Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Infy♫ on November 14, 2009, 04:12:06 PM

Title: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 14, 2009, 04:12:06 PM
let's get to the point:
http://www.mediafire.com/file/i2innh5ummu/radioactive-demo.zip

so here are stage 1 and 2 of Radioactivity of Nuclear Dream, featuring rumia, cirno, and meiling. Have fun

im still looking for people who can make 3d backgrounds for stage 5,6 and 7! if you can make 3d backgrounds, please help! we need it xD I have tried to make backgrounds for those stages, but i failed.

Title: Re: FIRST DEMO OF THE GAME
Post by: Primula on November 14, 2009, 04:30:52 PM
I shall go to the download link...And play it!
Title: Re: FIRST DEMO OF THE GAME
Post by: Demonbman on November 14, 2009, 04:40:03 PM
Are we allowed to comment about your script?
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 14, 2009, 04:41:05 PM
Of course.
Title: Re: FIRST DEMO OF THE GAME
Post by: flurk on November 14, 2009, 05:41:29 PM
love the music,
super love the broken robot speech XD

i think rumiaB's laser is too thick, it blocks bullets and stuff.

lastly, i don't like cirno's spellcard names, but that's just personal taste.

umm.. no comments on the spellcards themselves, but overall pretty good
Title: Re: FIRST DEMO OF THE GAME
Post by: Primula on November 14, 2009, 06:14:40 PM
I had to lol a lot during stage 2 but Danmakufu crashed at China :o
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 14, 2009, 07:05:33 PM
that's a problem with the music! i still need to get it to work.
blargel wanted to help yesterday but i had to go :(
Title: Re: FIRST DEMO OF THE GAME
Post by: Helepolis on November 14, 2009, 07:08:08 PM
DOWNLOADING THIS.
Title: Re: FIRST DEMO OF THE GAME
Post by: Solais on November 14, 2009, 07:50:00 PM
Holy Shit! O_O

Btw, where's that broken robot speech is from, I know I know it, and I know I heard it somewhere, and that "somewhere" is something I really like but I can't remember!! >.<
Title: Re: FIRST DEMO OF THE GAME
Post by: Lishy1 on November 14, 2009, 08:01:04 PM
Needs more nega duck.
Title: Re: FIRST DEMO OF THE GAME
Post by: Lawence Codye on November 14, 2009, 08:04:39 PM
I had to lol a lot during stage 2 but Danmakufu crashed at China :o

I know your working on it but this(crashed at boss fight)...
& I do like the bgm & stages...mainly stage 2...
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 14, 2009, 08:13:57 PM
Holy Shit! O_O

Btw, where's that broken robot speech is from, I know I know it, and I know I heard it somewhere, and that "somewhere" is something I really like but I can't remember!! >.<

It's from C&C Renegade. Stage 12, to be exact.
Title: Re: FIRST DEMO OF THE GAME
Post by: Solais on November 14, 2009, 08:18:24 PM
It's from C&C Renegade. Stage 12, to be exact.

Yes! Thanks! I should play that game again some time, because it's awesome.
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 14, 2009, 08:25:52 PM
Yes! Thanks! I should play that game again some time, because it's awesome.

have you got an online nickname there? mine is CAsercan3
extra info: the voice would return in the sequels as CABAL
Title: Re: FIRST DEMO OF THE GAME
Post by: Solais on November 14, 2009, 08:42:38 PM
have you got an online nickname there? mine is CAsercan3
extra info: the voice would return in the sequels as CABAL

No, I don't play online.
And yes, it should return.
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 14, 2009, 09:39:52 PM
No, I don't play online.
And yes, it should return.

it DID return. in Tiberian Sun. he's NOD's AI
in this game, SDM's people = nod
dunno who's who, though
sakuya is probably slavik
Title: Re: FIRST DEMO OF THE GAME
Post by: Suikama on November 14, 2009, 10:19:22 PM
Holy Difficulty Batman! Why are the bullets on stage one so fast? Why does Rumia3 move so rediculously fast? Why is... aaaaarrrggggg!

General design wise this is amazing. Backgrounds, bullets, sounds, music, everything. Everything except gameplay. In general everything moves way too fast. In comparison everything in PCB Lunatic moves at a snail's pace. Sure it looks nice, but it sure isn't fun to play (unless you're Naut of course).
Title: Re: FIRST DEMO OF THE GAME
Post by: Nimble on November 14, 2009, 10:47:09 PM
I feel like playing official one..... until stage 2 :V
Pretty good - specially Cirno spell card BG/effect ;)

For me, boss are too durable a bit. and is "Avenger" is survival card? I see Cirno HP bar drop, but extreme slowly. I'm not good at danmaku so I can't comment about pattern and bullet well, but RumiaC is too fast when using her ability! (Her special ability description in C is same as B)

PS : Wow, Cirno theme is my favorite track in C&C series.
Title: Re: FIRST DEMO OF THE GAME
Post by: Prime 2.0 on November 14, 2009, 10:57:18 PM
Holy Difficulty Batman! Why are the bullets on stage one so fast? Why does Rumia3 move so rediculously fast? Why is... aaaaarrrggggg!

General design wise this is amazing. Backgrounds, bullets, sounds, music, everything. Everything except gameplay. In general everything moves way too fast. In comparison everything in PCB Lunatic moves at a snail's pace. Sure it looks nice, but it sure isn't fun to play (unless you're Naut of course).

Rumia3 started moving ridiculously fast for me as well at one point in stage 2, but normally her movement speed was actually slower than the others. I must say that I share enjoyment that you predict Naut will get out of the difficulty, because it just seems to go hand in hand with how awesome this is as a whole. Well, except maybe for Cirno being harder than Meiling.

While I was installing the script, I was a little bit befuddled to find that the characters folder(and one of the characters) have the same name as the character folder for FlanChan's Explosives Expert Rumia, so I have to rename the folders when I switch between playing this game, and playing FlanChan.

The graphics were overall very nice, though the dark clouds in stage 2 were a little bit annoying because they would make the background flash from black to white suddenly as they passed, which was distracting. In stage 2, the blue arrowhead bullets blended with the blue mist of the background making them hard to see. Lastly, Cirno's 9ball aura had those little white dots over it, but that's just me nitpicking.  :V

I liked your choice of music; only thing I would change would be to turn down the volume a bit on the second boss theme.

Just like everyone else though, I have to say that the AI voice was absolutely hilarious. But if the SDM is nod, then who's GDI? Or
those aliens
from C&C 3, for that matter.
Title: Re: FIRST DEMO OF THE GAME
Post by: Solais on November 15, 2009, 01:35:10 AM
It needs moar Act on Instinct. Or Mechanical Man. Because original C&C music is teh best.
Title: Re: FIRST DEMO OF THE GAME
Post by: Kylesky on November 15, 2009, 02:33:58 AM
Did this happen to anyone else? it's so weird... can't see no fucking hitbox or cirno... I don't even know how the hell I was able to capture all of cirno's spell cards except the last  :V
Title: Re: FIRST DEMO OF THE GAME
Post by: Lawence Codye on November 15, 2009, 03:07:38 AM
oh yeah, regarding the players;

Rumia A = nothing really wrong with this character except that I got destroyed with her due to her lack of strength(this is considering the omg difficulty of the first levels of the game...
oh, & not getting what C ability is...

Rumia B = the laser shoots at a wow, slow rate & most of the time it only shot once per life.
Now without it this style only has one great feature to me...that is the Auto Item Collection Ability via the C button...

Rumia C = welp, I agree with anybody else having problems with the light speed of this character...though only in the sense that this is how she moves when focused...why is this now?  I also don't remember if something auto triggered the speed or did I activate it via the C button?...well anyway otherwise this character is great(though I don't understand what pressing the C button did for this character either)...

...I'm done now...

Did this happen to anyone else? it's so weird... can't see no fucking hitbox or cirno... I don't even know how the hell I was able to capture all of cirno's spell cards except the last  :V

&...nope, not to me...
Title: Re: FIRST DEMO OF THE GAME
Post by: Naut on November 15, 2009, 03:20:24 AM
Holy fuck this is the most fun I've had in a while, no lie. CAsercan3 makes the most entertaining and downright fun to play scripts, ever. Though they always look ugly.

Oh well. This is Jesus anyway.

You should probably start adding an "easy" or "normal" mode to your scripts though, since the majority of people can't handle this level of fuck yes.



Queen of Midnight Rumia moves extra fast by pressing the "c" button (when the counter at the bottom left of the screen is at 100%), and will turn back to normal speed by pressing "c" again, for those of you who thought that speedy Rumia is a bug or something.
Title: Re: FIRST DEMO OF THE GAME
Post by: Suikama on November 15, 2009, 03:22:10 AM
Holy fuck this is the most fun I've had in a while, no lie. CAsercan3 makes the most entertaining and downright fun to play scripts, ever. Though they always look ugly.

Oh well. This is Jesus anyway.

You should probably start adding an "easy" or "normal" mode to your scripts though, since the majority of people can't handle this level of fuck yes.



Queen of Midnight Rumia moves extra fast by pressing the "c" button (when the counter at the bottom left of the screen is at 100%), and will turn back to normal speed by pressing "c" again, for those of you who thought that speedy Rumia is a bug or something.
derp
Title: Re: FIRST DEMO OF THE GAME
Post by: Lawence Codye on November 15, 2009, 04:37:06 AM
Queen of Midnight Rumia moves extra fast by pressing the "c" button (when the counter at the bottom left of the screen is at 100%), and will turn back to normal speed by pressing "c" again, for those of you who thought that speedy Rumia is a bug or something.

Oh, okay...wondering about that...still though, focused speed is wow during this time...
Title: Re: FIRST DEMO OF THE GAME
Post by: Johnny Walker on November 15, 2009, 06:15:07 AM
DUCKS AGAIN!!!. This is wonderful, Mr CASercan3!
Title: Re: FIRST DEMO OF THE GAME
Post by: Helepolis on November 15, 2009, 09:04:44 AM
I have seen before Stage 2 in this game but I couldn't see any graphical improvements that much other than he converted his bullets from standard to CtC ( thank god ). I didn't though quite expected an Extra or Phantasm style difficulty , that kind of took me by suprise. This is most definitely hard-lunatic mode.

About the music, well I am not really fond of the boss songs. The stage songs were however very very nice.

Tweaking required for sure. But that is the whole point of releasing a demo generally. Release -> Let people play -> read comments -> analyse -> replan improvements -> make improvements -> continue building. Keep up the good work.
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 15, 2009, 11:45:28 AM
Holy Difficulty Batman! Why are the bullets on stage one so fast? Why does Rumia3 move so rediculously fast? Why is... aaaaarrrggggg!

General design wise this is amazing. Backgrounds, bullets, sounds, music, everything. Everything except gameplay. In general everything moves way too fast. In comparison everything in PCB Lunatic moves at a snail's pace. Sure it looks nice, but it sure isn't fun to play (unless you're Naut of course).


That's the whole thing.
The "theme" of stage 1 was lunatic xD
I overused accelerating bullets there. though, with some practice, it becomes way easier. i think i even managed to 1cc the stage once.

Rumia C still needs a real ability. Her current, useless ability is super-high speed.
RumiaB's fat lasers need some tweaking too.
oh yeah, regarding the players;

Rumia A = nothing really wrong with this character except that I got destroyed with her due to her lack of strength(this is considering the omg difficulty of the first levels of the game...
oh, & not getting what C ability is...

Rumia B = the laser shoots at a wow, slow rate & most of the time it only shot once per life.
Now without it this style only has one great feature to me...that is the Auto Item Collection Ability via the C button...

Rumia C = welp, I agree with anybody else having problems with the light speed of this character...though only in the sense that this is how she moves when focused...why is this now?  I also don't remember if something auto triggered the speed or did I activate it via the C button?...well anyway otherwise this character is great(though I don't understand what pressing the C button did for this character either)...

...I'm done now...

&...nope, not to me...

RumiaA is somewhat the ReimuA character of this game. Weak, but it's a great youkai exterminator. great for clearing stages and hitting the enemy at a constant rate.
RumiaB however is the marisa. her damage is her only advantage. also for the bomb.
RumiaC still needs development. haven't balanced that one out yet.

also, i didnt understand half of what you said. what do you mean with "Rumia B = the laser shoots at a wow, slow rate & most of the time it only shot once per life."
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 15, 2009, 11:50:11 AM
The graphics were overall very nice, though the dark clouds in stage 2 were a little bit annoying because they would make the background flash from black to white suddenly as they passed, which was distracting. In stage 2, the blue arrowhead bullets blended with the blue mist of the background making them hard to see. Lastly, Cirno's 9ball aura had those little white dots over it, but that's just me nitpicking.  :V
I never had problems with those arrowheads. you just gotta stay in the bottom middle and shoot the crap out of everything. If you memorized it well, you wont even need to dodge anything!

for everyone: could you 1cc a touhou game on lunatic mode the first time you played it? no. it needs practice. same goes for this. though i agree some parts of the stage are ridiculously hard.
Title: Re: FIRST DEMO OF THE GAME
Post by: Suikama on November 15, 2009, 03:46:48 PM
I never had problems with those arrowheads. you just gotta stay in the bottom middle and shoot the crap out of everything. If you memorized it well, you wont even need to dodge anything!

for everyone: could you 1cc a touhou game on lunatic mode the first time you played it? no. it needs practice. same goes for this. though i agree some parts of the stage are ridiculously hard.
A game, no, but stage 1? Typically yes.

Not the case here :V
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 15, 2009, 06:38:51 PM
A game, no, but stage 1? Typically yes.

Not the case here :V
the game gets easier, stage by stage. stop cryin' xD
Title: Re: FIRST DEMO OF THE GAME
Post by: Suikama on November 15, 2009, 06:43:34 PM
the game gets easier, stage by stage. stop cryin' xD
...reverse difficulty scaling?
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 15, 2009, 07:23:46 PM
maybe.
oh well. stage 7 has no stage. so it's pretty much true.
Title: Re: FIRST DEMO OF THE GAME
Post by: Naut on November 15, 2009, 07:32:23 PM
for everyone: could you 1cc a touhou game on lunatic mode the first time you played it? no. it needs practice. same goes for this. though i agree some parts of the stage are ridiculously hard.

Most people on this forum couldn't 1cc hard mode if they played for weeks on end. Make an easier difficulty.
Title: Re: FIRST DEMO OF THE GAME
Post by: Suikama on November 15, 2009, 07:39:12 PM
maybe.
oh well. stage 7 has no stage. so it's pretty much true.
So is the last boss going to be easier than Daiyousei? :V
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 15, 2009, 07:45:15 PM
So is the last boss going to be easier than Daiyousei? :V
the bosses, however.... not
the stage 7 bosses will have 21 nonspells. imagine.
Title: Re: FIRST DEMO OF THE GAME
Post by: Suikama on November 15, 2009, 07:46:13 PM
the bosses, however.... not
the stage 7 bosses will have 21 nonspells. imagine.
Oh okay

Wait 21 nonspells? Then how many spells...

orz
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 15, 2009, 07:47:55 PM
Oh okay

Wait 21 nonspells? Then how many spells...

orz
zero spells
it's pc-98 style!
Title: Re: FIRST DEMO OF THE GAME
Post by: Prime 2.0 on November 15, 2009, 07:55:49 PM
the bosses, however.... not
the stage 7 bosses will have 21 nonspells. imagine.

And just when Meiling being easier than Cirno had started to make sense, lol.  :V

Though, I'm confused on the notion of stage 7; do you mean the Extra stage? Or is there really going to be a stage in the regular game after 6? And... wait, hold up.

the stage 7 bosses

bosses

You mean like in
lotus land story
? This is getting pretty dangerous, if this game gets any more awesome it might start a war or something.  :P
Title: Re: FIRST DEMO OF THE GAME
Post by: Lawence Codye on November 15, 2009, 09:39:42 PM
zero spells
it's pc-98 style!

Hell Yeah, that is something, that is definitely something...

oh & the only part of the game that gave me an indication of wth is this difficulty was in stage 2 when the enemies shooting the red shuriken bullets starting from the very right of the stage start showing up(I think it's right before the boss shows up)...they have too much health...I couldn't kill any of them before they crowded the screen as they descended towards the bottom of the screen...other then this, no problem with difficulty(regardless of the fact that I will never 1cc either stage)...
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 16, 2009, 06:15:50 PM
Hell Yeah, that is something, that is definitely something...

oh & the only part of the game that gave me an indication of wth is this difficulty was in stage 2 when the enemies shooting the red shuriken bullets starting from the very right of the stage start showing up(I think it's right before the boss shows up)...they have too much health...I couldn't kill any of them before they crowded the screen as they descended towards the bottom of the screen...other then this, no problem with difficulty(regardless of the fact that I will never 1cc either stage)...

stage 7 is somewhat the replacement of extra. but it's not meant to be the final stage. After defeating the final boss you can choose to proceed to that other unknown place where sikieiki and komachi are. they're the real culprits, after all!

and, about those kunai shooting fairies: you must memorize their positions and kill them in time. every character has a special way of doing so.  I wanted to add an effect of "defeat quickly or suffer"

those fairies AFTER that, however... they're too hard. i know. i usually bomb there for the items. you can pretty much get an extra life by doing so! they're full of items

in fact this whole demo wasnt meant to be released yet :P i just wanted the opinion of everyone.

i'd like you guys to report all bugs/flaws here and possibly make suggestions. no need to scream MAKE IT EASIER, 'cause i will. don't worry.
Title: Re: FIRST DEMO OF THE GAME
Post by: KomeijiKoishi on November 16, 2009, 08:23:08 PM
OoO
(just found out that you're using one of his spell cards as the bomb of Queen of Midnight)
Wow... this day can't get any better.
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 16, 2009, 08:52:29 PM
OoO
(just found out that you're using one of his spell cards as the bomb of Queen of Midnight)
Wow... this day can't get any better.
yeah thats why i asked it! also, it was written in my original comment on youtube on your video!
it was too pretty to be left there without any use xD
Title: Re: FIRST DEMO OF THE GAME
Post by: KomeijiKoishi on November 17, 2009, 08:36:53 AM
yeah thats why i asked it! also, it was written in my original comment on youtube on your video!
it was too pretty to be left there without any use xD
(VGC activates his brain)

Quote
Sercan1995

Quote
CAsercan3

Oh, me is an biggerer idiot than almighty Cirno.
Title: Re: FIRST DEMO OF THE GAME
Post by: Infy♫ on November 17, 2009, 04:17:31 PM
then how do you think i even got the code for your script :P i wouldnt find it anywhere
also, do you guys like Cirno's first spell? and her second? i've wasted lots of time on those two.
Title: Re: FIRST DEMO OF THE GAME
Post by: DgBarca on November 17, 2009, 04:29:30 PM
then how do you think i even got the code for your script :P i wouldnt find it anywhere
also, do you guys like Cirno's first spell? and her second? i've wasted lots of time on those two.
I have wasted lots of lives
Title: Re: FIRST DEMO OF THE GAME
Post by: Nimble on November 17, 2009, 05:34:41 PM
Both spell look good, effect for spell one and bullet stream in spell two.

But I really like her first attack the most :)
Title: Re: FIRST DEMO OF THE GAME
Post by: Lawence Codye on November 17, 2009, 08:52:40 PM
do you guys like Cirno's first spell? and her second? i've wasted lots of time on those two.
okay...let's see here...
But I really like her first attack the most :)
yeah, & the second does looks well done too...just nowhere near the first one imo...& as far as playability goes...
same thing stands...except I'm not saying that the second spell is anywhere near impossible though...oh & good job on them cause...
I have wasted lots of lives