Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Ruka on October 16, 2015, 08:56:28 PM

Title: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: Ruka on October 16, 2015, 08:56:28 PM
(https://treeofsavior.com/img/tos_logo.png)

The second Tree of Savior beta test is coming! Sign up now because it closes on Oct 19!
https://treeofsavior.com/

Anyone who signs up is pretty much guaranteed a spot.

Beta test starts on Oct 27 and ends November 25.

Who's coming? I'm going with my guild.

Edit:
Now extended to Dec 9 with x2 exp!
Title: Re: Tree of Savior: 2nd Beta Sign Ups until Oct 19
Post by: MewMewHeart on October 16, 2015, 11:08:49 PM
Me and a few friends got our keys so let the party begin.~
Title: Re: Tree of Savior: 2nd Beta Sign Ups until Oct 19
Post by: Chaore on October 16, 2015, 11:46:53 PM
time to see if my computer can hold off on dying to try this
Title: Re: Tree of Savior: 2nd Beta Sign Ups until Oct 19
Post by: Third Eye Lem on October 17, 2015, 05:09:49 AM
...I can't access the site because I don't have enough time to disable Noscript before it takes me to a different page. :fail:
Title: Re: Tree of Savior: 2nd Beta Sign Ups until Oct 19
Post by: Ghaleon on October 17, 2015, 05:26:19 AM
I missed the first beta because... its complicated... but this time I'm already in apparently, squeeee...

Been looking forward to this game since before the korean beta.. squeeee. Back then they asked non-koreans to not join their beta... so I didn't, because they simply asked nicely, and that was it...what a damn concept, but I've been eager to since.
Title: Re: Tree of Savior: 2nd Beta Sign Ups until Oct 19
Post by: Third Eye Lem on October 19, 2015, 04:04:33 AM
Just managed to sign up. Here's hoping I get my beta key soon.
Title: Re: Tree of Savior: 2nd Beta Sign Ups until Oct 19
Post by: Bardiche on October 22, 2015, 05:03:01 PM
Managed to get a key, but after looking up some videos I am not convinced this style of MMORPG is really for me. Looks pretty Nostale-esque.
Title: Re: Tree of Savior: 2nd Beta Sign Ups until Oct 19
Post by: Ghaleon on October 23, 2015, 02:20:26 AM
I got a key yay...
As for the gameplay... it looks like it can be great, but it looks too easy, but I'm not holding that against the game because every asian mmorpg is ridiculously too easy for the first 2-3 chapters or whatever, and all the video footage I've seen for the game is early content, soo yeah...

Elsword and Vindictus for example are 2 games that are mash your head on the keyboard to win for quite some time, but the potential was there, and eventually they do become fun.. Elsword never really did become hard but it was challenging enough for me to adore it =)
Title: Re: Tree of Savior: 2nd Beta Starts Oct 27
Post by: Kiro on October 26, 2015, 08:50:50 PM
Throwing my name into the "need a beta key if anyone has a spare" pile.

I thought all I had to do was log in to the site with an email address, didn't know there was some sort of questionaire or that I had to link a Steam account. In any case, happy farming.

Is it easy to set up the game to use click to move rather than the default WASD?
Title: Re: Tree of Savior: 2nd Beta Starts Oct 27
Post by: Bardiche on October 26, 2015, 10:47:44 PM
Throwing my name into the "need a beta key if anyone has a spare" pile.

I thought all I had to do was log in to the site with an email address, didn't know there was some sort of questionaire or that I had to link a Steam account. In any case, happy farming.

Is it easy to set up the game to use click to move rather than the default WASD?

I don't intend on playing the game, so check your inbox in a minute. :D

EDIT: Sent. Enjoy! (I know I won't!)
Title: Re: Tree of Savior: 2nd Beta Starts Oct 27
Post by: Kiro on October 27, 2015, 01:52:43 AM
I don't intend on playing the game, so check your inbox in a minute. :D

EDIT: Sent. Enjoy! (I know I won't!)

You are the best Bard! Many thanks!!!
Title: Re: Tree of Savior: 2nd Beta Starts Oct 27
Post by: Ghaleon on October 27, 2015, 02:24:44 AM
Why does trails in the sky sc have to come out like 2 days after this beta. yarg
Title: Re: Tree of Savior: 2nd Beta Starts Oct 27
Post by: Nat Tea on October 27, 2015, 03:33:07 AM
Yo! No one specified server and my friend from twitter said people are gonna jump in Gabija for preferred server. Any objections?
Title: Re: Tree of Savior: 2nd Beta Starts Oct 27
Post by: Ghaleon on October 27, 2015, 06:17:29 AM
I never even knew there were multiple servers at this point... where do you see that there is?
Title: Re: Tree of Savior: 2nd Beta Starts Oct 27
Post by: Kiro on October 27, 2015, 06:45:41 AM
Only Lamia is selectable right now so everyone is going to flood that one at zero hour unless the others also show up at launch. More crowded servers = more competition within the zones which is tedious. I plan to take it slow and enjoy the new car smell of this game. But I would probably not recommend Lamia if other servers show up within the next 6-12 hours I guess.

Can't stay up for a late night run anyways so I'll start tomorrow evening and see where most/all of you end up. Please let us know!
Title: Re: Tree of Savior: 2nd Beta Starts Oct 27
Post by: Chaore on October 27, 2015, 07:23:22 AM
game breaks on me literal hour 0

incredibly promising and usual of my luck, ruddy laptop

edit: insufferably, the error code gives absolutely no fucking clues (per fucking usual) and theres nothing on the forums and the site is dying/doesn't have a 'tell developers to fix their shit button'

going to post in their forum and pray someone knows

editedit: that is literally not a thing that I can actually do. For some god damn reason. Amazing.
Title: Re: Tree of Savior: 2nd Beta Starts Oct 27
Post by: Ghaleon on October 27, 2015, 08:28:41 AM
game works for me now but the website is not..so I don't know how one reports a bug because I don't see a bug report button in game...or report on forums cuz said website isn't loading for me atm.. glah.

Long twintails is an available default haircut. best game ever =P
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Chaore on October 27, 2015, 10:39:57 PM
game has progressed to literally crashing steam from crashing itself

game of the year.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on October 28, 2015, 03:43:13 AM
I'm going to start streaming a fresh start of the game around 9:00 PM. So in about 20 minutes.

www.twitch.tv/kirowind/

Since there hasn't been any affirmation of a server since it went live, I'll try to get on the Gabija server if that's available.

Edit: Done for tonight. The VOD really isn't worth watching though. The fact that you have to edit hotkeys via the .xml file is quite tedious and I spent maybe 20 minutes trying to get that done correctly, but it worked out. Attack and Jump are now on "D" and "F" so it fits more naturally... actually, maybe I want to switch Jump to Spacebar and have F as my general "accept" button..... I think I will do that.

So an attack rotation will be F to lock on, D to attack while leaving LSHIFT to Target Lock (I changed it from LCTRL). New target, hit F to face it, repeat. I think after I'm more comfortable with the controls, I can get a better judgement on how combat feels as I had a rough time targeting the first mini-boss. Otherwise, the game has a more streamlined feel in terms of functionality as there is a general marketplace, a bank, and quest givers. That compares to the Wild West feel of RO where you just went out and hoped you didn't die and a lot of things weren't self explanatory. I'm still very nostalgic to that even if it was admittedly an objectively poor system. Hard to say how ToS will turn out as I've barely gotten anywhere yet.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Bio on October 28, 2015, 09:41:47 AM
dic error will be fixed in 2 hours.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ghaleon on October 28, 2015, 09:46:18 AM
I heard some login issue was already fixed, but not from staff or anything, just random people on megaphone. That said the game is as I expected so far, which is still promising but too easy to begin with.. I'm still only 27 so, yeah I'm sitll in that 'to begin with phase', so I wont hold it against the game.

I have noticed that loot doesn't really seem to exist a whole lot. Like monsters drop things sometimes but stuff you can actually use or equip? Doesn't seem to be much variety. I see them occasionally, and whenever I do, and I search the market for same slot equipment, it sells the same stuff I got. It's like you can't find or craft or anything new equipment variety, it's like you WILL be wearing this at this level, and you WILL upgrade to that at that level (so far)... loot excitement is important in these kinds of games IMO, and that's something this game needs to work on from what I can tell so far.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on October 28, 2015, 11:59:16 AM
I'm honestly liking the gamepad mode, but of course, I still have to use the keyboard to bring up menus and mouse to do other things.

Glaring bugs?
-Left click/right click equivalent doesn't seem to work with gamepad.
-Gem enhancement description is a bit misleading referring to the items used to enhance gems as the ones being enhanced but not really.
-Missing quest dialogues (should've screenshotted)
-Heavy lag under the current load. Servers need a cap, more channels, more servers, some combination of the above, or something else I'm not thinking of right now.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Zerviscos on October 28, 2015, 03:34:37 PM
mfw  forgot to apply for a key. :colonveeplusalpha:

I knew about the 2nd CBT a week before they probably started the registration, I just forgot about to check their site.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Chaore on October 28, 2015, 05:04:12 PM
dic error will be fixed in 2 hours.

oh thank fuck
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Amraphenson on October 28, 2015, 06:29:47 PM
currently 36 highlander around the chapel. Is there any way around this sudden grind?
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Bardiche on October 28, 2015, 08:55:41 PM
mfw  forgot to apply for a key. :colonveeplusalpha:

I knew about the 2nd CBT a week before they probably started the registration, I just forgot about to check their site.

Lemme put out some feelers and see if one of my mates has a key.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on October 29, 2015, 12:45:53 AM
https://youtu.be/x1CBc50_hqA

So I was teleporting back to the city, and then this happens. No NPCs or other players loaded due to the lag. What I didn't expect was the hilarious side effect.

This video is by no way sped up. This is the actual speed.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ghaleon on October 29, 2015, 02:00:32 AM
Whenever I right-click one of those valkine statues or whatever they are called, am I not supposed to be able to teleport to another one? Or must I use a scroll? I thought the statues were supposed to let me port to and from each other too but whenever I interact with one my screen flickers for like one frame only. I don't know if this is just a benign flicker, or if it's my 'teleport to' window appearing and vanishing before I can possibly use it.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on October 29, 2015, 04:58:03 AM
Whenever I right-click one of those valkine statues or whatever they are called, am I not supposed to be able to teleport to another one? Or must I use a scroll? I thought the statues were supposed to let me port to and from each other too but whenever I interact with one my screen flickers for like one frame only. I don't know if this is just a benign flicker, or if it's my 'teleport to' window appearing and vanishing before I can possibly use it.

The statues are checkpoints. You need to use a Basic Warp Scroll to actually teleport. When you get into Klaipeda (the main town), the main quest line has you visit the Item NPC who gives you a bunch of free ones. You get like 20 which will last you a long ass time at the start of the game.

As an Archer, I'm resigned to the fact I need to invest in SP pots. Soloing bosses sucks, but at least I figured out that Multishot is the best skill for them at least.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Zerviscos on October 29, 2015, 06:06:56 AM
Lemme put out some feelers and see if one of my mates has a key.
Very much appreciated mate. :3
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on October 29, 2015, 07:36:22 AM
After another day of playing, I'm enjoying the game. The quest line is pretty linear at the moment, but I hear there is a much greater of variety of things to do later, primarily dungeons. Combat feels fine if a little brainless at the start because trash mobs die easily enough, especially at range from an Archer. And quests are kinda ho hum and sometimes very easy to deal with since you can Backspace back to the quest giver when it's done. I see people requesting full parties for the lvl 50 dungeon so I have hope for the increase in difficulty for the game. Currently lvl 29 Archer Circle 2.

I also got a Specter Monarch card, but I can't see what the card itself does. I assume you can enchant equipment with it like using gems?

[attach=1]
Random screenshot of me crafting an item which I have called Da Bangle. Also, hand over your virgin imoutos.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Bio on October 29, 2015, 09:24:18 AM
Bosses are pretty big damage sponges when you solo them.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on October 29, 2015, 09:43:20 AM
I'm in the chapel, and that's when things start to hurt.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Bio on October 29, 2015, 02:43:01 PM
Gloves only give accuracy as a main stat?
That's kind of trash if so since magic benefits in no way from it.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on October 29, 2015, 05:19:23 PM
Gloves only give accuracy as a main stat?
That's kind of trash if so since magic benefits in no way from it.
Gloves can be socketing fodder. Blue gems increase sp recovery on gloves.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MewMewHeart on October 29, 2015, 07:26:06 PM
Wow the lag is so real and one of the quests are broken not even the BR hate shouts are giving any help here.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on October 29, 2015, 08:58:36 PM
About those scrolling shout at the top, you can turn that off.
[attach=1]
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on October 30, 2015, 01:16:13 AM
Playing this with a couple of friends. The lag is as fuckin' real as the incessant BR spam, yo.

Currently playing a priest, but I'm trying to figure out what would make the best support build overall. I like all of my offensive options, but I have to sacrifice a lot to properly use them...
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Bio on October 30, 2015, 05:49:27 AM
BR server confirmed.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MewMewHeart on October 31, 2015, 02:05:22 AM
For a low level priest as such as myself I can hold my own at the Chapel thanks to the defense debuffs for priest and cleric however, I think I need a party to keep me well on my toes though.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Chaore on October 31, 2015, 03:28:58 AM
rank 3 reached

chapel needs to chill it's mob levels hard

i guess this is where i decide between tri-ranger silliness and dogs
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on October 31, 2015, 03:51:31 AM
The road to rank 4 is a long one. As much as I like cryo, I think I'll go pyro in the final release if skills stay the same. They are great for farming.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Chaore on October 31, 2015, 04:42:38 AM
full release i might switch to a sword class

archer is fun for the beginning but is far too squishy for shit like chapel, where you're shoved into piles of monsters
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on October 31, 2015, 05:35:26 AM
archer is fun for the beginning but is far too squishy for shit like chapel, where you're shoved into piles of monsters

I'm sorta feeling that too and I've been soloing, but if you can get a dedicated party/guild on Live, it shouldn't be too bad. It feels bad that Archers pretty much all need to Multishot to get by. But by the endgame, consistent ranged DPS is almost always at the top with this kind of combat system.

Also, I just advanced to Sapper though and I'm hoping it makes mobbing more rewarding with Claymore traps. Because it's also expensive in the level 40 range, 300 silver per trap.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ghaleon on October 31, 2015, 07:35:09 AM
I normally take beta testing seriously, and play to test as much as play..but.. I've been waiting for Trails in the sky SC for years after the most agonizing cliffhanger in my effing life...I wanna play this game, I wanna support it..but I can't.. sc.. I can't... took much willpower to post this, back to SC!
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Chaore on October 31, 2015, 04:15:00 PM
I'm sorta feeling that too and I've been soloing, but if you can get a dedicated party/guild on Live, it shouldn't be too bad. It feels bad that Archers pretty much all need to Multishot to get by. But by the endgame, consistent ranged DPS is almost always at the top with this kind of combat system.

Also, I just advanced to Sapper though and I'm hoping it makes mobbing more rewarding with Claymore traps. Because it's also expensive in the level 40 range, 300 silver per trap.

I'm not convinced of that ultimately, really. Archers squishyness means they're forced to move more than a swordsman, so the swordsman can be more consistent, especially with someone healing them.

We're supposed to work by being out of the way, but... It's really hard to be out of the way with high mob-density, and bosses that are starting to fire off attacks near-instantly.

Swordsmen might honestly be better DPS.

Stuff like Multi-shot being our best DPS moves and the like will be solved by better skills, like bodkin points etc. But i'm not sure how much that will be.

Well, we can actually always hop on bird, but falconer's skill set looks like it requires a bunch of stuff in non-damaging skills.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MewMewHeart on October 31, 2015, 04:16:02 PM
I might stay Priest class then switch to Oracle after a while. Holy mini DPS is fun with cure.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on October 31, 2015, 04:18:51 PM
I'm quite enamored by the cleric classes I've played so far. I can heal and do respectable DPS and crowd control all while bring a big tank. And I'm a lv 5x Priest. I dueled a level 70 Ranger and uh...

kinda kicked her ass really hard. Priest strong.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Chaore on October 31, 2015, 06:44:10 PM
...swordsmen actually have better  buff potential across the board too

game is rigged, plz buff archers :v
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on October 31, 2015, 07:19:19 PM
Game as balance issues across the board. Pyromance also is god of farming. Why didn't I join the pyro master class?
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 01, 2015, 02:52:33 AM
It's actually pretty strange that the whole cleric series as a whole is more offensive than support, it feels-- but after going Priest there really are no classes after it that can support it very well:

Pardoner has very little to offer that isn't money-oriented, which would be fine for a dedicated build specifically for that, but without knowing what spells would be best to craft and sell, it doesn't seem worth it, especially not on a beta.
Krivis would be an okay match with Priest as it has a couple of nice buffs and a buff extender ability, but it feels weird just running two Rank 2 classes and that's it.
Bokors are completely broken and in a bad way, I have heard. People are saying the summon AI is dumb as shit.
Dievdirby might be okay, but they seem pretty meh overall?
Sadhu is a potential option, but I'm not entirely sure how they work.
Paladin is also a potential option, but it doesn't go with Priest very well, it seems-- unless I lean toward magic use?
Monks seem fantastic, but I'd have to ditch my INT for STR, which doesn't do my Priest spells any favors.
Oracle and Druid both seem like fine final classes, but I have no idea what to put in between-- but Oracle would probably be my choice between the two due to farming funtimes.
Cleric may be okay to go back to, potentially, because Divine Might seems like an excellent skill, though.

Considering:
C-Pri-Pri-Pri-Pal-Or
C-Pri-Pri-Pri-Kri-Or
C-Pri-Pri-Pri-Sad-Or
C-Pri-Pri-Pri-C-Or
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on November 01, 2015, 03:33:21 AM
It's actually pretty strange that the whole cleric series as a whole is more offensive than support, it feels-- but after going Priest there really are no classes after it that can support it very well:

Pardoner has very little to offer that isn't money-oriented, which would be fine for a dedicated build specifically for that, but without knowing what spells would be best to craft and sell, it doesn't seem worth it, especially not on a beta.
Krivis would be an okay match with Priest as it has a couple of nice buffs and a buff extender ability, but it feels weird just running two Rank 2 classes and that's it.
Bokors are completely broken and in a bad way, I have heard. People are saying the summon AI is dumb as shit.
Dievdirby might be okay, but they seem pretty meh overall?
Sadhu is a potential option, but I'm not entirely sure how they work.
Paladin is also a potential option, but it doesn't go with Priest very well, it seems-- unless I lean toward magic use?
Monks seem fantastic, but I'd have to ditch my INT for STR, which doesn't do my Priest spells any favors.
Oracle and Druid both seem like fine final classes, but I have no idea what to put in between-- but Oracle would probably be my choice between the two due to farming funtimes.
Cleric may be okay to go back to, potentially, because Divine Might seems like an excellent skill, though.

Considering:
C-Pri-Pri-Pri-Pal-Or
C-Pri-Pri-Pri-Kri-Or
C-Pri-Pri-Pri-Sad-Or
C-Pri-Pri-Pri-C-Or
I have guildies ditching STR/INT altogether in favor of CON/SPI because 1 pt of STR/INT is just 1 damage unless there's a skill multiplier. I haven't checked cleric trees if that's the case or not, but if clerics don't use multipliers using INT/STR, you could probably get away doing CON/SPI.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 01, 2015, 04:26:18 AM
Yeah, I've been experimenting with stat builds and STR is a waste (unless you're running Monk, which I assume they find pretty awesome). I built a more STR-focused setup and it's... not impressive at all, really. I'm only doing a bit more at 67 STR than I was at 7. So it's pointless, really.

INT on the other hand seems pretty important in the case of Heals though. It determines both the damage and recovery rate of Heal and the recovery rate of Mass Heal. But honestly I could probably get by with less?

That begs the question, however, of where to go from there. There really aren't any classes other than Cleric and Priest that have a focus on CON or SPR, are there?

But for now, I'm giving a high CON/SPR setup a try.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on November 01, 2015, 05:10:19 AM
I'm not convinced of that ultimately, really. Archers squishyness means they're forced to move more than a swordsman, so the swordsman can be more consistent, especially with someone healing them.

After playing for most of today, I am going to have to agree with you a bit. People are saying Archers were super buff in Beta 1, but they are almost certainly undertuned in Beta 2. I wouldn't mind SP costs if our Cooldowns were reasonable, but they aren't. 18 second cooldown after 2 Multishots and about 40 second cooldown after a single Claymore trap is not fun playwise. Also the Punji trap has a 3 second cast timer AND it bugs out and doesn't arm about 1/3 of the time. At least the traps feel better tuned damage wise. The idea of a viable trap spammer gives me hope learning how to play it now won't be in vain.

I'll probably make a Healing class second. Everyone should learn how to play one in these kinds of games. Also, anyone want to party anytime? Gabdja server, Level 63 Archer 2 Sapper 2. Windchrome is my team name. Also, I can't go glass cannon anymore, too many random boss affixes and Dungeon level monsters do too much damage to me (Bramble comes to mind). A little CON is going a long way though.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on November 01, 2015, 05:24:56 AM
Yeah, I've been experimenting with stat builds and STR is a waste (unless you're running Monk, which I assume they find pretty awesome). I built a more STR-focused setup and it's... not impressive at all, really. I'm only doing a bit more at 67 STR than I was at 7. So it's pointless, really.

INT on the other hand seems pretty important in the case of Heals though. It determines both the damage and recovery rate of Heal and the recovery rate of Mass Heal. But honestly I could probably get by with less?

That begs the question, however, of where to go from there. There really aren't any classes other than Cleric and Priest that have a focus on CON or SPR, are there?

But for now, I'm giving a high CON/SPR setup a try.
I'm a mage and I focus SPR/CON. I run out of sp so fast even with 1600 sp and 100 recovery that it's not funny. The standing passive regen can feel like, and probably is, an eternity. On the other hand, my 4k hp is saving my butt more often than not. May have to increase CON again soon.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Chaore on November 01, 2015, 05:27:46 AM
After playing for most of today, I am going to have to agree with you a bit. People are saying Archers were super buff in Beta 1, but they are almost certainly undertuned in Beta 2.

Honestly, I can see how my damage WILL get silly.

Despite the no investment 183 or so all Swordies can get, Concentrate at 5 will only last 22 hits if stacked, and Gungho drops a whooping 60 defense on you. Steady aim at 15 does 1% attack speed drop, which is super neglible.

At the same time though YEAH most of our good things are either complete SP hogs like Oblique shot, or on silly long cooldowns that make it impractical. This...really hurts us, and it's going to take like rank 4 to give us more options.

I've not seen hunters, but given their control options, they might have been the right choice in the end.

Honestly besides our potential strong AOE options, I don't see a huge reason to consider Archers for anything but very slow meandering bosses. Swordies do everything we do better, and mages do anything they don't.

And Clerics probably do what hunters do better too.

I'm gonna hope this is just magikarpness.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on November 02, 2015, 04:25:02 AM
https://youtu.be/t0swpXU7Omw

This started outside the Tenet Chapel after a dungeon run.

Rules are the same as normal soccer except the ball is the fireball. To push the fireball, you must use a melee attack and push it past a predetermined goal depending on your side of the field. Skills are off limits. The pyromancer that dropped the fireball must not participate and act as referee. Everything else is normal soccer with best out of 3 or out of 5 goals.

I wish I had a better vid because this was seriously hilariously fun when we got it going. What you see here is us trying to find different "fields" that could be used as soccer fields.

We ended up with teams of 2v2, but you can try any number of groups if you want. Fireballs do have a finite lifespan, so just drop the ball where it disappeared if it runs out before it reaches the goal. Give it yourself a try and see how you do/like it!
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on November 02, 2015, 09:50:34 AM
The grind in this game is real. But there's already an area for bots:

Royal Mausoleum Constructor's Chapel, which is not directly connected to the questline Royal Mausoleum. The entrance is on the far right side of either Rukas Plateau or King's Plateau, can't remember. So many AFKers on the first floor, and a lot of dead bodies too.
[attach=2]
Also, a random World Boss within the dungeon. With so many people there, his HP scaled so freaking high (or however Field Boss hp works). Also, he would get randomly healed by one of the mobs in that dungeon that casts Healing on the ground so his HP would shoot back up another 33%. I said forget it after awhile, but it does seem like he was killed sometime later.

[attach=1]
Also, the second floor has a Zenyna statue on the upper left corner which will give you a stat point.

Class Experience is a pain, but Gytis Settlement and the surrounding areas give more quests when the quest level requirement gets too high by around the 3rd floor of the Guardian. I got to level 80 before finally being able to class advance again. I'm so excited to try Sapper Circle 2 with 2 more traps and a stronger Claymore. Punji Trap sucks due to 3 second cast timer and bugginess, but Stake Stockades are surprisingly good. No material cost, short cast time on your feet and it can hit the same target multiple times if you get them to walk over it. A decent DPS boost on bosses if you just cast it right on them although it will usually only hit them once. I'm not sure if the Archer class and subclasses are still gimped as a whole, but I feel the damage is now quite respectable with the tradeoff of being a ranged character.

Is there a place to buy Large HP Potions or is that in another town in the future? Because for goodness sakes, regular HP potions have not been cutting it for the last 20 levels.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 04, 2015, 12:22:12 PM
Okay, my friends decided to reroll so I'm doing so with them. I'm going to be doing Wizard-Pyromancer-Psychokino-Psychokino-???-???, but I have no idea how to build that stat or skill wise. My friends are both playing highlanders and are practically OHKOing bosses while I'm barely doing any damage to them since I've got so much invested in SPR. Are wizards just this weak or are highlanders just that broken?
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Bio on November 04, 2015, 12:34:47 PM
highlanders just real good.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 04, 2015, 01:20:34 PM
I almost feel kind of unneeded between them though, hahaha. I eventually just said 'Oh hey another boss you'll kill before I even get flame ground set! I'll just have a seat...'

Oh, and they can mow through mobs faster than I can even get earthquake cast. It's ridiculous.

How do I get stronger though? Everyone says INT is a waste and I should run CON/SPR, but what is the point of these slow-ass AoE spells when they don't even fully kill things?
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Chaore on November 04, 2015, 06:29:17 PM
I almost feel kind of unneeded between them though, hahaha. I eventually just said 'Oh hey another boss you'll kill before I even get flame ground set! I'll just have a seat...'

Oh, and they can mow through mobs faster than I can even get earthquake cast. It's ridiculous.

swordies need to be nerfed

i felt the same when i briefly played with amra really

i was getting exploded and amra was just like 'TIME FOR STAB'
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: pasu on November 04, 2015, 06:56:59 PM
I almost feel kind of unneeded between them though, hahaha. I eventually just said 'Oh hey another boss you'll kill before I even get flame ground set! I'll just have a seat...'

Oh, and they can mow through mobs faster than I can even get earthquake cast. It's ridiculous.

How do I get stronger though? Everyone says INT is a waste and I should run CON/SPR, but what is the point of these slow-ass AoE spells when they don't even fully kill things?

Didn't know there was a ToS thread on here! Hello fellow wizard, I went circle 2 wizard on rank 2 and it was an unforgettable experience. I'm a pyro too, so what I did was to get lv 1 flame ground then max fireball (you might want to get enchant fire too if you're partying with people and there's so much plant mobs in the game but ofc around lv 70 the mobs become fire resist instead lol) my friend says i should max firewall for dps but firewall has a crazy cd of 48 seconds ...

My build is kinda like 75% INT because I want to be a rebel the fireball's burning damage apparently scales on INT (and said burning damage needs attributes to even have a chance to burn)

Also uh just enjoy the ride first when I was around Septni Glen I was doing pretty high dps, not higher than the swordie who could do burst (compared to pyro's DOT) but he still needed my dps and stuff, yeah... for flame ground it's pretty much me luring a bunch of mobs, placing it down, then kite them around it by jumping everywhere until they die (which is pretty fast like 5-7s?)
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 04, 2015, 08:00:47 PM
Well, it's worth noting that I'm only doing Pyro for one circle since I'm focusing on Psychokino instead. But I am undecided on whether I'll take that through all three circles or have two more to work with afterward-- I guess Thaumaturge may be okay for the attack buff?
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on November 04, 2015, 08:15:18 PM
I spent some time reading a Reddit thread yesterday and it was really insightful.

https://www.reddit.com/r/treeofsavior/comments/3r9hcl/class_balance_is_really_really_bad/

It highlights that the stat point system is flawed and thus being abused. The primary function of STR is to up your dmg of your attacks but it does it only by 1 attack damage. That is peanuts. But look at SPR, CON, and DEX. Spirit gives sizable SP gain and recovery (and Block Penetration which is actually becoming useful), CON is the same for HP and DEX gives Crit rate and Evasion and Accuracy. So based on specific Highlander and Barb skills, what they are doing is stacking DEX instead of STR to get insane Evasion for survivability as well as Crit chance to more than make up for the loss of damage (100 points of damage in STR isn't "that" much). The easier change would be to nerf the Highlander/Barb skills, but it's probably more important that the stat system needs to be changed before the release of the game or the mechanics of the game will not be used in their intended manner.

I don't have experience with INT and I'm seeing here that some skills scale with INT, but with cooldowns being static and long, I imagine all DPS classes would approach combat the same way: spam the most efficient AOE attacks with the lowest cooldowns as much as possible and that probably makes SPR the king of stats as a result.

Case in point, I've rerolled my Archer's stats into high SPR. My auto attack damage is less, but I don't care because I'm not using it for grinding anymore. Instead, I spam Oblique Shot which has 0 CD and cast time and hits 2 targets for more damage than a single auto attack. I can sit on the ground with a 300 silver bonfire and regen my full 1800 SP in about 30 seconds and the bonfire will be there for a long while. I'm not even full SPR, I decided to tack on some DEX and a little bit of CON for their survivability and Crit. I don't invest a single point into STR even though it's my cl*** stat and I'm farming way better than before.

I'm committed to trying Sapper 3 for this character just so I can see the final trap and the improved damage on the current traps. It is pretty good and fun, but I wish the non triggered traps actually lasted longer so I can preset them way ahead in advance. Most traps last around 10 seconds so you pretty much place Stockades and pull the mob and depending on the difficulty, throw in the Claymore and Broom Trap. Probably gonna test Falconer as my Class 6.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on November 04, 2015, 11:52:49 PM
Okay, my friends decided to reroll so I'm doing so with them. I'm going to be doing Wizard-Pyromancer-Psychokino-Psychokino-???-???, but I have no idea how to build that stat or skill wise. My friends are both playing highlanders and are practically OHKOing bosses while I'm barely doing any damage to them since I've got so much invested in SPR. Are wizards just this weak or are highlanders just that broken?
Highlanders are broken because that Carter strike freakin' wrecks and it takes A LOT of INT and MATK to do any decent damage with magic.

On the other hand, pyromancers are great at farming.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Bio on November 05, 2015, 01:13:25 AM
Magic doesn't often have an int damage multiplier, and in the cases that it does like meteor the multiplier doesn't increase per levels but only the flat damage does and sp.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 05, 2015, 09:34:59 AM
Ugh, forget it. Playing wizard is utterly atrocious. I was doing way better on my priest.

That or I'll just make a highlander like everyone else and destroy everything just by looking at it. I may or may not be immensely bitter at how disgustingly unbalanced this game is.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on November 05, 2015, 10:14:06 PM
I am finding that Elementalist is more or less required to have Wizard c2 for surespell because the charging on their spells locks them down in place. Unless you have a party, you are going to get cancelled a lot.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 05, 2015, 10:54:24 PM
I'm going back to my Priest. I've decided if swordsmen break the game, then I'm going to make them absolutely terrifying monsters.

Forget Priest though. I'm going Krivis. Check it. I set up a skill tree specifically built around the highlander's stupid high critical hits.  (http://www.tosbase.com/tools/skill-simulator/build/t981rp632b/)
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Chaore on November 05, 2015, 11:05:39 PM
I'm going back to my Priest. I've decided if swordsmen break the game, then I'm going to make them absolutely terrifying monsters.

Forget Priest though. I'm going Krivis. Check it. I set up a skill tree specifically built around the highlander's stupid high critical hits.  (http://www.tosbase.com/tools/skill-simulator/build/t981rp632b/)

That's...interesting, how exactly does melstis work? Because uh, if it maintains buffs like I think it does, I might have to try and catch up to you and tail around you -forever-.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 05, 2015, 11:22:08 PM
Not entirely sure. Looking at the video, it seems to be a magic circle around the caster and I assume people need to walk through it for the extension. It may not be worth it, and if not that's points I can put into Daino or something.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: pasu on November 06, 2015, 12:22:08 AM
So I was trying to farm a fox mask in Mausoleum 5F, and found two people with Touhou names so I just switched to this outfit of mine:

(http://i.imgur.com/7wcFV0c.jpg)

We ended up partying and playing together for several hours, too bad friends list is borked  :ohdear:
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on November 08, 2015, 07:18:48 PM
It took a while, but I'm liking my Cryo-Elementalist build soon-to-be-alchemist. Mobs will die as long as I have SP.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Chaore on November 08, 2015, 07:39:04 PM
i've somewhat stalled on playing so if anyone starts a new character around 56ish feel free to petition me for help
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 09, 2015, 01:29:28 AM
this game would sure be fun if it didn't crash every few minutes
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MewMewHeart on November 09, 2015, 03:47:51 PM
this game would sure be fun if it didn't crash every few minutes
Or the files corrupt causing you to reinstall it.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 09, 2015, 04:40:17 PM
I still haven't reinstalled-- the corruption seems to be really hit or miss and honestly I think that's just a catch-all "something broke" error that doesn't actually mean anything other than "it's your problem, sucker, not ours". :V
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on November 10, 2015, 08:26:39 AM
Time to post now that the servers are undergoing weekly maintenance.

I think the game definitely starts ramping up  for solo players right around the 130 range where I'm at. For instance, the mobs in the Great Cathedral not only hurt, but cast terrible things like Freeze. That factored in with the lack of zones around the 135 level means you really have to step back and start grinding. And the game really makes party grinding more efficient if you value your time. The level 132 Legwyn dungeon sadly can only be run twice a day as opposed to 5 times for the lvl 90 dungeon, but I gained almost a full character level per clear going from 131 to 133. While it gets better after a few levels, apparently the real stopgap is around lvl 168-175. With the same lack of zones and an even steeper experience curve, people are resorting to mass farming a single zone (Demon Prison 2) and with only 1 channel there, experience is tough to come by. 175 unlocks the next dungeon and also will be around the time you get to Class 6. Judging by my pace, I don't think I'll make it before beta ends.

But hey, there's neat things to do like farm the Mercenary missions for hats. So many hats, so many accessories. That's one thing I think IMC are doing right with the game. Even a casual player will be able to get neat looking hats with pubs. The missions have some variety even if the bosses are still mostly trivial with their only challenge being how much damage they can do and how some of it tends to be unavoidable. The guarantee of loot, even if it is vanity, makes these missions fun even if the experience gained is not that great.
[attach=1]

Also a nice picture of my Mercenary group with some of our drops. We didn't even specifically pose, it just ended up this way. The Corsair also appears to be a really good Swordsman group class. The Corsair acts as the party leader (notice the pirate hat icon rather than a crown icon for the party leader) and provides a group buff when he places his pirate flag on the ground; our damage gets boosted if things die so we start to combo up for insane damage in large packs.
[attach=2]

In the meanwhile, if I can't get to Falconer, I'm going to run some damage tests and determine how good the Sapper skills are for PVE and PVP. With so few skill points available even at Circle 3, I really want to plan it out for whatever the live launch of TOS has to offer and whether to even go up to C3. My initial impressions after some testing in order of power:

Broom Trap (learned in C2): C3 is probably necessary just for the increased damage to Broom Trap. Broom Trap is easily the strongest Sapper trap overall. It's brainless, put it down, no channeling time, and kite within the spinning lasers. It's one true weakness is the inability to hit flying mobs, but it will hit bosses at least. This trap makes Sappers viable overall. I've been buying up all the regents on the Market whenever it comes up as it is a specific common drop from a lvl 98 mob. It was great while leveling, but I wouldn't want to bother with that anymore. The average cost is 3 regents x 80 silver = 240 silver per cast.

Stake Stockades (learned in C1): The best thing going for Stake Stockades is that it costs no regents. You press the button and the trap appears after about half a second with the spikes sticking out in the direction you are facing. Great easy damage on bosses and pretty good for monsters once you get used placing them. With some levels invested in them, their damage is really high and can almost one-shot monsters at my level if they crit. They will probably be much harder to utilize in PVP and since you can only place 2 down before they go on cooldown, probably not as effective there.

Claymore (learned in C1): When I think about Claymore and Stockades, they almost complement each other. Each use requires a 300 silver regent. The arm time for it is overall longer, closer to a second. Furthermore, you have to trigger it manually afterwards and that can mess things up due to how the enemy moves as well as where you have aimed it (the enemy can even knock it away). The damage is two part, once in the cells immediately surrounding the trap before it fires, and then the second larger damage number in a cone in front of the Claymore. Because of this, damage on the boss is so-so because it is only one target, but damage in large mobs is superior to Stockades. Another side benefit is a knockdown effect of things hit by the big blast. My only concern is if the damage is "good" enough for it to warrant constant use, but in the end, I think it is because cooldowns are so long in TOS that you have to have something to do. 40 seconds is a bit high for this skill, but bearable enough.

Collar Bomb (Learned in C2): I'm not even sure what it means by "setups" in the skill description, but I assume it's the number of things it can hit. You place a bomb on your target and it rotates around your target. If the rotating bomb hits another monster, it explodes and does pretty damn good damage. The huge problem with this skill is monsters can "resist" the bomb being placed on them. When this happens, it sets the skill on cooldown (45 seconds) with nothing to show for it. Also, if the monster doesn't actually run towards any ally, it doesn't explode so it has to be done in groups. Amusingly enough, it will work on Stone Pillars summoned by bosses and damage the bosses. In the end, I just don't know if I can fit this into an all around build.

Spike Shooter (Learned in C3): The sole trap learned in C3. You can't leave this as a level 1 trap because the range of the line is abysmal that low while still having a 100 second cooldown. The damage is also weak there. It has to be either 0 or 5. This is the one I still need to test more because it is actually pretty hard to set up. It takes time to drag out the mouse to the distance you want it set up as and you have to get the monster to walk through it. So I'm finding it's better to just run it over your target monster and as they're moving, they will trigger it. The cooldown is what really hurts the viability of the skill because in that time, you can set 2 Claymores that arguably does more damage. The spikes don't pierce and I am not entirely sure if they automatically home in on the nearest targets or fire off into the open air.

Punji Trap (Learned in C1): This trap is either bugged or terrible because it has a 3 second cast time and doesn't always arm after the cast is complete! Even if it was bugged, that cast time does not make it feasible  to be used during combat. So the skill is only good for PVP specifically in controlling space and if you have prep time. At best, it's a 1 point wonder just for the fling back crowd control.

So... based on 45 points into Sapper, I'd probably go:

Broom Trap 10
Stake Stockades 15
Claymore 15
Collar Bomb 3
Spike Shooter 0
Punji Trap 0 (I really hate this skill at the moment)
Conceal (to hide your traps) 1
Detonate Traps (to disarm opposing magic circles, this includes traps, heal tiles, and ground buffs) 1

I'm torn about Collar Bomb not being so high, but it's kind of a risk/reward skill. If it goes off, great, if not, it sucks. So probably a decent place for leftover points and an additional skill on your rotation if you can spare the mana for it and other skills are on cooldown. Argh, I need to do more tests. Is it better to go more STR or more DEX? The SPR builds as it turns out, are best for early game leveling, but on the actual launch of the game, I think I'll bite the bullet and buy SP pots to avoid having to buy respecs. I think 50 SPR is probably good enough for the Sapper all the way to endgame. Also, I need to consider whether I should be using a 1h Crossbow and supporting Sub-weapon or even a Shield for a dedicated Sapper build.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 10, 2015, 12:43:46 PM
I've been considering my plans for OBT when it starts up here since it's a little late to rebuild anything now.

Can anyone tell me if Paladin is as good as it looks? Normally I shy away from those classes because they seem to be little more than boring tanks in other games, but here it seems to be a solid support class.

If it's as good as it looks, I'm considering dropping Priest entirely because there's not much they can do that a Cleric cannot already do that isn't supplemented by other classes-- namely, resurrection and a couple buffs.

Meanwhile, I could do:

Cleric-Cleric-Cleric-Paladin-Paladin-Paladin:
Full access to Heal at its full potential, which should be pretty good if I'm running high CON/SPR, Cure for ailments and AoE damage, and Divine Might because hell yes everyone can have an extra 10 skill levels! Meanwhile, Paladins can boost HP and SP recovery and elemental resistance by a whole lot, and also provide an Armor Break-style skill with Conviction and do some crowd control with Barrier, which totally damages enemies when they touch it while keeping those inside safe! Smite seems like a pretty okay attack option, too.

Cleric-Krivis-Krivis-Paladin-Paladin-Paladin:
Consider this to be more the "red mage" build-- but Krivis supplements Paladins in the best way: Aukuras boosts HP recovery a bit, but more importantly it reduces HP recovery time by up to 5.4 seconds, which means when stacked with Paladin's Restoration, the party will be recovering a lot of HP very, very fast, with less need for Heal support. Zalciai is also pretty great for supplementing the Swordsmen on the team, especially crit build Highlanders. Zaibas is a nice AoE option. Divine Stigma might be useful. Since I'm not really running a buff build, Circle 3 of Krivis is not needed for Melstis. Meanwhile, the Paladin can do what I previously mentioned, making for a well-rounded support class that can take damage and deal it too, while making sure party members take minimal damage.

Just consider: at maximum potential (including attributes) in this build, Aukuras+Restoration will be restoring 150+437=587 HP every 14 seconds or so-- and roughly every 5 seconds if able to sit. That's pretty crazy if done right, and can help fill in cooldown times for Heal and so on. It also adds 50 SP recovery, too, which is nice, even if its speed isn't enhanced.

Damage from fire/ice/lightning/earth/poison would also be reduced by 162, with a 21% chance of straight up nullify (with max attributes). And I thought the 25 dark resist I got from Sacrament was great!

Meanwhile, anything I hit with Conviction will have fire/ice/lightning/poison attack reduced by 100, which would obviously stack with Resist Elements.

And I could vary this up a bit to let myself have some attack options with Zaibas and Smite if needed.

EDIT: I made an example build: http://www.tosbase.com/tools/skill-simulator/build/w3algumltu/

PLEASE tell me it's as good as it looks.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on November 10, 2015, 06:27:53 PM
Can anyone tell me if Paladin is as good as it looks? Normally I shy away from those classes because they seem to be little more than boring tanks in other games, but here it seems to be a solid support class.

If it's as good as it looks, I'm considering dropping Priest entirely because there's not much they can do that a Cleric cannot already do that isn't supplemented by other classes-- namely, resurrection and a couple buffs.

I was actually going to make this my next character. I spent a decent amount of time thinking about it when parties weren't working and I didn't want to grind on the Sapper. What I wanted was a character that could fill the role of an above average support while still being able to solo effectively if needed. My initial idea was to go Cleric 2, Priest 1, Paladin 1 for this ICB2 test. Based on your comments though, I guess there are 4 possible paths to Paladin:

Cleric, Cleric, Priest, Paladin
Cleric, Priest, Priest, Paladin
Cleric, Cleric, Cleric, Paladin
Cleric, Krivis, Krivis, Paladin

My Cleric is around 40 and decided to go Cleric2 rather than Cleric1 + Priest1. The reason I did it that way is that I wanted a character that could solo a bit better until Class 4 and thought the Heal Damage would make up for the use of a weaker Heal and Priest buffs going the other route. In the end, I'm not exactly sure if that was the right decision. The heal damage as far as I can tell is better, but maybe not that much better and the Heal amount is the same story due to how skills level up in a mostly static fashion. Also, the flying mobs in some zones like Chapel are really slowing my soloing down as Heal doesn't hurt flying mobs. Deprotection Zone and Safety Zone are both freakin' amazing when leveled and I'm guessing Deprotection Zone is core to a good Cleric damage build as it is also low cooldown. Safety Zone is even better than it's RO counterpart as it blocks boss spells and major attacks. The only weakness to it is that it doesn't prevent crowd control effects and knockback can knock you out of the Zone despite not taking damage. But seriously, Safety Zone is OP. I think Cure is a 1 point wonder. The damage it brings is minimal after level 20. However, all of this is predicated on Cleric 2 as I haven't personally tried the Priest buffs yet.

Priest buffs as far as being on the receiving end of them, are amazing and Resurrection is probably necessary on the Launch version as I doubt you will get iCoins so freely for those free self-resses. I think for at least the Cleric I want to build, 1 Circle of Priest is mandatory. The only question is if Cleric2, Priest1 or Cleric1, Priest2 is preferable to me. The buffs do cost a Holy Water regent, but in the long run, I doubt that is of any consequence.

I was mainly looking at the Paladin for Smite damage as well as the support skill and aura. Damage often comes sporadically in group play and if Heal is on cooldown, the aura is probably a godsend to keep people from panicking too much while they wait for Heals to appear.

I haven't given Krivis a consideration though. But I am curious and can make another Cleric. Matsuri, if you want me to tailor it to a specific build, I can do that and do a Twitch vod for it later when it is leveled. The current Cleric can probably get to Class 4 Paladin by this weekend if I play it more now. I'm also going to do one for the Sapper before beta ends.

Edit: Oh yes, about Cleric 2 abilities. Level 10 Divine Might doesn't boost the skill level by +10. It boosts it by +1 for 10 uses of a skill. I'm not sure if that is a worthy investment. There is an attribute you learn that when you use it, it will do 100% attack damage to nearby demons. It might be worth 0 points, 1 point wonder, or the full 10. Not sure yet. Fade is a de-aggro option (makes you transparent/invisible) and worth 1 point. It's also nice to use when running through a zone with aggro mobs. I'm not sure the Cleric 3 skill is worth the investment and it'd only be good for leveling the earlier skills. I'm almost certain I would never spec Cleric 3 for my Cleric classes.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 11, 2015, 04:27:55 AM
The more I think about it, they're all pretty similar overall, just with a few slight tweaks. Cleric focused Paladin gets great use out of Deprotection and Safety Wall (Though I'm mighty disappointed about divine might now), Priest focused Paladin is a defensive fortress (All of the paladin buffs, PLUS Aspersion, Mass Heal, Sacrament's dark reduction, and Res/Revive? So good.) Krivis focused Paladin is more attack oriented and turns everyone into rapidly regenerating bulky critslammers.

Since my friends run Highlanders/Barbs, they seem to want me to run Krivis more for Zalciai. I personally think it's the most fun choice myself. But since I'm already playing Priest right now I think I'll go Paladin next and play hyper protector of the team and see how I end up. A shame we can't keep our characters after CBT ends.

As for Cleric2-Priest1 or Cleric1-Priest2: the latter seems better. Not only do you get access to res and mass heal, you can boost everyone's phys def by 40% with Aspersion, which will be super strong if you're running CON/SPR. Heals in general are influenced by your max HP and your INT, but if you do plate armor mastery and invest in a lot of CON, you make yourself not only super bulky and defensive but also boost how well you can heal without needing to bother with the dump stat that is INT. Sacrament also gives dark resistance, which Resist Elements does  not affect.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on November 12, 2015, 10:07:24 AM
I found Choja ingame. He also found the World Boss Necroventer.[attach=1]

It seriously takes way too many people to do the bosses, but I guess that's ok because if you contribute enough, everyone gets a loot cube. I forgot what he got, but I got Legwyn Pants from it. Choja: I'm still going to hold onto it for a few days so if you change your mind and want it, let me know.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Chaore on November 12, 2015, 04:44:38 PM
I should really buckle down to atleast try to get a few ranks higher.

I want to atleast -try- and see if this build works before OBT.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Nat Tea on November 13, 2015, 08:14:32 AM
I found Choja ingame. He also found the World Boss Necroventer.[attach=1]

It seriously takes way too many people to do the bosses, but I guess that's ok because if you contribute enough, everyone gets a loot cube. I forgot what he got, but I got Legwyn Pants from it. Choja: I'm still going to hold onto it for a few days so if you change your mind and want it, let me know.
i've been found. and i am also one of the most angriest support mages in the game just because i get so much crap for what i do.

So let's get things straight: this game is fundamentally broke as hell. You can crunch the numbers with the formulas given and what you get is some scary stuff, fixing it would require rehauling classes and the entire game in general. Some of the things include: 1) criticals will always bypass defense so why even get str to challenge defense, this is why dex barbs are the ultimate in kill(steal)ing everything and 2) 10% drop rate on world bosses regardless of damage done because why not and 3) dropping your gems despite being untradable and quest rewards so you have to farm for more if you die. The concept and gameplay are fun but everything under the hood just drags it down so much AAAAAAAA


In other news, here's what I got from the classes I play:

* Wizard C1: Magic Bolt sucks but you have to use it as your attack spell! Lethargy is OK. Reflect Shield is nice with high SPR which you can use as Thaumaturge. Earthquake is a decent aoe DO NOT USE AROUND LINKERS IT IMMEDIATELY UNLINKS

* Cryo C1: Ice Bolt is your bread and butter. Ice (s)Pike is strong and hits four to five times, good for bosses. Ice Wall can be hit with staff melee (C for keyboard) but you don't get that option with 1h rod and shield and cryo attributes upgrade those so uhhh. Getting enhance attributes for Ice Pike makes it incredibly strong.

* Linker C1: Joint Penalty links monsters and Hangman's Knot brings them together, basic stuff. Physical Link is usually not worth it (it will link you and if you're squishy you're dead) and Unbind is for when that situation arises.

* Thaumaturge C1: hahaha ok there's some really funny garbage here
- Swell Left Arm is +30/43/51/60/68 atk+matk. Its Enhance attribute adds +3 atk+matk per level 50 levels max. It technically has bad scaling because it's numbers instead of % but +68+150 atk+matk is the amount of damage of a +15 weapon as a bonus.
- Swell Body's description is actually wrong, it says it doubles item drop rate but in reality it gives you a copy of an item when it drops. This means you can get a copy of a 0.01% drop and also get really rich from frequent recipe drops.
Shrink Body isn't really worth it unless you're with archers and Transpose is ??? no idea how to use correctly and it lasts too long. If you go C2, you get Swell Right Arm which is the same funny garbage except it also adds def+mdef if you're using a shield. I discovered most of the game's problems from this class itself i mean seriously

* Chronomancer C1: more funny garbage
- Quicken is actually nonfunctional. It does not give attack speed whatsoever. Its attribute gives +5% crit/-2% evasion per level for five levels and it still works. Remember when I mentioned criticals being dumb? Yeah, this helps make that problem more prevalent. I'm not helping!
- Reincarnate makes a mob reappear at 1-5% health for the same rewards with a 2m cooldown (2m30s if you have reincarnate two attribute which is 1% chance of two mobs per level for 5 levels). It demonstrates that rare mobs exist and that's dumb.
- Stop stops enemies. They also can't receive damage while stopped. I don't know how to use it in normal gameplay. It has a cool visual effect though.
- Slow is a generally good debuff to inflict and all monsters can be inflicted with it. Its attribute is "Decreases the critical resistance of an enemy affected by [Slow] equal to 15% of your INT." which means I'm making the critical problem worse! CRITICALS

* Chronomancer C2: I'm not actually rank 6 yet but let's get a rundown of what I'll get
- Haste is what everyone wants. It makes you move faster. Faster is better. The attribute also increases evasion by 20 per level for five levels. It's numbers based but we are getting ridiculous at this point
- No one knows how Backmask works. That's why I'm getting there. I don't think I'm getting there. People say it even works for turning time back to resurrect world bosses. Who knows?

Anyway I play Wizard and I know too much about this game now I really want to get excited for this game but I'm burning out so fast and they just announced an open beta in Korea


I still look cute though


EDIT 2: Kiro: nah i don't need them
also here's the video of the open beta trailer https://www.youtube.com/watch?v=sayYpOhqJXg

also I heard they removed the bullet hell sections of bosses in the obt maybe they'll get rid of invul periods too
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: pasu on November 15, 2015, 03:23:20 PM
* Thaumaturge C1: hahaha ok there's some really funny garbage here
- Swell Left Arm is +30/43/51/60/68 atk+matk. Its Enhance attribute adds +3 atk+matk per level 50 levels max. It technically has bad scaling because it's numbers instead of % but +68+150 atk+matk is the amount of damage of a +15 weapon as a bonus.
- Swell Body's description is actually wrong, it says it doubles item drop rate but in reality it gives you a copy of an item when it drops. This means you can get a copy of a 0.01% drop and also get really rich from frequent recipe drops.
Shrink Body isn't really worth it unless you're with archers and Transpose is ??? no idea how to use correctly and it lasts too long. If you go C2, you get Swell Right Arm which is the same funny garbage except it also adds def+mdef if you're using a shield. I discovered most of the game's problems from this class itself i mean seriously

also I heard they removed the bullet hell sections of bosses in the obt maybe they'll get rid of invul periods too

Man, I liked the bullet hells. Interesting point about linkers and Earthquake, will keep that in mind for OBT (I want to go pyro linker, trying out pyro thau now) 

Transpose shot my hp up from 2.1k to 11k because I pumped lots of INT, but since it doesnt heal all that extra hp I'd need a healer if I want to tank

Question though, why does Reflect Shield require high spr?
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on November 15, 2015, 07:46:37 PM
Man, I liked the bullet hells. Interesting point about linkers and Earthquake, will keep that in mind for OBT (I want to go pyro linker, trying out pyro thau now) 

Transpose shot my hp up from 2.1k to 11k because I pumped lots of INT, but since it doesnt heal all that extra hp I'd need a healer if I want to tank

Question though, why does Reflect Shield require high spr?
The damage caused by Reflect Shield is just a bonus. It's true value is to allow you to continue charging spells while being hit without cancelling the charge.

This is especially good for mages that don't get wiz 2.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 15, 2015, 08:27:52 PM
Finally hit Paladin last night. How the hell do you build these dudes statwise? You'd think I'd need more physical strength, but since STR and INT both suck...
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on November 15, 2015, 09:24:35 PM
Finally hit Paladin last night. How the hell do you build these dudes statwise? You'd think I'd need more physical strength, but since STR and INT both suck...
You'll actually start to need STR/INT (whichever you use) around when you get to the Mausoleum area. And they do get better as you pump more points in them because of point bonuses. It just takes a lot of points.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 15, 2015, 10:15:59 PM
Hmm. How should I distribute it all then?
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Ruka on November 16, 2015, 01:58:20 AM
Hmm. How should I distribute it all then?
According to a guildie, if you go paladin 2 and have kirvis, INT. Otherwise, STR. Either build will use your desired levels of CON/SPR.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Nat Tea on November 17, 2015, 06:14:08 AM
Question though, why does Reflect Shield require high spr?
Reflect Shield formula is 5 x skill level + SPR so having high SPR increases the effectiveness of Reflect Shield.

the tos forums thinks my class (chronomancer) doesn't exist because the quicken bug makes people not want to play it  :V

I really don't know if I'll reach Chronomancer circle 2 before the end of this beta the grind is killing me

EDIT:
THEY FIXED FRIEND REQUESTS
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on November 17, 2015, 07:03:01 PM
What do you think are the chances they'll up Experience rates near the end of Beta to get people to try higher classes? A Savior can dream right? I won't have time to get to C6 the normal way so I'm deciding whether to bite the bullet and use my EXP cards so I can get about 7 levels or so just to explore a few of the higher areas and maybe a look in the 160 dungeon (cosmetic it seems?).

I have also stalled so hard on leveling a second character because:
1) I mostly solo so I don't have to commit hours with the same random group going at a different pace than I prefer
2) it's a Support
3) Redoing all the quests in the same order got surprisingly tedious. Kill these, fetch those, hoard mats you are not sure you will ever use or know their potential market value as they clog your inventory.

#3 is actually bugging me more than I would have imagined and it makes rerolling multiple classes feel like a chore because there appears to be no shortcut to leveling as it is difficult to transfer equipment. Chapel, Historic Ruins, and Legwyn dungeons also get tedious as it feels like a WoW vanilla raid with only a singular reward at the end. It's pretty numb to run them at best and at worst, the group may not be as strong and you will die a bunch or have to spend a lot of time sitting at a bonfire. I think it's just the high HP of dungeon mobs with no interesting combat mechanics.

At least the Merc missions beginning at 100 are slightly fun as they don't always take as long and the rewards are much more varied rather than 90% talt life. I'm just sad that at lvl 150, no one that level is interested in doing them and they're all grinding away in Demon Prison because of the exp wall. 15 levels with poorly EXP scaling mobs is draining. Choja and I spent maybe 2 hours doing Dina Bee and Flying Frogs and I think we barely got a level (151 and 148) for the monotony.

I feel I'd only get enjoyment out of this game having a Main and a Support and maybe, just maybe, one crafting class. I do think I'd stick with the Sapper because he seems relatively unpopular (not counting Quarrel Shooter), yet is still decently strong. Solid solo class due to Broom Trap. As for the Support, going Cleric 2 was definitely a mistake unless you go Sadhu for Fade so I will probably try that if I muster the will to Class 4. Priest 2 by comparison is superior in supporting and Priest 3 might be a requirement depending on how prevalent iCoins will be at release.

So yea, in it for the hats and world bosses. Pretty much like my RO days.

Edit: Oh yea, I recall that the value of selling items to the NPC are currently raised for the beta. There was a day where 10k recipes sold for only 1k so money is going to be a lot tighter on the actual release. Means it will probably be worth it to camp the Residence of Legwyn Family crystal event for the money when you can get there. Also, save your Ash Trees from Stumpy Tree mobs at Stele Road. Sappers need those for Broom Trap. Those are my farming spots for the next go around.
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: MatsuriSakuragi on November 17, 2015, 07:03:45 PM
New classes (https://imgur.com/a/MoYWi)! Fencer, Templar, and Dragoon for Swordsman class, Cannoneer and Musketeer for Archer class, Warlock and Featherfoot for Wizard class, and Kabbalist and Plague Doctor for Cleric class. (I assume, at least).

Meanwhile I made a new cleric for the sake of trying Sadhu out because they seem fun-- but in hindsight probably a bad idea since I went straight for Krivis instead of getting Fade. Not sure what I'll do just yet.

Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Nat Tea on November 20, 2015, 05:53:06 AM
Tree of Savior CBT2 extended to Dec 9th and 2x EXP (https://forum.treeofsavior.com/t/announcement-on-extension-of-beta-period-and-exp-event/119537/34)
Title: Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
Post by: Kiro on November 20, 2015, 06:50:38 AM
Praise be to Gabija! I have time to get to Class 6 even with me being out this weekend and next weekend for Thanksgiving. Then I can do a proper vod for Sapper with Falconer too.
Title: Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
Post by: pasu on November 21, 2015, 05:25:18 AM
mage tower 3F is a nightmare I'm doing chip damage to the monsters and they hit so, so hard
Title: Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
Post by: Nat Tea on November 21, 2015, 05:31:50 PM
I wrote a guide on Chronomancers! https://forum.treeofsavior.com/t/guide-chronomancer-the-time-squad-is-here/120034

If you need a database on items with item awakening effects for you alchemist types, you can search here! http://tosken.48s.jp/itemsearch_e/
p.s. i am pretty sure most alchemists are pyromancer circle 3 to make awakening as stress free as possible
Title: Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
Post by: Ruka on November 21, 2015, 07:59:12 PM
I wrote a guide on Chronomancers! https://forum.treeofsavior.com/t/guide-chronomancer-the-time-squad-is-here/120034

If you need a database on items with item awakening effects for you alchemist types, you can search here! http://tosken.48s.jp/itemsearch_e/
p.s. i am pretty sure most alchemists are pyromancer circle 3 to make awakening as stress free as possible
As a future alchemist, those awakening effects would be handy.
Title: Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
Post by: Kiro on November 25, 2015, 07:35:43 AM
Hi all,

I've been playing a Sapper 3 (Gabija server 160/10) this beta and I decided to record a Twitch vod to test the various traps and whether it is worth it to go Sapper at all.

[Sapper video](http://www.twitch.tv/kirowind/v/27584365)

TL-DW:
I think Sapper is a fine class to play for soloing and partying. Archer 2 to start due to decreased Multi-shot cast time and Crit on Swift Step is probably better than Archer 1, Ranger 1. Because you should go Sapper 2 for Broom Trap, you might as well go Sapper 3 for increased damage on Broom Trap. Damage scales well so far.

**Recommended:**
Broom Trap - Lvl 10, ridiculously strong skill, makes Sapper 3 worth it
Stake Stockades - Lvl 15, standard free trap, good damage
Claymore - Lvl 15, decent aoe and good damage
Detonate Traps - Lvl 1 for utility rather than damage

**Low priority or not recommended:**
Punji Stake - Lvl 1 maybe just for future Guild vs Guild content and zone control/capture the flag, this trap is buggy and too slow for PvE.

Conceal - Same as above

Collar Bomb - Lvl 0. It gets resisted quite a bit which is a major turnoff. Little use against solo bosses although you can collar a pillar. Damage is fair.

Spike Shooter - Lvl 0. Tricky to position, especially in the middle of combat. May not hit as many targets as you'd like. 100 sec cooldown is why it's not worth taking. Not good as a 1 point wonder either because cast range is so short.

----

There is also a Glackuman fight between 1:00:00 and 1:17:30. I do realize you can't hear me talk that well during the fight, oh well. I will decide on a Class 6 and do another VOD sometime next week.

I tried to be thorough in regards to showing stats, equipment and Sapper gameplay. I may have missed a few things or given incorrect information so feel free to ask questions here and I will answer them and/or address them in the next VOD.

Thanks for your interest and happy beta-ing.
Title: Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
Post by: Nat Tea on November 29, 2015, 01:38:34 AM
Addendeum to Chronomancer guide. (https://forum.treeofsavior.com/t/guide-chronomancer-the-time-squad-is-here/120034/21)

I hit level 200. Hooray.

(https://i.imgur.com/iBuJKnx.jpg)

EDIT:
I'm done with the closed beta now. Not going to play anymore until open beta.
Title: Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
Post by: Chaore on November 30, 2015, 02:59:05 AM
Finals are coming, so I guess I'm just gonna have to wait till Open Beta for more of this as well.

I didn't get to try out how maximum silly fletcher might have been. :v
Title: Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
Post by: Ruka on November 30, 2015, 04:55:14 AM
Finally...got...to...alchemist... *drops dead*

(https://pbs.twimg.com/media/CVCMIWaU4AAyAun.png)
Title: Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
Post by: Ruka on December 02, 2015, 02:28:44 AM
So, someone who's better at math than I am, please help me out.

[attach=1]

What we have here is chart that tries to figure out the relationship between CON/SPR and healing of HP/SP potions. Two controls were added to show that potion healing is not affected by level, class, or maximum values of HP/SP.

SP is straight forward. Every 1 pt of SPR gives roughly 0.1% extra SP potion recovery.

HP recovery via potions seems to have diminishing returns at higher CON values. The graph was an attempt to figure out how the diminishing returns work. However, I feel a more concise formula is needed to describe just what happens with HP recovery vs CON. With this, I need help with the math. Any ideas?
Title: Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
Post by: Kiro on December 03, 2015, 08:30:00 AM
So, someone who's better at math than I am, please help me out.

HP recovery via potions seems to have diminishing returns at higher CON values. The graph was an attempt to figure out how the diminishing returns work. However, I feel a more concise formula is needed to describe just what happens with HP recovery vs CON. With this, I need help with the math. Any ideas?

You ought to share that on the ToS forums if you haven't already. I'm ok at math and the graph data points seem reasonable. Not too sure how to make the formula simpler than what you've got. It fits IMC's general philosophy of "why did you have to make _____ system this random complicated mess?"

Case in point, my Spike Shooter testing at https://forum.treeofsavior.com/t/sapper-circle-3-analysis/121428/30. Why?????
Title: Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
Post by: Ruka on December 03, 2015, 12:05:06 PM
Already solved the potion problem actually.

https://forum.treeofsavior.com/t/con-spr-and-potions-need-help/122933/3

Short story, every pt in CON/SPR will increase potion healing by 0.1%.
Title: Re: Tree of Savior: Feb 26 Announcement - International Open Beta soon!
Post by: Kiro on February 26, 2016, 08:40:42 AM
This is quite the necro bump, but open beta is on the way!

https://treeofsavior.com/
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: MatsuriSakuragi on February 26, 2016, 10:07:17 AM
Oh my god, and I was just checking on this the other day! Hell yes.
Title: Re: Tree of Savior: Pay for early access announced
Post by: Kiro on March 15, 2016, 04:30:14 PM
Pay for early access announced. $50 for 3 months! I'm not playing much else so I still might do it, but geez.
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: MatsuriSakuragi on March 15, 2016, 04:58:20 PM
I'm... really hesitant. I don't really want to pay the same amount I'm paying for FFXIV monthly for what is still an incomplete and unpolished game, full of bugs and horribly balanced stats. Besides, wasn't this supposed to be an open beta, not one blocked behind a paywall?

On the other hand, I still loved it and still want to play. Hrm.

Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: Nat Tea on March 18, 2016, 12:12:57 AM
They thought about it and want your opinion. (https://treeofsavior.com/news/?n=286)

I still think it was a bad move in general because everyone was expecting an open beta with no strings attached according to their announcement before it got deleted.

I don't know if I want to play the game that much...
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: MatsuriSakuragi on March 18, 2016, 12:49:32 AM
Essentially the new 1 week option is best because overall you're only paying for a LITTLE early access and the value is going mostly on the bonus stuff.

On the other hand, the only reason I see myself interested in paying is just so I can play without the annoying people overflowing the server.
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: MatsuriSakuragi on March 19, 2016, 06:29:22 AM
So the month option is what was voted in.

...I'm okay with that. I'll pay up for that. But it won't let me! I try to buy it on Steam, but I get an error saying "Your transaction failed because you are trying to buy 'Founder's Server : Exclusive Access 1' which requires ownership of 'Tree of Savior (English Ver.)'. Please correct the error and try again."

I have ToS downloaded and installed. What the hell?
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: Zerviscos on March 19, 2016, 08:06:47 AM
Wow that's expensive for me, 3 months early access I might've done a lot of things in that time span, but if it's anything I can get the same way as free, I don't mind waiting.
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: Kiro on March 28, 2016, 06:04:06 PM
Launch is in 12 hours. 2 servers at launch: Klaipeda and Orsha. Anybody want to coordinate a server of choice? I don't really care, but I think Orsha is the 2nd server on the list and likely to be slightly less crowded. Informally, the Europeans might choose this as their server which has its long term advantages and disadvantages. My current leaning is Orsha. Thoughts?
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: MatsuriSakuragi on March 28, 2016, 06:07:26 PM
What I'm more concerned about is that these are "founder's servers", right? So will the people who join be all the server ever gets?
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: Kiro on March 28, 2016, 06:14:25 PM
What I'm more concerned about is that these are "founder's servers", right? So will the people who join be all the server ever gets?

Can't say for certain. But it wouldn't make sense to me if they prevented new account creation for these servers after a month. I also assume the hardcore fans who have early access wouldn't jump ship to new servers after a month; there should be a strong enough community by then. And we can't be certain they will prep new servers when early access ends, though it seems more likely than not.

Also, IMC is willing to grant one free server transfer to each early access account. So there seems to be enough flexibility for whatever may come the player's way.
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: MatsuriSakuragi on March 28, 2016, 06:20:35 PM
Sounds fair enough.

As far as server goes, I'm going where my friend and his friends go so we can all play together. It shouldn't matter all that much which one we pick since the servers will be limited to those who paid anyway, which should mean there shouldn't be too heavy a load on either of them-- which was the entire point, wasn't it? So I can go either way.

Also, I heard that they have done some balancing so far, so I guess swordsmen aren't as completely broken as they used to be? I dunno.

I'll be running it first either way, since I want to play Corsair/Fencer stuff. I may be making a wizard at a later time so I can make an alchemist.
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: Kiro on March 28, 2016, 09:53:15 PM
Blah blah, counting down the hours.

More thoughts about server choice: It seems a large portion of the European communities as well as the Brazilian communities are heading to Orsha. Ignoring stereotypes about annoying Brazilian players, the Brazilians are slated to get their own Tree of Savior client through a different publisher later in the year. It seems likely a large percentage of them will indeed leave iToS. If we also see a dedicated world server hosted in Europe, many Europeans would migrate there for better ping. In the long run, Orsha server could see a sizable population drop. The real question is whether that will make a real dent on the economy or partying.

I'm actually not inclined to believe so. With only 2 Founder's servers, both servers should be fairly full or even overcrowded. Lowering the overall population in the long run might forge a stronger community amongst the remaining players without making it look too barren? And kToS actually implemented cross-server dungeon matchmaking so it actually shouldn't hurt endgame partying that much.

The catch is that IMC could surprise us tonight and actually suddenly open a brand new world server due to overwhelming demand. It happened in Closed Beta 2 with Gabija followed by the announcement of Saule a week later. This new server would almost certainly be called Fedimian and let's face it, Fedimian is best city like Gabija is best Goddess. A brand new 3rd server would leave the 2nd one, Orsha, as the unloved middle child.

So keep an open eye out tonight and within a half hour or hour after opening, we may get a brand new world server which would be pretty enticing as the newest players would gravitate towards the server that feels like the newest server. I still like Orsha over Klaipeda because it is bound to be a smaller server which means less competition for World Bosses which is one of my higher priorities.

As for starting characters, I plan to start up my Sapper again with some tweaks and work on a Cleric that transitions into Oracle.

Blah blah blah, 8 hours to go.
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: MatsuriSakuragi on March 29, 2016, 12:08:41 AM
All right, my group is confirmed for Orsha, taking the consideration that it may be the less crowded server overall.

And if not, we can always switch, right?
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: Kiro on March 29, 2016, 01:47:26 AM
All right, my group is confirmed for Orsha, taking the consideration that it may be the less crowded server overall.

And if not, we can always switch, right?

I am good with the Orsha server start.

I will probably take the step of reserving my Team name on both servers before I start leveling. Never mind. According to patch notes: https://forum.treeofsavior.com/t/tree-of-savior-initial-patch-notes/154512

Team name is unique across all servers.
You may not have the same Team name on multiple servers.
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: MatsuriSakuragi on March 29, 2016, 12:44:48 PM
fucking lol there are server queues to even play the goddamn game

what we paid for, ladies and gentlemen.

53 channels on Orsha, none of them more than 3 dots full

"The server is currently full. Queuing for entry. Current position: 198"

Nice, I was at 403 about 5 mins ago :V
Title: Re: Tree of Savior: Early Access is a Go!
Post by: Kiro on March 29, 2016, 05:18:22 PM
What a night. I set my alarm for 2:50 AM PST and got in right at server launch 2:57 AM and the login seemed pretty smooth at the immediate start. There were at least 25 channels in the West Silalui Woods and it felt pretty good actually even with 3 dots. Spent about 90 minutes talking with a friend and organizing all my hotkeys and settings. I guess there are queues all across now, but with all the reports about Klaipeda being busier and the Fedimian server announcement, I think Orsha will be more playable than Klaipeda as some of the expected clogging of Orsha move to Fedimian.

Got my preferred team name, Windchrome. Feel free to send me a friend request on Orsha server.
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: MatsuriSakuragi on March 29, 2016, 05:57:14 PM
My team name is Framboise, if you are interested as well.
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: MatsuriSakuragi on March 29, 2016, 11:46:17 PM
So... you can't buy stat reset potions at all anymore? This is really dumb. It's bad enough that ToS stats are still pretty broken as it is, but worse that you can't tweak them as you please, as you could back in CBT :/
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: MatsuriSakuragi on March 31, 2016, 05:22:31 PM
Jesus, imc really dropped the ball with this. They should have brought in Fedimian and Telsiai before even starting, because Klaipeda and Orsha are just UNPLAYABLY OVERPACKED most of the time. What are they even going to do when this goes F2P?

I'm actually really angry about this, I say, as I'm sitting in a 500+ queue to even PLAY THE FUCKING GAME.
Title: Re: Tree of Savior: 2nd Beta is over! So what did we learn?
Post by: Kiro on March 31, 2016, 09:43:31 PM
I'm actually really angry about this, I say, as I'm sitting in a 500+ queue to even PLAY THE FUCKING GAME.

Have you tried switching the channel before "Entering the World"? After being kicked out of game, I've had less packed channels get me back in right away (2 or 3 dots). I actually haven't had to wait in queues at all although that may be related to the time of day I play, evening PST.

I don't actually get crushing lag often, just occasionally when interacting with NPCs. The bigger problem seems to be mob respawn rate and that everyone seems to be progressing in a giant slow ball. Tenet Garden is starting to show that for me and for the sake of sanity, I've given up on being a quest/collection completionist for now and try to power through to my desired areas (50 dungeon, Constructor Chapel, 90 dungeon, Stele Road for Broom Trap regents). There are only a few people lvl 100 as evidenced by Megaphone requests for Mission parties.

And I haven't gotten attached to Orsha server (saved on using my Token; earliest would be for Tenet Dungeon) so I wouldn't mind moving if that option came up earlier.