ahaha holy shit i should have known something crazy would be happen by having an ability with no durability cost
the game freezing is probably the same bug as the mashing end turn one
did it still count as a win in your records though?
yeahokay so it turns out im really dumb and deactivated part of the win condition just before exporting
it's solvable enough by making the effect only last till turn end tbh, it'd still be really god damn strong imo but it wouldn't be broken, the problem is just it stacks infinitely atm
it didn't count as a win
edit: also reloading is after crystal death, and all i can do is end turn to freeze again
okay so it turns out im really dumb and deactivated part of the win condition just before exporting
you can still win but only if you win off an attack...
which makes be curious how did you get stuck in the first place? did you do another powered up attack but then nothing happened after the crystal hit 0 hp?
recent GvG Hearthstone expansion has some crazy effects while the original basic set had mostly vanilla monstersWill there be a weapon that summons a load of 1/1s.
Will there be a weapon that summons a load of 1/1s.Yeah those tooltips are a bit too close to the edge of the screen. You can make them visible by holding your cursor up higher, but I'll fix it so it's more convenient.
Because now that I think about it a few cards do that in GvG.
Tooltips for Corruption and Energy are drawn outside the window for me.
Combat is kind of basic right now, but can only improve really.
Dodging attacks seems to just be random?
Also buff stacking rally kind of looks weird when those +10s start going through the text, stack numbers would be better.
A hotkey for ability would also be nice (like E)
Goddess healing also doesn't scale depending on how much health you have lost (is this intentional design?)
Empty item slots have a ? on them. Shouldn't they just be empty.
A toggle-able combat log would be nice so that players could be reminded of how much damage they're potentially taking a turn.
No player model, so no hats.
Didn't find any bugs in my first playthrough because I didn't get very many items. Might try again later and see if I can break the game in other ways.
Okay! My thoughts! I'm a bit drunk but I'll try to be coherant.The problem with auto End Turn is that sometimes there will be situations where it's ambiguous when you are truly out of options, such as if you have weapons or abilities with 0 energy cost. There will also be future mechanics that merit ending your turn early. I will try to have something like Hearthstone's end turn function where the button alerts you when you don't have any actions left.
First of all: The fact that I have to click Cancel and End Turn at various points when there's nothing for me to do in the current menu is kinda aggravating. For a point and click game it should move to the next phase when your options are exhausted.
I want attacks and abilities to be separate on the UI. Each of the 5 items having a possibility of 2 actions associated with it. With a longer game your 10 actions would mostly be full as high end items have both attack and abilities or maybe even two abilities.Hmm yeah I was thinking about ditching the 'click to equip' function and making it so that if you click on a weapon it attacks and then if you click on a separate button beside the weapon it uses it's ability. That way I can also just have 10 different hotkeys, one for each attack and ability. I'm not sure if I'll do multi-abilities. Puzzle and Dragons managed to get this far with every monster only having a single ability so I think I'll be fine.
When buying or selling items, the price should be prominant on the UI.Yeah that's on my to do list. The whole weapon info system needs a revamp so that all stats and abilities are more obvious.
Fragile items should just break when they reach Durability 0.Break as in they're just deleted from your inventory? There will be a use for broken junk later on (I think :V). I will make it more obvious when you have a broken item in your inventory though.
The Flag item seemed to work for an endless number of turns and battles until I de-equiped it. I have no idea how it's supposed to work from your posts and the ingame text.Traits are passives so they work as long as the weapon is equipped. It probably shouldn't keep working when it's durability runs out though but I'm still figuring out how to get that to work.
After losing once, I caught on to all the mechanics pretty quickly, I can see you needing to add some tutorials or such as the game gets more complex and reaches a more developed stage.I think I'm okay with people flubbing their first few games as long as it's obvious what you need to do after a few tries.
Healing the town with shards seems a bit pointless to do more than once, you don't get many shards to have much affect at 1% each. On the other hand healing just once gets you an entire extra "loss" when fighting against the crystal. Once you're further along in development though, clever managing of the town's corruption level could be a thing. The shady merchant could get better stuff for instance.Yeah healing is something I still haven't fully figured out how to balance yet. I'll just do everything else first and then adjust healing around that ┐(?ー`)┌
I've never had enough gold to buy one of the weapons from the D Master..That weapon is completely OP and is supposed to be difficult to get anyways (and it's getting nerfed, it's just a bit of a joke item right now :V) It's not impossible though cause I managed to get in once by saving my shards until the pawn shop offered a really high rate for them.
Edit: On the whole it was pretty fun. The single enemy represented a challenge that I had fun overcoming. Something I think you've done well is that the game doesn't feel too much or too little RNG. Working with what you get in the shops is very much a thing, but while I did feel pressured it hasn't felt hopeless.Funny think is I kind of want the game to have a lot of RNG :V But not so RNG heavy that the player feels like they have no control of the situation and they just have to wait until they get lucky in order to have a chance to win. I think Binding of Isaac strikes the best balance in this regard since it's really RNG based and yet with good decision making and dodging skills every single run is winnable no matter how unlucky you get.
First of all: The fact that I have to click Cancel and End Turn at various points when there's nothing for me to do in the current menu is kinda aggravating. For a point and click game it should move to the next phase when your options are exhausted.Okay so yeah after playing some other games you're totally right, I don't know why I thought clicking outside of the inventory to close it wouldn't work because it works perfectly fine in other games. :V End turn I'm still trying to figure out though.
Warning: this topic has not been posted in for at least 14 days.Goddamn time flies quickly :<
I don't think the dark UI doesn't detract from the silly tone you're going forWait does this mean it does clash or it doesn't? Double negativesssss
I expect 90% of the item descriptions will contain a joke.you know me well :v
The drawing style of that Miku really suits the tone and you should go for that kind of thing in the final.Good to know :3 I think I'll experiment with thicker lines on the characters as well to make things look consistent
Do you know about codecs and stuff?Sort of. Can't seem to find any info about what codecs Action! uses
I remember tooltips from Space Rangers. They were blue, had round corners and were always in the same position near your screen's top left corner.
- "Informative toolbar" for tooltips rather than a floating box that blocks everything. Still no one will read it though. :v Weapon stats will still get their own window.
This game is currently unavailable:smokedcheese:
put mustaches, hats, and dreaded cloaks on mikulol i should
call it a day
I find it pretty funny that if you buy any weapons you're too poor to actually destroy the crystal because you have no money to repair anything. I'm not being sarcastic or anything, it actually made me laugh.Yep :V All numbers are totally out of wack and haven't had time to re balance because I've just been trying to improve the game's graphics for the past while now
Oh traits just don't work.Yep :V Neither do most abilities :V
i have no idea what you're talking about :derp: :derp: :derp:The goddess looks like a ghetto Palutena and Isis fusion. I cannot unsee. looooool
Where is the boob string?(http://i.imgur.com/T0cXFNx.gif)
https://youtu.be/MGPpMmXmxH0Heh, funny thing is from what I've read, making sound effects with your mouth is something even professionals do. Like sometimes a jet sound is really just someone blowing into a mic with a bunch of effects and stuff on top :V
I guess the real issue is I had unrealistic expectations going into it. I was hoping to get everything done by the end of this month but I really need more time to actually experiment and learn more stuff. I mean yeah that applies for everything but bluh. it keeps happening
</unwanted advice>Oh man don't be sorry, this is actually super helpful and not unwanted at all :V
Sorry