Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Ghaleon on February 01, 2010, 04:22:47 AM

Title: Aquastyle's Roguelike game
Post by: Ghaleon on February 01, 2010, 04:22:47 AM
I know the game just came out, so a translation is a long ways away, but I'm wondering if anybody has heard anything about someone even working on one. I mean all things considered with Labyrinth of Touhou, the plus disk was released during the last Summer Comiket, and the original was not too much earlier than that (sometime after C75). I imagine Labyrinth of Touhou has oodles more text than Aqua style's game as well, so I'm hoping that a translation will be out within a year..All assuming it's even being worked on. So please let me know if anybody has heard anything.

I checked the poolshmer forums, but haven't really seen much info there, but to be honest, I'm really bad at even figuring out HOW to browse those forums properly, I don't know how people manage.
Title: Re: Aquastyle's Roguelike game
Post by: Deranged on February 01, 2010, 05:07:06 AM
I have a few tools that I received that are usable enough to make a patch, but there's 4 problems;

1)It's a bit of a pain to use (not too important)
2)The font is hueger than xbox (example: http://www.pooshlmer.com/wakaba/src/1262917162931.jpg). This can run into space problem for an accurate translation for some of the items with longer names/more verbose descriptions. Some summarizing probably could be done to get around it, but I doubt that can apply for everything.
3)The font is not fixed-width, so it's going to be hard to figure out how much space there is to work with without overflow.
4)The game seems to be patched regularly currently, and every patch seems to modify the major script files. Last I checked it was 1.021; apparently it's up to 1.12 now.

I might work on it after I'm finished with Touhou Soccer 2, assuming the patching has slowed down by then.

Also, Labyrinth was technically started and completed within a period of 1.5 months (most of the last two weeks spent on testing/finding stray Japanese strings/doing the reference list), and while it likely had oodles more text, the means of replacing it was also a lot easier.
Title: Re: Aquastyle's Roguelike game
Post by: Ghaleon on February 01, 2010, 05:47:08 AM
Thanks for the info, sounds like people are indeed working on it after all. I was mostly curious since I was thinking about trying the game without knowing wtf I was reading, or if I had hope to unerstand it if I actually read it.

I tried playing the Touhou SRW without knowing what I was doing, man did I fail hard. My first turn ended with me ending the game thinking I was accessing end turn, derp!
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 01, 2010, 08:08:09 AM
I've got the v1.00->1.10 patch but it doesn't seem to want to work. Is there a mirror with the in between patches or can someone upload them separately for me?

Some idea on the gameplay would be nice too.
Title: Re: Aquastyle's Roguelike game
Post by: Ghaleon on February 01, 2010, 09:49:04 AM
I'd like to try it myself but being unable to read the town menu is not a good start >=(. Even if I could read Japanese I don't think I'd understand it. Even though my computer has Japanese language packs installed and whatnot, the characters display as random garble like ^A╚ and such.
Title: Re: Aquastyle's Roguelike game
Post by: Solais on February 01, 2010, 10:59:39 AM
This game is one tough motherfucker, I gave up after I ran out of food on Level 22.
Title: Re: Aquastyle's Roguelike game
Post by: DarkslimeZ on February 01, 2010, 07:30:20 PM
I've got the v1.00->1.10 patch but it doesn't seem to want to work. Is there a mirror with the in between patches or can someone upload them separately for me?

The 1.01 through 1.021 patches are obsolete - you should be able to upgrade from v1.00 to 1.10 with the specified patch.

...Or so I say, but mine isn't working either ;_;
Title: Re: Aquastyle's Roguelike game
Post by: Ghaleon on February 01, 2010, 08:28:11 PM
Did you try smacking your monitor?

Anyway I just tried good old 1.0 sinc eI always hear people say "version 1.xx doesn't work!". 1.0 seems to work fine for me minus the text display issue, which I have a feeling is there regardless of version. Even if it was fixed, doesn't make much difference for me since I can't read it anyway!
Title: Re: Aquastyle's Roguelike game
Post by: DarkslimeZ on February 04, 2010, 03:16:08 AM
Version 1.10 added a bunch of stuff, as far as I know.
Title: Re: Aquastyle's Roguelike game
Post by: Solais on February 04, 2010, 12:41:06 PM
I only played 1.00, so maybe I should try it again with 1.10. Is it possible to win the game now, and not running out of food around Stage 20?
Title: Re: Aquastyle's Roguelike game
Post by: Ghaleon on February 04, 2010, 08:33:11 PM
I've heard people reach floor 100 or something, I don't know if it's true.. I can't play it myself, all the text is replaced with commas and shit for some reason, wtf. And I can't even run applocal.. I right click, and my computer gives me an hourglass for like 2 minutes, then forgets what it was doing, never giving me the opportunity to run applocal.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 18, 2010, 07:53:22 AM
The patching issue was figured out a few days ago and I suppose we should share it.

Unistall the game and clean the directory completely. Getting a fresh start just makes things easier. Change your time zone to GMT+9 Tokyo. Install the game and run the patches. It'll work fine from there on. Don't ask why, it just works.

For the guys playing with the text coming up all messed up, language packs and unicode settings are the surefire fix. It'd be very helpful if your text shows up properly and you can make meaningful screenshots if you want to know exactly what an item does.
Title: Re: Aquastyle's Roguelike game
Post by: Ghaleon on February 18, 2010, 08:13:02 AM
The patching issue was figured out a few days ago and I suppose we should share it.

Unistall the game and clean the directory completely. Getting a fresh start just makes things easier. Change your time zone to GMT+9 Tokyo. Install the game and run the patches. It'll work fine from there on. Don't ask why, it just works.

For the guys playing with the text coming up all messed up, language packs and unicode settings are the surefire fix. It'd be very helpful if your text shows up properly and you can make meaningful screenshots if you want to know exactly what an item does.

What is this unicode setting anyway. I have Japanese language pack installed, and I tried applocale, but no dice. Is unicode the control panals, regional and language options, Advanced tab "Language for non-unicode programs" drop-down selection box? I though that was basically the thing applocale sets, and resets automatically for you.
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on February 18, 2010, 08:20:38 AM
The patching issue was figured out a few days ago and I suppose we should share it.
So that's the trick? (o_0)
Nice, now I can play with patches.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 18, 2010, 10:29:35 AM
I have no idea how applocale works. Changing the unicode setting usually requires a restart so I don't think applocale can do that so easily. But yeah, that's the setting you need to have in place.
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on February 18, 2010, 02:14:49 PM
I'be experienced cases where starting something with Applocale wouldn't work, but setting the system's region setting to Japanese would do the trick. So both work differently, and basically changing the setting works better in the long run.
Title: Re: Aquastyle's Roguelike game
Post by: AhKi on February 18, 2010, 10:02:05 PM
As per Pesco's request. I got to the end of heaven and killed Tenshi. Iku spawned on me so I got slowed and then Nitori invisible killed me. -_- Luckily, I'm a genius and had sent a bunch of gear back to the shrine with a gap before dying. \o/
Title: Re: Aquastyle's Roguelike game
Post by: Ghaleon on February 19, 2010, 05:21:50 AM
Yeah the game is finally in English Japanese now, instead of commas I mean. Patch download was slow, not sure if they work yet.
I played it for the first time, without really knowing wtf I was doing. Got to floor 5, did some shopping, sold my gear minus my best pieces, forged my armor to improve it (I wasn't sure if I was going to improve it), bought some spellcards (didn't know they were spellcards at the time), did something with Keine (sleep to recover hp/hunger?) and got owned by the next floor (or the one after, I forget) which was absolutely littered with Reimu Yukkuri's, they took 1 damage from everything, and I was pretty much cornered to begin with. I tried using my spellcards and stuff, but one seemed to do nothing at all, the other one made them fall asleep for a couple turns, another also seemed to do nothing, and I got rolled.

Game seemed really easy minus that part despite the fact I wasn't really sure what I was doing. Maybe I just got lucky with a good weapon at the start? I don't know. I found most enemies got owned pretty bad by attacking them from afar using 'q'. Seemed to cost nothing so might as well (unless you're shooting at Eirin, who shoots back). The dialogues are fun to watch despite not being able to read a damn word >=P, they really did a good job with those IMO.

update:
Patches still don't work for me, I'm using Tokyo time too, does the 1.00-1.10 patch need some patch prior to its use? its name suggests it doesn't need it but maybe that assumption is wrong.

It opens up some dialogue which looks like a log of changes. After that I get a yes/no dialogue, clicking either button brings me to the progress window which just stays at 0 regardless, with nothing but a button on the bottom middle, which simply closes the program when I click it.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 19, 2010, 07:04:39 AM
You need to install the game while in Tokyo time zone too.
Title: Re: Aquastyle's Roguelike game
Post by: AhKi on February 20, 2010, 08:53:51 PM
And the d000.bin(?) stays behind when you uninstall sometimes so make sure you trash it.

I have a question: I haven't really toyed with synthesis a whole lot but I wanted to ask if say I synthesized a marisa hat with a minoriko hat, I did actually. I got a curse protected minoriko hat + 5 but my question is does the minoriko hat now prevent theft as well or did only the other bonuses carry over?
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 20, 2010, 09:02:51 PM
I haven't played in the last few days due to ragequit.
Title: Re: Aquastyle's Roguelike game
Post by: Ghaleon on February 20, 2010, 09:07:55 PM
I don't get something though, when you die, you start over. But it appears that sometimes items carry over?! does anything else carry over too? And what's up with that dialogue  with that girl before you start adventuring? (Is that akyu? she looks a bit diff than I'm used to) seems that all those menus result in nothing at all, and there are so many of them. But I suspect that has something to do after playthrus that act as some kind of "carry over" between games.
Title: Re: Aquastyle's Roguelike game
Post by: AhKi on February 20, 2010, 09:44:38 PM
No. Items don't carry over. You get money and an item from your donation box each cycle. You can send items back to your shrine warehouse with a certain kind of sukima, as well. Not to be rude but if you don't do enough reading to know "that girl" is Akyu you probably should start. :v It's going to be hard to play a game in a language you can't read if you're not willing to do any research.
Title: Re: Aquastyle's Roguelike game
Post by: Ghaleon on February 21, 2010, 03:16:55 AM
No. Items don't carry over. You get money and an item from your donation box each cycle. You can send items back to your shrine warehouse with a certain kind of sukima, as well. Not to be rude but if you don't do enough reading to know "that girl" is Akyu you probably should start. :v It's going to be hard to play a game in a language you can't read if you're not willing to do any research.

Some people like Touhou without being into manga you know. So no, I don't do any reading. And if you could suggest to me a place where I CAN research, by all means tell me, because I HAVE spent the time trying to find such a page, there is no info on this game on the wiki, and I haven't had much luck finding any info on this game on pooshlmer after: "http://pooshlmer.com/wakaba/res/424352.html#425423"

I'm just saying that she doesn't look like Akyu quite the same way as what I'm used to seeing, which admitably isn't a whole lot since I don't read manga, or watch those things. I'm into Touhou for the games and music, not much else.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on February 25, 2010, 12:40:12 AM
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl44.jpg) (http://www.servimg.com/image_preview.php?i=394&u=12803292)
The second dungeon, spamming Spell Cards until I find my much needed desired "Scroll of Identify". This is one of the unfortunate side-effects of spamming though. Fortunately, I didn't get killed on the turn of activation.

This dungeon makes the other one look so tame it makes me go:
:V

And it really helps if you know what each of the items do. Then again, that's a given. Oh, we can also expect more patches to follow at this point.

EDIT: Also (http://www39.atwiki.jp/hushigigensou/).
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 25, 2010, 07:13:59 AM
I still haven't got over my last ragequit to play this again.
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on February 25, 2010, 07:26:08 AM
How exactly do you best play this game anyway? As in, basic strategies to follow, things to keep in mind etc.?
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 25, 2010, 07:30:31 AM
Same basic strategies with all roguelikes.

Don't let yourself get swarmed
Keep gear for various situations
Use an item if it will save your life since if you die it'd get lost anyway
Fight from far whenever possible
Explore everywhere
Don't take silly risks
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on February 25, 2010, 07:39:25 AM
So it comes down to the basics after all.
 In that case I guess this game is just incredibly luck-based as well, because I had plays where I managed to get pretty far finding nice items, and others where I barely made through the first floors >_>

What I was wondering as well, how does saving work exaclty?

Just for the lulz, my top two miserable deaths:
- Being beaten to death by Cirno and Wriggle together on floor one after taking only about five steps...
- Being shot by an evolved Eirin that evolved by shooting a Momiji I was fighting in the back and killing her...
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 25, 2010, 07:42:35 AM
One save only that is lost when you load or die. There is another save at Hakurei shrine so that you don't need to sit through the intro every time.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on February 25, 2010, 08:56:36 AM
Same basic strategies with all roguelikes.
Don't forget about learning the "monsters" themselves.

Most annoying ones to me are Youmu's, Iku's, Remi's and Suika's by the way.

And for certain bits of information that might be useful:

Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on February 25, 2010, 09:05:10 AM
Ah, so that's the storage gaps. There seem to be so many gap-types that I didn't know which one does what, and I was too lazy to look up the kanji ;-P

Also, are recovery items really as rare as they seem to me? Especially HP-recovery. I get a ton of medicines all the time, but none of them seems to be for health. I had exploding ones before, and one that made Reimu drunk, but barely useful ones.
Which are the kanji to watch out for in the medicince/ spellcard descriptions to get an idea of the effect?
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on February 25, 2010, 09:43:29 AM
Ah, so that's the storage gaps. There seem to be so many gap-types that I didn't know which one does what, and I was too lazy to look up the kanji ;-P
I learnt most of them through experimentation.

There aren't many (variety of) HP ones. Most of the time, I just relied on the HP rengeration from moving around instead.

...all the potions are notable for their own purposes. The ones that I found useful were:

加速薬 - Spd+ (doubles)
怪力薬 - Dmg+ (doubles)
目薬 - Reveals traps and invisible units
緑茶 - HP +20; at full HP you instead get Max HP +1
玉露 - HP +100; at full HP you instead get Max HP +3 (why would you do that with this one!?). This also heals the ailments such as slow.

The ones that I suggest you don't drink unless you're desperate:

毒薬 - Poison; -1 "ちから" (this roughly translates to Vigor; which is a factor in determining damage dealt). If you have an Antidote (解毒薬), then it's fair I suppose. You reduce hunger at least by drinking both.
混乱薬 - Confusion Drug; Confusion. Throw this at enemies or sell it.
爆薬 - Explosive; :V
睡眠薬 - Sleeping Drug (loc: Pill); Sleep. Throw this at enemies or sell it.

Then, there are these:
しあわせになれる薬 - Happy Drug; +1 Level
ちからの薬 - Vigor Drug; +1 Max (and current) Vigor
どくだみ茶 - (?? Tea); +5 Max HP
みず - Water; Personally I would just drink it to reduce hunger by 5%. Don't really know any other uses at this point. Might consider throwing it at Mokou at some point.

I could rearrange this into order if you wish. Though, they are somewhat in order at this point.

Spell Cards

博打「エスポワール」 - Gambling by Rock Paper Scissors. Double or nothing. Honestly, I wouldn't bother taking the risk.
厄除「サーディーンヘッド」 - Enchants equipped items to not get hit by curses (which reduce their effectiveness / curses them)
名付けて「越後ショート!」 - Turns selected item into food. Apparently does not work on "Tags" or Gaps.
増大「ピロルスの解放」 - ? I think it increases the space of a Gap by 1.
夢符「二重結界」 -  A.K.A. "Duplex Barrier". Hits all squares around you. Does a lot.
幻惑「アンキャニーシャイン」 - Confusion to all (visible?) enemies.
強化「荒御霊」 - Enhances (equipped) Weapon. Also uncurses.
御祓「カーネルサルベージ」 - Uncurses. Forgot if it was only the equipped or entire inventory or whatnot. Didn't really use it too often.
照符「ブックオブライト」 - Book of Light. Reveals entire floor except for invisible units / traps.
忘却「ニューラライザー」 - Sleep to all (visible?) enemies.
硬化「幸御霊」 - Enhances (equipped) Armor. Also uncurses.
神霊「夢想封印」 - A.K.A. "Fantasy / Dream Seal". Hits all visible units. Moderate damage, about 25 damage. Good for 30F, except for one tiny problem...

These Spell Cards are in order. That's not the entire list. There are other Spell Card exclusive to the second dungeon for instance. Or, ones that I missed out on.

Oh, there's also a gap that heals your HP to full when you put items in. Those are rare and are only really useful at the end though.

And to get it out of the way, you can't place gaps in gaps  :V

EDIT: Forum font is squeezing the text together a bit; take care of that.
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on February 25, 2010, 09:45:24 AM
Woah, thank you very much \(^_^)/
That will help a lot.

Oh, so I can throw items at enemies too? Didn't know that, that's useful.

Edit: Yep, knowing items helps a lot. I got to the lake section for the first time ^^
Lesson for the day: Killing a Youmu wile other enemies are close by is a bad idea unless you can take out Myon in one hit...
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 25, 2010, 10:41:20 AM
Youmu/Myon in this game are your standard Hydra. You MUST have a Roukanken on you by the time you face Youmu to deal with Myon.
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on February 25, 2010, 01:46:07 PM
So in other words, keep away from those floors until I have Roukanken. Well, let's see how long that will take me, seeing as the game has decided to never give me any weapons at all the last days  :V
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 25, 2010, 08:18:18 PM
VAIEWR;GAEILHG;RTGVAHE;BHJTR;SKHBNL

Minoriko ate my Roukanken +2 and shat out a food item.

Survived fine on speed and attack potions until floor 10. Out of spells, ofuda, hp and recovery items. Facing down Youmu and Cirno v2, it was time to quit.

Managed to save up a fair inventory of weapons at least.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on February 25, 2010, 08:27:26 PM
Minoriko ate my Roukanken +2 and shat out a food item.
Minoriko ate my (spare) Rare Shield priced at 7500. Minoriko at my +3 Yuyu Hat. Minoriko ate my Spell Cards. Etc. It's annoying, yes but at least it's not as bad as OH GOD IKU (Lv2) STOP CONFUSING ME AND HURTING ME AT THE SAME TIME FROM ANYWHERE ON THE SCREEN.

Oh, and I also died to a trap for the first time ever. 8 Damage. Fortunately, I was using "spare" equipment.

I'll compile a list of everything (in order) together when I get back to uni classes next week.
Also, if you haven't already started using it, use the Spacebar key in the inventory screen to re-order it.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 25, 2010, 08:30:21 PM
Also, if you haven't already started using it, use the Spacebar key in the inventory screen to re-order it.

That's actually quite useful. Shoulda told us sooner.
Title: Re: Aquastyle's Roguelike game
Post by: Bias Bus on February 25, 2010, 08:34:08 PM
Indeed, this'll come in handy once I actually start playing again >_>
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on February 25, 2010, 08:35:08 PM
All the controls are in the GameConfig; I just noticed it there at one point and... yeah  :V
Title: Re: Aquastyle's Roguelike game
Post by: Sodium on February 25, 2010, 09:56:19 PM
Pesco: Roukanken isn't the only anti Youmu & Myon; there's the Aya fan(Hits Floating enemies for high damage), and Sang Scarlet Sword(super effective against everything, I think).

Also, you can easily get some extra levels at floor 8-10 by abusing the Myon's the form a tier 3 Suwako, and then kill it for 220 EXP, which is a lot at that point.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 25, 2010, 09:59:34 PM
That kinda assumes Myon won't make a Cirno v3 or Reisen v2 and get us killed.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 27, 2010, 10:43:27 PM
(http://img251.imageshack.us/img251/6779/ffffffff1.png)

Post a screenshot whenever you ragequit :V
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on February 27, 2010, 10:58:12 PM
That screenshot makes me wonder: What is the effect of cursed items (those red ones withthe skull).
I never used one because it just looks like trouble, but you seemed to have one equipped there, Pesco.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on February 27, 2010, 11:06:37 PM
Hina cursed it. Like in normal roguelikes, you can't unequip cursed items. Then again, who'd want to unequip Meiling's hat? It returns 1/3 of all melee damage.
Title: Re: Aquastyle's Roguelike game
Post by: Generalguy on March 03, 2010, 03:29:31 AM
How do you keep items exactly after you have to quit?

When I give up in the dungeon because I'm about to die... why do I get to keep only the useless stuff? Why not my equipped items? Why not the gaps I put random stuff in?

Is there a way to keep those items? Because otherwise I don't see the freaking point of giving up instead of dying if it doesn't help the next run anyway.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 03, 2010, 03:38:37 AM
"Storehouse" Gap is 倉庫のスキマ
Don't mix this one and the Storage Gap. Storehouse is the one that sends items back. Storage just puts it away for later use (i.e. you can pull the items back out if you need to).

30F completed a second time. Almost died to
Sanae
(link (http://www.servimg.com/image_preview.php?i=399&u=12803292) to the "middle" of the battle)
150 a pop isn't nice at all
. Basically a status warfare.
Title: Re: Aquastyle's Roguelike game
Post by: Generalguy on March 03, 2010, 04:11:55 AM
Don't mix this one and the Storage Gap. Storehouse is the one that sends items back. Storage just puts it away for later use (i.e. you can pull the items back out if you need to).

Ah ok. That explains why it always seemed empty even after I put stuff in  :V
A gap trap had teleported it away and I thought it removed the items inside after I got it back.

When a Storehouse Gap is full, do you have to keep it for the items to be sent to the shrine or can I throw it away to free some space?

But... if Storehouse gaps are what keep your items, is there any point in giving up?
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 03, 2010, 04:36:04 AM
When a Storehouse Gap is full, do you have to keep it for the items to be sent to the shrine or can I throw it away to free some space?

But... if Storehouse gaps are what keep your items, is there any point in giving up?
The Storehouse Gap works immediately, there's no need to hold on to the gap after you put the items in. So you can immediately drop it for extra space, or sell it to a shop and the items that you put in would still be at the Shrine.

Giving up makes certain things quicker. Better than wasting a few turns dying or if you're spamming restarts to start off with that really powerful and valuable sword.

Also, be careful of accidentally throwing your Gaps (into walls). I've done it at least 4 times, and it wasn't particularly nice having 5-8 items being scattered across the floor.
Title: Re: Aquastyle's Roguelike game
Post by: Generalguy on March 03, 2010, 05:09:57 AM
Giving up makes certain things quicker. Better than wasting a few turns dying or if you're spamming restarts to start off with that really powerful and valuable sword.

Damn, I should have tried killing that Mokou instead of playing it "safe" and giving up  :(
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on March 03, 2010, 05:30:14 AM
Item crafting. It owns. Just do it.

Sukia gourd and Meiling hat combo is such cheese.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 04, 2010, 03:07:31 AM
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl15.png) (http://www.servimg.com/image_preview.php?i=400&u=12803292)
Welp.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on March 04, 2010, 07:02:22 AM
Not sure if you guys knew, eating while full will enlarge your hunger meter. Large bean cake increases by 4 units, small increases by 2.


FFFFFFFFFFFFFFFFFFFFFFFF

Minoriko ate my gap with all the cool gear I was going to craft ;_;

Goodbye Momiji sword +3, Yama stick +2, Roukanken, Control rod, Meiling hat, Keystone, Hina ribbon +2
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 04, 2010, 08:07:46 PM
Minoriko ate my gap with all the cool gear I was going to craft ;_;
Wait wait wait, how is that even possible? Last I checked Minoriko couldn't even eat up (my) gaps when I was dancing around her to change my bad food into better food. And for the record, I was holding about 8 Storage Gaps and none of those were converted into food. This calls for a version check. 1.15 is the latest.

That said, I finally managed (after going through a really ridiculous number of Change[not an accurate translation] Gaps) to get a Hakurei Amulet (5). Now to actually do synthesis and decide which 5 amulets I should combine together. The only problem is, I don't know what all the amulets do; just most of them.

EDIT: Compiling list seeing as I have the time to today.
Title: Re: Aquastyle's Roguelike game
Post by: Bias Bus on March 04, 2010, 08:20:52 PM
Not sure if you guys knew, eating while full will enlarge your hunger meter. Large bean cake increases by 4 units, small increases by 2.
Very good to know. I'll have to keep this in mind next time I fire this up for another run.
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on March 04, 2010, 09:37:50 PM
Just wondering, does someone have a list of the weapon and shield powers? I have some figured out, but most I have no idea what they do. Same for pendants.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on March 04, 2010, 10:15:30 PM
Wait wait wait, how is that even possible? Last I checked Minoriko couldn't even eat up (my) gaps when I was dancing around her to change my bad food into better food. And for the record, I was holding about 8 Storage Gaps and none of those were converted into food. This calls for a version check. 1.15 is the latest.

That said, I finally managed (after going through a really ridiculous number of Change[not an accurate translation] Gaps) to get a Hakurei Amulet (5). Now to actually do synthesis and decide which 5 amulets I should combine together. The only problem is, I don't know what all the amulets do; just most of them.

EDIT: Compiling list seeing as I have the time to today.

I'm on 1.15 It was a Minoriko v3 that ate it. Ran v3 can kick your gear off the level. A very useful feature I will dub the Strategic Ragequit can save you those items. If you screw up a snythesis or get shafted real bad, just Alt+F4 quit before you die. The game autosaves whenever you enter a new floor. The Strategic Ragequit doesn't give the game a chance to overwrite your progress. You can just restart the game at the beginning of the floor.

I don't think you can combine pendants. That would be all sorts of broken.

Btw, don't craft anything with an Onbashira, the chance to break carries over too.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 04, 2010, 10:21:32 PM
I'm on 1.15 It was a Minoriko v3 that ate it. Ran v3 can kick your gear off the level.
Ah.

I don't think you can combine pendants. That would be all sorts of broken.
It would. But I had to go through several dozen gaps of cramming items in just to get it. According to the wiki, the Hakurei Amulet can have anywhere from 2-5 slots for Synthesis. And furthermore, it's only the Hakurei Amulet that can be used as the base for Synthesis. Might as well run a preliminary test with one (or two) of my spare "rare" amulets and see if the ability carries over.

EDIT:
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl50.jpg) (http://www.servimg.com/image_preview.php?i=401&u=12803292)
That should demonstrate it's possible with said amulet.

Btw, don't craft anything with an Onbashira, the chance to break carries over too.
So I realized  :V
Title: Re: Aquastyle's Roguelike game
Post by: Solais on March 04, 2010, 10:38:29 PM
A very useful feature I will dub the Strategic Ragequit can save you those items. If you screw up a snythesis or get shafted real bad, just Alt+F4 quit before you die. The game autosaves whenever you enter a new floor. The Strategic Ragequit doesn't give the game a chance to overwrite your progress. You can just restart the game at the beginning of the floor.

I was called a cheater because of that. :V
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on March 05, 2010, 04:44:37 AM
I was called a cheater because of that. :V

Putting your save files in a backup is the blatant cheating. Sometimes the game does the ragequit for you in the form of a crash.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 05, 2010, 05:44:08 AM
Wheeeeeeee (http://www.mediafire.com/?ojmzmr4zfnq). Point out mistakes / fixes in item descriptions once you see them (ignore mistranslations at this point, because it was more or less a half-assed attempt from skimming; anything that rang bells I did a bit more research on and got a proper name out where possible *coughspellcardscough*). Read the .txt document first, as you might not have the specified program to open the file.

Still pretty messy. I personally blame text string names.

Now! Back to hoarding Change Gaps and putting useless items in it like there's no tomorrow for the ridiculously small chance of pulling out a rare item. I love that new command that gets unlocked when you beat the dungeon the first time  <3

Looks like it can be abused, but in reality, the Bosses seem to spike up in difficulty ridiculously so it's fair game  :V
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on March 05, 2010, 06:42:59 AM
I'll check it out when I can download it. Posting from campus right now.
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on March 05, 2010, 07:11:25 AM
Yay! Thanks, you're great, Baity.

EDIT: Oh hey, I can add a translation for a Spellcard:

「ベルリナー・マウアー」 - 「Berliner Mauer」 (Berlin Wall). Nice name for a wall-collapsing card  :V

Others I can take a guess:

「アンキャニーシャイン」 - 「Uncanny Shine」 ?

「プラネット・ズン」 - 「Planet Zun」 ?


As for weapon effects, Udonge's ears and the Judgement Stick have some extra-damage against certain enemies as well, it's in the item description. I'll try to translate it and post it here.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on March 05, 2010, 07:17:38 AM
Someone want to test what happens when you stay on a floor too long? I was abusing the Happiness (exp per step) pendant and got UstuhoCautions when I spent around 1000 turns in the area.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 05, 2010, 07:29:05 AM
Okuu makes you go boom at 1k turns exactly. Warnings are at 900 and 950.

As for weapon effects, Udonge's ears and the Judgement Stick have some extra-damage against certain enemies as well, it's in the item description. I'll try to translate it and post it here.
I left a Bonus Damage category.
Though I should probably expand on it a bit so it makes a bit more sense :V

And adding to translation, notes, etc.
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on March 05, 2010, 07:43:16 AM
I left a Bonus Damage category.
Oops, didn't see it. >_<

So...extra damage against anything with ears? Wouldn't that be like, every eemy in the game except for Myon?
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 05, 2010, 07:54:34 AM
Ears as in, Reisen, Chen, etc.
Don't know why the category itself is so... obscure. The Kanji "耳" literally means "ear" so  :V

Also Synthesis also carries over enchantments. Nifty.
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on March 05, 2010, 08:16:33 AM
Ah, so animal ears it is then. Makes sense.

Btw, could you tella bit more about synthesis? I haven't seen it in the game yet, but it sounds like a useful and interesting feature.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 05, 2010, 09:08:01 AM
Let's see if I can do this succinctly! First rule of easy summarizing is... dot points. Yay! Next, would be to put the answers down in distinct categories, so... if I do this... here we go. It's perfect(o)!

Refer to the .txt (http://www.mediafire.com/download.php?miymzttujmm) document which should be available for download. Reason is I'm paraphrasing key points from the wiki, which was in the spoiler. Guess you could say that it's supposed to be part of the experience (as is typical of a Rogue-Like  :V)

It's a quick summary.
EDIT: And I forgot to proofread and found a mistake already. Oh well, it was only a grammatical error  :3

And more changes to the current list; it turns out that I forgot some very important details. Will be upping the new spreadsheet once I get a few more things out of the way.

And more Change Gap spamming, this time I got a Gap to use as a shield~ I wonder how many more I need to go through for the weapon...
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on March 05, 2010, 09:13:29 AM
Thanks once again. With all that new knowledge I feel like playing a completely different game ^^
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 05, 2010, 09:18:45 AM
And forgot a few things.

Items that cannot have their Abilities transferred are:
Suika's Gourd (Calabash), (??) Scarlet Sword, センジュナマコ (this item doesn't come from the first dungeon IIRC).
I think that's it. I believe I forgot to mark the latter two as such, so take care until the first revision of the items.

Also, there's a fatal bug regarding throwing items on the floor, take care if you're doing this; it seems to be occurring when throwing gaps from the ground into a wall though. Fortunately I didn't do this twice fearing losing my equipment on hand.

And finally, I'm getting curious thinking what would happen if I synthesize (a) Hakurei Amulet with "謹製・みがわり人形" (Resurrection; 1 Charge, breaks upon use), then killing myself with the former amulet equipped. Would the Hakurei Amulet disappear as well? I'll be testing this if somebody doesn't beat me to it once I get a spare out of a Gap.

EDIT: Changing "Youkai" to something else. Maybe. "妖" is... uhh... hard to put into one category. Especially considering the enemies the game puts under this type.
Title: Re: Aquastyle's Roguelike game
Post by: Solais on March 05, 2010, 12:25:32 PM
Finally, this got me in the mood to play it again!
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 05, 2010, 09:56:41 PM
v2 (http://www.mediafire.com/?omy4nj3zumn)! I updated most of the names, put a few clarifications into descriptions. This one also contains the Synthesis notes with it (so I basically merged the other two into this one). If you don't want it, you can just :dw don't open the .txt document.

I'm still uncomfortable with "Youkai" being a group, seeing as it's a pretty broad group to begin with. Well, it might be because of my extreme bias from the Kanji saying "You". Which could be Youkai ("monster"), Yousei ("fairy"), Youma , You(ry.

Also, taking suggestions as to what to add to the list. There's a lot on the wiki that can be used (e.g. Monster Groups, Shop Lists*, etc.)

Some names have still been left untranslated at this point. For good reason; I can't make out what the hell it's saying in essence.

Actually, I believe I'll do the Shop Lists next.

*VERY inaccurate translation, but you get what I mean

Also, RAGEquit from walking into a Vault with Aya Lv2 in sight, and a Youmu Lv3 blocking my exit. 20F.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on March 05, 2010, 10:02:46 PM
The game's Ragequits are delicious.
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on March 05, 2010, 10:03:02 PM
If you could make a list of Trap types/effects, that would be pretty nice. Not like one doesn't see what they do after walking into them, but...
Title: Re: Aquastyle's Roguelike game
Post by: Generalguy on March 06, 2010, 01:40:02 AM
Cirno attacked me and did something to one of my items (Meiling's Hat). The text is blue now and the icon changed. What does it mean?

I thought it was ability seal but it's still active. Did she freeze my armor and will it melt eventually?

EDIT : Wearing "Frog and Snake Hair Ornaments" will sometimes give you back the item you just used. I don't know if it can recycle every item, but I've had it happen with Water and a Distance Tag.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 06, 2010, 06:01:47 AM
Cirno attacked me and did something to one of my items (Meiling's Hat). The text is blue now and the icon changed. What does it mean?

I thought it was ability seal but it's still active. Did she freeze my armor and will it melt eventually?
It thaws eventually.

Alright, it just means that you can't use the item for a while. If it's an equipped item, the item stays equipped. But when you unequip it, you can't re-equip it because it's frozen.

EDIT : Wearing "Frog and Snake Hair Ornaments" will sometimes give you back the item you just used. I don't know if it can recycle every item, but I've had it happen with Water and a Distance Tag.
Noted.

Playing more of the Second Dungeon so I know what more of the items do; changing a few descriptions here and there. Also:
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl53.jpg) (http://www.servimg.com/image_preview.php?i=408&u=12803292)
Delicious.

EDIT: Attachments.

EDIT 2: Wherein I make a vault (Spell Card store generated) and get killed once. Fortunately, I had items prepared for that.
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl54.jpg) (http://www.servimg.com/image_preview.php?i=409&u=12803292)
Best enemy ever. Seriously.

EDIT 3: And First Dungeon cleared a 3rd time. Damn that was a weird battle. Oh, and more notes taken on certain items thanks to experimentation.
Title: Re: Aquastyle's Roguelike game
Post by: Sodium on March 12, 2010, 01:53:37 AM
I think that there's an expansion pack coming. Or something along those lines.

http://www.aquastyle.org/sanaenotyousen.html

(url definitely doesn't say who the "main" character is.)

Oh, and the OST is being released too.

http://www.aquastyle.org/meikyoshisui.html
Title: Re: Aquastyle's Roguelike game
Post by: Solais on March 12, 2010, 11:55:15 AM
Okay, that's the final straw, I think I'll play it again.
Title: Re: Aquastyle's Roguelike game
Post by: Sodium on March 13, 2010, 04:45:04 AM
Whelp, I lost a:
Tengu Map
+9 Rock/Meiling/Marisa/Aki Hat
+5 Roukanken/YamaStick/ThirdArm/SuikaGourd(this was the base)/ReisenEars

because Rinnosuke Trap took away mah Heal Gap, which then lead to "No more heals at Yukari lol".

=V
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on March 13, 2010, 06:47:29 AM
Rinnosuke Trap

Do not want! :V
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 13, 2010, 10:16:56 AM
V3 (http://www.mediafire.com/?zmaymjnzjic). Expect a V3.5 if I can get my hands on a certain Amulet to test what it does. If not, expect to wait a long time for V4.

Contains all the previous files in it as well. Added this and that to the item "database". Some things aren't that clear to me still and / or don't make sense. Some items have been left in their romanized form for "consistency".

Okay, that's the final straw, I think I'll play it again.
Hook, line and sinker.

If it's an equipped item, the item stays equipped (when frozen by Cirno).
Just pointing out that this is technically a bug according to the wiki. It doesn't affect gameplay that much though.
Title: Re: Aquastyle's Roguelike game
Post by: Shiri on March 25, 2010, 09:57:08 AM
Where's the best place to watch out for an English patch of this? Not really familiar with the process. Tried it out for a bit but it doesn't seem worth it at all without the ability to read moonrunes.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on March 25, 2010, 11:03:33 AM
Best places? That varies actually. Sometimes, projects start here (normally in this (http://www.shrinemaiden.org/forum/index.php?board=5.0) sub-forum), other times they start on gensokyo.org, or pooshlmer, etc.
AFAIK we're all connected one way or another, so the news spreads around quickly most of the time.

The patch-making varies a bit as well, but it goes a little something like this:

You don't need a lot of moonrune-reading ability to play this  :V
Though, it does help to have the sheet out at times. The only reason why that sheet exists is because I don't have the tools to make a patch. That, and I'm normally busy keeping my skill up (and improving it) in Touhou and work.

Also, waiting until April.
Title: Re: Aquastyle's Roguelike game
Post by: Solais on March 25, 2010, 03:37:46 PM
FFFF, why the Sanae version doesn't have a Save feature?
Title: Re: Aquastyle's Roguelike game
Post by: Shiri on March 25, 2010, 04:32:53 PM
Alright, thanks for the response!
Title: about sea cucumber equipment
Post by: serfius on May 02, 2010, 10:18:39 AM
Well I found both items in the 99 floor underground hakurei dungeon, (specifically floor 84), I THINK the shield and weapon only appear on rooms filled with a special kind of enemy type (the one that kinda looks like a sea cucumber girl), you know, the kind of room wherein you enter it and the background music changes.

The battle sea cucumber has a low chance of transforming enemies into sea cucumber girls, who have 2 HP and will yield 705exp when killed.

The sea cucumber shield has a low chance of having Reimu teleport to a random location on the floor upon being hit by the enemy...like a ninja Reimu will leave a cucumber potion, don't know the effects of drinking it or throwing it to the enemy.


Both items have a base atk/def of 10 which make them awesome for synthesis, my battle sea cucumber is +99 while my sea cucumber shield is +84.

Just beat Super Sanae with these babies as my equipment.

Oh and upon climbing the stairs on floor 99 of the underground Hakurei dungeon, apparently Reimu gets a glimpse of the real world and you get a conversation scene with Akyu.
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on May 03, 2010, 08:22:21 AM
What sea cucumber? Got a screenshot?
Title: Re: Aquastyle's Roguelike game
Post by: Ghaleon on May 03, 2010, 08:39:08 AM
Best places? That varies actually. Sometimes, projects start here (normally in this (http://www.shrinemaiden.org/forum/index.php?board=5.0) sub-forum), other times they start on gensokyo.org, or pooshlmer, etc.
AFAIK we're all connected one way or another, so the news spreads around quickly most of the time.

The patch-making varies a bit as well, but it goes a little something like this:
  • Interest rises (this is an important step to the patching process; people don't want to spend time on something that nobody really cares about)
  • Some person codes up a data unpacker-repacker (or uses an existing one) and / or various people start translating the text; may happen simultaneously
  • Quality Control / Testing / Release / etc.

You don't need a lot of moonrune-reading ability to play this  :V
Though, it does help to have the sheet out at times. The only reason why that sheet exists is because I don't have the tools to make a patch. That, and I'm normally busy keeping my skill up (and improving it) in Touhou and work.

Also, waiting until April.

Err...sorry but what's the significance of April?

As for this game's translation patch, as far as I know it's basically on hold for an unspecified length of time.
Title: Re: Aquastyle's Roguelike game
Post by: serfius on May 03, 2010, 06:08:40 PM
(http://gt.ehgt.org/30/b9/30b934696af0be66a2998eef84a6df8e4392c292-286332-812-618-jpg_m.jpg) (http://rsa.hentaiverse.net/ehg/image.php?f=30b934696af0be66a2998eef84a6df8e4392c292-286332-812-618-jpg&t=353591-4582530730f6c81d81416911dbc733e05d24cdbc&n=seas_cucomber.jpg)
(http://gt.ehgt.org/a8/9c/a89c245ad13f409a59a539e6ac450b4959f1bf3f-2815587-4991-3478-jpg_m.jpg) (http://87.98.187.90:47800/h/6fa67c942e170877b97ca16cd4164bb6173a145f-247793-1200-836-jpg/keystamp=1272913038-5b5a0c5313/Image0010.jpg)

The white thing is the battle sea cucumber, and the black thing is the sea cucumber shield, the enemy in front of Reimu that doesn't look like any known touhou is the sea cucumber girl...I first saw her in the booklet pictures provided in the soundtrack of the game.

Screenshot is also meant to demonstrate the battle sea cucumber's ability to randomly transform opponents into sea cucumber girls.

-Started playing the Sanae standalone expansion, I guess it's not as bad as I first thought since weapons and stuff seem to drop more frequently and the presence of a random Kourindou shop helps too.

EDIT: How do I make them into thumbnails?
EDIT2: Never mind I figured it out :)

Title: Re: Aquastyle's Roguelike game
Post by: Pesco on May 03, 2010, 06:14:03 PM
Suwanaeko combo looks awesome. Btw, pls edit your post so that the images are thumbnails. They are larger than the image restrictions.

That enemy may be something from the newer patches. I can't remember what ver my game is up to and I haven't played it in a while.
Title: Re: Aquastyle's Roguelike game
Post by: Dead Princess Sakana on May 03, 2010, 07:00:12 PM
Sea-cucumber-chan is moe~

Makes me want to play the game again, just to get to her  :V
Title: Re: Aquastyle's Roguelike game
Post by: serfius on May 03, 2010, 07:09:53 PM
Sea-cucumber-chan is moe~

Makes me want to play the game again, just to get to her  :V
Yeah she is cute, problem is she only appears in the higher levels of the underground hakurei dungeon (around 80+)

In case anyone was wondering the bosses under Yukari in the OST pic can be met by going to level 30 again in the normal dungeon. It goes like this:
-First play-through: Yukari

-Second play-through: Sanae

Third play-through: Sanae with some equipment,

dungeon then goes deeper up to 34 wherein you fight: Kanako, Suwako (one that actually fights) and Sanae again.

Depending on who you defeat first you'll be fought by yet another boss

If you defeat the Gods: Super Sanae (999 hp, has a combo skill, and a kamehameha like attack that deals default 100 damage)

If you defeat Sanae: A fusion of Sanae, Kanako and Suwako, which is much easier to deal with actually.
 
Title: Re: Aquastyle's Roguelike game
Post by: Pesco on May 04, 2010, 07:25:52 AM
I never knew more playthroughs were in order :ohdear:

When I have time after people, Mafia, exams, projects and MMOs. In that order :D
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on May 04, 2010, 07:47:50 AM
Err...sorry but what's the significance of April?

As for this game's translation patch, as far as I know it's basically on hold for an unspecified length of time.
Atai no Gensokyo; aka April Fools totally called it bitches.
The day that I received the (other) game via shipping. Along with DS and a few other little trinkets.

And well, that's a given. You can't assume that every translator / hacker will work for food 24/7. Well, it might help to get some more of this text out of the way.

Might start playing again once I'm finished up with all my scoring shenanigans.

I never knew more playthroughs were in order :ohdear:
It gets easier in a way.
I tried to "rush" Floor 34; obviously underequipped and was 'ling-rushed (for lack of a better term) by Suwako

(around 80+)
FFFFFFFFFFF-

I still have Atai no Gensokyo sitting here just for laughs.

EDIT:
I THINK the shield and weapon only appear on rooms filled with a special kind of enemy type (the one that kinda looks like a sea cucumber girl), you know, the kind of room wherein you enter it and the background music changes.
Normally, people would call this a "vault" by convention of... other Roguelikes.
Title: Re: Aquastyle's Roguelike game
Post by: serfius on May 04, 2010, 10:06:43 AM
OH! Vault, speaking of those, I hate it when in the Sanae Game I get to a pretty advanced floor (say 13), and the next floor is a huge vault with the stairs all the way at the other side of the floor, sure the floor is littered with items and stuff but all the enemies are hell bent on rushing Sanae, and coincidentally I never seem to have offensive spellcards at that point  :(

Needless to say I haven't finished the Sanae game yet.  :blush:

Yeah after the first play-through doing the normal dungeon is quite the piece of cake, as long as you always have a good grip on your leveled equipment, and stock up on fusion gaps.  I was always on the lookout for equipment that had special abilities that I hadn't incorporated into my chosen gear, and equipment with +1(2, or 3)s to forge my sea cucumbers into the ultimate weapons!  :derp:

For me the actual goal of the underground Hakurei dungeon are the sea cucumber items, which (to me anyway) are essential in defeating super Sanae, sorta like power-leveling in an item world just to defeat a post-game map in a nippon-ichi game. 
Title: Re: Aquastyle's Roguelike game
Post by: Ghaleon on May 05, 2010, 01:08:26 AM
And well, that's a given. You can't assume that every translator / hacker will work for food 24/7. Well, it might help to get some more of this text out of the way.

No, they're still working on translating, just not on this game, It's too much of a bish to translate to bother for now I think
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on May 05, 2010, 01:10:16 AM
Point. Though, I didn't hear any news on my end so  :V
Title: Re: Aquastyle's Roguelike game
Post by: serfius on May 06, 2010, 10:47:13 AM
(http://gt.ehgt.org/24/cc/24ccb886891df2fd18dbb6042c6622d7e69e16f6-84852-809-628-jpg_m.jpg) (http://rsa.hentaiverse.net/ehg/image.php?f=24ccb886891df2fd18dbb6042c6622d7e69e16f6-84852-809-628-jpg&t=353650-2388a05cf7743afb49cbb1494f24211c5ff56bb9&n=new.jpg)

New enemy: Hatate
Special Skill: identifies random unidentified item in Sanae's inventory, googles the item with her cellphone camera  :D
EDIT: In one play-through she analyzed an ohagi, which are identified by default anyway, it might be more accurate to say that her special skill is to analyze random equipment, if it turns out to be an unidentified item then good, either way she wasted a turn not attacking me and is about to die  :3

First spawns in the 3rd and 4th floors of the dungeon, attacks you by taking your picture.
Title: Re: Aquastyle's Roguelike game
Post by: LHCling on May 06, 2010, 11:56:05 AM
Noted. This probably means I should announce:
Versions 1.161 (http://www.aquastyle.org/gensoukyou/gensoukyou_download.html) and 1.04 (http://www.aquastyle.org/sanae_express/express_down.html) are now released.

Also, what's Google? I only know of a G**gle  :V
Kidding of course I know
.
Title: Re: Aquastyle's Roguelike game
Post by: serfius on May 07, 2010, 01:21:20 AM
FINALLY beat the Sanae game  :D

(http://gt.ehgt.org/7e/a5/7ea5dec942e40ef4e45d850e659af8edf83f83a4-63929-808-624-jpg_m.jpg) (http://rsb.hentaiverse.net/ehg/image.php?f=7ea5dec942e40ef4e45d850e659af8edf83f83a4-63929-808-624-jpg&t=353664-0e10b3934e94edd08a3f15158139bab0d536b3f2&n=yay.jpg)

Was lucky enough not to enter any vaults or get into any floors consisting entirely of a big vault.

The game gives you a great reward for your perseverance:
ABSOLUTELY NOTHING!

Sakuya is one scary enemy, she spawns in the last floors (20-23), deals high damage and has high defense (or maybe I was just under-leveled), she has the ability to fire a delayed shot (wherein she throws knives into the air, they don't hit you the moment she throws them but will home in on you a certain number of turns afterward, dealing a default damage of 20, this can happen even after she's dead).
(http://gt.ehgt.org/2f/5b/2f5b0b91a42e0ac23644b1033cf9323e12bea62a-107314-807-636-jpg_m.jpg) (http://189.152.119.205:23571/h/2f5b0b91a42e0ac23644b1033cf9323e12bea62a-107314-807-636-jpg/keystamp=1273196315-6da4d9a8dd/ricochet.jpg)
Title: Re: Aquastyle's Roguelike game
Post by: serfius on May 16, 2010, 03:05:57 AM
Patch 1.10 and 1.11 are up for lotuslandexpress.
-Patch update says it adds a new dungeon, I think it means that we can see more diverse dungeon types per floor, as well as dungeon skins (experienced a sewer like dungeon with long hallways).

-Adds a cinematic intro, sort of explaining why there are trains sticking out of the hakurei shrine

-A new enemy: Yuka, appropriately spawns at floor 16 of the Sanae Dungeon (which is the sunflower field set at night time), luckily she's not aggressive and won't attack you on sight (but will hit you with an instant critical if you have the audacity to attack her, which I had since I didn't know what she was capable of at the time)

-also gateway to the dungeon changed to red instead of purple (perhaps to align with the cinematic)

EDIT: Sorry turns out there IS an actual new dungeon (according to the wiki anyway), it supposed to be another train wreck that replaces where the offering box should be, conditions to unlock it are unknown to me.

Also met a tier 2 Sakuya in an SDM themed vault, she had the ability to teleport to your location!

(http://gt.ehgt.org/46/a5/46a5cf69a1cfbc70dfff816be480af14676fe5cd-543661-807-618-png_m.jpg) (http://sw2.hentaiverse.net/ehg/image.php?f=46a5cf69a1cfbc70dfff816be480af14676fe5cd-543661-807-618-png&t=353890-849d8cf75f609597eb94f4047e7c46adda1853c8&n=yukaaaa.png)