Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Suikama on September 12, 2015, 03:25:01 AM

Title: Undertale
Post by: Suikama on September 12, 2015, 03:25:01 AM
(http://i.imgur.com/fbCur1n.png)

Undertale is a game that is very much inspired by Earthbound, and it's being made by the guy who does most of the music for Homestuck.

Release Trailer (https://www.youtube.com/watch?v=1Hojv0m3TqA)

Oh yeah it it comes out in 4 days get hypeee
Title: Re: Undertale
Post by: CF7 on September 12, 2015, 10:06:10 AM
I remember playing the demo and it was really interesting how the game handles your time traveler shenanigans i.e. each new playthrough. And actually tracks your actions.
You're empty inside. Just like me.
Title: Re: Undertale
Post by: Chaore on September 14, 2015, 09:56:01 PM
This looks fairly interesting.

...I'm not sure if I'm sure i'll pick it  up though.
Title: Re: Undertale
Post by: Third Eye Lem on September 15, 2015, 06:42:53 AM
Oh yeah, I remember this! I'd definitely like to pick it up and play it sometime.
Title: Re: Undertale
Post by: Suikama on September 15, 2015, 08:02:34 PM
oh yeah it's out

i havent played it yet but from what i've watched of outer people playing its pretty great

edit: aw what a nice ending
... uh what the fuck toby
Title: Re: Undertale
Post by: Darkness1 on September 16, 2015, 04:29:26 PM
I just want to say that the soundtrack for this game is the greatest thing
Title: Re: Undertale
Post by: Suikama on September 16, 2015, 06:30:05 PM
also fish vriska tho

edit: oh what the fuck there's
ANOTHER ANOTHER FINAL BOSS

10/10 ending

also holy fuck ultimate secret boss

GET DUNKED ON

VRISKAAAAAAAAAAAAA
Title: Re: Undertale
Post by: Suikama on September 17, 2015, 02:10:46 AM
This game is actually legit fucking amazing and everyone should play it

or at least watch a playthrough of it
Title: Re: Undertale
Post by: CF7 on September 18, 2015, 07:50:31 AM
Holy shit. MEGALOVANIA is in the game. And it's amazing. AAAAAAAA.
And then you destroy the universe. THE END.
. But i guess i'll tell this tale of descending into the deepest and blackest abyss some time later. Because right now i am kind of not in a mood to do so. At all...
Title: Re: Undertale
Post by: Suikama on September 21, 2015, 08:46:48 PM
so uh turns out even after the main two endings there's STILL MORE SECRETS???

this game is truly insane
Title: Re: Undertale
Post by: Sparen on September 22, 2015, 03:46:02 AM
The game is self aware, manipulates your save data, remembers your choices in successive playthroughs, and blows your mind in the absolute craziest way possible. And the fact that it is a danmaku "RPG"... combined with how amazing each and every character is...

I love this game so much!

[I'm also doing a Let's Play streamed to twitch every-ish day around 9-12ish PM EST if anyone is interested. Twitch name is sparenofiria]
Title: Re: Undertale
Post by: MatsuriSakuragi on September 25, 2015, 06:42:30 AM
Finished the True Pacifist ending tonight.

This game is a fucking masterpiece. The gameplay mechanics, the characters, the fact that all of your choices matter, the fact that you literally can complete the entire game without killing anyone and it is in fact encouraged, the clever dialogue-- all of it is wonderful. The music is stellar. The writing is clearly deeply inspired by Shigesato Itoi and that makes my heart melt with happiness.

(ending spoilers)
I literally spent like 20 minutes on the "final boss" battle with Flowey, refusing to fight him, just waiting for a mercy option to show up. Every time he kills you the game shuts itself off and he taunts you every time you turn it back on and holy shit that was fucking brilliant.

Oh, and I like how the bgm/battle music of True Laboratory were so obviously inspired by the bgm in the last area in Earthbound, down to nearly identical sound effects. It fit so well and that whole scene genuinely hit me like a ton of bricks. Like shit I just went through this absolutely insane bullet hell battle with Flowey and now he tells me there's more? At first I thought being held away from closure after something so fucked up was so anticlimactic and then this comes right back at you and aaaaaaaaaaa


....




...now I gotta go do a No Mercy run.

"Flowey" is trying to make me not restart the game. My god, every single bit of programming that went into this game is just outright art in and of itself.


I seriously hope Toby has plans on making more games. Every last bit of this game has been absolutely brilliant and genuinely heartfelt and manages to be an interesting meta-analysis on "player" mentality in RPGs without being pretentious. I can definitely see why this has a 99% positive rating on Steam right now.
Title: Re: Undertale
Post by: Mew seeker on September 25, 2015, 02:52:09 PM
I have not played the game but I have seen Jim Sterling playing it (https://youtu.be/ZHjQymYy8EM) and it looks good. ^^
I have also seen some fanarts of the game. I should probably stop looking. XD

Toriel is cute. :3
Is it just an impression or is she somewhat similar to Ran?
Title: Re: Undertale
Post by: Iced Fairy on September 26, 2015, 12:30:29 AM
Toriel is cute. :3
Is it just an impression or is she somewhat similar to Ran?
A little closer to Keine, but yeah, she's got the motherly thing going for her. 
For obvious reasons you find out.
Title: Re: Undertale
Post by: AJS on September 26, 2015, 03:36:30 AM
And that's not even touching on the fact that the soundtrack is MASTERFUL.  I purchased it in a bundle with the game (yay $2 discount~) and I'm absolutely loving it.  And not only are the actual songs great, but some of the song titles are hilarious.

(Minor spoilers)
"Bird That Carries You Over a Disproportionately Small Gap"
"NGAHHH!!"
"Can You Really Call This A Hotel, I Didn't Receive A Mint On My Pillow Or Anything"
Title: Re: Undertale
Post by: pineyappled on September 26, 2015, 05:45:55 AM
m u f f e t
Title: Re: Undertale
Post by: MatsuriSakuragi on September 26, 2015, 05:22:36 PM
i'm having a bad time right now
Title: Re: Undertale
Post by: Failure McFailFace on September 27, 2015, 05:38:23 AM
I just finished the Neutral route. Took me several dozen tries on Asgore.

Flowey is fucking terrifying
Title: Re: Undertale
Post by: Mr. Sacchi on September 27, 2015, 02:26:42 PM
I wanted to play the game, but I have a pathetically weak mind towards literally anything even remotely related to horror, so the moment I got hit by Flowey's "Friendship Pellets" annd he did his signature grin I quit the game.
Immediately going to research if this ever happened again in the game and being hit in the face with the existence of the Omega-Flowey fight solidified my decision to not play this game.

That said, i did watch a playthrough and I'll have to agree with people here on most things, my only real problem with the game is... (big ending spoilers here, especially towards No Mercy, you've been warned)
...it takes the meta commentary too far. I can understand the idea behind it and frankly I think it's utterly glorious my problem is when the entirety of the Fallen Child's backstory (or most of it anyway) is hidden in the No Mercy Ending, along with Flowey's backstory (I mean Flowey's, not Asriel's) and the best song in the game (And an explanation towards Sans's lainess) is horrible once you consider that the game actively punishes you for going through the No Mercy Route, especially when you consider that the only way to continue after said route is to give your soul to the Fallen Child which permanently taints all of your future playthroughs. As far as I read, neither a normal reset nor a True Reset fix this, the only way to fix it is to manually delete your save file and start over. This is the definition of taking something too far. Also the game literally mocking you for not having the balls to play the No Mercy route yourself and instead watching it on youtube because "At least the actual player went ahead and did it" completely ignoring the fact that some people (like me) might be horrendously turned off from actually playing something as macabre as the No Mercy Ending and ended up watching said videos while keeping the screen away from the actual video box and just listening to it (which I didn't do, I just read about it, yeah I'm a big pussy so what). Frankly it just feels like an unnecessary insult.

That said, the game is overall great and everyone in their lives should play it/watch a playthrough of at least the Neutral and Pacifist endings, (unless they can't stomach flowey, like me). Plus, awesome soundtrack, you can't ever say no to that. :V
Title: Re: Undertale
Post by: Suikama on September 27, 2015, 04:26:57 PM
asgore fight in a nutshell (https://vt.tumblr.com/tumblr_nv2bwkBXbP1s5717k.mp4) (spoilery sorta?)
Title: Re: Undertale
Post by: AJS on September 27, 2015, 05:08:17 PM
Also the game literally mocking you for not having the balls to play the No Mercy route yourself and instead watching it on youtube because "At least the actual player went ahead and did it" completely ignoring the fact that some people (like me) might be horrendously turned off from actually playing something as macabre as the No Mercy Ending and ended up watching said videos while keeping the screen away from the actual video box and just listening to it (which I didn't do, I just read about it, yeah I'm a big pussy so what). Frankly it just feels like an unnecessary insult.
Honestly I saw that as more of a playfal jab at the Youtube viewers, and to prove the game was so meta that it was even aware of anyone who might be watching it on a video.  And really, I just thought of it as Flowey being a dick once again, not the game "actively insulting" anyone who didn't play the Genocide route themselves.

It wouldn't be fair to those people anyway, because getting that far takes a lot of effort and requires getting past a REALLY difficult boss fight.
Title: Re: Undertale
Post by: MatsuriSakuragi on September 27, 2015, 06:12:54 PM
If anything Flowey says insults you or gets under your skin, that's a good thing. He's supposed to do that.

And you're not supposed to agree with him, either. It was breaking the fourth wall while remaining in character.
After all, he's SUPPORTING AND ENCOURAGING you to do what you did through the genocide run, and it's something you have to be utterly committed to do to even put you on that route, to bring you to that ending. And you, the YouTube spectator, supported that behavior by watching. It's very much like Flowey to call that out.


And frankly, I LIKE that the game punishes you for showing no mercy. Throughout the run you're outright murdering  monsters when you could be ending those battles peacefully. You spare nothing and no one. Do you really think that doesn't deserve to be punished?

You show no mercy. The game treats you likewise by calling you inhuman and throwing two of the most unforgivingly difficult bosses at you. And Sans warns you multiple times to reconsider your path.

You don't. You're gonna have a bad time.
Title: Re: Undertale
Post by: Mr. Sacchi on September 28, 2015, 12:04:37 AM
If anything Flowey says insults you or gets under your skin, that's a good thing. He's supposed to do that.

Oh, it's not so much that, it's just that I feel genuinely ill when it comes to horror, especially when it comes to horror elements in non-horror genres, which is basically everything flowey is about (plus being a dick at every opportunity). It's why I didn't finish playing the game. (Or really barely started :derp:)

As an example, Flowey's laugh and nightmare face during the tutorial gave me nausea and a headache. <- That's how sensitive I am to that kind of stuff.

And I don't mind the game
punishing you for going through the Genocide Route, in fact, like I said, I think it's glorious the game does that, my problem is that they took it too far by making the punishment effectively permanent. If the punishment would go away if the player would, say, do the Pacifist run 3 times in a row after that, I would be 100% okay with it.
Title: Re: Undertale
Post by: MatsuriSakuragi on September 28, 2015, 02:43:52 AM
Ah, I get what you're saying.

I dunno, I kind of like that little nuance to be honest. I liked the feeling that all of my choices matter, and they're especially remembered by the fourth-wall breaking game. It's not like you get back to old saves after you start a new game, so it's not a huge deal if you just delete the game and redownload or something for a clean slate. But having it remember is the last little laugh the game has at you, and also gives a different (and rather chilling) ending if you do True Pacifist again.

As far as horror goes, I'm much more entertained by nuance rather than blatant shock. It wasn't the way Flowey looked or sounded that got me, it's how he knew what I did as if it was the most predictable thing ever. And when you kill a whole area, the music gets all dark and tense. The music for the rest of the game was distorted and so are your actions. The snowman doesn't give you a piece of itself, you TAKE it. Until he's a pile of useless snow. When you fight Undyne, she comes back as Undyne the Undying-- and her opening text says "The Heroine appears."-- just going to show that you are definitely, without a doubt, the antagonist in this run. If you take the two items in your room at the end of a pacifist playthrough, you obtain a "worn dagger" and a "heart-shaped locket". In a genocide run, you get "real knife" and "the locket". Equip the locket, it'll say "Right where it belongs." Equip the knife, it says "About time." It just further immerses you into just how unhinged the first fallen human was. I LOVED that and it terrified me at the same time.
Title: Re: Undertale
Post by: Fulisha of Light on September 28, 2015, 10:02:51 AM
That said, i did watch a playthrough and I'll have to agree with people here on most things, my only real problem with the game is... (big ending spoilers here, especially towards No Mercy, you've been warned)
...it takes the meta commentary too far. I can understand the idea behind it and frankly I think it's utterly glorious my problem is when the entirety of the Fallen Child's backstory (or most of it anyway) is hidden in the No Mercy Ending, along with Flowey's backstory (I mean Flowey's, not Asriel's) and the best song in the game (And an explanation towards Sans's lainess) is horrible once you consider that the game actively punishes you for going through the No Mercy Route, especially when you consider that the only way to continue after said route is to give your soul to the Fallen Child which permanently taints all of your future playthroughs. As far as I read, neither a normal reset nor a True Reset fix this, the only way to fix it is to manually delete your save file and start over. This is the definition of taking something too far.

I have to agree on this, I feel like it is a bit too extreme in this regard. How unfair would it be to a person who wants to replay the game as a clean state (such as people like me who love stories and would endlessly replay them for entertainment for example)? Or someone who wants to speedrun or TAS? (maybe not, but it's a thought). But they find that they have to go and do the chore of manually deleting the save just to remove the permanent punishment for wanting to replay the story? It's really unnecessary imo, and a waste of time.

My issue is how you can not gain more than 20HP on Mercy so you can at least survive better against enemies/bosses instead of having to restart over and over again because of being unable to dodge well or not having/running low on healing items.
Title: Re: Undertale
Post by: MatsuriSakuragi on September 28, 2015, 10:27:31 AM
It... really is not that hard to download an extra copy to play a clean run on. I think this is kind of a case of making mountains out of molehills here. <_<;
Title: Re: Undertale
Post by: pineyappled on September 28, 2015, 01:41:03 PM
My issue is how you can not gain more than 20HP on Mercy so you can at least survive better against enemies/bosses instead of having to restart over and over again because of being unable to dodge well or not having/running low on healing items.
Buy the
Temmie armor.
Title: Re: Undertale
Post by: Sagus on September 28, 2015, 06:18:23 PM
This game is probably my favorite game ever.

The only thing that I don't particularly like was how
you CAN'T get the True Pacifist ending on the first try. I mean, I can understand WHY it's like that (gives off more of the story and sets up the stage for Flowey's absorption of everyone's souls), it's just that I don't think it makes any sense for Undyne to only talk to you about her letter to Alphys after you get the Neutral-Pacifist ending. It just felt... nonsensical.

Also kinda disappointed that waiting around for Toriel to come back in the beginning of the story, when she asks you to stay still for a while, doesn't result in anything and you have to disobey her to proceed. I mean, the game has so much hidden shit in it, but not this? Feels like a genuine oversight.

Of course, both of those things are just nitpicking. The game is a goddamn masterpiece.

also,
forever laughing at the people who are continuously dying at the Undyne the Undying and Sans boss fights.
serves you goddamn right, you monsters :V
Title: Re: Undertale
Post by: Ryuu on September 28, 2015, 10:57:13 PM
This game is probably my favorite game ever.

The only thing that I don't particularly like was how
you CAN'T get the True Pacifist ending on the first try.


yes you can

if you fulfill the requirements for true pacifist the first time through, you can just load your save from before the asgore fight and continue from there. it felt like a single playthrough to me tbh
Title: Re: Undertale
Post by: Sagus on September 29, 2015, 01:04:09 AM

yes you can

if you fulfill the requirements for true pacifist the first time through, you can just load your save from before the asgore fight and continue from there. it felt like a single playthrough to me tbh
What I meant was that I feel it'd be better to be able to befriend Alphys without having to defeat Omega Flowey first, because I don't see the logic behind Undyne only giving you the letter AFTER you defeat Flowey.
Title: Re: Undertale
Post by: MatsuriSakuragi on September 29, 2015, 02:28:57 AM
When the letter is given is probably the only bit that could have been tweaked. Having the Alphys friendship/True Lab as a True Pacifist extended storyline was kind of a neat idea, because it changes the context of the ending and reveals more of what really happened behind the scenes, as well as the origin of Flowey. Had it been known that Alphys had been the one who had managed to attach a soul to a golden flower before the Bad Acid Trip Flowey fight, it would have left an open plot line as to who that soul belonged to. You then find out at the end that it was Asriel, who serves as the true final boss for that plotline.

So I think it makes sense-- you can tell throughout the initial run that Alphys is extremely timid and definitely hiding something, which is blatantly hinted at by Mettaton before your final fight with him-- though you're not sure whether or not to take it seriously because of who is saying it. You then find out that Mettaton is more than just a robot Alphys made in the True Pacifist plotline, but was also another one of her attempts at attaching a soul to a nonliving being (and who that soul belongs to goes from being heavily implied to outright confirmed after the final boss fight). Letting you befriend her before the True Pacifist plotline would have made the revelation about who she REALLY is have less impact, I feel, since it would have taken a closed plotline and opened it again rather than simply transitioning into the plotline that gets left open before the first fight with Asgore. You last hear from her after the fight with Mettaton, when she stops you before going to the castle to warn you-- and that's it. No explanation on why she was so panicked over Mettaton "dying" rather than his battery just wearing out or why she somehow knows so much about the dynamics of souls.

(All of that, and I also feel that the True Lab being a bonus plotline for True Pacifist was really cool, since it's such a substantial segment of the game that makes the effort worth it. Honestly, I think the True Lab was probably my favorite part of the whole game just because of how well-done it was.)
Title: Re: Undertale
Post by: N-Forza on September 29, 2015, 05:07:37 AM
I've heard a lot of good stuff about this game and it's on my wishlist for when I clear up my backlog but NO ONE I've seen has mentioned how it seems to have a decent amount of Touhou inspiration or I would've bought this by now. I've totally been waiting for some game to try to pay homage to it in some form beyond references in name only.
Title: Re: Undertale
Post by: AJS on September 29, 2015, 06:32:59 AM
I've heard a lot of good stuff about this game and it's on my wishlist for when I clear up my backlog but NO ONE I've seen has mentioned how it seems to have a decent amount of Touhou inspiration or I would've bought this by now. I've totally been waiting for some game to try to pay homage to it in some form beyond references in name only.
I had heard rumors that Toby Fox was a Touhou fan due to some of the songs he's done for Homestuck, but after seeing this game and his Tumblr blog (he was gushing in one of his recent posts about a Touhou-style remix someone did of one of his older songs), it's pretty obvious now.  Especially with the very Touhou-ish vibe that certain songs give off, such as
the "ZUN-pets" in Battle Against a True Hero.
Title: Re: Undertale
Post by: NekoNekoRex on September 29, 2015, 02:42:32 PM
Man this game really won me over really fast. I'm not even that good at bullet hell games so I can appreciate the challenge.

Also it's really hilarious. Loving it.
Title: Re: Undertale
Post by: pineyappled on September 30, 2015, 04:32:04 PM
get dunked (https://www.youtube.com/watch?v=_MCcKyyptuM&index=101&list=PL3tZU636q_oo67AfXJAv96LT_vyIqUbka)
Title: Re: Undertale
Post by: NekoNekoRex on September 30, 2015, 08:08:32 PM
The internet is too abuzz about the game. Its getting too hard to avoid spoilers on other sites...
Title: Re: Undertale
Post by: MatsuriSakuragi on September 30, 2015, 10:30:03 PM
That's the biggest reason why I bought it and played it as fast as I could. I could feel that this game was something special and I didn't want that to be ruined for me.
Title: Re: Undertale
Post by: Failure McFailFace on October 02, 2015, 11:55:41 AM
I'm on my second playthrough of the game and I'm trying to go for the
True Pacifist ending
Title: Re: Undertale
Post by: Failure McFailFace on October 06, 2015, 02:41:53 PM
I'm currently going for a No Mercy run, I'm past the CORE right now.
Title: Re: Undertale
Post by: BT on October 06, 2015, 09:41:45 PM
I beat the
True Pacifist
today. Then I
trekked down all the way back to the ruins. This game leaves no bases uncovered - and I found Asriel near the flowers. And I talked to 'im over and over again, and I'm so glad I came all the way there. Heck, even the trek back wasn't so bad because I discovered the Toriel texts on the way.
This game is too good.
Title: Re: Undertale
Post by: Sect on October 06, 2015, 10:47:01 PM
Just a random thing: according to SteamSpy, an aggregate site, (http://steamspy.com/app/391540) Undertale has approximately 74,376 Steam users that own a copy of the game. Not accounting for the people that backed the Kickstarter, and taking into account the standard 30% cut Steam takes for distributing the game, Toby Fox has so far made $520,111 from the game. Not bad for a game whose Kickstarter was initially asking for $5,000.
Title: Re: Undertale
Post by: MatsuriSakuragi on October 06, 2015, 10:58:22 PM
Well-deserved, too. It's still at 98% positive after all this time on Steam. (#10 on the overall list, it seems, wherein everything under #1 is also 98%.)

And don't forget that not all sales come from Steam, too. I ordered my copy directly from the Undertale site (which comes with a DRM-free download link and a Steam code), so there's sales from there to consider as well.
Title: Re: Undertale
Post by: NekoNekoRex on October 06, 2015, 11:37:44 PM
Got my first playthrough done. Got what seemed was the normal ending. Not sure exactly how many there are. Noticed
Flowey's not there on a new game since I killed him
. Should I expect anything else besides that on a second run? 
Will Flowey interrupt the ending if I redownload and do a True Pacifist run?
Title: Re: Undertale
Post by: Failure McFailFace on October 07, 2015, 12:50:47 AM
Got my first playthrough done. Got what seemed was the normal ending. Not sure exactly how many there are. Noticed
Flowey's not there on a new game since I killed him
. Should I expect anything else besides that on a second run? 
Will Flowey interrupt the ending if I redownload and do a True Pacifist run?
Redownloading won't help. The save data (on the DRM-free version at least) is stored in the %localappdata%\UNDERTALE folder, in 5 files: file0, 8, 9, playerachievementcache.dat, and undertale.ini.

If you don't want your past runs haunting you, it's best to make a backup of the folder somewhere else, and delete the original folder.

As for your question, I have no idea.
Title: Re: Undertale
Post by: aUsernameIsFineToo on October 07, 2015, 02:08:43 AM
The save data (on the DRM-free version at least) is stored in the %localappdata%\UNDERTALE folder, in 5 files: file0, 8, 9, playerachievementcache.dat, and undertale.ini.
This is also applicable to the Steam version of the game, though you'll also need to disable Steam Cloud synchronization for it.
Title: Re: Undertale
Post by: SirSlarty on October 07, 2015, 05:06:37 AM
I'm currently going for a No Mercy run, I'm past the CORE right now.

Any tips on how to defeat
Undyne the Undying
? I've been having a "bad time" trying to get past that fight.
Title: Re: Undertale
Post by: AJS on October 07, 2015, 05:33:31 AM
Any tips on how to defeat
Undyne the Undying
? I've been having a "bad time" trying to get past that fight.
Equip the notebook and glasses items to maximize your invincibility frames.  Stock up on healing items before the fight (if you haven't already, take as many pieces from the snowman in Snowdin as you can), you'll want to fill your entire inventory with them--I needed EVERY one of them to survive.  The arrow portions can pretty much be memorized (bear in mind that the yellow arrows will automatically flip to the opposite side once they're close enough to you.  I originally thought they'd only invert if you faced toward them first, and that wasted a lot of time for me.  So for instance, if you see a yellow arrow coming from the left, just face right and wait for it.).  For the spinning spears, don't try to leave the circle until they're close to the center and are slow enough.  For the spears that spawn in a circle around you and then fire inward immediately, move around in a rough circle--the spears spawn in a pattern and aren't random, and making a circular motion will help you avoid them all.

That's really all the advice I've got, the rest is just practice!  I managed to beat them with no healing items left and only 2 HP remaining.
Title: Re: Undertale
Post by: Leon゠Helsing on October 07, 2015, 03:28:36 PM
So... Anyone here managed to
do a "no miss clear" of the pacifist mode credits' special thanks section?
:V
Title: Re: Undertale
Post by: Sparen on October 07, 2015, 04:56:54 PM
So... Anyone here managed to
do a "no miss clear" of the pacifist mode credits' special thanks section?
:V

I've seen videos but I'm not Jaimers, so... :(
Title: Re: Undertale
Post by: pasu on October 07, 2015, 10:59:08 PM
I had heard rumors that Toby Fox was a Touhou fan due to some of the songs he's done for Homestuck, but after seeing this game and his Tumblr blog (he was gushing in one of his recent posts about a Touhou-style remix someone did of one of his older songs), it's pretty obvious now.  Especially with the very Touhou-ish vibe that certain songs give off, such as
the "ZUN-pets" in Battle Against a True Hero.

Also remilia hat on the tsunderplane

Watched my friend play a pacifist run, and even though I felt some of the dialogue was very predictable you really have to admire the level of detail in the game
Title: Re: Undertale
Post by: Sparen on October 08, 2015, 02:47:14 AM
Also remilia hat on the tsunderplane

O_O

Oh. My. God.
Title: Re: Undertale
Post by: Mew seeker on October 09, 2015, 12:01:19 AM
Remilia cosplay Muffet.
This need to be a thing. :)

Also, if the game would have been in Japan, I think there would be fanart of Ran as Toriel and Chen as the child.
It's slow, but I see fanart of it being made in pixiv although so far most of it come from "western" accounts.

Anyway, I made a pacifist run and this game is awesome. I can see that lot of detail was put into it.
Also, the final battles give the final battle of Earthbound a run for its money. XD
Also, there is a decent amount of trolling made toward the players. "You have too many dogs." XD

These day, I can't help but listen to the game music while browsing the internet. XD
Title: Re: Undertale
Post by: Tamashii Kanjou on October 09, 2015, 12:29:50 AM
In all fairness, I'm just waiting for someone to supply us with a picture of Muffet and Yamame~ XD

Also, I have the game, and seriously need to get round to playing it. I've done well to bounce around the spoilers for the most part; though I've been listening to the soundtrack for a while now. The music is just amazing~
Title: Re: Undertale
Post by: Ryuu on October 09, 2015, 07:13:59 AM
there's a pretty good piece of general advice for the bad time run fights

just because you can, doesn't mean you have to
Title: Re: Undertale
Post by: BT on October 09, 2015, 08:59:38 AM
So apparently the game has little to no sound effects when you're walking around. Definitely no wall sounds. It makes a blindfolded run way more hilarious than it has any right to be. (https://www.youtube.com/watch?v=0HcGvN2RgTQ)
Title: Re: Undertale
Post by: Leon゠Helsing on October 09, 2015, 09:59:14 AM
So this guy (https://www.youtube.com/channel/UCJHtHXzrRw2TnQllvawBLxw) has been uploading some no miss clears of bosses.
None of the final bosses yet though, looks like.
Title: Re: Undertale
Post by: ARC on October 09, 2015, 07:53:58 PM
Speaking of "drawing Touhou characters as Undertale characters" and vice versa, one of the artists (Temmie) actually did make such a drawing.

I think this ought to not be spoilers, though if it turns out that it is, please do tell me ASAP and I'll keep it a plain link instead of an embedded image.
(http://41.media.tumblr.com/08cc72bd0d9d5b29b67b285422c8bdde/tumblr_nvdd7yUmd51qjod6ko1_1280.png)
From: http://tuyoart.tumblr.com/post/130040097254/oops-my-fingers-slipped (http://tuyoart.tumblr.com/post/130040097254/oops-my-fingers-slipped)
Title: Re: Undertale
Post by: WHMZakeri on October 10, 2015, 01:45:10 AM
I beat
Sans
Title: Re: Undertale
Post by: Leon゠Helsing on October 10, 2015, 03:54:07 AM
Remember how certain aspects of the pacifist final boss can seem a little childish when you think about it?
Snrk. (http://i3.kym-cdn.com/photos/images/original/001/026/958/904.jpg)
I'm sorry, it's just that I can't help but snicker a little about that particular detail sometimes.
Title: Re: Undertale
Post by: The Greatest Dog on October 10, 2015, 09:03:41 AM
I always considered
Star Blazing
to be another Touhou reference, but I can't say anything about the rest of the attacks
Asriel
has.
Title: Re: Undertale
Post by: CF7 on October 10, 2015, 05:34:28 PM
I beat
Sans
Determination i.e. congratz.
Title: Re: Undertale
Post by: Yoshiquest on October 10, 2015, 07:09:24 PM
It's going to be interesting to see the effects Undertale has on the Touhou fandom as well.

From what I can tell, people from many different fandoms have come to play the game. Mother fans, Homestuck fans, Touhou fans, all coming together in one place. It makes me curious as to how quickly this fandom might rise because of this game.
Title: Re: Undertale
Post by: Mew seeker on October 10, 2015, 11:45:40 PM
A video about undertale recently came out on Nico nico douga (http://www.nicovideo.jp/watch/sm27321383).

**************EDIT**************

I also found this (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=52952702) on pixiv.
Title: Re: Undertale
Post by: Suikama on October 11, 2015, 01:16:01 AM
help i cant breathe (https://www.youtube.com/watch?v=M23Nz3v0jaU)
Title: Re: Undertale
Post by: WHMZakeri on October 11, 2015, 03:12:20 PM
Remember how certain aspects of the pacifist final boss can seem a little childish when you think about it?
Snrk. (http://i3.kym-cdn.com/photos/images/original/001/026/958/904.jpg)
I'm sorry, it's just that I can't help but snicker a little about that particular detail sometimes.

The idea of this is really quite cute and funny.
Here (http://puu.sh/kGovE/975e297621.jpg) have this example in return.


Title: Re: Undertale
Post by: N-Forza on October 11, 2015, 03:45:13 PM
so many dogs aaaaaaaaaaaaa
Title: Re: Undertale
Post by: SirSlarty on October 11, 2015, 08:23:15 PM
so many dogs aaaaaaaaaaaaa

https://www.youtube.com/watch?v=Wm98S0dJKiY
https://www.youtube.com/watch?v=oUYPdBp4-zg

I love this game's music.
Title: Re: Undertale
Post by: NekoNekoRex on October 11, 2015, 08:57:52 PM
I thought the game had given me everything I could laugh at.

Then I went on the date with Alphys

I think I'm done. There's nothing left to compere with this level of terrible (but still gut-bustingly hilarious) humor.

EDIT: I STAND CORRECTED! Just finished True Pacifist.
Title: Re: Undertale
Post by: MatsuriSakuragi on October 11, 2015, 10:28:46 PM
This player made having a bad time even worse. (https://www.youtube.com/watch?v=G9H9IT5JDTs)

(genocide route final boss spoilers)
Title: Re: Undertale
Post by: BT on October 12, 2015, 06:01:23 PM
This player made having a bad time even worse. (https://www.youtube.com/watch?v=G9H9IT5JDTs)

(genocide route final boss spoilers)
Aww man, I thought he'd finally done it without hits. I love how this is basically the Undertale version of 90fps 2hu challenges.
Title: Re: Undertale
Post by: MatsuriSakuragi on October 12, 2015, 10:40:38 PM
Oh, no, that's been done too. (https://youtu.be/kFnUCNIStRw?t=55)

Again, massive genocide final boss spoilers!!!!!!!

I have no idea how someone can do it at high speed or do it without hits. I FINALLY managed to beat it after a couple HUNDRED tries over the course of two and a half weeks, and I literally had 1 HP at the end. I just BARELY squeaked by. F- would not do again. I have, however, managed to do a no-hit clear of
phase one of that battle
, but everything beyond that is just ahahahahahaha fml
Title: Re: Undertale
Post by: BT on October 13, 2015, 06:13:18 PM
Oh, no, that's been done too. (https://youtu.be/kFnUCNIStRw?t=55)

Again, massive genocide final boss spoilers!!!!!!!

I have no idea how someone can do it at high speed or do it without hits. I FINALLY managed to beat it after a couple HUNDRED tries over the course of two and a half weeks, and I literally had 1 HP at the end. I just BARELY squeaked by. F- would not do again. I have, however, managed to do a no-hit clear of
phase one of that battle
, but everything beyond that is just ahahahahahaha fml
I know, but he was trying to do the sped up version without hits too. Plus
Omega Flowey
. Both are too hard.

P.S. maybe you ended up at 1 HP because the final attack
slams you against the walls repeatedly, which actually drains 1 HP per wall hit but never kills you
.
Title: Re: Undertale
Post by: MatsuriSakuragi on October 14, 2015, 02:58:07 AM
Nah, I definitely had 1 HP from the last attack--
it was still draining
Title: Re: Undertale
Post by: N-Forza on October 14, 2015, 01:57:15 PM
I just finished the All Mercy run.

That... sure was something.
Title: Re: Undertale
Post by: WHMZakeri on October 15, 2015, 05:13:38 AM
My Highest Score yet
I'm counting the HP remaining as my score
Genocide final Boss Spoilers behind This Link (http://puu.sh/kKPsU/436ca546d4.png)

not only that, but I still have the Pie, the Noodles, and the FaceSteak in my Inventory.
Title: Re: Undertale
Post by: WodofGar on October 16, 2015, 03:09:37 AM
I see many many Undertale danmakufu maps in the future.
I even see a few now. Check Bulletforge mateys.

Experimental stuff is the best.
Title: Re: Undertale
Post by: Amew The Fox on October 16, 2015, 07:52:25 AM
I see many many Undertale danmakufu maps in the future.
I even see a few now. Check Bulletforge mateys.

Experimental stuff is the best.

Aw man, can't wait for bad time: Hakurei edition.
Title: Re: Undertale
Post by: SirSlarty on October 16, 2015, 11:59:47 PM
Aw man, can't wait for bad time: Hakurei edition.

I would imagine bad times Hakurei would be something like this (https://www.youtube.com/watch?v=O_aQiKoe-RI).
Title: Re: Undertale
Post by: Patorikku on October 18, 2015, 04:34:13 AM
Picked up the game a little while ago, and loved it. Especially the soundtrack. I don't think an artist (that isn't a remix artist) has made me love retro-game-style music this much since Anamanaguchi.
Spider Dance
actually gives me some vibes of possible inspiration around the "chorus" line.

Killed Toriel because I didn't listen to the Froggits earlier in run 1, basically killed no one else save for some ice caps in Snowdin for the rest of the run. Killed Asgore out of guilt and wanting him to be with his ex-wife, and had Flowey jumpscare me sonic.exe style at around 2:30 in the morning; that was pleasant. Kicked his ass the afternoon after in one run. (i lost sleep over THAT? (to be fair, his final boss form is actually legitimately off-setting but what a cakewalk)) Redid the game, went true pacifist, got to the true lab at around 2:30 in the morning; that was pleasant. SAVE'd Asriel's ass like the chump he is and got a wonderful ending, and now I refuse to play through the game again despite how much I loved it. Or really, more because I loved it so much, and I might end up finishing the genocide route at around 2:30 in the morning; that'd be pleasant.

Fantastic game, loved it for all it's worth, and I'm never playing it again. I honestly recommend picking it up for those who haven't.
Title: Re: Undertale
Post by: CF7 on October 18, 2015, 11:43:50 AM
True Lab at 2:30 am must have been wonderful.
Also
regarding Genocide. I think, it's really worth playing. You can be a murderous asshat and can kill everyone. Plus there's a Battle Against a True Hero and you can "have a bad time". Both are awesome fights and  Undyne's fight actually was the turning point in my geno-playthrough. Where it went from boring/tedious/not fun to "this is the bestest best thing ever". Flowey's speech in New Home is really interesting and explains a lot of things why he is the way he is.
Title: Re: Undertale
Post by: Leon゠Helsing on October 18, 2015, 12:27:18 PM
Also
regarding Genocide. I think, it's really worth playing. You can be a murderous asshat and can kill everyone. Plus there's a Battle Against a True Hero and you can "have a bad time". Both are awesome fights and  Undyne's fight actually was the turning point in my geno-playthrough. Where it went from boring/tedious/not fun to "this is the bestest best thing ever". Flowey's speech in New Home is really interesting and explains a lot of things why he is the way he is.
Of course, after going through that route you might want to find out how to clean up your save due to the taint it makes on your future pacifist runs.
Title: Re: Undertale
Post by: CF7 on October 18, 2015, 01:37:38 PM
Of course, after going through that route you might want to find out how to clean up your save due to the taint it makes on your future pacifist runs.
But that's the best part!
You think you're above consequences?
Title: Re: Undertale
Post by: Mr. Sacchi on October 18, 2015, 02:06:00 PM
You think you're above consequences?

Worst part is?
In the end, the Fallen Child actually is above the consequences, The player though? Heh. Eternal Bad Time.
Title: Re: Undertale
Post by: Leon゠Helsing on October 18, 2015, 02:14:38 PM
You think you're above consequences?
With enough Determination, yes.
Title: Re: Undertale
Post by: pineyappled on October 18, 2015, 05:47:52 PM
Killed Asgore out of guilt
That's Some Kinda Logic you've got there, buddy.
Title: Re: Undertale
Post by: Amew The Fox on October 20, 2015, 09:34:26 PM
I have officially found very (https://youtu.be/8UPE6A1j6-A)
terrible (https://youtu.be/7xPNw6qubEU)  things (https://youtu.be/X8iqHIbEHCo)
Title: Re: Undertale
Post by: Failure McFailFace on October 21, 2015, 05:09:44 AM
i made an undertale piano arrange (https://musescore.com/user/95450/scores/1315621)
it's not good
it's not bad
it's not an arrangement
it's not a transcription
Title: Re: Undertale
Post by: N-Forza on October 21, 2015, 02:25:42 PM
I just finished the All Mercy run.

That... sure was something.
I take this back. I just now ACTUALLY finished the All Mercy/Pacifist run.

Some great music at the end there.
Title: Re: Undertale
Post by: zferolie on October 21, 2015, 02:27:33 PM
I have been interested in this game. The music seems good and the characters likeable. I myself love Muffet

http://2new2.fjcdn.com/movies/Undertale_fd0279_5716184.mp4

However, a friend of mine, a huge touhou fan, says because the creator flat out insulted touhou, he refuses to play it. Has anyone heard of this? Trying to find where he said this, but my friend says the creator said "ZUN is a hack and anyone can compose music in his style"

Has anyone heard of this, or is my friend mistaken?
Title: Re: Undertale
Post by: Leon゠Helsing on October 21, 2015, 03:29:10 PM
I think he's most likely mistaken. From what I understand Toby's a pretty big fan of ZUN, to the point of gushing when someone rearranged one of his songs as a more properly ZUN-styled song. (http://fwugradiation.tumblr.com/post/129177530826/sylvysprit-original-by-toby-radiation-fox) I don't want to consider the possibility of someone or even your friend himself trying to slander Toby, but you know how the internet is nowadays.
Title: Re: Undertale
Post by: Suikama on October 21, 2015, 03:35:30 PM
i'm guess they're talking about this? (http://fwugradiation.tumblr.com/post/13528293577/improvised-touhou-music-with-annoying-commentary)

i mean sure if creating a parody of something counts as an insult? >_>
Title: Re: Undertale
Post by: zferolie on October 21, 2015, 03:38:11 PM
I think he's most likely mistaken. From what I understand Toby's a pretty big fan of ZUN, to the point of gushing when someone rearranged one of his songs as a more properly ZUN-styled song. (http://fwugradiation.tumblr.com/post/129177530826/sylvysprit-original-by-toby-radiation-fox) I don't want to consider the possibility of someone or even your friend himself trying to slander Toby, but you know how the internet is nowadays.

Yeah he's probably mistaken, or misheard. He's not the guy to make up slander about someone. He is really defendant about touhou, and doesn't like it when people attack ZUN or its fans.

i'm guess they're talking about this? (http://fwugradiation.tumblr.com/post/13528293577/improvised-touhou-music-with-annoying-commentary)

i mean sure if creating a parody of something counts as an insult? >_>

He may be talking about that? But it sounded like he meant he directly said something. I don't know. I just want to clear up what he is saying is all. He may have been completely mistaken?
Title: Re: Undertale
Post by: Leon゠Helsing on October 21, 2015, 03:54:18 PM
I see, in any case I hope he really is just misunderstood.

Anyway, have some feels. (http://zarla-s.tumblr.com/post/131455734872/if-you-do-a-murder-run-and-decide-to-spare-papyrus)
Title: Re: Undertale
Post by: MatsuriSakuragi on October 21, 2015, 05:14:17 PM
That was a silly parody. The fact that he can play in ZUN's musical style so well tells me either he's just that talented of a musician, or he respects ZUN enough to make a silly song picking on some of the common themes and botched English in Touhou. Either way, you wouldn't know ZUN's style that well unless you've heard a lot of his music and played the games, which indicates that he probably is a pretty big fan. Honestly it seems like Undertale is kind of a heartfelt blend of Mother and Homestuck, both of which Toby is fond of (and composed music for, in context of his Earthbound hack and homestuck music), and I wouldn't at all be surprised if the bullet hell styled minigames in the battles were inspired by Touhou.

I seriously see nothing to be offended by here.
Title: Re: Undertale
Post by: Leon゠Helsing on October 21, 2015, 05:36:51 PM
I wouldn't at all be surprised if the bullet hell styled minigames in the battles were inspired by Touhou.
bruh have you seen asriel's attacks? :V
Title: Re: Undertale
Post by: MatsuriSakuragi on October 21, 2015, 06:21:01 PM
I'm aware, and it only furthers my point, doesn't it? :p
Title: Re: Undertale
Post by: Ryuu on October 21, 2015, 08:27:34 PM
I myself love Muffet

muffet is life
Title: Re: Undertale
Post by: MatsuriSakuragi on October 22, 2015, 10:04:54 AM
oh hey i found a gif that accurately summarizes undertale

(http://i.imgur.com/YqwiM1c.gif)
Title: Re: Undertale
Post by: WHMZakeri on October 22, 2015, 10:49:52 PM
bruh have you seen asriel's attacks? :V
I think you meant to say
Marisa's attacks
.
Title: Re: Undertale
Post by: E-Nazrin on October 23, 2015, 12:31:05 AM
It's been something like four years since I was willing to put effort into writing fanfic stuff, since I started working.

Now I'm working on one for Undertale because the Touhou/Mother combination is basically heaven for me.

Hell, my internet life basically started at starmen.net, where the Undertale forums are.

Heaven or hell, fuckers. Mostly hell, because I'm heading there fast at this rate.
Title: Re: Undertale
Post by: Tamashii Kanjou on October 23, 2015, 12:44:36 AM
Nazrin : Could always try starting on it for NaNoWriMo~ ;)

Also, would anyone watch someone this stream this game? Because I'm thinking about delving into it at the start of the Halloween week... still pondering about it...
Title: Re: Undertale
Post by: Suikama on October 23, 2015, 01:06:26 AM
Oh my god the number of little secrets never ends (https://www.youtube.com/watch?v=mRBdJoFbMd4) (not really a spoiler)
Title: Re: Undertale
Post by: SirSlarty on October 23, 2015, 04:50:47 AM
i'm guess they're talking about this? (http://fwugradiation.tumblr.com/post/13528293577/improvised-touhou-music-with-annoying-commentary)

This is really funny.
Title: Re: Undertale
Post by: Plastic Vortex on October 24, 2015, 03:42:11 PM
I think you meant to say
Marisa's attacks
.
Did someone say
AsrielMarisa (http://ssajies.tumblr.com/post/130909895491)
?
Title: Re: Undertale
Post by: Mr. Sacchi on October 24, 2015, 03:51:12 PM
Well, despite not really being able to play the game, I bought it on steam because this game is a fucking masterpiece and toby deserves the money.

I wish
the neutral final boss wasn't nightmare incarnate
Title: Re: Undertale
Post by: Patorikku on October 24, 2015, 09:17:56 PM
I wish
the neutral final boss wasn't nightmare incarnate
You and me both...

In any case, I was thinking about the whole ZUN inspiration bit earlier while listening to
Your Best Nightmare
, and I swear
during the last two "human SOUL" sections of the song, as each one is opening up
, I can hear riffs from Hartmann's Youkai Girl and Bad Apple!!.
Title: Re: Undertale
Post by: Mew seeker on October 25, 2015, 01:26:48 AM
I think you meant to say
Marisa's attacks
.

Relevant. (http://knowyourmeme.com/photos/1030431-undertale)
Title: Re: Undertale
Post by: E-Nazrin on October 25, 2015, 03:51:42 AM
Nazrin : Could always try starting on it for NaNoWriMo~ ;)

Also, would anyone watch someone this stream this game? Because I'm thinking about delving into it at the start of the Halloween week... still pondering about it...

Too late, I've already started. And the Fanzine (http://undertalefanzine.tumblr.com/) deadline is November 30th... for under 1100 words. I'll probably take it a little easier than that.

As for streaming, I've been making it a habit to jump in on anyone I see playing on Steam when I don't have anything more pressing to watch. Reactions to this are fun~
Title: Re: Undertale
Post by: Leon゠Helsing on October 25, 2015, 08:51:09 AM
Anyone here subscribed to Celestics on YT? He's cleared a 1:53:35 True Pacifist speedrun and is moving on to All Yellow Credits now.
Title: Re: Undertale
Post by: TTBD on October 25, 2015, 01:51:49 PM
Anybody else beaten
Omega Flowey
no deaths? I've managed to beat
Asriel
with only two, and I haven't even finished genocide yet i'm stuck on undyne the undying she's literally impossible.

Not only that, but with
Asriel
, I only died twice
on the part that says "But it refused." whenever you die.
Title: Re: Undertale
Post by: BT on October 25, 2015, 06:42:47 PM
Anybody else beaten
Omega Flowey
no deaths? I've managed to beat
Asriel
with only two, and I haven't even finished genocide yet i'm stuck on undyne the undying she's literally impossible.

Not only that, but with
Asriel
, I only died twice
on the part that says "But it refused." whenever you die.
Me! I never saw the game over screen on my first playthrough. It helped that I
killed Toriel ;__; and therefore had more HP against Undyne
, but I don't think that matters against
Flowey
.

I think the very first verse is the hardest. All the others are short enough and between healing portions that it's hard to die without trying.
Title: Re: Undertale
Post by: TTBD on October 25, 2015, 06:46:57 PM
Me! I never saw the game over screen on my first playthrough. It helped that I
killed Toriel ;__; and therefore had more HP against Undyne
, but I don't think that matters against
Flowey
.

I think the very first verse is the hardest. All the others are short enough and between healing portions that it's hard to die without trying.

The battle was surprisingly easy for me
considering it's Flowey
. It was easier than
Asriel
, i'll say that.
Title: Re: Undertale
Post by: Patorikku on October 25, 2015, 06:53:10 PM
The battle was surprisingly easy for me
considering it's Flowey
. It was easier than
Asriel
, i'll say that.
The funny thing is,
when it came to the two final bosses I did beat, they were actually somewhat easier - or at least had me restarting less - than the other main bosses of the game, namely Undyne, Mettaton, and Asgore, which had me restarting their battles a few times over, even when I knew their gimmicks. I cleared neutral run Flowey with no deaths no problem, and I may have "died" twice during Asriel's fight.

Doesn't stop the former from being a tad bit nightmare-inducing, does it?
Title: Re: Undertale
Post by: BT on October 25, 2015, 08:14:11 PM
The funny thing is,
when it came to the two final bosses I did beat, they were actually somewhat easier - or at least had me restarting less - than the other main bosses of the game, namely Undyne, Mettaton, and Asgore, which had me restarting their battles a few times over, even when I knew their gimmicks. I cleared neutral run Flowey with no deaths no problem, and I may have "died" twice during Asriel's fight.

Doesn't stop the former from being a tad bit nightmare-inducing, does it?
Real talk,
Neutral End is actually my favorite ending from the game. Flowey is such a good boss, the aftermath is short and sweet, lots of things are left open but in a good way... really strong, y'know? Pacifist is sickeningly sweet, which is what it was going for I guess, but it's only really good the first time you see it. And No Mercy is... well... not really an ending like the first two. It's good, but that's it?
Title: Re: Undertale
Post by: TTBD on October 26, 2015, 03:34:59 PM
The funny thing is,
when it came to the two final bosses I did beat, they were actually somewhat easier - or at least had me restarting less - than the other main bosses of the game, namely Undyne, Mettaton, and Asgore, which had me restarting their battles a few times over, even when I knew their gimmicks. I cleared neutral run Flowey with no deaths no problem, and I may have "died" twice during Asriel's fight.

Doesn't stop the former from being a tad bit nightmare-inducing, does it?

This is the exact same for me, too.
I had to continue about 4-5 times on Undyne, not sure why. Asgore I only continued once on because I had no healing items at the time, Mettaton wasn't TOO MUCH of a problem for me, and well, that's pretty much it.
Title: Re: Undertale
Post by: WHMZakeri on October 27, 2015, 01:37:45 AM
Omega Flowey
was designed to be easy, but impress a sense of impossible challenge.
The less HP you have, the less damage Flowey does, and the more the green items heal you. i only died once on Flowey because I didn't know what to expect from him.

Title: Re: Undertale
Post by: E-Nazrin on October 27, 2015, 10:53:27 PM
Because I am a gigantic idiot, I've set up an IRC channel for Undertale on the forum's IRC server (irc.ppirc.net): Head to #YoukaiHome for some discussion on there!

I'm not sure if I'll try to keep it as a low-spoiler environment or not (despite the current channel topic), so be warned if you're trying to avoid things??

If there's any strong preference for how much to enforce low-spoiler policies or if it'd be better as no-holds-barred, I'm willing to adjust if needed.
Title: Re: Undertale
Post by: MatsuriSakuragi on October 28, 2015, 12:55:58 AM
I honestly think it'd be preferable to have minimal to no spoilers in a live chat environment, since people who like the game enough to be there probably have at least played through one route. The thread is fine as a spoilered environment but it does make discussion a little difficult-- but it's necessary for just-passers-by who haven't discovered Undertale yet and don't want to be spoiled.

Just how I see it at any rate.
Title: Re: Undertale
Post by: Iced Fairy on October 28, 2015, 04:37:36 PM
I honestly think it'd be preferable to have minimal to no spoilers in a live chat environment, since people who like the game enough to be there probably have at least played through one route. The thread is fine as a spoilered environment but it does make discussion a little difficult-- but it's necessary for just-passers-by who haven't discovered Undertale yet and don't want to be spoiled.

Just how I see it at any rate.
This makes sense.  I don't see people who care about spoilers heading over to the chat.
Title: Re: Undertale
Post by: BT on October 28, 2015, 06:00:34 PM
Eh, I'm curious, what's there to chat about? The best I can imagine is occasional tumblr fanart, which you can get from the subreddit anyways.
Title: Re: Undertale
Post by: MatsuriSakuragi on October 28, 2015, 07:17:57 PM
Because reddit sux :derp:

But mostly because it's an interesting game to talk about.
Title: Re: Undertale
Post by: NekoNekoRex on October 28, 2015, 07:30:01 PM
Most of the fanart is spoilery too, as an aside.
Title: Re: Undertale
Post by: E-Nazrin on October 28, 2015, 08:41:57 PM
and to discuss fanfiction ideas I MEAN WHAT POSSIBLE ULTERIOR MOTIVE COULD THERE BE

Yeah, consensus sounds pretty clear. I'll adjust the topic now.

Any links that would be appropriate to include there, y'think?
Title: Re: Undertale
Post by: Tamashii Kanjou on October 28, 2015, 08:56:35 PM
Okay everyone... Time to stream Undertale! I don't know everything right now, so it's semi-blind for me. But hey, it's going to be fun... right? http://www.twitch.tv/tamashii_kanjou (http://www.twitch.tv/tamashii_kanjou)

If anyone does tune in... no spoilers in the chat box please. I know the characters (most of them) so who knows what'll happen~ <3

{EDIT : After 2 hours, I've paused for the night. Haven't hit a game over yet, nor have I killed anyone. Me and Puppy have been laughing non-stop thanks to the font brothers}
Title: Re: Undertale
Post by: E-Nazrin on October 29, 2015, 09:23:58 PM
Darn, I missed most of it trying to remember whether I had a twitch account to use the chat. Oh well... perhaps next time.
Title: Re: Undertale
Post by: Mеа on October 30, 2015, 01:45:39 PM
The buzz convinced me to buy this, and I just got the neutral ending yesterday, and finally powered through genocide-route a few hours ago. I swear that final boss was hands-down one of the hardest things I've ever done in a video game. O. Flowey wasn't bad at all, it's a wonder how much Touhou and other bullet hells can train you for this sort of 'casual' challenges.
I haven't started pacifist at all yet (I don't intend on deleting this post-genocide save either). The end of genocide-route made me rather sorry for Flowey. Seemed like he just wanted someone who understood him, to be around someone, a friend, who reminded him of better times. Reminds me kind of the Nobodies from Kingdom Hearts, except playing it more straight, I guess. Took me a solid 2 hours to beat Bonehead, and the only other place I died was on Undyne the Undying. I rather liked the genocide route, the atmosphere it gave off was somehow to my liking, what with consequences, irredeemable-ness, moral-event horizon, bleakness, etc. The character of Chara that I've read of so far, I also like. I think in general these sorts of horrific entities spark in me a sort of morbid fascination. Overall, can't say much until I finish the Pacifist route.
Title: Re: Undertale
Post by: BT on October 30, 2015, 01:50:33 PM
The buzz convinced me to buy this, and I just got the neutral ending yesterday, and finally powered through genocide-route a few hours ago. I swear that final boss was hands-down one of the hardest things I've ever done in a video game. O. Flowey wasn't bad at all, it's a wonder how much Touhou and other bullet hells can train you for this sort of 'casual' challenges.
I haven't started pacifist at all yet (I don't intend on deleting this post-genocide save either). The end of genocide-route made me rather sorry for Flowey. Seemed like he just wanted someone who understood him, to be around someone, a friend, who reminded him of better times. Reminds me kind of the Nobodies from Kingdom Hearts, except playing it more straight, I guess. Took me a solid 2 hours to beat Bonehead, and the only other place I died was on Undyne the Undying. I rather liked the genocide route, the atmosphere it gave off was somehow to my liking, what with consequences, irredeemable-ness, moral-event horizon, bleakness, etc. The character of Chara that I've read of so far, I also like. I think in general these sorts of horrific entities spark in me a sort of morbid fascination. Overall, can't say much until I finish the Pacifist route.
Ooh, you're the first I've seen do Geno before Pacifist. I figured it's always possible to go for Geno (is it possible on the very first run?), but intuitively thought it's meant to come after Pacifist in a storytelling sense. I can't remember all the details, but I guess it doesn't actually matter that you went for Geno first.
Mostly.
Title: Re: Undertale
Post by: Mеа on October 30, 2015, 02:20:57 PM
Ooh, you're the first I've seen do Geno before Pacifist. I figured it's always possible to go for Geno (is it possible on the very first run?), but intuitively thought it's meant to come after Pacifist in a storytelling sense. I can't remember all the details, but I guess it doesn't actually matter that you went for Geno first.
Mostly.
I think it is possible to do genocide-route on the first run.
And is it though? I figured it would be something like Higurashi, you go through all the murder phases, then you get the best ending. It seems like the true ending
ends up redeeming Flowey
, so it would make sense to see his worse-er sides before finally seeing everyone happy in the true ending. It also contains a lot of the key answers concerning backstories, plot miscellany, and what not, so I would think it's more fun to get the answers at the very end. Perhaps the one downside is how doing the genocide-run first would permanently twist the other routes, but it seemed to me to only heavily affect the
true ending by adding an extra cutscene post-credits
or something like that, so seems to me to be the quickest to get all the endings in one go.
Title: Re: Undertale
Post by: BT on October 30, 2015, 09:13:42 PM
I think it is possible to do genocide-route on the first run.
And is it though? I figured it would be something like Higurashi, you go through all the murder phases, then you get the best ending. It seems like the true ending
ends up redeeming Flowey
, so it would make sense to see his worse-er sides before finally seeing everyone happy in the true ending. It also contains a lot of the key answers concerning backstories, plot miscellany, and what not, so I would think it's more fun to get the answers at the very end. Perhaps the one downside is how doing the genocide-run first would permanently twist the other routes, but it seemed to me to only heavily affect the
true ending by adding an extra cutscene post-credits
or something like that, so seems to me to be the quickest to get all the endings in one go.
Have you done Pacifist yet? I don't wanna spoil... but...

A few things hint at the fact that Geno is last, I think. If you want Flowey at his worst, that's actually the Neutral end. Then you learn who Flowey is in the Pacifist end, and then his behavior towards the end of the Geno run makes sense. There's also two hints (that I recall) that something's amiss in the Pacifist ending, hinting at the Geno ending - Asriel telling you about how his friend wasn't the best of guys, plus all the other hints actually, like the videos in True Lab, and... there's the dialogue in the coffin room after you beat Asriel, telling you that Chara isn't in the coffin anymore. (Because Toriel buried him in the Ruins. Right?) All these things are in the Pacifist end and are buildup for the Genocide end. I think.
Title: Re: Undertale
Post by: Mеа on November 01, 2015, 02:34:45 PM
Welp, finally finished Pacifist run.
I have mixed feelings. I suppose it was altogether a rather good experience, but I wasn't really emotionally invested in this last run. Just for reference, my run was Neutral->Genocide->Pacifist runs. Genocide was a really nice change of pace, because although you spent more idle time fighting monsters over and over again and waiting for that random encounter, you wasted almost no time with puzzles and other dialogue. By the end, you don't even waste time with most boss fights, even. With the exception of Undyne and fricking SANS of course. I think I had the most fun with it, honestly, despite what it might imply about the players' psychology for liking it. It also had the most interactions with Chara, who I find the most interesting in the game. I'm going to refer to both Chara and Frisk as 'she' simply because I get this whole Madotsuki from Yume Nikki vibe from them. Chara was the most mysterious of all. She was initially portrayed in an innocent light, but was later shown to be far from it. In Genocide route, she seems to be some kind of omniscient, powerful mastermind behind the whole thing sans the war between humans. It's kind of like how in twisted stories, you end up liking the one innocent character, or once innocent character. In this case, I find the one twisted character the most interesting in this fluffy setting.
I found Alphys to be a really annoying character with her constant phone calls during the Hotland/Core sections of the game. Every 3 seconds it would be a phone call about something stupid, something incorrect, something misleading, or some update on her blog that I didn't care about. The True Lab somewhat redeems her, but I liked it more for the plot significance, explanations and for its surprising darkness rather than as something contributing to her character. It's also like the one place where we get to see how Chara and Asriel interacted together.
I suppose the True Pacifist ending was more or less what I was expecting, subconsciously, it didn't catch me off guard. Probably also because I had already spoiled the Asriel fight for myself. That it existed, anyway, I didn't watch any footage of any scene in the game, besides that ones Dunkey used in his video. All nice and twinkly. But had to add that little bitter-sweetness in how Asriel got his redemption but would be forced to revert to a flower again. Again, nice and all. But I wasn't emotionally invested in it. Genocide route was so new, so dark, and so... full of pure ah, how to put it, black malice, that trying to be all warm again was asking perhaps a bit too much. Or maybe not enough. It's easy to slip into the shades, but being asked to stand in the sunlight is really bright and hot. It was such a cold-hearted route. It didn't ask for anything. In some ways, it was the devil inside everyone, the one standing on one side of everyone's shoulders. Enticing you to give in to simple pleasures. All I had to do was play the game like I would play any normal RPG, killing monsters and gaining EXP. Gaining new levels, acquiring money. Watching numbers and counters rise, simple pleasures. Then the townspeople fled, and you could steal from the shops. Everything was accessible and open to you. The unthinkable, the amoral was so easily done. So how does one feel like, standing on top of the world, above the consequences? Kind of like in GTA. You steal cars and bikes at first, then you start running people over. That gets boring, so you gun down everything in sight. Dirty deeds done cheap. It was easy, really. All you had to do was fall. Fall into the pitch black abyss. Pacifist route asked you to spare everything, to turn the other cheek, to relinquish control and hope for the best in all things. It was certainly harder. I died a hell of a lot more for sure. Perhaps playing this route last may have affected my feelings for it. I didn't really care that much for the characters. In fact, I had a kind of Flowey moment. I was conscious that this was just one route, one possibility. So this is what these characters are like in this happier route, so I was thinking.
I dissociate Flowey and Asriel as a character, which is appropriate, even Asriel himself asked you to do that. I felt more sad for Flowey at the end of the Genocide route than for Asriel at the end of True Pacifist route. He was just begging you to not kill him. But more than that, he seemed more to be begging to keep him by your side, to recognize him as a friend. Since he developed his ideology, kill or be killed, from his experience with the human villagers at the end of his original life, it seemed he didn't even consider that it would apply to him and Chara, who both experienced the same violent scene and who were always together. It was tragic. Not being recognized by a friend as a friend. I felt more sad at that than the bittersweetness of being forced to return back to a soulless container, unfeeling and untouchable. Because the latter will never happen to me, while the former could very well be a possibility in life. It's sadder, because I can empathize with it more.
Dunno what else to say, I kinda just dumped whatever was weighing on my chest and on my impressions into text form. Oh, maybe that Napstablook is the cutest and really likeable. Besides that, I guess I liked the game? Wasn't bad.
Title: Re: Undertale
Post by: Jana on November 02, 2015, 04:26:39 AM
I just got this game and was told it'd require at least 2 clears to get a forced normal ending before an ending of my own choosing is available. I'm notoriously bad at seeing long RPGs through to completion; about how long time-wise will it take to beat the game for the first time?
Title: Re: Undertale
Post by: Ryuu on November 02, 2015, 04:32:55 AM
I just got this game and was told it'd require at least 2 clears to get a forced normal ending before an ending of my own choosing is available. I'm notoriously bad at seeing long RPGs through to completion; about how long time-wise will it take to beat the game for the first time?

there are three endings

the true ending can only be gotten after getting the normal ending, but if you have fulfilled all the other requirements for the true ending when you get the normal ending, you can just reload your save and continue from there rather than replaying the entire game
Title: Re: Undertale
Post by: The ⑨th Zentillion on November 02, 2015, 06:10:40 AM
And, don't be too worried about length, the game can be completed in only a couple of hours, depending on which path you take.
Title: Re: Undertale
Post by: Leon゠Helsing on November 02, 2015, 06:15:33 AM
there are three endings

the true ending can only be gotten after getting the normal ending, but if you have fulfilled all the other requirements for the true ending when you get the normal ending, you can just reload your save and continue from there rather than replaying the entire game
There's also the bad ending
AKA the Genocide ending
which can be gotten right off since it only requires
sparing no one and killing a certain amount of random encounters in each area.

Be warned that getting this ending will taint future true pacifist ending runs unless you know what files/registry to delete.
Title: Re: Undertale
Post by: N-Forza on November 02, 2015, 09:36:21 AM
In this case, "a certain amount of" means "all."
Title: Re: Undertale
Post by: Leon゠Helsing on November 02, 2015, 12:25:29 PM
I said "a certain amount" since the save points start telling just how much you have to kill in that area once you start going down that route IIRC. But eh, semantics. :V
Either way, you just have to kill until whenever a random encounter happens, nobody comes.
Title: Re: Undertale
Post by: Phasm on November 02, 2015, 03:56:24 PM
I started playing Undertale yestarday and i am in the Neutral Route before the final fight with the Human Killing Robot, does getting the Pacifist and Genocide ending have reprecusions or consequences for future playthroughs?
Title: Re: Undertale
Post by: Leon゠Helsing on November 02, 2015, 03:58:20 PM
Only Genocide towards Pacifist.
Title: Re: Undertale
Post by: CrystalCreation on November 02, 2015, 06:40:19 PM
I've been wondering about something. Can anyone confirm whether or not it is possible to do a genocide run on your very first playthrough?

I'm asking because the genocide route heavily relies on having experienced a regular or pacifist playthrouhg before. It doesn't give the characters a proper introduction. It removes a lot of the games charm. It throws the two hardest bosses from the game at you but doesn't give you a lot of time to get used to the danmaku battle system since most fights become complete pushovers. First time players would possibly get a rather bad first impression if they were to start with a genocide run.

Leaving such a scenario possible would seem pretty out of character for an otherwise well thought out game.
Title: Re: Undertale
Post by: Mеа on November 02, 2015, 07:48:41 PM
The only ending you can't immediately see on your first playthrough is the ending of the true pacifist route. And even then, simply reloading the file after an all pacifist neutral route can let you access the true pacifist ending flags.

Genocide route is totally dependent on the player's determination, there's absolutely no way to trigger it on accident. You have to know that this route exists and know the requirements. The whole time, you're either constantly discouraged from continuing on or are given second chances to turn back. This is why there's no remaining enemy counter in the RUINS, no hints at all.

Anyone who complains about having had a negative experience of the game for purposefully tackling through genocide route first would have to be an idiot. One of the major points of the game is to avoid and discourage the genocide route impulses brought about by years of standard RPG habits. And besides, the other point of the game is that ultimately it's the player's decision to do whatever they want, but will have to face the consequences. As Sans said, "You're going to have a bad time."

And if we take the satirical approach, the game isn't designed to be fun if someone somehow manages to completely play through the genocide route on a casual first time playthrough. It's designed to comment about that player mentality, so it still works by allowing people to access the route. In terms of pure game design and storytelling, is it the best? Perhaps not, but there's a lot more meta aspects that can't be ignored as well.
Title: Re: Undertale
Post by: N-Forza on November 03, 2015, 01:31:42 AM
For the sake of people who don't go on Twitter, it seems bkub is something of a fan...

https://twitter.com/bkub_comic/status/659573893833732096
https://twitter.com/bkub_comic/status/661245963684589568
Title: Re: Undertale
Post by: Leon゠Helsing on November 03, 2015, 07:12:08 AM
Sweet, wonder if he's gonna make any of his usual weird-ass 4komas for this.
Title: Re: Undertale
Post by: Mеа on November 03, 2015, 09:24:26 PM
Appropriate

What is LV? (https://www.youtube.com/watch?v=_NPR5SJdV14)

Baby don't hurt me, don't hurt me, no more~
Title: Re: Undertale
Post by: Amew The Fox on November 05, 2015, 08:20:40 AM
For the sake of people who don't go on Twitter, it seems bkub is something of a fan...

https://twitter.com/bkub_comic/status/659573893833732096
https://twitter.com/bkub_comic/status/661245963684589568

First FFXIV, now this?

Bkub! Stop meeting all of my standards!
Title: Re: Undertale
Post by: NekoNekoRex on November 06, 2015, 04:24:50 PM
Started a Genocide route because I want to see Papyrus's reaction when I spare him, but it's a really bad time just going through with it. The
music changes
scared me, and it's really unpleasant going about this... :/

EDIT: That was the absolute most unpleasant thing I've ever done in a videogame. Glad I'm not going to continue the route.
Title: Re: Undertale
Post by: MatsuriSakuragi on November 06, 2015, 04:27:59 PM
Papyrus' reaction to you sparing him in a genocide run  is wonderful.
Title: Re: Undertale
Post by: Tamashii Kanjou on November 06, 2015, 06:44:34 PM
Okay then. For anyone who is interested, part 2 of my Undertale stream is now live! Anyone who wants to come and hang out, chat, watch me encounter any spoilers, and derp about... feel free to~ <3

www.twitch.tv/tamashii_kanjou (http://www.twitch.tv/tamashii_kanjou)

EDIT : Done now. Defeated Undyne
with a cup of water; how cute!
Saved outside a building called the lab; so will be looking forward to that another time. Also, Puppy was in hysterics with
Temmie
and everything to do with that village~ :V
Title: Re: Undertale
Post by: OverlordChirei on November 07, 2015, 01:15:24 PM
Bit late to post in this thread but,

Finally beat the true true true last boss of Undertale without getting hit. (http://i.imgur.com/SNHWlLm.jpg)

All the people that backed this game
Title: Re: Undertale
Post by: ChronaSE on November 07, 2015, 05:44:37 PM
This game was incredible, I can't recall another game making me cry so much.
Funny enough I discovered it because some Touhou arrangers i'm subscribed to began arranging Undertale songs. It seems Undertale's fanbase is a mix of every other fanbase at this point.
Title: Re: Undertale
Post by: Leon゠Helsing on November 07, 2015, 06:05:35 PM
Well, it does have a little bit of all sorts of things from Mother/Earthbound to Touhou.
Title: Re: Undertale
Post by: BT on November 07, 2015, 09:27:29 PM
Today I learned
the part in Geno where Flowey calls out the viewers for watching someone else run the game instead of tainting their own save file ISN'T a catch-all line, but the game actually checks for applied recording software before inserting that.
I'm blown away.
Title: Re: Undertale
Post by: Jq1790 on November 07, 2015, 09:50:01 PM
Today I learned
the part in Geno where Flowey calls out the viewers for watching someone else run the game instead of tainting their own save file ISN'T a catch-all line, but the game actually checks for applied recording software before inserting that.
I'm blown away.
The Dev really DOES think of everything, huh?
Title: Re: Undertale
Post by: MatsuriSakuragi on November 07, 2015, 11:05:40 PM
What do you mean by "applied"? Because I got that message too and had nothing on with the game.
Title: Re: Undertale
Post by: Jana on November 07, 2015, 11:22:12 PM
I just beat the gamelast night, Neutral+Pacifist. I'm gonna just not open it anymore and let Flowey be. =w=
Title: Re: Undertale
Post by: BT on November 08, 2015, 03:00:29 PM
What do you mean by "applied"? Because I got that message too and had nothing on with the game.
Uh, I thought people surely tested it. Hope I didn't just echo a rumor.

I'm not sure how stuff like Fraps works but if it's set on a window can the window's process know about it? Or check if a process like that is running on the PC at all. Sounds reasonable in theory.
Title: Re: Undertale
Post by: MatsuriSakuragi on November 08, 2015, 03:46:35 PM
Unless the game detects the existence of the recording software on the hard drive regardless of whether or not it's on, I'll say it's probably just a rumor. I have OBS on my laptop but I've never had it on while playing Undertale, yet I still had that message.
Title: Re: Undertale
Post by: ChronaSE on November 08, 2015, 04:28:28 PM
Is
Gaster
relevant to the story?
It seems like the only character that didn't get a good ending.
Title: Re: Undertale
Post by: Stuffman on November 08, 2015, 04:57:28 PM
The game has been thoroughly datamined and Gaster's shit is currently unresolved. It's suggested that Toby is working on a patch with more content, we'll see what happens then.
Title: Re: Undertale
Post by: MatsuriSakuragi on November 08, 2015, 06:27:34 PM
Pls finish hard mode
Title: Re: Undertale
Post by: Pywackett-Barchetta on November 08, 2015, 08:15:45 PM
I have extremely loved this game, but sweet babies, I am terrified to try to finish the Neutral Ending. Fourth wall shenanigans get me easily.
Title: Re: Undertale
Post by: Tamashii Kanjou on November 08, 2015, 09:08:12 PM
I'm on both sides when it comes to messing around with the 4th wall. If done right, it can really hit you where it hurts; or put a smile on your face. It always comes down to the writing, and if the characters play on it too much...

Meanwhile, here I am, setting up to continue my run into Undertale; part 3 now. Going to explore the lab, and see what puzzles wait for me here... should be straight forward~ XD

Link to my twitch if you want to watch~ <3 (http://www.twitch.tv/tamashii_kanjou)

EDIT: Ended after the fight with
Mettaton-EX
and I somehow ended up getting a reaction from the
popularity meter exceeding 10k
. Like I seriously wasn't expecting it, and I certainly wasn't expecting those feels either. That was pretty damn moving... also,
FUCK THAT COLOUR MAZE TILE THING
! Also,
I LOVE MUFFET!
Saved before entering the next area... and I'm fretting over it just because it sounds like I
have to kill Asgore
and I really don't want to... ><
Title: Re: Undertale
Post by: MatsuriSakuragi on November 09, 2015, 01:27:37 AM
Saved before entering the next area... and I'm fretting over it just because it sounds like I
have to kill Asgore
and I really don't want to... ><

Don't forget, there is always some way to show mercy.
Title: Re: Undertale
Post by: Mr. Sacchi on November 09, 2015, 05:54:18 AM
Is
Gaster
relevant to the story?
It seems like the only character that didn't get a good ending.

Asriel also didn't get his good ending.

Seriously though, if you finish the true true true final boss (AKA the credits sequence) without getting hit you unlock the dev room, inside you get the "option" to fight Toby's avatar (aka the annoying dog), which nets you a little bit of extra dialogue that hints at the fact that toby is working on a patch. What the hell that patch is, nobody knows.
It will probably involve something about Gaster though, since things aren't resolved.
Title: Re: Undertale
Post by: Tamer Anode/Cathode on November 09, 2015, 06:32:59 AM
Pretty much finished with all three routes of the game at this point. Decided to watch the ending for the slaughter run because I've walled on the last boss, but I consider everything "done".

I find this game a profound experience, both emotionally and how it looks at the idea of interaction between a game's player and a game's world, and how the two react to one another. The 3+ years Toby put into writing and developing this really paid off.
Title: Re: Undertale
Post by: Phasm on November 09, 2015, 09:18:49 AM
So do you only get to fight Flowie once? I ask this question because i replayed Undertale diferently but i didn't fight him.

I killed Undyne acidentaly because i didn't know how to save her, and intentionaly a bunch of monsters.
Title: Re: Undertale
Post by: Leon゠Helsing on November 09, 2015, 09:44:01 AM
To resolve the fight against Undyne nonviolently, you just need to do your best Joseph Joestar impression (i.e. "RUN FOR YOUR LIIIVES!"). To actually show mercy to her so you can befriend her later, give her a cup of water from the dispenser when she collapses in Hotland.
Title: Re: Undertale
Post by: Tamashii Kanjou on November 09, 2015, 10:16:57 AM
Don't forget, there is always some way to show mercy.

I seriously hope you're right... because I'm streaming it now. Wish me luck, everyone...

Oh, and yeah, Undyne's fight would have resulted in me flat out dropping my mercy run and hitting her had Aoshi not told me I had to
run away
~ :V
Title: Re: Undertale
Post by: Leon゠Helsing on November 09, 2015, 10:54:33 AM
Just remember that
being a pacifist here doesn't mean that you never have to fight, you just have to avoid killing at all costs.

EDIT: lol spoiler tagging fail
Title: Re: Undertale
Post by: FinnKaenbyou on November 09, 2015, 11:30:17 AM
So I just figured this out and wasn't sure if it's common knowledge. (http://rou-kan-ken.tumblr.com/post/132863824765) (audio spoilers?)
Title: Re: Undertale
Post by: The Greatest Dog on November 09, 2015, 11:32:20 AM
Just remember that
being a pacifist here doesn't mean that you never have to fight, you just have to avoid killing at all costs.

This. There are some pretty funny alternate spare methods by
attacking as well, like weakening Icecap until you can steal their caps.

Absolutely don't be afraid to give other things a try. Although... searching for every possibility is kinda against the spirit of the game.
Title: Re: Undertale
Post by: Tamashii Kanjou on November 09, 2015, 12:14:52 PM
... So I've ended my stream... and all I want to do right now is
rip Flowey to f**king shreads!
I beat Asgore with 1HP remaining on my first go... no idea how I managed that, but hey, it happened. It did give me the option to do what I wanted in the end, but oh no!
Flowey has to kill the poor bugger
and give us... a pretty amazing moment. I derped on the first go, simply because I had no idea what to expect, and got killed before even encountering
the first soul.
But bossed it completely on the 2nd attempt; going from start to finish without dying. The fight was amazing, though; certainly had us on the edge of our seats~ XD

I was ready to
kill Flowey
after it was over, but Puppy begged me to spare. I did, only because I had spared everyone up till this point. Also, the build up to the fight against Asgore was pretty emotional; and also explains why
so many monsters detest humans.
Felt so sorry for them; one dying from illness, and the other
being flat out murdered by them.
I wonder if that's why Flowey operates on a kill or be killed mind-set; like, maybe they heard about it happening or something...

Stopped after entering the
True Lab
area. No idea what to expect, but I would assume a plate full of answers to the questions I have... though I don't know if I feel determined enough after the first few entries that I read on the way to the save point...  :ohdear:
Title: Re: Undertale
Post by: N-Forza on November 09, 2015, 01:39:29 PM
I had a bad time and enjoyed it.

Did not get dunked on though. Maybe that only shows up if you accept mercy from him, which I never did.
It's called a "Genocide run" for a reason, pal.
Title: Re: Undertale
Post by: MatsuriSakuragi on November 09, 2015, 04:42:31 PM
Stopped after entering the
True Lab
area. No idea what to expect, but I would assume a plate full of answers to the questions I have... though I don't know if I feel determined enough after the first few entries that I read on the way to the save point...  :ohdear:

BEST PART OF THE GAME PLEASE ENJOY
Title: Re: Undertale
Post by: BT on November 09, 2015, 07:11:24 PM
So I just figured this out and wasn't sure if it's common knowledge. (http://rou-kan-ken.tumblr.com/post/132863824765) (audio spoilers?)
Oooh, didn't notice that one. But the entire soundtrack is actually mostly the same few tracks rearranged. It's a common thing in some games and something I'd try for myself if I ever compose a game soundtrack. Some more obvious examples:
The two Waterfall themes and the Undyne fight's theme, among other things, are all versions of the Ruins theme. Asgore's theme is mostly Toriel's theme followed by the Game Over theme. Snowdin Town's theme shows up in a lot of places too.
Title: Re: Undertale
Post by: Suikama on November 09, 2015, 07:20:15 PM
secretly everything is just a variation of dogsong
Title: Re: Undertale
Post by: Tamashii Kanjou on November 09, 2015, 10:35:25 PM
BEST PART OF THE GAME PLEASE ENJOY

Well... I'm starting it now! (http://www.twitch.tv/tamashii_kanjou)
I shall report back once I've... enjoyed it? Based on what people have said so far, I'm beginning to worry about this entire section~ XD
Title: Re: Undertale
Post by: Mr. Sacchi on November 09, 2015, 11:28:41 PM
Random tidbit for people who don't know yet:
If you finish the neutral run and kill flowey after the fight, then go fight Asgore again and spare him again, he commits suicide. Flowey still gets the souls, but the game skips after the fight immediately because Flowey basically just goes "well the souls are just gonna rebel again so w/e"

Well... I'm starting it now! (http://www.twitch.tv/tamashii_kanjou)
I shall report back once I've... enjoyed it? Based on what people have said so far, I'm beginning to worry about this entire section~ XD

Are there VoDs of your streams? My schedule is kind of wonky so I can't actually catch you playing it but I very much would enjoy watching someone play through it.
Title: Re: Undertale
Post by: Tamashii Kanjou on November 10, 2015, 01:38:05 AM
There were going to be... but my microphone was too quiet, so it kind of ruined the recording because you can't hear me react to the stuff on screen... unless I was yelling/screaming...

The
True Lab
was an experience and a half. Just... gosh, that was a lot of stuff to take in. The
phone call
at the end didn't do anything to me, until I realised I couldn't go back anywhere. And Flowey... I can almost, ALMOST forgive you... I mean, finding out
it was indeed Asriel
really hit me. I mean, how tortuous that must have been. And the entire end fight was a masterpiece; so pretty to look at, and pretty amazing. Also, I chose to
stay with Toriel AND be the human ambassador
because I seriously enjoyed my time. I mean, seriously, this game has been a pretty fun roller-coaster from start to finish. Just... seeing
the experiments, and how you had to deal with them in their own set ways
was really unsettling. I've never enjoyed
experiments that end up with living beings merged into each other
so the True Lab did its job from the get go of unsettling me...

Also,
Yaaaaaall... should know me by now... but if you do not... my name's A-sri-el... Ki-ri-sa-me! (https://www.youtube.com/watch?v=jkXCEtClSGk)
Possible NSFW due to the lyrics of the song! Point still stands, though! <3
Title: Re: Undertale
Post by: Mr. Sacchi on November 10, 2015, 02:08:43 AM
And Flowey... I can almost, ALMOST forgive you... I mean, finding out
it was indeed Asriel
really hit me. I mean, how tortuous that must have been.

Worst part is? That's only half the story. The only half is only given to you in a genocide run, though. Which is one of my main gripes with the game.
Title: Re: Undertale
Post by: Ryuu on November 10, 2015, 02:23:55 AM
Worst part is? That's only half the story. The only half is only given to you in a genocide run, though. Which is one of my main gripes with the game.

that's kind of the point, though

a big theme of the genocide run is
"just because you CAN, doesn't mean you HAVE TO", which isn't just talking about the run itself, but the knowledge you can gain from the run. just because you CAN know it, doesn't mean you have to or even should. there's also just, you know, reading about it elsewhere or watching a youtube playthrough or something. flowey shittalks people who do this simply b/c he's flowey and wants more people to kill everyone.
Title: Re: Undertale
Post by: MatsuriSakuragi on November 10, 2015, 03:07:07 AM
I wholeheartedly endorse doing genocide runs for the sake of having your soul crushed.
Title: Re: Undertale
Post by: Moogs Parfait on November 10, 2015, 05:23:02 AM
I was sick today and Carrot gifted me this.  I am not very far(?), but I heard you could avoid fights so I've been doing that.  It's more fun to dork around with the monsters than to play another RPG anyway.  Such strong Earthbound influence makes me so happy.

However, I cannot goddamn escape from Undyne.  I have the weapon that increases my invincibility time, afaik the best armor, and I went back for 3 Nice Creams and I still get hit too much.  I guess I'm good at the lantern room now so I could go back again.  Dang.
Title: Re: Undertale
Post by: pineyappled on November 10, 2015, 05:49:25 AM
However, I cannot goddamn escape from Undyne.  I have the weapon that increases my invincibility time, afaik the best armor, and I went back for 3 Nice Creams and I still get hit too much.  I guess I'm good at the lantern room now so I could go back again.  Dang.
Walk away.
Title: Re: Undertale
Post by: Moogs Parfait on November 10, 2015, 05:52:41 AM
Is there a walk/run key I don't know about? Pretty sure I alway move at the same speed, which is slower than her.
Title: Re: Undertale
Post by: Janitor Morgan on November 10, 2015, 06:15:55 AM
There are a few armor pieces you have access to that you might try (I'm not sure which one you're referring to as the best one):
--the Cloudy Glasses, sold at the same place you got the Torn Notebook from
--the Old Tutu, hidden
behind the waterfall with the falling rocks
(use the bird that carries you over the really small gap to get back there)
--the armor that, outside of Genocide, is
the best in the game and should only be picked up as a last resort. Did you find Temmie Village yet?

The tutu doesn't boost invincibility time like the glasses do, but the extra defense might help.
Title: Re: Undertale
Post by: The ⑨th Zentillion on November 10, 2015, 06:20:41 AM
Mm, it'll take a couple of incidences of fleeing to do it. Also,
whenever you run, she'll go to her next phase of turning you green when she catches you, and after the fourth, she stops the gimmick and you can just get right to running at the start.
Title: Re: Undertale
Post by: Leon゠Helsing on November 10, 2015, 06:22:43 AM
Did you try pleading with her? Pleading has a chance to reduce the bullets' speed.
Title: Re: Undertale
Post by: Mеа on November 10, 2015, 06:43:24 AM
Wait you can slow down in Red Mode by holding down shift or x?!?!? This blows my mind how did I not notice this, I only found out through the wiki.
Title: Re: Undertale
Post by: Tamashii Kanjou on November 11, 2015, 07:28:48 PM
I wholeheartedly endorse doing genocide runs for the sake of having your soul crushed.

In which case... here we go... (http://www.twitch.tv/tamashii_kanjou)
I'm going to hate myself for this...

EDIT : I ended up streaming for 4 hours; way longer I normally do. And... boy, that has been an intense, and pretty damn depressing, experience!
Undyne the Undying
was certainly a roadblock, but didn't keep me rooted in place for long; though it was seriously heart-breaking to see them go in that state. I was expecting a challenge from
Mettaton NEO
as well, but was sadly let down... Also, may have thrown by controller down and flat out walked out the room for a while when
Muffet died, and a spider came along and placed a flower down for her.
That nearly made me stop the stream there and then...
As for the entire last area with
Flowey/Asriel
and just hearing more about their past and how it felt... it was also pretty damn tearful. More emotions heaped onto the train that doesn't want to stop. I stopped the stream after encountering
Sans
and surprised those in the chat by actually
surviving the initial storm
; which I'm kind of surprised I did as well. I think I know what I'm doing, so I'll just need to bolt down that timing...

Otherwise, I seriously hated myself through out all of this, and I still love this game~
Title: Re: Undertale
Post by: BT on November 13, 2015, 03:10:28 PM
This game made me want to look into GameMaker and what I could do with it (Undertale was made using GameMaker). The free download comes with a bunch of tutorials, so I'm thinking of going through of all them. If anyone's interested, I could make a progress thread so we can trudge through it together.
Title: Re: Undertale
Post by: NekoNekoRex on November 14, 2015, 11:09:04 AM
Mm, it'll take a couple of incidences of fleeing to do it. Also,
whenever you run, she'll go to her next phase of turning you green when she catches you, and after the fourth, she stops the gimmick and you can just get right to running at the start.
I found out the hard way that
you can sit through all four phases of her green attacks without running away. Her non-green attacks are simple spear projectiles you can strafe, a nice breather in comparison. After all four you can run away and not have to endure any more green.
Title: Re: Undertale
Post by: Tamashii Kanjou on November 14, 2015, 08:42:28 PM
I found that out too. I wouldn't have known about
running away
had Aoshi not pointed it out to me during the stream. I was so convinced I just had to
keep sparing her, which didn't progress anything.
It's one of the many things I love about this game; it makes you think outside the box so many times~ XD
Title: Re: Undertale
Post by: Moogs Parfait on November 15, 2015, 12:25:37 AM
I danced with the spiders, and now I'm exhausted.
Title: Re: Undertale
Post by: Leon゠Helsing on November 16, 2015, 12:50:10 PM
lol take that chara :V (http://fucknohtml.tumblr.com/post/133037946850/do-you-own-the-steam-version-of-undertale-do-you)
Title: Re: Undertale
Post by: NekoNekoRex on November 16, 2015, 01:40:41 PM
But it still isn't worth suffering a Genocide run over.
Title: Re: Undertale
Post by: Phasm on November 16, 2015, 02:34:00 PM
Seriously doing a Genocide run is one of the most difficult choices i will ever have to make, it will hurt a lot killing all of these  interesting persons, although in order to understand Flowie a little bit better you have to play Genocide.
Title: Re: Undertale
Post by: Sect on November 16, 2015, 04:14:37 PM
Just another sales thing: Undertale currently has 326,201 ? 14,433 owners on Steam (according to Steamspy (http://steamspy.com/app/391540). Assuming the lowest number (so, 311,768) and taking away the number of the original backers on Kickstarter who all received a copy (2,398), that'll be 309,370 people who bought a copy at a minimum. At a price of $9.99 per copy, and assuming that Steam takes the usual 30% cut, Undertale made $2,163,424.41 since it was released. Considering that it had an original "budget" of $51,124, this means that it made over forty-two times its original budget. Not bad at all.
Title: Re: Undertale
Post by: Suikama on November 16, 2015, 04:30:11 PM
well then he just needs 322,081.59 more dollars and then he can make his own homestuck game :V :V :V
Title: Re: Undertale
Post by: MatsuriSakuragi on November 16, 2015, 05:40:29 PM
I really hope Toby decides to expand from here. A Hard Mode DLC would be hella fun, especially if it reveals more of the deeper details and backstory of the characters (
the first six fallen humans, Sans, Gaster, and so on
).

And honestly I'd happily buy the game again if it was optimized and released for Android/iOS. Being able to play it on the go would be nice.
Title: Re: Undertale
Post by: Suikama on November 16, 2015, 06:24:25 PM
Unfortunately that doesn't seem likely (https://twitter.com/FwugRadiation/status/663421225218277376)
Title: Re: Undertale
Post by: Mr. Sacchi on November 16, 2015, 10:30:55 PM
Which would make everyone disappointed in a lot of things, I mean, sure, Toby specifically said ingame to "not count" on a hard mode patch, but it would leave the mystery of
Gaster
completely unsolved, and that's to say nothing of
Sans
or
saving Asriel
.

I'm still mad that it's possible for Chara to get a happy ending but not Asriel btw
Title: Re: Undertale
Post by: Leon゠Helsing on November 23, 2015, 10:38:07 AM
I know sharing fan stuff here doesn't really move the topic forward that much, but god (http://wtpyrofreak.tumblr.com/post/133498588811/zarla-ss-interpretation-of-chara-falling-into-the)
*ow*
it this makes me giggle like a five-year-old. :V[/url] (Kinda-sorta endgame spoilers, I think.)
Title: Re: Undertale
Post by: E-Nazrin on November 26, 2015, 03:48:06 AM
Spoilers: I'm going to make a fucking video out of this. (http://cariopa.tumblr.com/post/133105063784/wisdom-of-the-world) NOPE SOMEONE BEAT ME TO IT AHAHAHA EXCELLENT!! (https://www.youtube.com/watch?v=u4cfFDCUIeE) It's hard to bury me in Earthbound fanboyism this badly...

That said. One by One (http://archiveofourown.org/works/4942816/chapters/11345293) is an absolutely amazing post-Pacifist end (spoilers obviously) fic whose ending demolished me in a similar fashion.
Title: Re: Undertale
Post by: Mr Jovial on November 26, 2015, 06:42:22 PM
So uh, today I realised I never thought about what would happen if you kill Undyne on a pacifist/neutral run. Was kind of expecting her to go full genocide form on you, 
since you "kill" her before her genocide fight.
https://www.youtube.com/watch?v=tpR_mvYUI8U
.............. :(
Title: Re: Undertale
Post by: Suikama on November 26, 2015, 07:06:28 PM
A lot of the neutral kills are sadder than the genocide ones
Title: Re: Undertale
Post by: Mew seeker on November 26, 2015, 10:32:36 PM
For the sake of people who don't go on Twitter, it seems bkub is something of a fan...


Something? He (she?) wrote "God game"! XD
Title: Re: Undertale
Post by: N-Forza on November 27, 2015, 01:40:51 AM
Bkub's a guy, I've met him before.
Title: Re: Undertale
Post by: CF7 on December 02, 2015, 09:10:20 PM
ZUNpets are real. (https://www.youtube.com/watch?v=dO5pyDqWw9o)
Actually check the channel itself, there is quite a bit of Undertale arranges and most of them are good.
Title: Re: Undertale
Post by: Suikama on January 23, 2016, 04:27:21 AM
there's a patch with some new stuff

like
bepis (http://imgur.com/a/LFjJs)
Title: Re: Undertale
Post by: Iryan on January 23, 2016, 09:22:13 AM
As someone who has spent over an hour to solve
the piano puzzle
without looking up the solution, I am displeased with the fact that people in the future will no longer take part in my misery. ...then again, most people would just look up the solution after at most 15 minutes of not figuring it out, because they are not insane, sooo...  :V


I wonder if there is gonna be actual gameplay additions in the future. Does not seem particularly likely, I know, but...
If there is one small-ish thing that I would like to see added/changed about the current content, it would be to
make the fight against Asriel harder. I mean yes, it is made intentionally so that if you get to it, you will almost certainly beat it in that same session so that the emotion and surprise and everything is still there... but it is just too easy; For a satisfying final boss battle, I would expect some more challenge.

Especially the part where you save your friends. "Final Exam Bosses" where you need to apply a little bit of everything in the game are pretty great, but this one falls flat on that end because every skill needs to be applied only very shortly and on comparatively easy attacks. There should be, like, 2 additional attacks of higher difficulty for each of them, with checkpoints only ever happening when a pair is fully saved. Toby could even recycle attacks from the Genocide bosses for this, if necessary...

...eh, whatever. This is possibly even less likely than Toby putting an entirely new battle in the game somewhere.  :derp:
Title: Re: Undertale
Post by: Moogs Parfait on January 23, 2016, 09:30:24 AM
I disagree because despite flashy colors and music, Asriel is more of a denouement boss and the player has already won by getting to him.  Flowey serves as the real final boss of the path.
Title: Re: Undertale
Post by: Iryan on January 23, 2016, 12:00:08 PM
Flowey serves as the real final boss of the path.
Except that if your first run is a neutral run and you have to reset to get pacifist, which is actually pretty likely if you play the game unspoiled, on your second run, you don't get to fight flowey. If you head back out of the core after mettaton, you don't get to fight asgore either. Meaning there is no actual challenging final boss for that route, which was a bit of a letdown to me...

Wait, I just realized.
The true final boss is obviously the special thanks! Silly me...
  :V
Title: Re: Undertale
Post by: Moogs Parfait on January 23, 2016, 05:55:59 PM
Unless it changed I thought that even if you befriend Alphys, you couldn't go the the True Lab without first getting through a Neutral end, thus you have to fight Asgore and Flowey even on a True Pascifist
Title: Re: Undertale
Post by: Janitor Morgan on January 23, 2016, 06:25:12 PM
One thing I like about the patch's changes is that
it implies Papyrus has Gaster blasters as well and knows how to use them.

Bone buddy stronk.
Title: Re: Undertale
Post by: Iryan on January 23, 2016, 10:13:41 PM
Unless it changed I thought that even if you befriend Alphys, you couldn't go the the True Lab without first getting through a Neutral end, thus you have to fight Asgore and Flowey even on a True Pascifist
That's the thing though, if you do a neutral and then reset, you are not gonna fight flowey again until you get a true reset through the true pacifist ending (or committing genocide). So if you do an actual neutral run, as opposed to a first-time pacifist with neutral ending, you don't get to fight flowey again if you go for a true pacifist one afterwards.

One thing I like about the patch's changes is that
it implies Papyrus has Gaster blasters as well and knows how to use them.

Bone buddy stronk.
Adding on to that: Paps has even more control of himself than Toriel. He will never kill you, not even by accident. Which implies that if he wanted to, he would be way better at it than his attacks in the regular boss battle imply. Of course, at that point, it becomes fanon, but it is not a far stretch at all. Then again,
since both Toriel and even Asgore are obviously holding back in some way, the former because she doesn't want to kill you and the latter because he is full of guilt and would rather you kill HIM, their true strength is hard to judge as well

Which means once again, character power level discussions become rather pointless. They have more merit than in touhou I guess, but still, way too much ambiguity...  BV
Title: Re: Undertale
Post by: pineyappled on January 24, 2016, 07:38:02 AM
http://puu.sh/mHxyK/560622998a.png lmao
Title: Re: Undertale
Post by: Jaimers on January 25, 2016, 10:48:42 PM
I got around to playing through Undertale.  (https://www.youtube.com/watch?v=2EXjNRos68s)
Spoilers I guess.

since both Toriel and even Asgore are obviously holding back in some way, the former because she doesn't want to kill you and the latter because he is full of guilt and would rather you kill HIM, their true strength is hard to judge as well

If you look in the code you can see that
Asgore has 3500 HP with 10 ATK and -30 DEF. In pacifist, talking makes him 9 ATK, -40 DEF and talking + pie makes him 8 ATK, -45 DEF.

Since CHECK shows that he has 80 ATK and 80 DEF you can tell that he's holding back like no tomorrow. He could easily one-shot you if he wanted too.
Title: Re: Undertale
Post by: Drake on January 26, 2016, 08:41:05 AM
So I started my first loop earlier today, finished half an hour ago, now on my way to true Pacifist. I pretty much already did it unless the game changes significantly with this loop. I went for angry Undyne and it ended up being the hardest fight in the run. Besides that I didn't really bother with healing items and ended up finishing at LV10 from lategame randoms.
Asgore's fight was incredibly cool but kind of disappointingly easy.

Is there anything in particular I should look out for? Or does the game show its cards just by playing through like normal?

oh yeah i also accidentally started by completing hard mode without realizing i was in it
Title: Re: Undertale
Post by: Iryan on January 26, 2016, 09:17:05 AM
Is there anything in particular I should look out for? Or does the game show its cards just by playing through like normal?
Generally, the less you know about the game, the better, so you can make your own decisions etc. But also generally, trying out a lot of things and looking around is worth it, because there is a lot to find and find out, even on multiple playthroughs.

If you look in the code you can see that
Asgore has 3500 HP with 10 ATK and -30 DEF. In pacifist, talking makes him 9 ATK, -40 DEF and talking + pie makes him 8 ATK, -45 DEF.

Since CHECK shows that he has 80 ATK and 80 DEF you can tell that he's holding back like no tomorrow. He could easily one-shot you if he wanted too.
Well,
if I am not mistaken, most if not all of the Check results, at least for bosses, display numbers that are totally wrong in regards to the battle. Probably even moreso since the recent patch.
This, of course, is very intentional. You are supposed to be intimidated by large numbers, and possibly feel like you actually need to level up to get stronger. If you do level up by killing a bunch of stuff on your first, neutral run, this also helps the illusion that you are doing what you might be supposed to do: you manage to defeat enemies with much higher stats because you yourself get stronger... when actually, almost all of your gradual strength increase over the course of the game comes from your equipment.

And on the other hand,
if you manage to truly play through the game as a pacifist, you will realize that all these numbers are not important, in direct contrast to the No Mercy ending that emphasizes the "importance" of stats, at least to the type of player who would do the No Mercy run in the first place.

Once again... god dammit Toby.
Title: Re: Undertale
Post by: Janitor Morgan on January 26, 2016, 06:07:06 PM
Is there anything in particular I should look out for? Or does the game show its cards just by playing through like normal?

One thing that might be less than obvious:
after Mettaton, as long as you've done all of the events required for the pacifist ending up to that point, you'll have to backtrack to the hotel for the next event trigger.
Title: Re: Undertale
Post by: Drake on January 29, 2016, 08:00:16 AM
True Pacifist done (also in one sitting lol). The storytelling is so well done in this game it's nuts. I already knew it was good by proxy, but it really gives me a Cave Story vibe in the way that it gradually lets the reader put various pieces together on their own without being too cryptic or too explicit.


Streaming Genocide loop: http://www.twitch.tv/drakeirving
Title: Re: Undertale
Post by: Tamashii Kanjou on January 29, 2016, 12:54:37 PM
This just in...

Drake
GOT DUUUUUUUUUUUUNKED ON! :3
Title: Re: Undertale
Post by: Drake on January 29, 2016, 03:12:35 PM
Yeah, and then I dunked them back without using any items.

Genocide done. Winner is me.
Title: Re: Undertale
Post by: MatsuriSakuragi on March 03, 2016, 09:23:46 PM
Bumping thread to post this:

https://www.youtube.com/watch?v=786bb0vGdJM

Massive genocide spoilers, but god help me if it's not one of the best fanmade things I've seen yet.
Title: Re: Undertale
Post by: Mr. Sacchi on March 03, 2016, 09:38:06 PM
Ayup, the dude behind Dreemurr Reborn is extremely dedicated to their work, according to them it was a 4-week labor of love.

The only bad thing about it is that it's an animation, not an actual fight, but holy crap did it turn out amazing.
Title: Re: Undertale
Post by: Leon゠Helsing on March 08, 2016, 05:57:13 PM
Couldn't help but laugh at this. :V (http://houdidesu.tumblr.com/post/140685255593) (Genocide spoiler warning... I think?)
Title: Re: Undertale
Post by: MatsuriSakuragi on March 08, 2016, 08:49:55 PM
I really wish more people would understand (and embrace) that
they were, in fact, Chara all along
.
Title: Re: Undertale
Post by: Mr. Sacchi on March 08, 2016, 09:35:56 PM
I really wish more people would understand (and embrace) that
they were, in fact, Chara all along
.

Well Genocide ending does
establish the player and Chara as two completely different beings.
Title: Re: Undertale
Post by: MatsuriSakuragi on March 08, 2016, 09:57:24 PM
I don't really see it that way.

The distinguishing point is between Frisk and Chara, not the player and Chara. When you are naming the fallen human, even Toby Fox himself says that the name you should put in is your own.

The genocide reveal is that it is not Frisk who is killing anyone, but the soul of Chara, who is possessing them. And the game will make note of that-- if you originally named the fallen human by your own name, Chara will introduce themselves as your name.

You are Chara; Chara is you-- as Chara is an embodiment of the more or less psychopathic traditional way of playing RPGs-- steal everything you possibly can, kill everything for experience points, boost your numbers so you can become strong-- and then after you've completed the game for the best possible ending, you go back and see what happens if you respond differently to those same situations. What if you did everything good in the first run? Well, you already know what happens, so what happens if you do everything bad in the next? How does the story change? How do the characters react? Undertale was written with that in mind, and the true ending is only given to those who think outside that box and do everything they can to be nice and refrain from any killing whatsoever. The game keeps you from getting the true ending if you play it like a traditional RPG-- and if you take it further and try to minmax your stats and make the strongest possible character, killing everything and everyone you come across, the game punishes you by making YOU the villain and forcing you to play much more difficult challenges to proceed, all the while making you feel like absolute scum every step of the way.

And that's what I like about Undertale! If you're accustomed to games of constant grinding, you begin to see enemies as numbers, as means to an end, to make your own numbers go up, and it strives to be an experience that deviates from that norm, all while still allowing you to choose how you play it. It just makes you aware that your actions have consequences. And a body count.
Title: Re: Undertale
Post by: Monarda on March 08, 2016, 10:05:00 PM
Oh well, i never did Genocide, and will never do, my heart, ethics and personality can`t stand doing unnecessary harm.
But this here makes me really reflect, just as much as that theory about
Sans being Ness from Earthbound
Title: Re: Undertale
Post by: Raikaria on March 08, 2016, 10:34:06 PM
Well Genocide ending does
establish the player and Chara as two completely different beings.

And yet at the same time the Pacifist ending
establishes Frisk and Chara as two separate beings as well
.

It's up for interpretation what the meaning of Frisk and Chara is.
Title: Re: Undertale
Post by: Stuffman on March 08, 2016, 10:40:40 PM
I was about to complain that
it didn't make sense for Chara to purely be the player since they have an established backstory in the setting, which obviously doesn't apply to the player and would make them an independent character. But now that I think about it, Chara could have become a sort of higher concept like that, since they were presumably part of Flowey until Frisk showed up. That would also fit with the frequent references to Chara not being human. So I guess I can get on board with that. Maybe less of the player themself and more of a mirror, though.

Also, genocide route is the true ending, because it's the only one that does something permanent. :]
Title: Re: Undertale
Post by: Monarda on March 08, 2016, 10:54:54 PM
Is this the one they call Stuffman ? The creator of the legendary and now deceased Purplequest and Silverquest ? Wow !  :o

Also, genocide route is the true ending, because it's the only one that does something permanent. :]
Actually, doing a Pacifist and then a Genocide run does change some stuff if i`m not wrong. So that isn`t something exclusive to Genocide.
Title: Re: Undertale
Post by: Stuffman on March 08, 2016, 11:03:39 PM
Some stuff does carry over from a neutral run to any following runs, but doing a true reset after completing pacifist returns the game to a blank slate. UNLESS you've done genocide.
Title: Re: Undertale
Post by: Monarda on March 08, 2016, 11:15:00 PM
Some stuff does carry over from a neutral run to any following runs, but doing a true reset after completing pacifist returns the game to a blank slate. UNLESS you've done genocide.

True Genocide, as in agreeing to sell your soul to Chara. (You monster)
Not choosing that doesn`t  leave permanent scratchs. :V And i don`t really think that makes it the canon ending, it`s more to make it haunt you forever and ever and ever.
Title: Re: Undertale
Post by: Stuffman on March 08, 2016, 11:36:19 PM
You can't reset unless you agree to it after completing genocide. You can say no, but your game is effectively bricked until you say yes.

I'm joking anyway.
Title: Re: Undertale
Post by: Leon゠Helsing on March 09, 2016, 12:31:50 AM
The reason why I agree with the comic I linked is that I personally believe
while Chara may have been fucked up to a degree to begin with, we are the ones responsible for corrupting them into the "demon" we see at the Genocide ending by engaging in the horrific acts ourselves.
Title: Re: Undertale
Post by: Moogs Parfait on March 09, 2016, 01:13:08 AM
Am I missing something or is Alphys, as written, completely self-involved and lacking empathy towards others?  She only worries how things will affect her, and it makes it hard to see her as a sympathetic character.  The other characters seem to be aware of their flaws and struggle with them to some degree, but I feel like Alphys misses the point.  With her having a date scene in the game I expect she is supposed to be a sympathetic character, so this feels like a flaw in the writing.  Either that or I've missed something.
Title: Re: Undertale
Post by: Stuffman on March 09, 2016, 02:31:00 AM
I really would have liked the ability to confront Alphys after MTT spills the beans.

Honestly I think the Alphys section is the weakest part of the game, there's no variation in how she interacts with you regardless of if you're going on a killing spree or not, no response if you've killed Undyne, etc.

I didn't dislike the content that was there, mind you, it was just a lot more linearly scripted than the rest of the game.
Title: Re: Undertale
Post by: Iryan on March 09, 2016, 04:48:48 PM
The reason why I agree with the comic I linked is that I personally believe
while Chara may have been fucked up to a degree to begin with, we are the ones responsible for corrupting them into the "demon" we see at the Genocide ending by engaging in the horrific acts ourselves.
This is basically confirmed by Chara's dialogue in the end of the genocide route. YOU made them "realize their purpose". In fact, aside from Asriel saying that "Chara might not have been a very good person" and that they "hated humanity", we have no real reason to assume that Chara was evil.

It points more towards them having a fucked up childhood or traumatic experience which made them come to Mt. Ebbott, either to flee from humanity in general or
suicide
. And there they find this fantastic kingdom of nice beings, who are doomed to a life with no sunlight after being slaughtered in an unjust war, which once again, is the fault of humanity. The one "evil" thing we know that chara did/wanted to do was that they wanted to kill humans to break the barrier. And were willing to sacrifice their own life to that end as well, especially since there is no reason to assume that they know they would still have some form of consciousness or control after asriel took their soul.

So, before their death, Chara was definitely traumatized or messed up by shitty things in their prior life, and made some bad decisions because of that. This applies to several of the main characters though. You can think that Chara was always evil, but there really is no reason to do that. Aside from, of course, trying to blame them for one's own deeds in the Genocide run.

After Chara's death, things become more fuzzy, but yeah, the quotes from the genocide ending still stand. In fact, there is some merit to assuming that the ghost of chara is with Frisk regardless of how you are playing, including possibly influencing them in some way. A specific fan theory is that several (if not most/all) of the CHECK: descriptions, object descriptions and flavortexts in the game are in fact narrated by the ghost of Chara. Not just the red ones in the genocide run. When I do another playthrough some time, I will try to pay attention to things to see how plausible that is for myself, but I know that there are several indications towards this. And if this is true, this does imply a lot about Chara's personality, including a degree of cynicism (as expected, considering everything that has happened up until then).
I might look for some links to relevant info on that later.

Personally, I am perfectly fine with Undertale not having a true villain beyond the darker aspects of human nature itself,
which are what caused the war, what caused the tragedy of Chara and Asriel, and what causes YOU to murder everyone.
Title: Re: Undertale
Post by: Moogs Parfait on March 09, 2016, 05:10:58 PM
the video tape where Chara laughs off poisoning Asgore really makes it sound intentional, as well as Asriel's reactions of "no no I'd never doubt you" don't sound like a healthy relationship at all
Title: Re: Undertale
Post by: UncertainJakutten on March 09, 2016, 10:08:56 PM
I am less inclined to believe
that Chara is evil
  This post (http://undertheory.tumblr.com/post/132712490800/chara-is-the-narrator-from-undertale-and-may-not) is part of why. 
Basically I'm a fan of Chara narrator theory and the only reason they're so awful in Genocide is because you corrupt them like the horrible piece of shit you are =).
  There's a better post somewhere else but I can't find it at the moment.
Title: Re: Undertale
Post by: Mr. Sacchi on March 09, 2016, 10:32:17 PM
the video tape where Chara laughs off poisoning Asgore really makes it sound intentional, as well as Asriel's reactions of "no no I'd never doubt you" don't sound like a healthy relationship at all

that plus the fact that iirc Asriel implies that Chara was heavily trying to make Asriel kill the humans that attacked him when he went to the surface, but he resisted.

also can we please not forget the fact that Chara actually grabs the player's soul, something which literally should not be possible by the game's canon? (Monsters can't absorb Monster Souls, and Humans can't absorb Human souls.)
Title: Re: Undertale
Post by: Iryan on March 09, 2016, 10:42:47 PM
the video tape where Chara laughs off poisoning Asgore really makes it sound intentional, as well as Asriel's reactions of "no no I'd never doubt you" don't sound like a healthy relationship at all
I don't think "laughing off" something bad that happens means that it is done intentional, nor that one actually finds it funny. And the "I'd never doubt you" could just as well be uttered between two protagonist friends in a shonen. I mean, it can, easily, be interpreted the way you do. There is nothing really proving either interpretation over the other. But I prefer mine for the reason stated at the end of my last post, heh.

Actually, that brings me to a little thing I realized a few weeks ago, and which is pretty cool.
Sans's genocide dialogue basically comfirms that, for the in-game world, multiverse theory is in effect. This means that basically any headcanon you want, including ones that contradict the game (or each other) can all be valid in some timeline. Especially regarding fanworks, you can totally enjoy various things that totally contradict each other, just by assuming they take place in different parallel universes, and this is validated by the game. So both your interpretation and my interpretation can be equally valid.

Maybe I am overthinking things a little, as I tend to do, but still, I found it neat.  :V


that plus the fact that iirc Asriel implies that Chara was heavily trying to make Asriel kill the humans that attacked him when he went to the surface, but he resisted.
Chara had given their life so that Asriel would get a chance to collect more human souls to break the barrier and free the monsters. And then, Asriel backs off, after Chara is already dead. It was the plan. The last tape shows that Asriel knew that. He just couldn't bring himself to go through with it when confronted with the actual situation of having to kill people.

Quote
also can we please not forget the fact that Chara actually grabs the player's soul, something which literally should not be possible by the game's canon? (Monsters can't absorb Monster Souls, and Humans can't absorb Human souls.)
I am pretty sure that, at that point, Chara does not qualify as human anymore...
Title: Re: Undertale
Post by: Mr. Sacchi on March 09, 2016, 10:55:14 PM
I don't think "laughing off" something bad that happens means that it is done intentional, nor that one actually finds it funny. And the "I'd never doubt you" could just as well be uttered between two protagonist friends in a shonen. I mean, it can, easily, be interpreted the way you do. There is nothing really proving either interpretation over the other. But I prefer mine for the reason stated at the end of my last post, heh.

The problem is that the line "I'd never doubt you" comes right after Asriel shows resistance to Chara's plan, and he even says "no...no..." right before the line itself. It's really not hard to believe that these two did not have the healthiest of relationships.
Title: Re: Undertale
Post by: ふねん1 on March 10, 2016, 04:38:24 AM
So I first discovered this game through Jaimers' no-hit bosses video, but I didn't end up playing it for the first time until a few days ago. However, I didn't go in completely unspoiled like people so frequently recommend. Even when watching Jaimers' video, I didn't think the gameplay (at least the bullet hell part of it) looked all that intriguing, and for a while I didn't think I would want to play it myself - I could just watch playthroughs on Youtube if I wanted to see the story (which I ended up doing anyway). Eventually though, I started feeling a stronger urge to at least try it out and see how everything feels... and I still can't say I'm that interested by the gameplay beyond its story significance. Ironically, I wonder if it's because I've played Touhou games for so long that the patterns in Undertale don't stand out. The bosses are a bit more fun than the regular enemies at least, especially once their special mechanics kick in.

And of course the story is still very good overall, even if I had spoiled myself first.
Chara
is the part that stuck out to me the most - I've found that many of the stories that have stuck with me the most over the years are deconstructions of some kind, and this character is no exception. I know I'll be viewing RPGs differently from here on out. Though, in Undertale's case I'm actually playing for precisely the same reason that
Chara
would, so I guess it only made sense for me to enter their name at the beginning. :V

There's been something  else I've been thinking about lately. Completing a Genocide run only affects the Pacifist endings, correct? Am I the only one who doesn't find that quite as jarring as others make it out to be? Let me explain. Even after doing a Genocide run, afaik you can still fulfill the conditions for a Pacifist run, and you'll get the same endgame sequences where you defeat the TLB and everything else in the Underground seems hunky-dory like in an untainted Pacifist run. The only reason
Chara taking over Frisk in the two Pacifist endings
avoids a "bad guy wins out of nowhere" situation is because
you know that you had to sell Frisk's soul to make that happen
. But even so (again afaik),
Chara's
influence doesn't really show up anywhere else in the main story (outside of the usual dialogue changes that come up from previous playthroughs). Maybe this is a case of me expecting too much of it, but I would've thought going into this that
Chara
would have found other ways to more directly screw with attempts at a Pacifist run.
Title: Re: Undertale
Post by: Mеа on March 10, 2016, 07:21:14 AM
Mmm, this Chara as narrator theory makes a lot of sense. I guess omniscient narrator doesn't make much sense as far as this game is concerned. It makes me question, though, who is Frisk? Also who is the player? Is the player Frisk? If not, who is Frisk that they are controlled by some outside force? And why does Frisk make all these different choices all the time? Are they really just a player avatar? But Chara does seem to distinguish between Frisk and the player.
Title: Re: Undertale
Post by: Iryan on March 10, 2016, 09:14:51 AM
Mmm, this Chara as narrator theory makes a lot of sense. I guess omniscient narrator doesn't make much sense as far as this game is concerned. It makes me question, though, who is Frisk? Also who is the player? Is the player Frisk? If not, who is Frisk that they are controlled by some outside force? And why does Frisk make all these different choices all the time? Are they really just a player avatar? But Chara does seem to distinguish between Frisk and the player.
Frisk is their own person. You, the player, are an outside entity, an anomaly of great determination that influences the world through Frisk as your avatar. But if you choose to let Frisk act in a way that is congruent with their own nature, their true self and identity prevail in the end (i.e. playing through true pacifist allows you to learn Frisk's real name and establishes them as a seperate entity from the player, which does not happen on other routes.)

Basically, you are a god with Frisk and the monster world as your playthings, and if you ever do a genocide run, or even just reset after the true pacifist ending, you are probably not a benevolent one.

Of course, through the power of headcanon
and the confirmed multiverse theory, you could argue that by copying and preserving the savegame file after a true pacifist (or any other) playthrough before resetting, you are merely taking control of another, unrelated timeline, rather than erasing the previous one with a happy ending completely, thereby keeping your hands clean. In a way.
Or you could come to terms with your own actions.
Or you could just completely unsuspend your disbelief and treat it as just another game.
You monster.
Title: Re: Undertale
Post by: cerulean_blues on March 10, 2016, 05:22:18 PM
Am I missing something or is Alphys, as written, completely self-involved and lacking empathy towards others?  She only worries how things will affect her, and it makes it hard to see her as a sympathetic character.  The other characters seem to be aware of their flaws and struggle with them to some degree, but I feel like Alphys misses the point.  With her having a date scene in the game I expect she is supposed to be a sympathetic character, so this feels like a flaw in the writing.  Either that or I've missed something.

I really would have liked the ability to confront Alphys after MTT spills the beans.

Honestly I think the Alphys section is the weakest part of the game, there's no variation in how she interacts with you regardless of if you're going on a killing spree or not, no response if you've killed Undyne, etc.

I didn't dislike the content that was there, mind you, it was just a lot more linearly scripted than the rest of the game.

It's true that the Alphys-related parts had a couple of plot holes, and yes, your choices of interaction are limited with her, but I think she remains an very interesting character.

For me one of the big appeal of Undertale is that it's the story of badly broken outsiders.
Most of them would be diagnosised with PTSD and/or depression. Most of them are haunted by a troubled past to say the least, sometimes one that is not even fully explained like Sans and Chara. Undertale tells you how they deal with it.

Alphys is perhaps one of the most broken one, as the True Lab section painfully reveals. It is constantly implied that she is on the verge of suicide. She's the reminder that a life of rejection, guilt, shame and self-loathing will eventually tear you apart. In a scale from Sans to Flowey in ways to deal with PTSD and depression, she is around the middle. Not strong enough to put on a brave face and keep cracking jokes with Cathy and Bratty, as Sans would probably do. Not broken enough to destroy the whole world in a fit of anger, Flowey-style(even though creating Mettaton could have been a nice attempt at this). What Alphys can do, is play the vain, self-absorbed, caricatural otaku, and - literally - hide in the basement. And maybe kid herself in painfully awkward, broken relationships, like the ones with Mettaton and Frisk. This is what she does, playing dumb, because she cannot face the world and the shame, because she cannot face herself and her desires. She is a reminder that narcissism is not vanity for vanity's sake, it can be a cover for much bigger issues, just like humor, or, on the totally opposite scale, sociopathy.

Alphys has a special distinction in the game. She's the only major character you cannot fight. I think that could have been both a strength and a weakness in the way she was inserted in the plot.

Her fate rests entirely in your hands in the neutral scenarios. She's one of the character with the most variations in scenarios in the neutral endings. Even though you do not lay a finger on her the entire game, your actions can actually kill her post-game(when I realized that it blew my mind, good job Toby Fox), as in many neutral endings it is heavily implied that she commits suicide. Put her on the very edge, however, and she becomes the heroine. She becomes the queen in the no-mercy neutral end, and makes sure to tell you how much of a barbaric monster you've become. She makes a vain attempt to save the Underground's population in the genocide route.

By the way her role in the neutral scenario is quite ambiguous. She's pretty much a double agent. Even though she doesn't even seem to be aware of that. Which tells you a lot about her indecision and a lack of self-awareness.

When I first met her I automatically assumed she was a cheap shot at the stereotypical JRPG audience by Toby Fox("look at this stereotypical otaku loser who reminds me of myself or [close friend X]", the main twist being that she is female). Which would have fit the game's tone very well, by the way. But Alphys is a bit more complex than that, really. Or is she? This is the beauty of Undertale, you do not really know where you stand with most of the main characters.