[...] and that the ending traumatised me for life.Yeah, the ending was a real tear-jerker. Later games have been better at it, but they're still sad in a way, since Klonoa has to leave all his newfound friends behind... ;-;
General impressions of it are encouraging, although the 10HP part sounds like it's going to render dying through regular means a near-impossibility. I'll definitely be playing with the original 'voices' as opposed to the English ones.The tougher levels like the Moon Kingdom can still be tough your first time through, and good luck against some of the bosses (like Ghadius) even with the full 10 health.
I know very little about the handheld Klonoa games, because I'm really not a handheld gamer.Empire of Dreams and Dream Champ Tournament basically play like the playstation ones, and Klonoa Heroes is an action RPG that incorperates an interesting battle system (you get two attacks and enemies only take damage from one or the other, as well as special 'spell' attacks for enemies immune to both forms of damage, or for easy screen clearing).
Yeah, the ending was a real tear-jerker. Later games have been better at it, but they're still sad in a way, since Klonoa has to leave all his newfound friends behind... ;-;
English voices were suprisingly good. Even the "NYAA!!" sounds the English VA gave for when Klonoa takes damage or falls down a cliff sounds like the character making a cat-like noise rather than someone reading off a sheet of paper (unlike other games that try to do the same thing).
Empire of Dreams and Dream Champ Tournament basically play like the playstation ones, and Klonoa Heroes is an action RPG that incorperates an interesting battle system (you get two attacks and enemies only take damage from one or the other, as well as special 'spell' attacks for enemies immune to both forms of damage, or for easy screen clearing).
Yep, Klonoa 2's ending got to me a little, but nowhere near as much as the first game. Age probably has something to do with it.There's also the fact Klonoa willingly left Lunatea at the end of Klonoa 2. At the end of the first game he had to literally be torn from Huepow's arms in order to leave Phantomile.
Maybe I'll give them a try, but I tend to associate the English voices with Namco's terrible attempt at a redesign. (http://img51.imageshack.us/img51/8458/klonoasurvey.jpg) Very glad it didn't come to fruition.Actually, according to my friend who has a book on the character's 'history' (i.e. how the idea for Klonoa came to fruitation, etc.), that design is closer to their original idea for the character than the current look.
Is that so? More platformer Klonoas are obviously a good thing, so I'll see if I can acquaint myself with them at some point in the future. Not too sure about a Klonoa RPG though, especially if it's on a handheld.I personally like it, but then, I enjoy action RPGs (especially since Legend of the Star Medal wasn't afraid to try some ideas outside the box).
There's also the fact Klonoa willingly left Lunatea at the end of Klonoa 2. At the end of the first game he had to literally be torn from Huepow's arms in order to leave Phantomile.Oh yeah, those days... We even had to record the ending on VHS tape on our first time seeing the ending. Tragic ending... and the voices, though speaking in their own language, was very well played and striking >///<... No, Lephise, why did you have to sing!
Only thing is the storyline seems kinda weird... It takes place in Lunatea, where Klonoa has been friends with Lolo and co. since childhood, and his grandfather is still alive. Since Joka/Joker killed his grandfather in Klonoa 1, and first met Lolo and friends in Klonoa 2, and his two party members involve Gantz from Dream Champ Tournament and Chipple from Empire of Dreams, both of which don't seem to recognize him...Knowing Namco, it's a well-made alternate universe. Though "playing with the cast's memories" sounds like a nice idea and adds up more twist 83... Though this time Klonoa Heroes is not mentioned as a "dream", as far as I remember... but eh.
Only real difference from the original I noticed seems to be that you have 10 HP instead of the usual 5.The original had 6 HP (3 hearts), actually, but anyway it's more hearts. *visits Klonoa Wii JP site* And seeing some screenshots, I assume when Klonoa gets hit, the heart's half dissolves instead of the heart getting smaller in the original. The hearts were halved already, so it kinda gave me that idea.
Seeing the official site...Not quite... I guess since we're using spoiler tags for this...Wanya, are those more extra visions I see!?The original had only one Balue's Tower.
Actually, according to my friend who has a book on the character's 'history' (i.e. how the idea for Klonoa came to fruitation, etc.), that design is closer to their original idea for the character than the current look.
Only thing is the storyline seems kinda weird... It takes place in Lunatea, where Klonoa has been friends with Lolo and co. since childhood, and his grandfather is still alive. Since Joka/Joker killed his grandfather in Klonoa 1, and first met Lolo and friends in Klonoa 2, and his two party members involve Gantz from Dream Champ Tournament and Chipple from Empire of Dreams, both of which don't seem to recognize him...
And seeing some screenshots, I assume when Klonoa gets hit, the heart's half dissolves instead of the heart getting smaller in the original. The hearts were halved already, so it kinda gave me that idea.
GBA Klonoa's gameplay and stuff were somewhat based off the more obscure Klonoa Moonlight Museum's puzzles - keys & locked doors/gates, solid-square Moo obstacles, not to mention pulling out its 3D-ish perspective.
So I started my Klonoa Wii playthrough after being inspired by this topic. Just finished the first world and damn, I swear the level design's actually better than the sequel's. Loving it so far, but then that's hardly unexpected. I had to restart 1-2 to get all 150 gems since I accidentally messed up one of those [insert expletive here] Mirror Fairy bits. Also, Rongo Lango is still the easiest thing ever.Yeah, Joka/Joker announcing his weak point kinda ruins the challenge... Then again, Rongo is the first boss, so you shouldn't be expecting him to be that tough.
I tried to give the English voices a fair hearing, honest I did. They lasted until Huepow's ring touched down during the opening cutscene, at which point I reset and switched to the classic ones.Yeah, I forced myself to play in english to make sure my bias for the original voice wasn't an issue. I think the shock of a new voice was what made it seem so weird at first, but now that I've experienced it for a while I know it's not as bad as people say. Klonoa's VA is a tad stiff sometimes, but that's about the only real complaint, and honestly, it could have been much worse.
Huh, really? I don't think Klonoa would've quite had the same charm if he'd looked like that tbh. Then again, it may just be nostalgia bias or whatever the technical term is.After giving the redesign some time to sink in I decided I'd be fine with either design being used. Only thing is I'm not sure how the short-eared Klonoa would be able to fly since he no longer has his enormous ears to flap (though I guess being a specialist in wind magic would probably help with that...).
Is Huepow with him as well? Because I think that's one of the few ways that setup could make less sense. My money's on either the alternative-universe-not-canon-sidestory explanation or "It was all just a dream". Anyway, if I do eventually get around to playing it it'll be after the GBA platformers.From what I noticed from in-game, no, Huepow is not present. However, I only got Gantz on my team before I stopped playing, which is relatively early in the game, so I can't say for sure.
Yeah, that's how it works. And I know things are going to get more difficult later, but I still stand by my previous sentiment that 10HP is overkill.Nahatomb and Ghadius could make me disagree with you, but otherwise yeah, it probably is.
Is Huepow with him as well? Because I think that's one of the few ways that setup could make less sense. My money's on either the alternative-universe-not-canon-sidestory explanation or "It was all just a dream". Anyway, if I do eventually get around to playing it it'll be after the GBA platformers.Hnn, Huepow... No, he didn't show up there as far as I remember... unless he's inside the ring and the other weapons Klonoa uses all this time and never comes out to at least speak :V
Hahaha oh wow ANOTHER Klonoa game I knew nothing about. According to YouTube, Empire of Dream's level design was inspired by/ripped straight from Moonlight Museum.It was a WonderSwan (http://en.wikipedia.org/wiki/WonderSwan) game, yet another obscure handheld (which you can rotate for a vertical screen, and stuff). Another thing, Moonlight Museum is grayscale o.o
Hnn, Huepow... No, he didn't show up there as far as I remember... unless he's inside the ring and the other weapons Klonoa uses all this time and never comes out to at least speak :VI really need to learn to use Klonoa's swords properly sometime. I can't seem to use them without accidentally ramming the enemy I'm trying to attack. =X
I really need to learn to use Klonoa's swords properly sometime. I can't seem to use them without accidentally ramming the enemy I'm trying to attack. =XYou ought to be patient with the repetitive button mashing and see when Klonoa "resets" for another downward slash attack... though I guess it's easier said than done :x
I approve of this thread so hard. And Klonoa 1's ending almost made me cry.I'd be lying if I didn't say I felt the same...
You ought to be patient with the repetitive button mashing and see when Klonoa "resets" for another downward slash attack... though I guess it's easier said than done :xI'll have to keep that in mind next time I get the chance to play. Still, I might stick to the rings, if only because they allow Klonoa more magic attack. If all else fails Gantz can handle the grunt work perfectly fine on his own.
I only use the sword's 2nd/sweep attack when foes are at his right or when Klonoa is in front of a wall (mainly for filling up the Special Attack gauge faster). Other than that, I use the downward slash, repetitively.
Yeah, Joka/Joker announcing his weak point kinda ruins the challenge... Then again, Rongo is the first boss, so you shouldn't be expecting him to be that tough.
Dream Stones (the gems) in this game are like coins in Mario Bros though (purely for additional lives), so don't feel compelled to get them all. They do get put in your stage records, but otherwise they aren't vital like villagers/emblem bits.
In other news, I think you guys will agree this (http://www.youtube.com/watch?v=xrT7PYAMtAo) is relevant to our interests.
For those of you who aren't sure what it mixes the MStPT tune with, it's Stepping Wind/Wahoo Stomp (http://www.youtube.com/watch?v=SkcS6VA-B7A) from Klonoa 2.
Up to 4-1 now. 3-2 made me curse a couple of times, mainly due to the beginning portion and the Mirror Fairy bit. 2-2 has been my favourite level so far. Game is still awesome. Bosses are still ridiculously easy. I only just realised that shaking the Wiimote actually does something, but flicking through the instruction book made me realise that it's pretty worthless anyway.It can be useful to stun enemies with shields or enemies that keep attacking and are protected by terrain (such as the boomerang-users in the moon kingdom).
I know, but I still think he's a pretty strong contender for the easiest boss in platforming history. Especially on the Wii version where it's your 10HP vs his 4HP.Was he any harder in the original version with your 6 HP? I'm pretty sure he's always been a pushover.
Heh, not bad. Stepping Wind gets a lot of attention as far as Klonoa 2 music goes, but I still think CursedKing of Sorrow's battle theme (http://www.youtube.com/watch?v=0DwcrrG46n0) from Klonoa 2 and Sign of Hero (http://www.youtube.com/watch?v=7VHHOjBBgFQ) from Klonoa Heroes are also quite good, though really, the series has quite a number of good tracks.Leorinaand Hyuponia are better tracks.
In other news, I think you guys will agree this (http://www.youtube.com/watch?v=xrT7PYAMtAo) is relevant to our interests.
Heh, not bad. Stepping Wind gets a lot of attention as far as Klonoa 2 music goes, but I still think CursedNot into MStPT much, but eh I can say it's pretty well made. They really had to repeat Klonoa's voice there xD.Leorinaand Hyuponia are better tracks.
and Hyuponia... *finally thought to search the title on Youtube*... oh. Hyuponia it is xD;;
King of Sorrow's battle theme (http://www.youtube.com/watch?v=0DwcrrG46n0) from Klonoa 2 and Sign of Hero (http://www.youtube.com/watch?v=7VHHOjBBgFQ) from Klonoa Heroes are also quite good, though really, the series has quite a number of good tracks.Sign of Hero... I so wished Namco could've produce an OST for that a long time ago, just for the non-GBA version of the song used in Klonoa Heroes' trailer (http://www.youtube.com/watch?v=--CKLXiZ9GY) ;_;
Now if they'll just port Klonoa 2 to the Wii so I have an excuse to play it again...Now where did I read that somewhe--- oh, here it is:
Hideo Yoshizawa, the executive director/producer of the Klonoa series has stated that if the remake was well received, he is willing to remake Klonoa 2: Lunatea's Veil for the Wii, and will likely make a Klonoa 3 afterwards, to develop the character.*wants a remake of Klonoa 2 now*
(I don't have any idea what Klonoa 2's plot is though, since I skipped all of the cutscenes due to lack of care every time I played it. More games need to let you skip all cutscenes unconditionally...)
Was he any harder in the original version with your 6 HP? I'm pretty sure he's always been a pushover.
King of Sorrow's battle theme (http://www.youtube.com/watch?v=0DwcrrG46n0) from Klonoa 2 and Sign of Hero (http://www.youtube.com/watch?v=7VHHOjBBgFQ) from Klonoa Heroes are also quite good, though really, the series has quite a number of good tracks.
Speaking of Klonoa Touhou remix, I was thinking of making a Touhou remix that sounds like *finds the name of that place* Kingdom of Sorrow's stage theme, where there's lots of wind with a certain melody coming on and off, and some parts of other tracks play on some parts of the song... I've been wanting to remix Touhou stuff into something like that Klonoa track >w<...
Good luck. If you ever made a remix that sounded even half as good as that you'd be doing pretty well.I've heard remixes that turn Chrono Trigger music into something that sounds like it was from Super Mario 64. I'm confident its possible to convert something Touhou to something Klonoa.
Though I still love theAnd you get to use two エルビル's in chain on some parts, too >w<Leorinafight in Klonoa 2 because those electric things you attack her with are the best goddamn enemies in the series.
Good luck. If you ever made a remix that sounded even half as good as that you'd be doing pretty well.aaaaaI'm not really expecting a grand work if I work on it. Though it would be awesome to hear one.
Well, I guess only to the extent that you could take 4 less hits. But yeah, he's a clearly a graduate from the Mario school of boss difficulties.