Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Uruwi on February 18, 2015, 09:44:31 PM

Title: Project Youmu - Yet Another Danmaku Engine
Post by: Uruwi on February 18, 2015, 09:44:31 PM
The GitHub repository. (https://github.com/bluebear94/proj-youmu)

I've been thinking of taking advantage of Scala's stronger type system, its cutting-edge (or at least useful) features, and the rich ecosystem of both Java and Scala libraries to increase productivity in scripting danmaku games. In addition, this engine will, of course, be cross-platform and keep Unicode in mind from the beginning; it will support hashes and avoid Shlemiel the Painter algorithms.
Keep note that there's no guarantee of finishing; however, contributions from others will probably increase the probability. The main difficulties are:


I've already sorted out the coroutine matters. They should be usable and compile without errors.

P. S. if you can program in Scala and would like to help, then please do so.
Title: Re: Project Youmu - Yet Another Danmaku Engine
Post by: Uruwi on March 24, 2015, 07:50:13 AM
I've done some work, and I'm getting somewhere.

Also looking for anyone who will let me use his or her decently well developed shotsheet. The only change I will have to make is rotating the entire image 90 degrees clockwise.
Title: Re: Project Youmu - Yet Another Danmaku Engine
Post by: Uruwi on August 22, 2015, 08:29:26 PM
Project Youmu has been revived, but I still didn't manage to draw a triangle. For ZUN's sake, a triangle.

Right now I am looking for people who can help me with the OpenGL. Credit will be given when due.

Edit: got a triangle to display when using the fixed pipeline.
Still none with the programmable pipeline.