Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Helion on February 20, 2010, 01:29:06 PM

Title: Supreme Commander thread
Post by: Helion on February 20, 2010, 01:29:06 PM
SupCom 2 is coming out, but I was wondering if someone else had played the first. I did stay on single-player, what with my ass getting handed over to me in ranked multiplayer games. It's a hard game, and it looks like the second is going to be more accessible so who knows? Maybe my ego could afford a brief foray into multi-player land before it's bruised into submission. Is anyone else here interested?
Title: Re: Supreme Commander thread
Post by: Doomsday on February 21, 2010, 12:00:55 AM
I'm a massive fan of SupCom, and I'm eagerly awaiting the second one. Not sure wether my rig will run it though. It doesn't handle the first one well when things get hectic with 4+ players at least
Title: Re: Supreme Commander thread
Post by: Tamer Anode/Cathode on February 21, 2010, 01:38:49 AM
Bought the budget-label version for about ten bucks this fall, played the UEF campaign and half the Cybran campaign. I never bothered with multiplayer, but loved single player. I'm just going to go out on a limb and say that SupCom has the best UI in an RTS I've ever seen.
Title: Re: Supreme Commander thread
Post by: orinrin on February 21, 2010, 02:15:32 AM
I really hope they fixed those optimization issues.
Title: Re: Supreme Commander thread
Post by: Naut on February 21, 2010, 04:00:30 AM
SupCom 2 is coming out, but I was wondering if someone else had played the first.

(http://i641.photobucket.com/albums/uu134/Nautth/total_annihilation.jpg)

Yeah I played the first, was pretty awesome. Didnt get around to the second (despite my anticipation before it came out), so I think I'll be trying the third. I fear I may be putting really high expectations on it though.
Title: Re: Supreme Commander thread
Post by: Ghaleon on February 21, 2010, 06:41:37 AM
I didn't enjoy TA very much. But SupCom was fun, I stopped playing it after I discovered it was too advanced for my bro's computer to run properly. I generally try not to get into RTS games if I ca n't play them with my friends/brother. But he has since upgraded and trying it out again should be doable.

TA did actually have a quasi-sequel prior to TA, but it was so unlike the original, as well as just plain FUCKING BAD!!! that everyone pretends like it never existed. It's called TA: kingdoms.

Imagine your stereotypical RTS game, with absolutely no redeeming features that made it unique.. Oh wait, no it had one unique feature. Every map had a certain element (fire/water/etc), and every race had an element. Each race was particularly good when on a map of their element, no map had multiple elements.. So like..you chose the race depending on the map. REALLY SMART HUH durr.
Title: Re: Supreme Commander thread
Post by: Helion on February 21, 2010, 04:08:07 PM
total annihilation
Oh God. BRB reinstalling.
Title: Re: Supreme Commander thread
Post by: Helion on February 21, 2010, 08:15:55 PM
Apologies for the double post

Would anyone here be up for a friendly match at SupCom? Possibly in GMT, so it's easier to coordinate our timings, but if we can manage with other timezones, why not?
Title: Re: Supreme Commander thread
Post by: helvetica on February 24, 2010, 04:31:59 PM
I fucking loved TA, I still play it regularly.  I was really into SupCom pre FA as well, was rated 1950 on the 1v1 ladder and mained Aeon.  Already preordered SupCom2 and furiously waiting for it to arrive :*
Title: Re: Supreme Commander thread
Post by: orinrin on February 25, 2010, 02:54:45 AM
My friend decided to main Cybran.  What a fag.

I guess I'll stick with lolturtle UEF then.
Title: Re: Supreme Commander thread
Post by: Helion on February 25, 2010, 02:58:49 PM
SupCom 2 demo is out.
WHAT. THE. FUCK. DID THEY DO. TO SUPCOM.
Title: Re: Supreme Commander thread
Post by: Ghaleon on February 25, 2010, 03:49:40 PM
Tell me please while I figure out how to make HD space... I wonder ifmy machine can even run the game too. As for cybrans, they never appealed to me because stealth is never my thing and that seems to be their specialty. If uef is turtle what's aeon? I mean I don't see why you can't turtle as well with aeon either. But I'm a nun so I really just don't know.
Title: Re: Supreme Commander thread
Post by: helvetica on February 25, 2010, 04:15:39 PM
SupCom 2 demo is out.
WHAT. THE. FUCK. DID THEY DO. TO SUPCOM.

I'm actually considering rescinding my preorder from what I'm hearing about the demo.  I'm holding my judgement until it's done downloading at home.
Title: Re: Supreme Commander thread
Post by: helvetica on February 25, 2010, 04:38:54 PM
Tell me please while I figure out how to make HD space... I wonder ifmy machine can even run the game too. As for cybrans, they never appealed to me because stealth is never my thing and that seems to be their specialty. If uef is turtle what's aeon? I mean I don't see why you can't turtle as well with aeon either. But I'm a nun so I really just don't know.

Aeon's specialty is hyper-specialized units.  Each of their units does one thing, and one thing only, but it does it damn well.  They're not very heavily armored but they are damn fast and cheap, designed for swarm tactics.

UEF is the big bulky tanky bulldozer race.  Their bots have higher HP than everyone else, their shields are best, and they tend to be able to take on bigger forces with much smaller armies.

Cybran is the jack of all trades race.  Their units like to do multiple roles, like being able to repair with the T1 spider bot, or having anti-missile on the T3 assault robot.
Title: Re: Supreme Commander thread
Post by: Helion on February 25, 2010, 07:26:09 PM
Also they seem to have a degree of excellence in specific sectors.
Cybran have the best air units in the game, especially T3. There's no match for them. If they achieve air dominance early on, they're going to be problematic.
Aeon have the best navy. While their ships may lack in firing rate, their damage, their health, and their excellence at doing their own specific jobs makes them extremely powerful. They are costly, but everything Aeon does is costly.
UEF specialize in land units, they've got some pretty powerful ones. They are designed to resist enough to come knocking at your door.
Title: Re: Supreme Commander thread
Post by: Ghaleon on February 26, 2010, 10:11:20 PM
Yeah I recall the guide saying something about Aeon being specialized. A part of me suspected that that was just due to in-game descriptions of units which weren't neccesarily true (true for the unit, but not for the race). I suspected it wrong because the units I seemed to like often didn't seem very specialized when I tried Aeon.

One thing I've only just recently noticed, I don't know if it's true for all the cases, but...When it comes to BIG weapons (artillery, mobile siege thingies, bombers, etc)

UEF: normal mode, often best dps.
Cybran: MOAR splash damage/radius (I think I like this best, haven't tried cybran yet since I figured they were just a "stealth lol" race)
Aeon: Almost no splash damage, better damage at the cost of slowass firing intervals, resulting in sub-UEF dps.

Also, is there a way so that units that can repair automatically repair anything nearby if they aren't doing anything else?
Title: Re: Supreme Commander thread
Post by: helvetica on February 27, 2010, 03:50:15 AM
Also they seem to have a degree of excellence in specific sectors.
Cybran have the best air units in the game, especially T3. There's no match for them. If they achieve air dominance early on, they're going to be problematic.
Aeon have the best navy. While their ships may lack in firing rate, their damage, their health, and their excellence at doing their own specific jobs makes them extremely powerful. They are costly, but everything Aeon does is costly.
UEF specialize in land units, they've got some pretty powerful ones. They are designed to resist enough to come knocking at your door.

The Aeon bombers and gunships kind of blow but their ASF is the best in the game.  Geminis can't compete.  What hurts Aeon the most in air is the fact they don't have traditional torp bombers.  Instead they got those halfassed depth charge droppers :|  The flying donut is a beast though.
Title: Re: Supreme Commander thread
Post by: Ghaleon on February 27, 2010, 06:22:15 AM
So I tried cybran, and I rather like them actually. The artilery seems MUCH more useful than the Aeon's, cheaper too. I know the big one doesn't shoot as far but they all tend to shoot "far enough" IMO. I think those mantis bots are really good tier 1 grunts as well.

Bear in mind I'll only play this game with my brother and RL friend, both of whom yell at me when I take too many kills, or who don't like me killing them so fast (neither are really big gamers). So I'm pretty much forced to play turtle alot of the time or else they whine >=p.

That experimental artillery is fun too. I don't know how useful it is though. it shot far, seems to shoot rapidly, and the graphics look like the explosion is large. But the accuracy stunk, and I never really saw it actually destroy much >=P. The experimental gunship also didn't seem very impressive damage wise....For an experimental I mean. Seemed to do only as much as 2 or maybe 3 of UEF's T3 gunships, and costed a helluva lot more. Was beefy yes, but also slow.

I don't have the HD space to try the demo yet (discovering touhou music slayed my HD..I don't even have all the touhou music I want!), so please fill me in your impressions, details please, WHY do you think it's good/bad >=)
Title: Re: Supreme Commander thread
Post by: helvetica on February 27, 2010, 08:26:46 AM
Cybran experimentals blow.  The gunship is easily owned by a small squadron of T2 gunships, the monkeybot is wayyyyy too slow, and the scathis's damage output is terrible (although scary looking).  Really the only time I get any of them is to combat other experimentals.  It's usually a better buy just to spend that mass in T3 siege bots or SCUs.

Really the only race with good experimentals is the Seraphim T4 bomber, the Atlantis, and the flying donut experimental for Aeon.  Mavor is impressive and great but so fucking slow to build, Fatboy and GC gets owned by strat bombers, Tempest is worse than most T3 battleships.  No comment on the other Seraphim experimentals because I never saw anyone build them other than the T4 bomber.
Title: Re: Supreme Commander thread
Post by: Helion on February 27, 2010, 12:40:05 PM
Is it the demo, or did they actually remove the unit tiers from SupCom2?
Title: Re: Supreme Commander thread
Post by: helvetica on February 27, 2010, 10:23:58 PM
Ok reinstalled FA, whoever wants to play with me hit me up on Steam or IRC or w/e.
Title: Re: Supreme Commander thread
Post by: helvetica on February 28, 2010, 02:29:31 AM
BTW anyone interested in Supcom/FA the gold pack with both games is only 15 bucks on Direct2Drive http://www.direct2drive.com/1/5269/product/Buy-Supreme-Commander-Gold-Download

That'll get you everything you need for all 4 races.
Title: Re: Supreme Commander thread
Post by: Helion on February 28, 2010, 09:16:16 AM
You already gave up on SupCom 2?
Title: Re: Supreme Commander thread
Post by: helvetica on February 28, 2010, 07:13:22 PM
I cancelled my preorder for now.  It may be a good game, it may not.  Gonna wait until full impressions are made.
Title: Re: Supreme Commander thread
Post by: orinrin on February 28, 2010, 08:41:10 PM
The demo does a horrible job of showcasing what SupCom 2 is capable of.

I also heard that the demo uses a really old alpha build of the game.

It was not intended for anyone to judge the game based on the demo, as it is merely a demo and nothing more.
Title: Re: Supreme Commander thread
Post by: Helion on February 28, 2010, 08:44:58 PM
The demo does a horrible job of showcasing what SupCom 2 is capable of.

I also heard that the demo uses a really old alpha build of the game.

It was not intended for anyone to judge the game based on the demo, as it is merely a demo and nothing more.
That's retarded beyond credibility. I sincerely am unable to fathom why would someone release to the public an alpha build in order to encourage the public to buy the full release.
Also: if you release a demo, it's to make your game look good, to encourage someone to buy it but not have them completely in the dark before they buy your product. It's the equivalent of a movie trailer. That they would use an alpha build and "not want for anyone to judge based upon it" is inadmissible.
Title: Re: Supreme Commander thread
Post by: orinrin on February 28, 2010, 08:48:40 PM
To be honest.  Even I am beginning to have my doubts about this game.

I guess nothing can really be done until the game actually comes out.
Title: Re: Supreme Commander thread
Post by: helvetica on March 02, 2010, 02:39:41 PM
Reviews are out.

http://www.eurogamer.net/articles/supreme-commander-2-review
http://www.gamespot.com/pc/strategy/supremecommander2/review.html

General consensus.  Faster, more flashy, more gimmicks, less need for an economics degree.  Most are also saying "veterans may not take to the changes very well" meaning to me it's a vastly different game.

On the fence but I think I'll go and pick it up on my way home if I have the cash.
Title: Re: Supreme Commander thread
Post by: orinrin on March 02, 2010, 02:40:43 PM
I got $5 off from pre-ordering.

Yay Steam.
Title: Re: Supreme Commander thread
Post by: helvetica on March 02, 2010, 03:19:19 PM
I lost a 15 dollar credit for cancelling my preorder but ohwell the beta really really soured me on it.  Guess I'll see who has it for cheapest.
Title: Re: Supreme Commander thread
Post by: Ghaleon on March 02, 2010, 09:41:11 PM
less need for an economics degree. 

NOOOOOOOOO... Economy is bar-none the most important thing in an RTS for me... Though I wouldn't say you need a degree for Supreme commander. The economy definitely has more depth than most RTS games, but it's not really all that complicated IMO. Or maybe they're just saying that for something else *shrugs*.
Title: Re: Supreme Commander thread
Post by: Helion on March 02, 2010, 09:44:39 PM
An important part of SupCom was crashing my economy: deciding what you could afford with a crash during early game was pretty vital. Usually a tech rush would be a very good reason.
And now they've taken that away.
Title: Re: Supreme Commander thread
Post by: helvetica on March 03, 2010, 12:13:39 AM
NOOOOOOOOO... Economy is bar-none the most important thing in an RTS for me... Though I wouldn't say you need a degree for Supreme commander. ~*~~*~~*~the economy~*~~*~~*~ definitely has more depth than most RTS games, but it's not really all that complicated IMO. Or maybe they're just saying that for something else *shrugs*.

I totally agree and why to this day I still adore TA/SupCom.  It's a level of macromanagement and strategy unmatched by any other RTS model.  I literally feel like the eye in the sky god orchestrating an entire legion of killing machines, rather than just a grunt with a better view.  There are gambits and ploys that makes Boxer and Flash look like kids playing in the school yard.  Being able to make a comeback when outnumbered and outteched by hedging your bets on that ONE kill makes it even more exciting.  Superior numbers and even superior tech doesn't mean anything if you use them like a blunt object rather than a precision scalpel.

I think objectively Supreme Commander 2 looks to be a good game, with a lot of depth and definitely captures a scale still no RTS dares to reach (and are actually trying to get away from).  Problem is, it's not SupCom1/TA except for sharing races and units.  The economics are simpler, instead of tiers that wholly replace existing units you upgrade units in place, and there's a lot more emphasis on the big shiny killer robots than a swarm of tiny ones.

I dunno, I'll probably get it because MORE GAMES NEED STRATEGIC ZOOM >:(  And nukes, not prissy little Starcraft nukes, but vaporizing all living life in a 20 block radius nukes.
Title: Re: Supreme Commander thread
Post by: orinrin on March 03, 2010, 02:18:38 AM
Nukes just got nerfed.  My some-what upgraded ACU survived a nuke at point-blank because I was dumb enough to think my friend would cover me when I went afk.

It dealt around 22000 damage and I had around 44000 hit points before it raped all my extractors and research stations.

Assault bot spam is OP so far.  Loving Aeon and its complete lack of naval units.

Edit:  Sins of a Solar Empire has a some-what strategic zoom and is one of the best space RTS's out there IMO.
Title: Re: Supreme Commander thread
Post by: Ghaleon on March 03, 2010, 07:44:16 AM
Edit:  Sins of a Solar Empire has a some-what strategic zoom and is one of the best space RTS's out there IMO.

Yeah I like that game too, I just can't *REALLY* get into it for some reason. I think it's the fact that hero ships are too battle-changing IMO. A well timed combo between two flagships or whatever can really make a fleet that would get stomped totally own.

I really like how slow combat and travel is though. It really forces you to think about battles in terms of avoiding and starting. It's not just a matter of "start this fight cuz I can win it". Becaue committing to one really makes it so that you can't defend yourself with the same fleet until it's way too late. Which is another nice touch, in the sense that it forces you to have multiple groups, not just a bowmen/grunt/cavelry type seperation, but so that you can actually be prepared on multiple fronts.

I still was totally choked with how they omgwtfed up rise of nations with rise of legends. It's a fun game, and has some interesting innovations of its own. But IMO if you have a successful game that's unique, and you make a so-called spiritual sequal, don't trash what made the first game one of a kind, ffs.
Title: Re: Supreme Commander thread
Post by: helvetica on March 03, 2010, 11:59:36 AM
SoSE is more of a realtime 4x game than an RTS.  Homeworld is a much better space RTS anyways, and Sword of the Stars a better space 4x game.
Title: Re: Supreme Commander thread
Post by: Ghaleon on March 03, 2010, 07:14:21 PM
SoSE is more of a realtime 4x game than an RTS.  Homeworld is a much better space RTS anyways, and Sword of the Stars a better space 4x game.

That's exactly what I liked about sins...Sword in the stars, I know I did some research on that, don't know why I never ended up playing it, probably just forgot about it. I really should though.
Title: Re: Supreme Commander thread
Post by: helvetica on March 04, 2010, 05:21:28 AM
Ugh I want more people to play FA with so I can stop being terrible :(

I've REALLY gotten bad in the 2 years I took off D:
Title: Re: Supreme Commander thread
Post by: Helion on March 06, 2010, 10:42:31 AM
I never really stopped being terrible  :V
Title: Re: Supreme Commander thread
Post by: helvetica on March 07, 2010, 08:17:16 PM
I never really stopped being terrible  :V

I got up to 1950 on the ranked 1v1 ladder but then I stopped playing shortly before FA came out (Otakon killed any desire to play for a while).
Title: Re: Supreme Commander thread
Post by: helvetica on March 10, 2010, 05:11:38 AM
I got Supcom 2 tonight and will post my thoughts and impressions.

Not for a few days though, Chaos Rising is live tomorrow at midnight :O