Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Tinari on January 03, 2010, 07:29:15 AM

Title: Saving a replay AND using a continue...
Post by: Tinari on January 03, 2010, 07:29:15 AM
Am I the only person here who finds it absolutely absurd that you can't save a replay while using a continue?

Get X far, do awesome but still don't complete the game.  You want to complete it, but you want the replay.

So, why I can't I save a replay THEN use a continue to finish my game?

This is on the same level of not letting users define their own key layouts in terms of pretty asinine. :/
Title: Re: Saving a replay AND using a continue...
Post by: nintendonut888 on January 03, 2010, 07:30:55 AM
It was stupid, hence why ZUN made it so you can do both from MoF on.
Title: Re: Saving a replay AND using a continue...
Post by: Tinari on January 03, 2010, 07:37:14 AM
Ah.

Well, I am stuck on PCB until I 1CC it and get to play extra.

I also hate having to unlock Extra because I find those modes to be the most enjoyable... I guess.

I enjoy EoSD Extra more than EoSD normal.  I also love watch Ex-stage/boss replays much more than stage six... *sigh*

I suck at these games.
Title: Re: Saving a replay AND using a continue...
Post by: Sen on January 03, 2010, 07:38:18 AM
I always thought it was to motivate you into getting better. It worked for me :V
Title: Re: Saving a replay AND using a continue...
Post by: Drake on January 03, 2010, 07:53:23 AM
It might just be because it's never been thought of before, but starting a replay from the middle of a stage would be weird, and once you run out of lives it can't just act like you gained a bunch back.

Replays aren't videos. They're records of the movements, button presses and random variables in a defined play. To have something like that without having the stage run from the start is just too demanding.
Title: Re: Saving a replay AND using a continue...
Post by: Tinari on January 03, 2010, 08:18:19 AM
It might just be because it's never been thought of before, but starting a replay from the middle of a stage would be weird, and once you run out of lives it can't just act like you gained a bunch back.

Replays aren't videos. They're records of the movements, button presses and random variables in a defined play. To have something like that without having the stage run from the start is just too demanding.

So, making it where I can hit "Save replay" once I die and then letting me continue from there so I can get more practice won't work?  Who said ANYTHING about saving a replay AFTER using a continue?

*edit*

It was stupid, hence why ZUN made it so you can do both from MoF on.

Wait a tick, I have SA and have played it and I think the continue system in these games sucks because it makes me redo the entire STAGE again. . .

That really sucks... when I want to unlock all stages for practice or some such or just see the bad ending but can't because I am not able to get through a stage that I have to play from start to finish again. :/
Title: Re: Saving a replay AND using a continue...
Post by: Drake on January 03, 2010, 08:27:34 AM
Oh, that's an even weirder quirk that really should only apply to people that started playing all the games at the same time. If somebody complained about it at the time then ZUN might have thought it was a good enough idea to implement. However, nobody did; so you can't seriously think that ZUN would have implemented an idea like that because a game he hasn't even made yet does have it included?

That's like complaining that Final Fantasy II didn't have an ATB system or that Metroid Prime 1 didn't have color-coded scans.
Title: Re: Saving a replay AND using a continue...
Post by: nintendonut888 on January 03, 2010, 08:33:47 AM
The continue system from MoF on is rather brilliant in a sadistic way. While you're unlocking stages it forces you to get good enough to beat the stage on two lives.
Title: Re: Saving a replay AND using a continue...
Post by: Tinari on January 03, 2010, 08:55:19 AM
Oh, that's an even weirder quirk that really should only apply to people that started playing all the games at the same time. If somebody complained about it at the time then ZUN might have thought it was a good enough idea to implement. However, nobody did; so you can't seriously think that ZUN would have implemented an idea like that because a game he hasn't even made yet does have it included?

That's like complaining that Final Fantasy II didn't have an ATB system or that Metroid Prime 1 didn't have color-coded scans.

Except if I am not completely mistaken, a SHMUP from 1996 had replay saving and EoSD came out in 2002.  Which, to clarify my point, I would think he would have taken inspiration from said game given it's in the same "bullet hell" genre and perhaps improved upon it.


The continue system from MoF on is rather brilliant in a sadistic way. While you're unlocking stages it forces you to get good enough to beat the stage on two lives.

You're absolutely right, except for people like me who don't seem to ever really get better.  I 1CC'd EoSD once and I can't do it again reliably.  I still haven't 1CC'd PCB, the closest I got was Yuyuko's survival card at 30 seconds left, and that was a month ago.  I haven't done that good on any recent plays at all.

SA is a cruel, cruel beast of a game because I 1CC'd it on easy the first time I did it, but can't even get past stage 3 on normal.  Regardless of continues used until I just get depressed out of trying at all.
Title: Re: Saving a replay AND using a continue...
Post by: AlexX Unlimited on January 03, 2010, 09:26:22 AM
Except if I am not completely mistaken, a SHMUP from 1996 had replay saving and EoSD came out in 2002.  Which, to clarify my point, I would think he would have taken inspiration from said game given it's in the same "bullet hell" genre and perhaps improved upon it.
So... are you expecting ZUN to go back in time and implment it into his older games now that he knows better or something?

Quote
You're absolutely right, except for people like me who don't seem to ever really get better.
That's what I used to think. When I first reached stage 6 MoF Normal it took me something like 50+ tries before I finally beat Kanako and I couldn't stand it since it usually just took me 5 continues (i.e. all the ones available to me) to beat Yuyuko.

But then I practiced, I looked at replays, and nowadays I can usually 1CC MoF normal just fine (just don't ask me to tackle the Extra stage... I can barely reach Suwako, let alone live past her first card).
Title: Re: Saving a replay AND using a continue...
Post by: Tinari on January 04, 2010, 01:00:32 AM
Oy, why are people trying to argue with me on this?  I stated that I thought it was a ridiculous feature and people are twisting my words into things that are almost non-sequitur.

So... are you expecting ZUN to go back in time and implment it into his older games now that he knows better or something?

Where in any point did I state that I wanted him to patch up his old games?  How did that even come into your mind?  Why would I want him to do ANYTHING?  What does pointing out and venting a little to relieve a bit of frustration with something have to come down to arguing with the person who stated an opinion then jumping to wild conclusions?


But then I practiced, I looked at replays, and nowadays I can usually 1CC MoF normal just fine (just don't ask me to tackle the Extra stage... I can barely reach Suwako, let alone live past her first card).

I can't regularly beat EoSD on normal with one credit, but I can reach Flandre reasonably and get to Kagome Kagome on a good run.  I kind of wish Extra stages were unlocked from the start since I see them in better light than normal stages, usually.

Title: Re: Saving a replay AND using a continue...
Post by: ebarrett on January 04, 2010, 01:10:24 AM
I can't regularly beat EoSD on normal with one credit, but I can reach Flandre reasonably and get to Kagome Kagome on a good run.  I kind of wish Extra stages were unlocked from the start since I see them in better light than normal stages, usually.

Do you realize that Kagome Kagome is the 4th out of 10 cards? Do you realize you're nowhere near clearing it if that's how far you get in a good run? Do you realize normal is easier than extra no matter how much you try to twist it?

Extra stages aren't unlocked from the start because if you can't 1cc normal your chances of clearing extra are more or less "zero" barring massive, boring grinding and memorization.
Title: Re: Saving a replay AND using a continue...
Post by: Tinari on January 04, 2010, 03:34:59 AM
Do you realize that Kagome Kagome is the 4th out of 10 cards? Do you realize you're nowhere near clearing it if that's how far you get in a good run? Do you realize normal is easier than extra no matter how much you try to twist it?

Extra stages aren't unlocked from the start because if you can't 1cc normal your chances of clearing extra are more or less "zero" barring massive, boring grinding and memorization.

Yes, I realize that.  Yes, I realize your second question.  Yes, I realize your THIRD question despite it not being as much a question.

What is with people's confrontational nature over this?

I am perfectly aware that Extra is as hard as somewhere between HARD and LUNATIC level. I am VERY aware that I am technically not even halfway through beating it.  How does this change anything I stated in any way?

I said I prefere extra mode.  I didn't say I was better at it.  I didn't say it was easier.  I didn't say it was going to make me find a 20 dollar bill in my pocket.  I didn't say it was going to increase my computer's base operational speed.  I didn't say it would cause me to become more physically fit.

I NEVER SAID ANYTHING EXCEPT THAT I LIKE IT MORE THAN NORMAL!  We clear here?
Title: Re: Saving a replay AND using a continue...
Post by: Chaotic Phoenixma on January 04, 2010, 03:51:43 AM
Actually it's between Normal and Hard with the exception of PC98.
Title: Re: Saving a replay AND using a continue...
Post by: Tinari on January 04, 2010, 05:10:06 AM
Actually it's between Normal and Hard with the exception of PC98.

Really?  My only experience with EX mode is Snails-with-nails Reimu on EoSD.  I haven't cleared normal on the other two games I have and the videos I've seen make EX look relatively scary, even compared to some lunatic stuff.

But that's just observation with nothing empirical.
Title: Re: Saving a replay AND using a continue...
Post by: ghost333 on January 04, 2010, 10:27:23 AM
i think that extra stages are just pure  memorzation.
nothing really special.
Title: Re: Saving a replay AND using a continue...
Post by: Zengeku on January 04, 2010, 09:26:57 PM
i think that extra stages are just pure  memorzation.
nothing really special.

A lot of it is memorization yes, but there is in most Touhou games some attacks that takes skills to pull off. QED, Grudge Bow, Border of Life and Death etc.
Title: Re: Saving a replay AND using a continue...
Post by: shadowbringer on January 15, 2010, 06:28:27 PM
Am I the only person here who finds it absolutely absurd that you can't save a replay while using a continue?

Get X far, do awesome but still don't complete the game.  You want to complete it, but you want the replay.

So, why I can't I save a replay THEN use a continue to finish my game?

This is on the same level of not letting users define their own key layouts in terms of pretty asinine. :/

recently, I've reached Shinki, in Phantasm Romance (a danmakufu game) 2.5 Plus, Another Mode, it was my first time getting to the Extra 3 stage, I wanted to beat it to get to Extra 4, yet I lost my credit on it. As disappointed that I was, I said to myself that I wouldn't continue, but to restart the game and try again and again. (sadly, when I chose 'no', I didn't realize that that stage didn't seem to give me a Continue option, and instead it was actually asking if I wanted to save a replay. lol.)

tl;dr: I avoid continuing; if I were to choose between saving a replay and continuing, I would save a replay, knowing that I can get that far, another time, but that replay? I can't say the same.

I must check (once I have the opportunity) on how do commercial games save replays (I've seen some console versions do that), to see if they allow continues. When I had such an opportunity, I wouldn't even consider trying this. Most of the times, a premature death or a scoring mistake will make me restart the game.
Title: Re: Saving a replay AND using a continue...
Post by: Matsuri on January 15, 2010, 06:33:23 PM
You shouldn't use continues :V