Maidens of the Kaleidoscope
~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: SupahVee1234 on February 07, 2010, 03:44:12 PM
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Danmakufu Draw v0.4
Danmakufu Draw v0.4 is an application written in C# using .Net Framework 3.0 and Windows Presentation Foundation.
Danmakufu Draw lets you draw you danmaku patterns and export them to your clipboard, ready to paste in your danmakufu script.
- Double click on a bullet to select it.
- Double right click on a bullet to deselect it.
- Drag'n drop bullets with the mouse.
- Rotate the bullets by keeping either A or D pressed and by moving your mouse inside and outside the bullet.
- Added value-based modify and rotation for all the selected bullets.
- Place bullets in the drawing area by keeping shift pressed and double clicking
- Keep shift pressed and double left/right click to precisely rotate a bullet.
(http://i48.tinypic.com/8wxdg9.png)
Here's an example spellcard I've created with my application.
The result is achieved by having 3 different bullet patterns created with Danmakufu Draw rotated around the boss.
http://www.youtube.com/watch?v=4wW_3cvtTxc
Download Danmakufu Draw v0.1
http://www.mediafire.com/?iqlz3ywyytm
http://www.2shared.com/file/11193330/c6b57aff/danmakufudraw.html
Download Danmakufu Draw v0.2
http://www.mediafire.com/?djz2gywymwl
Download Danmakufu Draw v0.3
http://www.mediafire.com/?1ojyvydzgow
Download Danmakufu Draw v0.3.1
http://www.mediafire.com/?nhjdlnn1jmj
Download Danmakufu Draw v0.4
http://www.mediafire.com/?gennmghedmi
Requirements: DirectX 9 August update. C++ Redist and .Net Framework.
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gonna try this out, pasttime danmaku patterns GO
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is it possible to make some sort of relative mode? so that you can fire , let's say a big arrow, into every direction?
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is it possible to make some sort of relative mode? so that you can fire , let's say a big arrow, into every direction?
i think i see a variable with the name "startAngle" there.
wouldn?t the arrow also fly in a different dirrection if that varible was changed?
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but it wouldnt point in that direction.
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I've tried to make it more flexible. The startAngle variable is the direction the shots will be fired in. The angle of the shots is relative to the startAngle variable.
If you have 2 shots crossing, and you change the startAngle variable, they will still cross, but will travel in another direction.
It's hard to explain, but if I understood correctly what you were trying to say, then yes, the angle is relative.
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Anyway to be honest I think I'll try and make a better version with C#. Or improve the current version. I think it has potential, I will make the user be able to set the graphic/delay, so you can create more complex patterns.
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Huge update, look at the changes in the OP.
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Oh, awesome :D
This'll be useful to make pixelart danmaku.
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New update!
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I'm going to draw a Mikkuri with this~!
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Seems interesting... *idea hatches in mind*
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It seems Legend_Bird has a rival now >:D
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Big update! Made everything modular by using separated windows. Now it should be easier to use the application. Added a menu so you can open again the windows you've closed. You can now precision-rotate and place bullets at the mouse position. Added combo boxes with pre-added common angle degrees and bullet images (you can edit these in the data folder). Also, by hovering over a bullet with the mouse, you will get a preview of the script in the main window's status bar.
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(http://i47.tinypic.com/1sxmox.jpg)
I got this error. :ohdear:
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I don't understand Japanese.
Anyway you require .Net Framework and C++ Redistributable files to run the application.
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K, so I have the C++ redist and .net framework stuff installed since ages ago and this won't run anyway =S
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Make sure to extract everything in the same folder. Also, you need the latest version of .Net Framework. Nothing else should be required, unless Windows Presentation Foundation requires a redist or something, but I think that's included with the framework.