Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Matsuri on February 14, 2010, 03:28:58 AM

Title: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 03:28:58 AM
Last thread hit 1000 posts. New thread is here. Go!
Title: Re: STG Thread ver.3.0
Post by: Ghaleon on February 14, 2010, 03:30:20 AM
First!!!

oh err. I mean

Crimzon clover has input lag.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 14, 2010, 03:51:09 AM
Just tried Dangun Feveron.

Quote from: Sapz
8)FEVEEEER 8)
Indeed.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 14, 2010, 04:16:16 AM
I find it amusing that these threads seem to be moving around the same speed of the accomplishment threads.  Cave reigns supreme I suppose.

So I played some more Strikers 1999 today and decided to try out the X-36 finally.  Holy bejeezus this thing is overpowered.  All of a sudden I can see why most people consider this game easier than Gunbird 2. <_<

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 14, 2010, 04:24:37 AM
I find it amusing that these threads seem to be moving around the same speed of the accomplishment threads.  Cave reigns supreme I suppose.

So I played some more Strikers 1999 today and decided to try out the X-36 finally.  Holy bejeezus this thing is overpowered.  All of a sudden I can see why most people consider this game easier than Gunbird 2. <_<

While much of this thread is about cave games, it's not just cave games >=p
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on February 14, 2010, 04:38:36 AM
I'm in a shmup slump. =(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 04:39:15 AM
This thread is officially about Raizing shmups and hori shmups.

Go play Batrider or Darius or X-Multiply or something :V

There. Now we're talking about something different!

I'm in a shmup slump. =(

It happens. Got any other hobbies? Go cool off for a while. Always works for me.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 14, 2010, 04:43:23 AM
(http://i119.photobucket.com/albums/o142/Sapzdude/hibachisideways.gif?t=1266122547)
There's my hori shmup~
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 04:44:21 AM
Go on, play DoDonPachi horizontally.

It could be neat.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 14, 2010, 04:47:17 AM
Go on, play DoDonPachi horizontally.

It could be neat.
I'll try it tomorrow, since I don't think my brain can handle that at 4:45AM. :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 04:52:02 AM
No kidding. I just tried it now. Not only does it feel like a brand new game, it made me dizzy.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 14, 2010, 05:07:03 AM
Changed my mind and tried it out... and my original idea would probably have been better. I got a game over on Stage 2. :V Everything looks so different.

Two deaths were near the beginning of Stage 1.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 14, 2010, 05:07:43 AM
This thread is officially about Robot Dinosaurs That Shoot Beams When They Roar (http://www.arcadebomb.com/play/robot_dinosaurs_that_shoot_beams_when_they_roar.html)

fix'd

well its a hori after all
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 14, 2010, 05:10:37 AM
fix'd

well its a hori after all
The absolute best thing about this game is the various 'roars' that appear if you just leave the game running after the credits or whatever it was. Some of them made me laugh so hard. :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 14, 2010, 06:02:12 AM
Hotdog Storm (http://www.youtube.com/watch?v=VF9dFkyh44k). Play it because it's the best shmup in the world!

Also, because it's not CAVE or Psikyo or Raizing. Or something.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 06:02:48 AM
Eh, never really got into Hotdog Storm. Maybe I'll try it again, though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 14, 2010, 06:31:19 AM
(http://i119.photobucket.com/albums/o142/Sapzdude/hibachisideways.gif?t=1266122547)
There's my hori shmup~

OH MY FUCKING GOD, IT'S COMING TO KILL ME SIDEWAYS.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 06:35:18 AM
Khoa.

Let's see a kusoplay KAMISAMA INCARNATE play of DoDonPachi Horizontal!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 14, 2010, 06:40:30 AM
I actually would. But it's gonna be a recording of me lying down on my side swearing at my monitor.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 06:49:16 AM
That's not how it works! See, what you do is change the way the game is displayed, so it was as if you were going to TATE it-- but don't physically turn the screen. Then tweak the directional settings:

Right = Up Key
Left = Down Key
Up = Right Key
Down = Left Key

This will make it so you can control the game as if it were a hori shmup!

As an alternative, you can play Progear in vert mode too :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on February 14, 2010, 06:52:59 AM


It happens. Got any other hobbies? Go cool off for a while. Always works for me.

Ummm... uhhh... yea....
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 06:54:16 AM
I'm totally serious. Go do something else for a while.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 14, 2010, 07:04:06 AM
That's not how it works! See, what you do is change the way the game is displayed, so it was as if you were going to TATE it-- but don't physically turn the screen. Then tweak the directional settings:

I'm still going to do it my way for the lulz.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 14, 2010, 07:11:39 AM
Out of curiosity, is it possible to configure the games so you can play them upside down?  Cause that would be fun times.

It would be like Change Air Blade, except the top person always loses.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 14, 2010, 07:23:27 AM
Yes. It's not as fun as you think.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 14, 2010, 07:26:11 AM
I like the thread title. From now on, all future versions of this thread titles should incorporate some kind of shmup quote. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 14, 2010, 08:40:32 AM
Oh cool, a thread about sexually transmitted games  :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 14, 2010, 08:46:44 AM
Oh cool, a thread about sexually transmitted games  :V

Possibly NSFW... In a commodore 64esque graphic sort of way.
http://www.youtube.com/watch?v=rrJUYCEFo5Q
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 14, 2010, 09:01:42 AM
Possibly NSFW... In a commodore 64esque graphic sort of way.
http://www.youtube.com/watch?v=rrJUYCEFo5Q

This just reminds me of Flesh Gordon.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 01:07:10 PM
I like the thread title. From now on, all future versions of this thread titles should incorporate some kind of shmup quote. :V

Maybe I'll change it up every so often. Suggestions are welcome.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Observer on February 14, 2010, 02:22:46 PM
Speaking of horis, I recall I saw a video of Mushi Futari running horizontally just for the giggles and shit. Maybe one of you Cave-obsessed people can find it? :V It looked quite neat.

This thread needs moar KETUI, Crimzon Clover and huge battleships approaching fast.

And, hell yes, Hibachi will give you FEVER!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 03:05:06 PM
I just kind of had an idea. Let's pick a weekly game to play! It'll expand horizons and introduce people to shmups that they may not have known about or have played before. Who knows? Maybe you'll like them!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 14, 2010, 03:19:34 PM
I just kind of had an idea. Let's pick a weekly game to play! It'll expand horizons and introduce people to shmups that they may not have known about or have played before. Who knows? Maybe you'll like them!
And post our highscores? :V
(probably in a separate thread)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 03:28:04 PM
Why not. I'll make a sticky for it.

Here. This is a list of every shmup that is on MAME, if I understand it right. No downloads here though. (http://maws.mameworld.info/maws/srch.php?page=1&cat=104&by=year) Let's drop some names in here. Preferably games we've never played before-- what's the point of picking something like Gunbird or Mars Matrix when many of us have already played those?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Observer on February 14, 2010, 03:34:28 PM
Why not. I'll make a sticky for it.

Here. This is a list of every shmup that is on MAME, if I understand it right. No downloads here though. (http://maws.mameworld.info/maws/srch.php?page=1&cat=104&by=year) Let's drop some names in here. Preferably games we've never played before-- what's the point of picking something like Gunbird or Mars Matrix when many of us have already played those?

Mind you, I've never played Gunbird despite seeing it mentioned here so much.  :V Maybe I should, right?

Ok, weird names, weird names... My friend got Sengoku Ace 2 (PS2) out of the blue. Totally caught me off guard. Especially the first comment: "Miko with big boobs!!!"

And how about Philosoma and Night Raid?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Jaimers on February 14, 2010, 03:37:10 PM
Just played Dangun Feveron after remembering that Sapz recommended this to me like 3 months ago. ;>_>

It's cute, but I just can't seem to find myself liking any other schmup except for Touhou and danmakufu. I just don't like the mechanics, I'm sorry. :S

To each their own I guess.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 03:40:42 PM
Mind you, I've never played Gunbird despite seeing it mentioned here so much.  :V Maybe I should, right?

Ok, weird names, weird names... My friend got Sengoku Ace 2 (PS2) out of the blue. Totally caught me off guard. Especially the first comment: "Miko with big boobs!!!"

And how about Philosoma and Night Raid?

Nothing's stopping you from playing it, and it's not to say we'll never play any well-known and well-liked games for our game of the week, but the point of this is to try out new stuff-- and if we like it, awesome. If it's a shitty game, we can just laugh at it-- and to have some fun with it.

Philosoma and Night Raid noted. I'll take suggestions until 9PM EST, and then we can start picking a game that we can play starting Monday. How does that sound? I guess I'll throw in the first Sengoku Ace as well.

Cut by Jaimers: Well, as we were just talking about, there are tons and TONS of shmups out there to try. Don't write them all off just because you didn't get into one of them. :<
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 14, 2010, 03:41:32 PM
Why not. I'll make a sticky for it.
Should be better than the now inactive touhou weekly competitions because non touhou shmups have non shitty scoring mechanics.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 03:43:30 PM
Hey. Hey. PCB has a pretty cool system if you ask me. >_>

But yeah the rest are pretty lackluster in that aspect :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 14, 2010, 03:55:13 PM
The only thing I care about the PCB system is how to time borders.

I actually try to score on MoF when I play it every time. And I would on SA if I didn't die everytime I try to supergraze stuff. Maybe would on UFO if I could beat the game without Reds/Greens and the game wasn't such crap.


I'll suggest Triggerheart Exelica. Or Raiden 2 since the only Raiden I've played was Raiden IV, if we don't count the Fighters spinoff. Would have been Radiant Silvergun, but it wasn't on the list, too bad because I want to see what the game before Ikaruga was like.


Edit: Wait, these all work right? Or are there some that don't work on the list?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 03:59:54 PM
Radiant Silvergun was so on that list. However, the MAME rom of it is pretty awful.

As for Triggerheart Exelica, it's only really available to those of us with the Dreamcast game, PS2 port, or an Xbox 360. I'd like to keep this limited to games that everyone can play without having to go buy a new console or spend a ton on overpriced imports. It is a pretty great game, though. :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 14, 2010, 05:29:15 PM
Philosoma is PS1-only and not only is Night Raid non-working in MAME, the PS1 port has some serious control issues. If you really want some good suggestions for MAME, I can recommend a few since I've played an extensive amount of this and that over the years.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 05:40:27 PM
Well then, that leaves Sengoku Ace and Raiden 2 (?) out of the previously suggested.

What have you got in mind, Khoa?

EDIT: Oh, right. My nominations are V-Five and X-Multiply.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 14, 2010, 05:43:44 PM
Are we limited to vertical ones? I don't mind horizontal as well.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 05:49:46 PM
I mentioned X-Multiply, which is hori. Anything goes really, as long as it's accessible to at least mostly everyone.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 14, 2010, 06:03:16 PM
Air Gallet
blows your socks off.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 14, 2010, 06:26:32 PM
I mentioned X-Multiply, which is hori. Anything goes really, as long as it's accessible to at least mostly everyone.

What about freeware doujins too?  We could have a Warning Forever contest or something like that.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 07:23:00 PM
Hmm. I don't see why not. Maybe we can go with themes for each week, and that'll possibly help with selection. For example, this week could be MAME week and next week could be doujin week, and we could pick a few more themes and rotate/alternate through them? Or not, it's just an idea.

Air Gallet and Warning Forever added to the list.

We're up to:
Sengoku Ace
Raiden 2 (?) dunno if that works or not
V-Five
X-Multiply
Air Gallet
Warning Forever
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 14, 2010, 08:50:59 PM
Raiden 2 doesn't work on MAME.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 14, 2010, 08:52:22 PM
Raiden 2 doesn't work on MAME.
how do you properly play progear
the stages completely kill me
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 14, 2010, 08:55:46 PM
Use regular shot to build up ring value (cancel bullets in concentrated area), when the ring value is at its highest, use your hold shot to create a chain reaction of cancelled bullets converted into gems from destroyed enemies. That's pretty much Progear in a nutshell.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 14, 2010, 08:56:59 PM
That's like answering to "how to capture VoWG" with "go up for auto-collection" :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 14, 2010, 09:07:36 PM
What about the first Raiden?


Just cleared the first stage of Ultra on Futari without continuing then game overed on the first set of enemies in stage 2. Maybe I'd be willing to play this mode if stage 1 wasn't so fucking stupid.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 09:12:24 PM
You get this item, you get one item, then you use that item to get another item-- go play Mars Matrix.

5 hours left, Raiden 2 off the list now, but Raiden added:
Sengoku Ace
V-Five
X-Multiply
Air Gallet
Warning Forever
Raiden
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 14, 2010, 09:12:56 PM
That's like answering to "how to capture VoWG" with "go up for auto-collection" :V

http://www.world-of-arcades.net/Cave/Progear/ItemsAndScores.htm
Unless you wanna go the survival route...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 14, 2010, 11:57:47 PM
2 more hours to suggest stuff.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 15, 2010, 12:06:24 AM
This isn't exactly very obscure, but what about the original Strikers 1945? Seemed pretty interesting the one time I played it. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 15, 2010, 12:07:04 AM
I nominate Divine Sealing and PC-98 Steam Hearts'.

Actually I can't think of anything good :(.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 15, 2010, 12:09:09 AM
headbang soundtrack for long hairs

tried DF on 4 speed setting
holy crap
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 12:09:45 AM
Sengoku Ace
V-Five
X-Multiply
Air Gallet
Warning Forever
Raiden
Strikers 1945
Divine Sealing
Steam Hearts

Keep 'em coming.


cut by banana
I always play on 4 speed
why would you play on anything slower

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 15, 2010, 12:13:01 AM
I quite like 3 speed, myself. SO MUCH PRECISION. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 15, 2010, 12:18:21 AM
I always play on 4 speed
why would you play on anything slower
too much speed change between shmups? yeah, it's not like you ram everything, but I still prefer 2.

Still, what the hell is up with esprade st5? On my last attempt, I've managed to no death until st4 boss, then st5 ate all my lives.


Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 15, 2010, 12:24:21 AM
I only really mentioned Warning Forever as an example, since it's a doujin that isn't a Touhou/Cave clone (like, y'know, 99% of most doujins), but that works too.

And I'll also nominate Image Fight I guess.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 15, 2010, 12:29:27 AM
I wasn't serious with my suggestions either. :V

But if doujin games are allowed, then the x.x games are good choices--Eden's Aegis and BWR1.02.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 15, 2010, 12:30:16 AM
What is the general criteria a danmaku shooter must have to be considered a cave clone exactly? just curious.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 15, 2010, 12:31:53 AM
Space Phallus.
Or the original gunbird, so I have an excuse to play it :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 15, 2010, 12:42:58 AM
Early-era Psikyo games are really boring and have assloads of input lag.

I sincerely hope that 1945 or GB doesn't get picked. :(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 15, 2010, 01:03:25 AM
3cc on BWR's TLB in Training with Autoguard on. I really suck at this fight. No way I'd ever pull a 1cc of the fight. Maybe a 2cc eventually.

Edit: Just 2cc'd the boss. I wonder how long it'd take to repeat that. My first 3 lives got to to near the end of the third phase that time.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: AJC on February 15, 2010, 01:45:53 AM
i've been playing the darius franchise lately and been wondering why there hasn't been a touhou game (fan or otherwise) based off it yet.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 15, 2010, 01:58:01 AM
what the hell is up with esprade st5? On my last attempt, I've managed to no death until st4 boss, then st5 ate all my lives.

Pretty much the same thoughts here, though I was running on fumes by the time I hit stage 5 (also missed the "secret" 1up on stage 4). Goddamn that annoying tank on the left which takes forever to kill while the right side slowly becomes a mess. Fortunately after you get rid of it the rest of the stage goes back to being quite manageable, and the 5.a boss is a joke.

Also, why is the mall tank so much harder than the chopper or the high school boss at stage 3?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 15, 2010, 02:07:28 AM
Also, why is the mall tank so much harder than the chopper or the high school boss at stage 3?

Um, it's not, though the last phase can be tricky.  I've always found the assassin to be the hardest stage 3 boss. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 15, 2010, 02:10:37 AM
i've been playing the darius franchise lately and been wondering why there hasn't been a touhou game (fan or otherwise) based off it yet.

Okay. Now I want to see Touhou girls transformed into giant mechanical fish-themed battleships. That would be awesome.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 02:13:42 AM
Okay, nominations are closed.

Sengoku Ace
V-Five
X-Multiply
Air Gallet
Warning Forever
Raiden
Strikers 1945
Divine Sealing
Steam Hearts
Image Fight
Space Phallus
Gunbird
Eden's Aegis
BWR1.02


Voting starts now. Pick one and only one. Voting closes at 11AM EST. That's 14 hours from now. Whichever gets the most votes is the game that we'll play until next Monday, and the game we'll have a scoreboard for until then as well.

I think I'm going to vote for Image Fight. I've heard of it and it sounds interesting enough, but I never got around to playing it.

Current Votes
Image Fight - 1
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 15, 2010, 02:17:51 AM
X-Multiply, because I feel like a horizontal game for some reason.

EDIT: OH MY GOD I JUST GOOGLED THAT GAME AND SAW SOME SCREENSHOTS

I REMEMBER I USED TO PLAY THIS (very badly) WHEN I WAS LIKE 10

HOLY SHIT
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 15, 2010, 02:23:35 AM
Ruling out the Psikyo games because I play those enough, and the Cave clones because that kinda defeats the purpose.  That said, fuck, I can't decide at all.  brb running through random number generator

EDIT:  'kay, Warning Forever it is.  What a coincidence...

edit2:  Looking at it again, we've actually got a fairly large amount of choices.  I hope enough people vote that we have more than just 1 or 2 votes each.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lumber_of_the_beast on February 15, 2010, 02:25:13 AM
Space Phallus, because how can I resist a name like that?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 15, 2010, 02:25:20 AM
Eden's Aegis, because it's the only game on that list that I've put any considerable time into. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 02:40:13 AM
@Aisha: The whole point is to introduce yourself to new games!

If I don't get a game that has more votes than any other game, someone will have to be a tiebreaker. I'll likely just post the list on IRC and tell someone to pick a name.

Current Votes
Image Fight - 1
X-Multiply - 1
Warning Forever - 1
Space Phallus - 1 (whyyyyyyyyyyyyyyyyyyyyyyyyyyyyy)
Eden's Aegis - 1



Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 15, 2010, 02:54:53 AM
X-Multiply. The only one I've already played is Warning Forever anyway.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 02:55:24 AM
Current Votes
Image Fight - 1
X-Multiply - 2
Warning Forever - 1
Space Phallus - 1 (whyyyyyyyyyyyyyyyyyyyyyyyyyyyyy)
Eden's Aegis - 1
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 15, 2010, 03:19:19 AM
Just gave Eden's Aegis a try. Way too much slowdown, way too clippy.

I'll give it some thought and post tomorrow morning with my vote.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 15, 2010, 03:31:27 AM
@Aisha: The whole point is to introduce yourself to new games!

Ooh. I'll try whatever wins anyway. :p


Just gave Eden's Aegis a try. Way too much slowdown, way too clippy.

I'll give it some thought and post tomorrow morning with my vote.

You need to go into the config menu and turn Wait off to get rid of the slowdown.

Here's (http://www.mediafire.com/?mvmovezrtq2) a full-character unlock.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 15, 2010, 03:39:49 AM
I went into X-Multiply thinking, 'Oh, but I only found it hard because I was 10 and terrible at shmups!'

An hour later, I haven't cleared the game yet. It is as hard as I remember if not harder. Holy crap. @_@
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 15, 2010, 03:40:45 AM
What is the general criteria a danmaku shooter must have to be considered a cave clone exactly? just curious.

Shitloads of bullets (obviously), number spam on the screen when something gets destroyed, and the whole "let's slow the game down when bullet count reaches a certain amount".
Also, X-Multiply.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 15, 2010, 03:44:18 AM
Don't forget conveniently speeding up at the best possible time



to kill you.

Don't forget lots of items. 3 or fewer extends, with at least one of them being a secret one. And ridiculously hard TLBs.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 15, 2010, 03:51:24 AM
I'd think the most important criteria for would be to have game mechanics influenced by/taken from Cave games.  Like how BWR is influenced by Ketsui, Eden's Aegis/Stellavanity is ESPGaluda, Patriot Dark is DDP, etc.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 15, 2010, 05:35:25 AM
Quote from: X-Multiply
Warning: save states are not officially supported for this game.
FFFFFFFFFFFFFFFFFFFF
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Kanako Yasaka on February 15, 2010, 05:36:33 AM
X-multiply

>:3
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 15, 2010, 05:57:32 AM
I'll have to give X-Multiply a shot. Videos of it give me awesome Giger/R-Type/Galshell vibes. What's the scoring system like?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 15, 2010, 06:00:51 AM
What's the scoring system like?

Scoring system?

SCORING SYSTEM?

I've just burned through more than 30 continues and I'm still at the stage 5 boss. Out of seven levels. WHO GIVES A DAMN ABOUT SCORING SYSTEMS WHEN ALL YOU DO IS DIE
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 06:07:42 AM
X-multiply

>:3

Fancy seeing you here, 'nako. Gonna play too? >;3

At this point it looks like X-Multiply will be kicking off our first-ever STG week. No savestates allowed, even if they work with the game. Kyahahahaha~

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 15, 2010, 06:09:35 AM
If X-multiply wins, the people who voted for it are all probably going to completely hate themselves by the end of the week, if not by Tuesday morning.  Just sayin'.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 06:11:09 AM
I won't! I enjoy it quite a bit. Then again, I'm a masochist. :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 15, 2010, 06:13:46 AM
Goddamn that annoying tank on the left which takes forever to kill while the right side slowly becomes a mess.
worst fucking midboss EVER
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: nintendonut888 on February 15, 2010, 06:17:03 AM
I just played Giga Wing. I had a lot of fun, but it probably had to do with the fact that I was talking in Skype with earphones in my mouth. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Kanako Yasaka on February 15, 2010, 06:22:16 AM
Fancy seeing you here, 'nako. Gonna play too? >;3

At this point it looks like X-Multiply will be kicking off our first-ever STG week. No savestates allowed, even if they work with the game. Kyahahahaha~
Sapz told me about it on Skype and I started playing it.

@Donut: THAT SCREECH
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 15, 2010, 06:22:28 AM
I won't! I enjoy it quite a bit. Then again, I'm a masochist. :D

I don't mind pain.  What I do mind is tedium.  And checkpoints.

Oh yeah I've been playing the game for the past 30 minutes or so.

I can almost perfect stage 1 consistently, and I managed to 1cc to the stage 2 boss once.

screw it, i'mma go watch some replays
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 06:30:32 AM
Going to bed now. Let's see some more votes in here!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Lloyd Dunamis on February 15, 2010, 01:37:04 PM
Thread the Third... with four pages in a day already!? o_o

*cough cough*

Uhm, voting X-Multiply... :D;; *googles*

i've been playing the darius franchise lately and been wondering why there hasn't been a touhou game (fan or otherwise) based off it yet.
ZUN interview confirmed that it was Darius Gaiden that pretty much gave him inspiration to the characters or something. (dunno the exact words, but... *finds that interview*)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 02:04:25 PM
2 hours left to vote. Looks like we're playing X-Multiply unless someone offsets the votes with something else real fast :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 15, 2010, 02:14:13 PM
Well, there's not much of a point now.

But Image Fight


Also, which version of MAME do you guys use?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 15, 2010, 02:21:47 PM
Image Fight looks fun and exciting!

Yeah!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 15, 2010, 03:13:26 PM
Just scored 9.89 trillion in Giga Wing. Game over on the Stage 6 boss. o/

...If only I could get that extra 1up. ;_;
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 15, 2010, 03:17:02 PM
Just scored 9.89 trillion in Giga Wing. Game over on the Stage 6 boss. o/

...If only I could get that extra 1up. ;_;
1 or 2? I need to try out that one :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 15, 2010, 03:18:06 PM
1 or 2? I need to try out that one :V
1. :V It's awesome fun. By the end I had something like a 5 or 6 million multiplier built up.

There are SO MANY GOLD SHINY THINGS
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 15, 2010, 04:03:33 PM
1. :V It's awesome fun. By the end I had something like a 5 or 6 million multiplier built up.

There are SO MANY GOLD SHINY THINGS
Played it...much better than Mars Matrix. :V
It's like reversed Progear - almost pathetic stages but the bosses are cheap at times...seriously, who DIDN'T die to these huge lasers? I almost lol'd when nothing happened at first then suddenly I got completely destroyed by a huge laser.
Still, the patterns aren't really hard. But it's fun :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 04:20:40 PM
VOTING IS CLOSED!

Looks like X-Multiply is by far the winner here. Making a scoreboard now! It will be stickied.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 04:27:40 PM
Scoreboard thread is up and running now!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 04:31:02 PM
GUYS

HEY GUYS

HUGE FUCKING NEWS

SO IMPORTANT THAT I'M TRIPLEPOSTING

ESPGALUDA II WILL BE REGION FREE!!!!! (http://kotaku.com/5471899/if-you-want-to-play-espgaluda-ii-read-this-post) Just the standard edition though, but who cares?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 15, 2010, 05:45:44 PM
Oh maaaaan I love X-Multiply so much, the tentacles are such awesome weapons. A lot of the time I find myself parking the tentacles on things rather than shooting them... melee in an STG, hell yeah. \o/

And needless to say, the ESPGaluda II news kicks all sorts of ass. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 06:21:16 PM
Protip: Your tentacles work as shields as well. This is important.

Also ESPGaluda II I AM SO EXCITED dnuOPIQWufbepifubwepofuBiubOYUboubO8ybUYb
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Zakenna on February 15, 2010, 07:31:11 PM
GUYS

HEY GUYS

HUGE FUCKING NEWS

SO IMPORTANT THAT I'M TRIPLEPOSTING

ESPGALUDA II WILL BE REGION FREE!!!!! (http://kotaku.com/5471899/if-you-want-to-play-espgaluda-ii-read-this-post) Just the standard edition though, but who cares?

yeah sorry about posting in that other thread. but I guess I can have my Nerdgasm in here.  :D

Also wow x-multiply I started playing that when I saw the sticky to see how far I could get. 2 hours later and I'm almost in tears...this is going to be a long week
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 15, 2010, 07:38:28 PM
dammit, I had an opportunity to suggest Phantasm Romance and I missed it. Argh.

@roulette.

@roulette
@roulette [infinity+1]

okay, I'll try X-Multiply :D


and hooray for ESP Galuda II being region free \o/
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 15, 2010, 07:47:01 PM
Go play X-Multiply, people. I want some competiton. >:3
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Grand Octopus on February 15, 2010, 07:57:45 PM
ESPGALUDA II WILL BE REGION FREE!!!!! (http://kotaku.com/5471899/if-you-want-to-play-espgaluda-ii-read-this-post) Just the standard edition though, but who cares?

+1 sale. I need to buy a console Cave game, and Europe probably isn't going to get Death Smiles.

i've been playing the darius franchise lately and been wondering why there hasn't been a touhou game (fan or otherwise) based off it yet.

(http://img718.imageshack.us/img718/7348/02482.th.jpg) (http://img718.imageshack.us/img718/7348/02482.jpg)

I've been wondering that myself. C'mon Japan, you've given us roguelikes and a Mario & Wario clone, how hard can it be to make another Touhou shmup game
with 28 zones and 7 final bosses?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 07:59:00 PM
Wait

WAIT

What game is that

I want to play
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Grand Octopus on February 15, 2010, 08:03:15 PM
Wait

WAIT

What game is that

I want to play

Yep, totally not real. You think I'd be sitting here typing if there were a Touhou-slash-Darius game out there to play instead?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 15, 2010, 08:33:35 PM
GUYS

HEY GUYS

HUGE FUCKING NEWS

SO IMPORTANT THAT I'M TRIPLEPOSTING

ESPGALUDA II WILL BE REGION FREE!!!!! (http://kotaku.com/5471899/if-you-want-to-play-espgaluda-ii-read-this-post) Just the standard edition though, but who cares?

GODDAMMIT WHY DOES THIS SHIT KEEP HAPPENING WHEN I'M FUCKING BROKE

WHY CAVE WHY
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 15, 2010, 10:48:49 PM
I'm going to wait a day to make sure this shit is real. And even if nothing is said by tomorrow I'm pre-ordering it anyway!

Yep, totally not real. You think I'd be sitting here typing if there were a Touhou-slash-Darius game out there to play instead?

Damn. It looked so legit. Then again, the lack of a score should have tipped me off.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 15, 2010, 11:08:30 PM
1cc'd up to stage 5, but got a worse score than last time. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 15, 2010, 11:13:19 PM
Haven't tried again yet.

Tried out DoDonPachi. I really didn't like it all that much.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 15, 2010, 11:15:29 PM
Haven't tried again yet.

Tried out DoDonPachi. I really didn't like it all that much.
You need to give it a few tries. It underwhelmed me at first, but it's scary how much that game will grow on you. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on February 15, 2010, 11:16:34 PM
YES YES YES YES YES YES YES YES
From the Chinese New Year that I spent with my family, I received $220 in addition to the $300 in savings... I wonder what I'll spend it on.....
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: moozooh on February 15, 2010, 11:25:01 PM
Um, that's easy. JP X360, Hori EX2 pad, Futari, DeathSmiles, Espgaluda 2. :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 15, 2010, 11:48:33 PM
You need to give it a few tries. It underwhelmed me at first, but it's scary how much that game will grow on you. :V
This man speaks the truth. Now excuse me while I crack my head over stage 5's infinite double streaming.


Um, that's easy. JP X360, Hori EX2 pad, Futari, DeathSmiles, Espgaluda 2. :D
I'm getting tempted as well, and having the money to spare, only one doubt remains: how durable/resilient is a X360? I hear a lot of stuff about overheating, something that doesn't go well with 90 degrees heat on a somewhat regular basis.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Zakenna on February 15, 2010, 11:53:06 PM
Um, that's easy. JP X360, Hori EX2 pad, Futari, DeathSmiles, Espgaluda 2. :D

ditto except get the Mushihime-sama Futari ver 1.5 stick that Hori made instead of the Hori EX2. It's worth the extra $40 if you don't want to mod the EX2 (which is hard to mod with real arcade parts because the chasis is so shallow. it's doable though) because it comes stock with a Seimitsu LS-32-01. If you want a sanwa stick get the Madcatz TE
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 16, 2010, 12:12:26 AM
I've had super bad luck with my 360s. But it doesn't seem that anyone else has ever had it as bad as me out of everyone I've talked to about it.

I dunno why you'd spend extra to get a J360, hori stick, Futari, ESPGaluda II, and DeathSmiles when all 3 of those games will be playable on a US 360 later this year.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: moozooh on February 16, 2010, 12:17:42 AM
In case Ketsui and DFK won't get a US/region-free release, of course.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 16, 2010, 12:31:25 AM
I'm half-tempted to just wait and see if Ketsui will be region-free since that's the one I care about most.

Didn't DeathSmiles II also get announced for the 360?

I really hate that you need to buy a separate hard drive for the Arcade unit. MS charges you every step of the way; they're brilliant.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: moozooh on February 16, 2010, 12:38:55 AM
Well, if you only want to play shmups and don't care about DLCs you can realistically get away with the supplied memory card.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 16, 2010, 12:45:30 AM
Er, nevermind. I misread. Yeah, I want to get the Black Label DLCs.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 16, 2010, 01:05:52 AM
In case Ketsui and DFK won't get a US/region-free release, of course.

*shrug* I don't care much about Ketsui, and hopefully DFK follows the trend :P

I'm really hoping there's a better confirmation out there that ESPGaluda II is region-free. I can't help but doubt Kotaku just a little, especially when I didn't see anything involving region-free-ness on the Asadablog.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 16, 2010, 02:30:43 AM
wtf i'm still stuck at the sliding blocks in x-multiply

how are all you guys so good, this game is impossible lol

Also, is there actually a way to kill that worm midboss thing in stage 3?  I just never seem to damage it enough. :|
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 16, 2010, 02:31:51 AM
Tentacle abuse, pretty much. Also, keep it on the top half of the screen.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: FinnKaenbyou on February 16, 2010, 02:34:02 AM
Question. If I try to stick to the red-laser powerup, am I doing it wrong?

Also stage 4 is a fucking horrible idea and whoever came up with it needs to be shot.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 16, 2010, 02:39:55 AM
Also this game is a fucking horrible idea and whoever came up with it needs to be shot.
fix'd

I should shoot myself as well for voting for it, of course

I still blame Sapz though



edit: DDP. Why the universal hate towards B-anything? I'm kinda liking B-L.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 16, 2010, 02:44:48 AM
I still blame Sapz though
Good good, I'm enjoying myself~
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 16, 2010, 02:49:32 AM
Tried the Plus version of BWR.

Wait actually makes Hell Mode playable for me, though I still suck at it. Made it to stage 3 on one credit but I can't score worth crap. Barely 4cc'd.

Doesn't Plus also require a no miss run to see the TLB? Can't remember if that was true or not. Not like I'd ever 1cc it anyway.

Didn't get the Secret Extend either. Either I missed one of the things like usual or it isn't there in plus.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 16, 2010, 02:53:10 AM
It's funny how you guys who voted for it are complaining, when I'm the one who nominated it and voted for something else :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 16, 2010, 03:03:53 AM
Yeah I'm not sure just how much more I'm going to bother with X-multiply.  It's all fun and games in the beginning, but as soon as I suffer my first death I just lose all motivation to keep going.  And the first two stages are really fucking long and boring.

edit: DDP. Why the universal hate towards B-anything? I'm kinda liking B-L.

Because it's basically the A ship but with slower speed and weaker damage.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 16, 2010, 03:07:48 AM
It's also the C ship but with faster speed and more focused damage :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 16, 2010, 03:12:20 AM
Except its shot doesn't even come close to the C ship's spread, so in the end you'll probably end up playing it like the A ship anyway.  Which it's inferior to. :V

It does have a fucking BADASS looking laser-bomb though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 16, 2010, 04:13:14 AM
Maybe we should do Xexex next if everyone isn't already sick of tentacles and horizontals. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 16, 2010, 04:32:29 AM
Let's not make it monotonous, now :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 16, 2010, 04:36:11 AM
It might be better to just do one game every couple of weeks to keep it fresh, actually.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on February 16, 2010, 05:05:32 AM
This stg contest thing is badass, every shmup mentioned so far I've never even heard of. I hope this lasts for a while, I'm liking all these new games :V

Also, everybody that hates x-multiply is just butthurt
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 16, 2010, 05:11:06 AM
It might be better to just do one game every couple of weeks to keep it fresh, actually.

I guess we'll figure it out as we go. I think I'll keep it weekly for now, judging from the amount of frustration this game has already caused :V

This stg contest thing is badass, every shmup mentioned so far I've never even heard of. I hope this lasts for a while, I'm liking all these new games :V

I kind of took the idea from Shmups Forum's Annual STGT-- only instead of lasting for a month or two, this will last all year (with maybe a week off here and there). Every part of STGT is broken up into categories, by certain companies, by certain types, or insignificant things such as a game's theme. Last STGT there was a 'Dragon Week' with a bunch of good dragon-themed games.... and Thunder Dragon 2. Guess what won the vote. >_>;
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 16, 2010, 05:20:53 AM
Also, everybody that hates x-multiply is just butthurt
THE CLIPDEATHS

YOU KNOW HOW MUCH THEY HURT

THE CLIPDEAAAAATHS!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 16, 2010, 05:27:49 AM
Y'know you'd think this game would be easier for having like a hundred times fewer bullets on screen than hardcore bullet hell shmups :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 16, 2010, 05:28:27 AM
X-Multiply became a lot easier when I realized that you have a hitbox. :V

I motion that we do a Hentai Shmup week.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 16, 2010, 05:34:50 AM
Y'know you'd think this game would be easier for having like a hundred times fewer bullets on screen than hardcore bullet hell shmups :P
That's because all the bullets in bullet hell shmups have midget sized hitboxes. Like your plane.

I motion that we do a Hentai Shmup week.
There was an erring suggestion of me to find every way to vote against Steam Hearts in the first shmup nominations. Honestly.

Of course, that only applies to the PC-98 one. ...WHY DO I KNOW THAT
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 16, 2010, 05:36:22 AM
X-multiply doesn't have spell practice, so it is automatically unfair and badly designed.

And next week is going to be a Change Air Blade tourney, I already decided.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 16, 2010, 05:46:55 AM
How about a general kusoge shmup week?  :V

X-multiply doesn't have spell practice, so it is automatically unfair and badly designed.

And next week is going to be a Change Air Blade tourney, I already decided.
Actually I was thinking of starting actual 'theme' weeks starting next week.

@Choja: Your name is suddenly Chef green. What'cha cooking?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 16, 2010, 05:50:50 AM
How about a general kusoge shmup week?  :V

Royal Edoma Engine all the way. I want to see everyone go apeshit over isometric danmaku. :V Although I do like the game, personally.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Zakenna on February 16, 2010, 07:10:32 AM
I've had super bad luck with my 360s. But it doesn't seem that anyone else has ever had it as bad as me out of everyone I've talked to about it.

I dunno why you'd spend extra to get a J360, hori stick, Futari, ESPGaluda II, and DeathSmiles when all 3 of those games will be playable on a US 360 later this year.
tbh I work at Best Buy and ever since Microsoft switched to the Jasper cores we've recieved less complaints about xboxes dieing randomly. Usually it's the disc drive that messes up now rather than a RRoD. Then again if it's past the 30 days we can't do anything about it so I don't hear all the stories.

Also you spend extra for the J360 because you want to play Dream C Club duh. Can't play that with a US360. Or IdolM@ster

And I know I'm new around here so you can take my recommendation with a grain of salt. But I want to do the Area 88 for Arcade one of these weeks. I lived on the SNES port as a child and the arcade is most certainly better
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 16, 2010, 08:44:43 AM
The red weapon is god-tier for every stage except Stage 5, in which case, you need Blue for the whole "kill the red blob thingies to clear a path" part. :|
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 16, 2010, 09:15:25 AM
Stage 5 is a nightmare. I can make it through with the red wavy lasers, but it's a real bitch especially just before the acid part, where you have to kill the red blobs to drop a few sets of three (or four?) crystal pillars into pits in order to create a path. I usually run out of room to align my options in front of or behind me to create a concentrated shot so I can clear the red things quickly enough. I end up getting crushed by the scrolling screen.

I like that the boss is really simple though--you don't even have to move to dodge its shots. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 16, 2010, 10:19:50 AM
Though this is about Touhou, I feel it belongs in this thread for some reason.

Today I was in a shmup slump/spike.. It was really strange. I played crimzon clover, was going to no miss both stage 1 and 2 (I never no miss stage 2 yet, blame the input lag I ugess), but had to pause for like an hour near the end of hte boss. Once I get back, I die, beat the boss, and died alot on stage 3. Then I restart, and it was just terrible.

So I play something else (non shmup)...Wasn't enjoying myself, I REALLY felt like playing some shmups. So I loaded up MoF. Bear in mind that I have only 1cc'd MoF on hard twice, and that's because I just haven't played it much. I've been busy with lunatics on eosd, pcb, and then other shmups for awhile, but I felt like MoF.. Couldn't beat stage 1 without a stupid bomb/death...after like 20 tries.. So I try SA (much harder than MoF for me). 1cc it with like 6 lives left over. I try the extra stage (only beat that once..barely). Beat it on my first try.

go back to MoF *rolled*.

Seriously. wtf... Anybody else have a "selective game" shmup slump? Is that normal? It's quite infuriating. Still though I'm pleased I beat the extra stage in SA when I only beat it once, and haven't played it at all for like half a year =\.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on February 16, 2010, 10:25:54 AM
PCB for me and I can't freaking understand why.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 16, 2010, 05:14:54 PM
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/espgaluda2ordered.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/espgaluda2ordered.png)

In other words:
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/2vjbd5i.gif)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on February 16, 2010, 05:23:52 PM
I like that the boss is really simple though--you don't even have to move to dodge its shots. :V

I've yet to discover the gimmick to the fourth boss :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Zakenna on February 16, 2010, 05:55:59 PM
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/espgaluda2ordered.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/espgaluda2ordered.png)
You find actual confirmation? or you just buying it out of blind faith in Kotaku's Journalism ethics? Either way you did the right thing  ;)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 16, 2010, 06:18:04 PM
The NCSX site used Kotaku's blog as confirmation, but that's enough for me, if online stores are taking it as truth. If anything, it's peace of mind. :P

Here's the NCSX page for it. (http://www.shopncsx.com/espgaludaiiblacklabelregularedition.aspx)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 16, 2010, 07:06:17 PM
Seriously. wtf... Anybody else have a "selective game" shmup slump?

I do.  It's called X-multiply. :blush:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Desert on February 16, 2010, 07:31:43 PM
Crimzon Clover is just amazing. I never knew that numbers and point items alone could create lag. (http://i65.photobucket.com/albums/h238/Andreshi/Notenoughnumbers.png) Sure, it's Soft Slow, but still. Also, I don't think any shmup has destroyed me on the first stage more than CC's Unlimited Mode.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 16, 2010, 09:11:55 PM
Crimzon Clover is just amazing. I never knew that numbers and point items alone could create lag. (http://i65.photobucket.com/albums/h238/Andreshi/Notenoughnumbers.png) Sure, it's Soft Slow, but still. Also, I don't think any shmup has destroyed me on the first stage more than CC's Unlimited Mode.

I still suspect ultimate mode hasn't even be properly balanced to be possible. Even if it is, it's not my idea of fun. NOT because it's hard. It's because it stops beeing about good pioleting and danmaku dodging, and more about skillfully destroying certain enemies at certain times to clear bullets, etc, etc. I just don't enjoy that style of play.

I do enjoy the game minus the input lag as a whole though. I DO hope that there will be a difficulty setting in BETWEEN normal and unlimited though. The jump is beyond Touhou easy to lunatic as it stands.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 16, 2010, 09:31:38 PM
I don't really like X-Multiply...I always die in the same spots.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: beaver1231 on February 16, 2010, 11:22:46 PM
How do you get screenshots off MAME?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 16, 2010, 11:23:56 PM
...Print screen? :V Works for me.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 16, 2010, 11:26:07 PM
I just want my scores to actually be saved.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 16, 2010, 11:33:28 PM
I just want my scores to actually be saved.
+1

Getting those damn savestates to work would be nice too but I can live without it.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 17, 2010, 12:14:31 AM
I just want my scores to actually be saved.

There's actually a patch that does that for Mame32, and I'm using it right now! I don't remember where it is, though. Ask Khoa, I'm pretty sure he's the one who told me about it.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on February 17, 2010, 01:17:43 AM
None for 64? :<
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 17, 2010, 01:19:12 AM
*shrug* that's just what I use. You're asking the wrong person :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 17, 2010, 01:20:00 AM
patch

You say that as if making MAME simply work wasn't hard enough already.

edit: double cut!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 17, 2010, 01:21:54 AM
You say that as if using MAME was actually difficult. >_>
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 17, 2010, 01:26:19 AM
You say that as if using MAME was actually difficult. >_>

If you know how to make 0.136 play any CAVE rom that is not Progear, I'm all ears. The "solution" offered in the official bug report forum not only doesn't solve anything but also disses whomever reported it by saying it is "not a bug". Because apparently - and I'm not joking here - breaking compatibility between releases is a feature.

edit: on the good side that "motivated" me to try Progear again and realize it's actually not completely impossible.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 17, 2010, 01:29:05 AM
Solution: Use Mame32 Plus! 0.99/WolfMAME. It plays everything I have in my library without a problem, and trust me, that's quite a bit. Normally I'd recommend Mame32 0.103u3, but it's not very savestate/inp friendly, it seems. The previously-mentioned version is much more user-friendly in that aspect.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 17, 2010, 01:49:19 AM
Solution: Use Mame32 Plus! 0.99/WolfMAME.
Trying right now. This is me trying, by the way: >:(

(edit: nevermind, finally got it to work. sort of.)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 17, 2010, 01:53:09 AM
Do or do not. There is n--
/me is shot
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 17, 2010, 01:55:45 AM
If you tell me that I can't customize the controls, I'll shoot you.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 17, 2010, 01:57:17 AM
You can. Start a game, then press Tab. There should be a controls setting category.

EDIT: 'Input (General)' and 'Input (this game)' to be exact. Use the general options to set up defaults for all games, and use 'this game' if you wanna change the buttons to a specific game.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 17, 2010, 01:58:59 AM
I'm so cool, I use command prompt MAME.

...sometimes. People have asked me to use MAME32 and MAME32++ nowadays.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 17, 2010, 02:31:34 AM
for those who may be interested, there's a X-Multiply highscore thread on Shmups.org's forum, it has links to a 1cc, which I used for reference..

anyways, if you're having problems with X-Multiply, let's discuss here, I'll try to help :D


edit: http://shmups.system11.org/viewtopic.php?f=2&t=26471
(slams head on desk, for forgetting to give the link I've mentioned)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Desert on February 17, 2010, 02:42:58 AM
I do enjoy the game minus the input lag as a whole though. I DO hope that there will be a difficulty setting in BETWEEN normal and unlimited though. The jump is beyond Touhou easy to lunatic as it stands.
Huh, I never really noticed any input lag, though it might be because of the gamepad I'm using. Anyways, yeah, the difficulty increase in Unlimited is just insane, but maybe that's why I love it.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Zakenna on February 17, 2010, 03:05:28 AM
Huh, I never really noticed any input lag, though it might be because of the gamepad I'm using. Anyways, yeah, the difficulty increase in Unlimited is just insane, but maybe that's why I love it.

well MAME in general has about 2-3 frames of input lag depending on the emulation at hand. Most people don't really care but if you're really trying to push for score then you need every little bit to be on your side.  I don't know what arcade system X-multiply was originally for but I know nfba works with a bunch of systems from the 80s like CPS1, ect ,ect. TBH I've been using MAME for X-multiply myself since I'm pretty bad at it anyway don't think the 3 frames help that much since I end up hitting the ceiling/floor while dodging bullets anyway  :(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 17, 2010, 03:23:36 AM
savestated my way to Dangun Feveron's TLB  :V

edit: and apparently you're invincible until you bomb. and I forgot to bring a bomb.  :V :V :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 17, 2010, 03:46:02 AM
I just want my scores to actually be saved.

http://highscore.mameworld.info/
Download hiscore.dat and put it in the root folder of your MAME.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 17, 2010, 03:59:53 AM
YEAH, I finally broke 1 million in Strikers 1999.  X-36 is freaking amazing. :V

(http://img294.imageshack.us/img294/7350/strikersolololo.th.png) (http://img294.imageshack.us/i/strikersolololo.png/)


http://highscore.mameworld.info/
Download hiscore.dat and put it in the root folder of your MAME.

whoa

Thank you very much for this. :)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 17, 2010, 07:04:20 AM
whoa

Thank you very much for this. :)

No problem, although I will tell one word of warning. If you're the type of person that tends to press F3 a lot out of rage, doing that is going to delete all the saved scores for that respective game. :|
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 17, 2010, 07:10:51 AM
Protip: Use Tab->Reset game :p
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 17, 2010, 07:12:39 AM
I use MAME32FX and I don't have that option. :|
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 17, 2010, 02:09:34 PM
Does anyone remember this thread where there were all shmups and their second loops sorted by difficulty? it was in the shmup forum iirc but I can't find it now
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 17, 2010, 02:28:37 PM
difficulty is subjective in many cases
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 17, 2010, 02:30:38 PM
I just want to look at it again :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 17, 2010, 04:29:33 PM
Does anyone remember this thread where there were all shmups and their second loops sorted by difficulty? it was in the shmup forum iirc but I can't find it now
http://shmups.system11.org/viewtopic.php?f=1&t=11373

(obtained through the forum's search feature, and the keywords "Image Fight Penalty" :p)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 17, 2010, 04:42:06 PM
Suddenly, I want to play Image Fight even more.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 17, 2010, 05:25:33 PM
Is Mushi seriously that easy? :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on February 17, 2010, 05:33:54 PM
Two loops of X-Multiply is 28?

Well then.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 17, 2010, 05:36:50 PM
Is Mushi seriously that easy? :V

Reading is a very useful skill.

Quote
Note that 45 is the highest difficulty and 1 is the lowest.

Mushi Ultra is 43.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 17, 2010, 05:38:43 PM
Reading is a very useful skill.

Mushi Ultra is 43.
I'm assuming that we are both normal people which play Original/Maniac :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 17, 2010, 05:44:23 PM
it's said (by other people) that ESP Ra.De, ESP Galuda and Mushi Original are among CAVE's easiest 1ccs; still, some people have more problems on certain games, than other people (to most people, MS is easier than LLS, and to me, it's the opposite :p)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 17, 2010, 06:18:42 PM
Esprade has that wacky hitbox, st5 and the final boss.
I don't really find Guwange easy either :V

EDIT:
holy crap
so I played progear by Khoa's advice

1 life 1 bomb on stage 3 boss
bombed once, got completely confused by the final attack, passed through a solid wall

stage 4 gives my first extend EVER

died somewhere in the stage, arrived at st4 boss with 1 bomb 1 life...
...and beat him.

St5 nuked me right away. 5,38m score. Pretty bad, but still...atleast I've reached st5 :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 17, 2010, 08:20:20 PM
That's better than I've done... I don't remember ever reaching Stage 5, and I think my high score is 5m. What was this amazing advice? :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 17, 2010, 08:37:31 PM
That's better than I've done... I don't remember ever reaching Stage 5, and I think my high score is 5m. What was this amazing advice? :V
use regular shot to get up ring level
hold shot to generate gems instead of rings once ring level is high enough
release shot to auto collect all gems

or something like that.

St5 seems like the biggest obstacle and the boss is a real dick compared to the loleasy 1-4 ones.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 17, 2010, 10:09:09 PM
There is a hidden extend on stage 4. After the giant tank midboss, you'll see two more tanks going down towards your direction. You have to destroy the top one first, and THEN the bottom last.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 17, 2010, 10:12:41 PM
When should I start getting gems instead of rings?
I saved up the multiplier until st3 and I couldn't empty it no matter what I did.
Also, how to make better value gems drop?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 17, 2010, 10:19:58 PM
You have to know what the highest value ring looks like, which is this.
http://www.world-of-arcades.net/Cave/Progear/item_diamondring.jpg (http://www.world-of-arcades.net/Cave/Progear/item_diamondring.jpg)

You have to destroy+cancel enough bullets at once to see these floating around, because the ring value is directly proportional to gem value. If you have the highest ring value stored in your counter, you can trigger the highest value gems at anytime.

Make sure you trigger the chain reaction when you see enough bullets to make the chain of points worthwhile. The moment you trigger it is the moment the ring/gem value resets to the lowest.

EDIT: Goddamn I tried to play Progear again for the first time today. I really freaking suck. I lost all my 8 lives at the last stage w/ 19mil :/

Hotlinking images is against the rules, Khoa. Doesn't work, anyway :/ ~Mats
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 17, 2010, 10:49:23 PM
8 lives? how many lives does this game give again?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 17, 2010, 11:19:51 PM
You start with two lives, your first extend is 3mil, and every extend after that is 4mil after the next. So, 3mil, 7mil, 11mil, 15mil, 19mil, etc.

Also, looping this game isn't as bad as the rest if you have so many lives. To meet the loop requirements, you just don't bomb more than 2 times throughout the entire first loop.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 18, 2010, 02:53:12 PM
Played 2 more times.
I derped the bosses too much, died with bombs most of the time, game over with 5,4m.
It's a much better game once you get the hang of the scoring system.

EDIT: seen the scoreboards, is the japanese version considerably harder?

EDIT EDIT: what the hell
cleared 1-3 without dying
game over on st4
any advices for the horizontal scrolling?

doesn't help that kraken somehow magically used a different pattern than it usually does and I ended up ramming it
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 18, 2010, 07:03:50 PM
The Japanese version's difficulty boosts up significantly more when you start scoring well.
I should make a random stage 4 run and post it here to show you how I approach stage 4.

Also, Kraken's first form attacks depend on where its current position is, so you can memorize which attacks it'll spew out.

EDIT: Meanwhile, here's my Stage 1 video. http://www.youtube.com/watch?v=aPTsoW9SSkU
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lmagus on February 18, 2010, 10:10:06 PM
hahaha what the hell

this has to be the best week ever!

it was Carnaval here in Brazil so I took a trip somewhere and spent 7 days drinking and partying hard

Now that i come back I just read that EspGaluda 2 is region free and just preordered my copy

IM SO HAPPY  USYAGOISUHDOIUSGDOUASYAGDUIH:PDSIOJOUSGPD&F(AUGBOSD
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 19, 2010, 12:37:13 AM
Make sure you preordered the standard edition though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 19, 2010, 01:44:30 AM
What advantages and disadvantages do Abnormal Reco and Normal Palm have compared to Normal Reco and Abnormal Palm anyway? I've only ever used Normal Reco and Abnormal Palm since they seem to be the standard good choices.

Messed a bit in training, and Reco is pretty weak either way, and Normal Palm seemed weak as well.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 19, 2010, 01:53:38 AM
Abnormal Reco is quick with C shot, and wtfstupidfast with A shot. Overall I like that shot type more, but it's pretty much unusable unless you're really really good, since you'll move too fast and fly right into a bullet.

As for Normal Palm, he doesn't really feel that much different compared to Abnormal. His damage output isn't as high, though.

Reco really isn't that weak, though, despite doing less damage than Palm. She compensates by having a much, much wider range, too.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 19, 2010, 03:30:22 AM
whoamg, I just learned how to record .inps properly with Psikyo games (well, S1999, but I bet it should work with the others).

Hellz YEAH!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 19, 2010, 04:03:26 AM
God, X-Multiply's Stage 6 boss is a pain. Not only does it look like a lotus seed pod, which freak me out, I can't find a safe way to damage it short of leaving my ship's lower tentacle dangling over its head.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 19, 2010, 04:36:32 AM
God, X-Multiply is a pain.
Fixed.

All week long and what do I have to show for it? A bunch of ragequits at the stage 2 boss, plus a couple of instaderps at the stage 3 boss.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 19, 2010, 04:39:29 AM
how the fuck do you even do the st2 beginning
either a psikyo laser to the face, walls or getting tackled point blank
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 19, 2010, 04:40:44 AM
What's the stage 2 boss? I'm not sure if I got to it once or if that was a midboss.

Wait until you have to go under the thing, it's even worse.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 19, 2010, 04:57:09 AM
For Stage 2, make sure you have the red wave lasers. When it's time to go under the organic ship, park yourself in the very bottom-left corner and stay put. With your upper tentacle fully extended and the fire button held down, you'll be able to safely ride that corner until the end of the stage.

The boss is a floating head and can only be damaged by shooting at its eyes. The yellow homing lasers can be avoided by hanging back and staying at the very bottom of the screen, where you should be almost all of the time. The lasers will move diagonally down and off the screen. The only real danger is when the boss tries to ram you by moving all the way to the left. When this happens, simply move up; try to leave your lower tentacle's pod at eye-level with the boss so that you can get some extra damage in as it passes by underneath. When the boss is moving back to the right side of the screen, move your ship in front, eye-level, and collapse your tentacles in front or behind your ship to concentrate your shot and deal a lot of damage to the boss.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 19, 2010, 04:59:38 AM
I never got past the part where you go ABOVE the floating ship. Go figure.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 19, 2010, 05:18:47 AM
I never got past the part where you go ABOVE the floating ship. Go figure.

http://www.shrinemaiden.org/forum/index.php?topic=5087.msg257590#msg257590

my posts, they don't exist :(
D:
T_T
TT___TT

anyways, if my .inp file can be of any use for people who're having troubles with the first stages (and may want to perhaps take a look into stages 5 and 6), I'd feel less worried that you people wouldn't receive help before the week ends..
or better yet, use these videos for reference (5 part 2-All video):
http://www.nicovideo.jp/watch/sm777418
http://www.nicovideo.jp/watch/sm781368
http://www.nicovideo.jp/watch/sm781614
http://www.nicovideo.jp/watch/sm782366
http://www.nicovideo.jp/watch/sm782597
(links taken from http://shmups.system11.org/viewtopic.php?f=2&t=26471)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 19, 2010, 05:27:26 AM
lol safespot timeouts
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 19, 2010, 07:44:33 AM
I give up. I'm done with X-Multiply. Those fucking drops in Stage 5 keep killing me.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on February 19, 2010, 01:14:45 PM
I never thought that danmaku shmup players could be so fucking whiny over difficulty

Seriously, buck the fuck up
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 19, 2010, 01:29:46 PM
why can't I even reach st4 in progear now
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 19, 2010, 03:01:23 PM
I never thought that danmaku shmup players could be so fucking whiny over difficulty

Seriously, buck the fuck up

You can't call me a danmaku shmup player, I grew up on Toaplan damnit
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 19, 2010, 03:42:59 PM
3 deaths on st3
reached st4 boss
wtf

now
when should I release for gems and when should I manually pick them?
I've picked them manually in st4 and got to 6,4m this time.

btw every single death was because I was hugging the bottom and I got offscreened

oh and what does the ring counter actually do? multipliers at 10/20k and so on and nothing else?

EDIT: so it's an item counter not ring counter
w/e

reached st3 with 3m for the first time

I HATE STAGE 3
I hate that classic Dodonpachi wallshit with these red planes which charge in and create walls unless you stream, so I stream and end up getting trapped by the train or I get instaraped at the bottom

so basically
I DIED 4 TIMES ON STAGE 3
why
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 19, 2010, 04:44:05 PM
Yeah it's an item counter because the item is rings when you tap your shot and when you hold your shot it becomes gems.
Your multiplier actually starts at 20k making everything worth 2x its original value and so on. When you get a bomb while your bomb stock is already maxed out (3 bombs), you get 10k more added to your counter + an additional 2x multiplier added to your current as a result of "maximum bonus" (example: if you have 34241 gems and you have the 2x bonus from maxed bombs, then 3x multiplied by 2x = 6x, everything becomes 6x its original value). If you already have the maximum bonus, picking up another bomb icon will add another 20k to your item count (but multiplier stays the same).

Here's my stage 3 video (No audio): http://www.dwrkoa.net/ProgearS3kuso.avi
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 19, 2010, 05:01:03 PM
I never thought that danmaku shmup players could be so fucking whiny over difficulty

Seriously, buck the fuck up

To be perfectly honest, the lack of savestates kills this game for me way more than anything else.  Thanks a lot Matsuri. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 19, 2010, 05:03:55 PM
I never said you couldn't use savestates for practice. I just meant no using them for scoring.

Seriously, I figured that would have been common sense :/
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 19, 2010, 06:11:53 PM
what the hell
does every shmup hate me

progear, st2 boss
keeping an eye for the aimed/aimed around attack
I check my score for a split second
and he immediately fires the aimed shot

st2 another attempt
I dodge right through the wide waves
the very last bullet SOMEHOW scratches me

uh
could it be because I've never played horizontal shmups before?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 19, 2010, 06:35:27 PM
I give up. I'm done with X-Multiply. Those fucking drops in Stage 5 keep killing me.

as a suggestion..
- aim for the blue weapon near the end of stage 4 (hold your fire a bit before the item carrier goes upwards, in order to prevent it from leaving the blue weapon inside the floor)
- with the blue weapon, try to eliminate the bullet-spewing baloons first, that will make you dodge less bullets and allow you to focus on eliminating the bubbles holding the crystals; not sure how it will go if you die on stage 5 (probably because you kept the red laser), because you'll be too slow to reach them before you're walled..

- if the drops you're referring to are those near the end of the stage, wait for them to fall, and fly above them before they reach the.. white pool thing..
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on February 19, 2010, 09:14:57 PM
I'm BACK from my shmup hiatus! I've played DOJ a few times today before my aunt came over to visit and I loved every second of it. I can reach the final boss consistently now!
However.. my ps2 controller decided to go and break on me for absolutely no reason! No more DOJ until I get new controllers...

Btw, I just played DDP without restarting every time I die with bombs in stock. I won't break any high scores or anything, but I'm having fun!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 19, 2010, 09:34:25 PM
Reached st5 again, 8,3m score.
2 deaths were with 3 bombs, still dunno how to get the secret extend.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on February 19, 2010, 10:42:51 PM
To be perfectly honest, the lack of savestates kills this game for me way more than anything else.  Thanks a lot Matsuri. :V
I never said you couldn't use savestates for practice. I just meant no using them for scoring.

Seriously, I figured that would have been common sense :/

Wussies
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 19, 2010, 10:44:32 PM
entire motk is babies
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 19, 2010, 11:10:29 PM
Goddamnit, guys. What's happened to all of you? I thought we were all supposed to be hopeless masochists! :/

/me shakes fist

On another note, I got Ikaruga recently. It's... interesting.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 20, 2010, 12:36:33 AM
Goddamnit, guys. What's happened to all of you? I thought we were all supposed to be hopeless masochists! :/

/me shakes fist

masochist =/= open-minded

That said, I'll probably make a stab at getting 1m later tonight maybe. :blush:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 20, 2010, 03:20:11 AM
entire motk is babies

spy's sappin my banana


Goddamnit, guys. What's happened to all of you? I thought we were all supposed to be hopeless masochists! :/

/me shakes fist

On another note, I got Ikaruga recently. It's... interesting.

i think you earned yourself a game of halo 3 (http://www.youtube.com/watch?v=3vAO6akjqdg)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: nintendonut888 on February 20, 2010, 06:03:11 AM
i think you earned yourself a game of halo 3 (http://www.youtube.com/watch?v=3vAO6akjqdg)

Is this the guy who talked about GUH WANG?

Anyway, I was conscripted into playing Exceed 3rd BP.

It...

WAS FUN.

D:

Of course, I could pick out about a dozen patterns that were clearly inspired by Touhou ones, and the game slowed down like crazy sometimes, but it was still fun. Sariel as the last boss was a pleasant surprise.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 20, 2010, 06:11:14 AM
Is this the guy who talked about GUH WANG?

Anyway, I was conscripted into playing Exceed 3rd BP.

It...

WAS FUN.

D:

Of course, I could pick out about a dozen patterns that were clearly inspired by Touhou ones, and the game slowed down like crazy sometimes, but it was still fun. Sariel as the last boss was a pleasant surprise.

Try Extra.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Polttopallo on February 20, 2010, 06:13:17 AM
We need Sidearms week. Great game, I used to play it a lot 20 years ago. I miss that game  :(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: nintendonut888 on February 20, 2010, 06:23:35 AM
Try Extra.

What no. :< I only 1cc'd normal because I had autobomb on, I don't want to think about hard.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 20, 2010, 06:30:43 AM
What no. :< I only 1cc'd normal because I had autobomb on, I don't want to think about hard.

Hard is surprisingly not that much more difficult, but digression aside, you have to be on Normal to play Extra anyway.

1) 1CC the game (done).
2) Turn autobomb off.
3) Play the game again on Normal.
4) When you get to Stage 4, a midboss appears. Defeat her before the timer expires. Don't die and/or bomb during the fight. She has a lot of health so you have to be awesome.
5) Continue 1CCing the game. You'll enter Extra stage after the final boss.
6) You can't continue in Extra.

If you manage to clear Extra, it will become available in Practice Mode. A new difficulty mode will also become available--"Exceed"; it's exceedingly difficult. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Barrakketh on February 20, 2010, 08:25:19 AM
Did we have a thread/week for Genetos?  It's pretty interesting.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 20, 2010, 08:37:58 AM
Did we have a thread/week for Genetos?  It's pretty interesting.

There's a thread for Genetos on the second page. We didn't have a week for it since Matsuri just started doing the competition thing this week.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 20, 2010, 03:04:40 PM
Is this the guy who talked about GUH WANG?

Yep.

Did we have a thread/week for Genetos?  It's pretty interesting.

There's a thread for Genetos on the second page. We didn't have a week for it since Matsuri just started doing the competition thing this week.

Yeah. No need to bump it though; since it's an STG you can just discuss it in here, now. Less clutter on the board, y'know.

Sorry I haven't been around much these past few days. College has been pushing me down then kicking me. While laughing.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 21, 2010, 01:10:51 AM
How to trigger service mode in MAME? I've managed it only once because I hit the keyboard while raging at Progear, so I have no idea what I pressed
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 21, 2010, 01:16:49 AM
How to trigger service mode in MAME? I've managed it only once because I hit the keyboard while raging at Progear, so I have no idea what I pressed

Start game, press Tab, and look in Input (this Game). Look for whatever key Service is bound to. It's usually F2, I think. Just press and hold that during the game.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 21, 2010, 03:24:29 AM
Goddamnit, guys. What's happened to all of you? I thought we were all supposed to be hopeless masochists! :/

/me shakes fist

On another note, I got Ikaruga recently. It's... interesting.

Polarity changing shmups annoy me. I just don't have fun with em >=(. What is everyone elses opinion it though?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 21, 2010, 03:41:28 AM
When it comes to Ikaruga, the polarity changing doesn't bother me as much as its score system where you have to chain by killing sets of three enemies of the same color. I couldn't get into that aspect of the game at all.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 21, 2010, 04:19:18 AM
Say, I just started using keyremap.exe. But it has this very annoying feature where it will Automatically alt-tab while I'm being shot at to ask if I wish to continue using the program. After clicking yes, it will just ask again in like 5 minutes. It's very annoying and just plain kills me since I can't control the game alt-tabbed. The funny thing is that games that are smart enough to puase automatically while alt-tabbed do some weird pseudo-pause where they continue shooting but the bullets dont move. So once I alt-tab back in, the screen just *FLOODS* with bullets.

It says see the help file for details, but there's only the ini, and I can't find anything in there related to this annoying feature.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 21, 2010, 04:33:24 AM
So, Matsuri, when is the next "Shmup of the Week" nominations?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 21, 2010, 04:37:21 AM
It'd probably be tomorrow so that we can start on Monday.

At least there's a high possibility we'll get something more fun than this week's.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 04:49:28 AM
Yeah, we can start nominations tomorrow. Let me come up with a theme, okay?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 21, 2010, 05:06:21 AM
Say, I just started using keyremap.exe. But it has this very annoying feature where it will Automatically alt-tab while I'm being shot at to ask if I wish to continue using the program. After clicking yes, it will just ask again in like 5 minutes. It's very annoying and just plain kills me since I can't control the game alt-tabbed. The funny thing is that games that are smart enough to puase automatically while alt-tabbed do some weird pseudo-pause where they continue shooting but the bullets dont move. So once I alt-tab back in, the screen just *FLOODS* with bullets.

It says see the help file for details, but there's only the ini, and I can't find anything in there related to this annoying feature.

Odd. I don't use a key remapper so I don't really know. But I just set it up so left shift slows me down in Exceed and played it up to the third stage and I got no warning. :\ Your error sounds like StickyKeys, which triggers a dialogue window when you hit shift five times in a row, which might be what you were doing. But something tells me that's probably not it...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 21, 2010, 05:29:48 AM
I know this may sound like terrible complaining, Matsuri, but you should put the exact time when a Shmup of the Week contest ends on the first post of the thread (no questions asked).

Just me, maybe.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 05:38:26 AM
Well, a weekly competition starts on Monday, so it should end on Monday, yes?

Either way, you have a point. I'll fix it now.

As for next week's theme, I'm thinking Raizing... perhaps?

EDIT: Okay, it's fixed. Lots of scores to add as well. I might as well update those as well.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 21, 2010, 06:09:21 AM
Odd. I don't use a key remapper so I don't really know. But I just set it up so left shift slows me down in Exceed and played it up to the third stage and I got no warning. :\ Your error sounds like StickyKeys, which triggers a dialogue window when you hit shift five times in a row, which might be what you were doing. But something tells me that's probably not it...

Nope, not sticky keys.. some weird message that says something like "you have used 1892 hotkeys within the last 270 seconds, are you sure you wish to resume? I'll click yes, go back in game, and next t hing I know it asks me in like 90 seconds. argh.

Anyway it decided to stop magically for some reason, go figure. Managed to 1cc eXceed on hard with the extra stage included on my first try since..well. trying to upload those youtube videos which never worked (stopped playing after that for some reason). I think that last patch nerfed the game, trickster was MUCH easier. I ALMOST spellcapped magmadiving too, doh. Only used one bomb right at the very end, normally that card makes me bomb like 6 times, ugh.

I also notice the extra stage seems to be affected by difficulty now too. eXceed difficulty is hard, and easy is..well, easy. Hard seems to be the same it was before the patch. Though maybe the key remap thing just makes me play THAT much better. (I know it would but not by quite so much).
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 21, 2010, 06:13:39 AM
Nope, not sticky keys.. some weird message that says something like "you have used 1892 hotkeys within the last 270 seconds, are you sure you wish to resume? I'll click yes, go back in game, and next t hing I know it asks me in like 90 seconds. argh.

Anyway it decided to stop magically for some reason, go figure. Managed to 1cc eXceed on hard with the extra stage included on my first try since..well. trying to upload those youtube videos which never worked (stopped playing after that for some reason). I think that last patch nerfed the game, trickster was MUCH easier. I ALMOST spellcapped magmadiving too, doh. Only used one bomb right at the very end, normally that card makes me bomb like 6 times, ugh.

I also notice the extra stage seems to be affected by difficulty now too. eXceed difficulty is hard, and easy is..well, easy. Hard seems to be the same it was before the patch. Though maybe the key remap thing just makes me play THAT much better. (I know it would but not by quite so much).

That's good to hear.

What did you do to access Extra on Hard? On Normal you just have to 1CC the game once to unlock Remedy in Stage 4, and then have autobomb off and not die/bomb against her on subsequent 1CCs. Did you do the same on Hard?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 21, 2010, 06:35:08 AM
Uh. I thought that once you unlock it once, you always get it no matter what. But yeah, I beat her with no bombs/deaths..which is easier to do on hard than normal IMO.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 21, 2010, 06:50:13 AM
After you unlock Remedy you'll run into her no matter what (except on Easy), but you need to have autobomb disabled, and you need to defeat her without dying and bombing in order to get to Extra. I assume you can't use a continue at any point during the run, either. But it's good to hear that Extra is available on Hard (and presumably, Exceed), since up until this point I had always thought it was only available on Normal.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 21, 2010, 07:52:14 AM
After you unlock Remedy you'll run into her no matter what (except on Easy), but you need to have autobomb disabled, and you need to defeat her without dying and bombing in order to get to Extra. I assume you can't use a continue at any point during the run, either. But it's good to hear that Extra is available on Hard (and presumably, Exceed), since up until this point I had always thought it was only available on Normal.

Well I always have autobomb off anyway, the deathbomb timer in the game is long enough that I can reliably deathbomb regardless. So it's really just a matter of 1ccing hard and not getting owned by the stage 4 midboss. You're sure you have to not bomb/die to her though? I don't really like that system. That first attack of hers is quite difficult for me (I suck at micrododging in general). The 2nd one is hard on normal but piss easy on hard.

They really nerfed the 2 bullet spammers before Remedy on the extra stage too, they shoot as much but they die very fast now.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 21, 2010, 08:11:59 AM
Well I always have autobomb off anyway, the deathbomb timer in the game is long enough that I can reliably deathbomb regardless. So it's really just a matter of 1ccing hard and not getting owned by the stage 4 midboss. You're sure you have to not bomb/die to her though? I don't really like that system. That first attack of hers is quite difficult for me (I suck at micrododging in general). The 2nd one is hard on normal but piss easy on hard.

They really nerfed the 2 bullet spammers before Remedy on the extra stage too, they shoot as much but they die very fast now.

Yeah, I'm sure you can't die. She'll just float away without saying anything if you do. I'm confident that you can't bomb as well (other people claim you can't in that thread on DS), but it should be pretty easy to confirm; I may have actually tested it myself but I just can't remember now. I ran many tests testing out various permutations of variables.

Her first attack is a bitch, I agree. I try to stay between the "points" of the red formation spread she fires out so that I have ample room to move around, but it's difficult predicting where those points are. The second attack is pretty easy because you only need to dodge the first wave. For the second wave, before it materializes, all you have to do is move up and point-blank her. I don't remember how the first waves differ between Normal and Hard.

The readme packaged with the 1.004 just lists a bunch of bug-fixes.. Unfortunately the framerate issue I have during Dark Fantasy wasn't one of them. I can't have any legit runs because of it. :( Maybe those bullet spammers just have less health on Hard?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 21, 2010, 04:10:49 PM
Was there something wrong with the site with the games list you gave us? It doesn't seem to be up now.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 04:13:37 PM
Was there something wrong with the site with the games list you gave us? It doesn't seem to be up now.

Looks like its account has been suspended. Oh well, we won't need it for this week.


All right, I think I've decided on this week's theme. Let's play some Raizing/8ing shmups.

A little novelty/background history: Long ago, in a country far, far away there was a company called Toaplan. They made games you may have heard of, such as Batsugun and Gekirindan and Tatsujin/Tatsujin Ou, as well as games you may not have heard of, such a V-Five, Tiger Heli, Same! Same! Same!, and Dogyuun!!. They are also responsible for Zero Wing, which spawned a port that gave birth to the ever-famous 'ALL YOUR BASE ARE BELONG TO US' meme. Anyway, when this company closed its doors in 1994, it broke off into four companies. These companies were Gazelle (who only ever made two games: Air Gallet and a beat 'em up, Pretty Soldier Sailor Moon), Takumi (who went on to make games like Giga Wing, Giga Wing 2, and Mars Matrix), CAVE (who needs no introduction here), and a company named Raizing, who was incorporated into Eighting/8ing in 2000, and stopped focusing on creating shmups. One of Raizing's more well-known designers/programmers, Shinobu Yagawa, now works for CAVE, and is involved with many of their recent games.

Since Raizing has only released a set number of games, there's no reason to have nominations. We can start the voting right away!

Sorcer Striker / Mahou Daisakusen
Battle Garegga
Terra Diver / Soukyugurentai (not sure if we can pull this off on MAME or not)
Armed Police Batrider
Battle Bakraid
Dimahoo / Great Mahou Daisakusen
1944: The Loop Master
Brave Blade

I strongly suggest looking some of these games up on YouTube or something. Don't want to end up like last week with the whole 'a ton of people pick X-Multiply and then complain about how much they hate it' thing again.

Like last week, voting closes at 11:00 AM EST on Monday, February 22.

Go!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 21, 2010, 04:58:02 PM
I'll abstain from voting, because I would choose either APB or Garegga (because people *must* know them!), both of which I have some experience with.. and I don't know enough of the other games (so I don't want to regret voting for a game that most people may not enjoy)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 21, 2010, 05:00:34 PM
I'm fine with anything.
Just don't pick X whatever again.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 05:03:24 PM
To be fair, since a few of us have already played many (or all) of these games, you really could pick whatever you want... ^^; It'll be new to at least somebody, right?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on February 21, 2010, 06:04:40 PM
Yes ... I'm new to everything in your list >:<

Anyway, anything would be fine. As long as it's not a horizontal shmup with tentacles and lolhitboxes.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 21, 2010, 06:24:02 PM
I'll choose Garegga, because Keine (the resident bot at #shrinemaiden on the irc channel) told me to :p

Also, Garegga has more interesting bosses (not counting the hidden ones, more specifically Bashinet, because Black Heart is in Garegga already), though Batrider has more interesting stages (for survival, I think). Should players be allowed to have save states at the character selection screen? (because the ABC type can also be obtained by timeout, and having to input the hidden characters code everytime would be tiresome -- doing so was ok during shmups.org's STG Tournament '09)
Also, should autofire be enabled? (especially because some people may want to intentionally raise the difficulty rank, should they manage to reach Black Heart mkII, as seen in one superplay (http://www.super-play.co.uk/index.php?superplay=2775) video)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 07:42:35 PM
Uh, isn't there autofire in Garegga naturally? Hold down the shot button.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 21, 2010, 07:48:22 PM
I don't know if I'll like any of those, and I couldn't find any on Youtube of the last one.

I think I'll pick Battle Garegga though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 21, 2010, 08:14:37 PM
Uh, isn't there autofire in Garegga naturally? Hold down the shot button.

Garegga has a programmable autofire (the game records the shot button presses for the last 1.5 or 2 seconds before the player stops firing, and when you hold the shot button, the game repeats them), but the 30 shots per frame (delay 1 between button presses) fires out more shots (but it's highly discouraged to do so, early in the game, because the base per-frame rank increase is then multiplied by 4, from the moment you use it) than the default autofire (which is said to be 1 shot for every 7 frames).

Anyways, if you guys want more information on Garegga, feel free to read the first page of http://shmups.system11.org/viewtopic.php?f=5&t=351 , and ask questions.. I'll try to help with what I can
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on February 21, 2010, 08:19:28 PM
Uh, isn't there autofire in Garegga naturally? Hold down the shot button.
I believe you can adjust the frequency of autofire on some versions of MAME. Basically if you shoot more you kill stuff faster but the rank rises faster. You shouldn't use it for earlier levels  but you want to use it for later levels.

Also Soukyugurentai and Brave Blade do not emulate properly on MAME. You can play Soukyugurentai on epsxe just fine though (has input lag though)(although all Raizing shmups seem have it anyways.)

And the idea for this weekly shmup thing is pretty interesting. I think moozooh and Aru-San were talking about organizing a STGT for doujin shooters after the shmups forum STGT but did it ever actually happen?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 08:34:04 PM
I believe you can adjust the frequency of autofire on some versions of MAME. Basically if you shoot more you kill stuff faster but the rank rises faster. You shouldn't use it for earlier levels  but you want to use it for later levels.

Also Soukyugurentai and Brave Blade do not emulate properly on MAME. You can play Soukyugurentai on epsxe just fine though (has input lag though)(although all Raizing shmups seem have it anyways.)

And the idea for this weekly shmup thing is pretty interesting. I think moozooh and Aru-San were talking about organizing a STGT for doujin shooters after the shmups forum STGT but did it ever actually happen?

I really don't like the idea of using MAME-enhanced autofire at all. I'm really leaning toward 'no'.

Brave Blade works fine on MAME, even if the graphics are a little jagged. I just played it.

I don't think the doujin STGT ever happened, or else I'd have been all over it. Then again, I may have just not noticed.

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on February 21, 2010, 08:51:02 PM
I really don't like the idea of using MAME-enhanced autofire at all. I'm really leaning toward 'no'.

Brave Blade works fine on MAME, even if the graphics are a little jagged. I just played it.
Yeah those both run on MAME but they don't run at stable FPS (Drops below 85% at times for me on first level on Brave Blade for example for me). Same with Soukyugurentai, unless they've fixed it.

Or have they fixed it with later releases of MAME? I'm still running 0.130u1
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 08:58:09 PM
Ah, try MAME32 Plus! 0.99/WolfMAME. I didn't really notice any framerate drop at all. The only issue I really see is that the graphics are pretty rough (image-wise, not framerate-wise).

You're right about Soukyugurentai in MAME though. It works about as well as Radiant Silvergun does (it doesn't).
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on February 21, 2010, 09:19:46 PM
Ah, try MAME32 Plus! 0.99/WolfMAME. I didn't really notice any framerate drop at all. The only issue I really see is that the graphics are pretty rough (image-wise, not framerate-wise).

You're right about Soukyugurentai in MAME though. It works about as well as Radiant Silvergun does (it doesn't).
hmm. it looks way more rough on wolfmame but it does run a bit better with less FPS rate drop. You can see FPS rates by pressing F11. I guess it's up to personal preferances on stuff like this.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 09:30:14 PM
I guess it doesn't really matter. I don't expect it to beat out Garegga/Batrider anyway.

As for my own vote, I think I'll go with Garegga as well. I like Bakraid and Batrider way more, but I don't think I can say I ever gave Garegga a fair chance before deciding I hated it. I've grown to be okay with it since then, but I've never honestly given it a chance to be enjoyed like I enjoy Bakraid and Batrider.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 21, 2010, 10:00:04 PM
Might as well join the bandwagon and vote Garegga. I keep hearing about this game, but never actually got around to playing it, so this'll be a nice opportunity... though I'll probably end up dropping out halfway through the week with the potential arrival of Futari. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 10:02:12 PM
Yeaaaaah I can't say I'll be participating much once I get ESPGaluda II in my hands. I'll still be running this of course, but playing? Dunno :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: moozooh on February 21, 2010, 10:24:57 PM
Voting for Armed Police Batrider. I needed that excuse to get back into it. :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 21, 2010, 10:34:23 PM
I've seen a couple of videos from Armed Police Batrider and one of the "ships" is a dude in a flying carpet, so obviously that's where my vote goes. It looked quite fun as well.

Also Matsuri said he "hated" Garegga at first and then Sapz immediately voted for it as well, and we all know where that got us into last time  :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 21, 2010, 10:39:08 PM
I knew not to vote for X-Multiply due to the usual gameplay of horizontal shmups.

Garegga actually looks fun enough.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 10:45:37 PM
Well, it is worth noting that I hated the game because I didn't really know how to properly play it. Now I do, to an extent, and I can enjoy it a lot more.

Here's a tip though: don't vote for games you are not willing to play just because everyone else is voting for it. The reason I'm telling you guys to vote for a game in the first place is so I can see to it that we can play a game that the most people will end up liking, instead of me just picking one out that half of you will hate xD

Garegga is a fun game, I'll admit-- as long as you play it properly. If you're going for a no-miss, you're doing it wrong. A little tip for you, especially since it can and will kick your ass a few stages in, even with playing it right.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 21, 2010, 10:47:20 PM
I haven't played any of those. I had to Youtube all of those to see a few gameplay vids.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lumber_of_the_beast on February 21, 2010, 10:57:43 PM
Armed Police Batrider, because I've already tried Battle Garegga.
Plus, I dunno how to configure GareMame for a widescreen monitor, since it's all in moonspeak.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 11:04:02 PM
Plus, I dunno how to configure GareMame for a widescreen monitor, since it's all in moonspeak.

What is GareMame? I haven't heard of it.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 21, 2010, 11:14:17 PM
Vote for Garegga, I guess. I started playing it last year but I needed to stop because I became too busy.

I wonder how many people will run for the hills as soon as they try to read up on the rank and score system. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 21, 2010, 11:17:15 PM
Batrider.

WELOME TO VIO(ry
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 21, 2010, 11:23:08 PM
Vote for Garegga, I guess. I started playing it last year but I needed to stop because I became too busy.

I wonder how many people will run for the hills as soon as they try to read up on the rank and score system. :V

Once you begin to comprehend the concept of rank control, it becomes a lot more fun.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: moozooh on February 21, 2010, 11:40:40 PM
GareMAME is a special MAME build for playing Garegga with certain features disabled, some inconveniecnes fixed and some shortcuts added. It only works with Garegga. You can see KET using it on his stream.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 22, 2010, 02:40:27 AM
So I'm playing around with eXceed on exceed difficulty. Still way beyond me to 1cc, but I can beat each stage relatively well in practice mode. I'm pretty proud I can beat the stage portion of stage 5 with no bombs or deaths on it, yay.

One thing I notice though is that the closer you are to your enemies, the more damage you do. Now this sounds like common sense in many games, but normally there is a very good reason for that. For Touhou for example, being closer normally helps your damage because you use every bullet instead of having them wasted to spreading away from the enemy. In other (typically older) shooter games, it's because you can only have 4-5 bullets on the screen at once, and by being close, you can shoot as fast as you can, and your bullets despawn right away because they only have to travel so far before hitting the enemies.

But in eXceed, there is no bullets lost to spread, nor is there a limit to how many bullets you can fire on the screen at once. Yet you clearly do more damage up close. I'm not talking about starting far and moving towards your enemy as you fire at it either. How many other games have this little feature?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 06:25:20 AM
Week 1 over. Congrats to Shadowbringer for being #1.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 22, 2010, 06:32:11 AM
Apparently, according to the scoreboard, I am incredibly *average*!

YEAAAAHHHHHHHH!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 07:19:28 AM
Going to bed now ♪ Keep on voting and stuff, you all have 9 hours.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 22, 2010, 07:38:18 AM
Battle Garegga. Bakraid does not like me and I've already played Batrider enough.

In other news, I would like to know about any PSP shmup titles. I've heard of games like Gradius Collection, Strikers 1945 PSP, Parodius PSP, Darius Burst, and even Sengoku Cannon, but I'd like to narrow it down a bit. Any ideas?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 22, 2010, 09:37:32 AM
Oh, one very important thing not to overlook if we're going to do a Raizing game is that everyone needs to be on the same page to keep it fair. I'm not sure how it goes with Bakraid, Batrider, and Mahou Daisakusen, but with Garegga at least there are differences between the regional versions of the game--so everyone will need to be playing the Japanese version of the game with bonus extends set to one per 1,000,000 points and three starting extends (two in stock). I would also recommend the game being reset between attempts to keep the initial rank from increasing, or resumed from a save state made at the very beginning, if that's alright.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 22, 2010, 11:39:21 AM
But can you not save a .inp if you load from a state?

Not that I even know how to make a .inp.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 02:27:03 PM
Oh, one very important thing not to overlook if we're going to do a Raizing game is that everyone needs to be on the same page to keep it fair. I'm not sure how it goes with Bakraid, Batrider, and Mahou Daisakusen, but with Garegga at least there are differences between the regional versions of the game--so everyone will need to be playing the Japanese version of the game with bonus extends set to one per 1,000,000 points and three starting extends (two in stock). I would also recommend the game being reset between attempts to keep the initial rank from increasing, or resumed from a save state made at the very beginning, if that's alright.

Right, Japanese version, every 1000k. I don't know how to reset the game so the initial rank doesn't increase, but all the times I've played it, that never mattered much...


1 hour, 30 mins left. Looks like we're playing Garegga unless someone turns the tide here!


But can you not save a .inp if you load from a state?

Not that I even know how to make a .inp.

Pretty sure you can't.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 22, 2010, 02:37:14 PM
Space Phallus!

EDIT: Played more Esp.ra.de.
Bad run, but still reached st5.

Almost perfected the second to last boss...1DNB again.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 22, 2010, 03:23:17 PM
I've been having a hell of a time trying to... erm, obtain a rom of Garegga that actually works.  All of the ones I've tried seem to be missing a bunch of files. =/
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on February 22, 2010, 04:20:13 PM
what does this (http://img220.imageshack.us/img220/4869/51506625.png) mean ?

Do NOT talk about where you find ROMs. First and final warning. ~Matsuri
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 22, 2010, 04:21:25 PM
Every part of the world had a different release :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 04:27:20 PM
what does this (http://img220.imageshack.us/img220/4869/51506625.png) mean ?

That's the one you want to play. Once you start the game, press:

Tab -> Dip Switches -> Change Territory to Japan


I'll set up the new scoreboard in a little while, so bear with me.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on February 22, 2010, 05:04:44 PM
Gah, sorry ... I kinda skimmed through the rules, thought it only applies to Touhou games :<

I've already had a (hopefully) high score >_>
Completely lost count of my credit usage. Either I suck really hard, or the stages need a ton of memorization >:<
That dual spark laser on Stage 6 (7 ?) got me three times
and missed me the fourth time because I managed to position myself right in the middle of them
:V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 22, 2010, 05:06:27 PM
This is the kind of game that you DO NOT ever want to attempting no-missing a game for.

Armed Police Batrider, because I've already tried Battle Garegga.
Plus, I dunno how to configure GareMame for a widescreen monitor, since it's all in moonspeak.

Alt O, then L (on the top toolbar on the main menu, go to (O) then go to (L)) is one way to help you, since it's Language.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 05:23:34 PM
Scoreboard is up and running. Let's do this!

I've been having a hell of a time trying to... erm, obtain a rom of Garegga that actually works.  All of the ones I've tried seem to be missing a bunch of files. =/

For this competition, you will need the files 'battleg' and 'battlega'. It'll work from there.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: FinnKaenbyou on February 22, 2010, 06:16:23 PM
I'm confused. The rules say to set extends to every 1000k, but I can only choose between 2000k and none. :<
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 06:18:41 PM
You're probably using the wrong region setting. Make sure you're running 'battlega', not 'battleg'.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: FinnKaenbyou on February 22, 2010, 06:25:16 PM
You're probably using the wrong region setting. Make sure you're running 'battlega', not 'battleg'.
Well I set it back to 'None' because the screen says that I'm already getting extends at 1000k. Honestly I'm wondering if I'll ever actually reach that score...-_-
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 22, 2010, 06:49:55 PM
I can't see most of the bullets. ;___; The fact that I have no idea how the game is supposed to be played probably doesn't help.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 22, 2010, 06:50:58 PM
Well I set it back to 'None' because the screen says that I'm already getting extends at 1000k. Honestly I'm wondering if I'll ever actually reach that score...-_-

the flamingoes that appear when you bomb the keep on stage 2 should allow you to reach 1 million (bomb them instead of shooting, if possible; Gain is favored here, since he can bomb multiple times), bombing the stage 2 boss (depending of the ship you're using) when it has activated the turrets of the outer ring shall give you around another 1 million points if these turrets are destroyed first (this also depends on your bomb's strength, it shouldn't destroy the turret platforms before the turrets themselves). Plus, lots of medals in stage 3 (the rail bridge at the very beginning and the scenery) and onwards..

watching Kamui's superplay (on superplay.co.uk: part 1 (http://www.super-play.co.uk/index.php?superplay=2775) / part 2 (http://www.super-play.co.uk/index.php?superplay=2776) / part 3 (http://www.super-play.co.uk/index.php?superplay=2777)) and reading Icarus' strategy guide (http://shmups.system11.org/viewtopic.php?f=5&t=351&sid=eff6831a5622a4f9261208f3079c74b4) is recommended, if you have enough time.. (but the link (http://world-of-arcades.net/R8zing/Battle_Garegga/BGaregga.htm) provided in Matsuri's highscore board should be enough for an introduction, except for rank-control methods -- deaths, normal shots/option shots, fire rate, item pickups)

to everyone, feel free to post questions regarding the game here or to message me on #shrinemaiden (on irc.ppirc.net), I'll try to help.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on February 22, 2010, 06:52:55 PM
Ah Jesus if it's really this complicated just to get the game running, and then we have all this shit we have to research for scoring and all that.... What's the point.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 06:57:58 PM
Well I set it back to 'None' because the screen says that I'm already getting extends at 1000k. Honestly I'm wondering if I'll ever actually reach that score...-_-

You still need to be playing in the proper region.

I can't see most of the bullets. ;___; The fact that I have no idea how the game is supposed to be played probably doesn't help.

Check the guide I posted in the scoreboard thread.

Ah Jesus if it's really this complicated just to get the game running, and then we have all this shit we have to research for scoring and all that.... What's the point.

You can do all this complicated danmakufu stuff and you complain about something like this? Kind of ironic, isn't it? Besides, I pretty much spelled out how to do everything in all that bold orange text, and the guide I posted is simple to understand as well.


No one said you had to be an expert to enjoy this game. Hell, I know I'm not. I can't even get past the third stage most of the time.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 22, 2010, 06:58:11 PM
Same here...set it up, died at st3 with 470k or something.
How do you score :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on February 22, 2010, 06:59:57 PM
You can do all this complicated danmakufu stuff and you complain about something like this? Kind of ironic, isn't it?

A fun compitition and a programming language are completely different.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 07:04:50 PM
Same here...set it up, died at st3 with 470k or something.
How do you score :V

Garegga is a game that you shouldn't play with a normal shmup mindset.

Scoring is heavily based on destroying anything and everything, as well as destroying every part of a boss before killing it off. Medal chaining is also very important, and really isn't that difficult to do. However, keeping your medal chain up is a challenge.

There is also the concept of rank control. Everything you do in the game influences the rank. The best way to lower the rank is to die. You might be wondering why the extend score is so low, and is completely unlimited. This is why. Balance getting extends with lowering the rank.


A fun compitition and a programming language are completely different.

It's really not that difficult to get set up, but if you're convinced that it is, no one's forcing you to play :|
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 22, 2010, 07:10:08 PM
I can't see most of the bullets. ;___; The fact that I have no idea how the game is supposed to be played probably doesn't help.

brief summary:
- every 5 airborne enemies will drop items that fall down the screen (much like how items do in Touhou games)
- you must raise medal values by collecting all of the onscreen ones; the next medal that's generated will have its "level" increased (up to 10k points each)
- don't allow medals to fall down the screen, or else the next generated medals will be reset to 100 points each; however, should you still happen to collect a 10k point medal after the medal chain was reset, the next medals shall be generated at that maximum value (to put it simply, the generated medals are based on the level of the last medal that you've collected)

- don't spam shots or option shots, or collect leftover powerup items (shots/options/bombs), because doing so increases the difficulty rank
- don't hoard lives, because the difficulty rank decrease for each death is dependent on how fewer lives you have (this mean, you must keep scoring to earn more lives to spend)
- when you get too close to enemies, or their parts, these parts don't shoot at you. This can help you, if needed, but doing so increases the difficulty rank for each bullet that wasn't fired (this can hurt you if you happen to "seal" spreads of bullets..)


otherwise, the game has scoring gimmicks such as destroying certain enemies/boss parts/sceneries with bomb (which would yield more points than with normal shots, example: the homing ships after the keep on stage 2), or with normal shot (example: the propellers on the first boss).. or certain boss parts that give you extra points if you manage to destroy them first (the tailgunner at the first boss; the tail that connects it to the boss is more fragile than the tailgunner itself, so it's fair that it gives you more points if you manage to destroy the tailgunner first, instead of the connection)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on February 22, 2010, 07:14:20 PM
It's really not that difficult to get set up, but if you're convinced that it is, no one's forcing you to play :|

I'm convinced it's not, but the interest was in getting more than just a select few of us involved. It's pretty daunting to see all this shit you need to do just to get it running, then find out that in order to do well in the compitition at all, you need to research all this crap about a game you've probably never played before. But hey, whatever.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 22, 2010, 07:19:17 PM
My only problem with this game is the fact that the bullets tend to go ninja

st3, 540k
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 07:33:39 PM
I'm convinced it's not, but the interest was in getting more than just a select few of us involved. It's pretty daunting to see all this shit you need to do just to get it running, then find out that in order to do well in the compitition at all, you need to research all this crap about a game you've probably never played before. But hey, whatever.

I really don't understand what you're talking about when you say 'it's pretty daunting to see all this shit you need to do just to get it running'. All you have to do is make sure you have the right files. Easy. You have to pick the right file 'battlega' and change the dip switches in the Tab menu so every extend is at 1000k, and that the territory is set to 'Japan'. All very simple to do and shouldn't take more than 2 minutes to do.

As for 'all this research', you don't need to get into all of the deep mechanics and math of the game. I sure as hell don't, and I'm enjoying it all the same.

All you really need to know about the basics of scoring is:
a) Collect medals, and don't lose your chain.
b) Destroy all parts of a boss before finishing it off.
c) Every thing you do influences the rank, which influences how hard the game gets. If it gets too hard, make sure you shoot as little as possible, avoid collecting medals, and die if you really need to. It is not always a bad thing to die in this game. It's important to know this. Every 1 million points nets you a 1up. This game emphasizes risk/reward playing.
d) Get this-- in most Raizing games, you have nearly infinite bomb usage. In these games, using bombs does not negatively affect you-- as a matter of fact, it's strongly recommended that you use them any time you wish! As long as you even have 1 bomb item in your inventory, you have the potential to save yourself, although the fewer bomb items you have, the shorter your bomb will last.

Is that really so complex?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 22, 2010, 08:32:15 PM
Nazi-rank features don't really sound like fun to me but I'm thinking of giving t his a shot.

Use some common sense here and don't post names of rom sites (or sites that openly link to rom sites), huh. First and final warning for you as well. ~Matsuri

It's not a rom site, and it never even MENTIONED other sites before.. Times have changed, sorry didn't notice since.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 22, 2010, 08:32:58 PM
here's a quick .inp file for those who may be curious (it covers the first two stages before the boss)
http://www.mediafire.com/?wc4zomyzymd

and here's the emulator needed to play it..
http://www.mediafire.com/?wv1nzqwmenc

some notes:
(stage 1)
- I held fire against the big yellow plane at the left, because after it flies over the crane at the left side, destroying it would make it drop a big shot powerup, which I failed to obtain
- my goal on the first boss was to remove the shield protecting the tailgunner, then destroy it. After that, I wanted to destroy the two wing turrets for each wing in order to attack the propellers (I must destroy them with normal shot, for more points; should've tried to not stay too low, because then I would fire out less option shots -- Gain's options can only have one shot on the screen at once, but they do increase rank quite a bit, compared with other characters). I also tried to take out both sides of the central twincannon first, but I messed up, died, and finished the boss afterwards, because the boss uses that fast spread attack when both of his twincannons are damaged (this spread becomes even faster when the remains of that twincannon is destroyed). I didn't attempt to destroy the central propellor, because I haven't practiced it enough, and felt that it would be best for me to attempt to enter stage 2 with 2 lives on stock (to spend on the blimp at the beginning of that stage)

(stage 2)
- my goal with the suicide at the start of the stage was to use the invulnerability time to destroy the blimp's side turrets, which hold medals (collecting them in succession allows me to raise their level faster than if I've destroyed the turrets and then collected the medals, which would be generated at the same "medal level"). I panicked after feeling that I wouldn't be able to collect enough medals, and missed the chain there.
- there's a keep at the left side, after the blimp, where you should spend one bomb at; the famous stage 2 flamingoes will then fly away from it, and you must bomb them (instead of shooting them), for more points. So, in order to get the most points from them, you must reach this part with as much bombs as you can (deaths award you half of a bomb -- more exactly, 20 small bomber icons)
- when you see me spamming bombs after the 3 houses, it's because the homing enemies are worth 2000 points each if destroyed by bombs
- when the two big green winged planes come, after the tank at the middle of the screen, I tried to take out one wing at a time, in order to get the medals from them, but forgot how I should've done this; I should've damaged them first, then lure their shots somewhere, to create room for me to destroy a wing and catch the medal
- I forgot how to dodge the 2nd boss, and died before I could attempt to show the outer ring turrets that emerge after the 6th attack cycle; a well-placed bombing there would earn me roughly 1 million points, due to all of the pieces caught by the bomb
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 22, 2010, 08:47:00 PM
Nazi-rank features don't really sound like fun to me but I'm thinking of giving t his a shot.

you can download the emulator that I've linked below ( Wolfmameplus 0.106 (http://www.mediafire.com/?wv1nzqwmenc) ), I don't think that you'll need to change options, except for input buttons (the game uses one for shot, another for bomb, and one more for changing option formations; also, the three buttons are used in order to unlock guest playable characters from Mahou Daisakusen -- insert coin at the title screen, then up, up, down, down, left, right, left, right, A, B, C, Start)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 22, 2010, 09:14:31 PM
So just to make sure I'm not lost, you're supposed to play the 'Europe/USA/Japan/Asia' version, with the territory set to 'Japan,' right?  Doing that, I'm getting extends every 1mil, at least.

This game is really weird, I'm probably going to wait a while before I bother posting any scores.  :V

...kay, disregard that question, I didn't check the scoreboard first do I didn't know the directions were there. >_>

btw, this game has a pretty sweet soundtrack.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 09:23:09 PM
So just to make sure I'm not lost, you're supposed to play the 'Europe/USA/Japan/Asia' version, with the territory set to 'Japan,' right?  Doing that, I'm getting extends every 1mil, at least.

You are correct.

Quote
btw, this game has a pretty sweet soundtrack.

Manabu Namiki is a god.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 22, 2010, 10:05:06 PM
My score wasn't even 1M. I haven't played this game before though, so I'm not sure if I can vastly improve it simply by changing how I try to score. I got to the 3rd boss, but I tried avoiding every score item along the way.. I used "wild s nail" or whatever ship. I have no clue what the differences between them are. Are these extra ships supposed to be better? I'll try them eventually I'm just wondering if I'll get more progress if I stick with one ship which is regarded by many as better, or avoid ones that everyone agrees sucks.

The difficulty of this game is kinda weird. I mean it seems easy enough, but pretty much every death I had was caused by a bullet I didn't notice..at all. Those stupid little copper bullets that are long and skinny are hard as fuck to see clearly IMO. You kinda get used to it when there are many on the screen at once, but if you ever reach a point with many of those round bright yellow bullets, one stray brown bullet can really screw you, quite frusterating.

Also, do bombs clear the screen of bullets? it seems like they...kinda do. I mean if you bomb before youre going to die (even if by a full second), you still die, if you bomb when you're nervous, you watch them clear bullets, it's funny how it works.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on February 22, 2010, 10:30:27 PM
Garegga is about rocket science and quantum mechanics.

I didn't have the time/interest to play this during STGT and my previous record was somewhere between 4M and 5M. I never made it past Black Heart before because that thing is pretty much indestructible, or so I thought until I played the new Xeno Fighters X,R or whatever and noticed you're actually supposed to shoot into the middle... and it actually worked.

Managed to make a huge improvement to my record already on my 2nd attempt so maybe I'll try to play some more of this later on.

Btw why do so many people play on Gain? I always found it way too hard to play, I thought it was picked by good players because you can milk Black Heart Mk2 with it but I don't think any of us non-garegga wizards can pull that off.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 10:31:51 PM
Gain's good for a cheap mil on the flamingos. :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 22, 2010, 10:33:56 PM
This discussion is telling me that I'll end up at the bottom again :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 22, 2010, 10:38:16 PM
I've managed to get 3.4 mil and 1cced to stage 5 once.

People are giving this game too much credit.  A lot of it seems to be about figuring out tricks/easter eggs, like special places where you can bomb for points.  The best thing you can do is just read a guide and watch some replays, and copy what you see other people doing.  I mean, I'm sure that scorerunning at a high level is hard as hell, but there's plenty of simple stuff you can do to bring up your score when you're just shooting your way through.  I don't even have to worry about rank control all that much(for now at least), since I'm dying at a steady rate just by accident. :P

Trying to chain medals is a bitch and a half though.  Like, how are you expected go catch a medal when it spawns on the other side of the screen with a wall of streamed bullets blocking you?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 22, 2010, 10:55:19 PM
This discussion is telling me that I'll end up at the bottom again :V

Dear god. We haven't even been playing for 6 hours and you're already resigning to that conclusion?

I've managed to get 3.4 mil and 1cced to stage 5 once.

People are giving this game too much credit.  A lot of it seems to be about figuring out tricks/easter eggs, like special places where you can bomb for points.  The best thing you can do is just read a guide and watch some replays, and copy what you see other people doing.  I mean, I'm sure that scorerunning at a high level is hard as hell, but there's plenty of simple stuff you can do to bring up your score when you're just shooting your way through.  I don't even have to worry about rank control all that much(for now at least), since I'm dying at a steady rate just by accident. :P

Trying to chain medals is a bitch and a half though.  Like, how are you expected go catch a medal when it spawns on the other side of the screen with a wall of streamed bullets blocking you?

No one here's giving this game too much credit, that I've seen. Also, when it comes to going to grab a medal, either you let it drop or you use a bomb and hope for the best. Bombing is good. Keep that in mind.

@LtC: Just for kicks I decided to give Golden Bat a try, and turns out it's a lot better than I thought :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 22, 2010, 11:15:31 PM
My score wasn't even 1M. I haven't played this game before though, so I'm not sure if I can vastly improve it simply by changing how I try to score. I got to the 3rd boss, but I tried avoiding every score item along the way..
I think that Matsuri meant that low-level medals raise rank by a greater rate than high-level medals do, so, breaking your medal chain hurts your survival abilities (since you'll take more time to reach the next extend mark) and "forces" you to get more low-level medals on your way to max out their level.. Stage 3 in particular has many medals that can be obtained through bombing the scenery (perhaps the most "difficult" part being the rail bridge at the very beginning on the stage -- in order to get all medals, stay near the top of the screen, bomb, and two falling medal "columns" will be formed in a downward pattern; go down in order to collect one column, and then go at the base of the other column. Very simple, once you've figured it), and the hovertank midboss that follows you through the unfinished giant bombers can give you one extend item (the only in the whole game), if you manage to destroy *all* of its parts before finally destroying it after it has stopped moving (which is right before the parked small planes). Tip: destroy the sides first (both the side weapon and the tank side, for each side), and then the middle, because if you damage the middle, the midboss starts spreading lots of bullets, so you want to face that pattern last. (oh, there are scaffolds on the giant bombers, these can be destroyed for more points -- 4000 each -- with bombs, but trying to take all of them out that way is difficult, because you must understand their resilience and your bomb's power; this can be distracting, though)

I used "wild s nail" or whatever ship. I have no clue what the differences between them are. Are these extra ships supposed to be better? I'll try them eventually I'm just wondering if I'll get more progress if I stick with one ship which is regarded by many as better, or avoid ones that everyone agrees sucks.

Quote from: Icarus link=http://shmups.system11.org/viewtopic.php?f=5&t=351&sid=d5b3994a3da85fb97aae5c43328d4d5f
This is a preliminary ship-by-ship list, for those new to, or returning to the game. It lists some basic pros and cons, as well as the recommended subtypes for play. When I get some time and motiviation, I'll update this with more detailed information.

  • Silver Sword (any variant other than default)
- All-purpose ship. Nice progressive base rank increase rate. Weapon that covers the screen at full power, and can be aimed. Main disadvantage is that the Weapon at low bullet count has really small coverage (a single bullet gives you a tiny napalm burst in front of the ship), so not great for defense. Has great Weapon strength. Tricky to use for scoring, however. Speed of the ship is quick, so use hitbox types.
  • Grasshopper (B/ABC variant)
- Strong Shot which comes with piercing bullets at higher strengths, so you can choose to go power or rank control. Weapon is instant firing and has decent power, also has front and rear coverage. Speed of the ship is okay, thus use a B or ABC variant if you need the extra movement speed.
  • Flying Baron (C variant)
- Weapon with great range and firing rate (a single Weapon bullet releases enough to down a few drones), however the Weapon is weak, meaning you need more to hit certain targets (like the st6 tank hatches). Shot has width, but is low in power. Ship speed is fast, so use a hitbox type if necessary.
  • Wild Snail (B/ABC variant)
- Best for distance. Great Shot strength, comes with piercing bullet as standard. Bomb is a little short ranged, however. (Japanese gaming mags noted that 80%-ish of all Japanese clears use the Golden Bat.) This ship has the most balanced speed in the game when using a speed subtype, so concentrate on B/ABC types over the C-type.
  • Gain (C variant)
- Highest scoring ship via exploits, but very difficult to use since the Options count as piercing bullets (meaning less points from certain targets). Options have great power, but can only fire a single bullet each time (Space Invaders Syndrome). Weapon can be dropped multiple times, great for the st2 flamingoes. Masters exploit the rank increase from the Options for the best scoring technique in the game, Black Heart2. Very difficult to use ship, for players totally knowledgeable about the game only. One of the two fastest ships in the game, therefore using C-type is a must.
  • Chitta (any variant except default)
- Options are semi-homing, and take a very wide arc to hit their targets. Everything about Chitta is low power. Weapon is very slow to fire, and I think can be dropped multiple times like Gain. High scoring, but almost as hard as Gain to score competently with, perhaps harder. A nippy ship, but any variant of the default can be used effectively.
  • Miyamoto (C variant)
- Fastest ship, exploding Option shots that do splash damage. Scoring is average but great for distance. Instant firing Weapon, weak power, but covers the screen at max power. Fastest ship in the game (faster than Gain).
  • Bornnam (B/ABC variant)
- Best for consistent scoring. Rapid fire options with great range. Lower rank increase rate compared to the Snail. Bomb is slightly slow to fire, so it's best used preemptively, rather than reactively. Slooooow ship, so B/ABC types are recommended.
[/list]

It must be noted that in an expert's hands, the Mahou ships have much higher scoring maximums than the standard Garegga ships, partly due to the fact that three of the four Mahou ships can exploit Black Heart2's grenade attack.

well, i chose Gain because I thought I could handle its options and use his bomb for the flamingoes (I can't currently use the option shots to increase rank specifically for Black Heart mkII, because I can't even reach it yet, but I'd like to try), other people may find that other characters/ships fit their playstyles more..

The difficulty of this game is kinda weird. I mean it seems easy enough, but pretty much every death I had was caused by a bullet I didn't notice..at all.
watch out for explosions near yourself (as they can hide bullets), and try to feel the flow, the motion of the game.. perhaps it's better than trying to figure out colors..

Also, do bombs clear the screen of bullets? it seems like they...kinda do. I mean if you bomb before youre going to die (even if by a full second), you still die, if you bomb when you're nervous, you watch them clear bullets, it's funny how it works.
the bombs will clear the bullets that come in contact with them, and don't give invulnerability time, so it's possible to die while bombing. Though bombs can't be used to give invulnerability time, you can still use them by anticipation, and should you die, you get 20 small bomber icons and some 3 seconds of invulnerability time, which isn't to be underestimated (like I used to). Also, since rank decreases when you die, don't just give up yet!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 23, 2010, 12:09:43 AM
People are giving this game too much credit.  A lot of it seems to be about figuring out tricks/easter eggs, like special places where you can bomb for points.

one thing that's good about this aspect, is that you don't have to play stages perfectly, your score potential won't be screwed if you don't/can't use bombs at certain places (the medal chain isn't reset if you don't uncover these medals), so it seems like the game rewards consistency more than it rewards execution. One simple example.. on stage 5, there are lots of flying carriers, you can try to bomb the 4 carrier propellers, or you may choose to ignore some of them in favor of survival (same for the scaffolds on the stage 3, and those damned rails right at the end of stage 4 -- a.k.a. "how's your medal chaining luck today?")

Also, the idea here is that you can either use bombs for scoring, or for survival. But, as opposed to what's seen on Touhou games (except for PoFV/MoF), the benefit of playing for score, is that it indirectly helps your survival, through the 1,000,000 point extends, while the risk is that you won't have as much bombs.. (not that you'll feel their absence.. but while you're conserving bombs to spend on certain targets, maybe..). Speaking of MoF.. I do think that it's quite similar to Garegga/Batrider in that bombing aspect, except that bombs in MoF are a useful defense resource, which helps on survival directly while helping you earn faith items (there wasn't much situations where you would have to choose between spending bombs for score or conserve them for survival, either, in MoF)

The best thing you can do is just read a guide and watch some replays, and copy what you see other people doing.  I mean, I'm sure that scorerunning at a high level is hard as hell, but there's plenty of simple stuff you can do to bring up your score when you're just shooting your way through.

I do agree with you that watching a replay and reading a guide does help, but the game offers lots of room for variation on how are you going to accomplish such goals.. it's not like you must follow a strict route (thinking of Dodonpachi, here.. especially after hearing from Prometheus -- even though I should've at least tried to get to his play level before getting discouraged :D)

I don't even have to worry about rank control all that much(for now at least), since I'm dying at a steady rate just by accident. :P

for me, when the items start falling a lot faster, that's the moment I begin getting scared of the game, and the moment where I feel that the game wants to kill me :D

Trying to chain medals is a bitch and a half though.  Like, how are you expected go catch a medal when it spawns on the other side of the screen with a wall of streamed bullets blocking you?

first tip, take advantage of grounded medals if you can, as they can be used to fix broken medal chains
Quote
(http://www.thestudio-uk.com/guides/st_garegga/medalling.jpg)
(credits: VGMaterials (http://www.vgmaterials.com/handbook/), edited by Icarus?)
, second, don't give up earlier, as there are some stages that don't have as much medals at once (stage 5, for example, compared to stage 3 and 4). Many players seem to feel that many things can go wrong in a Garegga run.. fortunately, medal chaining isn't the only viable source of points.. (the 3 blimps at stage 6 are a known risky moment for medal chaining, and in fact, some highscorers do ignore broken medal chains, once in a while)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 23, 2010, 12:13:01 AM
When it comes to controlling rank, you really should 1) not fire unnecessarily; 2) not power yourself up (shot power and number of options) unnecessarily; 3) not increase your shot frequency/autofire rate too high, if at all; and 4) not power your shot up with small shot power items--use only large ones if possible. There are a few other things, but it's simplest to look at it this way, I think.

Decreasing rank can only be done through dying, so keeping only one or two extends in stock is recommended instead of hording them. This ties rank control with scoring, because scoring will enable to you to kill yourself more often and thus keep the rank down. There's nothing detrimental about dying, unless it causes you to mess your medal chain up, or something, but even then it's not the end of the world.

Finally, keeping the rank down is important only for the first five stages. This is because it keeps the final stages sane (http://www.youtube.com/watch?v=-7xcIN91Sig). (Granted, just playing the game normally probably won't raise the rank nearly that high.) Once you get to stage six and beyond, feel free to power yourself up to the maximum because you'll need the firepower.

As for score, there are tricks: flamingos, Madball, Black Heart milking, boss dismantling, etc. But a big part of score comes from maxing-out your medal chain early and keeping it going the rest of the way. Landscape destruction, with bombs, can also yield a lot of points, as well as uncover hidden medals. For perspective, world records range from 15-20 million, depending on the ship used.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: beaver1231 on February 23, 2010, 01:03:40 AM
What version of MAME are you guys using?

The version I have does not seem to recognize the particular ROM file.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 23, 2010, 01:15:51 AM
I'm using Wolfmameplus 0.106, and the rom name that's working for me is "battlega" (remember, you must have both the parent romset "battleg" and the japanese subset, "battlega", and then run that subset and do the config. steps once..)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 23, 2010, 01:51:25 AM
Hey Matsuri!

Are we allowed to use Battle Garegga - Type 2 (Europe / USA / Japan / Asia)?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 02:13:19 AM
That's the one I told you to use in the rules, isn't it? 1000k extends, Territory: Japan?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 23, 2010, 02:17:04 AM
That's the one I told you to use in the rules, isn't it? 1000k extends, Territory: Japan?
It's not the same. Type 2 is different!

The game you describe is "battlega". I am talking about "bgareggaat2".
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 23, 2010, 02:17:24 AM
Okay, concerning MAME issues. With the last year or two, the MAME team changed the ROM names that the emulator recognizes. For some reason beyond me. The set of ROMs you need depends on how old your version of MAME is.

OLDER MAME: You need the parent set, battleg.zip (around 4 mb) and the child set battlega.zip (around 300kb). You play battlega.zip.

NEWER MAME: All you need is bgaregga.zip (around 4mb). This is the one you play.

Again, it depends on your MAME version. So if you're not sure, try one ROM set, and if it doesn't work, then the other should.

In either case, you need to change the region to Japanese and ensure that extends are awarded per 1000k, as described in the sticky.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 02:18:57 AM
It's not the same. Type 2 is different!

The game you describe is "battlega". I am talking about "bgareggaat2".

What's different about it?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 23, 2010, 02:23:07 AM
according to the wikipedia entry, the Type 2 (for the purpose of the playing week) has the benefit of having more visible bullets in exchange of not having the Mahou characters.. tough decision, but I think that people that are used with the default shots (from the non-Type 2 version) will still play the default version, while new players that don't want to play with the hidden characters may choose to play on the Type 2..
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 02:26:31 AM
Argh... I dunno.... is it really so hard for everyone to play the same version? :/

I'm gonna go with Shmups forum rules here and say that any different version is not allowed. Sorry.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 23, 2010, 04:51:21 AM
according to the wikipedia entry, the Type 2 (for the purpose of the playing week) has the benefit of having more visible bullets in exchange of not having the Mahou characters.. tough decision, but I think that people that are used with the default shots (from the non-Type 2 version) will still play the default version, while new players that don't want to play with the hidden characters may choose to play on the Type 2..

I find the golden bat's piercing attack is guud. The special ships are either too fast for my taste, or don't have piercing. Alas, I'd trade those junky ships for more visible bullets any day! More visible medal drops would be great too (they tend to be off the screen when they spawn, and by the time they are visible they are already zooming down full speed ahead, meanwhile I'm on the other side of the screen unable to get to it because ofa  stream of bullets... sigh).

The hitbox of the ship in this game is seriously wtf. I mean I die from stuff I don't even see while I'm moving all the time. yet if I TRY to die (because I'm not happy with my game so far and I die early) I can't without staying completely still, or ramming into ships.. actually trying to fly into bullets results in me looking like some kinda luntaic touhou graze master >=P.

There's one thing I don't understand with this ranking system. I mean people talk about dying to reduce the rank to make it easier. But I don't understand. Why would you want to die on purpose to reduce rank...when you can just keep playing until you die by accident?!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on February 23, 2010, 05:15:14 AM
There's one thing I don't understand with this ranking system. I mean people talk about dying to reduce the rank to make it easier. But I don't understand. Why would you want to die on purpose to reduce rank...when you can just keep playing until you die by accident?!
Because the game becomes impossible if you don't. Not only does it make that there is more bullets and more faster bullets, it also makes everything have way more health. At a very high rank stuff becomes impossible to kill, and the (boss for example) health just doesn't disappear during boss fights.

it's impossible for a human being to clear Garegga without dying unless you play a run where you basically do nothing (don't score, don't shoot, time out everything).
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 05:19:05 AM
And thus this is where the strategy of playing for score comes in. This was already posted earlier, but seriously watch this guy's playthrough, and pay close attention to what he does, when he does it, and why he might do it at that time. (http://www.youtube.com/watch?gl=JP&hl=ja&v=sTFeKUG2xgE)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 23, 2010, 05:34:18 AM
Somewhat convoluted installing, rather confusing scoring, absolutely retarded rank? Well, guess who won't bother with this one.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 23, 2010, 05:36:53 AM
Because the game becomes impossible if you don't. Not only does it make that there is more bullets and more faster bullets, it also makes everything have way more health. At a very high rank stuff becomes impossible to kill, and the (boss for example) health just doesn't disappear during boss fights.

it's impossible for a human being to clear Garegga without dying unless you play a run where you basically do nothing (don't score, don't shoot, time out everything).

That doesn't answer anything. I already stated that I'm aware dying makes it easier. But how the hell does dying on PURPOSE make it any easier than dying naturally?!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 05:40:17 AM
Somewhat convoluted installing, rather confusing scoring, absolutely retarded rank? Well, guess who won't bother with this one.

While the rank is indeed crazy, the scoring is really no more confusing than any other shmup (kill stuff, collect things), and getting it set up is a matter of following simple instructions. Whatever, though. :/


That doesn't answer anything. I already stated that I'm aware dying makes it easier. But how the hell does dying on PURPOSE make it any easier than dying naturally?!

Well, if you die naturally at the right intervals, you'll be fine! The thing is, you want to be in control of the rank, because if you try to survive as long as you can, you'll already be so deep into high rank that dying won't be much help to you.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 23, 2010, 05:41:37 AM
That doesn't answer anything. I already stated that I'm aware dying makes it easier. But how the hell does dying on PURPOSE make it any easier than dying naturally?!
It keeps the rank low enough to the point where you don't instantly die the next time you appear.

If you wait it out too long, you're going to explode a lot more than you want to in your current position!

EDIT: Whatever Matsuri said!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 23, 2010, 05:49:01 AM
Not to sound hypocritical, but these weekly competitions aren't going to be all that fun if half the participants immediately go 'This doesn't play like Touhou or Cave?  lol not even gonna attempt it.'

Not all shmups play exactly the same guys.  Just learn to accept it and give it a try. <_<
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 23, 2010, 05:49:31 AM
That doesn't answer anything. I already stated that I'm aware dying makes it easier. But how the hell does dying on PURPOSE make it any easier than dying naturally?!

The more lives you have in stock, the less a death will decrease the rank. If you had 14 lives in stock, a death would do nothing to make the game easier, but if you had 2, then a death would make the game noticeably easier.

Death can also be used to get an instant restock on bombs (which leads into further scoring opportunities), or power yourself down.

Your ship's explosion can also be used as a weapon, or give yourself temporary invincibility to gain a certain scoring position.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 23, 2010, 05:49:38 AM
That just plain sounds strange. Are there any games that don't matter when you die to keep rank manageable?

I mean I'm a technical person so I'm thinking like this
shooting: rank = rank +1
extend: rank = rank +1000
getting powerup: rank = rank +100
dying = rank = rank - 1000.

Now using the above system, whether you die on purpose early, or die by accident near the end, your end rank will be the same. so it shouldn't make a difference. Any games with a rank system like that?

In order for dying on purpose to make it easier than dying by accident later, the system would have to be like:
rank starts at 100
shooting: rank = rank X 1.001
getting powerup: rank = rank X1.1
getting extend: rank = rank X2.
Dying: rank = rank - 90

That system would result in dying early benefitting much more than dying later. So I assume battle garegga has something like that.

The thing is I find it very hard to believe that *EVERY* game with rank has a system like that, and it seems to be that every time I hear a game that mentions rank, people swear by dying early.

Let me know if I'm not getting something fundamental please >=P

Quote
The more lives you have in stock, the less a death will decrease the rank. If you had 14 lives in stock, a death would do nothing to make the game easier, but if you had 2, then a death would make the game noticeably easier.

That would do the trick too, that makes sense thanks >=)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 23, 2010, 05:54:19 AM
Not to sound hypocritical, but these weekly competitions aren't going to be all that fun if half the participants immediately go 'This doesn't play like Touhou or Cave?  lol not even gonna attempt it.'

Not all shmups play exactly the same guys.  Just learn to accept it and give it a try. <_<

Yeah I really don't like the mechanics of this game very much, but like any game that doesn't totally suck (and this one doesn't totally suck), it's fun for awhile, so might as well give it a shot >=).

the hard to see bullets are very frusterating for me though, and this rank business is just plain effed. But you can play however the heck you want regardless. Nobody is murdering the people with low scores, so no worries doing poor.

edit:
Doh, sorry for double post, forgot azinth's post came before not after >=P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on February 23, 2010, 05:58:27 AM
That doesn't answer anything. I already stated that I'm aware dying makes it easier. But how the hell does dying on PURPOSE make it any easier than dying naturally?!
for example:You face X boss/enemy. With low rank it has 100 HP and doesn't go shooting much, with high rank it has 1500 HP and shoots shitloads of bullets. You die with high rank and the boss still has 1500 HP and shoots shitloads of bullets. The rank change doesn't affect the enemies that have already spawned or so, I'm not 100% sure how the mechanic works exactly though.

If you're no-missing the game far this happens, so you should make sure you die on regular intervals to keep the rank low.

personally I don't like this rank mechanic either
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 23, 2010, 06:04:39 AM
That just plain sounds strange. Are there any games that don't matter when you die to keep rank manageable?

I mean I'm a technical person so I'm thinking like this
shooting: rank = rank +1
extend: rank = rank +1000
getting powerup: rank = rank +100
dying = rank = rank - 1000.

Now using the above system, whether you die on purpose early, or die by accident near the end, your end rank will be the same. so it shouldn't make a difference. Any games with a rank system like that?

In order for dying on purpose to make it easier than dying by accident later, the system would have to be like:
rank starts at 100
shooting: rank = rank X 1.001
getting powerup: rank = rank X1.1
getting extend: rank = rank X2.
Dying: rank = rank - 90

That system would result in dying early benefitting much more than dying later. So I assume battle garegga has something like that.

The thing is I find it very hard to believe that *EVERY* game with rank has a system like that, and it seems to be that every time I hear a game that mentions rank, people swear by dying early.

Let me know if I'm not getting something fundamental please >=P

That would do the trick too, that makes sense thanks >=)

Right. Garegga works like the first example, except that the impact a death has on rank varies depending on how many lives you have in stock. And also, like I mentioned, the other benefits of death (shrapnel damage, bomb restock, invincibility) make it better to die in certain areas and situations rather than just anywhere, provided that you don't have a massive surplus of extra lives or something. If you watch a superplay, for instance, you'll see a player purposefully fly into a bullet during the second boss fight so that he can position his ship ontop of the boss and unload bombs for ~1.4 million points--actually kind of difficult to do.

So there's that extra layer of strategy that makes you ask how to kill yourself wisely. But in order to answer that you have to know how to pull off advanced scoring techniques.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 23, 2010, 06:08:04 AM
FFFFFFFFFF

Every single time I unintentionally die, a medal just coincidentally decides to pop out and drop off the screen as I'm respawning.

EVERY.  SINGLE.  FUCKING.  TIME.

FFFFFFFFFFFFFFFFFFFFFFFFFF
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 23, 2010, 06:10:39 AM
Not to sound hypocritical, but these weekly competitions aren't going to be all that fun if half the participants immediately go 'This doesn't play like Touhou or Cave?  lol not even gonna attempt it.'

Not all shmups play exactly the same guys.  Just learn to accept it and give it a try. <_<

I'm all for variation - in fact that is the purpose of the weekly competitions, right - but this thing's rank system is completely retarded. And the fact that it's completely nuts makes scoring completely dependant on it. And therefore it's not just "the game doesn't let you get cocky" rank, it's "the game absolutely requires you to keep controlling rank" rank. And that snowballs into layers and layers of NOT FUN STUFF, at least for me.

Just learn to accept that some people might want to spend their playing time with things that they find actually fun.


edit: inb4youreoverreacting, I'm probably overreacting, yeah, well, I can't really imagine myself putting any effort into this one, what can I do.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 06:14:55 AM
That's all fine and dandy, but that's only one-third of your earlier complaint that the game was hard to set up (which it seriously isn't, I don't think I could have spelled it out any more) and that the game's scoring was too hard --which it really isn't, and makes it clear that you didn't even give the game a fucking chance before turning your nose up at it, which is what I found to be irritating. Play whatever you want, I don't care, but don't go bashing the game before you give it a fighting chance.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on February 23, 2010, 06:19:11 AM
That's all fine and dandy, but that's only one-third of your earlier complaint that the game was hard to set up (which it seriously isn't, I don't think I could have spelled it out any more) and that the game's scoring was too hard --which it really isn't, and makes it clear that you didn't even give the game a fucking chance before turning your nose up at it, which is what I found to be irritating. Play whatever you want, I don't care, but don't go bashing the game before you give it a fighting chance.

My point was not that it was actually hard to set up. I said it looks hard to set up, therefore few people will even try. This has nothing to do with how hard it actually is.

That said, I couldn't get it working even after using two different emulators, so you're fucking wrong anyways.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 06:24:54 AM
That wasn't even in response to you.

You know what? Fuck it. Go back to doing whatever. I thought I'd try to make things interesting by introducing some new games to you guys with some friendly competition-- by even letting you all pick what you want, no less-- but all it's doing is causing pointless arguments. It's not even worth it.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on February 23, 2010, 06:34:23 AM
All of my complaints stand and all of them are based on information Matsuri gave to everyone both here and in the highscore threads. The whole thing screams "oh look this game is so complicated, therefore it's so cool". I get home from work tired as fuck and I go play my shmups to blow off some steam, the last thing I need is to get another three pages of instructions and regulations and rather unexplainable reasonings which amount to installing, scoring and rank respectively when talking about Garegga if Matsuri's posts are to be trusted, and I don't see why they shouldn't.

The whole thing reeks of shmup elitism and sometimes I wonder why I even bother. What is the point of being part of a "community" if you can't disagree? Azinth's comment about "not Touhou or Cave" isn't much better. I don't even know what the fuck makes a shmup "Touhou-like" or "Cave-like", what I do know is what I find fun and what I don't find fun, and when Matsuri says that Garegga can become literally impossible because of it's absolutely retarded rank system, this doesn't look like fun to me. And when he links a video for demonstration where the (probably super)player rams the second stage boss on purpose before the battle even starts, I know this isn't fun. I don't need to waste thirty minutes of my time installing and playing the game to figure that out anymore, I'd rather waste said thirty minutes rambling on MotK.

This isn't fun either, of course, but it could and would've been avoided if Matsuri didn't went all crybaby because someone lambasted his beloved Garegga. Go on with the contest, I'm the one causing trouble, right, and I'm not even here anymore, right.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 23, 2010, 06:39:56 AM
why'd this thread turn dumb all of a sudden
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 06:46:22 AM
Uh, no. I don't love Garegga, first of all. If you even bothered to read anything I've said earlier, I actually despised the game, and I'm merely okay with it now.

Second, I'm upset because of all of the complaining over something so simple, which is what's frustrating me so much. All I wanted to do is set up something that you guys can play something other than Touhou (and to an extent for some, CAVE) shmups for once. There's no fucking 'shmup elitism' in here at all, and if you see it that way, then it's entirely unintended. If you don't want to play for whatever reason, fine. But don't come in and go as far to say that it's too much of a hassle to even set up the damn game when it really isn't! Seriously, I explained how to do it, and the methods I explained are how everyone else who uses MAME does it-- so don't say I'm the one who's wrong when it clearly works for everyone but a couple of people!

I'm not doing this for my own sake. I'm doing it for you guys. But if all I'm going to get out of this is a bunch of arguing and complaining the very first fucking day of the week, then it's just not worth wasting my time on. And for that, I sincerely apologize. I really do. I'm sorry I tried to do something interesting for the sake of everyone, completely voluntary as well.

I'll carry on and keep the scoreboard for this week, but if no one wants to keep on with this, then I'm not wasting my time with it anymore. Sorry for wasting yours as well.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 23, 2010, 07:36:08 AM
Matsuri, really, I don't mean to step out of line, but throwing a hissy fit and threatening to take down the scoreboard because of two people (count'em TWO) complaining on the first day really wasn't all that necessary.

From what I've seen, in both weeks so far, the people on the complaining end seemed to be the minority, even though they tended to be more vocal (which will always be the case in every situation).
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 23, 2010, 07:43:13 AM
Everybody's a bit stressed today, huh?

Well, I enjoy playing the game my way (running down with Masamune and attempting to live as long as possible) and the score isn't on my mind usually.

Unfortunately, time's not on my side, so I enjoy what shmups I play.

Anyways, I wouldn't want to see the scoreboards go, so... calm down.

(I may sound a bit... delusional.)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 07:44:56 AM
No, you're both right. I lost my head for a moment there, and I'm sorry. It's a shitty excuse, but I've got a lot to deal with right now myself, got a little too stressed out, and I snapped. You guys should know by now that I don't pull shit like this normally, so again, I apologize, especially to Naut and ebarrett, if they're still lurking around in here.

It's true what I said though. I'm not doing this for myself. I'm doing it so we can all have some fun here and try some new games instead of the usual Touhou/CAVE stuff. If you don't want to play, that's fine. But I would really appreciate less complaining over really petty things. I shouldn't have pushed so hard. Again, I apologize.

This discussion is over. Any more posts about it will be removed on sight. If you want to discuss this further or yell at me about this, fine, but send it to me in a PM. Let's get back to enjoying stuff now, shall we?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 23, 2010, 07:50:07 AM
This discussion is over. Any more posts about it will be removed on sight. If you want to discuss this further or yell at me about this, fine, but send it to me in a PM. Let's get back to enjoying stuff now, shall we?

Sigh, not having a good day on the forums, wrote a big post, didn't send until I read the replies that were posted as I was writing it. now it goes =\.

I still want to say though that I think people need to look at this as a great opportunity for everyone to play the same random shmup together, share insights, tips, opinions on it together, etc. I think it'll go a long way for less than vets like myself to learn more about the genre, and how to play better at it as a whole, as well as hopefully give us any indication of improvement as scores crawl closer to the vets.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 23, 2010, 09:02:37 AM
If everyone is having problems with this game specifically (input lag, roms, all that), Do yourself a favour and get GareMAME (http://www.geocities.jp/garelabo/download.html) here. Get bgaregga.zip and rename to battlega.zip. GareMAME will be in Japanese initially, so here is how you can set the emulator in English (http://www.dwrkoa.net/GareMAME.png).

The one probable reason why Garegga couldn't run on certain emulators because there was a point where battlega.zip had to be renamed to bgaregga.zip for the newer versions. If you want it to work on older versions (WolfMAME and whatnot), you'll want to try renaming it.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 23, 2010, 09:07:06 AM
If everyone is having problems with this game specifically (input lag, roms, all that), Do yourself a favour and get GareMAME (http://www.geocities.jp/garelabo/download.html) here. Get bgaregga.zip and remake to battlega.zip. GareMAME will be in Japanese initially, so here is how you can set the emulator in English (http://www.dwrkoa.net/GareMAME.png).

The one probable reason why Garegga couldn't run on certain emulators because there was a point where battlega.zip had to be renamed to bgaregga.zip for the newer versions. If you want it to work on older versions (WolfMAME and whatnot), you'll want to try renaming it.

I couldn't get it to work with 2 diff mame emulators, but the wolfmame shadow linked worked just fine for me.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on February 23, 2010, 01:39:18 PM
haha, if you think Garegga is retarded to play properly for score you guys should watch a high scoring superplay of Battle Bakraid for some pure comedy gold. it's no longer a shooter, it's a kamikaze bomber simulator

Anyway for the next week when it comes I'd suggest picking something more simple with less rocket science like CRS68k, nomltest or p47.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 01:57:51 PM
I think Bakraid's weird-ass scoring system can be balanced out with the fact that the game itself is easier :P you can see the bullets, and the rank doesn't seem to get out of control nearly as fast.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 23, 2010, 02:32:10 PM
Battle Bakraid's scoring system is just...yeah, I think kamikaze simulator is a good way of describing it. The multiplier timer aspect is too strict--it's like chaining in DoDonPachi except that only certain enemies can contribute to keeping your chain alive. That being said, I think it's fun to ignore scoring in that game completely and just treat it as a textbook shooter.

Matsuri, I think you should open voting on Fridays and let it run until the Sunday score submission deadline. Nominations could be held all week (or during the aforementioned three day window) just so people have ample time to sample suggested shooters or come up with ideas for themes and such. It might also be easier to keep track of nominations/voting if they were moved to the sticky, which gets wiped anyway.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 23, 2010, 03:21:43 PM
You probably all know, but DFK BL Taisabachi was apparently no-missed already.
Now if somebody can figure out Hibachi to see if there is another TLB...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 23, 2010, 04:50:56 PM
Do people ever pay attention to the plots in shmups?

I mean, look at Garegga's story. It's so... cheesy. Totally!

EDIT: Cho Ren Sha 68k does not have an article at Wikipedia! Someone should fix that!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 04:59:09 PM
Battle Bakraid's scoring system is just...yeah, I think kamikaze simulator is a good way of describing it. The multiplier timer aspect is too strict--it's like chaining in DoDonPachi except that only certain enemies can contribute to keeping your chain alive. That being said, I think it's fun to ignore scoring in that game completely and just treat it as a textbook shooter.

Matsuri, I think you should open voting on Fridays and let it run until the Sunday score submission deadline. Nominations could be held all week (or during the aforementioned three day window) just so people have ample time to sample suggested shooters or come up with ideas for themes and such. It might also be easier to keep track of nominations/voting if they were moved to the sticky, which gets wiped anyway.

Good idea. From now on, submit ideas for themes in the scoreboard thread, and I'll keep a list of them for later ideas. Once Friday rolls around, I'll pick a theme at random or something and we can all start nominating over the weekend.

@Choja: I can't really think of any shmups with a good storyline. I think a few CAVE shmups have interesting stories or concepts, but I wouldn't go out of my way to call them anything spectacular. :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on February 23, 2010, 06:18:09 PM
RefleX (&Kamui/Alltynex) has pretty interesting story. Probably the only shmup where I felt like trying to find out what was actually going on. Also the only game I've seen with a stage (st8) where there's more than 2 sides shooting each other.

I think the guy translating the story never finished so I still don't know what happens in the end :(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 23, 2010, 06:48:57 PM
sorry for furthering the discussion, but imho PCB and UFO are more difficult for me to get a good score in, because both require grazing, and both require planning border bonuses/ufo routes, and there's nowhere (afaik) to look up for advices. Even trying to copy one's replay won't help me understand if that strategy could be improved (I mean, it's something way more obscure, undocumented).

also, regarding medals spawning at the other side of the screen.
Quote
Remember to note that flying enemies drop these items, and that an item will appear every five flying enemies you destroy. Some tanks will drop these items too, but in most cases ground-based enemies will leave SMALL Weapon bullets instead. There is an appearance order as well, and it is:

  • 1: small shot powerup
  • 2: medal
  • 3: small shot powerup
  • 4: medal
  • 5: option (the first five repeat 4 times, then...)
  • 6: small shot powerup
  • 7: medal
  • 8: small shot powerup
  • 9: medal
  • 10: large shot powerup (then back to the top)
tl;dr: every 5 flying enemies will give you an item, in the above order. The medal rate is *almost* 1 medal for every 10 enemies, so you now know that medals don't appear randomly, and can plan ahead; also, remember that the order is carried over successive credits.

and regarding the rank decrease:
Code: [Select]
|   Remaining lives     |   Change quantity    |
|----------------------------------------------|
|           5           |       261,120        |
|           4           |       391,680        |
|           3           |       522,240        |
|           2           |       655,360        |
|           1           |       785,920        |
|     0 (Game Over)     |(The same as remain 1)|

I can understand the frustration in adapting to the game, as I've felt it at higher degrees on fighting games (knowing that something is wrong with your approach, but not exactly what). As someone who has voted for Garegga, and the only considerable experience I had with it was the two weeks playing it on STGT '09, I should try to at least help new players to enjoy this game. Why is this game so praised? Among other things, it's because its system, although unorthodox, is interesting.

Score well -> Get extends -> Spend extends regularly in order to lower rank -> Keep scoring well.

This system is flexible enough that dying early doesn't prevent you from playing, as well as not scoring enough for extends doesn't have relation with how far can you go in the game (my scoring is inconsistent, for example, and unrelated with how far did I go). Missed a scoring opportunity? What a pity.. there are plenty of others ahead, as long as you can get to them alive :D
So, the same rules that seem to be working against you, can actually work in your favor (this could be called, "playing the rules"), and there's when the game starts becoming fun! (besides keeping your medal chain and bombing a lot Black Heart mkII, someday I'll get you!. All of these are candy for my greedy self!)

I'll repeat what has been said before: Dying is okay, as the game doesn't have an end-game bonus (and therefore doesn't award points for how much lives/bombs you have left), and bombing is okay, as they award you more points if they're spent, than if they're kept.



edit: in other news
http://shmups.system11.org/viewtopic.php?f=2&t=26471
Quote
1. saucykobold   - 10,529,900 - ALL
*gasp!*
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Barrakketh on February 23, 2010, 07:45:09 PM
Crossposting for more responses (it's probably off-topic in the other thread even though I didn't bring the subject up, and I can't delete my own posts here):

There are some good western players which have perfected that stage.
It's not that hard, I've had runs where I went for 50% of the stage no bomb no death.

It's hard, but it never crosses the border between hard and bullshit.
Really?

It's not what you were talking about (or what this thread is really for) but since Dodonpachi was brought up, does anyone know of any perfect runs of this (http://www.youtube.com/watch?v=lsWhVhgEEV4) Hibachi using power style??  That more or less looks like the very essence of bullshit when that meter is filled (and even when it isn't, TBH).  How about a perfect 1cc?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: AJC on February 23, 2010, 08:00:44 PM
you guys sould try Darius Gaiden you will enjoy Zone M assuming you can get to it.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 23, 2010, 08:01:24 PM
Crossposting for more responses (it's probably off-topic in the other thread even though I didn't bring the subject up, and I can't delete my own posts here):
Really?

It's not what you were talking about (or what this thread is really for) but since Dodonpachi was brought up, does anyone know of any perfect runs of this (http://www.youtube.com/watch?v=lsWhVhgEEV4) Hibachi using power style??  That more or less looks like the very essence of bullshit when that meter is filled (and even when it isn't, TBH).  How about a perfect 1cc?

To give an actual legit answer, I think I've read once that some Japanese players have been able to 2-All the original DDP without dying or bombing, though I don't know if it's true and I couldn't point you to a replay.  As for the DOJ and DFK Hibachis, from what I've seen/read, they're basically impossible to survive consistently without strategic bombing/hypers. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 23, 2010, 08:19:48 PM
Just perfected the stage portion of DDP Stage 6 (while recording) after reading the discussion about it. :V I died once during the boss, though, about 2/3 through the final attack. Should I upload it without the boss or try for a full perfect?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 23, 2010, 08:29:50 PM
no bomb/no miss the first loop
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 23, 2010, 08:30:10 PM
Just perfected the stage portion of DDP Stage 6 (while recording) after reading the discussion about it. :V I died once during the boss, though, about 2/3 through the final attack. Should I upload it without the boss or try for a full perfect?

Play Gunbird 2.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 23, 2010, 09:21:13 PM
Haven't had time to play. Hopefully can start Garegga tomorrow. Not sure though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 23, 2010, 09:44:25 PM
892k on st3 boss. I can't score at all >.>
I'm probably even worse than Donut when it comes to scoring.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 09:49:31 PM
Are you just trying to kill the bosses as fast as possible, or are you focusing on destroying all of its parts at first? Seriously, it pays off.

Also, what character/ship +(type) are you using?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 23, 2010, 09:55:00 PM
Ohmygodaaaaaaaaaaaaaaaaaaaaaaaaah

...full perfect of DDP Stage 6. Video coming shortly.

As for Garegga... improvements, but I haven't hit 2 million yet. Usually reach stage 4 or 5. I'll get the hang of this game eventually. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 23, 2010, 09:55:39 PM
The third one?
Yeah, I do that...I usually die because I can't get used to the huge hitbox.

Also, I always die to the missile attack because it's unexpected.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 10:12:10 PM
Tip: Press B at ship selection for a Speed-type plane, C for a Shot-type plane, or ABC for a Speed+Shot type variation (doing nothing at selection and letting it time out will give you ABC as well). According to SFKhoa, the C and ABC planes get smaller hitboxes (one pixel taken off vertically). Pressing A will give defaults on everything.

Tip 2: Bomb the flamingos in stage 2. If you do it right, it's an easy million points. If you really wanna get strategic with this, suicide for an extra bomb, and this way you'll gain an extend while regulating your rank. In other words, you'll break even, but with a nice million point bonus.

Here's a quick example I whipped up. It's poorly executed (in the end I only ended up with 900,000 or so), but it's enough for example.

(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_bombhere.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/bombhere.png)(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_flamingo1.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/flamingo1.png)

Pic 1: Notice I am already down a life-- I suicided a little earlier for an extra bomb. Of course, since I was focusing on getting a screenshot, I'm a split-second from dying again. Not intentional. Anyway, use a bomb on top of this area here. This will trigger a swarm of flamingos to fly out.

Pic 2: Flamingos everywhere! Bomb 'em. I've found that I tend to get the best bonus with the 4th plane (I'm using ABC type 'Golden Bat' in this example), because its bomb lasts long enough for me to trigger the flamingos and get a few of them before having to bomb again for more points. Others have said that Gain's the best for this because you can stack his bombs, but honestly I don't prefer to use him :P

If you do this right you'll finish with 2 lives to spare and over a million points. I messed up for this example merely because I was trying to get screenshots. It's really easy to do.

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 23, 2010, 10:15:53 PM
So I prepare for the rocket attack, and I STILL get hit.

Also, I get to the 3k medal, and...
I GRAZE the next one. I swear, the hitboxes of the medals are too small.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 23, 2010, 10:16:20 PM
Do any of you guys have a special strategy for suiciding going?  If I have a life to spare(which I usually don't sadly), I try to kill myself right before the boss appears to make it and the beginning of the next stage easier. 

Also, I've improved my chaining somewhat by, um... not moving around so much.  Cause y'know, the more you stand still, the bigger chances of an enemy dropping a medal near you.  derp
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 10:18:50 PM
I suicide when I know I'm close to getting another life, simple enough. I'm not good enough to time everything perfectly, so I just do what works for me for now. :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 23, 2010, 10:27:10 PM
1,234,620 and reached st4. Completely missed flamingoes.

Too many deaths were because of the bombs giving invincibility after activation.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 23, 2010, 10:30:49 PM
1,234,620

So close :(

Anyway, good job. Get those flamingos next time and you'll likely break 2 mil.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 23, 2010, 10:59:57 PM
I rarely get 1m from the flamingos. But I haven't tried suiciding during them for the extra bomb yet. I normally only get 600k or so. I mean I bomb the castle when it's about halfway down the screen, shoot my head off, bomb again as soon as I can, etc.

Collecting all the bombs on stage one, and not collecting them really only makes about a 200k diff for me, so I just decide not to collect since I figure I can make 200k points by living longer due to reasonable rank.

The game kinda frustrates me though, I don't know if I'm going to really work on improving upon my existing score. I'm pretty satisfied with it.

I HATE t hat fast moving tank in the middle of stage 2, the one that zooms to the bottom of the screen and shoots double fast huge bullets. I mean those seem to randomly kill me even if I'm moving perpendicular to the tank and not stopping, and sometimes they don't, ugh.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 23, 2010, 11:01:30 PM
I HATE t hat fast moving tank in the middle of stage 2, the one that zooms to the bottom of the screen and shoots double fast huge bullets. I mean those seem to randomly kill me even if I'm moving perpendicular to the tank and not stopping, and sometimes they don't, ugh.
this, this, this

Crimzon Clover is actually pretty cool, but some of the deaths are pretty cheap - 3 deaths on st3 for me were from the spawning centipede which I didn't see and the side bullets from the not even midbosses which I simply couldn't expect.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 23, 2010, 11:21:43 PM
Do any of you guys have a special strategy for suiciding going?  If I have a life to spare(which I usually don't sadly), I try to kill myself right before the boss appears to make it and the beginning of the next stage easier. 

Also, I've improved my chaining somewhat by, um... not moving around so much.  Cause y'know, the more you stand still, the bigger chances of an enemy dropping a medal near you.  derp

for me, the default plan is:
- no miss the first stage, in order to spend two lives on the blimp at the beginning of stage 2, in an attempt to raise medal value through the blimp's side turrets (there are 8 in total, and two deaths should give me enough invulnerability time to try them). The fewer lives I bring with me on this part to spend here, the fewer turrets I'm going to have the time to take out individually. (some players can manage to spend 1 life to get all the 8 turrets, and instead spend the first life -- as Gain, whose option shots count as piercing shots, and thus can't be used for.. -- suiciding on the first boss, in order to use the invulnerability time to destroy the central propeller for 50000 points -- destroying it with piercing shots or bombs will only give you 5000 points; and the central propeller must be below the enemy invincibility area)
(http://img197.imageshack.us/img197/1623/madball.th.jpg) (http://img197.imageshack.us/i/madball.jpg/)
(used the stage 2 boss picture for demonstration purposes only; credits to Plasmo for it.. you may use the Insert Coin phrase as a guideline. Once again, I normally ignore the central propeller, as well as anything that I may find to be too much time-consuming for me to take advantage of)

- spend bombs on the flamingoes (if I start stage 2 with roughly 450k -- 50k from the tailgunner, 100k from the left and right propellers, 100k from the boss itself and some 100k on the boss' remaining weapons and wing pieces -- I can get myself satisfied with 2 million after the flamingoes; sometimes I even get 2.5 million if I manage to get enough of them, by spamming bombs where they leave the forest), and regain the 2 lives

- that's about it (as far as I can reach myself, which was stage 5), try to die when you're close to getting another extend, and when you feel comfortable about your medal chain (for example, if there's grounded medals). If there's another place where one may die strategically, I think that it's on the 4 middle-sized tanks on stage 4 (in order to destroy the wheels first, since doing so before destroying the tank itself makes the tank give you a full bomber item instead of 4 small bomber ones), and the main cockpit of the giant carrier, in order to use your shrapnels to weaken it (the shrapnels/explosion may reduce the cockpit's HP to 1, but will never destroy it), allowing you to bomb the cockpit, together with the ring of shrapnels made by the stage 5's boss bursting through it (these shrapnels are said to give around 400k points if bombed). Also.. if the player has enough lives and manage to reach Black Heart mkII with full bombs, the player may want to die a couple of times in order to get more bomb pieces to spend on Black Heart 2's grenade spams (http://www.youtube.com/watch?v=Rc0nthrzxpM#t=0m51s)
Quote
Grenade-milking involves using an area-blast weapon such as Bornnam's or Gain's to cover Black Heart2 as it gets close, effectively destroying every grenade it fire and force-spawning more. This technique is easy to do, as all it requires is timing. And lots of Weapons hoarded from Stage 6. ^_-


Any images over 400x400 must be thumbnailed or linked from now on. I thumbnailed it for you, though! ~Matsuri
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 23, 2010, 11:55:33 PM
I rarely get 1m from the flamingos. But I haven't tried suiciding during them for the extra bomb yet. I normally only get 600k or so. I mean I bomb the castle when it's about halfway down the screen, shoot my head off, bomb again as soon as I can, etc.

Collecting all the bombs on stage one, and not collecting them really only makes about a 200k diff for me, so I just decide not to collect since I figure I can make 200k points by living longer due to reasonable rank.

The game kinda frustrates me though, I don't know if I'm going to really work on improving upon my existing score. I'm pretty satisfied with it.

I HATE t hat fast moving tank in the middle of stage 2, the one that zooms to the bottom of the screen and shoots double fast huge bullets. I mean those seem to randomly kill me even if I'm moving perpendicular to the tank and not stopping, and sometimes they don't, ugh.

About the tank, it fires at regular intervals, once you time them, it stops being scary :D (what I do is to attack the flying enemies for medals, and eventually, the tank will lose its twincannon, allowing me to attack its wheels and then the tank itself)

About the flamingoes, the first bomb really doesn't give you much points, but their value seem to increase with consecutive bombing (and Gain can spam them).. anyways, I hope that this (http://www.ikaruga.co.uk/files/fw/st_garegga/st2_birds_gbat.avi) can help you.. (taken from the Garegga strategy guide at shmups forum, you may watch them in your browser, if you're using FireFox)

One more tip, that I used both when playing this game and Raiden Fighters Jet: if you find a certain scoring trick difficult to do, try ignoring it. You may go further in the game, and compensate for it, with less effort, and saving time.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 24, 2010, 12:13:39 AM
With the flamingos, I'm not sure if this has been mentioned yet, but one strategy is to use Stage 1 to stockpile as many weapon (bomb) fragments as possible. Some players also do the suicide trick (see the ST) with the blimp at the beginning of Stage 2 to not only max their medal chain but increase weapon stock as well for the upcoming flamingos (I find this extremely difficult to pull off, though).

The tank in Stage 2 can have its bullets sealed by parking your ship right on top of it. Doing so will increase rank a tiny bit, but it's one way of getting past that area.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 24, 2010, 12:32:35 AM
...full perfect of DDP Stage 6. Video coming shortly.
DDP Stage 6 no misses/bombs uploaded (http://www.youtube.com/watch?v=jnmV8GHUXqk). Now maybe I should actually concentrate on Garegga for a decent length of time. :V Stage 4 and 5 are destroying me... I really need to be more efficient with what I collect and shoot.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 24, 2010, 01:26:51 AM
The tank in stage 2 isn't much trouble when you figure out the trick to it. When it comes down, simply fly around it in a circle. If you do it right, there'll be enough space to go back down and you'll be able to complete the circle-- destroy it from there.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 24, 2010, 01:40:51 AM
The tank in stage 2 isn't much trouble when you figure out the trick to it. When it comes down, simply fly around it in a circle. If you do it right, there'll be enough space to go back down and you'll be able to complete the circle-- destroy it from there.

Yeah I realize it's safer up top. I have a paranoia about not being near the bottom of the screen in this game for fear of not spotting camo-bullets though >=P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 24, 2010, 05:00:33 AM
After a good day and a half of honest scoring attempts, I still have yet to beat the 3.4mil score that I got within my first two hours of play.

wtf game :<
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 24, 2010, 05:08:09 AM
I haven't had much luck today, either. :x
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 24, 2010, 05:23:54 AM
I'm not even sure if I'll have the time to participate this week. I put a few credits in here and there refreshing myself on my Stage 1, but I don't know if I'll have the time to figure Stage 2 and beyond out. Kind of tired out from X-Multiply too. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 24, 2010, 05:25:47 AM
Maybe every third week could be a break week, then? Give everyone some time to cool off from competition and stuff.

(besides, I hope to have ESPGaluda II next week :P)

(just you watch, it'll be here the day after break week ends if that's what we end up doing)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 24, 2010, 05:34:43 AM
Yeah, every third week would work. Originally I was thinking of suggesting an on-and-off format alternating between competition and break/nomination/voting. But that's just me. :V Maybe take a vote to see if people prefer a different format or something.

I wonder how Espgaluda II is. I've seen people say that it's one of Cave's more ruthless games. Originally I was thinking of ordering Futari and DeathSmiles, but now I don't know if I should go with Futari and Espgaluda II instead. Ketsui is around the corner too.. :ohdear:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 24, 2010, 05:38:50 AM
Depends on which system you have. If you have a US console, then go for Futari and ESPGaluda II. DeathSmiles is supposed to be relatively cheap on release here (retail $39.99? iirc).

And yeah, ESPGaluda II, from what I've watched, is delightfully sadistic.

I'm excited.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 24, 2010, 06:11:40 AM
So Youtube recommended this Ketsui clone to me.

http://www.youtube.com/watch?v=SkjBq9k-dSw

I haven't tried it, but it looks kind of neat. Vector download link in the video description.

Depends on which system you have. If you have a US console, then go for Futari and ESPGaluda II. DeathSmiles is supposed to be relatively cheap on release here (retail $39.99? iirc).

And yeah, ESPGaluda II, from what I've watched, is delightfully sadistic.

I'm excited.

Neither, but JP when I do buy one. I've been planning on getting two Cave ports along with it and didn't have much to select from until now. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 24, 2010, 06:36:56 AM
It looks more like DoDonPachi to me.

Either way, whoever made that is definitely channeling some Ikeda in there.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lumber_of_the_beast on February 24, 2010, 08:58:55 AM
Does anyone know how to fix the sound skipping in MAME when vsync is turned on?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on February 24, 2010, 12:41:28 PM
It looks more like DoDonPachi to me.

Either way, whoever made that is definitely channeling some Ikeda in there.
nah it has the DDP ships but it's got the same exact feel as Ketsui DS. It's fun game to beat once but that's about it.

From Ketsui clones PatriotDark is clearly the best in my opinion. I suggest trying it out, it's got some really fun/interesting scoring mechanics.
http://www.youtube.com/watch?v=9qTMMoclXaY
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 24, 2010, 04:44:07 PM
Aaaaaaghhhhhh!

I want to nominate games for the next competition, but they're all so unrelated! No theme to it at all...

Maybe I'm just overreacting.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 24, 2010, 04:48:36 PM
Then suggest some themes first. So far there's 'popular shmups we all enjoy' and 'break week' on my list. I need more ideas than this. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 24, 2010, 05:38:22 PM
Y'know what I said about Battle Garegga and its scoring system two days ago?  Well, I take it all back.  This game is pure unadulterated HELL and makes me feel like I've never even played a shmup before in my entire life.

BAAAAAAAAAWWWWWWW

brb shooting more flamethrowers at invincible birds
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 24, 2010, 06:27:07 PM
RAGE week:
1) Periphery of Power
2) Resurrection of Heaven's Liquor

take your pick :V

Another random play of Garegga.

Missed flamingoes, reached the st4 boss. 1,54m. Had a medal chain going up to stage 3.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 24, 2010, 07:21:13 PM
"Games that cause the ultimate level of bitchiness" week
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 24, 2010, 08:06:33 PM
"Games that cause the ultimate level of bitchiness" week
- Strikers 1945 II (some would say Thunder Dragon 2 or Varth instead.. not me, at least :D)
- Dimahoo
- Viper Phase
- Armed Police Batrider (if you try to use the aura attack. I'm so jealous of some people scoring well on the first stage (http://www.nicovideo.jp/watch/sm4472423), that it makes me restart the game if I don't. not that I can get even close to that stage 1 score..)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 24, 2010, 09:31:51 PM
I think "game everyone knows everyone likes" week every 3rd week is a bit too often personaly. But I wont complain, chances are every game even on that week is new to me too >=P.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 24, 2010, 09:46:54 PM
That wouldn't be the theme every third week. I said that in reference to taking a week off every third week. Maybe.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 24, 2010, 10:41:10 PM
shmup pants lol (http://cache.gawker.com/assets/images/9/2009/12/500x_pants-cave.jpg)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 24, 2010, 10:47:16 PM
- Strikers 1945 II (some would say Thunder Dragon 2 or Varth instead.. not me, at least :D)

If we're talking Psikyo verts, it would have to be Dragon Blaze week.  Dear God people would bitch so hard(including me).
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lumber_of_the_beast on February 24, 2010, 11:21:18 PM
Week 1) Theme Week. The host nominates a theme, everyone suggests shmups within that theme.
Week 2) General Week. Everyone suggests whatever shmup they feel like suggesting at the moment.
Week 3) Off Week. No shmupping contest to give everyone a chance to cool down.

Thoughts?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 24, 2010, 11:45:08 PM
Week 1) Theme Week. The host nominates a theme, everyone suggests shmups within that theme.
Week 2) General Week. Everyone suggests whatever shmup they feel like suggesting at the moment.
Week 3) Off Week. No shmupping contest to give everyone a chance to cool down.

Thoughts?
This seems like a good idea and could get a nice mix between obscure and popular shmups. If we follow this, though, maybe we should have a General week soon, seeing as we've had two Theme weeks in a row. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 12:41:18 AM
No we didn't. :P Last week was 'nominate whatever stuff and we'll vote for it, but don't pick stuff we play all the time (read: CAVE)', just for change's sake.

I like your idea here though. This is a Theme week, so next week we'll take a break from contests and play whatever the hell we want. The week after that, we'll start with general week, where anything goes. Then another theme week, then another week off, etc.

All in favor?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 25, 2010, 12:58:15 AM
All in favor?
Very much so.

I wonder if there'll be a DDP week somewhere down the line...
>:D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 01:02:42 AM
Nominate it during a general week, but keep in mind that I probably won't allow repeat games, or else we'd have DoDonPachi week....well, every three weeks. No thanks. >:D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 25, 2010, 01:13:16 AM
No we didn't. :P Last week was 'nominate whatever stuff and we'll vote for it, but don't pick stuff we play all the time (read: CAVE)', just for change's sake.

I like your idea here though. This is a Theme week, so next week we'll take a break from contests and play whatever the hell we want. The week after that, we'll start with general week, where anything goes. Then another theme week, then another week off, etc.

All in favor?

Sounds good to me.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 25, 2010, 01:57:04 AM
agreed agreed agreed :D (someday I'll get people to play Phantasm Romance 2.5 Plus :D)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 25, 2010, 02:31:44 AM
Aye.

So will there be a general list for shmups and a list for themes?

It may not sound logical, but I'm not good at categorization.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 02:56:25 AM
That's the idea, which is why I want you guys to give me some ideas for themes!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 25, 2010, 02:58:17 AM
hey guys what about a cave we- *shot*
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 03:10:05 AM
Nothing wrong with a CAVE week sometime. *adds to list*
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 25, 2010, 03:13:03 AM
Gigawang vs Goowang
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 25, 2010, 03:17:05 AM
Rob week. Games PRO reviewed by Rob.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 03:24:47 AM
I was just going to say that, Aisha. Great minds think alike? :P

Rob Week:
Gunbird 2
Giga Wing
Guwange
Mars Matrix
Xexex

:V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 25, 2010, 03:27:14 AM
CUBE CHAINING WEEK
Mars Matrix
Giga Wing
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 25, 2010, 03:28:26 AM
I was just going to say that, Aisha. Great minds think alike? :P

Rob Week:
Gunbird 2
Giga Wing
Guwange
Mars Matrix
Xexex

:V

Yes. And we can use a Rob video to introduce the game. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 03:28:40 AM
After thinking about it for a few minutes, Rob week is definitely being added to the list. It just has to be done.


Maybe, for even more of an added effect, I can ask Rob to choose a game from the list for us all to play.

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 25, 2010, 05:07:43 AM
All in favor?

Sounds good.


I was just going to say that, Aisha. Great minds think alike? :P

Rob Week:
Gunbird 2
Giga Wing
Guwange
Mars Matrix
Xexex

:V

BEST FUCKING WEEK EVER

Every fourth week will be Rob week.  No discussion, I have already decided.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: AJC on February 25, 2010, 05:12:47 AM
i'm in the mood for games like R-type,Gradius and Darius and i know a few of the games in the series will make you say "wait i don't remember it being this hard"
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: beaver1231 on February 25, 2010, 05:16:36 AM
What's a Rob week?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 25, 2010, 05:18:36 AM
Axelay is another game reviewed by Rob. And Twinkle Tale, but that's probably more of a KiKi KaiKai-style game than a true shmup.

Another theme idea could be a (free, maybe?) doujin week, and hell, maybe even a Touhou week (although we've all played them before, so that might defeat the purpose).

i'm in the mood for games like R-type,Gradius and Darius and i know a few of the games in the series will make you say "wait i don't remember it being this hard"

Methodical week? Gradius, R-Type, Darius, Thunderforce? Although I'm not sure if Thunderforce really fits, but I threw it in for good measure. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 05:30:29 AM
i'm in the mood for games like R-type,Gradius and Darius and i know a few of the games in the series will make you say "wait i don't remember it being this hard"

Too bad you missed X-Multiply last week then.

What's a Rob week?

Do yourself a favor and watch his PRO REVIEWs. They will change your life (http://www.youtube.com/user/xoxak).

Axelay is another game reviewed by Rob. And Twinkle Tale, but that's probably more of a KiKi KaiKai-style game than a true shmup.

Another theme idea could be a (free, maybe?) doujin week, and hell, maybe even a Touhou week (although we've all played them before, so that might defeat the purpose).

Methodical week? Gradius, R-Type, Darius, Thunderforce? Although I'm not sure if Thunderforce really fits, but I threw it in for good measure. :V

Hey, I adore KikiKaikai. Sayo-chan is the superior shmup miko. I forgot about Axelay as well. Might as well add Twinkle Tale and Axelay to the list as well :P

Doujin/Touhou week added to the list.

You'll have to explain methodical week to me a bit more though. Not getting the concept.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 25, 2010, 05:49:42 AM
You'll have to explain methodical week to me a bit more though. Not getting the concept.

It's basically a label for shmups like Gradius and R-Type. Sometimes also called memorizers. Typically horizontal in orientation, usually not bullet hell, sometimes require strategic use of different weapons to get through certain parts, and very often the environment is hazardous, but sometimes must be used to your advantage. I would consider X-Multiply to be one.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 25, 2010, 06:08:40 AM
I finally managed to 1-ALL Gunbird 2 again, this time with a .inp to prove it.  I even managed to beat my old score. :D

Now to go for the first loop no-miss. 8)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 06:11:21 AM
It's basically a label for shmups like Gradius and R-Type. Sometimes also called memorizers. Typically horizontal in orientation, usually not bullet hell, sometimes require strategic use of different weapons to get through certain parts, and very often the environment is hazardous, but sometimes must be used to your advantage. I would consider X-Multiply to be one.

That makes more sense. When you said 'methodical' I instantly thought 'well there are methods to doing things in pretty much any shmup!'.

Added, but I sense major frustration coming from it, if X-Multiply was any indication. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 25, 2010, 08:21:16 AM
Do yourself a favor and watch his PRO REVIEWs. They will change your life.


I thought I knew what rob week meant, then I clicked the link and I wasn't sure.

You see I thought rob was that guy with the crazy hardcore southern american accent that would say something like: "the difference between this game and halo is that the spaceships you shoot down blow up into pieces and drop medals which increase your score" or something like that.

Personally I haven't been able to finish watching any of those videos yet.

what's the appeal to them anyway though? I mean It's kinda funny for 1 minute, but after the first halo joke it kinda gets old IMO.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 01:58:03 PM
I thought I knew what rob week meant, then I clicked the link and I wasn't sure.

You see I thought rob was that guy with the crazy hardcore southern american accent that would say something like: "the difference between this game and halo is that the spaceships you shoot down blow up into pieces and drop medals which increase your score" or something like that.

Personally I haven't been able to finish watching any of those videos yet.

what's the appeal to them anyway though? I mean It's kinda funny for 1 minute, but after the first halo joke it kinda gets old IMO.

uh

that is Rob first of all, and second, if you don't find him funny, you probably never will :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: beaver1231 on February 25, 2010, 02:08:45 PM

Do yourself a favor and watch his PRO REVIEWs. They will change your life (http://www.youtube.com/user/xoxak).

*Life changed*

I thought I knew what rob week meant, then I clicked the link and I wasn't sure.

You see I thought rob was that guy with the crazy hardcore southern american accent that would say something like: "the difference between this game and halo is that the spaceships you shoot down blow up into pieces and drop medals which increase your score" or something like that.

Personally I haven't been able to finish watching any of those videos yet.

what's the appeal to them anyway though? I mean It's kinda funny for 1 minute, but after the first halo joke it kinda gets old IMO.

Watch the Cave tribute video. I found that more entertaining.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 25, 2010, 02:09:14 PM
what's the appeal to them anyway though?
"She has BIG hooters"

Also, more Battle Garegga. Reached 2m at the st4 boss.

How much does the rank go down when you die?
I no missed st3, then st4 went WTF and not even a death could keep the rank low and I died 3 times.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 25, 2010, 02:54:52 PM
How much does the rank go down when you die?
I no missed st3, then st4 went WTF and not even a death could keep the rank low and I died 3 times.

Code: [Select]
|   Remaining lives     |   Change quantity    |
|----------------------------------------------|
|           5           |       261,120        |
|           4           |       391,680        |
|           3           |       522,240        |
|           2           |       655,360        |
|           1           |       785,920        |
|     0 (Game Over)     |(The same as remain 1)|

1) please watch my .inp file if you need some reference.. it's at the weekly highscore thread and my post has some details regarding that particular run..
2) please make a .inp file and send it to me so that I can see what you're doing :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 25, 2010, 04:18:52 PM
About ESP.Ra.De...
When I get, say, 14x multiplier from a large enemy and use the B shot on a cluster of smaller ones, do I lose the 14x and get a smaller multiplier instead?

Reached st5-1 with 3 lives...and lost them all before the boss. 2 of them within 3 seconds.

Either this stage is cursed or I suck at shmups.

6,2m anyways, this game doesn't like giving away the second extend :V

And about characters...which is the most "friendly"?
I'm using Yusuke because I'm a nut for straight shots and his B shot has a decent range.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 25, 2010, 04:42:05 PM
I like to play with JB-5th, because of the wide shot, and the forward special shot looks easier for me to spend all of these special shots on a single enemy (though only Yusuke may fire both shot types at the same time).

When you get the multiplier, the falling items are multiplied, and you have a countdown timer (which can be turned visible, by holding B and then pressing Start at the title screen); the multiplier for destroying enemies with normal shot isn't affected by your special shot, until this timer ends. The time seems to depend on how big your current multiplier is..
Bombing is said to either slow down the countdown timer (as Player 1), or to temporarily stop it (as Player 2), and it's said that because of this, you can 16x stage 5-2.. (I must watch a superplay in order to see how this is done..)

One more thing, Yusuke's B shot has a nice range, but you will want to spend them at a single resilient enemy, to generate explosion splashes from it. Then, finish the enemy with your normal shot, and the multiplier will be determined by how many of the explosion splashes from your B shot are still on the screen (the splashes last longer on more resilient enemies, which are also able to withstand more shots from the B button than popcorn enemies). As you may imagine, simply destroying an enemy with the B shots won't start the multiplier.
tl;dr: fire the B shot -> finish enemy with A shot -> multiplier starts, collect the falling point items -> while multiplier is running, take out enemies with the A shot -> when multiplier is gone, look for another resistant enemy to spend your B shots on
(repeat these until you become so greedy about collecting falling point items at full speed that you start having nightmares about said point items raining around you)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 25, 2010, 04:57:02 PM
why is Black Zeppelin (ABC) so fast

it's like AYAYAYAYAYA

IT MAKES ROTATE LOOK GOOD YET SO UNCOORDINATED
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 25, 2010, 05:05:00 PM
I like to play with JB-5th, because of the wide shot, and the forward special shot looks easier for me to spend all of these special shots on a single enemy (though only Yusuke may fire both shot types at the same time).

When you get the multiplier, the falling items are multiplied, and you have a countdown timer (which can be turned visible, by holding B and then pressing Start at the title screen); the multiplier for destroying enemies with normal shot isn't affected by your special shot, until this timer ends. The time seems to depend on how big your current multiplier is..
Bombing is said to either slow down the countdown timer (as Player 1), or to temporarily stop it (as Player 2), and it's said that because of this, you can 16x stage 5-2.. (I must watch a superplay in order to see how this is done..)

One more thing, Yusuke's B shot has a nice range, but you will want to spend them at a single resilient enemy, to generate explosion splashes from it. Then, finish the enemy with your normal shot, and the multiplier will be determined by how many of the explosion splashes from your B shot are still on the screen (the splashes last longer on more resilient enemies, which are also able to withstand more shots from the B button than popcorn enemies). As you may imagine, simply destroying an enemy with the B shots won't start the multiplier.
tl;dr: fire the B shot -> finish enemy with A shot -> multiplier starts, collect the falling point items -> while multiplier is running, take out enemies with the A shot -> when multiplier is gone, look for another resistant enemy to spend your B shots on
(repeat these until you become so greedy about collecting falling point items at full speed that you start having nightmares about said point items raining around you)
So the multiplier affects only point item value and not enemies destroyed?
And when the multiplier is in place, don't use the B shot so it won't overwrite? I'm a little confused now :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 05:14:06 PM
why is Black Zeppelin (ABC) so fast

it's like AYAYAYAYAYA

IT MAKES ROTATE LOOK GOOD YET SO UNCOORDINATED

ABC types are Speed+Power types. If you want it to be slower, pick just C instead.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 25, 2010, 06:12:49 PM
So the multiplier affects only point item value and not enemies destroyed?
And when the multiplier is in place, don't use the B shot so it won't overwrite? I'm a little confused now :V
- the multiplier affects both the items you'll get from the enemy that started it, and the next enemies that you manage to destroy with the A shot during its timer
- when the multiplier timer is running, using the B shot or not doesn't make a difference, as the B shot won't alter the multiplier factor nor the multiplier timer. Keep destroying enemies with the A shot until the timer runs out, and *then* you may want to use the B shot again, in order to start a new multiplier session
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 25, 2010, 07:05:16 PM
ABC types are Speed+Power types. If you want it to be slower, pick just C instead.
I'm not complaining, I'm fantastically *amazed* by how fast this thing goes compared to everything else.

Oh yeah! Too bad I crash into everything.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 25, 2010, 07:23:22 PM
Finally figured out a consistent way to perfect DDP's Stage 5 boss. There's a wave that always gives me trouble... after the bullet spam-ish section, the streaming phase gets fired three times in a row with lots of boss movement, which means you have to stream the first one fast, move away and do some on-the-fly dodging for the second one and start streaming again for the third.

...Of course, my actual strategy for it is creative shotgunning so that it dies before it reaches the phase at all. :V

I'll get a score that might actually be worth posting in Garegga soon, I promise. ;_;
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 07:29:03 PM
I'm not complaining, I'm fantastically *amazed* by how fast this thing goes compared to everything else.

Oh yeah! Too bad I crash into everything.

I didn't say you were complaining :P I was just saying if you wanted it slower...

Anyway if you think Black Zeppelin is fast, try Miyamoto (ABC). Have fun.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 25, 2010, 08:38:21 PM
Oof.

Black Zeppelin (ABC):

I can consistently get 250k at the St1 boss if I kill it as fast as possible, then suicide at the turretship, grab all the medals, and bomb flamigos twice for 1.1mil.

I can also get 460k at the St1 boss by taking the time to destroy the two propellors, but the spread shot usually takes out one of my lives before I can use it for the turretship.

What a dilemma!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 08:42:27 PM
You're waiting too long to take out the center turret then, I think. I generally rush in with options in forward-focus mode and destroy the tail segments first, then point-blank the stuff on the right wing. Then I take out the spinning turrets in the center, which will bring out a larger turret that fires large bullets at you every couple seconds or so. I then take out the stuff on the left wing, and destroy the turret, and then the spread shot is generally slower if you manage to do that.

Even if you die on the first boss it's not that big of a deal, especially if you tend to want to nuke those flamingos for the first extend. However, it's more ideal to suicide at the blimp at the beginning of stage 2, since they drop medals.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 25, 2010, 09:37:15 PM
so I tried Dodonpachi for my first time. It's fun. but I fucking ***SUUUUUCCCCKKKK*** at it. like.. horribad.. or maybe I'm just having a shmup slump day. I dunno. it's embarrassing. stage 1 and 2 is easy enough, but I can chew like 5 continues just on 3 and 4, I just quit because I was doing more damage while I was invincible dying than actually playing, it's pathetic.

I don't suppose there is a way to set it up so that you can push a button for focus mode eh? I hate focus mode only when you hold shoot down deals, bah.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 09:51:36 PM
Yes, actually. Go into the game's debug menu (press F2 (?)) before you start the game) and enable Autofire. Use Autofire as your main shot, and hold down regular shot for your slower Laser mode.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 25, 2010, 10:12:10 PM
so I tried Dodonpachi for my first time. It's fun. but I fucking ***SUUUUUCCCCKKKK*** at it. like.. horribad.. or maybe I'm just having a shmup slump day. I dunno. it's embarrassing. stage 1 and 2 is easy enough, but I can chew like 5 continues just on 3 and 4, I just quit because I was doing more damage while I was invincible dying than actually playing, it's pathetic.
Glad to see you're enjoying it! Don't worry about having to continue a lot as you're starting out - it's a tough game, but you'll pick it up soon enough after a little practice. I'd strongly recommend creating a savestate at the beginning of every level, they'll do wonders for your performance (and you'll need a good performance on the first three or four levels to net yourself that 20 million point extend). Aside from that... don't be afraid to bomb, and U-shaped streaming is your friend. :V

On a similar note... does anyone know of a consistent way of clearing the long streaming section halfway through DDP Stage 5? This is pretty much the hardest part of the first loop for me at the minute, so any advice would be greatly appreciated.

And no Banana bombing does not count :<
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 10:24:11 PM
All right, it's Thursday, so we might as well start deciding what we want to do:

So far, my list consists of:
"popular shmup that everyone will enjoy" week <- though this could just translate to 'General week'
CAVE week <- Any game by CAVE, hurrr
Rob week <- Gunbird 2, Guwange, Mars Matrix, Axelay, Xexex, Twinkle Tale, Giga Wing
Doujin week <- not arcade shmups, Touhou is a maybe
Memorizer week <- Gradius, Darius, R-Type, etc.
or we just take a week off, and start a new cycle of general week, theme week, break week again right after.


EDIT: Oh and also my ESPGaluda II shipped ffffffff--- I can't wait

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 25, 2010, 10:30:25 PM
And no Banana bombing does not count :<
use A-L and instead of slow streaming, fly around like a spaz
watch out for the huge bullet spawning boxes so you don't get walled
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 25, 2010, 10:58:22 PM
Choja: how I usually deal with the first boss..
1- destroy the tail parts (you would prefer to take out the tailgunner first for 50k points, but for survival purposes, don't worry if you don't)
2- destroy one of the two central rotating turrets (don't destroy both, because then the central twincannon will be activated prematurely); that will make you have to dodge less shots from them
3- destroy the two turrets from one of the wings, then destroy the propeller from below (or above, if needed. Note that piercing shots shouldn't be used to *destroy* -- not damage -- them, because then they'll give you less points when they're destroyed). Remember to pay attention to the rotating turret, and foresee their bullets' path in order to position yourself at a blindspot, and then, to pay attention to the two turrets you're attacking, when they expose their guns (also, there are the miniturrets near the rotating turrets, paying attention to them is easy if you keep distance, and needless if you get too close, as they don't shoot you when you're near them)
4- you should have time to take out at least one or two turrets from the other wing, before the central twincannon is activated. When it's activated, the main threats that you should pay attention to are the remaining rotating turret and the twincannon itself. It's recommended to destroy the right gun of this twincannon first, because it's the one that's more well aimed at you (making dodging the twincannon easier). Don't destroy both cannons yet, because this will make the boss spam its spread attack.
5- after you've taken out the remaining two turrets and propeller from the other wing, and hopefully the rotating turret without killing the remaining twincannon's gun, you may damage said twincannon. As soon as both guns are destroyed, the boss will start spamming its spread attack, which will get faster when you destroy the twincannon's base. Foresee their path, find the blindspots, and don't worry if you die here, it's the most troublesome part of this boss fight.



Matsuri: I'd vote for ESP Ra.De, because it's another game that I like, and am almost sure that everyone will like (except maybe, if people have problems with using a third button for bombs, and using two shot types), but.. Phantasm Romance 2.5 Plus (at Doujin Week). I'd like to play this with everyone :D (I'm not tired yet, to request a break week, but I'm eager to have this game played during a week.. Can it be that I like this game a bit too much, and others don't? :p)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 25, 2010, 10:59:35 PM
I'm more interested with getting a theme pinned down for next week (or break, or general week) before we start nominating stuff.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 25, 2010, 11:10:39 PM
then.. Doujin Week :D (though I'll participate in Rob Week/Cave Week/Popular Week/Methodic Week, because I feel I'll like the games.. I've been watching some G-Darius, it looks interesting!)

tl;dr for Choja, because I felt that I forgot it:
tails ->
one rotating turret ->
wing turrets and propeller ->
the other wing turrets and propeller ->
twincannon's right gun ->
finish the other wing and the rotating turret ->
finish the boss
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 25, 2010, 11:27:55 PM
Err, sorry for newbie question but how do I get savestates to work? I'm using shadowbringers wolfmame still. I figured out you push f7 to save, and hold lshift while pushing the same button to load, then you choose a number from 0-9 to select a slot. however I get an error saying unable to save/load due to pending anomonys timers, see error.log for details...there is no error.log in the entire mame directory though. wtf?

I also tried that autofire thingie. f2 does nothing but I figure you mean the button that oppens up the window that tab does (where you choose input controls and such, the same one where I made it set to japan version for battle garegga). I set autofire to on, and under game specific controls I set shift to toggle autofire, I left shoot as 'z'.
With that set up, shift shoots, and z does nothing, pushing both shoots, regardless of if I'm shooting or not, I go full speed. shooting a laser is just impossible. I set autofire from on to "toggle", same deal...Sorry if I'm missing something obvious >=(
also, is there any important difference between international and Japan versions?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 25, 2010, 11:41:03 PM
I used to get that error too; solved it by switching to Wolfmame 0.99 (http://www.shrinemaiden.org/forum/index.php?topic=2139.msg98605#msg98605). Hopefully, it'll work for you too.

As for your other question... I don't think there are any differences in terms of gameplay, but I could be wrong.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 25, 2010, 11:47:20 PM
I'd rather get used to the hold/focus, because many shmups use that...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 26, 2010, 12:15:33 AM
Err, sorry for newbie question but how do I get savestates to work? I'm using shadowbringers wolfmame still. I figured out you push f7 to save, and hold lshift while pushing the same button to load, then you choose a number from 0-9 to select a slot. however I get an error saying unable to save/load due to pending anomonys timers, see error.log for details...there is no error.log in the entire mame directory though. wtf?

You can save the state to any key, not just the numbers. At any rate you'll probably have to get an earlier version of MAME like Sapz suggested, or get the source code and compile a newer version yourself with a few changes to the Cave driver..

Quote
I also tried that autofire thingie. f2 does nothing but I figure you mean the button that oppens up the window that tab does (where you choose input controls and such, the same one where I made it set to japan version for battle garegga). I set autofire to on, and under game specific controls I set shift to toggle autofire, I left shoot as 'z'.
With that set up, shift shoots, and z does nothing, pushing both shoots, regardless of if I'm shooting or not, I go full speed. shooting a laser is just impossible. I set autofire from on to "toggle", same deal...Sorry if I'm missing something obvious >=(

You need to hold F2 for a few seconds to enter Service mode. Hold F2 to exit (in DDP at least).

But yeah...I'd just try getting used to it since so many arcade shooters (almost all?) have the tap for shot/hold for focus setup.

Quote
also, is there any important difference between international and Japan versions?

This thread is the only discussion I can find on the matter (http://shmups.system11.org/viewtopic.php?f=5&t=17716). There don't appear to be any significant enough to warrant any investigation. My rule of thumb is to always play the Japanese version of any arcade game to not worry about any regional changes.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 26, 2010, 01:11:32 AM
I suck at Futari today. Game overing the Stage 2 boss on Original and Maniac is just horrible.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on February 26, 2010, 01:47:04 AM
Making more progress in DDP! I've finally managed to consistently perform a 460-470 chain on stage 2!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 26, 2010, 02:54:45 AM
DAIFUKKATSU BL HIBACHI CLEAR (http://www.youtube.com/watch?v=1fouVSOAZ_c)

So...what's next, Cave? :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 26, 2010, 03:08:14 AM
... I really need to find the Dai Fukkatsu Black Label OST.

Also, Cave must give this game a 360 port. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 26, 2010, 03:10:19 AM
... I really need to find the Dai Fukkatsu Black Label OST.
I look it up on youtube every day in hopes of finding it uploaded :(

also, use more hypers

how much harder would be Strong style Hibachi? I mean, he only dumps hypers on him and nothing else, possibly uses the staticness of the vertical laser phase
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 26, 2010, 04:34:42 AM
God, I am more eager to find that OST now. Stage 1 + Character select both sound like something Daft Punk would make.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 26, 2010, 09:24:14 AM
Does anyone know anything about the rank in DoDonPachi? I was in the process of remaking my set of save states and noticed that the difficulty became quite scarier than I remember. It seems to be quite simple: the longer you survive, the harder the game gets; a single death seemed to bring the difficulty back down to normal levels. I can't really find any documentation about it, though..
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 26, 2010, 04:57:12 PM
I've tried my best, but I'm still stuck at the bottom of the scoreboard. Trying so hard!

Hypothetical strategy: Black Zeppelin

Stage 1:
Increase fire rate, note rank increase, destroy vehicles to get one LARGE bomber ready.
Shoot planes down, destroy crane, obtain four SMALL bombers/one medal/one SMALL power up
Go left, obtain three SMALL bombers, destroy tanks (seal them), obtain six SMALL bombers
Go right, destroy front railcar, destroy middle railcar, destroy rear railcar, destroy plane, obtain three OPTIONs
Spread formation, destroy big plane, go right, destroy tanks (do not seal), obtain 10 SMALL bombers
Go left, destroy railcars from left to right, obtain last OPTION, destroy planes.

Stage 1 Boss:
Destroy entire tail, point-blank right spinning turret/mini turret/inner right aiming turret
Go right, destroy outer right aiming turret while dodging left spinning turret
Go left, dodge aimed shots, destroy both left aiming turrets while dodging left spinning turret
Destroy left spinning turret/mini turret
Back up, go to the middle right, move to the other side in front of the twin cannon while point-blanking and repeat until destroyed
Back up, micro-dodge the spread shots and shoot until full destruction.

2 lives - 400k consistent

Stage 2:
Dodge spread shots by blimp, shoot down three planes, don't miss the medal
Crash into the left of the blimp, go right + up + left + up, grab medals
Dodge incoming bullets, then go to the right of the castle
Bomb, move up, then bomb as many times as possible, obtain EXTEND
Wait until tanks move on houses, then destroy
Move around above the twin cannon tank, go under it, destroy.
Rotate formation, destroy bombing planes.

And yeah...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 26, 2010, 05:21:09 PM
Extra note for stage 2: There's a part near the end of the stage where there are two large planes that shoot streams of bullets at you. If you can, destroy their guns, then each wing of them at a time. Doing this will give you a few more medals; especially good since stage 3 gives you a ton of medals at the beginning-- very good if you're up to 10,000 point medals.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 27, 2010, 12:08:38 AM
I just spent three hours trying to perfect Hibachi's final attack (stopped after getting a headache) and whenever I close my eyes now, I see pink arrows everywhere. =_=
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 27, 2010, 12:18:36 AM
You're seriously trying to perfect that?

I fear for your sanity once you get your hands on Futari. :ohdear:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 27, 2010, 12:57:23 AM
Best I've managed on Hibachi's final was like 1/6 left or so.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 27, 2010, 01:36:11 AM
ok so I understand how to score on those birds in battle garegga now. I used to wait till the castle was fairly down the screen, and then bomb, so that the birds wouldn't fly off the screen until later and I could shoot them more for more points... Don't do that. you get more points for bombing t he castle early, cuz they seem to keep coming out until you reach a certain point. NOW they net me nearly a million points.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 27, 2010, 01:54:02 AM
The best flamingo strategy is to bomb the center of the castle when it's fully on the screen to trigger the birds. When the flamingos fly out, bomb clusters of them. It's a bit random. You can use shot instead, but bombing them will reward you with twice as many points from each flamingo hit by a bomb. This is why it's important to horde as many bomb fragments in Stage 1 as possible.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 27, 2010, 02:25:12 AM
All right, let's get some votes in on next week's theme, or if we should take a break for a week.

Options:
CAVE week
Rob week
Doujin week
Memorizer week
General-anything-goes-week
No Competition week.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ?lice Bl?ckb?rn on February 27, 2010, 02:43:39 AM
I am fine with CAVE Week (though I specifically want to play DF, but DDP is fine as well), Rob Week, Doujin Week, or Anything-Goes Week.

I have negative will to play any memorizer, so yeah.

Also why did you guys have to pick Garegga during the week when I had no time for anything? ;_;
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 27, 2010, 02:55:48 AM
It's just a silly little competition. Doesn't mean you can't play it and post stuff about it in here :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on February 27, 2010, 03:00:05 AM
I thought I'd have time for it.

Oh well, even if I can't play at this time, I can play later on. My scores would suck anyway.

I'd go with Doujin's. X-Multiply is a very good example of why I hate memorizers. I didn't even care much for Ikaruga, and I tried to like it. Best I did was to 1cc Easy though and A-rank 3 of the 5 stages. But then ikaruga can be completely memorized as well, it's just fairer than what is known as a memorizer.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 27, 2010, 03:04:56 AM
My vote goes for CAVE week myself. In my current hype for ESPGaluda II, I've been really in the mood for some ESP Ra.De. on the side.

re: Ikaruga: I never have played past the first stage myself. I keep telling myself to play it more, but I just don't care for dot-eaters.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 27, 2010, 03:10:30 AM
Doujin week.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 27, 2010, 03:30:18 AM
Doujin Week (either Phantasm Romance or Crimzon Clover or Hellsinker would look like good choices :p); second choice (if I didn't have Phantasm Romance in mind) would be Cave Week (for ESP Ra.De), third would be.. Takumi Week :p (for Giga Wing)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 27, 2010, 03:50:59 AM
I could go for Cave week or Rob week myself. Anyway, I doubt the game I vote for will win either way. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 27, 2010, 03:53:09 AM
I could go for Cave week or Rob week myself. Anyway, I doubt the game I vote for will win either way. :V
there's always a chance on the other weeks, I'll be patient too, if needed :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 27, 2010, 03:55:34 AM
Another two and a half hours clocked into playing that goddamn final attack. I'll get there eventually. @_@

As for voting, it looks like the week off isn't going to happen, so I'll go with CAVE week... might end up mysteriously disappearing for most of next week, though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 27, 2010, 03:58:48 AM
As for voting, it looks like the week off isn't going to happen, so I'll go with CAVE week... might end up mysteriously disappearing for most of next week, though.

You better not mysteriously disappear. I wanna see some Futari updates out of you! :V

Then again, you could make an Xbox Live account if you haven't already and add me there as well :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lumber_of_the_beast on February 27, 2010, 04:33:09 AM
Off week.

...what?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on February 27, 2010, 05:15:43 AM
Today was a big day for me. I had the day off because of snow and I spent almost the entire day playing shmups, DOJ to be specific. I just completed the first loop without any continues! I grabbed my phone to take a picture of the score rankings, and I looked at the score rankings to see that even though I completed the first loop, THE GAME DOESN'T EVEN TELL ME THAT I PERFORMED A 1-ALL! WTF CAVE???

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 27, 2010, 05:30:05 AM
http://www.andriasang.com/e/features/x360_shooting_festa_2010/mobile/
Summary of Microsoft's Shooting Festa that happened just now in Akihabara.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 27, 2010, 05:35:47 AM
Wow Cave is really going all out on the 360. Any idea when DeathSmiles II is due out?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on February 27, 2010, 05:38:32 AM
I say we make offweek rotate between your ideas. I personally want to see cave week AND Doujin week occasionally, and wouldn't mind the others as well.. As long as I don't hear that accent during rob-week, and as long as I don't have to play halo >=P.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 27, 2010, 05:51:02 AM
Wow Cave is really going all out on the 360. Any idea when DeathSmiles II is due out?

May 27th.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 27, 2010, 06:05:23 AM
May 27th.

Thanks. That's much sooner than I expected. I guess that just leaves Pink Sweets, Muchi Muchi Pork, and Dai Fukkatsu..
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 27, 2010, 06:20:37 AM
Who needs only one plane? (http://www.indiegames.com/blog/2010/02/trailer_shoot_1up_mommys_best.html)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 27, 2010, 06:34:08 AM
Thanks. That's much sooner than I expected. I guess that just leaves Pink Sweets, Muchi Muchi Pork, and Dai Fukkatsu..

And those are the three that would make me buy a J360. To be fully honest I'm not too interested in DOJBLEX and Ketsui, but if I can get my hands on those, especially Pink Sweets...yay~
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 27, 2010, 06:47:30 AM
And those are the three that would make me buy a J360. To be fully honest I'm not too interested in DOJBLEX and Ketsui, but if I can get my hands on those, especially Pink Sweets...yay~

If DeathSmiles II is region-free then I could see those three above being region-free as well. Cave seems to be headed in that direction.

I don't know anything about Pink Sweets and Muchi Muchi Pork, but Dai Fukkatsu I'm really hoping is next. But I want them all, anyway. :V

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 27, 2010, 07:26:30 AM
http://dic.nicovideo.jp/v/sm9648277

This video makes me want the OST even more. I totally dig that Character Select and Stage 1 BGM.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 27, 2010, 04:55:05 PM
You're seriously trying to perfect that?

I fear for your sanity once you get your hands on Futari. :ohdear:
Sanity? ...Never heard of it.
Hibachi's final phase, no deaths or bombs (http://www.youtube.com/watch?v=Ni2YeOjE-TA). :dragonforce:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Zakenna on February 27, 2010, 05:05:14 PM
ooo crap I've been so busy this week I completely forgot x-multiply week is done and it's a new game...I guess I have two days left to muster up something
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on February 27, 2010, 05:24:37 PM
Finally got my hands on the PS2 port of Mushihimesama. Is this what you were talking about ... Matsuri ? How many Mushi games are there anyway ?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 27, 2010, 05:28:19 PM
Finally got my hands on the PS2 port of Mushihimesama. Is this what you were talking about ... Matsuri ? How many Mushi games are there anyway ?
2 if we don't count black labels iirc
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 27, 2010, 08:07:08 PM
Finally got my hands on the PS2 port of Mushihimesama. Is this what you were talking about ... Matsuri ? How many Mushi games are there anyway ?

Is what what I was talking about? Mushihimesama and Mushihimesama Futari are my all-time favorite shmups :P

There are 2 'main' Mushihimesama games-- Mushihimesama and Mushihimesama Futari. The PS2 port has the arcade Mushi and Mushi Arrange Mode-- which plays like Maniac mode, with a couple of changes, such as having 6 options from the get-go and being able to face Aki, the famous TLB.

Mushihimesama Futari, on the other hand, has many different versions. There's the most-well-known, ver. 1.5, there's Ver. 1.01, which is harder due to having issues that were fixed in 1.5, then there's my personal favorite, Black Label (especially God Mode), and then there are the 360 port-exclusive Novice mode and the Arrange mode that strongly reminds me of Mars Matrix.

There is also a puzzle game called Mushihime-tama, and an iPhone game in the future. Neither of these are shmups, so I don't care too much about those.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 27, 2010, 08:12:12 PM
Isn't Futari Arrange a bit too easy?

From what I've seen, he just bullet ate through the entire Larsa fight...is there some limit or is the bullet deflection unlimited?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 27, 2010, 09:26:42 PM
Futari Arrange is really easy, yeah. Tons of fun, but it gets old after a while.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 27, 2010, 10:23:06 PM
http://www.youtube.com/watch?v=KXhSYYsN26w

Found this on another forum. I find this hilarious for no other reason than it's Cave.

Also the panties. Just what the hell.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 27, 2010, 11:03:54 PM
http://www.youtube.com/watch?v=KXhSYYsN26w

Found this on another forum. I find this hilarious for no other reason than it's Cave.

Also the panties. Just what the hell.

Wait, is that thing fanmade, or is it an actual official product?

If it's the latter, then wow Cave, wow
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 27, 2010, 11:18:52 PM
Wait, is that thing fanmade, or is it an actual official product?

If it's the latter, then wow Cave, wow

Official. Judging by the description it's a flyer given out at their booth at one of the AOUs (arcade exhibitions).

There's a Reco one too, as seen near the beginning of Rob's Cave "tribute" video: http://www.youtube.com/watch?v=rbts2qTrbAg
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 27, 2010, 11:22:07 PM
Even the most hardcore bee slayer needs his daily load of pantsu
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 27, 2010, 11:47:09 PM
They're all CAVE promotion stuff. There was one for DeathSmiles(II?) as well.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on February 28, 2010, 12:19:22 AM
Is what what I was talking about? Mushihimesama and Mushihimesama Futari are my all-time favorite shmups :P

What you recommended to me in the previous thread :P

There are 2 'main' Mushihimesama games-- Mushihimesama and Mushihimesama Futari. The PS2 port has the arcade Mushi and Mushi Arrange Mode-- which plays like Maniac mode, with a couple of changes, such as having 6 options from the get-go and being able to face Aki, the famous TLB.

Ah ... nice. Since I won't be able to play Futari, I want to make sure I'm not missing out on anything else.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 28, 2010, 12:33:14 AM
If you don't wanna miss out on anything else and you have a jPS2, definitely get ESPGaluda and DoDonPachi Dai-Ou-Jou if you haven't already. Ibara would be the only one you don't have, but that's kind of balanced out with the fact that it's really hard to find, and isn't an Ikeda masterpiece anyway. :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lumber_of_the_beast on February 28, 2010, 02:40:05 AM
Am playing Cho Ren Sha 68k. 'Tis fun, but does it have a windowed mode?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 28, 2010, 04:29:58 AM
aw crap

we only have one day left to submit a garegga score don't we

and i'm going to be busy as hell tomorrow

If I don't beat my current score, I'm not submitting anything.  Doing otherwise would just make me feel low. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 28, 2010, 04:57:22 AM
I'm having a hard time trying to even get close to my current best too.. damn Mad Ball ruining my runs, or me screwing up on flamingoes/stage 1
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 28, 2010, 05:15:25 AM
All right, so uh... that's
1 vote fine with anything except memorizer week
3 CAVE week votes
3 Doujin week votes.
1 Off-week vote

Well... erm. :ohdear:

Now what?

With only 7 votes for playing it kind of makes me think that we should take a week off, personally.

But if you guys wanna go with this, we need a tiebreaker. On the other hand, if someone goes for CAVE week, that'll eliminate the nomination process and we can go straight into voting.

Input?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 28, 2010, 05:23:45 AM
CAVE Week.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 28, 2010, 05:31:51 AM
That settles it, CAVE week it is.

blah blah blah CAVE needs no introduction here they make games that many of us enjoy very very much such as Bee Hunting and FEVER and Psychic Sex-Change and GUHWAAAAAAANG. and of course the very very godtier Mushihimesama and Mushihimesama Futari that we can't play, as well ESPGaluda/II, Ibara, and DOJ :[

Your options are:
DonPachi
DoDonPachi
ESP Ra.De.
Dangun Feveron
Guwange
Progear no Arashi


My vote goes for ESP Ra.De.

Go! Voting ends at 11AM EST on Monday.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 28, 2010, 05:37:12 AM
I thought at first that I'd vote for Guwange, but that would be stupid of me.  I'm actually going to have to put some thought into this.

I just hope DDP doesn't win... :ohdear:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 28, 2010, 05:38:11 AM
Raging Decide or Household.

Oh god. I can't make up my mind.

 :ohdear:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 28, 2010, 06:35:31 AM
ESP Ra.De :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on February 28, 2010, 06:42:16 AM
DANGUN FEVERON.

As if anything else!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 28, 2010, 06:49:46 AM
Ahahahahaha, oh god shadowbringer. I just saw your sig.

Seriously I had to facepalm at myself for that, but I couldn't resist.  :ohdear:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 28, 2010, 07:01:50 AM
no need to resist, I liked it :D
(also, is it going to be region-free? xD)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 28, 2010, 07:06:13 AM
Quote
Thank you

Thank you for the warm messages from all over the world.
Espgaluda II Black Label Normal Edition is region free.
But I'm afraid new games after Espgaluda II Black Label won't be region free.
I assure you that Espgaluda II Black Label Normal Edition will be the last region free game for the time being.

Cave

Makoto Asada





I doubt it.

Still, there is still the chance that Aksys will pick it up if DeathSmiles 1 sells well here.

I still wanna eat play some Sweets and Pork though =P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on February 28, 2010, 07:13:30 AM
Wow.

And I was just starting to question my commitment to buying a J360 instead of a NA one. Guess my decision is solidified now. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on February 28, 2010, 07:15:52 AM
I've seen it, at the ESP Galuda II region-free petition thread, and right after a post with this message, someone else signed the petition without reading this. That's why Shatterhand was making fun of it :p
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ?lice Bl?ckb?rn on February 28, 2010, 08:12:22 AM
Dangun Feveron, what else? :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on February 28, 2010, 10:47:11 AM
Very Hard Difficulty, Ultra Mode, blah blah blah and I friggin' perfected the first boss on my first try O_o
More bullets than any Lunatic I've seen. Just how big are the hitboxes anyway ? >_>
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 28, 2010, 11:07:12 AM
http://www.nicovideo.jp/watch/nm9863775
This track sounds scary as hell for something marked 'zatsuza'.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 28, 2010, 12:34:34 PM
I'd vote for Progear, but the chances of it winning are now low so I say ESP.Ra.De

also damn you khoa
now I HAVE to register for moontube

brb tutorial

edit:
OH WOW
it's a faster remix of ]-[|/34<#!!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 28, 2010, 12:59:12 PM
Wow.

And I was just starting to question my commitment to buying a J360 instead of a NA one. Guess my decision is solidified now. :V

As I've kind of already hinted, DSII or Ketsui alone won't convince me to get a J360.

Pink Sweets and Muchi Muchi Pork, and DFK as well, however....

Very Hard Difficulty, Ultra Mode, blah blah blah and I friggin' perfected the first boss on my first try O_o
More bullets than any Lunatic I've seen. Just how big are the hitboxes anyway ? >_>

Tiny, but don't get complacent. The first stage is easy.  :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 28, 2010, 01:03:05 PM
Tiny, but don't get complacent. The first stage is easy.  :V
The first stages in arcade games are always relatively easy so anyone can play them.

Unlike ZUN...yeah, Kogasa.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 28, 2010, 01:22:00 PM
Currently:
ESP Ra.De. - 3 votes
Dangun Feveron - 2 votes
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on February 28, 2010, 02:33:02 PM
Well, in that case, I vote for ESP Ra.De. <_<
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 28, 2010, 02:35:18 PM
Well, in that case, I vote for ESP Ra.De. <_<
brofist y/n

hopefully this time I won't be at the bottom of the scoreboard
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on February 28, 2010, 03:22:06 PM
DoDonPachi! :D



... ;_;
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 28, 2010, 03:53:13 PM
ESP Ra.De. - 4 votes
Dangun Feveron - 2 votes
DoDonPachi - 1 vote

24 hours remain.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 28, 2010, 04:59:45 PM
Played ESP Ra.De. again.
7,38m...3 deaths were with almost full energy.

I'd like to atleast reach the final boss...but st5 is indeed hellish. And the final boss even more so :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on February 28, 2010, 05:13:24 PM
ESP Ra.De
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on February 28, 2010, 08:54:21 PM
Dodonpachi! I bet I can beat Sapz in terms of score.  :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Observer on February 28, 2010, 09:50:36 PM
Dangun Feveron, what else? :P

Agreed. DANGUN FEVERON.  :V

Fever!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on February 28, 2010, 09:52:17 PM
esprade
7,4m this time

but way too many derps, again like 3 deaths with full power.
I can probably break 9m :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on February 28, 2010, 09:53:10 PM
ESP Ra.De. - 5 votes
Dangun Feveron - 3 votes
DoDonPachi - 2 votes
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on March 01, 2010, 02:08:50 AM
Greatest weekend ever! I finally managed to 1 credit clear Mushihimesama's Maniac mode. My only question now is... should I finally get around to playing Persona 3?

http://img98.imageshack.us/i/mushihimesamamaniac1all.jpg/   <--- Click
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on March 01, 2010, 02:17:53 AM
ESP Ra.De +1.

I have a feeling I'll stink at all these games compared to you guys >=P. still ahven't even managed to get savestates to work for DDP >=(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 01, 2010, 05:41:32 AM
I'm did a few ESP Ra.De. warmup runs, since it seems it's gonna be a winner.

I'd almost forgotten how damn clippy this game is(input lag + off-center hitbox FFFFF).  And for some strange reason, I still find stage 4 to be way harder than stage 5.  What gives. ???
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 01, 2010, 05:58:32 AM
ESP Ra.De. is just so fucking badass

FAST SCROLLING
LOUD MANLY EXPLOSIONS
MULTIPLIERS
COLLECTING ITEMS AT HIGH VALUE

I don't find stage 4 all that hard tbh, but that boss' final blue attack is just evil.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 01, 2010, 06:08:25 AM
ESP Ra.De. is just so fucking badass
+1, vote, etc
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 01, 2010, 06:09:36 AM
yeah so somebody should post how to get the secret extend etc
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 01, 2010, 06:15:06 AM
Near the very beginning of the stage, there's a fast-moving train on the right, with the 1-up sitting at the very end.  Just sit over the train and you'll pick up the 1-up, but just don't use a bomb or you'll destroy it.

Make a savestate at the beginning of the stage and practice it until you can do it consistently, it's not hard to get at all.

Also, replay. (http://www.youtube.com/watch?v=nutCK0scR9k#t=1m44s)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 01, 2010, 06:21:41 AM
Displaying multiplier timer in Esp ra.de. for those that don't know:

1) Start the game;

2) Insert a coin;

3) Hold the secondary shot button and press the 1p start button to get to the character select screen. Let go of the secondary shot button at this point and proceed as normal.

Doing so will cause a small counter to appear at the upper left which times how long you have left on your multiplier.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 01, 2010, 10:32:41 AM
lol, cave took down the zatsuza bgm
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 01, 2010, 12:34:50 PM
Just got home from two hours of Mushi at a local shop. Those people watching me play could only throw insults, because they suck :V
Two hours. Ultra + Very Hard. My head is about to explode here.

P.S. Now I know where Koa's avie came from :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 01, 2010, 05:04:37 PM
Sorry I'm late. ESP Ra.De. wins by a landslide, apparently! Setting up the thread now.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 01, 2010, 05:15:21 PM
Thread's ready to go!

Congrats to LtC for having the top Battle Garegga score.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 02, 2010, 12:52:39 AM
one more tip for ESP Ra.De, for those who don't know.. selecting your character with the A button will randomize the order of the 2nd and the 3rd stages; selecting your character with the B or the C button will define a certain order for these two stages (for example: with JB-5th, the B button sets the order as Mall -> Bay -> School or whatever those stages are called :p)

(there's one more, regarding differences between P1 and P2.. lemme search :p)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 02, 2010, 12:56:23 AM
ESPGaluda II get.

Dear god this is a hard game.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 02, 2010, 02:52:46 AM
ESPGaluda II get.

Dear god this is a hard game.

*jealous* :V

Is the music good?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 02, 2010, 03:27:38 AM
To be honest, it's okay. Stage 1 and Stage 6 are freaking wonderful, but I haven't really listened to the rest enough to have a real opinion.

This game is a total gem though. Black Label and Arrange are so different it feels like 3 games in one, not counting Novice modes.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 02, 2010, 03:50:33 AM
To be honest, it's okay. Stage 1 and Stage 6 are freaking wonderful, but I haven't really listened to the rest enough to have a real opinion.

Kind of like Espgaluda for me. I found the tracks of that game to be really hit or miss: I only like the Stage 3, 4, and 5A BGMs.

Quote
This game is a total gem though. Black Label and Arrange are so different it feels like 3 games in one, not counting Novice modes.

That answers my question of whether Black Label is included in the regular edition; I remember someone on Shmups Forum mentioning that it didn't say "Black Label" on the regular edition cover, or something like that; it worried me.

I think Black Label is done by Yagawa.. Does it seem as technical as his previous games, or is it too early to tell?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 02, 2010, 04:13:09 AM
interesting thread about ESP Ra.De, it has some details on using the bomb to extend the multiplier timer, and how "maxing" the item counter allows you to generate point items during a multiplier session
http://shmups.system11.org/viewtopic.php?t=2139
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 02, 2010, 05:00:54 AM
That answers my question of whether Black Label is included in the regular edition; I remember someone on Shmups Forum mentioning that it didn't say "Black Label" on the regular edition cover, or something like that; it worried me.

I think Black Label is done by Yagawa.. Does it seem as technical as his previous games, or is it too early to tell?

Yep, the pic on NCSX for the Standard edition cover was outdated. Look at the one on Play-Asia. It clearly says 'Black Label' under the title.

Oh, and it came with the soundtrack too. Pretty neat!

I don't remember if Yagawa did Black Label or Arrange, honestly. They're both really weird, and extremely technical, even moreso than the original ESPGaluda II-- especially BL.

Basically, from what I understand so far, is that
1) Bullets cancel out in normal mode. This way, you gain gems and gold to power up for Kakusei/Zesshikai.
2) Kakusei slows down bullets, like usual, but instead of bullets reproducing and chasing you like in the original, you're momentarily invulnerable during Zesshikai. Use this moment to fly through stuff to make more bullets, then destroy the enemy before running out of invulnerability, gems, and gold. Canceling out back to normal mode will retain the new bullets, so you can cancel them out for points, though I don't think it's as lucrative as canceling them out in Kakusei.
3) In normal mode, bullets that approach your hitbox will be held back, and this will use up some of your invulnerability.

I don't really understand Black Label yet, but those are what I'm noticing for now, right or wrong.

I won't even try to explain Arrange, because I'm not even sure how it works just yet. I do know that you start out with 5 lives though, and some bullets cancel out when hit by the normal shot, and others cancel out when hit by the laser.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 02, 2010, 06:12:51 AM
Yep, the pic on NCSX for the Standard edition cover was outdated. Look at the one on Play-Asia. It clearly says 'Black Label' under the title.

Oh, and it came with the soundtrack too. Pretty neat!

I don't remember if Yagawa did Black Label or Arrange, honestly. They're both really weird, and extremely technical, even moreso than the original ESPGaluda II-- especially BL.

Basically, from what I understand so far, is that
1) Bullets cancel out in normal mode. This way, you gain gems and gold to power up for Kakusei/Zesshikai.
2) Kakusei slows down bullets, like usual, but instead of bullets reproducing and chasing you like in the original, you're momentarily invulnerable during Zesshikai. Use this moment to fly through stuff to make more bullets, then destroy the enemy before running out of invulnerability, gems, and gold. Canceling out back to normal mode will retain the new bullets, so you can cancel them out for points, though I don't think it's as lucrative as canceling them out in Kakusei.
3) In normal mode, bullets that approach your hitbox will be held back, and this will use up some of your invulnerability.

I don't really understand Black Label yet, but those are what I'm noticing for now, right or wrong.

I won't even try to explain Arrange, because I'm not even sure how it works just yet. I do know that you start out with 5 lives though, and some bullets cancel out when hit by the normal shot, and others cancel out when hit by the laser.

No shit? A soundtrack with the regular edition? That's great. I wonder if it's for a limited time only, though..

Well, that Black Label description does sound like Yagawa had a hand in it; if there's suiciding involved anywhere, then we'll know for sure. :p
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 02, 2010, 06:29:55 AM
Quote
suiciding

you fly through the fucking pink bullets to make more bullets to cancel out

That's the very definition of suicidal, no? :P

With that thought in mind, I bet that's totally Yagawa's work.

Oddly enough, Black Label is my favorite so far.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 02, 2010, 08:03:55 AM
How can Crimzon Clover have even more stages?

St3 boss' lasers put lunatic Vajra to shame...the stages are extremely long, and the bosses don't exactly die easily either...

180/300k to Unlimited...then I can shit more bricks.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 02, 2010, 08:57:02 AM
What's MotK's policy on linking to OST downloads? I have a certain OST from CAVE to share with y'all. ( IT IS FUCKING AMAZING, BTW )
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 02, 2010, 09:22:27 AM
I dunno, but TSO's banhammer hits hard so I wouldn't risk it without asking beforehand :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 02, 2010, 09:23:12 AM
EDIT: ...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Lloyd Dunamis on March 02, 2010, 11:01:30 AM
I also have a Darius Burst GST recording I'd <3 to share >w<... It ain't OST though, just a recording of mine :V but...


Quote
suiciding
you fly through the fucking pink bullets to make more bullets to cancel out

That's the very definition of suicidal, no? :P
Very True.
I'll be laughing my way home today <3
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 02, 2010, 03:43:22 PM
Mushihimesama Futari finally arrived today. It was nice knowing you guys. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 02, 2010, 03:44:57 PM
Mushihimesama Futari finally arrived today. It was nice knowing you guys. :V
one less person above me in the shmup tourney
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 02, 2010, 05:38:42 PM
ESP Ra.De. surely uses a lot of handmaku :V
And input lag, or slowdown, or whatever. It isn't comfortable ;_;

Btw final boss makes me go "Byakuren what the hell are you-" *slapped*
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 02, 2010, 05:48:48 PM
Mushihimesama Futari finally arrived today. It was nice knowing you guys. :V

I demand daily progress updates
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 02, 2010, 05:50:35 PM
ESP Ra.De. surely uses a lot of handmaku :V
And input lag, or slowdown, or whatever. It isn't comfortable ;_;

Btw final boss makes me go "Byakuren what the hell are you-" *slapped*
yeah, the input lag is there I guess

also what's your opinion on st5

I demand daily progress updates
next post will be in a year with ultra 1cc
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 02, 2010, 05:57:49 PM
I bet he 1ccs 1.5 Original or Maniac before I do.

With as much derping as I do on both of them, it wouldn't surprise me.

I just died 3 times in under half a minute on stage 2 a little past the midboss.

I made it to after the stage 3 midboss in Maniac. All 4 of my deaths, which was the first time I got the 100,000,000 extend in 1.5 Maniac, I didn't use any of my bombs.

Then I derp twice on the Stage 2 boss and still almost make it to stage 3 boss on Maniac.

Why is Maniac easier for me than Original? Sure, I haven't made it to stage 4 like I have, but that's because I randomly fail like Original.

I think I'll do some Stage 4 and 5 training next time just to get used to the stages.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 02, 2010, 06:31:16 PM
I demand daily progress updates
Okay so I went and played a little bit of everything

Novice Original: no deaths one bomb (the one bomb was about half a second away from Larsa dying <_____<)

Arcade Original: Reached halfway through Stage 5

Arcade Maniac: Reached... Stage 2 or something like that

Arcade Ultra: Raped by Stage 1
next post will be in a year with ultra 1cc
;____;

Black Label Original: Stage 3? I kept trying to score instead of survive and got killed for it

Ultra Larsa: 50+ deaths Jesus Christ I knew it was hard but I wasn't expecting it to be that hard I literally could not dodge the patterns

I'm liking Normal Reco the most out of the shot types but they all seem pretty good

Maybe I should try Arrange mode

I like this game a lot if you hadn't already guessed

...Having said all that, I'm still gonna try and get something done for RaDe this week. I'll get around to it eventually. Maybe. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 02, 2010, 06:34:24 PM
Normal Reco and Abnormal Palm are the ones people generally pick. Abnormal Reco is a ton of fun, but her A shot makes you go faster than your normal C shot. Normal Palm is pretty nice, but isn't as strong as Abnormal.

Of course, Black Label Reco is the best though.

I'm glad you're finally enjoying this godtier game though!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 02, 2010, 06:36:42 PM
Wait, you already made it to Stage 5 of Original on your first day.  :blush: >:( ??? And Parsee Envy

Stage 1 Ultra kicks my ass also. Only ever did it without continuing once then lost to Stage 2.

Been a while since I've tried Ultra Larsa. I think it was 3 or 4 deaths for form 1 then around 6 more deaths for the other 2.


I'm liking Reco Normal for Original as well as Palm Abnormal. Haven't tried Reco Normal much on Maniac though. Ultra pretty much requires Palm Abnormal, though it's possible with Reco.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 02, 2010, 06:40:09 PM
I no-death'd Ultra stage 1 once.

Once.

Then stage 2 raped me.

God Mode is like Ultra mode, only with a much better scoring system and stronger shot, making it much more doable... and rewarding.

The first time you get a screen full of golden shiny x30000s, you won't forget it.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 02, 2010, 08:00:32 PM
Wait so about esp ra.de.

what gives more points: point items or killing smaller enemies

and why do I barely ever get 16x even though I point blank the huge guys with B shot
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 02, 2010, 08:37:18 PM
Stage 3 boss on Maniac

How do you consistently do the final attack during its second phase. And WTF at the first part of its final phase.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 02, 2010, 09:47:12 PM
Stage 3 boss on Maniac

How do you consistently do the final attack during its second phase. And WTF at the first part of its final phase.

For the first part of its final phase:
The top players ignore that attack by firing a bomb at the very beginning (damaging it enough) so that the boss can be destroyed during the "peak" of that attack, giving a lot of points.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 02, 2010, 10:01:19 PM
Wait so about esp ra.de.

what gives more points: point items or killing smaller enemies

and why do I barely ever get 16x even though I point blank the huge guys with B shot

It seems that killing smaller enemies at 16x is more lucrative than the point items, which give 1600 each at max value. They both add up, of course.

Also, as for barely ever getting 16x, your timing might be off. Play around with it a bit.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 02, 2010, 10:15:57 PM
Wait so about esp ra.de.

what gives more points: point items or killing smaller enemies

and why do I barely ever get 16x even though I point blank the huge guys with B shot

Chaining enemies technically gives more points, but collecting multiplied point items has an extra benefit: they increase your multiplier timer.  There are lots of parts where you can chain large segments of the stage by getting the multiplier off a big enemy and then killing lots of item-carrying enemies successively to keep your timer up.  Like the end of stage 5 for example.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 02, 2010, 11:38:58 PM
Ahahaha oh holy crap what how did that happen

I was playing some Black Label Original mode and was on my last life by the Stage 3 boss. Later on, I was on my last life again for the Stage 4 boss. From there I somehow reached Larsa with two spare lives and 1cc'd 0/0. That has got to be one of the strangest 1ccs I've ever managed... to be honest I'm thinking it was a fluke, but I'll take what I can get. :V Next on the list is Arcade Original (in which the Stage 3 boss keeps killing me and Stage 5 seems a hell of a lot harder than it did in Black Label).

As an aside, I played Arrange Ultra earlier and I... had no idea what was going on. All I could see was gold and purple. :V One other thing - is it possible to download other people's replays? Whenever I tried to do so, the option was greyed out, for some weird reason.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 03, 2010, 01:33:52 AM
Black Label Original is pretty easy, yeah. I 1cc'd it within a few credits as well.

Arcade Original is lots harder though. The only way Black Label Original is hard is when you get your stage counter maxed out and your overall counter at a significant number.

And yes, you can download other people's replays as long as they have one uploaded.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on March 03, 2010, 05:14:31 AM
ESP Ra.De is pretty fun. I keep losing my lives to terrible clipdeaths though.

Also, due to Garegga, I've forgotten how to bomb in a panic. Whoops.

However, I've gotten down 16x-ing to a slightly subjective science.

Now I just need more time to play.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 03, 2010, 05:50:14 AM
ESP Ra.De is pretty fun. I keep losing my lives to terrible clipdeaths though.

In case you didn't know, the player hitbox in Ra.De. is the characters' necks instead of their backs like in most other 'flying person' type shmups.

Every time I try playing this game after a long break, I always end up having to take several playing sessions to get used to it again.  It's really jarring, especially in patterns with side-bullets.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 03, 2010, 06:01:23 AM
Haha.. The Dai Fukkatsu Black Label OST is great. I really want this game. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 03, 2010, 07:28:08 AM
The suspense of zatsuza is killing me
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 03, 2010, 07:34:39 AM
Mercilessness and Zatsuza are really fucking intense. :V I couldn't imagine fighting a TLB to that music because it's so jarring. Though I don't really know when Zatsuza is played during the game. Flotage, Presentiment, and Endorphin are my favorites so far.

Unfortunately that lossless version still suffers the setbacks of the 86 MB OST, namely the skip in Presentiment (Stage4-A) and the distortion at the beginning of Endorphin (Boss1). :\
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 03, 2010, 04:38:58 PM
Welp, training mode is incredibly helpful. Mushi Futari Arcade Original 1cc! Happened the first time I managed to no-miss Stage 3; entered Stage 4 bombless and died for the first time on the Stage 4 boss' final phase. Died once on Stage 5, and then Larsa ate most of the rest of my lives, but I guess that's to be expected.

Next on the list is Black Label Maniac... it looks pretty intimidating compared to Original, so maybe this one will take me a little longer. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on March 03, 2010, 07:06:04 PM
ESP Ra.De day 2

Oh man. Got to the stage 4 boss now. Unfortunately, I got hit before I got the 4M extend, so no extra box. I still haven't understood where or what the secret "train" 1UP looks like, so I don't have that luxury.

I don't get when the bullets cancel, but the one time I'm fairly certain it occurs is when my Bonus Cube limit hits gold. Having the tendency to bomb after Stage 2 makes me lose all of it though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 03, 2010, 07:44:20 PM
when you begin stage 4, there's one slow train moving slowly downwards, at the left side of the screen. This train is actually moving upwards, but you're flying faster than it.

After a while, a train moving on the opposite direction will appear at the right of this train. This second train will be going downwards much faster (since it's moving on the opposite direction of the first train's), and it will contain an Extend item at the end of the very last wagon. However, bombs may destroy it. One easy way to get it is to spend a bomb to clear bullets that are over this second train, if you don't mind losing the max. point item counter. edit: [1]


About the bullets being cleared when you max your item counter..
- the maximum item counter limit increases everytime you bomb, or die
- reaching this maximum limit clears the onscreen bullets and make enemies automatically drop point items after initiating a multiplier session (done by killing an enemy with the A shot after damaging it with the B shot), if these following enemies are killed with the A shot (and, since the point items increase the current multiplier timer, these bonus point items also extend the enemy chaining)
- when you reach the maximum limit and bomb (outside of boss battles), you lose the benefits mentioned above, the point item counter decreases quickly (like a multiplier timer would) and energy items (which refill your bomb gauge) start falling instead of the point items, until the point item counter reaches zero. If you've bombed during boss fights, the item counter will decrease as soon as the following stage begins.
- instead, if you have bombed already (meaning that you don't have full energy) and reach the maximum point item count, this energy drop mode begins automatically (unless during boss fights).

- however, since bombing and dying increase the maximum item counter limit, and since bombs can be used to delay or even increase the multiplier timer, some players can use bombs to extend the multiplier timer and keep chaining and collecting energy/point items. I think that it's doable on stage 5's second half (inside the mansion), but I need to go watch a replay..



edit:
[1] what I mean, is to use a bomb to clear the bullets and whatever small enemies may be on the second train's path, so that they're destroyed before the final wagon appears. Since the enemy bullets move much slower than that train, they would become more easily manageable, should you ever need to dodge them.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 03, 2010, 07:54:18 PM
Unfortunately that lossless version still suffers the setbacks of the 86 MB OST, namely the skip in Presentiment (Stage4-A) and the distortion at the beginning of Endorphin (Boss1). :\

If they were in the lossless version too, wouldn't it almost seem like it was intentional?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 03, 2010, 11:45:47 PM
If they were in the lossless version too, wouldn't it almost seem like it was intentional?

It's possible, but I'm thinking that the lossless version was made with those errors (if that's possible) first and then someone went and used it to make the non-lossless version.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 04, 2010, 01:46:38 AM
I found the ESP Ra.De video demonstrating the bombing on stage 5's second half
http://www.youtube.com/watch?v=j6PnytsEpTk

recap: (iirc)
- while charging bomb on P1, active multiplier timer is slowed down; enemies killed with bomb stops the multiplier timer
- while charging bomb on P2, active multiplier timer is slowed down (but not as much); enemies killed with bomb increase the multiplier timer
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 04, 2010, 02:44:38 AM
Whoa, that's cool.

Looks like I'll be playing P2 from now on? :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 04, 2010, 02:53:18 AM
I tried to do another ESP Ra.De. run today, and it ended up just being me dying/restarting on stage 1 or 2 for 30 minutes straight and ragequitting.

I had my one good run, it'll most likely take me the whole rest of the week to beat my score, if I even beat it at all.  HOW TYPICAL >:(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 04, 2010, 03:14:59 PM
also what's your opinion on st5

Hmm ... too generic for a S5 maybe, but that indoor section is ... remarkable.
And it kills me way more often than the other stages :V

So ... I was watching a video of Crimzon Clover's Unlimited Mode without realizing my mouth was gaping open for several minutes straight :V
How the hell do you play that

Oh yeah, unrelated, but I came across this awesome remix. (http://www.youtube.com/watch?v=cD6sKU15Ssc)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on March 04, 2010, 07:07:48 PM
In case you didn't know, the player hitbox in Ra.De. is the characters' necks instead of their backs like in most other 'flying person' type shmups.

Every time I try playing this game after a long break, I always end up having to take several playing sessions to get used to it again.  It's really jarring, especially in patterns with side-bullets.

... Oooooooooohhhhhhhhh! Seriously, I thought the hitbox would just decide to grow on whim or whatever =p.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 04, 2010, 07:55:56 PM
Does anyone know what the No Miss bonus for Novice Ultra Stage 5 is?

I'm just wondering how many points I just blew because I got hit by the final bosses 6 times when I had 5 bombs going in.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 04, 2010, 10:14:33 PM
Finally starting to get the hang of Black Label Maniac's scoring and hit 200m points. I wish I would stop dying with all my bombs in stock, though; at least two thirds of my deaths are with full bombs. :V Haven't reached Stage 5 yet, so a 1cc seems a little way off unless I can get more consistent with figuring out when to bomb.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 05, 2010, 03:26:45 AM
Does anyone know what the No Miss bonus for Novice Ultra Stage 5 is?

I'm just wondering how many points I just blew because I got hit by the final bosses 6 times when I had 5 bombs going in.

(Stage number) x 5mil pts.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 05, 2010, 03:51:45 AM
Bah, just killed my chances in the ESP.Ra.De. contest by accidentally breaking my glasses earlier today - I can't get past stage one with contact lenses, heck, I can't really play any shmup at all, for that matter.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 05, 2010, 04:14:58 AM
Bah, just killed my chances in the ESP.Ra.De. contest by accidentally breaking my glasses earlier today - I can't get past stage one with contact lenses, heck, I can't really play any shmup at all, for that matter.

I hope that you can remedy this situation as soon as possible.. :(
there's still time if you can play on this weekend.. good luck!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 05, 2010, 04:30:24 AM
I hope that you can remedy this situation as soon as possible.. :(
there's still time if you can play on this weekend.. good luck!

New glasses at best late next week. Frameless glasses, broke one of the lenses actually, which means ordering a new pair of custom lenses, etc.

Oddly enough, I don't use my glasses for anything but playing shmups. For everything else I prefer contact lenses, but for some reason shmups + contact lenses = cross-eyed ebarrett.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 05, 2010, 04:36:03 AM
I had a similar scare today. When I was getting out of the car, being as clumsy as I am, I smacked my face on the door and my glasses went flying. :|

Fortunately they're okay, but I panicked for a moment. I need my glasses to function!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 05, 2010, 05:01:38 AM
I want a monocle.

I tried playing some Esp ra.de. today. I had forgotten how quickly that damn multiplier timer runs out. Maybe enabling it and making myself conscious of it wasn't such a good idea. :V It's not necessary to keep x16 going for the whole game, right?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 05, 2010, 05:11:33 AM
I want a monocle.

I tried playing some Esp ra.de. today. I had forgotten how quickly that damn multiplier timer runs out. Maybe enabling it and making myself conscious of it wasn't such a good idea. :V It's not necessary to keep x16 going for the whole game, right?
Well, unless you're going for absolute perfection, which I doubt any of us are.;)  Just collect as many boxes as possible when your counter is maxed out, and if it runs down, chain it off a nearby enemy, the game is usually gracious enough to have one handy.  It seems that bomb-spamming to increase the counter(as player 2) is best saved until you get to stage 6.

My main goal right now is mastering survival on stage 5.  Thing's a damn beast.  So long, and so many spawnpoints to memorize. >_>
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 05, 2010, 05:25:24 AM
So far, I've been having the best luck getting x16s with Yusuke because he fires his splattershot in a condensed burst instead of JB's long shot. At least, my timing seems better because of it. :p
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 05, 2010, 05:29:57 AM
So we have Original, Maniac and Ultra. What does Difficulty - Easy ~ Very Hard do ?
And does that attack in Koa's avie have any hitboxes at all ? >_>
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 05, 2010, 05:33:11 AM
So we have Original, Maniac and Ultra. What does Difficulty - Easy ~ Very Hard do ?
And does that attack in Koa's avie have any hitboxes at all ? >_>

Easy - Very Hard affects rank + density.
Also, the attack in my avatar can be completely avoided in one condition. DO NOT FIRE AT THE BOSS WHEN ITS SHIELDS ARE ACTIVE. Doing so causes this attack to be shot at you.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 05, 2010, 05:48:58 AM
Ah ... thankies. I also have a few questions about DOJ.
- Haven't got the game yet so ... Can I practice against Hibachi ?
- Am I completely invulnerable during Hyper ? Because I've just seen a player getting hit while it's active. In DFK.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 05, 2010, 05:53:36 AM
Ah ... thankies. I also have a few questions about DOJ.
- Haven't got the game yet so ... Can I practice against Hibachi ?
- Am I completely invulnerable during Hyper ? Because I've just seen a player getting hit while it's active. In DFK.

If it's the PS2 DOJ, then yes, you can practice against Hibachi; there are a ton of settings to play with. As for being invulnerable when using a hyper, only for the first 60 or so frames (maybe a little longer), where you have this yellow aura around your ship.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 05, 2010, 06:23:59 AM
Activating a hyper on DOJ cancels all on-screen bullets anyway, so...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 05, 2010, 06:53:06 AM
On the subject of Esp ra.de., in CloverTAC's superplay (http://super-play.co.uk/index.php?superplay=296), why is he always so precise and slow with the secondary shot? I can understand wanting to decrease the health of a boss or boss part down to a sliver so that he can capitalize on point items when the bullet density is high. But why doesn't he use his primary shot to do that and then switch to just the secondary shot when the boss/part health gets very low? It would seem much faster..
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 05, 2010, 07:09:49 AM
On the subject of Esp ra.de., in CloverTAC's superplay (http://super-play.co.uk/index.php?superplay=296), why is he always so precise and slow with the secondary shot? I can understand wanting to decrease the health of a boss or boss part down to a sliver so that he can capitalize on point items when the bullet density is high. But why doesn't he use his primary shot to do that and then switch to just the secondary shot when the boss/part health gets very low? It would seem much faster..

It's the game's boss milking mechanic.  Hitting the boss with the secondary shot gives you more points than the regular shot, and in addition, it always gives you the same amount of points, regardless of how many bubbles hit.  So to maximize points on bosses you have to pepper them with 1-2 bubbles and slowly shave their life away.

It's pretty much the most retarded boss milking mechanic ever (the stage 2 boss takes like 7 minutes to die for God's sake :V).  Though I usually go ahead and do some 'soft' milking, where I just spray the secondary shot right at the boss in place of the primary for some extra points.  And I milk the tank boss's first form, since it's easy to do with how I approach it survival-wise.


Edit:  Also, I've been meaning to ask, just out of curiosity: can anyone pick out what exactly Gara Ono says to you in those two instances during the final battle?  The voice audio in this game is really muffled.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 05, 2010, 08:42:18 AM
It's the game's boss milking mechanic.  Hitting the boss with the secondary shot gives you more points than the regular shot, and in addition, it always gives you the same amount of points, regardless of how many bubbles hit.  So to maximize points on bosses you have to pepper them with 1-2 bubbles and slowly shave their life away.

It's pretty much the most retarded boss milking mechanic ever (the stage 2 boss takes like 7 minutes to die for God's sake :V).  Though I usually go ahead and do some 'soft' milking, where I just spray the secondary shot right at the boss in place of the primary for some extra points.  And I milk the tank boss's first form, since it's easy to do with how I approach it survival-wise.


Edit:  Also, I've been meaning to ask, just out of curiosity: can anyone pick out what exactly Gara Ono says to you in those two instances during the final battle?  The voice audio in this game is really muffled.

Thanks for clearing that. That's pretty much what I had assumed while watching the superplay. It's just so retarded a mechanic that I convinced myself that I had to be wrong.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 05, 2010, 08:52:48 AM
Ohhhh, so that's why I never seemed to benefit from boss milking. I was unloading full blasts of splattershot into them. :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 05, 2010, 01:42:29 PM
Welp, I got better at bombing. Mushi Futari Black Label Maniac 1cc. :dragonforce: Almost hit 300m, too.

...Maybe this would be a good time to start on ESPRa.De. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 05, 2010, 01:50:06 PM
I had a similar scare today. When I was getting out of the car, being as clumsy as I am, I smacked my face on the door and my glasses went flying. :|

Fortunately they're okay, but I panicked for a moment. I need my glasses to function!
apparently I need glasses but I have no problems with shmups

also broke them once accidentally :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 05, 2010, 02:28:27 PM
Welp, I got better at bombing. Mushi Futari Black Label Maniac 1cc. :dragonforce: Almost hit 300m, too.

...Maybe this would be a good time to start on ESPRa.De. :V

You're running out of time!

Don't blame you, though :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 05, 2010, 03:17:43 PM
I thought it'd be impossible to play with glasses.
And how come I'm not wearing one now ? It's been 6 months :V

Oh yeah ... I've been wondering something about Futari. Larsa's final pattern and Spring Kyoto Dolls. Don't they look a bit ... similar ? Especially the "ring" around both bosses.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 05, 2010, 06:06:03 PM
Played some Raiden IV just now since it's been a while.

I don't think I'm ever going to play it again. Horrible game.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 05, 2010, 06:20:39 PM
Oh yeah ... I've been wondering something about Futari. Larsa's final pattern and Spring Kyoto Dolls. Don't they look a bit ... similar ? Especially the "ring" around both bosses.
...I dunno, I'm not seeing the similarity at all here. Spring Kyoto Dolls is just some small circles of bullets that overlap, while Larsa's final pattern is a huge spiral of bullets that like to make U-turns and crush you between one wave and the previous wave and have extra unrelated bullets falling down and oh my God I don't even know. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 05, 2010, 07:23:36 PM
Played some Raiden IV just now since it's been a while.

I don't think I'm ever going to play it again. Horrible game.

Aww, I like it though. Actually, I don't like how the bullets scroll -with- the screen when you go left/right.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 05, 2010, 07:33:35 PM
Still enjoy RFJ. I really need to practice up so I can score high. I was completely failing. Couldn't get the fairies on Sim 1. Messed up Sim 5 completely. It'll take a while to get back to being able to make it to Real Battle. I want to fight the TLB.

IIRC, I have to

get X-Medal Mode which I used to do in Sim 1, but now it's Sim 5.  Since I need to do this before clearing Sim 40/45, I'm fine.

Not die 2 times before Real battle(which is fine since without extends dying 2 times ruins it anyway) in order

No Miss Real Battle 1 (I don't think I've ever managed this)

Clear the game without continuing since game overing on the last stage takes you back to the beginning of it. I can turn that off, but I want to 1cc that path anyway. I've only 1cc'd Sim 50 on that game.

So the main problem is getting back to being able to No Miss until Real Battle, then No Miss Real Battle 1, then not die 3 times on Real Battle 2. This could take a while, especially with all the other ones I'm playing.

Isn't it possible to 1cc Sim 35 as well? I'm not as familiar with that path, but I don't know if it's possible to get there on a 1cc run.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on March 05, 2010, 07:47:38 PM
So far, I've been having the best luck getting x16s with Yusuke because he fires his splattershot in a condensed burst instead of JB's long shot. At least, my timing seems better because of it. :p

I played a game yesterday, and got about as far with JB as my best score with Yusuke.. I saw an awful LOT of golden 16x's flying around in my JB run.

Then when I saw the final score, it was a full million under, many wtfs were had (especially since my Yusuke game didn't have a single 16X that I recall).

anybody else magically get more points with Yusuke for the same level of progress?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 05, 2010, 09:42:22 PM
Isn't it possible to 1cc Sim 35 as well? I'm not as familiar with that path, but I don't know if it's possible to get there on a 1cc run.

There are 3 different ALLs you can get. 1CCing up to sim35 is considered ALL1 (which is the crappiest one), up to sim50 is ALL2 where you face the TLB from RF2, and beating RB1 and RB2 gives you a ALL3.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 06, 2010, 01:53:46 AM
I want a monocle.

I tried playing some Esp ra.de. today. I had forgotten how quickly that damn multiplier timer runs out. Maybe enabling it and making myself conscious of it wasn't such a good idea. :V It's not necessary to keep x16 going for the whole game, right?

how I'm currently dealing with this would be..
- look for a medium-ish sized enemy that you know is going to show up, then use B shot, then finish with A shot and start shooting the other enemies
- as soon as you kill some enemies during your multiplier session, you'll be able to see how large this multiplier is; if it's large enough (for example, 6x, 8x, 10x on the first stage with JB-5th), keep going, as you'll have more time left.. if it's not much big.. stop firing and wait for another larger enemy that you know is going to show up and try again.. or just kill enemies if you know there won't be such larger enemies to use the B shot against
- try to mentalize how much time you'll have for your chain, depending on how big your multiplier is, that way you won't have to look at the multiplier timer, only having to do so either when you want it to end (so you may try to start a new session without having to worry about some B shots not counting in your next multiplier because you fired them earlier), or when you want to shoot down small enemies and need to know if the multiplier is still active (and stop shooting as soon as it ends, for example, after you get 16x on the last big-sized box-shaped ship on J-B 5th's first stage)
- don't bother much if you didn't get a high multiplier, but try to be consistent.. especially having max point item count helps on certain places where enemies drop lots of boxes if it's maxed (iirc I've mentioned in earlier posts, that having max point item count makes enemies that are destroyed with the A shot drop point items, if there's a multiplier timer going. Since collecting point items increase this multiplier timer, this helps you extend your chain)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on March 06, 2010, 02:28:38 AM
I thought it'd be impossible to play with glasses.
And how come I'm not wearing one now ? It's been 6 months :V

Oh yeah ... I've been wondering something about Futari. Larsa's final pattern and Spring Kyoto Dolls. Don't they look a bit ... similar ? Especially the "ring" around both bosses.

larsa's final attack is more like yuugi-midboss' spellcard if you ask me.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 06, 2010, 02:32:43 AM
No. Non-TLB Larsa's final attack is like a much harder version of Shou's Radiant Treasure Gun. :V

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 06, 2010, 02:53:32 AM
So Matsuri, not that this technically affects me atm but... how about that there scoreboard?  It hasn't been updated since Tuesday. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 06, 2010, 02:56:50 AM
I'll update it when I feel like it. I've been really busy with college work since then, three tests on three consecutive days. Last night I was up until 5am trying to study for a test today and finish my homework in said class. It did not end well.

I haven't even had the chance to play ESPGaluda II since Monday. :(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 06, 2010, 04:06:45 AM
Should we start nominations for the next theme/game?

I'm in the mood for some Giga Wing, personally. Watching it tally up your score at the end of each stage is almost as fun as actually playing the game.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 06, 2010, 04:41:22 AM
Well, since this was theme week, it's either general selection week or break week.

Frankly I'm for a break week this time around, but if you guys want another scoreboard week, fine by me, but I'm going to be very inclined to take a week off after that.

Current votes:
Giga Wing - 1
Break week - 1
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 06, 2010, 07:09:51 AM
Oh, I'm okay with a break week. I wasn't sure where in the rotation we were. I had three midterms in three days this week too, coincidentally, so I haven't been paying much attention. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 06, 2010, 07:22:04 AM
break week
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 06, 2010, 07:35:44 AM
Personally, I'd rather we had break week be next week instead of this coming one, since I'm on spring break right now.  But if everyone else prefers that, I don't really mind.

Also, if we do decide to do break week next, how about any nominations made carry over to next week?

I'll nominate Darius Gaiden and Dragon Blaze.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on March 06, 2010, 08:34:35 AM
because i'm *terrible*

Memorizer Week - Guxt
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 06, 2010, 01:12:33 PM
Personally, I'd rather we had break week be next week instead of this coming one, since I'm on spring break right now.  But if everyone else prefers that, I don't really mind.

Also, if we do decide to do break week next, how about any nominations made carry over to next week?

I'll nominate Darius Gaiden and Dragon Blaze.


This is my Spring Break too. :P

Current votes:
Giga Wing - 1
Break Week -2
Darius Gaiden - 1
Dragon Blaze -1
Guxt -1
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 06, 2010, 02:24:42 PM
Definitely time for a break week, I think.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: beaver1231 on March 06, 2010, 03:13:49 PM
Break week.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 06, 2010, 03:20:08 PM
Got Dai Ou Jou ! Simulation Mode has sooo much options to play with (and unlimited lives is neat unlike Mushihimesama). Oooooh and the difficulty ... even those first loop fights are hectic enough.
I can't decide whether to play with my PS2 or emulate and use the keyboard though :/

EDIT: 666th post or something :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lumber_of_the_beast on March 06, 2010, 03:57:00 PM
Break week.

Absurd Scores - Giga Wing next week. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 06, 2010, 04:04:38 PM
Got Dai Ou Jou ! Simulation Mode has sooo much options to play with (and unlimited lives is neat unlike Mushihimesama). Oooooh and the difficulty ... even those first loop fights are hectic enough.
I can't decide whether to play with my PS2 or emulate and use the keyboard though :/

EDIT: 666th post or something :V

Ideally, you'd want to use an arcade stick to play shmups properly. As for the whole issue w/ emulation, I dunno how much input lag you'd have with the keyboard. Probably none, but it's always better to play on the PS2.

Also, break week plz!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 06, 2010, 04:10:41 PM
can you fight the TLB through simulation?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 06, 2010, 04:18:53 PM
Much to my Kogasa surprise, the emulator doesn't lag at all. Plus save states are more convenient and I'm more used to the keyboard. And uhh ... I don't think I can use arcade stick for a PS2 port.
I might give the controller a try tomorrow. Still not sure which one is easier to use, though.

^ Yes Hibachi is available in Simulation.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 06, 2010, 04:27:11 PM
Much to my Kogasa surprise, the emulator doesn't lag at all. Plus save states are more convenient and I'm more used to the keyboard. And uhh ... I don't think I can use arcade stick for a PS2 port.
I might give the controller a try tomorrow. Still not sure which one is easier to use, though.

^ Yes Hibachi is available in Simulation.
okay now I want DOJ
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 06, 2010, 04:29:32 PM
Hibachi with unlimited lives is kind of neat.

:V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 06, 2010, 04:31:55 PM
wait can your PC take fraps and the emu at once

if yes, make vids
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 07, 2010, 05:09:02 AM
So I spent some time playing Xexex today, for the first time. I don't have much to say other than that this game is pretty fucking hard and weird. Is it weird if you develop an emotional connection to the tentacle pod? It's so cute; it kind of wanders around and helps you out..
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 07, 2010, 05:23:56 AM
Weighted Companion Pod <3
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 07, 2010, 05:34:25 AM
is a lieeeeeeeeeeee :V

wait can your PC take fraps and the emu at once

if yes, make vids

<3 (http://www.youtube.com/watch?v=HOet5-w6AeM)
Looks like I have to resort to playing this way, though. My PS2 lags (sometimes freezes) before bosses and during load time. On weaker PS2s ... watching a replay for several seconds is enough to freeze the game.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 07, 2010, 06:56:13 AM
Ideally, you'd want to use an arcade stick to play shmups properly.
"Ideally, because it's easier to control", or "ideally, speaking as a purist"?

oh and I'm voting break week as well
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 07, 2010, 08:03:51 AM
Once you start playing with a stick and start getting a feel for it, it's hard to go back to a controller/keyboard.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 07, 2010, 08:07:32 AM
Once you start playing with a stick and start getting a feel for it, it's hard to go back to a controller/keyboard.

Speaking of sticks, have you ever tried hooking your EX-SE up to your PC and giving MAME or Touhou a go? I bought mine months ago, partly with the intention of moving away from the keyboard, but still haven't bothered unpacking it yet. :V I'm a huge procrastinator. I've been too busy. Just wondering if it actually works with the computer.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 07, 2010, 08:25:57 AM
I haven't, yet. I need to download a joystick-to-keystroke program for it to work on MAME, it seems.

I wouldn't use it for Touhou anyway though :P I'm so used to a keyboard for that I wouldn't dare change now.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 07, 2010, 09:13:42 AM
"Ideally, because it's easier to control", or "ideally, speaking as a purist"?

oh and I'm voting break week as well

A little of the former, but mostly referring to the latter.
Otherwise, the two controllers I would ever use is either an arcade stick or a Sega Saturn controller. Them d-pads are so fucking god-tier.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 07, 2010, 10:46:43 PM
I keep making it to the final boss of Twinkle Star Sprites, but he's an asshole. :( I can't even damage him.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 07, 2010, 10:49:32 PM
Final bosses of vs shmups are always assholes.  :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 07, 2010, 11:10:05 PM
Y-yeah, but Ran went all SUPER MAHOU SHOUJO and I should be superpowerful and stuff! :ohdear:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 07, 2010, 11:39:43 PM
Did some BWR runs today for the first time in a while, and managed to get all the way to the stage 4 boss on Hell, best I've done so far.  The score was trash though, as to be expected.

I never did learn how to get that secret 1-up consistently...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 07, 2010, 11:54:51 PM
Getting better and better at milking things for points at the top of the screen and being aggressive with BL Original in general, but I keep messing up at around 60k on the counter. Might take me a little while to reach my current target of 600m. Goddamned Stage 3. :/
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 08, 2010, 03:24:01 AM
You are going to love Black Label Original the very moment you hit 100k gems.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 08, 2010, 03:33:39 AM
Sorry I haven't been too good with the scoreboard this week. I'll update it as soon as I get around to it.

1 hour, 30 minutes left to submit a score, and you all have until I wake up tomorrow morning to submit your votes for next week.

Currently, break week is winning by a landslide.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 08, 2010, 05:18:17 AM
Is there a list of choices for next week or did you mean to submit nominations for next week?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 08, 2010, 06:24:09 AM
It's general week or break week next week, so obviously I decided to forgo the 'ok let's nominate and vote for a theme' part and jumped straight into pure nomination-votes.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 08, 2010, 04:34:02 PM
I never noticed that Larsa (lol) HARDEST VIDEO GAME BOSS EVER video was so full of win :V

Quote
...have you ever even heard of touhou??? this is easy compared

Quote
-.- touhou is much much harder compared to this

Quote
Wow,
-Annoying music
-FUCKING annoying ass girl screaming in your ear when you die
-Hundreds of enemy bullets
-...and it was an "arcade game" in the past (Still is.) so they MADE it this hard on purpose just so people would keep coughing up quarters... Bastards...

Can't think of a proper response to #3, but I probably should just ignore it altogether >_>. These comments piss me off.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 08, 2010, 04:37:40 PM
...so I was looking for some videos of DOJ Extra mode, and I came across what seems to be the DDP equivalent of McRoll'd (http://www.nicovideo.jp/watch/sm5347347) (needs a niconico account to watch, though). <_< Reason I was looking for the videos was to hear more of the Extra mode soundtrack; from what I've heard, it's totally kickass.

Unrelated, but hit 85k on my score counter. 100k's not too far off~
You are going to love Black Label Original the very moment you hit 100k gems.
Yeah, I've seen a few replays and noticed what happens past 100k... :ohdear: Looks crazy twitchy.

Cut-by FG: ...Yeah, ignoring it is the way to go. Even UFO Lunatic looks hilariously easy compared to what Ultra Larsa throws at you.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 08, 2010, 05:00:25 PM
Quote
FUCKING annoying ass girl screaming in your ear when you die

hahahahahahaha

Youtube commentors are the second most idiotic people on the internet(we all know who is first).  Don't judge, just sit back and laugh.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 08, 2010, 05:06:50 PM
I'm shocked to see that video has nearly 2 million views and 15k comments. What the hell..
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 08, 2010, 05:21:46 PM
Youtube comment posters are among the most stupid people in the universe.

Also, congrats to Azinth for holding the #1 spot at ESP Ra.De.

This week is break week. Do whatever :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 08, 2010, 05:31:33 PM
Don't judge, troll
fix'd
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 08, 2010, 05:57:34 PM
I never noticed that Larsa (lol) HARDEST VIDEO GAME BOSS EVER video was so full of win :V

Can't think of a proper response to #3, but I probably should just ignore it altogether >_>. These comments piss me off.

I can't believe I actually argued with those fags in the comments section of the video too.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 08, 2010, 06:57:37 PM
I keep making it to the final boss of Twinkle Star Sprites, but he's an asshole. :( I can't even damage him.

sorry to disappoint you, but..
there's still one more stage after Mevious'
. Also,
you'll like her theme. (http://www.youtube.com/watch?v=5Xcuzr5Wbgc)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 08, 2010, 06:58:11 PM
What. :ohdear:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: nintendonut888 on March 08, 2010, 08:55:48 PM
So, any news on this Zatsuza in Daifukkatsu Black Label? I'm morbidly curious as to what it is.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 08, 2010, 08:58:26 PM
As am I. You guys have mentioned it a few times, but I have no idea what the hell it is. :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 08, 2010, 09:00:30 PM
that's all we know (http://www.youtube.com/watch?v=MY9LTWjcvq0)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 08, 2010, 09:02:51 PM
This is a huge stretch, but I'm guessing it involves bullets being shot at you.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 08, 2010, 09:06:36 PM
(゜Д゜;)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 08, 2010, 09:08:35 PM
..What if it's just a bonus track on the OST?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 08, 2010, 09:11:45 PM
Then it would say Zatzusa(Unused) rather than (Secret). Futari's OST had a Secret Track (that was thought to be unused at first) and it turned out to be the TLB for God Mode in Black Label.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 08, 2010, 09:19:56 PM
Mm.. I guess that makes sense. I was thinking that there might be some leeway with Engrish when it comes to interpreting the (Secret).

I wonder what it could be then. Are the requirements for getting to Hibachi pretty steep in Black Label?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 08, 2010, 09:23:42 PM
It could be pretty steep. In Futari Black Label, you had to no-miss the entire game to get to the TLB in God Mode. I can't even fathom what the requirements are for DFK.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on March 08, 2010, 09:28:00 PM
I can't even fathom what the requirements are for DFK.

Welp, time to train ourselves.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 08, 2010, 09:28:08 PM
just tried Dodonpachi

WHAT IS GOING ON

EVERYTHING IS SHINY OR EXPLODING

OR BOTH
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 08, 2010, 09:34:09 PM
Welp, time to train ourselves.

moar like time to abuse hypers like there's no tomorrow

just tried Dodonpachi

WHAT IS GOING ON

EVERYTHING IS SHINY OR EXPLODING

OR BOTH

:D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 08, 2010, 09:37:44 PM
just tried Dodonpachi

WHAT IS GOING ON

EVERYTHING IS SHINY OR EXPLODING

OR BOTH

Welcome to the wonderful world of arcade shmups. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 08, 2010, 09:41:38 PM
tried again

EVERYTHING IS STILL EXPLODING AND SHINY

HELP PLEASE
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 08, 2010, 09:41:52 PM
played dodonpachi again in a long time

game over in st3

then I somehow managed to 3 bomb the st6 stage portion

that's why dodonpachi is awesome
no gay neck hitbox like esprade
no ninja bullets like in garegga
NO BOREDOM LIKE IN TOUHOU
HEADBANGING SOUNDTRACK FOR LONG HAIRS

IT'S A MANLY BATTLESHIP WITH A LOUD LASER
AND BY LOUD I MEAN TASTY

well I still suck at scoring, my best score was 31m
I can't chain for shit
I can't keep my bomb chain
but it's still awesome, 1cc or not
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 08, 2010, 09:42:34 PM
Don't be afraid to use bombs. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 08, 2010, 09:45:49 PM
tried again

EVERYTHING IS STILL EXPLODING AND SHINY

HELP PLEASE
okay what you do is
blow things up
dodge the shiny things unless they're gold because gold shiny things means POINTS
get points
? ? ?
2-all
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 08, 2010, 09:46:43 PM
dodge the shiny items and BLOW SHIT UP
=2-all
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 08, 2010, 09:50:21 PM
In all honesty, 'GOLD SHINY THINGS MEANS POINTS' is pretty much the golden rule (ar har har) for all arcade shmups, the other big one being 'blow lots of stuff up fast'. Of course there are exceptions like Battle Garegga, where the objective of the game is to not shoot, not collect anything, and fly into bullets. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Naut on March 08, 2010, 09:51:04 PM
moar like time to abuse hypers like there's no tomorrow

You wish "no hypers" wasn't a requirement for the TLB.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 08, 2010, 09:56:49 PM
just tried Dodonpachi

WHAT IS GOING ON

EVERYTHING IS SHINY OR EXPLODING

OR BOTH

whoa theshim is playing Cave games now, sweet

ONE OF US, ONE OF US, ONE OF US


In all honesty, 'GOLD SHINY THINGS MEANS POINTS' is pretty much the golden rule (ar har har) for all arcade shmups, the other big one being 'blow lots of stuff up fast'. Of course there are exceptions like Battle Garegga, where the objective of the game is to not shoot, not collect anything, and fly into bullets. :V
Stars in DDP are worth so little that they might as well not exist.  You play DDP for LOUD MANLY EXPLOSIONS etc.  Real gold fetishists play Takumi and Guwange. 8)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 08, 2010, 10:01:43 PM
Gigawang, Guhwang and MARS MATRIX.

All you need to satisfy your shiny needs.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 08, 2010, 10:06:55 PM
Espgaluda and Futari are also shiny. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 08, 2010, 10:10:56 PM
Espgaluda and Futari are also shiny. :V
Shiniest, goldest game I have ever seen (http://www.youtube.com/watch?v=B4ueIrUhSCg#t=1m03s). @_@
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 08, 2010, 10:12:09 PM
You wish "no hypers" wasn't a requirement for the TLB.

Too bad that makes the rest of the game unplayable.
Actually wait, using hypers in the first place is the reason rank gets retardedly high. You might be onto something.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 08, 2010, 10:20:45 PM
Doesn't the red bar still go all the way to the top? :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 08, 2010, 10:24:48 PM
Oh right. Oops.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 08, 2010, 10:49:25 PM
In all honesty, 'GOLD SHINY THINGS MEANS POINTS' is pretty much the golden rule (ar har har) for all arcade shmups, the other big one being 'blow lots of stuff up fast'. Of course there are exceptions like Battle Garegga, where the objective of the game is to not shoot, not collect anything, and fly into bullets. :V

Varth, Thunder Dragon 2 and Progear are exceptions to the first rule, Progear, ESP Galuda (and to some extent, PoFV) are exceptions to the second (as these require letting enemies alive and killing them at the right times).. and..

Quote
Of course there are exceptions like Armed Police Batrider, where the objective of the game is to not shoot, not collect anything, and fly into bullets. :V

sort of fixed for you.. imagine that you're playing a game that's similar to Garegga, but you're expected to use your aura attack (which gives you as many points as a bomb would, if you destroy enemies with it) as well as bombs. There will also be times where you want to die, to decrease rank AND you must plan your team selection (and the order for the 2nd, 3rd and 4th stages) because having certain characters alive at the end of these stages will allow you to fight additional, hidden bosses, for more points. (of course, I would be exaggerating if I said that this game doesn't involve shooting or collecting items, because I wouldn't be able to ignore the medals :3 -- the game even yells 'NAOOOOOOOOOOOO' if you let one 10k medal or an extend fall off the screen :p)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 08, 2010, 11:14:02 PM
Shiniest, goldest game I have ever seen (http://www.youtube.com/watch?v=B4ueIrUhSCg#t=1m03s). @_@
here's another (http://www.youtube.com/watch?v=N5FUhyI03us#t=5m23s) example :p
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 08, 2010, 11:26:24 PM
here's another (http://www.youtube.com/watch?v=N5FUhyI03us#t=5m23s) example :p
Aaaaand suddenly I want Deathsmiles. :V Although... it looks really easy, what with the whole shooting away the bullets aspect (having said that I have no idea how the system works so feel free to correct me/fill me in).
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: moozooh on March 08, 2010, 11:29:07 PM
You use your familiar to cancel suicide bullets, the rest can be dodged. Also, that's MBL and the character there is Sakura ? she has two familiars that make canceling much easier.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 09, 2010, 12:37:33 AM
Dodonpachi 10cc.

The hell.  I could have shaved off at least 5 of those, but the hell.

EDIT: Also will someone please explain the BEES to me

do not understand BEES
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 09, 2010, 12:46:15 AM
Dodonpachi 10cc.

The hell.  I could have shaved off at least 5 of those, but the hell.
It's allllll down to practice. If you haven't already, I highly recommend getting Wolfmame 0.99 to play DDP (and other shmups) with, and making a savestate on each stage to mock up a stage practice of sorts. Making a state at specific points that give you trouble is also really helpful. 'Course, the other thing to remember is that it takes a little while to transition to CAVE from Touhou; no deathbombs and all. :V Practice the stages for a little while and I guarantee you'll have a 1cc in no time.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 09, 2010, 12:50:44 AM
Dodonpachi 10cc.

The hell.  I could have shaved off at least 5 of those, but the hell.

10+ccs are pretty common when you sightread an arcade shmup for the first time.  They tend to be more focused on killing you as quickly and efficiently as possible than the average Touhou game.


Quote
EDIT: Also will someone please explain the BEES to me

do not understand BEES

BEES (http://www.youtube.com/watch?v=miJv5b-YUXU)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 09, 2010, 12:54:08 AM
BEES (http://www.youtube.com/watch?v=miJv5b-YUXU)
Does not explain golden BEES
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 09, 2010, 12:58:02 AM
Does not explain golden BEES

With each one you pick up in a single stage, their value increases.  Plus, if you collect all of them in two separate stages and don't die while collecting them, you get to instantly go to the second loop.  If you don't care about scoring or looping, you can just ignore them.

Or if you were wondering what the explanation for them being there is, it's because they're gold and shiny, duh.

edit: UUURRGH ninja'd by Sapz before I could edit.  Yes, it's four.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 09, 2010, 01:01:33 AM
With each one you pick up in a single stage, their value increases.  Plus, if you collect all of them in two separate stages and don't die while collecting them, you get to instantly go to the second loop.  If you don't care about scoring or looping, you can just ignore them.

Or if you were wondering what the explanation for them being there is, it's because they're gold and shiny, duh.
Wait, isn't it four stages with all the bees to loop? I'm sure everyone would use that method if it was only two stages. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 09, 2010, 01:05:30 AM
The stage 6 boss of DDP is a huge asshole.  >:(

Wait, isn't it four stages with all the bees to loop? I'm sure everyone would use that method if it was only two stages. :V

Yeah, it's four stages.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 09, 2010, 01:35:56 AM
Beat my Guwange score, holy fuck trying to improve in this game is like trying to shit out diamond bricks.

I made it to the final boss' penultimate form.  If I could learn to do the stage 5 boss and stage 6 better, I'll probably be ready to 1cc this.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 09, 2010, 01:39:01 AM
YEAAAAAAAAAAAAAAAH
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_YEAAAAAAAAAAAAAAAAAAAAAH.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/YEAAAAAAAAAAAAAAAAAAAAAH.png)

NOOOOOOOOOOOOOOO
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_NOOOOOOOOOOOOOOOOOOOO.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/NOOOOOOOOOOOOOOOOOOOO.png)

...what
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_uhhhhwhat.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/uhhhhwhat.png)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 09, 2010, 01:55:56 AM
wooooo twinbee (http://www.youtube.com/watch?v=06uWAtJeDHU)

it took me years to remember that name
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 09, 2010, 02:14:24 AM
wooooo twinbee (http://www.youtube.com/watch?v=06uWAtJeDHU)

it took me years to remember that name

Dude that's fucking scary

I just got done playing Twinbee for the first time in like a year, and then I come back to this thread and wow

Cool game though. I was playing the arcade version, though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 09, 2010, 02:47:14 AM
I was playing the arcade version

Me too, but the MSX video was the first one I found with decent quality. I used to play it on a MSX when I was a kid, too. Never really got anywhere to be honest.  :V

also wtf you die once it's pretty much game over
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 09, 2010, 02:55:51 AM
That's why you collect and hoard extends as soon as possible. Once you die, you get a ton of chances to try again. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 09, 2010, 03:11:28 AM
Yeah, I noticed you get a bunch of extends quite early. Also:

Quote
well this game looks a lot easier than I remembered, it shoul- BAAAWWWWW GAP HAX
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 09, 2010, 06:37:45 AM
Down to 8cc; should have been 6, but I couldn't get a bomb off on the final boss for some reason.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 09, 2010, 06:41:30 AM
For those of you who ever wanted to know what the DonPachi series is about (Donut?), Wikipedia now has story summaries for pretty much every game in the series, save for Dai Ou Jou and Bee Storm (but who cares about that?). Actually, I'm not sure how long they've been up there; maybe I'm just slow. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 09, 2010, 09:17:49 AM
Down to 8cc; should have been 6, but I couldn't get a bomb off on the final boss for some reason.

It's not like Touhou where you can bomb the moment you get hit. Just thought you should know.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 09, 2010, 10:19:57 AM
ONE OF US, ONE OF US, ONE OF US

ME TOO ME TOO ME TOO o/

that's why dodonpachi is awesome
no gay neck hitbox like esprade
no ninja bullets like in garegga
NO BOREDOM LIKE IN TOUHOU
HEADBANGING SOUNDTRACK FOR LONG HAIRS

Yeah DDP is more fun, but how is TH boring again ?
If it's the difficulty ... too bad, I think Kogasa with boss 2-2 are equal :V
and ]-[|/34<#! owns.
Stages in TH aren't all streaming either (or at least more varied, like PCB S4), but it isn't like I care much about stages and score to start with.

BEES (http://www.youtube.com/watch?v=miJv5b-YUXU)

(http://img52.imageshack.us/img52/712/e8e3589a2e1ae41e62363ce.th.jpg) (http://img52.imageshack.us/i/e8e3589a2e1ae41e62363ce.jpg/)

Does not explain blue BEES though
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 09, 2010, 10:28:43 AM
Yeah DDP is more fun, but how is TH boring again ?

If you take an extended break from Touhou and play nothing but arcade shooters, when you come back to Touhou, the pace of the games may put you to sleep. :V Well, I find the stages to be a snore, at least. To each his own. :p



Listening to the Thunderforce III and IV OSTs late at night while working. These are god-tier. I know what games I'm playing tomorrow.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 09, 2010, 02:13:25 PM
slooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow


zzz


Seriously. I can't even play Touhou on Easy or Normal anymore because of the faster games I play. I've yet to clear any of the games on Hard or Lunatic, but that's all I'll play anymore, because Easy or Normal for me = 'oh, a bullet's coming. Lemme move about 5 pixels out of the way.... 'kay, I'm cool now. I can sit here for 20 seconds or so and not worry about anything else....'
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 09, 2010, 02:27:47 PM
yeah ddp is kind of streaming
but still

touhou streaming=pixel tapping because it's aimed at your hitbox

also there was a 1cc of Strong DFK BL
no zatsuza
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 09, 2010, 03:31:09 PM
also there was a 1cc of Strong DFK BL
no zatsuza
what where
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 09, 2010, 03:34:36 PM
http://www.youtube.com/watch?v=1fouVSOAZ_c
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 09, 2010, 04:41:53 PM
If you take Zatsuza and shift each letter forward by 8 letters (Z->A) you basically get Hibachi. I'm not sure if that's been mentioned here yet. : It would be amusing if the number 8 had any significance in unlocking the TLB.

Has the game be 1LC'd yet?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 09, 2010, 04:55:00 PM
Last time I did an UFO Easy run to introduce the games to my not-so-interested friend.
Then I do every Lunatic runs afterwards with Shift held down TIGHT. Easy and Normal are just that bad for your health.

There are two ways to counter this though :V
- StB. The game grew on me pretty quickly, especially after knowing the tricks from Level 6 onwards. Aya!Speed is awesome.
- MoF with VSync hax. Try doing Extra at 75 fps. That was one of the most intense runs I've ever done. It's very fast and you're not going to have enough time to even blink :V

If you take Zatsuza and shift each letter forward by 8 letters (Z->A) you basically get Hibachi.

WHAT
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on March 09, 2010, 04:56:07 PM
WHAT
See, that's what happened when Sapz told me about that.

 :ohdear:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 09, 2010, 05:25:09 PM
Awwww yeah, guess what just arrived in the mail today.
(http://img353.imageshack.us/img353/9181/img0323g.jpg) (http://img353.imageshack.us/i/img0323g.jpg/)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 09, 2010, 05:47:42 PM
Awwww yeah, guess what just arrived in the mail today.
(http://img353.imageshack.us/img353/9181/img0323g.jpg) (http://img353.imageshack.us/i/img0323g.jpg/)
Awesome. I want one. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 09, 2010, 05:56:14 PM
There are two ways to counter this though :V

third way: play Raiden Fighters Jet, with Judge Spear Slave (or Judge Spear, however the Slave is better).. (I'd say ESP Ra.De too, because from stage 4 onwards, aggressive play -- not counting boss milking -- is rewarding enough to make you play the first stages more aggressively as well, as a warmup :p)

fourth way: play Varth, as you'll have to keep attention as if you were playing Dodonpachi with Max Bombs bonus going on, and bomb both on reaction and on anticipation (though you may have some Angry German Kid moments with some enemies coming from behind, and/or point-blanking you with misaimed shots :p )

congratulations, Khoa :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 09, 2010, 07:18:29 PM
If you take an extended break from Touhou and play nothing but arcade shooters, when you come back to Touhou, the pace of the games may put you to sleep. :V Well, I find the stages to be a snore, at least. To each his own. :p

Touhou stages can't stand up to Cave stages difficulty or design-wise, but I honestly think people give them too little credit.  They really do become a lot more fast-paced and interesting when you're playing for score.  Well, on Lunatic at least. :(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on March 09, 2010, 09:29:57 PM
slooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow


zzz


Seriously. I can't even play Touhou on Easy or Normal anymore because of the faster games I play. I've yet to clear any of the games on Hard or Lunatic, but that's all I'll play anymore, because Easy or Normal for me = 'oh, a bullet's coming. Lemme move about 5 pixels out of the way.... 'kay, I'm cool now. I can sit here for 20 seconds or so and not worry about anything else....'

That seems to be the fate of everyone that moves on from Touhou to arcade shmups. I don't even play Touhou anymore, mainly due to the fact that Cave shmups make them feel like "shmups for casuals."
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 09, 2010, 10:02:53 PM
strong hibachi clear (http://www.youtube.com/watch?v=SVSVrcUW17E)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 09, 2010, 11:09:07 PM
...I have to wonder, is DFK more fun than it looks in the videos? Compared to DOJ where everything is full of fun, intense, difficult patterns, DFK just seems to be cancel bullets, cancel bullets, cancel bullets, bomb, bomb, bomb, die, repeat. I keep hearing everyone say how good it is, though, and I'm clearly speaking with a skewed viewpoint given that most of the DFK videos I watch are of Hibachi, but... am I missing something here? :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 09, 2010, 11:16:29 PM
DOJ Hibachi is also mostly hyperspam because his attacks are inhumanly fast.
DFK BL has visible "rank", which goes down super fast - then you are dealing with...4x as many bullets pretty much.

Normal DFK isn't that insane, but it's slower than DOJ.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 09, 2010, 11:25:50 PM
DOJ Hibachi is also mostly hyperspam because his attacks are inhumanly fast.
You spam hypers, sure, but they don't get rid of the bullets for more than a second or so, you still have to dodge damn near everything. Do you get hypers less often than you see in the DFK Hibachi videos in the main game, then? ...Actually, come to think of it, how do you gain hypers in the first place? That might explain what I'm missing. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 09, 2010, 11:42:47 PM
Just got to Stage 4 Boss on 1.5 Original.

Run was total fail in terms of score though. Just over 65,000,000. At least I used all my bombs this time. I really suck at this.

Too bad I still fail at everything past stage 2. No matter how much I practice it, I just don't get what I'm supposed to do on the last 3 stages.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 10, 2010, 02:09:16 AM
Made it halfway through the final pattern this time.  If I'd just had one more life... ;_;
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ?lice Bl?ckb?rn on March 10, 2010, 02:47:38 AM
third way: play Raiden Fighters Jet, with Judge Spear Slave (or Judge Spear, however the Slave is better).. (I'd say ESP Ra.De too, because from stage 4 onwards, aggressive play -- not counting boss milking -- is rewarding enough to make you play the first stages more aggressively as well, as a warmup :p)

fourth way: play Varth, as you'll have to keep attention as if you were playing Dodonpachi with Max Bombs bonus going on, and bomb both on reaction and on anticipation (though you may have some Angry German Kid moments with some enemies coming from behind, and/or point-blanking you with misaimed shots :p )

congratulations, Khoa :D
Fifth way: play Battle Garegga as Miyamoto-B, and make sure to keep your main shot powered up to full. The result? Battle Garegga on ice!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 10, 2010, 03:12:09 AM
Training Mode 99,999 Counter, 9,999 stage counter, Max Survival Rank. That's pretty crazy. Also wish there was a mode like that because the scores you can get on a stage are quite high. But there's no way to play like that outside of training.

After trying that on Stage 3 and failing, I put it down to a more reasonable amount and 1D1B'd my way to the boss then lost the 2 other lives without bombing, and that death on the stage shouldn't have even happened. Did notice an autobomb for the boss though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 10, 2010, 04:57:51 AM
woo, new glasses

(http://img708.imageshack.us/img708/6638/bawwwddp.png)

bawwww

also lol "score"
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Genshuku on March 10, 2010, 05:08:45 AM
I'm more than morbidly curious to what Zatsuza is. People have found glitches to the Fake True Last Boss now, but no one has 1cc'd it yet? Shame. D:

Also, tried arcade DDP. Got destroyed. Trying again in the near future
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 10, 2010, 05:23:19 AM
I was talking about how to counter Touhou ... with Touhou :V

That seems to be the fate of everyone that moves on from Touhou to arcade shmups. I don't even play Touhou anymore, mainly due to the fact that Cave shmups make them feel like "shmups for casuals."

I'm not sure if I should compare Touhou with the other shmups. It just seems ... completely different.
More like a pattern (+ music) game than anything (and hell yes there are countless of them in it <3) :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 10, 2010, 06:27:51 AM
Oh hey, I figured out how to keep my controls from locking up during Guwange's final pattern.

That will probably be helpful. >_>
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KomeijiKoishi on March 10, 2010, 02:04:26 PM
Does someone remember this Shmup where you play as the boss?

Can't remember the title...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 10, 2010, 02:16:07 PM
Change Air Blade?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KomeijiKoishi on March 10, 2010, 02:22:29 PM
Change Air Blade?
No, it was much more recent. Like last year.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lumber_of_the_beast on March 10, 2010, 02:41:18 PM
...Boss Rush?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KomeijiKoishi on March 10, 2010, 02:54:17 PM
...Boss Rush?

Yeah, found it again. Thanks.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lumber_of_the_beast on March 10, 2010, 03:15:17 PM
Yeah, found it again. Thanks.
It's finally almost out~

I've played it. Shit is so cash.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 10, 2010, 04:24:54 PM
The only bad thing about dodonpachi is the "want a good score, don't bomb" mechanic.

3 deaths on st3 on places I never die and perfecting the rest, no death through st4 up to the boss, then 2 deaths without a single bomb on the final phase.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 10, 2010, 04:27:57 PM
I refuse to accept the fact that my awesome Touhou skills cannot be used in DDP >:O

Is DDP THAT hard or it's simply different ? :ohdear:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 10, 2010, 04:32:05 PM
I refuse to accept the fact that my awesome Touhou skills cannot be used in DDP >:O

Is DDP THAT hard or it's simply different ? :ohdear:
Different and dumb.  Really dumb.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 10, 2010, 04:34:00 PM
Both. It's not like you can use the same playing methods in every shmup!

Different and dumb.  Really dumb.

And how is it dumb?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 10, 2010, 04:47:36 PM
Is DDP THAT hard or it's simply different ? :ohdear:

It's not that different in the broad scheme of things.  There are tons of skills derived from playing Touhou that carry over to DDP and other shmups.  Otherwise a lot of the people here wouldn't have 1cced it as quickly as they did when they first started playing it. >_>

Just a tip, if you want to get a simple DDP 1-All, the easiest way to do it is to play it like MoF; bomb the fuck out of anything that seems even remotely threatening.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 10, 2010, 05:01:25 PM
It's not that different in the broad scheme of things. 

1. See bullet
2. Move
3. Success!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on March 10, 2010, 05:01:42 PM
The only bad thing about dodonpachi is the "want a good score, don't bomb" mechanic.

3 deaths on st3 on places I never die and perfecting the rest, no death through st4 up to the boss, then 2 deaths without a single bomb on the final phase.
I think that only applies to bigger scores like ~150M+ since the MAX bonus starts kicking off crazy after loop1. Meaning as in bombing few times during stages of loop1 at max, not spamming them.

You can use bombs to score on some situations though. Like stage 5 sometimes I sacrifice the MAX bonus to survive and keep my chain. Also pretty useful to use bombs at "this is propably the hardest part" on bosses like 1-6 boss if you're not on MAX bonus.

The only thing you should be concerned about (Restart run if you play for score) is that you don't die before/during the bullet canceling part of st3 because having low rank at that point destroys your score.


Quote from: Formless God
Is DDP THAT hard or it's simply different ?
I think biggest difference that might make DDP harder is that you can't rely on pixel tapping and that you have to pretty actively redirect bullets.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 10, 2010, 05:06:15 PM
I still suck at scoring...you just hesitate to bomb because bomb=less score, resulting in constant deaths with bombs left.

Never perfected all 3 stages...I either screw up the bullet cancel, the st3 boss or I screw up something completely different in the most retarded way you can imagine.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Jaimers on March 10, 2010, 05:08:18 PM
So I tried Dodonpachi again after months or so.

(http://img31.imageshack.us/img31/2767/ddon0005.png) (http://img31.imageshack.us/i/ddon0005.png/)

Die right before the final boss. Still a 2cc though.
Every single death is a clipdeath in this game, FFS.
Would probably have made it if I didn't have to bomb 8 times on these stage portions, stage 5 and 6 are just walls after walls on top of more walls.
I guess I have to memorize every single enemy. >_>
And I really don't like it that it forces me to score in order to get extra lives.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 10, 2010, 05:09:20 PM
Tried it again. Kept clipping everything.

I also can't chain worth crap which would mean I'd need one of the other ways into the second loop even if I did 1cc, which isn't happening anytime soon. I'd rather 1cc Futari anyway, and I suck at that one.

Not sure if I should try to get ESPGaluda II or not?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 10, 2010, 05:09:53 PM
It gives you some motivation - score in the later touhous could be just taken out and nobody would notice.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 10, 2010, 05:17:44 PM
And I really don't like it that it forces me to score in order to get extra lives.

Scoring isn't necessary at all.  If you can no-miss/no-bomb the first two stages and the first half of stage 3, the bomb bonus should be more than enough to get you both extends by stage 5 at least.

To be honest, I've always thought that DDP's scoring system is kinda garbage anyway.  I'd rather play PCB or IN for score any day. 
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 10, 2010, 05:19:45 PM
I'll steal a quote again
"I don't hate myself enough to play Touhou for score"
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 10, 2010, 05:21:18 PM
And I really don't like it that it forces me to score in order to get extra lives.

uh

some Touhou games do that too

Arcade shmups don't hand extends out like candy, like Touhou does. You're better off getting used to it.

Not sure if I should try to get ESPGaluda II or not?

If you're having trouble with Futari, I'd say stay away from ESPGaluda II for a while. It's harder than Futari Maniac, if you ask me.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 10, 2010, 05:26:14 PM
It's generally easy to get all the score extends in a Touhou game with them except for PoDD and PoFV.

And I would play PCB or SA for score if one wasn't a bad game and the other one ends up with me dying while trying to supergraze stuff. MoF is easy to play for score, but once you die, your score is pretty much screwed. UFO's scoring system is great too, too bad the game is horrible and I'd rather get Red or Green UFOs instead.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 10, 2010, 05:28:35 PM
SA for score
DELICIOUS BOSS MILK
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 10, 2010, 05:41:08 PM
DELICIOUS BOSS MILK

BOY OH BOY (http://www.youtube.com/watch?v=Ti1n4GhGuRQ#t=2m40s)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ?lice Bl?ckb?rn on March 10, 2010, 06:17:13 PM
some Touhou games do that too
Like?

Quote from: Matsuri
If you're having trouble with Futari, I'd say stay away from ESPGaluda II for a while. It's harder than Futari Maniac, if you ask me.
Disagree, while the last boss in Galuda II is a nightmare, if you game Kakusei properly it shouldn't be that hard to get to him with enough lives to make it still hard, but not terribly so. On the other hand, Futari Maniac lacks such a system for simplifying the earlier stages.

YMMV, of course, but I found Galuda II an easier 1cc than Futari 1.5 Maniac. Futari BL Maniac? No idea, never played that, actually.

BOY OH BOY (http://www.youtube.com/watch?v=Ti1n4GhGuRQ#t=2m40s)
Oh my god what. Does he seriously manage to drag the Satoru bossfight out to over five minutes?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 10, 2010, 06:27:12 PM
Like?

SoEW, PoDD, LLS, EoSD, PoFV, and MoF all have score-based extends. They just aren't as hard to get.

Quote
Disagree, while the last boss in Galuda II is a nightmare, if you game Kakusei properly it shouldn't be that hard to get to him with enough lives to make it still hard, but not terribly so. On the other hand, Futari Maniac lacks such a system for simplifying the earlier stages.
YMMV, of course, but I found Galuda II an easier 1cc than Futari 1.5 Maniac. Futari BL Maniac? No idea, never played that, actually.

Not when you're playing for score. Using Zetsushikai mode will screw you up big time.

Quote
Oh my god what. Does he seriously manage to drag the Satoru bossfight out to over five minutes?

That's almost as annoying as dragging out spell cards to supergraze. :(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 10, 2010, 07:08:04 PM
5cc.  Should have been 4, maybe 3.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 10, 2010, 07:39:21 PM
try milking hibachi

he'll milk your quarters 8)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on March 10, 2010, 07:47:36 PM
Fifth way: play Battle Garegga as Miyamoto-B, and make sure to keep your main shot powered up to full. The result? Battle Garegga on ice!
I must do this one day.

Miyamoto with ice skates is a crazy mental image. Skating samurai dragon!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 10, 2010, 10:22:51 PM
All the DoDonPachi talk got me playing it again. After a couple of attempts that went horribly wrong in the first few stages...

(http://i119.photobucket.com/albums/o142/Sapzdude/DDP2-3.jpg?t=1268259439)

I made it further than I'd ever done, all the way to stage 2-3. :D Beat my old high score, too.

Every single death is a clipdeath in this game, FFS.
Would probably have made it if I didn't have to bomb 8 times on these stage portions, stage 5 and 6 are just walls after walls on top of more walls.
I guess I have to memorize every single enemy. >_>
And I really don't like it that it forces me to score in order to get extra lives.
Different and dumb.  Really dumb.

(http://i119.photobucket.com/albums/o142/Sapzdude/hatersgonnahate.jpg?t=1268259705)

EDIT: Oh yeah, here's (http://www.mediafire.com/?gm0vlwnukno) the .inp for anyone interested. Note the 269 hit combo on Stage 2. <____<
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 10, 2010, 10:25:41 PM
they are both tsundere, just like donut

watch them 2 weeks later
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 10, 2010, 10:36:26 PM
cool stuff, sapz

go for the 2-all~
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Jaimers on March 10, 2010, 10:42:17 PM
Oh, I don't particularly hate it, it's just... it's gonna take some time man!  :V

Anyway, during practice I managed to perfect the 1-5 boss. It's a start I guess...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 10, 2010, 11:08:25 PM
(http://img294.imageshack.us/img294/811/ddpb.jpg)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 10, 2010, 11:14:44 PM
(http://img294.imageshack.us/img294/811/ddpb.jpg)
SAVED SO HARD
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 10, 2010, 11:22:50 PM
they are both tsundere, just like donut

watch them 2 weeks later
How often have I changed my opinion on a game?

See: UFO
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 10, 2010, 11:24:51 PM
How often have I changed my opinion on a game?

See: UFO
well I also disliked dodonpachi at first

then I was like HOLY SHIT THIS IS AWESOME

donpachi is garbage though, TOO MUCH STAGE, NOT ENOUGH BOSS
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 10, 2010, 11:27:40 PM
I don't think I've actually seen anyone making the jump from Touhou to DoDonPachi not dislike it at first. :V It's pretty crazy how much it'll grow on you, though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Jaimers on March 10, 2010, 11:37:09 PM
(http://img169.imageshack.us/img169/3415/ddon0006.png) (http://img169.imageshack.us/i/ddon0006.png/)

That last extend fucking taunts me. ;_;

Dodonpachi is still TOO MUCH STAGE, NOT ENOUGH BOSS.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 10, 2010, 11:39:45 PM
spoiled by touhou
don't worry, arcade games will make you love stages :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 10, 2010, 11:46:12 PM
I don't think I've actually seen anyone making the jump from Touhou to DoDonPachi not dislike it at first. :V

o/

Dodonpachi is still TOO MUCH STAGE, NOT ENOUGH BEES.

fix'd

Also, go try Guwange, it's the best Cave shmup on MAME by a wide margin~
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 10, 2010, 11:46:53 PM
fucking game long chains
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 10, 2010, 11:51:04 PM
Uo Poko is the most superior Cave game on MAME.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 10, 2010, 11:54:24 PM
Boogie Wings is the best shmup on MAME.  Cybernator5000 said so (http://www.youtube.com/watch?v=s-yYRejhne0), don't bother him about it.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 11, 2010, 12:30:37 AM
Damnit damnit damnit, that should have been a 3cc!  One crappy dodge on the final boss made it 4.

But I have no idea how the hell to get below a 3cc, simply because of the lolwalls on Stage 6.  Those green spreads are BS, plain and simple.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 11, 2010, 12:47:24 AM
Damnit damnit damnit, that should have been a 3cc!  One crappy dodge on the final boss made it 4.

But I have no idea how the hell to get below a 3cc, simply because of the lolwalls on Stage 6.  Those green spreads are BS, plain and simple.
This is how you do Stage 6 (http://www.youtube.com/watch?v=jnmV8GHUXqk).

/shameless self-plug
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 11, 2010, 12:53:22 AM
The next Mushi game should have a bee as a secret character option. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: nintendonut888 on March 11, 2010, 12:53:37 AM
I love how you call me tsundere when I haven't properly played a Cave game in 3 months. >_>
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 11, 2010, 01:06:58 AM
Boogie Wings is the best shmup on MAME.  Cybernator5000 said so (http://www.youtube.com/watch?v=s-yYRejhne0), don't bother him about it.

Damn right. That kid knows his shit.

I love how you call me tsundere when I haven't properly played a Cave game in 3 months. >_>

Neglect. :smug:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 11, 2010, 01:48:48 AM
This is how you do Stage 6 (http://www.youtube.com/watch?v=jnmV8GHUXqk).

/shameless self-plug

Where's the stage-long chain? 

mang, I am disappoint :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 11, 2010, 02:04:19 AM
Where's the stage-long chain? 

mang, I am disappoint :V
;____;
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 11, 2010, 05:34:32 AM
Played the hell out of Black Label mode on ESPGaluda2 today. I fucking love the arrange tracks in this game.
(http://img190.imageshack.us/img190/1478/26003130784195007916514.th.jpg) (http://img190.imageshack.us/i/26003130784195007916514.jpg/)

I liked how I faced Seseri....as Seseri.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 11, 2010, 05:35:22 AM
so how many BEES are there per stage

as in, what should the maximum value of BEES be when you chain all BEES

if it's 80000 BEES points, then I can get all BEES in stages 1 and 2 fairly consistently
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 11, 2010, 06:02:15 AM
I don't think I've actually seen anyone making the jump from Touhou to DoDonPachi not dislike it at first. :V It's pretty crazy how much it'll grow on you, though.

With my first-time 8cc ... yeah maybe >_>
Then I realized this thing requires even more skill than Touhou. And not everything is static (and repetitive)  :*

I'll steal a quote again
"I don't hate myself enough to play Touhou for score"

"I don't hate myself enough to play anything for score"
Throw a load of crap at me and I'll dodge. That is all  :smug:
Seriously bombing the hell out of everything just isn't my style of play >_>

don't worry, arcade games will make you love stages :V

love stages :V

NEVER

Boogie Wings is the best shmup on MAME.  Cybernator5000 said so (http://www.youtube.com/watch?v=s-yYRejhne0), don't bother him about it.

I was expecting DDP and Guwange as well :<
And dang that arcade stick looks hawt. Buy one y/n :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 11, 2010, 06:03:51 AM
N
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 11, 2010, 09:13:10 AM
I thought you said it's hard to switch back once I've got used to the arcade stick :/
Or was it Matsuri ? :V



6cc BEEhachi or something ...
But it fires even less bullets than Yamame >:O
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 11, 2010, 10:53:24 AM
I think it was Matsuri, and I say N cuz that particular stick looks like a shit-tier one.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 11, 2010, 01:39:34 PM
NEVER
dodonpachi turns your boss fetish into a stage fetish

no one is safe
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 11, 2010, 01:53:32 PM
Soldier Blade is so fucking awesome for a 16-bit shooter. :|
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 11, 2010, 02:22:00 PM
I think it was Matsuri, and I say N cuz that particular stick looks like a shit-tier one.

Yeah, I said it's hard to switch back.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on March 11, 2010, 03:55:20 PM
so how many BEES are there per stage

as in, what should the maximum value of BEES be when you chain all BEES

if it's 80000 BEES points, then I can get all BEES in stages 1 and 2 fairly consistently

If you collect all them bees in level 1 the maxium value is 100'000. Also when you collect all them bees in a stage, in the next stage the first bee will be valued 200 and the last 200'000 and so on.

also flashing rainbow colors, you can't miss it

Oh yeah, here's (http://www.mediafire.com/?gm0vlwnukno) the .inp for anyone interested. Note the 269 hit combo on Stage 2. <____<
Nice playing, but wow you really like holding down the Laser button. Also I think you could get around 10M more score from level 3 if you do the bullet cancelling part properly.

dodonpachi turns your boss fetish into a stage fetish
This.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 11, 2010, 04:03:03 PM
No one has explained blue BEES yet. Am I supposed to destroy them as soon as they appear ?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 11, 2010, 04:06:46 PM
Nice playing, but wow you really like holding down the Laser button. Also I think you could get around 10M more score from level 3 if you do the bullet cancelling part properly.
Thanks. Should I be using shot more often, then? I don't really see too many situations where it seems more useful than the laser as A-L, though I could be wrong. As for the Stage 3 bullet cancel section... that basically entails not destroying many enemies, and then canceling everything when the screen is nearly full, right? I've tried it a couple of times before, but I'm mostly reluctant to do it in an actual run because I have a tendency to get killed on that part unless I take things out pretty fast. I'll give it some practice, though.

No one has explained blue BEES yet. Am I supposed to destroy them as soon as they appear ?
Blue bees? What? :V If you mean the bee outlines, you can make the actual bee items appear by hitting the blue bees with the tip of the laser (i.e., switch from shot or nothing to laser while underneath them).
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on March 11, 2010, 04:46:22 PM
Thanks. Should I be using shot more often, then? I don't really see too many situations where it seems more useful than the laser as A-L, though I could be wrong. As for the Stage 3 bullet cancel section... that basically entails not destroying many enemies, and then canceling everything when the screen is nearly full, right? I've tried it a couple of times before, but I'm mostly reluctant to do it in an actual run because I have a tendency to get killed on that part unless I take things out pretty fast. I'll give it some practice, though.
Well it might be just my imagination since I don't play a-l very often. Although generally using shot instead in some situations slows the game down making some parts easier to dodge and for chaining since killing stuff with shot rises hit meter more than laser.

For the bullet cancel part you should just watch few different replays to see which enemies you should keep alive and then try with save states yourself how much you can safely milk from that part without dying. And other thing about level3 I forgot to mention is that you should learn the way of starting on top of the boss in the start since it's pretty easy and gives you 150 extra HIT or so.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on March 11, 2010, 10:08:00 PM
dodonpachi turns your boss fetish into a stage fetish

no one is safe

In my case, I wish Cave games had only one boss; the TLB. The rest of the game is stages.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 11, 2010, 10:10:54 PM
But I find boss HP bars sexy for some reason
Which is why I love FFXII.

Also Cave makes epic boss tracks, so the bosses are worth it just as much as the stages are
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 11, 2010, 11:04:10 PM
Also Cave makes epic boss tracks, so the bosses are worth it just as much as the stages are
Maaaan I want to play this boss so much ;_; (http://www.youtube.com/watch?v=GNK7j-j_c68)

Finally started practicing some of DDP's second loop seriously. 2-1 and 2-2 aren't too bad, but 2-3... I can manage up to the point where the green bulletspam ships spawn but from then on I just get murdered. The boss is pretty rape, too (although really, really fun). I don't think 2-3 is getting perfected for a while. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 12, 2010, 12:30:39 AM
Since everyone's playing DDP, I thought I would give it a try as well. I've only played two games but I like it a lot so far.
(http://img693.imageshack.us/img693/1214/0000sg.png) (http://img693.imageshack.us/i/0000sg.png/)

I don't know how to play this game properly.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 12, 2010, 12:48:25 AM
I don't know how to play this game properly.
Scoring is basically a combination of chaining (which has pretty harsh timing so you really want to learn a whole stage so you can chain every enemy on it; a full Stage 2 chain will net you around 12 million, for example) and your max bomb muliplier (which is a constant score increase dependant on both how many bombs you've collected with a full stock and your highest hit chain). So basically, be constantly shooting things and go as long as you can without dying or bombing. As for survival... well, stream a lot, I guess. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 12, 2010, 12:49:53 AM
I've had experience from playing DOJ, but chaining in DDP is way less lenient and I break my chain way more often than usual.
Survival wise, getting to stage 6 boss on my second try is satisfying enough for me. Maybe I should start learning bee placements so I can reach second loop if that's ever possible.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 12, 2010, 12:54:02 AM
I find the easiest way to access the second loop is via chaining; if you learn how to do Stage 2 properly, you can turn it into a 470~ hit chain, which is more than enough to pass the second loop requirements regardless of what shot type you're using. It's also the only one I've actually successfully pulled off, so yeah. I haven't actually tried the bees seriously, so that might not be too bad... seems like it could be awfully frustrating remembering to go out of your way and get every single bee in four seperate levels, though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 12, 2010, 01:16:28 AM
What precisely are the requirements for the second loop?  Also, when are you awarded points for a chain?  And how are stage bonuses calculated?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 12, 2010, 01:22:56 AM
What precisely are the requirements for the second loop?  Also, when are you awarded points for a chain?  And how are stage bonuses calculated?
1) one of the 4 below:
- 270/300/330 max hit with A/B/C ship respectively (boss hits don't count)
- 50,000,000 score
- collect all 13 bees from 4 stages
- die only two times
and not continue, I think :p

2) the points are awarded during your chain, dunno the exact calculation (though one 200 hit chain is going to be much more worthy than 10x20 hit ones :p)

3) you have the No Miss Bonus (which varies depending on what stage you was), the boss hit bonus and the value of the stars you've collected through the stage, as long as you didn't die (however, if you're playing as 2P, the stars are carried over to the next stages, until you die and lose them. 1P can continue chains through Laser bombing with max bombs, I've heard..)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 12, 2010, 01:23:58 AM
What precisely are the requirements for the second loop?  Also, when are you awarded points for a chain?  And how are stage bonuses calculated?
You can do one of five things to access the second loop (based on my not exactly perfect memory):

You're always awarded points for a chain; as far as I can tell, though, the points you get for each hit is based on the points for the specific enemy you destroy, multiplied by the chain number you're currently at. So basically, you probably won't notice anything from a 10-20 hit chain at all, but the amount of points you'll gain per hit grows exponentially: a 180~ hit chain may net you around 2 million, while a 270 chain will probably net you around 4 or 5 million. Etc.

I don't really know about the generic stage bonuses other than you get quite a lot of points added if you get a high hit chain on the boss. :V The no-miss bonus for the first loop is 100,000 x [stage number + 1], and for the second loop it's 1,000,000 x [stage number +1].

Bah, ninja'd by shadowbringer. :<
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 12, 2010, 03:17:59 AM
Damn it, this game is starting to piss me off again.  Fucking game-long chains.  Even though I like this game a lot, grinding it for more than a few days at a time is too mentally draining, breaks are necessary.  I'd really like it if I could 1cc it before Monday though...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 12, 2010, 03:50:43 AM
You guys should take a break and play some Twinkle Star Sprites. No matter how pissed off you'll get at the game, you'll find it hard to quit. I've been playing it a lot all week. It's short, so it doesn't feel like that big of a deal when you die on the last stage. But that's the beauty of it. It starts of easy and gets really cheap hard about 4 minutes in, and the game itself rarely lasts more than 10 minutes.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 12, 2010, 04:19:32 AM
Speaking of Twinkle Star Sprites:
Finally, a 1CC.
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/twinklestarspriteswin.png)
I caught the screenshot before the text showed up in the blue box down there, but it said 'Destroy enemies faster next time!'. Should give you a hint how fast this game goes, especially since it took me just over 7 minutes to complete. Lots of room to improve as well, I guess.
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/twinklestarluckyindeed.png)

Pics from the ending, and a touch of the game's signature Engrish:
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_twinklestarwish1.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/twinklestarwish1.png)
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_twinklestarwish2.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/twinklestarwish2.png)
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_twinklestarwishbrue.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/twinklestarwishbrue.png)
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_twinklestarwishughshutup.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/twinklestarwishughshutup.png)
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_twinklestarnotsureifwant.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/twinklestarnotsureifwant.png)
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_twinklestarohplease.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/twinklestarohplease.png)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 12, 2010, 04:39:05 AM
TSS is adorable. Congrats. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: nintendonut888 on March 12, 2010, 04:46:07 AM
I just played Progear for the lulz. Was actually alright until stage 4, after which it remembered who the designer was. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 12, 2010, 04:53:55 AM
Ketsui looks pretty cool (http://www.youtube.com/watch?v=iU_T22FmIfQ&feature=related) :*
Play y/n
FFFFFFFFFFF- Arcade only ?  :ohdear:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 12, 2010, 04:59:06 AM
TSS is adorable. Congrats. :V

It's like an insane game of ping-pong, in shmup form.

Ketsui looks pretty cool (http://www.youtube.com/watch?v=iU_T22FmIfQ&feature=related) :*
Play y/n
FFFFFFFFFFF- Arcade only ?  :ohdear:

It's being ported to the 360 in Japan.

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on March 12, 2010, 05:38:37 AM
Damn it, this game is starting to piss me off again.  Fucking game-long chains.  Even though I like this game a lot, grinding it for more than a few days at a time is too mentally draining, breaks are necessary.  I'd really like it if I could 1cc it before Monday though...
At least you're not playing DOJ where chaining is 99% of the score, it's only propably less than half in DDP. And it's not like you have to start the game and immediately attempt to chain everything (Can't chain most of the complete stages anyway). Personally I started with just playing it for score without actually minding the chaining much, only some in stage 1&2, and when the later stages became boring enough survival wise I thought I might as well start trying to figure out how to chain them.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 12, 2010, 07:17:00 AM
woo, DDP 1-ALL

C-S, ended 0/0, less than 25 million points - as noobish a 1-ALL as it gets  :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 12, 2010, 08:19:00 AM
FFFFFFFFFFF- Arcade only ?  :ohdear:

There is a boss-rush port for the DS though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 12, 2010, 10:12:35 AM
It's being ported to the 360 in Japan.
Speaking of which, Ketsui pre-order GET
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 12, 2010, 10:36:05 AM
Did you get the Limited Edition w/ the Double Arrange OST? :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 12, 2010, 10:49:47 AM
Did you get the Limited Edition w/ the Double Arrange OST? :V
I wish ;_; I don't have that much money!

Having said that, ESPGaluda II order also get! I spent the last two days trying to figure out which of the two I should get and realised I have just enough for the two of them after coupons and such :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 12, 2010, 11:02:15 AM
I highly recommend both games. You're going to like Galuda2's Black Label mode so much it'll be hard for you to enjoy the original Arcade Mode.
Ketsui is also fucking amazing, even if it won't have a hi-res mode like Futari, Galuda2 and Deathsmiles does.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 12, 2010, 12:37:34 PM
Is there an "unfocus" movement in DDP ? Like tapping Shot instead of holding it down ?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 12, 2010, 12:55:12 PM
I highly recommend both games. You're going to like Galuda2's Black Label mode so much it'll be hard for you to enjoy the original Arcade Mode.
Ketsui is also fucking amazing, even if it won't have a hi-res mode like Futari, Galuda2 and Deathsmiles does.
Yeah, I'm really looking forward to both, especially Ketsui... getting a very strong DoDonPachi vibe from that game.

Is there an "unfocus" movement in DDP ? Like tapping Shot instead of holding it down ?
Not entirely sure what you mean. Tapping shot does make you go a lot faster than holding it down and firing the laser, but I think you already knew that. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 12, 2010, 02:09:24 PM
That. "Something that makes you go faster" (goddamnit my English) :V
... And no, I thought only DOJ has it. I tried tapping in DDP but it doesn't make any differences.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 12, 2010, 02:11:06 PM
tapping=shot, faster
holding=laser, slower

that's how it's supposed to be, maybe something isn't properly configurated

or you mean hypers :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 12, 2010, 02:23:23 PM
That. "Something that makes you go faster" (goddamnit my English) :V
... And no, I thought only DOJ has it. I tried tapping in DDP but it doesn't make any differences.
If you're playing DOJ as a shot type, the difference between laser and shot is really drastic, so maybe you didn't notice it if you were expecting something like that; DDP's shot/laser speed difference is around the same as DOJ Exy's, IIRC. Shot is definitely faster than laser, though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 12, 2010, 02:36:19 PM
I just died to the very first bullet in dodonpachi

yes the very first bullet shot by the cannon fodder tanks
derp

just realized how bad I am at shmups

never got past 31m in dodonpachi and that was with the lucky st5 perfect streaming which is the only way I can possibly loop that game

st3 beginning with the huge ships always walls me
if that doesn't wall me, the cancel section does

even the scores are pretty much same every single run
when I 1cc, it's always 24-25m

Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 12, 2010, 03:44:17 PM
If you find a part which consistently gives you trouble, make a savestate right there and practice it again and again until you find a reliable way of doing it. Pretty much the only reason I can loop consistently is because I've done that with damn near every section of the first loop. :V Also, spend a while learning the full Stage 2 chain, easiest way to loop and it'll boost your score like nobody's business. It'll bring you to 18~ mil by the end of that stage and IIRC over 30 mil by the end of Stage 3 provided you keep your max bonus. I don't think I've ever done the full chain and perfected the first four stages on the same run, but I'm fairly confident you'd be over the 50 mil mark if you kept it up past Stage 4.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 12, 2010, 03:51:47 PM
tried other shottypes

B-S: can't see crap through the shot, but it slows down the game a lot.
C-L: the shot is only good when it's at full power - one death and you have a shoddier A-L which can't chain, stream or do anything else

Also, the st5 boss is a complete dick to the slower shottypes. I swear, the suns are undodgeable.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 12, 2010, 04:04:36 PM
If it's 1-5 ... Pay attention to the rockets. You can read fast enough and get out of their way.
For 2-5, bombs :V

... Okay, so I've just got to the first boss without any misses
At 240 fps or so
It was like "swing to the left, swing to the right, get to the center, repeat"

:V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on March 12, 2010, 04:37:36 PM
Nominations again?

I still demand memorizer week - guxt

yeaaaaaaaaaahhhhhhhhhhhh!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 12, 2010, 05:01:24 PM
I'd say Doujin week, but then we'll probably end up with some Cave Clone, and I don't think there are any like Mushihimesama or Mushihimesama Futari, and even if there were it wouldn't be picked. And most of the ones I've tried were not exactly to my liking.

I think I'll go with that anyway then probably not even submit a score since I'll probably hate whatever game gets picked.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 12, 2010, 05:06:42 PM
Tried Ikaruga.
Great concept, sexy graphics, MANLY explosions.
But the game runs at either 30 fps or 120 fps.

fu(ry
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 12, 2010, 05:12:13 PM
I didn't like how the whole game was 100% memorization.

Memorization is fine, but the whole game being able to be memorized is pretty lame. Never was interested in learning how to properly do Stage 2, or how to do stage 3 or 4 either. Stage 4 and 5 are great though. I just can't be bothered to learn stage 4 and Stage 5 is so easy to chain. Stage 5's bosses are great though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 12, 2010, 05:22:31 PM
Haven't got far yet but from what I've seen in S1 Hard, the game surely requires a lot of memorization.
But the boss is fun as expected as bosses always are <3. It throws two patterns at me, I switch to one polarity and dodge the other. That's new :V
Oooh and no bombs. One less thing to worry about :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Jaimers on March 12, 2010, 05:44:14 PM
(http://img718.imageshack.us/img718/8048/ddon0009.png) (http://img718.imageshack.us/i/ddon0009.png/)

Dodonpachi 1cc~

Wow, I gave C-S a try and I got it on my first attempt.
I have no idea how I suddenly got almost 20 million points more, as far as I know, I did nothing different...

Oh wait, I perfected the stage 3 portion. Does that make that much a difference?
And I guess C-S chained more.

Okay, I admit, that was kind of fun.  :)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 12, 2010, 08:04:49 PM
congratulations, ebarrett and jaimers!


today.. 10 seconds battle on Twinkle Star Sprites' Story Mode
(http://img718.imageshack.us/img718/1699/twinspri.png)

and 2,101,007 points on Story Mode (I wanted to 1lc the game and clear it under 3 minutes or 3 and a half -- managed to do it once, on an arcade -- but then Memory.. existed. I've underestimated her BS potential :p)
(http://img714.imageshack.us/img714/5397/twin0000.png)

input file with these two runs (the 10 seconds one is incomplete, instinctive ESC after messing up on stage 3 :p) here (http://www.mediafire.com/?0dryywwwmwm) (for use with Wolfmame 0.106 (http://www.mediafire.com/?tdgewyiyznn))
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 12, 2010, 08:12:33 PM
Decided I'd give DoDonPachi a try again since everyone else is doing it, and I beat Twinkle Star :P

Made it halfway through stage 5 on my first try, would have been farther if I hadn't lost 2 lives on the second stage :V

I'm only trying for a 1cc. I may hate myself enough to play Mushi Maniac for score, but not this.

cut by sbr: How the hell did you get your score so high :| I managed my 1cc last night and only ended up with less than 1mil :(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 12, 2010, 08:44:23 PM
Matsuri: you have two end-of-stage bonuses (based on time and max chain hits), what I did was to chain a lot, which tends to happen around the final stages, because the enemies usually survive longer and keep sending fiery enemies (even more during Fevers), which help you maintain your chain through the waves of stage enemies. A chain is started as soon as you destroy one enemy with shot (it's okay to weaken some of them with shot first), however, unlike PoFV, the hit chain isn't reset if you destroy another stage enemy with shot during your chain (most of the times it means not "perfecting" some enemy waves, depending on the situation, but it's very rewarding if there's fiery enemies being destroyed near the top center of the screen, and as they stop coming, your chaining would end if you didn't destroy another incoming stage enemy, which in turn keeps your chain going for a little longer)

There are some benefits for "perfecting" enemies, which I don't remember very well (filling your gauge faster may be one), but I think that it helps your survival more than your score.. (I think that if you manage to perfect consistently, the stage enemies on the opponent side become faster)
Also, there's the boss summon trick, which helps your survival: 3 (or more) flashing fiery enemies that are destroyed through chaining (this means, not directly) make you summon a boss, or counter a summoned one. Each time a boss is summoned, it becomes more difficult, so look for these 3 flashing enemies, even if you already have summoned a boss (because if there's already a boss on the opponent's side, the summon results in a lvl 3 attack instead), and, of course, try to avoid sending them to your enemy :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 12, 2010, 09:36:04 PM
Jeebus, enough with all the DDP already.  It's Friday, so let's start the nominations.  I'll start by bringing back the games suggested last week:

Dragon Blaze
Darius Gaiden
Giga Wing
And I'll add Xexex just because. :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 12, 2010, 09:40:44 PM
Dodonpachi.

...What? :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 12, 2010, 09:48:21 PM
Dodonpachi.

...What? :V

:|
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 12, 2010, 09:53:30 PM
Dodonpachi.

...What? :V
>:c
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 12, 2010, 10:04:32 PM
Okay okay, what about Batsugun? I've heard a load of good things about that game.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lumber_of_the_beast on March 12, 2010, 10:09:46 PM
Blue Sabers - Operation Orbital Hammer
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 12, 2010, 10:17:33 PM
How did I just get my best score on Original with Palm Normal? Didn't even catch what hit my on my last life in stage 4.

Stage 3 boss is still a pain in the ass though. How am I supposed to dodge all that crap. Palm Normal seems to have a little easier time on the stages than Palm Abnormal, but the damn bosses now take more time causing me to have to bomb more. Some of the patterns are total crap.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 12, 2010, 10:57:25 PM
Twinkle Star Sprites
Twinbee

are my nominations of the week.

Current list:
Dragon Blaze
Darius Gaiden
Giga Wing
Xexex
DoDonPachi
Blue Sabers - Operation Orbital Hammer
Guxt
Twinkle Star Sprites
Twinbee
Batsugun
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 12, 2010, 11:36:20 PM
I'll nominate Raiden Fighters Jet.

I'll probably end up raging at it though because I get killed when trying to score. But it'd be a good excuse to put more time into the RFA port of it.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 12, 2010, 11:36:55 PM
Problem with Batsugun is that it doesn't work right in MAME. No music and corrupt background graphics here and there, but other than that, it's perfectly playable. Playing it via Saturn emulator (SSF) is also a possibility, but it's not an option available to everyone due to computer hardware requirements.

Xexex and Giga Wing are already there so I'll just wait for voting to begin.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 12, 2010, 11:39:03 PM
I'll vote Darius Gaiden just so we can see huge battleships approaching fast
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 12, 2010, 11:42:32 PM
We're just nominating at the moment. At least I think we are.

Though if I played on the RFA port and that got chosen, I'd have to choose Arcade difficulty instead of Normal right? I'm not as used to that one. Plus I wouldn't be able to get a screenshot then. Damn, well there's leaderboards, but then I don't know if that could be verified.

Wait, I wouldn't even be first place anyway, so why would it matter?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 12, 2010, 11:46:00 PM
Well, I have nothing to nominate :V
Donut would slaughter me if I would vote for DDP anyways and I can't score for crap as in 99% of other shmups. Might as well as try something new.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 12, 2010, 11:49:14 PM
The only thing from Cave I would vote for at the moment is Mushihimesama Futari. Of course, not all of us can play that, so it obviously can't be on the list.

Wanted to stay away from the Cave clones in my nominations cause, it's still that gameplay style which I generally don't like, and we'd have to decide on either a set difficulty or have several leaderboards.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 12, 2010, 11:52:20 PM
well, wasn't the idea to make us play many different shmups? We can't have Cave all the time :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 12, 2010, 11:54:36 PM
Yeah, plus last week was Cave week.  Having two Cave games in a row would be kinda lame.

Lots of interesting stuff for this week's list so far though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: nintendonut888 on March 12, 2010, 11:55:24 PM
Well, I have nothing to nominate :V
Donut would slaughter me if I would vote for DDP anyways and I can't score for crap as in 99% of other shmups. Might as well as try something new.

I wouldn't care, because I wouldn't participate anyway. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 12, 2010, 11:56:35 PM
I wouldn't care, because I wouldn't participate anyway. :V
let me guess why
because they are called scoreboards
*runs*
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 12, 2010, 11:59:36 PM
I'm usually worse at scoring than Donut is, and I would still participate if I like the game.

And did I say I would have only voted for a Cave game if it was Futari? I would have voted for Deathsmiles as well cause that game looks great. But it has the same problem as Futari that we can't all play it. And I won't be able to play it until it gets released in the US.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 13, 2010, 12:16:35 AM
Problem with Batsugun is that it doesn't work right in MAME. No music and corrupt background graphics here and there, but other than that, it's perfectly playable. Playing it via Saturn emulator (SSF) is also a possibility, but it's not an option available to everyone due to computer hardware requirements.

The Saturn port is more difficult due to the lack of slowdown that the PCB has.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 13, 2010, 12:41:30 AM
The Saturn port is more difficult due to the lack of slowdown that the PCB has.

Oh really? I thought it was an arcade perfect port. :V (Come to think of it, when I played the Saturn port it was brutally fast in the later stages.)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 13, 2010, 01:25:01 AM
I've noticed now, that the ending results screen in Twinkle Star Sprites change slightly depending on your clear time

(http://img215.imageshack.us/img215/1407/twin0005.png)
(http://img37.imageshack.us/img37/9927/twin0006.png)

also got a new time record.. (though lvl 4 AI doesn't survive as long, and likes to spend bombs for no reason :p)
(http://img85.imageshack.us/img85/7083/twin0007.png)

once more, .inp (http://www.mediafire.com/?jxaroznzjmm) file (made with Wolfmame 0.106 (http://www.mediafire.com/?tdgewyiyznn))


as for a nomination.. I'd like to suggest Phantasm Romance 2.5 Plus, but even if it was chosen for this week, people would have their attentions turned to TH12.5, and not give much appreciation to the game.. (even if scoring seems to not differ much from surviving. But Varth and Thunder Dragon 2 are like that too, and I liked to play both for score :p) .. especially since the gameplay is similar to Touhou.

I won't be nominating anything for this week, but I'll vote and play, since Giga Wing, TSS and Raiden Fighters Jet have already been suggested, and I'm fine with playing whatever wins the voting (even if it's a game that I've not played)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 13, 2010, 02:18:02 AM
You were playing on level 8, now level 4...

how the hell :|

also it seems Ran's clothing is more revealing based on your rank. Very clever, yet entirely unsurprising.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 13, 2010, 02:52:48 AM
You were playing on level 8, now level 4...

how the hell :|

I've used F2 ( in Wolfmameplus 0.106 ) to enter the dip switch config. screen, then changed the difficulty to lvl 8 and saved changes.. (in case you've watched my previous .inp files and is wondering how did I get to that screen :p)

I agree that it's a nice detail (Ran's clothes), it's still fanservice, but nothing vulgar (speaking of Ran, if I were a fanartist, I could imagine Ran cosplaying Ran and vice-versa -- I tend to have lots of random cross over ideas, don't mind me :p)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 13, 2010, 03:11:35 AM
I agree that it's a nice detail (Ran's clothes), it's still fanservice, but nothing vulgar

it isn't worse than this (http://img411.imageshack.us/img411/833/awoman.png) either way  :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 13, 2010, 03:37:29 AM
I've used F2 ( in Wolfmameplus 0.106 ) to enter the dip switch config. screen, then changed the difficulty to lvl 8 and saved changes.. (in case you've watched my previous .inp files and is wondering how did I get to that screen :p)

I know how to change the difficulty :P

I was just astonished with how you can do so well on level 8, then turn around and go straight to rank 1 on level 4 :P I can't even imagine how ridiculous level 8 is.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 13, 2010, 04:17:31 AM
well, I've spent a lot of time dying playing on level 4, and after getting used to it, the strategy for scoring remains the same: hope you're lucky enough for the first enemies to survive long enough for you to score well on them, then spend lives being killed by Memory while scoring (since the end of game's bonus give you 100k points per life, you would want to score more than that, and you usually do, once you've studied, practiced and memorized most of the stage enemy waves. Even if you die prematurely sometimes.)

Why did I go back to level 4? Because level 8 doesn't waste bombs as soon as I send shining zako (flaming enemies, or small fry) to their screen (most of the times, even Ran and Mevious will waste their bombs on lvl 4 right at the start :p).. sometimes they don't waste their bombs, but the difference in survivability isn't much.. I'd say, the gap isn't like PoFV Normal vs. Lunatic.. (however, I've felt that the game's difficulty rank or speed may vary suddenly depending on your score, or chains, dunno exactly..)
Perhaps learning how to chain the enemy waves demanded more effort from me, than trying to 1cc this game on lvl 4 with that knowledge.. but would still be easier than trying to 1cc without using it..

I'll do a search for where did I get that info.. (and the videos of the stage enemy patterns)


ebarrett: seeing things like this (http://www.vgmuseum.com/end/arcade/b/gb2tim.htm) makes Kim Do Kesubei look normal :p (not that I would ever see these endings myself, so soon :p)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 13, 2010, 04:58:27 AM
(http://img192.imageshack.us/img192/774/img0353ld.th.jpg) (http://img192.imageshack.us/i/img0353ld.jpg/)

I have too much stuff on my desk. :|
I have shitloads of shmup related stuff too (as seen on the top left corner).
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 13, 2010, 05:07:26 AM
/me stares at lonely tiny Matsuri figure on top of Touhou games

/me smiles


Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 13, 2010, 05:23:32 AM
(http://www.dwrkoa.net/emot-v.gif)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 13, 2010, 05:56:55 AM
I wish I had a Hibachi figure. (I wonder if those even exist..)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 13, 2010, 06:00:34 AM
this faq from Mikwuyma should explain everything that I would tell you, Matsuri :p (it has more details on, for example, how many chain hits are needed to launch a fiery enemy, or what exactly are the benefits for perfecting stage enemy formations)
http://www.gamefaqs.com/console/dreamcast/file/576788/56584

and this link (http://mikwuyma.quandra.org/TSSperfects.rar) (taken from his FAQ) should demonstrate how to perfect the patterns. I hope that this can help you..


edit: if I had enough money in reserve, I'd like a Black Heart (both versions) and perhaps a Glow Squid, because they make me remind about their boss fights.. (just watched Glow Squid, can defeat Batrider's Black Heart mkII on Special Course, but I get owned by Black Heart on Garegga :p)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 13, 2010, 06:06:18 AM
Oh, I forgot: Toss in Thunderforce III and IV for nominations. I can't stop listening to their OSTs lately.  :ohdear:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 13, 2010, 06:21:50 AM
I wish I had a Hibachi figure. (I wonder if those even exist..)

just set a bee on fire
Also, I'd like to nominate Air Gallet.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 13, 2010, 07:20:16 AM
just set a bee on fire

That would just piss it off and make it shoot danmaku at me. :(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 13, 2010, 07:30:29 AM
Set a bumble bee on fire then.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: LtC on March 13, 2010, 09:07:58 AM
Seconding Air GarettoaaHHH IT'S TOO BIG (http://www.youtube.com/watch?v=rBi1ymHkR2U#t=10m14s)

If it's something new I'd have to nominate: Cho Ren Sha 68k.

Please not another boss milking week ):
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 13, 2010, 10:38:58 AM
^ I thought the game was turtle-paced until the first boss fires his LAZORS.
It even awards you for perfecting stuff :*
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 13, 2010, 05:22:08 PM
Died at the end of the midboss' healthbar in Futari 1.5 Maniac Stage 5... faceplanted into a fireball. ;_; Oh well, progress is progress.

EDIT: ...Forgot to say what stage the midboss was on. <_< DERP.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 13, 2010, 05:41:22 PM
It even awards you for perfecting stuff :*

Medals, not enemies.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 13, 2010, 07:11:09 PM
http://shmups.system11.org/viewtopic.php?f=2&t=22428&p=560784#p560784

Died with an inch of the final healthbar left.  I'm officially burnt out on this game for now.  PAIN AND SUFFERING. :(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 13, 2010, 07:16:35 PM
Hit 565mil in Futari God mode. \o/ Game over on the Stage 3 boss, though. Goddamn there are so many bullets. ;_;
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 13, 2010, 07:30:19 PM
Isn't it great?

Also, maybe we can have a double break week (this upcoming week being the second), in honor of Double Spoiler.

let's face it we'll all be playing that anyway
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 13, 2010, 07:50:01 PM
Isn't it great?

Also, maybe we can have a double break week (this upcoming week being the second), in honor of Double Spoiler.

let's face it we'll all be playing that anyway

I nominate Double Spoiler.

 :smug:
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 13, 2010, 07:55:04 PM
I nominate Double Spoiler.
+1

Maybe it'll stop me completely dropping it after finishing all the scenes :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 13, 2010, 07:58:11 PM
Double Spoiler doesn't count. It's a photography game, not a shooting game.

Anyway, it's not like we can all be at Japan to get it right away.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 13, 2010, 07:59:32 PM
Who said we'd be having a competition over it? I just wanna take another week off so I can play it :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 13, 2010, 08:01:55 PM
Who said we'd be having a competition over it? I just wanna take another week off so I can play that :P

Um that's the point.  Choosing DS for next week would allow us to do both at the same time. :P
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 13, 2010, 08:12:55 PM
Yeah pick DS so I can take another week off to play other games :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 13, 2010, 08:15:27 PM
You haven't even played the game. Maybe Zun fixed what problems there were with StB and it will be even greater than before.

It'll still be better than UFO or EoSD.

Oh, and I'll throw in a nomination for Genetos, because I've barely played the thing.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 13, 2010, 08:18:34 PM
Stop complaining and play it :smug:

+1 for Double Spoiler ;_;
I mean break week
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 13, 2010, 08:52:35 PM
A second break week sounds better and better.

Who knows, maybe I have something special in store for the next competition... :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 13, 2010, 08:59:23 PM
buy us all mushi :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 13, 2010, 09:00:32 PM
A second break week sounds better and better.

Who knows, maybe I have something special in store for the next competition... :D

If it's not Seihou week then I will be severely dissapointed.

(Also I'm going to be busy as fuck this entire week so I actually don't care what we do)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: lumber_of_the_beast on March 13, 2010, 09:03:38 PM
B-b-but Operation Orbital Hammer. :<
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 13, 2010, 09:31:59 PM
Yeah, another break week for DS.

It'll still be better than UFO or EoSD.
Burn the heretic!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: theshirn on March 14, 2010, 01:25:10 AM
If it's not Seihou week then I will be severely dissapointed.
AAAGGHGHGAGHAGGHHHH
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 14, 2010, 04:46:31 AM
AAAGGHGHGAGHAGGHHHH

Samidare Extra Score Attack, you asswipes.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 14, 2010, 05:43:04 AM
A break week doesn't seem so bad now. The more I look at Touhou 12.5 spoilers, the more I want to play it. Plus I'll be very busy this week, so I won't have much time to play anything outside of short bursts here and there. (Which is what ZUN intends his photography games to be for anyway. :V)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 14, 2010, 08:18:49 AM
Yep next week is part 2 of double break week.

Double Spoiler is amazing.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 14, 2010, 09:24:37 AM
I like it quite a bit so far. Giga-Suika is hilarious, but that scene isn't very fun due to how difficult it is to get a picture of her: even if she's fully in your scope and you take a shot, it doesn't register sometimes.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 14, 2010, 10:58:06 AM
Well, that was certainly odd... (http://www.youtube.com/watch?v=EuiMkslq-GI)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Observer on March 14, 2010, 01:18:50 PM
Yep next week is part 2 of double break week.

Double Spoiler is double amazing.

Fix'd for great justice. How come you put so much double but forgot that one?  :V

Crap... should've actually asked N-Forza to pick it... Ah, whatever.

So ZUN did a wise choice by releasing this and not making Toehoe 13, right?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 14, 2010, 02:17:55 PM
I've just realized how tame DDP is compared to other cave shmups

st6 is a joke compared to progear's st5

esprade is actually 2 games
stage 1-4 and stage 5

EDIT: played darius gaiden again
I love how people shit bricks over mushi but this is 100x harder
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 14, 2010, 05:05:48 PM
I thought I actually had a chance of making it to Stage 5 Original after doing a 1 death run of stage 3(and all my bombs on the other life) then I had to go and derp a lot on Stage 4 and not even make it to the boss. I wish I could actually learn Stage 3's boss.

Made it to 90,000,000 though, so I still haven't gotten the second extend.

Edit: 2 deaths on Stage 3 boss. Derped a little less on Stage 4 but got farther than the previous run. Just over 92,000,000. How am I supposed to dodge the stage 3 boss's attacks. Abnormal Reco can get me around some of them, but then I'd have trouble with the stages. Any other character, I have to actually dodge a lot of crap. I have trouble with the stages with both variants of Palm, but not as much with Normal Palm, but then I have trouble with the bosses as well. Abnormal Palm gets me killed on the stages, but not as much on the bosses. Stage 3 boss and Stage 4 are currently what is kicking my ass. Sometimes Stage 3, but not as much any more. And I'm pretty much inconsistent on Stage 5. Even if I got to Larsa, I probably wouldn't have the lives needed to take her down.


Another Edit: What the hell do you mean I died to the damn stage 3 boss 4  times? This thing is such a run killer.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: beaver1231 on March 15, 2010, 05:33:58 AM
Anyone's got tips for Muchi Muchi Pork?

Saw on the arcades a few days ago.

I wonder if there's a port...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on March 15, 2010, 05:36:36 AM
buy us all mushi :V

I have mushi, buy me an xbox360

Quote
So ZUN did a wise choice by releasing this and not making Toehoe 13, right?

According to Zun's 1 Touhou per year schedule, Toehoe 13 is supposed to come out next comiket. So you still got a few months to go, I'm thinking TH 13 will still be released on time. I'm not going to complain about getting both TH13 AND STB2, and anybody who does needs their head examined >=p.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 15, 2010, 05:37:56 AM
Anyone's got tips for Muchi Muchi Pork?

Saw on the arcades a few days ago.

I wonder if there's a port...
We're all hoping for a port, but no news of it yet.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 15, 2010, 05:41:47 AM
According to Zun's 1 Touhou per year schedule, Toehoe 13 is supposed to come out next comiket. So you still got a few months to go, I'm thinking TH 13 will still be released on time. I'm not going to complain about getting both TH13 AND STB2, and anybody who does needs their head examined >=p.

No way that's gonna happen.  He always releases a demo the Comiket before he releases the full game.  Plus, expecting both DS and a new full Touhou game in the same year is pretty unreasonable.

Anyone's got tips for Muchi Muchi Pork?

Saw on the arcades a few days ago.

I wonder if there's a port...

I wish I could see Cave games in an arcade... :(
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 15, 2010, 05:58:18 AM
I wish I could see an arcade, period
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 15, 2010, 06:04:27 AM
Yeah, I don't see a Touhou 13 this year. Or this Summer, rather. I suppose it's not completely out of the question that ZUN could release a Touhou 13 demo during Summer Comiket and the full version during the following Winter Comiket; then he can get back on track by releasing the Touhou 14 demo at Reitaisai 8 and the full version at C80 in the Summer of 2011.

I wish I could see an arcade, period

This. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: ebarrett on March 15, 2010, 06:32:25 AM
Touhou 12.7: Sanae is Highly Responsive to Prayers Too  :D
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Ghaleon on March 15, 2010, 06:42:29 AM
No way that's gonna happen.  He always releases a demo the Comiket before he releases the full game.  Plus, expecting both DS and a new full Touhou game in the same year is pretty unreasonable.

You forget he had something to release last comiket but he merely forgot to attend or whatever.

I mean I'd agree with you, but I was always told (I'm a new face at this Touhou business remember) that 0.5s never interfere with the production of previous Touhous... soo...
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 15, 2010, 06:49:11 AM
Eh.. I'm not sure about that. The three fighting games were mostly developed by Twilight Frontier, and StB came out on the threshold of what turned out to be a year-long break where ZUN focused on music albums and his print works.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 15, 2010, 09:45:47 AM
I wish I could see an arcade, period

I hate the arcade here. They never fixed the damn joysticks for the Progear machine for over a year now.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 15, 2010, 03:06:35 PM
I hate the arcade here. They never fixed the damn joysticks for the Progear machine for over a year now.
I won't be able to die until I get to play a shmup with an arcade stick
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: beaver1231 on March 15, 2010, 03:19:16 PM
I'm supposed to be lucky that I live in a country where Arcades are very much alive?

Yeah, I think I should.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 15, 2010, 03:20:36 PM
Shmups is dead in my place.

That makes me the most awesome person in my country BV
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: beaver1231 on March 15, 2010, 03:26:33 PM
Same here. All I see in the arcades are Midnight Wangan 3 DX, Street Fighter 4 and moar light gun games. Good luck finding a non-Cave/Raiden game.

Are there Psyvariar clones out there for PC? Or is there already a port out there? Damn I want to play the game again.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Sapz on March 15, 2010, 04:28:51 PM
DDP
tame
Go play Stage 6 on the second loop for a while. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 15, 2010, 06:35:55 PM
Are there Psyvariar clones out there for PC? Or is there already a port out there? Damn I want to play the game again.

Psyvariar Medium Unit and Psyvariar Revision has been ported as a compilation for JP-NTSC/PAL regions on the PS2. Psyvariar 2 has been ported to several consoles (Dreamcast, Playstation 2, and Xbox1 - JP only though).
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 16, 2010, 12:06:03 AM
I wonder what the next thread title quote will be. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 16, 2010, 12:32:45 AM
How long can topic titles be?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: beaver1231 on March 16, 2010, 02:13:43 AM
I wonder what the next thread title quote will be. :V

STG thread mk.IV brought to you by "Pharmer Bob"

or you could always try something else.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 16, 2010, 02:40:55 AM
How long can topic titles be?

Not long enough.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 16, 2010, 02:46:39 AM
Tried figuring Stage 3 boss out in practice. Still as pissed about the fight as I was before. I can't figure this thing out.

Also, I should try Triggerheart Exelica again sometime. Not tonight though. I haven't played it in over a year IIRC. I could try to 1cc Normal and Hard. Maybe even go for the Normal 1LC if I practice.

I don't know when I'll decide to play Ikaruga again. I could care less about learning Stage 3, but I'd love to try to learn Stage 4. That stage is great.


Has anyone here played Omega Five? Might consider it next time I get points, but not sure. How's the gameplay and scoring? Not really interested in 1942: Joint Strike though.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 16, 2010, 03:19:55 AM
I wonder what the next thread title quote will be. :V

"WOW, look at the size of that STG Thread(mk4)!  Keep your finger on the trigger Rookie!"

I tried... >_>
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on March 16, 2010, 03:21:30 AM
Finally decided to buy that universal fighting stick on play-asia. I simply cannot stand playing with a keyboard or the PS2 controller any longer. Should receive it in a week, when my aunt comes over to my house again.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 16, 2010, 03:34:21 AM
I wonder what the next thread title quote will be. :V

STG Thread EPISODE IV - 大往生

...

I dunno if enough people will get that.

Finally decided to buy that universal fighting stick on play-asia. I simply cannot stand playing with a keyboard or the PS2 controller any longer. Should receive it in a week, when my aunt comes over to my house again.

Link to the universal stick? I'd like to see it for myself so I can tell you if it's worth the money or not. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 16, 2010, 06:20:43 AM
STG Thread EPISODE IV - 大往生

...

I dunno if enough people will get that.

Will the one after be STG Thread EPISODE V - 大復活 ? :D

--

I wonder if ZUN was playing some DDP before designing 8-2 in Double Spoiler. Dodging those fucking suns reminded me strongly of the stage 5 boss's missile explosions.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 16, 2010, 06:35:25 AM
Peta Flare is also similar to the missiles  ::)

I've also just discovered that he's a sadist :V
But being laughed at by him is my deathwish now BV
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 16, 2010, 06:37:52 AM
Oh, I have something in mind for the next title.

You won't see it coming, but you won't be surprised either.

EDIT: 3K get :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Bananamatic on March 16, 2010, 02:31:46 PM
I don't believe it! They've got a 4th STG thread!
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 16, 2010, 03:48:22 PM
Damn it Cave.

Clipped something right before stage 3 midboss. Death due to Cave Slowdown then speed up. Clip something before the boss. Clip on the boss.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 16, 2010, 04:10:01 PM
Forgive me for my ignorance but...
What's the definition of 'clipping' anyway?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: moozooh on March 16, 2010, 04:14:02 PM
When you make a conscious effort and move into position to dodge something, but then it turns out you have misjudged the hitboxes.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Nat Tea on March 16, 2010, 04:18:38 PM
When you make a conscious effort and move into position to dodge something, but then it turns out you have misjudged the hitboxes.
To see the absolute joy of clipping, refer to Double Spoiler.

The fist hitbox's middle finger extends two or three pixels farther than usual. The anchor's hitbox is actually as small as a red circle shot. Not very accurate, but that's what I've observed (that, and I keep getting hit when I try to move away from Unzan's pink fists of fury).
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Formless God on March 16, 2010, 04:42:24 PM
EoSD is the embodiment of clipdeath :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 16, 2010, 04:50:35 PM
The fist hitbox's middle finger extends two or three pixels farther than usual.

Well, doesn't that imply something.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: shadowbringer on March 16, 2010, 05:30:59 PM
"STG Thr ad m IV is be  n  ood lu k"

YEE HURR  :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on March 16, 2010, 08:09:49 PM
STG Thread EPISODE IV - 大往生

...

I dunno if enough people will get that.

Link to the universal stick? I'd like to see it for myself so I can tell you if it's worth the money or not. :V

http://www.play-asia.com/paOS-13-71-m-49-en-70-3d9n.html

Btw, it only works with the PS2, PS3 and a PC with either XP or Vista installed, so I have no idea why it's called "Universal Fighting Stick."
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 16, 2010, 08:59:51 PM
Got a points card so I was able to final download Black Label on my actual account. I wanted that tied to my main account instead of some Japanese account I still need to make to spend these Japanese points I have.

But before I actually start playing Black Label, I got FF XIII. Installing that game now. Can't wait to try it.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 17, 2010, 12:53:07 AM
http://www.play-asia.com/paOS-13-71-m-49-en-70-3d9n.html

Btw, it only works with the PS2, PS3 and a PC with either XP or Vista installed, so I have no idea why it's called "Universal Fighting Stick."

Great job, you bought a stick that has the potential to be one of the best sticks EVER if modded correctly.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 17, 2010, 01:41:38 AM
What are the default parts in that stick?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 17, 2010, 02:38:25 AM
What are the default parts in that stick?

Generic parts.
Here's a modding tutorial. I guess modding wasn't as easy as I had initially anticipated.

http://shmups.system11.org/viewtopic.php?t=22837&sid=943c650cb3c0262b232914857851e789
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Chaotic Phoenixma on March 17, 2010, 03:23:28 AM
Black Label makes this like a million times better.

Fixes almost every problem I have with 1.5. Not sure about Maniac haven't messed with it. Original is a lot better, though I only got to the Stage 3 boss for now, but I didn't try much.

God mode is great, though still a little BS at times. But then I haven't learned the stages. Highly doubt I'll 1cc it anytime though. Original should go down easily enough once I put a few credits into it, since it didn't seem too bad and all my deaths were derps, and more power means less bombs needed.

Not sure if I prefer Reco or Palm in this.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: BoLaD on March 17, 2010, 04:13:04 AM
Generic parts.
Here's a modding tutorial. I guess modding wasn't as easy as I had initially anticipated.

http://shmups.system11.org/viewtopic.php?t=22837&sid=943c650cb3c0262b232914857851e789

 :o
I don't think anyone in my family knows how to solder though... and I sure as hell ain't gonna go try.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 17, 2010, 04:58:06 AM
Soldering is easy. Just don't accidentally pick up the iron by the heating element after it's been on for a while: It hurts. A lot.

In Double Spoiler, why is it that you sometimes get a black camera icon or a gold camera icon next to the scene's menu entry when you clear it? I haven't been able to figure it out, although I'm sure it has something to do with score or performance.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Azinth on March 17, 2010, 05:06:37 AM
In Double Spoiler, why is it that you sometimes get a black camera icon or a gold camera icon next to the scene's menu entry when you clear it? I haven't been able to figure it out, although I'm sure it has something to do with score or performance.

You answered your own question, it's the score.  Just like in the first game where if you don't score well enough Aya will go all 'hurr ive got enough pictures but they arent good enough.'  If the camera is gold it means that she's satisfied with your results.

So I practiced some of Gunbird 2's second loop for a little bit today.  I don't really know why, I guess I just felt like bludgeoning my self-esteem into a greasy pulp for a bit.  The suicide bullets are absolutely terrible in this game; at max rank they actually move faster than Tavia's movement speed, and she's supposed to be one of the quicker characters. O_o
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 17, 2010, 05:10:36 AM
You answered your own question, it's the score.  Just like in the first game where if you don't score well enough Aya will go all 'hurr ive got enough pictures but they arent good enough.'  If the camera is gold it means that she's satisfied with your results.

What. So the effort that I put in to get through some of that shit isn't enough for Aya? Picky bitch. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 17, 2010, 05:12:13 AM
Black Label makes this like a million times better.

Fixes almost every problem I have with 1.5. Not sure about Maniac haven't messed with it. Original is a lot better, though I only got to the Stage 3 boss for now, but I didn't try much.

God mode is great, though still a little BS at times. But then I haven't learned the stages. Highly doubt I'll 1cc it anytime though. Original should go down easily enough once I put a few credits into it, since it didn't seem too bad and all my deaths were derps, and more power means less bombs needed.

Not sure if I prefer Reco or Palm in this.

Reco is definitely the better one IMO. The options actually lock on without the need to point blank which is a huge plus.
God Mode is fun as hell if you enjoyed Maniac's scoring system. It's way more tame than ultra which, again, is a huge plus.

As for Maniac... Scoring is easier, but survival sure is harder.
You're going to love Original. It's rank is completely dependant on how much gems you get.

In Double Spoiler, why is it that you sometimes get a black camera icon or a gold camera icon next to the scene's menu entry when you clear it? I haven't been able to figure it out, although I'm sure it has something to do with score or performance.

Norma requirements. If you don't meet the Norma of that specific scene, you don't get a gold camera icon.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 17, 2010, 05:19:46 AM
I've said it before, and I'll say it again: Mushihimesama Futari Black Label God Mode is the best shmup ever. I really feel the urge to play again. :x
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 17, 2010, 05:21:22 AM
I haven't touched it in a while and I really want to get back to it. The fact that I always die in stage 1 for no reason ruins the motivation.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 17, 2010, 05:23:00 AM
I can't imagine how bad I'll be starting again. :(

Oh, and once I clear DS EX-9, I'm going to post a YouTube video of my 12-8, EX-9, and SP-9 clears, just because they're such awesome spell cards. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 17, 2010, 05:24:52 AM
Speaking of DS, I stopped at 9-3 because I'm stuck in that spellcard and I refuse to skip the scenes. Consecutiveness ft....l?
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 17, 2010, 05:26:12 AM
ftl indeed

Stage 9 is such bullshit. I've only been able to clear Satori's Camera-Shy Rose, since it's stupid easy. I've come really close to clearing DNAmaku and Embryo's Dream, too.
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Aisha on March 17, 2010, 05:30:36 AM
Oh so I'm not the only one who plays the DS scenes in consecutive order. :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 17, 2010, 05:30:56 AM
Oh so I'm not the only one who plays the DS scenes in consecutive order. :V

Mad respect.
(http://www.dwrkoa.net/emot-v.gif)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 17, 2010, 05:32:44 AM
Let's hear it for rushing to the end and filling the blanks later :V
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: KOA on March 17, 2010, 05:34:49 AM
A toast for the end of yet another great STG thread!
(http://www.dwrkoa.net/emot-v.gif)
Title: Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
Post by: Matsuri on March 17, 2010, 05:35:09 AM
1000 posts!