Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Hikarin on February 20, 2016, 03:36:19 AM

Title: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Hikarin on February 20, 2016, 03:36:19 AM
FE: Fates released today, and since I'm getting it tomorrow, I thought it might be a good idea to get just-released hype/normal discussion going for the game(s), if anybody here plays FE at all  :V

For one, I'm excited and a little confused over the child system in this game. New children are always good, but the implementation may or may not have backstory for it. The gist of it is that
you go to a place where time conveniently speeds up for people in it, and your kid appears there. Boom. No time-travel or other explanation neccesary.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Monarda on February 20, 2016, 08:21:04 AM
I haven't played the games that have Successor Systems, only the GBA ones, yet i was always curious in experimenting them.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Dahel on February 20, 2016, 11:00:25 AM
Sadly, still no release date for europe yet... (and one preorder I saw was for december 2016, I hope this one's wrong)
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 20, 2016, 01:49:57 PM
I have a lot of reservations about this game. The new weapon system sounds sketchy as does the "buy the same game a bunch of times" Pokemon caah grab thing. I gotta try it though, right? I'm sure it will be fine. Hopefully. I'll grab a copy later I guess.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 20, 2016, 02:18:50 PM
Well, as far as the three game thing goes, Nintendo has stated that you buy the first game for roughly $40, then after completing the final chapter, you can buy the other two for about $20. That totals to about $80, and then regional tax bumps it up to around $90, plus or minus a few. Not to mention, unlike Pokemon, each game (minus Revelation) has its own set of characters. All three games have their own storyline, too. The gist of it, just for anybody who doesn't know, is that:


I haven't played the games that have Successor Systems, only the GBA ones, yet i was always curious in experimenting them.
Path of Radiance/Radiant Dawn are probably more your type, then. If you're interested in the 3DS ones, the main difference is that the relationship system is universal, meaning the characters can marry just about whoever, and get a 1.5x buff on hit rate/evasion by doing so. Anyone who claims the 3DS games are fully based around supports/marriage is wrong, though. Both of the 3DS games include multiple difficulties (Or at least I think Fates does), and higher difficulties aren't just high in name; they're actually hard. Awakening Hard is about what you'd expect of a Fire Emblem game, and then if you complete that you can play Lunatic mode, in which you will completely die unless you are the most amazing person in the world or you use a guide. If you want to go with Fates, I'd say get Birthright EDIT: Conquest, it's supposedly (according to Kotaku) one of the hardest games ever, sub Dark Souls.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 20, 2016, 02:27:39 PM
The Pokemon comparison is tenuous, because almost nobody actually buys both Pokemon games, while this is basically being pitched as an $80 retail game. We'll see. I'm going to pick up Conquest this afternoon and I have a buddy who will be buying Birthright.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 20, 2016, 02:30:10 PM
Yeah. I'm going to grab both, with one as download for the discount, and then next month imma grab Revelation, if I ever finish Conquest.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Bio on February 20, 2016, 02:37:14 PM
nohr best
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Raikaria on February 20, 2016, 06:41:16 PM
FE: Fates released today.

NOT IN EUROPE  :V

In fact we do not even have a release date except '2016'.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 20, 2016, 10:02:12 PM
NOT IN EUROPE  :V

In fact we do not even have a release date except '2016'.

Damn, that sucks. Knowing Nintendo's release dates, I'd say it'll probably release between September and the end of the year. Here's to hoping, I guess.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: pasu on February 20, 2016, 10:52:50 PM
Here I thought people would be posting My Castle addresses here already
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Patorikku on February 21, 2016, 03:56:23 AM
Here I thought people would be posting My Castle addresses here already
Let's fix that then, shall we?

IGN - PriDe
Castle name - Thunderhold
Address - 06785-06584-57551-14265

Nohr sided. I got meat and sapphires, for those looking.

yo where dem peaches at
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Garlyle on February 21, 2016, 12:00:45 PM
Conquest, Hard Mode, Chapter 10.

Argh.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Rei Scarlette on February 21, 2016, 03:28:10 PM
Let's fix that then, shall we?

IGN - PriDe
Castle name - Thunderhold
Address - 06785-06584-57551-14265

Nohr sided. I got meat and sapphires, for those looking.

yo where dem peaches at

i heard someone looking for peaches
Ft. Reimilia aka "I don't have a better name to change it to"
Castle Address 10777-93023-92778-91575
I have done not-very-much customizing my castle, but I've got level 1 Peaches and Jades. I've seen that they can be upgraded to give out more, but I guess I need a little more progress first. But so far I've at least built everything that has become available to me.
need many berries but have none

Birthright / Chapter 10 here right now. Loving this game even more so than I did Awakening. I can see I'm going to spend a lot of time on this. Normal / Casual first playthrough as usual. I can handle / prefer the higher difficulties but I want to experience each level eventually, so I may as well get the easiest done first. Save the best for last and such.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 21, 2016, 06:51:32 PM
Heh. I'm at Normal/Classic Chapter 17 in Birthright. At some point I kind of said "whatever, difficulty is for Conquest," and lowered to this difficulty from Hard/Classic when I couldn't get through Chapter 7 Hard/Classic. Only married off myself though so far, because Felicia. I hear Conquest is significantly harder than Birthright, so I'm playing them in order of difficulty. For Conquest I intend to do Hard/Classic, no difficulty drops.

The Bath House is amazing, though, at least as male Corrin/Kamui. You just casually walk in, totally oblivious to the (implied, even though she's clearly clothed) naked person in front of you. And then get kicked out after they make themselves obvious to you (if they weren't already)
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Patorikku on February 21, 2016, 07:30:48 PM
I think it's accurate to say that Conquest is pretty difficult, as I'm having a few issues getting through maps (without losing units :V) just on Normal/Classic. You don't really have the option to grind and level up many of your weaker units, such as Mozu or Azura, and with the shift in the Pair Up system, you can't just shove one of them onto your stronger, tankier units to get in a possible last hit.

That said, just like in Pok?mon, I have a bad tendency to put my favorites on the front line and just let them soak up all the EXP, so yeah, there's a reason my avatar and Niles are some of the only high level units I have. :V

Actually, here's something I've noticed: I don't see any immediate method to return a unit back to any base classes. In fact, the reclassing system seems to have no method of lowering your level down by any means. Is it safe to assume that base classes - and by proxy, their skills - are off limits once you use a master seal on a unit?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on February 21, 2016, 09:15:18 PM
Actually, here's something I've noticed: I don't see any immediate method to return a unit back to any base classes. In fact, the reclassing system seems to have no method of lowering your level down by any means. Is it safe to assume that base classes - and by proxy, their skills - are off limits once you use a master seal on a unit?
There's no dropping your level in this, so even in Conquest the lack of grinding isn't as big a deal.  Of note, though - if you change to a different class after promotion, you'll still qualify and learn the skills from the lower class.  So, for example, if you picked Cavalier as your second set for the MC but stayed as Prince until after promotion, if you reclass to Paladin you'll learn the Cavalier skills as well as the Paladin ones as you level.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 22, 2016, 12:10:49 AM
Well, actually, even without the Second Seals, you can reset your level many, many times. You would get to level 20/30 as a base class, Master Seal, get to level 20 as that class, Heart Seal to all of the other class paths, do those, then finally do the Partner Seal class path. If you were so inclined, you could go further and do a last, final, Dread Scroll reclass.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on February 22, 2016, 10:05:15 PM
My Birthright copy shall be downloaded when I get home. The Conquest cartridge is in the mail. Go go gadget Cam Clarke protag.
nohr best
Yes.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Phasm on February 22, 2016, 11:05:55 PM
 Its a shame we in Europe will only get it in like June or something  :(  :ohdear:

So anyway how hard is Conquest in relation to Birthright? Anyone get to Revelations already?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 23, 2016, 12:07:08 AM
So anyway how hard is Conquest in relation to Birthright? Anyone get to Revelations already?

Not sure about Japan, but in the USA Revelations comes out March 10. 17 days  :3

Anyways, I haven't played both yet, I'm finishing up (I think) Birthright, but basing this off of a Kotaku article, any given stage in Conquest may take up to 12 hours to complete. Multiply that by 20+ chapters and side-stories, and... well.

Here's the Kotaku article if you're interested: Fire Emblem Fates: Birthright vs Conquest: Which to Buy (http://kotaku.com/fire-emblem-fates-birthright-vs-conquest-which-to-buy-1759929580)
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on February 23, 2016, 01:37:31 AM
Conquest chapter 10 is nasty.  I love it.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 23, 2016, 01:54:43 AM
Jeeeeesus Conequest is rough. I'm slightly regretting playing it on hard now. So far it hasn't really been hard in an especially fun way. It's less a case of "have a good plan" and more a case of "you'll have to restart some stages ten times to figure out the tile-perfect way you have to position the three units the game will let you have in order to shepherd the uncontrollable ally NPCs to the correct places at the correct times", which isn't fun, it's just annoying. I assume things will get better once I have a few more characters to make use of though. The harshly constricted team sizes so far don't appeal to me though. I want my team to work because my units have synergy, and that's impossible when I just have a very few units that I don't even get to choose. I'm still very early in the game so I imagine it will open up soon.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 23, 2016, 02:53:12 AM
Well, when it comes down to it though, Conquest is supposed to be "near-impossible" since Ganon Garon is super mad at you and stuff.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Patorikku on February 23, 2016, 03:42:37 AM
Man, I chose normal mode, and even so, conquest chapter 10 gave me trouble. Even with it tossing a super strong flying unit (Camilla) for you to use, it was hell trying to defend against that onslaught of sky/wyvern knights! I feel as if I might not have gotten through without having an uber high defense unit like Effie nicely leveled up.

I'd also like to note that this route is actually making me use my healers, which I don't feel I did much of in Awakening.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on February 23, 2016, 05:08:49 AM
I didn't really have much trouble with 10, the most trouble I had was having to run back because the stupid units were ignoring mine.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 23, 2016, 05:24:13 AM
Urrrrgh Poison Strike is such a bullshit mechanic. It's not incredibly difficult to deal with necessarily, it's just irritating. It's so fucking slow to play against.

Also, did I irrevocably fuck myself by picking Mage as my avatar's talent? His second highest stat is magic but he can't use any spells. I'm hoping I can class up into a spellcaster or something. Can I?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Garlyle on February 23, 2016, 06:12:27 AM
Urrrrgh Poison Strike is such a bullshit mechanic. It's not incredibly difficult to deal with necessarily, it's just irritating. It's so fucking slow to play against.

Also, did I irrevocably fuck myself by picking Mage as my avatar's talent? His second highest stat is magic but he can't use any spells. I'm hoping I can class up into a spellcaster or something. Can I?
Talent determines what you have as an alternative class set if you use a Heart Seal, so yeah.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on February 23, 2016, 02:05:41 PM
Heh. I'm at Normal/Classic Chapter 17 in Birthri
Conquest, Hard Mode, Chapter 10.
GDI LEMME CATCH UP I only got through the character customization last night!

I do like being able to customize your character's alternate class during their initial setup. Scouting the characters led to me finding that I was going to end up with too few spellcasters on the Birthright route and too few healers on the Conquest route. Being able to swap to a desired role without being completely outright broken is a nice touch.

Minus points for having Cam Clarke as a VA but no option to give him a mullet and a ridiculous British accent.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 24, 2016, 12:21:34 AM
Huh? Oh sorry, I'm on the last stage of Birthright.

Even in Birthright, if you ignore certain characters, they become practically unusable. So now I have three battle set-ups which wouldn't work in Conquest, which I'm starting probably tomorrow.
Obviously, the first two only work if you're on a "defeat the boss" mission, but whatever. I still have my "rout the enemy" team, so.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on February 24, 2016, 01:31:35 AM
Urrrrgh Poison Strike is such a bullshit mechanic. It's not incredibly difficult to deal with necessarily, it's just irritating. It's so fucking slow to play against.

Also, did I irrevocably fuck myself by picking Mage as my avatar's talent? His second highest stat is magic but he can't use any spells. I'm hoping I can class up into a spellcaster or something. Can I?

Promoting in base class allows you to use tomes
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 24, 2016, 03:03:11 AM
Arthur is adorable. I sure hope he doesn't die.

Talent determines what you have as an alternative class set if you use a Heart Seal, so yeah.
Promoting in base class allows you to use tomes

Oh okay. Very good. Is Heart Seal just a lateral class change, or is it like a Master Seal?

Edit: Nothing like perfectly clearing a stage and then losing to the boss because I missed with a 91% hit chance. Thanks game, that's totally not a waste of time at all. I look forward to doing that again. It'll be super fun.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on February 24, 2016, 05:59:25 AM
Oh okay. Very good. Is Heart Seal just a lateral class change, or is it like a Master Seal?
Heart Seals are lateral, you keep your level.

Also you get tomes on promotion in Conquest and staves in Birthright, IIRC.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Dr Rawr on February 24, 2016, 06:30:31 AM
Can I friend the dark falcon class and give everyone Gale force?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: pasu on February 24, 2016, 10:45:07 AM
Arthur is adorable. I sure hope he doesn't die.

JUSTICE dammit I want to play Nohr already, all my favourite characters are there  :(

dropping some bathrobes on the castle IDs in the thread~ Mine's at 03199-44746-10708-31184 please no bully :V
edit: I realised its faster to search by castle name than ID, mine's called Kamuiland, I have daikons and sapphires
edit2: Oh dammit, forgot to drop a bathrobe before hitting the arena I'll do it tomorrow
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on February 24, 2016, 04:59:28 PM
Edit: Nothing like perfectly clearing a stage and then losing to the boss because I missed with a 91% hit chance. Thanks game, that's totally not a waste of time at all. I look forward to doing that again. It'll be super fun.
That's Fire Emblem, baby! I quit my hard mode run of Awakening because of Donnel's recruitment stage, but the setup to that was losing Stahl to a chapter boss due to a 4% critical hit chance. Thanks, RNG! While I'm taking the easy route for both Birthright and Conquest, I hope to have the patience for a hard mode run of the Revelations route.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Jq1790 on February 24, 2016, 07:31:52 PM
Since it's an FE thread I figure I'll just post here since the Awakening one is super old and defunct...

Speaking of the RNG being terrible, having an 88% chance hit miss and later an 8% crit proc on me are rather demoralizing.  Only a bit though since I know full well this isthe nature of the beast.

Whenever I play Birthright/Conquest/Revelations it shoud be fun dealing with yet MORE of this.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 24, 2016, 07:36:54 PM
Honestly I haven't usually found the RNG to be that bad in Fire Emblem historically, at least past a point. 60% is basically 0% for the player and 100% for the enemy, but it's incredibly rare that I miss over 90% or get hit or critical hit under 10%. Which makes it even shittier when it happens, granted.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on February 24, 2016, 08:27:57 PM
Honestly I haven't usually found the RNG to be that bad in Fire Emblem historically, at least past a point. 60% is basically 0% for the player and 100% for the enemy, but it's incredibly rare that I miss over 90% or get hit or critical hit under 10%. Which makes it even shittier when it happens, granted.
I think that's my problem. I am a walking example of Murphy's Law and seem to perpetually have the odds working against me.

For those who bought the Birthright and Conquest routes, do you get the chance to download the opposite route once you reach the split? I have a character planned for the Birthright route but have a Conquest cartridge. I'd like to make sure I can go Birthright when the opportunity comes up. The game states I can install the other route at a certain point, but don't really know what to expect.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 24, 2016, 10:16:56 PM
For those who bought the Birthright and Conquest routes, do you get the chance to download the opposite route once you reach the split?

Yes, you can. It looks kind of stupid when you get to that point, but it's clear enough. It has the art for the game you own show up on the bottom screen while you hover over that option, but if you hover over the opposite option it's just an ad for that game. It really breaks immersion. I actually got the other from GameStop as a download code, but it didn't let me input it until after the split (for god knows what reason), so that's the only way I know.

Random edit: I just started Conquest, and I'm on Hard/Classic Chapter 7, with a backup save at the split in case letting Camilla die there made a difference. If it did, I can redo that level.

Random other edit: I just noticed this and I'm dumping it here for any wackos trying out Lunatic/Classic in Conquest, but only you gain experience in Chapter 6. So don't feed kills to anybody except yourself.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Amew The Fox on February 25, 2016, 06:49:01 AM
The only reason I'm picking Birthright is because fox
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 25, 2016, 06:55:50 AM
Hmm I just finished chapter nine, so tomorrow I get to see what all the fuss is about regarding chapter ten. :derp:

I'm investing heavily in Mozu so she better pay off. I see Villager no longer caps at level ten (or did it go up to 20 in Awakening as well?). Almost want to class change her right now but I don't want to lose out on stats in the long run.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 25, 2016, 04:18:01 PM
Ha ha I just lost on chapter ten... on the last turn... and because I missed five attacks in a row with the lowest hit chance being 83%. Fuck me. :colonveeplusalpha:
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Kasu on February 25, 2016, 04:59:09 PM
Hmm I just finished chapter nine, so tomorrow I get to see what all the fuss is about regarding chapter ten. :derp:

I'm investing heavily in Mozu so she better pay off. I see Villager no longer caps at level ten (or did it go up to 20 in Awakening as well?). Almost want to class change her right now but I don't want to lose out on stats in the long run.
Villager capped at level 30 in Awakening.

Also, my Mozu is hilariously overpowered at this point because I'm just grinding support conversations in Birthright at the moment.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 25, 2016, 06:30:59 PM
Cleared chapter ten, but I had to lose Effie and Silas. That sucks, especially since I invested a lot in Effie (and she's just cool) but I'll have to take it.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on February 25, 2016, 06:40:32 PM
Yes, you can. It looks kind of stupid when you get to that point, but it's clear enough. It has the art for the game you own show up on the bottom screen while you hover over that option, but if you hover over the opposite option it's just an ad for that game. It really breaks immersion. I actually got the other from GameStop as a download code, but it didn't let me input it until after the split (for god knows what reason), so that's the only way I know.

Also crazy hard mode leveling shenanigans
OK thanks for the input. It's not the best implemented but this game has its own weirdness to either work around or pretend isn't there. I have most of Saturday to plug into this game, so maybe I'll catch up just a touch.  :fail:

And all this talk about "WOAH this is rough my guys died aaaaaaa" reminds me so much of the Awakening thread. I think I'll be satisfied with going from the easy > normal > sorta tough campaign instead of going KURAZEEE.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Teewee on February 25, 2016, 06:56:51 PM
Also, did I irrevocably fuck myself by picking Mage as my avatar's talent? His second highest stat is magic but he can't use any spells. I'm hoping I can class up into a spellcaster or something. Can I?

IIRC, this game has dragonstones do damage based off the Magic stat, so it's not a complete waste. :v
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 25, 2016, 07:40:12 PM
Is it safe to say the combat stats in hard mode are just a lie? I just got killed by 2% enemy critical chances in chapter 11 TWICE. They're actually like 20% and the game is just lying, right?

Harumph.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on February 25, 2016, 11:49:14 PM
Hmm I just finished chapter nine, so tomorrow I get to see what all the fuss is about regarding chapter ten. :derp:

I'm investing heavily in Mozu so she better pay off. I see Villager no longer caps at level ten (or did it go up to 20 in Awakening as well?). Almost want to class change her right now but I don't want to lose out on stats in the long run.
Villager capped at 30 in Awakening, though the only reason people got to 10 in it was because that was the earliest you could use a Second Seal and unleash Donnel.  It's a normal class in Fates that gets to 20 and can promote, and doesn't even have markedly shitty bases on top of it.  That said, switching her to Archer or one of the Awakening classes is a fun thing to do.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 25, 2016, 11:54:08 PM
Yeah, I already promoted her to Weapon Master. Felt that I really had no other choice after Effie died since she was my main source of weapon damage. Looking pretty good so far.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Jq1790 on February 26, 2016, 12:07:15 AM
Oh, so I dont keep Donnel as a Villager then?  Nothing else to get besides silly levels of Luck?

EDIT: Made him a Merc from Lv. 11 Villager, and he is now Lv. 3.  I am already seeing why Donnel is so praised.  Holy crap this kid is going to murder everythiiiing unless it uses magic.  (And even then he can probably double most things that do with his 19 speed!)
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 26, 2016, 02:12:04 AM
Oops I married Mozu. Camilla's more my type, but she's also sort of my sister so weird feelings.

Can you actually marry your foster siblings? I see you can get S-Rank relationships with them, but do you actually get married and have a kid? :wat:
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on February 26, 2016, 04:01:56 AM
Oh, so I dont keep Donnel as a Villager then?  Nothing else to get besides silly levels of Luck?

EDIT: Made him a Merc from Lv. 11 Villager, and he is now Lv. 3.  I am already seeing why Donnel is so praised.  Holy crap this kid is going to murder everythiiiing unless it uses magic.  (And even then he can probably double most things that do with his 19 speed!)
The only argument is if it's worth it to keep him as a Villager until 15 for the Underdog skill (it's not).  In Awakening Villager's bases were punishingly low, so switching to Merc instantly gives him something like 4 strength, 7 speed, and 4 defense.  It's silly.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 26, 2016, 04:51:50 AM
Is Charlotte the lewdest Fire Emblem character? Her only competitor that I can think of is Tharja, and they're definitely competitive for that honor.

Edit: This is probably a dumb question, but how do you check on the victory condition during a battle?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Dr Rawr on February 26, 2016, 05:22:05 AM
go look at your map and it should say "route enemy" or something like that
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 26, 2016, 05:32:44 AM
Huh. I guess I just overlooked it because it was right in front of my nose.

Finally got around to updating my 3DS so I can get it online, so here's my castle code:

Blue's House
15792-75608
67512-22095

I've got rubies and meat, come pay me a visit I guess.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on February 26, 2016, 05:42:05 AM
I partnered Corrin with
Kaze
and oh my god the kids are adorable. Also at chapter 18 and I got everybody in my main party promoted. Getting kids has been an issue because I'm finding that I need an actual party instead of half of one for maps. Conquest/Normal, definitely liking it a lot more than Awakening
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Dr Rawr on February 26, 2016, 07:03:03 AM
I partnered Corrin with
Kaze
and oh my god the kids are adorable. Also at chapter 18 and I got everybody in my main party promoted. Getting kids has been an issue because I'm finding that I need an actual party instead of half of one for maps. Conquest/Normal, definitely liking it a lot more than Awakening
with that i can finally say my game is bugged.
kaze never game me a baby solider and around chapter 15 he just ups and disappears from my unit list
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on February 26, 2016, 03:42:57 PM
Just finished chapter 4. The weekend promises to be a lot more fruitful than my busy week has thus far. I really want to like Rinkah and her fantastic abs but I've heard her growths are a mess. Her one level up gave her a single hit point and nothing else. Heck, I really want to finally have a fighter or fighter-esque character that I really enjoy but things don't look good for the time being. It hasn't been since... Geese in Binding Blade that I've made use of one. It may come down CAPTAIN ARTHUR, DEFENDER OF NOHR to SAVE THE DAY.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on February 26, 2016, 08:39:18 PM
with that i can finally say my game is bugged.
kaze never game me a baby solider and around chapter 15 he just ups and disappears from my unit list
Sadly, no.
On Birthright specifically, Kaze does not give a kid until after chapter 15, and if you don't have an A support with Corrin then he plot dies.  It's really dumb.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Dr Rawr on February 26, 2016, 08:44:58 PM
Sadly, no.
On Birthright specifically, Kaze does not give a kid until after chapter 15, and if you don't have an A support with Corrin then he plot dies.  It's really dumb.
lame
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 26, 2016, 10:48:51 PM
I'm sure I'm going to regret saying this soon, but Conquest seems like it really eased up after the first few stages. Now that I have a team that I've customized to work well together I feel like I have the necessary tools to handle what the game throws at me. It's been quite a few chapters since I lost a chapter or anyone died. And the Freeze staff is ridiculously powerful, I have two staff wielders and as long as I'm willing to shell out for a steady supply of them (and I am) they make a lot of the scenario-based missions or secondary objectives a breeze.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 26, 2016, 11:42:11 PM
I'm still on Chapter 8  :V

Also, as a side-note, I like to use my Dread Fighter Scroll on Mozu, just because Dread Fighter is amazing.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Rei Scarlette on February 27, 2016, 03:27:20 PM
Really need to get myself back in gear, in the short time I spent focusing on Dark Souls, my younger sister has apparently passed me up by
17
chapters already :o (number spoilered cuz it might give something of the total number of chapters away)

Now, I'm still at chapter 10, but I can safely say I like almost all of the characters I've seen so far. There are some I care slightly less about, but I think they are all good in their own way. I have a bit more favorites here than I did in Awakening, anyways. I have multiple S ranks available now, but I'll have to give it more thought because I still have no idea who I'll put with who. There are some characters I would have paired with MC had things been different, but they are already relatives it seems, so I will have to rethink things and find someone else. Awakening was a bit more free in regards to that with Robin having no relations to anyone else, but it's a very small thing and it isn't like they could have done that for Fates anyways.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on February 28, 2016, 02:09:23 PM
That's Fire Emblem, baby!
Kaze died in chapter 8 Birthright route because an archer had a 1% chance to crit. Words were said.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 28, 2016, 03:59:40 PM
I've been picking up and putting down my DS. Repeatedly. Conquest Chapter 9 Niles keeps dying, even after I fed him kills in the previous chapter. He has been the first to die every single time.

Wait...

Except for that run-through where I ignored the weakest character on the map. And she died.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 28, 2016, 05:14:20 PM
Niles is just going to die a lot in general. Bow users in Fire Emblem are already death magnets, but he seems to get critical hit constantly too. I wonder if it has something to do with his bad luck stat?

Keep him alive and he'll totally pay off though. He has great stats for an archer, he has relationships with virtually everyone (at least on my team) and he's easy to feed. I believe you can gay marry him too if you have a male avatar based on looking at the relationships screen.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Patorikku on February 28, 2016, 08:24:58 PM
Niles is just going to die a lot in general. Bow users in Fire Emblem are already death magnets, but he seems to get critical hit constantly too. I wonder if it has something to do with his bad luck stat?

Keep him alive and he'll totally pay off though. He has great stats for an archer, he has relationships with virtually everyone (at least on my team) and he's easy to feed. I believe you can gay marry him too if you have a male avatar based on looking at the relationships screen.
You can, and that is why all this talk of Niles being weak confuses me, since he was paired with my avatar 95% of the time. The remaining 5% was when I guess I needed him paired with a magic unit like Leo when I was getting him Dark Knight skills.

That said, I wanna warn anyone going the Niles or Rhajat route now: not only will you not be able to get any children characters and therefore no OP dragon child, you'll also apparently get locked out of Paralogue 2 with the two buff, effeminate berserkers that are in every game, for SOME GOD DAMN REASON I DON'T KNOW WHY BUT I SWEAR NINTENDO'S PUNISHING ME FOR TAKING THE GAY ROUTE. Like I'm glad we finally have the same sex option, but I don't feel well about the notable differences that come from seeking it out.

Speaking of queer characters that I'm so happy for existing, I ADORE
not!Inigo's relationship with his daughter, as well as his daughter in general. Not a fan of her not having any female S rank supports, but...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 28, 2016, 10:40:46 PM
Aw that sucks, I just assumed they would find a way to get you a kid anyway. Damn.

My avatar's marriage to Mozu is slightly rocky just because she's a little underpowered given that I was forced to promote her early to get through some earlier stages. I've been keeping her afloat by feeding her stat items, but she's not quite the powerhouse she could be right now if things had gone a little better. Blessed Lance+Forage is pretty solid on maps that support it, but her HP rate isn't great.

Actually nobody's HP seems that great in this game compared to other Fire Emblems now that I think about it. HP is low in general and dodging is next to impossible to do consistently on hard because enemy stats are so high, which makes tanks much more valuable than speedy attackers and I tragically lost my first one early. Benny is pulling his weight at this point though, so it's working out.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 29, 2016, 12:18:43 AM
Well assuming they didn't change Villager skills in Fates, you could've averted that by getting Mozu to Level 15 (I think?), which is when Villager classes get Underdog, allowing them to get buffed against higher-level opponents.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 29, 2016, 12:39:58 AM
Pretty sure she has Underdog. Doesn't help that much since promoted enemies are still relatively rare, so she almost never qualifies for it.

Edit: Does anyone know if the Castle Battle missions remain available even if you do the chapter that they first appear with? I'm finding Castle Battle 2 to be nearly impossible without losing units since the enemy has a seemingly 100%-accurate Maid that uses that fucking staff that teleports your units all the way across the map and she hangs out on their back line. If I had a Rescue staff I could probably have Camilla fly over there and kill her without any risk, but I don't. This is bullshit-tier difficult for sure, but the experience is great so I'd had to pass it up.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on February 29, 2016, 03:18:30 AM
Pretty sure she has Underdog. Doesn't help that much since promoted enemies are still relatively rare, so she almost never qualifies for it.

Edit: Does anyone know if the Castle Battle missions remain available even if you do the chapter that they first appear with?
1. It's higher level, not higher class tier. If she's a Level 1 Swordmaster, it would activate against a Level 5 Archer. Or a Level 5 Swordmaster, for that matter.

2. They change after some point, I'd say doing one more Chapter (with a backup, of course) should be safe, but no more. I've had my Castle Battle 1 in Birthright for ages, but once I got about halfway through that game, it disappeared. Interpret that how you will.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on February 29, 2016, 04:21:20 AM
According to the ingame text for Underdog higher-tier classes add +20 to level. It doesn't say that only applies to enemies, so I assume it goes both ways. And if it doesn't then holy shit, because she still can't really dodge worth anything.

I found an Entrap staff in my staff store, so if I can Entrap their Entrapper I can probably win. Assuming nothing completely insane shows up in later waves that is.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: MewMewHeart on February 29, 2016, 07:30:13 PM
I got the Birthright with Conquest digtal download along the map pack 1 dlc the other day so here's my castle address if you want Quartz and Rice, I'm not that far yet since I've been grinding supports and levels with the Boo Camp already married my avatar to Jakob (COME AT ME BRO) trying to get Subaki and Hana to marry friggin S rank support just pop up already:

Castle Name: Ft. Duckie
09016-45808
88264-99717
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 01, 2016, 12:24:24 AM
I FINALLY beat Castle Battle 2. Took me probably like a dozen tries. Normally I wouldn't restart when someone dies, but it felt shitty to lose a character to a non-story mission. I even missed a disproportionate number of 80%+ accuracy attacks that time, but I didn't miss either Entrapment I tried to do. I broke my Entrapment staff, but it was worth it. Got tons of experience.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 01, 2016, 12:36:16 AM
I even missed a disproportionate number of 80%+ accuracy attacks

The memories... The pain...
I'm remembering the last level of Birthright (which wasn't that hard, but I was using two units because I felt like it and because the rest would've died due to undertraining). I ended up getting hit by 5 24% attacks in a row, and getting finished by a 4%er. The rage was real.

But that's Fire Emblem for ya.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 03, 2016, 01:20:33 AM
Okay, so I don't really know how to beat stage 19 of Conquest on this difficulty. Aside from playing it over and over and over and praying for perfect RNG, anyway. There's one specific spot on the map that's so exploitative of the game's mechanics that I seriously can't figure out what I'm supposed to do. It's basically a cluster of enemies that you can't break without losing units, and probably a lot of them. I thought maybe I could just sneak past it and take out the boss, but nope, you have to kill everything. If the enemies were stupid enough to impale themselves on my tanks like in other Fire Emblems I might have a chance, but as it stands the specific way that the enemies are tweaked to be as powerful as conceivably possible for their level is really throwing me for a loop right now.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 03, 2016, 01:38:44 AM
Hmm... Usually in that case you can find a square that only 4 units can threaten, and then shove either a higher DEF or high Avo unit there, who is getting supported by a S/A+ rank unit to boost the Avo and Crit rate further.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 03, 2016, 01:53:19 AM
Not story spoilers, just the mechanics of the level.

I haven't been able to get that to work yet. The gimmick of this level is that the enemies change states periodically between being invincible and unable to attack (but still able to move) and able to attack but vulnerable. This means that once you've provoked a group of them into moving they can just run past your front line and into the middle of your group (often while still invincible) and start slaughtering support units. And they will. They won't even attack units they can't hurt, so defensive walls don't stop them. Most of them can move through enemy units so you can't block them by standing in the way. And on top of that they have extremely min/maxed stats with insanely high speed and damage augmented by abilities that boost their damage even further. Their high speed also means that even when you can attack them taking them out is just a matter of praying to the RNG, meaning bad luck can kill you suddenly even very late into the stage.

That's still semi-manageable for the most part since you can provoke small groups of them and intercept them on their way to your back line while kiting them, but there's a large group of them in the center of the map that all moves together and their invincibility phases aren't synced, so you can never attack more than half of them at once. They're the ones I'm having trouble with right now. And it doesn't help that a majority of them do bonus damage to mounted units, and mounted units are extremely common in the Nohr campaign so I have even fewer tanks than usual.

I'm sure I'll figure something out, but this is a real puzzle. I've been straight-up party wiped by them a couple of times now.

Edit: Okay, I figured it out, but it wasn't pretty.

I made a turtle by surrounding Elise with four pairs of sturdy units and moved it into their territory. I had to involve Xander who took extra damage from their Beastbane, but I kept him to the back. The Kitsune surrounded the turtle and started attacking the weak points, but I managed to kill a few off with counterattacks and keep people afloat with Elise. Unfortunately a couple of them just wouldn't die, dodging five or six ~60% hits in a row, and they eventually broke off and started heading for my weak units who were hiding in the far corner of the map. I couldn't break formation to chase them because that would expose Elise to the couple who were still attacking the turtle.

If the two that broke off from the back had arrived at my hiding place during their invincible turns I would have lost three characters, but I got really lucky and they were vulnerable by the time they got in range. Fortunately they were already weakened by splashes from Camilla's Savage Blow, so Nyx and my underleveled Laslow and Kanna managed to just barely take them down with some shaky-accuracy weak attacks.

Oof. Now watch me die on the boss.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Teewee on March 03, 2016, 01:09:56 PM
That...sounds pretty intense, commandercool. o.o How unlucky were you with levelups, btw?

Also, relevant (spoilers?) (https://www.youtube.com/watch?v=uxTV9AGZEHU&feature=youtu.be).
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 03, 2016, 01:33:12 PM
Yeah, I think it's fair to say Conquest on hard is pretty intense. Which is fun most of the time, but occasionally they go too far* and become annoying.

As for level ups, I couldn't even guess at this point. I've died enough times that I had many, many level ups that didn't ultimately count so it's hard to keep track. All I know for sure is that Arthur, true to his bad Luck stat, has had a lot of bad ones. Other than that I assume average overall.

*It's worth noting that as "going too far" goes, this game has not resorted to Awakening's bullshit "spawn a bunch of surprise enemies out of the middle of the map next to your support units" tactics even once. For all of the occasional min-max abuse and unfair level gimmicks Conquest has it keeps enemy spawns completely fair and square, at least so far. I would much rather have this than that, so good. Another way in which this is a superior game to Awakening so far.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Patorikku on March 03, 2016, 07:49:38 PM
Castle invasions must be hella hard to pull off, especially if the defenders have like top level units and maxed out buildings everywhere, because I keep getting invaded every once in a while and just WINNING all the time.

I mean, when the buildings have like +30 to hit/avoid/crit/dodge, it'd be a pain to just go in and fight, but I have like half of my units puppy guarding the entrance! (Namely Keaton right at the front, whom is a straight up guard dog) I mean like yikes.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Third Eye Lem on March 04, 2016, 08:05:10 PM
I would like to get this game at some point, but I have to ask...On a scale of 1 (awful) to 5 (great), how good would you guys say the writing and story are? I heard that the US version got shafted in localization, but someone else said that the JP version's writing wasn't as good either...So want to know: is it a universally good or bad thing, or is one region better than the other?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 04, 2016, 08:33:46 PM
Haven't finished it yet so J can't speak for the ending and I've only seen the story for Conquest, but I'd call it a 2.5 or 3 so far. That's about par for Fire Emblem games, or maybe a little higher. But endings count for a lot so that could change.

What it comes down to really is that a lot of the drama of Fire Emblem games, especially the modern ones, is self-created. The most interesting bits of the story are all based on character interactions, be they in-game textual stuff or imagined based on how you use the characters and for what. And I'd say that stuff is as strong as ever if not stronger. The characters are great and the ways you can get them to interact are very good, which boosts my overall estimation of the game's fiction beyond what the actual story can provide at this point.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: BT on March 04, 2016, 09:32:58 PM
I would like to get this game at some point, but I have to ask...On a scale of 1 (awful) to 5 (great), how good would you guys say the writing and story are? I heard that the US version got shafted in localization, but someone else said that the JP version's writing wasn't as good either...So want to know: is it a universally good or bad thing, or is one region better than the other?
Well, I actually watched the first half dozen chapters on youtube today for the first time and I thought the writing was really bad. Then again, I'm playing FE7 right now (the one with Eliwood). If you're looking for strong writing, definitely go play that.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 06, 2016, 04:54:32 AM
Conquest stage 21 is one of the harshest levels in any strategy RPG I've ever seen. It's not hard per se, but unless I did it really wrong it's basically a "how bad did you fuck up reaching this point" check where you just straight-up lose the game if certain units are already dead. And it's fairly RNG-heavy to boot.

Basically you find an endlessly respawning army of ridiculously strong monsters who can drain the health of your entire team just by being near you, and the only chance you have is to reach certain safe points in the maze-like map at exactly the right times. The thing is, these safe points only work if you reach them with royal units, so if you don't have Camilla and Xander you're basically fucked as far as I can tell since several of them are pretty far apart. And to make matters worse there are super-long-range, super-hard-hitting golems sprinkled throughout the map who are too sturdy to practically kill as you sprint through the level, which means the further along you get the more of them will be attacking you every turn. You basically just have to pray they miss since you don't get a ton of opportunities to heal and they can one-shot some units.

The victory condition is just to reach the far side of the map, and because you need to move fast you're effectively restricted to only bringing mounted units and a partner for each of them and nothing else. And Elise is not an option since she WILL be one-shotted by a golem eventually. You absolutely can't win by brute force because the enemies tend to get clumped together into huge piles by the map design, which means if you try you'll inevitably end up fighting fifteen super-powerful Faceless at the same time at a chokepoint. I just barely squeaked past in my third or fourth run on a coin flip where Camilla could have died if a golem had hit her she would have died, but I got lucky and made it with everyone intact. I'm pretty sure if I had lost Camilla in an earlier stage I would have had to restart my entire game or be stuck here forever, the requirements on this stage are that harsh.

To some degree having a bunch of Blessed weapons would help since they constantly heal you which means you're more likely to make it to the end without getting ground down, and they're super effective against every enemy in the stage. But I only had a couple, and the ones that are in the store right now don't work for any of the extremely specific subset of units the game wanted me to bring to this level. Maybe having a few more very powerful mounted units would make it easier, and I suspect an extremely well-fed Camilla and avatar with a Blessed Axe might be able to run through the entire stage solo, but regardless, this seemed needlessly cruel.

It's also entirely possible I was just doing it wrong and there's some obvious strategy that I missed. If that's the case please let me know, but I don't see it.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on March 06, 2016, 05:19:22 AM
Conquest stage 21 is one of the harshest levels in any strategy RPG I've ever seen. It's not hard per se, but unless I did it really wrong it's basically a "how bad did you fuck up reaching this point" check where you just straight-up lose the game if certain units are already dead. And it's fairly RNG-heavy to boot.

Basically you find an endlessly respawning army of ridiculously strong monsters who can drain the health of your entire team just by being near you, and the only chance you have is to reach certain safe points in the maze-like map at exactly the right times. The thing is, these safe points only work if you reach them with royal units, so if you don't have Camilla and Xander you're basically fucked as far as I can tell since several of them are pretty far apart. And to make matters worse there are super-long-range, super-hard-hitting golems sprinkled throughout the map who are too sturdy to practically kill as you sprint through the level, which means the further along you get the more of them will be attacking you every turn. You basically just have to pray they miss since you don't get a ton of opportunities to heal and they can one-shot some units.

The victory condition is just to reach the far side of the map, and because you need to move fast you're effectively restricted to only bringing mounted units and a partner for each of them and nothing else. And Elise is not an option since she WILL be one-shotted by a golem eventually. You absolutely can't win by brute force because the enemies tend to get clumped together into huge piles by the map design, which means if you try you'll inevitably end up fighting fifteen super-powerful Faceless at the same time at a chokepoint. I just barely squeaked past in my third or fourth run on a coin flip where Camilla could have died if a golem had hit her she would have died, but I got lucky and made it with everyone intact. I'm pretty sure if I had lost Camilla in an earlier stage I would have had to restart my entire game or be stuck here forever, the requirements on this stage are that harsh.

To some degree having a bunch of Blessed weapons would help since they constantly heal you which means you're more likely to make it to the end without getting ground down, and they're super effective against every enemy in the stage. But I only had a couple, and the ones that are in the store right now don't work for any of the extremely specific subset of units the game wanted me to bring to this level. Maybe having a few more very powerful mounted units would make it easier, and I suspect an extremely well-fed Camilla and avatar with a Blessed Axe might be able to run through the entire stage solo, but regardless, this seemed needlessly cruel.

It's also entirely possible I was just doing it wrong and there's some obvious strategy that I missed. If that's the case please let me know, but I don't see it.

Bring only 4 units, 2 flyers (Beruka/Camilla), Corrin, and Asura. Run past everything, using your 3 royal units to freeze all the enemies.

Then again, at that point I went full "Fuck it" mode and just stopped caring about getting exp
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 06, 2016, 05:41:04 AM
Bring only 4 units, 2 flyers (Beruka/Camilla), Corrin, and Asura. Run past everything, using your 3 royal units to freeze all the enemies.

Then again, at that point I went full "Fuck it" mode and just stopped caring about getting exp

I don't even have three flying units anymore. All I have left is Camilla. Beruka died a while ago. And Niles to draw fire I'm pretty sure any flying units I did bring would get shredded by golems before I could make it to the top. Maybe the golems are less of a problem if you can just fly from one dragon vein to the next, I don't remember how their coverage overlaps those, but I think it's at least some.

And yeah, I didn't really get any experience from that stage either. Got a little from the kills that you have to get to clear the way for non-flying units and a few stray kills with Niles while he was taking potshots to charge up his shield meter to tank golem hits, but not much. If you could pull off actually winning the combat on that chapter the experience would probably be incredible.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on March 06, 2016, 09:31:56 AM
I don't even have three flying units anymore. All I have left is Camilla. Beruka died a while ago. And Niles to draw fire I'm pretty sure any flying units I did bring would get shredded by golems before I could make it to the top. Maybe the golems are less of a problem if you can just fly from one dragon vein to the next, I don't remember how their coverage overlaps those, but I think it's at least some.

And yeah, I didn't really get any experience from that stage either. Got a little from the kills that you have to get to clear the way for non-flying units and a few stray kills with Niles while he was taking potshots to charge up his shield meter to tank golem hits, but not much. If you could pull off actually winning the combat on that chapter the experience would probably be incredible.

Not really, the enemies that spawn actually don't give exp
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 06, 2016, 02:55:10 PM
Not really, the enemies that spawn actually don't give exp

Fair point, but I actually wasn't even thinking about trying to grind out infinite experience. There are a lot of enemies on the map already and they seemed like they were paying out a lot. But wading through a bunch of similarly tough amd numerous monsters that give nothing makes actually taking advantage of that even more unlikely.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on March 07, 2016, 04:23:43 PM
I would like to get this game at some point, but I have to ask...On a scale of 1 (awful) to 5 (great), how good would you guys say the writing and story are? I heard that the US version got shafted in localization, but someone else said that the JP version's writing wasn't as good either...So want to know: is it a universally good or bad thing, or is one region better than the other?
After about 10 hours of game time, I think it's just fine. Overall writing could use a kick in the pants but is on par with what you would expect from an average-not-great FE game. Early on you are shown sibling loyalty in Nohr and ideology in Hoshido, giving you your choices. A main villain is readily identified, first major plot twists kick in, etc. Some of it is a bit disjointed and there's some clear values issues flying around but it beats the stone wall of politics and forgettable names you might experience in these games otherwise. It does get a bit too TOTALLY ANIME for some but I was willing to roll with it. The pace is pretty solid and what you would expect for FE. It's not groundbreaking, but if you have had any fun with FE in the past, it'll do.

The dialogue of the localization feels similar to Awakening. There were a couple odd choices but by in large it's just fine. The bad stuff is mostly relegated to supports and odd name choices anyhow. Voice acting is solid-not-perfect and isn't without its nice surprises. If anything I think the whole thing could've benefited from an extra take for each line and a spot of proofreading, but its just fine. The whole skinship thing being cut wasn't much of a to-do for some because it was a bit creepy for many tastes anyhow.

Ultimately if you liked these for these games for their gameplay value, don't bother shying away from it. Presentation, mechanics, etc. haven't changed too much but there are some rebalancing and experimentation going on. It's not unwelcome.

As for the localization as a whole I think this is just another of those internet opinion fights where the localization team dances around every last thing really testy people on the internet might throw a giant hissy fit about. Then the purists get wind of the changes and they throw their own hissy fit about it instead. People should talk more about pairings because Kaze getting Rinkah all flustered about sweets is oh so precious.

Well, I actually watched the first half dozen chapters on youtube today for the first time and I thought the writing was really bad. Then again, I'm playing FE7 right now (the one with Eliwood). If you're looking for strong writing, definitely go play that.
Yes but every FE is inferior to 7 because 7 has Hector in it. It also dodges some of the foibles of other titles.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 07, 2016, 04:58:13 PM
Regarding the voice cast, I think it's impressively solid. At least the Nohr side is. I'm told I'm usually excessively harsh on voice acting but I think there are surprisingly few weak links and surprisingly many standout performances. Felicia in particular strikes me as really solid. The performance breathes a lot of life into what otherwise would have been a pretty lame character.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on March 07, 2016, 07:35:47 PM
Regarding the voice cast, I think it's impressively solid. At least the Nohr side is. I'm told I'm usually excessively harsh on voice acting but I think there are surprisingly few weak links and surprisingly many standout performances. Felicia in particular strikes me as really solid. The performance breathes a lot of life into what otherwise would have been a pretty lame character.
I'm really anticipating the Nohr playthrough because my understanding is that long-time favorite and renowned deli owner Cam Clarke put so much ham into Arthur that it rivals his performance as Liquid Snake in MGS.

On the Hoshido side, I think dutiful, determined tomboy Hinoka is voiced by the rough powerpuff girl. I only remember so much of the series, but it suits her real well in terms of tone. It was an unexpected nostalgia rush.

Unfortunately I can only comment so much because I foolishly take my 3DS into public spots where things are so loud that it's difficult to hear the music/voices at times.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 07, 2016, 08:20:03 PM
Arthur's voice is amazing. Everything about Arthur is amazing. Not only is he my favorite character in this game, he's probably my favorite character in any Fire Emblem. Unfortunately he's not great, but he's usable with a lot of care and support. This game's mechanics and stat distribytions were not kind to Heroes.

Currently I'm trying to figure out who I'm going to make him marry. It was going to be Effie but then she died...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Patorikku on March 07, 2016, 10:12:17 PM
On the Hoshido side, I think dutiful, determined tomboy Hinoka is voiced by the rough powerpuff girl. I only remember so much of the series, but it suits her real well in terms of tone. It was an unexpected nostalgia rush.
I don't know how many times I had to hear her speaking before that clicked for me. It's been a while since I heard that voice...

Arthur pairing up with Effie was my go-to route, and it turned his child into one of my strongest physical units in my Conquest run. Stat-wise, the next best bet might be Beruka or Camilla, depending on what you're looking for out of his kid. That said, I doubt the validity of either such couple on an emotional level.

I don't know how much I should let myself splurge on couples or anything because OHMYGOSH Takumi and Oboro is a disgustingly cute and supportive pairing that has no right turning two of the more jerkish characters into the sweetest and kindest couple. I love it.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on March 08, 2016, 12:01:56 AM
I don't know how much I should let myself splurge on couples or anything because OHMYGOSH Takumi and Oboro is a disgustingly cute and supportive pairing that has no right turning two of the more jerkish characters into the sweetest and kindest couple. I love it.
AGH I was trying to avoid some of the more powerful characters so Takumi was ruled out. I tentatively paired her up with Silas HOPING she'd get over her hatred of Nohr and she made quite the face during their C support. Really not sure here but oh well some experimenting has to be done.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on March 08, 2016, 05:37:00 AM
(https://pbs.twimg.com/media/Cc6et3tUcAESID8.jpg)
Cheesing maps in hard mode is fun
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Raikaria on March 08, 2016, 08:23:40 AM
EU release date is May 20th.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Phasm on March 08, 2016, 03:05:14 PM
It REALLY sucks we here in Europe are only going to get Fates in May 20 NOT counting Revelations which is going to be on June 9....

I was left speechless i saw the release date for Europe, also it doesn't help that the game will be more expensive here ( i think i read this somewhere ).... i mean, why, just why?  :ohdear:  :ohdear:  :ohdear:

I mean Nintendo, your making Europeans wait 2 more months and 12 days JUST for Conquest and Birthright which by that point pratically everyone will already have beaten Revelations in America ( doesn't it come out this month ) and we will have to wait even more days to get Revelations  :ohdear:  :ohdear:  :ohdear:
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on March 09, 2016, 01:10:51 AM
It REALLY sucks we here in Europe are only going to get Fates in May 20 NOT counting Revelations which is going to be on June 9....

I was left speechless i saw the release date for Europe, also it doesn't help that the game will be more expensive here ( i think i read this somewhere ).... i mean, why, just why?  :ohdear:  :ohdear:  :ohdear:

I mean Nintendo, your making Europeans wait 2 more months and 12 days JUST for Conquest and Birthright which by that point pratically everyone will already have beaten Revelations in America ( doesn't it come out this month ) and we will have to wait even more days to get Revelations  :ohdear:  :ohdear:  :ohdear:

I mean, it could be worse. You guys still don't have Youkai Watch :P
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Phasm on March 09, 2016, 01:50:33 AM
I mean, it could be worse. You guys still don't have Youkai Watch :P
I logged on to the eshop a few days ago and ONLY now do we have the DEMO, the DEMO.....  :(  :(  :(

Though as you said, it could be worse, i mean imagine Nintendo doing this with Pokemon Sun and Moon  :ohdear:  :ohdear:  :ohdear:

Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 09, 2016, 03:26:36 PM
Speaking of Revelation, it comes out tomorrow out here in the US.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 09, 2016, 03:49:06 PM
Good to know it'll be there when I'm ready, but I expect to still be playing Conquest for at least another week. I'm on chapter 23, I don't know how many there are total but the going's getting slow.

Can anybody comment as to whether it's worth my time to play Birthright? Is there actually story stuff I need in there or is it basically the same story from a different POV?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: MewMewHeart on March 09, 2016, 04:14:54 PM
Good to know it'll be there when I'm ready, but I expect to still be playing Conquest for at least another week. I'm on chapter 23, I don't know how many there are total but the going's getting slow.

Can anybody comment as to whether it's worth my time to play Birthright? Is there actually story stuff I need in there or is it basically the same story from a different POV?
Birthright story is WAY different from a POV and plus it's a bit light hearted mix with dark.

Also for those asking how many chapters there are in each route it's 27.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 09, 2016, 05:06:21 PM
So that's a vote in favor then?

Honestly when I think about it it's kind of a dunb question. Regardless of what I get out of it I'm obligated to play both so I can give an informed opinion on the game and the weird distribution model as a whole. I guess I have to buy it and leave it up to the game to convince me it was worth it retroactively.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: The Greatest Dog on March 10, 2016, 12:19:17 AM
I bought Conquest before I looked at Nintendo's "which version should you buy?" flowchart

But I like puppy kisses. ._.

I'm on chapter 9 Hard. Everybody is still alive, Mozu got fed a bunch of levels. Everybody else is on the 9-10 level range which I assume is acceptable for this point in the game?

What should I be putting money towards? I got the full reward from chapter 8 thanks to
using Niles to clear a path through the mages for Elise to go through, while Corrin cut the enemy pursuit by melting the lake

It had just the right amount of difficulty, optional goals, and Arthur almost getting someone killed that I am slightly "uncomfortable" but not stressed.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 10, 2016, 12:34:14 AM
God I keep getting killed by archers with Counter on chapter 23. When I see an archer my natural reflex is TURN DRAGON GO FOR THE THROAT and I keep doing that without thinking about it and then I'm like OH SHIT I'M DEAD NOW. That's what I get for playing Fire Emblem like a handheld game I guess. I get halfway through a level, put my DS away for eight hours, and then when I pick it back up I've forgotten what I was doing.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Patorikku on March 10, 2016, 02:15:07 AM
So after playing through the majority of Birthright and completing Conquest, I can safely say
Corrin is WAY more cutthroat in Birthright. Like holy crap, in Conquest, they're going out of their way to avoid as much bloodshed as physically possible, and throws a fit - justified enough - every time someone ends up dying for whatever reason. But Birthright, OH MAN, practically every time Iago or Hans shows up, and a few other times here and there I think, they're just like "I WILL CUT YOU YOU SHIT," and the fight with Xander shows that Corrin is a lot more determined to get what they need done, even if it means killing people that are close to them.

Revelations comes out tomorrow, right? I don't intend on playing it RIGHT away, because this game has already eaten up WAY too many of my hours. That said, I'm really curious as to what new couple options open up, and I'm also really hoping
to get a decent explanation of what the hell is actually going on, namely with stuff like Azura's pendant, Anankos, etc., etc.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: The Greatest Dog on March 10, 2016, 05:52:55 AM
Ha. Chapter 10 Conquest on Hard.

You're funny.

I was on turn 10 until Effie died by 2 HP. A defense tonic, HP tonic, even a vulnerary would have saved her but herp I don't know what to expect.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 10, 2016, 06:45:09 AM
God. Dammit. TWO HOURS into chapter 23 and I just died to a random Counter that the game decided to stick on a random fucking enemy type that hadn't ever had Counter up to that point. The enemy could only do four damage to me, but I only had four HP left after, you know, trying to do something. Guess I should've planned on taking three hours instead of two hours and meticulously combed over every ability of every enemy every turn. So then I could die to a miss with a 99% accurate attack followed by a miss with a 95% accurate attack or some shit instead (which also happened during this run, although it didn't actually matter since it was while whittling down a lone enemy to feed it at the time).

 :colonveeplusalpha:
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 10, 2016, 07:47:42 PM
Random story of Chapter 10 (I beat it, BTW): So there are two units fighting each other:

1 Health24 (Full) Health
8 Damage12 Damage
55% Hit Rate100% Hit Rate
4% Crit Rate3% Crit Rate

Obviously, the second unit has an advantage.
Interestingly, the first unit won that fight.
Now, let me put names on these two units:

Oni BerserkerSelena
1 Health24 (Full) Health
8 Damage12 Damage
55% Hit Rate100% Hit Rate
4% Crit Rate3% Crit Rate

 :V :V :V :V :V :V :V :V :V :V :V :V
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Monarda on March 10, 2016, 08:11:49 PM
How my head is right now:

I could buy it... but if EU doesn't have it how will we have it ? And it seems that going no-deaths will be painful... but pain goes away, i just have to make some great tactical moves.... but then RNG is the thing.... *puff*
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 10, 2016, 08:49:49 PM
RNG sucks.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: The Greatest Dog on March 10, 2016, 09:03:58 PM
I just beat Chapter 10 now, and here are my notes

1) Tonics. Use them.
2) A captured Archer will do wonders. Give them a strength tonic and a bronze bow and watch them OHKO Sky Knights.
3) Top right ballista sucks but you can't let enemy archers get to it either.
4)
Selena and Beruka can handle the left side for 3 turns. After that, it's probably best to let Camila +Nyx/Odin handle it as Camila's magic beats everything there in one round with their pair up.
It's probably safest to get Nyx/Odin out of harm's way like that anyways.
5) Rescue and Freeze are your friend.
6) Debuffs suck. Use ballista on Defense sealers if it means Corrin can kill them in one round, for example.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 10, 2016, 09:28:59 PM
Freeze is just like the best thing ever in general. I've burned through so many of those things. Goid thing the enemy tends to be dumb about using then so it's largely one-sided too. I wish I could get ahold of Entrap staves more easily, but they also appear only very rarely on opposing teams so I guess I'll happily take that tradeoff.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: MewMewHeart on March 11, 2016, 02:26:24 AM
HAAAAAAAAATE CHAPTER 23 OF BIRTHRIGHT
CAMILLA HAS THREE DRAGON VEINS NEXT TO HER THAT CAN 360 NO SCOPE ANYONE AND MESS UP YOUR FORMATION UGH SERIOUSLY WHHHHHHHY.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 11, 2016, 02:48:40 AM
HAAAAAAAAATE CHAPTER 23 OF BIRTHRIGHT
CAMILLA HAS THREE DRAGON VEINS NEXT TO HER THAT CAN 360 NO SCOPE ANYONE AND MESS UP YOUR FORMATION UGH SERIOUSLY WHHHHHHHY.

Camilla is best waifu sister so I think you should just let her kill you and lose the game. I mean, how could you stand to kill her? Let her win.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 11, 2016, 03:29:23 AM
HAAAAAAAAATE CHAPTER 23 OF BIRTHRIGHT
CAMILLA HAS THREE DRAGON VEINS NEXT TO HER THAT CAN 360 NO SCOPE ANYONE AND MESS UP YOUR FORMATION UGH SERIOUSLY WHHHHHHHY.

What I did was shove Ryoma and the MU into the
dividers between the channels,
and then slowly advance horizontally through the map.

a.k.a I don't have a formation in Birthright.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: MewMewHeart on March 15, 2016, 05:52:42 PM
Camilla is best waifu sister so I think you should just let her kill you and lose the game. I mean, how could you stand to kill her? Let her win.
Oi I like her too, but not when she's gone full yandere... -shot- that's why I'm spamming Boo camp and getting more of the children of Birthright route.

@Hikari
I might do that too, but I wanna see the bonus conversations with Elise retainers when you talk to them.

 
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: The Greatest Dog on March 16, 2016, 02:23:27 PM
Chapter 18.
Strategist Elise had so much Resistance that she completely no-selled the boss's Nosferatu.

Not too bad.

Chapter 19... Just judging by the name, this is going to be hell, huh?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 17, 2016, 01:10:09 PM
Hmmmm as assumed Chapter 25 is pretty rough. The game keeps topping itself on devious enemy placement, although this time it took introducing a brand new equipment type (that's seemingly enemy-exclusive?) to keep shaking things up. And because of the chapter's specific mechanics (
can't use Corrin for the hard part
) I no longer have enough sturdy units to safely break formations. Thank god for Freeze staves.

So far I'm getting a "hard but fair" vibe from this chapter, where all of my losses have been my fault and I get further each time. I notice the map is absolutely covered in stairs though, so I assume that will change at some point...

Edit: Oh god I just had a horrible realization about chapter 25.
The wings don't seem to connect. That means I either have to complete both nightmare gauntlets the hard way with massive backtracking while on a timer, or I have to split my team and do each ridiculously difficult room with only part of my team.

Do I just suck? Am I supposed to be able to do this with only half my team and minus my best unit? Can everyone else do this and I'm just incompetent? Or am I misreading how the stage works..? This seems borderline impossible even without the waves of reinforcements that I assume are coming.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 17, 2016, 11:15:33 PM
Is that the one with the wing of Mages and Strategists, and the other wing of Pegasi, Flyers, etc.?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 17, 2016, 11:28:41 PM
Nope. Both sides are ninjas and samurai, but one side has this weird Lunge killbox and the other side has a corridor that requires you to walk single-file between a bunch of three-range ninjas with stacking percent damage skills. Basically both of them funnel you into a room that's virtually guaranteed to automatically kill you regardless of stats because of all the percent damage, and you can only come at it with a few units at a time. It's a real nightmare.

Edit: Aaaaah god dammit I figured out a "strategy" to get 95% of the way through the chapter involving extremely heavy use of expensive limited-use staves, but then the game surprised me with a secret insta-kill swordsmaster who just one-shotted one of my high-defense units out of nowhere because of his ridiculously tweaked stats. Took me forever to get that far too. Well, I guess I can probably do that again, it's just going to take sooooo looooong and exceptionally bad RNG (I actually got horrible RNG the first time so odds are subsequent runs will be a little better) can just end it out of nowhere. This gaaaaame...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 18, 2016, 11:34:00 PM
Hmmmmm I just got 99.99999% way through the stage (got it down to just Ryoma) and died due to his damage inexplicably spiking up to massive levels allowing him to one-shot Corrin out of nowhere. Turns out the heal tiles you fight him on are not heal times AT ALL, they're actually defense bonus tiles. The game literally lies to you and says they're normal squares, but they actually give +15 defense instead of the advertised +0. I just LITERALLY lost because the game explicitly, deliberately lied to me. GOOD. THIS IS FUN. I LOVE IT.

Oh yeah,and Ryoma exactly killed me. So if I had a single extra HP or a single extra defense I would have been fine.

Edit: Finally beat it. Christ. Mozu dealt the killing blow, it was beautiful (she's amazing again now that her stats are capping and she has Life Or Death by the way). The secret was use both of my remaining uses of Entrap and eight charges of Freeze. Sure hope I don't need those for anything later.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Teewee on March 19, 2016, 05:54:16 PM
Was your Corrin hit by any debuffs (like from shurikens)? That would explain the damage spiking.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 19, 2016, 06:46:26 PM
No, it was a one on one fight that was ongoing for more than a dozen turns. The only additional variable was moving from a square marked as a heal tile to a square marked as normal (both of which are labeled as having 0 defense modifier).

Also, Ryoma's damage quintupled in one turn. No shuriken can do that.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Patorikku on March 19, 2016, 08:20:39 PM
Also, Ryoma's damage quintupled in one turn. No shuriken can do that.
How many turns into the map did you get? I remember there was text at the start of the map that said something like
Ryoma will be patient in getting his vengeance, but only until 21 or something turns pass. I was playing on Normal and had grinded Corrin on the P2W maps, so I just had a dramatic one-on-one showdown between him and Ryoma rather than bother with anything else on the map, and cleared the map well before that point, so I wouldn't be able to confirm what happens other than Ryoma attacking you on his own once you hit that turn count.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 19, 2016, 11:29:16 PM
No, that's definitely not it. I lost on like turn 41. I had been stalling him out for a long time while the rest of my team caught up, and it was while kiting him out into the hallway that this happened. On my winning run I tried sending other units into the arena where you fight him and they got the huge defense boost too. Then I used the Dragon Vein to turn the heal tiles off and the bonus disappeared. I'm almost positive there's a hidden defense bonus.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 21, 2016, 12:19:21 AM
Okay, I'm posting this with spoiler tags for anyone who really doesn't want to be spoiled on anything, but I strongly recommend anyone playing Conquest read it and potentially save yourself some pain.

Chapter 27 is the pre-final chapter, and it's the last time you can do any menu stuff. You can't visit your base or SAVE before chapter 28. And chapter 28 seems to be extremely difficult, or at least confusing in such a way that you're pretty much going to lose the first time. Which means you'll most likely have to do chapter 27 multiple times, and it isn't exactly easy.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Ghaleon on March 22, 2016, 07:30:00 AM
So uhh... I haven't played an FE game since the DS Shadow dragon remake which I thought was kinda lame (not neccesarily as a remake, just the game in general, I never played the original). I seem to recall someone telling me shadow dragon was practically the worst possible game to play as a first experience (trance-hime I think? I may be wrong). I'm thinking about giving the series another shot.

However I'm thinking about giving the previous 3ds game a shot rather than the newest one ( I forgot the name of the first one, the newest one is called fates iirc, but I forgot the one previous, I'll research it for sure before I buy obviously but for now my limited flawed knoweldge is enough to convey my point). However I've heard about the localization...gripes regarding the newest game. Don't get me wrong, I normally DETEST people who want to 'punish' game developers for localization gripes... I have no issues about forced dubbing or subbing, lack of dual audio, any of that... I have no issues for disputed translations for specific words or phrases... i have no issues with Carpe fulgar putting towels on the girls in Fortune summoners in that bath scene. That's all cool. But what I've seen with fates disturbs me. I don't want to argue this in of itself, but just factor in fates gets SOME of a minus in that regard by my viewpoint... should I consider the previous 3ds FE game instead? I'm thinking yes, but I'm curious if Is houldn't because I hear Fates sold like the best thing since sliced bread in comparison and... surely it did something right to compensate? I don't really know. I tried reading some reviews and whatnot and none of it really seems to be something the previous game lacks (that really matters anyway).

Any enlightenment is appreciated!
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on March 22, 2016, 12:50:03 PM
So Birthright chapter 12 is a thing and it's great. Glad the gloves are coming off. Getting Kaden also rounds out my party and it's time for Waifu Emblem 2: Waifu Goes West to the Revenge of the Boogaloo.
So uhh... I haven't played an FE game since the DS Shadow dragon remake which I thought was kinda lame (not neccesarily as a remake, just the game in general, I never played the original). I seem to recall someone telling me shadow dragon was practically the worst possible game to play as a first experience (trance-hime I think? I may be wrong). I'm thinking about giving the series another shot.
Well from what I've experienced of Shadow Dragon, it's a 1:1 remake of the original. It's the most bare-bones version of an FE game you can get. You had units that served as the framework for all the games to come but that was about it. Design choices weren't great back then. They also decided to go with the fully robotic CGI battle animations, which really didn't help. It's fine if you want the very basic experience, but ugh everything else just felt too old or fake.
I've heard about the localization...gripes regarding the newest game.
In Fates, the more recent one, one single voice clip from one VA of one character (in a game with dozens, mind you) whose voice pitch, inflections, and personality perfectly fit the character failed to properly enunciate one word and it resulted in an internet firestorm. People are just way too picky sometimes. The localization team pitched some downright creepy stuff which I'm more than fine with. Some of the flatter characters got a bit of a personality lift, which is also something they did in Awakening, the first 3DS title. The dubious choices that I know of have been few and far between, are minor, completely missable, and largely inconsequential.

If anything, go based on gameplay merits and story choices. A lot of what was in Awakening transfers over to Fates, including the basic gameplay engine, which is fantastic, but there are a bunch of differences between Awakening and Fates. Awakening slowly opens up to give you plenty of time to grind for levels, skills (which you get via leveling), and job classes. It can come off as a bit simpler than Fates and easier due to flexibility. Fates has a bunch of content with 3 different paths, but only 1 is available to you until you shell out the cash for the others. Each path is a full-length game with its own set of characters. Due to the increase in job classes, each route is sufficiently unique enough. Fates is a bit more complex as the skills and weapons are a bit more complex, resulting in stuff like debuffs, which weren't really a thing in Awakening. Unit individuality is retained a bit more by more class restrictions, which isn't a bad thing. It feels a bit experimental but the routes are made to emulate past FE games and gives the player a choice as to what kind of experience they want.

They both share almost identical Support systems which really help flesh out the characters. Music is great in both. Presentation is pretty much the same. I dunno. Both are far more solid choices than Shadow Dragon. I do think voice acting in Awakening benefited from an extra take or two per line per character, but Awakening had its weak spots too.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 22, 2016, 01:05:21 PM
I can't really make an informed comment about that without having played Birthright. I kind of doubt you'll want to start with Conquest. My guess is that Awakening or Birthright are both solid choices but you may as well go with Birthright while it's still hot and people are still talking about and playing it. Awakening has some design choices that I find really irritating, but apparently they're still a thing in Birthright, so I hope you like JRPG mechanics that feel misplaced in a tactical RPG.

Meanwhile, the Conquest endgame is kicking my ass. I need to experiment with a couple of different formations but I can't because it takes so long just to get to it... I beat Castle Invasion 3 and all of the available paralogues though, so I have nothing better to do than bash my head into this stage and hope I figure it out.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 22, 2016, 07:18:12 PM
Oh ho shit I just figured out how amazing Offspring Seal is. Great addition.

By the way, what gender is Shigure? People refer to him with male pronouns, but he has a skill called Foreign Princess. He's pretty androgynous so it's hard to tell. Is he trans or is that just a mistake since he inherited the skill, name and all, from his mother?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on March 22, 2016, 07:34:25 PM
By the way, what gender is Shigure? People refer to him with male pronouns, but he has a skill called Foreign Princess. He's pretty androgynous so it's hard to tell. Is he trans or is that just a mistake since he inherited the skill, name and all, from his mother?
Dollars to donuts he just inherited it from Ma. I'm guessing that's just a translation oversight.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Teewee on March 22, 2016, 11:13:54 PM
>translation oversights

Relevant. (https://youtu.be/1wjaX0orUSM)
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 23, 2016, 01:18:51 AM
Okay, I did it. I beat Conquest on hard mode completely blind with no DLC. The last fight was brutal. I lost most of my units, including every single one of my Nohr siblings, Arthur, Laslow, Niles, and all of our kids except Kanna. I was a single movement short on any character of beating it without losing anyone, but
I'm pretty sure Takumi's shield gauge charges faster than is normally possible and he caught me by surprise by suddenly having it shoot up to full right before Camilla swooped in and finished him off. I had like six different units one square short of reaching him to break his shield, and I was terrified I was going to get party wiped because of it
.

Fortunately for me the game is giving me the cop out "no, most of those dudes actually didn't die, they're just injured" thing or I would probably feel so bad I would have to restart. But it did give me that, so I'll take it I guess. I did suffer some notable actual deaths
Arthur NOOOOOOO
but they died heroes so I guess it's okay..?

So I guess it's on to Birthright, then Revelation. I intend to play Birthright on normal just because I don't really care about it that much and would like to zip through it, but I'll probably go back to hard for Revelation.

I feel like I probably shouldn't review this game yet since it's not really a "complete game", but if I was going to anyway I'm not really sure what I would say. In many ways this run was more of a masochistic slog than a game, but I am a masochist so that's fine by me I guess. I haven't really parsed out how fair or interesting I think the difficulty was. In many ways it did make me feel smart, since many of my wins on difficult stages were just a matter of figuring out a new strategy that worked on the first or second try, as opposed to Awakening's rote memorization of where all of the surprise enemies spawn (although there's certainly some of that here as well). Mechanically I think it was a step in the right direction, although it still had some systems I didn't really care for and I'm still not sure what I think of the new pair-up mechanics.

I'm not really sure what to expect from Revelation. There are only a couple of loose plot threads that need to be wrapped up in a whole new game, so I assume a lot of new story elements will be introduced. I also don't know how much stuff caries over from previous saves. I hope it's not very much, since things did kind of go south in this run at the last possible second...

Edit: Oh god, I ended up with just barely more dead units than alive units. Oof. :V

Edit edit:
Wait, what was that thing about selecting five units after the credits? Those aren't the characters that will be carried forward into Revelation or anything, are they? Because if they are I'm not keeping that save, I'm not going without Camilla if she's available.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on March 23, 2016, 04:54:53 AM
They're characters you save so you can buy them with the Einhjar w/e shop in your other save files if you don't give a shit
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 23, 2016, 05:05:21 AM
Oh okay. Thanks. Yeah, I don't think I care about that.

I keep trying to buy Birthright but the e-shop is giving me an error code. I was just at the store too and seriously considered just buying the cartridge but I decided against it. Wasn't sure if there's a reason you need all three games saved on the same cartridge, and it's cheaper this way. In theory, if I can get it to work.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 23, 2016, 02:27:38 PM
The only reason to buy the second one as a cartridge is... You don't have enough space on your microSD/SD? I'm 90% sure that if you get both as physicals, then you don't get path bonus, and you don't get the branching option at Chapter 6; the extent of the choice is that you insert one cart for Birthright, and another for Conquest.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: MewMewHeart on March 23, 2016, 03:04:14 PM
>translation oversights

Relevant. (https://youtu.be/1wjaX0orUSM)
...ing INTENSIFIES!
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 23, 2016, 11:36:57 PM
I could tell those two were having a very in-depth conversation. Beruka's silence was a perfect response to Saizo's silence.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on March 23, 2016, 11:41:17 PM
The only reason to buy the second one as a cartridge is... You don't have enough space on your microSD/SD? I'm 90% sure that if you get both as physicals, then you don't get path bonus, and you don't get the branching option at Chapter 6; the extent of the choice is that you insert one cart for Birthright, and another for Conquest.
You also pay full price for it IIRC
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 24, 2016, 12:16:52 AM
Well yeah, but you can also sell it afterward.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on March 24, 2016, 11:48:36 AM
Birthright chapter 13.
Oh great its the designated fanservice girl. What a creep.
How's about I beat you with the brother you creep on so much?
Ha ha the day is mine, Trebek.
"I still love you."
:'(
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 24, 2016, 12:39:53 PM
Birthright is easy modo in so many subtler ways beyond just the obvious ones.

-Enemies are back to being baseline Fire Emblem stupid. They'll frequently break formation to make pointless attacks just because they can, and they rarely move if not given a chance to attack. This never happens in Conquest.

-Enemies have fewer and weaker abilities. I'm guessing there aren't going to be many Counter archers this time.

-More equipment drops from enemies in addition to the infinite available gold, meaning you get FAR more items overall.

-Because there are way more fights in the game you'll have a much more developed castle from all the upgrade points, more support conversations, and more OP child units.

-This might just be a coincidence, but I swear stats have better growth rates. It seems like every other level up gives five or six stat points, and that virtually never happened in Conquest.

An hour in I went to change the difficulty to hard and I found out it had been on hard the whole time. Game's easy. At least right now it is, presumably there will be a spike at some point, although I don't know if it will outpace the free stuff curve.

Birthright chapter 13.
Oh great its the designated fanservice girl. What a creep.
How's about I beat you with the brother you creep on so much?
Ha ha the day is mine, Trebek.
"I still love you."
:'(

You better not be talking about my girl Camilla.

Despite the fact that Corrin can marry her apparently, the game makes it pretty clear that her feelings are mostly platonic. She's happy to see Corrin marry somebody else, or to get married to someone else herself. And she still acts exactly like that.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on March 24, 2016, 02:33:15 PM
You better not be talking about my girl Camilla.
Yup. Then again I get way too many clingy/creepy Tharja vibes from her. When I was playing Awakening, I kept getting prodded to give Tharja a try and HOO BOY! If I had known that she was a grating goth stereotype on top of being kinky for child abuse, I would've dropped her like a hot beat even sooner. It's just a difference in character preferences anyway.

And yeah, all of my deaths in Birthright so far have been from either deliberately dicking around way too much or a 1% crit chance. Again, chapter 12 changes things and the difficulty does slowly ramp up, but this route was designed for people who got into this series via Awakening and thus are used to squishing everything. I dunno if the overal growth rates are any different. The HP growth rates are wonky across the board though.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 24, 2016, 06:37:16 PM
Yeah, Camilla is not Tharja. From her support conversations it seems pretty clear that she's a reasonably well-adjusted person, if maybe a bit bloodthirsty at times.

I'm pretty sure HP numbers are just lower now. I think that's a deliberate balance choice to go with the new pairing mechanics. It makes offensive pairs very high risk and very high reward. Or is that not what ypu meant by "wonky"?

On another note, it seems like in Birthright dodging-based units are back to being viable again. Since enemy stats are no longer so high that you'll never get them below a 50% hit chance and any stray hit that lands no longer one-shots frail units you can get away with trying to dodge. There was literally one brief time in all of Conquest during last castle invasion where I felt comfortable sending a unit into battle planning to dodge, and that was with the benefit of Tomebreaker.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: MewMewHeart on March 25, 2016, 02:55:43 AM
Birthright chapter 13.
Oh great its the designated fanservice girl. What a creep.
How's about I beat you with the brother you creep on so much?
Ha ha the day is mine, Trebek.
"I still love you."
:'(
I beated Camillia up in Chapter 13 with my avatar too as well TAKUMI WOULD OF DONE THE JOB IF RNG DIDN'T DECIDE TO ALMOST KILL HIM WHEN SHE GOT HIT BY FUJIN YUMI. CAN I GET A YUNO GASAI MOMENT FROM CHAPTER 13 AND 23 PLEASE!!!!
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on March 25, 2016, 01:31:21 PM
I have had to repeat chapter 14 like 4 times now. Twice it was relearning that scouting is important, twice to FRIKKIN RNG.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 26, 2016, 03:56:32 PM
That moment when you're at the end of a level and start button-mashing for no reason, and hit L+R+Select  :getdown:

EDIT: And then you aren't paying attention, and you do it again on the next run  :getdown: :getdown: :getdown:

EDIT2: And then after that, you RNG-die from things that usually never kill you, like low-level Mages.

EDIT3: You know what, I'm done for today.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on March 26, 2016, 05:53:30 PM
I spent like an hour or 150 odds turns grinding out Azura in Chapter 5 Lunatic. Only for Corrin to get 2 shotted a bit later :getdown:
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 26, 2016, 11:21:37 PM
Thus is the nature of Fire Emblem :derp:
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 26, 2016, 11:52:46 PM
Chapter 13 of Birthright:

Fucking Leo, why'd he have to take Camilla? I wanted that! I was so close to getting her to join my team!

Edit: Does getting an A+ support exclude you from getting an S support, or is Jakob just extremely stubborn? I've been trying to get him to marry Azura forever, who's already at A+ support with Sakura, but he won't do it. The wording is very misleading if it does work like that.

Edit edit: Never mind, he was just being stubborn. They married now.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Monarda on March 27, 2016, 12:39:09 PM
Chapter 13 of Birthright:

Fucking Leo, why'd he have to take Camilla? I wanted that! I was so close to getting her to join my team!

Edit: Does getting an A+ support exclude you from getting an S support, or is Jakob just extremely stubborn? I've been trying to get him to marry Azura forever, who's already at A+ support with Sakura, but he won't do it. The wording is very misleading if it does work like that.

Edit edit: Never mind, he was just being stubborn. They married now.

That`s Fire Emblem alright, one Half: Merciless RNG Turn-based Strategy Game, other Half: Shipping Simulator.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 27, 2016, 05:49:27 PM
Merciless

Well, I mean... It is Birthright. It keeps letting me get away with shit I absolutely should not be doing. It is a merciful, merciful game.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Monarda on March 27, 2016, 06:11:16 PM
Well, I mean... It is Birthright. It keeps letting me get away with shit I absolutely should not be doing. It is a merciful, merciful game.

Then it must be redone, remake the whole RNG Mechanic, make it more frustating ! (Like PAD`s Desire Detector :V)
BTW, are you guys doing No-Casualties/Deaths Runs ?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 27, 2016, 06:15:35 PM
No. Although there are certain units I did reset for in Conquest. I don't think I could have won without a wyvern, a general, Azura, and Elise. Birthright gives so many spares and is so not demanding that I probably won't reset to save anyone at this point.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Monarda on March 27, 2016, 07:13:13 PM
Would it give a lot of trouble if i tried said run ?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Teewee on March 27, 2016, 08:49:10 PM
That`s Fire Emblem alright, one Half: Merciless RNG Turn-based Strategy Game, other Half: Shipping Simulator.

Tbf, it wasn't that much of a shipping simulator until Awakening. :v And getting units to marry was a lot more annoying until then. In my Iron Man run of FE8, I hardly bothered with support grinding.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 28, 2016, 03:20:52 AM
Would it give a lot of trouble if i tried said run ?

Depends on the difficulty. It would just be kind of tedious, but I don't really see the point in it. If you want the game to be harder, play on a harder difficulty. If you don't have the stomach for it, play on one of the modes where you can't lose units. I'm not sure why you would create that constraint for yourself when any reason to do so is already covered by the game in some other way.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Monarda on March 28, 2016, 03:27:09 AM
So the game already has said mode ? Even better, i want every one to live, while having the highest difficulty possible, now all i need is the actual game here in Brazil. :V (Even though sometimes they die anyway, looking at you Canas, although you died for a noble cause *Bows*)
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 28, 2016, 02:20:31 PM
So the game already has said mode ? Even better, i want every one to live, while having the highest difficulty possible, now all i need is the actual game here in Brazil. :V (Even though sometimes they die anyway, looking at you Canas, although you died for a noble cause *Bows*)

The game does not have a mode where you fail if you lose units, as that's what I felt was implied, but it does have "Pheonix Mode", in which dead units revive on the next turn. In my mind, that's BS, but hey, if you don't want them to die, you don't want them to die. The highest difficulty would be Lunatic, in which strategies that would normally work in Hard suddenly don't work in the slightest, so you need to make tile-precise movements to aggro units away from your backline, considering that in Lunatic, the enemies will do anything to make you rage, and then they will kill all of your squishiest units.

I did a Lunatic run in Awakening, and... boy. That was a pain. I didn't finish it, for the record. I got stuck on Chapter 5 or something.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 28, 2016, 02:38:01 PM
No I didn't mean there was a mode where the game ends if anyone dies, sorry if my wording was misleading.

If I'm not mistaken there's a middle ground between normal Fire Emblem and Phoenix Mode too. I believe Casual is a mode where units disappear from the map when defeated, but you don't lose them and can select them again in the next chapter. Is that right? That seems like the one to go with if you're looking to never lose anyone.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on March 28, 2016, 02:41:53 PM
Had some time to play during Anime Boston while waiting in line for my umpteenth turn on the Initial D cabinets. Completed chapters 14 and 15 in Birthright which give you ample opportunity to level up due to the presence of dragon veins that break the stages wide open. I hit just about everyone's first class level cap at the same time at just about the same time I began S ranking supports. Wound up completing a couple paralogues as a result.

The way kids work out in this game is shoehorned in to hell and back and I really think some more thought should have been put into this, but oh well. At least IS hit that checkbox that came out of a marketing meeting. I just wonder if the character design departments could've gotten more mileage out of their work.

Regardless, it's providing new characters to consider while others fall to the wayside. Rinkah never improved and Hana slowly became a liability. Meanwhile, Oboro and Hinata were nice surprises in many ways and snuck into the roster. Each change results in others, and I never wind up with the bunch I was anticipating. Adjusting it happens every time I play these games and the process never stops being engaging.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 28, 2016, 10:35:16 PM
Wow, Hoshido Noble seems like a way crappier class than Nohr Noble. Although ironically it might have been nice to have around in Conquest just because defensive units were really important. Still wouldn't trade Nohr Noble's class features for it, but it would have made a kickass offspring or something. Although I still don't know what Hoshido Noble gets at level 15, Nohrian Trust is kind of chumpy.

Had some time to play during Anime Boston while waiting in line for my umpteenth turn on the Initial D cabinets.

Ha ha I think I was playing Fire Emblem waiting in line for those very same cabinets nine days ago when they were in Lansing, assuming the same people are managing the game room there that did Shuto Con here.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on March 29, 2016, 12:14:05 PM
Wow, Hoshido Noble seems like a way crappier class than Nohr Noble. Although ironically it might have been nice to have around in Conquest just because defensive units were really important. Still wouldn't trade Nohr Noble's class features for it, but it would have made a kickass offspring or something. Although I still don't know what Hoshido Noble gets at level 15, Nohrian Trust is kind of chumpy.

Ha ha I think I was playing Fire Emblem waiting in line for those very same cabinets nine days ago when they were in Lansing, assuming the same people are managing the game room there that did Shuto Con here.
I think my Corrin is swapping classes for all 3 routes! It's up to Kana to take up the Hoshido/Nohr Noble class for me.

Also the group that brings the Initial D cabinets to these things is a group called Tokyo Attack. They're actually going to be in Dearborn in a few weeks if you're so inclined.

EDIT: Quick question: I noticed that I'm about halfway through Birthright and that maps have capped out at 12 deployable units. Does this number increase, or does it stay at about this limit? I'd like to see who may or may not be available for the late game.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 29, 2016, 05:38:18 PM
The castle battles were probably the hardest fights in Conquest for me (although admittedly I didn't minmax very much with accessories and shit), and hooooly shit are they easier in Birthright. I know I'm a broken record at this point, but the brick stupid enemy AI is extremely exploitable.

 I won the second battle in one turn by hiding all of my buildings at the top of the map, parking Ryoma near the south enemy starting area, and letting every single one of them impale themselves on his Vantage. The later waves never even spawned. That's a little unfortunate becaise they're worth a lot of experience, but it's not like I have a deficit of that.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on March 29, 2016, 10:48:20 PM
If I'm not mistaken there's a middle ground between normal Fire Emblem and Phoenix Mode too. I believe Casual is a mode where units disappear from the map when defeated, but you don't lose them and can select them again in the next chapter. Is that right? That seems like the one to go with if you're looking to never lose anyone.

Bit late on the uptake (so much PAD...), but yes, that is what Casual does. Friendly Units (not Allied Units) will retreat instead of die.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 30, 2016, 01:16:27 AM
So I'm not done with Birthright yet and I haven't started Revelation, but I've been thinking as I'm playing through Birthright about how there's what I'd consider to be an extremely important bit of story buried in a support conversation in Conquest. It's not absolutely plot-essential or anything, but I think it considerably recolors how I look at a certain important part of the story.

There's a support conversation between (I think) Elise and Leo in which
Leo describes how Garon was before he was possessed. He talks about how Garon used to give him piggy back rides all the time and was a total lady's man with women fighting over him. As far as I'm concerned this makes the whole game a shade more compelling since it elevates Garon out of cartoonish Fire Emblem villainy and into being someone who I no longer really want to kill. When the Nohr cast balks at having to kill him I sort of understand why now. Incidentally it also potentially casts a little light on Elise's age since she doesn't remember any of this, meaning that I think she's considerably younger than the English localization wants me to think she is...

It's a shame that that detail got buried in a place where not everyone will see it. Are there any other very important (at least to you) pieces of backstory with relevance to the entire plot in any other support conversations? Now I'm wondering what major details I may have missed.

Edit: OH WHAT CANDACE IS AMAZING. I just saw her in a paralogue and had to look it up to see how to get her.
You have to use Capture, which I always forget exists.
A+, going on my main team now.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on March 30, 2016, 01:25:13 AM
EDIT: Quick question: I noticed that I'm about halfway through Birthright and that maps have capped out at 12 deployable units. Does this number increase, or does it stay at about this limit? I'd like to see who may or may not be available for the late game.
I'm almost done with Birthright.  Maps let you go up to around 15-16 at the end.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on March 30, 2016, 05:34:08 AM
In doing further research on how Capture works I just noticed that the barbarian brothers in Kana's chapter are named Lloyd and Llewelyn. Was someone on the localization team a big Daniel Clowes fan or something?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 04, 2016, 05:36:49 AM
Just finished Birthright on hard classic. Only lost a single unit during the whole game, it was Jakob. I'm not suuuure I would recommend playing both games honestly. This one did have some different stuff
including shades of that stuff about what Garon was like before he got possessed that I mentioned before
but not enough to justify my 30-hour investment. That might change after I play Revelation, but for now my diagnosis is that it's safe to pick the game you think fits you best and just play that one, and branch out if you really want to, but don't feel like you have to if you don't. There are definitely important plot points that are only present in one game (
Garona and Takumi's possessions are only fleshed out in Conquest, Azura's song is only really referenced in Birthright
).

There are still just a couple of unanswered questions (
What happens when we complete the Fire Emblem? Who was the other person who visited the Rainbow Sage? Why is Azura such an unnecessarily mysterious douchebag? I guess where did the demons who possessed Garon and Takumi come from and how do we prevent that from happening again?
). I don't actually care about any of those things, so the biggest draw for Revelation seems to be that we can see what happens when the two casts meet and try some different combinations of support conversations.

I honestly didn't really enjoy Birthright that much. It sort of reminded me of Awakening in the sense that I didn't really feel very accomplished because the game was flooding me with so many resources that it didn't feel like my decisions really mattered. And with a few exceptions I didn't like the cast nearly as much. It's certainly not bad, but it felt a little hollow. I wonder if I would have felt differently if I had played them in the other order, but I think I've played enough Fire Emblems that I probably wouldn't.

Downloading Revelation now. Onward to the next one!
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on April 05, 2016, 04:53:32 PM
ACK. I'm just up to 19 in Birthright, although I've done most of the the paralogues I care to do. Everyone has hit their advanced class and I am thoroughly stomping over everything. With Bravely Second coming out in a week, I'm a bit eager to steamroll the rest, but figure I'll wait until I'm truly done and then start it after. Dunno how I'll work Conquest and Revelations into my schedule just yet, but it'll happen, and I look forward to the difficulty boost. And Arthur. And Odin.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 06, 2016, 03:00:41 AM
Is it just me or are Beruka and Selena supposed to be Rei and Asuka from Evangelion?

The spoiler section below doesn't contain any plot spoilers, it's just my opinion on the mechanics of the early parts of Revelation, but I tagged it in case anyone wants to remain completely blind on Revelation.

The first few chapters are really irritating. They take Birthright mechanics (including minimal difficulty) but Conquest design (you can only use a few characters, the stages are slow and puzzle-like with weird mechanics) and combine them in the worst possible way. On top of that you only get Birthright units for quite a few chapters, which I wasn't thrilled about. Even in the later chapters the cast from both sides trickles in slowly, meaning it might take a long time to get your favorites back. The actual level design picks up after a point though, with the difficulty ramping up to the point that the gratuitous resources you get don't feel completely wasted at least, and the chapter length gets considerably shorter. I'm only on chapter 14 though, so anything could happen.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Patorikku on April 06, 2016, 04:36:12 AM
Is it just me or are Beruka and Selena supposed to be Rei and Asuka from Evangelion?
I did not think of that before but that seems like an apt description of those two! Does this make Camilla Misato?

This kind of makes me curious as to what other possible expies exist within the game! I know Peri is a pretty clear expy to Harley Quinn, or at least that archetype of character.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: BT on April 06, 2016, 06:23:51 PM
I don't think they meant to directly reference Eva of all things, it's just a byproduct of archetype machine.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 06, 2016, 06:49:15 PM
The hair colors and style are a pretty close match, which is the only reason I say that. I know it's an archetype and the archetype even often includes hair, but everything lines up. And given the other bizarre references present I'd say it's not impossible.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Reddyne on April 08, 2016, 11:56:33 AM
Crashed headlong into trouble in Shigure and Mitama's paralogues, where Sakura got doubled by an Adventurer's silver bow and Hisame was on the receiving side to a critical from a berserker. It was actually quite refreshing. These fell into the 1/4th of resets I've had where I lost because I did not plan or scout ahead properly. The other 3/4ths have been RNG shenanigans and the FE equivalent of "what does this button do?!" Still making progress but still don't know if I'll be ready to finish by the time Bravely Second is at my doorstep.

Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on April 08, 2016, 02:34:52 PM
Meanwhile, chugging along through Conquest still...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 08, 2016, 03:50:17 PM
I'm getting pretty close to the end of Revelation. Elements of it are pretty stupid honestly, but the balance hits a fairly nice stride.

I married Camilla, pseudo-incest be damned. Unsurprisingly the entire proposal conversation is both parties just going "So this is okay, right?". I've got a pleasing symmetry thing going on where Corrin and Camilla are married, they're both best friends with their principal retainers (Beruka and Kaze), those retainers are married to each-other, and both of them are the recipients of special class items with Kaze as a Dread Fighter to cover Corrin's horrible Resist and Beruka as a Dark Flier to take out archers before they can get to Camilla.

I'm actually using Midori this time, and she is fucking adorable. Inheriting Lunge has made her an amazing tech unit, and by the time she gets Replicate she's going to be a serious nightmare with a Saizo's Star. Replicate is scary. It reminds me of Summon, arguably the most broken mechanic in any Fire Emblem game, but at least it's high-risk to go with the high reward.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: MewMewHeart on April 08, 2016, 06:42:14 PM
I'm getting pretty close to the end of Revelation. Elements of it are pretty stupid honestly, but the balance hits a fairly nice stride.

I married Camilla, pseudo-incest be damned. Unsurprisingly the entire proposal conversation is both parties just going "So this is okay, right?". I've got a pleasing symmetry thing going on where Corrin and Camilla are married, they're both best friends with their principal retainers (Beruka and Kaze), those retainers are married to each-other, and both of them are the recipients of special class items with Kaze as a Dread Fighter to cover Corrin's horrible Resist and Beruka as a Dark Flier to take out archers before they can get to Camilla.

I'm actually using Midori this time, and she is fucking adorable. Inheriting Lunge has made her an amazing tech unit, and by the time she gets Replicate she's going to be a serious nightmare with a Saizo's Star. Replicate is scary. It reminds me of Summon, arguably the most broken mechanic in any Fire Emblem game, but at least it's high-risk to go with the high reward.
Try replicate with Leathality with a Sazio's star on Midori NOW THAT'S A NIGHTMARE.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 08, 2016, 06:50:08 PM
Yeah, that did occur to me, especially since she's always chugging Skill Tonics. It would take too much grinding to get Lethality and Replicate on her, and it's probably not really a real strategy since it's so RNG, but it would be cool.

Hell, as long as we're getting impractical give her Replicate, Lethality, and Gale Force and watch her accidentally beat entire chapters solo.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: MewMewHeart on April 08, 2016, 07:00:20 PM
Yeah, that did occur to me, especially since she's always chugging Skill Tonics. It would take too much grinding to get Lethality and Replicate on her, and it's probably not really a real strategy dince it's so RNG, but it would be cool.

Hell, as long as we're getting impractical give her Replicate, Lethality, and Gale Force and watch her accidentally beat entire chapters solo.
OH GAWD DON'T PLEASE I DON'T WANNA BE THAT BROKEN NOW I HAVE MY TAKUMI AND RYOMA ALREADY BROKEN DUE TO ALL THE ETERNAL SEALS. -shot by the broke police-
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 10, 2016, 04:43:02 AM
Plot spoilers:

There's a reveal late in Revelation that seems like it creates a huge incest web. Mikoto is Azura's mother's sister. Has anyone tried marrying Azura to Corrin, Takumi, or Ryoma? Does it actually work? Do they have anything to say after that point? Some kind of incest reveal was inevitable, but I'm curious as to how the game handles it.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 12, 2016, 02:10:58 AM
Alright, I just finished Revelation. Hard mode, no DLC (although I did use my path bonuses this time because fuck it why not). Didn't lose a single character this time.

My spoiler-free review is this: Fire Emblem Fates is a deeply flawed game, but all Fire Emblem games are deeply flawed and this was probably the most complete and satisfying game in the franchise to date. At least the modern franchise, I can't speak for the ones that we never got. It has a lot of pacing and difficulty problems and there are places I wish the story had gone that it didn't, but I liked the mechanics much more than Awakening despite not loving the new weapon system and not being fully convinced that this pair-up system completely works, although it is miles better than Awakening and it's become such a big part of the games that it can't be removed entirely.

Below are some general thoughts that could be considered spoiler-adjacent, but with no outright plot spoilers:

I was pretty disappointed with parts of the relationship system. The gay relationships are a great addition, but I wish there had been more of them. One gay character per campaign is still below the statistical average, and those characters can still get straight married so I feel like it would be only fair if anyone could marry anyone. And it sucks that they can't have kids. An adoption option, or even some kind of bullshit magical explanation, would be really nice. I was also kind of turned off by the way all almost all relationship stuff is patrilineal. Only the men actually have set children and set relationships with them, with the women contributing only hair color and a barely-customized generic conversation with their kids.

Arguably even worse is the way their endgame epilogue cards work. If two characters are married only the man gets an epilogue with "and his wife was totally there too" tacked on to the end. Female characters actually lose story if they get married. That's terrible! I know a unique marriage epilogue for every single possible pair is next to impossible, but if that's the case just keep giving me their unmarried epilogues. "And all the women retired and became homemakers" is kind of a sour note to end the entire game on in my opinion.

Also, I didn't realize until we see a full-body shot of her in the final cut scene, but Sakura is waaaaay younger than I thought she was this entire time. I didn't realize she was supposed to be as young as Elise, since her combat model doesn't look that young to me. But yeah, apparently she's like ten years old. And it looks like people can still marry her. She doesn't have a kid, does she? I suspect she does unfortunately. Can we get the pedophilic marriages removed from future Fire Emblems please Nintendo? Or at least localization team?

Regarding Revelation as a game, I guess it's about what I wanted it to be. It's certainly not hard, I'd say it's as easy as Birthright if not even a little easier, but the lack of difficulty comes from a more interesting place this time. It's easier because you have so many resources that you can craft a really efficient, fully fleshed out, well-equipped army to steamroll the moderately difficult stages, which at least makes it feel like you're doing something. I feel like they could have notched the difficulty up a little more by at least giving the enemies some abilities and slightly smarter AI, but I'm willing to accept it the way it is. The one place where it really, really fell short for me difficulty-wise though was the castle battles. For optional fights that give you such a ludicrous advantage with your mountains of fortifications, and for how soul-crushingly difficult they were in Conquest, I really wanted to put my badass tricked out castle to a hell of a test. But instead we got pathetically weak, brick-stupid enemies blundering into traps and rolling in in extremely slow, sparse waves. I wanted a monstrously difficult Invasion 3 at least, but I was sorely disappointed by that.

And below here are some actual plot spoilers:

I wasn't super impressed by the way the three stories tie together. in fact, they don't really. Gunter is the traitor in Revelation, and there's a brief hint of that in Conquest, but shouldn't we get a bad end in Conquest and Birthright because we don't actually stop Anankos or give Gunter a change of heart? I know Gunter's epilogue arguably refers to his betrayal or lack thereof, but that still doesn't explain why Anankos is never heard from again. The way the epilogues are formatted we know this isn't even a matter of staving off the end of the world for a few generations either, since they're written as ancient history. There are threads that tie the three stories together, but in other way they're completely unrelated, which is bizarre and kind of disappointing. What I really would have loved to see would have been the alternate Corrins having to team up to finish off Anankos, but I guess that wasn't meant to be. A more consistent through-line would have made the games feel a lot more connected and would have made playing them all more rewarding.

The whole Valla element seemed badly rushed to me. I'm not sure how it could have been much different, but seeing how the citizens live under the tyranny of Anankos would have fleshed it out some. And why are they still mostly invisible in their own dimension? I thought they were only like that because they were travelling outside of Valla, but no, no new models for them in their own country.

I was also disappointed that the awakening of the Fire Emblem was so abrupt in Revelation. In the other campaigns you slowly power it up over time, but never get to finish it. In Revelation you complete it but all four powerups come at the same time. A sense of progression where you power it up over the course of the whole Valla segment would have given a little more forward motion to that part of the game. It's not a major complaint, but I do feel like that progression was a tiny bit lacking.

If Nintendo can take the foundation of this game and tweak it even further in the next one I think we could get something really amazing. I hope they don't feel obligated to carry through all of the gimmicks of this game into the next one like they did with Awakening's generation gimmick though. I would be completely okay with offspring and the multiple paths staying in the games they're native to.

So the big question is, what about the $80 pricetag? I'm still not really sure how to answer that. I was extremely skeptical of it at first and I can't say I've been fully convinced it was fair. Don't get me wrong, there's a ton of game here and I feel pretty satisfied by how much Fire Emblem I got, but I still wouldn't really recommend most people play all three campaigns. My roommate is going to play my copy now that I'm done. He's not a huge Fire Emblem fan, and I kind of doubt he'll have the interest level to play this game three times. Maybe twice, but three is a bit much, especially with how comparatively weak of an experience I found Birthright to be.

So while I certainly wouldn't call it a total failure or anything I hope we don't see this distribution method again. Unfortunately (for me anyway) the community seems to have spoken with their dollars and easy mode Fire Emblem seems to be what the people want, so if it's a choice between overpaying for the game or only getting a Birthright-level difficulty I guess I'll grudgingly fork over for another abnormally expensive multigame.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 18, 2016, 02:42:18 AM
Does anyone know just how difficult Revelation Lunatic is? I really want to try out some of the offspring characters that I missed (let's be direct and say that I'm talking pretty much exclusively about Forrest :V) so I'm considering replaying it, but I'm not looking forward to the prospect of the stages being the same. I found Revelation Hard to be excessively easy, but is Lunatic a massive step up in difficulty?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on April 18, 2016, 04:45:14 AM
I hope you enjoy half the units you get at the beginning dealing 0 damage and getting one shotted. It's alright
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 24, 2016, 03:33:17 PM
I'm on chapter nine of my Lunatic playthrough of Revelation, and the only differences I really noticed up to this point were a lower experience yield and that a few enemies have abilities now. Then I got to my first paralogue (I've been rushing offspring units because I didn't play with them very much before and I want to try them) and hoooooly shit. I married Azura to Jakob and tried the Dwyer mission first and got wrecked hard and repeatedly. The mission itself is fine, but there are a handful of units with advanced classes scattered around the map and they're so heavily overstated compared to my level ~12-15 base class characters that I can barely scratch them. My entire team working together is lucky to take one down in a full round if it's alone, and even then I'm left with everyone at a few HP. And they travel in pairs for the most part, with additional trash units. This is going to be interesting...

Also, I was at a tabletop event yesterday and was playing Fire Emblem between rounds. Somebody else at the event Streetpassed me, noticed that I had a DS out and connected the dots, and came over to me to talk about it. He noticed that my units were low-level in the Streetpass strength check and started giving me unsolicited early-game advice. :D I was unsure whether to just thank him and go back to my game or be all like "Boy, you're playing Birthright on easy, I've already beaten all these games on hard, I'll give you the advice". I decided to be nice about it and we talked for a minute. Streetpass is fun when it works.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: The Greatest Dog on April 25, 2016, 07:16:48 PM
Damn, Xander, you scary.

Casually handling four of the promoted enemies in Conquest 19 like it's nothing. Sure am glad I'd only have to fight him on the easy route. :V

(Lodestar class probably saved him instead of being a Paladin there though)

I made the terrible mistake of not naming Corrin, "
Purrin
"
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 25, 2016, 07:34:48 PM
Xander is a bitch when you fight him in Birthright. He can barely scratch you and gets one-shotted or near enough by magic-based Corrin's freakish mega damage. He's super solid on your team though, I just wish he wasn't such a toolbag.

Ryoma in Birthright blows him out of the water for playable big bro, but he falls a little short in Revelation while Xander doesn't. Hell, you could probably clear Birthright 100% with just Ryoma paired with literally anyway if you really wanted to. Glass cannon+Vantage+bullshit personal weapon+enemies with bad stats is brutal.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on April 25, 2016, 07:58:50 PM
Xander is a bitch when you fight him in Birthright. He can barely scratch you and gets one-shotted or near enough by magic-based Corrin's freakish mega damage. He's super solid on your team though, I just wish he wasn't such a toolbag.

Ryoma in Birthright blows him out of the water for playable big bro, but he falls a little short in Revelation while Xander doesn't. Hell, you could probably clear Birthright 100% with just Ryoma paired with literally anyway if you really wanted to. Glass cannon+Vantage+bullshit personal weapon+enemies with bad stats is brutal.

Xander is a much better unit than Ryoma. :fiteme:
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 25, 2016, 08:28:21 PM
I agree, mostly. In the context of Birthright Ryoma dominates to a ridiculous degree that Xander can never come close to, but who cares? Amazing game-dominating units aren't necessary in Birthright, while super-tanks are needed in the other campaigns.

Both of them are douchebags though.

Edit: I think my Lilith is broken on this playthrough. She hasn't gained a single stat in her last five or six levels at least. And her stats don't appear to be capped. Does she have like an incredibly, ridiculously low growth rate in every state on lunatic?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on April 27, 2016, 03:34:46 AM
Edit: I think my Lilith is broken on this playthrough. She hasn't gained a single stat in her last five or six levels at least. And her stats don't appear to be capped. Does she have like an incredibly, ridiculously low growth rate in every state on lunatic?
Did you upgrade the shrine?  She has effective caps until you upgrade it.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 27, 2016, 03:43:21 AM
Yeah, that was definitely the problem, but I swear her stats turned green when they hit effective caps in previous playthroughs. Guess not.

By the way, does anyone know exactly how the offspring system works as far as mannerisms go? I guess what I'm asking specifically is, in this playthrough Midori (best character in the game BTW. Not my favorite although she is close, but strongest IMO) is the child of Kaze and Mozu. Obviously she inherits Mozu's hair color and a trait from each, but I've noticed her using a lot of Mozu's verbal tics. For example, in a support conversation with Shigure she refers to some vegetables in her garden as "these buddies", which is something Mozu says or would say. Is this actually a variable, or does she always say that and it just happens that they use similar turns of phrase?

I'm also a little unclear as to how character-specific the child/mother support conversations are. They're definitely just generic conversations, but again characters with unique speech patterns seem to mostly maintain them. Does that mean there are a number of subtle variations on those generic conversations for different characters? Some of them just straight-up don't work, like when Beruka was Midori's mother in a previous campaign and her dialogue was completely unfitting, but some effort seems to have been taken to keep them at least a little personalized. Or am I imagining that?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: The Greatest Dog on April 27, 2016, 06:23:51 AM
Can definitely confirm that Charlotte has very a fitting "(Gods, I hope nobody sees this)" line when Velouria tries to hug her in the C-Support.

Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on April 28, 2016, 08:19:54 AM
So. I am Birthrighting. I have Ebon Wings and Dread scrolls because I am a commodity fetishist.

Who should I use 'em on to spice things up? (Birthright's early line-up is not nearly as pleasing as Conquest's).  And also when? Are they base or advanced classes?

Also also I miss Niles ;_;
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on April 28, 2016, 12:50:28 PM
If I recall, Dread Fighter and Dark Flier are weird parallel base classes in the same way Azura's personal class or Gunter/Jakob/Felicia's advanced classes are. That means they go from level 1-40 and can't change class using a Master seal. So you can chamge into them whenever you feel like you have all of the things you want from a character's current class.

As for who to use them on, I don't really know. My best guess is that you want to make a Dread Fighter out of someone who's already viable in close combat, but who struggles fighting magic users. It massively jacks up your magic defense, so using it to bandaid characters who are weak there might be good. I made Kaze into one and found it to be pretty redundant since he's already got great resist.

Meanwhile, I have no idea who should be a Dark Flier. I made Beruka into one and she just ended up feeling underpowered for the whole game. I don't know if Dark Flier got severely nerfed, I got bad stat growths on her, or she was just a bad choice, but I felt like she needed to fish for critical hits to take down even fairly week enemies throughout the whole game. And her critical rate was always good, but never great. So maybe pick someone with naturally amazing strength or magic, or maybe just put it on a support character and plan to primarily use it for the situational-but-amazing Rally Move.

If you think Birthright's earlygame lineup is uninspiring wait until you see Revelation. Ugh...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on May 10, 2016, 04:02:58 AM
Alright, Revelation cleared on lunatic. Took about 50 hours, much of that was grinding relationships. Parts of it were hard, most of it wasn't that hard. I think Conquest on hard is harder than Revelation on lunatic. Played with a team of ridiculously minmaxed offspring, married Forrest, nobody died.

Somebody needs to take this game away from me or I might play it again. No idea what I would do (Conquest lunatic run maybe), but I'm going to be sad to say goodbye to these characters finally.

Yeah, turns out I got my money's worth from this game... Even at $80.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on May 11, 2016, 12:32:21 AM
Dread Fighter and Dark Flier are 40-level classes, with stat bases comparable to promoted classes.  The most useful feature about them (and the seals from the Before Awakening DLC) is a little bit cheesy - just use them on someone, anyone, right away.  The stat boost they get will put you well above most enemies and gives you a couple much tougher units to work with who won't suffer an exp penalty.  You can also use a Heart/Partner/Friendship Seal on them after level 21 and they can switch to any promoted class, so it technically saves you a Master Seal (only really relevant on Conquest and its insanely tight budget, but still).

Dread Fighter and Dark Flier both give a pretty nice boost to resistance, but Dark Flier is otherwise quite squishy - it gives no boost to HP or Def growths, and HP growths in particular are perilously low in Fates as is.  Hinata is probably the best bet for Dark Flier.  Dread Fighter is pretty good on any physical character.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Raikaria on May 21, 2016, 07:02:23 AM
Hitting this because it's out in EU now.

For some reason; on my E-Shop; there was only 'Fire Emblem: Fates'. No Conquest or Birthrite. Not sure how this is gonna work. I've just started it up and I literally don't know what version I have.

Edit: It appears I have the version I wanted; Conquest. Still; nothing on the E-Shop gave a choice or even said which version it was... it was just 'Fates'.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Phasm on May 21, 2016, 08:40:40 AM
Finally its in Europe ^~^

Hitting this because it's out in EU now.

For some reason; on my E-Shop; there was only 'Fire Emblem: Fates'. No Conquest or Birthrite. Not sure how this is gonna work. I've just started it up and I literally don't know what version I have.

Edit: It appears I have the version I wanted; Conquest. Still; nothing on the E-Shop gave a choice or even said which version it was... it was just 'Fates'.

Aparently you get the choice of versions at chapter 6 or something like that, read it in the description.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Raikaria on May 21, 2016, 08:47:42 AM
Ah; I didn't see a description thing.

It seems weird that I get a choice in-game. Does it lock away the other content in future playthroughs; or does the EU version work like FE7; where there's Hector and Eliwood stories?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Phasm on May 21, 2016, 11:41:35 AM
I think that when you get the choice, the game basically tuns from:

FE Fates into FE Conquest/Birthright depending on the path you choose, then you have to buy the other path i think.

By the way how hard is Conquest in relation to Birthright?

I'm more interested in Conquest but i've read that one person spent 12 hours on a single lvl.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on May 21, 2016, 12:57:53 PM
Conquest is MUCH more difficult. Birthright s by far the easiest Fire Emblem ever released in English (I would say much too easy) and Conquest is by far the hardest (to the point of being pretty unfair a few times). I never spent twelve hours in a chapter in Conquest, but I definitely spent 4-5 hours on a number of different chapters.

I only played each of those games on hard by the way, so I can't speak to any other difficulty. Maybe the differences are more or less pronounced on other difficulties.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Raikaria on May 21, 2016, 03:02:48 PM
Well being me I have both versions. Decided to play Birthright first to get back into Fire Emblem. Conquest can be done afterwards. By then Path 3 should be released.

I can already say that I feel sorry for Felicia. But I can't help but laugh at her support conversations either. She's also one of my favorite units right now because of her ranged debuffing before someone who deals more damage hits them; combined with her healing.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on May 21, 2016, 03:20:06 PM
Just for the record because I've had this come up with a few people, the first six chapters are the same for both sides, and the difficulty is somewhere in the middle. So if you find them too easy, maybe go Conquest. If you find them hard, maybe go Birthright.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Raikaria on May 21, 2016, 07:40:18 PM
Progressing. I found the new Donnel. I fond Mozu a lot more likable than Donnel was. That and she's more useful from go.

Also help I'm already sinking into the shipping quagmires and I probobly don't even have all the characters. Kaze and Rinkah's C Support literally immediately made me start shipping them. [Also Rinkah is the first Fighter-style character I've actually liked using/managed not to get killed]

Although I do find the fact that you can S-Support with your sisters a little... strange. Also how the females seem to blush every other line they say to anyone.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on May 21, 2016, 07:53:33 PM
Just a word of warning about Mozu, she will never be Donnel. Stat growths just aren't as high in this game.

Not all S-rank supports are marriages. The kid units just become bestest friends. That said, who Corrin is actually blood-related to is a complex web. Not sure if you can actually get incest married by blood, but you sure can by law.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Raikaria on May 21, 2016, 08:00:16 PM
Just a word of warning about Mozu, she will never be Donnel. Stat growths just aren't as high in this game.

Not all S-rank supports are marriages. The kid units just become bestest friends. That said, who Corrin is actually blood-related to is a complex web. Not sure if you can actually get incest married by blood, but you sure can by law.

I don't use characters to break the game. Well; except one time where I made Severa a super solider and then got bored of Awakening when she could literally solo the game but that's besides the point. I tend to make a mix between the characters I personally like and having a mixture of classes.

Donnel was dead weight before he was reclassed. Mozu is useful already and is hitting for ~10 damage and can selfheal. Also there's the little things like Mozu's terrified animation before she attacks. It kinda makes me want to make her get more confident. Although I'm unsure if the animation is character-based on class-based.

Also I'm a terrible person who wants to force someone scared to fight and break her into a confident warrior. I'm a terrible person.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on May 21, 2016, 08:01:06 PM
They do address the incest thing if you S-Rank Ryoma
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on May 21, 2016, 08:44:57 PM
I don't use characters to break the game. Well; except one time where I made Severa a super solider and then got bored of Awakening when she could literally solo the game but that's besides the point. I tend to make a mix between the characters I personally like and having a mixture of classes.

Donnel was dead weight before he was reclassed. Mozu is useful already and is hitting for ~10 damage and can selfheal. Also there's the little things like Mozu's terrified animation before she attacks. It kinda makes me want to make her get more confident. Although I'm unsure if the animation is character-based on class-based.

Also I'm a terrible person who wants to force someone scared to fight and break her into a confident warrior. I'm a terrible person.

Mozu's a solid character for sure. I like her. I married her on my first playthrough. She's just not game-breakingly good. But yeah, if you like her for her personality, she's got really fun supports.

Not sure if that animation is class-based or not, but she's the only natural Villager in the game as far as I know. Not sure if anyone can reclass into Villager or what their animations are like if they do.

They do address the incest thing if you S-Rank Ryoma

From experience I can tell you it is addressed when marrying Camilla, but it isn't addressed when marrying Forest, who's kind of your step-nephew.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on May 22, 2016, 08:23:32 AM
So, it's out in EU. Kind of thinking about buying it.
I really enjoyed Awakening and i think i sunk like 200+ hours into it with crazy eugenics shenanigans and the like.
On the other hand i like old FEs and really enjoyed PoR and RD on hard/normal respectively. It was fun and hard at the same time, but not frustratingly so.
Any thoughts on which should i pick first?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on May 22, 2016, 04:31:06 PM
Birthright is much more like Awakening, fairly easy overall even without grinding, which is freely available.  The endgame difficulty in Birthright is much more along the lines of enemies with higher stats.

Conquest doesn't have enemies with particularly high stats or anything, but it does have creatively cruel combinations of skills, weapons, and map gimmicks that make it really challenging at times.  Conquest Normal is a little harder than Birthright Hard, for example.

Both were a lot of fun, for sure, but I'd say Conquest is the better game.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Sect on May 22, 2016, 05:48:36 PM
Birthright is much more like Awakening, fairly easy overall even without grinding, which is freely available.  The endgame difficulty in Birthright is much more along the lines of enemies with higher stats.

Conquest doesn't have enemies with particularly high stats or anything, but it does have creatively cruel combinations of skills, weapons, and map gimmicks that make it really challenging at times.  Conquest Normal is a little harder than Birthright Hard, for example.

Both were a lot of fun, for sure, but I'd say Conquest is the better game.
This makes me think that these games had different directors or something.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 03, 2016, 06:24:57 AM
Old thread is old, but I'm playing this game again because I hate myself. Conquest lunatic because I might as well complete the set.

Honestly it's not going that badly. I just beat chapter 22 with no real serious problems. A lot of my success has to do with an absolutely batshit powerful Dread Fighter Mozu which I'm not thrilled about since it kind of feels like DLC cheese, but I guess I'm okay using the path bonuses.

Anyway, does anyone know how the flying fuck to beat paralogue 15 (the Siegbert one)? I've been able to figure everything up to now out, but this chapter seriously seems impossible and any tips would be greatly appreciated.

The map is heavily forested to the point that mounted units (IE every fucking Nohr unit) can barely move, and it's sprinkled with dragon veins. Until you activate each dragon vein it just constantly shits out infinite enemies that don't give experience. And when I say "enemies" I mean extremely powerful promoted units with ridiculous equipment.

There are 7(?) dragon veins total, and I've worked out a strategy where I can shut down three of them on the first turn, but even after turn two when I've cleared out the mobs of enemies straggling around the ones I've closed there's such a huge mob around each remaining ones that if I dive in to close it I die instantly. And if I don't dive in to close it, the number of enemies skyrockets to ridiculous levels in no time. To make matters worse, one of them makes Ninja Masters with silver shurikens and Poison Touch, so they're literally unfightable after a few turns. Oh yeah, and you have to kill every single enemy to win, so no avoiding them possible.

I've tried looking up hints online, which I usually don't like to do, and everything I've found is either people asking what the fuck to do or advice like "Defeat the enemies to win the chapter".  :V So, anybody know anything I don't? Am I overlooking something obvious? Is splitting my forces actually a really stupid idea?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Think Komachi with a Rifle on July 03, 2016, 11:13:46 AM
hmm the issue with the paralogues and DLC for that matter, they scale to your average level.
Do them as soon as humanly possible seems sound advice.
Haven't doen seigberts one yet..

Sounds like you messed by reclassing everyone into mounted classes... all eggs in one basket...
Sounds like flyers might be viable, you should have a fair few wyvern riders.
Poison touch dosn't work if your counter attack kills them, or they miss. Dealing with chapter 17 (I think it was) that is entirly ninjas and blademasters. Seigfreid wining prizes for best anti ninja tank, despite weapon disadvantage.

PS over here in Europe all the DLC isn't even out yet...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 03, 2016, 03:30:37 PM
Not sure doing this early would have helped. The enemies would have been weaker, sure, but my units and team would have been less optimized as well.

I do have three fliers actuallly (Cam, Percy, and Shigure). The chapter only allows you to bring twelve units, so any more than that and I'd be seriously struggling with the asslods of super-archers that get spawned in. Unfortunately my Percy got horrendous level ups so many times  in a row that he's pretty much been relegated to General Effie's taxi (she's his mother).

Consistently dodging or one-shotting the ninjas on counterattack is not really an option. Stats are too high on lunatic and virtually the whole map is forest, which means they'll always be getting a dodge bonus. The only one who even has a chance at that is Effie and she has neutral weapon disadvantage. Xander definitely can't do it. His hit chance is like 60% against ninjas and he falls short of one-shotting them.

My best guess right now is that I shouldn't be splitting up. Maybe blitzing the ninja spawn point with my entire team then just battling thorough the hordes of other enemies with everyone will work better?

I tried looking up clears on Youtube and the few that existed were people playing on super-easy in Revelation with a DLC-heavy team and tons of grinding. So yeah, that didn't help...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 03, 2016, 05:57:37 PM
Just spent another two hours hacking away at this fucking garbage chapter, and yeah, pretty sure it's actually impossible on Lunatic. The portal that spawns the ninjas is right next to the boss, so if you get close to it you trigger the massive horde of enemies guarding him. If you rush forward it's a guaranteed loss to the swarms of enemies guarding the portals, and if you go slow it's a guaranteed loss to the 20+ extra enemies you'll have to fight later.

Oh yeah, and the AI here is absolutely sadistic too. Enemies won't just get into losing fights. If they can't win they'll just run away and go camp on another spawn point.

I give up. For now at least, I legitimately think this is a DLC trap to try to force me to pay to grind in order to beat it. Unless I'm seriously overlooking something I'm done. I'll come back later and give it another shot, maybe I'll figure something out if I give it some time. Good thing this an optional chapter and I can continue with the non-terrible parts of the game.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on July 03, 2016, 06:03:26 PM
No one likes Seigbert anyways.

I kinda like seigbert, but pretty much all the other kids overshadow him
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 04, 2016, 01:12:18 AM
How do Hinata and his stupid goons work in chapter 23? They're at the other end of a bridge, and you can inch closer to them to a certain degree and they don't aggro. However, sometimes they do while I'm trying to set up my team to take them out and I don't want to spend the 45 minutes plus it takes to get to them over and over and over to figure out the tile-perfect positioning you can use without setting them off. The archers near him have infinite damage for all intents and purposes, so if they get triggered it's an instant loss.

I guess I could just move around them, but I'd like to get the experience for taking them out if possible.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 04, 2016, 04:26:13 AM
God dammit, so I realized I made a potentially run-losing My Castle build error and badly need a Dragon Vein point, so I went back to Siegbert's fucking horrible level. Was actually doing pretty well when a couple of Ninja Masters somehow attacked Corrin from outside of their threat range and insta-lossed me. I guess someone else must have been chokepointing them (which is really difficult to keep track of on this map given that it's all trees and the forest and Dense Forest tiles look almost the same) and I opened them up when I moved and didn't realize it.

This whole stage is an exercise in trying to manipulate the enemy's nonsense threat radius. Seriously couldn't get this far without my broken-ass Dread Fighter Mozu standing in the middle of the map and just mowing down everything that approaches, and even that is vulnerable to RNG (most enemies have a ~30% hit chance when she's parked in a Fort). So if I can manage all of that again, which is dubious, I can possibly at least get back to the same point in the level given 90 minutes, a Rescue staff use, and a ton of luck. I don't understand what causes enemies to engage or run away though, so controlling the flow of the battle is important, but also extremely unreliable.

I seriously don't understand why everybody loves Xander so much. He is not good. His strength is just okay, his speed sucks, his skill is only passable, his resist sucks, and his defense is good but not excellent. The only things he has going for him in my opinion are his amazing personal weapon and a lot of good supports. At least he's better than Leo, whose only redeeming factors are granting +1 move to partners, being fast with Heartseeker, and occasionally getting his ass saved by his mediocre special weapon?

Even with a Speed tonic Xander only had a 54% hit chance against the Ninja Masters, so with a bunch of luck he probably could have taken the group of them on, but I didn't get luck at all and he missed four attacks in a row. I guess I have to get him a Skill tonic as well and just not play the game until I get a solid Mess Hall roll that gives better stat boosts than I have currently. I should probably also buy all of the tonics for Mozu just to minimize the odds of her getting accidentally killed by a few bad dice rolls, but I'd be concerned about scaring off the enemy's bizarre AI by making her just a hair too hard to hurt so they just ignore her. There seems to be some kind of invisible balancing act here of tricking the AI's risk assessment into getting into bad matchups that I can't comprehend.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 05, 2016, 03:39:31 AM
You know how I said I gave up? Turns out my masochism is more powerful than Conquest's sadism, because I beat Paralogue 15 on Lunatic.

Alright, so I'm going to lay out everything I know in case anyone is ever in the same boat as me and needs help.

-Closing more portals DOES NOT reduce enemy spawns, at least not significantly. Focus more on closing dangerous portals (the Ninja Master one) than blitzing all reachable ones on turn one. I sent Camilla to pick up Siegbert, then sent pretty much everyone else up the right side of the map to rush the ninja spawn zone.

-Dread Fighter Mozu with a Hunting Knife paired with Niles beat most of the level for me, even ten on one. The only thing she can't really handle is Ninja Masters. That being the case, I split her off from the rest of my team and had her hang out in the middle of the map mowing down the magic units that spawn over there, as well as the pegasus units and some stray Great Knights, before they could reach my main force. Any very strong Ninja Master with a Hunting Knife should be able to pull this off, and I didn't even have S support with Mozu and Niles, so if you have Kaze with an S support with someone who gives a Speed bonus that should do as well.

-The Sniper portal (second one up from the bottom on the right side) is also extremely dangerous, so I sent Shigure up there first turn to close it following an Azura song and snapped him back with a Rescue use. Not incredibly thrilled about that, but it was the only necessary staff use this run. It is possible to send a unit up there who can close the portal and won't need to be Rescued, but it's not easy. I had Leo/Shigure or Leo/Camilla survive about 25% of the time, but given that this took me many dozens of runs to beat I just couldn't be bothered to restart that often and burned a staff. If you have different royal offspring units or a different Corrin you may have better luck consistently surviving the rush on that spot and may not need the Rescue.

-I found that Effie was pretty much the only one who could reliably fight the Ninja Masters and Machinists. Xander could take a few, but not enough to be reliable against the whole swarm of them.

-I used A TON of Tonics. Every stat on Mozu, Skill, Defense, and Speed on four different units, and Strength on Effie (since she needed it to one-shot Ninja Masters with a Javelin). Between that and the Rescue this was a pretty costly chapter for me and whether it was worth it or not is up for debate, but I REALLY needed to dragon vein point because I forgot to build a jail to put Rallyman in from chapter 23.

-Camilla and Corrin are among the only units who can fight the reinforcement Great Knights since they have Armorslayers and Beast Killers. Because they spawn so close to the Ninja zone you may need to kite Ninjas and Knights for quite a while before you can get an opening for someone, probably Camilla, to run in and use the Dragon Vein.

-If possible probably shoot for an extra skill or speed bonus in the Mess Hall dish, or maybe a Resistance one. Making sure your hit chance against the ninjas is high is very important.

Hopefully that helps somebody, since there doesn't seem to be much information online about this chapter right now and it's a total bitch.

Once again Conquest does a great job of blunting my sense of accomplishment for doing something very difficult, since I know that now I have to immediately go clear chapter 23 while capturing Rallyman. Ugh...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 08, 2016, 04:03:52 AM
Oh my god chapter 25 lunatic is so much worse than I expected. I'm of the opinion that 25 is the hardest chapter on hard, not 10 or 26, but this is SO MUCH more brutal than I could have imagined. I still have a lot of tricks up my sleeve before I'm ready to call this run a failure, but looking at what I'm going to have to do to get through it is soul-crushing. And I'm told 26 is even worse... Good thing I'm a masochist or I think I would have burned my 3DS after just seeing this chapter, much less playing it.

You know how there are a lot of stat debuffs in Fates? Well from chapter 25 on, THEY FUCKING STACK INFINITELY. I had Effie go from 48 defense to like 10 in just a few attacks. And even if she had somehow survived it would have taken me 38 turns to recover.

 :colonveeplusalpha:
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 14, 2016, 09:43:43 AM
I picked up a copy of conquest recently and decided to play on lunatic for the hell of it since you seem to be enjoying yourself there. Like, hey, if ccool can get through it, I'll give it a try too -- so I'm thinking naively. I'll probably have to look through your previous rants if I seriously get stuck.

Have to say, the new mechanics (compared to the little I've played of the older ones) such as the pair up/formation system, passive skills, etc, make it pretty interesting.

Currently finished chapter 8 -- that one with the pretty mean go-visit-3-villages sweater--, an invasion, and also mozu's paralogue thing. There were a few times when it just about tickled my fancy to let arthur just stay dead, but not enough, it seems, no one dead... yet(?). I guess it was worth investing hesitantly in mozu a bit since you seem to be getting a lot out of her. Been pairing avatar with felicia since I don't really favor any girl atm and she's a maido so bonus points. I'm assuming the only other potential marriage candidate is the hilariously chesty oneesan camilla, who is going to join me eventually I'm assuming, but her doting seems a bit forcibly written so I'm probably staying away from that. If I picked the feMC, probably definitely would have gone for leo though since he's kind of like a chuuni male awkward cute brother alice. I'm kinda sad I can't just kidnap that red hair girl from the hoshidans or just marry the dlc shopkeeper, they seem cute.

Feels very intelligient systems so far, from my experience with all advance war games except 1.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Think Komachi with a Rifle on July 14, 2016, 10:34:32 AM
I picked up a copy of conquest recently and decided to play on lunatic for the hell of it since you seem to be enjoying yourself there. Like, hey, if ccool can get through it, I'll give it a try too -- so I'm thinking naively. I'll probably have to look through your previous rants if I seriously get stuck.

Have to say, the new mechanics (compared to the little I've played of the older ones) such as the pair up/formation system, passive skills, etc, make it pretty interesting.

Currently finished chapter 8 -- that one with the pretty mean go-visit-3-villages sweater--, an invasion, and also mozu's paralogue thing. There were a few times when it just about tickled my fancy to let arthur just stay dead, but not enough, it seems, no one dead... yet(?). I guess it was worth investing hesitantly in mozu a bit since you seem to be getting a lot out of her. Been pairing avatar with felicia since I don't really favor any girl atm and she's a maido so bonus points. I'm assuming the only other potential marriage candidate is the hilariously chesty oneesan camilla, who is going to join me eventually I'm assuming, but her doting seems a bit forcibly written so I'm probably staying away from that. If I picked the feMC, probably definitely would have gone for leo though since he's kind of like a chuuni male awkward cute brother alice. I'm kinda sad I can't just kidnap that red hair girl from the hoshidans or just marry the dlc shopkeeper, they seem cute.

Feels very intelligient systems so far, from my experience with all advance war games except 1.

You didn't play awakening??  You are aware of how child characters and skill inheritance work. i.e S rank support = you get side story to get their kid playable (at your teams current average level). They get their class skills + the skill last on the list from both parents (so rearrange order, before doing those levels).
 
Playing seriously as you need to on Conquest lunatic.

Pair MC with whoever gives your daughter the best stat profile/ skillset. (depends what stats and alt class you picked.)
Mozu is potentially godly due to the better stats on level up passive skill.

The Maid/ Butler (it's actually an advanced class) is not level capped (this matters due to the gold shortage, so you can't spam level cap +5 seals, like in birthright), neither is Azura (who is a fantastic glass cannon).


Also abuse DLC or at least online for the free gear and support rank grinding, you will need it.

Currently playing through conquest hard... not going to try lunatic until I figure who best parent/child combos are. Hard is bad enough. 
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 14, 2016, 01:19:50 PM
I'm going to be honest here and say I don't think you're going to clear Lunatic on the first go. Not having the game already roughly mapped out is going to make planning your route too sketchy. Regardless, here's some dubious advice.

-Don't let any royals or Niles die. Restart if they do. Well, actually if you let Leo die it would probably be fine. The only thing he's good for is making Forrest.

-As much as you may want to, don't marry Niles on Lunatic. He can't have your babies so you get fucked over if you do. :(

-Don't use any Freeze, Rescue, or Entrap staff charges on any chapters except
10, 23, or 25 and up
. You will NEED them at certain points.

-Don't overuse the jail, but definitely don't underuse it either. This game has a lot of enemies with completely unfair skill combinations, so if you see something that seems bullshit, help yourself. Don't be afraid to use kidnapped units as disposable though, they mostly are.

-Go to the trouble to level up Elise, she is top-tier if you do.

-It's okay to keep units on your team who are dedicated pair-up fodder. I wouldn't have more than one, but you can save a lot of experience by choosing not to level some characters and just keeping them perpetually paired with others and never actually letting them see combat.

-Be careful with your money. This is especially true in a blind run where you don't already know roughly what you'll get for free from chests. Always buy every debuff staff given the opportunity though.

So good luck. I don't want to be too much of a downer and say "you'll need it" so I'll just say that it'll be a huge accomplishment if you get this clear.

Also abuse DLC or at least online for the free gear and support rank grinding, you will need it.

But that's cheatiiiing! I mean, you can do whatever you want obviously, it's your game, but playing Conquest, grinding anyway, and still calling it Conquest seems wrong to me.



So to update on my Chapter 25 adventure, it's going alright. I have a route mapped out for both wings of that maps that has a ~50% win rate, I just need to combine them and then beat the boss. Unfortunately my current route is extremely staff-heavy (two Entrap and two or three Freeze) but this chapter sems to just sort of be built that way.

The game's boner for putting skills that basically instantly kill you if they hit and that have high trigger chances (Luna, Rend Heaven, Vengeance) on every boss is a real problem. Especially when they give the boss more than one of them. Has the potential to make this a real RNG-fest.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 14, 2016, 06:05:43 PM
Mm, guess I'll look into the gameplay details like the abilities and classes then, along with character builds so at least I have a decent army. Can't solve these puzzles without good tools
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 14, 2016, 07:16:40 PM
I mean, kind of the problem with jumping straight in to the super deep end of the deep end is that there are a lot of mechanics to learn, and you kind of need a solid grasp of all of them for Lunatic. I found Conquest Hard to be extremely difficult when I first played it just because I didn't fully understand the mechanics yet. Four runs later I do, and Lunatic is semi-manageable. But yeah, there's a TON to learn.

Also, a quick note regarding Mozu: She's a fine character, but under normal circumstances she is NOT god-tier. There's a character archetype in Fire Emblem now since Awakening (so only in that game and this one depending on your definitions since there were some comparable character before Donnel made it cool) called "the Donnel". Donnel was a similar character in Awakening, who started super weak but if you took the type to train him he became great. He was god tier. Mozu is a Donnel, but she is not the Donnel. Fates is a much lower-powered game with lower stat growths, so a 10% boost to stat growths (Donnel had a 20% bonus) isn't that huge when the rates are already quite low, and Mozu has lower stat caps than Donnel did.

That's not to say she's a bad character, she certainly isn't, and making her an archer can be very handy for a certain infamous early-game Conquest chapter, but she doesn't have the insane snowball effect that Donnel did. She has been absolutely batshit in my game and is definitely my all-star unit, but I attribute that more to giving her the Dread Fighter class, which is a special class that you get for having multiple paths downloaded. It's basically DLC, so it's semi-cheating in my opinion. I feel kind of bad about doing it, but I probably couldn't have ever cleared Paralogue 15 without it.

So some people will tell you that she's completely terrible, and they're wrong, she's okay to good. She is just not a point-and-click uber unit without some very specific sort-of-cheaty stuff.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 15, 2016, 04:12:39 AM
 :D

Cleared Conquest chapter 25 on Lunatic. Didn't lose a single unit, although I did use two Entrap charges and one Freeze. But all things considered that seems really, REALLY solid to me.

I'm not even looking at 26 tonight. I don't want to spoil this feeling of accomplishment by seeing what sadistic nightmare shitstorm I'm in for next. I have a vague idea and it's pretty worrying, but maybe it won't be too bad...?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on July 15, 2016, 01:34:59 PM
Meanwhile, I'm still stuck on Conquest Hard :fail:
Every few days I retry the stage I'm stuck on, but I've been too lazy to grab a guide...

By the way, Mozu isn't normally amazing, but I find that Dread Fighter Mozu might be.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on July 15, 2016, 02:55:16 PM
Mozu can get good, but you need to have her stop being a villager immediately. Apparently their stat growths are godawful. Just turns out Dread Fighter is a very quick way to do that.

Also is it bad that I am super amused that turning Mozu into an archer just puts her head on Setsuna's model, obviously so? Because it amuses me deeply.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 17, 2016, 08:09:42 AM
I wonder if buying heart seals from other castles is cheating
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 17, 2016, 12:50:51 PM
I wonder if buying heart seals from other castles is cheating

I don't really know how those mechanics work. As far as I could tell you can't buy anything actually good "more staves" from My Castle. The best use seems to be buying the OP Hoshido weapons that you have no access to otherwise (Spy weapons, Swordreavers etc.) and I would consider those cheating a bit since you're not supposed to have them.

I'm inclined to say that if seals are available through My Castle, buying them is not cheating as long as you have a second-level lottery tent, since infinite seals seem to be available from there as lottery prizes, just at extremely low rates that would require you to wait around for months to get what you need.

So I see no problem with using My Castle to bypass gratuitous RNG. Just keep in mind that store inventory resets every time you upgrade the building, so you will be able to buy more eventually.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 17, 2016, 09:03:21 PM
Yeah no, I'm not going to go through the other people's castle after all. If they made a game, I'm assuming that I have all the tools necessary to beat it without having to rely on outside resources.
I do however already feel like I've been either wasteful or screwing up in some places, like not building enough relationships or feeding the 'wrong' characters. I didn't even know about what the shield gauge does and also how defense stance blocks attack stance's second attack until yesterday  :V
But I think I can still somewhat manage. I don't think I can babysit Mozu around anymore since I didn't feed her enough earlier in her own paralogue chapter, so her and Odin will be hitting the bench soon along with Arthur. Oh, right, and I also chose my boon and bane without even knowing what they would do even though I figured they would relate to stats somehow lol. Currently on chapter 10 where it feels almost unfair to use Camilla
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 17, 2016, 09:10:32 PM
Yeah, when I say you may want to do a playthrough on a lower difficulty to learn the mechanics, a lot of that is stances. I'll try to explain them later when I'm at home and have a keyboard.

Chapter 10 is one of the chapters people regard as being extremely difficult, FYI. It's okay to use staves and maybe even let some characters die. I let Selena die on my Lunatic clear of it.

Edit: Alright, so this is how stances work. They're complicated, so I may forget something.

Defensive stance is when two characters pair up, effectively forming one super-unit. The primary unit is the one who attacks and defends, and the secondary unit's only contribution is a set of stat boosts for the primary character based on the secondary character's class and the support rank between the two characters.

Defensive stance gives the primary character a shield gauge and protects them from extra attacks made by opposing characters in offensive stance. The shield gauge is made up of ten points, which fill up by two every time the primary character attacks or is attacked (note that opposing characters' extra attacks from offensive stance don't count toward this, only the primary attacker fills the gauge). Depending on the support rank between the primary and secondary character the gauge may also start partly filled. When the gauge reaches ten, the next attack made against the primary character will be prevented and the gauge will empty back to zero. A blocked attack does no damage and can't apply debuffs (because it doesn't actually hit), but it can trigger skills like Poison Touch. A character in defensive stance can't be the primary attacker in an offensive stance as well, but they can be the secondary attacker. You can switch between primary and secondary characters once on the defensive stance pair's turn before they attack.

Offensive stance allows a two characters to attack at once. The two characters have to be adjacent, and the primary attacker is the character whose activation it currently is. The primary attacker gets their full offensive strength, and the secondary character has their damage reduced somewhat (I don't actually know how much). Only the primary attacker's activation will be used up, meaning that a pair can each attack every turn with both of them being the primary attacker once and both of them being the secondary attacker once, provided ranges work out. Only the primary attacker's skills that trigger upon attacking (like Poison Touch or Seal Defense) will trigger, but either character's sword skills (anything that has a chance to activate Dragon Fang or Astra) can apply. Again, you can use the primary attacker from a defensive stance as your partner for am offensive stance, but you can't be the primary attacker in both an offensive stance and defensive stance. Also remember that, again, enemies in a defensive stance will be protected by from the extra attacks made by an offensive stance.

That seems like it couldn't be more confusing, so let me know if you have any questions. That said, here are some tips regarding stances:

-Characters with high speed and low strength are best suited as the primary attackers for a defensive stance, because the shield gauge fills for every attack, meaning if you attack more often you can block more attacks, and any strength bonuses granted by their partners will be applied on each attack made. Conversely, they make relatively poor offensive stance partners because their already-low damage will be reduced even further and offensive stance partners can only grant one extra attack no matter how fast they are. This means slow, powerful units tend to make the best offensive partners.

-Defensive stance partners move into the primary character's square, and while there they are off the map for most purposes. They can't be attacked or targeted by staves and won't take damage from siege weapons (can't remember about environmental damage). However, they're still present for the purposes of gaining support points and being buffed by Rally skills (relevant if you switch).

-A character can pair up with another character as the secondary part of a defensive stance even if the primary character has already activated this round.

-A useful benefit of defensive stance can be pairing a slow unit (a general) with a fast unit (a mounted or preferably flying character) and using the fast character to move while switching to the slow character to attack. This can kind of give a "best of both worlds" unit that's very fast and strong, but be careful not to get stranded since you can't swap back before moving in the same turn. Also keep this in mind as you build support ranks, since it helps to have your general high-ranked with a Wyvern Lord since their stat bonuses are very synergistic.

-Because secondary defensive stance characters are protected from virtually everything as long as their primary buddy is alive, you can squeeze extra value out of characters who you don't even bother to level without risk of them being picked off by using them as dedicated pair-up fodder. Arthur and Charlotte are very popular for this since Heroes grant large and well-rounded stat bonuses at high support rank, and they both have lots of good supports.

I have no idea if any of that makes any sense, but that's what we got. :V
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 18, 2016, 09:46:15 AM
So i am kinda late to the party, but finally bought it.
First playthrough will be my more or less standard Hard/Classic.
Made a cute (also Quick and Excitable) dragon princess to conquer the world. Let's see how it works out.
Some questions.
Kinda like Jakob. How useful is he in general and as a pair support unit for the MC in particular?
Also i noticed that even basic weapons do not have durability. Is that a prologue thing or weapons actually no longer break?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 18, 2016, 11:21:03 AM
thanks for the pairing up and synergy tips tips, very helpful. I'm not like stuck stuck on chapter 10 but I am taking an awfully long time on it. I actually got really close to beating it on turn 11 with all the villages visited but I left camilla isolated off in the lower right village and didn't have enough tank power to get through the final turn without letting azura die ;_;
I can't tell if it's the difficulty or just me not thinking things through. Likely a combination of both.

staves seem to now be the only things that break, while actual weapons without numbers are infinitely reusable. Such a welcome change, I hated equipping higher tier weapons only to have impatient fodder rushing to their deaths to be skewered on my sword
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Think Komachi with a Rifle on July 18, 2016, 11:28:23 AM
So i am kinda late to the party, but finally bought it.
First playthrough will be my more or less standard Hard/Classic.
Made a cute (also Quick and Excitable) dragon princess to conquer the world. Let's see how it works out.
Some questions.
Kinda like Jakob. How useful is he in general and as a pair support unit for the MC in particular?
Also i noticed that even basic weapons do not have durability. Is that a prologue thing or weapons actually no longer break?
Weapons don't break, only staves do. (buying spares would be torture in conquest) Spares are used to level up the weapon a bit.
Jakob, starts as an advanced class with no level cap, and has explicit bonus to supports with MC, best actually leveled as breaking level cap is seriously pricey, decent "attack stance" support for any ladies in the army.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 18, 2016, 01:02:50 PM
So i am kinda late to the party, but finally bought it.
First playthrough will be my more or less standard Hard/Classic.
Made a cute (also Quick and Excitable) dragon princess to conquer the world. Let's see how it works out.
Some questions.
Kinda like Jakob. How useful is he in general and as a pair support unit for the MC in particular?
Also i noticed that even basic weapons do not have durability. Is that a prologue thing or weapons actually no longer break?

Which game are you playing? Conquest or Birthright?

If you have a female Corrin, Jakob is very good. Especially in Conquest where healers are a bit rare. He's not my favorite healer and his son tends to be one of the weakest child units, but he's certainly good.

As you've already heard, only staves break now. The tradeoff is that strong weapons tend to have really significant penalties so you can't just blast through the entire game with an infinite-durability Brave Sword. Just about every extremely useful or powerful weapon has been severely nerfed too, so the weapon balance is quite a lot different than it was.

Regarding the breakability of staves, if you're playing Conquest it's probably necessary to be extremely careful with your rarer and more powerful staves. One of the few things Nohr gets that's more powerful than the Hoshido equivalent is staves, and Freeze and Entrap are not only extremely powerful but virtually required for some lategame stages. That's not to say you should never use them, but be sure you need them before you do.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 18, 2016, 02:27:35 PM
Considering we want to conserve freezes, does that mean you did the frozen village chapter without them?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 18, 2016, 02:44:12 PM
Thanks for the answers regarding weapons, everyone.
Which game are you playing? Conquest or Birthright?

If you have a female Corrin, Jakob is very good. Especially in Conquest where healers are a bit rare. He's not my favorite healer and his son tends to be one of the weakest child units, but he's certainly good.
Fire Emblem: Fates, i.e. i haven't reached the route split yet.  :V
But i am siding with Nohr.

Yes my Corrin is female.
Btw, does heal staff abuse on stationary bosses still work for your healers, or considering your limited resources in Conquest it's not a viable tactic?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 18, 2016, 03:33:54 PM
Considering we want to conserve freezes, does that mean you did the frozen village chapter without them?

I used a couple on Hard, did not use any on Lunatic. Had to let one village (the closest one to your starting area) go, but that's okay. The reward isn't that significant comparatively. Quite often the optional rewards aren't worth the cost, but that's something you have to feel out as you go.

Btw, does heal staff abuse on stationary bosses still work for your healers, or considering your limited resources in Conquest it's not a viable tactic?

Healing experience scales depending on your class, what staff you're using, and the level of the healer and the healed. There are times it can be handy to power-level your healers (Tactician Elise is one of the best units in the game so it's very important to keep her leveled) but it's not necessary.

As for whether the cost is worth it given your limited resources, that probably depends a bit on your strategy. Provided you don't keep doing it even once experience slows to a trickle it can be worth the small cost of a Heal or Mend staff. Keep in mind that healing ranks up relationships too, so it can be useful for grinding out S-ranks.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 18, 2016, 05:34:13 PM
Btw, does heal staff abuse on stationary bosses still work for your healers, or considering your limited resources in Conquest it's not a viable tactic?
that is a genius idea, I'm doing that next time

I almost want to reset the game and start over again, paying more attention to relationshipping and feeding specific units. Except then I would have challenge failed and that disgruntles me.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 18, 2016, 05:38:47 PM
Mozu's paralogue is a great resource for grinding up weapon levels and relationships because the Faceless boss there is the game's only stationary boss with no range, even on Lunatic. You can do some goofy stuff with that guy.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 18, 2016, 08:24:57 PM
Is niles dying acceptable?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 18, 2016, 08:31:38 PM
No. He's probably the most important non-royal unit. His personal ability is extremely helpful. It's a ticket to getting an assortment of bullshit lategame units including the infamous Rallyman, who has four different Rally skills. Chapter 25 is also even harder without him, and he's probably the second-best healer in Conquest.

Niles and Effie are the only two non-royals I consider to be non-optional. So I would highly advise against losing him.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 18, 2016, 08:54:09 PM
good thing I'm so masochistic I'm already replaying this then

(http://i100.photobucket.com/albums/m7/Kenn06/orz.jpg)

I think I've got it pretty much figured out though, keep finding new tricks
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 18, 2016, 08:59:24 PM
"Good thing I'm a masochist" is a very helpful attitude in this situation. It's how I've gotten as far as I have.

Finding new tricks is important too. Once you run out of tricks, that's when you know shit has really gotten real.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 18, 2016, 09:11:23 PM
And so my baby girl decided to Embrace the Dark.
Thoughts so far. Difficulty wise it was mostly okay, but i had to think quite a bit in some places in chapter 4 & 5. Chapter 6 is mostly filler. Jakob has been leveling up like a baws save for his magic. Also it's kind of funny how one time MC got two 1 stat level ups in one chapter. First being just luck and the other being... res, which is her bane even. Oh, well, it's not like i mind restarting 1 chapter.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 18, 2016, 10:57:16 PM
I FINALLY DID IT NO DEATH CLEAR
(http://i0.kym-cdn.com/photos/images/newsfeed/000/052/082/1240393095655.jpg)

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I am so exhausted. I'm gonna cry that took so long

e: and I got all the villages, these are tears of confusion, exhaustion and no, not joy, only relief. That of the ephemeral sort -- a quick taking of shelter from the blistering sun in the shadow of your enemies.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 18, 2016, 11:53:48 PM
Congratulations! (https://www.youtube.com/watch?v=3NuFVQk_CCs) :dragonforce:

That's better than my clear since I let Selena die (not that I intended to use her anyway).

That chapter is pretty interesting in that I got a legit adrenaline rush during the last two turns, which probably shouldn't happen in a slow turn-based strategy game.

Now that's only the third or fourth hardest chapter in the game... Although it is the only extremely difficult chapter that happens early in the game before you get your team synergies and nice equipment going. Even though there will be MUCH harder battles you should hopefully be comparatively better equipped for them.

Your next major trial will most likely be chapter 19. That's not to say that the chapters in between 10 and 19 are easy, but they shouldn't be this bad. And 19 is very manageable if you have a well-rounded team and Elise once you realize the secret.

And yeah, you've noticed that this game is very good at making your victories not really feel like victories. Because even after an extremely difficult battle you know it will only get worse.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 19, 2016, 12:02:57 AM
btw, are there any penalties against having victories after extremely long turn counts? I want to use azura's sing on all of her potential partners like a million times (or however much interactions do you need to get the next heart event anyway?) and also elise's heal trick.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 19, 2016, 12:06:23 AM
No, not really, but if you're going to do that plan om doimg it soon. A lot of late-game levels (and some earlier ones, so play it by ear) have brutal reinforcement waves to keep you moving forward.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 19, 2016, 12:26:16 AM
Cool cool, chapter 11 looks like the perfect place to do it, with the isolated mansions and stairs.

e: okay what. The ingame description of the hexing rod makes it sound like the halved hp will go away after one battle not the whole chapter wth. Reset+1
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 19, 2016, 01:48:44 AM
Hexing Rod is savage. Beware Hexing Rod. Do note that you can usually bait it out onto pairup fodder, filler units, or characters too fragile to be put in harm's way anyway. Elise is good at eating Hexing Rods to the face, especially since they usually have a half-decent chance of just missing her.

When you fight Iago in chapter 26 he has a Hexing Rod with 10 range and unlimited uses. He just parks in the middle of the map and gradually cripples your entire team. It's greeeeat.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 19, 2016, 02:30:30 AM
Mozu died in her own paralogue, because i am a horrible person. Right after being recruited too... Cleared chapter 8. I am assuming that... ahem Odin is there for some other reason, than, "hello i am a cameo from FE:A".
Niles is kinda great, but so far out of 3 level ups none of them were str.
Elise's level ups on other hand are stupidly good. I am guessing when she actually promotes, she'll be an unstoppable murder machine.
Jakob continues being amazing and if there's an option to reclass him into something like assassin, that would be great.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 19, 2016, 02:37:49 AM
Mozu died in her own paralogue, because i am a horrible person. Right after being recruited too...

Mean! I'd have restarted.

Cleared chapter 8. I am assuming that... ahem Odin is there for some other reason, than, "hello i am a cameo from FE:A".

Is Odin based on an Awakening character? Which one? I don't remember. There are two Awakening cameos in this game (
Tharja and Gaius
) but I didn't realize Odin was one.

Niles is kinda great, but so far out of 3 level ups none of them were str.

Lack of strength is his only major weakness. It's nothing too troubling for him all things considered.

Elise's level ups on other hand are stupidly good. I am guessing when she actually promotes, she'll be an unstoppable murder machine.

Yes.

Jakob continues being amazing and if there's an option to reclass him into something like assassin, that would be great.

Assassin isn't in this game. Closest is Ninja Master, and getting him there is possible but probably tricky. Doing it in Conquest might actually be impossible unless he marries Corrin and she's got Ninja as her secondary class. I don't remember, haven't messed with reclassing that much.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on July 19, 2016, 03:59:27 AM
Is Odin based on an Awakening character? Which one? I don't remember. There are two Awakening cameos in this game (
Tharja and Gaius
) but I didn't realize Odin was one.

Laslow, Selena, and Odin are all from Awakening with slightly different names; as well as Caeldori
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 19, 2016, 04:04:16 AM
Laslow, Selena, and Odin are all from Awakening with slightly different names; as well as Caeldori

Wow, I don't remember any of those characters from Awakening. Child characters I never got around to I assume? And I have no idea who Caeldori is. Interesting.[/url]
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Rei Scarlette on July 19, 2016, 04:11:38 AM
Wow, I don't remember any of those characters from Awakening. Child characters I never got around to I assume? And I have no idea who Caeldori is. Interesting.[/url]
(spoiler: who one of the characters is)
The one I know for sure is that Odin is Owain, the son of Lissa, that much I know. I have not yet seen the other characters in Fates for myself so I can't say who is who aside from that.

That aside, I really have to get back to playing this game. I got busy with real life stuff and just haven't been thinking about it much recently.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 19, 2016, 06:28:59 AM
Azura's midnight concert (http://i.imgur.com/iT043jj.jpg) (and Hinoka's like wth are they doing)

I entered the chapter with her at like level 6 or something (http://i.imgur.com/6oOlern.jpg)

Total time: 243 mf turns (http://i.imgur.com/pdGpV8x.jpg)
Aside from levelling Azura a little under 20 levels, I got her staff rank from zero C to a B. Elise's staff rank is now stuck at the cap, which is B and I got her from level 10ish to level 17 now. Judging by how empty both their inventory slots are, I used about 100 heal rods.

Must say I was getting very paranoid by like the 150th turn. Double double checking every move to not accidentally leave someone in the boss danger zone.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 19, 2016, 10:49:55 AM
Assassin isn't in this game. Closest is Ninja Master, and getting him there is possible but probably tricky. Doing it in Conquest might actually be impossible unless he marries Corrin and she's got Ninja as her secondary class. I don't remember, haven't messed with reclassing that much.
That's correct.  Reclassing Jakob is pretty amazing in general, unless it's to Strategist.

It's worth pointing out that there's a cap on how much support you can get out of one Chapter.

There are also two other children in Birthright with names and personalities suspiciously similar to Awakening characters.  Disappointingly neither of them are reincarnations of Henry.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Think Komachi with a Rifle on July 19, 2016, 12:21:52 PM
Laslow, Selena, and Odin are all from Awakening with slightly different names; as well as Caeldori
not strictly Caeldori, but there is a support mentioning she looks like her grandmother (Cordelia) if her mother is Selena
Lucina and Cynthia are the only children from Chrom's possible family NOT in Fates

Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 19, 2016, 03:20:28 PM
So, Conquest Chapter 9 cleared. Had to restart 3 times.
First reset was due to Elise dying and me not being aware of the fact, that front group attacks all at once, while i sent half my team down.
Second reset was due to Niles missing 1 of 2 his 86% to hit attacks and got murderized.
And third was due to asshole reinforcements. The game basically tells you. "Hey, here's the breakable wall to the north and you can be all sneaky like and go around the main force". You step on one tile and it brings asshole reinforcements out of nowhere. 3 sword guys and 2 archers. On your turn. And one archer from said reinforcements is hard coded to go after Azura, it seems. Elise with her new Rescue Staff was all the way to the left for whatever reason and couldn't rescue her. And here i am looking at the screen and seeing these fine numbers and a realization that there's jack you can do slowly settles in...
Azura's HP - 16.
Damage 16.
Hit - 79%.

Fourth time was a total success.
So here's my LV 20 Songstress Azura.

HP - 20
STR - 18
MAG - 9
SKL - 25
SPD - 21
LCK - 19 (4 from her skill)
DEF - 7
RES - 17.

I can reclass her into lvl 20 Sky Knight (Gives her -3 skl (hitting cap), +2 spd, +1 lck, +3 res. And actually those stats, for a "girl on a flying horse" class at level 20, are more than adequate i think) using the seal the boss dropped, and then instantly promote her to that weird bird thing so she can use bows. Flier, who can murder other fliers sounds kinda good. Thoughts?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 19, 2016, 03:54:09 PM
Probably don't reclass Azura. Songstress is a great class and she's the ONLY way to have one.

Also not sure what happens to her weird level cap properties when you reclass her, but I'm guessing she doesn't retain them? And if that's the case promoting her to the second stage before level capping her first-stage class is a waste. Doing so will permanently cripple her stats.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Think Komachi with a Rifle on July 19, 2016, 04:01:18 PM


I can reclass her into lvl 20 Sky Knight (Gives her -3 skl (hitting cap), +2 spd, +1 lck, +3 res. And actually those stats, for a "girl on a flying horse" class at level 20, are more than adequate i think) using the seal the boss dropped, and then instantly promote her to that weird bird thing so she can use bows. Flier, who can murder other fliers sounds kinda good. Thoughts?
That would be a mistake (using 2 seals where 1 would work fine), level to 21 then you can heart seal straight to the advanced class at lvl 1 (you don't miss out on base class' skills doing this).
Azura's starting level cap is 40, she gains a songstress skill at level 25 and 35. 
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Think Komachi with a Rifle on July 19, 2016, 04:04:28 PM
Probably don't reclass Azura. Songstress is a great class and she's the ONLY way to have one.

Also not sure what happens to her weird level cap properties when you reclass her, but I'm guessing she doesn't retain them? And if that's the case promoting her to the second stage before level capping her first-stage class is a waste. Doing so will permanently cripple her stats.

For re-classing level 21 base class is treated as level 1 advanced. Same if you want to give an advanced class a DLC one, they gain 20 levels as those are base classes. 
Azura is more like a DLC class.

The real weird cases are
Felicia, Jakob and Gunter
The maid/ butler have an extra 20 levels despite starting as advanced classes, so re-class at 15 and get building crazy skill sets.  Gunter has an extra 10 levels.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 19, 2016, 07:11:07 PM
Alright, I think I got my Conquest 26 lunatic pretty close to down. There are two wings you can take to get to the end, and I can get through the east one
the one with all the sorcerers
just about every time without taking any Hexing Rod hits. I also have a setup that can tank the bottom room forever and slowly chip it down, but while I'm doing that two reinforcement waves spawn elsewhere and dealing with those has been tricky.

Once I get that down, and I will, it's just a matter of deciding whether I want to try to take on the west wing as well. I can just park someone on the throne and seize it the second things get hairy, but I'm not sure if I should take the time to figure out how to fully clear that part too.

I may just plan on creating an extra save afterward and re-trying if it looks like I'll need the extra experience. I can probably level cap just about everyone on the last castle invasion and maybe even squeeze out one more paralogue though so that may not be necessary.

Edit: God dammit, the game knows the jig is up so it's compensating by ending every one of my runs with a random sub-five-percent critical hit. Thanks video game. Three runs later and pretty much my whole afternoon is gone.

Meanwhile, I have no fewer than four female characters grinding up relationships with Niles as hard as possible. They're all B-rank and I don't know how far in any of them are, so my hope is that I can get at least one to A and then use a Seeds of Trust and the last castle battle to get them up to S. Not even sure it's possible to get to S in one battle, but if I can't it's no huge loss.

Edit edit: Oh. Huh. I just had a kind of weird loss. Had the reinforcement waves that were giving me trouble on lock, and had Corrin+Leo and Mozu+Xander tanking the entire south room at the chokepoint in the east entryway. I had the math worked out so that I could tank for quite a number of turns before theoretically running out of Physic staves, but by then I would have the reinforcements dealt with and would be able to regroup and rush the room. I realized at the last moment when one of the Berserkers took on Corrin that if I got a Dragon Fang activation he would die and clear a space for another Berserker to get in, which was more damage than I would be able to tank. So of course I got the Dragon Fang and lost an hour's worth of playtime. Ugh. Guess I'm gonna have to disable Dragon Fang, which sucks because it's really useful when tanking the Generals. Just run-endingly bad when tanking the Berserkers.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 20, 2016, 06:27:20 AM
I accidentally read somewhere SPOILERS
somewhere while looking up character info guide things that kaze leaves on chapter 15 if you don't have an A equivalent support rank with him. Which I guess I'm glad I did but I just beat chapter 14 and didn't get the next heart event like I was expecting. It wasn't bad but I really don't want to spend more time redoing it so I'm going to wait several 6 hour periods to try and bet on the private quarters being enough to get the next event. siggghhh

Except wait that doesn't make any sense. It would probably be faster just to redo it. Aaaarrrggghhh

e: ok fine fukit I'm just redoing it. This time THEY STAY TOGETHER THE WHOLE TIME
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on July 20, 2016, 06:42:44 AM
Do a couple online battles and you'll get another visit.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 20, 2016, 09:12:06 AM
Ugh... Conquest Chapter 10. I have semi workable strategy up to 8th turn, but after that my forces are usually overwhelmed with superor numbers and someone dies. Maybe i am missing something, like for example you can reflood the water or something like that.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 20, 2016, 09:12:53 AM
but I don't want to chea-:persona:

but it's alright. I just found a trick to grind their support rank by
pairing kaze and corrin together obviously, then giving kaze felicia's flame shuriken. Since he has 0 magic he does zero damage. Then I get to heal him back up and grind felicia's staff rank simultaneously. Working wonderfully. I'm probably going to be spending even more turns this chapter just grinding orz

e: oh right I forgot I came here with a question. Around what is average for all the stats? A character guide suggests sticking in maid for felicia until her skill stat is good before I consider changing her class to something else. So what does that look like?

e2: hoooollllly crappp I'm so terrified right now. I was so busy being focused on grinding on the redo that I didn't realize that I forgot to grab one of the chests. Omg I'm so glad I noticed before I killed the boss.

e3: I, what. WHAT!?!?? WHAT?!?!??!!!!!!!?? I spent exactly 400 goddamned turns and that STILL wasn't enough? Do I actually need 2 maps for another event?
and waaaiit a minute. I spent like literally 60 sings apiece on myself, kaze, niles, and leo, but only kaze got a heart event. Maybe I actually do need 2 maps(?)
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 20, 2016, 10:29:14 AM
I accidentally read somewhere SPOILERS
somewhere while looking up character info guide things that kaze leaves on chapter 15 if you don't have an A equivalent support rank with him. Which I guess I'm glad I did but I just beat chapter 14 and didn't get the next heart event like I was expecting. It wasn't bad but I really don't want to spend more time redoing it so I'm going to wait several 6 hour periods to try and bet on the private quarters being enough to get the next event. siggghhh
What you read was a spoiler but it wasn't for Conquest.  Everything is okay.

also
Quote from: me
It's worth pointing out that there's a cap on how much support you can get out of one Chapter.

---

Quote from: CF7
Maybe i am missing something, like for example you can reflood the water or something like that.
You're not missing something.  Once the water goes away the map becomes much more difficult.

If you would like a hint...
If you only try to hold the top center area, you will get overwhelmed.  The more enemies you take out before the water level lowers, the fewer there will be to overwhelm you at the end.  Many units in the last wave can't reach the Defend tiles anyway, so you can ignore them.

---

Quote from: Mea
e: oh right I forgot I came here with a question. Around what is average for all the stats? A character guide suggests sticking in maid for felicia until her skill stat is good before I consider changing her class to something else. So what does that look like?
"suggests sticking in maid for felicia" are not words that should be used in that order in any reputable character guide.  Very long story short I'd only leave her in Maid if I wanted a healer/decent Flame Shiruken user and did not want to burn a Heart Seal on her.  (To answer your question, Felicia's Skill growth as a Maid is 10pp higher than as a Strategist... which means that on average she gets 4 more Skl over the course of 40 levels.  Maid Felicia is not reaching Lv. 40 without intense grinding.  Is < 4 Skl at endgame worth worrying about?)

tbqh I think you're worrying about things a lot more than you need to.  Even though it's Hard Conquest, as long as you use a mix of units you like and units who are obviously good you should be able to get through the game, especially if you have the ability to get child characters (whether you actually get/use them or not).
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: PX on July 20, 2016, 10:46:40 AM
e: oh right I forgot I came here with a question. Around what is average for all the stats? A character guide suggests sticking in maid for felicia until her skill stat is good before I consider changing her class to something else. So what does that look like?

Character growths are a little tricky... Each character has their own growth rates, and each class has their own growth rates. Just add them together and you get their total growth rates in that class.
http://serenesforest.net/fire-emblem-fates/nohrian-characters/growth-rates/
http://serenesforest.net/fire-emblem-fates/nohrian-classes/growth-rates/
These two links have the numbers for both
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 20, 2016, 11:02:17 AM
What you read was a spoiler but it wasn't for Conquest.  Everything is okay.

It's worth pointing out that there's a cap on how much support you can get out of one Chapter.
wait but that means
but that means
what I did was entirely pointless
sob sob

and I'm on lunatic, but yeah, I do hope so. I'm just going to be-lieeve that I have all the tools I need. Even if it means hammering with and screwdriver later on.

Thanks PX!

e: ohhhhh so that's what the talent thing at the beginning of the game does. I completely forgot about that. I was like, well I turn into a dragon later on right I guess my talent is dragon then :persona: thank you smash 4
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 20, 2016, 10:03:04 PM
and I'm on lunatic, but yeah, I do hope so. I'm just going to be-lieeve that I have all the tools I need. Even if it means hammering with and screwdriver later on.
In THAT case, make sure that you're using a mix of characters you like and characters who are obviously good... that has three or so staff users with decent staff rank on standby.  Also make sure you have one copy of each status staff prior to Ch. 26.

Like, I'm not about telling people how to play and I'm not about spoiling things but lategame Conquest Lunatic is ~*~special~*~.

Quote
e: ohhhhh so that's what the talent thing at the beginning of the game does. I completely forgot about that. I was like, well I turn into a dragon later on right I guess my talent is dragon then :persona: thank you smash 4
Sadly, it's not as exciting as it sounds.  (It's hardly the worst Talent though!)
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 20, 2016, 11:11:30 PM
You know what, game? FUCK. YOU.
Anyway, Chapter 10 cleared. Without any deaths. I didn't grab the shield, but i guess that's an acceptable sacrifice. Also had to use both charges of my Rescue Staff.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 20, 2016, 11:24:51 PM
In THAT case, make sure that you're using a mix of characters you like and characters who are obviously good... that has three or so staff users with decent staff rank on standby.  Also make sure you have one copy of each status staff prior to Ch. 26.

Out of curiosity, what do you mean be "prior to chapter 26"?
Do you mean for chapter 25, or for 26? My winning chapter 25 run used quite a few staves but my current 26 route only really requires a single charge of Silence (although I haven't actually cleared it yet, so maybe I'll be surprised by something at the last second).
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 20, 2016, 11:57:29 PM
Out of curiosity, what do you mean be "prior to chapter 26"?
Do you mean for chapter 25, or for 26? My winning chapter 25 run used quite a few staves but my current 26 route only really requires a single charge of Silence (although I haven't actually cleared it yet, so maybe I'll be surprised by something at the last second).
Chapter 26.  Status staves help a lot in 25 if you're doing the whole thing but screw the entire right side of that map.  Really the only staves you need for 26 specifically are Silence and maybe one shot of Rescue.

Also reading a few pages back, good job with Siegbert's paralogue.  That map came right out of Advance Wars 1's Advance Campaign (not actually but the flashbacks are real).

---

Quote from: CF7
You know what, game? FUCK. YOU.
Welcome to Conquest!  Please enjoy your stay.

Quote from: CF7
Anyway, Chapter 10 cleared. Without any deaths. I didn't grab the shield, but i guess that's an acceptable sacrifice. Also had to use both charges of my Rescue Staff.
:dragonforce:
The Dracoshield is nice but probably the least necessary of the four treasures, so etc.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 21, 2016, 12:37:50 AM
Ok so my no deaths run come across a technicality.
To kill or not to kill? I have to wonder whatever to do with this shura guy. I do feel sorry for him and it feels out of character for corrin to decide to kill off a faced character. Then again, I don't think I have any space for this guy and apparently these boot things I get are really quite good. hmmm, any suggestions?
Also how much money did everyone manage to save on chapter 16?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 21, 2016, 12:42:08 AM
MMMMMMMMM I've had three fucking chapter 26 runs in a row cut short by this fucking Sorcerer with Mjolnir. Every time he has AT MOST a 50% hit chance and a 20% critical chance, but he's gotten the critical hit 3/3 times. Yeah, that's how RNG works. Thanks video game, cool cheat code.

Ok so my no deaths run come across a technicality.
To kill or not to kill? I have to wonder whatever to do with this shura guy. I do feel sorry for him and it feels out of character for corrin to decide to kill off a faced character. Then again, I don't think I have any space for this guy and apparently these boot things I get are really quite good. hmmm, any suggestions?
Also how much money did everyone manage to save on chapter 16?

I honestly only didn't kill him because I would have felt really bad if I did, but he has been REALLY useful. He's on my main team and I'm pretty sure he's literally never seen combat, but having a staff user who grants +1 movement when paired is super useful. He's kind of earmarked as disposable if I ever need someone to be bait or a speedbump, but so far he's been way more useful than a Boots ever could have been. I actually haven't used my extra path bonus Boots at all this run, I've been saving them in case I absolutely need them for some first-turn shenanigans, but they just haven't come up.

As for how much gold I got, I don't remember exactly but I'm going to guess over half, but not by a ton? Somewhere in the 5-6k range maybe?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 21, 2016, 12:55:19 AM
Whew then, it would have bothered me a little to have to do it then. He seems useful enough.

Also what's this thing about learning skills through the logbook I read somewhere about?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 21, 2016, 01:43:39 AM
Ugh. I just lost another run to a random critical hit (although I was soooort of asking for it since I had to tank a bunch of Berserkers for several turns and they all had 5% critical chances, so the odds of one eventually getting lucky were non-zero) and I'm glad I did frankly. Due to a weird positioning fluke earlier in the chapter I had
Percy
die, and I was seriously considering keeping the run since I was otherwise doing really well. That felt horrible.
Why do I even have a little kid in my army? I'm a fucking monster. And even worse, he got a series of terrible level-ups early on that caused me to abandon using him as an actual unit, so he had been serving exclusively as Effie (his mother)'s dedicated taxi and therefore was underleveled as fuck and completely defenseless.


Whew then, it would have bothered me a little to have to do it then. He seems useful enough.

Also what's this thing about learning skills through the logbook I read somewhere about?

No idea. Never really messed around with the social media stuff because it doesn't really feel Fire Emblemy to me. I assume it involves somehow getting free stuff from doing castle battles?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 21, 2016, 02:42:27 AM
@commandercool:  If it makes you feel better, I required human sacrifice to complete Chapter 26.  (Kana could survive two hits!  ...I was just kind of wishfully thinking I didn't see two Tomahawks.)  That was ultimately why I had to go do Siegbert's paralogue last-minute (and having an 8 Mov anything was probably better than Kana tbh).

Whew then, it would have bothered me a little to have to do it then. He seems useful enough.
wait a minute this is CONQUEST you're supposed to be a cold-blooded murderer except you're not but you kind of are and... okay this is confusing

Shura's pretty decent and will pull his weight if you use him.  On a first playthrough sparing him is probably the right call, although Boots on a Dancer is pretty etc.

Quote
Also what's this thing about learning skills through the logbook I read somewhere about?
You can have one of your units learn a Skill from a unit of the same name in your logbook.  This can include your own units from previous runs (you can save up to five surviving units after you complete the game) or units you get from visiting other peoples' castles.  For instance, in any future run, I can give Camilla Replicate for 3000G (very expensive compared to other Skills for obvious reasons), because I just completed a run where she had it and I put her in my Logbook.  This is not limited to the Skills the unit has at the end of the game; I could purchase any of the eight class Skills my previous run's Camilla had for any Camillas I use in future runs.

I only found out about this while typing this post and the wackiness this can cause is readily apparent.

---

Also I've been kind of bored recently so I put together a random team generator.  If anyone's interested, I can generate a team for them.

I am literally as I'm typing this watching the results screen for my most recent random Conquest team (Hard Casual)--
*+Res -Mag Oni Chieftain Corrin "Vadi?o" - Oni Savage is apparently pretty terrible, and the Boon/Bane set does nothing for him except offer surprisingly good Res, but Corrin's perks plus Oni Chieftain Skills meant that he got a lot better as he went on.  I really wish Brave Axe wasn't terrible.  Married Flora because that was who was left. Hit 20/20. 321:179
*Great Knight Felicia - Part of the rules of the run is that one item of DLC is allowed to compensate for how late Flora shows up, so she went Hero -> Dread Fighter -> Great Knight (via Silas).  Felicia is shockingly good if you go Hero early, and she got several stat boosters to mitigate how GK is really not for her, and she got Aggressor, but by the end of the run she was just another unit.  Ended at Lv. 37. 217:109
*Bow Knight Silas - Promoted diagonally to Bow Knight.  I've always been skeptical of Bow Knight as a class but this Silas got some amazing stats (32 Spd) and was basically unstoppable all game.  Bonus points for tanking a Ninja and two Malig Knights in Endgame. Hit 19/20. 218:119
*Mechanist Camilla - When I first generated this I was like "lol mechanist".  It didn't occur to me until I actually got there that I should have been more like "omg mechanist", because Replicate.  Got the class by marrying a pair-up bot Kaze.  Rammed the level cap so hard that her pair-up bot Kaze hit like 12/4 despite only getting to attack once due to the rules of the run. 263:150 for her, 4:0 for him.
*Dark Knight Peri - Promoted to Paladin first.  She's really bad unpromoted, but promoting early meant that she could pick up levels really quickly in the late midgame.  Really wished she had Def.  Really wished she wasn't in Dark Knight, although she's not complaining about Heartseeker.  Married Leo.  Hit 15/20 super-quickly. 127:87
*Dark Knight Leo - Turned out well and is overall a good unit, but I didn't realize that his Spd caps at 25.  :/  Hit the level cap. 113:58
*Strategist Sophie - Somehow this worked.  I'm not going to claim she was good at combat or that I didn't give her at least one Arms Scroll, but having someone around who could get cheap shots with Mjolnir while providing Demoiselle and Inspiration was not going to get turned down.  Silas passed her Sol (which never mattered) and Felicia tried to pass her Aggressor but since you can't she instead passed Axebreaker (which never mattered).  Pink hair was not really a plus.  Got her at Lv. 20; she reached 20/18. 66:31
*Nohr Noble Kana - Kana?  More like Kenny.  I have a habit of wanting to sacrifice my only begotten daughter for the glory of Draconic Hex and hoping Dragonstone+ is better than it is.  She actually wasn't terrible, but I didn't have a ranged weapon for her for a long time, so she didn't do a lot.  Really cool hair color.  Passed Resistance+2 from Flora and Counter from Vadi?o.  Got her at like 20/14, made it to 20/19.  21:12
*Dark Knight Forrest - In a world with any fashion justice, Forrest would be an amazing unit.  He's slow.  (His final Spd stat was 25, like his father's.)  Still, good Res.  Actually a good mixed attacker thanks to Peri genes but magic is just better than swords almost all of the time.  Passed Elbow Room and sweet hair color from Peri.  Got at 20/5, made it to 20/19 with some effort. 55:23
*Merchant Midori - Camilla is the best mother in Conquest, so Midori blew past my expectations.  Spendthrift is absolutely hilarious and pulling out Gold Bars after 33% of her turns just makes things sillier.  I would have had a much, much harder time dealing with the last two bosses without her.  Passed Poison Strike from Kaze and Trample from Camilla.  I really like the lilac hair.  Got at 20/5, hit 20/20.  62:35
*Adventurer Shura - OMFG Locktouch.  It turns out Conquest has basically no Chest Keys, and you really start to feel it midway through the game.  Other than that he was decent-to-good without being amazing.  Capped Spd at 37.  Shining Bow is always sweet.  Reached Lv. 18.  63:36
*Maid Flora - I think this run proves that Combat Flora is not a thing.  She's decent with both Steel Shiruken and Flame Shiruken, but she's never going to double and she dies in two hits to enemies that don't use magic.  Still, as a utility unit she's hardly worthless, given B Staves and the ability to chip on both physical and magic damage.  Got at Lv. 5 and hit Lv. 16.  40:24
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 21, 2016, 04:44:02 AM
Chapter 17:
Why can't I hold all these ninjas, aka wait did you just summon a bunch of ninjas in one turn
This is gonna be a loooong chapter.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 21, 2016, 05:15:18 AM
Alright, it took two hours, but I got a perfect clear of Conquest lunatic chapter 27. Just ignored the whole west wing and cleared the rest of it. Just used two Silence charges, so I'm still pretty loaded for the endgame, staff-wise. That was quite an ordeal. Just three to go...

Chapter 17:
Why can't I hold all these ninjas, aka wait did you just summon a bunch of ninjas in one turn
This is gonna be a loooong chapter.

Pound for pound 17 is very likely the longest chapter in the game. Not the chapter you'll spend the most time on, but losing a run late in is fucking painful. Beware reinforcement waves.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 21, 2016, 09:46:06 AM
So, compared to the hell i faced in Ch 10, Ch 11 was a relaxing walk in the park i cleared on my first try without any troubles. Ninja room was a bit tricky, but still more or less easy. Then i heal/dance abused Hinoka for a bit. Azura is 25 now and her Str continues to grow and she's actually quite good for support attacks, since her skill is so high, she hits all the time, also with her 25 speed, you can pretty much double kill anything.
Elise hit Lv 20 cap. Capped Mag and Luck in the process and has respectable 20 speed. Guess i know what to do with that Master Seal. Hum-dee-dum.
Also Corrin and Jakob reached their S rank support and. yay, 2 kids.
Let's go recruit the most useless Troubadour. Hm... Level 10 grunts, should be easy... What do you mean there's bunch or promoted units, who will kill you dead? Oh, well... Elise, it's your turn. Turns out she's a twisted fire starter, who pretty much won me the map, since she could actually hurt those promoted units for some respectable damage. And then my other guys stole all the kills.
And then at the camp i hit Elise/Corrin C support, where Elise says she doesn't want to be a burden and wants to get stronger. Girl, you pretty much carried me through that map, you're okay. Oh, the irony...

About Kana, can he learn Dragon Fang naturally? If not, i guess, i am passing down Dragon Fang/Tome Breaker. Or that protect ladies skill...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 21, 2016, 10:36:45 AM
About Kana, can he learn Dragon Fang naturally? If not, i guess, i am passing down Dragon Fang/Tome Breaker. Or that protect ladies skill...
The base level for children is 10 and they get every class Skill they're eligible for as they autolevel, so yes, Kana will join with Nobility/Dragon Fang and passing it to them doesn't do anything.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Think Komachi with a Rifle on July 21, 2016, 12:20:49 PM

You can have one of your units learn a Skill from a unit of the same name in your logbook.  This can include your own units from previous runs (you can save up to five surviving units after you complete the game) or units you get from visiting other peoples' castles.  For instance, in any future run, I can give Camilla Replicate for 3000G (very expensive compared to other Skills for obvious reasons), because I just completed a run where she had it and I put her in my Logbook.  This is not limited to the Skills the unit has at the end of the game; I could purchase any of the eight class Skills my previous run's Camilla had for any Camillas I use in future runs.

3K is the same as hoshidan unity (strongly advised on nohr runs), or movement +1, Aptitude is 5K if you ever find it one someone not Mozu.
The real broken bit is if you beat someone in their castle (without adjustments) you get a skill (in place of getting a unit).

With online abuse an all Corrin party is essentially possible, with all being like deathtouch, astra, Hosh unity or something equally broken.

Any units from prison, online, that replicant shop thing are always available to recruit for money or buy skills off on any run.

The base level for children is 10 and they get every class Skill they're eligible for as they autolevel, so yes, Kana will join with Nobility/Dragon Fang and passing it to them doesn't do anything.
Children's level is party's average level. They appear as 10 with a weird seal that levels them to this as advanced class if this exceeds 20.
children also have their parents classes so gender exclusives or skills you've got via friendship or heart seals are the ones worth gifting over. 
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 21, 2016, 01:12:16 PM
So regarding chapter 17,
how imperative is it that I get that item for keeping saizo alive until the end? Like speed boots or something? I hear xander could really use it, and though this chapter took like 50 more actual non-grind turns than any other chapter thus far, I figure if I can trap him with the dragon vein rocks in the upper left corner of the map I wouldn't have to worry about him at all, so it's not like I don't have a trick in mind, but I'd rather not have to do that over again.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 21, 2016, 01:13:42 PM
Children's level is party's average level. They appear as 10 with a weird seal that levels them to this as advanced class if this exceeds 20.
children also have their parents classes so gender exclusives or skills you've got via friendship or heart seals are the ones worth gifting over.
Oh, that's not happening then. Also, Corrin only has Nobility and Dragon Fang, so the only useful thing i could pass to Kana is Tome Breaker, still, it's kinda nice to have, regardless.
Also
Severa or w/e name she decided to go by
turned out to be pretty good. Solid stats all around, good (at least for me) growths and the like. Paired her with Silas and they make a solid team.

P.S. Excitable Bane on Corrin is GLORIOUS. She has 3 res. And that's after somehow getting those 3 through level ups.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 21, 2016, 02:08:40 PM
So regarding chapter 17,
how imperative is it that I get that item for keeping saizo alive until the end? Like speed boots or something? I hear xander could really use it, and though this chapter took like 50 more actual non-grind turns than any other chapter thus far, I figure if I can trap him with the dragon vein rocks in the upper left corner of the map I wouldn't have to worry about him at all, so it's not like I don't have a trick in mind, but I'd rather not have to do that over again.

Not really at all. I mean, it is nice, but you don't need it by any means. And frankly his AI is too twitchy and the chapter is too long. I wouldn't worry about  it.

P.S. Excitable Bane on Corrin is GLORIOUS. She has 3 res. And that's after somehow getting those 3 through level ups.

Yeah... That's the bane I pretty much always end up going with. It's not ideal at all, but it's still honestly probably the stat you need the least.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 21, 2016, 10:26:13 PM
Children's level is party's average level. They appear as 10 with a weird seal that levels them to this as advanced class if this exceeds 20.
This is not correct at all.  Their base level is 10, and it goes up with each Chapter starting at Ch. 11 to match the enemies.  By Ch. 19 they come at Lv. 20 with Offspring Seals that get them the rest of the way to their level (20/2 at Ch. 19 plus two levels for each Chapter thereafter).

---

@Mea:  It's your choice but nothing's imperative.

---

Quote
P.S. Excitable Bane on Corrin is GLORIOUS. She has 3 res. And that's after somehow getting those 3 through level ups.
Corrin's base stats/growths are actually pretty terrible before Boon/Bane, and their Res is worst than most.  Even if you give them +Res that puts their Res on par with the rest of your team, not anything like amazing.

For the most part it's a pretty solid bane (it dings your Spd though) but when you need it it's really not there.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 22, 2016, 02:12:31 AM
Castle Battle 3 on lunatic may be too hard. I've done a fair amount of tinkering with the setups, but enemy stats are just too high for how close-together the reinforcement waves are. I may plan on skipping this unless it seems like I'm reeeeally going to need the help for the final chapter.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on July 22, 2016, 04:20:37 AM
Question about offspring seals.

Is it just me, or do the levels they give seem to be mediocre? I had a bunch of them advance the kids to level 7 in their master class, and they all lagged statwise behind similarly leveled first gens.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 22, 2016, 04:28:52 AM
I've read that the invasions don't scale and you can keep them around until you want to do them, is that true? That would be really convenient later in an emergency if I really need levels.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on July 22, 2016, 04:34:01 AM
Okay. It's been MONTHS. What's the strategy for Chapter 13 of Conquest Hard?

What I have so far is:
You start, and position your units like this:
Code: [Select]
UOHHOU
UOOOOU
UUUUUU
Where
Code: [Select]
U
is a normal unit,
Code: [Select]
O
is an empty space, and
Code: [Select]
H
is a  healer.
You move this blob gradually  left. You take out the mages with Camilla and some high-RES dude and then wait a few turns. The Knights come to screw you from behind. You mercilessly slaughter them with Kamui and Effie, then move down across the bridge. You murder everyone except Scarlet, Orochi, and Yumi-the-lame-kid. Then they start to kill your units two/three at a time, after which you restart because you want as few people to die as possible. Occasionally you might kill one of them. Rinse and repeat until RNG favors you.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 22, 2016, 04:46:06 AM
Question about offspring seals.

Is it just me, or do the levels they give seem to be mediocre? I had a bunch of them advance the kids to level 7 in their master class, and they all lagged statwise behind similarly leveled first gens.

That shouldn't really be the case. Probably the best unit I've ever had in any of my runs was my husbando Forrest in my lunatic Revelation run, who I reclassed to Sorcerer and who could literally solo some lunatic chapters. You could just be seeing bad RNG, I don't know.

Also somewhat related, but Siegbert on my current Conquest lunatic run has freakishly high stats. His mother is Mozu so he inherited Aptitude and I think I got really luck because it paid out huge for him. He's level 17 right now I think and like half his stats are capped.

I've read that the invasions don't scale and you can keep them around until you want to do them, is that true? That would be really convenient later in an emergency if I really need levels.

I had heard that they only stick around for a few chapters but I can't really confirm, I always did them right away.

Okay. It's been MONTHS. What's the strategy for Chapter 13 of Conquest Hard?

What I have so far is:
You start, and position your units like this:
Code: [Select]
UOHHOU
UOOOOU
UUUUUU
Where
Code: [Select]
U
is a normal unit,
Code: [Select]
O
is an empty space, and
Code: [Select]
H
is a  healer.
You move this blob gradually  left. You take out the mages with Camilla and some high-RES dude and then wait a few turns. The Knights come to screw you from behind. You mercilessly slaughter them with Kamui and Effie, then move down across the bridge. You murder everyone except Scarlet, Orochi, and Yumi-the-lame-kid. Then they start to kill your units two/three at a time, after which you restart because you want as few people to die as possible. Occasionally you might kill one of them. Rinse and repeat until RNG favors you.
My strategy for this last run was to mass everyone on the west bridge and break through as quickly as possible so I could intercept the bandit just before he got to the first village. As long as you manage your tanking okay you should be able to just get there in time, and from that point on you can just take your time with the rest of the chapter. Don't worry about Takumi until you have the map locked down, it's not worth splitting your forces and he's easier to crack from the south than he is from the north since there's more room to spread out and rush all of his buddies down in one turn, rather than trying to tank them at the chokepoint. He's hard to tank because he can walk on water so it's best to just kill him before he starts moving, and he only moves if you get close.

I think that's how it works anyway. It's been a bit since I played it. And I feel like the advice I gave was just equivalent to "kill the enemies to win the chapter", but hopefully that helped a little?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 22, 2016, 05:15:05 AM
Okay. It's been MONTHS. What's the strategy for Chapter 13 of Conquest Hard?
Since I didn't like having the rear knights arriving at around the same time as the wyvern+knight units, I took them out first turn, in my case by equiping selena with the armorslayer. Then pair with beruka to be able to move to the top right unit, and boost speed (I think) for the double hit, the one with the javelin and kill it first. Then on the enemy's turn they'll start attacking you in pairs so that by the time the second dies, you'll be at like 1 hp but max shield gauge so the third will fall too.
Meanwhile felicia can just about solo the first three mages on the left since her res was super high and took no damage, though I fed kaze some exp.
If you keep the other extra units to the right in a clump on the edge of the range of the knights on the right, 3 of the flying double units will go towards them instead of coming down from the middle. I positioned the Camilla Effie Benny and charlotte wall a bit off displaced to the right from the gate so that camilla could use thunder to snipe down one of the wyverns and force the knight to fall to the other side of the water while keeping out of the range of the middle guy. Fighting the mages on the left gave my kaze+avatar combination max shields so I baited one of them out with it to debuff them with shurikens (not sure if it actually did much), on the side that charlotte was on because she's squishy. Then just clean up.
Then pair Camilla with Niles and put her on the edge of the bridge group's danger zone. She'll build max shield gauge which you can use to orko the boss on the bridge with the axe and then clean up with the rest of the units.
At this point I had 3 turns left to kill the middle group and take out the bandit, so I lured them out first with effie + javelin or benny I forget, kill the boss on the second turn, then clean up on the third turn while taking out the bandit. I split my troops to be able to be able to take out as many troops as possible with attack stance since that second turn is the absolute key and most hairy part.
The rest is straightforward, I opted to attack the bottom group from the far left to throttle the enemy waves to one at a time and let benny or effie tank it. I found the flying reinforcements easier to deal with than the foot soldiers, also the rightmost enemy unit in the bottom group used magic so I couldn't let benny tank it while taking care of the reinforcements.

etc etc
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 22, 2016, 10:17:44 AM
Okay. It's been MONTHS. What's the strategy for Chapter 13 of Conquest Hard?
Having Strategist!Elise really helps. Also Fire Shuriken.
I likely have different setup, than you party and support wise (and kinda tanky Jakob), but what i did, was to send Niles backed by Elise to the left to take out mages. Both have really good res so they took them out easily. At the same time i sent Jakob with Fire Shuriken backed by Corrin with Armor Slayer to handle the knights on the right. That dealt with, i waited for Wyvern/Knight pairs to arrive and then used my tanks to soak up the hits, when they finally arrived. After these, i moved Jakob supported by Corrin to bait and weaken Takumi and his grunts and then finished them off a turn later. Then i gradually moved down using pretty much the same baiting and clearing arriving enemies strategy on Reina. And then i finished off the Outlaw with Elise using transfer and run chain with Azura. Doing so, also put Elise into Orochi's range, but her stupidly high res made Orochi and her doods a non issue. After that it was kind of trivial to clear the rest.

So i cleared Ch 15 and it felt kind of easy, even captured the Boss. Or maybe i am just desensitized to the game's bullshit after Ch 10. So i am feeling, like i can take on the whole world the like. And then i finally unlocked
Nina's aka Niles' daughter
Paralogue and it's all kinds of horrible.
It's packed to the brim with archers, so you can't really use your fliers aka mobile units you need the most. You need to open doors so either keys are needed or you need to use someone with a Lockpick skill. You fail the mission if you let a specific character escape. And i am assuming you can't just shoot said character down to prevent her escaping. I guess, i can lock her down with Freeze Staff, but that's kind of a last resort measure...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 22, 2016, 10:44:03 AM
Quote from: Purvis
Is it just me, or do the levels they give seem to be mediocre? I had a bunch of them advance the kids to level 7 in their master class, and they all lagged statwise behind similarly leveled first gens.
I'm pretty sure it's average stats.  With that said, the kids' growths are averaged with their variable parents' growths, so it's not at all unexpected for them to come out mediocre, especially if there's a mismatch in good stats (e.g. Felicia mothering a physical unit).

IMO the real benefit of kids is giving them silly Skills they otherwise couldn't get without a lot of effort (or couldn't at all).  Poison Strike+Savage Blow+Draconic Hex Kana was kind of fun.

Quote from: Mea
I've read that the invasions don't scale and you can keep them around until you want to do them, is that true? That would be really convenient later in an emergency if I really need levels.
This is true, but the longer you wait the less experience you'll get from them.  It's safer and doesn't really cost much to wait a Chapter after you first unlock the Invasion so that your stats are better.  Paralogue 1 is the same.

---

@Hikari, for Ch. 13:
It's your choice whether you go left or right at the start.  Left is generally easier since it's all magic units and Orochi is probably less threatening than Tacomeat, plus if you keep moving the Knights in the top right will chase you around the river the whole time and you don't need to worry about them until you want to.  The most difficult part of the map is baiting Reina's group since Reina is really strong and you can't draw her in without drawing in the horses around her.  If nothing else Benny (who happens to be free in this Chapter) is good for this; pair him up with one of your own horses, move onto a forest tile, and switch to Benny so he gets a cumulative +4 Def from Natural Cover.  He'll survive, and on the next turn you basically have to kill the entire contingent.  If you're using someone with Heartseeker give them an excuse to stand next to Reina.

If you have a ridiculous-enough Camilla you can try giving her a +1 Mov pair-up, dancing her, and letting her go for a Turn 1 Reina blick.  The RNG is not in your favor but it's Turn 1 so etc.

Scarlet's group is another Benny lure.  Watch out for reinforcements that appear from the bottom center.  Also, when you draw in Takumi, make sure he doesn't end on a Woods tile when he attacks you.  I have absolutely lost a run by having everyone pile on to him and still not kill him on Player Phase.

Also, making sure this is out there, the Tonics you buy at the Staff Store are amazing.  You'll run out of money if you try to stat up everyone on everything but Speed and Defense Tonics in particular can make a huge difference.

---

@CF7:  If a child unit is an enemy in their paralogue, you can (and have to) kill them and they will join you after the Chapter.  (This is not the case with Ally units!)

If you use him, let me know how Kumagera works out.  I've never used him and based on stats it looks like he'll get doubled a bunch lategame on Enemy Phase but his Skill set is the stuff of trolling dreams.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 22, 2016, 11:02:31 AM
@CF7:  If a child unit is an enemy in their paralogue, you can kill them and they will join you after the Chapter.  (This is not the case with Ally units!)

If you use him, let me know how Kumagera works out.  I've never used him and based on stats it looks like he'll get doubled a bunch lategame on Enemy Phase but his Skill set is the stuff of trolling dreams.
What.
Okay, that definitely makes it easier. Actually a lot easier.

On Kamugera, i don't have enough food to bribe him, but i'll try to use him, when he's finally out of prison.

Edit: Also it's kind of hilarious, how any male unit supported by Corrin (Supportive) and backed by Elise  (Lily's Poise + Demoiselle) makes an amazing tank. Amount of damage mitigation you get that way is just ridiculous. IIRC Scarlet in ch 13 attacked Jakob under these conditions and she only did 2 damage to him.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 22, 2016, 11:10:09 AM
On Kamugera, i don't have enough food to bribe him, but i'll try to use him, when he's finally out of prison.
The Bribe costs in this game are unreal.  If you want a prisoner as early as possible you basically have to stop making progress for a while until you take a few cycles to Persuade them out.  (Ingame time moves forward six hours after your last save - and does not accumulate, so it actually involves not playing the game for six hours - or after you complete a map.)
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 23, 2016, 10:44:01 AM
Atrocius, disgusting, NOT FUN. Twisty corridors filled with ninjas. Sapping stats of my units (and my motivation to play) every turn. Guess what chapter i am playing...

On the other hand Kumagera is amazing and really pulls his own weight the moment you manage to get him out of prison. Hitting those pesky ninjas with with almost 100% accuracy. Also tanky. Also that same 100% hit rate transfers to support attacks. And that's for an ax user with high attack. Holy shit. Wish he could support with my units.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 23, 2016, 12:36:58 PM
On the other hand Kumagera is amazing and really pulls his own weight the moment you manage to get him out of prison. Hitting those pesky ninjas with with almost 100% accuracy. Also tanky. Also that same 100% hit rate transfers to support attacks. And that's for an ax user with high attack. Holy shit. Wish he could support with my units.
He gets better, too.

Quote
Edit: Also it's kind of hilarious, how any male unit supported by Corrin (Supportive) and backed by Elise  (Lily's Poise + Demoiselle) makes an amazing tank. Amount of damage mitigation you get that way is just ridiculous. IIRC Scarlet in ch 13 attacked Jakob under these conditions and she only did 2 damage to him.
This is the way of the Munchkin.  Cheesing up Def when you really need it is a huge deal in several maps (including the one you're playing) where you need to take on a bunch of poison/debuff enemies at once.

To give an idea of how far you can go with this (Ch. 7)...
Let's go worst-case and say you have Def-Bane FemmeCorn.
Base Def:  4
plus Dragonstone (4) = 8
plus Jakob's Gentilhomme (2) = 10
plus Elise's Lily's Poise (3) = 13
plus Effie pair-up (4) = 17
plus Woods (1) = 18
plus Defense Tonic (2) = 20

The majority of the Faceless on this map have 19 Atk.  The ones that are paired up have 21.  So, in the past seven Chapters you have to have scored one Def level at 35% to make Corrin more or less immortal as long as you can hide Elise and Jakob.  Silas can help with that with 10 Def + Lily's Poise (3) + Vow of Friendship (3) + Defense Tonic (2) = 18 Def.  Should he get a level during the Chapter he has a 50% Def growth.  As long as you make sure those two aren't at 1HP when the paired Faceless or the boss (23 Atk) come around, you don't lose this map.

To reiterate, this is the worst-case scenario.  Without Def Bane (+1 Def to Corrin) you can have Effie pair up with Silas instead (making him immortal) and make up the difference with C-support Jakob's Evasive Partner (+3 Def; C support is there to ensure that he supports Corrin in battle instead of Elise).  C support with Jakob is very easy to set up since I think Private Quarters is always available on your first castle visit.

...and that's how on your second playthrough you can show the game no mercy for what it did to you on your first playthrough.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 23, 2016, 02:20:49 PM
Ch 17 cleared without casualties on my second try. Also got a Speedwing. That is not the map i would want to replay anytime soon.
Kotaro's stats, equipment and a tile he's sitting on are just too perfect. Freeze staff didn't work. Camilla (my only unit with Lunge i used during the map) was out of range to attack him. So i had to deal with his crazy high eva the fun way.


This is the way of the Munchkin.  Cheesing up Def when you really need it is a huge deal in several maps (including the one you're playing) where you need to take on a bunch of poison/debuff enemies at once.
I'd say this is not the way of the Munchkin, but rather a legit way to play, when playing Conquest on anything above Normal (not sure how much easier it is compared to Hard).

Still, it's the most fun i had playing a FE game in ages.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 23, 2016, 04:37:50 PM
Kotaro is an immense prick and putting him at the end of that Chapter is sadistic.
You cannot Lunge, Freeze, Entrap, or otherwise move units that have - Mov, like Kotaro and other stationary bosses.  Other than Freeze, you can lower enemy Avo with Heartseeker and stat debuffs.

I wasn't trying to imply that stacking buffs isn't a legit way to play; "munchkin" may not have been the best term.  I'm sorry if I came across as discrediting you.

In general Normal mode has slightly lower stats and very few Skills outside bosses (all Master Ninja have Poison Strike and some level-gimmick Skills are left in but that's about it).  Lunatic has the same stats as Hard but engages in more trolling with enemy placement, Skills, and more.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 23, 2016, 09:55:59 PM
I found kotaro easy with azura+xander hit and run, what worried me was that bastard child of a swordsmaster with lunge that I couldn't bait out of that final room. Ai stupidity certainly helped though
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 23, 2016, 10:21:01 PM
I died to Kotaro the first time I fought him on lunatic because I forgot he had a Flame Shuriken and tried to tank him with Xander. He killed me exactly too, had I had a single additional HP I would have been fine. Second time I just rushed him and didn't even worry about his buddies.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 23, 2016, 10:30:06 PM
Iunno, exp is too much of a limited, valuable resource for me to just ignore, especially since I don't need any more handicaps going in this blind and being inefficient early on.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 23, 2016, 10:32:13 PM
I've been ignoring a lot of shit on this run. Notably those guys,
Hinata and pals in Chapter 23
and
the whole west wing of chapter 26
. As a result my guys aren't quite capped, but they're mostly close going into the final chapter. I do have three filler units I haven't been leveling at all though in Percy as a dedicated Effie momma taxi, Shura as a dedicated supportbot, and Rallyman as Rallyman.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 23, 2016, 10:50:00 PM
Watching your carefully crafted plan crumble, like a house of cards, because somebody died to a 4% crit. Classic FE. I am not even mad. Or maybe i am. Just a little...
I died to Kotaro the first time I fought him on lunatic because I forgot he had a Flame Shuriken and tried to tank him with Xander. He killed me exactly too, had I had a single additional HP I would have been fine. Second time I just rushed him and didn't even worry about his buddies.
Saizo rushed him, for which i was wholly unprepared, because that left him with 2 HP. And i was like "Wait, wait, wait, don't die, please, don't die, please, please, please. Okay, he survived, now what?" Looking at Kotaro's stats, and mainly at your % to hit of your doods. "This is going to suck, isn't it..?"
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 24, 2016, 02:03:42 AM
Alright, so my first endgame attempt was, unsurprisingly, a bust.

Chapter 27 is so laughably easy as to basically just be a waste of my time. It would take some crazy, crazy RNG for me to lose a unit here provided that the order the maids Entrap your units in is fixed, and I'm pretty sure it is. I just lucky-ish and got a setup where all of my units easily win in the killboxed they get ported into, and Garon is a joke. It takes a while though unfortunately, which is going to be really irritating in the long run.

Endgame is a fucking mess though. The gimmick this time is that it's the same as on hard, but there are a ton of staff users with that skill that lets their debuff stack with Enfeeble staves. Hexing Rod too, not sure how the stacking with that works, but it's going to be a problem I think. I'm probably willing to let a lot of units die in this run, but I wouldn't prefer it obvs. Even with everyone on my team loaded up with an assload of tonics one tank getting nailed by three Enfeeble staves at once basically means they'll die before the end of the phase, and so far I couldn't figure out an easy setup to lure out more than one or two of the middle-map units at a time.

I have two Silence charges and I thiiiiiink two Rescue charges left, which should help mitigate the staff users some (although I don't really have a great choice for a unit who can rush a staff user down and one-shot them, but best option was Brave Axe Camilla and even after Niles and Rallyman rallies she still only had an ~85% hit chance  per attack, and that's before any Enfeebles). I don't have the stage mapped out as far as exactly when I need to end it, so I feel like the solution is probably to go exactly as slow as the game will let me, but no slower. I guess that means I should just throw my next run by passing turns until I figure out when the really brutal reinforcement waves start to spawn, but that sounds like an annoying waste of time.

I certainly don't think it's impossible, but it's going to be pretty messy. Not sure what the priority for the staff users is as far as who they Enfeeble unfortunately. If I could bait them that would be super handy, but I don't know how to. I may end up just having to hide Corrin in somebody else until I get close enough to unload him on Takumi, but that sucks because he's super handy for clearing out the stage trash. Hmmm...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 24, 2016, 02:48:18 AM
Saizo rushed him, for which i was wholly unprepared, because that left him with 2 HP. And i was like "Wait, wait, wait, don't die, please, don't die, please, please, please. Okay, he survived, now what?" Looking at Kotaro's stats, and mainly at your % to hit of your doods. "This is going to suck, isn't it..?"
Saizo is the best person to go after Kotaro because 1) he can actually hit him, 2) he does good damage without killing him, 3) he debuffs Kotaro, 4) he can survive getting hit, 5) if he attacks and gets hit he triggers Pyrotechnics+Poison Strike, 6) if he gets hit he doesn't take debuffs, and 7) if he DOES die, better him than Xander.

@Mea:  If you're worried about running low on EXP - which can definitely happen, so don't feel bad about it - consider setting up a child paralogue or two.  It's pretty amazing how even one of those can turn your team around.

@commandercool:
Hexing Rod doesn't stack.  I think that Great Master doesn't actually have Inevitable End.
Enfeeble AI is generally pretty smart as they'll debuff someone, send someone who can kill them to attack, and if it fails they'll either debuff them further or try again with someone else.  Freeze will generally target the person who they think has the highest priority of dying on Enemy Phase (usually the same person getting Enfeebled); if that logic doesn't work they pick someone through the process of ???.

What class is your Corrin, anyway?

---

I'm trying another random reclass run on Lunatic to see how viable it is.  As it turns out, trying to do Chapter 10 with four units (Fighter Corrin, Silas, Jakob, and Nyx) and Camilla's team is probably infeasible. :V  Selena and Beruka just kind of die if enemies look at them.  I guess I'm going to adjust the rules to "all units are free on Ch. 10 because screw that noise".
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 24, 2016, 03:50:16 AM
@commandercool:
Hexing Rod doesn't stack.  I think that Great Master doesn't actually have Inevitable End.
Enfeeble AI is generally pretty smart as they'll debuff someone, send someone who can kill them to attack, and if it fails they'll either debuff them further or try again with someone else.  Freeze will generally target the person who they think has the highest priority of dying on Enemy Phase (usually the same person getting Enfeebled); if that logic doesn't work they pick someone through the process of ???.

I specifically made note of the fact that they had Inevitable End since I thought it was weird, but I could just be wrong about that.

What class is your Corrin, anyway?

Nohr Noble. Can't remember my talent honestly. Might be Mage. I went out of my way to make a Dragonstone+ tank Corrin since I thought I might need an extra tank. I was wrong though and actually ended up with way more physical tanks than I need, so Corrin has just ended up as a Levin Sword attacker. So I kind of fucked myself in that regard. I married Azura this run so I think that makes my partner seal classes Falcon Knight and Kinshi Knight?

I have this thing where I prefer to play the game with each major character having their canon class. I don't really like the idea of changing them too much since their class kind of fits them thematically, so I've never messed around with reclassing Corrin too much. I probably should at this point though, since my Corrin is level 18, which means I have everything I'm going to get from Nohr Noble and I still have room to get some more stuff.

Edit: Yeah, my talent was Mage. So I could go Sorcerer or Dark Knight. Despite the fact that I usually think Dark Knight sucks (lol Leo) it actually looks really fucking appealing right now. I gain +2 move, at least break even on every stat except skill, retain my sword proficiency, and get one passable ability and one pretty good ability. And I'm pretty sure there are no enemies in the last two stages with anti-mount weapons, so there's no risk there. Losing Dragonstone proficiency sucks a little, but since I only get one Dragonstone+ anyway I can just give it to Kana, and like I said I don't really need more physical tanks.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 24, 2016, 04:47:08 AM
Nohr Noble. Can't remember my talent honestly. Might be Mage. I went out of my way to make a Dragonstone+ tank Corrin since I thought I might need an extra tank. I was wrong though and actually ended up with way more physical tanks than I need, so Corrin has just ended up as a Levin Sword attacker. So I kind of fucked myself in that regard. I married Azura this run so I think that makes my partner seal classes Falcon Knight and Kinshi Knight?

I have this thing where I prefer to play the game with each major character having their canon class. I don't really like the idea of changing them too much since their class kind of fits them thematically, so I've never messed around with reclassing Corrin too much. I probably should at this point though, since my Corrin is level 18, which means I have everything I'm going to get from Nohr Noble and I still have room to get some more stuff.

Edit: Yeah, my talent was Mage. So I could go Sorcerer or Dark Knight. Despite the fact that I usually think Dark Knight sucks (lol Leo) it actually looks really fucking appealing right now. I gain +2 move, at least break even on every stat except skill, retain my sword proficiency, and get one passable ability and one pretty good ability. And I'm pretty sure there are no enemies in the last two stages with anti-mount weapons, so there's no risk there. Losing Dragonstone proficiency sucks a little, but since I only get one Dragonstone+ anyway I can just give it to Kana, and like I said I don't really need more physical tanks.
Those are the right classes off Azura...

I was wondering if you had Shadow Yato access (you do, so good); the last two bosses are super-painful without it since it ignores some of the effect of Dragonskin.  Going Dark Knight gives you better Mov but if you're anywhere near Nohr Noble's Spd cap it's probably a bad trade (Nohr Noble's default cap is 32, Dark Knight's is 27, and ideally you want 31 if not 35 after stat-stacking so you can double the final boss).

The two Paladins in the main hall have Beast Killer.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 24, 2016, 05:30:04 AM
Huh, I didn't really account for caps since I just kind of assumed they would be taken into account when the stat changes are presented, but I guess it makes sense that they're not. God, Dark Knight... really sucks.

My Corrin's speed is 31 at level 18 and I'm pretty sure it will be capped by the time I'm done with chapter 27. That hits 38 after Speed Tonic and Rallyman, but I'd be kind of surprised if Rallyman made it that far into the stage and he's my only Rally Speed. So I may have to pair up with someone to double Endboss. Since a taxi seems like Corrin's best bet for getting to Endboss unEnfeebled anyway I may just have to plan on hiding him in Shigure.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 24, 2016, 02:49:52 PM
Stupid foxes. So i planned around their stupid illusion gimmick, i planned around Pass and kinda built a densive wall. And what foxes do? Methodically suicide 2 foxes against Corrin each time hurting her and then 3rd killed her. That's just such a dick move... Like i dunno. "Well, shit, i can't get to your weaker or mounted units, so enjoy your game over."
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 24, 2016, 05:17:48 PM
So it occurs that I'm almost positive Endboss can be Enfeeble and Hexed, so I don't think I need to double up Corrin after all. Keeping him protected is still going to be a chore though so I may have to do it anyway.

Edit: Oh yeah, and everyone has +2 speed from the Mess Hall as well right now. I don't think that's enough to compensate for Dark Knight's horrible stats, but it should help Nohr Noble Corrin has a bit of room for error.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 24, 2016, 06:36:11 PM
Since Endgame is a separate Chapter from 27, Mess Hall boosts won't carry over.

The final boss can be Enfeebled/Dracohexed.  If you can score one of those on them, the threshold for doubling goes down to 31, which is still high but a lot more manageable. 
(Of course, the final boss also has Draconic Hex, so it turns into a wash if Corrin attacks first... but other units can take advantage of the lower Spd threshold.)

---

Cleared Chapter 10 with my four super units and a bunch of base level scrubs.  Niles is basically awesome.  Nyxferatu was surprisingly adequate given that she dies if she ever misses at 87%.  I got Camilla to axe Takumi in the face (with Dual Guard) because why not, but I would have needed another turn to actually take him out.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 25, 2016, 03:24:56 AM
Since Endgame is a separate Chapter from 27, Mess Hall boosts won't carry over.

Oh. Shit. Well... Hmm.

The final boss can be Enfeebled/Dracohexed.  If you can score one of those on them, the threshold for doubling goes down to 31, which is still high but a lot more manageable. 
(Of course, the final boss also has Draconic Hex, so it turns into a wash if Corrin attacks first... but other units can take advantage of the lower Spd threshold.)

I have three Draconic Hex users, so I can send one of them in first. Shigure would definitely die though, so it would have to be Kana. I think she would be fine.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 25, 2016, 09:20:20 AM
Kitsune's map sure is FUN.
The stage is so deviously set up, it forces some sub-optimal plays. Lots of forest tiles, so you can't move your units efficiently. Half of kitsunes are super effective against horses and Keaton (while he is super effective against them, he can't survive more than 3 of them with Beast Bane as well.), which is like half of my effective army. Also due to Life and Death they can two round kill most of my non-tanky normal units and pretty much one hit kill most of my mounted units. Add Illusion and Pass on top of that. And the kitsune's high evade boosted by forest tiles so 75% to hit is considered good.

P.S. After visiting some other castle and having Mozu cook super-duper food for my entire army, i really regret having her killed and not resetting.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 25, 2016, 11:13:04 AM
I have three Draconic Hex users, so I can send one of them in first. Shigure would definitely die though, so it would have to be Kana. I think she would be fine.
For what it's worth, my clear of Endgame
was in no way deathless.  It wasn't even deathless before I made the brilliant tactical decision of giving Arthur the Brave Axe, which he whiffed with instead of won with.  That forced me to take an extra turn, and I got cut down to five units desperately clawing at the boss.  The additional Skill the boss gets on Lunatic is Lifetaker, and as it turns out it actually means something if you can't pile on well enough <___<

Getting a deathless Endgame (without specifically preparing for it) isn't impossible but it might be infeasible for many teams.  On the other hand, the only thing that gets saved about what happens in 27/E is the logbook registration; you can't register dead units into the logbook.  If you don't care about that, what you consider a victory is up to you.

Also, it's not totally infeasible for Shigure to go first if he happens to have a Dual Guard ready... but you'd want to make sure you sealed the victory on that turn.

Quote
P.S. After visiting some other castle and having Mozu cook super-duper food for my entire army, i really regret having her killed and not resetting.
A bunch of the really good chefs in Fates are in Conquest, so all is definitely not lost.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 25, 2016, 12:44:22 PM
For what it's worth, my clear of Endgame
was in no way deathless.  It wasn't even deathless before I made the brilliant tactical decision of giving Arthur the Brave Axe, which he whiffed with instead of won with.  That forced me to take an extra turn, and I got cut down to five units desperately clawing at the boss.  The additional Skill the boss gets on Lunatic is Lifetaker, and as it turns out it actually means something if you can't pile on well enough <___<

Getting a deathless Endgame (without specifically preparing for it) isn't impossible but it might be infeasible for many teams.  On the other hand, the only thing that gets saved about what happens in 27/E is the logbook registration; you can't register dead units into the logbook.  If you don't care about that, what you consider a victory is up to you.
Also, it's not totally infeasible for Shigure to go first if he happens to have a Dual Guard ready... but you'd want to make sure you sealed the victory on that turn.


Sounds about like my clear on hard. I'm pretty much prepared for that to happen again, although I wouldn't prefer it obviously.


A bunch of the really good chefs in Fates are in Conquest, so all is definitely not lost.

Hoshido gets Chefs Hat though, for what that's worth.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 26, 2016, 01:25:49 AM
The real way to play involves banking on Felicia's "mistakes". :V  In my current run when I built the Mess Hall the generic shopkeep actually gave me a miscook, which was kind of hilarious.

--

Ch. 11 clear.  I didn't bother with the right side because screw Hexing Rod.  Nyx took care of Setsuna's room, Precious was the bait for Kaze's room, and Vow:Silas and Camilla tag-teamed the center room.  Hinoka is my favorite Hoshidan royal and it's really depressing how much she's set up to fail.  (Of course, she gets her revenge.  Oh, but she gets her revenge.)  Silas married Precious, and wow Silas is so awkward in his voiced scenes.

Entering Ch. 12 I have no Locktouch and no healers, and since I'm buying like 10,000G worth of seals before Ch. 21 I think I have to go out of my way to burn a Heart Seal on Laslow and get him a level so he can pick up Locktouch for the 5000G in this Chapter.  Healers just aren't happening until Nyx marries Jakob, which will take another four or five maps :[ 
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 26, 2016, 01:30:58 AM
Ch. 11 clear.  I didn't bother with the right side because screw Hexing Rod.  Nyx took care of Setsuna's room, Precious was the bait for Kaze's room, and Vow:Silas and Camilla tag-teamed the center room.  Hinoka is my favorite Hoshidan royal and it's really depressing how much she's set up to fail.  (Of course, she gets her revenge.  Oh, but she gets her revenge.)  Silas married Precious, and wow Silas is so awkward in his voiced scenes.

I married Silas in my Birthright lunatic run. Silas is garbage. :V

His daughter is adorable and fairly useful though, so it's kind of forgivable.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on July 26, 2016, 03:08:34 AM
Silas is at his best in Revelation, not least because he shows up with almost 40hp and good stats.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 26, 2016, 08:39:18 AM
I really don't like silas much, he's like a clingy boyscout for the avatar it's kinda annoying. Or maybe it's explained in his heart events if I felt like keeping him.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 26, 2016, 09:32:23 AM
So i went to Fuga's Amusement Park for his main attraction Wild Wind Rides. They are kinda fun.
Also relevant (http://awkwardzombie.com/index.php?page=0&comic=072516). Or it was until i finally upgraded Mess Hall to level 3.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 26, 2016, 11:21:53 AM
Silas is at his best in Revelation, not least because he shows up with almost 40hp and good stats.
Silas's bases are amazing in Revelation and he's definitely no-grind endgame-tier but on Lunatic he just can't compete with the royals because the enemies are so strong and tend to double him.

---

Quote from: Mea
I really don't like silas much, he's like a clingy boyscout for the avatar it's kinda annoying. Or maybe it's explained in his heart events if I felt like keeping him.
No that's basically it.  Puppy love that got kicked in the butt by puberty.
People really seem to hate the guy a lot more than he deserves for being a dork with bad social skills, though.

---

Quote from: commandercool
I married Silas in my Birthright lunatic run. Silas is garbage. :V
eh wot
Well to be fair Silas swings hard between amazing and terrible (delicious Eliwood growths in HP/Spd/Def).
FWIW Vow of Friendship is explained kind of badly ingame but once you know what it does you can make Silas amazing early game and hope the levels keep it going.

Now if you're talking about his *raises eyebrow* private quarters game then you're probably right.  The guy seems somewhere between clingy and scared out of his mind.

---

Quote from: CF7
Also relevant. Or it was until i finally upgraded Mess Hall to level 3.
I never really understood why the two upgrade effects to the Mess Hall were in the order they are.  Why would you want to burn two resources to buff units you aren't using :V
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on July 27, 2016, 04:24:40 AM
Unfortunately I don't have Mess Hall, yet...

But.

I have 1.99+tax leftover from buying Revelation, so I have
Witch Anna with Paragon
. I mean, it works.

Actually though, it's absurd. She's gained a couple of levels from level 10, less than halfway through the stage. Not to mention, her Mag. is really high, which squishes every armored enemy on the stage. I think I'll marry her this run.

Right. She can also use dark magic and Warp, which (if you haven't used it in other FE games) teleports to another unit and refreshes the unit casting Warp.

Anyways, you can do that for free, too. I just wanted the character. There's two free DLC which give the necessary items.

EDIT: I still somehow can't beat it.
Anna isn't dying, though. Just Camilla. And Nyx. And Charlotte. And Silas.
Maybe I'm just bad.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 27, 2016, 04:35:10 AM
Now if you're talking about his *raises eyebrow* private quarters game then you're probably right.  The guy seems somewhere between clingy and scared out of his mind.

I am. I don't know what I expected, just for him to be... Less of a wiener I guess? And the pickings are pretty slim for Birthright men since I don't really care about most of the Hoshido cast. Should have just married Kaze I guess, he seems cool.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on July 27, 2016, 04:48:56 AM
I am. I don't know what I expected, just for him to be... Less of a wiener I guess? And the pickings are pretty slim for Birthright men since I don't really care about most of the Hoshido cast. Should have just married Kaze I guess, he seems cool.

Well, the Birthright guys aren't all bad. They have (the greatest and only) kitsune guys. Honestly, I kind of want to try marrying Nishiki for Kinu. Her personality seems interesting. On the other hand, Ryoma is leaning towards the gar side, if you're into that (but his design is ehh). Or, going further that way, there's Saizo, but I don't really like his personality. Other than them, the rest of the cast is Shoujo-manga style guys who don't have interesting kids.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on July 27, 2016, 05:11:29 AM
Saizo isn't much fun until he mixes up with Mozu; upon which he suddenly has interests and personality and shits.

Among Hoshido side, your best bet for a husband is probably Hinata. He's lead guitar and vocals for a Van Halen cover band called Wyldsyde (he's trying to get Takumi on drums), so he's got miles more personality than most. Or hold our for second gen, when the pickings get a lot better.

I'm sure eugenics-wise these are both horrible, but who cares about eugenics?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on July 27, 2016, 05:43:23 AM
Mildly off-current topic because I need a second opinion:

I finally. FINALLY beat Chapter 13. But I lost Nyx and Charlotte. Nyx is actually okay, but Charlotte kinda sucks. I got all the house rewards except for the first one. Am I still in the clear? Or is my performance (namely losing Nyx) going to screw me later? I have a pre battle save sitting around in the event that that's the case.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: The Greatest Dog on July 27, 2016, 06:04:10 AM
Charlotte is one of the best wives for Xander, really helping to fix his speed without any level investment.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on July 27, 2016, 06:26:49 AM
Charlotte is one of the best wives for Xander, really helping to fix his speed without any level investment.
;-; Goodbye sleep
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 27, 2016, 06:27:55 AM
Unfortunately I don't have Mess Hall, yet...
You can visit somebody else's castle and use their Mess Hall.

Speaking of... I guess, i haven't posted mine yet.
00078-91526
75892-98723
Red Umbrella.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on July 27, 2016, 06:41:27 AM
Oh right.

06183-93944
93905-68563

FIGHT ME YOU'LL COWARDS!
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 27, 2016, 09:26:50 AM
Can't fight you due to mycastle being in EU.
Also today i unlocked 3 paralogues.
Velouria (Keaton/Severa), Siegbert and Shigure(Xander/Azura)
And i tried
Siegbert's
paralogue, which is pure wtf material. Infinite reinforcements + forest + lots of enemies of different types. On the plus side the child in question is rather tanky (Azura's -2 damage received also helps) so i do not really need babying him much. Any tips?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 27, 2016, 11:32:11 AM
Can't fight you due to mycastle being in EU.
Also today i unlocked 3 paralogues.
Velouria (Keaton/Severa), Siegbert and Shigure(Xander/Azura)
And i tried
Siegbert's
paralogue, which is pure wtf material. Infinite reinforcements + forest + lots of enemies of different types. On the plus side the child in question is rather tanky (Azura's -2 damage received also helps) so i do not really need babying him much. Any tips?

I posted extensive tips for that shitstorm of a trash nightmare of a chapter a page or so back if you look. On lunatic and later in the game, but hopefully most of them still apply. There's a completely counterintuitive sort-of-trick to it that took me many, many hours to figure out.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on July 27, 2016, 03:25:14 PM
Okay, I managed to clear Chapter 13 deathless, finally.
For anyone who stumbles upon this, I
went for a Turn 2 (instead of the suggested Turn 1) Reina RKO using Beruka and Niles. Beruka dumped Niles in the river for the kill positioning, and from there it came down to luck. Reina can't instakill Niles, so the success rate was 60%. Meanwhile, I had Camilla/Silas & Me/Guy/Elise (nice work for finding that combo, it really can tank!) slaughter the Mages, while staying out of the aggro range for Orochi's group. AT THE SAME time as all of that, I had Witch!Anna and Dark Flier!Nyx kill the Knights, while staying out of Yumi the Kid's range. They killed the two Range 1 knights on the first turn. On the next turn, the Javelin knight tries to kill Anna, but can't, so Nyx moves in for the kill, coming out with 1 HP, most of the time. They heal up with Felicia and Maid!Elise and move in on the approaching Riders that were surrounding Reina. After clearing those, Me/Silas and Elise block the bridge and the Mages kill themselves on Silas. Then we kill the Thief, loot the houses, and poke Me/Anna and Camilla into Takumi's range. He does some damage, but most of it is mitigated. We then swarm him on a non-forest square. The Knights die. Everyone then moved up to the Wyvern Rider spawn point and waited, except for Me/Silas and Elise. Silas gobbled up the pre-spawned Riders and Scarlet, while the rest of the people killed the newly spawned Riders. And the Horse dudes died easily, due to ranged attacks.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 27, 2016, 08:08:06 PM
Okay, I managed to clear Chapter 13 deathless, finally.
:toot:

So, Paralogue 15 cleared. I can't even say who the MVP was, since pretty much everyone did something really useful one way or another. But yeah, the main problem of the map is Master Ninja portal. And you bascally need a really large group to deal with ninjas/machinists/riders, who camp it while it keeps spewing out more and more ninjas.
Also Kumagera is slowly, but steadily approaching the state of being an unstoppable wall of death.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 27, 2016, 11:09:43 PM
Well, the Birthright guys aren't all bad. They have (the greatest and only) kitsune guys.
Speaking as someone who married Elise, I found Kaden's confession to be kind of unnerving.

--

Quote
I finally. FINALLY beat Chapter 13. But I lost Nyx and Charlotte. Nyx is actually okay, but Charlotte kinda sucks. I got all the house rewards except for the first one. Am I still in the clear? Or is my performance (namely losing Nyx) going to screw me later? I have a pre battle save sitting around in the event that that's the case.
Can you use other units and can you get kids off them?
>Yes
Don't worry about it.
>No
um well then

As long as you can get kids you're probably not screwed.  Unless one of the royals dies.  Then you're done.

--

Siegbert's paralogue is one of the most awful maps in the game, right up there with Ophelia's paralogue.  Well done getting it together.

--

Restarts on Ch. 12 are up to two.
1) Peri does what she does best:  attack, whiff, die.
2) Camilla was supposed to tank an Enemy Phase.  Ninja have Poison Strike.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 27, 2016, 11:21:27 PM
1) Peri does what she does best:  attack, whiff, die.

I think Peri is one of the most fun units in the game to play with. Her special ability is great, and I like the idea of a glass cannon Paladin with super-high strength and lower defenses. That Skill is killer though...

2) Camilla was supposed to tank an Enemy Phase.  Ninja have Poison Strike.

"Well she's an axe user, right?"

She can tank ninjas with a Tomahawk if you can chokepoint them into melee after the first ~1. Or maybe with a Hand Axe with a good offense stance partner? But yeah, mostly not so much...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on July 28, 2016, 01:44:42 AM
Camilla often has enough strength to oneshot ninjas, preventing pesky skills from kicking in.  Trickier early on, though.

My current run is a Birthright Kids run.  Have everyone so far but Kana, Selkie, Midori and Shiro.  Just finished chapter 13 so it's time to do a little offscreen grinding again to get Ryoma married to Kagero and Corrin to Kaden, and then past 15 for Mighty Midori to finally show up (stupid birthright grumble).

Caeldori is queen shitwrecker so far, though.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 28, 2016, 02:49:03 AM
"Well she's an axe user, right?"

She can tank ninjas with a Tomahawk or if you can chokepoint them into melee after the first ~1. Or maybe with a Hand Axe with a good offense stance partner? But yeah, mostly not so much...
There's no Tomahawk in Ch. 12.  She was using Thunder because Precious has the Hand Axe.  (Actually, while typing this post I stopped being cheap and got Camilla one of her own.)

3) Silas does not survive Iron Shiruken + getting doubled by Flame Shiruken.
4) Nyx does survive Flame Shiruken easily.  However, Kagero then cleanly OHKOs her.
5) Screwed up the Ninja strategy for the third time in a row.
6) By equipping Hand Axe Precious can counter Saizo hard enough to trigger Pyrotechnics, which allows some other mook to finish her off after getting doubled by Flame Shiruken.  I think the AI actually plans for this, because Saizo moved first instead of third in this scenario.
7) Peri whiffed Saizo at 88%, which put her in a no-win situation.
8 ) Camilla missed Saizo at 82% or so, which I couldn't recover from.
9) Nyx missed the kill on Saizo at 80%.  Kagero hit her at 77%.

I'm done for the night.

Quote
Camilla often has enough strength to oneshot ninjas, preventing pesky skills from kicking in.
Yeah she's not doing that without backup, and getting debuffed means she's still slowly dying.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on July 28, 2016, 05:02:18 AM
My current run is a Birthright Kids run.  Have everyone so far but Kana, Selkie, Midori and Shiro.  Just finished chapter 13 so it's time to do a little offscreen grinding again to get Ryoma married to Kagero and Corrin to Kaden, and then past 15 for Mighty Midori to finally show up (stupid birthright grumble).

Caeldori is queen shitwrecker so far, though.

I felt obligated to retire the Birthright crewe for the kids; the kids were just so much better. Shiro and Kiragi were the MVPs for me. And Rhajat.  And Hisame, goddamn.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 28, 2016, 06:52:02 AM
In my game the only kid, who desn't suck, is Velouria.
Dwyer is... well, Dwyer.
Kana kinda got butchered by Jakob's growts.
Nina's is pretty much the same, due to Elise being her mother. I guess she could be a decent Adventurer with a Shining Bow with some investment, though.
Siegbert is not that tanky for a paladin, because of Azura, but at least he is fast and has passable str.
And then there's Velouria. She has high def, high str, really speedy, so she can double a lot of things, lots of HP and great survivability, because of innate HP regeneration and Sol.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 28, 2016, 11:37:48 AM
Kids are pretty much the sort of thing where what you put in is what you get out.  It's tough for them to be bad, but it's also kind of tough for them to be more than mediocre as well.

Nina+Shining Bow is definitely a thing.  Also comparing Hisame to Hinata just isn't fair. :V

--

Ch. 12 complete after going back and throwing some tonics at Precious and Silas.

I immediately reclassed Laslow to Ninja, and needed to get a level on him in the first half of the map so he could learn Locktouch.  Taking the left door is much easier than going right because the pot you have to break on the right is a Hexing Rod equivalent, and tapping the Dragon Vein is a really silly idea.  That's three fed kills and one combat, which is manageable.  I went with the Hand Axe approach to the Ninja room, but after HP and Resistance Tonics Precious was able to survive this time.  Saizo was an easy kill from there, and VowSilas OHKOs Kagero.  I think may have lost a turn because Laslow didn't get the EXP I wanted, and I had to scramble to catch up, but whatever.  Hand Axe worked much better for Camilla vs. the top center enemies; she killed the Kodachi guy on Player Phase and Silas got it out of the convoy that turn so I had two avenues of counterattacking.  I got the left chest; I forgot about the Entrap Maid so the right chest didn't happen.  Camilla tried to kill Ryoma but after three rounds of combat no blood was shed.  Precious escaped on Turn 16/16 using all of her movement on the last turn.

The score thus far...
*+Spd -Res Fighter Corrin "Precious" - Nohr Princess 10 / Fighter 5, C Axes, married to Silas.  Not Camilla and not Silas, but still puts out a bunch of damage.  Probably thanks to Spd Boon, she has over 100 Hit even with Hand Axe.
*Silas - Cavalier 15, B Swords E Lances, married to Precious.  If it weren't for this Kodachi I'd have some serious questions about why I've been completely ignoring that Lance rank.  11 Spd is not promising for the future, but his final class should help this.  I'm pretty sure his VA was embarrassed to voice all of his confession lines.  Like, what the hell is that kissing speech.
*Nyx - Dark Mage 14, B Tomes, B Jakob.  Didn't get to do much in the last Chapter because blue weapons.  I want her to get Vengeance before she Partner Seals, but that's gonna require early promotion.  We'll see how Ch. 13 goes.
*Camilla - Malig Knight 2, C Axes D Tomes.  Isn't doing all of the heavy lifting, but it's definitely at least half.
*Laslow - Mercenary 12 / Ninja 1, E Knives, C Peri.  You can't go wrong with a Ninja.  Good Fortune is cool.  I didn't really want to use a Heart Seal on him but maybe I'll get him Lethality for jokes.
*Peri - Cavalier 11, D Swords C Lances, C Laslow.  This is my fourth run of Conquest and my third time using Peri, and I'm pretty sure Peri is the second-worst character in the game (no-seal Mozu is still in a tier of her own).  Well, someone's got to mother Soleil, and she is a warm body who can stab things, so etc.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 28, 2016, 03:26:49 PM
*Peri - Cavalier 11, D Swords C Lances, C Laslow.  This is my fourth run of Conquest and my third time using Peri, and I'm pretty sure Peri is the second-worst character in the game (no-seal Mozu is still in a tier of her own).  Well, someone's got to mother Soleil, and she is a warm body who can stab things, so etc.

I think part of her problem is that she tends to want to be a wallbreaker given her personal ability, but this game already has several really solid wallbreakers that you're probably already using (Camilla and Effie) and you really don't need that many.

Her high-ass RCV is actually really amazing and she can legitimately tank armies of Sorcerers or similar, but the number of times that becomes useful in a campaign is not that many since you still can't leave her exposed if there are any physical enemies around. And her pathetic Skill can be stopgapped somewhat with the hit bonus from relationships.

She's mostly redundant, she's really unreliable, but I've been having fun using her. She's good at turning one Armorslayer or Beast Killer into a whole string of one-shots since she's a much stronger offensive stance partner than most, and she's one of the few unit who can both cleanly tank Sorcerers lategame and then one-shot them in return (although doing so needs a chokepoint since she can't double them at range).

It seems like she would do her best work in Revelation where she could use a Swordreaver or similar to get herself into situations where she's handing out huge super-effective offensive stance attacks more often, but then she has to compete with the whole army for a team slot, so... Yeah.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 28, 2016, 03:51:40 PM
I just gave Peri a Chef's Hat and she's quite happy giving 2 tonics of your choice and 1 random tonic to everyone for free, all things considered.

Also cleared Ch 21. I have no idea what's the supposed method of clearing this map is, but i sorta cheesed it with Keaton/Severa/Kumagera parked in the lower left corner, so the reinforcements suicide against Keaton, then he'd heal back to full, because of his passive. And sent the main force to slowly advance, while Velouria and Siegbert tanked advancing reinforcements from the north. Xander was baiting Stoneborns and then i used Corrin and Elise to one round kill them with Dragonstone+ and  a forged Flimbuvetr.
Also Siegbert is quite good actually. So now i have 2 kids who don't suck.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on July 28, 2016, 10:10:47 PM
Less than 24 hours ago a new homebrew exploit released for update 11.0.0-33u.

Once I clear Conquest, I might do some Revelation recording :3
EDIT: I'm referencing a relatively new homebrew app which lets you stream the screen to your PC. At about 30fps. If you're unlucky.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 29, 2016, 12:15:14 AM
I think part of her problem is that she tends to want to be a wallbreaker given her personal ability, but this game already has several really solid wallbreakers that you're probably already using (Camilla and Effie) and you really don't need that many.
She wants to be an enemy phase tank with her personal but she's bad at enemy phase.  She does get good Res for when you see hordes of mages... but that's not very often and you usually have people who are better at it with less effort (Leo for minimum effort, Kaze for fan-favoritism).

Like, I want her to be good, and she's certainly viable, but Silas beats her everywhere except Spd and Res, the only thing she gets out of reclass is Heartseeker (good but is it worth 4000G?), it's tough to get her started when she misses at inopportune times, and at the end of it you get a mediocre combat unit.

--

Ch. 13 clear, surprisingly on the first try though Nyx had to make a crucial dodge.

I went left, leading with Nyx.  Countercurse actually did something and she drained the life out of the initial Diviners, then moved to the Gate and did the same on Turn 2.  Orochi hits really hard, so I found an excuse to let Precious hit her from Attack Stance.  Nyx did some really sketchy dodging/tanking with the Knights while everyone else did slightly less heavy lifting.  Once they were out of the way I had Peri move Benny into the range of the center group.  Two cavvies and Reina knocked Benny to 7HP but that was fine; Nyx Nossed Reina at melee range and Charlotte took advantage of Heartseeker to turn her lights out.  That Enemy Phase turned out surprisingly well given I couldn't reach one of the Beast Killer Cavvies and I'm using two horses.  Nyx baited Takumi; he got orcad in the most hilariously easy fight I've ever had with him.  Benny baited Scarlet's group from between the houses, and her group went out in one Player Phase, then the Wyverns to the north, then the cavvies from the south.  Nyx got the bosskill doubling with Fire, because if Nyx is good at something it's that.

Jakob reached A with Nyx.  Benny reached C with Camilla.  Laslow got Poison Strike and not a lot else because of how many high-Def enemies were on that map.  I've gone back and forth about whether I want kids early, and I think the only one I really want ASAP is Soleil because she's going to have bad weapon ranks.  If that's the case, then I can be a bit more free with my Seals (a certain main character is going to want Sol).

I get the sense I won't be getting her all that early though.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 29, 2016, 12:25:59 AM
She wants to be an enemy phase tank with her personal but she's bad at enemy phase.  She does get good Res for when you see hordes of mages... but that's not very often and you usually have people who are better at it with less effort (Leo for minimum effort, Kaze for fan-favoritism).

Wait, really? I've never had a Leo I felt like I could trust to take on anything but other Dark Knights because his Resist is only decent and his Speed is horrible. He gets shredded even by Sorcerers since they can sometimes double him, and if not 2-3 can kill him outright.

For my money Leo might be the worst unit in the game actually. His personal ability is extremely niche, Dark Knight is a horrible class, and his personal weapon is far weaker than Siegfried, Fujin Yumi, or Raijinto. However, I'm reclass-averse for story units so maybe he's good in another class? Do people usually reclass him?

Like, I want her to be good, and she's certainly viable, but Silas beats her everywhere except Spd and Res, the only thing she gets out of reclass is Heartseeker (good but is it worth 4000G?), it's tough to get her started when she misses at inopportune times, and at the end of it you get a mediocre combat unit.

Hmm. Maybe actually since it's extremely valuable and it solves one of her bigger problems (horrible Skill).

Speaking of gold being worth it, I'm at the Conquest lunatic endgame right now and I have A TON of leftover gold. Like enough to buy two of every tonic for every unit for both chapters and have a bunch left over for weapons. I kind of wish I had spent it more liberally actually, since more tonics could have saved me some grief earlier. I know gold is limited, but if you make good use of it and don't particularly need the S-rank weapons it seems like you can hit endgame with quite a surplus.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on July 29, 2016, 12:30:25 AM
I felt obligated to retire the Birthright crewe for the kids; the kids were just so much better. Shiro and Kiragi were the MVPs for me. And Rhajat.  And Hisame, goddamn.
The biggest downside to not using any first-genners is losing Raijinto.  Fujin Yumi and the princess passives are also missed, but Ryoma really can solo Birthright on anything below Lunatic purely off of how busted Raijinto is.  (totally bullshit that you can't hand them off to the kids, where are my fe4 mechanics intsys)
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on July 29, 2016, 12:32:22 AM
I considered that a benefit. Raijinto feels like cheating, and I'm the guy who abuses online stuff like no one's business.

Also it's more fun to make a +crazy iron sword.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 29, 2016, 12:33:50 AM
The biggest downside to not using any first-genners is losing Raijinto.  Fujin Yumi and the princess passives are also missed, but Ryoma really can solo Birthright on anything below Lunatic purely off of how busted Raijinto is.  (totally bullshit that you can't hand them off to the kids, where are my fe4 mechanics intsys)

But Shiro can't even equip swords! Give him Waterwheel so he can start his own legacy. People shit on Waterwheel, but it makes him a really, really legit tank.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on July 29, 2016, 01:03:15 AM
I've gotten a lot of good use out of Waterwheel in my Revelations game.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 29, 2016, 02:03:52 AM
Wait, really? I've never had a Leo I felt like I could trust to take on anything but other Dark Knights because his Resist is only decent and his Speed is horrible. He gets shredded even by Sorcerers since they can sometimes double him, and if not 2-3 can kill him outright.
At max level Dark Knight Leo and Paladin Peri basically have the same Res.  Ch. 26 Sorcerers have 22 Spd, so on average a Lv. 15 Leo will not get doubled by them even after being Enfeebled.

Quote
For my money Leo might be the worst unit in the game actually. His personal ability is extremely niche, Dark Knight is a horrible class, and his personal weapon is far weaker than Siegfried, Fujin Yumi, or Raijinto. However, I'm reclass-averse for story units so maybe he's good in another class? Do people usually reclass him?
Leo is in no way the worst unit in the game because he has good stats (particularly HP, Mag, and Res on top of a strong defensive class), uses magic, comes with a free Prf Thunder +2 with benefits, has a decent personal Skill that is only bad in comparison to the stuff the other royals have, and really only suffers from bad Skl and a class/cap that does his Spd no favors.  He's the least of the Nohrlords but overall he's probably somewhere in mid tier.

If you really want to max Leo out you reclass him to Sorcerer because while Dark Knight makes him easy to use with its big HP and Def, Sorcerer gives him much higher Mag and a somewhat less embarrassing Spd expectation, with Nosferatu to help make up for the durability problems.  On that note, as a warrior and a scholar he'll appreciate Secret Books, because missing with ranged Nos is a favorite pastime of over-trusted mages and his Skl is one Book above Nyx's, for comparison.

Quote
Speaking of gold being worth it, I'm at the Conquest lunatic endgame right now and I have A TON of leftover gold. Like enough to buy two of every tonic for every unit for both chapters and have a bunch left over for weapons. I kind of wish I had spent it more liberally actually, since more tonics could have saved me some grief earlier. I know gold is limited, but if you make good use of it and don't particularly need the S-rank weapons it seems like you can hit endgame with quite a surplus.
FWIW most of that gold (43000G if you sold everything in the five chests except the Seraph Robe, plus the three S ranks) comes from the end of Ch. 26.  You haven't always had it.

---

Quote
Ryoma really can solo Birthright on anything below Lunatic purely off of how busted Raijinto is.
You're giving Birthright Lunatic way too much credit.  If you use Ryoma from the moment he joins nothing short of Dragonskin slows him down.  If you wait until Ch. 24 to use him... the RNG is a bit more likely to stop you, but otherwise it's the same.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 29, 2016, 02:25:53 AM
Leo is in no way the worst unit in the game because he has good stats (particularly HP, Mag, and Res on top of a strong defensive class), uses magic, comes with a free Prf Thunder +2 with benefits, has a decent personal Skill that is only bad in comparison to the stuff the other royals have, and really only suffers from bad Skl and a class/cap that does his Spd no favors.  He's the least of the Nohrlords but overall he's probably somewhere in mid tier.

I have to treat him as though he's basically Elise defensively because his speed is so poor. He has 19 speed right now at level 15 (he would have more but he's very difficult to level). The only things on my team that are even close to that bad are Effie (doesn't matter AND is considerably higher) and Xander (has solid defense and is married to Mozu for a Resistance buff if necessary). He may have good HP, but it's not really worth much when he has mediocre defense and shit-tier speed. Maybe I just got bad levels for him, but I've used him in almost every game he's been available in and he always ends up this way. I honestly wish I'd spent the experience elsewhere, and I'm using Peri.

What he does have, though, is really solid defensive stance bonuses, especially for Corrin to receive. He also pairs really well with Bolt Axe Camilla, which is basically what I'm using this time around.

Edit: Oh yeah, and Heartseeker is just really good. I think the best use I've gotten out of Leo this run has been parking him next to evasive bosses and passing before everyone unloads on them, but to be fair, that's been super useful.

FWIW most of that gold (43000G if you sold everything in the five chests except the Seraph Robe, plus the three S ranks) comes from the end of Ch. 26.  You haven't always had it.

I just could have been way less cautious with my gold and theoretically zeroed out before if I had remembered that this windfall was coming.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Undinehunt on July 29, 2016, 05:29:24 AM
It's been so long since I've been in this site.... and it's Fire emblem that gets me back in.

Out of silly curiosity and the chance that this may have been answered before, has there been a guide to optimal pairings? Saw one on Reddit but seeking to know if there's one here too. Then again might be pointless if the kids are useless at this point.

Edit - Geez I want to edit that name of mine so bad... Made this when I was what 13?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on July 29, 2016, 07:14:12 AM
Can't change nicknames but display names can be changed at any time
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Undinehunt on July 29, 2016, 06:03:38 PM
Thank you kind cat! Now a slightly better username
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 30, 2016, 03:53:51 AM
Quote from: commandercool
[Leo] has 19 speed right now at level 15
He's three behind his average, and his average isn't good to begin with.  I agree, don't try to salvage that.

---

Quote
It's been so long since I've been in this site.... and it's Fire emblem that gets me back in.
<-halfghost

Out of silly curiosity and the chance that this may have been answered before, has there been a guide to optimal pairings? Saw one on Reddit but seeking to know if there's one here too. Then again might be pointless if the kids are useless at this point.
Truthfully the only reason you need optimal pairings is if you're going into "competitive" My Castle battles, in which case you should save yourself dozens of hours and hack the game because that's how you put yourself at parity with a lot of people.  Otherwise, if you're planning for kids do it well in advance, and if you're not planning for kids take what you can get without going wildly off the weapon ranks.

I'm not really big into child characters and I've only begun to analyze how to get the most out of them but if I'm not mistaken the strategy for getting good ones looks like
*The sweet spot for getting children is prior to Ch. 21.  You get unlimited seals and it's the first Chapter where Offspring Seal gets them to 20/6 so they immediately pick up their third class Skill as well as good weapon ranks.  Plus, there's a decent chunk of the game left.
**I've read good things about early Dwyer and such but you have to burn a Heart Seal on them, and tbh it's probably more efficient to use that Heart Seal on the father instead.  Early kids are probably fine if you want to reclass your child into something they don't have any weapon ranks for and Skill inheritance is taken care of.
*If you try to "fix" kids and make them "well-balanced" you'll get forgettable results.
*Try to get class inheritances that the children can use, obviously.
*Any kids that have E ranks (other than knives and bows) are never not going to have those E ranks unless you're devoted enough to those kids to dump an Arms Scroll on them.
**If you're like me and wind up doing silly things like Strategist Sophie in my previous run, the Arms Scroll is mandatory but because of base inheritance you can get an additional +3 in the off-stat from the mother, so they won't be quite as bad as you'd expect.
*Whoever female Corrin's child is - and I don't mean Kana - should be able to take full advantage of Corrin's talent.
*There are two magic children plus Dwyer on each route, and two magic parents plus Felicia on each route.  Overall who goes where is probably a wash.
*Camilla and Hinoka are great overall parents on their respective routes, but Mozu is better than both of them purely because of Aptitude.
*Azura is a better mother than Charlotte if you're going for big Str/Spd.
*Effie and Kagero pass huge Str; Effie passes some other good stats and questionable classes/Skills while Kagero passes maybe one more good stat (Spd) and Ninja which everyone can be all over.
*Selena and Oboro pass decent defensive stats and mediocre other stats; Selena also passes a good class (and potentially Darting Blow) while Oboro passes a mediocre class.
*Peri and Setsuna pass good Spd and a good Skill (Elbow Room and Quick Draw respectively); Peri also passes the Cavalier tree (if you need more than Elbow Room) as well as Str and Res while Setsuna passes Kinshi Knight and wishes her screwed-up kid the best.
*Rinkah and Beruka pass decent Skl and Def; Rinkah also passes down Death Blow and generally worse stats elsewhere while Beruka passes Wyvern tree.  Beruka loses to Camilla every time though.

so if I really wanted to optimize my first guess would be
Jakob + Peri (reasonable cavvy Dwyer)
Odin + Elise (maxing out Ophelia's Mag)
Leo + Felicia (Nyx is taken)
Hayato + Orochi (maxing out Rhajat's Mag)
Azama + Sakura (Kinshi Knight access or making a good Onmyoji)
Xander + Azura (but Xander + Charlotte is much more celebrated)
Ryoma + Oboro (Apothecary Skills, Spendthrift, Replicate)
Takumi + Mozu (Aptitude, Life or Death, Spendthrift, Quick Draw, Bowfaire, Certain Blow, Rend Heaven, Lancefaire, come on now this is silly)
Kaze + Hana (Life or Death, Spendthrift, Vantage, Astra, Replicate)
Silas + Effie (super-strong Sophie with Elbow Room, Luna, Aegis, Pavise, Sol, Strong Riposte, Axebreaker, Shirukenbreaker)
Subaki + Hinoka (not as silly as Ryoma+Oboro but still basically Shiro II)
Saizo + Setsuna (she had to go somewhere)
Hinata + Kagero (strong Hisame with Master Ninja access)
Kaden + Rinkah (worst child gets dump parents)
Niles + Nyx (for Shining Bow Nina)
Laslow + Selena (for additional 8 Mov action with your ninja breaker sol daughter)
Benny + Beruka (a whole family of high-defense Generals/WyvLords)
Keaton + Camilla (good stats everywhere, Trample, Strength+2)
Arthur + Charlotte (how to make Percy a Berserker without making him a Berserker)

and I have done precisely zero of those pairings so my experience is etc.

---

Ch. 14.  It's that time again! (http://i.imgur.com/xh4CUWw.png)  I built the second Armory and purchased Javelin for Peri and Javelin+Beast Killer+Killer Lance for Benny.

I promoted Nyx because she was at Lv. 18 after the last Chapter and I was in a rush for Dat Vengeance.  This was probably not a great decision, since she got like 36 EXP from this map instead of the level she could have gotten... but on the other hand, with Magic Tonic she was able to sashay across the top of the map with Nosferatu and one-shot everything except the Sky Knights that met her once she got to the right side of the map.  Keaton (, your superior) is kind enough to recruit himself in a position that lets him Dual Strike, so the archers and one of the Sky Knights died pretty quickly.  Camilla and Benny let the Pass Samurai suicide on them.  Then, Camilla + Laslow were able to make the 9 Mov journey to hit the Hexing Rod miko.  In the following Enemy Phase, Laslow took grievous damage from the Poison Strike Archer adjacent to the ex-miko, so he was out for the rest of the map.  I let the forward Freeze and Enfeeble wear themselves out before triggering the second half of the fight.  Precious got below half HP countering the Oni Savages and Silas became invincible again.  Between him, Keaton, and Beast Killer Benny, the Sky/Kinshi combos died pretty painlessly (for my team).  Leo took care of the Bolt Naginata one.  I didn't really have a good answer to Kumagera so I had Nyx nail the Entrap maiden and bait the Archers, and then let Keaton try for an 8% critical (which he got) with Nyx standing behind him as a backup.

Ch. 15 happened.  The whole purpose of it is to get Corrin to 20/1, and it worked.  Promoted Precious to Hero, which means that she can use Grim Yato now.  She has 27 Spd and like 23% crit on everything with near 100% accuracy; this should get entertaining.

I think I'm going to hold off one more Chapter before promoting everyone else, since they're still hanging around Lv. 17 and there are going to be a bunch of child paralogues.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on July 30, 2016, 10:03:04 AM
Currently on Ch 23 and at least it's interesting.
Previous map was kinda stupid, because it's a huge trial and error mess and you can't quite prepare for it, without knowing about all the bullshit it's going to throw at you, in advance.
Some things that happened. Azura died to surprise reinforcements fliers. Corrin died, after being frozen and unable to escape, to that dude near Sakura, because his magic damage is absurd and Corrin's res is well... yeah. Corrin died yet again because she was boxed in with some dudes after the final trap was activated. It's just bad game design, imo.

Unlocked Soleil's (Camilla) paralogue right after that chapter and i guess the sooner you have access to it, the better. Because of me playing it kinda late in the game it was not fun. Soleil can't be promoted immediately, due to her being a neutral unit. Because of that she'll be doubled and dead, if pretty much any enemy unit gets to her. But after some frantic running around and and more or less doing okay i cleared it with 1 casualty and that casualty being Kumagera. Apparently game thought, that having such an amazing unit in my army, is making things a little bit too hard for it, so the game decided to kill him by critting him twice back to back with 4% and 5% chance to crit respectively. How ridiculous is that? Oh, well, he will be forever remembered as an amazing wall of murder death.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on July 31, 2016, 04:38:01 PM
Getting back to hacking away at the endgame after not touching it for a few days.

It's... Really hard.

I don't really know how to approach that big mess of enemies in the middle of the map. They're positioned such that if you get in range of even one of them you're in range of all of them, so you get mobbed by nearly every enemy in the stage in one turn. And worse than that, they have a ton of super-effective weapons among them, so between that, their very high stats, their huge numbers, and the overlapping web of Enfeeble users tanking them is impossible. But rushing them is also impossible because they're too densely packed.

I tried sending a big group up to meet them expecting a few people to die but hoping that the remaining units would be able to fight back, but everyone died. Partly that was due to two random 10% critical hits they got, but given that my Skill is tanked by Enfeeble and they have so many attacks to make, I feel like I almost have to plan for a critical hit or two. I might be able to bait out a few of the Generals without pulling the rest of the mob, but if I do try to take it slow that's just more and more stacking Enfeebles that are more or less one-shotting my units by making them useless. So yeah, not really sure how to approach this.

Didn't help that I forgot to consume all of my Tonics that run though. Oops. :derp:
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on July 31, 2016, 10:03:25 PM
@commandercool: 
I don't think you can pull the Paladins and Maligs separately.  You can try pulling the Generals from the left chokepoint, and the ninja from below the center rock (two away from the first Maid), but if there are any Generals left they'll move to assist the Ninja.  You probably want to move south from the left side of the map to mitigate how many of the mounted enemies can reach you.

---

Changed my mind and promoted Keaton at 16.  He really only needs to do two or three things in this run, so I'm putting him on the fastest track I have.

Gave the Ch. 15 Spirit Dust to Nyx, basically ensuring she'll cap.  Gave the Ch. 15 Goddess Icon to Silas, who's below his average.  Gave the Ch. 15 Speedwing to Silas, who is now only 2 below his average :V  Gave Laslow the Ch. 14 Seraph Robe in hopes that it will make Sol/eil better (it won't; HP inheritance is pretty much always 0 if I understand the math correctly).

Played through Ch. 16.  The enemies on this map were too strong (and my own units, not so much) to attempt any kind of quick-clear.  Except Nyx, who danced her way around the left side of the map, but even then I had to be careful not to aggro a Berserker and Sorcerer on the same turn.  Benny/Camilla went north to take care of the north Hero while Keaton went south to take care of the south Hero.  The most dangerous enemy on the map is the Silver Hero/Shining Adventurer in the center-right; I baited them with Dual Guard Benny, let Xander one-shot the Adventurer, and then took the Hero out with a mix of Laslow and Camilla.  The final score was 7000G on turn 11, I think.  Benny took the boss kill.  Chose to be NOHRIAN SCUM and get Boots; I'm not sure who they're going to yet.

Paralogue Kana:  Decided to be inefficient and get a child paralogue to push my levels a bit before promotion.  Benny obligingly hit his level cap on Turn 1, and after promoting to General the only thing that could stop him was the Seal Defense Spear Master (the nastiest enemy on the map), who he critted on Enemy Phase.  Other than that, Nyx took out the Archers, Peri+Javelin+Laslow took out the Diviners, and the bottom of the map kind of died.

Kana inherited +2 Str, +1 Spd, +2 Def, Gamble, and Elbow Room.  Getting Kana this early means that he'll have no tome rank when he promotes, so I might make him a horsie when he grows up.

Gave Benny the Boots.  This is absolutely probably not a terrible decision.

Paralogue Sophie:  This map requires really aggressive play, and I honestly had no good way of taking out the General and Berserker on the island.  By having an enemy block off the island and having two player units back up the bridge, the Villagers will go around the lake, so I was able to get four of them to bugger off.  Silas used the first and second turns scraping up enough EXP to hit Lv. 20, then recruited Sophie.  I immediately reclassed Sophie into Nohr Noble and, with Nyx, cleaned up the top.  The island took a lot of tries to get right, but the AI hosed itself by putting the left Troubadour where normally the left Paladin would go when the left side charges, so Keaton and Benny could choke off that bridge while the rest tried their scrubby best to deal with the Berserker.  Nichol got orcad by a Dual Guard Nyx.  Five villagers survived, so I got a Partner Seal (more useful than the Friendship Seal for six).  I also got an Energy Drop that went to Precious.

Sophie inherited +1 Str, +2 Mag, +1 Spd, +2 Lck, +2 Def, -1 Res(??), and Gamble.  I think I'm going to try to keep her as a Nohrlord until she picks up Draconic Hex.

Nyx finally got her VENGEANCE, so she's reclassing to her final class via Partner Seal now (OMG I HAVE A HEALER NOW).  Camilla hit A with Benny (who has TOTALLY never punched a bear in the face) so hopefully in two more maps I can get his child.  Silas is reclassing to Hero.  Laslow hit 20, so he's promoting just in time to meet a bunch of fellow ninja.  Promoted Peri at 19 to Great Knight.  Kana and Sophie will probably languish a little at max level, but there's a Master Seal Kana can use at the end of the next Chapter.  Sold the (completely worthless) Blessed Lance and purchased a Killing Edge.  I'm now basically out of money.

Actually, not only am I out of money, but I just realized I need 10 seals to get everyone into their final classes.  I'm pretty sure there's exactly 20000G between now and the cut-off.  As in reality, early kids were a mistake.

Ch. 17:  There are maybe three enemies on the whole map who can scratch Benny.  After debuffs.  Since the Mokushujin have human AI (i.e. they won't blindly attack him), this allows me to bottleneck large groups of enemies until I'm ready for them.  (If it weren't for this, there would be a lot more killing-six-enemies-at-once-on-player-phase moves.)  Other than that, Ninja Laslow is pulling his weight so hard, and Peri hasn't been awful either.  All my swordies and especially Nyx struggled.

Between splitting up/leading the enemies around and getting Saizo to take the least direct route to the boss available, this Chapter is mostly AI manipulation.  The ninja aren't really that tough, but you don't want to deal with more than one at a time on enemy phase.  So, it's not difficult, but it's long and grindy.  I stand by my earlier statement that the best person to take Kotaro on is Saizo... even if he critted and stole the boss kill.

Peri married Laslow.  Sophie and Kana both hit Lv. 20, and I promoted Sophie because while they're more or less the same Sophie has a better personal.  Nyx is halfway to D Staves, a Strategist that is a shadow of her former Sorcerer self. :/  Vengeance isn't looking so hot with that sweet 21 HP.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on August 01, 2016, 12:51:23 AM
Conquest lunatic cleeeeeeeeeared!

Casualties included:

Rallyman
Shura
Kana
Leo
Shigure (my son)
Niles
Mozu (my MVP)

Okay, uh, now what?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on August 01, 2016, 02:50:23 AM
One unit clears?
Revelation?
Castle Battles?
Full Support Log. There.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on August 01, 2016, 03:09:51 AM
One unit clears?

Ryoma in Birthright.

/theorycrafted

Revelation?

Did a while ago, is much easier on lunatic than Conquest.

Castle Battles?

Lolno.

Full Support Log. There.

Same basic problem as the first and third ones, I hate grinding.

I'll probably pick up all of the DLC when that's all out and do a DLC run. Maybe. I said I would do that with Awakening and then never got around to it.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on August 01, 2016, 03:55:47 AM
Gimmick runs are fun.

Try the Conquest Ladies run.  I did that on Hard.  Dunno that it's even possible on Lunatic!
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on August 01, 2016, 04:08:35 AM
Try the Conquest Ladies run.  I did that on Hard.  Dunno that it's even possible on Lunatic!

If he gets all DLC, Witch!Anna with +1Mov and Paragon is a powerful option.
That alone might make the first half possible. Anna scales into endgame easily, so you can make her your carrying unit while Kamui (I call FeMU Kamui and MaMU Corrin) and other girls nab EXP. After Chapter 11 or so, Anna can't take as many hits, but by that point the others should be okay enough to soak up a single, non-critical hit. And then pray that they don't get Lunged on.

I'll probably pick up all of the DLC when that's all out and do a DLC run. Maybe. I said I would do that with Awakening and then never got around to it.

I was going to suggest this, but I wasn't sure if you were up to the purchases.
There's a DLC child storyline where the plot is okay you actually get really good background on the children, since you don't see too much without grinding out support logs. It's an episodic thing; about 7 segments. It's short compared to the main game, but it's worth playing for worldbuilding, among other things.

And I don't know if there's an Apotheosis equivalent yet. They released End: Lost in the Waves for the child storyline, so I think the endgame DLC is in line.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on August 01, 2016, 05:01:23 AM
I ended up grabbing Anna for the ladies run just for chapter 10; it just got really bleeding hard to hold with so few units.  I also did get Witch and stuck that on Elise, but I didn't end up nabbing the Paragon or extra Boots for the run.  Admittedly, on Lunatic, you'd probably need every edge you could possibly get...
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on August 01, 2016, 10:03:29 AM
Conquest lunatic cleeeeeeeeeared!
Congratulations.

I am on Chapter 25.
I can clear both starting groups on both sides semi-reliably, but then i am kinda hitting the wall. Chain lunge on the left or that corridor of death on the right. Still i haven't tried some things yet. Plus i can go back to the base and buy some tonics.
Also my Corrin can actually defeat Da Boss on her own, but then i am missing on all that delicious exp and 2 chests. Party levels are 20/15-16 mostly.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on August 01, 2016, 10:56:54 AM
Congratulations!  The mountain has been summited.

If you don't want to do another ordinary playthrough to see units you didn't use, gimmick runs would be your next best option.  If you like, I can generate a randomly reclass set for you and let you see how far you get (that's what I'm doing).

Quote
One unit clears?
Don't do this.  You will come away hating the game as it comes down to spamming healing items while waiting for things to suicide on you.

Quote
Full Support Log. There.
Don't suggest things you're not willing to do yourself.~

--

Quote from: CF7
Also my Corrin can actually defeat Da Boss on her own, but then i am missing on all that delicious exp and 2 chests.
You want the left chest, which you don't really need to deal with Chain Lunge to reach.  The right chest is almost certainly not worth the heartache of the death trap hallway.

--

Gave Silas Saizo's Speedwing, so hopefully he's back up to speed (so to speak).

Ch. 18:  Hello and welcome to the first installment of Maids Shut Down Everything.  It's really tough to start this map because almost all of the aggro points are covered by Enfeeble and/or Freeze.  Camilla+Benny and Keaton+pairupbot were the only units on the right, and they both went south.  Benny had the Beast Killer and Keaton IS one himself, so they were pretty well-suited to take on the cav rush despite how one of the Paladins carries Beast Killer and one carries Armorslayer.  Keaton wouldn't have survived if it weren't for Better Odds.  On the other side, Precious+Silas choked the south point and got Frozen into place for four turns.  Laslow softened up the Generals that came to beat on the little axe maiden while the kids and Peri spent their idle time wearing out the left Enfeeble staff... or... would have if I hadn't screwed up moving Peri and thus pulling the Heroes.  Change of plans - Peri+Sophie and Laslow pulled the Heroes and Sorcerers while everyone else eventually killed off all the southern units.  I didn't have many good answers to the doubled Generals, so VowSilas with Armorslayer, Camilla with Savage Blow, and Kana with Dragonstone with a fair bit of Dual Guarding wore them down.  By the time everyone turned around to go to the top of the map, the front line of Heroes and Sorcerers were entirely taken care of, so it was a matter of baiting the last Fimbulsorc and setting up the Zola room clear.  I only got the chest on the right, which contains an Energy Drop (the other one contains a Master Seal aka 500G).  Zola got Keatoned with Nyx delivering the last hit.  I forgot Zola carries 10000G so I'm not as messed over as I thought I was.

Nyx hit D Staves.  She's a decent magic striker but 21 HP / 5 Def / 19 Res is the walking dead.  I really doubt the reason I reclassed her so soon will be worth it. 
Master Ninja Laslow is basically amazing. 
Benny got Wary Fighter so he should be set for the rest of the game. 
Keaton's pulling his weight, which is making me glad I drafted him. 
Precious got Sol.  Reclassed her to Great Knight for the greater Elbow Room + Luna.  Gave her the Energy Drop as well.
Benny married Camilla.  Benny deserves much better than Camilla.  Noooo don't make this canon.  But it allows me to reclass Benny to Wyvern Lord, which means ALL ABOARD THE BENOIT EXPRESS.

Looking at Ignatius' and Soliel's paralogues now that I don't have to worry about buying Master Seals for them.  Mistakes have been made.  I'll probably (try to) do Ignatius, then Dwyer, then Soleil, then Invasion 2.  Except I probably won't judging from my posts ITT.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on August 01, 2016, 10:59:51 AM
Congratulations.

I am on Chapter 25.
I can clear both starting groups on both sides semi-reliably, but then i am kinda hitting the wall. Chain lunge on the left or that corridor of death on the right. Still i haven't tried some things yet. Plus i can go back to the base and buy some tonics.
Also my Corrin can actually defeat Da Boss on her own, but then i am missing on all that delicious exp and 2 chests. Party levels are 20/15-16 mostly.

This is what you were saving your staves for, basically. Just go nuts with Entrap, Freeze, and maybe Rescue and you can circumvent the killboxes.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on August 01, 2016, 05:20:32 PM
Speaking of DLC, how do you even deal with III: The Changing Tide?

Like, I'm sure there's something hyper obvious than I am missing, but I can't work out how to do it without getting a lot of someones killed. There's just no room for error with your healing so limited, and I am Error.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on August 01, 2016, 10:09:38 PM
Don't suggest things you're not willing to do yourself.~

I was actually planning to do it once I beat Conquest and Revelation. I mostly did it for Awakening after a few weeks, so I expect this to take a couple of dedicated months, since I'll have to run 6 save files at once. They'd all be on Easy though; it's just for the character background.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on August 01, 2016, 10:41:42 PM
Speaking of DLC, how do you even deal with III: The Changing Tide?

Like, I'm sure there's something hyper obvious than I am missing, but I can't work out how to do it without getting a lot of someones killed. There's just no room for error with your healing so limited, and I am Error.
Shiro should kill most things.  A useful strat is to have him paired with Asugi or Caeldori, let them take a hit or two and build up dual guard, switch Shiro in and rampage.  Asugi and Caeldori can heal from their skills every turn, so if possible they should take a hit or two.  (On my Birthright kids run, I have no one who can use staves because I'm dumb, so I've gotten a lot of mileage out of Mitama's skill as well, but that sadly is not useful here.)

on a related note it is still bullshit that they went with asugi instead of usagi
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on August 02, 2016, 12:33:21 AM
Speaking of DLC, how do you even deal with III: The Changing Tide?

Like, I'm sure there's something hyper obvious than I am missing, but I can't work out how to do it without getting a lot of someones killed. There's just no room for error with your healing so limited, and I am Error.
This map comes down to Shiro - specifically, who you pair with him and how you use him.  The Little Cheese is easily your best unit, but the stats on this map are carefully calibrated such that he cannot outright destroy everything, so it comes down to how much risk you manage with Vantage and random crits.  After some testing, all of my successful clears of this map have gotten out in four turns but they all rely on the same sorts of dicey hit/crit rates that litter Heirs of Fate.  Also, Caeldori with a pair-up can one-round both Kana and Forrest, but the hit rate on Kana is like 66% and she needs to hit both.

Quote from: Hikari
I was actually planning to do it once I beat Conquest and Revelation. I mostly did it for Awakening after a few weeks, so I expect this to take a couple of dedicated months, since I'll have to run 6 save files at once. They'd all be on Easy though; it's just for the character background.
Kana + variable parent supports for the whole cast.  Also sibling and non-sibling supports where applicable for Kana and Shigure.  There is no Easy Mode.

I mean, if you really want to do it, sure, but I'd ask what you're getting out of it before spending the time.

Quote from: theshirn
on a related note it is still bullshit that they went with asugi instead of usagi
I disagree.  It's bullshit that they went with Asugi instead of Rhyne.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on August 02, 2016, 01:53:26 AM
I mean, if you really want to do it, sure, but I'd ask what you're getting out of it before spending the time.

Character background. A lot of it. For example, I didn't really get how much of a depressed nutjob Henry (FE: Awakening) is until I went through his lines (I mean like, Lover's Suicide with FeMU). Another good one is Maribelle. I didn't go through her lines at all, because she came off as a complete jerk at first, but going through her logs actually shows that she cares about other people and has respect for others, to a point.

tl;dr It gives me a whole new perception on all of the characters. They have deep, well-written backstories, and it's worth grinding them out.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on August 02, 2016, 02:39:10 AM
I disagree.  It's bullshit that they went with Asugi instead of Rhyne.
...I am forced to agree.
Character background. A lot of it. For example, I didn't really get how much of a depressed nutjob Henry (FE: Awakening) is until I went through his lines (I mean like, Lover's Suicide with FeMU). Another good one is Maribelle. I didn't go through her lines at all, because she came off as a complete jerk at first, but going through her logs actually shows that she cares about other people and has respect for others, to a point.

tl;dr It gives me a whole new perception on all of the characters. They have deep, well-written backstories, and it's worth grinding them out.
Gaius/Maribelle is probably my favorite support in any Fire Emblem.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on August 02, 2016, 02:59:09 AM
Character background. A lot of it. For example, I didn't really get how much of a depressed nutjob Henry (FE: Awakening) is until I went through his lines (I mean like, Lover's Suicide with FeMU). Another good one is Maribelle. I didn't go through her lines at all, because she came off as a complete jerk at first, but going through her logs actually shows that she cares about other people and has respect for others, to a point.

tl;dr It gives me a whole new perception on all of the characters. They have deep, well-written backstories, and it's worth grinding them out.
I would be surprised if the transcripts were not already online someplace, but if physically playing through the game adds to the experience, who am I to tell you how to have fun?  Go for it (>")>

I think overall Odin's supports have been the ones I've enjoyed most.  His A support with Leo is really neat, and his A support with Ophelia is interesting as well, but my favorite part was his friend confession (at A rank, Bond five times in Private Quarters). 
He tells you that he is secretly OWAIN, hero of another world brought here to save this one!  "...don't tell anyone, okay?" ...which is completely true yet completely indistinguishable from almost everything else he says.  I think his secret's safe.
 

Honorable mention to Jakob, whose shtick is funny and interesting but would get him decked if he tried it anywhere outside a fantasy world.

--

No update on my run tonight.  Too busy cowering in fear over how awful these two paralogues are going to be.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on August 03, 2016, 10:02:48 AM
Ch 25 was cleared using 1 Freeze charge and 2 Entrap charges. Overall it was easy.
Ch 26, though... That was something very very special. Where do i even start...
First room is downright easy (yeah, a bunch of heroes is easy by Conquest's standards) compared to the bullshit in the final room or Faceless/Stoneborn room.
Mages' room is manageable, if you park all your units by the door, and then rush the room with everyone.
Faceless/Stoneborn. Sigh... That was some Grade A bullshit. Like, seriously. Also, letting one of your wolfskins to get Entrapped is a valid strategy, since they can finish faceless and the maid quite easily and that lets you cluster together around the door more tightly. And then you rush the room, but most likely something will survive and you'll have to plan around that too.
And then the mess that is the final room. So you're either dealing with a bunch of super armored knights with Beast Killers, or a bunch of heroes with axes first. I went with heroes first because of Selena/Soleil and their Axe Breakers. Then i somehow dealt with the knights using a combination of Armor Slayer/Hammer/Elise/Dragonstone+ and some more damage from the rest of the team. Hans is kind of easy, because of his pitiful 1 range. Reinforcements are not too numerous to pose any kind of threat. Iago was shurikened to death by Jakob and that's that.
Staff charges used. Freeze - 2. Rescue - 1.
And i can't even use the stuff from chests or drops from Bosses, since no-one is proficient enough with the types of these items. Elise's tomes are capped at B. Noone can use S rank axes. My only shuriken user is Jakob and he is capped at B as well.
Fuck you, game. Fuck you hard.
Oh, right. If i feed 1 Arms Scroll to Jakob, he'll be able to use
Bifrost
. So, at least it's something.

On the plus side, everyone, who matters is 20/20 or 40, save for Shigure and Siegbert, who are both 20/19.

Haven't even looked at Ch 27, since i am kinda burned out after Ch 26.


Edit: Aaaaaand Conquest  Hard/Classic cleared.
Retired: Endgame - Azura, Shigure, Keaton, Selena, Jakob, Niles.
Do i want to try to do deathless Endgame? Probably. Right now? Not likely.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on August 03, 2016, 10:52:46 PM
Yeah, I actually find the lower max ranks to be somewhat annoying, especially with how slowly you seem to get wexp now.  I think I've had maybe two people hit an S rank in anything in my several times through the games so far (both swordmasters).  I really also dislike the S-rank weapons being class-locked on top of that - are you not using one of these specific classes, and have been for a while?  No?  Get outta here then.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on August 05, 2016, 09:37:03 AM
So... I started Birthright on Hard/Classic with no additional grind restriction. Let's see how much easier it is compared to Conquest Hard/Classic.  :V

P.S. Either my Felicia got rng screwed or her growths are that bad, but out of 5 level ups so far she didn't level up in str/mag even once.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on August 05, 2016, 10:54:48 AM
Congratulations on the clear!  Conquest Hard is really tough on the first clear, so welcome to the club of those who have suffered.

P.S. Either my Felicia got rng screwed or her growths are that bad, but out of 5 level ups so far she didn't level up in str/mag even once.
As a Maid, 20% Str and 45% Mag.  This might be why most of Felicia's characterization is about suggesting that maybe she should get a different job. :V

Quote
Yeah, I actually find the lower max ranks to be somewhat annoying, especially with how slowly you seem to get wexp now.  I think I've had maybe two people hit an S rank in anything in my several times through the games so far (both swordmasters).  I really also dislike the S-rank weapons being class-locked on top of that - are you not using one of these specific classes, and have been for a while?  No?  Get outta here then.
Hitting S in any weapon type is really, really hard; you have to basically front-line that unit all game or use an Arms scroll on someone you've front-lined for like two thirds of the game.  Ryoma can do it; someone you've been abusing Nosferatu with can also reach S.

But yeah, a lot of good builds get capped at B in their best weapon rank and it's really dumb.  Thematically I can see why they did it (most classes get A in their primary type and B in their secondary type, and those that only use one thing get S except Ninja and Maid because Ninja needed to be more overpowered), but in practice it feels like an artificial limitation.

Quote
And i can't even use the stuff from chests or drops from Bosses, since no-one is proficient enough with the types of these items. Elise's tomes are capped at B. Noone can use S rank axes. My only shuriken user is Jakob and he is capped at B as well.
Fuck you, game. Fuck you hard.
The good news is that you can sell the S-ranks for massive cash, and then spend that on buying brave stuff or all those tomes you've been putting off until you had money for them or tonics for the whole team or whatever.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on August 05, 2016, 08:25:24 PM
The good news is that you can sell the S-ranks for massive cash, and then spend that on buying brave stuff or all those tomes you've been putting off until you had money for them or tonics for the whole team or whatever.
That's what i did. Bought tonics for everyone, got some gear upgrades and did some forging.


Anyway.

Birthright is such an Easy Modo even on Hard. I am not sure if it steps up its game, but so far i am not impressed. I am SO not impressed, that i actually checked the difficulty to see it i accidentally picked Eas Normal. Aaand, nope. It was set to Hard. So much for that.

Enemies are slow, while your units are quite fast, so you pretty much can double them most of the time.

Enemies's AI is back to standard FE AI. I.e. stupid, suicidal or stupidly suicidal.
Notable things.
Enemy unit breaks formation to hit one of my guys, even if it's for 0 damage. In Conquest enemies won't suicide into your units, if they can't hurt them.
If 2 units can reach 2 different targets, but both can't reach the same target they will attack different targets. In Conquest they will move to the same target and use attack stance to hit one of your guys for more damage.
Have no idea what self-preservance is. Rush and kill at all costs, even if said rush is ineffective. For example in Conquest damaged enemy units will move to healers to get healed if they can't kill your units, or if there's no healer nearby to the nearest fort, so their chances of survival are actually improved.

Equipment boosts your stats. For example mages get various stat boosts. Also Guard Naginata exists. Its very existence makes tanking trivial. +5 to def/res is kinda a big deal.

Sakura's unique passive ability is basically Demoiselle and Gentlihomme combined. Which is as bonkers as it sounds.
Also speaking of Sakura. 1-2 range staves. So you don't have to worry about enemy units reaching your squishy healers, since you can heal your damaged units from a safe distance. Hurray!

Did i mention OP ninjas? Because you are given OP ninjas who are fast, do amazing damage (Saizo says hi) and they debuff enemy stats so your weaker units can finish off enemy easier.

Map gimmicks. Dragon Vein that heals ALL your units to full. There are 4 on the map. Which is just plain cruel to the poor enemy units, who already have too many problems on their own.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on August 05, 2016, 09:09:16 PM
Yeah, Birthright Hard is probably slightly easier than Conquest Normal overall.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on August 06, 2016, 12:38:20 AM
Yeah, all of Hoshido is a case study in Excellent Game Balance.

Quote
Yeah, Birthright Hard is probably slightly easier than Conquest Normal overall.
...and Lunatic is probably slightly harder, but only because of the lategame.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on August 06, 2016, 01:18:55 AM
I kind of thing Birthright is a legit bad game. I know some people like it, but it was pitched to new players and I feel like it's a pretty poor introduction to the franchise. It's so easy that none of the choices you make matter and the game basically plays itself. People complain about the double pricetag on Fates, and they're not necessarily wrong to do so, but given that Birthright was the more popular one by far (at least at first, did that bear out in the long run?) it's a cost I would gladly pay to not have had Birthright as my only new Fire Emblem game for a while.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on August 06, 2016, 02:47:17 AM
Quick searching says that Birthright was convincingly more popular by sales.  (Then again, packaging that screams "you're the good guys and the game is easier" versus "this is a CHALLENNNGE" probably helped...)

It's not really -that- bad by game mechanics, but it is pretty easy until, again, lategame Lunatic.  It feels like a different game design team did each of the three routes, and the one that did Birthright really phoned in the difficulty (Ch. 21 being the most egregious offender; there's no difference between Hard and Lunatic except enemy weapon ranks).  Birthright is pretty fun to screw around with, though - as opposed to Revelation, which is pretty much completionist bait featuring
one of the most enjoyable plot twists in any Fire Emblem
.

IDK, though.  A lot of what makes Birthright easy is shaped like a lobster and suggests that YOU DIE, NOW; and it's entirely because in terms of game mechanics he's exempt from all of the balance fixes they made to the series formula.  I'm not sure how you can raise Birthright's difficulty such that it's difficult with Ryoma without also making it impossible without him.

It's also worth pointing out w.r.t. introducing people to the franchise, the people getting introduced probably aren't naturally good at FE, especially given the concept of permadeath if they choose to go that way.  Given that, Birthright does a good job of being a tutorial game where you can set the difficulty bar as low as you need to... or, if you'd rather not be hardcore about it, it lets you grind up the team you want and have fun with crazy overpowered units.  That's a legit way to enjoy the game as well.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on August 06, 2016, 03:07:55 AM
Birthright is definitely the better one to play because it doesn't punish you for being less than perfect (Or looking up every last detail on the most broken shit). It lets you actually play the characters you like and lets you take your own pace. Infinitely less stressful and more fun. And you can even use the second gen at your own pace, rather than having to either time it precisely with no ingame indication of when is too late.

In short, it's actually fun. There's a reason why Awakening revitalized the series after it had been slagging for years.

Which is a shame, because I like Conquest's story and characters so much more, but goddamn it is so unfun.

Ryoma is a goddamn monster, though you do have the option to not play him. Or just not use a weapon that isn't Raijin.

Honestly, I can see what they were doing, trying to appeal to newer and older fans, but I think they screwed up in having two different games. Rather they should have had one story line with two different modes, one classic style and one awakening style, and just let you pick at the beginning. Maybe be able to slip into awakening style the same way you can downgrade the difficulty.

ALSO: Beat part III; thanks for the help!
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on August 06, 2016, 03:22:07 AM
Yeah, I'm certainly not making the claim that Conquest is perfect. It's not at all. And it's certainly not a great intro for new players (although I don't know, maybe on normal mode with peradeath off..?). But I had some fun playing Conquest while Birthright just felt like a chore. It wasn't fun for me at all. I know I'm not everyone, obviously, but the difference is pretty striking. They way overtuned Birthright for easiness and Conquest for fucking you for doing things you had no reason to assume you shouldn't be doing.

Dragging both of them toward the mean would have made them better games. You'd think that would be Revelation, and it sort of is I guess. I found it to be excessively easy on Lunatic but I think a lot of that has to do with knowing enough about Fire Emblem to be able to really exploit the game mechanics and take advantage of all the resources it hands out. Unfortunately
Revelation's story is kind of up its own ass, so I couldn't really recommend it to anyone as an introductory game either since it wouldn't make much sense or be that interesting without at least one of the other ones
.

I do ultimately really like Fates and I would lean toward calling it the best game in the franchise, but I feel like is has a looooong way to go. But I guess it came a long way from Awakening, so prospects are looking good even if I have a lot of criticisms of it.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on August 06, 2016, 12:37:00 PM
Yeah, I'm certainly not making the claim that Conquest is perfect. It's not at all. And it's certainly not a great intro for new players (although I don't know, maybe on normal mode with peradeath off..?).
The devs openly admitted that Phoenix mode was created for first-time Conquest players.  In addition, Conquest Normal has very, very few Skills; which are the bulk of what make Hard and Lunatic what they are, so the difficulty comes from the map design, complex objectives, and no grinding (without lolDLC).  It does, however, differ from previous FEs in that
*the generic enemies aren't joke tier
*there's no easy mechanical way to cheese the game
*there's no jeigan character who can wreck the game the way Marcus, Seth, and Titania could (Camilla and Jakob are both way too fragile to compare to them)
so I wouldn't contest that it's the hardest intro game released in the west, edging out Radiant Dawn.

Quote
Dragging both of them toward the mean would have made them better games. You'd think that would be Revelation, and it sort of is I guess. I found it to be excessively easy on Lunatic but I think a lot of that has to do with knowing enough about Fire Emblem to be able to really exploit the game mechanics and take advantage of all the resources it hands out.
Revelation was fun my first time around, but that was blind, LTC, and no-grind.  If any of those were taken away I'd probably have a lot less fun with it.  (This is why I haven't picked it up again.)  Also early Revelation is pretty tough if you don't know what you're doing, because your early team is pretty dreadful.

I'd turn it around and say that if they loaded Lunatic Birthright the same way they did Conquest and Revelation, there would be fewer complaints.  The superplayers could have their mode, the new players could have their mode, and everyone would come away satisfied.  C'mon, IS, that's why difficulty levels exist.

Making Conquest Normal easier would basically involve cutting back on the gimmicks, since the enemy density and stats are already lower.  Tapping the Dragon Vein a turn or two later in Ch. 10 (not removing it entirely because the reaction blind players have to it is hilarious), extending the turn limit for Ch. 12 by two turns, and removing the mirages from Ch. 19 all come to mind.  (The wind in Ch. 20 is already toned down for Normal.)

Quote
I do ultimately really like Fates and I would lean toward calling it the best game in the franchise, but I feel like is has a looooong way to go. But I guess it came a long way from Awakening, so prospects are looking good even if I have a lot of criticisms of it.
I think they hit a lot more than they missed in the game mechanics.  If they're going to do another Saturday Morning Cartoon-style plot again then they should spare us and intentionally go into spoof territory next time.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on August 07, 2016, 11:24:23 AM
Me playing Conquest Hard. Meticulously check every enemy unit stats, skills, equipment and range. Calculate combined damage you take from enemies' attack in offensive stance. Take into account potential debuffs from ninjas/stat seals and how that will affect survivability of your units. Check the best optimal placement of your units who grant damage reduction to units. Check if there are some enemies, who can reach said reduction granting units and check if they can survive a potential attack. Check the ranges of the enemy units who can't reach you on current turn, but who would reach you on the next turn to plan around that too. Hit End Turn. Watch how enemy turn goes and see what could go wrong percentage wise, in case something going wrong, plan around that too, if when you restart the chapter. Repeat.

Me playing Birthright Hard. Place a couple units in the "purple range". Hit End Turn. Hit Start. Watch level up screens. Repeat.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on August 08, 2016, 03:30:20 PM
Cleared Chapter 18 of Birthright and now doing children Paralogues i have unlocked, so i don't have to waste money on Master Seals (which, tbh, isn't really an issue, since the game pretty much throws ridiculous amount of money at you in normal chapters. I think before i forged +1 weapons for everyone i was sitting on 70k gold).
Birthright is slowly picking up its difficulty and it seems i can't be as careless as before. Because once again i just parked Corrin in attack range of 2 Sorcerers, who promptly murdered him in turn.

My Corrin married Scarlet, because everyone was either already taken, or kinda a bad parent for Kana. For some weird reason Scarlet can support only with Corrin, and i thought why not? Plus she's a Wyvern Rider, so she's useful by default.

Also can i have Elise back? Because compared to her, Sakura just plain sucks. Okay, pretty much every mage sucks compared to Elise, but still.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hikarin on August 08, 2016, 03:40:48 PM
Also can i have Elise back? Because compared to her, Sakura just plain sucks. Okay, pretty much every mage sucks compared to Elise, but still.

By endgame, Sakura was stuck at the bottom of my unit list. Meaning, I used every unit besides her more recently. I didn't bother marrying her to anybody, because she always died when I tried to give her Support Points, and I couldn't reclass her because she was Lv. 7.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on August 08, 2016, 04:13:11 PM
Sakura isn't awful since she has fairly good HP for a cleric, but she is pretty underwhelming.

She did make a great mother for my husbando Sorcerer Forrest on my lunatic Revelation run, giving him Renewal to go with his Nosferatu abuse, but she didn't see much play other than being power-leveled up to the point of getting Renewal and S-rank support with Leo. And Renewal on a Sorecerer turned out to basically be overkill anyway, he probably would have been served much better by someone else's skill.

I believe her inferior leadership skill does stack with Elise's various damage reduction effects for a tiny drop in the tanking bucket, but it's not really worth running her just for that.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on August 08, 2016, 05:51:53 PM
Sakura isn't awful since she has fairly good HP for a cleric, but she is pretty underwhelming.
Yeah, she is not as squishy and usually can take a hit, but her offensive capabilities are kinda lacking. Still haven't decided who her hasubendo will be, and it might be a little to late for that, anyway.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on August 08, 2016, 06:03:23 PM
 How fitting tben for her to marry fellow underwhelming royal Leo and produce an overwhelming force of adorable nature.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on August 09, 2016, 12:45:31 AM
Sakura makes an amazing mom for Rhajat or Forrest.  Witch Sakura!Rhajat is a goddamn monster.  That said, her -2 damage aura is actually really good and can be used to set up some great defensive formations.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on August 09, 2016, 02:10:51 AM
Sakura is just bad unless you sink a lot of effort into her.  Even the things she's good at (Renewal+Camaraderie+Miracle = mushroom princess) are pretty underwhelming, and it's hard to justify using her when you have units that do everything she can but better from the instant she joins.

In general all Skills with different names stack, so Quiet Strength and Lily's Poise would make for +1/-5.

Quote
For some weird reason Scarlet can support only with Corrin, and i thought why not?
No children?  NO PRIORITY.
There is a lot of fan angst over the lack of Ryoma x Scarlet, simply because of how hard the plot sets it up.

Personally I was hoping for more Reina and Shura supports, but etc.

---

Paralogue Ignatius:  Sent BENOIT EXPRESS and Camilla, Nyx, and Peri+Laslow to the right, and Precious, Silas, Keaton, and the kids down.  If Benny passes Wary Fighter to Ignatius, he can last until Turn 4 with minimum-promoted enemies.  Getting there, though, means that you have to kill off at least one of the Freeze Maids.  On Turn 2 I had Camilla one-shot a Maid, and then had Benny come behind her, switch her over to the Dual Club, and orcad an Onmyoji.  On Turn 3 (after Camilla got Frozen), they teamed up and went to recruit Ignatius, who very much appreciated being a Great Knight.  Laslow+Peri then wound up taking on three Great Knights, and then moved down to take out most of the four Onmyoji.  Master Ninja Laslow:  Actually really solid.  The left units took out the Berserkers, the left Great Knights, the Paladins, and the center Ninja because they have good terrain on their side (Silas's Armorslayer helped).  Sophie got the boss kill because why not.  The whole carnage played out over seven turns.

Nyx did barely enough to get Demoiselle.  Silas picked up Gamble.  I have no idea what I'm going to do with the Friendship Seal the boss dropped.  I feel distinctly trolled after reading Benny C Ignatius, and while I know the mother paralogues are generic reading Camilla's C support with Ignatius-son still makes me upset that I went through with this crack pairing.

Ignatius got +1 HP, +2 Mag, +1 Skl, +2 Spd, +1 Def, +1 Res, Strength+2, and Wary Fighter.  17 Spd as a Great Knight isn't really terrible, but considering Das Foxhaus is coming up soon Wary Fighter is probably going to stay useful.

--

Paralogue Dwyer:  This happened.  The enemies are actually pretty strong individually, and the promoted units six levels higher sprinkled in make for some difficulty if you're not going for the one-turn (not including the boss; the boss is a wuss).  The green units can hold their own against the first couple of enemies but the Spear Masters will wreck their metal butts.

Promoted Dwyer to Strategist and gave him the boss kill.  He got +2 Mag, +2 Lck, +1 Res, Demoiselle, and Live to Serve.  My convoluted plan of getting him Demoiselle and Gentilhomme worked; the consensus opinion is that Dwyer is in fact quite hawt :]  The time is probably going to be quick in coming when Nyx will be his pair-up bot, but for now he needs to get over E Tomes. :/

Keaton married Felicia-bot.  In my Fates fanfiction Felicia is a pro quarterback.  ...but seriously, as much as "clumsy maid" is one of the most anime of tropes I really like Felicia a lot more than I ever thought I would.

--

Paralogue Velouria:  So this Chapter is annoying.  I happen to have two magic users who are useless for the most part, so I had them stop up the forts so surprise reinforcements couldn't ruin my day.  Precious wound up taking most of the enemies in the first charge and Laslow+Peri took care of the Sorcerer reinforcements.  Seriously.  Master Ninja Laslow.  All the cheese of Birthright, now in Conquest.  Velouria doesn't get to do much in this Chapter, but she got an easy kill thanks to Tomebreaker.

Velouria gained +3 HP, +1 Str, +1 Mag, +1 Spd, +1 Def, apparently -1 Res, Better Odds, and Tomebreaker.  We'll see how good that 13 personal Str is momentarily.  Also, the fanservice is strong in this one.

Reclassed Velouria to Maid.

---

Paralogue Soleil:  I have never played this Chapter and wow is this unnecessary torture.  I was worried about it when it was just the units onscreen; I wasn't expecting just as many to show up as reinforcements.  The BENOIT EXPRESS and Sophie went to the top left top, Velouria and Nyx went to the top left left, Camilla and Kana went to the bottom right right, Laslow and Peri went toward Soleil, and Precious and Ignatius kind of didn't know where to go but ultimately joined Camilla and Kana (mothers and sons together! aww).  Dwyer and Silas eventually wound up in the bottom left somehow.  Benny held off the Berserkers through force of Wary Fighter, Velouria was frigging amazing with Tomebreaker and a bitty little Raider Knife, Camilla and Kana did their part against the Berserkers there, and Laslow was (once again) a force of nature.

These paralogues are really unkind to green weapon users.  So much magic, so many axes and swords.  I want to train Benny and Ignatius's axe ranks but WTD says no.  Having a -Res Corrin really hurt in this Chapter, as Precious was the only person who had to awkwardly back away from all the magic users.  When the last big push arrived, I did get a chance to swipe the Obstacles.  One was used under the center bridge to slowly pare away the enemies who chose to continue going right even when the Obstacle was removed.  The other one delayed Zhara and one of his pairs for a long time.  Zhara got thoroughly destroyed on Enemy Phase by Laslow.

I got a Mend staff; I'm guessing it's because I was able to protect a grand total of one soldier.  I guess there may be some ingenious way to protect two but yeah I don't know what the developers expected.

Kana and Sophie both got Draconic Hex.  Silas got Sol/eil.  Dwyer hit D Tomes, which is huge.  Velouria is well on her way out of E Knives.  I'm still mad at Camilla x Ignatius.  Soleil got +3 HP (whaddya know!?), +1 Str, +2 Skl, +2 Spd, +1 Lck, +2 Def, +1 Res, Lethality, and Luna.  I'm pretty sure I meant to pass her Elbow Room instead of Luna from Peri, but like hell if I'm restarting that.  So, yeah, fake stat boosters all around.  She's gonna get even better momentarily...

Reclassed Soliel to Mechanist with my last Heart Seal.  I have a :V at how it's a small step down from Hero in every stat except Mag (even) and Res (+4).  Time to grind the best weapon ranks in the game.

--

Invasion 2:  Sat Laslow, Camilla, Nyx, and Keaton out.  There are exactly zero enemy healers on this map.  Dusk Dragon wins games.  Lilith stole the kill on the boss, robbing me of a precious precious Master Seal.  She probably could have taken out the entire southern reinforcement set had she not gotten pegged by one of the Spendthrift Merchants.  Compared to the paralogues, this was ridiculously easy.  I can't even say that this was free experience, because my units weren't really getting experience.  They're all at or above Lv. 5 promoted, except Soleil.

--

Ch. 19:  Sat Keaton out.  All I did was select Benny+Precious, move them to where the foxes were, and press A a few times.  The Beast Killer did the rest.  The mixed foxes jumped on paired-up Kana and Sophie, who Hexed them into target practice.  Benny got Lunge and Rally Defense.  Ignatius got D Axes, finally.  Velouria got D Knives.  Soleil is so good that she doesn't need D ranks.  Gave the Talisman from this Chapter to Benny (20 Res on a Wary Fighter Wyvern Lord o.o )

--

halp halp the wind chapter is painful
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on August 09, 2016, 07:16:01 PM
I guess Sakura is going to end up single.
She's legit amazing as a healer, tho. But the main reason for that is her high magic stat and cheating 1-2 healing staves..

I just realised, that more than a third of my my team in Birthright consists of one class. Master Ninja (and BDread Fighter).
I think this is wrong, so wrong, but at the same time soooo good.
So the party composition is as follows.
2 Hoshido Nobles (Corrin + Kana), 1 Wyvern Lord (Scarlet), 1 Onmyouji (Sakura), 1 Falcon Knight (Hinocopter) 1 Songstress (Azura), 1 Swordmaster (Hana), 2 Snipers (Taco Lord and Taco Lord Jr (even more OP than his dad)) and 5 Ninja Masters (Kaze, Saizo, Midori, Asugi, Mozu (Actually a Dread Fighter))
Ha-ha-ha-ha-ha-ha, game.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on August 11, 2016, 12:24:56 AM
I just realised, that more than a third of my my team in Birthright consists of one class. Master Ninja (and BDread Fighter).
The only person who's allowed to be a Bread Fighter is Corrin.  (Hoshido is totally the southern US, right?)

Also that's right, so right.  Immerse yourself in the Hoshidan Balance and feel the power course through you.
...although personally I'm more a fan of Mechanists.  One reason is that the female Mechanist animations are really cool.

What do you think of the Hoshido Noble class?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on August 11, 2016, 01:00:12 AM
Birthright kids run is just about ready to wrap up.

My biggest mistake pairing was Kaze/Mozu.  Not only did that mean I didn't even get a kid with Aptitude until chapter 16, but Midori turned out really, really, really bad. :( 

Hinoka!Caeldori was a beast from the word go.  Sakura!Rhajat is an unholy monster of destruction, finally capped magic (her magic cap in Witch is an obscene 42) and has ridiculous speed and a surprisingly huge health pool (capped that as well, though I think I tossed her a Seraph Robe at some point).  My Avatar married Kaden for a kickass Selkie and a weaksauce Kana.  Hana!Kiragi obliterates anything he attacks, Kagero!Shiro is a beast, and Rinkah!Dwyer has proven surprisingly great.  Everyone else ranged from passable to poor.

Need to figure out a gimmick run for Revelation, now.  I considered Transformers (robots in disguise!), but that actually only gives me a pretty small pool of units, even if I allow mothers to stick around: Corrin, Kaden and Keaton, plus six for wives and kids - one of the wives will be Azura to get Shigure the bloodline :V and plus one more for whoever Corrin's husband has.  11 total.  That's...not actually that bad, though it means my early unit choices are going to be even more starved that usual.  I'll mull it over.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Mеа on August 11, 2016, 12:58:58 PM
So I finally have time again to slowly dredge my way through this game. I left off on ch18 and had a significantly easier time than I foresaw myself having two or so weeks ago. So that's done now, and I upgraded my fire orb to lvl 3 to get flora after I can clear this next chapter, chapter 19. And, I'm glad that it's not time based because I hate feeling rushed, but my god do these stupid foxes have all the evasion stats. That and like a third of my forces are mounted on horsies, meaning super-effectivityness strikes me hard. I can't hit them, I can't tank them, and I have yet to see this illusion gimmick thing the game is warning me about. I've only tried this once just to get a feel for things but this is going to be, uh, rather interesting, to put things optimistically.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on August 11, 2016, 01:22:19 PM
Yeah, Nohr units being largely mounted is a dirty trick in that chapter. You'll probably figure this out, but there is kind of a trick to it that makes it much easier provided enemy AI cooperates. I won't spoil it, but I will say that the trick lies in what enemies in this chapter can't do that enemies in every other chapter in the game can.

The foxes have absolutely no way to make ranged attacks, so you can make an Elise turtle with no risk. Park paired up Corrin, Camilla, and whichever knight you're working on in squares around her, and fill that last square with any other sturdy non-mounted unit, often an offspring. Have them move as a block and take care not to let any foxes break away and rush the units who aren't part of the turtle.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on August 11, 2016, 03:52:09 PM
What do you think of the Hoshido Noble class?
Eh, i'd rather have Draconic Hex.

Currently on Chapter 24. The game got fun again. And the difference between Birthright in general and Birthlight Lategame is striking. It's like it was designed by different people.

Birthright Designer: Oh, shit, it's Chapter 20 and i am out of ideas. What am i to do now?
Assistant Dave: Let's just make some more plain maps, where you just kill everyone and win.
BRD: No, no, no. It won't do. Even i am sick of that.
Assistant Dave: Ugh, alright... I am out of ideas then...
BRD: Team, brainstorm time!
Bob the Troll: How about we just ask the Conquest team for help? They know their shit, you know...
BRD: That they do, but their shit is not for the new players.
Bob the Troll: It's okay. It's okay. They got that far, they know how to play the game by now.
BRD: Any other ideas?
Everyone: No...
BRD: It's decided. And i regret everything.

Birthright Chapter 21 onwards.
Conquest Designer: Welcome to HellConquest, newbies! Please enjoy your wonderful time here. Bwa-ha-ha-ha!
P.S. Your tears are DELICIOUS.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: MewMewHeart on August 11, 2016, 04:37:17 PM
Eh, i'd rather have Draconic Hex.

Currently on Chapter 24. The game got fun again. And the difference between Birthright in general and Birthlight Lategame is striking. It's like it was designed by different people.

Birthright Designer: Oh, shit, it's Chapter 20 and i am out of ideas. What am i to do now?
Assistant Dave: Let's just make some more plain maps, where you just kill everyone and win.
BRD: No, no, no. It won't do. Even i am sick of that.
Assistant Dave: Ugh, alright... I am out of ideas then...
BRD: Team, brainstorm time!
Bob the Troll: How about we just ask the Conquest team for help? They know their shit, you know...
BRD: That they do, but their shit is not for the new players.
Bob the Troll: It's okay. It's okay. They got that far, they know how to play the game by now.
BRD: Any other ideas?
Everyone: No...
BRD: It's decided. And i regret everything.

Birthright Chapter 21 onwards.
Conquest Designer: Welcome to HellConquest, newbies! Please enjoy your wonderful time here. Bwa-ha-ha-ha!
P.S. Your tears are DELICIOUS.
Oh god... Chapter 21 made me cry on Birthright and not story wise... either.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: commandercool on August 11, 2016, 05:30:56 PM
I mean, the problem with Birthright is that no matter how good, the chapter design gets the enemies have stupidity baked in. They'll always be exploitable. Chapter 21 is crazy exploitable.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: CF7 on August 11, 2016, 06:02:36 PM
I mean, the problem with Birthright is that no matter how good, the chapter design gets the enemies have stupidity baked in. They'll always be exploitable. Chapter 21 is crazy exploitable.
Yeah, that's true.
From recent memory.

There are 2 generals standing side by side.
My slightly tankier unit (Birthright doesn't have any real tanks, which is a pity) can survive 1 hit, but not 1 hit + half hit from Attack Stance. So i stack some defensive buffs, place the unit in their attack range to bait them, hit End Turn and... And one of them suicides against Scarlet equipped with a Hammer, who happened to be in his attack range, while the other general, who couldn't reach Scarlet gleefully attacks that tanky unit i placed in its attack range. Hurr durr derp.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: Hello Purvis on August 11, 2016, 08:47:32 PM
Need to figure out a gimmick run for Revelation, now.

Bullworth run. You can only marry from opposing nation.

"We're gonna keep fucking each other til we're all the same color."
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Hikarin on August 11, 2016, 09:57:40 PM
That's... gonna be difficult, if you're not playing Revelation. On either side, there's only a small number of foreigners.

And I assume you'd count your MU as Hoshidan, rather than Nohrian?
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: theshirn on August 11, 2016, 10:35:13 PM
Bullworth run. You can only marry from opposing nation.

"We're gonna keep fucking each other til we're all the same color."
I usually try to have my gimmicks pare down the number of people I can use based on specific weird criteria.  I like the Transformers run more now that I've thought about it, though it does have one major issue, and that is if I don't marry Jakob then it's purely the Corrin and Azura show until Chapter 13 (or whoever I do decide to marry shows up).  Revelation's join times are...really bad.
Title: Re: So, The New Fire Emblem Game Just Released...
Post by: ?q on August 12, 2016, 12:46:51 AM
Oh god... Chapter 21 made me cry on Birthright and not story wise... either.
The plot actually did make me cry.  Or at least marvel at how brazen they were about showing off plot holes.

The Chapter itself (Burning Falls) is an enormous waste of time with the second-worst gimmick in Fates and thankfully it can be skipped entirely.

(IMO the lategame starts with Ch. 23.)

Quote
Eh, i'd rather have Draconic Hex.
Fair.  I was impressed by how it's a physically-built class that Corrin can use with their Yato (that gives a Str bonus).  It also looks really cool.

---

Quote from: Mea
And, I'm glad that it's not time based because I hate feeling rushed, but my god do these stupid foxes have all the evasion stats.
Yeah, the foxes' evasion is really uncalled for on a map full of Woods and Mountains.  It's worth fielding someone with Heartseeker, whether you actually attack with them or not, purely to push the odds to hit in your favor.  (e.g. Leo)
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Mеа on August 12, 2016, 03:56:17 PM
I don't think I've yet felt as annoyed and frustrated as I was clearing a chapter than when I just cleared chapter 19.
There's that nice little concave area to just shell up on 3x mademoiselles + Azura's and Elise's damage reducer, directly south of the boss which was nice,
and I guess overall it wasn't actually terribly difficult, but it was pretty stressful in an uneasy way. I feel there hasn't been any other chapter that was more a battle against bad rng than this chapter, and it was pretty grating. Now that's over with at least.

Flora recruited, and it turns out I didn't even have to beat the chapter first since she just showed up in my castle after closing the 3ds for awhile. I think I like her more than felicia already even though I only got one heart event to her yet.

And next chapter is wind, winds, windy winds. My gut tells me this isn't going to be terribly long or difficult, and certainly not as annoying as chapter 19, but looks like one small positioning error is going to screw me big time. And, of course, no cramped-ass map is complete without hexing rods and kinshi knights everywhere. That canoe theatre chapter, ch14, was one of my lesser favorite ones to do too.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: commandercool on August 12, 2016, 04:28:11 PM
I don't think I've yet felt as annoyed and frustrated as I was clearing a chapter than when I just cleared chapter 19.
There's that nice little concave area to just shell up on 3x mademoiselles + Azura's and Elise's damage reducer, directly south of the boss which was nice,
and I guess overall it wasn't actually terribly difficult, but it was pretty stressful in an uneasy way. I feel there hasn't been any other chapter that was more a battle against bad rng than this chapter, and it was pretty grating. Now that's over with at least.

Flora recruited, and it turns out I didn't even have to beat the chapter first since she just showed up in my castle after closing the 3ds for awhile. I think I like her more than felicia already even though I only got one heart event to her yet.

And next chapter is wind, winds, windy winds. My gut tells me this isn't going to be terribly long or difficult, and certainly not as annoying as chapter 19, but looks like one small positioning error is going to screw me big time. And, of course, no cramped-ass map is complete without hexing rods and kinshi knights everywhere. That canoe theatre chapter, ch14, was one of my lesser favorite ones to do too.

Pretty sure Demoiselle doesn't stack. I don't think any skill with the same name stacks.

Some people consider chapter 19 to be one of the hardest in the game, or at least they did when it came out. I don't. But yeah, you're pretty much spot-on with your guess aside from it not being terribly long. At least every time I've ever cleared it it was one of the longest chapters in the game. Gotta take it real slow. There's one scenario to watch out for though.
Be careful about letting your units get too split up toward the end. It makes dealing with reinforcements trickier, but worse than that you can get back-to-back winds blowing you toward the top of the map, which could result in your guys getting forced into the boss zone while not grouped correctly, which can be very bad. It's not hard to avoid if you know to avoid it, but you can definitely get caught with your pants down.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Mеа on August 12, 2016, 04:55:28 PM
Pretty sure Demoiselle doesn't stack. I don't think any skill with the same name stacks.
oh  :V
well good to know for future reference
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: ?q on August 12, 2016, 10:20:41 PM
Ch. 20 is reeeeally long if you're like my current run and trying to go for all three chests (and on Lunatic you particularly want the Rescue staff in the center left).  If you're on the go you can have the wind help you go directly to Fuga and end it in like 6 turns.

Like, I want to be hipster and say "oh wow this is the best Chapter in the game!  I can screw with enemy formations and go super-fast!" but yeah the actual wind patterns don't actually let you do anything like that.  I will say that the turns where updrafts cover the entire map are excellent for tapping Dragon Veins, though.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: commandercool on August 12, 2016, 11:39:23 PM
There's an Elise Nendoroid (http://m.play-asia.com/nendoroid-no-659-fire-emblem-fates-elise/13/70adrx?ad=117884485688&gclid=Cj0KEQjw57W9BRDM9_a-2vWJ68EBEiQAwPNFK9CTHDUoayy0Btih7DMWD87XG0zRgBmoWFP1J_sEJtsaAhZI8P8HAQ) coming out I guess. Pass, but just barely. Make a Camilla and I will not only pre-order that but go back and buy Elise.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Hikarin on August 13, 2016, 03:10:39 AM
I... might just have to by that, depending on the price :3 I hope they end up making Nendoroids for all the popular Fates characters. Especially Lobsterman.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Mеа on August 13, 2016, 03:42:58 AM
MMMMMM I almost had it, but the wind didn't want to carry azura over the gap along with my other forces, leaving her stranded, costing me the battle and another save, reset, and retry. At least the chapter isn't, like, boring or frustrating. It's actually fairly interesting since it gives you a variety of approaches and isn't like 'oh jah just uh huddle up here and pray for rng' like the previous one.

Elise gives me better best-little-sister vibes than sakura does, but pairing her with someone seems morally wrong, it hurts my conscience, so I'm sorry I think you're staying single. Camilla, I'm halfway between finding her pretty funny (from kaze 1st link) and generally terrifying with her overattachment to meavatar. No one perfectly sane could possibly find anyone as fanatically endearing as she does.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: commandercool on August 13, 2016, 04:25:14 AM
Elise gives me better best-little-sister vibes than sakura does, but pairing her with someone seems morally wrong, it hurts my conscience, so I'm sorry I think you're staying single.

Agreed. I keep kind of forgetting how your Sakura seemingly is and have paired her up a couple of times, but I couldn't bring myself to let Elise marry anyone. Nope nope nope.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: The Greatest Dog on August 13, 2016, 04:44:41 AM
... you're making me feel like a creep for marrying Elise, thanks.

It was so Corrin could protect her, okay?
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Mеа on August 13, 2016, 05:46:12 AM
Agreed. I keep kind of forgetting how your Sakura seemingly is and have paired her up a couple of times, but I couldn't bring myself to let Elise marry anyone. Nope nope nope.
The nohr siblings in general seem so much better. Xander is such an awesome cool big bro, and leo is an adorable little bro. Compared to Ryoma and takumi who, at face value, seem really boring and whiny, respectively. Granted, I have yet to actually social link with them, so who knows I might like them more potentially. Hinoka is the only one I'm really looking forward to social linking later on. What's your take on the siblings?

Chapter progress: yes me, way to go, way to forget to swap leads in defensive formation and leave flora out instead of avatar, way to lose when you were so close, good job, it's not like it took a super long amount of time to get that far, that CLOSE
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: CF7 on August 13, 2016, 09:59:30 AM
Birthdull on Ha-ha-ha-what-a-joke-hard cleared.

I have a few choice words for it, i guess.

As you might have guessed from the description above, that was NOT fun to play through. Maps are plain Awakening-style bullshit. Wait for the enemies to suicide into you and then clear what's left.
The only map i actually enjoyed playing was Chapter 23 a.k.a. Camilla Fireballs Your Doods for Shit and Giggles Every Turn. That took some actual learning of how the map works, planning on how to deal with reinforcements and the like. The rest? Ugh. Never again.

Then Chapter 26 happened. That plotline death of a certain character pretty much murdered the last remains of my enjoyment of Birthright as a whole. Then as a final insult, Garon decided to be a total prick and killed Kiragi with a 2% crit. And i didn't even feel like resetting, because, seriously, fuck that.
Endgame was beaten in 1 turn, because it's boring, unimaginative and as easy as the maps before it.

Actually, what ticked me the most, enemy units on Hard don't even have skills. Like at all. You look at the enemy stats and see 6 empty circles. Hurray, such fun. Enemy units don't even have skills they logically should have by simply being in the class of certain level. But no. That would be too hard and newbies won't be able to play that astonishingly hard game. I am not sure how this game could be a sort of a gateway for the new FE players, when the game hands you victory on a platter.

Speaking of The Endgame. Slapping Wary Fighter on that lone General blocking your path to the final boss at least would have made it a bit more harder and i dunno, maybe would have made you use your head a little and not just double that general with a Hammer and then make Corrin smack the final boss in the face a couple times until it dies.


I hope Revelations is better, because i think i won't be able to stomach another Birthright. But hey, at least it's supposed to answer some questions, plus you can write your own fanfic, where Takumi marries Camilla and what not. :V


Edit: Okay. Revelations is kind of different.
Btw, is Gunter going to die due to the plot or something? Because you can't support with him at all. Not even with Corrin. Which is kind of weird. In Conquest you could support with him with Corrin and Jakob,
iirc.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: ?q on August 13, 2016, 11:57:19 AM
Quote
... you're making me feel like a creep for marrying Elise, thanks.
The first time I played as MAN☆CORN I went straight for the bad-taste pairing because I wanted to see how awkward it got.  It was surprisingly more tasteful than Corrin x Ryoma.

---

The nohr siblings in general seem so much better. Xander is such an awesome cool big bro, and leo is an adorable little bro. Compared to Ryoma and takumi who, at face value, seem really boring and whiny, respectively. Granted, I have yet to actually social link with them, so who knows I might like them more potentially. Hinoka is the only one I'm really looking forward to social linking later on. What's your take on the siblings?
I more or less agree with all of this.

Quote
Chapter progress: yes me, way to go, way to forget to swap leads in defensive formation and leave flora out instead of avatar, way to lose when you were so close, good job, it's not like it took a super long amount of time to get that far, that CLOSE
Oh absolutely.  Two runs ago I managed to get to the top row before deciding to be risky with Peri, who got Enfeebled and hit for exactly her HP.

---

@CF7:  Yeah basically.  If you walk back "never again" you should play on Lunatic; pretty much the only difference you'll notice is more of what makes Birthright difficult when the lategame rolls around (i.e. lots of enemies in an open space while you have few to no units with defensive parameters).

Enemy units still won't have Skills.  I think you may be overstating how easy it is for newcomers, though.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: commandercool on August 13, 2016, 01:45:16 PM
What's your take on the siblings?

Elise: Fun character, exceedingly well voice-acted and written, incredible unit.

Camilla: Best Fire Emblem waifu ever forever. Very very good unit, fantastic availability. Did marry twice.

Leo: Decent character, especially many of his social links. Horrible unit with pretty solid overall stats held back the trash-tier speed provided by his trash-tier class. Don't know why I keep insisting on not reclassing him. Father to best child in game.

Xander: Acceptable character, never really got over what a dogmatic prick he is when he's not on your team, but he has his moments. Very good, although slightly overrated, character propped up by his ridiculous personal weapon. Has kind of a dumb face.

Sakura: Passable character. Keep forgetting she's Elise's age, many of her character hooks would have been more interesting if she was an adult juggling childish interests and adult responsibilities and not vice versa. Pretty good unit that's never available in situations where you would actually need her, so she gets outclasssed easily.

Hinoka: Boring character on the surface, can't even really remember her social links so I assume they're boring. Very mediocre unit that technically has a really solid personal ability. Cool design.
Most ridiculous cutscene in game. Hinocopter.

Takumi: Conquest personality is extremely irritating, but he just runs a bit bland in other games. Excellent unit with ridiculous personal weapon.

Red Lobster: Cool and meme-worthy design, can't remember a single thing he ever said other than "You die! Now!". Ridiculously good character with garbage game balance and ludicrous personal weapon. Solos Birthright, use is somewhat more limited in Revelation but still excessively high.

Edit: Forgot Azura. Slightly boring character, great design, de facto top tier because she's the only performer in the game, but she's also exceptionally good at being a performer.

I hope Revelations is better, because i think i won't be able to stomach another Birthright. But hey, at least it's supposed to answer some questions, plus you can write your own fanfic, where Takumi marries Camilla and what not. :V

In my opinion it is much better than Birthright. Still not really quite what I wanted, but much better. Many of the early-game stages are fucking annoying though.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Hikarin on August 13, 2016, 01:48:03 PM
Endgame was beaten in 1 turn, because it's boring, unimaginative and as easy as the maps before it.
MU/Ryoma master race. Just give Ryoma and the MU all the boots, and then instakill Garon :V Actually, that's what I did on a lot of the endgame maps. Even on Chapter 26, Ryoma sat outside and tanked a bit, and then MU did all the key stuff and cleared the map.

What's your take on the siblings?
Hosido side:
Lobsterman: As hot-tempered as his lobster-claws imply.

Takumi: Kind of a cookie-cutter character, thinking about it. He's just some random prince, corrupted with pride, who wants to bring power to his own country. That's as simple as you can get. To spice up his character a bit, they gave him an inferiority complex, too. Which is also kind of cliched.

Hinoka: She seems pretty decent as a character. She's (again) rather hot-tempered, but she counteracts that with a somewhat well-hidden family side. In Conquest, she seems to be the one who best deals with Kamui's betrayal, but based on her treatment of MU in Birthright, I'd have to say that she's probably as torn inside as the rest of the Hoshido characters. I guess a good way to sum it up would be that she's a battle-hardened family woman.

Sakura: Who's she?


Neutral (pretty much the only serious chunk of this):
Azura: I'm not really sure how to rate her, but she seems okay enough. She just kind flows with whatever is happening, whether or not it's good/bad. She's a slave, in both countries. In Hoshido, she's a well-cared-for pet, and in Nohr, she's just... neglected completely, except by the other siblings. The only one who treats her as anything else is Kamui. Of course, that's not to say that everybody hates her, but not many people treat her as a human being. It's a good contrast from the MU, who's been sheltered all his life, and is treated as if he's already the king, on both sides (excluding Garon's administration, because that's what you're trying to destroy in all three games).

Corrin: He/she's a sheltered, idealistic little kid who gets what he wants, with some good RNG. Love-wise, he/she's just an eroge protag; he/she can romance any character because he/she essentially just loves back whoever loves her/him. Even if they're a clingy yandere onee-chan.


Nohr (I still haven't cleared Conquest, so I'm just going to dump my first impressions here)
Xander: See Lobsterman, add to that "kind teacher figure".
Leo: I haven't seen enough of him to make any assumptions beyond "bishounen brother with magical powers and a better sense of justice than Xander".
Camilla: Clingy yandere onee-chan with bestchest.
Elise: Best fangirl imouto with terribad skinship animation. Not to mention black underwear. Nohrians seem to really like the color black.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: CF7 on August 13, 2016, 05:22:36 PM
In my opinion it is much better than Birthright. Still not really quite what I wanted, but much better. Many of the early-game stages are fucking annoying though.
I dunno, low manning it is kinda fun for me. Maybe because it's *~-different-~*. Plus it reminds me of Devil Survivor 2
Alcor's path
, where you basically have him and the MC at the beginning of it.
Cleared chapter 8. Corrin and Jakob (sorry, Felicia, but you're useless) are 12 and 13. Azura danced all the way to 18 or so.
Funny thing, Jakob is treated as an advanced class (i.e. 20+) for dance exp calculation, but at the same time gains exp as a normal basic unit of the same level.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: ?q on August 14, 2016, 12:50:32 AM
Ch. 20 - I got tired of getting units stranded on the left center platform, so I didn't even bother with the lower left.  It turns out the Onmyoji in the bottom left don't move until Turn 3, and they have a ways to go to reach the center-right platform where Tomebreaker Velouria can intercept them.  I tapped on Turn 3 to get easy access to the right-center platform.  After Turn 6 (when all the streams blow up) I had Benny and Peri go for Hayato, at which time the rest of the map was letting the wind blow all my units into the enemy formations.  Fuga is really nasty if you don't have a super-unit, so I had Kana Hex him, Laslow poison him, and finished up with Soleil.  It took 19 turns, and then I spent another three cleaning out the last few reinforcements.

It may actually be useful to tap Veins at any point it won't actively harm you, since the enemies are carefully positioned to punish you for trying to bait them out and letting the wind send them piecemeal makes the map a lot easier.

The Lv. 3 Staff Store is open and I have no more paralogues, so the fated time has come.  Putting everything in a spoiler to make it more appealing to the eye as everyone scrolls past it.

*10 Nohr Princess / 10 Fighter / 5 Hero / 3 Great Knight / 0 Berserker +Spd -Res Corrin "Precious" (married Silas)
20/8 | 41 HP | 32 Str | 7 Mag | 27 Skl | 30 Spd | 19 Lck | 21 Def* | 3 Res* | B Axes | Dragon Fang, Gamble, Sol, Elbow Room, Luna, (Nobility)
While I don't think she'll cap Str, Spd Boon is pretty awesome; she doubles and procs lots of Skills.  Going Great Knight for three levels instead of pumping up her Axe rank was hopefully a good move?  I want her to get to A Axes so I can drop an Arms Scroll on her and try out Aurgelmir.  Also, that Res is absolutely comical, considering that factors in the +2 from Grim Yato.  One other thing - the female Berserker armor looks pretty cool but the map sprite has to be seen to be believed (it looks nothing like the actual model).

*20 Cavalier / 8 Hero / 0 Bow Knight Silas (married Precious)
20/8 | 34 HP | 25 Str | 1 Mag | 27 Skl | 25 Spd | 19 Lck | 24 Def | 16 Res | B Swords E Bows | Elbow Room, Good Fortune, Strong Riposte, Gamble, Sol
Good Str?  Check.  Good Def?  Check.  Something more than 20 Spd?  Check.  This is definitely the best friend I remember - now with Gamble, which is basically a free 10 Crit because his hit rates are so high.  I wish I could have gotten him started earlier on bows, but I think that will be taken care of anyway.

*18 Dark Mage / 5 Sorcerer / 3 Strategist Nyx (married Jakob)
18/8 | 22 HP | 1 Str | 29 Mag | 12 Skl | 22 Spd | 20 Lck | 4 Def | 21 Res* | B Tomes D Staves | Heartseeker, Malefic Aura, Vengeance, Resistance+2, Demoiselle
What an absolute waste of a passable unit.  My major goal for her is to hit C Staves so with an Arms Scroll she can use Entrap in the Endgame.  Other than that, she'll probably be Dwyer's pair-up.

*12 Malig Knight Camilla (married Benny)
??/12 | 36 HP | 28 Str* | 16 Mag | 22 Skl | 25 Spd | 14 Lck | 23 Def | 23 Res | B Axes C Tomes | Lunge, Savage Blow, Strength+2
You know who she is.  I actually haven't been using her much, so she's not godlike, but having someone who flies and can competently finish someone off or use Savage Blow is really helpful.

*13 Mercenary / 7 Ninja / 7 Master Ninja / 0 Hero Laslow (married Peri)
20/7 | 44 HP | 26 Str | 0 Mag | 27 Skl | 23 Spd | 22 Lck | 20 Def | 11 Res | C Swords E Axes | Strong Riposte, Good Fortune, Locktouch, Poison Strike, Lethality
Losing B Knives wounds me, but there was no point in using swords when he was a Master Ninja.  He'll be okay, I guess, but I feel like this is one of the worst final classes Laslow could have drawn.

*19 Cavalier / 8 Great Knight / 0 Bow Knight Peri (married Laslow)
19/8 | 32 HP | 25 Str | 1 Mag | 20 Skl | 26 Spd | 16 Lck | 20 Def | 24 Res | C Swords E Bows | Shelter, Elbow Room, Luna
Peri has actually become not-terrible after promotion.  Her average is 19 Skl, so it's not really that she got blessed...  IDK, maybe I have a mental block about giving her credit for the weight she's pulling.  She's losing her B Lances, which is going to hurt, but ideally she can make up for it in swords.

*20 Knight / 5 General / 4 Wyvern Lord Benny (married Camilla)
20/9 + Boots | 42 HP | 27 Str* | 0 Mag | 28 Skl | 11 Spd | 19 Lck | 33 Def* | 20 Res | B Lances E Axes | Defense+2, Wary Fighter, Strength+2, Lunge, Rally Defense
I kind of expected Benny to be good, but I didn't expect him to be THIS good.  His durability is beyond great, his Str is reasonable, his Skl is incredible (this guy has 100% Hit SO OFTEN), and Wary Fighter means he doesn't care much about getting ganged up on.  With a pair-up he can move 10 spaces to go be an obstacle someplace.  So worth it.  Fun fact:  Benny is my only lance user now, and he's at his max rank.

*16 Wolfskin / 9 Wolfssegner / 0 Strategist Keaton (married Felicia)
16/9 | 40 HP | 17 Str | 7 Mag | 13 Skl | 19 Spd | 17 Lck | 20 Def | 16 Res | E Tomes E Staves | Odd Shaped, Better Odds, (Beastbane)
Literally Advice Dog.  This is why I've been trying not to use Keaton all game long, even though he's actually pretty amazing with minimal investment.  This build is completely unsalvageable and all I want is for him to hit D Staves.  If possible.  If not, I won't be hurt; he has already done me enough favors in this run that I won't call him a waste.

*20 Nohr Prince / 8 Nohr Noble Kana (via Silas)
20/8 | 33 HP | 19 Str | 16 Mag | 21 Skl | 26 Spd | 18 Lck | 22 Def | 17 Res | C Swords E Tomes C Stones | Dragon Fang, Elbow Room, Gamble, Nobility, Draconic Hex
For as much flack as he gets, he's not particularly bad.  Really more than anything I use him for Draconic Hex, though.  He's technically free as any class but I never see a point in reclassing Kana.

*20 Cavalier / 7 Nohr Noble / 0 Hero Sophie (via Precious)
20/7 | 39 HP | 22 Str | 6 Mag | 27 Skl | 26 Spd | 20 Lck | 18 Def | 14 Res | C Swords E Axes | Elbow Room, Gamble, Nobility, Dragon Fang, Draconic Hex
Up until this point she's been a second Kana with noticeably better crit potential.  Now she's basically Silas with bad defenses but better Skills.  Time to turn this neon-blue-haired kid loose.

*20 Troubadour / 6 Strategist / 0 Sorcerer Dwyer (via Nyx)
20/6 | 32 HP | 12 Str | 25 Mag | 11 Skl | 21 Spd | 12 Lck | 15 Def | 23 Res* | D Tomes | Resistance+2, Gentilhomme, Demoiselle, Live to Serve, Rally Resistance
Getting his tome rank up has been a lot harder than it needed to be.  That said, he's supposed to be my magic powerhouse for the rest of the game, so...

*20 Mercenary / 8 Mechanist Soleil (via Peri)
20/8 | 34 HP | 26 Str | 2 Mag | 24 Skl | 24 Spd | 20 Lck | 19 Def | 21 Res | E Knives D Bows | Lethality, Luna, Strong Riposte, Good Fortune, Poison Strike
I'm not even kidding when I say that you don't need weapon ranks when you're using knives and bows.  She's already great, and she's probably going to become a standout.

*20 Knight / 8 Great Knight / 0 Berserker Ignatius (via Camilla)
20/8 | 45 HP | 31 Str* | 4 Mag | 27 Skl | 25 Spd | 14 Lck | 26 Def* | 15 Res | D Axes | Strength+2, Defense+2, Natural Cover, Luna (Wary Fighter)
For some reason he's encroaching on my Corrin's greatness.  Like, why the hell does Benny's child have 25 Spd.  He doesn't have great Skills, though, and it has been really hard to get his axe rank up when he's just better with lances.

*20 Wolfskin / 8 Maid Velouria (via Felicia)
20/8 | 39 HP | 21 Str | 8 Mag | 20 Skl | 25 Spd | 24 Lck | 22 Def | 17 Res | D Knives E Staves | Odd Shaped, Tomebreaker, Better Odds, Demoiselle, Live to Serve
I'm sure this is someone's fetish.  Jakob can go hang up his tux; here's a REAL combat maid.  Tomebreaker plus knives is flat-out amazing against magic enemies, and she has the Def to tank physical hits before healing all of it up.  A++ would completely waste Keaton again.

14000G on seals?  That wasn't as painful as I thought it would be.  All units are in their final classes now.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: commandercool on August 14, 2016, 01:16:10 AM
I dunno, low manning it is kinda fun for me. Maybe because it's *~-different-~*. Plus it reminds me of Devil Survivor 2
Alcor's path
, where you basically have him and the MC at the beginning of it.
Cleared chapter 8. Corrin and Jakob (sorry, Felicia, but you're useless) are 12 and 13. Azura danced all the way to 18 or so.
Funny thing, Jakob is treated as an advanced class (i.e. 20+) for dance exp calculation, but at the same time gains exp as a normal basic unit of the same level.

It is certainly novel and that's worth something, but I think the main problem for me is that I just don't like most of them that much. I know I'm probably just going to end up using Corrin and Azura out of those chapters, so any kills grudgingly given to Jakob or Felicia seem like such a waste.


*10 Nohr Princess / 10 Fighter / 5 Hero / 3 Great Knight / 0 Berserker +Spd -Res Corrin "Precious" (married Silas)
20/8 | 41 HP | 32 Str | 7 Mag | 27 Skl | 30 Spd | 19 Lck | 21 Def* | 3 Res* | B Axes | Dragon Fang, Gamble, Sol, Elbow Room, Luna, (Nobility)
While I don't think she'll cap Str, Spd Boon is pretty awesome; she doubles and procs lots of Skills.  Going Great Knight for three levels instead of pumping up her Axe rank was hopefully a good move?  I want her to get to A Axes so I can drop an Arms Scroll on her and try out Aurgelmir.  Also, that Res is absolutely comical, considering that factors in the +2 from Grim Yato.  One other thing - the female Berserker armor looks pretty cool but the map sprite has to be seen to be believed (it looks nothing like the actual model).

Ooh, got a picture? I wouldn't know where to look for that.

Actually, is there a place we can see all of the player sprites? That might be interesting.

*20 Nohr Prince / 8 Nohr Noble Kana (via Silas)
20/8 | 33 HP | 19 Str | 16 Mag | 21 Skl | 26 Spd | 18 Lck | 22 Def | 17 Res | C Swords E Tomes C Stones | Dragon Fang, Elbow Room, Gamble, Nobility, Draconic Hex
For as much flack as he gets, he's not particularly bad.  Really more than anything I use him for Draconic Hex, though.  He's technically free as any class but I never see a point in reclassing Kana.

The main problem with Kana is usually that Dragonstone+ gets tied up in Corrin in my experience. Not that Dragonstone+ is great, it isn't, but Kana tends to really want to be a speed bump between Draconic Heir and Draconic Hex. But then you end up wasting what often ends up being really good speed, so... I don't know, Kana tends to be a mess. My most successful Kanas have usually been flexible Dragonstone+/Levin Sword users, but really at their core they're just Draconic Hex on a stick.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Mеа on August 14, 2016, 06:34:40 AM
Ok finally cleared ch20, my assumption that it wouldn't take long was totally off, I don't even know why I felt that way when canoes took long too. That took a little over 100 natural turns, that's long. But still, and yet, it wasn't difficult I'd say, just very punishing for the tiniest of mistakes.

And with that battle, the first unit pair to achieve A rank was kaze and beruka. I'd have to say that I prefer them as close partners than as a romance pairing. Guess I'll S rank them just cuz anyway though, might as well.

And now ch21. Kaze learned golembane so I was like hey that'll take some of the edge off of this leve-ONE TO FIVE RANGE WHAAAATTTT!?!? This would be an amazing level for grinding exp depending on where reinforcements end up coming from and whether or not I can figure out something that works, but if it's anything like that other escape with elise mission, I'm probably going to be cutting this one pretty close.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: commandercool on August 14, 2016, 09:12:03 AM
Just a fair warning on chapter 21, spoiler tagged in case you want to figure it out by yourself.

I tried that one quite a few times on lunatic and just couldn't clear it the legit way. It's really fucking hard. You have to keep moving fast, yet the Stoneborn punish all but the sturdiest for doing so. I tried pretty hard but ended up just clearimg in the alternate way, which involves only bringing a few fast units and pairup fodder and just rushing to the end getting in only a few fights.

So if you can clear it, great. But if you find yourself getting really frustrated fast, there is another way and you shouldn't miss the experience TOO much. Although you may need a paralogue or two to even it back out.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Mеа on August 14, 2016, 10:06:34 AM
And I just noticed the no-exp skill too, now that's just being spiteful.
The alternative method did occur to me, but I didn't give it much serious thought because I didn't get too much of a feel for the level yet to seriously consider it. Hearing that you had to take it does give it a lot more weight now though...

But my gosh, I'm having great difficulty seeing the 'shape' behind the map here, the intuitive 'shape' of the strategy to take. Which I suppose makes sense given the nature of the mission story-wise, and it even is a little bit of a relief to know I wasn't alone, but this is going to be hell to do normally. Seeing the little string of dragon veins almost makes me think the alternative way is supposed to be the legit way. Like a joke by the designer for you to figure out the sensible, alternative, strategy for this. And again i suppose this makes sense given that it's conquest and figuring out new tricks to deal with new situations is what's supposed to be fun here, but this is kinda ehhh? The alternative seems too not-obvious enough and completely against my philosophy for clearing chapters in this game (waste nothing) to seem like the way it was intended to be cleared, despite azura's warning, so I'm going to try it normally until all my hair falls out, and then I'll try out the alternative way.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: CF7 on August 14, 2016, 10:37:44 AM
Regarding chapter 21. I am not sure how much harder it is on Lunatic, but that's what i did on Hard.
Also cleared Ch 21. I have no idea what's the supposed method of clearing this map is, but i sorta cheesed it with Keaton/Severa/Kumagera parked in the lower left corner, so the reinforcements suicide against Keaton, then he'd heal back to full, because of his passive. And sent the main force to slowly advance, while Velouria and Siegbert tanked advancing reinforcements from the north. Xander was baiting Stoneborns and then i used Corrin and Elise to one round kill them with Dragonstone+ and  a forged Flimbuvetr.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: commandercool on August 14, 2016, 11:51:31 AM
I'll be honest, I think it's the worst chapter in the game. It reads like a gear and unit check more than a chapter. Like, if you don't have enough tanks or mobile units, restart your game now. Granted there are a lot of both of those in this game, but it still feels unfair regardless of which route you take.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Mеа on August 14, 2016, 02:59:19 PM
Well I just started it, doing it normally, and this is going to be a real chore. So there are like 4 total 'stair steps' with a couple stonebornes on each, I'm luring them down one at a time while keeping a constant eye out both behind and in front. I'm currently working on the second stoneborn on step 1 and I'm already on turn 14 so this is gonna take a looong while. I'm almost getting some of ch19 vibes here except where instead of holing up in a corner I'm constantly fidgeting around taking 4 steps forward and 3 steps back, and the illusion gimmick is replaced by actual ranged units.

Thankfully keaton is proving very useful behind, which almost makes up for how annoying having to babysit a couple reclass-for-skills units I'm doing this chapter. And one of them is azura, who is currently a kinshi knight to get amaterasu, so no singing laniuses this chapter great great.


e: ok well that turned out to be super easier than I imagined, but also waaaay more boring than I imagined.
keaton held off the rear reinforcements at the very bottom, with elise right nearby to heal occasionally. Once the initial rush got taken care of, the reinforcement fodder from the front kept rushing into camilla's orko double hit. Then all I had to do was slowly sloooooowly, oh so brainjelloingly slowly inch my way up while backing up like numb shore tides, luring out one single stoneborne one stoneborne at a time. siiiigh, I'm glad I it only took one try, surprisingly enough, but ugh. at least this next chapter looks more fun. hiii sakura your time has come kehehehehe
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: ?q on August 14, 2016, 08:43:11 PM
Quote
Ooh, got a picture? I wouldn't know where to look for that.

Actually, is there a place we can see all of the player sprites? That might be interesting.
Doing a quick search for "fire emblem fates models" seemed promising... but taking a picture from the 3DS in this game requires an Internet connection, posting it to the Miiverse community, and then digging up your post there for the image.

Quote
The main problem with Kana is usually that Dragonstone+ gets tied up in Corrin in my experience. Not that Dragonstone+ is great, it isn't, but Kana tends to really want to be a speed bump between Draconic Heir and Draconic Hex. But then you end up wasting what often ends up being really good speed, so... I don't know, Kana tends to be a mess. My most successful Kanas have usually been flexible Dragonstone+/Levin Sword users, but really at their core they're just Draconic Hex on a stick.
I reclass Corrin, so Dragonstone+ becomes Kana's exclusive use (Corrin has better things to do even if it means passing up a 25-Mt Prf).  It lets Kana hit really hard and defend pretty hard too, but it's not enough to keep up with the lategame's stat inflation (hence why Kana becomes Kenny by Endgame).

Draconic Hex is really, really awesome though.  Dangling your own child just within the reach of bloodthirsty rock-vomiting statue-faces so you can get the drop on them next turn is more satisfying than it should be.

--

Ch. 21:  Gave Dwyer the Secret Book so he can be a Sorcerer with more Skl than Str.  >__________>  Sold some things I'm not going to use again and scraped up enough G to purchase Lightning for Nyx.  I am now down to my last 250G.

I'll put this in spoiler tags for Mea's sake, although the specifics of this map's strategy will vary a bit based on your team.

This Chapter is all about numbers.
The Faceless, which are the big problem, have 39 Atk.  The Rock Stoneborn have 38.  The Massive Rock Stoneborn have 44, and the boss doesn't matter because it also has Vengeance so mark it down as "a lot".

Now consider that Wyvern Lord Benny has 31 Def, plus Defense+2 (the Skill), plus Defense Tonic, plus a mediocre meal, plus Brass Naginata, plus a +3 pair-up with Camilla - all for 40 Def.

Now consider that the Faceless will blindly attack, even if they can't deal any damage, because they have Savage Blow.

Oh, and Benny has a son, too.  Paired with Precious - who gives +Str and +Spd but no Def - he doubles to kill Faceless under the protection of Supportive, Guarded Bravery, Defense+2, an Arthur's Axe I have lying around, and Natural Cover to drop damage taken to 3.  Since the Faceless die on the counterattack Savage Blow doesn't go off unless Ignatius misses one of his attacks (at 82% or so displayed).  He could even have gotten a Defense Tonic had I the money and mind to do so.

Nohr doesn't employ Faceless because they're evil; they do it because they don't give a damn about the zombie apocalypse.

The really impressive part is that you don't even need this team to do that.  You can fully load base Xander and he'll go up to 39 Def.  (23 + 3 from reclassing + 4 from Siegfried + 2 from Tonic + 2 from Meal + 4 from generic Knight pair-up + 1 from Brass Naginata, and that's right out of the box without any Def levels or Defender or anything.  Don't forget Xander also has Chivalry, which is -2 Dmg from undamaged enemies, so theoretically he only needs to proc Def twice before now and he can tank the Massive Rock Stoneborn while they're undamaged.)

It's still not an easy Chapter because there are only three lower Dragon Veins and the Massive Rock Stoneborn still hurt a lot (even 1 damage is enough to kill the otherwise invincible Benny), but having Ignatius able to kill Faceless on enemy phase made the map a lot easier than it could have been.  I delayed using the third Dragon Vein until Turn 4 because I couldn't get positioned well enough to make the most of it on Turn 3, plus it allowed me to have Lightning+Nyx snipe the leftmost Stoneborn from across the obstruction.  (Nyx gets one-shotted by everything on this map; it's really embarrassing.)  I actually think waiting to use the Dragon Vein was helpful because it meant there weren't seven Faceless coming down the map at a time.  The boss expressed its indignation at all this cheese and got Luna-critted by Ignatius on the counterattack (NEW FAVORITE BERSERKER who is this Arthur loser) so I could see what was behind the mask (actually pretty decent as far as textures you can almost never see go).  Everyone was out in 11 turns, and the Faceless from the bottom never caught up to me.

Velouria hit C Knives.  Benny hit D Axes.  Nyx is one Heal away from C Staves, and Dwyer is way too far away from C Tomes.  Silas-father A Kana ended on a surprisingly dark note if I'm reading the undertones correctly.  Looking ahead, Ignatius kind of lost the plot in the Mess Hall, started dumping sauces in, and accidentally produced something that gave everyone +2 Str/Spd/Def. :V

I had previously taken all of Xander's weapons away from him, and he was using... a lance??? in the outro cutscenes (and dang if he's not good at twirling it).  The way weapons and cutscenes work in this game seems kind of interesting; in the outro of Ch. 24 Camilla used an axe (Camilla's Axe, even) despite being a Mechanist.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Sonrio on August 14, 2016, 10:06:56 PM
I've been playing this game for months since it's come out and I'm recently playing my (hopefully) last run of the entire game on Conquest Lunatic since I've finished the other paths on Lunatic. However I'm currently stuck on Chapter 14 :/

I'll probably get past it soon, but man do I hate the Opera House map. Especially with the enemy Pegs. Jeez.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: ?q on August 16, 2016, 01:37:15 AM
Ch. 22:  This is the closest thing to a free Chapter that Conquest gives, other than 15.  Destroy the enemies, line up for the next levee, and keep swarming forward.  Hana is kind of terrifying but pretty much any dirty trick you have can disable her - the real problem is using few enough units to take her out that you can also deal with the four units aside her.  Subaki is impressively non-threatening if he can't double anyone, although in my run he went four for four on proccing Aegis.  Once you get behind the back levees the battle turns really, really hard against you, so that's your chance to make a mad dash for Yukimura and try to kill him on Player Phase - easier said than done considering his really high Avo.  I got Sophie to crit him + hex him at 62% / 42%, and then followed up with Soleil at 92%.  Sakura lives to see another day, but she's really tough to kill on this map if you don't have a whole lot of units behind the back levee before she raises them all.

Soleil hit D Knives, which doesn't really mean a lot.  Dwyer is close to C Tomes, Velouria is close to D Staves, and Ignatius is close to C Axes.  Picked up a frigging Killer Axe from the Lottery Shop, which would be nice if this weren't the only run of Conquest I've done with fewer than three Berserkers; as it stands it means I don't have to buy one from the armory (omg 3300G value).  Kana C Soleil is going places. :V

Well, here comes lategame Conquest.  I think I'm set up well for it, but...
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Mеа on August 16, 2016, 04:24:35 AM
ugh my 3ds died sometime in my sleep, not that I got very far but that's still annoying

e:
woah k looks like sakura has one hell of a panic button hidden behind her desk here. On the other hand, that's some verrry juicy exp just waiting to be devoured. Raising the walls does me a huge favor. I just hope I'm judging the timing of this right, of when she pulls that dragon vein. I'm assuming it's when you enter the very last little rectangle at the very top where the two paths finally connect. If I'm wrong, my little plan won't quite work.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: ?q on August 17, 2016, 11:14:47 AM
I'll be honest, I think it's the worst chapter in the game. It reads like a gear and unit check more than a chapter. Like, if you don't have enough tanks or mobile units, restart your game now. Granted there are a lot of both of those in this game, but it still feels unfair regardless of which route you take.
I'd put Ch. 23 over this.  If you don't have a unit that can survive an Enemy Phase on top of the wall (in range of four Snipers and three Spear Masters) then you stalemate.  Xander Reloaded is about as close as it gets to ideal for this situation, but...

---

Also, something that's been bothering me.  I don't speak Japanese, so is it just me or are a bunch of the voice actors totally whiffing how these names are supposed to be pronounced?

Corrin:  "ho-SHEE-doh" (crit quote)
Yukimura:  "HO-SHEE-DOH" (Prologue, first voice clip)

Orochi:  "mih-KOH-TOH" (Private Quarters)
Yukimura:  "MEE-KOH-TOH" (various voice clips)

Kagero:  "kah-GEYR-oh" (CQ 12, fight with Corrin)

Someone:  "hin-OH-kuh" (somewhere)

Kaze:  "GAYR-un" (Private Quarters)

Corrin saying "Takumi" and "Sakura" sound about how I'd expect, and I assume Yukimura's VA knows what he's doing.  "Saizo" is tough to screw up, "Ryoma" likewise, and "Caeldori" doesn't sound right but it's a made-up name anyway.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: Hikarin on August 17, 2016, 12:52:28 PM
I was actually surprised at how well not crap they did with the voice acting. It's still not exactly right half the time, but the pronunciation is still better than, say, Xanoblade Chronicles X.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: commandercool on August 17, 2016, 03:16:33 PM
I'd put Ch. 23 over this.  If you don't have a unit that can survive an Enemy Phase on top of the wall (in range of four Snipers and three Spear Masters) then you stalemate.  Xander Reloaded is about as close as it gets to ideal for this situation, but...

Yeah the lack of enemy diversity makes it not TOO rough of a tanking challenge. And it actually is possible to just rush the tower up the stairs with your whole team, at least on lower difficulties. That's how I did it on Hard. Probably couldn't have pulled it off on Lunatic without more Entrap staves than it takes to do the traditional way.

I was actually surprised at how well not crap they did with the voice acting. It's still not exactly right half the time, but the pronunciation is still better than, say, Xanoblade Chronicles X.

Pronunciation aside I'm really impressed with the voice cast. Can't really recall any duds and there are a lot of exceptional performances. Impressive for such a huge cast.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: CF7 on August 17, 2016, 04:52:33 PM
So, my Revelation playthrough is kind of slow because of all the relationship (and some levels) grinding i am doing.
Takumi x Camilla is a thing. And their C-A support was hilarious. Their S support was kinda sweet.
Also somehow i married Subaki and Rinkah. I have no idea how or why, but that's how it is. I am not sure if double negative can produce a positive in this case, but i'll try to make this Caeldori work.
Also from the looks of things the best girl
Forrest
will have pink hair and Mozu will be the new queen of Nohr.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: commandercool on August 17, 2016, 05:01:07 PM
So, my Revelation playthrough is kind of slow because of all the relationship (and some levels) grinding i am doing.
Takumi x Camilla is a thing. And their C-A support was hilarious. Their S support was kinda sweet.

What? Best Sister with Worst Brother? Bullshit!

Also from the looks of things the best girl
Forrest
will have pink hair and Mozu will be the new queen of Nohr.

Ha ha I did those exact pairings in Revelation.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: CF7 on August 20, 2016, 12:01:54 PM
So, Shipping Emblem is slowly taking shape. Just cleared Chapter 14.
Thoughts so far. Chapters are not that hard and i was a little disappointed, that Conquest Chapter 10 Redux did not happen.
At the same time game actually decided to give me a good unit that i don't really have to baby at all. Silas joins at decent level with decent stats and B rank in Lances/Swords. How is that even possible? Everyone else who joined before was level 10 or below.

Pairings so far.
Subaki x Rinkah (Well, it was actually better than i thought)
Kaze x Oboro (It's was okay, but nothing special)
Hinata x Selena (That one was simply awful through out, but their S rank made me cringe)
Takumi x Camilla (First rate troll material)
Keaton x Hana (Kinda good overall, tbh)
Kaden x Charlotte (Oh, look! Charlotte actually can be a decent person)

Will marry them, when i have them available.
Leo x Sakura (Mainly for pink hair Forrest)
Xander x Mozu (Country girl marries a prince. Mozu's True End.)
Laslow x Azura (Dancing and Music, hurray)
Jakob x Nyx (I dunno, Dwyer with black hair would make a good L lookalike, i guess)
Odin x Elise (I have no idea how that will play out, but it should be good, plus even more OP Ophelia)


And from the looks of it Corrin will end up with Silas. I guess i am okay with that.

Everyone else is in "i have no idea what to do with you" category.
Title: Re: Fire Emblem: Fates - More waifu, more husbando, more sales!
Post by: CF7 on August 27, 2016, 01:32:08 PM
Cleared Revelation Chapter 20, where i basically soloed the whole map with Dark Falcon Leo save for initial Kinshi Knights with bows. It was a fun challenge. Plus Leo gained like 5 levels in the process.

So i finalized my pairings and decided to grind some supports and do some paralogues.
I thought claims that Ryoma could solo the game were an exaggeration. They are not.
I paired him up with Setsuna and then did some challenges to grind their supports. Hit End Turn and then Start a few times. He leveled up from 5 to 13 without pretty much any input from me.

Other notable things.
Soleil's paralogue can be somewhat cheesed with a rock placement, so the whole section of enemies (including the boss of the map) is cut off. It becomes quite manageable that way and i was able to save 2 soldiers even. Which gave me a free Heart Seal.

Siegbert's paralogue is just plain hard in general, but at least it's fair.

Playing Forrest's paralogue for the first time was kinda fun. My first idea to Rescue him from the left failed due to his movement of 0. Then i tried to tackle it normally and it was more or less okay. Aside from that moment, where I heavily miscalculated my units placement, but Elise decided to become a dodge tank for that one map, where she was saved by a Miracle skill and then somehow dodged 5 lethal (40-50% to hit) attacks in a row.

Then i hit Shiro's paralogue and... Ugh... Rescue Staff is more or less mandatory. Shiro has suicidal tendencies. Plus it's a desert map, so your movement is restricted. You somehow need to get Ryoma to talk to him, so you can actually control him and don't have to worry about Shiro suiciding into enemies. After that it becomes super easy, but those first few turns are more painful than they should be. Also map was definitely not designed with promoted enemies in mind.

On the other hand, Elise!OPhelia with Tomefaire (passing that down was kinda a pain) plus her innate Dark Mage skills, and using Calamity Gate+2, Horse Spirit+2, Flimbuvetr+2 and Missiletain just plain kicks ass.