SoEW.Wait, I think I should change my vote to this.
Bullshit hitbox detection is bullshit.
(and this is someone who uses Marisa, who has horrific cherry point gain).
I always though IN was easier than PCP. But I only play on Easy right now, so I guess there's a difference.
In all honesty, even if you can only play on Easy, do not play IN on Easy. IN Easy has almost nothing onscreen the entire time.
It's very simple to 1cc the game, but you won't get any better. Even though it's difficult, try playing on Normal. You'll improve through IN Normal much faster than you would IN Easy. Easy Mode is meant to warm you up to the rest of the series, and IN's does not do that. The others do! By all means, play Easy on the others, but don't bother with IN Easy.
I don't get it. How can ANYONE say that SA is harder than UFO? The only way you are going to lose an extra life in SA is if you die five times against attacks that gives life stars. If you die five times in UFO against a boss, you'll have all your power drained and only three lives left at best. And at that point you are off to harvest some more lives... which can fail as well.How is this different from SA? If you died 5 times in SA, you'd probably be even worse off unless you're at stage 6 after doing a perfect run of everything else. Yes, it is harsher with power following deaths, but you can bomb freely without using it now, so I think it is still even overall.
Add to that the fact that UFO have absolutely RAPE spellcards as Bananamatic also mentions.Yes, some individual spellcards are harder, but at least your bombs do actual damage in UFO. At least it is possible to stockpile 8 bombs and not have to worry about your power going away when using them. In SA, when using Reimu A at least, it can take 2 bombs to clear a spell even if you manage to survive a few seconds in, and 3 of the other bombs do negligible damage if any at all. When you encounter a must-bomb card, you're left with half power at best for the rest of the boss.
Basically, most of SA is actually pretty easy assuming you don't mess up.
Can't that logic be applied to every single Touhou game? They're easy assuming you don't mess up? Isn't messing up what causes people to lose?If you're going to pull that angle on him, it'd apply to more games than just Touhou. :V
The UFO system does require actual effort to take advantage of, but it offers the most potential resources, which makes the task of 1CCing UFO much easier.This would be the case, but to get anywhere near that large potential involves rushing into bullets or even enemies sometimes. It's not just effort, but huge risk.
This would be the case, but to get anywhere near that large potential involves rushing into bullets or even enemies sometimes. It's not just effort, but huge risk.Not to mention, if you die trying to break a UFO open you're losing overall in the end. A life and an option isn't worth 1-2 life fragments or a bomb/bomb fragment.
Not to mention, if you die trying to break a UFO open you're losing overall in the end. A life and an option isn't worth 1-2 life fragments or a bomb/bomb fragment.
Hint: Bomb to chain UFOs. You're getting a net gain of resources if you do it right.
Hint: Bomb to chain UFOs. You're getting a net gain of resources if you do it right.This does work, yes. The gain just isn't significant.
I play Marisa A 8DI played as MarisaA and I can still do it quite proficiently.
This does work, yes. The gain just isn't significant.The gain is significant overall. Obviously, there are spots where you don't need to bomb at all :V
I played as MarisaA and I can still do it quite proficiently.
The gain is significant overall. Obviously, there are spots where you don't need to bomb at all :V
Don't forget that the (mid-)bosses also give out fragments. And a full Extend!
I'd say overall UFO lunatic is the hardest, but only in terms of danmaku without taking into consideration the bombing or the obscene amount of lives you can get. The game is basically EoSD on crack: EoSD has all but trivial stages but nasty bosses. UFO has stages that are definitely not trivial but nothing compared to the bosses. In terms of survival I've always found SA to be hardest.What makes SA acceptable is the 40% pacifistable stage 5 and a completely pathetic final boss.
The gain is significant overall. Obviously, there are spots where you don't need to bomb at all :VObviously, I'm just saying it irritates me to no end when I'm trying to get a green UFO when I'm down to my last bomb, only to have to bomb and end up destroying it before it's full. :V
Obviously, I'm just saying it irritates me to no end when I'm trying to get a green UFO when I'm down to my last bomb, only to have to bomb and end up destroying it before it's full. :VAnd this is why MarisaB doesn't suck. :V
And this is why MarisaB doesn't suck. :VThis is also why I use her. :V
What makes SA acceptable is [...] and a completely pathetic final boss.Er... If that's the case could you please explain to me why I can barely even *REACH* normal mode Utsuho, and have trouble capturing anything not her first noncard and not called Ten Evil Stars (yes, including Hell's Artificial Sun), while I can capture roughly half of Normal mode Byakuren?
I also find Utsuho difficult, even moreso than Orin, at least on Normal.Orin's Thousand Needle Mountain and noncards are what give me most trouble. She is usually what ends my Normal mode 1CC's, but when using continues I've found Utsuho to be an even tougher wall to break through, so even if I got past her without continues there's no way I could beat Utsuho before my resources run out.
First card: The suns are aimed. At Normal, there's only 1 sun fired at you every volley. This should be relatively easy to misdirect, and then dodge.Its not the suns that's the issue, those are easy. Its the blue balls that get me.
Second AP: On normal, this shouldn't be too bad. Still a bit trickyIts so tricky it garuntees death for me. >.>
Second card: Just dodge. =V*garunteed death and loss of bombs until end*
Fourth AP: Second AP but easier! wowEasier until the bubbles force you against a white puff bullet. >.>
Fourth card: Hard version is easier, so yeah. Still, not too badIt is for me. >.>
Last card: LOL. Just don't panic, and you shouldn't stay that close to the bottom.I've been doing that. Its the sudden shifts in gravity that keep throwing me off and sending me into bullets.
Final card, time it out if you have a lot of lives, it's safer than beating it normally.If I had spare lives I could probably beat it, but I always arrive with 1... 2 if I'm lucky. T.T
Final card, time it out if you have a lot of lives, it's safer than beating it normally.
I've been doing that. Its the sudden shifts in gravity that keep throwing me off and sending me into bullets.
If you didn't already know, one thing you should note is that by not moving at all, you automatically avoid the red bullets. So you shouldn't move unecessarily unless you are being pulled beyond 1/5 of the screen or avoiding the white bullets.I know that. The spell still gives me problems. >.<
In SA, you either die, or bomb and be weaker.in UFO you shouldn't die in the first place
In UFO, you either die and be weaker, or bomb and need to chain a Green to get that bomb back.
In all honesty, even if you can only play on Easy, do not play IN on Easy. IN Easy has almost nothing onscreen the entire time.
It's very simple to 1cc the game, but you won't get any better. Even though it's difficult, try playing on Normal. You'll improve through IN Normal much faster than you would IN Easy. Easy Mode is meant to warm you up to the rest of the series, and IN's does not do that. The others do! By all means, play Easy on the others, but don't bother with IN Easy.
In fact, the only final card I would recommend timing out (other than Resurrection Butterfly :P) is Hourai Jewel, since it's the only one you will likely time out while trying to beat it anyway :PFixed.
On the plus side, Shou is much more entertaining than Orin.
in UFO you shouldn't die in the first place
Oh, now it's on.
You think just because I am ambitious and conservative in my bomb supply is why I get my -1.00 power? You think because I got clipped on some spell dissolve bullshit on last card, is the reason why I enter Stage 6 with 1.00 Power?
Fuck you. The Power System is flawed and you know it.
As for the hardest, I'd have to say PoDD Lunatic.
Well, that doesn't appear to be working for you. The Power System is flawed. That's why you need to bomb more. They're meant to be used. It's not like UFO penalizes you for it like the other games do.
I agree that doing a no-bomb run of UFO would be insanely difficult though.
Definitely harder than SA.
Baity! If you wanna be the next Kefit, you suck it up and get moving!!! He did SA in two weeks!!! 8)There's a huge difference in our skills. The only way I'm able to even compare is if I practice even more than usual.
Should we really be taking special condition runs into consideration for this?
If we do we might as well throw insane stuff like IN 0-power runs into the mix.
There's a huge difference in our skills. The only way I'm able to even compare is if I practice even more than usual.
That being said, I reckon I could pull "it" off if I wasn't piled under a crapload of stress / anger at certain people at the moment.
You are mad at me aren't you?Nnnnnope.
Nnnnnope.
Now, that's not necessary. But a no-bombs run would sure exemplify a games difficulty wouldn't it? Bombs are useful for skipping past the difficult stuff and getting through sticky situations with your skin intact... you could say that the easiest game would be the game that is easiest to clear without bombing.Bombs are legitimate resources just like power. My point is that no-bomb/death/etc. runs shouldn't be taken into consideration because those are special challenges for the best of players.
IN also have quite a hefty sum of lives and it have a long time for death-bombing on spellcards.If you're talking about the highest amount of starting lives... Should we really be counting those? If you give yourself the max you're pretty much giving yourself a full continue's worth of lives compared to the standard starting set.
The question here is which is the hardest. That would probably be Mystic Square. Very scarce resources and difficult bosses as well.I could 1CC Mystic Square with Yuka (which the shot type topic seems to consider the worst in the game) within my first few tries. Granted, I couldn't do it with anyone else for some reason, but its better than I do with stuff like SA.
The question here is which is the hardest. That would probably be Mystic Square. Very scarce resources and difficult bosses as well.Nnnnnnnnnnnnnnnnnno.
'Certain person'... guessing game!!! Is it the nut? Or ZUN?No and no. You're not going to be able to guess it, I can assure you :V
Speaking of which, how do you play IN's Time system properly? I mean ideally, you want to get Rank A every stage so that it doesn't screw you when you are in Final B right? If someone can tell me how to do that it will be great. Also, does deathbombing reduce time?Unless you plan on using Continues, the major function of meeting the Time goal in each stage is to give yourself more room for error against Kaguya's just-for-fun Last Spells, as they will end prematurely if time hits 5:00AM during the spell rush. (If you're playing for score, there's already no room for error anyway. :P )
Dying definitely cuts into your Time (about 1000 Time lost IIRC).I didn't know this. Pretty sad considering that I'm starting Lunatic soon :V
Kaguya's last spells are worth at least 33 million each, so it's in your best interests to capture as many as possible for a good score.:V
No and no. You're not going to be able to guess it, I can assure you :V
Silver Surfer.(http://i618.photobucket.com/albums/tt263/BaitySM/silversurferorz.gif)
While we are still on topic, how DO you "see" Imperishable Shooting" after beating "Hourai Doll"?
(http://i618.photobucket.com/albums/tt263/BaitySM/silversurferorz.gif)It was almost as painful as Dragon Warrior, minus the ye olde talk.I almost feel like playing it someday.
(http://i618.photobucket.com/albums/tt263/BaitySM/silversurferorz.gif)I almost feel like playing it someday.
It was almost as painful as Dragon Warrior, minus the ye olde talk.
Hey. Hey. Hey. Dragon Warrior is awesome. >:(A Remilia draws near!
A Remilia draws near!
Remilia chants the spell of Scarlet Meister.
Command?
>item
>bomb
use on
[ ]Thyself
[X]Enemy
Marisa chants the spell of Master Spark.
Remilia's hit points have been reduced by 350.
Thou hast done well in defeating the Remilia.
Heard about it; watched the "review", haven't played it yet :V
A Remilia draws near!
Remilia chants the spell of Scarlet Meister.
Command?
>item
>bomb
use on
[ ]Thyself
[X]Enemy
Marisa chants the spell of Master Spark.
Remilia's hit points have been reduced by 350.
Thou hast done well in defeating the Remilia.
Nice try, too bad Remilia is probably the absolute most bomb-resistant non-extra boss in TouhouI'm pretty sure Utsuho gets that award, thanks to her obscenely high HP and most bombs in SA being rather crappy... =V
I'm pretty sure Utsuho gets that award, thanks to her obscenely high HP and most bombs in SA being rather crappy... =V
The bombs are more crappy, she's not more resistant to them >=pAnd has a lot more HP (or at least if the information topic is to be believed).
And has a lot more HP (or at least if the information topic is to be believed).Not really. You just need to know how to stay under her, or you might be in for a timeout.
Not really. You just need to know how to stay under her, or you might be in for a timeout.Utsuho? You know who you're talking to, right? >.>;
Utsuho? You know who you're talking to, right? >.>;I do :V
Utusho has the most health, I don't know by how much though.I've once went all the way to 33 seconds left on Scarlet Gensokyo. It was THAT bad.
It also doesn't help that Utusho is a dumbass and flies over you to get shot at. Meanwhile Remilia likes to bounce around randomly.
Scarlet Gensokyo is still the longest seeming spellcard ever. Unless you pull off Nintendonuts cheese trick of bombing scarlet meister at 1% or whatever it is, I haven't tried that myself.
*advice*Don't you think I've looked all that up? -.-
Scarlet Gensokyo is still the longest seeming spellcard ever. Unless you pull off Nintendonuts cheese trick of bombing scarlet meister at 1% or whatever it is, I haven't tried that myself.
Unless you pull off Nintendonuts cheese trick of bombing scarlet meister at 1% or whatever it is, I haven't tried that myself.
Scarlet Gensokyo is still the longest seeming spellcard ever.