Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Helepolis on June 26, 2015, 09:30:04 AM

Title: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Helepolis on June 26, 2015, 09:30:04 AM
My previous games:
◎ Party at Scarlet Devil Mansion (2010) (https://www.shrinemaiden.org/forum/index.php/topic,6340.msg360116.html#msg360116)
◎ Defend the Scarlet Devil Mansion (2011) (https://www.shrinemaiden.org/forum/index.php/topic,9230.0.html)
◎ SDM Personnel Crisis (2011) (https://www.shrinemaiden.org/forum/index.php/topic,11517.msg757781.html#msg757781)

Note:
This game is a similar game to Defend the SDM except this time you will be featuring as the Myouren Household. There is no real reason for picking this team instead of Chireiden or Taoist girls. I just felt like it. Didn't also wanted to use same team again (even though people suggested it 4 years ago). Perhaps in future I will pick another team? Who knows.



(http://www.taihou.nl/f/dmt/banner.png)
RAT1989 (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=38370640)

Defend the Myouren Temple

(http://www.taihou.nl/f/dmt/s_bya.png)(http://www.taihou.nl/f/dmt/s_sho.png)(http://www.taihou.nl/f/dmt/s_min.png)(http://www.taihou.nl/f/dmt/s_ich.png)(http://www.taihou.nl/f/dmt/s_naz.png)(http://www.taihou.nl/f/dmt/s_kog.png)(http://www.taihou.nl/f/dmt/s_kyo.png)(http://www.taihou.nl/f/dmt/s_nue.png)
Original artist for sprite: 小唄さん (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=24609149)


An unknown force has breached the borders of the Great Hakurei Barrier and they have targeted peaceful Myouren temple. Gather your strength, wisdom and patience to repel these foolish threats. Now... Namusan!


※Game description and goal ※
Game duration:  13 days (26 turns).
Win condition: Defend the temple until end of the game and successfully destroying ALL enemies.
Losing conditions: Hijiri-sama pichuun and/or all statues are stolen or unable to destroy all enemies at end of the game.
Buddha Statues: Guard them with your life. An enemy will steal an unguarded statue! NAMUSAN!

※Rules※
◇ Due to intense administration, Sadly, I might have to filter players based on their activity, reputation and history. Not sure yet. Don't be afraid to sign up!
◇ Even though we're all humans, I expect activity. If you have anything that might disrupt your activity (RL,exams,holiday,etc) then please don't join. I will also do my very best to host the game.
◇ No drama - at - all. Period. Any concerns/questions towards the game, me or each other are to be handled without drama.
◇ Deadlines are set with timer. Failure to respond will result in exit.
◇ If you "pichuun" in the game, you're not allowed to interact/post. "Dead/K.O" people don't talk.
◇ Namusan!

※Basic gameflow explained※
◇ A day has 2 turns. So this game will last for 26 turns.
◇ Each turn has ~24 hours to decide/play. I will use one of those web timers to display it.
◇ If Hijiri-sama writes in her post "Now, NAMUSAN!" she will confirm all commands and immediately execute the turn (I will do my very best to process it immediately unless I am at work).
◇ Unlike in DSDM, you may decide for yourself which characters attacks first / last. DSDM had fixed order, here you are free. Hijiri-sama confirms the order by ##Order <char1> <char2> (ry
◇ As you might have guessed, this game is heavy collaboration and discussing. Choose and act wisely. A lot of skills have synchronisation or interesting combos when used correctly.

◇ Basic flow:  Submit Minor/Major actions > decide order of play > fighting! > enemy strikes back! > end of turn.
◇ Each turn every player may submit maximum of one minor and one major action. A minor action will always take place first unless stated otherwise. Or a player may chose to fully idle or partially. (like skip the minor action)
◇ Minor commands: Move, Purchase, Use, Give.
◇ Major commands: Attack, SC, Supreme Ability.
◇ Money is shared (coin/points) and purchasing items will deduct the team's money.
◇ Faith and Spell Cards are individual per character. Can be transferred or given by Byakuren.
◇ Supreme Abilities have a cooldown of 4 turns when used.

※Commands※

※Basic game mechanics ※
The follow default mechanics apply. Some skills / attacks may report differently.
◇ Girls attack first, enemies follow.
◇ Regular attacks need dice roll, spell cards have 100% rate. Examples: 1d3 (33%) > 3 = fail. 1d4 (25%) > 4 = fail. 1d6  > 6 = fail.
◇ Other success rates are usually the "middle". Example: Minamitsu's Shining Palanquin smash. 1d20 to K.O > 10 becomes "success" unless stated otherwise. 
◇ Basic damage formula: Dmg = (Power + player STR) - (enemy DEF) - (possible effects). Power is the base damage for spell. Minimum damage is always 1 unless stated otherwise.
◇ Critical hit, if available, is decided by xd6 where x = doubles/triples/etc. Critical increases base power, not final damage.
◇ Common negative effects are: Blind, Stun, Immobilize, Silence, Bleed. More effects are present but are described.
◇ Negative effects of same type will never stack or renew unless stated.
◇ Bonus % dmg is applied to the final damage.

Shops and services
Name/TypeCost ---Description
Cheese100Gouda's famous cheese!
Sutra Scroll100Contains prayers, read them with respect.
Eientei MediKit100Contains basic supplies → Target nearby ally, heals 5 HP and remove bleeding, immobilize and poison.
Magic Potion200Brewed by the ordinary magician. → Grants random effect 1d6 [1] Nothing [2] 1d2 self dmg [3] +5 STR [4] +4 DEF [5] Immunity to dmg 1 turn [6] Don't roll dice, maximize results and success.
Protection Amulet200Made by the Hakurei Shrine Maiden → +3 DEF and blocks negative effects once.
Broom300Famous brand with improved stability! → You may move to any area directly. Upon arrival you gain +25% evasion against regular attacks in same turn.
Megaphone350YOU'RE TOO LOUD! → Enemies in area suffer -1 DEF and are stunned. Allies in area suffer -50% accuracy for regular attacks.
Yin Yang Ball300Deploy this anywhere. Any ally can teleport to the ball. Upon arrival you gain +1 DEF for one turn. Persistent item, Ball has 5 HP, cannot attack. After 2 uses, the ball breaks.
Hakurei Reimu1500Troublesome Youkai Hunting → Grants global -50% damage and blocks negative effects. Target area receives Aoe Power 15, 1d3 stun.
Kirisame Marisa2000I came to play! → Select an area to make her fire Final Master Spark. [AoE power 15]. Afterwards, Marisa will seek out a boss/elite and do [Power 15, 2d6 crit.]
Toyosatomimi no Miko2500Religious fight enfolds → Globally all enemies have chance to get caught in the crossfire. Crossfire damage: 1d3 , 10 pure dmg. Confusion: 1d3 per enemy to stun.
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Helepolis on June 26, 2015, 09:30:13 AM
〓 The Myouren temple crew 〓

Symbols explained
★ / ◎ → Spell card cost. One symbol means one cost.
[ x ] → Faith cost to use this ability. Different requirement may be noted.

Important skill notices
◇ Shou or Nazrin can only use either normal or pagoda skills. Carrying a pagoda does not extend your skill set.  Similar goes for Minamitsu when she goes phantom mode.
◇ Exception is for Nazrin's Dowsing > Find Pagoda where the skill describes how to use it.
◇ Another exception is Ichirin and Unzan. Ichirin gains extended skill set while wielding Unzan and this bonus may even improve.



(http://www.taihou.nl/f/dmt/s_bya.png)〓 Hijiri Byakuren - Melee / Magician [ HP: 35, STR: 6, DEF: 3 ] 75% regular hit chance.
★ [15] Supreme ability: Equality → Byakuren believes in equality. Nobody can or will attack for current turn. This attack has highest priority and will cancel all actions. Other effects will continue. After equality ends, Byakuren will snap into ♥Namusan~♪ mood. She will uncontrollable attack for 2 turns with inhuman strength K.O-ing random targets ((1d4)d NumberOfEnemies with 1d3 chance. Elite and Boss targets suffer 50% of current HP damage. 
★ [-] Supreme ability (passive): Namusan → Once per turn before any other action, Byakuren may transfer portion of her own faith to 1 other. Maximum 3. This action doesn't count as minor or major command.

Skills:
◎ [5] Charm → Byakuren charms a normal enemy with her beauty and kindness to fight for you for 2 turns. Byakuren may control the enemy as a minion, if it has abilities they are reported. Charm cannot be reused until controlled enemy dies or effect ends. Affected enemy cannot be controlled again.
◎ [2] Ride On! → Summons a motorcycle, running over multiple targets. Select 5 global targets. Byakuren can move globally. Last target is her destination. [Power 5, global single target]
◎ [1] Super Human Byakuren → Select 3 targets. Swiftly attacks 1d3 number of targets rendering them confused. Next turn the target must roll 1d6 before doing anything. Uneven result is harm self for same power. [Power 4]
◎ [1] Caring → Byakuren restores 10 HP to target and removes all negative effects.

Generates +3 faith per turn. (+1 for each Sutra scroll in the team).
Generates 1 Spell Card per turn for 1 Player (player doesn't needs to be near)


(http://www.taihou.nl/f/dmt/s_sho.png) 〓 Toramaru Shou - Magician [ HP: 30, STR: 2, DEF: 2(+4) Bonus is gained while holding pagoda ] 50% (+25%) regular hit chance.
★ [15] Supreme ability: Radiant Jewelled Pagoda. Requires Pagoda. Fires lasers all over the battle field. [Global AoE power 20, blind all enemy]
★ Supreme ability (passive): Shou-chan upgrades. If Shou-chan is equipped with:
Shimenawa → Gain +2 STR whenever Shou-chan uses a non-Pagoda skill. Shimenawa will be torn after 2 uses.
Pads → +10 DEF for next two attacks Shou-chan suffers. Pads will burst then.

Skills (normal) :
◎ [-] Spear thrust → Thrusts spear with chance to do critical damage. [Power 6, 3d6 crit]
◎ [-] Shou-chan Spark! → Requires Hakkero. Single target or up to three. Consumes Hakkero. [Single power (20 minus result of 1d10) or Multi power: (10 minus result of 1d6)]
◎ [5] Nazrin! Na-zuu-riin! → Calls Nazrin over. Next turn, perform after your own turn another turn as Nazrin regular attack. You cannot use supreme ability or mice based moves. You will play as Nazrin's current state. Nazrin's own turn isn't skipped (unless she has no Pagoda and used Pagoda ability).

Skills (Pagoda):
◎ [1] Vajra of Buddhism → Sweeps the area with intense radiant beams. [AoE power 3]
◎ [1] Curvy Lasers → Fires inaccurate curving lasers. Area effect, has 20% chance to hit an enemy. [AoE power 10]
◎ [1] Vajra Flash → Blind all units in area. Has 100% success on normal. 50% vs elite/boss, Flip coin, if heads it succeeds. Blinded enemy need to roll1d20 to attack. If result is 10, they are safe. Flashes self + allies too:  Roll 1d5, if result is 3, you're safe. 
- [-] Lose Pagoda → *cries* Nazrin I lost my jewelled pagoda again. Loses the Pagoda.

Generates +1 faith per turn. (+4 if holding Pagoda)


(http://www.taihou.nl/f/dmt/s_min.png)〓 Murasa Minamitsu - Tank [ HP: 45, STR: 3, DEF: 8 ] 75% regular hit chance.
★ [6] Supreme ability: Tragic history → Minamitsu remembers her tragic past turning viscous and reckless again. +7 STR -8 DEF +25% hit chance. All her abilities become phantom abilities. Lasts 3 turns.

Skills (normal):
◎ [2] Palanquin smash → Smashes the Palanquin into enemies, chance to do fatal damage. Has 20% chance to render Minamitsu stunned and 2 self damage. [AoE power 6, 1d20 K.O normal]
◎ [1] GET OVER HERE → Select 5 targets globally. Swings multiple chained anchors latching to enemies and pulling them to Minamitsu. Enemies cannot escape or use abilities and must fight Minamitsu current turn. Does not affect elite/bosses.
◎ [-] Anchor Smash → Swings anchor to do heavy damage. [Power 6, 1d5 stun]

Skills (phantom):
◎ [5 HP] Sinking Anchor → Smashes enemy doing 10 damage regardless of resistance. Enemy is crippled and will receive +20% damage.
◎ [5 HP] Ship flip → Not a table flip. Smashes the phantom Palanquin, target enemy is flipped and cannot use regular attacks for 2 turns. Effect does not stack or cannot be renewed. [Power 25 normal, 15 elite/boss]
◎ [5 HP] Hatred of disrespect → HER NAME IS MURASA MINAMITSU, YOU SECONDARIES. All secondaries (normal enemy) in area suffer damage regardless of resistance or buffs. [AoE Damage 10]
◎ [5 HP] Maelstrom → Minamitsu becomes reckless trying to drown all. Has 25% chance to harm allies but they won't drown. [AoE power 15, K.O 1d6 normal or 1d10 elite/boss]

Heals self +5 HP at end of day.


(http://www.taihou.nl/f/dmt/s_ich.png)〓 Kumoi Ichirin - Destroyer [ HP: 20, STR: 2, DEF: 2 ] 75% regular hit chance.
Unzan → [ HP: -, STR: 3, DEF: - (Immune to effects) ] 100% regular hit chance.
★ [6] Supreme ability: Unzan speaks! → Unzan becomes enraged. Ichirin can each perform 1 normal and 1 Unzan skill per turn at the cost of 1. Unzan gains +4 STR. Lasts 3 turns.

Skills (normal):
◎ [-] Charged rings → Tosses charged rings at 4 targets. [Power 2, 1d6 stun]
◎ [4] Kintama → Block any damage on Ichirin and directly reflect it for 200% back. Ichirin still can receive negative effects.
◎ [1] Unzan! → Summon Unzan. Ichirin can no longer move around, gains +1 DEF while Unzan is out, and may use 1 normal and 1 Unzan skill per turn.

Skills (Unzan):
◎ [-] Fist smash → Unzan smashes target, [Power 8, 3d6 crit]
◎ [-] Choking grab → Grabs target. Target cannot be attacked or attack. Current or next turn will receive double damage from Unzan only. Does not affect bosses.
◎ [-] Pulverize → Lands down a fierce strike, can miss. 1d6 for effect: [1] Power 10 + 2d6 crit [2] Power 10 Enemy immobilized. [3] Enemy K.O (normal only). [4,5,6] Nothing.
- [1] Scolding ends → Unsummons Unzan. Ichirin may move around again and her DEF returns to normal.

Generates +2 faith per turn.


(http://www.taihou.nl/f/dmt/s_naz.png)〓 Nazrin - Strategist [ HP: 15, STR: 2(+4), DEF: 1(+2) Bonus is gained while holding pagoda ] 75% regular hit chance.
★ [5] Supreme ability: Yapoon! Nobody knows this word → Huge discount received! All items in shop are 50% cheaper for the entire next day!
★ Supreme ability (passive): Tiny tiny clever commander → For each cheese Nazrin used, she can use a mouse. Mouse HP: 3, STR: 1, DEF: 0, 50% regular hit chance solo, +25% near Nazrin. Mice can be controlled to attack. Mice are fast, so all enemies have +25% evasion to hit them regular.

Skills (normal):
Pendulum (passive) → Each turn you gain 1 gem up to maximum of 5. Nazrin gains +1 DEF for each Gem present.
◎ [1] Pendulum (active) → Unleashes the gems swirling around Nazrin doing damage. Next, Pendulum will block 2 * NumberOfGem as final dmg for all girls near her. Gems shatter after this skill ends. [AoE power 1 + NumberOfGem]
◎ [-] Dowsing → Dowses for gold and items. For gold → 1d5 to succeed then 1d20 result x 10 = coins received. For items →1d6 chance to find 1d3 special item for Shou-chan [1]: Mini-Hakkero [2]: Pads [3] Shimenawa. Each item can be found only once.
◎ [-] Jewelled Pagoda → If Shou lost her Pagoda, you will find it. On your next turn, you may use 1 normal and 1 Pagoda skill at the cost of 1 Spell Card. At the end of that turn, you return the Pagoda to Shou automatically.
◎ [2] Mice March → Requires mice. Send forward your army biting the asses of enemy targets. Select up to [NumberOfMice] targets, Target is bitten for 1 damage per mouse (regardless of resistance).
◎ [2] Thieving Mice → Requires mice. Select up to 1dHasMice targets. 1d4 to succeed per target. Upon success: will loot following [1] Weapon  [2] Gold  [3] Nothing (1d3). Gold = 1d10. > Weapon = +1 STR until enemy dies. Enemy -1 STR.

Skills (Pagoda):
◎ [2] Radiant Pagoda → Unleashes five uncontrolled high intensity beams. Hits random targets. Tagged enemies receive +20% more damage current turn. [Power 4]
◎ [2] Shielding Pagoda → Nazrin grants a shield for current turn. Shield will block all negative effects for all allies. Shield will reduce 3 damage after final calculations. If damage is negative or 0, it will be 0.
◎ [-] Flash → Blind single target. Has 100% success on normal. 50% vs elite/boss, Flip coin, if heads it succeeds. Blinded enemy suffer and need to roll 1d20. If the result is 10, they are safe. [Power 4]

Generates +50 coin per turn. (+50 if holding Pagoda)


(http://www.taihou.nl/f/dmt/s_kog.png)〓 Tatara Kogasa - Melee [ HP: 20, STR: 4, DEF: 4 ] 75% regular hit chance.
★ [10] Supreme ability: Guerilla Typhoon → Summons immense typhoon. Global AoE power 10 once upon activation. Global Effect: All enemies -50% damage. Kogasa gains +2 power on her spell cards. Effect lasts 3 turns.

Skills:
◎ [-] Boo! Were you surprised? → Tries to scare enemy. Select up to three and roll a 1d4 for each. Scared enemies cannot attack current turn. Does not affect bosses. 
◎ [1] Spin-to-win → Kogasa becomes dizzy next turn. All actions need 1d6 → uneven = miss/fail. [AoE power 4, 3d6 crit]
◎ [-] Lick → Bleeeeeh~. Roll 1d6, if result is 3 the enemy becomes frightened and will receive +100% bonus damage current. [Power 5]
◎ [1] Surprise! → Hides though can still be targeted. If she is targeted: Kogasa appears, surprising all the enemies in area. Enemies cannot attack next turn. [AoE power 4]

Generates +1 faith per turn.


(http://www.taihou.nl/f/dmt/s_kyo.png)〓 Kasodani Kyoko - Melee [ HP: 25, STR: 5, DEF: 4 ] 75% regular hit chance.
★ [10] Supreme ability: OHAYOUGOZAIMASU → Can be only used during start of a day. Knocks back all enemies globally to the front gates. All enemies -25% accuracy. Auras of enemies are disabled for current and next 2 turns.

◎ [5] Yamabiko → Kyoko will exactly reflect the next attack that lands on her, including all effects after enduring it.
◎ [2] Gyate Gyate! → Chants the Heart Sutra partially. All allies in area gain boosted STR same turn while enemies lose DEF. [+STR/-DEF 1 + 1 per Sutra Scroll]
◎ [-] Broom Smash → Smacks target. [Power 2, 1d6 stun, 2d6 crit]
◎ [3] Cheerful presence → Kyoko raises morality rendering all allies near her immune to negative effects for 1 turn. If this skill is overused there will be side effects.

Generates +1 faith per turn. (+1 for each Sutra scroll in the team).


(http://www.taihou.nl/f/dmt/s_nue.png)〓 Houjuu Nue - Ranged [ HP: 15, STR: 3, DEF: 3 ] 100% regular hit chance.
★ [10] Supreme ability: Unidentified → Alters the identity of something or something or something or something. Pick one of the three:

Skills:
◎ [2] UFO crash → Nue hops on her UFO to become immune to damage and effects. Next turn, Nue automatically crashes down doing. Ignores DEF. Nue receives 1 dmg and cannot use skills for 1 turn. [AoE power 10]
◎ [2] Heian shooting → Fires an unknown arrow inflicting random damage regardless of enemy resistance. [Damage 5] + 1d6 > [1 or 5] 5 dmg [2] Bleed, every turn 1 dmg. Bleed may stack. [3] Enemy receives +100% damage from all sources for next turn [4] non-elite/boss flees the battle field (removed) [6] Nothing.
◎ [3] Unknown Horror → Nue becomes very scary. Target enemy receives +50% more damage and does -50% damage. Lasts 1 turn. [Power 5]
◎ [1] Erotic Nue → Nue becomes charming and deadly. Select 3 targets, Nue cannot be attacked by those targets and next turn automatically does a critical blow to seduced enemies. [Power 4 + 3d6 crit]
◎ [5] Playstation ?○△□ → Causes copyright infringement. Enemies current turn will be confused and have chance to harm themselves or each other. [AoE power 4]
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Helepolis on June 26, 2015, 09:30:20 AM
Map
(http://www.taihou.nl/f/dmt/dmtmap.jpg)


Overview
(http://www.taihou.nl/f/dmt/table.png)

Number of Statues present: 6
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Validon98 on June 26, 2015, 12:53:41 PM
I never knew these kinds of games existed on MotK in the past (then again I wasn't a member around then), but it looks fun so

##Sign in
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Failure McFailFace on June 26, 2015, 02:11:55 PM
dat complicated-ness

##Sign in
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: SirChaotick on June 26, 2015, 05:02:11 PM
*reads*

What the dickens is this.

*rereads*

Hmm. Iiiiinteresting.

##Sign in

(I'm going to get filtered on activity so hard ;_;)
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Ruka on June 26, 2015, 05:55:10 PM
Due to real life stuff that just came up, going to drop out.
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: PX on June 26, 2015, 07:20:33 PM
##Sign In
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: FlamingRok on June 26, 2015, 10:49:42 PM
These games are a rare treat from what I can observe, and this game has caught my interest.

##sign in
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Oldmansour on June 26, 2015, 11:24:44 PM
##Sign in
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Neovereign on June 27, 2015, 09:01:27 AM
This looks complicated and potentially fun.
Alright I swear I've read this over at least 30 times trying to perfectly understand it. I'll just hopefully learn and adapt along the way.
##Sign in
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Helepolis on June 27, 2015, 09:49:03 AM
Ye the game is probably overly complicated over the top mechanism. Actually, I made it "less complicated" than the SDM version. Now you would probably think, WTF HOW IS THIS LESS COMPLICATED? Well, the SDM had  "area bonus" for some girls and also team bonus for some conditions met.

Either way, if you break down this game to it's core it is basically like this:

- Enemies will appear in "waves".
- Players discuss their actions together and decide order in which to attack.
- Fighting!
- Repeat per turn

The skills and items aid combat. Each player will start with few spell cards and some faith points to kick off.

From there it is lots of planning, guessing and HOPING the dice rolls in your favour.

Oh speaking of the dice rolls, I will just use Keine-sama from IRC for that and post logs of results here.
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: SirChaotick on June 27, 2015, 12:20:38 PM
I'm glad there's overly complicated mechanisms. It's not often you see a forum game with those.

I'm not so glad that the statistics changed around since I reread everything! There's an extra day? Shou with pagoda generates one less faith? My spreadsheets! /s
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Helepolis on June 27, 2015, 02:37:53 PM
The kick-off of the game won't take place before some things have been discussed / checked so probably a day will be given to orientate/discuss.

I have been doing some minor tweaking because some things were bit conflicting or under/overpowered. During gameplay they cannot change anymore so I rather try to get them straight away fixed.

The final thing for me left to decide is whether to process this with just plain old Visio OR try to Table Top Simulator and screenshot the "map" like that. I'll fiddle around this evening to see how "efficient" TT sim is otherwise I will revert to good ol' Visio

Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Neovereign on June 27, 2015, 06:32:59 PM
Oh yea, I meant to mention this and I guess I forgot. But uh it seems that Nue doesn't have a generation thingy like all the other girls.
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Helepolis on June 27, 2015, 08:39:13 PM
Intentional.
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up ]
Post by: Validon98 on June 27, 2015, 09:02:37 PM
Makes sense, she's not really as much of a tenant of the faith as the others (neither is Kogasa for that matter but I guess she is thankful for having someplace nice to scare people so it counts?).
Or game balance reasons but really who cares about those in an RPG-like game amirite?  :colonveeplusalpha:
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up 7/8 ]
Post by: Helepolis on June 27, 2015, 09:13:38 PM
If I am not mistaking I am counting 7 people in. Ruka dropped due to RL (he was 8th).

Fair is fair so current 7 people get a spot. 8th spot is now first come first serve.

I will prepare the map / table in the morning.
Title: Re: Defend the Myouren temple Namusan! - [Status: Sign up 7/8 ]
Post by: Yoshiquest on June 27, 2015, 10:20:50 PM
.....eh, if no one else is signing up, then screw it, ##Sign In
Title: Re: Defend the Myouren temple Namusan! - [Status: Preparing Game ]
Post by: Helepolis on June 28, 2015, 08:17:35 AM
Confirming signups are 8/8 and closed.

Requesting all players who signed up to keep their nicknames the same until the end of the game (would save me a lot of trouble at least, thank you for understanding)

Processing players and randomizing character connections. Please watch warmly.
Title: Re: Defend the Myouren temple Namusan! - [Status: Preparing Game ]
Post by: Helepolis on June 28, 2015, 01:59:42 PM
In order to assign random characters to random players I used random.org List Random to first randomize the playerlist (that is a lot of randoms). Clicked the button 3x to "shuffle". The outcome was:

Validon98, FlamingRok, Failure, Wildsour, PX, SirChaotick, Miniking, Tsurubami

Why is this important? Well, now with my awesome Bingo Machine I have drawn a number. The numbers 1-8 resemble the characters as same as order in the Skill overview (Byakuren = 1, Nue = 8).

Through this method, the following characters got connected to the following players:
Validon >>> Shou
FlamingRok >>> Nazrin
Failure >>> Kogasa
Wildsour >>> Ichirin
PX >>> Nue
SirChaotic >>> Minamitsu
Miniking >>> Byakuren
Tsurubami >>> Kyouko



So there you have it ladies and gentlefolks. Your map is up. Your overview is up. Until the official kick-off, feel free to ask questions / discuss things among yourselves and plan a strategy.

Do not worry too much about the surprise factor. Enemies will come in waves and you will be warned 1 day (ingame day) a rough number of threat. Example: "Warning, Day 2 medium force detected from WEST and EAST". So you will have almost 2 turns advantage to plan. That is how SDM version also rolled.

Oh, finally I forgot to mention about the STATUES. I will update them in the rules but basically: If an enemy moves into a room where a statue is unguarded (No Mice / Player) then the statue will be instantly stolen and the enemy will disappear with it.

Watch the timer!

>>> Time until official kick off 29 june 22:00 <<<  (http://www.timeanddate.com/countdown/to?p0=16&iso=20150629T22&year=2015&month=6&day=29&hour=22&min=0&sec=0&msg=Discussing%20%26%20preparing&csz=1)
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Neovereign on June 28, 2015, 03:05:08 PM
Alright from what I understand about skills we need 1 spellcard to use a skill (that's not passive of course), but need the minimum amount of faith next to it to use it. That was the bit that was confusing me even after I read everything.
Also quick clarification, I can't just throw spell cards all willy nilly across the temple and have to be in the same area to give them right?
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Helepolis on June 28, 2015, 03:31:21 PM
Correct,  an ability costs 1 spell card and x-number of faith (or HP for Minamitsu's phantom abilities). If there is a [ - ] reported, it means the cost of faith is free.

You cannot throw a spell card globally unless the skill says it is a global effect. A spell card is always instantly used unless it has some persistence/turn based effect). We could classify them as:
- Single target >> Usually written as [Power: x ]
- Multi target >> Description explains what type. Each enemy will receive the Power amount of damage and/or effects
- AoE >> All enemies in the area get affected/damaged. (Minamitsu's Palanquin smash)
- Global >> Covers the entire map. (Example Shou's supreme ability)

Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Neovereign on June 28, 2015, 03:44:30 PM
Ah my mistake for not being specific enough. I meant as Byakuren I couldn't just give one of my allies a spell card if they're across the map. They have to be in the same area for me to hand them one.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Helepolis on June 28, 2015, 04:45:57 PM
Ah my mistake for not being specific enough. I meant as Byakuren I couldn't just give one of my allies a spell card if they're across the map. They have to be in the same area for me to hand them one.
Ah no that is possible. You can give a generated spell card to any character across the map. (was same in old version)

I should probably specify this clearly in the description.

Edit: Done.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Neovereign on June 28, 2015, 04:56:51 PM
Okay that makes things much easier than I previously though they'd be.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Validon98 on June 28, 2015, 05:28:21 PM
Whelp, 1/4th chance to get a character I wanted (Nue or Kogasa) did not work in my favor. Instead it's time to perpetually lose a pagoda for the lawlz (and for strategic Nazrin ability getting purposes, but also for the lawlz).
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: FlamingRok on June 28, 2015, 06:02:34 PM
Throwing out my own two cents here,

Building up a large amount of cash and then using Nazrin's supreme ability brings a huge opportunity for getting some powerful items early in the game, and whenever the Pagoda is obtained, more cash is generated. This leaves Shou with poor accuracy to defend herself with. Dowsing seems unreliable, though this may be good during rounds of the game with weaker enemies. Also, staying out of combat for the most part seems like the better idea until my DEF has built up from gems, because I have a feeling my 15HP isn't going to last too long, and unlike Nue, I don't have very many ranged attacks to stay clear with. The ability that removes all gems is a great defensive and offensive tool during the moment, but afterwards will leave my defenseless, so I've got to make certain I have an escape route.

Already enjoying the thought that has to be put through for this game, looks like this'll be an enjoyable forum game to take place in.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Helepolis on June 28, 2015, 06:39:14 PM
Typo noticed for Unsummoning Unzan. It doesn't cost SC to do this (would be really dumb). Losing Pagoda also reports - so that means no SC cost either. Fixed also missing typo for Byakuren:  Generates 1 SC per turn for 1 player.

Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Yoshiquest on June 28, 2015, 07:11:46 PM
BOO YEAH, I got exactly who I wanted~

And yeah, this game looks great, can't wait till the official kick-off.

Also, should kyouko get a bonus for using the megaphone? just curious
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Helepolis on June 28, 2015, 07:25:09 PM
I considered it honestly like increasing effect when in combination with item in stock + skill but eventually didn't do it :V
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Neovereign on June 28, 2015, 07:52:53 PM
Was re-reading out of boredom and realized Kogasa and Nazrin's HP stats were flipped on the Overview table.
Also I guess Shou could just call Nazrin over when her gems are gone to get her out of trouble. Seems like a pretty good safety strat to me.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: SirChaotick on June 28, 2015, 08:24:37 PM
Minamitsu. I'm rather relieved! Seems like one of the more straightforward characters to play. Just camp in a statue room, drag things towards me when needed, and get hit in the face a bunch, I'm thinking.

Immediate, compulsory and possibly inaccurate nitpickery:
-Nue has a 75% percentage next to her in the spreadsheet, which I believe should be 100%.
-My ultimate apparently turns me "viscous". Like pudding. Which I'm not altogether opposed to, but it might not be what you're going for.
-Above all else: that is not how you spell my name. Grumble grumble. *swings cane*

Somewhat less obnoxiously, I need some clarification on the hit chance/success rate business. To quote the relevant sections:
Quote
◇ Regular attacks need dice roll, spell cards have 100% rate. Examples: 1d3 (33%) > 3 = fail. 1d4 (25%) > 4 = fail. 1d6  > 6 = fail.
◇ Other success rates are usually the "middle". Example: Minamitsu's Shining Palanquin smash. 1d20 to K.O > 10 becomes "success" unless stated otherwise.
◇ Critical hit, if available, is decided by xd6 where x = doubles/triples/etc. Critical increases base power, not final damage.
So, 1d3 means there is a 33% chance to... what? "1d3 > 3 = fail" means there can be no fails: whatever random number you get cannot be greater than 3. Do you mean it fails when a 3 is rolled? That'd make it a 33% chance to fail, compliant with the stated percentage. But then what chance does my Palanquin smash have to proc? 95%? That doesn't seem right either. And don't get me started on the critical hits. Presumable they don't always proc - there'd be no point to crits then -  but if the x states by how much the base damage is multiplied, how exactly is it determined that I landed a crit at all? Same as above?
I might be a bit dense. Halp.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Neovereign on June 28, 2015, 08:58:52 PM
From what I can understand, the ">" is meant to be an arrow and not the "greater than" sign so you're right about the 33% chance to fail.
Palanquin smash's 1d20 seems to mean that only a 10 will get the insta-kill to normal enemies.
And I think the crit chance is based on what move you do and if it has the chance or not, like how Kogasa's "spin-to-win" has a 3d6 crit chance.
I still don't know about the crit damage though  ???
Of course, if I'm wrong about this stuff just correct me. :derp:
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Oldmansour on June 28, 2015, 09:29:23 PM
Just to double check, can I unsummon Unzan and move in the same turn?
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: PX on June 28, 2015, 10:09:56 PM
Does Unidentified use all the effects?
What does range mean, can I attack enemies that are not in the same room as me?
That said, money is important here. Nazrin is gonna have to generate quite a bit of it to begin with. Probably should split up east and west, with one person staying in the center. Yin-Yang balls in both gardens would probably be very helpful.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Yoshiquest on June 28, 2015, 10:42:06 PM
Just to double check, can I unsummon Unzan and move in the same turn?

From what I can tell, unsummoning Unzan is counted as a major action (due to being classified as a skill), and moving is counted as a minor action. Since you can make 1 major and 1 minor action per turn, my guess would be "yes".
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: SirChaotick on June 29, 2015, 03:22:03 AM
From what I can understand, the ">" is meant to be an arrow and not the "greater than" sign so you're right about the 33% chance to fail.
Palanquin smash's 1d20 seems to mean that only a 10 will get the insta-kill to normal enemies.
And I think the crit chance is based on what move you do and if it has the chance or not, like how Kogasa's "spin-to-win" has a 3d6 crit chance.
I still don't know about the crit damage though  ???
Of course, if I'm wrong about this stuff just correct me. :derp:

I figure the Palanquin Smash would either have a 5% or a 50% chance to proc, as 95% seems ludicrous. But only 5% seems right for a chance to instagib normal enemies.
A crit chance isn't a hit chance, so a 3d6 chance would by that logic trigger on a 9 (the 'middle'). And as Hele described xd6 with x standing for double/triple/stuff, a 3d6 crit chance triggering would deal triple damage.

That's the only way I can make sense of it as written. Oof.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Neovereign on June 29, 2015, 03:36:09 AM
Seems that some characters don't generate faith which means they should be priority for faith distribution. Especially Nazrin ASAP seeing as her discount can help get items that benefit most of the rest of the team.
Also about Nue's Identity ability, does this mean she can do special skills like Unzan/Pagoda/Phantom skills?
omg guys let's duplicate Pagodas by spamming Nue!Shou's "Lose Pagoda" skill.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: SirChaotick on June 29, 2015, 04:04:16 AM
I don't think I'll be needing too much faith. If I get 3 once, I'm at 8 - enough for a bunch of anchor pulls or rage mode if need be. It's probably the most I'll ever need, and by no means do I need it right away.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Helepolis on June 29, 2015, 06:01:53 AM
Was re-reading out of boredom and realized Kogasa and Nazrin's HP stats were flipped on the Overview table.
Fixed.

Immediate, compulsory and possibly inaccurate nitpickery:
-Nue has a 75% percentage next to her in the spreadsheet, which I believe should be 100%.
-Above all else: that is not how you spell my name. Grumble grumble. *swings cane*
Fixed.

Somewhat less obnoxiously, I need some clarification on the hit chance/success rate business. To quote the relevant sections:So, 1d3 means there is a 33% chance to... what? "1d3 > 3 = fail" means there can be no fails: whatever random number you get cannot be greater than 3. Do you mean it fails when a 3 is rolled? That'd make it a 33% chance to fail, compliant with the stated percentage. But then what chance does my Palanquin smash have to proc? 95%? That doesn't seem right either. And don't get me started on the critical hits. Presumable they don't always proc - there'd be no point to crits then -  but if the x states by how much the base damage is multiplied, how exactly is it determined that I landed a crit at all? Same as above?
I might be a bit dense. Halp.
From what I can understand, the ">" is meant to be an arrow and not the "greater than" sign so you're right about the 33% chance to fail.
Palanquin smash's 1d20 seems to mean that only a 10 will get the insta-kill to normal enemies.
And I think the crit chance is based on what move you do and if it has the chance or not, like how Kogasa's "spin-to-win" has a 3d6 crit chance.
I still don't know about the crit damage though  ???
Of course, if I'm wrong about this stuff just correct me. :derp:
Here is how I handled it in SDM version: 
- For regular hits let us say 75%, you will roll 1d4. If the outcome is 1,2 or 3 you will succeed. If the outcome is 4 you will fail.  (I should really stop using > and just type an arrow) ((will modify this in the skill list))
- 1d3 actually is 66,666(ry% so outcome 1 or 2 is succeed and 3 is fail. (this is extremely awkward as you might have thought)
- For other attacks and numbers I used a dumb "in the middle". Like Palanquin smash 1d20 requires a 10 to be rolled to KO the target. Any other value is a miss. So that means you only have 5% chance to KO a target.
- For crits: if it reports 3d6 for Spintowin, you take the base power and STR and roll 3x a 6 sided die. If you get any doubles, for example: (1-1-5) you will get a crit and base power+STR will be multiplied by 2. If you roll triple, (1-1-1) your crit will be 3x. If you roll no doubles or triples, your crit failed and regular damage is output.

I probably should've said like: Successrate is 75% / 66% / 33% / 10% etc instead of keep reporting 1dx and such. Hmmm.

Just to double check, can I unsummon Unzan and move in the same turn?
Unfortunately you cannot. A minor action comes before major action.

Does Unidentified use all the effects?
What does range mean, can I attack enemies that are not in the same room as me?
- Nue's supreme ability you need to pick 1 of the 3.
- Range means nothing in this game like Melee does. Both Melee and Ranged can attack in same area. You cannot attack an enemy if you're not in the same area unless your skills says "global"

Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Helepolis on June 29, 2015, 07:07:23 AM
To give an another example, Kyouko's Broom Smash is a good one to show:

Ability: ◎ [-] Broom Smash → Smacks target. [Power 2, 1d6 stun, 2d6 crit]

◇ Costs: 1 Spell Card and no faith.
◇ Regular skill, not AoE and not global. So select 1 enemy in the same area.
◇ Your strength: 5 base STR + Power 2 → 7. If the enemy has 0 DEF, it will suffer 7 points of damage.
◇ But we have chance to crit. Before applying any calculations, roll 2d6.
◇ Let us say the result is 3 and 3. We got a crit.
◇ Our total strength is now multiplied by two and thus our output becomes 14.
◇ If enemy has 0 DEF, it will suffer 14 points of damage.
◇ We also have a chance to stun. Roll 1d6.
◇ If the outcome is '3' our stun procs and enemy will be stunned.
◇ So if you do perfect rolls, you will output 14 damage and a stun.

Example if I were to "live" roll this with Keine-sama
Code: [Select]
[09:08:34] <Helepolis> dice 2d6
[09:08:37] <Keine-tan> 3 and 1   
[09:08:41] <Helepolis> dice 1d6
[09:08:43] <Keine-tan> 4

Failed to get doubles, failed to roll a '3' for the stun.

Conclusion: Above results indicate that we didn't get a crit and failed to proc the stun. So enemy will suffer just 7 points of damage if it has 0 DEF.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Neovereign on June 29, 2015, 07:41:15 AM
Ah, that makes sense now.
Also just realized Kyouko's OHAIYOUGOZAIMASU's team potential seeing as it knocks ALL enemies to the front gate. Then we could just use some AoE skills and not have worry about the statues for a turn or two. Also great to get the pressure off if we were being overrun by enemies at the end of a day.
Speaking of pressure removers, Murasa also seems to have great tanking abilities with getting the enemies to focus on her. Especially good if I just keep healing Murasa.

Clarification on that by the way, how long do the enemies pulled in by Murasa stay focused on her? Till death do us part?
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Helepolis on June 29, 2015, 08:09:51 AM
Clarification on that by the way, how long do the enemies pulled in by Murasa stay focused on her? Till death do us part?
Good question: Only the specific turn and they will purely focus her. Enemy cannot move/run away or use abilities. So they will just attack Minamitsu.

Girls get to attack first so when it is their turn, those targets will have to attack Minamitsu. Next turn the enemies can freely attack again (unless they get chained again :V)
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Yoshiquest on June 29, 2015, 06:16:59 PM
Ah, that makes sense now.
Also just realized Kyouko's OHAIYOUGOZAIMASU's team potential seeing as it knocks ALL enemies to the front gate. Then we could just use some AoE skills and not have worry about the statues for a turn or two. Also great to get the pressure off if we were being overrun by enemies at the end of a day.
Speaking of pressure removers, Murasa also seems to have great tanking abilities with getting the enemies to focus on her. Especially good if I just keep healing Murasa.

Clarification on that by the way, how long do the enemies pulled in by Murasa stay focused on her? Till death do us part?

OK I'LL BE SURE TO HELP YALL BY YELLING A LOT.

Also realized that Kyouko has one of the highest strength stats out of all of us (except for Byakuren, who should stay in back anyways since if she dies we lose), so I'll be a good physical attacker.

Tempted to type all my posts in all-caps now :3c

Also, I think we should use Nazrin's supreme ability (YAPOON!) on the second turn, since it goes into effect for the ENTIRE NEXT day. Since 1 day is 2 turns, then it would be most beneficial to use it right before the next day comes.

Another thing to keep in mind is the fact that supreme abilities have a 4 turn cooldown, so using them at first will work, if we can handle the faith/spellcard cost.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Neovereign on June 29, 2015, 06:34:39 PM
If we get some sutra scrolls then Tsurubami and I will generate more faith which means I can distribute more sooner.
Also enemy stands auras???
Another question, can we still attack charmed enemies?
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Helepolis on June 29, 2015, 06:51:51 PM
If we get some sutra scrolls then Tsurubami and I will generate more faith which means I can distribute more sooner.
Also enemy stands auras???
Another question, can we still attack charmed enemies?
Good question. Yes, you can. Other enemies will also attack it as charmed enemies are traitors in their eyes!
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Yoshiquest on June 29, 2015, 07:02:49 PM
I'm so hyped for this game that I'm writing a damage calculator for it. Because I can.
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Helepolis on June 29, 2015, 07:12:53 PM
T-50 minutes before kick-off.

Oh yea to help me out in processing this more smoothly.

- Don't be afraid to point out my mistakes or concerns. I am not god (thank god not!).
- Please type your commands highlighted, preferred bold and in correct format. I am not going to nitpick but don't output drunk stuff.  For example this is ok!  ##Move Front
- Roleplay is ok!
- Have fun namusan!
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Neovereign on June 29, 2015, 07:21:43 PM
I'm ready for this now for the most part~
Also the typical Touhou question... "Couldn't we just fly away with the statues?"
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: SirChaotick on June 29, 2015, 07:29:14 PM
I think I'm as prepared as I can be. They shall taste my ladle!

Immediate purchase of Sutra Scrolls seems good to me. Most of the items are one-shots, but the scrolls wane in value the fewer turns we have left.
I was going to say I should carry them around, being a tank and all, but on closer consideration Byakuren should probably hold them. Their effect is global, and if she dies we lose regardless. Risk-free!
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Neovereign on June 29, 2015, 07:35:06 PM
Good idea since I don't need to carry healing items ether (having it as a better skill healing anyways)
Title: Re: Defend the Myouren temple Namusan! - [Status: Prologue ]
Post by: Helepolis on June 29, 2015, 08:02:43 PM
Code: [Select]
> . . .
> . . .
> Game booted.

Quote
The entire Myouren household is sitting around Byakuren for morning prayers.
Byakuren > * chanting the morning sutra *
A sudden explosion and the entire temple shook.
Kogasa > "What was that!?"
Minamitsu > "A bomb?"
Ichirin > "UNZAN!"
Shou > "We're being attacked!? Must be those Taoist bastards again!"
Nazrin > "Calm down master, we don't know even what happened"
Byakuren > "Hmm, this isn't an assault from them. Something else is going on"
Nue > "So? Who cares, can we go home now?"
Kogasa > "Kyouko-chan I am scared"
Kyouko > "Don't be scared! Don't be scared!"
Byakuren > "For the time being, let us proceed with caution. I have a bad feeling about this. "

Code: [Select]
> It is now Day 1 turn 1 (reported as Day 1-1)
> Map and overview is updated


Watch the timer! Day 1-1 timer  (http://www.timeanddate.com/countdown/to?p0=16&iso=20150630T22&year=2015&month=6&day=30&hour=22&min=0&sec=0&msg=Day%201-1)
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Failure McFailFace on June 29, 2015, 08:15:32 PM
LLLLEEEEERRRRROOOOOYYYYYY JJJJEEEEENNNNKKKKIIINNNNSSSS

##Move Entrance
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Helepolis on June 29, 2015, 08:16:03 PM
/!\ WARNING WARNING WARNING /!\

Heads up girls! A medium force of unknown entity has been detected for Day 2-1, approaching us possibly from all directions.

They seem to call themselves The Secret Agency.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Yoshiquest on June 29, 2015, 08:17:15 PM
So today is a setup day? well then.

We should probably come up with a strategy of where to be when the attack comes.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: SirChaotick on June 29, 2015, 08:22:17 PM
Hmm. Red arrows, blue arrow. Okeydoke.

Assuming both signify some kind of enemy influx, I'd probably want to move over to the entrance. Takes care of the gate arrow. The garden left arrow will either go there as well or walk over to the back, which'd be inconvenient, but there'd be plenty of time for someone to go over there. That leaves the kitchen to receive immediate attention. (contingent, of course, upon my shaky interpretation of the arrows)
Or it could be from all directions, as Hele just posted. Then we just need to cover the three avenues for now. Me + Kogasa (who looks like a reasonable brawler) should be able to cover the entrance just fine.
Sutra purchases should probably be done by anyone who stays in the main room for now, so they have some time to hand them over to Byakuren. Which begs the question: can major actions be substituted for minor ones, e.g. buying a scroll and immediately giving it?

For now I'll go ahead and ##Move Entrance. I'll be here for at least another hour, and I'll be able to adjust until the very end of the turn. At long last, my timezone lines up with the game! Glorious.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Yoshiquest on June 29, 2015, 08:27:02 PM
Hmm. Red arrows, blue arrow. Okeydoke.

Assuming both signify some kind of enemy influx, I'd probably want to move over to the entrance. Takes care of the gate arrow. The garden left arrow will either go there as well or walk over to the back, which'd be inconvenient, but there'd be plenty of time for someone to go over there. That leaves the kitchen to receive immediate attention. (contingent, of course, upon my shaky interpretation of the arrows)
Or it could be from all directions, as Hele just posted. Then we just need to cover the three avenues for now. Me + Kogasa (who looks like a reasonable brawler) should be able to cover the entrance just fine.
Sutra purchases should probably be done by anyone who stays in the main room for now, so they have some time to hand them over to Byakuren. Which begs the question: can major actions be substituted for minor ones, e.g. buying a scroll and immediately giving it?

For now I'll go ahead and ##Move Entrance. I'll be here for at least another hour, and I'll be able to adjust until the very end of the turn. At long last, my timezone lines up with the game! Glorious.

What about me? I seem to have moderate defense, but pretty high strength (brooms hit hard). So I might make a good brawler? Idk, I'll leave it up to you guys.

Also, it might be easier for Byakuren to just buy the scrolls directly.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: SirChaotick on June 29, 2015, 08:35:59 PM
What about me? I seem to have moderate defense, but pretty high strength (brooms hit hard). So I might make a good brawler? Idk, I'll leave it up to you guys.

Also, it might be easier for Byakuren to just buy the scrolls directly.
Yeah, your base stats seem pretty solid. But so are mine (I'd wager I'll be nigh indestructible at the start of the game), and I'm thinking we best spread the stats around as long as we don't know where the enemies are coming from.
As Kogasa has slightly worse base stats, I'd say she gains the preference to go along with me, so you can shore up another moderately-statted character.

Can a purchase action buy multiple items at once? I don't -think- so, which is why I'd say to have multiple people buy a scroll. If Byakuren buys one every turn, we'd lose out on some faith. (Of course, if you can buy multiple, we shouldn't bother with the whole song-and-dance)
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Validon98 on June 29, 2015, 08:38:00 PM
Gonna have to make dinner soon, so I'm not here for too long unfortunately, but given I have some decent defenses, I think I can head up one of the possible entryways, as long as I keep the pagoda around (I don't think I need to drop it yet). I'll head in the Back Left direction if no one else is going to, so for now (unless someone else needs me elsewhere):

##Move Kitchen
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Yoshiquest on June 29, 2015, 08:39:14 PM
Yeah, your base stats seem pretty solid. But so are mine (I'd wager I'll be nigh indestructible at the start of the game), and I'm thinking we best spread the stats around as long as we don't know where the enemies are coming from.
As Kogasa has slightly worse base stats, I'd say she gains the preference to go along with me, so you can shore up another moderately-statted character.

Can a purchase action buy multiple items at once? I don't -think- so, which is why I'd say to have multiple people buy a scroll. If Byakuren buys one every turn, we'd lose out on some faith. (Of course, if you can buy multiple, we shouldn't bother with the whole song-and-dance)

OKAY

Also, what are the weird black-and-white checkered thingys on the map? (they look like finish lines)
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Neovereign on June 29, 2015, 08:45:34 PM
Alright guys, we should focus on keeping the enemies from advancing as much as possible at the start. When we've got enough items and faith/spellcards, then I believe we should take the offense.
##Distribute 3 Faith to Failure
##Buy a sutra scroll to start off and increase faith production (and increase some of Kyouko's skills).
Anyone have recommendations on who I should give the SC to next turn please say so...
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Oldmansour on June 29, 2015, 09:06:30 PM
I'll cover the right flank, in case we get more incoming from back right.

##Move Bedrooms

I'd also like to suggest that at least one of us carry a Ying Yang Orb, since my mobility is a bit gimped from reeling Unzan back in. I can't react as quickly as the rest of you most of the time.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: SirChaotick on June 29, 2015, 09:16:27 PM
I'll be clocking in for the night. I'll be up again at around 6:30 AM (around seven hours from this post), which should be plenty of time to correct my course of action if need be. *bow*
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: PX on June 29, 2015, 09:45:01 PM
I think Shou should lose the Pagoda for now because we need the money more than the faith currently
Byakuren is pretty powerful, so we shouldn't waste her on just sitting back and have her help take down some enemies
I'm going to need faith because my abilities are quite costly and I don't generate any >_>
I'm very crowd controlish though so I'll probably stick with Minamitsu or Nazrin since they can soak up damage
##Move Entrance
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Yoshiquest on June 29, 2015, 10:02:21 PM
Well, if wildsour is taking the right flank, I'll take the LEFT!

##Move Kitchen

I'll change it if there are any objections.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Neovereign on June 29, 2015, 10:09:31 PM
I'm gonna move out as soon as enemies start coming in, preferably to a area that needs more defense. For now though, since I used my minor action to buy something, I cant move. It'll also be quicker and more efficient for me this way...
Nazrin seems like she can build up money quicker by dowsing when not doing anything major so I'm planning on giving her the first SC next turn.
And don't worry I'll give you you're fair share of faith next turn Nue.
I'd also like to do the "now namusan" thing when everyone's ready but that'd probably mess up Chaotick's schedule
Also when we go on a shopping spree we should get Nazrin some cheese and a protection amulet to increase that defense, even if it's only for 1 hit.
The magic potion also sounds interesting depending on how long the str/def buff lasts.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Yoshiquest on June 29, 2015, 10:38:54 PM
Ok, just realized that validon is already heading to the kitchens, so I think I'll go to the bedroom with sour instead.

##Move Bedroom
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Validon98 on June 29, 2015, 11:51:54 PM
I actually might need backup if I lose the pagoda so we can get money. If that's the plan, I'll still move to the Kitchen, but I shouldn't go alone, my DEF is crap without the pagoda. So I'll resubmit my move as follows:

##Move Kitchen
##SC Lose Pagoda


I'm sadly going to probably get dragged into doing stuff tonight, but I'll keep tabs to make sure if I need to do anything else. Also, if I'm losing the pagoda, make sure you pick it up so we can get that bonus money, FlamingRok. :V
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Yoshiquest on June 29, 2015, 11:59:38 PM
I actually might need backup if I lose the pagoda so we can get money. If that's the plan, I'll still move to the Kitchen, but I shouldn't go alone, my DEF is crap without the pagoda. So I'll resubmit my move as follows:

##Move Kitchen
##SC Lose Pagoda


I'm sadly going to probably get dragged into doing stuff tonight, but I'll keep tabs to make sure if I need to do anything else. Also, if I'm losing the pagoda, make sure you pick it up so we can get that bonus money, FlamingRok. :V

I could probably go with you. My defense is only decent, but I think I could support you over there as I planned earlier.

##MOVE KITCHEN

Will go with this unless yall have any objections~.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Neovereign on June 30, 2015, 12:14:02 AM
Remembered that along with possibly starting the turn earlier, I'm also in charge of determining the order we take our turns. For now it doesn't seem like turn orders matter, unless Nazrin's going to find Shou's Pagoda right after she loses it.
Also if you're not just moving or something then mention in your post if you want to go before or after someone else. And if you guys argue about turn order I'll scold you.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: FlamingRok on June 30, 2015, 12:50:39 AM
Yes, I absolutely will obtain the Pagoda for our money, and this actually allows me some extra strength, so for now, I'll be at the entrance.

##Move Entrance
##SC Jewelled Pagoda
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Neovereign on June 30, 2015, 01:01:57 AM
Oops! No one saw that.
##Order <Shou-1> <Nazrin-2>
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: SirChaotick on June 30, 2015, 04:18:10 AM
Hmm. I would hope a namusan would merely execute the turn, then have us wait until 10:00 AM (Amsterdam time) for the next. If that isn't the case, please wait a bit longer. I'm getting up at 6:00 AM as is  :V

My only objection with the action side of things is that we only seem to be purchasing a single sutra scroll. Do we want multiple? If so, we should probably just do that immediately. If we want just one, the actions look good to me.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: PX on June 30, 2015, 04:22:10 AM
I think the amulet always provides +2 defense while only blocking one negative effect ever :V
Get on 763
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: SirChaotick on June 30, 2015, 04:26:01 AM
Get on 763? I'm afraid I don't understand what you mean. Apologies. Does that signify some sort of channel for... something?
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: PX on June 30, 2015, 04:31:04 AM
763 = Namusan in Japanese
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: SirChaotick on June 30, 2015, 04:37:15 AM
Ooooh. Silly old me.

I had also picked up the misconception that a turn lasts for 12 hours. Forgive me, it's 6 in the morning.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Helepolis on June 30, 2015, 05:41:57 AM
all items are 1-shot current turn use unless stated otherwise (like the ball, which is persistent but breaks after 2 uses). Holding an item in your inventory is just having it with you. Because the medikit requires an ally to be near.

@Miniking, you don't need to specifically type the -1 -2 for order or with the < > characters. I'll read it from left to right or top to bottom your order. Saves you typing as well. I am also fine with things like  ##Order Byakuren / Nazrin / Ichirin etc.


Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Helepolis on June 30, 2015, 04:11:38 PM
Mean time command overview:

◇ Byakuren(Miniking) → ##Distribute 3 faith to Failure ##Buy Sutra Scroll
◇ Shou(Validon) → ##Move Kitchen ##SC Lose Pagoda
◇ Minamitsu(SirChaotick) → ##Move entrance
◇ Ichirin(Wildsour) → ##Move bedrooms
◇ Nazrin(FlamingRok) → ##Move entrance ##SC Jewelled Pagoda
◇ Kogasa(Failure) → ##Move entrance
◇ Kyouko(Tsurubami)→ ##Move Kitchen
◇ Nue(PX) → ##Move Entrance


◇ Order of execution: Shou / Nazrin / Byakuren / Minamitsu / Ichirin / Kogasa / Kyouko / Nue
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Helepolis on June 30, 2015, 08:10:16 PM
Console >

Code: [Select]
> Shou moves to Kitchen
> Shou loses her Pagoda. "Aaaaaah I lost my Pagoda! What should I do?" -25% accuracy, lost pagoda bonus
> Nazrin moves to Entrance
> Nazrin used SC: Find Pagoda > *Sigh* "She already dropped her Pagoda?"
> Nazrin gains Pagoda bonus stats
> Nazrin summoned 1 pendulum gem, +1 DEF
> Byakuren imbues Kogasa with faith. -3 +3
> Byakuren has purchased a Sutra Scroll for 100 coins
> Remaining Coins 300
> Minamitsu moves to Entrance
> Ichirin moves to Bed Rooms
> Kogasa moves to entrance
> Kyouko moves to Kitchen
> Nue moves to Entrance

> No enemies present, skipping this section

> Day 1-1 ended
> Byakuren generates 3 + 1 sutra bonus faith
> Byakuren generated 1 SC. Please decide who to give to with ##Give SC <player>
> Shou generated 1 faith
> Ichirin generated +2 faith
> Nazrin generated 50 coins + 50 pagoda bonus coins
> Team coins 400
> Kogasa generated 1 faith
> Kyouko generated 1 + 1 sutra bonus faith

> Updating map
> Updating stats
>


>>> Watch the timer! Day 1-2 <<< (http://www.timeanddate.com/countdown/to?p0=16&iso=20150701T22&year=2015&month=7&day=1&hour=22&min=0&sec=0&msg=Day%201-2)
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-1 ]
Post by: Failure McFailFace on June 30, 2015, 08:15:05 PM
Does Surprise! have an activation condition? As in, do I hide, and stay hidden until I'm targeted? Or does it last only one turn?

##Move Front
##SC Surprise!
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Helepolis on June 30, 2015, 08:17:24 PM
You stay hidden like a booby trap unless you decide to move / get targeted.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: SirChaotick on June 30, 2015, 08:25:24 PM
Wait, Ichirin ended up alone? It seems I misread the commands. Doink.
For now I'll move to the front as well. The fastest influx of enemies is likely to be through the gates, and the surprise won't keep them forever. I do think someone should move back though - four at one entrance seems excessive. If no one else is willing to, I'll adjust.

But for now, I think I'm most useful up front. ##Move Front
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Neovereign on June 30, 2015, 08:46:59 PM
I didn't/couldn't move last turn, map says I'm in the kitchen. Should still be in the Main room.
##Distribute SC to FlamingRok
##Distribute 3 Faith to SirChaotick
##Move Bedrooms
It seems like everyone should be in a good position to take on the first low foes by next turn.
"Secret Agency huh, doesn't seem so discrete if they allow explosions to alert their targets."
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: SirChaotick on June 30, 2015, 08:57:51 PM
Ah, very well. I was afraid I'd made some fatal oversight.

But yeah, anything beyond just moving to the proper posts and pagoda shenanigans is probably overthinking it at this point.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Yoshiquest on June 30, 2015, 09:02:44 PM
Does "Yamabiko" also act like a booby trap? or does it only last a single turn?

Also, I don't think Byakuren ever moved.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Validon98 on June 30, 2015, 09:06:25 PM
Should be fine as is in the kitchen unless Tsurubami and I should head outside. I'll post as an idle for now, there's not much for me to do other than sit, wait, hope, pray, search for pagoda, etc.

##Idle

*Shou frantically rips apart the kitchen* "A-agh, I had it right with me, how did I lose it...?!" (Because Shou, Validon commanded it be so. >:U)
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Yoshiquest on June 30, 2015, 09:08:48 PM
Eh, sure, I can sit here.

Should I buy a sutra scroll as well?
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Helepolis on June 30, 2015, 09:24:37 PM
Gah, made indeed map error with Byakuren while console says nothing. Fixed.

Kyouko's Yamabiko is a "buff" indeed which will trigger when she is hit. So it will last until triggered.
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: FlamingRok on June 30, 2015, 10:23:22 PM
Well seeing as I have the Pagoda at the moment, I can't search for any items right now. Well, I guess I'll just stay put for now, unless there are better ideas for what should be done.

##Idle
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Yoshiquest on June 30, 2015, 10:40:22 PM
I guess I'll go ahead and idle too then, unless someone has a better idea.
##Idle
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Oldmansour on June 30, 2015, 10:53:05 PM
Should I deploy Unzan now and await incoming enemies, or hold off in the event I need to reposition?
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: PX on July 01, 2015, 12:19:42 AM
Well seeing as I have the Pagoda at the moment, I can't search for any items right now. Well, I guess I'll just stay put for now, unless there are better ideas for what should be done.

##Idle
Nothing says you can't dowse when you have the Pagoda :V

That said I'll just ##Idle

Time for Idoling!
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Neovereign on July 01, 2015, 12:54:00 AM
Byakuren doesn't have time to idle. Byakuren has the responsibility of giving others stuff. :l
By the way if Nazrin dies, were screwed for money generation and we'll have to rely on the enemies' drops.
But we won't let that happen...
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Oldmansour on July 01, 2015, 04:45:33 AM
Oh well, when in Rome.

##Idle
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: PX on July 01, 2015, 04:58:18 AM
Actually all of us waiting here is stupid
##Cancel
##Move Front


The Idoling ends
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Helepolis on July 01, 2015, 03:41:09 PM
Mean time command overview:

◇ Byakuren(Miniking) → ##Give SC FlamingRok / ##Give Faith Sirchaotick 3 / ##Move Bedrooms
◇ Shou(Validon) → ##idle
◇ Minamitsu(SirChaotick) → ##Move Front
◇ Ichirin(Wildsour) → ##Idle
◇ Nazrin(FlamingRok) → ##idle
◇ Kogasa(Failure) → ##Move Front / ##SC Surprise!
◇ Kyouko(Tsurubami)→ ##idle
◇ Nue(PX) → ##Move Front


◇ Order of execution:  Byakuren / Shou / Minamitsu / Ichirin / Nazrin / Kogasa / Kyouko / Nue
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Helepolis on July 01, 2015, 08:04:19 PM
Console >

Code: [Select]
> ...
> Byakuren gives the generated SC to Nazrin
> Byakuren transfers faith to Minamitsu -3 +3
> Byakuren moves to bedrooms
> Shou is so much in panic about her Pagoda loss that she is still searching the Kitchen > Idle
> Minamitsu moves to Front. You got guts girl!
> Ichirin is taking a nap in the bedroom. Idle
> Nazrin is admiring her Master's Pagoda
> Nazrin +1 pendulum gem (2/5)
> Kogasa moves to Front.
> Kogasa uses SC: Surprise!
> Kogasa is now hiding but her umbrella is sticking out of the ground
> Kyouko is sweeping the place > Idle
> Nue moves to front. As expected from the rebellious girl!

> no enemies present, skipping

> Day 1-2 ended
> Byakuren generates 3 + 1 faith
> Byakuren generates 1 SC, give to someone next turn
> Shou +1 faith
> Ichirin +2 faith
> Nazrin +50 coins +50 Pagoda bonus
> Team coins 500
> Nazrin returns Pagoda to her master "AAAAAh Thank you Nazrin! I love you so--"
> "Yea yea stop the drooling. You're ruining my clothes!"
> Nazrin lost Pagoda bonus
> Shou gained Pagoda bonus
> Kogasa +1 faith

WARNING WARNING WARNING - ENEMY INTRUSION DETECTED

(http://www.taihou.nl/f/dmt/e01.jpg)Secret Agent Shooter [normal] GOLD
HP: 8
STR: 3
DEF: 1
Des: Regular secret agent equipped with a simple but dangerous pistol. His dream is to become an FBI agent. His abilities can cause bleeding.
(http://www.taihou.nl/f/dmt/e00.jpg)Secret Agent Fighter normal] BLACK
HP: 10
STR: 2
DEF: 2
Des: Well trained secret agent in martial arts. They appeared in old movies.
(http://www.taihou.nl/f/dmt/e02.jpg)Secret Agent Hacker [normal] BLUE
HP: 5
STR: 0
DEF: 0
Des: Special secret agent who can hack behind the Kernell. Uses Winows 95 portable pc. Has hacking abilities to immobilize or shutdown powers.
(http://www.taihou.nl/f/dmt/e03.jpg)Secret Agent - Bames Jond [boss] CROSS
HP: 30
STR: 4
DEF: 3
Des: Codename: 123 license to fail. Be aware of his fancy gadgets as abilities. (Aura) License to Kill → Shooters and hackers near Bames Jond gain 100% successrate.

Enemy overview:
> Shooter 1 - 8/8
> Shooter 2 - 8/8
> Shooter 3 - 8/8
> Fighter 1 - 10/10
> Fighter 2 - 10/10
> Fighter 3 - 10/10
> Fighter 4 - 10/10
> Hacker 1 - 5/5
> Hacker 2 - 5/5
> Hacker 3 - 5/5
> Bames Jond - 30/30


Code: [Select]
> Map updated
> Overview updated


>> WATCH TIME TIMER: Day 2-1 <<  (http://www.timeanddate.com/countdown/to?iso=20150702T22&p0=16&msg=Day+1-1&font=cursive)
Title: Re: Defend the Myouren temple Namusan! - [Status: Day 1-2 ]
Post by: Helepolis on July 01, 2015, 08:05:35 PM
hints/tips: Use the corresponding number when announcing target. I.e:  ##Attack Fighter 1    or    ##Attack Hacker 3   or  ##Attack Bames   (no need to fully spell their names but do as you please :V)
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Failure McFailFace on July 01, 2015, 08:16:10 PM
Does doing anything when Surprise! is active unhide me?

EDIT: too impatient
EDIT 2: TIL

##Idle
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Neovereign on July 01, 2015, 09:13:59 PM
*Fixeded
##Distribute 3 faith to PX/Nue
##Keep SpellCard
##Buy 1 Sutra Scroll
Time to take the advantage quickly and ##SC Ride On (Hacker1 → Fighter2 →  BamesJond → Fighter1 →Hacker3)
I'll try my best to keep my actions in 1 post (besides changing orders, that's usually before the next turn starts) to make things easier.

When in doubt, CTRL + F5 out  -Hele
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: FlamingRok on July 01, 2015, 10:47:13 PM
Well seeing as I have 3DEF with my gems, I'm able to somewhat defend myself. I think I can still guard the statue that I am in the room with, but for now...

##Skill Dowsing (not certain how else to say it anyways)
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Validon98 on July 02, 2015, 12:41:34 AM
Lack of Pagoda means practically no defense on my end, and I don't think bumrushing four people in one room is the smartest of ideas (for anyone, really, unless they have an AoE that can guaranteed murder everything in a room). Sadly not much I can do other than maybe buy a Sutra Scroll for the purposes of faith generation for Byakuren, and even then I don't remember if I'm allowed to do that from anywhere but the starting room. So unless I'm suggested otherwise:

##Idle

Shou is still searching maniacally for that pagoda, completely unaware Nazrin has it. Poor Shou-chan.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: FlamingRok on July 02, 2015, 01:06:30 AM
I believe Helepolis had stated in the update:
Code: [Select]
> Nazrin returns Pagoda to her master "AAAAAh Thank you Nazrin! I love you so--"
> "Yea yea stop the drooling. You're ruining my clothes!"
> Nazrin lost Pagoda bonus
> Shou gained Pagoda bonus
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Validon98 on July 02, 2015, 01:46:08 AM
...Oh wow I'm blind as a bat. Huuuuurrrrrrrrrrrr.
I think I might go out and use Vajra of Buddhism, then to soften up the enemies (whilst literally taking no damage because my six defense can easily tank everything), then Kyouko can come out and help wipe the rest out.

##Move Back Left
##SC Vajra of Buddhism
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Oldmansour on July 02, 2015, 02:53:25 AM
## Move Back Right
## Unzan!
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: SirChaotick on July 02, 2015, 06:22:07 AM
Apologies for my late arrival. My birthday messed up my timing somewhat.

Failface, can you do those things? I think both Boo! and Lick constitute spell cards, meaning you wouldn't be able to use both of them.
Moreover, you'll waste a significant AoE if the hiding thing only triggers when targeted.

I've got a pretty extensive plan ready, but I really can't decide much until both of these are clarified. Helepolis, halp?
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Yoshiquest on July 02, 2015, 06:51:14 AM
Ok, guess I gotta attack too! Assuming there are no objections....

##Move Back Left
##SC Broom Smash -> SA Fighter 1

...Oh wow I'm blind as a bat. Huuuuurrrrrrrrrrrr.
I think I might go out and use Vajra of Buddhism, then to soften up the enemies (whilst literally taking no damage because my six defense can easily tank everything), then Kyouko can come out and help wipe the rest out.

##Move Back Left
##SC Vajra of Buddhism


I'll go after Validon goes. Also considering using Gyate! Gyate! next turn to boost Validon.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Neovereign on July 02, 2015, 06:59:49 AM
Whoa guys let's not waste all of our spellcards on the first few rounds ^_^"
And if you want me to buy another scroll I can do so before I use the SpellCard.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Yoshiquest on July 02, 2015, 07:04:18 AM
Oh, ok. Actually, I probably COULD just regular attack now, my strength IS rather high....

Changing Command to:

##Move Back Left
##Attack SA Fighter 1

And if you want me to buy another scroll I can do so before I use the SpellCard.

That would be nice, especially if I decide to use Gyate! Gyate! soon.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Helepolis on July 02, 2015, 07:40:06 AM
As said before, if Kogasa moves / does anything now it will break her surprise. Surprise doesn't mean you're invisible, your umbrella is sticking out. So an enemy can potentially target you. And if it does make a move on you, you will then trigger Surprise as a reactive skill.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: PX on July 02, 2015, 07:53:47 AM
Might need to quell the crowd here a bit. Not sure if I should buy a scroll or not, but let's trigger Kogasa!
##SC 『Erotic Nue』 Fighter 3, Fighter 4, Bames Jond

(http://i.imgur.com/KTIUhnb.png)
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Helepolis on July 02, 2015, 09:54:14 AM
I'll be generous to point out just once that someone is submitting invalid commands and/or probably hasn't carefully read the game. Invalid commands result in automatic #idle when the deadline falls. Another generous note to avoid misreading: Gyate Gyate bonus is only achieved with Sutra scrolls on Kyouko. The faith generation reports " for each on team " but for the Spell Card it just says "per sutra scroll".

Apologies if any confusion made.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: SirChaotick on July 02, 2015, 10:25:46 AM
Oh dear.

Alright, I see minor formatting issues/misnomers in several posts - a SC forgotten here, a Buy instead of Purchase there - but nothing major or gamebreaking. The only thing I can see that actually conflicts with the rules is Failface's attempt at using two spellcards/skills at once (presuming all skills count as spell cards).

I think PX's choice is a good one. It makes it very likely that Kogasa will trigger. The Power 4 on her AoE + 4 Strength will be able to knock out the Hacker, and the combined force of that and Nue's AoE should knock out the two Fighters, even rendering the boss unable to attack next turn.
If my suspicions are correct, Failface's erroneous commands will turn into an Idle, thus ensuring Kogasa will remain hidden and have her AoE remain triggerable.

All this means I won't have much to do. I can't harm the boss through standard attacks, all other targets should be dead, and as we're already using considerable amounts of spell cards, I'd like to conserve them a bit longer. I guess I can swipe at the Hacker to pass the time.
I should be present shortly before the end of the turn, so if Miniking hasn't reported in to buy a sutra scroll by then, I'll purchase it to Tsurubami's benefit. Until then: Or perhaps not, now that I've read Helepolis' generous note. Herp. This edit has no bearing on anything else in this post.

##Attack Hacker 2
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: FlamingRok on July 02, 2015, 12:30:46 PM
Ah I think I see where I've messed up, alright then, let's reword my command then.

##SC Dowsing
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Neovereign on July 02, 2015, 06:30:38 PM
Welp, since the turn's gonna start soon...
##Order = Nazrin / Ichirin / Kogasa / Shou / Kyouko / Byakuren / Nue / Minamitsu
Any objections just say so.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-1 ]
Post by: Helepolis on July 02, 2015, 08:21:03 PM
Console >

> Received order = Nazrin / Ichirin / Kogasa / Shou / Kyouko / Byakuren / Nue / Minamitsu
> Nazrin used Spell Card: Dowsing
> Bii bii bii... Bii bii bii...
> [22:01:21] <Helepolis> dice 1d5
> [22:01:22] <Keine-tan> 5
> Nazrin couldn't find any treasure. "Tch, that bastard Shrine Maiden took all the treasure probably before I could get it"
> Bii bii bii... bii bii bii...
> [22:03:14] <Helepolis> dice 1d6
> [22:03:17] <Keine-tan> 6
> Nazrin couldn't find any items.
> Ichirin moves Back Right. She is looking as ever confident. But just in case... UNZAN!
> Ichirin summons Unzan. Unzan is quite shy and whispers something to Ichirin
> Ichirin nods. "So we kick their ass basically, right?"
> Ichirin gained +1 DEF but cannot move any more.
> Kogasa: "Fu fu fu, they will never find me. I am totally invisible". Minamitsu & Nue *sweatdrop*
> Shou moves to Back Left
> Shou uses Spell Card: Vajra of Buddhism "By the light! Erase my enemies!" AoE damage.
> Shooter 1 takes 4 damage.
> Shooter 2 takes 4 damage.
> Fighter 1 takes 3 damage.
> Hacker 3 takes 5 damage. Hacker 3 is defeated!
> Kyouko moves to Back Left
> Kyouko attacks Fighter 1.
> [22:04:33] <Helepolis> dice 1d4
> [22:04:35] <Keine-tan> 1
> Kyouko's attack lands! Fighter 1 takes 3 damage.
> Byakuren keeps the SC for herself. +1 SC
> Byakuren imbues Nue with faith, -3 +3
> "Keep the motor running!"
> Byakuren jumps on her motorcycle and drives over Hacker1 > Fighter2 > BamesJond > Fighter1 > Hacker3
> Hacker1 takes 11 damage. Hacker 1 is defeated!
> Fighter2 takes 9 damage
> BamesJond takes 8 damage
> Figther1 takes 9 damage. Fighter1 has been defeated!
> Hacker3 takes 11 damage. Hacker 3 is defeated!
> Byakuren's ride ended at Back Left
> Nue does some immoral poses and activities. This action is too immoral to describe. Minamitsu isn't at ease but for justice, she endures it!
> Fighter3, Fighter4, BamesJond have been seduced. Unable to attack.
> Minamitsu attacks Hacker2.
> [22:05:02] <Helepolis> dice 1d4
> [22:05:04] <Keine-tan> 4
> Minamitsu's stumbles during her move. Hacker2 has gracefully evaded her attack!
> Hacker2 adjusts his glasses while grinning. Minamitsu is furious.

> Bames Jond: "Gah, I can't move. . . but I am sure my other underlings can! Proceed according to operational parameters"
> Shooter1 decides a target and ability
> [22:07:13] <Helepolis> choose Byakuren or Shou or Kyouko
> [22:07:16] <Keine-tan> I choose...Kyouko! ^_^V
> [22:06:23] <Helepolis> dice 1d3
> [22:06:26] <Keine-tan> 1
> Shooter1 regular attacks Kyouko for 1 damage
> Shooter2 decides a target and ability
> [22:07:31] <Keine-tan> I choose...Shou! ^_^V
> [22:07:32] <Helepolis> dice 1d3
> [22:07:35] <Keine-tan> 2
> Shooter2 regular attacks Shou for 1 damage
> Shooter3 has no target in vicinity and makes a move.
> [22:08:38] <Helepolis> @choose Front or Back Right
> [22:08:40] <Keine-tan> I choose...Front! ^_^V
> Shooter3 gained bonus from License to Kill. 100% accuracy
> Shooter3 decides a target and ability
> [22:09:28] <Helepolis> @choose Minamitsu or Kogasa or Nue
> [22:09:31] <Keine-tan> I choose...Nue! ^_^V
> [22:09:34] <Helepolis> dice 1d3
> [22:09:36] <Keine-tan> 3
> Shooter3 lock and loads his gun and fires a deadly round at Nue for 5 damage.
> [22:11:02] <Helepolis> dice 1d10
> [22:11:03] <Keine-tan> 9
> Shooter3 failed his bleed effect.
> Fighter2 has no target in vicinity and makes a move.
[22:12:13] <Helepolis> @choose Front or Back Right
[22:12:15] <Keine-tan> I choose...Back Right! ^_^V
> Fighter2 targets Ichirin and immediately attacks for 1 damage.
> Fighter3 immediately attacks a target
[23:03:39] <Helepolis> choose Kogasa or Minamitsu
[23:03:42] <Keine-tan> I choose...Minamitsu! ^_^V
> Fighter3 throws a punch at Minamitsu. It felt like a slap for her for 1 damage.
> Fighter4 immediately attacks a target
[23:05:46] <Helepolis> choose Kogasa or Minamitsu
[23:05:49] <Keine-tan> I choose...Kogasa! ^_^V
> Fighter4 notices the umbrella sticking out from the floor and grins "Come out come out wherever you are
> Fighter4 charges at Kogasa.
> URAMESHIYA!
> Shooter3 suffers 7 damage and cannot attack
> Fighter3 suffers 6 damage and cannot attack
> Fighter4 suffers 6 damage and cannot attack
> Hacker2 suffers 8 damage. Hacker2 is defeated!
> Bames Jond suffers 5 damage and cannot attack
> Bames Jond tried to do a nifty entrance move, but cannot attack


> Day 2-1 ended
> Byakuren gains 3 + 2 faith
> Shou gains 1 + 5 faith
> Ichirin gains +2 faith
> Nazrin generates 50 coins for team. 450
> Kogasa gains +1 faith
> Kyouko gains 1+2 faith
> Map is updated
> Overview is updated

Enemy overview:
> Shooter 1 - 4/8
> Shooter 2 - 4/8
> Shooter 3 - 1/8
> Fighter 2 - 1/10
> Fighter 3 - 4/10
> Fighter 4 - 4/10
> Bames Jond - 17/30


WATCH THE TIMER DA ZE! Day 2-2  (http://www.timeanddate.com/countdown/to?iso=20150703T22&p0=16&msg=Day+2-2&font=cursive&csz=1)
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Failure McFailFace on July 02, 2015, 08:28:59 PM
##Idle some more and read 2hu forums from under the umbrella

apparently Surprise! got activated

##SC Boo! Shooter3 + Fighter3 + Fighter4

//Should I do Guerrilla Typhoon? I have more than enough faith and spell cards.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: SirChaotick on July 02, 2015, 08:30:32 PM
MINAMITSU IS FURIOUS

Pretty major problem with this output: that is not what Erotic Nue is stated to do. To quote:
Quote
Erotic Nue → Nue becomes charming and deadly. Select 3 targets, Nue cannot be attacked by those targets and next turn automatically does a critical blow to seduced enemies. [Power 4 + 3d6 crit]
So plainly, the enemies shouldn't be attacking Nue, but nothing's said about attacking other characters! Indeed, that was the entire point of PX's attack: to get Kogasa attacked and thus trigger her AoE. This is a pretty significant deviation.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Helepolis on July 02, 2015, 09:00:24 PM
MOMENTARY PAUSE!

You're absolutely right. Stupid mistake I made.

Please hold your commands. I will replay the part for Fighter3/4 and Bames after Ichirin has suffered damage and see whether Hacker2's part affects or not.

Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Helepolis on July 02, 2015, 09:25:39 PM
All right, the outcome is indeed way different.

Updated the console on previous page + map + overview.

To clarify:
> Nue seduced 3 targets which cannot attack her but can attack others.
> Fighter3 threw a punch at Minamitsu instead, but barely damaged her
> Fighter4 was bit more lame and went for Kogasa
> Due to this, Kogasa's suprise got triggered eventually
> Because Shooter3 had joined before Fighter4 triggered, he got caught in the Surprise AoE as well. Damage got applied.
> Due to this Fighter3 and 4 and Bames, who had yet to "attack" couldn't because they got disabled
> Bames tried to also use an entrance move which he would've done as an entry move but cannot because urameshiya happened.
> Hacker got caught in the Aoe and died.
> So the disable on Nue is nullified. Nue will perform her seducing blow next turn automatically while she can still use other abilities/moves/attacks. (The skill auto-happens, you dont need to use a card for it)

This should correctly end Day 2-1.

Due to this mistake deadline is extended by 1 hour (23:00 GMT+2 Amsterdam time)

I think there are no other concerns so...


GAME IS UNPAUSED
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Oldmansour on July 02, 2015, 10:00:09 PM
All of a sudden I find myself facing far fewer enemies than I had anticipated. We'll show off what you can really do next time, Unzan.

## Unzan Attack: Fighter 2
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Yoshiquest on July 02, 2015, 10:13:14 PM
Should I go down and support the guys fighting the boss, or stay up here and finish these baddies off?
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Failure McFailFace on July 02, 2015, 10:23:46 PM
As I said on my post on the last page, should I use my Guerrilla Typhoon? I definitely have the resources needed for it. NO YOU DON'T; YOU NEED MORE VESPENE GAS
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Oldmansour on July 02, 2015, 10:44:01 PM
As I said on my post on the last page, should I use my Guerrilla Typhoon? I definitely have the resources needed for it. NO YOU DON'T; YOU NEED MORE VESPENE GAS

I would keep it in reserve for now. Wait until we have more targets to knock around.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Validon98 on July 02, 2015, 11:18:31 PM
Should I go down and support the guys fighting the boss, or stay up here and finish these baddies off?

Let's at least try to knock them out as much as possible. Unfortunately I don't think I can do that much more damage to them, and I don't think I should use another spell card right off the bat, so... uhh...

##Attack Shooter 1

I guess?
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Neovereign on July 03, 2015, 12:40:00 AM
(Im just saying Distribute instead of give so I don't forget it's not a minor action.)
##Distribute 3 Faith to Nazrin
##Distribute SC to Ichirin
You get a spellcard, you get a spellcard. EVERYONE GETS A SPELLCARD!!!
##Give Kyouko Both Sutra Scrolls, unless I can only give 1 thing a turn, which then I'll just give 1
##Attack Shooter 2
We should be done on this side if all goes well.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: PX on July 03, 2015, 12:45:30 AM
Kogasa shouldn't use her spellcards, as all the targets are going to die on my action. Focus on the boss... who can't attack

##Attack Shooter 3

#!*$@&/ Attack!!!
This should be a guaranteed kill since I can't miss :V
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Yoshiquest on July 03, 2015, 12:57:22 AM
I'll help Validon with Shooter 1, since I think Miniking can kill the second one.

##Attack Shooter 1

And if there are no objections, I think I'll get another sutra scroll for gyate. (Speaking of which, it would be nice if Miniking could hand over the scrolls to power it up more).

##Purchase Sutra Scroll
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Neovereign on July 03, 2015, 01:38:03 AM
oh, Gyate Gyate gets boosted for each scroll Kyouko herself possesses huh, guess I should give her mine.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: SirChaotick on July 03, 2015, 05:34:49 AM
I don't think Failface should Guerilla Typhoon at this point, either. We've already smacked the enemies silly with our AoE's, and Nue is guaranteed to knock out two more this turn - on top of her other actions - rendering the Typhoon largerly superfluous.

Analysing the board for a moment: Ichirin can probably knock out that single fighter with a regular attack, while the combined efforts of Byakuren, Kyouko and Shou will dispatch the banged-up shooters with ease.
The two fighters in my square are guaranteed to die, and even my paper towel standard attack can handle the shooter. Thus, I think I should do exactly that, while Kogasa and Nue focus their attention on Bames Jond.

##Attack Shooter 3


In which I entirely neglect to examine PX's post! Argh. Yes, the guaranteed attack renders that a far superior prospect.
In that case, I shall direct some attention to Bames Jond myself. I think I can spare a spellcard at this point.
Inform me if you would rather see me idle. Until then:

##SC Anchor Smash Bames Jond
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: FlamingRok on July 03, 2015, 01:24:27 PM
Those up front seem to have things covered for the most part. I'll come down next turn after generating one extra DEF point, and try to miss hit Bames Jond.

##SC Dowsing
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Helepolis on July 03, 2015, 04:06:15 PM
Mean time command overview:

◇ Byakuren(Miniking) → ##Distribute 3 faith to Nazrin, ##Distribute SC to Ichirin ##Give SutraScroll Kyouko 1 ##Attack Shooter2
◇ Shou(Validon) → ##Atack Shooter1
◇ Minamitsu(SirChaotick) → ##SC Anchor Smash BameS Jond
◇ Ichirin(Wildsour) → ##AttackUnzan Fighter2
◇ Nazrin(FlamingRok) → ##SC Dowsing
◇ Kogasa(Failure) → ##idle
◇ Kyouko(Tsurubami)→ ##Purchase SutraScroll ##Attack Shooter1
◇ Nue(PX) → #Attack Shooter3


◇ Order of execution: Byakuren  / Shou / Minamitsu / Ichirin / Nazrin / Kogasa / Kyouko / Nue
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: SirChaotick on July 03, 2015, 07:54:23 PM
Failure, if you are present, could you make a basic attack? Wouldn't do much, but better than idling.

EDIT: hang on, why's Failure listed as idling at all when he/she logged a command on the previous page to Boo! some mobs? Granted, I'd much prefer if Failure idled - all the targets will die regardless, rendering it totally useless - but he/she never actually cancelled the spellcard. I don't like to point it out, but...
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Helepolis on July 03, 2015, 08:21:02 PM
Mean time command overview:

◇ Byakuren(Miniking) → ##Distribute 3 faith to Nazrin, ##Distribute SC to Ichirin ##Give SutraScroll Kyouko 1 ##Attack Shooter2
◇ Shou(Validon) → ##Atack Shooter1
◇ Minamitsu(SirChaotick) → ##SC Anchor Smash BameS Jond
◇ Ichirin(Wildsour) → ##AttackUnzan Fighter2
◇ Nazrin(FlamingRok) → ##SC Dowsing
◇ Kogasa(Failure) → ##SC Boo! Shooter 3 Fighter 3 Fighter 4
◇ Kyouko(Tsurubami)→ ##Purchase SutraScroll ##Attack Shooter1
◇ Nue(PX) → #Attack Shooter3


◇ Order of execution: Byakuren  / Shou / Minamitsu / Ichirin / Nazrin / Kogasa / Kyouko / Nue
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Neovereign on July 03, 2015, 08:25:20 PM
I think all will go fairly well, so unless someone wants me to change the order some...
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: SirChaotick on July 03, 2015, 08:30:28 PM
The order seems absolutely fine to me.

I just hope Failure sees this in time and stops himself from using a spellcard to absolutely no effect.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: PX on July 03, 2015, 08:35:38 PM
Or make me go before him so his action literally cannot go off
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: SirChaotick on July 03, 2015, 08:39:21 PM
Hmm. If a spellcard command with then-nonexistent targets counts as invalid... yeah, that'd solve it!

For all my policing, I manage to miss the most basic things.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 2-2 ]
Post by: Helepolis on July 03, 2015, 09:39:21 PM
Console >

> Byakuren transfers faith to Nazrin -3 +3
> Byakuren distributes SC to Ichirin.
> Byakuren gives 1 Sutra Scroll to Kyouko
> Byakuren attacks Shooter2
> [23:07:23] <Helepolis> dice 1d4
> [23:07:26] <Keine-tan> 2
> Byakuren performs a strong stomach punch to Shooter2 for 5 damage. Shooter2 has been defeated!
> Shou attacks Shooter1
> [23:11:16] <Helepolis> dice 1d4
> [23:11:17] <Keine-tan> 4
> Shou, as clumsy as ever, failed to hit her attack while paying too much attention to not losing her Pagoda.
> Shooter1 has evaded the attack and does some strange pose with his gun.
> Minamitsu uses SC Anchor Smash. Lifts her Anchor and holding it with two hands firmly, she swings, smashing into Bames Jond.
> Minamitsu hits for 6 damage!
> [23:13:32] <Helepolis> dice 1d5
> [23:13:34] <Keine-tan> 5
> Minamitsu failed the stun.
> Ichirin attacks Fighter2 with Unzan for 1 damage. Fighter2 has been defeated!
> Nazrin gained +1 gem. 4/5
> Nazrin uses SC Dowsing
> [23:16:54] <Helepolis> dice 1d5
> [23:16:56] <Keine-tan> 3
> "! ! ! Aha, a treasure! No mistaking!"
> [23:17:24] <Helepolis> dice 1d20
> [23:17:25] <Keine-tan> 10
> > "Kaching! That's +100 coins. Hijiri-sama will be proud!"
> Team coin: 550
> Nazrin scans for items
> [23:18:11] <Helepolis> dice 1d6
> [23:18:14] <Keine-tan> 4
> "Shucks, guess my luck was limited"
> Kogasa uses SC: Boo! Shooter3 Fighter3 Fighter4
> [23:20:00] <Helepolis> dice 1d4
> [23:20:04] <Keine-tan> 2
> [23:20:05] <Helepolis> dice 1d4
> [23:20:08] <Keine-tan> 2
> [23:20:08] <Helepolis> dice 1d4
> [23:20:10] <Keine-tan> 2
> Kogasa has successfully disabled Shooter3 Fighter3 Fighter4, they cannot attack current turn!
> Kyouko buys a Sutra Scroll -100 coins
> Team coin 450
> Kyouko attacks Shooter1
> [23:23:04] <Helepolis> dice 1d4
> [23:23:06] <Keine-tan> 3
> Kyouko gracefully strikes Shooter1 with her broom for 4 damage. Shooter1 has been defeated!
> Nue suddenly became fierce and performs a critical strike on Fighter3 , Fighter 4 ,  Bames Jond!
> [23:26:38] <Helepolis> dice 3d6
> [23:26:41] <Keine-tan> 6, 2, and 5
> No critical bonus.
> Nue strikes Fighter3 for 5 damage. Figther3 has been defeated!
> Nue strikes Fighter4 for 5 damage. Fighter4 has been defeated!
> "You're next little boy"
> Nue strikes Shooter3 for 6 damage. Shooter3 has been defeated!

> Enemy's turn.
> Bames Jond decides an attack
> [23:28:47] <Helepolis> dice 1d3
> [23:28:50] <Keine-tan> 3
> Bames Jond uses an ability! Deciding ability!
> [23:29:33] <Helepolis> dice 1d3
> [23:29:35] <Keine-tan> 2
> [23:29:52] <Helepolis> @choose Minamitsu or Kogasa or Nue
> [23:29:54] <Keine-tan> I choose...Kogasa! ^_^V
> Bames tests his skills
> [23:30:33] <Helepolis> dice 2d6
> [23:30:36] <Keine-tan> 1 and 5
> Failed critical bonus
> Bames tests his accuracy
> [23:30:41] <Helepolis> dice 1d6
> [23:30:43] <Keine-tan> 2
> Bames fails his bleed effect
> Bames Jond pulls out a pistol and shoots Kogasa for 3 damage.

> Day 2-2 is ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1+4 faith
> Minamitsu heals +5 HP,  45/45
> Ichirin gains +2 faith
> Nazrin generates +50 coin
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 2-2 has ended.
> Map has been updated
> Overview has been updated

Enemy overview:
> Bames Jond - 11/30



WARNING WARNING WARNING

A medium force enemy has been detected for Day 4 possibly appearing from FRONT AND LEFT


>>> I.R WATCH THE TIMER <<< (http://www.timeanddate.com/countdown/to?iso=20150704T22&p0=16&msg=Day+3-1&font=cursive&csz=1)
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: SirChaotick on July 03, 2015, 09:50:30 PM
Regrettable about Kogasa's spellcard, but otherwise things seem to have gone reasonably well. Just a shooter in the top left, but that'll be cleaned up easily. Not even that, actually. Can't I ever get it right?

Not sure what the best way to finish off Jond is. Speaking from a perspective of spellcard economy, Nue jumping into a UFO will deal 10 damage next turn and ensure she will not be taken out by Jond. That gives Kogasa two chances to deal that single point of damage with her normal attack, while I stand around and hopefully get hit in the face.

Off to bed now. Do inform if you disagree.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: PX on July 03, 2015, 09:57:21 PM
##Attack Bames Jond

Using UFO next turn to preemptive the next wave
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Neovereign on July 03, 2015, 11:43:02 PM
##Distribute SC to Nazrin
##Distribute 3 Faith to Nue
##Give Kyouko Sutra Scroll
I'm gonna stay here and deal hurt on any enemies before moving again. Also wanna end up in the front gates soon so I can start some healing.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: FlamingRok on July 04, 2015, 12:39:00 AM
Alright, with our sufficient defenses, we should be able to withstand multiple hits for a while. Let's try and deal some damage and fail succeed.
##Move Front
##Attack Bames Jond
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Yoshiquest on July 04, 2015, 12:57:41 AM
I think you guys will be able to take down Bames Jond easily enough without me, so I'll just idle for now.

##Take it easy

(entering invalid commands results in ##Idle anyways, so why not have fun with it?)
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Validon98 on July 04, 2015, 01:10:29 AM
So I don't thiiink I need to do much either, and if the enemies are coming this way, they'll get a nasty surprise via a morning greeting combo with pagoda to the face, most likely at least.

##Glomping the pagoda because I don't wanna lose you again baby oh no
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Neovereign on July 04, 2015, 01:15:37 AM
##Take it easy
Secret Command accepted, starting Yukkuri wave 1
When this is all over Byakuren will finally be able to idle... Except she won't because we have to finish chanting.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Failure McFailFace on July 04, 2015, 01:43:30 AM
dammit i'm late, was at the beach all day with no internet

##Purchase Eientei MediKit
##Move Garden Right
(It says Garden Left on the map)

Are we able to use medkits on ourselves, since we're our own allies?
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Neovereign on July 04, 2015, 01:50:34 AM
Are we able to use medkits on ourselves, since we're our own allies?
I'm also wondering this for my "Caring" SpellCard.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: SirChaotick on July 04, 2015, 04:32:24 AM
Using UFO next turn is plenty good too. We haven't exactly seen stellar DPS from the boss so far.

Do be advised, however, that the boss has 3 defense, rendering most basic attacks (. Unless you're just passing through to get to the front and left (which I presume everyone probably is), it won't do much good. UFO will knock off 10 HP within two turns, so we just need someone with at least 4 base strength to take a swipe at Jond by then. Either Kyouko or Byakuren can scramble over here by then, or Kogasa can walk back over here (which'd be a bit inconvenient).

I'll stay here this turn to hopefully take a hit. Next turn I'll move over to the left garden (the left left garden), since Jond should be dead before he gets to attack again anyway.

##Idle
 
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Neovereign on July 04, 2015, 05:40:47 AM
Since he enemies may be approaching from the right and left, maybe we could use Kyouko's supreme to get them to the front?
Edit* Ma bad just misread, front and left :/
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: SirChaotick on July 04, 2015, 05:47:56 AM
The report states they'll be approaching from the front and left. I think the arrows on the map just aren't updated yet.
If the entire team finds itself severely out of position, Kyouko's supreme will be vital. If we're out of position with respects to one group of foes, my anchor grappling powers should be sufficient.

But I guess we'll see in two turns.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Oldmansour on July 04, 2015, 05:48:26 AM
I guess I'll just hold this position for now, since I can't unsummon Unzan and move south in the same turn.

## Idle
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Yoshiquest on July 04, 2015, 07:58:17 AM
I guess I'll just hold this position for now, since I can't unsummon Unzan and move south in the same turn.

## Idle

I'd suggest you come over to where me, miniking and validon are, since the next wave will be coming from the bottom and left, but not the right. It'll give you time to make it over here.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Oldmansour on July 04, 2015, 08:07:59 AM
Hmmm...

Hey Hele, can I use a Broom to move around the stage while I have Unzan out, or would I have to retract him first?
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Neovereign on July 04, 2015, 08:20:10 AM
Even if they were to suddenly come from the right (or actually move towards the right from another place), we could just use one of the attacks that move them or us. Like Murasa/Kyouko/Byakuren's moves can move.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Oldmansour on July 04, 2015, 08:39:42 AM
Point.
Well I'll start with retracting Unzan, but I'd like to know if I can move with Unzan out with a broom. It might be important later.

##Unzan Skill: Scolding Ends
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Helepolis on July 04, 2015, 10:58:27 AM
Are we able to use medkits on ourselves, since we're our own allies?
I'm also wondering this for my "Caring" SpellCard.
Yes to both.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Helepolis on July 04, 2015, 11:00:30 AM
Hmmm...

Hey Hele, can I use a Broom to move around the stage while I have Unzan out, or would I have to retract him first?
Yes, same counts for Yin Yang Ball. While Unzan is out, you may move with these items because the items make you move. Basically when Unzan is out, your ##Move command is blocked/greyed out.

Also as said, please use proper commands --> i.e: ##SC <skillname>. As long as the Commands are typed proper, I won't nitpick the rest.

Arrows on the map don't need to be updated. They are as they are.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Helepolis on July 04, 2015, 11:09:19 AM
Mean time IT IS 32 DEGREES CELCIUS HERE command overview:

◇ Byakuren(Miniking) → ##Dist SC to Nazrin, ##Dist 3 Faith to Nue, ##Give Kyouko scroll
◇ Shou(Validon) → ##Idle (Doesn't loses eye of the pagoda but lost in her surrounding)
◇ Minamitsu(SirChaotick) → ##Idle
◇ Ichirin(Wildsour) → ##Idle
◇ Nazrin(FlamingRok) → ##Move Front ##Atack Bames
◇ Kogasa(Failure) → ##Purchase Medikit ##Move Garden Right
◇ Kyouko(Tsurubami)→ ##Idle (taking it easy!)
◇ Nue(PX) → ##Attack Bames


◇ Order of execution: Byakuren  / Shou / Minamitsu / Ichirin / Nazrin / Kogasa / Kyouko / Nue



Map type also fixed. (Didn't notice it until now, lol. Thanks!)
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: SirChaotick on July 04, 2015, 11:33:37 AM
Tell me about it, 308 kelvins here. These aren't the Low Countries I know ;_;

The arrows on the map do not need to be updated, hm? Guess those are just the three points enemies can come through in, then.

Actions look pretty good save for Jond surviving the UFO attack in two turns without further spellcard expenditure.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: SirChaotick on July 04, 2015, 02:32:20 PM
I think it bears a double post to make clear my utter, complete stupidity, because after several days of forgetfulness I suddenly recalled the 1-damage minimum rule.

Great, I made an ass of myself. Apologies.

##Attack Bames Jond
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Helepolis on July 04, 2015, 07:38:01 PM
Mean time it is thankfully cooling down command overview:

◇ Byakuren(Miniking) → ##Dist SC to Nazrin, ##Dist 3 Faith to Nue, ##Give Kyouko scroll
◇ Shou(Validon) → ##Idle (Doesn't loses eye of the pagoda but lost in her surrounding)
◇ Minamitsu(SirChaotick) → ##Attack Bames
◇ Ichirin(Wildsour) → ##SC Scolding Ends
◇ Nazrin(FlamingRok) → ##Move Front ##Atack Bames
◇ Kogasa(Failure) → ##Purchase Medikit ##Move Garden Right
◇ Kyouko(Tsurubami)→ ##Idle (taking it easy!)
◇ Nue(PX) → ##Attack Bames


◇ Order of execution: Byakuren  / Shou / Minamitsu / Ichirin / Nazrin / Kogasa / Kyouko / Nue
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-1 ]
Post by: Helepolis on July 04, 2015, 08:17:42 PM
Console >
> Byakuren distributes 1 SC to Nazrin
> Byakuren distributes faith to Nue -3 +3
> Byakuren gives Kyouko 1 Sutra scroll
> Shou idles
> Minamitsu Attacks Bames Jond
> [22:01:06] <Helepolis> @dice 1d4
> [22:01:09] <Keine-tan> 3
> Minamitsu strikes Bames Jond but he is unimpressed. 1 damage done.
> Ichirin unsummons Unzan. DEF returns normal. Can move around
> Nazrin moves to Front
> Nazrin attacks Bames Jond
> [22:04:49] <Helepolis> @dice 1d4
> [22:04:52] <Keine-tan> 3
> Nazrin strikes at Bames Jond. Yet he receives another slap of 1 damage.
> Kogasa buys Medikit for 100 coins
> Team coin 400
> Kogasa moves Garden Right
> Kyouko is humming some Sutra to herself while sweeping the knocked out bodies from the area
> Nue strikes at Bames for 1 damage.

> Enemy's turn
> "Are you girls finally done with your petty slapping?"
> Bames decides a move
> [22:09:31] <Helepolis> @dice 1d3
> [22:09:32] <Keine-tan> 3
> Bames Jond is using an ability!
> [22:10:09] <Helepolis> @dice 1d3
> [22:10:11] <Keine-tan> 1
> "Well it has been fun girls, but duty calls"
> > Bames Jond has used a one-shot global grappling hook!
> [22:11:02] <Helepolis> @choose Front or GardenLeft or GardenRight or BackLeft or Kitchen or BackGarden or BackRight or BedRooms or Main or Entrance
> [22:11:05] <Keine-tan> I choose...BackGarden! ^_^V
> Bames Jond moved to BackGarden.

> Day 3-1 is ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1+4 faith
> Ichirin gains +2 faith
> Nazrin generates +50 coin
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 3-1 has ended.
> Map has been updated
> Overview has been updated

Enemy overview:
> Bames Jond - 8/30

Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: SirChaotick on July 04, 2015, 08:22:46 PM
Holy facking shiet. I was not aware we'd be faced with potential instalose attacks like that. Not that it's really an instalose, but still. Good thing we got really lucky with the location. Good thing PX didn't UFO either, heavens to betsy.

I'll walk over to the garden left so I can go to the place of most need next turn.

##Move Garden Left
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: Validon98 on July 04, 2015, 08:39:28 PM
Gasp, that evil doer's getting away. NOT IF SHOU-CHAN HAS ANYTHING TO SAY ABOUT IT

##Move Back Garden
##Attack Bames Jond
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: Neovereign on July 04, 2015, 08:47:34 PM
##Dist 3 faith to Nazrin
##Dist SC to Nue
##Move Back Garden
"I hope you're not stepping on the plants here."
##Slap ##Attack Bames Jond
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: Failure McFailFace on July 04, 2015, 08:51:18 PM
Map isn't updated

##SC Surprise!

rinse and repeat

EDIT: ##Idle
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: PX on July 04, 2015, 08:56:29 PM
Map isn't updated

##SC Surprise!

rinse and repeat


Totally bad idea since it means you can't do anything next turn. Wait until they actually arrive :V

Anyways, I have no idea why I'm even defending this stupid place. Smell ya later losers.
##SC UFO Crash
*Hops on her UFO and flies off
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: Helepolis on July 04, 2015, 10:35:13 PM
Map was updated but the files were corrupt on FTP. I had to reupload the maps again. Please check your commands all.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: Oldmansour on July 04, 2015, 11:30:13 PM
There's no sense in everyone dogpiling on Bames, not with another wave coming. So I'll head down to back up Fails.

## Move Garden Right
## Purchance Eientei Medkit
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: Failure McFailFace on July 05, 2015, 02:06:44 PM

Totally bad idea since it means you can't do anything next turn. Wait until they actually arrive :V

But next turn is Day 4, and Heli said that the next wave will be coming on day 4...
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: FlamingRok on July 05, 2015, 02:52:40 PM
Don't really think I can do much as of right now, so I'll just head back to the Entrance to help defend some of the statutes.

##Move Entrance
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: Helepolis on July 05, 2015, 04:01:05 PM
Mean time addicted to Splatoon command overview:

◇ Byakuren(Miniking) → ##Dist 3 faith Nazrin ##Dist SC Nue ##Move BackGarden ##Attack Bames
◇ Shou(Validon) → ##Move BackGarden ##Attack Bames
◇ Minamitsu(SirChaotick) → ##Move GardenLeft
◇ Ichirin(Wildsour) → ##Move GardenRight ##Purchase Medikit
◇ Nazrin(FlamingRok) → ##Move Entrance
◇ Kogasa(Failure) → ##Idle
◇ Kyouko(Tsurubami)→ ##idle
◇ Nue(PX) → ##SC UFO Crash


◇ Order of execution: Byakuren  / Shou / Minamitsu / Ichirin / Nazrin / Kogasa / Kyouko / Nue
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: Yoshiquest on July 05, 2015, 06:57:57 PM
Crap, I'm late...

##Move Back Garden
##Attack Bames Jond

I blame Helepolis forgetting to add a timer.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 3-2 ]
Post by: Helepolis on July 05, 2015, 09:26:03 PM
I hope to update 1 turn without making dumb mistakes. Orz, hope I did correct this time  :ohdear:

Console >
> Byakuren distributes faith to Nazrin -3 + 3
> Byakuren distributes SC to Nue +1
> Byakuren moves BackGarden
> Byakuren attacks Bames
> [22:57:34] <Helepolis> dice 1d4
> [22:57:37] <Keine-tan> 3
> Byakuren namusan punches Bames for 3 damage.
> Shou moves BackGarden
> Shou attacks Bames
> [23:00:00] <Helepolis> dice 1d4
[23:00:03] <Keine-tan> 2
> Shou pokes Bames with her spear for 1 damage
> Minamitsu moves GardenLeft
> Ichirin Moves GardenRight
> Ichirin purchases Medikit -100 coin
> Team coin: 350
> Nazrin moves Entrance
> Kogasa idles enjoying the temple gardens
> Kyouko moves back garden
> Kyouko attacks Bames
> [23:10:37] <Helepolis> dice 1d4
> [23:10:40] <Keine-tan> 2
> Kyouko roundhouse broomsmacks Bames
> Nue uses SC: UFO crash
> Nue flies away on her UFO, unable to be attacked/targeted/damaged.

> Enemy's turn
> Bames is deciding an attack...
[23:04:33] <Helepolis> dice 1d3
[23:04:35] <Keine-tan> 3
> "It seems you girls won't understand that I am secret Agent 123, my failure is supreme. You cannot comprehend this skill. Take this."
> Bames is deciding an ability...
> [23:05:41] <Helepolis> choose skill2 or skill3
> [23:05:44] <Keine-tan> I choose...skill3! ^_^V
> *Bames exposes his chest, but it is covered with a thick looking jacket*
> Bames has used: Bulletproof vest.
> Bames will block all damage next turn but not negative effects or other non-dmg skills.
> "Go ahead, try me."

> Day 3-2 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1+4 faith
> Ichirin gains +2 faith
> Nazrin generates +50 coin
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 3-2 has ended.
> Map has been updated
> Overview has been updated

WARNING WARNING WARNING - ENEMY INTRUSION DETECTED

> "Ha ha ha, IS ZIS DER SCARLETT DEVIL MANSION?
> "NEIN DU DUMPKOPF. WIR SIND NOT AT THE MANSION"
> "THIS IS DIE BUDDHISM TEMPLE. WURSTKOPF.
> "NAJA, CANNOT BE HELPED. JETZ GET CRAZY"
> "HAHAHAHAHAHAHAHAHA BEER!"
> "STARTE!"


The enemy calls themselves: DIE GENSOUKYO MANNSCHAFT

(http://www.taihou.nl/f/dmt/e10.jpg)Angry German Bratwurst [normal] BROWN
HP: 8
STR: 4
DEF: 1
Des: A MANNSCHAFT needs a good cook. So he is good at preparing BRATWURST
(http://www.taihou.nl/f/dmt/e11.jpg)Angry German Beer [normal] GOLD
HP: 10
STR: 2
DEF: 6
Des: Strong drinker. Likes to drink beer, a lot. Often happy but can sometimes change mood.
(http://www.taihou.nl/f/dmt/e13.jpg)Angry German Kid [boss] BLUE CIRCLE
HP: 30
STR: 9
DEF: 2
Des: ICH WILL TOUHOU TOURNAMENT SPIELEN. LOSS! STARTE!!!!!!!

Enemy overview:

Secret Agents
> Bames Jond - 2/30

DIE GENSOUKYO MANNSCHAFT
> Angry German Bratwurst 1 - 8/8
> Angry German Bratwurst 2 - 8/8
> Angry German Bratwurst 3 - 8/8
> Angry German Bratwurst 4 - 8/8
> Angry German Beer 1 - 10/10
> Angry German Beer 2 - 10/10
> Angry German Beer 3 - 10/10
> Angry German Beer 4 - 10/10
> Angry German Kid - 30/30



Due to major update, deadline is until 23:00

>>> WATCH THE KAWAII TIMER <<<  (http://www.timeanddate.com/countdown/to?iso=20150706T23&p0=16&msg=Day+4-1&font=cursive&csz=1)
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: PX on July 05, 2015, 09:31:53 PM
But next turn is Day 4, and Heli said that the next wave will be coming on day 4...

You do realize that you can just use Surprise when they appear, since we go before them anyways, right?

EDIT: Like I said, good thing because otherwise you would have just wasted a SC :v
w/e, that's 4 down and I'm going to get slaughtered by a fat german kid :|
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Neovereign on July 05, 2015, 09:57:37 PM
##Keep SC and Faith (Unless someone wants some this turn?)
Oh Kyouko, is it too late to greet our new guests?
##SC Ride on (Bratwurst 1 → Beer 1 → Bratwurst 2 → Beer 2 → Angry German Kid)
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Validon98 on July 05, 2015, 10:03:18 PM
I'm considering using my ultimate given that I have the faith for it no problem, but I don't know if it's a good idea to just go "OKAY EVERYTHING DIES", especially since Jond will no sell it. So I think I'm just going to help Kyouko with her morning greetings over in the back.

##Move Back Left
##SC Vajra of Buddhism
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Yoshiquest on July 05, 2015, 10:04:45 PM
Oh Kyouko, is it too late to greet our new guests?

Wait, does that mean you want me to use my supreme ability?
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Neovereign on July 05, 2015, 10:11:11 PM
Wait, does that mean you want me to use my supreme ability?
:3 It'd bring everyone (including Bames) to the front gates and get them damaged by Nue if I switch the order around.
I could also try to instead of ride on, use Superhuman Byakuren on Bames while he's still here to try and confuse him and hopefully getting him to kill himself next turn.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Yoshiquest on July 05, 2015, 10:28:37 PM
:3 It'd bring everyone (including Bames) to the front gates and get them damaged by Nue if I switch the order around.
I could also try to instead of ride on, use Superhuman Byakuren on Bames while he's still here to try and confuse him and hopefully getting him to kill himself next turn.

Nah, your strategy is better.

ACTIVATING VERMIN SUPREME (https://www.youtube.com/watch?v=4d_FvgQ1csE) ABILITY... wait a minute.

##Supreme Ability OHAYOUGOZAIMASU
##Move Garden Left
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Neovereign on July 05, 2015, 10:54:07 PM
Wait a sec... OHAYOUGOZAIMASU blows all enemies to the front gates. Nue's in the middle of UFO crash there. Ufo crash ignores DEF and deals 10 AoE damage. That'll pretty much 1-shot all the non-boss enemies right?
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: PX on July 05, 2015, 11:06:15 PM
Yes
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Validon98 on July 06, 2015, 12:40:30 AM
Oh, if that's the plan, should I cancel my spellcard and just chill?
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Neovereign on July 06, 2015, 01:13:28 AM
Eh I guess so. I'm just using ride on to get to all the action, and also heal others if needed.
Plus the enemies will have lowered accuracy when it's their turn, so we should be set for dealing the beat-down on the bosses without much worry about their attacks for awhile (unless they use a SC).
Hope Bames has another trick up his sleeve to save himself, else he's screwed when that vest wears off.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Oldmansour on July 06, 2015, 01:32:02 AM
I'll fall back towards the Bedroom, just in case another enemy has one of those teleport abilities.

##Move Back Right
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Neovereign on July 06, 2015, 03:55:49 AM
Ordering now in case I forget in the morning...
##Order in the temple Byakuren → Shou → Kyouko → Nue → Minamitsu → Ichirin → Kogasa → Nazrin
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Validon98 on July 06, 2015, 04:57:33 AM
##Idle and just stare

Sure thing?
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: SirChaotick on July 06, 2015, 06:03:47 AM
Yep, Kyouko's supreme and pretty much any AoE can utterly crush pretty much any amount of foes.

I'll go ahead and scramble back to the front because that boss will just flatten everything else with its attack stat.

##Move Front
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: PX on July 06, 2015, 09:21:43 AM
You should still punch the boss, I'm not going to be OHKOing him :V
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: SirChaotick on July 06, 2015, 09:33:26 AM
...I totally forgot I could even do that. What even. Heavens to Betsy.

##Cancel
##Move Front
##Attack Angry German Kid

Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: PX on July 06, 2015, 10:12:20 AM
I fixed your broken tags :V
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: SirChaotick on July 06, 2015, 10:15:32 AM
CAN'T DO ANYTHING RIGHT IN THIS GAME ;_;

Have mercy on me, I must be undergoing some sort of minor heat stroke.
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Helepolis on July 06, 2015, 10:48:16 AM
CAN'T DO ANYTHING RIGHT IN THIS GAME ;_;
SO YOU'RE THE ONE AFFECTING MY UPDATE ACCURACY FOR THIS GAME.

MODKILL SIRCHAOTICK
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Failure McFailFace on July 06, 2015, 11:15:30 AM
so we're ohko-ing half the enemies on the map?

ok

##Move Front
##Attack AngryGermanKid
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Neovereign on July 06, 2015, 03:34:28 PM
Yea Angry German kid is gonna be mad when it's his turn.
Of course Hele did say moves synergize with each other well~
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: SirChaotick on July 06, 2015, 06:12:54 PM
Yep. Nearly all of them, even.

In my first post I was about to say we wouldn't kill the high DEF grunts, but then I remembered Nue's skill ignores DEF. Something I got right, at least.

...I think. Possibly. ;_;
Title: Re: Defend the Myouren temple Namusan! - [ Status: Day 4-1 ]
Post by: Helepolis on July 06, 2015, 10:08:56 PM
> Byakuren uses SC Ride On!
> Byakuren drives over Bratwurst1, Beer1, Bratwurst2, Beer2, Angry German Kid
> Bratwurst 1 is splatted for 10 damage. Bratwurst 1 is defeated!
> Bratwurst 2 is splatted for 10 damage. Bratwurst 2 is defeated!
> Beer 1 is splatted for 5 damage
> Beer 2 is splatted for 5 damage
> Angry German Kid is splatted for 9 damage
> Shou is idling
> Nue: "Round em up Kyouko-chan!"
> Kyouko: "Oooooooooooooookaaaaaaaaay!"
> Kyouko activates Supreme Ability: OHAYOUGOZAIMASU
> Kyouko: "GOOD MORNING EVERYONEEEEEEEEEEEE! "
> All enemies are knocked to Front
> All enemies cannot use auras
> All enemies -25% accuracy (50%)
> "よし!それ!!"
> Nue crashes down with her UFO dealing massive AoE damage
> Bratwurst 3 gets crashed for 13 damage. Defeated!
> Bratwurst 4 gets crashed for 13 damage. Defeated!
> Beer 1 gets crashed for 13 damage. Defeated!
> Beer 2 gets crashed for 13 damage. Defeated!
> Beer 3 gets crashed for 13 damage. Defeated!
> Beer 4 gets crashed for 13 damage. Defeated!
> Angry German Kid receives 13 damage
> Bames Jond has blocked all damage. Bullet Proof vest ability
> Nue hurt herself in the crash for 1 damage.
> Nue is dizzy and unable to use abilities/skills for the next turn. Movement or Regular attacks will function.
> Minamitsu moves front
> Minamitsu strikes at Angry German Kid
> [23:53:05] <Helepolis> dice 1d4
[23:53:09] <Keine-tan> 1
> Minamitsu swoops her Anchor in Angry German Kid's face for 1 damage
> Ichirin is already at BackRight, Idling.
> Kogasa moves front
> Kogasa attacks Angry German Kid
[23:56:47] <Helepolis> dice 1d4
[23:56:49] <Keine-tan> 4
> Kogasa stumbles, trips over her umbrella and misses the angry german kid
> Nazrin is sleeping on the job. Idle due inactivity.

> Enemy's turn
> BameS Jond is planning a move
[23:59:01] <Helepolis> dice 1d3
[23:59:04] <Keine-tan> 2
> Bames Jond is attacking
[23:59:40] <Helepolis> @choose Byakuren or Minamitsu or Kogasa or Nue
[23:59:43] <Keine-tan> I choose...Minamitsu! ^_^V
> Bames Jond is striking at Minamitsu
> [00:00:28] <Helepolis> dice 1d4
[00:00:31] <Keine-tan> 4
> Bames Jond lives up to his code name and fails to hit Minamitsu
> Angry German Kid is deciding a move
> [00:01:03] <Helepolis> dice 1d3
[00:01:04] <Keine-tan> 3
> Angry German Kid is using an ability!
> [00:01:40] <Helepolis> dice 1d3
[00:01:42] <Keine-tan> 2
[00:01:59] <Helepolis> @choose Byakuren or Minamitsu or Kogasa or Nue
[00:02:01] <Keine-tan> I choose...Minamitsu! ^_^V
> Angry German Kid is smashing his keyboard at Minamitsu for 4 damage!
> [00:03:22] <Helepolis> dice 1d3
[00:03:25] <Keine-tan> 2
> Minamitsu is stunned by the striking and is unable to move, attack or use abilities!

> Day 4-1 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1+4 faith
> Ichirin gains +2 faith
> Nazrin generates +50 coin
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 4-1 has ended.
> Map has been updated
> Overview has been updated


Enemy overview:

Secret Agents
> Bames Jond - 2/30

DIE GENSOUKYO MANNSCHAFT
> Angry German Kid - 10/30



GAME HAS BEEN PAUSED

Player: FlaminRok was unable to respond on time and therefore will be expelled from the Myouren Temple.

Until 22:00 tomorrow, a substitute player will be sought. Type ##Sign up to join. If multiple people respond then I will do a Keine-sama choose. If no player is found then Nazrin will be expelled and all items / bonus or abilities will be lost.

I feel really bad about doing this but unfortunately I too have to stick to the rules. I am sure FlamingRok has a good reason and I won't doubt that reason. My apologies.

>>> Timer <<<  (http://www.timeanddate.com/countdown/to?iso=20150707T22&p0=16&msg=Game+Pauze+&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Status: Game Pauze ]
Post by: Failure McFailFace on July 07, 2015, 03:13:39 AM
You should put the status in the thread title (searching for replacement player)
Title: Re: Defend the Myouren temple Namusan! - [ Status: Game Pauze ]
Post by: Sky_Paladin on July 07, 2015, 04:21:33 AM
##SIGN UP
Title: Re: Defend the Myouren temple Namusan! - [ Status: Game Pauze ]
Post by: Searinox119 on July 07, 2015, 05:53:15 AM
##Sign up
Title: Re: Defend the Myouren temple Namusan! - [ Game Pauze, replacement required ]
Post by: Suwako Moriya on July 07, 2015, 01:14:58 PM
##Sign up

Or, perhaps the command should have been Nazr /in
Title: Re: Defend the Myouren temple Namusan! - [ Game Pauze, replacement required ]
Post by: FlamingRok on July 07, 2015, 02:42:26 PM
Thank you for doing this actually, I feel as if I was going to be very busy during the next few days, and wasn't going to have much time to do much of anything. For the few turns I had, I enjoyed myself, and I hope that next time, I can actually not be dumb and have a successful schedule to work around.
Title: Re: Defend the Myouren temple Namusan! - [ Game Pauze, replacement required ]
Post by: Sky_Paladin on July 07, 2015, 03:54:41 PM
I signed in to keep the game going, but I am quite busy and am happy to stand down so one of the other eager applicants can take the spot. 
Title: Re: Defend the Myouren temple Namusan! - [ Game Pauze, replacement required ]
Post by: Suwako Moriya on July 07, 2015, 03:57:38 PM
Multiple signups just means the player will get RNGed, so no need to worry about dropping out.
Title: Re: Defend the Myouren temple Namusan! - [ Game Pauze, replacement required ]
Post by: Helepolis on July 07, 2015, 08:31:49 PM
I see, if that is the case then. . . Suwako Moriya and Searinox119 only signed up.

Except Searinox119, with all respect: You have almost no posts at all in Rumia's section and your last activity was from May. That is almost 2 months ago. It is not that I wont give new people a chance, but seeing this game is quite intense and fast paced you will need more experience in my opinion and I can't really get a good measure of your activity aside Rika's section.

That leaves Suwako Moriya as replacement. Updating the overview.

GAME UNPAUSED



>>> Continu Day 4-2 <<< (http://www.timeanddate.com/countdown/to?iso=20150708T22&p0=16&msg=Game+Pauze+&font=cursive&csz=1&swk=1)


Title: Re: Defend the Myouren temple Namusan! - [ Game Pauze, replacement required ]
Post by: Suwako Moriya on July 07, 2015, 08:45:50 PM
:V

Greetings, fellow kids! I'll catch up properly once I get home for the evening, I've admittedly only been casually reading the game.
Title: Re: Defend the Myouren temple Namusan! - [ Game Pauze, replacement required ]
Post by: Failure McFailFace on July 07, 2015, 08:58:21 PM
##Attack AngryGermanKid

Code: [Select]
var AGK.hp = 10;
function attack (hp) {
     hp = hp - 1;
}
if (AGK.hp > 0) {
     attack(agk.hp);
}
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: PX on July 07, 2015, 09:18:18 PM
Inb4 Kilga posts on his regular account and gets everybody confused.
So we have 2 bosses to kill....
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Validon98 on July 07, 2015, 09:46:04 PM
Oh god I'm on the complete opposite side of the battlefield help.

##Move Back Left
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Neovereign on July 07, 2015, 10:09:15 PM
Just move upwards to loop across the screen~
##Dist 1 SC and 3 Faith to Nue
##SC Caring → Nue
Just getting Nue back to full health and undoing that status effect after our Tactical Nueke. Feel free to tell me to be more selfish and attack/possibly finish off Bames here.     Please don't hate me for making that pun...
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Oldmansour on July 08, 2015, 12:59:25 AM
## Move Bedrooms
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Kilgamayan on July 08, 2015, 01:49:38 AM
So there was discussion of manning the Yapoons really early on but it doesn't appear that ever materialized. Given both bosses appear to be close to death, and we don't have an outstanding warning, should I hold off on that until after they've cleared out? I'll probably hunker down and keep dowsing if so.

Also, are the grey equals signs or the gold stars the statues? <_<
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: PX on July 08, 2015, 01:50:08 AM
Do we have enough damage to take down both of them? :V
##Attack: Angry German Kid
Who do you think you are?!
*Jumps high into the air*
NUEEEEEEEEEEEEEEEEEEEEEEEEEEEE
*Dive kick*
KICK!!!!!!!!!!!!!

Edit:
The gold stars are
I also think Shou should pass the Pagoda over to Nazrin again for a bit of extra cash :v Dousing is fine actually
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Kilgamayan on July 08, 2015, 01:53:03 AM
Well, even just getting rid of Con Seannery should ease up the pressure enough to make a shopping spree feasible.
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Validon98 on July 08, 2015, 02:09:44 AM
Inb4 Kilga posts on his regular account and gets everybody confused.
So we have 2 bosses to kill....

As every single further post is on the regular account. :V
Also I guess I won't drop the pagoda yet, but I should probably right after the bosses hit the canvas. I kind of wonder if that means maybe I should just actually stick towards the back as a sentry... but sans pagoda I'd be a walking pincushion, so bad idea for the moment. Better to get closer to the middle to be able to react a bit more to threats I suppose. :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Neovereign on July 08, 2015, 02:16:11 AM
I'm surprised Nazrin hasn't summoned mice with cheese yet. Hopefully there won't be a time when we need to buy Reimu/Marisa. Though there will probably be a situation where we need one of those 3's 2's help to finish off the rest of any enemies.
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Kilgamayan on July 08, 2015, 02:17:52 AM
Cheese costs do$h, yo.
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Yoshiquest on July 08, 2015, 02:19:18 AM
Crap, I'm late again.

##Move Garden Left

I think that's all I can really do for now.
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Neovereign on July 08, 2015, 02:24:45 AM
If paired with Kyouko's Gyate. the mice could potentially be tiny tiny glass cannons.
Then again, maybe I'm overestimating the mice potentials...
Man I have been so hype about adapting strategies in this lately, that I already can't wait for the next defense game...
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Kilgamayan on July 08, 2015, 02:58:08 AM
Actually hrm

Validon, if you're going to not take a normal action otherwise, it might behoove us to toss the Pagoda, since it'll turn Naz into a 6/8 (however temporarily) when she's right in the thick of things while Shou is off puttering around nowhere close to any enemies. By the time an enemy even sniffs Shou out she'll have the pagoda back from the auto-return.

@Helemodis: Does Flash's "25% on elite/boss" apply to only the chance of blinding the enemy, or does it apply to the attack's chances of landing at all?

@Helemodis: Can Radiant Pagoda self-target, and are its legal targets limited to whatever area Naz is in?
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Validon98 on July 08, 2015, 03:29:40 AM
...That's a really good point. I need to pay closer attention to things like that when it comes to the Pagoda and the dynamic between it and Nazrin.

##Move Back Left
##SC Lose Pagoda


Shou, in her befuddlement over the sudden blasting of the strange agent man and all the foreign people towards the front gates, begins to run over towards that direction... only to find that the pagoda was knocked away in the blast as well!
"...WHY DOES THIS ALWAYS HAPPEN TO ME?!" *sob sob*
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: SirChaotick on July 08, 2015, 04:08:00 AM
Wait, wait, actually confused. What happen? What's a Kilgamayan? I remember it's something important. Alt account? A bloo blah?
(I get the gist of it, but halp, I'm not well versed in this forum's important people. I can barely remember Hele because he's a filthy Dutchy)

Losing the pagoda seems excessive. Consider that it takes a spellcard to find it. Its prime benefit, being able to use two skills at once, costs another spellcard, and two skills is wildly excessive for these two nearly-dead bosses. Not using a skill afterwards means we spent a spellcard for four damage (three if attacking Jond). And it puts Nazrin on a single spellcard.

I'm probably overthinking this, because my alternative was to have Byakuren use a spellcard, which can also be transferred to Nazrin if she doesn't use one. And the bosses are probably dead either way. Actually, let me verify that. If we use one spellcard (e.g. to have Nazrin find the pagoda), Nazrin has 6 attack, Byakuren has 6, Kogasa has 4, Nue 3, I can't do jack. Then if this attacks that, and, hmm...

I can't actually find a way to kill both bosses at once with regular attacks from there. Let alone considering hit chances. So I believe I must vote in favour of Byakuren just flattening them both with the motorcycle and we'll just be done with it. Costs an equal amount of spellcards, and even if we can kill all the bosses with normal attacks in some manner I haven't seen, we'll still be relying on hit chances. Thus I think the pagoda should not be lost.

##Flail spasmodically
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Kilgamayan on July 08, 2015, 04:10:54 AM
##SC Jeweled Pagoda

I'm also considering buying some Cheese this turn, since it would take Naz at least two more turns to buy it at a discount, but given how little money the group has, I'll hold off unless a number of other people think it's a good idea.

Not gonna move, of course. Can't have bosses scurrying about unattended in a statue room!
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: PX on July 08, 2015, 04:47:38 AM
Honestly I agree using Pagoda skills is just a giant waste at this point with 2 almost dead bosses
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Neovereign on July 08, 2015, 05:19:33 AM
Waking from a quick nap...
Aaaaagh Hijiri-sama is tired and confused at the moment. people are trying things and I'm involved.  ??? More importantly why is Miko in our temple?
(Clears head a bit and gets back in focus)
Alright I guess I'll ##Spell Card Ride On → Bames Jond → Angry German Kid. this turn as requested by Chaotick. Should take care of a lot of their health while also killing Bames outright, then everyone else can finish off AGK or something.
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: PX on July 08, 2015, 05:39:18 AM
But... I only deal 1 damage to whatever I hit... :v
EDIT: Hell no, I only have so many spellcards :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Helepolis on July 08, 2015, 07:49:00 AM
@Helemodis: Does Flash's "25% on elite/boss" apply to only the chance of blinding the enemy, or does it apply to the attack's chances of landing at all?

@Helemodis: Can Radiant Pagoda self-target, and are its legal targets limited to whatever area Naz is in?
The Flash for Nazrin I completely messed up because I changed the descriptions from dice roll to % and fucked up the method. Gaaaaaaaah why is everything going wrong. I blame SirChaotick.

I will adjust text but clarify here (typing this in normal colours to avoid eye-damage :V):

Edit: The 25% is wrong and too small chance for a skill that costs SC.

Flash skills
Shou-chan - Vajra Flash (AoE flash) → Will always succeed on normal (100% chance). Vs the elite/boss you need a coin flip: Heads = succeeded. Next the targets need to 1d20 if they try to attack at all. Because the skill is AoE you will flash nearby allies as well, except the penalty is 1d5. So if you roll a 3, you're safe.

Nazrin - Flash (Single) → Will always succeed 100% on normal enemies. Vs bosses you flip a coin. Again if an enemy wants to do anything →  1d20.

Difference is that Shou-chan's flash does no damage but is an AoE skill and Nazrin does do damage and single target.

To explain how Blind on allies works:
Submit your commandas usual.
I will apply the 1d5 to see whether you're safe.
If you're safe → Your command will be executed
If you're blind → Your command will be failed. Any SC or faith or money spent will be returned (so it wont go at waste)


Nazrin's Radiant Pagoda
I will use Keine to pick 5 targets in the area of Nazrin and mark them. If there are 5 or less, logically all will be struck. If there are more than 5, then Keine-sama will decide which ones are hit. Those 5 targets will receive damage + be marked for 20% extra damage in the same turn.
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: SirChaotick on July 08, 2015, 10:22:13 AM
Yeah, motorcycle and just one standard punch on the German kid will finish it off, and PX will hit him, guaranteed. That leaves all other attacks superfluous, and everyone can just move/buy/do whatever is needed.

At the very least, if the pagoda must be lost now, I would most definitely not retrieve it this round. There's no enemy forces headed here as of yet. Nazrin'd be forced to return it next turn, and that wouldn't be a spellcard well spent.

Quote
I blame SirChaotick.

What the **** did you just ******* say to me, you little ***** and further memes indicating indignance, grumble grumble  :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Oldmansour on July 08, 2015, 10:32:24 AM
More importantly why is Miko in our temple?

Gonna call it now, Kilga's master plan is to switch sides and sell us out to the Taoists when they show in a few days.
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Kilgamayan on July 08, 2015, 11:21:24 AM
I have no idea what you're talking about. (http://danbooru.donmai.us/posts/1419096) (Danbooru warning)

Anyway, if folks don't think I should snag the Pagoda, then I'll leave it be. I had forgotten that even faith-free skills cost SCs. :v

##Idle
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Helepolis on July 08, 2015, 04:36:30 PM
Mean time it had rained damn it summer command overview:

◇ Byakuren(Miniking) → ##dist sc nue ##dist faith nue 3 ##sc ride on bames > angry german kid
◇ Shou(Validon) → ##Move gardenleft ##sc lose pagoda
◇ Minamitsu(SirChaotick) → ##Flail
◇ Ichirin(Wildsour) → ##move bedrooms
◇ Nazrin(Kilgamayan) → ##Idle
◇ Kogasa(Failure) → ##Attack angry german Kid
◇ Kyouko(Tsurubami)→ ##move gardenleft
◇ Nue(PX) → ##attack bames


◇ Order of execution: Byakuren  / Shou / Minamitsu / Ichirin / Nazrin / Kogasa / Kyouko / Nue
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Neovereign on July 08, 2015, 06:26:13 PM
I hope this turn doesn't end in any wasted actions :/
Title: Re: Defend the Myouren temple Namusan! - [ Day 4-2 ]
Post by: Helepolis on July 08, 2015, 08:43:10 PM
Console >

> Byakuren distributes SC to Nue
> Byakuren distributes faith to Nue -3 +3
> Byakuren uses SC: Ride on!
> Byakuren rides over Bames Jond > Angry German Kid splatting them.
> Bames Jond suffers from 8 damage. Bames Jond has been defeated!
> Angry German Kid Suffers from 9 damage. Angry German Kid has been defeated!
> The secret agents have been defeated!
> +50 coins
> > DIE GENSOUKYO MANNSCHAFT has have been defeated!
> +100 coins
> Shou moves BackLeft
> "Yeah yeah! Nice work Hijiri-sama!"
> During cheering, Shou-chan had dropped his pagoda apparently and now is lost.
> Minamitsu flails around hoping that her scary appearance might scare them off. They don't. Idle
> Ichirin seems tired and moves to Bedroom
> Nazrin is enjoying her pendulums. She has 5 of them swirling. Idle.
> Kogasa attacks Angry German Kid, but the silly girl she is. They aren't there any more. They were sent to Namusan~
> Kyouko moves Garden Left
> Nue seems to be suffering from 3D loss, like Kogasa she too tries to attack a non existent target.

> No enemies! Skipping...

> Day 4-2 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1
> Ichirin gains +2 faith
> Nazrin generates +50 coin
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 4-2 has ended.
> Map has been updated
> Overview has been updated

WARNING WARNING WARNING:  LARGE ENEMY FORCE DETECTED FOR DAY 5 FROM ALL SIDES.

>>> DIE TIMER IST HIER JA! <<< (http://www.timeanddate.com/countdown/to?iso=20150709T22&p0=16&msg=Day+4-1&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Yoshiquest on July 08, 2015, 08:55:31 PM
Overview is bugged, I should be in Garden Left right now.

Also, should I go join Shou and back her up? or should I go to the front entrance and back everyone else up with gyate! gyate! ?

Odd, fixed! -Hele
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Neovereign on July 08, 2015, 10:50:11 PM
##Dist SC to Nazrin
##Dist 3 Faith to Nue
##Idle for the rest.
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Failure McFailFace on July 08, 2015, 11:03:50 PM
IT IS DAY 5

Does using the Megaphone as Kyouko have amplified effects? (I mean, a youkai + megaphone = ear bleed, right?)

##Move GardenRight
##Use MediKit -> Nue
//gotta get you healed up
##Buy MediKit
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Kilgamayan on July 08, 2015, 11:12:58 PM
Not gonna pick up the pagoda yet, 'twould be a waste of the 6/8.

##Purchase Cheese

Shame I can't move and purchase on the same turn. :C

EDIT: Actually wait a minute. Does that warning mean the enemy is coming between 5-1 and 5-2?
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Validon98 on July 09, 2015, 02:04:14 AM
Sorry to post this, but unforeseen IRL situation involving possible loss of being able to access my laptop means I'm going to have to quit from the game. If I don't post otherwise tomorrow night, then just assume I'm out. In the meanwhile I'll just uh... idle, or something. I dunno what to really do since the new enemy is coming from all sides.

##Idle
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Yoshiquest on July 09, 2015, 02:22:48 AM
Helepolis, now I'm in back left and shou's in garden left, teh map's broken again :P

And uh....

##Move Front

Unless someone wants to object to this. 'cause I really wanna try gyate!
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Neovereign on July 09, 2015, 02:23:22 AM
Most of the people are up front so why not~
I believe the enemies will come on day 5-2. They've always appeared that way so far.
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Oldmansour on July 09, 2015, 05:02:36 AM
## Idle
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Helepolis on July 09, 2015, 05:45:56 AM
Enemies appear end of Day 5 yea (aka 6-1)

Helepolis, now I'm in back left and shou's in garden left, teh map's broken again :P
Ninja fix
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Neovereign on July 09, 2015, 06:18:22 AM
time to wait in suspense for the reveal of the next wave and their codename~.
On a definitely related note to the map. I just thought of the girls as action figures on a board, and us as people just shouting attacks and cool moves while moving them around.
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: PX on July 09, 2015, 07:16:40 AM
##Move Garden Right

Just gonna chill
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: SirChaotick on July 09, 2015, 07:20:21 AM
For Gyate, hmm?

I think that's fine, and I'll stay up front, but I'm slightly worried about the other avenues of attack. Still, most enemies tend to come through the front.

I'm game. ##Idle
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Suwako Moriya on July 09, 2015, 04:56:37 PM
Oh wait, apparently I have the pagoda? I thought I idled last turn to override that command.
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Helepolis on July 09, 2015, 07:53:13 PM
Oh wait, apparently I have the pagoda? I thought I idled last turn to override that command.
You didn't see anything

I am going to rethink also tonight increase my update accuracy. I am quite unhappy with myself because my slip ups causes too much confusion.
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: Helepolis on July 09, 2015, 08:15:22 PM
Console >

> Byakuren distributes SC to Nazrin
> Byakuren distributes faith to Nue -3 +3
> Byakuren Idles
> Shou idles
> Minamitsu Idles
> Ichirin Idles
> Nazrin purchases Cheese -100 coins
> Kogasa has received an Error: You've already submitted an minor command. Your last command will be processed.
> Kogasa purchased a Medikit -100 coins
> Kyouko moves Front
> Nue moves Garden Right

> Day 5-1 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1
> Ichirin gains +2 faith
> Nazrin generates +50 coin
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 5-1 has ended.
> Map has been updated
> Overview has been updated

>>> Wow, it is sure peaceful timer <<< (http://www.timeanddate.com/countdown/to?iso=20150710T22&p0=16&msg=Day+5-2&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: Suwako Moriya on July 09, 2015, 08:25:20 PM
Are we going to pause the game and look for a Shou replacement?
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-1 ]
Post by: SirChaotick on July 09, 2015, 08:36:01 PM
Are we going to pause the game and look for a Shou replacement?
I am going to rethink also tonight increase my update accuracy. I am quite unhappy with myself because my slip ups causes too much confusion.
Permission to quietly snigger? (I'm being an ass at this point, apologies)
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: Neovereign on July 09, 2015, 08:52:30 PM
##Dist SC Kyouko
##Dist 3 Faith to Minamitsu
##Idle
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: Yoshiquest on July 09, 2015, 09:57:13 PM
Uh, since gyate only works on the same turn, and I'm already where I need to be, I guess I'll just idle?

##Make everyone else deaf in my anticipation
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: Helepolis on July 09, 2015, 10:39:24 PM
Are we going to pause the game and look for a Shou replacement?
Didn't validon said if not being able to post then Shou-chan is out? Or did I mistaken that. Or do you want to pause for security and find a replacement now? Let me know if there is a majority for pausing, then I'll pause and we will look for replacement. I'll check in the morning.
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: PX on July 09, 2015, 10:49:56 PM
##Move Front
Everyday I'm shufflin'
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: Failure McFailFace on July 10, 2015, 01:52:06 AM
dammit i now have 2 medi kits

i'll just stay here in front for now

##Use MediKit --> Nue
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: Neovereign on July 10, 2015, 02:06:11 AM
Dangit, now I have to order the nue and the umbrella and the gyate and eeeeverythiiiing.
##Order (Byakuren, Nue, Kogasa, Minamitsu, Ichirin, Nazrin, Shou, Kyouko.)
These orders are never permanent of course until the turn starts. so feel free to say you don't like that person going before you for absolutely no reason and I'll be happy to fix it.
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: Kilgamayan on July 10, 2015, 02:59:55 AM
##Use Cheese
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: Validon98 on July 10, 2015, 03:14:48 AM
And turns out said IRL thing wasn't actually a thing, so I'm able to play, sorry for worrying anyone.

And uh... so no enemies huh? I guess uh... I'll still idle?

##Idle
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: Kilgamayan on July 10, 2015, 04:27:38 AM
You should probably at least move toward someone nearby, so that any enemies that appear in your vicinity don't have just you as a target.

Alternatively, call me over (though you should go after I do so that the mouse is summoned in the statue room).
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: SirChaotick on July 10, 2015, 05:16:21 AM
As most of us are still concentrated around the gates (and most likely will be for positioning + gyate), I will remain there as well.

My spellcards aren't particularly powerful if I'm not raging, so I'm fine with doing an anchor grab if need be. We are in place to deal with the enemy force that way.

##Idle unless something needs purchasing?
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: Oldmansour on July 10, 2015, 05:49:11 AM
It's a pity that Idling doesn't restore health. Even 1 HP per Idle would have probably got us all back to full by now.

##Idle
Title: Re: Defend the Myouren temple Namusan! - [ Day 5-2 ]
Post by: Validon98 on July 10, 2015, 07:48:30 PM
That's actually a good idea, Kilga. I don't think I was thinking too clearly last night (because yay tiredness) and I forgot without the pagoda being solo is a stupid idea.

##SC Nazrin! Na-zuu-riin!

"WHERE IS MY PAGODA PLZ NAZRIN YOU HAVE TO FIND IT AAAAAAA!"
Shou-chan does her best and is freaking out.
Please watch warmly until she is ready.

Shou-chans are panicking...
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Helepolis on July 10, 2015, 09:00:45 PM
Console >
> Byakuren arranges orders: Byakuren > Nue >  Kogasa > Minamitsu > Ichirin > Nazrin > Shou > Kyouko
> Byakuren distributes SC to Kyouko
> Byakuren distributes faith to Minamitsu -3 +3
> Byakuren idles chanting sutras gently. Idle.
> Nue moves Front "Would be REALLY nice if someone would patch me up. Your sexy Nue-chan is slightly battered you know."
> "No worries Nue-chan!"
> Kogasa uses Medikit on Nue. +5 HP healed and all negatives removed.
> Nue: "Ohoho, I can feel my sexyness returning."
> Minamitsu: "R-really now?"
> Minamitsu smokes pipe being all chillax. "What ever."
> Ichirin is still sleeping. She loves the comfortable beds. Idle.
> Nazrin uses Cheese. DELICIOUS GOUDA'S CHEESE.
> ?
> What is this?
> *squeak*
> Nazrin has been promoted to TinyTiny Clever commander! She can now utilise a mouse!
> Mouse 1 is now available for use.
> Shou uses SC: Nazrin! Na-zuu-riin!
> Shou signs the TIGER SIGN in the sky. Nazrin sighs and drags herself to her master.
> "You rang?"
> Kyouko keeps shouting "BRING ON THE NEXT FOOLS. BRING ON THE NEXT FOOLS!"

> No enemies! Skipping this...

> Day 5-2 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1
> Ichirin gains +2 faith
> Nazrin generates +50 coin
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 5-2 has ended.
> Map has been updated
> Overview has been updated

WARNING WARNING WARNING. ENEMIES DETECTED.

"We go in silent but deadly"
"Yes sister"
"SCREW YOUR SHIT, WE'RE GOING IN THE HARD WAY"
"That'z right yo, we come from the street, you wussies!"
"YEAH YOU GO PLAY HIDE AND SEEK. "
"We're suppose to be sticking with the plan. . . "
"Fuck the plan! We got this!"

3 groups of enemies detected. But they all carry one unified name: The Ass Sassing Assassins.

(http://www.taihou.nl/f/dmt/e20.jpg)Tough Scum [normal] BROWN
HP: 12
STR: 4
DEF: 8
Des: Living on the street made them really tough. Their regular attacks can crit.
(http://www.taihou.nl/f/dmt/e21.jpg)Scum Leader [elite] BROWN CROSS
HP: 18
STR: 1
DEF: 10
Des: Leader of the scums. Nobody knows why he is the leader. Regular attacks can crit. Aura: Scum Leader and Tough Scums are resistant to all negative or debuff effects.
(http://www.taihou.nl/f/dmt/e22.jpg)Ass-sassing Assassin [normal] BLUE
HP: 12
STR: 10
DEF: 3
Des: Don't get fooled by their beauty. They have deadly skills and their attacks can major crit.
(http://www.taihou.nl/f/dmt/e23.jpg)Sassing Leader [elite] BLUE CROSS
HP: 18
STR: 9
DEF: 2
Des: They say people who spent a date with her are often found dead. Nobody knows why. Has deadly skills and their attacks can major crit. Aura: Sassing your ass. All enemies near Sassing Leader are silenced.
(http://www.taihou.nl/f/dmt/e24.jpg)Gerott The Master Thief [boss] RED CROSS
HP: 45
STR: 3
DEF: 6
Des: He is the master of thieves. Rumours say he is the odd one in the group. Gerott doesn't agree. He says he is fine. Equipped with deadly abilities.

Ass Sassing Assassins
Tough Scum 1 12/12
Tough Scum 2 12/12
Tough Scum 3 12/12
Tough Scum 4 12/12
Scum Leader 18/18

Ass-sassing Assassin 1 12/12
Ass-sassing Assassin 2 12/12
Ass-sassing Assassin 3 12/12
Ass-sassing Assassin 4 12/12
Sassing Leader 18/18

Gerott 45/45
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Helepolis on July 10, 2015, 09:07:13 PM
Due to long update. Deadline is until 2 minutes to midnight:

>>> SASSING TIMER <<< (http://www.timeanddate.com/countdown/to?iso=20150711T2358&p0=16&msg=Day+5-2&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Yoshiquest on July 10, 2015, 09:19:08 PM
Okay, I got dis guys.

##SC Gyate! Gyate! (https://www.youtube.com/watch?v=Wj-FXVKHHHw)

TIME TO YELL THE ENEMIES TO DEATH.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Kilgamayan on July 10, 2015, 10:21:59 PM
##SC: Jeweled Pagoda

It was right at your feet, doofus. :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Oldmansour on July 10, 2015, 10:38:04 PM
Oh, I really hope all those blues don't stay on the right flank, or I'm gonna have a bad time.
Should I buy a Ying-Yang Ball? It'll let you all reinforce me if I get bum rushed up here.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Neovereign on July 10, 2015, 11:07:59 PM
##Dist SC → Shou
##Dist 3 Faith → Nazrin
Oh dear, it seems that while one group is immune to debuffs, another has no reason to be immune as they disable the spells that can cause them.
It also seems apparent to me now that my spells focus on being supportive due to status effects > Damage...Well, Most of them.(Suppress urge to Namusan).
I wonder if I'll be of any use against these types of foes. Okay, 6 attack, plus Gyate's 1 + 3 (Sutra Scrolls) = 10 attack.
##Attack Scum Leader
It's a shame I can't take out the...ahem* "Ass-sassing Assassins" in one turn, as I wouldn't have enough attack to. If they spawned in this area instead, Gyate would've enabled me to with Ride On.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Failure McFailFace on July 10, 2015, 11:45:56 PM
##Move GardenRight
##SC Surprise
##Attack SassingLeader


Gotta cover that right flank

EDIT: I noticed that the SassingLeader has almost no defense. Get rid of her and the aura, and we can go spam cards.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Neovereign on July 11, 2015, 12:33:27 AM
I don't think that'll work. Miss Sassy Elite over there silences our Spell Cards and Supremes if she's near us.
Man these guys have some pretty good auras. If they kept whatever plan they had, we might've been in big trouble.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: PX on July 11, 2015, 02:06:07 AM
Uhhhh
##SC UFO Crash
&%#$ this, I'm out of here
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Failure McFailFace on July 11, 2015, 03:50:12 AM
I don't think that'll work. Miss Sassy Elite over there silences our Spell Cards and Supremes if she's near us.
Man these guys have some pretty good auras. If they kept whatever plan they had, we might've been in big trouble.

Dang it! I was hoping for it to work. Will edit post
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: SirChaotick on July 11, 2015, 03:58:52 AM
Oof. This is quite troublesome. And reeling them all in with the anchor to blow them all up won't work.

...actually. Aaaactually. If I reel the assassins into the front, and Nue goes before me, her spellcard will go off before the sass aura enters the zone. The ability will already be put into the queue, so to speak, making her able to AoE the lot regardless. I really hope that's how it works. It'd also conveniently cause me to take all the assassin hits, and with those attack stats attacking anywhere else will really hurt.

Can you confirm/deny, Helepolis? I'm pretty sure it'd work were this an actual videogame, but a human moderator may well choose to veto such workarounds.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Oldmansour on July 11, 2015, 05:34:06 AM
## Move Back Right
## SC: Kintama
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Helepolis on July 11, 2015, 12:42:53 PM
Can you confirm/deny, Helepolis? I'm pretty sure it'd work were this an actual videogame, but a human moderator may well choose to veto such workarounds.
Nue's UFO flight makes her immune to dmg and effects and yes during her flight, she won't be affected by the aura until she come crashing down.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Validon98 on July 11, 2015, 02:56:22 PM
##Attack Gerott

I have literally no idea what to do and I don't want to blow my only remaining spell card on a spear poke that might not even do anything of any value. I also believe I get a turn as Nazrin herself because of using the call Nazrin ability last turn, so if I go after Nazrin picks up the pagoda, will she get the boosts from it or no, and am I allowed to use a normal attack with her? Just want to clarify this because I don't want to waste a spell card or her gems via Pendulum depending on what I can or cannot do.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: SirChaotick on July 11, 2015, 03:01:15 PM
Oh, of course, it says right there in the description. Doink.

In that case, it may be best to just reel in the assassins now. They'll be unable to do anything but beat me up, and all of the trash mobs will be obliterated at once.
Of course, I recommend those who are moving over to the assassins' present location, or using skills in preparation of getting beat up by them (like Ichirin), to change their course of action.

##SC GET OVER HERE Assassin 1; Assassin 2; Assassin 3; Assassin 4; Sassing Leader
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: PX on July 11, 2015, 06:25:53 PM
That skill doesn't affect elites/bosses :V
Also, you can just go last :/
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Neovereign on July 11, 2015, 08:25:46 PM
Wait, wait, I just woke up and I'm doin da ordering.
Please wait warmly...

##Order Byakuren,  Kyouko, Nue, Nazrin, Shou, Ichirin, Kogasa, Minamitsu
Correct me if I'm wrong, but I think that's right...
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-1 ]
Post by: Helepolis on July 11, 2015, 11:37:11 PM
Console >
> Byakuren distributes SC to Shou
> Byakuren distributes faith to Nazrin -3 +3
> Byakuren attacks Scum Leader
> [00:50:39] <Helepolis> dice 1d4
> [00:50:42] <Keine-tan> 4
> Byakuren underestimated the Scum Leader's swiftness, despite his useless body weight and missed her attack.
> (http://www.taihou.nl/f/dmt/e21.jpg)
> Kyouko used SC Gyate Gyate!
> Kyouko starts chanting the Heart Sutra. It goes a bit like this (https://www.youtube.com/watch?v=17nYA9P6qCU#t=53m29s).
> Kyouko buffed all allies +4 STR and enemies -4 DEF
> > Enemy Tough Scum and Scum Leader are unaffected.
> Nue gives everybody the good 'ol finger and takes off with her UFO.
> Nazrin uses SC: Jeweled Pagoda
> Nazrin: "Master we should really get your eyes checked because the frikken Pagoda is RIGHT HERE"
> Nazrin picked up the Pagoda gaining access to Pagoda skills and bonus stats!
> Shou hopelessly flails at Gerott
> [01:01:55] <Helepolis> dice 1d4
> [01:01:58] <Keine-tan> 2
> Shou strikes Gerott for 1 damage.
> Shou's secondary regular attack as Nazrin was not submitted. Skipping command.
> Ichirin moves BackRight
> Ichirin uses SC: Kintama
> Ichirin's assets have hardened and will block all dmg + reflect.
> Kogasa moves GardenRight
> > Kogasa is affected by Sassing Leader's aura. Cannot use abilities.
> Kogasa attacks Sassing Leader
> [01:04:12] <Helepolis> dice 1d4
> [01:04:15] <Keine-tan> 3
> Kogasa umbrella bashes Sassing Leader for 2 damage.
> Minamitsu uses SC GET OVER HERE on Assassin 1, Assassin 2, Assassin 3, Assassin 4,  Sassing Leader
> "GET OVER HERE" (https://www.youtube.com/watch?v=Oq28y7W6TGI)
> Assassin 1 is pulled to Minamitsu and chained to fight her without abilities.
> Assassin 2 is pulled to Minamitsu and chained to fight her without abilities.
> Assassin 3 is pulled to Minamitsu and chained to fight her without abilities.
> Assassin 4 is pulled to Minamitsu and chained to fight her without abilities.
> Sassing Leader blocked Minamitsu's anchor chain and remains unharmed.

> Enemy's turn
> Scum 1 attacks a target.
[01:11:20] <Helepolis> @choose Byakuren or Minamitsu or Kyouko
[01:11:22] <Keine-tan> I choose...Byakuren! ^_^V
[01:16:22] <Helepolis> dice 1d4
[01:16:24] <Keine-tan> 1
[01:12:19] <Helepolis> dice 2d6
[01:12:21] <Keine-tan> 3 and 4
> Scum 1 failed his crit and attacks Byakuren for 1 damage.

> Scum 2 attacks a target.
[01:11:23] <Helepolis> @choose Byakuren or Minamitsu or Kyouko
[01:11:24] <Keine-tan> I choose...Minamitsu! ^_^V
[01:16:28] <Helepolis> dice 1d4
[01:16:31] <Keine-tan> 3
[01:12:21] <Helepolis> dice 2d6
[01:12:24] <Keine-tan> 3 and 3
> Scum 2 lands a crit!  STR x 2. Scum 2 hits Minamitsu for 1 damage

> Scum 3 attacks a target.
[01:11:25] <Helepolis> @choose Byakuren or Minamitsu or Kyouko
[01:11:27] <Keine-tan> I choose...Minamitsu! ^_^V
[01:16:32] <Helepolis> dice 1d4
[01:16:33] <Keine-tan> 2
[01:12:24] <Helepolis> dice 2d6
[01:12:27] <Keine-tan> 1 and 3
> Scum 3 failed his crit and attacks Minamitsu for 1 damage

> Scum 4 attacks a target.
[01:11:28] <Helepolis> @choose Byakuren or Minamitsu or Kyouko
[01:11:29] <Keine-tan> I choose...Minamitsu! ^_^V
[01:16:34] <Helepolis> dice 1d4
[01:16:35] <Keine-tan> 4
> Scum 4 misses Minamitsu

> Scum Leader attacks a target.
> [01:11:28] <Helepolis> @choose Byakuren or Minamitsu or Kyouko
> [01:11:29] <Keine-tan> I choose...Minamitsu! ^_^V
[01:16:35] <Helepolis> dice 1d4
[01:16:37] <Keine-tan> 4
> Scum Leader misses Minamitsu

> Assassin 1 attacks Minamitsu
[01:20:24] <Helepolis> dice 1d4
[01:20:28] <Keine-tan> 2
> Assassin 1 hits Minamitsu for 1 damage.

> Assassin 2 attacks Minamitsu
[01:20:27] <Helepolis> dice 1d4
[01:20:28] <Keine-tan> 3
> Assassin 2 hits Minamitsu for 1 damage.

> Assassin 3 attacks Minamitsu
[01:20:28] <Helepolis> dice 1d4
[01:20:29] <Keine-tan> 3
> Assassin 3 hits Minamitsu for 1 damage.

> Assassin 4 attacks Minamitsu
[01:20:29] <Helepolis> dice 1d4
[01:20:30] <Keine-tan> 3
> Assassin 4 hits Minamitsu for 1 damage.

> Sassing Leader decides a move
[01:22:12] <Helepolis> dice 1d3
[01:22:15] <Keine-tan> 3
> Sassing Leader uses an ability!
[01:22:17] <Helepolis> dice 1d4
[01:22:18] <Keine-tan> 3
> Sassing Leader disappeared with her stealth skill and will appear near a girl next turn.
> Kogasa: "She disappeared!"
> Minamitsu: "Geh, what!? She disappeared?"
> Kogasa: "Yes, she was right in front of me but disappeared. I think she is in stealth mode.
> Nue: "I cannot see her either from here. She is sneaking to someone.
> Byakuren: "Everybody! Watch your backs! She might try to appear behind one of us."

> Gerott decides a move
[01:25:51] <Helepolis> dice 1d3
[01:25:52] <Keine-tan> 1
> Gerott picks a target
[01:28:39] <Helepolis> @choose Shou or Nazrin
[01:28:41] <Keine-tan> I choose...Nazrin! ^_^V
[01:29:09] <Helepolis> dice 3d6
[01:29:12] <Keine-tan> 3, 3, and 6
> Gerott lands a crit on Nazrin with STR 6. Gerott does 1 damage to Nazrin

> Day 6-1 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 faith
> Ichirin gains +2 faith
> Nazrin generates +50 +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 6-1 has ended.
> Map has been updated
> Overview has been updated

Ass Sassing Assassins
Tough Scum 1 12/12
Tough Scum 2 12/12
Tough Scum 3 12/12
Tough Scum 4 12/12
Scum Leader 18/18

Ass-sassing Assassin 1 12/12
Ass-sassing Assassin 2 12/12
Ass-sassing Assassin 3 12/12
Ass-sassing Assassin 4 12/12
Sassing Leader 16/18

Gerott 44/45


>>> Tough Scum Timer <<< (http://www.timeanddate.com/countdown/to?iso=20150712T22&p0=16&msg=Day+6-2&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Helepolis on July 11, 2015, 11:45:16 PM
Elaborating Stealth for Sassing Leader to avoid confusion:

I already Keine-sama @choose'd my target. So her target is already known. It cannot be Nue logically, but any of the 7 it can be. The result will be revealed when the Sassing Leader takes her turn.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Failure McFailFace on July 12, 2015, 12:08:49 AM
##Move Front
##SC Surprise!


Would Kyouko's Supreme send the stealthed SassyLeader to the front, too?
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Yoshiquest on July 12, 2015, 12:16:47 AM
Wait, I have 3 sutra scrolls, so why do I only have a +2 bonus? It should be +4 (1 + number of scrolls).
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Validon98 on July 12, 2015, 12:21:52 AM
So uh... I did ask a question about doing Nazrin's secondary attack but it seems it was ignored, so that's why I didn't submit it. Fun times.

Still not sure what else to do especially since lel Gerott and lel no pagoda (at least not until next turn), so... yeeaaah.

##Attack Gerott

"NAZRIN PLZ HELP ME FIGHT THIS THIEF"
Shou-chan is flailing wildly. Maybe it'll do something of value against the master thief... naaaaaaaaah.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Neovereign on July 12, 2015, 12:31:17 AM
Wait a sec, if distributing faith is a supreme (passive), could it be silenced!?
##Dist SC to Nazrin
##Dist 3 Faith to Minamitsu

I'd laugh if the sassing leader went after the mouse...but then she would have access to the trophies, and that's a horrible if situation.
If I used Equality, it would stop the her attack, but also Nue's so that's not a choice.
##Attack Scum Leader
Also wondering something. If Shielding Pagoda blocks all negative effects and reduces damage by 3 for all allies, does that mean Nue would get off scot free from the ufo, ready for the same turn she landed on? Or is the crash a special kind of status that can't be cheesed out of? It'd also help make the hidden leader's attack weaker...unless she's gonna ignore defense for it.
Oh crap, if the Sassing Leader ends up near Kyouko at the end of this turn...oh, nvm, she can just move somewhere else and use the supreme on day 7-1 False Alarm.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Oldmansour on July 12, 2015, 03:30:26 AM
## Move Bedrooms
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: SirChaotick on July 12, 2015, 05:54:55 AM
That skill doesn't affect elites/bosses :V
Also, you can just go last :/
I'm aware it doesn't affect elites, but it's not like there were any other targets I could pull to my zone. Unless it also works on an enemy in my own zone. In that case, one point of damage not redirected, I suppose.
And Kintama remains a waste if I drag any possible targets over to my zone. I don't think it's an obsolete message.
Apologies if I come over as overly bossy.

I'm surprised by how ineffective the enemy assault was this turn. Not complaining, though!
Not sure how to proceed now, though. My gut instinct is to move over to the garden left, so I can assist with the main boss. I think the sassing leader cannot go after the mouse. Helepolis said she couldn't go after Nue, but any of the other 7 were possible. That should exclude the mouse.

For lack of better:
##Move Garden Left
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Oldmansour on July 12, 2015, 06:47:55 AM
I only used Kintama in the event one or more of the enemy came up my way. A defensive measure since I didn't have Unzan out.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: SirChaotick on July 12, 2015, 07:21:23 AM
I only used Kintama in the event one or more of the enemy came up my way. A defensive measure since I didn't have Unzan out.
I think on average it's not worth it knowing only one enemy's going to get to you this round, but you would've been in some trouble if the leader walked up there and used a skill or something. I can see the merit in it.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: PX on July 12, 2015, 07:27:04 AM
Uhhh guys, I only deal 10 damage
Somebody else has to do the rest for me D:

Why does this thing keep malfunctioning?! Not agaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-

That said, I'm not so sure Surprising is the correct move here, since there are so many targets the odds of you getting hit.... Not to mention they're immuned to getting stunned
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Neovereign on July 12, 2015, 07:33:21 AM
Not exactly Nue. Last time you crashed, you did the normal AoE 10 damage plus your normal 3 damage, so it should take out all of the minor enemies once again~
Since Nue's gonna destroy the lesser enemies once again, we can focus on the leaders now.
Okay so, Scum Leader's 18 hp - Nue's crash doing 13 = 5 hp left. Man, that 10 defense is gonna be annoying to break through.
Hey Hele, can I run over the same enemy multiple times with "Ride On", or can I only hit each enemy once?
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: PX on July 12, 2015, 07:37:55 AM
Okay. That still means Surprise is an absolutely terrible idea then
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Helepolis on July 12, 2015, 08:23:12 AM
Ride On can hit the target only once. 

@ Validon, ouch sorry for not responding to that. Wasn't ignore, though the skill does say: Perform as Nazrin a regular attack. So in your case yes, she would pick up the pagoda and gain bonus dmg and you could technically attack yourself, make nazrin attack because of the skill then Kilga could've played again as Nazrin. 
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Neovereign on July 12, 2015, 08:37:55 AM
Darn, guess I'll just stick to using it as movement when needed.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Kilgamayan on July 12, 2015, 03:18:48 PM
##Purchase Cheese
##SC: Radiant Pagoda
##SC: Pendulum
(Thanks for the extra SC, Miniking!)

That's it for my SCs. Probably gonna run to the Kitchen next turn, since my defense is about to drop drastically. Should at least put a sizable dent in Gerott, though.

MiniKing: Make Naz go before Shou, on the off-chance the 20% damage increase helps Shou do more than 1 damage.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Neovereign on July 12, 2015, 03:46:15 PM
##Order Byakuren, Nazrin, Shou, Ichirin, Kyouko Kogasa, Nue, Minamitsu.
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Yoshiquest on July 12, 2015, 08:30:18 PM
Wait, I have 3 sutra scrolls, so why do I only have a +2 bonus? It should be +4 (1 + number of scrolls).

Helepolis, fix dis.

And I guess in the meantime...

##Attack Scum Leader
Title: Re: Defend the Myouren temple Namusan! - [ Day 6-2 ]
Post by: Helepolis on July 12, 2015, 08:55:45 PM
I fixed that, don't worry Kyouko-chan! I had checked all values after correcting and unfortunately there were no changes or other outcomes. Though you are correct. I have been also proper giving 1 + 3 faith as noted during previous turns too.

Console >
> Byakuren gives SC to Nazrin
> Byakuren transfers faith to Minamitsu -3 +3
> Byakuren attacks Scum Leader
> [22:18:22] <Helepolis> dice 1d4
> [22:18:24] <Keine-tan> 3
> Byakuren this time makes sure that she isn't distracted by Scum Leaders face and places her Namusan powered fist into his guts for 1 damage.
> Nazrin benefits from her Jewelled Pagoda skill and uses 2 skills for the cost of 1
> Nazrin buys Cheese. -100 coins.
> Nazrin uses SC Radiant Pagoda. The random beams hit Gerott for 4 damage.
> Gerott suffers 20% more damage for this turn.
> Nazrin uses SC Pendulum. The swirling gems start expanding and glowing with power.
> Gerott gets struck by Pendulum for 7 damage. (bonus damage applied)
> Nazrin's Pendulum will block 10 damage for all girls near her.
> Nazrin returns the Pagoda back to her Master.
> Nazrin loses Pagoda bonus
> Shou gains Pagoda bonus
> Shou attacks Gerott, trying to do some damage.
> [22:26:04] <Helepolis> dice 1d4
> [22:26:07] <Keine-tan> 1
> Shou manages to land a clear hit on Gerott for 1 damage (bonus damage applied)
> Ichirin moves to Bedrooms
> Kyouko grips her broom firmly and swings at Scum Leader
> [22:27:26] <Hereporisu> dice 1d4
> [22:27:28] <Keine-tan> 4
> Again the Scum Leader seems quite fast on his feet, despite his appearance. Kyouko misses her target!
> (http://www.taihou.nl/f/dmt/e21.jpg)
> Kogasa moves Front
> Kogasa uses SC Surprise!
> Kogasa hides in the ground thinking that really nobody from the scums had see her hiding.
> Scum Leader: "Is she an idiot or something?"
> "Hello boys! Missed me?"
> Nue comes down crashing on Front area doing massive AoE damage.
> Tough Scum 1 receives 13 damage. Tough scum 1 is defeated!
> Tough Scum 2 receives 13 damage. Tough scum 2 is defeated!
> Tough Scum 3 receives 13 damage. Tough scum 3 is defeated!
> Tough Scum 4 receives 13 damage. Tough scum 4 is defeated!
> Scum Leader receives 13 damage.
> Ass-sassing Assassin 1 receives 13 damage. Ass-sassing Assassin 1 is defeated!
> Ass-sassing Assassin 2 receives 13 damage. Ass-sassing Assassin 2 is defeated!
> Ass-sassing Assassin 3 receives 13 damage. Ass-sassing Assassin 3 is defeated!
> Ass-sassing Assassin 4 receives 13 damage. Ass-sassing Assassin 4 is defeated!
> Nue harmed herself for 1 damage with the UFO crash and cannot use abilities next turn.
> Minamitsu moves GardenLeft

> Enemy's turn
> Scum Leader attacks.
> [22:37:36] <Helepolis> @choose Byakuren or Kogasa or Kyouko or Nue
> [22:37:38] <Keine-tan> I choose...Kogasa! ^_^V
> Scum Leader: "What a dumb girl, hahaha. Take thi--"
> URAMESHIYA!!!!
> Scum Leader is shocked and receives 1 damage and cannot attack next turn.
> From previous day: [01:23:15] <Helepolis> @choose Byakuren or Shou or Minamitsu or Ichirin or Nazrin or Kyouko
> [01:23:17] <Keine-tan> I choose...Nazrin! ^_^V

> Sassing-Leader appears behind Nazrin
> "Hello little girl. Aren't you cute?" *giggle*
> Shou has been affected by Sassing Leader's aura
> Nazrin has been affected by Sassing Leader's aura
> Sassing Leaders decides a move
> [22:41:02] <Hereporisu> dice 1d3
> [22:41:04] <Keine-tan> 1
> Sassing Leader attacks
> [22:41:43] <Hereporisu> @choose Shou or Nazrin
> [22:41:46] <Keine-tan> I choose...Shou! ^_^V
> Sassing Leader attacks Shou
> [22:41:19] <Hereporisu> dice 3d6
> [22:41:22] <Keine-tan> 4, 4, and 3
> "Kyaaaa.... Nazrin help me!"
> Sassing Leader lands a 2x critical damage and strikes Shou for 14 damage but 10 damage got blocked by Pendulum. Only 4 damage received.
> "I got you Master!"
> Gerott: "You're getting sloppy, Sassy"
> Sassing Leader: "The damn Pendulums blocked half my attack. Cheeky rat. . ."
> Gerott decides a move.
> [22:44:51] <Hereporisu> dice 1d3
> [22:44:54] <Keine-tan> 1
> Gerott attacks
> [22:45:06] <Hereporisu> @choose Shou or Nazrin
> [22:45:09] <Keine-tan> I choose...Shou! ^_^V
> [22:46:03] <Hereporisu> dice 3d6
> [22:46:06] <Keine-tan> 5, 6, and 4
> Gerott failed his critical.
> Gerott attacks Shou for 1 damage but 10 damage got blocked by Pendulum. Shou receives 0 damage.
> Nazrin's Pendulum gems shattered!

> Day 6-2 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Minamitsu heals 5 HP (end of day regen)
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 6-2 has ended.
> Map has been updated
> Overview has been updated

Ass Sassing Assassins
Scum Leader 4/18
Sassing Leader 16/18
Gerott 33/45


WARNING WARNING WARNING:  Large enemy force detected from the front for end of Day 7 (Day 8-1)

>>> (http://www.taihou.nl/f/dmt/e21.jpg) Kawaii timer <<< (http://www.timeanddate.com/countdown/to?iso=20150713T22&p0=16&msg=Day+7-1&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Helepolis on July 12, 2015, 09:12:26 PM
Heads up notice:

Kyouko's Supreme Ability has cooled down and is available. (Used on 4-1, unavailable for 4 turns thus cooled down).
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Kilgamayan on July 12, 2015, 09:16:18 PM
Sheeeeiiiit. Assistance plz Chaotick

##Move: Kitchen
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Neovereign on July 12, 2015, 09:24:40 PM
That won't be necessary, I'll take care of that silencer for you~
##Dist SC Kogasa
##Dist 3 Faith to Nazrin
##Ride On (Sassing Leader → Gerott → Scum Leader)

I should only be silenced while I'm in her area. But since I'm already in the move, I should be fine... right?
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Yoshiquest on July 12, 2015, 09:37:05 PM
Kyouko-chan is pleased with teh fix.

As for me, uh....

Sure, I'll try heading up-left to see if I can help

##Move Garden Left

Unless someone has a better idea.
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Oldmansour on July 12, 2015, 10:18:22 PM
## Move Main
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Failure McFailFace on July 13, 2015, 01:39:53 AM
I'm guessing that Surprise! is still active

##Use MediKit -> Kogasa
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: SirChaotick on July 13, 2015, 06:26:05 AM
Have no fear, Minamitsu is here! (to get punched)
And we'll just need some persistence to get rid of the silencer. That's the one thing I'm good at! Though the ride will expedite the process.

##Move Back Left
##Attack Sassing Leader
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Neovereign on July 13, 2015, 06:32:37 AM
Ride on does a total of 11 damage - Sassing leader's 2 defense, so that should easily take care of the sassing leader. I think you should go after that big bad Gerott instead.
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: PX on July 13, 2015, 07:24:47 AM
Pervert has been detected at the front gate!!!! KY aaaaaaaand

##Attack Scum Leader
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Helepolis on July 13, 2015, 07:59:21 PM
Due to the forum down time the deadline has been extended by 24h until tomorrow 22:00 GMT+2. Unless people decide their posts and I can update it before going to bed (in 1 hour from now on). Otherwise the new timer:

New timer da ze (http://www.timeanddate.com/countdown/to?iso=20150714T22&p0=16&msg=Day+7-1&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Validon98 on July 13, 2015, 08:04:03 PM
And I was going to try using my ultimate now, but uh... whelp that looks like it's a no go. Not going to stick around in the BackLeft if it means getting slaughtered.

##Move Kitchen


"Don't worry, I can handle this!" Shou begins charging for her laser light show... only for nothing to happen. Then she sees Nazrin scurrying away.
"W-wait for me, Nazrin!" And so Shou runs crying after Nazrin (while making sure to keep a firm grip on that pagoda!)


EDIT: ...Wait, if I move out of the silenced area, will I be set to use a spell then? Given my ultimate is global, it doesn't matter where I cast it, so I can still cast it, I just need to get the hell out of dodge first.
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Helepolis on July 13, 2015, 08:09:51 PM
EDIT: ...Wait, if I move out of the silenced area, will I be set to use a spell then? Given my ultimate is global, it doesn't matter where I cast it, so I can still cast it, I just need to get the hell out of dodge first.
Global attacks / skills can be cast from anywhere (like Byakuren's Ride on!) as long as the skill describes the global effect.
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: SirChaotick on July 13, 2015, 08:41:27 PM
Ding dong doodly forums preventing me from checking.

9 damage is a sizable amount, but the sassing leader's still at 16. We'll be severely crippled against Gerrot until she dies.

But there's probably an attack I'm missing or somesuch. I'll take a swing at Gerrot, won't make much difference regardless.

##Cancel [Attack Sassing Leader] (not in the command list but you understand ;_;)
##Attack Gerott
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Neovereign on July 13, 2015, 09:05:42 PM
 :derp: I read the wrong numbers. Darn Scum leader strikes again, someone finish him off already.
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Failure McFailFace on July 13, 2015, 09:11:25 PM
I'm almost out of spell cards. Would it be viable to use Guerrilla Typhoon now, or during the next wave?
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Neovereign on July 13, 2015, 09:27:29 PM
I think next wave would be the best, seeing as the incoming enemies will also have their attack cut.
Edit*...Oh, day 8-1 is when the new enemies pop up in the front. Anytime then~
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Validon98 on July 13, 2015, 11:45:21 PM
Well I was mostly asking if moving out of the silenced area means I can use the effect, the global part really was mum.

##Move Kitchen
##Supreme Ability Radiant Jeweled Pagoda


Level 3 Magic DPS Limit Break is a go

EDIT: Also, if I use my supreme, save Guerrilla Typhoon, it won't matter if you cut their attack if everyone gets outright killed.
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Neovereign on July 13, 2015, 11:50:13 PM
So uhh I think we all posted and things look like they're set. Would anyone like me to do the "start turn" thingie. I'll only do it if everyone agrees though.
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: PX on July 14, 2015, 02:54:59 AM
Uhhh, Repeat the spot?
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: SirChaotick on July 14, 2015, 05:36:37 AM
Wrong numbers? Okeydoke, one more adjustment. That single point of damage shall be the KEY to victory!

##Cancel [Attack Gerott] (not in the command list but you understand ;_;)
##Attack Sassing Leader

Minamitsu twirls around erratically while repeatedly reconsidering her target mid-swing, creating an impressive emulation of seasickness in the process.
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-1 ]
Post by: Helepolis on July 14, 2015, 08:18:57 PM
Console >

> Byakuren distributes SC to Kogasa
> Byakuren distributes faith to Nazrin -3 +3
> Byakuren uses SC Ride On! (Is she ever running out of gas?) on Sassing Leader > Gerott > Scum Leader
> Byakuren performs a driveby and strikes Sassing Leader for 9 damage.
> Byakuren performs a driveby and strikes Gerott for 5 damage.
> Byakuren performs a driveby and strikes Scum Leader for 1 damage.
> Shou moves Kitchen
> Sassing Leader's aura disappeared for Shou
> Shou uses Supreme Ability Radiant Jeweled Pagoda!
> "I- I know how to use this!"
> The Pagoda flashes brightly releasing gigantic lasers sweeping the entire Myouren Temple area dealing massive damage globally.
> Sassing Leader is purified for 20 damage. OVER HIT! Sassing Leader has been defeated!
> Gerott is purified for 16 damage.
> Gerott is blinded and needs to roll 1d20 to attack.
> Scum Leader is purified for 11 damage. SCUM OVER HIT! Scum Leader has been defeated!
> Shou: "Y- Yea! I did it Hijiri-sama, did you see th-. . . I could swear she passed by on her motor"
> Nazrin: "She already left, master"
> Minamitsu tries to attack Sassing Leader but there is no such target so she swings her anchor at something while Gerott has no idea what is going on as he is blinded.
> Ichirin moves Main
> Nazrin moves Kitchen
> Nazrin generates 1 gem swirling gently around her.
> Kogasa uses Medikit on herself. +5 HP and cleanses some effects.
> Kyouko moves GardenLeft
> Nue attacks Scum Leader. Or that is what she thought she was. Maybe the UFO crash shook her brain around a bit?
> Nue recovered from her UFO crash and can perform abilities again.

> Enemy's turn
> Gerott is blinded.
> [22:16:05] <Helepolis> dice 1d20
> [22:16:08] <Keine-tan> 4
> Gerott hits a random tree in the garden and curses loudly.

> Day 7-1 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 7-1 has ended.
> Map has been updated
> Overview has been updated

Ass Sassing Assassins
Gerott 12/45


>>> Too bad I cannot use the Scum Leader face again Timer <<< (http://www.timeanddate.com/countdown/to?iso=20150715T22&p0=16&msg=Day+7-1&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
Post by: SirChaotick on July 14, 2015, 08:24:43 PM
I managed to screw it up regardless ;_;

Anyhoo. I think I should just stand there and take the pain. I can probably spar with Gerott indefinitely until someone finds it convenient to include him in an AoE or something.

##Attack Gerott
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
Post by: Validon98 on July 14, 2015, 08:35:16 PM
##Move Back Left
##Attack Gerott


So we're going to beat this dude that cool that cool.
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
Post by: Suwako Moriya on July 14, 2015, 08:41:45 PM
##Use Cheese

Time to twiddle my thumbs until I'm no longer useless in a fight!

EDIT: Helecopter I'm pretty sure I should have 0 spell cards since I blew three of them two turns ago :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
Post by: Neovereign on July 14, 2015, 08:58:20 PM
Scum Leader was indeed an expert for somehow dodging all the attacks that weren't sure hits...
I feel like using equality this turn to possibly destroy their fleet right when they come in on 8-1. Of course, I won't do so unless you guys are okay with it since it means global peace for a turn :/
##Dist SC Mouse1 Shou
##Dist 3 faith Nue

##Idle for now
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
Post by: Helepolis on July 14, 2015, 09:02:03 PM
EDIT: Helecopter I'm pretty sure I should have 0 spell cards since I blew three of them two turns ago :V
Correction, you actually have 1 left. Jeweled Pagoda allows you to use one normal and one pagoda at the cost of 1 SC. Byakuren also gave you one. Unless I made a calculation mistake.

- You had 2 when using Jeweled Pagoda (costs 1, so leaves 1)
- You received +1 from Byakuren. (back to 2)
- Used 2 skills but at cost of 1 (-1 = 1 left)
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
Post by: Suwako Moriya on July 14, 2015, 09:57:42 PM
Ah, okay, I misunderstood. I thought that ability gave us the option to use a normal SC and a Pagoda SC at the cost of an additional 1 SC (i.e. an extra SC on top of the ones already spent). Thank you for the clarification.

EDIT: Though maybe I do have 2 SCs, then because I remember thinking I was using up 3 SCs that turn, which means I must have had 3 SCs with which to work.
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
Post by: Failure McFailFace on July 14, 2015, 10:54:33 PM
##Attack Gerott
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
Post by: PX on July 15, 2015, 03:02:53 AM
*flip the bird to everybody again*
##SC UFO Crash
Maybe now I can escape this place for good! Third time's the charm, right?
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
Post by: Oldmansour on July 15, 2015, 04:17:54 AM
Unless someone has a better idea for me, I'll just hold position here until the next force arrives.
## Idle
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
Post by: Yoshiquest on July 15, 2015, 05:00:00 PM
##Move Back Left
Title: Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
Post by: Helepolis on July 15, 2015, 09:21:22 PM
Kilga, I redid some counting and you have 2 SC ok?  Stop confusing me  :o

Console >

> Byakuren distributes 1 SC to Shou
> Byakuren distributes faith to Nue -3 +3
> Byakuren idles
> Shou moves back left
> Shou attacks Gerott
[22:15:00] <Helepolis> dice 1d4
[22:15:02] <Keine-tan> 1
> Shou strikes Gerott for 1 damage
> Minamitsu attacks Gerott
[22:15:19] <Helepolis> dice 1d4
[22:15:22] <Keine-tan> 1
> Minamitsu strikes Gerott for 1 damage.
> Ichirin moves BackLeft
> Nazrin uses cheese
> Plop! Another mouse.
> Mouse #2 has joined the battle
> Nazrin generates 1 pendulum gem.
> Kogasa attacks Gerott
> Kogasa's eye sight must be worsening by the day. Gerott is nowhere near to be found.
> Kyouko sweeps around some more.
> Nue uses SC UFO Crash.
> Nue decides to abandon her team again and flies off with her UFO

> Enemy's turn
> Gerott decides a move
> [22:34:37] <Helepolis> dice 1d3
[22:34:40] <Keine-tan> 2
> Garott decides a target
[22:35:03] <Helepolis> @choose Shou or Minamitsu
[22:35:06] <Keine-tan> I choose...Minamitsu! ^_^V
[22:35:14] <Helepolis> dice 3d6
[22:35:15] <Keine-tan> 2, 3, and 5
> Gerott fails his critical damage
> Gerott strikes Minamitsu for 1 damage

> Day 7-2 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Minamitsu gains +5 HP end of day regen
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 7-2 has ended.
> Map has been updated
> Overview has been updated

> ...
> Suddenly a distant noise can be heard. Sounds like a crowd.
> Upon closer inspection, it is indeed a crowd. A large one.
> Byakuren: "Uhm, I didn't knew Myouren temple had such devoted members. How lovely"
> Minamitsu: "Hijiri, those are Otaku! And cosplayers are among them"
> Ichirin: "Wha-  COSPLAYERS?"
> Nue: "Yahoooooooo.  I can see them clearly from up here. Lots of Otaku and some good looking cosplayers among them"

> Indeed. This fearsome and terrifying group of invaders call them selves: "The Reitaisai Raiding Reckoners"
> Except they might be lost. So get rid of them!

(http://www.taihou.nl/f/dmt/e30.jpg)Otaku [normal] BROWN
HP: 15
STR: 1
DEF: 1
Des: They can be pushy. They can be annoying. They can be loud. They will swarm you and keep you up!
(http://www.taihou.nl/f/dmt/e31.jpg)Bad Cosplayer - Yasaka Kanako - Gundam mode [elite] BROWN CIRCLE
HP: 25
STR: 4
DEF: 4
Des: Equipped with dual cannons they look quite awesome, but on the other hand their cosplay is just not it.
(http://www.taihou.nl/f/dmt/e32.jpg)Supreme Cosplayer: Miyako Yoshika [elite] BLUE CIRCLE
HP: 80
STR: 8
DEF: 6
Des: A beautiful high class cosplayer as Miyako Koshika.
Passive ability: Pain transfer - Yoshika blocks some final damage from allies when Seiga is near and alive.
Passive ability: No pain senses - Yoshika is immune to all negative effects but will receive 1 damage if she is struck by one.
Aura: Life Leech - Yoshika can leach some HP from enemies around her at the end of the turn only.
(http://www.taihou.nl/f/dmt/e33.jpg)Supreme Cosplayer: Kaku Seiga [boss] PURPLE CIRCLE
HP: 25
STR: 8
DEF: 4
Des: A gorgeous cosplayer as Kaku Seiga. She will Nyan nyan you to death.
Passive ability: Electric Balls - Seiga will generate 1 electric ball up to maximum of 4 per turn.
Passive ability: Wicked Hermit - Seiga is immune to stuns. Seiga can sap HP from fallen Otaku.
Passive ability: Abuse - Seiga is immune to damage as long Yoshika is mobile or alive but will transfer half of the damage to her which was received.

Ass Sassing Assassins
Gerott 10/45

Reitaisai Raid Reckoners
Otaku 1 15/15
Otaku 2 15/15
Otaku 3 15/15
Otaku 4 15/15
Otaku 5 15/15
Otaku 6 15/15
Otaku 7 15/15
Otaku 8 15/15
Otaku 9 15/15
Otaku 10 15/15

Bad Cosplayer 1 25/25
Bad Cosplayer 2 25/25

Cosplayer Miyako Yoshika 80/80
Cosplayer Kaku Seiga 25/25


WARNING WARNING WARNING - A large enemy force has been detected from all sides for Day 9

>>> The Reitaisai countdown <<< (http://www.timeanddate.com/countdown/to?iso=20150716T23&p0=16&msg=Day+8-1&font=cursive&csz=1&swk=1)

Because of large update: Deadline is extended until 23:00 GMT+2 (see timer)
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: PX on July 15, 2015, 10:12:45 PM
Welp. GL Team
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: Kilgamayan on July 15, 2015, 10:20:36 PM
##Move: Main

Sour, you should probably join them at the gate. I'll cover the northeast corridor in the event that the next wave sends some enemies up there and that entrance needs defending.
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: Neovereign on July 15, 2015, 10:38:31 PM
##Keep SC
##Dist 3 Faith Minamitsu
##Attack Kaku Seiga Cosplayer
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: Validon98 on July 16, 2015, 12:09:16 AM
##Attack Gerolt

Eventually I will be able to do something more useful but since I'm parked nowhere near the front entrance then I'm still sort of here as rearguard, especially since I have the DEF to tank all day practically.
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: PX on July 16, 2015, 01:23:00 AM
I'm not gonna be able to kill them all right now by myself, some else needs to wipe them all out
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: Oldmansour on July 16, 2015, 05:02:41 AM
## Move Entrance
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: SirChaotick on July 16, 2015, 06:01:51 AM
Oh lord. Oooooh lord. Slight panic.

Okay, with this faith... I think it might be time to pop my ultimate. Move downwards, use ult, then I get three turns to crush them into fine mochi paste. What I'm worried about is the bit where Yoshika can block some 'final damage'. Does that mean the otaku won't die if I AoE their arses (following Nue's)? I'm not sure what that means. If they're left alive, I could be in for a huge beating.

But I think the others can handle Gerott, at least.

##Move Garden Left
##SUPREME ABILITY: TRAGIC HISTORY

Do advise on this course of action, it's rather drastic.
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: Neovereign on July 16, 2015, 06:10:44 AM
That raises a question... Will Nue's Defense ignoring ufo crash ignore Yoshika's team block?
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: Yoshiquest on July 16, 2015, 07:00:41 AM
Crap, I shoulda just stayed down at the front gate.

Welp, time to move back I guess.

##Move Garden Left
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: Failure McFailFace on July 16, 2015, 11:18:32 AM
I think it would be a good idea to use my supreme now

##Supreme GuerrillaTyphoon
##Purchase Megaphone


I'm going to try o get as many debuffs on these enemies this and next turn
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: PX on July 16, 2015, 05:16:38 PM
No, save it for the next day. Spin to win is good enough right now to remove all the Otaku
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: Neovereign on July 16, 2015, 06:08:31 PM
What about the Yoshika cosplayer's block? Wouldn't that reduce some of their taken damage...
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: SirChaotick on July 16, 2015, 08:37:49 PM
No clue. It's rather ill-defined. From what Hele wrote, it looks like Yoshika absorbs damage that would otherwise be lethal to other characters. But it says it's only 'some' damage. Which means...

No clue. But yes, the typhoon is wildly excessive right now. I find Spin to Win slightly drastic here as well - there's three characters to take the blows - but Nue could be in trouble if the otaku aren't cleared out. Which with Yoshika around, they may or may not be? Where's my manual...

Nonetheless, as my ultimate will persist into the next wave of enemies, I shall retain my course of action.
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
Post by: Helepolis on July 16, 2015, 10:09:44 PM
This has to be the most complex update I did so far.

Console >

> Byakuren keeps the Sc
> Byakuren gives faith to Minamitsu -3 +3
> Byakuren attacks Seiga
> [23:07:52] <Helepolis> dice 1d4
> [23:07:53] <Keine-tan> 2
> Byakuren strikes Seiga for 2 damage. Yoshika jumps in front of her, blocking all damage and takes 1 damage for her self.
> Shou attacks Gerott
> [23:10:22] <Helepolis> dice 1d4
> [23:10:25] <Keine-tan> 2
> Shou stabs Gerott for 1 damage
> Shou: "Cant you just, DIE already? You're annoying!"
> Minamitsu moves gardenLeft
> Minamitsu uses Supreme Ability: Tragic History
> Minamitsu: "You, noisy, bastard, otakus."
> Minamitsu: "I'll drown you ALL "  *Minamitsu's voice roars through the temple area
> Minamitsu's suffers from her memories and turned into a reckless phantom.
> Ichirin moves Entrance *huf huf huf*
> Nazrin moves Main
> Nazrin generates a pendulum gem.
> Kogasa buys a Megaphone for 350 coins
> Kogasa raises her umbrella
> Kogasa: "IF MIZUKI-SAN CAN DO IT, SO CAN I!"
> Kogasa uses Supreme Ability: Guerilla Typhoon!
> A strong wind is building up creating an immense typhoon shredding the entire map.
> Gerott is shredded for 8 damage and suffers -50% dmg reduction
> Otaku 1 to 10 is shredded for total of 110 damage because Yoshika blocks 2 final damage per Otaku.
> Yoshika blocked 20 final damage and suffers 10 of it herself.
> Kanako 1 and 2 are shredded for 8 damage because Yoshika blocks 2 final damage per Kanako
> Kanako 1 and 2 suffer from 50% dmg reduction
> Yoshika blocked 4 final damage and suffers 2 of it herself
> Yoshika is shredded for 8 damage by the Typhoon.
> Yoshika ignores the -50% down but receives 1 damage due to it.
> Seiga blocks all damage by the Typhoon. She transfers 5 damage to Yoshika.
> Kyouko moves GardenLeft and is shocked to see Minamitsu breathing heavily. It is her first time seeing this.
> "Nue-chan is here!"
> CRASHHHHHHHHHHHHHHHHHHHH
> Otaku 1 to 10 received 11 damage because Yoshika blocked final 2 for each. Otaku 1 to 10 all faltered.
> Yoshika blocks 20 damage and suffers 10 of it to herself.
> Kanako 1 and 2 received 11 damage because Yoshika blocked final 2 for each.
> Yoshika blocks 4 damage total and suffers 2 of it to herself.
> Yoshika receives 13 damage
> Seiga blocks all damage and transfers 7 damage to Yoshika.
> Nue suffers 1 damage from the crash and cannot use abilities next turn.

> Enemy turn
> Gerott decides a move
> [23:42:29] <Helepolis> dice 1d3
> [23:42:32] <Keine-tan> 2
> Gerott attacks Shou
> [23:51:21] <Helepolis> dice 3d6
> [23:51:24] <Keine-tan> 5, 6, and 1
> Gerott fails his critical and strikes Shou for 1 damage.
> "Not before you die first annoying tiger girl! Give me the treasures already!"
> Kanako 1 decides a move
> [23:43:04] <Helepolis> dice 1d3
> [23:43:06] <Keine-tan> 2
> [23:43:16] <Helepolis> choose Byakuren or Kogasa or Nue
> [23:43:17] <Keine-tan> I choose...Nue! ^_^V
> Kanako 1 attacks Nue for 1 damage
> Kanako 2 decides a move
> [23:44:04] <Helepolis> dice 1d3
> [23:44:07] <Keine-tan> 2
> [23:44:07] <Helepolis> choose Byakuren or Kogasa or Nue
> [23:44:10] <Keine-tan> I choose...Kogasa! ^_^V
> Kanako 2 attacks Kogasa for 1 damage
> Yoshika: "Uwaaah  waaa!"
> [23:45:21] <Helepolis> choose Byakuren or Kogasa or Nue
> [23:45:22] <Keine-tan> I choose...Nue! ^_^V
> Yoshika strikes at Nue for 6 damage
> Yoshika: "Uoaa ouoo"
> Yoshika sucks 1 HP from Byakuren and heals for 2 HP
> Yoshika sucks 1 HP from Kogasa and heals for 2 HP
> Yoshika sucks 1 HP from Nue and heals for 2 HP
> Seiga generates an electric ball 1/4
> Seiga giggles and decides a move
> [23:47:48] <Helepolis> dice 1d3
> [23:47:50] <Keine-tan> 3
> Seiga decides an ability
> [23:48:20] <Helepolis> dice 1d3
> [23:48:22] <Keine-tan> 3
> "Ufufufu, my sweet darlings fell I see? Very well then. Rise again, my sweet otakus and destroy them"
> [23:49:06] <Helepolis> dice 1d5
> [23:49:09] <Keine-tan> 5
> Otaku 1 revives as Zombie Otaku.
> Otaku 2 revives as Zombie Otaku.
> Otaku 3 revives as Zombie Otaku.
> Otaku 4 revives as Zombie Otaku.
> Otaku 5 revives as Zombie Otaku.
> WARNING - NEW TYPE OF ENEMY DETECTED
(http://www.taihou.nl/f/dmt/e34.jpg)Zombie Otaku [normal] GREEN
HP: 8
STR: 3
DEF: 5
Des: They have no abilities and cannot think. They are immune to stun or bleed effects. A piece of paper on their forehead commands them to do what they must.

> Day 8-1 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 8-1 has ended.
> Map has been updated
> Overview has been updated

Debuffs present or other actives:
> Typhoon Effect turn 1 (-50% dmg from all enemies who are affected, Kogasa +2 power on all her spell cards)
> Minamitsu is turning Phantom mode turn 0.

Ass Sassing Assassins
Gerott 1/45

Reitaisai Raid Reckoners
Zombie Otaku 1 8/8
Zombie Otaku 2 8/8
Zombie Otaku 3 8/8
Zombie Otaku 4 8/8
Zombie Otaku 5 8/8
Otaku 6 0/15
Otaku 7 0/15
Otaku 8 0/15
Otaku 9 0/15
Otaku 10 0/15

Bad Cosplayer 1 6/25
Bad Cosplayer 2 6/25

Cosplayer Miyako Yoshika 28/80
Cosplayer Kaku Seiga 25/25



>>> I want to Nyan Nyan with Seiga Nyan nyan Timer <<< (http://www.timeanddate.com/countdown/to?iso=20150717T23&p0=16&msg=Day+8-2&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: Helepolis on July 16, 2015, 10:18:13 PM
Ninja quick edit. Added Kogasa's item purchase. Reworded Zombie Otaku passive: they are only resistant to bleed and stun.
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: Failure McFailFace on July 16, 2015, 10:38:04 PM
you have the normal otakus as 0/15

dammit sega seiga

##SC Boo! -> Z.Otaku 1-3
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: Neovereign on July 16, 2015, 11:43:15 PM
##Dist 3 faith → Minamitsu
##Dist SC → Minamitsu
##SC Caring → Nue
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: Validon98 on July 16, 2015, 11:48:28 PM
##Attack Gerolt

And so with this hopefully the previousgroup will go down, saving my ultimate for next round since the next army is going to suddenly pop in to say hello when we're already dealing with The Otakuing Dead.
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: Yoshiquest on July 17, 2015, 12:10:35 AM
Ok now I can actually do something.

##Move Front
##SC: Gyate! Gyate!

...would it be feasible to make it so that instead of having to look up the room name every time, we can just do like Move Left, Move Right, etc? I always forget the room names...
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: Kilgamayan on July 17, 2015, 12:28:31 AM
##Move Bedrooms

Is something going on? :derp:
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: PX on July 17, 2015, 01:11:44 AM
Wait, how did my UFO miss the bad cosplayers? :V

Well, I'm left with one option....
##Attack: Yoshika first
Then ##Move Garden Right

*Slaps Yoshika and runs*
"Run awayyyyyyy waghdkowmrmldldk"
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: SirChaotick on July 17, 2015, 05:22:33 AM
You know what, overkill works for me.

Now is the time to flatten them! But what with? I'd like to drown them, most of all - combined with Gyate it'll flatten everything, and perhaps drowned corpses can't be revived as a funny little side effect - but I'd be taking a pretty serious risk with everyone who doesn't scramble off.  I could also get rid of all the SECONDARIES, but Seiga'll be raising five more next turn anyway, so it'd be a bit of a waste to do that right now. So unless people confirm they're fine with the risk/can move out of the way, I'll just flip a ship at Yoshika.

##Move Front
##SC Ship flip Cosplayer Miyako Yoshika

Take note: I'd rather be drowning everything. Scramble out of the way or confirm your acquiescence, if you can. If an agreement can be made, and gratuitous drowning is found strategically sound, I'll change my course of action.
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: Helepolis on July 17, 2015, 06:34:12 AM
Wait, how did my UFO miss the bad cosplayers? :V
The update accuracy of this game is as if I am Shou-chan without Pagoda  :ohdear: :ohdear:

There were no major differences except for Kanako's HP obviously.



Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: Oldmansour on July 17, 2015, 07:33:29 AM
## Move Front
## Unzan!
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: Neovereign on July 17, 2015, 07:57:09 AM
Alright strategizing time. So Murasa wants to drown the cosplayers, but Ichirin wants to finally get into the main fight.
I'm just trying to heal Nue really quickly so I can just follow her out to the Garden Right and do it there.
I'll just re-arrange the order so Kyouko comes in with Gyate Gyate and in case her or Kogasa get hit, they should be fine. So unless anyone's against this, go ahead and drown 'em Minamitsu

Re-posting my fix'd Actions...
##Dist 3 Faith (Minamitsu)
##Dist SC (Minamitsu)
##Move Garden Right
##SC Caring (Nue)
##Order (Kyouko, Kogasa, Nue, Byakuren, Minamitsu Shou, Nazrin, Ichirin)
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: Oldmansour on July 17, 2015, 08:40:48 AM
In retrospect, I don't know why I didn't just plant myself down here at the start of the game. I'm designed to be more stationary than the rest of you anyway.
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: PX on July 17, 2015, 08:58:21 AM
No, put me after Gyate so I get the boost too D:
Like order should be Kyouko then Murasa then Nue/Byakuren. That way we maximize buffs
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: SirChaotick on July 17, 2015, 02:18:30 PM
Probably first want to do Nue/Byakuren, then me. Unless you're UP FOR A SWIM, AHAHAHAHAAA
That way you get the full benefits, I still get the defense debuff benefit, and only Kyouko has a chance to get slammed, and she's just about resilient enough to survive it. Granted, she'll be really beat up, but there's only a 25% chance of that regardless. Then Ichirin can move in and root herself, further decreasing the odds Kyouko'll be in trouble.

I'd recommend Kogasa move out of the way. The otaku'll all be dead anyway, Boo won't have any effect.

Aaaaanyhoo. TIME FOR YOUR DEMISE, SOCIETAL FILTH.
Cancel [##SC Ship flip Cosplayer Miyako Yoshika]
##SC MAELSTROM
Title: Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
Post by: Helepolis on July 17, 2015, 09:59:13 PM
Console >

> Order received from Byakuren: Kyouko, Kogasa, Nue, Byakuren, Minamitsu, Shou, Nazrin, Ichirin
> Kyouko moves Front
> Kyouko uses SC: Gyate Gyate!
> Kyouko chants the Heart Sutra partially. (https://www.youtube.com/watch?v=RhVgYsCge8w#t=4m27s)
> Allies gain 4 STR while enemies gain -4 DEF
> Yoshika is unaffected by the effect but receives 1 damage.
> Zombie Otaku's 1 to 5 DEF drops to 1.
> Kanako 1 and 2's DEF drops to 0.
> Seiga's DEF drops to 0.
> Kogasa uses SC Boo on Zombie Otaku 1, 2 and 3
> [23:30:47] <Helepolis> dice 1d4
> [23:30:49] <Keine-tan> 4
> Boo failed on Zombie Otaku 1
> [23:30:49] <Helepolis> dice 1d4
> [23:30:52] <Keine-tan> 4
> Boo failed on Zombie Otaku 2
> [23:30:52] <Helepolis> dice 1d4
> [23:30:54] <Keine-tan> 3
> Boo succeeded on Zombie Otaku 3. Zombie Otaku 3 cannot attack!
> Nue moves GardenRight
> Nue tries to imaginary slap Yoshika. But there is no target near. Silly girl.
> Byakuren gives SC to minamitsu
> Byakuren distributes faith to Minamitsu -3 +3
> Byakuren moves Garden Right
> Byakuren uses SC: Caring to Nue
> Byakuren heals Nue +10 HP. Nue is fully healed and nursed!
> Minamitsu moves Front
> Minamitsu uses SC MaelStrom.
> Minamitsu's reckless attack costs her 5 HP.
> Minamitsu hisses with an eerie voice and tosses her Anchor in the centre of the field where suddenly water starts flooding towards to creating a fierce maelstrom
> The maelstrom builds up starting to drag derbri and also pulling all enemies
> Zombie Otaku 1 2 3 4 and 5 suffer 14 damage. Zombie Otaku 1 2 3 4 and 5 faltered.
> Yoshika blocked 2 damage per Zombie Otaku. Total of 10 damage. She suffers 5 damage to herself.
> Kanako 1 and 2 suffer 13 damage. Kanako 1 and 2 are defeated!
> Yoshika blocked 2 damage per Kanako. Total of 4 damage. She suffers 2 damage to herself.
> Yoshika is struck for 9 damage.
> Yoshika is being dragged by the Maelstrom
> [23:40:38] <Helepolis> dice 1d10
> [23:40:41] <Keine-tan> 10
> Yoshika struggles against the strong currents and manages to survive the deadly centre.
> Minamitsu hisses in anger
> Seiga blocked all damage and transfers 8 damage to Yoshika
> Seiga is being dragged by the Maelstrom
> [23:42:12] <Helepolis> dice 1d10
> [23:42:15] <Keine-tan> 1
> Seiga uses her silk piece of clothing to float away to safety
> "My my, that was close."
> Kogasa is being dragged by the Maelstrom
> [23:43:22] <Helepolis> dice 1d4
> [23:43:23] <Keine-tan> 1
> Kogasa is unaffected.
> Kyouko is being dragged by the Maelstrom
> [23:44:17] <Helepolis> dice 1d4
> [23:44:20] <Keine-tan> 3
> Kyouko is unaffected.
> Shou attacks Gerott
[23:46:00] <Helepolis> dice 1d4
[23:46:03] <Keine-tan> 1
> Shou strikes Gerott for 1 damage. Gerott is defeated!
> The Ass Sassing Assassins have been defeated!
> Shou: "Hmm what is this?"
> Shou has found 500 coins worth of money
> Team Myouren has hit it big yo!
> Nazrin generates 1 pendulum gem. 4/5
> Nazrin moves Bedrooms
> Ichirin moves front.
> Ichirin uses SC: Unzan!
> Ichirin cannot move but her combat abilities are enhanced!
> The rage of the typhoon still continues
> Minamitsu's anger continues

> Enemy's turn
> Yoshika seems pissed as she is flailing hard with her arms
> [23:49:47] <Helepolis> @choose minamitsu or ichirin or kogasa or kyouko
> [23:49:50] <Keine-tan> I choose...kogasa! ^_^V
> Yoshika slashes Kogasa for 4 damage.
> Yoshika inhales deeply
> Yoshika sucks 1 HP from Minamitsu and heals for 2 HP
> Yoshika sucks 1 HP from Ichirin and heals for 2 HP
> Yoshika sucks 1 HP from Kogasa and heals for 2 HP
> Yoshika sucks 1 HP from Kyouko and heals for 2 HP
> Seiga generates an electric ball 2/4
> Seiga decides a move
> [23:51:57] <Helepolis> dice 1d3
> [23:51:59] <Keine-tan> 3
> [23:52:16] <Helepolis> dice 1d3
> [23:52:19] <Keine-tan> 1
> Seiga extends her arms making the Electric Balls swirl faster around her
> [23:53:08] <Helepolis> @choose minamitsu or ichirin or kogasa or kyouko
> [23:53:11] <Keine-tan> I choose...kogasa! ^_^V
> Seiga's Electric ball hits Kogasa for 2 damage. Kogasa is immobilized for next turn!
> [23:53:15] <Helepolis> @choose minamitsu or ichirin or kyouko
> [23:53:16] <Keine-tan> I choose...minamitsu! ^_^V
> Seiga's Electric ball hits Minamitsu for 6 damage. Minamitsu is immobilized for next turn!
> [23:54:29] <Helepolis> dice 1d6
> [23:54:32] <Keine-tan> 2
> [23:54:33] <Helepolis> dice 1d6
> [23:54:36] <Keine-tan> 6
> Seiga failed her stun on Kogasa
> Seiga failed her stun on Minamitsu
> Seiga's Electric balls 0/4

> Day 8-2 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Minamitsu heals 5 HP end of day regen
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 8-2 has ended.
> Map has been updated
> Overview has been updated

> WARNING - NEW TYPE OF ENEMY DETECTED
> Terrible singing can be heard from the temple area.
> It sounds like terrible music
> With terrible vocals
> And terrible fans
> They call themselves: Autotune Stars

(http://www.taihou.nl/f/dmt/e40.jpg)Annoying Fans (mob squad of 10 people) [normal] YELLOW
HP: 40
STR: 0
DEF: 0
Des: Immune to all negative effects. They are extremely annoying and loud and can empower together a star. Their numbers will dwell when hurt.
(http://www.taihou.nl/f/dmt/e41.jpg)Bustin Jiefer [elite] YELLOW CROSS
HP: 20
STR: 2
DEF: 6
Des: A famous singer who is famous for singing.
Aura: Star - For each 2 annoying fans nearby, +1 Max HP. Maximum of 20.
(http://www.taihou.nl/f/dmt/e42.jpg)Paty Kerry [elite] GREEN CROSS
HP: 20
STR: 0
DEF: 0
Des: A famous singer who is famous for singing.
Aura: Star - For each 2 annoying fans nearby +1 STR. Maximum 10.
(http://www.taihou.nl/f/dmt/e43.jpg)Tustin Jimberlake [elite] BLACK CROSS
HP: 20
STR: 0
DEF: 0
Des: A famous singer who is famous for singing.
Aura: Star. For each 2 annoying fans nearby blocks 1 final damage and reflects 20% damage of total taken damage. Maximum of 100%.

Debuffs present or other actives:
> Typhoon Effect turn 2 (-50% dmg from all enemies who are affected, Kogasa +2 power on all her spell cards)
> Minamitsu is turning Phantom mode turn 1.


Reitaisai Raid Reckoners
Zombie Otaku 1 0/8
Zombie Otaku 2 0/8
Zombie Otaku 3 0/8
Zombie Otaku 4 0/8
Zombie Otaku 5 0/8
Otaku 6 0/15
Otaku 7 0/15
Otaku 8 0/15
Otaku 9 0/15
Otaku 10 0/15

Cosplayer Miyako Yoshika 18/80
Cosplayer Kaku Seiga 25/25



Autotune Stars
Annoying Fan mob 1 40/40
Annoying Fan mob 2 40/40
Annoying Fan mob 3 40/40
Bustin Jiefer 25/25 (10 annoying fan bonus)
Paty Kerry 20/20
Tustin Jimberlake 20/20[/size]


>>> OOH OOH BABY BABY TIMER <<< (http://www.timeanddate.com/countdown/to?iso=20150718T23&p0=16&msg=Day+9-1&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Helepolis on July 17, 2015, 10:04:52 PM
Explaining the Annoying Fans as mob. They show up as 1 icon on the map but count for 10 fans. When you attack them, you attack them as a "group". Just mention them as Annoying Fans 1 or Fans 1 or something and I will process it.
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: PX on July 17, 2015, 10:26:12 PM
Wtf I said to attack then move
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Failure McFailFace on July 18, 2015, 02:12:08 AM
wtf i'm immobilized this turn

##Buy MediKit
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Validon98 on July 18, 2015, 02:17:59 AM
What's that, a new army? And I have so much Faith I don't even know what to do with it? Well then it's time to rip this army to shreds.

##Supreme Radiant Jeweled Pagoda
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Kilgamayan on July 18, 2015, 02:18:37 AM
Feeling super ill and unable to concentrate. About to go to bed. Taking suggestions for courses of Naztion.
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Oldmansour on July 18, 2015, 04:07:24 AM
@ Kilga: I suggest you position yourself at Back Right. That way you can hit Tustin if he comes your way.
And as for me,

#Unzan Skill Choking Grab Paty Kerry

That'll take her out of action for a turn or so while we whittle away the adds.
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Neovereign on July 18, 2015, 06:27:56 AM
I think you can only use a minor then major action in that order, sadly.
Oh boy, perfect time for ohayougozaimasu since Murasa's reckless, but theres 2 problems. Kyouko's outta spellcards and Murasa's immobile. Then again, immobile just means you can't attack. Doesn't include spells/supremes
##Dist SC (Kyouko)
##Dist 3 Faith (Minamitsu)
##Attack Annoying fan mob 3

Also, about Equality. Does "Other effects will continue" mean things like Nue's crash or attacks already in progress will still go on or what. Kinda confused about what's stopped and what's not.
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Helepolis on July 18, 2015, 07:23:03 AM
Wtf I said to attack then move
◇ Each turn every player may submit maximum of one minor and one major action. A minor action will always take place first unless stated otherwise. Or a player may chose to fully idle or partially. (like skip the minor action)

"States otherwise" doesn't mean a player can state it. Those are things like buffs / skill effects and such which might influence the order/outcome.
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: SirChaotick on July 18, 2015, 08:09:00 AM
Mini, I can't use all that faith! My spellcards use HP in phantom mode. I can't spend it all!

Alright, first order of business is to shrek that Yoshika. She has 6 defense, my AoE has 15 power, I have 10 strength, she has 18 health.
I can't use attacks because I'm immobilized (apparently immobilization doesn't stop movement?), but spells are distinct, as Miniking stated. So I'd prefer to drown everything again. This will certainly deal the greatest amount of damage, especially when coupled with ohayoulamadingdong. This is once more my preferred course of action. Two qualms, however.
One: Ichirin cannot move from the spot, meaning she would have to take a 1/4 risk to get pulverized on the spot. Which I would feel especially bad about, as she hasn't got the chance to do anything much.
Two: This will congregate all fans and stars together, and while drowning will knock out a large amount of them, their buffs will still be maximized. Which means I'll take a significant amount of reflection damage, though I should be able to survive.

However, if Shou blows her gasket before I do, the amount of fans will be significantly reduced by the time they get to me, and our combined efforts will level pretty much everything. I -think- that's worth the risk. I do want confirmation, though. From a purely tactical viewpoint, I think Ichirin's an acceptable loss, but I'd feel reeeaaaally shitty about it.
Ichirin, in any case, do not grapple anything this turn. Don't need crowd control when you can just DROWN EVERYTHING AHAHA

No action until feedback this time.
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: PX on July 18, 2015, 08:26:11 AM
Quote
A minor action will always take place first unless stated otherwise.

:| You see how this can be taken the wrong way?
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Oldmansour on July 18, 2015, 08:37:06 AM
Mini, I can't use all that faith! My spellcards use HP in phantom mode. I can't spend it all!

Alright, first order of business is to shrek that Yoshika. She has 6 defense, my AoE has 15 power, I have 10 strength, she has 18 health.
I can't use attacks because I'm immobilized (apparently immobilization doesn't stop movement?), but spells are distinct, as Miniking stated. So I'd prefer to drown everything again. This will certainly deal the greatest amount of damage, especially when coupled with ohayoulamadingdong. This is once more my preferred course of action. Two qualms, however.
One: Ichirin cannot move from the spot, meaning she would have to take a 1/4 risk to get pulverized on the spot. Which I would feel especially bad about, as she hasn't got the chance to do anything much.
Two: This will congregate all fans and stars together, and while drowning will knock out a large amount of them, their buffs will still be maximized. Which means I'll take a significant amount of reflection damage, though I should be able to survive.

However, if Shou blows her gasket before I do, the amount of fans will be significantly reduced by the time they get to me, and our combined efforts will level pretty much everything. I -think- that's worth the risk. I do want confirmation, though. From a purely tactical viewpoint, I think Ichirin's an acceptable loss, but I'd feel reeeaaaally shitty about it.
Ichirin, in any case, do not grapple anything this turn. Don't need crowd control when you can just DROWN EVERYTHING AHAHA

No action until feedback this time.

So I should just use a regular attack?
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Helepolis on July 18, 2015, 08:37:51 AM
Also, about Equality. Does "Other effects will continue" mean things like Nue's crash or attacks already in progress will still go on or what. Kinda confused about what's stopped and what's not.
Correct. If Nue was already flying, she will crash. Debuffs/buff or supreme abilities which take turns still continue. See it as ##Attack, #supreme ability ##SC are all disabled for both enemy and allies. Spellcard/faith if used is refunded that turn. Byakuren's Equality will go first always. Though after that it will take the order given.
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Neovereign on July 18, 2015, 08:59:34 AM
Ah, that makes more sense, thanks
Also, the fan bonuses for their leaders are the Aura based ones, and Ohayop disables aura's for 2 turns, crippling the leaders. Their voices have nothing against Kyouko
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Oldmansour on July 18, 2015, 09:05:09 AM
## Cancel Unzan Skill Choking Grab
## Unzan Attack Annoying Fan Mob 2


And it seems everyone's avatar has gone haywire.
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: SirChaotick on July 18, 2015, 12:34:39 PM
Great, everything's broken. My beloved cube ;_;

And yes, a regular attack is a good course of action.
As there's no auras (thank you Miniking, what would I do without you), and no objections have been made, I'll go ahead and drown the lot for now. Again, appeals can still be made.

##SC MAELSTROM
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: PX on July 18, 2015, 03:51:45 PM
If I swap identities with Byakuren, can I use equality on the same turn she does?
If I swap with Murasa right now, do I also get to use phantom mode?
If I swap with Shou do I get a pagoda as well?

That said we don't need to pull everybody to the front, let's just wipe out the mobs/disable bosses
Also I'm gonna need more faith to spam other people's supreme abilities later :V
##Attack Mob 3
Also Byakuren and Nue should go before Shou so we can wipe out some mobs and reduce some of the reflect damage Shou is gonna take :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Helepolis on July 18, 2015, 04:25:10 PM
If I swap identities with Byakuren, can I use equality on the same turn she does?
If I swap with Murasa right now, do I also get to use phantom mode?
If I swap with Shou do I get a pagoda as well?
1) Good question. Tbh I haven't thought of that scenario yet. That would be indeed a major conflict when trying to summon 2 equalities. If such is the case then I will be fair to treat the order of skills by "True Byakuren" first then by the swapped identify. So Byakuren will go first with her equality.

2) Yes, since Minamitsu is in phantom mode currently, you will be in phantom mode too. When it ends, you will also revert to normal Minamitsu

3) Yes, you will gain access to a fake pagoda :V

Your dmg output will be halved though regardless who you turn into.
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Kilgamayan on July 18, 2015, 04:41:24 PM
##Move Back Right
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Yoshiquest on July 18, 2015, 06:40:21 PM
Crap I'm late. And I'm outta spellcards.

Oh, well.

##Attack Annoying fans 1

YOU SHOULD BE FANNING OVER ME I SAY! MEEEE!
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Neovereign on July 18, 2015, 07:03:29 PM
I'm giving you a spellcard this turn ya know Kyouko.
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Helepolis on July 18, 2015, 09:38:47 PM
Console >

> Byakuren distributes SC to Kyouko
> Byakuren distributes faith to Minamitsu -3 +3
> Byakuren attacks Annoying Fan Mob 3
> [23:03:05] <Helepolis> dice 1d4
> [23:03:08] <Keine-tan> 4
> Byakuren is put off balance by the annoying fans whining and shouting. She missed her attack.
> Shou uses Supreme Ability Jeweled Pagoda
> "I just shouldn't lose it, right?"
> We've seen this effect before but we'll describe its awesome power again!
> Gigantic laser beams radiate from the Jeweled Pagoda, sweeping and cleansing the entire Temple area with intense power
> Yoshika is struck with the beams for 16 damage!
> Seiga blocks all damage and transfers 9 damage to Yoshika.
> Yoshika falters and thumbs on the floor streched.
> "Aooouuhh waah. . . "
> Annoying Fan Mob 1 is struck for 22 damage ! Their numbers dwelled down to 4.
> Annoying Fan Mob 2 is struck for 22 damage ! Their numbers dwelled down to 4.
> Annoying Fan Mob 3 is struck for 22 damage ! Their numbers dwelled down to 4.
> Bustin suffers 16 damage!
> Paty suffers 22 damage! Paty is defeated!
> Tustin suffers 22 damage! Tustin is defeated!
> "NOT... YET...OVER... THIS PAIN!"
> Minamitsu uses SC: Maelstrom. The attack costs a bit of her life.
> Another anchor is tossed with loud thunder and crackling sound, flooding the area again with strong currents creating a fierce and deadly Malestrom.
> Annoying Fan Mob 18 damage! Annoying Fan Mob 1 is defeated!
> Ichirin attacks with Unzan Annoying Fan Mob 2
> Annoying Fan Mob 2 is punched for 5 damage
> Nazrin moves BackRight
> Nazrin generates a pendulum gem 5/5
> Kogasa buys MediKit for 100 coins
> Kyouko attacks Annoying Fan Mob 1
> It seems that a certain Ghost Ship Girl has taken care of these fools.
> Nue attacks Annoying Fans Mob 3
> Annoying Fans are struck for 3 damage!

> Enemy's turn
> Seiga generates an Electric ball 1/4
> Seiga puffs her cheeks and decides a move.
> [23:18:51] <Helepolis> dice 1d3
> [23:18:52] <Keine-tan> 2
> My precious Yoshika faltered and you're being annoying preventing me from bringing her back.
> [23:19:54] <Helepolis> @choose Minamitsu or Ichirin or Kogasa or Kyouko
> [23:19:57] <Keine-tan> I choose...Kyouko! ^_^V
> [23:20:41] <Helepolis> dice 1d4
> [23:20:43] <Keine-tan> 3
> Seiga fires danmaku at Kyouko for 4 damage.
> Annoying Fans Mob 2 decides an ability
> [23:22:03] <Helepolis> @choose 1 or 2
> [23:22:04] <Keine-tan> I choose...1! ^_^V
> Angry Fan Mob 2 decides to move to a star. Only one left. . .  They stick around
> Annoying Fans Mob 3 decides an ability
> [23:22:48] <Helepolis> @choose 1 or 2
> [23:22:50] <Keine-tan> I choose...2! ^_^V
> Annoying Fans Mob 3 started fangasm, screaming, shouting and chanting. Their annoying presence empowers Bustin Jiefer for +4 STR for this turn!
> Bustin Jiefer decides a move
> [23:24:20] <Helepolis> dice 1d3
> [23:24:23] <Keine-tan> 3
> Bustin Jiefer starts singing a horrible song: "OOH BABY B(ry"
> This song is so horrible it strikes Shou for 2 AoE damage.
> Shou got silenced

> Day 9-1 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 9-2 has ended.
> Map has been updated
> Overview has been updated


Debuffs present or other actives:
> Typhoon Effect turn 3 (-50% dmg from all enemies who are affected, Kogasa +2 power on all her spell cards)
> Minamitsu is turning Phantom mode turn 2


Reitaisai Raid Reckoners
Zombie Otaku 1 0/8
Zombie Otaku 2 0/8
Zombie Otaku 3 0/8
Zombie Otaku 4 0/8
Zombie Otaku 5 0/8
Otaku 6 0/15
Otaku 7 0/15
Otaku 8 0/15
Otaku 9 0/15
Otaku 10 0/15

Cosplayer Miyako Yoshika 0/80
Cosplayer Kaku Seiga 25/25

Autotune Stars
Annoying Fan mob 2 13/40
Annoying Fan mob 3 15/40
Bustin Jiefer 9/22 (2 annoying fan bonus)


>>> Wow that was fast death timer <<< (http://www.timeanddate.com/countdown/to?iso=20150719T22&p0=16&msg=Day+8-2&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-2 ]
Post by: Neovereign on July 18, 2015, 10:04:03 PM
Wow that was quick. Also, I thought I gave Kyouko a SC.
##Dist SC (Minamitsu)
##Dist 3 Faith (Nazrin)
##Attack (Annoying Fan Mob 3)


Indeed! +1 SC to Kyouko chan now!
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-2 ]
Post by: Yoshiquest on July 18, 2015, 11:39:24 PM
yeah, I probably can't do anything this turn, since there's only 1 alive enemy in the area I'm in. So I guess I'll just idle for now...?

##Challenge Bustin Jiefer to an epic singoff. Win by shouting over him/her.
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-2 ]
Post by: PX on July 18, 2015, 11:39:51 PM
##Attack Mob 3
Time to beat the ever living crap out of these guys
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-2 ]
Post by: Failure McFailFace on July 19, 2015, 01:55:48 AM
I assume I'm not immobile this turn, right?

##Use MediKit -> Kogasa
##Attack Seiga
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-2 ]
Post by: Oldmansour on July 19, 2015, 02:20:57 AM
With Maelstrom still active, I don't think I need to use a spellcard against Seiga.

##Unzan Attackl Seiga
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-2 ]
Post by: SirChaotick on July 19, 2015, 05:31:03 AM
Alright, that spellcard grants me one last hurrah. It won't -quite- be enough on its own, but with your efforts, this'll most certainly finish it.

##SC SHIP FLIP SEIGA KAKU

(I reserve the right to state commands in caps for the duration of my RAAAGE)
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-2 ]
Post by: Kilgamayan on July 19, 2015, 05:35:05 AM
##Purchase Cheese

Hum de doo...
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-2 ]
Post by: Validon98 on July 19, 2015, 05:00:44 PM
##Attack Annoying Fans 2

A silenced Shou-chan is a Shou-chan that pokes things with her spear. Poke for great justice, Shou-chan!
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-2 ]
Post by: Helepolis on July 19, 2015, 09:05:49 PM
Console >

> Kogasa's Guerilla Typhoon effect ended. Skill is now on cooldown until 11-2.

> Byakuren distributes SC to Minamitsu
> Byakuren distributes faith to Nazrin -3 +3
> Byakuren Attacks Annoying Fan Mob 3
> [22:15:51] <Helepolis> dice 1d4
> [22:15:54] <Keine-tan> 1
> Byakuren does a flying kick at the Annoying Fan Mob 3 for 6 damage.
> Shou attacks Annoying Fans 2
> [22:22:50] <Helepolis> dice 1d4
> [22:22:53] <Keine-tan> 2
> Shou flurry stabs Annoying Fans 2 for 2 damage.
> Minamitsu uses SC: Ship Flip Kaku Seiga.
> Minamitsu strains herself for this attack and loses 5 HP.
> Minamitsu summons a Phantom Palanquin ship and smashes it on Seiga.
> Minamitsu grabs Seiga and flips her along with the ship upside down.
> Seiga suffers 21 damage
> Seiga is ship flipped and cannot regular attack for 2 turns.
> Ichirin Unzan attacks Seiga for 1 damage.
> Nazrin buys Cheese -100 coins
> Kogasa uses Medikit on Kogasa
> Kogasa attacks Seiga
> [22:29:07] <Helepolis> dice 1d4
> [22:29:10] <Keine-tan> 3
> Kogasa ubmrella smacks Seiga for 1 damage.
> Kyouko does a singoff shown down!
> Bustin Jiefer isn't impressed at all. Idle for Kyouko
> Nue attacks Annoying Fan Mob 3
> Nue skewers several Annoying Fan Mob 3 members for 3 damage

> Seiga generates an electric ball 2/4
> Seiga uses an ability
> [22:35:25] <Helepolis> dice 1d3
> [22:35:28] <Keine-tan> 3
> "Yoshika darling? Are you still alive?"
> "Uwaaah oooahh. . . "
> "Well you can't die any way. Care to stand up dear?"
> "Sei. . . gaaaa it hurts"
> "Poor thing. Well come on now, we shouldn't let our guests waiting."
> Seiga uses Necromancy "Corpse Tongji" on Yoshika.
> Yoshika revived.
> Seiga starts laughing with an eerie looking face.
> Seiga saps 2 HP from the Fallen Otaku around her.
> Seiga is healed for 10 HP. 12/25
> Corpses of the Otaku's disappeared.
> Annoying Fan Mob 2 decides a move
> [22:39:20] <Helepolis> choose 1 or 2
> [22:39:21] <Keine-tan> I choose...2! ^_^V
> Annoying Fan Mob 2 started a fangasm on Bustin Jiefer empowering him this turn for +1 STR
> Annoying Fan Mob 3 decides a move
> [22:41:33] <Helepolis> choose 1 or 2
> [22:41:35] <Keine-tan> I choose...1! ^_^V
> Annoying Fan Mob 3 are arguing ether they should move or not.
> [22:41:50] <Helepolis> dice 1d3
> [22:41:53] <Keine-tan> 3
> Annoying Fan Mob 3 decided to move to one of the 3 stars. Only Bustin Jiefer is left
> Annoying Fan Mob 3 dash to Back Left
> Bustin Jiefer decides a move
> [22:43:20] <Helepolis> dice 1d3
> [22:43:22] <Keine-tan> 2
> Bustin attacks Shou
> [22:43:35] <Helepolis> dice 1d4
> [22:43:36] <Keine-tan> 4
> Well it seems Bustin is quite useless. He can't sing neither he can fight. Shou has evaded the attack.

> Day 9-2 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Minamitsu +5 HP end day regeneration
> Shou gains 1 + 4 faith
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 9-2 has ended.
> Map has been updated
> Overview has been updated

WARNING WARNING WARNING
A final major wave of enemies has been detected from LEFT and RIGHT for end of day 10-2 (start of 11-1). The scouter is off charts! This is a serious unprecedented affair!

Debuffs present or other actives:
> Minamitsu Phantom mode turn 3 (ends this turn and will go on cooldown Day 10-1 until 12-1)


Reitaisai Raid Reckoners
Zombie Otaku 1 0/8
Zombie Otaku 2 0/8
Zombie Otaku 3 0/8
Zombie Otaku 4 0/8
Zombie Otaku 5 0/8

Cosplayer Miyako Yoshika 40/80
Cosplayer Kaku Seiga 12/25

Autotune Stars
Annoying Fan mob 2 8/40
Annoying Fan mob 3 9/40
Bustin Jiefer 9/21 (1 annoying fan bonus)


>>> I think you're in deep shit Timer <<< (http://www.timeanddate.com/countdown/to?iso=20150720T22&p0=16&msg=Day+8-2&font=cursive&csz=1&swk=1)

Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: PX on July 19, 2015, 09:23:45 PM
Oh right, if I become Byakuren do I also get faith/spellcards to give away? :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: Kilgamayan on July 19, 2015, 09:25:12 PM
##Use Cheese
##Supreme Ability: Yapoon!


Might as well use the downtime before the final fight to gear up. I'll buy Marisa next turn if no one buys any more Medkits.
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: PX on July 19, 2015, 09:35:19 PM
Pretty sure Marisa is used the turn you buy her so.... save it for next day when the waves show up and we can probably shove them all to the front?
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: Kilgamayan on July 19, 2015, 09:38:07 PM
It doesn't appear to say one way or the other, but it wouldn't hurt to check, I suppose.

##Rescind Supreme Ability

Mod Clarification Request: Are Reimu, Marisa, and Miko used immediately upon purchase, or can they be purchased and then stored for later use?

(Never mind that StuffQuest canon says Nazrin can store other people in her inventory...)
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: Failure McFailFace on July 19, 2015, 10:04:48 PM
STOP YOSHIKA

##Attack Yoshika
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: Neovereign on July 19, 2015, 11:35:45 PM
Whoa didn't know we were already in the final stretch.
##Dist SC (Ichirin)
##Dist 3 Faith (Nue)
##Move Front
##Attack (Seiga Cosplayer)
Since attacking Seiga might prove to do more damage to Yoshika than attacking Yoshika herself.
Planning on using Equality in the front on day 10-2 so once the scary sounding day 11 rolls by, Kyouko can just round em up here,
Also, got confused for a second because timer say day 8-2
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: Oldmansour on July 20, 2015, 04:24:59 AM
Well, since we're in the home stretch,

## Supreme Ability: Unzan Speaks!

Anyone around me need healing? I've got a medkit I haven't used yet.
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: Helepolis on July 20, 2015, 05:39:10 AM
Oh right, if I become Byakuren do I also get faith/spellcards to give away? :V
Only faith.

Mod Clarification Request: Are Reimu, Marisa, and Miko used immediately upon purchase, or can they be purchased and then stored for later use?
Stored for later use
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: PX on July 20, 2015, 06:22:35 AM
##Move Front
##Attack Yoshika
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: SirChaotick on July 20, 2015, 07:16:56 AM
She didn't die? Boogers ;_;

Well, I'm spent. It's all up to you dingdongs now. Time to spam autoattacks.

##Attack Yoshika Miyako
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: Kilgamayan on July 20, 2015, 10:53:54 AM
Okay, saved for later use = buy now.

##Use Cheese
##Supreme Ability: Yapoon!
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: Validon98 on July 20, 2015, 12:32:13 PM
Since there's one more final wave coming in later on, I'm definitely saving my ultimate for then.

##Attack Annoying Fans 2

Shou-chan continues to flurry poke the fans for great justice. "GO AWAY YOU'RE ALL ANNOYING AND THAT BUSTIN GUY CAN'T SING WELL. KYOUKO-CHAN AND HER BIRD FRIEND SING BETTER."
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-1 ]
Post by: Helepolis on July 20, 2015, 08:46:09 PM
Console >

> Byakuren gives SC to Ichirin
> Byakuren gives faith to Nue -3 +3
> Byakuren moves Front
> Byakuren attacks Seiga
> [22:15:14] <Helepolis> dice 1d4
> [22:15:15] <Keine-tan> 2
> Byakuren strikes Seiga for 2 damage but she blocks all of it and transfers 1 damage to Yoshika.
> Shou attacks Annoying Fans 2
> [22:17:25] <Helepolis> dice 1d4
> [22:17:27] <Keine-tan> 2
> Shou thinks there arent enough holes in Annoying Fans 2 and adds some more for 2 damage.
> Minamitsu attacks Yoshika
> [22:18:13] <Helepolis> dice 1d4
> [22:18:14] <Keine-tan> 1
> Minamitsu anchor smacks Yoshika for 1 damage.
> Ichirin uses Supreme Ability: Unzan speaks!
> "You have been slacking off all this time. It is about time you're calling me."
> "How many times do I have to keep telling you. Pure mind. Strong soul!"
> **Scold scold, nag nag**[/color]
> Nazrin uses Cheese
> PLOP! Another mouse
> Hey there little buddy. Welcome to the Myouren Temple
> Mouse #3 joins the battle.
> Nazrin uses Supreme Ability Yapoon!
> Yapooooon!
> Shou doesn't know this word. But it seems to have charmed the shop keeper and because he was so charmed, he is giving everything a 50% DISCOUNT.
> Kogasa attacks Yoshika
> [22:24:05] <Helepolis> dice 1d4
> [22:24:07] <Keine-tan> 3
> Kogasa licks Yoshika for 1 damage.
> Nue moves Front
> Nue attacks Yoshika
> Nue stabs Yoshika for 1 damage.

> Enemy's turn
> Yoshika charges
> [22:25:39] <Helepolis> @choose Byakuren or Minamitsu or Ichirin or Kogasa or Kyouko or Nue
> [22:25:41] <Keine-tan> I choose...Kogasa! ^_^V
> [22:25:56] <Helepolis> dice 1d4
> [22:25:58] <Keine-tan> 4
> Yoshika slashes Kogasa but she isn't flexible enough to keep up. Her stiff movement made her miss.
> "Grrraaaaaa"
> Yoshika inhales deeply and sucks 1 HP from Byakuren and heals for 2 HP
> Yoshika inhales deeply and sucks 1 HP from Minamitsu and heals for 2 HP
> Yoshika inhales deeply and sucks 1 HP from Ichirin and heals for 2 HP
> Yoshika inhales deeply and sucks 1 HP from Kogasa and heals for 2 HP
> Yoshika inhales deeply and sucks 1 HP from Kyouko and heals for 2 HP
> Yoshika inhales deeply and sucks 1 HP from Nueand heals for 2 HP
> Seiga generates an electric ball 3/4
> Seiga is still suffering from Ship Flip effect and uses an ability
> [22:29:13] <Helepolis> dice 1d3
> [22:29:16] <Keine-tan> 3
> "Aren't corpses lovely? My cute Yoshika is just too alone now."
> "I know! How about some friends?"
> [22:29:47] <Helepolis> dice 1d5
> [22:29:50] <Keine-tan> 5
> Zombie Otaku 1 revived.
> Zombie Otaku 2 revived.
> Zombie Otaku 3 revived.
> Zombie Otaku 4 revived.
> Zombie Otaku 5 revived.
> Seiga's Ship Flip effect ended
> Annoying Fan Mob 2
> [22:33:53] <Hereporisu> choose 1 or 2
> [22:33:56] <Keine-tan> I choose...1! ^_^V
> Annoying Fan Mob 2 have no where to go so they stick with Bustin
> Annoying Fan Mob 3
> [22:33:57] <Hereporisu> choose 1 or 2
> [22:33:58] <Keine-tan> I choose...2! ^_^V
> Annoyin Fan Mob 3 does fangasm and empowers Busting for 1 STR for this turn.
> Bustin decides a move.
> [22:36:04] <Hereporisu> dice 1d3
> [22:36:07] <Keine-tan> 1
> Bustin coolpose lunges at Shou
> [22:36:24] <Hereporisu> dice 1d4
> [22:36:26] <Keine-tan> 4
> Shou's mind currently: This guy really sucks. . .
> Nazrin's mind: I cannot believe someone more clumsy than master exists.
> Annoying Fans 2 and 3's mind: KYAAAAAAA HE IS SO WONDERFUL. OMFGHWRAR.

> Day 10-1 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 10-1 has ended.
> Map has been updated
> Overview has been updated

Buffs or other effects
> Supreme Ability: Unzan speaks turn 0. Ichirin's Unzan has boosted STR.


Reitaisai Raid Reckoners
Zombie Otaku 1 4/8
Zombie Otaku 2 4/8
Zombie Otaku 3 4/8
Zombie Otaku 4 4/8
Zombie Otaku 5 4/8

Cosplayer Miyako Yoshika 48/80
Cosplayer Kaku Seiga 12/25

Autotune Stars
Annoying Fan mob 2 6/40
Annoying Fan mob 3 9/40
Bustin Jiefer 9/21 (1 annoying fan bonus)



>>> Killer RNG Timer <<< (http://www.timeanddate.com/countdown/to?iso=20150721T22&p0=16&msg=Day+10-2&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Neovereign on July 20, 2015, 10:09:48 PM
...They're not even the real Seiga and Yoshika....
##Dist SC (Ichirin)
##Dist 3 Faith (Nazrin)
##Supreme Ability: Equality
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Kilgamayan on July 20, 2015, 10:39:50 PM
##Purchase Kirisame Marisa
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: PX on July 21, 2015, 12:11:04 AM
Do I become Namusan mode? :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Yoshiquest on July 21, 2015, 12:55:13 AM
CRAP I missed a turn.

If we're gonna use marisa, should I even bother doing anything?
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Kilgamayan on July 21, 2015, 01:00:25 AM
Marisa is most certainly not a Fix Everything button. The final wave is supposed to be much stronger than everything else we've faced in this game. Go ahead and attack.
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Yoshiquest on July 21, 2015, 01:33:48 AM
Ok

##Attack Kaku Seiga
Title: Re: Defend the Myouren temple Namusan! - [ Day 9-1 ]
Post by: Neovereign on July 21, 2015, 01:51:04 AM

2) Yes, since Minamitsu is in phantom mode currently, you will be in phantom mode too. When it ends, you will also revert to normal Minamitsu
Based on this, I think Nue should be in ♥Namusan-♪ mood if she uses Swap Identity when I go into ♥Namusan-♪ mood.
If that works then my my, my my, we could decimate the next wave if Kyouko rounds em up.
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Validon98 on July 21, 2015, 02:03:32 AM
And not to mention on all that, I'll be able to soften them up beforehand with the power of PAGODA BITCHES

##Attack Annoying Fans 2

Shou does her best and is stabbing. Please watch warmly while she plots death and destruction against terrible singers.
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Neovereign on July 21, 2015, 02:22:43 AM
Whoa death and destruction? But this is a time of equality... Also "Nobody can or will attack for current turn." :yukkuri:
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Failure McFailFace on July 21, 2015, 03:00:01 AM
Quote
> Kogasa licks Yoshika for 1 damage.
Yum zombie meat

STOP YOSHIKA

##Attack Yoshika
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Oldmansour on July 21, 2015, 04:30:18 AM
## Unzan Skill Fist Smash Yoshika
## Ichirin Attack Annoying Fans 3
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: SirChaotick on July 21, 2015, 05:39:09 AM
I have to wonder if this is a good idea - Yoshika seems to be leeching more life than we're dishing out damage.

The next wave is coming soon - from the left and right, no less. I think it'd be better if some of you lovely people moved out - Shou and Nazrin could get caught out of position horribly - and come back later when it's time to drop the AoE's. At 45 health and 8 defense, with 5 HP regeneration a turn, I'm pretty sure I can take their assault for the rest of the game.

Shoo, shoo! These secondaries are nothing to me.
##Attack Yoshika Miyako

Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Neovereign on July 21, 2015, 05:47:45 AM
Nobody's listening to me. I'm being ignored  T.T
I'm using Equality and hoping Kyouko will use her supreme to round up the enemies to this spot when the day starts. Also I'm pretty sure Equality stops everyone from attacking this turn.
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Validon98 on July 21, 2015, 07:11:21 AM
Pssst, Equality doesn't have to go first if you set the turn order so all the attacks go off before you use Equality. You can set turn order, remember. :V

EDIT: Nevermind reread the ability description none of us will end up attacking regardless because of Equality's priority. Whelp.

##Idle

Shou-chan will get her chance. One day.
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: PX on July 21, 2015, 05:38:48 PM
##Challenge everybody to a pants off dance off
Title: Re: Defend the Myouren temple Namusan! - [ Day 10-2 ]
Post by: Helepolis on July 21, 2015, 08:48:35 PM
Console >

> Byakuren gives SC to Ichirin
> Byakuren gives faith to Nazrin -3 +3
> "Oh dear, all this fighting and horrible singing. Whether it be humans, youkais or girly-humanoids. Everybody is equal"
> Byakuren uses Supreme Ability: Equality
> All actions have been canceled.
> "It is ok. There is no such thing as difference."
> Shou, Minamitsu, Ichirin, Kogasa, Kyouko are watching Byakuren's speech in awe.
> Nazrin: "Yo Shopkeeper, one Kirisame Marisa please."
> Nazrin purchases Kirisame Marisa for 1000 coins. She stuffs it in her pocket.

> Enemy's turn
> All enemy actions have been cancelled.

> Nue doesn't like the boring preaching and tries to challenge everybody to a PANTS OFF DANCE OFF.
>  *Byakuren twitch twitch*
> Nue has been firmly disciplined by Byakuren
> "As I was saying In my temple, everybody is wel..co..me. . . "
> "..."
> "..."
> "Yes, you are all welcome. For a good discipline lesson. Na~mu~san ♥♥♥"
> Equality has ended.
> Byakuren is affected by Namusan Mood. Control will be lost for 2 turns.

> Day 10-2 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Minamitsu generates +5 HP
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 10-2 has ended.
> Map has been updated
> Overview has been updated

WARNING WARNING WARNING - ENEMY FORCES DETECTED

Strange creatures dwell the Temple area. They look like ordinary Youkai and Oni but among them is an odd ball. Their team name is unknown.

(http://www.taihou.nl/f/dmt/e51.jpg)Ordinary Youkai [normal] GREY SQUARE
HP: 10
STR: 5
DEF: 2
Des: Various Youkai who don't belong in Gensoukyo it seems.
(http://www.taihou.nl/f/dmt/e52.jpg)Oni [elite] PURPLE SQUARE
HP: 20
STR: 12
DEF: 4
Des: These demonic demons don't belong in Gensoukyo it seems.
(http://www.taihou.nl/f/dmt/e53.jpg)Tanuki [elite] ORANGE SQUARE
HP: 20
STR: 6
DEF: 10
Des: Tanuki with huge balls and booze. Beware of their treacherous nature. 
(http://www.taihou.nl/f/dmt/e54.jpg)Usami Sumireko [boss] RED STAR
HP: 65
STR: 15
DEF: 5
Des: The master mind behind the invasion. Here whereabouts are unknown. She seems quite confident about it all. She is riding a panda on wheels.

Buffs or other effects
> Supreme Ability: Unzan speaks turn 1. Ichirin's Unzan has boosted STR.
> ♥Namusan~♪ Mood turn 0

Reitaisai Raid Reckoners
Zombie Otaku 1 4/8
Zombie Otaku 2 4/8
Zombie Otaku 3 4/8
Zombie Otaku 4 4/8
Zombie Otaku 5 4/8

Cosplayer Miyako Yoshika 48/80
Cosplayer Kaku Seiga 12/25

Autotune Stars
Annoying Fan mob 2 6/40
Annoying Fan mob 3 9/40
Bustin Jiefer 9/21 (1 annoying fan bonus)

Unknown enemy force
Ordinary Youkai 1 10/10
Ordinary Youkai 2 10/10
Ordinary Youkai 3 10/10
Ordinary Youkai 4 10/10
Oni 1 20/20
Oni 2 20/20
Tanuki 1 20/20
Tanuki 2 20/20

Usami Sumireko 65/65


Serious unprecedented affair timer (http://www.timeanddate.com/countdown/to?iso=20150722T23&p0=16&msg=Day+11-1&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: PX on July 21, 2015, 09:04:37 PM
Time to call in some buddies
##Supreme Ability: Unidentified: UFO Invasion
"It's party time baby!" *Plays Dancing in September

Ohaiyo should go first, then me so all enemies get reduced def so everybody else gets more damage. Or more Gyate before me
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Failure McFailFace on July 21, 2015, 09:44:07 PM
STOP YOSHIKA
##Attack Yoshika


Cancelled by  my post below (https://www.shrinemaiden.org/forum/index.php/topic,18597.msg1200628.html#msg1200628)
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Kilgamayan on July 21, 2015, 09:57:52 PM
Turn order should definitely be Kyouko Gate Gathering -> All buff supports -> All AoE attacks with debuff effects -> All AoE attacks without debuff effects -> All other attacks. But do we get that kind of control, with Byakuren having flipped her shit?

@Mod: What game actions can Byakuren's player take while Byakuren is in her current state?
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Neovereign on July 21, 2015, 10:08:02 PM
I hope so...
##Dist SC (Kyouko) seems like the one who needs it most, for the Gyate next turn.
##Order (Kyouko, Byakuren, Nue, Minamitsu, Kogasa, Shou, Nazrin, Ichirin) Will try to change in time in case there's better positions.
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Yoshiquest on July 21, 2015, 10:46:30 PM
Ok m8

##Supreme Ability OHAYOUGOZAIMASU

man this room's gonna get crowded.
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: PX on July 21, 2015, 11:36:00 PM
Byakuren should go after all the AoEs wipe out the weak mobs
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Validon98 on July 21, 2015, 11:40:45 PM
Did someone order a...

##Supreme Radiant Jewelled Pagoda

LOOK UPON MY PAGODA AND DESPAIR STRANGE HOSTILE YOUKAI AND WHAT REMAINS OF THE UNDEAD AND THE BRAIN-DEAD FANS OF BAD MUSICIANS
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Failure McFailFace on July 22, 2015, 04:03:22 AM
So we're trying to get everyone into the Front? Okay

##Cancel Attack Yoshika
##SC Surprise!
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: PX on July 22, 2015, 04:04:56 AM
Surprise is pretty useless right now, can you use more damaging spellcards? :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Helepolis on July 22, 2015, 05:41:39 AM
@Mod: What game actions can Byakuren's player take while Byakuren is in her current state?
Byakuren's player can only commit ##Order / give SC / faith and Now, Namusan! command. Any other command is overruled because Namusan Mood.
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Oldmansour on July 22, 2015, 06:51:44 AM
##Unzan Skill Fist Smash Yoshika
##Ichirin Attack Annoying Fan Mob 2
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Kilgamayan on July 22, 2015, 10:34:56 AM
##Use Kirisame Marisa -> Front
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Neovereign on July 22, 2015, 11:29:45 AM
Wait a second, Namusan will only reduce the Elite and Boss enemies to half their current health. This means that unless I go first or we kill all the enemies by the end of the turn, they'll still have hp left. I suggest I go first (after Kyouko ofc) by this reason.
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Failure McFailFace on July 22, 2015, 11:36:49 AM
Surprise is pretty useless right now, can you use more damaging spellcards? :V
done

edit: wait there's going to be so many enemies in the front that i might as well use surprise anyway and affect everyone
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: SirChaotick on July 22, 2015, 01:10:00 PM
Okay, Ohayoimadingdong time. That's great!

Everyone's going into complete AoE meltdown mode. I heartily approve.

##SC Palanquin Smash
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Helepolis on July 22, 2015, 01:11:20 PM
Just to elaborate on the mechanics of Namusan Mood. It says (1d4)dNumberofEnemies which is wrong worded I just noticed. Random enemies means it will have a chance of attacking x-number of enemies. The targetted enemies will roll 1d3 to apply the K.O or 50% HP damage. The random is defined by first 1d4 which defines "number of tries" and then maximum number.

Example:  1d4 rolls a 2 and there are 10 enemies. Another 2d10 is then rolled. If result is 5 and 8 the following will happen:
- 5 enemies are randomized among the 10
- 8 enemies are randomized among the 10

So Byakuren will attempt 2 waves of Namusan trying to knock out targets. Enemies are marked by their order as in the HP display list. So #1 is first enemy in list and #10 last enemy.

Bit complex so sorry for mass confusion. It will make sense when I show the rolls in the update tonight.
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-1 ]
Post by: Helepolis on July 22, 2015, 10:26:50 PM
Wtf this update was hard. Game is hard! Being mod is hard!

Console >

> Order received: Kyouko, Byakuren, Nue, Minamitsu, Kogasa, Shou, Nazrin, Ichirin
> Kyouko uses Supreme Ability: OHAYOUGOZAIMASU
> All enemies are knocked to the front gates and suffer -25% accuracy.
> Yoshika resisted the effects and suffers 1 damage.
> (http://www.taihou.nl/f/dmt/wtf.jpg)
> "Gee, it is getting quite crowded here."
> Byakuren gives SC to Kyouko
>  ♥ ♥ ♥ Namusan  ♥ ♥ ♥
> [23:32:49] <Helepolis> dice 1d4
> [23:32:51] <Keine-tan> 2
> Byakuren starts glowing and moving at insane speed.
> Total of 19 enemies detected
> [23:34:17] <Helepolis> dice 2d19
> [23:34:19] <Keine-tan> 12 and 10
> Namusan smacking #1
> 1. tanuki2, 2. youkai1, 3. otaku3, 4. seiga, 5. youkai2, 6. otaku4, 7. otaku2, 8. bustin, 9. yoshika, 10. fan2, 11. fan1, 12. otaku5
[23:40:37] <Helepolis> dice 1d3
[23:40:40] <Keine-tan> 2
[23:40:40] <Helepolis> dice 1d3
[23:40:43] <Keine-tan> 1
[23:40:43] <Helepolis> dice 1d3
[23:40:46] <Keine-tan> 1
[23:40:46] <Helepolis> dice 1d3
[23:40:48] <Keine-tan> 1
[23:40:48] <Helepolis> dice 1d3
[23:40:49] <Keine-tan> 1
[23:40:50] <Helepolis> dice 1d3
[23:40:51] <Keine-tan> 1
[23:40:51] <Helepolis> dice 1d3
[23:40:52] <Keine-tan> 3
[23:40:53] <Helepolis> dice 1d3
[23:40:54] <Keine-tan> 1
[23:40:54] <Helepolis> dice 1d3
[23:40:55] <Keine-tan> 3
[23:40:56] <Helepolis> dice 1d3
[23:40:57] <Keine-tan> 1
[23:41:03] <Helepolis> dice 1d3
[23:41:04] <Keine-tan> 3
[23:41:07] <Helepolis> dice 1d3
[23:41:09] <Keine-tan> 2
Tanuki 2 has been NAMUSAN'd for 50% HP damage.
> Zombie Otaku 5 has been SEVERELY NAMUSAN'd
> Namusan smacking #2
> 1. youkai2, 2. sumireko, 3. youkai3, 4. tanuki1, 5. youkai1, 6. fan2, 7. youkai4, 8. oni1, 9. oni2, 10. yoshika
[23:45:55] <Helepolis> dice 1d3
[23:45:58] <Keine-tan> 2
[23:45:58] <Helepolis> dice 1d3
[23:46:01] <Keine-tan> 3
[23:46:01] <Helepolis> dice 1d3
[23:46:03] <Keine-tan> 2
[23:46:03] <Helepolis> dice 1d3
[23:46:04] <Keine-tan> 3
[23:46:05] <Helepolis> dice 1d3
[23:46:06] <Keine-tan> 3
[23:46:07] <Helepolis> dice 1d3
[23:46:08] <Keine-tan> 2
[23:46:08] <Helepolis> dice 1d3
[23:46:09] <Keine-tan> 1
[23:46:10] <Helepolis> dice 1d3
[23:46:11] <Keine-tan> 3
[23:46:12] <Helepolis> dice 1d3
[23:46:13] <Keine-tan> 3
[23:46:13] <Helepolis> dice 1d3
[23:46:14] <Keine-tan> 3
> Youkai 2 has been SEVERELY NAMUSAN'd
> Youkai 3 has been SEVERELY NAMUSAN'd
> Annoying Fan Mob 2 has been SEVERELY NAMUSAN'd
> Byakuren is flying around somewhere in the sky
> Nue uses Supreme Abilitu: Unidentified UFO Invasion
> Suddenly it gets quite scary (https://www.youtube.com/watch?v=fXCUF_nvutg#t=3m00s)
> UFO INVASION
> Red UFO appeared
> Blue UFO appeared
> Yellow UFO appeared
> Oni2 has been kidnapped
> Red UFO fires lasers beams at Ordinary Youkai 1,Zombie Otaku 3,Zombie Otaku 1,Tanuki 1,Zombie Otaku 2
> Zombie Otaku 1 suffers 5 damage because 2 damage was blocked by Yoshika. She suffers 1 damage to herself. Zombie Otaku 1 falters.
> Zombie Otaku 2 suffers 5 damage because 2 damage was blocked by Yoshika. She suffers 1 damage to herself. Zombie Otaku 2 falters.
> Zombie Otaku 3 suffers 5 damage because 2 damage was blocked by Yoshika. She suffers 1 damage to herself. Zombie Otaku 3 falters.
> Youkai 1 suffers 10 damage. Ordinary Youkai 1 has been defeated!
> Tanuki 1 suffers 2 damage.
> Minamitsu uses SC Palanquin Smash
> Zombie Otaku 4 suffers 7 damage because 2 damage was blocked by Yoshika. She suffers 1 damage to herself. Zombie Otaku 4 falters.
> Yoshika is smashed for 3 damage.
> Seiga blocked all damage and transferred 5 damage to Yoshika
> Annoying Fan mob 3 suffers 9 damage. Annoying Fan Mob 3 has been defeated!
> Bustin is smashed for 7 damage.
> Ordinary Youkai 4 is smashed for 11 damage.  Ordinary Youkai 4 has been defeated!
> Oni 1 is smashed for 9 damage.
> Tanuki 1 is smashed for 3 damage.
> Tanuki 2 is smashed for 3 damage.
> Sumireko is smashed for 8 damage.
> Kogasa uses SC Surprise!
> Kogasa hides.
> Shou uses Supreme Ability: Radiant Jewelled Pagoda
> Yoshika is radiated for 16 damage.
> Seiga blocks all damage and transfers 11 damage to Yoshika.
> Bustin has been purified and vaporized by Shou for 16 damage. Bustin has been defeated!
> The Auto Tune Stars have been defeated
> +500 coins
> Oni 1 has been radiated for 22 damage. Oni 1 has been defeated!
> Tanuki 1 has been radiated for 16 damage. Tanuki 1 has been defeated!
> Tanuki 2 has been radiated for 16 damage. Tanuki 2 has been defeated!
> Sumireko has been radiated for 21 damage.
> Nazrin uses Ki ki ki ki Kirisame Marisa! on Front
> A song starts playing (https://www.youtube.com/watch?v=6Sq13MiHtdQ#t=0m24s)
> "Oooh! A danmaku fight? All right. TAKE THIS. MASTER - SPARK!"
> Yoshika has been sparked for 9 damage. Yoshika falters.
> Seiga lost her Abuse ability
> "Yoshika! No! My sweet darling! Come on, stand up!"
> "Uoohaah, Sei . . .ga . . . hurts."
> "Why you cheeky Black and white.
> "Tough luck you corpse creep, she down. Eat this!"
> Seiga has been sparked for 15 damage. Kaku Seiga has been defeated.
> "Nyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa...."
> The Reitaisai Raid Reckoners have been defeated
> +500 coins.
> Byakuren received 3 SC to distribute!
> Sumireko: "Ueeh!? I am all alone here? Impossible! Not fair!"
> "Cheaters!"
> "You're all cheating!"
> "Bleeeeh, cheaters! Cheaters!"
> "Cry more ze!"
> [00:20:37] <Helepolis> dice 2d6
> [00:20:40] <Keine-tan> 3 and 5
> Marisa fails her crit.
> Sumireko is sparked for 14 damage.
> Ichirin uses SC Unzan Fist Smash on Yoshika
> Ichirin attacks Annoying Fan Mob 2
> Targets are no longer alive.

> Enemy's turn
> Sumireko is blinded.
> [00:21:48] <Helepolis> dice 1d20
> [00:21:50] <Keine-tan> 1
> Sumireko cannot attack.

> Day 11-1 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Minamitsu generates +5 HP
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 11-1 has ended.
> Map has been updated
> Overview has been updated

Buffs or other effects
> Supreme Ability: Unzan speaks turn 2. Ichirin's Unzan has boosted STR.
> ♥Namusan~♪ Mood turn 1.
> Supreme Ability: Ohayougozaimasu Aura disable and -25% accuracy turn 1.
> Supreme Ability: UFO Invasion turn 1. -4 DEF all enemies.


Unknown enemy force
Usami Sumireko 22/65



>>> FINISH HER timer <<< (http://www.timeanddate.com/countdown/to?iso=20150723T22&p0=16&msg=Day+11-2&font=cursive&csz=1&swk=1)
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: Neovereign on July 22, 2015, 11:03:43 PM
Sumireko's pretty done for now. About 1 total defense thanks to Nue's ufo's. 22 health (or 11 left if I successfully Namusan her). I think we should let Ichirin and Unzan finish her off, since Unzan can do about 15 damage with Fist smash guaranteed. Add in Kyouko using Gyate Gyate before her this turn and she'll exactly beat Sumireko outta here with about 19 damage to Sumireko's...-3 defense (and that's only for Unzan's turn). So, anyone up for that?
##Order (Byakuren, Kyouko, Nue, Nazrin, Shou, Minamitsu, Kogasa, Ichirin)?
3 spellcards from Nyan Nyan + the 1 I just generated for a total of 4. Wait, how do I give them out if I can only distribute 1 each turn, and I make 1 each turn as well?
##Dist SC (Byakuren) ##Dist SC (Shou)? ##Dist SC (Kyouko)? ##Dist SC (Nue)?
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: Kilgamayan on July 22, 2015, 11:15:43 PM
kek

##Nazrin: Move Garden Right
##Mouse 1: Move Front
##Mouse 1: Attack Sumireko Usami
##Mouse 2: Move Main
##Mouse 3: Move Garden Right
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: PX on July 23, 2015, 12:14:53 AM
##Buy Marisa
##SC Unknown Horror Sumireko


Let me go first, I'll increase our damage output higher :V I want to overkill her!
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: Failure McFailFace on July 23, 2015, 12:20:02 AM
yum yum, the smell of freshly-spark'd enemy death corpses i shall lick them with my umbrella

##Idle
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: Kilgamayan on July 23, 2015, 12:55:05 AM
PX: How're you gonna buy Marisa with no Yapoon in effect :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: Validon98 on July 23, 2015, 12:56:36 AM
Well that final hurrah was all I could really do, I'm cooked off on spellcards. It's up to the rest of ya to bring her down. But because I might as well do one last funny thing, to amuse Sumireko despite the fact she can't really see the back.

##SC Lose Pagoda

Shou-chan celebrates the downfall of the bad musicians so much that she flings the pagoda all the way to the front by accident.

"W-wah! Not again..."
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: PX on July 23, 2015, 01:28:42 AM
Hey, it says the entire next day, and it was used on day 10-1 :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: Yoshiquest on July 23, 2015, 02:16:09 AM
All right, time to finish this!

##Sepulchritude

I mean, uh...

##SC Gyate! Gyate!
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: Oldmansour on July 23, 2015, 04:42:49 AM
So help me, I'm gonna hit something before the game ends...

## Unzan Skill Fist Smash Sumireko
## Ichirin Skill Charged Rings Sumireko
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: Neovereign on July 23, 2015, 04:52:36 AM
I wonder what we're gonna do with the last few days, seeing as this was supposed to last 13 total days. We should probably move back into the main room and get the family bonus. unless the game just ends when all enemies are defeated.
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: SirChaotick on July 23, 2015, 09:50:58 AM
Oh yeah, I read about the bonuses in the previous games. Enough of a cluster**** as it is. A really fun one, though!

Are you sure I'm still supposed to have a spellcard, Hele? I thought I used my last one there.
Not that it'll matter much.

If I do still have a card somehow:
##SC Anchor Smash Sumireko Usami
Otherwise:
##Attack Sumireko Usami

The gardens soaked in brine, the palanquin laying shattered around her feet, and her favourite anchor stuck in the corpse of some secret agent, Minamitsu staggers forward and takes a final swing at the interloper before falling flat on her face.
Title: Re: Defend the Myouren temple Namusan! - [ Day 11-2 ]
Post by: Helepolis on July 23, 2015, 08:38:38 PM
Console >

> Order received Byakuren, Kyouko, Nue, Nazrin, Shou, Minamitsu, Kogasa, Ichirin
>  ♥ ♥ ♥ Namusan  ♥ ♥ ♥
> [22:24:09] <Helepolis> dice 1d4
> [22:24:11] <Keine-tan> 4
> Second roll not required. Single target left.
> Byakuren starts warping again at high speed.
> [22:24:56] <Helepolis> dice 1d3
> [22:24:59] <Keine-tan> 2
> Sumireko has been Namusan'd, she suffers 50% current HP dmg.
> [22:25:00] <Helepolis> dice 1d3
> [22:25:03] <Keine-tan> 2
> Sumireko has been Namusan'd, she suffers 50% current HP dmg.
> [22:25:03] <Helepolis> dice 1d3
> [22:25:05] <Keine-tan> 2
> Sumireko has been Namusan'd, she suffers 50% current HP dmg.
> Kyouko uses SC Gyate Gyate!
> All allies near Kyouko +4 STR for current turn.
> Sumireko's DEF dropped to -3.
> Sumireko "Aaaaaaaaah UFOS!?
> UFO Red zaps Sumireko for 11 damage. OVER HIT.
> Sumireko has been defeated.
> Unknown forces have been defeated!
> +1000 coins
> . . .
> . . .
> . . .
> . . .
> Day 11-2 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Minamitsu heals +5 HP
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 11-2 has ended.
> Map has not been updated. Will be updated soon.
> Overview has been updated
> Byakuren's Namusan mood ended.
> Ichirin's Unzan Speak has ended


Buffs or other effects
> Supreme Ability: Ohayougozaimasu Aura disable and -25% accuracy turn 2.
> Supreme Ability: UFO Invasion turn 2. -4 DEF all enemies.


An ending story will be written tomorrow when I am awake and tally with final score. gg wp.
Title: Re: Defend the Myouren temple Namusan! - [ Day 12-1 aftermath ]
Post by: Neovereign on July 23, 2015, 08:50:04 PM
Wait I can hit the same target multiple times with Namusan!? Man, poor Sumireko. So this was pretty much a perfect clear. No one died, no trophies were stolen (or even in danger since no enemies got into their rooms), And Bishamonten's pagoda was only lost a few times.
Alright everyone, it should take us at least a day to get everyone inside the main again (except Nazrin, she'll be late.)
##Move Entrance
Title: Re: Defend the Myouren temple Namusan! - [ Day 12-1 aftermath ]
Post by: Helepolis on July 23, 2015, 08:55:18 PM
Gah forgot to mention: you don't need to play the remaining days. That will grant some bonus points for finishing early. :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 12-1 aftermath ]
Post by: Neovereign on July 23, 2015, 09:11:16 PM
Oh.......... good game. It was a pleasure being your young leader Byakuren guys. (Except for all the organizing and being in charge, that was...slightly uncomfortable. I'm not used to it to say at the least.) In my opinion, everything about this game was fantastic and sometimes more than I expected coming in. From things like cooperation ability to things like finding out the order and who to give our scarce Spell Cards to. I'd like to play more games like this in my time in this forum as there's very little multiplayer RPG type games nowadays. DRtD is a great one to mention.
Again this game was like nothing I've seen before and I wish I joined years ago to participate in the SDM one. I'm really happy that I wasn't too shy this time around to try this out and thankful that I did.
I give this game 5 Yukkuris  :yukkuri: :yukkuri: :yukkuri: :yukkuri: :yukkuri: out of 5 as I don't think there could be any way to make it better.
Title: Re: Defend the Myouren temple Namusan! - [ Day 12-1 aftermath ]
Post by: Kilgamayan on July 23, 2015, 09:16:21 PM
##Nazrin: Jeweled Pagoda

Because I wouldn't want the game to end any other way. :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 12-1 aftermath ]
Post by: Validon98 on July 23, 2015, 09:43:25 PM
And so it ends, with the Myouren Temple crew left in high spirits (all except Shou-chan, because she lost her pagoda again, how tragic). It was a pretty fun game though, I will say. Not quite how I expected it to turn out, but fun all the same. 10/10 would Shou-chan again.
Title: Re: Defend the Myouren temple Namusan! - [ Day 12-1 aftermath ]
Post by: PX on July 23, 2015, 10:15:44 PM
##Move Entrance
##SC UFO Crash


Bringing down the roof and getting the fuck out of here :V
Title: Re: Defend the Myouren temple Namusan! - [ Day 12-1 aftermath ]
Post by: Yoshiquest on July 23, 2015, 11:14:08 PM
##Begin dance party
Title: Re: Defend the Myouren temple Namusan! - [ Day 12-1 aftermath ]
Post by: Failure McFailFace on July 24, 2015, 02:04:16 AM
##Use Megaphone

WE'VE WON EVERYONE
Title: Re: Defend the Myouren temple Namusan! - [ Day 12-1 aftermath ]
Post by: SirChaotick on July 24, 2015, 05:53:33 AM
##Grunt

Minamitsu scrabbles back upright and leans against the temple gate. She sweeps the sweat from her forehead and gives a haggard smile as she watches her companions celebrate.

Or rather... Shou was rummaging through the rubble for her pagoda. Kogasa was incoherently screeching into her ear with that insufferable megaphone. Nue was... climbing into her UFO? Oh lord, why did she have to be the carpenter?


Well played, everyone. A very fun switchup from the usual forum games. Quite refreshing to have a game with actual mechanics - makes cooperation a lot easier. Thanks for handling the arithmetic nightmares, Helepolis.
Title: Re: Defend the Myouren temple Namusan! - [ Day 12-1 aftermath ]
Post by: PX on July 24, 2015, 07:37:18 AM
Totally appropriate music (https://www.youtube.com/watch?v=-iy47Q--EbU)
Title: Re: Defend the Myouren temple Namusan! - [ Day 12-1 aftermath ]
Post by: Helepolis on July 24, 2015, 08:24:02 AM
Console >

> ...
> ...
> Byakuren: "Ah, I seem to have fallen asleep or something? What happened?
> Kyouko: "OHAYOUGOZAIMASU!"
> Minamitsu "It sure suddenly is quiet here, minus our Yamabiko follower here."
> Shou: "Ah! Hijiri, welcome back."
> Byakuren: "hm? I was gone?"
> Shou: "Ah eh no, never mind."
> Nue: "Well, we took care of them all right? That girl was surprisingly weak."
> Minamitsu: "Hah, they should've known better when they even decided to attack us."
> Byakuren: "I am a bit sad though. I believe in equality and humans, oni, youkai and all living creatures should-"
> Nue: "Aaaaaah! Hijiri, never mind that. We should be doing our prayers now, right? Right?
> Byakuren: "Ah! You're right. I must have dozed off. Oh dear.
> Koyuko: "Gyate Gyate!
> Byakuren: "Kyouko-chan, you shouldn't carelessly chant sutras like that you know.
> Kyouko: "AH, I AM SORRY HIJIRI-SAMA"
> Nue: "Hm? Ichirin why are you so depressed?"
> Ichirin: "Weeeeh, I didn't get to punch anything! I am useless."
> Ichirin: "This suuuucks!"
> Minamitsu: She was worried about that?
> Ichirin: "And Unzan scolded me for not helping ouuuuut"
> Minamitsu: "T-that is not true. You were guarding precious treasures."
> Nazrin: "I am surprised master didn't lose her Pagoda during the last battle"
> Shou: "Hmpf, I am no longer that clumsy Toramaru Shou you know?"
> Mouse 1: squeek squeek squeek!
> Nazrin: "Eh? Master, where is your Pagoda?
> Shou: "Aaaaah! My Pagoda! Oh no, I am going to get scolded again. Nazriiiin heeeelp."
> Nazrin: ". . . yes yes I will look for it."
> Minamitsu: "Say, where is Kogasa?"
> Nue: "Hmm? Wasn't she with us?"
> ...
> ...
> ...
> Kogasa: "Hehehe, when that 4-eyes charges me with her dumb oni friends I will surprise them! And then Nue-chan shall pummel them to dust"
> Kogasa: "Hehehehe. Hijiri-sama will be proud."

> Final map update
(http://www.taihou.nl/f/dmt/dmtmap.jpg)


Score
- 6 trophies protected x 5.000 points = 30.000
- 8 players alive x 1.000 points = 8.000
- 6 Spell Cards left x 1.000 points = 6.000
- 257 Faith generated x 100 points = 25.700
- 4 turns remaining x 10.000 points = 40.000
- Namusan bonus = 1.000
- Popeye bonus = 1.000
- Erotic bonus = 5.000
- Clumsy bonus x2 = 7.500
- Rodent invasion x3 = 3.000
- Kirisame Marisa ze-tax = -60.000
-----------------------------------------------------------------------------
Total:
67.200 点

Bonus Scene unlocked. NSFW / R-18!
[nsfw]http://danbooru.donmai.us/posts/1379216[/nsfw]



Congratulations everybody.
(http://www.taihou.nl/f/dmt/gameover.jpg)
Original: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=49856063


Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Helepolis on July 24, 2015, 08:32:59 AM
That concludes the game. Feel free to bash me or output opinions. Not just the players but non-players/watchers, feel free to unleash your namusan.

Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Oldmansour on July 24, 2015, 08:43:48 AM
Despite the fact that I was, ultimately, superfluous, I quite enjoyed this game. I look forward to a sequel.
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Helepolis on July 24, 2015, 08:57:31 AM
Despite the fact that I was, ultimately, superfluous, I quite enjoyed this game. I look forward to a sequel.
Aside from the flaws I made with some OP supreme abilities or way too easy to spam them, I was expecting you as Ichirin to bash / destroy the elite / bosses with high DEF and HP. I mean, you're designed to destroy such targets. But instead you were sleeping in the bedrooms  :ohdear:  :ohdear:  :ohdear:  :ohdear:

Also you lot struggled with Seiga unnecessary imo. Assuming she would "die" some people didn't bother attacking her. Then Minamitsu blocked her regular attacks, which made her 100% use an ability. The killer RNG rolled Corpse Tongiji, reviving Yoshika first and then all 5 zombie Otaku next turn. Seiga had 3 abilities so rolling twice her revive is killer RNG :V

But eventually the OP supremes finished it all quickly. I think I made some skills bit OP. :V But yea, they are Touhous after all.
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: PX on July 24, 2015, 08:59:59 AM
AoE > Game. Especially with a move that essentially pushed all the enemies to a predetermined spot where we gathered up to pummel them
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Helepolis on July 24, 2015, 09:05:40 AM
AoE > Game. Especially with a move that essentially pushed all the enemies to a predetermined spot where we gathered up to pummel them
Yea I think the Ohayougozaimasu is bit too strong. Maybe I should've allowed something like: "Target 1 area global, that area is knocked to front gate". Don't know, difficult to think of anything now. Back when I was designing it, it sounded like a good skill :V too good. 
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Oldmansour on July 24, 2015, 09:15:56 AM
I think the problem I had was that I was playing a style that suited ME, rather than the style of Ichirin. Once it became clear at which areas the enemies would spawn, I should have planted myself in one of them and started wailing on things.
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Neovereign on July 24, 2015, 03:26:34 PM
I was gonna say something about Kogasa still waiting for that surprise, good thing you didn't forget. And I started to try and attack Seiga when everyone was like Stahp Yoshika ;_;.
I was happy I with who I got in the end though. In my opinion, it seemed Byakuren could be played many ways. Whether you're moving around the field erratically or camping and healing with Ichirin or someone else tanky. It also seemed like we didn't use some of our moves, like Charm or copyright infringement. Also only used about 3 or so items.
Hey how come Nue's erotic bonus is more than my Namusan bonus or the Popeye bonus :c
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: SirChaotick on July 24, 2015, 05:06:43 PM
Yep, AOE's seemed like pretty much the only way to go. Regular attacks were generally insufficient to deal significant amounts of damage to even most normal enemies, and there's not enough spellcards to go around single-targeting things, so what is one to do?
I did feel somewhat bad about all the cool mechanics/abilities you stuck onto the mobs, immediately followed by us just sweeping them off the map instantaneously. Feels like we didn't get to see most of them because the dominant strategy was clear.
I did get rather fast and loose with Seiga and never bothered to run the calculations, mostly because I reckoned any revivals would be atomized in the next AoE wave, while I could probably take the beating of even all ten zombies.

If I had to suggest something, it would be the STR versus DEF thing. It rendered me nigh indestructible, and forced us to use spellcards for even mundane enemies. I would resolve it as follows:
-Improve base STR totals
-Decrease spellcard power totals (don't shy away from using negative power for AOE's either)
-DEF can at most block half the damage from any attack unless otherwise stated.
This way powerful attacks are largely unaffected, weaker attacks can still strike with some efficiency, and you can still write exceptions for particularly resilient enemies. It also shifts dominance away from AOE's.

I'm glad you were willing to inflict this upon yourself, though. It was great fun, and even though many abilities or items were unused, their mere presence improved the experience. Thanks kindly.
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Helepolis on July 27, 2015, 01:49:29 PM
Finding the balance for STR DEF and power was indeed a tricky thing. For simplicity I did (STR + power) - enyDEF = dmg output. Damage was always rounded up in case of some conditions.

Going for AoE wasn't really problem. For the large waves it would be beneficial. But it would cost you spell cards too. Personally I failed to bring the playerbase to the edge where they consider Regular attacks over spell cards to save them for serious moments. I think in DSDM I had the same problem and simply still don't know how I can encourage this. Decreasing spell power totals would be a good start but then there will be major trouble taking down large waves?

Basically I failed to put you all on the edge. Because forcing Broom / Yin Yang ball would perhaps bring interesting effects. Seeing also the HP of most players always stayed high except for few unlucky hits at Nue (Nue probably too most damage :V) > ENEMIES HITTING ON NUE-CHAN! I was hoping Minamitsu to suffer more because of her high DEF / HP. But that I failed too.

Maybe the game is too complex?
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Neovereign on July 27, 2015, 07:50:20 PM
Yea, the game was a bit too complex. Some of the things had to be explained mid game and few actions went to waste as a result. I think we had a good grasp of what most of the skills and mechanics were though.
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: DNAbc on July 28, 2015, 12:25:42 PM
Hele, it was delightful watching this game play through, and I definitely admire your efforts to ensure this feel as RPGish as possible, I feel that there can be some more gameplay elements that can be integrated to further improve the interaction between mod and players.

Basically, I wouldn't change how the movement order goes (girls first, then enemies), but maybe since more interaction and coordination is what you want to see, how about a speed system or a priority tree could be implemented separately on the skills? It can be stuff such as giving delays to skills that would otherwise be broken (ie OHAIYO, Bames' Jond Teleport) and give some otherwise less-useful skills (Ichirin's, Kogasa's normal SCs, some bosses) priority, making them more appealing even at the extra cost of an SC (for player characters), and letting bosses/elites actually be a threat and adds an element of suspense.

What this would result is that players will be encouraged to use priority abilities to knock out some trouble elites/bosses before even giving them a chance to pull their shenanigans and let some enemies actually do things like leaving a debuff here or there before being wiped out. This wouldn't result in too many extra dice rolls, but will indeed require much more preparation beforehand to balance skills and whatnot, so its a give and take. :v
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Helepolis on July 28, 2015, 01:30:50 PM
I honestly was thinking of implementing SPD for all characters and enemies. Where it would impact order / speed and such. But it would became heavily complicated for a Human to maintain manually. In RL tabletop you have bit more time/pace to process this. This is just impossible. Even for my Personnel Crisis game I had scripted on IRC small tool to help me output randomized moves/effects for the NPC and such.

Though you're absolutely right. I didn't put the players enough under pressure.

I'll admit, I was both delighted (as mod) and shocked (as observer) when Seiga revived Yoshika and 5 Zombie Otakus. And thought that it was perfect moment to thrill the game, especially because the final wave was approaching. But then I forgot OHAYOUGOZAIMASU was already cooled down.  :ohdear: :ohdear: :ohdear:
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Suwako Moriya on July 28, 2015, 01:38:16 PM
Despite the expedient positive outcome, I'm not sure I'd say the game was too easy. We still had to think things through as a team most rounds, and there were still multiple moments of pressure and uncertainty, particularly given we could only generate one spell card per round as a team. (I debated wondering aloud mid-game why spell cards weren't shop items, but I figured nothing would come of it so I didn't bother.)

My lone regret is not earning enough cash in time to summon Miko, as much as Marisa still would have been the best choice even if we did have the money to get Miko involved.
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: DNAbc on July 28, 2015, 02:09:35 PM
I wouldn't say its too easy, but more like I wish I couldve seen more variety and influence (edit: interaction of abilities)  as an observer. Like, players are doing the right thing by optimizing SC and turn usage because they are playing to win. But this means stuff such as Nue's other abilities except UFO crash are pretty niche because of how fragile she is and Kogasa just have overall suboptimal abilities that seems to not be very good in terms of spellcard economics. Same problem with Ichirin because slow start with Unzan and stuff.
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Helepolis on August 03, 2015, 05:56:29 PM
This is the final bump to lay out what you could've encountered or missed and the ideas behind the enemy teams and their theme. I will also link each encounter moment below.

First of all, I prefer pre-defined and pre-scripted abilities, stats and such and see how it all enfolds by the power of the dice. I know in most Table Top games (like IRL) the GM on the spot comes up with scenarios or things/events, but even then there is always a core for certain elements. I just made it more static, but the game's RNG makes it dynamic. A surprising and fun element I had experienced in Defend the Scarlet Devil Mansion as well.

The enemies
◇ Secret Agents (https://www.shrinemaiden.org/forum/index.php/topic,18597.msg1195666.html#msg1195666)
◇ DIE GENSOUKYO MANNSHAFT (https://www.shrinemaiden.org/forum/index.php/topic,18597.msg1196557.html#msg1196557)
◇ Ass Sassing Assassins (https://www.shrinemaiden.org/forum/index.php/topic,18597.msg1197470.html#msg1197470)
◇ The Reitaisai Raiding Reckoners (https://www.shrinemaiden.org/forum/index.php/topic,18597.msg1198659.html#msg1198659)
◇ Autotune Stars (https://www.shrinemaiden.org/forum/index.php/topic,18597.msg1199201.html#msg1199201)
◇ Unknown Forces (https://www.shrinemaiden.org/forum/index.php/topic,18597.msg1200549.html#msg1200549)


Secret Agents
(http://www.taihou.nl/f/dmt/e00.jpg)(http://www.taihou.nl/f/dmt/e01.jpg)(http://www.taihou.nl/f/dmt/e02.jpg)(http://www.taihou.nl/f/dmt/e03.jpg)

Since the culprit in DSDM was Kyuubey, I wanted to avoid the magical stuff for my current game. Still, the opening wave had to be cool, yet 'funny'. That is why I googled up some picture for the Hacker and this was the best suitable one I could find. The smirk/smile was confirmed to be annoying by my nephew. Good!

I am pretty sure everybody knowns Sean Connery by now, the man who became famous for his appearance in the James Bond movie. So why didn't I go for Pierce Brosnan or Daniel Craig? Well THIS IS GENSOUKYO we're talking about. There will be ancient enemies and thus Sean is one of them. You would wonder what the hell a laptop user is doing in Gensoukyo then? Mind your own business! They are from the outer world so they will carry them. So about their skills.

Well they are Secret Agents, so they will use nifty things to assault the Myouren Temple. However, minions are usually dumb. The shooters only had the ability to do critical damage. The hackers on the other hand could disable abilities effectively, all buffs/debuffs and as well as Yin Yang balls. The Agent Figher were straight forward hand-to-hand dudes, in your base. Finally, Bames Jond had the ability to use a grappling hook, which could move to any desired locations. A one shot ability. Further more he could either crit his attack or summon a bulletproof vest. We've seen this last one in action, giving the girls quite some tough time.


DIE GENSOUKYO MANNSHAFT
(http://www.taihou.nl/f/dmt/e10.jpg)(http://www.taihou.nl/f/dmt/e11.jpg)(http://www.taihou.nl/f/dmt/e12.jpg)(http://www.taihou.nl/f/dmt/e13.jpg)

Inspired obviously from Germany's national football team, I wanted to introduce the Angry German Kid as an enemy. A bit too much of a clich? to add the other enemies, especially the Bratwurst one. Oh yes and the beer. But hey, they are our eastern neighbours so as a Dutch I am allowed to do this! The Bratwurst was first a bit implied-NSFW picture which I had removed. It wasn't funny enough (tbh I didn't care of the implied part :V, mind you). Any way after googling furiously (finding bratwurst with someone was difficult) I ran into this one. It made me laugh for a moment so I knew it was the right now.
Angry German Bratwurst didn't had any skills. He just prepared brattwurst for DIE MANNSCHAFT. The Beer enemy however could change his mood to increase power. Here is a snippet from my TXT on what he could do.
1d4 chance to gain a mood, 1d6 > [1,5,6] Nothing [2] Enraged 2d6 crit [3] Happy hour. Heals all Germans for 5 HP [4] Drunk, has -25% hit chance but also +25% evasion.

And then we finally have the Angry German Kid. If you're from the internet this one isn't much of a surprise. He had three skills. I think we've seen none in action. He died too fast.
◎ [1] ESC key violation → Power 2 + 1 for each doubles he rolls.
◎ [2] Keyboard smash → Power 3, 1d6 stun
◎ [3] Scream angry words → 1d3 AoE immobilize.



Ass Sassing Assassins
(http://www.taihou.nl/f/dmt/e20.jpg)(http://www.taihou.nl/f/dmt/e21.jpg)(http://www.taihou.nl/f/dmt/e22.jpg)(http://www.taihou.nl/f/dmt/e23.jpg)(http://www.taihou.nl/f/dmt/e24.jpg)

If you remember DSDM, you might remember the buffed and muscled goons I added there. It became like a running gag at some point. With all respect to the people who do body building, but I think sometimes it just looks too funny to see these inhuman shapes/sizes for their muscles. I always wonder how the human body can shape like that. Either way, I wanted to avoid the over-muscled part and yet keep the "Goon" part in. So decided to find a leader first. Honestly, . . . I have no idea how I managed to find this picture.

The assassins were quite easy to define. They are obviously inspired by the heavily milked and boring series of "Assassin's Creed" (is the game dead already?). That is why I didn't take the main character from that game, he was just not worth it. So a pair of good looking ladies would make up for the failure Assassin's creed had. And since assassins are generally dangerous and unwanted, they would be extremely sassy, won't you agree? Don't get me wrong about the Sassing Leader! Her assets are pretty well balanced out with her move set. Oh yea, their abilities were quite dangerous.
◎ [1] ASS STAB → [Power 2, crit 4d6]
◎ [2] Theft → Becomes invisible and moves to random buddha location. [one shot]
◎ [3] Sneak → Becomes invisible and moves to random girl.
◎ [4] Pickpocket → 1d10 to steal random item. (items are recovered when dead)

I think we've seen sneak in action which surprised the shit out of Nazrin. And they could even move to a Buddha statue too! Scary stuff. Told you their assets have nothing to do with it! Stop bugging me!

Right, finally we have Gerrot. If you're wondering why I keep changing their names: Copyright evasion my dears. Ok screw copyright, his name is obviously Garret from the famous series: Thief. Too bad the Thief Reboot aka Thief 2015 aka Thief failed hard. I finished the game. Enjoyed the graphics but the game was just not it. Linear. Boring and dumbest AI I've ever seen. Basically, you could smash your way through the game and sneaking was just for the try hards. Gerrot, how he is named in this game, had similar abilities as his female partners but could use Caltrops and Crack arrow. The first one would cause 1 dmg per action a girl did, ignoring any defences. The crack arrow would stun a girl with 33,333333333333333333333333333333(ry% chance. Dangerous stuff.


The Reitaisai Raiding Reckoners
(http://www.taihou.nl/f/dmt/e30.jpg)(http://www.taihou.nl/f/dmt/e31.jpg)(http://www.taihou.nl/f/dmt/e32.jpg)(http://www.taihou.nl/f/dmt/e33.jpg)(http://www.taihou.nl/f/dmt/e34.jpg)

This wave of enemies wasn't hard to brainstorm once I figured I would use Seiga. Just like in DSDM a cosplayer wave would show up. However, this time I didn't wanted bad-cosplayers as enemies but more like alternative cosplayers as minions and perhaps also normal people? Well, since I've visited 3 Reitaisai's already I became sort of an Otaku too and was able to reflect that. Additionally I decided Seiga & Yoshika as the gorgeous and good looking enemies for cosplay. In DSDM it was Yuuka alone (YUUKARIN!). So I wanted to up that. So why Seiga you would say and not like some waifu?

Well, I could probably had summoned Tenshi and Iku as a pair. I could've done Nue-chan and Kogasa but since they were featuring in the game already it was bit no no. Eh, who the hell am I kidding. OK OK, I WENT FOR SEIGA BECAUSE SHE IS OFTEN DISPLAYED BEAUTIFULLY DANGEROUS BY MOST ARTISTS. And one of them is Roki-san (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=47787111). I mean this devious smile alone means trouble when you meet this girl. Warning, Roki-san is R-18 artist so clicking around his profile is at own risk. Later on I noticed she was same displayed in official works as well, like WaHH. So I guess I was spot on? Ahem. Anyway. . .

This wave of enemies had to be some sort of endurance and tricky stuff. If I might say, this was probably the best wave the players could fight (from GM pov :V hr hr hr). Second best would be the Assassins. Almost all powers of Seiga were displayed, and her dangerous practise of Jiangji. Also the syncing with Yoshika, they had to be taken out fast. But the Otakus themselves could've been dangerous as well you know? We haven't seen them in action because they got crashed hard by Nue-chan and others.
[1] Abilities: Photograph, target 1d10 to immobilize.
[2] Mimic: Has 1d6 chance to mimic your last move on them but with 50% less damage and no effects.

Now imagine what 10 Otaku could've done to the entire team if they all rolled the first ability. Or the second one even (if they would've survive it). And once they died, they could be turned into Zombie Otaku. This was half parody of Seiga's ability or Yoshika's effect in canon but also passive reference to Thriller Night from Michael Jackson.


Autotune Stars
(http://www.taihou.nl/f/dmt/e40.jpg)(http://www.taihou.nl/f/dmt/e41.jpg)(http://www.taihou.nl/f/dmt/e42.jpg)(http://www.taihou.nl/f/dmt/e43.jpg)

Similar pattern to the DSDM game, I wanted to summon "The great three". Except in DSDM I had to be classy, hence I went for Jichael Mackson, Mreddy Furcery and Pelvis Eressley. Yes, more name changes. Jichael Mackson swap was inspired (back then too) from M-1 GP. The Manzai scene with Suwako and Kanako (https://www.youtube.com/watch?v=mzMRn5lxeZY#t=1m40s) were mentioning it. Anyway, this time I wanted to be bit more silly. And since I had created this thread (https://www.shrinemaiden.org/forum/index.php/topic,18687.0.html) about music, I thought I should go with the most hyped and personally disliked artists: Bustin, Tustin and Kate. Their abilities aren't that great so nothing interesting to mention. We've also seen the effect of the Annoying Fan Mobs, empowering their worthless star or moving to their location to be annoying. So I guess it fits the entire theme.
Oh yea, because I have been hearing them too much on the radio, I thought they needed a good spanking in this game. And thankfully they did got one. Thanks Myouren crew! (  '.')b
Yes it was all just as planned. Ha ha ha!


Unknown Forces
(http://www.taihou.nl/f/dmt/e51.jpg)(http://www.taihou.nl/f/dmt/e52.jpg)(http://www.taihou.nl/f/dmt/e53.jpg)(http://www.taihou.nl/f/dmt/e54.jpg)

This one was a tough nut. First, I wanted to put Mamizou as enemy. Mainly because of the ULiL game and story line with the connection to the outer world. But that wouldn't make much sense in terms of invasion. So it became Sumireko, but with some extra help from Mamizou. That is why I summoned those Youkais along with her. Too bad they got taken out too fast :V I was hoping for a bit annoying fight but then OHAYOUGOZAIMASU and Shou-chan happened. Here is the direct copy pastapasta from my TXT
- 4x Youkai [normal] HP: 10, STR: 2, DEF: 2 - Various Youkai. Abilities: Unnatural > 1d10 to become immune to damage for next turn.
- Oni. Abilities: Berserk > 1d6 chance to go berserk -5 HP +4 STR -4 DEF. This effect cannot trigger if Oni doesn't have enough HP.
- Tanuki. Abilities: Shapeshift. Becomes one of the girls. Gains +50% HP / STR / DEF of girl. All spellcards. But -50% power. Lasts 2 turns. Bal Slam: Does 1d2 times [Power 3, 1d6 stun] damage. Can attack in same turn when shape shifted.
Usami Sumireko:
[1] Foreign Technology: Alters laws of nature by unnatural desire. [AoE Power 1, 1d5 stun]
[2] Leaf Shield: This isn't megaman! Blocks up to 5 final damage next turn. Attacker is harmed for 3 damage regardless of defenses.
[3] Panda Rush: Attacks up to 3 targets. [Power 5, 2d6 crit, 1d6 stun]
[4] Telekinesis: Disables targets abilities and lowers target DEF by 2 for next turn. Has 1d5 chance to toss nearby field. [Power 2]




Dang it! I could've steal all trophies and make the Myouren crew suffer. AND I WOULD'VE GOTTEN AWAY WITH IT WEREN'T FOR THOSE PESKY KIDS.

Thank you for playing and reading. This thread will be locked and archived end of this week. Cheers.
Title: Re: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]
Post by: Suwako Moriya on August 03, 2015, 06:13:26 PM
Gensokyo's about old and forgotten things, though. Lots of Bond fans refuse to let Connery go. George Lazenby would've been a better choice. :V