Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: An Odd Sea Slug on October 13, 2009, 02:02:59 AM

Title: Valkyrie Sky in non-moonspeak world. Finally.
Post by: An Odd Sea Slug on October 13, 2009, 02:02:59 AM
Remember that MMORPG-shump that we found out about awhile back? Well, we finally get to play it.

http://valkyriesky.gamekiss.com/main.jce

From what I understand, CBT commences on the 21st of this month. All you need to do is register an account and download the client. Happy blasting, brave champions.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Xelotath on October 13, 2009, 06:32:40 AM
The trailer looks interesting, I'll definitely try it.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: KomeijiKoishi on October 13, 2009, 10:07:11 AM
Even though it's only Closed Beta...
(Chester A. Bum) HOORAY!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 13, 2009, 10:16:48 AM
Duuude, this looks awesome. Do want.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Seian Verian on October 13, 2009, 04:07:24 PM
I don't normally bother with MMOs, but this just looks amazing. I've never heard of an MMOSTG before XD
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: FinnKaenbyou on October 13, 2009, 04:18:38 PM
The odds of my laptop being able to run this are pretty much zero.

Plus I'm in Europe, so...;_;
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Stuffman on October 13, 2009, 05:02:09 PM
Lag is gonna be a killer in a game like this.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: An Odd Sea Slug on October 13, 2009, 06:06:30 PM
Dayum, this game has got some nice music too. By dBu no less.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: shinyjam on October 13, 2009, 10:02:12 PM
Lag is gonna be a killer in a game like this.
I doubt it, everything seem to be run on your own computer and the server only connect you with 2-3 other players while probably only collect the result afterward.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Observer on October 13, 2009, 11:05:59 PM
Oh, yeah, I remember this one. In fact, it was quite fun and the lag didn't hurt it much. Super fun with another 3 players... and I think it was actually meant to work like that.

Not the best for the anti-social, ostracised schmukmup player though.

Music is by dBu (so expect Touhou rip offs all along), unless they changed they awesomely engrish titles and westernised everything. The game was in english back in february.

Did a video of that beta:
http://www.youtube.com/watch?v=DY_rKyykJ3g

Don't know how much it changed from that.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on October 14, 2009, 01:09:07 AM
I can't tell... is this free-to-play or pay-to-play?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: An Odd Sea Slug on October 14, 2009, 01:43:32 AM
free to play.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Easy Mode on October 14, 2009, 01:48:01 AM
Do they have stupid pay items? Or is it all free?


This looks fun.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 14, 2009, 03:17:44 AM
Since it hasn't even hit closed beta yet, you can bet there aren't going to be any kind of premium items or services yet. Hopefully never but you know how that goes.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Doomsday on October 14, 2009, 07:30:08 AM
Holy shit. Thats looks class. Ill give this a try on the release
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Cabble on October 17, 2009, 03:07:29 AM
EEK

OH MY GOD

ITS FINALLY IN CBT AGAIN

I missed the first one and have been waiting and waiting.

Not patiently, of course.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on October 17, 2009, 03:33:38 AM
Oh, I'm excited~ As a not-too-good Touhou player, I wonder how good I'll get in this game...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Esoterica on October 19, 2009, 06:57:30 AM
I've been trying to find more detail on the classes with little to no luck.

I'm pretty sure I'll play a Caster because of the similarities to Marisa/Patch in SA and for the Master Spark clone. :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on October 19, 2009, 12:57:33 PM
I was looking to see if the Summoner had options/slaves, but it seems to be able to just dodge while dealing damage through summons... Like an indirect homing shot or something. I'll probably go with standard magician/archer too.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 19, 2009, 04:03:13 PM
It'll only be a matter of seconds before Marisa the Mage, Patchouli the Wizard, and Alice the Conjurer get made. I don't see Youmu the Fighter and Sakuya the Knight too far behind either.

I'm going to be making a bowman class character myself though.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Esoterica on October 20, 2009, 02:02:21 AM
Patchouli the Wizard
oh hey guess what I was going to name my wizard :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on October 20, 2009, 02:10:40 AM
No~ I guess that means I have to go with my own name now. :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Esoterica on October 20, 2009, 02:18:15 AM
Not the best for the anti-social, ostracised schmukmup player though.
Late reply, but this isn't entirely true.  Look on YouTube, you can find plenty of players soloing the majority of stages.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 20, 2009, 04:43:10 AM
Archers seem fun but summoners seem distinctly "Reimu" like with summoning things to shoot for you.  A "faux homing" if you will.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Esoterica on October 20, 2009, 06:50:44 AM
Archers seem fun but summoners seem distinctly "Reimu" like with summoning things to shoot for you.  A "faux homing" if you will.
I was thinking more along the lines of Yukari in IN.

Though I swear I remember seeing one that sat in front of you and fired straight ahead like Alice in IN as well, so maybe they're more varied than just "lock on and run for it".
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 20, 2009, 09:25:41 AM
been waiting for this one for awhile; good to see we'll get to play it soon.

so I hear this one's got PvP somehow ?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 21, 2009, 09:24:21 AM
Who's actually playing this right now ? Or should I assume everyone using touhou names ?  :V

then again.. there's an awful lot crinos...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 21, 2009, 09:26:22 AM
I'm in the middle of downloading it, but I'm planning to make a Bowman. Will probably go Hunter or Ranger.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on October 21, 2009, 09:29:40 AM
I'm on the Asen side playing a Tamer named YagokoroErin (because Eirin was too long) right now. What's odd is that I ran into both Eirin and Yagokoro in the short time I was there, as well as Utsuho, KazamiYuuka, HuziwaraMoko, HijiriByakuren, etc.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 21, 2009, 09:40:48 AM
Gee, now it's so tempting to make a Touhou named character.

I'm pretty sure all of my favorites are taken by now though...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 21, 2009, 10:40:19 AM
Everyone probably ends up changing class sooner or later to get skills anyhow :V

btw I'm that Yagokoro  ;D

I keep running into a Marisa for some reason...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 21, 2009, 10:45:58 AM
Wow this game is fun. The world map is so pretty too. <3

The name's Rohgas, and he's a Hunter. I'm having a blast with the stages, the really narrow normal shot can be irritating sometimes though.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Letty Whiterock on October 21, 2009, 01:03:37 PM
I'll give this a shot.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Zengar Zombolt on October 21, 2009, 01:13:26 PM
Well well. I'ma gonna try this one.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Menorah Jams, Pham on October 21, 2009, 03:10:18 PM
This seems so freaking awesome.

I will sign up as soon as I get home tonight!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: KomeijiKoishi on October 21, 2009, 03:36:17 PM
Asen.

Summoner.

Called her Margatroid (for her full name wasn't enough space)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Doomsday on October 21, 2009, 04:11:35 PM
Im an Asen Archer, character name is Doomsday93. and i think i just saw you VideoGameCrack (just noticed a Margatroid)

even though the game just crashed on me. ah well
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: KomeijiKoishi on October 21, 2009, 04:40:11 PM
Im an Asen Archer, character name is Doomsday93. and i think i just saw you VideoGameCrack (just noticed a Margatroid)

even though the game just crashed on me. ah well
What? For you as well?
It crashed for me when I wanted to go fly to the town.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Doomsday on October 21, 2009, 05:01:58 PM
What? For you as well?
It crashed for me when I wanted to go fly to the town.
yeah. it crashed on stage 3 for the Dry Valley stage

it worked the second time i tried though. guess i just got unlucky
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Minxix on October 21, 2009, 06:14:42 PM
This game is frigging great, so I can overlook it crashing every second time I launch it.

My dude's a Bran Tamer called Miso, like anyone cares~
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: DarkslimeZ on October 21, 2009, 08:51:18 PM
I am so downloading this shit. How is it so far? (For those of you it's not crashing on :V)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Menorah Jams, Pham on October 21, 2009, 08:57:51 PM
Can any former WoW players who are playing this state their class and how it compares to their WoW class?

I used to play a BM hunter and while pets in combat don't seem to be an option, I like the idea of being an AoE Wizard or Fighter.  They seem different but fun.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Seian Verian on October 21, 2009, 09:16:06 PM
Er... I actually can't figure out how to use the chat on there XD I try clicking the little chat window that comes up, but trying to type just does whatever command the key I'm hitting is linked to =/ I tried looking in Controls and Help but they didn't say anything <_<;

By the way, I play a Bran alliance knight named Shara on there if anyone cares.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Menorah Jams, Pham on October 21, 2009, 10:44:39 PM
Asen Fighter, Feiling (Who was Hong Meiling's sister), Asen Sorceror, Weisenheimer.

Say hello!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Esoterica on October 21, 2009, 11:13:16 PM
Damn, all the Touhou names are already taken :c

Still, got lucky on my first attempt. :V

Ranger named HoujuuNue, Asen :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on October 21, 2009, 11:36:51 PM
Considering the fact that you can't dungeon or party with players of the opposite faction, I'm glad a lot of you guys ended up on the Asen side~

I haven't played since last night, but there was an emergency server maintenance early on. I'm guessing they weren't expecting such a surge in players... If it's still crashing, it would be because there are even more player in the daytime!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: DarkslimeZ on October 21, 2009, 11:49:46 PM
I'm on Bran, haha. Ranger Cal (or archer or some such nonsense)

Pretty fun though...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on October 21, 2009, 11:54:09 PM
Considering the fact that you can't dungeon or party with players of the opposite faction, I'm glad a lot of you guys ended up on the Asen side~
That kinda sucks... Even Shin Megami Tensei Online made it perfectly okay to have Messians and Gaians team up in dungeon runs.

There any way to alter around your alignment? The beginner's guide seems to indicate changing it is impossible and once you pick it applies to each and every character you make (i.e. you can't make one law and one chaos, etc)... Also there's no neutral path. I am mad.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on October 22, 2009, 12:06:24 AM
Looks like deleting to 0 characters and restarting is the only way... I'd like them to implement a change to that, and the still might given that this is an open beta.

(I remember playing IMAGINE. I only really stopped for school... I wonder if any of my old contacts still play?)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on October 22, 2009, 12:26:00 AM
(I remember playing IMAGINE. I only really stopped for school... I wonder if any of my old contacts still play?)
I'd honestly not get your hopes up... As much as I enjoy the game, the maker (CAVE... yes, THAT one) has been a real prick and only adds cash shop items for updates on the JP server, and with no real updates to give to the EN server Aeria is forced to work with relatively simple events since they apparently aren't allowed to edit the game themselves.

As such, it's begins to lose its steam when the only thing you can do is spam the same dungeon over and over since CAVE doesn't feel like adding in new ones... (My char is level 71 now and frankly even the dungeon that currently gives the best EXP takes forever to get my EXP meter up... And these days I no longer have the time to just mindlessly grind.)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Zengar Zombolt on October 22, 2009, 02:04:25 AM
Asen Archer (Zengar) and Swordman (Ihakasa).
Also, has anybody gotten the sizes of the character's hitbox? I tend to be shamefully clipped far too much.
Also, fuck yes dBu.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: triangles on October 22, 2009, 02:25:22 AM
I am triangles the knight FOR THE ALLIANCE... I mean Asen because that's what MJP told me he was on.

Does everyone look the same forever?  And there's chick and dude classes?  LAME.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Esoterica on October 22, 2009, 02:29:29 AM
I am triangles the knight FOR THE ALLIANCE... I mean Asen because that's what MJP told me he was on.

Does everyone look the same forever?  And there's chick and dude classes?  LAME.
All swordsMEN are female. :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on October 22, 2009, 02:55:37 AM
Also, has anybody gotten the sizes of the character's hitbox? I tend to be shamefully clipped far too much.

I was getting clipped on Stage 3 when trying to solo. Having a party with swordswomen deflecting bullets for you is almost unfair, and a little bit boring, though.

Quote
Also, fuck yes dBu.

I smiled so big when I logged in and saw their name. On that note, anyone hear a hint of Touhou in the theme for the second main set of stages (the grassy one)?

Does everyone look the same forever?  And there's chick and dude classes?  LAME.

Armor equips seem to change your appearance, but I wanna be a female archer/magician...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Zengar Zombolt on October 22, 2009, 03:00:32 AM
Having a party with swordswomen deflecting bullets for you is almost unfair, and a little bit boring, though.
Doing the deflecting is plenty fun, however.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 22, 2009, 03:03:02 AM
I'm loving Hunter-ness right now. Arrow Orb is fantastic for mobs and Pain Shoot is a nice boss damager.

I'm kinda wondering how you level skills though. I've been adding to the usage of skills (Arrow Orb is up to 3 uses at a time now) but everything is still Level 1. Does it level if I put more JP into it now that the uses are maxed?

Also, is there any way to restore stamina that doesn't cost money? I don't have the ingredients to cook anything and I can't afford a whistle for music.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on October 22, 2009, 03:15:43 AM
I'm kinda wondering how you level skills though. I've been adding to the usage of skills (Arrow Orb is up to 3 uses at a time now) but everything is still Level 1. Does it level if I put more JP into it now that the uses are maxed?

Yeah, that happened when I put 3 doses of JP into a 2-slot move. It still has 2 slots, and both are Lv2.

Quote
Also, is there any way to restore stamina that doesn't cost money? I don't have the ingredients to cook anything and I can't afford a whistle for music.

Fishing seems to work, but I find it frustrating. Rods and bait aren't too much money, and the fish you catch can be cooked with Gary's ingredients to restore even more stamina. Stamina also restores at night (not morning or evening, though) at a pathetically slow rate.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 22, 2009, 04:21:13 AM
Ah okay. I guess fishing can be fine until I can afford a whistle. It seems like music playing would be the most effective option since you can just repeat songs for awhile. Either that or hoarding a ton of food to cook.

And gosh, am I really the only Bran player here? I'm kinda sad now...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on October 22, 2009, 08:02:57 AM
Odin>Loki.

Fact.

Edit to give this post value: I've found fishing to be a great way to restore stamina while working on both the fishing and cooking skills at once.I have no idea if they do anything more than give a title or let you use nicer bait, but it's still nice to say that you can get skill way up there so easily and do something useful for your stamina and purse.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 22, 2009, 09:15:02 AM
But, but... Oh bother. All you goodie, goodies with Asen. ;P

I quite enjoy the fishing and cooking. It's a nice way to put in some relaxing breaks in between stage running and the fishing area has some nice music too. I also just realized that you only gain stamina from *listening* to music, not playing it. Another nice incentive to get people socializing.

My love of Arrow Orb just keeps getting bigger. I got it to Level 2 now, and it got a nice damage boost and (I think) a bit bigger of an AoE with the orb and the arrow spread. It completely obliterates mobs of weak monsters. <3

Arbalest is pretty lol for bosses too. I tried it out on the boss of Dry Hills and his HP dropped like nothing. Gotta love it. I definitely picked the right class. <3
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Menorah Jams, Pham on October 22, 2009, 02:13:57 PM
When I finally figured out how to level and equip skills, I became an engine of AOE destruction and woop shooping like I have never seen.

WIZARDS ARE FUN :D
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on October 22, 2009, 05:29:47 PM
Any classes comparable to any traditional shooter shot types (touhou or otherwise)? Or they all original?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on October 22, 2009, 05:36:16 PM
Swordsman- Not really, no. The sword deflects bullets, which is kinda neat on its own. At the very start, most people seemed to be picking this class because it doesn't appear to require as much dodgin skill if the swings/skills can be properly timed.

Summoner: One sub-class requires lining up and aiming while the other 2 are sort of like an indirect homing Reimu, using summoned monsters or buffing a single summon to do the damage for them while dodging.

Magicians: From what I've seen, some attacks need to be aimed, but their primary attack actually requires the player to lock on to enemies. Pretty cool to both play and watch.

Archer: Sort of a standard narrow shot type, although skills can increase width/range from what I've seen others do.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 22, 2009, 06:09:44 PM
Odin>Loki.

Fact.

Edit to give this post value: I've found fishing to be a great way to restore stamina while working on both the fishing and cooking skills at once.I have no idea if they do anything more than give a title or let you use nicer bait, but it's still nice to say that you can get skill way up there so easily and do something useful for your stamina and purse.

Earlier today, a character named Etna went around and captured as many Twilight crystals as there were. She, I, and the Rest of the people I talked to disagree with your equation.

Also, I love fishing for some reason. It's incredibly boring and whatnot, but as I was saving up money to blow on an Iron whistle (or whatever the 3 person audience one was) and I randomly just bought a new fishing rod instead because I heard stronger rods catch fish faster. I am also delighted at the option of a "Fishing Order Form" which is an item you get from the pattern matching game. What it does is for five minutes a page, catches fish for you automatically. I'm planning on saving up a few to use before I make dinner tonight for myself.

Also, I love the Archer Class. All of it's skills remind me of Gradius. Rapid shot is very useful for bosses and harder enemies, And Chaser shot turns your character around to face any monster on the screen. I wasn't even expecting it, but it even turns you around to hit behind you. Mirror shot seems almost useless to me. I haven't gotten dual shot yet, but I can imagine what would happen if I combine it on Rapid shot against bosses (two arrows going twice as fast?)

Quote
Summoner: One sub-class requires lining up and aiming while the other 2 are sort of like an indirect homing Reimu, using summoned monsters or buffing a single summon to do the damage for them while dodging.
I tried the summoner class, and it was like IN Yukari-Solo, Except neither Yukari nor Ran can shoot bullets. I kind of got fed up with it. In any case, I'm sticking to my Cat-faced Tengu.

Edit: so wait, everyone except Prismyoshi and I are on Asen? No wonder I'm so lonely.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Slaves on October 22, 2009, 06:30:09 PM
oh, this game. i played it a few months ago.


i guess i should try it again.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on October 22, 2009, 06:35:56 PM
I'd be happy to play with you, Slaves~

That goes for the rest of you too, of course!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Cabble on October 22, 2009, 11:30:50 PM
I'm a day late ;-;
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gpop on October 22, 2009, 11:33:58 PM
Played this at my friends house before.

I might get it eventually. Seems fun.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 23, 2009, 07:32:11 AM
how high level are the people playing on the gran side?  :V anyone in the 19-22 range ? cause I'm dying a lot to clip death and  coupled with a lack of bullet canceling abilities  :P
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 23, 2009, 12:46:06 PM
I'm on the Bran side, but I've been pretty slow at progressing. I'm only Level 6 right now with my Hunter.

Is anyone else starting to realize that the level ranges on stage areas means almost squat? Maybe it's just because we all have loads of experience from Touhou.

I'm playing as a Bowman, which is supposedly for "masters" and I'm taking care of all the stages with hardly any issues.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 23, 2009, 03:53:28 PM
Yeah, it's really only a matter of time before you start wondering if you're not grinding enough because the quests are several levels higher than you. Equipment wise, Leveling means almost nothing until about level 20 when you start getting "Life +x" more frequently.

Edit: Fair bit of warning, the stages will get hard, but more in a "moving from Stage 3 to Stage 4" sense, rather than anything to do with being underleveled.

I'm level 16 now~ Go me :V

Also, if you're interested in playing with me or talking to me, I have the same character name of my forum name.

And yes, Bowmen are hard to play, but damn if it's not fun.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 23, 2009, 05:19:41 PM
I've pretty much could solo the stages up to the 18-19 range ; They generally give you the quests for an area when you're in the -1/-2 range of an new area one you've beaten the previous.

After that I couldn't really do it at all without anyway to shoot behind me, cancel a lot of bullets at once; ya know, stuff that the other classes can do. Although its funny to see fighters getting killed by melee attacks and lasers that you can't cut  :V

Retracted. there's a difficulty spike somewhere, and then everything gets stupidly easy again  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 23, 2009, 08:34:06 PM
"The things that my Roukan Blade, Forged by youkai, cannot cut are ... a lot actually."

I did wind up partying with a YoumuKompaku earlier today. She was nice.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 23, 2009, 10:09:56 PM
Yeah, I've taken to just doing the stages through to unlock the next set and then keep moving on. At the most I just kill bosses a lot slower, but so far they've still been pretty lax. I'll probably go back and get some quests done now though since they're such great EXP.

The skill table is a pretty stinkin' cool system. Although the wording on how skills overlap confuses me, it leads me to believe that having multiple of a passive don't stack, which is sad but I can deal with it. My Snare passive is pretty nifty. It only has a 1% activation rate, but it still seems to happen a good bit often with my high attack speed. I remember at one point it made it look like a boss ate his own bullets. xD
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 23, 2009, 10:12:12 PM
"The things that my Roukan Blade, Forged by youkai, cannot cut are ... a lot actually."

I did wind up partying with a YoumuKompaku earlier today. She was nice.

They cut up everything I can throw at them in pvp though  :'(

It actually gets worse if I activate boss mode -

I find it hard to believe so many here are saying they're on Asen; especially when Gran owns all the crystals without a competitor in sight  :V

Anyone know what mentoring a friend does ?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 24, 2009, 05:24:20 AM
I've decided to jump on the bandwagon as well and getting this as we speak.

I guess I may go on Asen by virtue of that having more people, but...

Anyway, I've run Bowman classes last time I played Valkyrie Sky, that was BEFORE PvP was implemented, so I'm kinda bored of those. May consider either one of the Swordsman classes or Summoner classes this time.

EDIT:

Started the game, Asen Defender IGN: Aestylia

EDIT 2:

Oh god <3 Mangling so much
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Cabble on October 25, 2009, 02:52:57 AM
Oh my god this is so boring but so addicting

Side: Bran
IGN: Yakumo
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 25, 2009, 07:15:57 AM
The skill table is a pretty stinkin' cool system. Although the wording on how skills overlap confuses me, it leads me to believe that having multiple of a passive don't stack, which is sad but I can deal with it. My Snare passive is pretty nifty. It only has a 1% activation rate, but it still seems to happen a good bit often with my high attack speed. I remember at one point it made it look like a boss ate his own bullets. xD

The help system claims it does stack though; but with diminishing returns.

lol PvP valkyrie mode; most people only have crappy danmaku abilities right now, they're so easy to dodge.  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 25, 2009, 07:26:59 AM
Yeah after some pretty hilarious deaths while running a dungeon with Anathe/Lenin, I have to say that I'm disappointed there's still ridiculous instances of clip death

Also I fail with Swordsman classes >_>
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Garlyle on October 25, 2009, 02:19:29 PM
So I just feel like mentioning, Valkyrie Sky's music was apparently created by Dobu Usagi.

You may know him better as dBu Music (http://www.youtube.com/watch?v=UN7IB4SNCnY) because he does Touhou arranges (http://www.youtube.com/watch?v=tmjvurKu8Vc)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 25, 2009, 04:21:35 PM
We know.

I mean, how can you not know when the more used of the two boss themes sounds like it was ripped from Touhou?

I swear I can hear bits of "The Young Descendant of Tepes" in the "Ville" area stage theme.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: theshirn on October 25, 2009, 04:40:09 PM
Trying.  Though I have fundamental issues with MMORPGs, this looks pretty cool.  And has dBu.  So I shall try it.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: An Odd Sea Slug on October 25, 2009, 05:26:42 PM
Quote
I swear I can hear bits of "The Young Descendant of Tepes" in the "Ville" area stage theme.

So can I, lol.

Quote
Trying.  Though I have fundamental issues with MMORPGs, this looks pretty cool.  And has dBu.  So I shall try it.

So do I. This is the very first one I give a crap about. BTW, character wipe confirmed for post-CBT. Lets see if they return rates and movement speeds to normal to compensate.

EDIT: And get some more servers, because the lag is killer at times.

EDIT EDIT: Nevermnd, they apparently did last night. :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: theshirn on October 25, 2009, 05:31:25 PM
Augh, crashed after I left the area after the first boss.

Meh...

EDIT: damnit, it did it again.  If I can't leave that area, I really don't have much impetus to keep playing.

Also:  Even in Valkyrie Sky, F O E!!  (Yeah, that's me.)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 25, 2009, 10:03:38 PM
There's several ways to get around that right ? teleporting instead of taking off from camp or re-login and it'll put you back in the starting area.

I noticed there's a high risk of crashing if you try to take off immediately right after the stage ends though; like just as the screen fades in.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: FinnKaenbyou on October 26, 2009, 01:32:36 AM
I assumed that being European I wouldn't be able to play this.

I was wrong.

Currently a Level 4 Archer (Roukan) in Bran. We need to set up a guild or something.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 26, 2009, 07:54:38 AM
Makes more sense to start one when open beta starts. And somehow get everyone on the same side...  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 26, 2009, 08:14:05 AM
Yep, heard about the character wipe. Again.

Ahaha.

Anyway, I did the class change. Lv8 Defender/Knight (IGN: Aestylia)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: FinnKaenbyou on October 26, 2009, 12:20:24 PM
I will undoubtedly end up playing more of this when I get home (grinding to 20 so I can at least have SOME interaction with Asen players), but for now I'll leave you a question.

Anyone else think that Showdown (http://www.youtube.com/watch?v=VDYSV9sqnmw) is incredibly reminiscent of the 'chorus' of Infinite Being? (http://www.youtube.com/watch?v=xfXkRCTUnCY)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Zengar Zombolt on October 26, 2009, 01:04:03 PM
Anyone else think that Showdown (http://www.youtube.com/watch?v=VDYSV9sqnmw) is incredibly reminiscent of the 'chorus' of Infinite Being? (http://www.youtube.com/watch?v=xfXkRCTUnCY)
That's it. I knew it was one song, but I didn't know which one. Thus, now I'm patiently waiting for a dBu version of Infinite Being.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Rabbit on October 26, 2009, 04:54:01 PM
Wow, this is pretty fun.

Asen Knight Sria
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: theshirn on October 26, 2009, 07:34:56 PM
Um, very quickly...what the hell do you do when you die?  The level just kept going...and I didn't feel like sitting through 12 minutes of a boss shooting at nothing...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on October 26, 2009, 08:28:43 PM
Fun indeed. Asen archer, Barrett.

Um, very quickly...what the hell do you do when you die?  The level just kept going...and I didn't feel like sitting through 12 minutes of a boss shooting at nothing...
When someone in my party died, I could hit F2 to bring them back for who knows what cost. If you're playing solo and you die... no idea, I'm still grinding the first dungeon so it's kinda hard to die there (even more when you get a meatshield swordsman to get in front of the bullets clear the bullets for you)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 26, 2009, 08:52:55 PM
one of several things happens when you die

If you have a life, you pop back
If you don't have a life, but you have a coin, you get a ten second continue? screen
If you don't have a coin, mission failure pops up and you get ejected to the stage score screen.

Also, it costs two coins to revive a party member, as oppose to yourself.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: FinnKaenbyou on October 26, 2009, 08:54:22 PM
Question. How do you get coins?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: theshirn on October 26, 2009, 08:55:58 PM
Question. How do you get coins?
I got some by playing with a party, I think...I think they're the same thing as community points...?

Also, what was weird is it was me and a party member, we both lost, and then the level kept going up to the boss, and I had to forcequit the game to get out of it.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 26, 2009, 09:16:40 PM
I got some by playing with a party, I think...I think they're the same thing as community points...?

Also, what was weird is it was me and a party member, we both lost, and then the level kept going up to the boss, and I had to forcequit the game to get out of it.

Actually your coins resets to 3 everyday, real time. Generally not worth it to use on self nor teammates, unless the final stage boss is almost dead and you don't want to get kicked back to stage 1.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Rabbit on October 27, 2009, 01:46:23 AM
Is there some kind of modifier for exp from being in parties, beyond the obvious increase in killing power?  I seem to get exp far above and beyond what I can get by myself.  Not that I'm complaining of course :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 27, 2009, 03:27:40 AM
exp from stages is mostly influenced by grade I think; so if you can kill 95%+ enemies and 1cc you should be fine I guess.

But you also gain cp in groups that levels your cl so you can make guilds and stuff.

On higher level stages though, playing in a group can be deadly for you; like certain bosses throwing "hakurei homing rings" that would suddenly retarget itself (or even split!) and hit someone else who wasn't expecting it.

edit: enemy hp also gets scaled with more people in the party; so if your party sucks, you might just have to solo the quadruple hp boss.

Worse thing I've seen so far... 495 QED x5 at double speed from a mid boss  :'( you just can't dodge that...

Right now, don't even think about PvP unless you're a summoner; because they can stunlock and kill you in seconds with no chance of retaliation. Even with a level difference greater than +15 Try not to pvp with summoners  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 27, 2009, 03:18:11 PM
I've never seen PvP in action even before, since it wasn't implemented then.

Anyway, Knight/Defender is pretty awesome. ^^
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 27, 2009, 07:52:06 PM
exp from stages is mostly influenced by grade I think; so if you can kill 95%+ enemies and 1cc you should be fine I guess.

But you also gain cp in groups that levels your cl so you can make guilds and stuff.

On higher level stages though, playing in a group can be deadly for you; like certain bosses throwing "hakurei homing rings" that would suddenly retarget itself (or even split!) and hit someone else who wasn't expecting it.

edit: enemy hp also gets scaled with more people in the party; so if your party sucks, you might just have to solo the quadruple hp boss.

Worse thing I've seen so far... 495 QED x5 at double speed from a mid boss  :'( you just can't dodge that...

I'm up to the Abyss set of stages in Fresei right now, and that's the toughest thing I've seen so far is the Stage 5 Boss's Impression of Kanako Yasaka's "Beautiful Spring Like Suiga". It gives no warning either.

Quote
Right now, don't even think about PvP unless you're a summoner; because they can stunlock and kill you in seconds with no chance of retaliation. Even with a level difference greater than +15

And that's not even factoring in stuff like level, skill set, or personal ability.  Or, You know, anything else that should normally be able to make a difference in a standard PVP setting.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: An Odd Sea Slug on October 28, 2009, 01:28:55 AM
This game is trying to starve me to death; almost forgot to cook dinner because of it. :|

Also, I really can't stand the party play. It just feels like a massive fuster cluck with deaths coming out of nowhere. They really should offer the option of letting players turn off the animations of their allies...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: FinnKaenbyou on October 28, 2009, 01:46:10 AM
I'm getting confused. I'm running around with tons of leather, copper, mythril and so on, but I don't seem to have anywhere to actually USE them. What am I meant to do?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: theshirn on October 28, 2009, 01:52:48 AM
I'm getting confused. I'm running around with tons of leather, copper, mythril and so on, but I don't seem to have anywhere to actually USE them. What am I meant to do?
The smith, in the starting town over to the right.  You can compound items with them (though you need to buy other stuff as well to do it).
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: FinnKaenbyou on October 28, 2009, 02:26:00 AM
The smith, in the starting town over to the right.  You can compound items with them (though you need to buy other stuff as well to do it).
I expected that, but when I asked him he asked for a whole ton of strange materials I didn't have. There was stuff I could extract from weapons/armour, but no actual metals/materials that I'd collected...T_T
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: theshirn on October 28, 2009, 02:48:12 AM
You can compound items with them (though you need to buy other stuff as well to do it).
Which can be bought from the shop over to the left.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: FinnKaenbyou on October 28, 2009, 02:52:05 AM
Crap...I thought all you could buy from the shop was equipment and scrolls. >_>

Never mind me, I'm just an idiot...I'll just be standing here in the corner. ;_;
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 28, 2009, 04:38:00 AM
Never stand in the corner. You could get knocked out by enemies flying on screen. :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 28, 2009, 08:35:01 AM
Deep Forest can go diaf

I can at least handle Green Wood now, Agonywisiis are now ezmode

Man Dumper Ville is gonna be fun
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: FinnKaenbyou on October 28, 2009, 07:15:14 PM
Is the server down or something? Because right now my window is closing when I try to enter it...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 28, 2009, 11:19:18 PM
yeah, they closed down the server to work on it since it was refusing people. They fixed it and put it back up.

This was hours ago, and no body has been able to log on since. :V

There's a chorus of people wondering if the mods are still working on it on the GameKiss forums.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 29, 2009, 02:54:44 AM
[Bran] group has occupied Crystal of Dusk. (Occupier: Zakeri)

feeling pro there aren't you >:x
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 29, 2009, 10:07:58 AM
I did a lot of that when I got to 20; Now that I'm 40 I've learned the class that has the advantage to shoot straight will just keep missing in pvp and die alot. boo.

On the bright side, I got 3 lives now in stages and have started be become lazy and dying to stupid things on a regular basis  :V

Game difficult is still all over the place, from easy modo to omg lunatic; Though questionable where bosses are reusing the same old same old attacks in new colors. I did like the Yamame clone though.

A few zones like Bifrost or Fresei are consistently hard for some reason. :P
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 29, 2009, 10:18:29 AM
Pfft, Urdarbrunnr is the most frustrating early-levels zone

Numerous people can attest to this

It has always been annoying and will continue to be annoying
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 29, 2009, 10:18:53 AM
[Bran] group has occupied Crystal of Dusk. (Occupier: Zakeri)

feeling pro there aren't you >:x

I killed a level 42 Swordsman today.

How about you?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 29, 2009, 10:20:37 AM
I killed a level 42 Swordsman today.

How about you?

Hey man, did you not see the emoticon? I wasn't being serious with that comment >_>

What class were you again? Summoners have the greatest advantage in PvP from what little about VS PvP I know, since last time I played PvP wasn't implemented yet.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 29, 2009, 10:24:26 AM
I'm a Bowman. I started in Archery, and after testing out all of the skills and maxing out two, I switched to Hunter to work Arrow Orb.

Yes! That is Archer as in my greatest PvP Nightmare is by definition "something that moves."
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sapz on October 29, 2009, 02:38:24 PM
Not sure how I missed this... this looks like quite a lot of fun. :V

/me signs up
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 29, 2009, 08:53:54 PM
Omg there is brofist; er. or something like it

I've been brofisted  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on October 30, 2009, 05:37:35 AM
They really should implement a reset-to-level-one function so you can start a character from scratch without having to wait for the character name to become available again.

After a bunch of false starts and extremely poor choices, I settled with an Asen bowman: yevgen. Going Arrow Orb/Dual Shot/Rapid Fire, most likely picking Phoenix Arrow for the fourth spot.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: theshirn on October 30, 2009, 05:55:01 AM
yevgen
Hey, I think I grouped with you for a bit earlier today...I was playing my Magician, Sirric.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: flurk on October 30, 2009, 07:06:36 AM
kirikirisame in asen :)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 30, 2009, 07:33:36 AM
I saw a newly created user called, [Asen] KonpakuYoum... >_>

I wonder who that was.

...Fishing is still zen~
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: flurk on October 30, 2009, 07:57:21 AM
i saw him/her too. :D
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 30, 2009, 07:59:40 AM
That reminds me, I need to practice PvP more. :[
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: flurk on October 30, 2009, 10:44:42 AM
this happened to me twice.

i ran out of lives (*commits seppuku for disgracing the toho community*) and picked yes, continue. i didn't respawn, and the boss just keeps flying around forever and i can't leave the game if i don't ctrlaltdel end process.
another time i picked no, i'll stop here and the same thing happened.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 30, 2009, 10:48:28 AM
this happened to me twice.

i ran out of lives (*commits seppuku for disgracing the toho community*) and picked yes, continue. i didn't respawn, and the boss just keeps flying around forever and i can't leave the game if i don't ctrlaltdel end process.
another time i picked no, i'll stop here and the same thing happened.

Server seems to be dead.

Again. :|

I was supposed to finish my repeatable!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 30, 2009, 11:00:17 AM
I've been following some gay guy all around today, talking about how bowmen have the lowest damage per second in the whole game and how bowmen can't solo because we have to dodge all of the attacks, and I still have at least one quest per area from level 23-28 right now. The server -can't- be down, because all the monsters I have to kill in Annex are in stage 4 and 5 and we just beat stage 3 losing a total of five lives between us :V

(Also, he's not really gay, but everyone in the fishing hole says he is as a joke.)

Omg there is brofist; er. or something like it

I've been brofisted  :V

You are to be Brofisted again, following the handing-to-me-for-free of a Unique Item that I was hunting for. I only need the Arms and legs now. :dance:
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: flurk on October 30, 2009, 11:16:44 AM
Server seems to be dead.

Again. :|

I was supposed to finish my repeatable!

you mean that happened to me because server died?

EDIT: will some bigshot please start a motk guild!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 30, 2009, 11:22:41 AM
I've been following some gay guy all around today, talking about how bowmen have the lowest damage per second in the whole game and how bowmen can't solo because we have to dodge all of the attacks, and I still have at least one quest per area from level 23-28 right now. The server -can't- be down, because all the monsters I have to kill in Annex are in stage 4 and 5 and we just beat stage 3 losing a total of five lives between us :V

(Also, he's not really gay, but everyone in the fishing hole says he is as a joke.)

You are to be Brofisted again, following the handing-to-me-for-free of a Unique Item that I was hunting for. I only need the Arms and legs now. :dance:

I can't log in anymore, the game crashes on me. Rabbit and Anathe also experience similar issues

Also the person whining to you is stupid. The biggest weakness of Archers in PvE is the fact they're susceptible to massive enemy spawns from the back, and that's it. I've played Archers to death in the Korean servers, so I know how it is :|
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 30, 2009, 11:26:39 AM
Quote
Also the person whining to you is stupid.
That's what I keep telling him.

Heck, the problem you listed doesn't even happen to me since I've long since learned to play in the middle of the screen thanks to Touhou. Never have your back up against the wall!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 30, 2009, 11:29:06 AM
Yeah, that's what everyone should do, sadly, sometimes it's necessary in certain stages when enemy spawn positions just become ridiculous. The first early instance of this is Stair Bridge, and I'm sure many people will agree with me :/
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 30, 2009, 11:32:22 AM
Stair Bridge sucks for me. Shine is also bad, since in that stage, the whiny guy and I both had to huddle in the middle of the screen together because no where else was it safe enough for use to be. Thankfully, I always keep my Chaser shot.

The jokes we made afterwards were rich, too.  :-*

Also, it looks like they restarted the server, which is why it switched from "Failure to connect" Error, to just plain booting you once you get in.

Edit: Nevermind, I'm in the character select screen now.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 30, 2009, 11:40:13 AM
Stair Bridge sucks for me. Shine is also bad, since in that stage, the whiny guy and I both had to huddle in the middle of the screen together because no where else was it safe enough for use to be. Thankfully, I always keep my Chaser shot.

Chaser Shot is a lifesaver 8D

Yeah, the dungeons in Bifrost are just annoying in general, thankfully the bosses aren't THAT hard.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on October 30, 2009, 12:13:41 PM
So I think I may have just been messing up my Archer more than anything. I never thought to focus on 4 skills that I'll use, instead I've been putting points in most everything.

Whee.

At least there's a character wipe after CBT I guess.

Also whoever was whining about Archers obviously doesn't know anything about anything. I finish bosses pretty quickly most of the time and high enemy spawn is usually solved by a few Arrow Orbs.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 30, 2009, 12:23:53 PM
High enemy spawn isn't the problem, it's the POSITION of the enemy spawn.

Also, I see flurk a lot xD (I'm Aestylia)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 30, 2009, 06:09:15 PM
Also whoever was whining about Archers obviously doesn't know anything about anything. I finish bosses pretty quickly most of the time and high enemy spawn is usually solved by a few Arrow Orbs.

Arrow Orbs won't save you from everything; especially not Sandy Town  :V

Sides, Apparently its still possible to grinding exp by using fighters to autofire in one place while they go afk. Makes you wonder where all those high level fighters are coming from  :P
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: 8lue Wizard on October 30, 2009, 07:01:18 PM
*late to the party*

Yeah, I signed up on the first day. Nazrin, Tamer. Just hit level 20. I've currently got Puma and Crow at lvl 5, tried out a few Summoner skills, and now trying some Conjurer abilities. Right now, I'm awesome for taking down bosses, but on big crowds I end up spamming my abilities down to lvl 1. >.<

I'm thinking, for a final build, Crow, Puma, Bouncing Blow (for crowd control) and Rage. I'm told Arcane Sword is good for defense, but from what I've seen of it (only up to lvl 2, granted) I'm not particularly impressed.

Stair Bridge is okay, except for stage 4 (damn wisps), and I find Fresei pretty fun - difficult, but not unfair. The only one I really hate is Barren Woods. Even the first set from Urdabrunnr wasn't particularly difficult.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 30, 2009, 07:52:54 PM
Arcane sword is there because it eats bullets I think. But so does your bomb.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: 8lue Wizard on October 30, 2009, 08:49:29 PM
^I know that, I'm just not too hot on its effectiveness. Now, it's probably a lot better at it at level 5, but I'm still not sold just yet. Con+Con on the skill table yields Neutralization, which also cancels bullets (albeit randomly, instead of on command), so I could probably do without anyway.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 31, 2009, 12:31:47 AM
The cap for the CBT is 50 after all  :V
 I'm only 5 levels away  ;D
But still useless in PvP  :'(
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Omnifish on October 31, 2009, 01:45:20 AM
Yay! Another MMO for me to waste my time on when I'm supposed to be doing schoolwork! Just what I was looking for!

I joined this afternoon, my archer is level 4. All the good touhou names were already taken, so I settled on being ReisenMk2
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on October 31, 2009, 03:58:46 AM
Anyone have any advice for what to do when the email isn't being sent?

There doesn't seem to be a way to get it resent to your email address and if my email is blocking it entirely (i.e. won't even go to my spam folder) I don't know how to fix it...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 31, 2009, 04:19:09 AM
what happens if you try logging in their main website ? maybe that'll trigger something.

else you'll probably end up emailing them :P
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 31, 2009, 04:48:26 AM
RAEEEEG at Leafy Forest

When I fight Klalis with Archer, I never had such a hard time
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on October 31, 2009, 06:54:05 AM
Just used another email.

IGN: OrangeCrush (Tamer)
-ASEN

Slowly learning the stuff... What do you guys think? Is it better to specialize in one stat and skill, or is it better to spread things out a bit?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 31, 2009, 07:34:26 AM
Just used another email.

IGN: OrangeCrush (Tamer)
-ASEN

Slowly learning the stuff... What do you guys think? Is it better to specialize in one stat and skill, or is it better to spread things out a bit?

Depends. Also you're OrangeCrush? Didn't know that xd

Some classes are better off maxing a certain skill right off v. quickly (Spirit Sword for Knights, etc.) but others may need to spread. Stats are of your choosing. Usually your primary stat is your damage stat. For Summoners:

CHR > LUK = INT > DEX > STR
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on October 31, 2009, 07:58:26 AM
FUCK YES ARROW ORB IS THE BEST SKILL EVER.

Stuff comes from all directions? Arrow Orb.
Enemies massed at a certain spot? Arrow Orb.
Lost track of what you were doing/where your sprite is? Arrow Orb spam.
Boss? Arrow Orb if/when you're out of Rapid+Dual. Works better than it should.

Sure it'll suck for PvP but damn it destroys PvM. By the way, the still undecided 4th skill: Arbalest? Volley Shot? Chasing Arrow? I'm considering picking something for PvP here. Also, anyone knows what are the passives for Hunter/Hunter and Ranger/Hunter skill pairings? I had these readily available on the first char I created but I erased him AND forgot the passives.  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 31, 2009, 08:03:36 AM
(Almost) Everything Archer sucks for PvP, so don't feel too bad. :3
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 31, 2009, 08:48:28 AM
The only skill I think that doesn't suck in PvP is Arbalest, because you can aim it. Maybe Dragon/Pheonix Shot as well, but i dunno.

I'd say Chasing Shot, since Chasing/Rapid makes for a very nice back up if you run out of Arrow Orbs. Plus, Chasing allows you to focus on dodging Boss attacks.

Also, can anyone tell me if maxing out all of the skills on the skill table unlocks anything special? I'm still two and a sixteenth levels away from being able to, so I'm curious.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on October 31, 2009, 09:23:25 AM
Depends. Also you're OrangeCrush? Didn't know that xd
Yeah, I was mostly playing with my friend (who's named RegitNori) since I convinced him to get the game so that we could play together.

Quote
Some classes are better off maxing a certain skill right off v. quickly (Spirit Sword for Knights, etc.) but others may need to spread. Stats are of your choosing. Usually your primary stat is your damage stat. For Summoners:

CHR > LUK = INT > DEX > STR
I was going to go largely charm with a bit of luck for various reasons. I guess I had the right idea, then.

For skills I got swarm and crow for backup skills, but I think I'll try to max out Puma as soon as I possibly can. Because I have no control over what my familiar decides to attack it tends to go after the toughest enemies first, leaving the small fry shooting at me and making things overall annoying whenever I try to solo dungeons. Puma tends to clear the plenty of small fry rather easily and can really rack up damage against bosses, so there's not much reason to get anything else aside from grant me cover fire while I'm waiting for Puma to charge up again.

On another note, my friend was having a lot of trouble as a swordfighter because he had to be point-blank range and would often die instantly if his timing was ever off, so he'll probably go Magician (where he's hoping for us to become an IN Reimu/Yukari-esque team) before deciding whether to stay or not.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 31, 2009, 01:15:38 PM
Swordsmen [sic] actually have it easy for PvE since they deflect bullets, you don't NEED to be point blank range, and you'll be using your skills to kill enemies rather than your normal attack, since that's for deflect bullets (Defender unique passive: Brandish) and you only use normal attack to proc Blade Flash (Knight unique passive). Spirit Sword, Thrust, Leap Smash, Throw Sword and the like are all good for swordsmen [sic] DPS.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on October 31, 2009, 01:23:16 PM
I bring to you: More Gems from the guy I talked about last night:

Quote from: Whimpy Bowmen
They should Nerf Swordsmen so that they don't solo as often and join parties with us.

Quote from: He's a Ranger, too.
Is Arrow Orb really that good? What if it only hits two monsters?

Quote from: He just doesn't get it...
I'm kind of scared of trying Archer. All of their attacks look weak

I responded with, in order "I've been soloing all of my quests and passed you in level while doing so." "Then there were only two monsters on the screen." and "Dude, Seriously, Almost every Archer skill literally doubles your normal attack."

It's sort of fun talking to him~ I also got him to try going with me to the Swamp alone and trying that out.

He mainly uses the Phoenix/Dragon spam combo when things get hairy, and likes to use Whirlwind shot. He says he's also saving up JP to switch to hunter so he can get Arbalest, which is how the Arrow Orb discussion came up.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on October 31, 2009, 02:36:29 PM
SHINE BRIDGE SUCKS OH MY GOD

T____T
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Kanako Yasaka on October 31, 2009, 03:40:18 PM
Yay, I started playing last night.
 
I'm a mage named KanakoYasaka. Level 3 =P
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 31, 2009, 04:48:54 PM
The only skill I think that doesn't suck in PvP is Arbalest, because you can aim it. Maybe Dragon/Pheonix Shot as well, but i dunno.

I'd say Chasing Shot, since Chasing/Rapid makes for a very nice back up if you run out of Arrow Orbs. Plus, Chasing allows you to focus on dodging Boss attacks.

Also, can anyone tell me if maxing out all of the skills on the skill table unlocks anything special? I'm still two and a sixteenth levels away from being able to, so I'm curious.

Having maxed all the skills on my grid. I can say... no.  :V

I should invite you to tour royal town sometime; or anyone on bran for that matter  :V :V :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Kitsumi on October 31, 2009, 05:21:52 PM
Starting playing this yesterday, and I'm level 5. Stamina is pretty annoying, so far. I always have to go fishing throughout the whole night so I don't lose double stamina. Summoners are pretty damn awesome.

But where's teh loli?

Anyway, my IGN is Kitsu (I fawcking hate whoever took 'Kitsumi'), so feel free to add me if anyone wants to play with a complete newb. =O
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on October 31, 2009, 06:26:56 PM
just discovered this, tried to register. Sorry if someone posted a similar problem, I gotta bail my computer for the day in like 5 seocnds, don't have time to read the whole thread. But I e-mailed my registration and got:
Thank you for registering at Gamekiss.com.

Please click on the address given below as the verification key to complete your membership registration. By clicking on the address below, you will be directed to the Gamekiss homepage.
Thank you for using Gamekiss.com..

Notice the lack of address, I just got this blank gray bar. I tried right clicking and having "show picture", but there is no such option, I also right-clicked and hit "copy".. but it pastes into absolutely nothing. EEEK. Anybody know what gives?

....nm figure it out, for some reason the link is visible if I quote it. go figure.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on October 31, 2009, 07:34:58 PM
Just downloaded this game and I must say it was better than I expected. I made a Bran Mage and it's quite a fun class. For a free game like this I really like how they balanced the skills out, cause in 9 out of 10 games you'll get skills you don't need but I feel like all of them are really useful. Also I love the space bar attack -> MASTER SPARK!!!!

BTW is there some kind of guild everyone is in? Or are most of you on the other faction?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on October 31, 2009, 09:22:17 PM
Swordsmen [sic] actually have it easy for PvE since they deflect bullets, you don't NEED to be point blank range, and you'll be using your skills to kill enemies rather than your normal attack, since that's for deflect bullets (Defender unique passive: Brandish) and you only use normal attack to proc Blade Flash (Knight unique passive). Spirit Sword, Thrust, Leap Smash, Throw Sword and the like are all good for swordsmen [sic] DPS.
He has to be point-blank range to deal damage because he doesn't have the skill to deflect bullets back at the enemy and he only does decent damage when hitting with his sword directly (and his special skills are only stuff like spins and rushes, all of which require him to charge straight into the enemy's face).

Quote
Also I love the space bar attack -> MASTER SPARK!!!!
I hate mine... Summoner spacebar/bomb attack looks like it'd be like Reimu/Aya's SA bomb, except it doesn't do shit to anything. All it does is make me invincible for a few seconds, unlike my friend's, which actually clears stuff.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Kitsumi on October 31, 2009, 09:38:39 PM
I hate mine... Summoner spacebar/bomb attack looks like it'd be like Reimu/Aya's SA bomb, except it doesn't do shit to anything. All it does is make me invincible for a few seconds, unlike my friend's, which actually clears stuff.

Agreed. Summoner's bomb really sucks.

I actually wanted to be a fighter or w/e it's called, but they can deflect bullets, and that's obviously easy modo.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on October 31, 2009, 09:42:02 PM
I actually wanted to be a fighter or w/e it's called, but they can deflect bullets, and that's obviously easy modo.
Tell that to my friend, who keeps getting himself killed and forcing me to solo the bosses. =p
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on October 31, 2009, 09:54:58 PM
He has to be point-blank range to deal damage because he doesn't have the skill to deflect bullets back at the enemy and he only does decent damage when hitting with his sword directly (and his special skills are only stuff like spins and rushes, all of which require him to charge straight into the enemy's face).
I hate mine... Summoner spacebar/bomb attack looks like it'd be like Reimu/Aya's SA bomb, except it doesn't do shit to anything. All it does is make me invincible for a few seconds, unlike my friend's, which actually clears stuff.

Some of the Swordsman's skills has temporary invincibility; so using them isn't a problem. In fact, that's what they spam in PvP essentially ; leap smash, leap smash, leap smash, leap smash. so.. yea...

I have to be point blank myself to hit small bosses anyway XD while dodging bullets.

And the Summoner 's bomb eats bullets during the bomb, plus your main stat "charm" lets you use bombs more.

Swordsman's bomb only does damage,
Mage bomb only clears on activation, you can get killed by bullets that the laser is obscuring in the mean time.
Bowman bomb clears on activation only I think, or it doesn't at all.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on October 31, 2009, 10:26:16 PM
Bowman bomb clears on activation only I think, or it doesn't at all.

Bowman bomb stops you in place and gives invincibility until a bit after you can move again. Doesn't clear bullets as far as I can tell.


Also FFFFFFFFF INPUT LAG. Bosses who shoot bursts of fast random bullets in your general direction = death, despite making the "correct" moves. It's hard even to bomb or X out of the way in time - I have time to mash the buttons desperately but often it's not enough.

By the way, how do I know when and how many times I can use the X-boost?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: 8lue Wizard on October 31, 2009, 11:08:05 PM
By the way, how do I know when and how many times I can use the X-boost?

The circle around you indicates the status of your boost-mode. Empty, it's a tiny red little thing that circles around you. It charges as you're not holding the attack button down, and as it does it gets longer and turn white, then blue. When fully charged it turns into a solid circle. Obviously, it discharges as you use it, but I don't know the specifics of how much, since I rarely use it. (Summoners don't really get the chance to lay off the attack button very much.)

The summoner's bomb is sort of like an un-summoning circle. It cancels all bullets within the area of activation, yeah, but also, any enemy close enough to the center will start to turn sideways; once they're fully turned, they take damage - enough damage to instagib most enemies, and even makes pretty short work of heavies. Unfortunately, it doesn't really last long enough to work on more than one grouping of enemies per activation. I've confirmed it does work on bosses, but the numbers looked to be about half my basic attack (though I don't know how the DPS stacks up).

Also, wtf @ Annex Palace bosses?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on October 31, 2009, 11:53:52 PM
Thanks Wolf, that thing is a lifesaver but I could never use it reliably because I wasn't letting go of the Z button except for charging bomb gauge.  :V


Also, I just noticed that while the Hunter/Hunter passive is SWEET (% chance for each arrow to become a bullet-cancelling snare), only Arrow Orb is really good. Arbalest is a fixed-in-place, weirder IN Myon, and Volley Shot seems to be underwhelming. And Pain Shot is just horrible in all aspects.

Will probably go with Volley Shot for the half-spammable, fire-and-forget auto-aim, though. Plenty of time to make up my mind.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 01, 2009, 12:03:53 AM
Arbalest is good in that with a level 5 charge, it places 5 launchers on the screen at once. Great for clearing out mobs easily, but I don't know how effective it would be for bosses since you can't really choose where to place the launchers and they all end up firing in different directions.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 01, 2009, 12:46:16 AM
Arbalest is good in that with a level 5 charge, it places 5 launchers on the screen at once. Great for clearing out mobs easily, but I don't know how effective it would be for bosses since you can't really choose where to place the launchers and they all end up firing in different directions.

Arbalest imo, only works once per boss fight and only if the boss is huge and doesn't move. You basically drop it 3/4 up on the screen and move down as the boss comes in and takes lotsa damage. Completely situational; boss too small ? boss comes from behind on the sides? likes to move a lot? you're screwed.

I can confirm, Painshot sucks - it has a damage limit, Arrow Orb does 2x more damage lol.

Chaser shot; you need it, but it still sucks  :V Considering the kind of crap the game throws at you later on, you will die using this. But better died once than losing all your lives because you can't kill 6 meaty mobs coming from behind you shooting aimed spreads RIGHT WHEN THE STAGE STARTS.

Leading shot - garbage.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Omnifish on November 01, 2009, 01:03:23 AM
Ex-Difficulty: attempting to solo stages while dealing with trick-or-treaters.

Almost got myself the "Loser" title trying that.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 01, 2009, 03:37:04 AM
I got a few newbie questions that I cannot seem to find the answer to on the guide or here. sorry.

1: So I have to fish to get my stamina back...for the meat of course. Problem is where on earth do I fish? I looked around the entire town and couldn't find a dock or whatever.

2:upon killing mimics, they tend to drop blue crystal thingies, and icons depicting my class. What do each do?

3: Does level score do anything other than..well, give you a number for some sort of bragging right?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on November 01, 2009, 03:46:09 AM
Fishing is done in a different town... I don't remember the name, but it's pretty far north. If it isn't obvious enough when you search, just look for wherever everyone else is flying at night.

The blue gem things dropped by mimics restore some gauge to the skill icon they display. This is essential later on.

Level score determines the amount of money and exp. you earn after every stage. It's kind of sad that dodging everything can give a lower score... You need to both kill monsters and keep your lives at max to maximize your score, and therefore your money and exp. gain.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 01, 2009, 03:49:27 AM
Kirrdora for fishing.

Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 01, 2009, 04:06:19 AM
thanks a bunch >=)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on November 01, 2009, 05:07:30 AM
I tried some fishing and ran out of bait, at which point I was unable to get out of "fish" mode and was stuck. I restarted.

I just best stage 2 of the 3rd world (I had part 3 unlocked, but decided to grind part 2 for some quest stuff), and at "Mission Completed" the game froze.

Is something going on, or is it all on my end?

EDIT: Also, the game closed itself after alt-tabbing away while it was stuck at the "Mission Completed" message.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 01, 2009, 05:09:56 AM
not just you, server just went BOOM.  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 01, 2009, 05:12:09 AM
you'll get use to this after a while.

Server crashed again.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 01, 2009, 05:50:09 AM
it was awesome, everyone crashed at once.  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 01, 2009, 05:52:16 AM
Some of the Swordsman's skills has temporary invincibility; so using them isn't a problem. In fact, that's what they spam in PvP essentially ; leap smash, leap smash, leap smash, leap smash. so.. yea...

Sorry, Leap Smash sucks in PvP because IT NEVER HITS. The only swordsman skill worth its fucking salt in PvP is Spirit Sword, and you must melee attack to even get them to connect. Many fellow PvPers and I have bitched about Leap Smash not connecting but other attacks from opposition WILL connect =_=

Also, wtf @ Annex Palace bosses?

It's strange because Final stg boss of Annex Palace is a billion times easier than Stg 3 boss. :3

it was awesome, everyone crashed at once.  :V

:V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 01, 2009, 06:20:24 AM
I noticed leap smash's tendency to connect depends on movement; but course, most I've end up fighting with people who spams it to no end and it eventually does connect - eventually.  :V Used with spirit sword of course.

To the fair; the only people I've manged to kill in PvP are swordsman, but one because he thought valkyrie mode was crap and decided to just move up to me and swing lol. The other was laughing at me how when I use dual shot he doesn't have to move at all and promptly got pinned by pain shot and died in a gas cloud. That was before they all got smart though...

Compare to me; NOTHING HITS. lol so you've got it made. Like Mages NEVER HITS with homing balls when I'm dodging :P

The only people who NEVER MISSES are Summoners anyway.  :V :V :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 01, 2009, 06:29:47 AM
The only people who NEVER MISSES are Summoners anyway.  :V :V :V

"What's that? You got away from my pet? Here, have some wasps that will follow you all the way across the map and slow you down enough so that I can stunlock you."
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 01, 2009, 06:39:49 AM
"What's that? You got away from my pet? Here, have some wasps that will follow you all the way across the map and slow you down enough so that I can stunlock you."

Worse time; I went into a fight in progress, only to come in as the summoner killed the last guy, I spawn right next to him.. instant death. What  :V

Oh btw, Not all Touhou names are taken after all, the game accepts unicode; so get yer touhou names in Japanese and get labeled a weeaboo today!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 01, 2009, 06:45:47 AM
I guess now would be a good time to try out Summoner's playstyle again.

Make way for アリス・マーガトロイド!

Also, it looks like people are finally talking to the guys on the official forums about how broken and useless PvP is.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 01, 2009, 07:12:40 AM
Anybody know what's up with the quest "strange request"? It says to search zone 2 area (I forget the name), and green wood for his axe. I went to both areas, and well, looked for an axe, didn't see it. went back to him, and I can't turn it in, went to both of em again, tried "/search" or whatever. no dice. Do I actually have to do the stages? I don't see how it's possible to do both in 8 minutes...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 01, 2009, 07:23:30 AM
Quote
Do I actually have to do the stages?

umm ... yes. Searching requires doing at least one stage.

it's also easy.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 01, 2009, 07:51:54 AM
I remember that... I don't think I picked up any axe, you just search and then turn it in... or something...  :-\

btw I've mastered the worse place in the world and returned with boundless treasures  :V :V :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 01, 2009, 09:22:19 AM
Yeah, searching both in 8 mins would be impossible I think except the timer freezes during the actual stage. I know they last longer than a minute >=P. Anyway thanks.

I'm playing an archer, and so far I haven't had many problems soloing everything so far (I die sometimes on stage trash when it suddenly zooms on a collision course towards me when I don't really expect it, you move so slow that you can't really avoid it if you don't know it's coming), bosses are a joke compared to the actual stages for me. The last zone I've done was black cloud.  I'm starting to notice that I'll probably ahve to group up for the next zone, or the one after that mostly because the enemies are stuffing up the screen just as fast as I can kill em, I'm sure soon they'll just overwhelm. Or maybe it's just my level is too low, I don't know. (I did it at 7 but level ups don't really seem to increase your power that much imo).

Is there a certain point in the game where general consensus says you absolutely cannot solo something? If so what. And why do people ask me to group up with them in the first 2 zones? For god's sakes most of the enemies don't even fire bullets in there!

One little thing I've noticed is that I generally get 3-6 items per stage in the newbie zones. And in higher level zones (for me).. I get like 1. I thought higher level zones were supposed to give MORE loot, am I the only one experiencing this? Also, I got like 10 pieces of mithril already, which is supposedly hard to get, along with multiple pieces of yew, maple, and some other wood. But only 1 lonely piece of spruce, which is supposedly the common low-grade crap. Anybody else experience this as well?

I guess I should ask these on the actual valk sky forums since it's beta stage lol. I'm just enjoying it and am curious what fellow touhou shmuppers think of it too.

As for the music, I have to say that every song seems to hint a piece of touhou music at the beginning, but otherwise it seems to be its own material. For example the stage music for the 2nd zone (the undead one, I forget the name), totally sounds like a remilia (or was it patchy? Sorry I'm really tired >=P) remix for the first bit...then no more.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on November 01, 2009, 09:44:23 AM
[...]you move so slow that you can't really avoid it if you don't know it's coming[...]
Don't you slow down if your inventory weight is above the halfway mark or something? I recall reading that holding too much would slow you down (so I do my best to take advantage of your "stash"/bank).

Quote
(I did it at 7 but level ups don't really seem to increase your power that much imo).
You have to distribute your stats manually. 5 into your primary stat increases your main damage, so that's probably going to be a top priority.

Quote
Is there a certain point in the game where general consensus says you absolutely cannot solo something? If so what. And why do people ask me to group up with them in the first 2 zones? For god's sakes most of the enemies don't even fire bullets in there!
Probably to help make a quest go faster, or just because slaughtering things in groups is fun. I can personally attest to the latter.

Quote
One little thing I've noticed is that I generally get 3-6 items per stage in the newbie zones. And in higher level zones (for me).. I get like 1. I thought higher level zones were supposed to give MORE loot, am I the only one experiencing this? Also, I got like 10 pieces of mithril already, which is supposedly hard to get, along with multiple pieces of yew, maple, and some other wood. But only 1 lonely piece of spruce, which is supposedly the common low-grade crap. Anybody else experience this as well?
Yeah, I couldn't get any copper for the longest time, but I got a good amount of iron, which is supposedly a lot rarer. I think it depends on your luck (meaning stat, but I'm sure personal matters, too).

In other news: Playing music is fun and helps others. I hate when bards charge for their concerts, so I try to give mine for free (even if I can only use the lowest-level flute and songs right now).

Fishing is fun, but I like cooking a lot better. Perhaps I should just buy fish. =p Seriously, you'd think I'd be used to it by now after playing so much Animal Crossing, but no, cooking is more fun.

Also, willowisp officially sucks. If you're a tamer, never get it. It has the same priority issues as the main monster (it goes after tougher monsters rather than groups where the AoE would help) and it can't even target bosses (seriously, use it during one... it'll float there for a few seconds before blowing up, because apparently the boss isn't a viable target).

Crow is proving to be rather useful. I'll probably level it and Puma most. The passive between them is also nice (defeated enemies occasionally fire revenge shots... at OTHER enemies). Swarm is okay, but I doubt I'll level it unless I have spare JP.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 01, 2009, 09:59:50 AM
Yeah, I read that too about inv, I think your speed depends on class though as well. I notice warriors for example seem to be fast, as well as magicians. My archer seems to crawl, even with my bags empty.

As for stats, I have been doing that, mostly dex. But pouring every single point into dex during a level up only increases my damage by 1 I think. I do n't think my damage output is low though, the few times I group up I seem to kill the beefy creatures faster than the other guy does..and my points zomgwtfpwn the other guys in the dust once we reach the boss (generally I'm way behind before the boss, unless I'm with a warrior). I'm just saying at "black cloud", it seems that enemy spawn rates are starting to outpace how much I can kill em. Some of the weaker trash take 2 hits to kill too.

As for grouping, I just don't enjoy it as much so far. Seems rather goofy to me, I see them zip around like maniacs cuz of lag or something, just irks me. Not to mention I don't like having to share the loot when I'm already very hard pressed getting that damn spruce.

I want to roll other characters to see how they play, but at the same time I don't want to repeat the easiest zones in the game again when I've just started reaching the better stages.

As for cooking...Am I missing something? I buy salt or peppers or whatever, and I pick what I want to make, and I sit there watching a bar move 20 times or so for the next 5 mins. I don't see how ANYBODY can think that's fun >=P, unless I'm missing something, you sir(ette?) are a weirdo!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on November 01, 2009, 10:29:34 AM
As for cooking...Am I missing something? I buy salt or peppers or whatever, and I pick what I want to make, and I sit there watching a bar move 20 times or so for the next 5 mins. I don't see how ANYBODY can think that's fun >=P, unless I'm missing something, you sir(ette?) are a weirdo!
I think I'm too used to playing games where that use the exact same fishing minigame and I'm glad I can just get my HP-restoring items while I do something else and not have to focus on getting the proper combinations/timing. Plus it doesn't even require me to select the same item to cook it again, it just keeps going until I ask it to stop (which is nice, because usually I want to make as much of that item as I possibly can so I can get my stamina back up ASAP).

Perhaps ''fun" was the wrong choice of word, but I do like how it works overall.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 01, 2009, 10:55:32 AM
Names only accept alpha-numeric characters. Pok lied to me. And after I had spent hours figuring out how to type glorious 日本語 on my computer...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 01, 2009, 11:32:04 AM
If you still need help with Strange Request. I failed this one two times yesterday, but I did it after that. What you do is pick up the quest, teleport to one of the places, do stage 1 (it's the shortest), teleport to the other place and do that stage. You have now 'searched' those places and you can teleport back to the main city, I had like 3 minutes left :)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 01, 2009, 02:08:49 PM
Yeah, I read that too about inv, I think your speed depends on class though as well. I notice warriors for example seem to be fast, as well as magicians. My archer seems to crawl, even with my bags empty.

As for stats, I have been doing that, mostly dex. But pouring every single point into dex during a level up only increases my damage by 1 I think. I do n't think my damage output is low though, the few times I group up I seem to kill the beefy creatures faster than the other guy does..and my points zomgwtfpwn the other guys in the dust once we reach the boss (generally I'm way behind before the boss, unless I'm with a warrior). I'm just saying at "black cloud", it seems that enemy spawn rates are starting to outpace how much I can kill em. Some of the weaker trash take 2 hits to kill too.

Sounds like you have a weapon or gear issue. How good is your weapon? Do you enchant your equipment?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 01, 2009, 02:40:32 PM
PvP is really starting to get me down.

I mean, yeah, I can take some people down even as a bowman. But then, sometimes, you just run into people that, no matter how many times you hit them for 200 damage, they don't lose any HP.

...:V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: FinnKaenbyou on November 01, 2009, 02:54:25 PM
/me is lol Bran and can't join the guild. -_-
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 01, 2009, 03:24:30 PM
Wtf :( I was doing that place in Valhalla and we beat the 3rd stage boss and I win this wool robe, being a mage I was kinda happy, but then the game just shuts down before I could press take all D:
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: rogles on November 01, 2009, 04:57:51 PM
Downloading this right now. It looks nice.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 02, 2009, 12:52:48 AM
If you still need help with Strange Request. I failed this one two times yesterday, but I did it after that. What you do is pick up the quest, teleport to one of the places, do stage 1 (it's the shortest), teleport to the other place and do that stage. You have now 'searched' those places and you can teleport back to the main city, I had like 3 minutes left :)

no I did it, I'm just saying I thought it theoretically impossible to do in 8 mins. but it's not because once you actually start the stage, the timer stops... I think it still counts during the loot screen though.
edit: err thanks anyway though >=P

Sounds like you have a weapon or gear issue. How good is your weapon? Do you enchant your equipment?

Eh, no, I'm saving my mats until I hit level 10 and can make the level 10 bow, then Imma pour my resources into that one... Provided I ever get 4 spruce for the dang level 10 bow.

I'm "Ghaleon" on the Asen side btw. I generally enjoy soloing more than grouping, and don't really need help with anything (yet), but I'm willing to group up with some of you guys if you like some time >=)

edit: Gah, I seem to have been able to disable text s howing up. I can't see people talk, nor can I even see myself talk.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 02, 2009, 03:23:44 AM
Yeah, I read that too about inv, I think your speed depends on class though as well. I notice warriors for example seem to be fast, as well as magicians. My archer seems to crawl, even with my bags empty.

Bowmen seem recharge the X-gauge a lot faster, though. Point for bowmen here if that's correct.


Oh and I picked Volley Shot. It's completely useless - I was hoping to use it against mobile bosses...... well it has pitiful range, questionable damage and it LOCKS YOU IN PLACE for about half a second while deploying. The Hunter/Hunter bullet-cancelling passive is pretty good against bosses, though..... as long as you're hitting them. It procs on hit to create a decently-sized circle which eats all bullets for about half a second, and if you're using Rapid Fire it'll proc often enough. A lifesaver.

Next time I'll pick Arbalest instead of Volley Shot, and maybe one level in Chasing Shot for boss levels.


Also tried out a swordsman(?). Absolutely horrible, definitely not easy modo. I'd rather have to dodge everything and die when it gets really difficuly instead of "whoosh whoosh whoosh bye bullets WHAT how did I die" while tickling the monsters and risking getting bodyslammed by something at any moment unless you go for the Fighter/Fighter passive.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 02, 2009, 03:33:47 AM
Well, now I'm certain I don't want to be a swordsman anymore. I didn't want to be a mage either, and I still need an excuse to figure out if I can tolerate Summoner or not.

I just finished maxing out Arbalest last night, and I'm going to switch to Ranger to get Phoenix and Dragon shot. The only reason I'm even bothering with this is because I want to get the title that has you 1ccing a boss stage with only skills, and I don't know how far just Arba and Orb will get me.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 02, 2009, 03:44:21 AM
Bowmen seem recharge the X-gauge a lot faster, though. Point for bowmen here if that's correct.

What's the X-gauge?  ???

I just finished maxing out Arbalest last night, and I'm going to switch to Ranger to get Phoenix and Dragon shot. The only reason I'm even bothering with this is because I want to get the title that has you 1ccing a boss stage with only skills, and I don't know how far just Arba and Orb will get me.

Arbalest will get you as far as the size of the boss's hit box.  :V
I hear Phoenix is *the skill* to get for damage; not sure myself, since I already ran out of JP.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 02, 2009, 04:07:17 AM
What's the X-gauge?  ???

Arbalest will get you as far as the size of the boss's hit box.  :V
I hear Phoenix is *the skill* to get for damage; not sure myself, since I already ran out of JP.

x-guage...
when you stop shooting, you'll notice a little laser thingie orbitting around you, it goes from red to white, then it becomes a solid circle (I saw this on this thread somewhere btw, thank the guy who discovered this originally not me >=P). That's your x-guage. To use it, hold x down when you aren't shooting, and you'll suddenly move very quickly.. only lasts a second or two though.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 02, 2009, 04:13:06 AM
The booster ? at least that's what its called in the controls.
It does good damage against things you can't really hit; it almost looks like it eats bullets.

Can't say I've seen a difference in charge rate myself; wonder if someone did tests ?  :D Since the wiki for this is sorely empty and the documentation for this game is so so very sad.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 02, 2009, 04:30:49 AM
Just pointing out that anyone wanting to test something better do it quick since the current "closed" beta ends november 3rd and who knows when it'll be available again.  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on November 02, 2009, 04:32:54 AM
I haven't actually been playing here lately, hahaha. I guess it works out that that I can wait until OBT so I can make a viable Bowman build. Volley Shot and Pain Shot are kind of meh.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 02, 2009, 05:00:58 AM
huh. they already changed it to the 10th; they changed it to the 2nd now ? ehhhhh.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 02, 2009, 05:07:04 AM
Oh hadn't noticed it.  :V

Not sure what all these things with fancy names are though.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 02, 2009, 05:09:51 AM
Just pointing out that anyone wanting to test something better do it quick since the current "closed" beta ends november 3rd and who knows when it'll be available again.  :V

noooo... is this the 2nd closed beta btw? I'm hoping for that title.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 02, 2009, 05:59:24 AM
Can I say it in red for clarity ?  :V

November 3rd is the deadline for that "Elite Frontier" title event for the top 10 of each class
November 2nd is the deadline for the survey event they're running
November 10th is when CBT actually ends
I have no idea how Zakeri got another one of those rare bows again
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 02, 2009, 06:11:36 AM
don't people read the notices? It's been stated to be Nov. 10th for half a week now.

Quote
Not sure what all these things with fancy names are though.
I'm sorry, I understood what you were saying. Could you please be a little more vauge :V

Also, I noticed that no one in this topic ever talks about Swordman, or Mage skills, and only a few times have summoner skills been mentioned. Why is that?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 02, 2009, 06:23:19 AM
don't people read the notices? It's been stated to be Nov. 10th for half a week now.
I'm sorry, I understood what you were saying. Could you please be a little more vauge :V

Also, I noticed that no one in this topic ever talks about Swordman, or Mage skills, and only a few times have summoner skills been mentioned. Why is that?

Don't people read a question before they criticize it? I never asked when the beta is no longer available, I asked if this was the 2nd closed beta now.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 02, 2009, 06:32:52 AM
don't people read the notices? It's been stated to be Nov. 10th for half a week now.

I'm sorry if I mistook "Valkyrie Sky Mythology continues!" for some useless in-game-but-not-in-the-actual-game lore mumbo-jumbo which I certaily wouldn't bother to read.  :V

Also, I noticed that no one in this topic ever talks about Swordman, or Mage skills, and only a few times have summoner skills been mentioned. Why is that?

Because real men in frilly dresses and fancy hats play Bowmen?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 02, 2009, 06:47:10 AM
Because real men in frilly dresses and fancy hats play Bowmen?

Too bad no one gets Frilly Dresses or fancy hats in Valkyrie Sky.

I guess people really do go with what they're familiar with. Bowman is the typical vertical scrolling shot type there is. Summoner get's second mention because of Reimu's homing bullets. Mage style is, I think more related to the Tornado shooter sequence in the sonic games, and I don't know how to relate Swordsman's style, so yeah.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 02, 2009, 06:49:42 AM
Too bad no one gets Frilly Dresses or fancy hats in Valkyrie Sky.

I guess people really do go with what they're familiar with. Bowman is the typical vertical scrolling shot type there is. Summoner get's second mention because of Reimu's homing bullets. Mage style is, I think more related to the Tornado shooter sequence in the sonic games, and I don't know how to relate Swordsman's style, so yeah.

Its easy, consider why Reimu and Youmu are top tier in PoFV.  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 02, 2009, 07:50:15 AM
I notice most of the discussion in the valk forums talks about summoners and warriors, go figure.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 02, 2009, 08:58:42 AM
Can I say it in red for clarity ?  :V

November 3rd is the deadline for that "Elite Frontier" title event for the top 10 of each class
November 2nd is the deadline for the survey event they're running
November 10th is when CBT actually ends
I have no idea how Zakeri got another one of those rare bows again

Elite Frontier requirements are "reach Lv20 before CBT ends" according to the game

I have no idea if what you said is the truth or not. If so then that kinda sucks. I want shinies.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 02, 2009, 09:41:36 AM
its in red right ?  :V

the lv 20 things was from before the game changed hands.

You should still get First Frontier though.

finally reached 50; no more grinding for me  ;D
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 02, 2009, 09:54:03 AM
its in red right ?  :V

the lv 20 things was from before the game changed hands.

You should still get First Frontier though.

finally reached 50; no more grinding for me  ;D

Yeaaaah that's what I thought

Since I handed off my 1st CBT acc to someone else :/

Anyway whatever

I think unique drops have been shuffled, I think I've been farming the wrong place for a certain unique =___= Someone help me out here.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 02, 2009, 10:16:21 AM
I don't think the first first CBT counts since it changed hands.

This would basically be the "first CBT" in a relative sense.

There's a partial list on the forums of current drops. I didn't find too many myself. with 20 luck  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 02, 2009, 10:26:25 AM
There's a partial list on the forums of current drops. I didn't find too many myself. with 20 luck  :V

I have no idea how Zakeri got another one of those rare bows again

...

Either way, Gratz on fifty.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 02, 2009, 10:35:04 AM
...

Either way, Gratz on fifty.

thankies

suddenly all these daily quests pop up; after you reach 50  :-\

its a lvl 50 bow, right ? I thought you couldn't go to those areas until it opens up for ya  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 02, 2009, 10:54:15 AM
I don't think the first first CBT counts since it changed hands.

This would basically be the "first CBT" in a relative sense.

There's a partial list on the forums of current drops. I didn't find too many myself. with 20 luck  :V

The drops seem to have changed since GameNGame, is what I meant :/

I mean, does Hoedur's Wing Coat still drop in Dark Wood 3, for instance? I spent 4 hours farming it to no avail, with 107 Luck
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 02, 2009, 11:50:01 AM
A few questions I have:
-Can you get more than 1 life for stages? I know there is a stat called 'Life piece' I asume if you have 1+ of this that you get 1 more life?

-How do you know if some1 is Bran or Asen? You can see and play stages with both and the only time you fight them is in pvp zones, right?

-Is there a shrinemaiden guild? I wanna be in the guild!

-How do you get more coins? I started with 2 and used them, then suddenly I got 2 again?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on November 02, 2009, 01:26:00 PM
I don't really know, but I assume on the world map that Bran people have black wings and Asen people have white wings. I think you can only run stages with people of your own faction, and that should be the case, though Rabbit tells me that he got ganked by a Bran while on the world map.

Nah, I'm in Bran and my Bowman has pretty white wings. ;D
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 02, 2009, 01:29:22 PM
another question: As a mage can I blindly spam my points into intelligence? or is it wise to get some luck/strength or something aswell?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 02, 2009, 02:52:44 PM
another question: As a mage can I blindly spam my points into intelligence? or is it wise to get some luck/strength or something aswell?

For Mage:

INT > CHR = DEX > LUK > STR

Something like that
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 02, 2009, 03:45:55 PM
For Mage:

INT > CHR = DEX > LUK > STR

Something like that
doesn't really help, I want to know if I have to spend all my points on INT when I level up or spend some on different stats
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 02, 2009, 07:43:29 PM
The drops seem to have changed since GameNGame, is what I meant :/

I mean, does Hoedur's Wing Coat still drop in Dark Wood 3, for instance? I spent 4 hours farming it to no avail, with 107 Luck

Yea it probably got moved, I remember getting it in some stage 5; forget where, but the boss was bs to dodge.

Started a Swordsman for kicks; sure feels like easy mode.  :V

I did notice it took more circles to fill the booster; but I can dash a lot more than the short amount I could as a Bowman. So I can't really say its a plus at all.

There's a boss that does a exact copy of Envy "Green-Eyed Invisible Monster" but I can't remember which. The fun looking attacks are so far and rare in between the generic ones  :-[
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on November 02, 2009, 10:18:44 PM
doesn't really help, I want to know if I have to spend all my points on INT when I level up or spend some on different stats
It takes 5 points to add 1 permanent point to your steady damage and you get 5 per level early on, so unless/until you start getting more than 5 in later levels I'd say you should dump them all into your main attack stat.

Likewise, I'm putting all my stats into Charm right now.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: An Odd Sea Slug on November 02, 2009, 11:52:23 PM
Wow... Stair Bridge (aka, surprise clip death/mega cheap, point blank surprise bullet land) is infuriating. I'd sooner play me a CAVE game or three than... ...that. They maybe hard as hell, but (usually) shy away from cheap crap like that. ~_~
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 03, 2009, 12:27:10 AM
Touhou advice still applies.

Bomb more  :V

There's no spellcard bonus; just bomb. (There is however a title achievement for pacifist timing out a boss over lvl 20 or 30)

Stair Bridge practically almost uses the same stage mechanics up to Glass bridge, so you can curse yourself each time you have to go back there. :)

There's much worse though, down the line...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 03, 2009, 12:31:46 AM
Apparently in the first beta there was a "Lunatic" title for a lvl20+ stage pacifist clear

Apparently there isn't anymore  :(
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 03, 2009, 02:07:24 AM
Apparently in the first beta there was a "Lunatic" title for a lvl20+ stage pacifist clear

Apparently there isn't anymore  :(

Apparently the guy who found out is probably very frusterated >=P
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 03, 2009, 03:22:02 AM
Apparently the guy who found out is probably very frusterated >=P

I checked the forums and it seems they changed it for "Mad Man" at lvl30+ and "Lunatic" at lvl40+

Which is fair enough, actually. Pacifist/no deaths at lowish 20s isn't hard at all if you know where to go.



#1 cause of swordsman death: MIMIC SWEEP  :V

Also, Sword Spirit is hax tier and PentaSlash is wonderful since it barely stops you despite the ominous description.

oh and #2 cause of deaths: pressing the wrong button  :V :V :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 03, 2009, 04:00:52 AM
it takes like 15 mins to timeout a boss though...
that's way longer than any spell card out there  :V :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 03, 2009, 04:24:40 AM
Summoner Skills Suck. Tamer is where it's at.

So far, I've maxed out Illusion Cannon. It's worthless until level 4-5 where is actually has range. I'm also working on Arcane Sword, it's at level 3 now. I sort of wish it would spin and block for a longer time. I actually prefer the Random Chance of the Bowman's Snare to the Astral Sword, since if Snare doesn't work, I'll at least know that in time to dodge the bullets :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 03, 2009, 04:54:39 AM
Summoner Skills Suck. Tamer is where it's at.

So far, I've maxed out Illusion Cannon. It's worthless until level 4-5 where is actually has range. I'm also working on Arcane Sword, it's at level 3 now. I sort of wish it would spin and block for a longer time. I actually prefer the Random Chance of the Bowman's Snare to the Astral Sword, since if Snare doesn't work, I'll at least know that in time to dodge the bullets :V

no Malice cannon then ?  :V

Cripple Barrier is fun, its like a bomb. without the damage. Time stop like Sakuya
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 03, 2009, 05:30:29 AM
no Malice cannon then ?  :V

It's Malice Cannon without the "m".

The funny thing is, they give you three charges per level, but it's impossible to use more than one charge in less time than it takes to fill one up. The only reason you shouldn't just mash the button is so the screen doesn't fill up with "Cannot use this skill yet."

But yes, Summoner's skills do tend to look like Alice and Marisa's spells. Death Lines reminds me of the Orbs Marisa and Mima use to surround herself in the PC-98, Illusion Cannon is basically the Illusion Laser from PCB, I haven't tried Deathspike yet though.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 03, 2009, 07:11:46 AM
WHAT GOOD IS SWORDIES' PARRY IF ENEMIES ALWAYS FOLLOW EACH OTHER IN LINES

/caps
/rant

Also, am I becoming paranoid or bosses hit you with a lot of non-bullet stuff when you're right in their faces? Claw swipes, tailslaps, the like. At the very least bosses have the weirdest hitboxes.

Oh well. I think I found my "comfort zone" for playing swordsmen: recklessly try to slaughter everything in the most amusing way possible before dying, and reverting to coward mode while letting Spirit Sword do all the work after dying.


Cripple Barrier is fun, its like a bomb. without the damage. Time stop like Sakuya

Sir, you just decided my 4th swordie skill for me. Spirit/Penta/Divide/Barrier it is, then.

Oh and lol me pumping CHA for that lvl20 artifact sword.



edit: does cripple barrier work on bullets fired after activation?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 03, 2009, 08:26:09 AM
edit: does cripple barrier work on bullets fired after activation?

ya  :V

better to cancel it before it expires on its own though, you don't want to get hit by something after your little safety zone goes kaput.

Plus the fact you can't move while using it.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 03, 2009, 10:13:02 AM
Cripple Barrier is horrible unless you for some reason want to spend 60 JP maxing it out.

I don't know why none of you swear by Throw Sword, it's easily one of the best crowd clearing Swordman skills there is. It's a good contender for DPS next to Penta Slash, Spirit Swords and can cancel bullets, which make it good for evading stuff like when using Leap Smash and Mangling. Only disadvantage Throw Sword has is you can't attack while you use it (for obvious reasons) but you should have decent timing to know when to use it. Sadly I still have a bunch of retarded deaths as a result.

Also, am I becoming paranoid or bosses hit you with a lot of non-bullet stuff when you're right in their faces? Claw swipes, tailslaps, the like. At the very least bosses have the weirdest hitboxes.

Oh and lol me pumping CHA for that lvl20 artifact sword.

Most of the bosses use their appendages/weapons to attack you WHILE shooting you at the same time so they do it regardless of whether or not you're right in their face. The first annoying instance of this is Stair Bridge (yeah lots of annoying firsts in Bifrost, I fucking hate that area) Stage 3's midboss, who throws his staff at you while doing stereotypical circle bullet spread. If you get hit by the staff's wonky hitboss, you will be dead for sure.

Regin's Destiny is a waste of 70 CHR, which I'm definitely sure is a typo or bug. :/
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 03, 2009, 03:16:29 PM
Can some one guide me on changing your job? I am a level 13 mage now, and I absolutely love all 4 of my skills. What are the pros and cons about changing your job and how does it work?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 03, 2009, 04:57:32 PM
Cripple Barrier is horrible unless you for some reason want to spend 60 JP maxing it out.

I don't know why none of you swear by Throw Sword, it's easily one of the best crowd clearing Swordman skills there is. It's a good contender for DPS next to Penta Slash, Spirit Swords and can cancel bullets, which make it good for evading stuff like when using Leap Smash and Mangling. Only disadvantage Throw Sword has is you can't attack while you use it (for obvious reasons) but you should have decent timing to know when to use it. Sadly I still have a bunch of retarded deaths as a result.

Most of the bosses use their appendages/weapons to attack you WHILE shooting you at the same time so they do it regardless of whether or not you're right in their face. The first annoying instance of this is Stair Bridge (yeah lots of annoying firsts in Bifrost, I fucking hate that area) Stage 3's midboss, who throws his staff at you while doing stereotypical circle bullet spread. If you get hit by the staff's wonky hitboss, you will be dead for sure.

Regin's Destiny is a waste of 70 CHR, which I'm definitely sure is a typo or bug. :/

For the sake of damage it might be a waste. But everyone goes for the dps builds  :P
It has its use in groups mostly, like when your party becomes stupid in abysmal labyrinth.

And I already have throw sword, for your information  :V Some people aren't taking it probably because they can't spam it in pvp.

Did you get to Heavenly Cloud yet ? the mid boss has detachable FIST SMASH; or the boss of Forgotten Ville(?) throws his scythe in a circular arc at you, not quite Elly but eh. And you guys keep talking about Stair Bridge.

every class seems to have at least one items with weird requirements, might be intentional. Since bowman had a mistletoe bow that had a 55 Luck requirement. No one would use it though  :V

Can some one guide me on changing your job? I am a level 13 mage now, and I absolutely love all 4 of my skills. What are the pros and cons about changing your job and how does it work?

push X; have the stat requirement, pick job, click job viola.
You want to change class because you want good passive skills for your little grid. :)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 03, 2009, 05:26:38 PM
But I wanna be a mage :S won't changing job prevent me from leveling my old skills? Also the ingame text (which seems to be translated very, very poorly) states that passive skills don't stack (I think) but in my experience they definetly stack. Cause I have a x% chance per hit to create that damage barrier (X being level of passive skill). That would currently give me a 3% chance, but it feels more like 3+3+3+2=11% (as if it does stack).

But anyway, it is still possible to play 'mage' using it's 4 skills while being a wizard just to get passive skills?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 03, 2009, 05:40:20 PM
But I wanna be a mage :S won't changing job prevent me from leveling my old skills? Also the ingame text (which seems to be translated very, very poorly) states that passive skills don't stack (I think) but in my experience they definetly stack. Cause I have a x% chance per hit to create that damage barrier (X being level of passive skill). That would currently give me a 3% chance, but it feels more like 3+3+3+2=11% (as if it does stack).

But anyway, it is still possible to play 'mage' using it's 4 skills while being a wizard just to get passive skills?

Yea changing jobs will prevent leveling of old class skills, plus the +100 expertise bonus only applies for current class skills.

But you can always change back later, or wait till you've maxed the skills you currently want to max; since you only get to bring 4 anyway.

Passive stack with diminishing returns I think.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on November 03, 2009, 06:00:33 PM
I'm currently using a summoner tamer. Once I max out crow and puma I was thinking of changing class, so anyone have recommendations for my last two skills?

I'm trying to go for stuff that can hit areas or multiple enemies (like lasers, exploding shots, etc.) since my main minion can handle individual enemies just fine.

-I'm not using Willowisp because despite the AoE explosion it has some serious issues targetting tough enemies rather than enemy groups, and cannot target bosses at all.

-Swarm is highly meh. Its homing and hits multiple times, but I honestly would prefer something else.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 03, 2009, 06:50:35 PM
But I wanna be a mage :S won't changing job prevent me from leveling my old skills? Also the ingame text (which seems to be translated very, very poorly) states that passive skills don't stack (I think) but in my experience they definitely stack. Cause I have a x% chance per hit to create that damage barrier (X being level of passive skill). That would currently give me a 3% chance, but it feels more like 3+3+3+2=11% (as if it does stack).

But anyway, it is still possible to play 'mage' using it's 4 skills while being a wizard just to get passive skills?

you push 'x' as the default button, pick another class, make sure you have the requirements. And just so you know (I didn't know until I blew like all my gold at the time doing this like 4 times.. booo), it costs more and more gold every time you do it. I think it's 5000 by the 3rd time, and 10000 by the 4th, etc.

After you change your class/job/whatever. you lose the 100 bonus skill to your existing skills...which I don't think does anything except you lose 1 use of cooldown at the beginning of each stage (but you still can use it as many times before, it's just not pre-loaded). But allows you to train the skills of your other class, and you can still USE the old skills from your last class.

I would definitely recommend maxing out at least 1 skill of each class though just so you can see the passive skill bonuses you get from each one.

I personally don't know what it takes to unlock the middle skill thing >=(
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: 8lue Wizard on November 03, 2009, 07:01:56 PM
I'm currently using a summoner tamer. Once I max out crow and puma I was thinking of changing class, so anyone have recommendations for my last two skills?

I'm trying to go for stuff that can hit areas or multiple enemies (like lasers, exploding shots, etc.) since my main minion can handle individual enemies just fine.

Crow and Puma are indeed pure awesomeness. I find Bouncing Blow (Conj) good for supplemental crowd control. I'm only on lvl2, and it's already kicking ass pretty well. Once I get that maxed out, I'll probably go with Rage (Conj) for my fourth, but I'm told Arcane Sword (Summ) is good for defense, if you wanna go that way.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 03, 2009, 08:05:23 PM
I personally don't know what it takes to unlock the middle skill thing >=(

Apparently nobody does  :V

Probably wasn't implemented yet.


edit: ok, so is my computer really that ancient or is input lag around 250ms normal? I'm guessing it's the former, seeing as I even had a quite severe fps drop during leafy forest, making things even harder for a while. twice as much considering that my archer has been pretty much soloing everything, what with nobody actually being in the lvl20 range. (currently lvl21, trying Annex Palace.... stages 1-3 are ridiculously easy compared to Forgotten Ville and Leafy Forest, but that overgrown fairy midboss is very hard when you can't twitch out of the way of her spreadshotgun because of technical limitations + inherently below average reflexes meaning I have to see it coming half a second earlier)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 04, 2009, 05:22:30 AM
protip (pro being me, with 3-4 days of experience, you cannot deny that level of gurudom..yeah): filling up the boost mode thingie is much easier if you rapidly tap fire instead of hold the fire button down >=P. It fills up while you're firing. I notice your character moves ever so slightly faster while not shooting though, it might screw you up if you're really really hyper-reactive with any speed changes, dunno.

Likewise, tapping the boost button thing 'x' instead of holding it down makes it deplete the gauge less fast, without really making you move any slower. yay.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 04, 2009, 05:53:00 AM
Just failed the Annex Palace midboss 15 times in a row.  :(

Got very close a few times but these were thanks to the snare passive activating at the right moments. What is more annoying is that I know I would barely break a sweat if it wasn't for the blasted input lag making me twitch late a million times, or ramming a bullet when reading everything in time to compensate but forgetting that I also should let go of the arrow key an instant earlier.

edit: got past it in the 16th and went on to beat Annex Palace with a little help from another bowman. yay!


Muting everything doesn't mute the rain.  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 04, 2009, 07:20:46 AM
I just got a unique(high) bow perfectly itemized for me... too bad it's 2 levels too high for me. but still... *drools*.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 04, 2009, 12:06:48 PM
For the sake of damage it might be a waste. But everyone goes for the dps builds  :P
It has its use in groups mostly, like when your party becomes stupid in abysmal labyrinth.

And I already have throw sword, for your information  :V Some people aren't taking it probably because they can't spam it in pvp.

Did you get to Heavenly Cloud yet ? the mid boss has detachable FIST SMASH; or the boss of Forgotten Ville(?) throws his scythe in a circular arc at you, not quite Elly but eh. And you guys keep talking about Stair Bridge.

every class seems to have at least one items with weird requirements, might be intentional. Since bowman had a mistletoe bow that had a 55 Luck requirement. No one would use it though  :V

I spent like 10k soul stone and still no key so I have absolutely no reason to care about Abysmal Labyrinth right now, yeah sure the seal weapons are great but if I can't even go inside the fucking place what is the goddamn point.

Point 1) I was referring to Throw Sword as a PvE awesome skill. Every swordsman worth their salt knows Leap Smash and Spirit Blades are the only PvP skills worth using.

Point 2) Legia in Ancient Abyss can stun you if you touch her trident EVEN IF SHE'S NOT USING IT. Uhh the boss of Low Swamp can hit you with her bow if you get unlucky. Zheldo can annoy you with his wonky hitbox and he loves to fly around the stage. COUNTLESS bosses do this.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 04, 2009, 12:46:20 PM
Quote
I spent like 10k soul stone and still no key so I have absolutely no reason to care about Abysmal Labyrinth right now, yeah sure the seal weapons are great but if I can't even go inside the fucking place what is the goddamn point.

I've been there twice so far, and there actually is a very good reason to go there.

BECAUSE IT'S FUN!

The boss rush is so exciting, it's like you're fighting a regular Touhou boss battle, except it's more like you have IN's spellcard practice set on randomize. There's awesome music playing (like always) and you're all fighting with your friends against the pressure of all that Danmaku, trying to see how long you'll make it.

It even creates memories, good and bad (Stoopid Niddrash :P)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 04, 2009, 01:13:25 PM
Key word is right now.

Give me the luck for keys and maybe I'll have some fun!

Because like I said I spent a LOT of soul stones because I really wanted to do Abysmal Labyrinth, but my luck refuses to spawn keys so I said "fuck it I'll do it later"
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: FinnKaenbyou on November 04, 2009, 04:24:25 PM
I intend to sit down with this game again tonight. See if I can actually GET somewhere this time. >_>
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 04, 2009, 05:25:32 PM
Just did Stair Bridge for the first time. Needed 2 tries on stage 3. Had 3 clipdeaths on his staff throw :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 04, 2009, 07:11:42 PM
Just did Stair Bridge for the first time. Needed 2 tries on stage 3. Had 3 clipdeaths on his staff throw :V

teehee, yeah that staff chuck really catches you off guard. Another boss that killed me once by suprise factor was the stage 5 boss in the barren woods zone. stupid dragon that flies from the bottom middle of the screen...and not under or over you, but no.. just wtfpwns you as it spawns. aghaghag.

sigh.. so yeah, there's a similar boss. stage 5 velvet valley there's a guy named kamovs.. he's such bs. that sword he throws kills me at least once every time I fight him. it's retarded, there's absolutely nothing I can do about it. Just last time I was far away, and he threw his sword, I managed to boost away from it..but it turned around followed me, killed me. Seriously, wtf is that crap. Most of the time it's just hard to dodge, but at least once every time it just keeps chasing you until you die, bs.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 04, 2009, 09:44:16 PM
Quote
stupid dragon that flies from the bottom middle of the screen...and not under or over you, but no.. just wtfpwns you as it spawns. aghaghag.

Niddrash... bleh *shivers*

in my second abysmal labrynth run, we got Niddrash as our second fight. I lost all three of my lives to him and him alone. One was because of that damned Surprize butsecks backstab.

Speaking of which, I'm getting increasing Agitated with my summoner. The attack Method of the summoner's pet is basically to attack the newest enemy on the screen. The newest. This means that if enough enemies appear, the monster will ignore enemies that are shooting at you, enemies that are disappearing off the screen soon, and that more often than not thanks to the symmetrical spawn design of most stages it will be swinging wildly yet slowly back and forth across the screen when there are perfectly good enemies to kill right next to it. What this basically means is that you are the most failure summoner to ever exist unless/until you get the Puma skill from the tamer class.

I've tried fixing this by letting go of the attack and reseting the targets, and it will attack the nearest monster if you do this. The problem though is the lag between calling back and sending out the pt is so large that it only sometimes actually makes a difference. It's also a very temporary solution as well.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 04, 2009, 10:51:02 PM
Anyone else just loving the perfect english translations? In your fishing menu it says 'catched' I died a little inside...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sodium on November 04, 2009, 11:59:33 PM
Korean MMOs without the hilarious Engrish translations wouldn't be the same. =V

Anyways, started playing 2 days ago, and I'm SMD31FX(lvl8 Conjurer, Asen).

Also, saw Ghaleon fishing.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Zengar Zombolt on November 05, 2009, 03:26:52 AM
Korean MMOs without the hilarious Engrish translations wouldn't be the same. =V
The war is begin!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: FinnKaenbyou on November 05, 2009, 03:29:47 AM
I tried to play Valkyrie Sky again, but I am convinced it hates me.

I fought the Cockatrice, and got killed when it decided to fly INTO me. T_T
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sodium on November 05, 2009, 03:45:08 AM
I fought the Cockatrice, and got killed when it decided to fly INTO me. T_T
How'd you manage that?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 05, 2009, 04:42:20 AM
<\3 stage 5 boss in ancient abyss. it likes to fly right up to me then cast eternal meek.

Soo... I got a few questions.

1: abyssal labryinth, is this level 30+? what is it? boss rush mode basically? If it picks bosses that are say, in the level 10-20s range instead of 30+, does it beef them up somehow so they aren't a joke? How many bosses are there (assuming it is boss rush mode), if you die before killing them all is the loot forfeit (like if you die on a stage 5)?

2: how do I get a key for it? I'd assume donating soulstones at the well, but the tutorial thingie at 20 only mentioned it giving those crummy pvp spells. How do I get soulstones other than pvping? I hear archers suck at it so I kinda wanna avoid it if possible.

3: is level 30 some kinda soft-cap? I see a great deal of level 30 people, almost no level 31-39 people.. and a few 40s and 50s (without any in betweens again), is there a good reason for this? or am I just experiencing some kinda astronomical coincidence?

Thanks in advance for any help.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 05, 2009, 07:20:52 AM
"To restore your life, press the Recover batoon in the character menu."

1. You gets keys for the Lab at levels 28, 38, 48, and 58. If you check the AH, you'll see people selling the 58 level ones for a few million. Don't forget to keep in mind what the level cap is. :V

It picks bosses that you've likely encountered by then. They don't beef up at all other than the usual method of # of party members. It's basically just one boss after another with no stage in between. You get the chance to beat up thirty different bosses, and after every ten, they give you an option to quit. You, naturally get seals for winning, and after the first ten, you get one seal, the second ten, 6 seals, and I don't know how many for a full clear.

2. That's exactly how you get it. And you get soul stones by having taken over crystals (you should be getting soul stones now if you're logged in.) Basically, you don't have to worry about gathering it. Just be online whenever CANAAN, FOX, or White are online (effing Asen.)

3. umm ... what? I'm level 33 right now, what are you talking about?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 05, 2009, 07:31:29 AM
"To restore your life, press the Recover batoon in the character menu."

That's because "button" is bleeped out by the word filter. True story.


If you check the AH, you'll see people selling the 58 level ones for a few million.

And nobody buying, I'm trying to sell a gold key for ~250k for almost a week now.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 05, 2009, 07:53:08 AM
That's because "button" is bleeped out by the word filter. True story.
ha ha, you said "butt" :V

Quote
And nobody buying, I'm trying to sell a gold key for ~250k for almost a week now.
Quote
Don't forget to keep in mind what the level cap is. :V

Trying to sell a Key that no one can use or keep until they can use it will net you much, much less gran than trying to sell a Scroll of Evolution.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on November 05, 2009, 08:02:33 AM
Trying to sell a Key that no one can use or keep until they can use it will net you much, much less gran than trying to sell a Scroll of Evolution.

DURRR ME only now I noticed it.

Now excuse me while I commit seppuku.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 05, 2009, 09:09:51 AM
2. That's exactly how you get it. And you get soul stones by having taken over crystals (you should be getting soul stones now if you're logged in.) Basically, you don't have to worry about gathering it. Just be online whenever CANAAN, FOX, or White are online (effing Asen.)

yeah well Bran has fucking ShilLaRen so you don't complain T___T
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 05, 2009, 10:07:48 AM
yeah well Bran has fucking ShilLaRen so you don't complain T___T

I see your pathetic attampt at having us to sympathize with a group of people that are forcing us to pay 1.5 times the normal teleportation fee, and raise you another name that greatly annoys us: burning.

Seriously, you guys have 24 hour service over there. You're not allowed to complain back.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 05, 2009, 10:26:42 AM
I see your pathetic attampt at having us to sympathize with a group of people that are forcing us to pay 1.5 times the normal teleportation fee, and raise you another name that greatly annoys us: burning.

Seriously, you guys have 24 hour service over there. You're not allowed to complain back.

This is the second time this thread you've taken a post of mine of that nature seriously. Yeah, sure, what you've said has some merit but this sort of thing is definitely going to happen. We've been on the losing end for a while until the past couple of days were people like burning went around and did shit, and the mere fact we've been getting more people on Asen is contributing. That and I haven't seen many of those on Bran actually occupying crystals in the first place.

Furthermore, when I said that, I wasn't trying to complain, I was trying to raise a point - you can't complain about shit either when you have really annoying people as well, ShilLaRen being a good example - they splat the shit out of people and only appears to lose when they are outnumbered. Now, you have a x1.5 transportation fee, but WE had that same x1.5 transportation fee two days ago, and the mere fact we're now totally obliterating Bran on the scale is a culmination that we have more people who care >_> I didn't mean to make a post whining, all I'm saying is if you're going to sit there and complain about lack of crystals then do something about it like the rest of your fellow people are.

My guildies seem to actually care a lot about crystals - because soul stone farming is an essential part of being super duper awesome in this game - without them you can't get the keys to enter Abysmal Labyrinth. CANAAN for instance is using a Lv50 Seal weapon, I believe burning is too (it's also better than Kimanoz' Verdandi's Messenger >_>). Many of our Lv32+ swordsmen happen to be using Master of Deep Seas (or better) weapons.

I certainly don't know how it is on Bran side and I don't intend to find out, if you may enlighten me so much on your case then I'd be happy to listen. But honestly, you don't need to feel so offended by my posts. It might be a little trollish but whatever.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 05, 2009, 12:17:30 PM
We have lots of bowmen on our side. You guys have a lot of summoners and Swordsman. We have been doing something about it for a long time now, the problem just begins with the fact that the minute CANAAN's name pops up, it suddenly becomes pointless for us to try.

I hate PvP in general, and can't really stand it. Normally, I try to ignore it, and as long as that's possible, I'm fine with it. The thing is, though, that it's not possible. We need those keys, too, and on the Bran side, those keys are so rare that not once had I actually seen someone carrying, selling, or having anything to do with those seal weapons on our side. We need Soul stones more than you, we need to regain our control of the sky, but it's starting to get to the point where the Bran side is locked out, and because of this we can't get to the labrynth as often, and because of this we can't become as strong as your allies.

And I'm sorry for being a bitch about this, too, but the bottom line is this: I hate PvP, but it's almost absolutely neccesary that I join in even though I want to just ignore it. Even though nine times out of nine and a half I'll die. Even though after all this work, I'll spend all of my Soul Crystals on five pieces of wood, two pieces of cloth, and a ruby, which I'll sell for 160 Gran.

PvP in this game is like doing to dishes to me - I absolutely hate it, I'll only do it because I need to to get something I like done, I'll eventually wind up crying in the corner by myself if I'm pushed too hard, and anyone who tries to symphatize with me or tells me to toughen up just sounds like they think I'm a weakling and that since I can't put in the effort to do something like this, I might as well die for all the difference in the world that I make.

So yeah. It's not a good idea to actually respond to me when I start talking about PvP.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 05, 2009, 12:36:22 PM
I feel obligated to say that as much as you may need those soul stones, don't expect our side to just let you have it. As imbalanced as PvP is, Bran side was at first having the upper hand - at one point we had the same amount of control of sky as you do now, and the fact we constantly have more and more summoners and swordies seem to compound this (RadiantSword just hopped on the bandwagon of absurdly fast leveling swordies). While I perfectly agree with you that PvP in this game is horrible, there are just some cases where I'm going to have to take the side against you. I mean, I even get ganked by mages randomly but I can still fend them off, it seems I only get caught off guard by any swordie higher level than I am or a random summoner. PvP sucks, yeah, but since it's necessary, I learn I have to try and go through with it regardless of whether I dislike it or not.

The nature of this game is that one side is going to have more imba players than the others at one point - the sad thing is that it happened a little bit too early, given that Asen has players like CANAAN, White and burning >_>

I'm sorry it had to come to this, and I myself haven't played an integral role in PvP (I seldom occupy crystals, though when I do I do it /a lot/ in short bursts) but I guess that's the way it goes.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: KomeijiKoishi on November 05, 2009, 12:44:06 PM
ha ha, you said "butt" :V
Reminds me at Latale. There I couldn't say clASS.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 05, 2009, 12:51:23 PM
I wrote the word "suspicion."

It came out as "su****cion." Is "spic" a racial slur for Hispanics or something?

They also censored "suck" >_>
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 05, 2009, 12:58:41 PM
They also block the word ****a

If you can guess what word I just said, I've give you a slice of this Cheese ****a I bought at Dominoes.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 05, 2009, 01:02:10 PM
They have word filters as arbitrary as freaking Famitsu reviews, but they don't bother reviewing character names like "xHALALxALLAH." Xan even got away with the name "YoukaiJesus"!

Also Niddrash can suck a dick. He's got to be one of the worst bosses to fight ever.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 05, 2009, 01:11:04 PM
They also block the word ****a

If you can guess what word I just said, I've give you a slice of this Cheese ****a I bought at Dominoes.
Pizza :)

Also does anyone know why I can't catch fish? I bought the 2nd rod (the 10k gran one) and used the 1st type of bait and I could catch fish just fine with 100% chance, then I reached 35 fishing expertise and I bought the 2nd rank bait and now when I fish he reels it in but there is no fish on the hook ??? Isn't better bait supposed to give me a better chance  :(
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 05, 2009, 01:37:43 PM
Pizza :)

Congratulations! Your slice with be mailed to you within five to ten business days.

Quote
Also does anyone know why I can't catch fish? I bought the 2nd rod (the 10k gran one) and used the 1st type of bait and I could catch fish just fine with 100% chance, then I reached 35 fishing expertise and I bought the 2nd rank bait and now when I fish he reels it in but there is no fish on the hook ??? Isn't better bait supposed to give me a better chance  :(

That's not a feature. It's a bug. Press the "Esc" batoon and click move to lobby. Log in again, and you'll be able to catch fish again.

It's always a 100% Chance. Better bait means you can catch more variety. Except it's not really worth it until you get up to around 140 or 175 to buy any bait other than mushy, since cooking becomes less effective and there's a chance of catching fish that can only be turned into useless buffs instead of stamina granting.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 05, 2009, 01:55:47 PM
Major milestone for catching better fish is 105 for Clam Meat. Fresh Mindonggari Kebabs can grant around 50 Stamina per serving. Clam Meat rocks and at higher levels Heukchi cookings become very inefficient.

If you want to gain stamina, listening to people play music or people who want to get Artist title is the way to go.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 05, 2009, 02:53:16 PM
A green earring dropped in Deep Forest and I was like :O and the roullete was gonna stop at my spot but it skipped 1 spot and I ended up with a piece of linen x_x and the guy who won it didnt even wear it.

Also I think I figured my setup, Im gonna stay a mage till I maxed Octagon and Arcane Mass, then I'll switch class to get Blizzard and Chain Break. Also might get some skills for pvp (I heard entangle was good so).

Does anyone know what the use is of Magical Book? The skill says: Summons a magic book for 7 seconds and continuous increase the targets for repeated attacks. I dont really understand, does it allow me to target more enemies with my normal attacks? If so, that's pretty useless.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 05, 2009, 06:21:59 PM
Yea Magical book more or less adds another target receptacle for your normal attacks; more targets more damage.

So no one wants to switchs for OBT? fair enough  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: RainfallYoshi on November 05, 2009, 06:24:28 PM
I got kinda bored with the game already. And what I'm hearing about PVP being basically a required element combined with the fact that Summoners are lolgodtier discourages me further.

Bleh I say!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 05, 2009, 07:59:17 PM
I've never had any problems with niddrish. Dunno why he's so scary. Just watch out for that stupid backstab at the very start..

The bosses that piss me off are the ones that throw their weapons at you (and not the bifrost one, that one you can avoid by being far away). So far that's the velvet-whatever stage 5 boss, and the forgotten-ville stage 5 boss. I mean serously. WTF are you supposed to do about forgotten-ville's boss' scythe chuck? that stupid thing basically just insta-owns you. There's no dodging it, it goes like 5X faster than you while you're boosing, has a hitbox as big as the actual scythe (which is like 1/4 of the entire damn screen), and actually sweeps across the whole damn screen. The only thing I haven't tried is being on top of the boss, which really isn't a good solution as a bowman. Plus he just might throw it up after too.

edit: if a bunch of us are still playing this when beta is over we should so make a guild/clan together.
moar edit:
I just got my first taste of pvp. I was flying to the fishing zone when suddenly some swordswoman named something like marlyn manson attacked me. I figured I didn't have a chance cuz I hear bowmen suck..and cuz they were red, so they were probably way too high level for me. But I tried anyway.

I seemed to be doing pretty good, dodged a few of these leaping attacks, and them spirit swords weren't doing much. But at one point a spirit sword just zoomed in and 1shot me for 280. Game over.

At the end it said I did 650 damage. apparently I would have won if they didn't have more than double my health =\.

What happens when you lose in pvp? you just get ported to town and that's it? did I lose gold or something?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 06, 2009, 08:20:53 AM
You lose Fame.

That's it. And also your e-dignity.

MarilynManso is also pretty high level, around 40-ish or somewhere around there. You didn't have a chance. Especially since you are a bowman, Arbalest is one of your only chance to survive make your time
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 06, 2009, 08:56:14 AM
Congratulations on your first time getting Ganked, Ghalleon. All you lose for dying is some fame, like Hime said. You don't actually even lose any E-peen, since people don't take winning or losing in pvp as a direct consequence of skill.

In fact, now that I think about it, one of the better things about PvP is that it doesn't really even require fighting another person to win it. Since getting Crystals is basically "King of the Hill" Mode, you can actually go out when no one from the other side is active and grab all of the crystals yourself without any problems.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 06, 2009, 09:17:37 AM
In fact, now that I think about it, one of the better things about PvP is that it doesn't really even require fighting another person to win it. Since getting Crystals is basically "King of the Hill" Mode, you can actually go out when no one from the other side is active and grab all of the crystals yourself without any problems.

This is really why I was derping about you and a bunch of other people being so adamantly against PvP.

PvP in this game is very much imbalanced but most of the time you're capturing UNCONTESTED crystals!

brb running abysmal labyrinth
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 06, 2009, 12:57:42 PM
Quote
This is really why I was derping about you and a bunch of other people being so adamantly against PvP.

PvP in this game is very much imbalanced but most of the time you're capturing UNCONTESTED crystals!

Yes, but this just proves how derp the whole system is in the first place. I mean, the best part of Player vs. Player in this game is not having to fight other players. That just sort of goes :V

Quote
brb running abysmal labyrinth
</wrists>

How many crystals do you have to dump to get one of those keys anyway? Because I know I've spent at least 10K and I've only gotten one so far.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 06, 2009, 01:39:37 PM
400 stones for Ashy key

Dunno about others, I got like twice in a row once.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 06, 2009, 07:38:11 PM
What was your name in game again hime? I forgot to add you to my friends list. I'm 29 (yeah I'm sick so I had nothing to do but play this game all day for the last couple of days >=P), so we should hook up for some labyrinth action sometime.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 07, 2009, 12:54:55 AM
What was your name in game again hime? I forgot to add you to my friends list. I'm 29 (yeah I'm sick so I had nothing to do but play this game all day for the last couple of days >=P), so we should hook up for some labyrinth action sometime.

you may find me as Aestylia.

Job changing is strictly fixed based on LEVEL and an arbitrary number.

The base cost is 7000, and it rises up based on your current level.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 07, 2009, 01:28:16 AM
you may find me as Aestylia.

Job changing is strictly fixed based on LEVEL and an arbitrary number.

The base cost is 7000, and it rises up based on your current level.

ahh. cool. I didn't notice it had a fee at all until I was 15 or something and I noticed that it was 12000Gish.. which seemed like an awful lot at the time. I figured it must grow with each change because I knew I wouldn't have been able to afford that price with my earlier switches (at the time).

I know it's 99% likely but I hope to god that they don't wipe beta toons (yeah as I said I know they prob will, just... I can dream!). I don't think I've ever ever been so damn lucky with gear in any game in my life...Except my legendary cosmic sword in disgaea 1 before I even hit level 50 lol. But even then that was 1 drop. My whole set makes pretty much everyone double-take >=(....I can kill some bosses my own level before they shoot >=P.

edit: gave up finding a group for the labyrinth. decided to blow all 10k of my soulstones and solo it. got 2 keys.

on my first try I got to stage 10, and was reading the loot menu thingie expecting the usual 60 second loot timer. only to be booted out in like 15 seconds only.. nice how they give you an extra long list of stuff to read there, and boot you in 1/4 of the time for that thing that you can't return to. woot. Whoever decided that is an idiot.

Tried again on my 2nd key, and full cleared it.. got 16 seals. How people have items that cost thousands of seals when I had to blow 10k soulstones (with high luck too I might add if that makes a diff) to get 32 potential seals' worth is beyond me.

It was definately fun to do, but they really need to allow players to do the labyrinth more often somehow. Nerf the seals it rewards if they have to even, just let people do it for the sake of challenge and fun.

Also, has anybody else noticed that the quality of balance in this game nosedives past the ancient abyss stage? Here are some thing I've noticed:

BEFORE ancient abyss:
Bosses/stages are relatively steady in terms of difficulty increase.
quests are mostly balanced in terms of helping you level steadily.. there was a huge problem with the 16-18 area though, that part was a BISH to get past. I honestly found 20-30 took less effort than 16-18.
Rarely were you needed to fully clear all 5 stages of a zone more than 3 times.

AFTER ancient abyss:
Bosses suddenly became a joke. I mean I can time them out without breaking a sweat...which I could do for most before that too, but the later portions of the sub-abyss levels were definately getting difficult.
quests often involved getting multiple drops from some mob that doesn't even spawn until the final stage of a zone, which would drop so infrequently that I'd often clear the entire stage and not get 1, and because it's the final stage in the zone, you have to reclear the whole damn zone to unlock the final stage again.
Inbalance of item quality. Sometimes I see items that require level 30-something, that are supposedly rare quality. with bad stats like "strength + 2, charm + 2, maximium weight +4". When I had better low-quality magic items at level 20 with something like "int(or whatever stat) + 10".

I love this game, and it's in beta stages so I'm expecting flaws. I'm just curious if any of the post-30 players noticed the same deal.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 07, 2009, 04:13:02 AM
there was a huge problem with the 16-18 area though, that part was a BISH to get past. I honestly found 20-30 took less effort than 16-18.
Rarely were you needed to fully clear all 5 stages of a zone more than 3 times.
What? I am level 17 now and since I got my first daily quests on level 16 it has been easier than before? And I just unlocked the 2nd place of Green wood (deep/dark wood?) and I haven't even been there yet. So I don't see how 16-18 is different from the levels before, if something it is actually easier because you get quests and appropriate exp for 3 places.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 07, 2009, 04:36:45 AM
What? I am level 17 now and since I got my first daily quests on level 16 it has been easier than before? And I just unlocked the 2nd place of Green wood (deep/dark wood?) and I haven't even been there yet. So I don't see how 16-18 is different from the levels before, if something it is actually easier because you get quests and appropriate exp for 3 places.

Barren Wood is what you're thinking of. It's actually Deep/Dark Forest, which is in Ydalir.

Barren Wood also has one of the most annoying final bosses in the entire game (Niddrash) and you don't fight another one like it until Link Pass (31~34) Stage 3.

Also, has anybody else noticed that the quality of balance in this game nosedives past the ancient abyss stage? Here are some thing I've noticed:

BEFORE ancient abyss:
Bosses/stages are relatively steady in terms of difficulty increase.
quests are mostly balanced in terms of helping you level steadily.. there was a huge problem with the 16-18 area though, that part was a BISH to get past. I honestly found 20-30 took less effort than 16-18.
Rarely were you needed to fully clear all 5 stages of a zone more than 3 times.

AFTER ancient abyss:
Bosses suddenly became a joke. I mean I can time them out without breaking a sweat...which I could do for most before that too, but the later portions of the sub-abyss levels were definately getting difficult.
quests often involved getting multiple drops from some mob that doesn't even spawn until the final stage of a zone, which would drop so infrequently that I'd often clear the entire stage and not get 1, and because it's the final stage in the zone, you have to reclear the whole damn zone to unlock the final stage again.
Inbalance of item quality. Sometimes I see items that require level 30-something, that are supposedly rare quality. with bad stats like "strength + 2, charm + 2, maximium weight +4". When I had better low-quality magic items at level 20 with something like "int(or whatever stat) + 10".

Actually, cases of quest items rarely dropping exist even before Ancient Abyss, the big one being the Mad Hell Flanit Eye's quest, where many players believe said quest is bugged since those things drop very rarely. Ancient Abyss itself has a similar quest - the Crocodile killing quest, where you must kill 20 Crocodiles and get 8 Crocodile's Mighty Fangs. This wouldn't be a problem except Crocs only spawn on Stage 5, requiring 5 to 6 runs of the damn thing. Ancient Abyss also gets repetitive fast, given Leadrin is a sneaky bitch who takes ages to beat despite being easy as hell.

Furthermore, Bifrost being unusually hard is something everyone has to face.

I wish you good luck when you do Rune Bridge. I know I had a hard time there when I was playing GameNGame Valkyrie Sky.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 07, 2009, 04:37:17 AM
What? I am level 17 now and since I got my first daily quests on level 16 it has been easier than before? And I just unlocked the 2nd place of Green wood (deep/dark wood?) and I haven't even been there yet. So I don't see how 16-18 is different from the levels before, if something it is actually easier because you get quests and appropriate exp for 3 places.

Maybe I got the level range goofed up. But then again there was also 3 days in a row where my so-called daily quests weren't available to re-do. so maybe that was the problem.

Quote
Actually, cases of quest items rarely dropping exist even before Ancient Abyss, the big one being the Mad Hell Flanit Eye's quest, where many players believe said quest is bugged since those things drop very rarely. Ancient Abyss itself has a similar quest - the Crocodile killing quest, where you must kill 20 Crocodiles and get 8 Crocodile's Mighty Fangs. This wouldn't be a problem except Crocs only spawn on Stage 5, requiring 5 to 6 runs of the damn thing. Ancient Abyss also gets repetitive fast, given Leadrin is a sneaky bitch who takes ages to beat despite being easy as hell.

that's the only example. But yes, I did somehow forget that one. that one WAS a pain in the ass.. and wasn't it level 16 or 17 btw (hell flanit eye).

Maybe that's why that level range seemed so hard for me. Because I was concerned I needed to do that quest to pass that level, and kept trying over and over.

Leadrin takes like.. 15 seconds to beat for me. But my gear is beyond op. I can beat the stage 3 boss before he shoots once. And most of it is level 10-20 (green though).

totally though thanks for your input so far. I completely forgot about that damnable hell flanit eye quest (of suck).
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 07, 2009, 04:44:43 AM
Ghaleon, you're a bowman.

I'm using a freaking swordsman :V Leadrin's patterns are easy shit for everyone but when your only form of consistent damage are freaking Leap Smash and Throw Sword (which of the two I only have the latter), there is something very wrong here.

Plus, I don't have any unique weapons, my weapons are shit. I haven't gotten Hoedur's Wing Coat despite farming Zheldo for FUCKING EVER, and I haven't gotten Cerha's Master of Deep Sea even when teaming up with a 400 LUK guildie =___=

I just want a good weapon before CBT ends ;_:
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 07, 2009, 04:49:38 AM
Ghaleon, you're a bowman.

I'm using a freaking swordsman :V Leadrin's patterns are easy shit for everyone but when your only form of consistent damage are freaking Leap Smash and Throw Sword (which of the two I only have the latter), there is something very wrong here.

Plus, I don't have any unique weapons, my weapons are shit. I haven't gotten Hoedur's Wing Coat despite farming Zheldo for FUCKING EVER, and I haven't gotten Cerha's Master of Deep Sea even when teaming up with a 400 LUK guildie =___=

I just want a good weapon before CBT ends ;_:

sorry, I wasn't intending to insult you if you feel that way (not that I even think I'm better, I have no clue, I don't care). I feel ho-hum average when it comes to these games anyway on these boards (though most people on valkarie sky are pretty amusingly bad >=D). I'm just a chatty-cathy who says what he thinks.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 07, 2009, 04:51:24 AM
I'm going to see if-- Oh wait the person with the higher level key isn't online right now. =___=

I want a decent weapon ._.;
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 07, 2009, 04:54:41 AM
I'm going to see if-- Oh wait the person with the higher level key isn't online right now. =___=

I want a decent weapon ._.;

any good unique weapons drop from stages 18-30 for you? my guy has high luck, and I'm kinda bored as-is.. plus my own unique weapon is better than the level 30 and 40 layrinth reward ones >=P.. I rekon the level 20ish one is that op for the other classes too...unless it demands goofy stats for you that you don't have as well (like mistletoe does for luck for me).
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 07, 2009, 04:57:55 AM
any good unique weapons drop from stages 18-30 for you? my guy has high luck, and I'm kinda bored as-is.. plus my own unique weapon is better than the level 30 and 40 layrinth reward ones >=P.. I rekon the level 20ish one is that op for the other classes too...unless it demands goofy stats for you that you don't have as well (like mistletoe does for luck for me).

That Lv20 unique Swordsman requires 70 fucking Charm plus Regin's Destiny sucks balls for its requirements
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 07, 2009, 05:00:08 AM
That Lv20 unique Swordsman requires 70 fucking Charm plus Regin's Destiny sucks balls for its requirements

People told me the same thing regarding luck and mistletoe longbow..

but the amount of dps I lost for not having 35 extra dex wasn't even close to being equal to the holy shit my damage just doubled to having a bow with better stats than a level 40 high unique from 2500 laybrinth tokens >=P... of course I don't know if your level 20 unique with weird requirements is as op.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 07, 2009, 05:05:16 AM
People told me the same thing regarding luck and mistletoe longbow..

but the amount of dps I lost for not having 35 extra dex wasn't even close to being equal to the holy shit my damage just doubled to having a bow with better stats than a level 40 high unique from 2500 laybrinth tokens >=P... of course I don't know if your level 20 unique with weird requirements is as op.

Yes but LUK is actually GOOD on a Bowman.

CHR is at best a quaternary stat for a Swordsman.

Here's Regin's Destiny stats:

Damage: 63~84
Lightning damage: +23~
Normal Critical Rate: +1%
STR + 18~20
CHR + 9~12

In other words, it sucks. Master of the Deep Sea is twice as powerful, gives more Strength, has the superior element for Swordsmen, and a lot of other benefits that make it a weapon of choice for many Swordies even up to Lv50 (unless you're like CANAAN or burning and decide to get Lv50 Seal Weapons instead, like Earth Cutlass of Justice or Thunderbolt Merke of Chaos)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 07, 2009, 05:19:51 AM
before I read this post I already noticed it sucked in-game. Sorry if I couldn't communicate otherwise, the stupid 30 letter cap on messages in game is absolutely killer for me.

But yeah, your class' level 20 unique weapon is a joke compared to mine.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 08, 2009, 08:18:24 PM
Damn Wide Plain is bugged like hell, had it twice now that when you die you won't respawn. So we were doing the final boss and me and a fighter died during the stage, level 29 friend was owning the crap out of the boss but got hit aswell.... and now we are waiting 10 minutes till the boss despawns  ;D
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on November 08, 2009, 08:35:10 PM
I guess I should ask... Does elemental damage make any real difference at all? I figured enemies might have a weakness to exploit and stuff, but lately I've been just spamming Puma all over the place and it seems to kill the cannon fodder with relative ease no matter what.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 09, 2009, 12:47:39 AM
I guess I should ask... Does elemental damage make any real difference at all? I figured enemies might have a weakness to exploit and stuff, but lately I've been just spamming Puma all over the place and it seems to kill the cannon fodder with relative ease no matter what.

Doesn't seem to make a diff from what I've seen. It's really hard to tell though, I'm not certain.

still though my flaming pheonix attack seems to work just fine on even the most flame-oriented enemies I've seen, and it doesn't seem to do extra damage on enemies that are typically fire-weak (such as the giant tree dudes in the forest zones, or whatever).
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 10, 2009, 08:31:37 PM
Hmm I just reached level 20 and Im a little confused.

-Awakening skills: Are these PvP only skills or something? I read that you can use them in valkyrie mode when you reach full VP and press the space bar, so you can use them in stages aswell? Someone explain please :P
-About donating to the well in the abysmal place, what's the difference in donating 400-800? I donated 800 and got some pure powder, donated 400 and got an ashy key (should I use it once I reach 28 or keep it?) and another 400 and got one of those awakening skills.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: 8lue Wizard on November 10, 2009, 09:04:20 PM
Awakening skills are PvP only, yes. I'm not sure on the details, but Valkyrie Mode is different than your PvE bomb.

The well doesn't always give you a key or an awakening skill, but when it does, it gives you an item with a higher level requirement for additional stones. I went there when I was level 10 or so, donated the maximum level and got a lvl 60 awakening skill. (oops?)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 10, 2009, 09:21:31 PM
it gives you an item with a higher level requirement for additional stones.
What do you mean with this?

And what is the difference then between donating 400 or 800, or anything in between
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: 8lue Wizard on November 10, 2009, 09:29:52 PM
400 stones = lvl 20 awakening skills/lvl 28 key
500 stones = lvl 30 awakening skills/lvl 38 key
600 stones = lvl 40 awakening skills/lvl 48 key
etc...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 10, 2009, 10:09:29 PM
That sums it up pretty nicely.
Should I sacrifice 400 till im level 30 and then switch to 500?
And start using my 28 keys once I'm 28? or will I get slaughtered then?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 11, 2009, 05:34:22 AM
Quick, someone from the Asen side look up the Record Info for Stage 4 of Vast Abyss.

I think I've finally achieved something in this game that will make me hate the Wipe side by side the whiny idiots who quit a week ago.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 11, 2009, 09:44:52 AM
CBT's come to a close, more whiners, more BAWWW occurs.

I think I've finally achieved something in this game that will make me hate the Wipe side by side the whiny idiots who quit a week ago.

You mean gaining a high level before the wipe DIDN'T make you into a whiny idiot who quit a week ago?

Leveling is fast up to Lv28, but after that it becomes a repetitive grind that is painful as everloving fuck.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on November 11, 2009, 10:34:20 PM
Leveling is fast up to Lv28, but after that it becomes a repetitive grind that is painful as everloving fuck.
Welcome to the wide world of MMOs.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: An Odd Sea Slug on November 11, 2009, 11:44:58 PM
leveling is fast up to Lv28, but after that it becomes a repetitive grind that is painful as everloving fuck.

All the more reason to return to previous rates.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on November 11, 2009, 11:56:58 PM
...

I'm bored.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 12, 2009, 08:56:15 AM
Welcome to the wide world of MMOs.

RO? Repetitive grind, actually was not painful as everloving fuck (albeit boring).
Arad Senki? Kind of repetitive, but it was actually FUN to do stages.
Lunia? Read above.
LaTale? Read above.
GunBound? The game itself is hardly repetitive - you get all sorts of funny shit - it is however kinda painful.
I could say the same for a lot of other MMORPGs that I've played, some of which you may never have heard of.

Valkyrie Sky, even from GameNGame, had one of the worst ways to handle leveling in this game. It subjected you to doing quests that were ridiculously mundane to do, even if it required minimal effort, it was still a pain to have to run the same dungeon a billion times - and wait through night time a couple of times in the process - just to get quest rewards that yield only about 6~8% EXP.

I don't say these things without any experience under my belt, man. I've been playing MMORPGs for a really long time. I know these things.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on November 13, 2009, 05:17:01 AM
That sums it up pretty nicely.
Should I sacrifice 400 till im level 30 and then switch to 500?
And start using my 28 keys once I'm 28? or will I get slaughtered then?

I solo'd the ashy key labs at level 30 rather easy. But I was a ridiculously well geared bowmen. And bowmen are the best boss-pounder I think. Fully clearing it only gave me 16 badges. You need 250 for the bottom-tier uniques that may not even be better than the level 20 uniques for your class (way worse for bowmen, seems to be better for swordsmen, dunno about other classes). I'd just stop donating 400 stones at a time altogether until you get the ashen key just once (or twice if you wanna turn one into that merchant lady..seems like a waste to me personally). Looks like you  need to do the higher level labyrinth stages in order to get a reasonable amount of badges.

You also seem to have gotten really lucky getting 1 key after 3 donations. I blew over 10k soulstones donating 400 over and over, and only came out with 2 keys. From what I hear, that's not even terribly bad luck.

sorry for late response, this thread was marked as read for me for some reason.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on November 13, 2009, 02:20:08 PM
Well doesn't matter now since the chars have been deleted.
And I'm all but lucky, I only get bowman drops (I was a mage) and some summoner drops. Swordsman loot seems rarer and mage loot doesn't exist. Same goes for the Auction house, it is flooded with bowman green items when there is like none or maybe 1 overpriced mage item... >.<
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 13, 2009, 11:42:29 PM
Well doesn't matter now since the chars have been deleted.
And I'm all but lucky, I only get bowman drops (I was a mage) and some summoner drops. Swordsman loot seems rarer and mage loot doesn't exist. Same goes for the Auction house, it is flooded with bowman green items when there is like none or maybe 1 overpriced mage item... >.<

Its not that they drop rarely... ; its more like there's like only a hand full of bowman to buy those things. Everytime I got a rare non-bowman drop someone already wants it from me  :V :V So high the demand was for Swordsman items I sold them for stupid prices like 1.5 ~ 3 million each. And they sold in minutes.

I only ever had one green bowman drop; The Speed Bow, and that was after grinding on a stage for a day. Everything else I bought with the money sold on mage,summon,swordman drops.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on November 14, 2009, 01:32:23 AM
Its not that they drop rarely... ; its more like there's like only a hand full of bowman to buy those things. Everytime I got a rare non-bowman drop someone already wants it from me  :V :V So high the demand was for Swordsman items I sold them for stupid prices like 1.5 ~ 3 million each. And they sold in minutes.

I only ever had one green bowman drop; The Speed Bow, and that was after grinding on a stage for a day. Everything else I bought with the money sold on mage,summon,swordman drops.

You know why?

Because Swordsman shit is rare (though not as rare as mage stuff). Do you know how many hours it took to get me Hoedur's Wing Coat? It took me three fucking days. It took CANAAN over 15 levels to get his Master of Deep Sea! At Level 48 HE WAS ASKING PEOPLE FOR IT. That's how damn rare it is. >_>
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on November 15, 2009, 02:33:18 AM
I remember people asking me for Hoedur's Wing Coat; I had two. lol.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on December 28, 2009, 01:02:01 AM
Holy crap, I hadn't checked. Better try to be on at... 2 AM, looks like.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on December 28, 2009, 01:18:31 AM
Yeah I just saw the post myself, looking forward to this. Though I'm enjoy Touhou labyrinth still, doh. I wonder how many servers there will be. I kinda want everyone here to be on the same server so we can all be in a MoTK guild/clan/whatever.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 28, 2009, 02:14:13 AM
[10:10:52] 姫騎士TRANCE: let's agree on a server
[10:11:15] acidus: Won't they just stick with one server first then expand as demand grows? :S
[10:11:37] 姫騎士TRANCE: IF they have more than one.

Don't worry about it man

I'll probably make my swordsman first.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: KrackoCloud on December 28, 2009, 02:54:46 AM
When I learned about this game, beta had just finished. Well, it's good to see that I'll now be able to get into it.
Any tips or suggestions on classes?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on December 28, 2009, 04:59:08 AM
Well we've only done closed beta so it's hard to really make a guide that is guaranteed to be applicable as the game gets updated and whatnot. But..

Bowmen:
shoots straight ahead, very similar to your typical shooting game character (think Marisa A in EoSD type deal). Owns bosses way faster than any other class given equal gear/level and whatnot. Was considered the worst pvp class however (I think, maybe magician too. Pretty sure it was bowman though). Oh...looks ugly as @%# >=P

Swordsman(even though they all female >=P):
Can't shoot, you have to melee enemies (your sword's range is not bad for a melee weapon, but still, you have to get close to your enemies). However, melee attacks also destroy bullets. Pretty good at soloing most levels, but quite possibly the absolute worst at soloing bosses. Interesting class that's fun, but definately not the class to play if you're hoping for your typical shooting game experience. Considered good at pvp, but not the best. When grouped up, often trivializes most bosses. I'm pretty sure people who are unconfident of their abilities will be wanting a swordsman in their group.

Magician:
Probably the best class when it comes to beating stages, not so best at bosses however (not bad either though I don't think). Pretty much decent at everything I believe. My brother rolled this class, and it really looked interesting. Probably the class to pick if you enjoy shooting games with weird/innovative weaponary (like hellsinker).

Summoner:
Reimu (homing amulet type)pretty much. I mean, homing attacks, piss poor dps, and I believe has a strong ultimate attack (though I've never seen it myself, it's just what I heard). I always hear they are god at pvp, again, never seen them in action though. I believe this is considered the best class at soloing most content, bowmen is better at bosses, and magician I think is better at trash, but summoner is good at both. Not as useful at the abyssal labyrinth however from what I hear due to poor dps combined with lack of utility. But again, I have no clue. I haven't really seen these anywhere ever except wandering around town and being in parties that are not my own.

I personally played a bowman, and if you can beat Touhou games on hard (or lunatic), you'll probably be able to solo anything and everything as one, including the abyssal labyrinth. I was able to without much difficulty, but I only hit level 30 something, so I wasn't able to try the higher difficulty labyrinth stages, only the ashy key one.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 28, 2009, 05:14:14 AM
Summoner Ultimate Attacks are a gigantic ball of flame that absorb bullets and damage enemies who are in the AoE. They are awesome in the Labyrinth as a result.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on December 28, 2009, 09:30:30 AM
This game is open to playing again?

I've been playing a lot of Dungeon Fighter Online lately... Might have to pick this up now that the levelling curve in DFO is so fast that a character I started a week ago is almost at the level cap (40) now.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Jana on December 28, 2009, 09:55:09 AM
Jun the Wizard, DrYagokoro the Tamer, and Jana the Defender are my characters in order of which I'll be focusing on.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on December 28, 2009, 10:23:18 AM
I have Ghaleon the archer so far. Haven't made my 2nd and 3rd character yet.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on December 28, 2009, 01:58:20 PM
Well there's an update and a newsthing called official launch or something so I guess it's back online.
Currently updating so I'll see in a bit.

They removed factions right? That's nice, now I'm not the only one on Bran side anymore  ;D But too bad they removed the beta characters.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 28, 2009, 02:33:18 PM
AtyAestylia the Knight, part of Gensokyo

SHiNKi the Conjurer, part of Shrinemaiden
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on December 28, 2009, 02:42:57 PM
Does anyone know if 'skill critical hit' also effects a fighter's skill or is it for magic only? Would seem obvious to me that it'd be normal critical hit but it says  physical aswell when you hover over skill critical.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 28, 2009, 02:45:11 PM
Does anyone know if 'skill critical hit' also effects a fighter's skill or is it for magic only? Would seem obvious to me that it'd be normal critical hit but it says  physical aswell when you hover over skill critical.

Skill Critical Hit is for every skill, for all classes

This is why Fighters want INT over STR
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sodium on December 28, 2009, 03:45:56 PM
Meh, don't feel like playing Tamer so I'm making a Summoner.

Anyways, name is RGBUFO.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: kreb cycle on December 28, 2009, 05:56:10 PM
I'm Chanku, a swordsman
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on December 28, 2009, 09:23:57 PM
I made a fighter named Karst btw.
But not sure if I will continue with it, it seems a lot more dull than the mage I had during beta.

Also, why didn't I get the 'participate in the beta' titles? :(
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 28, 2009, 11:52:11 PM
I made a fighter named Karst btw.
But not sure if I will continue with it, it seems a lot more dull than the mage I had during beta.

Also, why didn't I get the 'participate in the beta' titles? :(

i think it's only erite frontier

which sucks
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sodium on December 29, 2009, 12:30:42 AM
I got 50-something thousand fishing contest points, and was 28th. =3

Yeah, I was there to originally restore some stamina, and then ended up fishing for a while.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on December 29, 2009, 06:45:41 AM
level 10 and the pet vendor still wont sell pets or give the quest for a free one. Yet I see people who are levels as low as 4 with pets. Anybody know what unlocks the pet vendor into actually dealing business with you?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Nat Tea on December 29, 2009, 02:54:56 PM
My nicks:

Lunivesta (Mage)
Abruran (Hunter)
Fairy (Conjurer)

Strangely, I did see a bowman named Youkai.

a bunch of crazies in a world remotely norse.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 29, 2009, 03:39:01 PM
level 10 and the pet vendor still wont sell pets or give the quest for a free one. Yet I see people who are levels as low as 4 with pets. Anybody know what unlocks the pet vendor into actually dealing business with you?

Quest for pet is at Lv11

Valkyrie Sky OBT Level Cap is at Level 20
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on December 29, 2009, 04:11:29 PM
What's up with durability.
I got a sword yesterday a blue one.
And it had 36 maximum durability, so some of it got lost and I repaired it and I noticed it only has 34 max dura left. So I log on today and the maximum durability dropped to 32! What's the deal with this, why would your weapons slowly die? That's freaking useless.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on December 29, 2009, 04:43:05 PM
Ruinaterra - Swords(wo)man
Hardcastle - Archer
Galatine - Tamer

Holy cow they really slowed down the Swordy's attack speed.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sodium on December 29, 2009, 07:05:39 PM
Every time you repair something, the max durability drops 1 point(from my experience). So yeah.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on December 29, 2009, 07:49:26 PM
The durability thing is really damn stupid IMO. and level 20 being the cap? damn.

I think they nerfed swordsman attackspeed because they really trivilized bosses in groups. I mean every time I had a swordsman in the group, I'd be bored to tears at how the bosses basically didn't do shit but fly around randomly shooting everywhere but within a 90 degree angle  towards the players >=P.

I'm curious though, how do swordsmen not get owned by bosses who chuck their weapon? Do they use leap smash and become invincible at that moment?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on December 29, 2009, 08:58:15 PM
I don't really know being newb at it myself. But one of the passive skills is a counter attack where you deal damage if you get hit instead of dying.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Cadmas on December 29, 2009, 09:33:29 PM
I guess I've kinda jumped on this bandwagon.

Don't know if I really will be playing much.

I'm a level 5 magician right now. Cadmas
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: KrackoCloud on December 29, 2009, 09:49:48 PM
Nuage - Lv6 Mage

Considering getting a Wizard some other time.
I happened to find Patchouli and got into the Shrinemaiden guild really quickly, but it was embarassing to see myself at the bottom of the list.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on December 29, 2009, 10:17:06 PM
Nuage - Lv6 Mage

Considering getting a Wizard some other time.
I happened to find Patchouli and got into the Shrinemaiden guild really quickly, but it was embarassing to see myself at the bottom of the list.

uhhh. Don't make a wizard. Mage and wizard are the same job. Each job has 3 classes, but you can switch between those 3 classes in that job wheneve ryou want pretty much (once you meet the requirements, which  you will by level 10-15 or so. Probably sooner if you intentionally meet them.

push 'x' to open the class change window, notice how wizard is there, click on that, and see what the requirements are.

The way classes and jobs work is kinda like final fantasy tactics. You have a job, and you get job points, and you spend job points to purchase skills for that class, once you get the skills you want, you class change to another class (you're limited to the the mage/wizard/whatever it's called classes though, no swordsman/bowman/summoner classes for you), and then gain that class' skills.

You can have 4 skills equipped at any one time (you can purchase as many as you like though). Once you are setting your skills in the skill menu, open up the skill tree, and put them on the corners of that tree. When you have one skill connected to another on adjacent corners of the tree (it's really more like a box but whatever), you'll gain a passive skill without spending any job points. This passive skill's effect is based on what class the 2 skills surrounding it is. The power of the passive skill is determined by the lowest level skill adjacent to it (so lets say you have level 2 magic missle and level 4 ice bolt connected to it, it will be power level 2.

Anyway, anybody notice the stage 3 boss in blaze valley's "punch" animation seems a whole lot more deadly than before? I mean I don't really remember being killed by it when I was halfway across the screen (not the bullets, just his sudden punch), but now it's getting me nearly every time! I can't imagine wtf a swordsman is supposed to do about it but cower in the corner.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on December 29, 2009, 11:54:37 PM
Downloading game again now. Will likely be a summoner again.

About weapon durability... Is there a cap to how low it can go, or can it eventually be lost?

On that subject, whats the point of weapon durability in an MMO? They all seem to have it, but all it does is amount to an (extremely) minor money sink every few dungeons.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on December 29, 2009, 11:58:44 PM
I'm curious though, how do swordsmen not get owned by bosses who chuck their weapon? Do they use leap smash and become invincible at that moment?
Getting hit by the boss' weapon counts as being hit by an enemy body, in which case the Swordy will either be pushed back or, if they have the fighter's passive, counterattack. The latter is much more useful since you're invincible while counterattacking, but there's still a slight window for a bullet to hit you before the animation begins.

But if the Swordy is being hit by the boss' weapon then they are doing something wrong. The only example I can think of at the moment is Bifrost, Stair Bridge, Stage 3. There's a good delay between his attacks and a prudent Swordy will dash every time he swings his staff.

E: damn, meant to say latter
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on December 30, 2009, 12:10:24 AM
Getting hit by the boss' weapon counts as being hit by an enemy body, in which case the Swordy will either be pushed back or, if they have the fighter's passive, counterattack. The former is much more useful since you're invincible while counterattacking, but there's still a slight window for a bullet to hit you before the animation begins.

But if the Swordy is being hit by the boss' weapon then they are doing something wrong. The only example I can think of at the moment is Bifrost, Stair Bridge, Stage 3. There's a good delay between his attacks and a prudent Swordy will dash every time he swings his staff.

I think you haven't gotten far. Stage 3 bifrost is the first, and by far, easiest of the weapon chuckers. It gets worse trust me. In particular, I had a grand time with "bel-something" the grim-reaper looking boss who throws his scythe. The level 50 pros like Canaan or whatever couldn't tell me how to avoid it other than "use your ultimate".

I've played sword a little bit, only hit level 4 or so. But when an enemy collides with me, they don't get bumped back like the tutorial says, instead I look like I'm falling, and my character is stunned, unable to move or attack for like 3 seconds, most likely resulting in death (3 seconds of no moving when a monster is already close enough to hit you is pretty much game over). Also, if someone bumps me without shooting while I'm in that animation, I die. I experimented around with it on purpose, and it always happens. Is this "enemy gets bumped back" something that only occurs after a certain level or something?


Quote
Downloading game again now. Will likely be a summoner again.

About weapon durability... Is there a cap to how low it can go, or can it eventually be lost?

On that subject, whats the point of weapon durability in an MMO? They all seem to have it, but all it does is amount to an (extremely) minor money sink every few dungeons.

Good question for most MMOs, this one is different though. It has a reason, and it's a stupid one.

When you repair, the item's MAX durability takes a hit, as its max durability goes down, the quality of the item does too. So for example if you have a weapon with +20 strength at 40 durability, it will have something like +10 strength after you repair it 20 times. I don't know if it's exactly that kind of ratio, but that's the point of it in Valkarie sky.

so if you're stuck with an item for a really long time and you have no luck replacing it, you get punished further for having bad luck by making what little you have worse! wonderful >=P.
You haven't played very far then I don't think. Stage 3 Bifrost is by far the EASIEST weapon chucking boss out there. another which is more difficult (boss chucks weapon further, and is heat-seeking) is the 3rd firey zone one. Scarlet valley I think it's called? The final boss. The hardest still is the 3rd or 4th, I forget, zone in the uthgarde area. Boss is a grimireaper looking dude whose name starts with 'B' (I forget), I swear to god if he throws his scythe, it hits you. end of story. One time I was literally hugging the bottom of the screen, and the guy was on the top. And he threw the scythe. I boosted all the way to the opposite corner, and the scythe actually followed me all the way t here and killed me (it's not slow moving btw). BS boss fight ever. I even asked the level 50s at the time what they do to avoid it, they said "use your ultimate", I kid you not.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: KrackoCloud on December 30, 2009, 12:20:11 AM
Ugh. VS is starting to crash a lot.
Did anyone else have this problem before?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: DarkslimeZ on December 30, 2009, 12:22:18 AM
KrackoCloud: Yeah, all the time.

I'm downloading again, but is the level cap really 20? Why?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 30, 2009, 12:45:25 AM
KrackoCloud: Yeah, all the time.

I'm downloading again, but is the level cap really 20? Why?

Dunno. But GM_RomaN was 20 when he was on.

There's a contest to see who gets to 20 before Jan 3. Some of my guildies already hit 20 >_> (Not the MotK guild, talkin' about Gensokyo)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Cadmas on December 30, 2009, 01:38:12 AM
Well I hope the cap does get raised. They must of had some issues with things past 20.

Least its not like sword of the new world (I think)
where you get level 20 and then have to pay to be able to go onto higher levels.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: DarkslimeZ on December 30, 2009, 02:49:13 AM
So, how does one get into a guild again? If I need to be invited, someone from the MoTK guild please invite me. My character is Darkslime(original!).

:p
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 30, 2009, 03:00:44 AM
So, how does one get into a guild again? If I need to be invited, someone from the MoTK guild please invite me. My character is Darkslime(original!).

:p

whisper SHiNKi / Patchouli / Sillia / KanakoYasaka
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Kanako Yasaka on December 30, 2009, 06:42:02 AM
This guy was asking what to do with a fish when you catch it.

Trance explained to the guy how to catch fish and cook them, but he made every line a double entendre. I wish we could've logged it, since I almost bust a gut laughing.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 30, 2009, 06:51:12 AM
(http://img692.imageshack.us/img692/6623/091230115031.jpg)

Symmetrical docking between FLONNAKO and ME
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: 8lue Wizard on December 30, 2009, 07:07:26 AM
O hai, didn't notice this was back up yet. Damn, that was short notice. Re-downloading now. *hopes Nazrin isn't taken yet*
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 30, 2009, 07:12:04 AM
O hai, didn't notice this was back up yet. Damn, that was short notice. Re-downloading now. *hopes Nazrin isn't taken yet*

I saw a CmdrNazrin already
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on December 30, 2009, 04:45:26 PM
YES~!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Cadmas on December 30, 2009, 06:06:05 PM
Hmmm Moiraine? I wonder if that's the same person I knew back from WOC. I doubt it though. :/
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 31, 2009, 12:59:25 AM
YES~!

I saw you fishin', man~ Just now!

edit

(http://img130.imageshack.us/img130/7337/091231095246.jpg)

This is what we do to the song of Paparazzi by Lady GaGa.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Kanako Yasaka on December 31, 2009, 06:31:59 AM
Humourous Words Blocked by the Swear Filter

I feel bad for typing those. ;A;

Fart
Suck
Jerk
Snatch
Bukkake (yeah I don't even know)
Gangbang
Arse (but not ass)
Boob
Gringo
Homo
Sex
Bisexual O_o
fck
fk
fack
Jap
FUCK
Douche
Fap (masturbate isn't censored)
Cunnilingus
Fellatio
Kike
Eat me

We sent quite a long time testing the censors if you couldn't tell. >.>;
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on December 31, 2009, 09:44:16 AM
Name is OrangeCrush just like before.

Will join the clan when someone is on at the same time I am. Will also try to get more people into the game, but don't expect too many of my friends to be joining up.

EDIT: Not to sound dumb, but how do you tell how much durability equipment has left? I highlight it, but all it tells me is the damage it can do, stat boosts, and etc.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on December 31, 2009, 04:25:34 PM
Name is OrangeCrush just like before.

Will join the clan when someone is on at the same time I am. Will also try to get more people into the game, but don't expect too many of my friends to be joining up.

EDIT: Not to sound dumb, but how do you tell how much durability equipment has left? I highlight it, but all it tells me is the damage it can do, stat boosts, and etc.

Only Magic, Rare and possibly Uniques (which do not exist yet) have durability.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on December 31, 2009, 11:58:05 PM
Why is it a significant portion of pretty much every mmo's community are closed-minded douchebags on the said mmo's forums? gah.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 01, 2010, 12:23:14 AM
Why is it a significant portion of pretty much every mmo's community are closed-minded douchebags on the said mmo's forums? gah.
There's always fanforums outside the official ones, which usually involve all versions of the game.

Of course, there you might have to deal with elitists who tell you not to bother playing any version other than the original... =X
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on January 01, 2010, 02:25:35 AM
Deleted my old archer and swordy all of my old characters cause I messed up the skills.
New ones:

Konngara - Knight
Vajra - Hunter
Slow - Conjurer

Any complexity in this game seems to depend solely on your choices in skills.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 01, 2010, 02:37:30 AM
Any complexity in this game seems to depend solely on your choices in skills.
Yeah, there seems to be a pretty huge gap between the good skills and useless skills, with relatively little "meh" skills...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 01, 2010, 03:11:11 AM
Deleted my old archer and swordy all of my old characters cause I messed up the skills.
New ones:

Konngara - Knight
Vajra - Hunter
Slow - Conjurer

Any complexity in this game seems to depend solely on your choices in skills.

Oh shit sorry man I left you there 8(
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 01, 2010, 03:51:52 AM
Finally in the guild after trying to whisper people for a few days now.

I guess I play at some really obscure hours... D=
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on January 01, 2010, 03:56:48 AM
Ungodly hours in the morning feel like the best times in the world, sometimes

OT: Thanks for the invite.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 01, 2010, 08:56:51 AM
Finally in the guild after trying to whisper people for a few days now.

I guess I play at some really obscure hours... D=

I find going "/g heya" is a good way to see who is on, and not afk, and not busy >=P.

But yeah, sucks that the guild listing always tags everyone as offline pretty much no matter what.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Rabbit on January 01, 2010, 12:41:10 PM
(http://img689.imageshack.us/img689/1497/fuckery.png)

ghaleon stop lying bifrost is painful

Stage 4 Stair Bridge.  We've all been there.  Ouch.

btw I'm now:

Irias - Summoner

btw Arcane Sword and Illusion Cannon are terrible skills until like level 5.  I still have no idea how to use Arcane Sword properly.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 01, 2010, 02:35:04 PM
Sodium is like a pro at using Arcane Swords.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sodium on January 01, 2010, 08:43:44 PM
I am? >_> It's useless at level 3 and below, level 4 and 5 is where it's at(and level 4 still lets some in straight through the middle, so you have to move slightly left/right).
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Kanako Yasaka on January 02, 2010, 03:36:13 AM
My god I made it to Stair Bridge S5 but then died before I even made it to the boss. Sorry Trance. ;A;
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 02, 2010, 05:39:31 AM
Lol, Serious, I've never had problems with Bifrost.. Maybe it's just harder because you guys group up. I always have a much harder time grouped with you guys than soloing. More colors flying around, harder to keep track of where you are, bosses take 10 years to kill instead of 30 seconds, etc.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on January 02, 2010, 05:42:47 AM
I think the number of mobs that appear increases drastically the more party members there are.

At least, if I remember correctly because it definitely happened the first time I played the game. It was piss easy when I soloed but as soon as a four-man group tackled any stage suddenly it was a giant clustermunt.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 02, 2010, 06:00:34 AM
I think the number of mobs that appear increases drastically the more party members there are.

At least, if I remember correctly because it definitely happened the first time I played the game. It was piss easy when I soloed but as soon as a four-man group tackled any stage suddenly it was a giant clustermunt.

The mob HP is multiplied by a factor of however many people are in your party.

If you don't kill fast, the mobs will spawn faster than you kill.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 02, 2010, 06:45:05 AM
Monster spawn rates do increase with party members, along with monster hp and such.

the game basically doubles in difficulty for every party member. 2 people is 2x, three people is 4x, and four people is 8x :v
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Kanako Yasaka on January 02, 2010, 06:48:49 AM
I guess I'll try Stair Bridge solo then, thankfully I'm not a conjurer. :P (no offense trance ilu)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 02, 2010, 07:15:13 AM
Monster spawn rates do increase with party members, along with monster hp and such.

the game basically doubles in difficulty for every party member. 2 people is 2x, three people is 4x, and four people is 8x :v

Pretty darn sure it just increases hp. not spawn numbers. If it did, you'd finish kill# quests in less runs in groups, but the fact is you don't.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: KrackoCloud on January 02, 2010, 08:10:24 AM
Okay, so I'm trying out a Hunter, Wolke.

Since I skipped the tutorial (whoops), I'm wondering - The Ultimate Power... All it does it hit hard, right? No special properties? Just making sure.

Also, how in the world does the skill Pain Shot work? I'm really confused. There should be some poison cloud or something, right?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 02, 2010, 09:56:44 AM
Is it just me, or is the summoner's bomb radius noticably bigger while the animation before it starts noticably longer?

'Course, I can't seem to take damage while the camera is doing its thing between shortly after I hit the button and it actually activates, so I'm greatful for that at least...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 02, 2010, 10:27:37 AM
Okay, so I'm trying out a Hunter, Wolke.

Since I skipped the tutorial (whoops), I'm wondering - The Ultimate Power... All it does it hit hard, right? No special properties? Just making sure.

Also, how in the world does the skill Pain Shot work? I'm really confused. There should be some poison cloud or something, right?

Depends on the character. Swordsman hits hard (for a swordsman), magician does I THINK but am not too sure. Bowman's hits for peanuts, you actually nerf your dps while doing it against whatever you're shooting. But it's good because it hits pretty much everything 3/4 of a screen length away from you, (including stuff not yet on the screen, important for getting 100%. Do it at the last second and grab those otherwise impossible to get kills), and the summoner's absorbs bullets for everyone and damages for I don't know how much.

They all make you invincible during the duration of the ability though.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 02, 2010, 11:08:04 AM
Bowman ultimate is important because it covers the entire screen. Well, almost the entire screen, relative to your character. It is better than the Swordsman's in the sense that it is one burst as opposed to the Swordsman's who must move and remain in range of the targets they are hitting.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 02, 2010, 05:50:32 PM
Swords and Mage's are designed to hit hard from where they stand reletive to the boss enemy.

Summoners were designed to suck out every single bullet the boss shoots.

Bowmen's were designed to clear the stage of every enemy on screen just before the "Mission Complete" Announcement on stages 1, 2, and 4.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: KrackoCloud on January 02, 2010, 08:09:18 PM
Well, I got a good number of replies.
Maybe I should've mentioned that I was only referring to the Bowman Ultimate Power. Oops.

Any help yet on how Pain Shot works?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 02, 2010, 08:23:13 PM
Well, I got a good number of replies.
Maybe I should've mentioned that I was only referring to the Bowman Ultimate Power. Oops.

Any help yet on how Pain Shot works?

Never used it myself. I believe it leaves a small cloud of poison where it connects with an enemy, and anything in t hat cloud takes damage over time. Would be great against bosses if they were stationary, however most aren't.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on January 02, 2010, 09:23:34 PM
I only used it up to level three before I remade.

It fires a light-brown arrow that does normal damage, then leaves behind a green cloud that heavily damages anything that passes through it.
The cloud appears about half a second after impact, meaning it'll do piss-all if the target's moving. The hitbox for the cloud is slightly smaller than the cloud itself, which makes it irritating to see the cloud touching an enemy and...nothing. It's useful if you hit the first enemy in a line, or something. It's fine against bosses, but not great because it only hits a few times before it dissipates.

I don't know, maybe it suddenly becomes awesome at higher levels, but at level three I wasn't feeling it.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 02, 2010, 09:42:26 PM
Out of curiosity, assuming the reinstate the CB's level cap at some time in the future, how many points of leeway would we have as far as JP goes?

Mostly wondering because, while I know there's better moves, I really want the laser attack (gotta love the lasers).
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on January 02, 2010, 10:45:57 PM
Let's see.

12 JP = One full skill level.
60 JP = One mastered skill.
At level one, you gain 12 JP.
Every level after that gives 8 JP.

Two skills can be mastered by level 15.
Four skills can be mastered by level 30.

After that, you're free to waste JP in skills that you'll probably never use by then.

E: Back when GamenGame hosted, you got 12 JP per level and could master two skills by level 10 and four by level 20, but I guess that made us too powerful too soon.
EE: Well damn, this is a silly system. This is a silly game.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 02, 2010, 10:52:03 PM
Well thats strange... you can only have 4 skills 'equipped' at any time, right? Or is there a way to use skills you have learned but aren't on your hotkey bar?

I've run into MMOs where you can use skills not on your hotkey bar, but as far as I can tell this doesn't seem to be one of them...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on January 02, 2010, 11:13:55 PM
I'm sure they'll explain/patch/expand on it later on, but yeah, you can only use four skills at any given time. Probably you could use those other skills for their passives in the skill table, but if that's the only option it's lame.
Maybe in the future they'll overhaul and something drastic will happen, maybe they'll put in some more systems, or add more advanced classes and give you access based on what skills you chose from the first three. But as it is now, the game's potential stops after level 30. Lovely. I'm out.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Kanako Yasaka on January 03, 2010, 12:40:07 AM
Oh HELL yes, got Fantastic Party Member with the help of someone else who should be joining us shortly.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 03, 2010, 03:44:45 PM
Tomorrow is my last true free day.

I'm going to get up as early as I humanly can so I can prep myself for the FISHING CONTEST

Today, I came in the top 10, with 138000+ points.

I spent 7 hours fishing. I will get the title someday.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Yatagarasu on January 03, 2010, 04:00:56 PM
Hi everybody!

Fantastic Party Member is awesome, isn't it?  ;)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Tsym on January 04, 2010, 02:48:47 AM
Oh wow I ran into a bunch of characters with Touhou names in the fishing spot, saw the ShrineMaiden guild name, and still didn't make the connection :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 04, 2010, 07:27:33 AM
Hi everybody!

Fantastic Party Member is awesome, isn't it?  ;)

It took me all day and all night, but I finally got it.

All Thanks to:

Oasis
Remidas
And CarpeDiem

I feel so releaved~
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 04, 2010, 08:54:34 AM
I want it but everyone's too chicken to attempt it when I ask ='(
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Yatagarasu on January 04, 2010, 10:25:04 PM
lvl 20 at last!

I've been with a party trying to get Strange Party Member..
when we where at 8/10 runs in Mist Cloud, the party bugged   :(

About 20 minutes later reloging, changing party leader, etc we fix the problem. Then in the next run (9/10) one of the party members die... then everybody gets 0/10 again..

Seems that if one party member dies in the process, the whole party gets 0/10, even scoring an A rank. 
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 05, 2010, 01:39:22 AM
Finally Reached Level 20 myself. Bosses because much much easier when you have an Extra 20 Attack behind you (Even more so with a 20% Boost on top of that. I can easily reach 120 on a good day.)

Also, I never realized Swordsman was such a fun class to play as. It sucks that I can't really do anything like hurt bosses or such, but it's a nice little incentive for meeting new people.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Kanako Yasaka on January 05, 2010, 03:08:05 AM
School tomorrow. Won't be able to play much at all. Until weekend at least. :<
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 05, 2010, 08:58:46 AM
School has started for me, but I'm on a relatively easy streak.

You may be able to catch me on Skype or in-game in Kirrdroa if you are still awake in the wee hours of the night.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 05, 2010, 10:38:46 AM
Too many games to have to choose between... le sigh.

I notice there's a secret cooking title... Any idea how to get it? I wish to be an awesome chef.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 05, 2010, 11:40:21 AM
Too many games to have to choose between... le sigh.

I notice there's a secret cooking title... Any idea how to get it? I wish to be an awesome chef.

That's [Terrible Cook]. Fail cooking 5 times in a row.

+10 Luck
+1% Cooking Success Chance

EDIT:

2506/3000 Fish
Expertise 174


Hurry up and let me get the reqs for Pro Fisherman. I laugh if I get Great Fisherman before then.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 05, 2010, 10:45:55 PM
That's [Terrible Cook]. Fail cooking 5 times in a row.

+10 Luck
+1% Cooking Success Chance
Right up my alley, then (or at least the effect is). I should get it easily by trying recipes that are far too difficult for my level.

EDIT: On the subject of titles, I find it quite amusing there's no solo play titles... I gues they're trying to encourage team play? XP
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 05, 2010, 11:51:37 PM
There's solo titles. They just don't unlock until level 20. There's a huge chain of them that work much the same way as the "Party Member" titles.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 06, 2010, 12:00:06 AM
Ah, I see... I guess its because having them at lower levels would make them really really easy to unlock (I mean, I'm almost level 10 and I haven't had a party yet... or at least not one that's lasted more than one stage in a level >.>).
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 06, 2010, 03:25:32 AM
Huge chain of solo play ones? really?

Only one I was able to find was "excellent valkarie" which I got. Marvelous valkarie isn't really an option for me since well, all my skills involve auto-attacking (rapid shot and double shot). I'd try to passive run for it but valhalla is IMO one of the worst places to try and passive, I'd rather wait for the level cap to be raised and try something higher level that might seem easier for me.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 06, 2010, 05:04:20 AM
I remember Mist Cloud was the best place to get Level 20 titles. a Pacifist run on Mist cloud isn't really that bad if you know how to dodge the mobs, and it's only for the boss stage anyway (Plus, that same chain of titles will later ask you to do a pacifist run at a much harder location anyway, so yeah).

I also managed to clear Mist Cloud using only Arrow Orb in the beta, but it sounds like you'd still need the cap raise before you can get that either.

But yes, both the X Valkyrie and the X Party Member titles are five titles long, with a sixth title awarded if you get every single title before it.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 06, 2010, 08:12:52 AM
I'd try to passive run for it but valhalla is IMO one of the worst places to try and passive, I'd rather wait for the level cap to be raised and try something higher level that might seem easier for me.

Valhalla is the easiest, especially considering many solo titles open at Lv30, such as [The Lunatic].
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 06, 2010, 10:23:29 AM
I find it hard because the goblin hunters in stage 5 fly all over the damn place, including under you, they shoot fairly rapidly too. Maybe you guys just have good luck with them. But I find it really silly that you think bifrost is a bish, and passiving valhalla 5 is not.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 06, 2010, 10:29:24 AM
I find it hard because the goblin hunters in stage 5 fly all over the damn place, including under you, they shoot fairly rapidly too. Maybe you guys just have good luck with them. But I find it really silly that you think bifrost is a bish, and passiving valhalla 5 is not.

I find it really silly that you think Valhalla is a bitch period and Bifrost is not.

Stair Bridge is easily the worst, even Glass Bridge isn't as bullshitty
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Easy Mode on January 06, 2010, 10:32:35 PM
I downloaded this and played it for a few minutes before I went to bed. It's actually pretty fun. Runs slow in populated areas, but that's understandable considering my netbook and all.

Quick question, is that really dBu? THE dBu?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Kanako Yasaka on January 06, 2010, 11:35:29 PM
Yes, it is.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Easy Mode on January 06, 2010, 11:51:41 PM
That's awesome.

I'm playing it again. It takes a second to get used to for me. :C
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 07, 2010, 12:16:01 AM
It's the dBu all right, the music in the game is pretty ho-hum though. Some of the songs have some pretty sweet names though. I think everyone's fave is "the war is begin"
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: DarkslimeZ on January 07, 2010, 12:45:26 AM
I find it really silly that you think Valhalla is a bitch period and Bifrost is not.

Stair Bridge is easily the worst, even Glass Bridge isn't as bullshitty

Wide Plain is worse than Stair Bridge. Well, except for SB's midboss. But Wide Plain has shit coming at you from the bottom of the screen like all the time, so it's damn hard for a hunter like me to solo it.

I dare say, Stair Bridge is fairly easy once you get the hang of what to do with each monster formation.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 07, 2010, 12:55:17 AM
Quote
I dare say, Stair Bridge is fairly easy once you get the hang of what to do with each monster formation.
What do you do for the formation where several ice crystals appear from behind, taking up half the screen, shooting directly down, and falling down on the other half of the screen, thus rendering the only safe spot in the mess "Where all of the other monsters you were trying to shoot down can easily punch you out"?

How can you possibly complain about anywhere else having monsters come from behind when Stair Bridge not only uses, but abuses it for profit? Stage five alone takes so much more micro-memorization than Wide Plains as a whole did for me personally.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: ebarrett on January 07, 2010, 01:09:01 AM
What do you do for the formation where several ice crystals appear from behind, taking up half the screen, shooting directly down, and falling down on the other half of the screen, thus rendering the only safe spot in the mess "Where all of the other monsters you were trying to shoot down can easily punch you out"?

If I remember correctly the ice crystal spam never comes twice in a row from the same side, so you just stand on the opposite side which they last came from and obliterate them with your crowd control skill of choice.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Kanako Yasaka on January 07, 2010, 01:11:10 AM
Wide Plain is worse than Stair Bridge. Well, except for SB's midboss. But Wide Plain has shit coming at you from the bottom of the screen like all the time, so it's damn hard for a hunter like me to solo it.

I dare say, Stair Bridge is fairly easy once you get the hang of what to do with each monster formation.
Ahahaha what? Wide Plain is a JOKE except for loldeagle who exits the screen every second. ._.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: DarkslimeZ on January 07, 2010, 02:00:35 AM
What do you do for the formation where several ice crystals appear from behind, taking up half the screen, shooting directly down, and falling down on the other half of the screen, thus rendering the only safe spot in the mess "Where all of the other monsters you were trying to shoot down can easily punch you out"?

arrow orb

Quote
How can you possibly complain about anywhere else having monsters come from behind when Stair Bridge not only uses, but abuses it for profit? Stage five alone takes so much more micro-memorization than Wide Plains as a whole did for me personally.

Okay, maybe wide plains isn't so hard, but the bosses kind of are. ...I think. I get the bosses confused all the time.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 07, 2010, 02:03:07 AM
arrow orb

Okay, maybe wide plains isn't so hard, but the bosses kind of are. ...I think. I get the bosses confused all the time.

first boss, desert snake is normally easy. But can occasionally be cheesy with some bad luck positioning+QED style reflecting.

Desert eagle is a nasty bish, especially for bowmen. GAH I hate that boss.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: DarkslimeZ on January 07, 2010, 02:51:14 AM
Right, actual question. I mastered two skills, and Expert Hunter appeared in the job change list. What do I do with that?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 07, 2010, 02:51:59 AM
No clue, I've never seen new jobs there myself
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on January 07, 2010, 05:44:16 AM
Right, actual question. I mastered two skills, and Expert Hunter appeared in the job change list. What do I do with that?
Holy shit. Advanced classes? How in the world did I miss this?

I mean, are they really different and stuff, with new skills and everything?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Prody on January 07, 2010, 05:54:32 AM
Desert eagle is a nasty bish, especially for bowmen. GAH I hate that boss.

You have to be prepared for a long boss battle when it comes to desert eagle. You can pretty much only safely hit him when he's going from the bottom of the screen to top, and you have to always back off if you feel threatened by the bullet waves.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 07, 2010, 06:37:22 AM
Arrow Orb doesn't count. It's the answer to almost everything.

Besides, Stair Bridge was the only place where I noticed Enemies popping out behind me Back in the CBT. Everywhere Else Was easily dealt with my constant Rapid/Chaser Combo I spammed all the time back then. I also Remember Desert Eagle being a piece of cake back then, too.

In fact, now that I think about it, I kind of broke the game as an Archer. I want to try out a complete Phoenix Arrow/Dual/Rapid/Chaser set up just to see how broken I can get the Archer Skills (Phoenix Arrow mainly because the Archer/Ranger passive is "Increased Buff Duration.) I could probably also keep my two hunter skills on the skill table to break it even further.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 07, 2010, 09:54:40 AM
Expert Classes come when you master 2 skills of that class.

Master Classes come when you master all skills of that class.

At present, I don't see ANY benefits at all... (Expert Conjurer / Tamer atm)

If I remember correctly the ice crystal spam never comes twice in a row from the same side, so you just stand on the opposite side which they last came from and obliterate them with your crowd control skill of choice.

Ice Eyes aren't the problem.

It's those fucking Dark Wisps which force you to hug the extreme bottom middle portion of the stage so you don't get surprise buttsexed by their insane flight path.

Besides, Stair Bridge was the only place where I noticed Enemies popping out behind me Back in the CBT. Everywhere Else Was easily dealt with my constant Rapid/Chaser Combo I spammed all the time back then. I also Remember Desert Eagle being a piece of cake back then, too.

To be fair, many dungeons, even in CBT, had enemies that popped out behind you. It was more pronounced in Stair Bridge (even Glass Bridge wasn't too bad) because you died because of it. I know I did. Deagle also felt MUCH easier in CBT, but I don't remember him running away all the damn time.

Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on January 07, 2010, 07:29:27 PM
It only gets worse though. if anything stair bridge prepares you little for the jumping cactus's, phoenixes and octopuses that fly into you from behind shooting large spreads. Its practically a feature at that point.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 07, 2010, 07:54:02 PM
Err I remember Deagle being WORSE in CBT. At least now it doesn't s hoot at you unless it's flying across the screen. Before it would sometimes still shoot while it was off the screen, and you wouldn't even see it, that goes for all the bosses actually. Just that Deagle tends to fly off the screen all the time (always did).
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Yatagarasu on January 07, 2010, 08:46:16 PM
It's very likely that the level cap will be raised to 30 or 40 by next week. Also cash shop (I hate that but I guess it's necessary..) and perhaps faction or guild wars.
Confirmed by Roman (one of the VS mods).
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 08, 2010, 12:42:30 PM
It only gets worse though. if anything stair bridge prepares you little for the jumping cactus's, phoenixes and octopuses that fly into you from behind shooting large spreads. Its practically a feature at that point.

And that's why Stair Bridge is the worst. Because it prepares you for the damn things in the future. Same reason why I keep saying Glass Bridge is less bullshitty despite being mid Lv20s... Stair Bridge is the first dungeon of its ilk that most players encounter, myself included in CBT1, and even in CBT2/OBT, I screw up often.

Err I remember Deagle being WORSE in CBT. At least now it doesn't s hoot at you unless it's flying across the screen. Before it would sometimes still shoot while it was off the screen, and you wouldn't even see it, that goes for all the bosses actually. Just that Deagle tends to fly off the screen all the time (always did).

It... didn't before?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: DarkslimeZ on January 08, 2010, 02:44:30 PM
Ice Eyes aren't the problem.

It's those fucking Dark Wisps which force you to hug the extreme bottom middle portion of the stage so you don't get surprise buttsexed by their insane flight path.

Eh? The first time I saw them, I figured out *all* their flight patterns. It's easy to figure out where to be.

You just have to make a habit of not staying on the bottom of the screen.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 08, 2010, 02:51:02 PM
Eh? The first time I saw them, I figured out *all* their flight patterns. It's easy to figure out where to be.

You just have to make a habit of not staying on the bottom of the screen.

I survive better at the bottom of the screen than anywhere else.

This only works in Stair Bridge, though.

I can generally do fine everywhere else. I swear, it's only Stair Bridge!
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: DarkslimeZ on January 08, 2010, 08:19:21 PM
Finally got to level 20, the whole point of me playing this game, and found out pvp is terrible. If I want this kind of game I'll stick to Suguri. Also my class(hunter) and skillset(mastered arrow orb and pain shot) are absolutely useless in pvp. So, it was fun playing with you guys. bye.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 08, 2010, 08:25:44 PM
Make a Swordy next. Or A Magician, those are fun.

If you're playing this game for PVP, there's only three jobs in the game worth picking: Tamer, Fighter, and Mage.

PvP and PvE are two very different beasts. So much so that the Class Teir list is almost exactly reversed between the two.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 08, 2010, 09:13:35 PM
Are there any differences in classes besides the skills? Like stat growths and bonuses and such? Thinking no since it just gives us stat points and JP and basically tells us to go nuts, but you never know.

Also, would it be better to upgrade to the same class's expert/master/etc rank, or another class entirely to get the most useful skills on your skill bar?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 08, 2010, 09:37:56 PM
The main difference is play style. It's almost like an entirely different game, although it's the same genre.

As said before, there's no tangible difference between being a Master, an Expert, or a Notice. Just go for the skills you want most.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 09, 2010, 12:07:15 AM
Finally got to level 20, the whole point of me playing this game, and found out pvp is terrible. If I want this kind of game I'll stick to Suguri. Also my class(hunter) and skillset(mastered arrow orb and pain shot) are absolutely useless in pvp. So, it was fun playing with you guys. bye.

Archers suck for PvP. They are almost exclusively a PvE class. Though I guess Ranger/Archer hybrids casn be ok.

Swordsmen are great for PvP, Tamers have Wisp to own your face, and Mages have some tricks up their sleeves.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 09, 2010, 01:28:36 AM
Are there any differences in classes besides the skills? Like stat growths and bonuses and such? Thinking no since it just gives us stat points and JP and basically tells us to go nuts, but you never know.

Also, would it be better to upgrade to the same class's expert/master/etc rank, or another class entirely to get the most useful skills on your skill bar?

So far it's been best to just get the most useful skills on your skillbar. It's worth mentioning however that you should weight your decisions based on the passive skills you get by combining them. If you open up your skill window, click skill table. Put your skills in the 4 corner boxes (Might not have 4 yet though, fill up as many as you can). Once 2 skills connect (adjecent, diagonal doesn't work yet, despite the box in the middle), it gives you a passive skill. The passive skill itself is determined by the combination of what job the 2 adjacent skills come from. So bowman has seperate passive skills for:
hunter/hunter
hunter/archer
hunter/range
archer/archer
archer/ranger
ranger/ranger.

The power of your passive skill is determined by the lowest level skill it's adjacent to. You can have the same passive twice and benefit from it twice, but any more than that and it's wasted.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 09, 2010, 03:15:22 AM
Is there a list of all the passives you can get somewhere?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on January 09, 2010, 05:28:29 AM
http://valkyriesky.wikia.com/wiki/Classes

The skill tables are what you're looking for. The Archer one entire site is incomplete, though.

Got rid of my swordy because I can't stand them anymore.
Umbrella - Sorcerer
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on January 09, 2010, 05:56:18 PM
what's wrong with swordy's ?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on January 09, 2010, 06:54:41 PM
Nothing wrong, I've just been playing as them for too long. Besides I've got a build I want to try for my mage.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 10, 2010, 12:05:12 AM
what's wrong with swordy's ?

Nothing apart from their abysmal aspd.

Man, if they wanted to nerf their aspd, they shouldn't have made it that slow. Christ.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 10, 2010, 02:12:35 AM
I saw a bow with great damage, it was orange quality, but had no special effects other than "maximum durability lose +11" or something. Does that mean it loses 11 additional durability every time I repair it? Seems odd that they'd make such a "curse" affect result in the bow being ORANGE quality and not something else IMO.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Prody on January 10, 2010, 12:09:28 PM
Argh maximum durability issues. When I first saw this concept, I was all like "What were they thinking!?". Therefore, all my equipment are enchanted whites.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Yatagarasu on January 10, 2010, 07:34:39 PM
I saw a bow with great damage, it was orange quality, but had no special effects other than "maximum durability lose +11" or something. Does that mean it loses 11 additional durability every time I repair it? Seems odd that they'd make such a "curse" affect result in the bow being ORANGE quality and not something else IMO.

I've seen one of these. Judging from the difference in various items, I think that it's meaning is "+11 max durability". Strange translation..
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sodium on January 10, 2010, 08:44:18 PM
Anyone want +11 Magician Shoes and +13 Dex Magician *whatever the head item is*?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 11, 2010, 01:40:00 AM
I've seen one of these. Judging from the difference in various items, I think that it's meaning is "+11 max durability". Strange translation..

That's what I was hoping for, but didn't wanna pay 15,000 gran for it if it was not a mistranslation after all >=P

Quote
Anyone want +11 Magician Shoes and +13 Dex Magician *whatever the head item is*?

You should post the minimum level on those. a level 1 probably can't wear them. And a level 20 has a chance of having something better.

Anyway though If I were you I wouldn't hold on to items like that for so long (I recall you asking like a WEEK ago!), if nobody in the guild needs them for that long I'd just extract them and move on. Oranges/greens on the other hand...

I am assuming it was you asking about 2 very similar items awhile back.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on January 11, 2010, 07:23:18 AM
There's a guild?  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 11, 2010, 10:33:45 AM
There's a guild?  :V

Shrinemaiden.

The guildmaster, Patchouli (Anathe) hasn't signed on for a while due to there being absofuckinglutely nothing to do in the game right now. If you're lucky and you find me (SHiNKi) signed on bitching in guild chat, you can whisper me for an invite.

Oh, wait. Just go ahead a directly shoot me an invite request.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Yatagarasu on January 11, 2010, 09:29:37 PM
http://www.gamekiss.com/forum/bbs.jce?mID=34&categoryIdx=5

(January 13th)

Max lvl raised to 40!

On the other hand, some cash items.. it's bullshit that you have to buy the account storage if you want to use it, and it isn't even permanent, it lasts 30 days..
And the coin items.. so that bad players can spam coins to win??  >:(
Pay lots to play cheap..

They SHOULD solve the current issues like low profit from music, the swordsman attack speed, and the max durability loss... the reduced storage is very annoying too.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Cadmas on January 11, 2010, 10:25:03 PM
Real men don't need coins to win.

As long as the cash items aren't ridiculous things that normal players could never get and would be nothing without them.
I don't really care.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on January 11, 2010, 11:00:43 PM
You can only continue once per stage right ? so it doesn't matter if you have infinite coins if you screw up badly.

Its too bad account storage has a time limit, and it looks oh so abusable  :V

No mention of costume items being cash or not? eh
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 11, 2010, 11:51:51 PM
You can only use a coin once per stage. I don't know if there's a limit on using coins on someone else, so it might be possible to spam that way though. Coins cost double though, so it would be a lot of money.

Only thing I'd buy is the skill reset, though with the level cap now, I don't think I'll need it yet.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 12, 2010, 12:10:07 AM
I'm kinda glad that the RL cash items are pretty useless so far. My biggest fear was this game becomming stupid, useless, or impossibly tedious to play due to overpowered making themselves standard cash shop items. Looks like the cash shop items are of little consequence.

Bag space is indeed a huge issue. The fact that you catch so many different kinds of fish, including the old ones even when you use high end bait, along with the rare minigame fish, then the fact that after cooking them, you can have 3 different varieties of each kind of fish after cooking (6 if you count chilli recipes). Plus the odd linen, bronze, whatever from fishing (along with running dungeons of course). My bags and stash are completely full all the time, and that's with me vendoring half the stuff a player should be allowed to keep. And that's without even having a seperate set of gear! (which is almost neccesary due to the screwed up durability system).

BUT, I'm still pleased that they aren't ruining the game further with screwed up OP cash shop items. I just hope they don't advertise a buncha features, and when the patch actually hits, they release all kinds of crap that nobody likes (I mean none of the bad changes that NOBODY likes were mentioned in the developers diaries, it was just kinda stuffed in with the release as if nobody would notice).

I just hope level 40 wont be the cap for too long, that's still kind of a lowish level. That's the level for the lowest tier of the labyrinth, which only rewards 16 badges on a full clear IIRC.

Does anybody know how people are supposedly reliably get keys next patch anyway, now that factions are gone and soulstone mine thingies will probably be gone too?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 12, 2010, 07:39:26 AM
I just got on for a few and got Strange Party Member.
Just like that~
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 12, 2010, 08:14:34 AM
Fantastic Party Member and Strange Party Member is for chumps.

Veteran Fisherman is where it's at. Once Lv30 comes 'round, I'll be a Pro Fisherman just like that.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: WHMZakeri on January 12, 2010, 10:09:15 PM
I got Veteran Fisherman before I got Expert Fisherman.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 13, 2010, 08:19:05 AM
I got Veteran Fisherman before I got Expert Fisherman.

[Fisherman] 100/100
[Expert Fisherman] 500/100 + Middle Fishing Skill
[Veteran Fisherman] 1000/1000 (you don't need fishing skill)
[Pro Fisherman] 3000/3000 + High Fishing Skill
[Great Fisherman] 5000/5000 (?) [You don't need fishing skill]
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 13, 2010, 09:08:15 AM
Patch is up, my virus detector detects "vundo" from the updated exe though...blah.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 13, 2010, 09:56:14 AM
Patch is up, my virus detector detects "vundo" from the updated exe though...blah.

You aren't the only one.

AVG users are going to get "vundo" as detection. I'm running MalwareBytes and the scan is saying the file is clean, so I don't entirely know what's up here.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on January 13, 2010, 10:02:31 AM
annoying, I'll just wait for a fix for now.

Anyone wants to confirm if a skill reset is $20 ?  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 13, 2010, 10:27:20 AM
annoying, I'll just wait for a fix for now.

Quote
Malwarebytes' Anti-Malware 1.41
Database version: 2775
Windows 5.1.2600 Service Pack 2

2010/01/13 18:08:25
mbam-log-2010-01-13 (18-08-25).txt

Scan type: Full Scan (C:\|)
Objects scanned: 161105
Time elapsed: 27 minute(s), 51 second(s)

Memory Processes Infected: 0
Memory Modules Infected: 0
Registry Keys Infected: 0
Registry Values Infected: 0
Registry Data Items Infected: 0
Folders Infected: 0
Files Infected: 0

Memory Processes Infected:
(No malicious items detected)

Memory Modules Infected:
(No malicious items detected)

Registry Keys Infected:
(No malicious items detected)

Registry Values Infected:
(No malicious items detected)

Registry Data Items Infected:
(No malicious items detected)

Folders Infected:
(No malicious items detected)

Files Infected:
(No malicious items detected)

Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on January 13, 2010, 10:32:08 AM


Fair enough  :V

oh hey, mirror shot now shoots divides horizontally.

First costume piece... not my class meh.

Costume parts with durability... what? o_O
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 13, 2010, 08:59:27 PM
less talk, now farm me a mistletow bow >=P.

Seriously, are unique items out yet? Do they have durability too?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 14, 2010, 09:47:45 AM
less talk, now farm me a mistletow bow >=P.

Seriously, are unique items out yet? Do they have durability too?

Only magic and higher quality items that do NOT have durability are those that have the Infinite prefix

Uniques DO HAVE DURABILITY
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 14, 2010, 05:35:08 PM
Only magic and higher quality items that do NOT have durability are those that have the Infinite prefix

Uniques DO HAVE DURABILITY

Pretty sure I've only asked once *runs away crying*
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on January 15, 2010, 07:25:27 AM
Uniques aren't that great, really. Their use'll probably be limited to PvP and Labyrinth runs now.
Do unique accessories have durability?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 15, 2010, 07:26:39 AM
Uniques aren't that great, really. Their use'll probably be limited to PvP and Labyrinth runs now.
Do unique accessories have durability?

Accessories never have durability.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 15, 2010, 09:50:32 PM
I'm noticing that practically everyone in guild playing is a bowmen atm. WTB moar other dudes. I'm wasting precious stash space holding on to oranges for other classes, but none are ever online to claim them!

Currently I have an orange sword. Its stats weren't the greatest, but it's orange so its base damage is high no doubt, and it DID have 2% skill crit I believe.
I had a orange mage wand, I totally forgot the stats on this one. I think they were somewhat suitable though.
Then I had a conjurer weapon. I don't know anything about conjurer weapon types. I mean I notice some are blue mana-ray-scorpion looking things, some are these giant tongues, etc. Anyway this one's little icon doesn't appear to be either of those (or anything I recognize) I don't know if that makes it better or worse or just cosmetic. I don't remember the stats.

I also think I had an orange armor piece for some class or another which I don't recall. Anyway, none of these are non-repairable, and they all are for level 25ish.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on January 15, 2010, 11:14:12 PM
I have a summoner and defender. but meh. I don't even hold items for them  :V
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 16, 2010, 01:15:41 AM
For Summoners:

Normal - green animal tongue thing

Magic - blue lobster thing with horns instead of pincers

Rare - A minotaur with no legs and floats. It's also orange.

Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 16, 2010, 01:38:22 AM
Checked my items again, the sword's stats weren't too impressive but it did boast 4% spellcrit damage or something to that effect.

The mage weapon also had spellcrit damage (think it was 6%, at least 4), and I had an earring (or was it an amulet) that seemed uber for summoners.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: AlexX Unlimited on January 16, 2010, 04:49:53 AM
I'm noticing that practically everyone in guild playing is a bowmen atm.
Probably because people are too used to ReimuB being the best DPS.

I'm personally still a summoner, but I don't play nearly as much as I probably should... Blame Touhou Labyrinth and having too many friends to party with in DFO (the fact it was leaked the level cap there is raising soon didn't do anything to help matters, either...). The fact the game seems to occasionally just close on me for seemingly no reason bothers me too... Usually most games give me some sort of error before closing themselves.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 16, 2010, 08:37:54 AM
No, the guild had no bowmen at all for pretty much the whole time until the new level cap...Now nobody is online ever except the new bowmen in the guild that seemed to appear from nowhere >=P.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 16, 2010, 08:41:05 AM
No, the guild had no bowmen at all for pretty much the whole time until the new level cap...Now nobody is online ever except the new bowmen in the guild that seemed to appear from nowhere >=P.

wat

Cotton is pok
Prody is himself
xReSublimitY is me

i do not invite people we don't know.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 16, 2010, 09:26:25 AM
wat

Cotton is pok
Prody is himself
xReSublimitY is me

i do not invite people we don't know.

Yes, and I've only seen all your names listed since the patch. Before, I'd always see you (on shinki), patchy, kanakoMD, etc, no bowmen.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: beaver1231 on January 16, 2010, 12:03:40 PM
Just starting out as a new player.

Any beginner tips?

What's "enchantment" by the way?

Playing as Gos (Bowman, Lv. 4)

Anyone tried naming their characters over other shmups?

"Arrowhead" or "Mushihimesama" would be nice to try out.

Also, does the game get harder later? Dry Valley is far too easy...
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Helix ⑨ on January 16, 2010, 01:12:08 PM
I haven't found the time to play this game at all lately :( Think I'll drop it to since I lost my interest.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 16, 2010, 01:27:16 PM
Just starting out as a new player.

Any beginner tips?

What's "enchantment" by the way?

Playing as Gos (Bowman, Lv. 4)

Anyone tried naming their characters over other shmups?

"Arrowhead" or "Mushihimesama" would be nice to try out.

Also, does the game get harder later? Dry Valley is far too easy...

Someone is called ESPGALUDA in the game, I guess, if that counts.

ALSO! You will love Stair Bridge.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 16, 2010, 03:44:55 PM
Yeah it gets harder. It doesn't Crazy bard like and arcade shooter from what I've seen but some bosses get some nasty attacks or whatever. I too have seen espgaluda as well as someone named touhou.

edit: damn the stupid auto spellcheck on my phone stinks. I meant to say it doesn't get crazy hard like an arcade shooter.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: SONIC BHOCOLATE STRIKER on January 16, 2010, 08:04:41 PM
I just started playing this.
Thanks a lot, now I'm addicted to yet another game :V

If we have a guild, I don't know where to go to find the guild master or anything (in most games I've played like this, there's at least a list of active guilds and who the masters are) and I'd like to join it before I leave. My username is sonicbhoc (big surprise there <_<) and I'm a magician of some sort... whatever the middle choice was. Curse my memory <_<
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 16, 2010, 09:38:02 PM
people who can invite are patchouli, shinki, kanakoMD, and uhh. 1 other person. I don't think seniors can invite, but I'm not sure. I will if I can if I see you. I should be on all night tonight. I'm Ghaleon.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 17, 2010, 08:27:09 AM
people who can invite are patchouli, shinki, kanakoMD, and uhh. 1 other person. I don't think seniors can invite, but I'm not sure. I will if I can if I see you. I should be on all night tonight. I'm Ghaleon.

Sub.Masters / Master can invite only
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 17, 2010, 01:44:57 PM
Uh... no. I set it so that anyone with Advanced or above can invite.

Oh, well then. My mistake.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sieron on January 17, 2010, 04:25:13 PM
I can't find the person that sells rods, my stamina aches.

If only Youmu could use her swords the same way as the swordies outside of a bomb. <3

anywho, what guilds are floating around I could join so I dont feel like an outcast?  :-X

Edit: can fine = win? wtf
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Be Pok U (1998 burst style) on January 17, 2010, 06:10:03 PM
can ? the guy at the fishing place sells rods yea ? I mean there's practically a quest to leads you to him now :P

Youmu does cut bullets in PoFV though :V

Hitting 30 means... more space to put junk in!  :D
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sieron on January 17, 2010, 08:17:15 PM
can ? the guy at the fishing place sells rods yea ? I mean there's practically a quest to leads you to him now :P

Ah Looks like I have some searching to do.

Quote from: Be Pok U (1998 burst style)
Youmu does cut bullets in PoFV though :V

Hm, never was able to get into PoFV, but I might try a round or two with Youmu just to try that out. :D

Quote from: Be Pok U (1998 burst style)
Hitting 30 means... more space to put junk in!  :D
Does that Account storage ever kick in, Or is that not implimented/cash item?
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Gammeru on January 17, 2010, 08:20:37 PM
Shared account storage is a Cash item. And it only lasts thirty days.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 18, 2010, 02:14:18 AM
I can't find the person that sells rods, my stamina aches.

If only Youmu could use her swords the same way as the swordies outside of a bomb. <3

anywho, what guilds are floating around I could join so I dont feel like an outcast?  :-X

Edit: can fine = win? wtf

What is your name in game? can't invite you if we don't know who you are >=).

Also, anybody in guild have a problem if I convince my brother to play? he isn't a motk member or a touhou fan, but.. well he's my blood brother who lives with me>=P
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sieron on January 18, 2010, 03:53:18 AM
What is your name in game? can't invite you if we don't know who you are >=).
Ah, sorry, knew I was forgetting something. IGN: Lemnear

Edit: I got the quest that leads me to the fishing rod guy.  ;D

Woulda felt pretty ⑨ under average circumstances, but, 12 people crowded around the same spot as an npc? "xD" No wonder I couldn't find it.

aw damn, and here I thought it was a ⑨ moment.  :-\
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Nat Tea on January 18, 2010, 08:11:41 PM
Shared account storage is a Cash item. And it only lasts thirty days.
Honestly, I just mail it to my other characters.

If you put an unidentified item in the slot for mailing, the subject changes into the name of the item... including the enchantment. Penny pinching has never been so much fun.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 23, 2010, 01:19:16 AM
Anybody else find the music for side port (and all other stages in that zone I guess) sound like some kinda mix between some kinda Ys song crossed with chinese tea?

Seems at the 30+ stages, bosses all seem to have 1 really nasty attack that is insanely hard, but are otherwise easy if they don't abuse that one attack. (their hard attack also seems to have less cooldown too, so if they cast it twice in a row, you'll still be dodging more than half the bullets from the first one before you're already worrying about the second, ugh)
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 25, 2010, 09:11:47 PM
Shameless double post.

Seriously guys, where did everyone go? One day we'd have 6 people online for the past week, the next, I've been the only one on for an entire week! The game really takes a turn for the better at like 28+ too IMO.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: KrackoCloud on January 25, 2010, 11:41:08 PM
Guh. Valkyrie Sky has become... real glitchy for me.
On my dekstop computer, it's near impossible to pplay due to the fact that my characters move up/left on their own.
On my laptop, the game is a bit laggier, and bosses' homing attacks spaz out all over the screen. It's crazy.

On a side note, I'm starting to neglect my mage. Despite being fun to use and having amazing range, they're laughably weak. Really only useful if you're in a part filled with high dps people.
It doesn't help that the only strong attack, Arcane Mass, is nerfed with charging time.
Considering changing its class some time.

But first, I gotta wait for GameKiss to hurry up and fix the game. D:<
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Prody on January 26, 2010, 03:09:55 AM
Shine Bridge stage 12121212121
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 26, 2010, 05:53:54 AM
Shine Bridge stage 12121212121

That only lasts for 3 levels tops IMO. But yeah, that's a doozy. At 33(or 34), you get a new repeatable quest (and plenty of non repeatables before and after btw) which is much better. Side port, any stage you want, they all work. Most people like to focus on 2 or 4, I tend to focus on either 2, or do all 5 for boss drops and the like. And at 35 or 36, you get a daily quest, which requires the exact same thing as the repeatable, allowing you to collect double, and turn in the repeater, get the quest again, and turn it in again, without ever moving a step (just don't turn the daily by accident until the end of the day).

Hollow ville is bugged to hell though, the enemy spawn rate is cut into 1/5 or something. But anyway, pretty much every boss gets more interesting and unique.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Prody on January 26, 2010, 06:33:43 AM
I usually don't do all 5. The boss drops don't appeal to me that much, and I extract any blues the moment I get them unless their enchantment is pure dex based. Even setting unwanted blues for auction at a low price doesn't get anyone to buy.

I still try to use up all my stamina everyday, though.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 26, 2010, 08:33:15 AM
Shameless double post.

Seriously guys, where did everyone go? One day we'd have 6 people online for the past week, the next, I've been the only one on for an entire week! The game really takes a turn for the better at like 28+ too IMO.

It does, but honestly, I've been losing motivation as the others have been dropping out too :[
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Sodium on January 28, 2010, 12:25:35 AM
I'll start playing again after my exams. Which is tomorrow.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: trancehime on January 29, 2010, 01:58:29 PM
Guess what I found on the auction?!

Someone here was a tad generous, so I couldn't afford to miss this opportunity.

Enjoy your free Gran.
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Prody on January 30, 2010, 09:29:00 AM
Vast Abyss final stage

DAAAAAAAAAAAA
Title: Re: Valkyrie Sky in non-moonspeak world. Finally.
Post by: Ghaleon on January 30, 2010, 10:19:19 AM
Vast Abyss final stage

DAAAAAAAAAAAA

HAHAHAHA..Yeah.. It's pretty fun though!

so far I haven't seen any other final stages that absolutely litter you with big beefy enemies 6 at a time every 2 seconds quite like that one.

And Hime...Uhh. yeah, I just saw that you actually bought it. I was convinced I overpriced it too. I would have just given it to a guildie if I ever saw any on but I never did, I can reimburse you if you like if you need the gran.

Anyway, I noticed other uniques were failing to sell on the AH for alot less. I made mine much more expensive though because from what I could tell, I was the only guy who has yet to find a unique that was actually level 40 quality, I was hoping that would up its worth. Nobody bid on it for like 3 days straight. I hope you will make good use of it >=).

So far I'm having no luck getting any keys >=(.. Also, if anybody finds any level 40 bowmen gear with high luck, I'll snag it off you if you don't want it. I only have 298 luck in my full luck set, and I hear that bosses drop an extra item at 300.

Nobody objected to inviting my brother to the guild so I did, name is Mortanis, don't think he's some stranger or whatever based on his lack of knowledge regarding Touhou and MoTK, I'm in the process of trying to convert him to Touhouism still.