Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Dark Kitsune on September 15, 2015, 06:58:22 AM

Title: Advent of Endless Path
Post by: Dark Kitsune on September 15, 2015, 06:58:22 AM
Description
Advent of Endless Path is a sort of a tech demo in progress for my Mountain of Faith-based development environment. This is meant to be a reboot of my short-lived and unfinished Project Adamii series.

Story
Yoshino, a student mage, (right now I haven't gotten to replacing and scripting the players yet but that should come eventually, once I even figure out that format) opens her eyes to find an unfamiliar landscape surrounding her. With no knowledge of how she came to be in this strange place, she sets off looking for help and clues to her location.

Images and videos:
Testing new background stuff (https://i.gyazo.com/d61b642cc3ff68f0f28620e32d6e2810.mp4)
New first spell (https://i.gyazo.com/4b025bbe69a0c268b94799cbe0da0a0d.mp4)
Effects library testing (http://puu.sh/kiPXc/84002a1bbe.png)

Code:
stage01.ecl (http://pastebin.com/iGAwVKDM)
darklib.ecl (http://pastebin.com/RHfZYEVh)

Progress to next checkpoint:
 - Create empty dialog for now to fix some things
 - Fix ANM/front/ename [Done]
 - Rewrite BossCard1 in ECL/stage01 [Done]
 - Create template macros from the spell and nonspell [Done]
 - Improve the background textures [Done]
 - Redesign menus and loading screens
Title: Re: Advent of Endless Path
Post by: Dark Kitsune on September 21, 2015, 03:38:14 AM
Yet another spell 1 rewrite! :V
https://i.gyazo.com/4b025bbe69a0c268b94799cbe0da0a0d.mp4
Title: Re: Advent of Endless Path
Post by: TTBD on September 22, 2015, 04:52:47 PM
I gotta say, this looks amazing. I love how it looks like Mountain of Faith, which overall makes it look good in the first place! I love it.  :D
Title: Re: Advent of Endless Path
Post by: Dark Kitsune on September 22, 2015, 07:35:17 PM
Thanks. It is being made in Mountain of Faith, so that's probably why :3

I might also complete the first checkpoint today and have enough to put up a version for playtesting.
Going to wait longer until there's more of a first stage.