Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Gregory House on December 10, 2009, 10:35:54 PM

Title: Mega Man 10
Post by: Gregory House on December 10, 2009, 10:35:54 PM
Holy electric sheep Batman! (http://gonintendo.com/viewstory.php?id=107309)

Title: Re: Mega Man 10
Post by: Suikama on December 11, 2009, 04:54:58 AM
oh shi
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on December 11, 2009, 06:01:45 AM
I'm more interested in finding out who the boss of the mentioned computer-themed stage is than Sheep Man.
Title: Re: Mega Man 10
Post by: Gregory House on December 12, 2009, 03:18:31 AM
Commando man/etc (http://www.themmnetwork.com/2009/12/11/meet-a-robot-master-commando-man/)

Sheep man and commando man are both interesting, I wonder what the others are. Multiplayer was apparently confirmed, sounds like MM10 will be really awesome.
March 2010 release date apparently, can't wait.
Title: Re: Mega Man 10
Post by: orinrin on December 12, 2009, 04:13:21 AM
I might get it because of-
"features an easy mode" 
This.
Title: Re: Mega Man 10
Post by: Gregory House on December 12, 2009, 05:44:22 AM
I found Mega man 9 to be decently hard, easy mode sounds like it'll hopefully  be easy enough for people to get used to the game.
I'm really excited for multi-player, even more if its co-op story mode.

Electric, robot, ice, desert, stadium, and sewer are the areas confirmed so far, all of them sounding very interesting.
Title: Re: Mega Man 10
Post by: Suikama on December 12, 2009, 05:49:15 AM
(http://img20.imageshack.us/img20/6573/ifzunwasautisticbylittl.png)
Title: Re: Mega Man 10
Post by: Kaio#4 on December 13, 2009, 03:56:38 AM
8-bit again ?
Title: Re: Mega Man 10
Post by: dustyjo on December 13, 2009, 07:24:27 AM
FUCK YEAH FUCK YEAH FUCK YEAH.

That is all.
Title: Re: Mega Man 10
Post by: An Odd Sea Slug on December 13, 2009, 08:03:24 AM
8-bit again ?

Ain't nothin' wrong with that.
Title: Re: Mega Man 10
Post by: WHMZakeri on December 13, 2009, 09:45:51 AM
they already did a retro megaman. Even when Capcom gets it right, they still feel the intense need to make seven different squeals for the same megaman game.
Title: Re: Mega Man 10
Post by: Tempest on December 13, 2009, 02:06:46 PM
Commando man/etc (http://www.themmnetwork.com/2009/12/11/meet-a-robot-master-commando-man/)

Sheep man and commando man are both interesting, I wonder what the others are. Multiplayer was apparently confirmed, sounds like MM10 will be really awesome.
March 2010 release date apparently, can't wait.

Wait what? Multiplayer Classic Mega Man? Shit that's gonna be awesome.
Title: Re: Mega Man 10
Post by: Kilgamayan on December 13, 2009, 05:32:37 PM
they already did a retro megaman. Even when Capcom gets it right, they still feel the intense need to make seven different squeals for the same megaman game.

Of course. You really think people won't throw money at this after how good MM9 was?
Title: Re: Mega Man 10
Post by: Patchouli the Librarian on December 15, 2009, 09:21:41 PM
Whenever Capcom makes money off of some game, it's almost guaranteed there will be a sequel in about a year or less.
Title: Re: Mega Man 10
Post by: Anglican on December 18, 2009, 06:03:02 PM
I lost faith to the series for quite some time but I would totally welcome this one if for some reason they make another Megaman X games >.>

I want Zero back <.<
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on December 20, 2009, 01:47:53 AM
http://megaman.capcom.com/10/
And now there's an official site.
Title: Re: Mega Man 10
Post by: Chaotic Phoenixma on December 20, 2009, 04:24:29 PM
If they do the shit they did with Mega Man 9's DLC, I'm not getting it.

That shit is starting to piss me off with how many developers are doing it now.
Title: Re: Mega Man 10
Post by: Tonepoet on December 20, 2009, 08:45:40 PM
Y'know, sheepman looks kinda familiar. (http://bulbapedia.bulbagarden.net/wiki/Mareep_(Pok?mon))

Also, I thought Megaman 9 would just be a one-off deal. Since Megaman's abilities were downgraded, I kinda thought it was made to be a sort of a joke, scoffing off the possibility of such a thing to be viably successesful.

This kinda inspires hope in me that maybe it is viable to retrogress graphics in the mainstream market, so that maybe someday we may have stuff that looks as awesome as this (http://www.youtube.com/watch?v=iy_084Qgr5c&feature=related) again. That would be awesome, since the art style is so cool in its own right.

Too bad I don't plan on getting a Wii due to the high gimmick factor. I'd probably get these games if I did, just to nudge the market back into that direction. Megaman's a solid enough franchise to take that sorta risk on.
Title: Re: Mega Man 10
Post by: Chaotic Phoenixma on December 20, 2009, 08:49:23 PM
Well, there's no guarantee it's exclusive yet IIRC. They could put it out on PS3 and 360 as well like with MM9.

Not sure how well it sold on each system, but I had gotten MM9 on 360.
Title: Re: Mega Man 10
Post by: Tonepoet on December 20, 2009, 09:15:08 PM
Just goes to show how much I know. I thought MM9 was exclusive for some reason, although now that I think of it, I can't think of any source that explicitly stated such. On a side note, now that I think about it, the Robotenza concept sounds kinda familiar too. Does anybody think that they're going to try and wrap up the classic continuity by tying it in with the X series soon? Perhaps maybe not quite with this game but I wouldn't be surprised if this were the start. After all, before this retroactive experimentation they hadn't touched this storyline for years, even despite all of the other Megaman related activity. It just seems highly suspect that they'd show a sudden rekindled interest for no reason after all of those years of neglect. Just a thought.

Title: Re: Mega Man 10
Post by: DA on December 22, 2009, 03:02:24 PM
I'm glad they put an easy mode for beginners because i have a little bro. and everytime he dies in MM he yells like crazy.

Also, who wants to bet the 3rd playable character is bass.
Title: Re: Mega Man 10
Post by: Gregory House on December 22, 2009, 06:14:45 PM
Also, who wants to bet the 3rd playable character is bass.

Bass was confirmed to be a DLC character; without DLC, theres three characters.
I wonder who the 3rd is.
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on December 22, 2009, 06:33:26 PM
Maybe it's Duo. They still haven't explained much about him.
Title: Re: Mega Man 10
Post by: Kilgamayan on December 22, 2009, 06:43:57 PM
If it is Roll I will die from a joy-induced heart attack.
Title: Re: Mega Man 10
Post by: Edible on December 22, 2009, 06:52:46 PM
If it is Roll I will die from a joy-induced heart attack.

She's a boss.  Might still be playable though.
Title: Re: Mega Man 10
Post by: Kilgamayan on December 22, 2009, 06:55:57 PM
She's a BOSS? Who had that brilliant idea? She has no kayfabe credibility.
Title: Re: Mega Man 10
Post by: Edible on December 22, 2009, 07:01:32 PM
She's a BOSS? Who had that brilliant idea? She has no kayfabe credibility.

Did you watch the trailer?

The robovirus makes all the robots infected with it turn evil.

Roll was infected.  Practically a guaranteed miniboss fight at some point.

Edit: Linking this  (http://www.youtube.com/watch?v=QUEO9Mfmn4M&fmt=22) again just because.
Title: Re: Mega Man 10
Post by: DA on December 22, 2009, 10:02:35 PM
His name is Duo. He was born. With this whole purpose. To eliminate evil energy from this universe.

Actually it might be duo because with all these robots going evil maybe he'll come from space and help find a cure for the virus.

Oh and whats a DLC character.
Title: Re: Mega Man 10
Post by: orinrin on December 23, 2009, 12:20:58 AM
DLC stands for Down Loadable Content.  I think.  I am assuming that he will be available for download in the future.
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on December 28, 2009, 12:06:51 AM
http://www.youtube.com/watch?v=E1BdmGvpFYI
This is pretty old but nobody ever posted it, so uh, here's some gameplay of Sheep Man's stage. Plus the URL ends in FYI!

http://www.youtube.com/watch?v=cb_RKyP-JT4
Proto Man going through Commando Man's stage
Title: Re: Mega Man 10
Post by: Krusty on December 28, 2009, 12:56:01 AM
Can't wait. Shame 10 along with 9 weren't released in physical format to go along with my older cartridges...hopefully we get a press kit like 9 did.
Title: Re: Mega Man 10
Post by: AlexX Unlimited on December 28, 2009, 10:43:59 AM
Honestly, I didn't care for Megaman 9. Not so much as gameplay goes, but because it pretty much threw all the character development out the window. I mean come on, at MM7 Megaman finally had a pretty much total mental breakdown and was about to kill Wily, and in MM8 Wily wasn't cornered, but he pointed out that its the same ol' crap from before and he can't stand it anymore, all of which was further built up by Megaman & Bass. MM9 pretty much threw all that development out the window... not to mention Bass was written out of the story with a pretty half-arsed explination that he was with Wily for repairs (when its already been established Bass no longer trusts Wily... and for good reason as well, since Wily made it clear the hatred is mutual).

The robovirus makes all the robots infected with it turn evil.
Gee, this sounds familiar somehow... *COUGHXSERIESCOUGH*
Title: Re: Mega Man 10
Post by: Edible on December 28, 2009, 03:22:33 PM
Megaman
Quote
character development

???
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on December 28, 2009, 07:01:36 PM
Honestly, I didn't care for Megaman 9. Not so much as gameplay goes, but because it pretty much threw all the character development out the window. I mean come on, at MM7 Megaman finally had a pretty much total mental breakdown and was about to kill Wily, and in MM8 Wily wasn't cornered, but he pointed out that its the same ol' crap from before and he can't stand it anymore, all of which was further built up by Megaman & Bass. MM9 pretty much threw all that development out the window... not to mention Bass was written out of the story with a pretty half-arsed explination that he was with Wily for repairs (when its already been established Bass no longer trusts Wily... and for good reason as well, since Wily made it clear the hatred is mutual).
Wait, people actually play the Megaman series for the story? Seriously?
Title: Re: Mega Man 10
Post by: AlexX Unlimited on December 29, 2009, 11:37:31 PM
???
Thats the thing: There wasn't any development for 6 games.

Then 7 comes along and actually goes somewhere with the story.
Title: Re: Mega Man 10
Post by: lumber_of_the_beast on December 30, 2009, 04:02:58 AM
Thats the thing: There wasn't any development for 6 games.

Then 7 comes along and actually goes somewhere with the story.
Well, there's your problem.

7 was the first Mega Man to be released on the SNES; 1-6 were all NES games.

And 9 specifically emulates the NES games in all respects, including lack of a meaningful story.
Title: Re: Mega Man 10
Post by: AlexX Unlimited on December 30, 2009, 06:01:08 AM
9 specifically emulates the NES games in all respects, including lack of a meaningful story.
Doesn't change that I liked the direction the series was taking and they threw it out the window for what was clearly to create a cash cow.
Title: Re: Mega Man 10
Post by: lumber_of_the_beast on December 30, 2009, 01:05:02 PM
Doesn't change that I liked the direction the series was taking and they threw it out the window for what was clearly to create a cash cow.
So don't buy 10.
Title: Re: Mega Man 10
Post by: AlexX Unlimited on December 31, 2009, 12:42:48 AM
So don't buy 10.
Not planning to.

And since someone will inevitably say "then why bother bringing it up?" Its because this topic is supposed to be about discussion and I'm throwing my opinion out there.
Title: Re: Mega Man 10
Post by: An Odd Sea Slug on January 02, 2010, 09:11:31 AM
Dude, if anytime anyone pointing a gun at someone's head in sheer frustration could be considered character development or trying to go somewhere in a story, 50 Cent's bullet proof would be a multi emmy award winner and be considered an historical achievement.

:V
Title: Re: Mega Man 10
Post by: AlexX Unlimited on January 02, 2010, 09:31:02 AM
Dude, if anytime anyone pointing a gun at someone's head in sheer frustration could be considered character development or trying to go somewhere in a story, 50 Cent's bullet proof would be a multi emmy award winner and be considered an historical achievement.
Thats a gross exaggeration and you know it.

It was a major event in that it showed that Megaman was becoming more than just a robot. Its not that Mega tried to kill Wily, its the fact he had 'evolved' beyond his basic robotic programming enough to do it (thus, his hesitation to pull the trigger was out of his own personal distaste for harming others, not because he was programmed to do so).
Title: Re: Mega Man 10
Post by: Helion on January 03, 2010, 01:15:51 PM
Where did you find that there's multiplayer planned, House? I have looked up your sources and haven't found anything to suggest that.
Title: Re: Mega Man 10
Post by: Xijiy on January 04, 2010, 08:12:42 PM
I am kind of disappointed that megaman 10 will also be done in 8-bit form. It saddens me to see that they aren't willing to go anywhere new with megaman and just relay on the same method as before to make money.
Title: Re: Mega Man 10
Post by: Kilgamayan on January 04, 2010, 08:16:10 PM
I don't see the problem with that, MM8 "went somewhere new" and ended up being a pretty bad game.

And let's not forget X7.
Title: Re: Mega Man 10
Post by: Ghaleon on January 04, 2010, 08:17:53 PM
I was just arguing the other day with some guy about how many sequels this series had (spinoffs count). I was trying to explain to him touhou has an ungodly amount of sequels and fangames, I said "even more than megaman". He was trying to tell me neither Touhou or Megaman had nearly as much as Final fantasy or Zelda.

Does this *boggle* anybody else? Just wondering if there are THAT many zelda and FF games I'm not aware of, somehow I doubt it.

Quote
"I am kind of disappointed that megaman 10 will also be done in 8-bit form. It saddens me to see that they aren't willing to go anywhere new with megaman and just relay on the same method as before to make money. "

please... Megaman has more spinoffs than you can shake a stick at. If they are going to name it after the originals, it had better be the "same" formula. There's more to making money, it's satisfying EXISTING FANS. wtf is wrong with that?
Title: Re: Mega Man 10
Post by: Kilgamayan on January 04, 2010, 08:22:31 PM
Prrrrrretty sure there are a lot more Megaman games than Final Fantasy games.

9 original series
5 original series GB
8 X series
2 Legends series
4 Zero series
2 ZX series
6 BN series (not counting different colors)
? Star Force series

Then there's RnF, Soccer, Command Mission, MoTB, Network Communication and an assload of others.
Title: Re: Mega Man 10
Post by: Xijiy on January 04, 2010, 08:29:11 PM
I was just arguing the other day with some guy about how many sequels this series had (spinoffs count). I was trying to explain to him touhou has an ungodly amount of sequels and fangames, I said "even more than megaman". He was trying to tell me neither Touhou or Megaman had nearly as much as Final fantasy or Zelda.

Does this *boggle* anybody else? Just wondering if there are THAT many zelda and FF games I'm not aware of, somehow I doubt it.

please... Megaman has more spinoffs than you can shake a stick at. If they are going to name it after the originals, it had better be the "same" formula. There's more to making money, it's satisfying EXISTING FANS. wtf is wrong with that?

Well there is nothing wrong with that but that is what megaman 9 seemed to have been made for. I didn't have many problems with it because it was a return to form after many years of strange spin-offs.

Now it just seems like megman 10 is just capcom "milking the cash cow" if you get what I mean by that.

Also, there are dozens of final fantasy games but I don't believe that they out numbered the megman series.
Title: Re: Mega Man 10
Post by: AlexX Unlimited on January 04, 2010, 08:59:46 PM
I don't see the problem with that, MM8 "went somewhere new" and ended up being a pretty bad game.
I disagree.

Quote
And let's not forget X7.
This I will give you.

EDIT: To give this post some more stubstance, I find it kinda funny everyone hails the release of MM9 and 10, when back during the days of yore (i.e. the actual NES era) everyone said Megaman didn't need any more games. Yeah, there's been a number of spinoffs, but that doesn't change that there were already 6 other 8-bit games running on the same formula.
Title: Re: Mega Man 10
Post by: Suikama on January 04, 2010, 09:19:47 PM
I disagree.
This I will give you.

EDIT: To give this post some more stubstance, I find it kinda funny everyone hails the release of MM9 and 10, when back during the days of yore (i.e. the actual NES era) everyone said Megaman didn't need any more games. Yeah, there's been a number of spinoffs, but that doesn't change that there were already 6 other 8-bit games running on the same formula.
I'm pretty sure those are two different "everyone"s
Title: Re: Mega Man 10
Post by: AlexX Unlimited on January 04, 2010, 10:24:45 PM
I'm pretty sure those are two different "everyone"s
Pretty sure they're not, though its admittantly hard to tell due to internet and all.

Regardless, ask most people back when MM6 was new and they'll say Megaman doesn't need anymore 8-bit games. Ask most people nowadays and... well, the success of MM9 and 10 is proof enough of that.
Title: Re: Mega Man 10
Post by: An Odd Sea Slug on January 05, 2010, 12:18:52 AM
I don't see the problem with that, MM8 "went somewhere new" and ended up being a pretty bad game.

Does not compute.

Quote
And let's not forget X7.

Very good sire.
Title: Re: Mega Man 10
Post by: Kilgamayan on January 05, 2010, 01:02:58 AM
MM8 was decent if you played with the TV muted. The music was uninteresting (outside of Fortress 1), the voice acting was hideous and some of the sound effects were lol (most notably Megaman sounding like a squishy dog toy whenever he landed).

Then there were the problems not even mute would solve, like the jetboard sections and Megaman looking like he was half-asleep the entire game.
Title: Re: Mega Man 10
Post by: dustyjo on January 05, 2010, 01:12:25 AM
HAH

HEH

HUP

POWERSHOT

Goddamn Rock's voice in MM8 is annoying as fuck
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on January 05, 2010, 01:57:21 AM
I found MM8 to be pretty fun, but those JUMP SLIDE sections were terrible. Ughhh. I don't think I ever actually got past the first fortress stage.
Title: Re: Mega Man 10
Post by: AlexX Unlimited on January 05, 2010, 07:14:42 AM
MM8 was decent if you played with the TV muted. The music was uninteresting (outside of Fortress 1), the voice acting was hideous and some of the sound effects were lol (most notably Megaman sounding like a squishy dog toy whenever he landed).
Music was fine, not great but acceptable. However, the voice acting was hilarious.

Quote
Then there were the problems not even mute would solve, like the jetboard sections and Megaman looking like he was half-asleep the entire game.
His sprites were fine, but I admit the jetboard sections were annoying. The one in the actual ice area had a reasonable margin for error, but the timing needed for the fortress one was insane.
Title: Re: Mega Man 10
Post by: dustyjo on January 05, 2010, 04:05:25 PM
Music was fine, not great but acceptable. However, the voice acting was hilarious.

We may-ay be able to wocate anotha ammision in da wadah woom, wen we find dat meteuh, we find Doctah Wowie.
Title: Re: Mega Man 10
Post by: AlexX Unlimited on January 05, 2010, 10:44:38 PM
We may-ay be able to wocate anotha ammision in da wadah woom, wen we find dat meteuh, we find Doctah Wowie.
Oh yeah, Dr. Light's Elmer Fudd voice had me in stitches.
Title: Re: Mega Man 10
Post by: Chainsaw Guitar on January 06, 2010, 11:45:12 AM
MM8 was decent if you played with the TV muted. The music was uninteresting (outside of Fortress 1), the voice acting was hideous and some of the sound effects were lol (most notably Megaman sounding like a squishy dog toy whenever he landed).

Then there were the problems not even mute would solve, like the jetboard sections and Megaman looking like he was half-asleep the entire game.

These have got to be the most inane criticisms ever. And why the hell are there so many complaints about the jet board sections? just be grateful there aren't any vanishing blocks.
Title: Re: Mega Man 10
Post by: Helion on January 06, 2010, 11:51:24 AM
Can anyone tell me what the MM10 multiplayer is supposed to be about, and a reliable source where they found out about it? I can't find anything about it.
Title: Re: Mega Man 10
Post by: Kilgamayan on January 06, 2010, 03:17:21 PM
These have got to be the most inane criticisms ever.

Wait, what? How is a criticism of the music "inane"? Music is a damn important aspect of any MegaMan game, and if it sucks there's a very good chance the game is going to suck as well.

What else about the game can I criticize to meet your seemingly arbitrary standards about what isn't inane? The level designs? Mediocre at best and entirely lacking in difficulty outside of the jetboards. Bosses? Nothing special, and some of them (AquaMan) help further the voice acting criticism. Plot? It's a MegaMan game, who gives a shit about plot aside from AlexX? No one, that's who. HideofBeast already spoke a dissertation (http://www.youtube.com/watch?v=pHQKpJ-RFg4) on how goofy the plot is (http://www.youtube.com/watch?v=RMLvn3hZ1Js) anyway (relevant stuff starts at the beginning of the second video, but the first video is required as a lead-in).

And why the hell are there so many complaints about the jet board sections? just be grateful there aren't any vanishing blocks.

Ahahahahahahahaha

No. Vanishing block puzzles are easy shit. Always have been, always will be.

EDIT: In fairness, I guess they haven't ALWAYS been easy shit, since MegaMan 2's were pretty nasty. That's about it, though.
Title: Re: Mega Man 10
Post by: Edible on January 06, 2010, 04:04:27 PM
Then there were the problems not even mute would solve, like the jetboard sections and Megaman looking like he was half-asleep the entire game.

To be fair, I would be half-asleep too if I starred in Megaman 8.
Title: Re: Mega Man 10
Post by: Tamer Anode/Cathode on January 06, 2010, 08:59:58 PM
No. Vanishing block puzzles are easy shit. Always have been, always will be.

EDIT: In fairness, I guess they haven't ALWAYS been easy shit, since MegaMan 2's were pretty nasty. That's about it, though.

MM2's weren't too bad, mostly because you could skip them pretty much entirely with the Items (although I assume we've all heard Team Nekokan's lecture (http://www.youtube.com/watch?v=hUVdA9ABzpg) on the subject). Go play Ice Man's stage in the first game for "nasty".
Title: Re: Mega Man 10
Post by: AlexX Unlimited on January 06, 2010, 09:30:11 PM
No. Vanishing block puzzles are easy shit. Always have been, always will be.

EDIT: In fairness, I guess they haven't ALWAYS been easy shit, since MegaMan 2's were pretty nasty. That's about it, though.
Megaman 1 and the Gameboy megaman games want a word with you.
Title: Re: Mega Man 10
Post by: DA on January 06, 2010, 09:33:05 PM
Megaman 1 and the Gameboy megaman games want a word with you.
Dont forget Heatman without your items.
Title: Re: Mega Man 10
Post by: Kilgamayan on January 06, 2010, 11:02:11 PM
Nothing wrong with the disappearing blocks in Megaman 1. The problem was the assholes at the end of Ice Man's stage AFTER the blocks.

I don't remember enough about the Game Boy games, though I can't remember any in III.
Title: Re: Mega Man 10
Post by: dustyjo on January 07, 2010, 02:56:16 AM
EDIT: In fairness, I guess they haven't ALWAYS been easy shit, since MegaMan 2's were pretty nasty. That's about it, though.

Item 2.
Title: Re: Mega Man 10
Post by: Chainsaw Guitar on January 07, 2010, 04:45:58 AM
Wait, what? How is a criticism of the music "inane"? Music is a damn important aspect of any MegaMan game, and if it sucks there's a very good chance the game is going to suck as well.

By that logic, Mega Man X3 is the worst game of the X series, not 7. :V

What else about the game can I criticize to meet your seemingly arbitrary standards about what isn't inane? The level designs? Mediocre at best and entirely lacking in difficulty outside of the jetboards. Bosses? Nothing special, and some of them (AquaMan) help further the voice acting criticism.

I thought AstroMan and ClownMan's stages were pretty neat. FrostMan's stage is just plain gorgeous to look at. If you think the voice acting is really all that terrible, then I think your standards are a little bit too high. AquaMan is pretty bad, yes. Dr. Light's voice could have been fine if his actor had a little more time in English class. Mega Man's voice is a little too high pitched in game, but he sounds pretty darn close to a real 10-year old during the FMV sequences. Everyone else sounds perfect IMO. They look like characters out of a Saturday morning cartoon, and they sound like it too.

EDIT: In fairness, I guess they haven't ALWAYS been easy shit, since MegaMan 2's were pretty nasty. That's about it, though.

You forgot the blocks in Magnet Man's stage. And *Shrug* difficulty is subjective. I just dun have the patience for the blocks. The jet board sections (and the hover bikes in MMX) were always a total blast to me though.

To be fair, I would be half-asleep too if I starred in Megaman 8.

A wise woman once told me only the boring get bored~
Title: Re: Mega Man 10
Post by: An Odd Sea Slug on January 07, 2010, 05:21:39 AM
The problem with the voices was not what they sounded like but the fact that the actors couldn't act worth shit. :V
Title: Re: Mega Man 10
Post by: Suikama on January 07, 2010, 05:29:46 AM
cough (http://www.youtube.com/watch?v=LISmPmdUhYA&feature=related)
Title: Re: Mega Man 10
Post by: Kilgamayan on January 07, 2010, 06:18:18 AM
I didn't forget the blocks in Magnet Man's stage because they're not hard. >_>

Also I actually liked X3's music. One of the few, but still. I do appreciate the misrepresentation by trying to suggest I'm saying music is the #1 deciding factor in how good a MegaMan game is, though!

Odda already covered the voice acting thing.

(And everyone can stop saying Item-2 in response to HeatMan's disappearing blocks because Item-2 is the pussy way out.)
Title: Re: Mega Man 10
Post by: AlexX Unlimited on January 07, 2010, 09:26:49 AM
The problem with the voices was not what they sounded like but the fact that the actors couldn't act worth shit. :V
And this invalidates the "it's so bad its hilarious" opinion... how?

Not everything has to be either "perfect" or "suck", there's a crapload of gray area.
Title: Re: Mega Man 10
Post by: An Odd Sea Slug on January 07, 2010, 10:18:09 PM
Wait, I was trying to invalidate something? Oh snap. :/
Title: Re: Mega Man 10
Post by: Kilgamayan on January 07, 2010, 11:52:25 PM
Not everything has to be either "perfect" or "suck", there's a crapload of gray area.

If you want this that badly, I'll grant that MM8 is decent as a stand-alone game. It just doesn't compare very well to other MegaMan games.
Title: Re: Mega Man 10
Post by: AlexX Unlimited on January 08, 2010, 02:01:50 AM
If you want this that badly, I'll grant that MM8 is decent as a stand-alone game. It just doesn't compare very well to other MegaMan games.
Most agree the series peaked at 3 and was clearly going downhill from there until 7 revived it. From 4 to 6 the quality was noticably dropping, so if you asked most people around that time they'll probably agree that megaman didn't need anymore games. Megaman 7 was a sign the series was growing up with its audence by introducing more development to the characters and story beyond "Wily is a prick and Megaman has to stop him".
Title: Re: Mega Man 10
Post by: Kilgamayan on January 08, 2010, 02:53:02 AM
"Most" agree? Who are these people being polled? I've honestly never heard that assessment of MM7 before. o_O
Title: Re: Mega Man 10
Post by: AlexX Unlimited on January 08, 2010, 05:36:36 AM
"Most" agree? Who are these people being polled? I've honestly never heard that assessment of MM7 before. o_O
Er, what?

Quote
Most agree the series peaked at 3 and was clearly going downhill from there until 7 revived it.
I say this because.... Well, isn't it commonly agreed that the series went downhill from MM4-6?

I know there's a lot of dispute whether MM8 was good or bad, but I could swear MM7 was commonly agreed to be good.
Title: Re: Mega Man 10
Post by: Kilgamayan on January 08, 2010, 06:57:33 AM
I thought 4 was vastly better than 7. 6 I'd put about on 7's level, though. Maybe a little under, since 7 did have some good music while 6 had almost nothing. 5...I'm really weird, but I found 5 to have some strange indescribable charm to it that makes me like it more than I probably should (despite introducing the infuriating Lose Charge mechanic). Maybe it's the severely underrated OST, maybe it's Gravity Man's stage, maybe it's using Super Arrow on a boss, I dunno, but there's something about the game that gives it a special place in my heart.

I would definitely put 7 ahead of 8, though, and quite probably would put 6 ahead of 8 as well.
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on January 09, 2010, 06:49:27 PM
http://www.youtube.com/watch?v=wwCHnpHX91Y
New gameplay video, this time of the sports stage.

Also-

http://lol.rockmanpm.com/megaman10robotmasters.jpg All robot master names revealed.

Title: Re: Mega Man 10
Post by: Suikama on January 09, 2010, 08:02:36 PM
http://lol.rockmanpm.com/megaman10robotmasters.jpg All robot master names revealed.
EASY MODO
Title: Re: Mega Man 10
Post by: AlexX Unlimited on January 09, 2010, 11:02:07 PM
http://lol.rockmanpm.com/megaman10robotmasters.jpg All robot master names revealed.
I'm sure if Bob & George were still around we'd get some jokes over the fact Wily is continuing his theme of having innuendo-sounding masters...

Really, sometimes I wonder if that guy is high when he makes his robot masters (and Needleman and Stoneman sure don't help things...).
Title: Re: Mega Man 10
Post by: Gregory House on January 11, 2010, 06:17:57 PM
The robot master names sound interesting.

Chill man sounds like the coolest, its my favorite name out of all of them; I'm more interested in how they look and their weapons though.

..Also apparently there is no multiplayer; though the game is fine without it in my opinion.
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on January 13, 2010, 08:02:23 PM
http://www.themmnetwork.com/2010/01/13/corocoro-reveals-mm10-robot-masters-official-like/
All Robot Masters revealed!

Commando Man, Pump Man and maybe Strike Man are the only ones who don't look incredibly dumb in terms of design. But at least Nitro Man can transform into a motorcycle.

Oh and Pump Man has the obligatory shield weapon.
Title: Re: Mega Man 10
Post by: communist unity (comm-unity) on February 02, 2010, 04:22:11 AM
rise.

we have our box art, gentlemen. (or at least 2/3rds of it!)
http://img8.imageshack.us/img8/8474/mmconnected.png

PARALLEL HYPER-BIT INTERFACE
also the game comes out in march can't wait   :toot:
Title: Re: Mega Man 10
Post by: Helion on February 15, 2010, 09:39:03 PM
Bumping this thread, as I've only managed to get now what has been common knowledge, that is: the new robot master names. They sound effing retarded. Mega Man has always been cheesy, at least the NES ones, but a baseball themed RM? PUMP MAN? SHEEP MAN?
What the hell.
Title: Re: Mega Man 10
Post by: Edible on February 15, 2010, 09:42:22 PM
Bumping this thread, as I've only managed to get now what has been common knowledge, that is: the new robot master names. They sound effing retarded. Mega Man has always been cheesy, at least the NES ones, but a baseball themed RM? PUMP MAN? SHEEP MAN?
What the hell.

Dust Man was in MM4 and that still hasn't been topped for sheer lunacy.
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 15, 2010, 10:25:30 PM
I think they ran out of ideas around the time they introduced a Canadian robot ski instructor with a giant underground battleship.
Title: Re: Mega Man 10
Post by: FinnKaenbyou on February 15, 2010, 10:38:36 PM
Hey, at least it's better than Duff McWhalen. (http://www.youtube.com/watch?v=MdBsmlGT0so)
Title: Re: Mega Man 10
Post by: JT on February 15, 2010, 11:58:55 PM
Dust Man was in MM4 and that still hasn't been topped for sheer lunacy.

(http://www.themmnetwork.com/wiki/images/3/3d/Durstman.jpg) (http://www.themmnetwork.com/wiki/index.php?title=Mavericks_For_The_Musically_Inclined)

"The original design wasn't altered much, as the power to suck mightily was an integral part of both designs."
Title: Re: Mega Man 10
Post by: Spidere on February 16, 2010, 02:25:14 AM
If it is Roll I will die from a joy-induced heart attack.

She was in Mega Man Powered Up! With over 20 costumes. She beat things with a broom, and surprisingly, was a better character than Megaman in every way.
Title: Re: Mega Man 10
Post by: Chainsaw Guitar on February 16, 2010, 06:55:11 AM
Hey, at least it's better than Duff McWhalen. (http://www.youtube.com/watch?v=MdBsmlGT0so)

No Mega Man boss is as stupid as Burn Rooster. None.
Title: Re: Mega Man 10
Post by: JT on February 16, 2010, 07:04:48 AM
No Mega Man boss is as stupid as Burn Rooster. None.

(http://img189.imageshack.us/img189/6623/75211425.png)

:toot:
Title: Re: Mega Man 10
Post by: Helion on February 16, 2010, 03:35:57 PM
No, nothing can beat something like STRIKE MAN. It feels retarded on so many levels.
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 22, 2010, 08:13:39 PM
http://www.youtube.com/watch?v=QwfseGYRE0s
Oh man.
Title: Re: Mega Man 10
Post by: Edible on February 22, 2010, 08:28:40 PM
Wow, that intro is fuckin' bleak.

"No one can do shit - literally - without robots.  World sucks.  Everyone is a failure."
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on February 22, 2010, 08:30:53 PM
Yeah. It doesn't help that the intro music is really creepy.

Also is it just me or is the soundtrack kind of disappointing so far? It'll probably grow on me, but...
Title: Re: Mega Man 10
Post by: Nyyl on February 25, 2010, 06:58:29 AM
Yeah. It doesn't help that the intro music is really creepy.

Also is it just me or is the soundtrack kind of disappointing so far? It'll probably grow on me, but...
It feels that way to me as well. I really hope the music in the video isn't representative of the rest of the game, because the music is one of the biggest, if not the biggest thing I was looking forward to.
Title: Re: Mega Man 10
Post by: communist unity (comm-unity) on March 01, 2010, 05:59:37 PM
It's out on the Wii. Right now :o

so excited playing now :toot:
EDIT: Blade man's weapon is eerily similar to alice's sakuya weapon from mega mari
Title: Re: Mega Man 10
Post by: Kilgamayan on March 02, 2010, 02:10:57 AM
Played it through once as MegaMan. Stages, both design and music, are sadly forgettable, with a few exceptions (NitroMan and SheepMan come to mind). Fortress, however, is awesome.
Title: Re: Mega Man 10
Post by: nintendonut888 on March 02, 2010, 02:12:27 AM
Oh? This is out now?

...

I have too many games I'm playing right now. If I add a third to the mix, it'll be chaos and nothing will get done. :x Looking forward to playing this though.
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 02, 2010, 02:23:08 AM
This game is really hard. I haven't played Mega Man 9 in a while so it might just be that I suddenly suck a lot, though.

Pump Man's stage music is awesome.
Title: Re: Mega Man 10
Post by: Kilgamayan on March 02, 2010, 02:58:16 AM
The game is hard, yeah, but I don't think it's harder than MM9.

Well, maybe Solar Man is.
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 02, 2010, 03:38:23 AM
It feels much harder than Mega Man 9 to me so far, but I haven't played 9 in a while so yeah. I haven't actually beaten any bosses or tried Blade Man's stage yet, haven't played for very long.

What's the problem with Solar Man? His stage seemed pretty easy, though I wasn't able to beat him himself with just the buster. Does the Pump Shield just really suck or something?
Title: Re: Mega Man 10
Post by: Spidere on March 02, 2010, 03:52:02 AM
I pwned MM9, and 10 is giving me a little trouble. Pump man gave me trouble, and the rest fell easy.
Title: Re: Mega Man 10
Post by: communist unity (comm-unity) on March 02, 2010, 04:08:33 AM
Blade man is ridiculously hard to fight without his weakness. Solar man's stage is probably one of the harder mega man stages out there.

The wily stages aren't too hard though. Aside from Wily 3's boss and Wily 2 in general.
Title: Re: Mega Man 10
Post by: Kilgamayan on March 02, 2010, 05:09:26 AM
I'm talking in terms of Buster Duelling everyone. Solar Man's weakness absolutely rips through him and makes him the easiest of the eight, but when Buster Dueling you don't have that luxury.

As for difficulty comparisons, I found I had more trouble with 9 in my first playthrough than I had with 10, which is why I think 9 is slightly harder. 9 seems easier now, but that's because it's been out for a while and we've had the chance to play it many times. 10 is still a new experience.

EDIT: I will also confirm that the Wily 3 boss is a humongous asshole.
Title: Re: Mega Man 10
Post by: JT on March 02, 2010, 07:01:27 AM
Blade man is ridiculously hard to fight without his weakness. Solar man's stage is probably one of the harder mega man stages out there.

The wily stages aren't too hard though. Aside from Wily 3's boss and Wily 2 in general.

The trick with Blade Man is to run toward him when he's about to throw his knives. If you're directly under him, run behind him.

My roommates and I pad-passed normal mode as Mega Man and we just finished a little while ago. It was fun, but I think I still like 9 more. My biggest complaint is that in 9, all of the weapons had some use outside of boss battles, while this doesn't seem to be the case in 10.
Title: Re: Mega Man 10
Post by: Third Eye Lem on March 02, 2010, 08:33:02 AM
I tried MM2, 3, 9 and X, I played for like two minutes and I sucked horribly. Hopefully MM10 will break the curse...
Title: Re: Mega Man 10
Post by: Garlyle on March 02, 2010, 09:16:29 AM
EDIT: I will also confirm that the Wily 3 boss is a humongous asshole.

I hope you're still talking about a Buster Duel situation, because he's stupidly easy.

Already beaten this game, of course; took me an hour and a half my first time through.  I could probably do far better now, too, as I wouldn't be wasting time.

Thoughts...

Music: It's different from MM9's.  I need to really sit down and pay attention to it.  While MM9 tried to be upbeat and catchy, MM10's seems to be more dreary and moody, and I actually do rather like it.

Weapons: Okay, yeah, a good chunk of the weapon selection sort of sucks for stages... but the Triple Blade and Water Shield are stupidly hax-tastic.  And the Commando Bomb is fun, if sort of limited for speedrunning use.

I feel like noting that one thing I really enjoy about the weapons in this one is that using them against the bosses isn't generally as simple as 'run up and shoot them with it' - in fact in many cases this makes them work WORSE (
Nitro Man has to land on the -spikes- created by the ice weapon to take extra damage, for instance
).

Bosses: I found these guys to be a lot more fun that MM9's because none of them are pattern-based; you really do need a lot more reaction and skill to do it, it seems.  Weapon Archive was nostalgically awesome, etc.

Little things: I like the change in Challenge system, or would, if it had a bit more variety sadly (See: Mega Man Powered Up).  Ah well

Bragging Rights Moment:
(http://i69.photobucket.com/albums/i61/GarlyleWilds/first.jpg)
I'm the only person to clear the Boss Rush stage in Time Trial so far >8D ...It's still hellishly irritating though.
Title: Re: Mega Man 10
Post by: Third Eye Lem on March 02, 2010, 11:03:31 PM
Am I the only person here that's not ashamed of playing on Easy Mode? =P I beat Chill and Sheep so far.

EDIT: Also, I actually like the music so far.
Title: Re: Mega Man 10
Post by: Kilgamayan on March 03, 2010, 12:08:23 AM
I hope you're still talking about a Buster Duel situation, because he's stupidly easy.

Of course. It takes at least three waves to BD him, possibly four if you can't spam well and don't use Rush Coil. His main attacks are stupidly easy to dodge, yes, but all the wave stuff is obnoxious memorization.
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 03, 2010, 12:39:14 AM
Beat all 8 robot masters, gonna attempt to beat the fortresses tomorrow maybe. I'm loving this game so far (aside from a few incredibly annoying stages such as Commando Man's), but the weapons seem like a step down from Mega Man 9's (especially Jewel Satellite -> Water Shield, the latter of which seems to be a lot worst at actual bomat). Mega Man 9's weapons were amazingly overpowered, though, so maybe that's for the better.
Title: Re: Mega Man 10
Post by: Third Eye Lem on March 03, 2010, 03:29:08 AM
I finished the game...On Easy mode. =P I hated the fortress with a burning passion, especially stage 3. Blade Man's stage also gets a nod for that stupid mini castle boss.

Overall, it was fun while still holding some challenge. I lol'd at the ending, though.
Title: Re: Mega Man 10
Post by: Garlyle on March 03, 2010, 07:31:12 AM
Beat all 8 robot masters, gonna attempt to beat the fortresses tomorrow maybe. I'm loving this game so far (aside from a few incredibly annoying stages such as Commando Man's), but the weapons seem like a step down from Mega Man 9's (especially Jewel Satellite -> Water Shield, the latter of which seems to be a lot worst at actual bomat). Mega Man 9's weapons were amazingly overpowered, though, so maybe that's for the better.

Are you kidding?  Water Shield doesn't have the nullifying shot property of Jewel Satellite and comes up slower, but there's more than one case where you can do huge amounts of damage in very little time using it.

Try putting it on, then jumping up next to the main face of the castle miniboss.  Hell, if you get lucky and get all shots to hit it in one go, you can take down the goalie midboss thing with just one shield.
Title: Re: Mega Man 10
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 03, 2010, 07:46:31 AM
Well yeah, it rapes minibosses, but during actual stages it is pretty inconvenient. Usually you'll get hit trying to kill enemies with it, and the way the bubbles fire off if you don't just use it to ram them is pretty awkward too and does low damage.
Title: Re: Mega Man 10
Post by: Third Eye Lem on March 06, 2010, 06:42:10 AM
Are you kidding?  Water Shield doesn't have the nullifying shot property of Jewel Satellite and comes up slower, but there's more than one case where you can do huge amounts of damage in very little time using it.

Try putting it on, then jumping up next to the main face of the castle miniboss.  Hell, if you get lucky and get all shots to hit it in one go, you can take down the goalie midboss thing with just one shield.
OMG I hate that stupid castle. Where's a Metal Blade when you need it?

If they come out with a Mega Man Powered Up 2, I hope they give us a "make your own robot master" option or something, that'd be fun.
Title: Re: Mega Man 10
Post by: JT on March 06, 2010, 10:14:08 AM
A friend and I just finished buster-duelling the main 8 bosses on Hard mode. Nitro Man and Solar Man gave us quite a bit of trouble, but we steamrolled everyone else.
Title: Re: Mega Man 10
Post by: Kilgamayan on March 06, 2010, 07:15:51 PM
Nitro Man? Really? Hard Mode must boost him something fierce, he was one of the easiest BDs for me on Normal.
Title: Re: Mega Man 10
Post by: Chaotic Phoenixma on March 06, 2010, 07:29:44 PM
It's a load of crap that I'm going to have to wait till the 31st to get this game.  >:(
Title: Re: Mega Man 10
Post by: Third Eye Lem on March 07, 2010, 01:05:37 AM
Nitro Man? Really? Hard Mode must boost him something fierce, he was one of the easiest BDs for me on Normal.
From what I heard, he turns around and attacks you a lot faster. Heck, all of the robot masters get at least one new attack and the fortress bosses get some slight variations, too.

It's a load of crap that I'm going to have to wait till the 31st to get this game.  >:(
So why do you not have a Wii?
Title: Re: Mega Man 10
Post by: Helion on March 08, 2010, 11:50:41 PM
Is sheep man being electric a reference to Philip K. Dick's novel Do androids dream of electric sheep?
It would be a very loose usage of the term, but still.
Title: Re: Mega Man 10
Post by: The ⑨th Zentillion on March 09, 2010, 12:03:40 AM
Is sheep man being electric a reference to Philip K. Dick's novel Do androids dream of electric sheep?
It would be a very loose usage of the term, but still.

Awesome, so I'm not the only one who wonders that. :V
Title: Re: Mega Man 10
Post by: An Odd Sea Slug on March 10, 2010, 08:07:31 PM
Nice, if hard game, but man was Solarman's stage annoying.

Water Sheild is OP. :V
Title: Re: Mega Man 10
Post by: An Odd Sea Slug on March 24, 2010, 05:48:41 PM
Finally beat this little romp. Capcom is a bunch of sadists. I honestly should've seen some of the crap they pulled coming.

Anyways, its never the less, an easier adventure than 9, and felt more polished to me. Now if only I could convince Capcom to bring out an MMX9...