Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: SupahVee1234 on February 07, 2010, 03:44:12 PM

Title: Danmakufu Draw - Graphically draw your danmaku
Post by: SupahVee1234 on February 07, 2010, 03:44:12 PM
Danmakufu Draw v0.4

Danmakufu Draw v0.4 is an application written in C# using .Net Framework 3.0 and Windows Presentation Foundation.
Danmakufu Draw lets you draw you danmaku patterns and export them to your clipboard, ready to paste in your danmakufu script.




(http://i48.tinypic.com/8wxdg9.png)



Here's an example spellcard I've created with my application.
The result is achieved by having 3 different bullet patterns created with Danmakufu Draw rotated around the boss.

http://www.youtube.com/watch?v=4wW_3cvtTxc



Download Danmakufu Draw v0.1
http://www.mediafire.com/?iqlz3ywyytm
http://www.2shared.com/file/11193330/c6b57aff/danmakufudraw.html


Download Danmakufu Draw v0.2
http://www.mediafire.com/?djz2gywymwl


Download Danmakufu Draw v0.3
http://www.mediafire.com/?1ojyvydzgow


Download Danmakufu Draw v0.3.1
http://www.mediafire.com/?nhjdlnn1jmj


Download Danmakufu Draw v0.4
http://www.mediafire.com/?gennmghedmi

Requirements: DirectX 9 August update. C++ Redist and .Net Framework.
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: Elcura on February 07, 2010, 04:03:59 PM
gonna try this out, pasttime danmaku patterns GO
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: Infy♫ on February 07, 2010, 08:12:20 PM
is it possible to make some sort of relative mode? so that you can fire , let's say a big arrow, into every direction?
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: Danielu Yoshikoto on February 07, 2010, 08:15:23 PM
is it possible to make some sort of relative mode? so that you can fire , let's say a big arrow, into every direction?

i think i see a variable with the name "startAngle" there.
wouldn?t the arrow also fly in a different dirrection if that varible was changed?
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: Infy♫ on February 07, 2010, 09:47:03 PM
but it wouldnt point in that direction.
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: SupahVee1234 on February 07, 2010, 09:48:03 PM
I've tried to make it more flexible. The startAngle variable is the direction the shots will be fired in. The angle of the shots is relative to the startAngle variable.

If you have 2 shots crossing, and you change the startAngle variable, they will still cross, but will travel in another direction.

It's hard to explain, but if I understood correctly what you were trying to say, then yes, the angle is relative.
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: SupahVee1234 on February 07, 2010, 09:57:48 PM
Anyway to be honest I think I'll try and make a better version with C#. Or improve the current version. I think it has potential, I will make the user be able to set the graphic/delay, so you can create more complex patterns.
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: SupahVee1234 on February 08, 2010, 05:15:39 PM
Huge update, look at the changes in the OP.
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: puremrz on February 08, 2010, 06:18:04 PM
Oh, awesome :D
This'll be useful to make pixelart danmaku.
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: SupahVee1234 on February 08, 2010, 08:28:14 PM
New update!
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: Chronojet ⚙ Dragon on February 08, 2010, 11:09:59 PM
I'm going to draw a Mikkuri with this~!
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: Areylie on February 08, 2010, 11:10:31 PM
Seems interesting... *idea hatches in mind*
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: Infy♫ on February 09, 2010, 04:52:23 PM
It seems Legend_Bird has a rival now >:D
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: SupahVee1234 on February 11, 2010, 09:37:13 PM
Big update! Made everything modular by using separated windows. Now it should be easier to use the application. Added a menu so you can open again the windows you've closed. You can now precision-rotate and place bullets at the mouse position. Added combo boxes with pre-added common angle degrees and bullet images (you can edit these in the data folder). Also, by hovering over a bullet with the mouse, you will get a preview of the script in the main window's status bar.
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: Chen on February 11, 2010, 11:39:30 PM
(http://i47.tinypic.com/1sxmox.jpg)
I got this error.  :ohdear:
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: SupahVee1234 on February 12, 2010, 01:01:06 PM
I don't understand Japanese.

Anyway you require .Net Framework and C++ Redistributable files to run the application.
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: Captain Arepa on February 22, 2010, 10:59:17 PM
K, so I have the C++ redist and .net framework stuff installed since ages ago and this won't run anyway =S
Title: Re: Danmakufu Draw - Graphically draw your danmaku
Post by: SupahVee1234 on February 23, 2010, 12:50:58 PM
Make sure to extract everything in the same folder. Also, you need the latest version of .Net Framework. Nothing else should be required, unless Windows Presentation Foundation requires a redist or something, but I think that's included with the framework.