Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Conqueror on December 03, 2017, 10:29:53 pm

Title: Fire Emblem Heroes - hats for everyone
Post by: Conqueror on December 03, 2017, 10:29:53 pm
Fire Emblem Heroes is your favorite SRPG series in mobage form! Join us as we theorycraft team compositions and wonder when Bruno/Veronica are finally going to join our barracks (the answer is never).

Official Website (https://fire-emblem-heroes.com/en/), if you're looking to get into the game and want to know more
Recent Updates (https://fire-emblem-heroes.com/en/topics/), if you want to know what's been cooking recently. Most notably, a new section of the story was unlocked with a free 5* hero for the first clear. Healers, dragons, and many older/weaker heroes also got major buffs to their weapons.
Voting Gauntlet Tracker (https://support.fire-emblem-heroes.com/voting_gauntlet/tournaments/9)

Previous  (https://www.shrinemaiden.org/forum/index.php/topic,20709.0.html)threads (https://www.shrinemaiden.org/forum/index.php/topic,20584.0.html): the latter link has friend codes (many may be outdated)

Potentially useful third party links/tools:
Arena score calculator (http://www.arcticsilverfox.com/score_calc/)
Mass duel simulator (http://arcticsilverfox.com/feh_sim/) (one of many)
Summon simulator (https://feh-stuff.github.io/) - to scratch that summoning itch you have
FEH Keeper (https://www.fehkeeper.com/) - Tool for keeping track of your unit collection, can easily check boons/banes when adding to collection (requires registration)
Gamepedia  (https://feheroes.gamepedia.com/Main_Page)and Gamepress (https://fireemblem.gamepress.gg/) wikis - Misc. info, including unit builds, max stat tables, detailed mechanics, and datamines
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: MewMewHeart on December 04, 2017, 04:25:20 am
Pyon! Err anyway the new units that are coming tomorrow look lackluster stats and ability wise.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 04, 2017, 04:44:14 am
I dunno, they've got some pretty sought-after abilities (Distant Defense, Steady Stance, Death Blow 3), powerful personal weapons, and the Tactic abilities seem amazing.

Agreed that their stats don't seem like they're anything impressive, but they're certainly not horrible.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: MewMewHeart on December 04, 2017, 04:55:43 am
I dunno, they've got some pretty sought-after abilities (Distant Defense, Steady Stance, Death Blow 3), powerful personal weapons, and the Tactic abilities seem amazing.

Agreed that their stats don't seem like they're anything impressive, but they're certainly not horrible.
True true... oh so true.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 04, 2017, 06:00:20 am
So ATiki can get a pretty identical tank-and-counterkill ReinBLyn build going with Lightning instead of Dark breath and Distant Defense instead of DC. The differences I would imagine are that you get better color coverage so Ninian isn't completely redundant, you can probably survive Julia/Deirdre I think, but you're also losing out on the Dark breath debuffs. The color coverage is handy but I think I would prefer to take the debuffs. I think YTiki would be better for the last slot though since she has 6 more bst than her adult version.

I would be more excited for the children banner but I spent nearly the rest of my orbs on the last minute 8% banner. I was sniping for another Deirdre for FCorrin to eat for the QR3 (I was all out of anyone else with it) and was lucky and got her how weird, how strange. I also got another Hector somehow so totally worth and I feel less heavy about giving FCorrin DC now. Somehow Ayra was another one I got in those last moments and she's a lot lot frailer than I thought she'd be considering how overhyped she is.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 04, 2017, 02:30:29 pm
If anything I was a little impressed by how sturdy Ayra is. Her speed and attack are so nuts I figured she wouldn't have any BST left for anything else but her HP and defense are non-terrible. They're certainly not great obviously, but they're surprisingly passable.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Conqueror on December 05, 2017, 06:42:12 am
https://app.famitsu.com/20171204_1191229/
FEH won the google Play Best Game of 2017 apparently. Not sure who did the judging though, since in terms of user voted popularity it was beaten out by a bunch of idol rhythm games, it looks like.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 06, 2017, 02:50:06 pm
No Camilla in the voting gauntlet is too bad, she fits the theme nicely, but I guess she causes problems when she's an option. :V

Time to start saving my orbs for the Christmas banner I guess. If I recall correctly there's a Tharja and a Robin confirmed, isn't there?
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Koog on December 06, 2017, 11:09:16 pm
Time to start saving my orbs for the Christmas banner I guess. If I recall correctly there's a Tharja and a Robin confirmed, isn't there?
Yes there are

Goddamn +3 Pris now
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 07, 2017, 03:15:16 am
actually you know who would be a cool red unit to try out, Laevatein. If you manage to get off Light Breath+'s +5 buff to every stat off, then that's +25 attack right there. Probably entirely gratuitous but I bet it would feel so good to pull off.

I really like Dark Breath but I haven't been saved by it yet. Dunno if I've come across a situation where it was even very useful either, or maybe I haven't been paying attention. I would replace it  with Lightning Breath+ to free up that A slot for even more bulk but I'm not finding more bulk really necessary yet either. It would probably make her a better stand-alone unit but the point is I'm supposed to use her with Ninian so that doesn't really matter. There's a great pleasure in being able to toss around massive debuffs so I think I'll stick with it for the forseeable future, even if an open A slot is reallllly tempting.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 08, 2017, 11:13:20 pm
I could really use some kind of cosmetic marker that I can attach to my units to differentiate them. I'm using two Spring Camillas with very different sets, but that are visually identical. Positioning matters for them A LOT because one has Hone Fliers and one has Goad Fliers, but they even have exactly the same HP. Some kind of colored outline for their square or colored glow would be super helpful. To say nothing of like, cute little hats or something...
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Conqueror on December 08, 2017, 11:24:09 pm
Well, there is the glow from refining weapons if one of them is using a refine-able weapon.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 09, 2017, 12:05:05 am
They are not. One is Gronnraven and the other is Gronnblade.

Incidentally, I realized this morning that Gronnraven Camilla is my most expensive unit by a lot. She's eaten four different 5*s. A Cecilia for Gronnraven, a 5* Selena for Triangle Adept (I ran out of Roys a while ago and haven't found any more), a 5* Subaki for Quick Riposte, and a Halloween Nowi for Hone Fliers...
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 09, 2017, 12:11:01 am
Cosmetic accessories sound great, I mean it was in the 3ds games weren't they

Raven and blade tomes look identical? Never used a raven tome.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 09, 2017, 12:18:28 am
I don't thiiiink the cosmetic items in Fates were visible in the character icon, I think they were just in battle animations. But just slapping a new sprite on the existing one seems like it should work fine, right?

(https://imgur.com/6hD2LQM.png)

Top BumCam is Gronnblade, the one below her is Gronnraven. Completely is identical unless I'm overlooking something.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 11, 2017, 09:03:11 pm
Is anyone else in tier 19 in the arena right now and finding that it's suddenly much more competitive than usual? I've gotten four clean sweeps in the last week with a variety of teams and my score is BARELY over the hump right now and will most likely fall behind before the round ends.

(https://imgur.com/5jes7Ai.png)

What changed? Did the weapon forge change teambuilding arithmetic? Are there more people playing now? More whales?
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 11, 2017, 10:16:38 pm
I think the cutoff is 4960 ish now (?)
The weapon refinement gives a small flat score boost I believe
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Conqueror on December 11, 2017, 10:22:03 pm
I figure it's the score boost from the weapon refinery and Fjorm being a bonus unit.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 11, 2017, 11:29:41 pm
I think the cutoff is 4960 ish now (?)
The weapon refinement gives a small flat score boost I believe

Wait, seriously?! That's a full ten points above what I'm getting, if not more. I have NEVER seen a team at 708 points, much less seven in a row. Are other people seeing 708-point enemy teams?

Edit: Well, I did rank back up to 20, but I have to imagine I cut it VERY close. Last time I looked a few hours ago I was about a hundred places short of ranking down.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 11, 2017, 11:49:44 pm
The highest I've ever seen is 700 for me, but they must be, it's apparently just barely below 5k-ish now, about 4996
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: hyorinryu on December 13, 2017, 07:44:51 am
I managed to get in at 4874 or so.  But yeah, it was a lot harder for me this time. I had to do it twice. I replaced Moonbow on Reinhardt and Bonfire on Xander with their defaults so I could get more points.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 13, 2017, 12:47:03 pm
So longer cooldowns are worth more points? I've heard passing references to that before but I don't really understand how it works.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 13, 2017, 01:12:07 pm
the total sp cost of all your skills (the original cost of the skills, ie the 1.5x cost from skill inheritance isn't factored in) is a part of the formula used to determine your arena scoring range. Using skills like Aether (500sp) or the Growing/Blazing skills (450?sp) adds more to that total than something like Moonbow would. It's part of the reason why prf weapons are better for scoring, or why weapon refinery inflated the scores a bit.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 13, 2017, 01:20:25 pm
Okay, gotcha. I didn't know that. What else factors into it? I've always assumed/been told stat totals before skills are applied is a big factor, that is true, right?
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 13, 2017, 02:15:29 pm
this (https://www.reddit.com/r/FireEmblemHeroes/comments/7e9rhr/a_simple_guide_for_summoners_interested_in/) is a pretty handy post on the subject.

To condense the info to answer your question, here are the relevant things to consider for scoring:
1) Rarity
2) level
3) merges
4) BST
5) sp total.

1, 2, and 3 are pretty obvious, so I'll skip over to 4 and 5.

The BST used in the formula for scoring is the completely vanilla stat total of the unit, so completely disregarding weapons, skills, summoner support and yes merges. The formula only considers the BST in bins of 5 (so 0-5, 6-10, etc), so a unit with 169 BST will weigh the same amount as a unit with 165 BST, while a unit with 170 BST will  weigh a little more than the previous two for being in a higher bin. This can come into play when some characters have banes that drop by -4 instead of the usual -3. You would want to avoid a bane in that stat if the extra -1 in net BST drops that unit into a lower bin. Or the other way around for some units that have a boon of +4 instead of the usual +3.

Stat totals are in bins of 100 (so 0-100, 101-200, etc.) so you want to cram in as many high cost skills as you can. Seals are worth the same as their existing skill (eg: Savage Blow 3 seal is worth the same as the Savage Blow 3 C slot skill).

e: I got some clarification on weapon refinery. Upgraded normal weapons cost 350sp compared to 300sp for their unrefined counterparts (eg: slaying axe++ vs slaying axe+). Prf weapons still only cost 400sp, so no boost there. So pretty much exactly what it cost in the menu pretty much lol. Also side note, seasonal blessings (like Fjorm's water blessing) doesn't affect score at all.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 13, 2017, 03:11:32 pm
Gotcha. Good to know. Makes me inclined to throw a very expensive special on GAzura since her special isn't necessary to any significant matchup as far as I know.

I guess it's been lucky for me so far that I'm fonder of expensive specials than most. I tend to use Ignis, Glacies, and  Dragon Fang a lot. Not the same tier as the very expensive specials, but still helpful.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: hyorinryu on December 13, 2017, 03:21:59 pm
Gotcha. Good to know. Makes me inclined to throw a very expensive special on GAzura since her special isn't necessary to any significant matchup as far as I know.

I guess it's been lucky for me so far that I'm fonder of expensive specials than most. I tend to use Ignis, Glacies, and  Dragon Fang a lot. Not the same tier as the very expensive specials, but still helpful.

Turn count doesn't influence SP Cost. Most of the specials unlocked at 4* cost the same, but yeah, that's why it's a thing for people to put Aether/Galeforce on everything, as well as stuff like DC Ryoma.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 13, 2017, 09:57:17 pm
Yah, if I had spare aethers I'd give it to Ninian but for now she has a Growing skill.

I'll also add that a bin in BST is equivalent to a bin in SP costs, so you can think of 5 points in stats to be equivalent to 100 sp.
An infantry unit (155~159 bst) is two bins lower than an armored unit (165~169 bst), and so would need 200 more sp costs to catchup pointwise to an armored unit.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 15, 2017, 08:38:37 am
well wow this just happened. What were they thinking?

I don't play armors so I hope this isn't the only banner in any case.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 15, 2017, 12:09:52 pm
Yeah not... thrilled with the continual buffing and re-buffing of the best two playstyles in the game. Huh.

Edit: The upside is that I already have a +2,  5* Selena with Armorsmasher+ and nobody runs Svallin Shield ever. Might as well keep dumping feathers into her...
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 15, 2017, 03:27:11 pm
I'd be more ok with the armor buffs if only those new skills weren't locked exclusively to armors. They have like, what, 3 exclusive skills now? Not including emblem buffs I mean, or any of the other random skills like guidance (which doesn't benefit fliers anyway) or infantry pulse (they don't even have emblem buffs).
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: BT on December 16, 2017, 05:20:13 pm
I want to split Tharja into pieces and spread them over a bunch of heroes. Platonically.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 18, 2017, 01:01:07 pm
Did almost six full rounds of pulls on the Christmas banner and got the hottest of garbage. 5*s were Athena and a dupe Catria. Athena is fine, but sure isn't exciting. And the only other non-dupe of any kind that I pulled across the entire thing was a 4* Soleil.

Oh well, stones are easy to come by and I've got plenty of time, I'm sure I'll pull something interesting. I like all of the banner characters reasonably well so I'd be happy with any of them.

Little worried about the "part 1" designation though. I didn't intend to spend this many stones on it necessarily, I just got frustrated that I wasn't pulling anything good and kept going. There's always the off chance that there's a Christmas Camilla on the way and that I'll be kicking myself for spending any stones at all...
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: MewMewHeart on December 18, 2017, 03:51:46 pm
Oooooh? OOOOOOOOOOOOOH!?! Hello lucky free Holiday Lissa pull! Everything else though was a no go...  :3
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 18, 2017, 04:28:46 pm
Decided to take Genny for a spin for the new chain challenges. She is absolutely savage with all the new cleric buffs. The only thing she's missing is any kind of self healing, but I suspect Gravity clerics break a lot of PVE content pretty badly.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 18, 2017, 05:35:01 pm
Related topic first. Got a peri for a free roll and I'm sticking out of this banner, no temptation at all for me. I do hope part 2, if it's a thing, is more interesting to me.

Unrelated topic. Finished the main story of SoV hard mode that I got a bit ago. It had its flaws for sure, and I don't know how many of them are a holdover from gaiden. The invoke enemies are kinda annoying but wasn't like super aggravating. The respawning monsters is great when you want to grind (I waited until lv20 for nearly all my promotions, not including villagers) but annoying otherwise, both in dungeons and on the overworld. Really really liked a lot of the other things though.

Mvp for me was mage ring Delthea. If the game is a pizza, then she's the cheese. I cheesed so many maps with her tactical nuke option. Mvp the second goes to Tatiana and her Fortify and Warp spells (and Faye for rescue too I guess). This game gives the player a lot of very strong long range abilities and options. Like, man, conquest would be so much easier with these lol. I guess it does more harm by cutting away a lot of the critical strategic planning moments, but a lot of times if was simply to nuke the invoker out to skip out on another 15 turns of mob wave cleanup. So it balances out maybe but it not a really good way I'd imagine.

Favorite part was definitely the dialogue, I genuinely enjoyed it, Gray's lines especially were all pretty great. Think overall I liked Sonya the most though a lot of these characters I found pretty charming too. She's also the only one to get a tragic ending, if I take the epilogue at face value, which endeared her to me more.

Also, the romantic dialogue felt more natural than the ones I've seen in conquest, these felt a lot better. Maybe it goes without saying? I don't know, didn't really like the conquest confessions in any case. Came off really weird they did.

Overall, I liked it, hope they do more Echoes. Hopefully genealogy next.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 18, 2017, 05:50:55 pm
I still gotta finish Echoes. I like everything about it except the game... I keep picking it back up and giving up after half an hour because every battle feels like mindless busywork. Unlike Fates which is constantly throwing crazy new challenges at you, Echoes feels like it just basically copy pastes the same tiny handful of lame tricks over and over.

I really do like the production value and the characters and I feel like I owe the game a completion for the sake of those things, but I do wish they had modernized it a liiiittle more... As it stands and without having actually finished it I think I can comfortably call it the second worst Fire Emblem to get an English release over Shadow Dragon. Which is a huge shame because so much of it is so good.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 18, 2017, 06:08:47 pm
Yeah that's the problem, the design of pretty much every map like act 4 on (or maybe 3?) was placing invoke units at the far end of the map between a bunch of walls and other enemies. For me, it wasn't so bad that I hated it, they registered cognitively different enough.

Now the generic maps I liked less so. I would rather they be a lot lot less abundant or done away with entirely, but I'm almost glad they were all the same pretty much since having to actually think those through would really have killed my mood. Overworld enemy/reinforcement maps were the worst in general.

And I guess I also don't like too much the idea of being able to grind at all in a game like fire emblem. If they decide to implement it, it shouldn't be an infinite resource like it is here.

What was wrong with Shadow Dragons? I keep hearing about how it was terrible or something.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 18, 2017, 06:26:06 pm
It's just extremely bare-bones. Very simple level design, not many teambuilding or character customization options, basically no character relations... There's not much going on. And it tends to be heavy on siege weapons in some chapters, which are never an especially fun mechanic. Just plinking away with ballistas for tiny chip damage over many turns. No good.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 22, 2017, 02:44:54 pm
Hey Mea, have you been using that Gravity+ team you were talking about? I've been trying something similar with Genny in the arena and it seems to struggle a lot with dancers. Weirdly not necessarily because they can break units free of gravity, either. More just that they tend to result in the enemy team getting scattered all over the map.

Because I need to fit Genny and a bonus unit on the team I don't have room for a dancer of ny own (and my stat total would probably drop to dangerously low levels if I ran a dancer AND a cleric) so my reach isn't that good, which means I can't chase down straggling enemies safely and tend to get myself flanked on confined maps.

On the plus side, the team is amazing against armor stacking. I'm running double Savage Blow on Genny and she can grind through their HP in no time while canceling out their Armor March.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 22, 2017, 03:54:31 pm
Gravity Elise is on my team, yes, I've been using her for awhile. The thing I noticed is that when I tried to make using her my main strategy, I tended to get pushed into a corner (not enough kill power to hold everyone back). So now she's relegated to being more of a supporting role. FCorrin holds the front, with Elise occasionally throwing around gravities to make sure no one starts pushing through or around her. It's a very defensive team. I don't chase down enemies, I just let them run into FCorrin to die/clog with Elise holding the flanks back if necessary. Never had a problem with enemies getting scattered since I throw FCorrin into their range and they all gather around her.

She doesn't work against armors unfortunately, Armor March overrides the Gravity condition when it reactivates on the enemy's turn. I suppose I could try out the Savage Blow 6 combo, but the idea seems risky since it could activate some pretty nasty things, WoM and etc. How's that been in practice for you?
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 22, 2017, 04:21:31 pm
Are you sure Armor March overrides Gravity? That hasn't been my experience. I've used it it pretty extensively in PVE in the latter Chain Challenges which spam Armor March a lot.

My current team is Camilla/Brave Lucina/Genny/Anna. I like the idea of FCorrin backed by a healer though, I think I'll try swapping Lucina for FCorrin.

As for activating Wings Of Mercy, it's usually possible to steer clear and/or bait enemies with it as long as you're paying attention and don't get surprised. And almost nobody runs Escape Route.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 22, 2017, 04:42:04 pm
Oh you're right it does work. I saw the boot symbol and thought it was overridden, very very good to know.

I have this idea for a standalone dragon I want to try building sometime with Light Breath++, Spd smoke C skill, and the Atk smoke seal, for what's essentially a Twilight breath, to be little cheesy. It's pretty expensive, but what do you think? Going for the Atk smoke C skill and like CC seal would give more bulk, it sounds fun.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 22, 2017, 05:05:16 pm
ATK Smoke always makes me a little leery because it feels a lot worse than ATK Ploy, but I do think that makes sense.

Who's your ideal candidate for this? I keep going back to FCorrin for every dragon build because speed and color advantage over Falchion seems necessary, but it probably isn't.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 22, 2017, 05:34:49 pm
Atk ploy wouldn't be great with any of the dragons anyway except maaaybe Fae. For my theory build, probably FCorrin, maybe YTiki against non-Falchions.

FCorrin is great, and blue is also great as a defensive color. There's an argument that Nowi may be better for enemy phase builds since spd can potentially be a little wasted if you're running QR anyway, also she has higher bst, but I'm doing just fine with the former. She can even survive some Ninos as long as she doesn't get doubled.

I've been thinking of other B skills, since QR is a little wasted at times on her (but clutches that BLyn kill). Maybe Guard? Maybe, if I used her without Ninian (I think she can survive max offense Reinhardt without buffs as long as Moonbow doesn't get to proc). I feel there's still a lot of room to play around with.

e: as in she can survive, without buffs, a max buffed (unmerged) Reinhardt, as long as Moonbow doesn't proc due to Guard. Provided you get her that +res breath. Probably wanna double check on that though.

e2: doesn't work out without some more numbers in res seems like, though just barely.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 22, 2017, 05:55:52 pm
I don't think you would necessarily run ATK Ploy on the dragon itself, but it slots easily onto most teams. Doesn't even need to be on anything with huge Res since most Arena units have shitty Res. Does tend to miss on Brave Lyn though.

I'm still running Seal Res on my FCorrin but most of that is laziness since I just haven't changed it yet. It can be handy for securing kills, but it's probably mostly wasted.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 23, 2017, 12:15:48 pm
It took me until just now to come to the obvious solution to the problems I'm experiencing with the team, which is I need to replace Ninian with a Tiki. Right now she's doing nothing, dancing isn't super necessary for enemy phase oriented teams and she's also being made heavily redundant by FCorrin as a blue dragon. And Elise isn't replaceable. It's just I don't want to fodder off my only Ninian for that Fortify Dragons, it would be way too wasteful. I hope and hope she's in the legendary banner.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 23, 2017, 03:41:18 pm
I mean, best case scenario Fortify Dragons will be on something farmable or at least available at 4* soon. Along with, ideally, Home Dragons, Goad Dragons, and Ward Dragons in some form... Parity with horsies in 2018!

Meanwhile, oof Navarre is easy...
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Conqueror on December 23, 2017, 08:55:10 pm
Really shows how far the GHBs have come in term of difficulty. Navarre's map was never particularly difficult, but in the post-SI world, a simple TA Raven mage cleans up half the map.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 23, 2017, 10:39:47 pm
I mean, best case scenario Fortify Dragons will be on something farmable or at least available at 4* soon. Along with, ideally, Home Dragons, Goad Dragons, and Ward Dragons in some form... Parity with horsies in 2018!

Meanwhile, oof Navarre is easy...
I am convinced that IS won't be releasing any new unit that will be available at 4* with any of those skills. I mean, just look at poor Flier Emblem, with Hone Fliers locked behind Hinoka and a seasonal. IS's answer to the problem was "Here have a Hinoka banner, and another Hinoka banner, and another Hinoka banner, ...". The only time we'll be getting any non-cavalry hone skill below 5* is whenever it is they decide to clean up the 5* pool. Which would at best be February at the earliest, as people are hoping.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 27, 2017, 02:07:54 pm
There's a long survey available right now through an in-game link asking for feedback, mostly about opinion on the current events and some possible upcoming events. It's a little buried under that message about how to get Fjorm that keeps floating to the top of the news list, but I recommend everyone fill it out if you have time to answer 50 questions. Some of the hypothetical new game modes sound pretty interesting.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: 7TC7 on December 27, 2017, 06:04:01 pm
It's also worth noting that there will be another 8% 5 Star summon event with the next legendary hero, which I think should be seen as seting a pattern. There will probably be events like these everytime they release one of them, giving a possibility to scoop up some seasonal or otherwise rare units.

I personally have my eyes on Elise for this one. And I'm wondering if we'll get a free Gunnthra.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 27, 2017, 06:31:34 pm
Ooh yeah, Elise would be great... Maybe I'll have to leave the Christmas banner alone. For the handful of hours that are left before this one comes out, anyway...

Edit: Bowbreaker on FCorrin has been doing really well for me. I've been seeing a surprising number of random non-Lyn archers lately as well as the traditional Lyn and Reinhardt on every other team...
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 27, 2017, 08:59:20 pm
any reason you would use bowbreaker instead of QR?
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 27, 2017, 09:14:31 pm
I have no Quick Ripostes left at all, but also by Corrin isn't minmaxed to tank Lyn so I think she would lose under rare circumstances otherwise. And few commonly used ranged enemies that aren't bow-based both aren't doubled by her naturally and don't beat her regardless. Maybe Quick Riposte would be helpful against some niche shuriken users or something.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 28, 2017, 01:03:22 am
Really? I'm surprised BLyn can kill her at all even with no fortify buffs or DD seals. If you're not using her as mage bait, wouldn't +def breath refinement be better and let you survive?
QR is helpful in getting doubles across that whole spectrum of 30+ speed of characters.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 28, 2017, 02:12:42 am
All I know for sure is that I've been left at surprisingly low health by Lyn a few times. Maybe that was her absolute max damage output, but I wasn't really paying attention enough either time to see what her set was or what buffs she had.

When I eventually find another Quick Riposte I'll most likely stick it on her, but I have literally none right now. Not even a Quick Riposte 1.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 28, 2017, 05:09:47 am
hmm, yeah looks like FCorrin needs the DD seal and +Def refined breath to live through max offense Lyns. I'm facing a shortage of QRs too, I'm kinda surprised, I need to give one to ATiki but I don't have any. I had to feed FCorrin a Deirdre from the legendary banner for hers.

PSA: New Years banner details are out already, so if anyone here feels the need to pull on that one, I'd suggest holding off on spending all your orbs on the legendary banner in a few hours. The only standout one is NY!Azura, a green flying singer unit, but perhaps check it out first.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 28, 2017, 05:38:57 am
WHAT

NEW YEARS CAMILLA

Well.

Yeah, I want that, obviously.  :V
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: hyorinryu on December 28, 2017, 09:02:40 am
I threw 140 stones at the legendary heroes thing. Got Ryoma, Amelia, and Gunnthra.

Kinda want New Years now. I hope my stone supply can keep up.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 28, 2017, 09:50:46 am
Threw my 250 ish orbs at the colorless end of the legendary banner to try get Elise, but knowing the probability is pretty low and I would be fine with getting the other two anyway seeing as I didn't have them yet. Ended up with 2 Bride Lyns and 1 Innes. A little disappointing but it was about what I expected so I'm not at all salty or anything. I was able to make a +5 Kagero out of it, though 4*, so it wasn't all bad. Never used dagger units prior to this so this'll be a little interesting, seeing how they are with refinement.

Thankfully I don't actually want anything out of the NY banner.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: 7TC7 on December 28, 2017, 06:58:14 pm
Got Elise and Spring Chrom out of the 50 orbs I threw at the banner, which is completely and utterly fine with me, thought I kinda want to go back for more greens. Gonna think about this until the last day of the banner, I guess.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: BT on December 29, 2017, 01:20:02 pm
I got a Bridalyn and she's speed boon to boot so I'm pretty happy with that.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 29, 2017, 03:26:08 pm
Looks like New Year Azura gets Hone Fliers. Still bullshit exclusive, but at least it's getting spread around a bit more.

I'm going all-in on New Year Camilla obviously, but once (not if, WHEN) I pull her I'm not sure if I'll go for Azura or try to get more copies of Camilla.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: MewMewHeart on December 29, 2017, 04:30:51 pm
Only thing I got from the legendary hero gacha was a dupe Ryoma, but omfg that New Years Takumi and Camilla though. <3
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: BT on December 29, 2017, 10:59:35 pm
Update:

(https://i.imgur.com/lt5xZjJ.png)
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 29, 2017, 11:27:58 pm
oh wow, 47/39 is pretty good I'm kinda surprised. She can't run ploys but I'll have to consider trying her out sometime.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: BT on December 30, 2017, 12:06:20 am
oh wow, 47/39 is pretty good I'm kinda surprised. She can't run ploys but I'll have to consider trying her out sometime.
I mean, if you can get dazzling and wrathful on a single healer, you may have better options - Lyn's attack is pretty low without the +3 Attack skill, +3 Attack seal and +2 summoner support bonuses, and Candlelight isn't really that useful, I might replace it with Pain or Gravity later.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 30, 2017, 12:23:20 am
As someone who's running a Genny with Gravity, Dazzling Staff, Wrathful Staff, and Savage Blow 6 right now, I recommend doing that. It's realgood. Genny's main drawback is horrible speed that makes her more frail than she should be, so Bride Lyn covers that nicely.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Conqueror on December 30, 2017, 12:47:12 am
Looks like we're getting New Year's MCorrin as some sort of event reward.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 30, 2017, 03:29:10 am
I mean, if you can get dazzling and wrathful on a single healer, you may have better options - Lyn's attack is pretty low without the +3 Attack skill, +3 Attack seal and +2 summoner support bonuses, and Candlelight isn't really that useful, I might replace it with Pain or Gravity later.
Oh right, I forgot about the summoner support bonuses. 37 spd is still good though. If you do end up going for the Pain staff, you'll have to let us know how it works out. I've yet to really notice Savage Blow 6 and I'm not sure how Pain would really make that better, or on what kind of teams it would be most useful on.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 30, 2017, 03:40:09 am
"Yet to really notice Savage Blow", huh? Kind of surprised to hear that. You mentioned that the gravity strategy tends to lose because it doesn't have the stopping power to actually kill things and tends to lose when it gets cornered. I've found that Savage Blow makes it so that after 1-2 Gravity uses the opponent's team is so crippled that a sneeze from anything will finish them off, which mitigates that issue almost entirely. By the time they've caught you they're so weak that you can just topple them over.

I've also been seeing a ton of Armor Ward stacking teams lately and Savage Blow chews through those like they're made of paper. I don't know if they just match the score of my team or something, but I've even seen people remove Armor March from characters that have it naturally to put a Ward Armor or Fortify Armor on that character.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 30, 2017, 04:16:31 am
Hmm, that may be it, scoring disparities. I'm still in the lower dancer + horses range. On turn 1 they're already halfway across the map and there's not much time for any gravity use. Not to mention they all get separated from each other, so Savage Blow gets no opportunities either.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Conqueror on December 30, 2017, 04:21:12 am
Just pulled an Elise and I'm going to try to build her. For people running her with gravity, is the dazzling or wrathful upgrade preferred?
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 30, 2017, 05:16:22 am
So jelly ; ;
I would go for dazzling since it opens you to attack any unit, and if you go the Savage Blow route, that's how you rack up damage anyway. If she's +spd, you maay get away with wrathful to attack mages and maybe even some archers but I'm a little paranoid about it.

Unrelated note, I said the opposite in an earlier post, but blessings do in fact affect arena score. It's because the stat boosts are treated as part of your BST, so a unit with a water's blessing is treated as being +6 BST above its natural one. This would most benefit units with BSTs ending in either xx4 or xx9 since it would boost their BST bins up by two. Fjorm is 164 BST, so if she were to replace an armor unit of 170-174 BST, then you would need at least two more bins worth of boosting, after which any further increases in bins is a profit in points.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 30, 2017, 05:19:07 am
I would give up Wrathful Staff from my Genny way before I'd give up Dazzling Staff. Although being unable to double anything does mean that her damage will always be terrible no matter what, so I guess it's possible I would feel differently if she had actual speed. Dazzling Staff comes up a lot though...
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 30, 2017, 05:59:08 am
I brought up the +spd not so much to increase her offensive potential but because if she gets doubled she dies. She only has 30 health, if she gets doubled by a mere 47atk mage that's death.

Though yeah dazzling is better anyway then. I just saw a Nino with 44 spd before Darting Blow, Elise isn't gonna live through that. It's also worth remembering that your damage is what's halved, not your attack, so it's not as though she'll do no damage. She'll still probably be able to get in like 27 damage if she doubles an armor unit, for example.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Conqueror on December 30, 2017, 06:21:16 am
That makes sense. I was thinking wrathful initially to take advantage of her being +atk, but after testing her out in tempest trials a bit, her unbuffed speed and 30 hp (is that the lowest in the game? dear god) come into play a lot. A shame because her attack is pretty decent.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 30, 2017, 02:40:26 pm
Possibly, I think she had basically the lowest HP in Fates. But in Fates she also had brave tomes which are notably absent here...

I think I have a -HP Summer Robin with 30 for what that's worth, but she has amazing defenses and speed, Fury, and Vantage so it's not a problem.  :V
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Conqueror on December 30, 2017, 09:10:33 pm
That dazzling pain savage blow Lucius with 1 charge miracle sure is something. I wonder if we'll see refined weapons in future BHBs for the ultimate wrathful dazzling staffbot,
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on December 31, 2017, 10:27:03 am
I have no idea how I managed to use both Ninian and FCorrin for like 2 months and not notice this, but it was just made aware to me that the refined dragon breath effect of "if foe's range = 2", damage calculated using the lower of foe's Def or Res, what this actually means is "if foe attacks at range", or in other words, if the enemy is a ranged weapon user. Which is to say, that it's not only when you Distant Counter ranged units, but the effect also applies on player phase when you go attack a ranged unit with your refined dragon unit. Did everyone else know this already? Was it obvious? That text was so freaking misleading to me.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on December 31, 2017, 03:49:43 pm
I thought it was pretty clear, but I guess I can see how it might be confusing.

No New Year Camilla yet in my first ~50 stones worth of pulls, but with 30 whole days I'll definitely get her. Honestly I might drop money on some stones though, I've been looking for an excuse to give the game some money since the beginning and this might be a good time. I've put enough time into Fire Emblem Heroes that I have no reservations about dropping the price of a retail handheld game on it...

Edit:
(https://imgur.com/YZwcHlq.png)

Well, I bought stones and got her on the literal next pull. Guess I've got some extra stones!

She's -ATK/+DEF which isn't reeeeally ideal. Not sure if I want to keep pulling for a better nature or just make her bulky. Might give her Ward Fliers and Kadomatsu+(DEF) and add a little bulk to my Flier Emblem. Probably worse than just going all-in on offense, but whatever. I'll cut a better FCorrin for a worse Camilla!
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on January 01, 2018, 02:34:28 am
It's finally complete! My ultimate all-Camillas-all-the-time Flier Emblem squad!

(https://imgur.com/bgEadWG.png)
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Teewee on January 02, 2018, 03:34:36 pm
All you need is to wait for the next event Camilla to make them all unique :p
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on January 03, 2018, 01:31:21 pm
Well, I gave the voting gauntlet everything I had but Camilla somehow got completely rolled by Azura. I could back Azura, who I like more, or Ryoma who I don't care for at all and just try to spitefully make sure Azura loses... Yeah, I think I'll do that.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on January 10, 2018, 11:06:44 am
I'm dying for Fire Emblem anything so I got myself Awakening and plan on starting blind Lunatic too once the download finishes. How does it compare to Conquest Lunatic? Anything I should keep in mind?

If there's one thing Lunatic Conquest taught me, it was the value of tanky units to bait those stationary enemy groups, so I'll actually be using one this time around.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on January 10, 2018, 01:16:13 pm
Awakening lunatic is a really sketchy proposition IMO. The big problem with Awakening is that a lot of the level design leans on enemy reinforcements that can spawn from a fixed point point and move the same turn, so a lot of the game comes down to bullshit trial and error and memorization.

You can also grind, and the pair up mechanic is players-only which makes it feel broken. Those things together make for a lunatic difficulty that isn't much fun at all in my book. Your mileage may vary, but be warned, it has a lot of pitfalls.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on January 10, 2018, 01:40:39 pm
yeah, this is no Conquest I'm quickly realizing. Conquest lunatic was very difficult and challenging, but it felt fair at least, and rewarding to finish. Everyone not named Frederick dies in two hits to every enemy on the map. And the enemies come swarming towards the player with higher stats and better weapons. If that hammer guy in ch1 is any indication of what I can expect (reset until he dodges it) then I'm quitting while I'm ahead and jumping down to hard or something.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on January 10, 2018, 02:09:49 pm
Yeah, Awakening is no Birthright, hard is still pretty fun and has some tricky parts. Tricky parts that don't rely on unfair ambushes even!
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Mеа on January 11, 2018, 01:20:31 am
A datamine revealed 4 new characters, Micaiah, Sothe, Zelgius, and Oliver, guess we're getting a RD banner sometime soon, save up those orbs! I'm really surprised about Zelgius though, seems like a huge spoiler.
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: Edible on January 11, 2018, 01:45:51 am
A datamine revealed 4 new characters, Micaiah, Sothe, Zelgius, and Oliver, guess we're getting a RD banner sometime soon, save up those orbs! I'm really surprised about Zelgius though, seems like a huge spoiler.

Can 13 year old games really be spoiled in a game that caters to the biggest fans of those games?
Title: Re: Fire Emblem Heroes: the age of dragons is upon us
Post by: commandercool on January 11, 2018, 01:49:41 am
I'm of two minds about spoilers. On one hand, game is hella old. On the other hand, Heroes has gotten a lot of new people into Fire Emblem who then go on to play some of the older games. I guess it all comes down to whether or not Radiant Dawn is still basically inaccessible. Has it ever been released digitally or anything?
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 11, 2018, 02:18:05 am
I don't think either PoR or RD have gotten digital releases.

Also, mini TT features MCorrin as expected.
New story chapter has new terrain which reduces horse movement to 1.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 11, 2018, 04:07:08 am
Ooh, de facto horsie nerf, huh? Sounds good to me... Now maybe some reverse-fortified squares that reduce defense instead of raising it to deal with armors and maybe we're getting somewhere with unit type parity. Dragon buffs and Attack Tactic were a good start, this is a good next step.

Meanwhile, I wonder if we're at the point where Hone Infantry wouldn't be degenerately broken? It probably still would be I guess. Maybe if they ONLY introduced Hone Infantry but not Fortify, Ward, and Goad Infantry.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 11, 2018, 10:55:37 am
Enemy phase teams would take a bit of a hit with that. Trying to tank infantry mages would become verrry difficult without a proper counter. Infantry still has some of the best mages, -blade tome or not. I can see it depending on what unit it's released on though -- Atk (and Def) Tactic should theoretically have made a similar sort of splash but I haven't seen it anywhere since it's locked to Siegbert.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 11, 2018, 01:09:57 pm
Double post, but holy shoot I just completed CC11&12. Holy shoot. That was the most intense thing yet, my pulse was racing by the last 3ish maps.

Here's the team that carried me through it
(https://imgur.com/cimKj0Z.png)

Palla took care of green units that FCorrin couldn't handle, as well as repositioning on map 3 so your units aren't separated. Elise contributed some damage and was actually really helpful on map 4, the second boat map, to keep Catria pinned by gravity so she couldn't reach Palla, who was baiting Boey. Ninian was very useful as a dancer. MVP was FCorrin, needless to say. Going through this made me realize just how awesome her speed really is, she dodges through some really clutch doubles, which becomes all the more prevalent in these inflated pve lunatic maps. I do not think Nowi could handle this same role.

The worst map is stage 7 by far, seriously fuck that map. You only have 4 turns to kill everyone on a map with defense tiles and narrow bridges, and the generic lance flier has rally speed so he stays at the very top of the map rallying everyone. Good luck if the AI positions him away from your units or across the river. The thing that really annoys me is that the maps previous to it encouraged enemy phase teams and suddenly this stage you want an aggressive team.

But it's over, thank goodness, I'm feel relieved.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 11, 2018, 01:15:59 pm
I STILL haven't beaten 11+12. There's one map toward the end, 8 I think, that has a short timer and really obnoxious placement of powerful ranged enemies on reinforced tiles hiding behind a wall that I always lose a lot of units on.

I'm sure I could figure something out if I gave it some more attention, but it's kind of nice to have something I still haven't beaten to chip away at when I'm not doing anything else.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 11, 2018, 07:59:07 pm
Props on beating it. The combination of the mountain map and 4 timed maps has always been killer for me. The temple of Mila map (probably the same map commandercool is talking about) is particularly terrible for me since I usually don't run any enemy phase units, so I've always wiped there if not before it.

Probably the most difficult content currently in the game even with all the infernal difficulties that have been released.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 11, 2018, 08:17:35 pm
I think that's the one I'm talking about. And I do run enemy phase units, they just don't happen to match well against the combination of enemies.

They're definitely much harder than any of the Infernal maps that I can remember. But that's a good thing, having hard content is good and it's never felt like a stone wall to me (admittedly being a person with a large collection and a lot of time invested). Just like... a really sturdy dirt wall that I can bust through eventually with enough digging. :D
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: BT on January 11, 2018, 10:51:56 pm
It feels like I've linked it before, but here's the strategy the carried me through CC11&12. The same team helped me through 9&10 and all the later ones too. (https://www.youtube.com/watch?v=z3By9buTnXw)

Haven't you waited forever for them to release Micaiah, Conq? How does it feel?
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 12, 2018, 02:24:56 am
My thought went towards map 8(?) with Sonya and a couple other generic units locked above behind a wall on defense tiles with Saber on a cliff to the left, but now I think you're talking about the one you have 4 turns to beat with the Ram village SoV group locked in the middle of the screen above on a hill surrounded by defense tiles and a random Bruno off in the corner. I found that one easier since there were only mage enemies as opposed to the former since there were both physical and magic enemies for both ranged and melee. But dragons destroy ranged units, so. An emblem buffed ranged unit shouldn't have too much trouble on that map I would think.

On a separate note, RNG goddesses permitting, I'm going to try go for a maximum speed invested FCorrin, a +spd -hp with +spd refined breath and Guard 3. There are like ~3 units in the game that can one-shot her (fattened Gronnblade people, Naga family) but the rest need either a double or a double+special. The only ones that can still double her are all red sword units (or +spd honed BLyn, annoyingly enough) but they won't be killing her without their special. It's a bit of a headache since Neutral iv FCorrin is also solid, but I think +spd -hp just slightly edges out better. The biggest point of annoyance will be in how much of a difference the loss of QR will be, I won't be able to counterkill BLyn for instance and that's already a headache, but I can justify her case, at least, by thinking of it in caution for her Firesweep variants.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 12, 2018, 03:48:52 am
Was talking about Sonya and Saber's map with the cliff. Bruno's map (I think you're talking about 11-5?) is also rough but since I'm usually still running my fliers from 11-3 I just fly over the mountain barrier to take out Celica and her friends. Looking at BT's linked video gave me some ideas, maybe I'll take another crack at it soonish.

Haven't you waited forever for them to release Micaiah, Conq? How does it feel?
I'm happy she's finally here, now I just have to roll her. :V
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 14, 2018, 06:42:02 pm
Oliver was a nice tough-but-fair hero battle. Took me a good handful of tries but wasn't unreasonable. I'm just not sure Oliver is very interesting as a unit, for battle or inheriting. Mirror Strike seems pretty mediocre.

Edit:
(https://imgur.com/lgS8dOd.png) 

This was actually surprisingly easy. I attribute it to the Savage Blow 6 on Genny. It actually made the timed stages pretty easy with the incidental damage grinding down the whole stage at once.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 15, 2018, 07:53:30 am
congrats! \o/
I know how good Savage Blow 6 is on these PvE maps and yet it still surprises me to hear it. Maybe it's that I need to try Elise on an offensive team instead


some more notes on FCorrin:

last time I mentioned that I wanted to go for a +spd -hp Guard build. I threw the build into the mass duel calculator and the results were surprising to me, I thought FCorrin would be quick enough to score kills by doubling but it turns out she isn't. By removing QR, her kills drop by about 60% in matchups. And not even at a good cost either, her survivability (in these single duels, at least) barely changes at all.

However, a spd build does great wonders for her, at least in terms of pure numbers. I'm comparing a neutral IVs with +res refinement vs. a +spd IV with +spd refinement here. She survives more matchups and sometimes gets slightly more kills. For a bane, -hp decreases her survivability slightly compared to -res. The thing to note is that giving her a -res bane over a -hp bane doesn't seem to affect her matchups with mages at all. Even if you give her -res, she still dies to the same enemy mages without dying to any new ones. Giving her a -hp bane on the other hand makes her not be able to survive some physical units -- these being units that can still double her. The lesson being: try to keep her away from buffed units that can double her unless you know she can live. Speaking of buffed units, I'm testing these matchups against no buffs, +4/+4 atk/spd buffs, and +6/+6 buffs, and everyone with moonbow and switching between LaD, DB, and Swift Sparrow. The results tend to diverge the more extreme the buffs are, with max spd investment giving better numbers than neutral ivs +res refinement as it does.

The numbers might be better for +spd -res, but there's one critical matchup that doesn't benefit from this -- that being vs. QP Moonbow Reinhardt. She dies to him at neutral IVs, yes, but only by 3 overkill damage, meaning simply standing next to an S Supported unit lets her live barely. Switching to a +spd -res IV will make him unsurvivable. This reason alone gives me great hesitation in switching over. Not to mention that while better matchup numbers in single duels may be good on paper, it may not necessarily transfer over well in actual battles or the prolonged multi-battles with inflated stats in Chain Challenges. This was a long-winded way of saying that I'll probably be sticking to neutral ivs FCorrin for the time being until I happen upon a better Reinhardt counter.

I did a very quick comparison with Steady Breath QR Nowi, and in general it seems like she can get more kills than FCorrin, but also loses in more matchups. A more polarizing FCorrin in other words -- Nowi has much fewer draws and needs Red support much more than FCorrin does. Is what I thought, but that was with my Dark Breath++ DC FCorrin. If she ran the same Steady Breath QR set, she would do much better than Nowi would, at least going purely by the numbers. With the sheer bulk that dragons have with Fortify Dragons, the lack of speed hurts Nowi much more than worse res and hp do to FCorrin.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: CF7 on January 15, 2018, 08:36:34 am
Hm... Since this is sorta all FE things thread. I thought that i do not have enough gaming torture in my life and want to start Fates Conquest Lunatic run.
Previously completed blind Hard/Classic run with no My Castle visit/battle rewards, skills etc. Aside from what i have heard about last 3-4 chapters special bullshit, how much harder is Lunatic compared to Hard?
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 15, 2018, 01:22:10 pm
Conquest Lunatic is very difficult. The last few stages are very, veeeery difficult.

If you've played on hard then you know that there are a lot of ninjas. On Lunatic the ninjas at the end of the game get a skill called Inevitable End that makes their shuriken debuffs *permanent*. At least until the end of the stage.. Some of the paralogues are also extremely difficult and ask you to do unreasonable things like spread a handful of units to all corners of the map in the first two turns.

That said, it is doable. I did mine semi-blind (I had played Conquest Hard before that but had no idea what changed in Lunatic) with no DLC and a lot of suboptimal units. I did use the castle a bit though, it's very handy for later stages to respec units on the fly to deal with very specific threats.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 16, 2018, 07:03:35 am
Omg omg, Quick Riposte sacred seal, this is so exciting, I'm gonna have to theorycraft how Guard+QR FCorrin performs
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: CF7 on January 16, 2018, 07:26:31 am
Well, for my LCQ run i decided to do a crazy thing and went +spd/-def/ninja. If i am not getting hit, then it does not matter, what potential damage i would receive, right?
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 16, 2018, 12:52:18 pm
When reclassing Corrin just keep in mind that you're going to need a way to hit the endgame bosses with Yato. I forget, can Master Ninjas use swords? I think they can, right?

Edit:
(https://imgur.com/qOrCIab.png)

Yaaay! Two weeks of inching my rate on this banner up to 4.5x has paid off big! They're both pretty junky natures (-HP/+SPD and - DEF/+ATK) and I can't really think of a good reason to hang onto them, so I'll be merging them with New Years Cam Prime.

Will this stop me from doing even more pulls? No, definitely it won't.

Edit edit:
(https://imgur.com/0n3j2s0.png)

So beefy...
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: BT on January 16, 2018, 03:19:58 pm
Oof nice. I gave up on that banner after Minerva crashed my pity rate. Saving orbs for the one year anniversary will probably pay off, right?
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 16, 2018, 03:36:45 pm
I've got my fingers crossed that the anniversary is going to be the day-one banners with super jacked rates. Wtb eight more vanilla Camillas for merging...
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 16, 2018, 09:20:18 pm
I wish this game had more of the biweekly(?) godfest reruns that pad has. Granted, I think it's much harder to snipe for a specific unit in pad, but some heroes have still not reappeared after their debut banner.

Besides Ninian and Corrin, I have PA Olivia really high up on my wishlist, she's so beautiful.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 16, 2018, 09:28:24 pm
I like Camilla so I put Camilla in my Camilla and I'm starting to see some higher Arena scores as a result (and being forced to swap a BunCam for Fjorm). Just saw a 708, which is the highest score I've ever seen. I wonder if I have a shot at actually staying in tier 20 if I inherit some Astras or something..? Probably not, but I might be getting close.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 16, 2018, 10:12:20 pm
Astra should be the same cost as every other offense skill except aether. Galeforce I just learned is also tied for highest with it, followed by the AoE skills.

You could also try using your 2 water blessings? It's water season after all and it would be a waste to leave them rotting. If you do, I would suggest putting them on normal Cam if she's +hp but not -atk or -def, and on SCam if she's +spd but not -hp or -def. Those sound like terrible IVs so I doubt you have them lol, but if you, prioritize them.

And if you're feeling really dangerous you can try swap out one of your repositions for a dual rally skill.

e: actually staying in T20 apparently requires about 5000 points, which would be 714 per round, not to mention water season Fjorm will make things a little more difficult than usual. So good luck.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 16, 2018, 10:18:07 pm
That's what I meant, Aether. Honestly my team has enough punch that I very rarely need my specials for anything, so I think a bunch of Aethers and maybe a Gale Force seems reasonable. And I've certainly got the feathers to burn.

I actually just put a water blessing on vanilla Camilla a few minutes ago. Can I have it on multiple things at once? I guess I just assumed it was exclusive, but maybe not.

I don't... reeeeally want to lose a Reposition, but that's worth a thought.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 16, 2018, 10:24:48 pm
Looks like you ninja replied me haha. Blessings are one time use but you should have 2, one from the free Fjorm and the second from last TT. I've never used them but I don't see why you can't have 2 blessed units on the same team.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 16, 2018, 11:19:46 pm
Alright, so you can have Water Blessing on two different Camillas at the same time. Notably blessings are not like Ally Support, slapping it on one BunCam grants it only to that BunCam, not all BunCams.

I'm in tier 19 right now, but right now my project for next week is to score the shit out of it. I'll get Aethers, I'll put a double rally on something that really should have a Reposition if I have to, I'll spend fifty crests if I have to, and we'll see if I can make this a thing.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 16, 2018, 11:45:46 pm
You might want to stick your final build in an arena score calculator to see if it's even possible to hit the 714~716 point threshold first before you invest tons of time and feathers
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 16, 2018, 11:52:07 pm
I did not know those existed but I should have assumed that they did!

I've reached 708 once with very suboptimal specials and only one water blessing, but that's obviously a good idea. Worst case scenario I may have to cut BunCam for something with higher base stats, but man, she is so good.

Actually, PSA, if anyone has an Easter Camilla laying around that they're not using I strongly recommend investing in her and giving her Gronnraven and Triangle Adept. It is so handy to know that I get an automatic win whenever I see a team with Brave Lyn and Reinhardt on it, and she beats tons of other stuff besides that. She's expensive, but worth it. I don't know which other green mages can pull off the same trick, they'd just need a good starting defense stat, but Easter Camilla is definitely extremely well-suited for it.

Edit: Calculator has my BST at 702. How does the variance work as far as what enemy scores I can see?
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 17, 2018, 02:04:37 am
Here (https://docs.google.com/spreadsheets/d/1XF8AtQPzAIhyyW_fHHsbBd-Z2jWZM2rBwSkhWy8YeWk/edit#gid=1752249982) is the link to the calculator for anyone else interested. Also I was wrong, to our best current knowledge, blessings give a flat bonus per activation instead of 'boosting' your bst by 6 (if you have 2 Fjorms in your team, each Water Blessing will be 'activated' twice). So it doesn't matter who you give it to, it's just a flat bonus.

Yeah, Camilla seems to be scoring at about 706 for me. I'm not sure how the variance in the enemy scores works. There isn't a lot that's understood about it currently I think, but it has something to do with how the available enemy team scores matches against your team score and also how the highest scoring enemy unit in that team compares to your highest scoring unit or something. It was mentioned that pushing your highest scoring unit higher may help you see a higher number in that varying range(?) but nothing seems certain yet.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 17, 2018, 04:00:51 am
Hmm, well that may explain why I'm seeing results after merging New Years Camilla. She notably has amazing stats for a flier so she may be the highest-scoring unit on my team despite not having an S summoner support. I guess she'll be first in line for an Aether and we'll see how that changes things.

The calculator I was looking at seemed to imply that some of the seals had higher values than others. Is that true? That seems really odd if so...
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 17, 2018, 04:32:33 am
Seals are just like their ABC slot counterparts, Attack +3 is only 120 while something like Threaten Spd would be 200 (Quickened Pulse is only 100 btw). Seems in line with how the game treats the seals in general, they're not nerfed at all compared to their original counterparts. I for sure thought when sacred seals were first announced that they would be minor low-key skills and stat buffs instead of stuff like Heavy Blade and Quick Riposte in their full glory.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 17, 2018, 05:53:44 am
Ah shit. Well, I've definitely got some optimizing to do there then. ATK +3 is optimal on vanilla Camilla though...
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 17, 2018, 10:04:19 pm
I guess there's deathblow, but that's not as easy to find fodder for.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 17, 2018, 11:43:20 pm
He's probably talking about seals, Def Ploy gets you similar results since Camilla's res stat is pretty good.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 18, 2018, 12:08:48 am
Yeah, I was talking about seals. I've got Swift Sparrow on her now. I wonder if maybe it shouldn't be Death Blow, but I don't think that reeeally secures me any extra kills.

Was just thinking Def Ploy would have to be the way to go. That's decent. Anything with higher Res than Camilla's very respectable value probably dies to her for sure anyway.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 19, 2018, 07:49:37 am
missed BK when he came out so the 4$ was an easy drop. Between him and the 12 orbs, the starter pack is a huge steal.

Tried testing out Guard+QR on FCorrin and the results were... not meeting expectations. The loss of DD means she often gets hit below QR and Guard range thus depriving her of much use. For now, I'm sticking with what I had, QR+DD. Now onto the next build~~~


edit: There's a new arena score calculator out that's easier to use: link (https://www.reddit.com/r/FireEmblemHeroes/comments/7ritw6/the_most_precise_arena_score_calculator_to_date/)
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 20, 2018, 03:16:43 pm
In my quest for more New Year Camilla merges I accidentally pulled a New Year Azura. Nice! Rate reset, but I'll take it! And I probably won't even eat her for her Hone Fliers like I did with Nowi. 8l
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 20, 2018, 08:38:06 pm
noooo don't do it
listen to how happy she sounds!
edit:
whoops, I misread that as saying that you would probably eat her like you did Nowi
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: BT on January 20, 2018, 08:47:47 pm
Flying dancer is such a niche I would never eat one in my life.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: BT on January 21, 2018, 12:04:20 pm
Got a Micky. Attack bane and defense boon the cucker, but it's a Micky, anyway.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 21, 2018, 10:22:15 pm
It's beautiful when my -res Micaiah can stand in front of a Reinhardt and watch him go 0x2. Not that Reinhardt is particularly difficult to counter with all the tools they give you nowadays, but it's been a while since I used a proper mage tank.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 22, 2018, 01:45:01 pm
Choose Your Heroes 2 has begun. Please consider Camilla 4 President. Then maybe I can get my blue Camilla and complete the set. Or maybe cleric Camilla, or Camilla-with-a-knife.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Edible on January 22, 2018, 01:55:41 pm
Chef Camilla you say
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 22, 2018, 02:16:15 pm
Yeah! YEEEEAH!
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: MewMewHeart on January 22, 2018, 05:02:06 pm
I picked Myrrh for the first day, so no leave me alone!
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: 7TC7 on January 22, 2018, 06:14:04 pm
I picked Myrrh for the first day, so no leave me alone!

Someone gets it!

I will be voting for her every second day, as I did last time. Maybe she'll actually have a chance this time.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 22, 2018, 07:10:05 pm
I mean, as much as I would love to have more boobs for the boob god, I'm good over here. I have a pretty solid CamSquad. It probably SHOULD go to new characters or popular characters who only have one version (Hector?).

That said, I'm voting a straight Camilla ticket anyway and would appreciate any help. But if she doesn't win then that'll be fair enough, I don't think I can think of a character who's "less deserving". The only other character that I feel like has an excessive number of versions is Lucina and she's not eligible.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: hyorinryu on January 22, 2018, 07:32:29 pm
I'm thinking I'll go Askr trio, Marth, Tiki, dunno the last spot or two. Greil maybe? Maybe a memer like Est?

It'd be pretty funny if RD Ike took first.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Koog on January 22, 2018, 07:42:35 pm
Finally voted my boy Roy Conrad, he deserves some love
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 23, 2018, 06:13:28 am
took about an hour of tapping and like 10 stamina pots to grind out the last few TT rewards, but I've got them now. Hell I'd trade 10 stamina potions for 12 orbs and 4k feathers any day. Now my left pointer finger is going to develop a nervous tapping tic for a week.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: MewMewHeart on January 24, 2018, 05:06:19 am
OMFG MYRRH IS COMING TO THE NEXT GACHA YEEEEEEEES!!!!!
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 24, 2018, 05:51:25 am
Oho good god she looks amazing and I want her but it's becoming increasingly apparent to me that merges are the only thing that matter in this game so I'm gonna have to hold out. Like, maaybe 20 orbs tops. It hurts me it does, inside and outside.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Edible on January 24, 2018, 06:12:55 am
Best girl has finally arrived, and she's not even a healer like I feared.  Happy day.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 24, 2018, 07:36:36 am
it's becoming increasingly apparent to me that merges are the only thing that matter in this game so I'm gonna have to hold out.
But what's really the endgame of FEH? Getting to the top of arena, or collecting all of your favorite characters? :thinking:

Best girl has finally arrived, and she's not even a healer like I feared.  Happy day.
Is it bad if I wanted her to have Latona just because I wanted to see how good they could try to make her?
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: 7TC7 on January 24, 2018, 08:15:30 am
Did I call "Green Flying Dragon"? I am pretty sure I called Green Flying Dragon.
By Naga, am I happy!
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 25, 2018, 06:02:05 am
Marisa got Felicia's VA. It's a rather fitting performance. I like it.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 25, 2018, 01:47:53 pm
new chain challenge for those story maps is actually pretty difficult. The two that come to mind being the limited turn one on map 5 and also Myrrh's map. Can't say anything about the former except do your best, but I do have a suggestion for the latter map. The Myrrh map is really difficult because the enemies are stationary and so you have to bait them for them to start moving. They're on the other side of a wall splitting the map in half, which makes it difficult to get in while also being able to get out. Lv40+ stats means you likely won't be killing them in one round either. Further compounding the issue is the coverage they have on the tiles you have to bait them on if you choose to do so: both in terms in colors and in terms of physical/magic damage. Also the two dragons in the middle are honed/fortified respectively making it even more difficult.

My solution was to send Elise in to hit one of the dragons in the middle with a gravity, then have the bait unit reposition her back. Since the gravity will hold the middle two dragons in place for a turn, you're free to leave your bait units in range for the two outer units to kill themselves on. Once you've done that you should only have the dragons left to deal with and they're separated, making them much easier to deal with.

Gravity, as I've come to appreciate, is really really useful sometimes.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 25, 2018, 05:31:01 pm
Dang, I don't really care about Myrrh as a character but her map icon looks fantastic. Those wings~

And yeah, Gravity meta 2018. Along with recommending that everyone invest in a Gronnraven Spring Camilla, I recommend everyone have a Gravity+ cleric. Elise is almost certainly optimal and is hella hard to get, but Girl Sheep is a real Gravity hero also.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: hyorinryu on January 26, 2018, 02:59:35 am
I'm surprised so many people are complaining about Eirika. I've honestly never heard of this Gnoll before the reveal.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 26, 2018, 03:08:12 am
I haven't played Sacred Stones since I was like twelve, but I remember Knoll as a summoner being game-breakingly powerful. The 1-HP Summoner phantoms could be used to bait enemies over and over again and turned the game into a cake walk for young me once I realized that they basically eliminated all need to take risks of any kind if used properly. Did that only work on easier difficulties, or were Summoners really as powerful as I remember?
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 26, 2018, 03:38:13 am
Pretty sure that works on most difficulties, but I think most people just never used Knoll considering he joins as a level 10 unpromoted shaman something like 6 chapters before the end of the game.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: hyorinryu on January 26, 2018, 03:42:18 am
Early CYL results are out, they look extremely interesting. (https://twitter.com/FE_Heroes_JP/status/956723519093551105)

Also, can someone translate this? (https://twitter.com/FE_Heroes_JP/status/956723519093551105)
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 26, 2018, 04:33:22 am
looks like someone might get their wish for camilla emblem

Also, can someone translate this? (https://twitter.com/FE_Heroes_JP/status/956723519093551105)
unless you linked to the wrong thing (it's the same link as the first), the translate feature of twitter gives an accurate gist of what it says, saying it's the early results, that you can only vote once a day so go get on that, etc.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: MewMewHeart on January 26, 2018, 04:36:15 am
Knoll's stats are ass on Scared Stones, true facts. Off topic, so um can we get that Lyon Grand Hero Battle, yah?
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: hyorinryu on January 26, 2018, 04:58:44 am
looks like someone might get their wish for camilla emblem
unless you linked to the wrong thing (it's the same link as the first), the translate feature of twitter gives an accurate gist of what it says, saying it's the early results, that you can only vote once a day so go get on that, etc.

My bad, I meant to link that third image that isn't part of the polls.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 26, 2018, 05:06:23 am
ah that, took me a bit since I didn't realize that the Order of Heroes is called the Vice Brave for some reason in JP. Basically says where our three main heroes are placing in currently.

e: or that might be Weiss Brave, for gratuitous german english combo
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: hyorinryu on January 26, 2018, 05:10:45 am
Hmm...I guess I was thrown off since Sharena isn't in the top 20. I guess that number is everyone together, and the females have more votes? I guess out of the top 49, it's a 30/19 split.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 26, 2018, 06:57:57 am
https://feheroes.gamepedia.com/Choose_Your_Legends_(Event) (https://feheroes.gamepedia.com/Choose_Your_Legends_(Event))
Judging from the previous CYL the M/F vote share is about equal, but we'll see how Lyn/Lucina/Ike/Roy not being in the pool affects that.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 26, 2018, 08:00:53 am
Hmm, this. is actually. legitimately. pretty. difficult...!!!

Might actually need to sit down and work out some numbers and strats. I don't have a hyper offensive range team like Reinhardt or BLyn to avoid all the lunge drag back shenanigans and clear out people in one round, so yeah.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: CF7 on January 26, 2018, 08:47:09 am
Hello darkness, my old friend. I've come to talk to you again...
Conquest Lunatic. Chapter 10. Just... Chapter 10.
Haven't beaten it yet, but progress is being made.


Some highlights so far:

Me messing up my units positioning. YOU DIED.
2% crit activating. YOU DIED.
Oh, god, water is gone. YOU DIED.
Missing 97% chance to hit. YOU DIED.

Classic Fire Emblem.

Edit: Best chapter cleared.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 26, 2018, 09:23:59 am
Gotta love Fates getting rid of true hit.  :ohdear:

I finally caved in and used a stam potion on Lyon's GHB  - I think the last time I actually did that was for Legion. In the end I had to reconfigure my flier team and give them a bunch of long-overdue SI (my supply of Shannas went down by 3) and also proper support for blade Corrin. I think player phase units are critical if you want to avoid dealing with all the positioning shenanigans the enemies will throw at you.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 26, 2018, 10:04:05 am
euuueueuu, euueuueuhhh, that felt kinda grody

kept my Ninian/FCorrin core and pulled in a Deirdre and ATiki. The sooner you get done with this stage the better or else reinforcements keep inviting themselves in. Kept to the lower left for the most part and the scariest moment was that time when there was a green dragon, Panic Ploy green armor pos, Firesweep Sword cavalry, and blue mage all trying to get in from the right at once. The blue mage went up and around for some reason making it doable, got Deirdre to snipe the green armor so FCorrin could tank a hit on buffs. Interestingly enough, the AI seemed to prioritize Firesweep Sword over Green Breath when attacking her, which I suppose is a carryover from the main FE games, ie: no counter > damage.

But wow that was difficult. Glad Drive Res 2 boy can make it safely home to me.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 26, 2018, 12:51:16 pm
looks like someone might get their wish for camilla emblem

For reals?! Excitiiiing!

I fully expect cranky internet people to rally and arbitrarily start mass-upvoting the characters directly below her if it looks like there's a chance she might win. Cranky internet people hate Camilla and are organized. They hate understanding big sister types, axes as big as sisters, excessive sibling-but-not-really-sibling violence, and boobs attached to nice ladies!

(Or maybe I'm just paranoid and insane because she's gotten dunked hard for a few grand hero battles in a row, I've seen a few randos say stuff to that effect, and I'm half-delirious with fever right now).

Anyway, uh, fingers crossed! Blood for the boob god!
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: MewMewHeart on January 26, 2018, 02:54:21 pm
Yay! I called it... err will do the battle later on though.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 26, 2018, 04:46:08 pm
Welp, Infernal Lyon looks impossible. I'm sure it isn't, looking forward to figuring it out, but man that's rough. May need to grind up some SP to finish NYAzura. Good thing it's 2x SP today.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: BT on January 26, 2018, 05:57:16 pm
Welp, Infernal Lyon looks impossible. I'm sure it isn't, looking forward to figuring it out, but man that's rough. May need to grind up some SP to finish NYAzura. Good thing it's 2x SP today.
Here's how I did it:

https://www.youtube.com/watch?v=WcGfGGGNE4Y

It's best to pick a side (left or right) and pray you can deal with the cavalry units one at a time.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Chaore on January 26, 2018, 08:02:18 pm
(Or maybe I'm just paranoid and insane because she's gotten dunked hard for a few grand hero battles in a row, I've seen a few randos say stuff to that effect, and I'm half-delirious with fever right now).

This, mostly. Historically, it's kind of the opposite of all that, Thus why Camilla is as popular as she is. Like, fuck dude. She was considered a given walking into this.

I don't give it a no chance of happening because I see a lot of people being weak and giving up on their rebecca votes for Eirika as a second place, but I'd chill the hell out with the victim complex man.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 26, 2018, 08:27:04 pm
(https://i.redd.it/vr74etqc0dc01.png)
Sure there are a lot of people who dislike Camilla on certain internet communities, but she's still fairly popular since she managed to get number 2. Meanwhile Tharja's popularity fell off a cliff.

Personally I'm dedicating the rest of my votes to Veronica not because I hate Camilla but because I want playable Veronica on the long shot that we can sneak her past 3 highly popular girls.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 26, 2018, 08:41:45 pm
This, mostly. Historically, it's kind of the opposite of all that, Thus why Camilla is as popular as she is. Like, fuck dude. She was considered a given walking into this.

I don't give it a no chance of happening because I see a lot of people being weak and giving up on their rebecca votes for Eirika as a second place, but I'd chill the hell out with the victim complex man.

Don't get me wrong, this is 60% in jest and I will not be particularly bummed if she doesn't win. She shouldn't, she already has more versions than almost anyone.

That said, I think the possibility of an anti-Camilla rally IS real. And not honestly unreasonable since again, for variety's sake she probably shouldn't win.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: BT on January 26, 2018, 09:57:03 pm
Don't get me wrong, this is 60% in jest and I will not be particularly bummed if she doesn't win. She shouldn't, she already has more versions than almost anyone.

That said, I think the possibility of an anti-Camilla rally IS real. And not honestly unreasonable since again, for variety's sake she probably shouldn't win.
It could happen, but if it does, you'll just have to wait a few seasonal banners. :V
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 26, 2018, 10:29:03 pm
Arbor Day form let's go. :V

Edit: Should have said President's Day...
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 26, 2018, 10:55:14 pm
What's with those weird ass choices, Valentine's day is around the corner lol

Although... if we could get Ippei to draw all the art for a President's day banner in a propaganda style, I'd chuck in a couple bucks for that.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 27, 2018, 02:51:52 am
(https://imgur.com/K0mWkvm.png)

Alright. Gotta be honest. Kinda disappointed how easy this ended up being with that team. I got close a couple of times with other setups and it was all tense and exciting and stuff but the first time I tried this configuration I won almost without doing anything. Azura OP.

And to be fair a lot of the credit goes to Corrin. A freakishly strong blue flying mage has the unique ability to tank and kill Lyon on turn one from one of the water tiles directly above the starting area (after nuking the red flier of course) which really opens up the map...
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Edible on January 29, 2018, 02:14:00 pm
Finally escaped the NY banner with Azura.  Solid consolation prize for missing literally everyone on the dancer banner.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: MewMewHeart on January 29, 2018, 02:53:04 pm
Looks like I won't have anyone from the New Year banner because RNG is being cruel.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 29, 2018, 02:59:40 pm
Worked my rate back up to 3.75x. Just got a few more tries to somehow pull even more Camillas, but if I end up wasting that multiplier then fair enough, I've still been hella lucky.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 29, 2018, 09:39:25 pm
Whew, finally tackled Chain Challenge 11-12. In the end, I managed to make it all the way to 12-3 with my Cherche/Corrin/Azura/Elincia flier team - a first for me because usually I get teamwiped or timed out at Celica and Bruno's map or any of the other timed maps in Chapter 12. That made 12-4 a lot easier since now instead of trying to tank a hit from Leon or Sonya, I could use my MInerva/Tana/Hinoka/Nowi team to initiate on the pegasus flier over the cliffs. Then I brought in my cav team to mop up the remainder of 12-5.
And with that, I've finished all lunatic chain challenges. Feels good to see that green checkmark.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Mеа on January 29, 2018, 11:26:53 pm
Congrats! It's not quite as difficult, but book ii chapter 3+4 is also a little tricky. Be sure to have an answer for Myrrh's map
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 30, 2018, 07:19:24 pm
Well, with my last five orbs I managed to squeeze a final 5* out of the New Year banner before it goes away so my 4% rate didn't go to waste. Got a 5* Soleil. That's fine I guess. Pretty great luck, all things considered.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Conqueror on January 30, 2018, 08:20:14 pm
Soleil is pretty great considering she's in the most competitive color and movement group in the game. Firesweep sword is nuts.

Also, new FEH channel tonight before the tempest trials. Looks like we might be getting Askr upgrades.

https://www.youtube.com/watch?v=Et5POVMQSEI
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: Edible on January 30, 2018, 09:03:22 pm
I hope we get them some unit promotions.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 30, 2018, 09:10:50 pm
I want some kind of Poke Pelago but with extra Fire Emblem units. There seemed to be a lot of content in that poll from a while back about some sort of town management/My Castle mode, so that kind of thing would be a neat use for spare units while also making the friends list actually matter.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: BT on January 31, 2018, 12:52:57 am
Wiped out trying to get NY Azura. Oh well.
Title: Re: Fire Emblem Heroes: Oliver Edition
Post by: commandercool on January 31, 2018, 03:52:13 am
Alright, so I didn't catch 100% of the FEH Channel video but here's what I saw:

-Something something more dev maps (not sure if there was anything important before this, but that was when I tuned in).

-New limited training tower maps with reinforcements. Categorized by weapon type, so presumably they spawn easy enemies for that type to deal with.

-Anniversary banner featuring four popular heroes at 5% rates (Brave Lyn, Nephenee, Sigurd, and Brave Ike I think?).

-New game mode coming out as a limited event. Looks like a tower defense sort of minigame where you tap enemies just before they reach your side of the screen. Looks pretty fun.

-Legendary Ike is upcoming. He's got a sword, probably earth element, I don't think his abilities were revealed.

-New vote upcoming where players can vote for any unit in the game and whichever one is most popular gets distributed as a 5* to all players. (Music Festival Azura seems like the single most important unit in the game to me as far as characters everyone should have go, but they explicitly mention that Legendary Ike will be eligible so I think he's got a good shot.)

Edit: Oh yeah, 50 free orbs and daily hero battle reruns including Xander finally.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on January 31, 2018, 06:44:50 am
If it weren't for the fact that Olivia is available for free, I'd say everyone should have a PA Azura for sure, but the case is a little more difficult to make because she is.

I'd say everyone deserves to have a mage flier in their barracks, probably Bunnilla, or HNowi even though she's probably the least good because she has Hone Fliers.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on January 31, 2018, 06:46:25 am
Xander is coming back! Edible will finally get to +3 his.

The new game mode looks more like a rhythm game than a TD. Reminds me of my SIF days. Looking forward to see how the difficulty will rise.

I think the only other thing not mentioned in commandercool's post was daily special maps based on the summoning banners which add up to another 50 orbs on top of the 50 in box.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on January 31, 2018, 08:33:57 am
Xander finally the meme is dead
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on January 31, 2018, 05:21:00 pm
If it weren't for the fact that Olivia is available for free, I'd say everyone should have a PA Azura for sure, but the case is a little more difficult to make because she is.

I'd say everyone deserves to have a mage flier in their barracks, probably Bunnilla, or HNowi even though she's probably the least good because she has Hone Fliers.

I feel like the power difference between Olivia and Azura is just so overwhelming that it still makes sense to consider Azura even though there's a cheap alternative. Half of my Arena losses to this day are because of that stupid Azura...

Halloween Nowi makes sense though. Getting Hone Fliers out there would be a worthy cause. Easter Camilla would be great as a universal answer to the game's most universal unit, but that build takes extremely heavy investment unfortunately. And I finally ran into a Negate Affinity Brave Lyn recently, which would probably become very common if Gronnraven became common.

There's probably some argument to be made for Elise too, but I don't think she's THAT much better than the next best cleric even if she is probably optimal.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on January 31, 2018, 05:29:02 pm
Elincia or HNowi would be ideal as far as limited build options are concerned, but I'm pretty sure theorycrafting a reward is meaningless when the inevitable winner will be Hector or Lucina.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on January 31, 2018, 05:38:11 pm
Meaningless, sure, but you gotta do it!

Are people excited about Hector and Lucina? I mean, I know they're popular characters but I feel like people have too many of them both. Then again more Hector is just another Distant Counter inherit at worst, which certainly isn't bad.

For sheer popularity of unit I'd think maybe Ike would stand a good chance. He hasn't been around for as long so people haven't had as many chances to happen to get him.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: MewMewHeart on January 31, 2018, 06:40:40 pm
Ugh just did the Lyon Hero Battle on hard mode.... Klein, Minerva, and Ryoma were my main mvps after a few stupid gameovers because of miscalculating. l'm kinda surprised they made Lyon's voice a little deep l was expecting more soft ya know, ah but funny they did a small call back to Scared Stones with his GHB intro l couldn't help but laugh and go "Oh my childhood trauma."
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on January 31, 2018, 10:11:51 pm
I think it'll be RD Ike.
Shiny new legendary unit, also the blowout winner of CYL, and no one has him yet so everyone could use an extra copy.
It looks like it'll be a multiround voting contest instead of a one-and-done affair though.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 01, 2018, 07:34:02 am
hahahaha lol how'd this even happen!?

sorry ccool, your Camilla emblem dreams have to be postponed because Veronica stole her spot by 1000 votes

like, I can understand Eirika fans seeing her in 3rd rallying behind her to push her to win, but not Veronica how'd this happen this is so bizarre
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 01, 2018, 01:14:51 pm
Overall, I'm a little disappointed but certainly not surprised and not THAT disappointed. Congratulations to the fans of the winners. We'll get 'em next time.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 01, 2018, 02:01:28 pm
I hope Brave Veronica is just her riding shotgun on Xander's horse.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 01, 2018, 02:15:13 pm
http://danbooru.donmai.us/posts/2969710
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 01, 2018, 02:45:58 pm
Yeah, exactly like that. (was hoping someone would get the reference!)
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 01, 2018, 03:17:48 pm
Needs sidecar.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: MewMewHeart on February 01, 2018, 03:21:05 pm
Hector hell here we come... lol.

Also yay Veronica unit at last!
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Chaore on February 01, 2018, 05:30:09 pm
haha holy shit, I was not expecting dark horse veronica. She was in like- 5th! I thought Eirika would take it.

I am -far- from displeased though.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 01, 2018, 06:39:52 pm
Yay
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 01, 2018, 08:12:38 pm
Memes won.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 02, 2018, 09:24:12 am
so this is weird, my free pull got me a Takumi. Not only is this the first ever 5* I've pulled on the free pull, it's Takumi, whom I haven't ever pulled once since launch. And it's doubly ironic since this is from what's essentially the anniversary banner when he was the bane of my existence a year ago (pre/early-SI full Fliers team, ho boy).

Well I have no use for the kid so I'm trying to look up some use for his Close Counter, but is it just me or there's not a whole lot of good options for it? Giving it to armors is obviously the best solution but outside of that it gets a little fuzzy. I think Boey is the best mage user for it but he already has his niche as a great ReinLyn counter. I can imagine some hilarious build with Azama using Miracle, Dazzling Pain+, Savage Blow 6, and Vantage but it seems a little wasteful to use it on him. I foresee myself holding onto Takumi for quite a long while.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 02, 2018, 02:47:22 pm
Close Counter is pretty limited honestly. I'd think it would be nice on Robin but he kind of needs Triangle Adept to be Robin so it doesn't fit. Maaaybe a super-offensive mage of some kind?

Meanwhile I'm doing pulls on green on the Legendary Ike banner trying to find GAzura merges (one so far!) and it's just wall-to-wall Gunters. At one point I had pulled four Gunters in five pulls. Plz expunge Gunter from game, I'm sick of seeing him...
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: MewMewHeart on February 02, 2018, 04:38:36 pm
Gotten Fjorm's sister yay now to go on a spree to get Takumi...
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 02, 2018, 06:33:45 pm
Must be fun being Micaiah

(https://i.imgur.com/rM0L62o.png)
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: MewMewHeart on February 02, 2018, 07:13:57 pm
Oh boy 193 orbs total let's roll the RNG dice:

First Roll set: 2 grey, 2 reds, and 1 blue.

Result: dupe 3* Azama, dupe 3* Selena/Severa, dupe 4* Robin, dupe 4* Adult Tiki, and dupe 4* Lachesis.

Comment: Oh boy it's time for RNG to taunt me!

=====================
Second Roll set: 2 green, 1 red, and 2 blue.

Result: Brave Lucina, dupe 4* Raven, another dupe 4* Raven, dupe 3* Shanna, and dupe 3* Hinata.

Comment: At least it wasn't a dupe 5* l say as RNG sharpens the butcher knife behind my back....
====================
Third Roll set: 1 green, 2 reds, 1 Grey, and 1 blue.

Result: dupe 3* Palla, dupe 4* Gwendolyn, dupe 4* Hawkeye, dupe 4* Lilina, and dupe 4* Leon.

Comment: Knew it.
====================
Fourth Roll set: 2 greens, 2 reds, and 1 Grey.

Result: dupe 3* Sophia, dupe 4* Raven, dupe 4* Raven AGAlN, dupe 3* adult Tiki, and dupe 4* Clarine.

Comment: lt's being meeean.
=====================
Fifth Roll set: 2 greens, 2 blues, and 1 Grey.

Result: dupe 4* Gordin, dupe 4* Merric, dupe 4* Donnel, dupe 4* Titania, dupe 4* Effie.

Comment: Now starting to panic....
=====================
Sixth Roll set: 3 reds, 1 blues, and 1 Grey.

Result: dupe 3* Hana, dupe 3* Laslow/lndigo, dupe 3* Robin, dupe 4* Seliph, and dupe 4* Virion.

Comment: Desire detection too stronk!!!!
============================
Seventh Roll set: 2 reds, 2 blues, and 1 Green.

Result: 5* Sigbert, dupe 4* Oboro, dupe 4* Sheena, dupe 4* Effie, and dupe 4* Lilina.

Comment: At least that's another off the list.
============================
Eighth Roll set: 1 blue, and 4 Greens.

Result: dupe 3* Arthur, dupe 4* Cecilia, dupe 3* Nino, dupe 3* Gunther, and dupe 3* Sully.

Comment: Cuc'd by RNG AGAlN!!!!!
============================
Last Roll Set: 3 blues and 2 reds.

Result: dupe 3* FCorrin, dupe 4* Abel, dupe 4* Gwendolyn, dupe 4* Hana, and dupe 3* Palla

Comment: This is fine l say as everything is burning around me....

Gah... never gonna get Takumi never even with boosted rates!!!! -table flip-
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 02, 2018, 09:18:00 pm
I wonder why they gave us 11 days to vote for A Hero Rises, and that's not even counting the second round. Seems a bit on the long side. Even CYL was only 7 days.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 03, 2018, 11:56:14 am
Infernal Valter is still as Infernal Valter-y as ever. Anyone got a good strategy?
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 03, 2018, 12:45:23 pm
My phone picked a nice time to die earlier today while I wasn't looking. Caught the boot loop plague. Resuscitation operations aren't working (blow drying the chip, sticking it in the freezer) so I think it's in phone heaven. Time to get a new one then. Don't buy LG phones, I guess.

Could've been worse, could've been during GHB dailys.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 03, 2018, 12:49:19 pm
My phone picked a nice time to die earlier today while I wasn't looking. Caught the boot loop plague. Resuscitation operations aren't working (blow drying the chip, sticking it in the freezer) so I think it's in phone heaven. Time to get a new one then. Don't buy LG phones, I guess.

Could've been worse, could've been during GHB dailys.

Oh nice, that happened to my G4 a little over a year ago.  I'm on my fourth LG in 5 or so years and something always seems to happen to them, even though they're great otherwise.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 03, 2018, 01:17:22 pm
Oh nice, that happened to my G4 a little over a year ago.  I'm on my fourth LG in 5 or so years and something always seems to happen to them, even though they're great otherwise.
so the internet wasn't lying, I'm using was using an LG G4 too!
this was only my second smartphone so my experience is rather limited, but the G4 was a great phone to use, my user experience was really nice. Having no face buttons and everything touch based felt natural and quick, having access to the torch and camera in the small circle window thing is convenient, altogether a wonderful experience. But if LG phones are prone to malfunctioning like this (I think my first smartphone that died was an LG too now that I think about it), I can't support this.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 03, 2018, 02:37:53 pm
Infernal Valter is still as Infernal Valter-y as ever. Anyone got a good strategy?

The best I can say is "have a mobile archer and be aggressive about taking reinforcements out". It took me quite a while to crack when it came out and I don't remember my strategy exactly, but I know it used a combination of Escape Route Bride Cordelia with a Brave Bow and a Wings Of Mercy dancer to ping-pong around the map one-shotting guys from safe places.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: hyorinryu on February 03, 2018, 07:50:45 pm
The best I can say is "have a mobile archer and be aggressive about taking reinforcements out". It took me quite a while to crack when it came out and I don't remember my strategy exactly, but I know it used a combination of Escape Route Bride Cordelia with a Brave Bow and a Wings Of Mercy dancer to ping-pong around the map one-shotting guys from safe places.

It sounds dumb, but my advice is get people who can kill stuff in one round and position well. I used Xander/Reinhardt/Double Dancers, but Brave Lyn works well too. Horse are great with the open field, but infantry brave bows, can probably work too.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 03, 2018, 11:17:47 pm
Infernal Valter is still as Infernal Valter-y as ever. Anyone got a good strategy?
Brave Lyn didn't exist when the Valter map was first released so she might be useful for infernal this time around. Same for any of the newer units, many of which are quite strong. Granted, I only touched lunatic this time.
Dancers are also invaluable so you can aggressively go for the kill on your turn instead of getting swarmed on theirs.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 03, 2018, 11:56:04 pm
New Year Azura trivializes this one as well. I'm beginning to suspect she might be OP. :derp: I guess I should probably start using her in arena.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 04, 2018, 04:45:07 pm
I think the "Manakete Squad" dev map on lunatic with the quest to have all four units survive may be the actual most difficult thing I've ever seen in this game. It took me like three full stamina bars to figure out.

Meanwhile, still fishing for Azura inherits on the Legendary Ike banner and I'm seeing a single green character in every 15 pulls or so. And it's always Gunter. I think I'm up to something like six Gunters out of my last nine pulls...
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 05, 2018, 10:01:53 am
According to FEH JP twitter, Legendary Ike is in the lead for voting. Safe to say that he'll be the free unit.
Was there an ETA on when the new weapon refines would be coming out?
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 05, 2018, 03:39:40 pm
Alriiiight, manged to get ahold of two GAzuras for merging before the Legendary Ike banner ended. Kind of would have liked a Gunthra to make Big Sister Emblem, but Azuras are probably more important in the long run. I've had a lot of luck getting a 5* at the last possible moment lately so my banner rates don't go to waste...

I'd be happy enough with Legendary Ike as the free character I guess.

Not sure when the new refinements go into effect, but Thursday is a big update so maybe then?
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 05, 2018, 03:49:12 pm
The legendary banner (via all the recent free orbs) netted me a Sanaki, a Legendary Ike, and an Axezura.  Re: the latter, I do wonder what to do with the latter since I also got NYAzura, who seems to serve a similar purpose with a better movement option.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 05, 2018, 04:38:42 pm
NYAzura is great, no doubt about it, but she's a bit niche. I don't think the flying movement is worth it over the amazing special weapon on GAzura outside of a Flier Emblem team. But then again I don't value Guidance very highly and I know some people do, so your mileage may vary.

Just try her on some random teams and I think you'll be shocked by how powerful she is. I think there's a strong argument to be made that she's the best unit in the game.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: 7TC7 on February 05, 2018, 07:45:02 pm
Got two Myrrhs and a Dorcas out of the Sacred Stones banner and didn't really touch any of the other banners flying around right now. I might get some last minute things from the Hero Fest, or I'll just save up a little again, but I am quite happy where I stand.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 06, 2018, 08:59:46 pm
Thought commandercool might enjoy this video:
https://www.youtube.com/watch?v=Ky_UeUUyrG0
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 06, 2018, 09:29:46 pm
80

That Cam is true beef. I am jealous.

Given the sheer number of green pulls I've done over time you'd think I'd be close to that, since she's available as a 4* and all, but mine is still just +2. And has been for like six months.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 07, 2018, 03:25:57 pm
I summoned like 50 orbs on the *4 banner and got One Fae. Standing at +6.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 07, 2018, 07:50:26 pm
Finally got around to training up that 5* Soleil I pulled a few weeks ago and she is monstrous. She's +ATK/-HP, and with the Heavy Blade seal she just shreds through guys. I'm generally inclined to just throw Drag Back on just about every melee unit, but it's especially great on her.

She has the default Blazing Wind right now but I wonder if Moonbow or maybe Galeforce with an Infantry Pulse ally might be even better. At any rate, Soleil definitely feels like she has crazy potential.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 08, 2018, 12:30:55 am
Update with new weapons and weapon refines just dropped. Valentine's banner looks to be Hector, Lyn, Eliwood, Roy, Lilina.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 08, 2018, 12:51:40 am
oh man that Felicia upgrade. Dragon breath effect on everybody plus special charge against mages, hoo boy. If Chirei were still playing he'd be sweating bullets.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Chaore on February 08, 2018, 01:25:17 am
Update with new weapons and weapon refines just dropped. Valentine's banner looks to be Hector, Lyn, Eliwood, Roy, Lilina.

it's a god damn valentine's day miracle!
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 08, 2018, 01:52:10 am
Quote from: Stolen from reddit
Caeda:

Wing Sword: 16 Might, 1 Range, Effective against cavalry and armored foes.

Refines:

Effective against cavalry and armored foes. If unit’s Spd - foe’s Spd ≥ 1, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.)
18 Might, Rng 1, HP +5
16 Might, Rng 1, HP +5, Spd +3
16 Might, Rng 1, HP +5, Def +4
16 Might, Rng 1, HP +5, Res +4
Hinoka:

Hinoka's Spear: 16 Might, 1 Range, Grants Atk/Spd +4 during combat if infantry or flying ally is within 2 spaces of unit.

Refines:

Grants Atk/Spd +4 during combat if infantry or flying ally is within 2 spaces of unit. Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
18 Might, Rng 1, HP +5
16 Might, Rng 1, HP +5, Spd +3
16 Might, Rng 1, HP +5, Def +4
16 Might, Rng 1, HP +5, Res +4
Raven:

Basilikos: 16 Might, 1 Range, Accelerates Special trigger (cooldown count -1).

Refines:

Accelerates Special trigger (cooldown count -1). Grants Atk/Spd+5. Inflicts Def/Res-5.
18 Might, Rng 1, HP +5
16 Might, Rng 1, HP +5, Spd +3
16 Might, Rng 1, HP +5, Def +4
16 Might, Rng 1, HP +5, Res +4
Felicia:

Felicia's Plate: 14 Might, 2 Range, After combat, if unit attacked, inflicts Def-7 on target and foes within 2 spaces of target through their next actions. Damage calculated using the lower of foe's Def or Res. Refines:

After combat, if unit attacked, inflicts Def-7 on target and foes within 2 spaces of target through their next actions. Damage calculated using the lower of foe's Def or Res. Grants Special Cooldown charge +1 if foe uses magic. (Only highest value applied. Does not stack.)
15 Might, Rng 1, HP +2
14 Might, Rng 1, HP +2, Spd +2
14 Might, Rng 1, HP +2, Def +3
14 Might, Rng 1, HP +2, Res +3
Zephiel:

Eckesachs:

Inflicts Def -6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
18 Might, Rng 1, HP +5
16 Might, Rng 1, HP +5, Spd +3
16 Might, Rng 1, HP +5, Def +4
16 Might, Rng 1, HP +5, Res +4
Marth:

Falchion refines:

Effective against dragon foes. Restores HP at the start of every second turn. Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat.
18 Might, Rng 1, HP +5
16 Might, Rng 1, HP +5, Spd +3
16 Might, Rng 1, HP +5, Def +4
16 Might, Rng 1, HP +5, Res +4
Alm:

Falchion refines:

Effective against dragon foes. Restores HP at the start of every second turn. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice then takes 5 damage after combat.
18 Might, Rng 1, HP +5
16 Might, Rng 1, HP +5, Spd +3
16 Might, Rng 1, HP +5, Def +4
16 Might, Rng 1, HP +5, Res +4
Chrom, Lucina, and Masked Marth:

Falchion refines:

Effective against dragon foes. Restores HP at the start of every second turn. Grants Atk/Spd/Def/Res+4 during combat if unit is adjacent to an ally.
18 Might, Rng 1, HP +5
16 Might, Rng 1, HP +5, Spd +3
16 Might, Rng 1, HP +5, Def +4
16 Might, Rng 1, HP +5, Res +4

Holy fuck
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 08, 2018, 02:19:56 am
These are all absolutely insaneballs. Incredibly effects AND huge stat boosts seem like a bit much? I appreciate that they're making underused units viable, but goddamn. Curious to see how this effects the meta, anyway.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 08, 2018, 03:12:53 am
https://www.youtube.com/watch?v=NzG0VJqYoLA

lmfao hector is a fucking monster again

Unfortunately I will be rolling blue for that sweet sweet armor mage lyn
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 08, 2018, 03:51:45 am
So to go with the 7 GHBs now on permanent(?) rotation we have a year to complete new GHB quests for them which are basically clear X Infernal with all Infantry/Armored/Flying/Cavalry units. That's going to be a massive pain.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 08, 2018, 04:21:57 am
Oof, that sounds like a nightmare (except for the flier part since that's almost always what I do anyway). Are the rewards good?
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 08, 2018, 05:07:13 am
Looks like just orbs and 1 blessing, so it's more a completionist thing I guess.
(https://s17.postimg.org/5l4n4gv9r/Screenshot_2018-02-08_021347.jpg)
I wonder what that means for getting more copies of those GHB units beyond the ones we already have.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 08, 2018, 07:30:55 pm
When I pulled Soleil I was like "Another infantry sword, boring" and after playing her like at all I immediately invested 60k feathers in her and she's terrifying.

(https://imgur.com/kCE27ff.png)
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 08, 2018, 07:31:10 pm
I'm gonna be sad if I can't get More Xanders.

In other news, Hinoka Spear get.  Probably not better by itself than her Brave Spear+, but since I don't have any other means of guidance at the moment, once it's upgraded it'll be quite nice on flier emblem.

Edit: And since I had a bunch of 4* Caedas, I splurged a bit on feathers and set her to 5*+2.  Having an anti-armor/cav unit never hurt.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 09, 2018, 08:06:51 am
Oh, looks like the Elite quests give you one free GHB unit for each (enjoy defeating Xander with an all armored team though lmao).
Rhythm mode is cute. I wish they had a leaderboard so you could show off your S ranks to your friend though.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: CF7 on February 09, 2018, 12:07:59 pm
A bit more on Conquest Lunatic.
Chapter 11 was easy, but soulcrushing at the same time, because pretty much everyone (save for Mozu and Jakob) decided to suddenly level up, sometimes twice, only 1 (usually irrelevant) stat.
Chapter 12 was kinda the usual.
Chapter 13 was amazing. Exploiting Takumi and his doods' AI, so he can't attack you when you bait his group is fun. Reina ate Hunter's Knife x2 from Jakob on her bait and died. Orochi was shot by Niles. Elise, the little pyromanic she is, burned Scarlet to death.
Oh, ya. Haitaka is amazing. Rally Def makes things so much easier it sometimes feels unfair, but then again, it's Lunatic so i'm fine with it.
Chapter 14 captured Kumagera for some potential future abuze, mainly Ninja Cave, i guess.
Aaaand now for something completely different. Just finished Chapter 15. My Corrin has 15 str as 20/1 Nohr Noble. That's kinda... soul crushing.
While at the same time Niles somehow capped (17) his pre-promoted str at level 18.
Master Ninja Jakob is hilarious, tho. 2 more levels and he'll learn Shurikenfaire. And he can pretty much one shot anything i point him at as is...


Edit: I decided to see what average stats for +spd/-def for 1 Nohr Noble look like and compared them to my Corrin. That's ugh... Something.

Average: HP 31.4, Str 19.4, Mag 14.6, Skl 17.45, Spd 23.3, Lck 15.45, Def 12.65, Res 10.75.
Corrin:   HP 30    Str 15   Mag  13    Skl, 18      Spd 22    Lck 15      Def 11      Res  9
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 09, 2018, 01:13:00 pm
Oh, looks like the Elite quests give you one free GHB unit for each (enjoy defeating Xander with an all armored team though lmao).
Rhythm mode is cute. I wish they had a leaderboard so you could show off your S ranks to your friend though.

Armor is by far my weakest team right now. I think I just need to commit to fishing for an Armor March at some point, because right now I can't really imagine clearing Infernal stuff with armor and it's going to continue to come up. We have forever to do it though so I guess I'll probably stumble across something eventually.

The rhythm game is pretty fun. The hardest difficulty is tricky enough that it's taking me a while to S-rank stages, and of course they'll only get harder from here. Could use a new background track though...
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 09, 2018, 08:54:38 pm
I lucked out and pulled a +spd -res FCorrin, what's generally considered her best nature (though I'd prefer -hp) on the free Valentines summon. Once I wait around for enough feathers again, my FCorrin will be up to +4 in merges, hurray!

Tap battle is surprisingly better than I thought. I use Ephraim since his "Give me more, more!" and "Wwonderfulll!" are great to play to. They really need to add more music though.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: 7TC7 on February 10, 2018, 12:00:21 am
Got Mage Lyn as my free summon. Finally, armor march. Now, can I get Hector in the course of a month? We'll see. Would also not bat an eye on a Lillina.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 10, 2018, 02:21:48 am
They really need to add more music though.
I'm a little worried about that, since I think (don't quote me on this because I lost the source) the datamined bosses were Fir, Bartre, Narcian, Fae, Sofia, Hawkeye - mostly FE6 with a touch of FE7. I also don't think there's another FE6 track in the game aside from the FE6 battle theme they used for cecilia and lilina's bhb. Based on this page,  (https://feheroes.gamepedia.com/Background_Music)FE6 is actually the game with the least tracks in FEH at the moment, tied with Radiant Dawn (not counting Thracia). So either they're somehow going to release new tracks for the later levels (but then they would have probably been in the update) or they're going to mix and match with FE7 and maybe other games.
Or...we're going to have the same song until floor 100. I don't really mind so much, but I think most people will be very annoyed.

Edit: Then again, based on this
Quote
MUSIC: Beyond Distant Skies - Roy's Departure
MUSIC: Those Who Dare to Change History
MUSIC: Destiny (Ablaze)
these might be the tracks we're getting
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 11, 2018, 11:35:47 pm
Is it just me or has Arena gotten really hard all of a sudden? I had my first whole-team wipeout in months and I died multiple times in other runs. Finally got my perfect 7 run, but still. Feels pretty nice to see the meta evolving though.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 12, 2018, 12:25:47 am
Maybe a bit. Was it Dragon Emblem that TPKed you out of curiosity? Myrrh is pretty interesting. I certainly don't think she's imbalanced, but she is very powerful and I've been surprised by how crazy resilient Dragon Emblem can be at times.

I think people really should be running a lot of Wings Of Mercy on Dragon Emblem since it's pretty common to not be able to take out Myrrh in one attack, which would give them a lot of ambush value. Fortunately it's pretty rare outside of Ninian, who isn't always included. I get that Quick Riposte is kind of central to how the team works, but Wings Of Mercy support for a Brave Ike has always been a solid strategy and I think Myrrh is very similar.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 12, 2018, 01:44:09 am
There was a Nowi and Myrrh and two others I think. I was using Ayra in that TKO battle. I was sad that Palla was seeing less and less use in my Arena runs and then suddenly she's earned herself a spot as my anti-Myrrh unit. Putting Close Defense on her boosts her def to just within Great Flame's blindspot that I can Quick Riposte kill her in one round, it's pretty nice. And now that I think about it, I suppose Ayra can do the exact same job without QR, but my Palla has Distant Counter, and my Ayra doesn't so yeah.

I don't think she's unbalanced. Dragons are very enemy phase oriented, so getting them to attack into you tends to invalidate all of their skills. I saw a +10 FCorrin with 56 spd on Hone Dragon buffs that was crazy scary (I lost that one). That one outlier aside, they're pretty straightforward to deal with, with WoM shenanigans complicating things but when does it ever not. It helped that we had as a bonus unit a pretty good anti-dragon in Anna this week too.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 12, 2018, 02:06:17 am
Dragon teams are definitely enemy phase-oriented, but I've found myself surprised by being completely unable to crack them once they surrounded me a few times too. Especially if fortified terrain or Light Breath are involved. They're bulky and versatile-ish in their bulk, so they need to be handled with care or they can grind you down in unexpected ways.

So the spring banner is going to be coming up here soon-ish, I'll be curious to see how they'll handle the limited banners the second time around. Will we just get the same banner with the same units? Will we get new spring units? Will the old ones get tweaks? I'm hoarding stones to try to get as many BunCams as possible (since I technically need 20 of them...) but it's already tricky with Crom in the green spot with her and potentially some new units diluting the pool further.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 12, 2018, 07:34:54 am
I saw a +10 FCorrin with 56 spd on Hone Dragon buffs that was crazy scary (I lost that one).
Was it a Windspeed Corrin? I've run into a few and they're quite a pain to deal with.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 12, 2018, 04:35:21 pm
Hooooly shit the last stage of Tap Battle is hard. I haven't cleared it yet on hard, I wonder if the "secret reward" is the same as on normal...

Because it's pretty fucking adorable on normal. CAMS IN THE BATH.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 12, 2018, 06:51:35 pm
Valentines banner is suffering.  Got reset by 5* Merric. :|
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 12, 2018, 08:20:23 pm
I didn't even know 5* Merric was on the table. Gross.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 12, 2018, 09:38:42 pm
Yeah he's pretty disgusting like what do you even do with him.

I'm building up a Marth because his refinement might actually be low key amazing. (He was my first ever 5* pull at launch, sitting there). I'm putting a Drive Spd on him and he's buffing everything by 2 and 6 on spd. Hoping a Drive Atk comes as a seal soon since I don't need Drive Def, then he'd be a one-person pseudo emblem buffer and a half. And he doubles as a dragon check.

edit:
Was it a Windspeed Corrin? I've run into a few and they're quite a pain to deal with.
No, she had renewal. I've actually not seen at all very many of her. Much much more Nowis.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: AzyWng on February 12, 2018, 10:44:27 pm
I’m not sure if I missed it but...

Is here any more to the Tap Battle game other than a (kind of) fun side-game?
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 13, 2018, 12:48:19 am
No point as far as we know aside from being a prize delivery system and a fun diversion. I guess they could always add some more stringent quests related to it later.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: 7TC7 on February 13, 2018, 10:04:35 pm
Got Mage Lyn as my free summon. Finally, armor march. Now, can I get Hector in the course of a month? We'll see. Would also not bat an eye on a Lillina.

Got Valentine Hector, no pitty breakers all banner, no Lillina, but a lot of scary sets without any green orbs. And now there is a chance to get Ninian... IS is not giving me a chance to stock back up on orbs...

Also wondering now if I should feed my regular Hector to Myrrh for Distant Counter.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Koog on February 13, 2018, 10:16:46 pm
Oh, I got a Cupid Roy while trying for Armor Lyn, +atk too so now I'm trying yet again for Armor March fodder :D
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 14, 2018, 01:34:41 pm
So how's everyone doing on the GHB Elite quests? Has anyone managed to clear most or all of them so far?

I've cleared all of them with fliers and infantry, one or two with cavalry, and I think zero with armor. Shows where my priorities are I guess...

Edit: Oops, the Tempest Trial forgot to give Zelgius a weapon...

(https://imgur.com/77VCkK1.png)
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: 7TC7 on February 14, 2018, 08:03:54 pm
Yeah, weaponless Zelgius is a common bug/oversight in this tempest trial.

So far I've only done infantry Xander and nothing else, just because I randomly stumbled over a solution that I could do quick and easy while he was there.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 14, 2018, 09:37:17 pm
(https://puu.sh/znOzI/a23efec1a9.png)
I've done them all and I plan to finish Ursula's tomorrow, hopefully. I feel like that will be the hardest map yet with the enclosed spaces and lack of maneuverability.
Infantry is probably the easiest for all the GHBs because of dancer availability, the wide range of options, and the fact that most people probably have invested a lot into their infantry units. Fliers are probably even easier if you have seasonal fliers, but could be super challenging if you don't depending on the map (looking at you Infernal Xander and Robin). Armors were mostly "use BK with DD or QR seal and 3 stacking wards and pray," sometimes replacing BK with Hector. Cavs can be easy or difficult depending on the map and how much you have to tank. Cav Xander was a pain until I used Lancebreaker Cecilia to tank the spear infantry because no other space was survivable for any of my units.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 14, 2018, 09:48:03 pm
I think Ursula will probably be the hardest one, yeah. Her map is a pain. Although I suspect it may actually be one of the more doable ones for underdeveloped armors as long as they have some source of recovery since you can take out a a good chunk of the map tanking through walls in theory.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 15, 2018, 07:56:39 am
Bugged Zelgius memes are pretty great.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 15, 2018, 05:01:27 pm
Has anyone managed to beat the last floor of Tap Battle on hard? I've been chipping away at it and have been finding it REALLY difficult, but I'm not a huge rhythm game person so maybe I'm less prepared than some.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 15, 2018, 07:28:05 pm
The scene you get is the same as the one you get for beating it on normal, if you're wondering. I beat it with about one heart remaining. Narcian himself is really hard.

And as expected, Ursula Elite GHB was the hardest but now that's finally done and over with. Flier quest was actually pretty hard this time because I don't use tanky fliers so I ended up giving my Azura fortress defense and having her tank a bunch of units (HP +5 might have been better in retrospect). Doing this without DC or seasonal fliers is probably really really difficult without extensive Wings of Mercy shenanigans. Cav quest was also pretty hard just because of all the effective weaponry, but I've seen people do easy clears using Xander and Camus.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 15, 2018, 07:38:43 pm
I figured the ending was probably the same, but I still want to clear it. I'll keep chipping away.

Yeah, Ursula is hard. I had to swap out Summer Corrin for New Year Camilla to give my Gronnblade BunCam enough bulk to tank everything, but that did do the trick fortunately. First time I've had to actually modify my flier team (usually VanillaCamilla/Gronnblade BunCam/Bikini Corrin/NYAzura for harder PVE content).

For what it's worth, Fjorm is great for the infantry clear. I'm sure there are tons of options for infantry, but she's a nice one that everyone has.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 15, 2018, 09:40:42 pm
I say to you: Has ever there been a more perfect two orb pull?  NAY.

(https://i.imgur.com/m9lH6VV.jpg)
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 15, 2018, 09:58:56 pm
(http://i.imgur.com/kFB2uQr.jpg)

it's so beautiful
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 15, 2018, 10:15:01 pm
Is that what we're doing now?

(https://i.imgur.com/MPUBLPJ.png)

Here's my attack superbane beauty yay
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 15, 2018, 10:19:58 pm
Oh I was more pointing out the bottom bit but I was too lazy to crop off more than one direction :V

Lyn is great though, shame I have no idea whatsoever how to build an armor team (I think I have one other armor at 40)
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 15, 2018, 10:34:51 pm
Oh I was more pointing out the bottom bit but I was too lazy to crop off more than one direction :V

Lyn is great though, shame I have no idea whatsoever how to build an armor team (I think I have one other armor at 40)
The only Lyn I'm missing is the vanilla one, go figure.

As for armor teams, just slap distant counter and armor march on things. Other than that your guess is as good as mine.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 16, 2018, 12:53:55 pm
Decided to do the Corrin/Azura battle on Lunatic first to get a lay of the land and I was like "Wow, that was actually pretty tricky, I don't know how I'm going to handle Infernal" and then I realized I had misclicked and done Infernal first after all...
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 16, 2018, 12:56:39 pm
Decided to do the Corrin/Azura battle on Lunatic first to get a lay of the land and I was like "Wow, that was actually pretty tricky, I don't know how I'm going to handle Infernal" and then I realized I had misclicked and done Infernal first after all...
It was pretty tricky! I'm not sure how I would've handled Dragon Fang Corrin if I hadn't had X-mas Robin.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 17, 2018, 10:48:39 pm
Remember when arena used to be Tiki hell? I think we're back. I just saw four Tikis in five matches. Although I'll admit I wasn't paying enough attention to notice whether it was a mix of the two different kinds.

Edit: Woah, arena is crazy competitive right now. I'm in tier 19 and it took me *forever* to get seven wins, I got what would typically be a very high score for me, and I'm not even in the ballpark of ranking up. I guess this time around is strictly Legendary Ike only.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 19, 2018, 08:44:45 pm
Me too, arena seems to have waaay inflated this year. I can't even get into T20, I've been stuck in 18.5 now for the past few arena seasons.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 19, 2018, 09:24:39 pm
This was actually my first time getting into tier 20 last season. Of course now I'm not even close to staying in. :3

(https://i.imgur.com/qZhXPN7.png)
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 19, 2018, 10:12:38 pm
Me too, arena seems to have waaay inflated this year. I can't even get into T20, I've been stuck in 18.5 now for the past few arena seasons.

It's been a few months since I dropped down to 18 but I'll be down there after today. Legendary heroes definitely cause a lot of problems in Arena. Might have to devote more resources to chasing them after all...

This was actually my first time getting into tier 20 last season. Of course now I'm not even close to staying in. :3

(https://i.imgur.com/qZhXPN7.png)

Wow yeah, that's a pretty high score. That's a solid 40 higher than my all-time record I'm pretty sure.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 19, 2018, 11:09:11 pm
Getting into T20 requires a good number of merges at this point. I went ahead and made a +5 Masked Marth and she's been carrying my team score.
Staying in T20 probably requires a fully merged team. I do wonder if we'll ever get an expansion of the higher arena tiers - the competition is just going to get even more fierce.
As for legendaries, at least we're almost guaranteed to get a free Ike for Earth season and Fjorm covers water. And the difference in rewards between tiers is just extra feathers so there's not really a huge incentive to get legendaries yet.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 20, 2018, 04:13:19 am
I wouldn't be super sure about that. WTharja seems to be getting a bigger push. Limited seasonal, armor-mage vs red DC sword, and it makes sense. I would gladly take her for those ghb quests. Then again, Ike, so who knows.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: hyorinryu on February 20, 2018, 08:45:13 am
I wouldn't be super sure about that. WTharja seems to be getting a bigger push. Limited seasonal, armor-mage vs red DC sword, and it makes sense. I would gladly take her for those ghb quests. Then again, Ike, so who knows.

I would suggest Ike to make those blessings live, but I have to say that Tharja on her own lets me use armor emblem. She does 90% of the work. Getting Hector was pretty useful too. Made life a lot easier.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 20, 2018, 01:22:08 pm
See, the thing about everyone getting a Legendary is that no one gets to benefit from it in that season. The arena score creep we've been seeing probably owes some part of that to the people that make use of the new Legendaries, and there's an argument for leveling the field so that everyone has access to the new feature (blessings), but if everyone gets it then it doesn't really help anyone. Don't know what to suggest, but at least they're making another mode using blessings I guess.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 21, 2018, 02:20:54 pm
Well, looks like everyone still chasing Takumi will be getting one soon as long as you don't mind him being a zombie.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: MewMewHeart on February 21, 2018, 02:44:25 pm
Well, looks like everyone still chasing Takumi will be getting one soon as long as you don't mind him being a zombie.
Don't worry I have the holy water and oil and fire.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 21, 2018, 02:54:02 pm
I wonder if they'll carry over his mechanics from that stage in Conquest and give him some kind of super-Brave Bow that also works on enemy phase or something?
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: MewMewHeart on February 21, 2018, 03:53:19 pm
I wonder if they'll carry over his mechanics from that stage in Conquest and give him some kind of super-Brave Bow that also works on enemy phase or something?
Oh god no... please don't don't nooooo!!! Already have PTSD from that fight.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 21, 2018, 06:41:43 pm
Is there a glitch or unintuitive interaction with the combat forecast for Desperation versus Vantage? I could be completely wrong and maybe I just wasn't paying close enough attention l, but I swear I've had the forecast show me winning fights with my Desperation Tharja, but when I attack I instantly die to Vantage that I assume isn't present because normally I would expect thw forecast to show a loss in that case.

Am I just wrong? Has anyone else noticed this? Is this consistent behavior with Vantage across the board?
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 21, 2018, 07:46:21 pm
As far I as understand, Desperation guarantees that any followup attacks will occur immediately after your initial attack. However, it doesn't guarantee that your initial attack will happen first, so Vantage takes precedence due to its condition.
In other words, never let anyone get into Vantage range or the only way you can counter them is Hardy Bearing or just tank the hit.
Edit: I don't know why your forecast is inaccurate. It's always been correct for me, to the point where I get lazy and just check the forecast instead of checking for weird skill interactions.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 21, 2018, 08:05:27 pm
Yeah Vantage should beat Desperation, it's just the forecast that's theoretically the issue. Again I could just be wrong, but this has happened to me like three times in the last week so I'm beginning to suspect it might be a weird interaction and not just me being dumb.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 21, 2018, 09:34:54 pm
Maybe screenshot it the next time it happens? Although you theoretically don't know until after you've died, maybe if you look closely at the enemy skillset then what's happening will become clearer.

Edit: Actually, maybe it's this. If your forecast was showing a win for you, then vantage wasn't active for the enemy before combat. However, it became active before your Tharja actually fought. So somehow the enemy was pushed into vantage range - aka they lost HP somehow. Maybe savage blow chip damage (from camilla if you run that on her?) or fury damage or some other attrition damage is doing the trick here?
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 21, 2018, 09:41:38 pm
I have Blazing Wind or something on Tharja so it's definitely possible that's the issue. I don't think it was active last time I had this issue come up but that's something I easily could have overlooked. It's such a simple explanation that it almost has to be the answer.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 22, 2018, 02:47:19 am
Well I finally beat awakening. The one word I would use to describe the entire latter half of the game is this: Galeforce. It completely invalidates any difficulty once you unlock it and pass it onto your children. The only strategy I needed was to have Inigo charge down one flank and Severa the other, both with Galeforce, and watch as enemies broke themselves upon them, either missing entirely or doing next to no damage. I had a couple other users of it too, Maribelle, Brady, Lucina. Maribelle especially I was surprised by, she stayed relevant throughout the game. Hell I wouldn't have been able to OTK Grima without her doing the most damage between her, Inigo, and Severa with a Valflame I picked up somewhere. She's the only parent generation unit that was still relevant in my playthrough. "Relevant" sells her too short though, she carried hard, as hard as the above two.

I'm a big fan of the reunion feels trip that the children have with their parents, tears me up a lot it does, Inigo's especially. Which is why it annoys me that the Awakening trio would throw their kids into the deeprealm in Fates, it feels completely out of character. I think the story would have been a little better if the entirety of it revolved around trying to prevent the future apocalypse instead of fighting random wars until the last 2 or 3 chapters. They also could have handled Lucina's reveal with Chrom a little more... deftly. I was surprised they made no big deal out of it.

Last thing to mention would be the map design. Pretty boring, honestly. Feels very GBA era with how simple and uncomplicated the designs are -- enemies rush you, then you go kill the boss. I have to wonder how the map designs compare to the Tellius series, since that came before this. Really brings out the shine of Conquest's design.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 22, 2018, 07:12:47 am
Grima came to visit on a free pull.  A nice surprise.  A shame about being +SPD/-DEF, but...

Even with neutral he hits like 56 attack.  Bonkers.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 22, 2018, 12:28:58 pm
On one hand I kind of want that Robin and am considering delving into my Scrooge Mcduck mountain of orbs for him, but on the other hand he's not Camilla and my free pull was fucking Gunter which made me think twice.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 22, 2018, 01:28:22 pm
Hey, free Hone Cavalry :V
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 22, 2018, 04:59:40 pm
Alright, decided to go for Fell Robin and had a big drawn out post breaking down my pulls, but of course my phone ate it. Summary, took 59 stones which is very reasonable, but everything else I pulled was hot garbage with an incredibly low rate of green units appearing.

I can't tell what mine is nature-wise at this point, he seems to be both - ATK and - RES while being + nothing, which can't be right.

Meanwhile, does 4* Camilla exist anymore? Can anyone confirm that she's still around? I haven't pulled one in around a year and I do a TON of green pulls.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 22, 2018, 05:12:16 pm
Pretty sure I pulled one last week.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 22, 2018, 06:35:19 pm
Fair enough, I'm probably just getting unlucky.

So if I'm getting the lore right on Fell Robin, does he not know there's a big 'ol monsterface dragon behind him..? His dialogue implies that he can't remember that he's actually Grima, but his combat lines seem to contradict that.

Edit: Looks like mine is +ATK/-RES, which has to be one of the better natures I would think. - SPD is probably better, but still very solid and results in a ludicrous 60 attack.

Edit edit: Fingers crossed that Laegjarn is the fire legendary hero. A wise and reassuring big sister type who rides a dragon? Wtb!
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 22, 2018, 08:00:19 pm
Seems like she could be a Camus as well, so I could see her becoming a legendary hero after getting executed for being a traitor.
Also, I got overconfident and decided to try using orbs on the banner since I figured I would get at least one with ~250 orbs. I walked away with 1 orb left and a 5* Abel. Let this be a lesson to anyone who thinks they can beat the RNG.  :V
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 22, 2018, 08:07:13 pm
Oof. Savage. Did you at least get some nice non-dupe 4*s or something..?

My guess is that Surtr will push Laevetein so far that she ends up immolating herself and Laegjarn will turn on him as a result. But betraying him first and having Laevetein blame it on the Heroes and going berserk as a result of that makes sense too.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Chaore on February 22, 2018, 08:31:16 pm
So if I'm getting the lore right on Fell Robin, does he not know there's a big 'ol monsterface dragon behind him..? His dialogue implies that he can't remember that he's actually Grima, but his combat lines seem to contradict that.

(http://78.media.tumblr.com/8912cc537339a3a9999b1b4d7127bf33/tumblr_p4k54qsEVb1rt05b1o1_540.png)

I think he knows.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 22, 2018, 08:39:23 pm
When he talks about how he can't remember certain things what is he referring to?

Forgot where he put his dang keys again, didn't he? Dummy.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 22, 2018, 08:52:35 pm
While I'm as happy as anyone that the writing direction is improving a lot, I can't help but laugh at how much people are praising the Lae- sisters' interactions last chapter. We were so starved of any semblance of good writing that two sister characters interacting normally qualifies as amazing characterization, and a general pausing a little to use her head makes her one of the smartest people in the plot so far.

Well, while I'm on the subject, these Book II OCs all have terrible designs. It's an awful combination of horribly generic and uninspired with overdesigned complexity while still somehow leaving a bland impression overall. Laevatainn is the best by a small margin so far, but she really needs to streamline that everything too.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: hyorinryu on February 23, 2018, 03:25:18 am
I don't mind Loki's design.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 23, 2018, 03:44:19 am
I actually forgot about Loki. I don't much mind either, the colors are easier on the eyes and I like her hat, I just wish that everything else about her didn't make her seem like she walked out of some chinese red light district. Like you know, that random slit in her dress that reveals her thighs and garterbelt stockings.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: hyorinryu on February 23, 2018, 04:05:53 am
I actually forgot about Loki. I don't much mind either, the colors are easier on the eyes and I like her hat, I just wish that everything else about her didn't make her seem like she walked out of some chinese red light district. Like you know, that random slit in her dress that reveals her thighs and garterbelt stockings.

I could see that. I actually didn't notice that until now. I guess it comes with the territory of being the Camilla of FEH. I like Laev, but I can definitely see what you mean. Face doesn't stick out to me, but I like the black feathers.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: MewMewHeart on February 23, 2018, 03:10:05 pm
Free pull on the fallen hero banner netted me a free 5* Ayra, uh what???
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 23, 2018, 03:30:25 pm
So what A skill seems good on Fell Robin? Distant Defense would be ideal but I don't really have one to spare. Steady Breath and Svallin Shield seem decent. Almost want to say Triangle Adept but I think he beats a decent number of reds right now that he would lose out on.

I could see that. I actually didn't notice that until now. I guess it comes with the territory of being the Camilla of FEH. I like Laev, but I can definitely see what you mean. Face doesn't stick out to me, but I like the black feathers.

The Camilla of FEH is Laegjarn! They're basically the same person! :V
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 23, 2018, 06:00:18 pm
Tried pulling, got a Hardin. What do I do with this guy? I played around with X-mas Lissa in the past and didn't have a lot of fun with Bold Fighter, I'm thinking maybe something else.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 23, 2018, 09:50:11 pm
So what A skill seems good on Fell Robin? Distant Defense would be ideal but I don't really have one to spare. Steady Breath and Svallin Shield seem decent. Almost want to say Triangle Adept but I think he beats a decent number of reds right now that he would lose out on.
Steady Breath wouldn't stack with Vengeful Fighter's haste, so it would probably be a waste unless you decide to swap VG out for something else. I hear he's got some bulk issues what with getting doubled a lot though? So either you could go for the Defense skills or maybe something like Fierce Stance to try one shot before further retaliation.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 23, 2018, 10:18:17 pm
I didn't mean Steady Breath, I meant Steady Stance. I have an extra one of those, I don't have any Steady Breath at all.

Steady Stance seems pretty appealing. FRobin has serious survivability issues. He can just erase one unit from the opposing team almost for free, but he reeeeally can't take two hits.

Fierce Stance would definitely be interesting if I had one, but I don't unfortunately. And I'm not sure how useful it would actually be.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 23, 2018, 10:27:31 pm
So he does have bulk issues? That's kinda weird, he's slightly bulkier in hp/def/res than either ATiki or Nowi and all I keep hearing from them are heapings of praise for how unstoppable they are. Maybe his huge attack stat makes running the one turn Aether build kind of pointless?
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 23, 2018, 10:37:51 pm
I don't think they're that bulky in a vacuum either. On a team that's built to prop them up the huge blow to bulk that comes with low speed can be mitigated, it's just a matter of figuring out how to do that. And unlike either of them Robin is green, which means he's weak to Falchion, and armor which means he's vulnerable to Hammer and Armorslayer.

Now granted Armorslayer and Falchion aren't that present in the meta right now, but I expect to see Falchion's usage increase as people learn how to abuse all of the new variants.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 24, 2018, 08:20:15 am
Takumi Infernal seems insanely difficult with a player phase team unless you're going to go full cheese with multiple dancers.
A good aether tank can probably take on a lot of the units without that much trouble though.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 24, 2018, 08:40:06 am
Infernal Takumi, I was dreading it after finishing the Lunatic stage, but it was really fun.

What I used:

(https://i.imgur.com/5Ml4Eym.png)

So like what Conq said, Aether tank is really useful.

I didn't break any crates and left Tiki up in the top left to hold off the left side, and it was a bit headache inducing until I noticed that the blue Cav couldn't move across the screen for some reason and then I saw the conveniently placed trenches in the middle. That made it easier. Drive Def on Elise helped keep her alive. Meanwhile I sent FCorrin off to the right to slowly make her way down.

Felicia played a big role in helping her do her job well. There was this one instance when Corrin barely couldn't kill the first Takumi (the one on the right) by 1 hp and so I switched her breath to a +atk refinement, but that caused another issue earlier in the battle where I kill the cleric too soon and couldn't also get Felicia's def/res debuff off on everyone as well. Poor cleric, being the sandbag for spreading both Corrin's offensive debuffs and Felicia's defensive debuffs to everyone around. So I had to switch Corrin's refinement to +def instead to help keep her alive and also the cleric alive for Felicia. That left me with the problem of not being able to kill Takumi, so I gave Felicia the Spur Atk seal to help with that.

I didn't have anything in mind for Felicia's C slot (no ploys, sob sob) so I stuck her with her default Breath of Life, and it surprisingly goes off more often that not. Kind of anti-synergistic with Corrin's Wrath, but that's easy to avoid accidentally healing her out of range.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 24, 2018, 02:39:05 pm
Dang, Takumi seems like he has the potential to really shake up the meta. I'm impressed with how well they captured his mechanics, both as a unit and as a stage.

Infernal was really tricky and took me over a dozen tries with different strategies. I kept trying to get FRobin to work but he kept getting stranded when Armored Boots wore off. I think I need to get him an Aether.

The team I ended up winning with was kind of slapdash with a far-from-optimal Corrin and I got kind of lucky near the end with a cleric deciding to heal a Takumi of a single HP rather than going for what might have been a lethal attack, but it worked out somehow.

(https://imgur.com/4Xeakxj.png)

(Corrin and Genny are +1, Azura and Cordelia are +2.)

Not only did they capture Takumi's flavor in his stats and his stage, but also in that the best way to take him down seems to be Corrin. :D
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 24, 2018, 02:56:41 pm
Infernal Takumi. This was the most* fun I've ever had beating something in FEH.

https://www.youtube.com/watch?v=noAR8d9C0Ts

*probably
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 24, 2018, 03:01:18 pm
Oh fuuuuck I didn't have my sound on when I played so I didn't realize they got the stage music right too. Good job FEH, goddamn. This has been quite a week for content.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 24, 2018, 03:03:05 pm
Oh fuuuuck I didn't have my sound on when I played so I didn't realize they got the stage music right too. Good job FEH, goddamn. This has been quite a week for content.
They also brought in the FE1 chiptune for the special reinforcement stages, if you didn't check that out. (https://www.youtube.com/watch?v=eSCir6iqkks)
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 24, 2018, 03:05:58 pm
I did not! Rad!
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 25, 2018, 05:06:16 am
Tried beating it with an all-flier player phase team. Oh boy.
https://www.youtube.com/watch?v=qgfH0yQ3Jgk
Corrin being -res hurt at the end there when the last healer hit me for exact damage and I lost.
When Ike comes out I'll probably just use him instead.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 25, 2018, 02:47:41 pm
So it looks like we got another update coming with some more new game modes.

-Rival Domains involve playing with a huge army of 20 units, some of which are/can be pulled from your friends list, and capturing objectives within a time limit or something. Not really clear how it works, but it sounds crazy.

-Blessed Gardens can only be entered by characters with certain elemental blessings, and they give out elemental blessings for the next one in the chain as prizes among other things. Doesn't sound that interesting, but access to more blessings is fine I guess.

-A few more weapon refinements including the long-awaited Leo buff.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 25, 2018, 07:28:47 pm
I realized that since all I needed was at least one point of survivability on Corrin, I gave her a summoner support and finally beat Infernal. I'm ready for the all-flier quest when it comes out!

Based on the sample image they provided, Rival Domains will probably be 5 maps with 4 heroes each. So like arena assault, except you get to use your friends' units as well, and you're limited to one dancer. Maybe you'll even have to choose a party of 20 heroes before starting so you can't counterpick from your entire box.

Not being able to switch blessings easily means that you can't use your favorite units in all the blessing modes, only 1/4. Unless you keep switching I guess.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 25, 2018, 10:19:35 pm
Yes, FINALLY something to do with friend units, I've been wanting this forever. Checking through my friends list over the people who post here, I guess we have Edible's vantage Xander, ccool's Vanillamilla, BT's Blarblade Mae, and my FCorrin. Cool!

Maybe I do have you but your IGNs are different? If not, add me, hyo and mewmew, and others that I'm not seeing on this page.

edit: And conq you too, I don't know how I missed your name when it's the last post. I feel like I do have you under a different name though.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on February 26, 2018, 02:00:20 am
Yeah, my IGN is Tenko so I already have you. Currently have my Masked Marth up front and I usually put up one of Elincia/Tana/Minerva for voting gauntlets.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 26, 2018, 04:25:38 pm
Remind me, because I keep forgetting. What's the unit that shows up as your avatar? The leftmost unit on the first team?
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 26, 2018, 04:37:27 pm
Yeah. It's also the unit that's at the top of your castle lobby screen.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 26, 2018, 08:14:36 pm
Ohh I get what happened now. When you zero out your first team, the game fetches the lead for the 2nd team. I made some more experiments and if it's just the first team's first slot that's missing, the game chooses the first team's second slot, and so on. I figured it was strange what Mea said about my Mae 'cause she wasn't on team no. 1.

But all is good now.  :colbert:
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 26, 2018, 09:15:45 pm
Oops, I just noticed that I have a 5* Caeda that I pulled, was disappointed by, then never touched. Wing Sword now though!
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 27, 2018, 12:01:41 am
yesss, I've finally passed the threshold of where a 5* is a better investment than a 4*+10, I've reached +6 merges on my FCorrin. But now I'm out of FCorrins so I have to start pulling on random blues again. Not that I have feathers anyway so I can take my time.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 27, 2018, 03:17:55 am
Legendary Motherfucking Ephraim, though.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 27, 2018, 01:52:12 pm
Hmm, now I'm not sure what to do with the rest of my stones. Do I continue saving them for the spring banner and the extremely low chance of getting a Spring Camilla dupe or two, or do I try to pull Gunnthra from the Legendary Ephraim banner? I've been liking the idea of Gunnthra more and more lately and trying to pick up all of the legendary heroes does seem important to arena scoring. Hmm...
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 27, 2018, 06:48:11 pm
The new arena scoring makes single high merges weigh much less while conversely also making single low merges hurt a lot more (eg: unmerged bonus units). In a way this means you stick closer to your average but people seem to be a little miffed by the changes.

If you have more total merges without using a legendary hero, that may be better for scoring than having one or two blessed heroes and two low merge units (ie: the legendary hero and bonus unit. If you've got low merges, then legendaries might help more, but blessings are limited.

Currently, anyway. The new changes seem to have punished whales in some ways so they may change it again, we'll see.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 28, 2018, 02:19:12 am
As a huge fan of the ol' double Savage Blow combo (although unfortunately not so much on Camilla, the progenitor of Savage Blow) I just realized that it has a significant new niche in disabling Armored Boots.

I don't own a Leo, but I'm really starting to wonder what his weapon refinement is going to do. I think there's a good chance it's going to be amazing. He already has two parts of the Gravity+Dazzling Staff+Savage Blow combo, so if he gets upgraded to Gravity+ or even more stacks of Savage Blow he could end up with a very interesting niche. Although he's presumably not going to have access to a Dazzling Staff effect, which may mean he still ultimately loses out to Elise. He'd definitely hit harder though, which could matter a lot with Hone Cavalry.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on February 28, 2018, 09:02:14 am
(https://i.imgur.com/IGZp1zV.png)

They're both +Spd/-HP. :V
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on February 28, 2018, 12:41:03 pm
Alright, spent 146 stones on the Legendary Ephraim banner and got the Gunnthra I wanted, as well as a dupe Summer Corrin and a Dorcas along the way. Pretty good!

Still haven't pulled a single 4* Camilla and I've done close to 50 green pulls in the last week. I've still got 87 stones left, so I guess we'll see on the Easter banner.

If not for the fact that I just really want 4* Camilla for merges I would probably dump the rest of my stones pulling for Legendary Ephraim right now, but 3/4 Legendary Heroes means I have someone for every possible season even if they aren't guaranteed to be featured units.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on February 28, 2018, 01:18:18 pm
Somehow I managed to get a L'Ephraim and also a LIke on the very next summon within like 50 orbs or something. Now I can use one of the latter as Warding Breath fodder, not that I have anyone in mind. Desire sensor must be real since really all I want is FCorrins for merges. It's not gonna be easy either since I'm fishing for a verrry specific IVs, +spd -hp. I almost regret going -res since I have a pretty diabolical build in mind that I need at least neutral res for.

So now all I'm missing is a Wind hero, but having 3/4 means I already have perfect coverage as far as seasons go.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on February 28, 2018, 01:27:14 pm
Dumping all my orbs got me... two 5* Shiros.  The fuck?
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on March 01, 2018, 01:22:46 pm
Spent the rest of my stones (for now, I haven't collected any of the monthly rewards yet) on green pulls from the Legendary Ephraim banner. 20 more green pulls later and still zero 4* Camilla, but I got Brave Ike so I did pull all three of the featured green units which is pretty neat.

Edit: Oops, got a round of pulls with no green and ended up stumbling into Legendary Ephraim. Now I got all the dang things.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on March 01, 2018, 09:04:41 pm
I feel a real kinship with Grima here. (https://i.redd.it/iaeortupf0j01.png)
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on March 02, 2018, 04:36:24 pm
I've been having a blast playing Gunnthra, but she's... unfortunate in a few ways. Being a mounted mage she has a low BST, and she tends to want some kind of recovery help because Chill Seal is amazing and only works at high health.

So not only does she hurt scoring herself but she really wants to be played with a cleric, which lowers scoring even further. Wind Blessing potentially helps but it's unreliable and kind of mediocre compared to any of the other blessings. Still, she's interesting and fun. Chill Seal is often comparable to a global Hone bonus. I just have to figure out who to bless to get a tolerable arena score with her.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on March 02, 2018, 08:09:02 pm
How about a reciprocal aid Falchion user instead of a healer? You'd get nice color coverage and also anti dragons while you're at it.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on March 03, 2018, 12:38:26 am
Oooh yeah, that's a good idea. Marth Lucina would probably go well with her.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on March 03, 2018, 07:29:01 am
New fodder banner has, like, three units I wanted to merge. I didn't think the next one would have Fae again but oh boyohboyohboy.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on March 03, 2018, 08:12:49 am
Fucking YESSSS! I got a PA Olivia, I've been wanting her for such a long time. Great nature too. This must be the power of the reverse desire sensor. Also I got a Shiro in that same batch, meaning I somehow managed to get all the blue focus units what the hell.

also rip ccool
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on March 03, 2018, 03:18:59 pm
Well it worked, I spent all my stones on the Legendary Ephraim banner. I know this is up for two weeks, but sure, have $40. I just got paid and haven't bought anything stupid in a while...

And from the 85 stones total that gave me I received... a single Camilla. And two Gunters. But hey, it's my first new Camilla in a literal year and I've got time to get more. And I got three Barsts which is always nice for inherits. And a dupe 5* Mae which seems pretty worthless.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: BT on March 03, 2018, 04:25:23 pm
Well it worked, I spent all my stones on the Legendary Ephraim banner. I know this is up for two weeks, but sure, have $40. I just got paid and haven't bought anything stupid in a while...

And from the 85 stones total that gave me I received... a single Camilla. And two Gunters. But hey, it's my first new Camilla in a literal year and I've got time to get more. And I got three Barsts which is always nice for inherits. And a dupe 5* Mae which seems pretty worthless.
Right now I'm building a Tailtiu and saddling up her teammates with Attack/Defense/Res Tactic. You can inherit Barblade+ onto Mae and do the same! They're both 4 star summons and have the same attack/speed total.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on March 06, 2018, 01:18:30 pm
Aaah the 4* banner is driving me insaaane. I've pulled three copies of each non-Camilla featured green unit and several that aren't featured, but only one Camilla.

At least it's up for quite a while. Hopefully there'll be a decent orb drop upcoming. My goal is to get Camilla to +5 during this event, which means I would need to pull two more copies.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: MewMewHeart on March 06, 2018, 03:36:01 pm
LOL I cheaped out the Possessed Takumi GBH (Hard version), by just picking off the enemies one by one with Ryoma, Klein, and Rienhardt then when I got to the first Takumi (the weaker one) I ended up having Ryoma weaken him and lure the other one as close to Reinhardt who had his Thunder ability ready and sniped both of them down and killed the more stronger Takumi, while Ryoma killed the other one although Minerva was just there for baiting the reinforcements. I gotta ask though can someone link me to the Grand Hero Battle song that plays during it I'm just fangirling over here. Well I would say I almost lost the fight due to Klein got hit by Skadi debuff to 4 hp while Minerva was close in the reinforcement Calvary Red Mage's range.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on March 06, 2018, 05:13:30 pm
OH MY GOD I HAVE PULLED FIVE 4* BOEYS FROM THIS BANNER. He is not even featured. Get the fuck out forever Boey, you're the new Gunter.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on March 06, 2018, 06:01:10 pm
Hey man, at least Gunter has hone cavalry.  Boey is just a pissant with bad stats and no useful inheritable skills that you can't find in a million other places.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on March 07, 2018, 02:58:14 am
I wouldn't be super dismissive of the good boy. Being the physically tankiest non-armor mage with decent atk -- and being green to boot -- has its uses.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on March 07, 2018, 10:45:31 am
Boey is okay if you want to build a close counter enemy phase mage who relies on being doubled to fire off charged specials. The problem is that it's a build that requires heavy investment to work properly, but from what I've seen it can be quite effective.

Also, a Thracia banner was just confirmed for April via the FEH JP twitter. I'm assuming that means the upcoming new banner is probably from a game that already has a lot of characters already in game. Possibly we'll get the first new (non-alt) Awakening characters since release.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on March 07, 2018, 09:48:48 pm
He's one of the best Close Counter candidates sure, but a good old Gronnraven build works just as well too.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on March 07, 2018, 11:29:49 pm
Oh right, I completely forgot about raven tomes.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Edible on March 08, 2018, 03:25:08 am
Also, a Thracia banner was just confirmed for April via the FEH JP twitter. I'm assuming that means the upcoming new banner is probably from a game that already has a lot of characters already in game. Possibly we'll get the first new (non-alt) Awakening characters since release.

Right on the nose.  We got Morgan F/M and Horse Chrom (I'M BEING HELPFUL!).
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on March 08, 2018, 04:00:53 am
Oof, only one real new character? That's unfortunate. Chrom is well-represented already and Morgan is great and all but two forms this close together isn't the best IMO. Oh well. Still neat.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Conqueror on March 08, 2018, 04:20:39 am
Well, technically there's the mysterious masked man too. Anyway, I guess we now know how IS will handle Kana in the event they're released on a banner.
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: commandercool on March 08, 2018, 04:44:43 am
That's been my assumption/hope this whole time for Kana, yeah, but at least Fates has that duality motif that makes doubling up on characters feel a little less bad.

I was going to make a joke about a Midori banner where she has four different hair colors, but that made me realize that what I really want to see is offspring characters with hair color that varies based on nature. Especially if they could manage to color code it to possible parents. It'd be a cute gimmick and drive completionists and theme team players insane.  :D
Title: Re: Fire Emblem Heroes - now with rhythm games
Post by: Mеа on March 08, 2018, 05:45:18 am
Update is out and Rival Domains is playable. Bigger maps with 8 units out at once. I assume the other 12 units are there as your own reinforcements should any of your units fall. It's pretty cool! I can only imagine the hilarity and disgusting things you can setup with 8 units.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Conqueror on March 08, 2018, 10:06:41 am
Here's something fun you can do in rival domains: enter with a completely empty loadout. You'll get a fully randomized team of units with their base skillsets along with randomly refined weapons.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 08, 2018, 01:38:23 pm
Rival Domains is really interesting. This feels like the kind of thing we were asking for on week one but couldn't really envision exactly how it would be implemented. Bigger maps AND a use for the friends list in one go is good update economy.

Meanwhile my luck has turned and I got two 4* Camillas in three pulls this morning. Let's keep the streak going! But worst case scenario I hit my goal of reaching +5.

Edit: Oh oops, accidentally pulled Siegbert. He seems incredible so I'll certainly take that!
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 09, 2018, 02:43:42 pm
The Blarserpent animation is pretty funny. Turn on your animations and check it out. Sproing!
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 09, 2018, 10:34:28 pm
My logic here was, how high can I get FCorrin's speed up?

(https://i.imgur.com/fLzptAl.png)

Ideally, Atk Smoke would go in the C slot and I'd use Guard as a seal if it ever comes out. Savage Blow is just for the lols. Swift Sparrow would be better too, but those are rare.
I'd say Light Breath is preferable over Dark Breath when using Windsweep so that your C-slot and Seal slot don't go to "waste", in a way.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 10, 2018, 05:01:37 pm
I really need to invest more in my FCorrin. She needs a real Quick Riposte instead of Bowbreaker. It's too bad my Distant Defense seal is permanently tied up in my defense team. But FCorrin just made Infernal Zephiel pretty easy with the help of Genny, the eternal queen of PVE. FCorrin is just a really nice problem solver that's good to have laying around.

Mea, do you have thoughts on an ideal special for her? Mine has Ignis which is really handy for one-shotting things that she would otherwise lose to, but I wonder if Aether wouldn't be better. I'm kind of short on Aether fodder though since I don't do a ton of red pulls and it's a high-demand skill.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 10, 2018, 08:09:02 pm
I wouldn't use Aether on her unless I was using it with Steady/Warding Breath. Not only does it not come around enough without it, her attack is too low to get good damage+healing from it, which makes two strikes against it for being a very viable sustain option.

I think I was using Warding Breath + Wrath + Aether when I did the new Chain Challenges 4+5? That worked well, and Wrath helps a lot in general on her. (Although using Aether when you brought a healer is kinda pointless).  The neat thing about her compared to other dragons is you can eventually decide to ditch the Quick Riposte for something else once you invest in speed enough. Sure, you don't get doubles on like the highest of speed people, but throw a Drive Spd on someone and she probably won't be getting doubled either. My philosophy for her being, she lives if she doesn't get doubled.

I have Wrath usually in my B slot, meaning I can get to Ignis fairly reliably and start killing things with it I would otherwise have no business killing. It's a bit overkill at times so I can see Bonfire also working well. But I like the big numbers and Wrath lets you stall around for charges if you had to anyway. Without Wrath, I think Bonfire would be better to clutch more of her neutral matchups quickly.

It might be fine for her not to have Distant Defense. I'm starting to move away from her DC builds, trying to experiment, and I think it plays to her strengths more. I'll probably keep the DC in arena because of the immediacy it brings in countering ranged (and the points), but I don't think she needs it outside the arena, if even in the arena if you play well.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 11, 2018, 04:18:16 pm
Has anyone cleared Infernal Xander with calvary? My horsie collection isn't the most robust but I can't figure out how to even attempt it. That Gronnwolf mage is really making things difficult. He can attack any square that you try to enter to reach any other unit, can't be attacked because he's too far away, none of my characters can kill him with a counterattack, and apparently he one-shots Gunnthra while debuffed despite her special bulk.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 11, 2018, 08:56:28 pm
Would Grani's shield help there?

Edit: heheh, it's only on Camus? that's funny and stupid
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Conqueror on March 11, 2018, 09:05:06 pm
What units are you using? It's been a while since I did it, but after trying and failing to let Xander tank the mages, I had my gronnblade lancebreaker cecilia open by killing the healer and blocking the lance, in the spot where no one else could hit her. Then everyone rushed forward and it was easier from there since I didn't need to take a hit from two mages.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 11, 2018, 10:01:24 pm
I don't have a ton of options, but I've been trying different combinations of the following:

Sigurd
Roderick
Mathilda
Legendary Ephraim
Reinhardt
Olwen
Gunnthra
Brave Lyn

They're all 5* and are all more or less just completed versions of their default sets, none of them have different weapons or significantly different roles or anything. The only other completed 5* horse I have is Siegbert, but he's also got his default set so Attack Tactic is wasted in this case.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 11, 2018, 11:19:25 pm
I just completed it, Conq's strategy in starting from the left was super helpful to me. Although, instead of taking out the cleric, I took off the Solar Brace from LEphraim and stood right in front of the Blue Lance to tank a hit from that (and counterkill) and the Cleric to drop me to half health. Xander moves forward, as did the Gronnwolf, but the Green Mage went right for some reason. I only had an Olwen, but a Swordbreaker helped me ORKO Xander, after which I WoM'd the Gronnwolf with Siegbert (I was expecting the green mage to go left, which is why I had WoM on Siegbert and took off the Solar Brace in the first place, but it went right so strictly speaking I didn't really need to do all that I guess). I heal up Olwen back into Swordbreaker range with Elise and had her tank a hit from the Red Sword, who died next turn from Olwen. Siegbert kills the Green Mage, and I heal L'Ephraim to survive one more round vs the Cleric, then go up and kill her next turn.

LEphraim had Ward, Bonfire and Distant Defense, Elise had Hone, and Siegbert had Fortify Horses.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 12, 2018, 12:41:04 am
I think my armor and cavalry are just too underdeveloped for infernal content for the most part. I have gotten a handful of cavalry clears and I think a single armor one, but the lack of recovery and flexibility are a problem. If I can ever manage to pick up Elise she should help a lot, or maybe I'll eventually promote Priscilla or something if I have to. And I'm sure an Armor March will fall into my lap eventually given how many things it's been on lately.

I don't really feel like investing in either team, all of my feathers are tied up on arena minmaxing right now. But a year is a long time, odds are the infernal challenges will just get power crept into oblivion by the time that quest ends.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Conqueror on March 12, 2018, 06:19:17 am
The Xander Infernal Cavalry quest is super hard so it could be just that as well. I think your 5* cav pool is probably good enough to pull it off, but you'll need to mess around with the right opening move for your team, which is the hardest part. Imo once you figure out how to counterkill the green mages or avoid them, the rest is fairly straightforward. I remember running swordbreaker Reinhardt similar to what Mea did, because otherwise Reinhardt doesn't kill Xander.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 12, 2018, 06:56:26 am
I really don't think I needed Elise for this one. Start by sending LEphraim to kill the people on the left, have Swordbreaker Rein/Olwen kill Xander when he comes down and send Sigurd up to kill the green mages. That should work I would think.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 12, 2018, 11:36:01 am
Fair enough, I'm not necessarily just talking about Xander, more than Infernal quests in general, but I'll give Xander another shot with that strategy in mind when he rolls back around.

Edit: Calvary Narcian was pretty easy and it seems like armor is probably trivial once I get Aether on Fell Robin. I don't know when I'll get around to doing that, but probably at some point.

Edit edit: Got the Narcian armor clear by shuffling around my seals a bunch and putting Noontime on Fell Robin as a weird half measure

So that's most of the easy ones down. I've still got Robin, Ursula and Xander left to do with armor and cavalry, and Lloyd and Michalis left for just armor. Maybe minmaxing Fell Robin will be enough to get those armor clears.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 14, 2018, 08:38:57 am
So, I was of the opinion that Dark Breath was better than Light Breath, but I'm starting to really like the latter a lot more. The difference in bulk after the buff/debuffs are applied are only marginally worse on Light Breath (ie: +5 to your def/res as opposed to -7 to foe's atk), but all your stats are buffed with Light Breath. This means better atk for harder retaliation and the boost to def/res can give some extra points of damage to specials like Bonfire. And I used to think that using it like a team buffing tool was really unreliable, but it's actually surprisingly handy--especially when you have a team full of melee units that tend to stick close together to reposition each other in and out of combat, a lot of your teammates tend to get the +5 to everything buffs.

And what I like the most is that your C slot doesn't "go to waste" so to speak with Light Breath. If you load in an Atk Smoke there, you have an effective +12 to your bulk against surrounding enemies, it's awesome. I need to pull a BLyn to get one since I don't have it yet--I'm stuck with using the Atk Smoke seal currently, but when I get her eventually, then you can run something really disgusting in the S slot, like Close Defense, giving you something like +18 bulk potentially against some opponents.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 15, 2018, 01:05:27 am
Yeah, having only used Light Breath very minimally on Ninian the two-square range for the ally buff seems extremely generous. It has the same basic "if you get this off in a favorable situation then you win instantly" thing going that Dark Breath does, but you're more in control of when you get a good hit with it. And on Ninian you have the tension between spending her turn buffing people or dancing, which Corrin doesn't have. I think Light Breath makes a lot of sense unless you want to try some Gunnthra shenanigans. Which admittedly might be pretty fun.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 15, 2018, 04:09:07 am
Gunnthra seems more interesting than I originally gave her credit for, that Chilling Seal is powerful stuff. I realized this when everyone but Corrin got hit with it once, that was pretty hilarious. I gave Harsh Command to Hinoka after that since her Spear lets allies warp towards her so she actually works pretty well even without Reposition.

The thing to worry about with Light Breath is going up against armor teams running lots of Panic Ploy. I took off Savage Blow since I thought it wasn't being helpful, but thinking over it, Savage Blow may have been an unconscious streak of genius. Savage Blow knocks everyone's HP down by 7 to a very reasonable amount. This is helpful when the Panic Ploy person is behind the unit you're currently attacking. Most of the high HP armors all have prf weapons, meaning they don't get the +5 HP from weapon refinements, leaving most of them no higher than the low 50s at most. When Corrin can reach 47 with refinement at neutral and they get knocked down to sub-45ish, I'm safe. I'll have to test it out to see how useful it actually is.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 15, 2018, 12:45:00 pm
Got the armor clear on Ursula, although I'm not sure how I would even go about trying it with a calvary team. Armor is a lot easier, at least for someone with an underdeveloped collection because distant counter is so common and bulk is so good that sometimes that's enough.

I don't really know what the equivalent to that is with horses, Xander I guess, but I can't imagine he's happy to take hits from Ursula. And I don't have a 5* of him right now. I guess Cecilia could probably deal with Ursula's stage pretty easily? I don't have a 5* of her either but I pulled about a million 4*s of her in the last month, I guess I should have made a +10 4*.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: BT on March 15, 2018, 07:04:03 pm
Got the armor clear on Ursula, although I'm not sure how I would even go about trying it with a calvary team. Armor is a lot easier, at least for someone with an underdeveloped collection because distant counter is so common and bulk is so good that sometimes that's enough.

I don't really know what the equivalent to that is with horses, Xander I guess, but I can't imagine he's happy to take hits from Ursula. And I don't have a 5* of him right now. I guess Cecilia could probably deal with Ursula's stage pretty easily? I don't have a 5* of her either but I pulled about a million 4*s of her in the last month, I guess I should have made a +10 4*.
The horsie challenge for Ursula, huh? Yeah, that one's a hard one, but fortunately Xander's perfect for handling the ninjas. There's a secret to that map that if you don't break the rubble with a ranged ally, the enemies position themselves really well. Don't know how to explain it. But if you haven't, tried it out, play around with positioning your units and breaking / not breaking the rubble.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 15, 2018, 11:28:00 pm
I've been seeing a lot (relatively) of Beruka in arena lately, and she is monstrous. I saw a highly invested one with 57 defense earlier. That's gotta be guaranteed to net some arena wins. Some teams just won't be able to handle that. I couldn't. If I ever find myself with tons of feathers again I may invest in one of those.

Edit:
(https://imgur.com/Jq44Nho.png)

"And on that day the Fire Emblems decided to go home and go back to bed rather than battling the shit out of each other like they usually do."

I've never seen this before. They stayed like that for the whole battle too.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 16, 2018, 09:40:22 pm
I've been fantasizing about the ideal skill for FCorrin to get, completely ignoring much heavy concern for balance, and I was going through hoops of trying to get a way to double while preventing counter attacks, but then I just now realized that the ideal skill already exists.
It's Sacae's Blessing.
It would be so perfect on her. Betting able to safely debuff while retaining your doubles to kill. Really makes you realize how ridiculous that skill is.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 17, 2018, 01:21:51 am
Finally got around to finishing off Fire Emblem Warriors just now. I've only played through the main campaign, I haven't touched any of the other modes. I have no idea how robust History Mode is but I'll probably at least poke around with it.

I liked the game okay, and for a while in the middle it felt really engaging when I was occasionally losing and having to re-try levels, but the more I got into the endgame the easier everything felt and by the end I had basically completely stopped maintaining my equipment and skills and it didn't feel like it mattered. That being the case I'll be giving lunatic difficulty a shot, and hopefully it translates to much deadlier enemies and more care and planning required, not just enemies with way more HP that you have to grind down forever. As it was a lot of bosses felt like they took WAY too long to kill, so making them even bulkier seems like it would be a real momentum-killer.

Has anyone played any other Dynasty Warriors games who can compare Fire Emblem Warriors to them? How does it stack up? The tactical stuff with directing allies from the pause menu was fun, but between that and the constant level-up interruptions (which I know can be disabled, but I wanted to keep track of what level my guys were) do kind of halt the action A LOT. Maybe that's good though, since the action is kind of repetitive so pausing it to do other stuff might be fine.

At any rate, Fire Emblem Warriors is fun, and if lunatic difficulty works how I hope it does it may even be really good. Not sure I would recommend people buy it at full price unless they love Dynasty Warriors, but it's worth a playthrough I guess.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 17, 2018, 12:18:58 pm
It's been a long time since I played any Warriors games, like back on ps2 long ago. Very briefly, barely touched Gundam Warriors and the Fist of the North Star one. FE Warriors was a nice diversion if you're bored, the strategic elements were really quite fun. Being able to direct allies makes too much sense to be an original feature of this game, they must have added it to the main series at some point, even if the weapon triangle may be unique.

I didn't even know that skills were a thing until I beat the story and looked it up. They're hidden so far below the rune map thing that I didn't even know it was there. Doesn't feel super necessary though. Weapon skills too. Managing them feels so much more troublesome than its worth. I think it's only really good for grinding out weapons, and maybe stacking the Slayer skills. I wish I could disable the slowdown whenever you make those effective hits though.

Gameplay-wise it was fun, especially since I haven't touched anything like it for a long while. I'm not a big fan of how the later missions start by bringing in an initial shitstorm of enemies that rush your base and you have all your characters in one place dealing with like 5 captains each. Really removes that feeling of directing the tides of the battlefield, that strategic element, that was so fun in the earlier half of the game, and even in the later missions after you get past that initial rush. It's still fun enough though that I'll probably get the Olivia DLC whenever it comes out this month.

(Also does anyone know what the heck Elise/Leo say in their Strong III move? Ganesha? Gaweisha?)
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 19, 2018, 01:20:39 pm
Has the "mystery hero" been datamined? Or is there a strong theory about who it is based on the silhouette? I'm assuming it's a Laguz.

Wasn't there a new colorless weapon datamined? Laguz could be a physical 1-range colorless weapon. And the Radiant games' obnoxious biorhythm mechanic would actually work really well in Heroes.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Edible on March 19, 2018, 01:58:32 pm
I'm assuming they're new spring heroes, but who knows.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 19, 2018, 08:38:00 pm
They announced there'd be a new colorless dragon unit sometime soon. People are thinking a colorless dragon legendary, but it could be the new seasonal for all we know. Seasonals have a tendency to introduce new unit types waaay earlier after all. It took like, what, almost a year to finally get a mage flier in the regular pool?
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 20, 2018, 02:16:01 am
Is it just me or was the hardest Rival Domain from this batch really fantastically balanced? Maybe it was just me because I'm so deficient on good armors, but it took me a decent number of tries to beat, I tried a few different strategies and improved a little each time, and I had a blast tinkering with it. Giving the bonus to armor units was a great touch since you had to really work to get them into the fray. The only thing that wasn't good was the reward, which was pretty pathetic. Fair enough for a free map, but I'd love to see an Infernal Rival Domain with tiered rewards based on score and some creative bonus conditions (maybe something like "defeat an enemy while occupying a fort" or something). Rival Domain has a ton of potential and I hope to see it developed further.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 20, 2018, 03:32:30 am
I see we're on the cusp of entering the chill phase of our meta. The new Chilled Eggs seem more geared towards support than directly benefiting the unit holding it, moreso with the blue since it debuffs def. And then there's Chill Res Reinhardt. Also hotdamn that Kagero attack art, a preteen somewhere just experienced their first awakening to a new experience.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Chaore on March 20, 2018, 03:57:24 am
FUCKING NINJABBIT ATTACK
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 20, 2018, 04:01:04 am
Oh god, I'm slightly terrified about Chill Res. We just reached a place where tanking was getting plausible again in the meta. At least there's no Chill Def I guess?

You know just last week juria0801's FEH comic had a gag about Sharena being convinced that she would never get an event costume.  :D

http://danbooru.donmai.us/posts/3050665
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 20, 2018, 04:05:18 am
Horse Chrom has Chill Def

Although, he's not particularly terrifying with it. I'd be more scared if it was used with a Brave Bow unit. Like a quad BLyn or something.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 22, 2018, 02:32:11 pm
Got a boob bunny Kagero in my second round of pulls. Seems like a great fit with Gunnthra, especially since that enables Tactic skills. Although a lot of her dialogue is... weird.

(https://imgur.com/5qn5Iyj.png)
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Edible on March 24, 2018, 05:29:48 pm
Took 90 orbs, but bunkag get.  Flier Emblem gains a new weird ally.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 24, 2018, 06:21:25 pm
Yeah I dunno what she wants to do on Flier Emblem. Probably Poison Dagger, Bowbreaker and Iote's Shield or something? That might be good.

I've been getting some weird pity breakers trying to pull the remaining Easters. Got a dupe Hector (rad) and a 5* Hawkeye (weird). Not sure where to put that extra Distant Counter but there are definitely a lot of great options.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 28, 2018, 03:14:17 am
The colorless dragon is out. A colorless flying dragon is out. It's a Grima!Female Robin, with a prf Iote's Shield.

So I've been saving orbs, avoiding all these recent banners because I needed a BLyn for her Atk Smoke. This is a phenomenal place to try sniping for her. I could get pitybroken by, what, HSakura or the new Legendary? That's unbelievably awesome. My PAOlivia was needing a better weapon, Kitty Paddle is perfect for her. This banner was made for me. How bizarre that Robin would actually be the least desirable for me.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 28, 2018, 01:00:27 pm
New Robin does look pretty great. She fills an interesting role in Flyer Emblem. Tempted to do green pulls on her banner to get more Gunnthras to merge since she's a fun-build around but her arena score is almost unusably low by default. I don't have many stones on hand either way though, so I doubt it matters too much.

Meanwhile, I feel like I'm always desperately in need of Refining Stone all the time. I've got a few projects backed up because I have such a deficit of it. We keep getting Arena Medals, which are for all intents free, as minor prizes for stuff. I'd much rather those be Refining Stone, even if it's just a couple of units.

I've been working on the all-in physical tank build for Beruka. It's very investment-heavy and extremely niche in what it can do, but when it's good it's unbeatable. Once I get her Slaying Axe+ upgraded she'll be at 52 HP and 53 defense with Guard and Threaten ATK to back that up. Or maybe 50 defense with Close Defense. And that's without factoring in Fortify Fliers and Ward Fliers and stuff. Her attack might as well be 0, but in a good matchup she can chip things down with Bonfire.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 28, 2018, 10:39:23 pm
Has anyone played any of the Awakening or Fates DLC? I've never tried either but I've been intending to try out the Fates DLC once it's all out. As far as I know it is now, but I don't really know what kind of content it is. Is it like, a linear story? Is each chapter a stand-alone vignette? Is it not even narrative at all?
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: CF7 on March 29, 2018, 07:34:29 am
Has anyone played any of the Awakening or Fates DLC? I've never tried either but I've been intending to try out the Fates DLC once it's all out. As far as I know it is now, but I don't really know what kind of content it is. Is it like, a linear story? Is each chapter a stand-alone vignette? Is it not even narrative at all?
Played Awakening's Future Past 1-3. It's decent'ish mini campaign focusing on children form Bad Future™.
Fates's Heirs of Fate is another children focused DLC. But it is longer and kinda plays like an actual mini capaign, where you level up your doods, use Master Seals and so on. Personally i quite enjoyed End: Lost in the Waves which is similar to Edngame: Anankos, but is harder and you kinda need strategy here, since you have only what the game gives you.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 29, 2018, 08:55:21 am
hoomigosh that was pretty tough. So, so many enemies everywhere.

(https://i.imgur.com/CaY9c3f.png)

FCorrin was my mvp as usual. You can see she has Atk Smoke, meaning I managed to pull my target on the banner and complete her build, for now. Light Breath + Atk Smoke is so awesome (especially with an open S-slot). Had her hold off the right chokepoint while the other 3 flitted around baiting specific enemies and going here, going there.
Palla is +atk nature right now, I was considering switching her over to +spd instead, but this map changed my mind. She had perfect kills, 0 overkill, it was pretty worrying. +Atk stays for a forseeable future.
Any healer would have done the job since I don't think Elise attacked at all. A horse healer would help get them out of trouble more easily, so Priscilla or Clarine either would probably have done just as well.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 29, 2018, 12:47:53 pm
Oof, yeah, FFRobin's map was pretty grisly. I managed to squeak it out with the Camilla Triplets plus their pal NYAzura, but it took many tries and many small tweaks and ended up being a very close shave. Everyone had single-digit HP at the end.

Meanwhile I've been making good headway on the remaining GHB challenges. FRobin is all clear, now all I need is Ursula with cavalry and Xander with both cavalry and armor. I think I know how to beat both with a lot of investment, so the trick will be figuring out if I can do it without promoting several units that I don't really otherwise want.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 29, 2018, 07:53:24 pm
I'm like spamming this thread probably and I might even be annoying some people, but, I don't know what to say, I'm confused myself. Sometimes I can feel the tides of luck, I know when I'm going to pull someone. I felt a LIke earlier, yesterday despite sniping colorless and I did end up getting him near the end. I felt a FGrima this morning so I spent a couple more orbs and did get her.

So, I have to, I must, share this:

This is my FCorrin (https://i.imgur.com/wZC0ZLV.png) during Earth Blessing season, +6 HP, +2 Atk, +3 Spd

And this (https://i.imgur.com/sI455FH.png) is her after Light Breath buffs.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: AzyWng on March 29, 2018, 09:33:10 pm
Tides of luck, eh? Are you sure you’re not just imagining it in an attempt to make the gatcha seem less hostile than it actually is?

I, for one, feel nothing and, consequently, am not surprised.
Except when I am.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Conqueror on March 30, 2018, 12:43:40 am
That is one diesel Corrin. I'm glad those summoner and other buffs don't carry over to defense teams in arena because wow that hp.

I think Robin's LHB is probably the hardest in the game so far. I wonder if all these refined weapons are going to be the new standard for GHBs and BHBs going forward. Anyway, I got tired of the bow cav ganking my flyer team so for the first time in ages I broke out blazing thunder Reinhardt (since he doesn't even get the kill otherwise)

(https://puu.sh/zSi9u/6a1bba7a09.jpeg)
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 30, 2018, 12:54:28 pm
Tides of luck, eh? Are you sure you’re not just imagining it in an attempt to make the gatcha seem less hostile than it actually is?
Like all superstition, probably. Some things I find fun to believe in even if I know its bogus. Like luck or ghosts.

Having a Brave Lyn made that H&N all horse quest go from "I can't do this" to "wow that was easy".

She's also the freest feeling unit I've ever used, the way she glides across the map is a beautiful thing, unhindered by such lowly concerns as the triangle. She feels nice to use, it tastes good, like a chilled bottled water.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 30, 2018, 01:16:18 pm
Unhindered, huh? Surely trees and trenches and raven tomes beg to differ... Are you running Cancel Affinity on your Lyn? Giving up Sacae's Blessing seems rough and you probably don't ultimately net more good matchups, numerically...

The freest and most unhindered unit I've ever used is Genny. She doesn't care about anything. Combat? Nah. Enemy movement? No thanks. If she says you take damage then you're taking damage, and if she says you're healed then you're healed!

Wtb flying cleric to put Dazzling Gravity and Savage Blow 6 on though. That would be the ultimate freedom. Maybe a holiday Genny riding a fluffy winged sheep, or some kind of cleric Camilla..?
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: MewMewHeart on March 30, 2018, 11:24:11 pm
187 orbs I just really want Halloween Sakura, Tropical Elise, and F.Grima from the legendary Banner:

Roll Set 1: 2 greens, 2 grays, and 1 blue.

Results:  dupe 3* Azama, dupe 4* Fae,  dupe 4* Peri, dupe Brave Bow Lyn, and dupe 4* Raven.

Comment: So many dupes that l can inherit onto others. l also just realized l have 3 BRAVE BOW LYNS GOOD GOD!!!!

==============
Roll Set 2: 2 blues, 1 red, and 1 green.

Result: dupe 3* Jagen, dupe 4* M.Corrin, dupe 3* shanna, dupe 4* Gunter, and dupe 4* Niles.

Comment: #How2NotWhale

=============
Roll set 3: 3 blues and 2 greens.

Result: dupe 4* Clair, dupe 3* Sully, dupe 3* Cecilia, dupe 3* Subaki, and dupe 4* Cherche.

Comment: Free Pivot!
=============

Roll Set 4: 2 reds, 2 blues, 1 Gray.

Result: dupe 3* Gwendolyn, dupe 3* Hinata, dupe 3* Raigh, dupe 4* Clair, and dupe 4* Niles.

Comment:  9.50% Rate now...
=============

Roll Set 5: 3 Gray, 1 Green, and 1 Blue.

Result: dupe 4* Clarine, dupe 4* Serra, OMFG YES!!! Summer Elise!!!, dupe 4* Reinhardt, and 4* Sothe.

Comment: Got one of the things l wanted now to hope for Female Grima to drop and oh l got a Sothe also, yay?
=============

Roll Set 5: 2 grays, 1 red, and 2 blues.

Result: dupe 3* Jagen, dupe 3* Stahl, dupe 4* Mae, ANOTHER DUPE BRAVE BOW LYN, and dupe 4* Niles

Comment: WHAT lS THlS VOODOO!?! HOW CAN l HOLD ALL OF THESE BRAVE BOW LYNS!?! DAMN YOU GRlMA!!!
=============

Roll Set 6:  2 greens, 2 reds, and 1 gray.

Result: dupe 4* Sheena, dupe 4* Olivia, dupe 4* Stahl, dupe 4* Merric, and dupe 4* Kagero

Comment: -insert remember happy day video here-
=============

Roll Set 7: 2 blues, 2 reds, and 1 gray

Result: dupe Brave Lucina, dupe 4* Ogma, dupe 4* Hinata, dupe 3* F.Corrin, and dupe 3 Lissa.

Comment: Foiled again!
=============
[Last Roll]

Roll Set 8: 2 blues, 2 greens, and 1 red.

Result: dupe 4* Marth, dupe 3* Arthur, Summer Tiki, 4* A'rachel, and dupe 4* F.Corrin.

Comment: You know l may not have gotten F.Grima, but l did get some new shiny Heroes to play with... especially Elise not the healer one, but sure... now any advice l can get on what to do with these 3 extra Brave Bow Lyns?
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 30, 2018, 11:41:16 pm
Do you have three extra BLyns? For four total? A mono-BLyn arena team would be pretty funny. One with Mulagir, two with Brave Bow, and one with Firesweep Bow, complete with full cavalry buffs.

Failing that, you know, merge or inherit Swift Sparrow or Atk Smoke. Seems like those are basically your options.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: MewMewHeart on March 30, 2018, 11:46:31 pm
Do you have three extra BLyns? For four total? A mono-BLyn arena team would be pretty funny. One with Mulagir, two with Brave Bow, and one with Firesweep Bow, complete with full cavalry buffs.

Failing that, you know, merge or inherit Swift Sparrow or Atk Smoke. Seems like those are basically your options.
Yes 3 for four total since l got my main one from the pick legend event originally, l might go with the inherit one and give Keline and Possessed Takumi Swift sparrow, while Atk Smoke err gotta decide.

Funny l already gave Possessed Takumi Astra while l gave Lyon Rising Flame since l got lucky with a high attack on him.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 31, 2018, 02:13:32 pm
Oh fuuuuck the original spring banner is back! Do I take an 8% chance to get something nice, or a 3% chance to get a 50% chance to get a Bunny Camilla merge..?
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: 7TC7 on March 31, 2018, 06:42:51 pm
Sofar I got 2 Halloween Sakuras, 2 Grimas (both -Def, which hurts them a little), 1 Lucina, 1 dupe Ike and 1 dupe Lyn off the Legenadry Banner. Not cherry picking a color for the first time since a few weeks into the game (and ignoring the new spring units entirely to load up 160ish f2p orbs)  seems to have payed off. With nothing on this banner feeling like a pity breaker, I just couldn't hold myself back. Sadly no greens yet, but there is still a little time and orbs left.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on March 31, 2018, 06:45:00 pm
Yeah I think this banner lasts into the new month which means everyone gets w burst of orbs before it ends.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on March 31, 2018, 09:06:52 pm
I finally got my copy of Conquest back, and ahhh, yes. This is the feeling of pain I've been missing. Can't enjoy the feeling of resetting because of crits in FEH. Goddamnit berserkers. As long as I can avoid those, I think I have Soleil's paralogue figured out and then I can get back to Takumi's wall.

edit: My Freeze staff seems to have run away in the few months since I picked it up last. I swear I only used once and on Flora's chapter. Oh well. And I'm out of money too. I figured out how to get to Hinata down to a science, and then my last run had a pretty reproducible strategy that I have good hopes for (I got blindsided by the surprise reinforcements I had completely forgotten about when I started making my way right along the wall). He and his posse only attack people in a row a tile or so into the ballista range, from my experiments.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on April 02, 2018, 12:19:25 am
I genuinely don't understand how Hinata and his guards work. Getting to them is such a nightmare and their movement rules are so specific and weird that a ton of experimentation would be required and I couldn't handle clearing the lengthy first part over and over. Eventually I just started ignoring him.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on April 02, 2018, 02:39:54 am
Well just for you I replayed the first part of that chapter to get some screenshots. And for posterity's sake. Here's the album. (https://imgur.com/a/eae4A)

The first picture is just there to show where I plopped Camilla on the "first" turn to bait the scroll guy with Lunge, she's over a lake so she can't get lunged. I gave her Gamble to help get a crit so I could delete him before my turn, but strictly speaking it wasn't necessary, it just made things easier.

The second picture is what you want to see though. You see that? That's all safe, they won't come attacking. Takumi may chuck ballistas but they won't attack. Place a unit on any tile in the rows above and they will attack that unit though.

Which brings me to the third picture. Even if you do aggro them, they only attack the units inside their aggro zone. See how they only attacked Corrin but no one behind him? They don't suddenly rush everyone in their actual range when you aggro them, they only stick to their little zone, about 3 rows from the wall, and no further. The fact that they didn't attack Corrin from the sides suggests to me that they're restricted in their movement to literally only be able to move at most 3 tiles from the wall.

To leave a few more words, as long as they don't do damage, the AI won't attack, so you can safely climb up the stairs and harass the archers by the wall ballista and retreat back down the next turn. Since the lunge people are all physical lances, just make sure they don't do damage and you can do a cheesy hit and run strategy to take out the archers/basaras one by one until only the lungers and Oboro's team remains. The lungers have seal def though, so you have to be careful when engaging because they'll start attacking when they can do damage again.

Xander mvp.

edit: About the 3 tile rule, that's probably incomplete since the archer could have moved 3 tiles away from the way and killed my units in the fifth row like Elise. So I guess it's that 1) they can only move at most 3 tiles from the wall, and 2) they will only attack people within 4 tiles from the wall.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on April 02, 2018, 03:23:28 am
It's so weird, there are very few if any other instances of enemies behaving like that in Conquest. Maybe there are more instances that are just hard to spot because they're less well-fortified, which means you tend to just crash into them and never realize that they have bizarre movement rules.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on April 02, 2018, 11:24:58 pm
Well, I put about 50 stones into the FFRobin banner and didn't get any 5*s or anything I didn't already have. I guess I could squeeze one more pull out of it if I dump a bunch of stamina potions on finishing off the monthly quests, we'll see.

Meanwhile, did anyone else know about this?

https://www.youtube.com/watch?v=irQu9pvGb0Q

I genuinely had no idea Fire Emblem RNG wasn't on the level. Everyone kind of feels like it's rigged sometimes, but people tend to assume confirmation bias if they notice weird behavior I guess. Pretty interesting.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Conqueror on April 03, 2018, 12:06:34 am
I knew about true hit but I didn't know they finally cracked the formula for Fates RNG. Pretty cool.

I hope single RNG never makes a return. It forces really defensive and redundant play or risky hail marys, none of which are particularly fun.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on April 03, 2018, 12:32:34 am
I don't necessarily disagree but I do wish there was a way to be honest about the numbers. I get that part of the point of doing this is psychological to try to minimize feelbad moments for players, but I want to know what the actual odds are. I don't like the idea that the combat forecasts are fudged even though I understand why it would be done this way.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on April 03, 2018, 06:26:49 am
I knew fates had a hybrid system, but I thought it was double rolls this whole time not that weird formula.

Perception of the rng only changes after your battles and the formulas themselves don't harm the player (everything but single rolls only benefits the player) and since the only thing that could harm a player is if they have a skewed perception of randomness to begin with, I'm fine with what they have. With having displayed rates that are actually lower than the true rates.

Same could be applied towards the gacha rates. When a banner says 3%, they actually mean something like 4%, but since this hidden information only benefits me and my thoughts on this number only matter based on the results--I get the focus or I don't--I don't really care that they choose to hide it. I get that there's something inherently uncomfortable about having something hidden away from me, but it's not like the probability or result would have changed if I knew the true number, the only thing that changes is my perception, so what can I say.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on April 03, 2018, 12:06:28 pm
*gasp* Camilla's back in another 4* heroes banner! Along with... Fae for the third time apparently!

I'm completely dry on stones right now, but two weeks is a long thing. Gonna make a serious effort to get Camilla to +10. She's +7 right now and I ended up getting five merges on the last one of these banners, so hopefully won't be too much of a stretch.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: PX on April 03, 2018, 01:21:03 pm
I don't necessarily disagree but I do wish there was a way to be honest about the numbers. I get that part of the point of doing this is psychological to try to minimize feelbad moments for players, but I want to know what the actual odds are. I don't like the idea that the combat forecasts are fudged even though I understand why it would be done this way.

Well if they showed the true hit rates for double rng then they would have a lot of redundant and missing numbers as well as tons of decimal points
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Conqueror on April 03, 2018, 07:30:39 pm
PX pls
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: BT on April 03, 2018, 08:10:02 pm
*gasp* Camilla's back in another 4* heroes banner! Along with... Fae for the third time apparently!

I'm completely dry on stones right now, but two weeks is a long thing. Gonna make a serious effort to get Camilla to +10. She's +7 right now and I ended up getting five merges on the last one of these banners, so hopefully won't be too much of a stretch.
Last time I couldn't get a Fae or a Soleil or a Tailtiu so here's fkin hoping. Fae sits at +8 patiently.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on April 03, 2018, 09:02:08 pm
By the way Mea, are you still on Takumi's chapter in Conquest? Did you steal Rallyman? Adding even more stuff to be worried about in that chapter is a tall order but he's definitely worth snagging if you have Niles trained up. You won't have too many opportunities to use him before the game ends but he's nice to have if you have the room.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on April 03, 2018, 10:00:37 pm
I have a backup save, but I'm trying Hinoka's stage atm. I'm a level away from getting Rally Speed on Laslow, putting him at Rally Strength/Skill/Speed. Then I have Rally Defense on Beruka and Rally Resistance on a bunch of healers. So I figured I probably didn't need him?? I thought to myself, I'm probably fine without him. Words I may or may not look back with regret.

And is it just me or is Hinoka's stage a breather stage? It seems awfully straightforward compared to Takumi and especially Sakura's before it. As long as I can keep up with the reinforcements I think it should be a smooth ride.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on April 03, 2018, 10:17:00 pm
I had a hell of a time with it on my first playthrough but yeah, I found it to be pretty easy on my lunatic run. I guess once you get used to planning ahead for the reinforcements it's not much of a challenge.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on April 04, 2018, 06:01:03 am
Hinoka's chapter really was straightforward, it's just the surprise! reinforcements that make things difficult the first time around. Especially the ones that spawn for three turns in a row after you engage Setsuna, that was rude. But after you spawn camped those reinforcements, it was trivial. Then when the last reinforcements spawned I had excess dragon veins left to abuse to slow them down while I mopped the rest. It's like kaizo design, you learn by dying first.

Snuck a peak at Ryoma's level. That was something. A 'did you just summon a bunch of ninjas in one turn' kind of moment. And then Inevitable End, this skill I kept hearing about. That's going to be something hellish. I was expecting it to be a skill that caused permanent debuffs but now I'm not sure which I would prefer. I have a Bowbreaker on Niles and a Golembane on Midori and I hope that's going to be enough of an edge to make things less stressful.

edit: looking at the weapons carefully, Spy weapons, 3 range, what the heck
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on April 04, 2018, 11:06:36 am
Ryoma's chapter is not only the hardest chapter in that game, it's the hardest thing I've ever done in a video game and gave me nightmares.

Swap Niles over to Shurikenbreaker and he can deal reasonably well with the righthand side of the map. Don't be afraid to go nuts with limited use staves.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Mеа on April 06, 2018, 12:17:59 am
Oops yeah, I meant Shurikenbreaker, I have that on Niles.

He made this so much easier, so, so much easier. He could orko those filthy ninjas (and 2rko Saizo/Kagero) while dodge tanking them like nobody else. MVP for sure. There were a couple dirty setups that I had to expend some freeze charges on, but I liked that it was a "what you see is what you get" kind of map. Some dirty setups, but no particularly dirty tricks. I almost missed the breakable walls though, they're damn near invisible with how dark they are, they blend in with the regular walls. It wasn't easy, but it was fair I think. With mind to enemies and skills, I was able to keep going and going in my first or so serious run until I surprisingly beat it in less runs than anything recent. Corrin being able to semi dodge tank and take only 3 or so damage with Elise parked on the other side of the dividers (thank you Inspiration + Demoiselle) meant I had a fair bit of leisure in going about the map one side at a time. My heart almost stopped when literally the last instance I needed him to tank on the 2nd to final turn, Ryoma got a crit+Rend Heaven proc and nearly caused a reset. The nature of the map meant that it was designed to be a lot shorter to do as well. Which, compared to Takumi's long grind and hauling back and forth, was a bit more favorable to me.

Next up: unlimited staff works, oh boy.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on April 06, 2018, 12:39:09 am
Yeah, just ignore the lefthand side of the map wholesale. Nothing good can come of that. Stick to the right side and it's just a long grind with a bunch of berserkers who can ruin your life with critical hits at the very end.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Koog on April 07, 2018, 10:49:17 pm
FEH Channel coming the 10th April at 12:30pm JST time

And FEH saying: ”I hear a lot of Heroes will make an appearance!”
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on April 07, 2018, 11:20:56 pm
So apparently with a +4 SPD buff and a +4 DEF buff my Camilla can now survive a hit from a standard Brave Lyn with 1 HP. Maybe there was some other buff or debuff in play when that happened, it was during the voting gauntlet that it happened so there may have been some allied abilities that I overlooked, but regardless, this has some interesting potential.  >:D
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: commandercool on April 10, 2018, 03:47:25 am
Yaaaay Camilla is going to be available as a 3*! I only need two more to get my +10 Camilla, so I feel pretty good about my odds now... And when I'm done with that I'll just have to start on a second one!

Grand Hero Battles and similar events are dropping down to 0 stamina which is honestly pretty trivial since stamina is so easy to get. Nice gesture, but probably not impactful at all.

Grand Conquest looks super rad. Not super clear on how it works yet, but Rival Domains is a fun format so more of that sounds good. Especially with real player enemy teams to make it more interesting.

I want to own Feh. Make Feh a legendary hero plz devs.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on April 10, 2018, 04:20:26 am
This is the kind of stuff I was expecting from the anniversary, not Illusory Dungeon and a hero rises. I guess the benefit of having these changes now is that it shows that the devs are willing to shake things up based on community input not necessarily reserving them only for big calendar events. I like it. The only thing I would ask for now is to reconsider those 15 daily feathers you get from friends.

Let's see, demotion update is already in the new update, I believe? So I might just spend a couple of my orbs now trying to pull FCorrins for merges.

edit: I literally got a BunCat in my first roll but no FCorrins, rip me. She's cute and I wanted her so I'll take it.
Title: Re: Fire Emblem Heroes - new version update! Use your friend units! 20 deployments!
Post by: Chaore on April 10, 2018, 04:59:26 am
Grand Conquest looks super rad. Not super clear on how it works yet, but Rival Domains is a fun format so more of that sounds good. Especially with real player enemy teams to make it more interesting.

I want to own Feh. Make Feh a legendary hero plz devs.

Grand Conquest immediately gives me Arcarum V1.0 flashbacks. I'm pretty sure they'll be getting a lot of feedback on it after it launches. It's another case where I can't tell if they're incredibly fucking blind to the industry or taking a purposeful shot at someone, because it's... pretty close for a coincidence.

Also, I want a giant plush Feh myself.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Conqueror on April 10, 2018, 05:36:26 am
Grand Conquest immediately gives me Arcarum V1.0 flashbacks. I'm pretty sure they'll be getting a lot of feedback on it after it launches. It's another case where I can't tell if they're incredibly fucking blind to the industry or taking a purposeful shot at someone, because it's... pretty close for a coincidence.
My guess is that they started working on this mode right after the survey where they asked what other games people played and saw people mention GBF. There are too many similarities for it to be a coincidence.

Let's see, demotion update is already in the new update, I believe? So I might just spend a couple of my orbs now trying to pull FCorrins for merges.
I think it's only for new banners starting from this point, just like how the 3* and 4* rate swap worked.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 10, 2018, 11:14:08 am
So there are some things in the update notes that I don't remember from the video.

-Many skill descriptions have been clarified and made more consistent.

-Colored bows are upcoming.

-New Sacred Seals are added. I think this must be upcoming because I didn't notice any new ones.

-You can now see the unit you have selected for friends to use as well as how many times you've "helped" them. Not totally clear what that means, presumably in Voting Gauntlets and/or Rival Domains. Mine says 13 times right now.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Conqueror on April 10, 2018, 08:37:02 pm
I think the Sacred Seals being added is just old TT sacred seals being added to the seal forge, like they do every so often.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 11, 2018, 12:39:13 am
+8 Camilla is such a dumb crutch, she keeps surviving on 1 HP when I overlook stuff like the opposing Brave Axe Cherche having Heavy Blade and Gale Force. Of course that's with New Years Camilla giving her +6 defenses pretty much all the time, but even so, can't wait to get her to +10. I've started including Spur Spd on all my arena teams so she can tank Brave Lyns straight-up without Iote's Shield and that proooobably shouldn't be happening.  :D
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on April 11, 2018, 08:44:05 am
I picked up another BunCat which is good since I didn't want to consider foddering off my only copy, her cute presence brightens up my barracks. I'm going to switch over to Nephs banner probably.

I'm at a bit of a loss on how to use Chill Res. I'm thinking someone like Soren would be good for it since his new tome has Chill Atk built in. Since it occupies the B slot, a unit using it is mostly reserved to a backup, supporting role. And it's hard to build it into a support unit that doesn't use magic since units shuffle around teams a lot now. If they don't directly benefit from debuffing res, then they need to be built into a team that would make use of it. And it's a big investment that could go to waste if they're not in a team that can use it (or on a map that won't squeeze value out of it much).

Chill skills I think also has less value outside the arena because of how many more enemies there tend to be in pve maps? I haven't used the skills a lot yet so I'm ambivalent about them. The effect on the player can be pretty devastating, but in my own hands, I wonder how effective it really is.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 11, 2018, 03:55:18 pm
Poor Gunnthra. I mean, we already knew this was what happened from her lore as a legendary hero, but still. I'm consistently surprised by just how grisly Surtr is. He's a bad man.

Meanwhile...

(https://imgur.com/wpjhIwY.png)

It's finally complete! The arena score padding, Brave Lyn tanking, Fallen Robin OHKOing big sister!
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on April 11, 2018, 05:47:52 pm
I keeep getttting camilla and nino stoooop
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 11, 2018, 06:27:39 pm
My big big very very big sister is getting me to some crazy arena scores coupled with the water season (just saw several 720-point enemy teams in a row). Does anyone know what the threshold to stay in rank 20 is right now? I'm in rank 19 this week so I'll probably miss the opportunity, but I'm curious how close I am.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on April 11, 2018, 07:51:38 pm
I think you're really really on the edge of staying in. You'll want no less than 720 and a couple greater than that if you can manage it.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 11, 2018, 08:24:36 pm
That's probably still out of my reach then. Most of what I saw today out of the 9 battles I did just to see what would happen was in the 714-716 range with a few 720s and nothing higher than that. Maaaybe if I aggressively reset but I'm still probably not quite there yet.

Next major project is probably to start stockpiling stones for Legendary Hero banners fearing New Year Camilla then. Even only at +2 she's not far behind +10 Camilla Prime in arena score, so boosting her up a bit more would help a lot.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Conqueror on April 11, 2018, 08:25:27 pm
I think if you snipe for 722 (maybe 720 can make it? might be harder since water season) point matches, then you can stay in T20 for sure. The threshold is always going higher though and it's hell on your arena crests.

Edit: Have you considered DC on your Camilla to make her a mage tank? I hear that's the popular build for her in the upper tiers, but I don't know much about it.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 11, 2018, 09:11:40 pm
I have, and I have a Distant Counter and a Killer Axe+ earmarked for her, but honestly I'm pretty happy with the default-ish set I've got. It can't kill mages on enemy phase obviously, but I'm not sure there's a mage in the game that she can't take a round of attacks from and then kill in return with the core team I have. Maybe weird builds like Wary Fighter Christmas Tharja or Axebreaker Excalibur or something could do it, but for now she's fine at handling mages on her own and she has a ton of other favorable matchups that I'd be worried about losing with the Distant Counter build.

Part of the issue I think is that I'm running an extremely defensive New Year Camilla build as the other part of my arena team core and I feel like losing the Brave Axe would hurt my ability to secure kills too much. But honestly a defensive vanilla Camilla and offensive New Year Camilla might be better. I'll probably experiment eventually.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on April 12, 2018, 08:25:05 am
It may not be optimal, but the extra points might help that for that little push for more. I usually switch back and forth between arena and non-arena skill sets a lot.

I can't imagine how much more of a hell it's going to be to summon specific 3-4* units post-demotion when it's taken me this long to finally pull a copy I need. I must have spent like at least 200 something orbs for this one copy over like a month or more. Just two more is all I ask for, I have the feathers ready and waiting. I have 10 or near 10 copies of almost every other 3-4* blues collecting and that's after inheriting them or sending many home. The game knows, it knows I cry when it does this to me.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: AzyWng on April 15, 2018, 02:44:11 am
My attempts to summon Bunny Catria have proven entirely without success. Out of the five orbs a player can choose from when they choose to begin a summoning session, only one and, if I'm really lucky, two have appeared as blues.

Go me.

Edit: Finally got her.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Chaore on April 15, 2018, 06:41:10 pm
I've pulled 2 bunny catria and a spare azura (and karel I GUESS) from my attempts to get a decent boon/bane for her.

...They're both +HP, so I guess I'm going to be saving for her legendfes debut one day.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 16, 2018, 11:30:08 am
I've managed to pick up two more 4* Camillas in excess of my +10 one from her banner. Right now my arena defense team is Camilla, Spring Camilla x2, and New Years Camilla. The Spring Camillas are both great builds and useful singly, but together they're just too much of a base stats liability so I'm going to try to replace one with another high-investment normal Camilla.

I'll probably be replacing the Gronnblade BunCam and leaving the Gronnraven one, and there's obviously not an axe build that replaces Gronnblade in explosiveness. And the mage killer build is a bit redundant with the Gronnraven one, although obviously it can handle some stuff that Gronnraven can't.

The two spares I have so far are -HP/+RES and - DEF/+RES, which both seem like very decent natures for a Ranged Counter anti-mage. One of those banes with a +ATK boon might be better though, not sure yet. I won't have the feathers to invest in anything until this afternoon when the arena pays out either way, so maybe I'll get lucky and snag a third one with the stones from arena.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: MewMewHeart on April 16, 2018, 01:19:09 pm
Wow um the Grima Robins are so OP in the conquest event lol like I had so many friends with them that they overpowered everything minus the fact I have to protect them from dragonslayers.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on April 16, 2018, 02:58:14 pm
I'm convinced there were never any Fae in the fodder banner
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 16, 2018, 04:29:13 pm
Fae was the green banner that I pulled the least of for once. So far I've gotten six Ninos, five Camillas, and four Faes from this banner.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: AzyWng on April 16, 2018, 05:28:11 pm
Wow um the Grima Robins are so OP in the conquest event lol like I had so many friends with them that they overpowered everything minus the fact I have to protect them from dragonslayers.

I've had to deal with multiple Grima Robins on multiple occasions on Conquest events...

It ain't fun, man!
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: MewMewHeart on April 16, 2018, 05:34:38 pm
I've had to deal with multiple Grima Robins on multiple occasions on Conquest events...

It ain't fun, man!
l had several pop out, but thankfully I had a Julia with me or bow Lyn 1 shot them, but l won't lie they are scary to deal with if you can't 1 shot them.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 17, 2018, 01:21:31 pm
The second round of Grand Hero Battle quests were muuuch easier than the first round. Almost makes me wish they had been for Infernal again and not Lunatic. Almost. The requirements are much looser AND the difficulty is easier, so swapping them might have worked.

Sais was a nice moderate-difficulty Hero Battle. Didn't take me two tries or twenty tries. He reminds me of Arvis obviously, and Arvis is very very very good, but losing the unique regeneration ability might make Sais too much of a downgrade. But hey, he's another extremely awkward piece of Gunnthra support so that's... good I guess?
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: MewMewHeart on April 18, 2018, 06:19:15 pm
Let's see 179 orbs let's see if it'll net me some rabbits from the Spring banner:

Roll Set 1: 2 Red, 1 Blue, 1 Green, and 1 Gray.

Result:  dupe 4* Laslow/lndigo, dupe 4* Ogma, dupe 4* Nino, dupe 4* Tailtiu, and dupe 3* Azama.

Comment: Typical start.
====================

Roll Set 2: 1 Red, 2 Blue, and 2 Gray.

Result:  dupe 4* Hana, dupe 3* Saizo, dupe 3* Florina, dupe 4* Shanna, and dupe 4* Lucius.

Comment: OTL
====================

Roll Set 3: 2 Red, 2 Blue, and 1 Gray.

Result:  dupe 4* Est, dupe 3* Draug, dupe 4* Fir, dupe 4* Tailtiu, and dupe 3* Lissa.

Comment: Luck.exe has stopped working!
====================

Roll Set 4: 1 Red, 2 Blue, 1 Green, and 1 Gray.

Result:  dupe 3* Shanna, dupe 4* Donnel, dupe 4* Sophia, Spring Sharena, and dupe 4* Leon.

Comment: Pyon!
===================

Roll Set 5: 3 Red, 1 Green, and 1 Gray.

Result:  dupe 5* Lyn, dupe 4* Erika, dupe 3* Adult Tiki, dupe 3* Beruka, and dupe 4 * Geroge .

Comment: Woohoo! Free Galeforce!
===================

Roll Set 6: 3 Green, and 2 Gray.

Result:  dupe 4* Arthur, dupe 4* Arthur AGAlN!, dupe 3* Azama, dupe 3* Gunther, and dupe 3* Niles.

Comment: RNG being a troll as usual.
==================

Roll Set 6: 2 Green, 1 Blue, and 2 Gray.

Result:  dupe 4* Arthur, dupe 4* Arthur AGAlN!, dupe 3* Azama, dupe 3* Gunther, and dupe 3* Niles.

Comment: ECH!!!.
==================

Roll Set 6: 3 Red, 1 Blue, and 2 Gray.

Result:  dupe 4* Ogma, dupe 4* Raigh, dupe 3* Hinata, dupe 4* Shanna, and dupe 4* Leon.

Comment: But why though?
==================

Last Roll!

Roll Set 7: 3 Reds, 1 Blue, and 1 Gray.

Result: dupe 3* Fir, dupe 4* Hinata, dupe 3* Lon'qu, dupe 4* Shanna, Sping Kagero!!!!! YEEEEEEEES!!!!!!

Comment: Thank you Spring Kagero for coming to me on the last roll!!!  :D
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 18, 2018, 08:04:59 pm
I wish there were some kind of tiered rewards or point-based rewards or something for the arena within rank 20. Whenever I'm there and I know I definitely won't be able to stay there I don't really feel like I have an incentive to do arena battles or to do a good job in them until I rank down again.

Edit: So here are some observations I've made about Grand Conquest. Curious to see if anyone agrees or disagrees. Maybe I'm completely wrong about everything and there's a way better way to go about it, but these are my current strategies and considerations:

-Starting teams should have two complementary Distant Counter enemy phase units, most likely armor or dragon. Initiating with whichever one has the best matchup against the opponent's ranged units by putting them within range of most of the enemy team is probably the best thing you can do on turn 1. I generally use Mea's FCorrin and either a friend's Myrrh or my FMRobin. This should KO a decent number of enemy units and cause the enemy to clump around your initiator, which often leaves at least one fort relatively undefended.

-Wings of Mercy, and to a lesser extent Escape Route, are very valuable for pressuring enemy forts, especially on ranged units. A single Wings of Mercy unit is often the difference between capturing a fort early and getting a significant foothold or the enemy wiping out your attackers and successfully re-defending it. WoM and Escape Route are hands-down the best, most reliable, and most versatile ways to cover large distances. If you've got some extra 5* units laying around that you never use maybe consider loading them up with WoM to use in Conquest maps.

-Dueling is more important than team fights. Because you often need to split your forces to capture multiple objectives and things can get pretty frantic you can't really rely on Hone buffs or other synergy-based strategies. A single Hone can technically do more work on a Conquest map because you can buff four units instead of three, but the setup is way too tricky to pull off reliably so often you'll be getting one or zero. Goad abilities may be more successful, especially if you can stack a bunch of overlapping ones.

-Generalist units, especially survivable ones, are usually better than specialists. Gem weapons and Triangle Adept can be a big liability on larger maps with more enemies running around, especially when it comes to making a big push on the final stronghold. Because enemies respawn so fast and start so close to you it often comes down to an attrition game in the last few rounds, so you need enemies to spend as many actions as possible KOing each of your characters. The more enemies there are the harder it is to avoid enemies that can exploit your weaknesses, and the more weaknesses you have the more likely it is you'll get one-for-oned and won't be able to overwhelm the stronghold.

-Clerics are extremely useful. Healing abilities, especially with Heavenly Light, will keep your units pushing forward and prevent you from wasting time getting newly-spawned replacements into the fray, which can cost valuable turns. Cleric crowd control like Gravity+ and Pain+ with double Savage Blow will also have a ton of targets to hit every time you attack, which makes them very efficient. You'll also most likely have plenty of time to get Miracle up so you can use a cleric to make a dangerous push later on in the round.

-I've found Falchion users to be especially helpful, since occasionally I've ended up with an enemy FRobin or Myrrh parked on a fort and I had no other way to damage them. Enemy dragons are common and bulky so anti-dragon abilities will come up a lot.

-In my experience it's worth it to always pick the Infernal difficulty. I find that I can't take the enemy stronghold very consistently on Infernal, but the floor is still pretty high if you can succeed everywhere else. Lunatic may be more consistent, but a decent Infernal run scores about as much as a great Lunatic run. There are a few maps that I get dunked on Infernal though, especially the one with all the walls and the enemy stronghold in the middle. Your spawn zone is within range of the enemy stronghold so they'll just insta-kill your characters as soon as they spawn once things start going badly, and it just takes too long to take the enemy forts because they're so spread out. I'd avoid that and a few of the other wall-heavy maps in general, but if you do need to do them Lunatic might be better.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Conqueror on April 19, 2018, 12:22:28 am
I personally like not having to try hard during the T20->T19 demote season, but I agree the system in general needs another overhaul with how clustered the upper tiers are getting. I wonder if they could somehow implement some sort of ELO system for arena matches.

The GC maps vary pretty widely in difficulty and quality so strategies can change from a straight cav/flier rush to a steady advancement of armors/dragons (I think all the maps that have an "S" shape are generally pretty frustrating, since you can't advance from two fronts and so you often run out of time). I usually open with a tank though, either my friend's DC Sheena or one of the dozens of lightning breath/dc dragons. I always have a dancer in my opening loadout along with a friend's pain + savage blow 6 healer, who can bring entire enemy squads to single digit hp and allow the rest of my units to easily pick them off even at a disadvantage.

WoM and Escape Route are fantastic for this mode (especially when you're making the final push onto the base) but since I'm using almost all friend units, they rarely come into play.

As for scoring, I always pick Infernal x8 because I'm too lazy to check beforehand. A consistent Lunatic SSSS slightly outscores Infernal SSSC, but SSSB or higher on Infernal scores better. It's really inconsistent though since there are just some team compositions that destroy my squad (Hardin, falchion users, bows if I'm doing one of the guidance maps etc.) and there have been maps where I don't even take all the camps.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 19, 2018, 03:57:08 pm
Maybe this is a weird question, but why does Hit And Run exist? I'm a huge fan of Drag Back, I think it's extremely underrated, but I feel like I see people running Hit And Run more often and it seems like it's almost strictly worse.

The only times I can ever see Hit And Run being better are if you're a flier and hit an opponent that you don't KO while occupying terrain that they can't be dragged into (you can't use Drag Back at all if the enemy can't be moved, unless you KO them) or if you don't want to move your target for some reason. But those are both very niche situations and don't justify the skill existing IMO, much less people using it.

Am I missing something? Are there units that can't equip HAR but can equip Drag Back? Or more niche situations where they function differently?
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on April 19, 2018, 06:11:14 pm
Hit and Run seems to be the purer, unconditional version of the "main function" of Drag Back that people were using it to begin with (since the actual dragging back only happens if you missed the orko).

If pve maps are any indication, HaR can be pretty annoying when combined with Flier Formation or Guidance so nearby melee units can warp in and smack again. But Drag Back being better if you have ranged units. I lean more towards Drag Back if in the player's hands since I'd rather have the extra option if necessary, but preference I guess.

It feels like one of those skills that were intended to make pve enemies more annoying, kinda like Cancel Affinity or even Guard sometimes. And Pass.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on April 19, 2018, 10:21:29 pm
Maybe this is a weird question, but why does Hit And Run exist? I'm a huge fan of Drag Back, I think it's extremely underrated, but I feel like I see people running Hit And Run more often and it seems like it's almost strictly worse.

The only times I can ever see Hit And Run being better are if you're a flier and hit an opponent that you don't KO while occupying terrain that they can't be dragged into (you can't use Drag Back at all if the enemy can't be moved, unless you KO them) or if you don't want to move your target for some reason. But those are both very niche situations and don't justify the skill existing IMO, much less people using it.

Am I missing something? Are there units that can't equip HAR but can equip Drag Back? Or more niche situations where they function differently?
People prefer Hit and Run because it's a cooler skill to have equipped, and also because there's a huge difference it has over Drag Back: you can vacate the square you were in so another ally can move in and attack. It synergizes really well with Guidance, Flier Formation, Wings of Mercy and all the other warp tricks.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: hyorinryu on April 20, 2018, 01:19:59 am
People also like to do the thing they'll have fliers hit and run over trees/rivers.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 23, 2018, 12:32:15 pm
Alright, new banner and we finally got Kana! Whose sprite looks adorable, it's so tiny!

Also finally got vanilla Shigure, who seems fine but mostly unremarkable, and Brave Hinoka? Weird call and I wish it had been Camilla instead obvs but she seems pretty great and is our first (?) kinshi knight so that's cool.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 25, 2018, 03:06:15 am
Well, it took me 70-80 orbs but I got Hinoka. Probably not wise with several big events coming up, but there are also a lot of free orbs bouncing around right now so I don't mind. She sure looks neat. And I never got the normal version of her.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Conqueror on April 25, 2018, 05:17:01 am
Yeah, I ended up having to use 200 orbs before I got Hinoka. I talked myself into wanting more 4* Death Blow and Life and Death fodder and maybe even Nanna, but in the end it was a 5* Sothe I got and no Kleins. Colorless hell is still real, I don't need all these healers with limited SI.
First bow flier though, and her sprite is pretty cool looking! I look forward to sticking her on my flier team - I pretty much only use fliers and infantry these days. I hope all the new banners are armors or cavs so I can skip them.  :V
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 25, 2018, 12:52:30 pm
Yeah the only new unit I got aside from Hinoka was a 4* Sothe, and I don't do colorless pulls often. Although I had an unusually high rate of summoning sessions with no colorless so I got less colorless units than I might have.

Speaking of colorless, do we know how Kaze is going to be distributed now that he's finally in the game?
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Conqueror on April 25, 2018, 04:36:47 pm
Still up in the air since MKana is the GHB. Seems like a potential TT unit though.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on April 25, 2018, 08:08:45 pm
Hinoka's ingame story maps are terrifying with her range..
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 28, 2018, 12:41:09 am
So the new Legendary Hero, the first colored bow, and the first doubled up Legendary Hero element is... Lyn again. Huh. Kinda boring. Whatever.

Honestly none of the Golden Week stuff looks that exciting, but I think dataminers saw a second banner during that period? Or something? Could still be some neat stuff coming up.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on April 28, 2018, 07:19:20 am
I'm storing my orbs for the first time in months. Honestly I wish I could turn back time and have the Mia and Neph banner back, I really want copies of those two and now I have the orbs to summon them. :C
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: 7TC7 on April 29, 2018, 07:15:38 am
the first doubled up Legendary Hero element

Ike and Grima are both Earth.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 29, 2018, 03:13:03 pm
Oh yeah, huh. I only have male Grima so I missed that. Interesting.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on April 29, 2018, 09:43:00 pm
Hey Mea (and everyone else who has an opinion), how do you feel about FKana relative to FCorrin? And Water Breath? I pulled an FKana and she seems pretty neat. Not sure if she wants Distant Counter or if it's better to just have her be a melee tank and keep Fierce Stance or something. Water Breath definitely feels like it has crazy potential.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on April 30, 2018, 12:30:56 am
So stat-wise, FKana is exactly like FCorrin except with her shortcomings patched up--higher atk and higher res. So you can use her in exactly the same way. Being weak to Falchions probably isn't a big deal since it's in her weak color anyway, red. I like that she has a better matchup against Hardin (in exchange for Zelgius, but Zelgius has low res so he was always slightly easier to deal with).

I'm not sure what to think about Water Breath, at least not on these two. Being fast means that you get called things like the "player-phase dragon," as in you like to, or at least you can, attack into things to kill. In that sense, Light/Dark Breath is better since you get something out of initiating. Water Breath has a smaller net gain in bulk than these other two, but actually works on the first enemy attack while the other two don't... (if baiting). My impression remains that Water Breath would be better used on a slower, enemy-phase oriented dragon. The returns on being able to mitigate damage on the first attack shine more if you're getting doubled.
(Although this does also mean that she can counter Reinhardts pretty well if she also uses a Distance Defense seal. But then again, Warding Breath + Lightning Breath would give the same amount of res while having CD reduction... Hmm. Yeah, Water Breath has some tough competition. If only the refine boosted the gain to +6/+6, if only).

If you want to keep Water Breath though, then it is slightly better in a way for non-DC builds since the other two Breaths require you to attack in order to get the buff/debuffs off. I think Steady/Warding Breath still remains the king of enemy-phase A-skills though. Especially compared to Fierce Stance, quicker specials hit harder than 6 more atk. If not going for DC, those would be the ones to go for.

Spd invested FCorrins love Wrath--if partially because she has low Atk--I'd imagine Spd invested FKana would too.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 02, 2018, 02:42:19 am
In other recent news, I finally managed to complete FCorrin with the legendary banner and now I don't need to pull blues ever again (also got another LIke and a -atk Genny).
Here she is. (https://i.imgur.com/C3qsWpi.png)
I love Light Breath so I use that. Dark Breath is fine too, but then I have to use some other C skill. If not some Drive skill, then maybe like Res Smoke if I can pull another FGrima.
DC is for the diversity it opens up (also Light Breath needs to attack to buff), but I swap it with Steady/Warding Breath depending on the map or if I really want something deader than dead like that. And switch out the special to Ignis or Aether too.
Sol gives good sustain and Wrath gives damage so it's not a bad combo. Noontime I found heals too little and when used too often, keeps me above Wrath range which isn't too desirable. I wish there were a 4 cd Moonbow version of Aether.
Wrath takes her B-slot since she's fast enough to not need QR in most situations (and her partner Palla has Drive Spd). FCorrin is known for trouble killing with her lower atk, so it's a good solution.
Her seal slot is something I'm experimenting with. There's no seal that has claim to her S-slot, she uses many seals equally well. I thought maybe Distant Defense at first but in using her I found she can handle mages fine even without it. I'm trying Heavy Blade currently since she does get an effective +12 boost to Atk by means of Atk Smoke and Light Breath so I'll probably report later on how well this does or doesn't work.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 02, 2018, 03:32:20 am
Meanwhile I've begun a second Camilla. I have a +2 one with the Distant Counter mage killer build. So I'm at 14/22 Camillas needed.  :D
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 02, 2018, 05:19:18 am
Nice! Wish I had an extra DC, I want to try build a Florina/Beruka wall pair sometime.
Now that my main merge project is done I can dedicate feathers to other things. I built up a Soren with Wind's Brand (Chill Atk +eff refine), Chill Res, and Spd Ploy. If I could give him Atk Tactic that would be perfect, but he gets Drive Atk seal for the time being. He complements my FCorrin Palla core quite nicely, I think I'll focus on these two moving forward.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 02, 2018, 02:12:22 pm
One of the downsides of DC Camilla is that my Distant Defense seal is kind of already spoken for by Gronnraven BunCam, but Atk Ploy is a pretty decent alternative.

Even though she's meant for tanking mages which means characters she wants to fight will tend to have high Res I rarely have it not come through. If they have so much Res that they can beat hers after her weapon refinement then they probably fall short enough in some other category that it doesn't matter very much.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Koog on May 02, 2018, 06:51:26 pm
New update incoming:

Clair, Camilla and Corrin are getting refines and legendary (Camilla's Axe :V)

No more enemy phase music which makes me happy

And a lot more! :getdown:
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 02, 2018, 06:59:23 pm
Oh fuck.

This could change everything

Do we know what Camilla's Axe does? Corrin could be a big deal as well, although I assume we're talking about MCorrin? Or is it both?
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 02, 2018, 07:15:52 pm
Nah, just m'Corrin. We have no clue about Camilla's Axe. It could be anything.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 02, 2018, 07:23:00 pm
In Fates I think it gave a Res bonus? That'd be fine, it would fit well with her established builds. Maybe built in Distant Defense or something?

Ideally I would like a really brutal enhanced Brave Axe. Maybe built in Swift Sparrow or the enemy-phase Brave effect that a few personal weapons have or something.

If we want to get weird with it a weapon that explicitly cares about Corrin would be interesting. Maybe give huge stat bonuses when attacking a character who damaged Corrin or something.

But yeah, could be anything!
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 02, 2018, 07:43:04 pm
lol. That sounds interesting though if we expand on that idea. Like if she gets +6 atk/spd when a damaged ally is within 2 spaces.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: AzyWng on May 03, 2018, 02:04:53 pm
No more enemy phase music which makes me happy

This is already the best update to FEH so far.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 03, 2018, 02:28:43 pm
As someone who almost always has my sound off I did not realize the music was a meme.

I kind of hate the arena changes. I dunno, maybe they'll be fine. Makes getting arena defenses with anything but the cheesiest cheese, but I'm committed to a dumb stunt team that gets like one arena defense a month anyway, so whatever.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Conqueror on May 04, 2018, 02:34:02 am
I think Nintendo is just devoted to making this game as accessible to casual players as possible, since I figure those are the people who struggle with arena the most. Which I'm personally fine with but I wonder how whales will take it and what other changes are going to be coming down the pipeline.
ELO system never.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 04, 2018, 12:23:46 pm
(https://imgur.com/3tIxxHe.png)

My seven big sisters.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 06, 2018, 04:04:30 pm
Does anyone here run Myrrh as their lead that I'm not already friends with? I had been using a friend one a ton for Grand Conquest and they disappeared when I updated my friends. Could use a replacement.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: hyorinryu on May 07, 2018, 04:52:37 am
Does anyone here run Myrrh as their lead that I'm not already friends with? I had been using a friend one a ton for Grand Conquest and they disappeared when I updated my friends. Could use a replacement.

Could put mine up, but it only has default skills + Vantage.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Edible on May 07, 2018, 05:24:10 am
(https://imgur.com/3tIxxHe.png)

My seven big sisters.

This is what this game is all about.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: AzyWng on May 07, 2018, 05:32:45 am
I suppose I could switch out to use Myrrh as my main/lead. My friend code is 5670735031.

Mines worse than hyo’s in that it only has the default skills up.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 07, 2018, 12:29:48 pm
Could put mine up, but it only has default skills + Vantage.

I suppose I could switch out to use Myrrh as my main/lead. My friend code is 5670735031.

Mines worse than hyo’s in that it only has the default skills up.

If you've got another lead that you prefer don't worry about it, but if you want to put it up that'd be neat. The only non-default skill that's "necessary" for what I need her for is Quick Riposte and that's available as a seal. So if your Quick Riposte seal isn't otherwise spoken for that would be very helpful.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 07, 2018, 06:47:15 pm
I need her. permanently. myrrh come home.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 07, 2018, 10:47:35 pm
I've been having a lot more fun with the Grand Conquest this time now that I understand how it works a little better. Feels like I can actually make impactful changes now.

There's been a lot of talk about how only the end matters, but I don't think that's necessarily true. Dropping a ton of crests to make a bunch of big pushes a few rounds before the end can lock in a certain number of territories since knockouts are still pretty difficult, so there's only so far the enemy team can progress in the last few rounds. It's a fine dynamic in my opinion.

I haven't started working on many builds explicitly for Grand Conquest yet, but I definitely will be soon. It's different enough from the normal play style that it encourages you to dust off neglected niche units which is always a good thing.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 09, 2018, 03:21:52 am
Alright, so Camilla's Axe is out. 16 MT, grants +4 ATK and SPD when within two squares of a cavalry or flying ally, and can be refined. It has the unique refinement effect of granting +3 ATK and SPD to cavalry and flying allies within two squares, and it notably uses Camilla's Rose's Thorn icon.

Is it worth it over Brave Axe? Probably. Takes my Camilla's ATK and SPD from 44/36 to 52/41, which becomes 56/45 when the bonus is active (which should be literally always) even before Flier Emblem buffs and Swift Sparrow. And it gives +3 HP, putting her at a very solid 49.

This means Glacies is probably no longer viable on her, so I'll most likely swap it over to Glimmer given her bonkers attack. That'll be a problem for a handful of matchups, but mostly I think it won't make a huge difference.

After all changes she goes from a 193 arena score to a spicy 209, which makes her by far my highest-scoring unit.

Now the question is, do I also give my second Camilla, who's current running the Distant Counter Res-stacking build with a refined Slaying Axe+, a Camilla's Axe as well? Probably, right? Those bonuses are too big to pass up. And if I do I'm not sure if I give her the Res refinement or the team buff refinement. Stacking two team buffs seems pretty hot, even if it will bring her Res down by a ton.

Edit: Actually not sure Glimmer is a good fit for Camilla Prime. Anything she doesn't one-round kill without it probably doesn't take much extra damage from it. Probably should either be Iceberg so that it's charged after a round of combat or Moonbow which will make a bigger dent in anything she's not killing regardless. Although I could see an argument for Noontime or Sol.

Edit edit: Do specials care about stat modifications? That's something I've never been clear on. And if they do, which ones? Depending on how the math breaks down I guess Camilla's long-neglected native special of Dragon Fang might make sense. It would have to count combat buffs to be better than Iceberg and I don't think it does, but I haven't done any experiments or anything.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Conqueror on May 09, 2018, 05:30:24 am
Yes, iirc specials take into account your stats at the moment of combat, so all blue and non-blue stat boosts including goads/wards/drives/brazen/cd/dd/berkut's lance etc. So my blarblade s!corrin gets that extra 24 attack in the calculation when she procs dragon fang, and probably 4 more from goads.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 09, 2018, 01:08:37 pm
Hmm. Dragon Fang versus Iceberg is actually kind of tricky then. It definitely just ends up coming down to team composition, but Iceberg might be a tiny bit more flexible with a slightly lower damage cap.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: 7TC7 on May 09, 2018, 02:15:50 pm
Does anyone here run Myrrh as their lead that I'm not already friends with? I had been using a friend one a ton for Grand Conquest and they disappeared when I updated my friends. Could use a replacement.

I will always and forever run Myrrh as my lead. With DC/Quick Repost/Heavy Blade. C SKill and Specials change as I need them. FC is 9291912884 if anyone wants to get her to help.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 09, 2018, 03:01:19 pm
Nice! Request sent.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: 7TC7 on May 09, 2018, 03:13:51 pm
Accepted!

Yay, got a sweet Camilla out of the deal, too. Thats gonna help my Flier Emblem Brigade a lot.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: MewMewHeart on May 09, 2018, 03:37:33 pm
Yay free Takumi.~ Ah now I can put some time into that team Hoshido plan I was going to do... ah, but first to train him to 5*... oh right Commander it's good to see your Camilla popping up at my base again. Hmm... I do need to train Julia and Marth with my Takumi since... I need some dragon slayers.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 09, 2018, 07:05:02 pm
I am all over this banner

Can't wait
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 10, 2018, 03:47:16 pm
It occurred to me this morning that Camilla probably doesn't need Def Ploy to secure kills anymore.

(https://imgur.com/2CmDCv3.png)

I don't really know if this is viable, but I gotta try it, right?

Meanwhile, I accidentally Ishtar. Seems legit...
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 10, 2018, 07:57:04 pm
235 orbs pulling red and blue later I got:

Lene, Ryoma, Zelgius, Lene and Tiki..

And best of all.. another merge for the blood goddess..

(http://i.imgur.com/FwWrLuo.jpg)
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 10, 2018, 09:58:04 pm
Does the blood goddess not have any friends? Get her a dang friend! A cute one. Her portrait isn't crammed with enough doodads, help her get another S badge.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 10, 2018, 11:17:04 pm
Does the blood goddess not have any friends? Get her a dang friend! A cute one. Her portrait isn't crammed with enough doodads, help her get another S badge.
I uhh umm I GUESS SHE DOESN'T. Play nice with Tana please.

EDIT: now if I had Myrrh.. (https://i.redd.it/uo5rdo0iw1x01.png)
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 11, 2018, 09:22:20 am
Another dancer on free summon get.
Thank God for venerable pixel limitations that we could be blessed with such fine art this day.

Oh shoot wait her weapon is amazing. Uh... now processing please hold -----
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: 7TC7 on May 13, 2018, 09:12:52 am
Got an Ares. I really kinda want everyone on this banner, so I am happy, but I hope Lene gets demoted to 4 stars, if I can't get her here, because I really really want to either stop using Olivia and/or give her that sword.

Also, can those special dance skills like Firestorm Dance be inherited? Do they stack with things like PA.Azura's Axe for all the boosts?
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 13, 2018, 02:38:23 pm
Got an Ares. I really kinda want everyone on this banner, so I am happy, but I hope Lene gets demoted to 4 stars, if I can't get her here, because I really really want to either stop using Olivia and/or give her that sword.

Also, can those special dance skills like Firestorm Dance be inherited? Do they stack with things like PA.Azura's Axe for all the boosts?

As far as I know they can be inherited, and they're field buffs which means they won't stack with other field buffs (which means they're not compatible with Azura and not compatible with Hone, Rally, Tactic, Wave etc).
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 14, 2018, 12:11:12 am
Alright, I'm probably very late to the party, but I finally cleared all of the original GHB Elite quests. A week ago I needed Ursula with cavalry and Xander with armor and cavalry. Between a few new inherits, grinding out different strategies, and the Halloween Henry I pulled during the Legendary Lyn banner it wasn't too bad. I just couldn't crack Xander with armors without Armor March so I did a bunch of grinding for SP with Henry in the special training dungeon today, bought him a half-assed set, and Armor March basically trivialized the map.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: 7TC7 on May 14, 2018, 02:20:45 pm
Alright, I'm probably very late to the party, but I finally cleared all of the original GHB Elite quests.

Oh, nice coincident. I finished all of the ones with orbs as rewards yesterday. Don't really want to touch the ones that give me units, because I don't know what to do with them, they take up space, and they seem too rare to just send home...

In other news, I got pity broken by Exatled Chrom today.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 14, 2018, 03:03:56 pm
Oh, nice coincident. I finished all of the ones with orbs as rewards yesterday. Don't really want to touch the ones that give me units, because I don't know what to do with them, they take up space, and they seem too rare to just send home...

In other news, I got pity broken by Exatled Chrom today.
Congratulations.

I cleaned up plenty of my roster last weekend. Bunch of heroes I said I'd need one day but not really. I recommend, it feels great.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 14, 2018, 04:07:26 pm
The Galeforce/Heavy Blade Camilla experiment is still a little inconclusive, but I can at least say that she slam dunks Julius pretty much singlehandedly. Not that Julius Infernal is especially difficult, but it's something. And it's quite a lot of fun.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Koog on May 14, 2018, 06:53:20 pm
After more than 1 year of playing I finally got a +spd of my man:
(https://i.imgur.com/ZOGSHzC.png)
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 15, 2018, 08:32:10 am
I was interested in Odd Attack Wave and somehow managed to get Ishtar immediately. Putting it on FCorrin isn't a terrible idea since it gives her some very good initiating atk on turn 1 (and 3), which she can use more of. It also patches up her partner Palla's atk to win the matchup against Nino on turn 1 (without an atk buff, Palla is unable to ohko her gets 2hko). If it weren't for the fact that I'm currently testing out Atk Smoke + Heavy Blade on her, I definitely would have inherited it on FCorrin already, but as it is I might hold off on it a little. It would definitely help out her "player phase dragon" niche more compared to my current more defensive build.

Then there's the alternative of going back to Dark Breath instead. That way, I wouldn't have to keep Atk Smoke and go with Dark Breath + Odd Attack Wave + Heavy Blade. It's a bit enticing since I like the idea of keeping her default weapon on her, but I love Light Breath because its so much more reliable. For its defensive prowess. I guess the former is more offensive so I shouldn't be comparing them so closely. Hmm hmm...
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 15, 2018, 11:47:06 am
It's going to be interesting to see how the Grand Conquest change that nerfs enemy teleports ends up working out. It's actually been surprisingly annoying in Rival Domains, since a big part of my strategy previously was to toss a bulky self-sustaining unit right into the middle of the first enemy fort and try to get the entire enemy team to suicide into them on the first turn.

That's no longer possible, or is at least extremely difficult, which means that there are going to be a lot more enemies on the map during the early and middle parts of the game, but they're going to be less of a threat. It'll probably at least break even overall challenge-wise, but it's going to take a little bit of adjusting to.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 15, 2018, 05:24:43 pm
I ran across the scariest Hinoka and Sanaki pair in arena. Frightful.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: 7TC7 on May 16, 2018, 07:29:16 am
Got a free summon 5* Corrin from the New Powers banner just now (5*+2 get) and an Ishtar one summon later from the Genealogy banner. Now I don't know if I should still keep trying for Lene, the one I actually wanted, or just pray for her to get demoted and visit me later. Not making this easy, game.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 18, 2018, 05:47:17 am
a HA there it is, what I've been waiting for, a buffing B skill, Def/Res Link 3. With that I safely replace Light Breath and go with Dark Breath + Def/Res Link + Odd Atk Wave + Heavy Blade.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 18, 2018, 01:24:15 pm
Woah, there's some weird design space in this banner. Link and Feint are interesting. Feint seems very impractical, but it's definitely got a lot of potential. And Rally kind of feels like it could use some more support.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 18, 2018, 06:18:06 pm
That's disappointing to me tbh because I was hoping for better support slot options. Reposition is getting hard to come by these days.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 18, 2018, 06:21:25 pm
Be like me and pull tons of green. You'll get Bartres for days.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 18, 2018, 06:58:31 pm
Wouldn't new support skill options be even harder to come by?
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 18, 2018, 07:29:03 pm
Wouldn't new support skill options be even harder to come by?
Eh, the point is we need some more variance, Reposition is too good.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: 7TC7 on May 18, 2018, 07:32:24 pm
Be like me and pull tons of green. You'll get Bartres for days.

But Bartre doesn't give you Reposition. He only gives you Pain. As his skill, and in your feels.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 19, 2018, 06:14:48 am
Ideally I'd like to see the non-Reposition active skills buffed, but doing that in a way that isn't very wordy, complicated, and niche seems tricky. Here are some ideas that might work though:

Shove and Smite:
-Allow them to be used on enemies as well as allies. Maybe also let them deal damage to enemies. Using Shove or Smite would deal 10 fixed damage to an enemy on use, or maybe 10 fixed damage if the enemy would be moved into an illegal square. Or both if you're feeling crazy.

Swap and Pivot:
-Grant a defense bonus to the user after use. Maybe +4 DEF and Res.
-Allow the user to protect other characters from ranged attacks after use. A character that uses Swap or Pivot blocks enemy ranged abilities that shoot through its square during the next turn. This is an ability that I've been wishing we had in Fire Emblem forever, although it might be way too powerful. Putting it on a positioning skill might make it tricky enough to set up that it could be okay though.

Rally:
-Make it work like it does in Awakening and Fates, where rallying gives the bonus to all adjacent allies, not just one targeted ally.

Draw Back:
-Arguably doesn't need a buff, since I think it's widely regarded as the second best active skill after Reposition. It's still very niche though in my opinion, so I think a buff would still be warranted.
-Let it be used on enemies as well as allies. Maybe give the enemy a debuff if you Draw Back them, or give the enemy the Gravity status when you Draw Back them. Maybe even make it so they can't move at all that turn.

Harsh Command:
-Make it interact with Panic. Maybe a Harsh Command-ed unit is immune to Panic.
-Make it work on all adjacent allies, not just the targeted ally. Hell, let it work on all allies on the map regardless of range, it would still be extremely niche.

Ardent Sacrifice and Reciprocal Aid are probably fine, they have a decent niche.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 19, 2018, 06:41:40 am
I feel like if Panic can be a status ailment, then Harsh Command can also be a status effect. People say "just run Harsh Command" when talking about countering the new Chill skills, and I do, but it's clunky to use for two reasons. If you move the Chill'd unit before Harsh Commanding them then the debuff goes away and you've missed the timing for Harsh Commanding them. You have to Harsh Command them before you move the debuffed unit, that's annoying the thing part 1. Annoying the thing part 2 is that Harsh Command is one step late, it only returns your status back to neutral on the following enemy turn because your Harsh Commanded debuff-turned-buff gets debuffed again. The only time when using Harsh Command gets you an actual advantage (as opposed to 'not a disadvantage') is on your own player turn when you've used Harsh Command, which is harder to exploit since 1) player phase is inherently riskier and 2) you're down one unit because your Harsh Command unit has already used up their action for the turn.

What I want is a Harsh Command that you can use on an ally at any time to give them the debuff-reversing status effect that lasts until the end of the enemy's turn. Or at the very least, makes the unit immune to debuffs for a turn. As it is now, Harsh Command is a bit too limited to counter the Chill skills.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 19, 2018, 03:14:19 pm
At any rate, I think it's fair to say that Harsh Command is one of the weakest abilities in the game. It's not only incredibly unreliable because it cares about the enemy running some fairly uncommon abilities, but also very specific timing and positioning.

The payoff is theoretically enormous, turning a - 7 penalty into a +7 boost is the largest stat swing it's possible to get from one source, but it kind of isn't from one source because it needs an enemy to cooperate as well as an ally to use it in just the right place at just the right time.

If it granted a Harsh Command status to all allies within two squares that has the debug-reversing effect plus negating Panic it might be just approaching playable. I guess there's a point where it becomes oppressively powerful against debuff-spamming teams, but since the opportunity cost to run it is high and it's still so conditional I think all of those effects added onto it might be okay.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 21, 2018, 07:35:24 am
Ran out of orbs on the wedding banner. Been trying for greens, but as expected they're pretty rare. Got off color 5*s in FCelica and a duple Olwen. Former has Chill Spd which could be cool, but Soren already has Chill Res. The latter is kinda useless, guess I have no better use for her than to merge her I suppose. Planning on going at it until I get Bride Sanaki even if I don't know if I'll really end up using her Link skill or not.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 22, 2018, 03:02:04 am
I've been dumping stones into the New Power banner and have managed to squeeze two 5* Camillas out of it, so my second Camilla is now +5. More than high enough that I feel like I can start using her on offensive arena teams.

I'm feeling a potential legendary hero banner with New Years Camilla coming on so maybe I should be saving stones, especially since vanilla Camillas are inevitably going to trickle in even if I don't actively hunt them down, but I want them noooow! Once I +10 the second one I guess I'll just have to start a third. There's not a third build that I like necessarily, but I'm sure I can work something out.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 22, 2018, 06:09:14 pm
I'm miffed twofold.

Once that Lene isn't unpromoted, twice that we don't have a bridal blessings rerun. How am I going to summon my B!Caeda now? Truly a dark day for Yoshiku fans.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 22, 2018, 06:32:54 pm
Is it confirmed that we're not getting the first wedding banner back? I think a rerun of the Easter banner came quite a while after the new Easter units, so it's definitely possible a rerun is still on the way.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 22, 2018, 07:19:42 pm
Is it confirmed that we're not getting the first wedding banner back? I think a rerun of the Easter banner came quite a while after the new Easter units, so it's definitely possible a rerun is still on the way.
Oh, I didn't remember that. Thanks.
Not like I'm using my orbs on anything else in the meantime so here's hopin'.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: MewMewHeart on May 23, 2018, 12:58:41 pm
I'm floored got Bride Sanaki and Possesed Celica 5* in one roll set. I didn't even know alt Celica was in the bride gacha, yay me! What a good thing to wake up to! ♡

@BT To be honest I only need bride Coredelia and Charlotte from the first bride gacha.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 23, 2018, 02:46:26 pm
Yeah, the fallen characters are a weird case. They seem like a limited banner because they're all repeat characters, but they're part of the normal rotation.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: MewMewHeart on May 23, 2018, 02:55:47 pm
Yeah, the fallen characters are a weird case. They seem like a limited banner because they're all repeat characters, but they're part of the normal rotation.
I wasn't even expecting her to be honest I got spooked when I had to look at the face up close (because I thought it was another Celica due to me being half asleep) and went "OH SHIT WHAT'S SHE DOING IN THE BRIDE BANNER!" thankfully I just need both Grimas to complete the set. Oh and the best part is the Fallen Celica I got is an Atk and speed type.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 24, 2018, 10:21:06 am
Man, these last couple of orbs are some of the hardest I've ever worked for. Finally finished up the awkward Armor challenges (Calvary wasn't so bad since I pulled a 5* Rein from somewhere since) and all the Squad Assault missions. Still no Sanaki though.

Squad Assault kinda sucks because all the stats are hyper inflated and you can't see ahead, which kinda annoys me like how the later PAD dungeons force you to use outside resources if you want to look ahead (which I didn't here) to not die immediately, but it's not as bad since once you figure out a solution for one level, then the lack of randomness means you're guaranteed to reclear it on every subsequent try.

edit: wow I misspelled cavalry, I always catch others doing that but I did myself, shame shame
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 24, 2018, 04:28:43 pm
The Camillas I keep pulling from New Power are all 5*, so I'm accumulating a lot of feathers since I had them earmarked to upgrade Camillas for merging. I spent some to give my FCorrin Aether, and I'll probably do some merges. Not sure if I want to merge into FCorrin or Beruka. Ultra-defense Beruka is extremely gimmicky and niche but she's fun to have.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 24, 2018, 05:46:54 pm
The extra damage and recover from Aether is deliciously juicy when it goes off, but I'm unconvinced that it's better than Sol on FCorrin. Not saying it's worse, just not better. Unless of course you're running a Steady/Warding Breath build in which case you have no reason not to use it over Sol.
When using a Heavy Blade build, you get put in an awkward position where using Aether makes your neutral matchups (blue/green physical units) more favorable but your poor matchups (blue/green magic units) worse, in general. Sol can let you stay in the game to outlive your poor matchups better (magic units tend to have poorer bulk), but unless you use Wrath your damage output may suffer.

This may or may not change with the Link + Wave build.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 24, 2018, 05:58:42 pm
My FCorrin isn't heavily invested and will never be Summoner Supported, so she just doesn't hit that hard. She needs the defense drop from Aether to be healing a significant amount at this point.

I've definitely considered cannibalizing an Ike to give her Steady Breath or Warding Breath (probably the former) but I kind of want Distant Counter on her and don't want Lightning Breath, so I haven't done it.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 24, 2018, 06:20:24 pm
I uh
forgot Infantry Pulse only works if your HP is higher than the other units.

My Lene may or may not have it.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 24, 2018, 06:25:45 pm
Crank up her HP then! I guess!
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 24, 2018, 06:42:50 pm
Crank up her HP then! I guess!
Solid advice, thanks
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 24, 2018, 06:59:16 pm
Double HP+ 3 and a weapon with an HP refine should get her above most stuff unless she has shockingly low starting HP. Whether or not that's worth doing is admittedly debatable...
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 24, 2018, 07:14:56 pm
Double HP+ 3 and a weapon with an HP refine should get her above most stuff unless she has shockingly low starting HP. Whether or not that's worth doing is admittedly debatable...
Well I mean with her refined Safeguard sword she has 41 HP right now. That's higher than Mia, Micaiah, Julia, healer Lyn, Mae, Tailtiu, Delthea, Nino, Marth, and most dancers.
On the other hand I don't think she's helping FAE anytime soon.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 24, 2018, 07:17:21 pm
Yeah 41 is actually pretty good. I did not realize Safeguard could be refined, that's nice.

Now time to get a 42 HP Infantry Pulse user and a 43 HP Infantry Pulse user...
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 24, 2018, 07:24:28 pm
Yeah 41 is actually pretty good. I did not realize Safeguard could be refined, that's nice.

Now time to get a 42 HP Infantry Pulse user and a 43 HP Infantry Pulse user...

Haha... About that.

(https://i.imgur.com/BQC6e6e.jpg)
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Conqueror on May 25, 2018, 02:46:42 am
iirc we got the first easter banner back when the easter gauntlet ran
I expect a bridal gauntlet (ft. Marth) when we'll get the first banner rerun
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 26, 2018, 07:14:57 am
iirc we got the first easter banner back when the easter gauntlet ran
I expect a bridal gauntlet (ft. Marth) when we'll get the first banner rerun

*24 hours later*

YYYYYESSSSSSSS
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 26, 2018, 11:29:07 pm
(https://i.imgur.com/7HNOwh0.png)
So I was finally able to get a Bride Sanaki from the daily orbs handouts, I am at 0 orbs. I was on the fence about the Link Wave build before inheriting them, but in use I find it verrry useful.

It turns FCorrin into a powerful team unit, able to both debuff enemies (Dark Breath -7atk/-7spd) and buff allies (Link Wave +6atk/+6def/+6res). I mean look at those numbers, Link Wave alone is like 1.5 of an emblem buffer on one unit, I can see like an Eirika greatly envy these skills. With Dark Breath, that's a virtual net bonus of +13 to all atk/def/res (only +6 atk in terms of actual offensive power, but the virtual bonus is useful for skills like Heavy Blade).

Is it better than my previous Light Breath + Atk Smoke build? There are two things going for Dark Breath Link Wave over this, pre-combat buffing and that it's +13 bulk as opposed to +12, slightly higher. The former especially is great, but I think the previous build has its own strengths in having a free B slot to be able to run either Guard, Wrath, or even Link Def/Res too. And Light Breath is more often more useful than Dark Breath. I think these two traits allow it to be on par with or at least fall not too far behind the Link Wave build.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 29, 2018, 02:52:58 am
Does anyone use Owl tomes? I pulled Bride Tharja earlier (that outfit...) and the flower tomes feel super powerful in a way that Owl never did to me. On paper there's a reasonably fair tradeoff, Owl buffs defense stats as well as offense in exchange for being much harsher to activate, but in practice Owl is so hard to use that the flower spells come way way out on top. At least for me after having experimented with both fairly casually.

On a related-unrelated note, Bride Tharja is another recent unit whose voice acting feels like an A+. I feel like the voice cast has been hitting it out of the park lately.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: MewMewHeart on May 29, 2018, 03:26:17 am
That legendary Ryoma! ♡
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 29, 2018, 05:05:59 am
Huh, I hadn't seen that before now. Bushido is pretty nuts. Access to that as a fairly common inherit would be really nice for shaking up the variety in B skills. And would honestly probably be pretty obnoxious, which might lead to an interesting proliferation in Guard usage as well.

I like how Legendary Ryoma gets trounced by normal Xander in his own intro video. The devs know what's up.  :D

His banner is kinda disappointing for me, really had my fingers crossed for New Year Camilla, but I'd be happy to get my hands on Gunnthra and Fjorm merges so I'll still probably do pulls on it.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 29, 2018, 05:24:33 am
I hope Bushido is inheritable, but I feel like it wouldn't be because otherwise Legendary Ryoma would have zero exclusive skills, which would be odd. And unprecedented.
Banner is a skip for me. Also people pointed out that YTiki's attack animation in the trailer looked different than her default Flametongue and are expecting some kind of refine for her soon, if anyone was interested in that.

edit: to make further comments on the Def/Res Link skill, I have this to say, it's a godly skill. An on-demand emblemy buff (Fortify-y, in this case) that activates when Repositioning your units into place or retreating behind your tank. It's some seriously good stuff. You do have to be careful to not overextend too much so that the unit with it is out of reach and with a dead B-skill the following turn (ie: don't be dumb). Far outclasses the Chill skills in the players hands imo, if competing for one B slot.
Odd Attack Wave is alright. Does what it needs to, nothing more, nothing less, nothing revolutionary in any case.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 29, 2018, 11:57:27 am
So it looks like Tiki is confirmed to be getting a personal refine, Fog Breath.

Meanwhile the next update will contain one of the most important additions we've seen in a long time... COSMETIC ACCESSORIES! It looks like they'll be event prizes and will be visible to other players. Not only is that adorable, but it's also very useful speaking as someone who uses a lot of duplicate characters that are hard to tell apart.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: 7TC7 on May 29, 2018, 02:03:50 pm
Does anyone use Owl tomes?

I use it on my LA!Lyn and it hasn't disappointed me because Armor Emblem tends to stick together.

I am really only excited about Tiki on the legendary banner because I had been wanting her since the beginning and never got her so this might be my chance granted Sigurd and Ryoma don't want to be a pain. She's likely also going to be on the next New Power banner, so my chances of getting her soon might be good either way.

I hope Bushido is inheritable, but I feel like it wouldn't be because otherwise Legendary Ryoma would have zero exclusive skills, which would be odd.

It's not inheritable. White circles around skill symbols indicate they are exclusive to the unit.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Conqueror on May 29, 2018, 03:29:28 pm
Oh no, hats.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: MewMewHeart on May 29, 2018, 03:43:32 pm
Yaaaaaaay chief hat Ryoma here I come.~
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 29, 2018, 03:45:06 pm
Owl on the head owl on the head owl on the head!
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: BT on May 29, 2018, 07:58:26 pm
Owl on the Julia please!!

As for the legends banner, it looks awesome actually, it's too bad all my orbs want to go @ Sheeda, nothing to do really.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 30, 2018, 12:48:34 am
I was hoping for more Def/Res Link fodder and got another Snack, but I don't have a second team I'm working on and I only dedicate expensive resources to my main units so I'm keeping her, I guess. Now I have a flying mage for every color!

Maybe I should work on another pair, but I don't know who. It annoys me that arena viability influences my thoughts so much, which is why I have hesitation towards picking a mage. Oh, hmm, maybe I can finally start my Beruka/Florina power couple...? Although that means my extra VIkes still lay rotting...
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: commandercool on May 30, 2018, 02:53:46 am
What's your idea for Florina and Beruka? I have a fairly heavily invested Beruka and she's pretty fun to use.
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: Mеа on May 30, 2018, 04:08:03 am
No idea. I'm wanting to build them because they have the highest def and res (tied) among fliers and I think they would be an interesting pair to put together character-wise. I already gave Florina a Berkut's Lance but then that would require DC to really capitalize on and then both of them would be very enemy phase which could get really boring. There's probably a more daring build out there I'd have to put some time into thinking about. Something fun.

What's your build?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 30, 2018, 12:40:15 pm
(https://imgur.com/CivB5JS.png)

Arguably more trouble than it's worth and I wouldn't want to use it all the time, but I started slowly building this after something similar singlehandedly wiped my team once in the arena.

Truly the ultimate assassin, with an attack stat to rival that of an unarmed child.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 30, 2018, 01:59:27 pm
Yeah, speaking of assassin, I could consider giving her like Poison Strike 6 + Savage blow or something but that doesn't work as well with a melee unit, let alone a slow melee unit. The only interesting axe to speak of is Legion's Axe which is situational but potentially funny. Swords have Safeguard and lances get Berkut's Lance but axes don't have anything like that (yet?). Florina's stats actually all look pretty promising, any one of them can be easily accentuated, so maybe I'll start with her and then figure Beruka out to complement her.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 30, 2018, 02:42:59 pm
A full-on Ward Fliers-stacking flying bulk team might be fun. That's basically the core of my arena teams with Kadomatsu/Ward Fliers New Year Camilla and Fortify Fliers Camilla Prime, and it's pretty goddamn sturdy with just those two. Throwing two more bulky fliers with Ward in there might be legit good.

Edit: Is Ryoma Infernal the hardest map ever? It's definitely up there. Took me a million tries and several different tactics to beat. Just the way I likes it!
Title: Re: Fire Emblem Heroes - demotions for everyone
Post by: 7TC7 on May 31, 2018, 07:04:18 pm
granted Sigurd and Ryoma don't want to be a pain

In 130ish orbs I only got a Sigurd so far. Any ideas for a unit that would like Close Defense, or is it better to just merge him?

Ryoma Infernal was pretty easy for my Dragons. Myrrh and Nowi tanked all of it with Ninan's Fortify and A!Tiki distracting some people down the right lane, so that the center didn't get too crowded.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 31, 2018, 07:22:07 pm
Close Defense is so much better as a seal, but good candidates for it would be non-dc enemy phase oriented horse or flier units.
Spd Smoke isn't bad to fodder for either, useful on mix phase tanks with middling speed or on double smokers (Spd + Atk Smoke seal).
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 01, 2018, 02:07:00 am
Alright, well, I just spent a million billion arena crests rerolling the arena and got the second highest score possible for me (3,618, although I could conceivably get a 3,620) and it's not even close to being enough. Does anyone know what the arena threshold right now is?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 01, 2018, 11:30:18 am
(https://i.imgur.com/H3Ll33X.jpg)

...

(https://i.imgur.com/dFYsjCZ.jpg)

......thank god
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: MewMewHeart on June 01, 2018, 02:59:19 pm
Got my first 4* male Morgan out of the free roll at the Legendary Ryoma gacha... ugh... DISAPPOINTED!!! Funny thing I got 5* female Morgan out of the skill gacha on my free roll the other day.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: 7TC7 on June 01, 2018, 03:25:40 pm
Didn't even think about inheriting Speed Smoke, but I guess I'll keep Sigurd around a bit and think of a solution for him.

Meanwhile I did get my Y!Tiki today, so all is fine in the world of Askr! Now my mood will dictate if I try for dupes or brides or save my orbs again.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Conqueror on June 02, 2018, 02:05:16 am
Alright, well, I just spent a million billion arena crests rerolling the arena and got the second highest score possible for me (3,618, although I could conceivably get a 3,620) and it's not even close to being enough. Does anyone know what the arena threshold right now is?
You mean for staying in T20? According to the subreddit that keeps track of this, it was 3642 last week and is probably even higher this week because Fjorm, maybe 3670.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 05, 2018, 12:59:05 pm
So it looks like the Black Fangs banner has another new weapon mechanic that boosts your damage more the more speed you have over the enemy. I'm not sure if either weapon with that property will be inheritable, but I'm guessing probably not. Is there a way to tell with weapons just by looking at them whether they're character locked or not?

There's also a Blade tome variant that cares about bonuses on the target instead of the user, a new Wave skill (Even Wave seems better than Odd Wave on most maps..?) and a Flier Formation variant that lets fliers move adjacent to non-fliers.

So a lot of neat stuff, but probably nothing game-changing. I think I can probably safely sit this one out. Maybe start saving up for the summer banner.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 05, 2018, 03:15:39 pm
Weapons with +s at the end are inheritable while ones that don't aren't. Eg: Wo Dao+
Not too much of a fan of convoluted damage formulas, even though it's not that bad. If I'm remembering correctly, it should cap at >=10 Spd?

I think Odd Wave is better for enemy phase units since you can set up for kills on turn one. I can see melee units and/or player phase units appreciating Even Wave more. I started building an Eirika and gave her my spare Def Res Link, she'd like that a lot because it's Spd.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 05, 2018, 04:08:49 pm
The Legendary Ryoma banner has been absolutely abysmal so far. I've put like 75 orbs into it and got a single 5*. It was a dupe Gunnthra, which is arguably the main thing I wanted, but the rates are still bad. And my 3-4* dupes have been awful. Just a billion Mathildas, Nileses, and Merrics. Not a Camilla or Barst to be found.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 07, 2018, 12:16:50 pm
Yay, Gunnthra wins the voting gauntlet! Not that there's anything wrong with Alfonse, he's a fine boy, but if I can see a green big sister win a thing then I would prefer they do that.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: MewMewHeart on June 08, 2018, 12:08:38 am
Yay, Gunnthra wins the voting gauntlet! Not that there's anything wrong with Alfonse, he's a fine boy, but if I can see a green big sister win a thing then I would prefer they do that.
l like Gunnthra more than Alfonse no offense.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Chaore on June 08, 2018, 01:15:00 am
Alfonse has missed almost every beat possible. Like, the best thing he's done is that one chapter and we all know the one.

It's amazing, it's like they shoved all the effort into the Enemies at every possible god damn beat, and Anna.

Which isn't hard, but it's Anna.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 08, 2018, 01:34:22 am
Sharena has a lot of goodwill from that juria0801's comic I guess?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 08, 2018, 03:48:47 am
Tap battles were reset for some reason, so go collect those rewards again before it ends.

YTiki's Fog Breath doesn't bode too well for FCorrin, as if dragons weren't a poor enough matchup for her as it were. Thankfully I hardly see them but that could change. Or some people might run it on ATiki for no reason.

edit: actually, it shows the display of "you got x reward!", the dialogue box, but it doesn't actually give you the reward. Nvm then
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 08, 2018, 06:29:16 am
Yooooo it's a dragon falchion how cool
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 11, 2018, 10:56:58 am
CC book 2 9&10 was hard. Took me a few days of trying..
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 11, 2018, 04:03:42 pm
I'm getting to the point where I'm not sure if I even want Quick Riposte on DC Camilla anymore. She's so fast that she usually doubles anyway within the context of Flier Emblem. Just not sure what else I would give her since B skills are so awkward. I don't think she needs a tomebreaker or anything.

CC book 2 9&10 was hard. Took me a few days of trying..

Flier Emblem made it a lot lot easier since the lava terrain is so obnoxiously placed. And not many of the enemies are fliers so they get bogged down in the choke points.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 11, 2018, 05:42:31 pm
Flier Emblem made it a lot lot easier since the lava terrain is so obnoxiously placed. And not many of the enemies are fliers so they get bogged down in the choke points.
I haven't considered using my Flier Emblem team but that's because they usually lack that "Oomph!" you need for Lunatic+, ya know what I mean?

I'm getting to the point where I'm not sure if I even want Quick Riposte on DC Camilla anymore. She's so fast that she usually doubles anyway within the context of Flier Emblem. Just not sure what else I would give her since B skills are so awkward. I don't think she needs a tomebreaker or anything.
Guard!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 11, 2018, 06:02:08 pm
I haven't considered using my Flier Emblem team but that's because they usually lack that "Oomph!" you need for Lunatic+, ya know what I mean?

Frankly no, I do not! Invest in more Camilla'a Axes.

Guard!

Doesn't seem like it offers too much utility given the build. It's a +Res mage killer build with Slaying Axe/Distant Counter/Quick Riposte and Iceberg. I can't think of many situations if any where Guard would make a difference.

DC Camilla tends to either overwhelming win matchups or not. Maybe if Reinhardt was red it would be very handy but I'm not scared of Dire Thunder and nothing else should have time to charge. Maybe I'm underestimating the utility though.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 11, 2018, 06:30:22 pm
Doesn't seem like it offers too much utility given the build. It's a +Res mage killer build with Slaying Axe/Distant Counter/Quick Riposte and Iceberg. I can't think of many situations if any where Guard would make a difference.

DC Camilla tends to either overwhelming win matchups or not. Maybe if Reinhardt was red it would be very handy but I'm not scared of Dire Thunder and nothing else should have time to charge. Maybe I'm underestimating the utility though.
Uh well you could invest in Dull Ranged to really trump those ranged guys. Or if you really have nothing better, you could go for WoM or Obstruct.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 11, 2018, 06:43:22 pm
I've never pulled anything with Dull Range or I would strongly be considering that.

Obstruct could be pretty interesting. What's WoM? I'm sure I know what that means, but I'm blanking right now for some reason.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 11, 2018, 07:05:45 pm
I've never pulled anything with Dull Range or I would strongly be considering that.

Obstruct could be pretty interesting. What's WoM? I'm sure I know what that means, but I'm blanking right now for some reason.
Wings of Mercy

fun for the whole family (and especially for arena defense and grand conquest)
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 11, 2018, 09:55:25 pm
If you pulled a Def Res Link then you could use that in the B slot and replace a Fortify Fliers with another goad or ward if you're using it. Or maybe a Chill skill. Or you could always go Desperation for those times you're under the threshold. That way you could go after physical units too without any trouble for those occasions.

Flier B skills are kinda awkward and limited. At least we're getting more options now though, those Link skills are great, I went ahead and had to pulled a third. I'm planning on giving it to someone with Hone Fliers to become a one person emblem buffer.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 11, 2018, 10:49:15 pm
Oh dang yeah, Def Res Link could be really really effective. So right now my Flier Emblem is a very bulky build with Fortify Fliers on my +10 Camilla. The core units are DC Camilla and a physically bulky New Years Camilla, so Fortify Fliers is very helpful. I think I would be comfortable ditching it if I had Def Res Link though, which would open up space to put Goad Fliers on Camilla Prime (driving DC Camilla's speed up even further which would reinforce my choice to forego Quick Riposte), or maybe even another Ward Fliers.

Hmm... The bride banner is still on... :wat:

Edit: Dropped all of the rest of my stones (~50) on the bride banner and saw virtually no green whatsoever. Didn't pull anything. Oh well, I still got time.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 12, 2018, 06:39:07 pm
Alright, Fire Emblem Switch has a name, a trailer, and an approximate release period! It's called Fire Emblem Three Houses.

I didn't look too close at the trailer because I'm at work, but it looks a lot like a higher-res Fates. Similar zoom-ins into combat, similar running around a castle (probably a home base?). It looks like there might be some kind of phalanx combat mechanic? There are a few shots at the end that look like a whole group of generic soldiers attacking at once. I may have gotten the wrong impression though since I wasn't paying 100% attention.

Not a TON to work with, but it's far from nothing. I'm pretty excited, waiting warmly for more details.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: 7TC7 on June 12, 2018, 07:09:04 pm
I'm getting to the point where I'm not sure if I even want Quick Riposte on DC Camilla anymore. She's so fast that she usually doubles anyway within the context of Flier Emblem. Just not sure what else I would give her since B skills are so awkward. I don't think she needs a tomebreaker or anything.

When I had this problem with Female Grima I just put Vantage on her and it helps in a lot of situations. Dunno if that's too boring a solution for you though. It felt a bit lame to me.

In regards to FE:Switch: Seems like weapon durability makes its triumphant return? At least it might be a difficulty option. The game just looks gorgeous. I love the character names we've seen so far. No customizable Avatar to be seen yet. Pair up mechanics also didn't appear to be there, instead you can direct a squad of soldiers into attack formations? Also it's called Three Houses... are they gonna release three versions again? Either way, I am excited to find out more. Only real bummer is the 2019 release date.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 14, 2018, 04:18:20 pm
(https://i.imgur.com/XIoDSen.png)

bllbblblllbllrrrppp
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 14, 2018, 06:10:23 pm
(http://imgur.com/uYZIqGt.png)

Got it!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 14, 2018, 07:24:38 pm
Nice! In my testing, it got a little awkward to setup sometimes when you wanted to buff and move one tile over (ie: not 2 tiles over) when you only use Reposition, so using one Draw Back occasionally helped with that. Might be different with all fliers though. And everyone with movement assists.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 14, 2018, 07:59:16 pm
Yeah I'm honestly not sure if this is going to be too awkward or not, and it was a very expensive investment, but I really want to try it out. Finding room to squeeze in one more Goad Fliers seems worth a lot of effort.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 14, 2018, 08:22:22 pm
As long as we don't have a thread for Three Houses... this trailer analysis (https://serenesforest.net/2018/06/12/three-houses-e3-2018-trailer-analysis/) has gotten me pretty hyped actually so I'll drop it here.

(spoilers for people who don't watch trailers)
So many location names and houses. That's at least 21 houses. This world is so big only Jugdral can rival it...

https://serenesforest.net/wp-content/uploads/2018/06/three-emblems.jpg (https://serenesforest.net/wp-content/uploads/2018/06/three-emblems.jpg)
This image is porn to me. Not only is the goddess gorgeous, the banner wheel makes me think Judgral! again because it looks like the wheel of the 12 crusaders. Probably won't be as significant but still!

All the allusions to mythology are making my imagination run wild. The one guy in the comments mentioned the War of the Roses, and we can only hope they take some story beats from thataway.

Some mechanics got adopted from Echoes it looks like. Melee/Magic action split. Archers counterattacking from 1 range!

Man I can't wait.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Conqueror on June 14, 2018, 08:33:40 pm
I'm cautiously optimistic. Hopefully by the time it comes out the Switch will be at a more affordable price.
I wonder when the artist will be officially announced. I've seen rumors but nothing definitive, and the artstyle is definitely familiar.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 15, 2018, 12:40:48 am
Alright, so I've played with Link a bit. As much as buffing Reposition probably isn't super necessary or good for skill variety, Link is a very dynamic and fun skill to play with. It's a great mix of forcing the player to plan ahead without forcing them to do anything too convoluted to get the bonus.

Playing it with all fliers definitely helps, I'm not sure I would want to use it outside of Flier Emblem. Really want to see more Link skills now.

As skills from the new bride banner go Link plays a lot better than Feint, which still feels either pointless or like overkill in my experience (although having it on a total haymaker like Bride Tharja probably isn't optimal).
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 19, 2018, 07:15:28 pm
As much as I don't care for Cordelia's character, whenever I see good art of her, I think, damn that's beautiful. But anyway,

(https://i.imgur.com/TJ51YXx.png)

My current build for Beruka. The idea is to hit first, get into Vantage range, then have Deflect Melee mitigate damage (and with luck waste their special) while debuffing surrounding enemies. This charges Ignis for death upon whoever tries attacking her next.

Brazen is nice but there's a problem in it being a dead skill at the beginning of the match or if the target enemy doesn't do enough damage. I wish I could make a more assassin like build, but this is pretty fun too. I'm sticking with it for now.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 19, 2018, 07:31:31 pm
Ooh, that's pretty interesting. It crumples to a lot of different common stuff, but obviously that's true of the hyper-defense build too. That's just Beruka. And this arguably has more good matchups than my build, not sure.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 19, 2018, 09:02:04 pm
Summer banner is looking fantastic, four heroes for every color! Yay yay funtimes.



EDIT: Yaaaaay
(https://i.imgur.com/ak467MV.png)
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 20, 2018, 03:36:32 am
oh oh my god Noire's new C skill Infantry Rush, gives Heavy Blade effect to infantry allies within 2 spaces, this is Huge! Oh man I really don't want to pull colorless ever but I might chuck in a couple orbs for this.
But then again I'm not a huge user of skills like this and Infantry pulse that require entire team setups. Might just wait it out maybemmmmm.... At the very least check out what's on that other special banner.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 26, 2018, 05:42:09 am
This is the first time I stayed in Tier 20 arena since launch.. sniff..
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Conqueror on June 26, 2018, 05:50:27 am
What's the score cutoff nowadays? I don't think I've ever stayed in T20 after they implemented demotions.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 26, 2018, 12:45:00 pm
As far as I know it's around 730 per battle.

Camilla is a featured unit?! Maybe there's a chance this time... Probably not, but maybe!

Edit: Lolnope, not even close to being close. Flier Emblem remains de facto banned for having low BSTs, no matter how many merges are involved.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 26, 2018, 05:03:54 pm
What's the score cutoff nowadays? I don't think I've ever stayed in T20 after they implemented demotions.
I got a total of 3652 (730 * 5 + 2).

I did it with Fjorm, Soleil+4, Fae+9 and Nowi+5. The game-changer for me was building Nowi and using a score calculator (I usually use someone else for her slot).
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 27, 2018, 01:00:03 pm
Another armored axe Hector, huh? Yawn. On the plus side, his banner has normal Elise, who I've been wanting forever, so I'll probably fish for her.

These legendary banners keep refusing to include New Years Camilla. Include New Years Camilla please! She's on my core team and being stuck at +2 is a bit limiting, even if her base BST is more tolerable than her doppelgangers'.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on June 27, 2018, 06:44:35 pm
Green is like the best a color has ever been in any legendary banner. You're telling me I can get steady breath, distant counter or Myrrh? Count me in.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 28, 2018, 01:33:18 pm
I don't know how, but my legendary banner luck seems to get worse each time. I just spent ~70 stones on green and colorless and walked away with nothing but Matthews, Virions, and Gunthers.

At least this banner overlaps the beginning-of-month quests so I can get some more Virions before it goes away. I really mainly want Elise, but I'd be pretty happy with anything in either of those colors. Preferably several things by the time I'm done here.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 02, 2018, 11:24:45 am
The voting gauntlets end too late. All three rounds were the same, where my team had at least 50% of the map in the second-to-last round, then I had to go to bed and then we immediately dropped down to 3-4 territories. It should be moved forward an hour or two so people with work schedules on the east coast can fully participate...

Meanwhile, still literally nothing from the Hector banner. Spend close to 80 orbs and I still have yet to get a 5* or even a single unit I kept. Pity rate's, creeping way up there, so when it does break I guess I hope I get a few things at least...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on July 02, 2018, 10:08:31 pm
The voting gauntlets end too late. All three rounds were the same, where my team had at least 50% of the map in the second-to-last round, then I had to go to bed and then we immediately dropped down to 3-4 territories. It should be moved forward an hour or two so people with work schedules on the east coast can fully participate...

Meanwhile, still literally nothing from the Hector banner. Spend close to 80 orbs and I still have yet to get a 5* or even a single unit I kept. Pity rate's, creeping way up there, so when it does break I guess I hope I get a few things at least...
Same here, I've been diverting orbs away from my Cordie hunt to get zilch nada.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: 7TC7 on July 03, 2018, 06:32:29 pm
Got L.Ephraim, B.Ike, Dupe Myrrh and a Dupe V.Lyn from the legendary banner. That's literally all I wanted + another Lyn, aside from maybe even more Myrrhs.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 05, 2018, 03:33:07 am
Ugh, whole legendary banner literally completely flopped. Out of more than 30 pulls (most of which were singular pulls at the full five stones because I saw VERY few colorless or green characters, which were the colors I was hunting for) I kept zero things. Not even any good skill fodder or extra Camillas or Berukas or anything. Just nothing but Matthews and Titanias with my pity rate unbroken by the end of the banner. I don't know what it is about legendary banners, but they almost always go horribly for me. That's more than balanced out by my luck on other banners which is usually great, but goddamn.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on July 05, 2018, 09:13:27 pm
I got Elise right at the tailend of the banner. Today I realized the banner ended and I didn't get that final pulled I planned to do, so instead I tried the Hector & Matthew banner and got a free Hector. Kay, noooot gonna complain about that. I also got Summer Tana on the very next summon so things went better than expected today. I hope this makes you feel better
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 05, 2018, 10:14:41 pm
I got a free Hector off of the Hector and Matthew banner. There's that luck on everything else. Definitely nice to have around.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 06, 2018, 10:52:18 pm
I have a Soren build but I really wasn't feeling him, so I decided to make a Setsuna instead. Kind of anachronistic yeah, but I like her and I was able to get her a Hama Ya and Chill Spd for some kind of support build.
Hama Ya and Drive Def + Res would be +5 to bulk, but I've set her up with double Drive Atk to help my FCorrin and Palla out, they both have low atk. Palla still needed some way to ohko Nino and more atk on FCorrin is always a good thing. With double Drive Atk, she has an effective 63 atk for Heavy Blade calculations in ideal situations.
We'll see how I feel about her in a week or so. I like her, so I hope she stays.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 06, 2018, 11:21:02 pm
I'm a huge fan of support builds with New Years weapons. My New Years Camilla runs Kadomatsu with Ward Fliers and it's an absolute lifesaver.

If I were to try to run that kind of build outside of Flier Emblem it would probably be on a unit with Def Tactic and Res Tactic. Can your team support Tactics? Atk Tactic and Res Tactic on Setsuna might be pretty spicy.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 07, 2018, 06:33:26 am
Running a Tactic skill on Setsuna seems a bit wasteful. If she has to stay within 2 tiles of an ally to get Hama Ya's Drive effect off, the Tactic slot is sort of 'wasted' there since the benefit of the Tactic skill is that you don't need to be around your ally for the entire turn. Running Drive skills sounds better for her. You end up needing to be near them anyway to get the Tactic buff up on the next turn too, but... hmm, well Setsuna herself has low attack and would like to get in on some atk buffs so I probably wouldn't put it on her anyway.

But yeah, I've been disregarding Tactic skills since it's kind of awkward when combining it with Light Breath, which I usually use. I can try it out though on Palla and see how it works out. It means I can swap out Odd Atk Wave on FCorrin for something else, though I don't know what. I tried Res Smoke but it doesn't seem to be as effective as I'd like.

edit: Atk Tactics is working pretty fantastically actually, gives FCorrin some much needed initiation power and Setsuna lots more power. Just have to make sure that my bonus unit is anything but an infantry. I was meaning to fill Palla's C slot with Infantry Rush if I managed to get it (after I'd been chucking all my orbs at it) but now I have no space for it anywhere. I guess I can stop pulling on that banner and, I don't know, save up or something. Every skill slot in my core trio is filled so I don't think I have to pull for any rare skill fodder for a while. We'll see.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 08, 2018, 11:04:21 pm
Palla can't equip Infantry Rush. Unfortunately no type-boosting skills can be equipped by anything that isn't of their type, which is one of the historical problems with mixed teams. I double checked, Infantry Rush doesn't break that trend as far as I can tell.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 09, 2018, 02:15:12 am
Aw what, I guess I wasted all those orbs then. Oh well, at least I got a Def Feint out of it.

New summer trailer is out, new dagger, bow, and blue tomes with built in Desperation. Thank God Tiki's Breath Breath isn't inheritable. Also Camilla emblem is complete, with a very good color to boot, blue.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 09, 2018, 02:19:46 am
What?! Where?! I had my fingers very very crossed for this, I want to see! Now I super regret wasting all of those orbs on the Legendary Hector banner that paid out absolutely nothing, but I will drop money for this if I have to.  :D

Edit: Found it! And she has Hone Fliers built in! Looks hella rad. Wtb like a bunch of them. <3
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: MewMewHeart on July 09, 2018, 04:18:55 am
Yay summer Takumi and Camilla! But l don't have any money to get orbs though... </3
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 09, 2018, 04:55:30 am
Ok wow these tactics challenges, I am like actually legitimately stuck, currently on grandmaster 3. I'm going to have to come back to these because I'm getting frustrated. These maps are very, very finely tuned.
Of the ones I've played so far, that Escape Route map was actually really fun to figure out. Some of these are really counter intuitive though.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on July 09, 2018, 10:15:07 am
Happy for you ccoolbro.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 10, 2018, 08:48:04 am
(http://imgur.com/YeuLlRA.png)

Fourth try. She wanted to come home! Also got a bonus 5* Sanaki in there because sure.

IVs are pretty bad (-SPD, +DEF), but I'll be hunting for more copies regardless... Brb gonna buy some orbs, as is traditional as an offering to Intelligent Systems when they make me a new one.

Edit: Purchased orbs netted me a second copy with the opposite nature (-DEF, +SPD) which is obviously much better, and some nice padding to my pity rate. Now to collect the orbs for the new paralogue chapter and see how many of these I can round up over the next month!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: CF7 on July 10, 2018, 09:48:38 am
Sorta off-topic, but FE related.
Reading "Mozu in Conquest is WORTHLESS" flamewars never gets old.
Also i am slowly approaching Lunatic Conquest Hell aka Ch 25+ and is on Hinoka currently.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 10, 2018, 11:50:30 am
I admittedly did find Mozu somewhat less useful on Lunatic because finding safe places to level her was so tricky, but she still had a strong niche. I promoted her very early for chapter 10 and she rocked that chapter and then was kind of permanently underpowered after that point because of the early promotion, but I needed a boost of power from somewhere and being that boost was totally valuable and important even if it came at a cost.

Dang, why don't we have Mozu in Heroes yet? Mozu plz IS!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: AliceKaoru on July 11, 2018, 03:50:28 am
New Calendar July-August
(https://i.imgur.com/ZvvDzgq.jpg)

ps: I need Takumi Skadi
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 12, 2018, 03:38:56 am
Ok wow these tactics challenges, I am like actually legitimately stuck, currently on grandmaster 3. I'm going to have to come back to these because I'm getting frustrated. These maps are very, very finely tuned.
Of the ones I've played so far, that Escape Route map was actually really fun to figure out. Some of these are really counter intuitive though.

Christ you're not kidding, Grandmaster 3 took me *forever*. I had the right idea, I just kept making small positioning mistakes and psyched myself out into thinking there was some weird alternate strategy. There are some sneaky red herrings in there for sure.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 13, 2018, 08:13:34 am
There's a pretty insane bug that's been discovered in the game, where if you hit Restart on a 0 stamina mission that gives SP (so not Rival Domains), then your SP gains per kill double each time. So you can literally get like 192 SP per kill right now with like 4-5 Restarts, it's insane. It's probably going to be patched out asap so if it's something that you feel like abusing, then there's no juicier temptation. (Also worth noting that this bug was supposedly introduced in the summer 2 banner patch, which included, besides the Restart function, Camilla. You know, the big sister of SP farming. Big sister's always looking out for us.)

edit: apparently the gains reset over 1000, so 768 SP per kill is the max you can aim for. So that's 6 Restarts for a unit with a Blessing + weekend bonus. Then again, we saw IS cracking down on some orb exploit over in the Japanlands, so is it worth abusing this? Idk, we'll see what their response is I guess. This is definitely a miss on their end after all, compared to the orb thing.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on July 13, 2018, 08:52:28 am
I don't think they can really "crack down" on it in a feasible way. Hmm.


Meanwhile I've been pity broken by Ishtar, Summer Tana, Sanaki and Nephenee. All I wanted was Summer Cordelia but I guess I'll take em.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 13, 2018, 07:49:52 pm
An IS representative said they won't be punishing users for using the bug or reverting any SP gained this way, so feel free to take advantage of this while it's up.

edit:
I'm so happy that the Flashing Blade seal is a thing, it's such a godsend. I've been wanting it for FCorrin since literally forever, I can finally dump that Heavy Blade and use something that really works.
(https://imgur.com/KBLsN5F.png)
If FCorrin can double, that's a Sol in every battle. Replace Sol with Bonfire and that's a Wrath Bonfire flying in your face in every battle. Damn this is scary, feels good to be too good. Also this finally sets her apart from the likes of FGrima and Floatie Tiki since they can't run Flashing Blade, ha ha!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 16, 2018, 02:43:34 am
I wonder what the break point is where it's more correct to use Flashing Blade over Heavy Blade for characters who have high ATK and SPD. I guess it probably depends on the kinds of matchups you want to trigger your specials on more reliably more than anything else, but I'm inclined to guess that Flashing Blade is probably much better overall because it's so good against armors and armors are so common. You wouldn't even necessarily need incredible speed to get a lot of use out of it. Units with very low speed are common, units with very low attack are not.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 16, 2018, 06:04:02 am
I used Heavy Blade previously on her previously, having to pay attention to enemy Atk values, so I might have some thoughts on the matter. I'd say 58ish Atk is a good threshold to start using Heavy Blade. A lot of the roster tends to settle for Atk values below this. There are units that opt to reach above 60, even into the high 60s, but these are those units that invest heavily into Atk (Soleil, Ephraims, MGrima, etc). And 58 Atk I'd say is about the equivalent of 44ish Spd, where you're likely to be faster than a lot of units but will lose out to units that invest heavily into Spd (Myrmidons, Life and Death units, etc).

So, Heavy Blade: > ~58 Atk; Flashing Blade: > ~44 Spd

If a unit meets both these thresholds, then I guess yeah matchups or whichever is more greater from the threshold I came up with. If I say that the average weapon is about 14 Mt, then 58-14=44 raw Atk, so it seems that 44 is about the magic number to hit.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 16, 2018, 04:28:36 pm
Oh oops, I didn't realize Flashing Blade was infantry and armor locked for some reason. Well, I guess I know which one I'll be running on Camilla by default.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 18, 2018, 04:41:50 am
mmmgoddammit, I really want to use Clarisse now that I now what her story is. Personality-wise, she's the one I've been looking for (although I wish her art was better). I've already gotten Setsuna to +4 now and fed her expensive skills but well... I might have been a little hasty. I guess I'll start storing feathers and skills for her eventual inclusion on my team. She's exactly a +atk -res Setsuna so the transition will be relatively seemless once I get her going. I'll hold off on it until we start getting more GHB merges though.

Which I hope they address soon? How about in the next FEH channel, there's gonna be one on the 19th.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 20, 2018, 12:51:34 pm
Alright, new Feh Channel is up.

-The new banner has four new characters which is great (including the Walhart GHB), and the one repeat is probably technically the best dancer in the game. Although in practice I think Music Festival Azura probably still keeps her crown because I assume her BST is higher.

-We're getting Black Knight and some other Tempest Trial exclusives back.

-The new Grand Conquest changes all seem good, getting rewarded for being active makes sense.

-Weapon refines for the starter characters! None of them seem great, but they'll help.

-The arena is getting several changes that don't seem like they fix it necessarily, but they probably won't hurt. Curious to see how much they end up shaking things up.

-There's a new event called Forging Bonds that seems like it's sort of support conversation-themed where one of the available prizes is dialogue scenes with the featured characters. That's kinda neat. I would especially like to see a Forging Bonds for the Heroes-exclusive characters.

Edit: Regarding the new chapter of the story, who do we think is Loki? Hrid or Ylgr? All signs point to Hrid, but Ylgr would be more shocking, not only to the heroes but Helbindi as well.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on July 20, 2018, 04:15:21 pm
Edit: Regarding the new chapter of the story, who do we think is Loki? Hrid or Ylgr? All signs point to Hrid, but Ylgr would be more shocking, not only to the heroes but Helbindi as well.
It's virtually confirmed already that the traitor is Ylgr. It's kinda suggestive of that when you read 11-5, and Ylgr mysteriously knows the summoner's name when she joins you on chapter 9.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 20, 2018, 05:01:51 pm
There's alway a chance that G-g-g-ghooost G-g-g-gunnthra is involved somehow and is feeding information to someone, but yeah, that seems most likely.

If that's the case then was the Zacharias that Hrid met real? Or was he also Loki/an illusion/someone else?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on July 20, 2018, 05:42:45 pm
There's alway a chance that G-g-g-ghooost G-g-g-gunnthra is involved somehow and is feeding information to someone, but yeah, that seems most likely.

If that's the case then was the Zacharias that Hrid met real? Or was he also Loki/an illusion/someone else?
IS involved Zacharias for two reasons probably: the fans in the subreddit were wondering what happened with the guy, and they wanted a red herring for when the Askr gang wondered "why they knew where we were heading". I'm sure Hrid really met Zach.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 22, 2018, 09:56:18 am
I seem to be on a one chapter every two months schedule or something now, picked up my last save and beat chapter 26 of Conquest. (Took a peek at chapter 27 and ha ha what the hell is this)

A lot of bait and plugging, this chapter. Some miracle of team composition let me have two non-horse physical tanks and two any magic tanks (relatively speaking). I broke down the doors, then plugged up the gap with the respective tank units. It always felt like I was tight on space, especially when you bait out the line of 4 generals in the bottom room and mages spawn behind your army and you get forced into the east room in a pincer attack. But for some reason it didn't feel as claustrophobic as the ninja hell map. Countermagic is probably my most annoying skill to face and the skill that contributed the most to my reset counter. Usually in the early runs when you're not reading skills, later when I get tired and stop thinking about how Flame Shurikens and Dragonstones are magic damage. Lots of small mistakes here and there caused resets until in the final run you get it all sorted out and make no mistakes.

The run got significantly easier when I read and found out that Iago uses his staves in order, so Enfeeble on turn 1, Freeze on turn 2, Silence on turn 3, Hexing on turn 4, and so on, cycling every turn (and not every use). Not having to worry about the random Hexings ruining a character lifted a lot of the stress. Since you could predict when the Hexing was going to come (every multiple of 4th turns), you could time your attacks on the rooms to give yourself a 4 turn timer of sorts to get out of the corridors and into the rooms for safety. Iago's a pretty nice fellow for not arranging his Freeze staff right before his Hexing. That would have been a lot worse. I think Azura was the only one hexed on the successful run.

So my path was clockwise, taking the east room, then the south room, then killing Iago. I really wanted the Spy Shuriken so I had to come up with some silly way for me to get it. Really silly. Since everything else was cleared up, I aggro'd the guys in the west room from the SW corner and had them all huddle up and follow me around the map counterclockwise. Not really even bothering to kill them since most of my army is max level now, just running away. When I reached the west room again, I grabbed the chest and then made the final turn into the south room to make a mad dash for the seize tile.

I don't know how the guys in the west room are aggro'd though. You can safely enter into the stationary attack zone of the 2 Stoneborns at the top of the room without triggering them. I found a good tip to use Flora's Icy Blood to kill them off where I could early on. I tried doing that below, but they got aggro'd before I could try after I killed the maid and faceless in the SW room, and the reinforcements spawned. I think it's some combination of breaking one of the room doors (SW-South room door in this case) and then entering their attack range? Getting warped into the SW room by the Entrap maid doesn't trigger reinforcements, so.

But I got my Spy Shuriken so whatever. I was thinking that it would come in handy to attack from a safer distance in the room-and-corridor style of map design I've been seeing, but then this happens, chapter 27. Haven't tried it yet but it seems all of silliness. And speaking of silly, I apparently missed a Rescue staff in one of the previous chapters since I only have one. Must have been from one of the earlier maps when I was still fumbling about since I've tried to super clear the later maps. Or I might have used it somewhere, don't know where. Hopefully 2 charges is all I need, if I need it at all.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 22, 2018, 01:59:56 pm
Fair warning on chapter 27. This is a small but important mechanical spoiler so don't read it if you really don't want to be spoiled, but it might save you a lot of grief.

For some insane reason you can't save between chapter 27 and the endgame. And the endgame is nightmarishly difficult, so you WILL die and end up back at the beginning of 27. Probably at least a few time, maybe many depending on how you feel about most of your characters dying.

Fortunately 27 is mostly bark and less bite. All of the teleporters will actually tend to warp your units into decent matchups, so you shouldn't be completely overwhelmed by that mechanic. 27 is really a matter of figuring out how to clear it consistently and safely while using as few items as possible, because you may have to do it quite a bit...

And needless to say, you won't get another chance at any overworld stuff so that if you've been putting off paralogues or anything do them now. And good luck. The hardest part is arguably over, but that really depends on how you plan to go about the endgame.


Edit: After blowing like a hundred orbs and failing to get her on the Legendary Hector banner, I accidentally Elise from her banner.

(http://imgur.com/McfptrN.png)

Luckyyyy. Especially since there were so many colorless orbs. She just couldn't resist all of that big sister magnetism any more.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 22, 2018, 07:35:42 pm
Oh right, I heard about that. Good design, that. If it makes endgame less of a nightmare then I guess I'll take it (can't save->less difficult(?)). Hm but that also means all my tonics are going to run out so I guess I'll save their use until then then. I was so used to seeing infinite staff works that I was surprised when they all blew their use in turn 1, this first part at least doesn't seem that bad(?).
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 22, 2018, 11:54:44 pm
Maybe this is just emblematic of my lack of creativity in sets or maybe with the weird place clerics occupy in Heroes right now, but I need more copies of the Savage Blow seal. Dazzling Gravity Genny with double Savage Blow is by far my all-time MVP, at least in PVE, and I'm trying to build the Wrathful Pain+Vantage+Miracle build for Elise and I just don't have enough Savage Blows to go around. Genny is more of a slow-paced unit so I'm hoping she can get away with one Savage Blow+one Breath of Life, since the Pain Vantage build really doesn't work without as much splash damage as possible.

Oh right, I heard about that. Good design, that. If it makes endgame less of a nightmare then I guess I'll take it (can't save->less difficult(?)). Hm but that also means all my tonics are going to run out so I guess I'll save their use until then then. I was so used to seeing infinite staff works that I was surprised when they all blew their use in turn 1, this first part at least doesn't seem that bad(?).

27 is honestly not bad. As for the endgame, you would think not being able to save would make it easier, wouldn't you? I guess we'll never know how hard it would be if you could save, but it's a real 11/10 for difficulty IMO. There are a few very specific ways to cheese it, but for the most part it's just ludicrously unfair.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 24, 2018, 06:28:31 am
Ok, so lunatic conquest, finally beat it. Cheers to a successful blind run of my first fire emblem game.

Ohhh my goood that was soo exhausting... I guess this was my first real attempt at it too, but second try? After I figured out what all the gimmicks were on my first attempt I made a detour outside to do invasion 3 to get some kinshi knight Amaterasu's for healing. Had to grind Soleil up 4 levels for that, and luckily I finished Azura's S support just in time there to get access to Shigure, another Kinshi Knight that came with Amaterasu for free. With the two pseudo-healers in tow, I went off to attempt the endgame again.

Yeah chapter 27 is a breeze. Just had to keep resetting until the Entraps warped you in a good way, but I think it settled into a pattern if you kept up the same movements each time.

Endgame though, ho boy. It took me like the entire day of picking it up for 20min to an hour at a time, just doing like 2 or 3 turns and then setting it down to cool off my smoking headbrain. Like there was very little wiggle room to screw around, you had to be on top of things. Demanding optimal moves, each turn. Just constantly, wave after waves of enemies just barely lower than the number of your army. Attack stance the whole way through, getting as many orko's as possible, leaving only about 2 or 3 enemies you could afford to 2rko. Very exhausting.

I don't know if I could have done it any other way except constantly moving forward, "riding" the waves of reinforcements forward. Being too defensive would have eventually made me run out of dragon veins and get overrun by enemies. There was a point where things got really chaotic, that would have been right in front of the 4 maids. Xander missed a kill and got crit-ed to death and really screwed things over, that sucked. Big, big wrench, that. I had to quickly kill the maids and then rush everyone forward at that point. So some things went poorly but the boss fight went very smoothly. Although I did only barely kill him with Takumi not activating Vengeance on Corrin at all and Corrin activating Dragon Fang twice (auto proc?). It was kill or be killed since that Corrin attack was my last action for the turn and there were a lot of enemies behind me. Honestly it would have been a lot less stressful and easier if I had properly read the Lifetaker skill and realized that it only activates if he initiated, I would have suicided my units for damage. But I didn't because I didn't know. So for better or worse, I think only 4 of my units died: Xander, then Beruka (I don't remember how this happened), Felicia (no safe spaces left to run at the end) and Midori (probably didn't need to happen, but she stayed behind to be a decoy at the end to get a Wyrmslayer horse away from the rest of the army). My only deaths of the entire run.

But whew, that's over. Lunatic conquest. If I play the other two, I'm going to play on Normal. But you know, the levels were very well designed, the difficulty was perfect (not that I'd want to ever do this or ninja hell again). I mean, I would have cried if I died at the end there, but my overall experience was very good. So much better than Awakening imo. It says something that I hated Invasion 3 more than this Endgame chapter and the opinion I had of that was how it was like Awakening level design--have all enemies on the map walk towards your army. Hate that. Conquest felt like there was a clever solution hidden and not reliant on bludgeoning your way through on numbers and luck. I enjoyed it, good game. Probably won't do it again though.

To finish, I think I'll do a top 5 or whatever for the maps that were the hardest or most annoying for me, based on what I remember for the earlier ones (I think I started like 2 years ago? lol).

Chapter 8, Ice village map. Thief made it very stressful.
Chapter 10, port defense. I don't think I need to elaborate here. First taste of Conquest hell.
Chapter 11, Hinoka rooms. First encounter with Hexing was an experience all right. Lunge ninja room was also annoying, as was the penultimate room.
Chapter 14, water logs. Kinshi knights were terrifying when you're trapped on a narrow line of tiles. It was also a long map, probably one of the first of them.
Chapter 17, ninja. hell. Claustrophobic, very long, Life and Death samurais, and an extremely scary boss room.
Chapter 22, Sakura labyrinth. This is the map that caused my half year long hiatus. Split armies suck.
Chapter 23, great wall of Takumi. Probably the map that caused me the most resets trying to figure out how the hell Hinata's AI works. Such a long map too with so many pairs of powerful Master of Arms with a mix of all three colors, rallies, ranges, -catcher and physical/magical weapons. Baiting while retreating, whittling them down a little at a time contributed to making this a very, very long, grindy chapter. Going forth to aggro/spawn new enemies while back again to whittle bait them down. So annoying. Up the wall had lunge shenanigans too, with  assholes sitting on the stairs to prevent passage. Not a huge factor, but there were ballistas too. All on one map.
And Endgame. Of course.

edit: looking back, searching through the original Fates topic, it seems I picked up my copy sometime around before July 14, 2016, making this run a little over 2 years long. Nice.

edit 2: found this
I'm going to be honest here and say I don't think you're going to clear Lunatic on the first go. Not having the game already roughly mapped out is going to make planning your route too sketchy.
my smuggest face on my face
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 24, 2018, 11:14:06 am
Ooh, congratulations! (https://m.youtube.com/watch?v=hf1DkBQRQj4)

For what it's worth, there's no reason not to play Birthright and Revelations on Lunatic. Birthright is so easy that you pretty much have to if you want to be engaged at all (unless you reeeeally like the Hoshido cast I guess. I did not.). Revelations is definitely harder than Birthright by a lot but gives you so many resources that it's basically a victory lap no matter what difficulty you pick.

I've been meaning to pick Fates back up forever so I can play the DLC now that it's all out, but I always have another game to play.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 28, 2018, 01:20:44 pm
Ooh, the new update is finally adding a skill set option so now you can have characters automatically equip different skills on different teams. This could change a lot of stuff, especially if seals are part of it. That's one of the biggest things I been hoping to see. I may merge my two Easter Camilla sets now...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 29, 2018, 08:14:16 am
Walhart's GHB took me a couple tries. Took it on from the left side since staying in the middle got me sandwiched from every direction. Difficult, but not bad. I'd put it somewhere around Lyon difficulty.

Didn't know he came with Chill Def either, that's really cool. I don't have any use, or space, for it in my main team but I can see it having good use on some other ones.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on July 29, 2018, 07:37:14 pm
Walhart's GHB took me a couple tries. Took it on from the left side since staying in the middle got me sandwiched from every direction. Difficult, but not bad. I'd put it somewhere around Lyon difficulty.
I used horse emblem. You can actually outmaneuver a lot of the enemies and kinda outlast them towards the end.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 29, 2018, 07:55:21 pm
Camilla Emblem managed with some mild difficulty. Took a couple of tries, seemed pretty balanced and fun. Good fight.

Meanwhile I've been having a hell of a time with the Infernal tactics drills. Fuuuuck they're hard. I feel like I need to take notes to have a chance of keeping track of what's going on.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on July 29, 2018, 08:09:29 pm
Meanwhile I've been having a hell of a time with the Infernal tactics drills. Fuuuuck they're hard. I feel like I need to take notes to have a chance of keeping track of what's going on.
I realized at some point that I'm not having fun. If you reach that point, tutorials are always there for you, waiting.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 29, 2018, 08:24:30 pm
Yup, I've definitely gone to them for hints. If I get stumped I'll generally look at the first two turns worth of moves and sometimes it confirms that I'm on the right track and other times I'm completely and utterly off.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 30, 2018, 01:03:12 pm
Oh dang, Legendary Lucina's active skill isn't inheritable, is it? I assume it isn't given the name but I don't think we've ever seen a character-exclusive active before. We'll, that's one way to make people play actives other than Reposition...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on July 30, 2018, 02:55:28 pm
Oh dang, Legendary Lucina's active skill isn't inheritable, is it? I assume it isn't given the name but I don't think we've ever seen a character-exclusive active before. We'll, that's one way to make people play actives other than Reposition...
It's a reposition you do on yourself! Too bad she's ranged, imagine pairing up with Galeforce.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 30, 2018, 04:05:34 pm
Oh dang, Legendary Lucina's active skill isn't inheritable, is it? I assume it isn't given the name but I don't think we've ever seen a character-exclusive active before.
Micaiah's Sacrifice is a thing so it's not without precedence. I like the idea of prf assists, it's the most uninnovated skill slot and I would like to see them give characters that don't need prf refines (yet) be given stuff like this.
People seem to be overreacting to her assist but that's probably the salt talking. She's the perfect foil to the Floatie Tiki salt though lol, I called that one.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 30, 2018, 04:41:29 pm
Ooh, I didn't know about Micaiah. I guess it is precedented.

Yeah, I would love to see a ton more of this. You could slap that rider on just about anything, and probably should as long as the unit with the ability is balanced for it and it isn't inheritable. You could even put it on Reposition if it's unique to a suitably mediocre unit. And hell, just buff Harsh Command to always work that way.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on July 30, 2018, 08:47:27 pm
Micky's wasn't inheritable and I doubt this one will be! I'm still waiting for an inheritable, high SP assist skill though, we're long overdue.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 30, 2018, 09:14:22 pm
We're quite overdue for a lot of things. Serpent tomes, for example, are still blue only. There haven't been any new inheritable specials since... I don't want to say since launch but I'm not so sure.  I keep hearing ideas for a Rend Heaven special tossed around, that would be cool. More prf specials could be nice, they really change how units work without touching their ABC skill slots at all. Ice Mirror was cool but they haven't done anything like it since.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 02, 2018, 01:51:47 am
Oh nooo, there are two simultaneous banners with limited Camillas right now! I'm prooobably going to try to avoid the Legendary Lucina banner since legendary banners are always so horrible for me, but if the Sketchy Summer banner pays out big soon I might hop over there. I'm up to 4.5% on the summer banner, so I'm either going to get what I want or yet another Olwen soon I think.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 06, 2018, 08:57:31 am
Another change of plans, I'm going to try fit Titania in slot 3. I had my eye on her for awhile and I think she'd have pretty good advice to give Palla about unrequited love and etc. and her missing a mother figure and all. And what with the new arena changes, having a permanent triple Tactic user on the team isn't a bad idea since the bonus unit could use some of those buffs to get kills.

I don't know how I would have completed the armor quest for FTakumi without LHector. I was reserving him for DC fodder but now I'm loathe to let him go. Ergh, I guess I could hold onto him for a bit since I really don't have anyone needing DC atm.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 06, 2018, 12:47:02 pm
Now that you've seen that stage in Conquest you can see what a cute facsimile of it the Heroes stage is.

I haven't tried the armor challenge yet but it's inevitably going to come down to "cross my fingers and hope MGrima is enough" like all of the Infernal armor challenges. And it worked there every time eventually, so maybe?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on August 06, 2018, 08:58:07 pm
Yo, I can't remember the last time I had to use a guide to beat a GHB
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: MewMewHeart on August 08, 2018, 05:38:48 am
Hoshido outfits for these guys: https://www.youtube.com/watch?v=Vgyf4SzOTa0

That Xander though -nah fam- ... Ryoma though -throws my wallet at the screen-
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 09, 2018, 12:33:14 pm
Alright, I've done every pull that I can plausibly do on the Sketchy Summer banner. The grand total for a full month's worth of orbs is:

-5 Summer Camillas
-1 Summer Tiki that I pulled accidentally on a screen with no blue summons

That couldn't really have gone much better honestly. Really happy with that.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 10, 2018, 07:57:13 am
Wow that's insanely lucky. I blew all my orbs on the legendary banner for what I now realize was no reason at all, I didn't need any of them. Probably boredom. Did get a bunch of Ishtars though.
In a state of lucidity, I pulled an MGrima on my free summon from that Fighter banner, so now LHector is free to be foddered again. Also pulled my last Palla today. I'm keeping her at +9 because I have a Spd boon one in reserve just in case the Whitewings ever get a refine that likes Spd. I feel like they're going to be getting refines sometime in the next couple months.

There's a New Heroes banner coming up on the 21st that people are suspecting might be the CYL2 banner since it fits the time frame. It also comes with a Voting Gauntlet and a Bond Forging event, lending more suspicion towards it. So if CYL2 is your thing, it might be good to hold onto those orbs if you were on the fence about spending them.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 11, 2018, 03:59:51 am
Alright, I finally managed to beat Fallen Takumi's armor quest after many tries. It took finally finishing the Brave Bow Halloween Jakob set that I've been meaning to put together for a while. I'm kiiiiind of considering trying to get a Bold Fighter fodder from the Fighter banner to really make the set crazy, but Wary Fighter is nice too since it's so stable that way even if the damage output is way lower.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 16, 2018, 01:47:45 pm
Oh oops, I almost missed Feh's weird riddle yesterday. Noticed it 20 minutes before the deadline. I haven't looked at the clue for today's yet.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 17, 2018, 02:09:46 am
I wrote a script to 2-turn autobattle Rival Domains to farm HM for me, it's been fairly lucrative--full 5K HM in a little under 6 and a half hours. But oddly enough, having done this, I'm now more appreciative of FEH's slower feather income. Having a way to get a lot of feathers to merge units feels really boring. It reminds me of PAD where you go through the motions of max leveling, max awakening, and max skilling each new monster you want to use. I'm on top of my arena core merge project so I don't have anything else to spend it on at the moment. This is where I'd spend feathers to get a merge on the Askr units if we could.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 17, 2018, 02:26:13 am
Yeah, people have been accusing Fire Emblem Heroes of being a completely anti-F2P game lately in light of the new arena changes. I think that's ridiculous given how generous the game is and how player-friendly the gacha system is (in that it's fairly easy to get any limited unit that you want, but whaling is still encouraged if you want to +10 limited units), but the one place where I can sort of agree with that is in the handling of the starter units. The weapon refines are nice for as maligned as they are, but the fact that the starts have been kept strictly un-mergeable is pretty unfortunate.

Given the starter units' status as unsellable locked units traditional merges don't really make sense, but I'd love to see some kind of process for upgrading them. A perfect world would give us some kind of storefront to spend arena medals and badges that sells +1s to starter units, easier access to some rare abilities (it does't even need to be the super premium ones, just more variety) and maybe feathers and orbs at a steep exchange rate.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 17, 2018, 02:58:29 am
I have some opinions on the bonus unit changes, but it being anti-f2p isn't one of them. I think the change is pretty dumb since it won't impact your score at all if everyone does it too (which is similar to my argument against free Legendary Heroes), but you need to do it to keep up. Also that you're spending most of your time spoonfeeding kills to an outside unit instead of using the characters you've invested so much into. I'm all for changes since Arena was getting pretty stale, but this wasn't it.

And it's not even that bad trying to figure out a way to feed them kills, it encourages a new way of strategic thinking that I'd say is pretty fun, but the current arena change isn't that good. FEH is incredibly generous with resources and it's very f2p friendly, but if I have one grievance with IS, it's with how they seem pretty disconnected from the playerbase.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 17, 2018, 12:14:45 pm
It's going to be interesting to see if funneling off the whales into their own tier will free up much space in tier 20. I assume it won't in any very meaningful way, but there have been times where I was on the borderline of tier 20.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 20, 2018, 02:36:18 am
Heyyy, so apparently it IS CYL2 on Tuesday. We're getting a FEH channel tomorrow, that time being about 25 hours from now.

Really excited to see Veronica. Don't super care about the others, except maybe Ephraim.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 20, 2018, 02:38:12 am
Oh wow, that's earlier than expected! Didn't people have it pegged for the 24th?

So far I think I only care about Veronica too. Do you think she'll have a new Legendary Hero outfit or will we get her with her enemy model and portraits?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 20, 2018, 02:45:04 am
I would be disappointed if all they gave us was story Veronica. I'm personally hoping for an older Veronica after she's become queen of Embla, but I'll take just about anything new for her.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 20, 2018, 03:52:37 am
Well if she's not bound to the current enemy version for skills then I'd like to see her have a cavalry-friendly version of Sanaki's tome so she can work with Xander. And maybe a personal skill that's a multi-Tactic or something.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on August 20, 2018, 06:27:04 pm
Some guy asked FEH staff if they have to use their free CYL1 summon until tomorrow and they answered YES! Which means we're probably getting a free pick for CYL2 too, to replace the old one.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 20, 2018, 07:23:14 pm
I'll say this for the new Arena system, it seems to have made getting Arena defenses a lot easier again. Although I never know how many of my defenses are because my team won or how many are my opponents choosing not to fight back because they want Camilla(s) to step on them...

Some guy asked FEH staff if they have to use their free CYL1 summon until tomorrow and they answered YES! Which means we're probably getting a free pick for CYL2 too, to replace the old one.

Ooh, nice! I have a buddy who just started playing Thursday, good news for him.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 21, 2018, 04:16:19 am
I was kinda hoping Kozaki wouldn't be the artist for Veronica since I find his art kinda bland, but oh well. She seems cool, built in Dazzling outperforms every dagger like it. But I'm not lacking for healers or debuffers so I'm going to have to deliberate on who to pick.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 21, 2018, 09:25:58 am
Decided to dump 140 orbs into the banner and I'll definitely be doing more as I get more orbs because the result was absolutely nuts. Here are the 5*s:

-Brave Ephraim
-Fallen Celica (dupe)
-Rhajat (dupe)
-Maribelle
-Deirdre

Plus a handful of 4* fodder units. My only real complaint is that I only pulled a single Reposition fodder, since I'm dangerously low on those.

I picked Veronica for my free summon since she's a new character. Thought about waiting until the banner was almost ever to decide what to get, but I'd be happy with duplicates of her.

Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 21, 2018, 05:19:59 pm
That last paralogue map was the single most painful and difficult story map I've ever had to do yet in this game (besides maybe the Veronica one way back before skill inheritance). I dread doing the chain challenge for this.

edit: or not. Thank you Elise, I love you.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 22, 2018, 01:03:04 pm
I didn't think it was that bad but it's probably one of those things where Camilla Emblem just happens to line up really well with it and it's going to wreck me in chain challenges and stuff.

Is Death Blow 4 inheritable?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: MewMewHeart on August 22, 2018, 02:46:27 pm
Decided to roll in the dancer banner instead of the brave banner and netted myself Dancer Elincia and 4* Ares... everything else was dupes. Not bad if I say so myself... although I do want dancer Ryoma and Xander before the banner ends. :(
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 22, 2018, 05:04:42 pm
Yep, Death Blow 4 is inheritable. What's more, it's 300sp, just like DC, making it a viable scoring option too.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 22, 2018, 05:22:07 pm
Oof, okay, gotta hunt down a Celica to feed to Summer Camilla then since she's currently using Death Blow 3.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 25, 2018, 02:12:15 pm
Alright, I got Brave Celica. Now I have have a few choices for what to do. I don't want to leave Death Blow 3 on Summer Camilla because my sense of symmetry won't let her be "unfinished". For reference, this is her current set. She's always used on a team with a lot of flyer buffs.

(https://i.imgur.com/Q7LqDTP.png)

So I can:

-Put Death Blow 4 on Summer Camilla.

-Put another A skill on Summer Camilla (Fury, Life And Death, and Swift Sparrow all seem like decent options) and keep Celica.

-Put another A skill on Summer Camilla and put Death Blow 4 on my +10 Camilla over her current Swift Sparrow A skill for scoring reasons.

No matter how this shakes out I'll most likely keep pulling on this banner until it ends trying to get more Brave Celicas. She seems like a pretty valuable fodder.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on August 25, 2018, 07:34:35 pm
Alright, I got Brave Celica. Now I have have a few choices for what to do. I don't want to leave Death Blow 3 on Summer Camilla because my sense of symmetry won't let her be "unfinished". For reference, this is her current set. She's always used on a team with a lot of flyer buffs.

(https://i.imgur.com/Q7LqDTP.png)

So I can:

-Put Death Blow 4 on Summer Camilla.

-Put another A skill on Summer Camilla (Fury, Life And Death, and Swift Sparrow all seem like decent options) and keep Celica.

-Put another A skill on Summer Camilla and put Death Blow 4 on my +10 Camilla over her current Swift Sparrow A skill for scoring reasons.

No matter how this shakes out I'll most likely keep pulling on this banner until it ends trying to get more Brave Celicas. She seems like a pretty valuable fodder.
If you're like me and you like looking at all your units, then don't fodder B!Celica and give Cam another A skill.
If you're one of those people who like to flash their best unit with the best skills and crazy SI, then fodder B!Celica off.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 25, 2018, 08:10:00 pm
I'm suspecting, with no adequate justification, that we'll be getting some kind of skill refinery option sometime in the next couple of months. It took 4 months between Saber getting released with the Slaying Edge (July) until weapon refinery became a thing (November).

Perhaps save your orbs for merges for now? You did get one.

I'm currently sitting at rank 1534/3023 with a score of 3707 in T20. It's been very, very very slowly falling over the past week and I think I may just have enough to make it into Tier 21 this week. It took fishing for 730s and killing everyone with Alfonse. I missed I think 1 kill (a L!Lucina) and one of them was 728. With the whales kicked upwards last week, the score threshold should have dropped a bit, maybe enough for me to be a Tier 20.5 -er now.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 26, 2018, 12:11:43 am
I just spent ten arena crests rerolling and never saw a single opponent higher than 722. What ratings are your units? Are you using all armors? It seems like even under pretty optimal circumstances fliers are still absolutely completely un-viable in Arena, but maybe I'm just not optimizing things right.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 26, 2018, 12:58:39 am
No, you should just about have the same score potential as I do, I use Palla (+9), FCorrin (+10), and Titania (+4, HP superboon). They'll all in the 155-159 BST bin. Fliers don't have any movement type BST penalties, so the only one dragging your score down is your mages. But if you use only Summer Camilla (instead of Bun Cam), provided she's not -HP superbane, then NYCamilla's slightly higher BST should balance out.

I do have them decked out in high cost skills for arena though, with the exception of Fury in Titania's A slot because I didn't want to give her my only DC. Alfonse's Swordbreaker also needs to be replaced with Renewal for a little more score. Skill cost might be bringing you down.

(https://imgur.com/449UmIT.png)

Def Feint by the way is pretty useful in Arena, since it's an unconditional debuff and very controllable.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 26, 2018, 01:16:58 am
Hmm, not using Water Blessing? Interesting. My score drops down to like 708 max without it.

FWIW right now I'm using +10 Camilla, +7 Camilla, Fjorm, and Alfonse. Yeah, it must be skill costs, I'll have to try reassembling the team around that. Man skill cost-based arena scoring bugs me though, it's such an awkward and feelbad mechanic. Being pigeonholed into running extremely specific bad skills and absolutely nothing else isn't incredibly fun. I'm all for handicaps in arena to force people to change it up, but as those go this isn't one I love working around.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 26, 2018, 04:24:39 am
Yeah, I've been ignoring Blessings entirely, but I've been thinking about starting a merge project for one of them since they amp up your score on-season. And I don't have a particularly good project for my orbs atm.

I would be more bothered by the skill restrictions if DC weren't so powerful, winning is so trivial. Well, 'was' trivial. I do have to give IS credit for making Arena challenging again, since it almost feels like the early Arena days where you had to plan a lot of things out and think ahead. It is a little fun, Arena was trivial before. But the bonus unit changes really exacerbate the problems with the score-based system. It narrows down builds even more (to be entirely buff-oriented), completely invalidates over half of your skills (for the most part, the weapon, A skill, B skill, and special for your core team is meaningless), and now forces a certain playstyle (feeding all your kills to the bonus unit). It's conceptually flawed.

I like the addition of Death Blow 4 because it promises a direction where there'll be a lot more options for points. It's no longer just DC. If they don't intend on changing the scoring, then their willingness to add options and increase diversity is a good one. Like, if they add a Shove skill that costs the same as Dual Rallies, that would be incredibly interesting.

But they need to fix that bonus unit change because all that increase in diversity of skills will be meaningless if we can't use them. I can't really come up with a good solution for all this.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 26, 2018, 05:53:00 am
The best solution I can come up with is just to have a bunch of different scenarios and apply one or two every arena rotation. Ideally they would be seriously game-changing. Maybe " all units take ten damage every turn" or "everything gets +1 movement" or "all characters have double HP". I don't know if that would really fix it, but ideally it would disrupt people's normal strategies and force them to improve. I don't know.

The important thing is to force people out of ruts and while the current system does technically do that I think it's going to get pretty mind-numbing after months and months of just buffing a single unit and not being able to use most of the tools you could theoretically have available. A good solution would force people to get creative and use way more different abilities, not way fewer.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 27, 2018, 11:17:33 pm
Arena crown Get!
Now I that know it's possible, every other week is going to be pretty hellish. Although, Palla is in the next bonus group so next week at least be no problem at all.

Man, there is no way these crowns won't be used for something.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 27, 2018, 11:56:12 pm
Congrats!

PAD crowns are only used for the most minor of things (a single extremely, extremely niche item unlock, as far as I know). I'm assuming this will be similar, but I suppose it doesn't have to be.

I meant to go all-in on scoring before the round ended but I didn't get around to working out optimal sets and grinding out wins. Oops. Maybe next time.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 28, 2018, 12:50:33 pm
Oh man, I'm bummed I have to go to work right now and can't just sit down and grind out the Abyssal maps. I've managed to take a good chunk out of Abyssal Robin.

The stats aren't so high that you can't get kills like some people were saying, but you do have to be REALLY careful of positioning. I feel like I made a lot of progress in a few runs this morning so I'm looking forward to working on it more later.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 28, 2018, 06:02:54 pm
I did manage to beat Robin's map. It was kind of an interesting dynamic where once you got some momentum going with your strategy, the rest was up to fine-tuning it to survive the next turn with small changes in positioning or skills and what not. Spurs and Drives in my case.

The random Berkut's Lance Florina I built before handled Robin like a champ.

Marth's I'm finding more difficult on account of the reinforcements spawning immediately behind you and also since I'm using FCorrin, a dragon. And I'm still on Infernal too, haha.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 29, 2018, 05:14:42 am
(https://i.imgur.com/8iAoSpQ.png)

AAAAAAAH

I won't lie, this took me A TON of tries. And man am I glad it did, puzzling this out may have been the most fun I've ever had playing this game. This is why I love Fire Emblem. Super tough but super fair. More plz.

(And I didn't get around to trying Marth at all, so there is more! Looking forward to trying it tomorrow.)

MVP was definitely Galeforce on Camilla btw. I don't know how I could have done this without her killing two enemies a turn.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 29, 2018, 11:04:55 pm
woo, finished Abyssal Marth too! It took a lot of feathers to get Inigo a Gronnraven+, Brave Lyn a Brave Bow+, among a couple other lesser skills here and there, but it did happen. To tell the truth, I cheated a little and referenced the team composition of someone else's clear video, but I didn't look much further past the who in the team.

On another note, this is the first hard-content map that I cleared without my high-merge units, kind of an interesting feeling.

Also, I played around with using Ishtar first, who sadly didn't make it in the winning team (that goes to Reinhardt), but it's surprising how good a simple Darting Blow--and a cd reduction too I guess--effect can be on a weapon. I like her. I'd merge her but I don't know where I'd put her. Also she has some good skills, even if my ultimate evaluation of the Wave skills is low.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 30, 2018, 12:05:16 am
How did you find Gronnraven Inigo to be? He was super hyped for a hot second there but he seems to have dropped off the face of the earth. I never found him to be especially useful, his stats are so low that he has a hard time countering even blue and colorless units.

I cleared Marth on Infernal and it was pretty tricky. Haven't sat down to try Abyss yet but I'm not suuure using the same team that took me quite a few tries to get through Infernal is really going to cut it. Might need to change things up more than usual, we'll see.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 30, 2018, 12:11:13 am
I was using a TA Gronnraven build with Bowbreaker, also Distant Defense. He was getting a couple buffs, but he was handling all of them just fine for me. His own decline probably has a lot to do with the decline of ReinLyn and dancers in general in the arena.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 30, 2018, 04:36:05 am
Just spent a good half hour or so doing attempts on Marth, and yeah, seems pretty tricky. I can get down to the last handful of enemies but they travel in a big pack that makes picking off any one or two of them impossible. It's much harder or impossible to bait the cleric here unlike with Robin, and Marth himself seems drastically more powerful than Robin was. I've pretty much only tried iterations of the same strategy though, so next time I get the chance I'll try switching up my team a bit more.

Edit:
(https://i.imgur.com/eg8CpqV.png)

Got 'em!

The trick ended up being that the mob of enemies who hang out around Marth and move around the map as a big ball with him have a lot of Rally skills to pay off his abilities. If you can survive the first few waves of reinforcements, keep a high-Res unit in the lower right corner below the wall to bait a mage. The Rally units will stop to buff it which breaks up Marth's posse and takes him from being virtually invincible to pretty easy without his buffs and backup.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 02, 2018, 05:38:28 am
So during this Grand Conquest I've been noticing that an incredibly high number of FEH players are named "Kiran". What's the significance to that name?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on September 02, 2018, 07:18:30 am
So during this Grand Conquest I've been noticing that an incredibly high number of FEH players are named "Kiran". What's the significance to that name?
It's the default name brah :V
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 02, 2018, 08:32:23 am
Ooooh it is? That explains it then.  :D
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: AzyWng on September 02, 2018, 10:29:14 pm
Mhm.. Either they wanna adhere to "canon", or they're not terribly creative.

I'm not gonna go to the trouble of trying to figure out which is which.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 03, 2018, 09:22:30 pm
Alright, I finally got around to making a team for the current arena and ground out some wins. It's a different style of gameplay that I didn't hate. Might be a biiiit tricky without a monstrously OP unit as the centerpiece like one of the new brave heroes, but I'll see what I can do about minmaxing my score for next week and trying to break into tier 21. Or at least stay in tier 20. Maybe.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 06, 2018, 07:40:14 am
I was gonna roll for Lewyn to get his Special Spiral to give to someone in the future, but the Fury banner was treating me so well I went all in on it. In 200 orbs, three Myrrhs, one with perfect IVs, and an OG Hector 'pitybreaker'. It's like the game wants me to build a Myrrh. That suits me, I kinda wanted to have a +10 5-star exclusive project. Also got three more Titania merges, which let me see a 738 once in the Arena, that was pretty crazy.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 06, 2018, 12:06:07 pm
Oooh wow yeah I've never seen anywhere near that high.

The game won't give me any more merge fodder for the projects I'm working on (second Camilla, FCorrin, Beruka) and I have 100k feathers just sitting around as a result. I guess I should start another project just to use them while I wait. Do you think Olivia is practical to +10 or would her rating still be too low?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 06, 2018, 03:54:39 pm
Olivia would only score the same as a non-prf ranged unit, which wouldn't be that great.

Gamepedia recently released (https://feheroes.gamepedia.com/Arena_score_tier_list) a scoring tier list that orders each unit according to their scoring potential. You'd want something that's at least 73 placement or above. I don't know how it calculates out, but that should be a score of 742.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on September 06, 2018, 10:22:02 pm
I was gonna roll for Lewyn to get his Special Spiral to give to someone in the future, but the Fury banner was treating me so well I went all in on it. In 200 orbs, three Myrrhs, one with perfect IVs, and an OG Hector 'pitybreaker'. It's like the game wants me to build a Myrrh. That suits me, I kinda wanted to have a +10 5-star exclusive project. Also got three more Titania merges, which let me see a 738 once in the Arena, that was pretty crazy.
My dream is to get Myrrh someday
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: MewMewHeart on September 07, 2018, 02:01:55 am
I gotten Myrrh from a free roll on the Fury banner and Dancer Xander on the Hoshido dance banner :feelsgoodman:
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on September 09, 2018, 08:56:32 am
(https://i.imgur.com/1VaooiC.jpg)

Got her  BV
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 09, 2018, 07:09:18 pm
(https://i.imgur.com/uZLZy4A.png)

Aaaaah what's happening to my heroooooes?!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on September 10, 2018, 01:04:09 pm
--- Summoner's Log, Entry #1 ---

Today I went into the illusory dungeon, to perform dances against my will. But instead of getting an orb in compensation, it was a Peach Ducky.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 10, 2018, 04:28:50 pm
Has anyone tried the later Relay Defenses yet? They're completely bonkers and have enemy stats FAR higher than anything we've ever seen before. Which I don't necessarily have a problem with, it's going to be an interesting puzzle to solve, but it sure is unexpected...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 12, 2018, 06:06:59 pm
Man, Marth with refined Falchion is incredibly good and seems like a perfect fit for the new arena, but why is his BST so low? Mine is +3 with minmaxed abilities and his rating is still abysmal...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Edible on September 13, 2018, 03:16:13 am
Oh hey, they finally added the other maid.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on September 13, 2018, 07:37:27 am
aaaaaaaaaaAAAAAAAAAA

need orbs
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 14, 2018, 05:57:32 am
Garon is a red infantry dragon and we're getting the Muspell trio soon. It's a good day to be alive. But we're also getting some weirdass arena skills that don't bode well for the future, so all is balanced.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 14, 2018, 12:03:14 pm
Ooh, excited for Garon. I wonder if he's going to morph into his slime form when he attacks. And I'll definitely be saving stones for Laegjarn assuming the Muspell units are a banner.

The Duel skills are definitely... concerning, but on paper they COULD be an awkward solution to the sketchy arena scoring system. In practice the fact that they're so heavily segmented is worrying. Seems clear that they don't intend to make these common. Although making a sacred seal of each version could reverse that, since being split into so many distinct skills would give more options at that point. Hmm...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on September 14, 2018, 01:11:24 pm
The Duel skills are definitely... concerning, but on paper they COULD be an awkward solution to the sketchy arena scoring system. In practice the fact that they're so heavily segmented is worrying. Seems clear that they don't intend to make these common. Although making a sacred seal of each version could reverse that, since being split into so many distinct skills would give more options at that point. Hmm...
Yeah, they *should* have made them into sacred seals, instead of releasing them like this. They might acquiesce and give us the sacred seals at a later date, but I won't be holding my breath.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 14, 2018, 02:59:44 pm
Gacha logic dictates that we'll get them as seals eventually but it'll take longer than you would hope. And the last few to be released will leave us hanging on a complete set forever.

Edit: Wow, the book two story really cleaned house on characters, huh? We're safe in assuming this was the last chapter, right? I wonder when book three is coming and what it'll be about...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 15, 2018, 06:15:14 am
Yeah, probably was the last, seeing how it's its own chain challenge.

Man, Book II certainly was a... thing. I have to wonder if this really needed to interrupt what we had going in Book I. I'll give them credit for trying just a little harder with Alfonse and Laegjarn, also Helbindi, but they were like the only saving grace of Book II. I have no hopes of IS doing anything good with the story of Book III but I'll be looking out for those morsels of good moments I guess.

Also I'm gonna drop this (https://www.reddit.com/r/FireEmblemHeroes/comments/9fxell/garon_will_protect_the_children_from_those_evil/) here to share because I think it's the funniest shit. Wholesome(?) dragon family emblem increasing.

edit: welp, just spent the last orbs I'll be getting today to wrap up my experience with the Fury banner. I seem to have managed to pull seven Myrrhs in under 400 orbs. That leaves just 4 more to complete a +10 of her if I feel like it, which I probably will for completion's sake, but damn that went stellar.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on September 15, 2018, 11:17:10 am
edit: welp, just spent the last orbs I'll be getting today to wrap up my experience with the Fury banner. I seem to have managed to pull seven Myrrhs in under 400 orbs. That leaves just 4 more to complete a +10 of her if I feel like it, which I probably will for completion's sake, but damn that went stellar.
motherfucker I mean congrats man

Book II started off meme-tier bad but somewhere in the middle they decided they want to put some effort into the story, I'm actually optimistic for book III, maybe they'll plan the next story better.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 19, 2018, 11:24:00 pm
(https://i.imgur.com/f5YgiYY.png)

(https://i.imgur.com/kRd3a66.png)

YES! This run didn't go great so I figured I wouldn't make it but I barely did. Woof, that was hard. And the reward was absolutely not worth it. But still, pretty fun. More please.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 20, 2018, 05:51:41 am
Congrats! I should probably get on that soon to get that orb from the 7th layer.

LMarth is pretty incredible, he was an auto win against dragon teams. I used him to get to T21 for this week then gave his Infantry Flash to ATiki for my new dragon emblem team. I'll miss him, no doubt, but the one thing I realize after not using emblem teams for so long is how much more convenient Tactics are. Fliers are a bit of an exception given how mobile they are, but man do adjacent start of turn buffs seem dated to use. It's a weird feeling.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on September 20, 2018, 07:19:28 am
Remind me what was the reward for 8th tier relay defense?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 20, 2018, 10:36:23 am
Five hundred feathers
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 20, 2018, 12:38:16 pm
I love that Garon talks in all caps.

"LEO WHERE IS THE REMOTE.

OF COURSE I CHECKED MY POCKET, FOOLISH WORM.

OH WAIT, IT WAS IN MY POCKET. CARRY ON."

Congrats! I should probably get on that soon to get that orb from the 7th layer.

LMarth is pretty incredible, he was an auto win against dragon teams. I used him to get to T21 for this week then gave his Infantry Flash to ATiki for my new dragon emblem team. I'll miss him, no doubt, but the one thing I realize after not using emblem teams for so long is how much more convenient Tactics are. Fliers are a bit of an exception given how mobile they are, but man do adjacent start of turn buffs seem dated to use. It's a weird feeling.

Goads and wards are where it's at though, unless you're using a blade tome. I have a Hone Fliers left over on Camilla Emblem but I've been strongly considering replacing it with another Goad Fliers. 2good.

I mean, use tactics if you can support them I think, but Goad stacking is super convenient and powerful.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 21, 2018, 08:46:41 am
Spent ~80 stones on the Muspel banner and got Laegjarn. Definitely my biggest want so she can go on Big Sister Emblem. I'll probably just keep doing pulls on this banner until it goes away, I would love more copies of her and at least one but preferably two or more of Helbindi.

Edit: Fwiw with her default set+Reposition Laegjarn has exactly the same rating (189) as my +2 New Years Camilla with Aether. With nothing in her A slot her rating is 184. I don't know what it would be with Distant Counter, but it seems like on a unit like Laegjarn who has a good BST the Duel skills are worth a couple of rating points. Obviously they'd be much more optimal on a unit with a much lower BST, which of course means dancers.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 22, 2018, 01:54:16 pm
I got a Laegjarn and was happy since I wanted to give her Duel skill to Palla, but then this happened in that same circle:

(https://i.imgur.com/5Dv1iLI.jpg)

She was all "let me see my sister Laevatain" and I don't have the heart to feed her off when her sister was watching after their emotional reunion, so I'll have to pull for another one instead. These two live. For now(?)

edit: @cool, I believe the rating sort simply sums up the visible stats in game, like in the 3ds games. Which is different from arena score. The likes of Fury really affect it, so I wouldn't take it too seriously.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 22, 2018, 02:10:45 pm
"You seem to have contracted an especially nasty case of Too Many Anime Girls Syndrome. I'm afraid the only known cure is... you'll have to summon more anime girls."

Meanwhile, Big Sister Emblem has exactly the wrong number of fliers. One, two, or four would be great, but it has exactly three. Someone glue some wings to Gunnthra's horse please.

Edit
Quote
edit: @cool, I believe the rating sort simply sums up the visible stats in game, like in the 3ds games. Which is different from arena score. The likes of Fury really affect it, so I wouldn't take it too seriously.

Aw for real? Why does it exist then? Why make arena scoring even more esoteric? Well I guess that's partly good news since it means the units that always seem to be buried deep in the rating dump despite all merges and minmaxing (MARTH) might actually score better than they look. But it's mostly bad because how am I supposed to figure anything out..?

Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 22, 2018, 11:15:02 pm
Camilla, Laegjarn, I can't figure out who the 3rd big of sisters you're talking about is.

For what it's worth, there was that brief period of a couple months early on where arena score was determined mostly by stat totals. Remember that? Everyone was running Fury and stuff.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 23, 2018, 12:08:38 am
The final sister could be Hinoka or maybe Minerva. I'm using Kinshi Hinoka. Both fly. There may be more options I'm not thinking of.

I still use Fury all the time, I think it's become underrated. Wider availability of Life And Death is great and makes it no longer the default low-investment A skill, but it's kinda still the default low-investment A skill. Which I'm sure has goofed my assumptions about which units are good in the arena all up since I've been using rating as a significant benchmark.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 25, 2018, 01:21:19 pm
Has anyone used MCorrin much since his refine came out? After the fun I've been having with Marth, especially in PVE content, another similar effect sounds useful. Given that there's a Grand Conquest coming up he could come in handy immediately.

I tend to use FCorrin as the centerpiece for most of my brigade-sized teams, so having MCorrin support her seems both useful and thematic.

For his set to be optimal it seems like he would want Chill Atk and he's definitely not getting that, and all of mine have (weirdly exactly the same) horrible IVs, but I think I'm going to try 5*ing him anyway. He can bolster FCorrin's bad Res by a ludicrous amount, or turbocharging any one stat sounds useful. Or I could spread the buffs around. Not sure which is best, but any given double Spur is pretty low-investment.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 26, 2018, 12:07:50 am
I have a Titania I use to more or less the same effect, so I would say that sounds pretty good. Red covers her weakness to greens well (although it's specifically green mages that she's particularly weak to).

Depending on the build you give her, I don't think you need to further boost her Res any higher. I've always used a healer tank build (Special Spiral Aether now) and with Atk Smoke, it usually merely sufficed that she lived a hit because she heals in every engagement. Instead, I've found her Atk lacking much too often, if you can find a way to boost that.

As for Chill skills, I think Spd would be better because she lives or dies by doubling with Flashing Blade. I've tried it on my support Setsuna and that worked well. She's tanky enough to not have a problem with too much things, and mages tend to have less Atk than physical units anyway, dodging the Chill. Although it may be that Chill Atk is more useful in brigade maps, I wouldn't know.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 26, 2018, 04:10:32 am
I have Chill Spd on the FCorrin herself. I don't own any Wraths or Special Spirals or anything else that might be optimal on her.

Yeah, juicing her Atk with MCorrin might be better. Wouldn't be hard to set up.

I'm not sure how I feel about Chill skills in brigade maps. You're more likely to hit multiple enemies with it since there are just more enemies floating around, but less likely to hit the most ideal targets. But you can also squeeze more Chills on your team so it probably evens out? Hard to say.

Speaking of Chill in brigades, I've been realizing how solid Laegjarn is as a general support unit in a brigade. Distant Guard is very good, Chill Atk is nice, and she counters the relatively common Light Breath dragons very well. I always like to have one Guidance/Reposition flier on any non-flying brigade to bridge impassable terrain and she fills that role nicely while providing a lot of utility that isn't very specific about what it supports.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 26, 2018, 08:00:45 am
you should just use my FCorrin then, she's decked tf out

You're probably only going to hit at most 4 units with the Chill assortment since identical stats are pretty uncommon. And it's likely that a single unit might get hit with 2 Chills too. I think it sounds kinda awkward.

Laegjarn comes with an amazing set out of the box, she has no undesirable skill. I've been playing around with Laevatein, gave Odin one of the couple Bride Sanakis I pulled earlier in the year for max buffs. Gave her a Savage Blow 6 + Vantage build, and she's pretty good. Not overwhelmingly powerful, but with some help she can kill, kill lots.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 27, 2018, 03:06:50 pm
New Tiki seems pretty bonkers. A lot's going to to come down to exactly what her stats are though. If she's extremely minmaxed/stat inflated then she's going to be ridiculous, but if they're more on the balanced side or if she has an obvious weakness like one bad defense then she may "just" be great.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on September 28, 2018, 12:00:54 pm
New Tiki seems pretty bonkers. A lot's going to to come down to exactly what her stats are though. If she's extremely minmaxed/stat inflated then she's going to be ridiculous, but if they're more on the balanced side or if she has an obvious weakness like one bad defense then she may "just" be great.
aaaaand 180 BST memes
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 04, 2018, 12:08:55 am
Finally beat Abyssal Tiki. That was pretty intense. I felt like I had it cracked for quite a while but I kept coming up like a single stat point short in different places. Finally shuffled around some abilities and got it to work. Maaaan that was fun. Next up is Hector! I kinda hope he's a little easier for me just because their maps are getting close to expiring and I don't want to miss it...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 04, 2018, 12:31:34 am
I had to pull out my Summoner Support on her again, but I was able to complete Abyssal LTiki too with FCorrin. She was missing kills by 1Hp. I almost don't even care what her prf effect is gonna be, that 2 extra Mt is going to make all the difference. She wrecked everyone on the right half and then pretty much the same to the left half too.

People kept saying LHector's was easier so you might not have too much trouble with it.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 04, 2018, 01:37:53 am
Wow yeah Hector was actually pretty easy. The reinforcements just didn't feel as intense. I don't know if there are less of them or they're more spread out or what but I never really felt overwhelmed like I usually do. The hardest part was almost just finding a setup that could engage the opening group of enemies without getting blown away since they cover each other pretty well.

Edit: Does anyone know what the Tier 21 threshold is for this week? The stars have aligned so I can minmax my team to regularly get raw 732 opponents and I have my team set up to reliably get the kill bonus on every enemy, but I figure if I'm seeing numbers this high then the acceptable number must be much much higher. I can probably minmax just a tiny bit more score out of this team, is it worth trying?

Edit edit: I saw a 734. Not sure what the maximum I can see right now is.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 05, 2018, 05:29:10 am
I would say 730 or higher should probably be enough but it's Fjorm week, so 732+ would be safer. I think it's our first water season Fjorm week after the changes so I don't know exactly. Ordinarily, I'd say 732 would get you in and 734 definitely so with comfort.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 05, 2018, 01:45:52 pm
Well, guess I gotta try then. Just going to be a matter of rerolling until I get relatively favorable maps. Does anyone else find that the map with alternating 2x1 chunks of horizontal fortified terrain and breakable walls is by far the most player-unfriendly map in the game? I feel like my win rate on that one is basically zero.

Edit:
(https://i.imgur.com/C7EQQzC.png)

Hopefully this is good enough. If not then I might conceivably be able to grind out a couple more points with a ton of effort and maybe investment. Ranked 2813 right now, watching it creep down toward the cutoff is going to be be fun... But at least I'll probably get to stay in tier 20 for the first time ever.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: CF7 on October 05, 2018, 11:16:24 pm
Random off-topic.
Conquest Lunatic Classic cleared. Deathless even. I had to resort to cheese Endgame with Falcon Knight with Pass and Rescue, but eh. I think it's okay to cheat a little after all the bullshit Conquest Lunatic throws at you.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 06, 2018, 01:48:50 am
Alright, I minmaxed my team that tiiiiny bit more that I needed to see 736 teams, I can't get any higher without more Camillas to merge. Now all I gotta do is managed to make it through five teams without running into a bad map or a high-defense green unit with Guard or Special Fighter. This is not an easy thing to do. I have spent literally 200 arena crests today, but I mean, I wasn't using them for anything...

Random off-topic.
Conquest Lunatic Classic cleared. Deathless even. I had to resort to cheese Endgame with Falcon Knight with Pass and Rescue, but eh. I think it's okay to cheat a little after all the bullshit Conquest Lunatic throws at you.

Congrats! That's an accomplishment by anyone's measurement.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 06, 2018, 04:12:54 am
Random off-topic.
Conquest Lunatic Classic cleared. Deathless even. I had to resort to cheese Endgame with Falcon Knight with Pass and Rescue, but eh. I think it's okay to cheat a little after all the bullshit Conquest Lunatic throws at you.
Wow that's really impressive congrats! I know I lost a couple units on the Endgame map, I think it's totally legit.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 06, 2018, 04:02:45 pm
My rank of 2813 was slowly slipping so I did a ludicrous amount of Arena grinding and got six extra points, which put me at 2333. I don't think I've dropped a single rank in quite a few hours, so maybe I'm safe here. If not then I have room to squeeze in a few more points, it's just going to be very painful.

Edit: Rank has been steadily sliding downhill all weekend, and right now I'm at 3053 with the cutoff being 3608. The season ends in ten hours so if the rate I've been dropping over the weekend keeps up then I'm safe for sure. I don't know if I should expect a huge spike in the last few hours though, and if there is one then I don't think I'll have the time to try to climb back up. Well, fingers crossed!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 08, 2018, 01:08:49 pm
I have 3732 and I'm at 2363/3609 so I think you might be fine?

I've now nearly fully optimized my team as much as I can and I've seen 744s and even a 748, I think? so I'm a little excited to actually try this next week and stay in T21. I'm going to be optimistic and hope that 744 will be enough, so here goes nothing. Fjorm week is going to make it difficult.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 08, 2018, 01:55:20 pm
In order to optimize this team more I would need to get weird and do something like putting Distant Counter and a different weapon on Fjorm. Which sounds pretty unappealing. There might be a better team I can use though, my grasp on how arena scoring works is pretty weak so I don't actually know what my best units are. And winning with mostly Camillas, if not all, is part of the fun.

Meanwhile, the new Halloween unit weapons all look extremely strong in the arena. Guard made getting my wins with maximum score boost much trickier than it would have been, so a bunch of Guard-adjacent weapons could make things pretty rough in the future. Not sure I expect them to be used, but if they are then they're going to be annoying on defense teams.

Remind me, is HMia the first flying cleric? I've been kind of hoping that if we ever get a Brave Camilla she'll be a flying cleric. Mia definitely seems solid even in a world where clerics are getting kind of saturated, her staff seems crazy powerful. I don't think I'll go out of my way to get her but I would be happy to have one.

Edit: Got a buffer of a little under 400 places between me and the cutoff, but I've been dropping at a faster and faster rate all day. This is gonna be a close shave one way or the other...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 08, 2018, 11:16:33 pm
(https://i.imgur.com/BXFEtGj.png)

Yeeees. YEEEES.

What saved me was that the floor of tier 21 started falling this morning at almost exactly the same rate my rank was falling. Apparently a lot of people in tier 20 don't play until the last day? My final rank wouldn't have made it into 21 on Saturday, but it was plenty safe today. Neat!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 09, 2018, 08:15:30 am
Congrats! You worked hard for it.

Alright, I tried fishing out only 740s but I stopped because I don't think it would have been enough anyway. But I did reach a conclusion, that being that the low T21 range is complete bullshit. So many of the tools that could have made the battles more tolerable are all locked away from you because score reasons. You get Chills thrown at you from all sides that you can't deal with because Harsh Command isn't usable. Using anti armor weapons is also a score penalty. It's all about penalties. Ranged units are a pain in the ass to deal with if the bonus unit doesn't have DC. Facing multiple ranged units is a reset.

Even all this would still be tolerable if you weren't forced to feed the bonus unit kills, that's what smears turd all over this mode. You get one action per turn against 4 enemies, sometimes 4 very mobile enemies. It's relatively easy enough against armors, but it's ridiculous against mages, especially horse mages. The bonus unit changes were of course only made so IS could sell the Duel skills, which are only going to make things worse as the meta becomes impossible to predict and mobile ranged threats start dominating again.

They don't know what they're doing to this mode, they're ruining it. Taking dumps all over it.

I'm actually not that bitter if that's what all this sounded like. I'm pretty calm actually, if there's a tone you need to use to hear what I just said, imagine a dry sarcastic one. Arena's ruined, but it's not that surprising to me. To anyone else, that means: stay away from T21.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 09, 2018, 10:37:59 am
I actually kinda had fun with NuArena this last week because it was something different and forced me to play differently than usual, but I'm definitely not going to claim it's good or balanced. A lot of things are basically auto-scoop indicators, including one map, which is pretty silly.

The one thing I can say for the actual strategic depth is that there's a lot of merit in using your non-bonus units for combat if you do it very carefully. Baiting ranged units so they can be engaged one at a time or bringing Special Fighter users with a color advantage against your bonus unit down to low health can take a lot of planning and strategy. But it's also only remotely viable part of the time. Maybe I could have built the sets on my support units in a way that made it a bit easier, but as it is the stars kind of need to align before you can even think about fighting with your support units.

I think the best case scenario is that the arena rules get shaken up on a semi-regular basis to force different playstyles. Right now we have "tentpole meta", maybe in a few months we could have an arena metagame where you get a bonus for getting one kill with each of your units and not doubling up at all or something. I know that's probably not going to happen, but it's the best solution I can practically come up with.

What it all comes down to for me honestly is that I don't care that much about Arena right now, especially since I got my crown. With Abyss maps being a thing and with the promise of many more on the way it's no longer the main lategame content. I know not everyone loves Abyss, but I do, it couldn't be more fun for me the way it's balanced right now. And I get a lot of time out of it, each map so far except Hector has taken me close to, if not more than, four hours to crack. That's kind of an unproductive thing to say, but while the arena is almost unarguably broken I'm pretty happy that I have another big goal to work on.

Grand Conquests feel sort of similar in that the top tier difficulty setting is genuinely hard content age is different enough from the normal game to encourage unit diversification and not just be coasted through with one core team, but the rewards for Grand Conquest are pretty poor compared to pointless cosmetic trophies. :D

Edit: Oh hey the new Abyss maps are out. Being on a 24-hour rotation kind of isn't great, these usually take me much longer than that to work out or even get to since I don't have time to play them most days. But we know they'll come back around pretty soon so I guess it's fine.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 09, 2018, 01:27:16 pm
Oooooh noooo. Abyss Navarre is not an Abyss map. I cleared it in one try with no-frills Camilla Emblem, sight unseen. And that's not me bragging, that's me being disappointed. I hope this was a fluke and not IS caving to pressure of people complaining that the hard content was hard. Give me all the enemy reinforcements! I like 'em!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 09, 2018, 05:28:59 pm
Alright, fished out only 740s and got my streak. It's only day 1 and I'm already 663/981. I'm probably falling, but I'm curious anyway.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 11, 2018, 07:16:59 pm
So maybe this is a known quantity to some, but it's news to me: We know what the new seals for the upcoming Tempest Trial are going to be. They're not duel skills like everyone was wishing against hope, but they are pretty good. Brazen Atk/Res (does that even exist in non-seal form?) and Darting Stance. I can see using both of those a lot, and if we ever get a Brazen Spd/Def then double brazens could be crazy.

Halloween Dorcas' weapon also seems unusually good to me. Assuming it can be inherited and refined, which I am, it replaces Slaying Axe on the hyper-defense Beruka set and lets her run Quick Riposte in her B slot for added offense while keeping the same defense (as well as looking waaaay cooler). The new Halloween weapons are worded like better Guard, that is how they work, right? They don't give - 1 cooldown each time a foe is hit by the weapon?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 12, 2018, 02:14:56 am
Since I'm a nerd that's up to date on this stuff, I should post a link to the datamines when they get put up. (Some even by our very own HertzDevil, amusingly)

I tested the weapon on the paralogue maps again and it seems a worse version of Guard in that it only works when you attack with the weapon, but not on the enemy attacks. Which I guess makes sense since a Guard that's always active could be annoying to deal with. But it's still such a niche effect that I hope it does get permanent Guard for the refine effect.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 12, 2018, 03:11:03 am
Ah gotcha. That's probably for the best, but that means it's not worth putting on Beruka.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 12, 2018, 05:20:09 pm
Someone pointed out to me that it actually is a Guard effect all the time. The non+ version works like I described while the + version works on either units' attacks. I don't remember something like this ever happening before where the effect changes at 5 stars. So yeah, Beruka would make good use of it.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 12, 2018, 05:43:48 pm
Okay that makes sense. The effect is worded the same so I wondered why it worked differently, but it's because it has two wordings. This is definitely one of the strongest weapons, almost scarily so. Doesn't matter too much to Flier Emblem fortunately.

My Beruka has been suuuper feather-inefficient, especially given how rarely I use her. I spent 20k feathers to give her Guard, and now I have to give her a 5*-exclusive weapon and another 20k feathers for Quick Riposte to replace it... Oh well, she's cool, and virtually guaranteed to get an arena defense or two if I ever decide to swap something in over Camilla Emblem for my defense team.

Edit: This also makes running a brazen skill on Beruka much more appealing. It was a little risky before because the first hit could knock her past Guard range before her defense went up, but that's not the case with a permanent guard effect. Replacing her Fortress Def with Brazen Atk/Def along with the other changes could REALLY juice her offense while also increasing her defense.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 13, 2018, 04:10:49 pm
I'm finally playing Birthright after putting it off for so long. Still in the prologue but it's already killing me that I have to fight my actual siblings now.

Anyway, I just noticed that Corrin has a prf dragonstone in Draconic Rage, in that chapter where he goes all berserk. Apparently Kana has it too. All it does is give Dodge+10, but it would be a pretty funny prf to give her in FEH if they decide to do that, she could even share it with the Kanas. I only hope they don't decide to make the stupid decision of including Fate's non-doubling effect too whenever they do make her prf because that would be pretty garbage.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 16, 2018, 07:09:12 pm
(https://i.imgur.com/JbcpCYs.png)

What's my best B skill here? Quick Riposte is kind of a nonbo with Brazen Atk/Def, as is Renewal. I don't have Dull Close or I would use that. If Link skills were more common then one of those might be pretty great. Am I overlooking anything that would work well?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 16, 2018, 08:34:58 pm
Well, Chill Def comes on Walhart if that sounds appealing. Or you could use Seal Atk and use Even Def Wave from Silas in the C slot if you manage to get him, though I don't like Waves much. Or Seal Atk/Def which comes on Seth at 5*.

Not directly related: I was ambivalent about Darting Stance, but I did finally manage to realize one use for it that Quick Riposte can't match, that being that it combos with Fury. Fury QR doesn't work together, but Fury Darting Stance actually doesn't sound all that bad as a defensive, sometimes offensive, option. Don't know who'd run it, but it's there.

edit: and Brazen skills in general, that means. Huh. Interesting.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 16, 2018, 10:20:13 pm
Yeah I know a lot of people run Wave skills on Beruka but her role is to either stonewall an entire team and mop up incredibly slowly or not. Having variable stats doesn't really work for that. There is something to be said for giving her more support potential to actually contribute when she's not in a good matchup though, I guess Chill might be good for that.

Darting Stance's niche over Quick Riposte seems to be to bump up the speed of moderately fast units and prevent them from getting doubled as much as anything. I could see running it on Fjorm or Legendary Ike in some situations maybe.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 22, 2018, 06:09:14 pm
I'm normally not too worried about power creep in individual abilities but the new Fortress Def/Res seems completely off the charts better than similar skills. Fortunately it also seems like the only real candidate for demotion from this banner. Or do units not get demoted from small banners?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 22, 2018, 07:24:25 pm
People are speculating that we won't be getting demotes this time since it's our "Farfetched heroes 2" banner, and no one from the first got demoted either. Hopefully Aversa comes with useful skills.

Atk reduction always hurts, but I think I do prefer it over Brazen Def/Res since it'll always be active. And the normal Fortress skills, that goes without saying.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 22, 2018, 08:01:25 pm
And Close/Range Def in most cases which is the scariest one.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 23, 2018, 05:19:08 am
Aversa stuff is mined (https://www.reddit.com/r/FireEmblemHeroes/comments/9qljtn/aversa_information/)

Weapon seems pretty cool, a Panic + Chill everything on everyone. Might be fun pairing her with FTakumi and Garon for their AoE damaging effects to get enemies under the HP threshold. I've been building a lot of these GHB units with unique weapons and they're pretty fun to use.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 23, 2018, 12:56:35 pm
Yeah, I built Garon and Takumi too and they're fun to use in Arena Assault. Aversa seems a lot harder to use, but being a flier is so inherently useful that I think it'll more than even out, and her weapon's potential is very high if things line up just right.

Meanwhile I pulled a Loki and I kind of don't like her kit that much on paper. Seems like she'll be great in the arena while she's a focus unit but past that she doesn't seem especially useful in PVE content. Might just fodder her off after her arena period is over, we'll see.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 23, 2018, 03:52:23 pm
Blue Flame is inheritable, it turns out, and scores the same as Aether. That's kinda crazy. It means the people stuck using Luna for not having enough Def or Res to make use of better specials gets an option, but it's also incredibly good in itself. I don't have anyone to put it on, but I'm sure there are many who'd like it.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 27, 2018, 12:10:35 am
So it turns out Aversa is game-breakingly amazing in Grand Conquest. I haven't failed to get maximum points out of a single map since I started using her. With two HP +5s she works on almost everything which can create backbreaking differences in stats between enemies and allies who match the currently boosted movement type. Maybe add Marth for even more stats, although two units occupied by mostly just standing around might become a bit of a problem.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 29, 2018, 01:25:36 pm
I finished my second +10 unit!

It's um... It's Camilla again.

(https://i.imgur.com/dgqV6pu.png)

I do have other merge projects I swear, I just don't have enough copies for any of those. :D

Now what set to make when I inevitably pull more copies of Vanilla Camilla...?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Koog on October 29, 2018, 08:14:46 pm
I'm back in here to finally show my +10 Cain!!

(https://i.imgur.com/7R9VrWc.png)

I've gave him a lot of things to be honest so I have an alternate build for him:

(https://i.imgur.com/BjebUwQ.png)
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 29, 2018, 09:42:50 pm
What's the role for the second build there? It just looks like a pile of random abilities to me but I'm sure I'm missing something.

That first build is pretty goddamn terrifying though.

Edit: I guess the second build makes a lot of sense as an anti-mage, but the Sol and Vantage look out of place to my untrained eye. Horsey Emblem is very foreign to me.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Koog on October 30, 2018, 03:29:18 am
Oh second is anti-mage

I forgot to change Sol for Moonbow, so I'm just dumb :V

Edit: Radiant Dawn Banner in January
And Sealed Sword in March

Yeah rip
At least I can start saving in hopes of getting Edward or Lugh
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 30, 2018, 07:28:53 am
Dang, poor FE6 fans.

I was busy and fell to T19 this week. Could have got a crown. Really hope they're not going to be that useful. Still didn't even do Aversa yet.

Can't wait for v3.0 to pump some fresh life into the game.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 30, 2018, 01:26:51 pm
I have a shot at another crown this week. I'm in tier 20 with a water season and two of the new featured units to choose from. I'm not sure how to expect unmerged Loki to score though even with a duel skill, so maybe the fact that I have to bring two unmerged units between her and Fjorm will be too much of a score hit.

Edit: So after playing a few games with an arena team with Loki, my impression is that it scores surprisingly high (I guess the extra few merges since last time made a big difference) but Loki is bad so it's hard to use. I have to rely on other units chipping down enemies but not killing them which is a hassle and very inconsistent. Or I could give Loki Dazzling Staff or maybe a different weapon I guess, but I only have one Dazzling Staff fodder and if I give her a different weapon then I'll probably need to give her Wrathful Staff...

This is a very different experience from last time when I was just tanking absolutely everything with a juiced Fjorm, so the change of pace might be fun.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 01, 2018, 02:25:47 am
The new Abyss maps remind me of the last pair, where Eirika is incredibly difficult and Lyn is disappointingly easy. I don't even know how I'm going to handle Eirika, nothing I've tried so far has even really gotten close. I'm sure I'll figure something out though and I look forward to puzzling it out, but there's no doubt that it's by far the hardest thing in the game.

Edit: I was going to do "just one more run" before bed and ended up playing for an hour and slowly figuring it out. This took a ton of fine-tuning, but I managed to squeak out a win with your friend and mine, Camilla's sister. :D

(https://i.imgur.com/morR2hq.png)

The secret was planning in advance to have units in the correct places when reinforcements spawned at the very bottom of the map so I could immediately kill them and use the choke point to funnel the enemies spawning everywhere else. Enemy healers will seemingly always heal even over getting a kill so keep that in mind when dealing with the cavalry healer.

Also be aware that there are some reinforcement waves that spawn surprisingly late, well after I figured I had the map locked down. They may even spawn indefinitely every other round, I'm not sure.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Koog on November 01, 2018, 11:58:18 pm
I noticed when doing Infernal that killing the flier triggers the green mage to appear and that killing the cav red mage causes the infantry red mage to appear, the rest just appear by turns
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 02, 2018, 12:29:53 am
Oh shit really? That explains a lot then. Huh. That's not a mechanic we see often in Heroes is it?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on November 02, 2018, 12:37:15 am
I think Legendary Hector's map had this too. One of them did.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Koog on November 06, 2018, 05:23:20 pm
We'll have a new FEH channel coming 8th at 12:30 +9, length would be around 13 minutes
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 06, 2018, 05:26:51 pm
Looks like it's not going to be 3.0, but hopefully it'll give us some neat stuff before 3.0 gets revealed in December.

Fingers crossed for more Abyss content, but obviously a skill refinery, arena 3.0, and villager mode would be great if they're in the cards.

Edit: Oh FUCK new Camilla.

I acknowledge that we did not need a fifth Camilla and that someone else could have used that slot.

That said, her outfit is gorgeous, best-looking one yet, wtb. :3
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 08, 2018, 03:51:48 pm
So the new Feh Channel had three important pieces of information:

-We're getting the much-demanded ability to buy past GHB and Tempest Trial units with a new currency (unfortunately not including the starters).

-New game mode replacing gardens that's more or less the PVP from Fates.

-And most important of all, Feh is confirmed to be a green mage. Playable Feh when?!

(Oh yeah and something something book three.)
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on November 09, 2018, 06:22:31 pm
There are probably some problems I'm missing, but man do Aether Raids feel so much better than Arena. I actually get to use all the units in my team? Wow, such a liberating concept. It's been so long since I've been able to use Reposition against pvp teams too.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 09, 2018, 08:02:29 pm
And you can view replays finally! It's so good! There are probably some bad things about it that we haven't discovered yet but there's a ton that's good about it.

I bought some stones and failed to pull Dream Camilla (although I got Dream FCorrin) and am trying to decide whether I can be patient or if I'm going to buy myself some more as an early birthday present to myself. If I did and still didn't pull her I would be pretty bummed though...

Edit: Yeah, I decided to buy some orbs and got a Dream Camilla (-atk/+spd, could be much better and much worse), and a Dream MCorrin for my trouble. Spent more on this than I would have liked but it's fine. Happy early birthday to me. 🎉
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 19, 2018, 01:25:58 am
I did okay on the first round of Aether Raids, which I'm happy with especially considering that I didn't really understand the scoring mechanism at first. Got a silver throne, although I can't actually use it because I'm not a high enough strata apparently. I'm curious/concerned to see what happens once people start losing score on defense, I only actually won like three defenses over the whole event, so if each loss loses more than a couple of points I'll just be stuck in tier 11 forever and I assume everyone else will be too. A decent chunk of my defenses took out at least one enemy, so if that counts for anything I might be okay, but I suspect it won't.

Edit: I gotta admit, for how atrocious Aether Raid defense teams look on paper I keep surprising myself with how much fun they are to fight. Every enemy team is either Aversa or cavalry with Veronika or some combination of multiple healers and dancers (and maybe Aversa) but I have yet to run into one that just felt impossible.

We're at the point where I can no longer reliably destroy both enemy resources, but the actual battles have remained more or less doable despite how similar the teams are, and they can be fun puzzles of figuring out the flaw in the layout.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 25, 2018, 11:27:53 pm
(https://i.imgur.com/wNe6dBd.png)

Yeeees! Too bad I won't be able to use it forever because it's inexplicably locked until tier 19.

Edit: Fuuuuck had my first aether raid attack loss this morning thanks to a misclick where I Repositioned one of my units away and timed out before killing all opponents as a result. Because of the weird way this game mode is constructed that's going to have a long-lasting impact...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on December 04, 2018, 04:27:49 am
Just finished the last of the new Abyss maps. Ryoma isn't too bad, Lucina is very difficult (and the eponymous lady might be the single most powerful unit we've ever seen in terms of sheer killpower and mobility), and Hrid is absolutely brutal. I had to try so many different things before I figured out a strat for him, I didn't have to dip into my reserve of premium skill inherits to craft a perfect counter for him but it got close.

I probably spent a combined eight hours working on these three maps, maybe more, and it was a blast. This is the best part of the game by far for me. I'm so glad Reddit doesn't get to design Abyss maps or they would consist of a single weak enemy with no weapon who tells you that you're good at Fire Emblem when you topple it over. People seem to hate reinforcements apparently, but I love them and absolutely don't believe that using them at all instantly counts as "bad design". Reinforcements are usually pretty bad in a traditional Fire Emblem game where surprise spawns late in a long map can turn it into a repetitive rote memorization task, but games are so fast in Heroes that it's not a hassle to trial-and-error through them. Losing a 60-second run to a sneaky reinforcement is a lot better than wasting an hour in Awakening. The only way to plausibly make a map this difficult without them would just be to require incredible specific unit counters and/or have a harsh timer, which doesn't sound anywhere near as interesting.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on December 10, 2018, 11:15:41 pm
Book three looks pretty spicy. We got edgy metal music, goofball edgy bad guys, beast units (birdy beast units are three-movement fliers when transformed!) and a new season mechanic that's going to effect Aether Raids in some way that's not touched on at all in the preview but seems pretty important.

Plus Feh drops a brief mention about how she should be able to transform like a Laguz too, I expect personified Feh fanart ASAP. I assume she's a cute chubby girl with glasses and messy hair.

Not too much revealed, but we hit the main thing people were expecting next to a skill refinery in beast units.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: BT on December 10, 2018, 11:55:20 pm
They're gonna run outta adjectives for special heroes soon!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on December 28, 2018, 04:05:58 am
Well apparently banes are stop going to be a thing in like February. That's pretty cool. But I kinda stopped caring about this game because of all the grievances I had with the direction it was going, also I've been playing it already for 2 years. I'm still logging in to collect stuff and I might even pick it up again later, but for the time being it seems like I'm about ready to drop this.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on December 28, 2018, 01:33:56 pm
I've been playing pretty steadily and will continue to do so. Gotta get those Abyss Legendary Hero Battles, they're probably the most fun I've had with a game all year, but I know they're not to everyone's taste.

Spent almost 300 stones on the Legendary Azura banner just now since I really want infinite copies of all of the blue units, got an Azura early on, then nothing for well over 200 stones. I'm at a 13% rate now, almost 13.5%. And you just know that when it breaks there won't be any blues on the wheel...

Re: "the way the game is going", this is going to be a controversial opinion, but I think Surtr could have been good for the game. He ultimately isn't, but he could have been. Enemy phase teams are fundamentally less interesting than player phase teams and were overwhelmingly more powerful, so a harsh counter to them to force the meta to decentralize should have been a good idea. Unfortunately Surtr is minmaxed in such a way that he's just an even more powerful enemy phase unit who also happens to be good against old enemy phase units. I think people are vastly overblowing how hard he is to counter, especially in arena where you have unlimited time to kill him, but he is definitely a huge missed opportunity and a bad design and that sucks.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on January 26, 2019, 08:15:42 am
(https://i.imgur.com/MAWdP0Y.png)

Even I'm not crazy enough to think this is okay, but it's the world we live in so might as well embrace it. :D

We no longer control oneechan, if we ever truly did. Now oneechan controls us.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on January 27, 2019, 07:34:23 am
I hadn't actually played since Palla's refine came out so I decided to get on that, and to work towards that I decided to go in on the Hot Springs banner to get some more fliers. Had 121 login orbs saved up so I withdrew those and combined with about 40 orbs I already had, came out with 2 Sakuras, 2 Hinokas, and a BIke. Nice.

Air Orders is what I had in mind to help setup the Triangle Attack requirement on the weapon, we'll see if it works. I wanted at least 2 of her so I could fodder off that Naga dagger. I wanted a healer so Sakura works, but I guess a dancer would have been better, I don't have any flying ones yet. Next time LAzura comes around I suppose I'll go aim for her.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on January 27, 2019, 04:32:27 pm
Yeah I got lucky and snagged a Legendary Azura and she's as overpowered as she looks. Not super compatible with Camilla Emblem since I have no field buffs on it, but for Tactic teams or teams using Hone and Fortify Fliers she's the best dancer.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Zengar Zombolt on January 27, 2019, 07:20:20 pm
I actually reinstalled recently and am doing exactly that! Legendary Azura, NY Hrid, Hinoka...
And legendary hector cuz I haven't raised a regular camilla. For shame.
That banner was such a disaster before getting her, I ended up with a... +3 Fjorm, ahaha.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on January 27, 2019, 10:13:22 pm
Hey don't sleep on +3 Fjorm, almost all of my Arena crowns have been on the back of Fjorm and she was at +0 for most of that. And she's very good in Abyss PVE situations. Obviously Azura would have been good, but Fjorm is a great consolation prize IMO.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on January 28, 2019, 07:13:56 pm
Speaking of arena crowns, one of the featured units for this arena session is Beruka and that's finally paying off my +10 Beruka ultra-defense build. She's so good in arena that if I can scrounge up the feathers to finish minmaxing her (she's only +8 right now, but I have the spares to finish her) then I think there's a legit chance I can get a tier 21 defense with her. She slam dunks all armors except Halloween Myr. She can win against infinite +10 Surtrs provided they don't have some kind of weird build (which they never do) and while she does lose to dragonspam on paper I have managed to get a few Beruka sweeps against dragon teams by leveraging Marth.

By the way, if anyone is looking for a +10 project using a common unit, especially if you care about arena, make a Marth. He's a great cheerleader (MCorrin is better but takes a lot of grinding to S-support your featured unit every week, plus they stack if you feel like making both and easy mode-ing the arena forever) and he allows nearly any unit to secure a kill on Surtr. Standard Surtr can never kill Marth ever unless you make a mistake or get a very bad map (possibly a few of the lava maps will fuck you over if you don't run Reposition on a flier?) and Marth can slowly chip him down over many many turns, healing up with Falchion in between attacks, and get him low enough for almost any tentpole to finish off. My Marth has been invaluable for arena, and he's occasionally useful in other modes. Like Relay Defense before it was killed.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on January 28, 2019, 07:50:08 pm
Technically you don't need to S-support with Corrin since he only needs a C support to get his effect off.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on January 28, 2019, 08:47:53 pm
Hmm, true. I've gotten used to factoring in his S support bonuses on the FCorrin I have him paired with, but I guess you really wouldn't need to. Fair enough fair enough.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 02, 2019, 07:15:59 am
I am definitely still in way over my head with all the ways to upgrade and improve units. Like, its annoying that the game doesnt tell me if I try to merge two units for better stats and its not possible why exactly it isnt.

I'm not sure what you mean there. Do you have a screencap of the game telling you it isn't possible? Are you maybe trying to inherit skills onto them instead of merging them? I almost accidentally did that recently, which would have produced almost no results, and fortunately the game warned me before I wasted a 5* Beruka.

Also, can merging units and/or upgrading them to 5 stars compensate for potentially bad IVs or do I just really have to keep pulling the same unit for the right IVs? Also also, how much do the right IVs even matter?

Upgrading a unit to five stars doesn't change their IVs. As of right now merging sort of helps in the sense that it slowly increases their states overall which does help a little with bad IVs, but there's a new change that's going to be implemented soon where your first merge erases your unit's bane IV (or gives bonuses to several different stats if they have neutral IVs) which will make a much bigger difference, and will create a large difference in power between a completely unmerged unit and one with at least some merges. That won't fix an unhelpful boon IV, but it will be useful.

If you really want a particular IV the only way to get it is to pull more copies of the unit, their IVs can't be changed to different stats once they're pulled. Overall they can make a big difference if they're really bad, like -ATK and +RES on a unit that you want to use for attacking and that already has a poor RES, but they shouldn't ever make a unit completely unusable if you really want to use them. Having a perfect IV with an ideal bane and boon is never necessary except in very specific matchup situations that you probably shouldn't worry about too much. Skills and team composition matter much more to a unit's success than IVs.

Also for that it's worth if you're planning on merging many copies of a common unit over time (or if you get lucky and find an extra copy of a rare unit later) you don't have to start with one with good IVs. If you find a better one later you can merge your existing unit to that one and all of your inherited skills and merges will carry over. I don't think SP does so you'll have to grind the SP to re-learn your skills, but that shouldn't take long even with very expensive skills thanks to all of the SP bonuses that are available and the usefulness of the skill training maps.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 02, 2019, 07:27:51 pm
Getting ways to upgrade units is pretty cool with the incoming dragonflower feature, but since it's a blanket upgrade, I don't think it's going to give the older units a helping hand. Especially, there are trainee gen2 infantry units like the new Corrins that shouldn't be upgradeable 10 times. I hope they address that.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 03, 2019, 03:29:43 am
Yeah, they seem really ill-conceived honestly. If they're as easy to get as they look like they are then the only real purposes they serve are to give infantry a leg up (honestly pretty sketchy because there are a ton of top-tier infantry units) and to make older PVE content easier. Seems pointless as presented, but they could easily make a few twists to make them pretty cool and useful. Just scaling the number of flowers that can be used to a unit's age would help a ton.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 04, 2019, 05:53:15 pm
I was having a lot of trouble with Abyss Duma and couldn't really figure out a good starting point to my strategy, but Feh herself shown down upon me this morning and I finally pulled a Julia with my free pull on today's banner. Yeah, Julia's refine really picks up all dragons everywhere and gently sets them down in the trash can. Would +10 her if I could.

Edit: Yeah, Julia took that from "top two hardest Abyss maps" to "bottom two next to Abyss Hector". Maybe bottom one. Even Legendary Marth would have had a harder time I think.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 06, 2019, 09:32:13 am
Wow yeah Julia was mvp on Duma's map. Funny how merely disabling adaptive damage fixes her completely.

I spent all my orbs trying to get Nina for her Shining Bow to give to either Setsuna or Clarisse. No luck, but I did get a Genny. I'm glad I have a copy of her now so I don't have to place my first on fodder watch, she's pretty good I hear.

I've been going through leveling random units I got last week to HM farm on. NY Gunnthra's sword is really cool and unique. I'd build her for an AR defense team or something but I have her on fodder watch for Joint Hone Spd.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 06, 2019, 02:59:34 pm
The Valentines Day banner for this year seems to reference Fire Emblem's most popular gay 'ship. It's probably unrealistic to expect an acknowledgement in the dialogue, but I hope there's an acknowledgement in the dialogue somewhere.

We also got that Fury 4 which I think I'm gonna have to go all out trying to get copies of for foddering. Fury is somehow *still* underrated, and I'm not sure there's a break point where the drawback ever stops being worth it.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 08, 2019, 06:26:04 am
So I managed to grind out enough dragonflowers to *+7 FCorrin. I have some mixed feelings about them. It's pretty neat, again, to see more numbers on my favorites, but it's just a blanket improvement over something more... individualistic. +1, eventually +2 for infantry, for all units. I doubt I'll see any improvement in her performance since everyone will eventually rise to meet this new power ceiling. As for what it does change,  I think it's a silent nerf for offensive units since bulk increases twice faster than Atk does.

If eventually you manage to finish collecting dragonflowers from every unit you own, Heroic Ordeals becomes kind of a dead feature, unless you pull a new unit and only for that one brief moment. I feel like there could have been a more interesting solution to doing all this. I would have preferred the way weapon refines did it, where stats could be tuned to a character's needs, or weapon refinery, where a character gets a nice unique upgrade.

Well we'll see how much of an impact this makes in the next few weeks.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 08, 2019, 06:41:46 am
How is the flower yield for each unit determined? I had a few that were worth +40, is that random or is it fixed based on the unit?

I've only been able to get enough blue flowers to get Camilla Prime to +3, and I'm going to need like a million billion to max out all Cams since they all need blue flowers.

Flowers are mostly a pointless blanket buff, but they do a few things. They give infantry an arguably needed boost, they power up your favorite units a little bit beyond the rest (since no matter how common they eventually become I can't really picture having enough to max out bonuses on, say, enough units to do an Arena Assault) and they make older PVE content easier.

Do they apply to enemy units in PVP? I assume they do, but I haven't noticed them yet. Granted I wasn't looking for them.

Edit: For what it's worth I do think buffing all existing infantry units a bit more than the other movement types is fine. It's been a little controversial since it includes the good infantry units, but even good infantry has nothing on Goad stacking, so buffing Ayra the same as like, Niles isn't going to break the game in this case. That said, I'd love to see occasional buff waves where older units get an improved flower ceiling. Getting to 15 flower bonuses or whatever would be so expensive that I can't see it coming up too often, but for people who really want to try to make them work it would be something.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 08, 2019, 07:04:56 am
They seem to be classed by which Book I/II/III they were released in, since the newer the unit, the more you receive.

They remind me of merges back, way back earlier in the game, the first few months of how merges were treated. Since no one had feathers or many duplicate heroes, having a merged hero of your favorite was a leg up on the others. Until everyone started +10ing their team, anyway. That was also a blanket 'buff' gated by time. Now max merge is like the default, unit comparisons are made at max merge. I wish it were more interesting and lasting.

Infantry getting more upgrades is fair, I think so too. I think there was exactly one time in the history of the game where an infantry unit was considered broken (Ayra) and that was pretty overblown even at the time. The other unit types have so many more advantages to work with.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 08, 2019, 07:13:06 am
Ayra has never been great. Swordbreaker always dunked her so hard that she's never been a problem, people were just not used to infantry being good at all so seeing one with serious tools was something people weren't ready for. I'd say arguably Nino is the best infantry unit across the whole history of the game since blade tome users who *aren't* too mobile is weirdly important to prevent them from getting separated for their pit crew, and she's still pretty relevant now.

And speaking of Nino and blade tomes, the new refines look neat. Some people are hopping mad about Seth but he reminds me a lot of Robin and Robin is very good. Triangle Adept is a good fit for dedicated pit crew units since it gives them guaranteed favorable matchups, and three full +6 Tactics that take up several skill slots seem reasonably comparable to Robin's four partial Tactics that only take up his weapon slot. People underrate Robin and they're going to underrate Seth, but he is fine, if not too flashy.

Edit:
(https://i.imgur.com/tJNSDXy.png)

I feel a LITTLE bad about letting Camilla eat Ike's sexy dad, but I mean, it was why I summoned him. After harvesting his dragon flowers, of course.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 08, 2019, 07:55:59 am
Gem refines aren't necessarily bad, just disappointing, since people would like their favorites to put in good work. Same with Tactics too, I feel bad for people who like their characters, even if it's a pretty great supporting skill. Speaking of Robin, I've been thinking of building one but I was holding back on it since the 2 stats loss was a bit hard to swallow, but seems like a good time after this dragonflower stuff making up for it. It's too bad she's infantry and that her defensive stats lean more physical than magical. But then she'd either replace my Titania or exist alongside her and it feels redundant. I don't have dews anyway so I'll have time to mull over it more.

Now that's a juicy build. There's a point where more self-damage can only be a plus.

Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 08, 2019, 08:40:37 pm
Gem refines aren't necessarily bad, just disappointing, since people would like their favorites to put in good work. Same with Tactics too, I feel bad for people who like their characters, even if it's a pretty great supporting skill.

Combining Tactics and Triangle Adept/gems is very strong though, and that's what we keep seeing. Triangle Adept seems like it only really has two strong niches now, and that's raven tomes and dedicated support units. Potentially especially if they're red. I don't know how Seth with his new weapon and Axebreaker lines up to Surtr, maybe still poorly, but if it's a strong winning matchup then that's a big deal.

Speaking of Robin, I've been thinking of building one but I was holding back on it since the 2 stats loss was a bit hard to swallow, but seems like a good time after this dragonflower stuff making up for it. It's too bad she's infantry and that her defensive stats lean more physical than magical. But then she'd either replace my Titania or exist alongside her and it feels redundant. I don't have dews anyway so I'll have time to mull over it more.

Yeah I've been thinking of building Robin too. I'm not a huuuge fan of Tactic teams but having a strong centerpiece for one might change my mind a bit. If I hadn't pulled Queen Azura I probably would have already started on a Robin.

Now that's a juicy build. There's a point where more self-damage can only be a plus.

If I had more access to Flier Formations I would put the Flier Formation seal on her and give her Vantage, but Flier Formation is very hard to come by (I had to eat my only Legendary Hinoka to put it on Hot Spring Camilla) so not keeping it on someone who natively has it seems wasteful. New Years Camilla has Wings of Mercy too for that extra self-damage value, and it gets surprise sweeps aaaaall the time in Aether Raid defenses.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 18, 2019, 03:36:54 am
More beast units, this time fates ones. Never cared for any of them as characters that I saw, but at least it's not alts. Wo Dao effect Meistershwarts and built in Sturdy Impacts does seem pretty ridiculous though. Guess we're entering the new phase of powercreep now. There's only so much BST shenanigans you can push, after all.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 18, 2019, 02:01:58 pm
They have so much text oh my god.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 20, 2019, 05:47:14 am
These beasts are all very favorable colors for me. I pulled an adrift Corrin for his Null Follow-up, I'm planning on building a beast specialist FCorrin with it come March (so I can nab Hone Dragons while I'm at it). I have to run the numbers to see how well it'll perform, but I suspect Selkie with her high Res and Spd, and Keaton will be the most troublesome.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 20, 2019, 08:09:16 pm
All of the accessories from the new Forging Bonds are great. "Kitsune Doodad".

So the last couple of Grand Conquests have made me notice how few cavalry units there are around. I have like, two on my friends list. That's down from 50% of all Summoner Supports everywhere being Reinhardt or Veronica. Have horsies been over-nerfed, or have we just not gotten an overpowered enough one recently? I have a pretty weak collection of horse units myself so I had been leaning on my friends list pretty hard to make a great horse brigade. Oh well, not a huge deal. If nobody has a good cavalry team then it should even out.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 20, 2019, 10:45:28 pm
Are there even any good melee cavalry? Sigurd (somewhat), Hrid, and Ares, that's it I think and two of them are 5 star locked. And I haven't even seen a Hrid yet. I think the good ones are all ranged. Bladetomes are ubiquitous and also require too much support to consider them noteworthy, so I'd say the only good ones are Brave Lyn, Veronica, and Reinhardt. Honestly, Titania and Seth are probably the most noteworthy melee horses atm.

The influx of powerful cavalry Beast units should make the movement class better, but it'll probably also end up screwing the regular melee cavalry out of good skills in the future too, making them even more mostly irrelevant than they already are.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 21, 2019, 04:27:46 am
The sword Reinhardt is pretty good, although also five-star locked. I'm a huge fan of horse Chrom personally, I think he's super underrated, but again, 5*. Horse Ephraim is another good-but-rare one. As far as more common units go, I think Eliwood might be good since his refine? Refined Durandal seems very strong to me, but I definitely haven't tried it. I see a lot of +10 Fredericks around but I'm not sure if that's just people liking the character and trying to make him work.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 21, 2019, 11:43:30 am
Speaking of melee cavs, I forgot, I just earlier realized that NYLaegjarn is a great budget beast counter. All she needs is a Ridersbane, Quick Riposte, and like a Fierce Stance or something. If she's unmerged, then she'll need Cav buffs to take on +10 units, but it works, she's got the perfect min-maxed stats for it. She can double Tibarn with a speed check and one-shot the Cav beasts (though she'll need some kind of A skill or buff giving her 4 more Atk to kill Kaden). Panne kinda hurts with her Horse effective weapon, but I imagine she won't be as common.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 21, 2019, 04:45:46 pm
Oh really? Wow, that's super cool. I seriously considered investing heavily in her when she came out, I like her art a lot, but then a Camilla that also uses grails came out so I decided against it. Maybe at some point though, it's good that she has a niche.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: hyorinryu on February 24, 2019, 09:12:11 pm
The sword Reinhardt is pretty good, although also five-star locked. I'm a huge fan of horse Chrom personally, I think he's super underrated, but again, 5*. Horse Ephraim is another good-but-rare one. As far as more common units go, I think Eliwood might be good since his refine? Refined Durandal seems very strong to me, but I definitely haven't tried it. I see a lot of +10 Fredericks around but I'm not sure if that's just people liking the character and trying to make him work.

I don't know if power creep has been an issue, but Xander still gets the job done for me. I know people also used Seigbert(and Brave Boy, but Seig is better until we get a Swift Sparrow seal), and Oscar is pretty legit too, though you'll want to change his lance. Don't know if there are any great axe horses though. Titania leaves a lot to be desired in the ATK department. 

I heavily disagree with bladetomes requiring to much support. Horse mage + Horse guy with repo is all I use and it works out fine. I don't think I'd really want a Ridersbane? Are horses really that bulky? I've always found their movement to be what makes them obnoxious.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 24, 2019, 09:50:12 pm
Bladetomes are good but they've been around since launch so I don't really consider them noteworthy, especially since every movement class has access to it. Trying to share Bladetome leads to friends is also awkward since you need them to have the appropriate setup to make use of it, I guess that's more of what I meant.

So something new has come up. People are speculating (link here (https://www.reddit.com/r/FireEmblemHeroes/comments/aucoa9/you_may_be_able_to_choose_your_fv_hero_based_on/)) that you may be able to identify which color orb you're tapping on in tonight's free Find and Votes banner by the sound it makes. Might not work, but it might be worth trying. I don't even know who I want. LAzura's obviously good but I'm not particularly wanting for dancers. I guess Duma could be alright for Def/Res Solo. Choices could have been better.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 25, 2019, 02:21:04 am
Regarding blade tomes, I think it's interesting that the different movement types (sans armor, which is not traditionally a strong user of them) is dangerous with them for very different reasons. At least when it comes to AI teams in PVP content. Fliers use them well because Flier Formation makes them unpredictable and their good movement makes avoiding them difficult. Horses are good with them because they have a huge swing, so they're probably going to get the first hit. And infantry is good with them because they're slow-moving, which means they can make great use of Draw Back to stay clumped together and force enemies to come to them.

Overall I think blades are better in PVP than PVE, where battles are long enough and frantic enough that you can't really reliably keep your boosts up. PVP often just comes down to whether you can create a setup strong enough to punch a hole in your opponent's defenses before they can make a move on you, which is a lot more suited to a fragile-but-powerful glass cannon. I guess Queen Azura helps in PVE though, she's fun to use with Laevateinn.

I don't know if power creep has been an issue, but Xander still gets the job done for me. I know people also used Seigbert(and Brave Boy, but Seig is better until we get a Swift Sparrow seal), and Oscar is pretty legit too, though you'll want to change his lance. Don't know if there are any great axe horses though. Titania leaves a lot to be desired in the ATK department.

Yeah, Xander and Siegbert are pretty cool. What kind of build are people running on Xander in 2019, the traditional Quick Riposte one? Seems like it should still work fine. It's a little bit of a waste of his mobility to just be an enemy phase unit, but that makes him flexible.

I heavily disagree with bladetomes requiring to much support. Horse mage + Horse guy with repo is all I use and it works out fine. I don't think I'd really want a Ridersbane? Are horses really that bulky? I've always found their movement to be what makes them obnoxious.

Have you tried stacking Goads instead? Maybe they're a little less compatible with Horse Emblem than they are with Flier Emblem, but I can't go back to Hone after playing with four (or even more!) Goads.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 25, 2019, 07:10:40 am
Got Duma for my free five-star. Not bad. I guess that's what I would have picked if I could pick one. Can't really use him for Aether Raid shenanigans since Fort Cams is kind of invested in light blessings (with water blessings being kind of mandatory on the +10 ones for arena) and I can't exactly afford to swap them back and forth every time. I'm starting to accumulate extra standard Camillas again though so maybe I'll give whatever I decide to turn them into an anima blessing and create two separate squads.  :D
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 25, 2019, 11:45:09 am
I thought I wouldn't care who I got, then as I picked the orb, the thought crossed my mind that I really had no use for Duma. So I got him, of course. I guess there are worse things than a free Def/Res Solo, but Fortress Def/Res kinda outclasses it so ehhh... I'll find some use for it.

My current project is a dragon emblem team, I need only a few more ATikis and Myrrhs to assemble 3, but I'm a bit stuck on the fourth. I'm thinking FGrima since I like using her, but thematically, I'm hoping to see if Idunn will appear in next month's Binding Blade banner and see how she is.

Quote
I don't think I'd really want a Ridersbane? Are horses really that bulky? I've always found their movement to be what makes them obnoxious.
I was theorycrafting an anti-beast unit specifically, since the new Cav beasts are either bulky or fast and also prevent follow-ups, so a Ridersbane is necessary to ohko them. Kind of a niche use, but I think it could work well.

Also I must not have ever looked at Xander's stats since I'm surprised by how well allocated it is. Can't really think of anything though, since Siegfried seems awkward to use on someone with so little Res.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: hyorinryu on February 26, 2019, 01:48:47 am
Regarding blade tomes, I think it's interesting that the different movement types (sans armor, which is not traditionally a strong user of them) is dangerous with them for very different reasons. At least when it comes to AI teams in PVP content. Fliers use them well because Flier Formation makes them unpredictable and their good movement makes avoiding them difficult. Horses are good with them because they have a huge swing, so they're probably going to get the first hit. And infantry is good with them because they're slow-moving, which means they can make great use of Draw Back to stay clumped together and force enemies to come to them.

Overall I think blades are better in PVP than PVE, where battles are long enough and frantic enough that you can't really reliably keep your boosts up. PVP often just comes down to whether you can create a setup strong enough to punch a hole in your opponent's defenses before they can make a move on you, which is a lot more suited to a fragile-but-powerful glass cannon. I guess Queen Azura helps in PVE though, she's fun to use with Laevateinn.

Yeah, Xander and Siegbert are pretty cool. What kind of build are people running on Xander in 2019, the traditional Quick Riposte one? Seems like it should still work fine. It's a little bit of a waste of his mobility to just be an enemy phase unit, but that makes him flexible.

Have you tried stacking Goads instead? Maybe they're a little less compatible with Horse Emblem than they are with Flier Emblem, but I can't go back to Hone after playing with four (or even more!) Goads.


You'll have to keep in mind, I haven't played a ton since I got Mia, but I pretty much use the traditional TA/QR/Hone-Distant Defense seal, with Siegfried/Repo/Bonfire. He takes care of everything Reinhardt doesn't. I wouldn't mind using Xander as a player phase, but his low speed makes that impossible unless they make a bold fighter for horses. Camus might be a little better at that.
I've tried Goads and Hones, and I haven't been a fan of it. I tend to split my team too far apart. 1 Hone is generally enough to kill everything with a blade tome-Corrin. I haven't tried Goad stacking, but the main issue I would have with it would be not being able to send people across the map whenever I want. I do have ward-spamming armor teams. I haven't done any serious teambuilding in a long time. I might try goad spamming with stuff like Camus and see where that goes.


Can't really think of anything though, since Siegfried seems awkward to use on someone with so little Res.

TA+Distant Defense helps a lot with that. I don't send him against red mages, but he tanks green magic like a champ.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 26, 2019, 04:20:36 am
I need a new +10 project. I'm starting to accumulate feathers again, and until Hot Spring Camilla is available for purchase I don't really have a great use in mind. I finished two standard Camillas, FCorrin, Marth, and Beruka, so I have all of the colors covered. Maybe doing a colorless one next would be nice, but I don't know who I would do. Genny would be perfect but she's still pretty rare, and I just don't pull colorless enough to get very many duplicates of anything. MCorrin might be good too for maximum arena abuse.

I've tried Goads and Hones, and I haven't been a fan of it. I tend to split my team too far apart. 1 Hone is generally enough to kill everything with a blade tome-Corrin. I haven't tried Goad stacking, but the main issue I would have with it would be not being able to send people across the map whenever I want. I do have ward-spamming armor teams. I haven't done any serious teambuilding in a long time. I might try goad spamming with stuff like Camus and see where that goes.

That's definitely true, although I've pretty much always found it better to just not split up. One of the nice things about Goad builds is that they're usually cheap to try out and if you don't like them then you're not out many resources, but they are a little awkward with cavalry unfortunately. The only common source is Reinhardt and he obnoxiously doesn't have it at four stars.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on February 26, 2019, 09:09:27 pm
I pulled a Selkie off of my last Forging Bonds ticket. She has to have the most text of any unit in the game, right? Like a lot of the beast units she really doesn't seem to work super well outside of an all-beast (or dragon) with her default skills and she's pretty situational, but she does seem good I guess.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on February 26, 2019, 09:38:26 pm
It's unfortunate how xenophobic the Beast units are, but I think I prefer this system over any of the ones that were suggested online (odd/even turns only, some convoluted countdown mechanism with specials, etc.).

I don't know how practical it would be in practice, but in mixed teams with no other beasts but a single dragon, you could try giving that dragon unit Swap? That way, if another unit uses Reposition on the beast unit, the dragon can come in and Swap places with it, so that the next turn, only they're adjacent and the beast can transform again. As far as ease of use goes, a flying dragon with Aerobatics (or Flier Formation with Flier beasts) sounds best. Putting a Cav beast like Selkie or flier beast behind further doesn't sound all too bad since they can get back easily with 3 mov.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on March 05, 2019, 06:35:46 am
Just beat Roy's legendary hero battle. This was another rough one, because Roy and his starting group of racist thugs start pretty far down the map and the terrain is somewhat open it feels like you're brutally boxed in with a million enemies on all sides at all times. There's also one more reinforcement wave than I was expecting, but as almost always the sister squad of Camilla Prime and FCorrin managed to bring it down eventually.

The trick pretty much ended up being a matter of figuring out a couple of points when I could take pressure off of them by tanking hits from melee units with my two support characters (Veronica and Queen Azura) at critical moments. But once I got that all straightened out the tried and true combo of Corrin to tank hits and deal out buffs and debuffs with Camilla chopping down three enemies a round with Gale Force and Heavy Blade did its job. I was getting worried there for a second, it didn't seem like it was going to be good enough to handle the sheer number and proximity of enemies for a second, but I shouldn't have underestimated the sisters.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on April 01, 2019, 11:41:39 am
They released an April Fools video and gave out an orb accessory, which feels like the first time IS has shown any kind of humor and good cheer since like Oliver from last year. I hope we can continue seeing more involvement and personality from them but I'm not too hopeful.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on April 01, 2019, 03:43:48 pm
Mean joke, give me the owl! The orb accessory is cute at least. :D
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on April 05, 2019, 03:48:31 am
Feh Channel! Brave Camilla plz!

-We're getting a MUCH stronger version of Pair Up, which is already so powerful that it kind of broke Fire Emblem Awakening... except it's limited to certain game modes and none of them are PVP! Not bad, I was worried for a second when it was revealed, especially since it's semi-limited to new rare units.

-There's a new PVE game mode that involves the new Pair Up and uses the friend list somehow. Seems neat. Doesn't seem to be anything incredibly unique, but it's got some new mechanics and gives Dragon Flowers as a reward, so neat.

-The town-building game mode that's been teased forever is finally being released. It gives out aether stone but mostly seems like it's just for cuteness, and it does look fuckin adorable.

-There are changes to the summoning pool, but they're not exactly mass demotes like people were hoping. There are a bunch of demotes, but they're all characters that were previously 4-5* being demoted to 3-4*. That is good, not having a chance of breaking your streak with a common unit is cool, but nobody who was 5* exclusive is going to become common. Also it looks like Book 1 units are being removed from the summoning pool for any banner featuring new units, or something like that. Good changes, would still like to see more, but not bad.

Aw, no Brave Hero announcement. I have like 600 stones saved up for Brave Camilla and there's a decent chance we're not going to be seeing her for a looooong time. Well, fingers crossed she turns up soonish.

On another note, I think Abyss Yune might be the longest I have ever spent on a Fire Emblem Heroes map. I've spent, no shit, like six or seven on it over the last few days. And it was a blast, I felt like I had a very steady progression of slowly figuring the map out over time. I know most people don't like Abyss maps, but man, I fucking love them.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on April 05, 2019, 02:17:36 pm
Putting the Pair Switch option in the menu bar was a good idea, less clutter on the map screen is good. It's a lot simpler than the Fates/Awakening mechanics but kinda insane that you can switch even after you use your action. I would have preferred if you could switch after you move, but I guess that would have broken armors completely if you paired them with a cavalry or beast flier, so I guess its good you can only switch before or after the action.

That and Allegiance Battles sounds nice, anything that makes more use of friends please. Relay Defense was flawed but I at least liked that I finally had good reason to use friend units.
Also the bonus kill score system sounds so much better than the one we have in Arena. It restricts your strategy so you have to think more, but also makes it so you have reason to use every color and spread your kills around, it sounds great.

Summoning pool separation is a good start, but there needs to be more demotions from the 5 star pool, a lot of units have no reason being 5 stars. Removing a lot of the junk from the lower rarities makes the summoning experience on new banners comparatively better, but it makes summoning on non-new banners worse. In exchange for having to deal with all the junk from launch, the non-new banners should also have had some demoted 5 stars. YTiki, Lucina, Mist, etc etc.

Brave heroes is likely going to be in September-ish, as it's usually been the past 2 years. So that's at least another ~1000 or so orbs you could potentially amass by then.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on April 05, 2019, 04:33:25 pm
Brave heroes is likely going to be in September-ish, as it's usually been the past 2 years. So that's at least another ~1000 or so orbs you could potentially amass by then.

Oh yeah you're right. I got confused by Mythic Roy (isn't Roy also one of the new brave heroes?) and was thinking they were being released one at a time this time. But obviously that's not the case, he's a separate thing.

Well, if I can manage not to get distracted by then then maybe there's a chance I can get a +10 Brave Camilla. Probably not, but maybe.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on April 10, 2019, 03:49:50 pm
Got a Caineghis off of my free summon for the new banner. I have to admit that I've never cared for the Ike games and I don't really care about the beast units, so I'm down to fodder that Distant Defense 4. I don't really have a great place to put it though. My main ranged tank is my Gronnraven Spring Camilla and I think Triangle Adept is still a lot more important for her to do her job.

Do you think there's any merit in replacing my +10 FCorrin's Light Breath with Lightning Breath and her Distant Counter with Distant Defense 4? That seems like it specializes her too much so I'm not in a hurry to do it but I haven't done the math.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on April 10, 2019, 04:19:54 pm
A quick chuck into the duel sim gave pretty predictable results: slightly better matchups against ranged units, slightly worse against melee units. I suppose it wouldn't be bad if your FCorrin has an +Atk asset. I would be a bit hesitant about lowering her already low Atk any further if she's +Spd instead, especially if you don't have other ways of buffing Atk. Slower specials is also a minor inconvenience, since that's how she normally gets her kills.

I think one good way of gauging these tier 4 skills is to wonder if you would have considered running the tier 3 skill on that unit. Distant Def 3 A-Slot on FCorrin? Doesn't sound great, with that awful Res.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on April 10, 2019, 04:24:54 pm
Yeah, if it wasn't so expensive I would throw it on her just to have more situational options but that would be a huge waste. I guess I'll just hang onto it and see if it's relevant on Brave Camilla. I think built in Distant Counter and good Res are likely for her, so it very well might end up being a good fit.

My FCorrin does have a Spd boon apparently. Makes sense, ATK would be handy but since she's primarily an initiator/anchor something that contributes to both offense and defense is probably better overall.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on April 10, 2019, 05:22:51 pm
Distant Def 4 honestly sounds pretty overkill for everything outside AR. I don't care about that mode and probably wont until I happen across a Null-C Disrupt sometime in the future, but that's the kind of the unit I'd use it for, those AR mega tanks.

I would be rather surprised if Brave anybody came with a DC weapon. Bolverk could be nice flavor, but it would be interesting if they came up with a new weapon that reflects what she ends up doing in whichever route they decide they want to pull her from (BR? CQ? RV?).
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on April 10, 2019, 06:02:03 pm
I think it's very likely that Brave Camilla will have her Malig Master armor from Fire Emblem Warriors, and I think Bolverk or maybe Aurgelmir are strong possibilities for her weapon. Personally I'd like to see her get a Bolt Axe that gives Distant Counter and adaptive damage on enemy phase or something. Not that I'm the kind of person who requires all of my characters to have Distant Counter all of the time, but it can be a significant part of her builds in Fates so seeing it represented might be fun and useful.

There's also a chance she might get her maid outfit from Warriors, in which case I'd like to see her have a staff. For sheer utility on Camilla Emblem a staff would probably be ideal, but obviously it wouldn't be as cool as some kind of crazy super-axe.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on April 11, 2019, 05:15:05 am
Oh I misunderstood, I thought they removed every year 1 unit from the new/legendary/mythic banners, not only the 5 star year one units. While on one hand I find myself relieved, that also sucks.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on April 11, 2019, 06:31:03 am
I think it's pretty much all upside. It just focuses banners more so it's easier to get what you want. There's a lot of upside, but I guess there are two major downsides. It's worse if there's a common year-one unit that you're trying to +10 off of random pickups (like I am with MCorrin) or if there's a rare year one unit that's actually good that you might have gotten randomly on some unrelated banner.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Ranko on April 11, 2019, 07:06:49 am
Meh.... it doesn't have as much oomph to me anymore.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on April 17, 2019, 05:27:54 am
(https://i.imgur.com/KE6VLmw.png)

IS has used the medium of "weird hero terrarium" to bless me with this preview of what Brave Camilla will look like: A three-headed Camilla hydra with a Camilla riding it! Terrifying.

Also, my Aether Resort seems to REALLY want to ship Camilla and Marth. Marth shows up uninvited in the bath and in the dreams of several different Camillas at different times. Weird...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on April 19, 2019, 01:44:30 pm
Oh man, I'm gonna have to fight the urge to dip into the Camilla Fund to try to get Picnic Genny. Sheepgirl so good. I would totally be down for seven different Genny alts.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on April 19, 2019, 03:38:54 pm
Man, it is a crime that SoV has such a lack of supports conversations, that was like half the amount of speaking lines that she had in that game in this paralogue map.

And the dialogues were surprisingly enjoyable for what they were. Good seasonal theme. It's too bad the unit types are boring. Armors feel awful to use and staffs aren't interesting to build.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on April 27, 2019, 11:50:42 am
Allegiance Battles seems like an alright distraction. They need to make the maps more interesting if they want to make it more enjoyable though.
(edit: trying to optimize the score is actually somewhat challenging, so on second thought I think the current difficulty works too)

I think healers would make for great proxy units. Free pokes and provides heals for your team. Savage Pain could be great if you pair with a Vantage unit, and the other staffs like Flash, Witchy Wand, and spring Genny's staff can provide safe support too.

Anyone have any requests though?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on April 29, 2019, 03:59:09 am
Finally got around to trying the new mode out. I haven't really figured out the minutia yet, it seems kinda weirdly complicated, but I look forward to figuring it out. Anything that uses the friend list is nice.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on April 30, 2019, 10:04:52 pm
Maybe everyone knew this, it I didn't realize there were daily reward maps and almost let the first one expire because they're not visible on the top page. You have to scroll down to them.

Edit: I was finally tempted by Picnic Genny's cuteness and broke into the Camilla Fund for the first time in several months. 39 stones, one Picnic Genny. Good deal!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 01, 2019, 05:43:39 pm
That's not even a chip on the piggy bank!

I'm also starting to amass an amount, about 300 orbs now. Don't really know for who, if there's a PA Olivia + FGrima banner I might go in on that. But otherwise I'll probably end up just saving forever until, idk, Thrasir or something, depending on how she turns out.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 01, 2019, 05:58:44 pm
I've started to amass enough spare vanilla Camillas that I'm going to +10 a third one. This might end up being a stupid or pointless idea and I haven't run the actual numbers on it, but I'm going to make her a physically defensive anti-armor Camilla.

I'm planning to give her Slaying Hammer (Def Refine), double Close Def, Axebreaker, and probably Aether. I assume she should have no trouble with +10 Surtr, but we'll see.

I feel like we really need a skill that makes units immune to non-attack damage. That would be a nice missing piece in the puzzle toward countering degenerate strategies. I'm assuming it would be a A skill, and best case scenario it would protect from status as well. Or I guess it could be a series of special banner weapons or something. It would definitely be able to be used for evil in PVE, but that's a price I'm willing to pay. In a perfect world a splash damage protection skill would only be equippable by non-armors, but in the world we live in it would probably end up being armor exclusive...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 01, 2019, 08:32:47 pm
Surtr's a tough nut to crack physically. Depending on how many prf Camillas and/or Goads you're running, using Atk/Def Bond (from Rutger in the A slot, maybe even double Atk/Def bond?) might more reliably get you the kill on him.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 02, 2019, 04:03:21 am
Yeah, I never know how many goads to factor into my calculations, but probably a lot. I'll figure out how many I end up needing, but Atk/Def Bond is a good idea.

I'm sort of figuring out how Allegiance Battles work, and I am liking it a lot. Definitely a puzzle figuring out how to maximize score, and that's fun. There are still a few parts of it I don't really understand (mostly involving friend scoring and whatever synergy is) but the main game mode is clear enough.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 05, 2019, 05:25:31 pm
(https://i.imgur.com/yS8DDB8.png)

This was another crazy one for sure. Definitely took me a fraction of the time to puzzle out that Abyss Roy did but Alm is probably the strongest single unit ever. In a vacuum Hrid or Roy might be stronger, but Alm basically has no significant weaknesses to exploit so you really have to deal with him fairly.

Insane speed and bulk with Null Follow-Up means it takes like three rounds of attacks to kill him, but Camilla's Drag Back and Gale Force made short work of him once I got the specifics figured out. His minions are pretty obnoxious since a lot of them are cavalry that spawn far away behind a wall, but I feel like he had one fewer reinforcement wave than most Abyss maps.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 08, 2019, 08:23:01 am
That horse Aversa quest might have been a lot different if I didn't have Hrid. He's really really good.

New fallen hero banner looks really cool. Berkut's the clear winner here -- I would be down for more conditional DC units --, and FCorrin's a weak choice, but a great assortment all the same. Apparently a free Delthea too? Not spending any stones here, but glad to have them in the game.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 08, 2019, 01:32:17 pm
I figured I would be spending stones on FCorrin for sure when I saw the banner announcement, but she's pretty disappointing. No Nohr noble armor, no significantly different dragon form, cleanly the weakest abilities of any of them. Her idle animation is fun but that's about it.

Berkut's portrait and animations are crazy. I like him a lot.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 10, 2019, 06:39:42 pm
Wasn't planning on using any stones but rolling idly with the tickets was very generous to me, giving me 4 Tikis in the first 80 orbs.

So I went all in and didn't come out with any more, unfortunately, though I did get 4 Corrins and 3 other pity breaks. Not bad, all things considered.

Really wanted Tiki for her adorable art, but Corrin is ok too I guess. Really have no idea what to do with her.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 10, 2019, 06:47:14 pm
That still sounds pretty decent!

I got a second Caineghis off my free summon which is neat, and I've been grabbing all blue summons whenever I spend a ticket trying to get Berkut. I don't feel like I need him, but I'm getting low on double rally fodder for the arena so I'm okay doing pulls where I might get a random Roderick or something. Nothin special yet off of those so far and I probably won't keep going after I spend all the tickets, but fingers crossed.

Edit: No such luck, but I did get a second Selkie. Two off-banner units from the same recent banner. And duplicates of the only two I have from that banner no less. Weird.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 10, 2019, 07:06:05 pm
Extra DD4 fodder, nice, that must be fun to have. I think Selkie has lowkey the most broken weapon in the game.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 10, 2019, 07:17:21 pm
I haven't found a use for my first Distant Defense 4, but having a second means I can afford to be a little less careful with it.

Selkie is definitely great, yeah. Too bad that weapon is one a cavalry unit. If I had something similar that could go on a flier or a powerful mage it would be nuts. My Selkie basically has her base kit though, I'm sure I could minmax her a lot.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 10, 2019, 07:32:34 pm
Fury should be all she really needs, budget or not. Gives her more visible Res along with other stats. I suppose Fortress Def/Res can be even better, but that's expensive.

I'm glad melee Cavs are getting nice units, they've been getting the short end this whole time.

Edit: oh right, one of my pity breakers was Maribelle, I could probably get some weird combo happening with Trilemma and Palla's prf + Cancel Affinity. I do have a hot spring Sakura I could use for this, but I might wait until another flying staff unit is released. I'm expecting we'll be getting a free one sometime in the next couple of months.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 18, 2019, 02:30:03 pm
I got five Aether Raid wins in a row over the last couple of days, the biggest streak I've ever gotten, and every single one was some slight variation on "they assumed they could tank Bathtime Camilla and she one-shotted them with Quickened Pulse+Blue Flame". Owain had to die so she may live, but it was super worth it. :D
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 20, 2019, 07:20:11 am
I have to wonder how popular Fjorm is, she's getting a lot of alts (and an appearance in Dragalia Lost). She must be at least somewhat popular to be getting so much attention.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 20, 2019, 12:57:00 pm
My vague impression is that she started out somewhat popular but the devs want her to be as popular as possible since she's more or less than a face of the game. And that she got a pretty big popularity boost, at least amongst bitter assholes who dump on every new character by default, after her Forging Bonds with Mordecai.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 23, 2019, 08:19:09 pm
I'd want to like her more if she wasn't just an anime waifu with hots for the Summoner. Girl really needed to be more involved in book 2. Focusing on her desire for revenge could have been interesting but nothing came out of it and then they semi- killed her off for no good reason. I'm glad she's getting some screentime like in that forging bonds but it's pretty filler.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 23, 2019, 08:44:18 pm
Like most Fire Emblem lords she's mainly defined by her relationships with other characters. I'm not saying that's good or correct, but it is kind of a precedent that's been with the franchise since the beginning. And she lacks for interesting relationships with other characters too since Heroes doesn't have traditional support conversations between units. That's something I would love to see added, even if it's just a few rare cases with special story units.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 23, 2019, 09:10:30 pm
Yeah, I remember telling someone else that FEH suffers hard from the lack of support conversations. The story for these games were never great, but the supports gave the characters some life and depth, likeability, and we don't get that here. Forging Bonds kinda attempts this but it's not quite enough (though the recent ones have been pretty good).
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 23, 2019, 09:30:20 pm
Forging Bonds is a good step in the right direction that doesn't gate character development behind owning rare units. The first few were pretty bad, they've been gradually getting better, but I really didn't like this Fallen Heroes one that just ended. It felt like a lot of the same thing over and over, except for Tiki's chapters which were super sweet and good and sort of propped up the other ones.

It's too bad the paralogues can't fill the same purpose more consistently but they end up inevitably bogged down in spending most of their time just introducing the shiny new event characters. And explaining some kind of stupid Anna scheme of course, but that's the best part, I definitely wouldn't want to get rid of that part. :D
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 25, 2019, 03:13:20 pm
Renewal seal seems pretty fantastic. Off the top of my head, I can see it used by Falchion/Tikis and Reciprocal Aid pseudo-healers.
The biggest advantage would be being able to run it along side another B skill, maybe the happiest person being Brave Celica, who can finally sustain her own hp. Maybe Ephraim too? Not a whole lot of choices otherwise I feel. Maybe Sudden Panic? Guard would be good.
I feel like in most cases just going for better defenses would be better.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 26, 2019, 01:07:26 am
I'm not a huge fan of Renewal as a general rule, but there's one very important exception: Arena. Renewal gives your featured unit a lot of staying power and often stealth trivializes Surtr if put on a red unit or a bulky green unit.

You can also stock a shitload of Renewals now which I can't think of a good use for, but there might be one somewhere. Usually if you're in a position where it's good then you have the time to stall unit you full heal off of even Falchion healing, but it could come up in certain Abyss maps or something in weird situations.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 28, 2019, 11:22:35 pm
Renewal is also one of the higher scoring skills, so I liked running it in the B slot for arena on bonus units I didn't have built up. I feel like it would generally be better in the B slot so you could run like Close Defense or something in the seal. If you have a better B slot than Renewal, you probably shouldn't be having much trouble with that bonus unit anyways is how I feel.

Just randomly got a 150$ iTunes gift card from a neighbor who said they received it for christmas last year but had no use for it (ya!). I don't use iTunes either so I just chucked all that in here for orbs. I decided to break my pity rate and save the rest, which I did and got a Mareeta. I have an unused Mia so I could grab both Flashing Blade 4 and Null Follow-up from her... but I don't really see a whole lot of use for Flashing Blade 4 to be honest. It doesn't do anything special that won't be missed from just using FB3, and it takes up the A slot. Null Follow-up is kinda meh too.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 29, 2019, 12:28:44 am
Wait, you can use Itunes gift cards in Heroes? I have a few I was given for Christmas that I have absolutely no use for, that's rad.

I'm getting real close to 1000 orbs, and there's still no Brave Camilla quite in sight. I'll definitely be shelling out for another Adrift Camilla (mine is +0 and has a bad nature and it's been driving me crazy) and a Null C Disrupt fodder given the opportunity. It also occurred to me this morning that I could +10 my Summer Camilla this summer if I want to, she's already my highest-merged exclusive unit at +5, so it might be worthwhile. I probably won't do it, I'll probably just keep saving, but we'll see. Best case scenario there's a legendary banner with her and Nailah on it.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 29, 2019, 03:13:11 am
It was an "App Store & iTunes" gift card, light blue with wavy lines. Might be the app store part that let me buy orbs, but does Apple even sell iTunes only gift cards any more?

New Mythic trailer just came out, Naga it is this time. She's honestly really scary for someone going for a dragon emblem team (holy crap, she even gives dragon effectiveness to ranged units!?).
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 29, 2019, 04:34:22 am
Oh yeah, that's the kind of card I have. Shows how close I looked at it I guess. Although I have an Android phone, so I assume I can't really use it for mobile stuff anyway. Oh well.

More mythic heroes=more abyss maps! Other than that I don't really care about Naga that much, I don't really like her animations or her abilities. I don't hate the idea of introducing extremely harsh hard counters to certain unit types, it gives the metagame a safety valve and it still should be fairly easy to counterplay, but the way she does it is... weird. I guess her stat bonuses from her weapon are so huge that it gives you a reason to stack anti-dragon abilities even if you're not up against dragons, but it's odd design.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 29, 2019, 07:21:13 am
I have an Android too, had to free up space on my iPad to use it.

A potential of +9 to each stat on a regular team is the highest stat buff on a single weapon so far, up from a potential +8 on Selkie (and even then, only against melee). It takes up the C slot to reliably use, but man that's strong, and it's not like the C skill is at all bad either it's really good. Since we have such a strong dragon counter, they should introduce a dragon weakness nullifier of some kind.
What's really odd design is making Naga an AR offense season hero. Why not defense? That would have made a million more sense.

In other news, getting that Mareeta let me finish my FCorrin. In all her glory
(https://i.imgur.com/gx6OBSr.jpg)
Eventually she'll get her prf and I can work on her again but I don't have anything to adjust on her. Or I don't feel like messing with the build since it's so powerful. I might have to replace her with another blue dragon (maybe Ninian) on my dragon emblem idea since this build doesn't fit my need on that team but I don't want to change it.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on May 29, 2019, 12:44:40 pm
There is at least one dragon weakness nullifier, it's just trapped in Garon's personal weapon.

Did you have to transfer your game data and transfer it back or something to use your iPad for the gift card? I don't own an iPad or iPhone and I don't know anyone who does, but maybe I can figure something out.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on May 29, 2019, 07:24:17 pm
No, as long as you link your Nintendo account when starting up, you can play on your account from multiple devices.

Just make sure when you stop using the device that you simply uninstall the app instead of deleting the account because deleting your account will delete your account.

There might be an iPhone emulator or something around.

edit: oh, and orbs don't transfer between ios/Android, so you'll have to use all your orbs on that iPhone/iPad. If you're borrowing someone's iPad or whatever, plan on summoning all in that sitting unless they're nice and you have easy access to it.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 03, 2019, 04:21:59 pm
Aw man, I've been really dragging my ass on getting to tier 21 in Aether Raids and this could have been the week but I really screwed myself with a single dumb move last night. I had one battle where I only got 40 points and +5 aether and would have reset with one of the three ladders I have remaining but I accidentally let the enemy end the battle on their turn. Now I'm going to come up like 50 lift short and 5 aether short of getting another battle in. Oops. I have a gold throne and I've never been able to use it. Hopefully next week.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 05, 2019, 02:50:33 am
(https://i.imgur.com/f2zXq2j.png)

This was another real tricky one that I enjoyed a lot. Featuring Easter Camilla for the first time in an Abyss map as far as I remember.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 05, 2019, 06:35:04 am
Naga's LHB stumped me even on Infernal and took me a while, but I did finally manage to clear it on Abyssal with dragon emblem. ATiki MVP. It helped a lot that only like two enemies ever spawned behind you. I had to go through and fodder a lot of really expensive stuff (Ward/Goad Dragon, Atk/Spd and Def/Res Link skills, DC) but those were being kept to be foddered to them anyways so I don't feel bad at all about it. Here's the video I took of it (https://www.youtube.com/watch?v=P-x-TYQqUEA) for anyone interested.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 05, 2019, 12:23:36 pm
Managed to just tank all the super effective damage, huh? I tried to tentpole up FCorrin with MCorrin and Marth a few times. The fight does not go well Enterprise. But I guess that's the difference between having one defensive dragon and several offensive dragons.

I think everyone declaring that all dragons are completely useless now because of Naga can officially chill out. Turns out having the best stats and weapons in the game by far is still good enough (not the best skills though, those are reserved for armors). Not that an A skill that cancels dragon effectiveness isn't probably still called for, but I think it's safe to say the entire meta won't be turning on its head any time soon.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 07, 2019, 05:19:51 pm
(https://i.imgur.com/cal0UDP.png)

So I'm sure the answer here is obvious and I'm being dumb, but shouldn't I be getting lift bonus with this combination of blessings and season? What am I missing or forgetting here?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 07, 2019, 07:34:11 pm
Anima and Dark mythic heroes only reduce lift loss  from AR Defense defeats. (You can double check by tapping on Duma's blessing icon)

The ones that increase lift gains from AR Offense victories are the light and astra mythic heroes (Eir, Naga). Kind of a silly system.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 07, 2019, 08:34:38 pm
That's dumb. But fair enough. This whole endeavor was a waste of blessings then, but it turns out they're very disposable soooo
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 11, 2019, 10:36:15 am
I'm pretty satisfied with the new update stuffs. The new refines were all pretty interesting and unique (besides Elincia's), I hope we get more of these kind in the future. The story reveal was also nice. It's pretty amazing that people were able to figure it out last chapter, but I like that it's an actual thing now, makes me more interested in the plot.

And then we have that new datamined picture of a character named Thorr, who's design I'm all for. The book III characters really do have great designs compared to the book II characters. They're so much more streamlined and tasteful compared to book II's tendency to be overdesigned with terrible color palettes with a million colors. I'm a fan. Tangentially made me go rent Thor Ragnarok, which I quite enjoyed, surprisingly.

All in all, pretty great. Shade accessory might also be the single best accessory so far, it works on like anyone.

edit: I think I'm slowly coming around to Fjorm, which gives me conflicting feelings. Her design isn't even super terrible, just the generic, overwhelming anime-ness of it made a terrible impression on me. Also her writing sucked. The color palette is actually cohesive for a book II character, and the details when made less prominent make the overall design actually look nice (ie: when someone else draws it). And she's a pretty good unit too. Never liked this feeling, I guess she's growing on me.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 11, 2019, 05:28:43 pm
(https://i.imgur.com/zzhTOt4.png)

Yesyesyesyesyes. Not sure which Camilla to put these on, but... Hot springs. Definitely hot springs.

(https://i.imgur.com/Gj5PoQj.png)

That pose. Smooth AF.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 13, 2019, 11:03:28 pm
I was going to use orbs on the upcoming legendary banner (though I still might if the other colorless units are great), but on second thought, it might be better off to hold on to them until we see what crazy shenanigans the Three Houses units will bring to the game. Game lauches late July, so I'd expect FEH to get them sometime around then too.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 14, 2019, 12:48:14 am
I sure hope so. We just kind of glazed past Fire Emblem Warriors with zero units so I've been low-key worried that somehow Three Houses wouldn't be represented, or at least not in a timely fashion. But when I consciously think about it that seems impossible, it definitely would have to be.

Meanwhile, is anyone else kind of worried about Three Houses? It looks ominously like an Echoes to me. The characters, premise, and story look great but the gameplay looks exactly like what I don't like in my Fire Emblems. It's probably way too early to tell and I'm being paranoid but it clearly borrows a lot from Echoes and that is pretty concerning to me.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 14, 2019, 01:55:32 am
I wouldn't be worried about representation, we immediately got 2 banners on Echoes' launch, and we're (well, finally) getting new units like the Celicas and Alms and Delthea. And it is a mainline game. I would expect them to start pushing 3H like Fates and Awakening were back last year-ish.
(edit: and we would, presumably, get more devs working on FEH after 3H finishes development. Presumably. Big presumably.)

Admitedly, I haven't watched much of anything from it yet, gameplay or otherwise. Weren't Risen making a return or something? I know people were talking about the engine itself seeming like it was built straight on top of Echoes'. Apparently there's going to be a timeskip in it, I really hope deeprealms shenanigans don't return again.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 14, 2019, 02:24:34 am
The timeskip gimmick in this one sounds like the coolest part I think. The way I understand it, there's a Persona-style life sim element with the school, and throughout the early game you can recruit students by spending some of your limited time with them. And after the time skip everyone you didn't recruit joins an enemy army. As far as I know child units aren't a factor, but it's still a neat gimmick.

The engine looks like it's built on Echoes, and it seems like a lot of mechanics are carried over as well, possibly including the skill system and lack of classes and therefore meaningful distinction between the starting units. There's no reason the Echoes mechanics can't work, if they're executed well they could be great, but I like nice clean distinctions between my characters so I'm not really even in favor of reclassing, much less generic classes. Fates did a great job of addressing that with personal skills, but from what we've seen of Echoes so far those seem to only exist in spirit since a ton of characters have identical ones.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 17, 2019, 10:22:00 pm
Rokkr seiges is out, seems fairly entertaining. I appreciate a new mode to make teams around. I think the optimal team would be like a horse emblem team with Brave weapons and Galeforce for 8 hits per unit. Even better if pair-up legendary heroes are used also with Brave Galeforce so you have like 48 attacks per turn.

Really wish pair up mechanics was more flexible and accessible.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 17, 2019, 11:41:08 pm
I keep forgetting pair up exists and I keep forgetting to use it in game modes where it's legal. Honestly I'm pretty glad it's not playable in more modes because it has strong game-breaking potential, but it's not doing much of anything right now.

Brave weapons might be the optimal build, but I wonder if having an enemy phase character with Swap and Obstruct or something to try to wring as much damage as possible about the enemy phase too or something. Maybe sponging the reinforcements on enemy phase too so you don't have to waste actions on them? I dunno. Might be interesting to try to math out.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 18, 2019, 02:56:40 am
As long as you're not trying to turbo it, the Obstruct strategy seems safest and most versatile/reusable to me, yeah. A flexible formation I can think of is:
E
O
R
S
Where E=enemy, O=Obstruct user, R=Ranged attacker, S=Healer/dancer support. The last unit goes around the map taking care of enemies (which also increases the damage boost by about 3% per unit, from what I've seen), getting some help from the support where necessary.
If the Obstruct Seal user can double in both phases, they can run a Galeforce Brave weapon build for 10 hits per turn (8 times in player phase, 2 hits in enemy phase). The Ranged attacker can attack 2 times in player phase. So, a total of 12 hits per turn. Both of them running Guard or Special Fighter so the special doesn't charge.
In Advanced mode, 25000 damage is the goal (no Axes used), and we start with a 4x damage multiplier, so:
25000/4 = 6250
6250/7 turns/12 hits = 75 damage needed per hit. Which is still kinda high but doesn't seem impossible with Triangle Adept, effective weaponry, some fiddling with the ranged unit, and sometimes sneaking in a hit with the other 2 units.

Pair up being too accessible would inevitably lead to Awakening Galeforce sweeping shenanigans, so balancing it seems difficult. But it's also not doing much right now like you said. Being forced to use a legendary hero is the most restrictive.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 18, 2019, 03:02:13 am
The problem with a setup like that, especially with quad hits, is that it's going to trigger the enemy's special that swaps places and deals splash damage A LOT. Rokkr don't have especially high stats so all the chaos that causes might still be manageable with a team composition that's built with it in mind, but I wonder if that means single hit damage with blade tomes or something might not be more consistent.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 18, 2019, 03:35:00 am
That's what the Guard or Special Fighter is for so the special doesn't charge (some people use Witchy Wand). Obstruct was a Sacred Seal, if I remember correctly. Going under the threshold shouldn't be a big problem if you're using Triangle Adept.

Bladetome on the ranged unit in the back could be good, but it alone probably isn't enough, 6250HP is a lot to take down.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 18, 2019, 12:03:52 pm
Oh wait Guard works on Rokkr? I guess I just kind of assumed it didn't. Yeah fair.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 18, 2019, 09:28:52 pm
Ooh, I just hit the max 200k damage using Palla/Est/Catria with the Guard+Galeforce strategy against Eirika. Took me all 7 turns but I could probably do it in 6 with some better skills to go around.

I used Hot spring Sakura for healing, I think an Ovoid staff to buff the sisters' bulk would be good, with some fiddling.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 19, 2019, 09:20:30 pm
So far my best idea for a Rokkr team is:

-Brave Hector with Guard and an Obstruct seal
-Bride Cordelia with Brave Bow and Guard
-Picnic Genny
-Legendary Azura

I haven't really hit a combination of opponent and map where I could quite get it set up yet, but I think it should work if everything lines up right. Dealing with the reinforcements isn't necessarily hard, but they do pile up if you spend time focusing on the boss. Ideally they spawn behind The Great Wall Of Hector and die bashing into him, but the ones spawning in my back line are troublesome.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 20, 2019, 12:50:56 pm
Woah, where did the new summer heroes come from? I don't remember seeing a banner announcement, but surprise!

Well, time to crack open the vault. I have 1188 stones on hand (and probably another 50 or so available and unclaimed) and I want two Swift Sparrow 4s. Three or four would be nice, ideally I'd like to keep one summer Laegjarn and have one for Brave Camilla potentially. Let's see what this costs me...

Edit: Finished! Here's what happened.

I ideally didn't want to go below 750 orbs, which would be 438 orbs spent, and my goal was three or four Summer Laegjarns.

1188-Start
1143-Kliff (45 spent, 45 total)
1041-Shiro (102 more spent, 147 total)
986-Summer Laegjarn (55 more spent, 202 total)
794-Green Ephraim (a whopping 194 more spent, 396 total)
785-Thea (9 more spent, 405 total)
767-Hardin (18 more spent, 423 total)
757-Summer Laegjarn (10 more spent, 433 total)
748-Summer Laegjarn (9 more spent, 442 total)

So that's eight Heroes in 442 stones worth of pulls, three of which were Laegjarn. Gonna spend two to give Camilla Prime and Hot Springs Camilla Swift Sparrow 4, and level one up with the possibility of sacrificing her to Brave Camilla if she ends up needing Swift Sparrow and Flier Formation. I ended up juuuust under where I wanted to be, which is quite a coincidence.

All of the other 5*s I pulled were new except Ephraim (figures the one that broke my extremely long dry spell is an unwanted off-color duplicate, but he's objectively not bad). Having that Kliff in my back pocket will be nice. I pulled a Tibarn randomly recently so I have most of the premium skills available now if I want them.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 20, 2019, 08:37:24 pm
Oh wow that is some incredibly on the dot precision sniping, I'm incredibly jelly.

Maeshima has this way of drawing every adult woman in this game with this ridiculously sultry expression to them, which I can't say I like, it looks bad. Laegjarn's attack arts are fine, but her neutral art I don't like. Doesn't fit her character either.

Free unit is summer Ylgr! One of my more favorites out of Book II, and she has good stats, I might end up building her since I have no axe units.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 21, 2019, 12:52:19 am
Oh wow that is some incredibly on the dot precision sniping, I'm incredibly jelly.

Yeah I got super lucky. I would have gone pretty deep to get two copies if I had to, and I'm happy to get a third. I think there's a strong argument to be made that Summer Laegjarn is the best magic flier. I probably won't use her much because I'm heavily invested in Summer Camilla, but Laegjarn is an absolute haymaker and would probably increase my aether raid defense win rate by a ton if I put her in. Which I'm not going to do.

Maeshima has this way of drawing every adult woman in this game with this ridiculously sultry expression to them, which I can't say I like, it looks bad. Laegjarn's attack arts are fine, but her neutral art I don't like. Doesn't fit her character either.

I don't know, I think she looks fine. Although, as shitty as this is going to sound, I didn't even notice her expression at first because her outfit is so pretty. And not in a "durr fan service" way necessarily, it's just super elegant.

Free unit is summer Ylgr! One of my more favorites out of Book II, and she has good stats, I might end up building her since I have no axe units.

She's the only character from this lineup that I don't already own in any form, so I'm happy she's the free one.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on June 21, 2019, 02:05:48 am
I don't know, I think she looks fine. Although, as shitty as this is going to sound, I didn't even notice her expression at first because her outfit is so pretty. And not in a "durr fan service" way necessarily, it's just super elegant.
Haha, a veritable my-face-is-up-here moment. I don't even blame you, someone on reddit described it to the effect of 'as classy as it is lewd', which I think fits pretty well. It's that, like, Satin material.
The face and pose is too jarring for me. Seeing her talk to Laevatein in the paralogue was unintentionally funny, here's her little sister enjoying the beach while she's over here posing for her Instagram account.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on June 28, 2019, 02:04:13 pm
Aw man, I have eight Aether Raid defenses this week, five wins and three non-wins. The losses were all first battles of the day. Between that and losing some aether last night to the maintenance I don't think I'm making it to tier 21 this week either. This would be a lot easier if I changed up my defense team, but Fort Camilla needs to be staffed by Camillas dammit!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 04, 2019, 03:10:06 am
Starting to get worried about my odds of clearing Abyss Eliwood. This one feels really brutal, the map is wide open and the reinforcements spawn in absolutely crazy numbers. The upside is that they always spawn in front of you and never behind, but there are so goddamn many of them that I feel like every member of my teams needs to be able to fight because they're going to end up getting surrounded eventually. And they definitely haven't been able to do that so far. I've got some half-decent strategies involving a tentpole FCorrin but they keep ending with several green units ganging up and taking her down or an enemy horse making it through to my back line and killing a support unit. I have a few more ideas but things are looking grim with a little over 24 hours to go.

Edit: Ooookay never mind. This is the second easiest Abyss ever, there's a trick to it. Panic cuts through the entire map like a hot knife. Panic staff is the most reliable way to dole it out and it basically deletes every enemy it touches.

This was reeeeally costly. I ended up spending tons of feathers, coins, and refining stone, a few unwanted 5*s, and a ton of SP. A lot of it was on strategies that didn't even work, like giving Veronica several different staffs, but they could come up later so I'm not super worried. I ended up giving FCorrin Dull Ranged which I think was a pretty good investment, previously I had been running Chill Spd on her but this is probably a better option overall depending on the team composition. If MCorrin is there with her then I don't think she probably needs the extra relative speed.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 19, 2019, 11:37:04 am
Ohhh man, Three Houses stuff starting to come in now. And the game itself releases in a week. This game is coming out at such an awkward time for me, it's going to kill me to avoid all the spoilers. I might just have to avoid most social media until I can get my hands on it and a Switch.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 22, 2019, 12:55:57 pm
Woah, if I'm reading it correctly is Rouse a completely selfish C skill? I'm not really a big fan of Solo skills as a general rule but that seems important if so. A little hard to use and a little high in opportunity cost, but nothing else does that.

The Lull skills also seem very strong. The B slot tends to be pretty flexible and the different permutations of it are great for different purposes. It's basically a flat bonus to two stats in the B slot with further upside which is again really good. Kind of a bummer it excludes fliers though. Normally I consider Flier Formation to be basically mandatory but there are a few defensive builds like raventomes that might have wanted a hypothetical Atk/Res Lull or something.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 30, 2019, 03:34:50 pm
We're getting close to Brave Camilla and I know I'm probably getting bait bannered, but I'm probably going to pick up Sothis. She's just so goshdang colorful!
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 30, 2019, 08:34:19 pm
I think we're getting a FEH Channel soon, or so people seem to think. I hope that special is inheritable, because it sounds great on a lot of my units.

You get 3 Houses yet?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 31, 2019, 12:36:20 am
Heck yeah. I'm not super far into it yet, around 8 hours, but I'm enjoying it. There's a lot of stuff I really don't like on paper, but I'm willing to assume it's going somewhere.

I think the school mechanics are a little stingy with doling out new facilities and options since I kind of feel like I quickly hit a rut where I'm choosing basically the same options every single time.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on July 31, 2019, 02:37:43 am
That's good and bad to hear. I was trying to recommend it to a friend but it's hard to recommend when you know hardly anything about it. He likes persona so I doubt he won't not enjoy anime Hogwarts, but fire Emblem has some poor writing sometimes. Hope it's a good game.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 31, 2019, 02:56:23 am
It's hard for me to say for sure, but I feel like this game might be pretty beginner-unfriendly. It just asks you to commit so much time to planning out your characters for the future and that might be daunting if you have no frame of reference for what you want them to do. You can automate a lot of that stuff so maybe it would work out, but then there's not too much to do at all during the school segments. Maybe that would be easy to roll with if you can accept that it asks you to pick a house almost sight unseen very early in the game, but I feel like I might find it kind of frustrating if this was my first Fire Emblem.

I feel like I've been nitpicking a lot (and I could do it more, like complaining about how muddy and illegible I find the battle screens to be a lot of the time or how much I dislike open-ended leveling systems) but to be more positive, the character designs are gorgeous. I love the new art style and everyone looks so clean and bright and interesting. I have a buddy who was complaining the characters "weren't gritty enough for a game about war" but that's ridiculous, as far as I can tell this game is a dating sim about trying to sleep with my coworker and also very occasionally sword fights happen.  :D
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on July 31, 2019, 01:31:40 pm
Alright time to get Sothis. I want one and I have 1076 stones, let's hope I can avoid spending too many. Picking up some Marths and Byleths along the way wouldn't be terrible either.

1071-Greil (5 stones spent)
968-Sothis (108 stones spent)

That seems pretty fair. Looks like Sirius can't be inherited and Time's Pulse is infantry only.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 01, 2019, 07:57:21 am
Aww too bad it's not inheritable, but in fairness it would have been way too good. Pulled an LMarth and a LAlm with a couple of orbs that I had, basically the two units I didn't want out of colorless and red, cool. Man, why is Darting Blow 4 so bad, it does nothing.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 01, 2019, 02:06:38 pm
I think LMarth might be the character I miss not having the most for tricky content. His niche isn't exactly rare to fill but he's *so* good at it.

Yeah Darting Blow 4 is definitely the worst of the premium skills. It's not too much better than the seal and stacking it and the seal isn't very appealing. Most of the units who are in the right strength and speed tiers to benefit from +15 speed have access to fighter skills anyway. I guess maaaaybe I could see an MGrima build with Darting Blow 7 and Vengeful Fighter or something..?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 02, 2019, 03:39:06 am
Feh Channel is up! Camilla Emblem is super blessed to have every alt be a different weapon type. Prf is nothing to write home about, but it's a nod to Elise I guess. Dong armor Alm is also super blessed.

What's with calling her the Queen of Nohr though, I thought there weren't any timelines where she goes queen.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 02, 2019, 01:25:06 pm
Oh dang is she a cleric? That was probably best case scenario tbh.

I had to be rude to poor Feh and skip through the Feh Channel to get to Cam but I'll go back and watch the rest later...

I really like Brave Camilla from what we've seen. A Malig Lord with the armor from Warriors would have been flashier but this is going to make a HUGE difference in Camilla Emblem being able to consistently clear Abyss content by itself and is definitely going to be powerful. Gravity is secretly the best staff, especially against a team of Camillas with Reposition and Flier Formation...

I like her outfit a lot. Again it's not super flashy but it's pretty and cool. Garon's crown and robe look great on her, would be subject of~

She's never canonically been queen, but she was offered the crown in Birthright and abdicated. It's not much of a stretch for an alternate version of her even though it didn't actually happen.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 04, 2019, 11:26:59 pm
In my quest to get a Nailah off of the tickets and random orbs, I did manage to get her, along with a Kliff, F!Berket, as well as a Summer Camilla from the Beach summon. That means I can potentially start actually trying in AR, but I foddered off my Eir, so I should wait until I get another I guess. Don't have good candidates for any of the skills, they'll probably sit dead for awhile. Juicy Wave isn't great either, mostly because all the good blue mages all have prfs already. Wish I liked Berkut more since FBerkut seems like a cool unit, but then again Warding Stance 4 is in a weird spot, I think Distant Def 4 would be better. Might just use him until I have a good place for his skill.

Lots of cool skills, nowhere to put them yet.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 05, 2019, 12:22:27 am
Yeah I think I have an extra copy of literally every gold premium skill in the game right now? Was saving them for Brave Camilla but I guess she doesn't really need them.

Thought about going in on a Nailah, she's definitely great and I need one eventually, but I guess I should save up for Brave Camilla. And maybe I'll get Nailah off of a ticket.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 06, 2019, 04:15:35 am
Oh wow this might be the single best set of refines to my memory. Last set this exciting was like the Falchion refines. Glad I held off on giving the Hackolantern to Beruka. And I've got a random Boey with Close Counter from waaay back I can fodder off to someone now.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 07, 2019, 01:53:42 am
Yeah these are pretty great honestly. I have a +10 Beruka with Hackolantern and this is a nice upgrade, although as-is I NEVER use her. She's too soft to magic and that makes her unreliable. She's an absolute house against any physical damage, even arrows, but dragons are too common for me to want to use her much. Maaaybe +4 magic bulk will make a difference...?

Selena's refine is more exciting to me. I have a pretty high-merge Selena too and this buff addresses all of her problems. I think there are going to be some really nasty potential sets on her, although I don't have a done of infantry premium skills that I'm willing to part with.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 07, 2019, 05:21:23 am
Selena's blade having the regular effect be the mini-Sagittae effect is great, you could res refine for mixed bulk and still get that stat bonus. Her Atk is low enough that Fort Def/Res might even be detrimental rather than helpful, but I suppose that's an option. Makes me want to build her. But I wish her art was better, it's the only thing holding me back. Severa better have amazing art.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 07, 2019, 12:24:39 pm
I like her art fine. It's day one art but there's nothing wrong with it at all.

The biggest problem for me is that she's still the preeminent source of Reposition in the entire game and losing that much Reposition fodder would sting. :D I do think she'll be fun to build though. Mine is apparently +4 right now and I technically have enough copies to get her to +10, but I'm probably not going to do that unless I stumble into a ton more Repositioners...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 08, 2019, 03:20:37 am
I don't know that I have 11 more characters I want to build, not among the 3-4 star pool anyway. Any new units I end up pulling, low chance of that, could probably be covered by Silas/Barst in my case.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 13, 2019, 12:54:26 am
(https://i.imgur.com/oIn4GDF.png)

Finally finished TowelCam just now. She's secretly the all-star of my Aether defense team, people always underestimate her and she gets a shocking number of surprise kills with Flier Formation and Blue Flame.

I can only imagine how terrifying this set would be on a unit that actually has good stats. But then again she pretty much never falls short of one-shotting anyone with a bunch of Hone Fliers stacks that are invariably nearby, so maybe all of those stat points "wasted" in HP are a good thing after all. This set may not be versatile, but it is sneaky and obnoxious...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 13, 2019, 04:52:29 am
That's a coincidence, just finished merging my Clarisse today too. Only difference is, she's doing absolutely nothing. Girl sorely needs a prf or something, none of her stats really stick out. I'd give her that swift sparrow bow, but I only have 1 Louise left so I'm keeping her for the time being. A vanity project, I guess.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: hyorinryu on August 14, 2019, 03:24:55 am
I rolled on the draconic aura banner and got a flying Olivia with my free roll. Not bad.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 15, 2019, 04:53:56 am
Oh, brave heroes are coming tomorrow night's reset. That came quicker than expected.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 15, 2019, 02:49:09 pm
I'm finishing up my preparations for my new queen. Gonna have about 1200 orbs when she goes live, and there'll probably be another 200+ that I'll be able to round up before the banner ends. Best case scenario I'm looking for 10 extra Brave Camillas and a Brave Miciah. That's definitely a stretch, but it's not impossible. And if I can't quite get her to +10 and need to finish her later then that's fine too.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 16, 2019, 09:13:26 am
Alright, here are my pull results:

Starting orbs: 1206
1167-Loki (duplicate)
969-Selkie (duplicate)
966-Llewyn (duplicate)
957-Shiro (duplicate)
948-Brave Eliwood
926-Brave Miciah
839-Brave Veronica (duplicate)
798-Brave Camilla (+HP - SPD)
740-Hardin (duplicate)
698-Brave Alm
647-Flying Nino
617-Brave Camilla (+RES - ATK)
607-Brave Camilla (+DEF - ATK)
594-Brave Camilla (+DEF - ATK)
529-Adrift FCorrin (duplicate)
451-Brady
472-Brave Veronica (duplicate)
376-Knight Exalt Chrom (duplicate)
317-Brave Camilla (+HP - ATK)
293-Claude (duplicate)
283-Velouria
208-Brave Miciah (duplicate)
96-Brave Camilla (+DEF - ATK)

Six duplicate Brave Camillas total. That's about what I was expecting, maybe a little on the low end, but I've got a decent pity rate right now and plenty of time to do more pulls. Ending this banner at +8 would be nice. I'll do more analysis of this later.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 16, 2019, 03:15:50 pm
I think the average on this banner was 150 orbs per Camilla, so not horrible? Feels kinda on the low end, but not bad! Hope you get more. 4 hero banners tend to be harder to pull on, so waiting may also not be bad.

I'm intrigued by Threaten atk/spd 3. I feel like the purposes I want to use them for (maybe Fallen Corrin?), Atk Smoke would be better. In fact, that's a tier 4 skill that'll probably be released soon, Atk/Spd smoke, I should hold orbs for that, what was I thinking.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 17, 2019, 04:53:37 pm
I know the correct thing for me to do would have been to wait for her to be on a legendary banner, but I've already been waiting forever so that simply was not an option. I didn't expect to get her all the way to +10 right away, so I'm happy to finish her later.

I've been experimenting with different sets for her and haven't really found a special for her that feels quite right. Right now I have a Live to Serve seal on her and my preferred healer special is usually Heavenly Light, but since QueenCam is constantly damaging herself Heavenly Light kind of counteracts Live to Serve's ability to heal her back up. It'll definitely be worth it in some situations like abyss maps where my whole team is constantly being pummeled hard, but in situations like chain challenges and presumably tempest trials it kind of feels like a waste of potential self-healing. I'm not really a big fan of balm skills since it's hard to time getting them off exactly when they matter, but maybe that would be better. Or maybe I should just go uncreative and give her Miracle. It seems like a nonbo with Atk/Spd Push but it really isn't since she can't damage herself to exactly 1 HP with it. Also not sure if Martyr would be better than Restore, I'll have to try it instead at some point.

Okay, so let's take a look at those pull results.

-Total orbs spend=1206
-Total 5*s pulled=23
-Total Brave Camillas pulled=6
-Orbs per 5*=52.4
-Orbs per Camilla=201
-Longest gap between Camillas=408 (to get to the first one)
-Shortest gap between Camillas=10

201 orbs per Camilla is definitely bad, but I was actively pulling all green orbs at the beginning to guarantee that I got at least one Miciah to inherit her Atk/Res Bond onto Adrift Camilla, so I'm sure I threw off my results that way. And I feel like 52 orbs per 5* is way above the curve, even if a lot of them were characters I didn't necessarily want or need? Definitely not bad results overall. Could have been better, but not bad.

It's also kind of lame that all of my Brave Camillas have horrible natures, but at least I've got the guaranteed neutral one. I'd probably prefer +ATK/-DEF or +SPD/-DEF but neutral is fine.

Edit: Oh sweet, next wheel had a seventh copy on it! This one is +HP/-DEF which I guess is my best nature so far. I pretty much never want her taking physical hits and this gives her the opportunity to potentially take even more Push hits. I'll probably use this one.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 18, 2019, 08:24:54 am
I don't think it would actually change the number of Push damage you can receive before going below 25%, 6 attacks, I think? Might as well use the neutral one. Also, judging by your mentioning of banes, maybe you aren't aware of the change? The first merge completely removes a unit's bane, so you don't have to worry about those for merged units (they still exist on non-merged units).

On a seperate note, I finally got a switch and 3 Houses. I have a lot I want to say about it but I need to play it a bit more to get my teeth sunker in it.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 18, 2019, 02:25:11 pm
Oh riiiight, I forgot about that change. I remembered that it works with +1 units therefore first merge equals important now, but my brain didn't connect that dots that it also applies past that for some reason.  :derp:

I'll definitely be curious what you think. There are things about Three Houses that I really don't like but I feel like the game manages them well enough in various ways that none of them are huge problems. I am still finding it to be incredibly slow though. It picks up speed gradually as it goes on and presumably at some point he pacing will even out, but it's not easy for me to just sit down and blast through a ton of content.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 18, 2019, 06:33:00 pm
The game is wildly different from any Fire Emblem thus far, but there's alot that makes me think they were very conscious about learning their lessons from Fates, which is very good! The lore and writing are vastly improved, and the supports also incorporate something I've been wanting, which is that not everyone can A support. It's a much more natural exploration of the characters than assuming anyone can marry anyone, I hated that. That's one of those things that Fates took and continued from Awakening, that marriage simulator aspect.

Fates continued on the popular parts of Awakening (marriage simulator, baby optimizing) while strengthening the weaker parts (fixing the broken gameplay and poor ai/map design). 3 Houses on the other hand seems to have ignored both in favor of what modern Fire Emblem has become, by really, and I mean really, expanding on the social/customizing aspect of the game. I don't know that the customizing system is more indepth (or intuitive) than Fates and Awakening's, but it feels nicer. I didn't like having to remember what classes each character could reclass into and what skills I was trying to pick up, and having that all in one location for all the characters is so much easier for me to manage. Also it reinforces the social aspect of the game, since it feels like you, the player, through the avatar, are guiding the characters along their education.

If Fates was an evolution of Awakening, then 3 Houses feels like an evolution of SoV. Which would make sense, both Fates and 3 Houses use the same base engine of their predecessors. But not just how the engine feels, but how they manage themselves too. The actual battling portion of 3 Houses' gameplay is really... not there. It's just sort of a playground to see how your units are progressing skill and ability-wise. The real focus of the game is in the storytelling, kind of like SoV was, though unlike SoV alot of what you do outside affects how well you perform in the battles, so it's less a flaw and more of a design choice to focus on other things I guess. It's alright, and maybe it "gets better", but I also completely understand if it doesn't. I cannot imagine, nor would I want to, having Conquest-style maps in this game. Although, there are some small things from Fates I do miss like how fluid the controls felt or the pair-ups (even if only to make transporting units easier. Kind of surprised they took this mechanic out, honestly, although there's that attendant? mechanic I haven't tried yet). The one thing that fills me with dread about this game is it's so darn long! I know there's a timeskip and I feel like I'm not even a quarter of the way through the pre-timeskip. Thank god I chose normal difficulty, that was a correct decision. I don't know if I'd call the pacing slow like you did (even if it does take its good old time), but I can easily see myself sitting here 80 hours later and not even finishing my first playthrough out of three. This would be less of an issue for me (I actually didn't super mind SoV's gameplay), but it's daunting when I'm limited on time now out of school.

One final thing I'd like to say, and there are tons of tiny comment's both good and bad I'd like to make, but the one I felt like needing to say, was how unconvincing Byleth's competency is in the opening of the game. The only thing he does is almost get killed trying to save Edelgard (who probably could easily have defended herself if the cutscene didn't confiscate her axe for some reason). Like isn't he supposed to be a mercenary his whole life, really strong? The first thing we see him do is almost die from something silly. Sure, time-shenanigans means that what the students saw was him fending off the bandit, but it doesn't convince me, the audience, that he's at all as impressive as everyone seems to be. That was a big disconnect the first couple of hours.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 18, 2019, 07:35:35 pm
I'm like fifteen or twenty hours in and the battles are, frankly, boring. They're not Echoes boring, but they're pretty lifeless. There have been a few exceptions that have my hopes up that later areas will be more intense and I'm told the endgame is brutal, but in a post-Fates world I kind of want a crazy scenario every single map and not just "the same map you've seen already with basically the same enemies but they're two levels higher".

The character customization stuff is a part of Fire Emblem that I've historically not cared for. I don't want every character to have every class, it makes them feel way less distinct from each other. And while it's arguably a bigger part of this game than ever before, it feels better here. I still don't prefer it, and the lack of weapon triangle and fast-and-loose equipment rules aren't doing it any favors in the department of mechanical distinctiveness. Buuut since the themes of the game revolve around training the characters and the cast is pretty small it works alright. I would love to see a Fire Emblem in the future where classes actually feel like they matter again, but this is a step in an interesting direction.

I can't help but feel like either I'm missing something with the life sim stuff or it's paced just a little off. The number of available activities seems to be consistently lagging behind the number of action points I have and I'm always struggling to find something productive to do with my last few points. Faculty training never feels like a good use of my time so when I end up having to do a bunch of it I kind of wish there were more actions available.

I could ramble on some more about how ass-ugly the backgrounds and scenery are, but that would make it seem like I like the game less than I do. I've been having fun with it and I look forward to playing more. There are a lot of things I don't love, but that's every Fire Emblem. And there's nothing I really hate so far. I'm curious to see how a lunatic playthrough shakes things up, but at the same time I'm kind of dreading having to slog through all of those identical early maps with lunatic enemies. We'll see.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: hyorinryu on August 19, 2019, 04:30:49 am
Brave heroes came out and Alm came within 20 rolls. I went with Micaiah for the free one because Tellius, and she has a ghost Yune with her. A+

I have 3 houses but I want to finish Persona 5 first.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 19, 2019, 05:59:24 am
I'll probably end up saving the free pull until way later like usual. Stil have my CYL2 free summon, but then again CYL2 was kinda meh. Didn't know persona was on the switch, thought it was on ps4 and stuff. Don't know that I'll get it, but I'll have to tuck that information away for later. Much later, by how big 3 Houses seems to be. I'm going to estimate like a month per route, hope I'm not underestimating.

(I wonder if I should move 3 houses talk to its own topic. Don't want to inadverdantly spoil people, even if I am being careful)

Ooh, I suspect I'll eventually tire of them too, but monster battles are kinda neat. I like having actual mini-objectives per enemy to optimize, like I'm actually using some strategy or something. And it's finally something that's pushing me to use the battalion mechanic, that's good, really was not using them before.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 20, 2019, 01:10:31 am
Yeah, maybe making a separate topic might be good. There could be people playing it who don't browse this thread.

If you don't have a strong opinion on which Choose Your Legend to choose then I think Alm is a pretty safe choice. He seems like the best one on paper.

Having played with QueenCam quite a bit, I'm not sure I have her built right. She has absolutely disgusting speed and attack and can nuke basically anything in the game into the ground even without a meaningful special, but she's very awkward to move around. I'm used to all of my units having Flier Formation and Reposition and she has neither. The only one she CAN get is Flier Formation which would help a lot, but my options are either to put it in her B slot and completely ruin her DPS or use the extremely premium Flier Formation seal on her and leave her without any self-healing. I guess Martyr+ may be required after all. It's not like I can't spare the feathers to get another Flier Formation for Adrift Camilla (the current holder of my Flier Formation seal) and Martyr+ since I have no major projects right now.

Edit: Oh daaang Brave Cam merge number eight came home as well just 40-ish orbs after the last one. Getting close! +10 before the banner is over is a possibility.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 21, 2019, 05:38:05 am
I save my free summons for skill inheritence since I don't use one-of heroes anymore unless I plan to go +10 on them sometime over the entire lifetime of the game. Alm wouldn't be one of them.

Doesn't seem like you can have everything with her, if you want to keep Restore+. Perhaps if you built a more defensive oriented Cam emblem team, you wouldn't miss the extra movement stuff as much? Having a healing special would seem to be more meaningful in those sorts of teams than an offensive oriented one. Otherwise you could just run like Renewal seal + Reposition or something.

Picked up a Hilda today, I've been wanting to get her. I feel like I wouldn't be as interested in her if she wasn't being so hard to get in the Black Eagle path which I believe isn't impossible..... I had to look it up, nothing else though. Too bad her weapon seems really awkward to use.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on August 24, 2019, 04:55:11 pm
(https://i.imgur.com/eiazQSe.png)

My queen achieved!

I've been suuuper lucky with this banner since my first huge pull. Literally dropped nothing but Brave Camilla duplicates since then, and not very far apart either~

Well, I guess now I can start stockpiling orbs to finally get another copy of Adrift Camilla (and preferably more). I only have one still and it has a horrible nature so any extra copy would be a huge boost.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Raikaria on August 25, 2019, 09:08:46 pm
Picked up a Hilda today, I've been wanting to get her. I feel like I wouldn't be as interested in her if she wasn't being so hard to get in the Black Eagle path which I believe isn't impossible..... I had to look it up, nothing else though. Too bad her weapon seems really awkward to use.

Hilda cannot be recruited at all if siding with Edelgard, and can only be recruited if you lock yourself into the Church route [Either during Month 11 if you refuse to go to the Capital; or Month 12 if you side with Rhea during Month 11]. Even then, her recruitment requirements are apparently the highest in the game, with a combination of Charm [It effects all students a little but it's Hilda's specific favored stat; the files benchmark it at 30; but this lowers as other requirements are met and surpassed]; Axes and Support.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on August 26, 2019, 06:19:12 am
Hilda cannot be recruited at all if siding with Edelgard, and can only be recruited if you lock yourself into the Church route [Either during Month 11 if you refuse to go to the Capital; or Month 12 if you side with Rhea during Month 11]. Even then, her recruitment requirements are apparently the highest in the game, with a combination of Charm [It effects all students a little but it's Hilda's specific favored stat; the files benchmark it at 30; but this lowers as other requirements are met and surpassed]; Axes and Support.

Yeah, figured that out after looking it up but stuck with the Edelguard path anyway since that was my intention. She must be the dev favourite. Man, each path has diverging branches?! I said to myself when the choice came up. This is going to take forever.

I think I just finished the first path of 3 Houses. I have lots of stuff to say but it's late so I'll say it tomorrow in a new thread, don't need to derail this one.

Congrats ccool, that's pretty awesome. I should go for a +10 5 star exclusive sometime but I always lose interest by like +6 since it's not that much more of an improvement.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 05, 2019, 06:55:44 pm
The first wave brave hero refines are pretty incredible. I wonder how often arena scoring will let me get away with running triple cheerleaders with Marth, MCorrin AND Brave Lucina..?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 06, 2019, 03:17:58 pm
BLyn's refine wasn't the least exciting, but BIke's refine looks extremely fun. Forced desperation was a skill idea I've been hoping for some other characters, but it's cool to see it actually happen. Makes DC viable too. If Sigurd ever gets a refine, I hope it's something similar.

Hero's Quest rewards are really generous. I wish of course that they would happen regularly, but can't ask for too much I suppose. I've been wanting Ninian merges since forever but couldn't ever get around to it.

Dancing Reinhardt lmfao
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 20, 2019, 03:18:36 pm
I think this might finally be the week I make it to tier 21 in Aether Raids. The stars aligned on Brave Camilla being a bonus unit during a light blessing season, I haven't lost a single point on defense so far this week, and the double offense mechanic reduces variance so as long as nothing goes terribly wrong I think I should make it with points to spare. I've gotten close before, but never quite squeaked it out. I have a gold throne from week one when people didn't have Aether Raids figured out yet and I want to use it!

Edit: Wow, I leapfrogged right past tier 21 of Aether Raids and into tier 22. Ten defense wins in a row, with my only loss being the first match of the season when I had forgotten to change my defense structures and didn't have a bonus structure set up. I used to get like one win a week, I don't know what happened, but I guess Brave Camilla broke the game or something.

Like 50% of my defense wins were people brazenly plopping a Fallen Corrin or something down in front of my team and just expecting them to survive, which they never ever do. Half the time they just immediately scoop at the beginning of their second turn. I'll take it, I guess...
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 24, 2019, 07:24:40 am
(https://i.imgur.com/lkuvl47.jpg)
Mmm, beautiful. My first 5 star exclusive max merge unit. I wish she could inherit Spectral Breath to have more builds to play with, because this is like her best one with no competition.

Fallen Corrin is monstrous, but not tank-everything monstrous. Still incredible though. I don't know which dragon I'm going for next. Either her or FGrima or Sothis or Ninian. That's a lot, oh boy. But I'm left with actually 0 orbs left, no chain challenges or squad assaults or anything.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 24, 2019, 12:07:26 pm
Oooh, neat! I still haven't picked up a single Myrrh somehow. Not that I ever tried, just kind of surprised I've never stumbled across her. I like her, I use her from my friend list a lot in grand conquests, but I don't own any of her forms.

Sothis is preeeetty stupid so she might be a good choice for your next project, but FGrima seems like she pops up on mythic hero banners an awful lot so she might be easier to get a bunch of copies of. I also don't own any of her now that I think about it, which is weird because she feels so ubiquitous.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 24, 2019, 03:15:13 pm
I'll probably go for a copy at least of Sothis mostly for her not being weak to Falchions and Nagas. I don't want to go deep into her yet since I still need to play 3H to find out about her and I already have a +10 ATiki for the red slot atm. I like FGrima a lot but I only use her to transport units around with Guidance and Goad them up. She needs a refine of some kind. Might wait for a nice Fallen Corrin + FGrima legendary banner or something.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 27, 2019, 03:32:47 am
I've seen a lot of buzz around Garon lately, I think he's considered pretty good now, although I'm not sure what his builds are. Or if your grails are earmarked for something else.

Meanwhile, dear lord, Camilla Emblem is up to 16 consecutive wins in Aether Raids. I found out in today's replay that Brave Ike can't tank even one round from Adrift Camilla, or at least standard builds can't. My Adrift Camilla is extremely suboptimal, she's +0 with a -ATK nature, and it took me quite a lot to get even that one copy of her. If I'm not mistaken she hasn't reappeared even once since she came out last year, or if she has then it was one legendary or mythic banner max. Right now she's the main thing I'm saving up for, I'd love to get her out of -ATK hell. Not that she necessarily *needs* more attack, as long as she's adjacent to literally any other Camilla she has an absolute minimum of 71 effective attack, usually much much more, but you never know...  :D
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 28, 2019, 04:06:42 pm
I think he's always been well regarded for his negating dragon effectiveness and having really balanced bulk. It's a shame his weapon doesn't do a whole lot besides negating weakness, and there's still his awful speed to have to consider. It would take like a DC to build, which I don't really feel like giving him when Sothis is a thing I could try go for. My grails will have to wait for something else.

How many merges far are you on your Cam collection? I know you +10'd vanilla, bath and brave.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 28, 2019, 11:04:01 pm
I have three +10 vanilla Camillas, New Years is +3, Adrift is +0, Summer is +5, and Spring is +1 (and remains obnoxiously hard to get merges for because she's never the only green unit on any banner). Right now my goal is to get a handful of merges onto Adrift next time she pops up and then start saving to try to +10 Summer.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 28, 2019, 11:49:19 pm
Wow getting 150k on Claude was pretty difficult. Being a bow meant the usual Whitewing whomping was out the window. I had to spend a bunch of feathers to get a Panne and 2 Reysons up, as well as give a Ridersbane to my only cav, Finn, on top of getting them guard, Astra, breath of life, and what not. Was the accessory worth it? I do wish they were translucent, that would make it look a lot better imo. Could make like a black rock shooter out of someone.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 29, 2019, 02:15:25 am
I've been having a hell of a time with the Rokkr scoring, my units just aren't built to do that. But that's a good thing, it's been causing me to raise up a ton of different units to handle the different battles. I've asceneded so many Titanias for Guard.. Having something so use my feathers on is nice. This makes Rokkr sieges even more of a fun puzzle, I think it was a smart move.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 29, 2019, 05:17:43 pm
Out of boredom I completed all the multimap stuffs, chain challenges, squad assault, blessed gardens. I've finished almost all the available content then, just a couple abyssals I missed. I suppose all that's left is getting to Tier 21 at some point in some far off future.

I've decided to try focus for FFCorrin, Ninian(?), and FGrima. Rather unfocused for focusing, but that's the plan. FFCorrin is the only dragon I can expect to reliably player phase with, and in particular handles LJulia, so she's a must.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 29, 2019, 08:32:01 pm
I apparently somehow missed a day of the second wave of Rokkrs so I missed their accessories and most of the other rewards. Don't know how that happened, I thought I knew when they ended, but I guess not. I assume those accessories will be back eventually.

Have you figured out a good strategy for Rokkr Claude? I've been trying some kind of Knock Back strategy to trap him in a corner, but I managed to get him trapped by Brave Eliwood who hammered on him nonstop for the entire battle and it was nowhere near enough damage. When he's trapped so he can't attack and therefore my units can't counterattack the damage isn't there, so I have to trap him in a way where he can still attack. That probably means using a mage with a wolf tome, probably FRobin. Unfortunately that strategy won't work on at least some map and I'm not positive there are any it will work on. I need to find kind of a speciifcally shaped cul de sac to stuff him into, and manage to do it quickly and safely which sounds kind of tricky. Right now I have Knock Back on Brave Celica since she can use it multiple times a turn or use it and get away, and she's good at mopping up the waves of regular enemies. No idea if it's going to work, but it's my best idea so far.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 29, 2019, 09:24:32 pm
I've seen people suggest doing it on intermediate difficulty instead. I think that would only work if you already have a good strategy where your problem is getting run over by the reinforcements or boss, since 150k is very close to the cap of 160k.

I managed to barely squeeze out 150k damage (though on advanced) with two dancers and two guard astra horse effective melee units, no counter attacking. It did take all 7 turns and was barely over but it worked. Horse weak weapons will be your biggest friends. I didn't have to trap him either since he kept hitting one of the dancers in the back without moving. Giving the attackers breath of life can heal them back up.

If you want to trap him, there was someone that used Nailah to do it, and I tried making it work with Elise's Gravity but I ended up abandoning the strategy since I couldn't get enough damage in with her on the team. Maybe you could give it a try with Brave Cam?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 29, 2019, 10:42:09 pm
Brave Camilla is pretty awkward for locking down rokkr in my experience since she needs to lose Wrathful Staff for Guard to keep them trapped, and she constantly damages herself which means she needs a dedicated healer to stay in Guard range. I may just need to give her a new build with Gravity but then she would be eating counterattacks too.

Isn't there a Feint variant that gives the opponent a cooldown debuff now? Maybe something involving that could ease up on the requirement of having so much Guard on rokkr teams.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 30, 2019, 02:42:13 am
Brave Cam's already has dazzling Gravity, what's damaging her is the Push skill, which you could replace with something else. Since you're not getting counterattacked, that's only -2 cooldown on the boss per turn, and I would imagine that as long as you can guide him towards a wall or corner to pin against with melee units or someone with Obstruct, you wouldn't need to use her anymore to trap him and use her for sweeping duty with the occasional heal. Dunno how well that'd work, depends on the map and AI probably.

The Ruse skills have that Guard effect, though you'll be sacc'ing a Brave Eliwood for that, which seems silly for a one time use thing. Witchy wand is apparently fantastic but that's a seasonal only weapon.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 30, 2019, 03:59:40 am
Is Ruse like Feint where it still triggers if a different unit uses Rally on the holder? Brave Eliwood is a pretty great Rokkr attacker against horse units, so a dedicated babysitting to constatly Rally him could be handy.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 30, 2019, 05:44:51 am
No horse effectiveness, unfortunately, only beast, if that's what you meant. Didn't cross my mind to simply use him himself as a unit, weird. Yeah, Ruse activates as long as he rallies or is rallied by someone else. Unlike Feint, it's also the cardinal directions of the other unit as well (Feint is only cardinal directions of the unit holding the Feint skill). Don't know how I feel about using a unit solely to rally-sit, but I guess it's not that different from having a healer unit healing around. You have about one more hour, but I'd imagine we'd be getting more bow rokkr bosses in the future if you don't manage to beat him.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 30, 2019, 12:44:38 pm
Yeah I think I meant dragon effectiveness. Is that what his other thing is?

I didn't get around to testing that strategy in time, so it'll have to wait until next time I guess. Man, the window on the rokkr was way too short. But that's fine, I'm sure they'll be back.

Edit: Decided to blow some of my orbs on the Thrasir banner. I don't think I knew G Flier Duel was a thing and that would be nice to have a few copies of, and I could always use duplicate Eirs.

Spent about 200 of my 350 stones and got three Eirs, a duplicate Picnic Genny, and a Thrasir with horrible IVs. All three Eirs were in the first fifty orbs so if I had stopped there I would have gotten an amazing deal, but oh well.

So my understanding is that Eir makes light blessing more valuable for scoring at higher merges during light season, is that right? Want to make sure I understand the mechanic before I merge her up.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on September 30, 2019, 03:30:25 pm
So from what I understand, merges are additive and only add 1 more lift point per merge. So a +3 merge gives 3 more lift per run.

Running multiple mythic heroes though is multiplicative.

There's a flat bonus of x10 to lift gain if you run any mythics at all, so with that in mind:
One +3 Eir and four light blessed units: 1x4x10 +3 = 43
Two Eirs, both at +1, and 3 light blessed heroes: 2×3×10 +2 = 62
And then add 80, the base lift gain, and 20, for the bonus unit, to those numbers to get your lift gain per battle.

Running three Eirs is only 'optimal' if they're all max merged, though I don't know how feasible that is in usage.

For your case, I'd it's best to just use two Eirs. Considering you only get a single point of lift per merge, you might even just save the extras for skill fodder.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on September 30, 2019, 04:25:41 pm
Ooh yeah I'll probably do that then. Her fodder is pretty useful.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 04, 2019, 06:02:39 pm
Everything in the new Feh Channel looks pretty great. Duo units seem like they have the potential to be stupidly overpowered but who even cares when Hector And Lilina is that cute, goddamn~

Tower of Forms seems like a neat new puzzly sort of game mode, that's always a welcome addition.

The changes to Aether Resort seem like a neat extra thing. More ways to get dragon flowers are fine and I'm just happy to see anything added to it, I think it could be fun if it just has a liiittle more to it.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 04, 2019, 06:30:33 pm
I don't mind Duo skills since I had been wanting something like Advance Wars CO powers for a while. I do hope they fully explore the idea though instead of dropping them like the pair up legendaries. Whatever was the point of them.

Rogue-likes are cool so I'm looking forward to that.

I finally picked up an Eir so I can technically go do Aether Raids I suppose. 5 units sounds like a lot until you realize at least 2 of the slots are taken up, 3 if you run 2 mythics.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 04, 2019, 06:43:45 pm
Personally I only tend to really go all out on Aether Raids when Eir is a bonus unit during a light season, which is somewhat common. It definitely helps that all of my teams are Goad Fliers teams and Eir is a flying unit, but I usually have four flex slots. Three once I get a second Eir online, but I'm definitely going to build the second one differently (Eir's self-sufficient set is more of a liability the bigger your team is). I got to tier 21 with just one of them, Escape Ladder and the new 2x power battles let you really minimize your number of dropped points. I think a perfect offense season is very plausible now.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 04, 2019, 09:35:47 pm
You don't run the bonus unit?
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 05, 2019, 01:14:47 am
I mean, I always do if it's a week where I'm making a big score push, but I usually only do that on weeks that Eir is a bonus unit.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 12, 2019, 09:14:40 pm
Forma Hall is a good inclusion, really fun. People were asking for a Battle Factory-esque mode since year 1. I appreciate the rogue-like-ness of it, wish there were more torches. If they included punishments for dying, I think that could hand out some more.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on October 13, 2019, 01:59:07 am
Yeah, I've been having a ton of fun with it so far. It's not incredibly easy, obviously it's not the hardest thing ever, but just trying to blast through everything without repeating any floors has party wiped me once so far. Getting to play with weird abilities and units I don't usually use is neat.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on October 25, 2019, 03:33:03 am
I don't remember Silque being so... charismatic in SoV, but looking back at her dialogue I can see where it comes from. Didn't think I'd ever say this, but her forging bond definitely made me appreciate and like her a whole lot more. Also she made a great song. I'd want to build her eventually but she's absolutely not demoting any time soon, so that's unfortunate.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 18, 2019, 01:15:02 pm
Rokkr Sieges are back and they're still pretty fun. I'm better prepared this time with sets, strats, and hopefully not forgetting when each battle ends somehow. Although at this point I kind of wish there was just a Guard seal so I didn't have to spend so many feathers on Titanias for Guard fodder...

Meanwhile, it's looking like there might not be an Adrift banner rerun. I guess it wouldn't have necessarily made sense for there to be one since it's not limited, not I had been kind of crossing my fingers that we might get something. Adrift Camilla has got to be one of the rarest characters in the game given her age and now infrequently she appears, and mine is +0 with a bad nature. Has she *ever* appeared on any other banner? She must have at some point but I can't remember where or when and it definitely wasn't recently.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on November 19, 2019, 05:41:24 am
I don't think she ever has. But I've been pitybroken by MCorrin twice now and, due to some other pitybreakers as well, I'm swimming in Null Followup fodder. It's a good skill, but I don't really run anyone who can use it well.

I've found Reyson to be a pretty great unit for Rokkr, since he's a flier (for helping proc my Palla's Whitewing sword), he heals, and he dances.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 19, 2019, 01:43:41 pm
Yeah I have at least one duplicate of all of the other Adrift units and I've never tried to get any of them. Adrift Camilla, the unit so controversial the devs are trying to pretend she doesn't exist. :D

She's the only unit I've ever spent money to get and I guess I'm glad I did. (I had spent money on the game a few other times before that, but not necessarily because I was trying to get a specific unit.)
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on November 20, 2019, 03:09:54 pm
Oof DC banner baited me hard. Tried to get another Nailah for NCD, came out with nothing.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 20, 2019, 04:20:43 pm
Likewise, I've spent 600 orbs over the last two days trying to get one Igrene for Life/Death 4 fodder and one Nailah for Null C Disrupt fodder. I got the Igrene, but I still don't have a Nailah. I pulled plenty of other good stuff (three Nagis somehow despite not trying to pull on green) but the actual stuff I wanted is not going great. I hope no huge banners I'm excited about pop up right away because I'll be in big trouble if Christmas Camilla comes out or something. :D

Although I didn't realize until partway through pulling for Nailah that fliers can't use Null C Disrupt. I kept pulling because I can definitely use it on someone else, but that's kind of a bummer.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on November 20, 2019, 08:45:18 pm
This DC banner is so phenomenal, I'm suspecting something ridiculous is waiting right around the corner.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 20, 2019, 09:47:37 pm
Ridiculous is fine, I can ignore ridiculous. As long as it's not purple and riding a dragon, which it prooobably isn't. Probably.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on November 21, 2019, 12:56:23 am
I wouldn't sit too comfortably, sir spent 600 orbs on the past 2 non purple banners. Could introduce like a goad Fliers 2 skill or something. Likely? Not that in particular, but something pretty desirable, I'm suspecting.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 21, 2019, 03:33:58 am
Yeah, some sort of primo fodder would be challenging.

We have Goad Fliers 2, it's called Camilla's Axe.  :D

By the way, what's the strat for the current round of Rokkr battles? I can think of a few possible strategies but they're stupid expensive and I don't really want to grind out all the skill points I would need to get Brave Bow Special Fighter Halloween Niles going and cross my fingers that that's actually enough to compensate for the lost DPS from not getting to make counterattacks. Maybe if I had Nailah I could have someone else trap the Rokkr in a corner and have Nailah stand within their range to keep countering, but I do not. So far my best practical guess has been to just try to brute force Veronica with anti-horse weapons and that hasn't even come close to enough.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on November 21, 2019, 04:59:48 am
I failed once against Veronica, but got it on my Loki try. I used Palla and Est (both Guard Galeforce), along with Reyson and Eir as support, this on the medium difficulty, since Palla/Est don't have too high res. Reyson healed and danced, and Eir also heals from anywhere on the map while taking out approaching enemies. Managed to get her trapped in a corner somehow, though I don't think it mattered. I don't see any involved strategies reading around, just the 'keep hitting her until she dies' sort.

Are you using Galeforce? You'd be missing out on a lot of attacks if you aren't. That's why I prefer the melee attackers, though people have been doing it with Brave Bows with triple dancers. If you have a pair up melee person, you could give them Galeforce for extra attacks too.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 25, 2019, 05:14:19 am
Hot take: Ophelia is by far the biggest mistake the devs have ever made. I would rather play against two Legendary Azuras every single Aether Raids battle than one Ophelia every other battle.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on November 26, 2019, 05:05:28 am
Given I haven't really encountered her since I don't play competitively, you should take my opinion with grains of salt. But I think she only does what could be done with infantry pulse easier. Not that that makes her any less annoying. I hear she stops appearing as often in the post 21 higher tiers though.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on November 30, 2019, 04:52:07 pm
Alright, after 13 months Adrift Camilla finally returns!  I don't have many orbs saved (although I picked up an Altina with horrible IVs with a modest orb investment yesterday, she'll be nice to have in my back pocket) but I just really need one extra copy of her. I have a lot of in-game orbs that I haven't claimed yet right now, eight days to work with, and a Google Play gift card if it comes down to that, so fingers crossed I can get at least one with decent IVs. Would have been nice to be able to try to just +10 her if I still had my huge orb stockpile, but since this banner is pretty bad overall I think it's probably better that I spent them how I did over the past few weeks.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on December 02, 2019, 04:15:57 am
I did laugh when I saw her, right after I said we'd get baited too.

Sothis is necessary to dragon emblem, still it sucks she's a AR-Defense mythic hero though. All I want now is Ninian to get a supportive prf for her dragonstone. No dragons have any support effects in their weapons, that's kinda nuts.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on December 05, 2019, 08:04:59 am
Oh wow lots of new news.

Most exciting ones for me are the QoL change in the UI, and also the silent notification of the arena change to bonus points for getting kills with the bonus hero. Now you only need to kill one enemy unit with the bonus hero, cheerleader meta is dead, thank goodness.

Book 4 looks trippy. Might be fun? Aesthetically speaking, it looks super generic fantasy anime gacha-y, but the art's pretty gorgeous so I'll give it points.

Also Close Call 3 sounds nuts, I love it.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: commandercool on December 05, 2019, 07:13:55 pm
Divine Codes could be a currency for the long-awaited skill upgrade shop. Or something, I dunno.

The quality of life improvements look great, being able to equip skill sets and seals from anywhere is long, looooong overdue.

Close Call 3 is pretty great and would definitely turn Vanilla Camilla into an Ophelia killer, but I would hesitate to replace Drag Back since it still does so much work. If I manage to pick up a copy I'll definitely inherit it onto Cano for testing and use in Aether Raids at the very least.

Peony looks hella busted, on some teams she should be better than Azura.
Title: Re: Fire Emblem Heroes - hats for everyone
Post by: Mеа on December 06, 2019, 12:49:08 am
Close Call 3 is apparently restricted to infantry sword, axe, and lance units, to my immense disappointment. Hopefully it's not the case but it wouldn't surprise me.