Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Neovereign on November 03, 2015, 04:49:59 AM

Title: Roll to Dodge: Arena
Post by: Neovereign on November 03, 2015, 04:49:59 AM
In Gensokyo, there is a stadium. In this stadium, the citizens await the coming of the Gap Youkai. Today's your lucky day, as she's decided to include you in this game.

Welcome to Roll to Dodge: Arena

In this Roll to Dodge, everything is mostly the same. You submit an action. I roll an online d6, and your action is completed (or not) depending on the result. If you are involved in conflict, the dice roll will determine your fate.

Lower than 0/Negatives = Death: You rolled into the negatives, likely do to a - bonus. You die.

0 = Invalid: Consider yourself lucky. Through getting just 0, the action is canceled. Nothing good happens, nothing bad happens. 0 or lower = Miss: The attacker misses the defender. (Yes, it's like a 4.)

1 = Worst Result: You did not do it. In fact, you probably did the opposite. 1 = Fatality: You die.

2 = Fail (-1 to next roll): You failed to do it. This failure stalks you for the next applicable roll as a -1.  2 = Serious Wound: You survived, but you really need help. If you can't recover in the next 3 turns, you'll die. If you are attacked again and don't roll a 3 or more, you die. Rolling a 3 will allow you to survive, but you'll still need to recover.

3 = Unexpected Result: It looks like you did it, but something went wrong... 3 = Scratched; You barely got hit but suffer no major injuries. It seems you're not on your A game. -1 to next applicable roll.

4 = Success!: You did it just as planned. Nothing more. Nothing less. 4 = Dodge: You dodged it. Somewhere, a caped pickle is proud of your standard feat.

5 = Best Result (+1 to next roll): You did it and the RNG favors you. Of course, if you were trying reverse psychology, at least you get a +1 to your next applicable roll. 5 = Graze: You dodged it beautifully. The act increased your self-confidence. +1 to your next applicable roll.

6 = Overshoot: You definetely, without a doubt, did it. But you may have done it too well, and might face consequences for doing such. 6 = Counter: Not only did you dodge, but you've gotten into position and countered the attackers!

7 = Lucky: Although a D6 is rolled, it's still possible to get higher with the bonus points. a 7 is the best result you can get. 7 = Lucky Dodge: If you get a 7 through bonus points when dodging, it'll be treated as a 4, but with something extra to help.

Higher than 7 = Death: You rolled too high a number, likely due to a + bonus. You die.

Bonus +1's and -1's or more/less will be applied to all of the owner's next possible rolls. This means, next turn, every roll will get the bonus unless bonuses can't be applied (such as if no actions are made involving the owner). This will go for AI as well.

As for updates, I will generally try to update when everyone has posted. But if there are many ungrateful inactive players, expect the update to come in a day or two. If you happen to miss an update, Yukari will be happy to pause anything that's going to happen to you until you make your turn. Please try not to make it a habit.

EX Rules.
1: References might be plentiful and google is my friend.
2: Yukari is invincible. .
3: TRYING TO SCREW WITH THE RULES WON'T BE REGISTERED AS AN ACTION.
4: Speaking of actions, players are normally allowed 3 actions to use on themselves and or on possible assists. Some items may alter this.
5: If you don't sacrifice one of your actions for an assist's one, I might do an action for them. You could just tell them not to do anything and not waste an action.
6: "If there are 3 6's in 1 situation, I, Satan, will resolve it. I don't care for using Dice." (Ex: You're being attacked by a fruit roll up. You roll a 6 and counter it! It rolls a 6 and counters you! You roll a 6 and counter it again summon Satan, who promptly devours the fruit roll up.) "If you manage to get 3 6's over the span of 3 individual posts, I might give you a blessing..."
7: Have fun. There's no perma-death because I'm a nice guy c:
8: As punishment for dying, your actions will be skipped until a 6 is rolled. Each time you fail to roll the requirement, the next revival roll will require 5 or higher, then at least 4, and so on then.(Actions while dead; Do a backflip, find a snack, eat the snack. Results; 4: You're still dead. 5: You revive and (6:) find a vicious snack. 3: You try to eat the snack. It must roll...) If that doesn't make enough sense, think of it like how 100% orange juice worked. Also yes, +/- bonuses apply to the revival roll.
9: Trying to influence posts directly will not be registered as an action either.

AI Rules. (Due to them working differently than players)
1: A character doesn't exist until they first appear.
2: NPC's suffer from death as their races would regularly. (Humans and others won't come back to life by themselves. Fairies will respawn.) They can't roll themselves back to life.
3: NPC's may have items or abilities to help them.
4: NPC's normally have 1 action per turn.
5: NPC's can be controlled by either the leader of said character, or the GM.
6: A NPC may disobey an action given by their leader if said action is ridiculous. (Ex: Kill yourself)

Please ask for clarification on something if it doesn't make sense.

I'll wait until at least 5 people post to start. Everyone caught up to speed? Okay, let's go.

...

Yukari Yakumo gaps in above the stadium. The crowd roars in response. She begins to drop the participants around in the arena through gaps...


With the Arena completely destroyed, it's rules and customs have been destroyed too. Welcome to another regular Roll to Dodge... (Refer to Reply #455 for cause and Reply #471 for effect.)
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 03, 2015, 05:09:09 AM
> Stick the landing.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 03, 2015, 06:10:17 AM
>tap unto high school fantasy ln protag powers to survive the fall, and somehow form a harem along the way
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 03, 2015, 07:22:12 AM
>Land perfectly on my feet.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 03, 2015, 04:33:50 PM
>perform a flip as I land, and in the process steal DNAbc's harem if it is comprised of attractive females.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 03, 2015, 05:40:41 PM
>Land without any injuries.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 03, 2015, 05:43:27 PM
> Land on head
Title: Re: Roll to Dodge: Arena
Post by: PX on November 03, 2015, 08:34:08 PM
How do people constantly fail at RtD? Rolling a 1 makes you do the exact opposite, not just sit on there with an egg on your face.

>Reverse gravity
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 03, 2015, 08:46:20 PM
>Fail the landing, but fail it better than everyone else.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 03, 2015, 09:55:48 PM
>Transform into Yukari so that the obtained invincibility would nullify the fall damage.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 03, 2015, 10:09:06 PM
> Stick the landing.
2: You weren't ready and land the wrong way, painfully twisting your ankle.
>tap unto high school fantasy ln protag powers to survive the fall, and somehow form a harem along the way
5: You land on a girl setting up equipment in the stadium. She falls in love with you when she see's your face. 3 other girls leap from the stands and tackle you down before you could stand up. They raise you into the air and begin carrying you. It seems you've made a great first impression on the audience.
>Land perfectly on my feet.
4: You land perfectly on your feet.
>perform a flip as I land, and in the process steal DNAbc's harem if it is comprised of attractive females.
1: You flip in midair and break your neck on the stadium's ground. DNAbc's harem carries him away from the bloody mess your body is now in. You've died
>Land without any injuries.
1: You land with ALL the injuries as your body makes a loud unidentifiable noise that the whole audience cringes at. You've died
> Land on head
6: You land on your head. Exactly that. Your head is below you, on the ground, and you're standing on it. It seems you can still survive with your head detached from your body. The crowd applauds with a mixture of "oohs" and "Ahs".
How do people constantly fail at RtD? Rolling a 1 makes you do the exact opposite, not just sit on there with an egg on your face.

>Reverse gravity
4: You reverse gravity. Everything flips upside down, but from everyone's perspective, it's all the same.
>Fail the landing, but fail it better than everyone else.
6: You fail the landing better than everyone, including Username, who somehow landed with ALL the injuries. Topping a fall like that was incomprehensible to the viewers, as everyone stands there with their jaws open in silence. Your body is nowhere to be seen...
>Transform into Yukari so that the obtained invincibility would nullify the fall damage.
2: You land and transform into Maribel instead. You need to get used to the new body.

"Haven't seen a fall like that in decades." Yukari chuckles from "above". She and her gap are upside down. Seems her and her gap world weren't affected by the recent gravity change.

Status:
Kasu has a broken ankle and a -1 to next roll.
DNAbc has a 4 girl harem carrying him and a +1 to next roll.
The Old Guy is standing in the stadium.
An Unmatched Sock died on impact with a broken neck and is waiting in the underworld.
Username died on impact with all the injuries and is waiting in the underworld.
Raikaria is standing atop their own head, waving to the audience.
PX is standing in the stadium, wondering why nothing seems to have changed.
Mr. Jovial died on impact and is receiving the award for worst landing in existence in the underworld.
Searinox119 is now Maribel Hearn.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 03, 2015, 10:14:00 PM
> Be Sekibanki
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 03, 2015, 10:31:19 PM
Close enough.
>Pull off some boundary manipulation and add random increases and decreases to the rolls made in the next turn. We need more RNG!
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 03, 2015, 11:10:00 PM
> Heal myself with the mystical healing powers of a band-aid.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 03, 2015, 11:11:41 PM
>drop in a turn late
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 03, 2015, 11:36:55 PM
>Look in my pocket for something useful.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 04, 2015, 03:02:43 AM
>pray that my one and true waif, hoshii Miki  is amongst my newly established harem, proceed to date her if possible
Title: Re: Roll to Dodge: Arena
Post by: PX on November 04, 2015, 03:04:51 AM
>Obtain magical idol powers

Edit for above: Time to change my avatar....
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 04, 2015, 04:21:29 AM
> Fall.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 04, 2015, 01:26:24 PM
>"Dun worreh guys, I can do it even better!"
>Fall out of the underworld and back into existence. Fail the landing even better than before.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 04, 2015, 02:37:26 PM
>Revive and attempt to land again.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 04, 2015, 04:22:17 PM
>Raise self from the dead with little more than through the power of SHEER DETERMINATION
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 04, 2015, 10:29:13 PM
> Be Sekibanki
4: You remove your clever disguise and reveal your true self.
Close enough.
>Pull off some boundary manipulation and add random increases and decreases to the rolls made in the next turn. We need more RNG!
6-1=5: You quickly grow accustomed to your new body and test out border abilities. You've successfully manipulated the border of increase and decrease to net yourself a +1 for the next roll.
> Heal myself with the mystical healing powers of a band-aid.
5-1=4: You carefully peel off a band-aid and apply it to your ankle. It feels fine now, in fact, was it even twisted in the first place or were you overacting?
>drop in a turn late
6: You drop in really late. You haven't even gotten time to change out of your pj's nor have you finished the toast you've been carrying in your mouth.
>Look in my pocket for something useful.
6: You search in your pocket and find a rifle. Sweet! There's an inscription on it: "Anton Chekhov". Oh dear...
>pray that my one and true waif, hoshii Miki  is amongst my newly established harem, proceed to date her if possible
5+1=6: You look down in hopes that at least one of these girls is your idol... Turns out, all of them are. You are now on a date with 4 Hoshii Miki's.

>Satan rises from a gate to Hell with a script in his clutches. "If there are 3 6's in one situation..." He looks up at the participants for a second, then re-reads the script a few times."3 Individual posts... Alright, you 3 have earned my blessing for the next roll."
>Obtain magical idol powers

Edit for above: Time to change my avatar....
5: You've magically gained magical Idol powers, just like magic.
> Fall.
1: You don't fall. Instead you rise up from underneath the stadium. You're really dirty and probably the most unattractive participant in the arena so far.
>"Dun worreh guys, I can do it even better!"
>Fall out of the underworld and back into existence. Fail the landing even better than before.
3: You trip on a dead rock and fall out of the underworld. The sky opens up as you fall back into the arena right on your face. The fall wasn't as bad as last time, sadly.
>Revive and attempt to land again.
6: The sky splits even further in an instant and the sun shines down upon you as you descend from the heavens, landing fantastically right next to Mr. Jovial. You're presence is surrounded by a holy light.
>Raise self from the dead with little more than through the power of SHEER DETERMINATION
3: You wake up in darkness. Seems you're in one of the dark sides of the arena. In the lighted arena, your fellow participants are adjusting. Next to you, there is a golden flower. It begins to speak to you with a warm smile.
Golden Flower: "Howdy! I'm FLOWEY. FLOWEY the FLOWER!"
Yukari: "Ah, somebody already has Chekov's gun. Better them than me I suppose."

Status:
Raikaria is Sekibanki
Searinox119 is Maribel Hearn and has a +1 to her next roll.
Kasu has healed their ouchie with a Band-Aid.
LaserTurtle is still in their pj's and has toast in their mouth.
The Old Guy is in possession of Chekhov's gun. Good luck getting rid of it.
DNAbc has a Miki harem.
PX is a magical idol and has a +1 to their next roll.
The Hating Hater is the most unattractive participant in the arena, as he is covered in dirt from the underground.
Mr. Jovial is disappointed in his failed attempt at failing his latest fall.
Username's presence and charisma contrasts greatly with Mr. Jovial's failed failure.
Sock is in one of the darker sections of the stadium, talking to a golden flower.
The participants listed in red have one of Satan's blessing's. They are given a +1 for the next roll but will also have their outcome corrupted in some way, likely demonically.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 04, 2015, 11:51:24 PM
> Steal LaserTurtle's toast through the power of SONG.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 04, 2015, 11:56:59 PM
>Use the power of MUSIC to call forth a thunderstorm
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 05, 2015, 12:01:36 AM
Out of ideas already damn

>preach the good word of idolism to my fellow motkers, obviously about actual GOOD IDOLS, not those idol hell bs idols
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 05, 2015, 01:07:50 AM
>Reach into my pocket to confirm the presence of a ridiculously overpowered weapon.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 05, 2015, 01:41:24 AM
>Clean the Hating Hater up.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 05, 2015, 02:56:44 AM
>Join the fray fashionably late.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 05, 2015, 05:38:27 AM
> Take a shower.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 05, 2015, 08:02:49 AM
> Fire danmaku lasers from eyes at someone
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 05, 2015, 04:19:57 PM
>"Uh...Hi? How...how long have you been over here? Don't flowers like light? I mean, you're obviously different than most, but I'm curious, is all..."
>Try to shake off this sudden bad vibe I'm feeling. Maybe it's just a talking flower and no more...
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 05, 2015, 05:58:17 PM
>Cast Reflect on whomever Sekibanki/Raikaria is targeting.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 05, 2015, 06:02:38 PM
Right, in the arena. Uhh...why is there nothing productive to do here :C
O well, let's be completely unproductive then.
>Throw myself at a random person and rig the odds so it's Username or Raikaria. How dare they do things and stuff, can't let that continue >:C
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 05, 2015, 07:28:56 PM
Roll to Dodge 3: Super Advance 64 Golden Supreme U DS Collector's Edition & Knuckles
>be even more late than laserturtle
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 06, 2015, 01:24:44 AM
> Steal LaserTurtle's toast through the power of SONG.
4: Kasu sings a beautiful song that only toast can hear. LaserTurtle ('s toast) must Roll To Dodge!
4: The toast in LaserTurtle's mouth was unaffected by the song.
>Use the power of MUSIC to call forth a thunderstorm
6+1=7...:As Kasu's song dies down, everything goes silent. The clouds above swirl into a thunderstorm, and with the first lightning strike, a strong orchestra begins to play from nowhere (https://www.youtube.com/watch?v=XomuojHdF5I)(Possible Spoilers). Lightning begins to strike in tune with the music... The entire arena is drowning in sorrow. (Everyone besides PX must roll to dodge at the end of the turn!)
Out of ideas already damn

>preach the good word of idolism to my fellow motkers, obviously about actual GOOD IDOLS, not those idol hell bs idols
4+1=5: DNAbc heads for the parts of the arena closest to the stands and preaches about how Idolism can save them from this disaster. The people begin to view Idols as gods, and as such, have developed a religion based on them with Hoshii Miki being their major God (+1). Idolism is now a religion.
>Reach into my pocket to confirm the presence of a ridiculously overpowered weapon.
2: You pull out a broken sword, cutting yourself on it's edge. (-1). It won't do much good in it's current state.
>Clean the Hating Hater up.
4+1=5: You grab a hose and hose off The Hating Hater. He's sparkly clean, besides all the blood you just sprayed onto him. Regardless, you feel karma will reward you anyways (+1)
>Join the fray fashionably late.
2: You try to join fashionably late, but your entrance is overshadowed by the giant musical thunderstorm that PX managed to conjure up. Your hard work being for nothing is very upsetting. (-1).
> Take a shower.
6: You manage to graze the rain falling from the thunderclouds in such a way that it cleans the blood off of you. Not only are you clean, but you looked good doing it. Too bad the audience was fixated on the giant musical thunderstorm.
> Fire danmaku lasers from eyes at someone
4: Your eyes glow and you shoot straight lasers at (Random number between 1 and 12......3)DNAbc. But...
>Cast Reflect on whomever Sekibanki/Raikaria is targeting.
5: Searinox casts Reflectaga on DNAbc and the lasers bounce off and back towards Raikaria. You are currently in MP Charge (+1). Raikaria must Roll to Dodge!
2: Raikaria attempts to shield herself from the lasers with her arms, but they go straight through them as well as her shoulder. This isn't good, you might die from blood loss soon... (3 turns left...)
>"Uh...Hi? How...how long have you been over here? Don't flowers like light? I mean, you're obviously different than most, but I'm curious, is all..."
>Try to shake off this sudden bad vibe I'm feeling. Maybe it's just a talking flower and no more...
1: You try to shake off the bad feeling you're getting, but to no avail. You feel like...your life is going down a dangerous path.
Flowey: "Oh, I've been here for a while, and I am getting enough light. What's wrong with getting some darkness from time to time?" The flower winks at you with his tongue out as he finishes his sentence. "You shouldn't worry about me so much, but rather, yourself. I've been watching these people fight. They'll tear you apart in seconds.But with my help, you can survive. So, how about it buddy?"
Right, in the arena. Uhh...why is there nothing productive to do here :C
O well, let's be completely unproductive then.
>Throw myself at a random person and rig the odds so it's Username or Raikaria. How dare they do things and stuff, can't let that continue >:C
1: You throw yourself at yourself. Mr.Jovial must Roll to Dodge himself!
4: You dodge yourself, somehow. Soon enough, you realize that there are now 2 of you.
Roll to Dodge 3: Super Advance 64 Golden Supreme U DS Collector's Edition & Knuckles
>be even more late than laserturtle
3: You knew when LaserTurtle would come in, so you planned ahead and came a little later than him. You were surprised however, to see that he is still, in a sense, later than you. Darn, bested again.
Yukari: "Interesting. It's a shame that Reimu will want to resolve this incident before it spreads to the rest of Gensokyo."

The giant musical thunderstorm pelts the arena with it's lightning.
Kasu (5) grazes the lightning and receives a massive score bonus (+1)
DNAbc (3) DNAbc's life flashed before his eyes as he watched the lightning bolt head straight for him, only to be saved by one of the new believers of Idolism. The first loss of a believer...(-1)
Username (4) dives clear out of the way of a lightning bolt.
The Old Guy (6) extends his fingers into the sky and is hit directly by the lightning. As the lightning courses through him, he shoots it back out of his fingers towards the sky. Although it didn't do anything to the thundercloud, he may have learned firebending...
Evil Nazgul (3) just narrowly dodges the lightning. This just isn't their day (-1).
Hating Hater (2) is struck by the lightning. His body is engulfed in intense flames. (3 turns left...)
Raikaria (6) is struck dead center on the head by lightning. Her head oddly multiplies, and she now has 2 floating heads.
Sock (3) barely dodged the lightning. He realizes that his life really is dangerous (-1).
Searinox (3) didn't have any more mp left to reflect the lightning. This hit takes a toll on their score (-1).
Mr. Jovial (4) and his other self dodge the lightning.
Failure McFail (2) is struck by the lightning, supercharging their heart. If they don't calm it down soon, their heart will be overworked and stop beating. (3 turns left...)

Status:
Kasu is disappointed that they couldn't get the toast. On the bright side, they have a +1 next turn.
PX is laughing at the participants as their giant musical thunderstorm wrecks havoc.
DNAbc is grieving the first loss of a follower in their new religion, Idolism. (+1 -1 = 0)
Username is bleeding from a wound on his hand where he was cut by the broken sword. (-1)
The Old Guy is realizing that he might be a firebender. (+1)
Evil Nazgul is having the worst day ever! (-2)
The previously cleaned Hating Hater is now engulfed in flames. (3 turns left...)
Raikaria/Sekibanki has 2 floating heads, but is also bleeding from the wounds the lasers created. (3 turns left...)
An Unmatched Sock is conversing with Flowey. He has also realized, that his life is dangerous (-1).
Searinox is recovering from mp charge. (+1-1=0)
Mr. Jovial is talking to himself...........
Failure McFail has an overworking heart. They might die soon. (3 turns left...)
LaserTurtle is eating their toast in the corner of the arena. (missed post)

Gee, so much happened in one turn ._.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 06, 2015, 01:40:33 AM
>Give my -2 to someone else by the power of "miscalculation error in my favor".

If I can't do that, then:
>Attempt to transmute the RNG's D6 into a D8. (Hey, you did say the rules were meant to be broken.)

And if neither of those are possible, then:
>Take a pill. (http://bindingofisaacrebirth.gamepedia.com/Pill)
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 06, 2015, 02:51:39 AM
>Increasing levels of skepticism faster than the gauge can read! But, that lightning...
>"Welp, you've got a point, Flowey. I'm not entirely sure what I'm even doing here at this point. I guess I could use all the help I could get, if you'd be so kind. Surviving is nice."
>Hope I don't wind up having a bad time.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 06, 2015, 03:29:41 AM
>Discharge heart into my fingertips for truly shocking attacks!

>gloat about pun
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 06, 2015, 03:35:04 AM
> Make some EXTREME RICE. (https://www.youtube.com/watch?v=Sf8cM7f6P2I)
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 06, 2015, 03:56:28 AM
The previously cleaned Hating Hater is now engulfed in flames. (3 turns left...)

OH SHIT.

>Take off my shirt and put Hating Hater out with it!
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 06, 2015, 04:14:43 AM
> Cough. Then drop and roll. While looking cool doing it.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 06, 2015, 04:37:32 AM
>Just drop in. With a cup of tea.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 06, 2015, 08:34:19 AM
> Wonder why danmaku suddenly causes lethal injuries. Then recover because I was hit by danmaku. Not actual lasers.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 06, 2015, 09:10:19 AM
>Pull out electric guitar and start rocking to call forth a mountain
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 06, 2015, 12:30:19 PM
>THE TIME IS NOW

>Reenact  ENDLESS FUSION KISARAGI (https://youtu.be/udSMyfzNa-0), allocate giant robots for everyone!
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 06, 2015, 02:50:19 PM
>Turn the broken sword into a Lightsaber.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 06, 2015, 06:10:51 PM
Ok, this is exactly 12000% better than expected.
"So me wat do you think we should do?"
"I dunno, what do you think we should do?"
"I dunno, what do you think we should do?"
"I dunno, what do you think we should do?"
...
>Keep throwing myself at myself until we (I?) outnumber the Idolists. Let's face it, when hasn't cloning to extreme levels gone well.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 06, 2015, 06:18:52 PM
Let's see... well, why not?
>Make sure RNG's dice for the next turn is the 'd1' dice.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 06, 2015, 06:43:07 PM
> Land in the arena safely, attempting to look cool as you do so.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 06, 2015, 10:14:53 PM
>Give my -2 to someone else by the power of "miscalculation error in my favor".
This action would cancel itself due to having to roll your dice to complete it, as all actions do.
If I can't do that, then:
>Attempt to transmute the RNG's D6 into a D8. (Hey, you did say the rules were meant to be broken.)
5-2=3:You transmute your dice into a D8 with the power of the roll. You now have a D8 that you can replace your normal roll with for 1 turn.
>Increasing levels of skepticism faster than the gauge can read! But, that lightning...
>"Welp, you've got a point, Flowey. I'm not entirely sure what I'm even doing here at this point. I guess I could use all the help I could get, if you'd be so kind. Surviving is nice."
6-1=5: You are absolutely sure, without a doubt, that something's not right with this guy. Your skepticism prods the flower for what that could be... Flowey's subconscious must Roll to Dodge!
1: Not only have you read Flowey like a book, know his plans, and what's up with him, but you've also gained the power to read minds! Flowey seems to have 4 things inside him, wriggling about. In his thoughts, he seems to only think about killing the other participants and ensuring your safety at the moment. He also believes you are gullible. You can't reach any deeper at the moment, but your proud of your feat already (+1).
Flowey: "Your only chance of survival is to kill the other participants. I know it sounds grim, but just look. They're filled with hatred and greed for power. The dice everyone has rolls and determines the success of their actions when they will them. If you can out-luck a few of them, I can take their souls and change the dice for both of us. That way, we'll be unstoppable. I know your skeptic of me now, but I can assure you, I'm not out to kill you. You seem like a nice guy." Flowey Rolls for something...
3: Worn Bandage; Extends the dying timer to 4 turns, instead of 3 for the wearer. "Take it. I've gotta go, the others probably know what I'm doing for you now. Just call for me if you manage to kill any of them." Flowey gives Sock the Worn Bandage before un-sprouting into the ground.
>Discharge heart into my fingertips for truly shocking attacks!
5: You manage to revert the current in your heart into your fingertips. You are no longer dying, and you also very electrical fingers (+1).
> Make some EXTREME RICE. (https://www.youtube.com/watch?v=Sf8cM7f6P2I)
2+1=3: You make some EXTREME RICE. Not reading the instructions, however, has resulted in you making REGULAR RICE. It's still good for rice though.
>Take off my shirt and put Hating Hater out with it!
2+1=3: You take off your shirt and begin slapping The Hating Hater with it. You've extinguished his flames and saved Hating Hater from dying.
> Cough. Then drop and roll. While looking cool doing it.
6: You cough smoke out of your mouth in a comedic fashion, before dropping to the ground and rolling. You were already extinguished, but the way you rolled on the ground almost created a new dance craze before the storm interrupted. It seems... It stole... Your thunder...
>Just drop in. With a cup of tea.
3: You drop from inside the musical thunderstorm with a chair and a cup of tea, before slowly drifting towards the ground. Oh dear, it seems you lost your umbrella back in the thunderstorm.
> Wonder why danmaku suddenly causes lethal injuries. Then recover because I was hit by danmaku. Not actual lasers.
6: You realize that the danmaku only stopped your non-spell and wasn't really lethal. You are no longer dying. This also leads you to realize that you can't shoot actual lasers, just danmaku ones.
>Pull out electric guitar and start rocking to call forth a mountain
5: You whip out an electric guitar and start rocking hard. A giant mountain rises from the arena and takes you above the stadium. You pass by Yukari before it the mountain stops growing above the musical thunderstorm. The music you play further enhances the Thunderstorm, and in seconds, it expands past the entire arena (+1). You can see really far and spot a witch and a girl dressed in red and white clothes apparently racing towards the arena. The witch is winning.
>THE TIME IS NOW

>Reenact  ENDLESS FUSION KISARAGI (https://youtu.be/udSMyfzNa-0), allocate giant robots for everyone!
3: You only create enough giant robots for you and your 4 Miki's.
>Turn the broken sword into a Lightsaber.
5-1=4: You turn the broken sword into a Lightsaber It's much more useful now.
>Keep throwing myself at myself until we (I?) outnumber the Idolists. Let's face it, when hasn't cloning to extreme levels gone well.
6: You begin throwing yourself at yourself. In seconds, you've created an army of 10,000 you's, greatly surpassing the number of Idolists in the stands.
>Make sure RNG's dice for the next turn is the 'd1' dice.
6: You've successfully ensured that, in the next turn, everyone will roll a "d1".
> Land in the arena safely, attempting to look cool as you do so.
6: You land right when the musical thunderstorm strikes the ground, and appear among the smoke. The crowd is in awe of your arrival...besides the Idolists, of course.
Satan emerges from the Hell Gate once again. "Another complete ritual, well done. How about something different..." Patorikku, Searinox, and Mr.Jovial have received an invitation to Hell and a customary t-shirt. It says: "Welcome Hell"

Events:
Two dots can be seen heading towards the Arena from afar...
The Musical Thunderstorm will strike in 2 turns!
LaserTurtle has been Gapped into safety by Yukari.
Yukari: "I'm sure the audience wouldn't want to see someone stand around eating toast. You can stay safe until you're ready to act in the Arena again."
The people of the Audience that have adopted Idolism are fighting over which one is the true IdolM@ster Idol God, PX or DNAbc?
Everyone will roll a "D1" next turn. Your action is guaranteed but nothing supernatural can happen unless your present powers allow it.

Status:
Evil Nazgul has a D8. The action he does when it's rolled will be more/less severe on higher/lower numbers.
Unmatched Sock has a +1 to their next, applicable roll, the power to try and read minds along with their normal action, and is wearing a Worn Bandage that extends the dying timer to 4 turns.
Failure McFail is no longer dying and has a +1 to their next, applicable roll.
Kasu has finished making their REGULAR RICE.
The Old Guy has saved Hating Hater from dying and is also shirtless. He still might be a firebender and is in possession of Chekhov's gun.
The Hating Hater tried to create a new dance move, but was interrupted by the Musical Thunderstorm.
qMyon is enjoying their tea in the middle of the Arena.
Raikaria/Sekibanki still has 2 heads that can only shoot danmaku type lasers. They are also no longer dying.
PX the Magical Idol is rocking above their Musical Thunderstorm atop a giant Mountain. They also have a +1 when applicable.
DNAbc and their 4 Hoshii Miki's are piloting giant robots.
Username has a Lightsaber.
Mr. Jovial is one of 10,000 of himself. They outnumber the Idolists greatly. They all have t-shirts that say "Welcome Hell" and Invitations to Hell.
Searinox/Maribel Hearn has ensured that everyone will roll a D1 for the next turn. She also has a t-shirt that says "Welcome Hell" and an Invitation to Hell.
Patorikku has made a flashy entrance. They also have a t-shirt that says "Welcome Hell" and an Invitation to Hell.
LaserTurtle is safe in Yukari's Gap world.
The characters in red have been gifted a t-shirt that says "Welcome Hell" and an Invitation to Hell, if it hasn't been said enough, by Satan. Upon closer inspection, the word "Former" can be seen written before "Hell".
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 06, 2015, 10:30:52 PM
> Convert the Idolists in the audience through the power of SHEER HOTBLOODED CATCHPHRASES.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 06, 2015, 10:46:51 PM
> Barter for T-Shirt
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 06, 2015, 11:05:56 PM
EDIT: Thanks for clarifying, Miniking.

>Become Azazel. (http://bindingofisaacrebirth.gamepedia.com/Azazel)

Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 06, 2015, 11:17:12 PM
Everyone's rolling a guaranteed 4 for the D1. + and - don't apply this turn since it can only be a 4. Your D8 can be used once on any turn you want to apply onto your actual action, but it won't override the D1 this next turn, since it was technically applied first.
You can edit your post/action any time before the rolls. Just try to do so before one of the last people post or before a whole day.

Also Rolling a Lucky 7 (through bonus points to a roll {+1} or a different kind of dice) will net you the best outcome possible (Similar to PX's musical Thunderstorm that doesn't target them.) Rolling an 8 or above is the same result as a 4 but you will also have to Roll to Dodge. Anything 0 or below, and the action is invalid/stopped.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 06, 2015, 11:40:17 PM
>"Now, I become one with the winds!"

>Everyone shall participate in more suspiciously legal religious activities! Give everyone supernatural powers as the Fate of the World (https://youtu.be/gV5mmJUVYPQ) hangs in the balance
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 07, 2015, 12:43:15 AM
> Try to become the Avatar.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 07, 2015, 12:48:04 AM
>"Oh...okay...well, let's see..." Maybe if I have telepathy, then telekinesis isn't too far of a stretch, and would make
>choosing first target at random with a d13 (since there are 13 other participants as of the last GM update)...
>MORAL DETERMINATION APPEARS! (GM, if you could roll an arbitrary d6, 4-6 would be high moral standing, 1-3 not so much)
>>If 4-6: "...There's gotta be another way...I don't really want to hurt anyone, despite what Flowey says..." Walk out into the light area of the arena, making sure to not stupidly walk into an attack.
>>If 1-3: "If it'll make me stronger...and in this sort of arena, strength is what will matter..." Attempt to telekinesis PX (again, random decision) into submission. Only attempt the kill on a 1, but 2 or 3, just hold them still...
Title: Re: Roll to Dodge: Arena
Post by: PX on November 07, 2015, 01:34:22 AM
>Call forth fire and cause the mountain to erupt
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 07, 2015, 01:55:05 AM
> Now with the eyes of the crowd on you, summon up a red trident! Doesn't need to be too fancy, just has to look cool.

> Tie up your new t-shirt to appear as a cape, for added appeal and advertisement for hell.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 07, 2015, 02:04:12 AM
>That was my favourite brolly! Command the winds to return my umbrella to me!
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 07, 2015, 02:32:01 AM
> Dig underground and erect an underground civilization. Idolism is a dead religion anyway.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 07, 2015, 04:37:53 AM
>Walk up to the nearest person and shock them with an ultra-powerful static electricity shock.
since attacks are bad this turn

>Release finger electricity back tot he thunderclouds
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 07, 2015, 04:49:22 AM
I'd like to point out that attacks won't work well during this turn. As the D1 guarantees a 4 for the rolls, rolling to dodge will always result in a dodge.

So uh, thanks for making this turn so complicated Maribel :c
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 07, 2015, 07:17:12 AM
You are welcome :p

>Go ahead and visit this Former Hell.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 07, 2015, 08:42:49 AM
(Oh god i forgot this was happening)

>Thank Yukari, equip better gear than pajamas, enter the arena
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 07, 2015, 10:11:02 AM
Attacks are no good this turn? :C
>Split my 10000  mes into groups of 4 and play 2500 games of monopoly. I need some m@d d0sh to prepare my army for overthrowing literally everything.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 07, 2015, 03:41:50 PM
So, we have 15 players. Shouldn't be too hard keeping track of them all.
> Convert the Idolists in the audience through the power of SHEER HOTBLOODED CATCHPHRASES.
4: "Don't believe in you! Believe in me that believes in you!!!" Kasu converts some of the Idolists into a hot blooded group. There are about 500 followers.
> Barter for T-Shirt
4: Raikaria/Sekibanki stops Satan before he can leave and requests a t-shirt in exchange for something. Satan gives Raikaria a "Welcome Hell" t-shirt in exchange for the clever disguise she wore in the beginning.
>Become Azazel. (http://bindingofisaacrebirth.gamepedia.com/Azazel)
4: EvilNazgul heads into the Hell Gate while Satan is trading with Raikaria/Sekibanki. In seconds, he emerges with red eyes, pitch black skin and wings, 2 horns, 1 of which, is broken, and a tarot card. It reads "The Fool". The Fool: Teleports the user back to the arena from anywhere.
>Everyone shall participate in more suspiciously legal religious activities! Give everyone supernatural powers as the Fate of the World (https://youtu.be/gV5mmJUVYPQ) hangs in the balance
4:DNAbc answers his follower's prayers and a large amount of the Idolists gain superpowers. Most of them are music related ones. There are about 2000 Idolists following him.
> Try to become the Avatar.
4: The Old Guy easily masters the 4 elements, Earth, Water, Fire, and Air. There's something missing though...It seems more elements exist in Gensokyo that he hasn't learned of.
>MORAL DETERMINATION APPEARS! (GM, if you could roll an arbitrary d6, 4-6 would be high moral standing, 1-3 not so much)
6: >>If 4-6: "...There's gotta be another way...I don't really want to hurt anyone, despite what Flowey says..." Walk out into the light area of the arena, making sure to not stupidly walk into an attack.
4: You walk out into the light of the arena, before realizing that it's still really dark. The Musical Thunderstorm still plays over the stadium, hiding whatever's on that mountain.
>Call forth fire and cause the mountain to erupt
4: PX plays a sick solo, and on the last note, the mountain erupts. Lava slowly pours down the sides of the mountain... Beneath the Musical Thundercloud, you can hear the faint voices of your followers rejoicing on your domination of the arena. There are about 2000 Idolists following you.
> Now with the eyes of the crowd on you, summon up a red trident! Doesn't need to be too fancy, just has to look cool.
> Tie up your new t-shirt to appear as a cape, for added appeal and advertisement for hell.
4: Patorikku summons a red trident almost bigger than him. He then equips the "Welcome Hell" t-shirt as a cape. You hear no applause, as most of the Audience has adopted Idolism.
>That was my favourite brolly! Command the winds to return my umbrella to me!
4: In seconds, qMyon's umbrella begins to slowly float from inside the Musical Thunderstorm. It eventually lands right beside them. Seems it was just descending much slower than qMyon.
> Dig underground and erect an underground civilization. Idolism is a dead religion anyway.
4: The Hating Hater uses Dig. He digs underground. He comes back up after a few seconds and beckons the spectators to join him. Only a few of them are keen to the idea of living underground.
The civilization of Hating Hater and his 500 followers begins.
>Release finger electricity back tot he thunderclouds
4: Failure McFail fires electricity from his fingers back towards the Musical Thunderclouds. You hear an electric guitar get even louder above the Musical Thunderstorm.
>Go ahead and visit this Former Hell.
Searinox/Maribel uses the Invitation to Hell. They disappear from the Arena and appear in a largely populated area. There is a large palace in the distance. Fairies are flying around.
>Thank Yukari, equip better gear than pajamas, enter the arena
4: You give Yukari a thanks as you walk out of the gap. You immediately fall upside down onto the arena. Yukari then reminds you of the arena's reversed gravity. Your pajamas begin to glow. They take on a moon pattern. Lunar Pajamas: Napping heals you from dying, but makes your next roll a -1.
>Split my 10000  mes into groups of 4 and play 2500 games of monopoly. I need some m@d d0sh to prepare my army for overthrowing literally everything.
4: You quickly disperse the groups and begin playing monopoly on the arena. You and your clones are taking up most of the arena's space, even with how large it is. In a few minutes, you've managed to create your own currency, composed of monopoly money.

Missed Posts:
Username is practicing with their Lightsaber.

Events:
One of the dots reaches the Arena. They appear to be a witch.
Witch: "Ha, beat ya Reimu! This time, I'll be the one to resolve the incident." The witch fires a huge laser at the Musical Thunderstorm. It must Roll to Dodge!
4: The musical Thunderstorm splits before the laser can reach it, and re-combines when it passes.
The Musical Thunderstorm continues to rage. It seems it will strike in 1 more turn.
Audience Population: 2000/5000 = Idolists (DNAbc). 2000/5000 = Idolists (PX). 500/5000 = Hot blooded (Kasu). 500/5000 = Underground (Hating Hater)
Yukari: They're finally winning the crowd over huh. This arena should be able to handle itself now. Ran, what's for dinner?" Yukari gaps away.
The D1 has broken and been replaced by the original D6. Everyone's previous +1 or -1 will apply next turn.

Status:
Kasu has a hot blooded group of 500 followers.
Raikaria/Sekibanki has 2 heads and a "Welcome Hell" t-shirt.
Evil Nazgul/Azazel is floating in place... He has the tarot card: The Fool, which teleports him back to the Arena from anywhere. He also has a D8 that changes his rolls for a turn.
DNAbc and his 4 Hoshii Miki's are piloting giant robots. Their 2000 Idolist followers have (mostly musical) superpowers.
The Old Guy is the Avatar. He still has Chekhov's gun. He also realizes he still has to learn the other elements of Gensokyo. He is also, still shirtless.
Unmatched Sock has walked back into the major part of the Arena. He possess the ability to read minds and is wearing a Worn Bandage that extends the dying timer to 4 turns. He also still has his +1.
PX the Magical Idol stands atop the volcano above the Musical Thunderstorm, rocking with their electric guitar. They still have their +1. PX also has 2000 Idolist followers.
Patorikku has a giant red trident and is wearing the "Welcome Hell" t-shirt as a cape. They also have an invitation to (former) Hell.
qMyon is enjoying their tea with their umbrella above them.
The Hating Hater is in an underground civilization with 500 followers.
Failure McFail still has their +1
Searinox/Maribel is in Former Hell. She also has a t-shirt that says "Welcome Hell".
LaserTurtle has returned and they are wearing Lunar Pajamas that Heal from dying in exchange for a -1.
Mr. Jovial and his 9,999 clones are almost crowding the arena and playing monopoly. They have even made their own currency. There are a total of 10,000 Mr. Jovials, all wearing "Welcome Hell" t-shirts. They each have an Invitation to (former) Hell.
Username has a Lightsaber.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 07, 2015, 03:47:53 PM
Idolism is a dead religion anyway.

>"That's where you are mistaken, my friend. For as the major prophet for idolism in this arena, I must clarify that beyond superficial number of admirers which may cause a religion to thrive, but not develop on a spiritual, emotional level is not my intention in preaching about the good word of the lord, we trust in idolism because of mere faith alone is satisfying, is rewarding, is spiritually resonating with our soul's cry.

The sheer objective bestnessness of the religion has been witnessed time and again as the expected miracle in the form of the dice arrives to save me, my followers worship us not because of blind impulse, but of achieving true enlightenment with their minds, becoming one with the music.

Now we shall all rise, we shall become the most superpowered awesome singing devilish attractive...Nemurihime (https://youtu.be/B5Y4i4TdX_8) "
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 07, 2015, 04:47:29 PM
>Non-violently assert my power and kindness to everyone by attempting to telekinetically rip this storm to shreds and remove the instruments causing it.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 07, 2015, 05:53:26 PM
>electricity to the sky for EPIC ELECTRIC GUITAR SOLO to win the crowd
>add +1 to the above
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 07, 2015, 05:57:06 PM
>(Using my D8) Somehow find and equip The Ludovico Technique. (https://youtu.be/9UQ6sT9vuI0?t=32s)
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 07, 2015, 06:34:35 PM
> *Shrug*
> Hide underground and build a casino.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 07, 2015, 07:01:04 PM
>Impress the audience with my newly found air bending skills.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 07, 2015, 07:52:37 PM
> Create 3rd head
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 07, 2015, 08:04:25 PM
How does staying in (former) Hell work? Am I affected by events (like Musical Thunderstorm) in the Arena? Is there a time limit for staying? Can I be targeted from the Arena? Can I return back at any time?

>Attempt to extract as much information about the (former) Hell from the inhabitants.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 07, 2015, 09:07:51 PM
The Musical Thunderstorm is covering a bit more space than just the Arena. If you're in a completely different place (even underneath the Arena, in Hating Hater's case,) then it won't target you. Likewise, you shouldn't be able to be targeted from another place (unless someone uses a large AoE attack and the RNG decides it should be a 6 or, heaven forbid, a 7.) (https://www.youtube.com/watch?v=rzF6GEEva-s) It's all common sense, but then again, the Stadium is in Gensokyo...
"I don't remember there being a rule about having to stay in the arena... :3"
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 07, 2015, 09:51:00 PM
> Well, so much for grabbing attention. Find the nearest player and attempt to win their allegiance/trust/whatever.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 07, 2015, 10:43:44 PM
The Musical Thunderstorm is covering a bit more space than just the Arena. If you're in a completely different place (even underneath the Arena, in Hating Hater's case,) then it won't target you. Likewise, you shouldn't be able to be targeted from another place (unless someone uses a large AoE attack and the RNG decides it should be a 6 or, heaven forbid, a 7.) (https://www.youtube.com/watch?v=rzF6GEEva-s) It's all common sense, but then again, the Stadium is in Gensokyo...
"I don't remember there being a rule about having to stay in the arena... :3"

On the scale of 1-6; how good and bad are 0 and 7?
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 07, 2015, 10:57:34 PM
0 means nothing happens, the action is invalid.
7 is the best result possible. Ex: If PX just rolled a normal 6, his Thunderstorm would probably be gone by it's second attack, but since he rolled a 6 with the +1, it's staying and growing until someone stops it.
You probably won't see a 0 unless someone has a -1 bonus and gets a 1 or something similar.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 07, 2015, 11:54:14 PM
INITIATE PHASE ONE
POWER UP THE BASS CANNON
FIRE
(https://youtu.be/oyA8odjCzZ4?t=1m19s)

Time to start this weird recreation of HM. Looks like Kasu has taken some of the idolists so I'll let that continue and Hater is underground and I'm too ultra lazy to shove 10000 me's down a hole to give chase. Well, PX is currently being OP so let's not try that scariness. So let's overthrow DNAbc's faction >:3

>Spread bad rumours about DNAbc. Let's tell everyone that they once lost a game of chess to a tree. If 10000 people tell them that, then surely they'll believe it's true and lose faith. Then I can claim new followers!
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 08, 2015, 12:57:29 AM
>Conjure an energy shield around me that nullifies the effects of the oncoming storm.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 08, 2015, 02:41:07 AM
> Take out the musical thunderstorm with an attack supercharged with the power of a HOTBLOODED SHOUNEN PROTAGONIST.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 08, 2015, 03:23:40 AM
>Ah, tea, the emblem of stoic relaxation, and the umbrella, mankind's protection against the elements..... SPELLCARD: RAGE AGAINST THE STORM! THE UMBRELLA SHALL PROTECT ALL!
Title: Re: Roll to Dodge: Arena
Post by: PX on November 08, 2015, 04:33:57 AM
>Storm Earth and Fire heeded my call. Now absorb all of it and let the sunshine in to shine bright on my stage
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 08, 2015, 05:22:21 AM
>Equip Razorblade Typhoon (http://terraria.gamepedia.com/Razorblade_Typhoon) and laugh at Nazgul-Azazel for getting nerfed
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 08, 2015, 08:01:57 AM
>"Now we shall all rise, we shall become the most superpowered awesome singing devilish attractive...Nemurihime (https://youtu.be/B5Y4i4TdX_8) "
2: You fail to do so. Your followers are disappointed in the failure (-1), but they still have hope for another day.
>Non-violently assert my power and kindness to everyone by attempting to telekinetically rip this storm to shreds and remove the instruments causing it.
4+1=5: You focus your mind on the Musical Thunderstorm (+1). It must Roll to Dodge
2: Sock telepathically rips portions of the Musical Thunderstorm apart. It's still there, but it won't last more than 3 turns at this rate! It's music becomes notably softer.
Flowey appears next to you. "Howdy. I uh, noticed you don't seem to big on killing anyone, but saving them instead." There is a brief silence "I've got somewhere to be, and I need to know if you're certain about this path." Reading his mind, you can tell that he's irritated, but also afraid. Afraid of you.
>electricity to the sky for EPIC ELECTRIC GUITAR SOLO to win the crowd
>add +1 to the above
6+1=7...You gotta be kidding this is the second time I swear the RNG rigged the dice. You shoot electricity into the sky. It goes past the Musical Thunderstorm. Seconds after, a giant star hits you from above. The explosion triggers a large flash of light and a large screen of smoke. When it clears, you are revealed to be holding a guitar, made of pure electricity. There are huge amps behind you. You face the crowd and begin to play... (https://www.youtube.com/watch?v=8BHI_wDk55E) The crowd soon begins FLIPPING THE FKUC OUT. The Idolists must Roll to Dodge!
1: It's no use. It was over from the first note... Your music can be heard from the edges of the Great Hakurei Barrier. EVERYONE IN GENSOKYO knows of your music now. Failure McFail now has Followers in all of Gensokyo, not just the Arena.
>(Using my D8) Somehow find and equip The Ludovico Technique. (https://youtu.be/9UQ6sT9vuI0?t=32s)
D8: 6: You find and equip not just the Ludivico Technique, but Spoon Bender as well. You now have a pinkish laser ring that homes in on anything close.
> *Shrug*
> Hide underground and build a casino.
5: You "meh" at the music. It's good, but you have different ideas. You build an underground casino and gain lots of cash from the followers playing there (+1). Now if only they would stop visiting the arena every so often to see Failure's performance...
>Impress the audience with my newly found air bending skills.
3: You try to win the audience with your air bending skills, but they're too enticed in Failure's performance. At least you weren't attacked for interrupting their viewing.
> Create 3rd head
5: You create a 3rd head. You're feelin' smarter too (+1).
>Attempt to extract as much information about the (former) Hell from the inhabitants.
6: You begin asking around for information. They're enjoying the music from above too much to care for secrets, and tell you everything they know about Former Hell. There was nothing really notable except for rumors of a flower appearing and disappearing near hell's furnace and the mind reading woman with a 3rd eye in the palace.
> Well, so much for grabbing attention. Find the nearest player and attempt to win their allegiance/trust/whatever.
3: Well, you don't manage to interest any of the other players, but you won't let something like that bring your spirits down.
>Spread bad rumours about DNAbc. Let's tell everyone that they once lost a game of chess to a tree. If 10000 people tell them that, then surely they'll believe it's true and lose faith. Then I can claim new followers!
1: You go among the crowd, telling multiple people that DNAbc lost against a tree. They start to believe you for a bit, until a few of your clones end up telling it to the same person multiple times. The crowd quickly catches onto your joke and get angered by it. Mr. Jovial must Roll to Dodge!
3: All of your clones manage to escape the angry audience, but they're really bummed out about this (-1).
>Conjure an energy shield around me that nullifies the effects of the oncoming storm.
2: You try to conjure a shield, but fail to do so and end up hurting your head (-1). Seems you aren't a Jedi just yet.
> Take out the musical thunderstorm with an attack supercharged with the power of a HOTBLOODED SHOUNEN PROTAGONIST.
2: You fly into the sky with your fist in front of you and shout "My Fist is The Fist That Shall Pierce The Heavens!!!" The Thunderstorm must Roll to Dodge!
2: You disappear into the Thundercloud. There's an explosion. The clouds begins to drift away slowly as it's music dies out. The Musical Thunderstorm has been Destroyed! You fall from the skies onto the ground in a bloody, scarred heap (-1). You didn't die, but you're really exhausted.
>Ah, tea, the emblem of stoic relaxation, and the umbrella, mankind's protection against the elements..... SPELLCARD: RAGE AGAINST THE STORM! THE UMBRELLA SHALL PROTECT ALL!
5: You activate your spell card and summon a large umbrella above the arena. You're pretty sure you can keep this spell up for a while. (Umbrella: Guarding the Arena from aerial assaults for 2 turns.) The shade cools your tea down to a nice temperature too (+1).
>Storm Earth and Fire heeded my call. Now absorb all of it and let the sunshine in to shine bright on my stage
3+1=4: Your storm is gone, but you can still absorb the Earth and Fire. Upon seeing you again, your former Idolists manage to snatch their attention away from Failure's insane solo. They return to watching it, but now they look slightly upset and aren't cheering as loudly. It looks like they're resisting him as much as they can. PX regains their 2000 followers.
>Equip Razorblade Typhoon (http://terraria.gamepedia.com/Razorblade_Typhoon) and laugh at Nazgul-Azazel for getting nerfed
3: You now have Razorblade Typhoon, but Nazgul/Azazel should be the one laughing at you, as you lack the mp to cast it.

Events:
The Musical Thunderstorm has been defeated.
qMyon's Umbrella spell card is protecting the Arena from aerial attacks for 2 turns.
Failure McFail has finished their solo. The crowd roars louder than ever before.
Audience Population: Unidentified Large Number/Gensokyo's population = Failure McFail's fans. 2000/4500 = PX's Idolist followers, whom are also fans of Failure. 2000/4500 = DNAbc's Idolist followers, whom are also big fans of Failure. 500/500 = Followers of Hating Hater whom have abandoned Idolism and live underground. They are big fans of Failure. 500/4500 = Kasu's hot blooded followers. They still believe in Idolism, but are now also big fans of Failure.

The witch heads up to PX. Witch: "Hey, were you the one that started that cloud?"

The other figure reaches the Arena. ?:"YUKARIIII!!!"
Yukari gaps back into the arena's sky. What is it Reimu? I was enjoying pancakes."
Reimu: "I warned you about bringing these types of people. They're too dangerous with the influence of the dice. That Thunderstorm would've spread to the rest of Gensokyo and caused an incident. And the amount of questions I'll get about that music. End this rig-"
"Oh don't worry Reimu, they'll stay within the Arena's borders, promise. You won't interfere if they do, right?"
Reimu: "Fine."
"Thaank youu~. Oh, I'm also extending the borders of the Arena to the rest of Gensokyo, I'm sure you won't mind." The outer walls of the Arena dissipate into nothingness as Yukari Gaps away. Reimu floats at the spot with a blank expression.

Status:
DNAbc and their 4 Hoshii Miki's are piloting giant robots. Their 2000 super powered Idolist followers are requesting Failure to play an encore. They also have a -1.
An Unmatched Sock is talking to Flowey. He is wearing a Worn Bandage that extends the dying timer to 4 turns. He is telepathic and also, again, has a +1 to his next roll.
Failure McFail Face has a pure, electric guitar and 2 giant amps. The fans of his music are many, and no one in Gensokyo hasn't heard of his music.
Evil Nazgul/Azazel has the Tarot Card: The Fool, which brings him back to the Arena once. He also has a pinkish circle laser that homes in on anything close.
The Hating Hater is underground, running his casinos. The 500 civilians that populate his underground are big fans of Failure. He also has a +1 to his next roll.
The Old Guy is the Avatar and is still in possession of Chekhov's Gun.
Raikaria/Sekibanki now has 3 heads and a welcome hell t-shirt, as well as a +1 to their next roll.
Searinox/Maribel has loads of knowledge about Former Hell and is wearing a "Welcome Hell" t-shirt.
Patorikku has a giant red trident and a "Welcome Hell" t-shirt as a cape.
Mr.Jovial and his 9,999 clones are bummed out about failing to ruin DNAbc. They are all wearing "Welcome Hell" t-shirts and all have Invitations to hell. He has a -1 next roll.
Username has a lightsaber, but isn't a strong enough Jedi. He has a -1 to his next roll.
Kasu is lying in a beaten heap and has a -1. They're proud of defeating the Musical Thundercloud though.
qMyon is enjoying their tea and has a +1.
Px is being confronted by the Witch. Their 2000 followers enjoyed Failure's music, but stay true to Px and Idolism.
LaserTurtle has Razorblade Typhoon, but doesn't have enough mp to cast it. They also are wearing Lunar Pajamas that allow them to heal from dying at the cost of receiving a -1 next turn.
Miniking is extensively checking the previous posts for things he may have missed.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 08, 2015, 08:21:37 AM
>"That's where you are mistaken, my friend. For as the major prophet for idolism in this arena, I must clarify that beyond superficial number of admirers which may cause a religion to thrive, but not develop on a spiritual, emotional level is not my intention in preaching about the good word of the lord, we trust in idolism because of mere faith alone is satisfying, is rewarding, is spiritually resonating with our soul's cry.

The sheer objective bestnessness of the religion has been witnessed time and again as the expected miracle in the form of the dice arrives to save me, my followers worship us not because of blind impulse, but of achieving true enlightenment with their minds, becoming one with the music.

Now we shall all rise, we shall become the most superpowered awesome singing devilish attractive...Nemurihime (https://youtu.be/B5Y4i4TdX_8) "
>Preach doubly harder
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 08, 2015, 08:39:05 AM
There aren't any rules about multiple actions in one turn, so let's compress things a bit:
>Use knowledge about Former Hell to search for some powerful loot.
>Attempt to recruit hell fairies into your personal army/followers/cult/whatever.
>Return to the Arena with (or without, depends on the rolls) the newfound loot and "army/followers/cult/whatever".
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 08, 2015, 09:05:49 AM
>Invest all remaining stat points into speed. Then quickly have 1 clone stand next to each of DNAbc, the 4 Miki's (or w/e they are) and their Idolist followers. Have each clone fire 1 danmaku shot at Reimu then have all my clones use the invitations to hell.

edit: just realised I'm attacking Reimu on a turn I have a -1 to my roll...
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 08, 2015, 09:09:58 AM
>Obtain some bombs from hammerspace.
>Attempt to summon an Angel Room.
>If both are "successful" (As in, I got at least one bomb, and the door appeared), while standing outside the Angel Room door, toss a bomb at the Angel statue within, (preferably when someone else, either a player or NPC, is near me) and run away.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 08, 2015, 09:39:35 AM
> Ah, a fellow defender of humanity! Gift Kasu with the restorative power of some perfectly-cooled tea.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 08, 2015, 11:20:05 AM
>Mana Crystal x10. Bring up my MP!
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 08, 2015, 11:29:59 AM
> Summon Hecatia Lupislazuli as an assistant character through the POWER OF THREE HEADS AND MY SHIRT
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 08, 2015, 02:52:10 PM
(at least the storm is gone...)

>Summon a giant robot (http://i0.kym-cdn.com/entries/icons/original/000/017/471/MEGAS_XLR___Action_pose_by_wilkowwc.jpg) and hop into the driver's seat.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 08, 2015, 03:06:44 PM
>Convert the witch
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 08, 2015, 03:22:40 PM
> Now that everything is set up nicely down here, let's expand.
> Call in an army of Mogeko (http://okegom.wikia.com/wiki/Mogeko).
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 08, 2015, 05:10:04 PM
Noticed some people are trying to post multiple actions per turn. This is fine, but no more than 3. If an action causes a Roll to Dodge, you'll still have to complete that before you can do the next action. Bonus +1 or -1 will last the entire turn, meaning all your actions, including roll to dodges would have a +1 if you received it last turn. Any +1's or -1's you get on one turn won't be used until the next (possible) one.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 08, 2015, 05:52:46 PM
> Quietly sneak away in a random direction. The deed is done. No more heroes are needed in this area.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 08, 2015, 06:23:51 PM
> I swear I saw some strange person speaking to a yellow flower over there... Before it popped into the ground and disappeared. Make your way over to them and prepare to inquire!
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 08, 2015, 10:10:16 PM
>"Well...I just can't bring myself to actually kill anyone. The only deaths I've seen have been self-inflicted somehow. Besides, perhaps kindness is a bigger strength in this place than murder. Sorry. If you've got somewhere to be, don't let me get in your way, though~."
>Smile genuinely at Flowey.
>Maintain smile towards new incoming person!
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 09, 2015, 01:08:43 AM
>Try to wow the audience with my newly found Bending skills.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 09, 2015, 01:09:51 AM
>use electric electric guitar to resummon the music storm
>"I have a feeling that yellow flower somehow broke the barrier between worlds..." play this (http://youtu.be/IMNLy67ihY4) and summon a certain ultra-powerful blue hoodie-wearing ketchup-eating skeleton
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 09, 2015, 04:23:20 AM
>Preach doubly harder
6-1=5: You and your followers fuse to become Nemurihime. You all feel as one (+1)
There aren't any rules about multiple actions in one turn, so let's compress things a bit:
>Use knowledge about Former Hell to search for some powerful loot.
>Attempt to recruit hell fairies into your personal army/followers/cult/whatever.
>Return to the Arena with (or without, depends on the rolls) the newfound loot and "army/followers/cult/whatever".
1: You find really useless objects. They're not even worth taking.
6: You only manage to find one hell fairy that seems willing to accompany you. Are they even a fairy? they look more like a...an American jester? What were they doing here anyways.
3: You montage your way out of former hell and back to the Arena with the weird Fairy.
>Invest all remaining stat points into speed. Then quickly have 1 clone stand next to each of DNAbc, the 4 Miki's (or w/e they are) and their Idolist followers. Have each clone fire 1 danmaku shot at Reimu then have all my clones use the invitations to hell.
4-1=3: You and your clones run towards DNAbc/Nemurihime and shoot 10,000 danmaku shots at Reimu. Reimu must Roll to Dodge!
6: Reimu effortlessly dodges the danmaku and teleports next to you. Mr. Jovial must Roll to Dodge!
5-1=4: Mr. Jovial and his clones all use their invitations to hell before Reimu can attack them. They wind up in the room where the nuclear hell furnace is. There's a catgirl entering and exiting the room to dump corpses into the furnace.
>Obtain some bombs from hammerspace.
>Attempt to summon an Angel Room.
>If both are "successful" (As in, I got at least one bomb, and the door appeared), while standing outside the Angel Room door, toss a bomb at the Angel statue within, (preferably when someone else, either a player or NPC, is near me) and run away.
5: You grab a bomb out of nowhere. (+1)
5: You summon an Angel Room in the middle of the Arena. (+1. Total: +2)
3: You kick the bomb at the statue and leave before it explodes. It won't explode unless someone's inside though. The door is still open (miraculously!)
> Ah, a fellow defender of humanity! Gift Kasu with the restorative power of some perfectly-cooled tea.
1+1=2: You'd give Kasu some tea, if you hadn't run out. What a shame (-1).
>Mana Crystal x10. Bring up my MP!
6: You glitch the system and attain infinite MP.
> Summon Hecatia Lupislazuli as an assistant character through the POWER OF THREE HEADS AND MY SHIRT
4+1=5: You summon Hecatia Lapislazuli. She thanks you (+1) before she is tackled by a weird, American jester. The jester is dragging Searinox/Maribel with her. Hecatia addresses her as Clownpiece and informs you that she's a hell fairy.
>Summon a giant robot (http://i0.kym-cdn.com/entries/icons/original/000/017/471/MEGAS_XLR___Action_pose_by_wilkowwc.jpg) and hop into the driver's seat.
4-1=3: You summon a giant robot and get into the driver's seat. Uh oh, there's no key inside.
>Convert the witch
2: You fail to convert the witch (-1). Witch: "No thank you. We've already got enough religons." The witch flies away and points a strange device at you. Looks like she'll do something next turn.

> Now that everything is set up nicely down here, let's expand.
> Call in an army of Mogeko (http://okegom.wikia.com/wiki/Mogeko).
1+1=2: You amass a single Mogeko. They try to grope you and now you just feel uncomfortable (-1).
> Quietly sneak away in a random direction. The deed is done. No more heroes are needed in this area.
5-1=4: You sneak far away from the Arena. You reach a sunflower field. There's not a single person in sight and it feels very relaxing.
> I swear I saw some strange person speaking to a yellow flower over there... Before it popped into the ground and disappeared. Make your way over to them and prepare to inquire!
You spot the flower and the person and walk towards them. They're both still there.
>"Well...I just can't bring myself to actually kill anyone. The only deaths I've seen have been self-inflicted somehow. Besides, perhaps kindness is a bigger strength in this place than murder. Sorry. If you've got somewhere to be, don't let me get in your way, though~."
>Smile genuinely at Flowey.
>Maintain smile towards new incoming person!
+1 couldn't be used since dice weren't rolled. Saved for next roll.
Flowey: "Don't you understand that kindness will always get you hurt?" Flowey shakes his head. "I've been gathering the souls of humans. It's the only way to gain enough power to change the dice. You and them are the only humans with souls around here. If you won't kill them, then I'll do it myself." Flowey unsprouts into the ground again. You can see him sprout a few meters away from Reimu. You continue smiling and look up to Patorikku as he approaches.
>Try to wow the audience with my newly found Bending skills.
4: You create a giant earthern statue of yourself and shoot fire into it to simulate it breathing fire. The crowd seems to like the performance. Seems you've got them interested in Bending.
>use electric electric guitar to resummon the music storm
>"I have a feeling that yellow flower somehow broke the barrier between worlds..." play this (http://youtu.be/IMNLy67ihY4) and summon a certain ultra-powerful blue hoodie-wearing ketchup-eating skeleton
4: You re-create the Musical Thunderstorm high above the arena with your own music. Seems it will attack for 2 turns before it diminishes. This undeniably catches the attention of Reimu, whom is already sending needles your way to persuade you otherwise.
Reimu: "You! You must be the one creating the storms!" Failure McFail must Roll to Dodge!
5: You graze the needles, and continue playing your guitar (+1)
3: You see a blue hoodie'd skeleton fall rom the Musical Thunderstorm. He stands up and dusts himself off, then begins to walk away from the Arena with a smile. Well, you managed to summon him at least.

Events:
qMyon's umbrella spellcard is protecting the Arena from aerial attacks for 1 turn.
The Musical Thunderstorm pelts the Arena with lightning. PX and Marisa are too high to be targeted. qMyon's umbrella spellcard blocks the lightning.
There is an Angel Room open in the middle of the Arena.
Reimu is telling the audience to go home, as this is an incident.

Locations:
Above the Arena: PX and Marisa.
Arena: DNAbc/Neruhime, Searinox/Maribel, Clownpiece, Evil Nazgul/Azazel, qMyon, LaserTurtle, Raikaria/Sekibanki, Hecatia Lapislazuli, Username, Patorikku, An Unmatched Sock, Flowey, Reimu, The Old Guy, and Failure McFailFace.
Underground: Hating Hater and a Mogeko.
Outside Arena: Sans
Garden of the Sun: Kasu
Nuclear Furnace/Former Hell: Mr. Jovial

Status:
DNAbc/Neruhime has a +1 on the next turn.
Searinox/Maribel is being accompanied by Clownpiece and has a "Welcome Hell" t-shirt.
Mr. Jovial and his 9,999 clones are all wearing "Welcome Hell" t-shirts.
Evil Nazgul/Azazel is floating outside of an Angel room. He has a fool card that teleports him back to the Arena and a pinkish homing laser circle. He also has a +2 on the next turn.
qMyon ran out of tea and has a -1 on the next turn..
LaserTurtle has infinite MP, Razorblade Typhoon, and is wearing Lunar Pajamas that heal from dying at the expense of having a -1 next turn.
Raikaria/Sekibanki is being accompanied by Hecatia Lapislazuli and has a +1 to the next turn, as well as 3 heads and a matching "Welcome Hell" shirt with Hecatia.
Username is driving a giant robot, except they don't have the keys. They still have a lightsaber though.
PX the magical idol is being confronted by Marisa and has a -1 on the next turn.
The Hating Hater is in an underground casino, being groped by a single mogeko, and has a -1 on the next turn.
Kasu is taking it easy.
Patorikku is confronting An Unmatched Sock. He also has a large red trident and a cape made out of the "Welcome Hell" shirt.
An Unmatched Sock is smiling at Patorikku. He has on a Worn Bandage that increases the dying timer to 4 turns, and still has his +1 on the next turn, not to mention he's telepathic.
The Old Guy is trying to get the audience into Bending. It's working so far. He still has Chekhov's Gun.
Failure McFailFace is in conflict with Reimu. They also have a pure electrical guitar. He also has a +1.

Edit: Seems I didn't check it enough times -.- Almost missed the 5 Failure rolled.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 09, 2015, 04:41:20 AM
>Look up and somehow notice Marisa about to do her thing to PX.

If successful:
>Wait until she's finished and approach. (This action shouldn't count as a roll, I'm pretty sure)
>"Hey, I'd hate to barge in, but do you see that white door down there with a cross on it?" Put on a charming smile "Well, there's a very special and rare book inside, and I've heard a rather nasty rumor from a certain purple-haired magician saying that you don't have the guts to take it!"
>If she doesn't buy it, toss my Red Pink Ring of Death at her and fly to a safe distance.

Otherwise:
>(somehow) Post a bright neon sign by the Angel Room door saying "FREE STUFFS AND THINGIES GRIMOIRE INSIDE!"
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 09, 2015, 05:03:48 AM
>destroy everything
>destroy everything
>destroy everything
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 09, 2015, 05:06:19 AM
> Become an unassuming sunflower farmer until my skills are needed once more.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 09, 2015, 05:16:55 AM
>Play metal cover of Reimu theme and see what happens
>if nothing happens, convert to note and rest damaku and launch to Reimu
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 09, 2015, 05:36:45 AM
>The key was in the glove box all along, so open it up, retrieve it, and START THIS MOFO UP.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 09, 2015, 06:25:41 AM
>Aw man! I could use some more......oh, convenient storm. Let's make a little Tea-Storm in a Cup, shall we?

> And let's move to the stands.

>While we're at it, Tea-dal Wave the Nemurihime and the robot. Or a Teanado. Or a Hurricane of Puns.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 09, 2015, 06:32:23 AM
>...infinite mp? I can roll with that. Fire Razorblade Typhoon indiscriminately. It'll aim itself.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 09, 2015, 06:57:42 AM
> "Hm, that's odd. I could've sworn there was a bright yellow flower here too." That was just being spoken to by this beaming fellow here... You vaguely recall one other person that may or may not have smiled often, at least was fond of flowers, and certainly was violent and crazy powerful, but this person doesn't look like that person in question, so forget all that nonsense!

> "Welp, you seem pretty dandy, lyin' around here. I'm not really keen on fighting right now, so I'm gonna hang here with you and set up some minor fortifications for a little extra protection, 'kay?"

> Regardless of the response, start your fortificating by conjuring up a "No Fighting Zone" sign, and post it about five meters in the direction you came from.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 09, 2015, 07:55:28 AM
> Use Hecatia to warp myself; herself and Clownpiece to the Dream World
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 09, 2015, 01:55:43 PM
>Warp Raikaria, Hecatia, Clownpiece, myself, all other players, Arena, (former) Hell, and while we're at it, the whole Gensokyo into the Dream World.
>Manipulate time to compress 5 turns into a single one. (i.e. after a turn, 4 others happen instantly without any player actions in them, just events and timers like "you will die in X turns")
>Start the "Maribel+Clownpiece=OTP" religion for lulz.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 09, 2015, 05:56:48 PM
>Destroy everything
>Erase everything
>Transform the world into some strange neo-idol trippy time space hole
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 09, 2015, 06:23:11 PM
>Suddenly appear with entire desk and it's contents. (Laptop, mouse, nearly empty water bottle, ruler, calculator, pen, coaster, math textbook, desklamp and whatever happens to be in the drawers)
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 09, 2015, 07:13:54 PM
The plan was to get Reimu to think it was someone else attacking :C Why didn't I invest more in speed! O right because there's 10000 of me and we take ages to do anything because we're morons.
>Re-absorb my 9999 clones, just keep in mind that I'm the original :x
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 09, 2015, 08:48:24 PM
>Help Faliure Mcfail fight off Reimu.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 10, 2015, 02:04:46 AM
> I'm okay with this.
> Tell my followers to erect a booze generator.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 10, 2015, 03:24:20 AM
>Look up and somehow notice Marisa about to do her thing to PX.

If successful:
>Wait until she's finished and approach. (This action shouldn't count as a roll, I'm pretty sure)
4+2=6: You look up and see Marisa and PX above the Arena. You can clearly see she is charging a large attack. You also see the items she possesses: Mini Hakkero: ?. Magic Broom: ?. DeathBombs (3): ?. You can't tell what they do.  You then begin to wait for things to play out before continuing. (Will continue after PX and Marisa's fight.)
>destroy everything
>destroy everything
>destroy everything
1+1=2: You begin to destroy things all around the arena. It's kinda tiring you out (-1). Reimu shouts to the sky. "Marisa, some help would be appreciated!"
"Just a second." Marisa shouts back from the skies.
1+1=2: You continue destroying the arena. It's really dealing a number on you (-1. Total: -2).
4+1=5: You start making progress by destroying the stands and the walls (+1. Total: -1). The crowd begins to realize the danger, and they all shout that their rooting for PX's victory before fleeing to the rest of Gensokyo.
> Become an unassuming sunflower farmer until my skills are needed once more.
1: You feel too hot blooded, and really, REALLY want to take it out on something. Kasu's impulses must Roll to Dodge!
3: You shout long and hard at the sky before calming down. You voice suffers as a result (-1).
You see 2 figures in the distance of the Garden whom you hadn't noticed before.
>Play metal cover of Reimu theme and see what happens
>if nothing happens, convert to note and rest damaku and launch to Reimu
6+1=7 You let your fingers float across the electric guitar. When you finish, a lightning bolt strikes beside you. It seems to be an electrical Reimu look-alike.
3+1=4: You play some notes with the intent of harming Reimu. The electrical Reimu clone flies towards the real Reimu. Reimu must Roll to Dodge!
5: Reimu grazes right beside the clone, as if playing with it. Reimu now has a +1 to the next action involving her.
Reimu: 2+1=3: Reimu sends Hakurei Amulets towards Failure. Failure must Roll to Dodge!
5+1=6: Failure strums his guitar and re-summons the Electric Reimu Clone in front of Reimu. Reimu must Roll to Dodge!
2: Reimu tries to graze the same way as before, but the clone catches her and blasts her away with electricity. Reimu has been Mortally Wounded! (3 turns left)
>The key was in the glove box all along, so open it up, retrieve it, and START THIS MOFO UP.
4: You get the key out of the glove box and start the car giant robot. The headlights turn on.
>Aw man! I could use some more......oh, convenient storm. Let's make a little Tea-Storm in a Cup, shall we?

> And let's move to the stands.

>While we're at it, Tea-dal Wave the Nemurihime and the robot. Or a Teanado. Or a Hurricane of Puns.
2-1=1: Your teacup...breaks.
4-1=3: You move to what's left of the stands and take a seat.
1-1=0: You decide not to use the entire tea pitcher to pour a Teasastor.
Sans laughs at your puns and compliments your personalitea while he continues walking towards the rest of Gensokyo.
>...infinite mp? I can roll with that. Fire Razorblade Typhoon indiscriminately. It'll aim itself.
2: You try to fire Razorblade Typhoon, but you realize one major problem. Although your mp, being infinite, will never run out, you still don't have enough mp to actually cast it in the first place. It's like having infinite ammo for a minigun, but not even having a minigun. (-1)
> "Hm, that's odd. I could've sworn there was a bright yellow flower here too." That was just being spoken to by this beaming fellow here... You vaguely recall one other person that may or may not have smiled often, at least was fond of flowers, and certainly was violent and crazy powerful, but this person doesn't look like that person in question, so forget all that nonsense!

> "Welp, you seem pretty dandy, lyin' around here. I'm not really keen on fighting right now, so I'm gonna hang here with you and set up some minor fortifications for a little extra protection, 'kay?"

> Regardless of the response, start your fortificating by conjuring up a "No Fighting Zone" sign, and post it about five meters in the direction you came from.
6: You construct an actual "No Fighting Zone" around the entire Arena. Maybe you overdid it a little. It doesn't seem to be able to enter the Angel room, and it also stops before passing the Musical Thunderstorm in the sky. Seems no one can harm another within it. That doesn't necessarily mean no one can be harmed within it. It has a large message that says "No Fighting, Thank You" floating within it. Seems it will last 3 turns.
> Use Hecatia to warp myself; herself and Clownpiece to the Dream World
6+1=7: You grab Clownpiece from Searinox and switch the globes on Hecatia's accessory. You grarb onto her and in an instant, you, Clownpiece. an Hecatia appear in the Dream World. You can see the moon and Earth from here.
>Warp Raikaria, Hecatia, Clownpiece, myself, all other players, Arena, (former) Hell, and while we're at it, the whole Gensokyo into the Dream World.
>Manipulate time to compress 5 turns into a single one. (i.e. after a turn, 4 others happen instantly without any player actions in them, just events and timers like "you will die in X turns")
>Start the "Maribel+Clownpiece=OTP" religion for lulz.
1: You warp... You arrive in the wrong place... It's the outside world. boo.
"So I take it you went to that place again?" Usami Renko says, as she sits on a bench, supposedly waiting for you. She's smiling at your return.
3: You try manipulating borders again, but you can only see them now. You don't see the one to Gensokyo around here anymore.
3: You tell Renko you want to start a religion based on You and Clownpiece being the one. true. pairing. "What's a Clownpiece?"
>Destroy everything
>Erase everything
>Transform the world into some strange neo-idol trippy time space hole
5-1=4: You attempt to destroy everything. Gensokyo must Roll to Dodge!
4: Gensokyo manages to not be destroyed.
1-1=0: The action was canceled...
1-1=0: Nah.
Marisa: 6: "Love Sign: MASTER SPAAARRRKK!!! PX must Roll to Dodge!
3-1=2: PX get's spark'd and falls onto the Arena below. PX is Mortally Wounded! (3 turns left.)
If successful:
>Wait until she's finished and approach. (This action shouldn't count as a roll, I'm pretty sure)
>"Hey, I'd hate to barge in, but do you see that white door down there with a cross on it?" Put on a charming smile "Well, there's a very special and rare book inside, and I've heard a rather nasty rumor from a certain purple-haired magician saying that you don't have the guts to take it!"
>If she doesn't buy it, toss my Red Pink Ring of Death at her and fly to a safe distance.

Otherwise:
>(somehow) Post a bright neon sign by the Angel Room door saying "FREE STUFFS AND THINGIES GRIMOIRE INSIDE!"
Continued. 3+2=5: You tell Marisa there's a rare book inside the room in the center of the arena that a magician similar to a purple beansprout dared her to take. You feel like that was too easy (+1).
Marisa: 3: "The things I can't take are close to none ze!" Marisa shouts back at you. She quickly darts down into the Angel Room and sees no book. The bomb soon explodes and the Angel Room statue comes to life. The doors to the Angel Room shut closed. "A trap huh." Marisa is fighting an Angel!.
>Suddenly appear with entire desk and it's contents. (Laptop, mouse, nearly empty water bottle, ruler, calculator, pen, coaster, math textbook, desklamp and whatever happens to be in the drawers)
3:You fall from the sky onto the ground. Your desk follows soon after, it doesn't take the fall as well. At least you weren't harmed.
The plan was to get Reimu to think it was someone else attacking :C Why didn't I invest more in speed! O right because there's 10000 of me and we take ages to do anything because we're morons.
>Re-absorb my 9999 clones, just keep in mind that I'm the original :x
1: You and your clones decide to remerge by throwing yourself at each other. This, of course, just causes you to split into a total of 1 million you's. You all barely fit in the room the nuclear furnace is in and the Catgirl freaks out when she re-enters.
Orin: "HOW THE HELL DID YOU ALL GET HERE!?"
>Help Faliure Mcfail fight off Reimu.
4: You resolve to fight Reimu and finish her off, but where you stand, inside Patorikku's No Fighting Zone, you cannot attack. You should probably snipe her from the outside of the Arena, or not. It IS Reimu...
> I'm okay with this.
> Tell my followers to erect a booze generator.
4: You now have a booze generator. Pray it doesn't get raided by Suika.

Events:
An Unmatched Sock missed the turn.
qMyon's umbrella spellcard has worn off.
Patorikku's No Fighting Zone is enveloping the Arena for 3 turns. No one inside can attack, but they can still be attacked from outside.
The Musical Thunderstorm pelts the arena one last time! Everyone not covered Must Roll to Dodge!
Evil Nazgul/Azazel: 3+2=5: Nazgul avoids the lighting easily. (+1. Total: +2).
DNAbc/Neruhime: 5+1=6: You avoid the lightning and try to strike back. The ♫Storm must Roll to Dodge!
1: You easily blast through it's music with your own. The Musical Thunderstorm has been defeated...again.
Flowey attempts to attack Reimu, but he is inside Patorikku's No Fighting Zone.
Reimu is Mortally Wounded (3 turns left)
Marisa is fighting an Angel in the Angel Room.
Sans has reached the Garden of the Sun.
The Arena's audience have reached the Garden of the Sun.
Orin is wondering how the hell 1 million Mr. Jovials got into the room with the nuclear furnace.

Locations:
Arena/Patorikku's No Fighting Zone(ironically...): Evil Nazgul/Azazel, DNAbc/Neruhime, Failure and his Electrical Reimu Clone, Username, qMyon (Stands), LaserTurtle, Patorikku, PX, HopeMetal, The Old Guy
Hating Hater's Underground civilization: The Hating Hater, underground civilization, a single Mogeko.
Angel Room: Angel, Marisa
Garden of The Sun: Sans, Fleeing Arena Audience, 2 unknown figures, Kasu
Former Hell: Mr. Jovials
Dream World: Raikaria/Sekibanki, Clownpiece, Hecatia
Outside World: Searinox/Maribel, Renko

Bonuses for next possible rolls:
+1: Sock
+2: Evil Nazgul/Azazel
-1: DNAbc/Neruhime, Kasu, LaserTurtle

Status:
Evil Nazgul/Azazel: Fool Card. Pinkish Homing Laser.
DNAbc/Neruhime: Nothing else mentionable.
Kasu: Nothing else mentionable.
Failure: Pure Electric Guitar. Electric Reimu Clone.
Username: Giant Robot. Lightsaber.
qMyon: Nothing else mentionable.
LaserTurte: Infinite Mp. Razorblade Typhoon. Lunar Pajamas.
Patorikku: Welcome Hell Cape. Large Red Trident.
Raikaria/Sekibanki: 3 Floating Heads. Welcome Hell Shirt.
Searinox/Maribel: Welcome Hell Shirt.
PX: They're a magical Idol. Mortally Wounded (3 turns left)
HopeMetal: Nothing else mentionable.
Mr. Jovial: 1 million of himself. They all have Welcome Hell Shirts.
The Old Guy: They're the Avatar. Chekhov's Gun.
Hating Hater: Casino. Booze Generator.
Unmatched Sock: Worn Bandage. Telepathic.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 10, 2015, 03:40:25 AM
If you forget what a specific item does, I can tell you. It's just that the posts are really long already and fitting all the descriptions for them doesn't seem like the best idea.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 10, 2015, 03:42:06 AM
>Unleash inner troll face.
>Use pieces of the walls and stands that were oh so conveniently destroyed by DNAbc to quickly block the closed Angel Room door while Marisa is still inside.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 10, 2015, 03:44:33 AM
> Begin a crime syndicate.
> Evolve Mogeko into Moge-ko.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 10, 2015, 03:46:37 AM
>Ah crap! Attempt to teleport Reimu into Non-Fighty Zone and try to tend to her wounds. There's something special about her, so her dying would probably not be a good thing...the sooner someone (specifically I, in this case) get her to safety and explain the situation, the better.
>Feel bad about missing the last turn.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 10, 2015, 03:50:48 AM
I'm starting to think I should post a warning post right before I begin the actual one. 1: The post takes really long to do anyways ._. 2: Turn order is decided by who posted first. 3: Ow, the posts are too long.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 10, 2015, 04:12:41 AM
>Turn everybody into a tree
>Turn everything into trees
>Turn into a tree
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 10, 2015, 04:49:42 AM
>Realize that killing Reimu is a bad idea.
>Use my earthbending powers to force open the stone doors to the angel room.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 10, 2015, 05:13:12 AM
> Feel contented with the work you've done so far.

> Also, perhaps lend any assistance to sock, since you won't be doing much else for the next few turns.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 10, 2015, 05:30:42 AM
>Rev the engine, blast some illegally metal music (https://youtu.be/UZBV25oJv6Mthrough) at full volume, and take to the skies, preferably with enough force to leave a crater in the ground.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 10, 2015, 05:44:43 AM
> Start tendin' to them sunflowers.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 10, 2015, 06:04:52 AM
"We are many, we are one, we are the Idol God, free from restrictions of the world."
>Become the ultimate idol god
>Kill everyone
>destroy all worlds and related dimensions
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 10, 2015, 06:41:35 AM
>Add +1 to my rolls in the next turn.
>Add +1 to my rolls in the next turn.
>Add +1 to my rolls in the next turn.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 10, 2015, 08:08:41 AM
> Look around for dream world inhabitants to meet
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 10, 2015, 08:14:00 AM
Aiyiyiyiyi.......

>Mass dispel! Interrupt all magic in the arena.

>And get a new cup. Our nerves must be frazzeled.

Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 10, 2015, 09:09:35 AM
>Attempt to repair desk and collect the stuff that was on it which was likely thrown around by the fall.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 10, 2015, 12:43:32 PM
>Take my electric electric guitar and my Electric Clone Reimu out to the Garden of the Sun
>Play this (http://youtu.be/GSz9uiq27j0) Garden of the Sun metal remix to provide background music
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 10, 2015, 06:51:02 PM
oh.
>Recombine. Please. Do not want 1000000 mes in a room, there's probably some laws of physics or something similar that say this isn't a good idea.  :X
Title: Re: Roll to Dodge: Arena
Post by: Cheez8 on November 10, 2015, 10:44:15 PM
>Arrive extra-fashionably late! Push the limits of fashion to a new extreme!
>Assist qMyon in finding a new source of tea. Tea is important.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 10, 2015, 11:13:32 PM
I'll start the post soon. The only person we seem to be missing is LaserTurtle.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 11, 2015, 02:10:54 AM
>Unleash inner troll face.
>Use pieces of the walls and stands that were oh so conveniently destroyed by DNAbc to quickly block the closed Angel Room door while Marisa is still inside.
1+2=3 You try to carry the pieces, but they're too heavy.
> Begin a crime syndicate.
> Evolve Mogeko into Moge-ko.
1: You realize that your underground civilization has no laws, and therefore, cannot have lawbreaking/crimes.
5: Congratulations, Your Mogeko has evolved into Moge-Ko. She's currently napping. (+1)
>Ah crap! Attempt to teleport Reimu into Non-Fighty Zone and try to tend to her wounds. There's something special about her, so her dying would probably not be a good thing...the sooner someone (specifically I, in this case) get her to safety and explain the situation, the better.
>Feel bad about missing the last turn.
1+1=2: Reimu's already in the Arena/No Fighting Zone. You fail to tend to her wounds, as well as fail to explain the situation to her. (-1)
"I swear I've seen some of you before. Yukari must be wiping our memories every time. There's one thing I know for sure though. It's that you guys always try to change Gensokyo."
>Turn everybody into a tree
>Turn everything into trees
>Turn into a tree
2: You fail to turn anybody into a tree. It's depressing. (-1)
3: You manage to turn a few trees and debris in and around the arena into trees.
4: You turn into a tree, via tree powers.  No one will suspect the Tree was behind the storm.
>Realize that killing Reimu is a bad idea.
>Use my earthbending powers to force open the stone doors to the angel room.
4: You earthbend the doors open. You can see Marisa fighting the Angel inside.
> Feel contented with the work you've done so far.

> Also, perhaps lend any assistance to sock, since you won't be doing much else for the next few turns.
5: You assist Sock in explaining the situation to Reimu. (+1) You manage to convince her that Yukari will just change things back if they go too far. She seems less aggressive.
>Rev the engine, blast some illegally metal music (https://youtu.be/UZBV25oJv6Mthrough) at full volume, and take to the skies, preferably with enough force to leave a crater in the ground.
4: You turn the knob to eleventeen and shoot into the sky, leaving a small crater in the arena.
> Start tendin' to them sunflowers.
5-1=4: You water the Sunflowers around you.
You can see one of the figures approaching you. They've opened up an umbrella above their head.
The further away figure opens theirs as well.
"We are many, we are one, we are the Idol God, free from restrictions of the world."
>Become the ultimate idol god
>Kill everyone
>destroy all worlds and related dimensions
4-1=3: You realize that you still have a ways to go before becoming the Ultimate Idol God.
You cannot attack as you are within the Arena/No Fighting Zone.
>Add +1 to my rolls in the next turn.
>Add +1 to my rolls in the next turn.
>Add +1 to my rolls in the next turn.
5: You have a +1 to your rolls next turn. Though, it was from rolling a 5. (+1)
4: You think it's a good idea to get another +1 as well, and somehow, you do. (+1)
4: You decide to do it again. (+1) You feel the RNG's disgust towards you. You're really hoping you don't roll a high number next turn, in fear of dying.
>Look around for dream world inhabitants to meet
4: You spot a girl in a red shirt and violet skirt. Her eyes are closed. Her hair is in twintails at the sides. The shirt has a chekered pattern only near the chest. Hecatia chastses you for staring at the girl's chest. Yukari has just gapped in right next to her.
Aiyiyiyiyi.......

>Mass dispel! Interrupt all magic in the arena.

>And get a new cup. Our nerves must be frazzeled.


2: You fail to dispel. (-1)
3: You get a new cup of-...wait, there's no tea in it yet.
>Attempt to repair desk and collect the stuff that was on it which was likely thrown around by the fall.
5: You quickly rebuild the desk and reattain the utensils from around the arena. (+1)
>Take my electric electric guitar and my Electric Clone Reimu out to the Garden of the Sun
>Play this (http://youtu.be/GSz9uiq27j0) Garden of the Sun metal remix to provide background music
You set out for the Garden of the Sun.
6: Along the way, you play a metal mix of Garden of the Sun. Another lightning bolt strikes down next to you. This electric clone looks like Kazami Yuuka. Your electric Reimu keeps glancing back to the Arena, while your electric Yuuka stares at the figure in the Garden of the Sun, farthest from Kasu.
oh.
>Recombine. Please. Do not want 1000000 mes in a room, there's probably some laws of physics or something similar that say this isn't a good idea.  :X
6: You recombine into 1 me-, er, you. The Catgirl's jaw drops.
>Arrive extra-fashionably late! Push the limits of fashion to a new extreme!
>Assist qMyon in finding a new source of tea. Tea is important.
1: You arrive so early, that you were already there. You were just in the stands the whole time, before Yukari even dropped everyone else down. You luckily weren't squished when the stands were broken though.
3: You fail to find tea.

Events:
LaserTurtle missed the turn.
Patorikku's No Fighting Zone is enveloping the Arena for 2 turns. No one inside can attack, but they can still be attacked from outside.
Flowey unsprouts from inside the Arena, and sprouts outside of it. Seems he's going to do something.
Reimu: 3: Reimu tries, but fails to recover. Reimu is still Mortally Wounded (2 turns left)Marisa: 6: Marisa fires a Master Spark at the Angel. The Angel must Roll to Dodge!
4: The Angel dodges.
Angel: 3: The Angel tries to attack Marisa, but she's too quick to catch.
The Arena's Audience has reached the Human Village.
Sans has gone back to his world.
Orin is still confused by Mr. Jovial.
Moge-ko is napping.

Locations:
Arena/Patorikku's No Fighting Zone(ironically...): Evil Nazgul/Azazel, DNAbc/Neruhime, qMyon, LaserTurtle, Patorikku, PX, HopeMetal, The Old Guy, Cheez8
Outside Arena: Flowey
Skies: Username
Hating Hater's Underground civilization/casino: The Hating Hater, underground civilization, Moge-ko
Open Angel Room: Angel, Marisa
Garden of The Sun: 2 unknown figures with umbrellas, Kasu, Failure
Former Hell: Mr. Jovial, Orin
Dream World: Raikaria/Sekibanki, Clownpiece, Hecatia, Girl w/red shirt and violet skirt, Yukari
Outside World: Searinox/Maribel, Renko

Bonuses for next possible rolls:
+1: Hating Hater, Patorikku, Hope Metal
+3: Seainox/Maribel
-1: Sock, PX, qMyon, LaserTurtle

Status:
Evil Nazgul/Azazel: Fool Card. Pinkish homing laser ring.
Hating Hater: Booze Generator.
Unmatched Sock: Worn Bandage. Telepathic.
PX: is a Tree. They're still Mortally Wounded (2 turns left).
The Old Guy: They're the Avatar. Chekhov's Gun.
Patorikku: Welcome Hell Cape. Large Red Trident.
Username: Lightsaber. Giant robot.
Kasu: Nothing else mentionable.
DNAbc/Neruhime: Nothing else mentionable.
Searinox/Maribel: Welcome Hell Shirt.
Raikaria/Sekibanki: 3 floating heads. Welcome Hell Shirt.
qMyon: Teacup, but no tea. Umbrella.
Hope♦Metal: Desk Utensils.
Failure: Pure Electric Guitar. Reimu Clone. Yuuka Clone.
Mr.Jovial: Just 1 of himself now. Welcome Hell Shirt.
Cheez8: Nothing else mentionable.

Clarifications for new items:
Musical Clones: Can only attack the person they represent, but allow the user to attack them without fear of being directly countered. Will intercept attacks targeted towards owner if the attacker is who one of the clones represents. Created by successfully playing a character's theme. Max: 3. Current Known Owners: Failure (2).
Deathbombs: Items only available to skilled characters. Automatically given when a large feat is accomplished. Max: 5. Current Known Owners: Reimu (5), Marisa (3).
Other items either have no effect or were mentioned already.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 11, 2015, 02:19:58 AM
>Find a stick, draw a giant pentagram in the dirt, chant something unintelligible, and summon The Lamb!
>_
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 11, 2015, 02:33:17 AM
>Stay above the general area of the arena.

(If anything comes up I might intervene.)
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 11, 2015, 02:54:44 AM
"As fellow idol deities, we shall channel our combined strength of our 4004 followers to make all these people prostrate at our feet!"
Have all players:
>Revere idols
>Fear idols
>Worship idols
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 11, 2015, 03:01:35 AM
Oh God, I hope I don't roll low for this.

> Greet the figure amiably.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 11, 2015, 03:31:32 AM
> "FREE BOOZE FOR EVERYONE!!!"
> Begin giving out free booze up on the surface for loyalty.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 11, 2015, 03:48:36 AM
> Turn to sock, "Okay, but to make sure I'm not going crazy, were you or were you not talking to a yellow flower? I swear I've seen something similar before."

> While you wait for the barrier to drop, learn how to fight with pole weaponry so that you're ready for any attackers beyond that point.
Title: Re: Roll to Dodge: Arena
Post by: Cheez8 on November 11, 2015, 03:52:20 AM
>Uh-oh. Grab a shovel and start digging immediately, in hopes of striking tea! This is a crisis!
>Uh-oh! Grab some duct tape and silence the guy trying to promote booze! That's also a crisis!
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 11, 2015, 03:55:55 AM
>Scan the Garden for people
>Have Electric Reimu head back to the arena, and leave electric Yuuka here at the garden
>Follow the arena audience
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 11, 2015, 04:15:11 AM
> Try to burn the Angel alive.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 11, 2015, 04:18:15 AM
>"Uhhhh...well, yes, I was...come to think of it, where did he go...?"
>"Well Reimu, we're currently in a...well, a sort of pacifism...null zone, or something. Unless something goes awry, we can't consciously fight here. So please just wait a second, and I'll try to patch you up..."
>Actually try to help Reimu recover. Her dying at this point will be more on me than anyone else at this point, since I can save her right now.

Edit: >Realize I used 'at this point' twice in one sentence.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 11, 2015, 04:43:00 AM
>Retrieve full teaset and brew new batch of tea.

>Share tea with anyone willing.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 11, 2015, 05:46:25 AM
>Kill myself
>Kill someone not myself
>Raise waifu ship army
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 11, 2015, 08:24:04 AM
>Realize I've been sitting around doing nothing for an entire discrete amount of time
>When in doubt, hit nearest person with book.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 11, 2015, 10:52:29 AM
> Greet Yukari
> Hecatia - Ask what Yukari is even doing here with what is going on in Gensokyo
> Greet unknown being
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 11, 2015, 12:33:33 PM
...what would happen if someone were to roll 9 (or more)? Or the negatives, for that matter?
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 11, 2015, 12:48:45 PM
Updated the opening post a few turns ago for that along with a few other things.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 11, 2015, 01:13:04 PM
...and if you're dead to begin with?
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 11, 2015, 01:31:02 PM
Dying multiple times would complicate things, so revival will be garunteed if you're rolling for it. Just the condition you'll be when you revive will differ based on your roll.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 11, 2015, 02:04:45 PM
>"Look, a dead body!"
>Flee comically. Disregard what direction I go in, even if there's a wall. Or a ceiling. Or an Orin.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 11, 2015, 03:16:18 PM
>Construct a Tembot.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 11, 2015, 09:52:41 PM
>For the next 3 turns, invert all EX Rules and roll effects. Repeat if failed.
>Revive if needed (and there are actions left).
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 12, 2015, 01:56:20 AM
>Find a stick, draw a giant pentagram in the dirt, chant something unintelligible, and summon The Lamb!
4: You draw a large pentagram in the dirt with a stick and successfully chant and summon The Lamb. It can take one command from you before returning.
>Stay above the general area of the arena.

(If anything comes up I might intervene.)
You continue flying in the skies.
"As fellow idol deities, we shall channel our combined strength of our 4004 followers to make all these people prostrate at our feet!"
Have all players:
>Revere idols
>Fear idols
>Worship idols
4: You re-affirm that everyone knows who Idols are and respects them, even if it's minor.
2: You fail to instill Idol fear in the players. (-1)
1: The players continue they're normal activities, ignoring your request.
Oh God, I hope I don't roll low for this.

> Greet the figure amiably.
2: You try to greet the figure, but couldn't find any words. (-1)
The figure approaches enough that you can clearly see them. The first thing you notice is the umbrella which looks...different. It has a large tongue on it and a single eye. The figure carrying it has 2 different colored eyes; one red and one blue. You hadn't noticed until now, but she's said "boo" about 3 times already, trying to catch your attention. You can see tears forming in her eyes, and her voice was also shaky when she said "boo". "No Kogasa, wrong again." The other figure says from afar, and slowly begins to approach you two.
> "FREE BOOZE FOR EVERYONE!!!"
> Begin giving out free booze up on the surface for loyalty.
2+1=3: You shout about the free booze, but it seems you have a problem. Moge-ko has awoken and she is tampering with the Booze Generator.
> Turn to sock, "Okay, but to make sure I'm not going crazy, were you or were you not talking to a yellow flower? I swear I've seen something similar before."

> While you wait for the barrier to drop, learn how to fight with pole weaponry so that you're ready for any attackers beyond that point.
3+1=4: You practice stabbing, slashing and vaulting with the trident.
>Uh-oh. Grab a shovel and start digging immediately, in hopes of striking tea! This is a crisis!
>Uh-oh! Grab some duct tape and silence the guy trying to promote booze! That's also a crisis!
3: Panic! You couldn't find a shovel, so you begin digging with your hands. You quickly get tired of this. No tea was found.
1: You find safety scissors. They aren't duct tape, and they're too safe to cut anything.
>Scan the Garden for people
>Have Electric Reimu head back to the arena, and leave electric Yuuka here at the garden
>Follow the arena audience
You can spot Kasu and a lady, apparently named Kogasa, holding a weird umbrella. You can also see another umbrella wielding figure approaching the two. She's wearing a red dress and her umbrella is a normal-looking pink one.
3: The Electric Reimu clone heads back to the arena, and stands around. The Electric Yuuka clone begins to tend to the sunflowers. She's doing it really well...somehow. Your not sure how electricity can do that.
3: You follow where the audience went, but you just end up at a large forest. There's no audience in sight.
The Electric Reimu begins to fizzle slightly. Seems this is as far as it can be from you.
> Try to burn the Angel alive.
5: You leave the Arena and head into the Angel Room and shoot fire at the Angel inside. (+1) The Angel must Roll to Dodge.
2: The Angel takes a direct hit. It's got burns all over. (3 turns left)
>"Uhhhh...well, yes, I was...come to think of it, where did he go...?"
>"Well Reimu, we're currently in a...well, a sort of pacifism...null zone, or something. Unless something goes awry, we can't consciously fight here. So please just wait a second, and I'll try to patch you up..."
>Actually try to help Reimu recover. Her dying at this point will be more on me than anyone else at this point, since I can save her right now.

Edit: >Realize I used 'at this point' twice in one sentence.
6-1=5: You telekinetically trick Reimu's brain into healing the wounds faster. Reimu is no longer dying.
At this point, "at this point" seems overused, but you don't really care because at this point, you're helping Reimu.(+1)
>Retrieve full teaset and brew new batch of tea.

>Share tea with anyone willing.
4-1=3: You brew some more tea, but there's much less than before.
3-1=2: No one around wants tea right now :c. (-1)
>Kill myself
>Kill someone not myself
>Raise waifu ship army
6-1=5: You kill yourself in a cool manner. You always wanted to go out that way. (+1)
1-1=0: You are dead and don't do that.
3-1=2: You raise an army of shipgirls, but they're undead and are quickly taken away by Komachi. She doesn't take you, which makes you feel left out. (-1. Total: 0)
>Realize I've been sitting around doing nothing for an entire discrete amount of time
>When in doubt, hit nearest person with book.
You'd love to smack someone with knowledge, but you are in Patorikku's No Fighting Zone, and can't attack. Your -1 will have to wait till next turn to be used.Mukyuu...
> Greet Yukari
> Hecatia - Ask what Yukari is even doing here with what is going on in Gensokyo
> Greet unknown being
6: You wave at Yukari. She waves back.
Hecatia: "So, why are you here Yukari?"
Yukari: "Oh I'm just looking for people that look fun to use and mess with other people.
Hecatia: "What's happening in Gensokyo right now?"
Yukari; "Nothing much. Everyone's talking about Failure's music. Reimu and Marisa are sort of still trying to resolve the incident. Flowey's failing as he chases Reimu for her soul. He's amusing, so I'm using this girl to trick him into thinking it's another person. Her name's Madotsuki.
6: You greet the girl named Madotsuki. She suddenly sprouts cat ears and a tail, then meows cutely. You, Yukari, Clownpiece, and Hecatia all inch closer to her when she does, almost subconsciously.
>"Look, a dead body!"
>Flee comically. Disregard what direction I go in, even if there's a wall. Or a ceiling. Or an Orin.
3: You point in a randon direction and tell Orin there's a dead body there, before running directly into her and falling on the ground.
"How did you get in here, and what was with all those other...you's?" She asks.
>Construct a Tembot.
4+1=5: You make a Tembot. It's vibrating with excitement. (+1)
>For the next 3 turns, invert all EX Rules and roll effects. Repeat if failed.
>Revive if needed (and there are actions left).
3+3=6: You invert the EX Rule and roll effects.

Events:
Patorikku's No Fighting Zone is enveloping the Arena for 1 turn. No one inside can attack but they can still be attacked from outside.
Flowey: 4: attacks Reimu. Reimu must Roll to Dodge
6: Reimu dodges and tries to strike back, but cannot within the No Fighting Zone.
Reimu: 1: Reluctantly decides not to go after Flowey.
Marisa: 3: Tries to attack the Angel while weakened, and manages to kill it!
"You should've had stronger guardians Patchy."
Orin is talking to Mr. Jovial.
Moge-ko: 4: has successfully transformed Hating Hater's Booze Generator into a Mogeko generator.
Tembot is vibrating with excitement.
Hecatia, Clownpiece, Madotsuki and Raikaria/Sekibanki are chatting.
Yukari has gapped Madotsuki outside of the Arena.
Madotsuki(neko) has equipped the Knife Effect.
The Lamb is awaiting Evil Nazgul's request.
Kogasa is tearing up.
Inverted Ex Rules (3 turns remaining):
-1. There might not be much references because Google and I are having friendship problems.
-2. GAP
-3. The crowd/Audience, Ai participants, and many gods however are invincible.
-4. THE BASIC RULES ARE MEANT TO BE BROKEN ...
-5. Suffer well. There's perma-death because I'm a horrible fiend.
6. "If there are 3 6's in 1 situation, I; Satan, will resolve it without consent of the Dice." (Ex: You're being attacked by a fruit roll up. You roll a 6 and counter it! It rolls a 6 and counters you! You roll a 6 and counter it again summon Satan, who promptly devours the fruit roll up.) "If you manage to get 3 6's over the span of 3 individual posts, I will give you a blessing."
"What, something wrong? Haven't you learned by now that I act without consent of the Dice?"
-7. You are allowed -3 aGAP"Oh dear, we can't go on while having a paradox now, can we?"
7. You are allowed 3 actions per turn. "There, that should help."
-8. You will be rewarded some way for dying.
Results of the Dice have also been flipped! 0=7 1=6 2=5 3=4    4=3 5=2 6=1 7=0. In short, hope for low rolls.

Locations:
Arena/Patorikku's No Fighting Zone(ironically...): Evil Nazgul/Azazel, DNAbc/Neruhime, qMyon, LaserTurtle, Patorikku, PX, HopeMetal, Cheez8, Hating Hater
Outside Arena: Flowey
Skies: Username
Underground Civilization/Casino: Moge-ko
Open Angel Room: Marisa, Old Guy
Garden of the Sun: Kogasa, Kasu, Electric Yuuka (Failure), Unknown umbrella woman
Forest?: Failure
Former Hell: Mr. Jovial, Orin
Dream World: Raikaria/Sekibanki, Clownpiece, Hecatia, Yukari, Madotsuki
Outside World: Searinox/Maribel, Renko

Bonuses for next possible rolls:
+1: Old Guy, Unmatched Sock, Hope♦Metal
-1: DNAbc/Neruhime, Kasu, qMyon, LaserTurtle

Status:
Evil Nazgul/Azazel: Fool Card. Pinkish homing laser ring. The Lamb.
Hating Hater: Mogeko Generator. Moge-ko.
Unmatched Sock: Worn Bandage. Telepathic.
PX: Permadead (at least until the rules go back to normal) Cause: Suicidal thoughts when rolling dice.
The Old Guy: They're the Avatar. Chekhov's Gun.
Patorikku: Welcome Hell Cape. Large Red Trident.
Username: Lightsaber. Giant robot.
Kasu: Nothing else mentionable.
DNAbc/Neruhime: Nothing else mentionable.
Searinox/Maribel: Welcome Hell Shirt.
Raikaria/Sekibanki: 3 floating heads. Welcome Hell Shirt.
qMyon: Teacup, with little tea. Umbrella.
Hope♦Metal: Desk Utensils. Tembot.
Failure: Pure Electric Guitar. Reimu Clone. Yuuka Clone.
Mr.Jovial: Just 1 of himself now. Welcome Hell Shirt.
Cheez8: Safety Scissors.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 12, 2015, 02:08:09 AM
>"Oh, for the love of-"
>Call Dr. Hax on my cell phone (pulled from hammerspace, of course.) and tell him Searinox/Maribel is hacking.
>While I'm at it, attempt to extend the life of Pattoriku's No-Fighting Zone, preferably indefinitely.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 12, 2015, 02:10:55 AM
>Disappear
>This chair is an eyesore
>This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. Chair this. Thsi cahir. Tis cair. Th-s c--ir. This chair.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 12, 2015, 02:12:46 AM
> Calm the girl down by telling her I was so taken by surprise that I was at a loss for words.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 12, 2015, 02:25:09 AM
>Summon both Elec. Reimu and Yuuka to my side
>Leave Electric Reimu at the forest entrance to guard, and take Electric Yuuka with me into the forest.
>Play some ambient, cheerful forest hiking music
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 12, 2015, 02:37:54 AM
>win the game
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 12, 2015, 02:46:50 AM
Now that I'm in the sky...

>Fly robot as if it's an airplane. Start by doing a barrel roll, followed by a figure-eight. Set thrusters to create exhaust fumes of different colors as I make the maneuvers.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 12, 2015, 03:00:37 AM
> "Huh. Yep, that was definitely a flower attacking Reimu." Welp, guess it's time to attempt asskicking. Step outside of the no-fighting-zone early. Get yourself in range to fight Flowey.

> EVISCERATE THAT TWERP
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 12, 2015, 03:19:15 AM
> panic
> Summon a random person.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 12, 2015, 04:25:06 AM
>"Hey Flowey, that's kinda cheating, attacking someone that can't fight back due to the environment dispelling them."
>Create a telekinetic barrier between Flowey and Reimu. "Unless someone does something anyway, this will drop, and when it does, so will this barrier. Then you can have a fair fight, if you so wish. So get ready if you want to."
>(Wait...how does a flower attack? Photosynthesis?)
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 12, 2015, 04:54:05 AM
>Form an Umbrella Club with whoever else has one!

>Show Cheez8 that tea comea not from the underworld, but the heavenly realms. Make it rain tea!
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 12, 2015, 05:11:15 AM
>Befriend Marisa
>Attempt to snipe Flowey from outside the no combat zone with Chekhov's Gun!
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 12, 2015, 06:22:55 AM
Fun fact: thanks to the flipped Dice results, rolling "Best Result" and "Graze" actually makes your next turn rolls worse.
>Do "Add +1 -1 to my rolls in the next turn." until I run out of actions or get two -1 bonuses.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 12, 2015, 08:23:51 AM
> Ask Yukari what she thinks would be interesting; since as a fellow youkai; only we [And our pals] can do said interesting things as well as she would like. No-one wants a bored Yukari. Things happen then.

> Do what Yukari suggests

> If said thing results in pain for us or allies - 'Damnit Yukari'.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 12, 2015, 09:25:31 AM
>No fighting? Time to loophole! Throw the book away carelessly without regards to who it might hit on the way down.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 12, 2015, 12:39:20 PM
>Feed Tembot electronic TemFlakes to raise her stats.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 12, 2015, 06:39:41 PM
>Convince Orin that those other mes were an accident (since you know, I think 990001 of them were...) and discreetly avoid the topic of me probably trespassing.
Title: Re: Roll to Dodge: Arena
Post by: Cheez8 on November 13, 2015, 01:47:42 AM
>Ahh, of course. Pick up a nearby teacup, and hold it towards the sky!
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 13, 2015, 02:40:30 AM
>"Oh, for the love of-"
>Call Dr. Hax on my cell phone (pulled from hammerspace, of course.) and tell him Searinox/Maribel is hacking.
>While I'm at it, attempt to extend the life of Pattoriku's No-Fighting Zone, preferably indefinitely.
4 3: You call Dr. Hax on the nearest pay phone. He claims he's too busy right now."
6 1: You invert Patorikku's No Fighting Zone into an always fighting zone indefinitely. Well, at least the Arena's true to it's name now. Everyone still in the Arena at the end of each turn must Roll to Dodge!
>Disappear
>This chair is an eyesore
>This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. This chair. Chair this. Thsi cahir. Tis cair. Th-s c--ir. This chair.
You cannot act.
Aggressively assaulting chairs is against the rules.
> Calm the girl down by telling her I was so taken by surprise that I was at a loss for words.
3 4: "Really?" Kogasa stops crying. "Yes! I did it, I did it!" The other figure stops moving.
>Summon both Elec. Reimu and Yuuka to my side
>Leave Electric Reimu at the forest entrance to guard, and take Electric Yuuka with me into the forest.
>Play some ambient, cheerful forest hiking music
2 5: You re-summon your Reimu and Yuuka clones. You then leave Reimu Clone at the entrance and take Yuuka clone with you. They continue staring towards the same locations as before. (+1)
6 1: You play music more fit for a desert land. (https://www.youtube.com/watch?v=Il1FBAPyD-g) You must've had your hands on the wrong  streaks of lightning.
>win the game
5-1=4 3: You don't win the game, thanks to the flipped rules.
Now that I'm in the sky...

>Fly robot as if it's an airplane. Start by doing a barrel roll, followed by a figure-eight. Set thrusters to create exhaust fumes of different colors as I make the maneuvers.
4 3: Your flying maneuvers look sloppy. Maybe you should work on them.
> "Huh. Yep, that was definitely a flower attacking Reimu." Welp, guess it's time to attempt asskicking. Step outside of the no-fighting-zone early. Get yourself in range to fight Flowey.

> EVISCERATE THAT TWERP
You leave the Arena.
1 6: You swiftly pull out your red trident and lunge at Flowey. Flowey must Roll to Dodge!
5 2: Flowey is struck from behind by it. Flowey is...not mortally wounded?
-3. The crowd/Audience, Ai participants, and many gods however are invincible.
Flowey: "Golly, invincibility. I'll have to thank whoever did that later." Flowey grins as he turns to meet Patorikku.
> panic
> Summon a random person.
1 6: You summon a random person to the underground with you and Moge-ko. Flandre appears. She's asleep.
>"Hey Flowey, that's kinda cheating, attacking someone that can't fight back due to the environment dispelling them."
>Create a telekinetic barrier between Flowey and Reimu. "Unless someone does something anyway, this will drop, and when it does, so will this barrier. Then you can have a fair fight, if you so wish. So get ready if you want to."
>(Wait...how does a flower attack? Photosynthesis?)
5+1=6 1: Instead of a barrier to keep them away, you accidentally create a barrier that brings keeps them together in the Arena.
"Through little, white, friendliness pellets!"
>Form an Umbrella Club with whoever else has one!

>Show Cheez8 that tea comea not from the underworld, but the heavenly realms. Make it rain tea!
1-1=0 7: You are now part of the Umbrella Club. Known Members: Yukari, Yuuka, Kogasa, qMyon, Sakuya/Remilia
4-1=3 4: You make it rain tea for about a minute. It fills your teacup and it's kinda warm.
>Befriend Marisa
>Attempt to snipe Flowey from outside the no combat zone with Chekhov's Gun!
5+1=6 1: You make "Friends" with Marisa. She thinks that because you know fire magic, you trained under patchouli, and therefore, she comes to the conclusion that you're one of Patchouli's apprentices. She's sure to bug you later from now on.
5+1=6 1: You attempt to snipe Flowey from the Angel room, but the gun won't fire! This crap can't be useless, can it!?
Fun fact: thanks to the flipped Dice results, rolling "Best Result" and "Graze" actually makes your next turn rolls worse.
>Do "Add +1 -1 to my rolls in the next turn." until I run out of actions or get two -1 bonuses.
5 2: You add a -1 to your next turn. (-1)
3 4: You add another -1 to your next turn. (-1. Total: -2). You're sure to roll low now?
> Ask Yukari what she thinks would be interesting; since as a fellow youkai; only we [And our pals] can do said interesting things as well as she would like. No-one wants a bored Yukari. Things happen then.

> Do what Yukari suggests

> If said thing results in pain for us or allies - 'Damnit Yukari'.
3 4: "Oh, you didn't see? I gapped little Madotsuki there into Gensokyo. She looks like someone the flower knows, especially considering the knife she can weild. Would you like to watch?"
Yukari opens a gap. You can see the Arena from here. Madotsuki is approaching Flowey with the knife effect.
>No fighting? Time to loophole! Throw the book away carelessly without regards to who it might hit on the way down.
2-1=1 6: You throw the book away, and it lands into a wormhole. The book travels through time much quicker than you all and, in what seems like 3 seconds, it returns to the Arena as a powerful book Youkai! She has short brown hair and completely white clothes with ever-changing text on them. She's carrying a really thick book and wearing glasses.
"How could you!? I just wanted to be useful and spend time with you! I'll never forgive you LaserTurtle!" You're pretty sure this'll hit everyone in the Arena on the way down... The RNG applauds you for creating a reason for everyone to Roll to Dodge in the Arena, as per the new "always fighting zone" (good job breaking it Evil Nazgul)
"Well, there's something interesting to watch. Reimu will probably finish her off before she can earn a name though."
>Feed Tembot electronic TemFlakes to raise her stats.
2+1=3 4: You feed Tembot the electronic TemFlakes. Your Tembot leveled up. She can now speak. "[Robotic Hoi]"
>Convince Orin that those other mes were an accident (since you know, I think 990001 of them were...) and discreetly avoid the topic of me probably trespassing.
5 2: You try to explain, but she still questions why and how you're here. (-1)
>Ahh, of course. Pick up a nearby teacup, and hold it towards the sky!
5 2: You find a broken teacup. What a shame. (-1)

Events:
The new "Always Fighting Zone" envelops the Arena indefinitely. Everyone inside the Arena at the end of every turn must roll to dodge.
Unmatched Sock's Reimu-Flowey barrier keeps them together until something intervienes.
Marisa exits the Angel Room into the Arena.
"Oi, Reimu. Are you done with them yet? Oh, you're fighting a flower...I'll leave you to that."
Flowey: 3 4: Flowey sends vines at Reimu. Reimu is invincible and doesn't need to Roll to Dodge!
Reimu: 2 5: Reimu attacks Flowey! (+1 to Reimu's next roll.) Flowey is invincible and doesn't need to Roll to Dodge!
Orin is questioning Mr. Jovial on how he got here and why he's here.
Moge-ko: 4 3: Moge-ko makes a defect Mogeko with the Mogeko generator.
Tembot only wants the electronic TemFlakes.
Yukari, Hecatia, Clownpiece, Madotsuki and Raikaria/Sekibanki are chatting.
Madotsuki(knife) looks threateningly at Flowey.
"F-Frisk!? You're not supposed to be here! NoNoNoNONO-" Flowey panics and tries to flee, but he's locked in the Reimu-Flowey barrier.
The Lamb is still waiting on Evil Nazgul/Azazel's request.
Kogasa is cheerful.
Inverted Ex Rules (2 turns remaining): Please refer back to first post involving Inverted Ex Rules.
The unknown book Youkai sends hateful words to everyone in the Arena. Everyone (Arena) must Roll to Dodge!
The AI participants are invincible and don't need to Roll to Dodge.
Evil Nazgul/Azazel (4 3) is offended and feels bad. His other horn wasn't always like that. (-1)
DNAbc/Neruhime (6-1=5 2) is pained by the insult to Idols. He's dying (3 turns left).
qMyon (3-1=2 5) is encouraged by the words. (+1)
LaserTurtle (2-1=1 6) throws an insult right back, but the AI is invincible.
HopeMetal (1+1=2 5) doesn't care for the insult. (+1)
Cheez8 (3 3) doesn't hear her.

Locations:
Arena/Always Fighting Zone: Unknown Book Youkai, Evil Nazgul/Azazel, DNAbc/Neruhime, qMyon, LaserTurtle, HopeMetal, Cheez8, Flowey, Reimu, Madotsuki
Outside Arena: Patorikku
Skies: Username
Underground Civilization/Casino: Moge-ko, Hating Hater, Flandre
Open Angel Room: Old Guy
Garden of the Sun: Kogasa, Kasu, Unknown umbrella woman
Forest?: Failure
Former Hell: Mr. Jovial, Orin
Dream World: Raikaria/Sekibanki, Clownpiece, Hecatia, Yukari
Outside World: Searinox/Maribel, Renko

Bonuses for next possible rolls:
+1: Failure, qMyon, HopeMetal
-1: Mr.Jovial, Cheez8
-2: Searinox/Maribel

Status:
Evil Nazgul/Azazel: Fool Card. Pinkish homing laser ring. The Lamb.
Hating Hater: Mogeko Generator. Moge-ko.
Unmatched Sock: Worn Bandage. Telepathic.
PX: Permadead (at least until the rules go back to normal)
The Old Guy: They're the Avatar. Chekhov's Gun.
Patorikku: Welcome Hell Cape. Large Red Trident.
Username: Lightsaber. Giant robot.
Kasu: Nothing else mentionable.
DNAbc/Neruhime: Nothing else mentionable.
Searinox/Maribel: Welcome Hell Shirt.
Raikaria/Sekibanki: 3 floating heads. Welcome Hell Shirt.
qMyon: Tea, Umbrella.
Hope♦Metal: Desk Utensils. Tembot.
Failure: Pure Electric Guitar. Reimu Clone. Yuuka Clone.
Mr.Jovial: Just 1 of himself now. Welcome Hell Shirt.
Cheez8: Safety Scissors.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 13, 2015, 02:52:22 AM
>"Oh, F*ck it!"
>Create a new, permanent, no-fighting zone within the always fighting zone, centered around my pentagram/summoning circle/satanic-transmutation-stuffs-and-thingies.

>(This should count as one roll, hopefully.) Issue my command to the Lamb.
>>If the command is a success (low roll), the command will be "I order you to hunt down Searinox/Maribel for all eternity, regardless of how many times you kill him, or he kills you. He/She/It/Gender-neutral-pronoun will pay for this inverted roll/rules hell."
>>If the command is failure (high roll), don't say anything. Save the command for another turn.

Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 13, 2015, 03:15:49 AM
>continue into the forest
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 13, 2015, 03:27:57 AM
> Poke Flan with stick, a long one at that.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 13, 2015, 03:37:02 AM
>Try to break the Reimu and Flowey border.
>Try to manipulate Flowey using earthbinding.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 13, 2015, 03:53:23 AM
>split back to my 4000 selves to nullify damage to the idol hivemind

>build some idol hatchery talent studio

>maS's produce queens Miki Hoshiis
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 13, 2015, 04:28:58 AM
>Apology! "For what it's worth, I still like you... as a book I mean. I would've totally used you if I could."
>Name the book-youkai. "How does the name 'Soushiko' sound?"
That's Little Storybook, sorta, taken from Google Translate
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 13, 2015, 04:40:16 AM
> Keep up the assault regardless of NPC invincibility! It might turn his attention to you and keep him stuck around long enough for the rules to normalize and make him vulnerable.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 13, 2015, 04:50:52 AM
>"WHAT?! That's not supposed to..."
>Check to make sure morality didn't get inverted too, since the dice influenced that...(looks like it's another 'if' statement...once again, 1-3 for bad and 4-6 for good, if you please, Mr. GM.)
>>If moral compass is still normal and functioning, telepath out who inverted things and promise to make them pay...nonviolently. Though sternly. Okay, maybe violently, but not lethally. Also, attempt to remove the barrier. I have no doubt Reimu can handle herself, but I wouldn't put it past that little weed to be a cheater...
>>If not and it's now spinning out of whack..."Hey Pat, how about instead of just sitting here for a while like sitting ducks, we go look for something I heard was somewhere around here? Things are looking somewhat dangerous again, now that our Anti-Fighty Place has been inverted...." Attempt to hide any sort of physical change this moral change might have caused, also. Attempt to leave Arena, whether or not Patorikku follows.
>>>Wink at Flowey and smile in a not-so-nice way as I leave.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 13, 2015, 05:01:54 AM
>Die. Again
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 13, 2015, 05:58:37 AM
>Fire a homing missile at Flowey.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 13, 2015, 07:37:02 AM
> Observe Knife Effect

> Hecatia - Send Clownpeice into Gensokyo so she can shoot down the missile that may stop the observation

> Then shift Clownpeice back here

[Edit for clarification on 'Her' as Clownpiece and not Madosuki]
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 13, 2015, 09:04:47 AM
>Club time! Let's begin with an Inaugural tea party!

>Smack any hostile intruder with an UMBRELLA BEEEEEEAAAAMUUUUU
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 13, 2015, 10:09:53 AM
Hmm, there are three 6 roll results in 3 different posts. What happened to the Satan?
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 13, 2015, 10:19:55 AM
Hmm, there are three 6 roll results in 3 different posts. What happened to the Satan?

Has to be in a row to make 666.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 13, 2015, 01:04:32 PM
> Apply fertilizer to sunflowers for MONSTER GROWTH.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 13, 2015, 02:24:25 PM
>Literally roll to dodge.
>Wait, what am I dodging?
>Dodge everything just to be safe.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 13, 2015, 03:00:44 PM
Oh wait, she's invincible?
>Turn around, run a few steps then turn and attack her with a slow moving cloud of damaku that disappears just in front of her. In a world where the rules are inverted, surely it's a good idea to attack immune people? :V
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 13, 2015, 08:36:38 PM
*checks both regular and inverted rules*
So... if the original rules had Yukari invincible and other NPCs vulnerable... then in the inverted rules it would be the opposite unless there was a rule modification that still gave Yukari invulnerability and/or all others vulnerability... and there isn't one... meaning Yukari is no longer invincible...

...

Alright, let's do this!

>Attack on Yukari! (if for some reason I can't attack her from my location, attempt to telefrag her)
>Attack on Yukari! (ditto)
>Attack on Yukari! (ditto)
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 13, 2015, 10:55:37 PM
>Attack on Yukari! (if for some reason I can't attack her from my location, attempt to telefrag her)
>Attack on Yukari! (ditto)
>Attack on Yukari! (ditto)
Shingeki no Yakumo
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 14, 2015, 12:59:51 AM
>"Oh, F*ck it!"
>Create a new, permanent, no-fighting zone within the always fighting zone, centered around my pentagram/summoning circle/satanic-transmutation-stuffs-and-thingies.

>(This should count as one roll, hopefully.) Issue my command to the Lamb.
>>If the command is a success (low roll), the command will be "I order you to hunt down Searinox/Maribel for all eternity, regardless of how many times you kill him, or he kills you. He/She/It/Gender-neutral-pronoun will pay for this inverted roll/rules hell."
>>If the command is failure (high roll), don't say anything. Save the command for another turn.
2 5: You create a no-fighting zone around your pentagram. It nullifies the always-fighting effect. Anything inside the pentagram doesn't have to Roll to Dodge every turn, but they can't fight either. (+1)
1 6: You address your command to The Lamb. It sinks back into the pentagram. You hope it's doing what you said.
quote author=Failure McFailFace link=topic=19022.msg1221775#msg1221775 date=1447384549]
>continue into the forest
[/quote]
2+1=3 4: You and your Yuuka clone continue into the forest. It feels endless...
?: 4 3: You see the blur of a village in the distance for a second. Maybe it was a mirage.
> Poke Flan with stick, a long one at that.
6 1: You decide to poke Flandre's face with your finger up close. It's soft. Flandre's eyes shoot open and stare straight through you.
Flandre: 3 4: "Hm, you're not Sakuya..." Flandre ignores Hating Hater and flies to exit from the underground into the Arena.
"W-What!?! NOO!" Flandre screams as she notices the sunlight. After a couple of seconds, she opens her eyes. "Why doesn't it...burn?"
>Try to break the Reimu and Flowey border.
>Try to manipulate Flowey using earthbinding.
1 6: You break the barrier easily.
You try to get Flowey, but you can't. He's invincible!
>split back to my 4000 selves to nullify damage to the idol hivemind

>build some idol hatchery talent studio

>maS's produce queens Miki Hoshiis
4 3: You split into yourself, the 4 Miki's, and the 4000 followers. You're all no longer dying.

6 1: You destroy a random talent studio somewhere.
5 2: you don't mass produce Miki's. The only thing you managed to produce was the wrong type of Miki. Congratulations, you now have 1 Miki Sayaka, along with your 4 Hoshii Miki's. (-1)

>Apology! "For what it's worth, I still like you... as a book I mean. I would've totally used you if I could."
>Name the book-youkai. "How does the name 'Soushiko' sound?"
That's Little Storybook, sorta, taken from Google Translate
1 6: You apologize to Soushiko. "Soushiko... N-No! I can't forgive you for t-throwing me away!" is what she says, but the text on her clothes is expressing her feelings. You can read her like a bo-smackedIt seems she just wants to belong.
> Keep up the assault regardless of NPC invincibility! It might turn his attention to you and keep him stuck around long enough for the rules to normalize and make him vulnerable.
5 2: You run into the Arena and head for Flowey, but you lost track of where he was. (-1)
>"WHAT?! That's not supposed to..."
>Check to make sure morality didn't get inverted too, since the dice influenced that...(looks like it's another 'if' statement...once again, 1-3 for bad and 4-6 for good, if you please, Mr. GM.)
>>If moral compass is still normal and functioning, telepath out who inverted things and promise to make them pay...nonviolently. Though sternly. Okay, maybe violently, but not lethally. Also, attempt to remove the barrier. I have no doubt Reimu can handle herself, but I wouldn't put it past that little weed to be a cheater...
>>If not and it's now spinning out of whack..."Hey Pat, how about instead of just sitting here for a while like sitting ducks, we go look for something I heard was somewhere around here? Things are looking somewhat dangerous again, now that our Anti-Fighty Place has been inverted...." Attempt to hide any sort of physical change this moral change might have caused, also. Attempt to leave Arena, whether or not Patorikku follows.
>>>Wink at Flowey and smile in a not-so-nice way as I leave.
4 5 2: You try to use your telepathy to find the culprit, but you can't find them.  Your head hurts too. (-1)
>Die. Again
3 4: You died, because people die when they are killed...
Is what would've happened, but you still can't act.
>Fire a homing missile at Flowey.
1 6: You fire a homing missile at Flowey. It's a smart little missile that decides to wait until he can be hit to attack. Good missile, good. Unless it get's destroyed, of course.
> Observe Knife Effect

> Hecatia - Send Clownpeice into Gensokyo so she can shoot down the missile that may stop the observation

> Then shift Clownpeice back here

[Edit for clarification on 'Her' as Clownpiece and not Madosuki]
6 1: You look at Madotsuki's knife effect from a gap. It looks like she pulled a knife out of nowhere, but you can't tell anything else from it.
1 6: Clownpiece is sent to Gensokyo through the gap. She attacks the missile with danmaku. The Missile must Roll to Dodge, seeing as it's not an AI, crowd, or god... or is it an artificial intelligence. I mean, it was created and it's smart. Argument.......nope, it's treated as an attack.
6 1: The missile is destroyed instantly. Clownpiece returns through the gap cheerfully.
>Club time! Let's begin with an Inaugural tea party!

>Smack any hostile intruder with an UMBRELLA BEEEEEEAAAAMUUUUU
2+1=3 4: You ask for a club party. Yukari transports you and the other members into the dream world, along with Hecatia, Clownpiece, and Raikaria/Sekibanki.
No one seems hostile in here.
> Apply fertilizer to sunflowers for MONSTER GROWTH.
4 3: You fertilize the sunflowers. They grow a bit. Not much.
>Literally roll to dodge.
>Wait, what am I dodging?
>Dodge everything just to be safe.
1 6: You dodge out of the way of nothing.
6 1: You don't dodge everything though.
Oh wait, she's invincible?
>Turn around, run a few steps then turn and attack her with a slow moving cloud of damaku that disappears just in front of her. In a world where the rules are inverted, surely it's a good idea to attack immune people? :V
5-1=4 3: You do the thing with the danmaku. It doesn't even get close though.
"What was that? Are you trying to pick a fight? I've got something to do, so I have no time to fight." Orin tells you.
*checks both regular and inverted rules*
So... if the original rules had Yukari invincible and other NPCs vulnerable... then in the inverted rules it would be the opposite unless there was a rule modification that still gave Yukari invulnerability and/or all others vulnerability... and there isn't one... meaning Yukari is no longer invincible...

...

Alright, let's do this!

>Attack on Yukari! (if for some reason I can't attack her from my location, attempt to telefrag her)
>Attack on Yukari! (ditto)
>Attack on Yukari! (ditto)
4-2=2 5: You find the border to the dream world and enter it. (+1)
2-2=0 7: You try to manipulate the border of life and death only for Yukari. Yukari must Roll to Dodge!
3 4: Yukari dodges. "Did you really think I was just going to let you h-?"
4-2=2 5: You attack Yukari before she finishes her sentence. Yukari must Roll to Dodge! (+1. Total: +2.)
4 3: Slash* 9999 Yukari coughs up some blood. (-1 to her next roll) "So you saw through my gap huh. Even though rule -3 should make me invincible, being AI controlled, rule -2 explicitly states that I'm not."
Yukari: 4-1=3 4: "Guess that means I'll have to intervene. Then again, this one's not really within Gensokyo anymore, so it's alright. Yukari resets the rules to their default!
PX is no longer permadead, but just dead.
Flandre must Roll to Dodge!
4: Flandre quickly shoots back into the underground civilization before the sunlight burns her significantly. "Why did it only hurt now?"

Events:
Evil Nazgul's no fighting pentagram rests next to the Angel Room. No one can attack inside, but at least it's not the always fighting zone.
The Lamb: 4: appears behind Searinox/Maribel in the dream world and attacks! Searinox must Roll to Dodge!
2-2=0: The attack missed. "Hm, I was hoping that thing finished you off before you could react." Yukari notes.
The new "Always Fighting Zone" envelops the Arena indefinitely. Everyone inside the Arena at the end of every turn must roll to dodge.
"I could've sworn I heard Flandre screaming..." Marisa says.
Reimu: 4: attacks Flowey. Flowey must Roll to Dodge!
2: Flowey is assaulted with amulets. [glow=yellow,2300]"Not invincible anymore. And this human is stronger than adult ones. As long as I'm out of site for a turn though, I can leave this land."[/glow] Flowey is Dying! (3 turns left)
Flowey: 5: unsprouts to get away from the Arena. Flowey's location is unknown. He couldn't have gone far though. Flowey has a +1 to his next roll.
Orin is trying to return to her work.
Moge-ko: 4: Moge-ko throws a Mogeko at Flandre. Flandre must Roll to Dodge!
6: Flandre destroys the Mogeko and sends danmaku towards Moge-ko. Moge-ko must Roll to Dodge!
4: Moge-ko dodges.
Smells like Tembot.
Madotsuki(Knife): 6: has given up on Flowey. She stabs the Always fighting Zone and disables it. She looks like she wanted some peace to do something.
The Touhou Umbrella club is meeting in the Dream World. (Yukari, qMyon, Yuuka, Kogasa, Remilia) along with Hecatia, Clownpiece, and Raikaria/Sekibanki.
Soushiko is reciting arcane text. Seems she'll do something soon.
As no one is inhabiting the Angel Room anymore, it has vanished.
Cheez8 missed the turn.

Locations:
Arena: Soushiko (Unknown Book Youkai),  DNAbc/Neruhime, qMyon, LaserTurtle, HopeMetal, Cheez8, Reimu, Madotsuki, Patorikku, Old Guy
Arena/No Fighting Pentagram: Evil Nazgul/Azazel,
Skies: Username
Underground civilization: Moge-ko, Flandre, Hating Hater
Garden of the Sun: Kasu
Forest?: Failure
Dream World: Raikaria/Sekibanki, Clownpiece, Hecatia, Yukari, The Lamb, Searinox/Maribel, Yuuka, Kogasa, Remilia, qMyon
Unknown: Flowey

Bonuses for next possible rolls:
+1: Evil Nazgul/Azazel, Flowey
+2: Searinox/Maribel
-1: DNAbc, Patorikku, Unmatched Sock

Status:
Evil Nazgul/Azazel: Fool Card. Pinkish homing laser ring. The Lamb (Dream world).
Hating Hater: Mogeko Generator. Moge-ko. Flandre.
Unmatched Sock: Worn Bandage. Telepathic.
PX: Dead.
The Old Guy: They're the Avatar. Chekhov's Gun.
Patorikku: Welcome Hell Cape. Large Red Trident.
Username: Lightsaber. Giant robot.
Kasu: Nothing else mentionable.
DNAbc: 4 Hoshii Mikis and 1 Miki Sayaka, 4000 Idolist followers.
LaserTurtle: Talking to Soushiko.
Searinox/Maribel: Welcome Hell Shirt.
Raikaria/Sekibanki: 3 floating heads. Welcome Hell Shirt.
qMyon: Tea, Umbrella.
Hope♦Metal: Desk Utensils. Tembot.
Failure: Pure Electric Guitar. Reimu Clone (forest? entrance). Yuuka Clone.
Mr.Jovial: Welcome Hell Shirt.
Cheez8: Safety Scissors.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 14, 2015, 01:09:26 AM
> Use the awesome power of the sunflowers to gain superpowers.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 14, 2015, 01:12:08 AM
>"Hmm... A bit smaller than I expected."
>Extend edges of the New No-Fighting zone to include a dome-like area with a diameter of 100 meters (or 109.361 yards, if you don't like the metric system) with the pentagram at its center.
>If successful, (or if the diameter of the zone is at least 50 meters) create a small lounge area near the edge, which includes a pool table and some armchairs.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 14, 2015, 02:23:03 AM
>Go towards the "mirage" village.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 14, 2015, 02:24:53 AM
>Try to befriend Raymoo
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 14, 2015, 02:37:45 AM
>"...Huh. So things are back to normal...except Flowey probably shouldn't be let go so easily. And there's the guy who changed things. Hey Pat, want to team up for a bit? Some justice needs to be exacted."
>Attempt once again to telepath the culprit of the inversion, then telepath the location of Flowey.
>>If Flowey is found, teleport him and the chunk of earth below him onto a floating platform and scold him good. If I can't teleport him, then I'll figure out what to do next turn.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 14, 2015, 02:40:03 AM
>Join Soushiko's team to avoid friendly fire
>Guard for reduced damage this turn
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 14, 2015, 03:25:02 AM
> "Way ahead of you on that."
> Start a search for Flowey.
> Cut him DOWN.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 14, 2015, 03:31:06 AM
You know what, screw this arena. Let's...

>Fly over to the Moriya Shrine to show Sanae and the shrine gods this robot, because chicks dig giant robots.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 14, 2015, 03:46:45 AM
Ew worst girl

>build pylons
>4 warpgate rush the hakurei barrier
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 14, 2015, 04:09:45 AM
>Offer Searinox and the Lamb tea.

>Have them kiss and make up.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 14, 2015, 06:08:11 AM
>Revive
>Go back to hell
>Go back to living again
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 14, 2015, 07:30:08 AM
...wow. To be honest, I expected to just be instakilled, but whatever.
...by the way, you forgot to include LaserTurtle in your "Status" section.
...wasn't I supposed to be smacked by qMyon's "umbrella beam", seeing as I was/am an intruder hostile to Yukari and all?


... so, rule 2 (Yukari is invincible) precedes rule 3 (AI are not) and has more priority? Very well then...

>"Well, considering you had a gap in your defences, it was worth a try." (not an action)
>Invert the definition of invincible for a few turns. why am i playing like Seija If success:
>>Replace Raikaria's every action for this turn with ">Attack Yukari"
>>Either revive (if needed), repeat the previous action (if failed), or attack Yukari.

>If not, either repeat or revive (if I need it).
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 14, 2015, 08:46:25 AM
> Three-Head Alliance [What I am now calling my group]: Defend Yukari. No-one interrupts our club

> Start with less lethal force like danmaku

> Upgrade to more lethal force if needed.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 14, 2015, 09:55:45 AM
>Boast about how I clearly just won this fight since my opponent is preparing to flee. Make sure to do the victory dance of victory because yay.
>Walk away nonchalantly, through a random doorway connecting to this room there better be one....
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 14, 2015, 06:46:07 PM
>Keep rolling rolling rolling rolling rolling rolling
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 14, 2015, 09:27:14 PM
> Stop the fighting between the girls and have a disscusion on forming a crime syndicate.
> Also start mass-producing Mogekos.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 15, 2015, 04:36:15 PM
> Use the awesome power of the sunflowers to gain superpowers.
4: You now have the ability to inject chlorophyll into your enemies. They become green, and cannot leave the area they are in with you. In short, they can't escape while they're green.
>"Hmm... A bit smaller than I expected."
>Extend edges of the New No-Fighting zone to include a dome-like area with a diameter of 100 meters (or 109.361 yards, if you don't like the metric system) with the pentagram at its center.
>If successful, (or if the diameter of the zone is at least 50 meters) create a small lounge area near the edge, which includes a pool table and some armchairs.
3+1=4: You encase a good portion of the arena in your pentagram. Still less than half of the gigantic arena.
1+1=2: You'd do that, but there's already a small lounge area near the edge. It has a pool table, some armchairs, a water cooler and a button next to a speaker that reads: "Please press this Alice." Speaking of Alice, she's sitting in one of the Armchairs. WHO MADE ALL OF THIS!?! (-1)
>Go towards the "mirage" village.
6: You walk towards the mirage and find yourself in a village. It's surprisingly quiet except for-Failure must Roll to Dodge!
4: You spot something flying headfirst towards you. You mange to roll out of the way. Yuuka clone does too. Upon inspection of the thing in the ground, it's a person. "Ms. Keine! Are you alright!?" You hear someone yell from inside one of the houses. The person on the ground gets up. "Don't come out, I just underestimated them." She looks to the sky to see the sun is still up.
>Try to befriend Raymoo
3: Reimu doesn't like being called Raymoo, but she appreciates your attempt.
>"...Huh. So things are back to normal...except Flowey probably shouldn't be let go so easily. And there's the guy who changed things. Hey Pat, want to team up for a bit? Some justice needs to be exacted."
>Attempt once again to telepath the culprit of the inversion, then telepath the location of Flowey.
>>If Flowey is found, teleport him and the chunk of earth below him onto a floating platform and scold him good. If I can't teleport him, then I'll figure out what to do next turn.
1-1=0: You don't telepath the culprit.
4-1=3: You try to telepath Flowey, but all you can see is a large garden full of sunflowers.
3-1=2: You try to lift the entire garden up, but it just hurts a lot. (-1)
>Join Soushiko's team to avoid friendly fire
>Guard for reduced damage this turn
5: You hug Soushiko before she can finish charging her attack. She shouts aggressive words that are completely unknown to your vocabulary, before she begins to cry. She starts to apologize for everything and accepts your embrace. (+1)
3: You don't do that right now...
> "Way ahead of you on that."
> Start a search for Flowey.
> Cut him DOWN.
You agree to Sock's alliance.
6-1=5: You easily find Flowey to be hiding in the Garden of the Sun and run there. (+1)
5-1=4; You lunge with your spear once again to his hiding place, and pierce him. Due to being wounded already, he can't dodge.
"Even in a place like this, the humans always seem to win..."
Flowey has died.
There are 4 souls floating where Flowey was.
You know what, screw this arena. Let's...

>Fly over to the Moriya Shrine to show Sanae and the shrine gods this robot, because chicks dig giant robots.
3: You fly to the Moriya shrine and show the ladies your robot. They tell you that they already have a better robot.
Ew worst girl

>build pylons
>4 warpgate rush the hakurei barrier
Sayaka is hurt by your comment and runs off.
5-1=4: You make some pylons.
3-1=2: You don't even remember how to do such a maneuver. (-1)
>Offer Searinox and the Lamb tea.

>Have them kiss and make up.
4: Searinox and The Lamb take a quick Tea break.
6: You hold the two like dolls and shout "Fight, Fight, Fight, Kiss, Kiss, Kiss" Searinox and The Lamb must Roll to Dodge!
4+2=6: Searinox throws The Lamb towards qMyon. qMyon must Roll to Dodge!
6: Satan emerges from nowhere and destroys The Lamb. The Lamb has Died "If there's going to be so much fighting, I might as well Join." Satan prepares to attack qMyon and Searinox!
>Revive
>Go back to hell
>Go back to living again
6: You revive. Yes, it's the second coming of the Idol God. The Idolists under DNAbc's command panic and quickly begin worshiping you. You've gained DNAbc's 4000 Idolist followers.
1: You go to Heaven.
4: You come back. Yes, you've been to Hell and Heaven. It's the third coming of the Idol God.
...wow. To be honest, I expected to just be instakilled, but whatever.
...by the way, you forgot to include LaserTurtle in your "Status" section.
...wasn't I supposed to be smacked by qMyon's "umbrella beam", seeing as I was/am an intruder hostile to Yukari and all?


... so, rule 2 (Yukari is invincible) precedes rule 3 (AI are not) and has more priority? Very well then...

>"Well, considering you had a gap in your defences, it was worth a try." (not an action)
>Invert the definition of invincible for a few turns. why am i playing like Seija If success:
>>Replace Raikaria's every action for this turn with ">Attack Yukari"
>>Either revive (if needed), repeat the previous action (if failed), or attack Yukari.

>If not, either repeat or revive (if I need it).
1+2=3: You fail to do so.
You cannot directly influence other's actions.
2+2=4: You try to attack Yukari, but she's invincible.
6+2=8: You expend too much energy attacking Yukari, I mean, you are just a human. You've died. Hopefully Satan won't try to attack you here........right?
> Three-Head Alliance [What I am now calling my group]: Defend Yukari. No-one interrupts our club

> Start with less lethal force like danmaku

> Upgrade to more lethal force if needed.
3: Your heads get into position orbiting Yukari, but she pushes them away, claiming she's fine.
5: Although Searinox has been killed, you place your heads in a triangle around everyone. They shoot Danmaku at each other and form a barrier.(+1)
>Boast about how I clearly just won this fight since my opponent is preparing to flee. Make sure to do the victory dance of victory because yay.
>Walk away nonchalantly, through a random doorway connecting to this room there better be one....
6: You do the dance. Orin just sighs and dumps the corpses into the furnace, before leaving the room.
4: You leave into the Palace. You can see Orin leaving for more corpses and a girl with a 3rd eye.
>Keep rolling rolling rolling rolling rolling rolling
3: You begin rolling around at the speed of sound, but realize you can't roll that fast, and you give up.
> Stop the fighting between the girls and have a disscusion on forming a crime syndicate.
> Also start mass-producing Mogekos.
6: You stop their fighting and manage to make them friends. They both seem to like toys.
5: You form a crime syndicate with the 3 of you. (+1)
4: You produce 10 Mogekos.

Events:
Evil Nazgul's Pacifist Pentagram envelops a chunk of the Arena. No one can fight inside.
Alice: 3: has begun creating a barrier around the Pentagram. It's not that strong yet and will only stop 1 attack.
Marisa greets Alice and sits down with a book in the Lounge area. Alice is visibly annoyed, and sighs.
Reimu looks towards Soushiko, then takes a seat in the lounge area. "She shouldn't be too much of a threat."
Orin has returned to her work.
Moge-ko and Flandre are posing next to Hating Hater.
Tembot is rolling along with HopeMetal.
Madotsuki(Knife) un-equips the knife effect and sets up a game console in the lounge area of the Pentagram. She's playing Nasu.
The Touhou Umbrella club is meeting in the Dream World. (Yukari, qMyon, Yuuka, Kogasa, Remilia) along with Hecatia, Clownpiece, and Raikaria/Sekibanki.
Soushiko is crying on LaserTurtle's shoulder.
Miki Sayaka has reached the Garden of the Sun.
"That's for all the headbutts! And this one's for hurting Dai-chan!" A figure appears from the side of a house along with 4 other figures. Keine must Roll to Dodge!
4: Keine dodges the danmaku shot towards her. "Come on, go down already!" she tells the sky.
Keine: 1: The sun is now back on the horizon. It seems it's morning. "This is so unfair!"
Satan will attack qMyon and Searinox next turn!
Renko is waiting on a bench for Maribel/Searinox to come back.
Cheez8 is now in a safety Gap.

Locations:
Arena: Soushiko, LaserTurtle, PX, 4000 Idolist Followers (PX), DNAbc, 4 Hoshii Miki's, The Old Guy, Unmatched Sock, HopeMetal, Tembot
Arena/Pacifist Pentagram: Evil Nazgul/Azazel, Reimu, Marisa, Alice, Madotsuki
Moriya Shrine: Username, Sanae, Suwako, Kanako
Underground Civilization: Hating Hater, Moge-ko, Flandre, 10 Mogekos
Garden of the Sun: Kasu, Patorikku, 4 souls, Miki Sayaka
Forest?: Reimu clone (Failure)
Human Village: Keine, Failure, Yuuka Clone (Failure), 5 mysterious figures
Dream World: Yukari, Raikaria/Sekibanki, qMyon, Hecatia, Clownpiece, Remilia, Yuuka, Kogasa
Outside World: Renko
Palace of Earth Spirits: Mr. Jovial, Orin, Satori
Underworld: Searinox/Maribel
Safety Gap: Cheez8

Bonuses for next possible rolls:
+1: LaserTurtle, Patorikku, Raikaria/Sekibanki, Hating Hater
-1: EvilNazgul/Azazel, Unmatched Sock, DNAbc

Status:
Cheez8: Safety Scissors
Kasu: Chlorophyll injection ability
EvilNazgul/Azazel: Fool Card, Pink Homing Laser Ring
Failure: Pure Electric Guitar, Yuuka Clone, Reimu Clone (Forest? entrance)
Old Guy/Avatar: Chekhov's Gun
Unmatched Sock: Worn Bandage, Telepathic
LaserTurtle: Soushiko
Patorikku: Large red Trident, Welcome Hell cape
Username: Giant Robot, Lightsaber
DNAbc: 4 Hoshii Mikis, Pylons
qMyon: Tea, Umbrella, Targeted by Satan
PX: 4000 Idolist Followers
Searinox/Maribel: Dead, Welcome Hell Shirt.
Raikaria/Sekibanki: Protecting everyone in the Dream World, 3 heads, Welcome Hell Shirt
Mr.Jovial: Welcome Hell Shirt
HopeMetal: Tembot, Desk Utensils
Hating Hater: Flandre, Moge-Ko, 10 Mogekos, Mogeko generator
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 15, 2015, 04:41:33 PM
This can only mean one thing:

>Challenge them to a ROBOT FIGHT!!! (https://youtu.be/kEcNu15_Nug)
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 15, 2015, 04:45:55 PM
>Feed more ElectroTemFlakes to Tembot.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 15, 2015, 05:18:31 PM
>Casual wave to the people in the lounge.
>Chant something unintelligible and summon Merasmus.
If successful:
>Ask Merasmus for new weapons for everyone. (https://youtu.be/3bRj_VGMhgc?t=1m7s)
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 15, 2015, 05:47:18 PM
1+2=3: You fail to do so.
>Invert the definition of invincible for a few turns. why am i playing like Seija If success:
...
>If not, either repeat or revive (if I need it).
For some unknown reason, I believe "you fail to do so" is not a success... Nor do I believe it's a "It looks like you did it, but something went wrong..."


>Revive myself.
>Revive Flowey.
>Revive The Lamb.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 15, 2015, 06:26:58 PM
>Go to Pat, since we're teamed up and stuff
>"You found him? Wow, more successful than I...What are those?"
>>WHAT ARE THOOOOOOOOSE?!
>Assume that either I figure it out or he tells me. "Well, we've got two options at this point...either try to return them to their rightful owners (if possible...) or figure out how to harness their power ourselves, like the plant said was possible. I'll leave it up to you, Pat. Not sure if I should be making such decisions with this headache..."
>Ow, my head...use calming visage of a field of flowers to stop this incessant pain.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 15, 2015, 06:37:54 PM
> Summon a giant sunflower to inject everyone with chlorophyll.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 15, 2015, 06:42:48 PM
> Check what is going on, on THE MOON with Hecatia. Leave Clownpeice here for the time being. Because we don't want to start another war.

> Pop over to Earth quickly as well to check what is going on

> Return to Dream World with INFO so everyone can make fun plans.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 15, 2015, 08:04:38 PM
>"Woah woah woah, I come in peace!"
>Summon Electric Reimu to the Village.
>Ask if the people in the Village saw the gigantic arena audience
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 15, 2015, 08:09:59 PM
> "Eegh, something about killing that flower made me feel a little sick, but..." Take a good hard look at those four souls. This is where you actually decide your path. You only need one of them to power yourself up, probably, but more importantly, WHY do you want to use them? Can you really excuse absorbing these souls purely for self-defense, or even for defending others, if it was possible to save these four?

> At least contain them for now. No need to go from Neutral Good to Chaotic Evil in one roll.

> "We'll figure that out once we can see if they can be saved at all. I'm putting my money on 'can't be saved', so for the time being, we'll keep them as backup reserves of power if we need them. IF." Hand off two of the souls to sock.

> With that... not necessarily settled, but at least kind of sorted out for now... Take note of the fact that Satan has shown up again. Make your way over to where he is, if possible.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 15, 2015, 08:49:47 PM
a girl with a 3rd eye
ALL THE NOPE IN THE WORLD IS NOT ENOUGH TO DEAL WITH THIS
>Don't think about any appearances of Satori in fanworks. Like MMDs, or this...thing (http://safebooru.donmai.us/posts/1610746?pool_id=2983) (safebooru warning) wait does this count as thinking about it
>Turn around and go anywhere not here.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 15, 2015, 10:49:39 PM
>Aw nuts.......make peace with a tea offering.

>If that doesn't work, UMBRELLA SENTAI POSE with the rest of the club before proceeding to kick demonic ass.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 16, 2015, 12:14:06 AM
>Try to shoot Satan with Chekhov's Gun.
And if that don't work:
>Bust down the arena walls with Earthbending skills and evacuate the arena to look for the SDM.
And if it does:
> Finish Satan.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 16, 2015, 01:40:25 AM
>wiki how to 4 warpgate rush, then rush the barrier
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 16, 2015, 02:59:02 AM
> Auto produce Mogekos every turn.
> Start sending my citizens out to the surface to extort capital.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 16, 2015, 07:48:28 AM
As we all know, cheating death is a serious crime. One punishable by death. Therefore
>Fight Death to the death
>Usurp the role of death
>Claim the lives of all those who have cheated death
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 16, 2015, 08:27:56 AM
>O-oh. Okay. This works. Cast protective barrier to stop attacks until she stops crying I guess.
>Comfort her because this is really weird. Seriously.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 17, 2015, 12:43:06 AM
This can only mean one thing:

>Challenge them to a ROBOT FIGHT!!! (https://youtu.be/kEcNu15_Nug)
3: "How come it always has to be a robot fight? Why can't we just have a robot chat or something?" Suwako questions you.
>Feed more ElectroTemFlakes to Tembot.
3: Tembot eat the ElecTemFlakes, but Tembot still hungr.
>Casual wave to the people in the lounge.
>Chant something unintelligible and summon Merasmus.
If successful:
>Ask Merasmus for new weapons for everyone. (https://youtu.be/3bRj_VGMhgc?t=1m7s)
They wave back.
3-1=2: You fail to summon him. (-1).
For some unknown reason, I believe "you fail to do so" is not a success... Nor do I believe it's a "It looks like you did it, but something went wrong..."


>Revive myself.
>Revive Flowey.
>Revive The Lamb.
3: You revive, back in the outside world, sadly. "Hey, there you are Mary!" Renko greets you.
5: You revive Flowey. "Hey, is it me, or does that flower have a face?" Renko questions. (+1)
5: You revive The Lamb. Woo, big mistake, because it still has orders from Evil Nazgul to take you out. (+1. Total: +2) Searinox/Maribel must Roll to Dodge!
4: You dodge The Lamb. Renko is panicking at what's going on.
>Go to Pat, since we're teamed up and stuff
>"You found him? Wow, more successful than I...What are those?"
>>WHAT ARE THOOOOOOOOSE?!
>Assume that either I figure it out or he tells me. "Well, we've got two options at this point...either try to return them to their rightful owners (if possible...) or figure out how to harness their power ourselves, like the plant said was possible. I'll leave it up to you, Pat. Not sure if I should be making such decisions with this headache..."
>Ow, my head...use calming visage of a field of flowers to stop this incessant pain.
6-1=5: You quickly head to the Garden of the Sun and meet with Patorikku. (+1)
5-1=4: Sitting in the sunflower field is pleasant. It's not all that inspiring though.
> Summon a giant sunflower to inject everyone with chlorophyll.
2: You think about summoning a giant sunflower, but you remember the laws of alchemy and equivalent exchange and decide not too. No need risking an arm and a leg to make a plant. (-1)
> Check what is going on, on THE MOON with Hecatia. Leave Clownpeice here for the time being. Because we don't want to start another war.

> Pop over to Earth quickly as well to check what is going on

> Return to Dream World with INFO so everyone can make fun plans.
6+1=7: Hecatia places her moon accessory on your empty neck. It's funny for a while before she puts it back on her hat and the two of you arrive above the moon. It's supposed to be a full moon tonight, so everyone's acting cautious.
4:1=5: You and Hecatia pop over to the Earth. There's a village, which is apparently in a situation right now. There seems to be a fairy and lesser looking Youkai terrorizing it. Nothing much else is happening here. (+1)
6+1=7: You head back to the Dream World and tell everyone about what you saw. The umbrella club assures you that the village should be fine...probably.
>"Woah woah woah, I come in peace!"
>Summon Electric Reimu to the Village.
>Ask if the people in the Village saw the gigantic arena audience
"What, another one made it in? I must be losing too much focus. You need to hide." Keine tells you.
6: You strum your guitar to summon Electric Reimu. She appears in a flash. "Reimu? Wait, that's not Reimu. Who are you?"
6: You question Keine if she saw an audience go by. "Yes, but they're safe here. Though we're having a problem here."
> "Eegh, something about killing that flower made me feel a little sick, but..." Take a good hard look at those four souls. This is where you actually decide your path. You only need one of them to power yourself up, probably, but more importantly, WHY do you want to use them? Can you really excuse absorbing these souls purely for self-defense, or even for defending others, if it was possible to save these four?

> At least contain them for now. No need to go from Neutral Good to Chaotic Evil in one roll.

> "We'll figure that out once we can see if they can be saved at all. I'm putting my money on 'can't be saved', so for the time being, we'll keep them as backup reserves of power if we need them. IF." Hand off two of the souls to sock.

> With that... not necessarily settled, but at least kind of sorted out for now... Take note of the fact that Satan has shown up again. Make your way over to where he is, if possible.
6+1=7: You need to put these souls somewhere. You stab your trident into the ground. You feel something familiar, like you've done this before. You raise 4 lifeless bodies from underground. Wait, when could you do that? The souls quickly shoot into the 4 bodies, and color slowly starts to return to their faces.
4+1=5: You would do that, but the souls have found bodies already. It's like they were eager to do so. Come to think of it, the souls' colors correspond with the bodies' outfits. (+1)
2+1=3: You don't know where the hell Satan is or how to even get to him.
ALL THE NOPE IN THE WORLD IS NOT ENOUGH TO DEAL WITH THIS
>Don't think about any appearances of Satori in fanworks. Like MMDs, or this...thing (http://safebooru.donmai.us/posts/1610746?pool_id=2983) (safebooru warning) wait does this count as thinking about it
>Turn around and go anywhere not here.
2: Oh no, your mind definitely wants to think otherwise. You feel horrible about all the things you're thinking right now. (-1) At least they're not that bad.
1:You head straight for the lady with the 3rd eye. She turns her attention to you.
"And you ar-..." She pauses for a couple of seconds. "What does someone like you want down here?" You swear you could feel slight disgust in her voice.
>Aw nuts.......make peace with a tea offering.

>If that doesn't work, UMBRELLA SENTAI POSE with the rest of the club before proceeding to kick demonic ass.
5: You propose a tea break to Satan. (+1) "Ooh, a 5 I guess that means I should sit here and drink tea with the princesses. Who do you think I am, Lucifer?"
1: You do a sweet pose with the group before Kogasa screws it up and falls onto Remilia, who destroys Yuuka's dress with her claws. Yuyuko seems unhappy with the result while Yukari chuckles from inside a gap. This did not, go as planned.
>Try to shoot Satan with Chekhov's Gun.
And if that don't work:
>Bust down the arena walls with Earthbending skills and evacuate the arena to look for the SDM.
And if it does:
> Finish Satan.
2: Darn gun still doesn't want to work right. (-1)
3: You try to bust down the walls, but you couldn't. Instead, you just walk outside and start running the opposite direction of the Garden of the Sun. You've made it to the Forest of Magic.
>wiki how to 4 warpgate rush, then rush the barrier
5-1=4: You use Wikipedia and remember the tactic.
6-1=5: You spawn warpgates next to the Hakurei Barrier and send Miki's through.(+1)
Yukari: 4: "Well, I would hate to break a promise to Reimu..."
Yukari has entered Hax Mode!
> Auto produce Mogekos every turn.
> Start sending my citizens out to the surface to extort capital.
1+1=2: You hurt your hand trying to work the machine. How does Moge-ko even use it? (-1)
4-1=3: You send your citizens out to the surface. They begin wandering around, like they forgot what to do.
As we all know, cheating death is a serious crime. One punishable by death. Therefore
>Fight Death to the death
>Usurp the role of death
>Claim the lives of all those who have cheated death
4: You call out for death to face you. He comes in a cloud of darkness and agrees to a challenge. Death must Roll to Dodge!
5: Death deathly dodges. (+1 to Death's next roll.)
Death: 2+1=3: Death tries to cleave you in two. PX must Roll to Dodge!
6: You duck and push his scythe hard enough to keep it going. Death must Roll to Dodge!
1: Death didn't dodge. Dunk'd. Death has Di-er...been defeated!
4: Now you are become Death.
2: Seems you can't claim them until they're actually dead. (-1)
>O-oh. Okay. This works. Cast protective barrier to stop attacks until she stops crying I guess.
>Comfort her because this is really weird. Seriously.
1+1=2: It doesn't really work. (-1)
6+1=7: You tell her it's okay and she can stop crying. She does so and wipes her face. Well, at least she's not attacking you anymore.

Events:
Alice: 6: has set up a barrier around the Pentagram. No attacks can be directed to those within until it's disabled.
"Hey, we should take the pacifist part out so we can hit them from here."
"Then what happens if someone starts a fight in here Marisa?"
"Oh..."
Moge-ko and Flandre are waiting next to Hating Hater.
Tembot.
Madotsuki has given up on playing Nasu.
The Touhou Umbrella club is meeting in the Dream World. (Yukari, qMyon, Yuuka, Kogasa, Remilia) along with Hecatia, Clownpiece, and Raikaria/Sekibanki.
Soushiko is wiping her face.
Miki Sayaka: 4: has reached the Human Village.
?: "Cirno, I don't think this is a good idea, that looks like Reimu over there. And...Yuuka."
"What's wrong? I can't be beaten! I'm the Strongest, you know!"
Keine: 4: realizes it's finally nighttime. "A full moon, just as expected!"
It's Caving time!
Satan attacks qMyon and Searinox/Maribel. They must Roll to Dodge!
4: qMyon dodges safely.
4: As does Searinox/Maribel.
Satori is staring at Mr.Jovial.
Renko is panicking.
The Lamb is still trying to kill Searinox/Maribel.
Flowey is wondering where he is.
Cheez8 missed another turn.

Locations:
Hakurei Barrier: Yukari Yakamo, DNAbc, 4 Hoshii Mikis
Arena: Soushiko, LaserTurtle, PX, 4000 Idolist Followers (PX), HopeMetal, Tembot
Arena/Pure Pacifist Pentagram: Evil Nazgul/Azazel, Reimu, Marisa, Alice, Madotsuki
Moriya Shrine: Username, Sanae, Suwako, Kanako
Underground Civilization: Hating Hater, Moge-ko, Flandre, 10 Mogekos
Forest of Magic: Old Guy/Avatar
Garden of the Sun: Kasu, Patorikku, 4 bodied souls, Unmatched Sock
Human Village: Keine, Failure, Yuuka Clone (Failure), Reimu Clone (Failure), 5 mysterious figures
Dream World: Raikaria/Sekibanki, qMyon, Hecatia, Clownpiece, Remilia, Yuuka, Kogasa
Outside World: Renko, Searinox/Maribel, Flowey, The Lamb
Palace of Earth Spirits: Mr. Jovial, Satori
Safety Gap: Cheez8

Bonuses for next possible rolls:
+1: Unmatched Sock, Raikaria/Sekibanki, Patorikku, qMyon, DNAbc
+2: Searinox/Maribel,
-1: EvilNazgul/Azazel, Kasu, Mr.Jovial, Old Guy, Hating Hater, PX, LaserTurtle

Status:
Cheez8: Safety Scissors
Kasu: Chlorophyll injection ability
EvilNazgul/Azazel: Fool Card, Pink Homing Laser Ring
Failure: Pure Electric Guitar, Yuuka Clone, Reimu Clone
Old Guy/Avatar: Chekhov's Gun
Unmatched Sock: Worn Bandage, Telepathic
LaserTurtle: Soushiko
Patorikku: Large red Trident, Welcome Hell cape, Necromancy?
Username: Giant Robot, Lightsaber
DNAbc: 4 Hoshii Mikis, Pylons
qMyon: Tea, Umbrella, Targeted by Satan
PX/Death: 4000 Idolist Followers
Searinox/Maribel: Welcome Hell Shirt.
Raikaria/Sekibanki: Protecting everyone in the Dream World, 3 heads, Welcome Hell Shirt
Mr.Jovial: Welcome Hell Shirt
HopeMetal: Tembot, Desk Utensils
Hating Hater: Flandre, Moge-Ko, 10 Mogekos, Mogeko generator
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 17, 2015, 12:52:53 AM
"If that's what you want, I guess that works too."

>Try to strike up a conversation about the advancements of outerworldly robot technology.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 17, 2015, 01:01:14 AM
>TRY TO SUMMON MERASMUS AND ASK FOR NEW WEAPONS FOR EVERYONE AGAIN!
>If that fails, then TRY AGAIN!
>If that fails, stay determined and TRY YET AGAIN!
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 17, 2015, 01:47:24 AM
> Continue trying to operate the Mogeko generator.
> Meanwhile, expand our civilization deeper.
> Tell the girls they can do whatever they want as long I'm not dead or harmed by the end of it.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 17, 2015, 01:49:22 AM
Should I go pacifist or genocide?

Regardless

"I am determined."

>moral compass roll

>if odd: slay yukari

>if even: unify prayers, hopes and dreams of all of us who believe in idolwaifs and transcend back home with my magical idol clones!
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 17, 2015, 02:23:14 AM
Welp, only one thing to do now I guess.

> Initiate a sunflower-filled Ragnarok.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 17, 2015, 02:35:19 AM
>"Well, this sunflower field is certainly peaceful. This serene scenery...it fills me with...not-headache."
>Analyze the soul-imbued people. Especially colors. And thoughts, especially, 'cause telepathy. "Wait...since when could you do that? And...who are you all?"
>Convince two of them to join me, and we'll go adventure and stuff. Maybe find some sweet loot. Unless Pat thinks we should stick together, in which case, party of six!
>>Stick with Pat, since that is a good idea, as he said. Splitting might not be good.
>Note Pat's trident, then try to materialize some other weapon or ability of my own. Right now all I know I've got for me is telepathy, and that might not be enough.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 17, 2015, 02:53:21 AM
>"I blame Yukari for this mess." Explain that Yukari set up a fighting arena and weird shit happened
>Ask about the problems Keine's having
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 17, 2015, 03:16:44 AM
> "ALRIGHTY THEN, I guess this counts as containing souls. I was just gonna put them in jars so we could pull them out if we needed them, but I guess pulling out bodies from the underworld that suspiciously match them works just as well."

> "We're in a bad position if we all decide to branch off, especially since the core of what's happening is 'beat each other up.' I'd say stick close and... not get beaten up."

> Well, before someone decides that our presence in this garden is unwelcome, mosey on back to the arena with crew in hand!
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 17, 2015, 04:02:48 AM
>Attempt to fail.
>Use resulting paradox to leave Arena with Soushiko in tow. Maybe Rinnosuke will know what to do with this youkai.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 17, 2015, 05:45:30 AM
-1 roll, huh?
Well then:
>Take a piss.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 17, 2015, 05:46:49 AM
>Lead the club in an umbrella cheer!

>Give Satan's targeting system a nice, friendly push to a random other player.

>And if that fails, "befriend" Satan. With extreme prejudice. Otherwise sip tea and enjoy.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 17, 2015, 06:51:39 AM
>Do the thing
>Get the thing to do the thing
>Grab all the things
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 17, 2015, 07:34:59 AM
Well that accomplished less than intended.

> Ask Hecatia what Satan is if she's the god of hell.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 17, 2015, 08:35:30 PM
>Think to self "What do I want down here?"
>Fail to figure out an answer because the person controlling me is an idiot
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 17, 2015, 09:45:09 PM
>Try to use Airbending to fly.
And if successful:
>Look for the SDM
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 17, 2015, 10:04:12 PM
>Teleport Flowey and The Lamb into Gensokyo. Preferably into the Arena's Pacifist Pentagram.
>Attempt to explain what's going on to Renko. (interdimensional death game, 17 jerks "players" forcing actions on the characters from behind the 4th wall, another one writing whatever happens after those actions and controlling everyone else, everything being dependant on a random number from 1 to 6... it's not hard to explain, right?)
>Put up some sort of a barrier to block The Lamb from coming back. Or revive myself, if needed.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 18, 2015, 07:21:14 PM
>moar temflakes
>even MOAR temflakes
>ALL OF THE TEMFLAKES
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 19, 2015, 01:03:53 AM
"If that's what you want, I guess that works too."

>Try to strike up a conversation about the advancements of outerworldly robot technology.
6: You four talk about the advancements of advanced technology, particularly the robot kind.

>TRY TO SUMMON MERASMUS AND ASK FOR NEW WEAPONS FOR EVERYONE AGAIN!
>If that fails, then TRY AGAIN!
>If that fails, stay determined and TRY YET AGAIN!
1-1=0:Nope.
4-1=3: You summon Merasmus and ask for weapons. You're smacked on the head with an old weapon, before it disappears.
6-1=5: You beg, and eventually he gives you what you deserve (+1). Everyone must Roll for an Item at the end of the turn.
> Continue trying to operate the Mogeko generator.
> Meanwhile, expand our civilization deeper.
> Tell the girls they can do whatever they want as long I'm not dead or harmed by the end of it.
3-1=2: ZAP! (-1) Moge-ko sure made it pretty complex.
5-1=4: Your civilization digs deeper. It's a little hotter all throughout the underground now...
6-1=5: They promise not to injure you in their antics, as long as you don't accidentally get in the way. (+1. Total: 0)
Should I go pacifist or genocide?

Regardless

"I am determined."

>moral compass roll

>if odd: slay yukari

>if even: unify prayers, hopes and dreams of all of us who believe in idolwaifs and transcend back home with my magical idol clones!
Why do I always have to roll the moral dice T.T: 1
2+1=3: You prepare to defeat Yukari and do something after you do. It's time... Yukari must Roll to Dodge!
5: Yukari dodges your attack and keeps a slight smile. (+1 for Yukari's next roll.)
Yukari: 3+1=4: Yukari gaps your Hoshii Mikis out of existence.
Rather than use hax at the moment, Yukari laughs at you.
Welp, only one thing to do now I guess.

> Initiate a sunflower-filled Ragnarok.
1-1=0. Nopeflower.
>"Well, this sunflower field is certainly peaceful. This serene scenery...it fills me with...not-headache."
>Analyze the soul-imbued people. Especially colors. And thoughts, especially, 'cause telepathy. "Wait...since when could you do that? And...who are you all?"
>Convince two of them to join me, and we'll go adventure and stuff. Maybe find some sweet loot. Unless Pat thinks we should stick together, in which case, party of six!
>>Stick with Pat, since that is a good idea, as he said. Splitting might not be good.
>Note Pat's trident, then try to materialize some other weapon or ability of my own. Right now all I know I've got for me is telepathy, and that might not be enough.
6+1=7: You analyze the new people. They're really happy to have their souls back. It seems they've been dead and soulless for years. They also know Yukari and the Arena.
4+1=5: You tell the 4 to stay with you and Patorikku. They nod. (+1)
5+1=6: You upgrade your bandage, after all, isn't the best offense a good defense? Got Bandage Girl:  Sets dying timer to 4 turns instead of 3. Also gives the wearer a 1/6 chance to block attacks.
>"I blame Yukari for this mess." Explain that Yukari set up a fighting arena and weird shit happened
>Ask about the problems Keine's having
3: You tell EX!Keine that Yukari blah blah fooling around blah blah. "Yukari again huh. Wouldn't be the first time."
4: "It's Cirno and her friends. They started to rebel against all of us when I punished them. They must've been preparing for this because Cirno's stronger than I thought, but that doesn't matter now."
Keine: 3: Keine charges head first for the delinquents. Cirno must Roll to Dodge!
2: Before Cirno could react, she is pierced straight through by Keine's horns. Cirno is dying!
4: "D-Don't worry Cirno, I've got you!" the other fairy tells her, and gives her a vial. Cirno is no longer dying!
"What are you doing Daiyousei? I told you to stay away from her. You could be the smartest and well behaved of your kind if you stayed away from Cirno." Keine shouts to the fairy named Daiyousei. Daiyousei shakes her head, and hides.
> "ALRIGHTY THEN, I guess this counts as containing souls. I was just gonna put them in jars so we could pull them out if we needed them, but I guess pulling out bodies from the underworld that suspiciously match them works just as well."

> "We're in a bad position if we all decide to branch off, especially since the core of what's happening is 'beat each other up.' I'd say stick close and... not get beaten up."

> Well, before someone decides that our presence in this garden is unwelcome, mosey on back to the arena with crew in hand!
4+1=5: You, Unmatched Sock, and the 4 bodied souls head back into the Arena. One of them warns you not to trust a talking golden flower. (+1)
>Attempt to fail.
>Use resulting paradox to leave Arena with Soushiko in tow. Maybe Rinnosuke will know what to do with this youkai.
2-1=1: By failing to fail, you blip out of the Arena with Soushiko.
4-1=3: You re-appear right next to Rinnosuke in his shop. He nearly falls over when you appear. "Ugh, Yukari, I told you not to- oh..." He stands back up and regains his composure. "What is it you need?"
2-1=1: "What do you want me to do? Take her in and feed her? I'm not the babysitter in Gensokyo."
-1 roll, huh?
Well then:
>Take a piss.
>Try to use Airbending to fly.
And if successful:
>Look for the SDM
1-1=0: Your don't need to.
2-1=1: You try to use Earthbending to fly. As expected, it doesn't work.
>Lead the club in an umbrella cheer!

>Give Satan's targeting system a nice, friendly push to a random other player.

>And if that fails, "befriend" Satan. With extreme prejudice. Otherwise sip tea and enjoy.
4+1=5: You re-lift their spirits with a cheer, but Yukari's absent. (+1)
Satan has already left.
2+1=3: You write a letter to Hell with a danmaku surprise in it. It hurts someone in Hell, but Satan doesn't care for it. You decide to just sit down and sip tea. When does the cup even run out...
>Do the thing
>Get the thing to do the thing
>Grab all the things
6-1=5: PX/Death does the thing. (+1)
4-1=3: PX/Death decides to threaten Benjamin Grimm to do the thing. He complies in a monotone voice. "It's clobberin' time." That was disappointing.
4-1=3: PX/Death grabs all the things, but he can't hold all these things, and lets go.
Well that accomplished less than intended.

> Ask Hecatia what Satan is if she's the god of hell.
2+1=3: Hecatia tells you that Satan, Lucifer, and the God of Hell are three different things. She doesn't give you much more information than that.
>Think to self "What do I want down here?"
>Fail to figure out an answer because the person controlling me is an idiot
3-1=2: Why do we go into the kitchen and open the fridge, only to forget? (-1)
2-1=1: You realize what you want. You wanted Satori to read your mind. But she already has, so what will you do next?
>Teleport Flowey and The Lamb into Gensokyo. Preferably into the Arena's Pacifist Pentagram.
>Attempt to explain what's going on to Renko. (interdimensional death game, 17 jerks "players" forcing actions on the characters from behind the 4th wall, another one writing whatever happens after those actions and controlling everyone else, everything being dependant on a random number from 1 to 6... it's not hard to explain, right?)
>Put up some sort of a barrier to block The Lamb from coming back. Or revive myself, if needed.
3+2=5: The Lamb and Flowey arrive in the Pure Pacifist Pentagram. (+1)
5+2=8: You try to explain, but end up getting a massive headache and dying.
4+2=6: You already knew you were going to die by that, so you come back nearly a second later. Renko is rightfully freaked out.
>moar temflakes
>even MOAR temflakes
>ALL OF THE TEMFLAKES
2: "Not enuf temflakes." (-1)
4: "Yaya, temflakes."
5: "Woa, dat's a lot of temflakes. can Tembot rly have? Okay." Tembot has ascended to a higher plane of Tem. Where'd she go? (+1. Total: 0) Got Tembot Armor: "U not die in fites anymor, but die outsid." (The wearer cannot be killed by rolling a 1 in a Roll to Dodge, but will be more likely to die when Rolling 6's or 1's outside of battles.)

Events:
Merasmus is giving every player a new weapon:
Username: 1: Had his lightsaber Taken away.
EvilNazgul/Azazel: 5-1=4: Got double shot. He rolls twice for each attack now, resulting in 2 attacks in 1 action.
Hating Hater: 5-1=4: Got a Fully Functional? Mogeko Generator that will gauruntee a Mogeko on use...with a catch.
DNAbc: GAPYukari has haxed his roll.
Kasu: 2-1=1: loses their nothing, so they get a "U owe me" note.
Unmatched Sock: 4+1=5: has their Bandage upgraded again (+1). Unmatched Sock now has a Super Bandage Girl that increases the dying timer to 4 turns, gives a 1/6 chance to block attacks, and adds a +1 to every attack you perform.
Failure: 6: Now has a Pure Electric Ensemble (PEE). His clones can now act with their own action without him wasting one. Ex: 3 Failure actions, 1 Reimu, 1 Yuuka.
Patorikku: 6+1=7: Now has fire magic. Not only that, but his Trident is engulfed in flames.
LaserTurtle: 5-1=4: Gets an arrow. It looks more important than the bow itself.
Old Guy/Avatar: 6-1=5: Has learned how to Metalbend. (+1)
qMyon: 1+1=2: gets a single sugar cube for their tea. It's not that good anymore. (-1. Total: 0)
PX/Death: 5-1=4: gets a regular scythe.
Raikaria/Sekibanki: 5+1=6: get's more heads. Raikaria/Sekibanki now has 5 heads.
Mr.Jovial: 1-1=0: gets skipped.
Searinox/Maribel: 1+2=3: Get's a Sumireko doll. Isn't it cool?

Alice, Marisa, and Reimu are warning Flowey.
The Lamb is making eye(socket) contact with EvilNazgul/Azazel as he sinks back into the ground.
Moge-ko and Flandre are playing with a Mogeko. The Mogeko broke. 9 Mogeko's left.
Madotsuki: 6: flips a switch back and forth once. Immedietly when the lights come back on. The entire Arena has changed, and a weird black figure stands in the middle of it. The hell is that noise!?
The Touhou Umbrella club is meeting in the Dream World. (qMyon, Yuuka, Kogasa, Remilia) along with Hecatia, Clownpiece, and Raikaria/Sekibanki.
Soushiko and LaserTurtle are talking to Rinnosuke in Kourindou.
Miki Sayaka: 4: Attacks Keine. Keine must Roll to Dodge!
Keine: 4: Keine dodges the sword. "What are you doing!?"
"I'm helping those in need!"
"I'm not the bad guy here. These delinquents are terrorizing the village."
"I don't believe you."
Cirno: 3: "Come on you three, help out."
"I can't. What if Yuuka sees me?"
"Keine only has the best intrests for us Cirno. Let's just stop this."
"Is that so? I don't think hurting us is the best thing for us..."
Renko is confused. She hit herself!
Cheez8 is missing a few turns...

Locations:
Hakurei Barrier: Yukari Yakamo, DNAbc
Arena: PX/Death, 4000 Idolist Followers (PX), HopeMetal, Patorikku, 4 bodied souls, Unmatched Sock, Uboa
Arena/Pure Pacifist Pentagram: Evil Nazgul/Azazel, Reimu, Marisa, Alice, Madotsuki, Flowey, The Lamb?
Moriya Shrine: Username, Sanae, Suwako, Kanako
Kourindou: Soushiko, LaserTurtle, Rinnosuke
Underground Civilization: Hating Hater, Moge-ko, Flandre, 9 Mogekos
Forest of Magic: Old Guy/Avatar
Garden of the Sun: Kasu,
Human Village: Keine, Failure, Yuuka Clone (Failure), Reimu Clone (Failure), Daiyousei and Team 9
Dream World: Raikaria/Sekibanki, qMyon, Hecatia, Clownpiece, Remilia, Yuuka, Kogasa
Outside World: Renko, Searinox/Maribel,
Palace of Earth Spirits: Mr. Jovial, Satori
Safety Gap: Cheez8

Bonuses for next possible rolls:
+1: EvilNazgul/Azazel, Old Guy/Avatar, Searinox/Maribel, PX, qMyon, Patorikku,
+2: Unmatched Sock,
-1: Mr. Jovial

Status:
Cheez8: Safety Scissors
Kasu: Chlorophyll injection ability, "U owe me" note
EvilNazgul/Azazel: Fool Card, Pink Homing Laser Ring, Double Shot
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone
Old Guy/Avatar: Chekhov's Gun
Unmatched Sock: Super Bandage Girl, Telepathic
LaserTurtle: Soushiko, "U owe me" note
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic
Username: Giant Robot
DNAbc: Nothing else mentionable
qMyon: Tea w/sugar cube, Umbrella,
PX/Death: 4000 Idolist Followers, regular looking scythe
Searinox/Maribel: Welcome Hell Shirt, Sumireko doll, Compensation. (Congratulations on showing that the GM is an idiot. The GM hopes you're satisfied with this. QQ 1 use rare item that adds an extra, garunteed action on use. Obtained when a participant is treated unfairly. Basically 3 regular rolls and a d1 roll.)
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt
Mr.Jovial: Welcome Hell Shirt
HopeMetal: Tembot armor, Desk Utensils, Compensation.
Hating Hater: Flandre, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 19, 2015, 01:10:59 AM
> Inject everyone with chlorophyll.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 19, 2015, 02:00:36 AM
>...Well, not quite what I expected, but I'll take what I can get. Good defense does help a lot.
>>On the other hand...I never liked playing through familiars. Attempt to manifest a weapon for myself (or, better yet, one that both I and SBG can hold and use in sync). Telepathy and a familiar can only go so far, and I need some way to protect myself physically.
>Keep an eye out for upgrades, enemies, and anything of the like, and alert those around for such things. Unless it's a powerful magic artifact or a box of bandages, in which case gimme.

(Also, it's more fun to have moral dice be rolled and play the character that the dice roll. I could be an evil backstabber at this point and not have four resurrected people and trident guy helping. And making decisions like that are hard...)
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 19, 2015, 02:04:38 AM
Wait, thats right

I have like 4 AI characters, well, used to, anyway.

And they never actively rolled to do shit.

when everyone else got really cool funky clones and undertale AIs and touhous from their rolls, my objectively best idols, sourced from the same 5s and 6s rolls, didn't do shit before they are unfairly eradicated from existence.

This deserves justice. I am filled with determination over the injustice I have suffered.

>Deny Yukaris power with my power of determination
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 19, 2015, 02:14:07 AM
My rolls:
>"I got this." Play some electric electric guitar song about ice faries (https://www.youtube.com/watch?v=WYpwAJs5A1k) to shoot some electric danmaku.
>Can't I summon another Electric clone? If yes, summon Electric Cirno

Electric Reimu:
>Electric homing amulets

Electric Yuuka:
>Electric rapidly-growing sunflower field. With sunflowers that grow to follow the enemy.

If Electric Cirno is a thing:
>Electric Sign "Electricity Freeze". Pretty much send out lightning bolts that freeze anything in place due to intense static electricity.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 19, 2015, 02:30:19 AM
Politely end conversation, and...

>Fly back to the arena and fire a dense barrage of homing missiles at Yukari. Make sure to cover her from all directions.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 19, 2015, 03:52:39 AM
> Give that one bodied soul an exasperated look that tells all you know about the flower in one facial expression. Roll for facial expression, if necessary.

> Take note of the pacifist pentagram and see if there's a way you caAND THERE'S THAT LITTLE FLOWERY PRICK HIDING AWAY FROM ME! Yell profanities at Flowey! I don't care if the barrier counts it as an attack, JUST DO IT!
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 19, 2015, 04:02:38 AM
>Summon build-your-own-robot kit using pentagram and unintelligible chanting.
>If successful, attempt to build a Mr. Handy. Name him Charles.
>(If successful, or I accidentally end up building a different allied or neutral robot instead thanks to a bad roll) Set robot's humor levels to 50%.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 19, 2015, 04:07:53 AM
>Buy something useful from Kourindou
>Ask Rinnosuke for advice on what to do if you accidentally create a youkai. Feeding habits? I dunno man I'm spitballing here.
>Invert the "U owe me" note to a "me owe U" note
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 19, 2015, 04:29:01 AM
> Use the Mogeko Generator again.
> Expand even deeper.
> Tell my followers to install air conditioning on a mass scale.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 19, 2015, 06:33:15 AM
Daiyousei shouts to the fairy named Daiyousei.
wat
5+2=8
...<sigh>
You could've made it into a 9, at least. I mean, basic math gets ignored anyway, so why only go half the way?

Oh, and apparently HopeMetal was skipped in the item giveaway.


>Attempt to explain what is going on to Renko. Yes, again. In the same way (well, preferably without a headache).
>If the result of the previous roll is 2 or 3, attempt to explain again.
>Try to establish anti-TheLamb barrier over the Outside World.
>If I still have the free action (and I don't mean the one from Compensation) , attempt to upgrade Sumireko Doll.

and I'm not really sure what relevance do Chinese messengers have to my status
Title: Re: Roll to Dodge: Arena
Post by: PX on November 19, 2015, 06:59:24 AM
>Sentence the sun to death
>Slay the sun
>Slay the moon as well
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 19, 2015, 08:17:42 AM
Dear participants, in the event that an action is unfairly executed and we fail to catch it, please explain. As it is unlikely that the actual roll will be changed along with the rest of the post, we shall do our best to understand and possibly offer compensation.
-Sincerely, GM Lost Saga Team
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 19, 2015, 08:30:15 AM
"Huh why did I gain more heads" [Not an action]

> Send 2 new heads to explore Dream World.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 19, 2015, 09:37:21 AM
>Tembot armor training montage ACTIVATE
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 19, 2015, 12:05:30 PM
>Enough tea-partying, I think. Hmmm......united DYNAMIC ENTRY back into the arena before first meeting's dismissal!

>TEA WAVE! Transform all weapons within the arena into cups of tea!
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 19, 2015, 06:26:04 PM
Of course, on a turn when everyone gets a weapon I get all of the nothing...It's better than nothing o wait no it isn't  :qq:
>Attack Satori by swinging the legendary weapon of nothing at her. My turns have slowed down too much, let's pick up the pace and cause trouble yeah?
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 20, 2015, 04:40:47 AM
>Try to find my way out of the forest of magic.
If that works:
>Enter the human village if its near by.
and if not:
>Try to find Alice.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 21, 2015, 10:49:59 PM
> Inject everyone with chlorophyll.
4: You release chlorophyll into the atmosphere.ensuring complete, global, saturation It'll eventually spread everywhere. Everyone cannot move from the area they are in next turn.
>...Well, not quite what I expected, but I'll take what I can get. Good defense does help a lot.
>>On the other hand...I never liked playing through familiars. Attempt to manifest a weapon for myself (or, better yet, one that both I and SBG can hold and use in sync). Telepathy and a familiar can only go so far, and I need some way to protect myself physically.
>Keep an eye out for upgrades, enemies, and anything of the like, and alert those around for such things. Unless it's a powerful magic artifact or a box of bandages, in which case gimme.

(Also, it's more fun to have moral dice be rolled and play the character that the dice roll. I could be an evil backstabber at this point and not have four resurrected people and trident guy helping. And making decisions like that are hard...)
5+2=7: You manifest a weapon. It's a sword-no, it's the sword, the strongest weapon in the world Excailbur!!! (If an enemy fails to dodge Excalibur with a 3 or less they will be defeated. Excalibur cannot be countered. You must roll a 4 or higher to actually attack/use Excalibur, anything below is counted as a complete failure.)
1+2=3: You tell the 4 bodied souls to watch out for stuff. They...have a rather peculiar face on. Did they even hear you?
Wait, thats right

I have like 4 AI characters, well, used to, anyway.

And they never actively rolled to do shit.

when everyone else got really cool funky clones and undertale AIs and touhous from their rolls, my objectively best idols, sourced from the same 5s and 6s rolls, didn't do shit before they are unfairly eradicated from existence.

This deserves justice. I am filled with determination over the injustice I have suffered.

>Deny Yukaris power with my power of determination

3: You try to defeat Hax with the power of DETERMINATION. As expected, it doesn't work.
My rolls:
>"I got this." Play some electric electric guitar song about ice faries (https://www.youtube.com/watch?v=WYpwAJs5A1k) to shoot some electric danmaku.
>Can't I summon another Electric clone? If yes, summon Electric Cirno

Electric Reimu:
>Electric homing amulets

Electric Yuuka:
>Electric rapidly-growing sunflower field. With sunflowers that grow to follow the enemy.

If Electric Cirno is a thing:
>Electric Sign "Electricity Freeze". Pretty much send out lightning bolts that freeze anything in place due to intense static electricity.
2: You try to play a song, but ended up failing to attack. (-1)
4: You play again, this time, focused on summoning a Cirno clone. It works better.
Clarifications for new items:
Musical Clones: Can only attack the person they represent, but allow the user to attack them without fear of being directly countered. Will intercept attacks targeted towards owner if the attacker is who one of the clones represents. Created by successfully playing a character's theme. Max: 3. Current Known Owners: Failure (2).
Deathbombs: Items only...
E. Reimu: Reimu isn't nearby, and as such, the Reimu clone can't attack her.
E. Yuuka: Yuuka isn't nearby...
E. Cirno: 5: Declares a spellcard. (+1 to E. Cirno's next roll) Cirno must Roll to Dodge!
Cirno: 1: Cirno is frozen solid before she shatters into pieces. Cirno has died!
E. Reimu is telling you that it might be a good idea to turn her and E. Yuuka into E. Cirno clones as well.
Politely end conversation, and...

>Fly back to the arena and fire a dense barrage of homing missiles at Yukari. Make sure to cover her from all directions.
6: Yukari is actually at the Hakurei Border. Nonetheless, you fly there and fire an onslaught of homing miss-GAP "Hey GM, what's with previously having me Roll to Dodge when I'm invincible anyways? Is something the matter? Wouldn't it only be fair for me to receive compensation as well?" Y-Yukari is Invincible and doesn't need to Roll to Dodge... Yukari receives Compensation...
> Give that one bodied soul an exasperated look that tells all you know about the flower in one facial expression. Roll for facial expression, if necessary.

> Take note of the pacifist pentagram and see if there's a way you caAND THERE'S THAT LITTLE FLOWERY PRICK HIDING AWAY FROM ME! Yell profanities at Flowey! I don't care if the barrier counts it as an attack, JUST DO IT!
1+1=2: You try to make a face that shows you know all about a certain flower. Your face, for some reason, copies the face they're all making towards Unmatched Sock's direction... (-1) (ﺧ益ﺨ)
1+1=2: You tell Flowey that he's a very bad person and you don't like how he acted earlier. (-1. Total: -2)
"Oh, I hurt your feelings? Too bad! You're all just idiots who need the help of others. Those 4 souls were weak any- "Fool!" Unmatched Sock's Excalibur begins to talk. "You dare call the great Excalibur weak? You probably haven't a clue of who I am. My legend begi..."
>Summon build-your-own-robot kit using pentagram and unintelligible chanting.
>If successful, attempt to build a Mr. Handy. Name him Charles.
>(If successful, or I accidentally end up building a different allied or neutral robot instead thanks to a bad roll) Set robot's humor levels to 50%.
4+1=5: You speak more gibberish and summon a kit. (+1)
2+1=3: You build Clank instead. What a waste?
4+1=5: Clank insists that he is already humorous... (+1. Total: +2)
Clank is checking his humor levels.
The Lamb has returned to the Pure Pacifist Pentagram. It's telling EvilNazgul/Azazel that it can't get to Searinox/Maribel.
>Buy something useful from Kourindou
>Ask Rinnosuke for advice on what to do if you accidentally create a youkai. Feeding habits? I dunno man I'm spitballing here.
>Invert the "U owe me" note to a "me owe U" note
5: You buy a card. It says "Negate Attack". (+1) (Automarically negates 1 attack that would've hit you if you rolled a 3 or less when dodging.)
4: Rinnosuke tells you that Youkai can enjoy the normal food humans eat. He tells you to treat it like you would treat a child. "If you really can't take care of her. I suggest putting her in care of Keine at the Human Village."
3: The "U owe me note" just disappears. At least you didn't lose anything?
Soushiko browses Kourindou.
> Use the Mogeko Generator again.
> Expand even deeper.
> Tell my followers to install air conditioning on a mass scale.
1: You use the Mogeko Generator and it creates an angry Mogeko. You now have 10 Mogekos. It quickly attacks you. Hating Hater must Roll to Dodge!
6: You dodge and try to stop the Mogeko. It must Roll to Dodge!
1: The Mogeko calms down. Looks like it won't attack you anymore.
6: You expand deeper. Your civilization has reached Former Hell.
3: The underground is outfitted with barely functioning air conditioners. It's sort of cooler...
Moge-ko is shouting at the angry Mogeko. The other Mogekos are behind her.
Flandre is wandering the underground.
>Attempt to explain what is going on to Renko. Yes, again. In the same way (well, preferably without a headache).
>If the result of the previous roll is 2 or 3, attempt to explain again.
>Try to establish anti-TheLamb barrier over the Outside World.
>If I still have the free action (and I don't mean the one from Compensation) , attempt to upgrade Sumireko Doll.
4+1=5: Renko believes most of it. She did just witness a Flower with a face and a strange creature.(+1)
6+1=7: The Lamb cannot roam in the Outside World now.
6+1=7: You upgrade the Sumireko doll. It's cape glows eerily. Sumierko Doll v2: Cause a miniature apocalypse with this. (Sends everyone in the same area into dying status, including self. Expands to everywhere at v3.)
Renko is staring at the glowing doll.
>Sentence the sun to death
>Slay the sun
>Slay the moon as well
3+1=4: You tell the sun it will die. It nods, knowing that one day, it will go supernova and consume the solar system, before eventually dying out.
3+1=4: You fly towards the sun. The Sun must Roll to Dodge!
4: The Sun's heat prevents you from getting close enough to hit it.
1+1=2: You target the moon now. (-1) The Moon must Roll to Dodge!
6: The inhabitants of the moon fire upon you. PX must Roll to Dodge!
2+1=3: You are scraped by lots of bullets. (-1. Total: -2)
Your 4000 followers are trying to keep up with where you're going all of the time.
"Huh why did I gain more heads" [Not an action]

> Send 2 new heads to explore Dream World.
3: Your heads find nothing interesting.
Hecatia and Clownpiece are conversing.
>Tembot armor training montage ACTIVATE
4: 1 Montage later...
>Enough tea-partying, I think. Hmmm......united DYNAMIC ENTRY back into the arena before first meeting's dismissal!

>TEA WAVE! Transform all weapons within the arena into cups of tea!
1+1=2: You dynamic entry into the Arena with the other Umbrella wielding members, besides Yukari. You also manage to hurt yourself getting there. (-1)
2+1=3: You pour a tea wave, but it's really tiny. You would need much more tea for a larger one.
Remilia puts away her umbrella, as the moon is out now.
Remilia: 1: Calls for Sakuya... but nobody came.
Kogasa is scared of the constant noise Uboa emits.
Yuuka has entered the Pure Pacifist Pentagram and is watching Flowey.
Of course, on a turn when everyone gets a weapon I get all of the nothing...It's better than nothing o wait no it isn't  :qq:
>Attack Satori by swinging the legendary weapon of nothing at her. My turns have slowed down too much, let's pick up the pace and cause trouble yeah?
3-1=2: You lose your Welcome Hell shirt and swing all of your nothing at Satori. (-1) Satori must Roll to Dodge!
6: Satori elegantly dodges that nothing. "Is it really nothing? I can tell you intend to hurt me with nothing, but wouldn't that classify as something?" Mr. Jovial must Roll to Dodge!
5-1=4: You dodge her logic, so nothing bad happens.
>Try to find my way out of the forest of magic.
If that works:
>Enter the human village if its near by.
and if not:
>Try to find Alice.
4+1=5: You're outside the forest of magic. (+1)
1+1=2: You enter the human village. (-1. Total: 0) There isn't even a cloak around it anymore.

Events:
Yukari uses Compensation: Yukari duplicates herself.
Yukari: 1: Attacks herself instead of DNAbc, but she is invincible.
Yukari (2) hasn't submitted an action yet, as she just appeared.
"What, were you even listening to my tale? Hmph, no matter, it's time to celebrate my birthday."
Unmatched Sock must Roll to Dodge!
5+2=7: Unmatched Sock holds a great party or Excalibur. "It's lacking a lot, but I'll accept it."
Cirno has Revived
"How dare I kill me! I'll defeat me and show everyone that when it comes to me, I'm the strongest!"
Cirno: 4: Cirno transforms. Cirno has become Advent Cirno! (Watermelon Swords: Information currently unknown, please scan.)
Mystia, Wriggle and Rumia flee to Misty Lake.
Daiyousei comes out of hiding and flees to Misty Lake.
Keine: 5: EX!Keine convinces Sayaka to fight with her. (+1 to next roll involving Keine)
Sayaka: 2: Sayaka dives with her sword towards Advent Cirno. (-1 to next roll involving Sayaka) Advent Cirno (Boss) must Roll to Dodge!
6: Cirno strikes straight through Sayaka 6 times with her watermelon blades. Sayaka must Roll to Dodge!
4-1=3: Sayaka survives the first blow, but is now dying! (3 turns left) Sayaka's soul gem begins to taint. (25%) Sayaka has gone into desperation mode. She won't die unless she rolls a 1 or the timer runs out.
5: Grazes another slash. (+1 to next roll involving Sayaka)
6+1=7: Dodges the 3rd slash and manages to recover her healthiness.
5: Grazes the 4th slash. (+1 to next roll involving Sayaka)
3+1=4: Dodges the 5th slash.
3: Sayaka sluggishly dodges the final slash. (-1 to next roll involving Sayaka)
Alice, Marisa and Reimu are returning to their respective homes.
Madotsuki, seeing Uboa has finally appeared, leaves.
Uboaaaaaaaaaa
Flowey is making a certain face.
Gensokyo is forgetting who Cheez8 was...
No one will be able to leave from their current area next turn, as everyone is green.

Locations:
It is currently Nighttime. The full moon is out.
Hakurei Barrier: Yukari, Yukari (2), DNAbc, Username
Arena: PX/Death, 4k Idolist followers (PX), HopeMetal, Patorikku, 4 bodied souls, Unmatched Sock, Excalibur, Uboa, Remilia, Kogasa, qMyon
Arena/Pure Pacifist Pentagram: EvilNazgul/Azazel, Flowey, The Lamb, Yuuka
Kourindou: LaserTurtle, Soushiko, Rinnosuke
Underground: Hating Hater, Moge-ko, Flandre, 10 normal Mogekos
Garden of the Sun: Kasu
Human Village: EX!Keine, Advent Cirno, Sayaka, Failure, Yuuka Clone (Failure), Reimu Clone (Failure), Cirno Clone (Failure)
Dream World: Raikaria/Sekibanki, Hecatia, Clownpiece
Outside World: Searinox/Maribel, Renko
Palace of Earth Spirits: Mr. Jovial, Satori, _
Safety Gap: Cheez8

Bonuses for next possible rolls:
+1: Electric Cirno (Failure), LaserTurtle, Searinox/Maribel, EX!Keine,
+2: EvilNazgul/Azazel
-1: Failure, qMyon, Mr.Jovial, Sayaka,
-2: Patorikku, PX/Death

Status:
Cheez8: Safety Scissors
Kasu: Chlorophyll injection ability, "U owe me" note
EvilNazgul/Azazel: Fool Card, Pink Homing Laser Ring, Double Shot, The Lamb, Clank
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Cirno Clone
Old Guy/Avatar: Chekhov's Gun
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
LaserTurtle: Soushiko, Negate Attack Card
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic, 2 bodied souls
Username: Giant Robot
DNAbc: Nothing else mentionable
qMyon: An empty cup of tea, Umbrella
PX/Death: 4000 Idolist Followers, regular looking scythe
Searinox/Maribel: Welcome Hell Shirt, Sumireko doll v2, Compensation.
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt
Mr.Jovial: Nothing
HopeMetal: Tembot armor, Desk Utensils, Compensation.
Hating Hater: Flandre, Moge-Ko, 10 Mogekos, Fully Functional(?) Mogeko generator
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 21, 2015, 11:14:13 PM
> Ensure COMPLETE. GLOBAL. SATURATION.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 21, 2015, 11:38:09 PM
Satori elegantly dodges that nothing.
???
You dodge her logic, so nothing bad happens.
????????????????????? What the heck is even happening here? And no t-shirt? Guess I'm not welcome anymore. And considering I've shown aggression and can't flee, I can only attack. Genocide or bust.
>Manipulate the legendary sword of nothing into a spear.
>Attack, jabbing for her third eye.
>Trust that the nothing antics can adequately defend me and block her attacks with the spear of nothing.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 22, 2015, 12:01:19 AM
> Continue shouting profanities at Flowey. But make them swear-ier.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 22, 2015, 12:58:39 AM
>Oh god I'm not ready for the responsibility of raising a child
>Just ask Soushiko what she wants to do
>Browse Kourindou for interesting stuff
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 22, 2015, 01:15:19 AM
Shouldn't the clones get their actions because of the Pure Electric Ensemble?

>Use reinvigorating music on myself and the clones.
>Use music to form an electric shield around non-Team 9.

Electric Reimu:
>Get note where real Reimu is

Electric Yuuka:
>Beautify the Village

Electric Cirno:
>Freeze Team 9 in place
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 22, 2015, 02:06:27 AM
They do get their own action, but since the clones can only attack (and defend against) the person they represent, only the Cirno clone attacked Cirno.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 22, 2015, 03:02:08 AM
>Slay the first thing I come across
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 22, 2015, 03:50:15 AM
I shall not give up despite alls been stripped from me!

>be so determined that magical shit happens for me to win

>if former fails, be more determined again!

>turn the hax against yukari and slash her twice in a turn, that's how you beat hax characters!
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 22, 2015, 03:58:06 AM
> Annex Former Hell peacefully.
> Let the Mogekos operate the generator.
> Somehow. grant everyone a random Stand.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 22, 2015, 08:21:23 AM
> Challenge Clownpiece to a juggleing contest since we can't shift from the Dream World

> Juggle using my own heads

Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 22, 2015, 01:38:41 PM
They do get their own action, but since the clones can only attack (and defend against) the person they represent, only the Cirno clone attacked Cirno.
Ah, I see. Let's see if I can do anything with my clones when their clonee isn't there...
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 22, 2015, 08:14:22 PM
>Find Hieda no Akyu and ask her for the directions to the scarlet devil mansion.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 22, 2015, 08:59:14 PM
Excalibur cannot be countered.
What would happen if someone rolled a 6, then? Hit? Dodge?
Y-Yukari is Invincible and doesn't need to Roll to Dodge... Yukari receives Compensation..
Oh, okay. Then you need to hand over Compensation to Flowey, too:
You leave the Arena.
1 6: You swiftly pull out your red trident and lunge at Flowey. Flowey must Roll to Dodge!
6+1=7: You upgrade the Sumireko doll. It's cape glows eerily. Sumierko Doll v2: Cause a miniature apocalypse with this. (Sends everyone in the same area into dying status, including self. Expands to everywhere at v3.
If somebody is already in dying status, will it insta-kill? Can you activate items like that in, say, Pure Pacifist Pentagram? Can you activate items remotely from another area?
Yukari (2)
Is "Yukari (2)" considered different from "Yukari" by the rules?


>Duplicate Compensation. (x3)
If that can't be done (because of the big angry GM, for example):
>Upgrade "Welcome to Hell" t-shirt. If resulting roll is below 4, try again.
>For the next few turns, affect every roll for everyone with Miniking's math fail skills! (i.e. make every roll that gets bonus points added or subtracted equal a random number from -1 to 8 as a result). If my resulting roll for this action is below 4 and I still have the non-item action, try again.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 23, 2015, 02:55:18 AM
>Destroy the Hakurei Barrier. Surely nothing can go wrong as a result... R-right?
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 23, 2015, 06:17:30 AM
>Retrieve TEA barrel. And BREW.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 23, 2015, 07:53:43 AM
Wow, training montages are tiring.

>Sit in the pose of that famous really thoughtful looking statue and contemplate life.
>Try to feed Temmiebot Armor temflakes.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 23, 2015, 05:13:10 PM
If someone rolled a 6 when dodging Excalibur, it would be treated as a dodge.
Ahem, (https://www.youtube.com/watch?v=W8QRExBfQhs) while Yukari was affected by her result when she had to dodge, Flowey wasn't, as shown by the other half of the quote that you hadn't mentioned.
1 6: You swiftly pull out your red trident and lunge at Flowey. Flowey must Roll to Dodge!
5 2: Flowey is struck from behind by it. Flowey is...not mortally wounded?
It just sends them into dying. If they're already dying, it does nothing because it's not an attack. As for the Pentagram, no attacks can be done towards or inside of it, but again, it's not an attack. No, items like that can't be activated from other areas.
Yukari (2) is still a Yukari.
If that can't be done (because of the big angry GM, for example):
>For the next few turns, affect every roll for everyone with Miniking's math fail skills!
>Insulting the GM doesn't seem to be the best use of your time.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 23, 2015, 06:07:40 PM
Ahem, while Yukari was affected by her result when she had to dodge, Flowey wasn't, as shown by the other half of the quote that you hadn't mentioned.
Sure. However, it's a non-sequitur:
6: Yukari is actually at the Hakurei Border. Nonetheless, you fly there and fire an onslaught of homing miss-GAP "Hey GM, what's with previously having me Roll to Dodge when I'm invincible anyways? Is something the matter? Wouldn't it only be fair for me to receive compensation as well?" Y-Yukari is Invincible and doesn't need to Roll to Dodge... Yukari receives Compensation...
The point of Yukari's request for compensation wasn't that she was affected by the Roll to Dodge. It's that she had to Roll to Dodge to begin with. There's not a word about "affected".
Besides, the point that she has to be additionally compensated for positive consequences to her is, frankly, absurd.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 23, 2015, 06:48:05 PM
Flowey rolled a 2 and would've gone into dying due to the result, but didn't because he was invincible, so he doesn't deserve comp, as opposed to Yukari, who would've unfairly died if she rolled a 1.
(If you need more clarification than that, think of it as this: Instead of everyone whom were invincible not needing to roll to dodge, I could've made them roll anyways and not be affected by the end result. Both would've ended up having the same result.)
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 23, 2015, 08:49:11 PM
Flowey rolled a 2 and would've gone into dying due to the result, but didn't because he was invincible, so he doesn't deserve comp, as opposed to Yukari, who would've unfairly died if she rolled a 1.
Oh, she would, wouldn't she?
EX Rules.
2. The lovely Yukari is invincible.
Besides, she didn't roll a 1, so I'm not sure about the point. Flowey could've rolled a 5, too. It's not about what they could've rolled, it's about what they did roll.
(If you need more clarification than that, think of it as this: Instead of everyone whom were invincible not needing to roll to dodge, I could've made them roll anyways and not be affected by the end result. Both would've ended up having the same result.)
Yes, Flowey would end up with the same result. Yukari, however...
2+1=3: You prepare to defeat Yukari and do something after you do. It's time... Yukari must Roll to Dodge!
5: Yukari dodges your attack and keeps a slight smile. (+1 for Yukari's next roll.)
Yukari: 3+1=4: Yukari gaps your Hoshii Mikis out of existence.
...wouldn't. Her Roll to Dodge result directly influenced her next action result.

My problem with the situation is simple. Flowey got "treated unfairly" by the rules, his roll netted him nothing in accordance to the rules at the time, and now he doesn't receive anything. Yukari got "treated unfairly" by the rules in the same way, her roll netted her a bonus in accordance to the rules at the time, and now she receives Compensation.


Speaking of rules, what happened to EX Rule 8 (the death penalty one)? It was declared quite a few turns ago, yet not a single death has been penalized yet. Since I rolled a 3 for revival once and got no real penalty, does that mean I was treated unfairly by the game and should be compensated?
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 23, 2015, 09:50:05 PM
Edit: Rules re-done to optimize gameplay. Hopefully no more problems arise...
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 25, 2015, 01:55:43 AM
>"...Neat! Not sure how I got this party together, but hey, it happened..." To soul-filled bodies: "...why are you looking at me like that?"
>Does...does everyone have that face going on right now?
>Wait a minute.
>>WAIT A MINUTE.
>>>Oh boy, it's this Excalibur. Unfortunately, I actually don't know much about this iteration. But, resist making the face.
>Offer everyone around food/tea/whatever we have at this party I manifested...somehow. Especially since we can't leave the arena anyway, might as well just enjoy ourselves.
>>Unless someone hostile attacks. In which case, retaliate with this newfangled magic sword with a good dice-based gimmick n' stuff.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 25, 2015, 07:27:06 AM
>Give The Lamb the ability to cross any and every possible barrier to complete its task.
>If that fails, use my remaining actions to try again.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 25, 2015, 08:47:55 PM
With the new rules, I had to re-check this more times. Hopefully there aren't more errors. I mean hey, I'm alive.
> Ensure COMPLETE. GLOBAL. SATURATION.
2: The planet doesn't become any more or less saturated with Chlorophyll at the moment. (-1)
???????????????????????? What the heck is even happening here? And no t-shirt? Guess I'm not welcome anymore. And considering I've shown aggression and can't flee, I can only attack. Genocide or bust.
>Manipulate the legendary sword of nothing into a spear.
>Attack, jabbing for her third eye.
>Trust that the nothing antics can adequately defend me and block her attacks with the spear of nothing.
5-1=4: The nothing sword becomes a nothing spear.
6-1=5: You thrust the nothing spear towards Satori's third eye. (+1) Satori must Roll to Dodge!
2: Satori knew you would attack and tries to dodge, but fails. Satori is Dying! (3 turns left) Her third eye bleeds profusely.
> Continue shouting profanities at Flowey. But make them swear-ier.
5-2=3: You shout some basic swear words at Flowey. You're no Sailor, but you're sure to get the point across. Before Flowey can respond, Yuuka stands up and tries to leave the Pure Pacifist Pentagram, but she can't leave the area. She instead glares at you, smiling.
>Oh god I'm not ready for the responsibility of raising a child
>Just ask Soushiko what she wants to do
>Browse Kourindou for interesting stuff
You tell Soushiko to tell you what she wants to do.
"I'm fine with staying at whatever this 'Human Village' is, if that's what you want..."
6+1=7: You scan the shelves and spot a peculiar looking item. It's a green panel with a "B" on it. "Those are Bombs used in Danmaku battles." Rinnosuke speaks up. "They're different from the usual bomb tools, in that they don't really blow anything up. They're useful when you're in a pinch. You can have one for free since you seem so interested in it." Got Bombs (1): Only usable while Dying. Will recover from Dying as well as make the user invincible on the turn used, but their rolls are cut in half for the turn. "If you're diligent enough, you could probably make it into an Autobomb, or even a Deathbomb."
Shouldn't the clones get their actions because of the Pure Electric Ensemble?

>Use reinvigorating music on myself and the clones.
>Use music to form an electric shield around non-Team 9.

Electric Reimu:
>Get note where real Reimu is

Electric Yuuka:
>Beautify the Village

Electric Cirno:
>Freeze Team 9 in place
1-1=0: You decide not to play.
1-1=0: You still don't play.
E. Reimu: 4: Points right above herself far into the air. It's only then that you spot Reimu, whom promptly crashes into...nothing? She's rubbing her nose now. "I bet Marisa and Alice made it home fine..." You hear faintly.
E. Yuuka: 1: Makes the Human Village look a bit worse with the addition of electric sunflowers.
E. Cirno: 3+1=4: Shoots chilling bolts at Advent Cirno (since the rest of Team 9 already fled). Cirno must Roll to Dodge!
6: Since Cirno's too far to use her swords, she shoots a blast of Ice of her own. E. Cirno must Roll to Dodge!
5+1=6: E. Cirno continues the beam struggle! Cirno must Roll to Dodge!
6: Satan... Uh, this is unexpected. Satan can't appear as everyone, being injected with chlorophyll, cannot leave their current area this turn...  Cirno and E. Cirno's beam struggle ends in a tie! Atai!
>Slay the first thing I come across
3-2=1: You give life to the first thing you come across. The only thing that looks remotely "dead" would be Uboa, so you go with that.
The arena's atmosphere returns to normal and Uboa disappears. In it's place is a girl with blonde hair in a high ponytail. She's wearing a green shirt and a brown skirt. Her name is Poniko.
I shall not give up despite alls been stripped from me!

>be so determined that magical shit happens for me to win

>if former fails, be more determined again!

>turn the hax against yukari and slash her twice in a turn, that's how you beat hax characters!
3: Magic is always happening in Gensokyo. Unfortunately, you're not included in it's recipients.
3: Magic continues to barely avoid your grasp. This fills you with Determination!
Yukari is invincible, but you do understand more about her hax now. Seems she can only hax 1 action per turn.
> Annex Former Hell peacefully.
> Let the Mogekos operate the generator.
> Somehow. grant everyone a random Stand.
5: Your underground civilization successfully becomes comrades with Former Hell. They've also upgraded your air conditioning, since it sort of benefits them as well. (+1)
Mogekos: 5: The Mogeko generator spits out a Mogeko. (+1 to Mogeko group) Mogekos: 11
2: You lack the equipment for granting stands...? (-1. Total: 0)
> Challenge Clownpiece to a juggleing contest since we can't shift from the Dream World
> Juggle using my own heads
You tell Clownpiece you want to have a juggling contest.
4: You juggle your heads in a regular way.
Clownpiece: 1: Juggles HORENDOUSLY! She looks really embarrassed.
Hecatia: 5: Comforts Clownpiece and tells her she did alright for her first try. (+1)
>Find Hieda no Akyu and ask her for the directions to the scarlet devil mansion.
(Ah, forgot to list Old Guy as being in the Human Village from before...)
5: You knock on a door and immedietly find Akyuu. You ask her where the Scarlet Devil Mansion is. "It's right past Misty Lake. You can't miss it if you're look. Misty Lake itself is right outside of here. The rest of Cirno's group left there a while ago. (+1)
>Duplicate Compensation. (x3)
If that can't be done (because of the big angry GM, for example):
>Upgrade "Welcome to Hell" t-shirt. If resulting roll is below 4, try again.
>For the next few turns, affect every roll for everyone with Miniking's math fail skills! (i.e. make every roll that gets bonus points added or subtracted equal a random number from -1 to 8 as a result). If my resulting roll for this action is below 4 and I still have the non-item action, try again.
1+1=2: You fail to do so. (-1)
1+1=2: You fail again. (-1. Total: -2)
3+1=4: You duplicate your compensation. You now have 2 compensations.
>Destroy the Hakurei Barrier. Surely nothing can go wrong as a result... R-right?
Yukari Hax's your action.
"Hey, I wouldn't do that if I were you. Reimu  would flip if someone touched this."
>Retrieve TEA barrel. And BREW.
1-1=0: No TEA time...
Remilia is complaining about lack of Sakuya.
Kogasa is wondering where the black blob went.
Yuuka is glaring at Patorikku.
Wow, training montages are tiring.

>Sit in the pose of that famous really thoughtful looking statue and contemplate life.
>Try to feed Temmiebot Armor temflakes.
6: You sit... you eventually realize you're on the ground, feeling like trash. There's a spooky? ghost lying next to you.
3: You can't find the slot to insert robo-temflakes.
>"...Neat! Not sure how I got this party together, but hey, it happened..." To soul-filled bodies: "...why are you looking at me like that?"
>Does...does everyone have that face going on right now?
>Wait a minute.
>>WAIT A MINUTE.
>>>Oh boy, it's this Excalibur. Unfortunately, I actually don't know much about this iteration. But, resist making the face.
>Offer everyone around food/tea/whatever we have at this party I manifested...somehow. Especially since we can't leave the arena anyway, might as well just enjoy ourselves.
>>Unless someone hostile attacks. In which case, retaliate with this newfangled magic sword with a good dice-based gimmick n' stuff.
4: You manage to not make that face.
3: Excalibur already finished everything.
The only people looking threateningly at your group seems to be Yuuka, but she's smiling?
>Give The Lamb the ability to cross any and every possible barrier to complete its task.
>If that fails, use my remaining actions to try again.
1+2=3: You fail.
2+2=4: The Lamb is now unhindered in where it can and can't go, as long as it's part of it's task.
Clank waits idly.

Events:
Yukari (2) goes into Hax Mode.
Yukari waits patiently...
Excalibur seems satisfied...for now.
Cirno: 3: Attacks E. Cirno 3 times! E. Cirno must Roll to Dodge!
6+1=7: Not only does E. Cirno dodge, but she also seems to be wielding an electric Watermelon Sword now!? (Watermelon Sword: A weapon composed of 6 other blades.  Attacks guarantee a Roll to Dodge, even at 1. Can attack up to 6 times depending on the roll. Only allows 1 attack action if the wielder normally has 3 actions.)
3+1=4: E. Cirno dodges the 2nd slash.
2+1=3: E. Cirno is scratched by the final slash. (-1)
Keine: 3+1=4: tries to Headbutt Advent Cirno. Cirno must Roll to Dodge!
6: Cirno strikes back with the Watermelon Sword 6 times! Keine must roll to dodge!
3+1=4: Keine dodges slash #1.
5+1=6: Keine stops the 2nd slash and goes for another headbutt. Cirno must Roll to Dodge!
2: Cirno is struck dead on with a headbutt. Cirno is Dying (3 turns left).
"Doesn't matter. I'll just come back when I die anyways!"
Sayaka: 5-1=4: Heals herself. She is no longer Dying, but her Soul Gem has tainted further. (35% corrupted.)
Reimu is frustrated at being stuck above the Human Village.
Marisa are still trying to reach their homes.
Poniko is waiting...
Flowey used scary face. Yuuka wasn't intimidated.
Satori tries to flee to her room, but she can't escape!
Koishi has appeared in Former Hell.
The Chlorophyll leaves everyone's bodies. They are free to move between area's again.

Locations:
It is currently Nighttime. The full moon is directly above in the sky.
Hakurei Barrier: Yukari, Yukari (2), DNAbc, Username
Arena: PX/Death, 4k Idolist followers (PX), HopeMetal, Spooky?Ghost, Patorikku, 4 bodied souls, Unmatched Sock, Excalibur, Uboa, Remilia, Kogasa, qMyon
Arena/Pure Pacifist Pentagram: EvilNazgul/Azazel, Flowey, The Lamb, Yuuka
Kourindou: LaserTurtle, Soushiko, Rinnosuke
Underground: Hating Hater, Moge-ko, Flandre, 10 normal Mogekos
Garden of the Sun: Kasu
Human Village: EX!Keine, Advent Cirno, Sayaka, Failure, Yuuka Clone (Failure), Reimu Clone (Failure), Cirno Clone (Failure), Old Guy/Avatar
Dream World: Raikaria/Sekibanki, Hecatia, Clownpiece
Outside World: Searinox/Maribel, Renko
Palace of Earth Spirits: Mr. Jovial, Satori, _(Koishi)
Safety Gap: Cheez8?

Bonuses for next possible rolls:
+1: Mr. Jovial, Mogekos, Hecatia, Old Guy/Avatar,
-1: Kasu, E. Cirno (Failure)
-2: Searinox/Maribel

Dying/Dead:
Satori (3 turns left)
Advent Cirno (3 turns left)

Status:
Cheez8: Safety Scissors
Kasu: Chlorophyll injection ability, "U owe me" note
EvilNazgul/Azazel: Fool Card, Pink Homing Laser Ring, Double Shot, The Lamb, Clank
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Cirno Clone (Watermelon Sword)
Old Guy/Avatar: Chekhov's Gun
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
LaserTurtle: Soushiko, Negate Attack Card, Bomb
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic, 2 bodied souls
Username: Giant Robot
DNAbc: Nothing else mentionable
qMyon: An empty teacup, Umbrella
PX/Death: 4000 Idolist Followers, regular looking scythe
Searinox/Maribel: Welcome Hell Shirt, Sumireko doll v2, Compensation (2).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt
Mr.Jovial: Nothing spear
HopeMetal: Tembot armor, Desk Utensils, Compensation.
Hating Hater: Flandre, Moge-Ko, 11 Mogekos, Fully Functional(?) Mogeko generator
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 25, 2015, 09:28:43 PM
> It'd probably be smarter to get into the circle and continue to make clear your hatred of Flowey without the negative repercussions that'd come with doing it outside the circle, but having fire magic and a flaming trident kind of gives you an advantage against flowers.

> "Hey uh, you two might want to stay closer to sock for this. Things are about to get a bit violent." Beckon the two bodied souls over to sock.

> Prepare for combat!
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 25, 2015, 09:37:03 PM
...what.
So players can produce items like that...?
...

Well, fine then.
>>Use Compensation. Enhance all my rolls on this turn by +3.

>Duplicate Compensation until I run out of actions or get 2 more.
>If an action still remains, attempt to upgrade one of the Compensations.

Since apparently boosting your rolls somehow breaks the rules:
>Do a thing.


Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 25, 2015, 10:04:52 PM
>Return to the arena.

I'll think of something to do when more people post their actions...
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 25, 2015, 10:47:44 PM
>Head to the SDM!
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 25, 2015, 11:03:17 PM
Hmm... Not enough chaos going on...

>CHEESE! FOR EVERYONE! (https://www.youtube.com/watch?v=xrI-zFXowPg)
If that fails:
>Attempt to give all non-npcs except Searinox/Maribel a Chaos Card. (http://bindingofisaacrebirth.gamepedia.com/Chaos_Card)
If that fails:
>Put Clank up for auction.


Title: Re: Roll to Dodge: Arena
Post by: PX on November 25, 2015, 11:08:16 PM
>Slice Poniko in half
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 25, 2015, 11:27:22 PM
> Attempt to teach Clownpiece how to juggle to cheer her up

> If above roll is a 1 or 2; wonder why we attempted to teach a fairy
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 26, 2015, 01:18:00 AM
> Use the chlorophyll in my body to form the ability to control plant matter.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 26, 2015, 01:24:34 AM
>Oh come on.....enchant teacup so it never runs out of tea. Ala Suika's gourd.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 26, 2015, 01:36:30 AM
If yukari is the ones invincible....

>Become Yukari
>Become the only Yukari
>Decisively becomes the Yukari
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 26, 2015, 01:57:06 AM
You cannot become someone that already exists* [9].
Note: Characters that don't exist (yet) are characters that haven't shown up yet, such as Ran and Okuu.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 26, 2015, 02:52:40 AM
> Derp. Order one of those arrows that grant Stands, with free shipping.
> Throw a party.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 26, 2015, 02:52:46 AM
>"No more -1, eh? Back to attacking!"

>Support E. Cirno with +1 supportive music
>Get piece of wood, summon enough electricity to burn it, then lob it at Cirno

E. Reimu:
>Pull Real Reimu closer to the village in a barrier ox

E. Yuuka:
>Beautify the electric flowers

E. Cirno:
>Attack Real Cirno with Watermelon Sword
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 26, 2015, 03:21:11 AM
Oops

>Leap to a parallel timeline where everything is perfect for me

>drag everyone to it

>if step 1 fails, change the 2nd and this action to roll for time leap
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 26, 2015, 04:41:10 AM
I was looking over the posts, and I noticed that AI participants seem to operate on different rules than players. (Only one action per turn; +- bonuses apply only to next action, even if that's Roll To Dodge, instead of all actions in the next turn bar Roll to Dodge; Yukari's Hax Mode bordering on, if not outright breaking EX Rule 9; unable to revive themselves; etc.) Can you please post these rules?
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 26, 2015, 05:35:00 AM
Done.

Also, giving your rolls a +/- bonus is against the rules.
As is changing the D6 into a different dice.
In fact, that goes for anything that dares challenge rule ⑨!
Jeez, all these rurules. Please don't destroy the Hakurei Border or this Gensokyo will lose it's uniqueness. ?A?
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 26, 2015, 07:55:14 AM
>Take Soushiko to the human village. Consult Akyuu on what to do upon spontaneous tsukumogami generation.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 26, 2015, 11:00:04 AM
>Check to see if the ghost is actually Spooky.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 27, 2015, 12:26:42 PM
>Prepare for a last ditch effort attack and take a defensive stance.
>Finish her at a suitable opening, aim for the neck.
>Ponder whether I'm on track for a bad time considering I fled from Reimu.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 27, 2015, 06:02:19 PM
>Smile back at Yuuka, although warily. Something seems...off. Motion for the soul-bodies to stay behind me.
>Send out...what I guess would be equivalent to telepathic sonar, to check for attacks from any angle, and deflect if possible. Things are about to get violent.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 27, 2015, 11:44:14 PM
> It'd probably be smarter to get into the circle and continue to make clear your hatred of Flowey without the negative repercussions that'd come with doing it outside the circle, but having fire magic and a flaming trident kind of gives you an advantage against flowers.

> "Hey uh, you two might want to stay closer to sock for this. Things are about to get a bit violent." Beckon the two bodied souls over to sock.

> Prepare for combat!
You tell the two bodied souls to stick next to sock. They both do so, but they stay out of vision of Excalibur, for obvious reasons.
3: The best you could do to prepare for combat is eye your opponent. You don't spot anything too irregular, except for that smile...
>Do a thing.
4-2=2: You do a thing horribly. (-1)
Renko is holding in her laugh.
>Return to the arena.

I'll think of something to do when more people post their actions...
4: You return to the arena.
>Head to the SDM!
6+1=7: You speed quickly out of the village and past misty lake, right into the hallways of the Scarlet Devil Mansion. The halls are filled with Fairies in maid outfits skittering about frantically for some reason.
Hmm... Not enough chaos going on...

>CHEESE! FOR EVERYONE! (https://www.youtube.com/watch?v=xrI-zFXowPg)
6: "I am the slice of my wheel." "Yellow is my body and milk is my blood." "I have created over a thousand meals." "Unknown to Pizzas, nor known to Burgers." "Have withstood pain to feed many mice." "Yet these holes will never hold anything." "So as I smell..." "UNLIMITED CHEESE WORKS!"
Cheese begins to rain from the skies...
Clank begins to play Pool.
The Lamb leaves with renewed persistence...
>Slice Poniko in half
2: You prepare to slice Poniko (-1) Poniko must Roll to Dodge!
1: Poniko is sliced in two, before she dies.
> Attempt to teach Clownpiece how to juggle to cheer her up

> If above roll is a 1 or 2; wonder why we attempted to teach a fairy
4: Congratulations. You've taught Clownpiece how to juggle relatively well.
Clownpiece practices her new juggling skills.
Hecatia congratulates her as well.
> Use the chlorophyll in my body to form the ability to control plant matter.
5-1=4: You can now control plants to an extent.
The "U owe me" note waits eagerly for you to obtain an item.
>Oh come on.....enchant teacup so it never runs out of tea. Ala Suika's gourd.
3: You don't get infinite tea, but your teacup is full with tea again.
> Derp. Order one of those arrows that grant Stands, with free shipping.
> Throw a party.
5: They actually pay you a +1 to take the arrow. (+1)
1: You stop a party that was going on already.
Flandre is telling Moge-ko about Remilia.
Mogekos: 2+1=3: The Mogekos create another Mogeko. It's a little shorter than normal. Not noticeably much. Mogekos: 12
>"No more -1, eh? Back to attacking!"

>Support E. Cirno with +1 supportive music
>Get piece of wood, summon enough electricity to burn it, then lob it at Cirno

E. Reimu:
>Pull Real Reimu closer to the village in a barrier ox

E. Yuuka:
>Beautify the electric flowers

E. Cirno:
>Attack Real Cirno with Watermelon Sword
5: You play some encouraging music. (+1)
1: You throw the wood at your Electric Cirno instead. E. Cirno must Roll to Dodge!
6-1=5: E. Cirno grazes the wood and complains about the sudden attack. (+1 to E. Cirno)
E. Reimu: 4: E. Reimu pulls Reimu down to the village. "You again!" Reimu prepares some amulets before she pauses, then holds in a laugh. "You guys are having trouble with Cirno? Wow..." Reimu sits down nearby and begins to watch the fight.
E. Yuuka: 6: E. Yuuka makes the Electric flowers dazzlingly beautiful. It's almost too beautiful... almost.
E. Cirno: 4-1=3: E. Cirno attacks Advent Cirno 3 times with her electric Watermelon Sword. Cirno must Roll to Dodge!
1: E. Cirno has killed Cirno! In the first slash as well...
"She'll just keep coming back if she loses you know." Keine says. "We should probably try to persuade her to leave. No, not with force Reimu..."
Reimu puts away her persuasion needles.
Oops

>Leap to a parallel timeline where everything is perfect for me

>drag everyone to it

>if step 1 fails, change the 2nd and this action to roll for time leap
5: You leap to another timeline, where everything is perfect for you. (+1)
1: You've realized that no one else can actually be here. It's just you. It's always been you...
>Take Soushiko to the human village. Consult Akyuu on what to do upon spontaneous tsukumogami generation.
5: Kourindou seems to be relatively close to the Human Village. When you arrive, you find Akyuu and ask her what to do. (+1) "You say it was spontaneous, but she seems pretty old. Well, not old, but not young either. What I'm trying to say, is that she must have been around for a while, but there aren't any records on her including that... Anyways, is she a vengeful spirit?"
Soushiko shakes her head.
"Then as long as she doesn't cause any trouble, she can spend her time here. But, there still is that situation Cirno started outside."
>Check to see if the ghost is actually Spooky.
4: You check the ghost to see if it's actually Spooky. It doesn't look like her. Actually, it looks like- oh, it's disappearing...
>Prepare for a last ditch effort attack and take a defensive stance.
>Finish her at a suitable opening, aim for the neck.
>Ponder whether I'm on track for a bad time considering I fled from Reimu.
4+1=5: You ready yourself for a surprise attack. (+1)
1+1=2: You thrust your nothing spear at her neck. (-1. Total: 0) Satori must Roll to Dodge!
2: Satori tried to read your mind and find where you would attack, but it just hurt her 3rd eye more. She is pierced through the neck by your spear.
"SIISS!!!" you hear a sudden voice from behind, before Koishi runs up to her sister on the ground.
Satori tries to speak, but can't get any words out of her throat. Satori slowly bleeds out, still not being able to truly communicate with her sister in the end... Satori has Died! "You...dirty sister killer!" Koishi yells at you, eyes full of tears.
You ponder if bad times are going to come from this, but are interrupted by the sound of steel hitting the ground. When you turn your face, you see a cat speeding at blinding speeds away from the source of the sound, a wheelbarrow. Before you can blink, she's already in the next room.
>Smile back at Yuuka, although warily. Something seems...off. Motion for the soul-bodies to stay behind me.
>Send out...what I guess would be equivalent to telepathic sonar, to check for attacks from any angle, and deflect if possible. Things are about to get violent.
5: You give Yuuka a welcoming smile while you telepathically tell the other bodied souls to move behind you. They do so, avoiding Excalibur's sight. (+1)
4: You check for future attacks. All of the other participants in the Arena come up as Unidentifiable, but Yuuka comes up as Passive, strangely. Clank, Poniko, Remilia, Kogasa, and Flowey also come up as Passive.

Events:
Yukari (2) opens up a gap and goes through.
Yukari goes to sleep.
Excalibur seems like he won't be satisfied much longer. (Unmatched Sock must Roll to Dodge during next turn's events.)
Cirno has Respawned!
"I'm tired of being beaten by me!!!"
Cirno: 1: Cirno slashes at E. Cirno 1 time! E. Cirno must Roll to Dodge!
6-1=5: E. Cirno dodges the slash gracefully. (+1. Total: +2)
Keine: 3: EX!Keine asks Cirno to calm down. Cirno doesn't listen.
Kyubey has appeared next to Sayaka.
"You shouldn't take on opponents alone Sayaka. There are girls here who would make wonderful magical girls. We should find them first."
"Right."
Sayaka and Kyubey head to Misty Lake.
Alice and Marisa have made it to their homes (finally).
Flowey unsprouts into the ground.
Yuuka sees that Flowey has disappeared. She leaves the Pure Pacifist Pentagram and sits by the rest of the umbrella club.
The Lamb re-appears in the outside world.
It's still raining cheese.

Locations: The full moon continues above the sky...
Hakurei Barrier: Yukari
DNAbc Timeline: DNAbc
Dream World: Raikaria/Sekibanki, Clownpeice, Hecatia
Outside World: Searinox/Maribel, Renko, The Lamb
Arena: PX/Death, 4k Idolist followers (PX), HopeMetal, Patorikku, 4 bodied souls, Unmatched Sock, Excalibur, qMyon, Remilia, Kogasa, Yuuka, Username
Arena/Pure Pacifist Pentagram: EvilNazgul/Azazel, Clank
Garden of the Sun: Kasu
Scarlet Devil Mansion: Old Guy/Avatar, A bunch of Fairy Maids
Human Village: EX!Keine, Advent Cirno, Reimu, Failure, Yuuka Clone (Failure), Reimu Clone (Failure), Cirno Clone (Failure), LaserTurtle, Soushiko, Akyuu
Underground: Hating Hater, Moge-Ko, Flandre, 12 Mogekos,
Palace of Earth Spirits: Mr. Jovial, _Koishi

Bonuses for next possible rolls:
+1: Hating Hater, Failure, DNAbc, LaserTurtle, Unmatched Sock
+2: E. Cirno
-1: Searinox/Maribel, PX/Death

Status:
Kasu: Chlorophyll injection ability. Ability to control basic plants. "U owe me" note.
EvilNazgul/Azazel: "The Fool" card, Pink Homing Laser Ring, Double Shot, The Lamb, Clank
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Cirno Clone (Watermelon Sword)
Old Guy/Avatar: Chekhov's Gun.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic, 2 bodied souls
LaserTurtle: Soushiko, "Negate Attack" card, Bomb
Username: Giant Robot
DNAbc: nothing else mentionable.
qMyon: a full Teacup, Umbrella, Yuuka, Remilia, Kogasa
PX/Death: 4k Idolist followers, Scythe
Searinox/Maribel: Welcome Hell Shirt, Sumireko doll v2, Compensation (2).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt
Mr. Jovial: Bad Time, Nothing Spear
Hating Hater: Flandre, Moge-Ko, 12 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Compensation.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 27, 2015, 11:58:33 PM
>Fuse Cirnos together to create a Cirno^2 because you can't fight yourself.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 28, 2015, 12:13:40 AM
uh, I feel a bit more uncomfortable about doing this, but man, I need to see the story and ending. It'll be worth it!
>Attack Koishi. No hesitation, rush in as quickly as possible and aim for the chest. Can't let her use her ability or she'll do some super op instakill because y'know, my heartbeat or something else important is handled subconciously, don't want her messing with that.
>If that first attack doesn't do it, keep attacking relentlessly. Don't let her use her ability.
>If even that fails, spin the spear around mid-attack and hit with the blunt end. Hopefully that won't be as predictable and it might work out.

Geez, at this rate I'm going to have all of these (https://www.youtube.com/watch?v=UNfgjBG5uuM) if I run into Shiki. That said, I'm surprised that happened with a roll of 2. And how come Satori's end isn't in the events?
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 28, 2015, 12:29:45 AM
>Perform necromancy using the pentagram to conjure and enslave a random dead NPC from this game.
>If that fails, or I didn't get the intended result (As in, it resurrected something, but it's not a dead NPC from this game.) use determination use my other to actions to try again as necessary.

>If I have at least one action remaining afterwards, attempt to give all players except Searinox a Chaos Card. (http://bindingofisaacrebirth.gamepedia.com/Chaos_Card)
Title: Re: Roll to Dodge: Arena
Post by: PX on November 28, 2015, 01:03:02 AM
This scythe sucks
>Upgrade Scythe
>Test scythe on sun
>Acquire awesome giant pirate hat
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 28, 2015, 01:14:45 AM
> Aight. No Flowey, no Yuuka to fight. Just scurry into the pacifist pentagram and chillax for a while.

> Determine the colour of souls of the two bodied souls following you, for easier identification later.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 28, 2015, 01:19:52 AM
> Stab arrow into Flandre.
> Smash into the Palace of Earth Spirits.
> Shove a Mogeko into Satori's corpse (in the cleanest way possible) for unpredicable effects.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 28, 2015, 03:03:00 AM
>"wait where did this cheese storm come from"

>Gather cheese
>Gather cheese
>Gather cheese

E. Cirno:
>Continue to attack real Cirno

E. Reimu:
>Gather cheese

E. Yuuka:
>Gather cheese
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 28, 2015, 05:31:38 AM
As god of this world, I shall resurrect all my idols!

>Drag every single NPC to this timeline
>Drag every single NPC to this timeline

>stop rolling once I succeed, if I didn't, do keep rolling until I do
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 28, 2015, 05:44:43 AM
>"Huh. Strange weather here." Take cheese rain. But only some. Offer some to other soul-bodies.
>Go into the Pure Pacifism Pentagram with soul-bodies, go into ACT menu and select REASSURE on Patorikku.
>Attempt to try to locate any sort of magic-enhancing artifacts nearby.
>Attempt also to placate Excalibur with a tale of a legend that will happen that he will be absolutely CRITICAL to complete it.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 28, 2015, 06:35:39 AM
> Use my newfound ability to acquire some sunflower seeds to appease the U Owe Me.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 28, 2015, 07:08:59 AM
> Now try to get Clownpiece to combine the juggleing and danmaku into a new spellcard for the next time she wants to cause some chaos.

> Ask Hecatia if the Hell Fairies are as disorganized and wild as the Gensokyo fairies.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 28, 2015, 07:14:55 AM
>Develop Umbrella-Fu and discuss with the club.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 28, 2015, 07:24:13 AM
>Attempt to convince The Lamb that its intended target is currently hiding inside EvilNazgul/Azazel's body. Repeat if failed.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 28, 2015, 05:52:40 PM
>Ditch the robot.
>Start fairy uprising.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 28, 2015, 07:35:56 PM
>Collect as much cheese as possible.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 28, 2015, 09:53:29 PM
>Find Patchouli and convince her to teach me the other elements of Gensokyo.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 29, 2015, 01:13:49 AM
>Fuse Cirnos together to create a Cirno^2 because you can't fight yourself.
1+1=2: You're not sure how fusing Cirno and the electric Cirno would work. (-1)
Akyuu is reading Soushiko's clothes like a picture book. There's a cute picture of some fairies, a smiling sun, and a large hole in midair. You can't see much else of the picture from here.
uh, I feel a bit more uncomfortable about doing this, but man, I need to see the story and ending. It'll be worth it!
>Attack Koishi. No hesitation, rush in as quickly as possible and aim for the chest. Can't let her use her ability or she'll do some super op instakill because y'know, my heartbeat or something else important is handled subconciously, don't want her messing with that.
>If that first attack doesn't do it, keep attacking relentlessly. Don't let her use her ability.
>If even that fails, spin the spear around mid-attack and hit with the blunt end. Hopefully that won't be as predictable and it might work out.
5: You head for Koishi this time. Nothing spear pointed towards her chest. (+1) Koishi must Roll to Dodge!
2: Koishi is impaled by the Nothing Spear. Koishi is Dying!
4: You lunge once again without hesitation. Koishi must Roll to Dodge!
3: Koishi manages to barely get out of the way. (-1) She's still dying.
4: Determination. Koishi must Roll to Dodge!
2: Koishi is impaled once again. She falls next to her sister with a couple of gashes in her chest. She doesn't cough up blood or sputter, she just lies there with tears in her closed eyes. Koishi has Died!
You swear you could hear Orin talking to someone just now, but nobody came...
>Perform necromancy using the pentagram to conjure and enslave a random dead NPC from this game.
>If that fails, or I didn't get the intended result (As in, it resurrected something, but it's not a dead NPC from this game.) use determination use my other to actions to try again as necessary.

>If I have at least one action remaining afterwards, attempt to give all players except Searinox a Chaos Card. (http://bindingofisaacrebirth.gamepedia.com/Chaos_Card)
6: You summon Miyako Yoshika. Well, she still is sort of dead...
3: You only manage to get yourself a Chaos Card. Since you can only hold 1 Card, you discard The Fool card. Chaos Card: Can target anything in the same area. Causes a Roll to Dodge, as usual, but if they get a 3 or less, the target will be killed/destroyed.
Clank continues to play Pool.
This scythe sucks
>Upgrade Scythe
>Test scythe on sun
>Acquire awesome giant pirate hat
4-1=3: You upgrade the Scythe. It's only aesthetic though, and looks better.
5-1=4: You slash an air wave towards the Sun. It must Roll to Dodge!
4: The slash dissipates before it reaches the Sun.
5-1=4: You acquire a giant pirate hat. It's not too large for you to wear though.
> Aight. No Flowey, no Yuuka to fight. Just scurry into the pacifist pentagram and chillax for a while.

> Determine the colour of souls of the two bodied souls following you, for easier identification later.
4: You move into the pure pacifist pentagram. It gives you a feeling of safety. The 2 bodied souls follow you.
You can't really see their soul from here, but by looking at their outfits, you can tell their colors.
The taller one seems to have a dark blue soul. Wait, the smaller one has the same colored outfit as well. Now that you think about it, they do look similar, like relatives. Looking at Sock's two followers, they don't seem similar.
> Stab arrow into Flandre.
> Smash into the Palace of Earth Spirits.
> Shove a Mogeko into Satori's corpse (in the cleanest way possible) for unpredicable effects.
3+1=4: You stab the arrow into Flandre. She whines about the pain, but eventually calms down. It doesn't look like anything is different to you...
3+1=4: You smash into the Palace of Earth Spirits to see 2 dead Komeiji's and 1 bloody Mr. Jovial.
6+1=7: You shove a Mogeko into Satori's corpse in the cleanest manner possible. Not a single drop of blood was spilt in doing so. After a few seconds, Satori coughs up a Mogeko tail and stands up. She doesn't look like she had any injuries, besides a bloody nose. She claims to remember dying. 11 Mogekos Left
Moge-ko is wondering what Mogekos taste like now.
>"wait where did this cheese storm come from"

>Gather cheese
>Gather cheese
>Gather cheese

E. Cirno:
>Continue to attack real Cirno

E. Reimu:
>Gather cheese

E. Yuuka:
>Gather cheese
1+1=2: It stinks, so you leave it be. (-1)
1+1=2: Ew. (-1. Total: -2)
3+1=4: This one didn't smell bad, so you picked it up. Got Cheese.
E. Yuuka: 3: Doesn't want cheese right now.
E. Reimu: 3: Doesn't pick up the cheese either, seeing no use in it.
E. Cirno: 5+2=7: Slashes at Cirno 7 times. Cirno must Roll to Dodge!
5: Cirno grazes the first slash. (+1)
5: Cirno grazes the second one as well. (+1. Total: +2)
4: Cirno dodges the third.
3: Cirno is scratched by the fourth slash. (-1. Total: +1)
6: Cirno finds an opening and counters on the fifth slash. E. Cirno must roll to Dodge!
6+2=8: E. Cirno dodged right into the slash and was destroyed. E. Cirno has died.
As god of this world, I shall resurrect all my idols!

>Drag every single NPC to this timeline
>Drag every single NPC to this timeline

>stop rolling once I succeed, if I didn't, do keep rolling until I do
5+1=6: You (perfectly) drag a little too much to this timeline. In fact, you've managed to drag everything in existence to this timeline (perfectly). It's like nothing ever happened, except now most of your posts will be done "perfectly", if that helps anything.
>"Huh. Strange weather here." Take cheese rain. But only some. Offer some to other soul-bodies.
>Go into the Pure Pacifism Pentagram with soul-bodies, go into ACT menu and select REASSURE on Patorikku.
>Attempt to try to locate any sort of magic-enhancing artifacts nearby.
>Attempt also to placate Excalibur with a tale of a legend that will happen that he will be absolutely CRITICAL to complete it.
2+1=3: You don't partake in the cheese.
2+1=3: You head into the Pure Pacifist Pentagram with group in tow, but you can't find the REASSURE option in your ACT menu.
2+1=3: A telepathic ping for useful artifacts only brings up what you and those around you already have.
Since you can't really do 4 actions, I'll guess that this is for when you have to Roll to Dodge Excalibur...
> Use my newfound ability to acquire some sunflower seeds to appease the U Owe Me.
5: You got Sunflower Seeds (3): They can grow sunflowers. The U owe me note disappears, along with 1 of the Sunflower Seeds. Hey, you still have 2 seeds left. (+1)
> Now try to get Clownpiece to combine the juggleing and danmaku into a new spellcard for the next time she wants to cause some chaos.

> Ask Hecatia if the Hell Fairies are as disorganized and wild as the Gensokyo fairies.
3: Clownpiece is confident in her spellcards already. It's not everyday you meet a fairy with spellcards, or challenging ones at that.
"Even though they're from Hell, they're still Fairies. Though having a leader should make them more organized."
>Develop Umbrella-Fu and discuss with the club.
6: You know how to fight using umbrella now. Most of the members wonder why you would want to use the Umbrella itself as a weapon.
>Attempt to convince The Lamb that its intended target is currently hiding inside EvilNazgul/Azazel's body. Repeat if failed.
4-1=3: Close, but no deal.
1-1=0: Nope.
5-1=4: You manage to trick The Lamb into thinking that you're inside of EvilNazgul/Azazel's body. He promptly fades into the ground again.
>Ditch the robot.
>Start fairy uprising.
2: You exit the Giant Robot, but it insists on staying with you. (-1)
5: You loudly declare that it's time for the Fairy Uprising to begin. (+1. Total: 0) The GM A nearby Fairy is surprised by this. How in the heck did you already know this was going to happen...
"Oh! It's time. I though we were waiting till morning. O-Okay, I'll tell the others!" The fairy quickly flies off towards the Human Village.
>Collect as much cheese as possible.
1: The cheese was deadly to your tembot armor. You have Died!
>Find Patchouli and convince her to teach me the other elements of Gensokyo.
3: You find Patchouli, but she complains that there isn't time to teach you right now.
"I won't question how you got past Meiling, but haven't you noticed the widespread panic? The little sister has gone missing. The sun will come up soon as well. If she is outside, she could be in danger. Remi won't be happy with this when she returns from her meeting.

Events:
Yukari is asleep.
Unmatched Sock Rolls to Dodge and tells Excalibur a tale.
6+1=7: Sock tells Excalibur that this cheese foretells the ending of Gensokyo, and that they must vanquish it.
"Fool! This dairy has nothing to do with the ending of this world. The ending will be brought upon swiftly, in 1 whole turn no less."
Excalibur looks off in the distance to see a fairy flying away.
"Fool!" He swings his cane right before your face. "The beginning of the end has already begun. There is no stopping it now. You must prepare to act during the aftermath."
Excalibur turns back into a sword.
The fairy reaches the Human Village.
"Spring is here! Spring is here!"
"Huh? OH RIGHT! Come on!" Cirno exclaims before grabbing Lily White's hand and speeding off into Misty Lake.
EX!Keine is wondering what's going on. "At least she's gone now."
Sayaka and Kyubey head into the Scarlet Devil Mansion.
"Remember Miki Sayaka, we're searching for a girl proficient with knives."
"Knives? Is she some sort of chef. Whatever, let's go."
The Lamb has re-appeared in the Pure Pacifist Pentagram. It becomes a blue flame and shifts inside of EvilNazgul/Azazel. It feels completely painless to someone like him. In fact, there don't seem to be any negatives to it.
Orin returns to the main room in the Palace of Earth Spirits with Okuu.
"Satori, you're alive!?" Orin shouts in surprise.
"It seems so, but I swear I-Koishi!" Satori yells.
"What happened?" Okuu questions
"It was him, I remember him killing me mercilessly. ... He killed Koishi too." Satori points at Mr. Jovial.
"Okay, I won't hold back."
☢ CAUTION!  ☢  CAUTION! ☢
Orin and Satori grab Koishi's body and quickly get behind Okuu.
Cheese continues to pour down.

Locations: The full moon is descending across the horizon...
Hakurei Barrier: Yukari
DNAbc Timeline: DNAbc
Dream World: Raikaria/Sekibanki, Clownpiece, Hecatia
Outside World: Searinox/Maribel, Renko
Arena: PX/Death, 4k Idolist followers (PX), HopeMetal (Dead), qMyon, Remilia, Kogasa, Yuuka, Username
Arena/Pure Pacifist Pentagram: EvilNazgul/Azazel, Clank, The Lamb (inside EvilNazgul/Azazel), Patorikku, Unmatched Sock, Excalibur, 4 bodied souls
Garden of the Sun: Kasu
Scarlet Devil Mansion: Old Guy/Avatar, Patchouli, Sayaka, Kyubey
Human Village: EX!Keine, Reimu, Failure, Yuuka Clone (Failure), Reimu Clone (Failure), LaserTurtle, Soushiko, Akyuu
Palace of Earth Spirits: Hating Hater, Moge-Ko, Flandre, 11 Mogekos, Mr. Jovial, Satori, Okuu, Orin, Satori

Dead/Dying:
HopeMetal (Dead. Roll 6 to revive [Rolling is automatically done along with the normal action, as long as it's an action you are trying to do] Shouldn't be that hard to come back.)

Bonuses for next possible rolls:
+1: Mr. Jovial, Cirno, Kasu
-1: LaserTurtle, Koishi (Dead),
-2: Failure

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants, 2 sunflower seeds
EvilNazgul/Azazel Chaos Card, Pink Homing Laser Ring, Double Shot, The Lamb, Clank
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone
Old Guy/Avatar Chekov's Gun
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic, 2 (dark blue) bodied souls
LaserTurtle: Soushiko, Negate Attack Card, Bomb
Username: Giant Robot
DNAbc: Nothing else mentionable
qMyon: a full Teacup, Umbrella, Umbrella-fu, Yuuka, Remilia, Kogasa
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome Hell Shirt, Sumireko doll v2, Compensation (2).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt
Mr. Jovial: Nothing Spear
Hating Hater: Flandre, Moge-Ko, 11 Mogekos, Fully Functional(?) Mogeko generator, Stand-Granting Arrow
HopeMetal: Tembot Armor, Desk Utensils, Compensation.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on November 29, 2015, 01:36:34 AM
>Pat Yoshika on the head and send her on her way.

>Perform necromancy once more and enslave the resultant revived NPC, this time narrow the random resurrection to NPCs that have been killed (This includes The Angel, Koishi, and Failure's E. Cirno, along with any other NPCs that weren't already dead when the game started.)
>Repeat the second action if failed or if a 3 is rolled.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 29, 2015, 02:21:20 AM
Mod plz (sarcasm)

>(perfectly) have NPCs speak in italics, mod narration in (elegant) strikethroughs, remove (to the every last one) bold in the next dice roll post, except that for my roll and my description. Also (conveniently) type the next dice roll post entirely in wingdings while you are at it.

>roll until perfect success is attained.

I think I am more Satan than Satan actually is right now




Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 29, 2015, 02:34:10 AM
Whoa, that's trying to influence the entire post. Well, it wouldn't change the outcome of the post, but that's not the point. Then again, you could just recommend I do these things.
"Unacceptable"
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 29, 2015, 02:44:42 AM
Damnit, I wanna be able to READ the next post! >:V

> Alright fine, ask the bodied souls their names. At least the ones with you.

> It seems things might be going down outside the pacifist pentagram. Continue chillin'. Converse with whatever NPCs may be around.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on November 29, 2015, 02:46:58 AM
>Ping again for powerful magic artifacts. Especially if it's fashionable. Or a hat of some kind.
>Eh? A fairy is the herald to the world's end? "Hey Pat...think maybe we should check that out? I'm going to, but if you're staying behind, I'll leave the soul-bodies with you."
>Do as I said I would depending on Pat's decision.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on November 29, 2015, 03:15:43 AM
>Power down robot and leave it standing for anyone who might want to live their mecha fantasies.

>Wait for the fairies to arrive.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on November 29, 2015, 03:44:12 AM
>Ping again for powerful magic artifacts. Especially if it's fashionaaabluh. Or a hat of some kind.
>Eh? A fairy is the herald to the world's end? "Hey Pat...think maybe we should check that out? I'm going to, but if you're staying behind, I'll leave the soul-bodies with you."
>Do as I said I would depending on Pat's decision.
> "Hm, World's end, yeah... Guess this pentagram won't do much on keeping us safe from that. I'll come with, I guess."
> Change of plans: Keep up with sock and aim to check out whatever's happening with this fairy.
Title: Re: Roll to Dodge: Arena
Post by: PX on November 29, 2015, 03:46:07 AM
This barrier is an eyesore
>ATTACK THE MOON
>Challenge god to a duel
>Order my followers to attack the barrier
Title: Re: Roll to Dodge: Arena
Post by: Kasu on November 29, 2015, 03:50:28 AM
> Head on back over to where all of the action is going on.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on November 29, 2015, 04:01:12 AM
> Stab Okuu with arrow.
> Stab Orin with arrow.
> Stab Satori with arrow.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 29, 2015, 04:42:40 AM
:(

>kick everyone who's not a NPC out of my timeline

>then destroy that other timeline

>repeat if failed
Title: Re: Roll to Dodge: Arena
Post by: the old guy on November 29, 2015, 04:50:12 AM
Fine.
>Leave the SDM as fast as i can.
>Get Back to the Arena as fast as i can.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on November 29, 2015, 06:01:18 AM
>Join Akyuu in reading Soushiko. Roll for SAN if needed.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 29, 2015, 09:16:04 AM
Let's humor DNAbc.
Comments are supposed to be "strikethroughed", right? Or is that just mod comments? Oh well, I'm doing it anyway.

>Upgrade Compensation.
>Upgrade the "Welcome Hell" t-shirt.
>Upgrade Renko. (after all, there is nothing else around to upgrade...)

EDIT: Fixed a typo.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on November 29, 2015, 09:20:56 AM
WHAT. DID. I. JUST. WITNESS. That has to be the most awful way to come back to life. But looks like a pawn is here to help.
>Back up Hating Hater, attack those 3 in the order Hater specified (ie, Okuu -> Orin -> satori) but attack until the target dies before moving on to the next.
>If after 2 of my actions, Okuu is still able to attack, flee through the hole Hater made. If not, just use the 3rd action to attack.

Can we attack other players directly?
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on November 29, 2015, 09:37:44 AM
Wingdings don't appear in the writing message/quote anyways, so typing in that won't be a problem for me when I'm doing the next turn, but still... I didn't say I was actually agreeing to using strikethroughs, italics, wingdings and whatnot...
Yea you can go straight for other players. There's nothing in the rules about that. With what's already going on, the rules won't matter soon...
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on November 29, 2015, 10:01:51 AM
Fine, I therefore shall here make a much more reasonable proposal.


The next three mod posts from now on shall be (perfectly) unified under the comic sans font.

And haters will have the alternative to get a bad time papyrus instead

Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on November 29, 2015, 10:29:18 AM
I didn't say I was actually agreeing to using strikethroughs, italics, wingdings and whatnot...
Definitely. You didn't. However, there's nothing in the rules to forbid players from doing their posts in Wingdings, comic sans, PAPYRUS or similar stuff, so as far as I see, there're no problems.
(Well, aside from general readability, but still)
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on November 29, 2015, 07:24:48 PM
Wait is E. Cirno still alive, or dead? It still says that E. Cirno is still at the village.

>Follow Cirno and that other fairy
>Bring the clones with me
>Collect cheese

E. Reimu:
>Collect cheese

E. Yuuka:
>Collect cheese
Title: Re: Roll to Dodge: Arena
Post by: qMyon on November 30, 2015, 08:44:01 AM
>Epic-level FUSION to SAVE THE WORLD. Every club member with umbrella and tea included.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on November 30, 2015, 03:56:48 PM
>If revived, trade Compensation in for an Anti-Cheese Wheel.
>Also find whoever is responsible for the cheese-based precipitation.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on November 30, 2015, 08:12:00 PM
> Return to Arena with group
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on December 02, 2015, 02:11:27 AM
It'd be a pretty wise idea to find 3 actions to try and do while dead. Rolling for resurrection is done automatically for each action you try to do.
>Pat Yoshika on the head and send her on her way.
>Perform necromancy once more and enslave the resultant revived NPC, this time narrow the random resurrection to NPCs that have been killed (This includes The Angel, Koishi, and Failure's E. Cirno, along with any other NPCs that weren't already dead when the game started.)
>Repeat the second action if failed or if a 3 is rolled.
3: You give Yoshika a few light pats on the head and send her off. She smiles at you before wandering off into an unknown direction.
4: This time, you included the gibberish in your summoning. You summon Poniko! Poniko is a normal follower, just with a unique ability. Poniko canstill die and be injured normally. If anyone in the same area rolls a 6/7 when flipping a switch as an action, she becomes Uboa. If successfully struck, Uboa will send everyone but itself in the same area into another world. The only way to escape is to either die or roll a 4. After being attacked and finishing the other world business, Uboa will become Poniko again. Uboa can send it's leader into the world as well if they're not careful.
>Ping again for powerful magic artifacts. Especially if it's fashionaaabluh. Or a hat of some kind.
>Eh? A fairy is the herald to the world's end? "Hey Pat...think maybe we should check that out? I'm going to, but if you're staying behind, I'll leave the soul-bodies with you."
>Do as I said I would depending on Pat's decision.
2: Your ping comes up without any positives for you again. Your head aches again too. (-1)
"Fool! It cannot be stopped now. You should prepare for the aftereffects instead." Excalibur turns into that weird creature again. "Though, there have been ones who go against the odds and succeed." He swings his cane in front of you again. Although you should be able to read minds, you always aren't prepared for that... "Meister. Together, we shall re-write history."
Excalibur: 4: Excalibur returns into his sword form and begins to glow. You do as well, before you feel immense energy coursing through you. You gain large golden wings. This must be the power of the Holy Sword!
5: If the fairy was heading towards the Human Village, then that's where you should go right? A quick mental analysis and you find out she's already at Misty Lake. You dash off in an instant, leaving an intense wind behind you. It almost blows the accessories off of your team. You arrive at Misty Lake in seconds, but realizing you have forgotten your allies, you fly back, grab them, then return to the Lake. (+1. Total: 0)
> "Hm, World's end, yeah... Guess this pentagram won't do much on keeping us safe from that. I'll come with, I guess."
> Change of plans: Keep up with sock and aim to check out whatever's happening with this fairy.
4: You await Sock's decision. Suddenly, him and Excalibur glow a brilliant color and he grows wings. He shoots off, leaving you and the bodied souls in the dust. In an few moments though, he's back, and he grabs you and the bodied souls before shooting off again. Before you know it, you're all at the Misty Lake. Your group spots a few fairies. It's Cirno, Daiyousei, Lily White, and the 3 fairies of light. They're in the middle of a conversation. Daiyousei is holding a map.
"-can't get there fast enough."
"Can't you just warp us there directly Daiyousei?"
"I can only do that for short distances. And I never even tried it with others."
"We can't do it in one turn then? I wanted it to look awesome though."
"I'm sorry. The arena's the closest place to the barrier, so we'd have to pass through there. The quickest way to the arena itself seems to be through the Forest of Magic, if this map is right."
"It has to be right. We took it from the village."
"Why can't you three just make us invisible so we're not found?"
"Oh yeah! It works with pranks all the time. Everyone huddle up and don't go too far."
"Cirno you really are a genius."
The fairies begin to fade away, practically into thin air. Before they're completely gone, Daiyousei looks right at your team and gasps silently. The last thing your group sees before the fairies disappear is Daiyousei's eyes tearing up ever so slightly.
>Power down robot and leave it standing for anyone who might want to live their mecha fantasies.
>Wait for the fairies to arrive.
3: You power down the robot and leave the keys inside. Hopefully this isn't a no-parking zone.
You begin to wait for the fairies to arrive.
This barrier is an eyesore
>ATTACK THE MOON
>Challenge god to a duel
>Order my followers to attack the barrier
5: You send scythe waves towards the moon. (+1) It must roll to dodge!
5: The hit grazes the moon and ends up giving it a cooler appearance. (+1)
6: You challenge God to a duel. He accepts in a similar manner to the previous Death. When he comes down, you strike at him with your scythe. God must Roll to Dodge!
6: God ducks under the scythe and pushes it hard so it keeps going. This situation looks unsettlingly familiar. PX/Death must Roll to Dodge!
2: You remember this happening to the previous death and let go of your scythe. It ends up wounding you horribly, but you're still surviving. PX/Death is Dying!
God: 4: God uses his action to attack. PX/Death must Roll to Dodge!
2: God utilizes your own scythe to strike you down. You're dodge came up too short due to being wounded already and you're sliced in two. He thanks you for the good match before you fade away. PX/Death has Died!
(2/6) You roll a 2 for revival. You needed a 6. You're still dead and your action is skipped, but you only need to roll at least a 5 now.
> Head on back over to where all of the action is going on.
3+1=4: The places closest to the Garden of the Sun are the Human Village and the Arena. So you head back to the Human Village, since that's where the most recent action has been going on. please specify where to go next time.
> Stab Okuu with arrow.
> Stab Orin with arrow.
> Stab Satori with arrow.
6: "Don't shoot him. He has good intentions in his mind. Though, I can't be certain..." Satori tells Okuu while you approach. You get behind them and shank Okuu with the Arrow. She doesn't flinch from her firing position, but she does let out an irritated "Owie." You still see no changes.
"Hey, there's something right behind Okuu." Flandre says and points.
You and Moge-ko inspect Okuu. Nope, still nothing.
4: You stab Orin as well. "What the hell was that for!?" She yelps when you take it out. She wipes tears from her eyes. "I'm not crying. But do that again and I'll-AAH! I can see it too!" She yells and points at the same spot Flandre pointed.
There's still nothing there.
3: You get close to Satori, but she steps back. "Don't." Is all she says. You put the arrow back.
:(
>kick everyone who's not a NPC out of my timeline
>then destroy that other timeline
>repeat if failed
1: You perfectly invite every non NPC to the timeline. The playerbase would increase if there actually were players who wanted to join. Thankfully, there aren't more. It's really long as is.
6: You end up kicking everyone out of your timeline. Looks like you're perfectly alone again, but at least everyone who's not a NPC is out, among others.
5: You gather energy to completely and perfectly destroy the other timeline itself. (+1) The Timeline must Roll to Dodge!
6: The blast is redirected to your timeline. You must Roll to Dodge!
2: You're not as fortunate and find that you're dying perfectly. (3 turns left)
Fine.
>Leave the SDM as fast as i can.
>Get Back to the Arena as fast as i can.
1: You take your time leaving the Scarlet Devil Mansion.
1: You leisurely stroll into the Misty Lake area.
>Join Akyuu in reading Soushiko. Roll for SAN if needed.
5-1=4: You stare at Soushiko. She asks why you two are staring at her chest, but Akyuu hushes her.
The picture changed. You can only see the outlines of the fairies now. Yukari appears to be surprised, floating in a gap next to the hole in midair. Being this close up, you can also see what's inside the hole in midair. There's buildings and a city. 2 girls are there. One of them looks like Yukari. Everything else looks mostly the same, besides the whole picture appearing slightly hazy."
Let's humor DNAbc.
Comments are supposed to be "strikethroughed", right? Or is that just mod comments? Oh well, I'm doing it anyway.

>Upgrade Compensation.
>Upgrade the "Welcome Hell" t-shirt.
>Upgrade Renko. (after all, there is nothing else around to upgrade...)

EDIT: Fixed a typo.

I'm just gonna try and put my messages and stuff in teletubbies teletype from now on. The fairies get glow colors for dialogue while most other npcs get text colors for it.
The Compensation doesn't seem to be upgradable...
3: You couldn't successfully upgrade the shirt.
4: You upgrade Renko. Her hair lengthens and she grows a tiny bit taller, among other things.
"I was fine with their size before, but ookaaaay...?"
WHAT. DID. I. JUST. WITNESS. That has to be the most awful way to come back to life. But looks like a pawn is here to help.
>Back up Hating Hater, attack those 3 in the order Hater specified (ie, Okuu -> Orin -> satori) but attack until the target dies before moving on to the next.
>If after 2 of my actions, Okuu is still able to attack, flee through the hole Hater made. If not, just use the 3rd action to attack.
I hope you know that Hating Hater isn't actually attacking them. Ah, whatever, I'll just leave you to your bad time.
3+1=4: You dash towards Okuu with your nothing spear. Okuu must Roll to Dodge!
6: Something knocks you back before you can reach Okuu. You're not being hit by nothing though, because you would know it. Mr. Jovial must Roll to Dodge!
3+1=4: You dodged something you couldn't, but what was it?
2+1=3: You flail your spear around in an attempt to hit Okuu. Okuu must Roll to Dodge!
5: The thing knocks you away again. It's irritating not being able to see your enemy. Okuu gets a smile across her face. (+1 to Okuu)
6+1=7: Realizing your imminent Bad Time, you quickly skedaddle into the Underground Civilization. You keep going, and eventually reach The Arena again.
Okuu: 6: Okuu floats to the hole and points it straight through.
"WAIT, STOP OKUU!" Satori and Orin yell and unison. It's too late, as Okuu fires an immense giga flare that pierces through the Underground civilization and into the Arena above. Everyone in the Arena must Roll to Dodge at the end of the turn!
Wait is E. Cirno still alive, or dead? It still says that E. Cirno is still at the village.

>Follow Cirno and that other fairy
>Bring the clones with me
>Collect cheese

E. Reimu:
>Collect cheese

E. Yuuka:
>Collect cheese
6-2=4: You and your clones reach Misty Lake. Something's going on here, because you could've sworn you saw a bunch of fairies standing around just seconds ago. There's only another group here though...
2-2=0: You do not grace the cheese with your attention.
E. Reimu: 5: The Reimu clone picks up a wheel of cheese and stows it in her sleeves. Even with something like that in her sleeves, you don't smell anything remotely unpleasant. How the heck does that work? (+1)
E. Yuuka: 2: The Yuuka clone is getting tired of you telling them to pick up the cheese. (-1)
>Epic-level FUSION to SAVE THE WORLD. Every club member with umbrella and tea included.
3: You fuse with Yuuka, Remilia and Kogasa. You feel the power... Your hair and eyes take on Kogasa's colors while you retain Remilia's sharp and charismatic gaze. Your Youkai Moe levels EXCEED the charts. You have Remilia's wings and are wearing a teal version of Yuuka's plaid dress, as well as Remilia's hat, but there's a flower in place of the red ribbon. Your umbrella just looks like Kogasa's, but there seems to be something missing. The fusion was incomplete because you didn't have Yukari nearby.
>If revived, trade Compensation in for an Anti-Cheese Wheel.
>Also find whoever is responsible for the cheese-based precipitation.
(4/6) You're still dead. Need a 5 or more to revive now.
(1/5) Still deceased. Need a 4 or more to revive now.
> Return to Arena with group
3: You, Clownpiece, and Hecatia warp back to Earth and the Arena.

Events:
Something can be felt underground at the Arena. It's Okuu's Giga Flare! Everyone in the Arena must Roll to Dodge!
Mr. Jovial: 5+1=6: Heads straight towards the underground opening the Giga Flare is coming out of with their spear in front. The Giga Flare is Rolling to Dodge!
1: The flare is stopped... That was annoyingly anticlimactic.
If things keep going the way they are, Gensokyo is gonna have a bad time...
The cheese-rain seems to be a small chedder drizzle now.
Ex!Keine is repairing the damage Cirno did previously.
Reimu is leaving to her Shrine.
Sayaka and Kyubey come across the Head Maid.
"Sakuya, make a contract with me and become a magical girl."
"I'm not going to question how you made it past Meiling, but anyways, who are you and why should I?"
"I'm Miki Sayaka. We help keep the peace in the world by hunting and taking down Witches."
"Why would I want to hunt witches? My mistress is a Devil."
"Hey, that's a pretty mean thing to call someone. You get a wish granted too, along with magical powers."
"Why would I care when I can do this."
Sayaka and Kyubey appear outside the Scarlet Devil Mansion.
"W-What? Is she a witch? Is this just her labyrinth?"
"No. She is a human. She has powers like Homura, but she isn't a magical girl yet."
The Lamb continues searching within EvilNazgul/Azazel's body for Searinox/Maribel.
"You could have hurt someone innocent Utsuho." Satori tells Okuu.
"Sorry, I haven't figured out how to stop that kind of attack though."
"What do we do with Koishi?"
"I'm not sure. I, I need something to eat and something to drink. There's an unbearable taste in my mouth."
"I'll go get something." Orin says as she leaves the room.

Locations: "The moon seems to be spending it's last moments in the sky today..."
Hakurei Barrier: Yukari
DNAbc Timeline: DNAbc
Outside World: Searinox/Maribel, Renko
Arena: PX/Death (Dead), 4k Idolist Followers (PX), HopeMetal (Dead), qMyon/Umbrellarella?Kazamara RemiliYuukasa Scarlet?, I'm just gonna not fuse the names anymore...
Username, Raikaria/Sekibanki, Hecatia, Clownpiece, Mr. Jovial
Arena/Pure Pacifist Pentagram: EvilNazgul/Azazel, Clank, The Lamb (Inside EvilNazgul/Azazel), Poniko
Human Village: Keine, LaserTurtle, Akyuu, Soushiko, Kasu
Misty Lake: Unmatched Sock, Excalibur, Patorikku, 4 Bodied Souls, Sayaka, Kyubey, Failure, Yuuka Clone (Failure), Reimu Clone (Failure), Old Guy/Avatar
Palace of Earth Spirits: Hating Hater, Moge-Ko, Flandre, 11 Mogekos, Satori, Okuu, Orin

Dead/Dying:
DNAbc: Dying (3 turns left)
HopeMetal: Dead (Roll at least a 4 to revive)
PX/Death: Dead (Roll at least a 5 to revive)

Bonuses for next possible rolls:
+1: PX/Death (Dead), Cirno, The Moon, DNAbc (Dying), Okuu, E. Reimu Clone,
-1: E. Yuuka Clone, Koishi (Dead)

Status: I am honestly tired of bolding all of these names :c Pls don't hate me.
Kasu: Chlorophyll injection ability, Ability to control basic plants, 2 sunflower seeds
EvilNazgul/Azazel Chaos Card, Pink Homing Laser Ring, Double Shot, The Lamb, Clank
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone (1 Cheese), Cheese
Old Guy/Avatar Chekov's Gun
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic, 2 (dark blue) bodied souls
LaserTurtle: Soushiko, Negate Attack Card, Bomb
Username: Giant Robot
DNAbc: Nothing else mentionable
qMyon: a full Teacup, Umbrella, Umbrella-fu, Yuuka, Remilia, Kogasa
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome Hell Shirt, Sumireko doll v2, Compensation (2).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt
Mr. Jovial: Nothing Spear
Hating Hater: Flandre, Moge-Ko, 11 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on December 02, 2015, 02:30:18 AM
>Obtain magical time-manipulating hourglass using pentagram.
>If that action fails, try again as needed.
>If a 3 is rolled, use remaining actions (if any), to attempt to correct whatever flaw that happens.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on December 02, 2015, 02:39:28 AM
> This time, shove a Mogeko like I did earlier into Koishi's corpse.
> Pat Okuu's head for a job well done.
> Signify this place as my new home by moving a couch inside.
Title: Re: Roll to Dodge: Arena
Post by: PX on December 02, 2015, 02:47:44 AM
How can you slay that which is the avatar of death itself?
>Reject my death
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on December 02, 2015, 02:53:22 AM
> Ehm. Okay. Maybe it's best not to let them do whatever it is they're doing. Determine first and foremost what they're doing.
> Proceed to find them in order to best prevent what they're doing.
> Prevent what they're doing.

> Should any action in the sequence preceeding the third fail, then just throw your hands up in the air, exclaim loudly, "MAN, I don't even KNOW how a fairy's supposed to end the world!" and then proceed to repeat the failed action as is necessary.
> If the bodied souls at any point want to take a gander at it, let them do so, unless it demands one of your three actions, in which case, let them continue their chilling.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on December 02, 2015, 03:11:33 AM
>Let the fairies do their job.
>Head on over to the human village.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on December 02, 2015, 03:17:22 AM
....

>Save the world with the power of AIDORU

(aka summon all 765 girls and sing to save the timeline)

>Then re-brainwash the idolist followers and haters underground colony and all the touhous to have them worship the best religion, across timelines, again.

>repeat if failed


Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on December 02, 2015, 03:56:33 AM
I'm not at the Misty Lake. pls fix

>Meet up with the other group
>Relaxing music

E. Reimu:
>Patrol the area for those fairies

E. Yuuka:
>Do the same as E. Reimu
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on December 02, 2015, 04:07:12 AM
>Barrier with a hole in it to the outside. That's foreboding. Teleport (with Soushiko's assistance if necessary) to Reimu and tell her about it.
>Y'know what why not tell Yukari about it also. She's in the picture after all.
>Use the powers of jumping to conclusions and bat-logic to deduce where the hole is.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on December 02, 2015, 04:59:39 AM
> Fix literally everything with the power of sunflower seeds.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on December 02, 2015, 06:59:50 AM
>That...was a lot cooler than I expected from Excalibur!
>Step past Pat and point heroically at where the Fairies were/are (mind-reading, so I should know where they are) and say "Scoundrels! You are the cause of some sort of disaster, so reveal your plans and your punishment shall be less severe!" Let's see where a bit of confidence will get me.
>Make sure there are no incoming reinforcements. That might not be good.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on December 02, 2015, 07:11:51 AM
Wow, I can't believe that worked.

>Umbrellarella sounds good. Let's keep it that way while the fusion lasts.
>Heal the world, make it a better place.......
>And if that doesn't work, use the power of YOUKAI MOE to bend reality and get Yukari to complete us.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on December 02, 2015, 12:11:53 PM
> Mesmerize everyone with my and Clownpiece's juggling skills.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on December 02, 2015, 12:41:46 PM
>Pretend to be a worm.
>Pretend to be an owl.
>Eat a pinecone.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on December 02, 2015, 01:49:55 PM
>Conjure an Aegis of the Immortal. (If roll is below 4, try again once)
>Go through the hole in the Hakurei Barrier and turn towards Yukari's gap. "Well, the 'game' certainly doesn't seems to be under your control anymore..."
>If there is a leftover action, try to upgrade t-shirt again.
>If there is (somehow) another leftover action, start preparing the Gensokyo-sized magical spell for the next turn.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on December 02, 2015, 01:56:32 PM
Well that turn was a complete bust. I didn't want to go this far up, I didn't want to save anyone and I didn't manage to even hit anyone. And oops, didn't even know hater wasn't killing. Since when is stabbing people with arrows good for them :<
>Complain about getting screwed over by scripted events.
>Use manipulation of nothing to change the spear into a cloak that prevents people seeing me.
>Use remaining nothing to create a very sharp knife.
>Head back down the hole but stop just before entering the palace and make sure invisibility antics are working.

Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on December 02, 2015, 06:03:08 PM
Since when is stabbing people with arrows good for them :<
//When they're enchanted with a healing spell.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on December 02, 2015, 07:20:43 PM
>Say hi to Meiling.
>Say hi to Sayaka.
> Kill Kyubey!
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on December 04, 2015, 02:08:49 AM
>Obtain magical time-manipulating hourglass using pentagram.
>If that action fails, try again as needed.
>If a 3 is rolled, use remaining actions (if any), to attempt to correct whatever flaw that happens.
4: You obtain a time-manipulating hourglass. Hourglass: Is everything slower, or are you faster? Grants an extra action and extends the dying timer by 1.
Poniko moves around a bit.
Clank is contemplating pushing the button under the speaker labeled "Press if Alice."
> This time, shove a Mogeko like I did earlier into Koishi's corpse.
> Pat Okuu's head for a job well done.
> Signify this place as my new home by moving a couch inside.
5: You glance over to the Mogekos, already stricken with fear of what you did earlier. You quickly grab hold of one and head to Koishi's corpse. The Mogeko stares straight at you with a blank expression, before you shove it into Koishi's corpse. Satori immediately begins vomiting.
"That creature was inside me!?" After a few seconds, Koishi coughs up a Mogeko tail and sits up, before yawning. (+1) 10 Mogekos Left.
2: You pat Okuu's head. Satori chastises you. "I'm thankful for what you've done, but refrain from petting them without permission." (-1. Total: 0)
5: You have your Mogekos bring a couch in here. They quickly do so without hesitation. (+1. Total: +1)
Moge-ko immediately sits on the couch. Flandre follows shortly. The Mogekos hide behind the couch.
How can you slay that which is the avatar of death itself?
>Reject my death
(6+1=7): 1+1=2: You revive and try to reject the idea of death dying. You then remember, that this is Gensokyo. (-1)
Your followers dub this the fifth coming, or is it the fourth? They've forgotten.
> Ehm. Okay. Maybe it's best not to let them do whatever it is they're doing. Determine first and foremost what they're doing.
> Proceed to find them in order to best prevent what they're doing.
> Prevent what they're doing.

> Should any action in the sequence preceeding the third fail, then just throw your hands up in the air, exclaim loudly, "MAN, I don't even KNOW how a fairy's supposed to end the world!" and then proceed to repeat the failed action as is necessary.
> If the bodied souls at any point want to take a gander at it, let them do so, unless it demands one of your three actions, in which case, let them continue their chilling.
5: You deduce, that by Cirno saying she wanted it "to be awesome" and the word "Barrier" as well as the map they had, link to them having business with the Hakurei Barrier. (+1)
3: You make an educated guess that they're still at Misty Lake with you right now. They couldn't have gotten far while huddled together, right?
6: You shoot fire at the place they were before they disappeared and the pathway to the Forest of Magic. Rolling...
4: The fire hits nothing. They must've been too smart to stand in one place or leave directly.
The two bodied souls are looking around for something invisible. Not too wise on their part.
>Let the fairies do their job.
>Head on over to the human village.
"Eh, it's up to the fairies now." You say.
4: You head to the Human Village safely.
....
>Save the world with the power of AIDORU
(aka summon all 765 girls and sing to save the timeline)
>Then re-brainwash the idolist followers and haters underground colony and all the touhous to have them worship the best religion, across timelines, again.
>repeat if failed
5+1=6: Your timeline is saved and occupied by every Idol. You are no longer Dying.
1+1=2: You contemplate how this would work. (-1)
2+1=3: You are successful in re-informing everyone in Gensokyo about Idolism once more, but it's ultimately their choice to worship it or not.
The Idols are still singing.
>Meet up with the other group
>Relaxing music

E. Reimu:
>Patrol the area for those fairies

E. Yuuka:
>Do the same as E. Reimu
5: You accompany Unmatched Sock and Patorikku's group. (+1)
3: You play some relaxing music. It's not as good as you usually do, but it's decent.
E. Reimu: 2+1=3: E. Reimu patrols lazily. It's still a clone of Reimu, after all.
E. Yuuka: 1-1=0: E. Yuuka doesn't do anything. She's too busy enjoying electricitea.
>Barrier with a hole in it to the outside. That's foreboding. Teleport (with Soushiko's assistance if necessary) to Reimu and tell her about it.
>Y'know what why not tell Yukari about it also. She's in the picture after all.
>Use the powers of jumping to conclusions and bat-logic to deduce where the hole is.
5: You teleport to Reimu's shrine somehow. It's a faster way of travel, but it could be fatal if failed. (+1) You inform Reimu of the Hakurei Barrier being in trouble.
"Right. I feel like these new contestants could cause something like that to happen. I'm coming with you."
2: You teleport Reimu and yourself to the section of the Hakurei Barrier Yukari was at. You almost teleport into the ground though. That was close. (-1. Total: 0)
6: You scan the barrier for holes. It looks thin, but there's none to be found. You were just reading the clothes of a book Youkai, so maybe it was the past, or possibly the future. Heck, it could've been a different, completely irrelevant timeline or something that didn't exist.
> Fix literally everything with the power of sunflower seeds.
3: You don't fix everything, but you do fix up the Human Village for Keine. You ran out of sunflower seeds though.
>That...was a lot cooler than I expected from Excalibur!
>Step past Pat and point heroically at where the Fairies were/are (mind-reading, so I should know where they are) and say "Scoundrels! You are the cause of some sort of disaster, so reveal your plans and your punishment shall be less severe!" Let's see where a bit of confidence will get me.
>Make sure there are no incoming reinforcements. That might not be good.
5: You look for minds to read and point directly next to the spot Patorikku shot flames at and shout there. (+1) You can tell a conversation going on from the thoughts in their minds.
"-Should stop now before it gets worse. Mercy-" one mind thinks.
"-Fight-" Another one thinks.
"-Run-" two minds display.
"-Bluffing. Run.-"
"-Team ⑨. Hideout.-" The first mind thinks something different.
Eventually, you can't read the minds at that spot anymore. Seems like they might be moving.
5: You look around for other fairies. There's a few, but they aren't paying your group any attention. They actually seem to be enjoying Failure's music. (+1. Total: +2)
The glow and your wings fade away.
Wow, I can't believe that worked.

>Umbrellarella sounds good. Let's keep it that way while the fusion lasts.
>Heal the world, make it a better place.......
>And if that doesn't work, use the power of YOUKAI MOE to bend reality and get Yukari to complete us.
3: You heal the world. You only manage to reform the stands of the Arena.
6: You use your YOUKAI MOE to bring Yukari to fuse with you. It's Yukari 2 though. She was enjoying breakfast at the Yakumo household. She's pretty upset, but fuses with you anyways. You begin to change further. Your hair grows long and red ribbons appear, tied at the ends  Remilia's cap with a flower on it gains a ribbon, similar to Yukari's hat. This seems to be the peak of your transformation at the time. Voices begin to flow through your head.
"This umbrella isn't very charismatic..."
"Hey, I heard that!"
"I would have to agree. It is childish looking."
"Oh, we can hear each other now? Forget what I said about the slow thing Yuuka. Hey, qMyon, where's Sakuya? I've been trying to ask you for the past few minutes but it seems I could only do so now."
"I can't gap out huh. Well, let's see if I can still do anything."
The Umbrella's mouth disappears. The eye has been replaced with that of a Gap. The inside of the Umbrella also seems to only hold gaps. Your body moves to sip some tea.
"Hey, can I do that too?"
"There's a few positives and negatives to this it seems... I'm not invincible anymore because I'm not me, but we should be able to act much more efficiently. This post is also getting uncomfortably long, so wait till the next one for something like that.
You can now shift focus between each of the characters in your fusion.
> Mesmerize everyone with my and Clownpiece's juggling skills.
4: You and Clownpiece juggle. It's surprisingly good.
>Pretend to be a worm.
>Pretend to be an owl.
>Eat a pinecone.
(2): Currently Deceased. (Roll 3 or more to revive)
(5): 4: You revive And pretend to be an owl.
5: You consume a pinecone. It's good..? (+1)
"No! Tembot only want TemFlakes." You hear your armor let out a voice.
>Conjure an Aegis of the Immortal. (If roll is below 4, try again once)
>Go through the hole in the Hakurei Barrier and turn towards Yukari's gap. "Well, the 'game' certainly doesn't seems to be under your control anymore..."
>If there is a leftover action, try to upgrade t-shirt again.
>If there is (somehow) another leftover action, start preparing the Gensokyo-sized magical spell for the next turn.
3: You create a normal shield.
2: The shield cracks and you cut yourself. (-1)
Although the Hakurei Barrier isn't as thick as it used to be, there is no hole in it. Where did such a conclusion arise from...
4: You upgrade the shirt. Welcome ♥ Hell Shirt and Skirt: The inclusion of a skirt makes it more fashionaaabluh...? Allows actions within Hell. (Can still act while dead and reviving, but still can't leave until revived.)
Renko questions your new fashion sense.
Well that turn was a complete bust. I didn't want to go this far up, I didn't want to save anyone and I didn't manage to even hit anyone. And oops, didn't even know hater wasn't killing. Since when is stabbing people with arrows good for them :<
>Complain about getting screwed over by scripted events.
>Use manipulation of nothing to change the spear into a cloak that prevents people seeing me.
>Use remaining nothing to create a very sharp knife.
>Head back down the hole but stop just before entering the palace and make sure invisibility antics are working.
Your nothing Knife begins to fade in and out. It might disappear for real, soon. You can't really have nothing if you have something else in your items.
-⑨: How could you... Go read more of Jojo's bizarre adventure.
1: The spear changes into a something cloak that allows everyone to see you.
4: You use the rest for a nothing knife. A sharp one at that.
2: You head into the hole. You trip. (-1) It is sort of dark, save for the casinos.
>Say hi to Meiling.
>Say hi to Sayaka.
> Kill Kyubey!
You don't see Meiling anywhere around the outside of the Mansion.
Sakuya isn't outside of the mansion.
4: You decide to kill Kyubey. Kyubey must Roll to Dodge!
1: You kill Kyubey with firebending. His body is roasted. In what seems like an instant, another Kyubey strolls from around the gate, and consumes the old one's body.
Kyubey: 6: Kyubey tries something. You must Roll to Dodge!
6: You pull out Chekhov's gun and fire quickly before he can do anything. Kyubey must Roll to Dodge!
1: Kyubey is killed once again. Chekhov's gun disintegrates into nothing.
... Poof*
You look up to see Kyubey's body fade away, as well as Sayaka's magical girl uniform. She, now has on her normal school outfit.
"Huh?" Sayaka says in surprise. "Where's my sword and outfit?"

Events:
Chekhov's gun has done an important thing. It can now appear again.
The cheese has stopped falling.
EX!Keine has returned to being Keine.
The Lamb, having not found it's target inside of EvilNazgul/Azazel, re-appears in the Pure Pacifist Pentagram.
Orin hands Satori and Koishi a drink and a meal.
Yukari and Reimu are talking about apparent threats to the barrier.

Locations: "The moon descends out of view. It should be morning soon."
Hakurei Barrier: Yukari, Reimu, LaserTurtle, Empty Giant Robot
DNAbc Timeline: DNAbc, Idols
Outside World: Searinox/Maribel, Renko
Arena: PX/Death, 4k Idolist Followers (PX), HopeMetal, qMyon/Umbrellarella, Raikaria/Sekibanki, Hecatia, Clownpiece,
Arena/Pure Pacifist Pentagram: EvilNazgul/Azazel, Clank, The Lamb, Poniko
Human Village: Keine, Akyuu, Soushiko, Kasu, Username
Misty Lake: Unmatched Sock, Excalibur, Patorikku, 4 Bodied Souls, Miki Sayaka, Failure, Reimu Clone (Failure), Yuuka Clone (Failure),
Palace of Earth Spirits: Hating Hater, Moge-Ko, Flandre, 10 Mogekos, Satori, Okuu, Orin, Koishi
Underground Civilization: Mr. Jovial

Bonuses for next possible rolls:
+1: Hating Hater, Patorikku, HopeMetal, Failure, Cirno, The Moon, Okuu
+2: Unmatched Sock
-1: PX/Death, DNAbc, Searinox/Maribel, Mr Jovial, Koishi

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel Chaos Card, Pink Homing Laser Ring, Double Shot, The Lamb, Clank, Poniko, Hourglass
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic, 2 (dark blue) bodied souls
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb
Username: Giant Robot (Hakurei Barrier)
DNAbc: Nothing else mentionable
qMyon/Umbrellarella: a full Teacup, Umbrella, Umbrella-fu, Yuuka, Remilia, Kogasa, Yukari 2
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll v2, Compensation (2).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something(un-invisibility) Cloak
Hating Hater: Flandre, Moge-Ko, 10 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel
Title: Re: Roll to Dodge: Arena
Post by: PX on December 04, 2015, 02:31:53 AM
>Cause a meteor storm to fall on everyone
>Slice the sun in half
>Send whatever pieces of the sun there are flying towards the planet
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on December 04, 2015, 03:00:35 AM
>Drag failure, and ONLY failure, into my timeline, thereby removing him from his electric clones vicinity and forcing them to dissipate

>brainwash remilia with the love of aidorus

>repeat if failed
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on December 04, 2015, 03:00:42 AM
You forgot to put my +1 with the others in the end of the post.

>"Gee, It's crowded here, isn't it?"

>Follow whereever Sock and Patorikku go.
>Tell Sakaya: "Kyubey just disintegrated. Twice."
>Continue to play music
>Play some cozy, homey music. The kind that makes you feel as if you're sitting in a soft chair, in front of a fireplace relaxing, knowing that you're safe at home...

E. Reimu:
>Continue patrolling

E. Yuuka:
Since she's a clone...
>Mimic what the real Yuuka is doing.

Edit: wait what
>Drag failure, and ONLY failure, into my timeline, thereby removing him from his electric clones vicinity and forcing them to dissipate
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on December 04, 2015, 03:05:17 AM
//Ooh, so I have four actions now!

>Using the time manipulating hourglass, go back in time with Poniko to the turn that Jovial killed Satori, ending up right next to them right before Jovial's spear impales her neck with time frozen.

If successful, my next three actions will be as follows:
>Freeze time at that instant if it isn't already frozen. (If time is already frozen, don't do this action. Period.)
>Swap Poniko with past Satori.
>Time travel back to the present Pacifist Pentagram with past Satori in tow before the ripple effect hits.
>If any actions still remain at the end of the turn, repeat the last action if failed.

If not:
>Send a petition to the gods of the game to add a new rule: When not rolling to dodge, rolling two consecutive 1s on actions will cause a positive effect equivalent to rolling a four to synergize from the two "Worst possible outcomes"
>Repeat with remaining actions if this fails.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on December 04, 2015, 03:06:50 AM
>Point EXCALIBUR at where the mental voices were heading, and try to channel it to dissipate the invisibility!
>"You think you can hide, but I can see through your shenanigans!"
>>If they're revealed, demand to find out what they're planning. Look cool and heroic while doing so.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on December 04, 2015, 03:10:37 AM
> Use my plant powers to create an army of mobile trees.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on December 04, 2015, 03:20:10 AM
> Stab myself with the arrow.
> Take a Mogeko and tear it apart transform it into Kyubey.
> Sit on couch.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on December 04, 2015, 03:44:42 AM
> "MAN, I don't even KNOW how a fairy's supposed to end the world!" Throw hands up in the air as you exclaim.
> Mind where sock's pointing, and fire more fire magic in that general direction.

> Whatever the souls are doing, whether useful or not, allow them to continue doing it.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on December 04, 2015, 04:17:12 AM
> Celebrate the fact that i am no longer burdened with Chekhov's gun!
> Run as fast to the Arena as i can.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on December 04, 2015, 05:04:57 AM
>...okay teleporting is dangerous. Get Yukari's attention so she can take us to her
>Explain situation. Use Soushiko-pictures if I have to.
>See if her and her wisdom has a better idea of what this all means.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on December 04, 2015, 07:34:52 AM
Fiiiiine, no invisibility. Save the cloak for a cold day I guess O_o
>Sneak into the palace. Try not to be seen.
>Find Flandre but don't let her see me and don't interact with her.
>If spotted, dash off in any direction, twisting around corners until I escape, but don't leave the palace.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on December 04, 2015, 08:19:41 AM
> Stop juggleing

> Ask Hecatia if she can let us visit her homeworld.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on December 04, 2015, 09:26:53 AM
>Obtain more Temflakes.
If successful:
>Feed Tembot Armor Temflakes.
If not:
>Continue obtaining Temflakes.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on December 04, 2015, 11:41:13 AM
Edit: wait what

Its divine judgement from this vengeful player for being an irresponsible mod that abandoned his games! /s

nah actually I just wanna start dragging players for a change
Title: Re: Roll to Dodge: Arena
Post by: qMyon on December 04, 2015, 03:37:57 PM
Oh, this is going to get interesting.....

>Well, let's shake things up a bit. Retrieve entity: Sakuya Izayoi. An extra umbrella-holder always helps.
>Sip tea. With extra CHARISMA.
>Utilize Yukari 2 focus to analyze Hakurei barrier together with the rest there.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on December 04, 2015, 07:25:04 PM
>Look for shops.
>Reach into pocket and confirm presence of wallet with more money than needed.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on December 05, 2015, 09:20:37 PM
Because I lack originality:
>Try to conjure the Aegis of the Immortal. Again. One repeat if roll below 4.
>Try to reforge that cracked shield into something useful.
>Attempt to reach across time and steal borrow nifty stuff from the future.

And I suppose I should help with the "holes in the barrier" issue too.
>Use Compensation. Time warp the whole Gensokyo, Hakurei Barrier excluded, into 12.000 BC, right before everything gets screwed over. No interference from Gensokyo means no holes forming, right?
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on December 08, 2015, 07:06:19 AM
>Cause a meteor storm to fall on everyone
>Slice the sun in half
>Send whatever pieces of the sun there are flying towards the planet
1-1=0: You're not really feelin up to it right now...
5-1=4: You try yet again to slice the sun. The sun must Roll to Dodge!
3: The sun get's scratched. (-1)
2-1=1: You send the few tiny scraped pieces of the sun that fell off when it was scratched away from the planet.
>Drag failure, and ONLY failure, into my timeline, thereby removing him from his electric clones vicinity and forcing them to dissipate

>brainwash remilia with the love of aidorus

>repeat if failed
4-1=3: You beckon Failure to your timeline. Failure must Roll to Dodge!
5: Failure doesn't want to go there. (+1)
5-1=4: You begin assaulting Remilia's mind with aidorus. Remilia must Roll to Dodge!
6: It seems that your mind is filling with something... DNAbc must Roll to Dodge!
2-1=1: Your mind is corrupted by the vampire's. Unspeakable things going on in your head end up destroying you internally, reducing you to a vegetable. DNAbc has Died!
You forgot to put my +1 with the others in the end of the post.

>"Gee, It's crowded here, isn't it?"

>Follow whereever Sock and Patorikku go.
>Tell Sakaya Sayaka: "Kyubey just disintegrated. Twice."
>Continue to play music
>Play some cozy, homey music. The kind that makes you feel as if you're sitting in a soft chair, in front of a fireplace relaxing, knowing that you're safe at home...

E. Reimu:
>Continue patrolling

E. Yuuka:
Since she's a clone...
>Mimic what the real Yuuka is doing.

Edit: wait what
You wait to follow Sock and Patorikku.
4: "I know, but he'll be back. He always comes back. This isn't the first time it happened, and it won't be the last." After a few seconds of waiting, Sayaka looks around. "H-Hey, maybe he's playing a joke or something. He'll pop up right on my shoulder and my cape and sword will appear as usual. Ahaha." She waits again, and eventually, she starts to look worried. "Ha, ha ha. T-this is pretty funny Kyubey. Ha ha. You're pulling a great one here. Ha ha. Hiding with my soul gem. Ha ha..." Sayaka then stops laughing and drops to her knees with a look of despair on her face. "I-I'm gonna die here..."
5: You play some soothing music with your guitar, somehow. Sayaka calms down a bit. You can tell that she's not crying, but she's not happy either. She sits down and begins observing her surroundings. (+1. Total: +2)
E. Reimu: 1: Stops patrolling and lazes around.
E. Yuuka: 2: Tries to mimic the real Yuuka, but you see her jerk back in pain for a few seconds. Whatever she was trying to do, it was not working out well. (-1)
//Ooh, so I have four actions now!

>Using the time manipulating hourglass, go back in time with Poniko to the turn that Jovial killed Satori, ending up right next to them right before Jovial's spear impales her neck with time frozen.

If successful, my next three actions will be as follows:
>Freeze time at that instant if it isn't already frozen. (If time is already frozen, don't do this action. Period.)
>Swap Poniko with past Satori.
>Time travel back to the present Pacifist Pentagram with past Satori in tow before the ripple effect hits.
>If any actions still remain at the end of the turn, repeat the last action if failed.

If not:
>Send a petition to the gods of the game to add a new rule: When not rolling to dodge, rolling two consecutive 1s on actions will cause a positive effect equivalent to rolling a four to synergize from the two "Worst possible outcomes"
>Repeat with remaining actions if this fails.
Had to think about this for a while. Going back in time and doing something would alter the posts after it drastically (such as suddenly making someone die in the future/present). It is for this reason, that backwards/forwards time travel will end up causing different timelines.
1: You time travel with Poniko some distance into the future. You awaken in a grassy field. Everything is quiet, really quiet. The only thing you hear is the wind blowing.
Hey that's rule-screwing shenanigans.
>Point EXCALIBUR at where the mental voices were heading, and try to channel it to dissipate the invisibility!
>"You think you can hide, but I can see through your shenanigans!"
>>If they're revealed, demand to find out what they're planning. Look cool and heroic while doing so.
6+2=8: You point Excalibur, but accidentally slit your own throat. The last words you hear are: "Fool! You must always be focused when wielding me. Unmatched Sock has Died!
(6+2=8) 4+2=6: You immedietly come back to life and tell the still invisible fairies to give up.
Daiyousei jumps out of nowhere and bows. "O-Okay, I give up. There's no use hiding if you can see me... You can see me, right?"
5+2=7: You demand information in such a charismatic way, it's like you were her mother/father or something. Fairies don't even have those. "We had a plan to destroy the Hakurei Barrier, but it was for a good cause. I can't tell you what that is though. You already stopped me anyways, so that doesn't matter anymore."
> Use my plant powers to create an army of mobile trees.
5: You control a couple of trees. There's about 5 of them, but you're still the one controlling them, so you would need to use an action for them. Sadly, you don't have 5 actions for all of you. (+1)
> Stab myself with the arrow.
> Take a Mogeko and tear it apart transform it into Kyubey.
> Sit on couch.
6+1=7: You stab yourself with the arrow. Oh yeah, it's all coming to you now. You immediately see spirits, no, stands next to Okuu, Orin and Flandre. You know exactly what stands they are...
6+1=7: You grab hold of a Mogeko and somehow mold it into Kyubey. He immediately begins to ask the girls questions. 9 Mogekos left.
6+1=7: Wow, that's pretty stupid. There's no bonus for 3 7's though... You sit on the couch.
"Do you want to protect those you hold dear?" Kyubey asks the girls.
"Well, Meiling is really fun, but if she breaks, there'd be no one willing to play with me. So yeah." Flandre responds.
"I couldn't protect Satori...Yes." Orin answers.
"Whoa, am I gonna get more lasers and stuff. Sure!" Okuu says eagerly.
"Why do you ask?" Satori questions back at Kyubey.
"To see if you would want to become m-"
"Not interested." Satori interrupts.
"Aww." The three other girls whine in unison.
> "MAN, I don't even KNOW how a fairy's supposed to end the world!" Throw hands up in the air as you exclaim.
> Mind where sock's pointing, and fire more fire magic in that general direction.

> Whatever the souls are doing, whether useful or not, allow them to continue doing it.
2+1=3: You throw a short tantrum.
"We- er, I wasn't trying to end the world. I was trying to help it. If the Hakurei Barrier is gone, then...um..."
4+1=5: The last place Sock pointed was upwards, since he sort of slit his own throat. You shrug and shoot fire magic into the skies. ... ... ... ... It's still going. (+1)
The Souls crowd around Daiyousei and corner her between them and Sock.
> Celebrate the fact that i am no longer burdened with Chekhov's gun!
> Run as fast to the Arena as i can.
1: You mope and cry over the loss of your faithful gun. Never forget... 1 like = 1 prayer
4: You run like the wind, and eventually reach the Arena again.
>...okay teleporting is dangerous. Get Yukari's attention so she can take us to her
>Explain situation. Use Soushiko-pictures if I have to.
>See if her and her wisdom has a better idea of what this all means.
Wait, take who to where and what? Oh, you were already close to Yukari and the Hakurei Barrier anyways, she was still sleeping next to it.
5: You wake Yukari and explain as best as you can about Soushiko's pictures. (+1)
"Fairies and a hole in the barrier, huh? Don't worry, they won't end up destroying Gensokyo." Yukari nonchalantly says.
"Of course you wouldn't be worried. Why did we even bother?" Reimu says, obviously irritated.
4: "It's probably just a story. That's what that Youkai is right? A storybook? Could be fiction or non-fiction, we'll just have to wait and see."
Fiiiiine, no invisibility. Save the cloak for a cold day I guess O_o
>Sneak into the palace. Try not to be seen.
>Find Flandre but don't let her see me and don't interact with her.
>If spotted, dash off in any direction, twisting around corners until I escape, but don't leave the palace.
5-1=4: You sneak back into the Palace of Earth Spirits.
5-1=4: You locate Flandre Scarlet as well. She's on a couch with Moge-ko and The Hating Hater. You're pretty sure they can't find you.
> Stop juggleing

> Ask Hecatia if she can let us visit her homeworld.
5: You and Clownpiece cease the juggling. But not before a big finish. (+1)
4: "Ah, no. Are you unhappy here?"
>Obtain more Temflakes.
If successful:
>Feed Tembot Armor Temflakes.
If not:
>Continue obtaining Temflakes.
5+1=6: Temflakes acquired.
2+1=3: "Where is that darn Temflake slot?" you find yourself asking.
Oh, this is going to get interesting.....

>Well, let's shake things up a bit. Retrieve entity: Sakuya Izayoi. An extra umbrella-holder always helps.
>Sip tea. With extra CHARISMA.
>Utilize Yukari 2 focus to analyze Hakurei barrier together with the rest there.
4: Sakuya falls out of your umbrella in pajamas and lands right on her butt. Wait, no, she's in her typical maid outfit with a cup of tea ready. You swear you saw something else though...
3: You sip your tea. Your features flow more towards Remilia's.
"Oh... It seems I shall need to follow you, since you are... acquainted, with my mistress." Sakuya announces.
"See Yukari, that's how servants should act."
"Weren't you having difficulties bringing her here earlier?"
"Shaddup."
1: You shift to become more like...Kogasa, before heading over to the Hakurei Barrier with Sakuya in tow.
>Look for shops.
>Reach into pocket and confirm presence of wallet with more money than needed.
4: You find a shop in the village. They're selling a few things. There's a few things you know you wouldn't want. A Keyblade, a Broken Stopwatch, and Chekhov's-freakin-Gun AGAIN!
2: Uh oh, you don't even have a wallet. (-1)
Because I lack originality:
>Try to conjure the Aegis of the Immortal. Again. One repeat if roll below 4.
>Try to reforge that cracked shield into something useful.
>Attempt to reach across time and steal borrow nifty stuff from the future.

And I suppose I should help with the "holes in the barrier" issue too.
>Use Compensation. Time warp the whole Gensokyo, Hakurei Barrier excluded, into 12.000 BC, right before everything gets screwed over. No interference from Gensokyo means no holes forming, right?
1-1=0: You don't do so.
5-1=4: There we go. Aegis of the Immortal (1/1): Upon death, Immediately resurrect with a +1 to the rest of your rolls for the turn you died.
4-1=3: You try to grasp something from the future. All you get is a falty prediction similar to those on the fortune cookies and the ones the fortune tellers give you.
Compensation: You time-warp Gensokyo back in time. You awaken in a grassy field. Go!
Glancing around, you see many people that have suddenly been transported into the middle of the field. You do not know where any of them are coming from, but many of them have stood up. They don't look like the ones you were with a few moments ago... One has just light a torch, and the others seem to be doing other things as well. You wait patiently and watch everything unfold before you decide if you want to speak with them. Their faces are...unrecognizable. Everything feels, really, really off. What the hell is going on!?


Events:
The Lamb disappears once more...
Sayaka transforms back into her magical girl outfit. "AHH! I knew it. It was just a joke. Hahahaha... Don't do that again, please Kyubey. ... Kyubey?" Sayaka looks around for Kyubey.
Clank is wondering where EvilNazgul/Azazel and The Lamb have gone. He eventually returns to his seat in the lounge area.
Umbrellarella and Sakuya meet up with Reimu, Yukari and LaserTurtle at the Hakurei Barrier.
"Hello Sakuya."
"Hello Reimu."
"Hello Remiliyuuko-"
"Umbrellarella" the Kogasa part becomes very prominent.
"Sure." Yukari says.
Renko is heading home to get some sleep.
Searinox/Maribel is in a strange Gensokyo.
As is EvilNazgul/Azazel.
Daiyousei is feeling pressured by the surrounding characters.
Unmatched Sock: 3+2=5: Allows Excalibur to finish humming, careful not to interrupt. (+1)

Locations: "Day will be here shortly, not that these times of day and whatnot matter."
Hakurei Barrier: Yukari, Reimu, LaserTurtle, Empty Giant Robot, qMyon/Umbrellarella
DNAbc Timeline: DNAbc (Dead), Idols
Future Gensokyo?: EvilNazgul/Azazel, Poniko
Past Gensokyo?: Searinox/Maribel.
Arena: PX/Death, 4k Idolist Followers, HopeMetal, Raikaria/Sekibanki, Clownpiece, Hecatia, Old Guy/Avatar
Human Village: Username, Kasu
Misty Lake: Unmatched Sock, Excalibur, Patorikku, 4 Bodied Souls, Miki Sayaka, Failure, Reimu Clone (Failure), Yuuka Clone (Failure), Daiyousei
Palace of Earth Spirits: Hating Hater, Moge-Ko, Flandre, 9 Mogekos, Satori, Okuu, Orin, Koishi's corpse, Mr Jovial, Kyubey

Dead/Dying:
DNAbc (6 or more to revive)

Bonuses for next possible rolls:
+1: Kasu, LaserTurtle, Raikaria, Unmatched Sock,
+2: Failure
-1: The Sun, E. Yuuka Clone, Username

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants, 5 trees
EvilNazgul/Azazel Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (?), Clank (Pure Pacifist Pentagram), Poniko, Hourglass (4 actions and 4 dying timer ticks in total.)
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Fire magic, 2 (dark blue) bodied souls
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb
Username: Nothing else mentionable
DNAbc: Nothing else mentionable
qMyon/Umbrellarella: a Teacup with Tea in it, Umbrella, Umbrellarella entities(Yuuka, Remilia, Kogasa, Yukari 2), Sakuya
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll v2, Aegis of the Immortal (1), Compensation (1).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape
Hating Hater: Stand Granting Arrow, Flandre, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel,man unknown amount of Temflakes.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on December 08, 2015, 09:33:51 AM
>"Strictly speaking, she's a spellbook
and a video game reference
, does that change anything?"
>Patch existing holes in barrier with duct tape and faith
>does Soushiko know the words on herself mean? Probably should have asked her first.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on December 08, 2015, 01:27:27 PM
>"what is even going on here, and why do I have a +2"

>[insert detective music here]
>Go and see if E. Yuuka is okay
>Summon an Electric Kyubey. "Sayaka, here's a replacement Kyubey for now."

E. Reimu:
>continue patrolling

E. Yuuka:
>Stop mimicking real Yuuka
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on December 08, 2015, 03:00:30 PM
>Roll for money.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on December 08, 2015, 04:56:51 PM
> Command my trees to lead an assault on the arena. IT BEGINS.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on December 08, 2015, 06:09:03 PM
hey where's my Aegis it's not in my status
and i want PAPYRUS  (PREFERABLY  IN  ALL  CAPS) or Wingdings, not comic sans
[/s] [/font]
[/sub]

Welp, since it's an alternate timeline or something, let's pull a page from DNAbc's book.

>Pull Present Gensokyo (all of it except Hakurei Barrier. Everyone inside counts) into this timeline. If roll is below 4 or it fails in some other way, keep trying.
>If I have any free actions left, create an item that will boost my offensive capabilities. If roll is below 4, try again.
>If I still somehow have free actions or I was not allowed to do the first action for some reason, attempt to learn what's going on from these guys (if I can. Otherwise, upgrade that new item). If roll is below 4, keep trying.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on December 08, 2015, 06:23:42 PM
Well technically, it wasn't screwing with the rules. As "screwing with the rules" implies modifying or deleting the rules that were already there. What I was trying to do was append a new rule, as in add a new rule to the end of the list that does not exist yet, meaning I'm technically not touching any of the existing rules, therefore via the power of loophole abuse, that action would've been perfectly valid.

As such, attempt this entire thing once again (Copy-Paste powers go!):

>Using the time manipulating hourglass, go back in time with Poniko to the turn that Jovial killed Satori, ending up right next to them right before Jovial's spear impales her neck with time frozen.

If successful, my next three actions will be as follows:
>Freeze time at that instant if it isn't already frozen. (If time is already frozen, don't do this action. Period.)
>Swap Poniko with past Satori.
>Time travel back to the present Pacifist Pentagram (Preferably back in the original timeline) with past Satori in tow.
>If any actions still remain at the end of the turn, repeat the last action if failed.

If not:
>Send a petition to the gods of the game to add a new rule: When not rolling to dodge, rolling two consecutive 1s on actions will cause a positive effect equivalent to rolling a four to synergize from the two "Worst possible outcomes"
>Repeat with remaining actions if this fails.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on December 08, 2015, 06:37:48 PM
> "Not unhappy. Was just curious is all."

> Ask if Hecatia can bring some more Hell Fairies here so Clownpiece has some of her friends around.
Title: Re: Roll to Dodge: Arena
Post by: PX on December 08, 2015, 07:29:23 PM
>Become the final boss
Title: Re: Roll to Dodge: Arena
Post by: the old guy on December 08, 2015, 08:32:37 PM
>Beat everyone up.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on December 08, 2015, 09:27:16 PM
> We still have fairies to chase down! Quickly interrogate Daiyousei and determine if those fairies that already ran off could break the barrier on their own.
> Continue trying to find the other fairies should the answer be yes. Or if the answer's no, too. Let's be honest, the fairies can take a beating, so there's no trouble in smacking them around a bit.
> Continue allowing the souls to do what they please. Still no reason to have strategic placement or anything.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on December 08, 2015, 10:09:47 PM
>Dash over couch, flying if possible. If not just run and flip over it. Pass directly over Flan.
>When above Flan, swing knife to cut off a fairly big lock of hair and grab it. Bonus points if she looks dumb afterwards :V yep, let's irritate someone who can destroy things in an instant and can't die
>Pocket hair if obtained and keep on moving, twisting around hallways in an attempt to lose anyone following me.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on December 09, 2015, 12:15:07 AM
> Flandre has THE WORLD.
> Use Moge-ko to breed with Orin to create a new species in a sfw way, somehow.
> Upgrade couch.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on December 09, 2015, 12:48:31 AM
>Dammit, no monkeying wih alternate timelines. Redirect all temporal displacement into spatial displacement.

>Poke the barrier to test for deficiencies.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on December 09, 2015, 01:10:51 AM
>Brainwash all TH with the love of idols

>Repeat until success
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on December 10, 2015, 05:58:54 PM
>Go 2 the SDM.

If succccccessful: >Say Hi to Meiling.

If not: >Try to feed armor again.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on December 12, 2015, 05:41:35 AM
>"...Huh. That was easy."
>Back to Daiyousei: "And just why can you not reveal your nefarious purposes for destroying such a key structure?! Speak! And reveal the locations of your friends as well! ...Please."
>Confidence Boost!
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on December 13, 2015, 01:04:48 AM
Mysterious Past Figure's Actions: None yet. Will be posted at top, before actual posts (from you guys) until there is no more relevance to the past Gensokyo. These pretty much only affect Searinox/Maribel, as they're in this past. Their actions will begin on the next turn, unless there's no one in that past anymore.
>"Strictly speaking, she's a spellbook
and a video game reference
, does that change anything?"
>Patch existing holes in barrier with duct tape and faith
>does Soushiko know the words on herself mean? Probably should have asked her first.
"Who cares? If there's someone after the barrier, we should stop them. So where are they?" Reimu asks.
4+1=5: Although there aren't any holes at the moment, you patch the Hakurei Barrier over with Duct tape and Faith. (+1)
>"what is even going on here, and why do I have a +2"

>[insert detective music here]
>Go and see if E. Yuuka is okay
>Summon an Electric Kyubey. "Sayaka, here's a replacement Kyubey for now."

E. Reimu:
>continue patrolling

E. Yuuka:
>Stop mimicking real Yuuka
1+2=3: You check up on E. Yuuka. She is trying to imitate the real Yuuka. Whatever the real Yuuka is doing, it's too much for E. Yuuka. You deduce that she should be fine...maybe.
2+2=4: You play and summon an Electric Kyubey Clone. Sayaka questions the strange, static-y appearance.
E. Reimu: 5: Sighs and starts patrolling again. Immediately, she bumps into thin air near the edge of Misty Lake's area. (+1)
E. Yuuka: 4-1=3: Stops, though not completely. If she stopped mimicking the real Yuuka entirely, she'd just be a clone of nothing.
E. Kyubey rests upon the ground.
>Roll for money.
5-1=4: You now have $1,000,000.
> Command my trees to lead an assault on the arena. IT BEGINS.
3+1=4: Your 5 trees reach the arena and prepare an attack on those inside. Those in the Arena must Roll to Dodge at the end of next turn.
Welp, since it's an alternate timeline or something, let's pull a page from DNAbc's book.

>Pull Present Gensokyo (all of it except Hakurei Barrier. Everyone inside counts) into this timeline. If roll is below 4 or it fails in some other way, keep trying.
>If I have any free actions left, create an item that will boost my offensive capabilities. If roll is below 4, try again.
>If I still somehow have free actions or I was not allowed to do the first action for some reason, attempt to learn what's going on from these guys (if I can. Otherwise, upgrade that new item). If roll is below 4, keep trying.
4: You somehow grasp present Gensokyo's timeline and bring everything into this past. Lots of things start to get even stranger. The Arena is now in place of the Grassy Field the past figures are in, for one.
5: You acquire Double Shot. Double Shot: Roll twice the amount of times for each attack you do. It's the same type EvilNazgul/Azazel currently has. (+1)
4: You upgrade Double Shot. It's now Triple Shot. Triple Shot: Roll thrice the amount of times for each attack you do. That's half as much attacks in one action as AdventCirno can do.
Well technically, it wasn't screwing with the rules. As "screwing with the rules" implies modifying or deleting the rules that were already there. What I was trying to do was append a new rule, as in add a new rule to the end of the list that does not exist yet, meaning I'm technically not touching any of the existing rules, therefore via the power of loophole abuse, that action would've been perfectly valid.

As such, attempt this entire thing once again (Copy-Paste powers go!):

>Using the time manipulating hourglass, go back in time with Poniko to the turn that Jovial killed Satori, ending up right next to them right before Jovial's spear impales her neck with time frozen.

If successful, my next three actions will be as follows:
>Freeze time at that instant if it isn't already frozen. (If time is already frozen, don't do this action. Period.)
>Swap Poniko with past Satori.
>Time travel back to the present Pacifist Pentagram (Preferably back in the original timeline) with past Satori in tow.
>If any actions still remain at the end of the turn, repeat the last action if failed.

If not:
>Send a petition to the gods of the game to add a new rule: When not rolling to dodge, rolling two consecutive 1s on actions will cause a positive effect equivalent to rolling a four to synergize from the two "Worst possible outcomes"
>Repeat with remaining actions if this fails.
6: You venture back in time, wait, actually it's forward in time now, thanks to Searinox/Maribel. Nonetheless, you are now in the Palace of Earth Spirits, next to Past!Satori, Past!Mr Jovial. Past!Koishi is just now appearing out of nowhere.
6: You freeze time.
1: You swap Past!Satori with Poniko, seeing as that's the only way that action can be reversed.
4: You and Past!Satori travel back into the present Pure Pacifist Pentagram, which is actually sort of the Past Pure Pacifist Pentagram due to Searinox/Maribel bringing that whole timeline into the past.
"Orin? Wait, where are you? Is this Koishi's doing? ... No, Orin's disgusted by something, so she shouldn't be affect by Koishi. How can I hear her thoughts then?" Satori begins to freak out a bit.
> "Not unhappy. Was just curious is all."
> Ask if Hecatia can bring some more Hell Fairies here so Clownpiece has some of her friends around.
2+1=3: "I'm sure Clownpiece is alright. There's fairies around here somewhere anyways, right?"
Clownpiece shrugs.
>Become the final boss
4: You are now the final boss.
>Beat everyone up.
1: You beat yourself up. Your injuries are too severe, resulting in your death. You have Died.
> We still have fairies to chase down! Quickly interrogate Daiyousei and determine if those fairies that already ran off could break the barrier on their own.
> Continue trying to find the other fairies should the answer be yes. Or if the answer's no, too. Let's be honest, the fairies can take a beating, so there's no trouble in smacking them around a bit.
> Continue allowing the souls to do what they please. Still no reason to have strategic placement or anything.
6: "W-What fairies. No one ran off anywhere. T-The only fairies here are me and those normally at M-Misty Lake." You ignite your spear to an even hotter flame. "O-O-Okay! I-I'll show you where they went. Hopefully they are still going to our hideout." Daiyousei says the last sentence in an unusual and slightly louder way.
You follow Daiyousei and she leads you to a place deep in the forest. There's a large treehouse in one of the trees there. "We were heading up here to uh... to recruit some help. Can I go now?"
The souls followed you to the tree.
>Dash over couch, flying if possible. If not just run and flip over it. Pass directly over Flan.
>When above Flan, swing knife to cut off a fairly big lock of hair and grab it. Bonus points if she looks dumb afterwards :V yep, let's irritate someone who can destroy things in an instant and can't die
>Pocket hair if obtained and keep on moving, twisting around hallways in an attempt to lose anyone following me.
1: You dash directly into the couch, falling onto Flandre.
6: You quickly scramble to get your nothing knife, and cut ALL of Flandre's hair off. Flandre yelps loudly in surprise.
5: You make a mad dash for the exit, eventually leaving the palace as quickly as you were seen. (+1) You are now in the Former Capital.
> Flandre has THE WORLD.
> Use Moge-ko to breed with Orin to create a new species in a sfw way, somehow.
> Upgrade couch.
You deduce Flandre's stand as The World,
3: You tell Orin to kiss a Mogeko as you hold one up. Orin steps back in disgust and tells you to get someone else to do it.
6: You upgrade the couch. It is now much more comfortable.
Flandre is now bald and begins crying about her hair.
Moge-ko is lying comfortably on the comfortable couch.
You still have 9 Mogekos left.
>Dammit, no monkeying wih alternate timelines. Redirect all temporal displacement into spatial displacement.

>Poke the barrier to test for deficiencies.
3: You don't manage to fix the alternate timeline business.
3: You poke the barrier and realize that you don't know how to find anything wrong with it.
"Is there anything you need, mist...er??" Sakuya questions qMyon/Umbrellarella
"Certaintly Sakuya." Remilia assumes control over your form, changing it to resemble her more. "Bring Flandre here."
"Oh...Uh"
"So she's elsewhere... Find her and bring her here then Sakuya."
"Right away mistress." Sakuya replies. In an instant, she's gone.
>Brainwash all TH with the love of idols
>Repeat until success
(1/6): Must still revive. Roll a 5 or higher to do so.
(3/5): Roll a 4 or higher to revive now.
(3/4): Still dead. Roll a 3 or higher to revive.
>Go 2 the SDM.

If succccccessful: >Say Hi to Meiling.

If not: >Try to feed armor again.
5: You reach the Scarlet Devil Mansion. (+1)
2: You try to say hi to Meiling, but she's nowhere to be seen. (-1. Total: 0)
>"...Huh. That was easy."
>Back to Daiyousei: "And just why can you not reveal your nefarious purposes for destroying such a key structure?! Speak! And reveal the locations of your friends as well! ...Please."
>Confidence Boost!
4+1=5: You interrogate Daiyousei when your group reaches the tree with the treehouse. "They're up there, that's where me and my friends always hang out." (+1)
You spot a face pop out from inside the treehouse and look around. The head is accompanied by pink hair and a hat with wings on it. Immediately upon seeing you and your group, it retreats.
Please specify actions more than that. I'm not sure if you want to boost Daiyousei's confidence, your own group's or if you're just saying this. I can't read minds. That's Satori and Sock's jobs  :(

Events:
Due to Searinox/Maribel's Roll, everyone is now in the same past Gensokyo, yet with aspects of the present one.
The Lamb re-appears next to Searinox/Maribel, finally realizing it was fooled.
Yukari and Reimu are looking around near the Hakurei Barrier for potential threats.
Sakuya appears in the Palace of Earth Spirits.
"Young Mistress, what happened!? Who did this?"
Flandre continues to sob uncontrollably.
Hating Hater, Orin and Okuu still haven't figured out which Stand they have.
Username continues to browse the Human Village's item shop.
Items:
Keyblade: $5,000. "It's a giant freaking key. Why wouldn't you buy it."
Chekhov's Gun: -$50. "Annoying gun I found and can't get rid of. Please take it. I'll give you $50 if you take it. Just take it, PLEASE."
Broken? Stopwatch: $Free. "No one seems to want this watch. Sure it doesn't work, but... whatever. Sigh*"


The Special Services Shop has finally been revealed in the Arena:
Tiny Tiny Clever Commander: Hire for 1 Cheese. Buy for $1,000,000 "Call me and I'll help you find treasure. I'll help if you can provide some cheese. Don't worry master, it's not like anyone can afford that much. Oops, was I still writ-"
Assassin: Hire for $50,000. "Stealth experts. Takes time to kill a good target, but the job will be done stealthily."
Spy: Hire for $100,000. Buy for 1,000,000/Million. "He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and man killer (for real)."
Mercernary : Hire for $250,000. Buy for $1,000,000,000/Billion. "Target will be found and killed as stealthily as possibly. If target proves hard to kill, stealth will be dropped for a much more efficient kill. Target is guaranteed to be killed. If you're buying me, you better not be annoying."


Locations: The entirety of Gensokyo is now in the past.
Hakurei Barrier: Yukari, Reimu, LaserTurtle, Empty Giant Robot, qMyon/Umbrellarella, Sakuya (qMyon/Umbrellarella)
Grassy Field/Arena: DNAbc (Dead), Idols (DNAbc), Searinox/Maribel,  EvilNazgul/Azazel, Past!Satori (EvilNazgul/Azazel), PX/Death; the Final Boss, 4k Idolist Followers (PX/Death), Old Guy/Avatar, Raikaria/Sekibanki, Clownpiece (Raikaria/Sekibanki), Hecatia (Raikaria/Sekibanki), 5 Trees (Kasu)
Human Village: Username, Kasu
Scarlet Devil Mansion: HopeMetal
Misty Lake; Treehouse: Unmatched Sock, Excalibur (Sock), Patorikku, 4 Bodied Souls (Sock & Patorikku), Miki Sayaka, Failure, Reimu Clone (Failure), Yuuka Clone (Failure), Kyubey Clone (Failure), Daiyousei
Palace of Earth Spirits: Hating Hater, Moge-Ko (Hating Hater), Flandre (Hating Hater), Stand; 'The World' (Flandre) 9 Mogekos (Hating Hater), Satori, Okuu, Orin, Koishi, Kyubey, Sakuya (qMyon/Umbrellarella)
Former Capital: Mr Jovial

Dead/Dying:
DNAbc (Dead: Roll 3 or more to Revive.)
Old Guy/Avatar (Dead: Roll 6 or more to Revive.)

Bonuses for next possible rolls:
+1: LaserTurtle, E. Reimu, Searinox/Maribel, Mr Jovial, Unmatched Sock
-1: None.

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants, 5 trees (Arena/Grassy Field)
EvilNazgul/Azazel Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb, Clank (Pure Pacifist Pentagram), Hourglass (4 actions and 4 dying timer ticks in total.)
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 bodied souls
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb
Username: $1,000,000 (Million)
DNAbc: Idols
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities(Yuuka, Remilia, Kogasa, Yukari 2), Izayoi Sakuya
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll v2, Triple Shot, Aegis of the Immortal (1), Compensation (1).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape, Flandre's hair
Hating Hater: Stand Granting Arrow, Unknown Stand, Flandre, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes.
Title: Re: Roll to Dodge: Arena
Post by: PX on December 13, 2015, 01:21:13 AM
>Create evil final dungeon leading to my castle
>Create evil castle
>Laugh evilly
Title: Re: Roll to Dodge: Arena
Post by: Kasu on December 13, 2015, 01:34:02 AM
> Use my powers of chlorophyll injection to trip up everyone who has to dodge my trees.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on December 13, 2015, 01:51:40 AM
> "Yeah, sit tight, I'm just making sure the whole 'world ending' thing doesn't happen."
> Larger bodied soul: run around to any windows or holes the treehouse might have and keep an eye on them. out in the direction of the Hakurei Shrine, should that be easily determined. Whether or not Daiyousei notices.
> Shorter bodied soul: climb/fly to a point where the treehouse's topside is visible (whether or not that means simply climbing onto the roof) and ensure no escape routes are open for them to take. STAND GUARD on Daiyousei. Don't let her run off under any circumstances.

> Take the front and climb into the treehouse. Make your presence clear and declare quite loudly that the fairies are surrounded.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on December 13, 2015, 01:55:02 AM
>"Hey, calm down. Read my mind and I will explain everything." Mentally explain what I just did to Past!Satori.
>Cause another cheese storm.
>Repeat with remaining actions if failed.

>If any actions remain, sacrifice some cheese to the pentagram to summon the Wabbajack.
>Repeat with any remaining actions if a three or lower is rolled.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on December 13, 2015, 02:45:29 AM
>Gain infinite money

>Buy out every item

>Repeat until success
Title: Re: Roll to Dodge: Arena
Post by: the old guy on December 13, 2015, 04:18:53 AM
> Pass into the Netherworld.
> Convince Yuyuko to let me back in to the world of the living.
> Try to hug Youmu
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on December 13, 2015, 04:34:33 AM
Okuu has Made in Heaven, Orin has Killer Queen, I have Heaven's Door.
> Draw something.
> Make Flandre grow hair.
> Fuse Present-Koishi with Past-Koishi to make a Super Koishi.

Since Flandre has The World, she should be able to see through stopped time.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on December 13, 2015, 04:45:52 AM
This is a JRPG now.

>Look for weapons and armor shop.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on December 13, 2015, 05:30:22 AM
>summon Legendary Hero
>send Legendary Hero on a quest to defeat the Final Boss
>gain mastery of JRPG mechanics
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on December 13, 2015, 05:52:53 AM
>Go to E. Reimu to see what's going on
>to Sayaka: "It's an ability I have. See those two other people? Those are also Clones made out of electricity."
>Make E.Kyuubey have less static

E. Reimu:
>Continue searching around the invisible wall thing.

E. Yuuka:
>Continue mimicking Yuuka, but not entirely.

E. Kyuubey:
>Follow Sayaka
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on December 13, 2015, 06:39:32 AM
>Make Patorikku's declaration of surrounding and they should surrender much more profound! (Read: louder and more boisterous)
>Tell my two soul-bodies to assume dramatic poses to my sides to further intimidate/inspire! Well, less intimidate, more to announce my presence and be very dramatic.
>"So, tell to us your scheme most foul, for your crusade of destruction is at its end!"
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on December 13, 2015, 05:40:49 PM
Wait, did I even grab some of her hair? I rolled a 5 so should have but it's not specified and not in my inventory ;-;
If I did:
>Pocket Flan's hair. Sell to the highest bidder in the outside world.
>Leave capital and head to the surface or until I at least find sunlight.
If my character has an IQ of 7 and forgot to pick up the hair:
>Cry sadly about getting owned by scripted events again.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on December 13, 2015, 07:09:24 PM
>Feed Armor
>Find Meiling
>If I find her, then say hello with POWER.
Title: Re: Roll to Dodge: Arena
Post by: Raikaria on December 13, 2015, 10:39:53 PM
> Go to Misty Lake

> Let Clownpiece mingle with other fairies

> Ask Hecatia what she generally does when she's not helping kill Lunarians. [A cause we approve of]
Title: Re: Roll to Dodge: Arena
Post by: qMyon on December 14, 2015, 11:55:11 AM
>If Sakuya seems to be taking too long, pop over to wherever she went/we sent her.
>Do a fix-up job on the nearest damaged object/entity.
>Recognise that trees attacking an arena apparently cause continuity errors. Time to go woodcutting.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on December 14, 2015, 09:11:23 PM
Triple Shot: Roll thrice the amount of times for each attack you do. That's half as much attacks in one action as AdventCirno can do.
Roll thrice for each attack? As in, I need to roll three times to do one attack now?
Mysterious Past Figure's Actions: None yet. Will be posted at top, before actual posts (from you guys) until there is no more relevance to the past Gensokyo. These pretty much only affect Searinox/Maribel, as they're in this past. Their actions will begin on the next turn, unless there's no one in that past anymore.
...
Events:
Due to Searinox/Maribel's Roll, everyone is now in the same past Gensokyo, yet with aspects of the present one.
...I don't follow...? Why would its actions "pretty much only affect Searinox/Maribel", if everyone is in the same past?

And this is a second time in a row my status isn't updated with the new item. Can you please pay more attention to updating the statuses?

>Paralyze The Lamb for a few turns. (Repeat if roll below 4)
>Attempt to steal a robotic combat drone from the future.
>Upgrade Sumireko Doll v2.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on December 14, 2015, 09:24:37 PM
1: Wasn't sure how to phrase it better, but you roll 3 times for 3 total attacks, in one action. It's unlike Cirno's watermelon sword.
2: Was written before Events were. Everyone's going to be affected.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on December 16, 2015, 09:47:36 AM
Past Figure's Actions:
The multiple figures begin to adapt to the land they have been placed in. Lighting torches, gaining new abilities, fortifying themselves, and even becoming other people. The most notable ones are one named "Bob", a slightly familiar one wandering around aimlessly, and a couple of others fighting various creatures including each other. One has become Koishi, well, Past!Koishi at least. They seem troubled, very troubled.
One figure realizes the island is falling, actually pretty rapidly! Everyone in the Grassy Field/Arena must Roll to Dodge at the end of this turn.

>Create evil final dungeon leading to my castle
>Create evil castle
>Laugh evilly
2: You have no materials for creating a dungeon, let alone a final dungeon. (-1)
3: You create a plain castle, a short distance from the Grassy Field/Arena, or where it used to be before it started falling. It doesn't look evil at all.
3: You chuckle a bit, not in an evil way.
Your followers inhabit various rooms in the castle.
> Use my powers of chlorophyll injection to trip up everyone who has to dodge my trees.
4: You inject the falling Grassy Field/Arena's grass with Chlorophyll to assist your trees, which in  turn, spreads to everyone inside. Everyone currently in the Grassy Field/Arena cannot move next turn. You really wish you had quick acting chlorophyll in order to assist your trees more efficiently in a single turn.
> "Yeah, sit tight, I'm just making sure the whole 'world ending' thing doesn't happen."
> Larger bodied soul: run around to any windows or holes the treehouse might have and keep an eye on them. out in the direction of the Hakurei Shrine, should that be easily determined. Whether or not Daiyousei notices.
> Shorter bodied soul: climb/fly to a point where the treehouse's topside is visible (whether or not that means simply climbing onto the roof) and ensure no escape routes are open for them to take. STAND GUARD on Daiyousei. Don't let her run off under any circumstances.

> Take the front and climb into the treehouse. Make your presence clear and declare quite loudly that the fairies are surrounded.
5: The larger bodied soul quickly runs to the Hakurei Shrine. Daiyousei still feels on edge with the res of your group around her, though she seems to be looking around occasionally. (+1)
3: The shorter bodied soul begins to keep an eye on Daiyousei. You're not sure if they're willing to do anything about her though...
4: You leap into the treehouse doorway and shout that the fairies are surrounded.
"WAAAGH!" The figure directly in front of you screams, before falling backwards. It's the one that peeked out earlier. She has pinkish wings on her back and on her hat. Her outfit is of similar color.
"F-Fairies? We're not fairies." she tells you as you look down at her.
Looking around the inside of the treehouse, it looks pretty nice. There's a few sheets on the ground, no bed though. A crude, childish drawing of two fairies is taped to the opposite wall, while a comparably much better one is next to it. Nonetheless, neither are drawn fantastically. There's two other creatures here. A green haired one wearing shorts, a cape, and topping their head off with antennae, along with a blonde haired one, black outfight with her arms outstretched and a red ribbon in her hair.
"You aren't from the human village, r-right? We didn't do anything bad, okay? We're sorry." The insect-like one says.
"I haven't eaten anyone yet either." The blonde one says.
You have a faint feeling that these aren't the fairies you're looking for. They aren't even fairies at all...
>"Hey, calm down. Read my mind and I will explain everything." Mentally explain what I just did to Past!Satori.
>Cause another cheese storm.
>Repeat with remaining actions if failed.
>If any actions remain, sacrifice some cheese to the pentagram to summon the Wabbajack.
>Repeat with any remaining actions if a three or lower is rolled.
5: You mentally explain what just went down to Satori. She calms down a bit, before she starts to freak out again. (+1)
"I don't like this. Why can I hear the thoughts of those who aren't even nearby? No, they're right on the couch. Right here."
Satori stumbles and falls onto the ground, trying to feel for an apparently invisible couch. She begins to freak out more. She's practically trying to make theories and explanations for what's happening now.
You realize that two of the same people from different times existing in the same time may cause some...problems.
4: Cheese rains once again...
5: You collect enough cheese to summon a Wabbajack. (+1. Total: +2)
>Gain infinite money

>Buy out every item

>Repeat until success
(3/3) 5: You revive and gain infinite money. You now have $Infinity. (+1)
4: You head to the Human Village and cause a scene that would make the cheese jealous of you. The shop quickly hands you all of their items.
Got Keyblade: Weapon against darkness. True capabilities unknown. Cannot be discarded. Feels like a curse due to attracting heartless...
Got: Chekhov's Gun: Will be important later. Definitely. Cannot be discarded. Might cause great things to happen if a 7 is rolled...
Got: Broken Stopwatch: Mystical device capable of near-complete time manipulation, but it seems to be broken... Might want to get it fixed somehow. Due to the stopwatch being broken, elements from the past may come unintentionally.
The Human Village's store is now out of items.
The Idols find your new location, and get there fairly easy, due to it being close enough.
> Pass into the Netherworld.
> Convince Yuyuko to let me back in to the world of the living.
> Try to hug Youmu
(5/6): You're still dead. Being dead though, your dead self travels from Hell to the Netherworld, one of the few places your dead self can go. (Roll 5 or higher to revive)
(6/5) 4: You revive and appear in the netherworld and ask Yuyuko for another chance at living.
"You're pretty silly, coming back to life in the Netherworld, of all places. You're alive anyways, so just go back there yourself."
2: Youmu does not take kindly to you attempting to hug her, especially since she doesn't know you. (-1)
Okuu has Made in Heaven, Orin has Killer Queen, I have Heaven's Door.
> Draw something.
> Make Flandre grow hair.
> Fuse Present-Koishi with Past-Koishi to make a Super Koishi.
Since Flandre has The World, she should be able to see through stopped time.
You deduce that Okuu has Made in Heaven Whitesnake (Seems she's missing something...), Orin has Killer Queen, and you have Heaven's door.
3: You draw something. You can't really tell what it is before it dissipates.
4: You turn Flandre's face into a book and assure you mean no harm. She keeps still, though she continues to sob. After writing "You will grow back all of your hair", Flandre's hair grows back. She's thrilled. You spot Sakuya putting away her knives out the corner of your eye.
3: You have Present!Koishi ready to fuse, but you don't know where Past!Koishi is...
This is a JRPG now.

>Look for weapons and armor shop.
3: You find the Item shop you were just at. It's still sold out from the previous infinitilionaire, but you believe there's another type of shop in the Grassy Field/Arena.
>summon Legendary Hero
>send Legendary Hero on a quest to defeat the Final Boss
>gain mastery of JRPG mechanics
6+1=7: You summon the Legendary Hero. You have the luck of being their mentor and guardian.
5+1=6: You send them on a quest to defeat PX/Death; the Final Boss. Destiny now assures their confrontation.
1+1=2: You learn nothing. (-1)
>Go to E. Reimu to see what's going on
>to Sayaka: "It's an ability I have. See those two other people? Those are also Clones made out of electricity."
>Make E.Kyuubey have less static

E. Reimu:
>Continue searching around the invisible wall thing.

E. Yuuka:
>Continue mimicking Yuuka, but not entirely.

E. Kyuubey:
>Follow Sayaka
4: You quickly explain the clones to Sayaka before heading to where E. Reimu is. You bump into another invisible thingy.
4: E. Kyubey is now barely static-y, making him look like a slightly luminescent version of the regular Kyubey.
E. Reimu: 6+1=7: E. Reimu searches around the invisible thingies, and eventually steps on something.
"OWW!" Suddenly, there are voices present.
"Nono Luna, you're fine. Don't screw up or they'll start hearing us. We already had to change plans thanks to Daiyousei telling the whole world where we were going. I'm not changing plans again."
There's a period of what sounds like a crying child, and another child trying to comfort her.
"She stepped on you real bad. Don't worry, we'll beat her up when we're done as revenge, okay?"
"Great idea Cirno!"
"Guys, I think they can hear us. Luna's way too out of it to mute us."
"Uh oh..."
E. Yuuka: 4: She continues being a Yuuka clone.
E. Kyubey: 3: Hops onto Sayaka's shoulder. She isn't shocked, physically or mentally.
>Make Patorikku's declaration of surrounding and they should surrender much more profound! (Read: louder and more boisterous)
>Tell my two soul-bodies to assume dramatic poses to my sides to further intimidate/inspire! Well, less intimidate, more to announce my presence and be very dramatic.
>"So, tell to us your scheme most foul, for your crusade of destruction is at its end!"
5+1=6: You back up Patorikku's declaration. You can tell that those inside the treehouse are really scared, besides Patorikku.
4+1=5: You order your bodied soul buddies to assist you. They posed dramatically. (https://www.youtube.com/watch?v=ZDEbsZpweDo) (+1)
You hear whimpers among barely audible apologies from inside the treehouse.
Wait, did I even grab some of her hair? I rolled a 5 so should have but it's not specified and not in my inventory ;-;
If I did:
>Pocket Flan's hair. Sell to the highest bidder in the outside world.
>Leave capital and head to the surface or until I at least find sunlight.
If my character has an IQ of 7 and forgot to pick up the hair:
>Cry sadly about getting owned by scripted events again.
1+1=2: You make sure you have Flandre's hair in your pockets. You still do. You feel slight remorse for taking her hair though. (-1)
3+1=4: You make it out of the underground alive. You've emerged near Reimu's shrine. There's a tall, dark blue themed body soul catching their breath here.
>Feed Armor
>Find Meiling
>If I find her, then say hello with POWER.
5: You feed the temflakes to the Tembotarmor, finally finding the slot it goes in. (+1)
The Tem Armor dispenses some Muns. Got $10,000. They have a sticky note on them, labeled "Robo Cool leg Muns." Doesn't look like it'll be used for it's intended purpose with the way Tembot is now, being your armor and all.
5: You find Meiling, behind the Scarlet Devil Mansion. She's thoroughly guarding the gate on that side. (+1. Total: +2)
4: You give your strongest HELLO. She returns your greeting with an even stronger one. This would escalate into a greeting fight if you raise your greeting voice even higher.
> Go to Misty Lake

> Let Clownpiece mingle with other fairies

> Ask Hecatia what she generally does when she's not helping kill Lunarians. [A cause we approve of]
4: You reach Misty Lake
4: You tell Clownpiece to go on and play with the other fairies.
Clownpiece: 6: "Kyahahaha! Come on Fairies of Earth, I'll show you how to really have fun. IT'S LUNATIC TIIIIME!"
Clownpiece speeds around the Lake area, waving her torch erratically. The fairies in the area immediately break out into fights with each other. A group of fairies suddenly appear next to a group of non-fairies and electric clones.
"Oh man, I feel like I can take on anyone! I bet I can destroy that weak barrier by myself!" Cirno flies off at surprising speeds for a fairy, leaving a long trail of mini-icebergs in her dust.
"Whoa! She's right. This is awesome. but we only have 1 action, and she's gonna get destroyed! That's hilarious!" Sunny and Luna burst out into laughter. Luna doesn't even seem to care about the mark on her face.
Lily white can be seen flying through the air, chanting "It's spring!" in a loud manner. She's also throwing out a worrying amount of Danmaku. She eventually leaves to other areas before the danmaku becomes a problem.
5: "Just Goddess of Hell stuff. It'd bore someone like you, ya know, with all the 3 different Hells and the fairies. I wish that blue fairy hadn't flown off so fast. She looks like she'd annoy the hell out of the Lunarians, even without an outfit similar to Clownpiece's." (+1)
>If Sakuya seems to be taking too long, pop over to wherever she went/we sent her.
>Do a fix-up job on the nearest damaged object/entity.
>Recognise that trees attacking an arena apparently cause continuity errors. Time to go woodcutting.
4: You gap to the Palace of Earth Spirits and meet Sakuya.
"Sorry Mistres-Master. I was in the process of bringing back the young mistress, but there was an ordeal. It's over now, so let us return."
6: You apply an upgrade to Okuu, feeling that something was off with her. She now has C-Moon as a stand, instead of Whitesnake.
5: You address the need to destroy some forests, so you and Sakuya begin to depart for the Grassy Field/Arena, but Flandre informs you and Sakuya that she wants to stay with Hating Hater, so you end up staying to make a decision.(+1)
>Paralyze The Lamb for a few turns. (Repeat if roll below 4)
>Attempt to steal a robotic combat drone from the future.
>Upgrade Sumireko Doll v2.
5+1=6: You paralyze The Lamb, literally, causing it to be bed-ridden for possibly months with no clear sign of full recovery.
1+1=2: You can't seem to find one. (-1)
5+1=6: You upgrade the Sumireko Doll v2 into Sumireko Doll EX: True apocalypse. On use, causes everyone to go into dying, regardless of where they are (Unless they're already in dying/dead or can't go into dying.)

Events:
The chlorophyll takes affect, and those injected by Kasu while in the Grassy Field/Arena (Searinox/Maribel, EvilNazgul/Azazel, Past!Satori, DNAbc's Idols, DNAbc [Dead body was at Arena before reviving and moving to Human Village], Old Guy/Avatar [similar to DNAbc's case] Raikaria/Sekibanki, Clownpiece, and Hecatia) cannot move from their current area next turn.
Kasu's trees assault the Grassy Field/Arena, prompting a Roll to Dodge for those inside.
Searinox/Maribel: 1+1=2: Searinox is wounded by the trees. Searinox is Dying (3 turns left)
EvilNazgul/Azazel: 3: EvilNazgul evades the trees, but got loads of splinters. (-1. Total: +1)
Past!Satori: 5: Past!Satori keeps far away from the trees. (+1)
The Grassy Field/Arena is about to hit the ground. Everyone inside must Roll to Dodge!
Trees: 1: Kasu's trees are destroyed by the force of crashing into the ground.
Searinox/Maribel: 3+1=4: Searinox isn't phased by the fall at all.
EvilNazgul/Azazel: 2: Forgets their flight, and hits the ground hard. EvilNazgul is Dying. (4 turns left due to hourglass)
Past!Satori: 4: Just flies before hitting the ground, and softly lands.
Some of the past figures are killed upon falling to the ground. Others are more fortunate. One figure was saved from impact by Past!Mystia.

Cirno has reached the Hakurei Barrier.
Reimu prepares to attack the incoming ice fairy. Cirno must Roll to Dodge!
1: Cirno is defeated swiftly by an ascension kick. Cirno has Died!
"Was that it!? Just Cirno? I was worried about the fate of all of Gensokyo and the Hakurei border for CIRNO!? UNBELIEVABLE! I'M DONE!"
Reimu storms off, back to her shrine.
"Oh dear, seems she hasn't had tea in quite a while. You should count yourself lucky you brought her here and weren't punished for wasting her time. Cirno will come back soon in the same area though, so I would be prepared if I were you."

Locations:
Hakurei Barrier: Yukari, LaserTurtle, Legendary Hero (LaserTurtle) Empty Giant Robot, Cirno (Respawning)
Hakurei Shrine: Taller Blue-themed Bodied Soul (Patorikku), Reimu, Mr Jovial
PX's Final Boss Castle: PX/Death; the Final Boss, 4k Idolist Followers (PX/Death),
Netherworld: Yuyuko, Youmu, Old Guy/Avatar,
Grassy Field/Arena: Searinox/Maribel, EvilNazgul/Azazel, Past!Satori (EvilNazgul/Azazel)
Human Village: Username, Kasu, DNAbc, Idols (DNAbc),
Scarlet Devil Mansion: HopeMetal, Meiling
Misty Lake: Raikaria/Sekibanki, Clownpiece (Raikaria/Sekibanki), Hecatia (Raikaria/Sekibanki), Sunny Milk, Star Sapphire, Luna Child, Miki Sayaka, Failure, Reimu Clone (Failure), Yuuka Clone (Failure), Kyubey Clone (Failure)
Misty Lake; Treehouse: Unmatched Sock, Excalibur (Sock), Patorikku, Daiyousei, 3 Bodied Souls (Sock & Patorikku), Rumia, Mystia, Wriggle
Palace of Earth Spirits: Hating Hater & Stand; Heaven's Door, Moge-Ko (Hating Hater), Flandre & Stand; The World (Hating Hater), 9 Mogekos (Hating Hater), Satori, Okuu & Stand; C-Moon, Orin & Stand; Killer Queen, Koishi, Kyubey, qMyon/Umbrellarella, Sakuya (qMyon/Umbrellarella)

Bonuses for next possible rolls:
+1: Patorikku, EvilNazgul/Azazel, DNAbc, Unmatched Sock, Raikaria/Sekibanki, qMyon, Past!Satori,
+2: HopeMetal
-1: PX/Death, Old Guy/Avatar, LaserTurtle, Mr Jovial, Searinox/Maribel

Dying/Dead:
Searinox/Maribel (Dying in 3)
EvilNazgul/Azazel (Dying in 4)

Cannot move from current area next turn due to Chlorophyll:
Searinox/Maribel, EvilNazgul/Azazel, Past!Satori, DNAbc, DNAbc's Idols, Old Guy/Avatar, Raikaria/Sekibanki, Clownpiece, Hecatia

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb, Clank (Pure Pacifist Pentagram?), Hourglass (4 actions and 4 dying timer ticks in total.), Wabbajack
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone (Sayaka)
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 bodied souls (Taller one at Hakurei Shrine)
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb, Legendary Hero
Username: $1,000,000 (Million)
DNAbc: $Infinity, Keyblade, Chekhov's Gun, Broken Stopwatch, Idols
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Izayoi Sakuya
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll EX, Triple Shot, Aegis of the Immortal (1), Compensation (1).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape, Flandre's Hair
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, $10,000
Title: Re: Roll to Dodge: Arena
Post by: PX on December 16, 2015, 10:19:50 AM
>Destroy the world in 30 seconds
>Destroy the world in 30 seconds
>Destroy the world in 30 seconds
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on December 16, 2015, 10:35:00 AM
>Develop immunity to time and space altering powers of other entities

>repeat until success
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on December 16, 2015, 10:39:59 AM
MASTER PLAN IS A GO
>Pull out half of Flandre's hair from pocket.
>Burn it in the sunlight.
>Inhale the ashes and attain IMMORTALITY or y'know, some regenerative abilities since I'm not sure how this works
Title: Re: Roll to Dodge: Arena
Post by: qMyon on December 16, 2015, 10:54:49 AM
>Leave Flan decision to Remilia aspect.
>Gap to Reimu and offer tea.
>Once tea sipping done, become mysterious helper to Legendary Hero for confrontation with Final Boss. Destiny awaits.......
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on December 16, 2015, 03:47:28 PM
>"..." Read Pat's mind, get up to speed on what happened, since all I got was whimpering.
>"...Not the fairies we're looking for. Right. In that case, let's go find them! Excalibur, any ideas?"
>While Excalibur is doing so, tell the soul-bodies they're good and don't need to pose anymore, good job all around.
>As far as I can tell, telepathy in this case was just reading his post for events prior to my triumphant entrance, so as my last action I shall give myself better legs more suited to posing repeatedly in a glamorous fashion.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on December 16, 2015, 03:55:22 PM
>Spend the money on what it was really intended for: get some cool legs.
>Go to the library.
>If successful, then read a book seductively.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on December 16, 2015, 06:07:27 PM
> Use my plant-based powers to overrun Gensokyo with plants.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on December 16, 2015, 06:50:11 PM
>To Past Satori: "Maybe it's because there's another you in this timeline. If that's true then, I bet the other you is hearing my thoughts right now! And freaking out!"

>Heal myself with DETERMINATION.
>Repeat if failed.

If any actions remain:
>Fire Wabbajack at the nearest remains of one of Kasu's trees.
>Repeat if failed.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on December 16, 2015, 07:06:37 PM
>To Past Satori: "Maybe it's because there's another you in this timeline. If that's true then, I bet the other you is hearing my thoughts right now! And freaking out!"

>Heal myself with DETERMINATION.
>Repeat if failed.

If any actions remain:
>Fire Wabbajack at the nearest of Kasu's trees.
>Repeat if failed.
You're aware my trees were destroyed, right?
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on December 16, 2015, 08:02:53 PM
> "Yep. Called it. Good thing I had the larger bodied soul heading to the Hakurei shrine to cover our bases. Aight, YOU THREE!" Make that declaration loud and imposing to contrast with the much lighter tone of the following: "Just keep chillin'. You're not in trouble or anything. Just a little... mistake... on someone's part."
> On that note, out the treehouse we go~ If such an angle exists, jump out any window or the entryway in a manner that allows you to step on Dai's head on the way out for LYING. "Yo, sock, we're leavin'! We need to deal with stuff at the shrine!"
> Okay, Hakurei shrine GO~!
> In case it's necessary, make sure the shorter bodied soul is ready to move there too.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on December 16, 2015, 09:52:40 PM
> Take a nap
> Say sorry to Youmu for trying to hug her without consent
Go back to Gensokyo.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on December 17, 2015, 01:28:28 AM
>oh god the mentor always dies in act 2 Teach the Legendary Hero the ULTIMATE TECHNIQUE
>Stall for time when Cirno respawns
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on December 17, 2015, 11:54:03 PM
> Explain the concept of Stands.
> Call the local law enforcement on PX for disturbing the peace.
> Start Okuu's path on the reformation of the universe.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on December 23, 2015, 02:14:36 AM
Past Figure's Actions:
While everything was going normally, one ghostly figure is suddenly attacked by a giant Yuyuko. They survive, surprisingly, and begin chatting with Past Yuyuko and Past Youmu.
One figure is now in possession of a large space station...in space. Speaking of space, another figure has inspired the whole island to rise up into it, via, guitar solo. The Grassy Field/Arena is now in spaaaace.
Past Mystia is being annoyed by a hungry human. Though, she is saved by another, nicer one, and hugs them as thanks.
One sneaky figure steals socks, like, a lot of socks, to use as bandages, effectively wrapping themselves in socks. As a result, almost no one has socks now.
Another thief heads to the Forest of Magic and steals Past Alice's Grimoire. They are now being chased by her and her legion of dolls.

>Destroy the world in 30 seconds
>Destroy the world in 30 seconds
>Destroy the world in 30 seconds
2-1=1: PX/Death begins to restore the world in 30 seconds.
6-1=5: Before he quickly changes his mind, and casts a spell of destruction that will destroy the world in 30 seconds. (+1) If he isn't stopped, the world will be destroyed upon the ending of the next, next update! (Think of the end of this update as 15 seconds passing, then the second as the last 30 seconds.)
5-1=4: PX/Death continues preparing the spell.
>Develop immunity to time and space altering powers of other entities

>repeat until success
3+1=4: You can no longer be affected by any other character's time/space hax. You make sure not to make yourself immune to time and space itself, or you would've become pretty much nonexistent.
The broken stopwatch begins to whir intensely...
B. Stopwatch: 4: A rift opens up with blinding light, enveloping you. When you can see, you find yourself falling down towards the Arena. When you land, everything seems normal. You're still in the Grassy Field/Arena in space, and everyone is still where they were a few seconds before. Looking down, you instantly realize what you landed on, or rather, who. The broken stopwatch has caused one of your past actions to happen; this time bringing your 4 Hoshii Miki's into the present. Sadly, they don't seem to remember who you even are... The stopwatch doesn't seem to be close to making any sudden actions yet.
You feel danger approaching. Your hand tingles, as if something's trying to return to your grasp...
Gained: Immunity to other character's time/space hax, 4 Hoshii Mikis who don't know who you are.
MASTER PLAN IS A GO
>Pull out half of Flandre's hair from pocket.
>Burn it in the sunlight.
>Inhale the ashes and attain IMMORTALITY or y'know, some regenerative abilities since I'm not sure how this works
2-1=1: You pull out twice more of Flandre's hair from your pocket. When did you get so much?
4-1=3: You burn it all in the sunlight. it takes a while to start burning.
5-1=4: You inhale the ashes. It hurts, a lot. You're not sure if you're immortal or not yet, how would you even tell from just this? Trying would probably be a bad idea...if you were a normal NPC, but being a PC, death is just a slap on the wrist, so why not?
Reimu wonders what the heck you're doing.
Gained: Immortality?
Lost: Flandre's Hair.

>Leave Flan decision to Remilia aspect.
>Gap to Reimu and offer tea.
>Once tea sipping done, become mysterious helper to Legendary Hero for confrontation with Final Boss. Destiny awaits.......
"Flandre, due to my current status, I cannot truly be in charge of the man-
"I CAN FINALLY BE THE MISTRESS!?" Flandre interrupts Remilia.
"Uh, I was going to say you need to learn-"
Flandre stares at Remilia with adorable, sparkly eyes and a cute fang.
"Y-yeah...Take care of her Sakuya." Remilia stutters, before retreating and forcing qMyon into control of Umbrellarella.
You see Sakuya move an inch to the side. Did she do something?
"Sakuyaa, are you okay? You were bleeding out of your nose." Flandre questions.
"W-what!? A-ahem." Sakuya regains her composure and pulls out a watch, before clicking it. In an instant, she's on the other side of the couch. Flandre also seems to have turned to face her in an instant.
"No, it still works... Lady Flandre...you turned your face and followed me when I stopped time, didn't you?"
"You didn't stop time though." Flandre answers.
"Yes she did. She couldn't move that fast in a second." Orin says. "I (probably) would have seen her. Flandre's guy moved though."
"So you could move in my world... Wait, your what?"
"I don't know, maybe?" Flandre says.
2+1=3: You gap to Reimu, at her shrine and offer her tea, but she's already drinking some. You join her for a while.
6+1=7: You gap into one of the rooms of PX/Death's final boss castle and find the Legendary Hero there, walking through empty corridors. You state that you will "ufufu..." assist her...or him...you're not quite sure what gender they are...
"Don't really think I need much assistance. There's only a bunch of idols around here. No monsters or nothing. Who makes a final castle without monsters or fights? I bet the boss is a vampire or a ghost or something like that."
Whoa, this hero seems really genre savvy...
Reached: PX/Death's Final Boss Castle
>"..." Read Pat's mind, get up to speed on what happened, since all I got was whimpering.
>"...Not the fairies we're looking for. Right. In that case, let's go find them! Excalibur, any ideas?"
>While Excalibur is doing so, tell the soul-bodies they're good and don't need to pose anymore, good job all around.
>As far as I can tell, telepathy in this case was just reading his post for events prior to my triumphant entrance, so as my last action I shall give myself better legs more suited to posing repeatedly in a glamorous fashion.
6+1=7: "We should investigate the previous area. You were obviously tricked."
3+1=4: The souls nod and high-five each other.
2+1=3: You obtain more glamorous legs. Unfortunately, they aren't the best ones. They'll do...
Gained: Glamorous legs.
>Spend the money on what it was really intended for: get some cool legs.
>Go to the library.
>If successful, then read a book seductively.
5+2=7: You turn the money into solid gold legs. Their pattern and design would make anyone jealous. They also compliment your Tembot armor well.
2+2=4: You go to the library, Patchouli's one in fact.
3+2=5: You begin reading a book seductively while wearing your new, cool legs. You notice Patchouli glancing your way a few times. Her face reddens and she quickly turns the opposite way and sloppily tries to read a book. (+1)
Gained: Cool Solid Gold Legs
Lost: $10,000

> Use my plant-based powers to overrun Gensokyo with plants.
3: You grow a few plants in many, many areas of Gensokyo. It's nowhere near being overrun though. Some of the residents in each area appreciate the plants.
>To Past Satori: "Maybe it's because there's another you in this timeline. If that's true then, I bet the other you is hearing my thoughts right now! And freaking out!"

>Heal myself with DETERMINATION.
>Repeat if failed.

If any actions remain:
>Fire Wabbajack at the nearest remains of one of Kasu's trees.
>Repeat if failed.
"I...I understand. I don't like this though. It's like I have 2 sets of eyes, looking at 2 entirely different places and feeling both of my bodies' senses at the same time."
You've managed to calm Past Satori (and probably Present Satori) down at least.
Something doesn't make sense though. How come Satori was freaking out when there was another one of her in the same time period, yet these others, like Mystia, aren't freaking out?
6+1=7: Seeing Past Satori troubled, yet somewhat calm, fills you with DETERMINATION. (Health restored). You are no longer Dying!
5+1=6: You fire the wabbajack at the crushed remains of one of Kasu's mobile trees. It turns into Reisen.
"Huh, where am-"
Reisen stops short when she notices the starry, black background enveloping the arena.
"Sp-Space!?" She exclaims in surprise. She then practically freezes when she spots the space station. in the distance.
Gained: Reisen Udongein Inaba
> "Yep. Called it. Good thing I had the larger bodied soul heading to the Hakurei shrine to cover our bases. Aight, YOU THREE!" Make that declaration loud and imposing to contrast with the much lighter tone of the following: "Just keep chillin'. You're not in trouble or anything. Just a little... mistake... on someone's part."
> On that note, out the treehouse we go~ If such an angle exists, jump out any window or the entryway in a manner that allows you to step on Dai's head on the way out for LYING. "Yo, sock, we're leavin'! We need to deal with stuff at the shrine!"
> Okay, Hakurei shrine GO~!
> In case it's necessary, make sure the shorter bodied soul is ready to move there too.
6+1=7: The trio jumps when you address them. Two of them breathe a sigh of relief, while the third just continues to stretch her arms outwards.
2+1=3: You jump out and miss Daiyousei's face, landing instead, on her face. You chastise her for lying.
She falls to the ground and sits up, looking at you, eyes full of tears and blood near her nose. "I... I-I told you... where m-m-my friends w-w-where. Wh-w-w-w-" She can't seem to ask why you did that, before she starts sobbing uncontrollably. The trio emerges from the treehouse and begin comforting her. "You guys are just bullies!" the pink haired, winged one yells at your group.
2+1=3: Your group reaches the Hakurei shrine, but only after some encouragement. The other, shorter blue bodied soul felt really, really bad about what happened back there. Coupled with the fact that they were reluctant about keeping an eye on Daiyousei, you believe something may have  happened with them and some of the members of team (9) back in the past. Reimu's here, trying her best to enjoy tea, as well as the taller, blue bodied soul, and Mr Jovial.
Reached: Hakurei Shrine.
> Take a nap
> Say sorry to Youmu for trying to hug her without consent
Go back to Gensokyo.
4-1=3: You take a quick nap, shorter than you expected.
4-1=3: You apologize to Youmu for the hug.
"It's alright, just don't do it again."
"Oh, Youmu's embarrassed~"
"So? You would be too if some random person hugged you."
"But I wouldn't be nearly as embarrassed as you were~"
You cannot leave the current area due to being full of chlorophyll at the moment.
>oh god the mentor always dies in act 2 Teach the Legendary Hero the ULTIMATE TECHNIQUE
>Stall for time when Cirno respawns
6-1=5: You teach the Legendary Hero the Ultimate Technique. (+1)
4-1=3: You're not sure how to effectively do this.
> Explain the concept of Stands.
> Call the local law enforcement on PX for disturbing the peace.
> Start Okuu's path on the reformation of the universe.
5: You explain Stands to those that possess one. The nod in unison. (+1)
2: You call the police on PX/Death, then realize that cops never do anything in anime, so you give up. (-1. Total: 0)
4: You realize that Okuu only had Whitesnake in the beginning, not being able to obtain the 3rd transformation from the get-go. She now has C-moon, thanks to qMyon's recent visit. As such you manage to upgrade her once more. Okuu now has Stand: Made in Heaven. She's prepared now, or is she? Considering she is Okuu...
Satori finally addresses you. "Alright...what's with Okuu and Orin? Why did you have to stab them with that arrow? What use was that?"
"Hey, can we go to my sister's, or actually, my mansion now? I wanna boss people around like sis does." Flandre asks you.

Username, Failure, Raikaria/Sekibanki, and Searinox/Maribel idle around, having not posted an action for the turn...

Events:
The chlorophyll leaves the bodies of those injected with it.
Cirno Respawns at the Hakurei Barrier.
"Hey, what was I doing again? Things were really awesome, but now they're not."
Reimu continues calming herself down with tea.
30 seconds (2 end of updates) left until the world is destroyed by PX/Death's destruction spell.
The 3 fairies of light are tumbling around in a comedic dust ball, fighting and fooling around. Seems they and most other fairies in Misty Lake, are being affected by Clownpiece's torch.
Sakuya is inspecting Flandre.

Locations:
Hakurei Barrier: Yukari, LaserTurtle, Empty Giant Robot, Cirno
Hakurei Shrine: Unmatched Sock, Excalibur (Sock), Patorikku, 4 Bodied Souls (Sock & Patorikku), Reimu, Mr Jovial
PX's Final Boss Castle: PX/Death; the Final Boss, 4k Idolist Followers (PX/Death), Legendary Hero, qMyon/Umbrellarella
Netherworld: Yuyuko, Youmu, Old Guy/Avatar
Grassy Field/Arena (Space): Searinox/Maribel, EvilNazgul/Azazel, Past Satori (EvilNazgul/Azazel) Past Yuyuko, Past Youmu, Past Mystia, Past figures
Forest of Magic: Past Alice, Past figure with Past Alice's Grimoire
Human Village: Username, Kasu, DNAbc, Idols (DNAbc), 4 Hoshii Mikis,
Scarlet Devil Mansion Library: HopeMetal, Patchouli
Misty Lake: Raikaria/Sekibanki, Clownpiece (Raikaria/Sekibanki), Hecatia (Raikaria/Sekibanki), Sunny Milk, Star Sapphire, Luna Child, Miki Sayaka, Failure, Reimu Clone (Failure), Yuuka Clone (Failure), Kyubey Clone (Failure > Sayaka)
Palace of Earth Spirits: Hating Hater & Stand; Heaven's Door, Moge-Ko (Hating Hater), Flandre & Stand; The World (Hating Hater), 9 Mogekos (Hating Hater), Satori, Okuu & Stand; Made in Heaven, Orin & Stand; Killer Queen, Koishi, Kyubey, Sakuya (qMyon/Umbrellarella > Flandre)

Bonuses for next possible rolls:
+1: PX/Death, HopeMetal, LaserTurtle
-1: Searinox/Maribel

Dying/Dead:
Searinox/Maribel (Dying in 3 turns)
The world (To be destroyed by PX/Death in about 2 updates)

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Hourglass (4 actions and 4 dying timer ticks in total.), Wabbajack
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone (Sayaka)
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb, Legendary Hero (PX's Castle)
Username: $1,000,000 (Million)
DNAbc: $Infinity, Keyblade, Chekhov's Gun, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis who don't know who you are
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Izayoi Sakuya (Flandre)
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll EX, Triple Shot, Aegis of the Immortal (1), Compensation (1).
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape, Immortality?
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs
Title: Re: Roll to Dodge: Arena
Post by: Kasu on December 23, 2015, 02:23:15 AM
> Defeat PX through the power of GUTS (and trees).
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on December 23, 2015, 02:45:41 AM
>Obtain the power of Geass (http://codegeass.wikia.com/wiki/Geass).
>Repeat if a three or lower is rolled.

If any actions remain:
>Give Past Satori a Geass too.
>Repeat if a three or lower is rolled.

If I still have actions at this point.
>Fire the Wabbajack randomly into space.
>Repeat with remaining actions. (if any)
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on December 23, 2015, 03:08:41 AM
EDIT: WAIT I REALIZED SOMETHING.

I am now immune to timespace manipulation, so that means yukari can't gap me

I now have the CHEKHOVS GUN, that can only be used to ADVANCE THE DAMN PLOT, which translates to killing someone important, and I am not talking about that dumb self proclaimed 'final boss(meh)', I am talking about that stupid smugass yukari who gapped my precious idols before, whom I still desire revenge on, lots.

Hence, scrape all those actions

Use item: Chekhov's gun to shoot PX
>Also grant my idols and mikis immunity to other entities' manipulation

>then have my idols sing so hard the timeline is rekted until global weird shit happens

>repeat each action until success, then move on to the next one until I am out of actions

>Grant my idols immunity to other entities' manipulation, obviously excluding myself

>Repeat until success

use item: Chekhovs gun to kill yukari
Title: Re: Roll to Dodge: Arena
Post by: PX on December 23, 2015, 03:18:40 AM
>Negate all attempts to prevent the destruction of the world
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on December 23, 2015, 04:30:11 AM
> You WOULD inquire as to why the smaller bodied soul is less than comfortable as to what happened with Daiyousei, but you can practically FEEL some serious time-space-destructiony hax going down right now.
> "YO Reimu, apparently the world's gonna end soon, so you might wanna go do something about that. Also, I'm getting the off feeling that it has nothing to do with the fairies I THOUGHT were responsible... I'll deal with them if they get riled up at all. You go do your shrinemaideny thing."
> Go find those fairies. They gotta be around here somewhere. If either soul asks, it's imperative that the fairies aren't allowed to goof off around here and do anything world-ending-y.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on December 23, 2015, 05:25:49 AM
> Give Satori a detailed explaination inside my head.
> Tell Okuu to use her stand before we all will explode.

If success:
> High-Five Okuu.

If not:
> Tell Kyubey that I want to be a magical girl.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on December 23, 2015, 06:23:46 AM
>"Right! You two, come on! We need to investigate the previous area for possible world-ending shenanigans! AWAY WITH US, TO GLORY!!!"
>Fly out of the ceiling with the two soul-bodies behind me
>Investigate previous area with the two soul-bodies tailing behind me
>While everyone has their eyes out for shenanigans, upgrade glamorous legs so they can withstand rapid-fire posing
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on December 23, 2015, 06:52:51 AM
>Send Legendary Hero off to defeat the Final Boss, thereby saving the world from destruction
>Zeno's Paradox-ify round times to delay the destruction of the world because you just know Hero's going for all the side quests. Each round must be half the time of the previous round!
>If that succeeds, speed up everyone's action speed so stuff doesn't get weird with how many actions we're allowed to do.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on December 23, 2015, 08:11:12 AM
>Hmmm....time for a time-saver! Locate Final Boss and create a direct path with a Lyrical-Grade Umbrella Blast!

>Retrieve ouendan team for final showdown!
Title: Re: Roll to Dodge: Arena
Post by: the old guy on December 23, 2015, 08:11:57 AM
> Ask Yuyuko and Youmu if there's anything they have that can help me.
> Go to Gensokyo.
> Become the REAL FINAL BOSS!
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on December 23, 2015, 08:28:16 AM
...oh right, this thing...
...actually, why not?


If I need to be in the same area to cast something on PX:

>Warp to the PX's Final Boss Castle. Repeat if I'm not there.
If successful (or I don't need to be):
>Use Compensation. Cast a spell to protect PX from all kinds of damage (and bad status effects like Paralysis, dying or Silence, too) until his world destruction spell is finished.
If I still have free actions left:
>If time flow is altered to slow down the spell and/or disrupted (by singing idols, for example), resume it to normal. Repeat if roll<4.
>Recover. Pointless, but it's not like I have anything better to do.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on December 23, 2015, 12:31:25 PM
oh shit I forgot my turn

>"I sense something really bad is happening right now."
>Continue inspecting the invisible wall.

E. Reimu/E. Yuuka:
>Continue testing the wall.

E. Kyuubey:
>Stay close to Sayaka.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on December 23, 2015, 04:49:12 PM
>Flirt.
>Keep flirting.
>Don't stop.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on December 23, 2015, 09:59:41 PM
>Enjoy new life as a windows PC
>Yell at Reimu, "Hey I'm here to destroy the barrier, can you please show me it?"
>Proceed to test immortality if she attacks me.
>If she doesn't attack, throw the cloak at her as a distraction then attack her with the knife.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on December 31, 2015, 01:34:33 AM
>Resurrect this thread.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on December 31, 2015, 08:30:07 AM
Past Figure's Actions:
One of the figures locates a strange looking notebook nearby.
Another one has entered the Garden of the Sun, and succeeds in spotting Past Yuuka. Past Yuuka spots them as well...
The figure that previously saved Past Mystia tells her something, before their face bursts with red and they run off.
The figure piloting the space station/ship uses a convient tractor beam aboard to toss the island into the portal the ship itself came through. Those on the Grassy Field/Arena must Roll to dodge!
A sad song begins to be played by another figure. It's pretty sad. Really sad. In fact, it's practically a new unmatchable level of sadness.
One figure establishes a river ferry business from Mystia Lake, and through one spot of the Hakurei Barrier. Tickets seem to be required to ride through.
One figure somehow causes a certain higher being to take residence in Hakugyokurou, along with Past Yuyuko and Past Youmu. They're enjoying tea.
Someone tries to comfort the figure whom just fled from Mystia after helping her out. They're hugging, and it appears one doesn't want to let go of the other.
Past Rinnosuke suddenly appears next to Present Rinnosuke and his (Their?) shop is immedietly filled with double the amount of goods. A figure quickly comes in and steals a goldfish bowl, leaving before Past Rinnosuke notices. Present Rinnosuke double takes between the open door and Past Rinnosuke, with a loss for words.

> Defeat PX through the power of GUTS (and trees).
2: You strive to challenge PX, but you're at the Human Village and he's at his castle. (-1)
>Obtain the power of Geass (http://codegeass.wikia.com/wiki/Geass).
>Repeat if a three or lower is rolled.

If any actions remain:
>Give Past Satori a Geass too.
>Repeat if a three or lower is rolled.

If I still have actions at this point.
>Fire the Wabbajack randomly into space.
>Repeat with remaining actions. (if any)
4: You obtain the titular Geass of a certain character. Geass: Use an action to Roll to command any nearby NPC, whether they want to or not, provided you succeed...
6: You not only get Past Satori a different Geass, but you also manage to get Present Satori (the one normally here)and Future Satori (the one you brought from the future, or your present) the same one. After a few seconds, your Satori calms down fully.
"...Thank you. I can hear thought of those who aren't even near. Though this doesn't fix the problem with seeing things I...it's difficult to explain..."
4: You fire the Wabbajack into space... ... ... it hits the spaceship and turns it into a rabbit, whom doesn't last long.
5: You fire again, hitting the already hopeless rabbit and turning it into cheese. (+1) You see Reisen cringe a bit out of the corner of your eye.
Gained: Geass
EDIT: WAIT I REALIZED SOMETHING.

I am now immune to timespace manipulation, so that means yukari can't gap me

I now have the CHEKHOVS GUN, that can only be used to ADVANCE THE DAMN PLOT, which translates to killing someone important, and I am not talking about that dumb self proclaimed 'final boss(meh)', I am talking about that stupid smugass yukari who gapped my precious idols before, whom I still desire revenge on, lots.
>Grant my idols immunity to other entities' manipulation, obviously excluding myself

>Repeat until success

use item: Chekhovs gun to kill yukari

1: You fail to do so. In fact, you make them more vurnable to other's manipulations.
4: You correct your error, and grant them the same benefits you have concerning that.
6: You point Chekhov's gun towards where you believe Yukari to be, and fire. The shot goes out and hits a building...bouncing off of it, along with a long sequence of objects until it's directed straight at Yukari. Yukari is invin-999999999. The shot defies the rules and pierces Yukari violently without remorse. She falls down slowly, dead the instant the shot hit. Her body mysteriously fades away, and with it, Chekhov's Gun. Her accessories lay motionlessly.
"Whoa... I really am the strongest if I could defeat Yukari in one shot!" Cirno Praises herself, as if she did the deed.
Keyblade: 2: The Keyblade appears in your hands, as a trio of black, shadow-like creatures approach you.
Gained: Bad Time
Lost: Chekhov's Gun.
>Negate all attempts to prevent the destruction of the world
2+1=3: You successfully negate all attempts to prevent the destruction of the world...the stand. Seems it didn't work out as planned. The World (Stand) Now has a death counter and will inevitably be destroyed in 3 updates.
> You WOULD inquire as to why the smaller bodied soul is less than comfortable as to what happened with Daiyousei, but you can practically FEEL some serious time-space-destructiony hax going down right now.
> "YO Reimu, apparently the world's gonna end soon, so you might wanna go do something about that. Also, I'm getting the off feeling that it has nothing to do with the fairies I THOUGHT were responsible... I'll deal with them if they get riled up at all. You go do your shrinemaideny thing."
> Go find those fairies. They gotta be around here somewhere. If either soul asks, it's imperative that the fairies aren't allowed to goof off around here and do anything world-ending-y.
"Well." The bodied soul finally speaks, feeling like it should mention something. "The last time I was here, I was a part of Team (9). I ended up dying, and a long time after, a flower stole my soul. Guess they don't remember me..." they say as they look away.
4: Reimu continues drinking her tea with closed eyes and...shaky hands?
3: You head back to Misty lake. Practically every fairy is goofing off, but none of them seem to be doing anything world-ending. You couldn't tell, at least. There's a peculiar fairy clad in what appears to be an outfit themed off of the American flag, running around and swinging a torch.
Reached: Misty Lake.
> Give Satori a detailed explaination inside my head.
> Tell Okuu to use her stand before we all will explode.

If success:
> High-Five Okuu.

If not:
> Tell Kyubey that I want to be a magical girl.
4: "Huh... What happens in the event that a... stand, is attacked?"
3: "Okay, I'll try something." Okuu says. She struggles and strains for a bit, before pausing in place. "U-Unyuu..." Okuu says, as she looks towards the ground.
6: "Of course. Make a contract with me and tell me your wish, what you desire most." Kyubey's Contract: Make a wish and sign the contract in order to become a magical girl...
Gained: Kyubey's Contract
>"Right! You two, come on! We need to investigate the previous area for possible world-ending shenanigans! AWAY WITH US, TO GLORY!!!"
>Fly out of the ceiling with the two soul-bodies behind me
>Investigate previous area with the two soul-bodies tailing behind me
>While everyone has their eyes out for shenanigans, upgrade glamorous legs so they can withstand rapid-fire posing
6: You break through Reimu's shrine's ceiling and utilize the flight obtained from Excalibur, heading towards Misty Lake. You swear you could hear a teacup breaking.
4: You investigate Misty Lake, and just see a bunch of fairies acting crazy. They aren't even paying attention to you.
3: Your legs stay as they were.
Reached: Misty Lake.
>Send Legendary Hero off to defeat the Final Boss, thereby saving the world from destruction
>Zeno's Paradox-ify round times to delay the destruction of the world because you just know Hero's going for all the side quests. Each round must be half the time of the previous round!
>If that succeeds, speed up everyone's action speed so stuff doesn't get weird with how many actions we're allowed to do.
3+1=4: You tell the Legendary Hero it's time, and he/she confronts PX/Death, the final boss, at the throne room of the castle. The Legendary Hero prepares an attack.
1+1=2: You fail to delay the destruction any further. (-1)
>Hmmm....time for a time-saver! Locate Final Boss and create a direct path with a Lyrical-Grade Umbrella Blast!

>Retrieve ouendan team for final showdown!
4: You blast straight to the throne room, where PX/Death and The Legendary Hero stare each other down.
2: You only manage to get there with those part of Umbrellarella. (-1)
> Ask Yuyuko and Youmu if there's anything they have that can help me.
> Go to Gensokyo.
> Become the REAL FINAL BOSS!
2: They didn't hear you. They were too busy trying to figure out what's with the other two of them. (-1)
"Youmu, is that your half ghost?"
"No, it's right here."
"I feel like I should remember that guy... Oh well, let's enjoy tea as well Youmu."
The previous scene practically replays itself as Yuyuko and Youmu begin drinking tea next to the Past Yuyuko and Past Youmu.
5: You return to Gensokyo at the Grassy Field/Arena, where you last were before your demise. (+1. Total: 0)
3: You find yourself somewhat unfit to be the real final boss...
Reached: Grassy Field/Arena (Space)
...oh right, this thing...
...actually, why not?


If I need to be in the same area to cast something on PX:

>Warp to the PX's Final Boss Castle. Repeat if I'm not there.
If successful (or I don't need to be):
>Use Compensation. Cast a spell to protect PX from all kinds of damage (and bad status effects like Paralysis, dying or Silence, too) until his world destruction spell is finished.
If I still have free actions left:
>If time flow is altered to slow down the spell and/or disrupted (by singing idols, for example), resume it to normal. Repeat if roll<4.
>Recover. Pointless, but it's not like I have anything better to do.
You use up the last of your compensation and buff PX/Death with an invincibility shield from afar for the last 15 seconds it will take him to finish his spell.
3-1=2: You fail to recover your healthiness. (-1)
You have 2 turns left until you perish.
Lost: Compensation
oh shit I forgot my turn

>"I sense something really bad is happening right now."
>Continue inspecting the invisible wall.

E. Reimu/E. Yuuka:
>Continue testing the wall.

E. Kyuubey:
>Stay close to Sayaka.
3: You inspect the...well, it seems to have been replaced with the three fairies of light, fighting each other.
E. Reimu: 5: Pokes at the fighting trio. They ignore her. (+1)
E. Yuuka: 6: Decides to 'Test' her master spark on the trio. The 3 fairies of light must Roll to Dodge!
6: The orange one is thrown out of the fight towards E. Yuuka. E. Yuuka must roll to Dodge!
3: E. Yuuka is hit, and falls backwards. It wasn't a hard hit. The orange one jumps straight back into the fight. (-1)
E. Kyubey waits atop Sayaka's shoulder. They both become enveloped in a slight, dim light from above...
"Should we still try to get that maid person to become a magical girl, er, Kyubey?"
>Flirt.
>Keep flirting.
>Don't stop.
6+1=7: You approach Patchouli and begin flirting. You tell her that her library is nice, and there's a fantastic assortment of books. She practically presses her red face into the book. Koakuma peers at you two from a nearby bookshelf. "T-thanks." Patchouli's voice muffles through the book. "I-It's not my doing though, it was Koakuma, m-my assit-, assistant." She stutters.
5+1=6: You tell her that Koakuma does a great job, but that her magic made that possible. You smoothly shift your compliments to her magical abilities. "I-" Patchouli begins, pressing her face into the book even more to hide it. The book ends up hitting her teacup and spilling the tea onto her. She recoils backwards and falls out of her chair.  "Mukyuu..." "Lady Patchouli!" You hear from the bookshelves, as Koakuma comes out and quickly flies towards you two. "K-Koakuma!? I-I forgot you were here."
3+1=4: You crouch next to Patchouli, before you gently touch her face and speak of how you admire the softness. Patchouli freezes in place with a face redder than Koakuma's hair. As does Koakuma, obviously stunned.
In the silence, you hear an extremely faint noise coming from somewhere. You can't determine the sound or source from here.
>Enjoy new life as a windows PC
>Yell at Reimu, "Hey I'm here to destroy the barrier, can you please show me it?"
>Proceed to test immortality if she attacks me.
>If she doesn't attack, throw the cloak at her as a distraction then attack her with the knife.
"Okay, THAT'S IT!" Reimu throws down her second teacup before stomping into her shrine. In seconds, she comes out, looking as if she hadn't done anything. Her outfit does look slightly different... You can see a small tag on the back. For use when incident becomes troublesome. There are also several ofuda on the outfit as well.
Reimu: 4: Reimu sends- Whoa, that's a lot of peculiar looking amulets. Mr Jovial must Roll to dodge!
4: You dodge the amulets, but you can't really seem to dodge them truly, as they move back to your position. Mr Jovial must Roll to dodge!
2: You are hit by every one of the special amulets. You don't feel your life fading, but you feel really unfortunate all of a sudden. (-1)
"Of course you're an immortal. Fine!"
Reimu: 5: Reimu...goes again? This time, she seems to warp away. (+1)

Seems Username and Raikaria missed the post...

Events:
15 seconds (1 end of update) left until the world is destroyed by PX/Death's destruction spell. If the spell isn't stopped by next update's end, the world is done for.
The entire island holding the Grassy Field/Arena in space is being sucked into a wormhole by the spaceship's tractor beam. Roll to Dodge those of you in peril!
Searinox/Maribel: 4-1=3: Jumps from the Grassy Field/Arena and reaches the Garden of the Sun... face first. (-1. Total: -2)
EvilNazgul/Azazel: 4: Flies to the Garden of the Sun, escaping the doomed island.
Past Satori: 3: Falls to the Garden of the sun. It wasn't a pleasant landing. (-1)
Reisen: 6: Manages to follow some of the figures to the... The spaceship is a rabbit, who is now cheese. She is pulled back to Earth, landing somewhere randomly.
Old Guy/Avatar: 4: Falls to the Garden of the sun as well. They land safely though.

The Arena has been destroyed, and with it, it's rules and customs.
Welcome to Roll to Dodge: ___

Everyone's possessions flash, before going to a dimmer color than they were originally.
Clownpiece gets tired and stops running around. The fairies of Misty Lake tucker out as well.
Reimu appears at the Hakurei Barrier.
"Come on Yukari, we're stopping this incident now before anything annoying happens."
"She's not here. I defea-"
"Shut it Cirno."
"But it's true. I killed her and she faded away, because I'm the strongest."
Reimu stares at the accessories lying on the ground, then Cirno, then back again.
"Of course it would happen eventually..."
Reimu: 3: tries and fails to use her 3rd action to warp again.
"Anyways Lady Flandre, we should get to the mansion now." Sakuya informs Flandre.
Flandre looks towards Hating Hater expectantly.

Locations:
Hakurei Barrier: Reimu, LaserTurtle, Empty Giant Robot, Cirno
Hakurei Shrine: Mr Jovial
PX's Final Boss Castle: PX/Death; the Final Boss, 4k Idolist Followers (PX/Death), Legendary Hero, qMyon/Umbrellarella,
Netherworld: Yuyuko, Youmu, Past Yuyuko, Past Youmu
Garden of the Sun: Searinox/Maribel, EvilNazgul/Azazel, Past Satori (EvilNazgul/Azazel)
Past Figure's Spaceship: Reisen (EvilNazgul/Azazel)
Human Village: Username, Kasu, DNAbc, Idols (DNAbc), 4 Hoshii Mikis,
Scarlet Devil Mansion Library: HopeMetal, Patchouli, Koakuma
Misty Lake: Raikaria/Sekibanki, Clownpiece (Raikaria/Sekibanki), Hecatia (Raikaria/Sekibanki), Sunny Milk, Star Sapphire, Luna Child, Miki Sayaka, Failure, Reimu Clone (Failure), Yuuka Clone (Failure), Kyubey Clone (Failure > Sayaka), Unmatched Sock, Patorikku, Excalibur (Sock), 4 bodied souls (Sock and Patorikku).
Palace of Earth Spirits: Hating Hater & Stand; Heaven's Door, Moge-Ko (Hating Hater), Flandre & Stand; The World (Hating Hater), 9 Mogekos (Hating Hater), Satori, Okuu & Stand; Made in Heaven, Orin & Stand; Killer Queen, Koishi, Kyubey, Sakuya (qMyon/Umbrellarella > Flandre)

Dying/Dead:
The World (By the end of next update, should nothing intervene in the spell.)
The World (Stand) (Will Die in 3 turns)

Bonuses for next possible rolls:
+1: Evil Nazgul/Azazel, E. Reimu (Failure), Reimu
-1: Kasu, LaserTurtle, qMyon/Umbrellarella, E. Yuuka (Failure), Mr Jovial, Past Satori (Evil Nazgul/Azazel)
-2: SearinoxMaribel,

Status:
Kasu: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass,
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone (Sayaka)
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb, Legendary Hero (PX's Castle)
Username: $1,000,000 (Million)
DNAbc: $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis who don't know who you are
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Izayoi Sakuya (Flandre)
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll EX, Triple Shot, Aegis of the Immortal (1)
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape, Immortality?
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs
Title: Re: Roll to Dodge: Arena
Post by: PX on December 31, 2015, 08:38:28 AM
>Steal the title of Legendary Hero
>Eat a potato chip
>Laugh
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on December 31, 2015, 08:54:55 AM
EDIT: Well, since Searinox is doing his absolutely ridiculous thing:

If the GM allows Searinox to do what he's doing:
>Make all of Searinox's rolls guaranteed 1s (not d1s, just make all his rolls act as if he rolled a 1 on a d6) for the next 20 turns, including this one. Overwriting whatever he wrote concerning his actions.
>Repeat until a 4 or greater is rolled.
>Make the effect unchangeable until it has run its full course.
>Repeat until a 4 or greater is rolled.

If two actions remain:
>Call Dr. Hax.
>Show him Searinox's post below as evidence.


Otherwise, or if the GM only allows his first 3 actions listed, stick to the original plan:
>Open a massive portal to the Shivering Isles (http://www.uesp.net/wiki/Lore:The_Shivering_Isles) to escape the destruction of the world and take Reisen and Past Satori with me.
>Keep repeating if a 3 or lower is rolled.

If I have any actions remaining:
>Once safely inside pray to lord Sheogorath.

And if I still have actions:
>Fire off wabbajack randomly, through the portal behind us before it closes for every action I have left. (And if the portal has already closed, shoot anyway!)
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on December 31, 2015, 09:20:38 AM
Hahahaaaaa


HAHAHAHHAHAHAHAHAHHAHAHA
Okay fine the world probably still need yukari

BUT I DONT NEED TO STOP PX TO SAVE THE WORLD

>Buff the world with invincibility.
>have my idols sing so hard the timeline is totally rekted and weird shit plague everyone, except us obviously


>Contain Yukaris soul in a potato, which is strapped to my portal gun, which I retrieved somehow

>Teleport all those 'important ofudas' from Reimu to my inventory, and rub it in yukari's potatoface

>Strike up a friendly passive aggressive mockery of how I finally got to pay her back for what she did to my idols
>repeat until success
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on December 31, 2015, 09:38:30 AM
The Arena has been destroyed, and with it, it's rules and customs.

Well then. If Arena's rules are gone... t h e r e ' s   n o t h i n g   r e m a i n i n g   t o   s t o p   p l a y e r s .   F r o m   a n y t h i n g .

> W i t h o u t   r u l e s ,   t h e   d i c e ' s   u s e l e s s .   M a k e   i t   s o   a l l   m y   a c t i o n s   f r o m   t h i s   p o i n t   o n   a r e   a l w a y s   s u c c e s s f u l   n o   m a t t e r   
w h a t   i t   s a y s .   I f   I   n e e d   t o   r o l l   f o r   t h a t ,   k e e p   r o l l i n g   u n t i l   a   4   i s   a c h i e v e d .  " O n l y   3   a c t i o n s "   r u l e   d o e s n ' t   e x i s t   a n y m o r e .   I f   I   d i e ,   r e v i v e   a n d   k e e p   r o l l i n g . 

> E D I T :   A c t u a l l y ,   I ' m   o v e r c o m p l i c a t i n g   e v e r y t h i n g .   S a t a n ,   a n   e n t i t y   n o t   a c t i n g   b y   t h e   r u l e s ,   c o u l d   c o m p l e t e l y   i g n o r e   r o l l s ,   n e e d   t o   r o l l ,   e t c .   a n d   d o   w h a t   h e   w a n t e d .   S o ,   j u s t   s t a r t   d o i n g   t h e   s a m e   t h i n g .   T h e r e   a r e   n o   r u l e s   a n d   n o t h i n g   t o   a c t   b y ,   r i g h t ?
> S t i l l ,  j u s t   i n   c a s e ,   m a k e   i t   s o   a l l   m y   d i c e   r o l l s   w o u l d   r e s u l t   i n   s u c c e s s f u l   a c t i o n s ,   n o   m a t t e r   w h a t   t h e   d i c e   s a y s .
> R e p l a c e   E X   R u l e s   a n d   r e g u l a r   r u l e s   w i t h   T a m a g o t c h i   i n s t r u c t i o n   m a n u a l s   j u s t   i n   c a s e   s o m e o n e   r e c r e a t e s   t h e   A r e n a   a n d   t h e y ' l l   g o   b a c k   i n   e f f e c t .
> R e c o v e r   i f   s t i l l   n e e d e d .
> E s t a b l i s h   m y   o m n i p r e s e n c e .
> D e s t r o y   e v e r y   w o r l d   a   p o r t a l   i s   o p e n e d   t o   t o   e s c a p e   t h e   d e s t r u c t i o n   o f   t h i s   w o r l d .
> R e a c t i v a t e   i t e m s .
> D i s p e l   w o r l d   i n v i n c i b i l i t y   i f   D N A b c   i s   s u c c e s s f u l .
> S p e e d   u p   P X ' s   s p e l l   s o   i t ' d   a c t i v a t e   r i g h t   n o w .   I f   h i s   s p e l l   i s   s t o p p e d ,   d e s t r o y   t h e   w o r l d   y o u r s e l f .
> S a v e   s t a t e   1 .
> H i j a c k   m o d ' s   p o s t   w i t h   C o m m u n i s t   p r o p a g a n d a .
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on December 31, 2015, 09:53:26 AM
>Help Patchy up.
>Try to find the source of the sound.
>Attempt to identify sound.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on December 31, 2015, 12:52:16 PM
Wait now that o actually read the update besides my own stuff I just realized I fucked up big time is that right mod
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on December 31, 2015, 02:43:03 PM
>Gather everyone nearby into a close formation.
>"Guys... i think the world's ending."
>Have everyone group together to E. Reimu.

E. Reimu:
>Once everyone is gathered up, warp to the real Reimu

The other Electric Clones:
>Hang on to the group for dear life.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on December 31, 2015, 03:55:48 PM
>Assist Final Showdown with proper weather: Teastorm.

>Split.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on December 31, 2015, 05:04:26 PM
> "I WISH TO TELEPORT EVERYONE ON THIS PLANET TO ANOTHER LIVEABLE PLANET!"

> Stab Flandre's stand with the Arrow.

> Tell Okuu to keep trying to use her stand.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on December 31, 2015, 05:12:24 PM
> Fortify the world with plants so that it cant be destroyed.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on December 31, 2015, 07:20:18 PM
>Appear to the Legendary Hero when the events seem most dire to give Legendary Hero the boost in morale needed to beat the Final Boss. That's how these things work right?
>If I die when I do so (dang jRPG conventions), revive somewhere the Legendary Hero can't see me so it doesn't lose its impact
>If the world is destroyed, press the rewind button to give the Legendary Hero another chance.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on December 31, 2015, 08:07:44 PM
> Set up a counter-measure in the case of the world being destroyed, so that you'll still exist beyond the end. Somehow.
> Repeat as necessary with sock.
> The bodied souls were already dead, so it's not a huge deal if they die again... Give a quick farewell and give your condolences for being a bit of a dick earlier to the shorter one.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on December 31, 2015, 09:59:27 PM
>"Alright, that is ENOUGH!" Stab Excalibur into the ground, and somehow freeze time outside of players, since PCs are always invulnerable to time shenanigans.
>>"If I can't pose effectively, then these are useless!" Upgrade legs to withstand rapid-fire posing and look fabulous.
>"...Oh, there's some sort of tragedy? Well we can't have that now, can we? Let's see..." Bring forth an Insta-Arena, and drop it to the ground to activate it.
>While I'm at it, use a regular attack against Searinox, then log him out of the server and change his password.

Less useful actions are now strike'd.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on December 31, 2015, 10:31:49 PM
>Steal Reimu's clothes. I can't think of anything else annoying to do here...
Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 01, 2016, 04:59:32 AM
Yukari's dead!? Looks like this is a job for The Old Man!

>Save Sate 1
>Become Yukari Yakumo
And if that don't work:
>Ask past avatars for advise
>Create Golems using Earthbending
>TRY to stop the world from ending.
But if i DO become Yukari:
>Rip DNAbc's heart out and eat it in front of him.
>Stop the world from ending
>Take a nap
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 03, 2016, 11:45:52 PM
*Inserting  vanilla "Roll to Dodge" rules. Please wait warmly...*

Roll to Dodge! is a unique text adventure, in that you don't control one character. You control yourself. Each person that submits an action will be acting of their own accord, on their own character. Characters may interact with the environment and each other any way they wish. Because of this, you may only submit one action per roll. I will take the latest action you submit, and if you accidentally make two actions at once, I will take only the second one. If I catch it before the time I update, however, I'll attempt to leave a warning.

Updates will usually come once a day, unless everyone posts quickly, in which case I'll try to squeeze in another update if possible.

What kind of actions you can perform? Well, first of all, try to avoid doing something too obscene. Outside of that, however, your actions and the consequences are only ruled by two things: Your imagination, and these:

(http://mindyourdecisions.com/blog/wp-content/uploads/2008/05/die_roll.png)

That's right! When I update every day, I will be rolling a die. This is part of the reason behind why this game is called "Roll to Dodge!" Any action you make has a chance of failure or success based on the outcome of a 1d6 roll. Here's a breakdown of what happens:

1 - Epic Fail: The exact opposite happens
2 - Fail: You fail to complete the action
3 - Troubling Success: You complete the action, however not without trouble or damage.
4 - Success: You complete the action. That's it.
5 - Perfect Success: You complete the action well enough that you receive a boost from the outcome
6 - Overshoot: You complete the action so utterly thoroughly that something unintended happens.

Of course, the other part of the reason why this game is called "Roll to Dodge!" is because you also have to dodge things. Players may attack one another, and the Environment (as well as any denizens of which) may attack players of their own free will as well. If you are attacked, I will automatically roll for your character. Here is a breakdown of how the roll affects you:

1 - Fatal Wound: You die
2 - Serious Wound: If attacked again within the next two turns, if you roll a 3 or lower, you will die.
3 - Grazed Wound: Your next roll will suffer a -1 penelty
4 - Graze Clothing: You take no damage, Nothing happens
5 - Graze Score: Your next roll will gain a +1 boon
6 - Counter: The attack will - If a player - be forced to roll to dodge, or if part of the environment, be destroyed/defeated.

In short:
- You control your own character
- You can submit (almost) any action
- Every 24 hours, I will roll a die to see if you succeed or fail your action
- You wake up in a grassy field. Go!

*Rules successfully inserted. Please readjust accordingly.*
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on January 04, 2016, 01:18:40 AM
Wow, killing YukarI prompted the rules to fuck up, good job me.

>contain yukaris soul In a potato strapped to my portal gun, which I retrieved somehow

Edit: welp just read the rules
Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 04, 2016, 03:02:08 AM
>Become Yukari Yakumo
And if that don't work:
>Ask past avatars for advise
>Create Golems using Earthbending
>TRY to stop the world from ending.
But if i DO become Yukari:
>Rip DNAbc's heart out and eat it in front of him.
>Stop the world from ending
>Take a nap
Pretty much still this.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on January 04, 2016, 03:15:55 AM
> Fortify the world with plants so that it can't be destroyed.
This should still be viable.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 04, 2016, 08:36:31 AM
//I'm assuming this is a restart.

>Call Tembot.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 04, 2016, 08:47:00 AM
Always assume rumors are false, rather than assuming they are true.
Not a restart. Things will still take off from the last update.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 04, 2016, 09:37:10 AM
I think I get it. In that case:

>Attempt to identify sound.
>Try to find the source of the sound.
>Help Patchy up.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on January 04, 2016, 10:23:02 AM
>Assist Final Showdown with proper weather: Teastorm.

>Split.

This should work. But with the new single-action rule.....

>Assist Final Showdown with proper weather: Teastorm.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on January 04, 2016, 03:49:04 PM
>Gather everyone nearby into a close formation.
>"Guys... i think the world's ending."
>Have everyone group together to E. Reimu.

E. Reimu:
>Once everyone is gathered up, warp to the real Reimu

The other Electric Clones:
>Hang on to the group for dear life.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on January 04, 2016, 10:15:16 PM
> "I WISH TO TELEPORT EVERYONE ON THIS PLANET TO ANOTHER LIVEABLE PLANET!"

> Tell Okuu to keep trying to use her stand.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on January 04, 2016, 11:01:19 PM
> Set up a countermeasure that allows you to survive past the end, should the world-ending still occur.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on January 04, 2016, 11:40:04 PM
>Steal Reimu's clothes, gotta raid that sock drawer for the top tier weapons. How can this end badly? Not like Reimu bugs her drawers with traps...right?
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 05, 2016, 08:36:39 AM
Past Figure's Actions:
Returning to Past Mystia, one of the figures proposes to her. She flies off to contemplate her decision.
Past Alice returns from her failed chase to see one of her dolls has cleaned up the main room. She's feeling better now.
One of the figures successfully becomes the world's greatest Shadow boxer.
One of the figures get's elbowed in the stomach by Past Yuuka.
Past Yuyuko and Past Youmu continue to converse with a couple of the past figures.
"Is this really okay?" Present Youmu asks Present Yuyuko.
"Sure it is." Yuyuko says, before taking some of the food off of Past Yuyuko's plate. Past Yuyuko then grabs nothing, and proceeds to eat it.
"I...don't think this is okay. This is starting to get weird."
The spaceship suddenly shines for a second, before disappearing from space.
Both of the intruders on the ship fall to Gensokyo, safely. One of the figures posed coolly while doing so.
A figure decides to and is successful in stopping a major amount of violence in the world, ending wars and helping make money go to those in need.


>Steal the title of Legendary Hero
>Eat a potato chip
>Laugh
1: You cry. You're not sure why you're crying. Is it fear? Is it happiness? Who knows...
EDIT: Well, since Searinox is doing his absolutely ridiculous thing:

If the GM allows Searinox to do what he's doing:
>Make all of Searinox's rolls guaranteed 1s (not d1s, just make all his rolls act as if he rolled a 1 on a d6) for the next 20 turns, including this one. Overwriting whatever he wrote concerning his actions.
>Repeat until a 4 or greater is rolled.
>Make the effect unchangeable until it has run its full course.
>Repeat until a 4 or greater is rolled.

If two actions remain:
>Call Dr. Hax.
>Show him Searinox's post below as evidence.


Otherwise, or if the GM only allows his first 3 actions listed, stick to the original plan:
>Open a massive portal to the Shivering Isles (http://www.uesp.net/wiki/Lore:The_Shivering_Isles) to escape the destruction of the world and take Reisen and Past Satori with me.
>Keep repeating if a 3 or lower is rolled.

If I have any actions remaining:
>Once safely inside pray to lord Sheogorath.

And if I still have actions:
>Fire off wabbajack randomly, through the portal behind us before it closes for every action I have left. (And if the portal has already closed, shoot anyway!)
2+1=3: You fire off the wabbajack randomly at the empty space behind you, but nothing unusual happened.
Wow, killing YukarI prompted the rules to fuck up, good job me.

>contain yukaris soul In a potato strapped to my portal gun, which I retrieved somehow

Edit: welp just read the rules
4: "Oh." You suddenly hear from your arm. "How are you holding up? Because I'm a potato." A voice that sounds like Yukari's, albeit extremely disheartened, emits from the potato strapped to your arm...mounted portal gun.
Well then. If Arena's rules are gone... t h e r e ' s   n o t h i n g   r e m a i n i n g   t o   s t o p   p l a y e r s .   F r o m   a n y t h i n g .

> W i t h o u t   r u l e s ,   t h e   d i c e ' s   u s e l e s s .   M a k e   i t   s o   a l l   m y   a c t i o n s   f r o m   t h i s   p o i n t   o n   a r e   a l w a y s   s u c c e s s f u l   n o   m a t t e r   
w h a t   i t   s a y s .   I f   I   n e e d   t o   r o l l   f o r   t h a t ,   k e e p   r o l l i n g   u n t i l   a   4   i s   a c h i e v e d .  " O n l y   3   a c t i o n s "   r u l e   d o e s n ' t   e x i s t   a n y m o r e .   I f   I   d i e ,   r e v i v e   a n d   k e e p   r o l l i n g . 

> E D I T :   A c t u a l l y ,   I ' m   o v e r c o m p l i c a t i n g   e v e r y t h i n g .   S a t a n ,   a n   e n t i t y   n o t   a c t i n g   b y   t h e   r u l e s ,   c o u l d   c o m p l e t e l y   i g n o r e   r o l l s ,   n e e d   t o   r o l l ,   e t c .   a n d   d o   w h a t   h e   w a n t e d .   S o ,   j u s t   s t a r t   d o i n g   t h e   s a m e   t h i n g .   T h e r e   a r e   n o   r u l e s   a n d   n o t h i n g   t o   a c t   b y ,   r i g h t ?
> S t i l l ,  j u s t   i n   c a s e ,   m a k e   i t   s o   a l l   m y   d i c e   r o l l s   w o u l d   r e s u l t   i n   s u c c e s s f u l   a c t i o n s ,   n o   m a t t e r   w h a t   t h e   d i c e   s a y s .
> R e p l a c e   E X   R u l e s   a n d   r e g u l a r   r u l e s   w i t h   T a m a g o t c h i   i n s t r u c t i o n   m a n u a l s   j u s t   i n   c a s e   s o m e o n e   r e c r e a t e s   t h e   A r e n a   a n d   t h e y ' l l   g o   b a c k   i n   e f f e c t .
> R e c o v e r   i f   s t i l l   n e e d e d .
> E s t a b l i s h   m y   o m n i p r e s e n c e .
> D e s t r o y   e v e r y   w o r l d   a   p o r t a l   i s   o p e n e d   t o   t o   e s c a p e   t h e   d e s t r u c t i o n   o f   t h i s   w o r l d .
> R e a c t i v a t e   i t e m s .
> D i s p e l   w o r l d   i n v i n c i b i l i t y   i f   D N A b c   i s   s u c c e s s f u l .
> S p e e d   u p   P X ' s   s p e l l   s o   i t ' d   a c t i v a t e   r i g h t   n o w .   I f   h i s   s p e l l   i s   s t o p p e d ,   d e s t r o y   t h e   w o r l d   y o u r s e l f .
> S a v e   s t a t e   1 .
> H i j a c k   m o d ' s   p o s t   w i t h   C o m m u n i s t   p r o p a g a n d a .

6-2=4: You slap posters with twisted words and ideals onto the GM's post with the intent of labeling the GM as a Communist. You manage to get a few bystanders interested.

I think I get it. In that case:

>Attempt to identify sound.
>Try to find the source of the sound.
>Help Patchy up.
6: You help Patchouli up, but end up falling backwards into a position that implies a pretty awkward situation. Patchouli tries to get off of you before she opens her eyes and suddenly faints. The noise gets louder and louder quickly, before you hear glass shattering from nearby.
"PATCHOULIII! You said I'd be welcome if I didn't enter the usual way I do, so I tried this other windo-"
You struggle to look to your side to find Marisa flying next to a broken window carrying a sack full of books.
Silence fills the library.
>Gather everyone nearby into a close formation.
>"Guys... i think the world's ending."
>Have everyone group together to E. Reimu.

E. Reimu:
>Once everyone is gathered up, warp to the real Reimu

The other Electric Clones:
>Hang on to the group for dear life.
4: You grab those around you and huddle near the electric Reimu clone.
This should work. But with the new single-action rule.....

>Assist Final Showdown with proper weather: Teastorm.
2-1=1: You summon up a...Coffestorm, to fit the battle unfolding.
> "I WISH TO TELEPORT EVERYONE ON THIS PLANET TO ANOTHER LIVEABLE PLANET!"

> Tell Okuu to keep trying to use her stand.
6: You shout at Okuu to do something with her stand, and quickly.
"I-I don't know, I don't know, just give me time to think, Unyu."
Before she knows it, Okuu is floating in an empty void with nothing but herself and her stand. After a long, long while, she realizes how to use her stand, and alters the characteristics of the next universe so that the world endangering spell is never cast, before she resets the universe. Okuu eventually returns to the very point Hating Hater requested her to use it.
"I already did it!" she answers with a smile.
The world is saved
> Fortify the world with plants so that it cant be destroyed.
3-1=2: You try to fortify the world with plants, but the world is already covered with plants...decently. Actually, the plant population might be at an all time low this year...
>Appear to the Legendary Hero when the events seem most dire to give Legendary Hero the boost in morale needed to beat the Final Boss. That's how these things work right?
>If I die when I do so (dang jRPG conventions), revive somewhere the Legendary Hero can't see me so it doesn't lose its impact
>If the world is destroyed, press the rewind button to give the Legendary Hero another chance.
3-1=2: You hope to somehow rewind time for the legendary Hero if the world is destroyed. IF. Though, you don't think you could...
> Set up a countermeasure that allows you to survive past the end, should the world-ending still occur.
6: You set up a countermeasure that allows you to always survive past the end, successfully becoming one of the legendary characters that always seem to be alive, one way or another, in the end.
>"Alright, that is ENOUGH!" Stab Excalibur into the ground, and somehow freeze time outside of players, since PCs are always invulnerable to time shenanigans.
>>"If I can't pose effectively, then these are useless!" Upgrade legs to withstand rapid-fire posing and look fabulous.
>"...Oh, there's some sort of tragedy? Well we can't have that now, can we? Let's see..." Bring forth an Insta-Arena, and drop it to the ground to activate it.
>While I'm at it, use a regular attack against Searinox, then log him out of the server and change his password.

Less useful actions are now strike'd.
6: You bring an Arena out of thin air, along with those inside, and drop it right around you. There's a couple of gladiators inside, and some of them are eyeing you suspiciously. Roll to Dodge!

4: You dodge all of the gladiators around you, before taunting them and their audience by questioning their level of gratitude as a result of the actions you are presenting forth.
>Steal Reimu's clothes, gotta raid that sock drawer for the top tier weapons. How can this end badly? Not like Reimu bugs her drawers with traps...right?
6-1=5: You steal not only Reimu's clothes from her shrine, but also the clothes she's currently wearing. Well, was wearing. You even did it without being detected by her. She's trying to hide behind some trees until it's safe for her to return to her shrine, though you're pretty sure she'll be in for a surprise.
Yukari's dead!? Looks like this is a job for The Old Man!

>Save Sate 1
>Become Yukari Yakumo
And if that don't work:
>Ask past avatars for advise
>Create Golems using Earthbending
>TRY to stop the world from ending.
But if i DO become Yukari:
>Rip DNAbc's heart out and eat it in front of him.
>Stop the world from ending
>Take a nap
3: You decide to sleep instead of nap. It'll feel much better anyways.

Username and Raikaria begin to gather up dust and cobwebs.

Locations:
Hakurei Barrier: Reimu, LaserTurtle, Empty Giant Robot, Cirno
Hakurei Shrine: Mr Jovial
PX's Final Boss Castle: PX/Death; the Final Boss, 4k Idolist Followers, Legendary Hero, qMyon/Umbrellarella,
Netherworld: Yuyuko, Youmu, Past Yuyuko, Past Youmu
Garden of the Sun: Searinox/Maribel, EvilNazgul/Azazel, Past Satori, Reisen
Human Village: Username, Kasu, DNAbc, Idols, 4 Hoshii Mikis,
Scarlet Devil Mansion Library: HopeMetal, Patchouli, Koakuma
Misty Lake: Raikaria/Sekibanki, Clownpiece, Hecatia, Sunny Milk, Star Sapphire, Luna Child, Miki Sayaka, Failure, Reimu Clone, Yuuka Clone. Kyubey Clone, Unmatched Sock, Patorikku, Excalibur (Sock), 4 bodied souls.
Palace of Earth Spirits: Hating Hater & Stand; Heaven's Door, Moge-Ko, Flandre & Stand; The World, 9 Mogekos , Satori, Okuu & Stand; Made in Heaven, Orin & Stand; Killer Queen, Koishi, Kyubey, Sakuya

Dying/Dead:
The World (Stand) (Will Die in 2 turns)

Bonuses for next possible rolls:
None

Status:
The items continue to dull until they become common props, useless without influence from a roll of the dice.
Kasu: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass,
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone
Old Guy/Avatar: Nothing else mentionable.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb, Legendary Hero (PX's Castle)
Username: $1,000,000 (Million)
DNAbc: $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis who don't know who you are
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Izayoi Sakuya (Flandre)
PX/Death: 4k Idolist Followers, Cooler looking Scythe
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll EX, Triple Shot, Aegis of the Immortal (1)
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape, Immortality?
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on January 05, 2016, 08:45:47 AM
Shouldn't I have performed two of my actions because of the Hourglass's passive effects granting me +1 action per turn?

Eh, oh well...

>Try to find and retrieve the old "three actions per turn rule" from a hyperdimensional trash can and slap it on my forehead.
>If my hourglass's passive effects still work, then repeat with my second action if failed.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 05, 2016, 10:21:24 AM
>Climb out of the non-functioning Tembot armor.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on January 05, 2016, 10:42:55 AM
>Okay, preserve my inventory and status before anything else. I don't know what that'd do to Soushiko if it faded, and I'd probably feel guilty if I de-existentialized her.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on January 05, 2016, 11:55:27 AM
>Have E. Reimu teleport everyone to real Reimu
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on January 05, 2016, 01:25:00 PM
"Eh, but like, Yukari, I thought you were ready for us to fuck up. That was why I eh, fucked up expecting something tragically funny to happen"

>Discuss with everyone on how we can help make the place fun again
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on January 05, 2016, 01:29:39 PM
>Create a flag using Reimu's clothes and fly it on the roof of the shrine. I really didn't plan ahead this far :V
Title: Re: Roll to Dodge: Arena
Post by: Kasu on January 05, 2016, 06:40:27 PM
> Use plants for a DYNAMIC ENTRY into the newly conjured arena.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on January 05, 2016, 07:46:35 PM
> Aight, with the world apparently being saved, chill with sock and the bodied souls which apparently still exist.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 05, 2016, 07:49:03 PM
> Try to become Yukari AGAIN.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on January 05, 2016, 07:56:49 PM
> Tell Okuu that the universe is now hers to command. Go with Flandre to SDM.
Title: Re: Roll to Dodge: Arena
Post by: PX on January 05, 2016, 09:12:09 PM
>Reset
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on January 06, 2016, 06:40:13 AM
>Revitalize my items and abilities to not be dull, preferably in this order: Soul-bodies, Telepathy, Glamorous Legs, EXCALIBUR, Super Bandage Girl
Title: Re: Roll to Dodge: Arena
Post by: qMyon on January 06, 2016, 10:25:32 AM
>Retain protection of umbrella and tea.
Title: Re: Roll to Dodge: Arena
Post by: aUsernameIsFineToo on January 06, 2016, 02:01:52 PM
>Realize I haven't posted here in a while.
>Think of something to do.
>Become invincible.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 07, 2016, 07:11:07 AM
Past Figures Actions:
Despite interactions with the past characters and other shenanigans, the figures of the past don't seem to be doing anything that could cause problems for anyone but themselves...yet.
Shouldn't I have performed two of my actions because of the Hourglass's passive effects granting me +1 action per turn?

Eh, oh well...

>Try to find and retrieve the old "three actions per turn rule" from a hyperdimensional trash can and slap it on my forehead.
>If my hourglass's passive effects still work, then repeat with my second action if failed.
6: You find the good old "3 actions each turn rule" and slap it on your forehe-OUCH. You imprint the rule onto yourself so hard, it's gotten to the point where you must do 3 actions each turn, whether you want to or not. Thankfully, it doesn't seem to take effect yet.
>Climb out of the non-functioning Tembot armor.
5: You hop out of the armor, exchanging farewells and goodbyes with it.
>Okay, preserve my inventory and status before anything else. I don't know what that'd do to Soushiko if it faded, and I'd probably feel guilty if I de-existentialized her.
3: You scramble over the dulled inventory to preserve what you can. You only manage to restore Soushiko to her former state as the rest sit dully.
>Have E. Reimu teleport everyone to real Reimu
2: E. Reimu glitches out for a second, before absolutely nothing happens.
"Eh, but like, Yukari, I thought you were ready for us to fuck up. That was why I eh, fucked up expecting something tragically funny to happen"

>Discuss with everyone on how we can help make the place fun again
"I'm always ready to screw over everyone...except for now it seems. I do believe nothing of interest can be accomplished while being a potato."
4: You plaster flyers everywhere and eventually start a discussion at the human village with the intent of restoring fun to the world.
"We should get rid of all the human scum polluting this world! It's better off without them!" A young looking girl with long blonde hair shouts.
"I'm certain, that if Youkai and Humans were to get along, everyone would be able to have fun." A lady with interesting hair states. It starts off at the top as one color, but fades into another about halfway down.
"Hello Certain, I'm Sans." A skeleton in a blue jacket quips from across the table.
"This place could easily become fun if the rules and laws were followed as they were supposed to be." A green haired lady holding a yellow, text riddled rod suggests.
"I would really like my body back. It's hard going to sleep as a potato." Yukari complains.
None of these sound useful...
>Create a flag using Reimu's clothes and fly it on the roof of the shrine. I really didn't plan ahead this far :V

3: You put up Reimu's clothes as a flag atop her shrine's roof. You lose your footing on the way down and fall down the hole previously created in the roof. Roll to Dodge!

1: You break multiple bones on the fall and begin to pass out. The last thing you see are Reimu's undergarments, flying proudly above. You have died! You contemplate what to do now...
> Use plants for a DYNAMIC ENTRY into the newly conjured arena.
6: A seed drops into the ground of the arena, before burying itself inside. A tree wildly sprouts, growing higher and higher until it appears to pierce the heavens itself. You then emerge from inside the tree with all eyes fixated on you. Wait, they're running towards you too!?! Roll to Dodge!

3: You flee behind the tree after being rushed by gladiators. You've suffered wounds, but not too much to be fatal. (-1)
> Aight, with the world apparently being saved, chill with sock and the bodied souls which apparently still exist.
2: You have no time to chill! You stay on edge, looking around for more dangers, but find none...or do you!? You have no idea, but you won't let yourself get caught off guard if there are...or maybe you will.
> Try to become Yukari AGAIN.
3: You become Yukari. You are now Potato Yukari, strapped to DNAbc's portal gun.
> Tell Okuu that the universe is now hers to command. Go with Flandre to SDM.
3: You forget to tell Okuu the universe is hers to command, but you still head to the Scarlet Devil Mansion with Flandre. She leads you into almost every room, saying that this is hers and that is hers now and th-...
You and Flandre arrive at the library, where HopeMetal is pinned under a fainted Patchouli as Marisa and Koakuma look on in silence.
"Hey Patchouli, why are you sleeping on that guy?" Flandre asks
Koakuma quickly rushes behind one of the bookshelves, as if she's hiding.
"T-That's what I wanna know." Marisa says.
>Reset
3: You push the reset button you had installed in the throne you're sitting on. You're enveloped in a large flash...
...
You fall from thin air onto the ground outside of an unknown castle. It has your name on it for some reason.
>Revitalize my items and abilities to not be dull, preferably in this order: Soul-bodies, Telepathy, Glamorous Legs, EXCALIBUR, Super Bandage Girl
4: Your inventory regains it's color, and so do the bodied souls, well, at least yours. The blue ones next to Patorikku aren't looking so blue.
>Retain protection of umbrella and tea.
4: You affirm the safety of your umbrella and your tea. The coffee just rains on your umbrella.
"I wonder how the first Yukari is doing out there..."
"Hey, qmyon, are you there? Remilia? Yukari? Yuuka? Please answer me. Somebody. I don't wanna be forgotten again!
You hear faint voices in your head.
>Realize I haven't posted here in a while.
>Think of something to do.
>Become invincible.
6: You become invincible to everything. Unfortunately, everything is kinda a lot of things, and you end up being invincible to all sorts of necessities, such as feelings.
You are now a virtually lifeless, invincible husk.

Searinox and Raikaria take it easy.

Dead/Dying:
The World (Stand): Will die in 1 turn.
Mr Jovial: Dead and possibly roaming in the afterlife.

Bonuses for next possible rolls:
-1: Kasu

Locations:
Hakurei Barrier: LaserTurtle
Hakurei Shrine: Mr Jovial
PX's Final Boss Castle: PX, qMyon/Umbrellarella,
Garden of the Sun: Searinox/Maribel, EvilNazgul/Azazel
Human Village: Username, Kasu, DNAbc
Scarlet Devil Mansion Library: HopeMetal
Misty Lake: Raikaria/Sekibanki, Unmatched Sock, Patorikku
Palace of Earth Spirits: Hating Hater

Status:
The items continue to dull, feeling as if they could turn to dust any minute.
Kasu: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: 3 forced actions per turn. Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone
Old Guy/Yukari: Currently a Potato strapped to DNAbc's portal gun.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko (Human Village), Negate Attack Card, Spell Bomb, Legendary Hero (PX's Castle)
Username: $1,000,000 (Million) Completely Invincible to everything.
DNAbc: $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis who don't know who you are, Portal Gun
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX: Nothing else mentionable
Searinox/Maribel: Welcome♥Hell Shirt and Skirt, Sumireko doll EX, Triple Shot, Aegis of the Immortal (1)
Raikaria/Sekibanki: 5 heads, Welcome Hell Shirt, Hecatia, Clownpiece
Mr. Jovial: Sharp Nothing Knife, Something Cape, Immortality?
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Desk Utensils, Anti-Cheese Wheel, Cool Solid Gold Legs
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on January 07, 2016, 07:16:45 AM
> Maybe you should look into restoring your items and abilities, and the two bodied souls. Revitalize your inventory!
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on January 07, 2016, 07:30:32 AM
I am actually okay with this.

>Draw a new pentagram and use it to summon an unholy fusion of Ramiel (The evil shapeshifting octahedron, not the archangel.), Walpurgisnacht, Battra, an EVA Unit, Homura Akemi, Mothra, a Temmie, and the Hourai Elixir.
>Repeat with remaining actions if failed.

>If I still have actions remaining, watch with glee as the resulting immortal abomination tries to kill itself repeatedly, finding itself unable to every time.

>And if I still have actions remaining, politely ask Past Satori to tell me what's going on in the abomination's head.

Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 07, 2016, 09:09:46 AM
Oh fuck.
>Try to Bloodbend DNAbc and make him modify the portal gun so that it connects to his central nervous system, so that i can TAKE CONTROL OF HIS BODY.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 07, 2016, 09:35:15 AM
>Pray to the item gods to preserve my remaining items.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on January 07, 2016, 10:11:01 AM
"Eh okay everyone lemme just try to roll for a solution with the dice, and hopefully subdue this other adolescent trapped in the potato who's trying to murder me"

"Also, sans, you're cool"
>Restore my items to be EVEN BETTER THAN BEFORE, so that the problems could be fixed by them
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on January 07, 2016, 10:45:11 AM
>Restore 'Immortality?' and proceed to figure out what happens when you have a dead immortal.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on January 07, 2016, 11:56:33 AM
>Teleport the group to the Human Village instead.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on January 07, 2016, 04:12:33 PM
> Turn the tree into a treant (https://en.wikipedia.org/wiki/Treant) for MAXIMUM GLADIATORIAL DECIMATION.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on January 07, 2016, 07:54:05 PM
> Summon my mogekos with all my stuff.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on January 08, 2016, 01:42:35 AM
>Repair and preserve inventory
Title: Re: Roll to Dodge: Arena
Post by: PX on January 08, 2016, 03:17:31 AM
>Blow it up
Title: Re: Roll to Dodge: Arena
Post by: qMyon on January 08, 2016, 06:29:37 AM
>Pop Yukari 2 over to Potato Yukari for shenanigans.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on January 08, 2016, 04:19:11 PM
"Hm. I figured bringing back an arena would reinstate the old rules. Maybe I can fix this..." Reinstate the 3 PC actions rule for at least myself.
Title: Re: Roll to Dodge: Arena
Post by: Searinox119 on January 08, 2016, 08:23:19 PM
>Switch everybody's game mode to Creative. And under "everybody", I mean all players and NPCs.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 10, 2016, 04:51:41 AM
> Maybe you should look into restoring your items and abilities, and the two bodied souls. Revitalize your inventory!
4: You revitalize your inventory perfectly.
I am actually okay with this.

>Draw a new pentagram and use it to summon an unholy fusion of Ramiel (The evil shapeshifting octahedron, not the archangel.), Walpurgisnacht, Battra, an EVA Unit, Homura Akemi, Mothra, a Temmie, and the Hourai Elixir.
>Repeat with remaining actions if failed.

>If I still have actions remaining, watch with glee as the resulting immortal abomination tries to kill itself repeatedly, finding itself unable to every time.

>And if I still have actions remaining, politely ask Past Satori to tell me what's going on in the abomination's head.


5: You draw the pentagram and what appears to be a large woman with giant wings on her back emerges. It's face doesn't look like it belongs on it's body, and it's vibrating rapidly, as well as crying. It has something circular on it's arm as well.
1: You quickly avert your eyes from the creature.
5: "Well...It's strange.  It's really heartbroken over something...itself? It also wants to kill itself, but it's reluctant to."
Satori's voice sounds quiet, like she's sick, or far away, even though she looks fine and is right next to you.
"What is that thing?" Reisen asks in a similar sounding manner.
Oh fuck.
>Try to Bloodbend DNAbc and make him modify the portal gun so that it connects to his central nervous system, so that i can TAKE CONTROL OF HIS BODY.
2: You try to, but you realize that you are a potato, and cannot bloodbend.
>Pray to the item gods to preserve my remaining items.
1: You pray to the item gods to destroy your items. They gladly do so, though safely. Your Golden legs notably shatter to reveal normal legs. At least you didn't lose anything of great value.
"Eh okay everyone lemme just try to roll for a solution with the dice, and hopefully subdue this other adolescent trapped in the potato who's trying to murder me"

"Also, sans, you're cool"
>Restore my items to be EVEN BETTER THAN BEFORE, so that the problems could be fixed by them
"You're going to roll a die to solve this!? What an idiot!" the blonde haired girl says. "Just let me get my army and we can solve this with just a single reset bomb."
"I wouldn't do that if I were you." the gradient haired woman and the skeleton respond in unison, both wearing smiles.
"I'm a goddess, what do I have to worry about from anyone here?"
"In this land, Gods are common occurrences. There are even a few humans capable of defeating them in a duel." The rod holding girl states.
2: You try and fail to restore your fading items.
>Restore 'Immortality?' and proceed to figure out what happens when you have a dead immortal.
3: You restore your immortality, but being dead, you've become and immortal undead. It's similar to being an immortal living being, but zombie hunters and the like will probably be after you. Not to mention regular people being afraid of you.
>Teleport the group to the Human Village instead.
4: You and your group teleport to the human village, all safe and sound at the moment.
> Turn the tree into a treant (https://en.wikipedia.org/wiki/Treant) for MAXIMUM GLADIATORIAL DECIMATION.
4-1=3: You try to turn the tree into a treant and succeed. But it's passive, and doesn't seem to fight anything.
> Summon my mogekos with all my stuff.
2: You summon...nothing.
>Repair and preserve inventory
6: You repair your inventory and put it all in a freezer to preserve them. Soushiko is really cold in there. As is the Legendary Hero.
>Blow it up
2: You plug a button labeled "Detonate" into the castle's walls, and push it.
Boop*
Nothing happened.
>Pop Yukari 2 over to Potato Yukari for shenanigans.
2: You can't seem to find Yukari 2 inside yourself. You keep looking nonetheless.
"Hm. I figured bringing back an arena would reinstate the old rules. Maybe I can fix this..." Reinstate the 3 PC actions rule for at least myself.
2: You fail to do so.
>Switch everybody's game mode to Creative. And under "everybody", I mean all players and NPCs.
3: You switch everybody's game mode to Creative, but you were caught in the act by the universal laws. Roll to Dodge!
6: With your new creative mode abilities, you just delete the universal laws.

Events:
Raikaria idles idly.
Username idles invincibly.
Flandre suddenly drops to the ground. To be continued...?


Dead/Dying:
Mr Jovial: Immortal Undead.

Bonuses for next possible rolls:
None

Locations:
Outside a random walk-in freezer: LaserTurtle
Hakurei Shrine: Mr Jovial, Failure
PX's Final Boss Castle: PX, qMyon/Umbrellarella,
Garden of the Sun: Searinox/Maribel, EvilNazgul/Azazel
Human Village: Username, Kasu, DNAbc, Old Guy/Yukari,
Scarlet Devil Mansion Library: HopeMetal
Misty Lake: Raikaria/Sekibanki, Unmatched Sock, Patorikku
Palace of Earth Spirits: Hating Hater

Status:
The dull items continue until they fall apart and soon after, turn into dust. The followers fade away.
Kasu: Nothing else mentionable.
EvilNazgul/Azazel: 3 forced actions per turn.
Failure: Nothing else mentionable.
Old Guy/Yukari: Currently a Potato strapped to DNAbc's portal gun.
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero
Username: Nothing else mentionable.
DNAbc: Portal Gun with Potato Old Guy/Yukari strapped to it.
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX: Nothing else mentionable
Searinox/Maribel: Nothing else mentionable.
Raikaria/Sekibanki: Nothing else mentionable.
Mr. Jovial: Immortality?
Hating Hater: Nothing else mentionable.
HopeMetal: Nothing else mentionable.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on January 10, 2016, 04:58:06 AM
"Hey, not that I am boasting, but this dice has screwed over and saved us many times already"

>Gain stand: Mandom to rewind world status to six turns before
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on January 10, 2016, 05:15:56 AM
>Use the power of DENIAL to reconstitute EVERYONE's item dust and restore EVERYONE's followers to regain lost followers, stuffs, and thingies. (Or at the very least, just my followers and items.)
>Repeat with remaining actions if a 3 or lower is rolled.

>If Reisen comes back, "That is Ramiel-Walpurgisnaght-Battra-EVA-Homura-Mothra-Tem, or B.R.E.W.T.H.M. ...Okay, I admit that it needs a better name... But it's pretty much an amalgamation of a shapeshifting evil octahedron angel, a nigh-invulnerable witch, two giant moth kaiju, a bio-organic angel-killing mecha meant to be piloted by a mentally disturbed child, a Magical Girl with time powers, and a Temmie! ...With a hefty dose of the Hourai Elixir thrown in for good measure..." (Do not count this as an action, I'm just continuing the conversation.)

>If Past Satori comes back, "So, what does it's mind look like? Is it seven different voices chattering at the same time, or is it like one single coherent mind?" (Again, conversation. Don't count it as an action.)

>If I still have actions remaining, ask the unholy fusion I created to come up with a better name for itself.

>And if I still have actions after that. Whistle random tunes, repeating regardless of failure, to use up all remaining actions.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on January 10, 2016, 05:46:49 AM
> Point to the nearest group of players and tell the treant that they cut down it's buddies.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 10, 2016, 07:22:38 AM
As Yukari call out to Ran for help.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on January 10, 2016, 08:22:29 AM
> Reflect on my current play and suddenly stop caring.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on January 10, 2016, 08:49:08 AM
>Open walk-in freezer
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 10, 2016, 10:44:44 AM
>Poke Flan.
"Is she okay?"
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on January 10, 2016, 04:14:22 PM
>Create an Electric Yukari clone.
>Repeat until success.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on January 10, 2016, 10:08:29 PM
>Consume a human effigy (http://darksouls2.wikidot.com/human-effigy) and get kicked out of death for being alive. Can't go befriending people to later betray them if they're afraid of me :C
Title: Re: Roll to Dodge: Arena
Post by: PX on January 10, 2016, 10:16:42 PM
>Multiply
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on January 11, 2016, 12:36:50 AM
> High five sock on account of both of you saving your inventories successfully and also because you have no idea what else to do this turn.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on January 11, 2016, 01:36:36 AM
>Dynamic entry, Human Village, go!
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 13, 2016, 04:04:27 AM
"Hey, not that I am boasting, but this dice has screwed over and saved us many times already"

>Gain stand: Mandom to rewind world status to six turns before
2: You roll the dice, landing them on a 2. Nothing happens.
"Um, are you sure they work? Are they activated with a chant, perhaps?" The gradient haired woman suggests.
"This is getting us nowhere! I'm doing this myself." The blonde girl states, before she walks out of the meeting.
>Use the power of DENIAL to reconstitute EVERYONE's item dust and restore EVERYONE's followers to regain lost followers, stuffs, and thingies. (Or at the very least, just my followers and items.)
>Repeat with remaining actions if a 3 or lower is rolled.

>If Reisen comes back, "That is Ramiel-Walpurgisnaght-Battra-EVA-Homura-Mothra-Tem, or B.R.E.W.T.H.M. ...Okay, I admit that it needs a better name... But it's pretty much an amalgamation of a shapeshifting evil octahedron angel, a nigh-invulnerable witch, two giant moth kaiju, a bio-organic angel-killing mecha meant to be piloted by a mentally disturbed child, a Magical Girl with time powers, and a Temmie! ...With a hefty dose of the Hourai Elixir thrown in for good measure..." (Do not count this as an action, I'm just continuing the conversation.)

>If Past Satori comes back, "So, what does it's mind look like? Is it seven different voices chattering at the same time, or is it like one single coherent mind?" (Again, conversation. Don't count it as an action.)

>If I still have actions remaining, ask the unholy fusion I created to come up with a better name for itself.

>And if I still have actions after that. Whistle random tunes, repeating regardless of failure, to use up all remaining actions.
3: You regain your items and followers, effective at the end of the post.
2: But nothing happened.
2: But nothing happened.
"And why did you summon that!? Won't it kill us!?" Reisen says in a panic.
"The former. They aren't voices though, they're thoughts. Pairs of them want to kill each other, so the entire thing is contemplating suicide. Though, there is one thought continuously bringing up petting itse-"
You hear a large wail of pain and turn to see the creature shooting itself with lasers, coming from the eyes on the face that has vibrated off of it's body.
"How did it manage that?" Reisen questions.
The creature falls and turns to dust, before the dust re-builds itself, this time into the shape of what looks like a small robotic, pixelated animal with both dog and cat ears and bug-like feelers, as well as long, black hair and what looks like a shield on it's back. It's somehow wearing a dress...somehow.
> Point to the nearest group of players and tell the treant that they cut down it's buddies.
6: You point at everyone and tell the treant that they all cut down it's buddies. The treant promptly goes underground, before emerging with a small and pitiable army of treants. There isn't even enough to outnumber half of the gladiators in the arena.
"Oh, these ones are fighting back?" You hear a voice from above. "That'll give me more time to prepare bombs, not that I need it."
You feel as if everyone needs to Roll to Dodge at the end of this update.
As Yukari call out to Ran for help.
6: "What is it Yukar-"
Your shikigami appears, before losing her composure and bursting into laughter at your appearance. You don't think she'll stop laughing for a while unless something happens.
> Reflect on my current play and suddenly stop caring.
2: Well, with what has happened so far, in this sequence of events, you deduce that all of it doesn't matter...
Except it might matter a bit, but you honestly cannot decide.
>Open walk-in freezer
4: You open the walk-in freezer, letting Soushiko and the legendary hero walk out.
>Poke Flan.
"Is she okay?"
4: Flandre sits up and you breath a sigh of relief.
>Create an Electric Yukari clone.
>Repeat until success.
2: You create a fizzle of electricity, accomplishing nothing when it runs out.
>Consume a human effigy (http://darksouls2.wikidot.com/human-effigy) and get kicked out of death for being alive. Can't go befriending people to later betray them if they're afraid of me :C
3: You manage to get yourself kicked out of there, but just barely.
>Multiply
2: You don't multiply. Math wasn't your subject anyways.
> High five sock on account of both of you saving your inventories successfully and also because you have no idea what else to do this turn.
5: You high five sock, but he continues to idle around.
>Dynamic entry, Human Village, go!
3: You reach the village, but no one witnessed your dynamic entry.

The rest of the players screw around with creative mode, accomplishing nothing.

Events:
What appears to be an enormous meteor falls from the heavens. Roll to Dodge!
DNAbc: 6: Just walks out and delivers a single good punch to the meteor, shattering it into a large amount of fragments of itself.
EvilNazgul: 2: is hit by one of the fragments. Before they realize it, they are fatally wounded and entangled in what appears to be a small forest. (4 Turns left)
Kasu: 1: is killed on impact by a small meteorite. You have died.
Old Guy/Yukari: 6: Orders Ran to stop laughing and do something. Ran hurries to destroy the last of the fragments, getting rid of the rest of the meteor before more damage can be done.

Locations:
Outside of a random walk-in freezer: LaserTurtle
Hakurei Shrine: Mr Jovial, Failure
PX's Final Boss Castle: PX
Garden of the Sun: Searinox/Maribel,
Mini Reset Bomb Forest: EvilNazgul/Azazel
Human Village: Username, Kasu, DNAbc, Old Guy/Yukari, qMyon/Umbrellarella,
Scarlet Devil Mansion Library: HopeMetal
Misty Lake: Raikaria/Sekibanki, Unmatched Sock, Patorikku
Palace of Earth Spirits: Hating Hater

Bonuses for next possible rolls:
None

Dead/Dying:
Dead: Kasu
Dying: EvilNazgul (4 turns)

Status:
Kasu: Nothing else mentionable.
EvilNazgul/Azazel: 3 forced actions per turn, Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass, B-R-E-W-T-H-M.
Failure: Nothing else mentionable.
Old Guy/Yukari: Currently a Potato strapped to DNAbc's portal gun, Yakamo Ran
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero
Username: Nothing else mentionable.
DNAbc: Portal Gun with Potato Old Guy/Yukari strapped to it.
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX: Nothing else mentionable
Searinox/Maribel: Nothing else mentionable.
Raikaria/Sekibanki: Nothing else mentionable.
Mr. Jovial: Immortality?
Hating Hater: Nothing else mentionable.
HopeMetal: Nothing else mentionable.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on January 13, 2016, 04:26:42 AM
> Reincarnate as the God of Greenery
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on January 13, 2016, 04:53:58 AM
> Sit down and meditate on what I accomplished and lose hope.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on January 13, 2016, 05:37:18 AM
>Untangle and heal self.
>repeat with remaining actions if a 3 or lower is rolled until success.

>To Reisen: "Because I'm chaotic neutral. And I doubt it will kill us if we give it a reason not to, besides, it's probably more likely to kill itself than to kill anything else. And how did it manage what? To shoot itself, or vibrate its face off it's body?"
>To Past Satori: "So what are each of the thoughts thinking? Are there any that seem more dominant than others?"

>If actions remain, ask B.R.E.W.T.H.M. to come up with a better name for itself, having Past Satori translate if it can't speak.

>Use whistling to use up any remaining actions.

(Also, do I have 3 forced actions + one optional action because of the hourglass?)
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on January 13, 2016, 06:14:03 AM
>Refit the Arena to be a labyrinth...filled with PUZZLES!
>Acquire a pet Endogeny.
>Pet the Endogeny.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on January 13, 2016, 07:21:09 AM
>Accquire stand: Super Mandom to rewind world status to sixty turns before
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on January 13, 2016, 07:21:51 AM
>Upgrade my dice! I want better than a d6!
Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 13, 2016, 07:23:43 AM
Tell Ran to punch DNAbc in the face and take me to the SDM so Pachie can free me from this prison.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on January 13, 2016, 08:33:49 AM
> Make your way to the human village.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on January 13, 2016, 11:56:08 AM
>regain my electric Clones and guitar
Title: Re: Roll to Dodge: Arena
Post by: qMyon on January 13, 2016, 12:19:55 PM
>Chat with Potato Yukari and do some mild messing about with Ran in the process.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 13, 2016, 02:08:35 PM
>If Patchy is still on me, move her off because she's really restricting my capabilities.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on January 14, 2016, 08:14:56 PM
>Climb into the donation box and fly away in it. And since I'm lazy, it also would be super convenient if I crash land somewhere else in the same turn. pls?
Title: Re: Roll to Dodge: Arena
Post by: PX on January 15, 2016, 05:22:31 PM
>Learn how to bend salt
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 16, 2016, 07:01:38 AM
> Reincarnate as the God of Greenery
3: You reincarnate as a god, possibly one of nature. It's not exactly the God of Greenery, but you're a god nonetheless.
> Sit down and meditate on what I accomplished and lose hope.
4: You begin to meditate. Images of your entire life flow through your mind, and man did it suck! You quickly lose hope and realize that it's all probably not worth it.
>Untangle and heal self.
>repeat with remaining actions if a 3 or lower is rolled until success.

>To Reisen: "Because I'm chaotic neutral. And I doubt it will kill us if we give it a reason not to, besides, it's probably more likely to kill itself than to kill anything else. And how did it manage what? To shoot itself, or vibrate its face off it's body?"
>To Past Satori: "So what are each of the thoughts thinking? Are there any that seem more dominant than others?"

>If actions remain, ask B.R.E.W.T.H.M. to come up with a better name for itself, having Past Satori translate if it can't speak.

>Use whistling to use up any remaining actions.

(Also, do I have 3 forced actions + one optional action because of the hourglass?)
4: You untangle yourself and patch up your wounds before they get serious.
"Both of-...well, lasers are common." Reisen pauses. "But I haven't seen anything that could move it's facial features off of it's body like that!"
"The most dormant thought is the girl's who is contemplating how to subdue 'Walpurgisnacht' and if this 'Madoka' person is alright. The second-most one is hungry, and the others are, well, I can't understand them." Satori explains.
4: You ask the creature for it's name.
The shield on the creature's back whirs and what's inside begin to spin. In an instant, the creature disappears. It takes you a while to find it, but eventually you spot it falling from way up high in one of the trees. It hits the ground in front of you before repeating the dusty process of revival. It takes much, much longer than usual for some reason. When it finally reforms itself, it appears to be a regular girl with long black hair and a school uniform featuring a red ribbon and black stockings.
"Homura" the girl states, as she flips her hair...only to immediately faint afterwards, falling face-first into the dirt. She stirs on the ground, as if having a bad dream.
1: You hum instead.
3: You whistle this time, though it comes out poorly.
>Refit the Arena to be a labyrinth...filled with PUZZLES!
>Acquire a pet Endogeny.
>Pet the Endogeny.
5: You find a stray Endogeny and get up close before petting it. It produces a stage I Happiness Froth. Eww.
>Accquire stand: Super Mandom to rewind world status to sixty turns before
3: You acquire the Stand: Mandom.
"Well, if everyone's leavin'..." The skeleton says, before getting up and walking off into the distance.
"Wait, I meant to ask you some questions. I didn't want to say them before because I thought it would be rude, but please wait now." The gradient haired lady runs after him. The skeleton stops and they begin to converse.
>Upgrade my dice! I want better than a d6!
6: You upgrade your die into a d12, before realizing your mistake, as the numbers above 6 do nothing in Roll to Dodge.
Tell Ran to punch DNAbc in the face and take me to the SDM so Pachie can free me from this prison.
6: You furiously bark orders at Ran and she obliges. She apologizes to DNAbc and taps him on the face, before snatching you and running to the Scarlet Devil Mansion. You easily find Patchouli, fainted, lying atop Hope♦Metal.
> Make your way to the human village.
5: You have a nice pleasant walk to the village.
>regain my electric Clones and guitar
2: You try to bring back your clones and guitar, but end up failing.
>Chat with Potato Yukari and do some mild messing about with Ran in the process.
1: You follow and eventually chat with Ran and do some mild messing about with Potato Yukari, making multiple jokes about her status.
>If Patchy is still on me, move her off because she's really restricting my capabilities.
5: "So, guess you two were having fun ze." You hear Marisa say as you roll Patchouli off of you.
"Get out of here Marisa. Out. Shoo." Koakuma says as she shoots danmaku at Marisa, who dodges without any effort whatsoever.
"What's wrong? I only came with some books I brought."
"The books you stole." Koakuma corrects Marisa.
"The books I borrowed. See, I'm about to return them." Marisa says, as she dumps the books onto the floor. "Here, you can have them back."
Koakuma flies over to pick up a few books, before Marisa suddenly pulls the bag over her and ties it up.
"What are you doing!?"
"Just borrowing you ze."
"That's kidnapping!" Koakuma shouts through the sack.
"Don't worry, I'll leave a note for Patchy to trade some books with me for you." Marisa pulls out a sheet of paper and a pen from her hat and begins to write.
"Holding me for ransom is WORSE!"
>Climb into the donation box and fly away in it. And since I'm lazy, it also would be super convenient if I crash land somewhere else in the same turn. pls?
4: You climb into the box and take off just as Reimu returns. You can feel her intense rage from here, but she must not be doing anything out of fear of destroying the box. After a few, long minutes of flight, the box shatters and you find yourself in the room of some house. You look around to see a girl, similar to a nun, and a pink cloud with a face and fists. You exchange stares with them in suspenseful silence.
>Learn how to bend salt
5: You become a salt-bender. You bet even the avatar couldn't do things like bend salt. Finally, no more asking for someone to pass the salt.

Locations:
Outside of a random walk-in freezer: LaserTurtle
Hakurei Shrine: Failure
Unidentified room: Mr Jovial
PX's Final Boss Castle: PX
Garden of the Sun: Searinox/Maribel,
Mini Reset Bomb Forest: EvilNazgul/Azazel
Human Village: Username, Kasu, DNAbc, Patorikku
Scarlet Devil Mansion Library: HopeMetal, Old Guy/Yukari, qMyon/Umbrellarella
Misty Lake: Raikaria/Sekibanki, Unmatched Sock,
Palace of Earth Spirits: Hating Hater

Bonuses:
None

Dying/Dead:
None

Status:
Kasu/Nature-related God: Nothing else mentionable.
EvilNazgul/Azazel: 3 forced actions per turn, Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass (+1 action/dying timer), Wabbajack, Geass, B-R-E-W-T-H-M.
Failure: Nothing else mentionable.
Old Guy/Yukari: Currently a Potato held by Yakumo Ran, Yakumo Ran
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12
Username: Nothing else mentionable.
DNAbc: Portal Gun
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX: Nothing else mentionable
Searinox/Maribel: Nothing else mentionable.
Raikaria/Sekibanki: Nothing else mentionable.
Mr. Jovial: Immortality?
Hating Hater: Nothing else mentionable.
HopeMetal: Nothing else mentionable.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on January 16, 2016, 07:26:39 AM
>"Well, the face removal is the Temmie part. Temmies can do that... Here, let me try to summon one with my pentagram."
>"I wonder how long it will take before all the parts of this amalgamation learn to tolerate each other... Do either of you have any estimates?"

>Attempt to summon a temmie for Reisen.
>Repeat only once if failed.
>Obtain a box of temflakes and drop it on the ground by B.R.E.W.T.H.M.
>Guess the next form it takes to be octahedral or geometric in some way shape or form.

Title: Re: Roll to Dodge: Arena
Post by: Kasu on January 16, 2016, 07:34:47 AM
> Use my newfound powers to smite everyone with trees.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on January 16, 2016, 07:56:41 AM
> Smack Kasu right across the face.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on January 16, 2016, 08:33:41 AM
>Continue petting Endogeny until friendship is established.
>If possible, once again attempt to reinstate the 3 actions for myself. Two will suffice, I suppose.
>If somehow possible, actually manage to convert the new arena into puzzles. Puzzles which I rule over!
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on January 16, 2016, 09:53:16 AM
>Stare at them some more, to make the situation even more awkward.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 16, 2016, 09:54:18 AM
>Knock Marisa out.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on January 16, 2016, 10:03:18 AM
>Rewind time to six turns before
Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 16, 2016, 11:32:00 AM
>Tell Ran to punch Marisa in the face so hard that she is knocked out, and then wake up and ask Pachie if she can put my soul and mind in Marisa's body.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on January 16, 2016, 01:04:28 PM
>Patch in Roll To Dodge 1.2 with higher dice support
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on January 16, 2016, 02:00:36 PM
>try again
Title: Re: Roll to Dodge: Arena
Post by: PX on January 16, 2016, 04:41:16 PM
>Become a god of salt
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on January 16, 2016, 05:45:46 PM
> ...It's too loud. Tear the nearest person's face off.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on January 17, 2016, 11:34:36 AM
>Ah well, let's do something a little more serious. *POOF* Potato Yukari back into Yukari.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on January 18, 2016, 11:46:07 AM
Right, it's still possible to join this late, right?

>Emerges from the Moriya Shrine's donation box, blowing it up in the process. "How's that for Dynamic Entry!"


edit: If anyone sees this, I just realize I don't have 10 posts yet. : P

edit 2: electric boogaloo: Wait, posts here are included in the 10 post count? Weird. Looks like a bug.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 19, 2016, 03:55:19 AM
>"Well, the face removal is the Temmie part. Temmies can do that... Here, let me try to summon one with my pentagram."
>"I wonder how long it will take before all the parts of this amalgamation learn to tolerate each other... Do either of you have any estimates?"

>Attempt to summon a temmie for Reisen.
>Repeat only once if failed.
>Obtain a box of temflakes and drop it on the ground by B.R.E.W.T.H.M.
>Guess the next form it takes to be octahedral or geometric in some way shape or form.
"Satori said it desperately wants to kill itself, so I don't think that'll happen soon..."
4: You summon a Temmie for Reisen. It begins to greet itself before it suddenly jumps towards B.R.E.W.T.H.M.'s current form and starts to pet it.
1: You set a box of MTT Brand Energy Drinks in front of the creature. Each can features a muscular seahorse on the cover...overshadowed of course, by a large rectangular figure taking up more space than the can can show. There's no response from the creature, but the Temmie stops petting it and backs away from the box.
3: The creature begins to dissolve once again and you attempt to guess it's next form in excitement.
"The first one was a large winged lady, the second, an animal hybrid, and the previous one was a girl who didn't seem abnormal at all, so there's no telling what it'll become next." Satori states.
When the only things left are the dust and the shield, the dust and shield fly high, before emerging above the mini-forest. The dust encircles the shield and forms into the shape of a massive, blue octahedron. Small, space-like figures resembling girls appear around it. Without warning, the octahedron morphs into multiple different, smaller shapes in a pattern around the now exposed shield, before it emits what sounds like a horrible, terror filled scream. Combined with the playful sounding giggling of the girls, you have a feeling something bad is going to happen.
> Use my newfound powers to smite everyone with trees.
4: For your first order of business, you begin stopping forest fires an assault on the others via trees.
> Smack Kasu right across the face.
1: Instead, Kasu prepares to intercept your smack with a smack of his own. Roll to Dodge!
2: Kasu readies consecutive normal smacks and lands a critical hit, but you're Sturdy kept you from dying...well, for now. (3 turns left)
>Continue petting Endogeny until friendship is established.
>If possible, once again attempt to reinstate the 3 actions for myself. Two will suffice, I suppose.
>If somehow possible, actually manage to convert the new arena into puzzles. Puzzles which I rule over!
3: You make dastardly puzzles for the Arena, but you soon realize that they're too puzzling for you to control.
>Stare at them some more, to make the situation even more awkward.
6: You intensify your stare, as if challenging them. Both seem to accept your challenge, as they stare harder. Roll to Dodge!
5: You continue to stare hard at the duo. (+1)
"Stop staring at me already!" The girl shouts, and runs out of the room. The pink cloud continues to stare at you in silence.
>Knock Marisa out.
2: You run to Marisa and initiate a flying jump kick, but she just ducks out of the way to set down the paper, practically ignoring you. As you continue crashing towards the wall, Marisa takes the bagged Koakuma and flies off on her broom. At least she didn't take the books...?
>Rewind time to six turns before
2: You try to activate the stand's ability, but nothing happens.
>Tell Ran to punch Marisa in the face so hard that she is knocked out, and then wake up and ask Pachie if she can put my soul and mind in Marisa's body.
3: With Marisa gone, you just wake Patchouli up and request a soul transfer with Marisa. She rubs her eyes and looks around a bit before addressing you.
"Ahem, absolutely not! Not only is soul transferring dangerous, but I don't even study it. Besides, leaving Mari-...anyone as a potato would be uncomfortable to even think about. Now if you excuse me, I need to clean this place some. Koakuma. Koakuma! ... Seems I'll have to punish her later."
Patchouli casts a few spells and things begin to move around the room on their own. The books are returning to their shelves and the chairs are being re-set.
>Patch in Roll To Dodge 1.2 with higher dice support
5: You apply the patch, avoiding those annoying ads and false deals.
>try again
1: You decide not to try again...for now.
>Become a god of salt
1: You become a god of pepper.
> ...It's too loud. Tear the nearest person's face off.
2: You don't find anyone nearby to deface.
>Ah well, let's do something a little more serious. *POOF* Potato Yukari back into Yukari.
3: You poof potato Yukari back into Yukari. She still smells a tiny bit like potatoes though.

Events:
Kasu's tree's begin their assault. Roll to Dodge!
Evil Nazgul: 3: Being surrounded by trees doesn't help, as EvilNazgul is ambushed attacked. They emerge relatively unscathed, besides the (-1).
Patorikku: 5: Grass is weak to fire. In the end, Patorikku escaped. (+1)
Unmatched Sock: 4: The trees are caught in the puzzles and give up looking for Sock.
Mr Jovial: 5: The trees were dazzled by the dodges initiated. (+1)
Hope♦Metal: 6: The trees are utterly defeated with no chance of survival, prompting the trees who witnessed it to go after their leader instead. Roll to dodge!
Kasu: 4: The trees couldn't find Kasu.
DNAbc: 3: The tree's maul you. Luckily, you played dead halfway through in order to get off easy. (-1)
Old Guy: 1: Cornered like a lion hanging onto a cliff after being betrayed by his brother, you have no choice but to scream in futility. You died.
LaserTurtle: 11: You never meet the trees. Were you even targeted by them?
Failure: 2: You are decimated by the trees, but through determination, you survive...for now. (3 turns left)
PX: 3: You scare the trees away, but your voice suffered. (-1)
Hating Hater: 4: You try to talk the trees out of attacking you, and it works!
qMyon: 5: You threaten the trees, and with a smile, cheerfully state that "Genocide is just another game~". Ah, plenty of acres with no trees for miles... (+1)

Locations:
Outside of a random walk-in freezer: LaserTurtle
Hakurei Shrine: Failure
Unidentified room: Mr Jovial
PX's Final Boss Castle: PX
Garden of the Sun: Searinox/Maribel,
Mini Reset Bomb Forest: EvilNazgul/Azazel
Human Village: Username, Kasu, DNAbc, Patorikku
Scarlet Devil Mansion Library: HopeMetal, Old Guy/Yukari, qMyon/Umbrellarella
Misty Lake: Raikaria/Sekibanki
Puzzle-ridden Arena: Unmatched Sock
Palace of Earth Spirits: Hating Hater

Bonuses:
+1: Patorikku, qMyon
+2: Mr Jovial
-1: Evil Nazgul, DNAbc, PX,

Dying/Dead:
Dying: Patoriku (3), Failure (3)
Dead: Old Guy

Status:
Kasu/Nature-related God: Nothing else mentionable.
EvilNazgul/Azazel: 3 forced actions per turn, Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass (+1 action/dying timer), Wabbajack, Geass, B-R-E-W-T-H-M.
Failure: Nothing else mentionable.
Old Guy/Yukari: Yakumo Ran
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12
Username: Nothing else mentionable.
DNAbc: Portal Gun
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: Nothing else mentionable
Searinox/Maribel: Nothing else mentionable.
Raikaria/Sekibanki: Nothing else mentionable.
Mr. Jovial: Immortality?
Hating Hater: Nothing else mentionable.
HopeMetal: Nothing else mentionable.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on January 19, 2016, 04:42:02 AM
> Usurp the godly pantheon with my trees.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on January 19, 2016, 04:53:20 AM
>"Oh, I was right! It's using Ramiel's form now! It's probably going to fire a mountain-leveling death ray if I don't do anything! Isn't that exciting!?"
>Wait for Reisen and Past Satori's reactions, then continue with, "Of, course. I'd like to avoid unnecessary deaths if I can. I'm not heartless..."

>Tame B.R.E.W.T.H.M. with Temflakes.
>Toss a Master Ball (Summoned from Hammerspace, of course!) at it.
>Repeat with remaining actions until success (4 or above)
>Victory pose with the newly-tamed B.R.E.W.T.H.M. if any actions remain.
>If any forced actions still remain, whistle repeatedly to use them up.
Title: Re: Roll to Dodge: Arena
Post by: PX on January 19, 2016, 04:57:04 AM
Now I have power of Salt and Pepper! I must now fulfill my purpose
>Fuse my powers to form paprika!
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on January 19, 2016, 05:25:47 AM
>Become the god of hamburgers that uses PX deitys condiments(whatever that might be), with https://youtu.be/PYNiXVgbyQk Ai Like Hamburger as the holy choir of our religion
Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 19, 2016, 08:03:02 AM
>As Yukari, manipulate the border of life and death to bring myself back from the dead.

If that don't work:
>Beg the Yuma to bring me back to the world of living reasoning that i am important to Gensokyo's survival.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on January 19, 2016, 08:41:21 AM
Alright, have 10 posts under my wing now. Let's do this again!

>Emerges from the Moriya Shrine's donation box, blowing it up in the process. "How's that for Dynamic Entry!"
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 19, 2016, 10:56:50 AM
>Steal Marisa's note before Patchy sees it.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on January 19, 2016, 03:56:55 PM
>Time to give Kogasa a bit more time. Make the surprise. Make all the surprises.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on January 19, 2016, 06:20:45 PM
> Heal yourself up real quick.

> Consider smacking Kasu again.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on January 19, 2016, 09:00:33 PM
> Snap
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on January 19, 2016, 10:46:20 PM
>Lick the pink cloud candy floss (or cotton candy if you prefer) and await sugary bliss...or hallucinations, who really knows what a pink cloud is made of? :V
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on January 19, 2016, 11:29:53 PM
>Try again
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on January 20, 2016, 12:45:53 AM
>Ah. I see where I messed up. Reinstate those three-action rules at least for me.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on January 20, 2016, 04:02:56 AM
>Equip walk-in freezer
Title: Re: Roll to Dodge: Arena
Post by: PX on January 20, 2016, 05:32:54 PM
> Snap
Crackle and pop?
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 21, 2016, 05:23:17 AM
> Usurp the godly pantheon with my trees.
2: You realize that you would probably need a lot more trees, or at least smarter ones, to do this.
>"Oh, I was right! It's using Ramiel's form now! It's probably going to fire a mountain-leveling death ray if I don't do anything! Isn't that exciting!?"
>Wait for Reisen and Past Satori's reactions, then continue with, "Of, course. I'd like to avoid unnecessary deaths if I can. I'm not heartless..."

>Tame B.R.E.W.T.H.M. with Temflakes.
>Toss a Master Ball (Summoned from Hammerspace, of course!) at it.
>Repeat with remaining actions until success (4 or above)
>Victory pose with the newly-tamed B.R.E.W.T.H.M. if any actions remain.
>If any forced actions still remain, whistle repeatedly to use them up.
"It is 'exciting' but not in a good way." Satori notes.
"We can't just let it do that. At least try something!" Udonge Reisen grasps her hand and points at the creature, before charging up a shot.
You reaffirm them that you'd like to avoid deaths if possible, and Reisen puts her hands down.
"I'll leave it to you then."
5-1=4: You chuck some temflakes at the giant octahedron. The creature stops the screaming and reverts to it's primary form as a crack forms in it's side, and you can see a Temmie peeking out from it. The flakes somehow gravitate into the crack and it disappears. At least the creature halted it's attack.
3-1=2: You dig through the hammerspace you keep everything and can't seem to find the master ball.
6-1=5: With a second attempt, you find it rather quickly and chuck it with great force at the stationary octahedron. Despite the overwhelming size comparison, it all fluxes into the ball, shaking a few times before you hear a satisfying noise.
"Would you like to give a nickname to the caught ___?"
2-1=1: You make a face which details loss at it's peak.
Now I have power of Salt and Pepper! I must now fulfill my purpose
>Fuse my powers to form paprika!
6-1=5: You fuse your powers to form Paprika! ... It's a... tiny container of paprika, with eyes, a mouth, and arms... But you also have a bunch of normal containers of paprika too!
>Become the god of hamburgers that uses PX deitys condiments(whatever that might be), with https://youtu.be/PYNiXVgbyQk Ai Like Hamburger as the holy choir of our religion
4-1=3: You attain God status of the hamburger variety and plan on using the salt, pepper and paprika PX make as condiments. Though, you haven't been able to get the choir right yet.
>As Yukari, manipulate the border of life and death to bring myself back from the dead.

If that don't work:
>Beg the Yuma to bring me back to the world of living reasoning that i am important to Gensokyo's survival.
6: You manipulate the border of life and death to bring yourself back, but you also bring a bunch of skeletons and ghosts back too. They seem pretty mad... Roll to Dodge!
5: You smoothly talk them out of attacking you and get them to leave you alone. (+1)
Alright, have 10 posts under my wing now. Let's do this again!

>Emerges from the Moriya Shrine's donation box, blowing it up in the process. "How's that for Dynamic Entry!"
6: You emerge in a shower of money out of the donation box at the Moriya Shrine and quickly following, a familiar looking foreground drops in front of you and you hear a mysterious, voice.
"Zero Breaker joins the Brawl!!"
Looking around, you're saddened to realize that your entrance either scared off anyone nearby, or wasn't seen at all.
>Steal Marisa's note before Patchy sees it.
3: You steal Marisa's note from midair amidst the flying books, but Patchouli catches you in the act.
"What is- cough What is that? Are you planning on stealing one of my books?"
>Time to give Kogasa a bit more time. Make the surprise. Make all the surprises.
3+1=4: You go on a surprising spree, in true Kogasa fashion almost managing to surprise about 5 people out of the 25 or so you went for. Before you realize it, your body looks really identical to Kogasa's.
"Why can we still not surprise anyone!?" You clearly hear Kogasa's voice ask.
"Maybe we should try a...different, approach..." An inside-level voice from your head recommends.
> Heal yourself up real quick.

> Consider smacking Kasu again.
3+1=4: You heal up in no time. Well, a bit longer than no time... Speaking of no time, that Kasu guy should be receiving a smack from you. But when, is the question...
> Snap
2: Without any nearby targets or something to convince you to, you can't really get in the mood to snap.
>Lick the pink cloud candy floss (or cotton candy if you prefer) and await sugary bliss...or hallucinations, who really knows what a pink cloud is made of? :V
3+2=5: You suddenly lick the pink cloud face, hoping for a candy-like taste. Surprisingly, it does taste like candy...for about 1/60th of a second. Now you can't really identify the taste.
The cloud rears back and throws a punch straight for you, but it stops before it can reach you, and the cloud turns to see the girl from before.
"Unzan, we have no more time to waste staring at this creep. Byakuren wants us in the other room. Come on."
The cloud floats to the girl's side, and they leave you alone.
>Try again
3: With a wail to the skies, your guitar crashes like a lightning bolt, back into your hands. Your clones are nowhere to be seen though, and you're still hurting from the wounds the trees inflicted upon you. (2 turns left)
>Ah. I see where I messed up. Reinstate those three-action rules at least for me.
4: You manage to get your hands on 2 extra dice without being spotted by the law. 3 actions a turn, here you come!
>Equip walk-in freezer
2: The walk-in freezer is way to large to fit in your left pocket. Maybe the right one will work?

Locations:
Outside of a random walk-in freezer: LaserTurtle
Hakurei Shrine: Failure
Moriya Shrine: Zero Breaker
Unidentified room: Mr Jovial
PX's Final Boss Castle: PX
Garden of the Sun: Searinox/Maribel,
Mini Reset Bomb Forest: EvilNazgul/Azazel
Human Village: Username, Kasu, DNAbc, Patorikku
Scarlet Devil Mansion Library: HopeMetal, Old Guy/Yukari, qMyon/Umbrellarella
Misty Lake: Raikaria/Sekibanki
Puzzle-ridden Arena: Unmatched Sock
Palace of Earth Spirits: Hating Hater

Bonuses:
+1: Old Guy/Yukari

Dying/Dead:
Dying: Failure (2)

Status:
Kasu/Nature-related God: Nothing else mentionable.
EvilNazgul/Azazel: 3 forced actions per turn, Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass (+1 action/dying timer), Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball)
Failure: Pure Electric Guitar
Old Guy/Yukari: Yakumo Ran
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice (+2 actions).
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12
Username: Nothing else mentionable.
DNAbc/Hamburger God: Portal Gun
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika.
Searinox/Maribel: Nothing else mentionable.
Raikaria/Sekibanki: Nothing else mentionable.
Mr. Jovial: Immortality?
Hating Hater: Nothing else mentionable.
HopeMetal: Nothing else mentionable.
Zero Breaker: Nothing else mentionable.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on January 21, 2016, 05:39:48 AM
> Smack Patorikku with a tree-limb.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on January 21, 2016, 05:58:27 AM
>Send out B.R.E.W.T.H.M. "Now, you be a good amalgamate, or you're going back in the ball, understood?" (Have Past Satori translate if it's not in a form that can speak. This shouldn't count as an action, hopefully, but if I must roll to use the Master Ball, then so be it.)

>Convert my pentagram into a new Pure Pacifist Zone.
>Repeat if failed.
>Set up a new communal lounge.
>Whistle to use up remaining actions.

>"Let's do something! do any of you three, or.... technically nine if B.R.E.W.T.H.M. identifies as seven beings instead of one... have any suggestions?"
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on January 21, 2016, 06:15:30 AM
>Equip Walk-in Freezer in right pocket. Politely.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 21, 2016, 06:22:43 AM
> Use borderhax to make myself tree proof
If that doesn't work:
>Ask Yuyuko one and two for advise
But if that does works:
>Gap Kasu into my dungeon
>Then use borderhax to make her a mental vegetable.
And if that works:
>Take her to the Yama to be judged, her crime being her abuse of power.
But if that doesn't, then:
>RU-I MEAN GAP AWAY AS FAST AS I CAN!


Actually instead i'll:
>Rain down trains from the sky.
>Make myself potato proof,
>Turn DNAbc into a potato instead
If that doesn't work:
>Persuade DNAbc into not turning me into a potato, if he agrees i will promise to not harm him.
Then:
>Check on Ran to see if she's okay.
>Ask Yuyuko 1 and 2 for advise,
> Ask the past avatars for advise
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on January 21, 2016, 06:25:01 AM
> Smack Kasu with a fireball.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on January 21, 2016, 08:52:48 AM
> Reconstruct Hisoutensoku into a fully functional, transforming super mecha. With missiles. Lots and lots of missiles.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on January 21, 2016, 08:55:03 AM
>Yukari is now a potato strapped to my gun, again
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 21, 2016, 10:52:47 AM
>"No, it's just a note I gotta deliver to someone. Which is what I am going to do right now." Go to Marisa's house.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on January 21, 2016, 12:09:23 PM
>heal myself in some manner
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on January 22, 2016, 01:43:22 AM
> Get angry and suplex the SDM.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on January 22, 2016, 01:57:41 AM
>Ha-HA! Wonderful! Now, let's all of us (being Bandage Girl (who I almost forgot about), the two soul-bodies, EXCALIBUR, and Endogeny) bring these puzzles back under our control!
>Pose fabulously while doing so.
>Establish a Teleportarium that only I can access in my own room in the New Arena.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on January 22, 2016, 06:56:04 AM
>A different approach, huh.........let's blend just a little Yuuka into the Kogasa mix and test the surprising result on Patchy.
Title: Re: Roll to Dodge: Arena
Post by: PX on January 22, 2016, 04:55:32 PM
>Become the wind
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on January 22, 2016, 06:43:29 PM
>Follow them like a sneaky thief and don't get caught. Cartwheel like a sneaky thief instead of walking too.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 24, 2016, 09:15:35 AM
> Smack Patorikku with a tree-limb.
5: You waltz over to Patorikku and change your arm into a branch. He quickly spots you as you rear back and Rolls to Dodge!
Patorikku: 4: Your branch was a bit too slow to catch him, and he ducks right under it.
>Send out B.R.E.W.T.H.M. "Now, you be a good amalgamate, or you're going back in the ball, understood?" (Have Past Satori translate if it's not in a form that can speak. This shouldn't count as an action, hopefully, but if I must roll to use the Master Ball, then so be it.)

>Convert my pentagram into a new Pure Pacifist Zone.
>Repeat if failed.
>Set up a new communal lounge.
>Whistle to use up remaining actions.

>"Let's do something! do any of you three, or.... technically nine if B.R.E.W.T.H.M. identifies as seven beings instead of one... have any suggestions?"
6: You let the massive octahedron shaped form of B.R.E.W.T.H.M. get some air and explain that it's happiness will be limited to how well it obeys you. Completely ignoring and interrupting your explanation, the creature begins to make that noise and charge another laser straight at you. Instead of firing though, the creature's appearance instantly changes to that of the black haired girl again.
"Weakening them works better than trying to kill them...That machine should keep them occupied as well." She says, and the shield on her arm whirs a bit, before she looks between the three of you.
"Do any of you know of a pink haired girl named Madoka, and where she might be?"
"The name is unfamiliar." Satori remarks.
"No, I don't, sorry." Reisen answers.
2: You try to transform the pentagram used to summon the creature, but it doesn't work. Weather you were just unlucky or the large amount of plants and trees are getting in the way is a mystery.
2: It definitely seems to be one of those.
3: The pentagram covers a bit more than the mini-forest you are in, with a see-through force field. That solves the problem of attacks trying to get through, but what about attacks from within?
>Equip Walk-in Freezer in right pocket. Politely.
12: You equip the Walk-in Freezer in your right pocket. It makes the pocket cooler, but not too cold.
> Use borderhax to make myself tree proof
If that doesn't work:
>Ask Yuyuko one and two for advise
But if that does works:
>Gap Kasu into my dungeon
>Then use borderhax to make her a mental vegetable.
And if that works:
>Take her to the Yama to be judged, her crime being her abuse of power.
But if that doesn't, then:
>RU-I MEAN GAP AWAY AS FAST AS I CAN!


Actually instead i'll:
>Rain down trains from the sky.
>Make myself potato proof,
>Turn DNAbc into a potato instead
If that doesn't work:
>Persuade DNAbc into not turning me into a potato, if he agrees i will promise to not harm him.
Then:
>Check on Ran to see if she's okay.
>Ask Yuyuko 1 and 2 for advise,
> Ask the past avatars for advise
You currently have no way of rolling for more actions.
1+1=2: You try to manipulate the border between potato and ...not potato, but no such border exists.
> Smack Kasu with a fireball.
3: After successfully dodging Kasu's tree-smack, you counter with a small fireball. You didn't have time to make it much larger. He's trying to Roll to Dodge!
Kasu: 5: You strike right into Kasu. Yeah! The fire engulfs his entire body, but you then realize that it was a clone... Kasu fooled you! (+1)
> Reconstruct Hisoutensoku into a fully functional, transforming super mecha. With missiles. Lots and lots of missiles.
6: You reconstruct the Hisoutensoku into a transforming HYPER mecha. It holds an infinite amount of missiles. It also has much more functions than it needs.
>Yukari is now a potato strapped to my gun, again
5: Unless you're mistaken Yukari should be a potato on your portal gun again. You check to make sure, initiating a Roll to Dodge.
Old Guy/Yukari: 4: Apparently. Yukari isn't a potato, and nor is she strapped to your portal gun. How unfortunate.
>"No, it's just a note I gotta deliver to someone. Which is what I am going to do right now." Go to Marisa's house.
6: You jump out the window and wander around a bit, eventually ending up at Marisa's door.
>heal myself in some manner
3: You eat some lightning. It tastes horrible, but you feel fine now.
> Get angry and suplex the SDM.
1: You are suplexed by the mansion itself. You have died.
>Ha-HA! Wonderful! Now, let's all of us (being Bandage Girl (who I almost forgot about), the two soul-bodies, EXCALIBUR, and Endogeny) bring these puzzles back under our control!
>Pose fabulously while doing so.
>Establish a Teleportarium that only I can access in my own room in the New Arena.
2: The puzzles prove too great a challenge to overcome at the moment.
5: You pose fabulously. Although it doesn't help you take over the puzzles. Your group does feel more fabulous though.
4: You make a room in the puzzle filled arena and make a teleportarium there.
>A different approach, huh.........let's blend just a little Yuuka into the Kogasa mix and test the surprising result on Patchy.
4: You allow a small bit of Yuuka to influence the main body.
Kogasa adopts her usual smile, and she walks behind Patchouli.
"Boo!" She shouts, as she raises her umbrella into the air.
"Such an attempt wouldn't even surprise a chi-" Patchouli stops as soon as she looks behind her, and freezes at the sight of Kogasa's umbrella emitting a light from the mouth. She quickly jumps out to the side and hits the ground seconds before a giant laser demolishes the entire table Patchouli sat at, and a few of the bookshelves behind it.
"ARE YOU INSA-ack!" Patchouli breaks into a mad coughing fit, and takes a few seconds to catch her breath. She's still breathing heavily afterwards.
"Were you surprised?" Kogasa questions.
>Become the wind
2: You find no way to change yourself into the wind.
>Follow them like a sneaky thief and don't get caught. Cartwheel like a sneaky thief instead of walking too.
6: You cartwheel around like a sneaky thief, somehow avoiding their gaze on multiple occasions. Eventually, the lady and the pink cloud enter a large room where a gradient haired woman stands aside a skeleton with a hood on. There are a few other people here too.
"This is Sans. He also believes in equality between Youkai and humans." The lady states.
"I never actually said that..." The skeleton states.

Locations:
Outside of ...somewhere in Gensokyo: LaserTurtle
Hakurei Shrine: Failure
Moriya Shrine: Zero Breaker
Unidentified room: Mr Jovial
PX's Final Boss Castle: PX
Garden of the Sun: Searinox/Maribel,
Mini Reset Bomb Forest/Pacifist Zone: EvilNazgul/Azazel
Human Village: Username, Kasu, DNAbc, Patorikku
Scarlet Devil Mansion Library: HopeMetal, Old Guy/Yukari, qMyon/Umbrellarella
Misty Lake: Raikaria/Sekibanki
Puzzle-ridden Arena: Unmatched Sock
Palace of Earth Spirits: Hating Hater

Bonuses:
+1: Kasu

Dying/Dead:
Dead: Hating Hater

Status:
Kasu/Nature-related God: Nothing else mentionable.
EvilNazgul/Azazel: 3 forced actions per turn, Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass (+1 action/dying timer), Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball)
Failure: Pure Electric Guitar
Old Guy/Yukari: Yakumo Ran
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice (+2 actions).
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Walk-in Freezer
Username: Nothing else mentionable.
DNAbc/Hamburger God: Portal Gun
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika.
Searinox/Maribel: Nothing else mentionable.
Raikaria/Sekibanki: Nothing else mentionable.
Mr. Jovial: Immortality?
Hating Hater: Nothing else mentionable.
HopeMetal: Nothing else mentionable.
Zero Breaker: Hisoutensoku.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on January 24, 2016, 09:43:01 AM
>Everyone now has an obligatory 4 actions per turn
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 24, 2016, 10:21:56 AM
>Knock.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on January 24, 2016, 10:22:09 AM
>Now turn Kanako into a Guncannon - no, scratch that, turn her into a Guntank. Because tanks are cool, right?

If DNAbc succeeds:
>Summon a horde of TPDP!Yukari Puppets and set them free. Surely there's nothing that can go wrong with that.
>Make Beerko the god of Hakurei Shrine. Nooothiiing can go wrong.
>Break the Fourth Wall. Nothing.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on January 24, 2016, 12:50:45 PM
>Cartwheel in and stun everyone using sheer killer intent. Stare awkwardly at anyone who resists.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on January 24, 2016, 01:52:47 PM
> Slap death in the face.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on January 24, 2016, 04:06:36 PM
>Summon a ride-able cloud that shoots lightning at foes when I'm in it and playing the E. Guitar.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on January 24, 2016, 06:15:32 PM
>"Yeah, I've never seen anyone like that..."

>Upgrade the pentagram forcefield into a true pure-pacifist zone.
>Repeat if failed
>Cut down the mini-forest and build a log cabin.
>Set up a communal lounge within said log cabin, complete with bar and pool table.
>Ask the Homura aspect of BREWTHM if she can understand what the non-english speaking parts of her (Mothra, Battra, Ramiel, Walpurgisnaught, and the EVA unit.) are saying. (Should not count as an action.)
>If there are any actions remaining, hold up a box of temflakes to see how Homura/BREWTHM reacts.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on January 24, 2016, 06:48:33 PM
> Overrun Gensokyo with my clones.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 24, 2016, 10:13:42 PM
> Manipulate the border of action and inaction so that i can have as much actions per turn as i want.
Title: Re: Roll to Dodge: Arena
Post by: PX on January 24, 2016, 10:58:19 PM
Screw it
>Create a Saltstorm large enough to cover the world
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on January 24, 2016, 10:59:49 PM
>Activate the Teleportarium and bring in someone to run this gauntlet of unruly puzzles! (Preferably an NPC)
>Call in some food delivery for dinner for everyone here. Gotta stay energized!
>Pet the Endogeny and chat with the soul-bodies, EXCALIBUR (although that might not be the best idea), and Bandage Girl (if she can even talk)
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on January 25, 2016, 02:15:29 AM
> Find your way to the arena.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on January 25, 2016, 04:35:08 AM
>Success! Huh, I thought the library furniture would have been laser-proof by now. Oh well - allow Remi-Koga-petting to ensue.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on January 25, 2016, 09:02:28 AM
>Warp to somewhere someone else is
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 27, 2016, 05:36:50 AM
>Everyone now has an obligatory 4 actions per turn
6: With Keine's assistance, you change history so that players in Roll to Dodge are now forced to do 4 actions per turn. The rule includes something along the lines of 'making full use of the dice's RNG'.
Unfortunately, you are caught by the law for failing to submit said 4 actions, and put on trial. Roll to Dodge!
5: You're set free after your lawyer: Shameimaru Aya, explains how you couldn't be any less guilty. She even says that it was nice to be your lawyer and that she doesn't want to be paid, before she flies off. Sweet! (+1)
>Knock.
5: You knock on the door.
"Hold on a second ze."
There's sounds of shuffling and moving about, then the door opens.
"Who are you? A customer?"
You hear the faint sound of glass shattering. It sounds like it came from inside Marisa's house.
>Now turn Kanako into a Guncannon - no, scratch that, turn her into a Guntank. Because tanks are cool, right?

If DNAbc succeeds:
>Summon a horde of TPDP!Yukari Puppets and set them free. Surely there's nothing that can go wrong with that.
>Make Beerko the god of Hakurei Shrine. Nooothiiing can go wrong.
>Break the Fourth Wall. Nothing.
2: You fail to even locate Kanako out here. Maybe she's still inside the shrine...
3: You summon a single Yukari puppet and release it into the wild. She looks around a bit, before gapping away.
3: You make Beerko a resident of the Hakurei Shrine. She constantly annoys Reimu and drinks the days away with Suika, usually at parties or the shrine. She also occasionally tries to make people believe that she's the Hakurei God.
6: You break the 4th wall. Absolutely nothing goes wrong, as no one seems to notice the 4th wall is broken yet.
>Cartwheel in and stun everyone using sheer killer intent. Stare awkwardly at anyone who resists.
4: You cartwheel in and stun everyone there...except for the gradient haired woman and the skeleton. You proceed to stare at them awkwardly.
The lady gives you an unwavering smile with her eyes closed, so it only feels awkward to you. The skeleton on the other hand, has eyes...apparently, though this just makes it even more awkward for you. You continue staring at the duo while their smiles start to make you feel uncomfortable.
"So who's this?" The skeleton asks.
"I would like to know that as well." The woman includes.
> Slap death in the face.
3: You slap death in the face. But it's not a face, it's just a skull.
"What the hell man!? I just got my job back a while ago. Why are you dead people always so rude?" Death complains.
You don't think this solved anything.
>Summon a ride-able cloud that shoots lightning at foes when I'm in it and playing the E. Guitar.
3: You summon a flying nimbus. It doesn't seem to shoot lightning.
>"Yeah, I've never seen anyone like that..."

>Upgrade the pentagram forcefield into a true pure-pacifist zone.
>Repeat if failed
>Cut down the mini-forest and build a log cabin.
>Set up a communal lounge within said log cabin, complete with bar and pool table.
>Ask the Homura aspect of BREWTHM if she can understand what the non-english speaking parts of her (Mothra, Battra, Ramiel, Walpurgisnaught, and the EVA unit.) are saying. (Should not count as an action.)
>If there are any actions remaining, hold up a box of temflakes to see how Homura/BREWTHM reacts.
4: You succeed in turning the area into a pure-pacifist zone. Attacks can't be target to those inside, whether they're inside the zone, or outside. Likewise, attacks can't be done from inside.
5: You build a large log cabin. It's somehow much larger than the mini-forest, as if you had twice the amount of resources than what was actually in the forest.
"I have no idea what the moth creatures are saying, and I don't have time to try and make sense of the others. The robot asked if I needed help, and lent me assistance. They've all stopped fighting though. I should be able to stay in control."
2: You seem to have run out of supplies, somehow.
3: You take out a box of Scoob- er, Temmie flakes. Apparently you didn't though, because you're hand is empty before you can even announce your possession of Temmie Flakes. Homura is also chewing something.
You swear you caught a glimpse of a paw quickly retreating into Homura's side.
> Overrun Gensokyo with my clones.
2+1=3: You attempt to overrun Gensokyo with your clones. Pretty soon, the law begins rounding up your clones, and you're in their sights too! Roll to Dodge!
3+1=4: You escape the law, but have no idea what they're planning to do with your clones.
> Manipulate the border of action and inaction so that i can have as much actions per turn as i want.
1: Rather than manipulating the border of action and inaction, you decide to take no action, and go to sleep instead.
"Oh, going to bed? You stayed up pretty long this time. I think that's a new record.I wonder if Chen should try for a record in something. She'd definitely break the record in cuteness for sure!" You try your best to listen to what Ran has to say before dozing off. It was probably something about Chen, as usual.
Screw it
>Create a Saltstorm large enough to cover the world
3: You whip up a storm of salt, but it's only large enough to cover a small globe, like the ones back in history class.
>Activate the Teleportarium and bring in someone to run this gauntlet of unruly puzzles! (Preferably an NPC)
>Call in some food delivery for dinner for everyone here. Gotta stay energized!
>Pet the Endogeny and chat with the soul-bodies, EXCALIBUR (although that might not be the best idea), and Bandage Girl (if she can even talk)
3: The teleportarium switches on, and in a few seconds, it brings someone to the start of the labyrinth. The person in question, is a short haired, blonde girl wearing a blue dress and a couple of red ribbons.
"Huh? Where's this?"
She takes a few steps forward and enters a room with a large vertical wall. A door shuts behind her. She shrugs and reads a sign nearby.
"Wall climb? Well, exercise is always good once and a while." The girl says, before grabbing hold of the wall and starting to slowly ascend it.
You notice a multitude of buttons around the room you're in. You have no idea what they'll do.
4: You call for some pizza. It comes fairly quickly, and everyone enjoys it...as much as they're current forms can allow them to, at least.
2: You try to pet the Endogeny, but it's too busy sleeping on the ceiling. Bandage Girl and Excalibur are talking about their adventures, while the bodied souls are staring at the labyrinth, enticed by it.
> Find your way to the arena.
3: You reach the arena just in time to get stuck inside the closing door. A girl in front of you has begun climbing a large wall placed in the center of the room. The wall stops a bit before the ceiling though, so it's not impassable.
>Success! Huh, I thought the library furniture would have been laser-proof by now. Oh well - allow Remi-Koga-petting to ensue.
6: You pet Kogasa from inside the mind of Umbrellarella as Patchouli continues trying to catch her breath. She looks a bit pale.
The law also decides to pick on you as well. Partially for not submitting 4 actions, and partially because of rolling a 6. Roll to Dodge!
3: You're forced to pay a fine. Could've always gone worse... (-1)
>Warp to somewhere someone else is
5: You warp to the Hakurei Shrine.

Locations:
Hakurei Shrine: Failure, LaserTurtle
Moriya Shrine: Zero Breaker
Unidentified room: Mr Jovial
PX's Final Boss Castle: PX
Log Cabin/Pure Pacifist Zone: EvilNazgul/Azazel
Human Village: Kasu, DNAbc,
Scarlet Devil Mansion Library: Old Guy/Yukari, qMyon/Umbrellarella
Marisa's House: HopeMetal,
Puzzle-ridden Arena: Unmatched Sock, Patorikku
Sanzu River: Hating Hater

Bonuses:
+1: DNAbc
-1: qMyon

Dying/Dead:
Dead: Hating Hater

Status:
Kasu/Nature-related God: A bunch of clones captured by the law.
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass that doesn't seem as useful as it used to be, Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball)
Failure: Pure Electric Guitar, flying cloud.
Old Guy/Yukari: Yakumo Ran
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice that don't seem very useful now.
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Walk-in Freezer
Username: Nothing else mentionable.
DNAbc/Hamburger God: Portal Gun
qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika.
Searinox/Maribel: Nothing else mentionable.
Raikaria/Sekibanki: Nothing else mentionable.
Mr. Jovial: Immortality?
Hating Hater: Nothing else mentionable.
HopeMetal: Marisa's Note.
Zero Breaker: Hisoutensoku.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on January 27, 2016, 06:31:59 AM
> Talk about Netflix with Death.
> Count up all the Karma Bucks I earned in my entire life.
> Roll around a bit.
> Call my casino to see if everything is ok.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 27, 2016, 06:43:05 AM
>WAKE THE FUCK UP
>Change my 1d6 into a 1d100!
> Kill DNAbc for making me into a potato
> Tell Yuyuko to not allow DNAbc back into the living.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on January 27, 2016, 07:11:06 AM
> Surpass ALL the puzzles that stand in your way! Use an action for each puzzle you encounter and need to surpass!
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on January 27, 2016, 07:47:03 AM
>Make the communal lounge in the log cabin.
>Give myself the ability to teleport me and my party to the pure pacifist zone at will.
>Ponder what to do next.
>Wonder where Reisen's Temmie went.
>(+1 action from hourglass.) Bring some random fairies into the Pure Pacifist Zone and attempt to teach them Calculus.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on January 27, 2016, 07:54:18 AM
>Fly Hisoutensoku to PX's Final Boss Castle
>Have an epic mecha battle with PX's Final Boss Castle
>Turn all the salt in the world into soda powder
>Build a castle above PX's Final Boss Castle
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 27, 2016, 08:51:25 AM
//Why does it still say I'm at the library?

>"I'm here to negotiate." Show her the note to begin negotiating.
>Use remaining actions to raise my Persuasion.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on January 27, 2016, 11:54:54 AM
>Fly on the cloud to the Human Village
>Stay close-ish to the ground
>If slow, apply electricity to cloud to speed up
>Play some music.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on January 27, 2016, 02:27:00 PM
ODDS JUST GOT A LOT BETTER FOR ME O YESSS
>Truly master the art of nothing manipulation and prepare to attack without a weapon made of nothing.
>Attack one of the 2 who aren't stunned, go for whoever comes off as stronger.
>Run out of the room and stop once I'm to the left or right of the doorway.
>Attack the first person to leave the room as soon as they're through the doorway.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on January 27, 2016, 05:06:03 PM
> Have my clones explode, raining destruction upon my enemies.
> Amass an army of treants.
> Break through the border to the Outside World.
> Reduce everyone to half-an-action per turn.

IT BEGINS (hopefully ;>; )
Title: Re: Roll to Dodge: Arena
Post by: qMyon on January 28, 2016, 01:30:06 AM
>Pet Patchy, Remilia style.
>Pet the next closest person/entity.
>Develop umbrella sound cannon.
>Surprise the hell out of someone dead.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on January 28, 2016, 04:42:35 AM
>Place walk-in freezer in Hakurei Shrine
>run off before anyone realizes it was me
>equip another piece of furniture
>do an action
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on January 28, 2016, 11:11:35 AM
>Reincarnate the actual Yukari using old guys soul as a tribute
"Wow, how many fucking turns did it take to fix this, been long enough."

"Well anyway Yuks i think we both learnt a valuable lesson, that being, gun control is really important"

"Whats next?"
>also, old guy is now a potato with 1 action per turn

>summon back my faded items(and idols) too while i am at it, and if i can, everyones elses

>repeat until success
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on January 29, 2016, 11:04:43 PM
> Talk about Netflix with Death.
> Count up all the Karma Bucks I earned in my entire life.
> Roll around a bit.
> Call my casino to see if everything is ok.
5: "Yeah, Netflix has almost every movi-HEY! I wasn't placed here to chat.
6: You start counting up the karma bucks...But there's too much to count. You're not sure whether it's good Karma or bad Karma either.
2: You definitely don't want to roll around in this sort of place.
3: You call your underground casino. After a few seconds, someone picks up.
"Hel-"
"No. Phones! If they won't let me use mine, then I'm not letting you use yours."
Death interrupts your call by slicing your phone into pieces. At least you know someone picked up though. If you had to guess, Death is a bit upset with the current situation.
A boat comes into view along the river.
>WAKE THE FUCK UP
>Change my 1d6 into a 1d100!
> Kill DNAbc for making me into a potato
> Tell Yuyuko to not allow DNAbc back into the living.
4: You wake up almost immediately after falling asleep.
"Um, I don't think you can continue your record now. It's a bit too late..." Ran says.
3: You change your d6 into a d100, but the rest of the numbers don't work. It ends up being the same as a regular d6.
1: You let DNAbc kill you for something regarding potatoes. You have died.
6: You head to Hakugyokurou and speak to Yuyuko.
"It's not my choice to let anyone come back to life or not. That's something for someone like the Yama."
> Surpass ALL the puzzles that stand in your way! Use an action for each puzzle you encounter and need to surpass!
2: You head for the wall only to smash face first into it. That's okay, another try.
1: Rather than beat the puzzle, you take a short-cut to the next room. That girl is in here, but she's already heading into the 3rd room. You spot a couple of dolls floating around her before she leaves. The puzzle itself is just a moose in the middle of the room.
6: You pass by the moose without any troubles. You're not sure why a room with a moose is a puzzle, but you don't care. Moving into the 3rd room, you find that the puzzle this time is an actual one...sort of. There is a huge gap between the entrance door and the exit door, yet no bridge to get across. The girl is right in front of you, contemplating how to pass this one.
6: You take a running start and leap clean over the chasm and onto the other side.
"EH!? When did someone else enter?" The girl questions. She quickly takes a running start before jumping over the gap. Though it looked like she wouldn't make, she somehow gained extra height midway through. Did she fly?
You quickly enter the 4th room with the doll woman trying to pass you. She seems to want to beat you to the end. The puzzle this time is a question with 3 answers, as well as corresponding doors.
"What get's wetter as it dries? A: Something that gets wetter as it dries. B: Towel. C: Moses' Miracle."
>Make the communal lounge in the log cabin.
>Give myself the ability to teleport me and my party to the pure pacifist zone at will.
>Ponder what to do next.
>Wonder where Reisen's Temmie went.
>(+1 action from hourglass.) Bring some random fairies into the Pure Pacifist Zone and attempt to teach them Calculus.
3: You scramble for just enough materials to make a lounge.
2: Your skill tree hasn't reached the branch for this specific skill yet.
5: You ponder what to do next. A good portion of B.R.E.W.T.H.M. is probably evil, so that might be something. There's also this Madoka person Homura is looking for.
You wonder where Reisen's Temmie is. Reisen claims it was right in front of her the whole time. That's when you actually see it in front of her. Though it did only disappear after you made eye contact with Reisen...
4: You trick a few fairies into the pure pacifist zone and begin a sort of school. They hate it, and try to attack you for a few minutes, before they eventually give up and listen. You don't think they'll actually learn anything though, they are just fairies.
>Fly Hisoutensoku to PX's Final Boss Castle
>Have an epic mecha battle with PX's Final Boss Castle
>Turn all the salt in the world into soda powder
>Build a castle above PX's Final Boss Castle
3: You fly to the castle, though you still don't have the flying thing completely worked out.
6: You begin a duel with the castle in grand fashion, unfortunately almost destroying the castle in the process. It was epic for a little while...
2: You have no control over salt, so this plan doesn't work out.
4: In half a minute, you manage to place a floating castle above PX's castle.
//Why does it still say I'm at the library?

>"I'm here to negotiate." Show her the note to begin negotiating.
>Use remaining actions to raise my Persuasion.
3: You show Marisa the note and tell her you want Koakuma.
"Who?" She answers obliviously.
6: You demand Marisa hands over Koakuma.
"Alright, alright, one second."
Marisa enters her house and closes the door.
A few seconds later, the door flings open, and you are met with a shining device at point blank range.
"Love Sign:..." Marisa utters. Roll to Dodge!
5: "MASTER SPAAA-EH!?!?" As an enormous laser is fired from the device, you just open your mouth and consume the entire thing, belching a moment later. Marisa starts to back away in fear. "H-Hey, no hard feelings about that surprise attack, right?" (+1)
6: You once again ask for Koakuma. Marisa lets you enter her house, before flying off on her broom. After searching for a bit, you find Koakuma tied to a chair. What takes your attention though, is the broken glass on the table next to her. It looks like it fell from a cabinet. Water is dripping off the table, onto a sack labeled: "Mushroom type 10: Explosives." In smaller text, you make out: "After the 9th new batch, I decided to test them before eating them. What good timing ze! These mushrooms explode after they grow large enough, so I have to keep them from water, at least until I want to use them. I'll still need to find a way to make the explosions smaller so they could be used in danmaku while still being allowed."
>Fly on the cloud to the Human Village
>Stay close-ish to the ground
>If slow, apply electricity to cloud to speed up
>Play some music.
4: You fly to the human village.
6: You practically float directly on the ground.
2: You're okay with the cloud's current speed. Not too fast, nor too slow.
5: You play a calming tune as you float around the village. Some kids and a couple of adults start walking behind you, enjoying the music.
ODDS JUST GOT A LOT BETTER FOR ME O YESSS
>Truly master the art of nothing manipulation and prepare to attack without a weapon made of nothing.
>Attack one of the 2 who aren't stunned, go for whoever comes off as stronger.
>Run out of the room and stop once I'm to the left or right of the doorway.
>Attack the first person to leave the room as soon as they're through the doorway.
5: You manifest a hammer made of nothing. Will nothing even work? It's time to find out.
2: You attack the skeleton, unfortunately, nothing happens. Fortunately, you didn't seem to provoke them, as from their point of view, you only rushed up to them and didn't do anything.
3: You escape the room, thinking one step ahead of what might happen, whether doing so is helpful or not.
2: No one seems to leave through this doorway. After a long while of waiting, you finally peek inside to see that everyone has already left the room through a few other exits. How no one went through this way is a mystery to you.
> Have my clones explode, raining destruction upon my enemies.
> Amass an army of treants.
> Break through the border to the Outside World.
> Reduce everyone to half-an-action per turn.

IT BEGINS (hopefully ;>; )
4: You explode your clones. You have no idea if anyone was injured or not, because your clones were captured by the law previously. You hope people were injured though.
3: You make an army of trees again. They aren't sentient, sadly.
4: You break through the Hakurei Border, quickly going through into the outside world before the shrine maiden can notice.
2: You try to reduce everyone's actions, but find the task too complicated.
>Pet Patchy, Remilia style.
>Pet the next closest person/entity.
>Develop umbrella sound cannon.
>Surprise the hell out of someone dead.
5-1=4: You let Remilia take over and pet Patchouli. It somehow lessens her coughing, and she soon stops.
3-1=2: You then move over to pet Flandre, but she keeps moving away from you. She must think you're trying to do something else.
3-1=2: You unsuccessfully do so.
3-1=2: You surprise just as well as Kogasa does, which isn't that well.
>Place walk-in freezer in Hakurei Shrine
>run off before anyone realizes it was me
>equip another piece of furniture
>do an action
3: You place the walk-in freezer near the Hakurei Shrine.
2: You start to run off, before bumping right into Reimu. She eyes you, then the walk-in freezer behind you, then you again. You have a bad feeling about this.
1: You un-equip a piece of furniture, losing it forever. Thankfully, you didn't even know what it was in the first place, so ignorance is bliss, right?
2: You don't do an action, which would've created a paradox, but then again, you didn't do an action.
>Reincarnate the actual Yukari using old guys soul as a tribute
"Wow, how many fucking turns did it take to fix this, been long enough."

"Well anyway Yuks i think we both learnt a valuable lesson, that being, gun control is really important"

"Whats next?"
>also, old guy is now a potato with 1 action per turn

>summon back my faded items(and idols) too while i am at it, and if i can, everyones elses

>repeat until success
2+1=3: You reincarnate the original Yukari using a random soul, as you couldn't find Old Guy's soul.
You try speaking to Yukari, but she's asleep. She is Yukari...
2+1=3: You turn old guy into a potato again, but that's as far as you could get.
1+1=2: You begin to do the opposite and summon new items, but instead, due to the 2, summon nothing.
4+1=5: You resummons everyone's items. Though, you're not sure if they work well with the current Roll to Dodge system.

Locations:
Hakurei Shrine: LaserTurtle
Unidentified hallway: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: PX, Zero Breaker
Log Cabin/Pure Pacifist Zone: EvilNazgul/Azazel
Human Village: DNAbc, Failure
Outside World: Kasu,
Scarlet Devil Mansion Library: qMyon/Umbrellarella
Marisa's House: HopeMetal,
Hakugyokurou: Old Guy/PotatoYukari
Puzzle-ridden Arena: Unmatched Sock, Patorikku
Sanzu River: Hating Hater

Bonuses:
+1: HopeMetal

Dying/Dead:
Dead: Old Guy/PotatoYukari

Status:
Kasu/Nature-related God: A small army of trees, Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass that doesn't seem as useful as it used to be, Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball)
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone
Old Guy/Yukari: Yakumo Ran
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice that don't seem very useful now.
Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Walk-in Freezer
DNAbc/Hamburger God: Portal Gun, $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika, 4k Idolist Followers, Cooler looking Scythe
Mr. Jovial: Immortality? Sharp Nothing Knife, Nothing Hammer, Something Cape
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Marisa's note, Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs
Zero Breaker: Hisoutensoku.
Spending about an hour typing this stuff while sick is not fun... But it's been delayed long enough.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on January 29, 2016, 11:21:05 PM
Well that didn't work and I guess the concept of a nothing nothing is so advanced a 5 roll isn't enough...
>Go back into the room and look for exits.
>Ignore them all and remove the walls of the room because everyone is clearly hiding behind them.
>Actually that's wrong. Remove the floor because that's a better hiding spot.
>Wait, remove the ceiling too, maybe they split up? Ponder if the room is still a room now that it has no walls, floor or ceiling.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on January 29, 2016, 11:24:43 PM
What get's wetter as it dries? A: Something that gets wetter as it dries. B: Towel. C: Moses' Miracle.
That Wind Priestess Quest reference! XD

>Prove to everyone that Fairies can, in fact, learn and master calculus!
>Repeat until success.
>Attempt to develop the ability to teleport myself and my followers to the pure pacifist zone at will, at any time, without the need for a dice roll to do so. (If I'm not allowed to develop an ability that's independent of rolls, then I'm fine with using a roll to teleport too at the very least.)
>Repeat until success.

If any actions remain:
>Lead BREWTHM, Reisen, Reisen's Temmie, Past Satori, and my merry band of idiots genius fairies outside of the Pure Pacifist Zone and head for the nearest location that nobody's been to yet.
>Repeatedly whistle merry travel tunes to burn up any remaining actions.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on January 30, 2016, 12:13:07 AM
> Take out the Hakurei Border from the outside with my army of trees.
> Cause a mass alraune outbreak.
> Photosynthsize.
> Try to reduce everyone to 25% of an action each turn.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on January 30, 2016, 12:23:40 AM
> Just answer A. As if you want to waste your time with quiz shows.
> CONTINUE THE PUZZLE SOLVING with your remaining three actions.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on January 30, 2016, 12:39:35 AM
>Look for people
>Look for people
>Leave if no one is found
>Keep playing music
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on January 30, 2016, 12:54:42 AM
>Oh...Oh no! After standing about, I realize that my familiars must be too intimidated by my greatness to engage in conversation with me! Well, I know how to fix this: TEAM BUILDING EXERCISES! Namely decorating the final room in case they manage to actually surpass the puzzles.
>Not that they could, not even the greatest of conniving warriors could- EGADS, THEY'VE GOTTEN PAST THE ROOM WITH THE MOOSE?! Let's see... Hit a few buttons on their next challenge room, see what they do. Although they are getting past them, they are just too easy! Let's up the ante!
>Tell the others to go to start decorating the victory room through the Staff Entrance and, when they get done, to just sort of hang out until either the door opens or they receive my signal to start posing dramatically. Except for Endogeny. They stay with me. (That being said, if available, pet the Endogeny.)
>"Bandage Girl...how should I put this...as a puzzle grandmaster with legs that make the best models and runners jealous, you're...well, your default emotion is a bit too...cute. When you pose with the others, try to be a bit more...menacing, alright?" Await her response.
>Wait I just realized I'm out of actions and can't actually go and help decorate for the party with the soul-bodies, EXCALIBUR, and Bandage Girl once she's responded to my request dangit
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on January 30, 2016, 01:12:52 AM
>Restore everyones items functionality to be even better than before

>Summon the fired spectre of Jeremy Clarkson into gensokyo as he should be sufficiently forgotten amidst trumps popularity, and wake yukari up using car trivia

>Play it cool and talk about gun ctrl with yuks again pretending nothing happened

>repeat each action until success
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on January 30, 2016, 01:41:50 AM
>"...it's a gift!"
>demonstrate the features of the walk-in freezer
>while Reimu is distracted, run away to the Human Village
>Equip another piece of furniture, politely.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on January 30, 2016, 03:46:46 AM
>Create an army of japanese giant hornets
>Send the hornets to eat all the salt in the world
>I dunno, gloat, uh, heroically?
>Steal Seija's cheat items
Title: Re: Roll to Dodge: Arena
Post by: qMyon on January 30, 2016, 06:40:14 AM
>Issue get well wishes to author entity.
>Sip tea.
>Read nearest book.
>Discuss fused entity stability with Patchy.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on January 30, 2016, 06:52:09 AM
Wait so theres two yukaris at the same time now?

>Have a nasty argument about gun control with DNA
>Let Ran go free
>Ask the past Avatars for advise!
If that works:
>Do what they told me too do!
IF NOT:
>Call to the Ruinous Powers for help!*

*If you don't know the who Ruinous Powers, also known as the Chaos Gods, are, they are a trio of 4 demonic gods from Warhammer 40k. Please look them up for more info.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on January 30, 2016, 07:46:20 AM
> Resimince with Death about our college days together.
> Complain to Death's boss about strict phone policies.
> Check out the boat.
> Upgrade the boat into a casino on a boat.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on January 30, 2016, 09:53:15 AM
>Throw the bag into space.
>Use broken glass to free Koakuma.
>Silently complain about having to come up with 4 actions.
>Take Koakuma back to Patchy.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on February 02, 2016, 07:40:24 AM
Well that didn't work and I guess the concept of a nothing nothing is so advanced a 5 roll isn't enough...
>Go back into the room and look for exits.
>Ignore them all and remove the walls of the room because everyone is clearly hiding behind them.
>Actually that's wrong. Remove the floor because that's a better hiding spot.
>Wait, remove the ceiling too, maybe they split up? Ponder if the room is still a room now that it has no walls, floor or ceiling.
5: You head back into the room and look around, noticing a few different exits than the one you took, such as the one leading to the room you put a hole through when you landed there in Reimu's donation box. That girl and the cloud are back in said room as well.
4: You ignore the exits, and break down the walls of the room, leaving a few other rooms and hallways visible.
1: You remove the ceiling instead. You can see the inside roof of the structure you're in now.
4: Removing the roof as well, you wonder if the area you're in classifies as a room anymore.
That Wind Priestess Quest reference! XD

>Prove to everyone that Fairies can, in fact, learn and master calculus!
>Repeat until success.
>Attempt to develop the ability to teleport myself and my followers to the pure pacifist zone at will, at any time, without the need for a dice roll to do so. (If I'm not allowed to develop an ability that's independent of rolls, then I'm fine with using a roll to teleport too at the very least.)
>Repeat until success.

If any actions remain:
>Lead BREWTHM, Reisen, Reisen's Temmie, Past Satori, and my merry band of idiots genius fairies outside of the Pure Pacifist Zone and head for the nearest location that nobody's been to yet.
>Repeatedly whistle merry travel tunes to burn up any remaining actions.
4: The fairies begin complaining that this won't be useful in the real world. Rather than correcting them, Reisen reminds them that this is Gensokyo, and they quickly return to soaking in knowledge, successfully mastering calculus.
3: Taking up on someone else's idea, you build a pentagram themed teleportarium.
4: Dissatisfied with just a machine, you somehow fuse the machine into your body and gain it's ability yourself.
2: Putting on blindfolds and heading for a random, uncharted place sounds like a wonderful idea. What could possibly go wrong?
Unfortunately, one pink haired fairy in particular nags about all the things that can go wrong, and you decide upon staying until a better plan is discovered, or she stops nagging...
> Take out the Hakurei Border from the outside with my army of trees.
> Cause a mass alraune outbreak.
> Photosynthsize.
> Try to reduce everyone to 25% of an action each turn.
6: You completely eradicate the Hakurei Border, but immediately face the wrath of the Hakurei shrine maiden; Reimu! She'll be stopped by the trees though, right? Roll to Dodge!
1: Reimu cuts straight through your army of trees like butter and reaches you, finishing you off before you could retaliate. You have died.
2: You are not really feeling up to it right now.
5: You take in the light's energy, and even gain enough for a new body! How swell! You're back alive! Reimu isn't here though. You suspect she left to warn people about the barrier.
3: You enforce the rule that everyone has ? of an action per turn, but the rule rounds upwards generously, changing it into 1 action per turn. It's also on delay, and won't begin until the next turn.
> Just answer A. As if you want to waste your time with quiz shows.
> CONTINUE THE PUZZLE SOLVING with your remaining three actions.
4: You step through the door labeled "A", and a congratulatory noise can be heard with accompanying confetti. Passing into the next room and looking back, you find that all 3 doors lead to this room. A few seconds later, that noise is heard again, and the girl emerges through the same door you took.
"A quiz like this isn't that useful if you can just copy the other's answer..." she says.
2: Now in the 5th room, the next puzzle features a hedge maze. Greaaat...
"Shanghai, Hourai, scout for the exit." The girl commands, and summons 2 dolls, who quickly fly into the maze at a fairly quick speed. One returns, and the girl follows it through the maze, returning the other one.
3: The girl is ahead, which means you'll lose at this rate. Maybe it's time to cheat. She did, right? Or does that even count as cheating? Probably not, but whatever! You burn through the maze and find the exit. Yep, she's definitely already in the 6th room. No time to waste on feeling guilty, but you inevitably do anyways.
5: The 6th room features a tiny "island" with a single dead tree between the path to the next door and this one. The water is shallow though, covering only your feet. You spot the girl, fighting what appears to be another one of herself, albeit dark and shadowy. They're locked in an intense danmaku battle with their dolls, and it seems that they just keep clashing with the exact same attacks. You just walk by and wait at the door for her to finish, since there doesn't seem to be any other way to get by. Examining the door for holes, you find a small one and look through. There is another door labeled "Staff Entrance" and one labeled "More Puzzles." Well then, this must be the last puzzle before you can reach the center.
"Magic sign: Artful Sacrifice!" both the girl and her shadow variant declare almost simultaneously, and violently fling exploding dolls at each other.
After waiting for a while, you see that the girl is exhausted, yet still battling. You might want to break the door or something if you want to leave, or possibly intervene and help her.
>Look for people
>Look for people
>Leave if no one is found
>Keep playing music
6: You look for people, and find some tailing you, enjoying your music. There's a whole crowd following you now in fact.
1: Content with your audience, you face forward and continue to fly.
4: You also remember to keep playing music. As you finish the current one, you begin another. A few of those following you even begin singing along.
>Oh...Oh no! After standing about, I realize that my familiars must be too intimidated by my greatness to engage in conversation with me! Well, I know how to fix this: TEAM BUILDING EXERCISES! Namely decorating the final room in case they manage to actually surpass the puzzles.
>Not that they could, not even the greatest of conniving warriors could- EGADS, THEY'VE GOTTEN PAST THE ROOM WITH THE MOOSE?! Let's see... Hit a few buttons on their next challenge room, see what they do. Although they are getting past them, they are just too easy! Let's up the ante!
>Tell the others to go to start decorating the victory room through the Staff Entrance and, when they get done, to just sort of hang out until either the door opens or they receive my signal to start posing dramatically. Except for Endogeny. They stay with me. (That being said, if available, pet the Endogeny.)
>"Bandage Girl...how should I put this...as a puzzle grandmaster with legs that make the best models and runners jealous, you're...well, your default emotion is a bit too...cute. When you pose with the others, try to be a bit more...menacing, alright?" Await her response.
>Wait I just realized I'm out of actions and can't actually go and help decorate for the party with the soul-bodies, EXCALIBUR, and Bandage Girl once she's responded to my request dangit
5: Your followers begin decorating the room and finish relatively quickly through cooperation.
5: You push a few buttons, and the layout of the arena changes. You think you added 4 rooms, between the one they're on and the staff room you're in. Not only that, but you've made said rooms more difficult and challenging. You're exited for the duo to venture into them.
3: They're a bit tired from decorating the staff room, but they start on the victory room nonetheless, eventually getting it to look relatively decent, yet still not as grand as the staff room.
2: Bandage Girl continues to be cute.
>Restore everyones items functionality to be even better than before

>Summon the fired spectre of Jeremy Clarkson into gensokyo as he should be sufficiently forgotten amidst trumps popularity, and wake yukari up using car trivia

>Play it cool and talk about gun ctrl with yuks again pretending nothing happened

>repeat each action until success
2: it doesn't work out this time.
3: You do the former, but fail the latter, as Yukari is already awake, and speaking to Reimu about something pertaining to the Hakurei Barrier. You also need to find Jeremy Clarkson, because you're not sure where you summoned him.
1: You talk about gun control, mentioning everything that happened. Reimu pulls her amulets out, but Yukari stops her, saying that things are forgiven and she learned a lesson. You could tell she's lying about the second part.
3: You try to talk about gun control again, but Yukari reminds you that this is Gensokyo, and actual guns are rarely used.
>"...it's a gift!"
>demonstrate the features of the walk-in freezer
>while Reimu is distracted, run away to the Human Village
>Equip another piece of furniture, politely.
Reimu is gone, so you begin speaking to Suika instead.
5: You explain the freezer's capabilities, and after countless questions of if it can be useful for sake, finally get to demonstrating it.
4: You head to the Human village successfully.
3: You equip a chair, and sit while listening to a passing crowd sing.
>Create an army of japanese giant hornets
>Send the hornets to eat all the salt in the world
>I dunno, gloat, uh, heroically?
>Steal Seija's cheat items
1: You create an army of tiny hornets.
2: You send them to eat all the salt in the world, but they refuse. They are pretty small, so it'd be tough for them to eat all that salt...
4: You gloat in a heroic fashion, careful not to say "Muhaha" or anything evil sounding.
6: You not only have Seija's cheat items, but you are Seija now.
>Issue get well wishes to author entity.
>Sip tea.
>Read nearest book.
>Discuss fused entity stability with Patchy.
2: The wishes never make it to him...
6: You sip your tea, but it burns your tongue. How'd it even get hot?
1: You write a book instead. The book is titled: Tea, and details many things about it.
6: You talk to the recovering magician. She just says you should know the most about that, and that such a thing hasn't happened before.
Wait so theres two yukaris at the same time now?

>Have a nasty argument about gun control with DNA
>Let Ran go free
>Ask the past Avatars for advise!
If that works:
>Do what they told me too do!
IF NOT:
>Call to the Ruinous Powers for help!*

*If you don't know the who Ruinous Powers, also known as the Chaos Gods, are, they are a trio of 4 demonic gods from Warhammer 40k. Please look them up for more info.
5: You require a body first, so you take the time composing a new one. You're alive again and thankfully not a potato this time. Now you still have to leave Hakugyokurou
3: You release Ran, and she immediately goes to the original Yukari.
5: You find some past avatars, and they recommend you focus on using your rolls for big/dramatic things.
1: Yet you ignore their recommendations.
> Resimince with Death about our college days together.
> Complain to Death's boss about strict phone policies.
> Check out the boat.
> Upgrade the boat into a casino on a boat.
4: You talk about your college days. He seems to remember, and starts acting a little more lenient.
2: You would love to complain, but you don't know who Death's boss is.
3: You examine the incoming boat. It's a wooden one. You also spot a red headed woman riding it, and using a scythe as a row.
2: You try to upgrade her boat, but she stops you, almost regrettably
"Oh, there's my boss now. Act formal!" Death tells you.
The woman steps off the boat and looks you over, before holding out her hand expectantly with a smile.
>Throw the bag into space.
>Use broken glass to free Koakuma.
>Silently complain about having to come up with 4 actions.
>Take Koakuma back to Patchy.
3+1=4: You throw the bag through the sky and into space before it explodes, saving the house.
5+1=6: You use the glass to free Koakuma, but get yourself and her cut in the process, multiple times in fact. She's upset, but she's thankful someone came.
1+1=2: You complain out loud about having to come up with actions.
2+1=3: You Koakuma back to the mansion, but are stopped by Hong Meiling at the gate.
"H-hello Meiling." Koakuma greets the gate guard
"...eh? Who are you?" Meiling questions.
"What!? You don't know me? I'm Patchouli's assistant. I see you all the time through windows."
You don't think Koakuma will be able to convince Meiling to let you two in.

Locations:
Unidentified not-a-room: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: PX, Zero Breaker
Log Cabin/Pure Pacifist Zone: EvilNazgul/Azazel
Human Village: DNAbc, Failure, LaserTurtle
Outside World: Kasu
Scarlet Devil Mansion Library: qMyon/Umbrellarella
Scarlet Devil Mansion Gate: HopeMetal
Hakugyokurou: Old Guy/PotatoYukari
Puzzle-ridden Arena; Staff Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku
Sanzu River: Hating Hater

Bonuses:
None

Dead/Dying:
None

Status:
Kasu/Nature-related God: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball), Fairies who have mastered calculus.
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone
Old Guy/Yukari: Nothing else mentionable
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice, Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Chair.
DNAbc/Hamburger God: Portal Gun, $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika, 4k Idolist Followers, Cooler looking Scythe
Mr. Jovial: Immortality? Sharp Nothing Knife, Something Cape
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Marisa's note, Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs, Koakuma
Zero Breaker/Seija: Hisoutensoku.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on February 02, 2016, 10:31:49 AM
Oh. Uhm. Okay.
Time to be an Amanojaku.

>Replace Suika's booze with saltwater without being noticed.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on February 02, 2016, 11:00:07 AM
>THROW CHAIR AT SINGERS
>...am I even using my d12? Make sure I'm using my d12.
>Equip another piece of furniture!
>RUN AWAY!
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on February 02, 2016, 11:01:29 AM
>Everone now gets five actions each turn, while Kasu is disabled for the next three turns if he too chooses to enjoy this privilege, or he may choose to keep his one action and not be disabled instead should this action be successful
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on February 02, 2016, 11:40:20 AM
>Preform a concert
>Be available for local venues
>Go to the Myoren temple
>Stop playing music
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on February 02, 2016, 02:37:18 PM
>Pocket the walls, ceiling and roof. Will build a house with them later, once I figure out the dumbest place to build it.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on February 02, 2016, 04:21:56 PM
>Look for an alternate way inside.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on February 02, 2016, 04:59:43 PM
> Smash DNAbc with a tree for attempting to make more work for me.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on February 02, 2016, 06:49:54 PM
> She's taking too long. Unleash a sea of flames on the shadow!
> Repeat offensive actions as deemed necessary.
>Continue to the proceeding puzzles.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on February 02, 2016, 08:41:22 PM
>Pray for the Chaos Gods to change the actions per turn to 6.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on February 03, 2016, 02:47:06 AM
>Drop giant tea storm on anyone attempting to change amounts of turns this turn.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 03, 2016, 04:37:53 PM
>Ask the Homura aspect of BREWTHM if she'd mind letting the Mothra side of her out for a bit.
>If successful, greet Mothra with respect.
>Ask if we can all hitch a ride.
>If we can, get on Mothra/BREWTHM's back and fly to the Forest of Magic.
>If we get there, and there are actions remaining, take my group to Alice's House.
>Whistle repeatedly to burn up any remaining actions.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on February 04, 2016, 03:38:47 AM
> Decisive handshake.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on February 04, 2016, 11:57:27 PM
>"No no no, MENACING. You know, chiselled jawline, tons of extra shading, that purple character for 'MENACING' floating all around you, and some sort of pose or demeanour to go along with it. Can you manage at least one of those?" While talking, move to the Victory Room. Via staff walkways.
>Press one last button for fun.
>Consider using these puzzles for science. Like turning people's blood into gasoline.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on February 06, 2016, 10:08:54 PM
Oh. Uhm. Okay.
Time to be an Amanojaku.

>Replace Suika's booze with saltwater without being noticed.
5: You quickly replace Suika's gourd with an imitation one, holding saltwater. She hastily spits it out after taking a few gulps.
>THROW CHAIR AT SINGERS
>...am I even using my d12? Make sure I'm using my d12.
>Equip another piece of furniture!
>RUN AWAY!
3: You check your d12 to see if it's working right, before chucking chairs at the singers. You hit one, but he gets up and brushes himself off, and they continue to follow the figure riding a cloud.
>Everone now gets five actions each turn, while Kasu is disabled for the next three turns if he too chooses to enjoy this privilege, or he may choose to keep his one action and not be disabled instead should this action be successful
3: You fiddle with the rules to allow 5 actions each turn, effective next turn, but it's out of your power to restrict specific other's turns. You also step on a greasy hamburger barefooted, ew.
>Preform a concert
>Be available for local venues
>Go to the Myoren temple
>Stop playing music
6: You perform a solo concert, quickly becoming the next hit sensation. As you finish, a figure approaches you. It's a pink haired, bird-like youkai. Her hat has tiny wings on the top.
"That was amazi- er." She pauses for a second. "W-wait right there." she says, before flying off into the air. Your eyes follow her for a while, seeing that she's heading for a nearby temple.
Another bird-like character flies up to you. This one looks more like a crow though.
"Hey, that was a pretty good performance. You wouldn't mind an interview would you?" she says, as she takes out a pen and a small notepad.
>Pocket the walls, ceiling and roof. Will build a house with them later, once I figure out the dumbest place to build it.
1: You throw away the walls, ceiling and roof. Who needs materials when you can just roll for a building?
>Look for an alternate way inside.
4: You look for another way inside, eventually finding that broken window Marisa flew inside earlier. You jump inside, and Koakuma follows you. You both eventually arrive back in Patchouli's library. She's here, along with Flandre, and some Remilia-like character
> Smash DNAbc with a tree for attempting to make more work for me.
4: You chuck a tree at DNabc. Roll to Dodge!
DNAbc: 2: It's a direct hit. He's still stan-er, limping though. (3 turns left until death.)
> She's taking too long. Unleash a sea of flames on the shadow!
> Repeat offensive actions as deemed necessary.
>Continue to the proceeding puzzles.
3: You unleash an entire sea of flames on the shadow of the puppeteer in peril, successfully hitting it, but not destroying it. The girl's danmaku reaches it though, no longer blocked by the shadow's danmaku, and finishes it off. The girl then turns towards you, quickly firing lasers your way! Roll to Dodge!
4: You duck just in time for the lasers to go right above you, and pierce a shadow you who was too slow in ducking. The shadow falls through the water and disappears.
"Sorry for not warning you beforehand, I hoped you had the reflexes to dodge that. And thanks for the support, my name is Alice. I suppose whatever's at the end of these puzzles is worth sharing with someone else. Unless you prefer to compete, rather than cooperate."
>Pray for the Chaos Gods to change the actions per turn to 6.
2: Your prayers fall upon deaf ears.
>Drop giant tea storm on anyone attempting to change amounts of turns this turn.
2: You try a preemptive strike, but it seems you posted too late to do it.
>Ask the Homura aspect of BREWTHM if she'd mind letting the Mothra side of her out for a bit.
>If successful, greet Mothra with respect.
>Ask if we can all hitch a ride.
>If we can, get on Mothra/BREWTHM's back and fly to the Forest of Magic.
>If we get there, and there are actions remaining, take my group to Alice's House.
>Whistle repeatedly to burn up any remaining actions.
3: "You want me to let that creature come out? Okay, but I won't be responsible for anything it does..." Homura explains, before she lies on the ground and closes her eyes. A few seconds later, you see her body shrivel up and darken, before it starts to crack. The body falls apart, revealing a sort of caterpillar-like creature with a horn on it's head. But the creature doesn't stop there, as it seems to have a moth-like creature fused to it's back. From certain perspectives, it looks like the moth is carrying the larva, but that's where their bodies connect. Both of the creatures scream at each other.
> Decisive handshake.
5: You give the scythe wielding woman a decisive handshake. She continues the handshake before breaking it.
"Hey, I'm supposed to be taking you across this river, okay. Now come on." She leads you and Death onto the boat, and begins to row.
"You got a ride from boss across the river for free. Nice." Death whispers to you.
>"No no no, MENACING. You know, chiselled jawline, tons of extra shading, that purple character for 'MENACING' floating all around you, and some sort of pose or demeanour to go along with it. Can you manage at least one of those?" While talking, move to the Victory Room. Via staff walkways.
>Press one last button for fun.
>Consider using these puzzles for science. Like turning people's blood into gasoline.
5: Bandage girl nods and quickly gets into position. She changes her facial expression and poses. She easily dominates the others with her pose, and it doesn't even look like she belongs in this world. You tell her to tone it down a bit before she damages anything, and she does, fitting in perfectly with the others posing.

Locations:
Unidentified not-a-room: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: PX, Zero Breaker
Log Cabin/Pure Pacifist Zone: EvilNazgul/Azazel
Human Village: DNAbc, Failure, LaserTurtle
Outside World: Kasu
Scarlet Devil Mansion Library: qMyon/Umbrellarella, HopeMetal
Hakugyokurou: Old Guy/PotatoYukari
Puzzle-ridden Arena; Victory Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku
Sanzu River: Hating Hater

Bonuses:
None

Dying/Dead:
Dead: Hating Hater
Dying: DNAbc (3)

Status:
Kasu/Nature-related God: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball), Fairies who have mastered calculus.
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone, Flying cloud
Old Guy/Yukari: Nothing else mentionable
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice, Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Chair.
DNAbc/Hamburger God: Portal Gun, $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika, 4k Idolist Followers, Cooler looking Scythe
Mr. Jovial: Immortality? Sharp Nothing Knife, Something Cape
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Marisa's note, Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs, Koakuma
Zero Breaker/Seija: Hisoutensoku.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on February 06, 2016, 10:21:39 PM
> Enjoy the sights around the river.
> Start a chain-casino at the river, cause you know, money problems.
> Give out free massages.
> Fish.
> Fish again.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 06, 2016, 10:30:04 PM
>Whistle to attract their attention.
>Bow
>"Mothra, Battra, could you please put aside your differences for just a little bit? I mean, sure, Battra wants to destroy humanity, but you both want to protect the earth, right? So you at least have that in common. So, would it be a bother to either of you to give me and my merry band here a lift? I mean, you both can fly, right?"
>If negotiations are successful, hitch a ride on BREWTHM's back and fly to the forest of magic.
>Thank Mothra/Battra, and ask for Homura.
>Find Alice's house.
>Whistle repeatedly to burn up any remaining actions.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on February 06, 2016, 10:41:11 PM
>Try Praying HARDER
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 06, 2016, 10:44:05 PM
>Try Praying HARDER
AAAAAND HE PRAYS!
Title: Re: Roll to Dodge: Arena
Post by: Kasu on February 06, 2016, 11:25:44 PM
> Set things back to one action per turn.
> Bargain with the powers that be to set a lock on one action per turn.
> Amass a mighty army of sentient rafflesia. (https://en.wikipedia.org/wiki/Rafflesia)
> Unleash my forces unto the arena.
> Initiate Ragnarok.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on February 06, 2016, 11:36:30 PM
>Cartwheel back to the Hakurei Shrine. Go as the bird flies: in a straight line and smashing through anything in the way.
>Avoid the Reimu if she's here. Next turn has to be a surprise!
>Climb onto roof, right next to my flag if it's still there.
>Dance on roof, laugh in face of danger of falling.
>Slap everyone who has messed with the action count (or tried to) for 1 damage.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on February 07, 2016, 12:08:28 AM
>Teleport to somewhere that is in dire need of furniture
>Equip extra furniture if possible
>Furnish the area with furniture
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on February 07, 2016, 03:51:40 AM
>Interact with NPCs to cure boredom
>I need to interact with more NPCs to trigger events
>Try to interact with NPCs to trigger more events
>also why the hell can our actions get limited without a RtD, thats even worse than being killed in game
>be immune to others dice rolls that could restict or harm me
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on February 07, 2016, 05:41:02 AM
> "Eh, I don't care about competition or anything like that. I just wanted to solve these puzzles!"
> With that said, continue onward, with or without her cooperation.
> MULTI-ACTION PUZZLE SOLVING GO!
Title: Re: Roll to Dodge: Arena
Post by: qMyon on February 07, 2016, 06:18:56 AM
>Develop suitable renovations for library.
>Tickle nearest target.
>Consider FUSION-ing Patchy and Koakuma together.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on February 07, 2016, 03:33:02 PM
I though my two extra dice ensured three actions no matter what...? Oh well, if they don't then they don't.

>Press a button just because I don't know what it will do to the puzzles.
>Assist with the decoration of the victory room.
>Pet the Endogeny.
>Locate an intercom into the puzzles and say "Greetings, puzzleers, Olympians, and astronauts, and welcome to the Great Labyrinth! Sorry it took so long to get to you, I was busy. Place like this doesn't run itself. Good news is you will be rewarded upon completion! So proceed...if you dare! Nyeh heh heh!" Wait, what the heck was that laugh?
>Practice group poses.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on February 07, 2016, 04:00:28 PM
>"Hi, I found your Koakuma."
>"Don't worry about the scratches, there was a bit of an accident."
>Combine some Temflakes with the Anti-Cheese Wheel and Marisa's note.
>Feed the new item to Tembot Armor.
>Dance.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on February 09, 2016, 04:41:47 AM
>Filp SDM upside down
>Scramble the pathways in the Bamboo Forest of the Lost
>Swap all moon rabbits with fairies
>Call Sagume down to Gensokyo for more hijinks
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on February 11, 2016, 05:50:39 AM
> Enjoy the sights around the river.
> Start a chain-casino at the river, cause you know, money problems.
> Give out free massages.
> Fish.
> Fish again.
3: You try to enjoy the view, but there's not much to enjoy here.
2: You make blueprints for another casino, but it falls into the river, multiple times. You eventually give up trying after wasting countless amounts of paper.
2: Komachi recommends that you don't touch others while in your current state.
5: You pull out a fishing rod, the last one the SDM had, and cast away. You catch a few strange things, such as boots, unreasonably giant fish, and a variety of different bones.
2: You prepare to fish again, but Komachi stops you, informing you that this is your stop. Death steps off the boat and beckons you to follow him.
Your "Stop" is a large, warm flower garden. There are a few other dead people like you, wandering around. You still haven't left the boat.
>Whistle to attract their attention.
>Bow
>"Mothra, Battra, could you please put aside your differences for just a little bit? I mean, sure, Battra wants to destroy humanity, but you both want to protect the earth, right? So you at least have that in common. So, would it be a bother to either of you to give me and my merry band here a lift? I mean, you both can fly, right?"
>If negotiations are successful, hitch a ride on BREWTHM's back and fly to the forest of magic.
>Thank Mothra/Battra, and ask for Homura.
>Find Alice's house.
>Whistle repeatedly to burn up any remaining actions.
3: You whistle, barely grasping their attention. Better make this clear.
3: They appear to give you a sign of approval, as if to affirm the former statement. But it's clear that they refuse to let you ride on them.
5: You somehow succeed in convincing them to fly your group somewhere, and you all fly to the forest of magic.
3: You request an audience with Homura. Nothing happens.
"That girl doesn't seem to be available right now." Satori explains. "She's most likely in a fight."
5: As you gain sight of Alice's house, you see Marisa approaching it on her broom. She hops off of it and begins knocking at the door.
"Oi! Alice, wanna hang out?"
There's no response at the door.
"Alright, I just need some help with something."
There's an even longer period of silence.
"Guess she's asleep, ze." Marisa says to herself, before getting back on her broom, and flying through a window, breaking it in the process.
>Try Praying HARDER
4: The chaos Gods heed your prayers, and the total actions change into 6.
> Set things back to one action per turn.
> Bargain with the powers that be to set a lock on one action per turn.
> Amass a mighty army of sentient rafflesia. (https://en.wikipedia.org/wiki/Rafflesia)
> Unleash my forces unto the arena.
> Initiate Ragnarok.
6: You set things back, waaaay back. Back to how the first Roll to Dodge was. Things have become so insanely pure and vanilla, that Junko would be comparatively corrupt to this.
6: You set a lock on the actions, or rather, action. Unfortunately, the effect this time is immediate, and the rest of your actions are canceled.
>Cartwheel back to the Hakurei Shrine. Go as the bird flies: in a straight line and smashing through anything in the way.
>Avoid the Reimu if she's here. Next turn has to be a surprise!
>Climb onto roof, right next to my flag if it's still there.
>Dance on roof, laugh in face of danger of falling.
>Slap everyone who has messed with the action count (or tried to) for 1 damage.
2: Your cartwheeling is on recharge. Instead, you just look around, pointlessly.
>Teleport to somewhere that is in dire need of furniture
>Equip extra furniture if possible
>Furnish the area with furniture
1: You teleport somewhere that needs much less furniture. Something along the lines of Ashley...
>Interact with NPCs to cure boredom
>I need to interact with more NPCs to trigger events
>Try to interact with NPCs to trigger more events
>also why the hell can our actions get limited without a RtD, thats even worse than being killed in game
>be immune to others dice rolls that could restict or harm me
5: You interact with the local healer, and you are cured of not only your boredom, but you're healed in general. You are no longer dying.
> "Eh, I don't care about competition or anything like that. I just wanted to solve these puzzles!"
> With that said, continue onward, with or without her cooperation.
> MULTI-ACTION PUZZLE SOLVING GO!
6: With a flip of your ca-eh? Your cape's gone. W-well anyways, you tell her you're in this for the puzzles, and she remarks that you're sort of strange, before the two of you continue into the next room.
You are now in the 7th puzzle room. The design of this room is extremely dull and unappealing. The puzzle rests in the middle of the room. It's child's play. A simple shape puzzle, fitting the square into the square slot, the circle into the circular one, and the triangle into the triangular one. You hear Alice facepalm from behind you, before she moves up to solve the puzzle.
>Develop suitable renovations for library.
>Tickle nearest target.
>Consider FUSION-ing Patchy and Koakuma together.
6: You renovate the library, making it much more fitting for Patchouli. There's even an area of the library built for exercising. Patchouli sharply scorns at you as she spots said section.
I though my two extra dice ensured three actions no matter what...? Oh well, if they don't then they don't.

>Press a button just because I don't know what it will do to the puzzles.
>Assist with the decoration of the victory room.
>Pet the Endogeny.
>Locate an intercom into the puzzles and say "Greetings, puzzleers, Olympians, and astronauts, and welcome to the Great Labyrinth! Sorry it took so long to get to you, I was busy. Place like this doesn't run itself. Good news is you will be rewarded upon completion! So proceed...if you dare! Nyeh heh heh!" Wait, what the heck was that laugh?
>Practice group poses.
1: You unpress a button, just now finding it labeled "Hide puzzle", and you hear an explosion. Quickly looking back at the monitor, you see that the girl is on the ground, rubbing her forehead, while the guy-Hey, that's that Patorikku person from before. More importantly, the dull puzzle normally set there, has been blasted to the wall of the room. The room has changed, to become much more appealing to the eyes. Uplifting and stylish music accompanies the new puzzle, which has replaced the old one. The puzzle is a large labyrinth, with multiple climbable walls and large gaps placed inside. A sign emerges from the ground near the dull puzzle.
"Welcome to the seventh puzzle. That's right, lucky 7. Here you will traverse through another maze, filled with aspects of previous puzzles, testing your luc-" It would be tedious to read the rest of the sign, as you already know the puzzle.
>"Hi, I found your Koakuma."
>"Don't worry about the scratches, there was a bit of an accident."
>Combine some Temflakes with the Anti-Cheese Wheel and Marisa's note.
>Feed the new item to Tembot Armor.
>Dance.
"Hm, there you are. I hope you realize that you not only left when cleaning was necessary, but you also left unexcused. Things are better than before now though, so you'll be spared from punishment." Patchouli says.
You hear Koakuma give a questionable "eh?" before sighing.
3: You try to convince Patchouli not to worry about Koakuma's scratches, but she notices anyways. Thankfully, she doesn't think to deeply about it.
>Filp SDM upside down
>Scramble the pathways in the Bamboo Forest of the Lost
>Swap all moon rabbits with fairies
>Call Sagume down to Gensokyo for more hijinks
2: You try to flip the SDM, but it seems larger than you anticipated. Much larger.

Things have become extremely pure. The game feels less enjoyable as a result. Henceforth please be cautious...
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 11, 2016, 06:09:27 AM
>Undo Kasu's stupidity. (Everyone else who wants to make the game fun again type this as well. For insurance against the RNG.)

>If the effect is immediate, give Kasu a long-distance bitch-slap. Regardless of how far they are from me. Hell, warp reality to make it happen for all I care.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on February 11, 2016, 08:05:59 AM
>brace for lunacy of the lunar kind.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on February 11, 2016, 08:15:57 AM
>Distill essence of pure fun and inject into nearest piece of furniture.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on February 11, 2016, 10:58:50 AM
>Scramble everyone's dices' faces
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on February 11, 2016, 11:54:40 AM
>Kasu now doesnt have a dice for the next three turns

Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on February 11, 2016, 12:30:27 PM
>Devour Marisa's Note to feed the Master Spark inside my stomach.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on February 11, 2016, 05:33:45 PM
Yessss. Purity!

Also I love how my "Initiate Ragnarok" command ALWAYS fails in these games. :V

> Protect myself with a wall of vines.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on February 11, 2016, 09:51:19 PM
>Make the number of actions each player has per turn depend on the first dice roll of that turn. Everyone loves RNG!
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on February 11, 2016, 11:33:02 PM
> "In all honesty, a puzzle that simple was kind of screaming, "TRAP," so I don't know what you were expecting. Don't you also have dolls that you could've sent over to take care of it anyhow?"
> Perhaps sass Alice some more, but more importantly, make your way through the labyrinth.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on February 11, 2016, 11:40:34 PM
>Summon the Gods of Chaos, so that they may unpurify this game!
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on February 12, 2016, 12:11:30 AM
>Pet the Endogeny and hope this good karma brings back multiple actions.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on February 12, 2016, 03:23:39 AM
> Ride the boat into the flowers.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on February 14, 2016, 06:52:19 AM
>Undo Kasu's stupidity. (Everyone else who wants to make the game fun again type this as well. For insurance against the RNG.)

>If the effect is immediate, give Kasu a long-distance bitch-slap. Regardless of how far they are from me. Hell, warp reality to make it happen for all I care.
6: You completely reverse Kasu's stupidity, making things corrupt.
2: Your hand's not up for slapping right now.
You hear noises in Alice's house.
>brace for lunacy of the lunar kind.
12: You brace for lunacy, but there isn't any. Maybe it was already resolved. Or was it? You have no clue. You scratch your rabbit ears in confusion. Wait, when did you get those?
>Distill essence of pure fun and inject into nearest piece of furniture.
2: You're not sure how a piece of furniture would handle that. Or if Patchouli would even be fine with that. You decide against this.
>Scramble everyone's dices' faces
3: You scramble everyone's dice faces, but it only scrambled the dots around. Everyone's dice has the usual numbers on each face, but the dots are a bit out a place.
>Kasu now doesnt have a dice for the next three turns
3: You remove Kasu's dice, but they are quickly replaced by a single panel reel/slot machine.
>Devour Marisa's Note to feed the Master Spark inside my stomach.
2: You're not eating paper. Especially a piece that has been under Marisa's hat. Who knows what's been under there? Besides Tsuchinoko.
Yessss. Purity!

Also I love how my "Initiate Ragnarok" command ALWAYS fails in these games. :V

> Protect myself with a wall of vines.
You initiate Ragnarok, and after a few months, succeed in killing Yukari, Reimu, Byakuren, and many other powerful figures. Gensokyo is reduced into a horribly unstable and post-nuke-like land where youkai and humans actually cooperate completely, if only for the miniscule chance of survival. Game Over.
4: You put up a vine wall. You should be safe from attacks... maybe.
>Make the number of actions each player has per turn depend on the first dice roll of that turn. Everyone loves RNG!
5: You succeed in changing the actions once again.
> "In all honesty, a puzzle that simple was kind of screaming, "TRAP," so I don't know what you were expecting. Don't you also have dolls that you could've sent over to take care of it anyhow?"
> Perhaps sass Alice some more, but more importantly, make your way through the labyrinth.
Alice brushes herself off, before losing her cool demeanor as you speak to her. "H-hey, there was a puzzle before that was just a gap you could fly over. And I don't use my dolls for everything."
2: You stop completely and decide to listen to Alice some more.
"Besides, it's not like you haven't made a mistake like that ever in your life before. ... Why are you just staring at me? We should get going already."
>Summon the Gods of Chaos, so that they may unpurify this game!
4: The Gods come, but things are already unpurified. They leave soon enough.
>Pet the Endogeny and hope this good karma brings back multiple actions.
4: You pet Endogeny... It felt weird, but nothing happened. Seems multiple actions are already back.
> Ride the boat into the flowers.
5: You ride the boat into the flowers, trashing a long line of them. Komachi drops her scythe as well as her jaw as you do so, before quickly retrieving them. Death is on the ground, right beside the trail of flowers you destroyed, panting. Seems you almost ran him over too. The flowers grow back fairly fast.

Locations:
Unidentified not-a-room: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: PX, Zero Breaker
Log Cabin/Pure Pacifist Zone: EvilNazgul/Azazel
Human Village: DNAbc, Failure, LaserTurtle
Outside World: Kasu
Scarlet Devil Mansion Library: qMyon/Umbrellarella, HopeMetal
Hakugyokurou: Old Guy/PotatoYukari
Puzzle-ridden Arena; Victory Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku
Higan: Hating Hater

Bonuses:
None

Dying/Dead:
Dead: Hating Hater

Status:
Kasu/Nature-related God: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass, B-R-E-W-T-H-M (Master Ball), Fairies who have mastered calculus.
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone, Flying cloud
Old Guy/Yukari: Nothing else mentionable
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice, Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Chair.
DNAbc/Hamburger God: Portal Gun, $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika, 4k Idolist Followers, Cooler looking Scythe
Mr. Jovial: Immortality? Sharp Nothing Knife, Something Cape
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Marisa's note, Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs, Koakuma
Zero Breaker/Seija: Hisoutensoku.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on February 14, 2016, 07:41:35 AM
> Speed up the growth of every single plant in the Forest of Magic.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 14, 2016, 08:03:10 AM
>Use wabbajack to replace all the windows with solid concrete.
>Ask the calculus fairies to apply what they learned and make a giant Rube Goldberg outside the house, designed to catapult Marisa into the SDM library.
>Ask BREWTHM for Homura once more.
>Pet Reisen's Temmie while smirking evilly
>Watch and observe what will happen...
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on February 14, 2016, 09:37:02 AM
>Flirt with everyone in the room.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on February 14, 2016, 10:23:30 AM
5: You succeed in changing the actions once again.
Ok, I'll be honest and say I'm not sure what exactly this did. So for example if you roll a 5 do you get 5 actions or what? :V

EDIT: Whatever it does...
>Backflip to the Hakurei Shrine since cartwheeling wasn't an option...
Title: Re: Roll to Dodge: Arena
Post by: qMyon on February 14, 2016, 12:25:31 PM
>Say goodbye to Patchy and gap to a random area for more uncontrolled shenanigans.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on February 14, 2016, 12:58:16 PM
>Pick up lunar rabbit broadcasts
>Start a talk show broadcast on lunar airwaves
>Master lunar rabbit powers
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on February 14, 2016, 01:40:42 PM
>Rig the RNG such that all first dice roll of a turn always roll 1.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on February 14, 2016, 07:30:33 PM
> Disregard any and all predetermined elements that would regularly prevent such an action and slap any and all players looking to screw with the actions per turn in any shape or form.
> Expend any and all remaining actions on puzzle-solving.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on February 14, 2016, 08:19:40 PM
>Press a different button to alter the playing field a little more. This is fun!
>If the victory room has not finished being decorated, help decorate it.
>Realize that playing final boss/final NPC is boring and attempt to liven it up with my...minions? Followers? Familiars? Friends? Whatever they are.
>Activate the Teleportarium to send someone into the first room so I have others to monitor and perhaps mess with!
>Play fetch with the Endogeny.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on February 14, 2016, 08:35:34 PM
>Kasu can't do anything for the next SIX rounds.
>Rain trains down from the sky.
>Summon Flowey by bending the earth
>Have a nice conversation about gun control with flowey.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on February 16, 2016, 03:34:21 AM
> Continue riding the boat to the next destination.
Title: Re: Roll to Dodge: Arena
Post by: PX on February 17, 2016, 04:55:05 AM
>Undo everybody's actions from 3 updates ago
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on February 17, 2016, 06:44:21 AM
> Speed up the growth of every single plant in the Forest of Magic.
1: You try to encourage the plants to speed up their growth, but they're trying as hard as they can. (https://www.youtube.com/watch?v=YD8e29f9JAw) This ends up causing they're growth to be stunted.
>Use wabbajack to replace all the windows with solid concrete.
>Ask the calculus fairies to apply what they learned and make a giant Rube Goldberg outside the house, designed to catapult Marisa into the SDM library.
>Ask BREWTHM for Homura once more.
>Pet Reisen's Temmie while smirking evilly
>Watch and observe what will happen...
6: You completely forgot about the wabbajack. What better time to use it than in a time of pure...impurity? You fire at the windows and manage to replace them with concrete. The actual concrete leading up to the house turns into glass in return. Is this equivalent exchange at work?
6: The fairies claim that they've already set up an extremely elaborate one before you even asked. One fairy explains it in great detail.
"Ok, so, you know how Marisa likes to borrow things right? Well, that's the first step of the trap. There's one item in par-tickle-er that Marisa can't resist, which is a false copy of Alice's book thingy, but she doesn't know it's a copy. So when she picks it up, it'll activate a log trap that tries to slam into her. But Marisa's one of the best incident revolvers, so she has great beef xes. She'll probably say something like: 'Oi, a trick like that won't work on me, ze~', and duck. There's no way she'll let go of the book now though, so there's another trap bound to it, where after she moves more to duck, it'll be sprung, and she'll get capital- catutult- capatulted out the top of the house. This is where the real fun begins! She'll hit her head on a floaty brick and make a mushroom come out of it. But there's also this other log trap that is activated by the sound of the mushroom popping out of the brick, so it'll hit her right once she activates it. She'll fly sideways into this open ball, and then she'll start rolling down this big course we made for it, hitting dominos and breaking back into Alice's house multiple times to activate more traps. The ball will eventually stop at the end of the course, and Marisa will be ejected out into the air, just in time to reach the mushroom that was released earlier. This will make her grow really big, so she'll break the ground and fall through, and the mushroom will wear off right before she reaches a mine cart roller-toaster we set up. It won't be as good as the ball one due to time constraights, but it's still okay. It'll send her right into the basement of the mansion, and then fling her into the library from there."
3: You ask for Homura again. They want to let you speak with her, but Homura herself isn't available right now.
4: You pet Reisen's Temmie in an evil fashion.
3: You wait patiently for Marisa to begin the traps. After a few minutes of silence, you decide to quit, and turn to leave, right before you hear a loud "OW!". The fairies burst into laughter, and it's hard for your other companions to hold theirs in. It looks like you missed the best part. You still watch the rest of it, as Marisa rolls around the entire house, inside and out, with various comedic sound effects and painful grunts. You briefly wonder aloud if she'll be okay, but you bet she's fine. A fairy reassures you. "Marisa-senpai is made of tougher stuff than that. It's ovbus- obvulus- obivus- clear that she'll make it out okay." As if on cue, Marisa grows larger from the mushroom and begins to fall through the earth. You'd better hurry to the Scarlet Devil Mansion if you want to see the aftermath.
>Flirt with everyone in the room.
3: You try your hand at flirting. qMyon and Flandre are unfazed, but Patchouli and Koakuma are visibly affected. Patchouli manages to hide it quickly enough though...right as Marisa lands in the room. There is a tense silence.
Ok, I'll be honest and say I'm not sure what exactly this did. So for example if you roll a 5 do you get 5 actions or what? :V

EDIT: Whatever it does...
>Backflip to the Hakurei Shrine since cartwheeling wasn't an option...
I interpreted it as "Whatever your first roll's # was, that's how many rolls you can make for the turn.", so yes.
6: You take a moment to think of the best way, and copy Reimu's ascension kicks, except backwards. You make it to the Hakurei Shrine with a tired set of legs.
>Say goodbye to Patchy and gap to a random area for more uncontrolled shenanigans.
3: You give your farewells and gap to the bamboo forest of the lost. As it's name implies, you are lost.
>Pick up lunar rabbit broadcasts
>Start a talk show broadcast on lunar airwaves
>Master lunar rabbit powers
2: You try to connect with other lunar rabbits, but can't seem to.
9: You successfully have everything ready for a talk show and broadcast one, even without any lunar rabbit broadcasts to do so. It's a wonder...
>Rig the RNG such that all first dice roll of a turn always roll 1.
3: It works, but not as expected. Only the first roll of the entire post ends up becoming a 1, everytime. You aren't sure how long this will even last, considering how things have been going recently.
> Disregard any and all predetermined elements that would regularly prevent such an action and slap any and all players looking to screw with the actions per turn in any shape or form.
> Expend any and all remaining actions on puzzle-solving.
5: You channel Seto Kaiba and screw the rules so you can slap others trying to screw the rules. Roll to Dodge!
ZeroBreaker: 4: Your first target, Zero Breaker, manages to escape the slappening.
Old Guy: 1: Your second target, the one who seeks to erase Kasu's turns, isn't as fortunate as the first, and is decimated by the slap. You have Died
PX: 3: Your final current target, one who would indirectly change the actions, barely escapes. (-1)
2: With that matter settled, you begin puzzle solving. Except you don't, not yet at least.
2: You still haven't begun yet.
6: Suddenly, you head into the next room with Alice. The next puzzle is a- and you've already seem to have completed it. Alice is wondering just what the heck happened.
1: You head back into the room and tell Alice that if she didn't see the puzzle, then she wasn't able to enjoy it. You set it back up as Alice shouts at you that such an idea is idiotic. The puzzle is a strange set of shapes. Things along the lines of Penrose stairs, Mobius strips, and many other confusing figures. The room is apparently dedicated to some Escher person. It seems you'll have to traverse them somehow.
>Press a different button to alter the playing field a little more. This is fun!
>If the victory room has not finished being decorated, help decorate it.
>Realize that playing final boss/final NPC is boring and attempt to liven it up with my...minions? Followers? Familiars? Friends? Whatever they are.
>Activate the Teleportarium to send someone into the first room so I have others to monitor and perhaps mess with!
>Play fetch with the Endogeny.
1: You unpress another button. The current room the two contestants are in becomes shrouded in darkness, and they are given goggles that show them the lighted room, except in multiple periodically changing perspectives, such as reversed, flipped, inverted, and echo location-based. You're certain that if this wasn't luck based, no one would be able to complete such a room. You see the girl almost puke as she takes off the goggles for a minute. Poor gal must be dizzy from the goggles. Who wouldn't though...
>Kasu can't do anything for the next SIX rounds.
>Rain trains down from the sky.
>Summon Flowey by bending the earth
>Have a nice conversation about gun control with flowey.
3: You successfully restrict Kasu's action for the next turn. Or do you? The dice have previously proved powerful enough to screw over a bunch of inhibiting stuff.
6: You rain down trains from the sky. Unfortunately, the only ones in danger are you, Yuyuko and Youmu. Roll to Dodge!
1: You are hit by one of your own trains. You've died while dead, leaving you... A ghost of a ghost? No one's been this far, so you're all alone in such a realm. Rolling a 6 seems like the only way to re-enter the cycle of life.
Yuyuko: 4: Yuyuko calmly continues eating, paying no attention to the trains.
Youmu: 5: Slices straight through a few trains. Yuyuko takes note of this and crosses out "trains" from a list.
4: Although you possess the means to, you can's summon Flowey in this condition.
> Continue riding the boat to the next destination.
4: You continue riding the boat, eventually crashing into a green haired lady with a blue and gold outfit. The most interesting thing about her though, is that strange looking gold rod.
"Ugh, Komachi..." She says in an irritated voice as she gets up. You lock eyes with her, and feel chills as she frowns. It's as if your sins were crawling on your back.
>Undo everybody's actions from 3 updates ago
1: You redo everyone's actions from 3 updates ago yourself.
You first look around this castle, locating a few exits.
You teach a few fairies, having them master calculus.
You attempt to destroy the Hakurei Border again, but it hasn't recovered yet.
Suddenly appearing in that puzzle-ridden arena, you step through the door labeled: "A". A congratulatory noise plays.
You look around for people, finding none.
Appearing in the victory room of the puzzle-ridden arena, you help decorate it...
Before somehow getting to the Hakurei Shrine and explaining the abilities of a walk-in freezer to Suika, who complains that she's already been told this.
You create an army of tiny hornets, talk about your college days with Death who is very angry at you for some odd reason, and throw a mushroom filled bag into space, whereupon it explodes.
Death stares you down with fury. You haven't even met this guy before, so why is he angry at you?


Locations:
Hakurei Shrine: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: Zero Breaker
Alice's house: EvilNazgul/Azazel
Human Village: DNAbc, Failure, LaserTurtle
Forest of Magic: Kasu
Scarlet Devil Mansion Library:  HopeMetal
Bamboo Forest of the Lost: qMyon/Umbrellarella
Somewhere Beyond: Old Guy/P. Yukari
Puzzle-ridden Arena; Victory Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku
Higan: PX, Hating Hater

Bonuses:
-1: PX

Dying/Dead:
Dead: Hating Hater
Really Dead: Old Guy. Requires a 6 for revival.

Status:
Kasu/Nature-related God: Chlorophyll injection ability, Ability to control basic plants
EvilNazgul/Azazel: Chaos Card, Homing Brimstone Ludovico Ring, Double Shot, The Lamb (Paralyzed), Reisen, Past Satori, Hourglass, Wabbajack, Geass, B-R-E-W-T-H-M (Out of Master Ball), Fairies who have mastered calculus.
Failure: Pure Electric Ensemble, Yuuka Clone, Reimu Clone, Kyubey Clone, Flying cloud
Old Guy/P. Yukari: Nothing else mentionable
Unmatched Sock: Super Bandage Girl, Telepathic, EXCALIBUR, 2 bodied souls, Glamorous Legs, Endogney, 2 extra dice, Patorikku: Large flaming red Trident, Welcome Hell cape, Necromancy?, Pyromancy, 2 blue bodied souls, The ability to somehow always end up surviving after the end.
LaserTurtle: Soushiko, Negate Attack Card, Spell Bomb, Legendary Hero, D12, Chair.
DNAbc/Hamburger God: Portal Gun, $Infinity, Keyblade, Broken Stopwatch, Idols, Immunity to other character's time/space hax, 4 Hoshii Mikis qMyon/Umbrellarella: Tea, Umbrella, Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika' and multiple containers of paprika, 4k Idolist Followers, Cooler looking Scythe
Mr. Jovial: Immortality? Sharp Nothing Knife, Something Cape
Hating Hater: Stand Granting Arrow, Stand; Heaven's Door, Flandre & Stand; The World, Moge-Ko, 9 Mogekos, Fully Functional(?) Mogeko generator, Kyubey's Contract
HopeMetal: Marisa's note, Tembot Armor, Desk Utensils, Anti-Cheese Wheel, unknown amount of Temflakes, Cool Solid Gold Legs, Koakuma
Zero Breaker/Seija: Hisoutensoku.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on February 17, 2016, 07:23:41 AM
3: It works, but not as expected. Only the first roll of the entire post ends up becoming a 1, everytime. You aren't sure how long this will even last, considering how things have been going recently.
Perfect.
>Make it so the Hakurei Shrine never self-destructs.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 17, 2016, 07:55:40 AM
>To the SDM to see the action!
>Keep repeating if failed, if we miss the action, use my hourglass to rewind time.

>If there are still actions remaining after we witness the action.
>Applause.
>Cookies for everyone in the general area!
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on February 17, 2016, 10:34:58 AM
>De-rig dice
>Master Lunar Rabbit powers
>pick up Lunar Rabbit broadcasts
>Connect to the Lunar Rabbit internet. They have one of those, right?
>Generate furniture for any and all remaining actions.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on February 17, 2016, 11:12:15 AM
>It is time. Transform the Bamboo Forest into a Traveling Bamboo Circus Forest!
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on February 17, 2016, 02:43:49 PM
I interpreted it as "Whatever your first roll's # was, that's how many rolls you can make for the turn.
Was what I was trying for, just didn't know if it would be interpreted as I intended it to be :P
>Build a house on the roof.
>Find Reimu's secret stash of something. She probably has a pile of rare and dangerous artifacts somewhere or snacks
Title: Re: Roll to Dodge: Arena
Post by: Kasu on February 17, 2016, 04:46:50 PM
> Claim the Forest of Magic as my own domain.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on February 17, 2016, 05:58:14 PM
> "Well doesn't this look like an utter mess. Why did I set this back up again?" Whatevs. Solve it again, WITH GRACE~. Or just with Alice, since she's actually here, and you don't know anyone named Grace anyhow.
> PUZZLES AND JAPES. Solve one, enjoy the other. Or both. Do both for both. No need to be picky.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on February 17, 2016, 06:06:40 PM
>Allow the dice to decide what I will do next. (Successful roll color - blue. Failure - red.)
>Continue flirting.
>"Fine! Alright! If you insist on foiling my flirting, I'm gonna find someplace where I can flirt freely."
>Leave the SDM.
>After leaving the mansion, go exploring.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 17, 2016, 07:42:57 PM
I wonder if it's okay.

>Appear on Hakurei Shrine, then test our Copycat abilities to turn into Marisa for a while (Steal a book while here too).
>Try again if failed.
>Go to SDM
>Try again if failed.
>"Hello, i'm here for some books and to punish myself, ze... Oh, nevermind."
>Do this if any actions are left: Actually borrow some books giving money as compensation, and "borrow" the Grimoire of Marisa.
>Do these sequentially.

Final Edit EX Lvl 99: Added new stuff.
Title: Re: Roll to Dodge: Arena
Post by: PX on February 18, 2016, 01:30:55 AM
>Make every roll 2 updates from now either a 1 or a 6
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on February 18, 2016, 05:13:50 AM
> Reveal a plot twist that the boat I'm riding is not a boat, but is actually Tenshi on wheels. Honk Tenshi to prove my point.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on February 18, 2016, 05:15:52 AM
I died.....AGAIN?!?

Isn't this like the fifth time or something? How many more times must i die?

>Try to come back from the dead.
>Try to become a zombie ghost.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on February 18, 2016, 09:42:29 AM
> Reveal a plot twist that the boat I'm riding is not a boat, but is actually Tenshi on wheels. Honk Tenshi to prove my point.
//Relevant: http://i.imgur.com/hH2v4zv.png
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on February 18, 2016, 11:56:46 AM
>I want my normal gameplay back
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on February 19, 2016, 03:46:18 AM
>Although the minions are good company, I've got nothing else happening right now waiting in the victory room. Use the Teleportarium to zap a love interest to myself.
>If I still have remaining actions, play fetch with the Endogeny and press buttons to mess with the puzzles.

(Seriously, I don't understand what's happening with action amounts anymore...)
Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 19, 2016, 08:59:35 AM
(Seriously, I don't understand what's happening with action amounts anymore...)
Neither do i exactly, i blame Kasu.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on February 19, 2016, 09:33:12 AM
Perfect.
>Make it so the Hakurei Shrine never self-destructs.
1: You make it so the Hakurei Shrine will always self-destruct, at every given opportunity.
>To the SDM to see the action!
>Keep repeating if failed, if we miss the action, use my hourglass to rewind time.

>If there are still actions remaining after we witness the action.
>Applause.
>Cookies for everyone in the general area!
5: You quickly fly your crew to the SDM and blow straight past Hong Meiling, making it to the library just as the fun starts. Satori even chipped in that she would use her powers to find anything else interesting during all of this.
"You won't be forgiven this time Marisa, even if you do return my b-."
"Hey there Patchy! Oh, you're havin another moment with that person again? I feel bad for intruding now." Marisa quips as she stands up.
"N-no, he was... Uh..." Patchouli struggles to find an answer.
"Just taking me back here. You know, after you KIDNAPPED ME!" Koakuma shouts.
"Hey!" Flandre flies up to Koakuma's face, causing her to flee to Patchouli. "In Marisa's defense, she was doing it for ransom!"
"Thanks Flandre..."
"You really wish Alice were home now, don't you Marisa?" Satori questions.
"So you weren't actually returning anything huh. In fact, you were planning to steal more with that loner, weren't you?" Patchouli asks.
"O-oh, you're here too? Well, I'd love to stay and chat with you all, but I should really be going now."
Patchouli: 3: Patchouli shoots a spread of danmaku at Marisa (4:) whom easily dodges. "It's time for you to pay your fees, thief!"
"Book em Patchy!" A fairy maid shouts, which sends the fairies in the library giggling.
"I guess you could say that this moment was long overdue." One of your fairies says, changing the giggling into a burst of laughter.
"Yes, I'm- ehehe- I-I'm fairy positive Marisa won't humanage to get out of this one...Pfft- ahaha!" The fairies are practically dying of laughter.
You hear a familiar facepalm as someone enters the library from behind you.

2: You don't applaud yet. Seems the action is only getting started.
3: You hand out cookies for your group. A couple of the fairy maids start fighting your fairies over the cookies.
>De-rig dice
>Master Lunar Rabbit powers
>pick up Lunar Rabbit broadcasts
>Connect to the Lunar Rabbit internet. They have one of those, right?
>Generate furniture for any and all remaining actions.
4: You de-rig the dice so that the first roll of the turn won't be a guaranteed 1. There's still the problem of the # of actions being determined by the first roll though.
5: You become the best Lunar Rabbit ever...Well, ability wise.
3: You pick up broadcasts from the moon, but something begins to trace your signal. You can't cut it off quickly enough to stop it. This might be troublesome.
7: You luckily find out how to access their internet. You still need a way to display a screen for all of it. As if on cue, you spot a perfectly functioning monitor from the outside world lying about.
>It is time. Transform the Bamboo Forest into a Traveling Bamboo Circus Forest!
6: You transform the entire place into a traveling circus. Unfortunately, Mokou and Eirin, as well as the rest of Eientei eventually find you, and they expect answers.
Was what I was trying for, just didn't know if it would be interpreted as I intended it to be :P
>Build a house on the roof.
>Find Reimu's secret stash of something. She probably has a pile of rare and dangerous artifacts somewhere or snacks
3: You build a house on the roof of the Hakurei Shrine, but it collapses and destroys the shrine as well. A few seconds later, there is an overly dramatic explosion. Looks like you might get caught in it. Roll to Dodge!
Mr Jovial: 6: You cause the explosion to become an implosion. At least there aren't any remains to the Hakurei Shrine...?
3: The shrine was destroyed. All you salvage is one of Reimu's outfits that looks like it could fit Suika. Though, Suika quickly takes that off your hands as well.
> Claim the Forest of Magic as my own domain.
2: You hold no authority over the Forest of Magic.
> "Well doesn't this look like an utter mess. Why did I set this back up again?" Whatevs. Solve it again, WITH GRACE~. Or just with Alice, since she's actually here, and you don't know anyone named Grace anyhow.
> PUZZLES AND JAPES. Solve one, enjoy the other. Or both. Do both for both. No need to be picky.
3: You question why you set this back up, before wondering how you would go about solving this again. Let's see, the Mobius strip is endless, and so are Penrose stairs and the house of stairs. But the reflective orb thingy... Gah! You just decide to give up and complain that this puzzle is unsolvable. The door clicks open.
"Wait, that was the puzzle? Admitting defeat?" Alice questions as she takes off the goggles.
There must have been another way to actually solve it, but hey, you're done with it now, so it doesn't matter. You and Alice move on to the next room.
The current puzzle room features a seemingly endless amount of unlocked doors, along with the normal looking locked door. A sign pops up, informing you that you must go through the door. Alice sighs audibly.
6: You devise a plan, and tell Alice to send a bunch of dolls through a lot of the doors. She nods her head and does so. As each doll enters one of the unlocked doors by their self, they come out another one, and an obnoxiously loud incorrect noise plays. By the time Alice can actually recall her dolls, your ears hurt tremendously.
2: You tell Alice to try again, but she strongly advises against doing so, as her ears, and yours, hurt. A lot.
>Allow the dice to decide what I will do next. (Successful roll color - blue. Failure - red.)
>Continue flirting.
>"Fine! Alright! If you insist on foiling my flirting, I'm gonna find someplace where I can flirt freely."
>Leave the SDM.
>After leaving the mansion, go exploring.
6: You shout at the dueling Patchouli and Marisa before leaving the Scarlet Devil Mansion, passing Sakuya on the way out of the library.
5: You go exploring, and find yourself at the top of Youkai Mountain.
I wonder if it's okay.

>Appear on Hakurei Shrine, then test our Copycat abilities to turn into Marisa for a while (Steal a book while here too).
>Try again if failed.
>Go to SDM
>Try again if failed.
>"Hello, i'm here for some books and to punish myself, ze... Oh, nevermind."
>Do this if any actions are left: Actually borrow some books giving money as compensation, and "borrow" the Grimoire of Marisa.
>Do these sequentially.

Final Edit EX Lvl 99: Added new stuff.
1: You arrive at the Moriya Shrine, and see that you have copied the form of Reimu.
>Make every roll 2 updates from now either a 1 or a 6
1-1=0...(Reroll) 4-1=3: You make every roll 2 updates from now a 6.
Requesting clarification: Every roll for 2 updates, or 2 updates after this one, every roll will be affected on that update.
> Reveal a plot twist that the boat I'm riding is not a boat, but is actually Tenshi on wheels. Honk Tenshi to prove my point.
4: You honk Tenshi.
"Just from a glimpse, I can tell that you're guilty!" The girl says, and raises the rod she's carrying. Roll to Dodge!
5: You don't dodge. The rod just hits Tenshi. You wish you could see her face right now. (+1)
I died.....AGAIN?!?

Isn't this like the fifth time or something? How many more times must i die?

>Try to come back from the dead.
>Try to become a zombie ghost.
5: You linger within the plane of...whatever this place is.
6: You succeed in coming back to life as a zombie ghost. It classifies as life, compared to whatever happened back there.
>I want my normal gameplay back
So do I qq
3: You pray for normal gameplay. Only a few things return to normal. The dice are still screwed up and so are multiple other things. All in all, you haven't truly succeeded.
>Although the minions are good company, I've got nothing else happening right now waiting in the victory room. Use the Teleportarium to zap a love interest to myself.
>If I still have remaining actions, play fetch with the Endogeny and press buttons to mess with the puzzles.

(Seriously, I don't understand what's happening with action amounts anymore...)
5: You zap [Insert Waifu here] to the victory room. Their figure hasn't been completely decided yet.
5: You play the most intense game of fetch you've ever seen. After a while, Endogeny grows tired. You manage to convince it to keep up the pose though.
2: You're not sure where most of the buttons in the victory room are.

Q: Dafk is with the action amount?
A: Someone did a thingy in their roll and now your first roll's # determines how many rolls you can make, at least until someone finally fixes everything.


Locations:
Remains of Hakurei Shrine: Mr Jovial
Nearly-Destroyed PX's Final Boss Castle: Zero Breaker
Youkai Mountain: Hope Metal
Moriya Shrine: Starlighthawk/Reimu?
Human Village: DNAbc, Failure, LaserTurtle
Forest of Magic: Kasu
Scarlet Devil Mansion Library: EvilNazgul/Azazel
Traveling Bamboo Circus Forest of the Lost: qMyon/Umbrellarella
Netherworld: Old Guy/Zombie Ghost
Puzzle-ridden Arena; Victory Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku
Higan: PX, Hating Hater

Bonuses:
+1: Hating Hater

Dying/Dead:
Dead: Hating Hater
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on February 19, 2016, 10:40:51 AM
>I DON'T WANNA CAUSE ANOTHER LUNAR INVASION! Warp to the Moon!
>Continue broadcasting on lunar rabbit airwaves, this time with music
>generate furniture for any and all remaining actions this turn
Title: Re: Roll to Dodge: Arena
Post by: qMyon on February 19, 2016, 11:01:58 AM
>Hmmm.....convince Kaguya of the awesomeness of having a Circus Forest exhibited in the area.
>Convince Mokou that the Traveling Circus Forest will at least entertain anyone who gets lost.
>If all else fails, start Traveling. With a theme song. A circus must always have a theme song.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on February 19, 2016, 11:49:04 AM
>"Hm, I got here without incident. I must be lucky. Or rather unlucky, because now I can't flirt with anyone."
>Try to create a small amount of attention.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on February 19, 2016, 11:53:07 AM
>Broadcast Rickroll on Lunar Rabbit transmission
>If that fails, try again
>Open up the transmission to every Lunarians, without a way for them to shut it down
>If above succeeds, send Junko pics of Lunarians (especially Chang'e) freaking out
>Use up any remaining actions by flipping random buildings upside down
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on February 19, 2016, 12:33:13 PM
I have miki pics

Heres the sr i just drew, shes amazing, i literally went into euphoria the moment i saw it was a sr, and it being miki had me ecstatic
[attach=1]

Anime miki is cool too, she may be a kid, but you can count on her when things do matter[attach=2][attach=3]

Eh guess ill Just preach about mikis greatness using all my actions, and have that somehow restore order to the rules
Title: Re: Roll to Dodge: Arena
Post by: Kasu on February 19, 2016, 03:28:34 PM
> Fix absolutely everything (Like I was trying to do to begin with ;<; )
Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 19, 2016, 04:02:17 PM
I'm Reimu now, so let's do Reimu stuff !

>Warp to my shr-, i mean, the Hakurei Shrine, and see that it's gone and another building is on it's place, "Huh ?!?"
>Try again if failed.
>Proceed then to rebuild the shrine and put the new building somewhere else.
>Try again if failed.
>Fire a ton of Persuasion Needles at Mr Jovial and kick him out of this place, then go guard the Hakurei Barrier.
>Try again if failed.
>If any actions remain, fix this number of actions limit by setting the default number of actions to 3 and max to 6.

Thanks Mini !
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 19, 2016, 04:30:24 PM
>Cookies for everyone who didn't get one yet and is not currently fighting.
>Congratulate all the fairies for making puns (If successful roll) or come up with a much better one (Failed roll).
>Grab popcorn.
>Grab 3D glasses.
>Pull a video camera and tripod out of nowhere and record the action.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on February 19, 2016, 06:30:35 PM
>Fire a ton of Persuasion Needles at Mr Jovial and kick him out of this place, then go guard the Hakurei Barrier.
>Flee flawlessly. Or become a porcupine, whatever happens really.
>Sneaky sneak over to the barrier and prepare pockets for nonsensicalness.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on February 19, 2016, 08:32:39 PM
>Try to stop the Waifu Roulette on a good one, since the figure is still obscured by mist and stuff.
>Greet her and woo her! (It better be a her.)
>Attempt to eliminate dice entropy with a GRANDOISE POSE.
>Use any remaining actions to find those buttons!
Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 20, 2016, 12:01:52 AM
>Flee flawlessly. Or become a porcupine, whatever happens really.
>Sneaky sneak over to the barrier and prepare pockets for nonsensicalness.
I don`t care how many times i have to roll to punish you, you will either GTFO of this place or DIE ! Words of a Reimu.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on February 20, 2016, 12:38:01 AM
> Sue for damaging my vehicle
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on February 20, 2016, 09:16:39 AM
> Puzzle solving! Nothing but puzzle solving, at least until all the puzzles are solved!
> but uh, do take some time in between puzzles to sass Alice a but because that's a lot of fun
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on February 20, 2016, 10:18:30 AM
[attach=1]
Some ex tier luck here

In context, the silver tickets are really rare pulls that guarantee a sr gasha draw, i nicked them in a pool of 50 other junk, with only a single roll as this is a event bonus prize pool that has limited number of rolls

I am satisfied even if my rolls suck this turn now lol
Title: Re: Roll to Dodge: Arena
Post by: the old guy on February 20, 2016, 11:11:36 PM
>Haunt the arena.
Title: Re: Roll to Dodge: Arena
Post by: Failure McFailFace on February 21, 2016, 08:12:07 PM
>Send massive lightning storms to haunt everyone for the rest of the game
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on February 21, 2016, 10:22:03 PM
>I DON'T WANNA CAUSE ANOTHER LUNAR INVASION! Warp to the Moon!
>Continue broadcasting on lunar rabbit airwaves, this time with music
>generate furniture for any and all remaining actions this turn
3: You warp to the moon, but it's the wrong moon. There are no lunarians in sight.
1: You broadcast on earthen airways. Many wonder where you are.
5: You generate an entire mansion on the unknown moon.
>Hmmm.....convince Kaguya of the awesomeness of having a Circus Forest exhibited in the area.
>Convince Mokou that the Traveling Circus Forest will at least entertain anyone who gets lost.
>If all else fails, start Traveling. With a theme song. A circus must always have a theme song.
5: You convince Kaguya that the circus is a great idea, saying that she can go anywhere, without actually having to move. She seems ecstatic about it now.
2: Mokou doesn't like the idea, but it doesn't seem like she's against it.
>"Hm, I got here without incident. I must be lucky. Or rather unlucky, because now I can't flirt with anyone."
>Try to create a small amount of attention.
2: You don't gather any attention at all.
You do spot a few tengu flying in the distance, however.
>Broadcast Rickroll on Lunar Rabbit transmission
>If that fails, try again
>Open up the transmission to every Lunarians, without a way for them to shut it down
>If above succeeds, send Junko pics of Lunarians (especially Chang'e) freaking out
>Use up any remaining actions by flipping random buildings upside down
3: You play that notorious song by Rocky Ashley on the local radio. Unfortunately, you're not sure how much people in Gensokyo have radios, let alone know the song.
6: You broadcast the song onto the moon, on full blast, with the video. As expected, it's horrible.
3: Making sure they hear it, you give all lunarians access to it, whether the want it or not. They'll be sure to stop it...eventually.
I have miki pics

Heres the sr i just drew, shes amazing, i literally went into euphoria the moment i saw it was a sr, and it being miki had me ecstatic
[attach=1]

Anime miki is cool too, she may be a kid, but you can count on her when things do matter[attach=2][attach=3]

Eh guess ill Just preach about mikis greatness using all my actions, and have that somehow restore order to the rules
4: You preach loudly and ensure that the rules should be normal by next update.
2: You take a breather. Preaching is hard work.
6: Still not satisfied, you preach harder. restoring the rules immediately, as well as fortifying them.
> Fix absolutely everything (Like I was trying to do to begin with ;<; )
2: You can't fix everything, but it seems like it's already been fixed. It's a victory, but it wasn't your victory.
I'm Reimu now, so let's do Reimu stuff !

>Warp to my shr-, i mean, the Hakurei Shrine, and see that it's gone and another building is on it's place, "Huh ?!?"
>Try again if failed.
>Proceed then to rebuild the shrine and put the new building somewhere else.
>Try again if failed.
>Fire a ton of Persuasion Needles at Mr Jovial and kick him out of this place, then go guard the Hakurei Barrier.
>Try again if failed.
>If any actions remain, fix this number of actions limit by setting the default number of actions to 3 and max to 6.

Thanks Mini !

5: You warp to the Hakurei shrine, and in anger of the sight of it in shambles, order Suika to move the building in it's place. She lazily destroys it, before rebuilding the Hakurei Shrine. Suika doesn't seem to notice that you aren't the original Reimu either.
>Cookies for everyone who didn't get one yet and is not currently fighting.
>Congratulate all the fairies for making puns (If successful roll) or come up with a much better one (Failed roll).
>Grab popcorn.
>Grab 3D glasses.
>Pull a video camera and tripod out of nowhere and record the action.
6: You give cookies to everyone, even those fighting and those who already ate. You actually force Patchouli and Marisa to take a break and enjoy cookies. The two quickly finish it before Marisa tries to leave again, prompting Patchouli to attack her.
"It's dangerous to eat so quickly." Sakuya mentions.
"Shut up and help me deal with the intruder!" Patchouli shouts
Patchouli: 2: Fails to attack Marisa.
"Need a little help Patchy? Why not ask your assistant, ze? Marisa jokes.
You start to wonder why Marisa hasn't fought back yet, when B.R.E.W.T.H.M. finally transforms into Homura. She looks completely beat down and tired, but she's still standing. Reisen, however, doesn't look as good, and is clutching her head- no, her ears, in pain.
>Flee flawlessly. Or become a porcupine, whatever happens really.
>Sneaky sneak over to the barrier and prepare pockets for nonsensicalness.
3: You flee into the walk-in freezer, being close enough. It's really cold, so you turn the heat up some. It's still cold, but it's not too much.
>Try to stop the Waifu Roulette on a good one, since the figure is still obscured by mist and stuff.
>Greet her and woo her! (It better be a her.)
>Attempt to eliminate dice entropy with a GRANDOISE POSE.
>Use any remaining actions to find those buttons!
1: You stop the roulette and hope for the best. Before the figure comes into full view, it steps towards your party and poses along with them. As it actually finally stops the figure speaks.
"You thought your waifu would be cute, but it was I, DIO!"
Your new group has an excellent mix of cute, uncanny, familiar, and menacing, thanks to Bandage Girl, Endogney, the two bodied souls, and Dio.
> Sue for damaging my vehicle
2+1=3: You tell the girl that you'll sue her for this. You're not really going to sue her though...maybe.
A new sensation overtakes you, and you feel really fatigued, as if you couldn't fully go through with any actions. Looks like the effects of being dead have finally caught up with you.
> Puzzle solving! Nothing but puzzle solving, at least until all the puzzles are solved!
> but uh, do take some time in between puzzles to sass Alice a but because that's a lot of fun
5: You think about the puzzle for a while. A pretty much useless sign informing you that you must go through the door, a bunch of doors that look unlocked and the exit one that looks locked. After a while, you finally come to a conclusion. You head straight for the exit door, and open it. It wasn't locked at all! It was an illusion! The next puzzle room seems to constantly change. Moving might not be the best idea, as who knows if you'll walk straight into a wall or fall into a pit. The only certain thing is that this is the last room, for now, as the exit door claims it leads to the victory room.
>Haunt the arena.
3: You haunt the arena. Unfortunately, the room you're in has no others in it to haunt.
>Send massive lightning storms to haunt everyone for the rest of the game
1: You resolve to make sure that no one is harmed by massive lightning storms for the rest of the game. Though resolutions don't always stick.

Locations:
Hakurei Shrine; Walk-in Freezer: Mr Jovial
Hakurei Shrine; Starlighthawk/Reimu?
Nearly-Destroyed PX's Final Boss Castle: Zero Breaker
Youkai Mountain: Hope Metal
Human Village: DNAbc, Failure, LaserTurtle
Forest of Magic: Kasu
Scarlet Devil Mansion Library: EvilNazgul/Azazel
Traveling Bamboo Forest Circus of the Lost: qMyon/Umbrellarella
Puzzle-ridden Arena; Victory Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku, Old Guy/Zombie Ghost
Higan: PX, Hating Hater

Bonuses:
None

Dying/Dead:
Dead: Hating Hater. Roll 6 to revive.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 21, 2016, 11:31:25 PM
//Why are all our items/followers not being shown anymore?

>Restore the maximum actions to 6.

>"What's wrong, Reisen?"
Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 21, 2016, 11:56:56 PM
Coward, i can`t destroy the Walk-in Freezer since Suika will use it.

>Leave coward be, and stand guard on the barrier while drinking tea and sweeping the area.
>After the Original Reimu returns, explain the stuff that happened and leave to Marisa`s house in order to "borrow" the Grimoire of Marisa for reading.
>Attempt to turn again into Marisa.
>Retry if any of those fail.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on February 22, 2016, 01:07:10 AM
> Drink an energy drink. Maximum Power!!!
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on February 22, 2016, 02:31:52 AM
Hehehehehe.
HAHAHAHAHA.

And for my next trick, I'm going to
>Flip the boundary of human and youkai
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on February 22, 2016, 03:39:37 AM
> At long last! Solve this puzzle with the haste it demands!
Title: Re: Roll to Dodge: Arena
Post by: Kasu on February 22, 2016, 04:16:01 AM
> This whole "screwing stuff up" thing isn't working too well, so settle down somewhere nice and start a vineyard.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on February 22, 2016, 05:35:58 AM
>Circus, off we go! Let Kaguya pick a destination, and ENTERTAIN!
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on February 22, 2016, 06:43:16 AM
>Double ariande as scales, wavering eyes, search solemn notice and divine wrath, loop with plushfire, wavering eyes again, set 4 pass

>Activate my trap cards to zap everyone with lightning
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on February 22, 2016, 09:40:59 AM
>SkiFree down the mountain, except without any snow. Or skis.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on February 22, 2016, 09:54:11 PM
>Dio. I can work with that.
>>Platonically.
>Put another quarter into the Waifu Roulette, hope the result is female this time.
>If the puzzle-solvers beat the final puzzle and get in here, pose in front of my collection of multi-personalitied familiars and say "Ah-HA! At long last, you have bested each puzzle and managed to obtain victory here! Congratulations! Now, for your final test..."
>>Grab a slice or piece of the nearest food. "...Have fun with the victory party!" Commence party!
>>>If they never managed to make it here this turn, pose and wait. "Jeez, it's just a simple puzzle, how long could it take..."
Title: Re: Roll to Dodge: Arena
Post by: the old guy on February 23, 2016, 12:28:00 AM
>Haunt the SDM.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on February 23, 2016, 10:18:22 PM
>Get out of the freezer and turn it inside out to make it eternally Winter. And make it snow because snow is fun.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on February 24, 2016, 12:49:53 AM
>kit out this mansion to be a super cool moonbase
>Laugh at everyone through radio broadcast
>generate mansion defenses for remaining actions
Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 24, 2016, 01:51:11 AM
New target acquired:
zero_breaker
Motive: The cause of the suffering inflicted towards many lunarians.
Punishment: Super Stern Lecture that would make Keine proud. (And maybe a Master Spark to the face.)
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on February 24, 2016, 04:33:22 AM
Feelin down today? Here's a wonderful and beautiful monstrosity blessing that's been cheering me up lately~ (https://www.youtube.com/watch?v=l8wMVmY7Zpw)
//Why are all our items/followers not being shown anymore?

>Restore the maximum actions to 6.

>"What's wrong, Reisen?"
There are no items in a regular Roll to Dodge (Don't worry, I still have them somewhere because one of you will inevitably fiddle with things again), though it's nice to know who's around you, so that will be fixed.
3: You change the maximum actions to 3. Can the other rules be swayed as easily?
Reisen doesn't respond. She's pulling on her rabbit ears now.
Satori suddenly grabs her head falls to her knees. She gets up a few seconds later.
"There's something tremendously loud and annoying going through Reisen's mind." She says, as she backs away from Reisen and averts her eyes.
Flandre is considering renaming her new mansion.
Patchouli is trying to catch her breath before attacking Marisa again.
Coward, i can`t destroy the Walk-in Freezer since Suika will use it.

>Leave coward be, and stand guard on the barrier while drinking tea and sweeping the area.
>After the Original Reimu returns, explain the stuff that happened and leave to Marisa`s house in order to "borrow" the Grimoire of Marisa for reading.
>Attempt to turn again into Marisa.
>Retry if any of those fail.
4: You leave and head to the Hakurei Barrier. Unfortunately, you don't make it, as it isn't really here. Instead, you are treated to the sight of Reimu fighting off a pretty large number of youkai.
5: You quickly tell Reimu that your on her side, just as she prepares to persuade you to leave. You try your best to explain what you've witnessed so far, with being able to transform into her and the coward who destroyed yo-... her shrine, as well as you rebuilding it, but that's a lie, because Suika did that. Reimu continues to fight, and you're not sure if she got your message or not. Surprised by the lack of youkai targeting you, you leave and head to Marisa's house.
6: There is a large flash and you turn into Marisa da ze! Wait, this isn't Marisa's house, is it? Let's see... Inside somewhere, check. Books, check. Patchouli, check. Ah, yes, you've turned into the real Marisa, whom was just in the heat of battling Patchouli in the Scarlet Devil Mansion's Library.
> Drink an energy drink. Maximum Power!!!
4: You drink an energy drink you pull out of nowhere. Sadly, it's not enough energy to get your life back. It doesn't even feel like it did anything at all. The green haired girl starts speaking to you again.
"You. Your soul is impure and tainted. People like you believe that there are no consequences for your actions, however, you are all mistaken! The crimes you have committed will weigh upon you for the rest of eternity. Look back throughout your time and recollect the instances of your sins. Your arrivals are horrendous. Your attempts at dancing are atrocious. You are far too timid at certain times. You subterranean followers were iconoclasts. Your casino is a prime example of your narcissistic ideals. And how you execute your hobbies is grotesque."
Looks like she'll continue lecturing you if you don't do something...
Hehehehehe.
HAHAHAHAHA.

And for my next trick, I'm going to
>Flip the boundary of human and youkai
2: You try to flip the boundary, but how would such a thing even work? You require more research for this...
> At long last! Solve this puzzle with the haste it demands!
1: You unsolved the puzzle and made it more complicated.
You cannot grasp the true form of the puzzle room.
> This whole "screwing stuff up" thing isn't working too well, so settle down somewhere nice and start a vineyard.
4: You settle down in the garden of the SDM.
>Circus, off we go! Let Kaguya pick a destination, and ENTERTAIN!
4: Kaguya is covering her ears, while Eirin has just returned with some sort of medicine. She and Kaguya both take it before they start to feel better. They don't tell you what happened, but Kaguya chooses a destination soon enough. The whole place moves to the Hakurei Shrine. Reimu isn't here, to Kaguya's dismay.
>Double ariande as scales, wavering eyes, search solemn notice and divine wrath, loop with plushfire, wavering eyes again, set 4 pass

>Activate my trap cards to zap everyone with lightning
2: You forgot your deck at home!!!
>SkiFree down the mountain, except without any snow. Or skis.
3: You begin to tumble down the mountain dangerously. Roll to Dodge!
Hope Metal: 5: You continue tumbling, doing tricks and spins on the way down. You don't think you'll injure yourself either. (+1)
>Dio. I can work with that.
>>Platonically.
>Put another quarter into the Waifu Roulette, hope the result is female this time.
>If the puzzle-solvers beat the final puzzle and get in here, pose in front of my collection of multi-personalitied familiars and say "Ah-HA! At long last, you have bested each puzzle and managed to obtain victory here! Congratulations! Now, for your final test..."
>>Grab a slice or piece of the nearest food. "...Have fun with the victory party!" Commence party!
>>>If they never managed to make it here this turn, pose and wait. "Jeez, it's just a simple puzzle, how long could it take..."
2: You grab a quarter and...and...There appears to be no slot to insert quarters.
4: You strike a pose and question the difficulties of the duo in the last room.
>Haunt the SDM.
6: You outright possess the Scarlet Devil Mansion. You are now the Scarlet Devil Mansion.
>Get out of the freezer and turn it inside out to make it eternally Winter. And make it snow because snow is fun.
5: You turn the freezer inside out, putting Gensokyo into a snowy wonderland. It's not too cold, but it's the perfect climate and temperature for snowball fights, igloos, blocked aids, and the like.
>kit out this mansion to be a super cool moonbase
>Laugh at everyone through radio broadcast
>generate mansion defenses for remaining actions
5: You make the absolute best moonbase ever.
2: The radio stations are all full...
3: You make a few defenses, so that anyone near the mansion will be attacked. Unfortunately, you haven't programmed it to differentiate you from them.

Locations:
Hakurei Shrine: Mr Jovial/
Hakurei Shrine; Traveling Bamboo Forest/Circus (of the lost): qMyon/Umbrellarella
Nearly-Destroyed PX's Final Boss Castle: Zero Breaker
Youkai Mountain: Hope Metal
Human Village: DNAbc, Failure, LaserTurtle
Scarlet Devil Mansion: Old Guy/Scarlet Devil Mansion
Scarlet Devil Mansion; Garden: Kasu
Scarlet Devil Mansion; Library: EvilNazgul/Azazel, Starlighthawk/Marisa
Puzzle-ridden Arena; Victory Room: Unmatched Sock
Puzzle-ridden Arena: Patorikku,
Higan: PX, Hating Hater

Bonuses:
+1: Hope Metal

Dead/Dying:
Dead: Hating Hater. (R 6 to revive)

Groups:
Kasu/Nature-related God: Alone.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus.
Failure: Yuuka Clone, Reimu Clone, Kyubey Clone.
Old Guy/Scarlet Devil Mansion: (most of) The residents of the SDM??
Unmatched Sock: Super Bandage Girl, EXCALIBUR, 2 bodied souls, Endogney.
Patorikku: 2 blue bodied souls.
LaserTurtle: Soushiko, Legendary Hero.
DNAbc/Hamburger God: Idols, 4 Hoshii Mikis.
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2)
PX/Pepper God: 'Paprika', 4k Idolist Followers.
Mr. Jovial: Solo.
Hating Hater: Flandre, Moge-Ko, 9 Mogekos.
Hope Metal: But nobody came.
Zero Breaker/Seija: Hisoutensoku.

Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on February 24, 2016, 04:50:38 AM
>Study how boundaries work and master the reversal of them
>Repeat again if that fails
>Screw it, let's just turn gravity upside down. Except around the Human Village, because people there would just fall straight into space, and isn't that a boring death?
>If any action remains, turn the SDM bright pink.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on February 24, 2016, 05:15:53 AM
> Grow grapes the old-fashioned way.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on February 24, 2016, 07:33:02 AM
>Aww......set the TBF/C to HOMING MODO on Reimu.
>ENTERTAIN everyone along the way. With sufficient volume.
>Upon arrival, develop a suitable act. What the heck is Circus of the Bamboo in Latin? Bamboo trainers? Bamboo juggling bamboo? Anything's possible!
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 24, 2016, 08:32:42 AM
//I saw that reference to WPQ Miniking...

>Summon I. M. Meen
>Repeat repeatedly if failed.
>if successful ponder whether or not Patchouli was one of the "goody-goodie bookworm children" that he hated in the past.

Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 24, 2016, 09:06:27 AM
Well ain't that something ? Okay, let's be the  BEST GODDAMN MAGICIAN IN ALL OF GENSOKYO ze.

>"You know, i'll come by later when you're in a better shape, for now i'll have to check on Reimu, ze.
>Attempt to give some kind of compensatio n for the books..... and swipe some more,ze.(I'll give it back..... someday)
>Go to the Hakurei Shrine and help Reimu, while charging a homing long-range magical Stern Lecture and firing it on zero_breaker.
>Repeat any that go wrong.

Wait, so now i have Marisa's powers + Copycat powers ? Well, Marisa can now copy others' spellcards way more easily now.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on February 24, 2016, 09:30:44 AM
>Okay, reprogram mansion defenses to NOT target me or anyone within my group.
>Continue hijacking those radio waves! I need to show off my super cool wrong-moon mansion!
>Recruit several stage bosses to throw in the way of possible protagonists
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on February 24, 2016, 02:50:13 PM
>Follow the Travelling Circus to Reimu.
>Throw snowballs at the members of the circus occasionally.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on February 24, 2016, 05:11:47 PM
>Land.
>Set Tembot Armor into Temmie Mode.
>Build a rad snow sculpture of myself.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on February 24, 2016, 07:15:17 PM
> Harness the power of this puzzle... In order to solve this puzzle!
>> Should that fail, solve the puzzle normally. But make it SEEM cool and over dramatic.
> Enter the prize room with a dramatic pose! Don't bother asking Alice to do the same.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 24, 2016, 07:46:41 PM
Just a small trivia question.
What day of the week is it in Gensokyo right now, Mini ?
Title: Re: Roll to Dodge: Arena
Post by: the old guy on February 25, 2016, 01:13:59 AM
>As the SDM, try to grow chicken legs.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on February 25, 2016, 04:04:10 AM
> Shove a Mogeko down her mouth.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on February 26, 2016, 07:35:44 AM
>Study how boundaries work and master the reversal of them
>Repeat again if that fails
>Screw it, let's just turn gravity upside down. Except around the Human Village, because people there would just fall straight into space, and isn't that a boring death?
>If any action remains, turn the SDM bright pink.
4: You study vigorously, eventually learning how boundaries work. Flipping them shouldn't be a problem anymore, hopefully.
4: You flip gravity, and anything that wasn't grounded well starts to fall upwards towards the sky. Take that rain.
2: You've got no paint. You'll need to get Sukuna to hook you up with some.
> Grow grapes the old-fashioned way.
6: It's wintery everywhere, but who says you can't grow grapes in this weather? You begin the process of growing grapes, and quickly amass a large field of them. They taste weird though. Not like normal grapes, but hard and, like a ball of ice with grape flavoring.
>Aww......set the TBF/C to HOMING MODO on Reimu.
>ENTERTAIN everyone along the way. With sufficient volume.
>Upon arrival, develop a suitable act. What the heck is Circus of the Bamboo in Latin? Bamboo trainers? Bamboo juggling bamboo? Anything's possible!
4: You prepare to follow wherever Reimu is. You reach the destination, but the place is overrun by violent youkai.
5: You begin entertaining. The attacking youkai get easily distracted, allowing Reimu to take a huge chunk of their numbers out. There's almost none around now.
2: You're, unfortunately, fresh out of material.
//I saw that reference to WPQ Miniking...

>Summon I. M. Meen
>Repeat repeatedly if failed.
>if successful ponder whether or not Patchouli was one of the "goody-goodie bookworm children" that he hated in the past.


4: You summon him successfully with a poof of smoke and a pentagram. You should start practicing how to do summons without needing to draw the thing out...
2: Your Pondering tome broke! Pondering doesn't seem to be the best use of your time right now.
Well ain't that something ? Okay, let's be the  BEST GODDAMN MAGICIAN IN ALL OF GENSOKYO ze.

>"You know, i'll come by later when you're in a better shape, for now i'll have to check on Reimu, ze.
>Attempt to give some kind of compensatio n for the books..... and swipe some more,ze.(I'll give it back..... someday)
>Go to the Hakurei Shrine and help Reimu, while charging a homing long-range magical Stern Lecture and firing it on zero_breaker.
>Repeat any that go wrong.

Wait, so now i have Marisa's powers + Copycat powers ? Well, Marisa can now copy others' spellcards way more easily now.
"Hold it. You're not leaving yet. huff, huff*. We still have to settle this."
6: You somehow manage to retrieve a bunch of books from nowhere and leave them for patchouli, before sneaking some when no one's looking. Or at least you thought no one saw. Sakuya definitely noticed.
2: The exits are blocked by fairies, Sakuya, and others. You can't escape!
2: Darn, this isn't looking good. Why couldn't Alice just have been home when you needed her? You could've gotten the books back and avoided this whole confrontation.
Patchouli: 4: Patchouli gathers her magic again and fires a spray of fire at you. Roll to Dodge!
4: You dodge the fireballs. She has to give up eventually, right? Sakuya doesn't look too keen on letting you leave either though. This might be trouble.
>Okay, reprogram mansion defenses to NOT target me or anyone within my group.
>Continue hijacking those radio waves! I need to show off my super cool wrong-moon mansion!
>Recruit several stage bosses to throw in the way of possible protagonists
4: Reprogram successful!
2: Your time on the air has ended, and you are sadly cut off from the radio waves. You'll need to find a way back on.
5: You send out really convincing flyers for powerful stage bosses. You're sure some assistance will come soon. The first has already somehow made it to your moon mansion. It's...Cirno? Uh, hopefully there will be more than just this...
>Follow the Travelling Circus to Reimu.
>Throw snowballs at the members of the circus occasionally.
3: You follow the circus, but get caught up in the fight between Reimu and the youkai. Roll to Dodge!
2: You are struck heavily and in danger of dying. It'll take two turns to recover and rolling anything less than 4 is fatal. Caution is advised!
5: You throw a bunch of snowballs at the circus. They don't even notice you! They're just wondering where the heck these snowballs are coming from.
>Land.
>Set Tembot Armor into Temmie Mode.
>Build a rad snow sculpture of myself.
3+1=4: You land uninjured, just as you predicted.
5+1=6: You retrieve Tembot armor and turn it into a Tembot again.
1+1=2: Please excuse it, but the snow is occupied with being snow, if you don't mind.
> Harness the power of this puzzle... In order to solve this puzzle!
>> Should that fail, solve the puzzle normally. But make it SEEM cool and over dramatic.
> Enter the prize room with a dramatic pose! Don't bother asking Alice to do the same.
5: You harness the power of the puzzle, which seems to be an illusion as well! You easily break the illusion and find that you and Alice are just in a tiny hallway between the victory room and the previous puzzle room.
6: You leap through the door in an extremely overly dramatic fashion. You are met with poses of opposing greatness by a mass of bandages, a vampire, a mixture of dogs, 2 blue people, and a white creature with a top hat and a cane. After a few seconds of posing, Alice finally breaks the grunting.
"What the heck is going on!?"
Even Shanghai is surprised.
>As the SDM, try to grow chicken legs.
5: Try to grow chicken legs? Pfft, you had them the whole time...At least, ever since you possessed the mansion.
> Shove a Mogeko down her mouth.
6: You shove a Mogeko down the girl's mouth, shutting her up. Komachi runs in and grabs you, quickly taking you back onto the Tenshi-mobile and across the river before the girl can retaliate. You're back alive! Your Tenshi-mobile looks out of it though. Maybe she drowned a little.
"You alright? Phew. She was going to lecture you sooo much. Then she would've lectured me! We should be safe now... Crap! We forgot my subordinate!"
You realize that Death wasn't with you on the boat Tenshi-mobile.

Locations:
Hakurei Shrine: Mr Jovial
Hakurei Border; Traveling Bamboo Forest/Circus (of the lost): qMyon/Umbrellarella
Wrong-Moon (https://www.youtube.com/watch?v=UJa-pqU-dGc) Mansion: LaserTurtle
Nearly-Destroyed PX's Final Boss Castle: Zero Breaker
Youkai Mountain: Hope Metal
Human Village: DNAbc
Scarlet Devil Mansion: Old Guy/Scarlet Devil Mansion
Scarlet Devil Mansion; Garden: Kasu
Scarlet Devil Mansion; Library: EvilNazgul/Azazel, Starlighthawk/Marisa
Puzzle-ridden Arena; Victory Room: Unmatched Sock, Patorikku, 
Higan: PX
Sanzu River: Hating Hater

Bonuses:
None

Dying/Dead:
Dying: Mr Jovial (2 turns until recovery)

Groups:
Kasu/Nature-related God: Alone.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus.
Old Guy/Scarlet Devil Mansion: (most of) The residents of the SDM??
Unmatched Sock: Super Bandage Girl, EXCALIBUR, 2 bodied souls, Endogney.
Patorikku: 2 blue bodied souls, Alice.
LaserTurtle: Soushiko (Human Village), Legendary Hero.
DNAbc/Hamburger God: Idols, 4 Hoshii Mikis.
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
PX/Pepper God: 'Paprika', 4k Idolist Followers.
Mr. Jovial: Team-less.
Hating Hater: Flandre (SDM), Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile.
Hope Metal: Tembot.
Zero Breaker/Seija: Hisoutensoku.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 26, 2016, 07:48:35 AM
>Watch I. M. Meen get his bearings.
>Wonder if Patchouli used to be one of the "Goodie Goodie Bookworms" that he hated.
>Observe.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on February 26, 2016, 08:12:12 AM
>Delegate radio broadcasting duties to Cirno
>Queue up a list of nothing but 2x speed music for the radio broadcasts
>Continue recruiting stage bosses
Title: Re: Roll to Dodge: Arena
Post by: the old guy on February 26, 2016, 08:37:07 AM
>Cause a rampage in gensokyo.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 26, 2016, 09:02:21 AM
>I'm serious, i'll come back later, let me gooooo, ze !"
>GTFO by using our copycat abilities to copy Sakuya's time stopping powers.
>Repeat if failed.
>If successful, go help Reimu with those Youkai, tell her some strange other Reimu sent you.
>Repeat if failed (and if there are actions left).
Title: Re: Roll to Dodge: Arena
Post by: qMyon on February 26, 2016, 10:05:39 AM
>Get a bunch of bamboo to act as bouncers. Complete with outfit.
>Volume is sufficient? Good. Let's turn it up over ELEVEN!
>Recruit some youkai as side acts. Bamboo taming youkai, anyone?
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on February 26, 2016, 11:26:35 AM
>Upgrade Hisoutensoku into Super Tengen Toppa Hisoutensoku. Can't believe I didn't do this before.
>Fling the SDM into Makai.
>Gonna try this once again: Release a gigantic horde of TPDP!Puppet Yukari into Gensokyo.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on February 26, 2016, 01:43:29 PM
This could be revolutionary!

> Create wine from the grapes and market it as self-chilled.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on February 26, 2016, 08:29:50 PM
>Remove wounds from body to heal.
>Throw them at another player.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on February 27, 2016, 03:01:50 AM
>"Zzz...Zzz...Eh? Wha? O-OH! You're here! Jeez, it took you a while..."
>>"I mean, ah-HA! At long last you have survived my gauntlet of deadly and not-so-much traps and tricks and made it to here, the final room! And now, for your final test..."
>"You must..." I turn on the rest of the lights. "...Show me how well you can enjoy yourselves!"
>Party until we can party no longer! Music! Dancing! Japes! Well, maybe not japes. But there is food! And splendid decor!
>Thank my familiars for assisting me greatly with the whole party thing. And Dio for showing up. Speaking of which, make sure Dio doesn't try to do a murder.
>Also, if there is a good time, try to get the Waifu Roulette to spin again. And hope for a nice female. Dio's cool and all, but there are several aspects he lacks that I would want from this thing. Besides, another to join the party!
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on February 27, 2016, 09:53:33 AM
>Convince the snow to be my medium.
>THEN build a snow sculpture of... Cirno.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on February 28, 2016, 12:21:26 AM
> Call in a nuclear airstrike on Higan.
> Repeat
> Repeat again
> One more time for good measure.
> I lied, repeat.
> Okay, now one more time.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on February 28, 2016, 02:29:46 AM
>Watch I. M. Meen get his bearings.
>Wonder if Patchouli used to be one of the "Goodie Goodie Bookworms" that he hated.
>Observe.
2: You didn't see. You're not sure if he has anything with him or not.
4: Well, considering that she owns a library and doesn't seem to do anything else but read and practice magic, you think it's likely.
5: You begin observing everything around. Patchouli looks really exhausted, but she's preparing a spellcard nonetheless. Koakuma is behind her, trying not to get hit by anything, even though Marisa hasn't fired back yet. Meen is switching the book on Patchouli's desk with another one. Sakuya and Flandre are talking to each other. Homura, Reisen, and Satori are watching Patchouli. Your fairies and the fairy maids are playing with Reisen's Temmie.
>Delegate radio broadcasting duties to Cirno
>Queue up a list of nothing but 2x speed music for the radio broadcasts
>Continue recruiting stage bosses
5: "Radio bread -what now?"
You point at the station and tell Cirno to just do stuff. Cirno flies into there and begins to push buttons and flip switches. She'll do fiiine...maybe.
2: You have no music that fit that description.
5: You hear arguing in the broadcasting station and check out what's happening.
"You're doing it all wrong you idiot!"
"No I'm not, I'm doing it just like he told me. Move dummy."
"Fine fine... But just let me twiddle with it some. I'll make it better."
"It's already as bestest as it can get. Ow! Stop it!"
Cirno and Nitori are fighting over the controls. How did she get past the defenses?
>Cause a rampage in gensokyo.
6: You cause the SDM to go on a rampage. Unfortunately, you are kicked out of control of it, and in danger of being attacked as well. Group Roll to Dodge at the end of the turn!
>I'm serious, i'll come back later, let me gooooo, ze !"
>GTFO by using our copycat abilities to copy Sakuya's time stopping powers.
>Repeat if failed.
>If successful, go help Reimu with those Youkai, tell her some strange other Reimu sent you.
>Repeat if failed (and if there are actions left).
"Not today. This chance... is too rare, cough, to give up."
2: You don't have any copycat abilities! When you turned into Marisa, you completely became Marisa!
5: But you don't care, because you're Marisa, and getting out of situations like this is what you're good at. You manage to copy Sakuya's timestop and get the heck out of the mansion.
3: You reach Reimu to see that she's finishing off the last of the youkai.
"Marisa, what took you so long!? The barrier's broken. Go get Yukari as fas-"
There is a large rumbling. You look around and catch sight of the Scarlet Devil mansion, dashing across Gensokyo with giant chicken legs. It's crushing anything it comes across!
"Are you kidding me!?"
>Get a bunch of bamboo to act as bouncers. Complete with outfit.
>Volume is sufficient? Good. Let's turn it up over ELEVEN!
>Recruit some youkai as side acts. Bamboo taming youkai, anyone?
3: You hire bamboo as bouncers, but it's just bamboo, so how effective will it even be?
3: You try to turn the circus music up, but this is as loud as it goes.
2: There's no youkai around to recruit. Reimu must've beaten them all and scared off the rest.
"Ahem, I hate to interrupt your...circus, but Gensokyo seems to be in a bit of trouble. I suggest we assist Reimu and the Yukari that Marisa brings. Twokari Yukari 2 addresses you.
"Gensokyo? More importantly, WHAT THE HELL IS HAPPENING TO MY MANSION!?!?" Remilia screams internally.
You notice the Scarlet Devil Mansion going on a rampage. Not only that, but it's got hilarious looking chicken legs.
>Upgrade Hisoutensoku into Super Tengen Toppa Hisoutensoku. Can't believe I didn't do this before.
>Fling the SDM into Makai.
>Gonna try this once again: Release a gigantic horde of TPDP!Puppet Yukari into Gensokyo.
4: You successfully upgrade. Your new mech is now also wearing shades.
4: You tear a space hole with the drill then grab the SDM by it's legs, spinning it around before releasing it into the hole. So long gay mansion~
6: You release a horde of Yukaris, but they aren't puppets. They're all alternate universe Yukaris. This doesn't look like it will end well...
This could be revolutionary!

> Create wine from the grapes and market it as self-chilled.
4: You succeed in creating a new product. Now, who in Makai will want to buy self-chilled wine...?
>Remove wounds from body to heal.
>Throw them at another player.
5: You un-equip the wounds from your body. You are no longer Dying. Why haven't RPG characters done this yet? It's so simple, yet so efficient.
1: You toss the wounds at yourself. They impact harder than they were before. You have died
>"Zzz...Zzz...Eh? Wha? O-OH! You're here! Jeez, it took you a while..."
>>"I mean, ah-HA! At long last you have survived my gauntlet of deadly and not-so-much traps and tricks and made it to here, the final room! And now, for your final test..."
>"You must..." I turn on the rest of the lights. "...Show me how well you can enjoy yourselves!"
>Party until we can party no longer! Music! Dancing! Japes! Well, maybe not japes. But there is food! And splendid decor!
>Thank my familiars for assisting me greatly with the whole party thing. And Dio for showing up. Speaking of which, make sure Dio doesn't try to do a murder.
>Also, if there is a good time, try to get the Waifu Roulette to spin again. And hope for a nice female. Dio's cool and all, but there are several aspects he lacks that I would want from this thing. Besides, another to join the party!
Alice sighs and claims that she's tired of puzzles for toady.
2: You can't party now! You have to make sure no one enters the arena without you knowing. You leave the partying to everyone else for now.
3: You thank your familiars for making this thing successful. You also thank Dio, who seems to be plotting something. Is it evil? Is it not? Who knows?
2: You spin the Waifu Roulette, but it stops abruptly and prints out a sheet of paper.
*Warning: Remember to have just 1 waifu. Getting more waifu will destroy your laifu.
>Convince the snow to be my medium.
>THEN build a snow sculpture of... Cirno.
1: The snow convinces you to be it's medium.
5: The snow shapes you into the perfect sculpture of Cirno. You actually look a lot like Cirno. Even she wouldn't be able to tell the difference. But that's not saying much.
> Call in a nuclear airstrike on Higan.
> Repeat
> Repeat again
> One more time for good measure.
> I lied, repeat.
> Okay, now one more time.
5: You nuke Higan, destroying everything there. But it's a land of the dead, so no one was really harmed. Except maybe that girl, but couldn't she had left once you did?
5: You nuke Higan again, with a larger nuke. Ah, that sound. It feels like you're shattering heaven.
3: You nuke Higan a third time. It's not as large as you hoped, and some of the radiation is starting to go over the river. You might want to leave before you're affected...

The Scarlet Devil Mansion rampages throughout Makai. Roll to Dodge!
Evil Nazgul: 6: Disables the Scarlet Devil Mansion.
...okay then. ._.

Locations:
Hakurei Shrine: Mr Jovial
Hakurei Border; Starlighthawk/Marisa
Hakurei Border; Traveling Bamboo Forest/Circus (of the lost): qMyon/Umbrellarella
Wrong-Moon Mansion: LaserTurtle
Youkai Mountain: Hope Metal
Misty Lake: Old Guy/Zombie Ghost, Zero Breaker
Makai; Scarlet Devil Mansion; Garden: Kasu
Makai; Scarlet Devil Mansion; Library: EvilNazgul/Azazel, Puzzle-ridden Arena; Victory Room: Unmatched Sock, Patorikku,
Sanzu River: Hating Hater

Bonuses:
None

Dying/Dead:
Dead: Mr Jovial

Groups:
Kasu/Nature-related God: Alone.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen.
Old Guy/Zombie Ghost: Nothing else mentionable...
Unmatched Sock: Super Bandage Girl, EXCALIBUR, 2 bodied souls, Endogney, Dio.
Patorikku: 2 blue bodied souls, Alice.
LaserTurtle: Soushiko (Human Village), Legendary Hero, Cirno.
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: No one else mentionable...
Hating Hater: Flandre (SDM), Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile.
Hope Metal/Cirno?: Tembot.
Zero Breaker/Seija: Super Tengen Toppa Hisoutensoku.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 28, 2016, 03:03:41 AM
>Triumphant victory pose for stopping the rampage.
>Commence small talk with followers.
>Start reading books, perhaps that will give me an idea for an epic quest to take my merry band on.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 28, 2016, 03:37:59 AM
Okay, now to Marisaring.

>"Sorry, ze. Had some trouble with some sort of big ass strange trap someone made that launched me at the Scarlet Mansion, had to flee using some new powers i`ve got from that other Reimu."(As you said yourself, i`m Marisa, so i still have that power, even if at a weaker state.)
>Drag the lazy ass correct Yukari here (Thanks zero :V), Ran and Chen included if possible and explain stuff.
>Attempt again to bring her if failed.
>Attempt to cast Long Range Keine Stern Lectures on zero_breaker and Mr. Jovial.
>Roll again if failed.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on February 28, 2016, 03:52:57 AM
>"Ah, right! Thank you, Parsee Parser! That would have been unfortunate, as the other puzzles must be reset so the others don't think this isn't a sham!"
>Go reset the puzzles and check if anyone new has found this place!
>>If no one else is here, attempt to use the Teleportarium for such a purpose again!
>Go back and party it up now that my duty is done!
>Attempt to telepath Dio without him knowing. Might be difficult. But I'll try it. My waifu, no matter how...manly...shouldn't be doing the plotting. That's my job! And I have standards, dang it!
Title: Re: Roll to Dodge: Arena
Post by: Kasu on February 28, 2016, 04:07:48 AM
> Try and find a market for the wine that consists of the SDM's residents and the Oni.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on February 28, 2016, 04:29:16 AM
> Time to be a hero. Call all of my companions and ride to where Reimu is.
> Oh, and try to get Death a vacation, he needs one.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on February 28, 2016, 05:22:59 AM
> Aight I guess it's party time! Begin the partying!
> Try to drag Alice into the partying should she decline, as one would suspect she would.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on February 28, 2016, 05:37:36 AM
>Assign Nitori to command the Mansion defenses
>Link the right moon and the wrong-moon together! I WILL HAVE MY INCIDENT
>recruit more stage bosses
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on February 28, 2016, 06:36:28 AM
>Swap the Moon with Europa (that one moon of Jupiter's)
>Turn Jupiter neon green
>Have every single radio channels (including the Outside World ones) play sound backwards. I don't know how it's going to work, but it just does.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on February 28, 2016, 08:43:44 AM
>Fine. Assist Reimu in exchange for a cup of tea.
>Snap fingers and restore SDM to original form and location, adding some decorative embellishments. Perhaps an umbrella. And a bamboo tea fountain.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on February 28, 2016, 10:24:28 AM
>"I WILL NOT BE DEFEATED BY SNOW!"
>Beat the snow into submission.
>Repeat until success or death.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on February 28, 2016, 10:58:10 AM
>Every idol must now do lewd stuff

>Everyone are now idols
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on February 28, 2016, 11:00:42 AM
See Mr. Jovial ? This is what happens when you try to give people your problems like that ! Karma !
d00d.
>Shrug off death and get up.
>Repeat until success.
>Head over to the border if I have any actions left.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on February 28, 2016, 09:55:12 PM
>Have a hissy fit over how my rampage didn't work.
>Find Chen and possess her.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on February 29, 2016, 05:23:21 AM
>Triumphant victory pose for stopping the rampage.
>Commence small talk with followers.
>Start reading books, perhaps that will give me an idea for an epic quest to take my merry band on.
5: You pose victoriously. Reisen, Satori and crew all join in too.
4: "While you had stopped this place from succeeding in it's rampage, we're still stuck someplace else." Satori notifies you.
3: You read a few books from the bookshelves. Before you do however, you check up on Patchouli for her permission. She's knocked out on the other side of the room, probably from the mansion being swung about. Koakuma's trying to help her as well, while I. M. Meen Is setting his book back near the magician. Patchouli probably won't mind you reading one. Maid Etiquette...101 Ways to Make a Philosopher's Stone...Incantations For Dummies...Forbidden Procedures...Attack of Kotatsu...Youkai Database...The Good Little Vampire...Legend of The Evil Taisui Xingjun... Unfortunately, you have yet to find any that could spark a quest.
Okay, now to Marisaring.

>"Sorry, ze. Had some trouble with some sort of big ass strange trap someone made that launched me at the Scarlet Mansion, had to flee using some new powers i`ve got from that other Reimu."(As you said yourself, i`m Marisa, so i still have that power, even if at a weaker state.)
>Drag the lazy ass correct Yukari here (Thanks zero :V), Ran and Chen included if possible and explain stuff.
>Attempt again to bring her if failed.
>Attempt to cast Long Range Keine Stern Lectures on zero_breaker and Mr. Jovial.
>Roll again if failed.

"Hm, so you've met that person as well." She remarks.
5: Yukari gaps in with Ran and Chen in tow, just before you can turn.
"Well Reimu, it seems you're having trouble. Care if I lend a hand?"
"You just hid out until all the troublemakers left didn't you!" Reimu accuses.
"That's not it at all. I came as soon as I can. I even brought Chen and Ran."
"That's a lie!"
"Hm...Ran, are you sure this is Chen?"
"Yes, of course she is." Ran replies.
You can practically see Reimu's veins throbbing in anger.
"But enough proving you wrong, something needs to be dome about the barrier..." Yukari says.
3: You would do so, but you're not a high enough skill level in that category to do so. Instead, you summon Keine. She determines that all three of you will be judged, you included, for calling her. Roll to Dodge at the end of the update!
>"Ah, right! Thank you, Parsee Parser! That would have been unfortunate, as the other puzzles must be reset so the others don't think this isn't a sham!"
>Go reset the puzzles and check if anyone new has found this place!
>>If no one else is here, attempt to use the Teleportarium for such a purpose again!
>Go back and party it up now that my duty is done!
>Attempt to telepath Dio without him knowing. Might be difficult. But I'll try it. My waifu, no matter how...manly...shouldn't be doing the plotting. That's my job! And I have standards, dang it!
5: You press the reset button and fix all the puzzles. Back at the entrance, just in time, four figures enter the first room. One is Daiyousei, who you remember from that time you were searching for those three fairies. Another is a girl who bears a resemblance to Hong Meiling. Then there's Yukari, and the last one is...Alice!? You double take back towards Patorikku and Alice and confirm that she is both here and there. You look a bit closer and realize that she looks fairly younger, and her clothing is a bit different as well. Though, the same could be said about that kid-like Yukari...
1: You think of partying now, but there's a problem. Maybe... Yukari is running through all the rooms, gapping past any puzzles, all while changing them to her own likes. She's already at the maze! Wait, she's doing stuff to the cameras too!? She's writing stuff like "Stupid head", and occasionally sticking her tongue out at the cameras.
5: You telepath Dio perfectly and learn what he's plotting. He's planned out getting a place to stay at, building an army, then taking over this land. You check to see how you and your group will be dealt with, and there does seem to be a few hostile thoughts, such as taking apart bandage girl and shutting Excalibur up. (Have you been ignoring his voice this whole time?). Interestingly enough, he thinks Endogeny is already suffering, even though you know they(?) are happy.
> Try and find a market for the wine that consists of the SDM's residents and the Oni.
2: You can't just leave your whole stock alone like that. What if someone tries to steal and patent it for theirselves?
> Time to be a hero. Call all of my companions and ride to where Reimu is.
> Oh, and try to get Death a vacation, he needs one.
4: You call everyone over and ride the Tenshi-mobile to Reimu. Unfortunately, it doesn't seem like Flandre could make it.
5: You convince Komachi to allow Death vacations. She sends someone to tell him that he has vacation days now.
> Aight I guess it's party time! Begin the partying!
> Try to drag Alice into the partying should she decline, as one would suspect she would.
3: You party, but it's not that great a party so far. It has fantastic decorations, but it could be improved. A lot more party-goers, a bit more snacks and beverages, and maybe something to watch or participate in.
1: Alice apparently wants to go home already. You tell her that she should really go home and not party, and that everyone expects her to.
"Hey, I'm not a loner! I could be the life of this party if I wanted to."
You try to convince her again that she should just leave.
"You know what, fine! I'll make this party better than it could have ever been!"
Alice launches a massive amount of dolls into the air, and they all begin to scatter around the victory room. A few seconds, and they've added drinks and food as well as a puppet theater. A couple more seconds, and the whole room begins to shake. The walls are lifted up and placed further away by a gigantic doll. The dusty ground of the arena is replaced by more of the room's tiles, as well as more attractions. In a matter of minutes, Alice and her dolls have effectively multiplied the space and options for what to do at the party, as well as people, if you count her dolls.
>Assign Nitori to command the Mansion defenses
>Link the right moon and the wrong-moon together! I WILL HAVE MY INCIDENT
>recruit more stage bosses
2: "Defenses? I want to work on this." Nitori pouts as she points towards the radio Cirno is working on. "I've already done pretty much everything with defenses before. This is new, let me work on this!"
Cirno sticks her tongue out at Nitori before they start to fight over the broadcasting controls again. You won't be able to broadcast until this gets solved.
6: You somehow connect the wrong moon to the original one, destroying the other side of your moon and trashing part of the Lunar Capital. If you had to take a guess, you would estimate that the lunarians will start to strike back in an hour, at least. As for when it's declared...well, it's already started.
5: You manage to recruit the three residents of the Moriya Shrine; Yasaka Kanako, Moriya Suwako, and Kochiya Sanae.
>Swap the Moon with Europa (that one moon of Jupiter's)
>Turn Jupiter neon green
>Have every single radio channels (including the Outside World ones) play sound backwards. I don't know how it's going to work, but it just does.
2: You have no way of obtaining Europa.
4: You turn Jupiter neon green. If you could see it now, the great red spot would probably stick out more.
2: Yeah, you don't know how it's going to work, so it doesn't.
>Fine. Assist Reimu in exchange for a cup of tea.
>Snap fingers and restore SDM to original form and location, adding some decorative embellishments. Perhaps an umbrella. And a bamboo tea fountain.
3: You agree to assist Reimu without the need of tea.
"Great, two Yukari's. Well, actually, this should help more..." Reimu says.
5: You restore the SDM and it's residents back to where they originally where. The SDM also has wonderful decorations as well as new functions, including; tea dispensers in almost every room, a bed at the guard post (complete with roof), and last but not least, a spectacular light show for special occasions. (https://www.youtube.com/watch?v=kR7iIEdD-Ts)
"It's good that Remilia has her mansion back to normal,-""Right!""But we should be focusing on the barrier. I don't believe that one of me and Reimu could pull it off on their own."
>"I WILL NOT BE DEFEATED BY SNOW!"
>Beat the snow into submission.
>Repeat until success or death.
You'll never be defeated, you're the strongest! W-wait a secon-
3: You punch the snow with your fists. Nothing useful happens.
2: Will the snow really be defeated like this?
5: You punch the snow with 100% certainty that you can win, and you manage to part a short path trough it!
"Cirno, is this your doing again?"
You look up to see Letty. Oh, she must've been the one to move the snow. Darn.
"Oh, you're not her" Letty remarks. "Is she? Well, it's not winter yet, so I should find who did this, or Lily. She should be able to fix this." Letty says to herself.
>Every idol must now do lewd stuff

>Everyone are now idols
3: You make a rule that most Idols have to do lewd stuff occasionally.
1: You turn all the idols into Touhous.
d00d.
>Shrug off death and get up.
>Repeat until success.
>Head over to the border if I have any actions left.
6: Meh, death, whatever. You're alive again!
2: Gotta stretch before you start going again. You were just dead a while ago.
5: You make it to the Hakurei border easily.
>Have a hissy fit over how my rampage didn't work.
>Find Chen and possess her.
6: You whine and cry and blah blah yada yada about how the SDM failed to rampage to your liking.
2: Possessing Chen wouldn't be the best idea, especially with Ran right next to her, and two Yukari's near her as well. Not to mention Reimu...

Keine is beginning her stern lecture on the 3 targets.
StarlightHawk: 5: You convince her not to lecture you. (+1)
Zero Breaker: 3: Is lectured about what he's been doing these past turns. (-1)
Mr Jovial: 5: Sneaks past Keine and trolls her, being able to see her flustered and angry about not being able to find him. (+1)

Locations:
Hakurei Border; Starlighthawk/Marisa, Hating Hater, Mr Jovial
Hakurei Border; Traveling Bamboo Forest/Circus (of the lost): qMyon/Umbrellarella
Wrong-Moon Mansion: LaserTurtle
Youkai Mountain; Bottom: Hope Metal
Misty Lake: Old Guy/Zombie Ghost, Zero Breaker
Scarlet Devil Mansion; Garden: Kasu
Scarlet Devil Mansion; Library: EvilNazgul/Azazel, 
Puzzle-ridden Arena; Victory Room: Unmatched Sock, Patorikku,

Bonuses:
+1: StarlightHawk, Mr Jovial
-1: Zero Breaker

Dying/Dead:
None

Groups:
Kasu/Nature-related God: Alone.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen.
Old Guy/Zombie Ghost: Nothing else mentionable...
Unmatched Sock: Super Bandage Girl, EXCALIBUR, 2 bodied souls, Endogeny, Dio.
Patorikku: 2 blue bodied souls, Alice.
LaserTurtle: Soushiko (Human Village), Legendary Hero, Cirno, Nitori, Kanako, Suwako, Sanae.
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: No one else mentionable...
Hating Hater: Flandre (SDM), Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile.
Hope Metal/Cirno?: Tembot.
Zero Breaker/Seija: Super Tengen Toppa Hisoutensoku.

Phew, less than 300 posts left, which means I'll have to do this at most... uhh... x more times. I'm not going to try and math how many players there are and how many posts they'll make compared to me to find out how much I have to do. To much work.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on February 29, 2016, 06:46:15 AM
>Put rockets on the moon where the Lunar Capital is, and send it off into the centre of the galaxy
>Stop being Seija
>Repeat above if fail
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on February 29, 2016, 07:03:55 AM
>Forcefully activate spellcard rules on the moon
>Assign the Moriya trio sit inside the mansion and be the incident masterminds
>ACTIVATE MANSION DEFENSES
Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 29, 2016, 08:14:56 AM
Profit !
>While everybody is fixing the Barrier, keep guard for any troublemakers, especially for a certain someone that messed with the shrine.
>Retry if failed.
>Pet Chen.
>Magically pull out some money out of your pocket and put half of it in Reimu's donation box, that should relieve her a bit.

And if there really is an incident, you bet it's gonna have the best magician to solve it, ze.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on February 29, 2016, 08:33:15 AM
> "Hm yep. That went precisely as planned, and I totally planned that." With the party clearly at a much better level of entertainment, take to the partying!
> Oh also, acknowledge the four bodied souls. They've been here this whole time, haven't they? Or at least two of them have been; the other two followed you the whole way here wordlessly.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on February 29, 2016, 12:05:32 PM
>Reset gamestate to start of turn 1, but everyone can bring one worldly possession with them on this trip
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on February 29, 2016, 04:43:28 PM
>Slap DNAbc. Regardless of how physically impossible it is to do so from my current position. Reach across the space-time continuum if I have to.
If his action was successful:
   >Undo it.
   >Repeat if failed.
else:
   >Try to find a quest idea through more reading!
   >Watch Patchy open Meen's book.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on February 29, 2016, 05:45:48 PM
Should probably go for a larger market instead.

> Start by opening a stall in the Human Village to get the word out about the wine.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on February 29, 2016, 06:57:56 PM
>Steal the Hakurei Barrier and put it in my pocket(s). Break it into smaller chunks if needed.
>Repeat until success.
>If possible, walk away like nothing happened.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on February 29, 2016, 10:15:54 PM
> Tell Reimu that we are all in a game of RTD and prove it by showing her the log of all the past posts with Yukari's name circled each time.
> Make all of Gensokyo the new arena so we can get the arena rules back again.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on February 29, 2016, 10:22:01 PM
>Steal the Hakurei Barrier and put it in my pocket(s). Break it into smaller chunks if needed.
I KNEW IT! MY SHENANIGANS AND PRANKS DETECTOR NEVER FAILS.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 01, 2016, 01:49:34 AM
Screw that, YOLO!

>Possess Reimu
As Reimu:
>Tell Yukari that i love her
> And then do a dance!
> And then find DNAbc and beat the crap out of him.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 01, 2016, 08:27:48 AM
Screw that, YOLO!

>Possess Reimu
Stop giving me more work. :(
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 01, 2016, 07:18:47 PM
>Resist urge to put on spoopy mask to scare Letty with.
>Make a spoopy snow sculpture of someone else instead.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 02, 2016, 01:38:25 AM
>(http://i.imgur.com/CgEd3NE.png)
>"NONONONONONO MY PUZZLES ARE NOT FOR CHEATING OR REARRANGING WITHOUT MY PERMISSION YOU STOP THAT!" Into an intercom system, preferably.
>Madly mash buttons to make sure Yukari has a more difficult time and replace those cameras! Or just stop her in her tracks, whichever comes first.
>Find the Gap-Destabilizer button and mash it repeatedly until it works!
>"Um...The rest of you, have fun in the Puzzle Arena~!"
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 02, 2016, 04:22:37 AM
>Okay, okay - Initiate Emergency Backup Barrier Restoration Program.
>Target the last person to mess up the barrier with Kogasa-Yuuka Hybrid Surprise.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 02, 2016, 05:10:53 AM
>Put rockets on the moon where the Lunar Capital is, and send it off into the centre of the galaxy
>Stop being Seija
>Repeat above if fail
6-1=5: Yes, yes a wonderful idea. You place rockets on Gensokyo's usual moon, and send it off to the center of the galaxy. That deals with those lunarians.
3-1=2: You can't stop being Seija just yet.
4-1=3: You stop being Seija. But that leaves the question of; who are you?
>Forcefully activate spellcard rules on the moon
>Assign the Moriya trio sit inside the mansion and be the incident masterminds
>ACTIVATE MANSION DEFENSES
6: Spell card rules have been enforced upon both the real moon and the moon you're on.
2: "Hey, we've already been blamed for enough incidents back in Gensokyo." Sanae complains.
2: The defenses fail to activate. They must not be in range. Speaking of being in range, you can already see soldiers approaching from afar.
Profit !
>While everybody is fixing the Barrier, keep guard for any troublemakers, especially for a certain someone that messed with the shrine.
>Retry if failed.
>Pet Chen.
>Magically pull out some money out of your pocket and put half of it in Reimu's donation box, that should relieve her a bit.

And if there really is an incident, you bet it's gonna have the best magician to solve it, ze.
4+1=5: You keep guard against anyone trying to do anything against the barrier or those fixing it. They'll have to go through you before they can touch it.
1+1=2: Ran interrupts, thanking you for the help, but saying that she doesn't really feel comfortable letting you pet Chen. (Well, you are Marisa...)
2+1=3: You pull out a few coins from your pocket and tell Reimu that you want to donate to her shrine. She pulls a small offertory box from her sleeves and you place the coins inside.
"Yea yea, Thank you for your generous donation. I would ask what you're trying to pull this time Marisa, but there's no time for that. Now please excuse us, we still have to finish this."
Despite sounding like she didn't care, you think that Reimu is a bit happier than before.
> "Hm yep. That went precisely as planned, and I totally planned that." With the party clearly at a much better level of entertainment, take to the partying!
> Oh also, acknowledge the four bodied souls. They've been here this whole time, haven't they? Or at least two of them have been; the other two followed you the whole way here wordlessly.
3: You commence the partying. Watching puppet shows with Bandage Girl, seeing Dio try to communicate with the dolls- actually, the party still seems very incomplete. The dolls do make it more lively, but there isn't enough diversity. It is a party, but it could be even better...
6: The two bodied souls were watching you and Alice solve the puzzles. You do notice that they seem down and haven't been partying as much as everyone else here.
>Reset gamestate to start of turn 1, but everyone can bring one worldly possession with them on this trip
2:
You tried to reach your save file
. Nothing happened.
>Slap DNAbc. Regardless of how physically impossible it is to do so from my current position. Reach across the space-time continuum if I have to.
If his action was successful:
   >Undo it.
   >Repeat if failed.
else:
   >Try to find a quest idea through more reading!
   >Watch Patchy open Meen's book.
1: You end up slapping yourself. It hurts...a lot...I-Is that blood? (You're dying. Will recover in 3 turns. If you're attacked or roll a 3 or lower before then, you'll die.)
4: You scan the library for an interesting book. One sparks your interest successfully. It seems to be in Patchouli's own handwriting. It's marked up as well.
""The loner magician came for another visit today." just kidding :P
"The loner magician came for another visit today. That doll accompanied her as usual, and she brought a tea set (The tea is enjoyable and likely made well. It's different from the kind the dog makes.) and that grimoire as well. This is xth time she's brought the grimoire, and trying to figure out what's in it is getting on my nerves. Why does she not open it? It clearly appears sealed. I've had enough waiting. Koakuma will retrieve the grimoire and the blame will be set upon the black-white. (Although I say that, waiting until the right moment is still required.)"
2: You look over to Patchouli to see that she's holding the book, and begin watching enthusiastically.
"...This isn't one of my books, but it feels filled with magic. Koakuma!" Patchouli snaps
"Y-Yes Patchy- I-I mean Lady Patchouli!"
"Set this magic book with the rest similar to it."
Koakuma grabs the book and carries it off to a distant bookshelf
"That reminds me." Patchouli walks over and addresses you. "Why are you here?"
Sakuya begins to clean the mess made by the Mansion moving aro- and she's done. She asks you the same question.
Flandre is following Koakuma, much to the latter's dismay.
Should probably go for a larger market instead.

> Start by opening a stall in the Human Village to get the word out about the wine.
3: You open a stall in the Human Village. No customers yet...Oh, here's one, it's that night sparrow!
"Hey, you aren't trying to take my customers are you?"
You wonder why she would think that when there are more stores in the village, before you realize that you've set up directly on the other side of the path from her lamprey stand.
>Steal the Hakurei Barrier and put it in my pocket(s). Break it into smaller chunks if needed.
>Repeat until success.
>If possible, walk away like nothing happened.
4+1=5: You get right in front of the barrier and prepare to steal it, but you are intercepted by Marisa! Roll to Dodge!
Mr. Jovial: 4+1=5: You graze all the shots she takes at you. (+1)
1+1=2: You're too worn out from dodging to try and defeat Marisa right now.
1+1=2: Marisa continues to glare you down, as if she would stop at nothing in order to defend this barrier.
> Tell Reimu that we are all in a game of RTD and prove it by showing her the log of all the past posts with Yukari's name circled each time.
> Make all of Gensokyo the new arena so we can get the arena rules back again.
5: "Never heard of such a game and I don't get it's concepts. If all of this is true though, I'll have to talk with Yukari after this is done."
4: Gensokyo becomes the next Arena, and the bs rules such as items affecting rolls, Satan, and other things will return starting next turn.
The items themselves haven't though...
Screw that, YOLO!

>Possess Reimu
As Reimu:
>Tell Yukari that i love her
> And then do a dance!
> And then find DNAbc and beat the crap out of him.
6: You try to possess Reimu. It works at first, but you're in a seasoned shrine maiden's body, and things look like they're going to go bad really quic-Roll to Dodge!
Old Guy: 3: You can't seem to maintain control over her body. (-1)
6: You tell Yukari that you love her. Yukari looks slightly puzzled and asks if something's wrong.
Reimu's body continues to try and reject you. Roll to Dodge!
Old Guy: 3: H-Hot!! Something's burning you intensely! (-1. Total: -2)
4: You do a dance in midair.
"Reimu, focus on the barrier." Yukari reminds Reimu.
It doesn't seem like Reimu's going to quit. Roll to Dodge!
Old Guy: 2: It feels like you're being pelted by hundreds of Yin-Yang orbs! You are Dying!
>Resist urge to put on spoopy mask to scare Letty with.
>Make a spoopy snow sculpture of someone else instead.
4: You resist the urge successfully.
6: You make a spoopy snow sculpture of Evill Nazgul/Azazel. It's absolutely terrifying. Roll to Dodge!
Hope Metal: 6: You destroy the sculpture in fear. Jeez, you almost had a heart attack. Letty seems to be okay, but she's shaken too.
>(http://i.imgur.com/CgEd3NE.png)
>"NONONONONONO MY PUZZLES ARE NOT FOR CHEATING OR REARRANGING WITHOUT MY PERMISSION YOU STOP THAT!" Into an intercom system, preferably.
>Madly mash buttons to make sure Yukari has a more difficult time and replace those cameras! Or just stop her in her tracks, whichever comes first.
>Find the Gap-Destabilizer button and mash it repeatedly until it works!
>"Um...The rest of you, have fun in the Puzzle Arena~!"
The child-like Yukari stops in place and gaps something in as you speak. After a short while, she holds a tape recorder to the camera.
"NONONONONONO MY PUZZLES ARE-FOR CHEATING OR REARRANGING WITHOUT MY PERMISSION!"
You hear your voice shout back at you. Yukari giggles and continuously replays the last few words, leading to a repetition of the annoying: "STOP- YOU YOU YOU STOP- YOU YOU YOU STOP- YOU YOU YOU STOP YOU..."
She suddenly drops the tape recorder and looks down. You think you see her tearing up. But why?
"Y-Yuyuko."
Daiyousei, Young-Alice, and the Meiling-like character are all talking about the first room. They haven't started to solve it yet.
"Well, that rules out flying." Daiyousei says.
"But flying isn't cheating, right?"
"Not sure Orange, but they didn't put any rules in the first place besides that rearranging one." Alice says.
"I guess so..." Both Daiyousei and Orange agree.
4: She seems to be stopped for now... But you also replace the cameras.
5: You deploy a field over the maze room so Yukari can't use her gaps.
You are bonked on the head with something.
"Fool! You have not been listening at all, have you? Ignoring even the most trivial of aspects can spell disaster."
It seems Excalibur will go on a rant again, and you don't think you can ignore him while he's smacking you with that cane.
>Okay, okay - Initiate Emergency Backup Barrier Restoration Program.
>Target the last person to mess up the barrier with Kogasa-Yuuka Hybrid Surprise.
5: You immediately restore the barrier to better than it's been before. Now, about Reimu suddenly stopping in the middle of fixing it...
2: Yuuka complains that she doesn't want to give Marisa more ideas based on her techniques.
You hear arguing inside the circus.

Locations:
Hakurei Border; Starlighthawk/Marisa, Hating Hater, Mr Jovial, Old Guy/Zombie Ghost,
Hakurei Border; Traveling Bamboo Forest/Circus (of the lost): qMyon/Umbrellarella
Wrong-Moon Mansion: LaserTurtle
Youkai Mountain; Bottom: Hope Metal
Misty Lake: Zero Breaker
Human Village: Kasu, DNAbc
Scarlet Devil Mansion; Library: EvilNazgul/Azazel
Puzzle-ridden Arena; Victory Room: Unmatched Sock, Patorikku

Bonuses:
+1: Mr Jovial
-2: Old Guy/Zombie Ghost

Dying/Dead:
Dying: Evil Nazgul (3 turns left), Old Guy (3 turns left)

Status:
Kasu/Nature-related God: Self-Chilled Wine products.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen.
Old Guy/Zombie Ghost: Trying to Possess Reimu.
Unmatched Sock: Super Bandage Girl, EXCALIBUR, 2 bodied souls, Endogeny, Dio.
Patorikku: 2 blue bodied souls, Alice.
LaserTurtle: Soushiko (Human Village), Legendary Hero, Cirno, Nitori, Kanako, Suwako, Sanae.
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: Nothing else mentionable...
Hating Hater: Flandre (SDM), Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile.
Hope Metal/Cirno?: Tembot, Letty.
Zero Breaker: Super Tengen Toppa Hisoutensoku.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 02, 2016, 05:48:16 AM
>Reset
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 02, 2016, 06:44:25 AM
Okay, curses and yay, now let me think.....
>Kick out annoying dog Mr. Jovial with some magic missiles.
>Attempt again if failed.
Now for this old guy ghost or zombie or whatever.
>Create a second me and have it turn into another Reimu and exorcise her with a Poltergust 3000, or herself, i dunno this is complicated, also make an alliance with qMyon, we share interests.
>Attempt again if failed.
>If actions remain, read the books i borrowed from Patchouli.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 02, 2016, 06:57:48 AM
>Grab Reimu and exorcise whatever's taken over her with a big kiss.
>Drop into the circus via gap to find out what the fuss is.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 02, 2016, 08:59:48 AM
>Easy, I'm a computer tsukumogami, duh.
>Recruit Raiko and basically every tsukumogami in Gensokyo
>Crash Patorikku's party
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 02, 2016, 09:14:51 AM
>Fine, they have to be the first few stage bosses, then. Should've taken the offer!
>prepare a suitably last boss stage and theme
>ACTIVATE DEFENSES
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 02, 2016, 04:02:39 PM
>Shrug off probable death.
>Keep trying to steal part or all of the barrier. Dodge attacks but don't bother retaliating. Keep breaking/stealing instead.
>Repeat these actions as needed.
Wonder what happens if this works...
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 02, 2016, 05:06:47 PM
>Use snow to upgrade Tembot.
>Talk to Letty about being bored and wanting to do stuff.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 02, 2016, 07:10:43 PM
INSPIRATION.

> Excitedly ask the night sparrow if she'd be willing to stock my wine. MARKET IT LIKE NO TOMORROW.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 02, 2016, 08:13:34 PM
>To Patchouli, "Well, these genius fairies of mine set up a contraption that flung Marisa into this library. I brought my group here to witness the aftermath."

>"Hey Reisen, you work with Eirin, right? Would you mind patching me up?"
>Put up an anti-lunar broadcast barrier in the library if Reisen is still clutching her ears in pain.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 02, 2016, 08:28:17 PM
> Now that we're here, start up a new casino chain here.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 02, 2016, 09:34:55 PM
OH SHIT

>LEAVE REIMU'S BODY AS FAST AS I CAN!
> If that successes, then try to find Sans and Papyrus.
> Convince them that Skeletons are oppressed in Gensokyo
> Recruit them as followers.
> Wage a war on the Youkai of Gensokyo.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 02, 2016, 09:45:32 PM
OH SHIT
>LEAVE REIMU'S BODY AS FAST AS I CAN!

Oh no you won't, we have 2 exorcisms reserved for you.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 02, 2016, 10:56:11 PM
> Do I sense party crashing? PREPARE THE GERMAN SUPLEX!
> Continue light partying.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 02, 2016, 11:16:52 PM
>Grab Excalibur by putting one open palm on each side of his face so he is looking directly at me. "Excalibur, not now, for there is a crying child."
>Console Yukari. Remotely. Also find out who Yuyuko is.
>"Now you may go on, Excalibur. What is the issue? Is it Dio? What?"
>Simultaneously monitor the other guests solving the first puzzle.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 03, 2016, 02:26:13 AM
>Reset
6: You reset the game, while it was saving unfortunately. The save file has been corrupted.
Okay, curses and yay, now let me think.....
>Kick out annoying dog Mr. Jovial with some magic missiles.
>Attempt again if failed.
Now for this old guy ghost or zombie or whatever.
>Create a second me and have it turn into another Reimu and exorcise her with a Poltergust 3000, or herself, i dunno this is complicated, also make an alliance with qMyon, we share interests.
>Attempt again if failed.
>If actions remain, read the books i borrowed from Patchouli.
4: You fire magic missiles at Mr Jovial. Roll to Dodge!
Mr Jovial: 2: Mr Jovial is hit hard by the missiles, and starts to bleed heavily. (3 turns left)
6: You duplicate and turn the second you into the real Reimu. Old Guy is ejected out of the body.
You also suggest an alliance with qMyon.
4: You read a book. It tells the story of a person who is enthusiastic about romantic things. He wandered into a house one stormy day, and was infatuated with the cute cardboard cutouts of creatures. It was very romantic. He continued along the rooms, until other, real creatures started to show up. The rest of the book isn't finished, but you could guess that it wasn't very romantic from then on.
>Grab Reimu and exorcise whatever's taken over her with a big kiss.
>Drop into the circus via gap to find out what the fuss is.
2: Reimu has already been exercised.
5: You gap into the Circus and see Mokou and Kaguya arguing. Mokou is practically hitting Kaguya with Tewi.
"I said that Tewi is going to be the bouncer. She can make traps for the unwanted guests." Mokou claims.
"You just be the bouncer! That way I don't have to deal with you." Kaguya argues.
"That's your only reason!? How about you just die so we can use your hideous corpse to scare people away!" Mokou chucks Tewi towards Kaguya.
StarlightHawk suggests an alliance between the 2 of you (3, considering he's both Reimu and Marisa now).
>Easy, I'm a computer tsukumogami, duh.
>Recruit Raiko and basically every tsukumogami in Gensokyo
>Crash Patorikku's party
3: Yes you were. Forgotten due to lack of internet in Gensokyo.
2: If only you had a way to send all of them messages or something...
3: You bust in to the victory room. Everyone's still partying.
>Fine, they have to be the first few stage bosses, then. Should've taken the offer!
>prepare a suitably last boss stage and theme
>ACTIVATE DEFENSES
1: You assign the Moriya Trio the roles of the last stage bosses.
6: You prepare a mashup, fitting for the final stage. (https://www.youtube.com/watch?v=TIHHpZlIevEl)
6: You activate the defenses. The begin zapping and shooting the rushing soldiers. After a few are defeated, the rest begin to take cover. The defenses also plant mines and other traps through the field.
You notice a neat little doll placed in your hands. When did you get this? There's a name crossed out on it, as if it had an owner before.
>Shrug off probable death.
>Keep trying to steal part or all of the barrier. Dodge attacks but don't bother retaliating. Keep breaking/stealing instead.
>Repeat these actions as needed.
Wonder what happens if this works...
5+1=6: You shrug off death. You are no longer dying!
"Dying people over-react way too much these days, am I right?"
You turn to see Satan leaning on bloody pillar.
"But enough about them," Satan says as the pillar retracts into the earth, accompanied by painful screams. It's not that the screams sound painful, but the sound itself is hell to your ears. "Let's talk about me. And DAMN does it feel good to be back. I'm Satan, and- Hey, you all probably know me already. Never-mind. Say, as thanks for helping that other guy bring me back, I'll give you and him a little something. Now, if you'll excuse me..." Satan stabs you through the chest with his horns. You have died.
...But it seemed to be an illusion. He isn't here anymore.
1+1=2: You're tired of messing with the barrier.
2+1=3: You begin breaking the barrier. It's much tougher than it was last time though. Yukari begins to attack you. Roll to Dodge!
Mr Jovial: 5+1=6: You throw her danmaku back at her, but to no effect! Oh, right, the old rules...
Yukari begins repairing the barrier again. Such a process will get you nowhere unless you deal with her first.
The empty space in your inventory feels smaller. It smells like mushrooms though...
>Use snow to upgrade Tembot.
>Talk to Letty about being bored and wanting to do stuff.
6: You upgrade the Tembot into the Temminator.
3: Letty claims that she's bored too. She was supposed to be gone until actual winter anyways.
INSPIRATION.

> Excitedly ask the night sparrow if she'd be willing to stock my wine. MARKET IT LIKE NO TOMORROW.
3: She is considering the idea.
>To Patchouli, "Well, these genius fairies of mine set up a contraption that flung Marisa into this library. I brought my group here to witness the aftermath."

>"Hey Reisen, you work with Eirin, right? Would you mind patching me up?"
>Put up an anti-lunar broadcast barrier in the library if Reisen is still clutching her ears in pain.

"Smart fairies huh...It was bound to happen eventually." Patchouli says.
"Why don't you have our friend and his fairies here install such a contraption for you. It would deal with Marisa more efficiently." Satori questions.
"Well, uh, the books could-"
"Nevermind, I already know." Satori interrupts, smirking like a cat.
2: "Uh, I'm sorry. This is my last first aid kit, but I was told by master to always have one for myself. I must've misplaced the others earlier...Sorry."
The broadcast ended a while ago.
> Now that we're here, start up a new casino chain here.
1: Rather than set up a casino, you set up an arcade. It's a way to lose money, rather than gain some.
OH SHIT

>LEAVE REIMU'S BODY AS FAST AS I CAN!
> If that successes, then try to find Sans and Papyrus.
> Convince them that Skeletons are oppressed in Gensokyo
> Recruit them as followers.
> Wage a war on the Youkai of Gensokyo.
You were already ejected from Reimu's body.
4-2=2: You can't find those two skeletons.
2-2=0: The action is canceled.
5-2=3: You try to recruit Sans and Papyrus as followers after finally finding them, but they refuse politely.
> Do I sense party crashing? PREPARE THE GERMAN SUPLEX!
> Continue light partying.
3: You prepare a suplex for any party crashers. There's one, but it doesn't seem to be ruining the party, so you let it be. Maybe it'll change it's mind.
2: You can't party light. It's not easy to, and it looks awkward as well. Medium will do.
>Grab Excalibur by putting one open palm on each side of his face so he is looking directly at me. "Excalibur, not now, for there is a crying child."
>Console Yukari. Remotely. Also find out who Yuyuko is.
>"Now you may go on, Excalibur. What is the issue? Is it Dio? What?"
>Simultaneously monitor the other guests solving the first puzzle.
"Fool!" You are smacked with the cane again. "Only touch Excalibur when he gives you his permission. As for the child, if you had been listening to my speech, I was directly referencing her." Bandage girl turns from the puppet show to nod, along with Endogeny and Dio.
6: You play a music box tune through the intercom. The child Yukari slowly drifts to sleep.
4: You do believe that Yuyuko is the ghost woman in charge of the Netherworld, living in Hakugyokurou. She committed suicide one day after she couldn't stand all the death she caused. Probably... She used to be friends with Yukari, which apparently ties to this alternate universe Yukari as well. That must be tough on a kid.
Excalibur swings his cane at you again. Thankfully, he doesn't hit you this time. "The problem is the girl. She will ruin the celebration you're holding for me."
Bandage girl, Endogeny, the two bodied souls and Dio adopt a familiar face.
5: You check the other group going about the first puzzle. They're all flying over the wall, as opposed to how the other Alice originally climbed the whole thing.
They've reached the second room. The moose room...

Locations:
Hakurei Border; Starlighthawk/Marisa, Hating Hater, Mr Jovial, Old Guy/Zombie Ghost,
Hakurei Border; Traveling Bamboo Forest/Circus (of the lost): qMyon/Umbrellarella
Wrong-Moon Mansion: LaserTurtle
Youkai Mountain; Bottom: Hope Metal
Human Village: Kasu, DNAbc
Scarlet Devil Mansion; Library: EvilNazgul/Azazel
Puzzle-ridden Arena; Victory Room: Unmatched Sock, Patorikku, Zero Breaker/CPU Tsukumogami

Bonuses:
None

Dead/Dying:
Dying: EvilNazgul/Azazel (2 turns left), Old Guy/Zombie Ghost (2 turns left)

Status:
Kasu/Nature-related God: Self-Chilled Wine products.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen.
Old Guy/Zombie Ghost: Nothing else mentionable...
Unmatched Sock: Super Bandage Girl, EXCALIBUR, 2 bodied souls, Endogeny, Dio.
Patorikku: 2 blue bodied souls, Alice.
LaserTurtle: Soushiko (Human Village), Legendary Hero, Cirno, Nitori, Kanako, Suwako, Sanae, Sumireko doll v2
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: 1-up Mushroom.
Hating Hater: Flandre (SDM), Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile.
Hope Metal/Cirno?: Temminator, Letty.
Zero Breaker: Super Tengen Toppa Hisoutensoku.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 03, 2016, 03:03:40 AM
>To Patchouli, "Well, what about you? You're a mage, you have healing magic do you not? Whaddya say? Mind healing me a bit?"

>If persuasion fails, use my geass for the first time and direct it at Patchy.. "Please, just patch me up."

>Check on Homura/BREWTHM.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 03, 2016, 04:33:48 AM
>"Hmm...well, I'll comfort her and make sure she doesn't ruin the vic-er...'your' party, Excalibur. But first, I have to make sure these new people make it through the Room with a Moose. It is not for the faint of heart...I don't know why I installed it in the first place. It's a miracle this Alice and Pat managed to get through..."
>Grab some pie. Quite a bit. Make sure it's the sweet kind.
>Once they either get through the room or get stuck, activate my teleportarium and go to Yukari. Wait patiently for her to wake up. Offer her pie when she does.
>"So...Hey there. You doing alright, there, Yukari? That is your name, right? Yukari?"
>Try not to think too hard about how Endogeny could assume that face.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 03, 2016, 05:28:46 AM
> An arcade is fine too. Advertise it to the ground.
> Call Satan if he wants to start a house party at the SDM.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 03, 2016, 06:24:52 AM
> Market it harder! Gotta get her on my side of the fence.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 03, 2016, 09:16:50 AM
>examine Doll for its purpose and abilities
>Broadcast play-by-play of the Incident on radio airwaves
>Prepare EX Boss stage for later
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 03, 2016, 01:50:18 PM
>"...On second thought, I have better things to do than crashing a party."
>Leave the party and start establishing Internet in Gensokyo
>Connect The Hating Hater's arcade machines to the Gensokyonet
>Help advertise The Hating Hater's arcade
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 03, 2016, 03:59:09 PM
>Alliance sounds good - the aim has already been achieved, more or less, though.
>Tell Kaguya and Mokou to settle the matter using Tug-a-Tewi. Reinforce the Tewi.
>If that doesn't work, convince Kaguya to let Tewi 'bounce'.
>Recruit Mokou for fire-eating acts, and retrieve the old guy as test subject for above.
>Cast Counter on the Barrier.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 03, 2016, 04:40:10 PM
>Let's go up the mountain.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 03, 2016, 06:27:38 PM
>Reverse the effects of the 1 up mushroom.
>Apply to barrier if above is successful. Don't if it isn't.
>Hide in Yukari's skirt to take cover/distract her.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 03, 2016, 07:39:07 PM
> H'okay this party's cool and all, but start talking to those bodied souls and get some character development going.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 03, 2016, 08:52:15 PM
Okay, so now i am both Reimu and Marisa... Now i can solve twice as much incidents at once ! (Better stop now, or else i'll end up with all the major characters, power corrupts.)

Reimu/me (or would it be Reimu-Marisa ?):
>Explain to Yukari wtf happened with you.
>Beat the shit outta Mr. Jovial.
>Order some of Kasu's wine, maybe Suika will like it.

Marisa/me:
>Save Tewi from the fate of being an ass-beating stick.
>"Hey Kaguya, she would be a pretty nice bouncer if you match her up with Medicine, just make sure Medicine uses non-lethal stuff and doesn't poison innocents, ze."
>Try to pet Chen again, but with care.

This must mean i have 3 action for each, i'm Marisa (and Reimu), so i don't care about those kinds of limits. :V
(If it's still only 3 lame actions, do Reimu's first 2 and Marisa's first one.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 04, 2016, 11:15:32 PM
> Bribe Sans and Papyrus with funny skeleton puns and spaghetti recipes in exchange or them helping me.
> Go find DNAbc and beat the crap out of him.
> Do that again if it didn't work the first time.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 05, 2016, 02:45:32 AM
>To Patchouli, "Well, what about you? You're a mage, you have healing magic do you not? Whaddya say? Mind healing me a bit?"

>If persuasion fails, use my geass for the first time and direct it at Patchy.. "Please, just patch me up."

>Check on Homura/BREWTHM.
4: Patchouli casts an spell on you and you are filled with energy! You are no longer Dying
5: Homura is walking up to Sakuya. She starts examining the maid for something.
"Is there something you want?" Sakuya questions.
"Just wondering how you managed to clean the library in seconds..."
"Sakuya can control time." Patchouli says. "It makes her the perfect maid...Provided she actually uses it when necessary."
"Hm, I thought you wanted to deal with the thief yourself..."
Patchouli glares at Sakuya.

>"Hmm...well, I'll comfort her and make sure she doesn't ruin the vic-er...'your' party, Excalibur. But first, I have to make sure these new people make it through the Room with a Moose. It is not for the faint of heart...I don't know why I installed it in the first place. It's a miracle this Alice and Pat managed to get through..."
>Grab some pie. Quite a bit. Make sure it's the sweet kind.
>Once they either get through the room or get stuck, activate my teleportarium and go to Yukari. Wait patiently for her to wake up. Offer her pie when she does.
>"So...Hey there. You doing alright, there, Yukari? That is your name, right? Yukari?"
>Try not to think too hard about how Endogeny could assume that face.
6: You grab a really large amount of sweet tasting pie. Even your endless inventory feels full with this much pie.
5: "What's with it? It's just standing there." Orange says as she points to the moose.
"Maybe we can just go past?" Daiyousei recommends.
The trio slowly walk past the moose and head through the next door. No one so far has been able to actually figure out the puzzle of the moose room. They always leave to the next one... As the third puzzle, there is a huge gap between the- wait. Not only is there the regular chasm, but there are two small gaps. One at the start of the room, and one at the end. Must've been Yukari's doing. The girls are contemplating if they should go through it or not.
You teleport to the room Yukari is in, just as she wakes up, and offer her pie. She gladly starts to eat it.
"Yea, I'm good." The kid says with a mouthful of pie, before looking around the spot where you two are in the maze. "Where's Ran-sama? And where's Chen?"
1: You head into deep though wondering how Endogeny could assume such a face, eventually coming up with the solution that all the dogs that make up Endogeny are making the same face at the same time.
> An arcade is fine too. Advertise it to the ground.
> Call Satan if he wants to start a house party at the SDM.
6: You set up advertisements everywhere. Even over these other advertisements asking for stage bosses. Something about a moon. Business booms, and the Arcade is filled up in minutes. Humans, Youkai, Spirits, there's huge lines of all of them outside of it, waiting their turn.
2: You try to call Satan, but don't know his number, if he even has a phone...
> Market it harder! Gotta get her on my side of the fence.
5: You convince Mystia to help you and your product.
>examine Doll for its purpose and abilities
>Broadcast play-by-play of the Incident on radio airwaves
>Prepare EX Boss stage for later
3: You examine the doll, getting only a vague idea of what it does thanks to a warning label.
"Warning: Apocalypse. Use only in emergencies. Enhance at own risk. SAFETY IS NOT GARUNTEED!!"
2: You can't get the radios working. What are those two doing in there?
4: You prepare all the necessities for an EX stage.
>"...On second thought, I have better things to do than crashing a party."
>Leave the party and start establishing Internet in Gensokyo
>Connect The Hating Hater's arcade machines to the Gensokyonet
>Help advertise The Hating Hater's arcade
4: You skedaddle on out of the party and, through a sequence of tiring enhancements, create the internet. It's just as useless and useful as you remember.
5: You connect to the entire arcade and start creating online games. The line to the arcade now stretches a large length of Gensokyo. Maybe the arcade should be bigger...
3: You place a few more advertisements, but not much due to there already being a lot almost everywhere. Instead, you start putting ads on the internet. Now, if only you could advertise the internet itself...
>Alliance sounds good - the aim has already been achieved, more or less, though.
>Tell Kaguya and Mokou to settle the matter using Tug-a-Tewi. Reinforce the Tewi.
>If that doesn't work, convince Kaguya to let Tewi 'bounce'.
>Recruit Mokou for fire-eating acts, and retrieve the old guy as test subject for above.
>Cast Counter on the Barrier.
5: You shout at the top of your lungs: "TUG-A-TEWI!!!" and make Tewi durable enough to withstand immortals fighting over her. The other rabbits wince at how far she stretches, among other things.
2: Mokou is busy fighting for Tewi.
2: The barrier is too large a target for you to cast counter!
>Let's go up the mountain.
1: You go further down the mountain, heading underground. You reach the subterranean world easily. Letty complains about the heat, before she starts emanating cool air around her. That's better...
>Reverse the effects of the 1 up mushroom.
>Apply to barrier if above is successful. Don't if it isn't.
>Hide in Yukari's skirt to take cover/distract her.
2: You lack the poison to turn it into a poison mushroom. Doesn't it have to be a regular super mushroom to do that anyways?
2: You are not hiding in Yukari's dress...
> H'okay this party's cool and all, but start talking to those bodied souls and get some character development going.
4: You talk to the souls and they admit that not being actual players, they can't use the dice as much as they used to be able to. That seems to be the reason they're sorta bummed out.
Okay, so now i am both Reimu and Marisa... Now i can solve twice as much incidents at once ! (Better stop now, or else i'll end up with all the major characters, power corrupts.)

Reimu/me (or would it be Reimu-Marisa ?):
>Explain to Yukari wtf happened with you.
>Beat the shit outta Mr. Jovial.
>Order some of Kasu's wine, maybe Suika will like it.

Marisa/me:
>Save Tewi from the fate of being an ass-beating stick.
>"Hey Kaguya, she would be a pretty nice bouncer if you match her up with Medicine, just make sure Medicine uses non-lethal stuff and doesn't poison innocents, ze."
>Try to pet Chen again, but with care.

This must mean i have 3 action for each, i'm Marisa (and Reimu), so i don't care about those kinds of limits. :V
(If it's still only 3 lame actions, do Reimu's first 2 and Marisa's first one.
Megalomania*
R: 1: You explain to Yukari that you have no idea what happened.
R: 2: You decide against it...for now.

M: 6: You kidnap Tewi, therefore saving her from such a fate. You still kidnapped her though...

> Bribe Sans and Papyrus with funny skeleton puns and spaghetti recipes in exchange or them helping me.
> Go find DNAbc and beat the crap out of him.
> Do that again if it didn't work the first time.
6: You make respectable puns with Sans and make teach Papyrus new spaghetti recipes. They agree to help you out. Fair trade.
4: You and your skeleton crew head for DNAbc and get ready to beat him down. Roll to Dodge!
DNAbc: 6: He dodges all of your attacks, like he's seen them before, and retaliates! Roll to Dodge!
Unfortunately already being wounded, you were in no shape for dodging, and are struck by a killing blow. You have Died!
5: You try to attack DNAbc again, but you're dead, and cannot do so.

Locations:
Hakurei Border; Starlighthawk/Marisa, Hating Hater, Mr Jovial, Old Guy/Zombie Ghost,
Hakurei Border; Traveling Bamboo Forest/Circus (of the lost): qMyon/Umbrellarella
Wrong-Moon Mansion: LaserTurtle
Youkai Mountain; Bottom: Hope Metal
Human Village: Kasu, DNAbc
Scarlet Devil Mansion; Library: EvilNazgul/Azazel
Puzzle-ridden Arena; Victory Room: Unmatched Sock, Patorikku, Zero Breaker/CPU Tsukumogami

Bonuses:
None

Dead/Dying:
Dead: Old Guy/Zombie Ghost

Status:
Kasu/Nature-related God: Self-Chilled Wine products.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen.
Old Guy/Zombie Ghost: Nothing else mentionable...
Unmatched Sock: Super Bandage Girl, EXCALIBUR, 2 bodied souls, Endogeny, Dio.
Patorikku: 2 blue bodied souls, Alice.
LaserTurtle: Soushiko (Human Village), Legendary Hero, Cirno, Nitori, Kanako, Suwako, Sanae, Sumireko doll v2
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin), Mokou.
Mr. Jovial: 1-up Mushroom.
Hating Hater: Flandre (SDM), Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile.
Hope Metal/Cirno?: Temminator, Letty.
Zero Breaker: Super Tengen Toppa Hisoutensoku, Internet
StarlightHawk/Reimu&Marisa: Tewi
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 05, 2016, 03:22:49 AM
Lol, too bad i am just stronger than you
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 05, 2016, 03:52:33 AM
Lol, too bad i am just stronger than you
Don't fucking rub it in.
Asshole.

> Come back from the dead AGAIN......again.
> Try to become immortal so that i don't die AGAIN.
> Fuse with Sans and Papyrus.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 05, 2016, 04:20:22 AM
Yesss. Branching out!

> Establish the Chilliquor Wine Company.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 05, 2016, 04:42:02 AM
>To Homura: "Hey, maybe you and Sakuya can be friends! Well... At least one seventh of you... I'm not sure about the other six beings fused with you... By the way, how are the other parts of you getting along?"

>Try to remember quest idea, since I'm too lazy to find the exact post where it was mentioned...
>Attempt to recruit Patchouli into the merry band.
>Ask Past Satori if she's used her Geass yet, and what hers does.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 05, 2016, 08:03:57 AM
>Reimu-me: Beat the shit outta Mr. Jovial.
>Marisa-me: Drop Tewi and ask her if she's ok."But hey, are you really ok with being a bouncer, ze ? "
>Marisa-me: Use the timestopping powers we shamelessly ripped off copied from Sakuya to net an permanent extra roll,  makes it a little less complicated. And makes more work for Miniking-Parser Muahahahaha.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 05, 2016, 09:36:13 AM
>Okay, this might be my own fault for leaving Cirno to be the broadcaster. How's the Lunarian attack doing?
>Mail doll to Alice with one-day-delivery. Not my problem!
>Create a bunch of really annoying survival spellcards.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 05, 2016, 10:22:39 AM
>This isn't working. Go to the Hakurei Shrine.
>Tear up the place and find some powerful item that Reimu owns. She maintains the barrier or something like that, maybe that can also be used to destroy it?
>Keep searching if I didn't find anything the first time. There's got to be something.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 05, 2016, 10:29:24 AM
>Eh, let's just get some rabbits as bouncers.
>Compete with the arcade for Gensokyo's entertainment market.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 05, 2016, 02:35:56 PM
>Look at all the stalactamites.
>Look at the spiders.
>Find a REAL SPIDER.

//Spider is a funny word.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 05, 2016, 03:21:02 PM
>Sponsor qMyon with Internet too
>Try again if that fails
>Actually contact the tsukumogami group this time
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 05, 2016, 06:40:36 PM
> Oh well, let's party at the SDM anyway.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 05, 2016, 10:06:37 PM
> Aight coo'. C rank support get. Now let's level up this party!
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 06, 2016, 07:43:09 AM
Don't fucking rub it in.
Asshole.

> Come back from the dead AGAIN......again.
> Try to become immortal so that i don't die AGAIN.
> Fuse with Sans and Papyrus.
6: You resurrect again. So this is what it feels like being a fairy...
3: You become immortal, but it's the Hourai-type immortality, meaning you can still die. Your body will just try to revive itself while dead.
2: Spaghetti and bad puns aside, this doesn't look like it will result in a good time.
Yesss. Branching out!

> Establish the Chilliquor Wine Company.
3: With Mystia's support, you manage to establish your own company... Though, it's actually just something to go with Mystia's grilled lamprey.
>To Homura: "Hey, maybe you and Sakuya can be friends! Well... At least one seventh of you... I'm not sure about the other six beings fused with you... By the way, how are the other parts of you getting along?"

>Try to remember quest idea, since I'm too lazy to find the exact post where it was mentioned...
>Attempt to recruit Patchouli into the merry band.
>Ask Past Satori if she's used her Geass yet, and what hers does.
"Horribly. The dog-cat like creature is trying to find a way to make money, while Walpurgisnacht, the blue shape, and the giant robot are fighting. It's a two to one though, so the robot won't last long. The two giant insects aren't fighting..."
3: Something about Alice's grimoire and how Patchouli was interested in it...
4: Patchouli accepts the invitation. How could you have gone so long without a magician?
 "It's a redundant ability. It's only feature is allowing me to read people's conscious. If it was the subconscious, then I could...maybe..."
You hear the sound of something hitting the floor from far away in the library, followed by a scream.
>Reimu-me: Beat the shit outta Mr. Jovial.
>Marisa-me: Drop Tewi and ask her if she's ok."But hey, are you really ok with being a bouncer, ze ? "
>Marisa-me: Use the timestopping powers we shamelessly ripped off copied from Sakuya to net an permanent extra roll,  makes it a little less complicated. And makes more work for Miniking-Parser Muahahahaha.
4: You prepare to beat down Mr Jovial physically. Roll to Dodge!
Mr Jovial: 2: You're beaten...within an inch of your life. You are dying!
2: You keep holding on to Tewi. She's just too fluffy. Just a bit longer wouldn't hurt, right?
"H-Hey, stop it. Let me go." She complains.
2: You try to cheap the game into getting another roll, but you can't stop time long enough to roll again.
>Okay, this might be my own fault for leaving Cirno to be the broadcaster. How's the Lunarian attack doing?
>Mail doll to Alice with one-day-delivery. Not my problem!
>Create a bunch of really annoying survival spellcards.
3: You can't see the Lunarians anywhere. Where'd they g- oh. You can see ears protruding from behind a couple of rocks. They must be planning how to get through.
5: You mail the doll to Alice. Safe trips~
4: You create a few stupid survival spellcards that are just really tedious for no reason. It doesn't make you as annoying as Seija...yet.
>This isn't working. Go to the Hakurei Shrine.
>Tear up the place and find some powerful item that Reimu owns. She maintains the barrier or something like that, maybe that can also be used to destroy it?
>Keep searching if I didn't find anything the first time. There's got to be something.
4: You escape this dangerous area and reach the Hakurei Shrine.
1: You find a really weak item. You don't even consider taking it.
6: You find an experimental Yin-Yang orb inside a sealed case. It's signed: "Kawashiro". Touching it may be fatal...
>Eh, let's just get some rabbits as bouncers.
>Compete with the arcade for Gensokyo's entertainment market.
4: You assign the rabbits to be the bouncers.
4: You also start a competition against the insanely large and popular arcade. You may need more performances to compete with so many games though... Entertainment on the go versus Entertainment at one area. It would be a shame if something happened to that area...
>Look at all the stalactamites.
>Look at the spiders.
>Find a REAL SPIDER.

//Spider is a funny word.
2: What stalactites?
1: Nope, not interested in lookin at spiders. You instead, look away from any spiders.
3: You find a tiny spyder spider. You quickly look away, because you're not interested in lookin at spiders. When you turn back, the spider's gone...
>Sponsor qMyon with Internet too
>Try again if that fails
>Actually contact the tsukumogami group this time
4: You advertise a circus. The one and only in Gensokyo as a matter of fact~
5: You form a group with all the Tsukumogami in Gensokyo. One member, Tatara Kogasa, doesn't seem to be able to attend for certain reasons...
> Oh well, let's party at the SDM anyway.
2: You can't party at the SDM. They're doing other things there.
> Aight coo'. C rank support get. Now let's level up this party!
3: You tell your companions to try and make the party a bit better while still enjoying themselves. It's a really small improvement, but still and improvement. How else are you supposed to get this party better?
You notice Alice get a package. Inside, is a character doll. It has a warning label on it.
Locations:
Hakurei Shrine: Mr Jovial
Hakurei Border; Starlighthawk/Marisa, Hating Hater, Old Guy/Zombie Ghost,
Hakurei Border; Traveling Bamboo Forest/Circus (of the lost): qMyon/Umbrellarella
Wrong-Moon Mansion: LaserTurtle
Subterranean Village: Hope Metal
Human Village: Kasu, DNAbc
Scarlet Devil Mansion; Library: EvilNazgul/Azazel
Puzzle-ridden Arena; Victory Room: Unmatched Sock, Patorikku, Zero Breaker/CPU Tsukumogami

Bonuses:
None

Dying/Dead:
Dying: Mr Jovial

Status:
Kasu/Nature-related God: Self-Chilled Wine products.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen.
Old Guy/Zombie Ghost: Hourai-type Immortality.
Unmatched Sock: Super Bandage Girl, EXCALIBUR, 2 bodied souls, Endogeny, Dio.
Patorikku: 2 blue bodied souls, Alice.
LaserTurtle: Soushiko (Human Village), Legendary Hero, Cirno, Nitori, Kanako, Suwako, Sanae, Sumireko doll v2
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin), Mokou.
Mr. Jovial: 1-up Mushroom.
Hating Hater: Flandre (SDM), Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile.
Hope Metal/Cirno?: Temminator, Letty.
Zero Breaker: Super Tengen Toppa Hisoutensoku, Internet
StarlightHawk/Reimu&Marisa: Tewi
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 06, 2016, 08:35:29 AM
Gotta start somewhere.

> Now that we've got Mystia on board, try and find some other takers who might be interested.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 06, 2016, 03:59:02 PM
Reimu-me:
>Buy Kasu`s Wine, then return to the Hakurei Shrine and expel annoying Jovial AGAIN.

>Marisa-me:
"I`m sorry, it`s just that you`re soooooo fluffy........ Okay, now it should be enough."
>Drop Tewi back on the Circus.
>Keep trying to get that permanent extra roll with Sakuya`s powers. (You`d better not net me some stupidly high number of actions, 4 actions is just fine.)
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 06, 2016, 04:08:19 PM
>Let's go! Take the circus through the wall of the arcade - OH YEAH!
>Talk a few rabbits into doing acrobatics - with Kaguya.
>And next is a bamboo juggling act - with the bamboo on fire, of course. Mokou, you up to it?
>And of course, what would a circus be without a knife act - hmm.......let's retrieve a Sakuya for that.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 06, 2016, 04:20:37 PM
ok why did I not think that Reimu's powerful items might only be usable by her...
>Stop dying and laugh at Starlighthawk for failing to kill me again.
>Pick up the orb by the case, do not touch it directly.
>Go somewhere where there is nobody around. Take the orb with me if I picked it up. Otherwise stay here and waste actions.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 06, 2016, 04:59:12 PM
WHY ME ? Go screw with LaserTurtle and end his incident !
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 06, 2016, 05:03:09 PM
>Follow the screams. Screaming means adventure!
>As I do so, summon two coconut halves and beat them together, while having everyone make galloping motions.
>Repeat either if one of them happens to fail. If both fail, repeat the first action only.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 06, 2016, 05:21:47 PM
> Make a console to destroy the entertaiment market.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 06, 2016, 06:57:19 PM
>Blink twice. "Who?"
>"Well, regardless, I do have a teleportarium, so perhaps I can just zap them here. I've got a party going on, food and fun and an Endogeny. Would you like me to lead you there? Just for you, I'll bypass the rest of the puzzles. But you have to deactivate any gaps that go through my puzzles first. Deal?"
>>If she accepts, lead her through staff entrances to the victory room.
>>If not...welp. Ask if she's absolutely sure.
>"Ah, that makes sense about the face thing...glad I thought about it after all!"
>Check up on all others in the facility. Remotely.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 06, 2016, 09:49:48 PM
You know what, forget DNAbc, lets do something else.
> Check on the Border.
> Go to Laser Turtle and beat the crap out of him with my bending powers.
If i die:
> Come back from the dead for the 1000th time
If i don't:
> Try beating up Laser Turtle AGAIN
If lazer dies:
> Tell Shiki to not let Lazer back to the world of the living.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 07, 2016, 03:00:07 AM
>Time for a concert! With me providing stage effects. At the arcade.
>Get into a performance battle with qMyon's circus.
>Promote PC gaming to compete against The Hating Hater's consoles.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 07, 2016, 04:21:15 AM
> I WILL NOT REST UNTIL THIS PARTY IS KICKIN'! Kick this party up a notch, even if that requires actual kicking!
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 07, 2016, 06:00:04 AM
>PAPER BEATS ROCK! Cover all the rocks with paper!
>Get some rockin' music playing
>Generate more furniture
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 07, 2016, 07:24:18 PM
>Discuss the weather with Letty.
>"Yeah, I've been reduced to talking about mundane stuff."
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 07, 2016, 11:06:47 PM
Gotta start somewhere.

> Now that we've got Mystia on board, try and find some other takers who might be interested.
2: You search around, but can't find anyone interested.
Reimu-me:
>Buy Kasu`s Wine, then return to the Hakurei Shrine and expel annoying Jovial AGAIN.

>Marisa-me:
"I`m sorry, it`s just that you`re soooooo fluffy........ Okay, now it should be enough."
>Drop Tewi back on the Circus.
>Keep trying to get that permanent extra roll with Sakuya`s powers. (You`d better not net me some stupidly high number of actions, 4 actions is just fine.)
3: Being Reimu, it seems that you're just short of enough money. You, however, recall that Marisa gave you some money for donations. Desperate times call for desperate measures. You buy some self-chilled wine.

6: You apologize and put Tewi back, by dropping her through the roof of the Circus. She'll be fine...
4: You try again to use Sakuya's powers for an extra roll, and it works! That was close though, as you almost became Sakuya as well...
>Let's go! Take the circus through the wall of the arcade - OH YEAH!
>Talk a few rabbits into doing acrobatics - with Kaguya.
>And next is a bamboo juggling act - with the bamboo on fire, of course. Mokou, you up to it?
>And of course, what would a circus be without a knife act - hmm.......let's retrieve a Sakuya for that.
5: You burst through the walls of the arcade. This place is magnificent! There's games everywhere. How can there be such a large line when there's so many games!?
5: You get the rabbits to do acrobatics with Kaguya. Due to how small and nimble they are, they can be flung across the room back and forth with ease.
5: You score big as Mokou agrees to do so. This is going fantastically!
ok why did I not think that Reimu's powerful items might only be usable by her...
>Stop dying and laugh at Starlighthawk for failing to kill me again.
>Pick up the orb by the case, do not touch it directly.
>Go somewhere where there is nobody around. Take the orb with me if I picked it up. Otherwise stay here and waste actions.
5: (Holy crap, the 5's though!) You stop bleeding and give a healthy hearty laugh at Starlighthawk for his failed assassination attempt. You are no longer Dying
5: You pick up the orb by the case, pocketing it for later investigation.
1: You stay put.
>Follow the screams. Screaming means adventure!
>As I do so, summon two coconut halves and beat them together, while having everyone make galloping motions.
>Repeat either if one of them happens to fail. If both fail, repeat the first action only.
4: You follow the screams.
6: Along the way, your crew makes galloping noises and occasional neighs. It's like you're hunting giants windmills monsters (despite being one yourself).
You eventually make it to a far part of the library, where there is a bookshelf nearly covered in warning tape. Koakuma is here, eyes full of tears. Meen's book is on the ground. As soon as she see's your group, Koakuma flings herself towards Patchouli, practically bawling her eyes out.
"What happened Koakuma? Why are you crying?" Patchouli asks.
"I, I, IwasputtingthebadbookbackandgettingastorybookforFlanbutIwoundupgivingherthebadbookonaccidentandwhensheopeneditshegotsuckedinandnowshe'strappedandIcan'tgetheroutandit'sallmyfaultandI'M SORRRRYYY!!"
"Wait, please speak slower." Patchouli says.
> Make a console to destroy the entertaiment market.
4: You successfully create a new gaming console. Why go to an arcade to play when you can have one to play at home?
>Blink twice. "Who?"
>"Well, regardless, I do have a teleportarium, so perhaps I can just zap them here. I've got a party going on, food and fun and an Endogeny. Would you like me to lead you there? Just for you, I'll bypass the rest of the puzzles. But you have to deactivate any gaps that go through my puzzles first. Deal?"
>>If she accepts, lead her through staff entrances to the victory room.
>>If not...welp. Ask if she's absolutely sure.
>"Ah, that makes sense about the face thing...glad I thought about it after all!"
>Check up on all others in the facility. Remotely.
"Ran-sama and Chen. They're my family."
2: Yukari denies the offer.
5: You ask if she's sure, and she reconsiders, accepting it. She takes the gaps out from the rest of the puzzles. You lead her back to the victory room.
2: You can't find the right cameras...
You know what, forget DNAbc, lets do something else.
> Check on the Border.
> Go to Laser Turtle and beat the crap out of him with my bending powers.
If i die:
> Come back from the dead for the 1000th time
If i don't:
> Try beating up Laser Turtle AGAIN
If lazer dies:
> Tell Shiki to not let Lazer back to the world of the living.
1: Rather than check on the border, you check on the rest of Gensokyo. There are too many things going on everywhere to explain.
3: You don't have your bending powers as a ghost, but you still resolve to beat the crap out of LaserTurtle! Roll to Dodge!
LaserTurtle: 4: Too bad you didn't have those powers, because the attacks were avoided.
3: You try again. You're not giving up yet. Roll to Dodge!
LaserTurtle: 1: He isn't as lucky this time, and you manage to kill him. LaserTurtle has Died!
>Time for a concert! With me providing stage effects. At the arcade.
>Get into a performance battle with qMyon's circus.
>Promote PC gaming to compete against The Hating Hater's consoles.
3: The concert is empty aside from the stage effects. It looks a bit weird.
4: You get into a heated performance battle, but it results in a stalemate.
5: You give every 9th visitor a free computer and start selling mass produced ones. Why play console games when you can play computer games? There's infinite possibilities with internet as well!
> I WILL NOT REST UNTIL THIS PARTY IS KICKIN'! Kick this party up a notch, even if that requires actual kicking!
6: You increase the party room's size by a lot. It engulfs most of Gensokyo, gathering party goers, finally. You might be able to compete against the Circus, Arcade, and other places now.
>PAPER BEATS ROCK! Cover all the rocks with paper!
>Get some rockin' music playing
>Generate more furniture
5: You can't cover rocks in death.
4: You have no energy to play anything.
6: You generate a television, and go through it like a certain Kaguya-like person. It somehow restores your energy, You're alive again!
>Discuss the weather with Letty.
>"Yeah, I've been reduced to talking about mundane stuff."
2: The two of you awkwardly stare at each other, wondering who will say something interesting first.
"Yea...How about that ice. I mean...nevermind... Look, this is awkward for the both of us. Can we deal with this cold so I can go. I'll play with you when my time actually comes."

Locations:
Hakurei Shrine: Mr Jovial
Hakurei Border; Starlighthawk/Marisa, Hating Hater, Old Guy/Zombie Ghost,
Hakurei Border; Traveling Bamboo Forest/Circus (of the lost): qMyon/Umbrellarella
Wrong-Moon Mansion: LaserTurtle
Subterranean Village: Hope Metal
Human Village: Kasu, DNAbc
Scarlet Devil Mansion; Library: EvilNazgul/Azazel
Puzzle-ridden Arena; Victory Room: Unmatched Sock, Patorikku, Zero Breaker/CPU Tsukumogami

Bonuses:
None

Dying/Dead:
None:

Status:
Kasu/Nature-related God: Self-Chilled Wine products.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen, Patchouli.
Old Guy/Zombie Ghost: Hourai-type Immortality.
Unmatched Sock: Super Bandage Girl, EXCALIBUR, 2 bodied souls, Endogeny, Dio.
Patorikku: 2 blue bodied souls, Alice.
LaserTurtle: Soushiko (Human Village), Legendary Hero, Cirno, Nitori, Kanako, Suwako, Sanae
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: 1-up Mushroom, Experimental Yin-Yang Orb.
Hating Hater: Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile.
Hope Metal/Cirno?: Temminator, Letty.
Zero Breaker: Super Tengen Toppa Hisoutensoku, Internet
StarlightHawk/Reimu&Marisa: Nothing else mentionable.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 07, 2016, 11:22:11 PM
5:You stop bleeding and give a healthy hearty laugh at Starlighthawk for his failed assassination attempt. You are no longer Dying
*Flips tables constantly*
Motherfucker evaded death 5 times. And he keeps annoying me ! RNG please.

Reimu-me:
>Warp back to find a pesky almost immortal Jovial stealing our stuff again, then proceed to beat the shit outta him.
>Try again if failed.
>Warp him to the wrong moon in the middle of the battlefield.

Marisa-me:
>Steal a computer branded "Kappatop".
>Go to the wrong moon to solve this incident, be sure to take Mini-Hakkero.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 07, 2016, 11:44:58 PM
>"Yes, speak slowly please..."
>Whisper to Meen: "That leads to your labyrinth, right?"
>Check on my party.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 08, 2016, 01:55:32 AM
> Upgrade the arcade into a large tower that goes beyond the clouds, but with games.
> Make a Killer App for the console.
> Call Okuu to see what's up.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 08, 2016, 03:07:22 AM
Goddamn it.
>Kill lazer turtle AGAIN.
if i succeed:
>Possess his corpse.
>Haunt the Hakurei Shrine.
If i don't:
>Try killing him again.
If i do that:
>Possess his body.
If i fail AGAIN:
>Give him a wedgie.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 08, 2016, 05:48:43 AM
>Focus on expanding the business for now.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 08, 2016, 06:36:35 AM
> Now that this party has finally gotten somewhere, proceed to actually kick someone. Namely among the player cast. Like... Jovial. Yeah, that guy.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 08, 2016, 09:16:18 AM
>Release Half Life (lim X→3) X on the PC
>Break the 4th wall and points out how ridiculous the whole notion of a console war in Gensokyo is
>For no apparent reason, turn the "Kappatop" Starlighthawk!Marisa is trying to steal into a Kabutops
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 08, 2016, 12:13:33 PM
*Flips tables constantly*
Motherfucker evaded death 5 times. And he keeps annoying me ! RNG please.
:trollface:
>If dead, stop being dead.
>If not life-ing, start life-ing again.
>Go somewhere where there's nobody nearby. And where I can theoretically breathe. Or y'know just respawn in such a place if I didn't revive yet.
3 attacks and being sent into the middle of a war I'm not a part of? I am loved :D
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 08, 2016, 08:09:54 PM
>"But then how will I make rad snow sculptures?"
>"Okay, fine, I'll help you."
>Go find the person who is responsible for the snow.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 09, 2016, 01:26:05 AM
>The next big show: Let's make the circus into the biggest livestream on the Gensokyonet!
>Put on the greatest show on earth in Gensokyo.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 09, 2016, 02:52:40 AM
>"So, where do you remember this Ran-sama and Chen being at last?"
>Proceed to use the teleportarium on the location Yukari tells me.
>>If she doesn't know the location, just hit some random coordinates and hope we get the right people.
>Make sure Dio isn't doing anything nefarious.
>Make sure the bodied souls are at least having fun.
>Make sure Bandage Girl isn't doing anything nefarious.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 10, 2016, 02:30:59 AM
*Flips tables constantly*
Motherfucker evaded death 5 times. And he keeps annoying me ! RNG please.

Reimu-me:
>Warp back to find a pesky almost immortal Jovial stealing our stuff again, then proceed to beat the shit outta him.
>Try again if failed.
>Warp him to the wrong moon in the middle of the battlefield.

Marisa-me:
>Steal a computer branded "Kappatop".
>Go to the wrong moon to solve this incident, be sure to take Mini-Hakkero.
6: You use border stuffs to track down and attack Mr Jovial once again. Roll to Dodge!
Mr Jovial: 3: There's a brief scuffle, and although no one died, you're tired. (-1)
3: You warp Mr Jovial to the wrong moon, but you're not sure where he ended up.

2: You're not interested enough in computers at the moment.
5: You grab your broom to fly all the way to the wrong moon. Before you do so however, you go to pick up your mini-hakkero. It looks a bit different though, and there's a note under it.
"Dear Marisa, I've given Nitori the 'ok' to fiddle with the mini-hakkero reactor. She's improved it on certain levels. It hasn't been tested yet though, so please test it before you use it. Knowing you however, you'll probably only do so at the last minute. So, just be careful." -Rinnosuke
You pocket the device and fly for the moon.
>"Yes, speak slowly please..."
>Whisper to Meen: "That leads to your labyrinth, right?"
>Check on my party.
6: Koakuma wipes her eyes. "I made a mistake and now Flandre's stuck in an evil book." She sniffles.
"Of course, who else?" He replies.
Meen makes his way over to the book.
"Don't worry, I'll 'help' her. Ahahaha!" Meen does a somewhat evil sounding laugh as he disappears into smoke.
4: Reisen is feeling bad over not being able to help you. Satori is reading one of Patchouli's books. Patchouli has her hands full with Koakuma. Homura and Sakuya are conversing, something about Sakuya not being a magical girl. The fairies are still making horse noises.
> Upgrade the arcade into a large tower that goes beyond the clouds, but with games.
> Make a Killer App for the console.
> Call Okuu to see what's up.
5: You mimic the legendary Babel tower, and compose it of games across all lands. You aren't sure how those in heaven will react...
2: Why would you make an app that kills people?
5: You phone Okuu, because she somehow has such access.
"Satori-sama's being mean. She says that the couch can only be used by guests because it can only fit so many." Okuu complains on the other end.
Goddamn it.
>Kill lazer turtle AGAIN.
if i succeed:
>Possess his corpse.
>Haunt the Hakurei Shrine.
If i don't:
>Try killing him again.
If i do that:
>Possess his body.
If i fail AGAIN:
>Give him a wedgie.
5: You send a random mook to kill LaserTurtle. Roll to Dodge!
LaserTurtle: 1: Is killed by a lv 1 "?". You have died!
3: You possess his corpse and try to haunt the Hakurei Shrine, but there's something preventing you from going any further.
>Focus on expanding the business for now.
4: You expand the business, getting more people interested by the logic that gaming takes energy, energy that self-chilled wine can provide.
> Now that this party has finally gotten somewhere, proceed to actually kick someone. Namely among the player cast. Like... Jovial. Yeah, that guy.
4: You extend your foot a pretty long way to the wrong moon. Roll to Dodge!
Mr Jovial: 2: The kick is easily telegraphed, yet you get hit anyways. You are dying! (3)
>Release Half Life (lim X→3) X on the PC
>Break the 4th wall and points out how ridiculous the whole notion of a console war in Gensokyo is
>For no apparent reason, turn the "Kappatop" Starlighthawk!Marisa is trying to steal into a Kabutops
2: Well what I'm sayin, is that there are possible possibilities and that there are possible impossibilities. But there also impossible impossibilities; things we can't do that we can't do! You fail to release a game that hasn't been made yet.
1: You point out how ludicrously serious a console war in Gensokyo is. The people agree with you. Who are the people?
6: You turn the Kappatop into a Kabutops. It's medical ninjutsu is now unrivaled!
:trollface:
>If dead, stop being dead.
>If not life-ing, start life-ing again.
>Go somewhere where there's nobody nearby. And where I can theoretically breathe. Or y'know just respawn in such a place if I didn't revive yet.
3 attacks and being sent into the middle of a war I'm not a part of? I am loved :D
1: Saving yourself from dying backfires for once. You have Died!
2: It's not as easy to start life-ing
4: You go to the recently nuked Higan.
The 1-up mushroom shines for a second, as if saying "Use me!!"
>"But then how will I make rad snow sculptures?"
>"Okay, fine, I'll help you."
>Go find the person who is responsible for the snow.
Letty facepalms.
2: You don't even know who's responsible for this snow. Maybe all these layers came from one of the players?
>The next big show: Let's make the circus into the biggest livestream on the Gensokyonet!
>Put on the greatest show on earth in Gensokyo.
5: You livestream the Circus and it's acts. Even those who can't attend will now be able to watch it!
6: You put on the greatest show on earth. You gain the respect and admiration of all of the world, but the heavens are still susceptible to the new Babel-arcade.
>"So, where do you remember this Ran-sama and Chen being at last?"
>Proceed to use the teleportarium on the location Yukari tells me.
>>If she doesn't know the location, just hit some random coordinates and hope we get the right people.
>Make sure Dio isn't doing anything nefarious.
>Make sure the bodied souls are at least having fun.
>Make sure Bandage Girl isn't doing anything nefarious.
4: Dio is in control. He's not trying anything...yet.
2: The bodied souls are sulking a bit...
3: Bandage girl is stomping on a plush baby in a jar. It has an evil looking suit though, so you're not sure if that's nefarious or not. Alice's dolls do seem upset about her taking one of the dolls though.

Locations:
Near the Hakurei Shrine: Old Guy/Zombie Ghost (Possessing Mr Jovial), StarlightHawk/Reimu
Hakurei Border; Hating Hater,
Wrong-Moon: Starlighthawk/Marisa,
Wrong-Moon; Mansion: LaserTurtle
Subterranean Village: Hope Metal
Human Village: Kasu,
Scarlet Devil Mansion; Library: EvilNazgul/Azazel
Puzzle-ridden Arena; Victory Room: Unmatched Sock, Patorikku
Babel-Arcade: Zero Breaker/CPU Tsukumogami
Babel-Arcade; Traveling Bamboo Forest/Circus (of the lost): qMyon/Umbrellarella

Bonuses:
-1: Mr Jovial

Dying/Dead:
Dead: LaserTurtle, Mr Jovial.

Status:
Kasu/Nature-related God: Self-Chilled Wine products + stable company.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen, Patchouli.
Old Guy/Zombie Ghost: Hourai-type Immortality, Possessing Mr Jovial.
Unmatched Sock: Super Bandage Girl, EXCALIBUR, 2 bodied souls, Endogeny, Dio, Alt Universe Yukari.
Patorikku: 2 blue bodied souls, Alice.
LaserTurtle: Soushiko, Legendary Hero, Cirno, Nitori, Kanako, Suwako, Sanae
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: 1-up Mushroom, Experimental Yin-Yang Orb.
Hating Hater: Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile.
Hope Metal/Cirno?: Temminator, Letty.
Zero Breaker: Super Tengen Toppa Hisoutensoku, Internet
StarlightHawk/Reimu: Nothing else mentionable.
StarlightHawk/Marisa: Mini Hakkero v2
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 10, 2016, 02:41:08 AM
Perfect.

> Keep marketing that wine and try to corner the market.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 10, 2016, 04:03:34 AM
>Hit Dio with a stick or something. "No, no, the Teleportarium is sacred technology, and it's mine. The roulette dictates that, somehow, you're my waifu, and nothing says you aren't supposed to listen to me. So gimme."
>>If he doesn't give it back, wrest it away from him.
>Reiterate question to Yukari, and attempt to use Teleportarium.
>Use the Waifu Roulette for the bodied souls. Maybe that'll get them happy?
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 10, 2016, 04:10:00 AM
fuck

>Figure out what the FUCK is stopping me
>STOP THAT
>Have a dance party.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 10, 2016, 04:34:32 AM
*Finishes post, then barely remembers Sock posted and has to redo stuff.  :P
*Still doesn't do Sock's post right by missing the first action. :colbert:
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 10, 2016, 07:10:53 AM
>Report the arcade to heavenly authorities for unauthorized use of land and trespassing.
>Combine a Sakuya and the nearest player character for a knife act.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 10, 2016, 07:52:32 AM
>"Hey, don't worry about it. She'll probably blow her way out of there or piss off the owner enough to kick her out. Besides, the experience might make her better at spelling and grammar. In the meantime, let's watch a movie or something."
>Summon a TV and play Monty Python and the Holy Grail for everyone.
>repeat if failed.
>repeat if failed.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 10, 2016, 08:07:09 AM
Starlighthawk STILL didn't kill me :V. Only I can kill me and Patorikku can help but shut up.
>Get out of death. No shrooms for now.
>Repeat. Or get out of being possessed if I lifed again.
>Stop deading or being possesseding again if needed.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 10, 2016, 09:17:09 AM
>Meditate hard enough to look into the past to found out who did this.
>If that doesn't work, go find the other players.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 10, 2016, 09:52:43 AM
Starlighthawk STILL didn't kill me :V. Only I can kill me and Patorikku can help but shut up.

What matters is that i'm free this round. :D
Wait, wasn't old man trying to possess laser ? Why is he possessing Jovial ?

Reimu-me:
>Go back to the shrine and give Suika the wine: "Here, have some, then put it at that freezer you got."
>Go to that circus everyone is talking about, i smell that someone will mess over there.

Marisa-me:
>Test our new and improved Hakkero by firing a Master Spark on the Mansion's defenses and allowing the rabbits to enter.
>Try again if failed.
>Hmm, the SDM members are busy.... go to the circus and say that you'll do magic tricks for the show.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 10, 2016, 10:10:07 AM
>Excuse me I am trying to start an INCIDENT. Revive with respawn invincibility
>repeat until successful
>Remaining actions go towards furniture-based shielding from attacks
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 10, 2016, 01:18:17 PM
oh god typos too. I was doing so decent!
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 10, 2016, 01:34:38 PM
>Manufacture a whole storeroom's fill of Chekhov's Guns
>Equip one of the Chekhov's Guns
>Rejoin Patorikku's party because, gah, I'm bored
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 10, 2016, 01:58:33 PM
>Manufacture a whole storeroom's fill of Chekhov's Guns

Damnit, they beat me to it !
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 10, 2016, 02:50:52 PM
>End the game by attacking everyone's dices, this tomfoolery has gone on for long enough, and I, the one and only idol god, shall terminate these herectics who no longer worships the objectively best religion!

>If fail, repeat until success ad infinitum
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 10, 2016, 08:04:33 PM
> Continue being an idol-hating heretic to the end.
> PARTY HARD
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 11, 2016, 04:14:24 AM
> Now that the arcade market will last, let's teleport to Flandre.
> If that doesn't work, then teleport to Okuu.
> If THAT doesn't work, then asslimate the carnival.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 12, 2016, 07:55:17 AM
Perfect.

> Keep marketing that wine and try to corner the market.
1: You've run out of grapes!
>Hit Dio with a stick or something. "No, no, the Teleportarium is sacred technology, and it's mine. The roulette dictates that, somehow, you're my waifu, and nothing says you aren't supposed to listen to me. So gimme."
>>If he doesn't give it back, wrest it away from him.
>Reiterate question to Yukari, and attempt to use Teleportarium.
>Use the Waifu Roulette for the bodied souls. Maybe that'll get them happy?
5: You tap Dio with the stick and tell him off, taking the device's controls away.
"WRYYYYYYY!" he wails at you, but doesn't attempt to get it back.
2: Yukari gives you the answer of "Home", which doesn't help much.
3: You use the Waifu Roulette for the bodied souls. It distributes a school girl with short pink hair tied near the sides with two ribbons.. The Roulette got the two part right, but messed up somewhere, as there's only one of her.
fuck

>Figure out what the FUCK is stopping me
>STOP THAT
>Have a dance party.
5: You quickly realize that there is a barrier warding off certain spirits around the shrine.
4: And disable it long enough to get through.
4: You do a celebratory dance by yourself, as not many people visit here.
>Report the arcade to heavenly authorities for unauthorized use of land and trespassing.
>Combine a Sakuya and the nearest player character for a knife act.
4: You get the YAMA on them. She is in progress of taking it down. Or at least, trying to...
2: Your missing a bunch of key components for this. Especially Sakuya herself, and the knives.
>"Hey, don't worry about it. She'll probably blow her way out of there or piss off the owner enough to kick her out. Besides, the experience might make her better at spelling and grammar. In the meantime, let's watch a movie or something."
>Summon a TV and play Monty Python and the Holy Grail for everyone.
>repeat if failed.
>repeat if failed.
2: You don't have enough blood for another pentagram.
6: Then you remember that you're a freaking demon and can probably get blood anytime you want without caring for consequences. You kill a massive amount of fairies in order to make a giant pentagram, summoning an enormous television, large enough to see from the edges of this huge library. The movie begins to play, but it's hard to see well.
"It's a little big, isn't it?" Reisen says.
"What is it?" One of your fairies asks, notably a bit further away from you than the rest of your group.
"A television. You can watch videos, or moving pictures, on it." Satori explains.
"Why would you need mov-"
"So how do we fix the problem of it's size?" Satori interrupts.
Starlighthawk STILL didn't kill me :V. Only I can kill me and Patorikku can help but shut up.
>Get out of death. No shrooms for now.
>Repeat. Or get out of being possessed if I lifed again.
>Stop deading or being possesseding again if needed.
2-1=1: You stay dead and enjoy the presence of your shrooms.
4-1=3: You are still dead. In fact, there doesn't seem to be anything you could do to save yourself this turn.
4-1=3: You try again for a 6 to revive, netting something else. Why couldn't this just be a d10 or something?
>Meditate hard enough to look into the past to found out who did this.
>If that doesn't work, go find the other players.
3: You meditate, and figure out, that one of the players did this. Though, that was a given, considering you and Letty didn't do it, and you are some of the only ones capable of something like this.
1: You stay put, enjoying your time with Letty.
What matters is that i'm free this round. :D
Wait, wasn't old man trying to possess laser ? Why is he possessing Jovial ?

Reimu-me:
>Go back to the shrine and give Suika the wine: "Here, have some, then put it at that freezer you got."
>Go to that circus everyone is talking about, i smell that someone will mess over there.

Marisa-me:
>Test our new and improved Hakkero by firing a Master Spark on the Mansion's defenses and allowing the rabbits to enter.
>Try again if failed.
>Hmm, the SDM members are busy.... go to the circus and say that you'll do magic tricks for the show.
5: You give Suika the wine, and she rolls into the freezer. I-Is she going to drink it in there?
6: You go to the Circus in the Giant Sky Arcade thingy. There's a bunch of people watching various acts here, while others are playing games. If you don't do something, your donation box might be as good as gone.

6: You charge the Hakkero and do the usual. You hear a deep echo as you mutter the spell into the Hakkero tenderly. It's a bit unusual, and rightfully so, as when you aim and prepare to fire, a laser practically bigger than the moon fires from it! Time slows down as you realize the possible recoil. Roll to Dodge!
Starlighthawk/Marsa: 2: Yelping, you're flung for several seconds before being slammed straight onto one rigid rock. It hurts like hell! You...don't think it'll be easy to make it out of this one... (3 turns left)
4: You look forward. The mansion is definitely not there anymore. You get back on your broom and fly back to Gensokyo, crashing into the circus. The pain of the landing barely feels like anything compared to almost being skewered by something that shouldn't skewer.
>Excuse me I am trying to start an INCIDENT. Revive with respawn invincibility
>repeat until successful
>Remaining actions go towards furniture-based shielding from attacks

6: You revive, unable to be killed during this turn.
2: You don't have enough simple home improving devices of human science!
2: The struggle continues.
>Manufacture a whole storeroom's fill of Chekhov's Guns
>Equip one of the Chekhov's Guns
>Rejoin Patorikku's party because, gah, I'm bored
1: You make a whole storeroom's fill of red herrings.
3: You equip one of the red herrings, but it has: "Chekhov" barely readable on it. Could the red herring be a red herring to deteriorate you from the actual gun?
3: You re-crash into the party. Alice tells you off for breaking walls.
>End the game by attacking everyone's dices, this tomfoolery has gone on for long enough, and I, the one and only idol god, shall terminate these herectics who no longer worships the objectively best religion!

>If fail, repeat until success ad infinitum
6: Jeez, of course the one I prayed for to fail, yet the RNG screws me over to screw itself over.
You begin an assault on everyone's dice, including your own. Group Roll to Dodge!
There's a faint glowing in your inventory.
> Continue being an idol-hating heretic to the end.
> PARTY HARD
6: No matter what those Idols do, you'll never let them get to you...
6: You party so hard, Satan makes an appearance!
"So, this whole dice destroying thing's happening huh? Lucky for you, I'm the GM's pet, and don't need to follow the dice. Unluckily, only the people who summon me get a blessing, and that genocider's part of that, so I have to give him something too. Well, good luck with that whole dice deal. I'd say see ya in hell, but you'll basically be in limbo if he succeeds. So long."
An item glows in your inventory. It reads: "1 Paradox Pass: Repeat any action you've done before with the opposite number instead. Paradox from repeating history, and a pass for the usual luck system. How will the result be this time around?"
> Now that the arcade market will last, let's teleport to Flandre.
> If that doesn't work, then teleport to Okuu.
> If THAT doesn't work, then asslimate the carnival.
4: You teleport to Flandre, who's standing in front of a large pile of dead creatures. She's reading some scroll aloud, and it looks like she's having trouble, because she keeps messing up.

Events:
The dice are in danger of being destroyed. Roll to Dodge!
Kasu: 4: You save your dice with a lucky roll.
Sock: 5: The dice aren't going to leave just yet. (+1)
Old Guy: 5: Your die are safe and sound great! (+1)
Evil Nazgul: 6: The waves from the giant tv reverse the destruction ray somehow, granting you an extra die instead of losing them.
Mr Jovial: 6-1=5: Your dice graze the laser, being shined temporarily. (+1)
Hope Metal: 1: The dice are destroyed during your meditation. How do you act without dice!?!?
StarlightHawk/Reimu: 5: Your dice graze magnificently. (+1)
StarlightHawk/Marisa: You can only lie there and watch with tears in your eyes as your two dice are destroyed, giving you no hope of submitting actions. Everything went wrong so fast. Why... Is it all over now...?
LaserTurtle: Due to your revival invincibility, you manage to hold out until the laser passes.
ZeroBreaker: 2: Your dice are hit by the laser, but survive...for now. You, however, are hurt by the laser yourself. (3 turns left)
DNAbc: 3: Idolism protects you from dice destruction! But you're relying on them too much! (-1)
Patorikku: 6: The ray grants an extra dice instead.
Hating Hater: 4: Flandre destroys the ray before it can reach your dice.

Locations:
Hakurei Shrine: Old Guy/Zombie Ghost (Possessing Mr Jovial)
Monster Labryinth?: Hating Hater
Wrong-Moon; Mansion Ruins: LaserTurtle
Subterranean Village: Hope Metal
Human Village: Kasu
Scarlet Devil Mansion; Library: EvilNazgul/Azazel
Puzzle-ridden Arena; Victory Room: Unmatched Sock, Patorikku, Zero Breaker/CPU Tsukumogami
Babel-Arcade; Traveling Bamboo Forest/Circus (of the lost): qMyon/Umbrellarella, StarlightHawk/Reimu, Starlighthawk/Marisa

Bonuses:
+1: Unmatched Sock, Old Guy, Mr Jovial, StarlightHawk/Reimu
-1: DNAbc

Dying/Dead:
Dying: StarlightHawk/Marisa, Zero Breaker
Dead: Mr Jovial
Critical: HopeMetal, StarlightHawk/Marisa

Status:
Kasu/Nature-related God: Self-Chilled Wine products, but no grapes left.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen, Patchouli, Gigantic television.
Old Guy/Zombie Ghost: Hourai-type Immortality, Possessing Mr Jovial.
Unmatched Sock: Super Bandage Girl, EXCALIBUR, 2 bodied souls, Endogeny, Dio, Alt Universe Yukari.Pink haired girl
Patorikku: 2 blue bodied souls, Alice, Paradox Pass.
LaserTurtle: Soushiko, Legendary Hero, Cirno, Nitori, Kanako, Suwako, Sanae
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: 1-up Mushroom, Experimental Yin-Yang Orb.
Hating Hater: Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile.
Hope Metal/Cirno?: Temminator, Letty.
DNAbc: Paradox Pass.
Zero Breaker: Super Tengen Toppa Hisoutensoku, Internet
StarlightHawk/Reimu: Nothing else mentionable.
StarlightHawk/Marisa: Mini Hakkero v2
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 12, 2016, 08:00:34 AM
Destroy em all again

Edit: Mod, want to ask if the paradox pass effect factor in my roll pluses and minuses, and if it can be used to skip the consequences of the debuff this turn.

Edit 2:
Turns out my luck just doesnt end here
[attach=1][attach=2]
As you can see, i have another action that does the exact same stuff many turns before, even with the right number so it directly becomes a 5 or 6 after using the pass, here, i even screencapped it for your convenience

Soooooooo
>Consume paradox pass: Destroy everything, obviously including but not limited to the dices
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 12, 2016, 08:44:18 AM
//So since I was granted an extra die, does that mean I get 4 actions per turn now?

>Shrink the TV to normal size, using the energy drawn from it to resurrect the fairies I just slaughtered and apologize with cookies. (Sure, they'll respawn on their own, but I didn't want to kill them lol.)
>Repeat until success.

If I have actions remaining.
>Make and distribute popcorn.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 12, 2016, 08:59:24 AM
>How's the incident going?
>Generate furniture for remaining actions.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 12, 2016, 09:50:49 AM
>TELL DNABC TO KNOCK IT OFF.
>CUT HIS FUCKING BRAINS OUT SO HE CAN'T DO ANYTHING FOR THE NEXT 10 ROUNDS
>SUMMON THE CHAOS GODS BECAUSE THEY ARE CLEARLY MUCH BETTER THAN THOSE STUPID IDOLS.

HOW DO I TURN OFF CAPS?
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 12, 2016, 10:10:28 AM
>"I like how I'm the only one whose dice was destroyed. Wait, if I don't have a dice to tell me I can't do something, that means I can do anything!"
>Conjure a DEATH BEAM to kill DNAbc.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 12, 2016, 10:49:30 AM
>Pull a Dark Souls 2 and GO BEYOND DEATH. Kill self while already dead to become alive again. Hopefully Old Guy will feel the pain too.
>Repeat until not not dead and unpossessed.
>If actions remain, go smack Starlighthawk/Marisa in the head with the Experimental Yin-Yang Orb. Should do something interesting considering how OP Reimu's regular orbs are. Or it'll just hurt like being smacked by a regular rock.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 12, 2016, 11:05:58 AM
>Clearly my dice have auto-dodge capabilities.
>Retrieve DNAbc for a Roman-style circus act with player-eating bamboo. His religion needs a new martyr.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 12, 2016, 02:51:28 PM
>"I like how I'm the only one whose dice was destroyed. Wait, if I don't have a dice to tell me I can't do something, that means I can do anything!"
Marisa-me:
*Ahem* "Hello ?!? Not only did i lose my dice, i'm also dying here ! Oh well... at least the incident is solved."
>Hit DNAbc with Mini-Hakkero.
>Swipe his dice, profit !

Reimu-me:
>Go heal Marisa and reconstruct her 2 dices.
>Try again if failed.

Someone stop DNAbc ! And people complained about Flandre getting out. *sees qMyon ally and a bunch angry players going to lynch DNAbc*
Yay !
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 12, 2016, 03:15:30 PM
DNAbc: Not affected by bonuses, since those were gotten by luck. I still love how derpy my profile image looks, even in lowres  :P
Nazgul: Instead of losing dice, the opposite happened; Gaining dice.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 12, 2016, 04:56:11 PM
> Grow more grapes!
> Revive peoples' dice with my new Dice Wine.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 12, 2016, 09:31:32 PM
> Help Flandre somehow.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 12, 2016, 09:34:43 PM
> Light DNA on fire for potentially preventing me from going to hell.
> Light him even further on fire for redundancy's sake.
> Declare victory regardless of the result.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 13, 2016, 07:17:40 AM
>Screw logic! Use the red herring to heal myself perfectly
>Wrap the red herrings in a packet that says Chekhov's Gun and distribute them to everyone
>turn DNAbc into a dice
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 14, 2016, 03:25:05 AM
Soooooooo
>Consume paradox pass: Destroy everything, obviously including but not limited to the dices
>destroy everything
1+1=2: You begin to destroy things all around the arena. It's kinda tiring you out (-1). Reimu shouts to the sky. "Marisa, some help would be appreciated!"
"Just a second." Marisa shouts back from the skies.

5: You retrieve a piece of your history from the past and apply it to the present. It's changed over time...
You set in motion the apocalypse. Group Roll to Dodge!
//So since I was granted an extra die, does that mean I get 4 actions per turn now?

>Shrink the TV to normal size, using the energy drawn from it to resurrect the fairies I just slaughtered and apologize with cookies. (Sure, they'll respawn on their own, but I didn't want to kill them lol.)
>Repeat until success.

If I have actions remaining.
>Make and distribute popcorn.
4: You shrink the TV and use the excess energy to revive the fairies, giving them a cookie in apology. They've already forgotten what happened, so it looks like you're off the hook.
3: You make popcorn. It didn't cook well and there's not enough for everyone.
3: You repeat your mistake. Maybe you need to read the instructions. At least there's enough for everyone now.
5: You finally succeed and give everyone their own bag of perfectly made popcorn. They enjoy it as the movie begins.
"What's this thingy about anyways?" A fairy asks.
>How's the incident going?
>Generate furniture for remaining actions.
6: You assess the incident. In short, everything is being destroyed.
1: You delete some of your current furniture.
4: You generate a single table and a chair.
>TELL DNABC TO KNOCK IT OFF.
>CUT HIS FUCKING BRAINS OUT SO HE CAN'T DO ANYTHING FOR THE NEXT 10 ROUNDS
>SUMMON THE CHAOS GODS BECAUSE THEY ARE CLEARLY MUCH BETTER THAN THOSE STUPID IDOLS.

HOW DO I TURN OFF CAPS?

1+1=2: Your words fail to reach anyone.
2+1=3: You brandish a double sided knife and lunge for DNAbc. Roll to Dodge!
DNAbc: 2-1=1: DNAbc is sliced in two by the knife. You have died!
Old Guy: 4+1=5: You manage to give yourself some extra points by grazing your own weapon. (+1)
6+1=7: You summon the Chaos Gods. They await your commands.

>"I like how I'm the only one whose dice was destroyed. Wait, if I don't have a dice to tell me I can't do something, that means I can do anything!"
>Conjure a DEATH BEAM to kill DNAbc.
?: You don't have dice, so you try to roll nothing. The result is nothing.
>Pull a Dark Souls 2 and GO BEYOND DEATH. Kill self while already dead to become alive again. Hopefully Old Guy will feel the pain too.
>Repeat until not not dead and unpossessed.
>If actions remain, go smack Starlighthawk/Marisa in the head with the Experimental Yin-Yang Orb. Should do something interesting considering how OP Reimu's regular orbs are. Or it'll just hurt like being smacked by a regular rock.
4+1=5: You try to kill yourself, but you're not in control.
5+1=6: You perform a sacrifice ritual, bringing you back to life while attempting to swap places with Old Guy. Roll to Dodge!
Old Guy: 5+1=6: Your attempt is reversed upon you. Roll to Dodge!
Mr Jovial: 2+1=3: You stop the swapping, failing to possess Old Guy, but you aren't dead anymore. (-1) Now, about that possession...
5+1=6: You continue trying to expel Old Guy. Roll to Dodge!
Old Guy: 2+1=3: Old Guy is suspended expelled from your body, but he hasn't been killed. He almost got off free. (-1. Total: 0)
>Clearly my dice have auto-dodge capabilities.
>Retrieve DNAbc for a Roman-style circus act with player-eating bamboo. His religion needs a new martyr.
4: You retrieve DNAbc's body and conduct a neat little Circus act. Surprisingly, you aren't told off about the gruesome bamboo eating someone, because they think it's all staged.
Marisa-me:
*Ahem* "Hello ?!? Not only did i lose my dice, i'm also dying here ! Oh well... at least the incident is solved."
>Hit DNAbc with Mini-Hakkero.
>Swipe his dice, profit !

Reimu-me:
>Go heal Marisa and reconstruct her 2 dices.
>Try again if failed.

Someone stop DNAbc ! And people complained about Flandre getting out. *sees qMyon ally and a bunch angry players going to lynch DNAbc*
Yay !
?: You can't roll without dice, so you don't. You just lie there, near death.

6+1=7: You heal Marisa via dues ex machinima. Wait a freakin minute. You and Marisa are the main characters! Where's all of your items!?
ZUN. That's better...

2: With your dice finally back, you can act again! Sadly, the dice refuse to cooperate, and roll a 2. Ah, at least they're back.
2: Okay, twice in a row is a bit annoying for the first two rolls since they were back...
> Grow more grapes!
> Revive peoples' dice with my new Dice Wine.
2: Your grape farm doesn't look too good. And with the upcoming apocalypse, you don't think anything will...
5: You integrate dice into your wine and use it over the land of Gensokyo, restoring everyone's dice.
>"I like how I'm the only one whose dice was destroyed. Wait, if I don't have a dice to tell me I can't do something, that means I can do anything!"
>Conjure a DEATH BEAM to kill DNAbc.
4: You can act again, thanks to your dice being restored. You fire a death beam at DNAbc's location. It does nothing, as he is already dead.
> Help Flandre somehow.
5: You hold Flandre's hand and point at each of the words, helping her sound it out. After a while, she corrects all of the mistakes in the scroll, and a door opens. There's a kid inside, but they go away soon enough, revealing the actual prize, the key to the door out!
The two of you celebrate briefly.
> Light DNA on fire for potentially preventing me from going to hell.
> Light him even further on fire for redundancy's sake.
> Declare victory regardless of the result.
4: You use your pyromancy to light DNAbc's body, which is currently inside of bamboo, on fire. It's burning.
5: You light the fire on fire. The fire is now burning...?
4: Yup, this is a victory. A great one!
>Screw logic! Use the red herring to heal myself perfectly
>Wrap the red herrings in a packet that says Chekhov's Gun and distribute them to everyone
>turn DNAbc into a dice
2: The red herrings are red herrings, surprisingly, and don't heal you.
5: You give everyone each a red herring labeled Chekhov's gun.
2: You're not going near a burning burning fire covering a burning bamboo tree with a burning dead body inside.

Events:
The apocalypse has begun. Roll to Dodge!
EvilNazgul: 4: You swear that something stopped the Apocalypse from reaching you and your group.
LaserTurtle: 3: You're caught in all of the destruction. Eventually you emerge, relatively okay, but everything you had is gone. You do a quick check for your dice. (-1). Phew, they're still okay.
Old Guy: 4+1=5: You're unfazed by the apocalypse and just watch it happen. (+1. Total: +1)
HopeMetal: 3: You awaken after the destruction passes. Where's Letty!? And the Temminator? (-1)
Mr Jovial: 2+1=3: The apocalypse overtakes you, but you brace through it. It passes, leaving you with nothing but your dice. (-1)
qMyon: 5: Yukari 2 gaps your party outside until the apocalypse ends. (+1)
StarlightHawk/Reimu: 6+1=7: You not only save yourself, but you get enough points to earn an extend!
StarlightHawk/Marisa: 4: You're spared from the destruction.
Kasu: 2: You are razed. There's nothing left around you, and to top it off, you're dying! (1 Turn left) The destruction was merciless!
HopeMetal: 2: You're nearly annihilated during the apocalypse and dying. (1 turn left)
Hating Hater: 4: You and Flandre notice nothing, and nothing bad happens either.
Patorikku: 2: You're left in a dangerous situation as the destruction subsides. (1 turn left)
Zero Breaker: 1: There was no hope as the destruction reached you. You've lost!
Unmatched Sock: 1+1=2: You barely survive, but the Puzzle Arena has been destroyed, along with almost everything in it... (1 turn left)

Gensokyo has been destroyed, leaving it in ruins... (https://www.youtube.com/watch?v=CzM2oWtTAws)

Bonuses:
+1: Old Guy/ZombieGhost, qMyon/Umbrellarella
-1: LaserTurtle, HopeMetal
-2: Mr Jovial

Dying/Dead:
Dead: DNAbc
Dying: Kasu (1), Hopemetal (1), Patorikku (1), Unmatched Sock (1)
Lost: ZeroBreaker. (Pray for something outside your control to help you return.)

Status:
Kasu/Nature-related God: Nothing else mentionable.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen, Patchouli, Television.
Old Guy/Zombie Ghost: Hourai-type Immortality, Chaos Gods.
Unmatched Sock: Nothing else mentionable.
Patorikku: Nothing else mentionable.
LaserTurtle: Nothing else mentionable.
qMyon/Umbrellarella: Umbrellarella entities (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: Nothing else mentionable.
Hating Hater: Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile.
Hope Metal/Cirno?: Nothing else mentionable.
DNAbc: Nothing else mentionable.
Zero Breaker: N/A
StarlightHawk/Reimu: 3 Spell Bombs, 4 Lives
StarlightHawk/Marisa: Mini Hakkero v2, 3 Spell Bombs, 3 Lives

Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 14, 2016, 04:06:52 AM
> Remain an idol-hating heretic through and through, even if it leads you to your grave.
> But uh, do try and heal yourself to keep alive.
> With your potentially last roll, light DNA who is on fire upon fire EVEN FURTHER on fire.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 14, 2016, 04:21:20 AM
>"Just watch, and you'll find out."
>Blissfully ignore the apocalyptic landscape that is most certainly outside the SDM, or at least its library, depending on how much it missed us, and watch the movie while waiting for Flandre to either puzzle or blast her way out of Meen's labyrinth. (Holy shit this action was long)
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 14, 2016, 04:27:12 AM
> Carry Flandre out into the wasteland.
> Plot Twist: This isn't Gensokyo, but instead, we were in Middle-Earth the entire time.
> Call the Tenshi-mobile.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 14, 2016, 04:30:41 AM
> I'm a God, dammit! Heal myself through the power of WINE.
> Restore plantlife to Gensokyo (and my vineyard).
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 14, 2016, 04:38:36 AM
>Destroy the afterlife too while i am here
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 14, 2016, 04:40:15 AM
welp, looks like my luck still hasn't hit rock bottom.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 14, 2016, 04:55:13 AM
I have the CHAOS GODS UNDER MY COMMAND NOW? SWEEEEEEEEEEEEEEEEEEET!

> tEll Nurgle, Khorne, Slaanesh, Tzeentch, and Malal to make every other contestant in the arena (And all of the Idols) my SLAAAAAAAAAAAAAAAAAAAAAAAAAVES.
If THAT fails:
> Ask them to make me a badass Chaos Space Marine so that i can kick everyone elses asses!
But if that succeeds:
> Ask them to give me an unlimited number of actions per round. I'll give them my soul in return.
Regardless:
> Approach Yukari Yakumo to make a pact of alliance with the chaos gods to restart gensokyo, among other things.

(FYI for Miniking, i really recommend that you look up the 4(5) chaos gods on wh40k.lexicanum.com right now so that this all makes sense to you. Please note that Malal isn't technically canon, so you should look him/her(?) online if you want more info about him/her, thanks! This game is really fun btw!)
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 14, 2016, 09:36:26 AM
>Stay Determined to not die.
>Keep being Determined until I run out of actions.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 14, 2016, 09:46:33 AM
Marisa-me:
>Try to undo this armageddon of DNAbc.
>Try again if failed.

Reimu-me:
>Convince Yukari to refuse a deal with the chaos gods. (For the emperor !)
>Save everyone's ass that needs to be, except DNAbc.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 14, 2016, 11:05:26 AM
>Generate even more furniture
>Upgrade my defenses
>...so how far have the Lunarians gotten in this mansion invasion thing?
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 14, 2016, 02:11:29 PM
>Summon the Gensokyo reset button and press it.

>Free the Umbrellarella entities and restore the Umbrella Club.

Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 14, 2016, 10:45:26 PM
>Pull up cheat engine and discreetly spawn back my items from before. They were interesting :C
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 15, 2016, 05:43:02 AM
>"MY PUZZLES!!! MY ARENA!!! WHO COULD BE RESPONSIBLE...WHOOOOOOOOOOOOO?!"
>That's it: find some ultimate magical artifact that grants me infinite (preferably magical) power.
>Use said power to become a god and make my own puzzle-laden realm.
>Make sure my allies are ok. Dio, the soul-bodies, Endogeny, Bandage Girl...
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 15, 2016, 07:12:58 PM
> Remain an idol-hating heretic through and through, even if it leads you to your grave.
> But uh, do try and heal yourself to keep alive.
> With your potentially last roll, light DNA who is on fire upon fire EVEN FURTHER on fire.
3: You're determined to continue hating the idols, even if your body gives up, which looks like it'll be soon.
6: Through determination, the dream came true! HP fully restored.
2: You've lost your pyromancy already, so how can you make fires?
>"Just watch, and you'll find out."
>Blissfully ignore the apocalyptic landscape that is most certainly outside the SDM, or at least its library, depending on how much it missed us, and watch the movie while waiting for Flandre to either puzzle or blast her way out of Meen's labyrinth. (Holy shit this action was long)
"Kay."
4: The one time the mansion is the only thing unexploded is during the apocalypse...whatever.
Koakuma can't seem to take her mind off of the book. Patchouli starts petting her and it works, for a second.
"W-Why are you petting me!?"
"It's distracted Remi and Flandre before, so I thought it would work on you too." Patchouli smiles.
"Is she alright?" Reisen whispers to you, pointing to Satori. She has her head down, and she doesn't look to be in the best shape.
> Carry Flandre out into the wasteland.
> Plot Twist: This isn't Gensokyo, but instead, we were in Middle-Earth the entire time.
> Call the Tenshi-mobile.
3: You carry Flandre out into the Scarlet Devil Mansion's Library, leaving the book you two were apparently trapped in behind.
2: No, you're pretty sure this is Gensokyo.
5: You call the Tenshi-mobile, and it practically warps to your position.
> I'm a God, dammit! Heal myself through the power of WINE.
> Restore plantlife to Gensokyo (and my vineyard).
4: You drink some wine, and you start feeling better instantly.
5: You restore all of the nature back to Gensokyo. There's no buildings or anything besides ruins, natural life, and also fairies now. Your garden was restored back at it's original spot.
>Destroy the afterlife too while i am here
4: You try to destroy the afterlife, but don't roll for enough energy.
I have the CHAOS GODS UNDER MY COMMAND NOW? SWEEEEEEEEEEEEEEEEEEET!

> tEll Nurgle, Khorne, Slaanesh, Tzeentch, and Malal to make every other contestant in the arena (And all of the Idols) my SLAAAAAAAAAAAAAAAAAAAAAAAAAVES.
If THAT fails:
> Ask them to make me a badass Chaos Space Marine so that i can kick everyone elses asses!
But if that succeeds:
> Ask them to give me an unlimited number of actions per round. I'll give them my soul in return.
Regardless:
> Approach Yukari Yakumo to make a pact of alliance with the chaos gods to restart gensokyo, among other things.
1+1=2: You cannot get them to agree amongst each other about how this should be done.
2+1=3: You are transformed into a Chaos Space Marine. You however, have no equipment to start off.
1+1=2: You have no idea where Yukari Yakumo is.
>Stay Determined to not die.
>Keep being Determined until I run out of actions.
6-1=5: You regain your vitality through determination.
1-1=0: The action is canceled.
3-1=2: You just wait around plainly.
Marisa-me:
>Try to undo this armageddon of DNAbc.
>Try again if failed.

Reimu-me:
>Convince Yukari to refuse a deal with the chaos gods. (For the emperor !)
>Save everyone's ass that needs to be, except DNAbc.
2: How can one magician undo all of the destruction that has happened to Gensokyo?
3: You manage to rebuild a few homes, yours most importantly of course! but there's still so much destroyed...

3: You wish you knew where Yukari was, but you're sure she won't accept such a deal...right?
2: You don't have enough donations for such an action.
>Generate even more furniture
>Upgrade my defenses
>...so how far have the Lunarians gotten in this mansion invasion thing?
6-1=5: You generate a completely new mansion since the last one was completely obliterated by Marisa's master spark.
2-1=1: You make things to help intruders, since defenses seemed to have attracted them in the first place.
5-1=4: The lunarians are rebuilding on the normal moon, after everything was destroyed during the apocalypse. They seem to have left you alone.
>Summon the Gensokyo reset button and press it.

>Free the Umbrellarella entities and restore the Umbrella Club.
2+1=3: You summon the Gensokyo Reset button. It has a large Keine face on it. Unfortunately, it's not powered on right now.
3+1=4: You unfuse the other members of the club from you.
"Huh, y-you could do that the whole time? I left Flandre in charge of the mansion... for no reason!? HOW AM I GOING TO GET IT BACK NOW!? SHE'LL LOCK ME IN THE BASEMENT, AND SAKUYA WILL ONLY LISTEN TO HER NOW!" Remilia shouts.
Yuuka smacks Remilia with her umbrella.
"I've been waiting to do that since we merged. Now stop whining."
"Uu- Sakuyaaa..."
>Pull up cheat engine and discreetly spawn back my items from before. They were interesting :C
4-2=2: Cheat Engine won't help you get your items back. At least, you haven't found out how to do so...
>"MY PUZZLES!!! MY ARENA!!! WHO COULD BE RESPONSIBLE...WHOOOOOOOOOOOOO?!"
>That's it: find some ultimate magical artifact that grants me infinite (preferably magical) power.
>Use said power to become a god and make my own puzzle-laden realm.
>Make sure my allies are ok. Dio, the soul-bodies, Endogeny, Bandage Girl...
6: You find a special die and replace your normal one with it. It claims to make anything possible...
4: You become a god, stopping yourself from dying. You also net yourself your very own puzzle realm.
3: You confirm that your allies are okay, but you have no idea where they are.

Bonuses:
None.

Dying/Dead:
Dead: DNAbc
Lost: ZeroBreaker

Status:
Kasu/Nature-related God: Self-chilling grape garden.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen, Patchouli, Television.
Old Guy/Chaos Space Marine: Hourai-type Immortality, Chaos Gods.
Unmatched Sock/Puzzle God: Legendary Dice.
Patorikku: Nothing else mentionable.
LaserTurtle: Wrong Moon Mansion #2.
qMyon/Umbrellarella: Umbrellarella Club (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: Nothing else mentionable.
Hating Hater: Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile, Flandre.
Hope Metal/Cirno?: Nothing else mentionable.
DNAbc: Nothing else mentionable.
Zero Breaker: N/A
StarlightHawk/Reimu: 3 Spell Bombs, 4 Lives
StarlightHawk/Marisa: Mini Hakkero v2, 3 Spell Bombs, 3 Lives
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 15, 2016, 07:39:04 PM
goddamn it chaos gods!

> "I know you all hate eachothers guts, but for the love of you guys, Gensokyo is actually a one in a life time offer! It's borders lie close to holy terra! we can use it to invade the imperium's heart! Doesn't that sound awesome?"
>Go to the umbella club to see if they have Yukari
if they do:
>Try to make a pact with Yukari.
if not:
>Try to summon Yukari
Regardless:
>Beat up Reimu Starlighthawk for being a filthy corpse god emperor worshiper.
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 15, 2016, 08:00:49 PM
>Whisper to Past Satori, "Hey, what's the matter? Do you want someone to pet you too?"

Wait, she's a mind-reader....
>Hope that she didn't read that strikeout...
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 15, 2016, 08:30:03 PM
>Beat up starlighthawk for being a filthy corpse god emperor.
Which one of me ? Reimu or Marisa ? CHOOSE !

Marisa-me:
>Teleport Alice to our current location.
>Try again if failed.
>"Finally i have found you ! Now let's restore Gensokyo."
>If a action is left, go power the Keine Gensokyo Reset button.

Reimu-me:
>Beat up Old Guy, that evil filthy Heretic !
>Find Yukari first.
>"Get your lazy ass up and come help restore Gensokyo."
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 15, 2016, 08:39:14 PM
>Where ever I am right now, be not there. Go to Marisa's house instead.
>Steal Marisa's precious loot/powerful artifacts.
>Keep stealing, I bet Marisa has all the cool stuff.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 15, 2016, 11:00:33 PM
> Excellent. Use this chance to expand the vineyard!
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 15, 2016, 11:46:21 PM
>Fine, I guess I can go diplomacy route. Generate furniture to help Lunarians rebuild stuff
>Repeat as necessary
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 16, 2016, 03:05:17 AM
> Alright, something about that last "world nearly destroyed" event is leaving you with a feeling that it's about time to wrap this Arena business up. Regroup with sock.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 16, 2016, 04:17:27 AM
Right, tactical decision, I am going to make big damage, and for buffs i only need a four to success and dont need to double roll which means it is much more easier to dish out than directly antagonizing players.

Therefore i just need to carefully word my aggro and make it passive aggressive but actually pretty agrressive, sounds like a plan

>power myself using the unifed life energy of every single player down to the last drop to power noble goal of afterworld purification, therfore directly sending everyone to said nonexistent afterlife and removing the oddities that are us players from wreaking further harvoc in this world

Right, fingers crossed
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 16, 2016, 05:28:46 AM
> Upgrade Flandre
> Upgrade the Tenshi-Mobile
> Convert current location into a casino.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 17, 2016, 02:14:17 AM
>Research how to make and effectively manipulate a Tesseract Labyrinth of my own. Label it "The Ultimate Puzzle".
>Convert as many as possible to the almighty power and amusement of puzzles!
>Locate my comrades and attempt to bring them to me quickly and safely. If need be, use the super dice to do so.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 17, 2016, 04:00:56 AM
goddamn it chaos gods!

> "I know you all hate eachothers guts, but for the love of you guys, Gensokyo is actually a one in a life time offer! It's borders lie close to holy terra! we can use it to invade the imperium's heart! Doesn't that sound awesome?"
>Go to the umbella club to see if they have Yukari
if they do:
>Try to make a pact with Yukari.
if not:
>Try to summon Yukari
Regardless:
>Beat up Reimu Starlighthawk for being a filthy corpse god emperor worshiper.
5: You go to the umbrella club. They have a Yukari, but it isn't the Yukari. It's still Yukari though...
1: 2kari Yukari 2 proposes a pact to you instead. That you live in Gensokyo with your gods in peace, as many of the other gods here have done.
4: Dueling, Start! Roll to Dodge!
StarlightHawk/Reimu: 5: Reimu grazes every attack you attempt. (+1)
>Whisper to Past Satori, "Hey, what's the matter? Do you want someone to pet you too?"

Wait, she's a mind-reader....
>Hope that she didn't read that strikeout...
3: You can tell that she did read your mind just now. Surprisingly, she nods slightly.
"It's Koishi and the others. There was an explosion earlier, and..." Satori pauses. "I can't see them or read their thoughts. T-They're gone."
"BRING OUT YER DEAD!"
Reisen pauses the movie before things get worse as Satori is already on the verge of crying.
Homura starts to pet Satori, almost instinctively.
Which one of me ? Reimu or Marisa ? CHOOSE !

Marisa-me:
>Teleport Alice to our current location.
>Try again if failed.
>"Finally i have found you ! Now let's restore Gensokyo."
>If a action is left, go power the Keine Gensokyo Reset button.

Reimu-me:
>Beat up Old Guy, that evil filthy Heretic !
>Find Yukari first.
>"Get your lazy ass up and come help restore Gensokyo."
4: You teleport Alice to you.
"Restore Gensokyo? Y-You mean, like...r-repopulate?"
5: You hook the Mini Hakkero v2 up to the Gensokyo Reset Button. It seems like more than enough power.

2: Maybe you should let him be. Everyone should worship their own gods, even if they're nowhere as good as yours~...
1: You find the first Yukari, but only after Old Guy has finished talking to the second one. So you found the first second, after the second was found first.
"Oh don't worry Reimu, everything will be fine. When these characters run out of actions due to reaching 1000 posts, I'll be free to do whatever I want."
"What do you mean, Yukari?" Ran asks.
>Where ever I am right now, be not there. Go to Marisa's house instead.
>Steal Marisa's precious loot/powerful artifacts.
>Keep stealing, I bet Marisa has all the cool stuff.
6: You go directly to Marisa's house, but you do not pass "go" nor do you collect $200.
2: You can't find all the good stuff.
3: You eventually find a tiny doll option, but that's it.
"Hello! I'll do my best to help you!" It says in a childish voice as you pick it up.
> Excellent. Use this chance to expand the vineyard!
4: You expand and create an entire greenhouse.
>Fine, I guess I can go diplomacy route. Generate furniture to help Lunarians rebuild stuff
>Repeat as necessary
1: You take away some furniture. It was obviously in bad taste.
3: You put in some regular furniture. Nothing special. A few broken pieces here and there.
3: You should really get something better than these...
> Alright, something about that last "world nearly destroyed" event is leaving you with a feeling that it's about time to wrap this Arena business up. Regroup with sock.
4: You somehow make it to Sock's puzzle realm.
Right, tactical decision, I am going to make big damage, and for buffs i only need a four to success and dont need to double roll which means it is much more easier to dish out than directly antagonizing players.

Therefore i just need to carefully word my aggro and make it passive aggressive but actually pretty agrressive, sounds like a plan

>power myself using the unifed life energy of every single player down to the last drop to power noble goal of afterworld purification, therfore directly sending everyone to said nonexistent afterlife and removing the oddities that are us players from wreaking further harvoc in this world

Right, fingers crossed
3: You are still dead. It would be best to come back to life before trying something.
> Upgrade Flandre
> Upgrade the Tenshi-Mobile
> Convert current location into a casino.
5: You upgrade Flandre. She still looks as she normally does, but you can tell that she's much more charismatic and knowledgeable.
2: You may need a mechanic or a doctor for this...or both?
5: You add a casino to the Scarlet Devil Mansion's library. Now there's a casino and a gym in the library. If this keeps up, Patchouli won't have to ever leave.
>Research how to make and effectively manipulate a Tesseract Labyrinth of my own. Label it "The Ultimate Puzzle".
>Convert as many as possible to the almighty power and amusement of puzzles!
>Locate my comrades and attempt to bring them to me quickly and safely. If need be, use the super dice to do so.
6: You now have knowledge of how to build and dismantle a Tesseract Labyrinth inside and out, with your eyes closed, while instructing someone else to do it, who only reads braille.
2: You gain no new followers at all.
5: You quickly find your party and regroup with them. What's great is that they all seem better than they were before! The bodied souls aren't just bodied souls anymore, and they have their own dice too. Dio also looks very different. Even more remarkable, is that Excalibur hasn't tried to lecture you yet!

Locations: (Though do these even matter anymore?)
Scarlet Devil Mansion; Library: EvilNazgul, Hating Hater
Grape Greenhouse: Kasu
Moon: LaserTurtle
Puzzle Realm: Unmatched Sock, Patorikku
Forest of Magic; Marisa's House: StarlightHawk/Marisa, Mr Jovial
Yakumo Residence: StarlightHawk/Reimu
Traveling 'Lost Bamboo Forest' Circus; Forest of Magic: qMyon, Old Guy
Ruins: Zero Breaker, DNAbc, Hope Metal,

Bonuses:
+1: StarlightHawk/Reimu

Dying/Dead:
Dead: DNAbc
Lost: Zero Breaker.

Status:
Kasu/Nature-related God: Self-chilling-grape greenhouse.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen, Patchouli, Television.
Old Guy/Chaos Space Marine: Hourai-type Immortality, Chaos Gods.
Unmatched Sock/Puzzle God: Super Bandage Girl, Dio, Endogeny, 2 companions, Excalibur, Legendary Dice.
Patorikku: Nothing else mentionable.
LaserTurtle: Wrong Moon Mansion #2.
qMyon: Umbrellarella Club (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: Doll option.
Hating Hater: Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile, Flandre.
Hope Metal/Cirno?: Nothing else mentionable.
DNAbc: Nothing else mentionable.
Zero Breaker: N/A
StarlightHawk/Reimu: 3 Spell Bombs, 4 Lives
StarlightHawk/Marisa: Alice, Mini Hakkero v2, 3 Spell Bombs, 3 Lives

I wonder how the last few actions will end up...
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 17, 2016, 04:04:22 AM
> Get those grapes grown and that wine a-flowin'!
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 17, 2016, 04:17:55 AM
>"I see... Well, I have just the way to fix this! I'll use the same method I used to save you" hold up the hourglass as I say this.

*cue heroic music* (https://www.youtube.com/watch?v=yx7XyYwRKiE)
>Use Hourglass-ex-machina to retcon the destruction of the palace of the earth spirits and its inhabitants, or save them and bring them to the library if I can't retcon.
>Repeat until a 4 or better is rolled.

If some actions remain:
>watch heartwarming moment and resume the movie.
>repeat until success with remaining actions.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 17, 2016, 09:08:26 AM
>Transform the Ruins into a badass dungeon-castle-palace.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 17, 2016, 09:31:11 AM
>Hit the reset!
>Summon Sakuya as Remi's Servant.
>Get the club to Trust in Tea.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 17, 2016, 11:28:06 AM
>Gain extra actions after reviving, 2 more

>Yukari wont get her way, shoot her with my Chekovs gun, which just appeared
Title: Re: Roll to Dodge: Arena
Post by: SlimeKid on March 17, 2016, 12:10:22 PM
>Attempt to roll into the fray without attracting too much attention? Somehow?
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 17, 2016, 04:01:26 PM
>Convince Yukari to play a game of chess with Tzneech
>Restart Gensokyo as a chaos ruled realm.
>Try to break through the border of Gensokyo into Holy Terra (Earth)
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 17, 2016, 04:50:06 PM
>Cry sadly as this doll is probably the only thing in the game that doesn't hate me T~T
>Repeat
>Vow to never die because if I do I'll lose power and then my best friend option will go poof...possibly
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 17, 2016, 05:54:07 PM
>revive self by swapping places with mr jovial
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 17, 2016, 10:10:05 PM
Marisa-me:
>"WHAT ?!? NO ! I mean using the Reset button i powered ! Stop thinking about that Alice !"
>If qMyon ally can't press the button, press it ourselves, attempt again if needed.
>Go to qMyon Circus and ask to be a magician in his Circus, THE BEST MAGICIAN,  and remind him to make Sakuya do knife tricks.
>Attach Shock Absorber to Mini-Hakkero Mk.2 .

Reimu-me:
>"But won't they just do another game ? Even you can't control them like that."
>Pet Chen.
>Get a Yukkuri Ran Pet.

Aww, Jovial, don't think that, even if you annoy me i still like you. :D
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 17, 2016, 10:48:35 PM
> Preach the word against idols while DNA remains dead. CRUSH THE IDOLIST EMPIRE
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 18, 2016, 03:48:43 PM
> Upgrade Flandre again
> Repeat
> Repeat
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 18, 2016, 07:08:04 PM
>revive self by swapping places with mr jovial
I hope you get hit by a piano falling out of the sky
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 19, 2016, 01:37:23 AM
>Send out flyers for fellow puzzle-lovers to assemble into my own realm!
>Pet the Endogeny
>"Good to see all of you are still alive, and better yet, here in my own realm! Now we needn't fear, for if anything happens to that other world, we can just exist here, and I can poof things in, like this!"
>>Attempt to zap in someone (or multiple someones) from Gensokyo for the sake of we need at least one confirmed female here, I may be a god now but I'm a puzzle-creating, Tesseract Labyrinth-building, fabulous-legged god with friends, my own realm, an Endogeny, and standards!
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 19, 2016, 03:38:31 AM
> Get those grapes grown and that wine a-flowin'!
4: Your greenhouse successfully becomes a usual location due to it's many customers.
>"I see... Well, I have just the way to fix this! I'll use the same method I used to save you" hold up the hourglass as I say this.

*cue heroic music* (https://www.youtube.com/watch?v=yx7XyYwRKiE)
>Use Hourglass-ex-machina to retcon the destruction of the palace of the earth spirits and its inhabitants, or save them and bring them to the library if I can't retcon.
>Repeat until a 4 or better is rolled.

If some actions remain:
>watch heartwarming moment and resume the movie.
>repeat until success with remaining actions.
6: You pull out a hourglass and reverse time for the palace of the earth spirits.
Satori smiles.
"Oh, they're okay...It must've been Koishi or something. Haha..."
2: You can't find the remote.
2: Seriously, who the heck has the remote?
>Transform the Ruins into a badass dungeon-castle-palace.
2: Everything's destroyed though, and you're not going to rebuild something else out of all of this rubble.
>Hit the reset!
>Summon Sakuya as Remi's Servant.
>Get the club to Trust in Tea.

4: You slap your hand on the reset button.
"Moko-tan, Rebirth~"
...
You are now standing in the Human Village.
3: Remilia calls for Sakuya. She appears after a minute.
"What took you so long?" Remilia asks.
"It was my break, and we were watching a movie..."
4: They already do, silly.
>Gain extra actions after reviving, 2 more

>Yukari wont get her way, shoot her with my Chekovs gun, which just appeared
>revive self by swapping places with mr jovial
6: You revive by the logic that 2 extra actions lets you live if you died in that very specific way. You now have 5 actions.
2: It's just a red herring...
4: You try to revive by swapping with Mr Jovial, but you're already alive. You end up just swapping positions with him.
>Attempt to roll into the fray without attracting too much attention? Somehow?
1: You roll dramatically into the arena, drawing the attention of everyone in the audience, especially because you're pretty much the only one in there.
>Convince Yukari to play a game of chess with Tzneech
>Restart Gensokyo as a chaos ruled realm.
>Try to break through the border of Gensokyo into Holy Terra (Earth)
1: You convince them not to play.
2: Gensokyo's already been restarted, and you'd get in trouble for constant resets.
2: You can't find the Hakurei Border. Maybe if it wasn't annoyingly invisible most of the time...
>Cry sadly as this doll is probably the only thing in the game that doesn't hate me T~T
>Repeat
>Vow to never die because if I do I'll lose power and then my best friend option will go poof...possibly
1: You laugh at the realization. The doll wonders if you're okay.
5: Your laughing turns into crying, and the doll tries to comfort you by hugging you as best as it can with it's tiny body. It just makes you feel worse...
4: You can't die. Not if your new friend will go too.
Marisa-me:
>"WHAT ?!? NO ! I mean using the Reset button i powered ! Stop thinking about that Alice !"
>If qMyon ally can't press the button, press it ourselves, attempt again if needed.
>Go to qMyon Circus and ask to be a magician in his Circus, THE BEST MAGICIAN,  and remind him to make Sakuya do knife tricks.
>Attach Shock Absorber to Mini-Hakkero Mk.2 .

Reimu-me:
>"But won't they just do another game ? Even you can't control them like that."
>Pet Chen.
>Get a Yukkuri Ran Pet.

Aww, Jovial, don't think that, even if you annoy me i still like you. :D
2: You can't get past the bouncers.
5: You upgrade your Mini Hakkero with various safety features, dubbing it the Mini-Hakkero v3.

"Perhaps..." Yukari says mystically, as usual.
6+1=7: You pet Chen while she's asleep, and she mews cutely. You break a smile for a second, but regain your composure. Maybe they didn't notice.
Ran however, is holding her nose.
4+1=5: You obtain a Yukkuri Marisa. Except something's different. It's big. Ah, it's a dosu...
> Preach the word against idols while DNA remains dead. CRUSH THE IDOLIST EMPIRE
6: You visit Gensokyo and preach that idolism will get you killed like that foolish man before. In seconds however, an angry mob forms. Roll to Dodge!
Patorikku: 5: You manage to change their ways, getting them to abandon Idolism. (+1)
> Upgrade Flandre again
> Repeat
> Repeat
3: You make Flandre's wings shinier, but that's about it.
2: Upgrade failed.
4: You upgrade Flandre's physical capabilities, making her faster and stronger, among other things.
>Send out flyers for fellow puzzle-lovers to assemble into my own realm!
>Pet the Endogeny
>"Good to see all of you are still alive, and better yet, here in my own realm! Now we needn't fear, for if anything happens to that other world, we can just exist here, and I can poof things in, like this!"
>>Attempt to zap in someone (or multiple someones) from Gensokyo for the sake of we need at least one confirmed female here, I may be a god now but I'm a puzzle-creating, Tesseract Labyrinth-building, fabulous-legged god with friends, my own realm, an Endogeny, and standards!
2: Your realm lacks spare paper.
1: You ignore Endogeny. It doesn't work and it appears wherever you try to look away.
2: You can't decide on the perfect person to bring to here.

Locations: (I guess they sorta do matter still...)
Scarlet Devil Mansion; Library: EvilNazgul, Hating Hater
Grape Greenhouse: Kasu
Moon: LaserTurtle
Puzzle Realm: Unmatched Sock, Patorikku
Forest of Magic; Marisa's House: StarlightHawk/Marisa, DNAbc,
Yakumo Residence: StarlightHawk/Reimu
Traveling 'Lost Bamboo Forest' Circus; Forest of Magic: qMyon, Old Guy
Human Village: Zero Breaker, Hope Metal, Mr Jovial

Bonuses:
+1: Patorikku

Dying/Dead:
Lost: Zero Breaker

Status:
Kasu/Nature-related God: Self-chilling-grape greenhouse.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen, Patchouli, Television, extra 4th die.
Old Guy/Chaos Space Marine: Hourai-type Immortality, Chaos Gods.
Unmatched Sock/Puzzle God: Super Bandage Girl, Dio, Endogeny, 2 companions, Excalibur, Legendary Dice.
Patorikku: Extra 4th die.
LaserTurtle: Wrong Moon Mansion #2.
qMyon: Umbrellarella Club (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: Doll option.
Hating Hater: Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile, Flandre.
Hope Metal/Cirno?: Nothing else mentionable.
DNAbc: Nothing else mentionable.
Zero Breaker: N/A
StarlightHawk/Reimu: 3 Spell Bombs, 4 Lives
StarlightHawk/Marisa: Mini Hakkero v3, 3 Spell Bombs, 3 Lives
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 19, 2016, 04:25:42 AM
>"REISEN UDONGEIN INABA! WHAT DID YOU DO WITH THE REMOTE!?!"

>If Reisen doesn't give it to me, roll to find it and resume movie.
>Repeat with remaining actions.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 19, 2016, 05:17:51 AM
>Ask yukari to gap me out of Gensokyo so that i can overthrow the empire of mankind.
If so:
>Cause as much chaos as i can.
>Repeat
if no:
>Try to convert people to chaos worship.
>Play a game of chest with Tzneech
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 19, 2016, 05:19:24 AM
> Try and land a contract to sell wine to the SDM's casino.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 19, 2016, 06:31:51 AM
>Reload previous actions:
[>Send out flyers for fellow puzzle-lovers to assemble into my own realm!
>Pet the Endogeny
>Attempt to zap in someone (or multiple someones) from Gensokyo for the sake of we need at least one confirmed female here, I may be a god now but I'm a puzzle-creating, Tesseract Labyrinth-building, fabulous-legged god with friends, my own realm, an Endogeny, and standards!]
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 19, 2016, 06:44:39 AM
>Talk Kogasa into doing a Tea-leaf reading act.
>Do some ring-master-ing to get more people from the Human Village in.
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 19, 2016, 09:46:30 AM
>Go mad from changing locations so abruptly.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 19, 2016, 12:58:46 PM
Marisa-me:
>Try again to get and ask to be a magician for the circus.
>Retry if necessary.
>Get a Yukkuri Ran.

Reimu-me:
>Take care of Yukkurisa.
>Create a machine that makes "Chekhov's Armor", these will stop anything hitting the owner, even Chekhov's gun bullets.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 19, 2016, 10:19:19 PM
>go somewhere friendly and make all the friends
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 20, 2016, 02:44:14 AM
comfirmed forever ded
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 20, 2016, 07:07:23 AM
>have the mod make a new thread
>repeat five times
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 20, 2016, 04:04:52 PM
> START A MASSIVE HOUSE PARTY
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 21, 2016, 03:54:27 AM
>"REISEN UDONGEIN INABA! WHAT DID YOU DO WITH THE REMOTE!?!"

>If Reisen doesn't give it to me, roll to find it and resume movie.
>Repeat with remaining actions.
"Eh? W-What? I don't have it."
5: You point at Reisen's hand and sure enough, there's the remote.
"I swear I didn't have it though!" Reisen passes you the remote, and you unpause the movie.
>Ask yukari to gap me out of Gensokyo so that i can overthrow the empire of mankind.
If so:
>Cause as much chaos as i can.
>Repeat
if no:
>Try to convert people to chaos worship.
>Play a game of chest with Tzneech
6: You are gapped out of Gensokyo and thrown into a random area in the outside world. Unfortunately, that's the ocean. Roll to Dodge!
Old Guy: 4: Thankfully, you can swim.
2: It's hard to do that in the middle of the ocean.
3: You cause some chaos among the sea-life, terrorizing sharks by calling them dolphins and holding fish in place. Maybe invest in some greater crimes...
> Try and land a contract to sell wine to the SDM's casino.
4: Flandre agrees to let you sell wine in the casino, but she wants to play the casino games too, and Sakuya won't let her.
>Reload previous actions:
[>Send out flyers for fellow puzzle-lovers to assemble into my own realm!
>Pet the Endogeny
>Attempt to zap in someone (or multiple someones) from Gensokyo for the sake of we need at least one confirmed female here, I may be a god now but I'm a puzzle-creating, Tesseract Labyrinth-building, fabulous-legged god with friends, my own realm, an Endogeny, and standards!]
2: Something should really be done about this paper shortage...
Unnamed #1: 4: One of the former bodied souls apparently has posters already made, and somehow manages to spread them to other realms.
4: You pet the Endogeny. Maybe you're petting too much, because Endogeny looks very comfortable.
3: You summon Youmu and her half ghost.
>Talk Kogasa into doing a Tea-leaf reading act.
>Do some ring-master-ing to get more people from the Human Village in.
2: You aren't convincing enough.
5: The entirety of the Human Village visits your circus, minus Keine.
>Go mad from changing locations so abruptly.
2: It isn't that bad...
Marisa-me:
>Try again to get and ask to be a magician for the circus.
>Retry if necessary.
>Get a Yukkuri Ran.

Reimu-me:
>Take care of Yukkurisa.
>Create a machine that makes "Chekhov's Armor", these will stop anything hitting the owner, even Chekhov's gun bullets.
4: You are recruited into the Bamboo Forest of the Lost; Traveling Circus?o Traveling Circus of the lost Bamboo Forest?. Traveling "Lost Bamboo Forest" Circus! I'm getting tired of typing that...
4: You obtain a Yukkuri Ran. It's really fluffy.

5: You give Yukkurisa a great home fit for badge yukkuri.
2: You aren't even proficient with making machines. That's more Nitori.
>go somewhere friendly and make all the friends
6: You go to Misty Lake and make friends with a bunch of fairies, getting caught in a danmaku battle eventually. Roll to Dodge!
Mr Jovial: 5: You manage to dodge every shot. They're just fairies anyways, so it wasn't very difficult. (+1)
comfirmed forever ded
?: You call out for help...
But nobody came...
>have the mod make a new thread
>repeat five times
1: The mod deletes the thread... in the near future...maybe.
3: You determine that the mod might create another thread...
3: Maybe...
> START A MASSIVE HOUSE PARTY
3: There's already a party going on, so you join those watching Monty Python and the Holy Grail.

Locations:
Scarlet Devil Mansion; Library: EvilNazgul, Hating Hater
Grape Greenhouse: Kasu
Moon: LaserTurtle
Puzzle Realm: Unmatched Sock, Patorikku
Forest of Magic; Marisa's House: StarlightHawk/Marisa, DNAbc,
Yakumo Residence: StarlightHawk/Reimu
Traveling 'Lost Bamboo Forest' Circus; Forest of Magic: qMyon, Old Guy
Human Village: Zero Breaker, Hope Metal, Mr Jovial

Bonuses:
+1: Patorikku, Mr Jovial

Dying/Dead:
Lost: Zero Breaker

Status:
Kasu/Nature-related God: Self-chilling-grape greenhouse.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen, Patchouli, Television, extra 4th die.
Old Guy/Chaos Space Marine: Hourai-type Immortality, Chaos Gods.
Unmatched Sock/Puzzle God: Super Bandage Girl, Dio, Endogeny, 2 former bodied souls, Excalibur, Legendary Dice.
Patorikku: Extra 4th die.
LaserTurtle: Wrong Moon Mansion #2.
qMyon: Umbrellarella Club (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: Doll option.
Hating Hater: Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile, Flandre.
Hope Metal/Cirno?: Nothing else mentionable.
DNAbc: Nothing else mentionable.
Zero Breaker: N/A
StarlightHawk/Reimu: 3 Spell Bombs, 4 Lives
StarlightHawk/Marisa: Mini Hakkero v3, 3 Spell Bombs, 3 Lives
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 21, 2016, 04:10:15 AM
>Give the new arrival: Hating Hater, and his cohort, if he has one, some popcorn.
>Observe everyone's reactions to the movie.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 21, 2016, 08:49:25 AM
>give an extra dice to the permaded guy
?hey, sry for rekting you so badly, i w@snt thinking straight?

>then have mod make new thread
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 21, 2016, 11:15:00 AM
:Ddddd they're shooting friendliness pellets at me! But they're too not smart enough to recognise my friendship...
>Try and find the Taoist...place (the Divine Spirit Mausoleum?). The portal to it is probably under a rock somewhere so just check under every rock.
>Try again if needed.
>If not found, clearly the Taoist place is too good at hide and seek. Go to the Moriya Shrine instead.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 21, 2016, 02:05:11 PM
> Market that wine to various restaurants underground.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 21, 2016, 02:58:07 PM
>Let's simplify and rebrand the Traveling "Lost Bamboo Forest" Circus as the Bamboo Circus. Should be a bit easier.
>Do some recruiting for Umbrella Club sub-members, and develop an Official Club Umbrella to hand out.
Title: Re: Roll to Dodge: Arena
Post by: SlimeKid on March 21, 2016, 04:23:34 PM
>Since I'm the only one around aside from the audience.. try to clone myself through mitosis!
>Perform professional acrobatic stunts with this clone!
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 21, 2016, 06:42:33 PM
>Bury zerobreaker under a ton of concrete so he can't do anything even if he comes alive somehow.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 21, 2016, 08:11:16 PM
> The movie is now reality.
> Upgrade popcorn.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 21, 2016, 09:06:04 PM
> The evil that is idolism has been defeated. Spread the word.
> Continue spreading the word.
> Smack HopeMetal while you're at it.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 21, 2016, 10:24:01 PM
>Use Chaos Magic to teach the Sea Creatures how to breath on the surface.
>Crown myself as king of the sea
>Invade the surface.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 22, 2016, 04:24:01 AM
>Continue generating furniture as an act of diplomacy toward the Lunarians
>Upgrade Wrong-Moon Mansion #2
>Upgrade furniture-generating powers
Title: Re: Roll to Dodge: Arena
Post by: Mujie on March 22, 2016, 07:46:46 AM
No harm posting in this thread since it'll maybe be gone soon if I'm wrong about the rules right?
>head to the Moriya Shrine
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 22, 2016, 09:56:13 AM
Marisa-me:
>Perform magic tricks like dissappearing, pulling Tewi out of our hat, making a cabinet of a dance game appear from nowhere and more.
>Hug our Ran and make her bodied, then we'll have a cute yukkuri to care and love for her and she'll do stuff for us !

Reimu-me:
>Care for Yukkurisa.
>"Yukari, have anything for us to do ?"
>Ask Yukari for a gap so we can visit our distant relative Chiyome.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 23, 2016, 08:37:00 PM
>"Yes! Thank you...um. Um. I never caught either of your names," referring to the bodied souls.
>"Welcome indeed, white-haired one and ghost friend! Tell me, would you like a puzzle?"
>>If she says no, "Too bad you're getting a puzzle." Poof her into a devious, yet non-lethal puzzle that requires quick thinking and reflexes to beat!
>Await surely positive responses to the flyers and set up the Teleportarium to bring them here!
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 23, 2016, 10:34:44 PM
>Give the new arrival: Hating Hater, and his cohort, if he has one, some popcorn.
>Observe everyone's reactions to the movie.
2: There's no popcorn left.
3: You reach a certain scene that's making Reisen feel uncomfortable.
After the scene, Flandre suddenly jumps up.
"Sakuya! Can I have a pet bu-"
"No." Sakuya says coldly.
>give an extra dice to the permaded guy
?hey, sry for rekting you so badly, i w@snt thinking straight?

>then have mod make new thread
4: You pass a die onto ZeroBreaker. He is no longer Lost!
4: You ask the mod to make a new thread. It works...?
:Ddddd they're shooting friendliness pellets at me! But they're too not smart enough to recognise my friendship...
>Try and find the Taoist...place (the Divine Spirit Mausoleum?). The portal to it is probably under a rock somewhere so just check under every rock.
>Try again if needed.
>If not found, clearly the Taoist place is too good at hide and seek. Go to the Moriya Shrine instead.
1+1=2: You find nothing.
3+1=4: You find the Taoist's...uh, area.
> Market that wine to various restaurants underground.
2: You don't have any ties with the underground at the moment.
>Let's simplify and rebrand the Traveling "Lost Bamboo Forest" Circus as the Bamboo Circus. Should be a bit easier.
>Do some recruiting for Umbrella Club sub-members, and develop an Official Club Umbrella to hand out.
5: Affirmative!
2: The only members are the one's that were in the fusion. Others wouldn't understand...
>Since I'm the only one around aside from the audience.. try to clone myself through mitosis!
>Perform professional acrobatic stunts with this clone!
5: You clone yourself perfectly. It's like an exact replica.
4: You perform some acrobatics that only two very in sync characters could do.
>Bury zerobreaker under a ton of concrete so he can't do anything even if he comes alive somehow.
2: How will you bury someone in concrete...without concrete?
> The movie is now reality.
> Upgrade popcorn.
1: You make this movie false. There's no way it's based off of anything at all.
3: You don't have popcorn, so you first obtain some. It's not that great though.
> The evil that is idolism has been defeated. Spread the word.
> Continue spreading the word.
> Smack HopeMetal while you're at it.
3+1=4: ♪Ding Dong Idolism is dead♪
4+1=5: ♫Lalala something red♫
Your song easily becomes popular.
1+1=2: You're too busy singing.
>Use Chaos Magic to teach the Sea Creatures how to breath on the surface.
>Crown myself as king of the sea
>Invade the surface.
3: Fish now know how to breath on the surface. But they lack the right organs and wouldn't be able to walk on land anyways. One step at a time at least...
5: You are now the ruler of the seas.
1: You try to invade the sky, but the fish can't really get there...
>Continue generating furniture as an act of diplomacy toward the Lunarians
>Upgrade Wrong-Moon Mansion #2
>Upgrade furniture-generating powers
5: You regenerate the entire lunar capital.
2: The mansion is still as it was before.
2: The upgrade failed.
No harm posting in this thread since it'll maybe be gone soon if I'm wrong about the rules right?
>head to the Moriya Shrine
4: You take a enjoyable walk to the Moriya Shrine.
Marisa-me:
>Perform magic tricks like dissappearing, pulling Tewi out of our hat, making a cabinet of a dance game appear from nowhere and more.
>Hug our Ran and make her bodied, then we'll have a cute yukkuri to care and love for her and she'll do stuff for us !

Reimu-me:
>Care for Yukkurisa.
>"Yukari, have anything for us to do ?"
>Ask Yukari for a gap so we can visit our distant relative Chiyome.
3: Most of the tricks you do are figured out by the crowd. Maybe you should hide how you're doing it.
5: You make your yukkuri Ran into a bodied yukkuri. You hug her. It's almost like a chibi Ran of your own!

3: You've done a lot, but don't have much else to give her at the moment, besides emotional care.
"Maaaaybe..."
2: Yukari is being too mysterious to comply!
>"Yes! Thank you...um. Um. I never caught either of your names," referring to the bodied souls.
>"Welcome indeed, white-haired one and ghost friend! Tell me, would you like a puzzle?"
>>If she says no, "Too bad you're getting a puzzle." Poof her into a devious, yet non-lethal puzzle that requires quick thinking and reflexes to beat!
>Await surely positive responses to the flyers and set up the Teleportarium to bring them here!
"We don't really have names..." One of them says.
"Yeah, we were just people who played this game before. That's why we wanted dice so badly. Now we have them!"
3: "Uh, I don't think I have time for a puzzle..." She says.
6: You poof her into a very devious puzzle. It's really tough, but not lethal. As she tries to get through each part of the puzzle, you notice her confidence and self-esteem getting lower and lower.
4: The teleportarium whirs, and Cirno floats out.
"I heard you had puzzles! I'm a genius, so I should be able to solve anything you throw at me. Bring it!"

Locations:
Moriya Shrine: Mujie
Scarlet Devil Mansion; Library: EvilNazgul, Hating Hater
Grape Greenhouse: Kasu
Moon: LaserTurtle
Puzzle Realm: Unmatched Sock, Patorikku
Forest of Magic; Marisa's House: StarlightHawk/Marisa, DNAbc,
Yakumo Residence: StarlightHawk/Reimu
Bamboo Circus; Forest of Magic: qMyon,
Outside World; Skies: Old Guy/Chaos Space Marine
Human Village: Zero Breaker, Hope Metal,
Taoist's area: Mr Jovial

Bonuses:
None

Dying/Dead:
None

Status: Man, how much longer will this go on? One more turn? Will anyone even want a sequel? Will it be similar to this, or will it be different? Will it be more simple/basic, or will it be complex? Will these questions be answered? It's not like I know how to make a poll anyways...
Kasu/Nature-related God: Self-chilling-grape greenhouse.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen, Patchouli, Television, extra 4th die.
Old Guy/Chaos Space Marine: Hourai-type Immortality, Chaos Gods.
Unmatched Sock/Puzzle God: Super Bandage Girl, Dio, Endogeny, 2 former bodied souls, Excalibur, Legendary Dice.
Patorikku: Extra 4th die.
LaserTurtle: Wrong Moon Mansion #2.
qMyon: Umbrellarella Club (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: Doll option.
Hating Hater: Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile, Flandre.
Hope Metal/Cirno?: Nothing else mentionable.
DNAbc: Nothing else mentionable.
Zero Breaker: Nothing else mentionable
StarlightHawk/Reimu: Dosu Yukkuri Marisa, 3 Spell Bombs, 4 Lives
StarlightHawk/Marisa: Bodied Yukkuri Ran, Mini Hakkero v3, 3 Spell Bombs, 3 Lives
SlimeKid: Perfect clone of himself.
Mujie: Nothing else mentionable.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 23, 2016, 10:56:48 PM
Man, how much longer will this go on? One more turn?
Well, we have 15 players, 1 GM. If everyone only posts once for 3 turns we'll be at post 999 so there's still a few actions for someone to ruin the game multiple times. Seems popular enough to warrant a sequel though I'd personally not want it to continue this, a fresh start with different gameplay(?) would be more interesting imo.
Anyway actions:
>Befriend all the Taoists.
>Befriend the non-Taoists in this area (I dunno, that mean's Yoshika probably?)
>Repeat either action if needed. If no repeats needed, write about 10 apology letters. Can't let this incompetent flesh sack I'm controlling meet his end before being forgiven for all the hurty hurts I attacked people with.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 23, 2016, 11:40:48 PM
How about we all agree to try to make suitable endings for everyone including ourselfs and the npcs, with ether massive success or massive failure.

> NO, RAID THE LAND NOT THE SKY! (Tell the underwater army that.)
> Find a suitable empty island to summon a army of chaos space marines, Actually no, scratch that, an army of FAIRYS, after all they did lay waste to the lunar capital. Anyhow, then summon those Faries.
> Prepare for one final raid on the imperium of Mankind. DOWN WITH THE FALSE CORPSE EMPEROR.
6: You poof her into a very devious puzzle. It's really tough, but not lethal. As she tries to get through each part of the puzzle, you notice her confidence and self-esteem getting lower and lower.
:ohdear:

EDIT: Just realized that i still have 2 more rounds to go after this. Derp.
Title: Re: Roll to Dodge: Arena
Post by: Mujie on March 23, 2016, 11:42:34 PM
think what could I do having just got here to make an ending
>attempt to usurp Sanae as shrine maiden of Moriya Shrine somehow
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 24, 2016, 01:05:36 AM
>Drown?/Bury? Home Metal under a ton of lava.
>Turn all the red herrings into Chekhov's Guns.
>Try again if that failed.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 24, 2016, 01:25:53 AM
> With the tyranny of idolism having been toppled, you can now focus on reviving the bodied souls that were lost to the void. Do that.
> Continue trying to bring them back.
> As soon as one or both of them are back, hand your fourth die to one of them.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 24, 2016, 01:36:25 AM
> Grab some wine samples and head Underground.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 24, 2016, 02:28:35 AM
>Do a collab event with the movie theatre.
>Clearly the magic act requires something more. Retrieve a suitably attractive and skilled assistant for the magic act.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 24, 2016, 02:48:49 AM
>Preach idolism again
>Repeat for improved likelihood of success and number of followers
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 24, 2016, 02:55:12 AM
>"What, Reisen? It's just a movie..."
>Distribute fresh popcorn to those who want some. Throw in some movie candy as well. Extend this to Hating Hater and his group.
>Whisper to BREWTHM/Homura: "Hey, you want to reunite with this Madoka person right? Well, I think I may have an idea..."
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 24, 2016, 04:13:02 AM
Marisa-me:
>Oh, so they want new tricks huh ?
>Make a trick so that we disappear suddenly, then appear and turn into a random well-known person, then disappear again and appear again behind the audience as our Marisa-self.
>"Ran dear, would you mind getting me a glass of water ? All this magic is making me a little thirsty-ze."
>If she gets it, take it and pet her. "Thank you, Ran !"
Reimu-me:
>Make a shelter for the abandoned and homeless Yukkuri.
>Whack Yukari with our Gohei (That`s the stick`s name right ?). "Hey ! Wake up ! Are you hearing me ?"
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 24, 2016, 07:31:53 AM
>Enter diplomacy talks with Lunarians
>Bring gifts! Nice ones!
>Also, generate more furniture to keep my skills sharp
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 24, 2016, 09:03:04 AM
IF zerobreaker succeeds in lava-ing me:
   >Suck up all the lava to become Lavaman.
   >Use new lava powers to make a mini-volcano.
IF zerobreaker fails in lava-ing me:
   >Fly into space.
   >Look at space stuff.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 24, 2016, 08:52:34 PM
> invite the underground crew.
> Flip the couch.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 25, 2016, 03:17:50 AM
>Wait, no! My puzzles are supposed to do the opposite of destroy confidence! Fix that posthaste!
>"Ah. Yes. Fairy. Well...hmm...how about this?" Toss her a Rubik's Cube with an extra few panels.
>Await other newcomers and ponder existence as a puzzle god. Truly a worthy puzzle of my greatness! Also check and make sure my legs are still fabulous.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 26, 2016, 06:33:21 AM
Anyway actions:
>Befriend all the Taoists.
>Befriend the non-Taoists in this area (I dunno, that mean's Yoshika probably?)
>Repeat either action if needed. If no repeats needed, write about 10 apology letters. Can't let this incompetent flesh sack I'm controlling meet his end before being forgiven for all the hurty hurts I attacked people with.
6: You instead befriend everyone.
4: You re-friend any non-Taoists.
How about we all agree to try to make suitable endings for everyone including ourselfs and the npcs, with ether massive success or massive failure.

> NO, RAID THE LAND NOT THE SKY! (Tell the underwater army that.)
> Find a suitable empty island to summon a army of chaos space marines, Actually no, scratch that, an army of FAIRYS, after all they did lay waste to the lunar capital. Anyhow, then summon those Faries.
> Prepare for one final raid on the imperium of Mankind. DOWN WITH THE FALSE CORPSE EMPEROR. :ohdear:

EDIT: Just realized that i still have 2 more rounds to go after this. Derp.
2: They're fish, how are they supposed to know!? Anything above water could be considered surface.
3: You summon a single fairy on an empty island. She's wandering around like an idiot.
2: Your seafolk may be somehow prepared, and sudden attacks from the oceans may surprise humans, but there's no way you're going to win like this. At least, not without a sufficient roll.
think what could I do having just got here to make an ending
>attempt to usurp Sanae as shrine maiden of Moriya Shrine somehow
6: You take the roll of Shrine Maiden of the Moriya Shrine in the simplest way possible, by becoming Sanae.
>Drown?/Bury? Home Metal under a ton of lava.
>Turn all the red herrings into Chekhov's Guns.
>Try again if that failed.
1: You accidentally drop the bucket of lava on the same tile you were standing on. Roll to Dodge!
Zero Breaker: 4: Oh wait, you had lava resist on.
3: You turn one of the red herrings into Chekhov's gun, but which one?
1: You change the gun back into a red herring.
> With the tyranny of idolism having been toppled, you can now focus on reviving the bodied souls that were lost to the void. Do that.
> Continue trying to bring them back.
> As soon as one or both of them are back, hand your fourth die to one of them.
2: Reviving people is pretty hard when you've just lost your necromancy...
5: You manage to revive both of them successfully. Both of them have their own dice too. Maybe actual resurrection is better than necromancy.
> Grab some wine samples and head Underground.
1: You take some wine and head to heaven.
>Do a collab event with the movie theatre.
>Clearly the magic act requires something more. Retrieve a suitably attractive and skilled assistant for the magic act.
2: The GM writes a typical failure message for the hundredth time. You don't even know how to get in there.
3: You retrieve a basic human woman from the crowd.
>Preach idolism again
>Repeat for improved likelihood of success and number of followers
1: You agree that Idolism is a dead religion anyways.
4: You bring some people back to the ideals of Idolism.
1: You drive some of the people away by detailing most of the drawbacks Idolism has compared to other religions.
>"What, Reisen? It's just a movie..."
>Distribute fresh popcorn to those who want some. Throw in some movie candy as well. Extend this to Hating Hater and his group.
>Whisper to BREWTHM/Homura: "Hey, you want to reunite with this Madoka person right? Well, I think I may have an idea..."
"I guess..." Reisen says uncomfortably.
1: You take away everyone's popcorn, because they've had enough.
4: You whisper to Homura.
"Wait! reall-...So you were lying about knowing who Madoka was?"
Marisa-me:
>Oh, so they want new tricks huh ?
>Make a trick so that we disappear suddenly, then appear and turn into a random well-known person, then disappear again and appear again behind the audience as our Marisa-self.
>"Ran dear, would you mind getting me a glass of water ? All this magic is making me a little thirsty-ze."
>If she gets it, take it and pet her. "Thank you, Ran !"
Reimu-me:
>Make a shelter for the abandoned and homeless Yukkuri.
>Whack Yukari with our Gohei (That`s the stick`s name right ?). "Hey ! Wake up ! Are you hearing me ?"
3: You disappear and reappear as Ikubi Akius! You repeat, reappearing as Marisa behind the audience.
Aside from a couple of "oo's" at how you teleported, the crowd isn't very impressed.
"Okay!" The small bodied yukkuri replies.
2: As Yukkuri Ran approaches with the glass of water, she trips, breaking the glass and spilling the water on the floor.
The crowd laughs. It's not as funny for the yukkuri though...

2: How will you make a shelter if you're just a poor armpit shrine maiden?
5: You whack Yukari with your gohei and tell her to get her lazy but up.
"Ow ow, okay Reimu. I hear you... But I don't think Chen did. You might want to repeat it..."
"T-That's mean Yukari-sama." Ran says.
>Enter diplomacy talks with Lunarians
>Bring gifts! Nice ones!
>Also, generate more furniture to keep my skills sharp
4: You talk about how the both of you are at a loss, among other things. You build up an okay relationship with the lunarians.
4: You bring some knickknacks from the outside world for them to play with.
3: You generate a couch pillow.
IF zerobreaker fails in lava-ing me:
   >Fly into space.
   >Look at space stuff.
2: You lack the fish bowl helmet and rocket to get to space.
5: Nevertheless, you view some space stuff and thingies, like satellites, moons (which are also satellites), stars, and the sun (which is als-)
You somehow manage to not hurt your eyes by looking at the sun too.
> invite the underground crew.
> Flip the couch.
2: The call doesn't go through.
2: You're couch flipping skills are severely lacking today.
>Wait, no! My puzzles are supposed to do the opposite of destroy confidence! Fix that posthaste!
>"Ah. Yes. Fairy. Well...hmm...how about this?" Toss her a Rubik's Cube with an extra few panels.
>Await other newcomers and ponder existence as a puzzle god. Truly a worthy puzzle of my greatness! Also check and make sure my legs are still fabulous.
3: You make the puzzle a bit easier at certain points in order to restore the girl's confidence. It does little.
6: You toss Cirno a Rubik's Cube with an extra many panels. What do you call a shape with a thousand sides again? How is anyone even supposed to get the colo- oh, it's not just colors...
2: You're enticed by Cirno actually trying to solve the cube.

Locations:
Moriya Shrine: Mujie/Sanae
Scarlet Devil Mansion; Library: EvilNazgul, Hating Hater
Heaven: Kasu
Moon: LaserTurtle
Puzzle Realm: Unmatched Sock, Patorikku
Forest of Magic; Marisa's House: StarlightHawk/Marisa, DNAbc,
Yakumo Residence: StarlightHawk/Reimu
Bamboo Circus; Forest of Magic: qMyon,
Outside World; Skies: Old Guy/Chaos Space Marine
Human Village: Zero Breaker, Hope Metal,
Taoist's area: Mr Jovial

Bonuses:
None

Dying/Dead:
None

Status: I really miss "Don't Roll to Dodge - RPG Edition." It was too fun to just die out like that...
Kasu/Nature-related God: Self-chilling-grape greenhouse.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen, Patchouli, Television, extra 4th die.
Old Guy/Chaos Space Marine: Hourai-type Immortality, Chaos Gods.
Unmatched Sock/Puzzle God: Super Bandage Girl, Dio, Endogeny, 2 former bodied souls, Excalibur, Legendary Dice.
Patorikku: Extra 4th die.
LaserTurtle: Wrong Moon Mansion #2.
qMyon: Umbrellarella Club (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: Doll option.
Hating Hater: Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile, Flandre.
Hope Metal/Cirno?: Nothing else mentionable.
DNAbc: Nothing else mentionable.
Zero Breaker: Nothing else mentionable
StarlightHawk/Reimu: Dosu Yukkuri Marisa, 3 Spell Bombs, 4 Lives
StarlightHawk/Marisa: Bodied Yukkuri Ran, Mini Hakkero v3, 3 Spell Bombs, 3 Lives
SlimeKid: Perfect clone of himself.
Mujie/Sanae: Snake and Frog accessories.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 26, 2016, 06:59:41 AM
3: You make the puzzle a bit easier at certain points in order to restore the girl's confidence. It does little.
:ohdear: :ohdear: :ohdear:

anyways:
>Summon an army of chaos marines instead.
>on a different island, summon a army of lunarians and tell them that they are on a mission to destroy a empire that threatens the lunarian empire.
> Tell all of my armies (large fairy, sea creatures, lunars, and chaos marines) to wage a large scale attack on the main capital of the empire of man. The goal being to destroy the corpse emperor on his throne.

Edit:
Doesn't do anything to make youmoo less miserable.

 :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear:, poor half-ghost, as if her life isn't hard enough.....
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 26, 2016, 07:10:10 AM
>"Oh, no, I was not lying about that... I have never met this Madoka person. However, my idea is guaranteed to reunite you with whoever she is."
>Summon Lilith, the second angel, Adam, the first angel, Rei Ayanami, The Lance of Longinus, and several Mass-Production Evangelions.
>Repeat until success.

>"However, in order for this idea to work, I need you to cooperate. I need you to let out Eva 01. The purple robot thing..."
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 26, 2016, 07:12:59 AM
>Oh well - direct the random human and Kogasa on stage to act as magic assistants. They're eye candy at the very least.
>Get the magic act hopping with a touch of Eye Glare From Shadows (TM) directed at the magician.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 26, 2016, 10:06:29 AM
>Beat up the RNG like how Reimu beat up people
>Repeat again if that failed
>Repeat again if that succeeds, because I can
>ad infinitum
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 26, 2016, 10:59:43 AM
>Slap zerobreaker.
>Slap him again.
>Touch his face aaaall oooover.
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 26, 2016, 01:21:21 PM
Reimu-me:
>"I was saying how about we go do something ? There's that circus around and that new awesome arcade."
>Make that shelter somehow ! Get some money from our relative Chiyome (http://www.puzzledragonx.com/en/monster.asp?n=555) for that, she has plenty.

Marisa-me:
>"Oh dear, are you okay darling ? You're not hurt or anything are you ? It alright, everyone makes mistakes."
>Tend to our Yukkuri Ran and gives her a comfy hug. <3
>This audience, use the boost provided by qMyon to make a BIG magic trick, one bigger than any seen by them and that is impossible to figure out.
>Try again if failed (I saved one roll on Reimu if you didn't see.)
Title: Re: Roll to Dodge: Arena
Post by: Mujie on March 26, 2016, 04:08:19 PM
6: You take the roll of Shrine Maiden of the Moriya Shrine in the simplest way possible, by becoming Sanae.
(http://i.imgur.com/mWprAW0.png?1)
Well that wasn't the plan
>Get a bunch of signposts asking for donations
>Head to the human village the plonk them down all over town
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 26, 2016, 04:39:41 PM
> Wrap up the bodied souls' dreadfully short character development plot.
> Then body them in any given fighting game readily available.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 26, 2016, 05:25:39 PM
> Attempt to market the wine to the Celestials.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 27, 2016, 10:18:14 AM
>rally Lunarian troops to invade... some place. They can figure out the details.
>begin selling my stockpile of generated furniture. There's gotta be a market for that!
>set Lunarian phasers to 'fruitcake'. I think that's a setting?
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 27, 2016, 03:46:52 PM
> Send the couch to space.
> Acutally, just send everything into space.
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 27, 2016, 08:33:06 PM
Already made friends with everyone? Guess the apologies to the people I killed aren't even needed now :V
>Go to Starlighthawk. GM decide whether I go to Reimu or Marisa because there's only one of me so I can't be with both of them :C
>Repeat if needed.
>Repeat if needed.
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 27, 2016, 11:32:04 PM
>"And now for a holiday puzzle!" Fill my realm with Easter Eggs - the plastic kind. With goodies!
>Send a few well-hidden eggs around the other realms as well.
>Resume pondering like my last action from last time. And check leg status.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 28, 2016, 05:41:34 PM
:ohdear: :ohdear: :ohdear:

anyways:
>Summon an army of chaos marines instead.
>on a different island, summon a army of lunarians and tell them that they are on a mission to destroy a empire that threatens the lunarian empire.
> Tell all of my armies (large fairy, sea creatures, lunars, and chaos marines) to wage a large scale attack on the main capital of the empire of man. The goal being to destroy the corpse emperor on his throne.

Edit:
 :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear: :ohdear:, poor half-ghost, as if her life isn't hard enough.....
5: You amass a large army of chaos space marines. They take up most of the oceans, so there's much more than the land dwellers possess.
2: The island is already occupied.
4: You suddenly attack each nation's heart, all at once. The war has begun, and you have the advantage. Prepare for multiple Roll to Dodges
if this lasts long enough.
>"Oh, no, I was not lying about that... I have never met this Madoka person. However, my idea is guaranteed to reunite you with whoever she is."
>Summon Lilith, the second angel, Adam, the first angel, Rei Ayanami, The Lance of Longinus, and several Mass-Production Evangelions.
>Repeat until success.

>"However, in order for this idea to work, I need you to cooperate. I need you to let out Eva 01. The purple robot thing..."

"What is it?" Homura asks.
6: You summon them, but just that. They don't appear to be aligned to your side.
"Yes, just make this place a mech base why don't you." Patchouli snarls.
2: "That thing is fighting Walpurgisnacht and that oversized soul gem crystal. I'm not leaving those two unattended to."
>Oh well - direct the random human and Kogasa on stage to act as magic assistants. They're eye candy at the very least.
>Get the magic act hopping with a touch of Eye Glare From Shadows (TM) directed at the magician.
>Oh well - direct the random human and Kogasa on stage to act as magic assistants. They're eye candy at the very least.
>Get the magic act hopping with a touch of Eye Glare From Shadows (TM) directed at the magician.
6: You direct the two of them to Marisa.
"W-Wait, how come I have to go. W-We didn't even discuss this, a-as a club!" Kogasa says.
2: You've done your part, the rest is up to her.
>Beat up the RNG like how Reimu beat up people
>Repeat again if that failed
>Repeat again if that succeeds, because I can
>ad infinitum
1: The RNG gods laugh as you start attacking yourself. Roll to Dodge!
ZeroBreaker: 4: You stop yourself before any damage is done.
1: RNGesus flips your action, again. Roll to Dodge!
ZeroBreaker: 6: Your dice give you the chance to counterattack, and you finally beat up the RNG.
2: The RNG is already beat up, you jerk.
>Slap zerobreaker.
>Slap him again.
>Touch his face aaaall oooover.
4: You prepare your slap towards ZeroBreaker. Roll to Dodge!
Zero Breaker: 4: ZeroBreaker dodges.
4: You re-slap ZeroBreaker. Roll to Dodge!
Zero Breaker: 2: The hit makes contact as Zero Breaker was unprepared. That hit was brutal, as he's dying.
5: You make contact multiple times. There was no way for him to dodge while dying! ZeroBreaker has Died!
Reimu-me:
>"I was saying how about we go do something ? There's that circus around and that new awesome arcade."
>Make that shelter somehow ! Get some money from our relative Chiyome (http://www.puzzledragonx.com/en/monster.asp?n=555) for that, she has plenty.

Marisa-me:
>"Oh dear, are you okay darling ? You're not hurt or anything are you ? It alright, everyone makes mistakes."
>Tend to our Yukkuri Ran and gives her a comfy hug. <3
>This audience, use the boost provided by qMyon to make a BIG magic trick, one bigger than any seen by them and that is impossible to figure out.
>Try again if failed (I saved one roll on Reimu if you didn't see.)
"Perhaps..."
2: You check all of your pockets, including your portable donation box. Nothing.
"Still poor Reimu? What a shame."

Ran only wipes her face of her tears.
4: You give your Ran yukkuri a hug, and she stops crying.
5: You point your mini hakkero at Kogasa and the girl, then fire. They're enveloped in a large light. The crowd gasps, and as the blast clears, two piles of ash rest there. A few members of the crowd get up and start running towards the ash to see if they're okay.
You lift up your hat, and reveal Kogasa and the woman, both unharmed. The crowd roars with cheers. Maybe the surprise did it.
(http://i.imgur.com/mWprAW0.png?1)
Well that wasn't the plan
>Get a bunch of signposts asking for donations
>Head to the human village the plonk them down all over town
5: You, Kanako, and Suwako make signposts advertising your shrine for donations.
6: You place them practically everywhere in the village, even on top of the houses. There isn't anyone here though...
> Wrap up the bodied souls' dreadfully short character development plot.
> Then body them in any given fighting game readily available.
5: You summarize their character development as "stuff happened."
5: You beat them in ALL of the fighting games.
> Attempt to market the wine to the Celestials.
2: The celestials aren't convinced to take your wine yet.
>rally Lunarian troops to invade... some place. They can figure out the details.
>begin selling my stockpile of generated furniture. There's gotta be a market for that!
>set Lunarian phasers to 'fruitcake'. I think that's a setting?
6: The Lunarians decide to invade earth along with Old Guy's forces, so you help reinforce their army.
2: No one's buying furniture at the moment.
3: It's a setting, but no one has it installed yet...
> Send the couch to space.
> Acutally, just send everything into space.
4: You blast the couch off to space.
6: You send everything to space, but it's pretty much already in "space"
Already made friends with everyone? Guess the apologies to the people I killed aren't even needed now :V
>Go to Starlighthawk. GM decide whether I go to Reimu or Marisa because there's only one of me so I can't be with both of them :C
>Repeat if needed.
>Repeat if needed.
Decided 3 or less for Reimu's boring group, and 4 or higher for Marisa's group.
3: You're forced to go to Reimu and her group, who aren't doing anything as exciting as Marisa's carnival magic.
>"And now for a holiday puzzle!" Fill my realm with Easter Eggs - the plastic kind. With goodies!
>Send a few well-hidden eggs around the other realms as well.
>Resume pondering like my last action from last time. And check leg status.
5: You plant Easter eggs all across your realm. Too many for you to count. But the goodies are worth it...
4: You put some of the eggs I the other realms.
2: You're pretty sure your legs are as fabulous as ever.

Locations:
Moriya Shrine: Mujie/Sanae
Scarlet Devil Mansion; Library: EvilNazgul, Hating Hater
Heaven: Kasu
Moon: LaserTurtle
Puzzle Realm: Unmatched Sock, Patorikku
Forest of Magic; Marisa's House: StarlightHawk/Marisa, DNAbc,
Yakumo Residence: StarlightHawk/Reimu, Mr Jovial
Bamboo Circus; Forest of Magic: qMyon,
Outside World: Old Guy/Chaos Space Marine
Human Village: Zero Breaker, Hope Metal,

Bonuses:
None

Dying/Dead:
Dead: ZeroBreaker

Status: Final 20 posts?
Kasu/Nature-related God: Self-chilling-grape greenhouse.
EvilNazgul/Azazel: Reisen, Past Satori, B-R-E-W-T-H-M/Homura, Fairies who have mastered calculus, I. M. Meen, Patchouli, Television, extra 4th die.
Old Guy/Chaos Space Marine: Hourai-type Immortality, Chaos Gods, an army of Chaos Space Marines.
Unmatched Sock/Puzzle God: Super Bandage Girl, Dio, Endogeny, 2 former bodied souls, Excalibur, Legendary Dice.
Patorikku: Extra 4th die.
LaserTurtle: Wrong Moon Mansion #2.
qMyon: Umbrellarella Club (Yuuka, Remilia, Kogasa, Yukari 2), Eientei's Residents (Kaguya, Eirin, Tewi), Mokou.
Mr. Jovial: Doll option.
Hating Hater: Moge-Ko, 8 Mogekos, Komachi, Tenshi-mobile, Flandre.
Hope Metal/Cirno?: Nothing else mentionable.
DNAbc: Nothing else mentionable.
Zero Breaker: Nothing else mentionable
StarlightHawk/Reimu: Dosu Yukkuri Marisa, 3 Spell Bombs, 4 Lives
StarlightHawk/Marisa: Bodied Yukkuri Ran, Mini Hakkero v3, 3 Spell Bombs, 3 Lives
SlimeKid: Perfect clone of himself.
Mujie/Sanae: Snake and Frog accessories.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 28, 2016, 06:00:57 PM
>Eat something interesting

>do something insightful

>whatever can you even parse this
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 28, 2016, 06:54:40 PM
>Persuade, "But can't you and the other parts of you take over for Eva 01? It'll only be temporary."

If successful
>Use Eva 01 and everything I just summoned to initiate instrumentality, uniting and reuniting all souls into one collective.
>Repeat if failed.

If persuasion fails.
>Geass her into doing it and initiate instrumentality anyway.
>Repeat if failed.

//if this game is ending in 20 posts, might as well end it with a bang.
Title: Re: Roll to Dodge: Arena
Post by: Patorikku on March 28, 2016, 10:27:39 PM
> Do as you have always done and stubbornly survive all apocalyptic scenarios to come.
> Sacrifice your extra 4th die if necessary.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 28, 2016, 11:59:25 PM
> Throw in a tour of the vineyard as an incentive.
Title: Re: Roll to Dodge: Arena
Post by: qMyon on March 29, 2016, 02:05:55 AM
>Pet Kogasa
>Finish this show with an epic finale parade with the Club, Eientei residents, a full-size bamboo marching band, the whole works.
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 29, 2016, 02:56:59 AM
>Take over the thread.
>Take over the thread.
>Screw it, destroy the thread.
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 29, 2016, 03:42:28 AM
Poor youmu, guess her fate in this game is to roam the puzzle dimension for the rest of her half-life, what a horrible way to go.

> get on top a flying whale
> yell CHAAAAAAAAAAAAAAAAAAAAAARGE
> do said charging
> pillage the woman, rape the land, and cause as much chaos and destruction towards all of nations of holy terria with my army as much as possible.

HOLD ON, NO ONES CAUSING THE END OF THE WORLD ON MY WATCH
> go back to gensokyo and stop Evil_Nazgul0616 from causing instrumentality in anyway i can.
> Try again if i fail
If successfull, then > Go back to riding the earth and try to take it over
And if i have any more moves then
> Crown myself king if i win
Or >Retreat into the Void if i fail
But i fail the last two times:
>Try one more time to save the world from instrumentality.
Title: Re: Roll to Dodge: Arena
Post by: The Hating Hater on March 29, 2016, 05:14:59 AM
> Now that everyone on the couch is in space, time to reveal the true plan: unite everything I own, the Casino, the Underground, the Arcade, the Mogeko Generator, and Couch into one massive super complex IN SPACE.
> use all my next rolls to repeat.
> If I do succeed, then make Flandre the ruler of the universe.
Title: Re: Roll to Dodge: Arena
Post by: LaserTurtle on March 29, 2016, 08:14:50 AM
>Upgrade the Lunarians
>Generate popcorn to watch the invasion of Earth
>Continue generating furniture. I want a furniture-related singularity before this game ends!
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 29, 2016, 09:30:35 AM
Marisa-me:
>Take Alice and our Yukkuran and the others along with the circus parade, make fireworks and use our 3 bombs to make even bigger fireworks !
>Redo if failed.
>"Yup, and she is my cute little yukkuri Ran, she is so cute and fluffy, oh hi Yukari !"

Reimu-me:
>Take our group (That includes Yukari and co.) to go save Youmu and have everyone go to the parade to party with Marisa.
>Redo if failed.
>"I heard you did some incredible magic tricks, you should have showed them to me, and why is there a Mini-Ran behind you ?"

Me-me:
>Lay plans for Roll to Dodge: Arena 2.0

Edit: To Mr. Jovial- You can come along too ! \(^-^)/
Title: Re: Roll to Dodge: Arena
Post by: Mr Jovial on March 29, 2016, 09:40:03 AM
>Follow Starlighthawk/Reimu wherever they go. Keep using actions until this happens.
>Give Starlighthawk/Reimu friendly hug as thanks for the antics and fun we had while fighting :getdown:
>Steal post #1000
Title: Re: Roll to Dodge: Arena
Post by: Hope ♦ Metal on March 29, 2016, 12:09:01 PM
>Wonder if we will get another update before the thread is full.
Title: Re: Roll to Dodge: Arena
Post by: Mujie on March 29, 2016, 10:16:33 PM
A bang eh? That gives me many ideas

>find a miner
>tell him I need his dynamite for a faith emergency
>if it work go light them all at hakurei shrine
>if it doesn't, cry because game will be done till the next
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 29, 2016, 10:23:47 PM
A bang eh? That gives me many ideas

>find a miner
>tell him I need his dynamite for a faith emergency
>if it work go light them all at hakurei shrine
>if it doesn't, cry because game will be done till the next

HEY ! That's my Shrine you know ?!?

Well, he has to hit all 3 rolls to blow up my Shrine, so i have a chance, and remember that i am the 2 main protagonists , against you  green-hair. :P

Also, if he succeeds i'll grt thr insurance to make a new one.
Title: Re: Roll to Dodge: Arena
Post by: Mujie on March 29, 2016, 10:38:19 PM
HEY ! That's my Shrine you know ?!?
(http://i.imgur.com/2PxbcSY.jpg)
By the time you can get to it it'll be the grounds shrine

Miniking: Grabs Sanae and Reimu* "There are 5 posts left and 2 people to go. If you two don't stop this so help me I will turn this thread around!



:P just kidding~"
Title: Re: Roll to Dodge: Arena
Post by: an unmatched sock on March 30, 2016, 03:03:00 AM
>*sigh* "Well, due to my god-knowledge, I know that the world outside of mine is about to go kaputt...or something like that. So, I shall break off and secure my realm. Anyone who wants to come with can do so, otherwise...well, hopefully we'll meet again." This announcement goes to everyone. Even NPCs.
>Give the waifu roulette one more spin so I won't be lonely in my puzzle realm.
>Send Youmu back to her world, and seal my puzzle realm for good, if the world is to end. Use legendary die if need be to ensure the safety of those with me...and myself.
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 30, 2016, 07:33:28 AM
>Eat something interesting

>do something insightful

>whatever can you even parse this
4: You eat a paopu fruit, but you eat it alone...
2: You don't.
2: You bet your- oh, it's a two. Guess I can't...
>Persuade, "But can't you and the other parts of you take over for Eva 01? It'll only be temporary."

If successful
>Use Eva 01 and everything I just summoned to initiate instrumentality, uniting and reuniting all souls into one collective.
>Repeat if failed.

If persuasion fails.
>Geass her into doing it and initiate instrumentality anyway.
>Repeat if failed.

//if this game is ending in 20 posts, might as well end it with a bang.
6: "Fine..." Homura disappears, and in her place, the Temmie vibrates.
"I hope you know, she seems to never had beaten Walpurgisnacht before." Satori chastises you. "Not to mention, that other thing will destroy her as well. Your choice may not have been the best..."
The Temmie is replaced by Eva 01.
2: It fails.
3: You succeed in making everything into one. Well, at least you and others similar to you.
Game could be declared over here.
> Do as you have always done and stubbornly survive all apocalyptic scenarios to come.
> Sacrifice your extra 4th die if necessary.
4: You're ability to somehow survive after the end comes back and
> Throw in a tour of the vineyard as an incentive.
kicks in, and you avoid the combining of everyone.
3: The celestials decide to taste your wine, and find it so good that they try to take it from you by force. Roll to Dodge!
LaserTurtle: 4: You manage to fend off the celestials and make friends with them.
>Pet Kogasa
>Finish this show with an epic finale parade with the Club, Eientei residents, a full-size bamboo marching band, the whole works.
2: You would pet Kogasa if she wasn't so terrified about what almost happened.
6: You do stuff and get good. You show off your circus valiantly, more acts similar in suspense to Marisa's, all ending with Kaguya and Mokou fighting. Roll to Dodge!
4: You manage to keep them from destroying the place and any bystanders.
>Take over the thread.
>Take over the thread.
>Screw it, destroy the thread.
6: You revive and take over the entire thread. Have fun posting for everyone now~
Game could also end here.
2: This time, it fails.
1: You create the thread.
HOLD ON, NO ONES CAUSING THE END OF THE WORLD ON MY WATCH
> go back to gensokyo and stop Evil_Nazgul0616 from causing instrumentality in anyway i can.
> Try again if i fail
If successfull, then > Go back to riding the earth and try to take it over
And if i have any more moves then
> Crown myself king if i win
Or >Retreat into the Void if i fail
But i fail the last two times:
>Try one more time to save the world from instrumentality.
2: You can't pass the barrier.
3: You finally make it back to Gensokyo, but that's it.
1: You only succeed in helping Nazgul.
> Now that everyone on the couch is in space, time to reveal the true plan: unite everything I own, the Casino, the Underground, the Arcade, the Mogeko Generator, and Couch into one massive super complex IN SPACE.
> use all my next rolls to repeat.
> If I do succeed, then make Flandre the ruler of the universe.
3: You just place them all in a space station.
2: Nothing else happens.
6: You make an ultra complex super space station in space filled with your collected items.
>Upgrade the Lunarians
>Generate popcorn to watch the invasion of Earth
>Continue generating furniture. I want a furniture-related singularity before this game ends!
2: Upgrade failed.
5: You generate a large source of popcorn.
4: You make a good amount of furniture to suit you until another Roll to Dodge game occurs. for a long while.
Marisa-me:
>Take Alice and our Yukkuran and the others along with the circus parade, make fireworks and use our 3 bombs to make even bigger fireworks !
>Redo if failed.
>"Yup, and she is my cute little yukkuri Ran, she is so cute and fluffy, oh hi Yukari !"

Reimu-me:
>Take our group (That includes Yukari and co.) to go save Youmu and have everyone go to the parade to party with Marisa.
>Redo if failed.
>"I heard you did some incredible magic tricks, you should have showed them to me, and why is there a Mini-Ran behind you ?"

Me-me:
>Lay plans for Roll to Dodge: Arena 2.0

Edit: To Mr. Jovial- You can come along too ! \(^-^)/
5: You and your group go to the parade, where Marisa is.

4: You head to the parade and lend a hand without any trouble.

//I hope you know what you're doing then, because if you don't. Well...
>Follow Starlighthawk/Reimu wherever they go. Keep using actions until this happens.
>Give Starlighthawk/Reimu friendly hug as thanks for the antics and fun we had while fighting :getdown:
>Steal post #1000
6: You become a part of Starlighthawk's regular group.
2: You respect each other's space.
>Wonder if we will get another update before the thread is full.
1: You wonder if another update will happen after the thread is full. Unlikely.
A bang eh? That gives me many ideas

>find a miner
>tell him I need his dynamite for a faith emergency
>if it work go light them all at hakurei shrine
>if it doesn't, cry because game will be done till the next
6: You find a bunch of miners.
2: They've never heard of you, so they won't give you any faith.
2: No tears were shed this day...
//But in all honesty, why do people delay actions so much? This is Roll to Dodge, where almost anything can be done in an action. Like, you could've just typed "Blow up the Hakurei Shrine with dynamite" then repeat if failed. But then again, the Moriya Shrine could've been targeted if it backfired...
>*sigh* "Well, due to my god-knowledge, I know that the world outside of mine is about to go kaputt...or something like that. So, I shall break off and secure my realm. Anyone who wants to come with can do so, otherwise...well, hopefully we'll meet again." This announcement goes to everyone. Even NPCs.
>Give the waifu roulette one more spin so I won't be lonely in my puzzle realm.
>Send Youmu back to her world, and seal my puzzle realm for good, if the world is to end. Use legendary die if need be to ensure the safety of those with me...and myself.
4: You split off your realm from the rest.
5: You spin the Waifu Roulette, and it blows up.
"Didn't it say something about having only one Waifu?" One of your group asks.
The broken roulette starts dispensing girl after girl, and it doesn't look like it's stopping anytime soon.
5: You send Youmu back to Hakugyokurou. It seems like you did so just in time too, because she was just about to cut through the puzzles she didn't understand.

Status:
IT DOESN'T MATTERRRR!
NONE OF IT MATTERS ANYMORE!!!

Everyone: Taking it easy~




> Any last questions?
Title: Re: Roll to Dodge: Arena
Post by: the old guy on March 30, 2016, 08:22:18 AM
>Choke out Asuka
Wait, wtf happened to all of my armies? Did they succeed in taking over the earth? Or did they just all turn on each other?

> You will never know since you left before aiding them in continuing the assault.
Title: Re: Roll to Dodge: Arena
Post by: DNAbc on March 30, 2016, 11:49:16 AM
So what is yukari trying to achieve with this and what is going to be done now. I need conclusions!
Title: Re: Roll to Dodge: Arena
Post by: zero_breaker on March 30, 2016, 12:48:23 PM
>take over the 1000th post

Welp, this is the end I guess.
Let's see when will another thread pop up.
Title: Re: Roll to Dodge: Arena
Post by: Kasu on March 30, 2016, 02:51:59 PM
Er... I'm assuming that weird result of mine was intentional?
Title: Re: Roll to Dodge: Arena
Post by: Evil_Nazgul0616 on March 30, 2016, 05:05:38 PM
>Who died the most?
>Who died the least?
>Soundtrack
Title: Re: Roll to Dodge: Arena
Post by: Monarda on March 30, 2016, 05:13:11 PM
>Who got the most lucky rolls ?
>Who had the least luck ?
>How is Ran, Chen and Yukari reacting upon seeing Ran's yukkuri species ?

How is this above the 1000th post ?
Title: Re: Roll to Dodge: Arena
Post by: Mujie on March 30, 2016, 05:42:12 PM
>How does one fail at crying
Title: Re: Roll to Dodge: Arena
Post by: Neovereign on March 30, 2016, 09:14:55 PM
Er... I'm assuming that weird result of mine was intentional?
I was being a lazy scrub who doesn't want to spellcheck the posts another time :P
>Who died the most?
>Who died the least?
>Soundtrack
I thought about keeping track of deaths back at the start, but I decided against it. And you're supposed to add your own fitting/unfitting music to each update.
>Who got the most lucky rolls ?
>Who had the least luck ?
>How is Ran, Chen and Yukari reacting upon seeing Ran's yukkuri species ?

How is this above the 1000th post ?
It's Gensokyo, I'm sure Yukkuris aren't that weird. But the whole food filling thing...
>How does one fail at crying
It's already happened a couple of times throughout this :P

So what is yukari trying to achieve with this and what is going to be done now. I need conclusions!
Yukari plans to reform and make anGAP