absurdly high encounter rates in jRPGs
i said absurdly high, as in, 1 encounter every 3 steps high.
Tedious grinding. I have no problem with grinding when it's fun, but mashing one button just to get a 1/256 item or gain EXP is just stupid.Speaking of which, when I restarted Dark Souls, it took me 2 hours of gameplay to make it to the cathedral and the bonfire above Andre. It then took me another 2 full hours to earn the Balder Side Sword. I had earned something like 20 other pieces of armor and the shield from those knights alone before the sword popped up.
Tutorials are also annoying. Throw us into a unlosable battle and let people figure things out.
Also, with SMT in particular - why does the protag getting KOd end the game instantly? And in a series with TWO different flavours of instant-kill spells? You can revive your other party members just fine, can't you. Honestly my favourite part of SMT4 was that they realised this was a silly idea and got rid of it.To piggyback off of this with a similar idea...Why, when your "active" party falls do most games with reserve characters just give you a Game Over(or send you to town with money halved, whatever the game does for partywipes)? The others are still THERE, so c'mon, jump in and do something!
To piggyback off of this with a similar idea...Why, when your "active" party falls do most games with reserve characters just give you a Game Over(or send you to town with money halved, whatever the game does for partywipes)? The others are still THERE, so c'mon, jump in and do something!
This is one thing I adore the Golden Sun games for; in the second one(I forget if it was so in the third but I think so) if your frontline was wiped out...the rearguard ACTUALLY SWITCHED IN.
Also, with SMT in particular - why does the protag getting KOd end the game instantly?There's usually an in-universe justification reason for this. Probably due to the natural of demon contracting. In the Persona games, at least in 3 and 4, it's different. You can get Serph/Sera/Seraph killed in Digital Devil Saga without a gameover; hell, you don't even need to USE them.
Main party LVL99 LVL99 LVL99Leaked experience is only an issue if levelling up in a certain manner is something only the active party has access to, or if you don't have enough resources to do so. Otherwise, yeah, it's better than having to level everyone up individually. Like in FF6, I don't mind non-leaked exp because you only want to level with Espers eqiupped. But in Star Ocean 4 it's frustrating as shit especially because drop rates are GODAWFUL (and some items might be impossible to get) unless you have the character with the right "monster family" skill.
The rest LVL12 LVL22 LVL36 LVL21 LVL48
In the Persona games, at least in 3 and 4, it's different.
absurdly high encounter rates in jRPGs
i said absurdly high, as in, 1 encounter every 3 steps high.
There's an explanation in P3, if the protag falls in battleThanatos breaks free and begins The Fall immediately. This is valid even after Thanatos is already out of your body because by that point the protag is the only one that can stop The Fall (World Arcana, anyone?)
Persona 4 though? Nope, no explanation given.
World of Warships: Carriers
The AI Rubber Banding themselves. No matter how much I try my best to stay ahead in the game, be it in technological advancement for my nation, or having the life lead in a fighting game, the AI *somehow* catches up with you and goes beyond that. Its like they are A.I. Stus!
Main party LVL99 LVL99 LVL99
The rest LVL12 LVL22 LVL36 LVL21 LVL48
Every time
MC is dead = automatic game over in SMT games. Other characters are dead, you can revive them just fine, but if MC dies then screw you, even if your other party members know a revive skill/have a revive item on hand. Enemy demons decide to gang up on the leader? Game over. Leader got hit with Hama/Mudo? Game over.This was at its absolute worst in Strange Journey where a certain boss had an attack that inflicted status effects completely at random on your party. One of these effects was Stone. This was treated as instant death if it proc'd on your MC.