Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Edible on November 03, 2014, 12:23:29 PM

Title: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 03, 2014, 12:23:29 PM
(http://i.imgur.com/cdv1t6u.png)

Puzzle & Dragons is an ios/android puzzle RPG.  It plays like a cross between Bejeweled and Pok?mon.  It's completely free to play, but has premium features through purchasable "magic stones," the game's premium currency (which can also be obtained frequently as rewards in-game), which allow for increased inventory, pulls from a rare egg machine, and more.  If you're patient enough the game gives you enough stones through special events and rewards that you shouldn't need to buy any.  (It's recommended you don't because you are almost guaranteed to be super frustrated at getting screwed by bad rolls ;_;)

You can control monsters from lowly slimes to mighty (?) dragons to even gods like Hathor (above).  They all have different stats and skills, allowing you to customize your team for any number of purposes.

If you're interested, there's a really useful database of monsters and game info here: http://www.puzzledragonx.com/

A tip for new players: At the end of the tutorial the game will give you one free pull on the rare egg machine.  It's best to "scum" this pull and start over (by uninstalling and reinstalling) until you get something that's really rare (a God).  Great starters include any of the Chinese Gods, Ares, Bastet, Isis, Idunn & Idunna, Lu Bu, Fallen Angel Lucifer, Odin, U&Y, Shiva, Red Sonia, and many others.  Feel free to ask!

List of friends:

Edible: 328,945,274
hyorinryu: 357.646.299
Suikama: 348.941.282
SuikamaEX: 396.277.239
Soichiro: 389,177,249
triangles: 322.456.235
Nobu: 389,151,231
Arashi: 361,443,282
Chaore: 344,844,286
Ghaleon: 374,256,217
Labuto: 362,441,209
omgkitties: 301,354,227
Twillsky: 320,059,211
O4rfish: 389,956,257
Mode: 384,458,286
Arcorann: 326,368,215
Yukarin: 394.177.213
Jq1790: 396,049,294
Pesco: 328 276 294
MJP: 370,479,279
Dibble: 314,673,283
Matsuri: 358,689,277
Fast Fanatic: 359,184,275
Sacchi Hikaru: 385,394,297
rdj: 338,277,280
Chirei: 326,404,383
En: 351,629,319
commandercool: 312,728,337
Aoshi: 398,822,333
Bonkeror (Conqueror): 331,616,320
Lem: 386.230.369
Espadas: 367,032,362
EspadasEX: 301,335,377

Topic Archive
Thread I (https://www.shrinemaiden.org/forum/index.php/topic,14669.0.html)
Thread II (https://www.shrinemaiden.org/forum/index.php/topic,15058.0.html)
Thread III (https://www.shrinemaiden.org/forum/index.php/topic,15370.0.html)
Thread IV (https://www.shrinemaiden.org/forum/index.php/topic,15728.0.html)
Thread V (https://www.shrinemaiden.org/forum/index.php/topic,16090.0.html)
Thread VI (https://www.shrinemaiden.org/forum/index.php/topic,16209.0.html)
Thread VII (https://www.shrinemaiden.org/forum/index.php/topic,16326.0.html)
Thread VIII (https://www.shrinemaiden.org/forum/index.php/topic,16604.0.html)
Thread IX (https://www.shrinemaiden.org/forum/index.php/topic,16767.0.html)
Thread X (https://www.shrinemaiden.org/forum/index.php/topic,17002.0.html)
Thread XI (https://www.shrinemaiden.org/forum/index.php/topic,17175.0.html)
Thread XII (https://www.shrinemaiden.org/forum/index.php/topic,17337.0.html)
Thread XIII (https://www.shrinemaiden.org/forum/index.php/topic,17483.0.html)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 03, 2014, 12:28:16 PM
Whoever said Chibitamas only spawn on the boss floor is dead wrong

(http://i.imgur.com/yCCOhde.jpg)

that little fucker! D:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 03, 2014, 01:10:22 PM
Espadas: Yeah, you'll probably want her maxskill at some point the difference is massive. Ocean of Heaven will do this over time, moreso with double stamina now.

I think from maxing 2 Sirens and Megalodran myself... I have to say Megalodran took the longest at like 30ish feeds? This isn't actually very many because the marine goblins drop so often in there.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 03, 2014, 01:42:36 PM
> wake up and see the 4000 PAL points from the stream were not given
> rare evo mats ends today

God damn it, Gungho. You did that on purpose, didn't you.

EDIT: Hey Chirei, Leilan/Athena absolutely crushes Mulan. It's fantastic.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 03, 2014, 01:46:37 PM
For the record, so far I've got three +eggs in four runs of Door Of Light And Shadow. It seems to drop a lot of chests and dublits, and there are only five non-boss floors, but it's cheap and it seems to be paying out. We'll see what this ends up looking like over many runs, but it's good enough for me to keep running it despite the tedious midboss.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 03, 2014, 01:56:21 PM
Because leader skills are useless anyways, the best way to run it is do challenge mode and pair up with 5 odins to just instantly nuke the bosses to death
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 03, 2014, 02:03:51 PM
I needed 3 runs of Hera-Is Legend to get her to drop and there were a few moments worth mentioning.....

1) Trance, i was following your advice and you will love this: stage 1, kill one demon and stall on the other..... at one point i get arguably the "best" setup for stalling: an horizontal match of 3 fire orb in the top right corner with only light orbs around. The game literally went "lol nope" on me: 3 water orbs, 3 dark orbs aaand 3 wood orbs for the win!
Anyone want to calculate the probability of this?

It seems i am not allowed to stall when i run double Karin.....  :V
Thanks god i got at least Siren up and then managed to stall a bit more on Nirai Kanai and Helheim.

2) IT HAPPENED! I didn't get "reverse orbtrolled" on stage one and managed a clean sweep without problems!  :o

3) It seems the game didn't like my previous "normal" run and decided to give me HELL.... In order:

- every stage i got the lowest TRN count possible AND the worst opponent possible
- Haku invade on stage 1.... thanks god i got some nice heart drops and managed to kill her and stall a few turns
- i derped against Elysion and activated the multiplier with a low combo, sent him almost perfectly under 75% and of course i immediately ate a Curse Breath, had to use Echidna to recover and kill
- 2hko Helheim without problems
- Aldebaran charge on first turn, orbtrolled board forces me to use a 7-star in the hope to kill him from about 70%..... IT SURVIVED WITH LESS THAN 4 HP! How i know it was less that 4? I stoned because i didn't want to lose the jewel and tried to stall 1 turn, attacked him with 3 1-damage hits and I KILLED IT  :X
- the rest was normal administration and i finally got the drop

Quite entertaining (minus the stone part) and i also dropped every single monster i didn't have  :]
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 03, 2014, 02:07:41 PM
Because leader skills are useless anyways, the best way to run it is do challenge mode and pair up with 5 odins to just instantly nuke the bosses to death

Wow, that seems so obvious now. I blame the fact that it's morning. Well, that'll save me a lot of time over the course of the day. Thanks. :derp:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 03, 2014, 02:09:43 PM
Wow, that seems so obvious now. I blame the fact that it's morning. Well, that'll save me a lot of time over the course of the day. Thanks. :derp:
You miss out on some pal points but it's like whatever. Pal point farming rates were always terrible since it takes 20 runs just for one pull.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 03, 2014, 02:25:47 PM
Mulan's dungeon just shits out persephone skillup mats, it's pretty great :V

Too bad they're not evolved, but whatever
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Tamer Anode/Cathode on November 03, 2014, 02:26:53 PM
Been running Angelion pretty much nonstop since yesterday to try and get skill ups for mine, only have had one skill up actually happen out of however many drops I've gotten so far. Also managed to get a bunch of Wicked Ladies, which... doesn't really do much for me since I don't have a Persephone although I might find her useful for my mono-dark team.

If any of you need another R/G Leilan support besides Chirei and Mats I run one about 85-90% of the time, my ID is 333,981,280, username is Tack
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 03, 2014, 02:32:25 PM
Been running Angelion pretty much nonstop since yesterday to try and get skill ups for mine, only have had one skill up actually happen out of however many drops I've gotten so far. Also managed to get a bunch of Wicked Ladies, which... doesn't really do much for me since I don't have a Persephone although I might find her useful for my mono-dark team.

If any of you need another R/G Leilan support besides Chirei and Mats I run one about 85-90% of the time, my ID is 333,981,280, username is Tack

You really don't need to run angelion's dungeon for skillups.

http://www.puzzledragonx.com/en/monster.asp?n=43
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 03, 2014, 02:48:40 PM
uh is padx dead for anyone else?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 03, 2014, 02:53:15 PM
Dead for me, for sure.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Janitor Morgan on November 03, 2014, 02:54:21 PM
uh is padx dead for anyone else?

"It's not just you! http://puzzledragonx.com looks down from here." thank you based downforeveryoneorjustme

Does mean that I can't see how hard Mulan hits, though IIRC she did low enough damage that I could run dual I&I or (EDIT: oh that's right, no dupes) I&I/Sandalphon and be perfectly fine?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 03, 2014, 02:58:55 PM
I've been hearing that Beta Tester is trying to add support for some urgent dungeon related stuff? So PDX is down for maintenance? Don't quote me on that, though.

EDIT: Data center issues. Should be back up soon
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 03, 2014, 02:59:35 PM
Does mean that I can't see how hard Mulan hits, though IIRC she did low enough damage that I could run dual I&I or (EDIT: oh that's right, no dupes) I&I/Sandalphon and be perfectly fine?
Don't worry just remember this and you'll clear it no problem (http://www.youtube.com/watch?v=eGMN-gNfdaY)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 03, 2014, 03:20:39 PM
You really don't need to run angelion's dungeon for skillups.

http://www.puzzledragonx.com/en/monster.asp?n=43

Indeed.

I'd very much suggest using your time and stamina to obtain, awaken, and work on skilling up Mulan. She has pretty great stats and it's extremely rare to see dragon types that not only have bind resistance, but bind recovering as well (in skill at least, not awakening).

(In fact, I think she could totally re-validate some Luci team strats by simple virtue of being dark, good HP, bind-resistant, and able to clear binds, which completely wreck Luci)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 03, 2014, 03:31:25 PM
oh hai Byakko nice to see you

And I have my Ceres materials. Just need to evolve Zeus and Hera... (Whose idea was that, anyways. I need to dump 1.6 million experience just to evolve those two.)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Janitor Morgan on November 03, 2014, 03:37:00 PM
Don't worry just remember this and you'll clear it no problem (http://www.youtube.com/watch?v=eGMN-gNfdaY)

The Black Baron ended up being more of one than my healers. :V

So instead I used the team I want Mulan to be on and that seemed to work:

(http://i.imgur.com/JWuJUOil.jpg) (http://i.imgur.com/JWuJUOi.jpg)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 03, 2014, 04:41:45 PM
Thoughts/predictions on upcoming updates.

-Venus and Hades are probably going to get super ult evos like the rest of the Greco-Romans.  They need it, too; their leader skills have been largely meaningless for a long time.

-Okuninushi is now the only JP 2.0 to not have an ult evo.  Oddly, he's also the JP 2.0 who needed one the most.

-I suspect the Greeks will get second ult-evos, but going by age of release, Indra and Vritra still need second ult evos.  Blodin does as well.

-Once those are done, they'll probably do Heroes.  It wouldn't surprise me if they focused on the RGB heroes first since they clearly need help.

-Regarding new pantheons after Egypt 2.0, I wonder if they wouldn't do another run of Chinese gods; actual gods this time as opposed to cute girl avatars of the four symbols.  Yu Di/Yu Huang/Jade Emperor, Xi Wangmu, Nu Wa, etc.

-US is running about a month and a half behind JP at the moment, but biweeklies are lagging even further; Mulan started about two months ago for Japan, for instance.  And of course, our descends are like 3 months behind :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 03, 2014, 04:58:44 PM
Thoughts/predictions on upcoming updates.

-Venus and Hades are probably going to get super ult evos like the rest of the Greco-Romans.  They need it, too; their leader skills have been largely meaningless for a long time.

Oh shit and I have Zeus and Hera-Sowilo too-- bring on the Venus super ult :*

I have a feeling that an Okuninushi ult is definitely in the future as well-- it just wouldn't make sense otherwise. Speaking of Japanese gods, Amaterasu also lacks a second ult while Kagutsuchi, Orochi, Susano, and Tsukuyomi all have them.

Heroes need ults pretty badly. It feels so strange to see them being almost a year old and not even having subattributes or subtypes yet.

Belial, Amon, and Baal also lack second ults as well. Since Lucifer and Astaroth have got two, I can see them getting them as well at some point.

With the rise of enhance awakenings, I'd kind of like to see the Fruit Dragons getting some love as well. The fact that Dragon is such an inconvenient type to use really hurts them, so they could really use some subtypes.

Also, maybe toy dragon secondary ults?

Valkyrie really should have a boost as well. It's kind of sad that the original doesn't even have a row boost like the others do. Maybe a secondary ult, to make her stand out again? Maybe just make her descend a permanent dungeon so Attack Stance-Light can FINALLY be farmed for good?

Gigas as well, speaking of Heartbreakers. Siegfried, Cu Chulainn, and Vampire all have two ults, but Gigas and Valk only have one.

The rest of the Heras might have ults at some point too, since original Hera and Hera-Ur got them.

Some of the older descends might get ults as well. Hera, Zeus, Athena, Beelzebub, and Satan have so far, so maybe Heracles, Takeminakata, and Izanami(s) are next?

GOdin, both Metatron, and Ronia now all have ults, so probably the other two Odins and Sonias will as well.

As far as new stuff goes, I'd kinda like to see a new series of gods from a different mythology. Aztec gods would be pretty rad, and the Yoruba Orisha are pretty neat too...


Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 03, 2014, 05:05:41 PM
Or more old testament people to hang out with Noah

Adam & Eve / Cain & Abel (:getdown:) / Solomon / Abraham / Moses :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 03, 2014, 05:22:40 PM
Or more old testament people to hang out with Noah

Adam & Eve / Cain & Abel (:getdown:) / Solomon / Abraham / Moses :V

Old Testament REM and New Testament REM

With a Jesus descend to go with their debut. :V

I mean I can see it happening, there's like 5 different versions of Satan in the game already and five angels otherwise in Uriel/Michael/Gabriel/Raphael/Metatron.

Oh, and I noticed that Monstrike has classical composers (Beethoven (http://monst.appbank.net/monster/762.html)/Tchaikovsky (http://monst.appbank.net/monster/764.html)/Bach (http://monst.appbank.net/monster/767.html)/Mozart (http://monst.appbank.net/monster/770.html)/Chopin (http://monst.appbank.net/monster/772.html), respectively) and renaissance artists (Donatello (http://monst.appbank.net/monster/774.html)/Michelangelo (http://monst.appbank.net/monster/777.html)/Rodin (http://monst.appbank.net/monster/779.html)/Raphael (http://monst.appbank.net/monster/781.html)/da Vinci (http://monst.appbank.net/monster/784.html), respectively) in their REM. I'd kind of like to see PAD's take on them, as well.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 03, 2014, 05:52:59 PM
As far as new stuff goes, I'd kinda like to see a new series of gods from a different mythology. Aztec gods would be pretty rad, and the Yoruba Orisha are pretty neat too...

While i would love to field the likes of Quetzalcoatl i think the names of the Aztec pantheon would be a NIGHTMARE in japanese  :] (not that in our alphabet they are much easier....)

Composers would be cool but my secret wish is a collab with World of Warcraft.... i would kiss my wallet goodbye for Arthas and Medivh *_*
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 03, 2014, 06:02:42 PM
the only REM stuff I care about are things that would make good subs for Isis :V

and maybe some collabsvocaloidpls
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 03, 2014, 06:14:57 PM
So far I'm 7/12 +s, which is good but not great. But more important is what they have allowed me to do:

(http://i838.photobucket.com/albums/zz304/dummy2205/Screenshot_2014-11-03-12-12-08.png)

SHE IS COMPLETE!

I debated a little about who to work on next. Maybe Echidna, since she does go on a lot of teams. But if I ever get Sun Quan she's out of blue healers, so maybe not. Maybe Siren, since she's been on the team the longest aside from Valk. Maybe Zhuge, but his team is barely even started. Of course the right answer was Gabe. He's getting promoted to primary leader soon anyway, so he should get the honor.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 03, 2014, 06:33:55 PM
While i would love to field the likes of Quetzalcoatl i think the names of the Aztec pantheon would be a NIGHTMARE in japanese  :] (not that in our alphabet they are much easier....

They're not that difficult either which way if you just take a minute to practice pronouncing them
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 03, 2014, 07:13:56 PM
So I got back from school early today and remembered that PDX was down earlier. Now I know why.

(http://i.imgur.com/jqx4ByG.jpg)

Seems they tried to sneak in another JP-only feature to us. GungNA is really amping it up.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 03, 2014, 07:18:05 PM
So I got back from school early today and remembered that PDX was down earlier. Now I know why.

(http://i.imgur.com/jqx4ByG.jpg)

Seems they tried to sneak in another JP-only feature to us. GungNA is really amping it up.

JP got guerilla hera/zeus descents right after the new roman ults were out too, most likely to let people get the evolve materials.
Afterwards, most of the time the guerillas weres condition descents, which make absolutely no sense because it's difficult to find friends to use in just one hour. You pretty much have to rely on people you actually know and ask them to put something out for you. =_=||
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 03, 2014, 07:23:31 PM
JP got guerilla hera/zeus descents right after the new roman ults were out too, most likely to let people get the evolve materials.
Afterwards, most of the time the guerillas weres condition descents, which make absolutely no sense because it's difficult to find friends to use in just one hour. You pretty much have to rely on people you actually know and ask them to put something out for you. =_=||

Thankfully I've had little problem with this due to IRC, though I don't do conditional descends a lot yet (unless samurai dragons count???)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 03, 2014, 09:39:10 PM
Okay, I think it's time to play WHAT TEAM WILL EDIBLE BUILD NEXT.

I'm going to update my (hilariously outdated) padherder tonight and you guys could help me with team ideas!  WHAT FUN :toot:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 03, 2014, 09:41:13 PM
Okay, I think it's time to play WHAT TEAM WILL EDIBLE BUILD NEXT.

I'm going to update my (hilariously outdated) padherder tonight and you guys could help me with team ideas!  WHAT FUN :toot:
the answer is obviously isis
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 03, 2014, 09:43:30 PM
Okay, I think it's time to play WHAT TEAM WILL EDIBLE BUILD NEXT.

I'm going to update my (hilariously outdated) padherder tonight and you guys could help me with team ideas!  WHAT FUN :toot:

Moonstet mono-green team! :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 03, 2014, 09:53:32 PM
Okay, I think it's time to play WHAT TEAM WILL EDIBLE BUILD NEXT.

I'm going to update my (hilariously outdated) padherder tonight and you guys could help me with team ideas!  WHAT FUN :toot:

Numbered dragon team, obviously.
+ Fagan since we don't have defour yet
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 04, 2014, 03:37:41 AM
Alright, so I'm done with Door Of Light And Shadow farming for today, and the end result was 13 eggs out of 25 runs. I had a read steady two eggs in three runs thing going there for a while, but I only got a single drop out of my last seven runs. Make of that what you will I guess, but Ocean Of Heaven seems like a better deal overall since it has better stamina, gold, and other drops. 13 +eggs is a lot, but I probably won't do this again. If I had kept up the number I was seeing at the beginning there it probably would be more worth it.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 03:50:28 AM
Okay, I think it's time to play WHAT TEAM WILL EDIBLE BUILD NEXT.

I'm going to update my (hilariously outdated) padherder tonight and you guys could help me with team ideas!  WHAT FUN :toot:

AWW YEAH

LET'S GET THIS SHOW ON THE ROAD (https://www.padherder.com/user/Edible/)

:fail:

(any inaccuracies are the result of alcohol)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 04, 2014, 04:12:01 AM
Alright, so I'm done with Door Of Light And Shadow farming for today, and the end result was 13 eggs out of 25 runs. I had a read steady two eggs in three runs thing going there for a while, but I only got a single drop out of my last seven runs. Make of that what you will I guess, but Ocean Of Heaven seems like a better deal overall since it has better stamina, gold, and other drops. 13 +eggs is a lot, but I probably won't do this again. If I had kept up the number I was seeing at the beginning there it probably would be more worth it.

I did two runs of it today and got nothing, meanwhile I ran Yggdrasil like 8-10 times and got a plus egg out of every run except one, which equated to a lot of fodder getting leveled and about 1 and 1/2 ranks worth of exp. And this thing wasn't even on 1.5x!

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 04, 2014, 04:28:53 AM
AWW YEAH

LET'S GET THIS SHOW ON THE ROAD (https://www.padherder.com/user/Edible/)

:fail:

(any inaccuracies are the result of alcohol)

pandora, persephone, vampiya, CDK, Dtron

destroy worlds, do it edible
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 04, 2014, 05:28:07 AM

Athena
Verche
Apoc
G/L Genbu
Venus(idk what to put here)

or

Wukong
G/L Genbu
Fuma
Apoc
Verche/Valkyrie
Wukong

or
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 04, 2014, 05:42:22 AM
AWW YEAH

LET'S GET THIS SHOW ON THE ROAD (https://www.padherder.com/user/Edible/)

:fail:

(any inaccuracies are the result of alcohol)

Moonstet mono-green team! :V

Whoaaa you have LOTS of green orb changers to work with! Huge potential you have there.

Moonstet/ Michael,Meimei,(Cuchu/ADK/Amitan/Perseus/Liu Bei)* / Moonstet

*Choose 2 out of 5 depending on dungeon:
Amitan is easiest to skill up green+heart maker, these kind of orb changers increases survivability by a lot;
Perseus is a better amitan and combos well with Michael too but skill up is insanely hard;
Liu Bei is your only double green orb maker, good for breaking through a tough mid-boss;
Cuchu 5cd orb changer nuff' said;
ADK for another 5cd green maker, personally recommend having at least one 5cd orb changer on a mono-colour team.

Meimei+Michael is a very good end-game move btw, since Sasuke doesn't work with Meimei, she has to partner with an angel instead of ninjas like everyone else, the upside is you have heart orbs to go your mostly green board.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 04, 2014, 07:34:48 AM
MY FIRST SPIRIT JEWEL FROM REM.

It's one I already have.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 04, 2014, 08:00:12 AM
2 minutes before Gleaming Dragon goes away, I drop an evolved charming temptress and a fairlio... both of them with + eggs.

So the game is taunting me between the 20% of chances of skilling up my fairlio and my persephone over plus eggs.

Well, I won't fall for your trap game! I'm feeding them to my +egg fodder that will eventually become Horus food!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 04, 2014, 09:53:07 AM
http://mobile.gungho.jp/news/pad/141104.html


JP's next friday's usual carnival up is replaced by MALE gacha up.

Actually judging from the text there and how it starts tomorrow, I'm not sure if it's actually a separate REM like pink REM was, in which case this might be very good as the roaster is so small.

All angels confirmed male in PAD. :V

Nothing too spectacular. quite a number of gods mixed with dragonswordmans and stuff, so not sure if it's better or worse than a godfes.

Also a alt. colour of Chester and *LightTimeMagicianGuy* are being released for this. A Red Chester and a GreenTimeMagicianGuy (can anyone tell me what his name translates to?).
Now Red team gets their own 3 skill bind resist guy too. Woo. As if red isn't already the 2nd best colour after dark.

Edit: Since NA might get it a few months later so here's the lineup for reference.
Red Chester
Green Wijass(?)

Neptune

Syaitan
Thanatos

Sasuke
Fuuma
Hanzo

Hermes

All 5 Angels

Fallen Lucifer

Prometeus (the PADZ red devil)

Fire Dragonswordsman
Light Dragonswordsman

All four light or dark magicians

Blue/Green/Light Knights! (Red and dark confirmed females :V though it was kinda obvious)

Silver egg line up are all of the stuff above with a silver egg form

Some really nice goodies in the lineup, all angels are nice, lucifer is in high demand, ninjas are always good, chester and wijass have amazing awakenings, Hermes is nice, Knights are good, in particular Muse is amazing for rainbow teams. and Neptune has the awaken ult thing going for him.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 04, 2014, 10:13:20 AM
Holy sh....! I just unlocked Legendary Seaway and Legendary Earth..... In comparison Starlight Sanctuary is a cakewalk :o
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 04, 2014, 10:30:20 AM

Actually judging from the text there and how it starts tomorrow, I'm not sure if it's actually a separate REM like pink REM was, in which case this might be very good as the roaster is so small.


特別なレアガチャ「男の子ガチャ」が、期間限定で登場!

It is confirmed to be a separate REM.

That said, some translate his name to be "Wijious." "Wijas" is actually a real surname. I don't know which one is the correct one. That said, him getting a Green version is interesting. He's bind immune and has 1.0s time extend, so can be OK in a Bastet team?

Also, this pretty much confirms that Water Dragon Knight is a female, so the non-believers finally can shut up about it. I'll probably pull at least once. Don't know how many times. Going to laugh if I get Neptune again.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 04, 2014, 10:42:06 AM
That said, some translate his name to be "Wijious." "Wijas" is actually a real surname. I don't know which one is the correct one. That said, him getting a Green version is interesting. He's bind immune and has 1.0s time extend, so can be OK in a Bastet team?

Hmm.. That's a good point. I've considered Light Wijass as an utility member in Bastet teams to deal with binds before, but a green one would fit in much better...
(Not to mention the 10 combo thing :V though that's only worth it with Kushi or Anubis tbh)

I feel like Hera-Sowilo has lower encounter chance because it's a longer dungeon. You would've though with 10 levels it'd make encounters more likely but over the past few times it came back I don't think I've ever gotten an encounter on mythical. :/ (Though it was only like a total of 5 runs or so? :V )
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 04, 2014, 10:56:37 AM
That said, some translate his name to be "Wijious." "Wijas" is actually a real surname. I don't know which one is the correct one.

Could it be a corruption or weird translation of "Wdjat"?

For those who doesn't know the word, is the name given to the "Eye of Horus", the one that was torn out during his fight with Seth and later restored by Thoth. (Wdjat = "The healthy eye")
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 12:15:10 PM
It's often transliterated as Wadjet, so.

Edit: That said, the katakana just doesn't work at all for that :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 04, 2014, 12:22:03 PM
Could it be a corruption or weird translation of "Wdjat"?

For those who doesn't know the word, is the name given to the "Eye of Horus", the one that was torn out during his fight with Seth and later restored by Thoth. (Wdjat = "The healthy eye")

That actually is something I didn't consider, but the Katakana transliterated reads "Wijazz" and it would be more fitting to give that name to an Egyptian-themed monster than for a magician whose unevolved form's title is "Wandering Magician." And his Green form's unevolved title is "Roaming Magician" so they have the same meaning but using different words/kanji.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 12:24:41 PM
WE JAZZ

There, I have solved the problem.  He's this guy!

http://www.youtube.com/watch?v=GaoLU6zKaws
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 04, 2014, 01:31:57 PM
Last night I did the math to try to figure out how far my Legendary Seaway team was from done and realized that I can just barely meet the HP threshold. I was all excited to try it this morning, but the one Gabriel on my friends list (and seemingly on PDX at all) with enough +s to do the job is offline. And has been for five hours, which means he's probably asleep and will be for a few more hours. Oh well, guess I'll just farm blue bird food for now.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 04, 2014, 02:03:13 PM
WE JAZZ

There, I have solved the problem.  He's this guy!

http://www.youtube.com/watch?v=GaoLU6zKaws

I'd believe it.

That's probably where the time extends come from.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 04, 2014, 02:44:52 PM
All angels confirmed male in PAD. :V

The Metatrons would like to have a word with you. :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 04, 2014, 03:00:31 PM
The Metatrons would like to have a word with you. :V

And glasses angel. Still, the point is taken.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 03:01:04 PM
pandora, persephone, vampiya, CDK, Dtron

destroy worlds, do it edible

This team is mostly leveled/skilled so I could do it pretty easily, plus I am super pumped about dmeta's ult evo when we get that so I'd want to level her for it anyway.

Athena
Verche
Apoc
G/L Genbu
Venus(idk what to put here)

or

Wukong
G/L Genbu
Fuma
Apoc
Verche/Valkyrie
Wukong

or

I don't think I've seen anyone use wukong, ever, so finding friends might be hard.

That said, the Athena team looks nice.  I'd like to have some more options for a TPA team though.  Clearly Light Valk needs another ult evo that gives her TPA and makes her healer/god :V

Whoaaa you have LOTS of green orb changers to work with! Huge potential you have there.

Moonstet/ Michael,Meimei,(Cuchu/ADK/Amitan/Perseus/Liu Bei)* / Moonstet

*Choose 2 out of 5 depending on dungeon:
Amitan is easiest to skill up green+heart maker, these kind of orb changers increases survivability by a lot;
Perseus is a better amitan and combos well with Michael too but skill up is insanely hard;
Liu Bei is your only double green orb maker, good for breaking through a tough mid-boss;
Cuchu 5cd orb changer nuff' said;
ADK for another 5cd green maker, personally recommend having at least one 5cd orb changer on a mono-colour team.

Meimei+Michael is a very good end-game move btw, since Sasuke doesn't work with Meimei, she has to partner with an angel instead of ninjas like everyone else, the upside is you have heart orbs to go your mostly green board.

I really like Meimei so I definitely want to build a team with her in it.  Meimei/Michael do sound like a great pair, now that you mention it.  This would require a shit ton of investment since most of my green crap is unleveled but it has a lot of promise! (Plus I could run Apoc in a Genbu team and use Cuchu to make him a fat dumb light/dark genbu)

I think for now I'm going to focus on leveling genbu, dmeta, and apoc.  Those three seem like they have the most leader/sub potential atm.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 04, 2014, 03:12:48 PM
Alright, so I'm done with Door Of Light And Shadow farming for today, and the end result was 13 eggs out of 25 runs. I had a read steady two eggs in three runs thing going there for a while, but I only got a single drop out of my last seven runs. Make of that what you will I guess, but Ocean Of Heaven seems like a better deal overall since it has better stamina, gold, and other drops. 13 +eggs is a lot, but I probably won't do this again. If I had kept up the number I was seeing at the beginning there it probably would be more worth it.
Remember though that DOLAS has a low stamina rate per run, so all in all your stamina per +egg rate was 23. The average seems to be around 20 and OoH's rate is like 40 which is why it's worth it.

AWW YEAH

LET'S GET THIS SHOW ON THE ROAD (https://www.padherder.com/user/Edible/)

:fail:

(any inaccuracies are the result of alcohol)
wait when did you get all thes-oh right drunk rolls dammit edible


Hera-Ur, Sonia, Sonia, Shiva, Folklore, Lu Bu seems like an obvious one.
I mean x1.62 HP/x9ATK/x1.2RCV seems pretty op to me. Okay the RCV is pretty terrible but you just faceroll things anyways. I mean Sonia + Hera + Lu Bu + Folklore actives together can probably OHKO anything and you have the additional Sonia + Shiva for a mini-boss.

Ulti Asuka, Dino Rider, Hino, Ares, Leilan is a fun attacker team.
Ally with Asuka/Cao Cao for shittons of HP and no regards for RCV. Ally with Freyr for a more balanced breakfast.


Oh wait you have two UmiYama what the fuck.
You know what, just fuck it and build 2-prong U&Y and then you beat the game. U&Y, U&Y, Echidna, ally U&Y, done. Other subs don't even fucking matter seriously. You don't need rows. You don't need any more 2-prongs or +orbs. Just use light and dark masks or something. Actually you have Gryps rider so use that. It's light/dark and makes the other two orbs you need. Also has even more attack (because you obviously need that). Last sub I dunno another Echidna or like King Shynee because you need all the attack you can get (no). Or BOdin because stats. Yeah go with that one.

U&Y, U&Y, Gryps, BOdin, Echidna, U&Y. Congrats you beat Puzzles and Dragons.


also you have bodin and orochi i hate u
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 04, 2014, 03:30:14 PM
Edible, after reading Suikama i had to go and check your rooster.....
.........
.........
.........
........
..... i think i just found a reason to get drunk for the first time in my life.....  :o
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 03:31:20 PM
That team fits quite nicely with my desire to run an op as fuck prong team, which is basically the only step up from op as fuck ronia teams. :V

How do those work anyway, I never understood the math behind them.  Match a bunch of orbs and make sure you match 4 of one type or what?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 04, 2014, 03:57:44 PM
That team fits quite nicely with my desire to run an op as fuck prong team, which is basically the only step up from op as fuck ronia teams. :V

How do those work anyway, I never understood the math behind them.  Match a bunch of orbs and make sure you match 4 of one type or what?
all you have to do is match enough to active U&Y just like Kirin except make the water matches a 4 orb rather than 3. Then you get a free x2.25 multipler (on everybody who counts) hooray! Also doing so is super easy because you just have orb changers up the wazoo.


okay more teams because why not


Sieg, Bodin, Bubblie, Orochi, Topdroid, Isis bam welcome to the cool kids Physical club.
Team with my Isis obviously. You can use Bastet over Topdroid just for the stats.

Ame, Rvalk, Echinda, Leilan, Ares, Ame for a super farming fire party.
Man if Gungho really wants to encourage rem rolling they should just make mono-type descends where everything is super strong but only one color so you need to use mono teams rather than just Kirin spike all day.
I mean I use rainbow spike so I'm not really complaining but it's just weird that gungho still doesn't really give mono teams a niche to exist in over lolspike.

Bastet, Genbu, Leilan, Echidna, Hera-Ur/Sonia/Athena/Metatron/Kirin/Venus/w/e for an op waifu party.
Best team ever. 10/10. Would spend life savings on. Ally is any other waifu but preferably the best one aka Isis aka my Isis BV

Athena 2-progn is possible but why bother when you have the infinitely superior U&Y two-prong-
Oh wait you have apocalypse GODDAMMIT EDIBLE okay Athena, Apocalypse, Verche, G/L Genbu, and then uh-
Wait no what am I saying apocalypse is still a shitty Chinese girl and you have two of them...
Okay Athena, G/L Genbu, R/L Suzaku, Verche, Venus, Athena
Yep this team is ridiculous too. Just use chinese actives and make 4 prongs of everything (especially light) and you win.
Also it's 8/10 on the waifu scale. Replace Verche with Devil Bastet for a 10/10. (Although verche is still better lol)
Also Izanagi > Venus if you ever get him.
Okay Apoc is still kinda good because he makes heart orbs but 20 turn cooldown sucks huge and even at max 14 is still worse than chinese girls by far.

Fuck why do you have so many things okay uh Light Healer is obvious but you and everyone else on the planet is probably already sick of them so I won't bother.
You could probably also Ra team but why bother when you have U&Y and Athena.



Okay for real though just build Athena, U&Y, Ronia/Hera-Ur, and Pandora/Dmeta teams because they are all top tier teams:
Athena, G/L Genbu, R/L Suzaku, Verche/Bastet, Venus
U&Y, U&Y, Echidna, Gryps, Bodin
Hera-Ur, Ronia, Ronia, Shiva, Folklore
Pandora, Dmeta, Persephone, Vamp, CDK


There you have your work cut out for you maxing all of these bastards
Also you have even more teams available by mixing a matching stuff like Dmeta leader or Ronia leader or Chinese girl leaders or w/e.

Goddammit Edible
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 04:02:52 PM
I actually just found this really cool MATHS EXPLANATION on pdf:

Quote
How does Two-Pronged Attack Work?

U&Y has 2 Two-Pronged Attack (TPA) awakenings so you may be wondering exactly how TPA works. Unfortunately Gungho is quite often rather vague in their descriptions and this is no exception.

Here's how it works.
- TPA only works for matches of exactly length 4.
- TPA works on a per combo basis. For example if you make 2 blue combos, one of length 4 and the other length 3, the TPA damage boost will apply only to the combo of length 4, not to the combo of damage 3.
- A single TPA will give a 1.5x damage boost, 2 TPAs will give 1.5*1.5 = 2.25x damage boost, not 2x.
- You get the bonus damage from TPA even when there's only 1 enemy on the screen.

For the more curious and mathematically inclined, the attack multiplier in this game for a single color of a single monster is calculated like this...
Attack multiplier = Σeach combo of that color(orb multiplier) * combo multiplier * other multipliers
Where...
orb multiplier = [1 + (number of connected orbs - 3) * 0.25] * TPA, if it is a length 4 combo * (1 + 0.06* number of enhanced orbs within that combo)
combo multiplier = 1 + (total number of combos - 1) * 0.25
other multipliers = leader skill * (1 + 0.1 * row enhance count * number of rows) * other relevant enhances from active skills

Goddammit Edible

So yeah I have my work cut out for me :V

I didn't really consider that folklore+lu bu setup, I already have them evolved and leveled for ronia cheese anyway so I could start running that one right away. 

Thank you for the walls of text!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 04, 2014, 04:14:09 PM
Okay yeah I'm looking at your levels and shit now and you already have the Hera/Ronia team. Just look for Lu Bu allies and you'll be good. Also Ronia/Hera-Ur as leaders are if interchangable if you want more HP or more RCV. The Folklore combo is totally legit and you'll have very little problems annihilating everything.

With that team you can blow shit and up farm stuff for the other teams.

Although funny enough I don't think it will help you in getting masks for U&Y :V

Your best best for that is actually Bastet :V
Bastet, Kirin, Pandora, Folklore, Bastet is 100% skill bind resist. Also Bastet active is awesome for this dungeon.
Final sub is Shiva/Topdroid for dealing with Blue mask's armor. Alternatively use Echidna since you're green and hit the Blue mask really hard normally anyways.
Use Pandora's active for heal stalling.
Stage is easy enough as long as you pay attention and try to stall on free turns.
On boss use Kirin + Echdina and beat down Blue mask. When it starts to get low use Bastet active to try to kill both masks at the same time.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 04:35:02 PM
The levels in padherder are probably all wrong, I more or less just put max if they were max, 50 if they weren't, 1 if they haven't been touched :V

No matter, with 2x stamina farming for exp is super easy now

I will definitely have to start running for wednesday masks; been meaning to for a while since I want to skill up orochi

It occurs to me that I can run U&Y/U&Y/Orochi/Blue Valk/Blodin/U&Y for utterly hilarious TPA stacking once the balance patches hit US.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 04, 2014, 04:42:24 PM
I'm not sure you really need the extra damage over the utility of Echidna though :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 04:45:37 PM
Yeah that's true, but if I'm in a situation where I can use orochi, I'd like to - he was one of my first REM gods, and he's just seen so little use (because Echidna is so much better).
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 04, 2014, 05:17:38 PM
You can just go U&Y, orochi, Bodin, Valk, Echidna, U&Y instead then since Orochi and U&Y will basically hit for the same amount (actually Orochi is a bit stronger)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 04, 2014, 05:25:06 PM
Yeah that's true, but if I'm in a situation where I can use orochi, I'd like to - he was one of my first REM gods, and he's just seen so little use (because Echidna is so much better).

Is Echidna better than Orochi even in a water-based team?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 05:27:38 PM
Echidna could have 1 hp and 1 atk and she'd still be more useful than any other delay user in the game because 3 turn delay on a 10 turn cooldown is incredible.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 04, 2014, 05:53:03 PM
So I decided to just go for it and go into Legendary Seaway with FF's Gabriel and see what happens. I'm ten turns into fighting the twins, aaaaah guys I'm scared they have so much HP I'm going to fuck up eventually.

Edit: Okay, Wangren is dead and didn't drop. Beyzul should just surrender so he can get on my team. Guess Valk is getting the boot from team leader faster than I thought after getting maxed out. Poor girl.

So now I have to decide if it's worth my time to try to skillup Beyzul. 11 turns is honestly not that much better than 16, they're both so long that I basically can't do the shift unless I plan on ending the dungeon with it, but in very rare situations it might be good.  I'm looking at something like 5500 stamina to skillmax him, and precedent is that if he gets an ultimate evolution it will get a new skill with a max cooldown the same as his old minimum. Do you think that will happen, and do you think it'll be soon enough that I shouldn't start farming skillups?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 04, 2014, 06:55:00 PM
what the hell that mancha is way too good

sexism, plz
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 04, 2014, 07:23:54 PM
Due to some issues with my tablet before, I had to reinstall and get my data put back in.

As a result, my ID has changed, for if anyone new shows up and for some reason adds me.  It's now 327544344.

Still the same set of monsters and such though~!

EDIT turns out it was only my first login today that showed that.  My ID is te same as it used to be, as anyne on my friend list can check.  Sorry about that!  This post can be deleted at a mod's earliest convenience.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 04, 2014, 07:41:31 PM
11 turns is honestly not that much better than 16, they're both so long that I basically can't do the shift unless I plan on ending the dungeon with it, but in very rare situations it might be good.  I'm looking at something like 5500 stamina to skillmax him

Fyi his max cooldown is 6 turns, not 11.
Yeah. He can be skilled up ten times. I'm dreading that thought, but the dungeon itself gives not too bad drops, I guess...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 07:44:47 PM
If you can clear Legendary Seaway reliably, you may as well run it all the time

Good xp, great drops, and who doesn't want all the rodin tamadras?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 04, 2014, 08:39:15 PM
Fyi his max cooldown is 6 turns, not 11.
Yeah. He can be skilled up ten times. I'm dreading that thought, but the dungeon itself gives not too bad drops, I guess...

Okay, that actually is short enough that it matters. Well, guess I gotta do it. Don't screw me on the uvo, Gungho.

If you can clear Legendary Seaway reliably, you may as well run it all the time

Good xp, great drops, and who doesn't want all the rodin tamadras?

Hmn, fair enough. This is never going to get harder. My only concern is extremely limited +egg opportunities. And I have no use for any of the pirates, but that's usual.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 10:51:22 PM
HYPE (http://i.imgur.com/IAtOpeL.png)

AS (http://i.imgur.com/851YJS0.png)

FUCK (http://i.imgur.com/hVhXjCL.png)

GET HYPE (http://i.imgur.com/dI2Fn0m.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 04, 2014, 10:57:14 PM
yo

YO POISON IVY BETTER MEAN WE GET HARLEY TOooowho am I kidding

THAT SUPES AND AQUAMAN IS HELLA PRETTY TOO
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 11:11:28 PM
YO POISON IVY BETTER MEAN WE GET HARLEY TOooowho am I kidding

(http://i.imgur.com/Szau6vu.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 04, 2014, 11:13:46 PM
HYPE (http://i.imgur.com/IAtOpeL.png)

AS (http://i.imgur.com/851YJS0.png)

FUCK (http://i.imgur.com/hVhXjCL.png)

GET HYPE (http://i.imgur.com/dI2Fn0m.png)

I assume Lex will drop from the dungeon and not the REM, but how much will I pay to get him if he doesn't? Let's find out!

(http://i.imgur.com/Szau6vu.png)

What is that outfit even?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 11:16:16 PM
What is that outfit even?

http://i0.wp.com/batman-news.com/wp-content/uploads/2013/09/DetectiveComics23.jpg?w=800
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 04, 2014, 11:19:00 PM
(http://i.imgur.com/Szau6vu.png)

somewhere between pleased and also going 'that...outfit'.

a harley is harley though
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 04, 2014, 11:19:35 PM
I will laugh if the batman rem runs alongside this just for completion
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 04, 2014, 11:22:10 PM
I will laugh if the batman rem runs alongside this just for completion

i will cry because i still want d/l bats
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 04, 2014, 11:25:39 PM
lmao lex's face
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 04, 2014, 11:31:41 PM
I don't love that we're getting more Batman villains when we already have a whole Batman collab. Not more Batman characters please.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 04, 2014, 11:35:53 PM
I don't love that we're getting more Batman villains when we already have a whole Batman collab. Not more Batman characters please.

I agree, but if it's just Ivy and Harley, I'm totally okay with it.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 05, 2014, 12:40:33 AM
I will laugh if the batman rem runs alongside this just for completion

gungho want you........r monies
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 05, 2014, 01:02:12 AM
now we got green arrow and doomsday
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 05, 2014, 01:12:41 AM
now we got green arrow and doomsday

i reckon doomsday evo will be him out of the containment suit but this art is very faithful, gungho bringing their a-game for this.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 05, 2014, 01:29:38 AM
Interesting that they don't seem to be constraining themselves to one continuity too heavily. This stuff is definitely New 52-influenced (Superman, Green Arrow from his horrendously bad reboot book, presumably Harley), but Doomsday's gimp suit is, as far as I know, from the older continuity. So far really, really liking the look of all of this stuff. They made it their own a lot more than they did with the BAO stuff and it works.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 05, 2014, 01:38:53 AM
https://scontent-b-mia.xx.fbcdn.net/hphotos-xfp1/t31.0-8/s720x720/10404007_946103055418287_5777284655711435445_o.png

Wonder Woman looks great.  I hope her evo looks as good as this.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 05, 2014, 01:50:51 AM
I get the feeling that there will be a lot of green subs in this collab
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 05, 2014, 01:53:57 AM
Fingers crossed that Green Arrow is an attacker with two-prong (seems plausible) to fill the hole on my Zhuge team. Lex and Doomsday are probably green (balanced and physical/devil?). If we get a Martian Manhunter he's probably green physical or balanced. Ivy is probably balanced or healer. Yeah, lots of potential green subs.

Edit: The real question is, what will Superman be? Will he be blue/red, or red/blue, or will they just say fuck it and make him white? I'm guessing blue/red physical/god, hoping for white/blue physical healer. He could be a lot of things. The more I think about it the better of an idea it seems to make Captain Marvel the other gold egg (assuming Superman is the first one) and make him whatever Superman isn't.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 05, 2014, 02:09:04 AM
Going by their backgrounds and colors we have:

Superman: Light/Blue or Red
Ivy: Green/Red
Lex: Dark/Green
Aquaman: Blue/Green or Light
Harley: Red/Blue
Green Arrow: Green/Green
Doomsday: Green/Dark
Wonder Woman: Green/Light
Flash: Light/Green

So yeah potentially everyone has some green except Superman and Harley
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 05, 2014, 02:12:49 AM
https://pbs.twimg.com/media/B1pI_euIQAITJG4.png:large

^ Silver Banshee.  Wasn't expecting her.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 05, 2014, 02:22:49 AM
https://pbs.twimg.com/media/B1pI_euIQAITJG4.png:large

^ Silver Banshee.  Wasn't expecting her.

Oh man! Badass! More Superman villains. Can we get a Toyman up in this PAD?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 05, 2014, 02:26:08 AM
Starting to realize how little I know about comics. Most of the villains I know from little bits of the Justice league and Batman:tBatB.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 05, 2014, 03:08:21 AM
holy shit the dc girls just keep on comin :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 05, 2014, 03:25:45 AM
I felt a great disturbance in my wallet, as if millions of dollars suddenly cried out in terror and were suddenly silenced.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 05, 2014, 03:27:21 AM
(http://i.imgur.com/fOyua6A.jpg)

guess there isn't actually that much green :V

also 0 main fires welp


Superman and Supergirl are 5 stars

Aquaman, Green Arrow, Flash, Bat Girl & Bat Woman, and Wonder Woman are 4 star

Bad guys are from the dungeon
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 05, 2014, 03:39:31 AM
God damn darkseid looks fuckin' boss
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 05, 2014, 04:08:44 AM
(http://i.imgur.com/wyCiXfg.png)

Yippee! Just no-stoned lv6 and earned myself a Dark Pii.
No hearts dungeon with Light Izanami 10 turns skill bind as boss, lol gungho.
DMeta trivializes it though. Just save some enhanced dark orbs on battle 4 so you can OHKO izanami without skills.

Haha Hanzo in manGacha? :V Hanzo confirmed male? :V :V :V Welp! My "Hanzo" is still female :getdown: wahahaahaha... ha...
...a....
....... ;-; why hanzo never comes




Dunno much about DC universe but nice arts :o much better than DBZ deformed characters.
Think we'd get some Egypt2.0-like LSes on these collab REM characters?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 05, 2014, 04:14:46 AM
I think I feel obligated to blow all my stones on this thing.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 05, 2014, 04:16:06 AM
I have been prepared.

Superman shall elude me, I know it to be true.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 05, 2014, 04:30:39 AM
Son of a bitch, Darkseid is in the collab after all. I guess that means Doomsday is probably the invade then?

My Superman-acquisition confidence is not high, but I did get Misato after all (granted it cost me like fifty plus stones, but I did it...)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 05, 2014, 05:18:05 AM
Oh shit, they're giving free stones before the collab too.

I'm gonna have to stream my rolls, I think
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 05, 2014, 05:57:05 AM
<Chirei> Just when I think they're done pushing out jp shit they are not done

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Breakers

If you're still relatively new, this is a chance to pick up a Machine/Dark Golem, who can be quite useful in lowering enemy defense. Anyone else with them could also attempt to skill theirs up.

Queen Dragon Gift Dungeon

This has apparently only appeared once in the past, and it's back.

Costs 10 Stamina and you can encounter either a Queen Gold Dragon or a Queen Metal Dragon. They're both about as effective as a Super King of their element but also look pretty awesome. You also get a Magic Stone for clearing it.

1.5x Chinagirl Invade Rates

Most of y'all have been waiting for this one. I have no idea if this will be a recurring thing for all subsequent Spirit Jewel events, but what matters is that it's here at last. Get farming when it hits.


NEW NA DESCEND

■④ Special Event Content
11/8 - 11/9 - ? ? ? ? ? ? ? ? ? ? ? ?

My bets are either Zhang Fei or Zeus-Mercury. Leaning towards the latter. They're really pushing these out, aren't they?

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Dropping all this stuff before DC even hits and after teasing everyone with the roster? Hype cannot be contained.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 05, 2014, 06:51:14 AM
so i remember someone saying something about gungho na being shit some threads ago or something? :V

I'm not particularly interested in any of this tbh but I have spent the last hour or so brainstorming what I should do next with my PaD life since Echidna and Horus are already max level and I'm not gonna get Hera-Is in on the Horus team until I'm like rank 200 or something.

And my GZL team won't be a thing until rank 160/180 (depending if I'm using evolved gonia or not)

So I decided I will invest in my Healer team, which means dumping the next few weeks evolving Fairlio and Valkyrie (As well as finishing to skillup fairlio) then dumping more experience on them than they know existed.

Hopefully by then I won't be far from rank 160 so I can start to work on the GZL team otherwise I'm gonna be a very sad person :fail:

oh yeah and I'm dropping the monored entirely as soon as my healer team is on a usable enough level, though I gotta say that lmeta buff should get here asap because holy shit even with everyone maxed I still only have 11k HP (and lmeta's buff turns that into a slightly-less-laughable 18k)

And can somebody tell me a good dark sub not named yomi for Horus? 'cause I'm really stuck in what to use as my last sub since the only option I seem to have is izanagi
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 05, 2014, 09:29:11 AM
OH COME ON!! How am i gonna justify a drop of over 30 buckets in my card?

"Look, they are pushing out all this awesome stuff all at once..... it's like Christmas came early! I HAVE to waste money on it!"  :getdown:

@ Edible: if you yolo drunk roll and drop awesome stuff AGAIN....... i'll give you 10 meters of headstart..... RUN.  :]

EDIT: you know what, i'm gonna make a sig out of Suikama's hilarious team-building, it is just too funny and too TRUE!  :D
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 05, 2014, 02:24:19 PM
In other news, my Noah handily one-shots the water war dragon (max level +4 ATK eggs).
That was interesting.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 05, 2014, 02:41:52 PM
1.5 China rates is great, but it sucks that it seems to have hit with no dungeons dropping green orbs on the horizon. Oh well, it's not urgent.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 05, 2014, 02:54:10 PM
1.5 China rates is great, but it sucks that it seems to have hit with no dungeons dropping green orbs on the horizon. Oh well, it's not urgent.

Remember that there is a Part 2, and the descend list suddenly cuts off at Beelzebub, who has the Water Orb. Lists usually end on the Dark Orb. So whatever's first up for Part 2 is going to have the Wood Orb.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 05, 2014, 03:00:56 PM
Wood jewel dungeon is Noah. They WOULD pick one of the harder ones, wouldn't they. :persona:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 05, 2014, 03:16:36 PM
Huh. Guess I didn't know there was a second part. Neat. I know I can 0-stone Noah on legend, and my team has only gotten better since last time. What's the invade rate on legend after 1.5x rate?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 05, 2014, 03:26:49 PM
What's the invade rate on legend after 1.5x rate?

"Really, really, really low"
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 05, 2014, 03:52:39 PM
After running Thoth & Sopdet Legend 20+ times with no invades, my conclusion is somewhere in between 'never' and 'fuck my life it really is never'.

Now at the 1.5x rate, you can come to the same conclusion in approximately 13.33333333 times instead.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 05, 2014, 04:27:33 PM
welp tried to s rank mulan

beat her with just 99 HP left!

...94k points :colonveeplusalpha:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 05, 2014, 04:47:54 PM
150 stamina later, I'm not trying the mask dungeon again until I have better alternatives, or I get angry enough to attempt a stall team to wait out the 99 fucking turns :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 05, 2014, 04:52:57 PM
at least we're getting evo mats pal tomorrow
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 05, 2014, 05:40:12 PM
Huh. Guess I didn't know there was a second part. Neat. I know I can 0-stone Noah on legend, and my team has only gotten better since last time. What's the invade rate on legend after 1.5x rate?

It took me about 20 different successful runs that could have Kirin invade on Legend before she appeared. I hear it's much better on 1.5x so I guess the only way to know is to try it out. I'll be doing so with various descends during the week.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 05, 2014, 07:03:55 PM
And can somebody tell me a good dark sub not named yomi for Horus? 'cause I'm really stuck in what to use as my last sub since the only option I seem to have is izanagi

Did you mean Dark Izanami?

Uhh Hera-Is is the old-school choice, Ares might work for a good burst (make sure you have light/dark/green orbs), Godfes exclusives DMeta and DKali are great but they're even harder to roll than Yomi so...
I've had much trouble with dark sub in my Ra team before too, I used Hera-Is for a long time even though the gravity rarely mattered. lol

http://mobile.gungho.jp/news/pad/ww4000m.html
In JP's current event, we have 1.5x invade rates but it's only on Myths and LegendPlus. Legend dungeons actually weren't included in the first jewel events but people complained, I forgot if legend was taken out because we have 1.5x this time or we have LegendPlus invades? Anyways, I don't think Legend rates would be that good even with 1.5x. The easiest Myth (zeus) was taken away, but you can still hope you get some of the easier ones on the day with your jewel of choice. (Hercules? Also many here seems to have cleared Beelzebub?)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 05, 2014, 07:11:55 PM
It doesn't say here that it's only for Mythical and L+ so I'm going to assume they just gave us the proper version.

I think Athena was easier than Zeus, but that's just me.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 05, 2014, 07:14:49 PM
zeus is still a butt because chimeras
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 05, 2014, 07:25:52 PM
zeus is still a butt because chimeras

That, and Zeus will outright onehit most burst teams even at full health. Athena does damage nowhere near this ridiculous and actually gives you a fair shot at beating her with not-full-out-tactics.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 05, 2014, 07:45:19 PM
Wow I haven't actually looked at Athena in a while

Back in the day see seemed super hard but yeah now she looks piss easy :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 05, 2014, 08:05:50 PM
Wow I haven't actually looked at Athena in a while

Back in the day see seemed super hard but yeah now she looks piss easy :V

Skill boosts changed a lot.

Zeus meanwhile, just has the most classic dick moves.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 05, 2014, 08:18:09 PM
Wow, three floors in a row of three pirates, five of which were wood. Nice try Legenary Seaway, but I'm not going down that easy.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 05, 2014, 09:47:24 PM
Zeus meanwhile, just has the most classic dick moves.

Mythologically accurate!  :V

and idk man I think I had to 4-stone Athena when I no-stoned Zeus. Maybe I was just unlucky on one end and lucky on the other.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 05, 2014, 10:23:29 PM
150 stamina later, I'm not trying the mask dungeon again until I have better alternatives, or I get angry enough to attempt a stall team to wait out the 99 fucking turns :V

I got angry enough to attempt a stall team to wait out the 99 fucking turns.

It worked, but I stopped playing PAD like that a long time ago for a reason. <_<

Edit: And U&Y ult evoed.  Hooray!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 05, 2014, 10:52:48 PM
Waiting out 99 turns is a lot easier when you don't actually have to match anything.

Edit: Legendary Seaway shenanigans. Having my panic button (Ruka) on a 9 turn cooldown lets me be -significantly- more aggressive with my Gabriel conversions. (Lolwut Gabriel being aggressive?)

I killed Wangren in 24 turns with all them blue orbs!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 05, 2014, 11:18:37 PM
Is anyone else having trouble finding ways to use all of their stamina? I feel like I'm letting a lot of it go to waste between ranking up when I have a lot and just sitting on maximum stamina (often while inside of a dungeon that I entered to burn off stamina and complete later). Been doing a loooot of Hera's dungeon just because it's expensive and fast. I'm not going to need Hera-Is for anything until my Horus team starts to come online, and that won't be until my Gabriel and Zhuge teams are finished, so... Yeah.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 05, 2014, 11:21:31 PM
What I do is I get as close to leveling up as possible, then I clear the dungeon that gives the most exp possible so that I can get as much exp as possible to carry over to the next level
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 05, 2014, 11:32:04 PM
What I do is I get as close to leveling up as possible, then I clear the dungeon that gives the most exp possible so that I can get as much exp as possible to carry over to the next level

The feeling of dreadness when you're a thousand exp from levelling and you have over a hundred stamina.

Legendary Seaway is pretty nice for carrying over exp.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 05, 2014, 11:41:49 PM
During the day on weekdays I can only do Legendary Seaway if it won't rank me up because it takes me eight hours to finish during my breaks and lunch.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 06, 2014, 12:01:49 AM
Is anyone else having trouble finding ways to use all of their stamina? I feel like I'm letting a lot of it go to waste between ranking up when I have a lot and just sitting on maximum stamina (often while inside of a dungeon that I entered to burn off stamina and complete later). Been doing a loooot of Hera's dungeon just because it's expensive and fast. I'm not going to need Hera-Is for anything until my Horus team starts to come online, and that won't be until my Gabriel and Zhuge teams are finished, so... Yeah.

New permanents are pretty good, yeah. Already ranked up like 6+ times since half stam came out just treadmilling them all day.

tbh might as well start skilling her up, because 15ish skillups isn't going to be nice.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 06, 2014, 12:08:33 AM
Trying to to clear Fagan. Suzaku keeps killing me. Her heartbreaking move sucks.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 06, 2014, 12:12:13 AM
Trying to to clear Fagan. Suzaku keeps killing me. Her heartbreaking move sucks.

When I did Fagan with my Half-green/Half-light bastet team, I anticipated Suzaku to be the most troublesome.

I OHKO'ed her with a 19 combo skyfall. True story.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 06, 2014, 12:24:39 AM
When I did Fagan with my Half-green/Half-light bastet team, I anticipated Suzaku to be the most troublesome.

I OHKO'ed her with a 19 combo skyfall. True story.

It's not just her, I've killed her only to get knocked out by Haku. I also got a call in the middle of matching. Needless to say, I wasn't happy.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 06, 2014, 12:54:35 AM
It's not just her, I've killed her only to get knocked out by Haku. I also got a call in the middle of matching. Needless to say, I wasn't happy.

Airplane mode.

Especially when it's a 99 stam dungeon.

I failed pretty hard today.
Couldn't consistently do Cauchemar myth last time with Bastet (like clear rate of 60%?) so I tried with Ra team this time. First run, died on 2nd battle when I used both DMeta and Kushinada shields at the wrong times and got hit with devil slash after I wasted both skills. Second run, ran out of hearts on the first battle and my 80% darken resists decides to fail me at that critical moment... orz I thought the team would be able to do it consistently on paper too... but I lost all my motivation to do it after this ._.
Thinking of banging my head against lv8 challenge dungeon but I don't think any of my teams have a chance... maybe Kirin team can do it with enough skyfalls? For those who don't know, lv8 is basically no hearts dungeons, with Twinlits on battle 1, then you fight Archangel and red/blue/green/light angels one by one with patterns same as them in Sandalphon descent (yes, green angel stays being a high def walls that binds your leaders, in a NO HEARTS dungeon.), and finally Fallen Lucifer as boss.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 06, 2014, 01:56:58 AM
Thaws:

https://www.youtube.com/watch?v=GAjxy9yzl1c Yamato PT
https://www.youtube.com/watch?v=bahb3B0Jgjg Awoken Ceres PT
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 01:58:22 AM
Man these new Awoken dudes are pretty good huh :V


OH SHIT right we get coin dungeons tomorrow!

my rank is so ready for some uppin


oh wait the alt. technicals actually have really good exp rates too

at first i thought they were pointless because the guaranteed skill up fodder rates are like Wetatron tier

but if they give good exp and I get free stones for clearing them then I might as well
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Dr Rawr on November 06, 2014, 03:38:03 AM
ok i did this but (https://www.padherder.com/user/DrRawr/monsters/#31,0,31,2047,,0,0,0,eq,0,0,0;default,0) i havent actually finished yet because adding exp +eggs is a pain in the ass. currently ive been going around doing random stuff like trying to skill up lucifer and max skilling harpies for some reason. ive been thinking of just doing these kind of things till i get a high enough cost for a full sonia team but its pretty slow.

im also hoping tomorrow ill get a blue trifruit and get orochis new ult evo because i have this thing for dragons
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 06, 2014, 03:43:15 AM
Rare evo mats in 4 hours

despair imminent
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 04:04:21 AM
ok i did this but (https://www.padherder.com/user/DrRawr/monsters/#31,0,31,2047,,0,0,0,eq,0,0,0;default,0) i havent actually finished yet because adding exp +eggs is a pain in the ass. currently ive been going around doing random stuff like trying to skill up lucifer and max skilling harpies for some reason. ive been thinking of just doing these kind of things till i get a high enough cost for a full sonia team but its pretty slow.

im also hoping tomorrow ill get a blue trifruit and get orochis new ult evo because i have this thing for dragons
those mid dark ninjas

are you trying to skill up luci

if so then man good luck
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 06, 2014, 04:18:51 AM
Having five odins is slightly absurd
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 04:23:32 AM
Do an all Odin team

96% damage reduction and 12k autoheal

You can tank 300 000 damage attacks with 0 fucks given
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 06, 2014, 05:10:10 AM
Do an all Odin team

96% damage reduction and 12k autoheal

You can tank 300 000 damage attacks with 0 fucks given

(http://i.imgur.com/uPgCYIc.png)
Does this look like the face of mercy?

Thaws:

https://www.youtube.com/watch?v=GAjxy9yzl1c Yamato PT
https://www.youtube.com/watch?v=bahb3B0Jgjg Awoken Ceres PT

Have none of those ;-; not to mention all those +297s ;--; (Though I believe Ceres can beat it without +eggs)
I think I don't have to right mons to do it. :/ welp
I'll never get a Green Pii like this if they reverse the prize lineup from lv6~10 everytime and I can only do up to lv7 :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 06, 2014, 05:13:37 AM
oh wait the alt. technicals actually have really good exp rates too

at first i thought they were pointless because the guaranteed skill up fodder rates are like Wetatron tier

but if they give good exp and I get free stones for clearing them then I might as well

The coin payout was also pretty generous iirc (60k+ per dungeon) and the enemies drop at really high levels, equating to a High Dragon of that element. If you just count Pys as a bonus, it's pretty much just a deluxe training area if you can clear it consistently.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 06, 2014, 05:24:54 AM

oh wait the alt. technicals actually have really good exp rates too

at first i thought they were pointless because the guaranteed skill up fodder rates are like Wetatron tier

but if they give good exp and I get free stones for clearing them then I might as well

The coin payout was also pretty generous iirc (60k+ per dungeon) and the enemies drop at really high levels, equating to a High Dragon of that element. If you just count Pys as a bonus, it's pretty much just a deluxe training area if you can clear it consistently.

Whoaa when you guys put it that way it sounds really good for 1mil coins (which can be gotten easily with 40stam Weekend dungeon legend)
Now I regret not doing any since it was out. :ohdear:
And they haven't looped the same alt. dungeon yet too. Who would've thought when they ran out of technical dungeons, they'd move on to normal dungeons?
We'll be having a huge supply of extra stone sources for a long while.
(I still haven't even collected all my challenge mode stones haha)

Edit: Oh yeah, apparently +eggs drop rate weren't bad either I think.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 06, 2014, 05:44:20 AM

Edit: Oh yeah, apparently +eggs drop rate weren't bad either I think.

Interesting.

I'm probably not doing all the ones with Megalodrans in it because jesus shit that thing is a monster in here.

I'm also waiting for when we get around to the later technicals with the mechwarriors, because cosita is apparently full of evo mat encounters and therefore less high level mobs or plus eggs  :ohdear:. The mechwarrior technicals look a lot better for eggs/exp fodder farming, and don't have super ridiculousness in them like double double chimera fights, double ultra megalodran fights, and apparently monmusu that will oneshot you BEFORE you fight megalodran mk-XIII SSJ4.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 06, 2014, 07:32:04 AM
They just announced... The game's first ultimate ultimate evolution.

Basically, Mute Coccoon (Dark Insect Dragon) will need all five Flower Dragons as material for an Ultimate evolution, he'll become "Ultimate Insect Dragon", you can then use the "Ultimate Insect Dragon" + the Light Insect Dragon (+ Blue Orb, Green and Blue Trifruit) to Ultimate Evolve Starling (Blue Flower Dragon).

So we're using an ultimate evolution monster to ultimate evolve a trophy monster.

What.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 06, 2014, 08:00:32 AM
ok i did this but (https://www.padherder.com/user/DrRawr/monsters/#31,0,31,2047,,0,0,0,eq,0,0,0;default,0)

Are you using Pandora? Because you have the complete template party.
Pandora/Persphone,Hanzo,FallenLucifer,Haku/Pandora

Everything but FallenLucifer has a questionnaire for skillup thanks to Dark being so OP.
You'd be wrecking descents with this. (Except those with Dark Absorb :V)


They just announced... The game's first ultimate ultimate evolution.

Basically, Mute Coccoon (Dark Insect Dragon) will need all five Flower Dragons as material for an Ultimate evolution, he'll become "Ultimate Insect Dragon", you can then use the "Ultimate Insect Dragon" + the Light Insect Dragon (+ Blue Orb, Green and Blue Trifruit) to Ultimate Evolve Starling (Blue Flower Dragon).

Blue orb needed. This gonna be worth hyping for.
Evolving is such a pain though.
Complimenting this news, JP will be reviving flower dragons for a few cycles, with each element lasting 2 days, allowing people to easily gather flower dragons. Remember two Starlings are needed! One for Dark Insect's ult, another as the base of the ultimate ult! Hope fairies encounters are in there (though most likely no 3 times encounter rate :< ), will be doing Blue and Dark for I&I and Loki skill ups. (I&I have an easy skillup from GrooveCoaster collab but last time it came was May...)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Shizumarashi Mayuzumi on November 06, 2014, 08:12:13 AM
The pal machine graced me with a gold keeper, I have ulti Raph now. :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 06, 2014, 08:17:24 AM
I rolled the PAL 46 times.

I got 2 golden keepers, two blue trifruits, one red trifruit, a bunch of fodder, a bunch of colored keepers...

...and a griffin.

I didn't know the mythical beasts could come out of the PEM, but that doesn't matter anyway 'cause that means I NO LONGER NEED KANO ON MY GZL TEAM (yaaaaaaaaaay)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 06, 2014, 08:18:14 AM
Blue orb needed.

25 Pal Machine pulls just gave me a Water Jewel and Dark Jewel, and I already have Starling, so I am ready as of 5 minutes ago. Just gotta wait for Mute Cocoon to show up over here.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 06, 2014, 08:34:59 AM
Finally got Athena. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-3a624954918104fe-19x27.png)
(http://i59.tinypic.com/16lafbc.png)

Time to take on Zeus next.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 06, 2014, 08:36:24 AM
Rolled 24 times. Got absolute garbage not worthy of note beyond a tamadra and a fourth fucking blue fruit.


I rolled the PAL 46 times.

I got 2 golden keepers, two blue trifruits, one red trifruit, a bunch of fodder, a bunch of colored keepers...

...and a griffin.

I didn't know the mythical beasts could come out of the PEM, but that doesn't matter anyway 'cause that means I NO LONGER NEED KANO ON MY GZL TEAM (yaaaaaaaaaay)

Uhhh. Why are you replacing Kano with Griffin? She's better in pretty much every single way aside from having a little less ATK.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 06, 2014, 09:06:58 AM
How so, exactly? I mean, in a gzl team having a lot of RCV is detrimental, no? Plus, she's a heartmaker, something that doesn't really belong on a team based around being low health.

And combining her with Liu Bei makes it pretty much impossible to proc two-prongs which is from where a ton of GZL's damage output comes from.

Or did I get all of that wrong? Certainly wouldn't be the first time :colonveeplusalpha:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Shizumarashi Mayuzumi on November 06, 2014, 10:15:19 AM
Should be sleeping but hey the stuff for a lot of the DC mons got tweeted.

Batgirl and Batwoman - D/D, balanced
Skill: atk x30 to one enemy, balance type x2 atk for 1 turn
LS: balance type HP x 1.5, atk x2.5

Flash - L/L, attacker
Skill: atk x30 to one enemy, attacker type x2 atk for 1 turn
LS: attacker type HP and rcv x2

Green Arrow - G/G, balanced
Skill: spread cats plus green orbs enhanced
LS: balanced type atk and rcv x2

Superman - L/R, attacker/physical
Skill: Chinagirl for RBL (if you take light as white, American colors :V)
LS: light atk x3.5 when HP>50%
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 06, 2014, 11:04:41 AM
Wow

Such underwhelm

Very zzz
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 06, 2014, 11:13:57 AM
Wow

Such underwhelm

Very zzz

Hey, would you rather have an unconditional x5 to all attributes or something? I'm actually glad GungHo isn't going full powercreep on this one.

@Edit: This actually sounded a lot more confrontational than I wanted to make it sound, sorry.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 06, 2014, 11:21:24 AM
Well, Coin Dungeons finally give me a reason to farm for Coins during the Weekend. :derp:
Should be sleeping but hey the stuff for a lot of the DC mons got tweeted.

Batgirl and Batwoman - D/D, balanced
Skill: atk x30 to one enemy, balance type x2 atk for 1 turn
LS: balance type HP x 1.5, atk x2.5

Flash - L/L, attacker
Skill: atk x30 to one enemy, attacker type x2 atk for 1 turn
LS: attacker type HP and rcv x2

Green Arrow - G/G, balanced
Skill: spread cats plus green orbs enhanced
LS: balanced type atk and rcv x2

Superman - L/R, attacker/physical
Skill: Chinagirl for RBL (if you take light as white, American colors :V)
LS: light atk x3.5 when HP>50%
I expected something more.

Hey, would you rather have an unconditional x5 to all attributes or something? I'm actually glad GungHo isn't going full powercreep on this one.

@Edit: This actually sounded a lot more confrontational than I wanted to make it sound, sorry.
Don't apologize. Learn when to man up against Edible. >:D
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 06, 2014, 11:28:17 AM
Hahaha :V

I don't mind that they're not broken, they're just kinda uninteresting.  Like, compare these to the batman collab.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 06, 2014, 12:40:47 PM
Hahaha :V

I don't mind that they're not broken, they're just kinda uninteresting.  Like, compare these to the batman collab.

They're definitely powerful additions to my box though so I'm most certainly not complaining. :V I never got a chance to pull more than once from the Batman collab either, so this is a good opportunity for me. Plus we don't know how Wonder Woman, Super Girl and Aquaman are gonna turn out too. We could be pleasantly surprised.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 06, 2014, 01:13:21 PM
27 pal pulls, noteworthy things included an ancient green mask (I can ultimate Michael now I guess) and a blue fruit.

Tried a ton of skillups (2 Beyzul, one TamOdin, three Hera, two Angelion, five Ruka) without much luck. Ruka was the only one who got anything, although she's the one who mattered most, so good. That means it took me 1695 stamina to get the fodder to evolve her, another ~4-500 for the evo materials, and between 19 and 23 feeds to max her out. Aside from that huge string of effectively empty ABE runs that's not bad at all.

Just entered Athena, I feel like it's too early and I'm too tired to not botch something (Sieg, probably?), but whatever, I've got stamina to burn for days.

Should be sleeping but hey the stuff for a lot of the DC mons got tweeted.

Batgirl and Batwoman - D/D, balanced
Skill: atk x30 to one enemy, balance type x2 atk for 1 turn
LS: balance type HP x 1.5, atk x2.5

Flash - L/L, attacker
Skill: atk x30 to one enemy, attacker type x2 atk for 1 turn
LS: attacker type HP and rcv x2

Green Arrow - G/G, balanced
Skill: spread cats plus green orbs enhanced
LS: balanced type atk and rcv x2

Superman - L/R, attacker/physical
Skill: Chinagirl for RBL (if you take light as white, American colors :V)
LS: light atk x3.5 when HP>50%

Green Arrow not an attacker=boo.

Pending stats/awakenings Flash and Bat Women seem very solid. My roommate runs Girl Thor, so I suspect he'll want Flash to replace King Flamie.

Superman seems cool, I'll totally use that if I can get my hands on him. Misato sub in the distant future where skillups make Misato viable?

Edit: Athena get. Wow, that was easy. I can definitely do this reliably, and Athena actually has a reasonable number of skillups needed to max out and a 100% drop rate. Seems like a deal to me.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 06, 2014, 01:44:57 PM
Six of my last eight dragon fruit runs have yielded red fruits.  I'm terrified.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 06, 2014, 01:47:23 PM
100% Skillup Fodder are in NA

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 06, 2014, 02:18:37 PM
... third stage of the alt technical dungeons are bullcrap because Chimeraes but what else is new.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 06, 2014, 02:23:56 PM
... third stage of the alt technical dungeons are bullcrap because Chimeraes but what else is new.

the whole alt technical dungeons (and Japan recently got Alt versions of Hyperion Lava Flow up to Clayus Prison even) series are just giant Chimeras as a whole
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 02:31:20 PM
oh what the hell these alt dungeons are actually pretty hard ._.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 06, 2014, 02:31:54 PM
oh what the hell these alt dungeons are actually pretty hard ._.

Yeah, they're difficult in the sense that pretty much the best way to deal with them is "one shot every wave or die"

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 02:35:41 PM
okay the bosses aren't too bad but i was careless earlier and got one hit by a pengdra + metal dragon ._.

it sucks because i had exactly enough stamina to clear everything and rank up but now I'm one dungeon off >___>
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 06, 2014, 02:50:42 PM
First Athena run of the day/first delve into 1.5x invade rates.

(http://i.imgur.com/btoMQiI.png)

Skillbind was resisted, but it was still pretty tough. Managed to beat her and then proceeded to take Athena out without dying. That makes for the last jewel I was missing (and the most important!).

Unsure if want to try for skillups.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 02:51:27 PM
fuck died again

rip my gold and stamina

i was dumb and should have just used echidna and then stalled
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: KaiserKnuckle on November 06, 2014, 02:53:23 PM
Tell me, is it "a thing" if I rolled an Angelit on my first PEM roll this morning?

(http://oi62.tinypic.com/e6sxlw.jpg)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 02:57:25 PM
Edit: Oh yeah, apparently +eggs drop rate weren't bad either I think.
Did 120 stamina of runs and got 0 plus eggs so seems pretty terrible to me :V


oh shit wizards in the rem tomorrow

you know what this means

(http://i.imgur.com/qovdf4Q.jpg?1)

TIME FOR CHIBIGEINE
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 06, 2014, 03:11:40 PM
ugh -really- wanting Regulus's ult out eventually so I can replace LZL as a two-prong.
It seems like two-pronging is the most efficient way to break through 100,000 defense so slotting him on TAMADRApurin's team is a must...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 06, 2014, 04:12:45 PM
4 runs of Athena so far, 1 Leilan invade. I'm just gonna run this all day to get a small sample size of what the invade rate looks like on 1.5x Mythical, and right now it's sitting at a lovely 25%.

Oh, and got a skillup on Athena. Is it even worth going all the way for serious purposes?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 06, 2014, 04:46:56 PM
4 runs of Athena so far, 1 Leilan invade. I'm just gonna run this all day to get a small sample size of what the invade rate looks like on 1.5x Mythical, and right now it's sitting at a lovely 25%.

Oh, and got a skillup on Athena. Is it even worth going all the way for serious purposes?
I think it is. Considering with the new stamina update. It's actually worth it.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 06, 2014, 04:56:56 PM
4 runs of Athena so far, 1 Leilan invade. I'm just gonna run this all day to get a small sample size of what the invade rate looks like on 1.5x Mythical, and right now it's sitting at a lovely 25%.

Oh, and got a skillup on Athena. Is it even worth going all the way for serious purposes?

Seems like a great idea to me. I'd be doing it too if super sapphires weren't up. I want to evolve and powerlevel Beyzul.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 06, 2014, 05:02:55 PM
Rolled 26 times on PAL. Worthy of note:
1 Dark Jewel
1 Fire Jewel
1 Green Dragon Fruit
1 Fire Dragon Fruit
FOURTH Yatagarasu (game, if you want me to max skill Amaterasu/Ceres I NEED TO GET THEM FIRST!  :derp:)

plus a bunch of random monster i didn't have, RBG keepers and skillup material (Red Fairy, Chasers.....)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 06, 2014, 05:05:51 PM
Seems like a great idea to me. I'd be doing it too if super sapphires weren't up. I want to evolve and powerlevel Beyzul.

I guess... maybe it's just me thinking about how underpowered board enhance/enhanced orbs are at the moment. I should be getting hype for enhance orb awaken boost and be on this much harder, I think.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 05:09:54 PM
Okay so it seems that every coin dungeon counts as an entirely new dungeon

So you can basically buy stones for gold with the cheaper dungeons
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 06, 2014, 05:19:36 PM
Okay so it seems that every coin dungeon counts as an entirely new dungeon

So you can basically buy stones for gold with the cheaper dungeons
So if 2nd rotation comes, does that means it's also a new dungeon?

INFINITE STONES. Praise non-IAP. :yukkuri:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 06, 2014, 05:20:29 PM
Anyone try Mechdragon Rush yet? Trying to see how other people might fare against it, because if you always win you can basically play PAD infinitely for an hour or so just doing it.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 06, 2014, 06:40:10 PM
So king carnival coin dungeon is probably the best thing ever. Easy EXP on demand!

...now, what's the fastest way to get coins outside of weekend dungeons...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 06:55:51 PM
the fastest way is to wait until they finally give us weekend dungeon legend in NA

although this week's weekend dungeon has x2 coin rates as opposed to the normal x1.5 so this weekend as a good a time as any to farm

weekend legend with x2 though beats everything. you get almost 1 million coins per run :getdown:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 06, 2014, 06:58:14 PM
Um...I think I just completely obliterated Nebradisk.

GZL -way too freaking powerful-.

Stacked myself pretty well for the hit, but still, I did not expect to deal over 400,000 damage to it.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 06, 2014, 07:11:37 PM
Raise your hand if you borked up Athena twice already today because you held down the wrong orb when trying to heal??
:raises hand:
:fail:

At least neither had the Suzaku invade so no huge loss.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 07:53:17 PM
random PSA: If anyone has an Isis and wishes to join the master race, BL Isis, Echidna, Grape Dragon, Siegfried, King Bubblie is the team I currently use and imo is the best team physical Isis can get, especially for non-iap.

The thing is normally while Isis is easy to use and bursts down floors super easy, she has some trouble with bosses since her multiplier isn't that high. But with Grape Dragon + Siegfried you basically get a pseudo chinese active because you still hit 12.25x however most of the orbs are water which is what you need and the result is Isis can actually goddamn burst.

Like without even trying and just poping actives + pulling off 12.25x does at least 2 million damage easy. If you actually set up the board with cascades and stuff to maximize skyfalls then I've hit like 5 million+ bursts.

Also the team has pretty well rounded stats. With everyone lv. 99 and 0 +eggs you have 16k HP and 2.2k RCV. With just the leaders or friend leader (*coughmecough*) and Echinda +297 you have 18k HP and 2.8k RCV.

Oh yeah also you have 4 skill boosts so it only takes 6 turns for echidna to come up. If King Bubblie is max skilled too then you pretty much never have to stall for skills ever.

And of course everyone is farmable, although grape dragon was a limited time thing (it might come back).


If you have Isis but no twinlits for B/L. Use B/B Isis, Echidna, Lilith, Valk, Shynee to beat up twinlits so you can get right to the good stuff.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Calamity on November 06, 2014, 08:55:09 PM
Healer girls rem hit rate decrease

Golems swordsmen elementals when
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 08:57:40 PM
Didn't they get their rates already reduced a while back?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Calamity on November 06, 2014, 09:01:58 PM
Oh, my bad that was probably before I started playing then.

Not that I would mind the rates going to 0%
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 06, 2014, 09:27:15 PM
Random pal point pull from Athena runs got me an Angelit! Those random nonbulk off pulls too op.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 06, 2014, 09:43:05 PM
My new Twinlits farming team so that I don't have to deal with skyfall bs on wave 1 anymore:
Lilith/DMeta,Haku,Hanzo Hamahime, Ra/DMeta

Source/Inspiration: http://forum.gamer.com.tw/C.php?bsn=22153&snA=69422&tnum=11 and also comments from there

Ideal team should be two Liliths instead of a Ra, and Hanzo so that there's 8 SBs. Idea would be use Hanzo for 1 Dark row on wave 1, Lilith on wave 2/3 (all lits on wave 2 must have a minimum of 2 cd, so you can stall one turn), wave 4 get hit once then Haku+Hanzo.

Unfortunately I have no Hanzo, so this is the best I could do. Ra has a CD of 9 so I can still use him on wave 2. Problem is, Lilith won't be ready on wave 3/Hamahime won't be ready on wave 4 if I don't stall an extra turn on wave 2 (because you don't get an extra turn with Solar Laser). So either I hope for good luck on wave 2, or deal with the tamadora binds on wave 3.

I did a test run, and luckily got 4/3/2 on wave 2, so I killed the rightmost and stalled an extra turn.
The rest was smooth and boss shouldn't be too much of a problem but my damage output is barely enough because no Hanzo and my lilith is lv4X.
Anyways, all that's left is to use Haku and Hamahi....
*Haku gives me 14 blue orbs*
(http://i.imgur.com/oBj0vMD.png)
Why.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 06, 2014, 09:48:46 PM
Didn't they get their rates already reduced a while back?

https://www.facebook.com/PuzzleAndDragonsOfficial/photos/a.532262196802377.135063.484776928217571/946705775358015/?type=1

Apparently happened again.

Also Wee Jas confirmed. Ultimate sad.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: O4rfish on November 06, 2014, 11:14:06 PM
Oh dang, Hathor the Cow Goddess ...
maybe I should reinstall this g


no, I remember the grind. And the rage. And the money.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 06, 2014, 11:21:42 PM
what the fuck

Hadar just killed me because he doesn't use a warning attack even though pdx says he does

2 million coins for nothing


ugh fucking hell i even set up my stamina perfectly for consecutive runs but it all got fucked over by fake information fuck this PJSalt
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 06, 2014, 11:55:47 PM
Meanwhile I managed to maxskill my Fairlio while only having to make 2 Big Shynees for it, I think my skillup luck for anything that's not-horus continues.

Anyway, now to spend the next few weeks trying to drop stuff to turn Fairlion into Angelion and Valkyrie into not-first-form.

Also, do the coin dungeon Mystic Dragons include the Mystic beast invades and cockatrice/minotaur/etc spawns? If so I may drop a few million coins into mystic fire dragon to try and skillup Uriel and maybe Michael.

For whatever good will that do, especially since I didn't get a green mask for Michael.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 07, 2014, 12:05:03 AM
Meanwhile I managed to maxskill my Fairlio while only having to make 2 Big Shynees for it, I think my skillup luck for anything that's not-horus continues.

Anyway, now to spend the next few weeks trying to drop stuff to turn Fairlion into Angelion and Valkyrie into not-first-form.

Also, do the coin dungeon Mystic Dragons include the Mystic beast invades and cockatrice/minotaur/etc spawns? If so I may drop a few million coins into mystic fire dragon to try and skillup Uriel and maybe Michael.

For whatever good will that do, especially since I didn't get a green mask for Michael.
Well, I can't speak for the rare invades, but I can confirm at least Wicked Lady is in place for Mystic Dark Dragon, so presumably the others are still there as well.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 12:08:08 AM
what the fuck

Hadar just killed me because he doesn't use a warning attack even though pdx says he does

2 million coins for nothing


ugh fucking hell i even set up my stamina perfectly for consecutive runs but it all got fucked over by fake information fuck this PJSalt

extreme dragon rush 2?

yeah this is why I use pad.skyozora.com for dungeon information as it is more accurate than pdx

only thing is that the site is all in Chinese...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 07, 2014, 12:12:44 AM
welp decided fuck it and ran some shitty dungeons to rank up just to try to clear mechdragons

easy enough, except this time on legend the final boss just HAD to be Canopus while it was Hadar EVERY SINGLE OTHER TIME

tried to stall, ended up with the shittest board ever

tried to burst with it HAHA FUCK YOU IM GREEENNNNN
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 07, 2014, 12:13:53 AM
Well, I can't speak for the rare invades, but I can confirm at least Wicked Lady is in place for Mystic Dark Dragon, so presumably the others are still there as well.

I just looked it up on PaDGuide, apparently the invades are still in place so I have a chance to get some orb enhances and Horus Skillups while doing all of it.

Also, I didn't remember that the Nebradisk Dungeon dropped Wicked Ladies, so I have four people to skillup (Michael with the Centaurs, Uriel with the Minotaurs, Gabriel with the Cockatrices and Persephone with the Wicked Ladies).

Ugh that's just so much stuffffffffffff
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 07, 2014, 12:40:41 AM
Also Wee Jas confirmed. Ultimate sad.

I would have figured the name was a play on 'Ouija' or something. What an odd translation. I wonder if it's a reference to something.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 07, 2014, 01:01:24 AM
I would have figured the name was a play on 'Ouija' or something. What an odd translation. I wonder if it's a reference to something.

The only reference I'm aware of is a Dungeons And Dragons deity (http://en.wikipedia.org/wiki/List_of_Greyhawk_deities#Wee_Jas).
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 07, 2014, 02:02:05 AM
So this happened.

(http://i.imgur.com/CRRR2Ed.jpg)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 07, 2014, 02:55:44 AM
Nice!  What team did you use?
Out of 6 or 7 Athena runs (including the ones I mentioned I bungled earlier) I got :toot:two:toot: Suzaku invades!  Compare this to like, 20 something runs of Takeminakata/Hera-Ur with a big fat zero previously!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 07, 2014, 03:04:52 AM
Nice!  What team did you use?
Out of 6 or 7 Athena runs (including the ones I mentioned I bungled earlier) I got :toot:two:toot: Suzaku invades!  Compare this to like, 20 something runs of Takeminakata/Hera-Ur with a big fat zero previously!
Decided to break out the RSonia for this.

RSonia/Ecchi/Sleeping Beauty/A.Hera/Lilith/[Lu Bu]

Barely failed to beat up Gigas, so there was stone 1.
Failed healing vs. Cu Chu, so there went one more.
Siegfried chopped me down twice at low health since his sub-50% attack OHKOs me and I was saving my Draco Circle.
Athena I was going toe-to-toe with until she had literally like 50.1% of her HP left and I was out of hearts to use or make, so I just popped Lu Bu/RSonia and blasted her for the clear.

So cost was 4 stones, but really only 3 since I got one as a refund for the clear.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 07, 2014, 03:09:44 AM
Wizard's Carnival? I'll roll atleast once, and hope to get Chester (http://puzzledragonx.com/en/monster.asp?n=1626). SERIOUSLY DEM SKILLS. :derp:

Nice!  What team did you use?
Out of 6 or 7 Athena runs (including the ones I mentioned I bungled earlier) I got :toot:two:toot: Suzaku invades!  Compare this to like, 20 something runs of Takeminakata/Hera-Ur with a big fat zero previously!
You'll be better off using a sweep team that deals atleast x12.25, like any Chinagirl. Did mine using Haku. A friend Haku has max A.Skill, which was down to 7 turns, with the S+ Awakening. Obliterated Gigas in 2 turns. Just spammed attacks on Cu Chu(Easiest round next to Athena). Killed Siegfried in 4 by using Haku's skill, and Athena was fodder in 1 turn with just Haku + Hera-Ur + Lu Bu.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 07, 2014, 03:18:05 AM
Nice!  What team did you use?
Out of 6 or 7 Athena runs (including the ones I mentioned I bungled earlier) I got :toot:two:toot: Suzaku invades!  Compare this to like, 20 something runs of Takeminakata/Hera-Ur with a big fat zero previously!

I'm 2/6 here too! Gonna get a 7th in soon before bed hopefully. Unsure if I want to stone to get possibly 4-5 more runs.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 07, 2014, 03:28:50 AM
Nice!  What team did you use?
Out of 6 or 7 Athena runs (including the ones I mentioned I bungled earlier) I got :toot:two:toot: Suzaku invades!  Compare this to like, 20 something runs of Takeminakata/Hera-Ur with a big fat zero previously!
I'm 2/6 here too! Gonna get a 7th in soon before bed hopefully. Unsure if I want to stone to get possibly 4-5 more runs.

The power of double stam and 1.5x encounter rate :V You guys have been missing out on this for over a month.

Just realized Challenge dungeon lv9 might be easier than lv8 as in it's more brute force-able rather than requiring members to counter all the annoying things lv8 throws at you (not to mention no hearts).
Might go on a suicide run with Ra team, hope I at least get past wave 1 so it's not a complete waste of stamina but I'm not confident :ohdear: Definitely not using stones because I need to save them for rolling Egypts 2.0 :V and no immediate use of for Blue Pii.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 07, 2014, 05:24:01 AM
Just tried the Gabriel version of my blue healers team (Gabe/Valk/Ruka/Beyzul/Echi/I&I) for the first time against Hera, and it felt really powerful. It's flexible and the added rows and higher attack multiplier seem to more than make up for the lack of King Shynee. Obviously Hera isn't the toughest customer in town so maybe I didn't get a great picture of how good it actually is, but Beyzul and Ruka are both very underleveled, so it also wasn't operating anywhere near full strength.

I want Sun Quan even more now, but Echidna is definitely an acceptable substitute of course. I had never tried using Ruka as a Siren substitute before now, but the flexibility of being able to activate Ruka and/or Gabe with Valk in any order seems like it could make three rows a real possibility. Beyzul's lack of recovery was more noticeable than I was expecting even with the 2x recovery from Gabe, since the multiplier doesn't work on a full third of my team between his 0 and Echidna's wrong color, but the much higher HP does kind of make up for it. Anyway, it's an interesting team. Seems fun to use, although it has an even more crippling weakness to bind even than the previous one did. I'd complain about UMeta being so rare, but honestly I kind of doubt I would have room for her even if she wasn't. The team's crowded and she doesn't have rows.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 06:08:54 AM
Hahaha :V

I don't mind that they're not broken, they're just kinda uninteresting.  Like, compare these to the batman collab.

funny because BW stealth bats is basically better for where i'd put batladies


The problem with the cards so far is half of them are enhancers for a color/subtype that isn't fleshed out at all.

Arrow also depends heavily on the enhance orb buff we -don't have- and seems fit for a leader -we also don't have-.

Supes is actual underwhelming but honestly a solid card though. Board changing his colors is really cute, his actual LS is kind of...boring. He's a really solid sub seems though.

Also I fucking knew it was going to be Phsyical supes! Next is healer supergirl, I can tell.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 07, 2014, 06:16:10 AM
The problem with the cards so far is half of them are enhancers for a color/subtype that isn't fleshed out at all.

Actually I feel like the worst part is, they have the right colour/typing to support D/B Loki and L/G Thor, but guess what? More enhances that they don't need! why gungho

http://mobile.gungho.jp/news/pad/141107_live.html
In other news, new JP livestream next Friday. More Three Kingdom stuff. L/G? G/L?
Do you think there'll be a third round of large scale buffs announced?
What series would you like to see getting ults next? Kagutsuchi was promised a Awaken ult-evo, many are still waiting for Ookuni, will gungho deliver?
Wonder if there'd be news on the rogue dungeon thing or almostPvP thing they teased us on 2 livestreams ago. I forgot which one was scheduled for winter release.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 06:26:18 AM
Ruler of Terror Darkseid
Devil
D/B
AS: Omega Sanction (9 CD Max) - Deal 8000 damages to all enemies, ignores defense
LS: Lord of the Apokolips - All Devil-types gain x3 ATK

Ultimate Lifeform Doomsday
Attacker
G/D
AS: Gravity Room - Same as Chester
LS: Abomination - Cut HP by half, All Attacker-types gain x3 ATK

Evil Genius Lex Luthor
Physical
D/G
AS: Dark Spell - Same as Dill Sirius
LS: Lex Armor - Cuts damage taken by ???

Screaming Death Silver Banshee
Devil
B
AS: Aqua Spell - Same as Sharon
LS: Curse of the Banshee - Deals some damage after every turn based on ATK (x3?)

Venom Scholar Poison Ivy
Devil
G
AS: Poison Mist - Same as Lilith
LS: Harvest - Wood types and Healer types get x2 ATK

Mad Love Harley Quinn
Devil
R
AS: Fire&Water Orbs Change - Same as Beast Rider Merlin
LS: Wild Card - Fire types and Devil types get x2 ATK


Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 07, 2014, 06:27:54 AM
(http://i.imgur.com/3wJHkXH.png)

That's three stones down the drain, though only 2 lost since lolfirsttimeclear.

Get this woman and her 4 mil HP away from me, holy shit.

Unfortunately I couldn't burst down siegfried directly and I couldn't get a single turn of stall on him because of troll skyfalls which means that I went into athena without Echidna's assistance (since I had to pop her on siegfried because he can OHK me).

It took me 40 minutes to actually beat it because I spent a long time looking at each screen (and failing sometimes because it's fucking 4AM and I'm really smart for doing this at 4AM)

Oh yeah, and Suikama, your Isis was MVP, as predicted.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 06:29:30 AM
Actually I feel like the worst part is, they have the right colour/typing to support D/B Loki and L/G Thor, but guess what? More enhances that they don't need! why gungho

they don't have the proper awakenings is the bigger part tbh

you can override with impunity now and such and they are bigger increases

honestly they're solid just

no actual team.

*cut*

Oh i didn't know darkseid's leader skill

for a farmable unit that might be neat?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 07:08:46 AM
Supragirl
L/W
Healer / Physical
AS: North Pole Breath - Turns the left most column into Light orbs. Turns the right most column into Water orbs.
LS: Made of Might - When matching 2 out of Fire, Water or Light orbs, increase ATK by a small amount (x3?). Increase ATK by x3.5 when matching all colors.

Aquaman
W/L
Physical
AS: Atlantean Trident - Deal x30 damages to an enemy. For 1 turn, Enhance PHYSICAL type by x2
LS: Ruler of Atlantis - x2 HP and ATK to the Physical types

Wonder Woman
G/L
Attacker (no God Q____Q)
AS: Magic Lasso - Delay the enemies by 1 turn (8 CD)
LS: Warrior Princess - x2 HP and ATK to the Attacker types

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 07, 2014, 07:19:06 AM
This two gold egg designs feel like they're designed with an ult-evo in mind. Kind of like when DBZ was first released and the gold eggs were like "Okaay nice but I'll keep using my horus kthxbai"
Watch superman gets *Light monsters hp increase by a bit*, and supergirl gets a 2nd TPA like 3 months later.

Lmao, I totally forgot battle 1 of Challenge Lv9 is Fire Absorb w/ Fire drop rate up, and put my Echidna in the rightmost position of my team *facepalm*
Thankfully I had enough light orbs to make 2 combos and deliberately not make a fire combo, Like 10 fire orbs skyfell but only 1 combo resulted from it, triggering the 49x yet LightRa's sub damage was enough to outdamage echidna's fire damage's heal (doubled due to wood element enemy too)
Would've been so frustrated if I died on battle 1 like this. Now I'm satisfied even if I gameover right now :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 07:25:27 AM
Give Supragirl a 2nd TPA so that Light healer teams can be thrown a bone please?

That would be really swell considering she is already so damn good for Light healer teams offensively. And her significant HP total means that it'll only be improved with double LMeta or LMeta/I&I
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 07:41:20 AM
so wonderwoman gives gzl an on-color delay, i smell double prong

it's 1 turn though, rest in pepperonis and also reduction is better so it can activate LS

Aquaman is the only on color enhance, fancy that.

Supergirl's leader skill is nice. The supers can work together!

edit: nevermind checked some of the important parts

hahahahaha rest in pieces diana
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 07:45:08 AM
so wonderwoman gives gzl an on-color delay, i smell double prong

it's 1 turn though, rest in pepperonis and also reduction is better so it can activate LS

The missing link: Wonder Woman herself has no prongs......................................... she only has a green row

:colonveeplusalpha:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 07:47:56 AM
The missing link: Wonder Woman herself has no prongs......................................... she only has a green row

:colonveeplusalpha:

yeah i just found that out

holllyyy shit that's fucking awful rofl, i wouldn'tve had any hope if this was brought up

supergirl's stats and awakenings too...owww...

aquaman is pretty swole though
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 07:53:28 AM
supergirl's stats and awakenings too...owww...

kinda disagree with supergirl's stats and awakenings being totally garbage but I'm just biased because I don't really have any better Light healers except with what I have now :getdown:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 07, 2014, 07:56:30 AM
Did my 10 Athena runs for today. Here are my results from having absolutely no Flame Jewels prior to today.

(http://i.imgur.com/jAfoXxi.png)

Conclusion: 1.5x invade rate is way way way way too fuggin strong
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 08:10:09 AM
kinda disagree with supergirl's stats and awakenings being totally garbage but I'm just biased because I don't really have any better Light healers except with what I have now :getdown:

admitting there are flaws isn't entirely conducive to disagreeing

i wouldn't say garbage though, that hp pool is pretty nice and that's healer rcv

that attack though

i'm not really seeing her awakenings -especially- when we have rei now though who does what she does with skill ups and also without the extraenous orbs too

it's more -oww- that's not helping her then 'oww thats hot trash'
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 07, 2014, 08:14:23 AM
Lmao, I totally forgot battle 1 of Challenge Lv9 is Fire Absorb w/ Fire drop rate up, and put my Echidna in the rightmost position of my team *facepalm*
Thankfully I had enough light orbs to make 2 combos and deliberately not make a fire combo, Like 10 fire orbs skyfell but only 1 combo resulted from it, triggering the 49x yet LightRa's sub damage was enough to outdamage echidna's fire damage's heal (doubled due to wood element enemy too)
Would've been so frustrated if I died on battle 1 like this. Now I'm satisfied even if I gameover right now :V

Damnit I can't believe I reached wave 5 of Lv9 with a Light Ra team that only has around +400 (including frd) and 16.6k HP, then started making all sorts of mistakes.
Threedia made 4 ojama drops and I only cleared 3, leaving one. Then I proceed to forget that he hits 10k when he binds, and I was out of hearts to heal. I had Wee jas ( :getdown: ) to make hearts but I thought I could save it for after it binds me and so I can move the remaining ojama orb to the centre for being cleared to heart, but NOPE I died. :V Totally a *facepalm* moment
Lv9 T_T I'll clear you next time (next month?)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 08:15:23 AM
admitting there are flaws isn't entirely conducive to disagreeing

i wouldn't say garbage though, that hp pool is pretty nice and that's healer rcv

that attack though

That attack is lower than what most people would like but compare that to lovely Healer greats such as:
Guan Yinping and her 956
LMeta and only having +219 ATK over Supergirl
LValk and only having +88 ATK over Supergirl

Ecchi is quite high at 1349 + 100; still +300~ish over Supergirl.

Healers in general are just doomed to have sub-par Attacking stats; that's why we need to make up for it offensively through awakenings like Rows, TPA or good leader skill. At the very least, Supergirl's bringing a TPA to the table and her attack's not exactly shit-tier

EDIT:

Stickergirl UEVO has decent Attacking stats but they also got Attacker as a subtype so ya.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 07, 2014, 08:39:41 AM
That attack is lower than what most people would like but compare that to lovely Healer greats such as:
Guan Yinping and her 956
LMeta and only having +219 ATK over Supergirl
LValk and only having +88 ATK over Supergirl

Ecchi is quite high at 1349 + 100; still +300~ish over Supergirl.

Healers in general are just doomed to have sub-par Attacking stats; that's why we need to make up for it offensively through awakenings like Rows, TPA or good leader skill. At the very least, Supergirl's bringing a TPA to the table and her attack's not exactly shit-tier

EDIT:

Stickergirl UEVO has decent Attacking stats but they also got Attacker as a subtype so ya.

Just compare with the weighted stat average by converting to the number of +eggs it'd take to get that much stat. 10hp=5atk=3rcv=1 point
LMeta = 799.07 (Godfes Exclusive level stat)
G/L Bastet = 750.73 (Ult-ed god stat)
6-star Bastet = 717.40 (Pre-ult god stat)
Ult Ruka = 663.13 (Ult-ed Silver egg base stat)

Supergirl = 703.37
So she's already almost on-par with the Egypt series pre-ult, which had one of the best weighted averages out there for a god series.
And seeing how Batman got ults and this seems to be a pretty big thing, there no way she's not getting an ult a few months later to catch up in stats with probably around G/L Bastet level.
LMeta is godfes exclusive and they have ridiculous stats so you can't compare with them.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 09:24:48 AM
That attack is lower than what most people would like but compare that to lovely Healer greats such as:
Guan Yinping and her 956
LMeta and only having +219 ATK over Supergirl
LValk and only having +88 ATK over Supergirl

Ecchi is quite high at 1349 + 100; still +300~ish over Supergirl.

Healers in general are just doomed to have sub-par Attacking stats; that's why we need to make up for it offensively through awakenings like Rows, TPA or good leader skill. At the very least, Supergirl's bringing a TPA to the table and her attack's not exactly shit-tier

rei sirius

Just compare with the weighted stat average by converting to the number of +eggs it'd take to get that much stat. 10hp=5atk=3rcv=1 point
LMeta = 799.07 (Godfes Exclusive level stat)
G/L Bastet = 750.73 (Ult-ed god stat)
6-star Bastet = 717.40 (Pre-ult god stat)
Ult Ruka = 663.13 (Ult-ed Silver egg base stat)

Supergirl = 703.37
So she's already almost on-par with the Egypt series pre-ult, which had one of the best weighted averages out there for a god series.
And seeing how Batman got ults and this seems to be a pretty big thing, there no way she's not getting an ult a few months later to catch up in stats with probably around G/L Bastet level.
LMeta is godfes exclusive and they have ridiculous stats so you can't compare with them.

rcv dramatically effects weighting

i don't really feel like spending a detailed amount of times explaining everything so i limited my response to single sentences

edit: like no seriously i spent like a few hours trying to respond but this is a lot more succint honestly and i'd rather like to just get ready for bed
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 09:28:34 AM
rei sirius

only +70 from LMeta; his shtick is precisely the fact he has 2 TPA.

admittedly i forgot about him being a thing (god/healer and all) because i felt he was more suited for providing RCV for an Athena team so that's my bad there.

My point is though that you're still severely undermining what's actually there. I'm starting to get sick of all this whining about how X collab or X unit/monster that NA is getting is nothing compared to Y Japan-only collab. Yes it is fuckin' annoying that they're most likely not going to hit stateside but half of the time it's very rarely in GungHo NA's hands, and at least they've been stepping it up with bringing over what they CAN actually bring over.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 09:50:02 AM
only +70 from LMeta; his shtick is precisely the fact he has 2 TPA.

admittedly i forgot about him being a thing (god/healer and all) because i felt he was more suited for providing RCV for an Athena team so that's my bad there.

that's +300 from supergirl

My point is though that you're still severely undermining what's actually there. I'm starting to get sick of all this whining about how X collab or X unit/monster that NA is getting is nothing compared to Y Japan-only collab. Yes it is fuckin' annoying that they're most likely not going to hit stateside but half of the time it's very rarely in GungHo NA's hands, and at least they've been stepping it up with bringing over what they CAN actually bring over.

i never mentioned dbz
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 07, 2014, 09:52:18 AM
rcv dramatically effects weighting

I don't get if you're saying rcv is not worth taking into consideration or what

but as someone who's been maining Bastet teams for a long while I can't stand using teams without 3000rcv so to each their own.

If you don't think rcv matters that much since everything dies in one hit with enough atk/you'd die if you don't have that hp to tank a hit anyways, then almost anything with the healer type on it will be inferior in your eyes. (Which are totally valid points.)

only +70 from LMeta; his shtick is precisely the fact he has 2 TPA.

admittedly i forgot about him being a thing (god/healer and all) because i felt he was more suited for providing RCV for an Athena team so that's my bad there.

My point is though that you're still severely undermining what's actually there. I'm starting to get sick of all this whining about how X collab or X unit/monster that NA is getting is nothing compared to Y Japan-only collab. Yes it is fuckin' annoying that they're most likely not going to hit stateside but half of the time it's very rarely in GungHo NA's hands, and at least they've been stepping it up with bringing over what they CAN actually bring over.

Most of JP's exclusive collabs are crap anyways. Some silver eggs have use here or there.
PADBT is one of the highest reward ones tbh. DBZ is probably the only one where the gold eggs actually still have a good number of userbase.
Other ones you biggest task is to actually find people to use the same leader as you. The more leaders they push out, the more a problem this becomes.

I'd like to play with more leaders sometimes but I had to have like 15 Bastets on my list for farming stuff, and there will be 20 Ronias/Satan/LuBu/DevilStuff that you can do nothing about, Collab gold eggs in particularly sucks because less people roll for them. I hope they'd improve the friend system somehow (2 leaders per friend was a good start) but I have no idea how without clogging up the whole friendlist with leaders or whatever. :/
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 09:59:51 AM
that's +300 from supergirl

Erh, so? -900 HP from supergirl and -300 HP from LMeta. Yes you can keep calling 1.1K attack "bad" but by healer standards it's certainly not garbage. If the stat distributions for Healers aren't your cup of tea you can just say so; I am just really hankering for more options offensively at this point because I run LMeta almost on a regular basis.

Quote
i never mentioned dbz

I know you didn't but I just took it as an opportunity to throw it out there, SO many people were excited about the DC Collab and then when the actual stats and figures came out about 90% of them said "useless collab" because it wasn't as good as DBZ or HXH or Airour de Bazaar or whatever. And the comment from Edible earlier about the superheroes being "underwhelming" is something I'll accept, it's fair enough to say that, I just think that calling them "bad" is taking it a bit too far.

Most of JP's exclusive collabs are crap anyways. Some silver eggs have use here or there.

Can you help make everyone stfu about DBZ then?

And, HXH has some pretty good stuff. Same with the MH4G Collab.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 10:56:49 AM
Erh, so? -900 HP from supergirl and -300 HP from LMeta. Yes you can keep calling 1.1K attack "bad" but by healer standards it's certainly not garbage. If the stat distributions for Healers aren't your cup of tea you can just say so; I am just really hankering for more options offensively at this point because I run LMeta almost on a regular basis.

so you were misrepresenting his stat difference and i'm kinda annoyed at you for that to be honest, much like that sudden shift

also most of the good healer cards have around 1.2k attack base and valkyrie slips by because her active is too fucking good (Valkyrie's stats are kinda shit tbh)

so uh, yeah, that's really bottom rung even for a healer.

also if you wanted an offensive option as a leader that's stronger than another Lmeta, i'd suggest Lzhuge. if you mean as a sub, also lzhuge or rei because i've been bringing him up kinda for a reason.

i'd say saori too but she doesn't work as a leader with lmeta

look my overall point here is outside of healer rei is still a pretty solid card because of that stat difference and that's why i'm pointing that out

this is not to say her stat total is bad, much like Yinping her hp and rcv is -incredibly nice- but also much like her that attack holds down her use quite a bit

which is what i was poking at, and is still a point you really have to admit honestly.

Edit: actually as a healer alone valkyrie is a lot better than i remember

jesus, healers are kinda sad.

I know you didn't but I just took it as an opportunity to throw it out there, SO many people were excited about the DC Collab and then when the actual stats and figures came out about 90% of them said "useless collab" because it wasn't as good as DBZ or HXH or Airour de Bazaar or whatever. And the comment from Edible earlier about the superheroes being "underwhelming" is something I'll accept, it's fair enough to say that, I just think that calling them "bad" is taking it a bit too far.

I've been dealing with that for ages!

Don't really appreciate being the springboard because I called out the stinkers of the crowd!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 11:49:35 AM
Quote
so you were misrepresenting his stat difference and i'm kinda annoyed at you for that to be honest, much like that sudden shift

also most of the good healer cards have around 1.2k attack base and valkyrie slips by because her active is too fucking good (Valkyrie's stats are kinda shit tbh)

so uh, yeah, that's really bottom rung even for a healer.

okay go ahead i'm giving up trying to be positive about this

Quote
also if you wanted an offensive option as a leader that's stronger than another Lmeta, i'd suggest Lzhuge. if you mean as a sub, also lzhuge or rei because i've been bringing him up kinda for a reason.

no i meant a different offensive option entirely that didn't mean having to deal with the fact my only dominant typing with a good leader is Healer type because LMeta is literally the only goddamn leader i have that boosts an entire type of something I actually have amounts of in abundance.

Quote
jesus, healers are kinda sad.

yes we can agree on this at least, which is why i was trying to be positive about Supergirl in the first place, because Healers literally worst typing out of all the types available ever and I just happened to be pretty much saddled with them. Even the GZL I pulled so far works better as a sub than a leader with my current box so TOP FUCKING KEK THAT IS.

Quote
Don't really appreciate being the springboard because I called out the stinkers of the crowd!

uh... it isn't because you "called out the stinkers of the crowd" it's because I got sick of people complaining about how X character from the collab is shit or bad or not good and it's my half-assed apology admittedly but ugh can we please not be negative about it? fuck's sake.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 07, 2014, 01:12:19 PM

Most of JP's exclusive collabs are crap anyways. Some silver eggs have use here or there.
PADBT is one of the highest reward ones tbh. DBZ is probably the only one where the gold eggs actually still have a good number of userbase.

I really want to  use my Tennin, but I don't have the light guys for it.

Can you help make everyone stfu about DBZ then?


People liked DBZ? Most people seemed underwhelmed by that one too. I thought they had to get buffed because their was so so much complaining on twitter. If I was going to hold up something as a standard, I'd probably pick PAD:BT or Saint Seiya.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 01:16:35 PM
People liked DBZ? Most people seemed underwhelmed by that one too. I thought they had to get buffed because their was so so much complaining on twitter. If I was going to hold up something as a standard, I'd probably pick PAD:BT or Saint Seiya.

the only complaints for Goku came when he got his Uevo

and also I'm talking about the billion of "GIVE DBZ FOR NA" comments
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 07, 2014, 01:33:08 PM
the only complaints for Goku came when he got his Uevo

and also I'm talking about the billion of "GIVE DBZ FOR NA" comments

I don't think people wanted DBZ because it was a great collab, they prolly want it because it's DBZ.

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 01:39:27 PM
I don't think people wanted DBZ because it was a great collab, they prolly want it because it's DBZ.

and honestly? Vegeta and Piccolo are beasts. After the buff Goku's not a half-bad leader. His LS is way way way better than Superman's anyway.

Sure DBZ is also padded with a lot of mediocre guys but yeah...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 07, 2014, 01:42:54 PM
Sure DBZ is also padded with a lot of mediocre guys but yeah...


Biggest problem with it tbh. I judge collabs by their silver eggs, and while Tenshinhan was nice, I have a lot of Yamcha and Krillin who I don't really care for. They could do something about 18 though. Sure she can do better than 3 autoheals for awakenings. It's bad enough that we can't skill her up tbh.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 07, 2014, 02:09:00 PM
and honestly? Vegeta and Piccolo are beasts. After the buff Goku's not a half-bad leader. His LS is way way way better than Superman's anyway.

They dodged a bullet there.... if they botched him there would have been riots  :D
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 07, 2014, 02:42:12 PM
and honestly? Vegeta and Piccolo are beasts. After the buff Goku's not a half-bad leader. His LS is way way way better than Superman's anyway.
Don't forget Cell. He's practically Satan with no RCV drawbacks and a huge nuke active.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 07, 2014, 02:58:01 PM
Don't forget Cell. He's practically Satan with no RCV drawbacks and a huge nuke active.

huge nuke actives are overrated unless they're x200+ in which case i dunno what to say about that!

DBZ has excellent (possibly overpowered) golds but very mediocre silvers. If your criteria of how good a collab is, is based on purely the silvers due to the statistical chance of getting them of course you're going to be underwhelmed by the collab. The same could be said for almost every collab. At least DC Collab has usable silvers, LOL
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 07, 2014, 03:16:02 PM
Ok i need your expertise here: should i roll a few times during the Wizard Carnival?

Those magicians looks like strong subs for many teams and the awakenings are good too..... or i'm wrong and should save my stones for next godfest?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 07, 2014, 03:19:49 PM
Oh wow Magician skill ups already

If they have decent stats themselves though then fuck the magicians just use the villains :V

ESPECIALLY for Doomsday since that Chester active can be so so valuable. Everyone should get one.


also Aquaman and Super girl oh shit more physicals

Aquaman especially looks like a good King Bubblie replacement since at least he's on color

Hell he's practically Muse with the same awakenings and BETTER stats and BETTER max skill cooldown except he only boosts 2x instead of 2.5x


Superman, Supergirl, and Aquaman all have really good synergy together. You have a chinese active, a damage boost, a free light/water two prong active, and lots of two-prong awakenings.


Okay so full Superteam would look like:
Supergirl, Superman, Aquaman, Fuma Kotaro, Apollo

You have a TON of orb changers and everyone has two-prong awakenings so you just two prong everything to death. Wow this team actually looks super legit.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 07, 2014, 04:04:28 PM
DBZ has excellent (possibly overpowered) golds but very mediocre silvers. If your criteria of how good a collab is, is based on purely the silvers due to the statistical chance of getting them of course you're going to be underwhelmed by the collab. The same could be said for almost every collab. At least DC Collab has usable silvers, LOL

I thought the only collab with awful silvers was Bikkuriman, everything else has some pretty cool silvers otherwise.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 07, 2014, 06:10:30 PM
jesus, healers are kinda sad.

Are they? I've never not used healers so I guess I wouldn't know. Would I be doing better or having more fun if I was using something else? I guess that never occurred to me.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 07, 2014, 06:13:55 PM
Are they? I've never not used healers so I guess I wouldn't know. Would I be doing better or having more fun if I was using something else? I guess that never occurred to me.

If you're doing good with what you have right now, why bother switching if it works?

That's not to say that trying out other teams is bad or not fun, but blue healer seems to be quite a thing so I see no reason to switch teams just to "do better".
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 07, 2014, 06:18:16 PM
If you're doing good with what you have right now, why bother switching if it works?

That's not to say that trying out other teams is bad or not fun, but blue healer seems to be quite a thing so I see no reason to switch teams just to "do better".

I don't plan on switching teams, I'm committed. And I seem to be doing fine. I'm just now wondering if things wouldn't have been different the whole time if they had been different. I guess what it comes down to is that I'm surprised to see the declaration "healers are sad" because I don't think they are. They're not perfect for every situation (when you get down to it there are probably things that they simply can't burst, even with all the rows and orbchangers), but what they do seems really useful a lot of the time. And it seems more plausible to cover their shortcomings up than it does with physical or attacker.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 07, 2014, 07:15:44 PM
Hypermaxed healers are just fine. :V

In general though, healers tend to have very lackluster HP and ATK and that's just how it always has been. It seems to be getting a little better and that's great, though.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 07:59:27 PM
the only complaints for Goku came when he got his Uevo

and also I'm talking about the billion of "GIVE DBZ FOR NA" comments

i had to defend yamcha in thread

people still bitch about the rem in SA whenever it's brought up

12 people died

Hypermaxed healers are just fine. :V

In general though, healers tend to have very lackluster HP and ATK and that's just how it always has been. It seems to be getting a little better and that's great, though.

@CC: This is mostly what I meant.

Statistically? Holy shit healers are incredibly depressing to look at.

But cards like Rei and the magicians tend to perform better than raw statistics.

And blue healer has a pretty lol leader, so don't worry. I would suggest changing things up time and time again because it freshens the game but that might not be a luxury you have.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 07, 2014, 08:09:52 PM
Blue healer seems to be fine for me, except for the one instance where I have to deal with green dungeons (ie, the true technical dungeon that drops Light skillups :V)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 07, 2014, 08:10:13 PM
And blue healer has a pretty lol leader, so don't worry. I would suggest changing things up time and time again because it freshens the game but that might not be a luxury you have.

As soon as I finish my Gabriel team (well, aside ftom skillmaxing Beyzul, which is a loooong term project) I'm all in on GZL. I want to expand into other teams, but I got ahold of Beyzul like a month ahead of schedule, so suddenly having 2/4/2 instead of 1/9/1 is interesting enough for now.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 08:12:03 PM
Blue healer seems to be fine for me, except for the one instance where I have to deal with green dungeons (ie, the true technical dungeon that drops Light skillups :V)

this is kinda what i meant

blue healer is actually absurdly powerful despite being healers from a perfect storm of cards

it's everything light attacker and dark balanced -isn't- being right now
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 07, 2014, 08:16:55 PM
it's everything light attacker and dark balanced -isn't- being right now

I believe that's because Blue Healer has been a "gimmick" for long enough that it's now a legit strategy, while Dark Balanced and Light Attacker are still being fleshed out.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 08:34:23 PM
I believe that's because Blue Healer has been a "gimmick" for long enough that it's now a legit strategy, while Dark Balanced and Light Attacker are still being fleshed out.

blue healer stopped being a 'gimmick' when I&I showed up

light attacker and dark balanced are still struggling with literally both the norse and devils in it

theres a lot more than time going on, theres just a serious lack of commitment and very messy coordination in cards

like 3-4 of the newest light attackers have been prongers and the premier light attacker leader is thor because athena is gods and that's a bigger problem than it being 'new'.

i was calling attacker thor for ages ahead of time and so hyped but he's still not delivering on new cards for him tbh

edit: mind i think that thor team i had planned is still around

just, loki really needs an actual bone and he's not gotten anything since FA luci
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 07, 2014, 10:21:48 PM
Are they? I've never not used healers so I guess I wouldn't know. Would I be doing better or having more fun if I was using something else? I guess that never occurred to me.

It's personal preference.
One problem with healers was that they had excess recovery for a long time.
Nowadays though, hp boosts makes recovery more important than ever.
My I&I team wouldn't be able to support its 30k hp if not for the average 600 recover per member.
As you roll better members and take away your sirens/echidnas in your healer teams, your hp stops being pathetic and rcv starts being worthwhile.

As for "more fun or not" that's also personal preference, I find being able to take 10k per turn and recover that back as fun, some might enjoy just OHKO whatever every turn.

About stat being bad, recovery is weird because it doesn't as directly affects you as hp and attack does. Whenever new stuff comes out with 0 recover I see comments about *LOL 0 RCV again this guy is bad* too, so can you say recovery is useless? definitely not. But how much recovery is enough? There definitely a point where you have excess and more rcv is just wasted potential. If you believe in the 10hp=5atk=3rcv like I do, healers have stat just as good as any other typings. Otherwise you'd see them as hilariously mediocre. (The typical LMeta team before the HP boost does have too little hp to take advantage of the recovery. Light Healers have much better statsticks to put in their team nowadays though, e.g. DQXQ, theLightKnight)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 07, 2014, 10:26:49 PM
blue healer stopped being a 'gimmick' when I&I showed up

light attacker and dark balanced are still struggling with literally both the norse and devils in it

theres a lot more than time going on, theres just a serious lack of commitment and very messy coordination in cards

like 3-4 of the newest light attackers have been prongers and the premier light attacker leader is thor because athena is gods and that's a bigger problem than it being 'new'.

i was calling attacker thor for ages ahead of time and so hyped but he's still not delivering on new cards for him tbh

edit: mind i think that thor team i had planned is still around

just, loki really needs an actual bone and he's not gotten anything since FA luci

I wish Athena did attackers too. It would give Arthur something to do. He was my 2nd REM roll(I&I was first.) Idk what they would do with Balanced though. I could see Persephone getting Balanced with another ult.
 
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 07, 2014, 11:00:53 PM
I wish Athena did attackers too.

What if they changed L/G Thor's Light rows to double TPA? They seem to be pretty keen on messing around with awakenings lately so maybe that might happen someday.
They seemed to have decided the Light will not be a row-heavy element anyways.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 07, 2014, 11:26:29 PM
It looks like my DC wants are the golds (preferably Superman), Flash, and Wonder Woman. Wouldn't be too sad to have an Aquaman either I guess. As for the dungeon I do have Merlin, but I have no use for him so I'm not sure if I'm going to bother trying to skillup him. Probably not unless the evolved drop rates are decent.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 11:33:01 PM
What if they changed L/G Thor's Light rows to double TPA? They seem to be pretty keen on messing around with awakenings lately so maybe that might happen someday.
They seemed to have decided the Light will not be a row-heavy element anyways.

that would basically be what would have to happen with the current set of cards

but that would make him the odd one out so completely unlikely
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 07, 2014, 11:36:21 PM
I'm way more interested in the dungeon :V

Solar laser Darkseid (also potentially really good low cost leader with x3 to devils even when unevoed!), Chester active Doomsday (amazing for those stupid poison dungeons), Free water row Banshee, and 40-cakes Lex :V


Aquaman is cool but I'd much rather have Muse
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 11:45:26 PM
I'm way more interested in the dungeon :V

Solar laser Darkseid (also potentially really good low cost leader with x3 to devils even when unevoed!), Chester active Doomsday (amazing for those stupid poison dungeons), Free water row Banshee, and 40-cakes Lex :V


Aquaman is cool but I'd much rather have Muse

aquaman is probably easier to get then muse however
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 07, 2014, 11:46:49 PM
i know ._.

but aquaman doesn't really give me any extra utility anyways while Muse allows me to build GOD ISIS
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 07, 2014, 11:54:47 PM
i know ._.

but aquaman doesn't really give me any extra utility anyways while Muse allows me to build GOD ISIS

and then muse evades you harder than blodin
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 07, 2014, 11:55:47 PM
no dont do this to me ;-;


oh shit according to pdx Tricolor Legend is already in the game!

Time to make some mulahh


wait wtf chimeras are the NORMAL MOBS? well at least they don't double strike
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 08, 2014, 01:48:51 AM
still gonna be ez with double leilan 8)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 08, 2014, 02:19:02 AM
Hey guys, Star Vault tomorrow, don't forget if you're hunting Plus Eggs.

As for me I've just unlocked Junos Island which means I'm almost done with Normal Dungeons.

Of course, it's gonna take me a long time to go through the last stretch (goddamn starlight sanctuary)

Ah yes, and I should be using my LMeta more often now guys, my Angelion is both uvo'd and max skilled now after all, so if anyone is a LMeta user, you guys can rejoice... I guess.

At least mine is max awoken.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 08, 2014, 02:26:08 AM
one more green keeper before I can get Awoken Zeus Dios
one more Awoken Zeus Dios before I can get Awoken Ceres

Evo Materials Unite seems to have a 100% Rainbow Keeper drop rate which, for 35 stamina on any day of the week is really useful.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 08, 2014, 03:42:00 AM
I believe that's because Blue Healer has been a "gimmick" for long enough that it's now a legit strategy, while Dark Balanced and Light Attacker are still being fleshed out.

As Chaore pointed out, Twinlit I&I is pretty much the kind of leader that has made Blue Healers so incredibly powerful. Then you have:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 08, 2014, 03:45:20 AM
As Chaore pointed out, Twinlit I&I is pretty much the kind of leader that has made Blue Healers so incredibly powerful. Then you have:
  • Hatsume for an ezpz 5cd orb changer
  • Blue Valk for an ezpz Heartbreaker
  • Bikinitron for a Blue primary LMeta
  • Gabe who combos well with Blue Valk
  • Light Zhuge Liang who enhances Light and Blue orbs and more importantly has 2 TPA
  • Sharon who has 1417 ATK and has a row and a tpa and her active gives you a free row
  • ...etc.

Also Ult UmiYama, who also has 2 TPA, 2 enhance, and an active that gets rid of annoying fire orbs for water and changes hearts to wood (which won't matter if you use Blue Valk first). Maybe not the best blue healer LEADER but definitely a good sub.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 08, 2014, 03:45:47 AM
  • Blue Valk for an ezpz Heartbreaker

Also going to plug Blue Valk getting TPA soon, making her even stronger.

still gonna be ez with double leilan 8)

we rich masterrace tomorrow
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 08, 2014, 04:00:14 AM
Also Ult UmiYama, who also has 2 TPA, 2 enhance, and an active that gets rid of annoying fire orbs for water and changes hearts to wood (which won't matter if you use Blue Valk first). Maybe not the best blue healer LEADER but definitely a good sub.

I've been messing around recently with UmiYama as a blue healer sub in challenge mode, and they combine with Gabe to turn the entire screen to blue and green. There's some kind of horrifying blue/green row team with at least one UmiYama sub, but I don't know what it is. Or maybe there will be when green healer rows gets like one more solid sub.

And as blue healer subs go, don't forget that the fact that blue healers work makes Ruka more viable than most of the other sticker girls by default. She actually has a home on healer teams unlike most of them, so we can actually take advantage of her finer points.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 08, 2014, 04:01:21 AM
okay so if I run weekend dungeon with all of my stamina over the weekend + 1 rank up I should get about 16 million coins if the wiki rates are correct

sounds good BV
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 08, 2014, 06:33:00 AM
I just farmed 10 dark ladies from Questionnaire dungeon and got 4 skill ups from it.
My persphone is now skill maxed.
B-)
On the other hand, Ruka is 4/29 1 level to go. :ohdear:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 08, 2014, 07:21:14 AM
For the first time in forever, I managed to run both super dragons descended today.

Which means my GOdin went from level 26 to 59.

I think I'm gonna spend the next few days just powerlevelling my stuff.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 08, 2014, 08:29:45 AM
Confirming Tricolor Legend is now in the game for North America.

<Chirei> I think they were seriously thinking of the players when they made tricolor legend
<Chirei> it's all the fuggin chimeras and buncles you can fight and you just get to oneshot them with ridiculously high combos

<Chirei> also confirming a stone from clear
<Chirei> so anyone that got the stone from tricolor prior to 7.2.1 go get the new one

Also Antonio tries to save Metropolis on Monday. Let's see if he can handle Darkseid.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 08, 2014, 09:00:25 AM
based tricolor dungeon

no for real just from two rounds I got roughly 1.7 mil (do remember it's 2x this week instead of the usual 1.5x) and around 24k exp. Not only is this easy, easy, awesome coin, but the exp's not horrible either. (I mean, you can get about twice that with the same amount of stamina in like, Lava Tube, but the rewards here are far better and don't clog up your box)


I'm gonna be doing this shit all weekend. Having the cash to summon up a King Carnival whenever I need good exp is the best thing ever. It's only been a week and I'm already wondering how on earth we even managed without this and five minute stamina.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 08, 2014, 10:05:24 AM
(http://i.imgur.com/skoXIp1.png) (http://i.imgur.com/JRkslE9.png)

3-stoned PADZ Collab Legend because fuck you orbtrolls!!!

All deaths were at Reverse Nirai Kanai of course -_-;;

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 08, 2014, 10:44:04 AM
(http://i.imgur.com/skoXIp1.png) (http://i.imgur.com/JRkslE9.png)

3-stoned PADZ Collab Legend because fuck you orbtrolls!!!

All deaths were at Reverse Nirai Kanai of course -_-;;

Why would you use 3 stone on this and it's not even legend so it could've not dropped......
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 08, 2014, 11:08:42 AM
Why would you use 3 stone on this and it's not even legend so it could've not dropped......

Because I was annoyed. =(

Look I 2 stoned Ishtar Master and didn't get the drop, I'm beyond #poorlifedecisions territory
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 08, 2014, 01:57:31 PM
no dont do this to me ;-;


oh shit according to pdx Tricolor Legend is already in the game!

I DID NOT EVEN SEE IT UNTIL NOW.
Makes Coin Dungeons more accessible.

Edit:
So it gives 294 exp/stam as opposed to Master, which is 407 exp/stam.
But who cares? I come here for the munnny.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 08, 2014, 02:12:23 PM
https://www.youtube.com/watch?v=JuOBS3zXfhU&feature=youtu.be&a

Paprika does Hera Rush with Dark Fagan PT.

Subs = x4 Fully Awoken Reverse Skydragon Elysion, which guarantees 100% damage reduction from Dark element.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 08, 2014, 04:27:07 PM
https://www.youtube.com/watch?v=JuOBS3zXfhU&feature=youtu.be&a

Paprika does Hera Rush with Dark Fagan PT.

Subs = x4 Fully Awoken Reverse Skydragon Elysion, which guarantees 100% damage reduction from Dark element.
Based Paprika. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-3a624954918104fe-19x27.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 08, 2014, 04:36:40 PM
I almost have over 10 million coins. This is wonderful and I'm just gonna keep going.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 08, 2014, 04:37:48 PM
I almost have over 10 million coins. This is wonderful and I'm just gonna keep going.

It's beautiful. I want to stock up myself.

...then it's just do I go for cockatrice or king carnival...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 08, 2014, 05:12:02 PM
When I realized what it actually meant last night to have king carnival anytime I wanted, I decided to hop on the money train.

Gonna max out my Leilan team finally, and probably Athena/GZL too.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 08, 2014, 05:54:49 PM
More Weekend Legend feedback.  Over 900k coins, and it was more satisfying fighting Berserk and Highlander than I expected.  Ohko GZL strats paired with Kushi.

Also was fun making a pseudo Jupiter Genesis.  Perseus followed by Cu Chu, simple.  If I had had Athena though too...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 08, 2014, 05:57:10 PM
I was going to grind Noah for green jewels chances, but nobody has any good Bastets up and I have obligations all day so I can't spend hours trying to combo. Really should have bothered to evolve Dryad or Kano so I can bring a green healer of my own with morw than 200 hp. Oh well, I'll get her next time.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 08, 2014, 06:18:05 PM
I was going to grind Noah for green jewels chances, but nobody has any good Bastets up and I have obligations all day so I can't spend hours trying to combo. Really should have bothered to evolve Dryad or Kano so I can bring a green healer of my own with morw than 200 hp. Oh well, I'll get her next time.

Do you want me to put mine up? idk if she's good enough though.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 08, 2014, 06:39:55 PM
(http://i.imgur.com/73zQcYR.jpg)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 08, 2014, 06:50:57 PM
Raking in the loot. (http://imgur.com/WmEcotX)

I should get my Anubis and Ronias ready so I can use Anubis/URonia/URonia/Bastet/Susano-o/Ganesha eventually.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 08, 2014, 07:56:30 PM
Do you want me to put mine up? idk if she's good enough though.

No thanks, I don't have the time to do the mental gymnastics. If you could put up your Gabe though I could do some Legendary Seaways. Haven't seen it on 1.5x drops yet.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 08, 2014, 08:19:09 PM
No thanks, I don't have the time to do the mental gymnastics. If you could put up your Gabe though I could do some Legendary Seaways. Haven't seen it on 1.5x drops yet.

I am unfortunately not cool enough to have gabe. You probably want Fanatic for that.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 08, 2014, 08:22:53 PM
That feeling when you face a descent for the first time, everything goes smoothly and at the end all you drop is a pengdra.....
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 08, 2014, 09:01:20 PM
That feeling when you face a desucent for the first time, everything goes smoothly and at the end all you drop is a pengdra.....
But did you stone?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 08, 2014, 09:13:00 PM
I am unfortunately not cool enough to have gabe. You probably want Fanatic for that.

Oh that's weird, I thought you had one. I know FF does, but for some reason I thought you did too. Well shit. Disregard then.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 08, 2014, 09:18:23 PM
oh hey catwoman finally has a use :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 08, 2014, 09:25:33 PM
oh hey catwoman finally has a use :V

especially since we don't have satan

so she's the easiest gold increaser to get
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 08, 2014, 09:30:19 PM
especially since we don't have satan

so she's the easiest gold increaser to get

I guess we're not getting that dark tamadra with the gravity then?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 08, 2014, 09:49:14 PM
Don't forget Ganesha, but I have personally not seen anyone with him yet.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 08, 2014, 09:59:45 PM
But did you stone?

Hell no, that definitely isn't my idea of "smoothly"  :D

Oh well, dropped Noah on my 3rd try.... i think this is the highest number of times i had to run a legend descent to drop the boss, i always got them on first or second try (NOT THAT I AM COMPLAINING ABOUT IT!  :V)

EDIT: Does Puchilip have an use besides skill-up fodder? Cost/Star restricted dungeon?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 08, 2014, 10:00:37 PM
Don't forget Ganesha, but I have personally not seen anyone with him yet.

Considering he has more than double the cooldown of Kushinada's (remember that seaway has skillups for her) and 75% dmg reduction tends to be enough for most cases...

I think before weekend dungeon legend his only real use was as a 2-prong sub for Athena, now he has a use outside of that though, especially since JP will give him skillups with the light insect dragon dungeon.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 08, 2014, 10:52:57 PM
Considering he has more than double the cooldown of Kushinada's (remember that seaway has skillups for her) and 75% dmg reduction tends to be enough for most cases...

I think before weekend dungeon legend his only real use was as a 2-prong sub for Athena, now he has a use outside of that though, especially since JP will give him skillups with the light insect dragon dungeon.

I'm not looking at his CD. I'm looking at the fact that he gives you DOUBLE FUCKING MONEY

ganesh people plz come out of hiding lemme add you
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 09, 2014, 12:41:37 AM
okay fuck catwoman

died on floor 1 because i got synced carbuncles that 1 hit me
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 09, 2014, 12:45:12 AM
Since until this afternoon i was the Pad equivalent of an hobo i didn't check the coin dungeons available until now. I have a few questions about them:

1) the fact that they are "valid for 1 hour" means that i can run them as long as i have stamina and the time isn't up? Example: i have 100 stam, i buy Mystic Land Dragon, i can run it 6 times in a row as long as i do so in 1 hour?

2) in the ingame screen it says "7 days to go". Does that mean next week they will be gone forever from the coin dungeons or they will cycle with others?

3) are they at the highest difficult available? (if yes..... Folklore, you WILL be mine *_*)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 09, 2014, 12:48:37 AM
coin dungeons function exactly time timed dungeons when opened

yes they rotate

every difficulty is available. the dungeon is an exact copy of the original but counts as a new dungeon for stones and rank.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 09, 2014, 02:12:49 AM
I guess we're not getting that dark tamadra with the gravity then?

king devitama is a Japan-only gift, he was given out exactly twice so far.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 09, 2014, 02:26:30 AM
king devitama is a Japan-only gift, he was given out exactly twice so far.

I have another one lying around in there then? Cool. When was the 2nd one given out?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 09, 2014, 09:17:00 AM
I have another one lying around in there then? Cool. When was the 2nd one given out?

You had to attend an event personally in Japan where you got a serial code... The 2nd one was the PADW release King DeviTama.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 09, 2014, 03:53:29 PM
OKAY so for anyone trying to run Five Dragons Activate, there previously used to be a warning "Limiter Off" listed in PDX move before Demon Hadar used his Ultimate Stream move. I unfortunately met the business end of this and the move indeed does not exist. You will just be straight-out hit for metric tons of damage and exposed to the ultimate twitch source quality stream with massive internet slowdown without any warning if he moves below 1/4th HP.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 09, 2014, 05:55:54 PM
OKAY so for anyone trying to run Five Dragons Activate, there previously used to be a warning "Limiter Off" listed in PDX move before Demon Hadar used his Ultimate Stream move. I unfortunately met the business end of this and the move indeed does not exist. You will just be straight-out hit for metric tons of damage and exposed to the ultimate twitch source quality stream with massive internet slowdown without any warning if he moves below 1/4th HP.
yeah i was super salty about this earlier
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 09, 2014, 06:29:48 PM
Yeah uhh I have absolutely no idea how to circumvent that except use Athena team, but bad rcv so what is being at full health to survive hits  :ohdear:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 09, 2014, 06:58:32 PM
it basically forces you to have to deal with his crap until you can get him low enough to burst

i could have been fine if only pdx wasnt full of liessssss
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 09, 2014, 10:57:24 PM
(http://i.imgur.com/sgd0htz.png)(http://i.imgur.com/es9kepD.png)

Threedia finally cleared!
I put this off for a while because I thought I couldn't deal with OdinTama's pre-empt bind on wave 6 and also its 22222 damage, and also Threedia's 20k attack, then 8k+bind all subs.
But trying lv9 challenge dungeon made me realize I actually had the stuff to deal with them now (Hadn't levelled up my Kushi back when threedia was out).
Actually never used Weejas (:V) bind recovery because I couldn't gather 6 heart orbs LOL, but I DID use his active to get rid of 2 ojama orbs so that was nice. (Having leftover ojamas in a team like Ra is quite crippling, it feels like it reduces your chances of having 6 colours on board by so much.)

This team has FIVE time extends (+2.5s) so OP :V
DMeta's new active means I could block OdinTama's 22222 damage once to stall out the bind (it binded Echidna), and Kushi is used for Threedia's 20k damage.
Then Echidna and some good luck with skyfalls means Threedia is dead. :V yay

Weejas so much utility. I totally underestimated him when I first rolled him. Wished he had more HP since he is Healer/Dragon afterall. Oh well, there'd be ult-evo some months/years later.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 09, 2014, 11:00:05 PM
I kinda want to put the old man on my Kirin team. I'd not sure it'd worth getting rid of Verche. He'd be a great Valk replacement in no-RCV dungeons.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 09, 2014, 11:05:26 PM
I kinda want to put the old man on my Kirin team. I'd not sure it'd worth getting rid of Verche. He'd be a great Valk replacement in no-RCV dungeons.

Yeah, Kirin teams might want to focus on bursts than utility.
But for L/L Ra teams, there's not really an easy way to burst by orb changing since all colours are needed, so we just want enhances or utility members. This old man has delay,time extend,bind resist+rcv,heart-maker,limited board refresh capability all in one party member slot!
(don't you hate it when enemies use *change X colour to ojama* and you only have 2 of that colour so you have no way to clear them off).

The only thing that would've made him better is if he was anything but L/L so he can cover another element.

Well, there's a green one, but it's BoyGacha exclusive argggg....
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 09, 2014, 11:08:07 PM
Yeah, Kirin teams might want to focus on bursts than utility.
But for L/L Ra teams, there's not really an easy way to burst by orb changing since all colours are needed, so we just want enhances or utility members. This old man has delay,time extend,bind resist+rcv,heart-maker,limited board refresh capability all in one party member slot!
(don't you hate it when enemies use *change X colour to ojama* and you only have 2 of that colour so you have no way to clear them off).

The only thing that would've made him better is if he was anything but L/L so he can cover another element.

Well, there's a green one, but it's BoyGacha exclusive argggg....

Imagine if he was L/B...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 09, 2014, 11:45:32 PM
we DC Collab nauuuuuu

just gotta say, that bgm is badass
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 10, 2014, 01:15:56 AM
(http://i.imgur.com/fHVZigq.png)
PAD summarized in one screenshot.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 10, 2014, 01:29:28 AM
(http://i.imgur.com/fHVZigq.png)
PAD summarized in one screenshot.
I'm...I'm so sorry.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 10, 2014, 02:47:27 AM
(http://i.imgur.com/fHVZigq.png)
PAD summarized in one screenshot.

Ow... It hurts to look at.

So out of curiosity, what are people looking for skillup monsters for? The only things I'm really that interested in right now are Misato and Asuka. I would say green Zhuge, but I expect him to get a skillup fodder at some point, and I don't think he probably needs it thaaaat much.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 10, 2014, 03:13:04 AM
Ow... It hurts to look at.

So out of curiosity, what are people looking for skillup monsters for? The only things I'm really that interested in right now are Misato and Asuka. I would say green Zhuge, but I expect him to get a skillup fodder at some point, and I don't think he probably needs it thaaaat much.

I have a Dark Pii from challenge dungeon, and will be getting one thanks to Max Murai no-stoning Cauchemar in the last livestream. If I can get another one, I can skill max my DMeta. It is unsure if they'll release skillups for stuff that changes skill on ult like Minerva and co. , but most people are assuming they're safe to use 100% skillups on. (Under the assumption that since they released the 100% skillup when eating lv99 ult-evo same character, they don't intend to release skillups for them.)
Or I can re-ult-evo DMeta until I hit that 20% skillup from Devilrit, then use the two Dark Piis, but blue jewels... :<

By the way, when TAMADRAs were first released, ways to obtain them were extremely scarce. Their main source was random encounters in the small metal dragon guerillas (the ones that cost like 15/20 stam). They appear freaking rare and doesn't drop 100% (exactly how Piis are right now, though they had a much better droprate than 1 in 171 runs). I remember working so hard just to get that 3rd awakening (time extend) on my Bastet... :V and seeing that most bastets on your frdlist having only 1~2 awakens. :V
so I'm getting feelings of deja vu from Pii hunting, which is pretty cool. I was mostly doing the alts. for the stone reward though.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 10, 2014, 03:18:24 AM
Stuff I would use guaranteed skillups on:
Asuka
Misato
TAMADRApurin
Ult DMeta, assuming her new skill is hard to boost
Pandora (because fuck fairies seriously)
Apollo (because fuck cyclops seriously)
Astaroth (because fuck Kaguya seriously)
BOdin (eh, his doesn't come around much and it'd be a pain to do)
FALuci (because fuck dodecahedrons and I only need one more)
Lilith Kuromi (because nothing else skills her up and defense elimination is cool)

and I guess special gods I get in the future? A lot of those are low priority.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 10, 2014, 04:11:58 AM
Stuff I would use guaranteed skillups on:
Asuka
Misato
TAMADRApurin
Ult DMeta, assuming her new skill is hard to boost
Pandora (because fuck fairies seriously)
Apollo (because fuck cyclops seriously)
Astaroth (because fuck Kaguya seriously)
BOdin (eh, his doesn't come around much and it'd be a pain to do)
FALuci (because fuck dodecahedrons and I only need one more)
Lilith Kuromi (because nothing else skills her up and defense elimination is cool)

and I guess special gods I get in the future? A lot of those are low priority.

Should I do Kirin then because fuck Fagan(or rather fuck Suzaku and Haku's preemptive.). I've ran him all this week and still haven't had a run that resulted me not losing. Still the most fun I've had with the game in a while though. Most of the losses were my fault. I need to stop giving a crap about +eggs and stuff more often.

I don't have a whole lot of stuff I care about piis for on my NA account. My JP account doesn't have a whole lot of stuff either. Still trying to figure out what I'll do with the dark one I'm supposed to be getting. Maybe Batman? Idk
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 10, 2014, 04:18:50 AM
(http://i.imgur.com/fHVZigq.png)
PAD summarized in one screenshot.

(http://imgur.com/JpYUrMR.png)
I feel you.
Negative to using TAMADRApurin: if I'm not at full health when a pii appears, I'm basically guaranteed to die.

 Also, my Ceres has awoken.  (http://imgur.com/plGQ1Pr)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 10, 2014, 04:19:33 AM
Do you think we'll eventually see Piis treated the same way as Tamadras (which is to say, gradually given more distribution channels until they're falling from the sky like candy rain)? I've been assuming that they'll eventually become common, but I guess maybe not.

I had heard some stuff about the initial release of Tamadras that implied that they used to be rare, but never the details. That's interesting. All I knew was that they had become much more common since I started playing. We didn't always have awakenings, right? Were Tamas released right away when awakenings came out, or was there a period where duplicates were the only way to do it. And for that matter, which awakenings were in the first wave and which were released later? Aren't prongs relatively new?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 10, 2014, 04:23:42 AM
Every awakening that exists now existed back then, but TPA didn't boost attack by 50% so it was largely worthless. Damage reduction was also only 2% each, and the stat boost awakenings were about half as potent as they are now.

Gungho gave everyone a free TAMADRA via gift dungeon when awakenings were introduced but after that, we were basically told "Go do Metal Dragons and pray" or get lucky on the PEM. Thursday and Friday Dungeon did a lot in terms of making them more accessible, though.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 10, 2014, 04:25:01 AM
Do you think we'll eventually see Piis treated the same way as Tamadras (which is to say, gradually given more distribution channels until they're falling from the sky like candy rain)? I've been assuming that they'll eventually become common, but I guess maybe not.

I had heard some stuff about the initial release of Tamadras that implied that they used to be rare, but never the details. That's interesting. All I knew was that they had become much more common since I started playing. We didn't always have awakenings, right? Were Tamas released right away when awakenings came out, or was there a period where duplicates were the only way to do it. And for that matter, which awakenings were in the first wave and which were released later? Aren't prongs relatively new?

Consider how a lot of stuff is grinding for skill-ups, I doubt it. They might be made more common, but not like Tamas.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 10, 2014, 04:26:03 AM
Do you think we'll eventually see Piis treated the same way as Tamadras (which is to say, gradually given more distribution channels until they're falling from the sky like candy rain)? I've been assuming that they'll eventually become common, but I guess maybe not.

I had heard some stuff about the initial release of Tamadras that implied that they used to be rare, but never the details. That's interesting. All I knew was that they had become much more common since I started playing. We didn't always have awakenings, right? Were Tamas released right away when awakenings came out, or was there a period where duplicates were the only way to do it. And for that matter, which awakenings were in the first wave and which were released later? Aren't prongs relatively new?

Prongs were always around, they just got buffed fairly (?) recently.

The only 'new' awakening was skill bind awakening- gungho seems to be improving older awakenings first before doing more new ones.

Honestly we don't entirely know how tama were like because that was still when Gungho was a much larger pile of dicks to us. We didn't get the same distribution to the point it literally -heavily- altered our metas more than any amount of missing units. But I don't think Pii will go the same way very quickly.

That'd be a -lot- more lost money than Tama.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 10, 2014, 04:32:14 AM
Every awakening that exists now existed back then, but TPA didn't boost attack by 50% so it was largely worthless. Damage reduction was also only 2% each, and the stat boost awakenings were about half as potent as they are now.

Gungho gave everyone a free TAMADRA via gift dungeon when awakenings were introduced but after that, we were basically told "Go do Metal Dragons and pray" or get lucky on the PEM. Thursday and Friday Dungeon did a lot in terms of making them more accessible, though.

A bit of extra info:
-Awakenings were released together with Tamadoras as the main way of awakening along with dups
-All monsters you see with awakenings now got the awakenings added to them at the same time awakenings were released. Top-tier leaders back then got very crappy awakenings. (See pre-ult Horus, Angel Lucifer)
-Only one new awakenings was added after its initial implementation: Skill Bind Resists (because skill binds were only a thing since Izanami, and awakenings were released at around the time Athena was out I think)
-REM gods started out with only 3 awakenings only. But Collab REM gold eggs usually came with four (I forgot starting with which collab, but HxH from late 2013 had Kilua/Gon/etc which had 4 awakenings). Eventually, they decided to add the fourth awakening to every god series to balance that out. They also took this timing to implement skill bind resist. This is why most of the top-tier leaders back then in early 2014 got a skill bind resist as their fourth awakening. (Egypt 1.0s, Kushinada, Ookuni, Kirin)
-Demons were included in the "get fourth awakening list" but ninjas were not. ???
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 10, 2014, 05:02:25 AM
-Demons were included in the "get fourth awakening list" but ninjas were not. ???

Ninjas are not godfest monsters, Demons are- so they're ranked higher than ninjas ;v
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 10, 2014, 05:04:56 AM
Prongs were always around, they just got buffed fairly (?) recently.

The only 'new' awakening was skill bind awakening- gungho seems to be improving older awakenings first before doing more new ones.

Honestly we don't entirely know how tama were like because that was still when Gungho was a much larger pile of dicks to us. We didn't get the same distribution to the point it literally -heavily- altered our metas more than any amount of missing units. But I don't think Pii will go the same way very quickly.

That'd be a -lot- more lost money than Tama.
I still hate pirates so much. They were such a pain.

A bit of extra info:
-Awakenings were released together with Tamadoras as the main way of awakening along with dups
-All monsters you see with awakenings now got the awakenings added to them at the same time awakenings were released. Top-tier leaders back then got very crappy awakenings. (See pre-ult Horus, Angel Lucifer)
-Only one new awakenings was added after its initial implementation: Skill Bind Resists (because skill binds were only a thing since Izanami, and awakenings were released at around the time Athena was out I think)
-REM gods started out with only 3 awakenings only. But Collab REM gold eggs usually came with four (I forgot starting with which collab, but HxH from late 2013 had Kilua/Gon/etc which had 4 awakenings). Eventually, they decided to add the fourth awakening to every god series to balance that out. They also took this timing to implement skill bind resist. This is why most of the top-tier leaders back then in early 2014 got a skill bind resist as their fourth awakening. (Egypt 1.0s, Kushinada, Ookuni, Kirin)
-Demons were included in the "get fourth awakening list" but ninjas were not. ???

I don't think awakening were around since Athena. Kirin only recently came out when Athena did, and the JP 2.0s were definitely around when awakenings came. I remember Suikama making a big deal about UmiYama getting orb enhances.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 10, 2014, 05:17:09 AM
ahahahaha oh man i remember how suikama was all like 'rows sux' and 'orb enhance for life'

those were the days

and like none of us got how fucking good rows were until ronia because none of us had the damn things because awakenings were so -rare-
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 10, 2014, 05:36:10 AM
to be fair it was because i was wrong on how both awakenings worked :V

i originally thought orb enhance worked with orb changers and rows didnt stack but as soon as it actually came out and we learned that it stacked with itself and increased even further with each row activation it was clear how strong they were
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 10, 2014, 05:52:13 AM
to be fair it was because i was wrong on how both awakenings worked :V

i originally thought orb enhance worked with orb changers and rows didnt stack but as soon as it actually came out and we learned that it stacked with itself and increased even further with each row activation it was clear how strong they were

It didn't help that most things didn't have rows either. I think it was Norses, riders, ninjas, and Archdemons, and the Archdemons didn't have any of their buffs. Most of the really fun stuff like dmeta and BOdin were pretty rare.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 10, 2014, 07:02:41 AM
DC Collab REM Pulls:

#1 - Batwoman & Batgirl
#2 - Green Arrow
#3 - Supergirl
#4 - Aquaman

i think i won

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 10, 2014, 07:20:08 AM
DC Collab REM Pulls:

#1 - Batwoman & Batgirl
#2 - Green Arrow
#3 - Supergirl
#4 - Aquaman

i think i won

Nobody can stop trance and his light healers now.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 10, 2014, 07:39:40 AM
Don't do this guys it takes way too fuggin long

(http://i.imgur.com/GgUAn7l.png)

EDIT: Did my DC pull. Got Aquaman. RIP KING BUBBLIE 2K14
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 10, 2014, 08:10:42 AM
Wonder Woman and the Batgirls.

...at least their art is pretty good?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 10, 2014, 08:25:34 AM
(http://i.imgur.com/UwaUj4e.jpg)

Well, It was inevitable. I'd shit talk her endlessly and then roll her.

I'm done, I quit.

Nothing is saving this event for me. Nothing in the world.

PAD IS OVER.

FOREVER.









 (http://i.imgur.com/6YxT8nP.jpg) (https://www.youtube.com/watch?v=rcj0LNsZbAw)


You didn't really think I'd quit before all my stones were dry, did you?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 10, 2014, 11:05:06 AM
Nobody can stop trance and his light healers now.

This game really wants me to run light healers =v
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 10, 2014, 12:28:14 PM
I don't know if i just did something moronic, what i do know is that this game sometimes is a real B***ARD.

tried Wadatsumi Descended Legend with B/G Karin - Awoken Hera-Is - Awoken Hera - SGS Siren - B/R Siegfried - B/G Karin

all went more or less ok until U&Y.... the game decided i didn't need heart orbs skyfall anymore and i couldn't heal for 3 rounds. Out of heart orbs, out of life and siren with still 1 turn of cd i burn a 7-star hoping to kill them (they still had around 40% of life). They survive with a sliver of life and kill me. After much deliberating i decided to stone.

Against Siren i get orbtrolled twice in a row and need 3 turns to bring her under 50%, get 2 turns of bind and of course i get oneshot on the last turn. Stoned again out of rage.

Against Wadatsumi i use double gravity..... and immediately after that i notice i got ORBTROLLED AGAIN.... burn my second 7-star, of course he survive with a wisp of life and proceed to turn 90% of my board into jammers, didn't get a single combo out of a 99% SCREEN SKYFALL and get oneshot again. Proceed to mutter every swear and curse i know in 5 different languages and stoned for the 3rd time.

At least i got the drop....  :X

Was stupid of me to burn 3 freaking stones, especially since i'm quite low on them and today begin the DC REM?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 10, 2014, 12:31:37 PM
Yolorolled Flash, got annoyed, yolorolled Batwoman.

F this collab :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 10, 2014, 12:51:10 PM
Yolorolled Flash, got annoyed, yolorolled Batwoman.

F this collab :V

The end of the world is near.... Edible NOT rolling godly? That's impos..... oh wait, you weren't drunk, were you?

You need the Power of Alcohol? if you want to get the Power of Krypton?  :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 10, 2014, 12:58:25 PM
The end of the world is near.... Edible NOT rolling godly? That's impos..... oh wait, you weren't drunk, were you?

You need the Power of Alcohol? if you want to get the Power of Krypton?  :V

Son of a-

I knew I forgot to do something important ;_;
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 10, 2014, 01:17:22 PM
holy crap everythibg even drops fully evolved in this dungeon

dc dungeon confirmed top tier
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 10, 2014, 01:23:53 PM
You didn't really think I'd quit before all my stones were dry, did you?[/spoiler]

Imagine if that egg had hatched another Supergirl. :derp: Congratulations. You got plans for them?

holy crap everythibg even drops fully evolved in this dungeon

dc dungeon confirmed top tier

Wuuuuuut Merlin are you actually getting skillups after all? That's pretty impressive. Are the drop rates good? Well now I can pointlessly skillmax my trophy Lex.

I feel like I can't spend any of my stones on the DCREM (and probably shouldn't, since I don't really want anything but the gold eggs) if there's a possibility that the wizard carnival might overlap with a Three Kingdoms godfest. Is that even possible? The chance to pull some wizards to actually skillup is pretty enticing.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 10, 2014, 01:29:10 PM
I was a bum and didn't pay attention to previous power ranking discussions, I got Green Arrow and Supergirl what's the verdict on them?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 10, 2014, 01:29:35 PM
Drop rates in legendary are 100%.  Only problem is the first floor, where both ivy and harley spawn.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 10, 2014, 01:31:42 PM
holy crap everythibg even drops fully evolved in this dungeon

dc dungeon confirmed top tier

yes indeed, fully evo'd from Master and Legend.

I was a bum and didn't pay attention to previous power ranking discussions, I got Green Arrow and Supergirl what's the verdict on them?

Green Arrow is currently irrelevant in NA until the orb enhance awakening buffs get implemented there. Otherwise he's got that 7 cd spread cats+orb enhance going for him. Basically he's decent and at least is competitive with My Melody, another Green collab mon but not everyone may have My Melody; I don't have any of the Hello Kitty Collab monsters because I started playing really late.

Supergirl is a step in the right direction for making Light healers more offensively viable but she really needs a 2nd TPA or more ATK to keep her competitive with guys like Rei Sirius and LZL.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Janitor Morgan on November 10, 2014, 02:32:55 PM
(http://i.imgur.com/kcLOJR3l.jpg) (http://i.imgur.com/kcLOJR3.jpg)

(http://i.imgur.com/JlKyvgPl.jpg) (http://i.imgur.com/JlKyvgP.jpg)

No-stoned. Metropolis is safe for another day...or until I run the dungeon again.

If I didn't *need* three gravities for this team I'd work on leveling Doomsday to take a Hera's spot so wave 1 becomes easier, but I can't get through Doomsday anymore if I do that. Decisions, decisions.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 10, 2014, 03:51:35 PM
(http://i.imgur.com/nuavgvl.png)

I fucking hate myself. Bought a 30 pack for this.
Shouldn't have done it but the gacha game is way too strong.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 10, 2014, 03:55:52 PM
Imagine if that egg had hatched another Supergirl. :derp: Congratulations. You got plans for them?

I was half expecting that really.

Also not entirely. Superman's active is fantastic if you have baal for thor but I have neither thor nor baal, and otherwise it seems like those are color strangely hard to work with. As a leader he -really- needs Lmeta or possibly LZL to go places. I mostly rolled for the hell of it, and because ultimates might make Supergirl worthwhile and supes opieop.

Also because i'm a nerd.

I'll have to play around with my box, see what I could do.

Overall i'm pleased with it over 10 golems. I got everything but flash too.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 10, 2014, 04:01:21 PM
man screw chester i should just farm this dungeon and skill up doomsday himself :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 10, 2014, 04:11:55 PM
...shiiit if I had flash I could do something silly like Athena Arthur Fuu Flash on supes. ;;

Maybe next time it comes around. I've had my fun this run.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 10, 2014, 05:04:39 PM
Drop rates in legendary are 100%.  Only problem is the first floor, where both ivy and harley spawn.

Oops, nevermind.  My third run, I got neither ivy nor harley.  My bad.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 10, 2014, 06:31:17 PM
i died again to coin dungeons

someone give me the worst pad player award
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Janitor Morgan on November 10, 2014, 06:52:38 PM
i died again to coin dungeons

someone give me the worst pad player award

(http://i.imgur.com/dpXctpS.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 10, 2014, 07:22:18 PM
Aug 02 18:45:02 <rdj522>   Unfortunately you wouldn't be able to have Ultimate Thief, and lol any of us getting Zeus-Dios

(http://i.imgur.com/ABW3G0D.png)

Best leader in the fucking game.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 10, 2014, 09:52:07 PM
>try to s rank again
>94k

why
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 10, 2014, 11:14:55 PM
all the gold eggs

nooo I won't get tempted into rolling DC by you all!
not when the chances of it reviving with new characters in the REM aren't that implausible. :V There's lots more heroes that they could've added right?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 10, 2014, 11:28:19 PM
i evolved nut today, only to realize berserk and aquaman need mythlits too.... fml
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 11, 2014, 12:09:38 AM
nooo I won't get tempted into rolling DC by you all!
not when the chances of it reviving with new characters in the REM aren't that implausible. :V There's lots more heroes that they could've added right?

Well yes, but much like the idea of ultimates for the supers overall who knows ;v
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Janitor Morgan on November 11, 2014, 02:54:25 AM
I wonder which descend Chirei will surprise me with next. :fail:

Also, DC Legend confirmed for Odin's abs (I don't recommend running it this way unless you're just after the stone though):

(http://i.imgur.com/C2mdt4xl.jpg) (http://i.imgur.com/C2mdt4x.jpg)

(http://i.imgur.com/zJxkIM1l.jpg) (http://i.imgur.com/zJxkIM1.jpg)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 11, 2014, 03:30:51 AM
yay antonio 0 stoned this time

i wonder what prizes we get :3

aww it's pal points
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 11, 2014, 04:15:27 AM
aww it's pal points

aka best fuckin prize

bring on the despair rolls
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 11, 2014, 04:46:20 AM
Watching my roommate beat his team to death against DC Master over and over is weirdly fascinating. Over and over and over...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 11, 2014, 04:59:33 AM
Watching my roommate beat his team to death against DC Master over and over is weirdly fascinating. Over and over and over...
I did that like 3 times so far today.  I CAN beat it at least with GZL/Athena leaders(Tried Sonia and my LMeta team before them to a resounding failure), I just need to not screw up the comboing is all.  Almost won earlier today but failed to match any light so Darkseid had like a 10th of his HP left and since my team couldn't take his normal attack I got my face caved in.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 11, 2014, 05:12:45 AM
aww it's pal points

Combined with 7 more stones next week and the chance for more flame jewels out of the pem I am alright with this
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 11, 2014, 05:13:53 AM
I did that like 3 times so far today.  I CAN beat it at least with GZL/Athena leaders(Tried Sonia and my LMeta team before them to a resounding failure), I just need to not screw up the comboing is all.  Almost won earlier today but failed to match any light so Darkseid had like a 10th of his HP left and since my team couldn't take his normal attack I got my face caved in.

I think he'll be happy to hear that actually. He's been losing his mind about how he can beat most Masters but not this one, so hearing that other people have had some trouble with it might be validating. It does certainly look a little tougher than many other collab dungeons. There are a few dangerous floors.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 11, 2014, 05:17:52 AM
Watching my roommate beat his team to death against DC Master over and over is weirdly fascinating. Over and over and over...
You should see me beat my team to my team to death against Fagan. I think I've blowed 1000+ stamina on it.

I did that like 3 times so far today.  I CAN beat it at least with GZL/Athena leaders(Tried Sonia and my LMeta team before them to a resounding failure), I just need to not screw up the comboing is all.  Almost won earlier today but failed to match any light so Darkseid had like a 10th of his HP left and since my team couldn't take his normal attack I got my face caved in.

I hate it when that happens. Sometimes you have a plan then something goes wrong and you don't have time to fix it or you just plain forget what you planned out.

Combined with 7 more stones next week and the chance for more flame jewels out of the pem I am alright with this

7 more? Cool. What are the odds that a godfest will come at the same time as this ninja magician fest? I'm debating rolling for water stuffs.

I think he'll be happy to hear that actually. He's been losing his mind about how he can beat most Masters but not this one, so hearing that other people have had some trouble with it might be validating. It does certainly look a little tougher than many other collab dungeons. There are a few dangerous floors.
Yeah, if you're not running a tanky team, the guys there hit like trucks. Harley and Ivy were annoying as hell using UmiYama.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 11, 2014, 05:18:48 AM
Yeah I dunno I just bash its face in with TAMADRApurin because the dangerous enemies are all dark at least partially.
The only thing that could really kill me is getting nailed by the gravity and not bursting past Lex Luthor in two turns in that case.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 11, 2014, 05:26:06 AM
I think he'll be happy to hear that actually. He's been losing his mind about how he can beat most Masters but not this one, so hearing that other people have had some trouble with it might be validating. It does certainly look a little tougher than many other collab dungeons. There are a few dangerous floors.
The damage on some of the attacks is kinda high.  Notable to me are 2, 4, and 5.  1 can be handled if you can weather the storm long enough to kill one(Ivy's more dangerous IMO due to her flooding the board in poison,, although she's slow) and 3 seems simple enough if you make sure to pierce the combo shield, but 2 is kinda dicey if you can't kill her quickly(healing after the gravity move will wear on you since eventually you WILL get droughts of hearts), 4 can be a major pain if your team relies on dark damage at all and/or is water-aligned, and 5 just has a 2 million HP beatstick in the way.  I think for Master surviving 12k and 16k attacks is a fair bit more difficult than what most Masters ask of you. 

For comparison, most of the attacks in Hera-Ur's Legend dungeon don't hit as hard as Darkseid's normal attack.  This COULD be attributed to his 2 timer, but also note he has a good bit more HP than Ur in the aforementioned.

Tell him not to feel bad if he's having trouble, seriously.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 11, 2014, 05:27:35 AM
7 more? Cool. What are the odds that a godfest will come at the same time as this ninja magician fest? I'm debating rolling for water stuffs.

I... wanna say "not high" right now. Hopefully I'm wrong, though. They might do some silly stuff like start one while the last few hours are going like with Director's Choice, so I'm gonna be looking out for that.

Also expecting next fest to have introductory Kali rates, whether it happens before Friday or not.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 11, 2014, 05:45:56 AM
I... wanna say "not high" right now. Hopefully I'm wrong, though. They might do some silly stuff like start one while the last few hours are going like with Director's Choice, so I'm gonna be looking out for that.

Also expecting next fest to have introductory Kali rates, whether it happens before Friday or not.

I'd be inclined to agree with the same.

Kali rates are so bad I'm not sure I'd roll all the same though, I'd love a sirius though.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 11, 2014, 06:29:43 AM
I'd be inclined to agree with the same.

Kali rates are so bad I'm not sure I'd roll all the same though, I'd love a sirius though.

i think it's worth a roll a two you might get something good like a Magician/Wizard.

And yeah, Kali rates are literally atrocious. Like I wouldn't even be surprised if it was worse than DMeta or on par. >_>
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 11, 2014, 06:31:28 AM
i think it's worth a roll a two you might get something good like a Magician/Wizard.

And yeah, Kali rates are literally atrocious. Like I wouldn't even be surprised if it was worse than DMeta or on par. >_>

Well, I kinda meant more at 1x but all the same.

I'll have to see the fest likely.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 11, 2014, 06:33:06 AM
Well, I kinda meant more at 1x but all the same.

I'll have to see the fest likely.

That's what I was assuming, though.

Then again when Apocalypse and Avalon Drake & Friends were thrown in at introductory rates they were being pulled like they're freaking candy so WHO KNOWS?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 11, 2014, 01:55:29 PM
i think it's worth a roll a two you might get something good like a Magician/Wizard.

And yeah, Kali rates are literally atrocious. Like I wouldn't even be surprised if it was worse than DMeta or on par. >_>

On the bright side, it means you have a (relatively) better chance at scoring a DMeta? :v
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 11, 2014, 02:46:12 PM
So today was x1.5 drop rates on Survey Dungeon 11

Out of 12 runs today, I got... 0 yellow chaser drops! 0! ZERO! Yay!

augh.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 11, 2014, 07:37:03 PM
So, the PAL machine apparently loves me a LOT.  Got a Mystic Mask from it, which would have delayed my goals by a day.  Now as a result of that and finding one Light Keeper, I'm one big step closer to my goal.

Just need to find one more Light Keeper, and then I too can protect the sacred city.

EDIT:  It is done.

(http://i.imgur.com/BlBG1E0.jpg)

Of course, I can't put her in my team yet since I'm 13 teamcost short, but the hard part's over.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 11, 2014, 07:58:30 PM
rolled on my alt for fun

flash
green arrow
green arrow
supergirl

meanwhile on my main i've hit 70 stones
the ultimate isis team will be mineeeee
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 11, 2014, 08:12:13 PM
I got a gold keeper from the PAL machine today. Not anywhere close to what I needed, but I'll take it.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 11, 2014, 08:50:52 PM
i think it's worth a roll a two you might get something good like a Magician/Wizard.

And yeah, Kali rates are literally atrocious. Like I wouldn't even be surprised if it was worse than DMeta or on par. >_>

I assumed it's just like any other godfes exclusives so LKali 2% pull rate, DKali 0.2%
but percentage means nothing I mean I have DMeta and still no LMeta :/

I just fed 5 skill up mats to Ruka and finally got her to skill max. Took 34 ABE Blue Birds :<
But the thing is, I forgot event ended in JP and that the wednesday skillup only starts after 3pm JPT! I'd be so pissed at myself if I didn't get the skill up Lols
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 11, 2014, 08:57:27 PM
I really do hope the next godfest has new Indian gods or Magicians in it. I'm gonna have 350-day bonus stones coming soon. :3
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 11, 2014, 11:07:18 PM
<Chirei> my work is done, I can pass on to the next life now

(http://i.imgur.com/r24ofqq.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 12, 2014, 12:52:09 AM
I need an earth golem for my long-term Horus team project. Am I better off farming for it in Breakers or Keeper Of Green? Or is there somewhere else they're easier to get ahold of?

Also, I'm trying to figure out where my best bet for a green jewel is, and do you think I can beat Takeminakata mythical? This is my team:

Gabriel (skillmax, level 99, +30)
Blue Valkyrie (skillmax, level 99, +297)
Ruka (skillmax, level 67)
Beyzul (no skillups, level 85)
Echidna (skillmax, level 99, +1)
I&I (skillmax, level 99, +297)

The only mythical I've ever beaten was Athena. At this level I've got 41897 hp, it will probably be a just a little higher by Thursday from a few more levels on Ruka and maybe another batch of +eggs. I don't yet have a great idea of how much damage I can put out with a two-row burst, but I'll only get one shot against Take since he's immune to Echidna. I almost wonder if I shouldn't swap her out for Noah to increase my HP by a ton, but then I'm not confident I can handle the oni floor.

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 01:06:50 AM
dont farm for golems

trust me ive been there

its not worth it
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 12, 2014, 01:13:54 AM

The only mythical I've ever beaten was Athena. At this level I've got 41897 hp, it will probably be a just a little higher by Thursday from a few more levels on Ruka and maybe another batch of +eggs. I don't yet have a great idea of how much damage I can put out with a two-row burst, but I'll only get one shot against Take since he's immune to Echidna. I almost wonder if I shouldn't swap her out for Noah to increase my HP by a ton, but then I'm not confident I can handle the oni floor.

For Take just get a Kushi or Anubis friend and watch the skyfalls kill everything, I wouldn't bother with stall-ish teams for this descent. Be careful at kano but you can arrange your board freely as long as you don't attack her so prepare a 9combo or something. Take gives you loads of turns to kill him before he attacks you, one or two 10combo+ skyfalls should be enough? (which should happen even if you're not trying in a tricolour dungeon like this unless you're really unlucky)
Do you have any combo related leaders? otherwise I guess something like a Blue valk leader should be okay too.


Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 12, 2014, 01:26:46 AM
For Take just get a Kushi or Anubis friend and watch the skyfalls kill everything, I wouldn't bother with stall-ish teams for this descent. Be careful at kano but you can arrange your board freely as long as you don't attack her so prepare a 9combo or something. Take gives you loads of turns to kill him before he attacks you, one or two 10combo+ skyfalls should be enough? (which should happen even if you're not trying in a tricolour dungeon like this unless you're really unlucky)
Do you have any combo related leaders? otherwise I guess something like a Blue valk leader should be okay too.

Oh wow, I guess I didn't realize Take was so slow. I could probably stall him if I wanted to. I do not have any (usable, since my Horus is still like level 30 unevolved) combo leaders. I'm not used to using combo leaders, so I'm not sure how that would go. But for 50 stamina a try after double stamina, fuck it, I'll try it. Valkyrie and Kushi it is I think.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 12, 2014, 02:04:26 AM
Oh wow, I guess I didn't realize Take was so slow. I could probably stall him if I wanted to. I do not have any (usable, since my Horus is still like level 30 unevolved) combo leaders. I'm not used to using combo leaders, so I'm not sure how that would go. But for 50 stamina a try after double stamina, fuck it, I'll try it. Valkyrie and Kushi it is I think.

Take is a dungeon without green and dark orbs, horus would be unusable anyways. This also means combo-ing is much easier.
Now that I look at the descent stats, battle 3 seem pretty dangerous if your hp is below 17k, so good luck there.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 12, 2014, 02:15:14 AM
Made it to Fagan himself today. If Echidna was up, I could have won if I didn't have to blow it on Kirin. If only Kirin didn't oneshot me with all her moves.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 02:18:37 AM
Can't you just one hit Kirin by setting up the board on the Tamadra?

Alternatively bring two Echidnas
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 12, 2014, 02:27:51 AM
Can't you just one hit Kirin by setting up the board on the Tamadra?

Alternatively bring two Echidnas

Probably. I  had to blow Echidna because my burst didn't kill her and I had only 2 red orbs on the board. I probably could have oneshot Fagan had I comboed better though. I made a small miscalculation there.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 12, 2014, 02:36:09 AM
FUCK. I just spent, I don't know, a million years on Endless Corridors and died to Zeus because I fucked up matching rows three times. I totally could have had this, but... Nope. I can't combo. At all. Well fuuuuck me.

I feel like I'm still doing something wrong with combos. Like I must be missing something that everyone else knows, because I have a really hard time putting rows together sometimes. This is probably a dumb question, but does anyone know what I'm doing wrong? I keep getting into situations where I have to make like five diagonals and often one of them goes bad.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 03:06:33 AM
There are a ton of tricks for clearing certain patterns of messy orbs. The more tricks you know the better. Also none of them require you to do diagonals.

Here's a chart (http://i.imgur.com/WOZDEIp.jpg)

Practice these in endless corridors

Then when it's time to make big matches, assess the board and try to pick out as many of these patterns as you can, then go for it.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 12, 2014, 03:09:05 AM
I have to make like five diagonals and often one of them goes bad.

Here is your problem.
Most of my combo route consists of 0 diagonals.
I would accept at most 1-2 diagonals if the rest is simple enough.
And this is from someone that usually use teams with 2-3 time extends.
Try making combos from the bottom or from the top so that you don't get yourself stuck between made combos and must get out by diagonals. Unless all nearby orbs need to stay in place, there are usually alternatives to making diagonals.
If you start from making combos that leans to one side, it makes it easier to extend it to larger combos too.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 03:27:19 AM
If I ever diagonal, I always make it my last move since at that point the rest board is already matched and doing diagonals don't mess with the board (if you dont screw up)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 12, 2014, 03:28:00 AM
There are a ton of tricks for clearing certain patterns of messy orbs. The more tricks you know the better. Also none of them require you to do diagonals.

Here's a chart (http://i.imgur.com/WOZDEIp.jpg)

Practice these in endless corridors

Then when it's time to make big matches, assess the board and try to pick out as many of these patterns as you can, then go for it.

That helps a lot. I've sort of picked up some of those just from playing the game, but not all of them. Not sure how I'm going to go about implementing that much information at once, but it's what I need.

Here is your problem.
Most of my combo route consists of 0 diagonals.
I would accept at most 1-2 diagonals if the rest is simple enough.
And this is from someone that usually use teams with 2-3 time extends.
Try making combos from the bottom or from the top so that you don't get yourself stuck between made combos and must get out by diagonals. Unless all nearby orbs need to stay in place, there are usually alternatives to making diagonals.

Again I sort of know some of this from experimentation (I just realized that I need to start from the top or bottom fairly recently), but all of that is useful.

I don't have any time extends and I think I move too slowly though. I tend to run out of time and fail to complete my planned combo fairly often because I try to be very careful. Hopefully figuring out how to do less diagonals will make care less necessary, but yeah, I'm slow.

If you start from making combos that leans to one side, it makes it easier to extend it to larger combos too.

What does that mean? Can you give an example or reword it?

Edit: Oh man, unlearning my extremely diagonal-heavy playstyle is going to be a bastard. Just went into Legendary Seaway with my I've-been-in-Endless-Corridors-for-hours stamina and reflexively did like four diagonals on my first turn, botching two of them. Ugh.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 12, 2014, 04:20:52 AM
What does that mean? Can you give an example or reword it?

Oh umm, I just kind of meant if you want to do high combos, since there's only 30 orbs on the board, your combos are going to have to fit very neatly.
So usually if possible I'd try to fit half of those combos neatly on one side, so I have more freedom to make the remaining combos.
Combining that with starting from top/bottom basically means filling up a corner first may probably be a good idea.
Here's some examples.

Example Board (http://pad.dawnglare.com/?patt=BRDRRGGDGHRLGGLDHBRDBRBLLBRGDG&replay=0|6|12|13|19|20|26|25|19|20|21|15|14|8|2|1|7|8|9|15|16|17|23|22|16|10|11|17|16|15|21|22|28|29|23|22|21|27&drops=1)

Just a random board I got. Giving myself double time (8s) because turning with a mouse is insanely hard. So by starting with two columns on the upper-left and the having the fire combos fill up the top row, then have the light combos stick to the fire combos as well, I leave much room in the bottom right to move around, without having to resort to diagonals.

Example 2 (http://pad.dawnglare.com/?patt=GLBLDHLBGRGDBDDRRHHRBGDRLRLBDH&replay=23|17|16|15|9|10|11|5|4|3|9|8|7|6|12|18|24|25|19|13|14|20|19|18|12|13|19|20|26&drops=1)

First thought was to start from the top-left green orb for making two easy yellow/blue combos, but bottom right was too hard to deal with this way.
Start from the bottom right red orb instead, and you have four neat combos that stick really close together leaning to the right side in a short number of moves. Since my target was 7 combos, I could pretty much move freely to make 3 combos on the left side.
(Though for both board 7 combos was the maximum without skyfalls...)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 12, 2014, 04:28:35 AM
Oh umm, I just kind of meant if you want to do high combos, since there's only 30 orbs on the board, your combos are going to have to fit very neatly.
So usually if possible I'd try to fit half of those combos neatly on one side, so I have more freedom to make the remaining combos.
Combining that with starting from top/bottom basically means filling up a corner first may probably be a good idea.
Here's some examples.

Example Board (http://pad.dawnglare.com/?patt=BRDRRGGDGHRLGGLDHBRDBRBLLBRGDG&replay=0|6|12|13|19|20|26|25|19|20|21|15|14|8|2|1|7|8|9|15|16|17|23|22|16|10|11|17|16|15|21|22|28|29|23|22|21|27&drops=1)

Just a random board I got. Giving myself double time (8s) because turning with a mouse is insanely hard. So by starting with two columns on the upper-left and the having the fire combos fill up the top row, then have the light combos stick to the fire combos as well, I leave much room in the bottom right to move around, without having to resort to diagonals.

Example 2 (http://pad.dawnglare.com/?patt=GLBLDHLBGRGDBDDRRHHRBGDRLRLBDH&replay=23|17|16|15|9|10|11|5|4|3|9|8|7|6|12|18|24|25|19|13|14|20|19|18|12|13|19|20|26&drops=1)

First thought was to start from the top-left green orb for making two easy yellow/blue combos, but bottom right was too hard to deal with this way.
Start from the bottom right red orb instead, and you have four neat combos that stick really close together leaning to the right side in a short number of moves. Since my target was 7 combos, I could pretty much move freely to make 3 combos on the left side.
(Though for both board 7 combos was the maximum without skyfalls...)

Interesting. Makes sense. I messed around with the top board for a while and couldn't get over five matches, but this seems like a handy tool. I understand the principle behind what you're saying, but applying it at this point is a little beyond me. Will practice more I suppose.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 12, 2014, 04:31:38 AM
Most of my combo route consists of 0 diagonals.
I would accept at most 1-2 diagonals if the rest is simple enough.

@cool: I'm gonna plug/vouch for this too. I try to avoid diagonals at all if possible because my consistency with them is terrible. The only times I use diagonals are situations like TAMADRA stalling in Twinlits/Trifruits or Siegfried in Athena or Kano in Take... you get it.

I run with 1/0 time extends and the meat of it is really "how fast is your finger" and "are you gonna choke halfway into making your great move". Few have mastered both of these, and the threat is very real. It's messing these up that cost me a 0-stone clear on Dios by a few pixels of his healthbar.

Also be glad that you're not running TPA - making lines of four makes this a lot harder to do, because the board is built to handle a lot of 3 combos, but a 4 match in the middle of the open can severely mess with your "maximum" combo count. Take the advice above and try to think on a small part of the board at a time. Eventually I was able to make 4 combos without ever touching the right half of the board if the orbs permitted it. Diagonals are something I feel that should come after packed combos and cascades, as I can average 6~8 combo on a good day without ever making a single diagonal.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 12, 2014, 04:38:58 AM
Weird, my chokes rarely have anything to do messing up diagonals, and I do them a lot. I just forget where stuff is, or things happen differently than I picture in my head. Probably a bit of both really.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 12, 2014, 04:43:18 AM
Choosing which side to come out of a combo may also reduce your need for diagonals to escape from being surrounded by completed combos, though I don't know if this is one of the cause for your diagonals though... (maybe you can show an example of your 5 diagonal route)

One thing about reducing diagonals is notice how you can "preprocess" the orbs or move through it in a different way/order than you usually do it to avoid diagonals.
This traps yourself, requiring two diagonals (http://pad.dawnglare.com/?patt=GGGGLLLLLLGLGGLGLLLLLGGGGGGLGL&replay=14|15|9|3|4|5|11|10|9|14|13|14|21|22|28&drops=1)
But what if you entered from the right side, thereby moving the light orbs down so that when you make the middle combo, you end up on the lower side of the board (http://pad.dawnglare.com/?patt=GGGGLLLLLLGLGGLGLLLLLGGGGGGLGL&replay=14|15|21|22|23|17|11|10|9|3|4|10|9|15|16|17|23|22|28&drops=1)

Of course the best way to do this board is probably to start with a green orb, but this was just to illustrate my point.

Patterns like this in particular, as you can see, allows you to choose which side you want to come out from depending on which orb you move to the middle first. (http://pad.dawnglare.com/?patt=BGBBBBRBBRBBBBRBBRBRBBRBBBBBBB&replay=1|7|13|19|25|24|18|12|6|0|1|2|8|7|1|2|3|4|10|16|15|9|10|16|22|28|22|21|27|28|29|23|22|21|27|28&drops=1)

Also note that moving through a "wall" and coming back the same way means the combo is not messed up. Also there's a way of "passing through a wall" without messing it up but it's not that practical in most cases. (http://pad.dawnglare.com/?patt=LBLLBBBBBBBBRRRRRRBBBBBBBBGBBB&replay=26|20|14|8|7|1|2|3|9|8|14|20|26|25|19|20|26|25|19|20|26|27|28|22|16|15|9|10|16|22|21|15|16|10|4|5|11|10|4|5|11|10|4&drops=1)

@cool: I'm gonna plug/vouch for this too. I try to avoid diagonals at all if possible because my consistency with them is terrible. The only times I use diagonals are situations like TAMADRA stalling in Twinlits/Trifruits or Siegfried in Athena or Kano in Take... you get it.

Though actually I've played on my friend's huge Galaxy S4 and it makes diagonals much easier than on my tiny iPod screen :V Still, it slows me down because you have to aim for the corner to not mess up and so I'd still rather have as few diagonals as possible.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 12, 2014, 05:17:36 AM
Choosing which side to come out of a combo may also reduce your need for diagonals to escape from being surrounded by completed combos, though I don't know if this is one of the cause for your diagonals though... (maybe you can show an example of your 5 diagonal route)

I tend to reflexively do a lot of stuff like this (http://pad.dawnglare.com/?patt=BBBBBBGBBBBBBGBBBBGBBBBBBBBBBB&replay=19|12|13). I don't have a full board as an example offhand, but my go-to start is often to look for a few of those near each-other and try to straighten them all out before moving on to easier combos. Obviously in a vacuum like that doing this (http://pad.dawnglare.com/?patt=BBBBBBGBBBBBBGBBBBGBBBBBBBBBBB&replay=19|18|12|13|19|18|12|13) or this (http://pad.dawnglare.com/?patt=BBBBBBGBBBBBBGBBBBGBBBBBBBBBBB&replay=12|13) is obvious, but usually when I try to do that kind of diagonal it's because doing so would mess up other parts of the board that I need to be a particular way. Even in just messing around with the patterns Suikama posted for a minute I can see that that isn't the case, but it's how I learned it unfortunately.

One thing about reducing diagonals is notice how you can "preprocess" the orbs or move through it in a different way/order than you usually do it to avoid diagonals.
This traps yourself, requiring two diagonals (http://pad.dawnglare.com/?patt=GGGGLLLLLLGLGGLGLLLLLGGGGGGLGL&replay=14|15|9|3|4|5|11|10|9|14|13|14|21|22|28&drops=1)
But what if you entered from the right side, thereby moving the light orbs down so that when you make the middle combo, you end up on the lower side of the board (http://pad.dawnglare.com/?patt=GGGGLLLLLLGLGGLGLLLLLGGGGGGLGL&replay=14|15|21|22|23|17|11|10|9|3|4|10|9|15|16|17|23|22|28&drops=1)

Of course the best way to do this board is probably to start with a green orb, but this was just to illustrate my point.

Patterns like this in particular, as you can see, allows you to choose which side you want to come out from depending on which orb you move to the middle first. (http://pad.dawnglare.com/?patt=BGBBBBRBBRBBBBRBBRBRBBRBBBBBBB&replay=1|7|13|19|25|24|18|12|6|0|1|2|8|7|1|2|3|4|10|16|15|9|10|16|22|28|22|21|27|28|29|23|22|21|27|28&drops=1)

Also note that moving through a "wall" and coming back the same way means the combo is not messed up. Also there's a way of "passing through a wall" without messing it up but it's not that practical in most cases. (http://pad.dawnglare.com/?patt=LBLLBBBBBBBBRRRRRRBBBBBBBBGBBB&replay=26|20|14|8|7|1|2|3|9|8|14|20|26|25|19|20|26|25|19|20|26|27|28|22|16|15|9|10|16|22|21|15|16|10|4|5|11|10|4|5|11|10|4&drops=1)

Those are extremely simple cases, but in more complex ones where I'm trying to make a row out of a few orbs off to the side and a bunch clumped at the bottom and there's stuff in the way or something it's a lot less clear, at least in the moment. I'm having trouble making an example that really illustrates what I'm talking about, but next time I see it I'll screencap it.

Though actually I've played on my friend's huge Galaxy S4 and it makes diagonals much easier than on my tiny iPod screen :V Still, it slows me down because you have to aim for the corner to not mess up and so I'd still rather have as few diagonals as possible.

I have a Galaxy S2 and the screen isn't bad. I think that's how I can pull off diagonals semi-consistently when I'm "in the zone", but even then it just takes on mistake to lose a dungeon, so... Yeah. Not a great bet under the best of conditions.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 12, 2014, 05:45:54 AM
FINALLY got my "proper" Hera clear, as in fighting her toe-to-toe instead of hiding behind ODIN'S ABS.

Now I get to try to redeem myself for my rather, uh...terrible showing at Two Heroes.  Perhaps I can finally get that self-placed albatross off my neck.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 12, 2014, 06:03:33 AM
Though actually I've played on my friend's huge Galaxy S4 and it makes diagonals much easier than on my tiny iPod screen :V Still, it slows me down because you have to aim for the corner to not mess up and so I'd still rather have as few diagonals as possible.

I actually have a Galaxy S III, but I guess the issue for me is that most of the diagonals I'd want to make aren't in the corner, which either results in rekt or rekt for me  :fail:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 12, 2014, 06:15:58 AM
I tend to reflexively do a lot of stuff like this (http://pad.dawnglare.com/?patt=BBBBBBGBBBBBBGBBBBGBBBBBBBBBBB&replay=19|12|13). I don't have a full board as an example offhand, but my go-to start is often to look for a few of those near each-other and try to straighten them all out before moving on to easier combos. Obviously in a vacuum like that doing this (http://pad.dawnglare.com/?patt=BBBBBBGBBBBBBGBBBBGBBBBBBBBBBB&replay=19|18|12|13|19|18|12|13) or this (http://pad.dawnglare.com/?patt=BBBBBBGBBBBBBGBBBBGBBBBBBBBBBB&replay=12|13) is obvious, but usually when I try to do that kind of diagonal it's because doing so would mess up other parts of the board that I need to be a particular way. Even in just messing around with the patterns Suikama posted for a minute I can see that that isn't the case, but it's how I learned it unfortunately.

That explains alot. Guess you'd have to basically relearn PAD lol.
As you probably have noticed, for simple cases like that doing the diagonal and doing a rotation has the exact same output (though you should've done a anti-clockwise rotation in your case which would've only required one rotation...)
But yea there are also times where diagonals make a difference, but usually that's when you have like some combos made already and your board is very packed with orbs you don't want to move.

I actually have a Galaxy S III, but I guess the issue for me is that most of the diagonals I'd want to make aren't in the corner, which either results in rekt or rekt for me  :fail:
I meant corner as in the corner of the square the orb is contained in :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 12, 2014, 06:31:45 AM
I meant corner as in the corner of the square the orb is contained in :V

Oh. I'm still pretty garbage at that unfortunately, since it seems to be really precise. I took a tip from Matsy in that you just swipe fast, but this still seems to just be a toss-up for me, and if I have to whip it out to live I might be in deep doodoo.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 12, 2014, 08:27:23 AM
https://www.shrinemaiden.org/forum/index.php?action=post;topic=17582.390;last_msg=1142095

JP's friday new descent

Green/Light (Green descent again?)
Attacker/Dragon

Wood Orb Enhance, Skill Boost, TPA

2911/1511/110

Active (Max: 10cd)
Recover a quarter of your max HP.
Enhance all wood orbs.

Leader Skill.
If Liu Bei is in your team, HP,RCV x1.5, ATKx2.5

So looks like their pattern now is type-restricted descent (no livestream) -> normal descent (livestream) whose LS requires certain monster in team.
Luckily like last time with cauchemar needing astaroth, I actually have Liu Bei (actually I have two :qq:), don't see how it'd be better than GZL attackers though? Can't be used in GZL teams too, active basically says screw you to GZL's leader lols (Not that I have a GZL anyways :V)
Liu Bei is still at 3x atk, right? Him and SQ didn't get buffed to 3.5x like Astaroth did for some reason. Attacker's recovery is still pitiful even after x1.5 or x2.25...
Still thinks recovery up only when HP is above half is dumb.

What do you guys think of LSes requiring gacha monsters? It seems to be one way to both not make descents crappy while still keeping motivation for people to roll, and even those who don't have the required monster can use friend's leader instead. Seems like a win-win for everyone, but this means future descents stuff are going to have really boring leader skills :/
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 12, 2014, 09:40:49 AM
I.... was really hoping Cauchemar was a one-off thing because it was a cute idea to give Astaroth's familiar a card, especially since it's a significant part of her art.

If this is how it's gonna be from now on then a lot of descend drops are going to be pretty worthless to most people. :/

Anyway! Since it is now past turnover, I decided to give the Skillbind-resistant Luci team I made a shot at the Wednesday Legend dungeon.

Later!
(http://i.imgur.com/RYsif9n.png)

And victory.
(http://i.imgur.com/FvPVIM2.png)

Very simple, actually. I basically just stalled my way through the first two floors as much as possible and popped Lilith Kuromi at the third floor because I didn't want to take any chances. But I did notice that her defense cancel did not carry over into floor 4, so I had to take them out as fast as possible because they used sealing gaze more than once. I mean, I managed to avoid it with 80% resistance, but it had me very worried.

The boss masks were simple. With the defense the blue mask has, it takes four morning stars to kill. So all I had to do was make sure I controlled the orbs enough that I didn't get 5+ matches and accidentally hurt the green mask too much. Near the end I was actually getting kind of worried I'd kill it and then I'd be in for a world of hurt :(

But still, it's done, I got my blue mask, and I got a sweet free stone out of it. Now I am free to work on preparing for Takeminakata farming for green jewel tomorrow. \o/
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 12, 2014, 10:43:43 AM
So looks like their pattern now is type-restricted descent (no livestream) -> normal descent (livestream) whose LS requires certain monster in team.
Luckily like last time with cauchemar needing astaroth, I actually have Liu Bei (actually I have two :qq:), don't see how it'd be better than GZL attackers though? Can't be used in GZL teams too, active basically says screw you to GZL's leader lols (Not that I have a GZL anyways :V)

Disagree regarding the use of Zhao Yun's active in a GZL team. Keep in mind that the HP threshold for activating GZL's LS is sub-80% HP. You can thusly use the HP heal in the situation that you're sent to dangerous HP levels and want to recover a small amount to prepare for damage pre-emptives. It would be a lot more suspect to use the active if the threshold was sub-50% HP which I do think actually exist.

If this is how it's gonna be from now on then a lot of descend drops are going to be pretty worthless to most people. :/

If people only valued descend drops for their viability as a Leader then sure we can look to be disappointed...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 12, 2014, 11:13:37 AM
If people only valued descend drops for their viability as a Leader then sure we can look to be disappointed...

Well I mean, even as a sub he seems kinda underwhelming. I'd be saying otherwise if he had a god type in there somewhere because he'd be great on an Athena team, but...

But yes, I do personally think that there should be more viable descend leaders for people to not have to rely on the REM to get. Making leader skills dependent on your luck and your wallet during godfests alone is kind of lousy. I guess it's viable if you have a friend who has them, but still. :s
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 12, 2014, 11:25:49 AM
My main issue is pushing in yet another green attacker with average stats that only seems to do well as a GGY sub, and and as leader he needs someone who's not even statistically exceptional to activate LS. I agree with your point of pushing for better descend leaders (Gravis is ok) but I always see people immediately do unit valuation based solely on LS rather than holistically.

At least we can agree that as a whole Zhao Yun is just 'ok' and not great, from a more overall perspective
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 12, 2014, 11:36:29 AM
My main issue is pushing in yet another green attacker with average stats that only seems to do well as a GGY sub, and and as leader he needs someone who's not even statistically exceptional to activate LS. I agree with your point of pushing for better descend leaders (Gravis is ok) but I always see people immediately do unit valuation based solely on LS rather than holistically.

Oh, well, yeah. I try to make a point of seeing all situations where a unit can be used, but that LS is a glaring flaw that nothing else seems to make up for. I mean I guess I could like, toss him into a Michael or Sasuke team or something, but the fact remains that he's mediocre at best.

I mean, most descends DO seem to take the role of subs, but when it doesn't even seem to work in that area...

Well, at least Cauchemar has more versatility, I guess?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 12, 2014, 12:21:41 PM
Oh, well, yeah. I try to make a point of seeing all situations where a unit can be used, but that LS is a glaring flaw that nothing else seems to make up for. I mean I guess I could like, toss him into a Michael or Sasuke team or something, but the fact remains that he's mediocre at best.

I mean, most descends DO seem to take the role of subs, but when it doesn't even seem to work in that area...

Well, at least Cauchemar has more versatility, I guess?

Well now that I'm actually not posting on my phone anymore, I can go ahead and say my full thoughts on the matter more clearly.

I think that for Zhao Yun's LS to be effective, there has got to be at least one out of two major criteria that should be met:


Unfortunately, neither of these criteria are met at all. Liu Bei is rarely ever used when he is pulled, and even if he is used, that's because his orb changer is actually quite decent, and on top of that he can be skilled up indefinitely as his skillup monster appears in a Coin Dungeon. He is basically crap-tier in that respect. Meanwhile, Zhao Yun's stats are very mediocre for a descend like that (sub-3000 HP but only 1500 ATK, for comparison: Zhang Fei has about 400 more HP than him, 100 more ATK, so that 500+ increase makes up for the fact he has 0 RCV to Zhao Yun's... 117... RCV...). And to top it all off he's 10 cost more than Zhang Fei despite the Decisive General having better offensive stats AND an arguably better active for a leader you might actually put the two of them in? (GGY)

If you want to compare Zhao Yun to Cauchemar since they have a similar unit archetype (monster with an LS that requires another monster to be in the same team), you can easily see that Cauchemar blows Zhao Yun out of the water. First of all, Cauchemar is a Devil - one of the best typings in the game to have. Secondly, he has a full board changer AND a damage mitigation skill in one that's only 2 turns slower than Zhao Yun's active when both are max skilled. And Zhao Yun's active isn't even an orb changer - it's an orb enhancer, which isn't even relevant until NA gets the enhance orb awakening buff. On top of that, Cauchemar's LS boosts x2 HP instead of x1.5 HP/RCV, which is way better offensively speaking. Granted, Attacker types don't exactly have the best RCV, so you could argue that it's not so bad. But when you factor in that Cauchemar + Pure Demon Lord Astaroth is a far better complementary pairing than Zhao Yun + Liu Bei, you can see just how far the Heroic Dragon General falls short.

Anyway, I'm pretty much agreeing with you here. I just prefer a more rational analysis

EDIT: Ironically Zhao Yun probably makes a better sub for Liu Bei than the other way around :v
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 12, 2014, 12:52:26 PM
I like Zhao Yun but this is a really mediocre card even if you do have Liu Bei.  Cauchemar's better in every conceivable way.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 12, 2014, 01:06:48 PM
I like Zhao Yun but this is a really mediocre card even if you do have Liu Bei.  Cauchemar's better in every conceivable way.

i'm just gonna say what i said on facebook:

GungHo you could have made him so awesome. You really could have. But you went and screwed it all up.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 12, 2014, 01:31:23 PM
That explains alot. Guess you'd have to basically relearn PAD lol.
As you probably have noticed, for simple cases like that doing the diagonal and doing a rotation has the exact same output (though you should've done a anti-clockwise rotation in your case which would've only required one rotation...)
But yea there are also times where diagonals make a difference, but usually that's when you have like some combos made already and your board is very packed with orbs you don't want to move.

Dang. Shows what I know. :derp:

 :(

Yup, first dungeon I did today I looked at the board, didn't think about it as long as I should have because I had just woken up, and was like "Fifteen diagonals to get average-to-poor results? Sure, fuck it". It did not work. :wat:


What do you guys think of LSes requiring gacha monsters? It seems to be one way to both not make descents crappy while still keeping motivation for people to roll, and even those who don't have the required monster can use friend's leader instead. Seems like a win-win for everyone, but this means future descents stuff are going to have really boring leader skills :/

I'm extremely pro-that. As long as they're designed with the fact that you're likely to be going with your own descend boss as your leader and a friend's REM monster as friend leader (like Cauchemar seemingly was) it's really interesting and smart. If they start to drift into the territory where the REM monster works much better as a sub on the same team, not so much. I don't think that's happening here, I just think Zhao Yun is unfortunately a mediocre buddy for an already-mediocre monster. Too bad, because making an amazing buddy to a mediocre monster would be an interesting (if heavy-handed) way of buffing REM pulls that people don't like much.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 12, 2014, 02:08:05 PM
(inb4 everyone in the thread mauls me to death)

Chirei steps into the coin dungeons for the first time today! What will he find?

Besides waves and waves of 4 scary 1-turn synced pengdras, an unexpected friend shows up near the end!

(http://i.imgur.com/AmqHYMp.png) (http://i.imgur.com/EZrTjUb.png)

fuck yo 1/321 drop rates, I ignore science and logic  8)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 02:31:08 PM
what a coincidence

(http://i.imgur.com/J9INdHA.png)

except I DONT NEED FLAMY I NEED BUBPY DAMMIT

also i ran this dungeon for the stone but had to stone to get flampy because i screwed up

at least i no stoned everything else out of sheer salt and got my stone back
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 12, 2014, 02:33:57 PM
Flampy very nearly made me stone. He(?) was easily the toughest thing in the run, sending me to sub-2000 HP levels while I was panicking trying to take out his buddies and hit him at the same time.  Vampire has nothing on this guy.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 02:39:18 PM
I once got a floor with metal king + mask + carbuncle at the same time

that wasn't plesant

the floor i died to though was just a pengdra and a chimera and they werent even synced >_>
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 12, 2014, 02:52:25 PM
(inb4 everyone in the thread mauls me to death)

Chirei steps into the coin dungeons for the first time today! What will he find?

Funny thing. I got my second Suzaku skillup off a stray Red Chaser, so I checked your Suzaku as well to see if you made any further.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 12, 2014, 02:56:51 PM
the floor i died to though was just a pengdra and a chimera and they werent even synced >_>

OH HEY GUESS WHO JUST DIED TO A (synced) CHIMERA AND PENGDRA :fail:

Funny thing. I got my second Suzaku skillup off a stray Red Chaser, so I checked your Suzaku as well to see if you made any further.

My first skillup was from a flame chaser too. She is now happily sitting at skill level 3, and I probably won't stop until she's hypermax.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 12, 2014, 04:44:53 PM
Ok, i'm looking at Xuanzang dungeon restriction and i can't find a way to do this: almost all the mons in my box that could enter are so low level i would be trashed like paper....

Can someone toss a look at my padherder and check if i am sadly right or if there is SOME team available to me to clear the Master level?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 12, 2014, 04:49:56 PM
Just assume there isn't.  Xuan's dungeon is an abomination and both of his versions are useless anyway.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 05:48:55 PM
I've found use for Dark Xuan for Luci since he has skill bind resist and he heals which lets you 1 turn double nuke

But yeah generally they're super trash for how hard they are to get


also they look like byakuren so i guess that counts for something right
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 12, 2014, 06:11:02 PM
I've found use for Dark Xuan for Luci since he has skill bind resist and he heals which lets you 1 turn double nuke

But yeah generally they're super trash for how hard they are to get


also they look like byakuren so i guess that counts for something right

Most things in this game look like Byakuren. I'm pretty sure light Metatron is just Byakuren's Halloween costume.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 06:14:29 PM
yeah but xuan has the colored scroll thing going on :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 12, 2014, 06:24:14 PM
Does anyone have a high-level ultimate Kushi they can put up for me for Takeminakata tomorrow? I assumed someone on my friend list would have one, but I don't see any. Maybe some will come out tomorrow or they're just not online right now. I could just use a Bastet friend if I have to, but her active is waaaay less useful.

Also, I keep eyeing Beezlebub trying to figure out if I can do it. The first two floors are definitely the hard part for my team, I pretty much have to have a good opening board to kill one Cerberus with x4 attack, and then I kind of doubt I can balance healing against Tiamat's poison for long enough to get my actives up and crush him. I'll probably give it a go later.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 06:45:40 PM
New ultimates are going to revealed on Friday (well more like tomorrow because of timezones)

I think Okuni is highly likely because he's been screwed out of one for the longest time (like seriously what). Heroes as well although Pandora doesn't really need an ult (but she's most likely to get one >_>)

Indra and Vritra still only have 1 ulti. Same with Amaterasu. And Bal, Amon, and Belial. And Gonia + Bonia. Venus and Hades don't have Awoken ultis. Bodin and Rodin have no ultis at all despite how old Bodin is.

Also for non rem, Hera-Is and Goemon are super fucking old but have no ultis while newer dudes like Athena, Beelz, and Satan got some crazy shit. Zeus-Dios as well I guess but fuck him :V


I'm not actually sure how I'd feel if they revealed a new Isis ult. It might end up throwing a wrench into my God Isis team plans if they end up changing her type or elements. Well I suppose it's very unlikely she'll lose her God Type, and also unlikely she'll get anything in general because all of the Egyptians already have 2 ultis now.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 12, 2014, 06:51:47 PM
Does anyone have a high-level ultimate Kushi they can put up for me for Takeminakata tomorrow? I assumed someone on my friend list would have one, but I don't see any. Maybe some will come out tomorrow or they're just not online right now. I could just use a Bastet friend if I have to, but her active is waaaay less useful.

Same, please. Though a high level normal Kushi would be fine for me too-- it's not like having an extra wood sub attribute would help in any way in Takeminakata's dungeon. :V

Venus and Hades don't have Awoken ultis.

ftfy
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 06:55:00 PM
use isis she's better anyways :V

ftfy
fuck
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 12, 2014, 07:12:39 PM
Same, please. Though a high level normal Kushi would be fine for me too-- it's not like having an extra wood sub attribute would help in any way in Takeminakata's dungeon. :V

Ha. Oh yeah, the fact that she gains Healer doesn't matter at all because she can't attack. Never mind, any combo counter will do. Would still prefer her for her active, but whatevs.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 12, 2014, 07:15:40 PM
Egypt 1.0s should be getting awoken ults eventually right? Though maybe take another year of power creep or something.

Really hoping Bastet gets a new evo someday to lose the Dark sub-type :/ it's ruining my ability to do stuff like lilith in cauchemar and I have to pair up with Kushi/LBastet instead.(which isn't that large of a problem but still)

:V

Have a Kushi but I'm on JP sorry :ohdear:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 12, 2014, 07:26:20 PM
iirc rdj has a kushi
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Janitor Morgan on November 12, 2014, 07:33:22 PM
I do, but she's not evolved so she's not going to be contributing much HP.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 12, 2014, 07:40:51 PM
use isis she's better anyways :V

Overall she is, yes, but this is a mythical tricolor we're talking about here. I need to be able to do hella damage with my Leilan team if I wanna survive >.<

But I'll keep her in mind if finding a Kushi fails me.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 07:56:04 PM
12.25x should be fine for Takemina mythical, especially since it's tri-color. The only thing you really need power for is Takemina himself and Isis is water which is good against him
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 12, 2014, 08:33:54 PM
>egypt 1.0

Nah not right after moonstet.

>Baal, Amon, Belial

Too recent tbh, but could happen.

>Venus, Hades, Okuni, Amaterasu

What I'm betting on to atleast happen.

Can't wait to see how gunfho makes me utterly wrong though!!!!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 12, 2014, 08:49:28 PM
Thoughts/predictions on upcoming updates.

-Venus and Hades are probably going to get super ult evos like the rest of the Greco-Romans.  They need it, too; their leader skills have been largely meaningless for a long time.

-Okuninushi is now the only JP 2.0 to not have an ult evo.  Oddly, he's also the JP 2.0 who needed one the most.

-I suspect the Greeks will get second ult-evos, but going by age of release, Indra and Vritra still need second ult evos.  Blodin does as well.

-Once those are done, they'll probably do Heroes.  It wouldn't surprise me if they focused on the RGB heroes first since they clearly need help.

-Regarding new pantheons after Egypt 2.0, I wonder if they wouldn't do another run of Chinese gods; actual gods this time as opposed to cute girl avatars of the four symbols.  Yu Di/Yu Huang/Jade Emperor, Xi Wangmu, Nu Wa, etc.

-US is running about a month and a half behind JP at the moment, but biweeklies are lagging even further; Mulan started about two months ago for Japan, for instance.  And of course, our descends are like 3 months behind :V

Just gonna quote this again for incoming irrelevance
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 12, 2014, 08:55:45 PM
Can't wait to see how gunfho makes me utterly wrong though!!!!
inorite

calling it now, the actual ultis will be:

Superman/Supergirl because HEY THESE GUYS ARE ACTUALLY GOOD WE PROMISE PLEASE BUY MORE STONES

Chester because the strongest and most popular monsters obviously need their ultis A.S.A.P.

Guan Yu because HEY IT LOOKS LIKE YOU GUYS DONT LIKE THIS GUY VERY MUCH OKAY HOW ABOUT A BUFF WAIT SUBS WHAT ABOUT SUBS WHATS WRONG WITH HIS SUBS???

And finally Ra just out of spite
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 12, 2014, 09:14:06 PM
Can't wait to see how gunfho makes me utterly wrong though!!!!

Weirder things have happened. I mean, look at Starling, already getting an ult and stuff.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 12, 2014, 09:22:46 PM
Weirder things have happened. I mean, look at Starling, already getting an ult and stuff.

Starling came out like...how long ago?

More predictable, if somewhat less expected.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 12, 2014, 09:25:58 PM
Starling is one of my favorite dragon designs in the game.  I'm glad it's getting an ult evo but I really think they'll ruin the aesthetic.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 12, 2014, 09:35:05 PM
Starling came out like...how long ago?

More predictable, if somewhat less expected.

2014 March.


Guan Yu because HEY IT LOOKS LIKE YOU GUYS DONT LIKE THIS GUY VERY MUCH OKAY HOW ABOUT A BUFF WAIT SUBS WHAT ABOUT SUBS WHATS WRONG WITH HIS SUBS???

Actually they already buffed Green Guan Yu by having his LS affect Dragons too...
So now you can put all your Gonias and Avalons in the team and call it a day.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 12, 2014, 11:26:11 PM
pretty sure kagutsuchi and amaterasu are getting awoken ults first~ at least it's in the rumor mill.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 13, 2014, 12:06:51 AM
Think there's any chance Beyzul and Wangren will get ultimates? I think it's sort of conspicuous that in the recent buff way they gave second colors to a few things that didn't have them, but not those two.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 12:09:53 AM
Possibly. Probably when the #5 dragon exists (if it doesn't already? I mean there's Wangren, Beyzul, Threedia, and Defour...)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 13, 2014, 12:10:15 AM
Think there's any chance Beyzul and Wangren will get ultimates? I think it's sort of conspicuous that in the recent buff way they gave second colors to a few things that didn't have them, but not those two.

low i'd say, but maybe??????????
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 12:12:38 AM
Ehhhhh, I kind of doubt it.  At least not anytime soon.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 13, 2014, 12:14:04 AM
Possibly. Probably when the #5 dragon exists (if it doesn't already? I mean there's Wangren, Beyzul, Threedia, and Defour...)

Isn't Zaerog supposed to be zero in that series? If that's the case then there are already enough out to require the other four and a jewel or gold keeper or something. I guess they could wait until there are six and have all of their evolutions cost the other five.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 13, 2014, 12:17:43 AM
Think there's any chance Beyzul and Wangren will get ultimates? I think it's sort of conspicuous that in the recent buff way they gave second colors to a few things that didn't have them, but not those two.

Considering that Fagan and Zaerog have two ultimates each already, I'm guessing all of the numbered dragons are getting two ultimates each as well, and that's assuming Zaerog doesn't go rampant and get an ultimate for every color (at which point they may do the same with all of the numbered dragons, since they ARE kind of supposed to be the game's ultimate-level dragons.)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 12:21:09 AM
Oh yeah, I forgot about Zaerog.

Everyone forgets about Zaerog. :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 13, 2014, 12:55:00 AM
2014 March.
Actually they already buffed Green Guan Yu by having his LS affect Dragons too...
So now you can put all your Gonias and Avalons in the team and call it a day.

I'd rather put them on Perseus instead :V

Why couldn't Guan Yu be dragon type? I'd actually care about him then.


Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 13, 2014, 12:59:52 AM
I'd rather put them on Perseus instead :V

Why couldn't Guan Yu be dragon type? I'd actually care about him then.

red guan yu is dragon though
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 13, 2014, 01:03:10 AM
Oh yeah, I forgot about Zaerog.

Everyone forgets about Zaerog. :V

I didn't ):

Though every one of the numbered dragons having an uvo that's like "All other numbered dragons + Golden Keeper" would be pretty amazing, maybe it could even be a legit overpowered dragon?! (Like hell that GungHo would make an overpowered non-REM dragon.)

Or maybe they'll just give all of them five colors of ultimate evolutions and then be like "oh btw fagan now has a third uvo that uses all of the numbered dragon's same-color uvos (which also just so happen to be the hardest to acquire) and makes him turn into kouryu himself".

Who knows. It's GungHo.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 13, 2014, 01:12:06 AM
red guan yu is dragon though

He breaks red though. I want a heart breaker for my newly rolled Green Sonia. I also rolled a the red rider guy. I'd much rather have someone with better stats.

Here's the blueprint so far.
GSonia
ADK
RiderdudeguywhosenameIcan'tremember(was it drake)
Melon Dragon
Fafnir
GSonia

7 rows
5 skillboosts(ADK will automatically be up)

Biggest problem is that nothing is leveled outside of ADK and skilling Fafnir and the Sonias sucks. If could replace riderdudeguy with Guan Yu and his amazing beard, that'd be great.

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 13, 2014, 01:18:31 AM
Takeminakata farming better go well tomorrow, because I have been having a real weak week in PAD so far. I just fuck up everything I try. Blergh. I've died several times on Legendary Seaway to seemingly nothing, where I'll set up three sets of heal orbs to recover from a huge hit but then two of them somehow unmatch even though I'm not moving orbs anywhere near them. After the first time I was even paying really close attention, but still...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 13, 2014, 02:14:31 AM
Apparently one of the new uevos will need lots of blue jewels

probably Hera-Is or maybe Bodin
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 13, 2014, 02:19:05 AM
Apparently one of the new uevos will need lots of blue jewels

probably Hera-Is or maybe Bodin

Seeing how Hera-Ur wanted 3 red ones, probably Hera-Is. I hope she uses the blue masks instead. Seriously, I have like 5 of them.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 08:02:32 AM
Takeminakata's up. Paging Suikama for Isis access.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 13, 2014, 08:50:41 AM
Uhuh.... EU Godfest featuring Indian 2.0, Japanese 2.0 and KALI AT 3x RATE  :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 08:52:38 AM
Welp that's basically everything I wanted for NA; watch us not get it
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 13, 2014, 09:02:43 AM
wtf kali x3 rate eu

is this even fucking real
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 13, 2014, 10:12:33 AM
I decided to do Takeminakata on a whim because hey double stamina I can do this lol.

I die because sucker punch + chop off is a really cool combination.

I should've used Echidna though, I forgot take himself has a preemptive shield.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 13, 2014, 11:09:56 AM
JP getting Time Goddesses in their next godfes.
Time Goddesses are freakin' Godfes exclusives. The list is so large now it's not even funny even with the rotation thing.

Their leader skills got buffed since they were announced.

Wyrd
R/B God/Attacker
TPA, 2x Red Orb Enhance, Skill Boost, Skill Bind Resist
Active (cd 9): Full board to red/blue/heart
LS: Red atk x3, blue increase hp/rcv by little bit

Veroandi
G/R God/Balanced
TPA, 2x Green Orb Enhance, Skill Boost, Skill Bind Resist
Active (cd 9): Full board to red/green/heart
LS: Green atk x3, red hp x1.5

Skuld
B/G God/Physical
TPA, 2x Blue Orb Enhance, 1x Green Orb Enhance, Skill Boost, Skill Bind Resist
Active (cd 9): Full board to green/blue/heart
LS: Blue atk x3, Green rcv x2

Note: their LS stack if one character has both colours. So a full team of Blue/Green or Green/Blue stuff with Skulds would give you 1/9/4

awakenings not known but since they're godfes exclusives they can't be bad and probably will have 5-6. Hopefully they're not pushing orb enhances on them? Though obviously they will. R/G/B can get crap loads of enhances through fruit dragons though so who knows maybe it'd turn out to be good.

The JP godfes is divided into two parts because of the absurd number of god series we have nowadays

Part 1: Norse+3 Kingdoms. Kali excluded from 3x rate.
Part 2: ChineseGirls+Jap 2.0. Odins excluded from 3x rate.

I can't believe I don't have the desire to roll both lols. Part 1 no Kali so no way. Part 2 I'm avoiding Jap 2.0s like a plague now (3 Uzumes!! 1 UY, 2 Kushi, 1 Izanagi, 0 Ookuni, seriously).

BTW this event was to celebrate JP server opening for ONE THOUSAND days soon. Yamamoto tweeted before that the 1000 days login bonus is going to be something special, and some of the earliest players should be getting that next week or so (?) and we'd know what the surprise is.

Edit: Awakenings known. Orb enhances as expected. Verodani seems to be very good in my Moonstet team, hope I can roll one someday. Skuld is the 6->7 star exclusive of the bunch, which means her pull rate is very low. (Their element/typings match the egypt 2.0s? Obvious support is obvious?)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 13, 2014, 12:16:54 PM
Follow up information that Thaws left out:

Getting bored of Extreme Dragon Rush? Well now there's Ultimate Dragon Rush, featuring all Technical Dragons (include Light Fagan) with the boss being, fittingly enough, Malevolent Dragon Lord Zaerog.

ECO Collab returns for 3 days

2 things to feature

I'm gonna be pulling from both fests!

EDIT: All TAMADRAs given out during this event have +1 HP/ATK/RCV, for +3 egg

EDIT 2:

GZL is getting a skill up monster!

It's... a tiny version of himself (http://pad.skyozora.com/pets/1715) and I wish I was making this up
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 12:42:25 PM
The pool for Skuld is somewhat limited at the moment, but there's still plenty to field a full green/blue or blue/green team with some very compelling choices.  Plus, 3x atk/2x rcv is ronia-tier broken, and many of her choice subs have TPA...

Wyrd has it pretty bad.  Extremely few red/blue, and a handful of blue/red that are decent.

Verdandi's R/G and G/R are better than Wyrd but not quite as good as Skuld.

The moral of the story is that the one with the best leaderskill also has the best subs right now :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 13, 2014, 12:56:44 PM
Skuld also has the benefit of opening up a ridiculously sick God-based team with Muse as a cornerstone, who shares the same colors as her and has the best God enhance in the game.

#gunghoconspiracy #bigblue
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 13, 2014, 01:19:37 PM
Reviewing my Takeminakata combo options, it looks like I have a few friends with Kushinada (non-ultimate), dark Bastet, and Okuninushi. All of them high level, none of them skillupped, none of them fully awoken. Wait, what? The concept of a max-level thing without awakenings is foreign to me. Right now I'm doing the Legend version with I&I to get the lay of the land, and yup, this should work. Almost want to use Okuni for the massive HP pile, but the fact that he can't attack it again a little problematic. I could do DXDQ, but they semi-invalidate most of my actives and their own because if I orbchange at all I have to get lucky to actually trigger their leader skill. Hmm.

Edit: And now that I'm done taking a shower and clearing Legend they are mostly offline. Now we play the waiting game. The waiting game sucks, let's play Hungry Hungry Hippos. #simpsonsreferences
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 13, 2014, 01:34:51 PM
The Light Insect Dragon is a bee dragon.

Yeah. Bee dragon! He's called Pulse Needle.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 01:38:08 PM
I made it to the end of takeminakata with Suikama's Isis, but came short on firepower and died. Since I didn't get meimei as I went through, I just stopped. So now I can try again in an hour. Would you mind refreshing your Isis periodically today, Suikama? I know I can do this and this long annoying nightmare will be over ;w;
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 13, 2014, 02:26:17 PM
I can toss mine up as well she's not tricked out with a zillion eggs but max awakenings almost max skilled B/L if you want.

Got my green gem first try ( though it cost an idiot stone tax for double bound leaders uggggggh) but no Mystic Mask to upgrade Athena whomp whomp.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 13, 2014, 02:59:18 PM
I made it to the end of takeminakata with Suikama's Isis, but came short on firepower and died. Since I didn't get meimei as I went through, I just stopped. So now I can try again in an hour. Would you mind refreshing your Isis periodically today, Suikama? I know I can do this and this long annoying nightmare will be over ;w;
Can do


also oh boy even more good Water Physicals? hell yes BV
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 13, 2014, 03:02:26 PM
All my Hermes friends died. So sad. No one  to run Takemina with now.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 03:41:07 PM
I've burned through so many stones just trying to fucking kill Kano that I'm already almost out. You have to be goddamn PERFECT to kill her in two turns.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 03:57:33 PM
If anyone wants to have a completely hilarious time with Takeminakata, I put up Robin :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 13, 2014, 04:06:28 PM
Well I went ahead and ran with this. (http://imgur.com/vALyIQR)
Takeminakata is pretty fun when the colors allowed match Supergirl perfectly.
Also I got three skyfall light TPAs on Takeminakata what
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 04:15:20 PM
If anyone wants to have a completely hilarious time with Takeminakata, I put up Robin :V

Already gone, you switched to Ronia :v

Well I went ahead and ran with this. (http://imgur.com/vALyIQR)
Takeminakata is pretty fun when the colors allowed match Supergirl perfectly.
Also I got three skyfall light TPAs on Takeminakata what

iudaisudyasiudyas ndoi you lucky bastard
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 04:26:15 PM
Whoops!  Okay, he should be up now.  I hope.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 13, 2014, 04:35:23 PM
I've burned through so many stones just trying to fucking kill Kano that I'm already almost out. You have to be goddamn PERFECT to kill her in two turns.

I don't know about perfection, but Kano is definitely the hardest thing in this dungeon for me. For those of you who run light or dark leaders, what is it like to not constantly get fucked up by resistance? The DC dungeon is fifty times harder than it needs to be for my because Doomsday resists my team.

Loos like Take is totally doable for me as long as I don't get unlucky with my skyfalls against Kano. Two clears down, no green orb yet. I still got plenty more tries left in me today though.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 13, 2014, 04:44:57 PM
I just Echidna Doomsday since you cant delay Darksied anyways

8 turns for 1.6 million is really easy
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 05:09:48 PM
Whoops!  Okay, he should be up now.  I hope.

Fucked up a combo and died on first turn. :persona:

Why does getting a jewel have to be so fucking hard? This is ridiculous.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 13, 2014, 05:20:49 PM
Out of curiosity, you guys doing mythical or lenged?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 13, 2014, 05:23:52 PM
Fucked up a combo and died on first turn. :persona:

Why does getting a jewel have to be so fucking hard? This is ridiculous.

It's arguably easier than getting an ancient mask or a twinlit, especially with the invade rate boost. At least there are a variety of different dungeons that drop each of them. There's a fine line between being so common they're worthless and so rare they're ridiculous. For me personally this feels about right to hit the "special but achievable" mark.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 13, 2014, 05:39:15 PM
hooly fucking shit these alt. coin dungeons are always down to the fucking wire

but i finally managed to clear them all except for temple of trailokya which is 100% bullshit because if you get a mystic mask you automatically lose
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 05:50:09 PM
It's arguably easier than getting an ancient mask or a twinlit, especially with the invade rate boost. At least there are a variety of different dungeons that drop each of them. There's a fine line between being so common they're worthless and so rare they're ridiculous. For me personally this feels about right to hit the "special but achievable" mark.

I disagree. I have poured SO MUCH fucking time, energy, and resources into getting just one green jewel, for literally MONTHS now and have got absolutely fucking nothing.

I got an ancient mask on my first try yesterday. Piece of cake.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 13, 2014, 06:14:14 PM
It's arguably easier than getting an ancient mask or a twinlit, especially with the invade rate boost. At least there are a variety of different dungeons that drop each of them. There's a fine line between being so common they're worthless and so rare they're ridiculous. For me personally this feels about right to hit the "special but achievable" mark.

As someone who has gotten more than a handful of both, I can say jewels are still harder by far. You don't know what descend they'll throw the darn things in, and if you don't have a team that can beat it, you're funked for that event.

Mythical/Legend materials always show up on the day, their setup pretty much never changes, and no invades suddenly messing you up.

hooly fucking shit these alt. coin dungeons are always down to the fucking wire

but i finally managed to clear them all except for temple of trailokya which is 100% bullshit because if you get a mystic mask you automatically lose

I ran into a flampy + blood demon on wave 1 of a run of cosita, almost got bodied because I have 4 skillboosts and there were 2 light+wood orbs on the opening board.

I am scared to try the others because they have things like omegalodrans, and I lose my x2 light damage advantage.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 13, 2014, 06:16:22 PM
I've cleared Mythical 2 out of 2 times with Supergirl x Superman. I don't actually have enough HP to eat even Take's <50% HP attack after Unforgivable Revision, actually...

maybe I should level Supergirl past level 30

As far as jewels go, I still need to grab a red and blue one for Beelzebub and I'm complete unenthusiastic about grabbing them unless they appear on more Takeminakata descends. :/
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 13, 2014, 06:17:39 PM
I disagree. I have poured SO MUCH fucking time, energy, and resources into getting just one green jewel, for literally MONTHS now and have got absolutely fucking nothing.

I got an ancient mask on my first try yesterday. Piece of cake.

Fair enough, can't argue results. The fact that you have to build a specific team for the high-end materials seems harsher to me than the way you can pick a dungeon you can handle to farm, even if the drop rate is low. But I guess that's a matter of opinion, since arguably a fixed rate while requiring a dedicated team is easier, given that by that time it's virtually guaranteed. The only thing I can say to that if that with the release of boosted invade rates your future farming should be going better than your past farming.

Out of curiosity, you guys doing mythical or lenged?

I've done one Legend and one Mythical so far. Mythical going forward.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 06:23:14 PM
It cost me all seven of my stones today.

(http://i.imgur.com/5v0jGDH.png)

With one in return, of course. (and five coming tomorrow for day 350 iirc)

(http://i.imgur.com/kvE6ZVk.png)

The nightmare is over.

The only thing I can say to that if that with the release of boosted invade rates your future farming should be going better than your past farming.

I get the feeling it is less that and more 'we're never going to give it to you if you don't play mythical'. Which I had to, here.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 06:24:40 PM
Wahaha, get wrecked takeminakata.

I didn't have a friendly Robin to run it with, so I grabbed a moonstet and some random mobs I had lying around and beat the shit out of the entire dungeon, dropped take himself with something like a 22x combo :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 13, 2014, 06:27:03 PM
jewels are the worst

masks/twinlits/trifruit are all actually super easy but they just need specific teams. If you have the right team then you can just farm then no problem

jewels are just totally random both in when they spawn and which dungeon they will appear in each event

you cant really prepare for getting the jewel you want because it could always appear in a dungeon that you cant do because it's mythical only/conditional/whatever

and the appearance rate in legend is like nothing
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 13, 2014, 06:29:42 PM
Kano keeps fooling me into thinking she's Meimei with her being big and green and having a pre-emptive. Damn you Kanooooooo.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 06:31:04 PM
Speaking of jewel farming, ezmode jewel of darkness farming in two days.  I suspect a lot of people here should be able to obliterate valkyrie mythical.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 13, 2014, 06:47:31 PM
I can't even do legend :(

Well maybe.  I tried the last time it had a jewel I wanted and I can get to Valk herself but then she kicks my shit in and then welp it's not like I got the drop I wanted so whatever.  It's a point of pride I think if I can no-stone Athena or whatever I should be able to get through this right?

Maybe I'll update/post my ~padherder~ soon and you all can tell me what I should work on next blaaagh.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 06:55:24 PM
Valk has no preemptives, so drop a delay on her and go to town.

Maybe I'll update/post my ~padherder~ soon and you all can tell me what I should work on next blaaagh.

Dooo iiiit
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 13, 2014, 07:14:14 PM
I guess I did my padherder thing, too (https://www.padherder.com/user/TAMATAMA/monsters/#31,0,31,2047,,0,0,0,eq,0,0,0;default,0)

The listener thing that grabs everything automatically is pretty nifty.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 13, 2014, 07:20:40 PM
man what is it with you people and having a million ronias and not using them
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 13, 2014, 07:25:36 PM
man what is it with you people and having a million ronias and not using them

She doesn't work on my Haku team, nor my TAMADRApurin team, nor my Suzaku or Sakuya team.
She isn't Supergirl compatible, her colors clash with Bastet, she's not blue for Gabriel, she's not god for Noah, she's not green for Ceres, not Healer for LZL...

I guess one time I used Ronia > Amitan on a primarily green Bastet team.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 13, 2014, 07:29:06 PM
Ronia, Ronia, Hera-Ur, Haku, Vamp/Echidna/Anything you want, Lubu

congrats you have a top tier team

in fact at this point it is probably THE top tier team
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 13, 2014, 07:39:01 PM
No worries about having seventeen unused Ronias here! (https://www.padherder.com/user/triangles/monsters/#31,0,31,2047,,0,0,0,eq,0,0,0;default,0)
There's a lot of random dragons and crap that I'm too lazy to put in but I think that's the most of it.  The current plan is to turn Horus #1 R/R so I can keep the recovery on my mono-red and Horus #2 will go F/L.  I dunno I think I had burned out a bit trying to skill/level/evolve things up and failing miserably it's been a while since I've actually bothered with new content  :(

OH HEY LOOK WHAT THEY'RE MAKING
(http://i.imgur.com/fCtmspd.jpg?1)
I CAN SHAKE HANDS WITH THE DRAGON IRL
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 07:42:56 PM
Ronia, Ronia, Hera-Ur, Haku, Vamp/Echidna/Anything you want, Lubu

Yeah, that.  Haku is such a fantastic sub for ronia it's silly.  And ronia is her own best sub.

You have a fully awoken Vector Finn and Lilith, both are great options for a dark-centric ronia team.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 13, 2014, 07:46:37 PM
No worries about having seventeen unused Ronias here! (https://www.padherder.com/user/triangles/monsters/#31,0,31,2047,,0,0,0,eq,0,0,0;default,0)
There's a lot of random dragons and crap that I'm too lazy to put in but I think that's the most of it.  The current plan is to turn Horus #1 R/R so I can keep the recovery on my mono-red and Horus #2 will go F/L.  I dunno I think I had burned out a bit trying to skill/level/evolve things up and failing miserably it's been a while since I've actually bothered with new content  :(
uhhh fuck horus you have the best girl Isis

In fact you have everything you need to make my team aka the best team ever

Isis, Echidna, Grape Dragon, Siegfried, King Bubblie

do it and you will conquer all the padz


if you really wanna horus then yeah sure just horus, odin, metatron/Isis, yomi, echidna, which is probably the best horus team in the game

but that's totally lame
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 07:56:49 PM
You can also transform Ceres into ULTRA GODFUCKER CERES now, and run an utterly hilarious green team with your utterly hilarious green subs
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 13, 2014, 07:58:10 PM
oh yeah that too

although you still need zeus-dios and he's a huge asshole
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 07:59:48 PM
OH HEY LOOK WHAT THEY'RE MAKING
(http://i.imgur.com/fCtmspd.jpg?1)
I CAN SHAKE HANDS WITH THE DRAGON IRL

can i get a pal egg version but in like stressball form so I can fling the thing instead of my phone when it gives me green eggs during rare evo mats
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 13, 2014, 08:21:02 PM
although you still need zeus-dios and he's a huge asshole

yeah all of the Zeus dungeons are pretty stupid

but I wouldn't recommend going through Zeus Dios with a Gabriel team without Hera-Is
that run took a special level of masochism.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 13, 2014, 09:16:05 PM
welp Zhang Fei confirmed get your physicals ready
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 09:36:51 PM
And attackers!

This dungeon is one where Ame no Uzume could shine. A shame I've done nothing with all three of the ones I have <_<;

(then again she's god maintype anyway)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 09:43:42 PM
Oh right, you have to have main type of either attacker or physical huh

So much for my teams :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 13, 2014, 09:44:10 PM
man what is it with you people and having a million ronias and not using them

Suzaku

seems legit
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 13, 2014, 09:55:07 PM
Okay with my freshly skill maxed Persphone I have this super safe Twinlits killer team.
Wave 1: Hamahime->1 row of dark
Wave 2 :Stall 1 turn->Poison
Wave 3: Persphone+DMeta+2 rows for over 600k on a DMeta to kill everything
Wave 4: Stall 1 turn->Haku+Hamahime+DMeta to kill everything

Last time I had to use Ra which requires me to stall 3 turns on wave 2 instead, I did it anyways and got screwed by Haku giving me 14 Blue orbs then me screwing up my last turn.

This time...
(http://i.imgur.com/p4k5UsR.png)
Welp. SEVENTEEN blue orbs. I'm sure my haku is out there to get me and waste my stamina.
To make things worse, I got skyfall heart orbs and recovered to over 80% next turn so I could do nothing but die.
GG.

A shame I've done nothing with all three of the ones I have <_<;
Haha same here. Haven't even ult-evo'd any of the three too. :V
She got a buff though, which makes her really good since her active is like adding permanent rcv x1.5 to her LS
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 10:00:22 PM
My twinlit team is the same as my dragon fruit team: Shiva / Ronia / Ronia / Gigas / Echidna / Shiva.  It... really works better on the latter than the former, but at least it still works most of the time :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 13, 2014, 10:09:00 PM
My twinlit team is the same as my dragon fruit team: Shiva / Ronia / Ronia / Gigas / Echidna / Shiva.  It... really works better on the latter than the former, but at least it still works most of the time :V

:V 2 Ronias :V how do you roll so good

I've been stuck with using stuff like Izanagi+Zeus or SQ+LMeta which requires me to stall like 10 turns on wave 1 and I'm tired of dealing with skyfalls. This team requires 0 stalling on wave 1 which is the best thing.

(http://i.imgur.com/PiRANVO.png)
Haku, apology accepted. 12 blue orbs for 3 dark rows.
But please, try to give me more normal star formations from now on :qq:

I could use DMeta as leader instead to have less reliance on a good star-formation on wave 4, but then I need 9 Dark+Fire orbs on wave 1 instead of 6 to kill everything because no multipliers :/
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 13, 2014, 10:21:59 PM
:V 2 Ronias :V how do you roll so good

Alcohol, apparently.  Speaking of which, gotta make a run to the liquor store this weekend :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 13, 2014, 10:24:18 PM
Okay with my freshly skill maxed Persphone I have this super safe Twinlits killer team.
Wave 1: Hamahime->1 row of dark
Wave 2 :Stall 1 turn->Poison
Wave 3: Persphone+DMeta+2 rows for over 600k on a DMeta to kill everything
Wave 4: Stall 1 turn->Haku+Hamahime+DMeta to kill everything

Last time I had to use Ra which requires me to stall 3 turns on wave 2 instead, I did it anyways and got screwed by Haku giving me 14 Blue orbs then me screwing up my last turn.

This time...
(http://i.imgur.com/p4k5UsR.png)
Welp. SEVENTEEN blue orbs. I'm sure my haku is out there to get me and waste my stamina.
To make things worse, I got skyfall heart orbs and recovered to over 80% next turn so I could do nothing but die.
GG.
Haha same here. Haven't even ult-evo'd any of the three too. :V
She got a buff though, which makes her really good since her active is like adding permanent rcv x1.5 to her LS
Two dark rows isn't enough to OHKO twinlits? That seems kinda odd...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 13, 2014, 10:29:08 PM
Two dark rows isn't enough to OHKO twinlits? That seems kinda odd...

Lilith only gives Attacker atk x3 and Only Lilith, DMetax2 are attackers. :qq:
Sadly I have no Hanzos.
Maybe I should just do DMeta leader, and hope for 9 dark+red orbs on wave 1.

Edit: Hahahaha The bomber insect thing in the Light Insect dungeon is skill ups for Indra. Lol@ppl that actually skilled it up with Light Jewels :V

Edit2: Welp just did a run with DMeta leader instead. Wave 1 had like 15 dark+red, everything else was so trivial but Haku decided to let me overkill by giving me a board with 9 blues only. A single DMeta was doing 2 mil :V why did I even bothered with lilith leader.
Also, I didn't know I could get no drops except a devillit when it isn't 1.5x drop. Should've wait till drop up was on in 5 hours. :/
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 13, 2014, 11:01:59 PM
Do you guys think Takemikazuchi is a viable leader at all? I don't intend to run him, but I was just noticing that his leader skill seems passable. In fact, in all ways except awakenings he seems just a little more viable than almost any other descend prize. He's solid.

welp Zhang Fei confirmed get your physicals ready

Excellent. Misato team it is. It's underleveled, it probably has a Samurai Goblin on it, but it should work. And if not I don't really need Zhang right now. He's a stopgap GZL team if nothing better rolls around, but that team won't be ready for a looooong time (still need like 20 Tamadras), so I can wait until next time if I need to.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 13, 2014, 11:21:59 PM
Takeminakata is valid, but you're gonna need some specific subs. I always keep this on hand as a reference. This thread took me from someone who hated using physicals to someone who adored them. (http://www.puzzleanddragonsforum.com/showthread.php?tid=21267&pid=186231#pid186233)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 14, 2014, 01:07:51 AM
Up to five Take clears so far and nothing yet, but I have one more naturally and I'll rank up if I stone for stamina, so five more with one stone if I want them (and also assuming I die no more than once out of the first three). I guess that's worth it. I do kind of want Athena as a GZL sub and potential leader for much later, and I'm probably not going to see much better odds for getting this green orb, so I think I'm willing to spend a few stones. Seven hours to go, I should have this. Does anyone know roughly what the invade rate on Mythical is today? How many stones should I plan on spending?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 14, 2014, 02:17:11 AM
Up to five Take clears so far and nothing yet, but I have one more naturally and I'll rank up if I stone for stamina, so five more with one stone if I want them (and also assuming I die no more than once out of the first three). I guess that's worth it. I do kind of want Athena as a GZL sub and potential leader for much later, and I'm probably not going to see much better odds for getting this green orb, so I think I'm willing to spend a few stones. Seven hours to go, I should have this. Does anyone know roughly what the invade rate on Mythical is today? How many stones should I plan on spending?

Doing Athena runs for Flame Jewels, I came out at 4/10. So it shouldn't be too bad.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 14, 2014, 02:36:43 AM
I went 1/9 for Hera-Is Mythical so the 15% seems about right. (assuming 10% original invade)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 14, 2014, 03:02:40 AM
Under 70 runs so far. Looking good.

(http://i.imgur.com/hCm4gzq.png)

Of special note, I encountered two flampys in the same run. Special thanks to Matsy for the Athena.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Janitor Morgan on November 14, 2014, 03:07:34 AM
EDIT: ninja'd

To keep this post relevant, Spread Cats' small wood buff actually kept me from dying to Darkseid on Master because I'd already popped Shynee to get past Doomsday after some bad boards. Hooray?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 14, 2014, 03:09:21 AM
First stone, sixth run I got her. Cool. The game knows what's up, when I start to spend stones that's when it's time to fork over the goods.

Man, I kind of want a Meimei. I don't know why she has turtle shells orbiting her, but it looks cool.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 03:10:09 AM
oh hey we're getting Kali at x3 rates
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 14, 2014, 03:19:23 AM
And Indian 2.0! Sure, I'll pull for that.

Meanwhile, my desire for Kali has shifted far toward how much I want a Skuld.

I mean, just consider: With a full water/wood team, your multiplier would be 1/9/4.

Subs are oh so limited, though. I just happen to have pretty much all of them though.

Consider:
Skuld/UmiYama/Berry Dragon/Starling/Hrungnir or Leviathan or Fafnir (Or GOdin or BOdin)/Skuld

For once, Berry Dragon is 100% legit, Starling (who is also getting an ult) gets to show off that great HP and RCV, and Umiyama can bring in orbs with great RCV as well.

It would be fantastic.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 14, 2014, 03:23:44 AM
First stone, sixth run I got her. Cool. The game knows what's up, when I start to spend stones that's when it's time to fork over the goods.

Man, I kind of want a Meimei. I don't know why she has turtle shells orbiting her, but it looks cool.
She's an incarnation of Genbu, a turtle god.

Much like Leilan's an incarnation of Suzaku, a phoenix(hence rainbows and fire and stuff), Haku is Byakko, who is in fact a tiger, and Seiryuu, who Karin is an incarnation of, is a dragon.  They're gods related to the four cardinal directions, as evidenced by their active names.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 14, 2014, 03:25:44 AM
Oh shit, Three Kingdoms incoming. I'm at 27 stones now, so I'll definitely have 30 and maaaaybe 35 if I start doing coin dungeons before then. Sun Quan remains my primary want, but Andromeda or Sarasvati might be interesting as well. Too bad it doesn't overlap the wizard carnival.

She's an incarnation of Genbu, a turtle god.

Much like Leilan's an incarnation of Suzaku, a phoenix(hence rainbows and fire and stuff), Haku is Byakko, who is in fact a tiger, and Seiryuu, who Karin is an incarnation of, is a dragon.  They're gods related to the four cardinal directions, as evidenced by their active names.

I vaguely understand that, but the choice to have them orbiting her like weird moons is interesting. I guess there aren't a ton of other ways to work them into the art aside from "the ground has turtles on it" or whatever, and this way certainly draws attention more.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 14, 2014, 03:27:12 AM
Oh shit, Three Kingdoms incoming. I'm at 27 stones now, so I'll definitely have 30 and maaaaybe 35 if I start doing coin dungeons before then. Sun Quan remains my primary want, but Andromeda or Sarasvati might be interesting as well. Too bad it doesn't overlap the wizard carnival.

I vaguely understand that, but the choice to have them orbiting her like weird moons is interesting. I guess there aren't a ton of other ways to work them into the art aside from "the ground has turtles on it" or whatever, and this way certainly draws attention more.
Maybe it's supposed to be wind r something blowing em about since wood types also cover wind elements (see:  Sylph, Centaur, Hellwind Taur Demon, etc)?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 03:30:26 AM
And Indian 2.0! Sure, I'll pull for that.

Meanwhile, my desire for Kali has shifted far toward how much I want a Skuld.

I mean, just consider: With a full water/wood team, your multiplier would be 1/9/4.

Subs are oh so limited, though. I just happen to have pretty much all of them though.

Consider:
Skuld/UmiYama/Berry Dragon/Starling/Hrungnir or Leviathan or Fafnir (Or GOdin or BOdin)/Skuld

For once, Berry Dragon is 100% legit, Starling (who is also getting an ult) gets to show off that great HP and RCV, and Umiyama can bring in orbs with great RCV as well.

It would be fantastic.
Starling might lose green as a subtype with its ult though

Also that might be a bit overkill on the RCV :V

Plus with no damage booster it doesn't hit very hard. Muse would be good somewhere in there, probably over Starling if its ult ends up weird.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 14, 2014, 03:36:19 AM
Starling might lose green as a subtype with its ult though

Also that might be a bit overkill on the RCV :V

Plus with no damage booster it doesn't hit very hard. Muse would be good somewhere in there, probably over Starling if its ult ends up weird.

Yea, with 4x rcv, you might be able to get away with not a full B/G team.
Especially since UmiYama doesn't go well with Skuld's active (you get more greens but not more blues...)
If I remember correctly Berry makes hearts from red, which again doesn't help with a burst-move.
But both seems nice for their awakenings, so I'm saying you should take them out.

Something that acts as a follow up of Skuld's active should be good (3 colour formations are NOT reliable bursts on their own), and heartbreakers for blue are plentiful.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 03:51:57 AM
You're probably better off having Skuld as a sub and someone like Nut as the leader
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 14, 2014, 03:57:19 AM
You're probably better off having Skuld as a sub and someone like Nut as the leader
Yeah, they seem great as Chinese Gods who play nice with heartbreakers. I might be more interested in their leader skill if I had more things to work with them though. I'm still recovery from the last time I spent like 50 stones getting stuff. I blew 15 on the REM today and got two gold eggs,
Midguar and ADK
. At this point, I want to be able to put I&I on team because I rarely use her anymore and she was my first REM roll.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 14, 2014, 04:03:51 AM
s2g if i get kali with this one roll i have i will fucking scream

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 14, 2014, 04:13:38 AM
s2g if i get kali with this one roll i have i will fucking scream

Dark or Light? Hoping for Light myself, but I'd sure as hell try to use Dark as a leader.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 04:16:10 AM
they're both equally ridiculous
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 14, 2014, 04:39:38 AM
Just watched my roommate get a green orb off of Legend. Jealooooous. :derp:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 14, 2014, 04:46:12 AM
any would be fine thanks
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 14, 2014, 04:47:52 AM
Just watched my roommate get a green orb off of Legend. Jealooooous. :derp:

Are rates that bad? When I went jewel hunting I got it on the 3rd or 4th run. I thought the odds were about the same regardless of difficulty.


Don't really care for the Kali's though. Their awakenings are cool, but I don't like their art at all. I'd use LKali as a Kirin sub, but that's it.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 14, 2014, 05:03:20 AM
Are rates that bad? When I went jewel hunting I got it on the 3rd or 4th run. I thought the odds were about the same regardless of difficulty.

I kept hearing "next to nothing", so I thought so. Maybe not so bad after all, or maybe just a weird coincidence.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 14, 2014, 05:06:17 AM
I kept hearing "next to nothing", so I thought so. Maybe not so bad after all, or maybe just a weird coincidence.

Well, according to the PF forums, the rate was like 5-10%. Unless people are stoning, I doubt people are getting that many runs, so I'm thinking that the sample size, might be kinda small. If I'm wrong, feel free to correct me.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 14, 2014, 05:19:42 AM
As someone who did over 20 rounds of Thoth and Sopdet a few weeks ago trying to get a green jewel and getting literally nothing, the odds really are that bad.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 14, 2014, 05:36:08 AM
As someone who did over 20 rounds of Thoth and Sopdet a few weeks ago trying to get a green jewel and getting literally nothing, the odds really are that bad.

Oww. I'm probably going to do descends for the heck of it, so when I actually need a jewel, I won't as frustrated because I'll already have one.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 14, 2014, 06:27:10 AM
Huh, decided to roll the PEM on a whim and got myself two devilits.

So out of high-tier stuff I have 4 Red Fruits, 4 Blue Fruits, 2 Green Fruits, 3 Golden Keepers, 1 Green Mask and 2 Devilits, if you count stuff I've already used, I also used one Golden Keeper for Raphael, 1 Red Fruit for Uriel and 3 Angelits for Horus and LMeta.

Somehow, I think I'm lucky.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 14, 2014, 06:36:36 AM
I kept hearing "next to nothing", so I thought so. Maybe not so bad after all, or maybe just a weird coincidence.

I thought you guys were getting 1.5x encounter rate finally this time? So there's that.

Also I believe Legend rate really sucks even with that so either do Mythicals during 1.5x rate (my experience is 5 runs or so per jewel) or get ready to be really frustrated.

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 14, 2014, 07:04:43 AM
or get ready to be really frustrated.

you have no idea :persona:

I was legit ready to just quit the game forever that day. I had such a headache from playing for hours on end and getting nothing.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 14, 2014, 07:32:24 AM
Huh. I didn't realize you needed a green jewel that much.
I just stocked up on a second one since I intend to use both Beelzebub and Athena's ultimate evolutions and Takeminataka is probably the easiest way to get them.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 14, 2014, 08:02:10 AM
you're killing me. ;w;

I need two technically, since I plan on making a Dark Fagan for my Ult DMeta team when she comes out. But since I won't be getting him anytime soon, it's kind of moot.

But for making Athena, I've been trying to get one for literally months now. Ask Chirei just how hard I've been trying, he can vouch for me :v
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 14, 2014, 08:22:17 AM
Ask Chirei just how hard I've been trying, he can vouch for me :v

Just as a note here, I had to put up my Leilan about 20 times the night Thothdet spam was going on. I was there for every single minute of the madness. And this was just a single night of trying to get the jewel.

Also I did about 10 Hera-Beorc Legend runs for more flame jewels after 1.5x was applied. No luck.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 14, 2014, 08:36:29 AM
Today has been a good day in PADland. Not only have I finally successfully ulted my Athena, but...

(http://i.imgur.com/b3Yn8F0.png)

Oh yes. :*
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 14, 2014, 08:44:27 AM
That Thor is pretty attractive, I'll say...

Apparently light TPAs will auto-target the Dub-Mythlits on wave three and ignore the baby TAMADRA so you can get away with using significantly less orbs. (http://imgur.com/sHQ2Hfg)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 14, 2014, 08:53:05 AM
https://twitter.com/trancehime/status/533180019237867520

The GodFest event is OP.

First pull DMeta, she came out at Lv49. So I saved 800K~ish EXP of farming.

:getdown:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 14, 2014, 09:07:29 AM
https://twitter.com/trancehime/status/533180019237867520

The GodFest event is OP.

First pull DMeta, she came out at Lv49. So I saved 800K~ish EXP of farming.

:getdown:

Wooooo Congrats

Our monster boxes are having some nice overlaps so we can put out stuff for each other. :V Stuff like Bastet, Sarasvati, and now DMeta
Esp. Sarasvati, no one ever uses her and everyone else I know haven't pulled one. Though I'm not sure if I'd ever use her for anything serious either.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 14, 2014, 09:12:00 AM
Wooooo Congrats

Our monster boxes are having some nice overlaps so we can put out stuff for each other. :V Stuff like Bastet, Sarasvati, and now DMeta
Esp. Sarasvati, no one ever uses her and everyone else I know haven't pulled one. Though I'm not sure if I'd ever use her for anything serious either.

Best part is I only need 2 Rainbow Keepers and then I can get UEVO DMeta, LOL. Now I just need to get a Haku and I'm set, because I already have UEVO Hanzo.

:getdown:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 14, 2014, 09:21:25 AM
Best part is I only need 2 Rainbow Keepers and then I can get UEVO DMeta, LOL. Now I just need to get a Haku and I'm set, because I already have UEVO Hanzo.

:getdown:

Wow Hanzo T_T getting the ninjas you want are such a pain :< so lucky you don't have to worry about that

Her ultevo makes making a DMeta team so much easier and flexible.

Ult-evo DMeta/ 2x Lilith(skill max), Haku(at least a few skill levels), Hanzo(skill max)/Ult-evo DMeta = super safe twinlit farming!!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 14, 2014, 12:05:15 PM
Rogue Dungeons

All monsters you take in begin at LV1 but they retain pluses and awakenings.

Gain levels by fighting the monsters each floor (Like PADZ)

Encountered boss-type enemies as you progress, you can leave the dungeon after beating them, or you could continue.

If you game over, you cannot continue.

Expect to see some high-powered new monsters in the Rogue Dungeon.

Features two new kinds of TAMADRA - Navi-TAMADRA and a golden TAMADRA, the former is as a friend leader for such Rogue Dungeon, and golden TAMADRA is said to introduce "new Awakenings." Secret awakenings?

Zhao Yun Descend run by Max Murai:
Leader - Goku, Friend Leader - Hathor,
Subs - Vegeta, King Mastering, Viz Asgard, Wee Jas

F1 - Shouki and High Water Ninja
F2 - Jyaki and High Light Ninja
F3 - Dragon Shogun
F4 - Light Twin Star Divinegon
F5 - Sleeping Dragon, Mini Zhuge Liang
F6 - Zhao Yun

 
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 14, 2014, 12:52:37 PM
Mini Zhuge is still adorable and I want one on principle.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 14, 2014, 01:04:30 PM
Standouts

Starling uevo is FUCKING FABULOUS

Mute Cocoon uevo to Butterfly "Swallowtail"

Zaerog gets another uevo, Samurai Zaerog

Remember Damascus and pals? They can fuse to make a new dragon: Quintuple Ore Dragon Mythril Edge

Hera-Is uevo: Frozen Empress Hera-Is

Awoken Kagutsuchi: Double orb changer to Fire/Dark, 3 TPA, is otherwise a fucking beast

Awoken Amaterasu: Light God/Attacker

Okuninushi uevo: Dark/Dark, God/Physical, LS: 4 combo = x4, needs 2 devilits

NEW VALK UEVO: VALKYRIE ROSE FINALLY GETS GOD TYPE

Finally, for everyone in Japan, they will get stones + 1 Light Py for Max Murai's 0-stone clear of Zhao Yun Descended!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 14, 2014, 01:08:51 PM
Kagutsuchi went from a joke to top tier instantaneously.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 14, 2014, 01:12:15 PM
The ultimate ultimate evolutions have arrived.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 14, 2014, 01:36:11 PM
Okay, so they're doing additional ultimates for all of the Valkyries, but it looks like they might as well just not exist because they're beyond impossible to get. Maybe like a year for now I'll be able to put together a God Rush farm team with Ra that has to eat a stone before even getting to the floor Extreme King can appear on, but even at that rate it's going to take me dozens of stones to even have a shot at getting one since I'll also have to stone for stamina. Why did the single hardest to evolve thing in the entire game have to be my leader? Ugh. Really hope we'll get a gift dungeon at some point. This sucks.

I guess new Zaerog is cool, but wouldn't it have been better if it was literally anything at all else? Was anybody really calling for even more Zaerogs?

Stone dragon and Hera-Is are cool. I'll start farming those blue orbs now I guess.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 14, 2014, 01:37:45 PM
Apparently JP is receiving an extreme metal king for free anyway, so (one day) we can expect something similar.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 14, 2014, 01:46:48 PM
Apparently JP is receiving an extreme metal king for free anyway, so (one day) we can expect something similar.

Oh good. Excellent. I was really hoping. I was starting to do the math on that dungeon and it was terrifying. "If I save every single stone I see from now until like March, do nothing but powerlevel my Ra team on super kings, and spend every day practicing my combo skills maybe I can have a tiny shot at it...". My sensibility won't allow me to even think about leaving my main leader unevolved if an evolution exists, but if there's a chance I don't have to work for it then it will let me just sit back and wait for an indefinite amount of time (and Valkyrie's "main leader" days are currently numbered if not actively over, although this evolution could change that).
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 02:02:53 PM
holy shit hino is now by far the strongest monster in the game
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 14, 2014, 02:05:47 PM
Also Trance, your Okuni information contradicts other sources. It looks instead to be a small increase in RCU (1.35) for dark on top of the same scaling multiplier.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 14, 2014, 02:08:07 PM
Also Trance, your Okuni information contradicts other sources. It looks instead to be a small increase in RCU (1.35) for dark on top of the same scaling multiplier.

hey man i'm just going by what i heard in the stream :V

EDIT: Yeah, I guess apparently it's a RCV boost for Dark types.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 14, 2014, 02:20:00 PM
Amaterasu... no longer healer, can't TPA with Zhuge Liang.

Thanks, Gungho.

Also the number of dark devils with TPA is really high, in hindsight. DQ Hera gets two (eventually), UVO Beelzebub, and I have Vector Finn, Haku, and can get Uvo Hadar.

Why isn't this a thing?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 14, 2014, 02:42:31 PM
Amaterasu... no longer healer, can't TPA with Zhuge Liang.

>God/Attacker
>Boosts Attacker

You sure she can't TPA with Zhuge Liang? =v

(so troll)

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 03:06:14 PM
holy shit hino is now by far the strongest monster in the game
oh wait he's physical rofl his base attack is likely gonna take a hit them

he's also dragon though so finally dragons get a really powerful sub
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 14, 2014, 03:08:45 PM
Uhh.... in the page on PDX about the new ultimates it says that Amaterasu DOES get TPA....

EDIT: also, i know next to nothing about Goemon teams but doesn't the new Hino makes an horrifically powerful sub? 25X and TRIPLE TPA?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 03:17:16 PM
rofl i just got the green recolor invade skydragon

why does this thing even exist
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 14, 2014, 03:24:11 PM
oh wait he's physical rofl his base attack is likely gonna take a hit them

he's also dragon though so finally dragons get a really powerful sub

he has 4020 HP/1560 ATK/91 RCV

Uhh.... in the page on PDX about the new ultimates it says that Amaterasu DOES get TPA....

EDIT: also, i know next to nothing about Goemon teams but doesn't the new Hino makes an horrifically powerful sub? 25X and TRIPLE TPA?

She gets TPA but she's God/Attacker so she can't team up with Light Zhuge Liang anymore.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 14, 2014, 03:29:42 PM
Instead you get Athena.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 03:30:11 PM
yeah that's a huge attack drop from dark hino

oh the other hand new hino +

Sengoku Zaerog, requires all War Dragons to evolve
Dragon / Attacker, Fire Dark
AS: 15% gravity and enhance fire orbs (?? / 14)
LS: All monsters half-HP, also 4x ATK for dragons
Awakenings: Gains 2-prong, SB

oh god always x4 attack with triple two-prong hino THE POWERRRRRRRRRRRRRRRRRRRRRRR
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 14, 2014, 03:43:32 PM
Had too much stamina and experience this morning so I bought King Carnival. Wow, that's a good deal if you can rank up off of it. And you always can since you can pick when it appears.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 14, 2014, 03:51:58 PM
yeah that's a huge attack drop from dark hino

-500 ATK but +1400 HP is a pretty big deal though.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 04:16:52 PM
The HP is nice, but the loss in attack makes the triple two-prong more like a double
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 14, 2014, 04:19:52 PM
The HP is nice, but the loss in attack makes the triple two-prong more like a double

1500 ATK is still nothing to laugh at. And triple TPA is a ridiculous multiplier regardless

For example Orochi has 2 TPA with less than that (http://www.puzzledragonx.com/en/monster.asp?n=1555).
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 04:28:41 PM
Relative to most monster yeah it's obviously strong, but because of the attack drop it's not that much stronger than the current best aka Athena/Beelz

1560 atk with 3 TPA is 5265 attack
2115 atk with 2 TPA is 4759 attack

Although on the other hand it makes Hino scale much better with +eggs

6936 hino vs. 5828 beelz


there 0-stoned mechdragons legend

and then died to master

whatever i got my stone back but it looks like i'm not farming this dungeon for exp
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 14, 2014, 06:15:00 PM
Wow, I have nothing particular to do today and three things I want to do tomorrow. I want to farm for dark jewels, and get Zhang Fei, AND get super blue dragons.

Also, stupid dark gala messing up my godfest. Probably going to pull anyway since it's going to be a long time before I get another shot as Sun Quan, but I really wish I could opt out. There are very few dark things in the game that I want. I guess one decent dark god for rainbow teams would be okay, but I don't want any of the godfest ones at all.

Edit: On closer inspection I guess I wouldn't mind Durga, since she seems like a reasonable Ra or Horus sub.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 14, 2014, 06:37:21 PM
I hope needing that God rush Metal dragon doesn't stick for god Valk.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 06:40:52 PM
Japan gets one for free, although apparently every valk will have an ult like this so oh boy
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 14, 2014, 06:43:45 PM
Japan gets one for free, although apparently every valk will have an ult like this so oh boy

Really? When did they say this? I don't see it on PDX.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 14, 2014, 06:49:01 PM
I guess new Zaerog is cool, but wouldn't it have been better if it was literally anything at all else? Was anybody really calling for even more Zaerogs?

PDX is on maintenance so I can't see the news of everything, but if it helps make dragons a more powerful typing with actual dragons without looking stupid like Bold Pirate* then I'll take a new Zaerog uvo any day of the week.

(Besides, Zaerog himself is a big joke for the amount of effort you need to put to get him, Legendary Earth is not exactly an easy dungeon to beat, plus with only a 33% drop chance to get him, a 5mil experience curve and laughable weighted stats if you don't uvo him, the more uvos he has that making him Acutally Useful, the better.)

Also 3 TPA Kagutsuchi holy shit.

*= Personal opinion.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 14, 2014, 07:10:04 PM
we're talking a lot about kagu here but can we talk about okuni

4 combo for x4 is not only the easiest x4 in the game to get but he now makes Bastet(s) look terrible in comparison; he's gone from utter garbage to incredibly good with one update. :O
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 14, 2014, 07:12:40 PM
oh

so that's who flash was planned for.

like supes athena arthur and flash and say hello to your new overlord amaterasu

ofcourse flash is the one card i didn't get
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 14, 2014, 07:13:54 PM
we're talking a lot about kagu here but can we talk about okuni

4 combo for x4 is not only the easiest x4 in the game to get but he now makes Bastet(s) look terrible in comparison; he's gone from utter garbage to incredibly good with one update. :O

Don't forget that RCV multiplier. That was Okuni's biggest problem. Now Hanzo can be useful to me. Kinda want Thoth now too.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 07:14:59 PM
we're talking a lot about kagu here but can we talk about okuni

4 combo for x4 is not only the easiest x4 in the game to get but he now makes Bastet(s) look terrible in comparison; he's gone from utter garbage to incredibly good with one update. :O
I'm pretty sure x4 for 4 is wrong. It's still x4 for 6 but there's an rcv boost now
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 14, 2014, 07:16:06 PM
Japan gets one for free, although apparently every valk will have an ult like this so oh boy

(http://i.imgur.com/511KPu1.png)
Oh crap better start looking into how to beat any of the rushes :ohdear:

Light Valkyrie getting god, that was so long overdue. Would've liked that to happen when I used G/L Bastet with half-light team and Izanagi :/

Amaterasu Light/Fire!! Finally another utility fire sub for my rainbow teams besides Echidna! Skilling up is still impossible as heck though.

Kagutsuchi why all fire awaken ults so gud. Fire has like the largest number of orb changers at this rate.

Art for Valkyrie and Starling are fabulous, hope they don't mess up their evo!

The 1000 days memorial monster has 1000 in all stats and active is ignore def 1000 damage on ALL ENEMIES in SIX TURNS COOLDOWN. This has to be usable somewhere.

Rogue Dungeons

Features two new kinds of TAMADRA - Navi-TAMADRA and a golden TAMADRA, the former is as a friend leader for such Rogue Dungeon, and golden TAMADRA is said to introduce "new Awakenings." Secret awakenings?

Aparently will be stuff like X combos above increase ATK by X
X colours above increase ATK by X
etc

Anyways, this sounds very promising! Might be a fun time waster mode too, depending on how much stamina it takes...
Been waiting for new awakenings for so long. Though I also liked how they're not giving up on old awakenings that are regarded as trash and buffed those before moving on.



Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 07:22:55 PM
uh if new awakenings is a real thing that every monster can have and boosts leader skills then this new dungeon will be worth a lot more than just a time waster...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 14, 2014, 07:32:35 PM
uh if new awakenings is a real thing that every monster can have and boosts leader skills then this new dungeon will be worth a lot more than just a time waster...

Technically this whole game is a huge time blackhole but yea...  :V I mean much more worth doing and much more interesting than what seemed like a glorified Endless Corridor at first
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 07:37:00 PM
I wonder if eventually there will be an ultimate ultimate zaerog that needs to be created using every zaerog ultimate that needs every dragon series

and then maybe finally that will be the legendary dragon

but probably not
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 14, 2014, 07:44:33 PM
I wonder if eventually there will be an ultimate ultimate zaerog that needs to be created using every zaerog ultimate that needs every dragon series

and then maybe finally that will be the legendary dragon

but probably not
Color: Rainbow/Rainbow (Attacks with literally any orb match)
Active skill: 35% gravity, Enhances Dragon Type ATK by x2.5, Enhances All Orbs, 10 Turn Cooldown
LS: x4 ATK, x1.5HP, 1.35RCV for Dragon Types
Awakes: 5TPA, 4 Skill Boosts.

the powercreep is real
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 14, 2014, 07:51:00 PM
Color: Rainbow/Rainbow (Attacks with literally any orb match)
Active skill: 35% gravity, Enhances Dragon Type ATK by x2.5, Enhances All Orbs, 10 Turn Cooldown
LS: x4 ATK, x1.5HP, 1.35RCV for Dragon Types
Awakes: 5TPA, 4 Skill Boosts.

the powercreep is real

Looks underpowered to me, I think we could tack on a row or ten tbh.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 08:02:32 PM
it is underpowered because it still can't beat Challenge 10 :getdown:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 14, 2014, 08:11:40 PM
OH PLEASE GUNGHO...... after the mini Zhuge now we have the mini Guan Yu?!?!?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 14, 2014, 08:14:06 PM
What is Mini Zhuge? Is he a Zhuge skillup?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 14, 2014, 08:15:37 PM
What is Mini Zhuge? Is he a Zhuge skillup?

http://www.puzzledragonx.com/en/monster.asp?n=1714 (http://www.puzzledragonx.com/en/monster.asp?n=1714)

Basically  :V


EDIT: HOLY CRAP!!!! (http://www.puzzledragonx.com/en/monster.asp?n=1702) 10 MILLIONS EXP TO OFF-COLOR AND A CHANCE TO FULL AWAKEN FROM ZERO???

Is this a joke or something? Because if it's not...... how many innocent souls must i reap to get this guy?  :o
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 14, 2014, 08:22:18 PM
wow okay i want like 12 amas now
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 14, 2014, 08:29:50 PM
Is this a joke or something? Because if it's not...... how many innocent souls must i reap to get this guy?  :o

It's not a joke, it's a free gift for the JP Players because the JP server is going to be 1000 days old.

Which means we'll probably get it once NA gets that far... :ohdear:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 14, 2014, 08:30:02 PM

EDIT: HOLY CRAP!!!! (http://www.puzzledragonx.com/en/monster.asp?n=1702) 10 MILLIONS EXP TO OFF-COLOR AND A CHANCE TO FULL AWAKEN FROM ZERO???

Is this a joke or something? Because if it's not...... how many innocent souls must i reap to get this guy?  :o

Who would feed off a most-likely one-time only monster that you get on your 1000th login bonus. ???
Also. 1000 RCV. ONE THOUSAND.
Also good active for beginners to farm super metals except there's no 1000 days players still a beginner :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 14, 2014, 08:31:59 PM
1000 RCV may be the highest RCV in the game, yes.

But it has pre-balance Zaerog/Fagan levels of cost so no thanks.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 14, 2014, 08:35:11 PM
1000 RCV may be the highest RCV in the game, yes.

But it has pre-balance Zaerog/Fagan levels of cost so no thanks.

When you have played for 1000days I'm sure cost will not be a problem for you.
Still, it's 7 stars so no potential for cost restrict/rarity restrict/S rank sub though.
Nevertheless, really cool thing for them to do for your 1000th day login. Though I would've preferred 1000 stones :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 08:37:03 PM
uh it's not 1000 days login it's 1000 days of pad existing (no one has been playing for 1000 days lol)

also i like how it even has the baddie from the tamadra comics in it
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 14, 2014, 08:42:27 PM
uh it's not 1000 days login it's 1000 days of pad existing (no one has been playing for 1000 days lol)

also i like how it even has the baddie from the tamadra comics in it

http://minpuzz.com/blog-entry-4629.html
Yamamoto tweeted 1000 login bonus would be something special earlier when someone reached 950 days and asked him in twitter if there'd be anything for one thousand.
This site says its for 1000 day login bonus.
I'm pretty positive it's for 1000 days login. :ohdear:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 14, 2014, 08:42:46 PM
regardless it is a guaranteed max monster of your choice should you choose to use it
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 14, 2014, 08:45:19 PM
welp uh just 1 and a half more years for me to get it oh boy


also is it goes me or does new Ammy look like she's straight from Kancolle :derp:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 14, 2014, 10:51:17 PM
My first clear ever of Thoth/Sopdet Legend and i dropped.... Griffin?  :wat:

Just started 2? try.... hello there Rainbow Keeper!  :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 15, 2014, 12:06:02 AM
Quote
The details on how these Pal Points will be distributed are below:
- 2000 Pal Points each on 11/20 and 11/21

ahahaha of course we get pal points AFTER the event has ended
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 15, 2014, 12:11:45 AM
Guys, are we sure that this thing (http://www.puzzledragonx.com/en/monster.asp?n=839) skills up Horus?

'Cause I'm currently 1/23 on Horus Skillups and the only one I got was from a Phoenix Invade, this is ridiculous.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 15, 2014, 12:14:11 AM
It's simulator time (http://www.puzzledragonx.com/en/eggmachine.asp?type=rare&options=5,98,86,80,54)

Let's see how many pulls it takes to get a Kali


man the godfest and gala overlap rates seems to be the best way of getting anything cause I keep pulling lubu

I hope the first knight/egypt 2.0 is on a water gala



100 pulls and 0 Kalis but like 5 lu bu

good luck guys

gungho is about to make some bank
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 15, 2014, 12:58:35 AM
Oh man this place is seriously great, can they just keep cosita up in the coin dungeon list forever? I could do this shit for weeks and weeks.

(http://i.imgur.com/tlUcSE6.png)

One more and Leilan will be skillmaxed. The end is nigh.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 15, 2014, 01:01:15 AM
what witchery is this
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 15, 2014, 01:04:56 AM
Guys, are we sure that this thing (http://www.puzzledragonx.com/en/monster.asp?n=839) skills up Horus?

'Cause I'm currently 1/23 on Horus Skillups and the only one I got was from a Phoenix Invade, this is ridiculous.

I have about the same track record with the goddamn shrimp too :fail: part of why I kinda burned out from the game a bit.  Buuuut I'm going to give that Isis Best Girl team Suikama mentioned a try (original Sieg B/R ult for him?) and go hog wild because roflrofl Zeus Dios. 
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 15, 2014, 01:20:58 AM
Yeah B/R Sieg

It doesn't really matter that much but having more red is good because green is dumb and annoying


Also quick summary on how the team works:
Max skilled Echidna + 4 skill boosts = 6 turn charge so you can rush down basically any dungeon without stalling
Max skilled Bubblie + 4 skill boosts = 8 turn charge so as long as you get Echidna up for the boss you get Bubblie up (so yes you want to max skill this guy. Just wait until super sapphires comes along a farm up those kings). Same deal with Grape dragon even when unskilled since it's 9 turns. So essentially you only need 6 turns for your burst combo and since even short descends are usually 5 floors.
Burst combo is Grape + Sieg + Bubblie, but make sure you have at least 3 green, 3 red, and 3 dark orbs before you do it. Optimally you want exactly 3 of each so that everything else is blue and then your damage is great. Usually does 1-3 million damage but will vary a lot depending on skyfalls.
On stronger bosses you want to beat them low before you burst to avoid their rage mode OHKOs. Echidna helps with this. So does having a lot of physical types + Isis and Grape heals. Although if you're fighting someone who's main type is red then you want to burst before they hit 50% for that extra water boost.
Isis' heal when max skilled are awesome. +297 Max skilled Isis' skill is basically an auto heal awakening that also clears binds. Use it when you need it but try not to waste it like if you're low but have a lot of heart orbs then you don't need to use Isis' heal.

Oh yeah if you pulled Aquaman then I guess you can use him over Bubblie although you'll burst a bit weaker.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 15, 2014, 01:41:48 AM
Oh man this place is seriously great, can they just keep cosita up in the coin dungeon list forever? I could do this shit for weeks and weeks.

(http://i.imgur.com/tlUcSE6.png)

One more and Leilan will be skillmaxed. The end is nigh.

How is this even possible :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 15, 2014, 01:44:14 AM
How is this even possible :V

I dunno. I'm at 70~80 runs atm and am at 4 plus eggs gotten/3 flampys gotten/7 flampys seen. I could just be getting lucky, but it doesn't seem that bad if you can find a level that you can just constantly facesmash through. My red/dark mons are getting a lot of exp too.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 15, 2014, 01:47:51 AM
I dunno. I'm at 70~80 runs atm and am at 4 plus eggs gotten/3 flampys gotten/7 flampys seen. I could just be getting lucky, but it doesn't seem that bad if you can find a level that you can just constantly facesmash through. My red/dark mons are getting a lot of exp too.


some people have gotten 0 flampy from 7+ hours of straight cosita so........

EDIT: And to put it into perspective these are guys with stamina bars 4 times your size
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 15, 2014, 02:18:44 AM
My best Gabriel buddy jumped from +180 to +297 today. I don't think I'll ever lose Legendary Seaway again as long as he's up.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 15, 2014, 03:29:23 AM
Relative to most monster yeah it's obviously strong, but because of the attack drop it's not that much stronger than the current best aka Athena/Beelz

1560 atk with 3 TPA is 5265 attack
2115 atk with 2 TPA is 4759 attack

Although on the other hand it makes Hino scale much better with +eggs

6936 hino vs. 5828 beelz

x3.375 scales better with higher multipliers than x2.25 as well, as an aside.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 15, 2014, 03:59:20 AM
It also scales better with more 4 matches.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 15, 2014, 04:06:03 AM
I made a PADherder (https://www.padherder.com/user/commandercool/monsters/#31,0,31,2047,,0,0,0,eq,0,0,0;default,0).
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 15, 2014, 04:37:26 AM
dat eva collection
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 15, 2014, 04:40:13 AM
<Chirei> welp
<Chirei> I dunno why I just wasted 3 hours of my life doing this but I did
<Chirei> my contribution to the p&d community is complete

(http://i.imgur.com/nxUy5Yr.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 15, 2014, 04:45:32 AM
stuff
Amazing.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Shizumarashi Mayuzumi on November 15, 2014, 05:04:24 AM
It's beautiful.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 15, 2014, 05:25:22 AM
I made a PADherder (https://www.padherder.com/user/commandercool/monsters/#31,0,31,2047,,0,0,0,eq,0,0,0;default,0).

Beyzul at level 90 already what

I suppose if I actually tried to get specifically blue experience again, that would work...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 15, 2014, 05:58:57 AM
dat eva collection

For once they're actually going to come in handy too, against Zhang Fei. I think at this point I need Leilan just so I can use Misato and Asuka regularly.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 15, 2014, 06:28:47 AM
I need Leilan

Did I hear a cry for help
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 15, 2014, 07:05:17 AM
Today is one of those days where I feel like the game is out there to get me.
3 attempts at Mythical and I still can't no-stone the new descent. *orz*
1st attempt was pretty nice until mini GZL (3 skill bind resist but NOPE skill binded!) ok lets wait this out *does 7combo with 1 green combo* game"Nah GZL won't die like this" *gives you a skyfall of 6 green orb combo" hits GZL to below 30% -> bind 5 mons -> 300k damage insta-death gg
2nd attempt was my own fault so whatever
3rd attempt: Actually gets to boss but with still 2 turns left on the skill bind. *whatever I can wait it out I have hearts -> does 7combo with 1 green combo* game"nah Zhao Yun won't die like this" *gives you skyfall to 11 combos with TWO EXTRA GREEN COMBOS* Zhao Yun has effing 4 million hp, Bastet's 20.25x with no spreadcat on hit him all the way to just under 30% in one hit, I can't use skills and I'm out of green orbs.
Guess what comes next. Yep 30k damage insta-death. gg

Also I had minimal skyfall throughout the whole run besides those "crucial" moments I listed up here. Bastet's poison resists are like not there too, 40%? more like 4%

[/rant]

I'm sure I can just wake up tomorrow morning and beat this annoying thing within another 1-2 tries. I just need to wait out this streak of bad luck.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 15, 2014, 07:09:01 AM
I pulled 6 times today because I really wanted a Chinagirl

All I got was Urd

https://twitter.com/trancehime/status/533516705050275840

and the following dupes:
Lilith
Dino Rider
LMeta
Light Mystic Knight (...)
Kirisame

5/6 dupes T_T;;;;
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 15, 2014, 07:26:09 AM
<Chirei> welp
<Chirei> I dunno why I just wasted 3 hours of my life doing this but I did
<Chirei> my contribution to the p&d community is complete

(http://i.imgur.com/nxUy5Yr.png)

My siiiiiides.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 15, 2014, 08:16:22 AM
eight pulls

ame, yamato, sarasvati

...i knew it was coming and it still hurts. Not even a godfest god I'd really want tbh
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 15, 2014, 08:20:48 AM
Pulled hoping for Andromeda or any Indian 2.0 god.

+1 Hanzo and +1 Liu Bei instead.

Not bad at all. Hanzo is the only DMeta sub I was missing, and I have no use whatsoever for Liu Bei but at least I have enough green attackers to make a team now? :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 15, 2014, 08:24:29 AM
Five pulls netted me Belial and another Pandora.  Love me some Belial, I can finally run an actual fucking FIRE RONIA TEAM instead of the silly halfsies team I usually run.  Pandora will... go hang out with my other Pandora, being adorable and largely unused.

but at least I have enough green attackers to make a team now? :V

DON'T DO IT, IT'S A TRICK ;_;
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 15, 2014, 09:08:05 AM
I knew the Flampy craziness was going to catch up to me.

Despite Golem and Healer girls rates being reduced, I pulled one of each at lowest form, and the last pull was an Exa-Hydra, who actually seems really appealing to me.

At least I have a PADZ guy now???
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 15, 2014, 09:25:37 AM
My godfest yoloroll?

Fire golem.

Yeah, no thanks, I'll wait for the next fest. Not like I'm looking for anything in particular this fest anyway.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 15, 2014, 11:54:54 AM
(http://i.imgur.com/zBZnOae.png)


first roll yessssssssssss
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 15, 2014, 12:01:37 PM
I got a Fuma, so i'm basically prepared for that Lkali.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 15, 2014, 12:39:56 PM
(http://i.imgur.com/zBZnOae.png)


first roll yessssssssssss

LOL CONGRATS! In the face of all those calculations about chance of drop  :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 15, 2014, 01:19:02 PM
(http://i.imgur.com/zBZnOae.png)


first roll yessssssssssss

Grats... T_T!!!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 15, 2014, 03:08:11 PM
I had six rolls, and I kept waking up periodically throughout the night and doing one and two-off rolls. Here's what I got.

Shadran
Durga (kind of neat)

Perseus (even though his stats are obviously Balanced maybe he'll get an Attacker ultimate some day?

Cursed Dragon (ha ha he looks funny at least)
Cinderella

I was considering saving my last five stones for an emergency. But then I thought about it, and figured that I might as well go for it since even if the Sun Quan drop rate is infinitesimally low I have to say I tried because it might be months and months before I get another shot even this good at him. You probably don't remember this, but on my first real godfest that I dropped a bunch of stones on I did the same thing and it got me a Gabriel on the very last roll. Well, I bet you can guess what happened this time. Spoiler alert:

(http://i838.photobucket.com/albums/zz304/dummy2205/Screenshot_2014-11-15-09-43-44.png)

Guys I think I won PAD.

For all of the various inconveniences and bits of bad luck this game has thrown at me, now I know for sure that it secretly loves me. I've never truly been fucked over on skillup projects, and this kind of thing keeps happening. The only tiny bit of negativity is that it'll take forever for a dungeon that skillups him to roll back around. Have the Dragon Knight dungeons shown up as or given any signs of being coin dungeons, by any chance?

 
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 15, 2014, 03:17:41 PM
Well, congrats to you too commander!  ;)

I just tried one roll to test the waters..... Vritra +1

EDIT: very funny..... i have befriended at least 10 Karin users.... not a single one available to take on Valk, and my only attempt with Ronia ended with a wipe because i didn't have enough firepower to bring her down in one hit
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 15, 2014, 03:48:22 PM
Feelings of regret come over me as I waste all my stones trying for a Pandora/Kali when I could use them more effectively in a most likely upcoming PCGF.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 15, 2014, 04:42:12 PM
Have the Dragon Knight dungeons shown up as or given any signs of being coin dungeons, by any chance?

They in fact, have! Trance can confirm.

Better start collecting coins now while it's the weekend, because they actually might be in the very next rotation after the next one with the pirate dragons, for all we know!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Janitor Morgan on November 15, 2014, 05:10:29 PM
Last night:
--Undine
--Toytops
--Andromeda (!)
--Megalodran

This morning:

[11:05:36] <rdj522> And five stones. Time for more defeat.

(http://i.imgur.com/GnAHUbVl.jpg) (http://i.imgur.com/GnAHUbV.jpg)

[11:05:49] <rdj522> ...
[11:05:52] <rdj522> ......
[11:06:06] <rdj522> I guess I don't have to skill up my Machine Golem anymore :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 15, 2014, 05:17:08 PM
They in fact, have! Trance can confirm.

Better start collecting coins now while it's the weekend, because they actually might be in the very next rotation after the next one with the pirate dragons, for all we know!

Ooh, excellent. Everything's coming up Milhouse. It's going to be some kind of adventure skillmaxing a guy entirely off of coin dungeons, but I'll take a few of then. Think this could indicate ultimate evolutions for thr knights?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 15, 2014, 05:32:41 PM
Ooh, excellent. Everything's coming up Milhouse. It's going to be some kind of adventure skillmaxing a guy entirely off of coin dungeons, but I'll take a few of then. Think this could indicate ultimate evolutions for thr knights?

Just as a note, it's 500k coins per hour to open the dungeon (start time is entirely dependent on you, so plan accordingly.). A successful run of Weekend Legend right now yields 800k+ coins, which is way more than enough for one run.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 15, 2014, 05:40:06 PM
Just as a note, it's 500k coins per hour to open the dungeon (start time is entirely dependent on you, so plan accordingly.). A successful run of Weekend Legend right now yields 800k+ coins, which is way more than enough for one run.

Yeah, I just looked up the previous ones and was happy to see they weren't a million. Good deal. And I can skillup Cleopatra at the same time to make farming Legendary Seaway faster. Good, good stuff.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Moogs Parfait on November 15, 2014, 05:47:18 PM
Yolo'd Kali

Now I have 2/3 sets of healer twins, L Meta, and Kali.  I need to stop rolling in godfests and hypermax what I have.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 15, 2014, 06:09:09 PM
Yeah, I just looked up the previous ones and was happy to see they weren't a million. Good deal. And I can skillup Cleopatra at the same time to make farming Legendary Seaway faster. Good, good stuff.

Also also(I wish everyone was on the pad irc so I could put all my notes forward easier), Each successful run of Cleo Legend yields about 30k~40k coins, so doing three runs in the hour (I assume this is how many you can do?) actually makes the cost even less than 500k!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 15, 2014, 06:13:29 PM
Also also(I wish everyone was on the pad irc so I could put all my notes forward easier), Each successful run of Cleo Legend yields about 30k~40k coins, so doing three runs in the hour (I assume this is how many you can do?) actually makes the cost even less than 500k!

I should probably learn how to IRC. I'm still trying to figure out how to get more blue healers though. They're all REM :(
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 15, 2014, 06:14:00 PM
Good news!  I got my first no stone clear of Valkyrie Descended!  Lucky roll on what Demons I fought though.  (water and wood)  GZL masterrace.

Bad news!  She still refuses to join my party!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 15, 2014, 06:17:21 PM
I went ahead and yolorolled all my stones in one swoop....

Beside the earlier Vritra +1 i got:

Andromeda +1
Yamato Takeru +1
Durga
Cursed Dragon
Shardra

aaaand..... my second Green Guan Yu?!?!? Really? Out of all the possible drops, you gave me an exact clone of someone i don't know what to do with?

Now i really have to ask: what should i do with my twins GGY? keep them playing poker in the box?


on a side note, finally dropped Valk! (and forgot to mention this night i got Sopdet ^^)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 15, 2014, 06:20:30 PM
Really? Out of all the possible drops, you gave me an exact clone of someone i don't know what to do with?

Speaking of, I just pulled my third GOdin. :V

One of these days I should max out the two I haven't touched and I will have a huge stat stick team with +6000 recovery every turn. :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 15, 2014, 06:35:47 PM
I should probably learn how to IRC. I'm still trying to figure out how to get more blue healers though. They're all REM :(

I've gone and made an easy link - just type in your name and hit enter if you want to fly client-less. Someone should probably sticky this link as well in the first post.

https://webchat.ppirc.net/?channels=puzzleandlibrarians

*Anyone else is welcome to come in as well

Good news!  I got my first no stone clear of Valkyrie Descended!  Lucky roll on what Demons I fought though.  (water and wood)  GZL masterrace.

Bad news!  She still refuses to join my party!

At least you can just do it again? It's the best part of 0-stone.

Now i really have to ask: what should i do with my twins GGY? keep them playing poker in the box?

Hi I have two GGY also :V

Honestly I dunno. I've evolved one since I need a big HP stick and I haven't pulled Grodin yet, but I guess it doesn't hurt to have the other, really. There might be some silly strat with fast orbchangers in the future so who knows.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 15, 2014, 07:01:35 PM
Speaking of, I just pulled my third GOdin. :V

One of these days I should max out the two I haven't touched and I will have a huge stat stick team with +6000 recovery every turn. :V

Lol, you could do Challenge Mode BY YOURSELF!  XD

Quote
Honestly I dunno. I've evolved one since I need a big HP stick and I haven't pulled Grodin yet, but I guess it doesn't hurt to have the other, really. There might be some silly strat with fast orbchangers in the future so who knows

6 GGY?  :V

Almost 25k hp, 3k autoheal, entire team 50% unbindable, 12 Skill Boosts and 6 Row Enhance....  :]

(Game, DON'T YOU DARE TAKE ME SERIOUSLY!  :wat:)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 15, 2014, 07:15:14 PM
Welp.  Three-stoned her this second attempt but the miracle happened and she dropped, so the hard part's over.

All three were spent on Demons.

Hellice/Hellfire this time, Leaf Bind sucks, barely failing to kill Hellice sucked, etc.

Valkyrie herself died in one turn.

Now to wait for Poring Tower so I can skill level her.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 15, 2014, 07:18:37 PM
Welp.  Three-stoned her this second attempt but the miracle happened and she dropped, so the hard part's over.

All three were spent on Demons.

Hellice/Hellfire this time, Leaf Bind sucks, barely failing to kill Hellice sucked, etc.

Valkyrie herself died in one turn.

Now to wait for Poring Tower so I can skill level her.

I don't know why but felt like whenever the game decided they were going to drop. It was more likely that I was going to stone on them.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 15, 2014, 07:30:09 PM
Welp.  Three-stoned her this second attempt but the miracle happened and she dropped, so the hard part's over.

All three were spent on Demons.

Hellice/Hellfire this time, Leaf Bind sucks, barely failing to kill Hellice sucked, etc.

Valkyrie herself died in one turn.

Now to wait for Poring Tower so I can skill level her.

Grats ;)

Speaking for myself, my theory has been confirmed by today's 3 attempts at Valk: if i use double Karin i'm not allowed to stall >_>
How the **** did i get a friggin 8 combo from a single 3-orb match in the top row? >_>

On a different note, anyone have a possible strat for Zhang Fei that doesn't include Evangelion collab?  :ohdear:

Nvm, if only i had levelled a Goemon team....  :(
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 15, 2014, 07:37:20 PM
I've gone and made an easy link - just type in your name and hit enter if you want to fly client-less. Someone should probably sticky this link as well in the first post.

https://webchat.ppirc.net/?channels=puzzleandlibrarians

*Anyone else is welcome to come in as well

For future reference: I just made a general purpose IRC thread for the sake of having it always visible (https://www.shrinemaiden.org/forum/index.php/topic,17630.0.html).
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 15, 2014, 09:35:29 PM
(http://i.imgur.com/mXckEY8.jpg)
A+++ will yoloroll again (hell no not today)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 15, 2014, 09:38:10 PM
DO IT

YOUR TRIUMPH MUST BE TEMPERED BY SUFFERING
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 15, 2014, 09:46:01 PM
Oh no I'm not falling for that peer pressure garbage lest I sully my good fortune with yet another goddamn G O L E M :v
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Dr Rawr on November 15, 2014, 09:50:13 PM
Dr Rawr now owns 5 red sonias 5 guan yu and 5 green Odin. RNG at its finest
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 15, 2014, 10:09:11 PM
At least multiple sonias is actually legit

And Odins for some dungeons (all of those autoheals oh man)

Guan Yu tho... :shrug:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 15, 2014, 10:12:46 PM
That's true everyone does say Ronia is her own best sub  :V :V :V :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 15, 2014, 10:25:26 PM
That's true everyone does say Ronia is her own best sub  :V :V :V :V

Ronia/Ronia/Ronia/Ronia/Folklore/Lu Bu is probably the absolute best team possible in this game right now.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 15, 2014, 10:30:53 PM
DON'T EVEN NEED FOLKLORE OR LU BU

RONIA/RONIA/RONIA/RONIA/RONIA/RONIA

GET FUCKED PAZUDORA
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 15, 2014, 10:36:05 PM
TIME TO ROW ROW ROW YOUR PUZZLEMON BOAT TO VICTORY SON


Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 16, 2014, 12:24:41 AM
Worked for one more pull.

...wee jas.

Well. I guess I've redeemed this godfest?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Calamity on November 16, 2014, 01:48:19 AM
6 pulls, three golds, AA Lucifer, Sun Wukong, and Apocalypse which through sheer coincidence has a leader skill called Final Calamity. Also I'm drawing Blue Valk about to choke a dub myth to death for lulz.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 16, 2014, 04:57:35 AM
MUST RESIST URGE TO REM PULL.(http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 16, 2014, 05:36:59 AM
Why REM pull when you can save stones for useful stuff and hypermaxing?

Meanwhile, I amused myself with the thought of this team. (http://www.puzzledragonx.com/en/simulator.asp?q=1371.99.1.0.0.0.8..1269.99.1.99.99.99.7..985.99.1.0.0.0.3..918.99.1.0.0.0.3..1305.99.1.0.0.0.6..1371.99.1.0.0.0.8)
For some reason it only attributes one TPA to DQ Hera but JP gives her two TPAs?

What's that, Byakko, you only gave me eight dark orbs in your conversion? I can't hear you over the TPAing everything.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 16, 2014, 05:40:32 AM
For some reason it only attributes one TPA to DQ Hera but JP gives her two TPAs?

She only gets one and a skillboost.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 16, 2014, 05:52:47 AM
oh derp look at me not seeing colors right
still 4 members having double TPAs and having super solid ATK stats is sweet.

The Lucifer levels of HP is amusing but I have next to zero RCV to back it up unless I can spam Beelzebub's active skill a bunch.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 16, 2014, 07:15:56 AM
I just had a series of wacky PAD adventures with my neighbor (the one with the four red Sonias who's somehow still doing terribly at the game).

He was going on about how he really wants a Lu Bu, so I talked him into doing a pull on this godfest since he has a ton of extra stones (which he claims he's saving for Hello Kitty for some reason) since we'll probably never see Lu Bu odds this good again. He does one pull and gets light Kali. I talk him into doing another pull, he gets a second DXDQ. Fuck hiiiim.

Hours later had gets enough stamina up to try to do Goddess Descended. I was watching over his shoulder and on the demon floor he popped a Summoning Circle and couldn't figure out how to straighten his rows. I leaned over to point to an orb to tell him to start with but accidentally tapped the screen and moved it, making him lose instantly when both demons dropped to critical health and killed him. :derp:

Of course I gave him a dollar for a stamina stone, he beat the dungeon and failed to drop her, but with the extra stamina from the stone he can try again right before the dungeon goes offline. So assuming he wasn't going to get her on the first try either way my tampering with his game may have actually helped...? Either way it was pretty funny.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 16, 2014, 07:29:49 AM
(the one with the four red Sonias who's somehow still doing terribly at the game).

Just tell him to pick up a Folklore whenever the mystic dragons next roll up and have him use Ronia/Ronia/Ronia/Ronia/Folklore/Friend Lu Bu.

I'm pretty sure you just can't fuck up with this combination.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 16, 2014, 07:38:28 AM
Just tell him to pick up a Folklore whenever the mystic dragons next roll up and have him use Ronia/Ronia/Ronia/Ronia/Folklore/Friend Lu Bu.

I'm pretty sure you just can't fuck up with this combination.

you definitely can.

trust me you can fuck up with anything
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 16, 2014, 07:39:22 AM
Now it was a good time to beat Goddess Descended on Mythical for me.
Having Byakko at max level already.

Lu Bu, Byakko, Lilith, Hera, Hera-Ur, Ronia

All of them were useful. Usually atleast one or two wouldn't be used in my usual sweep(and that usual is Lilith, and Hera if not stalled long enough. And yes, I still haven't maxed Hera's active).
Basically this was the gist:
R1: Sweep
R2: Stall
R3: Sweep, but most likely you'll be able to stall a few turns
R4: Hera + Byakko + Lilith = Sweep
R5: Ronia + Hera-Ur +  Lu Bu = Sweep

Thanks to Dark > Light, it was Ez Pz.

(http://i62.tinypic.com/2yzjtpi.png)

Why REM pull when you can save stones for useful stuff and hypermaxing?
When I was getting decent Gods from REM, I used to prioritize maxing them first if I was gonna use them.

But thanks to my "Big bust in REM of 10/18", I focused entirely on maxing my other monsters. Including 4 of same Mystic Knights of each set, which is to be used for Awakenings, instead of using TAMADRAS. Then there's the piled up Healer Girls, Golems, etc. Atleast with this, especially the Mystic Knights and Golems, I can finally use a decent Rainbow Physical and Balanced Team.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 16, 2014, 07:53:46 AM

[rant on Zhao Yun descent mythical]

[/rant]

I'm sure I can just wake up tomorrow morning and beat this annoying thing within another 1-2 tries. I just need to wait out this streak of bad luck.

And so I really cleared on my 2nd try today lols. First try today lost due to a stupid screw up, never play difficult mythicals while walking on the streets lol. Everything went so well today, yesterday was like a bad dream. Poison orbs got resisted, skill bind also resisted, heart orbs never went out (Switching in Amitan helped a lot), reached boss with Avalon, Sasuke, Kushi skill available.
Amitan is non-iAP's green team users' godsend

Guys I think I won PAD.

Nice. If you roll I&I you'd be unstoppable :V

DON'T EVEN NEED FOLKLORE OR LU BU

RONIA/RONIA/RONIA/RONIA/RONIA/RONIA

GET FUCKED PAZUDORA

The thing is with the ult-evo you even get 3 extra seconds to do puzzles with this team. :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 16, 2014, 08:50:55 AM
(http://i.imgur.com/6u1xr7G.png)

Experimenting with some team builds. One-shot Elysion with the x20.00. Seems solid. What do you guys think?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 16, 2014, 10:11:28 AM
so uhh i need a dub topalit for lkali

where do you guys get dub topalits ouside of friday dungeon
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 16, 2014, 10:17:30 AM
The PAL machine.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 16, 2014, 10:31:13 AM
so uhh i need a dub topalit for lkali

where do you guys get dub topalits ouside of friday dungeon

City in the Sky, Jupiter has Dub-Topalits as a rare spawn/rare drop.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 16, 2014, 12:02:59 PM
I couldn't resist not evolving her. Right after leveling to max, and evolving. I went straight for her ult evo. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-3a624954918104fe-19x27.png)

(http://i58.tinypic.com/s3niue.png)

(http://i57.tinypic.com/10r1p4w.png)

I had like 8 Angelits, and 2 Devilits. Wouldn't mind wasting 1 Angelit. As for the Jewels, I don't have any monster I can use for them right now anyways.

Time to hunt for Athena leaders.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 16, 2014, 12:14:06 PM
I had a bad nightmare, so I woke up to find that I had enough stamina for Weekend Legend, but then I somehow got enough exp to rank up, so I immediately jumped into Alt. Hypno Forest in the middle of the night.

This place is NOTABLY harder. Giant Pengdras and Dub-emelits are annoying as hell, and I actually died on Wave 9/10 on the finale due to not enough damage on the Sylphs and had to stone. Why did I stone, you ask?

(http://i.imgur.com/HnNdiQo.png)

Barely got the one-hit kill on boss Sylph, had dangerously low health because I respawned with a bad board and both Sylphs whacked me again, so I had only one shot to do it since that was my last stone. As you can see, the exp is much worse than CoSitA, so running this over and over for EXP might be really questionable.

Also obligatory for Chaore:

(http://i.imgur.com/Z8Hoas7.png) (http://i.imgur.com/LmbLyRw.png)

8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)  The dream is complete  8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)

I just realized wow I suck at PAD, I maxskilled someone extremely hard to skillup before I hypermaxed them :fail:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 16, 2014, 01:50:12 PM
Holy shit, Chirei best Leilan NA
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 16, 2014, 02:28:11 PM
(http://i.imgur.com/1gUMzMr.png) (http://i.imgur.com/AsCrRFV.png)

 :)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 16, 2014, 03:07:06 PM
(http://i.imgur.com/1gUMzMr.png) (http://i.imgur.com/AsCrRFV.png)

 :)
I'm raging with JELLY spread over my sandwhich here.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 16, 2014, 03:14:34 PM
Oh right, this reminds me, didn't we have a DMeta user in here that used Pandora as a sub? With the uvo she'll no longer deal shit damage while everyone else deals amazing damage.

This comes double if DValk gets an uvo with a god subtype :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 16, 2014, 04:49:28 PM
Managed one last roll for the godfest: Pandora ^^

The more i REM roll, the more i need REM-only monsters  :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 16, 2014, 04:55:13 PM
Oh right, this reminds me, didn't we have a DMeta user in here that used Pandora as a sub? With the uvo she'll no longer deal shit damage while everyone else deals amazing damage.

Yo.

Yeah my old DMeta team did ridiculous damage while only using three attackers. The problem is that the team was insanely squishy and could not take a hit to save its life, so it was a matter of kill or be killed. My repertoire has expanded since then, so once her ult gets here (god damn it hurry up already), I'm looking more at combinations of DMeta with Pandora, Haku, Hanzo, Finn, BOdin, DFagan (who I'll get in the future), DIzanami, or any other combination because the greatest part of this is that I'm not limited to dark anymore even if DMeta herself is dark-- it's just that dark is optimal for obvious reasons.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 16, 2014, 05:47:42 PM
no

fuck no go away pirate dragons

please mercy
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 16, 2014, 05:55:43 PM
Just tell him to pick up a Folklore whenever the mystic dragons next roll up and have him use Ronia/Ronia/Ronia/Ronia/Folklore/Friend Lu Bu.

I'm pretty sure you just can't fuck up with this combination.

That's what I keep telling him. He finally did finish a Folklore off of coin dungeons yesterday, but he keeps basically ignoring me when I suggest Lu Bu friend and insisting that he wants to do Sonia friend with sub Lu Bu. But he won't roll for Lu Bu. It's crazy.

He is getting at least a little better thoigh. A month ago he wouldn't even attempt dungeons he couldn't cheese with green Odin, so at least now he's clearing starter descends.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 16, 2014, 09:19:11 PM
Scraped together two more stones, and one more from the last vestiges of my Google Survey credit for one last pull since everyone seems to be getting great reprisal pulls, and I am now the proud owner of DQXQ.

Today is great.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 16, 2014, 09:33:30 PM
Leilan

Congrats! Huge respect for that dedication.

https://www.youtube.com/watch?v=_xWvzQ7TwZ0
Ahahahaha Zaerog in Dragon Rush legendplus dungeon :V :V :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 16, 2014, 09:40:47 PM
I keep considering dropping some cash for more rolls on this godfest because it's gone so well, but then I remembered I don't really want any more things. :V

I guess at this point all I'm really after is a marginal interest in Hatsume and Metatron, general utility subs like Yomi, and a Chinese at some point. And an earth golem weirdly.

I need so many Tamadras to finish off even just the main two projects I'm working on right now (finishing off blue healers and starting GZL). What do you guys think of Tamadra Village? I can probably grind out the gold to do it today, but I'll need to wait for a few more free stones before I consider actually using it since ideally I want like 20+ Tamas in one go and the space to store them and some evo materials for them. My box is woefully undersized for my rank. Or maybe it'd be more worth it to just be patient for gift Tamadras.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 16, 2014, 10:03:45 PM
Tamadra Village

If you're gonna do that, I'd suggest trying to do it right before a rankup so you can do two in a row - you're guaranteed at least 8 shots at awakenings at the minimum. Not sure about how worth it it is to stone on this at lower (less than 198) stamina bars.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 16, 2014, 10:20:46 PM
I currently have 42 stamina and am 1k away from a rank up. I'll run it when I hit 99 and see how it goes.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 16, 2014, 10:24:42 PM
If you're gonna do that, I'd suggest trying to do it right before a rankup so you can do two in a row - you're guaranteed at least 8 shots at awakenings at the minimum. Not sure about how worth it it is to stone on this at lower (less than 198) stamina bars.

That pretty much goes without saying for most coin dungeons, doesn't it? It's probably impractical to try to do that for something you plan on farming over numerous purchases in the same few weeks, but for rare Tamadra Villages, King Carnivals, and even reverse technical dungeons it seems like ranking up off of them would always be at least the plan.

I currently have 42 stamina and am 1k away from a rank up. I'll run it when I hit 99 and see how it goes.

Cool. Let me know what happens.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 16, 2014, 10:28:02 PM
I currently have 42 stamina and am 1k away from a rank up. I'll run it when I hit 99 and see how it goes.
Remember to bring multiple poisons because the boss tamadra has a preemptive bind, and if it preemptively binds your one poison then that could be a failed run
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Conqueror on November 17, 2014, 12:00:17 AM
Did 4 pulls for kicks. I was pretty surprised with the first pull but my jaw kept dropping as I YOLO'd the others.

[attach=1]

Anyway, guess I'm done with pulls for a while, since I have a bunch of different playstyles to work with now. V:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 17, 2014, 03:35:13 AM
Cool. Let me know what happens.

Round 1: Baby Tama x4, Regular Tama
Round 2: Baby Tama x4, ROdin Tama

Reeeeally not worth the 198 stamina and 10 mil. That is my verdict. But I guess I did fully awaken Tightpants Lady Thor with all of the babies?

Remember to bring multiple poisons because the boss tamadra has a preemptive bind, and if it preemptively binds your one poison then that could be a failed run

It's cool, one is fine. I ran Lilith in my Luci team for that very reason-- I can get rid of the bind with Pandora and I can tank the attack if needed because way more than 22222 HP. :p
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 17, 2014, 05:45:05 AM
Tamadra village thingy is not worth the 10mil coins even more so since they've released a guerilla tamadra dungeon anyways
50stam/4stages
The only drawbacks are you have Chibidra in your way so you get less babies, and you can't farm OdinTamas.

Made a herder  (https://www.padherder.com/user/Thaws/)to show off my stuff
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 17, 2014, 05:49:33 AM
Tamadra village thingy is not worth the 10mil coins even more so since they've released a guerilla tamadra dungeon anyways
50stam/4stages
The only drawbacks are you have Chibidra in your way so you get less babies, and you can't farm OdinTamas.

Made a herder  (https://www.padherder.com/user/Thaws/)to show off my stuff

Oh, one of these days, once I've maxed out more of my dudes via King Carnivals, I'm gonna save up and do a bunch of Tama dungeons just to finish skilling up my Odin (because fuck Eva collab forever).


Anyway I've been having a rather shitty day in PAD and Dorapo where nothing has really gone right for me (or at least, not without great expense), so I bought myself three stones so I could do one last yoloroll before the end of godfest.

(http://i.imgur.com/ygqBug9.png)

i think i won yoloroll

EDIT: I... think I just made the most wicked team possible for DMeta. And I have everything needed for it.
http://www.puzzledragonx.com/en/simulator.asp?q=1644.99.1.99.99.99.7..1269.99.1.99.99.99.7..1553.99.1.99.99.99.4..1305.99.1.99.99.99.6..1240.99.1.99.99.99.4..1644.99.1.99.99.99.7

Ult DMeta / D/D Haku / D/D FA Lucifer / Gryps Rider Vector Finn / Lu Bu / Ult DMeta

10 rows. 10 skill boosts. Three units capable of orb enhancement. Two capable of orb changing. One capable of super-enhancing. Haku has one TPA, Finn has 2.

Pop Haku, get dark rows ready. Pop DMeta or Luci, get orbs enhanced. Pop Lu Bu.

Guaranteed 16x due to having 1 HP, with enhanced orbs, with a 10-row boost, times 2.5 from Lu Bu.

If I did the math right, that's 16 x 2 x 2.5, and disregarding enhancements, that's x80. But leftover orbs could always be contributed to TPA as well, in which, at least for Finn, his damage can be even more than that.

Oh man. I'm excited and need to make a good twinlit farming team so I can collect the devilits I need for this.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 17, 2014, 09:39:12 AM
LOL what is it with this godfest and last-minute awesome yolorolls?

Chirei got DQXQ
Conqueror got Yomi, Leviathan, Ronia and Anubis
Thaws got Apocalypse
I got Pandora

aaaannnddd..... last night i rushed a few dungeons to get 1 final almost literally last minute roll  :V

IDUNN&IDUNNA!  :* :toot:

Now i have to go check team building guides..... I&I, Andromeda, Hatsume, Sarasvati, L/B Archangel, uevo Kamui, Ruka, Snow White, B/R Siegfried and of course B/G Karin..... there MUST be some blue team i can build...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 17, 2014, 10:31:30 AM
Newer non-IAPs and players be like, having better REM pulls, with probably around 70% God drop Rate. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-ce52b18fccf73b29-25x32.png)

And I'm like, still stuck with my Golems, Healer Girls, Elementals and Mystic Knights. (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 17, 2014, 12:01:00 PM
Newer non-IAPs and players be like, having better REM pulls, with probably around 70% God drop Rate. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-ce52b18fccf73b29-25x32.png)

And I'm like, still stuck with my Golems, Healer Girls, Elementals and Mystic Knights. (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)

If it makes you feel better despite having pulled Urd (New Godfest exclusive) and DMeta from the Godfest the other 2 non-dupes were Silvers (Vampire and Kirisame) and the other 6 pulls were dupes. :v
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 17, 2014, 12:51:25 PM
So just to repost this so I don't fudge up my numbers this time:

(http://blog-imgs-67.fc2.com/m/i/n/minpuzz/c9RpWWj.jpg)

I've done *roughly* 100 runs so far, could be more or less, I've honestly lost track, but from the amount of ranks I've gained in the past week or so, it's definitely around there.

This is nowhere close to the 6000+ runs shown above, but I have to wonder how these guys got their data, because I'm at 12 Pys encountered so far across three different dungeon areas, and 4 of them having dropped. This does not seem to match the data suggesting 1/44 encounter rates(?) and 1/171 drop rate(?) at all, but it's possible my runs amount could just be too small, or I'm getting flat-out lucky.

Just thinking out loud here, but NA Py rates could have been tweaked to be better than tested above. Who knows.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 17, 2014, 12:58:57 PM

Just thinking out loud here, but NA Py rates could have been tweaked to be better than tested above. Who knows.

If you just jinxed it i'm coming after you with a rusted spoon..... :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 17, 2014, 02:00:45 PM
Just thinking out loud here, but NA Py rates could have been tweaked to be better than tested above. Who knows.

They either got tweaked or they're BUGGED to be better than tested above.

JPN people tend to have overall shittier luck with Py than NA players as I see no shortage of NA players showing off their drops/encounters while I see a myriad of tweets explaining that "out of 7~9 hours of Py farming 0 or 1 drops only" with the sample size consisting of Rank 600+ players.

I dunno man.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 17, 2014, 02:08:14 PM
They either got tweaked or they're BUGGED to be better than tested above.

JPN people tend to have overall shittier luck with Py than NA players as I see no shortage of NA players showing off their drops/encounters while I see a myriad of tweets explaining that "out of 7~9 hours of Py farming 0 or 1 drops only" with the sample size consisting of Rank 600+ players.

I dunno man.

I'm not even looking at the number of drops - the number of straight up encounters boggles me as well, unless the JP players aren't counting those.

inb4 jp buggd and there's nthn they cn du
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 17, 2014, 02:19:06 PM
I'm not even looking at the number of drops - the number of straight up encounters boggles me as well, unless the JP players aren't counting those.

inb4 jp buggd and there's nthn they cn du

In the image you linked it was 136 encounters total logged.

\(O_o)/
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 17, 2014, 02:19:27 PM
I can't read that. Is that 6012 runs for a Flampy drop? Or is that 6012 runs for all of them?

If it's 6012 runs for all of them, which I think is ludicrous, then I can't believe they had the time and money.

I'll just post to answer how they got their data.

I have to wonder how these guys got their data
Simple probability axiom. Most likely it's amount of eggs drop of supposed samples over the course of total runs, then divided onto their own sets by ratio.
For example, 1 Py in the course of 171 runs. Which means in over 6012 runs, the drop was most likely around 35 eggs. Though that doesn't mean it's 1 Badpy per 171 runs. Again, the number of total runs is divided over the number of total eggs.

The rates seem fair, seeing how ludicrously rare Pys are, and of course let's not forget the drop rate.

The more runs a person does, the more data he gathers, ofc this changes overtime with random algorithm in tact with the system. There's still room for percentage errors, and no probability is truly perfect.

Which sums down to the question you already answered:
my runs amount could just be too small, or I'm getting flat-out lucky.

Edit:
Just thinking out loud here, but NA Py rates could have been tweaked to be better than tested above. Who knows.
I wouldn't be surprised they would lower the rates for more people to buy stones.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 17, 2014, 02:26:15 PM
probability stoof

I'm actually in Statistics right now, so I did consider all this.

I did also consider the other side: What if all those Rank 600+ players are getting unlucky?

Or even more improbable, what if it was all those people somehow being unlucky and me being really lucky at the same time?

We'll never actually know. I guess that's why I'm just gonna keep running  :V
and also so I can get to rank 600+ myself
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 17, 2014, 02:32:35 PM
We'll never actually know. I guess that's why I'm just gonna keep running  :V
and also so I can get to rank 600+ myself
Is it even worth running considering sta/exp ratio?
I never ran any of the alt dungeons yet during first rotation. I was too busy running King Carnival hundreds of times.

If it has decent exp output, I wouldn't mind running it until I get to Rank 300, or maybe just until I max skilled every monster I am going to use as either a leader and a sub.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 17, 2014, 02:38:38 PM
Is it even worth running considering sta/exp ratio?

D'oh, you posted this as I was editing my post, so I'll just move it down here.

If it's 6012 runs for all of them, which I think is ludicrous, then I can't believe they had the time and money.


This is actually not as terrible as it sounds, especially since it sounds like multiple people were involved.

The things you need to pull this off are:

1) A really powerful burst team like Athena
2) A decent stockpile of money from Weekend dungeons (10m should suffice until the next weekend?)
3) A LOT of Athena (or other leader that is compatiable if not using Athena) friends, since you will be rapidfiring these
4) The ability to do basic math, use PDX, and time stamina gauges

I typically take the average of how much XP a run of the last level of the desired area I want to run gives (This rotation's seems to be 20,000 for 32 stamina, so let's use that.), and then chop up my exp remaining into fragments of 20,000, and multiply that by 32. If it's longer than my maximum bar or more than I can stand to wait to play PaD again, I'll grind it down with Goddess of Harvest or something to a more reasonable amount.

Let's say I get it down to about 59000 left, so that's 3 runs I have to do until a rank up. Assuming I don't fail, I just wait for 96 stamina and grind out three runs, rank up, and a bar of 143 stamina gets me 4 more runs for 128 stamina. That's 7 runs for a million coins, and also 80000 more exp into the next rank, making it over halfway to the next rank already. I simply wait a few more hours while doing schoolwork or something and - what is this? I can perform another loop of 7/8 runs! This also gives time for enough Athena friends to refresh so I can do it all over again until I run out of money at last.

Money seems to be the actual limiting factor here, and I goofed this weekend not farming Legend hard enough and straight out going into the runs, so I'm poor again. I'm non-IAP and used absolutely no stones to do any of those 100ish runs, because the method is so efficient. With longer stamina bars I assume this gets even sillier, and I am trying to rank up as fast as I can so I can exploit this.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 17, 2014, 02:45:23 PM
Which means I was on the right track leveling and evolving my Athena. :derp:

Time to max it and really hunt for Athena friends.

Edit:
Well we can thank the 1 sta/5 min thing, that you're able to do that much runs
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 17, 2014, 02:47:55 PM
Which means I was on the right track leveling and evolving my Athena. :derp:

Time to max it and really hunt for Athena friends.

Yeah, there's a really good reason I was hype for months about getting Athena and coin dungeons coming to NA.

Just as a note, I do have her all the time now in slot 1, so feel free to use her whenever possible.

Also don't be greedy with trying to get pal points - use the strongest Athenas you have available. You absolutely cannot risk failing as it throws off the loops, and also wastes your money.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 17, 2014, 03:38:28 PM
Is everything in the game with an enhance active getting a burst override to go with it, or just most of them? What I'm really asking is, does Sun Quan now or will he at any point override I&I's active?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 17, 2014, 04:03:00 PM
every time i try kirin it's just orbtroll city

why do people think she's good again? ???


like what good is a high multiplier if it's inconsistent as fuck. even if you're god a orb matching you still need luck to not get orbtrolled. sure you can get lucky and clear mythicals but you sure as hell cant farm them consistently.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 17, 2014, 04:36:41 PM
Welcome to why I don't play Kirin anymore. :v

To be fair I did plan ahead for that and made my Kirin team super tanky so I can stand to take a turn to eliminate dark and hearts so I'm no longer orbscrewed, but even then it's not perfect. And frankly the x25 multiplier means very little when all you're matching is a four combo of three orbs each.

When you're dealing comparable damage with a Leilan and Athena team, who are millions of times more easy to use you know it's time to move on.

That is, unless you're doing a No RCV dungeon. Kirin really shines there.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 17, 2014, 04:40:20 PM
Is everything in the game with an enhance active getting a burst override to go with it, or just most of them? What I'm really asking is, does Sun Quan now or will he at any point override I&I's active?
He should, because his boost also has a delay effect attached, I believe.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 17, 2014, 04:46:21 PM
He should, because his boost also has a delay effect attached, I believe.

Okay cool. Wasn't sure if that worked that way with all add-on effects or just damage.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 17, 2014, 04:52:13 PM
Okay cool. Wasn't sure if that worked that way with all add-on effects or just damage.
Don't quote me on it.  Check it out in Endless to be sure.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 17, 2014, 04:52:25 PM
Welcome to why I don't play Kirin anymore. :v

To be fair I did plan ahead for that and made my Kirin team super tanky so I can stand to take a turn to eliminate dark and hearts do I'm no longer orbscrewed, but even then it's not perfect. And frankly the x25 multiplier means very little when all you're matching is a four combo of three orbs each.

When you're dealing comparable damage with a Leilan and Athena team, who are millions of times more easy to use you know it's time to move on.

That is, unless you're doing a No RCV dungeon. Kirin really shines there.
Even in no RCV dungeons it feel so stupid to get a 10 combo and have it be x1 because none of those skyfalls happened to be red

At least Kalis have anti orbtroll actives
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 17, 2014, 05:08:00 PM
Even in no RCV dungeons it feel so stupid to get a 10 combo and have it be x1 because none of those skyfalls happened to be red

At least Kalis have anti orbtroll actives

Even then, you could use it and get little amounts of light orbs, which means welcome to bad damage city. It's a lot better than trying to hail mary all the time though.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 17, 2014, 05:11:02 PM
Well apparently it's guaranteed 3 orbs per color, and you should probably build Kali as rainbow rather than mono light because you have to match every color anyways
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 17, 2014, 05:20:03 PM
I need to accept that I'm probably never getting gaia to drop unless I blow stones on legendary. :|
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 17, 2014, 05:30:01 PM
LKali/Dark Venus/Light Zhuge Liang/Fuma/Athena/LKali gets to TPA Light. Considering that the requirements go from "Match Light/Dark/Fire/Water" to "Match Dark/Fire/Water and TPA Light" for nearly double the damage. After a LKali conversion, you can also use Fuma to possibly get a second TPA.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 17, 2014, 05:42:06 PM
Alternatively LKali, LKali, LKali, LKali, BOdin, LKali

Even more TPAs and more orb change actives are far more useful than Orb enhances. Maybe have a Fuma over one Kali incase you get a Kali active with too many green orbs.

Both Kalis basically have Ronia syndrome where they're so good as both leader and as subs that you can just stack them together on a team and call it a day.


DKali pulls this off even better because holy shit everyone is unbindable and you get like 20 years to make your combo.

No TPA I suppose but higher base attack and higher leader skill multiplier makes up for it.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 17, 2014, 06:36:31 PM
Fuuuuck me. I just sat on a full stamina bar for five hours because I was about to rank up and PDX said that Super Ruby Dragons was up at 1:30. Turns out they arbitrarily reset my time zone on the site to PST, so I wasted all of that stamina and now have the choice between wasting even more or wasting a bunch of coins on King Carnival. I went with King Carnival. Ugh.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 17, 2014, 07:46:25 PM
MY ENDLESS RAMPAGE CONTINUES

(http://i.imgur.com/7alkLFd.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 17, 2014, 09:07:01 PM
inb4 Chirei drops 2+ pys in a single run.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 17, 2014, 09:40:38 PM
(http://i.imgur.com/nbPNbq5.png)(http://i.imgur.com/NrXRw3S.png)

Zhang Fei Legend no-stoned hahahaha with this team that I put together by using whatever attackers I had.
So the main reason I could do it is probably Vegeta :V I'm doing nothing to stop the "NA wants DBZ!!!" rant aren't I, but he's arguably the best collab gold egg ever released and still sees regular usage.

Karin is actually the true boss of this descent. 3mil hp, attacks every 3 turns (16k~23k or so), insta-kills you under 50% hp.
GGY ~2mil hp, attacks every 2 turns but he does nothing once under 50% hp, effectively giving you 4 turns to finish him off. :V
Zhang Fei ~2 mil hp, also attacks every 2 turns, gives you dark orbs above 50% hp and does nothing once under 50% hp, same thing. :V :V

Well, GGY actually pre-empt skill binds you but I blocked that with 40% resist hahahaha (I also blocked it with 20% resist on my master difficulty run HAHAHHAahaahaaa :V)

Sometimes I feel silly I try so hard to get stones from descent when coin dungeons are like a endless stone supply and I haven't even touched the surface of it. Oh well, no-stoning descents are like my goal for playing this game so whatever :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 17, 2014, 11:19:04 PM
inb4 Chirei drops 2+ pys in a single run.

I actually very nearly did this on the first day(?) of coin dungeon attempts - ran into 2 Flampy in the same run. It IS possible to get multiple Py to appear in the same run, but the chances are rather slim. The chances of getting them both are even moreso.

The downside is that they are incredibly tough and fighting two in a row may lead to immediate death, as most teams do not have a way to deplete their 24 HP in one turn, meaning that you will be eating 7707 damage at the very least before it dies. Enough of this over time will kill most teams.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 18, 2014, 02:48:19 PM
Did a double evolution this morning. (http://i.imgur.com/A9h1YAx.jpg)

Now to get the last few tamas to fully awaken her, and start collecting devilits to evolve Finn and FA Luci because I was not kidding at all about that DMeta team.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 18, 2014, 02:49:19 PM
(https://pbs.twimg.com/media/B2u0Z34CIAAfAnE.png:large)

No Orchid drop again on Master difficulty :fail:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 18, 2014, 04:11:16 PM
A bit of an anticlimax given how disturbingly easy this turned out to be, but this happened today.  Oh well, I figure I earned her with my two hard-fought victories before so whatever.  Decided to try a run with Sonia for kicks.

(http://i.imgur.com/yo2MMVj.jpg)

(Or rather to AVOID kicks since High Kick would have OHKO'd me, but that's not the point.)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Aoshi-shi on November 18, 2014, 07:02:20 PM
A bit of an anticlimax given how disturbingly easy this turned out to be, but this happened today.  Oh well, I figure I earned her with my two hard-fought victories before so whatever.  Decided to try a run with Sonia for kicks.

(http://i.imgur.com/yo2MMVj.jpg)

(Or rather to AVOID kicks since High Kick would have OHKO'd me, but that's not the point.)

Ah, congrats!

I tried running Legend earlier with my healer team. Everything was perfectly fine until Eternal Thirst bound my friend's I&I and I proceeded to take a Flame Pillar to the face.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 18, 2014, 07:03:58 PM
Ah, congrats!

I tried running Legend earlier with my healer team. Everything was perfectly fine until Eternal Thirst bound my friend's I&I and I proceeded to take a Flame Pillar to the face.

If you can take her out of the red, she won't use eternal thirst. It might be easier to just flat out one shot her though.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 18, 2014, 07:23:10 PM
You know, i'm beginning to think the rarest monster in this game aren't Wetatron, Kali and the likes...... it's AMATERASU OHKAMI.

Till now i've found exactly TWO players which sometimes use her as leader, and they are both underlevelled.
I know that PAD is "One spike to rule them all" but when i saw that half the time the teams suggested in PDX are 1/3 Ronia, 1/3 Haku and 1/3 Ama/Odin (or Luci/Luci) i figured they were a bit more common.....
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 18, 2014, 07:45:03 PM
You know, i'm beginning to think the rarest monster in this game aren't Wetatron, Kali and the likes...... it's AMATERASU OHKAMI.

Till now i've found exactly TWO players which sometimes use her as leader, and they are both underlevelled.
I know that PAD is "One spike to rule them all" but when i saw that half the time the teams suggested in PDX are 1/3 Ronia, 1/3 Haku and 1/3 Ama/Odin (or Luci/Luci) i figured they were a bit more common.....

They take a long time to do things. When you want to clear a dungeon once, that's fine, but when you're farming stuff for skill-ups, it doesn't feel very feasible.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 18, 2014, 08:24:46 PM
You know, i'm beginning to think the rarest monster in this game aren't Wetatron, Kali and the likes...... it's AMATERASU OHKAMI.

Till now i've found exactly TWO players which sometimes use her as leader, and they are both underlevelled.
I know that PAD is "One spike to rule them all" but when i saw that half the time the teams suggested in PDX are 1/3 Ronia, 1/3 Haku and 1/3 Ama/Odin (or Luci/Luci) i figured they were a bit more common.....

I think everyone who plays her either gives her up or quits the game because she's so mind-bendingly un-fun. Probably tons of them out there as subs though. And I image we'll be seeing a lot of her uvo when it comes out.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 18, 2014, 08:32:16 PM
Ah, congrats!

I tried running Legend earlier with my healer team. Everything was perfectly fine until Eternal Thirst bound my friend's I&I and I proceeded to take a Flame Pillar to the face.
Ouch.  Yeah, if you have any water monsters she'll do that.  I forget if you habe a leveled Echidna, but if you do, on Legend you can delay her on her first turn, giving you at least 4 turns to take out her red bar. I hope you can eat am over-18 hit if you do though since her dark HP introduces High Kick.

Then you want to get her to low HP where she uses 'Released Magical Power'.  Unload everything there and hope she dies, since if she moves after that...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 18, 2014, 10:18:03 PM
(https://pbs.twimg.com/media/B2u0Z34CIAAfAnE.png:large)

No Orchid drop again on Master difficulty :fail:

Have you tried doing Legend with bastet/bastet and putting all your light stuff in your team? You should be able to one-shot Orchid with Verche+theLightKnight2.5xHealerThing+CTW, since over half your light stuff are healers anyways. Problem would be battle 5 and 9 but you have spreadcat so that helps.

Apparently JP's next update will also bring a change in active of some evolve materials (They named Golden Gatekeeper and Devilrit and implied there might be more). Golden Gatekeeper is probably too difficult of a skillup for a crappy PADZ mon, Devilrit is probably because of DMeta's Ult-evo.
People are speculating what these two will get changed to. Ganesha didn't get his skillup from Light Inscet Dragon, so Ganesha/Durga sounds likely (fits the elements too).
 People are worried trifruits will get changed to the Norns' skills eventually :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 18, 2014, 10:20:17 PM
I think everyone who plays her either gives her up or quits the game because she's so mind-bendingly un-fun. Probably tons of them out there as subs though. And I image we'll be seeing a lot of her uvo when it comes out.

Arashi still pulls her out from time to time.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 19, 2014, 12:48:25 AM
I think everyone who plays her either gives her up or quits the game because she's so mind-bendingly un-fun. Probably tons of them out there as subs though. And I image we'll be seeing a lot of her uvo when it comes out.

People don't tend to realize how useful she is for newer players too.

Older players are kind of dicks, to be honest.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 19, 2014, 01:12:18 AM
It is for that very reason that I run GOdin as my secondary team-- for newbie use. Though I may be swapping him out in the future.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 19, 2014, 01:57:46 AM
Does anyone know what the odds of getting a Great or Super power-up fusion are? I've been cramming jewel dragons into Sun Quan as fast as I can get my hands on them for the last several days and I don't believe I've seen even one. It occurs that I don't know what the rates actually are. I'd guess 10%/5% with double drops maybe.

People don't tend to realize how useful she is for newer players too.

Older players are kind of dicks, to be honest.

I used Siren helpers occasionally when I was starting out, but they were mostly from new players as well. How often is it necessary to have Amaterasu over Siren or something else more available to beginners?

It sucks that the two-leader system is only available to people who don't need the help, and that it automatically displays the last-used team first rather than the first-slot one. That way of doing it makes putting out beginner-friendly leaders a lot harder. I have some IRL beginner friends who message me occasionally asking for my Valkyrie and it's unfortunate that they can't just see her all the time like people who are high enough rank that they probably don't want to use a Valkyrie leader can.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 19, 2014, 05:02:21 AM
posted on murako's twitter is art for uevo perseus, so we are gettin ults for the Hero Gods!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 19, 2014, 05:31:21 AM
posted on murako's twitter is art for uevo perseus, so we are gettin ults for the Hero Gods!

inb4 added awakening is another row for their color :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 19, 2014, 07:00:42 AM
Apparently JP's next update will also bring a change in active of some evolve materials (They named Golden Gatekeeper and Devilrit and implied there might be more). Golden Gatekeeper is probably too difficult of a skillup for a crappy PADZ mon, Devilrit is probably because of DMeta's Ult-evo.
People are speculating what these two will get changed to. Ganesha didn't get his skillup from Light Inscet Dragon, so Ganesha/Durga sounds likely (fits the elements too).
People are worried trifruits will get changed to the Norns' skills eventually :V

Details out:

Twinlits: Kalis
Trifuits: Norns (Welp :V bingo)
Golden Gatekeeper: Apocalypse (Easy skillup for those that can beat it... 100 droprate per 50stam)
Ancient Masks: Nut, Osiris

Well Skillups for both Kalis and the Norns sure came fast. Lol at the ppl that used piis on Kalis.
Arhhh crappp I should've spent more effort on Avalon skill upping before. :< I wonder how often they'll shift it.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 19, 2014, 07:08:15 AM
http://mobile.gungho.jp/news/pad/141119_skill.html Proof

Chaore/Chirei (whoever it was) was correct, Angelit became LKali!

But ROFL at the Ancient Masks becoming Osiris/Nut skillups.  RIP in Pepperonis Avalon Drake/Orochi.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 19, 2014, 07:19:23 AM
What the fucking hell, Gungho. Are you stupid? Because this is really stupid.

GUESS WHAT I'M DOING EVERY WEDNESDAY FROM NOW ON
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 19, 2014, 07:25:10 AM
wait wat

how do you skill up the original dudes then?

also im gonna need a lot of blue masks...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 19, 2014, 07:29:06 AM
wait wat

how do you skill up the original dudes then?

also im gonna need a lot of blue masks...

There isn't a way anymore! They're all certifiably fucked now and will probably be shifted to something idiotic and massively hard to get or use (looking at you, chasers and jewels).

Or just make them collab skillups only because fuck you, that's why
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 19, 2014, 07:31:50 AM
There isn't a way anymore! They're all certifiably fucked now and will probably be shifted to something idiotic and massively hard to get or use (looking at you, chasers and jewels).

Or just make them collab skillups only because fuck you, that's why

There's also a high possibility they're just gonna shift it back and forth every once in a while.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 19, 2014, 07:32:51 AM
There's also a high possibility they're just gonna shift it back and forth every once in a while.

https://twitter.com/DaikeYamamoto/status/534968598502965251

要望見ながら月1〜2回更新予定です。

The aim is to change it once or twice each month.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 19, 2014, 07:35:14 AM
They are increasing the urgency of 'only having a limited time to skill up', which means you are likely to use stones on box space/stamina since the 2x skill up for the skill you want will only come around once a month. They don't have a counter argument for not introducing a new skill-up fodder though.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 19, 2014, 07:37:43 AM
https://twitter.com/DaikeYamamoto/status/534968598502965251

要望見ながら月1〜2回更新予定です。

The aim is to change it once or twice each month.

They are increasing the urgency of 'only having a limited time to skill up', which means you are likely to use stones on box space/stamina since the 2x skill up for the skill you want will only come around once a month. They don't have a counter argument for not introducing a new skill-up fodder though.

It's not that bad. That's a much shorter wait than waiting for collabs.
Also the more things it skills up, the more chance the other stuff you get from the same dungeon won't be useless. (Trifruits in particular.)
I don't have neither Orochi nor Nut, so blue masks are still a nuisance while I try to skill up my avalon :V
Though it'd suck if you're trying to skill up two things with the same skillup mat.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 19, 2014, 08:09:48 AM
Third round of balancing has begun. Here's what we know so far.

Athena: MAX Skill CD now 7 turns
Guan Yinping: Active skill additionally heals 25% Max HP
Okuninushi: Active skill additionally enhances Dark attribute monsters by x1.15
Light Zhuge Liang: Leader skill no longer buffs Water HP by x1.35, instead it increases ATK by x4.5 at full HP instead of x4.0. Active skill now heals by x10 of his HPinstead of x4.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 19, 2014, 08:14:51 AM
LZL is officially one of the most broken cards in the game. Good god.

Gungho kind of has a bad grasp of 'balancing'. This is more like 'breaking'.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 19, 2014, 08:36:19 AM
LZL is officially one of the most broken cards in the game. Good god.

Gungho kind of has a bad grasp of 'balancing'. This is more like 'breaking'.
'

The hp requirement is still kinda ass though.

All it takes is a 1 turn boss that hits hard enough and you have some issues. Overall though? Yeah LZL is suddenly very hype.

Overall his pool of subs is still not amazing though, which really helps. Rei is his best unless you stick in a casual LKali.

I hate to say it, but a huge multiplier is kinda what it would take to make light healer something again.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 19, 2014, 10:10:37 AM
LZL is officially one of the most broken cards in the game. Good god.

Gungho kind of has a bad grasp of 'balancing'. This is more like 'breaking'.

Sorry, you want me to break you brain more?

It's actually x10 of his HP

EDIT:

yeah, apparently it was x4 of his HP before, now it's x10. For most Healer teams that means when you pop LZL's active you pretty much are guaranteed to fully heal and be ready to activate that x4.5 LS
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 19, 2014, 10:20:15 AM
Sorry, you want me to break you brain more?

It's actually x10 of his HP

?
It's x10 of his recovery.
That's 7k without plus eggs and 10k with plus eggs though, easily dealing with pre-empts. Also can actually kill stuff with his 20.25x multiplier and TPAs.
Rolling him is still extremely unlikely though (6 star godfes exclusives...) but at least he might be getting to the level of worthing that low probability of pulling. (Is he actually on par with Blue/Red Odins, Sonias, DMeta, DKali, etc now?)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 19, 2014, 10:21:18 AM
?
It's x10 of his recovery.

goddamnit so I was right the first time, I'm not trusting Facebook again to correct my info anymore :v
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 19, 2014, 11:47:57 AM
Hey guys, got room on the dancefloor for one more??

(http://i.imgur.com/DOV0xEE.png)




The aim is to change it once or twice each month.

That isn't so bad, I guess - considering the frequency normal people can obtain these things in the first place. They need to just make it skill up multiple dudes at all times if this is going to be the case, though.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 19, 2014, 12:03:29 PM
Hey guys, got room on the dancefloor for one more??

(http://i.imgur.com/DOV0xEE.png)

If there's one thing I hate from my PEM Pulls is that it almost always gives me Angelits.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 19, 2014, 12:08:44 PM
Have you tried doing Legend with bastet/bastet and putting all your light stuff in your team? You should be able to one-shot Orchid with Verche+theLightKnight2.5xHealerThing+CTW, since over half your light stuff are healers anyways. Problem would be battle 5 and 9 but you have spreadcat so that helps.

https://twitter.com/trancehime/status/535041378187612161

Why bother doing it on Legend, when you can do it on Master during Drop Rate x1.5? :getdown:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 19, 2014, 12:21:47 PM
If there's one thing I hate from my PEM Pulls is that it almost always gives me Angelits.

pem pulls what are those

I had to farm every single jewel and devilit by hand

and that was not fun  :ohdear:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 19, 2014, 01:30:02 PM
Details out:

Twinlits: Kalis
Trifuits: Norns (Welp :V bingo)
Golden Gatekeeper: Apocalypse (Easy skillup for those that can beat it... 100 droprate per 50stam)
Ancient Masks: Nut, Osiris

Well Skillups for both Kalis and the Norns sure came fast. Lol at the ppl that used piis on Kalis.
Arhhh crappp I should've spent more effort on Avalon skill upping before. :< I wonder how often they'll shift it.

This seemed ridiculous for a second there, but if they cycle skillups every couple of weeks to month then I don't really see a huge downside. More skilluppables is great.

On another note, do we know why there's no red equivalent for Twinlits/Ancient Masks?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 19, 2014, 01:54:29 PM
This seemed ridiculous for a second there, but if they cycle skillups every couple of weeks to month then I don't really see a huge downside. More skilluppables is great.

On another note, do we know why there's no red equivalent for Twinlits/Ancient Masks?

Keeper of the Gold. Sort of.

He adds fire to guys like Raph/Ama/Satan etc, though there's not one that's main red which is indeed weird.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 19, 2014, 02:05:20 PM
Keeper of the Gold. Sort of.

He adds fire to guys like Raph/Ama/Satan etc, though there's not one that's main red which is indeed weird.

Oh yeah, I suppose so. I always assumed he was generic like Ancient Mask or Dub-Mythlit because all of the colored golems use him, but he adds light to them all, so I guess he is tied to color. So then I guess the odd one out is black, which only has Devilit. And then there's Amon (and possibly others, but I could only quickly find Amon) who eats a Gold Keeper but neither has nor gains red or white. Weird.

Edit: Disregard, Amon does gain white. It's early. :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 19, 2014, 03:03:59 PM
https://twitter.com/trancehime/status/535084803423338497

i think i've had enough PAD for a night
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 19, 2014, 05:56:05 PM
A question: which uevo should i choose for my Lilith?

Considering the mons available to me right now i'll probably use her in Ronia team..... should i go for D/L for the additional row enhance?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 19, 2014, 06:27:29 PM
D/L is the much better Lilith evo, yeah.

I'm using my U&Y team more lately.  Probably at least in part because it's the only reasonable team I have where I can use Blodin and both Metas <_<
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 19, 2014, 11:49:13 PM
Mephistopheles is horseshit.

At least now I never have to do his dungeon again.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 19, 2014, 11:52:32 PM
Mephistopheles is horseshit.

At least now I never have to do his dungeon again.

Who thought it was a good idea to have Cerberus spawn on a 1-timer. Seriously.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 20, 2014, 12:12:03 AM
Welp, got Raph ult'd, so the Gundam Angel has achieved his ultimate form.

Also DMeta but that was more 'got a spare Mystic Mask before the Divine Gold Mask I needed for Raph' than anything and I won't be using her for a long while yet.  Still, more evo materials out of my box is always a good thing.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 20, 2014, 01:53:28 AM
Heh. I finally got Wadatsumi evolved and Genbu went from unevolved to Doumyou.

Next up are Gabby, Haku, and Drake.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 20, 2014, 02:54:17 AM
Oh good, Gold/Metal Outbreak will be up just when I need more Tamas for Sun Quan and am about to rank up. This works perfectly (assuming I drop at least two, but I'll have a lot of tries).

The game has decided it wants nothing to do with my powerleveling of all of my new blue healer members at this point though. Every super dragon dungeon is four high dragons and one king, and I never get 1.5x or 2x fusions. Real slow going when I'm trying to level stuff with off-color dragons most of the time, but it's not like I have anything better to do. I'd probably get King Carnival out of impatience except I'd probably regret spending the gold when the next coin dungeon rotation rolls around.

Who thought it was a good idea to have Cerberus spawn on a 1-timer. Seriously.

How about Beelzebub, where you get two of them on the first floor? They have 10% of the HP, but they hit much harder, so you know, bullshit either way.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 20, 2014, 03:11:55 AM
Looks like Player's Choice is back.
The top 30 picks will get in, so yeah.

I voted Kushinadahime, personally.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 20, 2014, 03:17:01 AM
Will throw in a vote for LZL since everything else I want is guaranteed to be in it anyway (Kali, Pandora, Haku, Izanagi)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 20, 2014, 03:21:28 AM
Hmmm...there's too much stuff I already have for me to care.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 20, 2014, 03:41:08 AM
Voted Amaterasu because her new ult looks like fun.

Meanwhile, I hope they announce Android 5.0 compatibility soon. The system update icon is on my notification bar and it is ever so tempting.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 20, 2014, 03:47:07 AM
Black Pirate Dragon is still impossible, especially since Echidna never wants to block anything
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 20, 2014, 03:50:55 AM
Voted Amaterasu because her new ult looks like fun.

Hmm, yeah. Amaterasu seems like a solid choice. Or Kushinada. Where's the voting?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 20, 2014, 03:52:31 AM
Black Pirate Dragon is still impossible, especially since Echidna never wants to block anything

Maybe try Athena? Rush through the trash waves and laugh the boss with your 80% anti-blinds while Popping Verche for tons of damage.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 20, 2014, 04:39:51 AM
Hmm, yeah. Amaterasu seems like a solid choice. Or Kushinada. Where's the voting?

right hurrrrrrrrrrrrrrrrrrrrr (https://www.facebook.com/PuzzleAndDragonsOfficial?v=app_364869960357934&app_data=gaReferrerOverride%3Dhttp%253A%252F%252Fwww.puzzledragonx.com%252F)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 20, 2014, 04:47:23 AM
right hurrrrrrrrrrrrrrrrrrrrr (https://www.facebook.com/PuzzleAndDragonsOfficial?v=app_364869960357934&app_data=gaReferrerOverride%3Dhttp%253A%252F%252Fwww.puzzledragonx.com%252F)

Gaaaaaah I forgot about this last time. I'm not on Facebook.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 20, 2014, 05:04:11 AM
Gaaaaaah I forgot about this last time. I'm not on Facebook.

I use a throwaway account/fakebook so :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 20, 2014, 05:18:05 AM
I WILL ALWAYS DREAM THAT KARIN WILL WIN ;;

Overall though, Kalis -might- finally mean I can roll on a PCGF...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 20, 2014, 05:47:07 AM
I might even enter this 150k drawing competition for fun. What vaguely winter themed things should I draw
other than I&I
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 20, 2014, 05:55:01 AM
I might even enter this 150k drawing competition for fun. What vaguely winter themed things should I draw
other than I&I

batman and his dead parents
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 20, 2014, 07:28:31 AM
1. Kali (probably both so #2 too)
3. Haku
4. Pandora
5. Ronia
6. Yomi

There's my predictions
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 20, 2014, 07:50:18 AM
Vote Ronia, so I could probably finally have one.  :derp:

Oh and I wouldn't mind D. Metatron.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 20, 2014, 08:00:46 AM
Full details of the 3rd "big" round of buffs are out but it's so unexciting except for those already revealed yesterday no one here bothers to discuss.
Stuff like double orb enhances without extra effects get reduced to 7 cd (e.g. Athena)
Solar laser reduced to 7 cd also
Hera's main type is now Devil and god is subtype.
Oh yea even though the cd were reduced, the base is unchanged so we all need to continue to skill up for it like all recent cd reductions has been. Wow gungho. so disappoint. much greed.
Where can I get 10 banes out of nowhere for skill upping the 2 extra levels I need for my Ra now? lol gungho pls

Anyways, Extreme King Metal Dragon will be getting a guerilla, it's a 99stam dungeon. So for all of us here that has no ability to do Rushes need not be worried about our Extreme King Metal needs for Valkyries.

Oh right ONE MORE THING. PENDRAS do not need meta dragons to evolve! Only 1 Dragonplant or 1 Dragonseed for tri-colour and dark/light ones respectively. Pendra farming might actually be a thing again! Esp for people like Chirei doing so many Alt. dungeons and getting lots of max level pendras
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 20, 2014, 08:03:54 AM
dropped a vote for dmeta. she's the only other special god i really really want
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 20, 2014, 08:48:08 AM

Oh right ONE MORE THING. PENDRAS do not need meta dragons to evolve!

Oh my god.

This has changed PAD forever. PRINNY BUFFS!!!!!!!!! DOOD SUPREMACY AT LAST!!!!!!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 20, 2014, 09:26:12 AM
Unevolved pengdras will also give 10k exp at max level now, instead of 6k.

So even if you don't have the patience to run thursday dungeon two billion times over, it's still a welcome change.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 20, 2014, 09:30:56 AM
Where are the super pengdras

This needs to be a thing
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 20, 2014, 12:58:23 PM
https://twitter.com/pad_sexy/status/535369199476953088

Comic Zenon x PAD Collab confirmed.

You can get a Raou-themed DeviDora from a serial-code I assume it's from this month's issue of Comic Zenon.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 20, 2014, 02:01:22 PM
2 stoned sandalphon with a kirin/horus team.

and then i forget my dark attribute, so i was running a 20x multiplier.

I s2g Kali is an absolute GODSEND when you get orbtrolled.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 20, 2014, 02:02:26 PM
I might even enter this 150k drawing competition for fun. What vaguely winter themed things should I draw
other than I&I

THERE'S A COOKING CONTEST
BRB JOIN EFFORT WITH MJP WHO ACTUALLY CAN COOK
YESSSS
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 20, 2014, 02:51:24 PM
Good:
Extreme metal guerilla dungeon: I was worried I might never see Valkyrie's new evolution. Not only will that not be a problem, but that seems like pretty good experience too.

Buffed pengdras: They're closer to worth it! Maybe actually worth it now!

Bad:
Thursday dungeon on x1 drops. I need baby Tama materials, and I'm one dragon flower and zero fruits in nine runs so far. Yikes. And tomorrow I have to do the same thing for Dub-Topalits...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 20, 2014, 02:54:25 PM
Bad:
Thursday dungeon on x1 drops. I need baby Tama materials, and I'm one dragon flower and zero fruits in nine runs so far. Yikes. And tomorrow I have to do the same thing for Dub-Topalits...

Dub-Topalits are absolute hell to farm. This is why I started just dumping the babies as they were, since my stamina could be better used on other things.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 20, 2014, 03:00:27 PM
iirc Baby Tamas have a 50% chance of awakening, so I don't think hunting to evolve them is worth it unless you have horrible horrible luck.

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 20, 2014, 03:01:46 PM
Oh my god.

This has changed PAD forever. PRINNY BUFFS!!!!!!!!! DOOD SUPREMACY AT LAST!!!!!!
Finally. The whole "Pengdra Cycle" can now be a valid legit thing.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 20, 2014, 03:10:30 PM
iirc Baby Tamas have a 50% chance of awakening, so I don't think hunting to evolve them is worth it unless you have horrible horrible luck.

Yeah, I evolved the first few I got, but I kept getting so many from running dragon fruits over and over that I eventually just started feeding them as-is.

Hell of a lot better of a success rate than skillups...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 20, 2014, 03:32:28 PM
That's a fair point. Gold/metal outbreak doesn't have the best Tamadra droprate, so I probably won't be able to get enough to brute force awaken Sun Quan. If I can evolve a couple I might be able to finish the rest with eating babies though. And in general that's not a bad strategy, especially for Tamadra Village. I could just be patient, but I am not patient.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 20, 2014, 03:47:40 PM
RANK 200 in over 166 days.

I expected to be at Rank 200 at only around 150+ when the new stamina update came, but I was a lil' bit busy around that time, plus serious, in all honesty, I can't keep up with the Double Stamina. :derp:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Janitor Morgan on November 20, 2014, 04:54:53 PM
(http://i.imgur.com/izZFRVGl.jpg) (http://i.imgur.com/izZFRVG.jpg)

crap I'm late to the Athena party please don't leave me in the dust

Just need a light jewel to uvo her, and then I need to scrape up three more tamas somehow. Would rather not shell out 10m coins for the dungeon, but...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 20, 2014, 07:08:43 PM
Just realized I'm short a few Tamas to awaken Genbu. Only skill lvl 1 too. Torn between feeding Genbu and Green Sonia.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 20, 2014, 07:32:05 PM
TPA makes it surprisingly easy to kill the Dragon Flower and Fruit without touching the baby TAMADRA. Huh.
I dig it. I almost fed my red fruit to Ronia before remembering 2x skill up rate isn't in effect currently.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 20, 2014, 07:54:12 PM
TPA makes it surprisingly easy to kill the Dragon Flower and Fruit without touching the baby TAMADRA. Huh.
I dig it. I almost fed my red fruit to Ronia before remembering 2x skill up rate isn't in effect currently.

You'll want to save your red fruits for the ult evo anyway, which we should be getting... soon-ish?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 20, 2014, 08:03:29 PM
You'll want to save your red fruits for the ult evo anyway, which we should be getting... soon-ish?

but I like to have fun I don't intend on actually using Sonia :V

All joking aside, I don't dig her that much.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 20, 2014, 08:07:20 PM
YOU SAY THAT NOW

BUT SOON, SOON YOU WILL SUCCUMB

YOU WILL SUCCUMB TO THE LARGE HP POOL OF DEVILS, AND THE EXTREMELY POTENT 2.5x ATK/RCV, COMBINED WITH NIGH-UNSTOPPABLE ROW DAMAGE FROM HER ACTIVE

AND THEN YOU'LL START STALLING OUT EVERY DUNGEON IN THE GAME AND YOU'LL BE LIKE "WOW WAS THIS GAME ALWAYS SO EASY" AND IT WASN'T, IT'S EASY BECAUSE YOU'RE USING A RONIA TEAM

hrhrrhgghblghgh
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 20, 2014, 08:28:19 PM
I think I would rather roll with 8/6.25/1 uvo Beelzebub than 1/6.25⑨6.25 uvo Ronias.

Who needs RCV when you can start with Archangel Lucifer amounts of HP and yolo it from there?

All kidding aside, I don't think I like the idea of having nearly infinite RCV to heal from any hit. My orb matching is already bad enough as is, and I don't want to get lazy with only needing one heart match to fully heal.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 20, 2014, 08:31:32 PM
I'm not ashamed to admit i'm LOOKING FORWARD to the day i can field a Ronia team worthy of its name and curbstomp what were previously hard obstacles  :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 20, 2014, 08:33:51 PM
Fuck Ronia.

Remember back when you guys originally helped me revise my team and I was trying to figure out if there was any single category in which Ronia didn't massively outclass my team? I have one now. The Gabriel version of blue healers has close to 50k HP and retains the ability to one-shot most things that exist. It may be tricky and dangerous to burst with and it may struggle horribly with consecutive bosses, but I can finally do something better than fucking Ronia.

Poor Valkyrie's version of the team is still ultra-megatrash compared to her, but hopefully her new evolution will fix that.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 20, 2014, 08:59:22 PM
I can't hate Red Sonia. I have a Green Sonia, I and intend to faceroll everything I can with her. Both as a sub and a lead.

Fuck Ronia.

Remember back when you guys originally helped me revise my team and I was trying to figure out if there was any single category in which Ronia didn't massively outclass my team? I have one now. The Gabriel version of blue healers has close to 50k HP and retains the ability to one-shot most things that exist. It may be tricky and dangerous to burst with and it may struggle horribly with consecutive bosses, but I can finally do something better than fucking Ronia.

Poor Valkyrie's version of the team is still ultra-megatrash compared to her, but hopefully her new evolution will fix that.


I just rolled a Gabby and just needs 5 more levels to evolve, maybe I'll try something like that too.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 20, 2014, 09:02:55 PM
Yeah, the only thing ronia can't do is have a metric shitton of HP.  She can still generally have enough to soak some big hits, but it's definitely nowhere even close to approaching 30k HP unless you've got a million plus eggs.

She still has more HP than my healer team though.  And has better RCV, and better attack, and better burst...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 20, 2014, 09:07:15 PM
I just rolled a Gabby and just needs 5 more levels to evolve, maybe I'll try something like that too.

Join me! Join me in Gabrielland! Do you have enough blue healers to do the team that way? I think there's probably a fairly solid pseudo-Lucifer version of the team out there as well, especially if you have Metatron.

Edit: Said Satan, meant Lucifer.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 20, 2014, 09:16:31 PM
I'm also seconding Gabrielland being a super fun land.

If you run with Lakshmi in the partner slot you get a whole slew of viable stuff rather than just Blue Healers that you can use with I&I as a partner lead.
Wadatsumi provides a nifty delay that you can definitely stall for with 2/4/2. Noah + Blue Mystic Dragon provides a x15 on the spot, or Beyzul gives a row and x12. Siegfried provides a bunch of HP to use as well. Hera-Is is always available as a gravity, and who knows what her ultimate evolution will bring to the table as a sub.

Doesn't RoniaxLu Bu usually get a metric ton of HP as well?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 20, 2014, 09:21:34 PM
I don't think I knew about that Lakshmi uvo. Should have assumed, since that does seem to be how Indias work.

I like the Folklore+Noah thing. Unless you forego a lot of awakenings you only get one turn of burst damage, but Folklore's extremely low cooldown lets you swap back much faster if you don't kill.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 20, 2014, 09:23:22 PM
Need HP? Just take your Ronias and put them on an Awoken Minerva team for an effective 4/6.25/4
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 20, 2014, 09:47:23 PM
Ronia is too mainstream and I am not worthy enough to team up with Gabe yet.

I am just going to firmly sit here in Leilan land with Matsy where the orbscrews never happen and the utility is everywhere :foldarms:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 20, 2014, 09:47:33 PM
I'll probably try to build Blue Healers in the future.... but i miss Gabriel himself and BValk :derp:


on a different note, since i need truckloads of tamadras (like almost everyone else i reckon  :V) i have to ask: apart from Tamadra Village what is the best way to rack them up? Gold/Metal Outbreak?

Hunt for Metal Dragon seems more like a trap than an opportunity to land a Tamadra.....
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 20, 2014, 09:53:19 PM
I'll probably try to build Blue Healers in the future.... but i miss Gabriel himself and BValk :derp:


on a different note, since i need truckloads of tamadras (like almost everyone else i reckon  :V) i have to ask: apart from Tamadra Village what is the best way to rack them up? Gold/Metal Outbreak?

Hunt for Metal Dragon seems more like a trap than an opportunity to land a Tamadra.....

In order of reliability/frequency

1) Handouts
2) Mythical Materials & Fagan
3) Metal/Gold
4) PEM
5) Regular EXP dragons
6) dood village
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 20, 2014, 09:56:41 PM
I'll probably try to build Blue Healers in the future.... but i miss Gabriel himself and BValk :derp:


on a different note, since i need truckloads of tamadras (like almost everyone else i reckon  :V) i have to ask: apart from Tamadra Village what is the best way to rack them up? Gold/Metal Outbreak?

Hunt for Metal Dragon seems more like a trap than an opportunity to land a Tamadra.....

Gold/metal outbreak is about as good as you're gonna get for Tamadras all in one place outside of their village. The drop rate is slightly over one in three.

My roommate insists that running Pengdra Village whenever it appears is a good place to get a steady supply of Tamas and experience, but I don't think it's worth it.

Gift Tamas are a godsend when they happen, but we get them inconsistently.

The high-level material dungeons they appear in are great if you can do them.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 20, 2014, 10:21:43 PM
If you're expressly farming for tamadras, don't even bother with anything else: farm 10 million gold, buy tamadra village, run with a friendly light metatron (For bind clear and bind immunity) and at least one lilith or darkseid to deal with the fifth floor, and dump all your stones on stamina refreshes.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 20, 2014, 10:37:42 PM
Join me! Join me in Gabrielland! Do you have enough blue healers to do the team that way? I think there's probably a fairly solid pseudo-Lucifer version of the team out there as well, especially if you have Metatron.

Edit: Said Satan, meant Lucifer.

Nope. Only healers outside of Gabby are Siren and Ruka.



I'm also seconding Gabrielland being a super fun land.

If you run with Lakshmi in the partner slot you get a whole slew of viable stuff rather than just Blue Healers that you can use with I&I as a partner lead.
Wadatsumi provides a nifty delay that you can definitely stall for with 2/4/2. Noah + Blue Mystic Dragon provides a x15 on the spot, or Beyzul gives a row and x12. Siegfried provides a bunch of HP to use as well. Hera-Is is always available as a gravity, and who knows what her ultimate evolution will bring to the table as a sub.

Doesn't RoniaxLu Bu usually get a metric ton of HP as well?


I was looking at Partnering I&I/Gabby with Blue Odin when those balance changes hit. Noah/Folklore's worth looking into, but that's two slots already. I'm going to need slots for orb changers too. Decisions, Decisions....
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 20, 2014, 11:13:11 PM
...I'll just stay here in Haku/Kirin land.

No one in my current list of friends is running Kali. Sadness
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 21, 2014, 12:00:26 AM
No one in my current list of friends is running Kali. Sadness

I would if I had her ;;

Also dang you got yours up hella fast
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 21, 2014, 12:10:25 AM
i am now the proud owner of a gzl, now  with 2 TPA!

tested amaterasu's new uvo, it's legit!
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 21, 2014, 12:58:14 AM
I would if I had her ;;

Also dang you got yours up hella fast

(blame king carnival and supers)

really the only thing i need now is 5 tamas to fully awaken her

the tama drought is real
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 21, 2014, 01:53:33 AM
Quick update about the Player Choice poll running right now.....

.... do i really have to write the names? Everyone and their grandma already know the "guaranteed top 10".....

LKali and Ronia destroyed everyone else, then we have DKali, Yomi and Haku  ::)

a bit lower the only one i find mildly unexpected is Apollo in 19th position
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 21, 2014, 02:12:04 AM
I like how everyone is like "Hey we got our own teams and we're destroying descends and dealing big numbers." and I'm here in scrubland with my LMeta and my Horus and my (dying) Monored :fail:

Granted though, my LMeta team isn't even close to finished since valk is stil in her first form :colonveeplusalpha:

Also, Hera-Is Legend on a LMeta team, how stupid does that sound?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 21, 2014, 02:23:45 AM
Quick update about the Player Choice poll running right now.....

.... do i really have to write the names? Everyone and their grandma already know the "guaranteed top 10".....

LKali and Ronia destroyed everyone else, then we have DKali, Yomi and Haku  ::)

a bit lower the only one i find mildly unexpected is Apollo in 19th position

Hmm, yeah. Apollo is definitely solid, so I can see why he's popular, but he's higher up than I would have expected.

Other things of interest:

Apocalypse is much farther down than I would have expected.

Green Guan Yu is not only the least popular special god, but the least popular thing of any kind (tied with a couple others at the time of writing this).

The archangels are surprisingly unpopular. I'm surprised any relatively skilluppable orbchanger ranks as low as Michael and Uriel do.

Leilan is the least popular Chinese.

New evolutions seem to have had surprisingly little impact on the results. I expected to see Kagutsuchi very high on the list, and things like Neptune and Ceres are quite low as well.

LZL actually ranks higher than GZL.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 21, 2014, 02:28:30 AM
People probably already have at least 3 Kagutsuchi sitting in their boxes.
LZL is also a great sub for Kali.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 21, 2014, 02:38:48 AM
Hmm, yeah. Apollo is definitely solid, so I can see why he's popular, but he's higher up than I would have expected.

Other things of interest:

Apocalypse is much farther down than I would have expected.

Green Guan Yu is not only the least popular special god, but the least popular thing of any kind (tied with a couple others at the time of writing this).

The archangels are surprisingly unpopular. I'm surprised any relatively skilluppable orbchanger ranks as low as Michael and Uriel do.

Leilan is the least popular Chinese.

New evolutions seem to have had surprisingly little impact on the results. I expected to see Kagutsuchi very high on the list, and things like Neptune and Ceres are quite low as well.

LZL actually ranks higher than GZL.

A lot of the stuff is new, and there's a lot of bandwagoning. No one uses Apoc, light dragons with rows aren't the easiest thing to get. Heck, light rows in general are hard to get. If he had a dark subtype and a dark row. I guarantee he'd be a lot higher.  I see more Perseus than Wukong. As for archangels, people don't like grinding for the most part, and a lot of them would rather have the ninja instead. As for Leilan, I can't think of too many popular team that she would sub in. Karin can play with physical people like Blue Sonia.  Not shocked at the people not caring about new ults though. NA is way more casual than JP I think. LZL being more wanted than GZL is pretty surprising to me though. Can't explain that. Maybe people really like the the though 20.25x multiplier coming up idk.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 21, 2014, 02:44:14 AM
at least people aren't voting for neptune again rofl
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 21, 2014, 02:50:08 AM
at least people aren't voting for neptune again rofl

I think I should for old times sake.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 21, 2014, 02:52:42 AM
Looks like Sun Quan can use his active when there's already an enhance up, but you only get the delay. His healer enhance dies not seem to supercede I&I's water enhance. Interesting.

Got two babbyTams out of eight Gold/Metal Outbreak runs, which is pretty bad but I did get awakeningss off of both of them, so that's pretty good. And I got a lot of high metal dragons and a few kings in the process, so even better. Saved one of the babbies I already had and enough materials to guaranteed fully awaken Sun Quan next time I can get my hands on a Dub-Topalit. And since I got the important awakenings out of the way I'll probably be trying Sandalphon once before I go to bed tonight, given that it did stymie me so hard weeks and weeks ago when I first tried it.

I like how everyone is like "Hey we got our own teams and we're destroying descends and dealing big numbers." and I'm here in scrubland with my LMeta and my Horus and my (dying) Monored :fail:

Granted though, my LMeta team isn't even close to finished since valk is stil in her first form :colonveeplusalpha:

Also, Hera-Is Legend on a LMeta team, how stupid does that sound?

Hey, LMeta is a legit team, especially with her buffs incoming.

Descends don't get much more optimal matchups than Hera-Is with an LMeta team. Damn.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 21, 2014, 03:00:28 AM
Leilan is the least popular Chinese.

NA is full of scrubs so I'm not surprised

But yeah, lots of bandwagoning because it looks similar to last PCGF, with the addition of Kalis. I am not sure why Shiva is up here this time though. I was getting told that he's being phased out.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 21, 2014, 03:02:53 AM
A lot of the stuff is new, and there's a lot of bandwagoning. No one uses Apoc, light dragons with rows aren't the easiest thing to get. Heck, light rows in general are hard to get. If he had a dark subtype and a dark row. I guarantee he'd be a lot higher.  I see more Perseus than Wukong. As for archangels, people don't like grinding for the most part, and a lot of them would rather have the ninja instead. As for Leilan, I can't think of too many popular team that she would sub in. Karin can play with physical people like Blue Sonia.  Not shocked at the people not caring about new ults though. NA is way more casual than JP I think. LZL being more wanted than GZL is pretty surprising to me though. Can't explain that. Maybe people really like the the though 20.25x multiplier coming up idk.

I don't expect people want the archangels as leaders for the most part (although they are amazing leaders), but the RGB ones at least are such solid subs that it seems weird to not see them higher. A farmable double orbchange with a row and a skillboost is rock solid, not to mention the handy subtypes (and in the case of Uriel and Michael, phenomenal recovery given those subtypes) and incoming skill bind resist.

I understand why Apocalypse shouldn't be higher, but I'm surprised he didn't get more "OMFG DRAGON SPECIAL GOD WUT" votes. Or just general cool-factor votes, since he is a big 'ol robot dragon. I guess people really are burned out on the overall badness of dragons or I'd figure a possible great dragon leader, even if he doesn't have subs yet, would have more fans.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 21, 2014, 03:04:47 AM
NA is full of scrubs so I'm not surprised

But yeah, lots of bandwagoning because it looks similar to last PCGF, with the addition of Kalis. I am not sure why Shiva is up here this time though. I was getting told that he's being phased out.

Tbf, I only see Shivas on Thursdays. Then again, it might be because he's a decent Sonia sub. Sonia's so dumb that anything that plays well with it shoots up several ranks higher than it would be without Sonia.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 21, 2014, 03:05:18 AM
NA is full of scrubs so I'm not surprised

But yeah, lots of bandwagoning because it looks similar to last PCGF, with the addition of Kalis. I am not sure why Shiva is up here this time though. I was getting told that he's being phased out.

If this was me sometime before enhance orbs-

Nevermind, he and Lakshi got huge boosts from what happened to those.

I still feel like he's not as good but with Ronia and a strawberry dragon he'll get silly easily again.

Also when has NA ever kept up to date.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 21, 2014, 03:12:52 AM
I actually have no idea what shiva rowteam damage is like, so I can't really base anything on that front, but I do have an idea of what orb consumption is like just in passing and it makes me cry inside ;;

Also I didn't see Apocalyse the first time, so I took another look. Goddamn he is not that popular for some reason. A shame because despite being a redo of Valhalla, I think he's pretty strong. Cooldown is notably longer than a 7star though so that might be unappealing to a lot of people.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 21, 2014, 03:45:17 AM
I actually have no idea what shiva rowteam damage is like, so I can't really base anything on that front, but I do have an idea of what orb consumption is like just in passing and it makes me cry inside ;;

Also I didn't see Apocalyse the first time, so I took another look. Goddamn he is not that popular for some reason. A shame because despite being a redo of Valhalla, I think he's pretty strong. Cooldown is notably longer than a 7star though so that might be unappealing to a lot of people.

Biggest reason is probably because it's hard to find subs for his team, and he not monstrously stupid to justify the difficulty like Dmeta and BSonia. He only leads dragons, and a lot of the dragons you'd want (Arthur, Indra?, etc.) require the REM. He also has trouble finding a niche as a sub because for the most part, it's difficult to make Light row teams compared to most of the other colors.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 21, 2014, 04:09:28 AM
Apocalypse as a sub only really works in sopdet teams and even then I find it a bit of a stretch.

How fitting that the only actual dragon special god is among the most useless. Puzzles & Anything But Dragons, everybody.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 21, 2014, 04:11:42 AM
Looks like the next event is up.

*The Bounty of Harvests Event Part 1*
[Duration]: 11/22 (Sat), 12:00 AM - 11/27 (Thu), 11:59 PM (PST)

With the changing of the seasons, a subtle longing for home is carried on the wind. And when we travel home, we take stock of all that we?ve been blessed with.

Let?s give thanks for the Puzzle & Dragons family--there?s 150 thousand of you on Facebook alone! Happy Thanksgiving to you all.

■① Daily Login Bonuses
11/22 - 11/27 - 1 free Magic Stone
*Bonuses will be distributed as late as 3:59 AM (PST) the following day.

■② A Feast Spread on the Table
The Extreme Rush events have all kinds of variety! Their difficulty makes for a spectacular smorgasbord of monster challenges.

11/22 - 11/23 - Extreme Hera Rush! *Spirit Jewels invades may appear!*
11/25 - 11/26 - Extreme God Rush! *Spirit Jewels invades may appear!*

■③ The Pilgrimage
The TAMADRAs have traveled far to come to this special event! We?ve included a special gift dungeon for you to greet them once again.

11/22 - 11/27 - TAMADRA Surprise (Can only run once!)

■④ Special Event Dungeon Schedule
The Spirit Jewels are active from 11/22 to 12/1!
See here for details: http://on.fb.me/1swdWlb

11/22 - Izanami Descended!
11/23 - Zeus-Dios Descended!
11/24 - Hera-Beorc Descended!
11/24 - Draggie!
11/25 - Satan Descended!
11/26 - Hera-Sowilo Descended!
11/27 - Mephisto Descended!
11/27 - Tengu!!!

■⑤ Awesome Daily Bonuses
Pal Egg Event:
11/22 - 11/27 - Rare Evo Materials

Dungeon Bonus:
2x King appearance rates for the Metal and Jewel Dragons
Fusion Bonus:
2x chance for 'GREAT!' or 'SUPER!!' EXP Gain
2x Skill Up rate
Drop Bonus:
2x Drops for the Daily Special Dungeons
1.5x Coins for the Weekend Dungeon





Slightly sad to see no gift Tamadras (maybe the second half), but we do get whatever "Tamadra Surprise" is. I assume it's some kind of horrifying sex act, based on the name. Maybe a gift dungeon for OdinTamas? Or is this something that already exists and I just haven't heard of it?

Also, slightly sad to see that the coin dungeon seems to be 1.5x, not 2x. I was hoping the 2x thing was here to stay. Oh well.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 21, 2014, 04:53:06 AM
If Spirit Jewels are invading again, Karin is on Zeus-Dios...
well I suppose I really want my Beelzebub uvo'd. Bringing out Gabriel again.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 21, 2014, 05:53:30 AM
Apocalypse as a sub only really works in sopdet teams and even then I find it a bit of a stretch.

How fitting that the only actual dragon special god is among the most useless. Puzzles & Anything But Dragons, everybody.

Oh please. It's getting really exhausting to see actual good things being written off as useless because of people not thinking outside the box.

Apocalypse is actually a solid sub. Sure, he's ideal on a Sopdet team, but do not forget that his skill can be paired with orb changers (specifically dark or light) to almost surely ensure the ability to make three solid rows of either. Or if you like solid boards to enhance, pop Apollo or Persephone. Let's not pull a Raphael again and forget that enhanced full boards are almost equivalent to a slime enhance-- and can even be STACKED with one. Or if you're running Meimei, throw in Cu Chulainn or Green Valk to make an improvised 7Star. Or throw him on an Athena team for easy double TPA stacking (and he himself has one!), as well as harness his excellent HP and make it even bigger due to HP buffs. Oh, and if he's on an Athena team, that 80% blindness resist is now 100%. Not that blindness is that big of a deal, but still. Hell, you could even pop this dude on an ult DMeta team for, once again, easy rows and good HP, which a DMeta team would always appreciate. He doesn't pack a dark row, but still, Ult DMeta is so insanely versatile that she doesn't even NEED to be solid dark anymore. 

And as far as a leader goes, do remember that dragons typically have crazy high HP and an Apocalypse team would multiply that by 2.25 with 9x attack. This dude is not bad or useless at all. (And he can totally stomp on Dragon exclusive conditional dungeons as well).

Apocalypse is one of the few dragons that can actually make dragons useful. If you wanna talk about useless we can talk about the countless trophy dragons the game throws at you with mediocre stats, pathetic leader skills, worse active skills, and even worse awakenings.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 21, 2014, 06:28:02 AM
Fuuuuck I took a shot at Sandalphon before bed, since it was the dungeon that showed me how terrible my old team was and inspired me to revamp it. I'd like to say that I closed the book on that era of the game for me and officially entered lategame by proving that I can handle mythical descends, but I botched my last combo against him and died with him having an invisibly tiny sliver of HP left. I blame the fact that I stayed up way later than I should have to get the stamina to try this.  :wat:

This did really highlight that I don't have a firm grasp on what my damage output is with Gabriel as my leader though. I panicked and swapped to Beyzul on Raphael just to make sure he died and I'm not sure if that was necessary. In retrospect the right thing to do may have been pop all of my actives except Beyzul to find out how hard I would hit, hoping it killed but learning what my damage output is if it didn't. Oh well.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 21, 2014, 06:51:28 AM
Beyzul stuff
I'm super-legit curious as to how comfortably you think Gabe and Beyzul/I&I can take on the endgame. I figure that 2/4/2 multipliers can handle things up until the boss or some other GTFO attack like Raphael.

I mean, if you had the option of investing in other team or placing +297s (and maybe a max skilled Beyzul) in this one, would you stay with this team?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 21, 2014, 06:54:26 AM
http://mobile.gungho.jp/news/pad/seiya2.html

Saint Seiya 2nd Collab.

Confirmed:
Gold Saint Sagittarius Seiya UVO
Bronze Saint Dragon Shiryu UVO

More to come, begins on 12/1 ~ 12/7

http://mobile.gungho.jp/news/pad/141120_padbt.html

PADBT Collab Returns from 11/24 ~ 11/30

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 21, 2014, 07:07:45 AM
Fuuuuck I took a shot at Sandalphon before bed, since it was the dungeon that showed me how terrible my old team was and inspired me to revamp it. I'd like to say that I closed the book on that era of the game for me and officially entered lategame by proving that I can handle mythical descends, but I botched my last combo against him and died with him having an invisibly tiny sliver of HP left. I blame the fact that I stayed up way later than I should have to get the stamina to try this.  :wat:

This did really highlight that I don't have a firm grasp on what my damage output is with Gabriel as my leader though. I panicked and swapped to Beyzul on Raphael just to make sure he died and I'm not sure if that was necessary. In retrospect the right thing to do may have been pop all of my actives except Beyzul to find out how hard I would hit, hoping it killed but learning what my damage output is if it didn't. Oh well.

I don't know the cooldown of your Beyzul, but I think maybe you switch to Beyzul, take shots at Raph till the last turn where you finish him off using your actives and then once you reach sandyphone, you can switch back to Gabby.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 21, 2014, 07:46:57 AM
http://mobile.gungho.jp/news/pad/seiya2.html

Saint Seiya 2nd Collab.

Confirmed:
Gold Saint Sagittarius Seiya UVO
Bronze Saint Dragon Shiryu UVO

More to come, begins on 12/1 ~ 12/7

http://mobile.gungho.jp/news/pad/141120_padbt.html

PADBT Collab Returns from 11/24 ~ 11/30

Yesss Astaroth skillups without waffleman madness! I might actually get her to skillmax this time! 4 skill lvs to go...

I'm super-legit curious as to how comfortably you think Gabe and Beyzul/I&I can take on the endgame. I figure that 2/4/2 multipliers can handle things up until the boss or some other GTFO attack like Raphael.

I mean, if you had the option of investing in other team or placing +297s (and maybe a max skilled Beyzul) in this one, would you stay with this team?


I dunno about the potential of gabe/beyzul and you're not asking me, but
well, if he's placing it on Gabe and stuff, he can still use it if he rolls I&I and blue healers I&I can definitely take on most if not all mythicals. Might be tough to take on legend plus Rushes and higher-end challenge dungeon, which are the real end-game content nowadays as opposed to mythicals though... though I haven't really looked into Rush strats so I'm not sure about that either
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 21, 2014, 07:51:26 AM
(http://i.imgur.com/izZFRVGl.jpg) (http://i.imgur.com/izZFRVG.jpg)

crap I'm late to the Athena party please don't leave me in the dust

Just need a light jewel to uvo her, and then I need to scrape up three more tamas somehow. Would rather not shell out 10m coins for the dungeon, but...
Everyone's using their Athena. Might as well.  :derp:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 21, 2014, 08:06:57 AM
Quote from: P&D NA Facebook
[Tentative Duration]: 11/23 (Sun) 4:30 PM - 11:00 PM (PST)

As of 11/23 4:30 PM (PST), Puzzle & Dragons will be updating to version 7.2.2. During this time, you will not be able to access the game.

enjoy
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 21, 2014, 10:13:34 AM
[Tentative Duration]: 11/23 (Sun) 4:30 PM - 11:00 PM (PST)

As of 11/23 4:30 PM (PST), Puzzle & Dragons will be updating to version 7.2.2. During this time, you will not be able to access the game.

Noob question: what does that bring to NA?  :blush:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 21, 2014, 10:14:46 AM
Noob question: what does that bring to NA?  :blush:

I am actually not sure myself, because our version updates sometimes =/= JP version updates exactly. Gonna poke around, but I'm gonna guess some balance patches at least.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 21, 2014, 10:40:53 AM
I am actually not sure myself, because our version updates sometimes =/= JP version updates exactly. Gonna poke around, but I'm gonna guess some balance patches at least.

If balance patches come out for NA it's either wave 1 or both wave 1 and 2

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 21, 2014, 10:55:55 AM
Okay, I found a reliable source from an unlikely location, so going to draw right from this (http://www.appannie.com/apps/ios/app/puzzle-dragons/).

-------------------------------------------------------------------------------------------------------------------------------------
Version 7.2.2 (Oct 29, 2014)

[Ver.7.2.2 Update Details]

Bug Fixes:
- Fixed minor bugs
- Other miscellaneous improvements

Version 7.2.1 (Oct 14, 2014)

[Ver.7.2.1 Update Details]

New Features:
- Helper User display toggle added

Bug Fixes:
- Fixed minor bugs
- Other miscellaneous improvements

Version 7.2.0 (Sep 16, 2014)


◇ ◆ Ver7.2.0 update information ◆ ◇

----------------
▽ ▽ new additional features
----------------
[Main]
◆ In the shop, add the system that can be purchased with coins some special dungeon
◆ To add an icon, such as a magic stone in the title of the mail
◆ Add a synthesis method level of skill is 100% up
◆ Adjustment of time it takes to recover stamina
◆ Adding a new skill

[W] Pazudora
◆ new stage added
-------------------------------------------------------------------------------------------------------------------------------------

Summary: It seems we got the brunt of JP's Ver 7.2.0 with our 7.1.1, confirming that their version updates =/= ours.

For further clarity, "Helper User Display" is a new feature that lets you turn off those random public users you can find before entering a dungeon that only give 5 pal points and you can't use their leaderskill, found in "Options"... at least I think that's right?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 21, 2014, 12:44:04 PM
:wikipedia:

Sorry, I'm just kinda mad that Actual Dragons aren't that great of a thing in this game, especially when everything else seems to at least have something that makes it work, and the only dragons that are actually good are Not Actually Dragons, just things like Awoken Minerva and Uvo'd Uriel.

I guess I'll refrain from commenting on the subject again, I've proven to not know what I'm talking about several times over.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 21, 2014, 01:16:24 PM
Sorry, I'm just kinda mad that Actual Dragons aren't that great of a thing in this game, especially when everything else seems to at least have something that makes it work, and the only dragons that are actually good are Not Actually Dragons, just things like Awoken Minerva and Uvo'd Uriel.

I guess I'll refrain from commenting on the subject again, I've proven to not know what I'm talking about several times over.

Awoken Kagutsuchi
Resolute Sengoku Dragon Zaerog
Dragon Shogun
Apocalypse
Honorable Dragon General, Kanetsugu
Immortal Dragon, Cursed Wyrm
Avalon Drake
Reverse Skydragons
Holy Thunderdragon Indra (w/ JP awakenings)
Eight-Headed Dragon God, Viper Orochi
Phantom Dragon, Anima

Enough said.

Want to talk about a type that needs more love? How about Healers or Balanced type, kthx
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 21, 2014, 01:31:18 PM
Awoken Kagutsuchi
Resolute Sengoku Dragon Zaerog
Dragon Shogun
Apocalypse
Honorable Dragon General, Kanetsugu
Immortal Dragon, Cursed Wyrm
Avalon Drake
Reverse Skydragons
Holy Thunderdragon Indra (w/ JP awakenings)
Eight-Headed Dragon God, Viper Orochi
Phantom Dragon, Anima

Enough said.

Want to talk about a type that needs more love? How about Healers or Balanced type, kthx
Still not enough Dragons to justify the game's title "Puzzle and >Dragons<". (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 21, 2014, 01:35:05 PM
I'm super-legit curious as to how comfortably you think Gabe and Beyzul/I&I can take on the endgame.

That's a very interesting question. Right now I'm inclined to say that it's possible, maybe even comfortable, up to but not including Legend Plus. But that's hard for me to answer for a few reasons.

-My team isn't finished. Not everything is quite max level yet (although it's close), not everything has skillups (and on Beyzul I think it really matters, but I'm 0/7 on him so far), and not everything is even fully evolved. Beyzul and Sun Quan don't have ultimates at all, and Valkyrie has one that sort of exists, but is unknown or unavailable.

-I don't know how to use the team yet. I don't know what my damage output actually is or where I should use which actives, especially the swap.

-I haven't tried it in that many high-end dungeons yet. I've been putting it off because I still need levels and skillups, and may continue doing so for the most part at least until Sun Quan is skillmax.

I figure that 2/4/2 multipliers can handle things up until the boss or some other GTFO attack like Raphael.

I think that's right. On many sub-bosses I can just tank early hits and burst them past the last chunk of their HP. But on the "countdown to insta-loss" ones like Raphael it's trickier. Again, skillmax Beyzul makes this not that much of a thing.

I mean, if you had the option of investing in other team or placing +297s (and maybe a max skilled Beyzul) in this one, would you stay with this team?

I would and will stay with this team. I've invested in it heavily enough that even if Gabriel/Beyzul turns out to be a dead end (and worst case scenario I don't think it's a total dead end, there are definitely some things it's great for) I'm already set up for other potential versions of the team like I&I, doubleult Valkyrie if she has a solid leader skill, or things that don't exist yet.

I don't know the cooldown of your Beyzul, but I think maybe you switch to Beyzul, take shots at Raph till the last turn where you finish him off using your actives and then once you reach sandyphone, you can switch back to Gabby.

That is theoretically possible and probably a great idea, but Beyzul starts with a very long cooldown and has a long road to get to a pretty short cooldown. I'm actively working on skilling him up, but it's a real bitch. And I'm a little worried that they'll pull a Mystic Dragon with him and give him an ultimate with a much shorter maximum cooldown soon and waste the time I spent grinding to skill him up.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 21, 2014, 01:44:31 PM
Still not enough Dragons to justify the game's title "Puzzle and >Dragons<". (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)

that list would be a lot longer if I included Dragons that weren't actually dragons, you know that, right?

Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 21, 2014, 02:23:29 PM
DKali is Puzzle and Dragons.

And I'd say dragons are represented well enough with the Sonias.

What is a Sonia?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 21, 2014, 02:32:27 PM
DKali is Puzzle and Dragons.

And I'd say dragons are represented well enough with the Sonias.

What is a Sonia?

In their tongue, she is Dovahkiin...... DRAGONBORN!


Sorry, it was really too fitting  :D
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 21, 2014, 02:33:31 PM
(http://i.imgur.com/T6YNy8C.png)

Is there space for one more Disco Member?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 21, 2014, 02:45:24 PM
I need two more fire orbs to do that, plus I have to actually level Ur up to 50.

Maybe once I'm done Awakening Athena or something.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 21, 2014, 03:50:08 PM
ONE MORE ORB AND I WILL JOIN ~DISCO INFERNO~
I guess also Athena although now that I got me a LZL he's apparently set to be King Swagpants soon enough and I should get working on that team right?  I'm guessing it's probably the same as what I use with Meta/Sandy based on the dungeon needs?
(LZL seems to be a good Athena sub too if I'm reading this right?)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 21, 2014, 03:57:53 PM
ONE MORE ORB AND I WILL JOIN ~DISCO INFERNO~
I guess also Athena although now that I got me a LZL he's apparently set to be King Swagpants soon enough and I should get working on that team right?  I'm guessing it's probably the same as what I use with Meta/Sandy based on the dungeon needs?
(LZL seems to be a good Athena sub too if I'm reading this right?)

That is correct. I've seen Athenas and/or LZL's just storm through Alt. Dungeons like they're nothing. I would probably prefer Athena being lead for those though, because sometimes you might want to take that hit.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 21, 2014, 06:04:15 PM
Rank 300 get :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 21, 2014, 06:45:14 PM
Rank 300 get :V

wow grats! Wanna switch accounts?  :]

Is it just me or PDX is messed up? It says that we should have Noah Descended right now and the metal schedule show the wrong time  :wat:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 21, 2014, 11:42:28 PM
nooo aa luci get out of there ;;
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 22, 2014, 12:45:19 AM
Forgive me if i'm missing something obvious, but...why does everyone hate AA Luci again?  Isn't he actually quite good for a lot of things?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 22, 2014, 12:47:07 AM
Forgive me if i'm missing something obvious, but...why does everyone hate AA Luci again?  Isn't he actually quite good for a lot of things?

Most of the new dungeons give him a hard time, so he fell out of favor. People don't like grinding, stuff like that.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 22, 2014, 02:24:10 AM
The game has been very generous so far in giving my Beyzul drops, but none of them (so far) have yielded any skillups. If I got four Wangrens in a row (and I'm sure I will, eventually) I'd be pissed, but four Beyzuls in a row? Sign me up.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 22, 2014, 02:24:56 AM
nooo aa luci get out of there ;;
He's barely making it. Seriously AA Luci has more votes than Bastet. Why are people even voting him?

I wish Isis and Idunn&Idunna had more votes though.
Forgive me if i'm missing something obvious, but...why does everyone hate AA Luci again?  Isn't he actually quite good for a lot of things?
WAS good for a lot of things.
But nowadays, sweep is a better option than just waiting tirelessly for dozens of turns to stall for his Active. Once more, if you screw up once, you're pretty much dead.

Also a lot of people have been saying if you're on the AA Luci train, your ability to orb combo decreases, 'cause let's face it, you're using a Leader that you're heavily reliant on his active for. Plus you can only sub Dark monsters, which mean, why bother doing combos when all you've got are dark monsters.

So I suggest you guys stop voting for AA Lucifer and vote for Bastet. She's one tier below the top 30.

If it's the double HP you're after, Uriel is much better now, and Noah is waaaaaaaaaaaaay better than a lot of the Archangel series.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 22, 2014, 02:32:01 AM
In fairness, my Luci team is totally ace at handling the Ancient Mask dungeon.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 22, 2014, 02:56:28 AM
He's barely making it. Seriously AA Luci has more votes than Bastet. Why are people even voting him?

I wish Isis and Idunn&Idunna had more votes though.WAS good for a lot of things.
But nowadays, sweep is a better option than just waiting tirelessly for dozens of turns to stall for his Active. Once more, if you screw up once, you're pretty much dead.

Also a lot of people have been saying if you're on the AA Luci train, your ability to orb combo decreases, 'cause let's face it, you're using a Leader that you're heavily reliant on his active for. Plus you can only sub Dark monsters, which mean, why bother doing combos when all you've got are dark monsters.

So I suggest you guys stop voting for AA Lucifer and vote for Bastet. She's one tier below the top 30.

If it's the double HP you're after, Uriel is much better now, and Noah is waaaaaaaaaaaaay better than a lot of the Archangel series.

The people who want Archangel Luci are voting him in because he's super forgiving to new players and insanely easy to make a team for when you're learing the ropes. Get a bunch of rainbow keepers and you're done. That whole "you screw up and you're done" doesn't really apply till later dungeons.
You can't slam Luci for being reliant on his active. Most mono color teams are just as guilty if not more so, especially row teams like Sonia.  I don't see how the other non-Raph Archangels are better at tanking. They're just as vulnerable to binds as he his, and the don''t have as much access to nice tanking subs like Luci does. Also, I disagree with Noah. Okay, you have more health, but you're recovery is going to be garbage. Most Noah teams are heavily reliant on actives for heals. She's even slower than Luci because at least he can slot in gravities.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 22, 2014, 03:08:03 AM
Why would I vote Bastet when I have her already

In all seriousness if ANYONE messes up later on they die. I look at it from consistency rates, where any dungeon a stall team can clear will usually have high consistency by default, if they can stand long runs. People can clear stuff with burst, but it might be due to massive skyfall luckshit and whatnot(see: my Dios run), and therefore the consistency is poor. Noah is also REM-reliant for her subs, and Lucifer is not.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 22, 2014, 03:21:15 AM
Nah you can just throw a bunch of Heras on either team and they work fine (RCU not included).
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 22, 2014, 04:06:05 AM
WAS good for a lot of things.
But nowadays, sweep is a better option than just waiting tirelessly for dozens of turns to stall for his Active. Once more, if you screw up once, you're pretty much dead.

Also a lot of people have been saying if you're on the AA Luci train, your ability to orb combo decreases, 'cause let's face it, you're using a Leader that you're heavily reliant on his active for. Plus you can only sub Dark monsters, which mean, why bother doing combos when all you've got are dark monsters.

So I suggest you guys stop voting for AA Lucifer and vote for Bastet. She's one tier below the top 30.

If it's the double HP you're after, Uriel is much better now, and Noah is waaaaaaaaaaaaay better than a lot of the Archangel series.

Your points are terrible.

I'm also pretty sure no one in this thread actually voted for AA luci.

Also vote for Karin instead.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 22, 2014, 04:36:28 AM
i already have a luci and im glad because eventually im gonna need to farm masks
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Bio on November 22, 2014, 05:02:02 AM
Also vote for Karin instead.
If this was a contest to see who was the best god I would.
But I'm struggling to find uses for her except on her own team.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 22, 2014, 05:45:27 AM
I really need to start reading up on mythical dungeons before I attempt them.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 22, 2014, 08:16:09 AM
"Oh hey rare evo mats are on, let's use those 4000 pal points"

What
(http://i.imgur.com/22WVpRA.png)
the
(http://i.imgur.com/9teXibv.png)
fuck.
(http://i.imgur.com/3eB4qQa.png)

welp if that's not unforgivably bad luck I don't know what is :persona:

(at least I can maybe use the dark jewel and chaser to skill up haku? I think? I already have 2 but those are saved for DFagan...)

edit: no skillup. This is worse than last time. I just took a bunch of bullets for everyone so have fun with your gold eggs :v
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Yukarin on November 22, 2014, 09:00:23 AM
i didn't get gold eggs with my PEM pulls

welp
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 22, 2014, 09:09:01 AM
The only two gold eggs out of 27 pulls were 2 dub sapphilits, which I have literally no more use for after evolving Amberjack and have too many of from farming Alt. Creek of Neleus. Fed away.

At least I got one of the 6 remaining +RCV eggs I need???
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 22, 2014, 09:25:08 AM
okay something is seriously not going right here. <_<
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 22, 2014, 10:06:46 AM
okay something is seriously not going right here. <_<

In Japan's rare evo mat event, most of my pulls were pretty much similar to yours this time around. Gold Egg was a Dub-Topalit which now brings my total to 11 of those fat mofos.

So yeah, shit luck all around
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 22, 2014, 10:15:00 AM
I think we were expecting to take a few bullets from a handgun but really the PEM dragon was dual-wielding uzis
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 22, 2014, 02:07:49 PM
27 Pal eggs, one gold egg, it was a Dub-Mythlit. Idon't want to hear any more complaining from people who pulled spirit jewels.:3

(I don't really care honestly, there's nothing much I wanted, but yeah, unluckier-than-thou.)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 22, 2014, 02:11:25 PM
Hmm...I had 28 rolls and I got among them( stuff I didn't sell):
5* blue mask
2 green dubbies
blue dragon fruit
5* green mask
1 +egg
1 jewel of darkness

I guess I did alright.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 22, 2014, 02:39:42 PM
Now I can finally awaken AND plus a monster using a single monster that I didn't fuse together, at the same time.
(http://i61.tinypic.com/2whmkb4.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 22, 2014, 03:59:45 PM
Green Trifruit and Angelit.
But I already have six Angelits...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 22, 2014, 05:05:07 PM
The only uncommon Rare Evo pal pull I got was a second blue sacred mask.  Failed the skillup.

Others were, IIRC, a divine gold mask, both breeds of Mythlit, and I think that was it.  I had only saved one of the sets of 2k points though so there's that.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 22, 2014, 05:33:34 PM
My total spoils were like 2 GKs, Dark Jewel, Another fucking fruit, Tama and Baby tama (DANANANA intensifies.) and a rk

not terrible tbh
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 22, 2014, 05:39:06 PM
With the last few spots in the PCGF being so close, anyone wanna make any guesses/bets?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 22, 2014, 06:07:58 PM
also having a ronia and minerva friend on my FL makes challenge mode very very fun.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 22, 2014, 07:45:43 PM
25 rolls, 3 gold eggs..... Rainbow Keeper, Mystic Mask, Angelit..... i hoped for a bit more  :blush:

On the other hand, Ronia is finally max awoken thanks to 2 baby tama and the free tama from Tamadra Surprise  :D

Btw, which leader should i put up (main one is obviously Karin) to maximize pal points?

Godin (max lvl, max awak, +62)
GZL (lv 80, max awak, +14)
Ronia (lv 93, max awak, +10)  (soon to be max lvl, since tonight there is double Super Ruby)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 22, 2014, 08:03:56 PM
25 rolls, 3 gold eggs..... Rainbow Keeper, Mystic Mask, Angelit..... i hoped for a bit more  :blush:

On the other hand, Ronia is finally max awoken thanks to 2 baby tama and the free tama from Tamadra Surprise  :D

Btw, which leader should i put up (main one is obviously Karin) to maximize pal points?

Godin (max lvl, max awak, +62)
GZL (lv 80, max awak, +14)
Ronia (lv 93, max awak, +10)  (soon to be max lvl, since tonight there is double Super Ruby)

ronia probably

everyone boners for ronia
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 22, 2014, 08:06:51 PM
ronia probably

everyone boners for ronia

Lot of competition though. His isn't fully plussed or even max level. He might be better off with a slightly less popular lead like Zhuge.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 22, 2014, 08:23:54 PM
I've heard somewhere that if your ronia isn't hypermaxed, people flat-out won't even add you sometimes due to the sheer amount of them. I think Grodin in slot 2 is a pretty decent bet tho.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 22, 2014, 08:29:51 PM
I have like 10 Ronias on my friend list and I will never know why since I don't have one, nor do I have anyone compatible with her aside from Lu Bu, who I rarely use.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 23, 2014, 03:27:38 AM
Godin (max lvl, max awak, +62)
GZL (lv 80, max awak, +14)
Ronia (lv 93, max awak, +10)  (soon to be max lvl, since tonight there is double Super Ruby)
Plussing Odin was a rather poor idea.

You should've prioritized plussing monsters who will reap benefit from the stats. Sure prolly every monster does, but Ronia is used to sweep, so she's a better leader option that can benefit a lot from those plusses.
I've heard somewhere that if your ronia isn't hypermaxed, people flat-out won't even add you sometimes due to the sheer amount of them. I think Grodin in slot 2 is a pretty decent bet tho.
That's pretty much true for me. I don't really accept sent Ronia friend invites, unless they're between +100 to +297, and max leveled.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 23, 2014, 04:11:33 AM
Plussing Odin was a rather poor idea.

This one I'm not fully sure about - butou do want to plus up leads first, though. Odin usually ends up being a perma sub on a lot of teams though, so he's not a bad choice to plus up either.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: The Greatest Dog on November 23, 2014, 04:40:25 AM
I wouldn't mind +99'ing Odin's ATK just for the higher heal. But LZL and other TPAs like Athena and Beelzebub need it most, I think.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 23, 2014, 05:01:58 AM
This one I'm not fully sure about - butou do want to plus up leads first, though. Odin usually ends up being a perma sub on a lot of teams though, so he's not a bad choice to plus up either.
He wants a leader that can maximize pal points. As I've said, nearly every monster is great with plus. But if his leader wants to get picked a lot, he needs to have hypermaxed a leader a lot of people use. GOdin is rather situational as a leader, usually for resist teams.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 23, 2014, 05:42:33 AM
He wants a leader that can maximize pal points. As I've said, nearly every monster is great with plus. But if his leader wants to get picked a lot, he needs to have hypermaxed a leader a lot of people use. GOdin is rather situational as a leader, usually for resist teams.

Going back to someone's post earlier about the 2nd leader slot being only unlockable at Rank 120 being a stupid idea; GOdin is a good helper for new players, but most ppl won't really use GOdin as a leader by that rank.................................... so what's the point........................

But anyway I still would agree with Chirei, GOdin is a decent stat stick so it's never a waste to put pluses on him. It might not work out for now since he has Ronia and GZL (both of which are popular leads) but it's not exactly a #poorlifedecision.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 23, 2014, 05:49:02 AM
Odin is not a bad thing to plus up. At least the way I see it-- he has a spot as a sub in almost all of my teams just because he's a massive unbindable stat stick with healing options and decent RCV. Hypermaxing him just means there's just that many more teams in my collection with an extra +297 eggs.

I mean he's not really a priority because he's already huge, but I definitely plan on doing it someday.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 23, 2014, 08:47:17 AM
You are basically all correct   :)

Originally i decided to plus Odin a bit for a number of reasons:

1) he literally was my only powerhouse along with Karin (GZL came later and Ronia was practically untouched since i was levelling Karin team)
2) he was a BIG source of heal for my team (Karin teams usually doesn't have a lot of RCV to begin with and my team was underleveled most of the time)
3) i was totally out of space in the box and didn't want to buy more stones for space (it was immediately after a godfest  :V)

Looking back i think he is THE reason i was able to clear so much content in a short time.... my team IS underlevelled even now and most of the members are not skilled-up or cost too much to field them together.
Between the 2k heal every round and the Odin/Ama or Karin/Odin strategies i've cleared content that by any right i SHOULDNT'T have been able to (Mechdragon's Massive Fortress and Ancient Dragons' Mystic Realm with a team under lv50 beside those 2 + siren/echidna not max-skilled? still don't know how i managed it)

Right now my "strongest" (as in with the most damage potential) team would be:

Karin (max lvl, max awak, +50)
Godin (max lvl, max awak, +62)
GZL (lv 80, max awak, +14)
Divine Queen Hera (lv 67, max awak, 2 skill, +12)
Awoken Hera-Is (lv 52, +4)
Karin  (hypermaxed of Aulanticus <3)

but since the team cost would be 250 and i have 196  ( :derp:) 2 of them will always be switched with:

SGS Siren (lv 64, max skill, +12)
CLM Echidna (lv 70, 3 skill, +6)
B/R Siegfried (lv 51, +14)
TFK Kamui (lv 45, 1 awa, 2 skill, +2)
D/B Vampire Duke (lv 59)

or something even cheaper like CDK Voice >_>


EDIT: i know, i know, i should have kept my +egg together and use them one ONE mon, but at the time i didn't know any better and simply used them as exp fodder like normal  :blush:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 23, 2014, 10:40:11 AM
Extreme King Metal Dragon Guerilla report

99stam/5 waves

Wave1,3  Two King dragons (around 1k damage, 64444 def)
Wave 2,4 Two Super dragons (tricolor ones 6k every turn, dark 10k every 2 turn, 60k def)

Wave 5 Extreme King Metal Dragon
44456 hp / 1.5 million defense
deals 8k+jammer then deals 11k, repeat
Deals 270k on 6th turn.

So have some way to deal with the defense, it's not trivial.
ROdin is the best way but I don't have one.
(http://i.imgur.com/XPbVhvi.png)(http://i.imgur.com/jjlce4X.png)
Athena 4orbs TPA + Minerva half-def on 49x was more than enough though.
But don't be like me and forgot to re-activate Minerva because Extreme King had a pre-empt and "used up a turn" causing the half-def carried over from the previous wave to be used up. I was very confused when a 500k (*2 light against dark) damage Athena attack didn't pierce his supposedly halved defense. Luckily I didn't run out of heart orbs, and had a good board to do another 49x with light TPA 2 turns later.
I'd be so mad at myself if I died.

As you can see, rewards are amazing, better than King Carnival even? Also getting prepared for valkyries ultimates :>
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 23, 2014, 11:12:10 AM
Wave 5 Extreme King Metal Dragon
44456 hp / 1.5 million defense

Woah, never thought fat would be so good as armor.....  maybe i should stop my diet and get a job as bodyguard, no need for kevlar vest  :getdown:

Anyway, the reward seems REALLY worth it.... is a drop guaranteed on every stage? that is some serious exp gain.....
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 23, 2014, 11:20:04 AM
So I was right in thinking it would basically be super king carnival descended (Enemies can use skills now, etc).

EDIT: Can Super Golds appear? If not, I have a strat already.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Thaws on November 23, 2014, 11:26:50 AM
So I was right in thinking it would basically be super king carnival descended (Enemies can use skills now, etc).

EDIT: Can Super Golds appear? If not, I have a strat already.

No golds don't appear, the colours of enemies on which wave are fixed I think.

I just realized I probably would have a much easier time if I had just used Bastet leaders and brought Valkyrie, Athena, Minerva, and maybe Izanagi just in case >_> I saw 1.5 mil def and my first thought was I need 49x.
whyI'msodumb
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 23, 2014, 11:36:08 AM
the extreme metal dragon you fight is exactly the same as the legend plus invade extreme metals so yeah you should be prepared. as thaws said RODIN is the safest way to defeat him.

it's also 100% drop rate
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 23, 2014, 11:38:20 AM
No golds don't appear, the colours of enemies on which wave are fixed I think.

Thank you very much. This is honestly probably all I need to know.

My strat will probably involve something like reducing all 4 element damages by half and/or making HP+,RCV+ team, and then using Cleoptra poison to take the super kings out, stalling on the waves with the kings. When I get to the big guy himself, I drop a Holy Dragonstone and beat the stuffing out of him.

...Or I could just use a burst team and bash out the first four waves, but still have the holy dragonstone in the party for the big dragon. Either way, the dungeon sounds highly exploitable with enough resources.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 23, 2014, 02:25:44 PM
Already got it figured out. Bring it on.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 23, 2014, 02:56:58 PM
I've only got 98 max stam right now but I have a ROdin friend so i'm good.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 23, 2014, 04:12:57 PM
Oh ye. My pleading powers is slowly making Bastet the leader in the "tied section".

(http://i.imgur.com/QgfX0Hv.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 23, 2014, 04:23:56 PM
So an idea I just had in the pad IRC:

Anyone planning to make an Athena team, especially for farming Alt. Dungeons - if you don't have Leilan or Meimei, consider max skilling a Wind Chaser when the dungeon hits tomorrow. You'll miss out on a bunch of stats, but you won't care when you can fire off 7star at will. The Athenas will be doing almost all the damage anyway.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 23, 2014, 04:36:10 PM
So an idea I just had in the pad IRC:
We have an IRC? I never knew that.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 23, 2014, 04:43:47 PM
consider max skilling a Wind Chaser

:colonveeplusalpha:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 23, 2014, 04:54:29 PM
We have an IRC? I never knew that.

I linked it a few pages back for hyorin, and there's a sticky/directory on Akyu's if you want to find the info.

:colonveeplusalpha:

Hey man some fukkin people maxskill flame chasers and it makes me wonder what they're smoking.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 23, 2014, 05:04:25 PM
I linked it a few pages back for hyorin, and there's a sticky/directory on Akyu's if you want to find the info.

Hey man some fukkin people maxskill flame chasers and it makes me wonder what they're smoking.
After I get Disco Hera-Ur, I should try thar since I already have a Flame Chaser myself.  Hm...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 23, 2014, 05:10:18 PM
Speaking of hera-ur, I finally got belial up and running (had to get a red keeper from the mystic stone dungeon).  Then I dumped all of yesterday's kings/super kings on him and got him pretty high level.

Now all I need are some tamadras...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 23, 2014, 05:29:12 PM
Weekend dungeon is getting mind-numbing. I should probably stop doing it... I want to make sure I have enough coins for Sun Quan, but it's so boring and it's only on 1.5x drops. I still don't have either Izanami and they seem like they rate among the more solid of descend bosses, so maybe I'll do that. Or maybe I won't and I'll keep blasting Chimeras forever, I don't know.

Edit: Oops, Izanami was yesterday. Chimeraaaaaaas...
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 23, 2014, 08:44:12 PM
I still don't have either Izanami and they seem like they rate among the more solid of descend bosses, so maybe I'll do that.

I'm beginning to hate Light Izanami..... i've run the dungeon 6 times on Legend, 1 time i got Dark Iza and it dropped immediately, 5 times i got Light Iza and it didn't drop once....
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 23, 2014, 09:03:52 PM
I'm beginning to hate Light Izanami..... i've run the dungeon 6 times on Legend, 1 time i got Dark Iza and it dropped immediately, 5 times i got Light Iza and it didn't drop once....

Yeah, I think I'm zero drops of either with two runs of each, or something. It's too bad getting the one you want is such a mess, because they seem like one of the best descend bosses to skill up, what with their great skills and relatively low number of skillups needed for something farmable. I guess the goal would be to do it on mythical and just max them both, but the first floor is VERY worrying to me on mythical.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 23, 2014, 09:35:39 PM
oh yeah I still don't have Light Iza either

It's always just the dark one that drops
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 23, 2014, 09:54:55 PM
oh yeah I still don't have Light Iza either

It's always just the dark one that drops

I have the opposite problem.

I better be able to ult evo ronia when PAD comes back up :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 23, 2014, 10:25:34 PM
What do you guys think the new Valkyrie will be like? I'm worried she'll get a new active skill and I don't think I want that. Anything else I would be fine with, but her active fills a real specific role on my team and I probably don't want it to change, much less having to skillup her again.

My guess is new leader skill (maybe similar to Ronia's where the same as before but gets slightly better above six combos?), another two-prong, and higher stats, but if she does get a new active damage reduction+orbchange, small gravity+orbchange, heal+orbchange, small enhance+orbchange, or double orbchange all seem plausible.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 23, 2014, 10:27:09 PM
 :toot: :getdown: :getdown: :toot: :getdown: :getdown: :toot:
(http://i.imgur.com/e7gT8cS.jpg?1)
DISCO HERA TEAM ASSEMBLE!
Thanks PAL machine what a pal for giving me that last red orb  :3
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 23, 2014, 11:46:40 PM
What do you guys think the new Valkyrie will be like? I'm worried she'll get a new active skill and I don't think I want that. Anything else I would be fine with, but her active fills a real specific role on my team and I probably don't want it to change, much less having to skillup her again.

My guess is new leader skill (maybe similar to Ronia's where the same as before but gets slightly better above six combos?), another two-prong, and higher stats, but if she does get a new active damage reduction+orbchange, small gravity+orbchange, heal+orbchange, small enhance+orbchange, or double orbchange all seem plausible.

I doubt her active will change and if it does, it will be an addition to what it already does (see: Norse Ults getting a small burst damage added to their actives while it remains unchanged otherwise). That, or GungHo should give compensation for it like they did Beelzebub when his ult came out. Attack Stance - Light is complete and total ass to skill up so it would be a really, REALLY low blow to Valk users if they changed that.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 24, 2014, 12:22:47 AM
wait wtf maintenance already started I thought I had 10 more minutes

welp there goes all of my stamina to waste >_>
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 24, 2014, 12:31:00 AM
wait wtf maintenance already started I thought I had 10 more minutes

welp there goes all of my stamina to waste >_>

It started hours ago you goof
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: triangles on November 24, 2014, 12:41:34 AM
I'll have more stamina to (not) get Mystic Masks now though  :V :V
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 24, 2014, 12:54:22 AM
Wait is the PCGF godfest close because of how vocal the Luci haters are? It seems odd that so many things would be neck and neck for so long.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 24, 2014, 01:03:05 AM
It started hours ago you goof
what but 4:30 PST was like 30 minutes ago???
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 24, 2014, 01:14:32 AM
what but 4:30 PST was like 30 minutes ago???

They changed it to 12:30 PM at the last minute.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 24, 2014, 01:17:59 AM
Wouldn't say last minute, it said so in-game way early this morning, hours in advance.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 24, 2014, 01:42:45 AM
this is what i get for following padx for everything huh

also when does the maintenance actually end then <_>
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 24, 2014, 02:12:04 AM
also when does the maintenance actually end then <_>

Says 7 PST on facebook... which means 49 more minutes from the time of this post?

Also 42.3MB update on GoogPurae is up.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 24, 2014, 02:15:03 AM
oh okay the whole thing was moved up in that case im good :derp:


>Fixed minor bugs
>Other misc improvements

so no ultis? :<
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 24, 2014, 02:21:11 AM
oh okay the whole thing was moved up in that case im good :derp:


>Fixed minor bugs
>Other misc improvements

so no ultis? :<

It seemed a bit early for ults tbh. We got the green chaser thing a long time ago in JP.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 24, 2014, 02:36:06 AM
PAD is now Lollipop-compatible. Also, enhance awakening update. (https://www.facebook.com/notes/puzzle-dragons-north-america-gungho/722-patch-notes/955612234467369)

That's... pretty much it. No ults, no balance patches (what are they even waiting for?). But forget all that now I finally get to update to 5.0~~~
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 24, 2014, 02:42:32 AM
Oh what +orb buff already? I thought that happened in Japan like really recently? Or is this a different buff?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 24, 2014, 02:49:26 AM
Oh what +orb buff already? I thought that happened in Japan like really recently? Or is this a different buff?

I think how far behind we are varies depending on what we're talking about. We're super behind in descends,but I think in other areas, we not as behind.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 24, 2014, 03:00:48 AM
I think how far behind we are varies depending on what we're talking about. We're super behind in descends,but I think in other areas, we not as behind.

Yeah it's weird, because the orb enhance buff was sort of meant for Egypt 2, but I will not argue everyone's damage basically going up with this change.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 24, 2014, 03:04:19 AM
Yeah it's weird, because the orb enhance buff was sort of meant for Egypt 2, but I will not argue everyone's damage basically going up with this change.
I should really evo my Melon Dragon now; it'd probably be really good to have it in my GZL team for when I'm confident enough to not use Ecchi.

Well, assuming I get like 20 TAMAs or something.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 24, 2014, 03:32:34 AM
(http://i.imgur.com/k0jTNHn.jpg)

aw yiss 10 million damage Isis burst BV
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 24, 2014, 04:51:06 AM
It's over, guys. It's finally over.

(http://i.imgur.com/0oKnbJb.png)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 24, 2014, 05:16:12 AM
Aww man, Anubis getting kicked out. I'm fine with Luci leaving if Anubis does too.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Zerviscos on November 24, 2014, 08:07:48 AM
Finally Bastet is secured in the list. My "Pleading Powers" worked!
(http://i.imgur.com/RID2vQd.png)

Also, apparently a lot decided to vote on the last few hours, since last time I checked, which was yesterday, L. Metatron was tied to the last of the top 30s. Apparently, she was overtaken by a lot during the last hours by other cards, so was DQXQ.

Edit:
I like the update about Enhanced Orbs. They now stack. :derp:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 24, 2014, 10:20:37 AM
Finally Bastet is secured in the list. My "Pleading Powers" worked!

YESSSS!

Quote
L. Metatron was tied to the last of the top 30s. Apparently, she was overtaken by a lot during the last hours by other cards, so was DQXQ.

NOOO! I've wanted LMeta for so long..... :(

Also i really didn't expect Hino to be left out, considering the hype around his new ult....
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 24, 2014, 12:58:20 PM
PAD is now Lollipop-compatible. Also, enhance awakening update. (https://www.facebook.com/notes/puzzle-dragons-north-america-gungho/722-patch-notes/955612234467369)

That's... pretty much it. No ults, no balance patches (what are they even waiting for?). But forget all that now I finally get to update to 5.0~~~

Chirei stated something that actually kind of makes sense over at IRC.

They're delaying Balance patches until Japan is finally done with them. Key citation is that LZL got changed twice. The first one is that nonsensical Water HP buff that made no sense, it got changed to x4.5 ATK to Healers at full HP now which actually makes him befitting of his incredible rarity despite it skyrocketing his value to insane levels. There's no reason for NA to get the shittier buff. Unless of course they cherrypick but that implies GungHo are reasonable.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 24, 2014, 01:08:07 PM
Chirei stated something that actually kind of makes sense over at IRC.

They're delaying Balance patches until Japan is finally done with them. Key citation is that LZL got changed twice. The first one is that nonsensical Water HP buff that made no sense, it got changed to x4.5 ATK to Healers at full HP now which actually makes him befitting of his incredible rarity despite it skyrocketing his value to insane levels. There's no reason for NA to get the shittier buff. Unless of course they cherrypick but that implies GungHo are reasonable.

Just to append some proof on this - We only got the final version of Moonstet, and none of the pre-revised LSes.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 24, 2014, 01:30:01 PM
Ok since DC Rem is coming to an end soon i have a question: i have dropped everyone bar B&B, Superman and Supergirl.

Should i attempt a few rolls to get at least one of the 3 i'm missing? B&B doesn't seem really worth it (unless you use a Loki team i guess) but the 2 kryptonians are quite good.....

With the new godfest so close i can't decide....
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 24, 2014, 01:34:01 PM
Wow, I was not expecting basically all the healers to get bumped out. The lack of DXDQ, LMeta, AND I&I is crazy. Actually everything in the 31-40 range except RGY is kind of shocking. I don't know what I was expecting to get bumped out for them, but Orochi not qualifying is a huge surprise.

It's interesting that LZL beat GZL, but only by a little and they're adjacent.

I'm happy to see that Godin was not the top Odin.

It's nice to see Sun Quan in the top 30. Good for him.

But yeah, overall this isn't looking worth rolling for to me (at least, for me). Most of my major wants got bumped out. I'm mostly in the market for LMeta and utility subs at this point, and the ratio of those to rando dark guys who got in because they're dark is not there.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: trancehime on November 24, 2014, 02:40:39 PM

It's interesting that LZL beat GZL, but only by a little and they're adjacent.

NA people hoping for LZL buffs to hit NA, because his worth is pretty much over the charts right now. His upgraded active combined with healers making it trivial to always have x20.25 is nothing to sneeze at.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 24, 2014, 04:33:06 PM
NA people hoping for LZL buffs to hit NA, because his worth is pretty much over the charts right now. His upgraded active combined with healers making it trivial to always have x20.25 is nothing to sneeze at.

If we're assuming people were voting in large part because of unreleased buffs doesn't that make Kagutsuchi's low ranking even stranger? I genuinely predicted he would be in the top ten.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 24, 2014, 04:38:14 PM
From what I've been reading, Awoken Kagutsuchi's actually viewed as somewhat underwhelming since his typings got worse.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 24, 2014, 04:53:15 PM
From what I've been reading, Awoken Kagutsuchi's actually viewed as somewhat underwhelming since his typings got worse.

Don't forget that he also no longer has 2000+ATK in that form, so it might not nearly be as silly as if say, Athena got 3 TPAs.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 24, 2014, 05:05:23 PM
Wow, cleared Hera-Beorc on Legend for the first time and it wasn't nearly as difficult as i believed, i even dropped a plused Centaur and Hera herself on the first attempt!  :toot:

Team was Karin, GZL, GOdin, D/B Vamp, Echidna, Karin (i went full dark/green to maximize damage against Hades and Hera and forgone gravities because i figured i wouldn't have enough rounds to charge them)

Ironically enough the only moment i got slightly worried was against Alraune, because i stupidly sent her under 50% and Lullaby bound Echidna, GZL and Vamp for 3 rounds while GOdin laughed in her face  :V

had to stall and avoid reaching Flower Storm because i sure as hell didn't want to face Hades with my hardest hitter bound....
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 24, 2014, 05:26:45 PM
From what I've been reading, Awoken Kagutsuchi's actually viewed as somewhat underwhelming since his typings got worse.
Yeah I was hoping to try him out on God Isis but then I realized he lost his God typing >_>
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Mr. Sacchi on November 24, 2014, 06:25:38 PM
Yeah I was hoping to try him out on God Isis but then I realized he lost his God typing >_>

Yeah, that seems to be a thing with the "Awoken" uvos, everyone seems to lose their god type in place for others, Minerva/Neptune/Ceres all became devil type in place of their god type.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Janitor Morgan on November 24, 2014, 06:35:25 PM
Yeah, that seems to be a thing with the "Awoken" uvos, everyone seems to lose their god type in place for others, Minerva/Neptune/Ceres all became devil type in place of their god type.

They take the other types from the two actual monsters used to make them. All of the Heras being part Devil, plus Zeus Vulcan being Dragon/Mercury being Attacker/Dios being Balanced, explains those three.

Similarly, Kagutsuchi gets Dragon from Wangren and Physical from DIzanami.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 24, 2014, 06:37:46 PM
So I finally finally finally got the hang of Talos' Abyss.

oh? what's that?
(http://i.imgur.com/KcpBG4U.png)

(http://i.imgur.com/LmOjDfZ.png)

I wanna say that was my... third run of it? I've done about seven or eight now and I saw one just after that round but it didn't drop. Still! If I can keep this up I'll be ready to skill up Ult DMeta when she comes.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 24, 2014, 07:00:47 PM
From what I've been reading, Awoken Kagutsuchi's actually viewed as somewhat underwhelming since his typings got worse.

That's basically it in ten.

I can't really think of a team that super wants Kagu right now despite how good he is just because who the fuck runs Red TPA in dragon or physical?

Reds still kind of row-based.

So everyone's called his new place as an easy supers farm. Some habits never die :v
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 24, 2014, 07:05:18 PM
Just to append some proof on this - We only got the final version of Moonstet, and none of the pre-revised LSes.

Also it's really logical.

I came to the same conclusion in bed last night.

Like cycling us through all of their changes in order is unnecessary hassle.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 24, 2014, 07:23:28 PM
Y'all are probably right, but all it's doing is causing more and more content lag in PAD.  It's bad enough as it is.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 24, 2014, 07:51:40 PM

oh? what's that?

(http://i.imgur.com/LmOjDfZ.png)

OH SCHITTTT SON BADPY BROS :hi5:
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Suikama on November 24, 2014, 09:34:14 PM
my phone sucks and lags so sometimes when i move an orb it just teleports everywhere and fucks everything up

i would have s ranked DC collab but the very last orb wouldn't move far enough so I only got 9x instead of 12x and he lived with a tiny sliver whyyy
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 24, 2014, 10:33:39 PM
That's basically it in ten.

I can't really think of a team that super wants Kagu right now despite how good he is just because who the fuck runs Red TPA in dragon or physical?

Reds still kind of row-based.

So everyone's called his new place as an easy supers farm. Some habits never die :v

Sounds like a job for Goku.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 24, 2014, 10:37:20 PM
What do people usually use for GZL subs? Would somebody mind looking at my PADHerder and pointing me to the things I should be working on to sub him? I'm beginning to powerlevel him and Athena, so their team should be available in three weeks or so, or sooner if I can get a truckload of Tamadras from somewhere other than Tamadra Village.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 24, 2014, 10:49:16 PM
What do people usually use for GZL subs? Would somebody mind looking at my PADHerder and pointing me to the things I should be working on to sub him? I'm beginning to powerlevel him and Athena, so their team should be available in three weeks or so, or sooner if I can get a truckload of Tamadras from somewhere other than Tamadra Village.

Anything green works, especially if you're orbchangers. Cu Chu is great here. His G/R ult gets a two prong while Seig got light orb enhance
seriously, wtf
. Thumbelina alright here too. So is ADK, though they'll have to fight over fire orbs. Micheals attacker, so he'll fit in well too. Green Zhuge is flexible.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: OverlordChirei on November 24, 2014, 10:51:04 PM
GZL

Believe it or not, I'm actually scared of the low attacker HP and his LS requirement, so instead I just sub him on Athena. It works pretty well.

I guess if you want to actually lead with him, use anything that will generate wood orbs (Chu, GGY, Zeal, etc). You can probably not mind the all-attacker bonus for a while and just ride out on 16x.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 24, 2014, 11:03:14 PM
Believe it or not, I'm actually scared of the low attacker HP and his LS requirement, so instead I just sub him on Athena. It works pretty well.

I guess if you want to actually lead with him, use anything that will generate wood orbs (Chu, GGY, Zeal, etc). You can probably not mind the all-attacker bonus for a while and just ride out on 16x.

Yeah, with two attacker leads, you won't have to worry about not gibbing any one, especially if they have TPAs themselves.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 24, 2014, 11:15:02 PM
What do people usually use for GZL subs? Would somebody mind looking at my PADHerder and pointing me to the things I should be working on to sub him? I'm beginning to powerlevel him and Athena, so their team should be available in three weeks or so, or sooner if I can get a truckload of Tamadras from somewhere other than Tamadra Village.
My GZL team looks thusly:

GZL/Ecchi(switch with something wood or some such if you don't need/can't use the delay)/Perseus/CuChu/Freyja(Who I realize you do not have, though she's more a placeholder)/[Athena].

Using an Athena for the friend leader helps raise the HP from 'wet paper' to 'low but not ENTIRELY worthless',  and also ensures at least most of the team gets boosted even if you're at high HP so you're not ENTIRELY screwed if you heal over/get healed over the 80%.

Sadly, while I want to endorse Michael here, if you're wanting to use Athena(like in my example) he'll convert your light ammo away which is quite sad given how Athena hits like a freaking bullet train if she gets to do her 2-prong thing, just like GZL does.  Of course, if you're going double-GZL he'd be able to swap for Perseus if you want different orbs to be changed and/or want light damage.

Thumbelina might see some situational use since she's an Attacker(can be boosted by GZL's active), carries the rare skillbind resist, provides hearts for CuChu to break, and also has a SB and a 2-prong, though I don't have one to test the waters on that one's effectiveness.  Her HP is abysmal though, and her high-ish Rcv could very well be a detriment.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 25, 2014, 12:00:11 AM
I didn't even think about using Zeal or Perseus for some reason. They both seem like they would work pretty well. I was considering trying to do double Chu but I really don't want to skill up a second one.

Believe it or not, I'm actually scared of the low attacker HP and his LS requirement, so instead I just sub him on Athena. It works pretty well.

I'm going to be setting up an Athena for his team, so I can always just swap their roles if I want. Given the stuff I have what kind of Athena team would you make? Maybe something like Athena/GZL/Verche/Ra/Apollo/Athena? That team would be lower priority than the GZL one, but I'm probably going to start leveling Ra after that anyway, so it would work.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 25, 2014, 12:06:45 AM
 I wouldn't use Athena for this team. yeah she hits like a truck, but she's off color, offers no RCV, and her HP is pretty mediocre. You're already hitting like a truck with the two Zhuges. At this point I think it's best to add consistency.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 25, 2014, 01:02:29 AM
I wouldn't use Athena for this team. yeah she hits like a truck, but she's off color, offers no RCV, and her HP is pretty mediocre. You're already hitting like a truck with the two Zhuges. At this point I think it's best to add consistency.

Isn't lack of recovery a good thing? I've never played an hp range team like GZL so I don't know how that's supposed to work. But yeah, the off-color is a problem and she doesn't really bring any utility to speak of.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 25, 2014, 01:05:32 AM
(http://i.imgur.com/7vungN3.jpg)

(http://i.imgur.com/gij2QvV.jpg)

What a cruel game.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 25, 2014, 01:40:10 AM
Isn't lack of recovery a good thing? I've never played an hp range team like GZL so I don't know how that's supposed to work. But yeah, the off-color is a problem and she doesn't really bring any utility to speak of.
If you're not using Athena as a leader or friend leader, yeah it's better to have a wood-primary there.  Either an orb change or some other utility.  Or Ecchi if you can spare the slot and need a delay.

As for recovery, you want not SUPER high Rcv, but recall that you DO need to be able to eat a hit to get into range(Though if it's from before you've been hit it won't matter).  The point of having SOME Rcv is so if you're hit REALLY low you can heal up in case you HAVE to take a hit someplace later on.

If the enemy has a moderate attack but decent or high HP you might not KO them in one go even with Zhuge's ridiculous strength.  Alternatively, if you need to stall a turn or two for an orb change skill you could end up taking more damage whilst you do so.  Even a mook can kill you if you can't heal to SOME degree.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 25, 2014, 01:44:51 AM
As someone who's run Goemon, it's pretty desirable to have high RCV. Yeah, healing out of your sweetspot sucks, but having no recovery makes you inflexible. High recovery lets you stall for skills/set up the board and survive pre-emptives, especially those assholish dungeon with a pre-emptive every floor. Stuff like this are why people +297 Dmetas.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Edible on November 25, 2014, 03:09:19 AM
FIST OF THE NORTH STAR COLLAB

OHHHHHHHH MY GOD

(http://i.imgur.com/tziYJzR.jpg)
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Chaore on November 25, 2014, 03:16:13 AM
FIST OF THE NORTH STAR COLLAB

OHHHHHHHH MY GOD

Oh good, a collab I have no attachment to.

....It's going to have good cards, isn't it.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 25, 2014, 03:19:24 AM
FIST OF THE NORTH STAR COLLAB

OHHHHHHHH MY GOD

(http://i.imgur.com/tziYJzR.jpg)

You are already broke?

Now all we need is Jojos.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 25, 2014, 03:20:56 AM
You are already broke?

Now all we need is Jojos.
I know someone who'd absolutely FLIP if we got a Jojo's collab.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: hyorinryu on November 25, 2014, 03:21:55 AM
I know someone who'd absolutely FLIP if we got a Jojo's collab.

Only counts if they strike a fabulous pose when doing so.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Jq1790 on November 25, 2014, 03:25:01 AM
Only counts if they strike a fabulous pose when doing so.
...somehow I don't think I'd put it past them if I asked them to.
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: commandercool on November 25, 2014, 03:46:38 AM
Ha ha neat. I wish I liked Fist Of The North Star, but I don't. Well, that's not really true, I like it just fine, I just don't care to watch it. I wish I could watch it. One of my former roommates ruined it for me by trying to get me into it by showing me all of the good parts first. After seeing the good parts the rest of the show is kind of dull for my taste. I bet the collab will be neat though. Do we expect to ever see this in North America? Who has the license here?
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: Espadas on November 25, 2014, 03:47:17 AM
commandercool, 10 minutes ago i max leveled my GZL (who was already max awoken).

If you plan on using GZL right off the bat let me know and i'll put him up as leader instead of GOdin.


Woah, didn't expect Fist of the North Star at all! I really don't know how the artworks will look, considering the original style.....
Title: Re: Puzzle & Dragons 14 - Double the stamina, double the fun
Post by: MatsuriSakuragi on November 25, 2014, 03:47:32 AM
thread is over 1000, closing