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Old thread http://www.shrinemaiden.org/forum/index.php?topic=2139.0
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One thing better about Donpachi is the absolutely awesome commentator.
The only things you hear from the DDP one is:
"You are approaching the target of attack. Your mission starts now. Are you ready?"
"Just a few more shots"
The DP one actually tried to make me play better so I wouldn't disappoint him.
He tried. And he failed :'(
Long stages bore me to death....I might actually like Dodonpachi more than Touhou(but Touhou has awesome music and unique bosses, which saves it :V)
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For BoLaD just in case he missed it in the old thread
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/mamehate.png)
:V
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If it's only going at 10 fps then your computer might be underpowered for PS2 emulation or there might be a hardware bottleneck somewhere.
Possible, but I think it's worth trying to figure out if his settings are messed up first. That's the problem with console emulators post-snes. They are so dan complicated since you need like a mini-emulator for every single component in the system to get the game working fine.
I assume you have the newest version of pcsx2 right? Updating helps OODLES.
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I assume I had the latest version. I've already deleted it since then since I figured it was useless :V
Also, as of yesterday my Mushi Futari LE has shipped. I hope I get it tomorrow <3
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I assume I had the latest version. I've already deleted it since then since I figured it was useless :V
Also, as of yesterday my Mushi Futari LE has shipped. I hope I get it tomorrow <3
Whenever I order long-distance orders, I feel lucky if I get it in a month. sheesh
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Yay, new thread~!
Input lag sucks, hell yeah. So many Battle Garegga deaths thanks to that.
Also, I'm hoping Cave will eventually do some proper PC ports (like Guwange) so I can actually stop using Mame for that one...
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Wow we actually maxed out the last thread already. What dedication. Here's looking forward to another long-running thread series. :V
Unfortunately, I decided to leave all my video games at home this past weekend for academic reasons, and I won't have access to them until about mid-December. It's going to be a long three weeks, for many reasons. Wish me luck. :'(
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Whenever I order long-distance orders, I feel lucky if I get it in a month. sheesh
First of all, I ordered this back at the end of September :V
and second, NCSX is only a few states away from me, so it isn't really long distance.
Wow we actually maxed out the last thread already. What dedication. Here's looking forward to another long-running thread series. :V
Unfortunately, I decided to leave all my video games at home this past weekend for academic reasons, and I won't have access to them until about mid-December. It's going to be a long three weeks, for many reasons. Wish me luck. :'(
You can do it!
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Right now I just figured out that a lack of sleep has a greater impact on my shmup playing than intoxication.
God damn, it's irritating not being able to get through Stage 1 of Eden's Aegis on Heaven without getting hit when you can usually walk through Original. >:(
Not my day. :V
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Yeah. Last week I couldn't even get through stage 2 of Mushi without fucking it all up. So I decided to stay away from playing shmups as much to sort of save up my energy for Futari.
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For BoLaD just in case he missed it in the old thread
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/mamehate.png)
:V
It should have the stage 5 boss, rather than Hibachi.
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It should have the stage 5 boss, rather than Hibachi.
"I hate the weird hitboxes" would be more fitting for the st5 boss :V
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Make it yourself then. >:(
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Here (http://www.mediafire.com/?m2m12kjmzdm) is a Practice unlock for the TLB of Eden's Aegis 0.90 that I found, for anyone interested. Goes in the game's file directory. I think to face her you have to 1CC the game on Hell difficulty; I don't know for sure.
Really easy with both Wait Mode and Auto-Guard on.
The bitch literally steals all of your bombs right at the beginning of the fight.
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"captured" Hibachi's first attack :V
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man I can't wait anymore!
My copy shipped two days ago and FEDEX hasn't updated their site since yesterday morning! :(
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Mine should be here in a few minutes! :D
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mine only on friday i think :(
gah why did i have to be born in such a distant place like Brasil!? =(
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I'm thinking of importing Ibara. People keep saying it sucks/ i hate it/ it's HARD/ HOPE YOU LIKE RANK SPIKES LOL but that kind of talk makes me want to play it even more. I've heard it's a lot like Battle Garegga. Has anyone else played it?
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I'll have it within this month, but honestly I'm more interested in Ibara's Arrange mode more than the arcade version.
Also, people only hate it because they play it expecting Ikeda's signature sludgebullets, when Ibara was made by Yagawa, who was responsible for Battle Garegga, Battle Bakraid, Armed Police Batrider, etc.
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I'm interested to see just how hard the game gets. I've heard things about the ranking being quite wonky.
Also:
http://www.siliconera.com/2009/12/01/espgaluda-ii-shoots-for-february/
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Ibara is for PS2, right?
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Well, just as in Battle Garegga, strategic suicides are necessary to keep the rank down.
In Arrange mode, there's a rank meter that's heavily involved with scoring, and you can control how it goes up and down.
As for ESPGaluda II, I'm pretty excited for that, especially if they make it region-free like Mushihimesama Futari.
Ibara is for PS2, right?
Yes, along with ESPGaluda, Mushihimesama, and DoDonPachi Dai-Ou-Jou.
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I'm thinking of importing Ibara. People keep saying it sucks/ i hate it/ it's HARD/ HOPE YOU LIKE RANK SPIKES LOL but that kind of talk makes me want to play it even more. I've heard it's a lot like Battle Garegga. Has anyone else played it?
The underlying mechanics of Ibara are similar to Garegga. So if you can't stand them in Garegga, then you probably won't enjoy them in Ibara.
People don't like Ibara because it just doesn't play like a regular shooter. In Garegga, pretty much every action you take (sans dying) will cause the rank to increase. You have to assess the pros and cons of every action, so runs through the game require strategy and forethought. The same applies to Ibara.
The Ibara port is also generally considered to be sub-par compared to its PCB, because it has less slow-down and isn't arcade-perfect when it comes to visuals. But sometimes people over-embellish these things; I don't remember Ibara's port looking that bad, really.
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It's here.
I'll be back in a while.
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Have fun with it. :P
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I'll be back in a few days
fix'd
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Well, just as in Battle Garegga, strategic suicides are necessary to keep the rank down.
In Arrange mode, there's a rank meter that's heavily involved with scoring, and you can control how it goes up and down.
As for ESPGaluda II, I'm pretty excited for that, especially if they make it region-free like Mushihimesama Futari.
Yes, along with ESPGaluda, Mushihimesama, and DoDonPachi Dai-Ou-Jou.
I've only played Mushi and DOJ and love to death them both.
I can't wait for DDP DFK to be ported to X360
edit: Have fun with your game!!! :V
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I can't wait for DDP DFK to be ported to X360
Dai Fukkatsu and Ketsui for me. Although I'll take anything Cave throws out, really. :V
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Goodbye forever
Further fix'd
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It's here.
I'll be back in a while.
Damnit, I still haven't even ordered mine. Imma so kill my brother for making me broke atm.
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Okay, so
that was pretty much the best thing ever
too bad the controller here at my mom's house is shit though
I am so going to my dad's right now to get my stuff
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Let me know what you think of playing Futari on a game pad.
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How many extends does Futari give?
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Let me know what you think of playing Futari on a game pad.
It's a pain, but I can deal right now.
How many extends does Futari give?
2 score-based ones, and one in the final stage.
In Novice modes, I hear there are 2 extends in the final stage.
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In Novice modes, I hear there are 2 extends in the final stage.
Novice or Original? I swear that I've seen people with a ton of lives at the final boss on Ultra.
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Novice or Original? I swear that I've seen people with a ton of lives at the final boss on Ultra.
Novice Original, Maniac, or Ultra. Novice mode isn't a selectable mode in the same way Original, Maniac, and Ultra modes are-- it's what you'd choose before that.
As for seeing a ton of lives, my guess is that they played with the settings/dip switches so they'd get extends at a fixed interval instead of just the 2 default extends.
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I thought it was that the 1-up item gave 2 lives instead of 1. Same for bombs.
But I can't say for sure as I haven't played the game yet. How much ****ing longer must I wait for this to arrive?
And how many lives is the default starting amount?
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Novice Original, Maniac, or Ultra. Novice mode isn't a selectable mode in the same way Original, Maniac, and Ultra modes are-- it's what you'd choose before that.
As for seeing a ton of lives, my guess is that they played with the settings/dip switches so they'd get extends at a fixed interval instead of just the 2 default extends.
It was in an arcade IIRC.... :V
And how is Novice? I guess that it's new since it's a 360 game and all.
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I thought it was that the 1-up item gave 2 lives instead of 1. Same for bombs.
But I can't say for sure as I haven't played the game yet. How much ****ing longer must I wait for this to arrive?
And how many lives is the default starting amount?
I don't know for sure, it could be. As for default starting amount, it's pretty much the same as every shmup out there-- three lives-- your current life, and 2 lives after that.
It was in an arcade IIRC.... :V
And how is Novice? I guess that it's new since it's a 360 game and all.
Yup, must have played with the dip switch settings (read: cheap :P)
As for Novice, I haven't tried it yet, nor have I tried Arrange modes, but I will be trying those very soon.
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Also wondering about some stuff in Dodonpachi.
I've watched Prometheus' 500m run.....why does he use the laser bomb on Hibachi and aim it away from him? So he can still watch the pattern and get back into it easily?
Would it be of any use to a "normal" person? :V
I can reach his final phase in one credit, but the final itself pretty much takes away another one.
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I can post my thoughts on Hibachi if you want. Also I'm planning to play through the game with savestates and record a 3-death fight. I've already come very close to that.
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Post them :V
Maybe I could do a 3 death if Donut's save didn't have only 4 bombs, as I've reached the final with a life and 3 bombs once.
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*Looks at achievements list of Mushihimesama Futari that Matsuri posted up in the old thread*
Pick up a power up?
Pick up a max power?
Defeat the 1st stage boss....
They must not give people a lot of credit when they come up with these achievements.
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Thoughts:
This game is everything I expected it to be and more. It was worth every penny of the money I spent.
Character shot types:
Normal Reco: Pretty easy to use, a combination of W-Power and S-Power with Formation Options from the original Mushihimesama.
Abnormal Reco: Holy shit. A combination of M-Power and S-Power with some sort of homing options. The rough part is how insanely fast Reco moves while focusing. She moves faster than normal speed!
Normal Palm: Haven't tried him just yet.
Abnormal Palm: Powerful with just the right speed.
Scoring: It's just as intuitive and involved as the original game, without the finger strain and holyshittappingfrequencies. Basically, you bank your counters by collecting normal/green amber point items, then you cash them in for blue ones when there are a lot of bullets on screen. It's really confusing at first, but I'm really liking it.
Music:
As wonderful as you'd expect.
I'll check out the Double Arrange Album tonight. :)
Achievements:
I already have 15 out of 50, according to the list. Some are stupid easy to get, some are a little harder. The rest are... yeah you're going to have to be good to get those. :P
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Okay, DDP Hibachi guide v0.1.
First form.
Doable with 2 bombs with an aggressive approach, 3 bombs with a more-or-less completely safe one. Note that by bombs I mean shot bombs, not laser bombs (do NOT use them on the first form).
1. Point-blank his left side. The sweet spot is right under his belly and far enough to the left so that every appendage and "bulb" on the left side located on the level of his belly and below is damaged by your aura. If you're doing this correctly, you'll see all of them blinking red.
2. As soon as the appendage is destroyed move to the symmetric spot on the other side. Move further to the right without changing your vertical position when the bulb right above you starts shooting rotating sprays of bullets, so you could squeeze as much damage as possible into it.
3. Move down but stay directly under the bulb. After a couple seconds it will explode, canceling all bullets on the screen. If you did everything right you would only need to dodge no more than one intersecting grid of bullets. None if you're lucky.
4. Move to the left side and shoot the appendage until it explodes. Shoot the bulb for another 1-2 seconds then try not to harm it at all and aim for the belly. If you're not confident in your dodging abilities during this segment, don't damage the bulb directly; instead, bomb once when the horizontal lines reach you.
5. In a few seconds the second attack cycle will start. The problem with it is that the first wave of bullets is aligned so tight horizontally they're a huge pain to dodge, so one usually has to bomb there. If only the second wave was that bad it would have been possible to do away with a single bomb. So what you need to do is to point-blank the belly, wait until the wave rotates halfways and quickly switch your aim to the remaining bulb on the left. If your timing is right it will explode right as the first wave reaches you, canceling the entire first wave and most of the second.
6. Continue point-blanking the belly until the pattern is repeated, bomb when you run out of vertical room to dodge, try not to move away to the point where you're not hitting the belly anymore.
7. If you did everything right, the next wave of bullets won't reach you, or will make you dodge just a little bit. If you used the optional bomb on step #4 it won't be necessary.
Congratulations, you've beaten the first form with only two bombs spent.
Second form.
Second form has significantly more hitpoints as well as smaller hitbox and higher evasion speed, so you can more-or-less count on seeing every attack sans teh last repeated twice or more depending on your performance.
The attacks have a few important features about them. First, Hibachi is easiest to hit during the idle time before the attacks. You should abuse it as much as possible either by bombing preemptively, or using a laser bomb to time the end of his invulnerability period so you can exploit these segments to the fullest extent. Idle time increases with each attack up to the end of the cycle, where it resets (i.e. 1st to 2nd attack idle time is the shortest while 4th to 1st is the longest). Second, subsequent attack cycles almost always take less time than the initial, so keep this in mind when bombing. Third, all attacks except the fourth rapidly accelerate when Hibachi stops shooting, so keep that in mind and be ready to bomb.
1. Beginning. Stay just a hair below the middle of the screen — Hibachi never visits the bottom half so he can't smash you with his body. Use laser and mimic his movements until you get to about 10-12 hits on the counter, then back down. If you're lucky he will move close to you during this time, allowing your aura to do additional damage, thus shortening his already too long life span.
2. First attack, 2/4 on difficulty scale. Start in the middle and follow the lanes defined by blue needle bullets, while gradually moving to the bottom left corner. The bullets have wider gaps between them in the corners so you have more dodging space. Some salvos can be dodged vertical-only this way. The real danger lies at the end of the pattern when the slowdown disappears, and bullets that you haven't accounted for rush towards your position. It might be wise to bomb here, especially if you have more than one bomb left.
3. Second attack, 3/4 on difficulty scale. There are ways to do it without dying or bombing, and all of them are uncontrollable luck. Basically you have to make Hibachi drop his grenades at the sides of the screen that have scrolling space beyond the borders, and move there and back hoping that they're aligned properly. They most of the time aren't, so go for plan B: start in the center, wait for the initial wave to explode at one of the sides, preferrably the one that has scrolling space beyond, scroll to the end and dodge away from the wall — new bullets will spawn here pretty soon. Using this dodging space, dodge bullets coming from the other side and, when they inevitably corner you, bomb. If you have managed to survive the pattern for about 7-9 seconds (6-7 if you used a bomb at the end of the first attack pattern), one bomb will be enough to outlast this attack entirely, leaving you with at most an easy (comparatively) to dodge residue.
4. Third attack, 2/4 on difficulty scale. While it seems hard at first, it is actually rather calm even compared to the first one: the bullets move slower allowing you more time to find routes between them. On the other hand, I find myself bombing it more often because this attack is very prone at forming horizontally large clumps of bullets which tend to go your way as the corridor formed by the long bullets sharply changes its angle. The only advice here is to use the found routes as soon as possible and stay as close to the center as possible to avoid needless movement and hit Hibachi more often. Avoid being at the very bottom of the screen since you will be locked more often in this case.
5. Fourth attack, 1/4 on difficulty scale. My favorite one: Hibachi moves slowly and tends to stay right above, corridors are wide and bullets are slow. It's pretty intuitive if you take full advantage of the screen height and releasing laser for faster movement speed. Keep in mind that the small bees that get behind you always shoot streams of bullets when they leave the screen. Avoid damaging them with aura since the bullets will spawn just next to you, leaving you no time to dodge properly. This attack usually allows you to deal the most damage to Hibachi so avoid bombing in it for as long as possible, and use laser bomb if needs be: it has shorter duration.
6. Low HP attack, 4/4 on difficulty scale. This attack has up to 50% of luck factor involved depending on your dodging abilities. The lanes have two main properties about them. They can: 1) be contiguous or disconnected (disconnected are better because they allow more dodging space); 2) lead you away from Hibachi (which is most often the case if they're contiguous and you can't "change lanes" in case of emergency). At any rate, try to remain directly beneath Hibachi at all times and dodge to the center rather than to the side. Use laser bomb instead of shot, since it doesn't require releasing shot button and waiting until the shot disconnects. This attack will consume 6-7 bombs at minimum under average conditions, assuming you won't die with bombs in stock.
My estimate for a decent Hibachi fight would be 10–12 bombs/deaths on average, 7–10 with perfect luck.
(I would have added some screenshots, but it's far less tedious and far more graphic to record a video, which I didn't get around to doing yet.)
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I REALLY wish the power items that drop when you die in DDP wouldn't fly around the screen.... especially during that final boss.
Btw, new high score in DDP: 82,795630
Ship used: C-S
Area: 2-5
Should probably post this up in the shmups forums, I have an SS and everything.
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You only need to pick up one of them to restore power, although it's of course best to pick up all three so that they wouldn't distract you. Most of the time it's possible to do during the invincibility period, so it's not too much of a concern.
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I REALLY wish the power items that drop when you die in DDP wouldn't fly around the screen.... especially during that final boss.
Uh, pretty much every shmup does that.
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I like how Dai Fukkatsu got rid of power ups completely. I'm kind of hoping to see it become a trend.
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Okay guys. I've decided that i want to play DDP again. This time, without critizing every aspect of it.
In order to do this however, i need to get savestates to work so i can practice the stages. I tried to play through it just for the lulz. My first credit got me to stage 4. Then a billion credits later i made it to stage 6.
I just can't use that for anything. I need to be able to try and work something out for those stages so i won't have to spam continues like there is no tomorrow.
It would also give me some better chances against those bosses to actually know what they are doing and when they are doing it. Seriously, that S6 boss tore me to pieces.
And the stages are huge clusterfucks constantly pushing me into walls. I can only think of one way to do come around that and that is to learn how to do them by playing them again and again until i can do them.
So please, does anyone around here know how to make savestates work? I know i'm supposed to use Shift+F7 to save and stuff but whenever i name the savestate it comes up with a weird error.
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I'm using MAME32ip99.
To load states, either do it before the game loads or make sure that the savestate is in the folder you've set it to load savestates from(options->directories->state and pick the folder where your saves are placed) and then shift+f7 then press the number of the save it's assigned to.
The stages are almost pure streaming....if I can 1cc it AND loop it, you can too.
There is only one really huge streaming segment and that's st5.
Perfecting it gives you enough hits to loop it.
And use C-shot. Much easier when you are starting out.
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We already have a thread (http://www.shrinemaiden.org/forum/index.php?topic=4146.0) for this kind of discussion y'know.
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We already have a thread (http://www.shrinemaiden.org/forum/index.php?topic=4146.0) for this kind of discussion y'know.
Yep, merging now.
For future reference, you can just report the thread or pop me a PM and I'll move stuff. :)
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Wasn't Zengeku the guy that said that Cave had the "animated bullet sprites" in their games?
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Wasn't that Donut? He said they were "twitching around", though, so maybe it's different.
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Wasn't that Donut?
Make that Hibachi video already.
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iirc Kefit mentioned disliking or having problems with animated bullets
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Yeah, I also seem to recall it was Kefit refusing to try DoDonPachi (or whatever it was) because of the animated bullets.
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There's absolutely nothing wrong with animated bullets. >:(
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There's absolutely nothing wrong with animated bullets. >:(
True, except for those bastard fireball bullets used by Shou and other bosses in UFO. :P
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There's absolutely nothing wrong with animated bullets. >:(
My thoughts exactly... until my eyes start to hurt, that is.
Btw, if Nintendonut is the one that said he didn't like the animated bullets, then is Zengeku the guy with the "Dodonpachi treatment"?
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My thoughts exactly... until my eyes start to hurt, that is.
Btw, if Nintendonut is the one that said he didn't like the animated bullets, then is Zengeku the guy with the "Dodonpachi treatment"?
I know way back in the old board Zengeku made a thread about how Ikaruga sucked, using such complaints as "Why can't I beat Easy mode, I can beat Hard in Touhou, this game must be badly designed," and "This game doesn't have a focus button so it's badly designed," and so on, and caused some kind of giant troll-fest. And then right after that he made a post bashing Dodonpachi, and the same thing happened. He seems to have learned his lesson and doesn't do stuff like that much anymore, and the one or two times he has no one really took him seriously.
Geez, that was all like, over a year ago. I feel old. :V
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I know way back in the old board Zengeku made a thread about how Ikaruga sucked, using such complaints as "Why can't I beat Easy mode, I can beat Hard in Touhou, this game must be badly designed," and "This game doesn't have a focus button so it's badly designed," and so on, and caused some kind of giant troll-fest. And then right after that he made a post bashing Dodonpachi, and the same thing happened. He seems to have learned his lesson and doesn't do stuff like that much anymore, and the one or two times he has no one really took him seriously.
Geez, that was all like, over a year ago. I feel old. :V
Shooters without a focus button (or a slow down button rather) make my skin crawl.. I mean they still can be good, and I can like em. But every time I try a new shooter, and I discover I can't push a button to go slower. ACK...Unless you're playing something where you're painfully slow to begin with (raiden 3 for example. ugh).
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But you already move stupidly slow in Raiden 3 anyway :V
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But you already move stupidly slow in Raiden 3 anyway :V
hence the:
Unless you're playing something where you're painfully slow to begin with (raiden 3 for example. ugh)
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I know way back in the old board Zengeku made a thread about how Ikaruga sucked, using such complaints as "Why can't I beat Easy mode, I can beat Hard in Touhou, this game must be badly designed," and "This game doesn't have a focus button so it's badly designed," and so on, and caused some kind of giant troll-fest. And then right after that he made a post bashing Dodonpachi, and the same thing happened. He seems to have learned his lesson and doesn't do stuff like that much anymore, and the one or two times he has no one really took him seriously.
Geez, that was all like, over a year ago. I feel old. :V
Geez I was one of the people ARGUING with Zengeku :V
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hence the:
Unless you're playing something where you're painfully slow to begin with (raiden 3 for example. ugh)
Ah.
Missed that.
Shouldn't be posting at 2:30 am. :P
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Okay, I suck with anything else than C-S :V
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god damn it
I swear I'm going to beat Arrange Ultra mode this weekend
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Played some Raiden Fighters Jet earlier. Kept messing up and dying early, so I didn't even get past Sim 15 since I restarted everytime I died early. I suck at playing for score, plus the run would probably be ruined by the hard to see bullets due to the background later on anyway. Then the fact that extends don't exist make deaths a lot more painful.
Same thing with Raiden IV. I kept messing up early on before I even got to stage 4 despite usually perfecting stage 1 and 2 and most of stage 3.
Are there any extends in Raiden IV other than the stage 3 one(which I never actually get) and the stage 4 one, which I usually mess up the requirement on? Those are the only 2 I know of, so it's 3 starting lives, those 2, then those 2 again in the second loop. I can't even 1cc the first loop either. Referring to Xbox360 mode, not the arcade original included in the port as well.
And I'm hoping I get Futari today. Will I? Well, I'll post here if I do mentioning it.
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Finally broke 100 Million points in Samidare Extra(that's when you start using letters). \o/ Now if I could actually clear it...
Oh, and the ships in Samidare move slowly, so focus is only useful in like, 2 attacks.
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And I'm hoping I get Futari today. Will I? Well, I'll post here if I do mentioning it.
Make videos. This world needs more vids of Original. And show the easy mode.
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(http://i302.photobucket.com/albums/nn86/magusbr/2009-12%20-%20Mushihimesama%20Futari/mushi001.jpg?t=1259949158)
(http://i302.photobucket.com/albums/nn86/magusbr/2009-12%20-%20Mushihimesama%20Futari/mushi006.jpg?t=1259949161)
I'm dying to carpet my room so I can put the tv on the floor and tate it...
50" plasma of gaming orgasm
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Sorry. Can't record Xbox 360 or I would. Mail either hasn't come or isn't coming. Not sure.
Edit: No mail today. Maybe tomorrow.
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I'm so jealous. :D
Apparently Yagawa is doing the Arrange mode for ESPGaluda II. I'm looking forward to seeing what he comes up with.
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Congrats, lmagus :D
Let me know if you need any scoring advice, I've already got a lot of stuff figured out :)
Apparently Yagawa is doing the Arrange mode for ESPGaluda II. I'm looking forward to seeing what he comes up with.
This could be really interesting.
Also, I just cleared Arrange Original mode, and I consistently get close to clearing Arrange Ultra mode. It's hypnotizing!
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This could be really interesting.
Yeah, and Ikeda is doing Black Label. He didn't do much for ESPGaluda (just the Stage 5 mid-boss, I think), so if he also didn't work much on ESPGaluda II, then I wonder how different Black Label will be from Arcade.
Something for everyone, I guess. :V
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So uh... I'm gonna stop coming to this thread due to the amount of jealous rage I have for anyone here that has Futari... at least until Christmas when I get the PS2. (New computer=no money, New computer that has shipped but not yet arrived=no money + rage)
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Oh, okay. See ya later. :V
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this game is so much fuuuuun
and dear god my skill has really improved since last year when i used to play the ps2 mushi x_x
touhou ftw :V
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this game is so much fuuuuun
and dear god my skill has really improved since last year when i used to play the ps2 mushi x_x
touhou ftw :V
Progress report! How are you doing?
Also, if you haven't tried arrange mode yet, I strongly suggest doing so!
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How exactly does the arrange work with the bullet reflecting? Can you do it infinitely, is there a wait, or is it like Ikaruga?
What are the mechanics?
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There are two counter/meters at the bottom of the screen-- One for Reco, one for Palm. You must have the C button pressed for the slowdown to even occur. That much does not affect either character's meter. What you do is slow down a bunch of bullets at once-- this is Mushi, so there's no lack of dense aimed bullet walls-- then press the A button to repel them. As far as I've seen so far, reflected bullets do not cause damage. What they do, instead, is cause a rain of yellow amber that charges the meter of the active character-- thus the reason why switching characters is important-- as your reflect field is powered by the inactive player's meter.
There are 2 methods of fire in Arrange mode-- unfocused (hold C) fire, and focused (hold A) fire. Unfocused fire will bring yellow/green amber items, for building the game's overall counter and each character's reflect meter, and holding A for focused fire will cause a constant stream of blue point items-- and that's where the major scoring comes from. Holding A will also keep a constant reflect of bullets, but this drains the inactive character's meter very rapidly. Also, while you're building your score in this way, do keep in mind that the output from reflected bullets is much smaller.
For example:
Say I'm playing as Reco with a counter of 3000 with Palm as the inactive with 1000. The overall goal is to get both characters so they are at 9999 at the same time. So what you do is wait for a good wave of bullets, and repel them. This will deplete Palm's meter-- and once that hits 0, he can no longer slowdown or repel bullets. It's important not to move while catching and repelling bullets, as moving will decrease amber point item output. The repelled bullets will cause a cascade of amber, which Reco will collect. Say she got another 3000 out of that. Now what you do is switch to Palm and put Reco as inactive, and now charge Palm's meter. It's good to know where the large enemies spawn, since they often explode into a full screen of amber, which is incredibly important. Once a character hits 9999, switch immediately. In this condition, they can repeatedly repel bullets in very small bursts, and will instantly return to 9999 somehow. Use this small-burst method to charge up the active character's meter to 9999.
Once both characters are at 9999, you activate 'Fever Mode', in which both characters' meters rapidly decrease at the same time. In this mode, all reflected bullets will cause a cascade of large amber items (instead of the usual small ones). Use this time to hold A and build your score, while reflecting as many bullets as possible. It's best to delay Fever mode for midbosses or bosses if possible, but keep in mind that pressing A (which is the reflect/repel button) will activate it.
Does that all make sense?
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Make that Hibachi video already.
Find out how to record MAME then.
Also I still say the bullets make it a bit harder to see than it should be. >_>
On a similar note, today I managed to almost reach Hibach's final attack on one credit. Then I just barely avoided using two continues on that attack alone. :V
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Find out how to record MAME then.
Also I still say the bullets make it a bit harder to see than it should be. >_>
On a similar note, today I managed to almost reach Hibach's final attack on one credit. Then I just barely avoided using two continues on that attack alone. :V
Check your youtube channel. It was there for a few days :V
"Options, default game option, Direct 3D, check Use Direct 3D and Bilinear.
Recorded without any slowdown, but you have to run it fullscreen."
Then encode it as HD as any other touhou video.
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Progress report! How are you doing?
Also, if you haven't tried arrange mode yet, I strongly suggest doing so!
Perfect Novice Original
1LC Novice Maniac (Lx4)
1CC Novice Ultra (Lx3)
Yes, I missed the extends in St5 BOTH times hahaha
St5 on Novice Ultra was a lot of fun, I unexpectedly perfected it. Larsa made me waste 5 bombs, 3 in her first form and 2 in her second.
i was reading shmups forum and so many people couldn't 1cc Novice Ultra on their first try, so I was kind of worried :P
Ok, now to 1.5 Original
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What does Novice do anyways? More extends? Easier patterns?
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What does Novice do anyways? More extends? Easier patterns?
both, and less bullets on screen.
it's a very easy mode.
I don't have skill to 1CC 1.5 Maniac, yet I almost 1LC Novice Ultra...
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Wait, so all of the Ultra achievments can be accomplished on Novice?
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I don't think so...
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i was reading shmups forum and so many people couldn't 1cc Novice Ultra on their first try, so I was kind of worried :P
I didn't either. :P But that's because I was forcing myself to play for score and I got overconfident xD
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i don't even know how to play for score T___T
I got almost 1 bi, something like 950m... I posted my scores at shmups forum
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Haha, wow. I didn't even manage to get 500,000,000. I have yet to try it again.
Scoring in Novice mode and 1.5 Original:
If you look closely, you'll notice that your counter at the top of the screen changes from green to blue. When it's green, use your C shot, and everything you kill or destroy will yield large amber items. Using your A shot when it's green will only give you small ones.
The opposite goes for when the counter is blue. Use your A shot at that time, and avoid using your C shot.
Do keep in mind that your C shot is significantly weaker than your A shot, so you may not kill midbosses properly if you only use it with a green counter. The trick to this is to use your A shot just until it's almost dead, then switch to the C shot to finish it off.
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Haha, wow. I didn't even manage to get 500,000,000. I have yet to try it again.
Scoring in Novice mode and 1.5 Original:
If you look closely, you'll notice that your counter at the top of the screen changes from green to blue. When it's green, use your C shot, and everything you kill or destroy will yield large amber items. Using your A shot when it's green will only give you small ones.
The opposite goes for when the counter is blue. Use your A shot at that time, and avoid using your C shot.
Do keep in mind that your C shot is significantly weaker than your A shot, so you may not kill midbosses properly if you only use it with a green counter. The trick to this is to use your A shot just until it's almost dead, then switch to the C shot to finish it off.
Nice, thanks!
i only use my C shot all the time. A shot only for bosses and mid-bosses and also to those enemies that take long to die, like the twin dragons in St5, the icicles in St2...
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Wtf, so I listened to your advice and 1cc'd Novice Original again, this time i got a much better score..
Then i tried novice ultra again, but with Palm Abnormal, and I got a much lower score despite always being pressing the right button x_x
Reco trivializes everything with her spread shot, and it's much easier scoring higher with her because of that...
If only A button was an item nagnet like C button :(
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I'm still trying to figure it out. Use whatever works for you really at this point.
I managed to 1CC Novice Ultra, but I was still 200,000,000 lower than your score, despite strictly following the methods I mentioned.
Wait, so all of the Ultra achievments can be accomplished on Novice?
No.
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Blue Wish Resurrection....damn, that TLB is fun to fight :V
No CAVE slowdown, just fast patternless dodging.
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New ESPGaluda II 360 video up: http://www.youtube.com/watch?v=8t4xt8S2mvk No idea which mode this is (Black Label, I think). The visuals are so fucking pretty.
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Finally got to order Mushi. What are the duty fees incurred on other Canadian customers so far? I'm curious.
Also, am I a nut for feeling giddy like a child in a candy store? I mean I don't even have an xbox lol.
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Finally got to order Mushi. What are the duty fees incurred on other Canadian customers so far? I'm curious.
Also, am I a nut for feeling giddy like a child in a candy store? I mean I don't even have an xbox lol.
That's how I always feel before getting a new game....I get more dentist visits than games in my average year.
But if it was Mushi....I would need new pants.
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New ESPGaluda II 360 video up: http://www.youtube.com/watch?v=8t4xt8S2mvk No idea which mode this is (Black Label, I think). The visuals are so fucking pretty.
It must be Black Label, because I don't think you can play as Seseri in the regular game.
On that note, holy shit you can play as Seseri :V
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5CC Maniac with Reco Normal :P
3 continues just for Larsa x_x
first continue was in st3 boss, second during st 5... I did pretty good in st4, was surprised... first try.
maybe I'll reach Larsa within my first credit this year.. =P
damnit, 1cc a lunatic touhou or play mushi until fingers fall out? :V
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damnit, 1cc a lunatic touhou or play mushi until fingers fall out? :V
Do you even need to ask such a ridiculous question? :V
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5CC Maniac with Reco Normal :P
3 continues just for Larsa x_x
first continue was in st3 boss, second during st 5... I did pretty good in st4, was surprised... first try.
maybe I'll reach Larsa within my first credit this year.. =P
damnit, 1cc a lunatic touhou or play mushi until fingers fall out? :V
mushi until your xbox is a bit too hot, then touhou as it cools down, DUH >=P
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It must be Black Label, because I don't think you can play as Seseri in the regular game.
On that note, holy shit you can play as Seseri :V
Ah, I have no idea who that is. I know nothing about ESPGaluda II. I should find out more about it, but it would just make me want to play it, and the anticipation would suck. :V
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Seseri is the Stage 1 and stage 5 boss of the first ESPGaluda.
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Hm.. I guess I should pay more attention next time I play ESPGaluda. Is Seseri the final boss, or just the mid-boss of stage 5?
I wonder if I can find some place to read up on the backstories and characters of the ESP series.
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Hm.. I guess I should pay more attention next time I play ESPGaluda. Is Seseri the final boss, or just the mid-boss of stage 5?
I wonder if I can find some place to read up on the backstories and characters of the ESP series.
This could do it:
http://www.cave.co.jp/gameonline/espgaluda/index.html
http://www.cave.co.jp/gameonline/espgaluda2/index.html
So I take Seseri is the loli-boss of Stages 1 and 5-1, the one that screams Otosamaaaaaaaaaaa and is always getting knocked out of the sky and ends up beaten up. Poor girl!
For some reason, I preferred the original art compared to the new one where, yep, the male characters actually look kickass (like the Stage 2 boss of Espgaluda II) but the noseless female ones look freaky.
Pretty much the beginning of stages 1 and 5 too have references to Esp.Ra.De. Stage 5 is pretty much a direct tribute, makes me wonder if they aren't actually travelling to the past... or the future!
And, of course, HUGE BATTLESHIP ERINIESU.
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http://www.cave.co.jp/gameonline/espgaluda2/index.html
So I take Seseri is the loli-boss of Stages 1 and 5-1, the one that screams Otosamaaaaaaaaaaa and is always getting knocked out of the sky and ends up beaten up. Poor girl!
Holy shit Asagi is pretty. Too bad I hear she's got the worst shot type overall...
And yes, Seseri is the stage 1 boss and stage 5-1 boss. I always felt kind of bad for her. :-\
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Holy shit Asagi is pretty. Too bad I hear she's got the worst shot type overall...
And yes, Seseri is the stage 1 boss and stage 5-1 boss. I always felt kind of bad for her. :-\
Absolutely agreed.
Now in Espgaluda II Black Label she seems to be in for some revenge and mechanical/loli butts kicking?
Does anyone like Espgaluda music as much as I do? It's not the best at all, it's not even 'cool' at some points, but it has all those punchi-punchi-PUM-PUM sounds (like the boss theme, which I feel was superior to DOJ and Mushi) that turn your house into a dance hall but with the addition of explosions and the voices shouting animesque quotes...
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While it comes nowhere near as close to being as enjoyable to the Mushi/Mushi Futari soundtracks, the techno-synth music of ESPGaluda is incredible, yeah-- and the Arrange tracks are just as good. I'm rather fond of 'Floating Castle Utsurobune' and 'Tremendous Pressure', too-- also not to mention Manabu Namiki did a track for the soundtrack (that wasn't in the game) that was the original idea of Mushihimesama Stage 1's theme, one of my very favorites.
Also, if someone can find me high-res images of this picture (http://www.cave.co.jp/gameonline/espgaluda2/images/images_01.html) and this one (http://www.cave.co.jp/gameonline/espgaluda2/images/images_03.html), I will love you forever.
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ESPGaluda's music is alright. It carries enough energy to complement the game and intensity well, but the only tracks I find myself listening to outside of the game are those from stages 3, 4, and 5-1.
---EDIT
Also, if someone can find me high-res images of this picture (http://www.cave.co.jp/gameonline/espgaluda2/images/images_01.html) and this one (http://www.cave.co.jp/gameonline/espgaluda2/images/images_03.html), I will love you forever.
For the second poster, check GP's site--here (http://www.gamengai.com/bn_inf.php?id=1803), or here (http://www.mediafire.com/?mm5ntj3u2ye=) for the upper half in extreme (102 MB) high-res quality, which I reuploaded. This was part of a set that someone uploaded to Shmups Forum a while back. One of them was basically this (http://bulk.destructoid.com/ul/user/3/30987-121052-MushiBlackjpg-468x.jpg), which I also have if you're interested. The placement of the logo is different and doesn't cover up Kiniro and Hirow.
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I am drooling over this mega-high res pic. Downloading now :V
EDIT: Ahahaha, holy shit. I can't even fit all of Asagi's face on my screen with this picture xD
I wish I had a really big printer so I could make a poster out of this!
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Yeah, it's enormous. Her face alone takes up my entire screen. :V
I wonder if it's possible to get it printed professionally?
Do you want me to upload the Futari one as well?
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Sure, why not. I have all this space on my hard drive, what's another 100mb+ image?
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http://www.mediafire.com/?zkumtwzyvmm
I threw in all of the high-res posters that were uploaded to Shmups Forum, along with some lower-res Death Smiles II posters (which I think are really cute). The Espgaluda II one was the largest by far. :V
I just started collecting Cave art this year so my collection is pretty small. :\
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Some of those are indeed adorable!
Also, the Double Arrange Album is up, let me know if you want it. (if I'm crossing any lines saying this much please let me know and I'll delete this post)
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Oh hey, someone no-missed Daifukkatsu Hibachi's last attack :V (http://www.youtube.com/watch?v=Fd3-jDEeiF0)
I'm gonna pace around and grumble about my outstanding lack of skill now.
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Oh hey, someone no-missed Daifukkatsu Hibachi's last attack :V (http://www.youtube.com/watch?v=Fd3-jDEeiF0)
I'm gonna pace around and grumble about my outstanding lack of skill now.
hahahahaha he had to use a hyper what a nub
brb seppuku
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He makes it look easy. :D
Also, the ships and their options in Dai Fukkatsu look so cool. :V
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Oh hey, someone no-missed Daifukkatsu Hibachi's last attack :V (http://www.youtube.com/watch?v=Fd3-jDEeiF0)
It does come together if you consider it's the same guy who demolished Mushi Ultra and counterstopped Futari.
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that was amazing!
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Fuck. The English version of the Higurashi VN is set to be released on the 15th, which is the date, one week before the end of my finals, that I planned to put an order in for a J360 and Futari.
Why does the world want to make me spend more money? More importantly, how am I supposed to balance Higurashi and Futari? D:
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Getting my copy Wednesday or Thursday, itll be shipping.
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Fuck. The English version of the Higurashi VN is set to be released on the 15th, which is the date, one week before the end of my finals, that I planned to put an order in for a J360 and Futari.
Why does the world want to make me spend more money? More importantly, how am I supposed to balance Higurashi and Futari? D:
I'm asking the same question. With Comiket ahead I know a good chunk of my paycheck is going to that and I'll end up so broke... :V I was about to order Mushi and another game but had to postpone it all. For the price of Mushi alone I could get like 5-8 doujin thingies (let it be music, games or just random manga).
I've started replaying Exception now that I have the disc and found out it's also a music CD. The latest patches increased difficulty a bit. It's a pity that the guy (i-saint) seems to be stopping development or something like that (evil Google translate). I just hope I'm wrong and he's working on something, I want more surreal cubes in Cubeland (c).
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I'm asking the same question. With Comiket ahead I know a good chunk of my paycheck is going to that and I'll end up so broke... :V I was about to order Mushi and another game but had to postpone it all. For the price of Mushi alone I could get like 5-8 doujin thingies (let it be music, games or just random manga).
I've started replaying Exception now that I have the disc and found out it's also a music CD. The latest patches increased difficulty a bit. It's a pity that the guy (i-saint) seems to be stopping development or something like that (evil Google translate). I just hope I'm wrong and he's working on something, I want more surreal cubes in Cubeland (c).
I hope C77 won't be as lackluster as the previous Touhouket Comiket. I haven't had the time to sit down and figure out what's being released yet. Know of anything interesting (e.g., Crimzon Clover)?
EDIT: Cave announces a Dai Fukkatsu Black Label location test. :V
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Nope. The guy didn't sign for it but he might release a trial for January, which might destroy anything that is released during Comiket...
Samidare is getting a nice re-release. eXceed 3rd JADE PENETRATE Black Package (this title is so wrong at so many levels!) in the Super Loli Vampire with annoying voices is also (finally) being released but it was a so-so game...
Alternative Sphere seems to be one of the most promising. A huge step up from the previous game.
Crisis/Divider will have a trial, same deal with Alltynex 2nd (as usual), RefRain (but they seem to keep screwing this poor game, it's quite buggy) and not much else. Maybe a demo of Trouble Witches 2 and the typical Artseneit randomness?
The usual cataract of Touhou fangames. Not much else on the shooter side.
It's the music (dozens of Toehoe piano/orchestral and original albums) and trying to find some older game releases at cheaper prices what will break my wallet.
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Nope. The guy didn't sign for it but he might release a trial for January, which might destroy anything that is released during Comiket...
Samidare is getting a nice re-release. eXceed 3rd JADE PENETRATE Black Package (this title is so wrong at so many levels!) in the Super Loli Vampire with annoying voices is also (finally) being released but it was a so-so game...
Alternative Sphere seems to be one of the most promising. A huge step up from the previous game.
Crisis/Divider will have a trial, same deal with Alltynex 2nd (as usual), RefRain (but they seem to keep screwing this poor game, it's quite buggy) and not much else. Maybe a demo of Trouble Witches 2 and the typical Artseneit randomness?
The usual cataract of Touhou fangames. Not much else on the shooter side.
It's the music (dozens of Toehoe piano/orchestral and original albums) and trying to find some older game releases at cheaper prices what will break my wallet.
The Samidare re-release caught my eye. I wasn't aware of it. Will the game have any new content added (stages, graphics, remix BGM, etc), or is it just that data book and soundtrack thing in your sig?
Can't say I'm excited about eXceed 3rd. I played through the C76 version and felt like falling asleep through the boss fights. Way too long. But the stages were fun and I enjoyed the music. Will probably give it a go and see what's new anyway.
Need to put some time into the Alternative Sphere demo and see what that game is about. My first impression of it felt like it was the next Hellsinker in complexity (which surely can't be possible).
Crisis/Divider--good. Love Nekomimi no Kakera stuff.
Alltynex 2nd and Refrain stuck in demo hell. What else is new. :V
..And on the non shooter front, I just found out that Freudenstachel has been delayed again. Shit. D:
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On the topic of Samidare, has there been any news on Refrain, that new game that Rebrank was working on? There was a new trial version at C76 with 4+ stages, so I wonder if they've almost completed it (I got massive slowdown when I tried running it though).
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How dare you bash eXceed!
Seriously though, the boss fights are too long? huh? They aren't half as long as some of the longer Touhou boss fights. I mean if you don't like the game I wont argue with you but that reasoning just sounds suspect to me since I could have sworn I thought you said you like the bosses in Touhou, which feature some that are longer. Granted the Stage 1 and 2 boss fights in eXceed aren't any shorter than the later ones.
As for Comiket, what's a good (english) place to research what's coming exactly? Last year I knew what was coming by word of mouth on these forums and such, but I really haven't heard anybody say much this time, so I'm kinda in the dark.
My copy of Mushi was shipped this morning at like 8am. Got to Alaska (which is right next door to my province pretty much) at noonish... Now it's at Memphis Tennesee. I mean, wtf. It flew right past me, and further from me than it was to begin with! Silly Courier service!
Still no Canadians with a copy of Mushi yet? I'm eager to know the duty cost. I've got to budget for Christmas gifts as well as comiket.
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How dare you bash eXceed!
Seriously though, the boss fights are too long? huh? They aren't half as long as some of the longer Touhou boss fights. I mean if you don't like the game I wont argue with you but that reasoning just sounds suspect to me since I could have sworn I thought you said you like the bosses in Touhou, which feature some that are longer. Granted the Stage 1 and 2 boss fights in eXceed aren't any shorter than the later ones.
I think you're thinking of Matsuri, who feels that the boss fights in Touhou are more exciting than the stages. :P What I have mainly said about Touhou is that the scoring systems and stage design should be more varied so that each new Touhou game doesn't feel like a new coat of paint over the previous, which is how I feel about it right now (kind of in a Touhou slump).
But yeah, as far as eXceed 3rd is concerned, it felt like each boss phase had too much HP and lasted too long as a result. This might have made the fights feel longer than they really were. Touhou solves this by dividing the boss fights into shorter non-spellcard and spellcard phases, so that you usually don't end up facing the same patterns for too long.
But then again, I'm talking from memory here, so I might be way off-base.
As for Comiket, what's a good (english) place to research what's coming exactly? Last year I knew what was coming by word of mouth on these forums and such, but I really haven't heard anybody say much this time, so I'm kinda in the dark.
I don't know of any English doujin news "hub". If there was one, I'd be surprised if I didn't know about it by now. There is a French one called "Doujinsuki," which you might want to look at. Finally, a use for highschool French. :V
Sources like these aren't totally comprehensive, though. The best way would probably be to grab a rip of the CD-ROM version of the Comiket Catalogue and sift through it yourself (I hope I'm not crossing the line by saying that).
It's still pretty early though, and I haven't seen much (any, rather) hype around C77 building yet. More people should be talking about C77 as it nears.
What I do, is I keep a list of doujin circles that I like, and check them in early-August and -December to see if they have anything planned. Beyond that, I rely on word-of-mouth, and strict monitoring of what gets released for about a week or two after the event.
Still no Canadians with a copy of Mushi yet? I'm eager to know the duty cost. I've got to budget for Christmas gifts as well as comiket.
Right now, I think it's just GST and PST based on the value of the item in Canadian dollars, plus any courier brokerage fees. Later on in our Province, probably only HST plus fees. Goods marked as gifts under C$60 are exempt; if the gift is over C$60, you pay taxes and fees based on the difference. All goods under C$20 are exempt. I'm not sure if these exemptions apply to just to the taxes, or to the courier fees as well.
That's what I gather. Take my word with a grain of salt, though.
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I think the problem with eXceed 3rd isn't the boss length but the incredibly annoying voices coupled with some repetitive patterns (ZUN isn't the epitome of creativity but his patterns can be a sight to behold) and pointless slowdown (edit: I put download, wtf I was thinking?).
Alternative Sphere does indeed seem to try to be the Hellsinker of the series but the scoring mechanics aren't as deep. You have the tension meter (activated by the use of the loli-twin and such), the bomb/life duality, the F-crystals, point items, Rank system (the more point items you pick, the more it goes up) and end of the stage bonuses.
On the other hand, Hellsinker is a crazy, massive behemoth with hidden bosses (SPIRIT KERNEL PEW PEW), hidden attack patterns (FATE CONTROL: TERRA+++), multiple routes inside the segment (5, Shrine of Farewell), alternate segments, segments that turn into mazes, go downwards, have maps, a Stella meter to control rank, bonuses when you max out lives (Immortality), another four counters (coin counter, a terra counter, spirit counter, chain counter), like 5 firing modes per character (and having 8 different weapon systems), multiple final bosses, bosses that have a pletora of different patterns, two extra stages and a whole pot of surrealism, craziness... and the Shrine of Farewell.
We can only hope Ruminant's Whimper is working to top this one.
About Comiket, other non shooter stuff will be a vastly improved and updated trial of the VN I'm working in, by the japanese circle ZeroZigen. It's called Koenchu Yonogi Seiyuu Story (http://zerozigen.com/product/koenchu_sora.html) and it's, indeed about seiyuu and references all over the place.
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eXceed attack patterns individually lasting longer than Touhou (or other game) attack patterns is true, I'll give you that. I also think you've played shooter games more than me, and have a higher level of play. I know eXceed on hard is fun but possible (albeit hard) for me. For you, yeah it's probably about as fun as playing Touhou on normal in slow motion.
As for the annoying voices. I actually find they are some of the best of their kind. To me, annoying voice is Palm in mushi. I mean I just wanna tear my ears out before the speech before Larsa, but I already know my own sense of taste in the human voice is weird (I think vocals in most Touhou music is annoying myself, unlike pretty much everyone else).
eXceed's bullet patterns being long is actually a good point though. That could be why they didn't release it in C76 like originally planned, maybe the release version will change that. The actual length of the battles though are good IMO, if anything, a liiitle bit longer would be good just so you can enjoy the full tracks of the music. It's music is just too damn good to not hear. I just about fell outta my chair when I learned that eXceed 3rd's music is written by the same guy who wrote some of my fave Touhou remixes (SSH's Remilia and Kaguya themes in particular are absolutely godlike)
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Oh, musically it's awesome. That's something I forgot to mention. And, yes, I think that was why the C76 version was pretty much scrapped/ignored.
And we still don't know how the final thing will be. Perhaps it is meant to be played at the highest difficulty setting? (I can't remember if there was a selectable difficulty though) I know some games are pretty much thought this way.
Ah, the voices issues is just a personal thing I guess. And, actually, I think the worst I heard so far were on either Arcanum Echo (where the character would say something each time you swing the sword) or Trouble Witches. I think it's just the super loud/high-pitched tone what drives me insane. :V
Been playing Banshiryuu. I can't remember if it was here but someone mentioned the older versions were far better? The game disc comes with the two previous ones. Should I try those?
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Been playing Banshiryuu. I can't remember if it was here but someone mentioned the older versions were far better? The game disc comes with the two previous ones. Should I try those?
That was probably me. I thought that the latest version was absolutely horrible for the longest while, but after playing it more I don't think it's nearly bad as I made it out to be. I'm still not a big fan of the bomb mechanics and a lot of the bullet patterns though.
The C67 version is basically a completely different game. It has some weak points (stage 3, some parts of the final stage), and it doesn't have quite the visual flair that C74 has, but it's definitely worth checking out. The bombing system isn't nearly as anal as in C74, which I definitely approve of, and the Hirano fight in stage 4A is probably one of the best bosses in any Seihou game.
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I decided to put some achievements of a good game on my brother's account :V
Ended up 1cc'ing Novice Original on my first try, without dying once. It's pretty much impossible to die.
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Holy yokai jesus. My mushi package came today while I was out at the doc's (figures). But still. I only ordered saturday night. Play asia is prob closed on sunday, my package only got shipped yesterday. It came in less than 24 hours from @#%ing hong kong! I've ordered parcels from Seattle before (which is 1 major city south of me), and those take months!
The slip says duty is $19.95. not bad for a $104 item!
eeek, Imma pick it up today in an hour, eek!
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Holy yokai jesus. My mushi package came today while I was out at the doc's (figures). But still. I only ordered saturday night. Play asia is prob closed on sunday, my package only got shipped yesterday. It came in less than 24 hours from @#%ing hong kong! I've ordered parcels from Seattle before (which is 1 major city south of me), and those take months!
The slip says duty is $19.95. not bad for a $104 item!
eeek, Imma pick it up today in an hour, eek!
What shipping method did you select from Play-Asia, if I may ask?
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What shipping method did you select from Play-Asia, if I may ask?
FedEx
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HUZZAH! My new computer arrived just yesterday... and I had to spend all of yesterday night getting my internet connection up. (Stupid vista) Loving the 18.5in wide screen too.
Now, on topic: I've just started playing Dodonpachi with C-L.... can anyone guess what I think of it?
Btw, controls still suck.
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On the topic of Samidare, has there been any news on Refrain, that new game that Rebrank was working on? There was a new trial version at C76 with 4+ stages, so I wonder if they've almost completed it (I got massive slowdown when I tried running it though).
Whoa, they released a demo on C76? There are only Youtube videos for C75's, so I didn't know.
And uh, did they fix the OP bombs? Well, from what I could tell from the vids they were OP.
Oh, and to answer, no, but I'm off the research now. =3
Edit: Also, the stage 2 midboss' first attack looks like Nue's midboss attacks, or rather, Nue's looks like the stage 2 midboss'.
actually, it looks like Yuugi's laser attacks but with bullet streams.
Rebrank is releasing a Samidare Archive for C77 apparently. Databook + Soundtrack + Game, in a nice case. Looks nice.
There's going to be a C77 Demo for Refrain too.
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EEEK! I got my copy of mushi!
I'm not concerned since everywhere seems to confirm it's not a Japanese lockout game. But I notice on the back of the case in the bottom right hand corner it says:
For Japan only
Made in singapore. What's that about? Is that just some standard box-print that they didn't bother changing since their new lockout policy? I assume everyone's case says that? Anyway, EEK! >=P
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Chill out, jeez. Even my Limited Edition copy says 'For Japan Only, Made in Singapore'.
Trust me, it works fine.
The only real difference between the Standard Edition and the Limited Edition is the inclusion of the Double Arrange Album, and it comes in a larger, decorative box. The cover art is different and Reco is on the disc instead of Palm.
Yours may or may not have come with the ver. 1.01 DLC card. I haven't used mine yet, but I'm told the only differences are subtle and somewhat cumbersome.
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Chill out, jeez. Even my Limited Edition copy says 'For Japan Only, Made in Singapore'.
Trust me, it works fine.
The only real difference between the Standard Edition and the Limited Edition is the inclusion of the Double Arrange Album, and it comes in a larger, decorative box. The cover art is different and Reco is on the disc instead of Palm.
Yours may or may not have come with the ver. 1.01 DLC card. I haven't used mine yet, but I'm told the only differences are subtle and somewhat cumbersome.
No, I refuse to chill! >=P. I'm excited I got it, not about the Japan only thingie, as I said I'm not really concerned, I find it more likely that they just auto-stamp that on all cave games pretty much and didn't really bother not doing so with this one.
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Twinkle Star Sprites 1cc.
MOTHERBITCHES
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In mushihimesama, how can I re-enable both shot types at the same time in arrange? It stops working every time I switch characters
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I don't particularly remember, I'm afraid. :x
Perhaps it has to do with the characters' individual counters or if you're holding C and A at the same time. I'm really not sure.
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How do I use the v1.01 card that came with mushihimesama?
I heard I have to make a japanese account too or something.
I'm new to xbox and have NO CLUE how dlc works.
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From what I've heard, you don't even need a Japanese account for the DLC card, just for Black Label when it comes out.
For the DLC card, when you're at the dashboard, press the center button on your controller, and go to the leftmost menu. There should be a 'Redeem Code' option. Use that.
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From #shmups, regarding the Mushi Futari Black Label DLC:
<Megalixir> New blog post:
<Megalixir> http://cave-game.cocolog-nifty.com/
<Megalixir> MFBL is up for download starting the night of December 11th, 2009 (JAPAN TIME), which should be 3-5 hours from the time of this post. Both Arcade and 360 mode versions are available, with online rankings and training mode also included. 1200 MSP.
<KOAREAN> ..yeah
<KOAREAN> oh wait, you can use US pts, can you? or no
<Megalixir> i dunno
<Megalixir> i have like 1950 jp points right now
<cuilan> I don't think you can
<Megalixir> well
<Megalixir> apparently you can download futari's content
<Megalixir> on a US account
<KOAREAN> hm
<Megalixir> which means it was uploaded to the US marketplace
Here's to hoping! If it is available through the US market place, I'll be all over that tomorrow. If not, well... it'll have to wait a while :/
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It's probably best to ask in the Shmups Forum Trading Station if someone trustworthy in Japan (like GaijinPunch) can just pick you some JP points up and PM you the code in exchange for payment through Paypal or something. It's probably cheaper and faster that way, since you don't have to pay for and deal with shipping.
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I'm using MAME32ip99.
To load states, either do it before the game loads or make sure that the savestate is in the folder you've set it to load savestates from(options->directories->state and pick the folder where your saves are placed) and then shift+f7 then press the number of the save it's assigned to.
The stages are almost pure streaming....if I can 1cc it AND loop it, you can too.
There is only one really huge streaming segment and that's st5.
Perfecting it gives you enough hits to loop it.
And use C-shot. Much easier when you are starting out.
I know i'm late with this reply but i tried following your instructions but it still only does this.
http://s452.photobucket.com/albums/qq250/Touhou-freak/?action=view¤t=problem.jpg
Aww... Stage 3 is rape! What am i missing? Stage 3 boss is easy though... ach! This is embarassing! And a little boring too. I guess it gets more fun when i get home and can get some sound on it.
And is there some way to get any more lives? Two lives is simply unfair. And why isn't there a way to quit to the menu in order to restart in order to compensate for non-functioning savestates? My reflex when something goes wrong is usually to hit esc. but that only results in turning off the emulator.
Wish there was a decent mame emulator. Like when playing SNES games. That ZNES emulator was great.
Overall opinion so far: Boring stages, but nice bosses. Haven't gotten very far. Failures before stage 4 is out of the question.
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It's probably best to ask in the Shmups Forum Trading Station if someone trustworthy in Japan (like GaijinPunch) can just pick you some JP points up and PM you the code in exchange for payment through Paypal or something. It's probably cheaper and faster that way, since you don't have to pay for and deal with shipping.
Confirmation: You can download it with a US or UK account as well. You don't even need to use JP points!
The catch? It's 264.34MB and I don't have a hard drive yet :(
I know i'm late with this reply but i tried following your instructions but it still only does this.
http://s452.photobucket.com/albums/qq250/Touhou-freak/?action=view¤t=problem.jpg
Aww... Stage 3 is rape! What am i missing? Stage 3 boss is easy though... ach! This is embarassing! And a little boring too. I guess it gets more fun when i get home and can get some sound on it.
And is there some way to get any more lives? Two lives is simply unfair. And why isn't there a way to quit to the menu in order to restart in order to compensate for non-functioning savestates? My reflex when something goes wrong is usually to hit esc. but that only results in turning off the emulator.
Wish there was a decent mame emulator. Like when playing SNES games. That ZNES emulator was great.
Overall opinion so far: Boring stages, but nice bosses. Haven't gotten very far. Failures before stage 4 is out of the question.
Extra lives: There's one for getting 6,000,000 points, one for 20,000,000, and one near the end of stage 3: on the battleship, there are orange boxes on the sides of the ship-- destroy them all, then destroy the central command center at the very end. Really easy to do.
Decent MAME Emulator: Try Wolfmame 0.99/MAME32 Plus! 0.99. If that's what you're already using, try playing with the settings to improve it.
I'll never understand how Touhou fans can say DoDonPachi's stages are boring-- when Touhou stages are a bunch of the same shit over and over and over again too :V
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Confirmation: You can download it with a US or UK account as well. You don't even need to use JP points!
The catch? It's 264.34MB and I don't have a hard drive yet :(
Oh, great. I wonder if the same applies to DeathSmiles as well?
Haha, oh the hard drive. :V It's just thievery how much Microsoft charges for those drives. I think when it comes time I'll pick up a used 20 gb drive from Craigslist or something. I can only seem to find 120 gb drives in stores for an upwards of $150--fuck that.
And is there some way to get any more lives? Two lives is simply unfair.
In all, there are 7 extends in total throughout the game, including the three you begin with. That's more than adequate; unlike Touhou and other doujins, arcade shooters just doesn't throw them out like candy--they make you work your ass off for them.
Extra lives: There's one for getting 6,000,000 points, one for 20,000,000, and one near the end of stage 3:
The extend in stage 3 can be obtained twice: once in the first loop, and once again in the second.
And why isn't there a way to quit to the menu in order to restart in order to compensate for non-functioning savestates? My reflex when something goes wrong is usually to hit esc. but that only results in turning off the emulator.
Fix your reflexes and don't hit Escape, for starters. In addition to what Matsuri said about getting a save-state compatible emulator, you can also find the keys to soft-reset and throttle. This way you can quickly reset the game and fast-forward your way through the opening shit.
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Oh, great. I wonder if the same applies to DeathSmiles as well?
I doubt it, since Deathsmiles isn't region-free.
The extend in stage 3 can be obtained twice: once in the first loop, and once again in the second.
Baby steps, Aisha. Baby steps. :P
I think I'm in the mood for some Radirgy or Karous today. At least until tonight, if I can convince my dad or brother to let me borrow their hard drive for a while. Then it's all about Mushifutari Black Label. ;D
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I think I'm in the mood for some Radirgy or Karous today. At least until tonight, if I can convince my dad or brother to let me borrow their hard drive for a while. Then it's all about Mushifutari Black Label. ;D
It might be better to hold off on Black Label anyway since there's apparently a bug that causes both 1.5 and Black Label to stutter occasionally. Or at least that's what I gather from Shmups Forum. Can't say how severe or widespread it is, though.
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Still hate input lag....
F*** this, gonna go play L4D.
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It might be better to hold off on Black Label anyway since there's apparently a bug that causes both 1.5 and Black Label to stutter occasionally. Or at least that's what I gather from Shmups Forum. Can't say how severe or widespread it is, though.
A lot of people have said it's so minor you can't even notice.
Besides, I could just pop out the hard drive once I get one if I want to play 1.5-- and that way Black Label should have no effect on it.
Either way, I doubt I'll be downloading tonight.
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afdhgsfjhf
Castle of Shikigami 3 sucks despite me having high expectations for it. The back cover looked so damn awesome. But the game sucks so much.
Oh god stage 3 an those invisible blocks that will kill you until you have to continue ;-;
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Yeah. I was really excited for Shiki III, and don't get me wrong, I like playing it once in a while, but damn it, those stage 3 boxes are just unforgivable.
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A lot of people have said it's so minor you can't even notice.
Besides, I could just pop out the hard drive once I get one if I want to play 1.5-- and that way Black Label should have no effect on it.
Either way, I doubt I'll be downloading tonight.
Okay, so I caved in.
Really liking what I see, so far. First thing I did was go straight to practice mode so I could play against Spiritual Larsa-- and it's every bit as beautiful as I expected.
Overall, Reco and Palm have their original shot types from 1.01/1.5 combined into one in BL, which means they're a lot stronger, which is really nice. However, I'm not used to how fast they move...
BL Original: Loving this even more than 1.5 Original. Everything that kind of bothered me about 1.5 Original is fixed in this mode.
BL Maniac: Still on the 'eh' side. While your scoring potential goes through the roof since you can redgauge easier, I still can't get over how fast Reco and Palm move now, and it's hard to make precision movements with an Xbox controller.
God Mode: Yeah it's still Ultra Mode, only more forgiving in that you're much more powerful :V
I'm infatuated with all of this-- 1.5, Arrange, BL... Thank you, CAVE.
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Okay, so I caved in.
Really liking what I see, so far. First thing I did was go straight to practice mode so I could play against Spiritual Larsa-- and it's every bit as beautiful as I expected.
Overall, Reco and Palm have their original shot types from 1.01/1.5 combined into one in BL, which means they're a lot stronger, which is really nice. However, I'm not used to how fast they move...
BL Original: Loving this even more than 1.5 Original. Everything that kind of bothered me about 1.5 Original is fixed in this mode.
BL Maniac: Still on the 'eh' side. While your scoring potential goes through the roof since you can redgauge easier, I still can't get over how fast Reco and Palm move now, and it's hard to make precision movements with an Xbox controller.
God Mode: Yeah it's still Ultra Mode, only more forgiving in that you're much more powerful :V
I'm infatuated with all of this-- 1.5, Arrange, BL... Thank you, CAVE.
Haha.. I don't think I'd be able to decide which mode to play; that's a lot of options. I take it Black Label has its own set of Novice and Arrange difficulties too? Are you going to mainly dedicate yourself to one mode, or just play whatever depending on your mood?
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Nah, no Novice or Arrange modes for Black Label.
And yeah, I'll just play depending on what my mood is. I won't be able to play Black Label any time I want, unfortunately, since I'm just borrowing my brother's hard drive for it. But then I can focus on 1.5, no big deal.
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I'm infatuated with all of this-- 1.5, Arrange, BL... Thank you, CAVE.
Just curious, but the game also has like 5 difficulty settings in addition to normal, maniac, and ultra right? And the arcade ultra is basically normal ultra... So if you're a god, you can hopefully strive to play the game even HARDER than the arcade version?
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I always thought the ports' difficulty settings only affected the rank curve.
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Yeah, same. Either way I'm sure it's a lot harder!
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Okay I just have to know: What's with the arrange mode? I looked up a video because I was curious to see the 360 version, and I was met with a video of someone defeating Larsa...with what seemed to be an everlasting shield that repelled bullets. Like, it never went away. What's with that?
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It does go away if you don't keep the inactive player's counter up.
In Arrange mode, there are 2 counters/meters on the bottom of the screen. One for Reco, and one for Palm. Your bullet reflection ability is always based on the inactive player's counter. Once it hits 0, that character can no longer reflect until you raise their counter again. To do that, you switch characters, and any point item you get as that character recharges your counter, while you use the counter you were increasing while you were using the character you were using before you switched.
For example,
Say Reco is the active character with 1000 counter, and Palm is the inactive (read: Reflecting) character with 5000 counter. Reflect bullets using Palm, and each reflected bullet will cause a stream of falling point items. Because of this, it's best to let bullets accumulate in your force fields before you send them flying. Doing this properly will give Reco's meter a nice boost. Keep in mind that (well, it seems) that the more bullets you send off, the more the reflecting character's counter decreases. Once Palm's counter is completely gone, he can't reflect anymore. But since you've been charging Reco's counter, you switch to her and repeat the process.
That's the basics of it, really-- but playing like this won't net you a very good score.
In Mushihimesama Futari, there are 2 colors of point items. In arrange mode in particular, the green ones will charge your counters as well as your multiplier counter at the top of the screen. You get that by using your unfocused shot, and by reflecting bullets. There are also 2 sizes of point items as well, small and large. You get small ones by reflecting bullets, and you get both small and large ones depending on what you're destroying with your unfocused shot.
However, the blue items are the ones where the score comes from. You get these by shooting enemies (and bosses) with your focused shot. The catch is, your reflective barrier is always active when you're using your focused shot, and it depletes fast when you use it. So what you want to do is balance how you use your shots so you can not only increase counters, but survive as well-- and score when you can.
If you manage to get both characters' counters to 9999 at once (really easy in Ultra Mode), you can trigger 'Fever Mode', where both characters' counters decrease to 0, but every point item you get is large instead of small. When you're in this mode, it's best to just hold down your focused shot and cash in for points while reflecting bullets at the same time to get a major multiplier counter boost.
It's all really confusing, but once you play it, it makes a lot more sense. Overall, it's a risk-reward sort of thing. In Arrange mode, you can take it easy and make sure your characters can always reflect, or you can take a risk and cash in for score.
Oh-- and Arrange modes have Autobomb enabled-- which makes it a lot easier.
Arrange Ultra is still a nightmare if you don't know what you're doing, though :V
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I...see. I wasn't aware Cave has grown so soft on their fans. :V
Personally I just want Cave to release an anthology containing nothing but all the TLBs they've made over the years. I'd buy THAT.
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Haha, what? Soft?
Ultra mode will still bend you over and make you its bitch.
On the first level.
Arrange mode is for the less-skilled to have fun and for the more skilled to score-attack. Ultra and God mode are still plenty challenging.
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Giving you an invincibility shield that if used right can make even ultra mode and TLB Larsa your bitch = Soft, even if it is a tradeoff for score. That video I saw showed the guy just standing still and taking all of Larsa's attacks, on ultra no less.
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It's not really meant to be challenging. It's meant to be fun and easy. Seriously, I'd love to hear you say that CAVE is going soft and play even the first stage of Ultra mode, which is already pretty much harder than anything DoDonPachi 2nd loop will ever throw at you. :P
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I...see. I wasn't aware Cave has grown so soft on their fans. :V
Personally I just want Cave to release an anthology containing nothing but all the TLBs they've made over the years. I'd buy THAT.
No offense but that's a fairly dumb opinion. I mean, arrange mode doesn't sound as appealing to me either, but it's simply an option, you don't HAVE to play it, you can play normal mode with no reflecting bullets too. Having an extra option doesn't make a game worse you silly doof.
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Hay guyz I can set my starting lives to 7 in IN and bomb my way through all of lunatic wow ZUN must be getting soft
Oh and since I've had some free time today and yesterday, I played some Cho Ren Sha and got to the TLB for the first time. Funnily enough, since the last time I did a run was several months ago and I didn't get past 2-1. I'd underestimated how important keeping your shield up was.
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Hay guyz I can set my starting lives to 7 in IN and bomb my way through all of lunatic wow ZUN must be getting soft
I'm seriously considering doing this just so I can practice Kaguya with my team of choice.
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Just played against Spiritual Larsa again. She's definitely the easiest CAVE TLB, since I beat her with 2 bombs and 2 deaths, but getting to her is damn near impossible.
That said, it's one of the most beautiful things I've ever seen in a shmup. Ever.
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Apparently I said that wrong. I'm not saying the game is any worse for it, it's just that Cave has a reputation of never going easy on the player, at all.
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A lot of ultra mode seems trial and error based, doesn't it? (Just stating it, not complaining)
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Well yeah-- that's the basis of any 'memorizer' type of shmup. Let's face it, it'll be really hard for even the best player out there to go into Ultra mode without some method they've developed over time. Ever notice how you'll automatically go to certain places on a stage that you've played multiple times before? That's because you know that that particular movement worked, as you lived instead of died. It's very much trial and error-- there's 'oh hey, that worked! Let's do that from now on' and there's 'yeah that didn't work', or there's 'that worked, but maybe there's an easier way?'.
tl;dr: Yes.
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Well yeah-- that's the basis of any 'memorizer' type of shmup. Let's face it, it'll be really hard for even the best player out there to go into Ultra mode without some method they've developed over time.
tl;dr: Yes.
http://www.youtube.com/watch?v=i_MMSL4kejE
Tell that to the people in the comments of this video. >_> Watch how I get completely chewed out by people defending this run that is an obvious TAS.
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UFO Lunatic's got nothing on Ultra mode, but still :p
I'll say now that arguing with people on YouTube is pointless, anyway.
The general YouTube commenters, especially the ones who post on them 'HARDEST JAPANEES GAEMS EVAR' videos don't know shit about shmups or danmaku.
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I knew it was pointless before I made the first post, but I felt I had to try. :\ It did get some funny responses though, particularly "don't u get jealus bcuz u cant do it urself," despite...well. :V
I'm also fully expecting now that Banana mentioned my run was marked as tool assisted for everyone to use that to call me out, despite that run being called out by 2ch itself.
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Apparently I said that wrong. I'm not saying the game is any worse for it, it's just that Cave has a reputation of never going easy on the player, at all.
An arcade game will never go easy on the player.
E: Apparently I can't read.
I haven't played the game, but I know that if you bulldoze through a game in a way that requires no skill, you haven't actually played the game. You can say you've beaten it, but what kind of person is going to be amazed if you basically use a cheat that the game gives you? Don't worry about Cave going "soft"--the real players will play without such restraints.
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I visited a new videogame store today, and it had some interesting stuff, and the owner knew what a danmaku shooter was. I was pretty pleased, I asked if he had any and he said nothing other than "castle of shikigami 3". I don't have a Wii, but looking at the back of the box the game LOOKED like it was decent.
Anybody tried that game before? I'd like to know the following info
Difficulty, I'm expecting a range of difficulties, if so how easy to how hard does it get? If it's not hard, is it easy due to generous life supply (like in touhou), or is it just plain..easy, etc. I prefer games hard, but I don't mind if overal difficulty isn't hard due to generous life count, since you can just strive to 1cc again later with less lives lost or whatever.
Music/sound: Is it worth mentioning? In a good or bad way?
Gimmicks: What are they? If there are any? For example, is it like ikaruga where you change colors or whatever, is it like Hellsinker where you have an aura of bullets slowing down, and possibly absorbing? Can you reflect bullets? Etc. Generally I like my shooters to be as traditional as possible in this regard, I really tend to dislike such things. BOMB gimmicks are ok though, as long as they are limited in some way
Anything else important that anybody can think of >=).
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Castle of Shikigami 3. You're lucky. None of the stores around me have Lost Odyssey, Eternal Sonatra, OR even Tales of Vesperia in stores. Anywhere. And those are considered some of the best modern rpgs.
As for whether or not to get it, you will find that if you ignore the fact characters aren't all moe, Castle of Shikigami is like Touhou on steroids. In other words, buy it
I will note that it's not the hardest shmup, but it's still great and you will feel right at home dodging the patterns.
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Okay, Shiki III.
Difficulty: It's simultaneously easy and hard, depending on which character you use. Some are much better than others. The game gets significantly harder on stage 3, mainly because there's a fuckton of box-like walls that block your way. If that's not annoying enough, there's another catch! They disappear over time, but they can still kill you. To keep them visible, you have to shoot the glowing things on the screen, which will temporarily reveal them.
Music/sound: Eh. Not great, not bad either. Voices can get kind of annoying, though.
Gimmicks: It shares some similarities with Imperishable Night, in a way. Each character has a special attack-- some easier to use than others-- and using that attack as much as possible will yield more coins, therefore more points. Yeah, there's a special attack where you absorb bullets and they fire back at enemies. That's exclusive to the loli character. Each character has 2 special attacks to choose from, too, so there's a lot to experiment with
There's also a mode where you can play as 2 characters at once, switching whenever you wish (think Imperishable Night). Personal suggestion: Munchausen and Roger. They start acting like.... eh, you can find out for yourself.
For the price, Shiki III's worth it. I got it for like $20 last year.
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Mmhmm ... I'm planning to get Shikigami no Shiro (Castle of Shikigami ?
I thought shiro means white) for the PC.
I heard that the 3 PC games are EX, II and III although GameFAQs said otherwise (http://www.gamefaqs.com/search/index.html?game=shikigami+no+shiro&platform=0&s=s). Anyway ... which one should I play first ? And in any order ?
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Mmhmm ... I'm planning to get Shikigami no Shiro (Castle of Shikigami ? I thought shiro means white) for the PC.
I heard that the 3 PC games are EX, II and III although GameFAQs said otherwise (http://www.gamefaqs.com/search/index.html?game=shikigami+no+shiro&platform=0&s=s). Anyway ... which one should I play first ? And in any order ?
I'd just check them out in order and see which one you like best.
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(Castle of Shikigami ? I thought shiro means white)
しろ = 白 = white
しろ = 城 = castle
just for the record :V
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しろ = 白 = white
しろ = 城 = castle
just for the record :V
I thought Shikigami meant one of Yukari's familiar/butler/servent/whatevers >=p..Only reason why I remembered the name lol.
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So... Cho Ren Sha's music seems to be stuttering really badly. Like, to the point that it's painful just playing it. This has actually happened to me before on several occasions, sometimes it's not that bad, while other times it actually hurts my ears listening to it. Has anyone else had this problem and/or know how to fix it?
btw holy hell I suck at this game, how did I actually manage to make it to the TLB once?
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I thought Shikigami meant one of Yukari's familiar/butler/servent/whatevers >=p..Only reason why I remembered the name lol.
Well yeah, in the sense that Yukari used her magic to create Ran, who in turn created Chen.
So... Cho Ren Sha's music seems to be stuttering really badly. Like, to the point that it's painful just playing it. This has actually happened to me before on several occasions, sometimes it's not that bad, while other times it actually hurts my ears listening to it. Has anyone else had this problem and/or know how to fix it?
Got the problem, don't know how to fix it, no intention of playing it until I can fix it :V
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Oh cool. Through the amazing magic of Google, I found out how to fix the stuttering. All you have to do is right-click the .exe, go to Properties, and under the Compatibility tab choose to run it in Compatibility mode for Windows 95. The music plays completely smoothly.
Stupid Vista. :V
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Last time I tried that (with XOP/Black), it totally fucked up my screen settings, somehow. I kind of don't want to try that again.
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Last time I tried that (with XOP/Black), it totally fucked up my screen settings, somehow. I kind of don't want to try that again.
Like, permanently messed it up? That'd be kind of odd.
If that's the case, you could always try backing up your score file and re-downloading the game if something goes wrong. The thing takes up less than a megabyte of space after all, so it wouldn't be that big a loss.
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Oh of course not permanently, but it crashed my computer and I had to spend a good half hour trying to figure out how to fix it.
Maybe if I just redownload it...
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(http://img687.imageshack.us/img687/8837/crsbawwwwwww.th.jpg) (http://img687.imageshack.us/i/crsbawwwwwww.jpg/)
YOU SON OF A-
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I love the music for Stage 0 of Cho Ren Sha. :V
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Okay. Got the 2nd game ... fairly easy. But I don't know how to focus ... and lost all of my lives at 3-2 Normal (Freyr took me QUITE a while to realize how to beat it) :( . Anyway is it "hold down Z" ?
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I love the music for Stage 0 of Cho Ren Sha. :V
Psh, the music in Xevious is clearly the best.
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(http://img687.imageshack.us/img687/8837/crsbawwwwwww.th.jpg) (http://img687.imageshack.us/i/crsbawwwwwww.jpg/)
YOU SON OF A-
What game is that?
Also, anyone know any danmaku shooters for the PSP? Or something I can emulate on the gba, snes, genesis, and such?
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What game is that?
Also, anyone know any danmaku shooters for the PSP? Or something I can emulate on the gba, snes, genesis, and such?
Cho Ren Sha 68k (http://www2.tky.3web.ne.jp/~yosshin/my_works/).
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I'm not sure why I'm saying this here, but I have a new way to play Yuyuko's fight:
Using the Vsynch config file, set the FPS to 90.
Turn off music.
Once you reach Yuyuko, open this (http://www.youtube.com/watch?v=GNK7j-j_c68) and start the fight.
For some reason this changes the entire fight. For bonus points (and maybe why I'm posting it here), open a video of Spiritual Larsa's theme for Resurrection Butterfly.
Cave music makes anything EXTREME.
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oh shit
I am so trying that when I have the time
only instead I'm gonna use Larsa's first theme instead of the Ketsui TLB mentioned :V
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Extra lives: There's one for getting 6,000,000 points, one for 20,000,000, and one near the end of stage 3: on the battleship, there are orange boxes on the sides of the ship-- destroy them all, then destroy the central command center at the very end. Really easy to do.
Decent MAME Emulator: Try Wolfmame 0.99/MAME32 Plus! 0.99. If that's what you're already using, try playing with the settings to improve it.
I'll never understand how Touhou fans can say DoDonPachi's stages are boring-- when Touhou stages are a bunch of the same shit over and over and over again too :V
So you actually can get additional lives? Okay, i guess that calls for additional research. I have promised myself to perform a more reasonable testing of the game - compared to that embarassing event back then.
DDP's stages pretty much only have one color for bullets. Pink. At the bosses, there is some blue colours here and there but that's really all. The graphics in DDP is really boring to watch, at least to me and that's part of the reason i think the game is a bit of a chore when you aren't fighting a boss.
Touhou just looks prettier and the stages are more distinct imo.
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Touhou stages are more distinct? What? Pretty much every stage in Touhou is a repeating background or a nondescript swirly background with wave after wave of enemies that fire roughly the same pattern at you. And saying that the graphics are boring to watch is like saying the graphics of Doom are boring compared to Modern Warfare 2. As for bullet color... wait, why are you solely focusing on the aesthetic aspect of a game in comparison to Touhou-- especially when it's older than every Touhou game except the Highly Responsive to Prayers?
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Hey.
Hey.
SoEW is older too. :V
Still, I agree with Zengeku. I'll admit the only reason I see the later stages of Cave games as "a bunch of walls" is because it moves so fast, but you know, what does that change? You still only see a bunch of walls in the end, which makes the stages look the same, which makes them less distinct from Touhou stages. I find it pretty hard to believe you'd say finding different ways to stream is the same fun as different ways to dodge random bullets.
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Hey.
Hey.
SoEW is older too. :V
Still, I agree with Zengeku. I'll admit the only reason I see the later stages of Cave games as "a bunch of walls" is because it moves so fast, but you know, what does that change? You still only see a bunch of walls in the end, which makes the stages look the same, which makes them less distinct from Touhou stages. I find it pretty hard to believe you'd say finding different ways to stream is the same fun as different ways to dodge random bullets.
DoDonPachi was released on February 5, 1997, and SoEW was released on August 15, 1997. Silly donut.
And yes, you're right. Finding different ways to stream isn't any more fun than finding different ways to dodge random bullets. However, where the fun comes in, especially in later stages, for many CAVE shmups (especially later ones), is from 'okay, what can I do to survive while maximizing my results in score? Should I kill that larger enemy right away and stay alive, or should I hold out for a little while so I can cancel out a whole bunch of bullets and get a huge payoff in score, while risking a life or a bomb?' Stuff like that. I know you guys don't like it when I harp on about score, but it's a lot of what makes shmups in general fun! They wouldn't have all of the intricate systems built into them if they weren't meant to be figured out and manipulated. I'd say that the only thing Touhou has over any arcade shmup are the bosses-- which honestly are the only reason I enjoy the series as much as I do. If it didn't have that, I can honestly say I'd have no more interest in it than any other doujin series, even if it's as polished and clean looking as it is-- and I find it pretty hard to believe you'd say otherwise, as well.
In the very least, CAVE stages keep you more engaged in the game (if you're playing for score), while Touhou stages are more 'ooh, look at the pretty colors on the way to the main event!'
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We need more CAVE shmups in the west :V
There is something awesome about streaming HUGE walls.
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While we're on topic of scoring, I must say I greatly respect Perfect Cherry Blossom's scoring system for being Yagawa-deep and well-scaling to the player's skill. There is a good reason an arcade lover like ISO spent well over a thousand hours on it. ZUN never even came close to that ever after, and there are only a handful arcade shmups with systems as elaborate as that.
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Yeah, of course. There's a reason why Perfect Cherry Blossom is my favorite Touhou game, and always has been. But all the others, UFO aside, lack any uniqueness in scoring, and I'm just not fond of UFO's scoring system :P
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In the very least, CAVE stages keep you more engaged in the game (if you're playing for score), while Touhou stages are more 'ooh, look at the pretty colors on the way to the main event!'
That makes sense. But i think Donut's explanation is good here though. Streaming everything isn't very fun to me but the bosses are much more about patterns which too me is far more entertaining. In DDP's stages, almost everything is aimed which makes a lot of the stages seem similar. That's at least how i see it. Also, when i was talking about graphics - i'm not praising Touhou for its backgrounds because they often looks like ZUN taking a picture of his carpet with a crappy discount camera. Its the bullet patterns that intrigues me and i'd say that every single Touhou stage - at least in the windows era have some patterns there are unique to them. That is, in my little world, the best way. I of course respect your ways of thinking as well - i don't want to create a ruckus and say "Touhou is better no matter what!" - That's not my style anymore...
Finally i'd also like to say that i share your thoughts about Touhou stages to a certain extent regarding the stages in comparison to the bosses. The bosses are highly superior to the stage - pretty much always. And sometimes, i'd just wish you could skip those stages... but for me, its the same thing in DDP just even more so.
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Heee. If ZUN would just make a Touhou DEATH LABEL game, I'd be all over that. Otherwise, I find it hard to find any replayability value to any of the games past Imperishable Night.
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oh shit
I am so trying that when I have the time
only instead I'm gonna use Larsa's first theme instead of the Ketsui TLB mentioned :V
Oh my god, wow.
That was the most fun I've had playing Touhou in months.
After that I played PCB stage 3 to Mushifutari Stage 1's theme, with the usual boss theme for Alice. It almost seemed perfectly timed to the action in the game.
I think I'll play like this more often!
EDIT: I (attempted) to play a full game using a custom soundtrack and 90fps speed.
The tracks I used, if you were interested:
Stage 1: 'Sea of Frozen Crystals' [Mushihimesama Futari Stage 2]
Letty: 'Levi=Sense' [Mushihimesama Boss theme]
Stage 2: 'Degeneracy' [Battle Garegga 'Plant' stage]
Chen: 'Thrust and Thrash!' [Battle Garegga Surface Boss theme]
Stage 3: 'Subversive Awareness' [Battle Garegga 'Cloud' stage]
Alice: 'Bestial Beat' [Mushihimesama Futari Boss theme]
Stage 4: 'Like the Night of Falling Stars' [Mushihimesama Stage 4 theme]
Prismriver Sisters: 'Severing the Chains of Fate' [Trauma Center: Under the Knife 2 Final Operation Theme (by Manabu Namiki, if you couldn't make the connection :P)]
Stage 5: 'Floating Castle Utsurobune' [Espgaluda Stage 5 theme]
Youmu: 'Burn Yourself' [DoDonPachi Dai-Ou-Jou Boss theme]
Stage 6: 'On the Verge of Madness' [Mushihimesama Futari Stage 5 theme]
Yuyuko: 'Cry! Scream!' [Mushihimesama Futari Final Boss theme]
Yuyuko's 'Perfect Cherry Blossom of Sumizome' and 'Resurrection Butterfly': 'Sky of Fragrant Souls' [Mushihimesama Futari Spiritual Larsa theme]
I didn't 1cc it, but damn it, it was a ton of fun.
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Oh, speaking of those songs, do you know or have a link to the Mushihimesama final boss theme? As in, the one before TLB Aki? You can't find hardly any videos of that fight at all, let alone the song.
And, well, I'm not a score-runner. I somehow find enjoyment in just playing for survival. So nyeh. :P
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Try this link (http://cs1715.vkontakte.ru/u3659863/audio/45de0e548432.mp3).
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Touhou stages are more distinct? What? Pretty much every stage in Touhou is a repeating background or a nondescript swirly background with wave after wave of enemies that fire roughly the same pattern at you. And saying that the graphics are boring to watch is like saying the graphics of Doom are boring compared to Modern Warfare 2. As for bullet color... wait, why are you solely focusing on the aesthetic aspect of a game in comparison to Touhou-- especially when it's older than every Touhou game except the Highly Responsive to Prayers?
I agree and disagree with some points.
1: If the game is that much older, then comparing its graphics is indeed not really fair.
2. Graphics, in my opinion, are a very unimportant aspect of video gaming, I completely agree. HOWEVER...There is something about the near-art of the bullet patterns that appear in Touhou (which for the most part only occur during bosses, however there are some other parts as well). While a game can be great without graphics, It should be worth noting that there is definately no fault in appreciating those pretty patterns IMO. The only thing that I can really compare it to is playing the first PS2 Castlevania (which is hard to appreciate to its full extend due to shitty camera). Reviewers praise the 2nd one more for this regard, but that's dumb, you can clearly see most of the walls and floors are undecorated and copy-pasted 90% of the game! While I enjoy those games even without the graphics, there's a second way to enjoy it by just enjoying the exploration of it in a way.
3: Touhou stages are boring for me too, however, the music in the stages can distract you from the boring gameplay, and make you enjoy yourself regardless. For example, I find PCB stage 3 and 4 to be pretty repetitive, however the music supplied in those stages... *swoons*. I mean it sounds good even if you're distracted with the game.
I've played several shooters now, no where near as much as you or Aisha or whatever. But I'm pretty sure I'll be hard-pressed to ever find a shooter that's as good as Touhou (but I'll keep my eyes open still) in terms of mesmerizing (regardless of difficulty or fun) bullet patterns. It's like being high on LSD or something, It's hard to explain >=p
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You might want to try the Espgaluda series then, especially when using kakusei actively.
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You might want to try the Espgaluda series then, especially when using kakusei actively.
Me? I actually would have already (part 1 that is) if it wasn't for this crack.. I mean game called Labyrinth of Touhou >=P, haven't gotten around to playing it yet lol, too hooked.
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Nice to see Zengeku actually trying to give Dodonpachi a chance, rather than just throwing crap out there. That reminds me, this is the first time I've played an STG in weeks.... god damn my workload is huge atm.
P.S- Dodonpachi on MAME would be about 5X better if the controls were perfect. These games are REALLY limited when you aren't using an arcade stick. ;_;
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The thing with bullet patterns, at least for me, is that they're only briefly impressive. I don't boot PCB, SA, or fuck, even UFO, to be impressed by the bullet patterns anymore. I've seen them once; they've mesmerized me; and they've made me wonder how much ZUN had to drink to make them (etc). I really do appreciate them and ZUN's creativity, but at the same time, I don't find them to be able to sustain my interest in a game. Beyond the initial impressions, what's left--are they actually to fun dodge, and are they arranged in a way that makes the stages fun to play? Having a good scoring mechanic factors in at this point as well, because it usually dictates how a game is meant to be played; you could have the funnest bullet patterns ever, but if you're going to force me to play with an Ikaruga-style scoring system, I'm not touching your game. :V
That's where I think Cave (and when I say Cave, I mean Cave and others) does stages better. The patterns look like shit, and are usually at most two-tone, but they're fun to dodge, because they maintain a consistently-paced high-level of intensity that keeps you moving and utilizing large portions of the screen. The games usually couple that with a fun scoring mechanic (chaining is shit though). To me, that's what make a shmup fun, and that's what keeps me coming back. PCB had a great score-system, and because of it alone, I kept going back to PCB for a long time.
Cave games also have their own visual flair, which comes through the stage backgrounds and enemy designs, although you probably won't find that in DoDonPachi; but of course, after a while they do become about as interesting to look at as Touhou's bullet patterns described above.
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Try this link (http://cs1715.vkontakte.ru/u3659863/audio/45de0e548432.mp3).
Doesn't work. :(
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Aisha pretty much summed up the reasons as to why I'm slowly losing interest in Touhou shooters (just the games, I'm still addicted to fanon) and moving on to Cave games.
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And, well, I'm not a score-runner. I somehow find enjoyment in just playing for survival. So nyeh. :P
Ah ... same here :P . It's more fun than memorizing a bunch of spots/patterns to collect score points *cough*AM's UFO Lunatic*cough*.
You do have to survive/capture spell cards to score. But I'm nowhere close to that yet.
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Does touhou games have a fairly lower hitbox size-to-play area ratio compared to other shooters ?
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Not particularly.They're larger than most modern shmups, if anything. In Mushihimesama Futari Maniac and Ultra modes, the hitbox is literally 2x2 pixels. You may scoff at how tiny it is, but the game will have the last laugh. Seriously.
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Not particularly.They're larger than most modern shmups, if anything. In Mushihimesama Futari Maniac and Ultra modes, the hitbox is literally 2x2 pixels. You may scoff at how tiny it is, but the game will have the last laugh. Seriously.
I'm not the expert, but I was thinking "it's actually quite large for a danmaku shmup I think".. But when I think more, most Touhou bullets seem to have a smaller hitbox than you'd expect initially (most), how much of this would you agree with?
I mean, I have yet to see my hitbox in any other shooter actually go inside the graphics of some bullets in other shmups, and come out alive.
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In most CAVE shmups, there are larger bullets you can pass through the edges of-- or at least it seems that way. Not to the ridiculous extent of Touhou's bubble bullets, but close.
Bullets with hitboxes and hitboxes with smaller points of vulnerability are more common than you think, really.
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I mean, I have yet to see my hitbox in any other shooter actually go inside the graphics of some bullets in other shmups, and come out alive.
Play Blue Wish Resurrection (Plus or not) or Eden's Aegis (http://www004.upp.so-net.ne.jp/x_xgameroom/). The hitboxes in these games are ridiculously tiny, at least in proportion to the sprites. I've literally had my entire hitbox covered (couldn't see it) and managed to come out alive. No other game with more generous hitboxes comes to mind.
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well I heard somewhere the actual game area in touhou is really small, along with the significant hitbox; makes me think touhou's gameplay is stagnating from it.
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well I heard somewhere the actual game area in touhou is really small, along with the significant hitbox; makes me think touhou's gameplay is stagnating from it.
By 'play area,' are you referring to the amount of space you have available to move or the amount that the patterns actually require you to move? If the first, not really, it's not that much smaller than what most games give you. If the second, it's true that a lot of Touhou patterns don't require much movement if you're playing for survival, but if you're scorerunning you do have to move around the screen a fair bit (the PoC and grazing mechanics sort of force that out of you).
And a lot of people do say that Touhou is stagnating, but it doesn't really have to do with hitbox sizes. >.>
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I wouldn't know much about Touhou stagnating as a shooter. I know I personally didn't enjoy SA and UFO as much as the previous ones...And that isn't nostalgia talking, UFO was already close to release when I just discovered Touhou!
However Touhou, as everything, including those that aren't shooting games, I don't think it's stagnating at all. In 10 years, for every 1 Starbucks locations, you'll have 2 Touhou retail stores!...Ok maybe not, but still >=P.
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The stagnating thing is just from the fact that he's been using the same game design since TH6 with only slight variations here and there, basically all the complaints that Aisha has against the games. ZUN seems like the doujin equivalent of Psikyo, I guess. He sticks to his formula and doesn't deviate much. If you like said formula, you'll like all his games, and if you hate it, you'll hate all his games. Unsurprisingly enough, most arcade shmup players seem to unanimously agree that StB is the best Touhou game, and surprise, that's the one game that is different from anything else ZUN has put out.
And going back to you being interested in pretty/'trippy' shmups, you could always try Hellsinker. It's easily one of the most artistic and bizarre shmups I've ever seen, even moreso than Touhou in many respects. I never figured out how the actual game works though. =P
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The stagnating thing is just from the fact that he's been using the same game design since TH6 with only slight variations here and there, basically all the complaints that Aisha has against the games. ZUN seems like the doujin equivalent of Psikyo, I guess. He sticks to his formula and doesn't deviate much. If you like said formula, you'll like all his games, and if you hate it, you'll hate all his games. Unsurprisingly enough, most arcade shmup players seem to unanimously agree that StB is the best Touhou game, and surprise, that's the one game that is different from anything else ZUN has put out.
And going back to you being interested in pretty/'trippy' shmups, you could always try Hellsinker. It's easily one of the most artistic and bizarre shmups I've ever seen, even moreso than Touhou in many respects. I never figured out how the actual game works though. =P
I did try it actually. But the aura of you slow bullets down and sometimes they dissapear was just an aspect of the game that really turned it off for me. Just like how I hate color changing schemes like Ikaruga/vampire rex. I didn't really feel like I was dodging bullets and shooting enemies in Hellsinker, it really feels like you're using the unique mechanics of the game to complete the game...Which is fine sure, but it's just not what I want to play when I feel like a shmup... I hope that makes sense.
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So, (http://onekzs.6.ql.bz/) I've (http://www.allegro.cc/depot/WhiteButterfly) been (http://www.allegro.cc/depot/GardenofColouredLights) playing (http://www.allegro.cc/depot/ExcellentBifurcation) some (http://www.ortsoftware.com/tf.html) other (http://mokeron.hp.infoseek.co.jp/zg/fraxy_main.html) games (http://www.cactus-soft.co.nr/) to (http://www.oueo.ateamworks.com/debrysis/en/debrysis.php) keep (http://members.iinet.net.au/~vannevar/tyrian/) my (http://www.binaryzoo.com/games/echoes/index.htm) mind (http://freegame.on.arena.ne.jp/rank/game/dieslave.html) off (http://rydia.net/udder/prog/xopblack/) the (http://rydia.net/udder/prog/xop/) fact (http://i-saint.skr.jp/exception_conflict/) that (http://www.spheresofchaos.com/) I (http://www.reloaded.org/download/Gate-88/72/) am (http://www.tatsuya-koyama.com/software/wg002_genetos_eng.html) unable (http://aaron-kelley.net/games/dos/?id=bats) to (http://www.namikaze.org/software/idinaloq/index_e.html) play (http://wing2.jp/~bomb28/game.html) Mushi. (http://mamedev.org/)
...:jealousy:
Edit: Trippy shmups? Try Garden of Coloured Lights (http://www.allegro.cc/depot/GardenofColouredLights) or Spheres of Chaos (http://www.spheresofchaos.com). Not very complex, but they're pretty to watch. The latter may burn your eyes out, though.
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WAHHHH MUSHII!!!
Sorry, didn't wanna quote fifty links.
I know how you feel, I got my box of Mushi like 6ft away from my face first thing I wake up every morning.
I'm happy I have it though, I feel empowered!
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wtf is this thread stagnating!
I tried Shikigami 3...Yeah not too into it. The game really has potential, but it has some flaws. The music is as boring and uninspired as anything I've ever heard, and the invisible blocks thing is just stupid (especially if you chose the guy with homing shots like me, they don't home in on the lights!). In addition, I find it to be kinda difficult to know where you are sometimes because your own bullets can really dominate the screen (sometimes it makes seeing other bullets difficult too). I like how grazing recovers your bomb count though (in addition to points). It would be a cool game anyway I suppose, but..Those blocks, ugh.
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I haven't played Shikigami no Shiro 3, but these legendary invisible blocks are making me want to check it out.
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I think I'd like the game a whole lot more if stage 3 didn't exist :V It really makes me not want to play it at all.
Did you try the Munchausen+Roger gameplay yet, Ghaleon? Feel free to just continuespam through it, it's only the dialogue that matters :P
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I missed two of my three possible(I didn't get to 400k, because I suck at getting all three items) 1-ups in ChoRenSha. I died at the stage 6 boss. FFFFFFFFFFFFFFFFFFFFFF
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So the second loop of DonPachi is automatic? I got to the TLB, and went WAOH
Still beat it (One full continue, but still).
Also I now can reach Stage 3 on DDP with 1-2 lives consistently! Woo!
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So the second loop of DonPachi is automatic? I got to the TLB, and went WAOH
Still beat it (One full continue, but still).
Also I now can reach Stage 3 on DDP with 1-2 lives consistently! Woo!
wait so I reach the TLB no matter how many times I continue?
because Donpachi was a bitch to even beat....
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Mushihimesama Futari God Mode is fucking godtier.
I'm in love.
and sadly it seems like I'm the only one who's even trying to play it. (http://shmups.system11.org/viewtopic.php?p=536108#p536108)
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Is it me, or does ChoRenSha get a shitload harder if you die? =V
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Is it me, or does ChoRenSha get a shitload harder if you die? =V
Yeah, death loops after dying the first time are very common in that game, at least for me. Whenever you do die, it's imperative that you use the triple-collecting trick to get your shield/power back as soon as possible, because a lot of the later stage portions are near-unsurvivable if you're not at least at 3 power. Even if you have to use a bomb to clear out enemies and get inside the triangle, you should do it (and you get a bomb back immediately anyways so it's not a big deal).
Oh and I now have access to my shmups again, and it's about damn time. Gunbird 2 and Banshiryuu have been calling my name all week. :V
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So the second loop of DonPachi is automatic? I got to the TLB, and went WAOH
Still beat it (One full continue, but still).
Also I now can reach Stage 3 on DDP with 1-2 lives consistently! Woo!
Congrats for making it that far. Like, Donpachi was where danmaku got its start, it has mad props for that, but playing it today...well, after I did a full playthrough just to see Hibachi-chan (he's SO not moe in this game BTW), I felt slightly suicidal. It's not the fact that it was hard, it's not the fact that the deaths are freaking cheap (enemies coming from below is bad enough, but AIMING for you?), it's the fact that the game is fucking boring.
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Can't blame Cave, at that point in time it was their first danmaku game — they were just afraid of making it too fun. :V
Ikeda himself said in an interview that it was only after he had witnessed such mortifying game as Battle Garegga gain success in arcades that he decided to make DoDonPachi what it was.
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I thought danmaku more or less got its start with Toaplan games like Batsugun. Then again, Toaplan split off into CAVE, Raizing (who made Garegga and whatnot), and Takumi (of Gig'Waaaaaaaaaaaang and Mars Matrix fame) when the company tanked.
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Yeah, I think Batsugun (1993) was the earliest. The Toaplan members that formed Cave made DonPachi, but I remember it feeling more like a Toaplan game than a typical Cave game. I don't think Cave started coming into their own form until Raizing's Battle Garegga, which made them want to see how many bullets they could fit onto the screen with DoDonPachi.
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To be honest, Batsugun doesn't feel very danmaku-ish to me.
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http://www.youtube.com/watch?v=3AHhkq7p3Qw
(first part of 3 of a french documentary about the history of shooting games, with better subtitles than an earlier version)
lol at some people calling Donpachi Downpatch :p (funny name, haven't played much Donpachi)
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To be honest, Batsugun doesn't feel very danmaku-ish to me.
I kind of get a sense of balance from Batsugun. The stages remind me a lot of Mushi/Futari Original mode stages due to the speed and lack of trickery-- just dodge everything that's aimed at you-- while the bosses have a bit of a danmaku-feel to them. *shrug*
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Say, anybody find any good quality youtube videos of not so spiritual Larsa on the xbox version? I'm having a hard time finding a good one from the xbox. The arcade ones often feature poor as #@%#% video quality (not that I blame them, recording from an arcade cabinet would be difficult >=P), or players that use like 4 continues..Which again I don't blame them, but It's kinda hard to enjoy the bullet patterns when the screen keeps getting cleared due to death/bomb.
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Hey, guys.
Guess what.
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/Mobile%20Uploads/1217091846.jpg)
Mushihimesama Futari Black Label Original Mode: My first CAVE 1CC. My hands are still shaking. God, what a rush!
I need a new camera, too.
Say, anybody find any good quality youtube videos of not so spiritual Larsa on the xbox version? I'm having a hard time finding a good one from the xbox. The arcade ones often feature poor as #@%#% video quality (not that I blame them, recording from an arcade cabinet would be difficult >=P), or players that use like 4 continues..Which again I don't blame them, but It's kinda hard to enjoy the bullet patterns when the screen keeps getting cleared due to death/bomb.
If you have access to the game, you can download the top replays from the Xbox Live scoreboard.
I dunno if anyone's made it to the Ultra Mode TLB yet, though...
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Hey, guys.
Guess what.
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/Mobile%20Uploads/1217091846.jpg)
Mushihimesama Futari Black Label Original Mode: My first CAVE 1CC. My hands are still shaking. God, what a rush!
I need a new camera, too.
If you have access to the game, you can download the top replays from the Xbox Live scoreboard.
I dunno if anyone's made it to the Ultra Mode TLB yet, though...
Yay grats!
I have access to the game.. just not an xbox =P
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Hey, guys.
Guess what.
http://i285.photobucket.com/albums/ll65/momijitsukuyomi/Mobile%20Uploads/1217091846.jpg
Mushihimesama Futari Black Label Original Mode: My first CAVE 1CC. My hands are still shaking. God, what a rush!
I need a new camera, too.
If you have access to the game, you can download the top replays from the Xbox Live scoreboard.
I dunno if anyone's made it to the Ultra Mode TLB yet, though...
Wow, congrats. :P Does that include the TLB too? I can't recall what mode you have to be playing on to access it.
(God I want to play Futari so badly.)
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Nah. The TLB is in Ultra/God modes only.
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Congrats, Matsuri! Cave 1CC is a respectable thing. :D
On another note, our fellow Touhou player (and WR holder) Dual has made some nice videos of the very same mode, netting 3 billion with over 260k on the counter:
http://www.youtube.com/watch?v=7WVLNe1ACW4
http://www.youtube.com/watch?v=sMo53957z_Y
http://www.youtube.com/watch?v=WXAVdpDYkTU
The rank is incredible. I can barely see some of the bullets shot by the popcorn enemies in stage 5, and Larsa's last pattern is just some kind of a wheel of fortune. This game would make the entire Psikyo crew proud.
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That guy is a fucking beast, and his videos are one of the reasons I wanted to play Black Label Original mode so bad.
Then again, I don't think I ever got over 25000 on my counter. Bombing or dying just makes it plummet. :(
But hey, it's my first clear. Can't expect anything amazing out of that.
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Oh God.
(http://img13.imageshack.us/img13/8481/gb2b.th.jpg) (http://img13.imageshack.us/i/gb2b.jpg/)
Such an amazing run. No-missed all the way to the stage 6 midboss, then I started getting overly nervous. I lost on the last attack of the pirate battle (y'know, the stupidly easy one where you just stand in place) with full bombs in stock goddammit. For a second I thought I might get 1M...
And also, massive congrats to Matsuri's 1cc.
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Amazing indeed. Get that 7digit score :p
How close are you to the clear?
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http://www.youtube.com/watch?v=WXAVdpDYkTU
WTF, how is it humanly possible to read and micro dodge some of those fast moving shots? I mean it doesn't appear to be a simple stream. Am I just missing something here?
0:30-0:32, 0:58ish look like incredibly fast bullets requiring fairly precise movement that don't like simple streams.. are they?
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Amazing indeed. Get that 7digit score :p
How close are you to the clear?
I was literally 5 seconds away from the final boss. I haven't practiced him much, but he's really short, and easier than the 1-6 boss. Once I've learned him, I'll basically have all the information I need to clear. I just need to push myself one step further and string everything together into another good run.
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Wow congrats Matsuri!!
I'm still having trouble at the 5th stage in 1.5 Original
Is BL any different?
I'm trying to avoid buying it, because I don't even have a XBLA account.
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BL's rank seems easier to control, since I can't manage to get very far with 1.5 Original-- that, and Reco's shot is a lot stronger in BL, which means bosses die faster.
It's still by no means an easy 1cc though. :p
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How high up in terms of difficulty there would be Blue Wish Resurrection(not plus)?
Tried Original and died just before the final boss.
If this game gave only one extra life from somewhere....
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How high up in terms of difficulty there would be Blue Wish Resurrection(not plus)?
Tried Original and died just before the final boss.
If this game gave only one extra life from somewhere....
not sure what general opinion is, but I find I get to the same point. I haven't played it too many time sthough, didn't enjoy it as much as I hoped.
Have you tried the stella vanity demo yet? stage 1 is easy, 2 is also easy, but can kill you if you screw up...Stage 3 is hard, but doable. Stage four is wtf rape for me though I'm wondering if I just suck at the game, or if stage 4 is absolutely ridiculous for everyone else too.
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How high up in terms of difficulty there would be Blue Wish Resurrection(not plus)?
Tried Original and died just before the final boss.
If this game gave only one extra life from somewhere....
I assume you mean difficulty in comparison to Touhou. I'm not an expert on this game by any means, but my estimate would be:
Heaven = between Easy and Normal
Original = easyish Hard mode
Accel = don't really know, I haven't played this mode much.
Hell = difficult to tell, but definitely harder than any Lunatic if only because of the TLB (though the rest of the game is plenty hard too)
I don't think anyone in the west has 1cced BWR on Hell yet, or at least I haven't heard of anyone.
Also, in case you didn't know, there's a secret 1-up (http://www.youtube.com/watch?v=mTs33rAjE1g) at the very end of stage 3. You need to trigger all of the gold chutes in the stage and shoot the spot with your focused shot to make it appear.
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Practiced stage 4 in Stella vanity a bit more. I always suprise myself how much better I do at STGs after practicing those hard stages...Too bad all that practice goes down the drain as soon as I go for the full playthru more often than not.
Stage 4 is now pretty easy to beat. The midboss can catch me sometimes, but that's about it.
The boss on the other hand is still ridiculously hard. I mean, is its second attack phase even possible? Seems liek I'm just sitting in a wall of sorts that gets smaller and smaller with no gaps to take, until eventually I'm screwed.
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Heaven, Original, and Accel in BWR are all good fun, but there's one monumental flaw with Hell difficulty, and that's the stupid boulder that is your hitbox. You shouldn't make a game with Mushihimesama-style bullet density with a hitbox that size. Y'know, it's a shame though, for that difficulty. x.x is totally channeling Ikeda in Hell difficulty.
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fjdskal;gk;dsahfk;ldjsakl;fjds; I'M SO FUCKING CLOSE (http://shmups.system11.org/viewtopic.php?f=2&t=23288&p=536577#p536577)
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Oh, wow.
It hurts to even look at that number. Like, I think I can feel some of your pain just looking at it.
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1cc'd BWR on Original.
The shield makes it much easier.....is it generally acceptable or not?(like slowdown in touhou)
Had 2 lives and 2 bombs left, and that's without the secret life. Not that hard :V
Also, how high would be Dodonpachi? Not using C-S surely makes it harder since I've got walled all the time without knowing the spawns.
EDIT: Played with Dodonpachi a bit more.
Almost managed to 1 bomb Hachi.
Hibachi's final isn't all that scary, it's all about the balance between being scared shitless and bombing before the shield even goes off and dying with full bombs all the time.
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1cc'd BWR on Original.
The shield makes it much easier.....is it generally acceptable or not?(like slowdown in touhou)
Had 2 lives and 2 bombs left, and that's without the secret life. Not that hard :V
If it's accepted on the Shmups forum scoreboard, I suppose it's legit. I still think it's pretty cheap though :P
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It's accepted because it lowers your scoring potential. In reality that only pertains to Heaven.
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4 deaths Hibachi - 2 deaths were with 5 and 6 bombs. I can do this :V
Anyone wants a savefile where you start with 6 bombs instead of 4 btw?
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I do!
<-- lazy.
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Just tried out Blue Wish Resurrection. 7cc my first run of Original. And I had scored enough my first credit for only 6 continues.
Maybe I should just play the Plus version that's supposed to be easier. Or turn on Auto-Shield, okay not that.
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http://www.mediafire.com/?jmlvz0jnnja
This should be it.
So far I've got 1/2 through his final on a single credit, but the first few waves were rather bullshit and I've bombed a lot in general.
EDIT: Why is it that I'm almost unable to play DDP with anything else than C-S?
Both A-L and B-L ended at st4 boss while I was able to loop with C-S. Is the difference that big? Do I need to memorize the stages or something?
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(http://img6.imageshack.us/img6/3330/gb21cc.jpg) (http://img6.imageshack.us/i/gb21cc.jpg/) (http://g.imageshack.us/img6/gb21cc.jpg/1/)
Holy Fuck YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!
I got to 1-7 with two extra lives, which basically ensured my victory right then and there. I actually got to 2-1 with one extra, but I got the horrific USA stage, so it allowed me to survive about 20 seconds in.
So yeah, this is my first arcade shmup 1cc now that I think about it (well 1-all but I think it counts enough). I think I chose a good game to do it with too.
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Congrats. :P And yeah, Gunbird 2 is great. I need to pick it up again some time.
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orz
Good job! You really worked for that one, too. I hope to pick Gunbird 2 up again once I'm off my CAVE kick, and maybe I'll be able to complete it as well, finally :P
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I want to learn how to score well in Psikyo games (well, Gunbird 2). The timing on picking up the medals messes with me, though; it's hard focusing on picking them up and dodging the bullets. Wait, I think that's supposed to be the challenge. :V
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HOLY FUCKING SHIT
HIBACHI 2 DEATHS
(http://img42.imageshack.us/img42/2914/1ccfuckyeah.jpg)
Got to the final with 6 bombs, had 0 left at like 20% left then I've pulled some epic dodges for 20 seconds straight - I've almost forgot to breathe :V
fuck, I'm not pulling this stunt again
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It feels like the more adrenaline rush I get in Dodonpachi, the worse I do.
I mean, I get a no miss up till stage 6 (for the first time) and I lose 3 lives... all with bombs in stock.
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I want to learn how to score well in Psikyo games (well, Gunbird 2). The timing on picking up the medals messes with me, though; it's hard focusing on picking them up and dodging the bullets. Wait, I think that's supposed to be the challenge. :V
The really good players probably map out chaining routes through the stages that allow them to get all the coins while still killing the enemies in the right order to survive. But that should probably be saved for when survival play has been mastered. I usually put some effort into chaining in the first two stages and parts of stage three (it's kind of necessary to keep from falling asleep), but in the later stages I just grab them without even trying. :P
HOLY FUCKING SHIT
HIBACHI 2 DEATHS
.inp/youtube where
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.inp/youtube where
fffffffffffffff
savestates don't work while recording inputs and I didn't feel like resetting fraps 20 times
the screenshot is enough proof since if I would continue, it wouldn't be possible to reach 2m just by shooting Hibachi and picking 100 point stars.
I might try to pull it off again, as that run definitely wasn't optimal.
EDIT: Got pretty close again, this time recording everything.
(http://img709.imageshack.us/img709/2451/45244404.jpg)
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Very, very nice. I am not disappoint :)
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Congrats. That final phase pretty much guarantees I'm never 1ccing Hibachi with my 2 life savestate. I tried randomly today and could only manage a 7 death clear.
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The fact that I will never consistently perfect the stage portion of stage 5 guarantees I'm never going to 1-miss Dodonpachi's first loop.
The fact that the final boss's final attack needs 4 bombs guarantees that I'm never going to 1-miss Dodonpachi's first loop.
The fact that I play poorly when I have get a rush off playing games guarantees I will never 2-all Dodonpachi, even years down the line.
The fact that I don't even like fighting Hibachi makes me question why I am trying so hard...
So depressing....
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The fact that I play poorly when I have get a rush off playing games guarantees I will never 2-all Dodonpachi, even years down the line.
The fact that I don't even like fighting Hibachi makes me question why I am trying so hard...
Most of us never will :V
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So, uh, stop aiming so high and just have fun? :V
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Also, the final attack needs only 2 bombs.
Start at the bottom and slowly stream it up while lasering it - then just bomb, go back to the bottom, stream up again, bomb, and it should be dead after that :V
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What.
I want a visual demonstration :V
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http://www.youtube.com/watch?v=uhoK-4QvDko
there
did it with C-S to show that any shottype can do this :V
You need to be a little careful though as you can't touhou stream it with microtapping.
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Oh, I thought you were talking about Hibachi's final pattern. :P
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The fact that the final boss's final attack needs 4 bombs guarantees that I'm never going to 1-miss Dodonpachi's first loop.
replied to this :V
would save this dude's 1cc :V (http://www.youtube.com/watch?v=oouHr3bDEIQ)
Also, the first thing that came to my mind when I woke up was Ketsui TLB even though I've never played that game.
Am I weird? :V
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Nah. I've had Spiritual Larsa TLB on the mind waaaay long before I got my hands on Futari. :P
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3 hours of nonstop trying
no 2 death clears
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So, uh, stop aiming so high and just have fun? :V
Oh I would IF THIS GAME DIDN'T F***ING LOOP.
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...
That did NOT just happen.
I was recording myself fighting moebee, and had a 2cc going...and...
Died with 5 bombs in stock when he had a sliver of life left.
Just as well I suppose, because despite what Bananamatic said this is NOT lag-free...
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...
That did NOT just happen.
I was recording myself fighting moebee, and had a 2cc going...and...
Died with 5 bombs in stock when he had a sliver of life left.
Just as well I suppose, because despite what Bananamatic said this is NOT lag-free...
Pretty sure it was one of these speed swings and "wtf just hit me" moments.
Hachi still hits me with something I don't see 50% of the time.
Or the game speeds up and I twitch myself into a bullet.
One thing I hate the most.....THE UNHOLY CAVE TURBO ARGH
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Noooo, the lag I'm talking about isn't present when I'm playing. It's only in the output video where it suddenly lags severely for a second or so.
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Might be caused by the media player.....anyways, 1 second isn't all that much :V
I can reach his final with 2 lives and no bombs, but I've still failed.
It's way too hard to find a balance between complete bombspam and dying with 6 bombs left.
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Might be caused by the media player.....anyways, 1 second isn't all that much :V
I can reach his final with 2 lives and no bombs, but I've still failed.
It's way too hard to find a balance between complete bombspam and dying with 6 bombs left.
The lag is significant when it happens every ten seconds or so. >_> Still, I guess I'll have to deal with it.
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Close again.
Come on, over 4 hours and still nothing.... :V
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Oh I would IF THIS GAME DIDN'T F***ING LOOP.
Get over it or play something else then.
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AAAAAAAAAAAARRRRRRRGGHHHH
so I reach the final with 2 lives
and I RUN OUT OF HD SPACE WHILE RECORDING and then I BEAT HIBACHI WITH 2 DEATHS AGAIN
SWEET FUCK WHAT HAVE I DONE
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Get over it or play something else then.
Something tells me you're taking my post too seriously.
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It's hard to discern insincerity when it sounds so genuinely whiny :V
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Yes it does.
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Go play Gunbird 2, it's like DDP but better. Except for not being like DDP at all.
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ffff I give up
wasted an entire day trying to capture 2 death hibachi on video and when I do it, I run out of hd space
did it twice, way too much luck based(final+wallshit+cave slowdown/OMGFAST)
the third attack isn't bad at all if it wouldn't go epic fast in the last few seconds
same for everything else, it would be a 1 bomb if the attacks wouldn't go so ridiculously fast in the last few seconds which pretty much makes everything a 2 bomb
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Go play Gunbird 2, it's like DDP but better. Except for not being like DDP at all.
It's amazing how much sense this makes. Seriously.
Gunbird 2 is <3
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I see! Like Banana said, the lag was caused by the shitty VLC media player these are set to play on by default. Windows Media Player runs them fine.
BUT I CAN'T UPLOAD THAT RUN ANYWAY BECAUSE FRAPS DECIDED TO GO BOOM AND CORRUPTED ONE OF THE FILES FFFFFFFFFFFFF.
It wouldn't be so enraging if it didn't happen all the time, and the fact that it splits the videos after only 3 minutes makes it further enraging.
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Ooh, that's just great. =_= I finally got a 2cc recorded, I was running the files (WHY does Fraps automatically divide these?) through Virtualdub, and...it's doing the same stupid shit it did when I tried to combine HRtP files; it bloats them to a ridiculous size (60 GB from 2 3.90 GB files) and makes the finished product move like mollasses. I CAN'T seperate the recordings like I could for HRtP. -_- Does anyone know of a way to circumnavigate this?
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Ooh, that's just great. =_= I finally got a 2cc recorded, I was running the files (WHY does Fraps automatically divide these?) through Virtualdub, and...it's doing the same stupid shit it did when I tried to combine HRtP files; it bloats them to a ridiculous size (60 GB from 2 3.90 GB files) and makes the finished product move like mollasses. I CAN'T seperate the recordings like I could for HRtP. -_- Does anyone know of a way to circumnavigate this?
Finish the project in VDub. Much easier than using MeGUI.
Append the avi segments
Audio->Full processing mode, then compression, mpeg layer 3 and pick the best quality.
Video->Framerate->convert it to 30
Video->Compression->ffdshow video coded, encoder mpeg-4(should be default), 3000 bitrate, don't change anything else.
If you were recording at full size, it should be huge enough to get recognized as HD and this will be the result (http://www.youtube.com/watch?v=zHAR0tU0AAI)
The videos also come a little smaller than from MeGUI without a quality drop.
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Better yet, use XviD with constant quantizer mode, quantizer set at 18. Will clock in under 2000 kbps most likely, and give better quality as well.
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Why do I suck so much at Dodonpachi with anything which isn't C-S?
I can comfortably 2 bomb most bosses, but the stages keep walling me and killing me out of nowhere with 5 bombs since I didn't see anything.....do I need to play it until I somehow subconsciously memorize everything?
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by the way, does anyone have DDP DFK OST?
I can't find it anywhere...
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Played some Bakraid today.
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/stage6fail.png)
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/newhiscore.png)
Broke my old high score and made it to stage 6 for the first time.
A stage full of midbosses. How cheap is that?
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Got to stage 4 in
GoowangGuwange and got a 1.49mil score(2500 chain). Went over to Shmups Forum scoreboard to compare. Proceeded to /wrists
This game is really weird. And hard as balls. I kinda like it. :V
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I absolutely love Guwange's aesthetics. I have a hard time getting a handle on the mechanics of the familiar, though.
I found a roundabout way of ordering the HRAP EX-SE for the 360 from Amazon's US store. For $89.99, it's not a deal I could pass up. I'm excited; hopefully I'll be able to test it out on the PC (with Touhou or MAME or something), because I don't have a 360. :V
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I convinced my dad to let me have an HRAP EX-SE for Christmas this year. He had me order it myself using his credit card xD
It's sitting under the palm tree that's decorated with colorful lights. (Dad hates winter, so he thought a palm tree would remind him of Florida or something. We keep it up year-round :P)
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I convinced my dad to let me have an HRAP EX-SE for Christmas this year. He had me order it myself using his credit card xD
It's sitting under the palm tree that's decorated with colorful lights. (Dad hates winter, so he thought a palm tree would remind him of Florida or something. We keep it up year-round :P)
Haha.. :P
Do you know what the exact model of the stick is? I know it's Seimitsu, but is it the famous LS-32?
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I have no idea. I don't get to touch it until Christmas, and there it is just calling my name oh god
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How big is the box? I'm actually a bit worried that I'm going to get reamed on brokerage fees. :V
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It's pretty big. My dad was surprised, he was all 'I thought it was just a bit bigger than a regular controller!' when it's like 18 pounds if I read right :V
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Hah, shit. My wallet is going to cry. :V Oh well, it'll probably be cheaper than if I were to import it from Asia by miles. I'm not getting it directly from Amazon either (friend is acting as a proxy), so I wonder how it's all going to work out.
...Time for Guwange.
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played dodonpachi
didn't bomb until st4
but I'VE DIED 4 TIMES
ALWAYS WITH FULL BOMBS
and always died in the worst way possible
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So, I'm watching Prometheus's Guwange replay on youtube, and I notice that during the first boss (http://www.youtube.com/watch?v=M5CKDRe4gR0#t=1m56s) he seems to be using both his normal shot and spirit shot at the same time, as if he's focus tapping. It allows him to do stuff like milk its first attack for more coins and kill its second phase extra fast to cancel more bullets. I've tried replicating this and it's completely impossible. Is he using autofire or something? If so, that's kind of strange that it's allowed, since it seems to give the player quite an advantage in some parts.
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St3 out of nowhere spawning green stuff shitting arrows all over the place
any tactic? 1-3 bombs for me
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So I finally got around to getting a xbla account, so I downloaded black label and ikaruga.
and after playing black label for the whole night yesterday, today I played ikaruga for like 5 hours straight.
this game is so addictive! I loved it =D
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So, I'm watching Prometheus's Guwange replay on youtube, and I notice that during the first boss (http://www.youtube.com/watch?v=M5CKDRe4gR0#t=1m56s) he seems to be using both his normal shot and spirit shot at the same time, as if he's focus tapping. It allows him to do stuff like milk its first attack for more coins and kill its second phase extra fast to cancel more bullets. I've tried replicating this and it's completely impossible. Is he using autofire or something? If so, that's kind of strange that it's allowed, since it seems to give the player quite an advantage in some parts.
Autofire is not only allowed, it's recommended. It lets you switch from normal shot and Shikigami a lot faster.
There's a trick to making both shots fire at once, (with reduced power from both) but I haven't figured it out yet.
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Autofire is not only allowed, it's recommended. It lets you switch from normal shot and Shikigami a lot faster.
There's a trick to making both shots fire at once, (with reduced power from both) but I haven't figured it out yet.
Oh that? If your spirit is active but not damaging anything, your frontal shot will fire forward at reduced power. Its used for some boss milking and keeping your chain in some places, at least I think. And thanks for the heads up, now I'll have to try out autofire and see if things go any smoother.
Does anyone know what the plot of this game is supposed to be? The last stage/ending scenes sort of piqued my curiosity. So the loli who was being held captive turned out to be the real mastermind while the evil sorcerer was actually her shikigami, or something? And what's with the giant demon baby(not that I'm complaining because it's pretty awesome)?
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Might not have a full story and plot section, but you might find something out you didn't know. (http://world-of-arcades.net/Cave/Guwange/Guwange.htm)
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St3 out of nowhere spawning green stuff shitting arrows all over the place
any tactic? 1-3 bombs for me
To make it easier, stay at one side, destroy the green ships on that side as soon as they appear (use shot if you're playing C-S). Try to hold the large bullet-canceling ships alive as long as possible (but make sure to gently destroy the turrets that shoot at you), destroy them when the bullets start overwhelming you. Holding on before bullet-canceling for as long as possible is especially important for the last one (beside the fact that it gives you more points). When the last volley of enemies appear, destroy one side ASAP and go up through the opening. I usually pass this without bombs, but rarely finish the stage perfectly. I think there was only one instance when I no-missed/no-bomb the first three stages.
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To make it easier, stay at one side, destroy the green ships on that side as soon as they appear (use shot if you're playing C-S). Try to hold the large bullet-canceling ships alive as long as possible (but make sure to gently destroy the turrets that shoot at you), destroy them when the bullets start overwhelming you. Holding on before bullet-canceling for as long as possible is especially important for the last one (beside the fact that it gives you more points). When the last volley of enemies appear, destroy one side ASAP and go up through the opening. I usually pass this without bombs, but rarely finish the stage perfectly. I think there was only one instance when I no-missed/no-bomb the first three stages.
A-L as C-S seemed a bit too cheap.
The 2nd stage has only 1 critical point(red phase boss), but I usually let it use all of the multicolored cannons and shoot it into the critical phase when it's using the laser barrage.
3rd stage boss is one I never bomb but always clip.
It's mostly about destroying all of the turrets before the blue waves come.
The red ship is memorized, so the only place where I bomb are the green ships. And many times at that.
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So all the Dondonpachi talk made me want to try it as well.
Did a sloppy 3cc with the blue ship. This game likes to corner you, doesn't it?
Pretty fun, although not as appealing as Touhou.
Can anyone give me that alleged savestate? I would like to try my hand at this Hamachi too.
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So all the Dondonpachi talk made me want to try it as well.
Did a sloppy 3cc with the blue ship. This game likes to corner you, doesn't it?
Pretty fun, although not as appealing as Touhou.
Can anyone give me that alleged savestate? I would like to try my hand at this Hamachi too.
It's somewhere higher in this thread.
The blue ship has it the easiest btw :V
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I'm trying to make my 2cc of Dodonpachi, but I'm stuck at this point:
Video->Compression->ffdshow video coded, encoder mpeg-4(should be default), 3000 bitrate, don't change anything else.
I go to video, then compression, but none of that other stuff is even there. ???
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Hey guys, Genetos is a pretty cool game.
http://www.tatsuya-koyama.com/software/wg002_genetos_eng.html
Freeware, and it's basically a game showing some "generations" of shmups. Starting from Space Invaders to Bullet Hells. It's pretty dam fun, and the music is good(understatement).
I'm blind, because I didn't notice the topic that was dedicated to this game, but whatever. More people need to play this anyways.
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Hamachi
:|
Guwange: 3.58m, 4500~ coin chain, made it to stage 5 boss. This game gives you more room for error in terms of survival, with more extends than usual + healthbar. Probably to make up for the hard to understand mechanics and THE MOST UNFORGIVING SCORING SYSTEM EVER CONCIEVED HOLY FUCK THAT STAGE 2 BOSS NEEDS TO DIE IN A FIRE(oh wait it actually does in-game).
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I'm trying to make my 2cc of Dodonpachi, but I'm stuck at this point:
I go to video, then compression, but none of that other stuff is even there. ???
Doing it through VDub, right?
You need to download the codec first(ffdshow MPEG-4 I think) and make sure that you have full processing mode selected.
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I just did...but it's not showing up still. :< I wanna upload this as my Christmas special, are you sure it needs this specific compression dealie?
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I just did...but it's not showing up still. :< I wanna upload this as my Christmas special, are you sure it needs this specific compression dealie?
Did you install the driver then reset VDub?
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Had Christmas with my mom and stepdad today, which means I got my hands on Ibara, finally.
Shit's hard, but in a good way. It's like Battle Garegga, but fun. It's like Battle Bakraid, but intensely hard. :V
Scoring's a bitch too. You wouldn't happen to have any pointers, would you moozooh?
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Did you install the driver then reset VDub?
Nope, but I did now, redid all the steps and it still doesn't show up. :(
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Nope, but I did now, redid all the steps and it still doesn't show up. :(
Like, the ffdshow codec isn't showing up? Or you can't bring up the compression menu at all?
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Doesn't matter either way, I just chose a random compression option and it worked! \o/ Now I have a Christmas special, thanks.
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Doesn't matter either way, I just chose a random compression option and it worked! \o/ Now I have a Christmas special, thanks.
Now, will Youtube recognize it as HD? :V
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Scoring's a bitch too. You wouldn't happen to have any pointers, would you moozooh?
I never really played Ibara, but the scoring is very similar to Garegga: medaling (enemies/bombable vaults), milking bosses, destroying shit in a specific way (in that order, I believe).
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Now, will Youtube recognize it as HD? :V
Nah, Youtube won't recognize it AT ALL. #-_- For some reason it refuses to even acknowledge I'm trying to upload it. I tried uploading the files individually, and it brings up an error message when I try to upload part 2 of the video.
WHY?! D:
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Nah, Youtube won't recognize it AT ALL. #-_- For some reason it refuses to even acknowledge I'm trying to upload it. I tried uploading the files individually, and it brings up an error message when I try to upload part 2 of the video.
WHY?! D:
That's how I installed it, download it fast :V
http://rapidshare.com/files/325728530/ffdshow-rev3128_20091108.zip.html
just run the .exe
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I never really played Ibara, but the scoring is very similar to Garegga: medaling (enemies/bombable vaults), milking bosses, destroying shit in a specific way (in that order, I believe).
There's also knowing where to drop the Hadou Cannon, I think.
But yeah, I agree--refamiliarize yourself with Garegga's rank and scoring mechanics, and then watch superplays to pick up on specific scoring strategies.
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Original mode in Futari was kicking my ass. Going to need more practice. Tried Arrange Original and got to Larsa but died. 1cc'd Arrange Original the second try. Score sucked though, and I died with my life before last when one of my characters had 9,999 on their counter which sucked. Looks like a fun mode to scorerun in, but I don't know all the mechanics yet. Didn't even break a billion and was disappointed that I didn't get past 800,000,000 considering how close I was, then when I saw the top score on that leaderboard.
Probably going to try the other Arrange modes next since I'm enjoying it quite a bit.
I haven't figured out exactly where you get the secret extend or how.
Edit: Even on Arrange, Ultra is complete ownage against the player. I still can't survive with the arrange features. Went to 1.5, training, ultra, stage 5 boss, infinite lives just to see how badly Larsa would kick my ass. 5 deaths on Larsa and I didn't count the Spiritual Larsa ones, so I don't know. Also failed an Arrange Manic 1cc at Larsa. Got the secret extend to show up on that but didn't notice in time to grab it. Don't think it would have mattered though.
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That's how I installed it, download it fast :V
http://rapidshare.com/files/325728530/ffdshow-rev3128_20091108.zip.html
just run the .exe
That's great, but I need to be a premium member to download that. :V
So...I think Hibachi's last phase single-handedly screws up the video. I'm up to SAVESTATING BEFORE THE PHASE and recording over and over again, and every run (I'm pulling one death runs of it BTW) comes out corrupted.
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That's great, but I need to be a premium member to download that. :V
Wait 2 minutes, then you can download it. Or I might put it on mediafire, but that one doesn't work 50% of the time, so yeah.
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You want to download the following file:
http://rapidshare.com/files/325728530/ffdshow-rev3128_20091108.zip | 4182 KB
This file can only be downloaded by becoming a Premium member
There are no more download slots available for free users right now. If you don't want to become a premium member, you might want to try again later.
This is why Rapidshare sucks. Didn't need to download but checked anyway. Do upload it elsewhere that doesn't have that.
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You want to download the following file:
http://rapidshare.com/files/325728530/ffdshow-rev3128_20091108.zip | 4182 KB
This file can only be downloaded by becoming a Premium member
There are no more download slots available for free users right now. If you don't want to become a premium member, you might want to try again later.
This is why Rapidshare sucks complete ass. Didn't need to download but checked anyway. Do upload it elsewhere that doesn't have that.
http://www.mediafire.com/?jtogmhwdgfz
>.>
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YEEEEEEEEES.
I've finally gotten the components of a decent video! :D The two different Hibachi fights may be disjointed, but I'm sure people can overlook that. Now I just need to successfully compress them...
I figured out why Youtube wouldn't accept the first run BTW: Whatever I used to compress that video didn't do a good job, because it still came out as 16.9 GB. :V
EDIT (damn it feels good to say that again):
http://www.mediafire.com/?jtogmhwdgfz
>.>
That's still the same thing. >_> Is there some extra thing I have to do after installation to make it show up in Virtualdub?
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Why can I not beat Larsa on Arrange Maniac? What am I doing wrong?
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Protip: Download and watch some of the top players' replays from the Leaderboard. Watch and take notes.
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That's still the same thing. >_> Is there some extra thing I have to do after installation to make it show up in Virtualdub?
No idea. Which version of vdub do you have? And did you check the "install VDub plugin" box?
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No matter Banana! I have the problem fixed for good. Turns out that horrific slowdown after appending the files was simply due to the file's size (which I'm still scratching my head over). Running it through meGUI brings it back to normal.
Now I just have to do it again...found out while watching my video over I forgot to edit out a death and state reload on Hibachi's last phase. ;>_>
FINAL EDIT: Just some closure:
http://www.youtube.com/watch?v=tQ0uG9beNPg
*collapses* That was waaaay too much work, but it's the closest to a Christmas present I can give.
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There's one bad thing I've noticed about Gunbird 2; the randomized first three stages aren't actually randomized.
See, whenever you boot the game up for the first time, the first order of stages will always be USA, Italy, and Japan, and then it will start cycling through the stages in some pre-planned order. Usually I bypass this by using a savestate after every run and then loading it for the next session (this helps keep my scores too).
But now I've been thinking of saving inputs of my runs. But it would feel kind of cheap if I knew which stages were coming every time, especially since it's a fairly big advantage both scoring and survival wise to have USA be first. And the worst thing is that GB2 seems to be the only Psikyo game with this problem; none of the ones before or after act like that.
Hm...
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So I just tried Novice Original out. Second easiest 1LC I've gotten after Triggerheart Exelica Easy.
Currently rank 666 on the Novice Original leaderboard. Could have been higher if I didn't miss the 1up item, but I probably wouldn't have 1LC'd then since I probably would have used an autobomb and 3 were barely enough to get me by Larsa. I had 6 going into the part before her but messed up badly.
Wonder how long I'll be at that rank. Not that I give a damn about that number.
Edit: That extend item doesn't stay on the screen long enough, and I pretty much got screwed out of due to slowdown. And I think if I had gotten it and finished without dying, I would have broken 300,000,000. It is 10,000,000 per stock, right?
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Wow, I'm a bit too overconfident on his final.
Reached his final with 1 bomb and 2 lives and got more than halfway through it before losing that life, and that was with dying with that bomb, and then, well....
(http://img410.imageshack.us/img410/6795/hibachi.jpg)
I can 1 death this shit
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Novice Maniac 1cc. Still wasn't that bad. Score completely sucked though and was less than Novice Original. I don't get how to score on that. I know that you use your weaker shot to get multiplier then you use the stronger shot to use it, but I'm not sure where you're supposed to be using it for best results. Don't think I can 1cc Novice Ultra yet as I ended Novice Maniac with only 1 spare life. Missed the stage 5 extend completely, and I don't think I even got the second score extend.
Why is Novice Maniac Larsa easier than Novice Original Larsa though? My Novice Maniac Larsa fight was no deaths one autobomb, and that autobomb was a crappy mistake.
667 on Novice Original last I checked.
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It had to be done. Also, I was bored. (http://www.youtube.com/watch?v=miJv5b-YUXU)
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Novice Maniac 1cc. Still wasn't that bad. Score completely sucked though and was less than Novice Original. I don't get how to score on that. I know that you use your weaker shot to get multiplier then you use the stronger shot to use it, but I'm not sure where you're supposed to be using it for best results. Don't think I can 1cc Novice Ultra yet as I ended Novice Maniac with only 1 spare life. Missed the stage 5 extend completely, and I don't think I even got the second score extend.
Why is Novice Maniac Larsa easier than Novice Original Larsa though? My Novice Maniac Larsa fight was no deaths one autobomb, and that autobomb was a crappy mistake.
667 on Novice Original last I checked.
To score in Maniac (though I don't remember if the Novice Maniac version plays the same as the others, as I haven't played Novice Maniac), you have to bank a whole bunch of yellow/green point items using your C shot, then 'cash in' the points with your A shot. You'll notice a bar under your counter that increases and decreases as you kill stuff with your C shot. You'll also notice that when you kill a lot of small enemies, the end of this bar will be red. This is when you switch to your A shot and kill a swarm of enemies/a larger enemy, as this will yield a bunch of large point items instead of small ones-- raising your counter much faster.
To 'cash in' your points, simply stop shooting for a second, and use your A shot. You do this because you must not have any of your multiplier bar on the screen. Doing this will give you blue point items, and this is where the overwhelming majority of your score comes from.
You won't want to cash in your points right away if you're playing for score, though. Bank up as much as you can in your counter, then wait for a good target to cash in on, such as large enemies, midbosses/bosses, or environmental targets (such as the floating islands in stage 1 or the icicles in stage 2)-- or enemies that cancel out bullets when you kill them (such as the glowing red enemies and the large enemy that walls you in with bullets in stage 2, or the insect nests in stage 3). This will give you a ton of point items at a higher value than just randomly cashing in with a low multiplier.
It had to be done. Also, I was bored. (http://www.youtube.com/watch?v=miJv5b-YUXU)
Why didn't I see that coming?
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It had to be done. Also, I was bored. (http://www.youtube.com/watch?v=miJv5b-YUXU)
nintendonut888's waifu
:(
Also I really wish I somehow had access to Hibachi in Daioujou and Daifukkatsu. Daioujou looks like an utter nightmare, but the boss theme is so freaking awesome. It even sounds like a bee buzzing...ANGRILY.
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The DOJ PS2 port isn't that expensive, as far as import titles go. If you really want to go thrifty on it, you could use Swap Magic instead of buying a Japanese PS2, but I didn't want to go through the hassle of that, so I just went and bought a Japanese PS2 :p
Pick ESPGaluda up while you're at it if you choose to go that way. They're both still extremely accessible, compared to Mushihimesama and Ibara-- neither of which you'll likely find under $140-ish.... used.
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Sucks that it will be atleast 6 years before I'll be able to import :-
Daioujou Hibachi looks a bit too short....I'd definitely take Daifukkatsu though.
Or even Mushi. ANYTHING.
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PS2
nintendonut888
>_>
Like I said, if Cave made a game for the PC where it is nothing but a practice mode of TLBs, I'd buy it.
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There was a rumor about Cave considering importing games to PC on Steam....dunno where did I hear that :V
I wish more people over here played shmups instead of CoD. Then Cave would actually release them in the west.
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>_>
Like I said, if Cave made a game for the PC where it is nothing but a practice mode of TLBs, I'd buy it.
Well then, don't plan on ever playing DOJ anytime soon. >_>
There was a rumor about Cave considering importing games to PC on Steam....dunno where did I hear that :V
I wish more people over here played shmups instead of CoD. Then Cave would actually release them in the west.
Asada's blog, but that pretty much pertained to Guwange making it to XBLA... and I have trouble believing it would even make it outside of Japan. Of course, you could just create a Japanese account... or just play it on MAME :V
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Speaking of Guwange, I finally got a run (http://shmups.system11.org/viewtopic.php?f=2&t=22428&p=539085#p539085) that I was satisfied with enough to post. I suckz at dis gaem, but I want to go for a 1cc since I've made it this far, if only to see
daemon babehGuwange-sama legitimately.
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Daemon baby moe :V
Seriously though, getting as far as you did so fast is admirable.
>_>
Like I said, if Cave made a game for the PC where it is nothing but a practice mode of TLBs, I'd buy it.
The DOJ PS2 port has DEATH LABEL on it too, by the way. A boss-run mode.
It's more fun than DOJ itself.
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Took out 4/5 of Hibachi's last attack without bombing or dying :V
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Daemon baby moe :V
Seriously though, getting as far as you did so fast is admirable.
Well, as I said, this game gives you a fair amount of health bonuses if you know where to look. Plus, once you fail the scorerun you're free to actually use bombs (otherwise you must never use them, since they fuck up your chain 3/4 of the time).
I also highly recommend the ancient technique of ripping off strategies from players who actually know what they're doing. (http://www.youtube.com/watch?v=M5CKDRe4gR0)
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Daioujou Hibachi looks a bit too short....
Haha, with its three different forms? The reason it seems short is that the replays you see on the web actually take advantage of hypers, which as you know are more powerful than normal shot. Considering that you'll be dying or bombing every 15 seconds or so, the fight is going to be hard, painful and fruitless. I don't think any Western player has ever cleared all three forms of DOJ Hibachi on a credit.
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I still wonder if anyone has ever completed both loops of Death Label yet.
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Sure, with a score of 2.127 billion.
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I didn't know Koishi makes shmups :V (http://www.charliesgames.com/wordpress/?page_id=65)
YES THIS IS NSFW SO DON'T PLAY IT WITH ANYONE NEARBY
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Sure, with a score of 2.127 billion.
Got a link?
I didn't know Koishi makes shmups :V (http://www.charliesgames.com/wordpress/?page_id=65)
YES THIS IS NSFW SO DON'T PLAY IT WITH ANYONE NEARBY
Hahaha, oh, Space Phallus. I've talked to Charlie before at shmups forum. He says he plans to finish the game eventually.
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Got a link?
No video available for that run.
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Lousy professional superplays, only making runs for DVDs. :< I'm morbidly curious to see how death label can get more insane.
Actually, I'd take more interest in Death Label if you just normally fought Hibachi. Two Hibachis is interesting, but the final attack somehow looks less imposing than just one.
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Two is better than one! :V
Played more Ibara today. Arcade mode is indeed very Garegga-ish, but I get some serious Futari vibes from Arrange mode, done Yagawa's way. I love it. I made it to stage 5 today!
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They actually say Ibara Arrange is one of the easiest Cave 1CCs, probably easier than Mushi Arrange.
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who said Mushi Arrange is easy?
With the TLB waiting for you...
Unless you mean Mushi Futari Arrange, but I haven't played that yet x.x
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who said Mushi Arrange is easy?
With the TLB waiting for you...
Unless you mean Mushi Futari Arrange, but I haven't played that yet x.x
Isn't the TLB like 90% streaming?
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the first 1:30 yes, the rest, no :P
http://www.youtube.com/watch?v=Wt4f-h7YW6w
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TLB's last attack is the only thing that is remotely hard, really. I can reach it almost casually; the only problem is that I can't practice it so I don't really understand how to deal with it without just bullshitting through and hope for the better. For the record, I find nearly every Touhou Lunatic harder than Mushi Arrange.
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They actually say Ibara Arrange is one of the easiest Cave 1CCs, probably easier than Mushi Arrange.
Shmups don't always have to be extremely hard to be fun. Just look at Mushi Futari Arrange :P
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Goddammit I hate Guwange's stage 2 boss. He's harder than the stage 4 boss and almost as dangerous as Catspider if only because of his last two patterns. It would be fine if I knew some way to bomb through them while keeping the chain, but I don't; they come at you too damn fast. Oh and with savestate whoring I got a 11k chain by the stage 4 midboss. To do that, I got to the food bonus in stage 3 without getting hit, and no-missed Catspider-tan. That's... not going to realistically happen in a real run, at least not right now.
More people should play this game. It's got amazing stage/boss design and you collect gold coins (which always automatically makes a shmup 2x better), and the scoring system is lots of fun except for when it makes me want to kill myself.
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Stage-long, game-long chainin' :V
seriously though I'll probably give it a more legitimate try eventually :P
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and you collect gold coins (which always automatically makes a shmup 2x better)
Yeah, this. I mean, look at ESPGaluda, Mushihime-sama, and Futari. They are awesome games. And there is gold--everywhere. It's no coincidence.
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Yeah, this. I mean, look at ESPGaluda, Mushihime-sama, and Futari. They are awesome games. And there is gold--everywhere. It's no coincidence.
What about Dodonpachi 2-Bee Storm?
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Checking the shmup glossary....
?Ghetto Tate?: Popular term for a ?view mode? (of sorts) used by certain players who want to play vertical shmups in tate mode, but do not want to deal with the risk factors of rotating their television sets; as such, they adjust the game to put its display in tate mode, but instead of rotating their TV, they simply lay on their side and play from there, in effect ?rotating? themselves instead of their televisions.
What :V
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Never tried it. I'd imagine I would play even worse if I did.
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Makes me dizzy. I have a TV I can TATE now, so it's not a big deal.
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Finished up the Novice 1ccs with Novice Ultra. Might play them again for score when I'm better. Maniac Arrange 1cc leaving just Ultra from Arrange. Haven't 1cc'd anything version 1.5 yet. My best is stage 3 boss on Original, though it could be stage 4 if I bombed more.
Wish I knew all the Arrange scoring mechanics because my scores just suck.
And how to survive Arrange Ultra. I can't keep the counters up to keep reflecting, I get forced to use all my bombs and die constantly. And you actually have to fight the TLB as well in addition to Larsa which was enough of a pain in Maniac Arrange.
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Figured I'd post this before moozooh did :P
Though to be fair, he was the one who showed me at #shmups
http://www.youtube.com/watch?v=1ETl5L1XnDw#t=9m38s
Enjoy.
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Figured I'd post this before moozooh did :P
Though to be fair, he was the one who showed me at #shmups
http://www.youtube.com/watch?v=1ETl5L1XnDw#t=9m38s
Enjoy.
Black Label stage 3?
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Not sure what exactly that is, but it looks cool and that's all that matters :V
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It's definitely the boss of stage 3 in Dai Fukkatsu Black Label. My first impression was that it was a new TLB though. :V The player's shot looks a bit different too, but it might just seem like that since I haven't seen much Strong Style play.
EDIT: Have you had a chance to try the HRAP? Mine just shipped so it'll be a week or so..
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The shot looks different because it's laser and shot at the same time. :D Using that shot mode drives the rank insane in a matter of seconds, but it is the key to scoring high.
However, the moment Matsuri linked to above looks so hilarious it totally made my day.
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where do you guys buy arcade sticks from?
I want to order one but have no idea where from..
also, play-asia kinda screwed me over on the mushi pre-order thing, so if there's another site, i'd be happier about it
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EDIT: Have you had a chance to try the HRAP? Mine just shipped so it'll be a week or so..
Yeah. It's nice, but I'm still not very used to it yet.
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So, I already had Mushi and DDP DOJ for the PS2.
Today I "bought" Ibara and ESPGaluda
Is there any other Cave shooter for the PS2 that I'm missing??
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That would be all.
I'm suggesting Psyvariar 2 Ultimate Final and Gradius V for non-Cave.
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I just cleared DDP DOJ
It was a 7CC lol
I got my first continue in stage 3 :(
The game is pretty hard, I can't read a lot of the patterns
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where do you guys buy arcade sticks from?
I want to order one but have no idea where from..
also, play-asia kinda screwed me over on the mushi pre-order thing, so if there's another site, i'd be happier about it
Play-Asia, NCSX, and custom builds are the usual sources. Amazon is currently having a nice sale on the HRAP EX-SE, which is a stick that uses all Seimitsu parts (many shmup players agree that Seimitsu sticks are the best for shooters, but it's also a preference thing); I couldn't let the opportunity pass by, so I picked it up. You can take a look at it here (http://www.amazon.com/gp/product/B002FKYPU4/ref=oss_T15_product).
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Alright, I've got another MAME-related issue now, this time with
Scarlet GensokyoGuwange's final pattern.
Everytime a wave of fireballs is sent out, my character becomes near-immobilized. I severely doubt this is some kind of normal slowdown, because it often makes the attack literally undodgeable. I see the fireball come at me, try to move away, but I just don't move and get hit. Has anyone heard of a problem like this or is it just me? I've never experienced anything like it until now, and that includes the rest of Guwange.
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Play-Asia, NCSX, and custom builds are the usual sources. Amazon is currently having a nice sale on the HRAP EX-SE, which is a stick that uses all Seimitsu parts (many shmup players agree that Seimitsu sticks are the best for shooters, but it's also a preference thing); I couldn't let the opportunity pass by, so I picked it up. You can take a look at it here (http://www.amazon.com/gp/product/B002FKYPU4/ref=oss_T15_product).
amazon doesn't ship to Brazil. ncsx and play asia don't have the SE in stock x.x
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I just failed an Arrange Ultra 1cc because the Stage 5 Extend went off the screen yet again. With that extra life I could have easily finished off Spiritual Larsa.
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You mean Ultra TLB Larsa? (Spiritual Larsa is the Black Label version, who is quite a bit easier overall, but is incredibly hard to get to)
And yeah, for the Stage 5 extend, try to remember where it's at so you can be ready to grab it. Go on full overdrive when it comes to bullet reflecting if you have to.
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*pokes head in*
In Blue Wish Resurrection Plus, what does Accel do?
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Makes bullets accelerate. Unintuitive, huh? :D
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Makes bullets accelerate. Unintuitive, huh? :D
It makes them accelerate which slows them down :V
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Bump.
Tried more shmups, Guwange and Esp.Ra.De to be exact.
I didn't get Guwange at all(but I've managed to perfect the first stage) and figured out how to bomb in Esp on the very final level. First game over on the 3rd boss, then it just went downhill through mass creditfeeding.
Easier/harder compared to other Cave shmups?
By the way, Raging Deicide is pure win.
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Guwange is probably the easiest "classic" non-looping Cave game if you know how to play it right (for instance, I don't). Since you can slow the bullets down dramatically using your shikigami, most of the time you won't even be dodging that much, and then again you have a considerably large life bar.
Esp.Ra.De is a lot more lenient in regards to "playing right", so it's probably easier to clear if playing for pure survival, but its awkward hitbox and a sudden difficulty spike at the last boss makes it seem harder.
I actually don't like Guwange that much; its art style is cool but it doesn't make it more enjoyable, the scoring system is one of the worst ever, and I don't feel like bothering with proper shikigami control.
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I agree. While Guwange is gorgeous, I don't like the chaining. I'd almost rather play DDP for score.
ESP Ra.De. on the other hand is one of my favorite MAME shmups, and a little more tolerable, even if I refuse to milk bosses most of the time :P
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Chaining in Guwange is really one of the most basic aspects of scoring. Even if it's game-long, I find it a lot easier to keep your chain than, say, in DDP, at least once you chart out all of your stage routes. The thing that I personally find most painful is suffering a stupid death, since the multiplier is cut in half every time you die.
Of course it's still chaining, so results aren't going to come very quickly and it will make you rage sometimes(read: quite often). I just happen to find the chaining in this game way more interesting than in DDP. Maybe I won't think so in 6 months or so, but for now I'm quite enjoying it.
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Well, not so Cave here. I'm all Taito. Been playing more G-Darius and RayForce than ever. Surreal mecha fishes and lock-on guided laser missiles are glorious.
Back to Cave, no love for Progear? I'll be realistic, it's god awfully hard, I can barely make it to stage 5 but I absolutely like the art direction, the "jewels/rings" trading (despite the scoring here can get a bit broken at times, like that bug SFKhoa showed once) and the sounds they make when you cancel out bullets and start collecting them!
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I prefer Darius Gaiden and Kamui. :V
I like Progear a lot. The steampunk visuals are cute and scoring system is pretty fun. But yeah, the difficulty can be brutal (almost as brutal as C77); I usually lose my credit on the Stage 3 boss. I really want to try DeathSmiles and compare the bullet patterns and see how it's different, because I remember Ikeda saying that they (CAVE) weren't happy with how Progear turned out.
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So I finally got to play Mushihimesama and DOJ for the first time today. (Took forever to get it to work) I won't say much right now since I played it only once, (No time) but it's pretty damn fun.
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I like Progear, it's fun. However, like DOJ, I just haven't put much time into it.
Why did it take forever to get Mushi and DOJ to work? I thought you got a PS2 and stuff now.
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I like Progear, it's fun. However, like DOJ, I just haven't put much time into it.
Why did it take forever to get Mushi and DOJ to work? I thought you got a PS2 and stuff now.
Many, MANY setbacks have prevented me from getting a PS2 and the stuff needed to play it.
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Guwange is probably the easiest "classic" non-looping Cave game if you know how to play it right (for instance, I don't). Since you can slow the bullets down dramatically using your shikigami, most of the time you won't even be dodging that much, and then again you have a considerably large life bar.
Esp.Ra.De is a lot more lenient in regards to "playing right", so it's probably easier to clear if playing for pure survival, but its awkward hitbox and a sudden difficulty spike at the last boss makes it seem harder.
I actually don't like Guwange that much; its art style is cool but it doesn't make it more enjoyable, the scoring system is one of the worst ever, and I don't feel like bothering with proper shikigami control.
Guwange's scoring system sucks don't ever play it for score @_@
Also shikigami control isn't too hard. Just can be a bit finicky at times. But it breaks the game hard if you can get it right
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Ahhh... managed to play Mushi for a couple of hours... just trying to beat that TLB of arrange mode. I can see why Matsuri is such a fan(boy) of the game, now that I've spent some more time with it. Only bad thing I can say about is... my eyes hurt now. Anyone else have this problem?
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Taito (or was it Cave?) really fucked up on the graphics of Mushi's port: they're passable, but the bullets leave purple streaks across my screen. :V Arrange mode seems fine for some reason, if I remember.
I get bad reactions to some games, yeah, but not to Mushi in particular. Dangun Feveron, for example, is almost guaranteed to give me a headache whenever I play it.
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Taito (or was it Cave?) really fucked up on the graphics of Mushi's port: they're passable, but the bullets leave purple streaks across my screen. :V Arrange mode seems fine for some reason, if I remember.
If you're playing original, that's normal. Mushi Futari does that too. I think it's just a speed effect.
Ahhh... managed to play Mushi for a couple of hours... just trying to beat that TLB of arrange mode. I can see why Matsuri is such a fan(boy) of the game, now that I've spent some more time with it. Only bad thing I can say about is... my eyes hurt now. Anyone else have this problem?
How are you even getting it to play at a decent speed?
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If you're playing original, that's normal. Mushi Futari does that too. I think it's just a speed effect.
How are you even getting it to play at a decent speed?
God damn, I am never clear with what I say am I?
"Many, MANY setbacks have prevented me from getting a PS2 and the stuff needed to play it." I meant that it took me awhile to get a ps2 and the games. The game plays fine on the PS2, although I do notice some unintentional slowdown.
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Oh well in that case, yeah, it does slow down when it isn't necessary, especially in Arrange mode.
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How are you even getting it to play at a decent speed?
good computer, configuring emulator properly
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Well, not so Cave here. I'm all Taito. Been playing more G-Darius and RayForce than ever. Surreal mecha fishes and lock-on guided laser missiles are glorious.
Back to Cave, no love for Progear? I'll be realistic, it's god awfully hard, I can barely make it to stage 5 but I absolutely like the art direction, the "jewels/rings" trading (despite the scoring here can get a bit broken at times, like that bug SFKhoa showed once) and the sounds they make when you cancel out bullets and start collecting them!
Bug? You mean that constant streaming of jewels? That's no bug, you need actual skill to be able to pull that off (Which I lack).
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Bug? You mean that constant streaming of jewels? That's no bug, you need actual skill to be able to pull that off (Which I lack).
Nope, I mean something about the Stage 2 boss safe spot, the giant mecha whale-like thing of the Ambassador (or whatever the dude was).
Been playing some eXceed 3rd JADE PENETRAT(ION) of the Black Package in the LoliLoli. Seriously, the game is decent but the title is hilariously tragic when you sit to think about it.
Speaking of pew pew, I wonder if anyone found the new Alltynex 2nd. Seems Siter Skain is attempting to promise a C78 final release. Yeah, sure... But one can dream.
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My god i'm completely in love with DDP Dai-Ou-Jou
That's all I've been playing for days now..
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by the way, anyone knows if this is any good?
http://www.amazon.co.uk/Hori-Officially-Licensed-Fighting-Stick/dp/B000V02P6Q/ref=sr_1_6?ie=UTF8&s=videogames&qid=1262877320&sr=8-6
my wife is in the UK so she might bring me something if it's not too big, and the HRAP EX SE is too big
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Like every non-Dodonpachi shmup I was given, I grew bored of Progear halfway through stage 2. :V Horizontal shmups and danmaku don't gel for me.
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It's fine, the real attraction to Progear is the scoring system anyway :V
Also I haven't been playing much because my 360 is fucked up :(
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It's fine, the real attraction to Progear is the scoring system anyway :V
Also I haven't been playing much because my 360 is fucked up :(
Is it a Jaspar model? I'm going to be paranoid if it is. :V
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Hell if I know, my dad and I have sent in our 360s collectively 11 times now for repairs over the past 2 years (10 for his, and once for mine, soon to be twice), and during that time my dad has bought 2 other 360s as replacements while the others fuck up/are in for repairs.
I don't want to get into it, because I'm too mad about it. All 4 of our 360s are fucked up right now. There are no environmental issues, since my stepdad's 360 is a year old and working fine, and we only live 10 minutes apart. There's absolutely nothing that should cause this bullshit. And since none of these are RRoDs, Microshit won't give us the promised three-year warranty extension, but just a stupid three-month extension-- which is okay I suppose, if they wouldn't be intentionally ignoring our calls and emails to see if they can't just wait until the end of the warranty extension and say 'oh, too late'.
Unlike my dad and brother, I don't play my 360 for hours on end every day. I play mine, say... maybe, and this is a generous MAYBE, 5 hours a week. And mine won't work right either.
Ugh.
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Donut, have you tried Varth and Raiden Fighters Jet (the newest games I've became a fanboy of)? The first is intense, the second is hectic (if you use Judgespear, or its slave ship, at least), they're sure to get you concentrated on not dying or scoring. I'd recommend the other 2 STGT'09 games (that aren't Strikers 1945 II :p), since the first (Thunder Dragon 2) rewards speedkills, and the last (Battle Garegga) will make you want to keep chaining medals, besides offerring you lots of opportunities to bomb enemies, sceneries and bosses. (and flamingoes, too :p)
as for myself, I'm in doubt between playing Change Air Blade or StB..
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I guess for now I'll go back to trying for an EoSD Lunatic clear.
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Ha!
Made it to the beginning of the 4th stage in 1 credit in DoDonPachi Dai-Ou-Jou
Man this game is amazing x_x
3rd stage sure is overkill though.. Had to Hyper and Bomb my way through it.. The boss is actually the easiest part of the stage
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Ha!
Made it to the beginning of the 4th stage in 1 credit in DoDonPachi Dai-Ou-Jou
Man this game is amazing x_x
3rd stage sure is overkill though.. Had to Hyper and Bomb my way through it.. The boss is actually the easiest part of the stage
I love it too! With the exception of the stage 2 boss.. I hate it's attacks for some reason.
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I prefer Darius Gaiden and Kamui. :V
I like Progear a lot. The steampunk visuals are cute and scoring system is pretty fun. But yeah, the difficulty can be brutal (almost as brutal as C77); I usually lose my credit on the Stage 3 boss. I really want to try DeathSmiles and compare the bullet patterns and see how it's different, because I remember Ikeda saying that they (CAVE) weren't happy with how Progear turned out.
What. Progear was the easiest CAVE game I've played by far. <_> Cleared it with only two continues first time in. Also, I've been beating myself to death in DoDonPachi recently. Finally able to get to stage 4 before having to continue (damn that stage's boss to hell...) :>
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What. Progear was the easiest CAVE game I've played by far
What. indeed. :V
Oh hey guess what decided to work when I threatened it with percussive maintenance (read: I was ready to pound it into submission)
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/IMAG0041.jpg)
Best 1.5 Original score I've ever got, on my first try, with an HRAP that I'm finally getting used to. Futari is frustrating in that when you do well, you do so well that it's hard to mess up. But when you do mess up, your skills all go to hell :V
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Hell if I know, my dad and I have sent in our 360s collectively 11 times now for repairs over the past 2 years (10 for his, and once for mine, soon to be twice), and during that time my dad has bought 2 other 360s as replacements while the others fuck up/are in for repairs.
I don't want to get into it, because I'm too mad about it. All 4 of our 360s are fucked up right now. There are no environmental issues, since my stepdad's 360 is a year old and working fine, and we only live 10 minutes apart. There's absolutely nothing that should cause this bullshit. And since none of these are RRoDs, Microshit won't give us the promised three-year warranty extension, but just a stupid three-month extension-- which is okay I suppose, if they wouldn't be intentionally ignoring our calls and emails to see if they can't just wait until the end of the warranty extension and say 'oh, too late'.
Unlike my dad and brother, I don't play my 360 for hours on end every day. I play mine, say... maybe, and this is a generous MAYBE, 5 hours a week. And mine won't work right either.
Ugh.
Ugh, that sounds terrible. I apologize if I came off a bit insensitive, though.
by the way, anyone knows if this is any good?
http://www.amazon.co.uk/Hori-Officially-Licensed-Fighting-Stick/dp/B000V02P6Q/ref=sr_1_6?ie=UTF8&s=videogames&qid=1262877320&sr=8-6
my wife is in the UK so she might bring me something if it's not too big, and the HRAP EX SE is too big
It's hard to say without knowing what parts are in it. It might be worthwhile to ask on the Hardware boards on Shmupsforum.
What. Progear was the easiest CAVE game I've played by far. <_> Cleared it with only two continues first time in. Also, I've been beating myself to death in DoDonPachi recently. Finally able to get to stage 4 before having to continue (damn that stage's boss to hell...) :>
I think it's because it's a horizontal. I have a hard time controlling where bullets go, and reading patterns from left-to-right is much more difficult for me to do than from top-down.
I'm still waiting for my HRAP SE-EX to get here. D:
Currently I've been messing around with eXceed 3rd -Jade Penetrate- Black Package. It's very textbook, but fun. I'm not sure why exactly, but I'm liking it more than the C76 and prior versions. Its Extra stage is just awesome, but the final attack (strangely) lags my relatively new computer. Going to switch gears to Eden's Aegis again, since that game was just finished and released yesterday. I have to unlock everything again, though...
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Ugh, that sounds terrible. I apologize if I came off a bit insensitive, though.
Not at all. I'm just frustrated, that's all.
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Does anyone happen to know where Irori's hitbox in ESPrade is (as well as the other two characters)? It might just be my imagination, but it feels kind of vertically off-center.
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It is off-center. It's at the neck for all characters (something like 4x6 or 4x8 in size).
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The best way for me to use Irori is to use her hair as the hitbox.
Then again, I always play as JB.
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Aside from Dragon Blaze (where I use Quaid), I usually tend to gravitate towards female characters as my mains. Gotta stay true to my Touhou roots I guess. :V
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Mm, I just no-missed Eden's Aegis 1.00 on Original and got a score of 113 million. What did x.x do to the score system? I haven't been able to get it to go that high before. :V
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Aside from Dragon Blaze (where I use Quaid), I usually tend to gravitate towards female characters as my mains. Gotta stay true to my Touhou roots I guess. :V
So do I, generally. However, JB and Black (ESPGaluda Arrange) work so much better for me.
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http://www.vector.co.jp/games/soft/dl/win95/game/se345999.html
Very hard, very addicting and one of the best chiptunes I have ever heard in my life.
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Fun little game. Pretty easy though for bullet hell. I died at Level 42 because someone distracted me :-\
I somehow managed to unlock Level 150. From then on, it's REALLY Bullet Hell.
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Yay, Win98 playable! >w<
The 320x240 screen plays at its real 50FPS and is so smooth~... too smooth for the usual Space Invader game xD (if only LCD screens don't anti-alias or smoothen screens smaller than its maximum resolution, I could've enjoyed its 8-bitness more)
Oh what---, ship eats bullets xD That "eat" thing must be the graze, and the size of the grazebox depend on the shot type you're shooting... Just my observation, so I could be wrong.
I can't seem to go beyond level 30-ish yet :V
Very hard, very addicting and one of the best chiptunes I have ever heard in my life.
On a sidenote: I also achieved the smallest desktop screen (http://i45.tinypic.com/2d91d8y.jpg) I have seen so far.
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Merged with the general shmup thread.
Nomltest is pretty cool. It really does get frustrating later on though.
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Got to Mushi arrange mode's last boss down to her last form! Yay for bomb spam!
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*his
Anyway, good luck with that. I would have carried on and probably beaten Arrange, but that happened to be around the time the lovely Mushihimesama Futari landed into my hands.
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I've still been playing Guwange and ESPrade lately. Not sure which one I want to sink all my time into yet, so I'm just alternating. I like how ESPrade's score mechanics are (relatively) more simple and intuitive than the other Cave games I've played. It makes for a nice playing companion to Guwange's... everything.
Another question: is there generally considered a better choice for the order of the first three stages? Right now I'm going with the high school as stage 2 and the shopping mall as 3, simply because I find the tank boss's stage 3 version easier than the assassin boss. Though if there's something I'm missingwith those fights or a scoring benefit to doing it the other way around, I'd probably want to switch.
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Does anyone know what Futari (or DeathSmiles even) looks like on an LCD TV, in terms of things like sharpness, bluriness, and ghosting?
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Esp Ra.De.
1cc'd all the way to stage 4 with some mistakes.
How do you get extends? I got 3,5m before dying and not a single extend.
And the final boss is indeed hard...compared to DDP's just another battleship to shoot down in a minute.
Also there was one time when everything dropped more bomb power. How do you trigger that?
I've managed to take down the first final boss with just 1 bomb(the disembodied Athena head)
The second final....much harder. Especially the last 2 phases with the huge aimed shots and the final one....are you supposed to dodge that one inside or go around her?
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Esp Ra.De.
1cc'd all the way to stage 4 with some mistakes.
How do you get extends? I got 3,5m before dying and not a single extend.
And the final boss is indeed hard...compared to DDP's just another battleship to shoot down in a minute.
Also there was one time when everything dropped more bomb power. How do you trigger that?
I've managed to take down the first final boss with just 1 bomb(the disembodied Athena head)
The second final....much harder. Especially the last 2 phases with the huge aimed shots and the final one....are you supposed to dodge that one inside or go around her?
Extends are at 4m and 8m, that's why. :P There's also an extend at the very end of one of the trains on Stage 4. I'm not entirely positive on how to get it, just make sure you've got trains under you at all times while shooting. I've only got it once before.
When you max out on point items, the number will start flashing and counting down. This is when enemies drop Energy items.... I think. I don't remember for sure.
As for Ms. Garra's last attack, yes. You can stay at the bottom (harder) or you can read her patterns and fly above and around her accordingly. It's much easier that way, in fact.
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For Esp Ra.De, you can display the multiplier timer by, at the beginning of the game, holding the secondary weapon button (or bomb--can't remember) after inserting a coin but before pressing start. Pretty useful.
And yeah, the bonus extend is in Stage 4. The last train car on the right has it.
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1cc'd all the way to the first st5 boss(the defense system) with 6m score and the secret life.
I'm still not sure how often can I make the power tokens drop.....made it happen only twice.
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Hint: Using a well-charged laser will absolutely decimate that defense system. Not good if you're trying to milk it for points, though.
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Hint: Using a well-charged laser will absolutely decimate that defense system. Not good if you're trying to milk it for points, though.
Well yeah, I have no idea how to score so I just shoot crap and bomb when needed.
The final final boss did a complete dick move on the final form - she disappeared and came out at the bottom of the screen before shooting me without giving me a chance to dodge.
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Then laser away. I've never heard of the final boss coming up from the bottom of the screen before, though. How weird.
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Meh, the hitbox is basically the biggest obstacle on the road to a 1cc.
The final boss isn't all that hard, it's just that.....I usually try to pass through the bullets having memorized that the hitbox is in the middle and I end up clipping it with my neck.
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Well, your neck is the hitbox. Change the way you think :V
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I'm thinking about seriously learning Mars Matrix. If SFKhoa 1cc'd it, I can probably 1cc it too :V
Now....how does that game work again? I've never got past lv5 in upgrades.
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Rob's PRO review taught me everything I know about Mars Matrix. :V
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I'm thinking about seriously learning Mars Matrix. If SFKhoa 1cc'd it, I can probably 1cc it too :V
Now....how does that game work again? I've never got past lv5 in upgrades.
You're forgetting that Khoa is a god incarnate at shmups ^^;
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I'm thinking about seriously learning Mars Matrix. If SFKhoa 1cc'd it, I can probably 1cc it too :V
Now....how does that game work again? I've never got past lv5 in upgrades.
It's chaining like in DDP, but instead of enemy kills you chain gold cubes. Watching a replay (http://www.super-play.co.uk/index.php?content=2&gameid=8) would probably also help.
And I'm still waiting for you to try Gunbird 2.
I got a 12 million score in ESPrade. I think I'll try to improve it though, since I'm still bomb-spamming my way through 5-1. That stage, stage 4, and Ms. Garra seem like the biggest survival hurdles, but I keep making dumb screwups in other places too.
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And I'm still waiting for you to try Gunbird 2.
I did and it can fuck off
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What. Progear was the easiest CAVE game I've played by far.
The first loop, at least. 2nd loop is fucking retarded. (If you die, you have to restart at the beginning of the stage, sorta like R-type without the checkpoints.)
I'm thinking about seriously learning Mars Matrix. If SFKhoa 1cc'd it, I can probably 1cc it too :V
Now....how does that game work again? I've never got past lv5 in upgrades.
Leveling up involves a lot of item chaining, basically getting as much gold cubes as possible until the little timer gauge runs out. The more cubes you get within the chain, the higher the EXP value is worth. If the timer runs out then the cube's EXP value will drop back down to +1 when you pick them up again.
Does anyone know what Futari (or DeathSmiles even) looks like on an LCD TV, in terms of things like sharpness, bluriness, and ghosting?
Futari actually looks really nice on a LCD. There's a myriad of options you can adjust to make the game look how you want it to look (scanlines, smoothing, aspect ratio, zoom, etc).
You're forgetting that Khoa is a god incarnate at shmups ^^;
Nah... but nice of you to say. XD
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Nah... but nice of you to say. XD
And modest too :V
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Tried MM for the 3rd time. Finished with like....140k exp(mostly thanks to the second to last stage)
I've seen the final bosses die in like 10 seconds in some replays ;_;
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140k EXP? I assume that's lv.4 ship power. Also, the last boss can die really fast is you keep using your piercing cannon, absorb bullets and release them back.
Actually, that's probably why you're not getting enough EXP. Absorb the bullets, but let go of the shot button before the gauge runs out. If you don't, it turns into a bomb. However, if you let go before that time, all the bullets you absorb get shot back at the enemies and turn into EXP on impact.
And just for future reference, here are the EXP charts.
LV.2 = 1,000EXP, LV3 = 10,000EXP, LV4 = 100,000EXP, LV5 = 200,000EXP, LV6 = 400,000EXP, LV7 = 800,000EXP, and LV8 = 1,600,000EXP.
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Also there was one time when everything dropped more bomb power. How do you trigger that?
if you've reached the maximum point item capacity (which increases if you die or bomb), using a bomb will make the point item counter go down. During that time, before the counter reaches zero, enemies will drop Energy items instead of point items.
Edit: reaching the maximum point item capacity while not having full Energy will also make the point item counter go down as soon as it has reached maximum capacity, so you may want to do so when there are enough enemies on the screen. Also, the point item counter stops during boss fights, you don't acquire Energy items during boss fights, but as soon as the following stage starts, the point item counter will go down.
As for scoring, you use your secondary shot (the BEE button :p) on enemies; while the splashes from that shot are visible, destroying that enemy with the primary shot will start a multiplier countdown based on how many splashes are visible when you destroyed that enemy. More resilient enemies are said to make these splashes last longer, so starting a multiplier on them is easier. Yusuke is able to fire the primary shot while he's firing his secondary. Irori's secondary shot seems to be difficult to get all the shots to hit a single target, should you ever need to dodge something in the process. My favorite character is JB-5th, due to the spreadshot, and the frontal secondary shot.
iirc Moozooh knows of a way to score better in this game, by bombing, in order to increase the point item capacity, and therefore the time lenght in which the character is able to make enemies drop Energy items. There's a difference (which I don't remember right now) between playing on the first and the second player position, which helped in maintaining the multiplier through stage 5-2.
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Kinda random, but I was wondering if any of you shmup nuts know exactly why shoot the core died. I mean I juuuust discovered that site like a week before it went toast, and to be frank, it seemed by far the best site I've ever seen on the net for telling you what you want/need to know about games in the genre it focused on, both games you did know, and ones you didn't. I find it very hard to believe that a site so in-depth like that would simply shut down with no warning without anybody knowing why! So I was hoping someone could tell me about it.
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something like the server went down. I was trying to get the owner to add Phantasm Romance, since the site had Concealed the Conclusion. >_<
Anyways, perhaps this thread may help you: http://shmups.system11.org/viewtopic.php?f=1&t=27433
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something like the server went down. I was trying to get the owner to add Phantasm Romance, since the site had Concealed the Conclusion. >_<
Anyways, perhaps this thread may help you: http://shmups.system11.org/viewtopic.php?f=1&t=27433
Thanks, but I know that site, not really the same IMO. It's more for people already well-experienced with the genre IMO, and not as useful as a researching resource to discover or learn about shmups you may not have heard of.
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From what I read, the author of STC couldn't keep up with the constant releases anymore and he hasn't been into the genre as much anymore.
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Daioujou would be a LOT more fun if that stage 2 boss was just removed from the game.
*Clip death*
*Restart*
*Clip death*
*Restart*
Anyone have any tips on those thin laser bullets?
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EDIT: My HRAP EX-SE stick arrived today! The box is so fucking huge; holy shit.
Daioujou would be a LOT more fun if that stage 2 boss was just removed from the game.
*Clip death*
*Restart*
*Clip death*
*Restart*
Anyone have any tips on those thin laser bullets?
The thin, blue ones used during its first phase? Those? No. I HATE those. Not so much the bullets themselves, but the fact that they blend in superbly with the background, at least on my screen. There's a good chance that my runs will prematurely end at that boss.
You are not alone. :V
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Really? I never had a problem with that part.
It's the second part of the stage 2 boss that messes me up. :/
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I honestly feel that the difficulty of the second boss and the third boss should be reversed. The third boss is pretty easy (or so I find it), save for its final pattern. But the second boss, this fucker can ruin your run at any given moment.
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From what I read, the author of STC couldn't keep up with the constant releases anymore and he hasn't been into the genre as much anymore.
That's a shame, I really liked the site >=(
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I honestly feel that the difficulty of the second boss and the third boss should be reversed. The third boss is pretty easy (or so I find it), save for its final pattern. But the second boss, this fucker can ruin your run at any given moment.
The 2nd boss really does suck- I really don't like ANY of those thin laser bullets in Cave games. It's such a shame too, since I find the bosses in this game, (with the exception of the true last bosses, I can't speak for those) FUN. Now if only Dodonpachi had fun bosses.
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The 2nd boss really does suck- I really don't like ANY of those thin laser bullets in Cave games. It's such a shame too, since I find the bosses in this game, (with the exception of the true last bosses, I can't speak for those) FUN. Now if only Dodonpachi had fun bosses.
Which are those laser bullets? :V
Also tried Darius Gaiden.
So I was fighting this boss which is a metallic space phallus which is a fish which is also a huge battleship which spawns more fish which are also probably battleships.
And it's equipped with CHEETO LASERS. OH.MY.GOD. COMPLETE WITH ONLY ONE COLOR AND NO SHAPE.
Tell me that every time you try a new shmup, you feel like "I'm so not going to 1cc that", then as you keep going, you suddenly 1cc it on a random run.
Or Dodonpachi really is the pig bottom of Cave shmups as difficulty goes.
Either way....does anyone have a link to that "shmup difficulty sorting" on the shmups forum? I remember a thread like that somewhere but now I can't find it.
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Holy mother... Mushihimesama TLB is insane.... Sometimes I can't even see the gaps in the pattern! (especially the 3rd form) Pretty fitting for a TLB, I think I like it.
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Made it to Stage 4 of Futari Original on one credit for the first time today. Stage 3 completely kicked my ass like usual, so I didn't stand a chance. I completely failed at scoring that time as well.
Also did a 1 death run of Novice Ultra to improve my score on that. Not sure how you're supposed to be able to get over a billion though on anything but arrange.
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Stage 3 is where the game takes the training wheels off. :-\
Oddly enough, Stage 4 isn't as bad, and Stage 5 is pretty easy if you can get into a groove.
Then again, I'm basing my knowledge of stage 5 on the slightly easier Black Label Original.
As for Novice Ultra, ask Khoa. :P
Holy mother... Mushihimesama TLB is insane.... Sometimes I can't even see the gaps in the pattern! (especially the 3rd form) Pretty fitting for a TLB, I think I like it.
Aki can kick Hibachi's ass. :V
1.5 Ultra Larsa is even worse.
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Also did a 1 death run of Novice Ultra to improve my score on that. Not sure how you're supposed to be able to get over a billion though on anything but arrange.
Do you know the basics of scoring yet? Your counter's going to be green and blue, it'll alternate between each colour for every 2000 gems collected. When your counter is blue, you use your A-shot (hold shot) to get more gems from destroyed enemies and when your counter is green, you use your C-shot (tap shot or hold rapid fire) to get more gems from destroyed enemies. Another way to get a lot of gems is to wait for certain enemies to fill as much of the screen possible and destroy the enemy, resulting in shitloads of bullets cancelled into gems. I hope this clears up some info for you.
@Bananamatic: I'm going to be uploading a Mars Matrix replay soon. (I finished stage 1 with 410,000ish EXP, LV.6)
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fml
tried hibachi 1cc again
reached his final with 2 lives and FULL BOMBS
then i proceed to clip it 2 times with bombing only once
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dammit
seems like someone reset the Zero Gunner cab at college
and broke the stick
I had to reclaim my top spot, while the stick would stick in some places
not good when you're playing a psikyo game
:V
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orz
(http://img693.imageshack.us/img693/9575/otl.jpg)
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orz indeed
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/newespradehiscore2.png)
Stage 4 ruins me, and messed up really bad at the start of 5
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I think I scored something like 6m on my 6th time I've played it....st5 is indeed rape.
St4 is an eyeburner thanks to the fast scrolling but not that hard imo.
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Well, it was my first try in ages :/
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Well, it was my first try in ages :/
Funnily enough, first tries always end up the best for me, then it only goes downhill from there.
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That's why I'm not still playing now :V
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I find stage 4 a bitch too, especially those randomly moving scouters who spread red bullets all over the place. They can completely screw you over if you aren't lucky. :P
I also tried making an input file of a Gunbird 2 run, just for the hell of it. It has two runs; the first is a hilarious trainwreck that ends at 1-2 via suicide (orz), the second made it to the final boss with a 1M score. It wasn't that great a run (or rather, I know I'm capable of way better), but if anyone cares I can upload it. I can't really make many .inp's without feeling like I'm playing unfair due to the aforementioned problem (which still really dissapoints me).
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orz
(http://img693.imageshack.us/img693/9575/otl.jpg)
bees
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Needs more buzzing.
By the way, trying to play Gradius III arcade. Made it to stage 2. I think that's as far as I'll reach without suffering a massive depression.
I should've stayed with DDP-DOJ. At least I stand a chance up to Stage 4... WATCH OUT, WATCH OUT!
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I want the source to your avatar. It looks like ART-1 but yet it's not.
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I want the source to your avatar. It looks like ART-1 but yet it's not.
Too awesome to be sourced. :V
j/k
It's from what I think is one of the FEW remaining manly mecha artists in the doujin scene, Machine mess. *hugs manly mecha avatar*
Needlessly to say, he also draws all the girly stuff too. Sadly, you need a selling point and you won't find it in Omega Boost, Z.O.E. and other Kawamori tributes.
He put a wallpaper too and that's what I'm using as my permanent wallpaper. Too awesome to be denied.
http://rei-shiki.hp.infoseek.co.jp/index.html
This mech also appears in the Future Sight album by Alabaster. He also did the cover of Rust World. Both are rotten, hardcore techno punchi-punchi pum-pum of the mind numbing kind... A good replacement for DOJ music! :P
Back to shooters: playing Banshiryuu. I HATE the character sprites of the human bosses. Seriously, they can't be creepier and move so awkwardly awkward (c)! VIVIT is plain disgusting as a boss. Not the patterns, just her sprite: look how it freaking shakes on her last attack, argh!
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I only have Rust World anyway. :/ I don't know if I like Alabaster's style. I'm more of a REDALiCE / Thanatos person.
Anyway, thanks a lot for that link. I have it bookmarked, as I am a huge fan of machine art (mecha, fighters, etc).
Oh, and I'm almost done uploading my Mars Matrix replay. I just need to upload the final stage and I'm done. http://www.youtube.com/user/SFKhoa#g/c/8A9A42109F3BBC14
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You're welcome. Yeah, I know you have some nifty Virtual-ON mechs and I'm a huge fan of those.
Absolutely bookmarked indeed! It's a must. Rust World cover is also damn kickass...
Thanks for the Mars Matrix videos! I've never got to understand the whole cube chaining without getting my ass handed by the merciless flak.
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I guess that playing Mars Matrix like Dodonpachi was a bad idea overall :V
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I'm tempted to do a no-absorb run for Mars Matrix now.
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I'm tempted to do a no-absorb run for Mars Matrix now.
(http://img16.imageshack.us/img16/7711/putinmorequarters.jpg)
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Stage 6 is proof that it's not possible.
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I have no idea where this magically came from, but hell yes.
http://www.siliconera.com/2010/01/15/deathsmiles-magically-gets-stateside-release/
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I have nothing to say except that this is great news. I wonder if this means anything for ESPGaluda II...
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wait so no european release
I don't have a 360 anyways
why are shmups so goddamn hard to get FFFFFFFFFFFFFFF
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Holy shit.
A localized release.
This is a red-letter day.
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It makes me wonder how they are going to handle the voice patch, the Mega Black Label patch, and the upcoming Mega Black Label 1.1 patch. Although I suppose that the obvious answer is that they will be available in the US marketplace.
It's really starting to hurt that Ketsui is being handled by 5pb; I heard that 5pb doesn't give a shit about overseas players. :V
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In all honesty, I always thought DOJ looked more fun than Ketsui anyway.
Anyway, I'm a little more worried about how DeathSmiles will possibly be butchered. Now that makes me uneasy.
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Deathsmiles doesn't interest me personally in the slightest (no X360 and ewww horis), but a Cave game being released in the west is awesome news either way. Looking forward to hearing the anime-dub-quality voice acting (provided they provide japanese audio as an alternative option of course). :V
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It's a shame with DOJ Black Label too, because 5pb also has that. I read that the bugfix patch for it is looking pretty good.
In what ways would they butcher DeathSmiles? Admittedly, I thought the same thing when I first read Siliconera's news post, but the only thing that came to mind is that the game's current cover probably isn't going to fly in the West. :P
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With the obvious impending doom of the goth-loli cover art, there's also the matter of changing the voices to English, and we all know how nice dubs sound :V
There's also the point that shmups that get released in NA get bargain box'd almost right away, so I bet it's going to be inexpensive as far as shmup releases go-- which may also question the quality of the port.
Just some thoughts.
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I bet that it'll be written somewhere that all of the characters are 18 or older. :V
The port will probably be the same quality as the one in Japan given that the code is already there. I've never seen a DeathSmiles run before so I don't really know what's there to translate. I'd assume that it's just menus and voices though. I can't really see them messing up the former, but the latter, oh Jesus, budget dub. :V
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DEATH SMILES = MOBILE LIGHT FORCE 3 RELOADED
Lolis replaced with Charlie's Angels or this:
(http://img.photobucket.com/albums/v365/Wyrm/death_smiles_x360_le-joke.jpg)
You know you want it.
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I think some of the guys over at Shmups Forum would prefer that cover. :P
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Still no Hibachi 1cc(one that I would record anyways)
Managed to 1 bomb Hachi several times now. Reached Hibachi's final like 7 times today and always screwed it up with bombs left.
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A localized CAVE game is nice, but I highly doubt game reviewers will say anything good about the game, nor will it be well received outside Japan.
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A localized CAVE game is nice, but I highly doubt game reviewers will say anything good about the game, nor will it be well received outside Japan.
"no online multiplayer, too short and too hard"
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"no online multiplayer, too short and too hard"
Exactly.
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Played some Strikers 1999 yesterday and today, managed to get a 680k score. I could've probably gotten to stage 7, but unfortunately LOL MULTIPLE STAGE 6 BOSSES
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I think some of the guys over at Shmups Forum would prefer that cover. :P
It's funny how they'll bitch about hating lolis so much, yet they play the games they're in anyway :P
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"no online multiplayer, too short and too hard"
Deathsmiles has online multiplayer. Other two comments still apply.
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Deathsmiles has online multiplayer. Other two comments still apply.
"not enough online modes"
I bet 50$ that the reviewer will creditfeed it and bitch about the length.
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"not enough online modes"
I bet 50$ that the reviewer will creditfeed it and bitch about the length.
That's the gist of it. That's how every shooter gets reviewed, and the ones that do have continue limits will be bitched about how there are continue limits in the first place. You can't please everyone. :(
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By the way, does anyone here have the Donpachi announcer sound files? :V
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That's the gist of it. That's how every shooter gets reviewed, and the ones that do have continue limits will be bitched about how there are continue limits in the first place. You can't please everyone. :(
Nah, you just can't please stupid mainstream gamers :V
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By the way, does anyone here have the Donpachi announcer sound files? :V
I do (all of them and in great quality, in fact). I'll send it to you in the next couple days when I return home.
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I wouldn't mind those either, since that guy is the one and only redeeming part of Donpachi.
Anyway, I just discovered Larsa's inspiration while watching Sailor Moon:
(http://img269.imageshack.us/img269/53/jadeitelarsa.jpg)
泣け! わめけ!
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( ^∀^・ ) オホホホ
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That's the gist of it. That's how every shooter gets reviewed, and the ones that do have continue limits will be bitched about how there are continue limits in the first place. You can't please everyone. :(
What about Ikaruga? Last time I checked a reviewer reviewed Triggerheart Excelica and Ikaruga and bashed TE for being too short and required memorization, but praised Ikaruga because it was short and challenging.
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Mainstream gamers like Ikaruga because you don't have to dodge stuff as much.
I don't really like dot eaters. I'd rather dodge them.
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Ikaruga isn't just a game, it's also art.
::)
Mm.. Why did my name change?
EDIT: All better.
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Pretty much everyone's names were changed by Letty to Bemani references (see: CPMC)
I'm not a huge fan of name changes, but I don't mind much either.
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I'm more concerned for the Mafia folks, for whom a name change is usually rule-breaking.
Anyway, my real purpose for coming onto this topic: A friend gave me a copy of R-Type Final on the PS2 for Christmas. I haven't really played it yet, but I wanted to know what you guys think of it. (If anything in terms of difficulty comes to you guys, please keep in mind that I play Touhou on Easy and Normal. :< )
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FFFFFFFFFFFFFFFFFFFFFFFFF
|
You see that above this? That's how much health Hibachi had when I died, and how close I was to 1LCing his final phase.
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I'm more concerned for the Mafia folks, for whom a name change is usually rule-breaking.
Anyway, my real purpose for coming onto this topic: A friend gave me a copy of R-Type Final on the PS2 for Christmas. I haven't really played it yet, but I wanted to know what you guys think of it. (If anything in terms of difficulty comes to you guys, please keep in mind that I play Touhou on Easy and Normal. :< )
R-Type games are memorizers to the core. Basically it's play, die, play again, don't make the same mistake, repeat.
That said I've only played R-Type Final once, so I don't really have much to say about it in particular.
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Oh, I was hoping it wouldn't be a memorizer... I guess I'll have to try it on a lower difficulty first, then. Thanks for answering~
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Pretty much everyone's names were changed by Letty to Bemani references (see: CPMC)
I'm not a huge fan of name changes, but I don't mind much either.
Oh, I didn't know. Thought it was a forum bug or something. :P
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so I get his final down to 1/3 with 6 bombs left
AND FRAPS STARTS LAGGING
wtf
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Can't you play and record an inp, then run Fraps when you watch the replay?
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Can't you play and record an inp, then run Fraps when you watch the replay?
you can't load savestates when you are recording an inp
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Oh.
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:V
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YYYYYYEEEEEAAAAAAHHHH!
(http://img109.imageshack.us/img109/1756/yyyeeeeeeeeeeeeeeeeeeaa.png)
.inp/youtube where
Right here. (http://www.youtube.com/watch?v=IHYI1R4xkls)
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Gosh, you and Donut both have a Hibachi obsession, don't you?
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The message from Hibachi has to be the most awesome engrish around.
DIE A MISERABLE DEATH WITH MY AWESOME WEAPON.
DIE, MAGGOTS.
Bwahahahaha, priceless!
(and it's always in caps)
Continuing with the shooters talk, been playing a lot of RayForce but, dammit, the game gets HARD. The music is awesome and I love how the whole thing flows seamlessly without interruptions. One hell of an epic journey with lock-on guided laser missiles.
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Gosh, you and Donut both have a Hibachi obsession, don't you?
(http://img94.imageshack.us/img94/9925/6569168m.jpg)
We both have a terminal case of moebeetus. :V
To be fair, I'm also a big fan of Larsa and Evacaneer Doom, but I can't play the games they're from. Cave TLBs rule! /o/
So long as you don't try to 1cc the game that is.
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Doom never gets any attention. I feel bad for Doom.
It's all Larsa and Hibachi. :(
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Hey. Hey.
Aki is a very valid TLB too :V
No one seems to care about Tyrannosatan and Bloody Jitterbug either ;P
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Doom looks like one of the most legitimate and fun Cave TLBs (until his final attack in which case lol), I'd love to fight him someday. But I'm sorry, Hibachi is the king TLB, of course he'd be the most popular~ <3
Hey. Hey.
Aki is a very valid TLB too :V
If Cave TLBs were bosses in RPGs, Aki would be the weakling boss that comes on strong near the end, and when he's defeated the REAL boss (Larsa) comes in. :V I don't care if Aki is probably harder than he looks, a boss can't impress me with only one good attack.
And who are those others? For some reason "Bloody Jitterbug" makes me want to guess Progear...
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Tyrannosatan is the TLB (or Final boss, I suppose, not really a TLB I guess) of DeathSmiles. Bloody Jitterbug is the TLB of DeathSmiles Mega Black Label.
Give me a moment, I'll link a video.
EDIT: Here. (http://www.youtube.com/watch?v=wG6KQtIFsps) I'm so psyched.
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What excuse of a TLB is that? :V He doesn't even have bomb immunity.
/me goes back to fanboying over how cool Hibachi is
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He doesn't need to have that when it's a horizontal game. :V
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Bloody Jitterbug is Deathsmiles Mega Black Label.
In order to get to him, you have to clear all stages including the 2 extra stages at level 999 rank and make it to Tyrannosatan without ever dying.
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What excuse of a TLB is that? :V He doesn't even have bomb immunity.
/me goes back to fanboying over how cool Hibachi is
Pfft, whatever.
Larsa will always be the superior TLB. Deep down you know this is true as well. :V
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Pah! Bosses like him and Spiritual Larsa are cowards I tell you. COWARDS! A TLB should hide behind nothing but a 1cc or a second loop as a test to see if you are worthy. I hate 100% bosses like that, too weak to hide behind anything but the hope that you never reach them.
/me continues to look too much into this
Pfft, whatever.
Larsa will always be the superior TLB. Deep down you know this is true as well. :V
Larsa is the member of the great four (Larsa, Doom, and two other TLBs that you could probably put in better than me) that is as hard or harder than the master, but Hibachi is the KING (who is secretly manipulating Donpachi/Longhena/whatever).
/me collapses in a frothing mess on the ground
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They're not cowards, they're rewards. Rewards for your hard work. It's like 'you just busted your ass to get this far, so have a memorable, graceful cherry on top!
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They're not cowards, they're rewards. Rewards for your hard work. It's like 'you just busted your ass to get this far, so have a memorable, graceful cherry on top!
QFT. Aki and Larsa >>>>>>>>>>>>>>>>>>>>>> Hibachi
By the way, I think someone should make a de-motivational poster about Donut. It should say something along the lines of: Nintendonut888. Talking crap about games that he has never played before and bosses he has never seen in person before.
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Knock it off. It's completely unnecessary.
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Fuck you all. Demon Baby is easily the moe-est Cave final boss ever, silly special requirements be damned.
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QFT. Aki and Larsa >>>>>>>>>>>>>>>>>>>>>> Hibachi
By the way, I think someone should make a de-motivational poster about Donut. It should say something along the lines of: Nintendonut888. Talking crap about games that he has never played before and bosses he has never seen in person before.
Yes, because a tired unfunny meme is sure to get to me. >_> But yes, like Matsuri said, let's just drop this whole argument. Everything I've said was not meant to be serious, so don't treat it as such.
Hey, isn't Cave great? Oh wait no it isn't lol tsundere lol.
There, back to status quo. :)
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If Cave TLBs were bosses in RPGs, Aki would be the weakling boss that comes on strong near the end, and when he's defeated the REAL boss (Larsa) comes in. :V I don't care if Aki is probably harder than he looks, a boss can't impress me with only one good attack.
I heard that he *encourages* Reko during her fight, and tells her that it was nice to meet her, when he's defeated, I couldn't find a source, though. that would make him look at least as powerful as Yugi :p
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Larza, Aki, DOOM, DOJ Hibachi, DFK Hibachi. They're all awesome.
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Khoa just told me that Aksys is indeed the company releasing DeathSmiles (http://www.aksysgames.com/2010/01/18/deathsmiles-on-everyone-lolis-smile-back/), and that includes the Mega Black Label version as well.
I'm excited.
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I COMPLETED MUSHI ARRANGE! I even took a picture with my phone on the high score screen to prove it.... it's just a shame that the my phone camera sucks; hope you can see it.
http://img59.imageshack.us/i/mushihimesamaarrangemod.jpg/
Score sucks, I know.
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Nice. I might pick it up again once I'm off my Futari kick.
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sup
got the true ending on alternative sphere easy today :V
and there is a fifth playable character \o/ Hoshimi Maiha/Tsubasa
Can't wait until I get my copy of Mushi Futari, I really want to play a Cave game on Novice so I actually have a chance of beating it. ??
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If you pick up the Black Label DLC, the Original mode is a very accessible and respectable 1CC to go for.
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Almost got to the stage 5 boss in DOJ before losing all my lives... damn this game is hard.
DOJ is kicking my ass right now, but I definitely like it; can't see why Matsuri can't though.
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Can't what? I like DOJ. I just don't like playing it for score.
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Can't what? I like DOJ. I just don't like playing it for score.
I thought you said you found the boss rush more fun that the actual game.
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I do like Death Label more. But that doesn't mean I don't like the game itself.
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Just got the Arrange Ultra 1cc. Like usual, I missed the stage 5 life even though I was sure I destroyed all the necessary stuff, I didn't see it come up.Would have milked the TLB for some points if I wasn't on my last life when I got to it.
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I like DOJ too, but playing it for score feels kind of demotivating without access to Black Label.
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Almost perfected stage 3 DDP.
Had 1 stupid death somewhere, rest of the stage was perfect.
The boss isn't all that hard as long as you take out the side cannons ASAP.
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Played a few rounds of R-Type Final today, and I couldn't get past the St2 boss on Easy with my credits. Looks like I'm going to have to either play enough times that I fully memorize it, or look up a guide/video. :V
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Am I the only one who watches videos of CAVE games when he's bored
or procrastinating?
..wait, sometimes Raizing too.
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Here's the promised DonPachi announcer samples (http://dl.dropbox.com/u/3715485/stuff/dawnpatch.rar).
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Played Gunbird 2. Got bored at 2-2. Too much memorization for my taste :V
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Played Gunbird 2. Got bored at 2-2. Too much memorization for my taste :V
Wait, what
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Wait, what
not enough bullets, too many stages
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There's plenty of bullets, they're just fast :V
I was referring to how you got to 2-2 and decided to quit-- were you using savestates or something?
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There's plenty of bullets, they're just fast :V
I was referring to how you got to 2-2 and decided to quit-- were you using savestates or something?
10 continues was all I used. It got boring.
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Here's the promised DonPachi announcer samples (http://dl.dropbox.com/u/3715485/stuff/dawnpatch.rar).
It's odd, the guy sounds a lot less spirited when the files are played by themselves. :\ Perhaps the BLOOD BOILING ACTION vitalizes him. :V
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10 continues was all I used. It got boring.
I didn't know you could loop the game with continues.
And it isn't boring :(
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I didn't know you could loop the game with continues.
And it isn't boring :(
wait what are the loop requirements
also you probably didn't have fun with it either since you didn't know that :V
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Gunbird 2 is one of my very favorite games. I just don't credit-feed. It's a bad habit.
As far as loop requirements, I guess just beating the final boss is enough. I just haven't managed to get that far yet on one credit.
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Tell me why do I find Dodonpachi so much easier compared to the other non touhou shmups.
Is it because I've spent so much time on it? :V
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Tell me why do I find Dodonpachi so much easier compared to the other non touhou shmups.
Is it because I've spent so much time on it? :V
That's very likely, yes.
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I usually reach st5 even after derping it several times with a full bomb stock. With A-L, as I don't really like to rely on the shotgun of C-S.
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I usually make it to the stage 4 boss in DoDonPachi when I feel like playing it (usually once or twice a month). I dunno why I don't stick with it, I could probably 1cc the first loop if I did.
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not enough bullets, too many stages
Psikyo games have just as many lethal bullets as Cave games do, they just cut out all that extra crap that doesn't really mean anything. :V
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Psikyo games have just as many lethal bullets as Cave games do, they just cut out all that extra crap that doesn't really mean anything. :V
which makes it 10x faster. with no focus
by the way, were there ANY shmups released for the ps2 in europe
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Yeah-- you guys got a lot more than we did actually
Now we're getting back at you guys for getting all of the 360 releases this gen :V
On the other hand, all of the really good PS2 shmups never made it out of Japan, which unfortunately means you have to import. It's like ripping off a bandage. Just get it over with and you never have to worry about it again, and you can get all of the import games you'd like after that. I managed to get a gently used pretty white Japanese PS2 (slim model) from someone on Shmups forum for around $120-- a fair price. You can always try there.
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Which ones were released here on ps2 to be specific? :V
No way for me to import, period.
1) not enough money
2) no one in my family uses a credit card online(apparently it's dangerous and stuff)
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With stores that accept Paypal (e.g., Play Asia, Paletweb), you don't need a credit card, because Paypal lets you pull money directly out of your bank account.
Still doesn't make it a cheap endeavor, though. Matsuri is right, in that you just need to rip the bandage off and make the purchase, which is what I'm struggling with right now. :(
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I don't remember exactly which ones, but you guys got more than we did over here. I can't really think of any that we got aside from Raiden III and Gradius V and R-Type Final...
Oh! Taito Legends 2 has a nifty handful of shmups on it! Catch is, you can get pretty much every game on that disc on MAME, if not all :V
Either way, Taito games are cool, get it anyway :)
Bottom line: If you're looking for CAVE-like shmups for PS2 without importing, the sad truth of it is that there really aren't any released outside of Japan. Blame the shitty state of arcade gaming outside of Japan these days and the lousy attitudes of the modern energy-drink-sucking, violence-loving mainstream gamers.
The Sega Saturn and Dreamcast got some pretty nice shmups though, if you happen to have either.
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Does anyone know how to score in Mushihimesama arrange? The highest score I ever got was about 300mil.... I don't even think I'd get on the score board on the shmups forums.
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I never did figure it out very well. All I know is to keep your counter up by never ever letting your laser not be hitting an enemy. I actually like Mushi Maniac's scoring system, though.
Since when do you play for score anyway? :V
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Did you not notice my posts in the old thread about my high scores in Dodonpachi? I've always been score running.... I'm just not good at it.
On the topic of Dodonpachi: I swapped out Dodonpachi for Daioujou- it seems a lot more fun and challenging. I hope to 1cc this game over the weekend.
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I thought you were just showing that you got the extends :P
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In my opinion, Dai Ou Jou is a lot more refined than DoDonPachi, although the hyper system adds an extra layer of complexity to the scoring system, and another way to punish the player.
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Which ones were released here on ps2 to be specific? :V
No way for me to import, period.
1) not enough money
2) no one in my family uses a credit card online(apparently it's dangerous and stuff)
For PS2, the PAL shmups were XII Stag, Psyvariar Complete Edition (fun game, you level up by grazing), Homura, Giga Wing Generations (I think), and I know there were a few more. Can't name them from the top of my head right now.
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The Gradius III and IV compilation is another.
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For PS2, the PAL shmups were XII Stag, Psyvariar Complete Edition (fun game, you level up by grazing), Homura, Giga Wing Generations (I think), and I know there were a few more. Can't name them from the top of my head right now.
I've got some of the games here, so I'll give my thoughts.
Psyvariar Complete Edition(Bullet Hell) - A compilation of two games. Psyvariar Medium Unit and Psyvariar Revision, fun, but only for specific tastes.
Homura(Bullet Hell) - Decent. I'm not sure about availability though.
GigaWing Generations - Stick to GigaWing on Mame or buy the game (and GigaWing 2) for the Dreamcast.
Also, http://shmupthecore.blogspot.com/ (http://shmupthecore.blogspot.com/)
Someone's attempt to revive the Shoot the Core site.
(http://img716.imageshack.us/img716/5666/265a4224bbbbd33e2ab0920.jpg)
Sorry, couldn't resist.
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My shmup newbie friend is here at my house playing Mushihimesama for the first time.
I'm so proud of him for being a good sport when he dies :V
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Don't freak him out by showing him Aki replays or something. :P
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Especially the one where TGA-RET no-misses the final pattern…
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I've already done that, a long time ago. That's what made him interested :P
Either way I just ended up embarrassing myself. I'm so fucking rusty. I haven't played Mushi ever since I got Futari.
So I popped in Ibara and we both sucked at it :D
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You could probably get the hang of it back pretty quickly, though. You were pretty close to 1CCing it before Futari, right?
Especially the one where TGA-RET no-misses the final pattern?
Do you have a video of that? I'd love to see it..
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You could probably get the hang of it back pretty quickly, though. You were pretty close to 1CCing it before Futari, right?
Do you have a video of that? I'd love to see it..
Somewhat, yeah. I was even closer to 1ccing Arrange mode; made it to the final pattern.
Also, look up 'The Secret Lover'. It's TGA-RET's Mushi Superplay DVD (and whoever did an Original and Maniac superplay, but who cares about them :V). One of the bonus sections shows him no-missing the final pattern, if I recall correctly.
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I failed beating my score in Gunbird 2 because of four retarded clipdeaths with bombs in stock to patterns that I can usually capture(lol) with minimum effort. Fuck. 25 coin chain though, which is cool.
Also, does anyone know if there's some kind of video/guide that shows how to trigger the gemheads in this game? There are four that I still have no idea how to trigger.
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Speaking of Gunbird...apparently the Special Edition was released in Europe for the ps2 and I've found it pretty cheap online.
Is it like, Gunbird 1&2?
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Speaking of Gunbird...apparently the Special Edition was released in Europe for the ps2 and I've found it pretty cheap online.
Is it like, Gunbird 1&2?
Looks like it, but with standard port features like difficulties and practice mode.
I played Gunbird 1 and found it to be really bland and uninteresting though. GB2 just improves on the original so much that it's sort of become obsolete.
Oh, also:
Learning Curve:
30 to 60 Minutes
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
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get it y/n? it's dirt cheap
I should really get some experience with different shmup controls than the keyboard.
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I've never even heard of this port so I have no idea if it's well-done or not, but if it's that inexpensive then there's no harm in getting it I guess. Though it must be really dirt cheap, considering you've been claiming that you don't even like Gunbird 2. :V
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Looks like it, but with standard port features like difficulties and practice mode.
I played Gunbird 1 and found it to be really bland and uninteresting though. GB2 just improves on the original so much that it's sort of become obsolete.
Isn't this the port that also has hitbox display on for practice? Or am I thinking the Dragon Blaze port...
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Also, does anyone know if there's some kind of video/guide that shows how to trigger the gemheads in this game? There are four that I still have no idea how to trigger.
A quick search brings up pictures (http://shmups.system11.org/viewtopic.php?t=557) and this replay (http://www.super-play.co.uk/index.php?superplay=416).
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Somewhat, yeah. I was even closer to 1ccing Arrange mode; made it to the final pattern.
Also, look up 'The Secret Lover'. It's TGA-RET's Mushi Superplay DVD (and whoever did an Original and Maniac superplay, but who cares about them :V). One of the bonus sections shows him no-missing the final pattern, if I recall correctly.
Oh The Secret Lover.. I've seen bits of that. I can't remember if I saw the TGA-RET run though, but I remember seeing something that looked like a football play-analysis of the final pattern.
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FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
lol mainstream idiots
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A quick search brings up pictures (http://shmups.system11.org/viewtopic.php?t=557) and this replay (http://www.super-play.co.uk/index.php?superplay=416).
I did see that thread a while ago and it helped; the ones that I know how to get are USA, England, 1-4 and 1-7. I can't get the Italy one to appear for the life of me, even when standing in the spot that the picture specifies.
As for the replay... I'll have to take a look at that later. o.o By any chance, is that the same player who made this replay (http://www.youtube.com/watch?v=S7eEKzBvdJU) on youtube?
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I did see that thread a while ago and it helped; the ones that I know how to get are USA, England, 1-4 and 1-7. I can't get the Italy one to appear for the life of me, even when standing in the spot that the picture specifies.
As for the replay... I'll have to take a look at that later. o.o By any chance, is that the same player who made this replay (http://www.youtube.com/watch?v=S7eEKzBvdJU) on youtube?
Blah, can't delete. No idea.
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lol late response.
I heard that he *encourages* Reko during her fight, and tells her that it was nice to meet her, when he's defeated, I couldn't find a source, though. that would make him look at least as powerful as Yugi :p
If that's him talking, then yeah, he's saying "hey, hang in there" when Reco dies and - don't trust me on this - I think when he dies he says something along the lines of "I'm glad to have met you."
So I just have to ask. I know stories in shmups are not meant to be taken seriously (I STILL wanna know the stories of Daioujou and Daifukkatsu and WTF Donpachi is doing alive and well apparently 200 years after Dodonpachi), but why the hell is Aki fighting Reco if he's in love with her? ???
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Time for some indie shoot'em up game love.
ABA Games, developed by Kenta Cho.
Titanion: Reminiscent of Galaga in a bullet hell.
Torus Trooper: Wormhole shooter traveling at 10,000 km/h.
Noiz2sa: Bullet hell if it took place in your calculator. Neat visuals.
Cactus Games, found at cactus-soft.co.nr
Fractal Fighter: Lo-tech Warning Forever, but much more evil.
Clean Asia!: Very neat. Won The Independent Game Festival.
Burn the Trash: FIRE! MUAHAHAHA!
Protoganda Strings: Bullet hell with bullet repulsers. Very neat visuals.
Note: Cactus was already posted before, but there are many genres in there. Some weird stuff too.
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So I just have to ask. I know stories in shmups are not meant to be taken seriously (I STILL wanna know the stories of Daioujou and Daifukkatsu and WTF Donpachi is doing alive and well apparently 200 years after Dodonpachi), but why the hell is Aki fighting Reco if he's in love with her? ???
I think it's got something to do with the Levi-Sense or something weird like that. It never made sense to me either.
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Ok I think I'm pulling the plug and going all out.
Going to import this weekend a HRAP EX-SE from ebay, buying a japanese Xbox360, Deathsmiles, DOJBLEX and ESPGaluda 2.
Dear god bless my wallet.
Too bad i live in the fucking other side of the world and going to be raped by customs
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Dodonpachi.
Clipped st2 with 3 bombs, st3 with 4, then had 2 more deaths with a few bombs left. Never died without them. Didn't get the 20m extend.
And still got 4/5 through the st5 boss. Pretty cool :V
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Ok I think I'm pulling the plug and going all out.
Going to import this weekend a HRAP EX-SE from ebay, buying a japanese Xbox360, Deathsmiles, DOJBLEX and ESPGaluda 2.
Dear god bless my wallet.
Too bad i live in the fucking other side of the world and going to be raped by customs
You have no idea how close I am to doing the something similar. I've been fighting with it all week. Customs will sting a bit, too.
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You may as well wait for DeathSmiles to be released here instead. (Are consoles in Brazil Region 1? I don't know.)
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So I just have to ask. I know stories in shmups are not meant to be taken seriously (I STILL wanna know the stories of Daioujou and Daifukkatsu and WTF Donpachi is doing alive and well apparently 200 years after Dodonpachi), but why the hell is Aki fighting Reco if he's in love with her? ???
http://www.world-of-arcades.net/Cave/Mushihimesama/Characters.htm
http://www.world-of-arcades.net/Cave/Mushihimesama/Stories.htm
that's all I could find :p
edit: as for shmups, I'm trying to see how far can I get in Phantasm Romance 2.5 Plus (Another Mode) without dying. So far, I've been able to reach Yuka's final pattern in stage 2, without bombing through the stage, and getting over 500 graze at the end of stage 1 (250 graze at the wave of fairies right after Daiyousei, 500 graze at Aya's first pattern). In Normal (or was it Another?), I've been able to reach Yukari, and got hit by her snake-like pattern. Dunno how to dodge that one. :(
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Yay, fixed Xbox. I finally got to play Mushi Futari Black Label again-- haven't had a chance to play it since I beat it. Man, I'm rusty, but I've fallen in love all over again.
Also, Spiritual Larsa: 1 death, 3 bombs. Would have been a no-miss if I wouldn't have got caught up in the moment.
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Is the multiplier in DDP something like rank?
When I had x2 on the st3 midboss, the game almost tried to screw me over by making the midboss attack much denser.
I could clear the bullet cancel ships without a problem before...and when I get x3, I obviously clip it.
In which order should I destroy the st3 boss parts? It always uses the blue crap right after one of the arrow cannons opens up but it didn't do that before.
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Okay, that was fun. I went into Futari Black Label practice mode, and set it to Original Mode Stage 5, max power, infinite lives, infinite bombs, 999999 counter.
The bullets.
You can't see them.
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I take it that there's a huge difference between the counter being at 999,999 and ~250-300,000 (because I have an idea what that's like)?
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It's faster, yeah. You can't really even comprehend the bullets, but you can stream them just as easily. It's actually a ton of fun. The trick is to visualize the patterns and streams and absolutely disregard the existence of singular bullets. If I had a capture card I'd so record it and put it on YouTube.
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Is the multiplier in DDP something like rank?
No. Rank in DDP is based mainly on survival (pretty much like in EoSD) and is capped very soon — about the time you get your first maximum multiplier level, so it doesn't really make a difference.
In which order should I destroy the st3 boss parts? It always uses the blue crap right after one of the arrow cannons opens up but it didn't do that before.
I usually do the side cannons first, then the uppermost sniper cannons. Two shrapnel guns in the front usually die earlier, though, due to being in the way.
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Finally 1cc'd Dodonpachi with A-L.
It was a pretty bad run but I didn't die with bombs.
Bombed st3 3 times(but perfected the boss, so atleast something), 1 death on st4, 2 on st5 and 2 on st6.(which was also pretty bad)
Final score was 23,5m...lol. I can't chain at all and my multipliers never got past x2 and they didn't last too long either.
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first, welcome to the team, Banana :D
second, multipliers are based on how many bombs you can get while you're at maximum capacity; having 3/3 bombs and getting another will make you enter the Max Bombs bonus with a x2 multiplier, having 2/3 bombs and getting another will make you enter Max Bombs with x1. Getting more bombs during Max Bombs will increase this multiplier.
third.. 3rd stage boss sometimes takes 2 lives from me, 4th stage boss will often take one life at worst (if I don't bomb), but I envy you for not losing much lives in stages 5 and 6 :( (however I'll not promise to try to get better, since I'm already spending time with another game..)
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yeah I know how the multipliers work, it's just that I got completely screwed right at the beginning of st3 which killed any possible multiplier during st4.
I've 1cc'd and looped it before with C-S, but using a stage trivializing shottype wouldn't really allow me to learn how to chain properly or learn the stages so I've moved onto A-L.
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I played Batsugun on a whim, mostly because I just felt like trying a non-danmaku game that isn't Psikyo for a change. First off, there's no music and a lot of the sound effects are gone, does anyone know how to fix this? Second, which version should I be playing, normal or special? Is there a consensus on which one is 'better,' or is it just personal preference?
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Gunbird 2 is the shortest game ever (http://www.gamefaqs.com/console/dreamcast/review/R133450.html)
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Gunbird 2 is the shortest game ever (http://www.gamefaqs.com/console/dreamcast/review/R133450.html)
Plus you get unlimited continues which makes these games pretty easy.
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I played Batsugun on a whim, mostly because I just felt like trying a non-danmaku game that isn't Psikyo for a change. First off, there's no music and a lot of the sound effects are gone, does anyone know how to fix this? Second, which version should I be playing, normal or special? Is there a consensus on which one is 'better,' or is it just personal preference?
The game doesn't work right in MAME; sound isn't emulated properly and there are graphical errors. You really only have three options to play this game properly--on an actual PCB, on an actual Saturn, or through Saturn emulation, provided your computer can handle it.
As for the version, it's preference, but I'd go with Special. You get a smaller hitbox and a better bomb, among a few other things.
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Yeah, the Batsugun ROM is fucked up, but still perfectly playable. Same goes for most Toaplan games, it seems.
It's a great game, too. Special is more fun, but it's a lot longer.
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It's a shame with the Toaplan games. I really want to try out Dogyuun.
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I was wondering
Is there anyway to play Ketsui other than going to Japan and finding an arcade?
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I was wondering
Is there anyway to play Ketsui other than going to Japan and finding an arcade?
You could buy a supergun and the Ketsui PCB (plus an input method and a CRT that you can TATE), but it would probably cost you as much as it would to go to Japan and find it in an arcade. 5pb's 360 port is scheduled to come out sometime this Spring I think, and last I read, it looked pretty good when it was showcased at the Cave Matsuri last December. Anyway, you'll probably want to wait for the port and hope that it's not region-locked, if that's an issue you have to deal with.
There's also Ketsui Death Label for the DS, but it's just a boss rush version, so it's not really the same thing.
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k I ordered the Gunbird special edition :V
and God Hand
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Ok I don't get that. You said Gunbird is boring, and yet you buy it anyway :V
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Ok I don't get that. You said Gunbird is boring, and yet you buy it anyway :V
I've also found Dodonpachi boring at first. It can't be a bad game, I'm just not used to these shmups :V
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You could buy a supergun and the Ketsui PCB (plus an input method and a CRT that you can TATE), but it would probably cost you as much as it would to go to Japan and find it in an arcade. 5pb's 360 port is scheduled to come out sometime this Spring I think, and last I read, it looked pretty good when it was showcased at the Cave Matsuri last December. Anyway, you'll probably want to wait for the port and hope that it's not region-locked, if that's an issue you have to deal with.
There's also Ketsui Death Label for the DS, but it's just a boss rush version, so it's not really the same thing.
I have the Death Label
Except for the Doom mode I can finish all of them. it's not the same thing, i don't like portables =p
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Score update for Mushihimesama Arrange: 343mil. God... Aki just rapes the crap out of me every time I fight her. I walked into the fight 4/0 and ended 0/0.
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Aki is a male.
Anyway, courtesy of Khoa... may I introduce Daifukkatsu Black Label Hibachi? (http://www.nicovideo.jp/watch/sm9489482)
CAVE has outdone themselves again.
I would happily learn Daifukkatsu to have the honor to meet this beast. Those afraid of bees (http://www.youtube.com/watch?v=8nxuRwkVPx0) need not apply.
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Aki is a male.
Anyway, courtesy of Khoa... may I introduce Daifukkatsu Black Label Hibachi? (http://www.nicovideo.jp/watch/sm9489482)
CAVE has outdone themselves again.
I would happily learn Daifukkatsu to have the honor to meet this beast. Those afraid of bees (http://=http://www.youtube.com/watch?v=8nxuRwkVPx0) need not apply.
:D
I can't wait for a video of someone no-missing that shit.
I like the new music. I hope there will be an OST. Also, is it just me or did the remixed Longhena Cantata (or whatever it's called in Black Label) vaguely resemble Battle Garegga's final boss music?
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Aki is a male.
Say wha?
@Black Label Hibachi: Holy crap....
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:D
I can't wait for a video of someone no-missing that shit.
I've learned to never say this when it comes to shmups, but I just don't see how this shit is possible.
Say wha?
Yeah. His voice actor is a girl though, pretty sure. So is Palm's. (http://world-of-arcades.net/Cave/Mushihimesama/Characters.htm)
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Anyway, courtesy of Khoa... may I introduce Daifukkatsu Black Label Hibachi? (http://www.nicovideo.jp/watch/sm9489482)
Godlike. Though the fake last boss music is really disappointing imo. It doesn't hold a candle to Longhena Cantata.
Yeah. His voice actor is a girl though, pretty sure. So is Palm's. (http://world-of-arcades.net/Cave/Mushihimesama/Characters.htm)
I thought Palm was a girl when I saw the 'HARDEST BOSS EVAR' video long ago, and I'm sure I'm not alone there. Why is it that Larsa manages to be way manlier than both of her sons combined? :V
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DDP DFK never ceases to amaze me
I already loved the original game and soundtrack.
black label seems to be even more perfect.
if i'd ever have the courage to buy a pcb + supergun, that would be the game (or ketsui?)
dont know :P
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Matsuri posted just the ExBoss + Hibachi video, so I'll just post the rest here, with all-new tracks.
Stage 1: http://www.nicovideo.jp/watch/sm9487050
Stage 2: http://www.nicovideo.jp/watch/sm9487175
Stage 3: http://www.nicovideo.jp/watch/sm9487399
Stage 4: http://www.nicovideo.jp/watch/sm9487905
Stage 5: http://www.nicovideo.jp/watch/sm9488824
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youtube now
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youtube now
Unless you were looking to favorite them to your account, have this in the meantime.
Here are the links so anyone can see them:
Stage 1: http://dic.nicovideo.jp/v/sm9487050 (http://dic.nicovideo.jp/v/sm9487050)
Stage 2: http://dic.nicovideo.jp/v/sm9487175 (http://dic.nicovideo.jp/v/sm9487175)
Stage 3: http://dic.nicovideo.jp/v/sm9487399 (http://dic.nicovideo.jp/v/sm9487399)
Stage 4: http://dic.nicovideo.jp/v/sm9487905 (http://dic.nicovideo.jp/v/sm9487905)
Stage 5: http://dic.nicovideo.jp/v/sm9488824 (http://dic.nicovideo.jp/v/sm9488824)
ExBoss+Hibachi: http://dic.nicovideo.jp/v/sm9489482 (http://dic.nicovideo.jp/v/sm9489482)
For future reference, if you see a nico douga link, just add http://dic.nicovideo.jp/v/ (http://dic.nicovideo.jp/v/) before the "smXXXXXXX" number.
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found it on youtube actually.
Also, another A-L DDP 1cc.
26m score, a different kind of a bad run. Died only once without bombs, died on st3 and 4(when I should be able to no miss up to st5), but still barely 1cc'd it.
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For future reference, if you see a nico douga link, just add http://dic.nicovideo.jp/v/ before the "smXXXXXXX" number.
That is awesome and I will have to remember that - I've got my own Nico account, yeah, but it'll be nice to be able to drop links to friends who don't. ;D
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Matsuri posted just the ExBoss + Hibachi video, so I'll just post the rest here, with all-new tracks.
Stage 1: http://www.nicovideo.jp/watch/sm9487050
Stage 2: http://www.nicovideo.jp/watch/sm9487175
Stage 3: http://www.nicovideo.jp/watch/sm9487399
Stage 4: http://www.nicovideo.jp/watch/sm9487905
Stage 5: http://www.nicovideo.jp/watch/sm9488824
Thanks.
I like the new music. The faster tempo matches the pace of the action nicely. I also like the inclusion of vocals in some tracks. Everything just seems so much fiercer. Hoping for a port one day. :V
I'm still not sure I understand the score system in Black Label, though.
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Whoa 4cc DoDonPachi. I don't understand how anyone can 1cc this game! SA Lunatic is like a walk in the park compared to DDP.
Still again, if my math isn't too wrong. 4 credits means 2x4 lives= 8 lives. Darn it, if this game would just give me some lives i might stand a chance.
Am i right when i'm saying that additional lives are awarded at 7 and 20 mil?
Well, i guess its back to being defeated...
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Whoa 4cc DoDonPachi. I don't understand how anyone can 1cc this game! SA Lunatic is like a walk in the park compared to DDP.
Still again, if my math isn't too wrong. 4 credits means 2x4 lives= 8 lives. Darn it, if this game would just give me some lives i might stand a chance.
Am i right when i'm saying that additional lives are awarded at 7 and 20 mil?
Well, i guess its back to being defeated...
6 and 20 mil.
DDP isn't all that hard, you just need to learn how to stream and semi-memorize the stages.
I'm not sure what is where, but when I see the first bullets coming in, I remember what to do.
Memorizing where some cannons are in st3 also makes the final red battleship much easier to perfect.
Also, savestate the bosses and figure out a rough strategy for every single one.
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Yay, happy bday.
I haven't played DDP myself, but one thing I like about Touhou, is that alot of its "easyness" comes from its generous life/extend counts. so even if the game might be easier to 1cc or whatever, it's not much easier (if at all in some cases) in terms of actual danmaku.
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DDP is mostly stages and maybe 60-90 second bosses.
I find that there is almost no clipdeath compared to touhou and st1-2 are pretty much 100% perfected.
It gets harder and harder, going from maybe Normal mode for st1 to UFO lunatic hard st6 compared to touhou where st3 can be harder than st5 and stage 6 is pretty much nonexistant.
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Its a 3cc now. I did better at stage 3 and 4 this time around. I still die with bombs in stock too often though. I miss my death-bomb. That split-second of counter-attack chance is also very helpful.
Still, i think i'll play the game a bit more. If i'm ever gonna 1cc this i don't really know, maybe, but at least there is some fun to be had with the boss fights. Just too bad the stages are so long because despite being super difficult for me right now (s4-6, a bit s3) i find them pretty bland. They even use the same music for stages 1,2 and 3 as they use for stages 4,5 and 6. At least the music is good. Especially that boss theme.
Also, is it your birthday today Banana? How old then? 17 was it? And if so, congrats with it dude.
EDIT: About savestates, no matter what i do the saving process would always get cancelled due to some 'anonymous timers'. Does anyone around here know what to do about that issue?
Also, holding down F2 lets me access some options menu. In here, i can adjust the difficulty. Can anyone tell me what the heck the difference is between Normal and Very Hard? Stage 1 doesn't change at all.
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17, and it was yesterday :V
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There is no death bombing in DDP. Bomb before you get hit.
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Because my father loves watching Asian-style drama and movies on his new HDTV in the living room (even though he doesn't have an HD player) and the fact that there is no room to fit a TV in my room, I decided to play me some Dodonpachi.
The run was played as A-L, unable to loop it due to input lag while fighting the final boss.
http://img16.imageshack.us/i/dodonpachi.jpg/
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That looks pretty stretched for some reason.
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Windowed mode does that.
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When I'm bored, I like to watch HFD beat the shit out of Dai Ou Jou 2-5. Eats up a good 7 minutes of my time. :V
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If you're talking about the Black Label DVD, that's probably the most boner-inducing superplay out of all the other CAVE ones. He -ALMOST- fucking no-missed the entire game too.
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If you're talking about the Black Label DVD, that's probably the most boner-inducing superplay out of all the other CAVE ones. He -ALMOST- fucking no-missed the entire game too.
Yeah, that's the one. I have watched it several times, but it's always entertaining. Overall amazing run. What he does to Hibachi is incredible, even if he takes a hit on the final pattern. Has there been a player to no miss the entire fight, or did HFD come the closest?
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Him and ISO were the two players who managed to one-miss Hibachi. Though at the same time, ISO was the one who managed to no-miss the second and third forms consecutively.
BGR-44 no-missed Death Label's Hibachi's last form (on 1-5, though, I think).
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Oh yeah, ISO of the Touhou fame. He seems to do a bit of everything. I remember watching a video of a player losing an extend around the beginning of the DOJ Hibachi fight and then proceeding to no-miss it, but I forgot it was him.
It makes me wonder if one day someone will be able to pull off a no-miss of the entire game; it certainly possible.
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It's very luck-dependent. The last pattern is pretty much impossible to dodge consistently (or rather consciously), so most players I've seen just wiggle the stick following the vectors that reduce the statistical probability of a hit. It actually works better than one may expect — I've managed to survive for like 10 seconds straight when practicing this pattern once. ISO and HFD are the only two, however, who look like they made an actual effort to trace the projectiles.
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yeah so I got gunbird
the only bad thing is the fact that the TV in my room is so goddamn small so I'll either have to get used to the widescreen or tate myself.
the PS2 controls are suprisingly easy to use though, expected more problems.
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I wish I could properly TATE Dreamcast games. Gunbird 2 would be so much better that way. Anything that isn't on the 360 looks pretty bad when TATEd on my LCD TV (the only one I can safely TATE).
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There is no death bombing in DDP. Bomb before you get hit.
I know that but damn do i miss the feature. The numbers of times i'd yell "i bombed!!" would exceed the IN high-score. It is so darn annoying that it kills some of the fun for me. Basically, in DDP if you don't know what you are doing, which i don't, you get hit all the time and there isn't bombs enough to bomb all the stages away unfortunatly so i just have to hope i see that little airplane firing a bullet towards my hitbox just before leaving the screen while concentrating on a relentless wave of aimed bullets from all directions. It ain't no fun.
But the bosses are good enough. Its too bad there ain't more boss - less stage. In any case, i'm done with this game. I absolutely refuse to memorize anything in this game and i can't get save states to work. Damn, what a shame.
PS: Banana, when i made the post, your avatar said something like Happy Birthday so either its me who ain't on time or you, or this forum or whatever it is.
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It's very luck-dependent. The last pattern is pretty much impossible to dodge consistently (or rather consciously), so most players I've seen just wiggle the stick following the vectors that reduce the statistical probability of a hit. It actually works better than one may expect ? I've managed to survive for like 10 seconds straight when practicing this pattern once. ISO and HFD are the only two, however, who look like they made an actual effort to trace the projectiles.
Really? After seeing ISO and HFD go at it I always thought there was some trick to it that only people with an unreal level of skill could pull off. :V
Actually, the speed of the bullets and the quick ship movement reminds me of this one time Drake demonstrated that you could pass through bullets with ReimuC in Touhou 11 due to the frames not being able to keep up with the speed of the colliding hitboxes; I don't remember how it went, exactly. Probably not the case with that Hibachi pattern, though.
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http://img37.imageshack.us/i/dodonpachi.jpg/
Big improvement from last time due to the fact that I looped it. Holy crap though... the 2nd loop is harder than any Touhou on lunatic.
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Picked up Mushi Futari (finally) and invested about half an hour before the others grabbed the Xbox back to play MW2.
I'll give it a week, maybe a lot more to break into the use of the Xbox controller for games like this, but I'm still very concerned the current situation won't rectify itself. That would lead to investigating and buying other controllers like the HRAP EX-SE everyone seems to be pointing to. The price isn't an issue but I hardly spend on anything, and I'm not ready to jump into what could be the beginning of impulse buying, 'just to see'. Try with a cheaper stick...it's an option. Or drop by and visit the arcade extension (like four machines) of the supermarket and hope it's something to compare to.
I don't know how to describe the feeling. Perhaps not just the controller. Maybe I'm sitting at the wrong level, maybe I shouldn't leave the game on default settings for a 50'' widescreen. The D-pad may have worked slightly better over the analog stick but neither of them give the feeling of control. Nothing to do but wait and see.
First credit for Original landed in stage three. Turns horrible very quickly the moment I have to make some sort of accurate movement.
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Stage 3 is pretty much the choking point for everyone. Stages 1 and 2 are simple, and then stage 3 says 'okay, I've gone easy on you long enough' and starts to take you more seriously.
Oddly enough, stage 4 is easier, and so is stage 5-- given you keep the rank manageable. Stage 5 is more of an 'endurance before the storm' kind of thing in all.
And yeah, pick up an HRAP EX-SE when you can. It's fantastic.
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By "others," do you mean room mates or siblings?
On topic: I'm so jealous everyone is playing Futari but me....
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I still haven't unpacked my HRAP EX-SE. Nothing to use it on. Unless maybe I can get it working with MAME, but I'm too lazy to figure that shit out.
On topic: I'm so jealous everyone is playing Futari but me....
That makes two of us. :V
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Make that three. :V
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Picked up Mushi Futari (finally) and invested about half an hour before the others grabbed the Xbox back to play MW2.
I'll give it a week, maybe a lot more to break into the use of the Xbox controller for games like this, but I'm still very concerned the current situation won't rectify itself. That would lead to investigating and buying other controllers like the HRAP EX-SE everyone seems to be pointing to. The price isn't an issue but I hardly spend on anything, and I'm not ready to jump into what could be the beginning of impulse buying, 'just to see'. Try with a cheaper stick...it's an option. Or drop by and visit the arcade extension (like four machines) of the supermarket and hope it's something to compare to.
I don't know how to describe the feeling. Perhaps not just the controller. Maybe I'm sitting at the wrong level, maybe I shouldn't leave the game on default settings for a 50'' widescreen. The D-pad may have worked slightly better over the analog stick but neither of them give the feeling of control. Nothing to do but wait and see.
First credit for Original landed in stage three. Turns horrible very quickly the moment I have to make some sort of accurate movement.
Nice to see you've joined the bandwagon. Anyway, if you're not certain about wanting a stick, there -are- some good alternatives for pads out there. Possibly either using a PS2 controller via XConverter360 (http://www.etokki.com/Joytron%20Xconverter%20360%20Plus) or possibly invest in a Hori EX Pad (http://www.amazon.com/Xbox-360-Pad-EX-Turbo-Black/dp/B002LT9PXQ/ref=sr_1_1?ie=UTF8&s=videogames&qid=1264665448&sr=8-1).
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Is the PS2 Saturn-style pad compatible with the 360 through a converter or something? Saturn pads are usually well-acclaimed for shmups.
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Is the PS2 Saturn-style pad compatible with the 360 through a converter or something? Saturn pads are usually well-acclaimed for shmups.
It works with -no- input delay w/ the aforementioned XConverter360, and I agree: the Saturn pad is well-acclaimed simply because the D-pad is one of the fucking best d-pads ever.
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So yeah, people, shut up a bit about Cave for a moment and, behold, CRIMZON CLOVER. :P
Linkage (http://www.vector.co.jp/download/file/winnt/game/fh502734.html)
http://www.vector.co.jp/soft/dl/winnt/game/se481428.html (in case the above link doesn't work)
(it's an official web trial so there should be no problems)
The trial has been released and, quoting SFKhoa, it's "fucking amazing". It's the Cave-messiah for PC. Thus, we come to a full circle and the Cave-talk can continue :V
Simply put: looking forward for the release. This game is punchi-punchi lock-on guided laser missiles madness! NOW BREAKING.
edit: I'm not being too serious, except for the fact that the game IS really that awesome. Comes with a shop where you can purchase stuff so it looks like the game will come quite packed. Hopefully, it might even include an Extra Stage or something like that.
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Fuck yes, Crimzon Clover! \o/
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I don't care if any of you guys are into CAVE or not. Get this fucking demo. NOW.
I really can't wait until I get enough points to unlock UNLIMITED MODE. It sounds like a beast as it is.
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I don't care if any of you guys are into CAVE or not. Get this fucking demo. NOW.
This. Fucking seconded. It's brutal, it's awesome and, moreover, Break Mode is the most satisfying "beat the shit out of everything" mode I've seen.
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fucking downloading now
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holy shit
this is godtier
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So this game looks really awesome and everything but
Does anyone know how to turn the sound on...? :-[
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works fine on my end :|
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Oh whoops, nvm I fixed it.
So yeah, this game is pretty sweet.
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Wait, was your sound not working, BGM, or both?
If it was BGM, how did you get it fixed? I've been playing the whole time with no BGM playing at all.
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So I made it to Stage 2.
Sudden spike in difficulty.
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So I made it to Stage 2.
Sudden spike in difficulty.
Wait 'til stage 3.
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Wait, was your sound not working, BGM, or both?
If it was BGM, how did you get it fixed? I've been playing the whole time with no BGM playing at all.
Actually, it turned out that I had muted my computer without realizing. :V Sorry if I gave you false hope. >_>
Anyway, I got to the stage 3 boss but was denied a 1cc because of good old 'you die instantly if you're standing in the wrong spot' patterns. Anyone care to share how this game works aside from the obvious 'spam homing lasers, fill up gauge, hyper the shit out of stuff'?
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Actually, it turned out that I had muted my computer without realizing. :V Sorry if I gave you false hope. >_>
Anyway, I got to the stage 3 boss but was denied a 1cc because of good old 'you die instantly if you're standing in the wrong spot' patterns. Anyone care to share how this game works aside from the obvious 'spam homing lasers, fill up gauge, hyper the shit out of stuff'?
Y'know I was gonna ask if you had it muted, but I was all 'naw that's a dumb question'.
Guess not :p
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Mm. So I just tried Crimzon Clover.
I have no words.
Ok, I have a few. I love the Samidare vibe the title screen gives me. :V Also what do you have to do to power your shot up? I noticed that I have two options in Stage 1 and four in Stage 2. I hope the graphics get a little more polish since they look a little pixelated, but it's not a big deal.
Unless the full version takes a shit, this is a definite buy as far as I'm concerned. C78, I hope.
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How many stages are there in Gunbird 1?
It seems rather easy
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Take that CAVE. Now we are all Crimzon Clover... and Gunbird :V (note again: just kidding)
Poor Stella Vanity though. A new version came out today too but it got completely overshadowed... with reason. SV is going the road of a pseudo-Touhou clone according to those pictures that show dialogue and stuff. The guy killed off the Espgaluda-like mechanic too so I'm even more upset because I really appreciated it.
Still, I hope it'll be nice when it's finished.
And, indeed, if Crimson Clover makes it to C78, fukken bought! Punchi-punchi, manlymechamissilebarrage, mean machines, big bosses, etc. It's a festival of numbers and explosions on your screen.
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Oh wow, that was brilliant.
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It's a festival of numbers and explosions on your screen.
And..and.. Gold. :D
Has anyone managed to unlock Unlimited Mode (I think that's what it's called) yet? Do more things to purchase become available?
I really should get around to checking Stella Vanity out again. I remember trying out an earlier version and it was interesting but complex, and I didn't feel like figuring it out at the time.
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It's a festival of numbers and explosions on your screen.
So much so that I forget I'm playing a game!
Btw, does anyone else have some sort of problem with the controls? It just feels... weird after playing MAME and the cave shooters on the PS2.
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How many stages are there in Gunbird 1?
It seems rather easy
All Psikyo games have either 7 or 8 stages per loop... can't remember how many GB has.
IIRC, Gunbird is considered the easiest Psikyo first loop along with S1945 II.
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Has anyone managed to unlock Unlimited Mode (I think that's what it's called) yet? Do more things to purchase become available?
I have. (And no, Unlimited Mode and extra continues are all you can purchase)
Unlimited Mode is fucking nuts. Imagine Daifukkatsu ura loop, except without any hyper cancelling involved.
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I have. (And no, Unlimited Mode and extra continues are all you can purchase)
I guess newer features will be unlockable in later versions then. I wonder if the ability to save and view replays will be one of them. Hopefully Yotsubane just plain didn't forget about the feature. I also think the menus need to be sped up, and you should be able to restart without having to backtrack to the title screen. A second slow down key (CAVE style is fine by me) would be nice, but maybe it's meant to be tied to the lock-shot by design.
Unlimited Mode is fucking nuts. Imagine Daifukkatsu ura loop, except without any hyper cancelling involved.
I'll find out after I get 200,000 more star items. That's a scary thought, though. I wonder if the goal is just being able to kill things quickly enough so that they don't have the opportunity fuck up the screen.
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No. You WANT them to fuck up the screen, then kill them with the lock on and see the number shows. Even the smallest enemies fire enough danmaku to make people cry. Looks awesome, no denying.
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Could someone post a video of Crimzon Clover on Youtube, pretty please?
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haven't downloaded Crimzon Clover yet, the downloads keep on being interrupted, but I'll keep trying. In fact, I'm trying again right now. The positive reception has encouraged me to stop my Phantasm Romance duty for a while, and see that Unlimited Mode and these Breaks :p
I came here also to tell you some other good news (those who've read it from the shmups forum may have seen it already): http://shootthecore.moonpod.com/
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beaver1231> Here is a video of Stage 1: http://www.youtube.com/watch?v=YOEXvfVqkUQ
Break mode lets you BREAK STUFF. And it's rewarding as hell. Dakka dakka! And when you think you didn't get enough dakka... You get MORE in Unlimited mode!
Nice to see the database is up again! ;D
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Holy damn, CC is fun. And hard. Even the Stage 2 boss was very challenging, especially that final pattern... I can't wait to see the final boss in the full version. ;D
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CC is badass.
Fucking badass.
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No. You WANT them to fuck up the screen, then kill them with the lock on and see the number shows. Even the smallest enemies fire enough danmaku to make people cry. Looks awesome, no denying.
Yeah, for score that's definitely what you want to do, but I was coming from a survival standpoint which, I get the impression, is something very hard to do in Unlimited.
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Yeah, for score that's definitely what you want to do, but I was coming from a survival standpoint which, I get the impression, is something very hard to do in Unlimited.
True. In Unlimited I think that you either score and cancel stuff well or die a quick and painful death. There doesn't seem to be much space for anything else.
In Original mode, maybe. I didn't try it because I feel compelled to shoot crap efficiently as fast as possible to reach my beloved BREAK MODE. And start breaking stuff and blasting machines to kingdom come.
There is another mode that isn't available in the trial, "Simple", which I assume that instead of easy, it might be prepared for survival.
And there are several shop options with question marks, I wonder what they are... hope they are Extra Stages or stuff like that.
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Reached 7 billion points in Original mode... died a horrible death to the Stage 3 boss's second phase, though. Hopefully a clear isn't too far off.
Also, Unlimited mode is absolutely insane. :V
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okay.
(http://img12.imageshack.us/img12/7483/firefoxvscrimzoncloverd.jpg)
tl;dr can someone PLEEEEASE upload the demo somewhere? <_> (google didn't help too..)
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http://www.dwrkoa.net/CrimzonClover_webTrial.zip
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True. In Unlimited I think that you either score and cancel stuff well or die a quick and painful death. There doesn't seem to be much space for anything else.
In Original mode, maybe. I didn't try it because I feel compelled to shoot crap efficiently as fast as possible to reach my beloved BREAK MODE. And start breaking stuff and blasting machines to kingdom come.
There is another mode that isn't available in the trial, "Simple", which I assume that instead of easy, it might be prepared for survival.
And there are several shop options with question marks, I wonder what they are... hope they are Extra Stages or stuff like that.
How exactly do you cancel stuff? Killing large enemies, bombing, and triggering Break Mode will do it, but is there another way?
I'm guessing Simple Mode and the Type-II ship will be unlockable in a later version. It wouldn't surprise me if an unlimited continue option is one of the more expensive ones in the list. Then there's the possibility of Extra stages, as you said. I personally hope a save/view replay feature is unlockable too. There are quite a few hidden options there and I'm running out of ideas pretty quickly. :V I wonder what they are.
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Seems Unlimited Mode ends after Stage 1 in the demo. A pity... but that's something to look forward to, I suppose. And on that note... Unlimited mode stage 1 3cc! <__< I think I need to work on that. The boss absolutely murdered me; it was like a whole new fight rather than the same thing with more bullets.
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ARGGGGGG!
I was playing Daioujou, watched the superplay that came with the game and decided to switch over to ship B-L from A-L. The moment I did that I started playing so well that I thought I would 1cc the game. I get to the stage 4 boss dying only once.... and then I proceed to lose 3 lives against the boss......
I bet this has happened to everyone here at least once, hasn't it?
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(http://i119.photobucket.com/albums/o142/Sapzdude/CCtrial1cc.jpg?t=1264813838)
CC trial Original mode 1cc! \o/ Damn, those spinny lasers from the Stage 3 boss are ridiculous. A full game 1cc... will be very, very hard, I think.
...Time to go figure out Unlimited mode, I suppose. :V
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So I got around to trying ESPGaluda finally via PSCX2...It chugs too much, can't play it. I'm positive that I got some setting conflicts or something, anybody have a good set of plugins and such that they can refer me to that got theirs working for it? I can get mushi to work using the same emulator with no slowdown except stage 3 somewhat (which I think might be game related, dunno), along with other games which are notorious emulator-chuggers such as xenosaga.
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Apparently, one of the bosses in God Hand is made from Mushihimesama. He even shoots purple projectiles and glows purple whenever he attacks :V
Oh, and he is an insect.
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Apparently, one of the bosses in God Hand is made from Mushihimesama. He even shoots purple projectiles and glows purple whenever he attacks :V
Oh, and he is an insect.
what
link now
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I'd like to thank SFKhoa, for uploading the game.. after 9 tries from that point, I managed to download it, and will give it some tries.. (hopefully I'll be lucky enough to try to enter the highscore table :p)
thank you very much, Koa!
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Speaking of SFKhoa, good news for him: Yotsubane has acknowledge the music issue and he's hoping to fix it for the retail version. It seems it has to do with the codecs he picked for the game. Might also have to do with the fact that everything is fused in a single file so if something got fucked while packing it takes some testing to find out.
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Sweeet. Thanks for the heads up.
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I've noticed something, and I was wondering what you guys think of it. I notice frequently from many people after something like Comiket, people complain about shooter game releases, they often dismiss it or complain that they are dissapointed because they are "touhou clones".
I find this strange because I often hear this from people who seem to enjoy Touhou fine, in addition, the game itself often doesn't clone Touhou at all except for the danmaku speed. I mean, you can have a game very touhou like, and nobody will complain. But you can get a game with ABSOLUTELY NO relation to Touhou at all except slower bullets, then BAM, "sigh another Touhou clone".
Seems that slow bullets is the defacto Touhou formula, and while most of the people in here didn't mention slower bullets being one of the areas the series needs work on, I find it curious that slower bullets is pretty much the #1 anticipation killer for other new shooting games.
What do you guys think of this?
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I have a question o.o
What is ura loop?
Does every Cave game that loops has 2 kinds of loop?
How do you choose which one?
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Ura loop is a harder version of the second loop in Ketsui and DFK White, and is the one with the TLB at the end. In both cases you can reach it by fulfilling certain prerequisites which are more demanding compared to Tsuojou (or Omote) loops.
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I've noticed something, and I was wondering what you guys think of it. I notice frequently from many people after something like Comiket, people complain about shooter game releases, they often dismiss it or complain that they are dissapointed because they are "touhou clones".
I find this strange because I often hear this from people who seem to enjoy Touhou fine, in addition, the game itself often doesn't clone Touhou at all except for the danmaku speed. I mean, you can have a game very touhou like, and nobody will complain. But you can get a game with ABSOLUTELY NO relation to Touhou at all except slower bullets, then BAM, "sigh another Touhou clone".
Seems that slow bullets is the defacto Touhou formula, and while most of the people in here didn't mention slower bullets being one of the areas the series needs work on, I find it curious that slower bullets is pretty much the #1 anticipation killer for other new shooting games.
What do you guys think of this?
Most doujin games aren't exactly original, and there's nothing wrong with a Touhou clone. But the problem with Touhou clones in particular is that there's just so many of them--people trying to copy ZUN's style of bullet patterns, game layout, stage format, and boss format. It's at the point where another developer's take on Touhou's elements is no longer that interesting, to me, at least. It doesn't mean that Touhou clones can't be well-made and fun, and it's not going to stop me from trying them, but it does reduce the probability that they'll remain on my hard drive for more than a few weeks.
It seems a little quick to label a game as a Touhou clone just because it has slow bullets, though. It should require that the game borrows more elements from Touhou than that.
Some of the best doujin shmups are those that are original or copy a developer other than ZUN, but there aren't as many of them per Comiket.
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Crimzon Clover Unlimited mode.
What the hell.
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Crimzon Clover Unlimited mode.
What the hell.
It's *fabulous*.
Enough bullets to span over two, even three Touhou games probably. What an exaggeration.
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About how much bonus do you get from 1cc'ing Mushi arrange with 1 life and 3 bombs left? I beat Aki, had a score of 340mil and my score jumped to 440mil. Sigh... my phone camera's quality isn't good enough to see the score.
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I found out something weird in the high score entry area.
Has anyone tried entering their name at the same time the tanks explode?
Has anyone tried entering their name at the same time and at the same place the tanks explode?
I somwhow had a star +2 hovering above it when I did it.
Is this a minor glitch or is this real?
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Crimzon Clover is bloody brilliant
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It's *fabulous*.
Enough bullets to span over two, even three Touhou games probably. What an exaggeration.
Crimzon Clover has to have the highest concentration of shit on screen since Diadra Empty, which had 7k+ bullets, lasers, stuff, armies of enemies, 3-screens-sized boss and smaller bosses on screen at the worst moments of EX5.
You would think Cave saturates the screen a lot but this one is overdoing it. *cue Overdrive*
So yeah, again and like everyone else: can't wait for the final release.
edit: and I love the stage 3 song coupled with the insects walking and firing... the pace matches the whole thing. It's like some unholy and insane march across a futuristic Mushihime. Bosses are fucking badass too. We needed more stuff like this :V
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Crimzon Clover's second boss is fucking brutal.
Speaking of bosses, I guess the optimal scoring strategy is to break off as many parts as possible with the lock-on laser? I noticed that with the first boss, it's possible to break off its left machine gun and right laser cannon, and I get a bunch of star items for it. The boss gets meaner, of course. I haven't been able to destroy its turrets, though. The same goes for the second boss--I generally stick to the right side, underneath and focusing on the lower-right leg, but I haven't been able to destroy any of its parts yet.
I assume that each part that the lock-on cross hair targets can be destroyed individually?
I'm not sure if anything can top Diadra Empty in terms of shit on the screen. :V
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Does anyone here besides me think Crimson Clover's controls feel weird?
The game's awesome though.
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Does anyone here besides me think Crimson Clover's controls feel weird?
The game's awesome though.
I don't know if it's the same with you, but for me the input response fluctuates really badly depending on the effects on-screen. It's especially bad for the stage 2 boss; during his final pattern I suddenly get like 3+ frames of input lag and it's really jarring.
It doesn't happen enough to break the game thankfully, at least not during Original mode. I personally still haven't 1cced it yet though, because I keep dying repeatedly during stage 2. Point-blanking for points when you don't even have the stage memorized probably isn't a good idea, huh. >_>
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I keep forgetting that touching flying enemies in this game is a bad idea.
The controls are alright for me. I've noticed that sometimes my main shot will stop working, but that's probably just my keyboard locking up. The main problem for me is spamming the laser key too quickly--the options need a few split seconds or so to lock onto targets. I definitely don't feel comfortable micro-dodging in this game; is it just me, or do the bullets have sprite-filling hitboxes?
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I tried Diadra empty, but honestly I didn't enjoy it much. It really didn't feel like a shooter to me because of the whole boost mechanic. Pretty much all the difficulty in the game is "landing" between each boost safely. Dodging and whatnot itself was nearly non-existant IMO.
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So I got around to trying ESPGaluda finally via PSCX2...It chugs too much, can't play it. I'm positive that I got some setting conflicts or something
Looks like you've got Win XP, according to the thingy :V It's harder to get it going fast, but I've managed pretty well with a 2005 machine.
I don't know what you've done so far, but here's a list of stuff you can try:
Go here: http://pcsx2.net/downloads.php?p=publicbeta
Get the 6mb download (beta pcsx2), and the 1mb download (december plugins). They're beta, but they work far better. It's almost twice as fast in my experience.
Unzip it all like normal, put the plugins in the plugins folder, and fish the w32 ".v3." thing out into the main folder. If it bugs you about direct x when you try it, update direct x to the august 2009 one (even if you already did once).
Go config, configuration, and pick the highest version GSdx 2404 that passes the test (SSE2, SSSE3, etc.). Hit Configure.
Set the resolution to 320 by 200 60hz.
Check off the "use PS2 original resolution", or set the "D3D internal res" thing to 640 by 480. The latter works a bit better, but I don't know if it crashes certain games.
Turn off logarithmic Z, 8 bit textures, Alpha Correction.
Now go into speedhacks, and use as many of them as you can get working.
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I don't know if it's the same with you, but for me the input response fluctuates really badly depending on the effects on-screen. It's especially bad for the stage 2 boss; during his final pattern I suddenly get like 3+ frames of input lag and it's really jarring.
It doesn't happen enough to break the game thankfully, at least not during Original mode. I personally still haven't 1cced it yet though, because I keep dying repeatedly during stage 2. Point-blanking for points when you don't even have the stage memorized probably isn't a good idea, huh. >_>
What kills me is the stage 2 boss. It's not a hard boss! You just need to memorize where those claws are going to land... and I haven't played the game enough yet.
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I found out something weird in the high score entry area.
Has anyone tried entering their name at the same time the tanks explode?
Has anyone tried entering their name at the same time and at the same place the tanks explode?
I somwhow had a star +2 hovering above it when I did it.
Is this a minor glitch or is this real?
It's not a glitch. If you "click" on a tank with the name entry cursor, it will explode and give you one or two point items depending on its size.
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It's not a glitch. If you "click" on a tank with the name entry cursor, it will explode and give you one or two point items depending on its size.
Thanks for clarifying that out...
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(http://i119.photobucket.com/albums/o142/Sapzdude/Hibachi1cc.jpg?t=1264953451)
At long last, Hibachi 1cc'd. :V 2 deaths, 16 bombs in total... pretty close. Damn, that was intense.
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That's one more bee hunter :V
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*Twitch* Is that your A-L score?
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That's donut's savestated score which I abused to create a 3 life 6 bomb hibachi savestate.
So, no :V
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*Twitch* Is that your A-L score?
I wish. :P That's just the result of savestates to reach Hibachi, pretty much. My actual highscore is something like 25-30 million... can't remember exactly.
Cut-by Banana: Yeah, that. :V
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Mine is 31m...with C-S. 26m with A-L.
damn, I suck :V
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Can anyone post a translation of C74 Banshiryuu's "bsrcfg.exe" ? :(
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“Ghetto Tate”: Popular term for a “view mode” (of sorts) used by certain players who want to play vertical shmups in tate mode, but do not want to deal with the risk factors of rotating their television sets; as such, they adjust the game to put its display in tate mode, but instead of rotating their TV, they simply lay on their side and play from there, in effect “rotating” themselves instead of their televisions.
2 months ago, I laughed.
Now I tried it. It's actually pretty cool :V
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I used to do that until I got a TV I could turn on its side :P
However, PS2 shmups look like shit on no matter which way you turn them, so I'm gonna stick with a CRT screen for those.
Mushi Futari is gorgeous, however. Even without HDMI. Once I get my hands on that it's gonna be like an explosion of awesome every time I turn the system on.
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Gunbird 2 doesn't look half bad. Or maybe I have lower standards.
1cc'd to 1-4. Got bombs off only on my first life - I always press the wrong button. Or I wall myself trying to chain coins because I forget about streaming.
It doesn't seem THAT bad, as you get a ton of bombs.
How many extends are there? 1 at 600k IIRC...any hidden ones?
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Gunbird 2 doesn't look half bad. Or maybe I have lower standards.
1cc'd to 1-4. Got bombs off only on my first life - I always press the wrong button. Or I wall myself trying to chain coins because I forget about streaming.
It doesn't seem THAT bad, as you get a ton of bombs.
How many extends are there? 1 at 600k IIRC...any hidden ones?
No, there's only one extend. You get four lives max for the run. And speaking of which, holy fuck, how did you manage to hit 600k by 1-4? At my best I usually hit that by the start of 1-6. Are you some kind of coin-chaining prodigy or something? :V
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No...I simply went through the options. :V
Lets you pick between 600k and 800k iirc, no idea why.
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oh ok
But yeah, every Psikyo shooter ever made only gives you one extend, and they always give it at 600k by default. It's a nice starting goal to have.
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Tried to make a .inp of a DDP 1cc, and almost succeeded. <_< No missed stages 1-3, 1 miss on stages 4 and 5... seemed like a recipe for success. On stage 6, I die almost immediately at 3/0, then get clipped by something I thought I'd avoided at 2/6, and manage to get spawnkilled by a bee at 1/3. I enter the stage boss at 0/5, bomb three times on the final pattern and get killed with the boss at the tiniest sliver of health left; it would have been a 1cc for sure if I'd used laser bombs instead of area bombs. ;_;
On another note, I've recently tried flipping my monitor sideways to play DDP and it's become about five times as fun. :V
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http://www.youtube.com/watch?v=S-zXa7I4gS0
Does anyone still have reasons not to get a Japanese X360? :P
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http://www.youtube.com/watch?v=S-zXa7I4gS0
Does anyone still have reasons not to get a Japanese X360? :P
The price tag. ;)
Thanks for posting that. It looks beautiful. I'm really impressed with the treatment that Futari and ESPGaluda II received.
Does anyone happen to know what's different in the LE version of ESPGaluda II? I think someone on Shmups Forum pointed out that the regular edition doesn't have "Black Label" on the cover, which concerns me greatly.
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http://www.youtube.com/watch?v=S-zXa7I4gS0
Does anyone still have reasons not to get a Japanese X360? :P
Is the lack of money to buy one a valid excuse...? :-\ (edit: lol Aisha beat me to it)
Anyway, I put some credits into Banshiryuu C67 lunatic today and managed to 1cc all the way to the stage 3 boss, a new record.:D God, why do I find this game so freaking hard? Is it really all that I'm making it out to be or do I just suck?
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god damn it moozooh i'm trying to save for a cab this year don't do this to me >:(
oh and asagi is so pretty <3
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NOOO! NOOOOOOOOOOOO!
After having my skill in Mushi arrange jump up, I cleared it with 2 lives left- that's a bonus 200mil. My new high score is 580mil.... AND I CAN'T SHOW YOU BECAUSE MY PHONE CAMERA SUCKS.
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So I tried crimson clover.
+ Bomb system is win
+ Lock on attacks are cool, I always like em
+ Shooting stuff is fun. I mean. Play something like Touhou, and you don't quite get the same satisfaction of shooting down a Fairy as you do blasting apart enemies like you do in say.. kamui (I think that's the name, the game where you're that weird lightning-rod-esque ship found at the end of siter skein)
+Shop thingie is cool
+Highscore system is cool
+Generous amount of extends is great
- Enemy bullet colors seem hard to notice sometimes, I think they need to be uglier colors or something
- No focus >=(...Unless you cound lock on, I THINK you go slower while holding that down. It's very slight if so though, not to mention you have to push and release that button fairly regularly anyway so that doesn't really count.
- Not really worth mentioning but the no miss bonus is pathetic. yay, no miss bonus for the stage is 1/15th of what I got during the stage!
Overall It really feels like a good game. Alot of the time that I die though it seems to be from a bullet I completely didn't even notice, sometimes it's not even when the screen is flooded with stuff. Sometimes I'll kill absolutely everything and..bam, I die. I think I'll always be pretty bad at the game unfortunately though because I really really suck at fast-moving shooters (player is fast moving I mean). I mean I can beat 1cc lunatic touhou, but I probably can't even get to stage 4 on normal if I didn't have that focus button, I NEEEEED.
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That's what you gotta love on Cave games.
Not even Sapz can 1cc it without practice :V
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Goddamn, I wish I wasn't so inconsistent in DDP. Earlier I was doing a run and no-miss/no-bombed stages 1-3, got the 20m extend at the start of stage 4, died with all bombs in stock a few times and got a game over on the first attack of the final boss with all six bombs in stock. Still, got 31m which beat my old high score. I think I'm still improving, though. Out of interest, what's the recommended way to access the second loop? The only ones that seem feasible for me are the scoring (but that'll probably only work if I don't use any bombs until at least halfway through stage 4), or the chaining.
That's what you gotta love on Cave games.
Not even Sapz can 1cc it without practice :V
Indeed... but I don't think you should use me as an example for that kind of thing, people might start thinking I'm good at Cave games. :V
On another note, is it just me, or does playing in Tate mode make everything easier? I seem to have been doing better since I started using that setup.
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I tried Kamui. It's pretty good
because 1) my first non-Touhou shmup 2) infinite credits :V
Need less lasers, though >_>
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On another note, is it just me, or does playing in Tate mode make everything easier? I seem to have been doing better since I started using that setup.
It seems easier to pick out gaps and paths through bullets, as well as giving the illusion of more decision-making time :V
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I'd say chaining is the easiest way to loop :V
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So ... I'm dropping Touhou for a while :V Any recommendations for some good shmups ? What should I start with ?
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So ... I'm dropping Touhou for a while :V Any recommendations for some good shmups ? What should I start with ?
Anything by Cave.
Also, Blue Wish Resurrection. Not plus.
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Armed Police Batrider, normal mode.
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A game I played like 2 years ago: Daioh. It's hard enough to kick even the best players' asses. Not a danmaku shmup, but it's still fun.
Try out some Darius/Gradius games too, while you're at it.
Aside from those, I wholeheartedly recommend anything by CAVE or Psikyo.
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I can't stop playing Dai Ou Jou anymore :(
I never seem to get past st3 midboss without dying =(
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Finally managed another 1cc of DDP. Stage 6 was just a colossal derp as per usual, with deaths at 2/6 (flew into the bomb item at 2/5 and got shot in the face a few milliseconds later) and 1/2, both on the stage section; still finished with a bomb left over, though. Hit 36 million, so that beat my old high score, too. Might manage to get into the second loop via scoring if I can improve my stage 4 - I can consistently no death/bomb the first three stages now. I wish I'd recorded a .inp, that was quite a nice run.
I can't stop playing Dai Ou Jou anymore :(
I never seem to get past st3 midboss without dying =(
DOJ is great fun... out of interest, which shot type do you use? :V
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man
I wanna play some Ibara or Futari
but all of my CAVE shmup stuff is at my dad's :(
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Oddly enough, I'm in the mood for Divine Sealing. :| I think I played this game once, but I can't remember if I had finished it.
Everyone should play Divine Sealing. It's like a rite of passage, or something. :V
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I've never played Divine Sealing :x
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Try it. :D It's so bad, it's good. Well, not really, it's actually just bad. Goes good with alcohol, though. Or maybe only because it makes the game tolerable. I don't remember.
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No alcohol; I won't even be 20 until a week from now :x
JUST YOU WATCH I WILL DOWNLOAD AND 1CC THIS WHILE COMPLETELY SOBER :V
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Hahaha. :D
I remember it getting brutally hard in that cheap "lol I don't know how to design a shmup" way in the last few stages. They probably thought that adding in bits of Genesis quality porn between the levels would motivate people to finish the game. :V
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I never got past lv1 in Gradius.
How do you survive the volcano or w/e it is?
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I never got past lv1 in Gradius.
How do you survive the volcano or w/e it is?
Stay in the upper right corner, it's a safespot.
Just asking, what's your setup at by the time you reach the volcano?
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No alcohol; I won't even be 20 until a week from now :x
JUST YOU WATCH I WILL DOWNLOAD AND 1CC THIS WHILE COMPLETELY SOBER :V
you can play at my house, 19 is legal drinking age here =p... Or at least legal you can buy it yourself age. =p
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DOJ is great fun... out of interest, which shot type do you use? :V
A-Laser
Still can't get past stage 4 in 1 continue =P
Bad thing is, i haven't touched touhou ever since i received my Mushi Futary copy and started playing DOJ and ESPGaluda on PS2 =(
I WANNA PLAY KETSUI GOD DAMNIT HOW DO I DO IT =(
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Once you lose your soul to CAVE, it's hard to win it back. But why would you want to? :V
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You finally CAVE'd in.
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So, I've been playing the new trial of Stella Vanity. The guy learned his lesson and seems he brought back the Espgaluda-like mode for the first character but now things seems to have a blurry glow that makes things hard to see and enemies/items look smaller now what the hell. Maybe I should lower the detail so I can actually see wtf is on screen.
Still, the song on stage one cuts way earlier so I would rather have a different, shorter one rather than hearing chopped, faded-out versions that don't even reach the middle or run in synchrony with the stage as it used to happen in the very first 0.10 version.
Definitely a bit better and seems he's ripping off Progear with the colour of the silver gems? Barrages appear to be faster too so there is even more challenge packed but, despite all the CAVE homage, it's not Crimzon Clover and its mean machines :V
It's a pity, I know there is a decent game here but... but Crimzon Clover is around. D'oh!
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AAAGHGAGAHAGAGAH etc.
If I hadn't messed up that DDP run at two crucial points, I could have entered the second loop via scoring and finally gotten my 1cc .inp. ;_; I managed to perfect stage 4 for the first time; however, this was only after dying with full bombs in stock on the easy pre-boss part of Stage 3... that should have been a x5 max bombs multiplier until Stage 5, possibly even x6 a little way into that. The other big screwup was dying at 1/5 to the enemies that drop the powerups just before the Stage 6 boss (I have no idea how I managed that) and dying again at 0/5 to the boss's fourth phase. I must remember to bomb that... <_<
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A-Laser
Still can't get past stage 4 in 1 continue =P
Bad thing is, i haven't touched touhou ever since i received my Mushi Futary copy and started playing DOJ and ESPGaluda on PS2 =(
I WANNA PLAY KETSUI GOD DAMNIT HOW DO I DO IT =(
Try B-L instead.
The best I've ever done was make it to stage 5 of DOJ where the bosses from DDP come and attack you. I would do a lot better if I would stop dying on stage 4. =(
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new Guwange score (http://shmups.system11.org/viewtopic.php?f=2&t=22428&p=550550#p550550)
First three stages were 2hit/0deaths, followed by two deaths in stage 4. Stage 4 overall is a huge cockblock for me scoring and survival-wise. Lots of strict memorization, and if you don't carry out your route carefully you get aimed walls thrown at you all over the place. I lost my chain at the final segment of stage 5.
Oh, and I made an input of this run. Not that it matters because it's not very good.
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WTF, Stupid crimson clover trial doesn't even let you finish off the boss before it gives you a game over?!
Unlimited mode is stupid hard. I mean, there's like 4 difficulty settings missing in between that and original. I seriously wonder if it's even possible. I think it would be if the popcorn enemies didn't flood you with bullets, but seems like they just force you to stream in one direction with no hope of changing, which walls you against bigger enemy fire. We'll see in time though I suppose. If it is possible it'll be impressive for sure.
Is it possible to unlock new purchases in the shop? Or are they pretty much "not this version" material.
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The trial only lets you buy credits and a sample of Unlimited Mode.
In Unlimited Mode I noticed that your Break meter goes up really fast. I'm not sure if it's because there's just so much more shit on the screen, or because it's slightly tweaked to fill up faster. The only way I could make any decent progress was to pretty much release bombs as soon as possible.
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Oh yeah, totally forgot a giant huge + about Crimzon clover...the boundaries of the screen limit how far you can move using your HITBOX, not your whole damn ship, or some arbitrary random location. I hate trying to push the edge of the screen on other shooters only to die because the game decides I have to stop by a certain point, and not when my hitbox is at the edge. arrrr!
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I hate that. It drives me crazy. I can't remember the last shmup I played that did that, though. Shikigami no Shiro, maybe? It's been a while.
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Ketsui Death Label on the DS on Very Hard mode.
I don't like myself.
CINDERELLA AMBEEEERRRRRRR!
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I wanna play Ketsui Death Label :(
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When my wife had a DS I remember I finished all modes (Novice~Hard C) in a day, took another day to finish Very Hard and never finished Death Label or Doom Mode =(
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You forgot Extra Mode, which gets unlocked after you cleared Death Label mode.
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Today, I finally took the plunge and ordered a Japanese 360 with Mushi Futari. \o/ I can't wait to play it.
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;)
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Gah, I wanna play mushi, must get 360.
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Gah, I wanna play mushi, must get 360.
And I wasn't planning on getting a 360 either. I have been CAVE'd!!!!!!!.
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:D
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Oh God I hate Guwange's stage 2 boss, it is so, so much worse than Catspider. Mostly because, despite being easier pattern-wise, he's much less susceptible to strategic bombing. Plus, getting hit by him makes you miss the 2000 coin bonus in stage 3 and makes it easier to die in stage 3, which kinda ruins your run right off the bat.
btw I changed my avatar in honor of this thread, I hope you guys like it
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btw I changed my avatar in honor of this thread, I hope you guys like it
Hibachi is so cute.
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My favourite TLB is Doom
I can't wait to be able to play ketsui
My god, I'm going to quit work and play 24/7
ok maybe not =P
damnit, still haven't ordered a japanese x360..
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btw I changed my avatar in honor of this thread, I hope you guys like it
OH MY FUCKING GOD IT'S COMING TO KILL ME
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Just tried Blue Wish Resurrection again. Made it to stage 4 without dying once, then I proceed to lose all my lives with bombs in stock on Heaven mode.
Ya, I suck at the game that much I have to play on what would be comparable to Easy Mode.
Also, how does scoring work in this? I get the final score extend on stage 4, and just like in Futari I can't get the secret extend.
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Just tried Blue Wish Resurrection again. Made it to stage 4 without dying once, then I proceed to lose all my lives with bombs in stock on Heaven mode.
Ya, I suck at the game that much I have to play on what would be comparable to Easy Mode.
Also, how does scoring work in this? I get the final score extend on stage 4, and just like in Futari I can't get the secret extend.
-Kill enemies at point-blank to collect gold cubes at maximum value
-Let bullet-cancelling enemies fill screen with bullets before killing them for maximum cube-age. Ditto for boss phases
-Don't die
Getting the st.3 extend is just a matter of memorizing the stage, nothing more to it than that, I'm afraid.
I don't know how much advice I should give, though, since I'm really bad at BWR. I don't know how Aisha finds the hitboxes in this game are forgiving, because I've always found the hit-detection to be kinda fucked up. >_>
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Ya, all of those deaths were clipdeaths where I expected to live.
Ya, like I'm really going to point blank something. Letting enemies fill the screen may be a good suggestion though.
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Ya, all of those deaths were clipdeaths where I expected to live.
Ya, like I'm really going to point blank something. Letting enemies fill the screen may be a good suggestion though.
Well, you can save most of the point-blanking for when you've actually learned the stages' layout, though the first two stages should be easy enough to have plenty of scoring opportunities. Scoring is all about long-term refinement after all, no need to rush things.
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Is Hell Mode even possible to 1cc? Are there any known 1cc replays of it? Sure, maybe the first part, but that TLB.
Ya, I saw how to unlock the TLB in stage practice so I tried it. It's way too fast. Took me 10 credits to take it down.
I think I'll stick with Heaven and Original though.
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Is Hell Mode even possible to 1cc? Are there any known 1cc replays of it? Sure, maybe the first part, but that TLB.
Ya, I saw how to unlock the TLB in stage practice so I tried it. It's way too fast. Took me 10 credits to take it down.
I think I'll stick with Heaven and Original though.
No westerner has 1cced Hell as far as I know. As for Japanese replays, I'm not too sure. Does x.x even have a large fanbase among Japanese shmup players(like, compared to the following that ZUN has)?
And BWR's TLB is hard as balls for all the right reasons. Such an awesome fight. <3
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I don't think ZUN has a large following for the right reasons...; but I'd guess it's bigger than x.x anyway.
I'm currently watching a no miss replay on Hell for BWR 1.02. It has auto-guard on, though. I'll upload it if it goes through the TLB.
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I don't think ZUN has a large following for the right reasons...; but I'd guess it's bigger than x.x anyway.
Eh, what I meant to ask was if there were superplayers on the level of guys like ISO or YASU who are known to play x.x's games regularly. Since there are players like that competing in Touhou games, it's obvious that its gameplay is fairly well-respected, at least as far as doujins go.
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Oops sorry, I misread. I don't really know then. I don't know where to look to keep up with Japanese high scores for doujins and commercial games, apart from Royalflare, which is just for Touhou. moozooh always seems to be able to drop a few names, though.
Here (http://pcstg.s59.xrea.com/upload/src/up0593.zip) is the no-miss replay of Hell I was watching. Clears the TLB (I love its music), but triggers autobomb a few times. Still impressive to watch, though.
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Guys at DJS have run (http://doujinstg.cn/bbs/thread.php?fid=5) quite a few x.x games.
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Guys at DJS have run (http://doujinstg.cn/bbs/thread.php?fid=5) quite a few x.x games.
Need an account to view. I've been trying to register there for a while now, but every time I try, I never receive the account activation email.
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Need an account to view. I've been trying to register there for a while now, but every time I try, I never receive the account activation email.
you probably did but did you check your spam filter folder?
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I leave the spam filter off for this particular account, but I've been double checking anyway.
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I had the same problem when trying to retrieve my password. Tried a few times, checked over the message with the translator and dictionary. Tried again with different email accounts. Eventually guessed correctly but never received anything from them.
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esprade final boss second to last attack
how
it's fucking Scarlet Meister on crack
also stage 5-1
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esprade final boss second to last attack
how
it's fucking Scarlet Meister on crack
Unfocused dodging about halfway up the screen works well for me since it stops you getting clusterfucked by the smaller bullets at the bottom; bear in mind you can use the top-left and top-right corners if you need to IIRC (no idea if you can circle around her). As for 5-1... that rapes me sideways, so I have no idea. :V
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Unfocused dodging about halfway up the screen works well for me since it stops you getting clusterfucked by the smaller bullets at the bottom; bear in mind you can use the top-left and top-right corners if you need to IIRC (no idea if you can circle around her). As for 5-1... that rapes me sideways, so I have no idea. :V
last attempt
first miss on st4 boss(stupid blue walls)
second miss beginning of st5 for no reason
2 misses on the FUCKING PINK WALL TANK WITH MORE HP THAN THE FUCK I KNOW BUT IT LASTS FOR A FUCKING DECADE
I get past the defense system with 1 bomb and then I die at 5-2 beginning
GAME OVER YEEEEEEEEAAAAAAAAAAH
7,1M, didn't even get the second extend
5-1, what the fuck
the amount of rape makes Pedobear look like a harmless deviant
I'll probably also need like 4 lives for the final boss
It's fucking HARD
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Put those lasers to use!
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Which laser? I have the bomb on an unusual button so I'm a little slow :V
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In ESP Ra.De. laser = bomb :V
What I do is set my regular shot to shift, my splattershot to Z, and my laserbomb to X. This way it's not too different from Touhou.
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Hell yes, just managed a 290-300 hit chain for DDP Stage 2. \o/ It'll need some practice, but it looks like that's my ticket into the second loop.
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Hell yes, just managed a 290-300 hit chain for DDP Stage 2. \o/ It'll need some practice, but it looks like that's my ticket into the second loop.
Just speaking from personal experience, don't worry too much about trying to chain stage 2 during full runs. It's a really good way to make yourself completely hate DDP. >_>
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Just speaking from personal experience, don't worry too much about trying to chain stage 2 during full runs. It's a really good way to make yourself completely hate DDP. >_>
I can imagine... I had enough of that with the much easier 180~ hit chain on Stage 1. <_< Still, I can't see any other feasible way of hitting the second loop, and a nice long chain would really help to boost my score, especially since I plan to keep my max bombs bonus until at least Stage 4. Having said that, I can very consistently do the Stage 1 chain now after a lot of practice... I imagine the Stage 2 one will follow, given enough time.
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I can imagine... I had enough of that with the much easier 180~ hit chain on Stage 1. <_< Still, I can't see any other feasible way of hitting the second loop, and a nice long chain would really help to boost my score, especially since I plan to keep my max bombs bonus until at least Stage 4. Having said that, I can very consistently do the Stage 1 chain now after a lot of practice... I imagine the Stage 2 one will follow, given enough time.
Stage 5 streaming. Perfect it. Instant loop.
That's how I've done it with C-S.
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Stage 5 streaming. Perfect it. Instant loop.
That's how I've done it with C-S.
C-S.
:V
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:V
hey, aren't you a much better shmuper than I am?
you should be able to simply stream and learn the timing for the huge things which wall you
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hey, aren't you a much better shmuper than I am?
you should be able to simply stream and learn the timing for the huge things which wall you
Maybe at Touhou, not so much for DDP. You beat Hibachi first, after all. :P
Anyway, though... I imagine it's a fair bit harder to chain in Stage 5 with A-L than with C-S. I think I could probably learn to do it if I practice the stage, but in an actual run I'm usually not trying to score or chain so much as trying to not die. Maybe it's easier than it looks once you learn it, though... I guess I'll have to give it some practice. :V
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Your score is already better and it took you less effort. You are also more consistent than I am at pretty much everything :V
Makes me want to make a savestate to do the streaming myself.
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I can imagine... I had enough of that with the much easier 180~ hit chain on Stage 1. <_< Still, I can't see any other feasible way of hitting the second loop, and a nice long chain would really help to boost my score, especially since I plan to keep my max bombs bonus until at least Stage 4. Having said that, I can very consistently do the Stage 1 chain now after a lot of practice... I imagine the Stage 2 one will follow, given enough time.
Chaining doesn't really start adding a lot to your score until you've gotten your max bomb bonus, which doesn't happen until the very end of stage 2. It would probably be more useful to grind stages 4/5/6 and learn how to no-miss them consistently. And it'd probably be more enjoyable too.
And don't worry so much about reaching the second loop, at least not if you actually want to get good at the game and not just savestate Hibachi. I don't mean to sound offensive (you're probably way better at DDP than me by now), but what's the point of looping if you're still struggling with parts of the first round? :V
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Chaining doesn't really start adding a lot to your score until you've gotten your max bomb bonus, which doesn't happen until the very end of stage 2. It would probably be more useful to grind stages 4/5/6 and learn how to no-miss them consistently. And it'd probably be more enjoyable too.
And don't worry so much about reaching the second loop, at least not if you actually want to get good at the game and not just savestate Hibachi. I don't mean to sound offensive (you're probably way better at DDP than me by now), but what's the point of looping if you're still struggling with parts of the first round? :V
Don't worry, it's not offensive in the slightest. :D You're right, grinding the last two stages (I've got a perfect Stage 4 strat down) would be much more useful in terms of actually bettering my gameplay; what I'm actually after right now is just a quick way to reach the second loop at all... more than anything else, I'm just curious about how far in the game I could really get on one credit. After that, I'll probably get serious about the second loop, at which point mastering the first loop will be essential.
More than that, though... I'm lazy. I'm sure I'll get around to practicing the stages eventually, but... :V
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First attempt at streaming, 238 chain. :V
Third attempt, 284.
If you can't do this, I don't know :V
just sweep left right across the screen and watch out for the huge cannons in the middle
http://img30.imageshack.us/img30/6582/406n.png (http://img30.imageshack.us/img30/6582/406n.png)
ok now you have no excuses
go loop it
hey
if it's over 400x400 it needs to be thumbnailed, resized or linked
now you know
ok now you have no excuses :P
~Matsy
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406 hit chain
... D:
The cannon part is one of two sections in the stage that still give me trouble (the other being the part where those green ships fly all over the place and make walls everywhere). I guess I need to practice that part a lot, then... 8.7 million from a single chain. Holy damn.
Having said that, I just did some Stage 5 practice and did my best run by far of the stage yet; ND1B on the stage section and 1DNB on the boss. :V Survival is becoming less of an issue, at least, although I'm confident a few of those dodges were pure luck.
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Dangun Feveron
MY EYES
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Each time I play Dangun Feveron, my sinuses get messed up for a bit or I get a headache. I guess CAVE thought it would be a good idea to add an extra layer of difficulty to the game by causing the player real physical discomfort.
So yeah.
I stay away from Dangun Feveron.
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Dangun Feveron
MY EYES
I foresee fever in your future.
Real men use BOMB Type.
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It's fucking hard :V
And my eyes still hurt.
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Quite a few attempts later, I've only managed to no death/no bombs that section once, and my chain died around 240ish. :V Having said that, maybe being half asleep had something to do with it... I'll try again tomorrow, I guess.
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I was about to resize it :V
And my eyes STILL hurt.
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FUCK
GUWANGE IS THE WORST SHMUP OF ALL TIME
OF ALL TIME
I'm still gonna 1cc it though. :D
And I got a new score, but it's just a paltry 650k higher. Nothing to get too excited about.
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FUCK
GUWANGE IS THE WORST SHMUP OF ALL TIME
OF ALL TIME
I'm still gonna 1cc it though. :D
And I got a new score, but it's just a paltry 650k higher. Nothing to get too excited about.
Where did you get that Hibachi sprite, by the way?
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Where did you get that Hibachi sprite, by the way?
I found it in a random Google image search actually. Just type in 'Dodonpachi Hibachi' and go to page 2.
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FUCK
GUWANGE IS THE WORST SHMUP OF ALL TIME
OF ALL TIME
I'm still gonna 1cc it though. :D
And I got a new score, but it's just a paltry 650k higher. Nothing to get too excited about.
But the boss themes are awesome
:<
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Why are you people still not playing Armed Police Batrider? :D
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Why are you people still not playing Armed Police Batrider? :D
THIS. THIS!!!! WELCOME TO VIOLENT CITY.
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Raizing shmups have really grown on me over the past few months. :P
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Can anyone tell me why simulation mode in DOJ only lets you play as one shot type and starts you off with no power?
Unless of course you can and I'm not doing something right.
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Can anyone tell me why simulation mode in DOJ only lets you play as one shot type and starts you off with no power?
Unless of course you can and I'm not doing something right.
You sure aren't. See that big 'Setting' option in the Simulation Menu? All of your answers are there. :P
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Raizing shmups have really grown on me over the past few months. :P
So if we want to continue talking about Cave-CAVE-CAVE'D we could talk about Ibara? :V BOOMBA! POWA UP!
By the way, Guwange has the spider kitty (bmeeeowww!) and the deformed baby. The game is untouchable by default, despite its faults.
Obviously, I still prefer DonPachi's co-pilot and Dangun Feveron's dude. S.O.S, S.O.S!
edit: absolutely offtopic but, Matsuri, your avatar... what is it? I find it familiar for some reason.
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Why are you people still not playing Armed Police Batrider? :D
I am. I've been spazzing over Envy, Sobut, and Blunt in IRC for the past week or so.
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So if we want to continue talking about Cave-CAVE-CAVE'D we could talk about Ibara? :V BOOMBA! POWA UP!
By the way, Guwange has the spider kitty (bmeeeowww!) and the deformed baby. The game is untouchable by default, despite its faults.
Obviously, I still prefer DonPachi's co-pilot and Dangun Feveron's dude. S.O.S, S.O.S!
edit: absolutely offtopic but, Matsuri, your avatar... what is it? I find it familiar for some reason.
I can always go for some of Ibara's BOMBA! and POWAAAAA UP!
Oh, and my avatar is Matsuri from Ichigo Mashimaro. (I've only had like 6 different Matsuri avatars since I joined here (and a couple at Shmups forum, for what it's worth.) Surprise?) :P
Original image:
(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/1217655486524-1.gif)
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Why are you people still not playing Armed Police Batrider? :D
my personal landmarks on this game were reaching Grubby on Special Course (I felt that Black Heart mk II wasn't as dangerous as the first, yet I felt that the first Black Heart in Garegga was more difficult than Batrider's..), and reaching 4,400,000 points on Advanced (died on Bashi mkII, using three blue Car Pets). That was before attempting to make more use of the aura attacks and boss milking, and since I don't know how to do them properly, now I'll restart right after messing up on the first stage.. :( (so, I won't practice the other stages as often, if I can't get to them)
I still haven't thought of a proper team selection (in the sense of, do other ships have better potential?), so I feel clueless, just like trying to figure scoring in Touhou games (where to graze, when to try to activate borders, etc..).
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Obviously, I still prefer DonPachi's co-pilot and Dangun Feveron's dude.
FEEEEEEVERRRRRRRRRR!
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By the way, Guwange has the spider kitty (bmeeeowww!) and the deformed baby. The game is untouchable by default, despite its faults.
Hey, don't forget the stage 4 boss. It's a frikkin shrine-tank on wheels that fires ofuda cannons at you. And then when you blow it up it turns out that there's a giant cyclops beast living inside of it. That is awesome.
And if it wasn't obvious, I was just being facetious in my last post. I like Guwange a lot.
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@Matsuri: Wow... why the hell don't I check those things before I post. It'd be nice if Cave would have a practice start like in the Touhou games.
Now, does anyone else have trouble bombing when they are holding down the shoot button? Half my deaths are because I can't bomb fast enough when I'm holding the shoot button. Is it because I'm not using an arcade stick or is it just my hands? =(
Recently, I've been playing a lot of Mushi maniac; it feels like a harder version of arrange; less power at the start of the game, less slowdown, faster bullets and no auto-bombing. It's insane; I've managed to get to the stage 5 mid-boss only once.
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...I just hit the second loop of DDP. :D
(http://i119.photobucket.com/albums/o142/Sapzdude/th_Secondloopwoo.jpg) (http://s119.photobucket.com/albums/o142/Sapzdude/?action=view¤t=Secondloopwoo.jpg)
Having said that, it was actually a pretty bad run overall... didn't even beat my high score. I got a 272 hit chain in Stage 2, and then died immediately after that, somehow or other. Perfected Stage 3, but managed to die twice in Stage 4. Did decently enough in Stage 5 and 6 - 1 miss on each. Reached the Stage 6 boss at 1/2 and bombspammed it, clearing with 0/0.
Pretty pleased I actually managed to get as far through 2-1 as I did, seeing as I'd never seen it before. I was not expecting the boss to send such a clusterfuck at me, though. :P Ah well, progress is progress. Maybe I'll make it a little further next time.
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inb4matsuri400x400
Good job. Wish I could decently chain st2 :V
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@Matsuri: Wow... why the hell don't I check those things before I post. It'd be nice if Cave would have a practice start like in the Touhou games.
Now, does anyone else have trouble bombing when they are holding down the shoot button? Half my deaths are because I can't bomb fast enough when I'm holding the shoot button. Is it because I'm not using an arcade stick or is it just my hands? =(
Recently, I've been playing a lot of Mushi maniac; it feels like a harder version of arrange; less power at the start of the game, less slowdown, faster bullets and no auto-bombing. It's insane; I've managed to get to the stage 5 mid-boss only once.
That's because Arrange is an easier version of Maniac with a TLB. :V
inb4matsuri400x400
Good job. Wish I could decently chain st2 :V
oh you
Seriously though awesome job Sapz, as I already said on MSN :P
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I seriously had a dream last night that I was playing Futari and DeathSmiles.
It seemed so real too.
D:
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I had a dream involving Sapz. Can't remember it though.
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Nice job with the loop Sapz. I hope to one day have my own Cave 1cc, though it'll probably still be awhile before I get it. I'm taking on way too many shmup projects at once these days. Sometimes I feel like I'm spreading myself too thin. :P
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I know how that feels.
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Has anybody tried pre-ordering death smiles yet? I've asked a few game stores, and they all say they never heard of it, then they check the computer, and they say no. Wut the dill.
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It's coming out in the Summer, so it's probably still too early.
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...I just hit the second loop of DDP. :D
(http://i119.photobucket.com/albums/o142/Sapzdude/th_Secondloopwoo.jpg) (http://s119.photobucket.com/albums/o142/Sapzdude/?action=view¤t=Secondloopwoo.jpg)
Having said that, it was actually a pretty bad run overall... didn't even beat my high score. I got a 272 hit chain in Stage 2, and then died immediately after that, somehow or other. Perfected Stage 3, but managed to die twice in Stage 4. Did decently enough in Stage 5 and 6 - 1 miss on each. Reached the Stage 6 boss at 1/2 and bombspammed it, clearing with 0/0.
Pretty pleased I actually managed to get as far through 2-1 as I did, seeing as I'd never seen it before. I was not expecting the boss to send such a clusterfuck at me, though. :P Ah well, progress is progress. Maybe I'll make it a little further next time.
Do what I do; restart if you use a bomb or die on stages 1-4.
Btw, holy crap! 59mil with A-L already? How much have you been playing?
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Wiseman just said "Shinu ga yoi" in Sailor Moon. =_= First Jadeite's "Cry and Wail," now this.
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Do what I do; restart if you use a bomb or die on stages 1-4.
Btw, holy crap! 59mil with A-L already? How much have you been playing?
Seems like a good idea... and don't worry about the 59 mil, that's not a legitimate score. :P That came from my original attempt to savestate to Hibachi, but that ended up with the sound effects screwing up, so I borrowed a savestate from Donut/Banana instead. My actual high score is still 36 mil. :V
[Edit to avoid double post]
After many attempts and getting far too annoyed at Stage 2, I managed to chain the whole stage in an actual run, which came up to a 474 hit chain. :V That was a very nice score booster (over 12 million points for the chain itself, and of course the max bombs bonus). I managed to no-miss the first four stages, 1 miss Stage 5 and... managed to die 4 times on Stage 6. Still, entered the second loop at 0/6 this time and managed to make it up to 2-2's midboss tank before getting a game over. ...2-2 is a lot harder than 2-1 was. ;_;
At any rate, though, I beat my old high score by quite a lot.
(http://i119.photobucket.com/albums/o142/Sapzdude/th_DDP2-2.jpg) (http://s119.photobucket.com/albums/o142/Sapzdude/?action=view¤t=DDP2-2.jpg)
50,405,970. :D ...I also hit the 20 million extend halfway through Stage 3 before getting the red ship extend, which I found kind of funny.
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Made it to stage 3 in Futari BL God Mode, almost hit the extend too :x
Score-wise I'm in the top 25% of people who have posted their scores on the Xbox Live scoreboard. I'm no Khoa, but I am kind of proud of this.
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Made it to stage 3 in Futari BL God Mode, almost hit the extend too :x
BEAST. If you want to boost your score much higher, try cashing in your multiplier at the stage 1 mid-boss.
The mini squids should be used to add to your multiplier because destroying them cancels all on-screen bullets. I also recommend cashing in your multiplier on the icicles when you're in between 25000x to 30000x.
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I cash in my multiplier at that big enemy right after the stage 1 mid-boss. It gives a badass payoff, but I can't really manage to build anything up for the boss. Not to mention the first boss's first pattern is insta-bomb for me :x
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I cash in my multiplier at that big enemy right after the stage 1 mid-boss. It gives a badass payoff, but I can't really manage to build anything up for the boss. Not to mention the first boss's first pattern is insta-bomb for me :x
First pattern, instabomb? It's actually aimed at you. Just tap-dodge.
Don't play this like you would play 1.5 Maniac. :V
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B-but I tapdodge the opening attack in 1.5 too!
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Oh, it's much -much- more severe in 1.5 Ultra. Just to be on the same boat, we're talking about the series of spread shots following by 2x spreadshots aimed at you before the huge ball-spam, right?
If so, then you're supposed to tap dodge.
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Yeah. In God Mode, you don't even really see the fireball blasts. (well I don't, due to instabomb at least :P)
Huh. So it's just intimidation then? Go figure :V
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Yeah, man. It's -MUCH- easier than you think.
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Well I'd be happy to put it to the test, but my own Xbox isn't back yet, and it's a pain in the ass getting my dad and brother away from the other one. :|
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Wizard Fox Thoughts - it is everywhere :V
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Maaaan I remember back in my Touhou newbie days when I got to Wizard Fox Thoughts. I was moving fucking everywhere to dodge that, when one time I just decided to try tapping, and it worked. I scared myself xD
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Yukari's first spell still scares me when I try to stream and WFT is less than 1/2 cap rate from 30 attempts :V
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WFT is the the easiest 'hard' card ever xD
Well, maybe aside from Ultimate Buddhist or Butterfly in the Zen Temple :V
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I wish I could join in with the Futari discussion... this wait is killing me. ;_;
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Soon enough Sapz. Soon enough.
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I'm loving this 2009 arrange album of Dai Ou Jou.
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Do what I do; restart if you use a bomb or die on stages 1-4.
If I played my shmups like that, I'm pretty sure I would have hung myself a long, long time ago. Restarting any time after stage 1 (and maybe 2, depending on the game) is dumb and a waste of valuable playing time.
btw, you guys should start posting your scores on the Shmups Forum tables. I'm shameless enough to submit my crap runs there all the time, so you have no excuse. :V
edit: Tried DDP for the first time in a long while and 5cced it. Died three times against 1-4 boss, first gameover was to on 1-5, and then I just stopped bombing and dodged for fun the rest of the way. lol i'm so rusty it's not even funny. I came dangerously close to perfecting the 1-5 boss though. :O
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So I just managed to get an 8-digit score(10.3mil). But more importantly, I got to Demon Baby for the first time ever.
SO DAMN MOE~~~~
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Awesome stuff. How bad is it? :P
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The final boss you mean? Standard as far as non-TLB final bosses go I guess. The first form is pretty easy, just micromem and strategic bullet-canceling. Second(demon baby) and third forms have some really bitchy patterns and are really mobile, so keeping your chain meter up can be tricky. And the final pattern, as I once mentioned, is impossible for me to dodge properly because I lose control of my character every time I turn on the Shikigami shot. -_-
I suppose I should start practicing st. 5 and 6 more now. I can pretty much keep my chain until the stage 5 boss without failure(provided I don't gameover), but I don't really know how after that.
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After way too many silly deaths on every section of the fight, I managed to perfect DDP's Stage 6 boss. :V
(http://i119.photobucket.com/albums/o142/Sapzdude/th_PerfectStage6boss.jpg) (http://s119.photobucket.com/albums/o142/Sapzdude/?action=view¤t=PerfectStage6boss.jpg)
That's also the first time I managed to clear the final phase without dying or bombing... I think I'll try and record it if I manage to get consistent at it.
EDIT: Come to think of it... does anyone know of a program that can record MAME? Because Fraps doesn't seem to like it. :V
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*Twitch*
HOW THE FUCK DID U DO THAT?
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*Twitch*
HOW THE FUCK DID U DO THAT?
Lots and lots of retries. :V I have a basic movement tactic down for the final phase now; you'll see it for yourself once I manage to get this recorded. Done it three times now, but haven't managed to get a recording that works yet. Figured it out now though, so it shouldn't take too long.
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In MAME, go to options, default game options, Direct3D and enable Direct 3D. Now Fraps should recognize it :V
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In MAME, go to options, default game options, Direct3D and enable Direct 3D. Now Fraps should recognize it :V
Donut just told me the same thing over IRC, but thanks anyway seeing as he got it from you. :P I think recording it will have to wait until tomorrow, though; I have homework to do, and 10 past midnight's as good a time to start as any.
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So I've tried quite a few games lately.
- Shuusou Gyoku (http://img246.imageshack.us/img246/803/0000ru.jpg). Almost perfected Stage 1 with this.
- Banshiryuu. Haven't I seen your Normal patterns in Touhou Lunatic ?
- Got past the PGM logo in Dodonpachi.
- Samidare. =w=b
- eXceed. I WILL NEVER DEATHBOMB AGAIN. P.S. Miyabi is cute.
- Blue Wish Resurrection. A nice substitute for Mushi :V The focus/unfocus buttons seem messed up though.
- Alternative Sphere. Well ... excellent all-around. Probably the best one in this list.
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*Twitch*
HOW THE FUCK DID U DO THAT?
Welp, here you go. DDP Stage 6 boss no deaths no bombs (http://www.youtube.com/watch?v=CvBA3Geo1YI). :V
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Eh, the "strategy" for the final attack doesn't seem consistent at all. It looks like you're barely in control (the blue lasers nearly hit you at least thrice, because you move basically against them) and a lot is left to luck. The rest is cool, though, even if I don't entirely agree with the amount of movement on the fourth attack.
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Eh, the "strategy" for the final attack doesn't seem consistent at all. It looks like you're barely in control (the blue lasers nearly hit you at least thrice, because you move basically against them) and a lot is left to luck.
Admittedly I'm not even close to being an expert at this game, but I honestly can't see any other way of tackling the final attack. You're right, though; it's less consistent that I would like, and though I seem to be slowly getting better at it, I wouldn't consider trying to pull it off in an actual run unless I had no bombs left. Do you have any suggestions for how else to tackle it, or is it merely a case of getting more used to how the walls move? :V
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Well, there are the Japanese way (which requires a lot of balls, among other things) and Prometheus's way, which is less ballsy and possibly more accessible, though less effective. To be honest, I haven't mastered either of them, and I've barely played DDP (or other shmups) the last few months. It's amazing to me that not all of you here have beaten my score of 39.7 million.
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I haven't because I don't play DDP much at all :V
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use shot instead of laser, it slows down the game :V
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Crimzon Clover question :V
How much points do I get for 1cc-ing all 3 stages ? Do I suffer from any penalties by using credits ?
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There isn't exactly a bonus for 1ccing all 3 stages. Instead, there's a 1送0000万0000 bonus for no missing a stage. Aside from losing your score/break rate from using continues, that's about the only 'penalty'.
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I don't remember how many points I got for 1ccing it, but I think it was something along the lines of 70,000. my score was 80送. It was the first and only time I 1cc'd it. so you can probably do better if you aren't sloppy about it like I probably was.
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I tried Crimzon Clover
and I'm disappoint
too long stages/bad controls
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The stages really aren't that long, and the controls are fine
what the hell are you talking about :V
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u trollin'
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u trollin'
He's almost always trollin'
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I got it into my head that I should probably record a .inp when I play DDP, so I finally managed to get one which game over'd on 2-1. Here it is (http://www.mediafire.com/file/nzymgnlq0tl/ddonpach6.inp). In all honesty, it was about as bad a run as it was possible to do and still hit the second loop, but this is the first time I've gotten a .inp that 1cc'd at all, let alone reach the second loop, so whatever. :V Score was pretty good, though not my best; 42.5 million.
I tried Crimzon Clover
and I'm disappoint
too long stages/bad controls
Stages were kind of long, but they were fun, so. As for the controls, use something like AutoHotKey to re-map things so lock-on is shift and BREAK MODE is X. :V
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not the button layout
the battleship movement feels weird
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not the button layout
the battleship movement feels weird
I must second this. Had plenty of cheap feeling deaths because of it.
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Still not as weird as, say, PCB and Alternative Sphere.
I recall having some slight input lag because of the amount of awesomeness happening on the screen at once, but that's pretty much it.
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not the button layout
the battleship movement feels weird
Oh, well, in that case you should play something with a similarly fast or faster speed to get used to it, like, say,
8) [size=8]DANGUN8)FEVERON[/size] 8)
for example. :V
This probably won't do anything to help at all but go play that some more anyway
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it's not fast, it feels like you're moving on glue
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Why is it that whenever I try to record a .inp, my run always immediately goes right down the shitter?
For some reason I just can't 1cc Gunbird 2's first loop again. I've only done it twice, and the last time was like two months ago. Hopefully I'm just rusty and I'll get over it...
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Why is it that whenever I try to record a .inp, my always immediately goes right down the shitter?
For some reason I just can't 1cc Gunbird 2's first loop again. I've only done it twice, and the last time was like two months ago. Hopefully I'm just rusty and I'll get over it...
Happens to me too... that DDP .inp I posted was the one successful run in about thirty or forty attempts. :V Maybe it's the pressure to do well?
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8) [size=8]DANGUN8)FEVERON[/size] 8)
for example. :V
FEVER!
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Dangun Feveron's OST is really fun to listen to. :V
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delicious boss BGM
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Raging Decide is superior, though.
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NO REMORSE wins, hands down
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Raging Decide is superior, though.
I used to like Raging Decide, but then I learned how to milk bosses. Now I'm not quite so fond of it.
tbh:
NO REMORSE wins, hands down
though GUWANGE-SAMA is up there too.
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ESP ra.de, Guwange, Futari, and Ketsui all have my favorite boss tracks. I don't think I'd be able to rank them, though. :V DeathSmiles' is slowly working itself into that list.
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I used to like Raging Decide, but then I learned how to milk bosses. Now I'm not quite so fond of it.
tbh:though GUWANGE-SAMA is up there too.
the regular guwange boss theme is also badass
hell, 90% of cave's music is
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Any love for Longhena Cantata? :V
Also, made it to Stage 5 in DOJ Death Label mode.
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Any love for Longhena Cantata? :V
Also, made it to Stage 5 in DOJ Death Label mode.
Ooh yeah, I forgot about Longhena Cantata. That one is great too. I liked the Black Label version too from what I've heard of it; waiting to get my hands on its OST.
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Just got done playing some ChoRenSha. I almost beat it! Not bad for a first try in over a year that led to getting farther than I ever have before :V
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Well, that was a nice DDP run until I died five times on Stage 6. :/
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Well, that was a nice DDP run until I died five times on Stage 6. :/
how do you manage THAT
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how do you manage THAT
A combination of a lot of things. I entered the stage at 4/0 and flew into one of those small lasers pretty much straight off. Beat most of the stage and died again at 3/1 (I think) and then flew into something I didn't expect to be there at 2/6. Went into the boss fight at 1/6, reached the final phase at 1/2, and then I suddenly had the amazing idea of trying to not laserbomb-spam the final phase. Cue two bombs, then a death, and then a death again at 0/6 because I thought the boss would die before I got hit. :V Pretty much five minutes of hurrrrrrrrrrrrrrr.
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Any love for Longhena Cantata? :V
Longena Cantata is good, but it would've been so much better if they'd hired an actual singer for the part instead of using a shitty vocaloid.
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Futari Ultra 10 credit clear.
Not sure if the achievement was for 9 or 10 continues or less, but it didn't matter.
That leaves the 1cc the first stage one and the 1cc the entire game achievement for Ultra. Now that first one will happen eventually, that second one isn't happening even if I change the extend settings.
Still haven't gotten close on a 1.5 1cc for Original or Maniac.
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I finally manage do reach the final boss (not TLB) of DOJ, despite how all but 2 deaths were with bombs in stock. Azinth is right though; if I played DOJ like I did DDP, then I really would have hung myself by now.
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I finally manage do reach the final boss (not TLB) of DOJ, despite how all but 2 deaths were with bombs in stock. Azinth is right though; if I played DOJ like I did DDP, then I really would have hung myself by now.
Seriously, I get annoyed trying to play Gunbird 2 that way, and that game's stages are all like 2 minutes each. :V
Speaking of which, goddammit gunbird 2 i've sunk like fifteen-billion hours of my life into you why am i still not capable of playing you with any kind of consistency BLLLLRRRGGG
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Speaking of which, goddammit gunbird 2 i've sunk like fifteen-billion hours of my life into you why am i still not capable of playing you with any kind of consistency BLLLLRRRGGG
Imagine how I feel about Dangun Feveron.
I've sank a fairly stupid amount of time into it and I still haven't so much as 1cc'd it on defaults. >_> Goddamnit, why is this game so irritatingly punishing against any form of mistakes, even relatively minor ones? I mean seriously.
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Mushihimesama Futari 1.5 Original 1cc w/ Reco :D
That was intense! weeeeeeeeeeeeeeeee
I also 1cc'd Mushihimesama Arrange the other day, that felt very good except i did nothing but saw my bombs being drained by the TLB =P
On a different note... I still haven't 1cc'd any Touhou games on Lunatic >_>
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Imagine how I feel about Dangun Feveron.
I've sank a fairly stupid amount of time into it and I still haven't so much as 1cc'd it on defaults. >_> Goddamnit, why is this game so irritatingly punishing against any form of mistakes, even relatively minor ones? I mean seriously.
Screw 1cc. Fuck around :V
FEEEEEEEVERRRRRRRR
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So, I looked up Dangun Feveron on Youtube.
...what the hell did I just watch
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So, I looked up Dangun Feveron on Youtube.
...what the hell did I just watch
[size=8]8)FEVEEEER[/size] 8)
On another note, the J360 finally shipped today! ...Mushi didn't, though. :V I get the feeling I'll be waiting at least another week.
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I hate you
what does the DF announcer say before the boss?
sounds like "Heavy is here inside my soul" which I seriously doubt because TF2 wasn't there back then :V
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I hate you
what does the DF announcer say before the boss?
sounds like "Heavy is here inside my soul" which I seriously doubt because TF2 wasn't there back then :V
Pretty sure it's 'Heaven is here inside my soul!'
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Played Guwange for the 3rd time. Game over on st4...or 5? It's the stage after the huge fortress boss which rolls fire barrels.
How exactly do I need to play to 1cc it? The first 2 stages are rather easy, but then I get screwed over by not being able to activate the shikigami ever again because I'm flooded with crap. Not to mention that the stages aren't straight.
Final score was something like 140 before the first moonrune. Reached the 90 extend.
EDIT: yeah it's stage 5
Not bad for my 3rd play I guess.
More edit: What's the difference between 1CC and 1-ALL?
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There are no score extends in Guwange. My guess is that it was the '1-up' item you get for killing the stage 4 midboss without bombing. There are a few 1-up/health refills scattered all around the game, like the one in stage 3 that you get for destroying the big statue with the shikigami.
Really, if you just play for survival, Guwange is pretty easy. You have almost as much wiggle room for getting hit as in a lot of Touhou games, and the bombs are really high-damage. But playing like that isn't very fulfilling really. Guwange is a scoring game first and foremost. If you really want to play it, you gotta play for the chain. :V
And for 1cc vs. 1-All, I believe the first refers to non-looping games while the second is to looping games. For instance, if you 1cc DDP's first loop, you got a 1-ALL, while 2 loops would be 2-ALL. Then for non-looping games like Touhou, it's just '1cc.'
edit: HOLY SHIIIIIIIIT 33 COIN CHAIN IN GUNBIRD 2
FUCK YES YOU ARE THE BEST SCORING SYSTEM EVER
edit2: i r gud spellr
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Put a few credits into Futari Original.
Every single time today
perfect first two stages, die just before or after the stage 3 midboss and game over on the stage 3 boss just because I suck at pressing the bomb button before I get hit.
I'm now getting the 35,000,000 extend on stage 2 when using Normal Reco, it's still stage 3 with Abnormal Palm.
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It's totally fine. It's been established by numerous players that Stage 3 is practically the hardest stage in the game.
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Can anyone please tell me how many MS Points Futari Black Label costs?
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Progear
why are the stages 10x harder than the bosses
I've 0D2B'd the st4 boss, but the stages make me cry.
EDIT: Tried Crimzon Clover again.
How does the score system work?
Died 2 times on st1 and 2, managed to no death the 2nd boss then got killed 2 times by the st3 midboss.
It's much better with headphones...still...
1) The midbosses should be shorter
2) Better movement. Hopefully the other fighter will be easier to control.
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Can anyone please tell me how many MS Points Futari Black Label costs?
I think it's 1200. I don't remember.
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Also, someone at Shmups Forum revealed their FEVER levels (http://shmups.system11.org/viewtopic.php?p=553604#p553604). (link a contains mildly NSFW pic in the post above, even though it's hilarious)
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How many extends are there in DF?
http://www.youtube.com/watch?v=cGCNNUVpBb8
TAS y/n?
The movements seem ridiculous...IIRC the blue st4 boss spam is streaming and he doesn't even realize it.
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How many extends are there in DF?
http://www.youtube.com/watch?v=cGCNNUVpBb8
TAS y/n?
The movements seem ridiculous...IIRC the blue st4 boss spam is streaming and he doesn't even realize it.
...I think so. I'm not exactly an expert at DF, but that kind of precision with the 4 speed ship is pretty ridiculous. The streaming attacks and the fact that he uses no bombs don't help... the biggest giveaway are the comments he leaves, though. It's pretty obvious he knows very little about the game he's playing - I fail to see how anyone would get that good without having heard of the existence of the TLB. :V I could be wrong, but still, it looks very fishy.
As for extends... IIRC, only one, which triggers when you hit 2000 discomen total (so usually stage 4 or 5).
Also, someone at Shmups Forum revealed their FEVER levels (http://shmups.system11.org/viewtopic.php?p=553604#p553604). (link a contains mildly NSFW pic in the post above, even though it's hilarious)
Ahaha, that's great. :D
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I recall getting one extend on st4 or st5 after the huge round enemies. Probably you have to destroy them all.
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Fux you ban, because of you I can't enjoy crimzon clover anymore without wishing there was no input lag... I noticed it before it's just.. well, didn't bother me SO much.
I hope they fix it in the release version >=P.
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You guys got me playing DF again. Good job. :[
FEVER
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I recall getting one extend on st4 or st5 after the huge round enemies. Probably you have to destroy them all.
That was probably the discoman extend I'm talking about. Unless, of course, that was a second extend, in which case you should disregard me as being an idiot. :V At any rate, though, it'll show up just sitting in the middle of the screen; I thought it was triggered by something nearby the first time I got it, too.
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EX -extra- (http://www.indiegames.com/blog/2010/02/freeware_game_pick_ex_extra.html)
(DoDonPachi + Ketsui) lite
Ketsui shot
bad laser
bad bomb
Ketsui scoring system
no rank system
additional loops don't change anything
YEAAAAAAAAAAHHHHHHHHHHHHHHHH
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EX -extra- (http://www.indiegames.com/blog/2010/02/freeware_game_pick_ex_extra.html)
(DoDonPachi + Ketsui) lite
Ketsui shot
bad laser
bad bomb
Ketsui scoring system
no rank system
additional loops don't change anything
YEAAAAAAAAAAHHHHHHHHHHHHHHHH
I just wanted to go to bed
fuck you
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(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/chorensha1ALL.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/chorensha1ALL.png)
1-ALL. Hell yes. :smug:
Still a long way to go though. The 2-0 boss is a bastard, and then the game loops to 2-1, all the way to 3-0.
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Veeeeery interesting... I think I will have to try this out. :V
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Don't yet
you'll make me look bad with your skills :V
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game over'd on stage 4 boss
mainly because I'm sleepy
also the bombs are WAAAAAAAAAAAAAAAAAY too powerful.
Also st2 theme=remix of the TLB theme from BWR.
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Errrrrr... I assume it's not supposed to constantly move the ship upwards? Because unless I hold down, I keep moving upwards and crash into whatever. :V No idea why this is happening... anyone else have this?
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Is that ever supposed to happen? xD
EDIT: Oh ho ho ho, 1000 posts. Closed.