Throwing my name into the "need a beta key if anyone has a spare" pile.
I thought all I had to do was log in to the site with an email address, didn't know there was some sort of questionaire or that I had to link a Steam account. In any case, happy farming.
Is it easy to set up the game to use click to move rather than the default WASD?
I don't intend on playing the game, so check your inbox in a minute. :D
EDIT: Sent. Enjoy! (I know I won't!)
dic error will be fixed in 2 hours.
mfw forgot to apply for a key. :colonveeplusalpha:
I knew about the 2nd CBT a week before they probably started the registration, I just forgot about to check their site.
Whenever I right-click one of those valkine statues or whatever they are called, am I not supposed to be able to teleport to another one? Or must I use a scroll? I thought the statues were supposed to let me port to and from each other too but whenever I interact with one my screen flickers for like one frame only. I don't know if this is just a benign flicker, or if it's my 'teleport to' window appearing and vanishing before I can possibly use it.
Lemme put out some feelers and see if one of my mates has a key.Very much appreciated mate. :3
Gloves only give accuracy as a main stat?Gloves can be socketing fodder. Blue gems increase sp recovery on gloves.
That's kind of trash if so since magic benefits in no way from it.
archer is fun for the beginning but is far too squishy for shit like chapel, where you're shoved into piles of monsters
I'm sorta feeling that too and I've been soloing, but if you can get a dedicated party/guild on Live, it shouldn't be too bad. It feels bad that Archers pretty much all need to Multishot to get by. But by the endgame, consistent ranged DPS is almost always at the top with this kind of combat system.
Also, I just advanced to Sapper though and I'm hoping it makes mobbing more rewarding with Claymore traps. Because it's also expensive in the level 40 range, 300 silver per trap.
It's actually pretty strange that the whole cleric series as a whole is more offensive than support, it feels-- but after going Priest there really are no classes after it that can support it very well:I have guildies ditching STR/INT altogether in favor of CON/SPI because 1 pt of STR/INT is just 1 damage unless there's a skill multiplier. I haven't checked cleric trees if that's the case or not, but if clerics don't use multipliers using INT/STR, you could probably get away doing CON/SPI.
Pardoner has very little to offer that isn't money-oriented, which would be fine for a dedicated build specifically for that, but without knowing what spells would be best to craft and sell, it doesn't seem worth it, especially not on a beta.
Krivis would be an okay match with Priest as it has a couple of nice buffs and a buff extender ability, but it feels weird just running two Rank 2 classes and that's it.
Bokors are completely broken and in a bad way, I have heard. People are saying the summon AI is dumb as shit.
Dievdirby might be okay, but they seem pretty meh overall?
Sadhu is a potential option, but I'm not entirely sure how they work.
Paladin is also a potential option, but it doesn't go with Priest very well, it seems-- unless I lean toward magic use?
Monks seem fantastic, but I'd have to ditch my INT for STR, which doesn't do my Priest spells any favors.
Oracle and Druid both seem like fine final classes, but I have no idea what to put in between-- but Oracle would probably be my choice between the two due to farming funtimes.
Cleric may be okay to go back to, potentially, because Divine Might seems like an excellent skill, though.
Considering:
C-Pri-Pri-Pri-Pal-Or
C-Pri-Pri-Pri-Kri-Or
C-Pri-Pri-Pri-Sad-Or
C-Pri-Pri-Pri-C-Or
I'm not convinced of that ultimately, really. Archers squishyness means they're forced to move more than a swordsman, so the swordsman can be more consistent, especially with someone healing them.
Yeah, I've been experimenting with stat builds and STR is a waste (unless you're running Monk, which I assume they find pretty awesome). I built a more STR-focused setup and it's... not impressive at all, really. I'm only doing a bit more at 67 STR than I was at 7. So it's pointless, really.I'm a mage and I focus SPR/CON. I run out of sp so fast even with 1600 sp and 100 recovery that it's not funny. The standing passive regen can feel like, and probably is, an eternity. On the other hand, my 4k hp is saving my butt more often than not. May have to increase CON again soon.
INT on the other hand seems pretty important in the case of Heals though. It determines both the damage and recovery rate of Heal and the recovery rate of Mass Heal. But honestly I could probably get by with less?
That begs the question, however, of where to go from there. There really aren't any classes other than Cleric and Priest that have a focus on CON or SPR, are there?
But for now, I'm giving a high CON/SPR setup a try.
After playing for most of today, I am going to have to agree with you a bit. People are saying Archers were super buff in Beta 1, but they are almost certainly undertuned in Beta 2.
I almost feel kind of unneeded between them though, hahaha. I eventually just said 'Oh hey another boss you'll kill before I even get flame ground set! I'll just have a seat...'
Oh, and they can mow through mobs faster than I can even get earthquake cast. It's ridiculous.
I almost feel kind of unneeded between them though, hahaha. I eventually just said 'Oh hey another boss you'll kill before I even get flame ground set! I'll just have a seat...'
Oh, and they can mow through mobs faster than I can even get earthquake cast. It's ridiculous.
How do I get stronger though? Everyone says INT is a waste and I should run CON/SPR, but what is the point of these slow-ass AoE spells when they don't even fully kill things?
Okay, my friends decided to reroll so I'm doing so with them. I'm going to be doing Wizard-Pyromancer-Psychokino-Psychokino-???-???, but I have no idea how to build that stat or skill wise. My friends are both playing highlanders and are practically OHKOing bosses while I'm barely doing any damage to them since I've got so much invested in SPR. Are wizards just this weak or are highlanders just that broken?Highlanders are broken because that Carter strike freakin' wrecks and it takes A LOT of INT and MATK to do any decent damage with magic.
I'm going back to my Priest. I've decided if swordsmen break the game, then I'm going to make them absolutely terrifying monsters.
Forget Priest though. I'm going Krivis. Check it. I set up a skill tree specifically built around the highlander's stupid high critical hits. (http://www.tosbase.com/tools/skill-simulator/build/t981rp632b/)
this game would sure be fun if it didn't crash every few minutesOr the files corrupt causing you to reinstall it.
Can anyone tell me if Paladin is as good as it looks? Normally I shy away from those classes because they seem to be little more than boring tanks in other games, but here it seems to be a solid support class.
If it's as good as it looks, I'm considering dropping Priest entirely because there's not much they can do that a Cleric cannot already do that isn't supplemented by other classes-- namely, resurrection and a couple buffs.
I found Choja ingame. He also found the World Boss Necroventer.[attach=1]i've been found. and i am also one of the most angriest support mages in the game just because i get so much crap for what i do.
It seriously takes way too many people to do the bosses, but I guess that's ok because if you contribute enough, everyone gets a loot cube. I forgot what he got, but I got Legwyn Pants from it. Choja: I'm still going to hold onto it for a few days so if you change your mind and want it, let me know.
* Thaumaturge C1: hahaha ok there's some really funny garbage here
- Swell Left Arm is +30/43/51/60/68 atk+matk. Its Enhance attribute adds +3 atk+matk per level 50 levels max. It technically has bad scaling because it's numbers instead of % but +68+150 atk+matk is the amount of damage of a +15 weapon as a bonus.
- Swell Body's description is actually wrong, it says it doubles item drop rate but in reality it gives you a copy of an item when it drops. This means you can get a copy of a 0.01% drop and also get really rich from frequent recipe drops.
Shrink Body isn't really worth it unless you're with archers and Transpose is ??? no idea how to use correctly and it lasts too long. If you go C2, you get Swell Right Arm which is the same funny garbage except it also adds def+mdef if you're using a shield. I discovered most of the game's problems from this class itself i mean seriously
also I heard they removed the bullet hell sections of bosses in the obt maybe they'll get rid of invul periods too
Man, I liked the bullet hells. Interesting point about linkers and Earthquake, will keep that in mind for OBT (I want to go pyro linker, trying out pyro thau now)The damage caused by Reflect Shield is just a bonus. It's true value is to allow you to continue charging spells while being hit without cancelling the charge.
Transpose shot my hp up from 2.1k to 11k because I pumped lots of INT, but since it doesnt heal all that extra hp I'd need a healer if I want to tank
Question though, why does Reflect Shield require high spr?
Finally hit Paladin last night. How the hell do you build these dudes statwise? You'd think I'd need more physical strength, but since STR and INT both suck...You'll actually start to need STR/INT (whichever you use) around when you get to the Mausoleum area. And they do get better as you pump more points in them because of point bonuses. It just takes a lot of points.
Hmm. How should I distribute it all then?According to a guildie, if you go paladin 2 and have kirvis, INT. Otherwise, STR. Either build will use your desired levels of CON/SPR.
Question though, why does Reflect Shield require high spr?Reflect Shield formula is 5 x skill level + SPR so having high SPR increases the effectiveness of Reflect Shield.
I wrote a guide on Chronomancers! https://forum.treeofsavior.com/t/guide-chronomancer-the-time-squad-is-here/120034As a future alchemist, those awakening effects would be handy.
If you need a database on items with item awakening effects for you alchemist types, you can search here! http://tosken.48s.jp/itemsearch_e/
p.s. i am pretty sure most alchemists are pyromancer circle 3 to make awakening as stress free as possible
So, someone who's better at math than I am, please help me out.
HP recovery via potions seems to have diminishing returns at higher CON values. The graph was an attempt to figure out how the diminishing returns work. However, I feel a more concise formula is needed to describe just what happens with HP recovery vs CON. With this, I need help with the math. Any ideas?
What I'm more concerned about is that these are "founder's servers", right? So will the people who join be all the server ever gets?
All right, my group is confirmed for Orsha, taking the consideration that it may be the less crowded server overall.
And if not, we can always switch, right?
I'm actually really angry about this, I say, as I'm sitting in a 500+ queue to even PLAY THE FUCKING GAME.