8-bit again ?
Commando man/etc (http://www.themmnetwork.com/2009/12/11/meet-a-robot-master-commando-man/)
Sheep man and commando man are both interesting, I wonder what the others are. Multiplayer was apparently confirmed, sounds like MM10 will be really awesome.
March 2010 release date apparently, can't wait.
they already did a retro megaman. Even when Capcom gets it right, they still feel the intense need to make seven different squeals for the same megaman game.
Also, who wants to bet the 3rd playable character is bass.
If it is Roll I will die from a joy-induced heart attack.
She's a BOSS? Who had that brilliant idea? She has no kayfabe credibility.
His name is Duo. He was born. With this whole purpose. To eliminate evil energy from this universe.
The robovirus makes all the robots infected with it turn evil.Gee, this sounds familiar somehow... *COUGHXSERIESCOUGH*
Megaman
character development
Honestly, I didn't care for Megaman 9. Not so much as gameplay goes, but because it pretty much threw all the character development out the window. I mean come on, at MM7 Megaman finally had a pretty much total mental breakdown and was about to kill Wily, and in MM8 Wily wasn't cornered, but he pointed out that its the same ol' crap from before and he can't stand it anymore, all of which was further built up by Megaman & Bass. MM9 pretty much threw all that development out the window... not to mention Bass was written out of the story with a pretty half-arsed explination that he was with Wily for repairs (when its already been established Bass no longer trusts Wily... and for good reason as well, since Wily made it clear the hatred is mutual).Wait, people actually play the Megaman series for the story? Seriously?
???Thats the thing: There wasn't any development for 6 games.
Thats the thing: There wasn't any development for 6 games.Well, there's your problem.
Then 7 comes along and actually goes somewhere with the story.
9 specifically emulates the NES games in all respects, including lack of a meaningful story.Doesn't change that I liked the direction the series was taking and they threw it out the window for what was clearly to create a cash cow.
Doesn't change that I liked the direction the series was taking and they threw it out the window for what was clearly to create a cash cow.So don't buy 10.
So don't buy 10.Not planning to.
Dude, if anytime anyone pointing a gun at someone's head in sheer frustration could be considered character development or trying to go somewhere in a story, 50 Cent's bullet proof would be a multi emmy award winner and be considered an historical achievement.Thats a gross exaggeration and you know it.
"I am kind of disappointed that megaman 10 will also be done in 8-bit form. It saddens me to see that they aren't willing to go anywhere new with megaman and just relay on the same method as before to make money. "
I was just arguing the other day with some guy about how many sequels this series had (spinoffs count). I was trying to explain to him touhou has an ungodly amount of sequels and fangames, I said "even more than megaman". He was trying to tell me neither Touhou or Megaman had nearly as much as Final fantasy or Zelda.
Does this *boggle* anybody else? Just wondering if there are THAT many zelda and FF games I'm not aware of, somehow I doubt it.
please... Megaman has more spinoffs than you can shake a stick at. If they are going to name it after the originals, it had better be the "same" formula. There's more to making money, it's satisfying EXISTING FANS. wtf is wrong with that?
I don't see the problem with that, MM8 "went somewhere new" and ended up being a pretty bad game.I disagree.
And let's not forget X7.This I will give you.
I disagree.I'm pretty sure those are two different "everyone"s
This I will give you.
EDIT: To give this post some more stubstance, I find it kinda funny everyone hails the release of MM9 and 10, when back during the days of yore (i.e. the actual NES era) everyone said Megaman didn't need any more games. Yeah, there's been a number of spinoffs, but that doesn't change that there were already 6 other 8-bit games running on the same formula.
I'm pretty sure those are two different "everyone"sPretty sure they're not, though its admittantly hard to tell due to internet and all.
I don't see the problem with that, MM8 "went somewhere new" and ended up being a pretty bad game.
And let's not forget X7.
MM8 was decent if you played with the TV muted. The music was uninteresting (outside of Fortress 1), the voice acting was hideous and some of the sound effects were lol (most notably Megaman sounding like a squishy dog toy whenever he landed).Music was fine, not great but acceptable. However, the voice acting was hilarious.
Then there were the problems not even mute would solve, like the jetboard sections and Megaman looking like he was half-asleep the entire game.His sprites were fine, but I admit the jetboard sections were annoying. The one in the actual ice area had a reasonable margin for error, but the timing needed for the fortress one was insane.
Music was fine, not great but acceptable. However, the voice acting was hilarious.
We may-ay be able to wocate anotha ammision in da wadah woom, wen we find dat meteuh, we find Doctah Wowie.Oh yeah, Dr. Light's Elmer Fudd voice had me in stitches.
MM8 was decent if you played with the TV muted. The music was uninteresting (outside of Fortress 1), the voice acting was hideous and some of the sound effects were lol (most notably Megaman sounding like a squishy dog toy whenever he landed).
Then there were the problems not even mute would solve, like the jetboard sections and Megaman looking like he was half-asleep the entire game.
These have got to be the most inane criticisms ever.
And why the hell are there so many complaints about the jet board sections? just be grateful there aren't any vanishing blocks.
Then there were the problems not even mute would solve, like the jetboard sections and Megaman looking like he was half-asleep the entire game.
No. Vanishing block puzzles are easy shit. Always have been, always will be.
EDIT: In fairness, I guess they haven't ALWAYS been easy shit, since MegaMan 2's were pretty nasty. That's about it, though.
No. Vanishing block puzzles are easy shit. Always have been, always will be.Megaman 1 and the Gameboy megaman games want a word with you.
EDIT: In fairness, I guess they haven't ALWAYS been easy shit, since MegaMan 2's were pretty nasty. That's about it, though.
Megaman 1 and the Gameboy megaman games want a word with you.Dont forget Heatman without your items.
EDIT: In fairness, I guess they haven't ALWAYS been easy shit, since MegaMan 2's were pretty nasty. That's about it, though.
Wait, what? How is a criticism of the music "inane"? Music is a damn important aspect of any MegaMan game, and if it sucks there's a very good chance the game is going to suck as well.
What else about the game can I criticize to meet your seemingly arbitrary standards about what isn't inane? The level designs? Mediocre at best and entirely lacking in difficulty outside of the jetboards. Bosses? Nothing special, and some of them (AquaMan) help further the voice acting criticism.
EDIT: In fairness, I guess they haven't ALWAYS been easy shit, since MegaMan 2's were pretty nasty. That's about it, though.
To be fair, I would be half-asleep too if I starred in Megaman 8.
The problem with the voices was not what they sounded like but the fact that the actors couldn't act worth shit. :VAnd this invalidates the "it's so bad its hilarious" opinion... how?
Not everything has to be either "perfect" or "suck", there's a crapload of gray area.
If you want this that badly, I'll grant that MM8 is decent as a stand-alone game. It just doesn't compare very well to other MegaMan games.Most agree the series peaked at 3 and was clearly going downhill from there until 7 revived it. From 4 to 6 the quality was noticably dropping, so if you asked most people around that time they'll probably agree that megaman didn't need anymore games. Megaman 7 was a sign the series was growing up with its audence by introducing more development to the characters and story beyond "Wily is a prick and Megaman has to stop him".
"Most" agree? Who are these people being polled? I've honestly never heard that assessment of MM7 before. o_OEr, what?
Most agree the series peaked at 3 and was clearly going downhill from there until 7 revived it.I say this because.... Well, isn't it commonly agreed that the series went downhill from MM4-6?
http://lol.rockmanpm.com/megaman10robotmasters.jpg All robot master names revealed.EASY MODO
http://lol.rockmanpm.com/megaman10robotmasters.jpg All robot master names revealed.I'm sure if Bob & George were still around we'd get some jokes over the fact Wily is continuing his theme of having innuendo-sounding masters...
Bumping this thread, as I've only managed to get now what has been common knowledge, that is: the new robot master names. They sound effing retarded. Mega Man has always been cheesy, at least the NES ones, but a baseball themed RM? PUMP MAN? SHEEP MAN?
What the hell.
Dust Man was in MM4 and that still hasn't been topped for sheer lunacy.
If it is Roll I will die from a joy-induced heart attack.
Hey, at least it's better than Duff McWhalen. (http://www.youtube.com/watch?v=MdBsmlGT0so)
No Mega Man boss is as stupid as Burn Rooster. None.
Yeah. It doesn't help that the intro music is really creepy.It feels that way to me as well. I really hope the music in the video isn't representative of the rest of the game, because the music is one of the biggest, if not the biggest thing I was looking forward to.
Also is it just me or is the soundtrack kind of disappointing so far? It'll probably grow on me, but...
Blade man is ridiculously hard to fight without his weakness. Solar man's stage is probably one of the harder mega man stages out there.
The wily stages aren't too hard though. Aside from Wily 3's boss and Wily 2 in general.
EDIT: I will also confirm that the Wily 3 boss is a humongous asshole.
I hope you're still talking about a Buster Duel situation, because he's stupidly easy.
Beat all 8 robot masters, gonna attempt to beat the fortresses tomorrow maybe. I'm loving this game so far (aside from a few incredibly annoying stages such as Commando Man's), but the weapons seem like a step down from Mega Man 9's (especially Jewel Satellite -> Water Shield, the latter of which seems to be a lot worst at actual bomat). Mega Man 9's weapons were amazingly overpowered, though, so maybe that's for the better.
Are you kidding? Water Shield doesn't have the nullifying shot property of Jewel Satellite and comes up slower, but there's more than one case where you can do huge amounts of damage in very little time using it.OMG I hate that stupid castle. Where's a Metal Blade when you need it?
Try putting it on, then jumping up next to the main face of the castle miniboss. Hell, if you get lucky and get all shots to hit it in one go, you can take down the goalie midboss thing with just one shield.
Nitro Man? Really? Hard Mode must boost him something fierce, he was one of the easiest BDs for me on Normal.From what I heard, he turns around and attacks you a lot faster. Heck, all of the robot masters get at least one new attack and the fortress bosses get some slight variations, too.
It's a load of crap that I'm going to have to wait till the 31st to get this game. >:(So why do you not have a Wii?
Is sheep man being electric a reference to Philip K. Dick's novel Do androids dream of electric sheep?
It would be a very loose usage of the term, but still.