Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Cadmas on December 12, 2009, 02:43:44 AM

Title: Difficult Bullets
Post by: Cadmas on December 12, 2009, 02:43:44 AM
So I've been playing for a little while and I am discovering there are just some bullets that are very annoying to face.
I just want to make this topic to see what other bullet shapes seems to get on people's nerves. And maybe tell some tips on getting past said projectile.

I'll start with my top 3

1. The Prismatic Crystal Bullet (http://i215.photobucket.com/albums/cc110/Cadmas/prism.png)

Yeah that really basic one you see in EOSD A LOT. They come in all colors and all directions, and boy getting past them is always a challenge. They normally cause me clip deaths when using faster characters or hit me head on when moving at faster paces. They really seem to play tricks on my eyes and come out of nowhere at times.

2. The Kunai Bullet (http://i215.photobucket.com/albums/cc110/Cadmas/kunai.png)

Basic stage enemies seem to fire these out most of the time. As the games go on this type of bullet didn't find its way into many boss battles. Still they seem to have an irritating tendency to cluster up. Not as bothersome to dodge, but not a very interesting bullet and most times looks kinda out of place.

3. Straight lasers (http://i215.photobucket.com/albums/cc110/Cadmas/laser.png)

Lasers are evil plain and simple. They move pretty fast and seem to ding me when whenever I'm dodging other bullets. On their own they aren't very bad, but in a circle pattern they tend to clip right when I'm getting past a grouping.

Overall I seem to have trouble with the more common bullets.
Title: Re: Difficult Bullets
Post by: Bananamatic on December 12, 2009, 02:47:46 AM
3) Metal Fatigue bullets. Shitty hitboxes, don't play EoSD after SA extra. Period. (http://www.youtube.com/watch?v=ZMvbveX344c)

2) EoSD bubbles. Enough said. Shitty hitboxes. Makes some cards and noncards absurdly difficult and clippy as hell.

1) Anything EX Kogasa throws during her 1st and 2nd spellcards.
ESC RESTART YES FAIL REPEAT
Title: Re: Difficult Bullets
Post by: skutieos on December 12, 2009, 03:07:39 AM
pellets.
Title: Re: Difficult Bullets
Post by: Zetzumarshen on December 12, 2009, 03:11:07 AM
3) Byakuren's butterfly
Spellcard capture rate is 1/x where x is the number of tries, ranging hundreds. Thank god it only appeared once, and on stage 6, where all attacks are autobomb until bomb in stock = 0.

2) Ichirin's purple bullets.
Bigger hitbox than your usual run-the-mill round bullets. High rate chance in clipping me, even without Unzan's tremor. More annoying than bullet above because of it appears on stage 3.

1) Cheetoz Laser
It hates me. The feelings mutual.
Title: Re: Difficult Bullets
Post by: Chaotic Phoenixma on December 12, 2009, 03:22:56 AM
Mishaguji-sama

Ya, that kind of pattern.

I don't get why everyone says it's easy because it isn't.
Title: Re: Difficult Bullets
Post by: Suikama on December 12, 2009, 03:28:11 AM
Bullets
:V
Title: Re: Difficult Bullets
Post by: The Greatest Dog on December 12, 2009, 03:28:28 AM
Virtually anything with animated sprites.

Like Mokou's PHOENIX TAIL.

But seriously, Byakuren's Butterfly seems like it's one of the easiest spellcards for her. What difficulty are we talking about?
Title: Re: Difficult Bullets
Post by: Drake on December 12, 2009, 03:34:02 AM
EoSD/PCB mediums, mostly.
Title: Re: Difficult Bullets
Post by: Krimmydoodle on December 12, 2009, 03:37:09 AM
3. Straight lasers (http://i215.photobucket.com/albums/cc110/Cadmas/laser.png)

No mention of curved lasers?



I don't know if I have any bullet types I don't like, but I have recognized that I do have a bullet type I do like: directional bullets such as the arrow bullet (http://images3.wikia.nocookie.net/touhou/images/a/ad/Th07sc032.jpg) and the aforementioned crystal bullet.  Since they point in the direction they're going, it's easier to analyze where they're going and find your safespots on the fly, as opposed to trying to find your safespots in a pattern of visually identical bullets.



But seriously, Byakuren's Butterfly seems like it's one of the easiest spellcards for her. What difficulty are we talking about?

It is one of her easiest spellcards, if you take the time to learn the static pattern.  Otherwise, it's easy to misread and clip the waves (not to mention the butterfly wave after the 7th laser, which is pretty much impossible if you don't see the safespots at about 1/3 across the screen starting from either side).  I have an embarrassingly bad record of clipping this with ReimuA even after knowing how to tackle it.

(Lunatic, anyway.)
Title: Re: Difficult Bullets
Post by: Serela on December 12, 2009, 03:39:30 AM
The bullets I find really hard are the invisible ones (http://www.youtube.com/watch?v=MjZPXsLhKnI) D:
Title: Re: Difficult Bullets
Post by: Azinth on December 12, 2009, 03:40:42 AM
The ones that kill you when they hit you are pretty annoying.
Title: Re: Difficult Bullets
Post by: Sen on December 12, 2009, 03:48:17 AM
Can we just all agree that ZUN was terrible with lasers until SA (I'M LOOKING AT YOU MOF KANAKO LASERS THAT HAVE A BIGGER HITBOX THAN SPRITE) :V

Anyway, Sakuya's curvy knife bullets. I have had so many deaths because those things have the worst-defined hitboxes in the series. This is even after ZUN (mostly) fixed the hitboxes on bullets post-EoSD.

The absolute worst kind of bullets for me is the petal bullets like the ones used in Alice's [Spring Kyoto Dolls]. So small, and so clutte- WAIT NO, THE PELLETS. THE FUCKING PELLET BULLETS. FUCK I HATE THOSE THINGS SO MUCH.


On the other hand, I actually love non-EoSD bubble bullets and the arrowhead bullets are also quite lovely.
Title: Re: Difficult Bullets
Post by: Azinth on December 12, 2009, 03:55:11 AM
Can we just all agree that ZUN was terrible with lasers until SA (I'M LOOKING AT YOU MOF KANAKO LASERS THAT HAVE A BIGGER HITBOX THAN SPRITE) :V

That's funny, lasers never gave me any kind of problems at all until MoF onward.  It's just those toothpick lasers that I hate.  I've always wished that ZUN would bring back those sword-esque lasers that Keine and Kaguya used in IN and StB.  They could do the same thing as the toothpicks, they looked cooler, and their hit-detection wasn't completely fucked up.
Title: Re: Difficult Bullets
Post by: nintendonut888 on December 12, 2009, 03:59:38 AM
What are you talking about? ZUN was great with lasers until MoF. The ones before that had very lenient hitboxes and didn't activate until a split second after they appeared. If IN's lasers were like the ones in MoF-on, Kaguya would be almost impossible.

Also, oval-shaped bullets from MoF-on. In IN they were lenient enough for your hitbox to completely enter the sprite and not get hit, then WHAM, they turn into a strict bullet in MoF. And knives. Can't forget EoSD knives.
Title: Re: Difficult Bullets
Post by: Sen on December 12, 2009, 04:02:32 AM
Really? I've always hated pre-SA lasers, particularly the ones Keine used. The hitboxes just confused and frightened me ):

I love SA lasers because I think the hitboxes are incredibly well-defined and give super ridiculous amounts of graze <3
Title: Re: Difficult Bullets
Post by: Suikama on December 12, 2009, 04:03:51 AM
The bullets I find really hard are the invisible ones (http://www.youtube.com/watch?v=MjZPXsLhKnI) D:

Quote
Mushihimesama Futanari ain't got shit on this
Quote
Mushihimesama Futanari
Quote
Futanari
GJ

lol bug princess dickgirl
Title: Re: Difficult Bullets
Post by: Zetzumarshen on December 12, 2009, 04:09:17 AM
I love any kind of lasers cause it gives me ton of grazan points. Not in MoF and SA (to little graze/reward ratio) btw.

[...]
But seriously, Byakuren's Butterfly seems like it's one of the easiest spellcards for her. What difficulty are we talking about?

Lunatic. The safespot is very hard to notice and the pattern will get me walled if I hadn't done anything active. Now the problem is, while I actively try to dodge the butterfly, it gave me impression Byakuren's butterflies are 2x bigger than Yuyuko's.

Title: Re: Difficult Bullets
Post by: Ghaleon on December 12, 2009, 04:13:17 AM
In no particular order:

1: I have to agree with EoSD metal fatigue bullets, took me some time before I learned to fly THRU the effing big bullets, and not around the medium ones on Remilia's opener, as well as that demon lord spellcard (whatever it's called)

2: EoSD knives. I swear the hitboxes for these things changes, it doesn't represent the circle hitbox you actually see in the PCB knife bullets IMO

3: Kanako's rice-whatever spellcard bullets, They're like metal fatigue bullets. Just thinking about going near one will kill you, seems more forgiving on hard than normal, haven't tried lunatic yet.

4: I like to call them "cucumber lasers" Because the first card where these really sucked for me was on Nitori's cucumber whatever its called spellcard. I don't know why, but I just can't seem to see these approaching me at ALL after I dodge an initial wave. It's like they camouflage each other or something. Another example are Yuugi's lasers

5: I forget her name, blonde short haired second last boss in UFO (shou something? I really forget), those damn curvey squiggly snakey lasers from hell. I mean seriously, can anybody read the trajectory of those until it's too late without luck? UGH!
Title: Re: Difficult Bullets
Post by: Formless God on December 12, 2009, 04:51:15 AM
3: Kanako's rice-whatever spellcard bullets, They're like metal fatigue bullets. Just thinking about going near one will kill you, seems more forgiving on hard than normal, haven't tried lunatic yet.

THIS. I SWEAR THEIR HITBOXES ARE BIGGER THAN THEIR SPRITES.

And I don't know how I managed to capture it on Lunatic. It only happened ONCE.

Also ... knives. Sakuya's knives, Yuyuko's knives, Clear Kuzui Water / Yamato Torus KNIVEZZZZZ.
Title: Re: Difficult Bullets
Post by: Suikama on December 12, 2009, 06:09:13 AM
THIS. I SWEAR THEIR HITBOXES ARE BIGGER THAN THEIR SPRITES.
I think they retain the hitbox of the larger bullet after they turn small
Title: Re: Difficult Bullets
Post by: Seian Verian on December 12, 2009, 06:50:08 AM
The single most annoying type of bullet... Is the tiny white bullet. Yes, those bullets that you find EVERYWHERE in PC-98, and PoFV. If I'm moving somewhere, there just HAPPENS to be a white bullet there, if there are any onscreen. None anywhere near it, just one RIGHT WHERE MY HITBOX ENDS UP AS I'M TRYING TO DODGE SOMETHING ELSE! Those things are cursed.
Title: Re: Difficult Bullets
Post by: Drake on December 12, 2009, 06:56:16 AM
That's why you just run right through them. (http://www.youtube.com/watch?v=hYuRCMmnb4k)
(Hey, I can self-advertise, too)
Title: Re: Difficult Bullets
Post by: ebarrett on December 12, 2009, 07:24:36 AM
Curvy lasers (Merlin, Shou) and Sariel's homing explosive star.
Title: Re: Difficult Bullets
Post by: Helix ⑨ on December 12, 2009, 12:40:06 PM
Snowballs, those straight lasers which look like stretched out triangle/cat ear bullets (mentioned in OP) and pellets (if only for Kanako's 2nd spellcard, the hitboxes are bugged like fuck).
Title: Re: Difficult Bullets
Post by: Doomsday on December 12, 2009, 12:57:10 PM
Those little rain droplet bullets Murasa throws out  >:(.
Title: Re: Difficult Bullets
Post by: Solais on December 12, 2009, 01:21:43 PM
3: LAZORS!!!

2: MOTHERFAGGING KNIVEZ!!

1: PELLLETTTSSS!!! (They're like little evil hitboxes bent on KILLING YOU!!)
Title: Re: Difficult Bullets
Post by: Jaimers on December 12, 2009, 02:28:56 PM
- The aimed exploding star Sariel throws out. This thing is almost impossible to see coming unless you know beforehand.
- The ninja bullets in Sariel's final form.
- The blue bullets in Mima's final form for obvious reasons.
- Ellen's spinny thingamajigers.
- Knives... just knives.
- Curvy lasers and Bright Guest Star lasers.
- Animated bullets only for when they overlap.
- Yuka's flowers because of lolhitbox.
Title: Re: Difficult Bullets
Post by: Helix ⑨ on December 12, 2009, 02:50:52 PM
I'm probably the only one who likes knives, kunai and curved lasers :x
Title: Re: Difficult Bullets
Post by: Iryan on December 12, 2009, 04:31:11 PM
I'll go with any bullet that uses additive blend. The bullets in Byakuren's Air Scroll are a good example.

If these were regular bullets of their kind, I wouldn't mind the spell at all. Through this stupid glowy rendering, they become a pain to read when they overlap. If it weren't for this, Legendary Flying Object would be almost as awesome as VoWG...
Title: Re: Difficult Bullets
Post by: RainfallYoshi on December 12, 2009, 07:06:34 PM
Elly's Scythe.
Title: Re: Difficult Bullets
Post by: theshirn on December 12, 2009, 10:57:51 PM
In no particular order:

1: I have to agree with EoSD metal fatigue bullets, took me some time before I learned to fly THRU the effing big bullets, and not around the medium ones on Remilia's opener, as well as that demon lord spellcard (whatever it's called)

2: EoSD knives. I swear the hitboxes for these things changes, it doesn't represent the circle hitbox you actually see in the PCB knife bullets IMO

3: Kanako's rice-whatever spellcard bullets, They're like metal fatigue bullets. Just thinking about going near one will kill you, seems more forgiving on hard than normal, haven't tried lunatic yet.

4: I like to call them "cucumber lasers" Because the first card where these really sucked for me was on Nitori's cucumber whatever its called spellcard. I don't know why, but I just can't seem to see these approaching me at ALL after I dodge an initial wave. It's like they camouflage each other or something. Another example are Yuugi's lasers
Hit the big ones, really.

There's really only one bullet I want to add:
AAAAAAH YIN-YANG ORBS
Title: Re: Difficult Bullets
Post by: ebarrett on December 12, 2009, 11:01:46 PM
AAAAAAH YIN-YANG ORBS

How could everyone forget that, myself included?
Title: Re: Difficult Bullets
Post by: theshirn on December 12, 2009, 11:10:51 PM
How could everyone forget that, myself included?
I've had them on my mind of late a bit more. (http://www.youtube.com/watch?v=hQGn4D-frPU)
Title: Re: Difficult Bullets
Post by: Azinth on December 12, 2009, 11:13:12 PM
I've had them on my mind of late a bit more. (http://www.youtube.com/watch?v=hQGn4D-frPU)

You really should try Banshiryuu one of these days.

Liek, srsly.
Title: Re: Difficult Bullets
Post by: Helix ⑨ on December 12, 2009, 11:26:16 PM
PoFV reimu scares the shit out of me.

She makes amulets look dangerous!

And then you got walled by yin-yangs >.>
Title: Re: Difficult Bullets
Post by: Cadmas on December 13, 2009, 12:11:14 AM
PoFV reimu scares the shit out of me.

She makes amulets look dangerous!

And then you got walled by yin-yangs >.>

I think Reimu is a lot worst in IN thanks to her little "lol I'm unhitable" phase flying thing. I much rather fight Marisa.
Title: Re: Difficult Bullets
Post by: Helix ⑨ on December 13, 2009, 12:34:57 AM
But in IN you can avoid yin-yangs in phantom mode and the amulets have there normal tiny hitbox.
Title: Re: Difficult Bullets
Post by: Doomsday on December 13, 2009, 02:24:25 AM
Elly's Scythe.
^ this
and the Tiles too.
Title: Re: Difficult Bullets
Post by: Suikama on December 13, 2009, 02:28:05 AM
(They're like little evil hitboxes bent on KILLING YOU!!)
Isn't everything in the game supposed to?
Title: Re: Difficult Bullets
Post by: Aisha on December 13, 2009, 02:53:10 AM
I'll go with any bullet that uses additive blend. The bullets in Byakuren's Air Scroll are a good example.

If these were regular bullets of their kind, I wouldn't mind the spell at all. Through this stupid glowy rendering, they become a pain to read when they overlap. If it weren't for this, Legendary Flying Object would be almost as awesome as VoWG...

This. I was starting to feel like I was the only one. I find these simply unreadable when they overlap because they lose their borders completely; a cluster of these bullets just turns into an indistinguishable white mass. When the bullet pattern is tight, I find that this makes it very easy to lose track of the bullets around you.

Oh, and curvy lasers suck too.
Title: Re: Difficult Bullets
Post by: Bananamatic on December 13, 2009, 03:14:59 AM
Curvy lasers aren't bad. But a laser assault from 3 directions combined with luckshit isn't.
Title: Re: Difficult Bullets
Post by: Phar on December 13, 2009, 03:33:43 AM
No mention yet of EoSD flames? I still have no idea where the hell their hitbox is supposed to be.
Title: Re: Difficult Bullets
Post by: CK Crash on December 13, 2009, 03:34:04 AM
(http://i820.photobucket.com/albums/zz128/LucasSMWC/fuuuuuuu.png)
Title: Re: Difficult Bullets
Post by: Suikama on December 13, 2009, 03:39:39 AM
The most legendary bullet of all

(http://img704.imageshack.us/img704/4664/unzansmile.png)
Title: Re: Difficult Bullets
Post by: nintendonut888 on December 13, 2009, 04:20:41 AM
No mention yet of EoSD flames? I still have no idea where the hell their hitbox is supposed to be.

Oh god, I forgot about those. I think one of the few advantages Marisa B has over the others is that other than Remi's loleasy streaming attack, she never has to deal with those miserable bullets.
Title: Re: Difficult Bullets
Post by: Lybydose on December 13, 2009, 04:22:54 AM
Aya's non-cards.  Those bullets aren't even hard anywhere else.
Title: Re: Difficult Bullets
Post by: Patorikku on December 13, 2009, 05:48:39 AM
My worst bullets are the UFOs.



I'm serious. Trying to grab one of those on Easy alone lost me a couple of lives, and I'm yet to 1CC Normal.
Title: Re: Difficult Bullets
Post by: Naut on December 13, 2009, 07:25:02 AM
[Large pellets]

Seconded. Holy shit these are Satan, fucking circular hitbox bullshit.
Title: Re: Difficult Bullets
Post by: WinDEU on December 13, 2009, 08:32:56 AM
Seconded. Holy shit these are Satan, fucking circular hitbox bullshit.
Thirded, Kogasa EX's first card = soooooooo many clipdeaths.

Those tiny ninja-star whatever bullets are a pain as well. Examples: MoF, Stage 2 final card and LIKE ALL OF STAGE 4.
Title: Re: Difficult Bullets
Post by: Zengeku on December 14, 2009, 09:48:58 PM
Just a top-3? I could write a book about this.
Okay maybe not.

Animated Bullets - As in RTG - These are all over the place in UFO and i don't like them. I think that reading their hit-box is more difficult than their low-def counterparts (eg. Lily White unload.) and i prefer to have the challenge isolated to just reading the pattern. If that makes any sense - i know not many Touhou-bullets are like that but Animated Bullets are really stupid even though they look pretty.

Lasers - Lasers in all kinds. I hate lasers no matter who uses them. Except Flandre - her lasers aren't a problem.

EoSD bubbles and Metal Fatigue bullets - Their hit-boxes are larger than in later Touhou games which really causes confusion.

---------

Last, i would like to mention that the PC-98 games have some crappy bullets as well. Most dominant would be arrowheads. They are better in PC gaming but there were some in MS as well. Alice used them in her final attack and they really stunk imo. Also, bullets doing Devil Recitation MS version.
Title: Re: Difficult Bullets
Post by: AlexX Unlimited on December 14, 2009, 11:19:24 PM
Sakuya/Mokou/Kaguya/etc.'s knives tend to give me a lot more trouble than they should be, due to their hitboxes being disjointed. The big oval bullets also tend to get me a lot, too.

Unzan's fist also gets me a lot more than any of Ichirin's lasers and normal bullets for some reason, too. =X
Title: Re: Difficult Bullets
Post by: c l e a r on December 16, 2009, 07:38:05 AM
3) Rice Porridge bullets, fucking fake hitboxes that I often fail to.
2) Metal Fatique bullets, and curved lasers from Shou.
1) Kogasa's last card on extra, those lasers.. argh.
Title: Re: Difficult Bullets
Post by: Ai-chann on December 16, 2009, 01:46:14 PM
The bullets I have the most trouble with are the stars, both big and small.  Hate them so much.  :(
Title: Re: Difficult Bullets
Post by: orinrin on December 16, 2009, 04:25:39 PM
Bullets that have larger hit boxes than their actual sprite. >_>
Title: Re: Difficult Bullets
Post by: Helepolis on December 16, 2009, 04:38:06 PM
I hate only one type of bullet and that is the Glowing bullets. Especially when they are spawned in masses.

Stars, pellets, ovals or knives I have no trouble with.
Title: Re: Difficult Bullets
Post by: Suikama on December 16, 2009, 07:29:55 PM
Unzan's fist also gets me a lot more than any of Ichirin's lasers and normal bullets for some reason, too. =X
And they should  :smug:


dood
Title: Re: Difficult Bullets
Post by: Sodium on December 17, 2009, 02:17:45 AM
Quote from: Zengeku
Also, bullets doing Devil Recitation MS version.
olol

EoSD Fire.
Title: Re: Difficult Bullets
Post by: Azure Lazuline on December 17, 2009, 04:02:39 PM
Do the default butterfly bullets in Danmakufu count? They have a nice circle indicator for the hitbox... too bad it's about 5 pixels too small, so clipdeaths everywhere. Good thing most people don't use them.
As for official bullets, I'll go with the medium bullets in EoSD. The hitbox is the exact same as the sprite, which messes me up, because it's smaller in the later games...
Title: Re: Difficult Bullets
Post by: skutieos on December 20, 2009, 07:08:27 AM
I really hate the exploding bullets that Mokou uses in possessed by phoenix and fujiyama volcano.
Title: Re: Difficult Bullets
Post by: Helepolis on December 20, 2009, 01:12:13 PM
I really hate the exploding bullets that Mokou uses in possessed by phoenix and fujiyama volcano.
Do those count as bullets? Those are familiars that explode into small bullets. And Phoenix which? :V
Title: Re: Difficult Bullets
Post by: DgBarca on December 20, 2009, 03:32:36 PM
Do those count as bullets? Those are familiars that explode into small bullets. And Phoenix which? :V
Posseded By the Phoenix.

Also All Sakuya bullets in SWR/UNL
Title: Re: Difficult Bullets
Post by: skutieos on December 21, 2009, 04:31:17 PM
Do those count as bullets? Those are familiars that explode into small bullets. And Phoenix which? :V
I don't whether they count or not, I hate them anyway.  :P
Title: Re: Difficult Bullets
Post by: LHCling on December 21, 2009, 09:10:10 PM
How did I miss this topic?

Alright, so... the bullets that I have the most difficulty in reading / dodging are:

3. Blue Animated / Glowing Bullets
2. SoEW Lasers
1. EoSD Bubble Bullets

The first two (that is, 1. and 2.) are there because of the "irregular" (note: I'm using this term very loosely) hitboxes.

"Metal Fatigue" Bullets (as you call them) don't affect me at all strangely enough. Red Animated Bullets for some reason I can read; which can probably be linked to the fact that I can't seem to read and dodge Blue Rice Bullets such as the ones found in Kanako's opener which I would have put down as my fourth choice (IIRC, the colors change by difficulty so if this is the case, it's present in the Lunatic version at least).
Title: Re: Difficult Bullets
Post by: nintendonut888 on December 28, 2009, 06:41:51 PM
New addition: Shard bullets. i.e the oddly shaped small bullets featured primarily in Subterranean Animism (an example are the bullets used in Knockout in Three Steps). These things are what make Satori's nonspells and Orin so frustrating! D: