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Idea origin (http://www.shrinemaiden.org/forum/index.php?topic=140.msg164271#msg164271).
Submit replays (preferably a full run ...just don't submit Spell Practices), get feedback from other players. Not much else to add. Quote the author and the replay that you're referring to, unless your post is going to be underneath that person's replay. Or underneath somebody else's comment about that replay.
If you want to ask questions about a few specific Boss Attacks, then I suggest you post in this (http://www.shrinemaiden.org/forum/index.php?topic=389.0) topic. If you're going to ask a lot of things, then I suggest you use this thread for all intents and purposes. And last but not least, if you just want the general advice, that would be for this thread as well.
Scoring advice will also be given (if you request it), but keep in mind that not everybody plays for score...
To keep "activity" going in this thread, I'm also going to try something new.
If you want to, you can submit replays to me and allow me to gauge your overall ability, habits and other whatnot. Of course, you can submit to me privately if you wish (via PM), and I can give out the results privately or in public (please specify, otherwise it's public by default). Post here saying that you've submitted a replay to me if you're going by the PM method, because it's pretty hard to see when you've sent a PM, especially when I'm multitasking.
EDIT: For the sake of adding a "comparison", AM's level will be the 10/10 score. Be sure to note that I'll be using a lot of decimals then :V
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Hello :)
Replay is http://replays.gensokyou.org/download.php?id=5990
I have a some Lunatic UFO Sanae A idea on scorerunning and surviving on stage 5. Here is the practice (sorry its not a full run). The requirements to score this are :
2 bombs at the start of the stage, 1 to bomb Nazrin's SC, other to bomb big fairies at post Nazrin,
1 Extra life, for suiciding in mid of blue item fairies,
and 1 bomb to destroy last waves of fairies.
While the requirements for survival are :
1. 1 bomb to destroy all the last wave of yinyangs
2. 1 extra life, spent on Radiant Treasure or Shou's 2nd normal attack,
3. 1 bomb to skip Vajra :P
So the stage itself, ideally, will only cost 2 extra life, making many rooms for errors at the other stage.
EDIT : the boss fight is not a concern for now. UFO Stage 5 is very intense and drains my stamina faster than any other stage.
Any comments is appreciated. :)
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Alright, from what I can see, it looks pretty solid. There was a mistake I saw close to the start, so that took off a bit from the potential score (a few missed enemies, but that can't really be helped sometimes). The only thing that I can see that needs adjusting is the part after the first Blue UFO is destroyed.
Replay (http://replays.gensokyou.org/download.php?id=5991) with the first half of the stage as the focus. Note: I made the mistake of moving too soon when destroying the left fairy, but was saved by the snakes. And I destroyed the second Blue UFO too early.
That replay should explain everything to a satisfactory level. I'm debating on whether entering Nazrin with 1 Blue UFO is better, or 2 Blue UFOs. It's your call. Made a HUGE mistake (I forgot to wait and then bomb) on the second half though, costing me a fair bit. Then almost everything went wrong with Syou, including Vajra (something that I can actually do about 30-40% of the time). On the other hand, I did get one "RTG" capture.
I also tested some "different" grazing spots for the last non-spell; nothing new comes up. It looks nice grazing the center, but it's far too risky. Not to mention it doesn't seem to give that much more :V
So overall, you just need to alter how you deal with the 3 large fairies after the first Blue UFO. Other than that, it's all good. However, if you can't do this (for example being at 1.xx or 2.xx Power; 3.xx Power is pretty strict with the timing already) I would probably ignore this altogether, or use a bomb to tear through them and still get the UFO Tokens.
As a quick note on the side, it's possible to graze the opening fairies for an extra 60 graze at most by standing at the right spot (direct center, around the "Value" marker), but ~50 graze is pretty minor for the "risk" involved
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And I'll append the OP, I'll add practice runs in, seeing as scoring is quite complex at times.
Multiple Edits: Forgot to put a few key words in.
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Well I've seen your replay too. I haven't had a clue to summon rainbow UFO after the first Blue UFO. But from your pointer, I think a last green UFO is the most appropriate. I wonder if destroying the rainbow faster will make things easier at the next yinyang waves?
EDIT : summoning Rainbow UFO was very feasible and easy to be followed up. The increase on stage portion scores is about 27+ million, not counting +1000 item value that is carried over to stage 6. Now to concentrate on static bullet waves that 3 big fairies shot... is rather draining. :(
Another note for your replay, I think you are a little late on bombing Nazrin's SC. I've gotten 100-200~ grazes more for bombing earlier.
What is your chance at not dying on big fairies post Nazrin? And are you confident enough to take the 2 last blinking blue UFO without bombing? I noticed there was a large blue item portion that didn't make it to the screen due to bombing, costing pretty significant score.
I also tested some "different" grazing spots for the last non-spell; nothing new comes up. It looks nice grazing the center, but it's far too risky. Not to mention it doesn't seem to give that much more
Have you tried to graze the purple lasers too? Is it beneficial or not?
So overall, you just need to alter how you deal with the 3 large fairies after the first Blue UFO. Other than that, it's all good. However, if you can't do this (for example being at 1.xx or 2.xx Power; 3.xx Power is pretty strict with the timing already) I would probably ignore this altogether, or use a bomb to tear through them and still get the UFO Tokens.
It's too hard for me. Even though big fairies shot a static waves, my response isn't quick enough to deal with the bullets. Plus there are little fairies from left to right that fires random bullets, which are my main concern.
Thank you Baity for your tips. It was very helpful. :)
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I wonder if destroying the rainbow faster will make things easier at the next yinyang waves?
It should.
Another note for your replay, I think you are a little late on bombing Nazrin's SC. I've gotten 100-200~ grazes more for bombing earlier.
Noticed it myself. That would probably be because I slowly edged down to the bottom of the screen before bombing though. Then I had to move up the screen quickly, which is where the graze was "lost".
What is your chance at not dying on big fairies post Nazrin? And are you confident enough to take the 2 last blinking blue UFO without bombing?
If I can take one fairy out before the purple bullets are shot, my survival rate is very close to 90%. Otherwise, it drops to something like 25%. It's obviously patterned, but it keeps confusing me. Some of the scorerunners were able to move through without much difficulty though.
And I'm fairly confident about taking 1 blinking UFO without bombing, but certainly not 2. To be honest, I think the bullets are fired quite randomly, so it all comes down to luck as to whether I decide to bomb or not.
I noticed there was a large blue item portion that didn't make it to the screen due to bombing, costing pretty significant score.
:V
Have you tried to graze the purple lasers too? Is it beneficial or not?
While grazing the purple lasers at the same time will be beneficial, it also carries more risk. Not because of the purple lasers themselves, but because of the "extra" curving lasers which are fired periodically (it took me a few reruns to see them properly). There seems to be a fixed period of time where it is "safe" to graze the purple lasers though.
It's too hard for me. Even though big fairies shot a static waves, my response isn't quick enough to deal with the bullets. Plus there are little fairies from left to right that fires random bullets, which are my main concern.
Those bullets are very annoying, I'll agree there. Not to mention that summoning a UFO obstructs you from destroying them for more Point Items. Nothing much can be done here to prevent that from happening though.
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Yeah, now that I know there were no other critiquing threads out there, I would have made this if I had sufficient time (read: the end of the week). Oh well. Here are two replays of mine:
Replay 1: http://replays.gensokyou.org/download.php?id=5995 (http://replays.gensokyou.org/download.php?id=5995)
- This was my first pass of SA Stage 6 on Normal, recorded last Saturday. At the time, my key setup wouldn't let me move diagonally to the left (up or down) while firing. I have since downloaded a key remapper to fix that.
Replay 2: http://replays.gensokyou.org/download.php?id=5996 (http://replays.gensokyou.org/download.php?id=5996)
- Made this shortly before this post, same stage except this time on Practice Mode.
I have only been playing bullet hells for one-and-a-half weeks at this point, and only with SA. I suppose trying to compare myself with AM will emphasize how much I suck (especially since I'm not playing for score yet), but nonetheless I'd like to see how I stand. As for the individual replays, in some ways I can see how I messed up and died, though I would like others to comment on such instances too. Even when I'm not dying left-and-right due to my lack of control (something I expect to improve on with experience), if there's anything that I could be doing to keep myself safer/more efficient that I'm not seeing, please say so.
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one-and-a-half weeks at this point, and only with SA. I suppose trying to compare myself with AM will emphasize how much I suck (especially since I'm not playing for score yet), but nonetheless I'd like to see how I stand.
Alright, for a week-and-a-half player, you're doing exceptionally well.
You seem to have a good understanding of the "basic" concepts such as streaming. It was also somewhat interesting to note that you didn't decide to use the "Wall-Passing Ability" but I won't hold that against you. A lot of people don't use it for certain reasons, so I won't bother asking.
In terms of knowing how the patterns work, you seem to know a fair bit as well. I'm guessing it's because of focusing on SA, but it's still a good thing. However, seeing 2 Stage 6 runs and saying that is pretty weird :V
Your "skill" (a meeasure of your reaction to "patterns") is a bit high and low; it's hard to gauge precisely where your skill lies at this point. Your movements are very accurate and precise, yet at the same time you also have this "defensive" playstyle where you quite literally adhere to the bottom of the screen in the event of encountering a dense wave of bullets.
The "defensive" playstyle might be a good thing, it might also be a bad thing; experience should tell you when to stick at the bottom, and when to not stick to the bottom of the screen. Then, there are times where you don't linger around the bottom, because you have a set method of doing something. Examples in your replays include Utsuho's 2nd and 4th non-spells. Contradicting this (again), you previously didn't have a "set" method of doing the 4th non-spell properly which led to a somewhat avoidable death. See the first attachment for the specific point in the replay I was referring to. Which leads too...
...habits. You have a habit of sticking to the bottom of the screen (good or bad thing; your call) upon encountering a difficult pattern claustrophobic spray of bullets. I don't see anything else that I would consider a habit at this point.
Quickly finishing this off the skill / habits analysis, you seem to have difficulty (then again, who doesn't initially?) when dealing with bullets coming from below you.
Since you don't actively score, I won't say anything there.
Overall, you're actually quite good. I reckon you could actually 1cc SA Normal relatively easily, but without seeing the other stage performances, I can't say this with certainty. You have the required "skill" for it, it's all a matter of how much you know about the other parts... and knowing your own limits. But I do see potential for you to improve pretty quickly.
EDIT: I didn't use the "scale" ratings because it's still too hard to measure your overall playing ability currently.
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http://replays.gensokyou.org/download.php?id=5998
I've been trying to get a hard 1CC on EoSD for about ~2 months now and this is the latest replay (Done just 3 days ago). I can get through the first 3 or 4 stages with relative ease, then the brick wall that is known as stage 5 comes along and eats up most of my lives, usually leaving a few for stage 6 to pick off. Advice like 'You should bomb more" usually doesn't work for me because most of my deaths are either caused by my cockiness or by random bullets sneaking up on me.
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It was also somewhat interesting to note that you didn't decide to use the "Wall-Passing Ability" but I won't hold that against you. A lot of people don't use it for certain reasons, so I won't bother asking.
I guess I was influenced by Kefit's SA Stage 5 Lunatic perfect run (he didn't teleport there either). I know I'm nowhere near his skill, but by playing without the teleport, I can learn a bit more about how the bullet patterns work and how to deal with them.
The "defensive" playstyle might be a good thing, it might also be a bad thing; experience should tell you when to stick at the bottom, and when to not stick to the bottom of the screen. Then, there are times where you don't linger around the bottom, because you have a set method of doing something. Examples in your replays include Utsuho's 2nd and 4th non-spells. Contradicting this (again), you previously didn't have a "set" method of doing the 4th non-spell properly which led to a somewhat avoidable death. See the first attachment for the specific point in the replay I was referring to. Which leads too...
...habits. You have a habit of sticking to the bottom of the screen (good or bad thing; your call) upon encountering a difficult pattern claustrophobic spray of bullets. I don't see anything else that I would consider a habit at this point.
I've been thinking about why I tend to stay away from the bottom during those non-spells, and I think it's because of the extra room it gives, if only for a moment, when the rows of suns spread out really far. I also have the feeling (correct me if I'm wrong) that the rows home in on you slightly, so by staying closer I can limit how far they can potentially bend away from their normal trajectories. Then again, I'm sacrificing reaction time by staying so close, so I might try to experiment with avoiding them while staying a bitfarther down.
As for the attachment, the reason I died there was because I didn't make it past that row of sun danmaku in time, and, thinking I was trapped, I psyched myself into dying. This kind of ties in with me staying near the bottom - I could have easily survived that by going up and around to the right. Do good players usually not move that much when "streaming" the bubbles? If the rows of smaller bullets do follow you slightly, I'd have to balance navigating past a line of death with avoiding the bubbles.
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I guess I was influenced by Kefit's SA Stage 5 Lunatic perfect run (he didn't teleport there either). I know I'm nowhere near his skill, but by playing without the teleport, I can learn a bit more about how the bullet patterns work and how to deal with them.
Fair enough.
I've been thinking about why I tend to stay away from the bottom during those non-spells, and I think it's because of the extra room it gives, if only for a moment, when the rows of suns spread out really far. I also have the feeling (correct me if I'm wrong) that the rows home in on you slightly, so by staying closer I can limit how far they can potentially bend away from their normal trajectories. Then again, I'm sacrificing reaction time by staying so close, so I might try to experiment with avoiding them while staying a bitfarther down.
Good reasoning. Just to point it out, the main advantage of moving up higher is the freedom to move back down if you need to (moving up when necessary carries more risk but you might need to do it at one point or another). This actually allows you to fare better in attacks which are quite dense and (usually) slow moving. Of course, backing into bullets has happened before to many, many players. Several times too.
As for the attachment, the reason I died there was because I didn't make it past that row of sun danmaku in time, and, thinking I was trapped, I psyched myself into dying. This kind of ties in with me staying near the bottom - I could have easily survived that by going up and around to the right. Do good players usually not move that much when "streaming" the bubbles?
Hm. It varies on where you are. Generally, it's a good thing not moving a lot, but you might also trap yourself in (like in the attachment). Moving a lot (obviously) means that you might trap yourself as well. So it's finding the balance between the two. See below.
If the rows of smaller bullets do follow you slightly, I'd have to balance navigating past a line of death with avoiding the bubbles.
I've always moved in a set way such that I always ass the column of bullets while also not trapping myself between bubbles. This varies from very fine movements, to jumps between columns.
I'm not quite sure if the column of bullets are aimed, or fired at somewhat random angles to be honest. I know that the boss movements are fixed, the column firing positions are fixed, but not the angles at which the columns are fired.
@Scooter1000 if somebody doesn't beat me to it (I'll be away / busy for the next 5-6 hours after this post) then I'll give the appropriate advice.
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http://replays.gensokyou.org/download.php?id=5076
Just to run one through here. :V
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@Donut
recent replays please :V
You never specified what you want done with it.
Seeing as nobody else touched it, working on Scooter1000's right now (apparently, I have more free time due to SPEED READING).
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http://replays.gensokyou.org/download.php?id=5998
I've been trying to get a hard 1CC on EoSD for about ~2 months now and this is the latest replay (Done just 3 days ago). I can get through the first 3 or 4 stages with relative ease, then the brick wall that is known as stage 5 comes along and eats up most of my lives, usually leaving a few for stage 6 to pick off. Advice like 'You should bomb more" usually doesn't work for me because most of my deaths are either caused by my cockiness or by random bullets sneaking up on me.
Your Stage 1-4 performance was excellent. "Water Elf" might've been better off being done with minimalistic movement though.
http://replays.gensokyou.org/download.php?id=5999 I actually mess up Stage 4 to some degree. Tee hee
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For Stage 5, I suggest learning the second quarter of the stage through my replay (which I did just moments ago!), which would've saved the walling by the fairy maids that come after the initial waves of fairy maids.
For Mid-Boss!Sakuya, I recommend trying to move closer like I do. "Misdirection" is pretty iffy at times (despite being micromem); even I started to panic due to the Hard-Lunatic swap.
The rest of Stage 5 seemed fine, except maybe the "requirement" to bomb "Killing Doll". More often than not, you're going to be hit by something as those knives are cheap. Very cheap.
Stage 6 you got "walled" during Mid-Boss!Sakuya because RNG decided to be mean. And then the occasional "slip" during Remi; not much I can advise you on there.
Overall, a very good run which could probably be 1cc material without that much more being put into it. Just need to be a bit more "aggressive" during Mid-Boss!Sakuya, and a bit more cautious (cheap knives) during Boss!Sakuya.
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Thanks Baity. I'll try that out next time I play, although I don't think I can be much more cautious on boss Sakuya. I already try to stay as far away from the knives as possible.
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I'd like to know what you think of my most recent PCB Extra:
http://replays.gensokyou.org/download.php?id=5785
Also, I always seem to fall just a little short of that extra life at 800 point items, when so many of the top Japanese players seem to get it fairly consistently - what exactly am I doing incorrectly?
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http://replays.gensokyou.org/download.php?id=5076
Just to run one through here. :V
From what I've seen ... stage 1 is haphazardly done. My principles is strong on earlier stages, bomb on later stages, so I find your run a little unsuited for me.
Seeing poor little items were dropping to the bottom of the screen made me feel sad ;_;
Well, nice Byakuren fight. Your capture on Magic Butterfly, Milky Way, and LFS are the highlights.
Other than that... I see you optimized Reimu A powerful bomb to the full extent :)
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http://replays.gensokyou.org/download.php?id=5785
Quite a nicely done run. A bit unfortunate at the end there. Interesting usage of bombs on Ran, I actually haven't seen the bombs used like that before
. The stage was done pretty close to perfection, save for missing a few fairies close to the end of the stage (before Ran). You're losing most of your Point Items there. If you took them all out, them I'm 90% certain that you would've made the 800 Extend! If not, then at least 1-2 Point Items bellow it.
If I were to crack it down to "pixel-perfect" grazing, then I would say that you need to graze a few more extra bullets during certain Spell Cards.
Working on Donut's now after sending a confirmation PM. I will say that his scoring ability (this includes using the PoC after Spell Cards) is almost non-existent.
Cut: Interesting overview. Especially...
Seeing poor little items were dropping to the bottom of the screen made me feel sad ;_;
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Ah. So I 1cc'd IN Hard, but I'm still not proud of it. I want to be able to clear Stage 6 with more than zero lives remaining.
http://replays.gensokyou.org/download.php?id=6000
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Seeing poor little items were dropping to the bottom of the screen made me feel sad ;_;
Someday I'll make a replay of me actually trying to score just to show people the disaster that causes. :V In the mean time, I'd rather get some extra damage on a boss than worry about intangible things such as points.
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Hmm, this could be fun.
http://replays.gensokyou.org/download.php?id=6001
Here's a score run of PCB normal I just did. 3 things I'd like to make note of. The bomb on Youmu's spellcard was from me pausing the game, than apparently having my bindings messed up on my controller. The thing I had to pause for messed up my mood, which gave me a bad stage 6. Also, I'm really bad at figuring out timings for borders and such. I got really lucky on stage 4.
This is so far the highest score I have achieved on this game over all characters. Feel free to critique anything you please. Thanks in advance.
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http://replays.gensokyou.org/download.php?id=6000
A very quick run through your replay (read: 20 minutes worth of analysis) tells me a fair bit. I noted that you approached IN with a rather cautious playstyle, which tells me that is probably your first 1cc.
You seem to have trouble with Keine's second and last (excluding option) SCs, even though they're micromem. You should learn them (preferrably via Spell Practice) and you should be set there. "Ephemerality 137" is a familiar destroying exercise.
You had some trouble during Marisa. Not much to add other than saying that the "Master Spark" ("Final Spark starts off with a small laser hitbox in the middle IIRC checked and denied) has a delay before it actually gets a hitbox. Everything else was basically FEAR games. Marisa's last non-spell creates nice large gaps if you wait long enough by the way.
Ignoring Reisen for obvious reasons; there's not much your doing wrong other than the minor slip every now and then.
Eirin's Mid-Boss SC, direct the pot to the corner. It should become pretty trivial then.
For Kaguya, there's not much more to add except practice more. Other than that you're doing alright, save for... "Life Spring Infinity". See: attachment. I've marked the spots where you "should" be at (well, at least not between the lasers like that).
Stage portions are alright. It should be noted that Stage 6 should be cleared quite easily without bombing. You can wall jump between waves after destroying one of the Fairy "masters", or just jump through them with proper timing. Though, I have a feeling that you already know this, and the reason why you bombed is because this was going to be a first 1cc and / or cautious playstyle (see: above).
EDIT: Mystia is more FEAR games. Last 2 SCs are easy if you don't panic.
Still working on our pastry's. Picking up Cyclone's after dinner.
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It would be nice for comments, tips, uniquenesses, oddities, in mine. IN Youmu&Yuyuko Extra
Replay: http://replays.gensokyou.org/download.php?id=6002
Ignore random stage deaths/bomb. Those dont normally happen other than the one at the death fairy at the end, and I need that extra life.
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Quite a nicely done run. A bit unfortunate at the end there. Interesting usage of bombs on Ran, I actually haven't seen the bombs used like that before
. The stage was done pretty close to perfection, save for missing a few fairies close to the end of the stage (before Ran). You're losing most of your Point Items there. If you took them all out, them I'm 90% certain that you would've made the 800 Extend! If not, then at least 1-2 Point Items bellow it.
Thanks for the input!
Any advice on how to consistently take out all the fairies there? I always bomb there for the sake of getting a border, and I seem to often miss a couple fairies in the chaos the bomb causes on the screen.
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http://replays.gensokyou.org/download.php?id=5994 (http://replays.gensokyou.org/download.php?id=5994)
Just...I feel incompetent...
I wasn't going for a No Bomb Byakuren...And yes, died at the beginning of glowing orb of stage 6 because of this fucking UFO that I needed to BREAK IT...Also "Yay I have captured Most Valua- OHSHI-BOMB"
Well, 3rd run getting after stage 2 with ReimuB (lol UFOcan'tIchainyouproprely) but I decided that screwing up one or two UFO in stage 1-2 wasn't that bad.
I am pretty satisfied of this run until Stage 6 that make me AGJGJGBJSDBFSDVFSJFGSJFDGFKS Stupid death >_< Why Didn't I move of devil recitation ? The bullet was coming into me and I didn't move at all, also 2nd noncard...WTF ? I didn't know that you can die here.
So, comment on all the run, please ?
If you want to compare it to my first 1cc (http://replays.gensokyou.org/download.php?id=6003) you can because I finished 6/2.75
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Any advice on how to consistently take out all the fairies there? I always bomb there for the sake of getting a border, and I seem to often miss a couple fairies in the chaos the bomb causes on the screen.
Memorize the best method to take out all the fairies. Avoid relying on your eyes to see the surviving ones; there's too much on the screen. They're always spawned at the same position. I think watching a suitable replay and studying their movements actions carefully should do it.
more replays
:V
I'll go through them in order.
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It would be nice for comments, tips, uniquenesses, oddities, in mine. IN Youmu&Yuyuko Extra
Replay: http://replays.gensokyou.org/download.php?id=6002
Ignore random stage deaths/bomb. Those dont normally happen other than the one at the death fairy at the end, and I need that extra life.
First of all, I'll assume you're not playing for score here.
If you're using Youmu, for the second-to-last wave of fairies before Mokou (where they come in two rows from the top corners instead of the bottom), position yourself directly under one, and aim Myon at the opposite direction; you should get them all easily.
Mokou's first spell card has two safe spots. For the first wave, move to the bottom of the screen, and stay directly on top of the right half of the 'm' in "Enemy". Dodge the red bullets to the side. For the second wave of blue bullets, sit on top of the 'y' in "Enemy". I'm not sure about the third wave, though, since I always defeat her on the second wave.
After Mokou, the purple wave of bullets (4th set of fairies in the blue-green-blue-purple-blue-green sequence before the death fairy) is aimed. If you just sit at a spot near the bottom of the screen, you should be able to save yourself a bomb.
Mokou's second spell card (Immortal "Fire Bird -Flying Phoenix-"): Dodge like you're stream-switching, with the switch after every third wave (the denser ones). For example, let's say you start out to the right. Dodge the first wave moving to the left, and same for the second wave. When the third wave comes, move as far left as you can before the next wave comes. Then dodge the next two waves to the right. When the sixth wave comes, move as far right as you can, then switch back to dodging left. (If you start to the left, mirror all the directions.) Do NOT start this spell card in the bottom center of the screen, or chances are you'll get trapped in a corner or against the side.
Mokou's third spell card (Fujiwara "Flaw of Forgiving Shrine"): I recommend sitting somewhere on the bottom half of the screen and dodging purely horizontally. Move out of the way of the "peak" bullet in the pyramid if necessary, then as soon as a bullet passes you on the side, move in its direction. It's kinda hard to describe, so here's some ASCII art:
o = your hitbox
v = bullet
v v
v v v v
o v ov v vo v
Wait... v v v
Move now. v
And you're through.
Mokou's fourth spell card (Deathless "Xu Fu's Dimension"): If you sit close enough to the bottom, the blue bullets coming from above will disappear before they hit you. (With Border Team, you can sit literally at the very bottom and the bullets below you still won't hit. With other characters, though, you'll want to be a pixel or two above the bottom.) Then just move off to one side, dodge the red bullets coming up from below moving to the other side, and you should be fine. I recommend checking the slower () shaped bullets Mokou fires while you wait for the next red row to spawn, though. They're loosely aimed in your general direction, so you want to be moving enough that they don't hit you.
Forgiveness "Honest Man's Death" is all about stream-switching. Dodge to the right, then once the laser passes, move as far to the right as you can without running into the next line of bullets, and start dodging to the left.
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[Edit: Excuse the double post. Sorry.]
http://replays.gensokyou.org/download.php?id=5994 (http://replays.gensokyou.org/download.php?id=5994)
Stage 2: Personally, I find it a little easier to actually go for blue UFOs at the beginning and after Midboss!Kogasa because of the static blue mini-UFOs. I tend to use the UFO explosion's bullet-clearing as a defensive mechanism; it's quite useful if timed well. Your mileage may vary, though.
Boss!Kogasa: On her second spell card, after the initial deluge where everything goes directly under her, it actually becomes relatively safe underneath her until the second such deluge. Consider moving back to the center to finish off that spell card faster.
Stage 3: Again, I like to use the UFO explosion as a defense on the sets of blue yin-yang orbs, so I recommend saving the first UFO for that spot.
Stage 4: When Midboss!Nue (the orb) shows up, try to get a blue mini-UFO, in preparation for the two static blue UFOs immediately after.
Stage 5: Personally, I like to just bomb Nazrin's non-spell. It's not worth the trouble, and the bonus enemies after the battle drop UFOs. Also, after Midboss!Nazrin, I like to summon a UFO and try to avoid shooting it, to keep the flood of point items from becoming a distraction.
Byakuren's second non-spell: Make up your mind as to which direction to dodge before the laser sights appear. Also, switch directions every couple lasers. The purple orbs are slow enough that they shouldn't be much of a threat as long as you're paying attention, so feel free to weave between them.
Byakuren's last non-spell: This is another one that I prefer to just bomb. I usually stay below her, then when she moves towards the bottom, bomb and stay at the bottom of the screen.
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Just a couple comments back, stage deaths with me are normally me messing around, since I dont find it that hard/interesting, so I tend to make it so. The purple wave tip I didnt know, thanks for that one.
Immortal "Fire Bird -Flying Phoenix-" has always given me the most troubles, and didnt quite figure out Deathless "Xu Fu's Dimension" so thanks. I do have a different, it more of a cheap way for Fujiwara "Flaw of Forgiving Shrine", its to stay on top of a familar, so that it wont summon its bullets. Need to be Remiu/Focused to do so though. I always seem to forget to do it though.
Replay of that since I never saw it before I did it:
http://replays.gensokyou.org/download.php?id=5659
Thanks for those tips
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http://replays.gensokyou.org/download.php?id=5994
Nice resource management through out stage 1-5! 7 3/4 extra life and full bomb stock before Murasa is quite a sight!
For Byakuren fight, try to remember how long a phase will end specific to Reimu B. There is a huge difference Byakuren fight between Reimu A and Reimu B, the latter one is much harder. Expect a twice longer fight if you are using Reimu B.
EDIT : oh yeah forgot to add Reimu B bombs seems does very little damage to Byakuren.
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http://replays.gensokyou.org/download.php?id=6001
Finally, something that doesn't involve massive safespot abuse / supergrazing Spell Cards like crazy :V
Barring the errors, that was actually quite an interesting run. I should get around to making runs like that someday, if only because I was inspired to have "perfect" scoreruns when I started playing.
Also, I'm really bad at figuring out timings for borders and such. I got really lucky on stage 4.
There's not much to critique the replay on (it looks good if you don't count supergrazing / Stage 1 + 2 Bullet Clear Bonus-Border Timings), so I'll explain the basics of Border timing. The timing of a Border can be controlled by:
- Bullet Clear Bonus (a.k.a. Star Items upon clearing a Boss "Phase"
- Shooting (un)focused
- Bombing for Star Items (not recommended for Easy / Normal; penalty is too high)
- And of course, Cherry Items
Star Item "value" for Cherry+ Points remains constant. That means you can theoretically copy the Japanese scorerun techniques, without the supergrazing and still manage to time all your borders around those "critical" points. All you have to do is note when they end each phase, and when they use focused or unfocused shots throughout their run.
If the memorization is too much (it looks like a lot already), I recommend just waiting for the maximum number of bullets to appear on-screen before ending each Spell Card / Boss Attack to maximize the number of Borders.
Specifically in your replay, the only really poorly timed border (or lack of a border) is at the start of Stage 6 (where you bombed). It might be a good idea to do intentionally break a Border during Boss!Youmu (or sometime before if you plan that far ahead) to control the Border timings a bit. Or, you can control the Border timing by firing focused. You should aim to end Stage 5 with 40-45k Cherry+ Points towards your next border.
You also "missed" a potential Border for Stage 2 where you could graze the bullets to increase the CherryMax, which will boost your score by a large amount considering that Stage 4 has tons of Point Items for you to collect.
Just so you know, I only know the basics and the general outline of PCB scoring tactics, and not the really specific details of it.
Overall, these two points are probably the most notable flaws in your scorerun (in terms of achieving a High Score):
- Border timing on Stage
62 - Border timing for Stage 5-6 transition
There are also minor errors here and there (moving down from the PoC a bit too early mostly), but they don't add up compared to these two points.
Advice was given with supergrazing not in mind.
[Edit: Excuse the double post. Sorry.]
No need to worry about it. It's better than putting 2 huge walls of text into one post, especially when they're directed at different topics (games) and other people.
I'll finish off Donut's skill analysis tomorrow morning (I'm having trouble thinking of the right words to use to describe his skill and style). That run made me "cry" a lot due to the lack of PoC usage between Spell Cards.
Wow, my workload just decreased by a large amount.
EDIT:Byakuren's last non-spell: This is another one that I prefer to just bomb. I usually stay below her, then when she moves towards the bottom, bomb and stay at the bottom of the screen.
While it appears to be one beast of an attack, it actually is one of the easiest attacks in the entire Stage if you know how to do it. It consists of static bullets and aimed bullets. So learn path, and stick with it. Note that it does repeat itself over and over. It's still easy to make a mistake and randomly ram into bullets (or something) though.
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http://replays.gensokyou.org/download.php?id=6001
A few tips here
Stage 4 :
For fairies that shot green and yellow bullets, shoot the 1st left fairy but don't PoC, then shoot the 1st right fairy then PoC. Do the same with 2nd and 3rd fairy wave. 4th wave is basically the same but with much time restriction to PoC. after the 4th PoC wait until there are 2 fairy on the left side, shoot them (don't PoC), then swing to right side and destroy bunched fairies there. If done correctly, there will be one fairy left at the left side. PoC while ignoring that fairy, then shoot her.
To continue opening border at post Lily, break the border when kedamas from right side have filled the border with purple bullets. This plus cherry tokens will allow opening border at kedamas that shoot crucial-to-graze red bullets.
Stage 5 :
Before starting stage 5, pause for a while and check your current cherry value. If it below 45000, try to destroy the ghost and pick a one or two cherry tokens there so the value will be around 48000 before the chaotic fairy wave. Ghost that shoot red triangle bullets won't drop item token so don't PoC them to plan your border.
... and if isn't against your principle, continual border breaking at Resurrection -30% allows you to pick item at maximal value.For more score, don't break the border when the timer starts to sound indicating 10 seconds left. Or you could do the hardway, doing Resurrection at the top of the screen >_>
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Replay evaluation? Well i guess i want to try this out then. How about this 1cc of PCB Hard? Is it any good? (Yeah, i know Yuyuko was meh...)
http://replays.gensokyou.org/download.php?id=6005
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score run
some mistakes at stage 4
and epic fail on stage 6
:(
http://replays.gensokyou.org/download.php?id=6007
should i stop suicides?
should i bomb less?
what's the bonus if i complete the game with max lives btw?
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I'd like some general advice on how to approach a run of UFO Lunatic. I'm confident that a 1cc is within my skill level, but I keep slipping up, messing up my UFO chains, dying with bombs in stock, failing to capture most cards, taking risks and paying for them, even zoning out and running into a bullet every so often... you get the idea.
I'd be more specific, but the thing is I'm not entirely sure what it is that I'm doing/not doing to make me slip up so much. The attached replay is my best run so far (although that's not saying much), and ends with a game over at Shou. If there's any advice you have for individual spellcards, I'd definitely appreciate it, but I'm looking for more universal advice for the most part. :V
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Hello again:)
@ghost333 :
should i stop suicides?
should i bomb less?
Depends on your plan. I have very little knowledge about PCB planning besides few general rule of thumb, Phantasm stage, and Reimu B Lunatic. There is unsettling difference between Hard and Lunatic that made me haven't switched difficulty (or it's just my comfort zone). Watch WRs/high level player to measure the benefit from bombing certain pattern. Try to invent a route that suites for your playstyle.
what's the bonus if i complete the game with max lives btw?
22 million for each extra life, and a few variable million because of temporary item value reduce. So it makes about 180 millions. Note that according to the wiki/someone, each border is valued about 10 million. Say if you can open 4 border for a life, then you will be making an extra ~18m. Plus bombing will autocollect items.
@sapz :
Universal tips
Unwanted UFO token should be considered as bullet, because it can ruin many plans. Pick whenever you can. Pause and assess whenever unfamiliar/forgotten situation arose, then plan your move, it helps. Bullet clearing from destroying an UFO is an integral aspect for any route.
Stage 2 :
Try to create a solid plan on approaching post midboss Kogasa wave. Using bomb invulnerability to create a safe route and summon 2 resource UFO there.
From my experience, Parasol Star Memoirs is doable at 4.00 power, pretty dangerous at 3.xx, and an autobomb at 2.xx below. Try to shoot unfocused at this card.
Stage 3 :
Waves that consists 2 big fairies after Ichirin can be taken out before one of them shoots. Just continually shoot one of their summoning point. Untested route here will be welcomed mostly by an undodgeable wall, so prioritize planning this phase!
Stage 4 :
Summoning an UFO too early at the stage is not beneficial, it hardly fills and its bullet clearing is not that important. Try to summon the first one at big fairy encounter.
Unsinkable Vortex is easier on the very bottom of the screen in my opinion.
EDIT : forget to watch Zengeku's replay.
I'm sorry, I was pressing the ctrl button when watching your replay. Well I speed up WRs replays too >_>
so... I can't judge your skill level. I leave that to more experienced person. But from skimming the replay, well done on stage 1-4 and capturing the Hell's God Sword.
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Zetsumarshen i actually plan on scoring lunatic too.
but i just thought to score on hard first and then move on lunatic..
should i go straight to lunatic?
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It's so early in the morning I want to sleep. Donut analysis in a separate post. Provided I don't fall asleep while writing it up.
http://replays.gensokyou.org/download.php?id=6005
Method for doing "Chalk-White Russian Dolls" is somewhat inefficient in my opinion. I prefer sticking to about halfway up the screen. Makes things a lot easier.
Other than that, Stages 1-4 were very good. Save for a few mistakes that could be avoided with practice. Knowledge-wise, I think there were some points where you could have PoC'd with minimal risk, most notably during Stage 2.
Stage 5; not much to comment on. "Approaching Disillusion"; when watching, I thought you would end up clipping on something considering the way you switch directions. I'll ignore the hurr moment close to the end.
Stage 6; I noticed you became quite tense after the first two mistakes and started "twitching" during certain SCs. Example: "Deep-Rooted Butterfly". Minus clip mistakes, it sums up to be something quite nice.
Overall, I reckon with a bit more memorization, you could end up with something like a No Death PCB Hard 1cc (assuming that all Bombs and / or Borders are used "appropriately"). So many mistakes present that could be fixed through just knowing when to PoC for instance.
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http://replays.gensokyou.org/download.php?id=6015 (http://replays.gensokyou.org/download.php?id=6015)
Finally, IN Hard down!
This is a fairly solid run. Two questions:
1. What, other than the horrible stage 2, could have gone better?
2. My skill level is probably a small bit worse than the linked replay. Considering this, what should I do next? (I have all the normals, EoSD and IN hard, and EoSD, MoF, and IN extra down at the moment.)
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It's so early in the morning I want to sleep. Donut analysis in a separate post. Provided I don't fall asleep while writing it up.
Method for doing "Chalk-White Russian Dolls" is somewhat inefficient in my opinion. I prefer sticking to about halfway up the screen. Makes things a lot easier.
Other than that, Stages 1-4 were very good. Save for a few mistakes that could be avoided with practice. Knowledge-wise, I think there were some points where you could have PoC'd with minimal risk, most notably during Stage 2.
Stage 5; not much to comment on. "Approaching Disillusion"; when watching, I thought you would end up clipping on something considering the way you switch directions. I'll ignore the hurr moment close to the end.
Stage 6; I noticed you became quite tense after the first two mistakes and started "twitching" during certain SCs. Example: "Deep-Rooted Butterfly". Minus clip mistakes, it sums up to be something quite nice.
Overall, I reckon with a bit more memorization, you could end up with something like a No Death PCB Hard 1cc (assuming that all Bombs and / or Borders are used "appropriately"). So many mistakes present that could be fixed through just knowing when to PoC for instance.
Thanks for taking your time. I'm assuming that by the "hurr" moment in S5 you mean me failing at her final card right? Yeah, that annoys me a lot. I had to go downstairs and eat and when i got to playing again i just started screwing up. I also did today figure out a way to do Chalk White Russian Dolls by timing it out without mistakes. A little more practice just to get it under my skin would be neat.
I also have no idea as of right now, how to do Youmu's midboss card in S5 but i'm working on it. :)
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Advice
Alrighty, thanks for the tips, I'll be sure to try those out. :)
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Since people are offering to pick apart my lack of abilities here, I'll gladly prostrate myself.
http://replays.gensokyou.org/download.php?id=6016
That is my first 1CC of normal EoSD. Since I finally beat EoSD I have moved on to PCB. I am currently trying to 1CC it and keep getting to Yuyuko only to die off early. We'll see. :3
I'll also add my latest attempt to 1CC normal on PCB. I had one death due to my game minimizing out from a steam pop-up. Very aggrivating. But oh well! About an average-to-better run for me.
http://replays.gensokyou.org/download.php?id=6018
Still makes me feel like an idiot with some of the stupid, stupid deaths there. And when I die at Yuyuko with 3 bombs and no lives, trust me, I -was- hitting the bomb key before that butterfly hit me. I wasn't using key remapper though so the bomb didn't go off. :D
I guess what I am asking for is... how well am I playing?
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Donut player ability analysis. He requested scoring be put into it as well, so... yeah.
Foreword: 3/10 for skill is your "average" player due to my exemplar standard being a godly scorerunner :V
http://replays.gensokyou.org/download.php?id=5076
"Skill": obvtas/10 5-9/10
I will admit, your ability to twitch through certain bullet waves impresses me. However, since you had to choose a replay where you bombspammed the living crap out of everything, it's hard to gauge your skill. Hence the large range of values possible. You also have some trouble dodging bullets coming from below you / from the top of the screen.
Knowledge: 4-5/10
You know how to do certain Spell Cards. Yet at the same time, you do just about every other thing wrong. Horrendous stage portions, poorly timed UFOs, etc. . I can see that you did a lot of "on the fly" dodging / streaming / other whatnot. This is contradictory considering that you did a lot of practicing beforehand. You also seem to be pretty damn persistent in pursuing your own methods of doing Spell Cards instead of taking the much more efficient alternatives (I believe we had this discussion some other time).
On the positive side, you do know how to manage a large number of Boss Attacks (SCs and non-spells).
Scoring: non-existent/10 1-2/10
You heard me. I saw you do scoring techniques subconsciously. Albeit being worth almost nothing, it's still a fundamental scoring technique that applies to (almost) any other Shmup. That scoring technique is... Bullet Clear Bonus!
There was a lack of using the PoC between Spell Cards. There's no risk involved, and I noticed that you fell short of reaching a Power Up (that is, bypassing 2.00, 3.00 or reaching 4.00 Power) quite a number of times. Numbers off the top of my head include 2.95 and 3.92 .
I also see no effort to graze attacks unless they had a benefit (e.g. streaming).
Overall: No idea/10
Use a more recent replay please. It's way, way, waaaay too difficult to even come up with an "overall" score (which is not just averaging the 3 other scores).
Cut: working on it after taking a break, unless somebody beats me to it.
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http://replays.gensokyou.org/download.php?id=6015 (http://replays.gensokyou.org/download.php?id=6015)
Finally, IN Hard down!
This is a fairly solid run. Two questions:
1. What, other than the horrible stage 2, could have gone better?
2. My skill level is probably a small bit worse than the linked replay. Considering this, what should I do next? (I have all the normals, EoSD and IN hard, and EoSD, MoF, and IN extra down at the moment.)
i am not so good to point out theories like baity but i will try to give some basic advice.
Try to PoC a bit more (especially stage1).
And dont focus too much, some attacks and stage parts are easier unfocus.
Or you can try to destroy some familiars at the begin and focus later.
The bottom is not always the best place to be.
something else i notice
stage 4 and 5 : you get cornered by the spam fairys ,try to remember where they actually spawn.
your marisa fight was nice.
i think you can improve stage5 , u actually have the potential you just need to learn some of the tricks on the attacks.(example: invisible moon and the attack before it)
u should go for stage 6b now :)
try to study some simple runs.
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What's a bullet clear bonus? :V That when you get points from bullets on screen when you end a spell card?
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Number of "bullets" present on screen before finishing off a Spell Card / non-spell.
EDIT: And UFOs, but you didn't do it with that in this case.
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Out of curiosity, name one instance where this actually happened.
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Murasa's last non-spell. It was the only time you stopped shooting. Don't even disregard it as stalling "Anti-Bomb" Spell Card Armor because there's a lot of evidence in that replay that shows you didn't even know it existed.
Just so you know, you do it a lot more often in the other games.
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Ooh, that? I remember that now. I vaguely seem to remember having a reason for that, but I don't remember (probably a petty thing). If it was for scoring as you said...so what? If I know I'm at no risk I'll humor it.
And dude, of course I know about anti-bomb spell card armor. :| It's in every single game.
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If I know I'm at no risk I'll humor it.
/me wonders about the lack of PoC usage between attacks
And dude, of course I know about anti-bomb spell card armor. :| It's in every single game.
UFO's Anti-Bomb Spell Card Armor works differently. Quite differently.
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/me wonders about the lack of PoC usage between attacks
In the mean time, I'd rather get some extra damage on a boss than worry about intangible things such as points.
UFO's Anti-Bomb Spell Card Armor works differently. Quite differently.
Oh? Do tell.
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I've already 1cc'd Normal with SakuyaA and B. I've cleared Extra with both. Phantasm only with SakuyaA.
I wanted to unlock Extra for Marisa and well, I failed like usual.
http://replays.gensokyou.org/download.php?id=6019
I really need to know how to deal with the game with just 2 bombs per life. As for the slowdown, I do not know why it happens. It invalidates my scores both on this, sometimes IN, and always in IN extra. My computer can more than handle the games(except UFO and stage 6 SA), and in the case of IN the frameskip option just doubles displayed FPS and does nothing in reality. Maybe I could try setting the frameskip for that in a future run, I forgot PCB had the option.
Don't think the slowdown helped me too much on this anyway. I think it was mostly stuff I would have dodged anyway, maybe it helped some.
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In the mean time, I'd rather get some extra damage on a boss than worry about intangible things such as points.
You do realize that there's non-card armor as well? For 2-3 seconds as soon as a Spell Card ends. So there's absolutely no repercussions in PoC'ing between attacks.
UFO's Anti-Bomb Spell Card Armor will "activate" as soon as you use a bomb before a Spell Card is activated. This prevents you from dealing any damage to the boss, no matter how long the bomb is *cough* (this also meant that your normal shots were negated until the end of the bomb).
Now, let's compare this type of Armor to something such as MoF, where the Spell Card Armor has a pre-fixed time before damage could be dealt. You could (cleverly) use a bomb before a Spell Card activates, and manage to get the bomb to actually deal damage to a boss (as well as having some of the bullets conveniently cleared for you).
It was also possible to "chip" some HP away from the bosses this way in other games.
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You mean it had a limit in other games? :V I didn't know that. Actually now that I think about it I believe my first EoSD extra clear ever had me doing this to Philosopher's Stone (accidentally of course).
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I feel a certain lack of soul-crushing critique here. Please, I need to be ground into a fine powder. Tell me how much I should stop playing Touhou...
>.> I am not a certain celestial, hold on.
Ahem, would anyone be so kind as to give me some pointers or advice based on my two latest plays, my EoSD 1CC normal and my PCB attempt? I would be much appreciative. :)
Edit for yon Baity:
Sorry, I didn't realize you were watching it that in depth or just got to it. I wasn't sure how well my post was noticed between the back and forth between yourself and Nintendonut. So I was feeling a little bummed out.
Thank you all the same. :)
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Critique != 100% bashing. It's a look at what's is good and what is bad.
Working on it. (2 different responses in fact)
EDIT: Now working on Tinari's.
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http://replays.gensokyou.org/download.php?id=6019
The biggest problem: Stage 4 stage portion. I did just about everything as simply as I could. Note that I break borders intentionally in some areas. I'm also going to suggest stalling Lily for a bit so you don't have to deal with the "hellish" Post-Mid-Boss waves. See: Attachment (don't forget to rename if it will overwrite a precious other replay; yes precious not previous). Also, I'm not too sure which sister you're most comfortable fighting, so I defaulted to Lyrica (for the "second half").
Moving on, you're taking huge and unnecessary risks during "Karmic Punishment". And finally, during "Five Signs of the Dying Deva", don't linger around the bottom of the screen during slow motion.
Stage 6. Although you somehow survived it, don't misdirect Mid-Boss!Youmu's attack like that. Nothing else sticks out too much for me... except maybe learning how to do "Law of Mortality" (that is, learn a path).
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I tried using the safespot on Karmic Punishment but then paniced when I realized I forgot exactly where it was.
So don't misdirect stage 6 Youmu at all, or did I just mess it up? Does it work on Stage 5 Youmu as well as it did on the boss one?
I've never captured the five devas one, same for 200 Yojana.
About the Prismrivers, I never really paid attention to the fight to know how to pick which one to fight. I did mess up more than I usually do.
I'll watch the replay tomorrow as it's late here.
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Hiyo.
http://replays.gensokyou.org/download.php?id=6021
An almost clear of Extra that I just did, and this represents my typical extra run (at least on a good day). So I'm wondering first if I have any bad habits that I should kick. Then I'd like some help on whatever else you see horrible in my replay. And I figured out that the brown bullets in Maze of Love have a greater angle between the spaces than the blue bullets today, so yeah.
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I tried using the safespot on Karmic Punishment but then paniced when I realized I forgot exactly where it was.
:V
There's a safespot?
So don't misdirect stage 6 Youmu at all, or did I just mess it up? Does it work on Stage 5 Youmu as well as it did on the boss one?
You didn't mess it up, but it looked like you almost had a solid wall to the face. Misdirecting Mid-Boss!Youmu on Stage 5 works just as well as during Boss!Youmu.
@Mystlord will check after Tinari's. Just a note, habits take a while to kick away.
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:V
There's a safespot?
You didn't mess it up, but it looked like you almost had a solid wall to the face. Misdirecting Mid-Boss!Youmu on Stage 5 works just as well as during Boss!Youmu.
@Mystlord will check after Tinari's. Just a note, habits take a while to kick away.
Then if I have any bad habits better to get started now :V
And I was under the impression that midboss Stage 6 Youmu was impossible to misdirect O_o
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http://replays.gensokyou.org/download.php?id=6016
http://replays.gensokyou.org/download.php?id=6018
While you come off as being "cautious" (I noticed that you did take the "bomb more" advice pretty well), you also seem to be quite an aggressive player. You seem to try to PoC at just about every single opportunity available, which led to some pretty stupid deaths. You also try to stay directly underneath a boss. Now, granted it's the best way to deal damage to a Boss (using a "Forward Type" and all), but there's a certain limit to how much and how long you can do that for.
Some guesswork here (not much evidence in the replays to prove it, but I have a feeling it's true). You seem to be focusing on your hitbox a lot. It was interesting to see you try to navigate your way through a "ring of bullets" before bombing when you could've just circled around the ring and saved that bomb for instance.
The only thing you're actually lacking for a PCB Normal 1cc is the memorizing of "key points" during the stages.
Overall, try not to aggressively move up to the PoC that much, take your time with the bosses if needed, and memorize a bit through watching replays. Expanding your field of vision is optional; I recommend it but it takes a while for it to actually be increased by an amount that actually makes a large difference. Other than that, you seem to be alright for now. The biggest point is memorizing the stages.
(it was hard finding the right words to use without actually insulting your playstyle)
Mystlord's is next.
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(it was hard finding the right words to use without actually insulting your playstyle)
You don't have to worry about that. I am as accepting of negative critique as I am positive critique. I am my own worst critic and I am very negative. :D
And you're right. I do have a bad habit of trying to watch my hitbox and dodge things rather than look out to see what I can do. I just get nervous when I look away from myself to try to find a path, even if I know I have some time to look outward. It's something I am trying but failing to work on successfully for now.
All in all, thank you Baity. :)
*Ninja Edit!*
I do find it slightly amusing when you say that I come off as being cautious and aggressive in the same sentence. :D Heheheee.
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This one's a bit older, but I figure I'll post it since I've never really played SA all that much and someone might be able to tell me why I suck at SA so much more than any other Touhou game:
http://replays.gensokyou.org/download.php?id=6022
Please feel free to tear apart everything that I do wrong in this. With the exception of a couple key spots in Stage 5, I'm pretty much winging it on everything else from stages 3 through 6 anyways.
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http://replays.gensokyou.org/download.php?id=6021
One thing sticks out in your replay that I can see that should be improved. The Survival SC. Most people direct the orb at the start to the top-right corner (you directed it to the top-left).
Only one notable "habit" appeared. You have a tendency to stick to the bottom of the screen / corner ("Silent Selene" and "Catadioptric" come to mind). Try to be a little bit higher on the screen for "Silent Selene" (move down if required, move up carefully when it's safe to do so), and try to move out of the corner when Flandre moves across the screen and fires the pillars of bullets vertically for "Catadioptric".
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http://replays.gensokyou.org/download.php?id=6022
Stage 3 looks like it has problems, but it's pretty easy to manage. The last non-spell for instance can be dealt with by moving up the screen a bit, or standing a bit off-center in relation to the center of the Boss.
Stage 4 demonstration in the attachment. I sneezed at the end. If you don't want to bomb Mid-Boss!Orin, then I suggest using Water to take out the surrrounding spirits.
Stage 5 was pretty mixed. During the parts where the spirits come in from both sides, with the Yin-Yang orb(s) shooting bullets, you should stop shooting for a few seconds if you feel like you're going to get trapped.
Orin's second non-spell, move up closer (to about halfway). And lastly, "GOAST WHEELS" is a misdirection-dodging exercise. When you hear the sound of the wheels being shot, you move off to the side to "dodge" the wheel.
This (http://replays.gensokyou.org/download.php?id=5589) replay might be of help as well.
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Zetsumarshen i actually plan on scoring lunatic too.
but i just thought to score on hard first and then move on lunatic..
should i go straight to lunatic?
There will be similarity between Hard and Lunatic, but later, using only general scoring strategy will only get your score to be capped to some level. I think its around 1.2b - 1.3b. Higher than that, both difficulty will show some differences on scoring route. For example, some bombing instances on Hard won't give you a border, but Lunatic will do. Other, maneuvering at some place is feasible at hard, while on Lunatic is too risky. And stuff like that.
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This one's a bit older, but I figure I'll post it since I've never really played SA all that much and someone might be able to tell me why I suck at SA so much more than any other Touhou game:
http://replays.gensokyou.org/download.php?id=6022
Please feel free to tear apart everything that I do wrong in this. With the exception of a couple key spots in Stage 5, I'm pretty much winging it on everything else from stages 3 through 6 anyways.
Don't mean to take anything away from Baity's replays but here's a set of Stage 2-5 replays using Marisa B which you might find something useful.
http://replays.gensokyou.org/download.php?id=6025 (http://replays.gensokyou.org/download.php?id=6025) Stage 2
http://replays.gensokyou.org/download.php?id=6023 (http://replays.gensokyou.org/download.php?id=6023) Stage 3
http://replays.gensokyou.org/download.php?id=6024 (http://replays.gensokyou.org/download.php?id=6024) Stage 4
http://replays.gensokyou.org/download.php?id=6027 (http://replays.gensokyou.org/download.php?id=6027) SA stage 5
Uhh, Stage 5 is pretty terrible as far as the orin fight is concerned and baity tackles her better, but wood sign is suprisingly good in the stage portions,
If I had any kind of consistency I'd string these together into a single playthrough however...
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Any extra contributions to whatever sparse notes that I've given is always welcome. And if there's something completely wrong in an explanation, feel free to correct it.
Anybody want to give a go at analyzing a recent replay of mine (http://replays.gensokyou.org/download.php?id=6026)? :V
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bomb festival ftw!
anyway here it is.
http://replays.gensokyou.org/download.php?id=6028
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http://replays.gensokyou.org/download.php?id=5603
What the hell did I do wrong. Except for playing Youmu.
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So I managed to 1cc PCB Normal with her earlier. Let's do Extra now. Well, it was a lot harder than I thought it'd be, but I eventually got a clear with her. As for why I didn't try to save myself on Kokkuri-san's Contract, that and her final are the 2 cards I have left to capture from it, so I was trying to capture it.
My main problem though is the stage and one thing related to scoring. If I can't do the stage easily without bombspamming while getting lots of point items, my chances of doing Phantasm with her will be very low. With SakuyaB I had great coverage, though I fail with it in Phantasm, and SakuyaA has bombspam. I don't get either of those.
I know I messed up Ran pretty badly at times as well, but I'm mainly looking for help with the stage and any that applies to Phantasm with her as well. Though tips for the spellcards would be nice too.
http://replays.gensokyou.org/download.php?id=6033
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Hey Baity, guess what?
http://replays.gensokyou.org/download.php?id=6034 (http://replays.gensokyou.org/download.php?id=6034)
SA Normal 1cc! Barely made it through (I went into Hell's Artificial Sun with no extra lives), but I'm pretty happy I was able to pull this off so quickly (first try of the day). Now you get to rip it apart, haha.
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i know that this is raelly painfull but if someone can advice me somehow so i can improve i would be really grateful.
forget the other replays i have post so far
this is a bit more low than my usual self and i berely made it(usually i have 1-2 lifes in stock)
http://replays.gensokyou.org/download.php?id=6037
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My main problem though is the stage and one thing related to scoring. If I can't do the stage easily without bombspamming while getting lots of point items, my chances of doing Phantasm with her will be very low. With SakuyaB I had great coverage, though I fail with it in Phantasm, and SakuyaA has bombspam. I don't get either of those.
After the first two wave of fairies, you can graze along the PoC line from the opposite end of where the spinning things appear, nets about 1000 graze for the 3 waves if you do it really close.
The next part is basically clearing out the fairies before they can get off any shots, ideally near the PoC line. The wave starts from right to left, left to right, then it repeats. If you happen to miss some of the faires, their bullets are aimed at you so you can just blitz past them. They'll fly over to the side where the next wave appears so dont worry about trying to chase them after they fire their shots
Next segment is the same, just nail the fairies one at a time and there wont be any clutter. When the row of faires drop down start with the one from the edge and work your way in, then repeat from the opposite end. whether you PoC or dodge the next wave depends on if you can get border. If you PoC and can get border, go for it, other wise just hang back and dodge a bunch.
But that's as far as my knowledge goes, I'm not sure how to tackle the part directly after the midboss with a foward type other than streaming
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http://replays.gensokyou.org/download.php?id=6028
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Very good use of resources :V
http://replays.gensokyou.org/download.php?id=6037
You seem to have just about everything down right.
One common mistake that I found in both replays is doing "unnecessary" shooting during Stage 4. Replay (http://replays.gensokyou.org/download.php?id=1645) that demonstrates it quite nicely (only the first half needs to be watched, but it's still useful to watch the second half of the stage as well). I'm well aware that it uses a different shot type, but keep in mind that SakuyaB does have the blessing of being a "custom" Spread / Forward Type. The only other thing I can advise you on is to memorize certain parts of other stage portions (Stage 5 comes to mind).
Other than that, the only other improvement that would be needed is to just get better at dodging. By practicing of course.
http://replays.gensokyou.org/download.php?id=5603
Too much L2 spam at certain areas. Not enough clever usage of L1. Needs better Focus control. I'm not too proficient in PoFV (seeing as I only play Yuka; that's a start :V) but I'll see if I can actually 1cc as a demonstration with Youmu. You may or may not get a replay back.
EDIT: First run was a failure because I died 3 times to Shiki. RNG killed by the goddamn backstabbing fairies twice at 2:30. I should've saved that comic when I had the chance.
L2 spam only works when you're scoring. I wouldn't even use it to save yourself unless there was a scoring benefit associated with it.
More to come for those unanswered.
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http://replays.gensokyou.org/download.php?id=6042 (http://replays.gensokyou.org/download.php?id=6042)
PCB Hard 1cc. I'd try to get a replay with less mistakes, but unfortunately this is genuinely representative of my skill level.
I'm especially interested in strategies for Stage 5. I'm essentially incapable of capturing any of Youmu's spellcards except Human Sword, and those aren't my only problems there.
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http://replays.gensokyou.org/download.php?id=6034 (http://replays.gensokyou.org/download.php?id=6034)
Apart from the occasional mistake, I didn't see anything really wrong (unless you were aiming for a 100% stage perfection as well*). I'd probably use a different method for "Midnight Anathema Ritual"; misdirection like that is inefficient and riskier than other methods (e.g. circling around or "streaming"). Don't know what shenanigans you were trying to pull off during "Mega Flare" as well. It's also interesting to note that you were (sometimes) too focused in taking out some of the bosses, which led to bombs used / deaths.
*If you're aiming for this then I also suggest memorizing (generally, stalling) Mid-Bosses for a few extra seconds.
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OP Edited.
http://replays.gensokyou.org/download.php?id=6042 (http://replays.gensokyou.org/download.php?id=6042)
I have no idea what was with the bomb in Stage 2. I'll just assume you slipped.
Stage 3 demonstration in the attachment. It's self-explanatory. I would advise having a bomb ready for the second half as ReimuB can't cover enough of an area due to being a Forward Type and being slow unfocused. Or, a cleverly timed Border.
Stage 5 demonstration in attachment. The only thing I would ignore is how I went about Mid-Boss!Youmu's non-spell Don't stand so close like me. I was having fun
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Stage 6, I think you just had a bad day for it. Aside, I'm also very surprised at the number of people who take on Yuyuko's 2nd non-spell starting from the center and staying in the center. IIRC, it was possible to just stream from one side to the other with a shot type that did enough damage (e.g. Forward Types) and finish it at around the time you got to the other side.
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as in the accomplishment thread
http://replays.gensokyou.org/download.php?id=6043 (http://replays.gensokyou.org/download.php?id=6043)
Don't tell anything about Youmu, I forgot that PCB was the hardest easy so I was : ":V it's easy modo let's original-dodge yo-SPOOOOOOOOON"
1st try doing something no-focus, did that 1cc on 2nd try (first ended with a ragequit on Yuyuko)
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One common mistake that I found in both replays is doing "unnecessary" shooting during Stage 4. Replay (http://replays.gensokyou.org/download.php?id=1645) that demonstrates it quite nicely (only the first half needs to be watched, but it's still useful to watch the second half of the stage as well). I'm well aware that it uses a different shot type, but keep in mind that SakuyaB does have the blessing of being a "custom" Spread / Forward Type. The only other thing I can advise you on is to memorize certain parts of other stage portions (Stage 5 comes to mind).
Thanks For your time baity, i know how much time it takes to study a replay, and i really apriciate it.
but unfortunately this replay can't really help me for 3 reasons.
the first one is that this is a survival replay of one stage.
i am going for score , so taking down most enemies and going for risky graze is my target (and usually what drives me to mistakes).
the 2nd one is because of marisa's speed and not her shot type, he changes sides very fast.
the 3rd is... i forgot it... ???
if i remember well you are very good at replay analysis.
do you mind if i put a "small" task for you?
no matter how manny times i try i can never even get close to border abuse-graze the start of stage4.....and the part after lilly white.(i cant even understand what the hell is going on and scorers take that many border in so much less times, for reference the are a lot of scoring replays that abuse those parts but i always prefer at looking the best AM/HS/SET...)
thank you anyway.
PS: i will take your second advice and practice dodging.
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Thanks For your time baity, i know how much time it takes to study a replay, and i really apriciate it.
but unfortunately this replay can't really help me for 3 reasons.
the first one is that this is a survival replay of one stage.
i am going for score , so taking down most enemies and going for risky graze is my target (and usually what drives me to mistakes).
the 2nd one is because of marisa's speed and not her shot type, he changes sides very fast.
the 3rd is... i forgot it... ???
Oh, right. Forgot about that :V
no matter how manny times i try i can never even get close to border abuse-graze the start of stage4.....and the part after lilly white.(i cant even understand what the hell is going on and scorers take that many border in so much less times, for reference the are a lot of scoring replays that abuse those parts but i always prefer at looking the best AM/HS/SET...)
Ah, I've seen that quite a number of times before. I'm fairly certain it comes down to a few things.
- Number of bullets on-screen (this one is obvious)
- Number of Spell Cards captured
- Graze count
I've tried to replicate their methods before with lower amounts of Graze and Spells captured, but couldn't keep a border up. Instead, I had about 30k Cherry+ Points (give or take a few thousand due to my slight inexperience) towards my next border when I broke the border to convert the bullets to (mini?) Cherry Items.
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http://replays.gensokyou.org/download.php?id=6050
Ignore anything from Air Scroll on.
It was bad. Really bad.
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@Bananamatic
Go take risks on stage 1, any damage there can be immediately repaired by esc > retry :P But if the restart count on that stage is over ten... go take a rest well deserved play more carefully. Summoning 2 Red UFOs before midboss Nazrin, make sure you have 2 UFO cache while fighting her, then you are free to choose summon Red/Green UFO.
Be very careful when chasing UFO before Kogasa midboss. Or better yet, pick one then wait until Kogasa arrives. Then you will be able to judge wether it is dangerous or not to pick the hanging UFO.
Do not hesitate to use Reimu A bomb on later part fairies of stage 3.
Practice Murasa's last normal pattern. It is doable.
Take calmer approach on Radiant Treasure Gun and Complete Clarification. The bullets were quite slow actually, and give you more time to predict their movement.
I have more luck on dodging "Cloudy Way in Purple" by pushing my hitbox near the glowing bullets rather than get near the rectangular bullets. The true glowing bullets hitbox are easier to predict.
Try to misdirect Byakuren red bubble bullet on her 4th noncard harder. Don't try to shotgun her.
Superhuman Byakuren is easier if done by not following her. Just follow her on her first wave to the left, then stick there, on the left side. Again, those bullets are slow, slower than RTG, and can be read just like it.
If your focus is to capture all the spellcards/generally do well, then you are on the right track. Summon more Red UFO to practice the full run because you have room for error while the difficulty is not toned down because of bombing.
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First 1cc of SA normal: http://replays.gensokyou.org/download.php?id=6060. This is my third 1cc after IN normal and PCB normal.
I was fortunate in getting to Stage 6 with a large life cushion, as I am terrible at the Utsuho fight. Can anyone offer some advice on how to deal with Utsuho (aside from her third card)? I would also appreciate any general comments about my performance on the other stages/bosses.
Also, should I try to perfect Normal or move on to Hard? Or maybe try a different game (I'm unsure as to how good my danmaku fundamentals actually are)?
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stuff
My goal was to 1cc it....it was my first 1cc and I was a bit nervous since that was the first time I've got past Ichirin with more than 4 lives.
I can usually do Murasa's final nonspell, but this time....probably screwed it up. I don't really remember that replay.
The most sensible thing to do against spellcards with a 0/30 history is to autobomb it, especially when you are so close to a 1cc. :V
The finish should have been much better, as Air Scroll was always mine once I've got past the first wave and my LFO history is actually quite decent.
I can probably do better without that 1st 1cc pressure.
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Blahhhh, concentration what is this crap, I dont need it. A generally decent SA run all the way up until I fight Okuu. At that point my mind just couldn't take it any more. What a terrible boss fight.
http://replays.gensokyou.org/download.php?id=6065 (http://replays.gensokyou.org/download.php?id=6065)
Please dissect
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http://replays.gensokyou.org/download.php?id=6060
:munch:
I was fortunate in getting to Stage 6 with a large life cushion, as I am terrible at the Utsuho fight. Can anyone offer some advice on how to deal with Utsuho (aside from her third card)? I would also appreciate any general comments about my performance on the other stages/bosses.
I see nothing particularly wrong for Stages 1-5, apart from not enough "experience" in dodging / careless mistakes.
Stage 6 (http://replays.gensokyou.org/download.php?id=3448).
Also, should I try to perfect Normal or move on to Hard? Or maybe try a different game (I'm unsure as to how good my danmaku fundamentals actually are)?
Perfection is quite time-consuming and usually very frustrating. Up to you though. I think with enough memorization of the stage portions + general outlines of certain Bosses, you can probably 1cc just about any Hard Mode at this point (well, except SA / UFO Hard according to the masses). You can also try handicapping your runs.
http://replays.gensokyou.org/download.php?id=6065 (http://replays.gensokyou.org/download.php?id=6065)
Very good use of MarisaB. I found it interesting that you chose to use Wood during the streaming section of Stage 6.
It's better to just use Fire for "Storm on Mt. Ooe" rather than try to get a few seconds of Wood shotgun in. Lower risk overall.
I (along with many others) would advise to stall Mid-Boss!Orin by using the "standard" Fire Shot Type (or anything else that does lower damage; just don't time anything out) as opposed to shotgunning with Wood initially, as this allows you to spend less time in the much hated, popcorn hell that follows this.
Yeah, your concentration just went "blah" when you were approaching the end from what I saw as well.
Need to touch up on "impromptu" dodging a bit, and you would probably have something pretty close to a perfect run. You also have a tendency to "flail" around occasionally (in Stage 3 most notably), which caused some of the aimed attacks to create sprays of dense bullets as they bounced off the walls.
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Mid-Boss!Orin
Hm. Which stage's midboss Orin are we referring to here?
Shotgunning, ahaha. That is actually a habit I picked up quite recently, of which this replay is the result. My criteria went something like "can I shotgun for a minimum of 3 seconds? No? Shotgun anyways". But yeah, Shotgunning Mt Ooe is pretty pointless so back to fire it is
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It's referring to stage 5, but you can run the timer down on stage 6 Orin as well to skip part of that stage.
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Now that you mention it... but I suppose I'd rather tackle the popcorn section, as hard as it may be. I know that wood sign once again obliterates that section but only if you set it up fast enough.
I can see how delaying the timer would help though
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Finally got my first normal 1cc on SA! So brief description of the run:
Stage 1 and 2 - Nothing really worth note
Stage 3 - Misdirecting failure on the second part of the stage makes me use a bomb, but doesn't really cripple the stage as I get full power again soon after. Misdirecting failure yet again on Yugi's last non card, which makes me use another bomb, nothing major though.
Stage 4 - Panicbomb on "Black Death Butterfly" as always, I just can't get the hang of it! Also took the last card the cheap way, as much as it hurts to do it like that, I really didn't want to risk my first 1cc :P
Stage 5 - Okay, what the hell at "Cat's Walk". Are you even supposed to do it without bombing? :/ I suck at Orin's second non card, still the death was pretty meh. Screwed up on her last card, but it doesn't really affect stage 6 so I'm cool with that.
Stage 6 - Stupid death at the start of the stage, let's not comment on that :( All is fine and dandy until Utsuho. Then panic ensues.
Uhm.. Okay that is totally weird, I DID die once or twice on nuclear fusion, but on the replay I seemingly suicide until I game over, when even on the replay screen it clearly says "all" on the stage. I've never had that happen to me, is it a known bug or am I just REALLY unlucky?
Doesn't really matter though, I bomb and die all my way through utsuho, mostly because of lack of practice on her (second time I even got there) and well, panic :P
Replay - http://replays.gensokyou.org/download.php?id=6075
Hoping for constructive criticism! Was thinking on trying UFO normal 1cc next, but might go with SA hard as long as it's not a huge step up in difficulty!
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Known bug. Don't start from stage 6, don't press the speedup button, and don't have frameskip set to anything other than no frameskip.
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http://replays.gensokyou.org/download.php?id=6075
For Stage 5, you were too aggressive during "Cat's Walk". Don't run into the corner like that at the end where you proceeded to bomb. Orin's second non-spell is better off being done starting from higher up the screen. This disrupts the spiral of needles which makes "dodging" the rest of the spiral easier, considering that the spirits explode and fire bullets at you.
Stage 6, I have no idea why you were deliberately avoiding the blindspot during "Fixed Star". It's called "Fixed Star" for a reason :V
Hell's Artificial Sun" is better off being done with you closer to the bottom of the screen. Circle Dodging TheoryTM says so.
Lastly, remember to unfocus when you need to make a "quick" dodge.
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1CC attempt at PCB, foiled utterly by a final boss kerboom. Best run so far, So, Decided to get some info on wut I'm doin wrong.
Stage 1 and 2- Letty and Chen got nothin'.
Stage 3- Really need to stop underestimating Alice. But not too bad.
Stage 4- Damn rivers of prisms. Most of my deaths are here.
Stage 5- Your sword can cut shiet, Youmu! Deal with it! Two deaths, Eight or so bombs, Oh so bloody proud of it.
Stage 6- Dead before the first card is over.
http://replays.gensokyou.org/download.php?id=6080
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http://replays.gensokyou.org/download.php?id=6080
How you manage to enter Stage 4 3/0 and hold your ground right up to Stage 6 after leaving Stage 4 1/4 will remain quite a mystery to me :V
Then again, it's quite a mystery to see people go from 7/0 (or somewhere about there) to 0/x as well.
Anyway;
Stage 3; unfocusing to destroy one-shot fairies = good. Staying unfocused to try and destroy fairies that can take more of a beating (the ones with a border around them) = bad. Focusing for half a second to take them out quickly is worth the effort.
I have no idea what happened you were trying to pull off at the start of Stage 4. Memorizing key points during this Stage should remove most, if not all the deaths / bombs used. When dealing with Merlin's second and third non-spell, it's best not to move a lot. Not too sure what exactly caused you to hit the red bullet during the second non-spell though. I do know (or have a feeling) that the first death was due to trying to collect the Point Items while not looking at the laser.
Stage 5; general rule when going against Youmu. When the slow motion comes into effect, always, always try to weave through the pattern so you don't have to deal with it at full speed once the slow motion effect ends (normally, the disorienting effect of the bullets "speeding up" is the most likely cause of a death). That also means that you should generally avoid the bottom of the screen during certain Spell Cards. These are:
- "Fasting of the Young Gaki"
- "200 Yojana in 1 Slash"
- "Five Signs of the Dying Deva"
Good to see the occasional use of a bomb when you get cornered though.
Lastly, your Point item count I felt was pretty low, and I'm thinking it might be worth the effort to collecting a bit more. Making it to 1k for that Extend! is worth it, but it's entirely up to you as to whether you want to put the extra effort in going up to the PoC (Point of Collection) to grab the extra few Point Items every time. It's risky, but only when you decide to go up at a bad time.
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Stage 4- Damn rivers of prisms. Most of my deaths are here.
http://replays.gensokyou.org/download.php?id=6080
http://www.youtube.com/watch?v=oXHN2hpVyW8
and the full replay: http://replays.gensokyou.org/download.php?id=5830
i advice since u are not confident with the game to make out the most from ur resources.
btw i must finish the stage 5-6 of that replay someday.
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I think I'll post a run of a different touhou next but hey! Toolbox Marisa to the rescue!
http://replays.gensokyou.org/download.php?id=6095 (http://replays.gensokyou.org/download.php?id=6095)
Another SA 1cc in which I don't suck entirely at the end. I still suck in comparison to alot of players here though. Mari B needs more love.
Midboss Parsee in 7 seconds lol
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http://replays.gensokyou.org/download.php?id=6103
Trying to 1cc MoF hard but I failed again. Always some dumb thing towards the end, this time I died twice on sanae's 2nd non-card... >.>
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This is my first 1cc eosd normal. I made a load of mistakes but I'm not good at analysis and its always better for someone else to review it :)
http://replays.gensokyou.org/download.php?id=5963
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Failed Marisa/Patchouli Normal attempt.
http://replays.gensokyou.org/download.php?id=6106
Had some deaths where I could bomb or definitely was going to, but I don't think it would have gotten me the clear.
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Enigma: Mari B represent! But you don't make nearly enough use out of Marisa's signs. Marisa B's versatility comes in the fact that she has a sign for all occasions, in that where water might get you by ok, a different sign totally obsoletes whole portions of a stage. (prime example is stage 2, where metal sign at the PoC practically owns half of the stage for free). So a better knowledge of her signs and where to apply them will help make the stage portions easier.
I get the feeling that you just want the 1cc and can't be bothered risking to capture most of the cards, due to the frequency of your bombing. But I can't tell if that is the case or not. It occasionally leaves you sorely lacking in power, causing you to have a more difficult time later (like after Stage 5 orin midboss). Not quite sure how to dissect the boss fights so I'll cover the stages for now.
As for stage specifics.
Stage 1 - Generally decent although if you want a better catch all, Wood is the way to go.
Stage 2 - AS mentioned, metal sign the first lot of fairies, fire sign the orbs, then Wood shotgun the final 3 before midboss or just Water/Fire sign it if you aren't confident about doing that. Midboss Parsee can be shotgunned rather easily with Wood. Just focus tap left once before the wave hits you.
I didn't know you can't run into Parsee and die on this spell card. Sure suprised me. Again, shotgun Wood -> Metal = 7 second capture. Keep Metal active after the midboss and run to the PoC right away. Congratulations, you've just invalidated stage 2.
The grandpa card is aimed, so you can trail her with fire sign, run up the wall with metal sign, and earth sign her when she comes underneath you. Final card can be misdirected for great effect (shotgun).
Stage 3 - Nothing too bad. You can Metal sign the first lot of fairies, then you have a choice of playing it safe with Water/Wood from afar, or getting close and personal with metal. Unless you want graze. Your call.
After the midboss I'd recommend sticking to one side. Your main aim is to get rid of those blue orbs since everything else becomes easy grazing.
Stage 4 - Second orin midboss: try to do this card without bombing since it'll save you alot of headaches later. Water sign will kill off a vast majority of the wisps so after the wave of red bullets you only need to do minimal dodging and can fire sign her for better damage.
Yeah, you definitely ran into more trouble than you should have after the midboss. The green bullet orbs can be killed faster with metal/wood.
Stage 5 - Again, you got screwed pretty hard after the midboss. If you allow the screen to clutter up that much, it becomes really hard to dodge effectively. You have two options: extend the midboss fight for as long as possible (thus skipping out that section altogether) or try to leave the fight with 3-4 power, where you can wood or water your way through. Wood tends to kill them as they appear but you need to keep in position at roughly middle of the screen, about 1/3 up from the bottom. If done right, there should be very minimal clutter.
Rest of the stage is fine
Stage 6 - Wood the opening section unless you want the graze. Graze section should be grazed or, if you are like me, zoom around the screen with wood sign unfocused like a fly. ;) Midboss is generally easy enough without needing to bomb. Rest of the stage is fine. Lol Earth Vs Okuu opener.
Thats about all for now
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Expect another post.
http://replays.gensokyou.org/download.php?id=6095 (http://replays.gensokyou.org/download.php?id=6095)
First off, I don't think it's necessary to format your link like that. Just having your link out like this is good enough.
http://replays.gensokyou.org/download.php?id=6095
I see many improvements. But still the usual "error" factor which comes in normally. It (generally) goes away with more experience :V
http://replays.gensokyou.org/download.php?id=6103
There's a point where too much bombing occurs. Plus, some of your methods for certain Spell Cards are flawed, most notably Kanako's first, and Nitori's first (excluding Mid-Boss). Your stage runs could also be touched up a bit. My replay had a bit of a panic during Stage 4, but at that point, I didn't want to die yet so, yeah :V
This (http://replays.gensokyou.org/download.php?id=3719) (shameless self plug) replay is almost exemplar. It's a scorerun, but it should demonstrate how you should do each Spell Card.
The replay should be able to explain things much quicker than a Wall of Text can do.
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http://replays.gensokyou.org/download.php?id=5963
Stage 4 could do with a little bit of a touch up. After Koakuma, when dealing with the Post-Mid-Boss waves (assuming that you did finish it off quick enough[?]) don't hang around the PoC for the 4th wave, as they shoot (aimed)bullets.
Stall out Stage 5 Mid-Boss!Sakuya
You miss out on an Extend! by doing this. Really not worth mssing out on it, even if you're terrible at dealing with the non-spell.
Some of the "streaming" was pretty cringe-worthy. For example, the fairy maids before Stage 6 Mid-Boss!Sakuya have the ring of bullets aimed. So staying still should keep all the rings in line for you to move to the side a bit to "dodge" all the bullets.
Avoid the bottom of the screen for Remi's opener.
Nothing else comes to mind at this point.
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I didn't realize Midboss Parsee could be done that easily, but I just tried that in practice. I just bombed because it was better than likely having to restart due to moving just a bit too far and I knew I got the power back anyway. Not really comfortable with rushing to the right spot with Metal thing after the midboss since it's easy enough to dodge, but that's more a scorerunning thing.
As for the spell, I didn't know that either until I saw it in a video. Don't rush though as there's a small time where she still has the hitbox before the spell starts.
And I was just going for the 1cc since I wanted Extra unlocked for more than just ReimuA which I can already play it with. I've gotten pretty close with ReimuB before and made it to Blazing Wheel with MarisaA.
Parsee's first boss spell, I knew it was aimed, which is why I have no trouble whatsoever with ReimuA.
I'll need to try out the stage 3 tips and see how it works for me.
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http://replays.gensokyou.org/download.php?id=6113
Hnngh... my heart. =*(
(And I am supposedly crappy with Marisa... which I Think the replay sort of proves... kinda)
So other than not being stupid and still charging the PoC and going for power ups at the risk of death... anything else I can improve on?
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Aim to leave Stages 1 and 2 with all Spell Cards captured. This will make the Cherry Items add more to your Cherry+, which in turn makes more Borders, which will be better for your survival overall. And I should probably mention that you shouldn't break borders intentionally during Spell Cards unless you know you're going to get hit.
Learn to do "Foggy London Dolls"; it's static (IIRC). Hint: For extra precision, use vertical movements alongside a bit of horizontal movements (you probably already are aware of this considering your movements in the replay). You might want to consider practicing this until you get it.
Don't be too aggressive on "Phantom Dining". If you're afraid of "choosing" the incorrect sister, then stop shooting for a moment if you feel you've drifted too far from your opponent.
Learn "Ageless Obsession"; it's static. That is, assuming that you've unlocked Stage 6 for practice via a continue.
Don't bomb "Repository of Hirokawa"; it's the easiest Stage 6 Spell Card.
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Don't be too aggressive on "Phantom Dining". If you're afraid of "choosing" the incorrect sister, then stop shooting for a moment if you feel you've drifted too far from your opponent.
Wait? Does who I shoot make a difference? This replay was made via lots of frustration and so I felt like bombing the crap out of them at the end... :P
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Wait? Does who I shoot make a difference? This replay was made via lots of frustration and so I felt like bombing the crap out of them at the end... :P
The Prismriver you fight for the second single-sister phase is the Prismriver you damaged the most during their first triplet spellcard.
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Yeah about nitori, I guess my tactic is flawed because I don't have a tactic lol. I think the spell's so bullshit on hard that I just bomb that shit :V And I have no idea how else to do kanako's first, I'll check the replay before my next attempt
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I'm going to go ahead and submit this one (IN Easy, Magic Team), but would it be more useful for me to show a replay on normal instead, even though it probably wouldn't be close to a 1cc?
http://replays.gensokyou.org/download.php?id=6130
Stage 4, the death before midboss Reimu was a straight "derp" moment. Ditto the death on the stage 5 opener. /facepalm
Stage 6, I figure Dragon's Necklace works a lot better if I just stay off the bottom on the screen.
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Run of EoSD, still havent beat IN extra yet though.
http://replays.gensokyou.org/download.php?id=6142
Stage 3: the stage portion tends to leave me with the oddest unfocused dodges I have ever done.
Stage 4: Died at the oddest parts here. That death at Koakuma dosent normally happen. Dont normally bomb that much either.
Stage 5: Not much to say here, though Sakuya's spellcards murder me when I use continues to actually face them.
Otherwise learned: Playing well leads to high heart rate. High heart rate = more likely to bomb. More likely to bomb = less likely to die. Higher heart rate also leads to more twitch dodging into bullets
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http://replays.gensokyou.org/download.php?id=6146
Uploaded because it's rather hilarious. All cards bombed save one. Stage 3 death was a big mistake, I was thinking whether I was in the correct pane and the worst thing you can do during a shooter run is thinking. Entering the finale with 4.50 power was also a mistake, I thought the penultimate gave about 3.00 power or more so I bombed once more after dying.
Still I don't trust my ability to consistently 1cc MoF Lunatic so let's see how I can improve.
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http://replays.gensokyou.org/download.php?id=6151
I can't wait to see you find flaws with this run. I sure didn't see any.
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Mountain of Faith Easy Clear - ReimuA (http://replays.gensokyou.org/download.php?id=6153)
A few notes:
1) Easy difficulty, homing shot. (Yes, I suck ;~;) Feel free to skip ahead to the last two stages if the rest strikes you as overly boring.
2) How obvious is it that I don't have a clue how to do either of Kanako's last two spellcards?
Please, tell me how I can improve! (Particularly on those last two damned spellcards!)
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Posting to say that I'm quite busy at the moment. Will be "back" about 7-8 hours from this post. 6-7 if I'm fortunate.
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http://replays.gensokyou.org/download.php?id=6130
Just an overall note, the more "flaws" a run has, the more I advice I can give.
Nothing too wrong with Stages 1-5, save for a few enemies not shot down due to Alice's range being limited.
Stage 6; "Earth Galaxy in a Pot" can be done very simply with the Magic Team. Fire unfocused. First Kaguya Last Spell should be done with vertical movements only; if you feel you're going to get trapped, then you unfocus (or remain focused; it works but just barely IIRC) and make a quick movement to make an opening for you to swap directions.
There's nothing else wrong apart from the Power crisis.
http://replays.gensokyou.org/download.php?id=6142
In Stage 4, after the "laser section" (a bit after Koa), don't move up to the PoC after destroying the fairy maid. Move to the (other) side and destroy the other enemies just as they enter the screen. And with the 3 fairies before Patchy, shotgun the middle one for 1-2 seconds, and immediately work on taking out one of the side ones ASAP. Then the middle one. And finally the last one. You may still have to bomb though, even with ReimuB. Depends on RNG and your positioning.
You're moving around too much in Stage 5.
http://replays.gensokyou.org/download.php?id=6146
It's kinda hard to point out what's wrong if you bomb just about everything :V
Stage 4 corrupted completely I believe; I can't get it to work even with the little trick to prevent it from desync'ing.
Some Spell Cards are very easy if you know what to do. Minoriko's First SC is more or less streaming. Nitori's First (Boss) SC is streaming as well, being bounded by a static stream on bullets. Sanae is about 60% micromemorization (Spell Cards and non-spells combined).
Uhh... Stage portions need memorizing. It could save a few bombs.
More to come. Taking a small break.
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http://replays.gensokyou.org/download.php?id=6151
I've taken into account certain "conditions" before writing this up.
Stage 2; you're doing Mystia's last non-spell all wrong.
Stage 3; "Ephermerality 137"; unfocus and take down familiars? It's possible you know. Amazing how insignificant it is when you use the Border Team.
Stage 4; Orbs are dangerous. No Border Team invulerability for you! (Also it's 4A)
Staeg 6; "Galaxy in a Pot"; unfortunately (like above) you can't unfocus hax it. Corner dodge it. "Salamander Shield" can be done with 100% vertical movements for all non-Border (and Ghost if you focus too much) Teams.
Nothing more to add as you know a lot of it already.
brb again.
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Stage 3; "Ephermerality 137"; unfocus and take down familiars? It's possible you know. Amazing how insignificant it is when you use the Border Team.
-_-* Shut up. Ephermerality 137 is why I have never perfected Keine.
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-_-* Shut up. Ephermerality 137 is why I have never perfected Keine.
<@Keine> Donut: Okay! ^_^
Mountain of Faith Easy Clear - ReimuA (http://replays.gensokyou.org/download.php?id=6153)
2) How obvious is it that I don't have a clue how to do either of Kanako's last two spellcards?
Please, tell me how I can improve! (Particularly on those last two damned spellcards!)
See attachments.
First one is Stage 5.
Stage 6's last two Spell Cards are certainly interesting. The first of the two can be done by guiding the center streams of bullets away from the center (use an unfocus dash for this if possible) when the two side streams are firing their (triangular) bullets upwards. Then you move slowly across the center (as shown) where the triangular bullet waves intersect (area known to be the least dense). The center streams of bullets should never hit you; they move that slow. Repeat. "Mountain of Faith" is just read and dodge. Tried to time it out, hit one or two (I forget) bullets before timing it out. It gradually speeds up as it drags out, so try to stay centered.
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It's kinda hard to point out what's wrong if you bomb just about everything :V
Oh, most excellent. It seems my intended playstyle is going pretty well now, barring the deathbombing errors. Those SCs and stages are bombed because I can't be assed with memorizing them and I have the bombs to spare, anyhow. Should learn Nitori's first though, brings the momentum to drown Stage 4 in yet more bombs.
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Just an overall note, the more "flaws" a run has, the more I advice I can give.
Nothing too wrong with Stages 1-5, save for a few enemies not shot down due to Alice's range being limited.
Stage 6; "Earth Galaxy in a Pot" can be done very simply with the Magic Team. Fire unfocused. First Kaguya Last Spell should be done with vertical movements only; if you feel you're going to get trapped, then you unfocus (or remain focused; it works but just barely IIRC) and make a quick movement to make an opening for you to swap directions.
There's nothing else wrong apart from the Power crisis.
Thanks, Baity -- I got your method for the Last Spell working perfectly. I'll post a normal run of something Sometime Soon (tm), but I think I'm still at that stage where more bullets == more really stupid moments ....
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http://replays.gensokyou.org/download.php?id=6194 (http://replays.gensokyou.org/download.php?id=6194)
I haven't touched IN in a long while but its blindingly obvious I dont really know the stages and later bosses that well.
Any starters on where to improve besides the usual "play more, get better?"
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http://replays.gensokyou.org/download.php?id=6194 (http://replays.gensokyou.org/download.php?id=6194)
I haven't touched IN in a long while but its blindingly obvious I dont really know the stages and later bosses that well.
Any starters on where to improve besides the usual "play more, get better?"
you are doing really fine.
at the begin i thought it was a no focus run btw.
u should practice stage 5 and stage 6.
mostly stage 5.
some cards can be done a bit easier like:
emphermally 137 : http://replays.gensokyou.org/download.php?id=6202
cmnt: destroy the familiars= less bullets.
Light Sign "Earth Light Ray" : http://replays.gensokyou.org/download.php?id=6203
cmnt: misdirect the bullets taht are aimed at you.
"Invisible Full Moon" : http://replays.gensokyou.org/download.php?id=6204
if you go near her you have to worry only about the blue bullets.( the wave of blue bullets tah will come down is the one that spawned before.)
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Here's one http://replays.gensokyou.org/download.php?id=6207 (http://replays.gensokyou.org/download.php?id=6207)
It's my first UFO 1cc.
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at the begin i thought it was a no focus run btw.
I wish I was that good :V
Thanks for the advice, though I remembered at earth light ray I had a method for doing it that just involved going left and right with no vert, but its been too long, couldn't recall how to do it in time :(
Invisible Full Moon I remembered after the first death that I had to do it close but I kept screwing it up as I tried to move in. Multiple times. ;(
Here's one http://replays.gensokyou.org/download.php?id=6207 (http://replays.gensokyou.org/download.php?id=6207)
It's my first UFO 1cc.
Man, this looks so similar to my most recent attempt, except I choked super hard at Shou and couldn't even death bomb right :(
Near the end of stage 5 (past midboss) start going green. On stage 6, unless you have 2 life pieces in stock go all green.
Murasa's survival can be done with more or less minimal movement since all you need to do is hop between the gaps. Card gives you more space than you'd think so just slowing down after each circle as you go between the gaps is the way to go.
Survival card: http://replays.gensokyou.org/download.php?id=6211 (http://replays.gensokyou.org/download.php?id=6211) Disregard stage, I nearly time out the second card cause Murasa wouldn't get underneath my lazors.
Your stage 5 run can be chalked up to not knowing the stage well enough.
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So I finally got around to clearing SA Normal. Turns out I'm much less efficient with MarisaB than I thought I was, and switching shot types helped immensely. Anyways, here's my highly flawed but still successful replay; please do nitpick it to pieces.
http://replays.gensokyou.org/download.php?id=6214
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(Once again, excuse the double post.)
Here's one http://replays.gensokyou.org/download.php?id=6207 (http://replays.gensokyou.org/download.php?id=6207)
It's my first UFO 1cc.
Interesting UFO chaining strategy on stage 1.
Nazrin's final boss spellcard: Keep in mind that the white rings of the large bubble bullets are actually perfectly safe to pass through, so you don't need to move as much as you did. Not that it made much of a difference here, but that becomes quite useful in some other scenarios.
Kogasa's first boss spellcard: Try unfocusing briefly whenever you're sitting still, to destroy a couple of those circling orbs before they move low enough to become a nuisance.
Stage 3: On the waves of blue yin-yang orbs, try to summon a UFO, but focus on hitting the orbs before the UFO. The larger bullets are aimed, so the lower they get, the closer their trajectories are to horizontal, and the more of a nuisance they become. And the smaller bullets can be equally obstructive if you let them fire too many. Of course, towards the end of the wave, explode the UFO to clear out all the bullet spam.
Stage 4: Try to have a blue mini-UFO during midboss!Nue, since immediately after that will come a pair of static blue mini-UFOs and none other for a while. Summon a blue UFO when the blue yin-yang orbs show up.
Also, trying for all red UFOs is not necessarily the most effective strategy for survival. There are points where, for example, a different type of UFO is much easier to summon because of the static-color mini-UFO drops, points where a strategically-timed UFO explosion is very useful and is probably worth getting non-red UFOs for, etc. For example, at the beginning of your stage 5, I think you should've just summoned a blue UFO instead of wasting your two blue mini-UFOs. Keep in mind that all UFOs drop a flashing mini-UFO when they explode, so it's generally worthwhile to just summon a UFO instead of wasting the mini-UFOs you've already collected.
Shou's final spell card: When the green lasers appear, do NOT stay at the very bottom.
Byakuren's penultimate spell card: Don't bother trying to follow her zig-zag left and right. You'd be better off just sitting on one side (right side on the first time, left side on the second time, repeat) to hit her on every other end of her zig-zag movements.
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Reimu A
:(
I find SA harder with Reimu A than Mari B to be honest, even though Reimu is the "easier" of the two
I think starting stage 5, you started bombing during sections where it felt unnecessary and it didn't feel like it helped your survival but rather it just lowered your power.
Stage 1: nice grazing on the opening fairies
Stage 5: The bomb at the second midboss nonspell was a waste. Don't chase Orin all the way during catwalk. It's better to stop at the second last circle and stay still, only moving a little to dodge the wave.
It didn't look like you needed to use a bomb at the first spellcard. Also, make a beeline right for the top corner before the fairies spawn. Orin boss's second nonspell is more easily dodged going horizontal rather than down imo.
Stage 6: If you are going for graze, you might as well kill the wisps while you're at it and graze around the centre.
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(Once again, excuse the double post.)Interesting UFO chaining strategy on stage 1.
Nazrin's final boss spellcard: Keep in mind that the white rings of the large bubble bullets are actually perfectly safe to pass through, so you don't need to move as much as you did. Not that it made much of a difference here, but that becomes quite useful in some other scenarios.
Kogasa's first boss spellcard: Try unfocusing briefly whenever you're sitting still, to destroy a couple of those circling orbs before they move low enough to become a nuisance.
Stage 3: On the waves of blue yin-yang orbs, try to summon a UFO, but focus on hitting the orbs before the UFO. The larger bullets are aimed, so the lower they get, the closer their trajectories are to horizontal, and the more of a nuisance they become. And the smaller bullets can be equally obstructive if you let them fire too many. Of course, towards the end of the wave, explode the UFO to clear out all the bullet spam.
Stage 4: Try to have a blue mini-UFO during midboss!Nue, since immediately after that will come a pair of static blue mini-UFOs and none other for a while. Summon a blue UFO when the blue yin-yang orbs show up.
Also, trying for all red UFOs is not necessarily the most effective strategy for survival. There are points where, for example, a different type of UFO is much easier to summon because of the static-color mini-UFO drops, points where a strategically-timed UFO explosion is very useful and is probably worth getting non-red UFOs for, etc. For example, at the beginning of your stage 5, I think you should've just summoned a blue UFO instead of wasting your two blue mini-UFOs. Keep in mind that all UFOs drop a flashing mini-UFO when they explode, so it's generally worthwhile to just summon a UFO instead of wasting the mini-UFOs you've already collected.
Shou's final spell card: When the green lasers appear, do NOT stay at the very bottom.
Byakuren's penultimate spell card: Don't bother trying to follow her zig-zag left and right. You'd be better off just sitting on one side (right side on the first time, left side on the second time, repeat) to hit her on every other end of her zig-zag movements.
What's so interesting about it? What's the unusual about it?
As for Kogasa's first card, the idea is that I kill the card before anything funny happens. Did I cap it there? I forgot, I usually do.
As for aiming for all reds, I do that because it's the simplest thing to do(i.e. hardest to screw up) I'll try your way though when I have time (this was my first chain of attempts in about two weeks).
Also, for Shou's final card, I stay on the bottom so I don't need to read as many glowing bullets. It's the same idea as Yuugi's midboss spell.
As for your replay, I'll offer advice, but keep in mind mind I use MarisA so it might not be applicable. I would reccomend doing it again as a lot of your deaths seems like loldeaths. At Orins first spellcard, you should lure the faires in to one place and then shoot them down and Orin at the same time. As for second nonspell, you should move up instead of down, it's easier that way. As for stage 6 , do you alway bomb that often? As for Utsuho, during her first spell, you should shotgun till you see the signal for the huge suns. Then you move out the way and way so you have a clear-ish shot at Utsuho. You might alreadly know this, but her fourth nonspell, the white balls she shoots after the yellow orb things are aimed, so you can just make a path through the bullets and you'll be fine. I bet you were like FFFFFFFFFFFFFFF! going into Nuclear Meltdown with 0.00 power.
Is it easier sgoing to the side for you, I find it easier to stay in the center as the bullets are easier to read. You did Hell's articficial sun pretty well didn't see much wrong with it.
Overall, you need to shotgun more. Unlike the others, SA doesn't have that first few seconds of immunity. There were numerous examples (Yuugi's midspell and Orin's last spell came to mind) where you could shotgun the hell out them but didn't. I hope this helps.
One last thing, your death bombombing skills are h4x, srsly. As last poster mentioned your grazing 1st stage was impressive(doubt I could do that with Marisa).
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Overall, you need to shotgun more.
Lol shotgunning with SA Reimu A
What's so interesting about it? What's the unusual about it?
As for aiming for all reds, I do that because it's the simplest thing to do(i.e. hardest to screw up) I'll try your way though when I have time (this was my first chain of attempts in about two weeks).
The interesting thing imo is how you summon the ufo during the end of midboss battle.
As for summoning all reds... Full Red = 0.5 lives/Full Green = 1.3 bombs. Just food for thought.
Having something as simple as a ufo summon route could help.
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What's so interesting about it? What's the unusual about it?
As for Kogasa's first card, the idea is that I kill the card before anything funny happens. Did I cap it there? I forgot, I usually do.
As for aiming for all reds, I do that because it's the simplest thing to do(i.e. hardest to screw up) I'll try your way though when I have time (this was my first chain of attempts in about two weeks).
Also, for Shou's final card, I stay on the bottom so I don't need to read as many glowing bullets. It's the same idea as Yuugi's midboss spell.
The most unusual part would be when you summoned a UFO during a midboss. Though I also usually see people summoning a green UFO between the midboss and boss, taking advantage of the static green UFO dropped by the fairy shortly after the midboss.
Kogasa's first card, you didn't cap it. You got cornered by one of those orbs that flew too low, hence my suggestion. (Note that I usually use SanaeB, and her spread shot usually takes out the orbs, which I notice makes that spell card MUCH easier than with other shot types.)
For Shou's final card, move just above the bottom green laser. There's usually a section of glowing bullets that move downward, so you can move to the bottom right above them and still have the advantage of having to read fewer glowing bullets. The main problem with staying at the very bottom is that you have much less room to move while the green lasers are active.
To answer your questions on my replay: Yeah, I always have a bunch of loldeaths on SA every time I play. I also do shotgun more when I use MarisaB, but I figured shotgunning doesn't make much of a difference with ReimuA and didn't bother. As for stage 6 and Utsuho, well, I was pretty much winging it the whole time. All those bombs were usually when I panicked and didn't want to screw up a perfectly good run at the very end (which is something that I seem to have a knack for).
Thanks to both of you for the SA advice!
Edit: And I now have a slightly better replay. http://replays.gensokyou.org/download.php?id=6224
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Its still easier to lead the Orin fairies (1st spell) to the top corner. The reason this is is cause when you head back down
you can park your ass at the bottom of the screen, micro dodge and kill orin before the faires get to you without having to go for a second loop.
Rest of the replay is alot smoother (with the exception of those hurr deaths at Okuu)
And just for fun: http://replays.gensokyou.org/download.php?id=6225 (http://replays.gensokyou.org/download.php?id=6225)
It wasn't really that serious, this run (emphasis on capture and lol rather than survival). Yet I still got it on my first attempt. :-\ I'm scratching my head here. As it turns out gapping into a bullet does jack all since there is no invulnerability! Hooray!
I'll never do that again.
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Baity may be out for a while, but hopefully someone is around to give critique on this (http://www.youtube.com/watch?v=8ok2iaspP0A). It's a perfect run, so no bombs or deaths are to be had. However, what I want is for someone to judge my overall execution, and if possible, see if I've improved on any of my faults that Baity described earlier in this thread (I'm sure my replays and his critique are still around in previous pages).
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http://replays.gensokyou.org/download.php?id=6231
Yay, IN Normal. First time getting past Marisa, and first time getting to Keine's Last Spell. Nearly restarted after the idiot move on Wriggle's LS.
Hopefully, there's a bit more to pick apart in here than in my last one.
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My Lady, why are you 1cc-ing IN Normal without meeeeee?! (http://replays.gensokyou.org/download.php?id=6242)
I completely winged the last stage and Reimu battle (I usually choose characters that lead to Marisa). Reisen battle could use work as usual. Its harder when you can't destroy the familiars on demand but at least I didn't have to deal with Reimu balls
http://replays.gensokyou.org/download.php?id=6231
Yay, IN Normal. First time getting past Marisa, and first time getting to Keine's Last Spell. Nearly restarted after the idiot move on Wriggle's LS.
Hopefully, there's a bit more to pick apart in here than in my last one.
Dont forget that Dying or bombing = free PoC due to invulnerability so make the most of it when it happens
Marisa's openers should be done with Reimu as much as possible since destroying familiars will make life easier for you. Master spark is best misdirected, Stardust Reverie you should move down a little from your starting position and try to remain in that area since its pretty safe with Yukari. Don't really know where to go from here so I'll leave it at that
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http://replays.gensokyou.org/download.php?id=6245 (http://replays.gensokyou.org/download.php?id=6245)
UFO Lunatic Stage 2. The stage goes okay, then Kogasa smashes me. This replay was my best attempt in a two hour window.
Help.
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Okay. Before you go overly harsh on this replay, I've only 1cc'd Hard twice, both with zero lives remaining and the general "bombing is better than deathbombing" idea.
And then I came up with this somewhat far Lunatic run. Made it all the way up to stage 5. If I practice Marisa's spellcards, I might be able to actually see Kaguya eventually.
http://replays.gensokyou.org/download.php?id=6251
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i was just messing around for score but nothing came out again.
perhaps some scorer can enlight me?
mistakes known: marisa fight and stage 6(i was confused becuase i was expecting another spell, mostly hard/luantic version)
IN youmu:
http://replays.gensokyou.org/download.php?id=6257
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I loose all my reflexes while unfocused to much...and, better grazing or shotgun in IN easy ? because there is not many bullet to graze... (http://replays.gensokyou.org/download.php?id=6258)
Oh and those fairies in stage 4 with lots of slaves...don't know how to react to them ? keep unfocused all the time ? just bomb it ?
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Just started with Phantasm stage
http://replays.gensokyou.org/download.php?id=6269
I think I'll get the hang of the stage part in a few runs.
Particulary interested in:
Ran's 2nd - Any fixed movement pattern I can copy somewhere?
Yukari's 1st - A lot harder than the extra stage's equivalent
Yukari's x - the one with the butterflies, which come back, then return at high speed, 2nd wave is with knives.
And other crap I forgot atm
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Just started with Phantasm stage
http://replays.gensokyou.org/download.php?id=6269
I think I'll get the hang of the stage part in a few runs.
Particulary interested in:
Ran's 2nd - Any fixed movement pattern I can copy somewhere?
Yukari's 1st - A lot harder than the extra stage's equivalent
Yukari's x - the one with the butterflies, which come back, then return at high speed, 2nd wave is with knives.
And other crap I forgot atm
Ran's 1st: Don't unfocus unless you really need to in order to get through a gap between two bullets before they reach the bottom. Unfocusing is a good way to get yourself cornered.
Ran's 2nd: Try to stay under her for maximum damage at first. When you see the wave of blue bullets moving towards the bottom, the very bottom right corner is a temporary safe spot. Sit there until Ran moves to the top right, then try to stay under her again to take out the spell card as soon as possible. I always make sure to take out her spell card before the following wave reaches bottom, so I don't know what to do after that.
For the last few waves of bullets coming in from the corners right before Yukari, sit halfway up the screen, but move to either the left or right side. Then, move horizontally to the opposite side at the first sound of bullets firing, and hold it until the second sound, at which point you should switch directions at the exact moment the second wave is fired. Repeat, moving back and forth.
Yukari's 1st: You're moving too much. Your first death and your bombs were all because you moved too early and failed to move again. Listen to the "pingpingpingpingping" sound of the light blue bullets. If the last time you moved was before the series of pings ended, plan to tap over again when they approach you. Don't worry about trying to stay under Yukari. Like with Ran's first, tap over as little as you can while still being out of the way of the bullets that are aimed directly at you.
Yukari's 6th (Evil Spirits "Bewitching Butterfly Living in the Zen Temple"; the Ultimate Buddhist equivalent): Again, you were moving to much at the blue bullets the first time. Try to stay under Yukari, and tap to the side if necessary. (Never mind, I noticed you figured it out on the second round.) When transitioning from red to blue, be careful, since the blue kicks in much faster than the transition from blue to red.
Yukari's 7th (Sinister Spirits "Double Black Death Butterfly"): If you're just playing for survival, you can actually get through this will a well-timed border. Avoid finishing Yukari's previous nonspell while you have a border active, in order to make sure the bullets that get turned into mini-Cherry items count towards your Cherry+. When the spell card comes, you should have a border most likely before Yukari fired the first wave of butterflies, but at the latest it should kick in soon after. Sit at the bottom center (unfocus if necessary to get your Cherry+ up to 50,000 in time) directly underneath Yukari. Once she fired the butterflies, weave your way up towards her so that you're sitting in between Yukari and the highest butterfly that's directly underneath her. Try to stay under her as she moves. Stay right underneath her as she's about to fire the 2nd wave (the knives). If your border is running out at this point, try to bomb it at the last second, and hopefully you'll clear out the knives just as she fires them; otherwise, just let yourself get hit to break the border. Then proceed to stay directly underneath her to finish off the card as soon as possible. If you can't finish it off by the third wave, sit at the bottom for the third wave, weave your way up, and finish off the card before she fires the 4th wave.
Yukari's 8th (Shikigami "Ran Yakumo"): Stay towards the bottom. When Ran moves to the side of the screen, scoot over horizontally in her direction a little right before fires. Immediately after she fires, scoot in the other direction. Note that Ran's circles at the very bottom will always have a perfectly horizontal set of butterfly bullets just below the lowest point your hitbox can reach, so if you're close enough to the bottom, the lowest touchable butterflies should simply float up harmlessly over you. Worry more about the bullets coming down from above.
If you'll excuse me plugging one of my own (older) replays, this should demonstrate most if not all of the above strategies:
http://replays.gensokyou.org/download.php?id=1142
Or on YouTube: [Part 1] (http://www.youtube.com/watch?v=_DB2Ep602Zw) [Part 2] (http://www.youtube.com/watch?v=554CWV0FZ9U)
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I never knew how people manage to border break Sinister Spirits "Double Black Death Butterfly", I've seen many videos of people clearing the 1st + 2nd wave with one border but I tried it every time and I never succeeded in it. I break my border as late as possible and that's still before the 2nd wave spawns...
Other than that, very helpful
edit: I don't get your tactic for the first spellcard at all, I move like told and I still get hit by white bullets.
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http://replays.gensokyou.org/download.php?id=6276
well this is my very first playthrough of SA. surprisingly, i reached the final spellcard but then i died... don't know what are the bullet patterns so i bomb a lot and died many times on stage 5 boss. Also, its pretty amazing how much life this game gives you, maybe that's why i almost 1cc on my first try :P
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edit: I don't get your tactic for the first spellcard at all, I move like told and I still get hit by white bullets.
It actually can be sort of tricky, in that you need to get a sense for when and how far to move. If you get hit by white bullets, either your timing is a bit off (moved too late, or your previous tap was too early) or you're tapping over too lightly. If you get hit by green bullets, you've moved too far, too early and/or too frequently. It takes some trial and error to get a sense for it; it's pretty hard to describe those few crucial details. It doesn't help that the white bullets come from varied angles, either; even I still get the occasional clipdeath on it.
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Bored, so here's my first UFO ex run in a month or two:
http://replays.gensokyou.org/download.php?id=6279
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blargh, trying to 1cc UFO Hard
http://replays.gensokyou.org/download.php?id=6292
Don't even ask me how I captured Sinking Vortex like that.
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Here's my best 1cc attempt on IN Lunatic. Ends at the end of stage 4.
http://replays.gensokyou.org/download.php?id=6298
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Here's my best 1cc attempt on IN Lunatic. Ends at the end of stage 4.
http://replays.gensokyou.org/download.php?id=6298
how i see it.
stage 1: i would really consider to restart... learn the stage better, seriously this is stage1.
stage 2: dont hesitate to bomb on her attacks if u are not confident about some.
stage 3-4 fight for survival.
basic note is to memorize enemy spawn places.
learn some.
messy replay for the first stages: http://replays.gensokyou.org/download.php?id=6305
forgive some stupid mistakes... there have been ages, and i am too lazy to play again.
u might consider to watch also some scoring replays.
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Here's my first 1cc of UFO Normal.
http://replays.gensokyou.org/download.php?id=6311
I'd like some advice to help make it easier when I try with the other shot types.
Edit: UFO Extra. Need lots of help with the stage portion.
http://replays.gensokyou.org/download.php?id=6321
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http://replays.gensokyou.org/download.php?id=6351
1cc UFO Hard attempt. Ends at Vajra of Perfect Buddhism. (which I call complete BS on with my last death, what did I get hit by?)
My current UFO path tends to go for red UFOs first, rainbow UFOs second.
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Failed Imperishable Night Lunatic 1cc attempt. I had some pretty bad fails, but I'm definitely nowhere near a clear. The run ends on Kaguya's opener.
http://replays.gensokyou.org/download.php?id=6364
I'd like some tips on how to play some of the parts better. Also, although I wasn't going for score since I just wanted to clear, I wouldn't mind knowing what I did right in scoring terms and what I did wrong.
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http://replays.gensokyou.org/download.php?id=6368
Easy Difficulty run of PCB, Failed at Yuyuko's second spellcard. Advice for getting through Youmu's spellcards faster would be helpful. :V
EDIT: Holy crap Enigma, I posted this nearly EXACTLY one hour after you posted yours... o_O
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http://replays.gensokyou.org/download.php?id=6368
Easy Difficulty run of PCB, Failed at Yuyuko's second spellcard. Advice for getting through Youmu's spellcards faster would be helpful. :V
Try to learn how to deal with stage 4. I can't help you there as I suck at it too regardless of difficulty.
On Youmu's spells, do not stay at the bottom during the slowdown. Try to dodge through the patterns during the slowdown so that you're safe when it speeds up.
There's a safespot on Karmic Punishment that lasts the entire attack on both Easy and Normal, but it really isn't necessary. If you need to, then you can try finding it.
I noticed you running into something to break a border. You can break one by pressing the bomb button as well. I wish I knew that when I first cleared Extra.
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Can anyone review my MarisaA UFO 1cc (http://replays.gensokyou.org/download.php?id=6372) and see if there's anything I'm really doing wrong, except for the retarded deaths abundant throughout Stages 5 and 6? I shouldn't have finished 0/0, I know I can do better than that. :(
Fuck, I mean, I lost a live to Shou's spinny green lasers. I always capture that card D:
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I noticed you running into something to break a border. You can break one by pressing the bomb button as well. I wish I knew that when I first cleared Extra.
That border break was purely unintentional. :V
Plus I had never made it to stage 6 before... XD
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Can anyone review my MarisaA UFO 1cc (http://replays.gensokyou.org/download.php?id=6372) and see if there's anything I'm really doing wrong, except for the retarded deaths abundant throughout Stages 5 and 6? I shouldn't have finished 0/0, I know I can do better than that. :(
First of all, awesome UFO chaining there on stages 1-3, probably the best I've seen in this thread (although I haven't actually looked at that many UFO replays).
Boss!Kumoi's first spell card, if you don't think you can move to the opposite side mostly unfocused to stay under her, just wait on the same side, concentrate on just trying to dodge, then wait for her to come back to your side.
Stage 4, Midboss!Nue, if you've got two mini-UFOs and a third one floating around, summon the UFO and explode it for another mini-UFO. Otherwise, just try to collect a blue one. Either way, you should have a blue UFO as the last one you collected when Nue flies away. This is so you can set yourself up for a perfectly-timed blue UFO against the yin-yang orbs that come shortly thereafter.
I'm actually not so sure about misdirecting Murasa's giant anchor all the way to the side during her first spellcard. The light blue bullets that end up floating over can be a bit of a pain. I try to misdirect it to the corner, myself.
Shou's final spell card, I find it easier to dodge the blue bullets coming up from the bottom first, then deal with the ones coming down from the top.
Byakuren's penultimate spell card, if you want to finish off the card as soon as possible, sit on the right side as she spawns the first wave, move to the left during the second, sit on the left during the third, move to the right during the fourth, and repeat as necessary.
In general, though, you don't have any major errors in terms of strategy, just small nitpicky things like the above. I think most of your mistakes come from being too focused on one small section of the screen slightly above your hitbox. Remember, not all hazards come from above. Try to plan an extra step ahead whenever you can; in particular, look ahead in whatever direction you plan on moving before you actually move. It's a very useful instinct for dodging skill.