Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: MatsuriSakuragi on October 06, 2014, 05:46:12 PM

Title: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 06, 2014, 05:46:12 PM
Thread I (https://www.shrinemaiden.org/forum/index.php/topic,14669.0.html)
Thread II (https://www.shrinemaiden.org/forum/index.php/topic,15058.0.html)
Thread III (https://www.shrinemaiden.org/forum/index.php/topic,15370.0.html)
Thread IV (https://www.shrinemaiden.org/forum/index.php/topic,15728.0.html)
Thread V (https://www.shrinemaiden.org/forum/index.php/topic,16090.0.html)
Thread VI (https://www.shrinemaiden.org/forum/index.php/topic,16209.0.html)
Thread VII (https://www.shrinemaiden.org/forum/index.php/topic,16326.0.html)
Thread VIII (https://www.shrinemaiden.org/forum/index.php/topic,16604.0.html)
Thread IX (https://www.shrinemaiden.org/forum/index.php/topic,16767.0.html)
Thread X (https://www.shrinemaiden.org/forum/index.php/topic,17002.0.html)
Thread XI (https://www.shrinemaiden.org/forum/index.php/topic,17175.0.html)
Thread XII (https://www.shrinemaiden.org/forum/index.php/topic,17337.0.html)



(http://i.imgur.com/reuw1rh.jpg)

Puzzle & Dragons is an ios/android puzzle RPG.  It plays like a cross between Bejeweled and Pok?mon.  It's completely free to play, but has premium features through purchasable "magic stones," the game's premium currency (which can also be obtained occasionally as rewards in-game), which allow increased inventory, pulls from a rare egg machine, and more.  If you're patient enough the game gives you enough stones through special events and rewards that you shouldn't need to buy any.  (It's recommended you don't because you are almost guaranteed to be super frustrated at getting screwed by bad rolls ;_;)

You can control monsters from lowly slimes to mighty dragons to even gods like Kali (above).  They all have different stats and skills, allowing you to customize your team for any number of purposes.

If you're interested, there's a really useful database of monsters and game info here: http://www.puzzledragonx.com/

A tip for new players: At the end of the tutorial the game will give you one free pull on the rare egg machine.  It's best to "scum" this pull and start over (by uninstalling and reinstalling) until you get something that's really rare, like a 5-star beastie or a god.  Great starters include any of the Chinese Gods, Ares, Bastet, Horus, Isis, Idunn & Idunna, Hermes, Archangel Lucifer, Odin, Loki, Persephone, Parvati, and many others.  Feel free to ask!

List of friends:

hyorinryu: 357.646.299
Suikama: 348.941.282
SuikamaEX: 396.277.239
Soichiro: 389,177,249
triangles: 322.456.235
Nobu: 389,151,231
Arashi: 361,443,282
Chaore: 344,844,286
Ghaleon: 374,256,217
Labuto: 362,441,209
omgkitties: 301,354,227
Twillsky: 320,059,211
O4rfish: 389,956,257
Mode: 384,458,286
Arcorann: 326,368,215
Yukarin: 394.177.213
Jq1790: 396,049,294
Pesco: 328 276 294
MJP: 370,479,279
Dibble: 314,673,283
Matsuri: 358,689,277
Fast Fanatic: 359,184,275
Sacchi Hikaru: 385,394,297
rdj: 338,277,280
Chirei: 326,404,383
En: 351,629,319
commandercool: 312,728,337
Aoshi: 398,822,333
Bonkeror (Conqueror): 331,616,320
Lem: 386.230.369
Espadas: 367,032,362
EspadasEX: 301,335,377
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 06, 2014, 05:46:52 PM
Also hey guys when you make new threads for this make sure you aren't hotlinking whatever character pic you're putting in it that's not cool ok thanks
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 06, 2014, 05:52:02 PM
man, Kali sure is... curvy :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 06, 2014, 05:54:03 PM
she has a considerable rear shelf (http://homestarrunner.com/fisheyelens.html)

I'm just happy I can farm a whole buncha new stones with all the new perm dungeons
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 06, 2014, 05:54:53 PM
[13:47] <~Nadeshiko-Matsuri> someone repost those new updates so we can discuss them

10/6/14 NA Maintenance

Added the following dungeons permanently:

(Unlocked after Ocean of Heaven, unlocks in descending clear order)
-Legendary Dragons (30 Stm, 5 Levels)
-Skydragons (30 Stm, 5 Levels)
-Hera (40 Stm, 1 Level)
-Two Heroes (40 Stm, 1 Level) (Used to be 50 Stm)

(Unlocked after Hill of Iris's Rainbow, unlocks in descending clear order)
-Mechdragons (50 Stm, 5 Levels, equivalent to Legend difficulty with no Chaser invades)
-Whiskey Dragons (50 Stm, 5 Levels, equivalent to Legend difficulty)

(Unlocked after Mythic Stone Dragon Cave)
-Zeus (50 Stm, 1 Level, equivalent to Mythical difficulty)

JP Upcoming Balance Notes here:
http://www.puzzledragonx.com/en/news.asp?nid=157

discuss
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 06, 2014, 06:03:23 PM
If the healer girl drop rates are okay enough I might end up max skilling an Archangel.
Oh god that would be amazing for Zhuge Liang.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 06, 2014, 06:04:43 PM
If the healer girl drop rates are okay enough I might end up max skilling an Archangel.
Oh god that would be amazing for Zhuge Liang.

I think trance said 30% or something (not sure if weekend boost).

Either way, This is great because Alraune and Archangel are the hardest to skill up. THE DREAM WILL SOON BE REAL

GHFG 4 LYFE
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 06, 2014, 06:10:28 PM
she has a considerable rear shelf (http://homestarrunner.com/fisheyelens.html)
holy shit an actual update
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 06, 2014, 06:11:24 PM
she has a considerable rear shelf (http://homestarrunner.com/fisheyelens.html)

that makes me uncomfterble

Permanent whiskies are really good for me, at least assuming my ~*~not-so-secret plan~*~ ends up working...and if not, hey, max-skill Laphroaig for later.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 06, 2014, 06:18:22 PM
I think the RGB whiskey dragons having a 2 turn cooldown is also a big deal. Considering they have ~passable~ RCV, you might be able to get mileage out of Zeus Mercury's leader skill if you only use heart orbs every two turns. :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 06, 2014, 10:10:07 PM
Man, I just realized, these new dungeons finally give me something to dump my stamina on whenever I miss Super Jewel Dragons or something.

It's rather amazing that I get easily attainable Tyrannos (and, to a lesser extent, Horus) skillups right at the end of my Monored's lifetime, I just need Uriel skillups now :V

where are my mystic dragons on technical dungeons gungho
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 06, 2014, 10:50:33 PM
...You do realize that even if you got a Tyran as a drop, you still have to evolve it so the skill matches?

I'd rather just farm Betelgeuse.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 06, 2014, 11:19:55 PM
...You do realize that even if you got a Tyran as a drop, you still have to evolve it so the skill matches?

I'd rather just farm Betelgeuse.

Well, you get the legendary and the starter skill-up. So that's 2 skillup sources and it's only 30 stamina for comparable fodder.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 06, 2014, 11:22:26 PM
...You do realize that even if you got a Tyran as a drop, you still have to evolve it so the skill matches?

It's only 8k exp and only a rubylit and a dragon plant, which is hardly difficult to acquire, hell, you'll probably get enough experience out of the trash mobs that the dungeon drops.

I'm willing to get red evo masks, two rubylits and 40k+ exp for each of my Horus skillups, so why not dragon plants, one rubylit and 8k exp for my tyrannos skillups, right.

Besides, I've had one starter dragon drop for every run of Legendary Dragons I've done so far, granted, only three runs, but a 100% ratio on 3 runs without the drop boost is a lot higher than pretty much every other dungeon I've ever ran.

Hell, brachio even came as a +egg. In fact, I got three plus eggs out of a single run of Green Legendary Dragon. Though I'm gonna guess that is just lucky on my part.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 07, 2014, 12:10:41 AM
It's... really not worth the effort either way, aside from personal satisfaction. Starter dragons are just absolutely worthless in the long run.
(honestly if you REALLY want magma breath give it to Muspelheim or Ifrit who actually have passable stats)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 07, 2014, 12:14:27 AM
I... suppose you're right. This is probably just my attachment to my monored speaking louder than my desire for efficiency.

Which I guess is also why I'm still investing in my monored despite already having my Horus team ready to go.

gungho pls buff starter dragons
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 07, 2014, 12:17:05 AM
They don't need to be buffed and they're not going to be (they shouldn't be at least). They're called the 'starter dragons' for a reason-- they're not meant to be good. More like something you ditch as soon as you get something better, and I promise you you can find many better monored options than something that is lackluster in every sense. Also, technically you still can go monored on Horus if you go with rainbow subattribute colors.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 07, 2014, 12:20:55 AM
They don't need to be buffed and they're not going to be (they shouldn't be at least). They're called the 'starter dragons' for a reason-- they're not meant to be good. More like something you ditch as soon as you get something better, and I promise you you can find many better monored options than something that is lackluster in every sense.

Any non-IAP options? The REM doesn't seem to want to give me any good monored leaders, or at least, not any with a decent attack multiplier (hey uriel your x2HP and rcv is great and all but I can't kill shit with that 1,35x multiplier).
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 07, 2014, 12:27:50 AM
Any non-IAP options? The REM doesn't seem to want to give me any good monored leaders, or at least, not any with a decent attack multiplier (hey uriel your x2HP and rcv is great and all but I can't kill shit with that 1,35x multiplier).

Have you considered a Uriel team with Wangren on it? Seems plausible for Gabriel and Beyzul, so maybe it would work with Uriel.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 07, 2014, 12:40:47 AM
They don't need to be buffed and they're not going to be (they shouldn't be at least). They're called the 'starter dragons' for a reason-- they're not meant to be good. More like something you ditch as soon as you get something better, and I promise you you can find many better monored options than something that is lackluster in every sense. Also, technically you still can go monored on Horus if you go with rainbow subattribute colors.

Don't see how they can be starters if no one even uses them at the start. They may as well not be in the game considering how much emphasis is placed on rerolling. Shame, because they look  cool :( Icedragon Depth Plesios is one of my favorite arts in the game. They buffed them once with ultimate evolutions after all.

They should buff ripper ults too. They're pretty underwhelming considering they take 2 trifruits. Lilth's farmable too, and she got a bunch of stuff.



Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 07, 2014, 12:52:19 AM
See the thing is that the rippers are actually valid because their skills and stats are actually worth something. They DO need a little push to get them going though.

This isn't like Pokemon where you can stick with your Charmander through the whole game. PAD is cruel and heartless and you need to make the most vicious team possible if you want to survive in the endgame.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 07, 2014, 12:57:12 AM
Have you considered a Uriel team with Wangren on it? Seems plausible for Gabriel and Beyzul, so maybe it would work with Uriel.
Uriel/Wangren+Shiva is actually more popular than Gabriel/Beyzul+Lakshmi (or I&I) because Shiva offers two row enhances, skill boosts, an orb enhance, etc. etc. and long cooldown isn't a thing to worry about that much because you get 2/4/2 stats until the moment you need 1/12/1.

You have Horus, so that just means you can use that as a sub and get your 1/12/1 game on even earlier. :V

Edit: Also Meteor Volcano Dragon converts dark to red so if you ever land a Ronia or even just use a red dragon fruit you can murder stuff.
Uriel/Wangren/MVD/Ronia/???/Shiva
??? could be Ifrit and totally work. If not for Shiva not having Dragon typing this could be Puzzle and Dragons again.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 07, 2014, 12:59:18 AM
Last I checked, Cyclone Devil Dragon had pretty darn good attack.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 07, 2014, 01:08:13 AM
Any non-IAP options? The REM doesn't seem to want to give me any good monored leaders, or at least, not any with a decent attack multiplier (hey uriel your x2HP and rcv is great and all but I can't kill shit with that 1,35x multiplier).

Unfortunately the best things are going to be REM (not necessarily IAP, don't get them confused). But let's see:

Honestly your best non-REM bet is going to be Wangren if we're talking straight up monored power. Realistically, Ifrit will serve you well, if you can get the dragon fruit ult (twin star late bloomer dragons all have hero-like leader skills in which you raise a multiplier based on how many orbs you match in one cluster/row). Blazing Sun God Apollo from the ShinraBansho collab will be a worthy sub (or the water alternate ult if you need water for Horus or something). Not quite as good as a leader (but still puts Tyrannos to shame statwise). Paired with a Gigas lead, Goemon will crush shit with a 5x multiplier under 20% HP. Elder Jotunn would be a decent lead as well if you can gather the Keepers of Gold for the ult. Hurricane Volcano Dragon is good if you want fire damage reduction.

Gigas will be a good sub as well, as will Ardbeg. Betelgeuse too, whose skill and stats are pretty good.

Or any assortment of things here that are non-REM. http://puzzledragonx.com/en/monsterbook.asp?e1=1&r=5,6,7&e=0&ue=0&us=1&s1=7&s2=1&o1=1&o2=1
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 07, 2014, 01:19:11 AM
Out of what you have, I'd say Goemon is the most plausible. He's really annoying to use though. Can be quite frustrating at times. Course, mine was a "high" RCV build.

EDIT: I'd also reccomending replacing your Raphael with Angelion. in your healer team.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 07, 2014, 01:27:18 AM
If not for Shiva not having Dragon typing this could be Puzzle and Dragons again.

I swear one day I will make a viable dragon team composed of actual dragons (sonia counts since she's a half-dragon).

Well, Betelgeuse has both better stats and a lower cost than my Horus, plus he's a dragon so he immediately gets some points with me, he's also easier to skillup since his dungeon is a guaranteed drop (and I would need to wait for more shrimps and Phoenix Invades to skillup Horus), and I also doubt I would need the 5 turn fire orb enhance that Horus can bring to the table so.

Wangren is an interesting thought since he brings both a row and a 2prong to the table, combined with Uriel's row (as well as a possible Shiva's 2 rows) and I think that's plenty of damage. Gigas is a staple on any team that has an Uriel in it as far as I'm concerned, and Echidna is a staple on any team ever, so I guess Uriel/Betelgeuse/Echidna/Gigas/Wangren/Shiva is as good a team as any. So yeah, I guess that's that, I need to get my hands on Ifrit and Wangren first (already have betelgeuse), though, and that means beating Starlight Sanctuary, which means that it will take a while.

Still, nice to know that my current lineup allows for a fairly decent monored team.

@fakeedit

EDIT: I'd also reccomending replacing your Raphael with Angelion. in your healer team.

but but but but but raphael is what inspired me to do that healer team in the first place! D:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 07, 2014, 01:39:43 AM
I swear one day I will make a viable dragon team composed of actual dragons (sonia counts since she's a half-dragon).

Well, Betelgeuse has both better stats and a lower cost than my Horus, plus he's a dragon so he immediately gets some points with me, he's also easier to skillup since his dungeon is a guaranteed drop (and I would need to wait for more shrimps and Phoenix Invades to skillup Horus), and I also doubt I would need the 5 turn fire orb enhance that Horus can bring to the table so.

Wangren is an interesting thought since he brings both a row and a 2prong to the table, combined with Uriel's row (as well as a possible Shiva's 2 rows) and I think that's plenty of damage. Gigas is a staple on any team that has an Uriel in it as far as I'm concerned, and Echidna is a staple on any team ever, so I guess Uriel/Betelgeuse/Echidna/Gigas/???/Shiva is as good a team as any. The last one would preferrably be Ifrit because another 2 row enhances + same active as Tyrannos (which means, also easy to skillup) would be pretty godlike, I already have the necessary trifruits to uvo him to F/F, too. Plus, dragon.

So yeah, I guess that's that, I need to get my hands on Ifrit and Wangren first (already have betelgeuse), though, and that means beating Starlight Sanctuary, which means that it will take a while.

Still, nice to know that my current lineup allows for a fairly decent monored team.
If you're go with a Uriel Shiva setup, I'm going to heavily reccoment Wangren. Uriel's one of his ideal partners, as thanks to Uriels leader, you'll automatically be full health for his leader. Personally, I think that if you're doing a row team, you're going to want at least 5-6 rows. A setup like Uriel/Wangren/Ifrit/Gigas/Echidna/Shiva wouldn't be too bad. If you want RCV, you can replace Gigas with Homura. I want to stick some more skill boosts in there though.



but but but but but raphael is what inspired me to do that healer team in the first place! D:

He looks cool I know, but that team doesn't really play to this strengths. A full board doesn't do that much damage by itself. To make him really worth while, you going to want an orb enhancer, and I don't know what I would take out of the team for that. If you really want to use him, maybe you can take your team and team up with a Zhuge Liang. you might be able to clear KoG with that.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 07, 2014, 02:05:34 AM
so I haven't yet checked what defense will do but
L. Meta/Echidna/Raphael/Valk/Shynee/LZL will apparently just barely OH Zeus in King of the Gods with full burst and without any skydrops. Max level everything but no + eggs.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 07, 2014, 02:22:12 AM
From the last thread:
Quote
tbh it needs to be more than that if an LMeta team wants a ghost of a chance at descends or something. Since most things in descend dungeons do damage in the high 1x000s, and healers have shit for HP.

Guan Yinping is Healer/Physical with 3000 HP and since she's a descend she will definitely be arriving to NA at some point, the only issue is that she is not at all a suitable color for an LMeta team.

Meanwhile, the Khezu Neko which came from MH4G collab has 2800 HP and is Healer/Dragon, problem is... Well, MH4G Collab, so I've got no clue about the availability in NA - since NA doesn't have Airour de Bazaar, I doubt they are getting this collab. As Thaws said though 1.25^2 HP boost is nothing to scoff at, and this is a welcome buff for higher-levelled players who have hypermaxed LMetas like I know Kumomo does

That said, I actually just ultimate evolved my LMeta so :V

I swear one day I will make a viable dragon team composed of actual dragons (sonia counts since she's a half-dragon).

I'm sure this'll be possible at some point, hopefully? Definitely not now though, since most of the strong Dragons aren't actually dragons. I mean sure there's Tigrex Neko but I mean he's not in a collab that's gonna hit NA any time soon or even ever.

Last I checked, Cyclone Devil Dragon had pretty darn good attack.

all the ultimate evolved ripper dragons are serviceable
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 07, 2014, 02:46:22 AM
Problem is that we need more dragon orbchangers. We have super rare board changes like Sonias, Avalon Drake, and Apocolypse, but getting those isn't that feasible. Your low cooldown orbchangers are pretty much liimted to mystic knights and rippers, neither of which have attractive awakenings and one of them has 15  turn cooldown with no feasible skill-ups.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 07, 2014, 02:54:32 AM
Meanwhile, the Khezu Neko which came from MH4G collab has 2800 HP and is Healer/Dragon, problem is... Well, MH4G Collab, so I've got no clue about the availability in NA - since NA doesn't have Airour de Bazaar, I doubt they are getting this collab.

you sure do love talking about stuff that we're never getting  :matsuriscowl:

We're getting MH4U next year, so maybe we might get the collab in that event. Weirder things have happened.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 07, 2014, 03:25:28 AM
you sure do love talking about stuff that we're never getting  :matsuriscowl:

We're getting MH4U next year, so maybe we might get the collab in that event. Weirder things have happened.

You should join the dark side. We got goku and Killua, the latter of which is supposed to come again soon.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 07, 2014, 03:29:34 AM
I haven't been able to get JP to work on my phone. :(
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 07, 2014, 03:48:04 AM
I haven't been able to get JP to work on my phone. :(

Is it rooted? For some reason they don't like rooting in Japan.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 07, 2014, 04:46:50 AM
WOOOH! Free Magic Stones! Thank you livestream I didn't watch~
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 07, 2014, 04:56:08 AM
Don't see how they can be starters if no one even uses them at the start. They may as well not be in the game considering how much emphasis is placed on rerolling. Shame, because they look  cool :( Icedragon Depth Plesios is one of my favorite arts in the game. They buffed them once with ultimate evolutions after all.

They should buff ripper ults too. They're pretty underwhelming considering they take 2 trifruits. Lilth's farmable too, and she got a bunch of stuff.

They were good like, 2 years ago or something, when their ults came out, and the only alternative for 2xhp 2xrcv was Norse gods. :V

You should join the dark side. We got goku and Killua, the latter of which is supposed to come again soon.
I have a friend who has been waiting for HxH to revive since last year, and has since then saved 300 stones and have not touched the REM for 9 months. Dat determination.
YamamotoP considered reviving HxH collab to celebrate it starting again back in June, and it's on hiatus again, the anime finished, and that still didn't happen. :|

you sure do love talking about stuff that we're never getting  :matsuriscowl:
For non-REM healers with decent HP, there's always Sandalphon :ohdear: and also Tornado Holy Dragon...

I wonder if WMeta will be getting this LS too. Would be nice to pair WMeta with I&I for dealing with descents with annoying binds.

Edit:
Yamamoto announced Cauchemar to be Dark/Green in yesterday's broadcast.
https://twitter.com/DaikeYamamoto/status/519330075703906304
This tweet confirmed he made a mistake and it should be Green/Dark.

For a moment I really thought gungho can't seriously be this dumb to make NOT cauchemar work with astaroth.  :getdown:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 07, 2014, 05:54:07 AM
Is it rooted? For some reason they don't like rooting in Japan.

Yep. I've tried every workaround I can think of with no luck.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 07, 2014, 06:07:22 AM
you sure do love talking about stuff that we're never getting  :matsuriscowl:


the alternative is saying "well suck it up because X type of crap isn't going to get any better any time soon" :fail: What am I supposed to say?

I am also seconding ID Plesios having badass art
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 07, 2014, 12:30:04 PM
man what

The only shiva skillup I've managed to nab so far was in the int-level dungeon that I ran for completion.

Zuh?

Edit:

(http://blog-imgs-43.fc2.com/p/a/z/pazusoku/BzV3f9tCIAAwfCQ.png)

wow
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 07, 2014, 12:40:07 PM
man what

The only shiva skillup I've managed to nab so far was in the int-level dungeon that I ran for completion.

Zuh?

That makes 3/3 on all of the Shiva Balls I've heard about dropping from intermediate. Weird.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 07, 2014, 02:04:36 PM
I am not quite sure what to feel about Cauchemar, but hey full board change.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 07, 2014, 02:21:48 PM
I am not quite sure what to feel about Cauchemar, but hey full board change.

Cauchemar is a huge blessing for Ronia teams that need to run a rainbow dungeon.  And this guy's farmable.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 07, 2014, 03:14:00 PM
Oh hey there thread I missed a bunch.
Liking the LMeta leader skill change as I have instead taken to using Sandalphon in dungeons so I don't crumble like wet tissue.

Also this chocolate dungeon = Astaroth skill ups = I need wafflemen to drop uggggggh that's going to be worse than chasing Chasers :(
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 07, 2014, 03:18:01 PM
Grinding BRG keepers is stupid. Can I just pay out 500 stamina on an installment plan for a Free Common Keepers 4 Life card?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 07, 2014, 03:24:48 PM
Grinding BRG keepers is stupid. Can I just pay out 500 stamina on an installment plan for a Free Common Keepers 4 Life card?

yeah man. i spend 12 hours of my day doing something related to work I don't got time for 10 fights for one keeper
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 07, 2014, 03:26:39 PM
Also this chocolate dungeon = Astaroth skill ups = I need wafflemen to drop uggggggh that's going to be worse than chasing Chasers :(

I've heard bad stories about the waifu men having horrible droprates.

Similarly i'm 0/4 chaser encounters on shingen runs right now. Where is the chaser rush dungeon
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 07, 2014, 05:23:43 PM
man what

The only shiva skillup I've managed to nab so far was in the int-level dungeon that I ran for completion.

Zuh?

Edit:

(http://blog-imgs-43.fc2.com/p/a/z/pazusoku/BzV3f9tCIAAwfCQ.png)

wow

Wow now I don't feel sad about not having meimei for my bastet team. This guy does her job better lol too bad 0 rcv
His active works perfectly with astaroth too. Speaking of wafflemans, my astaroth's still at skill lv 7 arggg 4 lvs to go, jp haven't got that dungeon for like 3 months :(

Green devil might really be a thing if they continue this.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 07, 2014, 05:26:31 PM
Cauchemar is a huge blessing for Ronia teams that need to run a rainbow dungeon.  And this guy's farmable.

I don't think that's how you're intended to use him :negative:

Wow now I don't feel sad about not having meimei for my bastet team. This guy does her job better lol too bad 0 rcv
His active works perfectly with astaroth too. Speaking of wafflemans, my astaroth's still at skill lv 7 arggg 4 lvs to go, jp haven't got that dungeon for like 3 months :(

Green devil might really be a thing if they continue this.

Genbu is quicker and has strictly better stats. In all fields.

The damage reduction is nice and his awakenings are much better though, but that might change with balance patch.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: KaiserKnuckle on October 07, 2014, 05:27:19 PM
Edit:

(http://blog-imgs-43.fc2.com/p/a/z/pazusoku/BzV3f9tCIAAwfCQ.png)

wow

WANT WHEN WHERE WANT NOW
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 07, 2014, 06:10:51 PM
Apparently pre-evolved cauchemar has like 2000/1200/473 in stats but no awakens.
This meant to be used with healerAstaroth.

The stats are pretty usable but 473 rcv for 1k hp,300atk and awakens :( such a tough choice
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 07, 2014, 06:38:04 PM
I don't think that's how you're intended to use him :negative:

Agreed, but trying to run ronia on rainbow dungeons is maddening for me so I'll take all the help I can get <_<
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 07, 2014, 06:38:38 PM
god now I HAVE to try to skill up astaroth even if the SB collab is unacceptable bullshit

No seriously Cauchemar is rad because he makes W/W Astaroth VERY valid (imagine making a healer team out of this, with 4/6.5/1)

But evo'd may even be better argh I DON'T KNOW I JUST WANT HIM :*
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 07, 2014, 06:47:10 PM
Matsuri: Whynotboth.jpg

Seriously though, he seems like an interestimg idea, having an evo not strictly better than vase form, but very different in usage.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 07, 2014, 06:52:25 PM
Because I only have one Astaroth. :v
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 07, 2014, 06:54:32 PM
OH YEAH WELL WHY DON'T YOU THINK OF THOSE OF US THAT ONLY HAVE ZERO ASTAROTHS HUH

:flowerpower:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 07, 2014, 07:28:07 PM


I'm very confused. Doesn't G/D Astaroth need to keep her health about a certain level. Why would they want a guy 0 RCV? Personally, I'm looking at him like a poor man's Genbu.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 07, 2014, 07:40:03 PM

I'm very confused. Doesn't G/D Astaroth need to keep her health about a certain level. Why would they want a guy 0 RCV? Personally, I'm looking at him like a poor man's Genbu.

It's a descent boss, 0 rcv is their fav way to hold something back.

There is one thing going for him over genbu. Fire->wood is too common and light/dark-> is very rare.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 07, 2014, 08:15:57 PM

I'm very confused. Doesn't G/D Astaroth need to keep her health about a certain level. Why would they want a guy 0 RCV? Personally, I'm looking at him like a poor man's Genbu.

Because Cauchemar is supposed to be the leader if you're using it, not Astaroth.

(Pajamastaroth is superior anyway.)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 07, 2014, 09:10:42 PM
What about using Cauchemar as one leader and your Astaroth of choice as the friend leader, or vice-versa?

Then you don't need to actually own Astaroth at all to make something decent, right?

You get either 4/3.375/2 or 2/7.5/1.5(above 50%, 2/2.5/1 if not).

Are these usable at all?  The former looks to be pretty solid while the latter has decent HP, slightly less than terrible RCV, and a pretty good ATK for having so much survival there.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 07, 2014, 09:12:38 PM
What about using Cauchemar as one leader and your Astaroth of choice as the friend leader, or vice-versa?

Then you don't need to actually own Astaroth at all to make something decent, right?

You get either 4/3.375/2 or 2/7.5/1.5(above 50%, 2/2.5/1 if not).

Are these usable at all?  The former looks to be pretty solid while the latter has decent HP, slightly less than terrible RCV, and a pretty good ATK for having so much survival there.

I've tried to use a 4/5/1 team before so I don't think it's that bad :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 07, 2014, 09:22:20 PM
It's a descent boss, 0 rcv is their fav way to hold something back.

There is one thing going for him over genbu. Fire->wood is too common and light/dark-> is very rare.

Astaroth even changes it herself, which is useful.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 07, 2014, 11:31:39 PM
Wow, Cauchemar is very, very interesting. Love that design space. The friend leader system is very elegant, this plays with that in a way with a lot of potential.

At some point I'd love to see a Valkyrie's flying horse monster with an active that enhances orbs of whatever color Valkyrie you have with it. It seems weird that she doesn't have a flying horse yet. And maybe a Zeus Uvo that cares about Hera and does different things depending on which Heras you bring with him. Lots of cool stuff that can be done with this.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 08, 2014, 01:04:52 AM
Wow, Cauchemar is very, very interesting. Love that design space. The friend leader system is very elegant, this plays with that in a way with a lot of potential.

At some point I'd love to see a Valkyrie's flying horse monster with an active that enhances orbs of whatever color Valkyrie you have with it. It seems weird that she doesn't have a flying horse yet. And maybe a Zeus Uvo that cares about Hera and does different things depending on which Heras you bring with him. Lots of cool stuff that can be done with this.

Sounds like something Izanagi could have been, though that would be breaking gatcha law I think.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 08, 2014, 01:07:13 AM
waaait back up two pages
Green Guan Yu is being changed from Physical to Physical+Dragon?
so doesn't that encompass everything Red Guan Yu does, too? ???
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 08, 2014, 01:12:14 AM
waaait back up two pages
Green Guan Yu is being changed from Physical to Physical+Dragon?
so doesn't that encompass everything Red Guan Yu does, too? ???

Who knows what RGY might get to compensate!!! (Besides being blatantly better because Red is a better dragon color)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 08, 2014, 01:18:13 AM
waaait back up two pages
Green Guan Yu is being changed from Physical to Physical+Dragon?
so doesn't that encompass everything Red Guan Yu does, too? ???

His leader skill encompasses dragons, but he himself isn't.  I wouldn't say he obsoletes him. He misses out of a bunch of the fun dragon stuff like Shiryuu. Gungho gave up because no one wanted their green stuff to get  physical to make him slightly less garbage.  Wish he was dragon type. I'd actually want him then.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 08, 2014, 01:46:09 AM
0/7 on flame chaser encounters

What was the invade rate for Legend again, something dumb like 4%???
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 08, 2014, 01:54:35 AM
0/7 on flame chaser encounters

What was the invade rate for Legend again, something dumb like 4%???

We don't know, but I have heard things in the range of 4 and 10.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 08, 2014, 02:16:14 AM
We don't know, but I have heard things in the range of 4 and 10.

Huh... Noted. I've heard 10% for Legend Chinagirls, so that might be where.

Hopefully I run into some during 3x invade rate. At least the exp is nice!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 08, 2014, 03:36:03 AM
■① Daily Log-in Bonuses10/9 - 10/13 - 1 free Magic Stone & 1 free TAMADRA10/14 - 10/15 - 1 free Magic Stone
*Bonuses will be distributed as late as 3:59 AM (PDT) the following day.

■② Gifts Aplenty
New gift dungeons are always a treat! The monsters in these dungeons may not enjoy being gift-wrapped though, so don?t be surprised if these dungeons are unexpectedly difficult!

10/9 - 10/15 - A Gift from the Holy Beasts
*Please note that ?A Gift from the Holy Beasts? has a stamina cost of 50. If you do not meet the stamina requirements this dungeon will not display in the client.

■③ Wealth and Splendor
How do you like your Jewel and Metal dragons? We like them widely available for all, so this event offers an extended duration of Tower of Jewels!
10/13 - 10/17 - Tower of Jewels

■④ Special Event Dungeon Schedule
*The Spirit Jewels are active from 10/13 to 10/22! See here for details: http://on.fb.me/1swdWlb
10/9 - Dragon Zombie
10/10 - Beelzebub Descended!
10/11 - RO ACE Collab
10/11 - The Goddess Descended!
10/12 - Zeus-Dios Descended!
10/13 - Hera-Ur Descended!
10/14 - Hera-Is Descended!
10/15 - Hera-Sowilo Descended!

■⑤Awesome Daily Bonuses 
Pal Egg Event:10/9 - 10/15 - Jewel/Metal King Dragons
1.5x Drops for Normal Dungeons- Use this bonus to clear the Normal dungeons and aim for Divine Queen?s Sleepless Castle!
1.5x chance for 'GREAT!' or 'SUPER!!' EXP Gain
2x King appearance rates for the Metal and Jewel Dragons
2x Skill Up rate
2x Drops for the Daily Special Dungeons
2x Coins for the Weekend Dungeon

So uh...hype much?  Something new for NA and cool bolded for emphasis.  Don't forget the Chinese girls like to fight back, hard!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 08, 2014, 03:46:17 AM
Hmm. Which is typically harder to get, green or gold jewels? This is important.

EDIT: Hmm. Should I try for Zeus-Dios or is the dungeon harder than it looks?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 08, 2014, 03:55:16 AM
Okay so, gift from the holy beasts, I should probably just get whatever comes first because I have no real use for any of the orb-related evolutions right now.

Then, there's Hera-Is, I don't know if I can do it but if I manage to that's another staple monster for my Horus Team.

Meanwhile, Tower of Jewels. I HOPE I GET A DECENT AMOUNT OF PLUS EGGS.

Also, today I learned that if I spend more than 5 seconds looking at each screen, I can reliably activate Horus's x4 multiplier, and sometimes even his x5 through sheer pattern recognition, so I guess I don't suck at this game, yay?

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 08, 2014, 03:55:27 AM
Wat? No Rare Evo materials at PEM? Welp, what am I gonna do with my 30 PEM Pulls?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 08, 2014, 03:59:08 AM
Hmm. Which is typically harder to get, green or gold jewels? This is important.

EDIT: Hmm. Should I try for Zeus-Dios or is the dungeon harder than it looks?
Well, I seem to recall people saying his dungeon is really hard, like one of the harder Mythicals, so...take that as you will, I suppose.

Looking at the numbers, it looks pretty ridiculous, not gonna lie.  Then again, I'm not a real Mythical player at ALL, so it could just be that talking in my case.

Fakeedit:
En:  I guess I forgot to pastte it in, but this is only part 1 of the event.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 08, 2014, 04:05:30 AM
En:  I guess I forgot to pastte it in, but this is only part 1 of the event.

Wonder what part 2 will be.

Aren't Thoth & Sopdet supposed to be the next Descended? Maybe we'll get them once the next part rolls around.

And since part 1 has the gift from the Holy Beasts thing, maybe we'll get the Fruit Dragon gift dungeon in part 2?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 08, 2014, 04:10:53 AM
Also, today I learned that if I spend more than 5 seconds looking at each screen, I can reliably activate Horus's x4 multiplier, and sometimes even his x5 through sheer pattern recognition, so I guess I don't suck at this game, yay?

Good. You're learning very important things.

It's not odd for me to spend 5-10 minutes looking at a board before making a move. This is how I'm able to reliably bastet/dqxq Shingen so far without dying on any run. Just remember to slow down, and you'll see that Horus's LS isn't that intimidating to activate. Over time, this WILL become second-nature to you.

I also recommend playing with other FL combos if you want to mix it up even harder(within reasonable bounds, of course - don't take a weird combo you've never used before into a descend). This is pretty much how I practiced/graduated from just matching R/G/L with Leilan.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 08, 2014, 04:21:17 AM
Ahahahahah I don't have the patience to look at a board for more than a minute or two.

Here's my typical MO for Kirin, which can also apply for Horus:

1. Check the board. Is there at least 3 of every color you need?
--- If yes, go to step 2.
--- If no, stall by comboing off all hearts and dark (since Kirin teams don't need it) or do some orb changing if you have it (I run Apollo but only ever use him on bosses or desperate situations. All I need to safely use him is 3 red, green, and blue orbs. The rest is simple.) Go back to Step 1.

2. Look for the easy combos first. If you have time, set some up. Do some risk/reward assessment: Will you survive the next hit? You may wanna go for it anyway if you won't.

3. Are there orbs you need that are far apart? Yes, there probably are. The farthest orb is the one you will use to move.

4. Use that orb to quickly pair off the easy combos. Especially good if the easy combos are in proximity of the farthest separated orb you need.

5. Obviously, use your orb for the last combo.

6. Cross your fingers and pray for the best.

If you practice it you can do this whole process very quickly.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 08, 2014, 04:28:53 AM
I don't even have an orb + orb multiplier leader, and I can still do a normal 8 - 12 combo on the board, considering it can be done ofc.
I just practice even if I don't have one, just so I could deal massive dmg of course. Two 3 connected orb combo of the same color, is particularly better than a Single 6 connected orb of the same color, unless it has row enhance x2.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 08, 2014, 04:41:59 AM
I don't even have an orb + orb multiplier leader, and I can still do a normal 8 - 12 combo on the board, considering it can be done ofc.

Pretty impressive considering it's pretty fucking hard to do an 8 combo without Tsukuyomi and not even possible to do a 12 combo on one board without skyfalls :v

Anyway I just made an example of what I explained in my last post:
(http://i.imgur.com/3kqSARq.png?1)
-- I noted that blue was the most separated combo and also the least common color of the ones I needed. Naturally, I started with that.

1. I saw that green was in my immediate proximity. Put that together first.
2. Red and yellow were clustered together. Pulling the red into a horizontal line and following through downward would cause the yellow orb on top to fall onto the others when canceled.
3. Finished the combo by matching the blue.

Basically you just go from easiest to hardest combo. What I do, at least.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 08, 2014, 04:47:31 AM
Starting with an uncommon orb is a really good and often-used idea, yeah. There are sometimes boards where you get more than one of these loner orbs, and sometimes they may both equal out to the same number of combos, even. It's really good practice to figure out where to start drawing the line first. Everything will naturally fall into place after.

EDIT: I remembered that I found this neat tool a while back.

http://pad.dawnglare.com/?patt=BGLRBRDLGBLHHRDLBDRDRDLGDRBDGH

You can practice with Matsy's exact board up there. Follow the line if you need to and you can visually see how it plays out. Try to beat that combo, even.

(Note: Click the stopwatch at the top to enable the 4 second timer you'd normally find in-game. You can increase this to 5 because of double horus/double kirin time extends.)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 08, 2014, 05:13:57 AM
http://pad.dawnglare.com/?patt=BGLRBRDLGBLHHRDLBDRDRDLGDRBDGH

http://pad.dawnglare.com/?patt=BGLRBRDLGBLHHRDLBDRDRDLGDRBDGH&replay=26|25|24|18|19|25|26|20|14|8|9|15|16|22|23|17|16|15|14|8|9|10|16|15|14|13|12|6|7|8|9|10|4|3

Here's what I'd do in 15 seconds of looking at the board.

...I'm way too used to rainbows. I could probably pop the rest of the red orbs if I thought about it hard enough.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 08, 2014, 05:44:10 AM
On the topic of combo-ing, one thing to note about distance between orbs is that vertical distance is easier to cover than horizontal distance.
So the orbs you'd choose to pick up would usually be one that's horizontally distant from the other 2 of the same colour than vertically distant ones.
This is because you can plan for combos to fall into place after the first "layer" of combos are cleared.

In Matsy's board for example, the four green orbs are kinda far horizontally and vertically, the 4th red orb is vertically far from the 5th and 6th ones (counting from left), and but the heart orbs has the furthest distance. So if I were to choose an orb to pick up when trying to maximize combos, I'd choose the heart orb. (Only if you're playing Bastet, Kushi or Anubis you'd try that though :V)

There are times where I'd spent half an hour staring at a board during a critical moment in a descent :V

http://pad.dawnglare.com/?patt=BGLRBRDLGBLHHRDLBDRDRDLGDRBDGH

8 combos in 44 moves (http://pad.dawnglare.com/?patt=BGLRBRDLGBLHHRDLBDRDRDLGDRBDGH&replay=12|18|19|13|12|6|7|1|2|3|9|10|16|17|11|5|4|10|9|15|21|20|26|27|21|20|14|15|16|22|23|17|11|10|16|17|23|22|16|15|21|27|28|22|23&drops=1). This is the best I could think of, since the green and 2nd red combo was kinda tricky to set up, but this illustrates my point about how the vertical distance of the green and red orbs can be covered but the heart combo is almost impossible unless you pick up the leftmost heart.
(Needed the practice for making 8 combos for using moonstet lols)

Edit:
Hahahaha people reports that lv10 of challenge dungeons is crazy hard as expected, but this is ridiculous.
Battle 1 Ult Hera hits you for 31k pre-emptively. So not even kushinada can save you. Either get a full 297-ed team, use 1.35/3/1 team leaders, or just give up a stone and continue so you can actually play on and get crushed by the insanity that follows.
P.S. Beelzebub use pre-emp full board poison orbs for your battle 2. lmao

Editedit:
https://www.youtube.com/watch?v=IkAtMuz8AP0
Sasuke's blind playthrough. Even an all 297 Kali party struggles this badly. Though he did make some mistakes here and there and it's a blind playthrough. I laughed when he mistakenly thought Light Zeus was the last boss.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 08, 2014, 06:13:45 AM
Just ran the new Hera dungeon while completely forgetting that Neptune was a thing... Naturally I couldn't break his defense so that's 40 stam down the drain.

Meh, I'll bring lucifer next time. He has an autoheal which means that friend GOdin + Uriel + Luci = happy me
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 08, 2014, 07:20:27 AM
Pretty impressive considering it's pretty fucking hard to do an 8 combo without Tsukuyomi and not even possible to do a 12 combo on one board without skyfalls :v
Preparing to practice for when I get an Anubis. :V
Ofc the up to the 12 are heavily reliant on skyfalls(WHICH I AM LUCKY in most runs). So I guess I can go up far to 8 atleast, but my average is around 6-7 from what I noticed(depending if the board even has the right orbs that can do that).
I won't really have a problem matchmaking orbs up to 8, if it wasn't for my phone's small screen.
TBH, I only do vertical and horizontal slides, since diagonal ones won't work for mine, 'cause it sometimes slides straight-up. Which actually makes me infuriated.

Edit: This is what I meant by straight line sliding. Ofc my hand needs to be faaaast. Which I'm quite used to.
pad orb simulator replay (http://pad.dawnglare.com/?patt=GBGBLBDRDGGRDHDRDRHRLGHLBBRLGR&replay=15|14|8|2|1|7|8|9|10|4|5|11|17|23|29|28|22|21|20|19|13|14|15|16|17|23|22|21|20|26|25|19)

Edit2: Makes me want to switch devices to a tablet, just so I could diagonally slide.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 08, 2014, 07:29:42 AM
I always wanted to do this silly combo. (http://pad.dawnglare.com/?patt=DRRRRLRDDLLRRGGGGRRLDLDRLRRRRD&replay=21|20)

Hey, it's a stylish way to get Anubis going!

(As if that would ever actually happen in a real environment.)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 08, 2014, 12:08:12 PM
Challenge Dungeon 10 DATA

F1 - DQ Hera
4.1M HP, 1 ct, 15K atk
Pre-emptive attack for deals 31,584 damages
Black Nightmare - 14,213 damages AND turns Light orbs to Jammer
Empress Deity's Breath - Bind all God-types for 5 turns, use only once below 50% H
Giga Gravity - Deals 99% of your HP in damages. Uses once below 30% HP
Giga Gravity Bomb - 78,960 damages. Uses it right after Giga Gravity. If you somehow survive this she keeps using this

F2 - Beelzebub
5.3M HP, 1 ct
Pre-emptive attack for deals 2,036 damages AND turns your whole board to Poison
Hell's Charge - 20,375 damages AND turns a random orbs color to Jammer
Oraoraoraoraora!! - Deals 5 hits for a total of 30,565 damages
Sleep with the fishes!! - Deals 2,036 damages AND turns your whole board to Poison
Hell's Rage - Deals 25,469 damages and turns 6 random orbs to Poison. He alternates this and the attack above at below 50% HPs

F3 - Awoken Zeus Dios
3.2M HP, 1 ct, 17,385 atk
Pre-emptive attack for deals 22,601 damages
God Protection - For 999 turns resist all the status
Flame-erasing Squall - Deals 13,908 damages AND turns all Fire orb to Jammer - at below 50% HP he use this if you got any Fire orbs on board
Demon-exorcising Light - 15,647 damages AND turns all Dark orb to Jammer - at below 50% HP he use this if you got any Dark orbs on board
Jupiter Genesis - Deals 34,770 damages, uses below 30% HP

F4 - Awoken Zeus Stratios
6.08M HP, 1 ct
Black Dimension - For 999 turns, erects a 5-hit Combo Shield
Black Hole - Deals 15,469 damages, AND changes a random orb colors to Jammer
Deity's Glare - Binds all the God-types for 2~4 turns
Super Nova - Deals 10 hits for a total of 48,340 damages

F5 - Awoken Zeus Olympios
4.1M HP, 1 ct, 19336 ATK
God Thunder - Deals 29,004 damages
Deity's Glare - Binds all the God-types for 2~4 turns
Super Nova - Deals 10 hits for a total of 48,340 damages

F6 - Awoken Dancing Queen Hera-Ur
6.1M HP, 1 ct
Pre-emptively, for 99 turns, Fire and Jammer orbs have higher chances to drop
Dublit-Mirror - For 999 turns, erects a 5-hit combo shield. Uses at <50%HP
Sweet Devil - Deals 21,252 damages and changes Water orb to Jammers
Heartful Arrow - Deals 21,252 damages and changes a random orb colors to Fire
Ur-Fever - Deals 3 hits for a total of 31,878 damages. 75% chance to use at <50%HP


Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 08, 2014, 01:08:38 PM
Looks like regular chinagirl invades are back for this part. Guess I need to find a way to farm Sol.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 08, 2014, 01:41:45 PM
https://www.youtube.com/watch?v=UY1CfLWKAMw

Rijicho doing LV10 Challenge dungeon with D/L Anubis party.

Dem Grape Dragons doing WORK
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 08, 2014, 08:19:00 PM
0/11 flame chasers encountered... good thing there's 2x skillups tomorrow because these 11 shingens are destroying my box.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 08, 2014, 11:53:08 PM
https://i.imgur.com/ih7B5lw.jpg

What the fuck.

DC Comics collab.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 08, 2014, 11:55:18 PM
So, Saint Seiya, Dragon Ball and now... DC Comics.

Where's my Touhou Collab, gungho?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 09, 2014, 12:00:56 AM
https://i.imgur.com/ih7B5lw.jpg

What the fuck.

DC Comics collab.
They'll lose tons of cred if they don't make Clark Kent Super's initial form, and have him evo into Superman.

Also, totally expecting a leader skill like this:  4(or 4.5 due to power creep, etc)x Atk when using fire, water, light, and heart orbs or something.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 09, 2014, 12:09:50 AM
They'll lose tons of cred if they don't make Clark Kent Super's initial form, and have him evo into Superman.

Also, totally expecting a leader skill like this:  4(or 4.5 due to power creep, etc)x Atk when using fire, water, light, and heart orbs or something.

...? That'd be 5x, they've mostly stopped dicking around with 'heres your standard LS except worse' on collab rem mons.

That'd be fun and cool though. Plz give gold egg supes.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 09, 2014, 01:02:59 AM
They'll lose tons of cred if they don't make Clark Kent Super's initial form, and have him evo into Superman.

Also, totally expecting a leader skill like this:  4(or 4.5 due to power creep, etc)x Atk when using fire, water, light, and heart orbs or something.

nah it will be eitther x4.5 or x5

also badass aquaman plox

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 09, 2014, 01:17:00 AM
they've mostly stopped dicking around with 'heres your standard LS except worse' on collab rem mons.

TAMADRApurin could stand to be less shitty. -sigh-

Aquaman should definitely be toptier Gold egg REM pull.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 09, 2014, 01:23:10 AM
TAMADRApurin could stand to be less shitty. -sigh-

Aquaman should definitely be toptier Gold egg REM pull.

TAMADRApurin is rly good though as a gold egg, compared to other collab rems i have seen. 
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 09, 2014, 01:28:42 AM
If only it could have been Marvel.

shit I would make an Avengers team :O


TAMADRApurin is rly good though as a gold egg, compared to other collab rems i have seen.

True, but I'd like to see an ult that DOESN'T wreck RCV as bad. Like maybe a maximum of 1/2 RCV lost instead or something.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 09, 2014, 01:50:06 AM
Yes. I love Superman. I want a kickass Brainiac so much. Wonder if there's any chance we'll get an Animal Man? Wow, this is exciting.

Edit: Ooh, Green Arrow. Black Canary too please.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 09, 2014, 02:00:46 AM
Music Meister gold egg please. Would blow all stones for him.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 09, 2014, 02:12:12 AM
If only it could have been Marvel.

shit I would make an Avengers team :O

Oh god if it was marvel.

If there was a gold spiderman egg I'd probably invoke the dark pact again. :negative:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 09, 2014, 02:27:18 AM
Oh god if it was marvel.

If there was a gold spiderman egg I'd probably invoke the dark pact again. :negative:

to make it worse they'll have the dark spiderman from that web of shadows game as the rarer version and he will be the lkali/dkali of dc machine
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 09, 2014, 02:45:53 AM
And still no Dragonball to NA. I rly want that Cell.

Anyways, I like a Superman gold egg plox.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 09, 2014, 05:24:13 AM
Challenge Dungeon 10 DATA

-Ridiculous attack and stuff blahblah -

Interestingly, since you can only get the reward once, stall teams have regained popularity as the main go-for choice of 0-stoning this.
Of course you still requires at least like 3~4 +297s to have enough HP/RCV, but some surprising reports of clears of this dungeon have popped up with very non-mainstream leader/members.
The most common teams are the newly released Roman god ults, with the ability to halve light/dark damage while maintaining respectable offense, easily dealing with the pre-emp 31k on first wave.
Surprising choices include LemonDragon+Raphael, Gabriel, and even Angel!Lucifer.

This is all talk that are probably irrelevant to most of us here :V
At least I managed to clear lv7 which is like Toto/Sophet mythical except you have Weds dungeon ancient masks in wave 2, and you fight Toto+Sophet in wave 4 and Ra in wave 5 for boss. :V Should I use my 100% blue skillup on andromeda? I don't see blue fairy getting a questionnaire dungeon any time soon...

So, Saint Seiya, Dragon Ball and now... DC Comics.

Where's my Touhou Collab, gungho?
I can totally see Divine Gate getting it instead of PAD if it happens. They get stuff like Madoka, Attack on Titans, Fairy Tail, Railgun, etc afterall... (I mean, touhou's not an anime but you get the idea who their target market is)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 09, 2014, 06:22:16 AM
Interestingly, since you can only get the reward once, stall teams have regained popularity as the main go-for choice of 0-stoning this.
Of course you still requires at least like 3~4 +297s to have enough HP/RCV, but some surprising reports of clears of this dungeon have popped up with very non-mainstream leader/members.
The most common teams are the newly released Roman god ults, with the ability to halve light/dark damage while maintaining respectable offense, easily dealing with the pre-emp 31k on first wave.
Surprising choices include LemonDragon+Raphael, Gabriel, and even Angel!Lucifer.

This is all talk that are probably irrelevant to most of us here :V
At least I managed to clear lv7 which is like Toto/Sophet mythical except you have Weds dungeon ancient masks in wave 2, and you fight Toto+Sophet in wave 4 and Ra in wave 5 for boss. :V Should I use my 100% blue skillup on andromeda? I don't see blue fairy getting a questionnaire dungeon any time soon...
I can totally see Divine Gate getting it instead of PAD if it happens. They get stuff like Madoka, Attack on Titans, Fairy Tail, Railgun, etc afterall... (I mean, touhou's not an anime but you get the idea who their target market is)

Why would they go Raph over Luci? Have there been any Astaroths? As for the collab stuff, we did get hunhun, so it isn't all too old. Granted HxH was 1990s but anime only just ended and the manga is still ongoing.  As for the blue skillup, I don't know. I'd want to hold out on it. I feel like there might be someone harder to skill up than her. coming along, maybe a collab guy.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 09, 2014, 06:50:46 AM
I've been saving my stamina for hours now. Hopefully one or two tries is all I will need to shoot for to get a green or light jewel.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 09, 2014, 07:25:49 AM
FIVE(5) HERA fed to MAIN HERA.
Not a single skill-up.
There goes 200 stamina down the drain.

Gungho = >:D

Edit: I should really stop feeding 5 skill-up fodder at the same time. Much better to do it one by one.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 09, 2014, 10:37:06 AM
FIVE(5) HERA fed to MAIN HERA.
Not a single skill-up.
There goes 200 stamina down the drain.

Gungho = >:D

Edit: I should really stop feeding 5 skill-up fodder at the same time. Much better to do it one by one.

well the chances are independent anyway so there's no point in feeding skill-up fodder one a time.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 09, 2014, 10:40:58 AM
well the chances are independent anyway so there's no point in feeding skill-up fodder one a time.
I actually just read about that. Good to know.
It means, that there was no way that my Heras could've actually skill up my Main Hera. :colonveeplusalpha:

Edit: Just saw this > http://tamadra.github.io/skill-up/?m=190
75 x 40 = 3000 STA

Welp, time to spend stamina on 1.5x T5s and T6s until it ends then.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 09, 2014, 11:35:03 AM
FIVE(5) HERA fed to MAIN HERA.
Not a single skill-up.
There goes 200 stamina down the drain.

I just fed 11 shingen to the first one I had, 2 skillups, with only the first set of five giving the two. This is unfortunately more or less the average.

EDIT: Rank up, go run the gift, get Karin and Haku.

Looks like I have to stone this shit. Of course it's the most worthless jewels and the ones I have already.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 09, 2014, 12:31:22 PM
Ran Ruins Of The Star Vault 6 times yesterday, got 10 +eggs. Definitely my best ratio so far, but still a liiiittle questionable as to whether it's worth all that stamina. I guess on a day that I had nothing better to do on it was. The only other thing I might've done was save up stamina for Super Sapphires today. Wish we got Star Vault more often between events.

At least I managed to clear lv7 which is like Toto/Sophet mythical except you have Weds dungeon ancient masks in wave 2, and you fight Toto+Sophet in wave 4 and Ra in wave 5 for boss. :V Should I use my 100% blue skillup on andromeda? I don't see blue fairy getting a questionnaire dungeon any time soon...

Huh. That's interesting. I mainly want the red and blue ones, so maybe I'll be able to manage that much at least.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 09, 2014, 12:33:00 PM
Skill up Haul: 1 skill up on shiva and arthur :negative: (I only had two shivaballs though).

4 on Lakshi and like 7 on apollo, also masterion got some i guess.

If this keeps up i can get a two digit cooldown on arthur atleast.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 09, 2014, 01:21:44 PM
Ran Ruins Of The Star Vault 6 times yesterday, got 10 +eggs. Definitely my best ratio so far, but still a liiiittle questionable as to whether it's worth all that stamina.

The impression I've gotten from it, is that it strictly exists so people who only want to focus on +eggs now have a solid option. To a lesser extent, it's also good for skillups. Otherwise you should run other things.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 09, 2014, 02:05:33 PM
Got the dark jewel from the "gift" dungeon; guess I'll save it for Neptune? At least it wasn't the water one which I currently have no use for.

Also started working towards unlocking Laphroaig's stage in technicals, but should probably get a team that isn't completely screwed over by Water Bind set up first. :fail:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 09, 2014, 02:41:56 PM
Tried for the jewel last night; got Leilan and quit.

Tried again this morning and got Kirin. Was a little scared to fight her with my own Kirin team because if I don't manage to kill her, she probably would have been sub-20% and would have OHKO'd me since her attack is the strongest of all the chinagirls. Instead I got a lucky 13 combo and OHKO'd her :V

So now I just need the green jewel. :D
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 09, 2014, 02:44:00 PM
Oh right I have Athena now, my guess is I'm best off aiming for the light orb since I can (in theory) farm Hera Ur and Hera Swole this week?
.....I say that as if I got anything but Byakko invades so far  :ohdear:

Also I look forward to the eventually Powergirl puzzlemon she has a ridiculous boob window, Gungho doesn't even have to ~because Japan~ the outfit!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 09, 2014, 02:53:00 PM
kay thanks orbtrolling

Entered Gift dungeon hoping for Sakuya, got it on my second try.
(This is with a Byakko team, btw)

First strike knocks Sakuya into GTFO range, get insta-gibbed. I figure stoning is better than wasting attempts at finding another Sakuya, so yeah.
-not enough water orbs-

this is why D/R Byakko should be the more popular one.
The second stone gave me -not enough dark orbs-

whelp
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 09, 2014, 03:03:58 PM
The impression I've gotten from it, is that it strictly exists so people who only want to focus on +eggs now have a solid option. To a lesser extent, it's also good for skillups. Otherwise you should run other things.
It's also from people who can spend magic stones on.

TBIMHO it's not really worth it. You'll be better off wasting stamina at T5 dungeons thanks to the sta/exp ratio, and +eggs are pretty abundant overtime.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 09, 2014, 03:15:09 PM
this is why D/R Byakko should be the more popular one.
The second stone gave me -not enough dark orbs-

whelp

amen dood

non-twinlit chinagirls 4ever ;;
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 09, 2014, 04:33:45 PM
I don't know what i've done recently to appease Lady Luck but i really hope it keeps going..... :V

In the last 4 days i cleared Ocean of Heaven and then trampled over Legendary Dragons' Footprints and Sky Dragons' Domain to unlock Hera. When i noticed i was getting truckloads of exp and i was almost out of stones i decided to redo the 10 dungeons in Challenge Mode to hopefully drop something and getting 2 stones...

1 Normal complete run + 1 Challenge complete run of LDF and SDD dropped me:
ALL the Legendary Dragon
ALL the Sky Dragon
Cupid (my first true healer girl, since i only had Echidna and Lilith)
Mystic Ice Knight (the only one i missed of the set)

And now i'm rank 118.
I'm sporting a grin right now that would make the Joker jealous.....  :D


I need an advice: since i unlocked her dungeon, do you think i have a team than can take on Hera? (my updated valuable puzzlemons are in the sig link)

EDIT: welp, let make it 2 advices: do you think i can take on the gift battle for the jewel?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 09, 2014, 05:13:30 PM
EDIT: welp, let make it 2 advices: do you think i can take on the gift battle for the jewel?

Gift jewel dungeon is interesting. There are already quite a lot of gimmick teams popping up to take it down, and most of it seems to be stall/autoheal.

If you have grodin ult'd and fully awakened, you can sub him to cut down a lot of the damage per turn. Hell, if you just stack a lot of autoheal you can more or less just live off of hearts.

If you have Echidna, you can stall for her and Karin's 7star, which is what I did. Just make sure you can survive however many turns it takes, and don't accidentally hit them below 20% or you will instantly die unless you're doing some stall grodin strat (which requires at least two gravities and a nuke iirc). Either way, autoheal seems to be the key.

It *might* be possible if you choose a friend lead grodin/amaterasu, but you're going to be picking off with 3.5x damage the entire time. Shave off their bar down to about 30% and drop Echidna and hope that you can take out the remainder within 4 turns. (save Karin's 7star for this.) It also helps more if you encounter a chinagirl who you have an element advantage towards.

EDIT: Chaore I beatened up Meimei i am sorry
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 09, 2014, 06:21:02 PM
EDIT: Chaore I beatened up Meimei i am sorry

Disowned. Replacing DQXQ with meimei until you learn your lesson B<
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 09, 2014, 08:31:10 PM
[16:26:10] <~Nadeshiko-Matsuri> holy fuck hold the phone
[16:26:33] <~Nadeshiko-Matsuri> PDX says Cauchemar is a flat x3.5 atk instead of 2.5atk/2.5rcv
[16:26:46] <~Nadeshiko-Matsuri> Literally fucking x3.5 as long as you have astaroth
[16:26:49] <~Nadeshiko-Matsuri> No drawbacks
[16:27:45] <~Nadeshiko-Matsuri> Now LMeta REALLY needs a boost
[16:28:03] <~Nadeshiko-Matsuri> because you can make an amazing healer team that isn't even LIMITED to healers with Cauchemar
[16:28:14] <~Nadeshiko-Matsuri> well fucking played
[16:29:01] <~Nadeshiko-Matsuri> Sad thing is I still want Pajamastaroth and unevolved Cauchemar doesn't have awakenings
[16:29:33] <~Nadeshiko-Matsuri> so I may have to do pure demon lord anyway
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 09, 2014, 08:35:57 PM
Two fire jewels now.  ONE MORE AND IT'S DANCING HERA TIME
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 09, 2014, 08:39:14 PM
I got Kirin and Byakko so far (and quit)

Why is this dungeon 50 stamina I'm never gonna get Leilan
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 09, 2014, 08:46:23 PM
I got Genbu first, wasn't planning on doing it twice but she killed me because I didn't get any hearts for 4 turns in a row :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 09, 2014, 08:51:16 PM
I got Leilan first try and just went "meh", charged skills, got her to about 25% and wrecked her face in.

So I guess I'm 1/3 for Disco Queen Hera. Now if only I could actually do Hera-ur (and had any real reason to try)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 09, 2014, 09:02:30 PM
[16:26:10] <~Nadeshiko-Matsuri> holy fuck hold the phone
[16:26:33] <~Nadeshiko-Matsuri> PDX says Cauchemar is a flat x3.5 atk instead of 2.5atk/2.5rcv
[16:26:46] <~Nadeshiko-Matsuri> Literally fucking x3.5 as long as you have astaroth

Don't worry I think they just got it wrong.



Init cd is 22 turns. 10 skill levels to go, oh boy. Hope mythical isn't too hard.

It's a green dungeon so I&I healers would probably have a hard time, so guess I'll have to head in with Moonstet green team.
I hoped they would've given unevolved cauchemar awakenings too :( I'm planning to use him as sub but I really prefer 473rcv over the 1000hp and 300 atk...

Edit: Challenge dungeon lv6 cleared! Fire 100% skillup get!
Maybe I should try to ult my Minerva and raise a fire team, but I ulted my Hera-Ur and don't have another, my Fire Zeus isn't evolved, and I don't have light/dark jewels.
I seem to have a good collection of fire stuff even though none of them are levelled up...
Does UltMinerva Chiyome Ares Leilan DiscoHera sound like a good team?

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 09, 2014, 09:54:31 PM
Don't worry I think they just got it wrong.

I sure hope not!  I'm even more excited to get him now.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 09, 2014, 10:18:51 PM
I sure hope not!  I'm even more excited to get him now.

Given that the screenshot of the actual card says otherwise (Unless he was buffed between then and now), It's probably one of their classic blunders, yeah.

Edit: Actually the new report says 3.5x in newest released cards too. Huh.

This might be a real (and really strange) buff
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 09, 2014, 11:08:52 PM
Given that the screenshot of the actual card says otherwise (Unless he was buffed between then and now), It's probably one of their classic blunders, yeah.

Edit: Actually the new report says 3.5x in newest released cards too. Huh.

This might be a real (and really strange) buff

Puzzledragonx is the only source I've seen suggesting a LS change, I kinda doubt it.
2/2.5/1 seems to be a better multiplier in terms of design in that it helps both astaroths anyways.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Shizumarashi Mayuzumi on October 10, 2014, 12:00:51 AM
I just ran with the first Chinagirl I got (Genbu) because I have at least a potential use for any of them - green I'll admit is only one I don't have the monster for but Athena's at least a descend and not REM. (Blue was probably lowest priority since its only use for me is a Seiryuu skillup but hey.)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 10, 2014, 12:29:35 AM
Keep in mind when collecting Chinaballs that, if I remember correctly, it was kind of implied by recent developer comments (and just general game trends) that we'd be seeing a lot more of them in the near future. Even the ones that aren't immediately useful right now are probably going to go to all sorts of stuff soon. I'm expecting lots of new ultimate evolutions of existing things to care about them, and possibly most or all new ultimate evolutions for new descend bosses to require several of them. I can't envision a Noah uvo that doesn't require a bunch of them. I haven't done the dungeon yet because super sapphires are up today, but if I get around to it tomorrow I'm just going to keep the first one I see.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 10, 2014, 05:35:59 AM
Player's Choice Gala is up in an hour or so. I'd recommend waiting until the last few days to pull incase there's a fest.

Also ninjas yay sort of
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 10, 2014, 06:07:15 AM
The wrong ninjas and the wrong valks :(
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 10, 2014, 06:09:47 AM
Player's Choice Gala is up in an hour or so. I'd recommend waiting until the last few days to pull incase there's a fest.

Also ninjas yay sort of
Will it even coincide? I mean it only lasts until next Thursday, and Godfests usually happen during near Weekends.

Edit: Also srz? Valkyiries, and Fairy Tail Girls? Come on?! They could've atleast put a Special God in it. Like Ronia. :^(
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 10, 2014, 06:20:04 AM
Will it even coincide? I mean it only lasts until next Thursday, and Godfests usually happen during near Weekends.

Edit: Also srz? Valkyiries, and Fairy Tail Girls? Come on?! They could've atleast put a Special God in it. Like Ronia. :^(

Ronia already gets 3x during godfests - there's no need for it. Probably why they didn't include them as choices.

The wrong ninjas and the wrong valks :(

Quite a few people actually want red valk in the channel iirc and Hatsume is probably the rarest ninja + blue healer seems to be a thing on this forum. I wouldn't mind pulling her just so I don't have to sadface everytime I get a Neneko.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 10, 2014, 06:29:32 AM
The wrong ninjas and the wrong valks :(

nah son, more like the wrong user ;v

Edit: Reports are baby tamas were stealth nerfed to 30%. Somewhat sketchy sources, but uh, welp.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 10, 2014, 07:43:22 AM
30 mins after Players' Choice Carnival.*
52 Magic Stones*
3 Pulls*

First pull: "A gold egg?! Pls be Haku!"; Got Fenrir Kamui*
Second pull: "Silver?"; Grape Dragon*
Third pull: "I'm losing hope."; Gold Egg appears, got Byakko Haku*; SCREAMS INTERNALLY*
(http://i58.tinypic.com/dyu7fd.png)


God pull target complete. Time to save these magic stones for another time.

I'd like to thank myself for not listening to Chirei.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 10, 2014, 08:20:46 AM
>Haku

If you haven't already, go ahead and add me. Unless you already have me in your friend list. If you do, then spam the Haku.

I almost always have her up.

ALSO CONGRATS!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 10, 2014, 10:18:21 AM
UEVO SURVEY RESULTS

3 - Satan
2 - DMeta
1 -
Ronia

I FUCKING HATE EVERYTHING (@ #1)

EDIT:

Matsy alert -
DMeta Uevo - Dark/Water
LS: x4 ATK boost to the God and Attacker types when HP below 80%

Ronia uevo
LS: Devil ATK and RCV x2.5, grants an ATK multiplier at 6+ combo.
Awakenings: Finger
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 10, 2014, 10:30:42 AM
UEVO SURVEY RESULTS
3 - Satan
This is great news. I finally get to use my Hakuball since the uvo is going to inevitably use one.
Ronia uevo
LS: Devil ATK and RCV x2.5, grants an ATK multiplier at 6+ combo.
Awakenings: Finger
Pretty well designed. If it's a big enough multi, then the optimal board will just change really. Not that uncommon to get a skydrop afterwards either.

Oh and Haku joins the DMeta brigade.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 10, 2014, 10:31:47 AM
REBALANCES HERE (http://mobile.gungho.jp/news/pad/141010_powerup.html)

Satan becomes Dark/Fire, LS is HPx1.35 and ATKx3 of the Devil types.

DMeta is also getting an AS change but I will know later

EDIT:

Most popular leads:

#3 - Lu Bu
#2 - Satan
#1 - Ronia

Athena was 10th, if you're wondering. Meanwhile, the top 10 highest ranked players range between ranks 927 to 955.

Most popular friends:

#3 - Satan
#2 - Horus (?!?!)
#1 - Ronia

Most popular subs:

#3 - D/W Vampire Duke
#2 - Ronia
#1 - Ecchi-sama

Survey Dungeon 11 announced

New Tech Dungeon announced. Boss is another numbered dragon, this time it's Defour.

2nd Murakofest Survey due to 1.2M followers
 Murakore Survey
Oct 10 - 14
Monsters that can be voted
Valk
Devil
Rider
PAD Z
Ninja
Magician
Top 20 get x3 boost rate

BEAMS Collab #2 announced

Max Murai does Cauchemar Descend Legend
If he 0-stones, all Japan will get 5 stones and 1 100% skillup fodder for free, attribute is to be voted through the live stream on Niconama
Dark Attribute skillup fodder was voted

New God Series introduced - Fates: Time Goddess of Past Urd, Time Goddess of Present Verdandi, Time Goddess of Future Skuld

Egyptian 2.0 introduced - Osiris, Hathor, ???
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 10, 2014, 12:20:42 PM
Favoritism you guys.

Well no shit it's favoritism, this is a popularity contest. But still.

I've said before that one of the most interesting things about this game is the way it balances player interactions in such a way that you need other people to play, but trends among players don't have to effect you that much. Everyone else can whore and whale as much as they want and it shouldn't really impact the fun you're having, because they don't overlap into your game in such a way that it would ever hurt you (the fact that half of my friends list is Ronias notwithstanding).

But you know what? Fuck it. The favoritism toward Dark is too unsightly. Nerf dark. Make Dark monsters resist Dark damage, but don't do the same for Light. Make ten descends in a row where every monster binds Dark for 999 turns. Tip the scales a little the other way, this can't be healthy. Keep keeping the dream alive, Echidna. If they try to give you a R/B uvo with the Devil subtype, sacrifice yourself for the good of nobody and the spite of me. >:D

 :derp:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 10, 2014, 01:12:51 PM
Much as the new descends find a way to give the finger to the old generation's strategies, I look forward to the day where we get Moses Descended, where the 10 Commandments physically block out all Devil types from entering the dungeon and beating up another moe-fied religious icon.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 10, 2014, 01:15:13 PM
Time Goddess of Past Urd
R / B
LS: Boosts Fire types ATK by x2.5, Water types ATK by x1.5; they stack, so F/W will be boosted by x3.75
AS: Change board to Fire, Water, Hearts

Time Goddess of Present Verdandi
G / R
LS: Boosts Wood types ATK by x2.5, Fire types HP by x2
AS: Change board to Wood, Fire, Hearts

Time Goddess of Future Skuld
B / G
LS: Boost Water types ATK by x2.5, Wood types RCV by x2
AS: Change board to Water, Wood, Hearts

Osiris
LS: Boost Wood HP and RCV by x1.35, when Combo is 6+, x3.5 damages

Hathor
LS: Boost Light HP and RCV lightly, when 5 colors are matched, x4 damages

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 10, 2014, 01:26:11 PM
I've said before that one of the most interesting things about this game is the way it balances player interactions in such a way that you need other people to play, but trends among players don't have to effect you that much. Everyone else can whore and whale as much as they want and it shouldn't really impact the fun you're having, because they don't overlap into your game in such a way that it would ever hurt you (the fact that half of my friends list is Ronias notwithstanding).

But you know what? Fuck it. The favoritism toward Dark is too unsightly. Nerf dark. Make Dark monsters resist Dark damage, but don't do the same for Light. Make ten descends in a row where every monster binds Dark for 999 turns. Tip the scales a little the other way, this can't be healthy. Keep keeping the dream alive, Echidna. If they try to give you a R/B uvo with the Devil subtype, sacrifice yourself for the good of nobody and the spite of me. >:D

 :derp:
Your (slight...)hate for dark and devil seems to stem from not using a Devil/Dark team...

IMO. It's fine. As I've said before also, Gung Ho's money comes from the whales. If they want it, then so be it.
Dark and Light have no weaknesses, and it's strong against each other. Which is why it's good. Devil and God types should live up to it's type, and be friggin' OP. It's not like it's affecting other players, other than their mental opinion towards it, game-wise, no.

Like you said...
but trends among players don't have to effect you that much. Everyone else can whore and whale as much as they want and it shouldn't really impact the fun you're having,
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 10, 2014, 01:33:31 PM
Ult Ronia too pretty.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 10, 2014, 01:39:06 PM
Huh,so those three(the time goddesses) are finally hitting PAD.

Also Osiris makes me think of SLIFER, THE SKY DRAGON(Slifer is Osiris in not-US locations I believe.) 

Kinda liking that trio though.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 10, 2014, 01:44:56 PM
How huge is a Chaos Devil Dragon is compared to Ulti Satan?
(http://i.imgur.com/hdGmWC6.jpg)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 10, 2014, 01:49:15 PM
Huh,so those three(the time goddesses) are finally hitting PAD.

Also Osiris makes me think of SLIFER, THE SKY DRAGON(Slifer is Osiris in not-US locations I believe.) 


Osiris is not a Dragon, however! He does have an Egyptian-themed TAMADRA in his art tho.

Ult Ronia too pretty.

I will concede this point.

IMO. It's fine. As I've said before also, Gung Ho's money comes from the whales. If they want it, then so be it.
Dark and Light have no weaknesses, and it's strong against each other. Which is why it's good. Devil and God types should live up to it's type, and be friggin' OP. It's not like it's affecting other players, other than their mental opinion towards it, game-wise, no.

Devil types are pretty significantly stronger than God types but that is being changed up a little with the advent of UEvo DMeta now having x16 for God types, making her competitive with Athena.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 10, 2014, 02:10:44 PM
Chaore, what do you think about the aa lucifer changes?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 10, 2014, 02:16:54 PM
Got my Chinaball. It was the white one. Neat. Probably stockpile it for anticipated Noah uvo. Or maybe Athena, but I would probably get distracted before actually finishing the team.

Devil and God types should live up to it's type, and be friggin' OP.

I have yet to see a game where "should be OP" seems like a reasonable idea. Granted, PAD is closer than most.

Also, just to be clear, I'm mostly goofin'. I don't feel that strongly about it. Mostly.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 10, 2014, 02:31:57 PM
ULT DMETA :*

Hmm. I like a lot of those rebalances too, but I'm not quite sure how a balanced subtype, lower cd, and tpa are going to help aa Luci. Hmm.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 10, 2014, 02:35:01 PM
ULT DMETA :*

Hmm. I like a lot of those rebalances too, but I'm not quite sure how a balanced subtype, lower cd, and tpa are going to help aa Luci. Hmm.

skill boost helps more than the TPA imo.

and yeah, ult dmeta is fucking insane.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 10, 2014, 02:40:07 PM
Ult Ronia too pretty.

Sorry, i couldn't hear you over the sound of Hathor's frontal cannons  :*
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 10, 2014, 02:51:07 PM
Holy sheets.
Awoken buffs freaking everywhere. Susano-o has a two-prong! Gabriel has a skill bind resist! I can go two-pronging all day with ult Beelzebulb!

ummm what does it say about light Zhuge Liang?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 10, 2014, 02:55:00 PM
4x RCU, so essentially nothing. At least you heal all your HP when you go for that final enhanced burst?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 10, 2014, 03:07:57 PM
weeellll at least with +99 RCV two Zhuge Liangs can heal some 8000 HP I guess?

What kinda boss only hits under 8000. :/
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 10, 2014, 03:11:28 PM
It's might actually be 4x RCU team wide (e: no) but it's useless because you wouldn't really use enhance orbs for anything other than the final burst, thus any healing is irrelevant. The CD is also 15 (unskillable right now?) which is pretty long to blow just to heal.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 10, 2014, 03:12:33 PM
It's actually 4x RCU team wide but it's useless because you wouldn't really use enhance orbs for anything other than the final burst, thus any healing is irrelevant. The CD is also 15 (unskillable right now?) which is pretty long to blow just to heal.

It's good for making sure you get full health for that 16x, or at least, I imagine that was the goal.

I like the boost to Raph's awakenings. Especially since  row healers are hard to come by.

Let's see...
Valkyrie
Unicorn
Raph
Sandyphone

Still kinda annoying though since it takes up most of your subs for that one burst.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 10, 2014, 03:17:01 PM
weeellll at least with +99 RCV two Zhuge Liangs can heal some 8000 HP I guess?

What kinda boss only hits under 8000. :/

Chinagirls on Legend! :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 10, 2014, 03:18:04 PM
F/F HORUS GOT A BALANCED SUBTYPE
F/L HORUS GOT ATTACKER SUBTYPE

YAAAAAAAAAAAAAAAAAAAAAAAAAY

I mean, that's not gonna fix EVERY problem he has, but hey, it sure as hell is a start!

(I just wish they'd put hearts in his LS, since he's literally the only god of the egyptian pantheon that does not use hearts in any way, shape or form. ): )
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 10, 2014, 03:20:54 PM
It's good for making sure you get full health for that 16x, or at least, I imagine that was the goal.
I guess so, don't see him talked much as a leader. But if you have two of the actives to use, sure.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 10, 2014, 03:25:29 PM
It's might actually be 4x RCU team wide (e: no) but it's useless because you wouldn't really use enhance orbs for anything other than the final burst, thus any healing is irrelevant. The CD is also 15 (unskillable right now?) which is pretty long to blow just to heal.

stuff i said earlier

he's technically skillable but only with the rare as fuck 100% skillup fodder
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 10, 2014, 03:31:24 PM
Chaore, what do you think about the aa lucifer changes?

Terrible.

Balance is a subtype that has incredibly limited usability in Dark at the moment, and AA Luci plain doesn't fit in.

The cooldown is only the max so it's still bullshit hard to achieve, and STILL LONGER THAN HIS MAIN COMPETITION WHILE WEAKER.

The TPA is actually nice because it's controllable damage, but is against dark balance's meta (whoops), and the skill boost is the only solid +.


It's going to speed up his ability to do things at the very least, but AA lucifer is already insanely resource intensive and more skill levels with how hard High Darks are to acquire isn't helping him. TPA along with Hera makes him have a much easier time doing damage but he still needs a hell of a lot more.

However, I will note one thing, these changes are presumably going on Base AA lucifer. (bar subtype iirc)

So, if they happened to do a new ultimate that added or changed another awakening to another TPA...
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 10, 2014, 03:40:26 PM
Archangel ultimate evos are still relatively recent though, which means that lucifer probably won't be getting one any time soon.

Though admittedly, Lucifer is the only one of the Archangels that does not require actually high-tier evo mats (Uriel requires a red fruit, both gabriel and michael require masks and raphael requires golden keeper) so maybe we'll see a D/D uvo that requires devilits.

But that's wishful thinking, at best.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 10, 2014, 03:43:48 PM
Archangel ultimate evos are still relatively recent though, which means that lucifer probably won't be getting one any time soon.

Though admittedly, Lucifer is the only one of the Archangels that does not require actually high-tier evo mats (Uriel requires a red fruit, both gabriel and michael require masks and raphael requires golden keeper) so maybe we'll see a D/D uvo that requires devilits.

But that's wishful thinking, at best.

it's also the oldest since he got his first, like a month before the rest.

I literally wouldn't be suggesting this if he wasn't fundamentally in need of it, tbh.

It's unlikely it'll ever be a thing honestly. Gungho shits over AA lucifer too hard for me to be -serious- with that.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 10, 2014, 04:21:43 PM
Those new cards

The real powercreep is the breast powercreep


e: more jewel runs: Byako, Kirin, Karin, and Genbu

this game
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 10, 2014, 07:01:28 PM
Those new cards

The real powercreep is the breast powercreep


e: more jewel runs: Byako, Kirin, Karin, and Genbu

this game

With those 6 runs worth of stamina, you could've just did descents and probably got a fire jewel from it  :getdown:

Is there no Ra users here? I guess I'm the only one excited for Light Ra getting HEALER TYPE!
My current fav team composition is already half healers (Ra Echidna Kushi SQ *insert whatever has dark here* Ra), so now my team can fully take advantage of SQ!
It is also filled with delays and shields. Levelling up a Dark Izanami for the dark element for my team might be a good idea? The perfect member would be Dark Kali but chances of me getting that is like 0%. *cries*

I use healer team to get twinlits and now even the Ra in it can benefit from the LSes! Ra is godly for twinlit, 9cd and you can eliminate wave 2 with no problems.

Finally, I can even use Ra in my I&I for specific descents where there's annoying high def waves (Hera-ur, Toto/Sophet, etc)!



Holy crap the next god series is Egypt 2.0
Seems like the LSes will be like "*Certain element* increase HP and RCV. + *Some kind of combo/colour related LS*" which sounds really good as the main problem of egypt teams has always been how fragile they are, and also I find these kinds of LS are what makes PAD fun so good to see they're releasing more egypts.



(http://i.imgur.com/wUbakre.png)
Astaroth X Cauchemar OTP
However 22cd is way too long I almost cleared the dungeon before his skill was up.
So time to grind Mythicals until I skill him up to a reasonable cd. orz (Seems to be on the easier side for mythicals based on my first 2 runs, but there are a few places that can screw you up if you get unlucky.)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 11, 2014, 05:49:53 AM
Parvarti, Persephone, and Izanagi getting chain buffs. :v

Not really the three I'd choose, but uh, whatever you say YamaP.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 11, 2014, 05:55:39 AM
(http://i.imgur.com/wUbakre.png)
Astaroth X Cauchemar OTP
However 22cd is way too long I almost cleared the dungeon before his skill was up.
So time to grind Mythicals until I skill him up to a reasonable cd. orz (Seems to be on the easier side for mythicals based on my first 2 runs, but there are a few places that can screw you up if you get unlucky.)

What does the dungeon have in it, anyway? It's not on PDX yet.  (Also, what's that buff Cauchemar has there?)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 11, 2014, 06:24:55 AM
What does the dungeon have in it, anyway? It's not on PDX yet.  (Also, what's that buff Cauchemar has there?)

http://pad.skyozora.com/stage/%E9%AD%94%E5%85%AC%E5%AD%90%20%E5%9C%B0%E7%8D%84%E7%B4%9A
^link in case you want pics

Legend stats:

Wave 1:
Dark Latebloomer (1160924 HP, 1 cooldown)
In 5 turns: Increase Ojama drop rate by 10% (Pre-emp)
Above 30% hp: Use following skills in order
Darkens screen+4997 damage
Hits for 3747~9992 damage
Below 30% hp:
9994 damage

Wave 2:
Red Demon (825127 HP) + 2 Light Shielddragons(7 HP 100k DEF) (Shield dragons first appeared in Zeus Mercury)
Demon binds water stuff and deals 9943 normally, 17898 if under 35% hp.
Shield dragon uses Light Absorb for 10turns on pre-emp, attacks once per 2 turns for 7000.

Wave 3:
Lilisu (Dark) (862774HP, 1 cooldown)
In 5 turns: Dark Abosrb (Pre-emp)
Use following 4 times
Turn 5 orbs to poison + 3478 danage
Afterwards:
Turn 1 kind of orb to Heart + 17392 damage

Wave 4:
Amon (B/L) (2236944HP, 2 cooldown)
99% damage (Pre-emp)
Repeats the following
Turns 1 kind of orb to Ojama + 7570
Hits for 14193 damage
Under 50% hp (One time only):
Triples attack damage

Boss:
Cauchemar (G/D) (2458416HP, 1 cooldown)
Absorbs all attack done with 4 combos or under (Pre-emp)
When above 30% HP, randomly one of the following
Heart->Ojama, 3503 damage
Binds 3 members for 2 turns, 5254 damage (will not bind leader)
hits for 8406
Under 50% hp (One time only):
Reduce time by 2 secs for 2 turns
Under 30% hp:
One kind of orb->Ojama, 14010 damage

http://pad.skyozora.com/stage/%E9%AD%94%E5%85%AC%E5%AD%90%20%E8%B6%85%E5%9C%B0%E7%8D%84%E7%B4%9A
For mythical stats, the patterns are the same, but damage are much higher. In particular, Lilisu's heartmaker hits for 30k so you pretty much have to kill her quick.

Wave 1 is pretty easy, you try to stall 5 turns here to get rid of the ojama droprate.
Wave 2 has demon which are standard affair in descents, and have ruined many descent runs, at least it's not appearing in pairs here. The shield dragons are easy, you have to evolve them with 3 lits to skill up fruit dragons.
Wave 3 lilisu may kill teams with low rcv easily, 5 poison orbs per turn is no joke. Make sure your frd's sub-element is not dark, so you can hopefully one-hit her before she starts giving you poison orbs.
Wave 4 Amon is very easy. You have 2 turns to hit him below half where he'd use the buff, giving you 2 extra turns.
Cauchemar's above 30% attacks are a bit annoying, but you're given a free turn when you hit him under 50%, then try to kill him while under the -2s.

Parvarti, Persephone, and Izanagi getting chain buffs. :v

Not really the three I'd choose, but uh, whatever you say YamaP.

For Parvati, people insists they really like the auto-recover and have no use for the time extend.... I don't have a parvati but I've been in love with the time extend awaken ever since Bastet got it over a year ago.
I thought even non-combo leaders want more combos :V and making rows in your combos is actually quite hard. I won't understand these people.
Persphone people just want their row enhance :V
Izanagi actually ranked very high in our Player's Choice godfes in JP servers, no idea what these people want more from him. That said, I wouldn't mind a skill boost or something :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 11, 2014, 07:16:22 AM
Looks pretty straightforward for a Kirin team. I just gotta have my skills ready for Amon so he doesn't kill me too fast, and I gotta stall for the shield dragon so I can OHKO Lilith.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 11, 2014, 08:11:50 AM
For Parvati, people insists they really like the auto-recover and have no use for the time extend.... I don't have a parvati but I've been in love with the time extend awaken ever since Bastet got it over a year ago.
I thought even non-combo leaders want more combos :V and making rows in your combos is actually quite hard. I won't understand these people.
Persphone people just want their row enhance :V
Izanagi actually ranked very high in our Player's Choice godfes in JP servers, no idea what these people want more from him. That said, I wouldn't mind a skill boost or something :V

Oh, so people are just literally choosing the wrong cards to complain about.

-Again-.

Nice. Thanks JP Playerbase, glad to have you fail us again.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 11, 2014, 10:00:04 AM
I think I used up all my luck last GF because today I pulled twice and got junk.

At least I skilled up my Lemon Dragon.

The Fruit Dragon dungeon kept giving me Strawberry Dragon after like 6 resets so I just got impatient and went "fuck it."

Guess I'm not going to pull a new Leader anytime soon. Back to developing my LMeta team!

For Parvati, people insists they really like the auto-recover and have no use for the time extend.... I don't have a parvati but I've been in love with the time extend awaken ever since Bastet got it over a year ago.
I thought even non-combo leaders want more combos :V and making rows in your combos is actually quite hard. I won't understand these people.
Persphone people just want their row enhance :V
Izanagi actually ranked very high in our Player's Choice godfes in JP servers, no idea what these people want more from him. That said, I wouldn't mind a skill boost or something :V

JP players are too fucking pro for needing time extend apparently. Some players are like combo gods and rarely make mistakes and when they do make mistakes they know they done fucked
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 11, 2014, 12:32:56 PM
JP players are too fucking pro for needing time extend apparently. Some players are like combo gods and rarely make mistakes and when they do make mistakes they know they done fucked
https://www.youtube.com/watch?v=KzW8iDS1GCY

(http://i.ytimg.com/vi/t-u0W8I-JaQ/hqdefault.jpg)
Best number of combos are usually done with diagonal slides, which it's hard to do with a phone.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 11, 2014, 02:31:43 PM
Best number of combos are usually done with diagonal slides, which it's hard to do with a phone.

https://www.youtube.com/watch?v=nMnRUQ1kDU0

No, it's hard to do without a stylus. I can do diagonals fine on a phone, but the consistency can be improved if I used a Su-Pen
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 11, 2014, 02:35:17 PM
paprika does not count he's too god
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 11, 2014, 02:44:02 PM
paprika does not count he's too god
Orb Combo Calculation Level: AsianPADGod

And I just noticed his youtube avvy is Frenda from Railgun. :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 11, 2014, 03:06:56 PM
I love how people complain about Parvati losing a single autorecover to a vastly superior awaken, yet say nothing about replacing the orb enhance instead

In other news hello why did you take 16 runs to show up

(http://i.imgur.com/cqOAik2.jpg)

please appear like 5 more times before the weekend is over
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 11, 2014, 05:00:07 PM
(http://i.imgur.com/uk0C3phl.jpg) (http://i.imgur.com/uk0C3ph.jpg)

it's beautiful
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 11, 2014, 05:02:32 PM
How have you guys been doing on the challenge dungeons? I've cleared up to level 6 so far. I'm considering throwing stones to complete them. The prizes are pretty nice.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 11, 2014, 06:44:12 PM
(http://i.imgur.com/XYPvZB1.png)

so I had a good SB run


also re: diagonals: the trick for me is swift motion. If it's too slow, my phone won't register it right. Done quickly, it works.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 11, 2014, 09:11:34 PM
Second flame chaser invade in a row... and I still have like 4 runs of legend left + the other difficulties o_o

Hoping to end up with 5 at best
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 11, 2014, 09:15:24 PM
I think I used up all my luck last GF because today I pulled twice and got junk.

At least I skilled up my Lemon Dragon.

The Fruit Dragon dungeon kept giving me Strawberry Dragon after like 6 resets so I just got impatient and went "fuck it."

Guess I'm not going to pull a new Leader anytime soon. Back to developing my LMeta team!

JP players are too fucking pro for needing time extend apparently. Some players are like combo gods and rarely make mistakes and when they do make mistakes they know they done fucked

I thought I'd give the godfest thing a shot too. I have 54 stones.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 11, 2014, 10:09:15 PM
Who's the green girl in the lower middle?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 11, 2014, 10:13:00 PM
Who's the green girl in the lower middle?

Risa/Lisa, the wood magician released in the same series as Chester.

http://www.puzzledragonx.com/en/monster.asp?n=1618
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 11, 2014, 10:23:30 PM
It's weird. I finally get AA Luci after all this time, and I'm probably not going to use him. I'm really thinkning about turning Genbu G/L now though.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 12, 2014, 12:38:52 AM
How have you guys been doing on the challenge dungeons? I've cleared up to level 6 so far. I'm considering throwing stones to complete them. The prizes are pretty nice.

No-stoned up to lv7. Lv8 and beyond is out of my league. How do you deal with twinlits on turn 1 :X
Yea, 100% skill ups are theoretically worth using a few stones for but my personal rule is to only use stones for expanding box, friend slots and gacha because these 3 things are the only things you can't do without stones.

I thought I'd give the godfest thing a shot too. I have 54 stones.


Whoa GZL and Kirin, that's nice. You even got two Green gold egg attackers to go with GZL, even though this week's element gala is Dark. That's like, amazing luck right there.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 12, 2014, 12:55:25 AM
I kinda lost my mood to play PAD for a while after yesterday's fiasco, but ugh...

I guess I'll continue at it when I have time.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 12, 2014, 01:26:13 AM
No-stoned up to lv7. Lv8 and beyond is out of my league. How do you deal with twinlits on turn 1 :X
Yea, 100% skill ups are theoretically worth using a few stones for but my personal rule is to only use stones for expanding box, friend slots and gacha because these 3 things are the only things you can't do without stones.

Whoa GZL and Kirin, that's nice. You even got two Green gold egg attackers to go with GZL, even though this week's element gala is Dark. That's like, amazing luck right there.

I know right, this is my second Kirin too. I want this luck on my NA account too. As for the challenges, it really depends. Like, I don't see Valkitty skill-ups anywhere in the near future, so getting a Pii for that would be nice. It took a couple of stones for the red one, but I don't have any I want to use it on. I'll keep it just in case.

Btw, what's your avatar from Thaws? I tried searching it and all I get is a love live site, and I can't find it there.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 12, 2014, 02:00:06 AM
I know right, this is my second Kirin too. I want this luck on my NA account too. As for the challenges, it really depends. Like, I don't see Valkitty skill-ups anywhere in the near future, so getting a Pii for that would be nice. It took a couple of stones for the red one, but I don't have any I want to use it on. I'll keep it just in case.

Btw, what's your avatar from Thaws? I tried searching it and all I get is a love live site, and I can't find it there.

That's true. The only thing I'd want to use a Pii on is Kilua but I probably can't do lv10 even after throwing loads of stones so no thanks. We're getting a Dark Pii thanks to Murai no-stoning Cauchemar though I think?

The avie's from trance from his bday thread so I'm not sure. I'm guessing it's from pixiv?

Cauchemar 5 up 0, brb going to cry in a corner. :qq: (I'm getting lots of Light shielddragon from doing this. Nice way to skill up lemon dragon? Shame they need to evolve first. how annoying. :< )
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 12, 2014, 02:31:07 AM
Edit: My bad...edited. nvm what i said. :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 12, 2014, 03:45:10 AM
IN THE CORRECT THREAD THIS TIME

Question for anyone who's run permanent whiskies, is Laphroaig still water/wood/dark orbs like the descend was? Because PDX is listing it as fire/water/wood now and I'm kind of sketchy on jumping in without knowing which one it is (waiting for stamina to try Bowmore again, so I can't check myself).
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 12, 2014, 03:48:55 AM
IN THE CORRECT THREAD THIS TIME

Question for anyone who's run permanent whiskies, is Laphroaig still water/wood/dark orbs like the descend was? Because PDX is listing it as fire/water/wood now and I'm kind of sketchy on jumping in without knowing which one it is (waiting for stamina to try Bowmore again, so I can't check myself).

It should be the same. PDX is known to make mistakes.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 12, 2014, 04:14:48 AM
Decided to use the team I want to graduate from to try to take out Valk to get her onto my LMeta team.  She herself fell over like a house of cards because she's light attribute and I carried King Baddie into battle in case I failed the burst so I'd have Lu Bu to fall back on.  Her MINIONS, however...Lost 3 stones to Demons, 1 to Dark Golem MK. III because I apparently just missed the HP threshold for the amount of times Genocide Bit hit me in my second run.

Total stamina spent: 100
Total victories: 2
Total stones spent: 4(2/each)

...

Total Valk drops: Zero.

Eh. It happens I suppose.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 12, 2014, 05:20:52 AM
Decided to use the team I want to graduate from to try to take out Valk to get her onto my LMeta team.  She herself fell over like a house of cards because she's light attribute and I carried King Baddie into battle in case I failed the burst so I'd have Lu Bu to fall back on.  Her MINIONS, however...Lost 3 stones to Demons, 1 to Dark Golem MK. III because I apparently just missed the HP threshold for the amount of times Genocide Bit hit me in my second run.

Total stamina spent: 100
Total victories: 2
Total stones spent: 4(2/each)

...

Total Valk drops: Zero.

Eh. It happens I suppose.

Not sure if you were going for a stall on the golem, but I usually wait until he taps me above 50% so he doesn't go rawr mode on me. Then between attack stance and the genocide bit, you get like 6 turns.

The demons are awful and have caused me a wipe or two. Worst case scenario for me is two fire ones.

If valk was defeated in one hit, you may actually just want to drop ecchi (if she was on the team) right on the demons - they're that bad.

In other news, up to 3 Flame Chasers now. THE DREAM IS INTENSIFYING
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 12, 2014, 05:30:12 AM
Decided to use the team I want to graduate from to try to take out Valk to get her onto my LMeta team.  She herself fell over like a house of cards because she's light attribute and I carried King Baddie into battle in case I failed the burst so I'd have Lu Bu to fall back on.  Her MINIONS, however...Lost 3 stones to Demons, 1 to Dark Golem MK. III because I apparently just missed the HP threshold for the amount of times Genocide Bit hit me in my second run.

Total stamina spent: 100
Total victories: 2
Total stones spent: 4(2/each)

...

Total Valk drops: Zero.

Eh. It happens I suppose.
Were you using your Ronia team? You shouldn't have any problems.
Optimal number of Ronias is 2 for the Goddess Descended, but 1 is fine, as long as you have an orb changer like Vampire. Drawn Joker helps as well(Heal, and orb convert by Vampire: Heart > Dark). Considering you're pretty far out, you should have one of each by then.
You could've used my Lu Bu for the suicide atk on Valkyrie, or you could've used another Ronia friend for safety precautions, and a King Baddie with you. TBH Golem isn't hard at all, you just need to rely on your combos, and luck if you want to kill him without taking much dmg.  It takes 3 turns for him to atk anyways, which gives you some time to heal up thanks to the Joker. Hera-Ur also helps. The hardest floor is 4 ofc, which is why 2 Ronias is good, since you need to nuke 'em out before they kill you.

Once you get to Valkyrie, it's pretty much OHKO from there on. Dark >Light.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 12, 2014, 08:36:07 AM
I thought I'd give the godfest thing a shot too.

Since you called it a godfest i have to ask: is there any difference between what is going on right now (they call it Player's Choice?) and a real Godfest?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 12, 2014, 08:59:48 AM
3x rates for 4* woo. No chance for exclusives.
Wait until end of festival to see if overlap.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 12, 2014, 09:17:56 AM
Since you called it a godfest i have to ask: is there any difference between what is going on right now (they call it Player's Choice?) and a real Godfest?
To make it simple.
Godfest - Chosen fest Gods Series have 3x rates in REM.
Carnival/Gala - From what I see. Carnival is for a series. Gala is for an element. Carnival makes chosen Cards series have increased rates. While Gala makes Cards with that main element have increased rates.
Edit: Both Godfest and Carnival/Gala can overlap. But they don't increase rates for Gods that are within the Carnival/Gala. People roll during this for the lvl 30 roll, and "safe rolls".

The Player's Choice that is happening right now is a Carnival. That's why there are other non-God Cards. But the rates are the same as a Godfest for the chosen Gods. You could call this a "Pseudo-Godfest".

IIRC I read somewhere, that there was an actual Player's Choice Godfest that happened a year ago. It featured nearly the same cards, but with AA Lucifer, and Gods like Poseidon where the latter that didn't belong to the top 5.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 12, 2014, 10:11:51 AM
Thanks for the explanations, guess i'll wait till the last day to see if there will be an overlap.....

On a side note, tried the gift dungeon and got Genbu, which proceeded to slaughter me without problems  :(
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 12, 2014, 11:40:11 AM
Notes for those who commented on my Vslk runs:

-normally I WOULD hafe stalled on the floor BEFORE Mk. III in the run where the golem killed me, but skyfall combos raised my damage too freakishly high and I melted the whole floor.  Whoops,
-Team is Sonia, King Baddie, Ecchi, A.Hera, Lilith, Friend Lu Bu.
-Used Ecchi on demns, but combod poorly so they ate me anyway.
-Valk has never dealt damage to me, and I intend to keep it that way.  Gravity, Ecchi on first turn if I can, then finish with Baddie boosted Draco Circle.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 12, 2014, 11:57:22 AM
Thanks for the explanations, guess i'll wait till the last day to see if there will be an overlap.....

On a side note, tried the gift dungeon and got Genbu, which proceeded to slaughter me without problems  :(

The Chinagirl Gift Dungeons have them as pretty much similar to their Invade counterparts, so they're a trap for newer players since I highly doubt you will have the firepower to take them down without any skills charged up.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 12, 2014, 12:54:50 PM
I am currently something like 0 for 6 on shiva skillups, having spent stamina on nothing but the shinrabansho collab since it started.

:<

Edit: Oh wait except for the china jewel dungeon.  hurr
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 12, 2014, 01:32:18 PM
I am currently something like 0 for 6 on shiva skillups, having spent stamina on nothing but the shinrabansho collab since it started.

Been farming Sea-God of Heaven for almost a day: 0/13 on Siren and counting...... /brofist-of-sadness
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 12, 2014, 01:41:13 PM
Does anybody have any team challenge ideas for Two Heroes? I know it doesn't help that I don't have my collection registered anywhere, but I don't have any combo counters, which seem like the logical first choice for this. Think a 2/0/2 monoblue with Gabriel and some combination of sub Gabriels, Noahs, and blue Odins or something would be able to handle it?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 12, 2014, 01:49:50 PM
Does anybody have any team challenge ideas for Two Heroes? I know it doesn't help that I don't have my collection registered anywhere, but I don't have any combo counters, which seem like the logical first choice for this. Think a 2/0/2 monoblue with Gabriel and some combination of sub Gabriels, Noahs, and blue Odins or something would be able to handle it?
Edit: Hooold on.

Since you're going challenge, you could go for a full sweep team of orb changers.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 12, 2014, 01:50:16 PM
Been farming Sea-God of Heaven for almost a day: 0/13 on Siren and counting...... /brofist-of-sadness

0/7 for Echidna ( o .o)9

Sigh.

EDIT: 0/8 now. ( o .o)9
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 12, 2014, 02:02:32 PM
Edit: Hooold on.

Since you're going challenge, you could go for a full sweep team of orb changers.

Think so? I don't have a great grasp on what kind of damage 3x can actually do. What would that team look like?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 12, 2014, 02:03:20 PM
0/7 for Echidna ( o .o)9

Sigh.

Aaaand right after my complaint here my next run gives me a whopping 3 Marine Goblins and EVERY SINGLE ONE is a skill up!  :V

I should complain here more often, it always bring a change   :D
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 12, 2014, 02:23:32 PM
Aaaand right after my complaint here my next run gives me a whopping 3 Marine Goblins and EVERY SINGLE ONE is a skill up!  :V

I should complain here more often, it always bring a change   :D

Marine Goblins are more readily farmed than me spending 30 stamina repeatedly running Flame Skydragon though :fail:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 12, 2014, 03:14:04 PM
Notes for those who commented on my Vslk runs:

-normally I WOULD hafe stalled on the floor BEFORE Mk. III in the run where the golem killed me, but skyfall combos raised my damage too freakishly high and I melted the whole floor.  Whoops,

I forget if you run heartmakers of any kind, but the golem itself is a great place to stall on incase that happens again. With Ronia having boosted RCV, it hopefully shouldn't be too difficult an issue to stall out 10k damage every 3 turns if you just ration falling hearts, since I have the same problems with killing masks here and in Zeus. I guess past that you really just have to find out some way to beat up the demons consistently every time. Double Ronia + Baddie sounds great for this tbh since I do burn a 7star on the demons if I don't think I can kill at least one. This is still enough for me to take out Valk with the other 7star and whatever extra turns I get, and I don't even run gravities like the recommended builds say.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 12, 2014, 04:14:26 PM
I forget if you run heartmakers of any kind, but the golem itself is a great place to stall on incase that happens again. With Ronia having boosted RCV, it hopefully shouldn't be too difficult an issue to stall out 10k damage every 3 turns if you just ration falling hearts, since I have the same problems with killing masks here and in Zeus. I guess past that you really just have to find out some way to beat up the demons consistently every time. Double Ronia + Baddie sounds great for this tbh since I do burn a 7star on the demons if I don't think I can kill at least one. This is still enough for me to take out Valk with the other 7star and whatever extra turns I get, and I don't even run gravities like the recommended builds say.
Hm, maybe.  I always liked the extra HP from Lu Bu, burt having the other Circle would PROBABLY be better. Just gotta be a little more careful is all
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 12, 2014, 04:25:10 PM
Hm, maybe.  I always liked the extra HP from Lu Bu, burt having the other Circle would PROBABLY be better. Just gotta be a little more careful is all
Like I said before, optimal is 2 Ronias. As awesome Lu Bu is, number of Ronias will be better in most descends for people who'll want to sweep faster.

You're running a sweep team, not an AA Lucider team. :derp:
Lasting long isn't your thing. Finishing each floor as fast as you can so you won't get killed, is.
Think so? I don't have a great grasp on what kind of damage 3x can actually do. What would that team look like?
I don't really know. Is Valkyrie you're only 3x Leader?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 12, 2014, 04:57:53 PM
Like I said before, optimal is 2 Ronias. As awesome Lu Bu is, number of Ronias will be better in most descends for people who'll want to sweep faster.

You're running a sweep team, not an AA Lucider team. :derp:
Lasting long isn't your thing. Finishing each floor as fast as you can so you won't get killed, is.I don't really know. Is Valkyrie you're only 3x Leader?

But Running Red Sonia/Luby is better at sweeping because you're getting a higher multiplier(7.5 vs. 6.25) don't really need all that recovery tbh. Leading with Luby also lets you tank for longer if you get skill bound. It's a pretty dumb team tbh.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 12, 2014, 05:20:41 PM
"Hey, I have 5 stones now, maybe I can get that Yomi I want so much!"

(http://i.imgur.com/hpUNEjl.png)
Nope. (http://i.imgur.com/hpUNEjl.png)

I... guess they're a good monster for my healer team? idk. Maybe exchange echidna or raphael with them or something, I have no clue.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 12, 2014, 05:26:59 PM
I... guess they're a good monster for my healer team? idk. Maybe exchange echidna or raphael with them or something, I have no clue.

Very solid rainbow/all attribute required team leader. I sub GZL and other high-power gods for some quick beatdowns on Shingen. I'd probably level them since more all-attribute stuff is coming up lately.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 12, 2014, 05:27:22 PM
DQXQ is only the best healer lead in the game :V

Well, second-best now that kali exists but yeah
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 12, 2014, 05:27:36 PM
I... guess they're a good monster

Fixed that for you. DQXQ are awesome; they're basically an easier-to-activate Horus (though Horus does get higher multipliers with ults).
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 12, 2014, 05:57:47 PM
Only you could be disappointed with one of the best monsters in the game :v
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 12, 2014, 06:10:54 PM
I don't really know. Is Valkyrie you're only 3x Leader?

Basically. It's the only one that's well-leveled and awakened and stuff.

This is the team I usually use for challenge mode:

Valkyrie/I&I/I&I/Gabriel/Gabriel/Sun Quan

Might work I guess. I can take two Vampire hits or a Berserk hit and a Highlander hit, so it should work I guess.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 12, 2014, 06:24:12 PM
0/7 for Echidna ( o .o)9

Sigh.

EDIT: 0/8 now. ( o .o)9

0/8 for Cauchemar

What's with this streak of bad luck across everyone in the thread. :ohdear:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 12, 2014, 07:05:05 PM
Only you could be disappointed with one of the best monsters in the game :v

Ah, don't get me wrong, I'm aware they're good, I'm just trying to think of how to use them with my current lineup, because as far as rainbow teams go... Well, Horus is a thing. A level 81 twinlits-evolved +141'ed thing.

It's just, you know, I wanted Yomi.

What's with this streak of bad luck across everyone in the thread. :ohdear:

I'm currently 1/19 on Horus skillups, this is becoming mildly annoying especially because I just want one more.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 12, 2014, 07:49:01 PM
What's with this streak of bad luck across everyone in the thread. :ohdear:

I seem to be unaffected, because Flame Chaser just invaded me a 4th time on Expert...

Hopefully if the next few hours go well, I'll have 5 or even 6.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 12, 2014, 08:39:37 PM
0/8 for Cauchemar

What's with this streak of bad luck across everyone in the thread. :ohdear:

I think I stole it all for my rolls.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 12, 2014, 09:40:42 PM
I seem to be unaffected, because Flame Chaser just invaded me a 4th time on Expert...

Hopefully if the next few hours go well, I'll have 5 or even 6.

Getting them is only the first step though... wait till you evolve and feed them. :ohdear:
I wish you the best of luck!

I think I stole it all for my rolls.

Dark Izanami skill up 1/2
Combo breaker! :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 12, 2014, 10:10:31 PM
0/4 on Astaroth so far.

Why did I think this was a good idea?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 12, 2014, 10:17:02 PM
Getting them is only the first step though... wait till you evolve and feed them. :ohdear:
I wish you the best of luck!

Dark Izanami skill up 1/2
Combo breaker! :V

Got it. Time to not roll for another 6 months-1 year.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 12, 2014, 10:17:55 PM
Getting them is only the first step though... wait till you evolve and feed them. :ohdear:
I wish you the best of luck!

Thanks. I'm up to 5 now because I stoned for stam and lucked out, and still have a few more runs to go tonight, so might be looking at 6+.

Thankfully nothing of interest is happening on Tuesday so I can sort out fire keepers, and the other stuff like lits I'll get between class or something.

I've had some pretty bad skillup luck on the shingen stuff (like 2/20+ on shingen himself, 1/15 or some crazy amount on a single rowdy red), but hopefully this turns around when I feed the chasers.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 12, 2014, 11:12:43 PM
soo uhh
What can I resist with dual Awoken Ceres if I manage to get a dark jewel?

The first thing that comes to mind is giving zero cares in the world about Hera-Sowilo's dungeon...
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 12, 2014, 11:49:19 PM
soo uhh
What can I resist with dual Awoken Ceres if I manage to get a dark jewel?

The first thing that comes to mind is giving zero cares in the world about Hera-Sowilo's dungeon...

What about lvl 10 of the challenge dungeon.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 13, 2014, 12:00:45 AM
Oh great, light dragon knight is gonna be a thing starting tomorrow and I just pulled DQXQ, so I can get skillups!

I'm sorry tower of jewels, but +eggs is a thing I can get any time, anywhere, DQXQ skillups isn't.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 13, 2014, 12:13:16 AM
0/7 Astaroth skillup :persona:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 13, 2014, 12:21:09 AM
Oh great, light dragon knight is gonna be a thing starting tomorrow and I just pulled DQXQ, so I can get skillups!

I'm sorry tower of jewels, but +eggs is a thing I can get any time, anywhere, DQXQ skillups isn't.

Make sure to run Legend if you can, I don't think the rates will be too good at lower.

On that note, her active is very strange, at least to me. I use it as a wonky heart-make but it just feels odd in general.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 13, 2014, 01:20:35 AM
Make sure to run Legend if you can, I don't think the rates will be too good at lower.

On that note, her active is very strange, at least to me. I use it as a wonky heart-make but it just feels odd in general.
Whose, DQXQ's?  If you consider her typing, it makes a surprising amount of sense.

Healers are mostly light I'm pretty sure, with a couple spread about the wood (and moreso water) elements, but there are relatively little fire or dark ones.  Thus, their orbs are usually pretty useless and take up space, so DQXQ gets rid of them for you!  One is turned t light ammo, the other to healing or some other element ammo.  Could combo it with like water!Valk fvor those with her to get both water and light onto the board in force for the sake of a bigger pool of damage to utilize, right?

Plus if you have a wood healer or something, you can still use DQXQ's leader skill after using her active since there'd be able to be water/light/wood/heal orbs.  Less colors to get in the way of trying to make your four orb-type-matches, too.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 13, 2014, 01:46:23 AM
Yeah, I just find it strange that a rainbow leader has an active that cuts out two colors is all. I have used this in the wrong spot before and it made LS activation pretty much impossible for that turn, so it's not something that can be fired off as a quick escape at any time.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 13, 2014, 01:58:12 AM
Yeah, I just find it strange that a rainbow leader has an active that cuts out two colors is all. I have used this in the wrong spot before and it made LS activation pretty much impossible for that turn, so it's not something that can be fired off as a quick escape at any time.

Well, in "rainbow teams," which I say with quotes because they like to hug one color. Orbchangers aren't really used for consistency as much as burst,. So as something meant to maximize damage, I don't see it as weird at all.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 13, 2014, 08:29:07 AM
Well, in "rainbow teams," which I say with quotes because they like to hug one color. Orbchangers aren't really used for consistency as much as burst,. So as something meant to maximize damage, I don't see it as weird at all.

It makes sense with her 'hey we have a row!'.

It's actually really bad because generally it doesn't give her much flexibility or fit in with how people actually use her. Also because it can't fucking work in the actual game due to subs and the like. It does give her a slot as a sub however, which is useful.

But for her as a leader it's actually really stifling most of the time, because in a lot of cases with rainbow teams it's beneficial to not be locked into the state you described.

Oh there's also the fact changing your board to just barely fit your needs to activate the leaderskill can backfire terribly if you don't have the two colors you don't change on the board already (and can't mess with the board further with because whoops you just change the only orbs you can change otherwise away).

It'll be even more hillarious if she were to get Goku's much better LS, because then you'd be sacrificing the dream 4.5x activation away!

(tldr, it makes 'sense', but is actually clunky and bad of an active)

Edit: oh and as a sub.... not many leaders actually use hearts other than her. -Whoops-.)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 13, 2014, 10:14:09 AM
Who knows what gungho was thinking when they made DQXQ
She was out around when LMeta got her ult and they gave her a water sub. Then the Three Kingdoms series was made to buff Water healers with SQ being so good and DQXQ having a light row and a water row, but what they intended DQXQ to do is just so not clear. Did they released her intended as a good leader for healers? Were they thinking people would try to make some kind of Light/Blue hybrid healer team?

Water Dragon Swordsman 2/5
Sarasvati 0/5
I know Swordsman's skill up is the rarer drop so I should be happy with this but I somehow got 5 of those in 5 runs of Blue Insect Myth :V and I wanted saras skill up more so the game gives me the opposite.
New indos have to skill up 9 times, this is going to take a while.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 13, 2014, 10:40:06 AM
*Runs Tower of Jewels - Master x7*
Doesn't drop a single +Egg; Drops a lot of Carbuncles; Drops 2 High Jewel Dragon
*Runs Hyperion Laval Flow - Blazing Dragon x4*
Drops 6 +Eggs; Drops 3 Metal King Dragon

OH Gungtroll's special dungeons are awesome. :V

I'll wait for a x2 Rate, then I'll try ToJ again.

Edit: It was Master difficulty.  :derp:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 13, 2014, 11:07:18 AM
*Runs Hyperion Laval Flow - Blazing Dragon x4*
Drops 6 +Eggs; Drops 3 Metal King Dragon

Dang, wish it always dropped like this! (i've already got the part about not dropping anything in special dungeons well covered  :V)

Right now i'm building up my team to someday soon tackle Hera for the first time. I just finally evolved my Siren into Enchantress of the Sea.

Should i use Tamadras to fully awaken her? (i was kinda saving them up for Ronia and Awoken GOdin.... i am 2 Dub-Mythlits away from evolving both)
Atm i have 9 Tamadras and 4 Babies stored up.....
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 13, 2014, 11:44:10 AM
deeqx stuff

It's like... I guess if you had a light-heavy base and needed to attack and heal at the same time it shines best, but this is admittedly rare, and a healer combo lead probably doesn't give you the HP to do this for the bigger bosses.

In a similar vein, I know people talk about the non-twinlit chinagirls being the superior version, but the last thing I want to do when I want to push for a huge attack is generate hearts on the board, because they add absolutely no additional damage to the attack aside from the combo value or being required for the activation - and if I somehow ended up in a position where I have to do that for the latter on the last attack, I might be on the fast lane to defeat city.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 13, 2014, 11:48:39 AM
Right now i'm building up my team to someday soon tackle Hera for the first time. I just finally evolved my Siren into Enchantress of the Sea.

Should i use Tamadras to fully awaken her? (i was kinda saving them up for Ronia and Awoken GOdin.... i am 2 Dub-Mythlits away from evolving both)
Atm i have 9 Tamadras and 4 Babies stored up.....
TBH. I don't think you should even use Siren.
You'll be wasting space, when you can use a sub with a burst active...for all 4 subs. :derp:
WHY? 'Cause 'friggin Shining Lance Wielder, Odin, will protect you!

Since you have an GOdin, better ult evo it, and max awakenings. Get another Ult Evo GOdin, and you're pretty much set. NOTHING WILL KILL YOU. With 4k Autoheal, you'll have nothing to worry about, except the first floors. Which is why you're better off with burst active subs, so you can stall in each floor, and use skills sparingly on each too.
Edit: That other GOdin, is your Friend Leader ofc.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 13, 2014, 12:15:39 PM
TBH. I don't think you should even use Siren.
You'll be wasting space, when you can use a sub with a burst active...for all 4 subs. :derp:
WHY? 'Cause 'friggin Shining Lance Wielder, Odin, will protect you!

Since you have an GOdin, better ult evo it, and max awakenings. Get another Ult Evo GOdin, and you're pretty much set. NOTHING WILL KILL YOU. With 4k Autoheal, you'll have nothing to worry about, except the first floors. Which is why you're better off with burst active subs, so you can stall in each floor, and use skills sparingly on each too.
Edit: That other GOdin, is your Friend Leader ofc.

I was following this guide --> http://puzzleanddragonsforum.com/showthread.php?tid=8266 (http://puzzleanddragonsforum.com/showthread.php?tid=8266)

I have basically every spot covered: CDD or Drawn Joker, Enchantress of the Sea, Echidna and KoR, Lilith and a friend SLW GOdin.
I only need to max skill Siren and all the requirement would be met (i miss 3 skill ups).

Do you think the same subs suggested there would be ok if i went double SLW Odin?


On a side note, LOL got a 22 combo on poor Skydragon Horai! New record :P  "Let the Skyfalllllll....."  :V

EDIT: imagine if i was running double Anubis....  BV
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 13, 2014, 12:43:17 PM
Who knows what gungho was thinking when they made DQXQ
She was out around when LMeta got her ult and they gave her a water sub. Then the Three Kingdoms series was made to buff Water healers with SQ being so good and DQXQ having a light row and a water row, but what they intended DQXQ to do is just so not clear. Did they released her intended as a good leader for healers? Were they thinking people would try to make some kind of Light/Blue hybrid healer team?

I have a buddy who runs them, and when I asked what the active was for he said it makes activating their leader skill easier on a "bad board". I don't play DQXQ, but I can't imagine boards where you can't activate their skill are rare, so he might just be wrong. Seems handy as a sub though. I've kind of looked at a hybrid blue/white healer team before, but I don't know if it works. It's probably RNG-heavy, at any rate.

Right now i'm building up my team to someday soon tackle Hera for the first time. I just finally evolved my Siren into Enchantress of the Sea.

Should i use Tamadras to fully awaken her? (i was kinda saving them up for Ronia and Awoken GOdin.... i am 2 Dub-Mythlits away from evolving both)
Atm i have 9 Tamadras and 4 Babies stored up.....

As someone who uses Siren all the time on every team I play, don't bother awakening her unless you need the extra 500 autoheal to recover back up to full health with Odin after certain hits. The RCV boost is nice, but you don't need it for what you're doing. She has low-priority awakenings. And now that she's easily farmable just awakening her with other Sirens might be the best way to do it if you have the patience.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 13, 2014, 01:05:56 PM
Do you think the same subs suggested there would be ok if i went double SLW Odin?
You'll be wasting space, when you can just use subs that have burst active.
If you're going full on resolve, with so much damage resist and healers, then be prepared for the most boring 60 mins of your life in PaD so far, with the regret of seeing "I don't even need Siren for this dungeon. BrOdins are just too effin' awesome..."

Better Lineup:
(http://puzzledragonx.com/en/img/book/1423.png)(http://puzzledragonx.com/en/img/book/75.png)(http://www.puzzledragonx.com/en/img/book/0.png)(http://www.puzzledragonx.com/en/img/book/0.png)(http://www.puzzledragonx.com/en/img/book/0.png)(http://puzzledragonx.com/en/img/book/1423.png)

With the Knight for decreasing 50% Defense on Neptune, you can just Gungnir Neptune, instead of slowly draining him from Lilith's Poison(which takes around 50 turns.)
And 3 Wildcards for burst active Cards.

Edit: I don't think that guide's even updated. It still uses GOdin.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 13, 2014, 01:12:40 PM
(http://i.imgur.com/qceBkev.jpeg)


^ Press play to dance.

Also, staying alive is something I didn't do after leilan spawned on the first floor
:V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 13, 2014, 02:15:36 PM
(http://i.imgur.com/WF16GGRl.jpg) (http://i.imgur.com/WF16GGR.jpg)

Zzzzzz. Forgetting to take Cleopatra out of the stall team did help with the Pixie, but otherwise very easy.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 13, 2014, 03:00:45 PM
These red orbs are the new Angelits for me aren't they?
 :ohdear: :ohdear: :ohdear:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 13, 2014, 10:28:43 PM
Sigh, do we really need to do this every single time, game?

Listen, i've been running Sea-God of Heaven, Beautiful Being and Goddess in Paradise all day long because i need truckloads of dragon fruits, dub-mythlits and a few  Mystic Masks.
So when you refuse to even makes me SEE them, never mind drop, for about 15 runs in a row and all 3 dungeons are also on x1.5 i get a bit peeved....

So yes, i'm complaining and yes, you managed to get me mad, so congratulations on a job well done and now START F****** DROP SOMETHING!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 13, 2014, 11:33:13 PM
Sigh, do we really need to do this every single time, game?

Listen, i've been running Sea-God of Heaven, Beautiful Being and Goddess in Paradise all day long because i need truckloads of dragon fruits, dub-mythlits and a few  Mystic Masks.
So when you refuse to even makes me SEE them, never mind drop, for about 15 runs in a row and all 3 dungeons are also on x1.5 i get a bit peeved....

So yes, i'm complaining and yes, you managed to get me mad, so congratulations on a job well done and now START F****** DROP SOMETHING!

I can't speak for the Mystic Masks or Dragon Fruit, but in my experience technical dungeons are a bad place to farm Dublits. I don't know if it's lower drop rates or the fact that there are more things that can spawn there diluting the odds, but getting evo materials from them seems rare. Stick to Friday dungeon, or Starlight Sanctuary if possible. It's not great, but for my money farming technicals seems like a waste of stamina, so at least it's something.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 14, 2014, 12:00:54 AM
complaints

So I think a point is being missed here.

OOH and Sky Tower are high-exp midgame things. The Mystic Masks and Dragon Fruit are there as a bonus.  I've run both hundreds of times and come out with maybe 10-15 of each total, but that's just something that I happened to come by after running it so many times. I really don't see why there's a reason to be mad, as even at rank 200+ they're decent exp for me if I need to.

PAD is a game where you can't always count on a method like that to work, and you have to be ready for the worst. I don't know of anyone that's ever gotten ahead just trying to ram into the game headfirst all the time - at least that's what I see doesn't work. Wait until the respective dungeons if you really need them that bad - 2x materials will be on for a while anyway.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 14, 2014, 02:27:57 AM
(http://i.imgur.com/qceBkev.jpeg)

<iframe width="60%" height="60" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/41035304&auto_play=false&hide_related=true&show_comments=false&show_user=false&show_reposts=false&visual=false"></iframe>

^ Press play to dance.

Also, staying alive is something I didn't do after leilan spawned on the first floor
:V
Got her too, but I think in total she cost me like 10 stones on stamina and general Hera-Ur bs >_>
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 14, 2014, 03:53:38 AM
What do we know about the drop rates in the new permanent dungeons? I think I had heard that they were supposed to be on 1.5 drops on weekends, but I've run all of Legendary Dragons twice now, once during the week and again for challenge mode on Sunday. There was a HUGE difference in the quality of the drops, with the initial run yielding tons of +eggs and healgirls, a drop on nearly every floor, and most of the dragons. Sunday I got two or three devils a run and nothing else. The dungeon didn't indicate increased drops either time, and PDX doesn't seem to have anything to say on the subject. Was this weird luck, secret 1.5 drops on weekdays or at certain times, or some kind of hidden introductory bonus that only lasted a few days?

I ask primarily because I'm interested in Hera's dungeon. I foresee myself farming that a lot between events for Hera skillups, and it would be nice if I could try to squeeze some +eggs and Mystic Knight skillups out of it. Is there a known time for boosted drops on Divine Queen's Sleepless Castle? I suppose it doesn't actually have that many floors that even drop things, but it would be nice to know just in case it ever comes up.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 14, 2014, 04:55:04 AM
What do we know about the drop rates in the new permanent dungeons? I think I had heard that they were supposed to be on 1.5 drops on weekends, but I've run all of Legendary Dragons twice now, once during the week and again for challenge mode on Sunday.

I'm... honestly not sure. It doesn't seem to be on 1.5x with this current event, and wasn't labeled with a 1.5x notice on the weekend either. I wonder if it's because it just came out a week or so ago?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 14, 2014, 05:04:20 AM
I'm... honestly not sure. It doesn't seem to be on 1.5x with this current event, and wasn't labeled with a 1.5x notice on the weekend either. I wonder if it's because it just came out a week or so ago?

Eventually Legendary Dragons through Two Heroes will go on 1.5x on the weekends. That's what happened in JP. It wasn't immediate.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 14, 2014, 05:07:46 AM
I'm... honestly not sure. It doesn't seem to be on 1.5x with this current event, and wasn't labeled with a 1.5x notice on the weekend either. I wonder if it's because it just came out a week or so ago?

New dungeons don't get 1.5x drop rate on the week they're out.

What do we know about the drop rates in the new permanent dungeons? I think I had heard that they were supposed to be on 1.5 drops on weekends, but I've run all of Legendary Dragons twice now, once during the week and again for challenge mode on Sunday. There was a HUGE difference in the quality of the drops, with the initial run yielding tons of +eggs and healgirls, a drop on nearly every floor, and most of the dragons. Sunday I got two or three devils a run and nothing else. The dungeon didn't indicate increased drops either time, and PDX doesn't seem to have anything to say on the subject. Was this weird luck, secret 1.5 drops on weekdays or at certain times, or some kind of hidden introductory bonus that only lasted a few days?

Some people believe there's some sort of "period of +eggs" where +eggs drop noticeably more than usual.
It's one of the many urban legends of PAD I guess :V along with stuff like "feeding skill ups mats in *insert number here* works better!", "Roll at *insert number* seconds on the clock during godfes to get gold", etc
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 14, 2014, 06:03:03 AM
Eventually Legendary Dragons through Two Heroes will go on 1.5x on the weekends. That's what happened in JP. It wasn't immediate.

New dungeons don't get 1.5x drop rate on the week they're out.

Much obliged.

Some people believe there's some sort of "period of +eggs" where +eggs drop noticeably more than usual.
It's one of the many urban legends of PAD I guess :V along with stuff like "feeding skill ups mats in *insert number here* works better!", "Roll at *insert number* seconds on the clock during godfes to get gold", etc

The +egg thing is weird. It could very well be true depending on how PAD's RNG algorithm works, but we'll never know. From my experience I don't think I've noticed such a thing, though. Either that or the periods are so spread out and of strange lengths that it's simply impossible to test/know. I personally just trust the +egg/run charts that some people have up and risk it from there.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 14, 2014, 08:43:20 AM
I personally just trust the +egg/run charts that some people have up and risk it from there.

Is there really such a thing? O_o

.... the time and effort some people put into videogames will always astonish me. But since it always helps fellow players i can only thanks them for it  :D

(and this is quite possibly the pot calling the kettle black since i'm kind of a 100% completion freak when it comes to videogames  :blush:)


EDIT: (about my rant) You are quite right, i just needed to vent a bit :P The part that was pissing me off is that Dragon Fruits are supposed to be NORMAL encounters in Beautiful Being, not rare spawns, and yet i wasn't even seeing one in about 10 runs...
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 14, 2014, 10:44:35 AM
Sigh, do we really need to do this every single time, game?

Listen, i've been running Sea-God of Heaven, Beautiful Being and Goddess in Paradise all day long because i need truckloads of dragon fruits, dub-mythlits and a few  Mystic Masks.
So when you refuse to even makes me SEE them, never mind drop, for about 15 runs in a row and all 3 dungeons are also on x1.5 i get a bit peeved....

So yes, i'm complaining and yes, you managed to get me mad, so congratulations on a job well done and now START F****** DROP SOMETHING!
You should know this.
1. If you're rushing evo materials. It'll be better to do the weekday special dungeons.
2. If you're not rushing evo materials. It'll be better to do weekday and weekend normal T5 and T6 dungeons.
Because:
1. You're rushing.
2. You're >STOCKPILING<, getting +eggs, Metal/Gold King Dragons, and you're getting high rank exp to stamina ratio<which is the main deal.

I have over 30 Mystic Masks atm, and all of them are from OOH. I keep 20, and use the latter as exp fodder for my Light Cards.
Thing is, I didn't get those in just over the 2 days of the weekend. It was countless runs. Evo mats, +eggs, Metal King Dragons, are bonuses to T5 dungeons, the main goal is the rank exp. Which is why T5 will always remain invaluable. T6, sometimes people say they don't drop as much +eggs, but seems pretty decent. As for Dragon Fruits, I run the  Thursday Dungeon, because I also need the plants and seeds.
Some people believe there's some sort of "period of +eggs" where +eggs drop noticeably more than usual.
It's one of the many urban legends of PAD I guess :V along with stuff like "feeding skill ups mats in *insert number here* works better!", "Roll at *insert number* seconds on the clock during godfes to get gold", etc
Can't deny it though. During the first week it came out, I ran them just to get to Hera. Got mahself around 6+ eggs. :derp:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 14, 2014, 12:09:27 PM
Gonna try to get a Hera-Is today for my Legendary Seaway team. I'm on a run right now that just started. In my just-woke-up haze I swept through the first floor way too fast and didn't stall enough, but I got hit with the Flash Bind from the black demon and got concerned that he would chain bind me so I smote him and I guess his buddy got caught in the crossfire.

Eventually Legendary Dragons through Two Heroes will go on 1.5x on the weekends. That's what happened in JP. It wasn't immediate.
New dungeons don't get 1.5x drop rate on the week they're out.

Huh. Okay, fair enough. Thanks.

Some people believe there's some sort of "period of +eggs" where +eggs drop noticeably more than usual.
It's one of the many urban legends of PAD I guess :V along with stuff like "feeding skill ups mats in *insert number here* works better!", "Roll at *insert number* seconds on the clock during godfes to get gold", etc

Ha. It's like Pokemon. "Use Strength on the truck to get Kali". And, like in Pokemon, some of those are probably actually true. Did you hear if you do an REM pull during an Chinese godfest at 04:44:40 you get a +573 Missingno?

Can't deny it though. During the first week it came out, I ran them just to get to Hera. Got mahself around 6+ eggs. :derp:

Yeah, it's weird. This is an observed thing across a few people. My best guess is that new dungeons are on stealth 1.5x drops for the first week. Maybe, I don't know.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 14, 2014, 12:24:05 PM
The dream, my dream, it's coming true. New Devil Leader here she comes!
(http://i62.tinypic.com/2yycbo0.png)

I immediately then used her as a sub for the Gift Dungeon.

The fight ended before it even started. :derp:
(http://i60.tinypic.com/minkft.png)

BrOdin's just too awesome.

Edit: I never went below 90% HP. I just used Lu Bu's skill, which was a mistake, since I was gonna use King Baddie. But, it ended well anyways.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 14, 2014, 12:52:40 PM
Just cleared Hera-Is (certainly making myself late for work in the process). Nothing really went wrong except for one dropped combo on the fifth floor that didn't really matter that much (although if I had cleared Chaos Devil Dragon one turn faster I would've gotten one turn of I&I enhance on Hera, but it didn't turn out to matter either) and I forgot to turn on King Shynee on my huge burst AGAIN, but that worked out too. And for once I got a decent idea of how much damage my big finisher actually does. With one water row, one wood row, most but not quite all of the remainder of the screen being water (another row) and one water skyfall I did around 1.2-1.3 million with no other boosts after Hera's negligible defense. None of that was light or fire damage, so King Shynee and Echidna didn't get in on the attack, and nothing was resisted or super-effective. Yeah, working in Ruka (or Sun Quan...) here would make a big difference.

But of course she DIDN'T DROP (well, she dropped a chest like a goddamn troll), which makes me what, like 0/6 on descend bosses dropping on my first clear? Whatever, I can do this three more times today and I'll probably rank up as well, so I get more tries. I didn't notice anything that looks like it could go too horribly wrong aside from chain binds on the first floor, but I guess if I have to I can probably stall out 6-9 turns of bind.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 14, 2014, 12:58:17 PM
https://www.youtube.com/watch?v=UVE5CEov4VU

Kosuke and Rijicho call the Murakore a REM trap. I'm almost inclined to agree even if they said it jokingly.

EDIT:

The amount of coins you get from consecutive login bonuses will increase. Don't know by how much though. Tomorrow I find out I guess.................?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 14, 2014, 02:27:41 PM
(http://i.imgur.com/uPSMKo6.jpg)
lolwut (http://i.imgur.com/uPSMKo6.jpg)

oh so I guess since Legend was being stingy with drops I YOLO'd through Mythical on my weakest team

Thinking about I&I eventually being able to join in on the blue damage is making me anxious.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 14, 2014, 03:01:03 PM
The part that was pissing me off is that Dragon Fruits are supposed to be NORMAL encounters in Beautiful Being, not rare spawns, and yet i wasn't even seeing one in about 10 runs...

...Huh.

PDX has been known for inaccuracies lately, so that one might be dodgy. I've gone strings of OOH/Tower runs seeing a mask/fruit every run, and sometimes none for 20-30 runs. I don't think the appearance rates are too different for each one. Just have to keep plugging away at them I guess.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 14, 2014, 05:04:08 PM
BrOdin's just too awesome.

Please don't make a habit of calling him that. It'll be confusing when BOdin already is commonly used for his blue variant.

Just cleared Hera-Is (certainly making myself late for work in the process). Nothing really went wrong except for one dropped combo on the fifth floor that didn't really matter that much (although if I had cleared Chaos Devil Dragon one turn faster I would've gotten one turn of I&I enhance on Hera, but it didn't turn out to matter either) and I forgot to turn on King Shynee on my huge burst AGAIN, but that worked out too. And for once I got a decent idea of how much damage my big finisher actually does. With one water row, one wood row, most but not quite all of the remainder of the screen being water (another row) and one water skyfall I did around 1.2-1.3 million with no other boosts after Hera's negligible defense. None of that was light or fire damage, so King Shynee and Echidna didn't get in on the attack, and nothing was resisted or super-effective. Yeah, working in Ruka (or Sun Quan...) here would make a big difference.

But of course she DIDN'T DROP (well, she dropped a chest like a goddamn troll), which makes me what, like 0/6 on descend bosses dropping on my first clear? Whatever, I can do this three more times today and I'll probably rank up as well, so I get more tries. I didn't notice anything that looks like it could go too horribly wrong aside from chain binds on the first floor, but I guess if I have to I can probably stall out 6-9 turns of bind.

Back when I did Hera-Is for the first time, it took me four tries to get her to drop. It happens, unfortunately. Then again, I notoriously have awful luck with descends.

Meanwhile, I saw that I had enough stam after clearing out and getting the stone for Jeanne's dungeon, so I thought I'd give Hera-Is Mythical a try. Just to get the stone from that too, y'know.

(http://i.imgur.com/CvqYccb.png)

Piece of cake, yo.

(http://i.imgur.com/m22aFrH.png)

Also Karin paid me a visit. I must applaud her for the extra challenge. I did not appreciate being skillbound very much. Still, I stalled her out and then destroyed her 8)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 14, 2014, 05:13:38 PM
Dang, what team did you use? I'm still stuck here in scrubland with only an Athena 0stone :fail:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 14, 2014, 05:32:23 PM
Just my usual Kirin team. I make jokes, but I actually got insanely lucky with heart drops through the whole stage and didn't get orbscrewed as much as I normally do.

(To be fair it cost me what, 4 stones for Athena, with the exact same team at the exact same levels?)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 14, 2014, 05:54:57 PM
https://www.youtube.com/watch?v=UVE5CEov4VU

Kosuke and Rijicho call the Murakore a REM trap. I'm almost inclined to agree even if they said it jokingly.

Ehhh.

Given the 3x usually also includes (and is also 3x these days) useful subs that don't NORMALLY get 3x, like the valkyries and ninjas...

They're kinda worth more than godfests :v
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 14, 2014, 06:20:20 PM
Ehhh.

Given the 3x usually also includes (and is also 3x these days) useful subs that don't NORMALLY get 3x, like the valkyries and ninjas...

They're kinda worth more than godfests :v

Agreed :V
Totally the reason I just passed on rolling the player's choice. I don't need like 30 good leaders, I just need a few and good enough subs to support them.

It's kinda hard to muster up the courage to roll in a muracore that doesn't overlap with godfes though. Especially since JP ones are filled with PADZ crap.

But the next muracore in JP is going to be a questionnaire-style one (Choices are PADZ crap, all the non-god gold egg series in REM gacha and Avalondrake which is the only non-crap PADZ) where the top 20 choice on twitter gets upped. GET HYPE.
I'm using Hamahime (skill maxed haha) in my Pandora team :V that's how desperate I am. Also need hatsume so badly for I&I and all these blue leads I just rolled last time.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 14, 2014, 07:25:09 PM
Decided against doing a Player's Choice pull, since best case scenario for me would be DQDX and I plan on blowing all of my stones on the next Three Kingdoms-inclusive godfest (which should be soon?), so I might get them there anyway. Roommate did one pull and got Finn, so I guess that's cool. He has a weird record going of getting gold eggs off of single rolls during events, but they never match the festival.

But the next muracore in JP is going to be a questionnaire-style one (Choices are PADZ crap, all the non-god gold egg series in REM gacha and Avalondrake which is the only non-crap PADZ) where the top 20 choice on twitter gets upped. GET HYPE.

Maaan, that sounds like a big deal. Seems worth stockpiling for.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 14, 2014, 08:23:47 PM
Isnt Zerker Z pretty good, I thought?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 14, 2014, 08:32:51 PM
Isnt Zerker Z pretty good, I thought?

I guess Zerker is good, and Dragon Shogun has its uses, but they're silver eggs... (Their 5 star evolved form will be upped if they are chosen though)
I've gotten both of them already without them being upped while rolling in godfes :V 
They have some tough competition getting into the top 20 with there being the 5 archdemons, 5 ninjas, 7 magicians, 5 riders, the 4 alternate coloured valkyries and Avalondrake though.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 14, 2014, 09:47:34 PM
MOTK, what's wrong with me? I just finished Hera-Is again, and I forgot to activate King Shynee AGAAAAAAAIN! I was actively thinking about it as I set up my board for rows, and once I started moving orbs I looked up, saw that he was still flashing, and almost crushed my phone. Fortunately for me Hera wasted her time on a two-turn Ice Coffin followed by Mischief By God, and I killed her when my guys unthawed (and she dropped), but fucking hell... Why don't I learn? How do I fix this? WHAT DO? :V :colonveeplusalpha:

Edit: Just did a Tower Of Jewels to burn stamina and got two +eggs and a Dub-Mythlit. The game wants me to farm this but I know it's a traaaap.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 14, 2014, 09:57:39 PM
MOTK, what's wrong with me? I just finished Hera-Is again, and I forgot to activate King Shynee AGAAAAAAAIN! I was actively thinking about it as I set up my board for rows, and once I started moving orbs I looked up, saw that he was still flashing, and almost crushed my phone. Fortunately for me Hera wasted her time on a two-turn Ice Coffin followed by Mischief By God, and I killed her when my guys unthawed (and she dropped), but fucking hell... Why don't I learn? How do I fix this? WHAT DO? :V :colonveeplusalpha:

Switch King Shynee out for a different sub?  ::)  since you still clear the dungeons without activating him.....  :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 14, 2014, 10:08:14 PM
Switch King Shynee out for a different sub?  ::)  since you still clear the dungeons without activating him.....  :V

I activated him, it was just late and after all of my orbchangers were spent. I might have still been able to do it without him (I think I had I&I's active up), but I'm not sure.

I do go without him sometimes, but in a dungeon like Hera-Is that's basically a bunch of bosses in a row that instantly kill me if I don't kill them I would hesitate to go in without two burst actives. Sometimes I use Ruka instead, but it probably wouldn't have worked great here.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 14, 2014, 10:23:07 PM
I sometimes forget to pop TAMADRApurin on my Kirin team. It happens.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 14, 2014, 11:55:34 PM
<Chirei> So I have good news, bad news, orz news, and great news
<Chirei> The bad news is that I got bored and stoned for stam
<Chirei> The orz news is that I went 0/5 on chasers
<Chirei> The good news is that my box is free again
<Chirei> The great news is that

(http://i.imgur.com/xYZBjsR.png) (http://i.imgur.com/tkDDMzq.png)

<Chirei> I apparently don't even need those fucking skillups

non-IAP represent
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 15, 2014, 01:04:55 AM
MOTK, what's wrong with me? I just finished Hera-Is again, and I forgot to activate King Shynee AGAAAAAAAIN! I was actively thinking about it as I set up my board for rows, and once I started moving orbs I looked up, saw that he was still flashing, and almost crushed my phone. Fortunately for me Hera wasted her time on a two-turn Ice Coffin followed by Mischief By God, and I killed her when my guys unthawed (and she dropped), but fucking hell... Why don't I learn? How do I fix this? WHAT DO? :V :colonveeplusalpha:

Edit: Just did a Tower Of Jewels to burn stamina and got two +eggs and a Dub-Mythlit. The game wants me to farm this but I know it's a traaaap.

Hahaha yesterday I did worse than you.
I was thinking how to make 3 rows after Gab+Valk changes everything but green and red orbs to blue. I was so focused on thinking that in the end I did the move BEFORE using the skills *woo 3 combos of red and green orbs lol* :V There goes the SQ buff.
Thankfully I&I buff was enough to finish off Blue Insect Dragon.

<Chirei> The orz news is that I went 0/5 on chasers

Ouch  :ohdear: That sucks.

But yea, skill ups are only important if you intend to use leilan for midbosses and leave bosses to double orb changers like Ares?
I see you prefer a tri-colour leilan team for consistency over going mono-red with green/light sub elements though.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 15, 2014, 02:34:09 AM

I see you prefer a tri-colour leilan team for consistency over going mono-red with green/light sub elements though.

Well, he was going up against Hera-Is.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 15, 2014, 03:21:08 AM

But yea, skill ups are only important if you intend to use leilan for midbosses and leave bosses to double orb changers like Ares?
I see you prefer a tri-colour leilan team for consistency over going mono-red with green/light sub elements though.

It will probably be important for harder dungeons where I will need to use it more than once/the enemies will not give me time to charge it again, but I'll probably need better subs as well. This is actually just my regular, default team that I use for everything.

I can actually swap out and lean towards an element and need be(and I have), but my other subs aren't as high-leveled, and taking out a member from that setup can be deadly, as I suddenly might not meet HP requirements, lose delay, lose recovery ability, or be completely defenseless against binds. That setup lets me be ready for most things the game can throw at me as of right now, which is why I guess it clears the most stuff for me.

EDIT: I just woke up from a nap so my memory might be dodgy, but I'm currently looking for stuff like Parvati/Susano/Izanagi/Grodin/Venus/Minerva/Kushi/Kirin/Indra/LMeta. I also have a bunch of good stuff I should level up at some point (Currently trying to get Athena online), and I should probably get Heracles as well because I forgot his HP was really high.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 15, 2014, 03:43:38 AM
(http://i.imgur.com/P7zISHE.png)
The autoheal bot king of the norse gods has arisen! (http://i.imgur.com/P7zISHE.png)

I barely have enough teamcost to throw him into my Horus team as well, so all that's left is Yomi and Hera-Is.

And speaking of Yomi, I found myself with 4 stones today and decide to buy another 6 to have another two shots at Yomi, I got trash. I have fallen for Gungho's trap. :fail:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 15, 2014, 04:07:20 AM
HALP!

What are good subs for D/D Haku? Can be REM and farmable.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 15, 2014, 05:09:54 AM
HALP!

What are good subs for D/D Haku? Can be REM and farmable.

Start here (http://www.puzzledragonx.com/en/monsterbook.asp?e1=5&e2=5&a=28&e=0&ue=0&s1=1&s2=0&o1=2&o2=1). Past that, I'd start looking for orbchangers, especially dark.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 15, 2014, 05:11:19 AM
HALP!

What are good subs for D/D Haku? Can be REM and farmable.

Vamp gives the blue subs

ecchi (or a black valk) gives the red sub

anyone with dark row enhance (besides satan)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 15, 2014, 05:20:13 AM
D/D Haku? As far as red subs go, another D/R Haku, Echidna, Persephone, and uvo Hadar are the only ones I can think of.
Blue? D/B Vampy, Hera-Is, and non-uvo Beelzebulb are good, as is Loki.
Want dark rows? Pandora, Gryps Rider, Dark Metatron, uvo Hadar and Lilith are good. You could grab ult Zaerog for a gravity if you can handle the negative RCV.
Want to two-prong it up? UVO Beelzebulb, Thoth, Chaos Dragon Knight, Dark Fagan, Dairy Queen Hera, uvo Hadar and Gryps Rider got your back.
Got a Lu Bu available? Grab that uvo'd Folklore for massive burst when you need it.

(This is considering the uber balancing that NA probably won't see for a while, but yeah)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 15, 2014, 07:13:08 AM
I knew something was fucking coming.

Went to check PDX right before bed:

"In 23 Hr 50 Min, A Gift from the World Tree"

I hope y'all are ready to pick some fruits.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 15, 2014, 09:16:12 AM
Now I can get my Grape Dragon that I will never use until I have both Zaerog and a Dark Heartbreaker that is an actual dragon!

(So, which one are you guys getting from that gift dungeon?)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 15, 2014, 09:44:07 AM
http://mobile.gungho.jp/news/pad/141015_sinka.html

Oh my god. awesome. They made DMeta's ult better than when it was announced in the live broadcast
DMeta gets a 3rd skill boost and an active change to Enhance Dark Orbs + Damage reduction (10cd -> 7cd)
I'm not even mad my DMeta was at skill lv2 :V
Now she's gonna be useful as a sub for my Ra team with all these skill boosts and damage reduction in addition to being better in Dark teams in general. :V (I suck at using hp related LS, DMeta will forever be a sub with me :V )
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 15, 2014, 10:22:42 AM
Probably going to get Strawberry Dragon, No real want for blue/green.

http://mobile.gungho.jp/news/pad/141015_sinka.html

Wow, they really tried to make devilits more useful. Though I'm not sure if this was it.

EDIT: Was bored and I heard this was easy/fair on Legend. Apparently the claims are true.

(http://i.imgur.com/doY1fmD.png)

That's all five Heras beaten and obtained, I guess. Not even an endless hallway of scented candles could stop me.

Poison-Res is only 20%, right? For some reason the Black Baron used it about 4 times on me and every single attempt to poison my board was nullified.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 15, 2014, 12:13:20 PM
(So, which one are you guys getting from that gift dungeon?)

The one with the free stone stapled to its ass. :V

I don't have a strong preference. Can't see myself using it for much no matter which one it is right now. So I'm sure as soon as I take the first one I see I'll roll something that really wants me to have a particular one. Might reroll if I get red or black again since I got them from the REM, but as to the others it doesn't matter. I wish I had more uses for them right now since a free REM monster is cool, but I don't.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 15, 2014, 12:13:42 PM
Man, I love Sonia's new design.  And the leaderskill is what I hoped it'd be!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 15, 2014, 12:39:05 PM
No one's going to point out 4 Devilits needed for Satan uevo? :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 15, 2014, 12:44:07 PM
Vamp gives the blue subs

ecchi (or a black valk) gives the red sub

anyone with dark row enhance (besides satan)
I really want a full Devil team since I can use Lu Bu's skill for them. But noooone of those Demons.
Might go for Vampire since he can orb change, assuming I can get one, and yes I still don't have one.
Got a Lu Bu available? Grab that uvo'd Folklore for massive burst when you need it.
Yea, I'm waiting on a Folklore dungeon. I want him so bad so he can be a sub along with my Lu Bu. I have all the evo mats.
I knew something was fucking coming.

Went to check PDX right before bed:

"In 23 Hr 50 Min, A Gift from the World Tree"

I hope y'all are ready to pick some fruits.
Well considering it's still Part 1 of the event. 5MM Downloads Event Part 2 will be after today. YEAY FREE MAGIC STONES! And 7 more days for 1.5x drop at Normal Dungeons.

Good thing I didn't spend my Pal Points on PEM, I was hoping for the Evo Mats PEM.
http://mobile.gungho.jp/news/pad/141015_sinka.html
It's like they couldn't be bothered to think what unique evo mats are needed for Satan's and Ronia's ult evo. Atleast Ronia's mats are easier for me to get.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 15, 2014, 01:12:13 PM
Good thing I didn't spend my Pal Points on PEM, I was hoping for the Evo Mats PEM.It's like they couldn't be bothered to think what unique evo mats are needed for Satan's and Ronia's ult evo. Atleast Ronia's mats are easier for me to get.

You can skill up Ronia while you ult her, isn't that nice. :V

Also, not sure if the bug from ulting mystic dragons are still there, but DMeta might be able to get a skill up in her ult form, from eating the devillit even though it's supposedly for skilling her skill pre-ult.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 15, 2014, 03:11:17 PM
Finally! Got my first Hera!  :toot:

It was soul crushingly slow although i followed your suggestions, my burst chars are so low level....  :colonveeplusalpha:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 15, 2014, 03:20:01 PM
Man, I love Sonia's new design.  And the leaderskill is what I hoped it'd be!
I HOPE YOU LIKE FARMING MORE RED FRUITS THO

and YES FINALLY GRAPE DRAGON YOU WILL BE MINE ALL MINEEEEEEEEEEEEEEE
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 15, 2014, 03:32:25 PM
Yeah, hopefully by the time US actually gets her I'll have enough red fruits saved up

This is nowhere close to a guarantee despite probably 2-3 months
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 15, 2014, 04:12:30 PM
http://mobile.gungho.jp/news/pad/141015_sinka.html

Oh my god. awesome. They made DMeta's ult better than when it was announced in the live broadcast
DMeta gets a 3rd skill boost and an active change to Enhance Dark Orbs + Damage reduction (10cd -> 7cd)
I'm not even mad my DMeta was at skill lv2 :V
Now she's gonna be useful as a sub for my Ra team with all these skill boosts and damage reduction in addition to being better in Dark teams in general. :V (I suck at using hp related LS, DMeta will forever be a sub with me :V )

GUESS WHO'S SUDDENLY REALLY HAPPY THEY GOT A WATER JEWEL YESTERDAY

NOW I HAVE ALL THE EVO MATERIALS I NEED


Also I'll be going for Strawberry Dragon. I already have Grape/Lemon/Berry, and I don't use wood types enough to care about Melon.

Also today is Hera-Sowilo day! I have 8 stones in stock. I MUST have that green jewel.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Dr Rawr on October 15, 2014, 04:21:18 PM
i hate fruit dragons well mostly the grape dragon (https://www.shrinemaiden.org/forum/index.php/topic,16326.msg1072499.html#msg1072499)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 15, 2014, 05:39:20 PM
i hate fruit dragons well mostly the grape dragon (https://www.shrinemaiden.org/forum/index.php/topic,16326.msg1072499.html#msg1072499)

I have two grapes but wow that is nasty

I'd almost consider awakening fodder with the 9 they have and all

EDIT:

half-life 3 5M downloads part 2 confirmed. (https://www.facebook.com/PuzzleAndDragonsOfficial/photos/a.532262196802377.135063.484776928217571/933504186678174/?type=1)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 16, 2014, 12:10:29 AM
HEY GUYS GUESS WHAT HAPPENS WHEN YOU GET HERA-SOWILO'S HP DOWN TO A FEW PIXELS AND HIT HER FULL BLAST WITH KIRIN WITH A 5 COMBO

(http://i.imgur.com/zc6qlH2.png)

:persona:

rip me

EDIT:

(http://i.imgur.com/wAQIY5G.png)

I DON'T THINK THIS DUNGEON IS WHERE I AM GOING TO GET MY GREEN JEWEL
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 16, 2014, 01:09:25 AM
On my lunch break earlier I started doing Twilight Sanctuary on challenge mode. Went into Dragon Guardian with this team.

Nebradisk/Grodin/Grodin/Grodin/Grodin/Sakuya

See anything wrong with that team? :V

I won though.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 16, 2014, 08:46:57 AM
This game..... went into the fruit dragon dungeon while already possessing berry and grape dragons from rolls: Grape - Grape - Grape - Berry

Oh and 2 hours ago i made a wonderful discovery: contrary to what i thought, i could have cleared the jewel gift dungeon -_- I misread the HP of the chinagirls and didn't notice that with gravity + any active burst + MS i could have killed them (using Godin as my leader to heal any damage while whittling them down to near 20%)

Best part: i realized this exactly 1 minute before the dungeon ended, rushed into Pad to change my team and run it...... the dungeon ended while i was selecting the Special Dungeon section /shot

Nice way to begin the day  :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 16, 2014, 11:46:08 AM
Just tried the fruit dragon dungeon and got strawberry->strawberry. This can be rerolled, right? I've spent 90 stamina now on something I don't care about. I'll just keep the next one evenif it's another duplicate. Should have kept the second one, in fact.

Also spent all of my pal points and just got dublits and divine masks again. I think this puts me well over 20 consecutive dublit and divine mask eggs from evo materials events. I mean, there's nothing particular I need, but still...
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 16, 2014, 11:49:42 AM
They'll be doing another twitch stream. I'm gonna watch it. I kind of remember how fun watching live streams are...well that and the chat full of Kappas. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-ddc6e3a8732cb50f-25x28.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 16, 2014, 11:54:55 AM
oh sweet the fruit dragon even comes fully evolved
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 16, 2014, 12:23:32 PM
Oh shit, double drops on Tower Of Jewels tomorrow. That seems like it might be worth doing. Can anyone confirm whether or not it's worth the effort?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 16, 2014, 12:27:39 PM
Oh shit, double drops on Tower Of Jewels tomorrow. That seems like it might be worth doing. Can anyone confirm whether or not it's worth the effort?

The few times I've poked ToJ this week I've gotten a plus egg on almost every run, so I'm probably very heavily leaning yes.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 16, 2014, 12:33:06 PM
I've run in three times this week and gotten two +eggs, both off of the same run. The jewel dragons seem like they really make a mess of it since they can't drop with +s. Still, it looks like everything should line up perfectly so that I can go into it with full stamina tonight, rank up, do it some more, and maybe even rank up again if I take a break tomorrow to go powerlevel, so I have the potential to be able to do it a lot.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 16, 2014, 01:32:38 PM
https://twitter.com/pad_sexy/status/522643069754036226

Celestial Dragon Emperor DEFOUR released, he's the new addition to the dragon Technical dungeons.

He could be a worthy sub for Apocalypse or LKali.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 16, 2014, 01:37:40 PM
Decided to pick up Lemon Dragon as a possible sub for LMeta or if I ever do a normal monolight team.  Not a healer, but those awakenings are delicious.  Two light row enhances?  Yeah, I'll take it.  Plus skill boosts and such.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 16, 2014, 01:54:37 PM
I've run in three times this week and gotten two +eggs, both off of the same run. The jewel dragons seem like they really make a mess of it since they can't drop with +s.

tbh, considering that it costs 15 stamina, even if you got 4 high dragons/super golds/dubmyths for the cannon fodder waves, that's still a really freakin' good deal for 15 stam. Also it might be good to mention that most of my plus were off the boss buncle, which always seems to drop.

Decided to pick up Lemon Dragon as a possible sub for LMeta or if I ever do a normal monolight team.  Not a healer, but those awakenings are delicious.  Two light row enhances?  Yeah, I'll take it.  Plus skill boosts and such.

Good choice. I was thinking of using Lemondra with that silly raph+valk+shynee+unicorn strat instead of unicorn despite not being healer type, solely because of the extra skillboost and light row.

Also where've ya been dood

EDIT:
 
We interrupt this discussion for an important news announcement

(http://i.imgur.com/rGDfEHq.png)

Anyone that's been saving stones for Avalon Drake, your wait is almost over.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 16, 2014, 02:10:55 PM
So one of my friends took up Triangles' offer of a fresh newbie account and all with Light Metatron, Kushinadahime and Susano-o. As cool as that starting set is, it's not worth much without strong friend leaders, too!

His ID is 357,429,304, in case anyone wants to lend a helper.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 16, 2014, 02:20:50 PM
Angry Birds monsters getting awakenings in commemoration of AB Epic collab.

AB Red Bird Red -
1. Red Orb Enhance
2. Fire Resist

AB Bluebird Blues -
1. Blue Orb Enhance
2. TPA

AB Green Bird Hal -
1. Green Orb Enhance
2. Bind Recover

AB Yellow Bird Chuck -
1. Light Orb Enhance
2. HP+200

AB White Bird Matilda -
1. Light Row Enhance
2. Autoheal

AB Black Bird Bomb -
1. Dark Orb Enhance
2. Jammer Resistance

AB Dashing Wingman -
1. Red Row Enhance
2. Blue Row Enhance

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 16, 2014, 02:27:58 PM
So one of my friends took up Triangles' offer of a fresh newbie account and all with Light Metatron, Kushinadahime and Susano-o. As cool as that starting set is, it's not worth much without strong friend leaders, too!

His ID is 357,429,304, in case anyone wants to lend a helper.

I have extended the benevolent hand of Suzaku so that they may deliver swift defeat to the earlygame trash
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 16, 2014, 02:30:37 PM
Does anyone on my friends list have a red Odin or a Neptune or something they can put up for a while? I want to finish Starlight Sanctuary on challenge mode and I need to grind Zeus down.

Also, I don't know anything about PAD Z. Any blue healer stuff I should know about?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 16, 2014, 02:39:17 PM
Also, I don't know anything about PAD Z. Any blue healer stuff I should know about?

Apparently there's a blue healer that boosts Water damage by 1.5x for a turn + 3000 HP healed, in addition to having a blue row/two-prong/skill boost.

other than that I dunno?

re: Chirei, I had to quote that. That was beautiful.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 16, 2014, 02:50:14 PM

Also, I don't know anything about PAD Z. Any blue healer stuff I should know about?

Avalon Drake is worth a special mention here for being an especially exceptional special-god tier monster from PADZ. He is one of the premier, top-tier subs for Athena. His skillup monster is the Sacred Green Mask.

For Dragon teams, Illusory Dragon Anima is a decent lead, BUT he can also be a sub for a Ronia team. Also for Dragon teams, Dragon Shogun is notable for his x2 Dragon Enhance active, at max skill level it is only 7 turn CD, plus he gets both a TPA and a Dark row. In fact, Dragon Shogun is superior to Draggie in almost every way - except for the fact Draggie is non-REM and farmable. Well, Shogun's enhance changes Hearts to Poison though. Hellfire Dragon Inferno is very good for Gaia, but that's about it.  Finally, Curse Dragon has an HP conditional x3.5 ATK boost for Dragon types, his AS is 35% damage taken reduction plus Dark orb enhance; he's decent as well.

Prometheus is neat as a sub because his active changes two colors to Fire.

Apparently there's a blue healer that boosts Water damage by 1.5x for a turn + 3000 HP healed, in addition to having a blue row/two-prong/skill boost.

Gaeble Chimera is a Blue Healer; his skill Ell-Heal is skilled up by Gale Wolf Hatii.

His LS is 1.5/1.5/1.5 to Healer types the same way Prometheus is 1.5/1.5/1.5 to Devil
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 16, 2014, 03:07:20 PM

EDIT:
 
We interrupt this discussion for an important news announcement

(http://i.imgur.com/rGDfEHq.png)
:getdown:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 16, 2014, 03:21:19 PM
As if it's a terrible reminder to finish skilling things up, the PEM gave me both a Cockatrice and a Red Chaser just now.

is this really necessary
edit: oh I guess Avalon Drake would be cool
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 16, 2014, 05:21:34 PM
Apparently there's a blue healer that boosts Water damage by 1.5x for a turn + 3000 HP healed, in addition to having a blue row/two-prong/skill boost.

other than that I dunno?

Huh. That sounds not quite worth it. Pending the stats (I guess I can go find it) the awakenings are good, but the active is redundant with I&I in a way that doesn't seem that useful. I guess I could have one or the other up, but... Meh. Not gonna go fishing for it.

Avalon Drake is worth a special mention here for being an especially exceptional special-god tier monster from PADZ. He is one of the premier, top-tier subs for Athena. His skillup monster is the Sacred Green Mask.

Yeah, I had heard of that one. That's the only thing I knew. What is PAD Z? Where did these designs come from? Why is this a separate thing from normal PAD?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 16, 2014, 05:27:31 PM
padZ is the Nintendo 3DS pad spinoff game that Gungho released a while back
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 16, 2014, 05:36:35 PM
I guess they finally decided not to release padz 3ds over here
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 16, 2014, 05:46:38 PM
Oh, okay. Neat. That's another thing I'm very vaguely aware of the existence of, but I never tied the two together. Do people like it? Is it good?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 16, 2014, 11:03:21 PM
Holy shit finally after all these years we get a Green/Dark Physical monster. (http://www.puzzledragonx.com/en/monster.asp?n=1643) And it even has a delay active

If only it's RCV wasn't 0...
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 16, 2014, 11:41:54 PM
more importantly

there's a Ruka skillup in the revamped Angry Bird stuff
COMMANDERCOOL DO YOU KNOW WHAT THIS MEANS FOR US
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 16, 2014, 11:49:39 PM
What do you guys think of Defour? His awakenings are shit and 0 RCV but his leader and active skills seem to be pretty good.

For those that don't know, AS is a 19~9cd orbchange from heart and jammer to light, his LS is x3 atk to all att when attacking with light and dark. He has 4k HP and 1.4k atk. Dragon type and no subtype and his awakes are all color orb enhances.

The only problem I can see with him is the need for a Super Gold Dragon to evolve.

(And now that the numbered dragons are out, maybe they'll give not-Zaerog some uvos as well.)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 16, 2014, 11:56:05 PM
Run a team of 5 of them and you'll have the shiniest board ever


...i kinda want to try that now
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 17, 2014, 12:02:59 AM
more importantly

there's a Ruka skillup in the revamped Angry Bird stuff
COMMANDERCOOL DO YOU KNOW WHAT THIS MEANS FOR US

What about me? I have I&I too :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 17, 2014, 12:12:35 AM
oh hey sopdet/thoth dungeon is almost here...

which means fightable Isis uh oh...


although she's not even that strong like she can't even hit as hard as the preemptive attack at the very start of the dungeon GUNGHO PLS

and dat 420 def
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 17, 2014, 01:46:30 AM
oh hey sopdet/thoth dungeon is almost here...

which means fightable Isis uh oh...


although she's not even that strong like she can't even hit as hard as the preemptive attack at the very start of the dungeon GUNGHO PLS

and dat 420 def

Baby Horus is all of the strength of that team

and he so smalllll
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 17, 2014, 02:22:51 AM
more importantly

there's a Ruka skillup in the revamped Angry Bird stuff
COMMANDERCOOL DO YOU KNOW WHAT THIS MEANS FOR US

WHAAAAAAAT she's a real girl now! My insane need for symmetry will now allow me to play her! Rejoice.

That actually gives me a lot of faith in Gungho. It almost looks like they do care about our inability to get some collabs.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 17, 2014, 02:25:26 AM
That actually gives me a lot of faith in Gungho. It almost looks like they do care about our inability to get some collabs.

undoubtedly their facebook posts will still be flooded with "WHERE'S DBZ?" comments, though. Unfortunately, we don't give GungHo NA enough credit for what they can do.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 17, 2014, 03:07:01 AM
undoubtedly their facebook posts will still be flooded with "WHERE'S DBZ?" comments, though. Unfortunately, we don't give GungHo NA enough credit for what they can do.

I really honestly do think GungNA is doing all they can on their end. From what I hear, giveaways for stones and such used to be rare, and recently we might as well be getting one every day, or even more if you count the gift dungeons, very recent stream stones, and such. Past that, if the JP headquarters didn't authorize it, I imagine they can't deliver on that front.

I hear DBZ is more licensing bullshit than anything else rather than Gungho being stingy though. ...Then again licensing issues are always bullshit.

I suspect that the DOUBLE Angry Birds collab on Monday isn't even the tip of the iceberg for this event rush - November's coming soon with the supposed DC Comics collab...
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 17, 2014, 03:19:17 AM
I have everything in this collab.

RIP my fucking everything.

That actually gives me a lot of faith in Gungho. It almost looks like they do care about our inability to get some collabs.

It's cool but long overdue.

Like, all of this is.

-really- badly.

Call me cynical, but I'm not impressed nearly enough yet.

Call me back when you make a more significant offer, GunghoNA.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 17, 2014, 05:08:24 AM
Dragonball pls GungTroll. (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 17, 2014, 05:42:23 AM
It's not the first time they did something like this, right?
NA got the expanded Batman dungeon first with skillups like Ra, Hermes...

Why is my Sarasvati so dumb. Currently at 3/27
If water insect dragon wasn't so easy to farm I'd be so orz right now.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 17, 2014, 07:03:46 AM
wait what we're getting both Angry Birds collabs at the same time

no this is bad

I have Valk/THREE Ame no Uzume/Kurone (and apparently they drop fully evolved?!) to skill up in normal AB AND Dino Rider/Gryps Rider/Fuu/Ruka/Cinderella/BOdin (if blue tama's in the dungeon) to do

This is going to be a trainwreck ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 17, 2014, 07:19:57 AM
(if blue tama's in the dungeon)

I'm 99% sure Blue tama will be in the new technical dungeon for the light #4 dragon.

I'll just concentrate on Sarasvati skill ups and ignore Angry Bird (except doing to getting the stone)
Only have 2 Uzumes, Kurone and the Dark Rider. Seems not worth it.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 17, 2014, 09:41:01 AM
GODFEST INCOMING! Archdemons, Egyptian and Greek Gods!

With also 1x chance for Apocalypse

Bye bye stones  :V


EDIT: Lol, and right after that Pink Rem at 4x rate  :3
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 17, 2014, 09:44:15 AM
Egyptians are in bois.
Finally, time for me to say hello to my future Bastet. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-3a624954918104fe-19x27.png)

Edit:
That's it I'm done with ToJ. Even on x2 Drops, I ran it 13 times and I only got 4 +eggs. The Jewel Dragons are nice and all, but they're only High Jewel Dragons. Didn't encounter Super King Gold, and I hate Dub-Mythlit, other than being stockpiled, he's an instant guarantee that if his egg drops, it's not a +egg. Carbuncles aren't even worth as monster fodder, and the only ones that are worth keeping is the final evo'd Carbuncles that you can use for your low-cost team. But I don't need them, 'cause I already have them(max skilled too).

I'm hunting +eggs, I neither care for the Jewel Dragons nor the Carbuncles. I WANT +EGGS.

Frustrated, I read the comments section of the dungeon, and found this.
http://puzzleanddragonsforum.com/showthread.php?tid=53465
And yes ofc, Tier 5 is still better than some dungeon specifically designed to drop more +eggs. (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)

Also found this:
http://www.puzzleanddragonsforum.com/showthread.php?tid=8886

It's more about the ratio of +eggs/(exp/stamina), rather than +eggs/runs. ToJ might give you faster +eggs in X number of runs, but that's in exchange for exp/stamina. Stoning ToJ isn't worth it IMO, especially if you're Non-IAP like me. Srz, an average of +20 eggs for 5 stones, ISN'T worth it. Ofc, it's opposite for IAPs or players who doesn't care for Rank exp, and just wants +eggs. However, I ain't one of 'em(yet). Ruins of the Star Vault is much better for stoning.

Also, I might as well register in another forum, specifically the unofficial PaD forum.
I also found some user that had the same avatar as Edible. Makes me wonder if it's him. :derp:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 17, 2014, 11:53:58 AM
For anyone wondering about 2x  Tower Of Jewels, my runs so far indicate "adsolutely not, stay away". Two +eggs so far out of nine runs. That seems worse than any normal high-tier dungeon on 1.5x, and the experience here is bad. Anybody else have differemt findings?

Was kind of hoping the next godfest would be Three Kingdoms inclusive so that it would overlap the likely Gala Of Tides. Oh well. Might actually do one pull from my stockpile on this one since there's a lot I want. I've never not regretted doing that, but maybe I'm due.

Oh yeah, and got my Blueberry Dragon. 90 stamina maybe not worth it, but those awakenings sure are inspiring.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 17, 2014, 11:55:16 AM
For anyone wondering about 2x  Tower Of Jewels, my runs so far indicate "adsolutely not, stay away". Two +eggs so far out of nine runs. That seems worse than any normal high-tier dungeon on 1.5x, and the experience here is bad. Anybody else have differemt findings?

Was kind of hoping the next godfest would be Three Kingdoms inclusive so that it would overlap the likely Gala Of Tides. Oh well. Might actually do one pull from my stockpile on this one since there's a lot I want. I've never not regretted doing that, but maybe I'm due.

Oh yeah, and got my Blueberry Dragon. 90 stamina maybe not worth it, but those awakenings sure are inspiring.
I edited my last post. :derp:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 17, 2014, 12:26:06 PM
Against my utterly better judgment I yolo rolled for the Murakore.

>dupe fenrir knight kamui

FUCK

Re: Defour

Orb enhance awakenings are being buffed Soon(TM) but I wouldn't expect too much yet.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 17, 2014, 12:41:12 PM
What I'm going to be able to do in PAD for the immediate future is going to be heavily influenced by whether or not the Ruka skillup can drop evolved (and it's looking pretty likely that it doesn't). If it doesn't I'm going to have to put all of my plans on hold and start grinding the shit out of any dungeon that drops blue evolution masks while they're on 1.5x drops, since that normally isn't possible. And divert all spare stones to expanding box space (which, admittedly, I'm way overdue for anyway).
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 17, 2014, 03:49:45 PM
getting real tired of orbtrolling on turn 1 and 2 of Izanami
Thanks, game. You're a great guy.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 17, 2014, 04:00:17 PM
tfw grape dragon does not want to appear
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 17, 2014, 04:10:08 PM
Against my utterly better judgment I yolo rolled for the Murakore.

>dupe fenrir knight kamui

FUCK

Re: Defour

Orb enhance awakenings are being buffed Soon(TM) but I wouldn't expect too much yet.

I rolled and got Alarune orz
The thing is I'm still gonna roll because I need Hatsume and Hanzo ;-;
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 17, 2014, 04:26:53 PM
So I woke up to this.

getting real tired of orbtrolling on turn 1 and 2 of Izanami
Thanks, game. You're a great guy.

Quote from: Matsy
<Nadeshiko-Matsuri> WELP
<Nadeshiko-Matsuri> died on first fucking round of Izanami

I decided I'd wait until after the stream to try T&S.  I MUST AVENGE MY FALLEN BROS

(http://i.imgur.com/FDb4wkn.png)

REVENGEANCEEEEEEE
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 17, 2014, 05:59:42 PM
I can definitely do Izanami Descends reliably, I'm trying to get that Haku invade!

because I want my Ceres evo materials  :ohdear:

edit: I could do Izanami Descends on -Legend- reliably but then I accidentally walked into Mythical
(http://i.imgur.com/LxhfPQv.png)
Skill Bind resists doing work. (http://i.imgur.com/y4uTqXE.jpg)

re-edit: holy crap L. Izanami skilled up
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 17, 2014, 06:39:38 PM
I think I'm screwed if I run into Liza. Not sure if I can handle all that incoming damage for 10 turns. Maybe I should slot GZL in for that 40% chance next time.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 17, 2014, 10:08:33 PM
Hmm. It just occurred to me that Isis might be really, really good on my team. I've been stockpiling stones for Sun Quan, and I have 50 right now. But the Egyptian godfest during the Gala Of Tides is coming up, and Blue Moon Sea Deity Isis fixes a significant hole in my team, being vulnerability to bind. She also has great stats. Her awakenings are questionable though, what with the lack of full bind immunity and the dubious orb enhances. How good do you think Isis is on a blue healer team? Is she worth blowing stones to fish for while she's at the highest possible appearance rate, or should I hold out for Sun Quan?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 17, 2014, 10:21:56 PM
Hmm. It just occurred to me that Isis might be really, really good on my team. I've been stockpiling stones for Sun Quan, and I have 50 right now. But the Egyptian godfest during the Gala Of Tides is coming up, and Blue Moon Sea Deity Isis fixes a significant hole in my team, being vulnerability to bind. She also has great stats. Her awakenings are questionable though, what with the lack of full bind immunity and the dubious orb enhances. How good do you think Isis is on a blue healer team? Is she worth blowing stones to fish for while she's at the highest possible appearance rate, or should I hold out for Sun Quan?

I think Isis is solid by herself if you need to build a rainbow team. Bind protection is also a good option to have, and orb enhances are supposedly getting buffed soon in JP. Also remember that the Gala of Tides does have SQ in it at boosted rates, so you technically do have a fair shot at SQ at godfest rates(?)(Edit: Apparently the rate for gala is 2x + pops out at Lv30, but still sort of notable.) while still being able to get specials.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 17, 2014, 10:25:23 PM
Well yeah, I think technically the correct answer is "just play an Isis team", so what I really need is two Ises. :wat: Not sure if I want to do that or not, or if I have the subs. And I can't remember if I have two Angelits. Don't think I do. Hmm, complicated.

Edit: Okay, I have more than enough Angelits, so that's not a thing.

Edit edit: Yeah, if galas had godfest rates I think they would be a bigger deal. I think. Not actually sure how the math would work out on that.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 17, 2014, 10:29:31 PM
Note: Twinlit Isis is Physical. Healer Isis is not fully immune to binds and has significantly less HP, so take that how you will.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 17, 2014, 10:48:07 PM
50% bind resist is effectively 0% with gungho math so Shining Sea Isis >>> Blue Moon :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 17, 2014, 11:49:17 PM
50% does help a notable amount, but if you actually want no chance of failure, you could hope for LMeta(or the beach version if you're masochistic enough). She fits with B/L color and is fully immune to binds, amongst other things. Good luck skilling her up, though.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 18, 2014, 12:28:20 AM
Twitch stream is almost here. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-ddc6e3a8732cb50f-25x28.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 18, 2014, 12:43:23 AM
50% does help a notable amount, but if you actually want no chance of failure, you could hope for LMeta(or the beach version if you're masochistic enough). She fits with B/L color and is fully immune to binds, amongst other things. Good luck skilling her up, though.

Yeah, if an LMeta fell into my lap she would probably find a provisional spot on my team for some dungeons. There's probably some kind of way to re-spec my team to be more light orb-friendly. UMeta would probably get to be a full-time member, but... Yeah, no thanks.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 18, 2014, 01:06:06 AM
50% does help a notable amount, but if you actually want no chance of failure, you could hope for LMeta(or the beach version if you're masochistic enough). She fits with B/L color and is fully immune to binds, amongst other things. Good luck skilling her up, though.

Light chaser has a good chance at Questionnaire 11. It's leading in votes right now but Red Fairy might catch up. So good news for anyone with a LMeta.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 18, 2014, 01:47:46 AM
Apocalypse at x1 in upcoming Godfest.

Plus we get free Tamadras cause Antonio cleared Thoth and Sopdet Legend. Or did I misheard what they said in the stream? Who knows? (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-ddc6e3a8732cb50f-25x28.png)

Edit: If Antonio clears the same dungeon on Mythical. We'll get free stones! WOOH.(http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-76292ac622b0fc38-20x30.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 18, 2014, 01:58:07 AM
Is there anything worse in this game than farming evolution masks? I'm up to three of them for a hundred stamina, and that's even on 1.5x drops. I guess what's worse than them is not getting any skillups out of whatever you're using them to evolve, but damn... This can't even be good for squeezing people for money. I even have stamina left to run more, I just can't do it because it's too boring.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 18, 2014, 01:59:20 AM
(http://i.imgur.com/mPdTX7Q.jpg)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 18, 2014, 02:08:30 AM
Dungeon run with Horus is done. Antonio failed. No magic stones. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-f6c13c7fc0a5c93d-36x30.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 18, 2014, 02:25:53 AM
opening day rekt, no drop but will attempt more later

(http://i.imgur.com/epdWVYk.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 18, 2014, 02:58:27 AM
Got Sopdet, and found some things out about their revival ability:

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 18, 2014, 07:18:38 AM
Did three pulls. Two were phoenix knight and pierdrawn.

(http://i.imgur.com/IjQVHGW.png)

SEEMS LEGIT
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 18, 2014, 07:27:43 AM
Alright first roll.
Silver egg.
But it was Prometheus prevo so it was the best case silver egg!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 18, 2014, 07:40:38 AM
i would be happier with this Lmeta I got just now if I haven't actually pulled her yet.

GUNGHO WHY GIVE ME A SPECIAL GOD I HAVE ALREADY

I WAS SO STOKED WHEN I SAW THE METATRON POSE TOO I THOUGHT IT WAS DMETA
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 18, 2014, 07:45:29 AM
i would be happier with this Lmeta I got just now if I haven't actually pulled her yet.

GUNGHO WHY GIVE ME A SPECIAL GOD I HAVE ALREADY

I WAS SO STOKED WHEN I SAW THE METATRON POSE TOO I THOUGHT IT WAS DMETA

I have two GOdin, I know the feeling.

Anyway I decided I would do ONE pull for this godfest.

And I got Haku. I am very happy. \o/
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 18, 2014, 07:48:59 AM
8 Pulls...all Silver.
Oh wait a Gold!...Elemental. :colonveeplusalpha:

I'll have to wait another 6 months before I can try to get Bastet again.

Wasted...so much stones. Wasted. :fail:

Words right now cannot express how both frustrated and depressed I am with those Rolls.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Calamity on October 18, 2014, 07:55:03 AM
Obligatory rollin' rollin' rollin' report. 7 rolls and one yolo roll at player carnival to pick up Incarnation of Hakurei, Armpit Miko Mochizuki Chiyome.

Notable pulls: Artemis and a second Red Sonia, pretty cool.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 18, 2014, 08:01:04 AM
Obligatory rollin' rollin' rollin' report. 7 rolls and one yolo roll at player carnival to pick up Incarnation of Hakurei, Armpit Miko Mochizuki Chiyome.

Notable pulls: Artemis and a second Red Sonia, pretty cool.

Armpits strong. Not a bad haul overall.

Alright first roll.
Silver egg.
But it was Prometheus prevo so it was the best case silver egg!

Pretty good! Enjoy your BEEFTANK.

8 Pulls...all Silver.
Oh wait a Gold!...Elemental. :colonveeplusalpha:

...Ow. I don't think I've suffered that bad yet. You got Haku earlier though so you're probably still well-off??

i would be happier with this Lmeta I got just now if I haven't actually pulled her yet.

GUNGHO WHY GIVE ME A SPECIAL GOD I HAVE ALREADY

I WAS SO STOKED WHEN I SAW THE METATRON POSE TOO I THOUGHT IT WAS DMETA

I will trade you my 2 ggy for your 2 lmeta, or even just one  :fail:

haku.jpg

too op

EDIT: Pink REM is coming up not too far away, so anyone that wanted anything out of there, save a few for that one.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 18, 2014, 08:32:57 AM
I will trade you my 2 ggy for your 2 lmeta, or even just one  :fail:

i would gladly give you this one i just got if there was a trading system

gungho please no don't implement that
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 18, 2014, 08:36:19 AM
Godfest yoloroll gives me...!!!

...My second persephone, this one unevolved.

WELL I GUESS PERSEPHONE HAS A PLACE IN A PANDORA TEAM RIGHT GUYS? (And I could use the dupe to get 100% skillup chance on teh first one but... yyyyyyyyyeaaaaaaaah)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 18, 2014, 08:39:32 AM
Second Green Odin and a terrible PADZ silver (the chimaera).
I'd like at least one gf demon out of this.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 18, 2014, 09:57:10 AM
I just spent every stone I had on ten pulls. I'm not mad, I'm just confounded.

Six were trash. That's fine, four gold eggs is pretty good for me, I have yet to be that guy who gets seven gods in a row or whatever and I probably never will be that guy.

Here's the contents of my gold eggs:
(http://i838.photobucket.com/albums/zz304/dummy2205/unnamed-1.png)

What? Whaat? Whatwhatwhatwhatwhat? How? WHY? How should I feel about this? What do I do now?

And I said there were four gold eggs, and that's just three. You can't see it there, but the fourth one? Horus. WHAT DO I DO NOW? I just wanted some buddies for Valkyrie, I never asked for this! :derp:

So... I have the materials to make the expensive form of one of these. I don't want to make a completely new team, but I guess I will. How do I do? How are rainbow teams played, and among those how are Ra or Horus teams played? Which one is more useful to me right now? As subs go this is the non-farmable stuff I have:
Ruka, Gabriel, blue Valkyrie, all of the Eva stuff except Unit 13, most berry dragons, Beast Rider, most toy dragons, Michael, some fairy tail girls, and Apollo.
So basically, a shitload of orbchangers. And orbchangers seem like they don't do anything with rainbow leaders unless they're heartbreakers and it's Horus.

So yeah, there went every easy stone in the game. I have now done almost every dungeon in challenge mode, so no more dumping 50 stones into anything for a while.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 18, 2014, 10:03:24 AM
I rolled and got Alarune orz
The thing is I'm still gonna roll because I need Hatsume and Hanzo ;-;

I've already got my Hanzo so I'm golden. No hatume though...

https://www.youtube.com/watch?v=iqjAP9tmab8 <-- respect this guy
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 18, 2014, 11:46:20 AM
3 Shardras. Right game, you win. Didn't want an Astaroth/Belial/Lucifer anyway.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 18, 2014, 12:26:46 PM
I..I... ok, as usual i don't know how to feel about my rolls. On one hand i got 5 gold eggs out of 7 rolls, on the other hand here are my gold drops:

Horus
Fenrir Knight Kamui (which i already had)
Sleeping Dragon, Zhuge Liang
Astaroth
Anubis

Considering i was kinda hoping for Isis, Bastet, Persephone, Artemis, Sonia or Metatron....  that's some serious trolling skill, game  :V (especially Anubis.... i HATE Anubis...)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 18, 2014, 01:39:29 PM
3 Shardras. Right game, you win. Didn't want an Astaroth/Belial/Lucifer anyway.

I think I've rolled like 6-8 Shardras in the course of my PAD career.  Possibly more, I just rage feed them off at this point.

Because I'm full of poor life choices I decided to yoloroll twice.  Beast Rider and my 2nd Horus.  HEY NOW I DON'T HAVE TO STRESS OVER WHICH ULT EVO TO PICK HUH????
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 18, 2014, 01:40:51 PM
guys stop being lucky
I got a blue golem. I used it as awakening fodder, so: guess it's like I got a TAMADRA...
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 18, 2014, 01:54:00 PM
I..I... ok, as usual i don't know how to feel about my rolls. On one hand i got 5 gold eggs out of 7 rolls, on the other hand here are my gold drops:

Horus
Fenrir Knight Kamui (which i already had)
Sleeping Dragon, Zhuge Liang
Astaroth
Anubis

Considering i was kinda hoping for Isis, Bastet, Persephone, Artemis, Sonia or Metatron....  that's some serious trolling skill, game  :V (especially Anubis.... i HATE Anubis...)

The funny thing is you got at least three things that are better than a few of what you wanted, and you're acting like they are bad rolls. :V  Horus is pretty good, GZL is fucking amazing, and Astaroth puts you in the extremely good Cauchemar club once he comes out here :v


Anyway one-stoned my way through Thoth and Sopdet mainly by accident; I got hearttrolled while stalling out Isis' skill bind and died. The boss fight itself was fun though! I'm glad I did it with my Leilan team. Thoth dropped so now all I need is Sopdet and I'll be very pleased \o/
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 18, 2014, 02:09:11 PM
Rolled twice.

First roll, gold egg!

... Princess Valkyrie. <_<

Second roll, gold egg!

... Dark Angel Metatron.

*_*
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 18, 2014, 02:22:27 PM
I..I... ok, as usual i don't know how to feel about my rolls. On one hand i got 5 gold eggs out of 7 rolls, on the other hand here are my gold drops:

Horus
Fenrir Knight Kamui (which i already had)
Sleeping Dragon, Zhuge Liang
Astaroth
Anubis

Considering i was kinda hoping for Isis, Bastet, Persephone, Artemis, Sonia or Metatron....  that's some serious trolling skill, game  :V (especially Anubis.... i HATE Anubis...)
Srz, I don't see the need for you to complain with those rolls.
I know I'm kind of bitter and jealous, but srz, be thankful you didn't end up like me.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 18, 2014, 02:31:09 PM
Rolled twice.

First roll, gold egg!

... Princess Valkyrie. <_<

Second roll, gold egg!

... Dark Angel Metatron.

*_*

Welcome to the DMeta club. Join me when her ult comes out. :*
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 18, 2014, 02:36:14 PM
Two pulls, got Fire Dragon Swordsman and Gryps Rider.

Not gods, but can't complain since I'm sure I have *something* to use them for.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 18, 2014, 02:49:41 PM
Welcome to the DMeta club. Join me when her ult comes out. :*

Thank you!

And yeah, I can't really use her yet since I have basically fuckall for attackers.

Do you know what potential/optimal teams people are theorycrafting for her ult?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 18, 2014, 02:49:56 PM
Srz, I don't see the need for you to complain with those rolls.
I know I'm kind of bitter and jealous, but srz, be thankful you didn't end up like me.

I didn't mean to sound like i was complaining about my rolls..... :ohdear:

The reason for my mixed reaction is that for me ART comes first, and usefulness second. I play PAD like i played Kancolle, cute girls first, clearing missions second  ::)
So for example for me Persephone would be a better drop than Anubis.

So i AM happy about what i got, it's just my moe-addicted part that is kinda bummed (with the exception of Astaroth)  :D


EDIT: you know, i really need to doublecheck when i write in english..... this is about the 3rd time in 2 weeks that i give the wrong impression to those who read my posts.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 18, 2014, 03:03:40 PM
Persephone is probably better than Anubis in both form and function anyhow, so.

oh hey Takeminakata has Suzaku invades (again) I guess I can farm this while I get his skillups
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 18, 2014, 03:23:32 PM
Thank you!

And yeah, I can't really use her yet since I have basically fuckall for attackers.

Do you know what potential/optimal teams people are theorycrafting for her ult?

Haku is now a top-tier sub for UEvo DMeta, but that's pretty much the prevailing opinion I know of so far. Will let you know what people are running once she gets implemented next week


guys stop being lucky
I got a blue golem. I used it as awakening fodder, so: guess it's like I got a TAMADRA...

Don't worry, during Japan's PCGF I rolled a dark golem mk.2 when I have a fully awoken dark golem mk.3 and an unevo'd lemon dragon when i already have a lemon dragon
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 18, 2014, 03:28:38 PM
You know, I could use a dmeta. I have a lot of the stuff she likes. I have Arthur, Hanzo...I don't have Gryps, but I can play around that with Korone. If she allows gods too though, then it's Haku time, even if she's still sitting at lvl. 5 unevolved.

People are theory crafting double Hanzo/Haku as optimal subs.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 18, 2014, 03:37:26 PM
People are theory crafting double Hanzo/Haku as optimal subs.

which is funny because Hakuhanzo x2 is optimal Pandora core too kek
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 18, 2014, 04:24:45 PM
Thank you!

And yeah, I can't really use her yet since I have basically fuckall for attackers.

Do you know what potential/optimal teams people are theorycrafting for her ult?

When her ult comes out you won't need attackers because attacker stats are garbage! She'll be boosting gods too now so her versatility has just gone way, way up.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 18, 2014, 04:40:41 PM
I..I... ok, as usual i don't know how to feel about my rolls. On one hand i got 5 gold eggs out of 7 rolls, on the other hand here are my gold drops:

Horus
Fenrir Knight Kamui (which i already had)
Sleeping Dragon, Zhuge Liang
Astaroth
Anubis

Considering i was kinda hoping for Isis, Bastet, Persephone, Artemis, Sonia or Metatron....  that's some serious trolling skill, game  :V (especially Anubis.... i HATE Anubis...)

Anubis aside(You may want to consider him for orb-limited dungeons, where it is easier to get 8-10 combos and he will therefore trivialize them.) You pulled something very deadly there.

Horus is a good place to take your skills to the next level, and GZL becomes Wood/Dark when you evolve him. Between Horus's twinlit form and GZL, you already have 4/5 colors covered, and GZL hits very hard. On top of that, Horus's twinlit form has been announced to get an Attacker type in the future, so GZL's active skill can boost him too.

Edit: Karin is Water/Wood/Dark. Zhuge can fit on her team as well, active aside. He just hits really hard, so if you ever want to stack wood damage, just use him. He has the ability to mow down bosses just with only his damage if you boost him hard enough.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 18, 2014, 05:39:39 PM
If you do end up going for F/L Horus though, just keep in mind that F/L Horus has shit stats-that-are-not-attack. If you can't reliably get 5 combos of all different colors in one go, I'd suggest you save the twinlits for Ra and get F/F (Because much higher HP and RCV and though he doesn't have the time extension, the multiplier for 4 colors is the same as F/L)

I've once heard that "If you ever want to go F/L Horus, go L/L Ra instead", I don't know how valid this actually is, but considering that Ra uses hearts and also has a x4 multiplier (and a x7 for optimal scenarios) it's something to keep in mind.

@Edit

Done Takeminakata Descended, it was as easy as expected.

I got lucky o nthe stalling though, I managed to stall pretty well in both Kano and the Demons on wave 4, and the divinegon in Wave 3 didn't give me a hard time with his binds either.

Takeminakata was laughable. I did 25% of his health in damage before I had Tyrannos up, he used his damage booster then I just tyrannos -> Uriel -> Triangles's Ares -> Horus and then next turn I went Gigas and did as many fire combos as I could. He was dead before he could even really hit me.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 18, 2014, 05:46:47 PM
Thanks for the info.

Jesus, that's now something like four teams I have where owning a Haku would be a massive improvement.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 18, 2014, 06:07:30 PM
i would gladly give you this one i just got if there was a trading system

gungho please no don't implement that
what if trading cost 5 stones per trade and it trades a completely random monster of yours :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 18, 2014, 06:11:50 PM
Roommate's having PAD troubles again and I'm wondering if anyone has any input. Apparently his game won't go past the start screen. It gets to "connecting" and freezes. Has anyone seen this before or know how to fix it? We've tried all of the obvious stuff and nothing works so far.

Also fighting the urge to drop money on this godfest. I'd just get more Ras though.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 18, 2014, 06:32:16 PM
If you do end up going for F/L Horus though, just keep in mind that F/L Horus has shit stats-that-are-not-attack. If you can't reliably get 5 combos of all different colors in one go, I'd suggest you save the twinlits for Ra and get F/F (Because much higher HP and RCV and though he doesn't have the time extension, the multiplier for 4 colors is the same as F/L)

I've once heard that "If you ever want to go F/L Horus, go L/L Ra instead", I don't know how valid this actually is, but considering that Ra uses hearts and also has a x4 multiplier (and a x7 for optimal scenarios) it's something to keep in mind.

@Edit

Done Takeminakata Descended, it was as easy as expected.

I got lucky o nthe stalling though, I managed to stall pretty well in both Kano and the Demons on wave 4, and the divinegon in Wave 3 didn't give me a hard time with his binds either.

Takeminakata was laughable. I did 25% of his health in damage before I had Tyrannos up, he used his damage booster then I just tyrannos -> Uriel -> Triangles's Ares -> Horus and then next turn I went Gigas and did as many fire combos as I could. He was dead before he could even really hit me.

Yeah, half the time, I just let him hit me cuz he only takes like a third of my health.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Conqueror on October 18, 2014, 06:49:09 PM
LZL, GrimRock, Baal
More healers for my healer team and Baal's attack looks great for my DQXQ.
Pretty decent overall.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 18, 2014, 07:29:06 PM
LZL, GrimRock, Baal
More healers for my healer team and Baal's attack looks great for my DQXQ.
Pretty decent overall.

LZL buddies let's go? c:
I don't actually have any LZL friends, so I run with Light Metatron... hmm.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 18, 2014, 07:56:33 PM
Yolo pulled.

...Vrita :negative:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 18, 2014, 08:01:03 PM
LZL buddies let's go? c:
I don't actually have any LZL friends, so I run with Light Metatron... hmm.

People seem to like LMeta better though. I don't see too many LZL people tbh.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 18, 2014, 09:26:07 PM
Still haven't figured out what's going on with my roommate's copy of the game, and we're considering re-installing it. Is there a file that can be backed up to save progress, or is the only way to back up data via Gungho? And if it is through them, does anyone know how much time getting them to restore game data takes under optimal conditions? He's over rank 100, has spent money in-game, and has his secret code. What's the ETA in those circumstances?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 18, 2014, 09:30:32 PM
My sarasvati is rigged. 4/42
Damn.
I'm tired of doing blue insect dragon...

On the other hand, 2 more muracore rolls later... I'm now in possession of Raphael and the dragon/healer light magician. Both of which unrelated to the event. I'm very confused. Two healers in a row, maybe the game is hinting to give me a hatsume next

Raphael is of no use to me, but after checking wiki, the magician turns out to be a valuable substition for a LMeta sub in my teams, having 100% bind resist, 1 bind rcv and TWO time extends. His active creates a row of hearts automatically. I can see me using him in I&I, Ra or Bastet teams to counter binds and also can't say no to +1s

Regarding the L/L Ra or R/L horus discussion, I'd say definitely give Ra a try, you need some practice but it's really fun. Don't expect 49x every turn though, you'll be frustrated at the game. Expect x16 usually, and hope you get a few 49s on the boss. I have a Horus but I can't stand his low rcv. His attack is very formidable though
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 18, 2014, 09:49:24 PM
Raphael is of no use to me, but after checking wiki, the magician turns out to be a valuable substition for a LMeta sub in my teams, having 100% bind resist, 1 bind rcv and TWO time extends. His active creates a row of hearts automatically. I can see me using him in I&I, Ra or Bastet teams to counter binds and also can't say no to +1s

Time guy looks badass, yeah.  Though 16 turns probably isn't fun... I guess that's the price you pay for the timer extends.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 18, 2014, 11:50:44 PM
what if trading cost 5 stones per trade and it trades a completely random monster of yours :V

fuck that shit no

my +150 haku noooooo
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 19, 2014, 12:16:39 AM
fuck that shit no

my +150 haku noooooo


I can see some guy losing all his stones swapping then swapping again to get his stuff back.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 19, 2014, 01:39:34 AM
Yolo pulled.

...Vrita :negative:
Is it worse to pull trash or pull a rare you can't convince yourself to throw away even if it is essentially useless?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 19, 2014, 01:47:58 AM
When her ult comes out you won't need attackers because attacker stats are garbage! She'll be boosting gods too now so her versatility has just gone way, way up.

Hakuhanzo is still a legitimate DMeta core now even though Hanzo's HP is all but trash. 5CD dark orb changer is still very very useful
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 19, 2014, 02:00:03 AM
Is it worse to pull trash or pull a rare you can't convince yourself to throw away even if it is essentially useless?

The second.

Like if it was a dryad or something I could toss it but nooo they might make vrita better i should keep him
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 19, 2014, 02:09:44 AM
I know how you feel, I got this mountain of Ras I can't throw away or feed, but when am I ever, ever going to use three of him? If they buff him to have more time extends maybe? And I guess I can make one the dark version for no-heart dungeons?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 19, 2014, 02:13:09 AM
I know how you feel, I got this mountain of Ras I can't throw away or feed, but when am I ever, ever going to use three of him? If they buff him to have more time extends maybe? And I guess I can make one the dark version for no-heart dungeons?

Make on L/L, make one L/D, and use the other one for conditionals.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 19, 2014, 03:31:18 AM
I know how you feel, I got this mountain of Ras I can't throw away or feed, but when am I ever, ever going to use three of him? If they buff him to have more time extends maybe? And I guess I can make one the dark version for no-heart dungeons?

Hyorinryu's advice is actually sound, both L/L and L/D Ra will be getting different subtypes so you can fit them into varying teams. L/L will be Healer and L/D I believe is Balanced.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 19, 2014, 03:40:01 AM
I can't foresee myself using Ra as a sub very often. Still going to do it, but I'm not sure how often it'll come up. Maybe all the time, I don't know. And I guess the third will stay completely unevolved in the event that more conditional dungeons for 20 cost and under come out. And it would probably be pretty great for s-ranks.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 19, 2014, 09:14:28 AM
On the other hand, 2 more muracore rolls later... I'm now in possession of Raphael and the dragon/healer light magician. Both of which unrelated to the event. I'm very confused. Two healers in a row, maybe the game is hinting to give me a hatsume next

The next episode of Thaws trying to roll a Hatsume
So I rolled 3 more times.
And 3 more gold eggs.
1. Green Valk (HELL YEAH)
2. Blue Valk (Second one. :| )
3. Gryph Rider Finn (My 4th one but I sold 2 before they were good)

So yea...
I guess my solution now would be to just do
I&I SQ Gab BlueValk BlueValk I&I   :V

5/6 gold eggs guys should I keep going. :ohdear: :ohdear: :ohdear:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 19, 2014, 04:05:26 PM
Needed a stone to clear Thoth and Sophdet. Isis is annoying. 80% she messed up my board. Made me use Echidna. Don't need to hit that hard when you do that every turn.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 19, 2014, 05:10:39 PM
dun mess with da best girl (◡‿◡✿)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 19, 2014, 05:30:08 PM
Thaws, please don't kill me..... managed to rack up 5 more stones and dumped them in one last rem roll. You already know it.....

Hatsume no Tsubone  :blush:


On a side note, one of the rolls i didn't mention was a Guivre Chimera.... does it have any use?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 19, 2014, 06:57:52 PM
On a side note, one of the rolls i didn't mention was a Guivre Chimera.... does it have any use?

Guivre Chimera is pretty cool. If you need a booster for Karin, you could use him. Decent awakenings too, and helps with RCV.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 19, 2014, 10:48:10 PM
I just got done finished doing Thoth & Sopdet about 17 times. Some losses here and there. Some stones needed to continue when I fucked up.

Thoth dropped on my first try. That was easy.
Then nothing for a while.
Then Thoth again.
Then Thoth again, but then I died when they resurrected and just quit.
Then nothing for about fucking FOREVER.
Then Thoth again.
Then nothing.

and then

(http://i.imgur.com/y2xgvhp.png)

11 stones used overall.

(http://i.imgur.com/l84giZ2.png)

You can see how many times I did this fucking garbage dungeon over and over trying to get her.

I'm never doing this again. Not even Mythical for a stone.

Never.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 19, 2014, 11:26:05 PM
I think if you were using stones, you should have just gone and did Mythical. It's not that much harder. Especially if you're not afraid to stone. I don't know what I'll do with my Sophdet out of letting her sit in box looking cute. If she changed dark orbs, Kirin would look at her, or Izanami if she was balanced. I guess there's Athena, though her awakenings aren't too impressive, i think they could buff her a bit.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 19, 2014, 11:59:46 PM
Fuck Mythical, it's twice as hard when you're running Leilan instead of Kirin (who is fucking stupid to run in a dungeon that changes away all of her needed orbs). And I think I would have thrown my phone out the window if I had used multiple stones getting ONE Thoth.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 20, 2014, 12:17:26 AM
Fuck Mythical, it's twice as hard when you're running Leilan instead of Kirin (who is fucking stupid to run in a dungeon that changes away all of her needed orbs). And I think I would have thrown my phone out the window if I had used multiple stones getting ONE Thoth.

Kirin can do mythical just fine, though. The guys for the most part don't do that much damage, so you can kinda stall for a bit and then oneshot. Isis was annoyingly tanky though. If I was better at matching, I wouldn't have needed the stone. You'd guarantee a drop though. Seeing how many runs ended up with nothing, I think you'd have gained even if you did spend a stone or two on Thoth.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 20, 2014, 12:54:53 AM
grinded for one last stone for final roll.

mystic knight

fuuuucccckk
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 20, 2014, 02:15:48 AM
Kirin can do mythical just fine, though. The guys for the most part don't do that much damage, so you can kinda stall for a bit and then oneshot. Isis was annoyingly tanky though. If I was better at matching, I wouldn't have needed the stone. You'd guarantee a drop though. Seeing how many runs ended up with nothing, I think you'd have gained even if you did spend a stone or two on Thoth.

It would have been a massive pain in the ass because Thoth and Sopdet vaporize hearts and fire every other turn. I should know, I ran Leilan and it took fucking forever. Doing it with Kirin would not have been much better and it would have been EVEN EASIER to be orbscrewed.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 20, 2014, 02:31:14 AM
Thaws, please don't kill me..... managed to rack up 5 more stones and dumped them in one last rem roll. You already know it.....

Hatsume no Tsubone  :blush:


On a side note, one of the rolls i didn't mention was a Guivre Chimera.... does it have any use?

Oh it's okay :V I'll just let you know..

Considering i was kinda hoping for Isis, Bastet, Persephone, Artemis, Sonia or Metatron....  that's some serious trolling skill, game  :V (especially Anubis.... i HATE Anubis...)

I have like two Bastets and Two Persphones :V :V :V :V :V

I know a friend who has no interest in blue team whatsoever, and have rolled three Hatsumes. :V This game would be so easy if trading existed, too bad it'll probably ruin it. :P (Unless we go with the randomly trade one mon system mentioned in this thread :V that'd be hilarious)

Guivre is like a watered-down I&I (pun intended), it's worse than I&I in many ways since it's just a silver egg afterall, but he's usable if you have no other choice I guess.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 20, 2014, 02:51:42 AM
Oh it's okay :V I'll just let you know..

I have like two Bastets and Two Persphones :V :V :V :V :V


And now we can go burn the RNG god on a stake together....  :]

Quote
This game would be so easy if trading existed, too bad it'll probably ruin it. :P (Unless we go with the randomly trade one mon system mentioned in this thread :V that'd be hilarious)

"ok let see what i got...... Urgh, Dark Golem, really? what a waste...... WHAAT??? MY +297 FULLY AWAKENED MAX SKILLED BIKINIMETATRON?!? GUNGHOOOOOOOOOOOOO!!!!!"  :V

What about if they allowed only one trade per month?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 20, 2014, 03:07:42 AM
It would have been a massive pain in the ass because Thoth and Sopdet vaporize hearts and fire every other turn. I should know, I ran Leilan and it took fucking forever. Doing it with Kirin would not have been much better and it would have been EVEN EASIER to be orbscrewed.

But sometimes the Thoth guys gives poision though, and then you blow your valkyrie/Verche and oneshot them, or at least  Thoth, because lol25x. Even if you don't kill Sophdet and she resurrects Thoth, he has only half health, and then you just do it again. I know because that's pretty much what I did.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 20, 2014, 03:54:09 AM
But sometimes the Thoth guys gives poision though, and then you blow your valkyrie/Verche and oneshot them, or at least  Thoth, because lol25x. Even if you don't kill Sophdet and she resurrects Thoth, he has only half health, and then you just do it again. I know because that's pretty much what I did.

I neither have Valkyrie nor Verche on my Kirin team.

Thoth blows away all fire orbs every third turn. They do not regenerate fast enough for me to have a good stock of them. Nor does light, because Sopdet takes those out every other turn.

Really you just have to luck the fuck out (like you absolutely did), because the entirely of Thoth and Sopdet Mythical is skyfall luck. And if I'm not sure to heal up absolutely every turn, I would be really pushing it in the HP department.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 20, 2014, 04:09:14 AM
I neither have Valkyrie nor Verche on my Kirin team.

Thoth blows away all fire orbs every third turn. They do not regenerate fast enough for me to have a good stock of them. Nor does light, because Sopdet takes those out every other turn.

Really you just have to luck the fuck out (like you absolutely did), because the entirely of Thoth and Sopdet Mythical is skyfall luck. And if I'm not sure to heal up absolutely every turn, I would be really pushing it in the HP department.

I can understand Verche, but why not Valkyrie? Don't you use Apollo, he does the same thing. I didn't luck out, as I failed to one shot them after all. The only problem is Thoths thing which as you mentioned is only once every three turns. Valkyrie takes care of anything Sopdet throws at you, not to mention Sopdet throws a lot of hearts at you so stalling isn't that hard. If you need to. Really the only problem is if you hit Sophdet in to her berserk mode which I unfortunately did. Thinking back on it, I probably could have just stalled till Echidna came back up.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 20, 2014, 05:15:44 AM
I can understand Verche, but why not Valkyrie? Don't you use Apollo, he does the same thing. I didn't luck out, as I failed to one shot them after all. The only problem is Thoths thing which as you mentioned is only once every three turns. Valkyrie takes care of anything Sopdet throws at you, not to mention Sopdet throws a lot of hearts at you so stalling isn't that hard. If you need to. Really the only problem is if you hit Sophdet in to her berserk mode which I unfortunately did. Thinking back on it, I probably could have just stalled till Echidna came back up.

My Valkyrie is not fit for battle and frankly I hate using her since she's 1/50something on skillups. And yes, I do use Apollo instead-- but that still doesn't change the fact that if there aren't enough fire/wood/water orbs on the screen (like there never are against Thoth and Sopdet since they're constantly filling your board with hearts, poison, and jammers). My Echidna shares a similar fate in being insufferable to use and skill up, and only would have caused me problems due to her low HP and attack. It doesn't help that Thoth and Sopdet hit TWICE as hard on Mythical.

Simply put, your trying to convince me otherwise is pointless. I'm not doing it.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 20, 2014, 05:30:17 AM
Guivre is like a watered-down I&I (pun intended), it's worse than I&I in many ways since it's just a silver egg afterall, but he's usable if you have no other choice I guess.

Man I totally forgot this guy existed.

He's actually an interesting card since he has a prong, so I could see him getting use in places I&I wouldn't. HP is hot garbage though which kill him.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 20, 2014, 09:29:12 AM
There is something i really need clarified: i just tried the PDX Pink Dragon Rem Simulator out of curiosity and every-single-egg was a Sticker Girl.... and i mean it like "i tried 20 rolls and i got 20 Sticker Girls"
Is it the same with the real Rem Machine during the Pink Dragon event that is coming? Do we have GUARANTEED drops from the mons listed in the event? It seems quite unlikely.....

Since dropping GZL Thumbelina joined Kurone in the "wish list" sooo......  :derp:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 20, 2014, 09:38:19 AM
The sticker girl REM is called the sticker girl REM for a reason-- because everything in it, with the exception of whatever valkyries, additional god (which varies, this time it seems to be Ame no Uzume, who kind of works as a Fire-type Metatron but not really as good), or B/L Metatron, was a sticker girl before the addition of the fairy tale girls as well. However, you should never expect to get a Valk/God/Metatron because the drop rate is so abysmally low that you'd be better off getting them from the REM instead.

And for god's sake, you will never need 20+ sticker girls. That's what is most frustrating about it.


also!
Quote
[Duration]: 11/1 (Sat), 8:00 PM (PDT) - 11/2 (Sun), 6:00 AM (PST)
This is a notice announcing the upcoming maintenance on 11/1 (Sat) 8:00 PM (PDT).
Due to the shift from Daylight Savings Time to Standard Time, we have adjusted dungeon durations and event bonuses to count down to the announced maintenance time instead of their original end times. For this reason the countdowns on special content and dungeons may seem shorter than previously announced.
These dungeons will resume with the announced end times once the maintenance has concluded.
Further details will be announced via Facebook.
We apologize for the inconvenience, and thank you for your understanding.

Holy shit that is a long maintenance time. Hopes are rising for good results.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 20, 2014, 11:51:38 AM
My New Goals in PaD
-Don't roll the REM until you reach 100 Magic Stones or until you hit Rank 250, whichever comes first.
-Keep farming for +eggs in either OoH or Starlight Sanctuary until you reach 1000 +eggs.
-Only do Descends which you'll reap benefit from.
-Seriously, don't roll REM, man.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 20, 2014, 12:21:38 PM
Where does the farming look good in ABE? So far from my very limited runs it looks like Expert or Master are the only two real contenders, but I haven't decided which yet. Probably Master unfortunately, which sucks because unlike the last time I had to farm a 50 stamina dungeon for skillup material that needs to be evolved this one doesn't drop a bunch of high-level filler and a boss that match the skillup guy in color to get it to max level.

Also, I have a question for FF, or I guess anyone who has insight into this but I know he does. I was previously committed to using Megalodran on my Legendary Seaway farming team, but recently a few other options have opened up. The definite members are Gabriel/Siren/Noah/Cleopatra/???/Gabriel, but now I'm considering using Blueberry Dragon, with its assload of useful awakens, or Ruka, with her general well-roundedness, in the Megalodran spot. Ruka will be skillmaxed, Blueberry Dragon probably won't have any skillups. What do you think? Does either one of those two suit the team better, or is Megalo's short cooldown and high HP the way to go?

Edit: Looks like ABE Legend is the way to go, since apparently Ruka Food can drop evolved from it. The chances aren't great since it's only on one floor and only has a 50% chance of appearing, but it's good enough for me for now.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 20, 2014, 12:34:31 PM
Edit: Looks like ABE Legend is the way to go, since apparently Ruka Food can drop evolved from it. The chances aren't great since it's only on one floor and only has a 50% chance of appearing, but it's good enough for me for now.

Just did a run of X-Spicy, got an evolved Matilda, which actually did skill up Fuu, so a pretty good start for me. Get running.


Holy shit that is a long maintenance time. Hopes are rising for good results.

We both know what this is. A little later than I predicted it would be, but we know.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 20, 2014, 12:52:15 PM
-explanation about the Sticker Girl Rem-

Thanks ;) To be perfectly honest when i do roll in the Rem i almost don't even look at the special gods, better to never have too high expectations >_> (man, the shock when i got Ronia and Godin  :V)
And i sure as hell won't aim to have 20 sticker girls! It will be a miracle if i scrounge up the stones for attempting one Thumbelina or Kurone.

Quote
"We apologize for the inconvenience"

FREE STONES! GIFT TAMADRAS! WE DEMAND THEM! ....... ok i'll shut up now  :X
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 20, 2014, 01:15:12 PM
Thanks ;) To be perfectly honest when i do roll in the Rem i almost don't even look at the special gods, better to never have too high expectations >_> (man, the shock when i got Ronia and Godin  :V)
And i sure as hell won't aim to have 20 sticker girls! It will be a miracle if i scrounge up the stones for attempting one Thumbelina or Kurone.

I actually pulled on the last one because I was LF>Thumbelina for my GZL team. I did actually get her in two rolls!

I guess it's more "How much of the stuff do you have out of there out of the 5 fairytale girls and the 5 sticker girls". If you have maybe 2 or less, I'd poke it a few times if you're looking for something specific, but generally no more. I'm probably skipping this one just because.

Specials are nowhere near guaranteed, but they are very worth considering, coming from a non-IAP player with 4 special gods. The extras like beachtron and the extra gods may as well be the "specials" for the pink REM, but the selection from the normal REM is so much better. Unless you just really need a sticker girl  or a fairytale girl, save for regular REM.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 20, 2014, 02:09:04 PM
I just heard that the local guy I've mentioned (complained about) before with the stacked Ronia team did one pull on the last godfest and got a THIRD Ronia.

Huh.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 20, 2014, 02:13:37 PM
Everyone in MotK who plays this game has a Ronia now. Here I am Rank 175 and still no Ronia. That last Godfest really ticked me off. (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 20, 2014, 02:34:59 PM
Everyone in MotK who plays this game has a Ronia now. Here I am Rank 175 and still no Ronia. That last Godfest really ticked me off. (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)

I play here, and I'm higher rank than you, and I haven't got one. Am I not part of "everybody"? Rude.:)

That's not to say I want one, either. I would much rather have either of the other two Sonias or any of the Odins or something. But yeah, still no special gods at all.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 20, 2014, 02:50:52 PM
Also, I have a question for FF, or I guess anyone who has insight into this but I know he does. I was previously committed to using Megalodran on my Legendary Seaway farming team, but recently a few other options have opened up. The definite members are Gabriel/Siren/Noah/Cleopatra/???/Gabriel, but now I'm considering using Blueberry Dragon, with its assload of useful awakens, or Ruka, with her general well-roundedness, in the Megalodran spot. Ruka will be skillmaxed, Blueberry Dragon probably won't have any skillups. What do you think? Does either one of those two suit the team better, or is Megalo's short cooldown and high HP the way to go?

Umm. Megalodran has the shortest cooldown, which is useful enough. He also reduces Wangren's damage slightly, but I think that's about all he has going for him.
Ruka has the most attack out of everyone, two autoheals (every bit helps), and a 9 turn uber-heal in comparison Berry Dragon or Megalo. Considering that my heartmaker cooldowns were 8/12/5/8, having a 8/9/5/8 set will probably be -more- than enough.
Blueberry Dragon has a blue resist, which I think cuts down Beyzul's damage by 10%? Or 8%? Considering the amount he deals by default, a couple thousand HP every turn is big. But the two row enhances will also help with clearing trash fodder if he can get that awoken.

tl;dr you can literally go with any of those options provided you have the HP for Beyzul's attack
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 20, 2014, 03:00:03 PM
Everyone in MotK who plays this game has a Ronia now. Here I am Rank 175 and still no Ronia. That last Godfest really ticked me off. (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)

Hi, rank 206 and I don't have one.

Honestly complaining is pointless. Everyone here has been royally fucked over by the REM before. Many even worse than you have.

Chill out, sit down, collect more stones and try again. Your luck will be better next time.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 20, 2014, 04:01:00 PM
Everyone in MotK who plays this game has a Ronia now. Here I am Rank 175 and still no Ronia. That last Godfest really ticked me off. (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)

Uh... hi.

Rank 217 and no Ronia or Grodin. Very salty about the latter. Rank 175 was months behind me and I still have neither.

Then again I'm no one so  BV
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 20, 2014, 04:15:02 PM
Rank 202 and also don't have a Ronia. The stuff I *have* gotten from the REM has done well so far, even if they're not optimal, so I'm not worried.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 20, 2014, 04:32:59 PM
Ronia user here.  I haven't gotten a third Ronia yet, and it really steams my peas :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 20, 2014, 04:40:40 PM
Rank 272, and the only REM rolls that I've really used so far are Kirin and I&I. Not even the twinlit I&I either. 
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 20, 2014, 04:41:54 PM
Then again I'm no one so  BV

Please. I've been playing over 100 days longer than you, consistently, every day, and I'm still a lower rank than you are. And you've accomplished more than I have overall and I'm an ex-megawhale.

You're fine.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 20, 2014, 04:47:41 PM
You're fine.

Oh, my bad - that wasn't meant to be taken seriously. Darn internet making sarcasm come out the wrong way  :qq:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 20, 2014, 05:11:17 PM
Oh, my bad - that wasn't meant to be taken seriously. Darn internet making sarcasm every 2 sentences i write come out the wrong way  :qq:

Welcome to the club  :fail:

Oh, and now you are all making me feel bad for my lucky rolls....   :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 20, 2014, 05:54:05 PM
owner of two Ronias and not happy about it
I mean who am I to complain but they're so high maintenance
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 20, 2014, 06:04:35 PM
Regarding REM luck, I consider myself lucky. My ratio of gods to everything else is definitely on the poor side, but I'd say my hail-mary Gabriel pull of getting exactly the thing my team needed at exactly the right time (a week before his skillup came out) was worth a lot of karma.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 20, 2014, 06:34:30 PM
Welcome to the club  :fail:

Oh, and now you are all making me feel bad for my lucky rolls....   :V

If it makes you feel better, I've actually gotten a bunch of nice rolls. It's just it takes soooooo long to bring them online. I've been working on Perseus for while now, actually. I just want to skill Fafnir up. However, since I have school, I've barred myself from farming until Thanksgiving break. Dark Archdemon Luci has beening sitting on Satan for a while too. I just need to skill Haku up to get his team running. That, or roll Freya.


I kinda want a dark row leader, between Arthur, Hanzo, and Haku, I think I could make something happen. Throw in Korone too for the heck of it.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 20, 2014, 06:53:01 PM
I keep expecting golds every fest I roll in, but honestly some people have told me that my box compares to their IAP box, which is probably a sign that I need to go back and count my blessings. Getting greedy in PAD leads you down some pretty dark roads.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 20, 2014, 07:02:32 PM
Those must be some unlucky people. My amounts kinda equal, and I haven't paid that much either. 
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 20, 2014, 07:22:23 PM
All things considered, my Gold Egg box consists of
Byakko x2
Suzaku
Green Odin
Susano-o
Amaterasu
Sakuya
Gabriel x2
Bastet
Light Zhuge Liang
Iduun & Idunna
Sarasvati
Ceres
Ronia x2
Gryps Rider
and of course TAMADRApurin

I mean, my pulls could be a lot worse. I'm quite happy with what I have right now, for about $25 of IAPping.

edit: so ABE collaboration, wave three is such a killer to Byakko if you run into ABE Wizard Chuck and that fat dark bird
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 20, 2014, 07:50:22 PM
ABE has been rough so far. One Ruka food from 220 stamina so far, and I had to evolve it, and I got nothing from it. Ouch. I WILL finish this, but it might hurt.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 20, 2014, 08:37:21 PM

edit: so ABE collaboration, wave three is such a killer to Byakko if you run into ABE Wizard Chuck and that fat dark bird

Chuck is unfortunately always there. Bomb is annoying but slow.

Leilan laughs at Storm (I actually keep Chuck alive just to feed me ammo), and she absolutely trashes the boss on both halves of the lifebar. ezpz dungeon for me
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 20, 2014, 08:40:37 PM
Guuuuuh. One blue bird so far from 270 stamina. Aren't the evo materials bad enough?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 20, 2014, 09:36:13 PM
For all you lucky Ronia owners, you now get a x1.2 to attack at above 6 combos
Better start practicing how to make 3 row 6 combos when you have 18,19, or 20 red orb guys :)
Though the main use would probably getting higher damage output when you don't have 6 orbs to make a row.
You also get a time extend so teams with multiple ronias are now even more ridiculous.

And here I'm a 700 days player with 0 Sonias :)
Though half the time sonia hasn't existed yet
I'm not complaining though, I know I've been extremely lucky to have a good blue healer team despite being non-iAP. :p (only thing left is a hatsume)
I also recently rolled a pandora which I almost have the perfect team for: Pandora Persphone Haku DMeta (only thing lacking is Hanzo... See the trend here? ;-;)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 20, 2014, 10:13:11 PM
Meanwhile, I have a bunch of decently good blue subs, and absolutely no leader to pair them with.

I mean, I suppose Hermes could be a decent enough leader, but he's no spike leader which makes his use in descends iffy at best.

@"Everybody has Ronia"

I have a Gonia, does that count? :V

Really though, I have no use for my Gonia until I have enough team cost to field her on a GZL team, which won't happen until rank 200-ish, so she's dead weight to me until then.

meanwhile I'm slacking off on my PaD carreer when I should be grinding ranks to get enough team cost to field uvo'd Grodin and Awoken Hera-Is on my horus team but y'know
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 20, 2014, 10:38:57 PM
Just tried unsuccessfully twice to feed a Bane to one of my Ras and my connection kept dropping for some reason. I thought it had failed the third time too but when I came back Ra was higher level and had a skillup. Obviously this is the secret to skillups. :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 20, 2014, 10:43:42 PM
Just tried unsuccessfully twice to feed a Bane to one of my Ras and my connection kept dropping for some reason. I thought it had failed the third time too but when I came back Ra was higher level and had a skillup. Obviously this is the secret to skillups. :V
inb4 banned for cheating :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 20, 2014, 11:35:44 PM
Just tried unsuccessfully twice to feed a Bane to one of my Ras and my connection kept dropping for some reason. I thought it had failed the third time too but when I came back Ra was higher level and had a skillup. Obviously this is the secret to skillups. :V

u hakr

stop cheetin
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 21, 2014, 03:27:47 AM
Okay, so sorry to keep bringing this up, but can anyone confirm that the blue Angry Birds Epic birds actually drop on Legend? I'm up to five runs now and it's dropped zero of them. Zero. Including two screens that only had those on it, where I just got nothing. Those were the only two floors out of five runs where I didn't get a drop. Is this game fucking with me? Are these actually some kind of non-drop that just can't give an egg?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 21, 2014, 06:01:55 AM
My sarasvati is rigged. 4/42
Damn.
I'm tired of doing blue insect dragon...

Woohoo
So my skill up luck took a turn for the better and have finished skilling up everything from blue insect dragon!
Blue Dragonswordsman 5/25 (5 at a time up 2->0->0->0->3 lol)
Sarasvati 9/62 Only slightly below average at the end.

I hate how we're not getting fairy encounters in a INSECT dungeon ffs. Now I got 3 useless Krakens from all these runs instead of having the perfect chance to skill up andromeda.... :/
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 21, 2014, 10:37:02 AM
Everyone in MotK who plays this game has a Ronia now. Here I am Rank 175 and still no Ronia. That last Godfest really ticked me off. (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)

Rank 144 and my only special god is LMeta, who only got a minor QoL buff compared to her Dark counterpart who is now one of the strongest leaders in the whole game thanks to her incredibly improved LS and her new AS which is a 7cd damage reduction + dark enhance at max skill level.

Then again I'm a non-iap scrub who's only been playing for 3 months

EDIT: I got a Hamahime from the PEM, which was happy enough to skill up my Hanzo. Good times!

EDIT 2: Oh and I also forgot to mention that UEvo Dmeta now has 3 fucking skill boosts
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 21, 2014, 12:14:04 PM
Okay, so one more run of ABE Epic has indicated that maybe it's not necessarily that the blue birds just can't drop, it's that all drop rates in this dungeon are abysmal. I got three drops out of seven on a run of Legend. That doesn't seem to be normal, but it can happen. It seems like the midbosses always drop, and of course the boss does. Uuuugh.

Every skillup project I've attempted so far has been even more painful than the last. I guess natural progression means that next I have to do a king slime, then Trifruits, then something that uses invade Chasers, huh?

Rank 144 and my only special god is LMeta, who only got a minor QoL buff compared to her Dark counterpart who is now one of the strongest leaders in the whole game thanks to her incredibly improved LS and her new AS which is a 7cd damage reduction + dark enhance at max skill level.

Then again I'm a non-iap scrub who's only been playing for 3 months

EDIT: I got a Hamahime from the PEM, which was happy enough to skill up my Hanzo. Good times!

EDIT 2: Oh and I also forgot to mention that UEvo Dmeta now has 3 fucking skill boosts

Please don't do that. You're killin' me. I know DMeta benefits from Dark favoritism and LMeta doesn't, but LMeta is an incredible utility sub and you're comparing something that has an ultimate evolution to something that doesn't.  And an LMeta skillup dungeon was just announced. She'll get hers. Please don't complain.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 21, 2014, 12:52:27 PM
Please don't do that. You're killin' me. I know DMeta benefits from Dark favoritism and LMeta doesn't, but LMeta is an incredible utility sub and you're comparing something that has an ultimate evolution to something that doesn't.  And an LMeta skillup dungeon was just announced. She'll get hers. Please don't complain.

I think you're not getting it - LMeta already got her chance at a buff, she's not going to get another one until the next forever. Survey Dungeon 11 means nothing; she's just either going to be a decent burst leader for healer teams (because her HP buff is not as high as Twinlit I&I) or a bind-immune bind recoverer sub. That's it. Compared to DMeta whose uevo is literally godlike by appending three words to her leader skill: "And god types" And quite frankly LMeta is as good as it gets for healer burst because x3.5. Even Tinnin & Archangel is x4 to Light attribute at full HP despite the Healer type.

I didn't mean to sound like I was being whiny about it,  but honestly, no matter how you look at it, the buff she got was really minor, and a buff she desperately needed because LMeta teams were literally made of wet paper. Look, my point is, LMeta is no longer Odin/Sonia-tier good whereas DMeta actually now is, and let's not even include the fact Ronia got a boost that totally just made her even better than she already was. She's bind-immune and offers 2 skill boosts and has great bind-recovery capabilities, yeah, sure. But aside from her incredible REC, LMeta suffers from the classic problem of "Healers have shit HP and only shit to middling ATK"

Go ahead and crucify me for all you want, but you can't deny that the numbers are there, rofl.




Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 21, 2014, 01:59:11 PM
and you're comparing something that has an ultimate evolution to something that doesn't.

http://www.puzzledragonx.com/en/monster.asp?n=1217

???
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 21, 2014, 02:09:28 PM
https://twitter.com/pad_sexy/status/524518932187607040

New Descend Boss announced; it's the Black Knight.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 21, 2014, 02:39:02 PM
I hope his limbs fall off for his evo
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 21, 2014, 03:19:15 PM
I hope so, I can see it being like Frieza. Every time you kill he comes back with a taunting pre-emptive, and then his final form is low health high armor guy that doesn't even do anything but try to bite you.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 21, 2014, 03:20:32 PM
I keep expecting golds every fest I roll in, but honestly some people have told me that my box compares to their IAP box, which is probably a sign that I need to go back and count my blessings. Getting greedy in PAD leads you down some pretty dark roads.
Would you believe the last actual useful REM God I got, aside from Haku, was from 4-5 months ago? With all 4 elementals, duplicates of each Fairy Tale Girl, and other Sticker Girls, 3 Golems, 2 Titans, 1 Titan from PaDZ, other evolved Mystic Knights, etc.
And I have only like 4 actual useful REM Gods, and none of them are a viable 2nd team leader. From all those possible silver eggs, I would've settled for atleast a Vampire egg if it'll be silver. But I always get the "won't be using you yet" pulls.

I am the most unluckiest MotK PaD player right now with these REM pulls. RNG Gods aren't with me. (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)

Gonna earn Magic Stones for when Egyptian comes again, which might take around another half a year, and try my "luck" again.
I really want a REM God second team leader, mainly combo Gods like Bastet or Anubis. I don't want something like Kirin, since it requires specific orbs. I'd rather go for higher number of combos rather than trying to desperately clear an unlucky board with no specific orbs to dish out a multiplier.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 21, 2014, 03:23:25 PM
I really want a REM God second team leader, mainly combo Gods like Bastet or Anubis. I don't want something like Kirin, since it requires specific orbs. I'd rather go for higher number of combos rather than trying to desperately clear an unlucky board with no specific orbs to dish out a multiplier.

I think right now Haku is a pretty big component in meta stuff, so that's pretty good considering how you even obtained her.

And that's also understandable. Some people like combo over color, and I guess that's why there are leader skills for either branch. You would not believe the trouble some people have with color orbscrew these days.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 21, 2014, 03:25:50 PM
http://www.puzzledragonx.com/en/monster.asp?n=1217

???

Oops, I'm just wrong about that. :V

I think you're not getting it - LMeta already got her chance at a buff, she's not going to get another one until the next forever.

Yeah, fair enough, that's me being wrong. She has an ultimate evolution, I thought she didn't, so that means she probably won't be getting a huge change soon.

Survey Dungeon 11 means nothing;

...But I don't agree here at all. It makes her a significantly better sub and indicates that she's got a fanbase. That's not nothing, right?

she's just either going to be a decent burst leader for healer teams (because her HP buff is not as high as Twinlit I&I) or a bind-immune bind recoverer sub. That's it. Compared to DMeta whose uevo is literally godlike by appending three words to her leader skill: "And god types" And quite frankly LMeta is as good as it gets for healer burst because x3.5. Even Tinnin & Archangel is x4 to Light attribute at full HP despite the Healer type.

I didn't mean to sound like I was being whiny about it,  but honestly, no matter how you look at it, the buff she got was really minor, and a buff she desperately needed because LMeta teams were literally made of wet paper. Look, my point is, LMeta is no longer Odin/Sonia-tier good whereas DMeta actually now is, and let's not even include the fact Ronia got a boost that totally just made her even better than she already was. She's bind-immune and offers 2 skill boosts and has great bind-recovery capabilities, yeah, sure. But aside from her incredible REC, LMeta suffers from the classic problem of "Healers have shit HP and only shit to middling ATK"

What you seem to be describing here to me seems pretty great. She's got drawbacks and benefits, but she's pretty usable as a leader now and any buff, of which she just got two, just makes her degrees more usable. She might not be an absolutely top-shelf leader, but isn't she a very significant sub? Her checklist of benefits is pretty hefty. Huge recovery, great bind resistance, bind recovery, and two skill boosts doesn't sound "yeah, sure" to me, it sounds huge. And of course she suffers from the classic problem of healers, because she is one. I wouldn't expect her to not have the stats of a healer to at least some degree.

And for what it's worth, I'm not completely theorycrafting here. I use Metatron as a friend leader a lot. She doesn't work for every dungeon, but she is pretty viable right now unbuffed. I'm not a top-tier player knocking down Mythicals all day anyway, but given how long I've been playing I feel like I'm doing okay. If she doesn't meet your standards I guess that sucks, I'm sorry.

Go ahead and crucify me for all you want,

Hey now... :wat:

but you can't deny that the numbers are there, rofl.

I guess I kind of can. I'm not really sure what the claim you're making is exactly, but I don't think I agree with you on it. Or maybe I do and I just feel like I don't because I'm getting something out of your tone that isn't there, I suppose.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 21, 2014, 03:32:56 PM
Would you believe the last actual useful REM God I got, aside from Haku, was from 4-5 months ago? With all 4 elementals, duplicates of each Fairy Tale Girl, and other Sticker Girls, 3 Golems, 2 Titans, 1 Titan from PaDZ, other evolved Mystic Knights, etc.
And I have only like 4 actual useful REM Gods, and none of them are a viable 2nd team leader. From all those possible silver eggs, I would've settled for atleast a Vampire egg if it'll be silver. But I always get the "won't be using you yet" pulls.

I am the most unluckiest MotK PaD player right now with these REM pulls. RNG Gods aren't with me. (http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-22639-src-94b8bc8feebf46d1-28x28.png)

Gonna earn Magic Stones for when Egyptian comes again, which might take around another half a year, and try my "luck" again.
I really want a REM God second team leader, mainly combo Gods like Bastet or Anubis. I don't want something like Kirin, since it requires specific orbs. I'd rather go for higher number of combos rather than trying to desperately clear an unlucky board with no specific orbs to dish out a multiplier.

Color screwing isn't that bad with Kirin tbh. You usually have a decent board as long as you clear unwanted stuff when you 25x. If you want consistancy, I wouldn't go for Anubis. The most combos you can is get 100% is 8 and they can be in ugly places just like Kirin. Also, if you don't like reliance on the REM, Kirin is one better people.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 21, 2014, 03:34:38 PM
Quote
I guess I kind of can. I'm not really sure what the claim you're making is exactly, but I don't think I agree with you on it. Or maybe I do and I just feel like I don't because I'm getting something out of your tone that isn't there, I suppose.

the crux of my point is that LMeta got shafted in terms of buffs compared to DMeta

ALSO there's an influx of high HP healers coming in of which two already got introduced in the span of a month: Guan Yinping and Khezu Neko. Not only that, the UEvo sticker girls got Attacker as subtypes and a hefty increase in ATK to remain competitive somewhat. Again, LMeta's utility isn't exactly unique for as good as she is at it. DMeta however is in a world of her own

Quote
If she doesn't meet your standards I guess that sucks, I'm sorry.

i'll be happy to use her as a sub when the REM gives me an actually relevant leader. at any rate Bastet and LMeta won't be helping me to conquer even legend descends any time soon. Currently nobody even runs LMeta as a sub nowadays except for Kirin and Tinnin teams, the latter of which is unavailable in the states, so kek :fail:

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 21, 2014, 03:42:19 PM
the crux of my point is that LMeta got shafted in terms of buffs compared to DMeta

that's about nothing new

gungho does this shit all the time tbh, ask me about how things went -the last- fucking time we had survey ultimates.

the difference is how LMeta stands on her own not in compared to DMeta, who she was never intended to be an equal with and who has a history of being queen fucking bee of the game and has a disgustingly old and tenured fanbase
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 21, 2014, 03:51:18 PM
I think right now Haku is a pretty big component in meta stuff, so that's pretty good considering how you even obtained her.

And that's also understandable. Some people like combo over color, and I guess that's why there are leader skills for either branch. You would not believe the trouble some people have with color orbscrew these days.
I have been practicing with Haku. Quite decent, certainly the 2nd best God amongst her Chinese God sisters, just being next to Kirin. But yea, orbtroll*, ding ding ding*. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-8eed21805f6217ce-27x29.png)
It gets pretty hard to get back up especially if you have low health, and with low RCV, an enemy who atks per turn is gonna screw you. I usually have a Ronia friend as a second leader, just to mitigate the low RCV. So as I've said before, I'm pretty much for sweep leaders like that, I just can't handle if it's specific orbs leader that easy. I actually take 3-7 mins to think if I have a bad board, just to optimally think what to do next if I know I'm gonna die on the next turn.
Color screwing isn't that bad with Kirin tbh. You usually have a decent board as long as you clear unwanted stuff when you 25x. If you want consistancy, I wouldn't go for Anubis. The most combos you can is get 100% is 8 and they can be in ugly places just like Kirin. Also, if you don't like reliance on the REM, Kirin is one better people.
I'm more confident in doing combos with a board of having same colors, with missing other colors, rather than wishing for having a good, clean board. Believe it or not, I can do a normal 6-7-8 combos at a normal board, with 8 being optimal, 9 and above with some luck from skyfalls. I want Anubis, even if it's the 8x multiplier so I could practice more, and as I said I'm more confident in X number of combos for a multipliers rather than specific orb multipliers. With the experience I had with even just farming, a good, clean board isn't always there...ofc it isn't. RNG luck is one thing, but I'd be better off relying on my own for some damage.
that's about nothing new

gungho does this shit all the time tbh, ask me about how things went -the last- fucking time we had survey ultimates.

the difference is how LMeta stands on her own not in compared to DMeta, who she was never intended to be an equal with and who has a history of being queen fucking bee of the game and has a disgustingly old and tenured fanbase
Interestingly enough, I've seen and read that LMeta is more popular(which is why she got her ult evo first), but is significantly weaker as a leader than DMeta. Same goes for Ronia, being the middle of the three sisters. Blonia being the strongest.

I could see why though, just looking at the leader and active skill of DMeta. As for Blonia, it would seem she would require a very heavy REM team for her to become optimal.

Edit: I forgot to ask why though. Why is LMeta more popular? Was it the availability of her subs then?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 21, 2014, 03:55:12 PM
Dmeta before her uevo required you to sell your car to get the stones needed to pull rem subs to make a dmeta team

now you can just add all those strong gods you pulled.months ago and get value x16
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 21, 2014, 04:06:12 PM
Dmeta before her uevo required you to sell your car to get the stones needed to pull rem subs to make a dmeta team

now you can just add all those strong gods you pulled.months ago and get value x16
(http://i57.tinypic.com/21azlhj.png)
I dunno if that's you, but okay, understood.  :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 21, 2014, 04:17:56 PM
Interestingly enough, I've seen and read that LMeta is more popular(which is why she got her ult evo first), but is significantly weaker as a leader than DMeta. Same goes for Ronia, being the middle of the three sisters. Blonia being the strongest.

I could see why though, just looking at the leader and active skill of DMeta. As for Blonia, it would seem she would require a very heavy REM team for her to become optimal.

Edit: I forgot to ask why though. Why is LMeta more popular? Was it the availability of her subs then?

??? That's not really accurate, Dmeta mostly lost last time (very barely) because Lucifer and Lmeta desperately needed help and had solid bases still. We were expecting she'd -win- last time along with Kirin. That's how disgustingly popular she used to be, -especially- in japan (and why I've long lost faith in japan complaining or choosing anything right)

Not to mention it took a long time for Lmeta to win a single survery dungeon.

Ronia is kind of the opposite, Ronia is significantly better than her sisters in a lot of ways, one notably being yes,  Blonia basically has a huge dearth of subs for how powerful six blonias are. Ronia meanwhile can basically just be picked up, run, and completely ruin the game. Ronia winning isn't like how Lmeta won- if any of the sonias 'needed' an ultimate, it's probably gronia to make her something good or blonia to give her a bigger pool.

Lmeta probably had her popularity from the fact you could pick up and run her like Valk, since a lot of her subs are farmable or cheap to skill max.

Dmeta had hers from being queen fucking bee of the entire game for a very long time.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 21, 2014, 04:20:24 PM
I'm pretty surprised Pandora didn't rank over Satan, who I'm pretty sure was included because Gungho was fucking around with the results :V

It's getting to be around the time for hero ult evos to start coming out anyway, so whatever
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 21, 2014, 04:24:06 PM
??? That's not really accurate, Dmeta mostly lost last time (very barely) because Lucifer and Lmeta desperately needed help and had solid bases still. We were expecting she'd -win- last time along with Kirin. That's how disgustingly popular she used to be, -especially- in japan (and why I've long lost faith in japan complaining or choosing anything right)

Not to mention it took a long time for Lmeta to win a single survery dungeon.

Ronia is kind of the opposite, Ronia is significantly better than her sisters in a lot of ways, one notably being yes,  Blonia basically has a huge dearth of subs for how powerful six blonias are. Ronia meanwhile can basically just be picked up, run, and completely ruin the game. Ronia winning isn't like how Lmeta won- if any of the sonias 'needed' an ultimate, it's probably gronia to make her something good or blonia to give her a bigger pool.

Lmeta probably had her popularity from the fact you could pick up and run her like Valk, since a lot of her subs are farmable or cheap to skill max.

Dmeta had hers from being queen fucking bee of the entire game for a very long time.

Ahhh...I remember the Hanzo dungeon. People were mad because that was the first time a survey only had a skill up and not the actual thing.

I'm pretty surprised Pandora didn't rank over Satan, who I'm pretty sure was included because Gungho was fucking around with the results :V

It's getting to be around the time for hero ult evos to start coming out anyway, so whatever

Satan was 4th last time though, over Dmeta I thought. He's really popular over there in Japan.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 21, 2014, 04:31:49 PM
Oh wow, really?

I knew he was popular but I didn't think he was anywhere near as popular as Pandora.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 21, 2014, 04:34:45 PM
I hope his limbs fall off for his evo

I'M INVINCIBLE
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 21, 2014, 04:35:05 PM
Oh wow, really?

I knew he was popular but I didn't think he was anywhere near as popular as Pandora.

This is probably because people talk about him less since he's kind of a farmer. People were bitching about him like hell when Luci won last time because 'omfg fuck lucifer why didn't satan win!!!'.

Pandora meanwhile you have people going nuts over her in serious descendeds and such.

It's basically a similar situation to Luci and Lmeta last time.

if they were fucking with results they have a better understanding of power issues than i'd ever imagine possible
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 21, 2014, 04:36:56 PM
I'M INVINCIBLE
NONE SHALL PASS
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 21, 2014, 04:39:32 PM
This is probably because people talk about him less since he's kind of a farmer. People were bitching about him like hell when Luci won last time because 'omfg fuck lucifer why didn't satan win!!!'.

Pandora meanwhile you have people going nuts over her in serious descendeds and such.

It's basically a similar situation to Luci and Lmeta last time.

if they were fucking with results they have a better understanding of power issues than i'd ever imagine possible
JP shouldn't be the only one choosing stuff. We should be able too! 'Murica power pls. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-680b6b3887ef0d17-21x28.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 21, 2014, 04:43:08 PM
JP shouldn't be the only one choosing stuff. We should be able too! 'Murica power pls. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-680b6b3887ef0d17-21x28.png)


One can hope. We got our own twitch.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 21, 2014, 04:50:03 PM
I have been practicing with Haku. Quite decent, certainly the 2nd best God amongst her Chinese God sisters, just being next to Kirin. But yea, orbtroll*, ding ding ding*. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-8eed21805f6217ce-27x29.png)
It gets pretty hard to get back up especially if you have low health, and with low RCV, an enemy who atks per turn is gonna screw you. I usually have a Ronia friend as a second leader, just to mitigate the low RCV.

I feel like D/R Haku got shafted too hard in terms of "only people who can't get devilits will ever use her", and anyone that does have the devilits will go d/d anyway because of too much dark row favoritism. On my R/G Leilan team I have no trouble with RCV because I pack subs that all happen to have high RCV, and one is a heartmaker. I feel Haku must have a similar option, though she doesn't cover green so that might be an issue - and her corresponding heartmaker would be Drawn Joker, who is by far way harder to skill up than Angelion.

My HP is probably slightly better than most burst teams, I dunno what Haku could reach.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 21, 2014, 05:01:35 PM
I feel like D/R Haku got shafted too hard in terms of "only people who can't get devilits will ever use her", and anyone that does have the devilits will go d/d anyway because of too much dark row favoritism. On my R/G Leilan team I have no trouble with RCV because I pack subs that all happen to have high RCV, and one is a heartmaker. I feel Haku must have a similar option, though she doesn't cover green so that might be an issue - and her corresponding heartmaker would be Drawn Joker, who is by far way harder to skill up than Angelion.

My HP is probably slightly better than most burst teams, I dunno what Haku could reach.

It's not that hard. Not much worse than a mystic knight. Haku still has Echidna and grape for defensive options, and she can use stat giants like Hera-Is. She can also play with Zaerog and Orochi. I wouldn't feel bad for her at all. Black Blue Red covers a lot of the fun stuff.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 21, 2014, 05:14:13 PM
JP shouldn't be the only one choosing stuff. We should be able too! 'Murica power pls. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-680b6b3887ef0d17-21x28.png)

look i'd like to pretend we're not just as bad for a little while longer okay

:negative:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 21, 2014, 05:28:45 PM
It's not that hard. Not much worse than a mystic knight. Haku still has Echidna and grape for defensive options, and she can use stat giants like Hera-Is. She can also play with Zaerog and Orochi. I wouldn't feel bad for her at all. Black Blue Red covers a lot of the fun stuff.

Yeah I mean, I was just saying at how most Haku owners will never get to experience their nigh-perfect defense against orbscrew that the non-twinlit form offers, but we roll with what the game says, I guess.

That said, I hear [Demon] Hadar is great for Haku sub as well.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 21, 2014, 05:30:30 PM
So this project is still fairly far off since I have to get Beyzul to finish my Gabriel team before it will be a priority, but what should I be looking for in terms of farmable Ra subs? Especially the green one?

Red seems like Echidna is the obvious choice, and Hera-Is fills out blue and black, which I don't have any particularly fitting stuff for anyway. For green all I can figure so far is Alraune (maybe make it a healer team with King Shynee? probably not worth it) or Asgard. I could use Lilith for black to get the extra time extend (and again, she's a healer) but her active is basically totally useless with two Ras on board anyway and no other devils. Also considering using Asuka as an easy out to get a x49, at least until I get more practice in. What do you think? Should I be on the lookout for any particular descends or temporary dungeons while I'm waiting to get Ra online? 

And for that matter, should I even be focusing on Ra before Horus? Didn't somebody on here recently say that L/L Ra is easier to play than F/L Horus? I have a shitton of orbchangers so Horus seems easier to fill out subs for, but if he's harder to play I should learn on the easier one.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 21, 2014, 05:46:52 PM
I believe it was me that said that but you must've misunderstood.

Horus is certainly easier to play than Ra (L/L Ra gets x4 by matching 5 colors, while Horus gets the same multiplier by only matching 4) however you should only really run F/L Horus if you can consistently match all 5 colors since his stats are worse than F/F and the multiplier change is only at 5 colors. But if you can consistently match 5 colors, you might as well go Ra, since x16 is already good enough damage (just ask GZL or DMeta) and you're literally one color away from x49.

The fact that Ra also works with Hearts (while Horus doesn't) is also a point in Ra's favor. But if you can't consistently get 5 colors, I'd say go F/F Horus really.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 21, 2014, 05:53:34 PM
I can not consistently get five colors. However, I think with a little more practice and a couple time extends I might be able to get there. I can usually get close, and I haven't really taken the time to learn the principle behind it yet.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 21, 2014, 05:55:20 PM
I believe it was me that said that but you must've misunderstood.

Horus is certainly easier to play than Ra (L/L Ra gets x4 by matching 5 colors, while Horus gets the same multiplier by only matching 4) however you should only really run F/L Horus if you can consistently match all 5 colors since his stats are worse than F/F and the multiplier change is only at 5 colors. But if you can consistently match 5 colors, you might as well go Ra, since x16 is already good enough damage (just ask GZL or DMeta) and you're literally one color away from x49.

The fact that Ra also works with Hearts (while Horus doesn't) is also a point in Ra's favor. But if you can't consistently get 5 colors, I'd say go F/F Horus really.

I'll support Ra too. 4 to 5 isn't that much of a jump, and in exchange, you get a bunch of RCV. With hearts thrown in there the orb troll rate is pretty low too.

I don't know if you can compare Horus output to Dmeta/Zhuge, though. I know they're all 16x, but Zhuge/Dmeta are both mono-color(so their 16x will be stronger) and ramp the damage up with prongs/rows.

I can not consistently get five colors. However, I think with a little more practice and a couple time extends I might be able to get there. I can usually get close, and I haven't really taken the time to learn the principle behind it yet.

You're not supposed too. Sometimes you just decide to not burst this round and spend the turn setting up so you can do it on your next turn.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 21, 2014, 06:01:53 PM
:psyduck:

don't use ra

my word is powered by rabbits and thus stronger

problems all solved
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 21, 2014, 06:04:00 PM
Look, DMeta has a 0.2% pull rate and LMeta has a 2% pull rate. They had to make DMeta better to make money.

It's like how no one complains Grodin is worse than Blue/Red. Grodin has always been having special roles rather than known for brute forcing descents. E.g. Stalling through izanami myth or the 2000 auto-rcv for no-hearts dungeons like mephist.

Not every mons is going to be best leaders.
But LMeta is having it better than many others, the hp boost made it the 2nd best healer next to I&I but her team is much much less REM-reliant. She's also the best anti-bind right now, lots of Kirin teams in particular use her as the blue sub to counter binds

(And it's ironic because Ronia is now the best mon in the game and it's the 2% kind of god exclusives rather than the 0.2% kind :V Looks like gungho screwed up because they don't realize they've made devil so OP that whatever you put devil on makes it automatically better than its counterparts. :V )

Oh and Bastet will eventually get you through most descents legend/myth, or should I say everything gets you through most dungeons given enough dedication.

Btw has a DMeta but no LMeta so I might not be knowing what I'm saying :p but I never used my DMeta as leader anyways and my friends seemed to be clearing descents with LMeta even before the buff

Regarding rainbow team subs, Green Golem's ult is a decent substitution for kushi or susanoo
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 21, 2014, 06:11:23 PM
You're not supposed too. Sometimes you just decide to not burst this round and spend the turn setting up so you can do it on your next turn.

I should clarify that what I mean by that is not that I can't do it every turn, but that if I decide I want to try to do it I usually fail to pull it off by just a little. I don't usually even try to do it every turn, just when the board looks good. I'll try starting with F/F Horus. What subs does he use?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 21, 2014, 06:16:44 PM
I should clarify that what I mean by that is not that I can't do it every turn, but that if I decide I want to try to do it I usually fail to pull it off by just a little. I don't usually even try to do it every turn, just when the board looks good. I'll try starting with F/F Horus. What subs does he use?

I don't know really. From what I remember, he just uses a lot of utility guys. Stuff like Parvati, gravities, statsticks. There's a lot of flexibility. From, what I've seen, if the guy you have covers a color and does something relevant, you can chuck him in Horus and get away with it.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 21, 2014, 07:02:45 PM
I don't know really. From what I remember, he just uses a lot of utility guys. Stuff like Parvati, gravities, statsticks. There's a lot of flexibility. From, what I've seen, if the guy you have covers a color and does something relevant, you can chuck him in Horus and get away with it.

Pretty much this.

Horus does not require hearts so it has the privilege of going main-red, though rather that's a good idea or not depends on you. (Going main-red is kinda pointless if you don't put in a Titan or something) Just try out different team composition and see what you like.
Echidna is a pretty important subs when you don't have the hp to take hits, and for a Horus team it meant your last 3 spots need to cover Blue, Green and Dark (and light if you're going F/F not F/L).
So one important thing is finding members that are a combination of these so you have more freedom on the others spots.

Notable blue members: Hera-Is (Notable for also being the dark sub), Orochi (lost favor since CD is too long, but being able to skill up now helps a bit), anything B/G
I'm considering putting SQ in L/L Ra since Ra got a healer type, and Echidna/Kushi are also healers, might not work as well in Horus but I've never done any testing.

Notable green members: Susanoo, Kushi, Green Golem (very high hp stat stick, max murai uses it in his Isis team all the time)

Both kali seems to be very good subs for rainbow teams but ease of getting one depends on how much you bribed the REM god so yea... :V

I don't really recall there being any staple Light/Dark subs in rainbow teams, usually they're taken care of by the sub-elements.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 21, 2014, 07:07:11 PM
We don't have either Kali yet anyway so that doesn't matter :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 21, 2014, 07:45:38 PM
:psyduck:

don't use ra

my word is powered by rabbits and thus stronger

problems all solved

Unfortunately I have to. Game gimme three of him, I have to. L/L Ra is the end goal here, whether I want him to be or not.

I don't know really. From what I remember, he just uses a lot of utility guys. Stuff like Parvati, gravities, statsticks. There's a lot of flexibility. From, what I've seen, if the guy you have covers a color and does something relevant, you can chuck him in Horus and get away with it.

Kay. Does the team usually use any orbchangers? Seems like if you don't need hearts they would help reliably hit all the colors. Although I guess most people are probably good enough at combos that it rarely matters.

The plan for now is gonna have to be Horus/Echidna/Hera-Is/Green Golem/Blue Valkyrie/Horus. I'm a decent chunk of the way there, so I could have it online fairly soon. Although green golem is the only one I don't have. When I'm done with my current skillup project is it plausible to grind Keeper Of The Green on 1.5 drops for one, or are the rates too low? I can grab a bunch of skillup fodder in the process which is nice.

Pretty much this.

Horus does not require hearts so it has the privilege of going main-red, though rather that's a good idea or not depends on you. (Going main-red is kinda pointless if you don't put in a Titan or something) Just try out different team composition and see what you like.
Echidna is a pretty important subs when you don't have the hp to take hits, and for a Horus team it meant your last 3 spots need to cover Blue, Green and Dark (and light if you're going F/F not F/L).
So one important thing is finding members that are a combination of these so you have more freedom on the others spots.

Notable blue members: Hera-Is (Notable for also being the dark sub), Orochi (lost favor since CD is too long, but being able to skill up now helps a bit), anything B/G
I'm considering putting SQ in L/L Ra since Ra got a healer type, and Echidna/Kushi are also healers, might not work as well in Horus but I've never done any testing.

Notable green members: Susanoo, Kushi, Green Golem (very high hp stat stick, max murai uses it in his Isis team all the time)

Both kali seems to be very good subs for rainbow teams but ease of getting one depends on how much you bribed the REM god so yea... :V

I don't really recall there being any staple Light/Dark subs in rainbow teams, usually they're taken care of by the sub-elements.

I don't have most of those, but how does main red look? I can put on a Gigas of course, do you think he would do better than Valkyrie on the team I posted above? Valkyrie is mainly of interest because mine will be max everything by the time I have this team ready to go. Is it worth trying to focus on red? If so should I do anything else? I've got Merlin, he could work maybe since he's part red, lets me rearrange the board for easier combos sometimes, and doesn't actually remove any colors from the board with his orbchange. I guess that's something I can decide later since I wouldn't have to farm anything new for it.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 21, 2014, 08:34:33 PM
The plan for now is gonna have to be Horus/Echidna/Hera-Is/Green Golem/Blue Valkyrie/Horus. I'm a decent chunk of the way there, so I could have it online fairly soon. Although green golem is the only one I don't have. When I'm done with my current skillup project is it plausible to grind Keeper Of The Green on 1.5 drops for one, or are the rates too low? I can grab a bunch of skillup fodder in the process which is nice.

I don't have most of those, but how does main red look? I can put on a Gigas of course, do you think he would do better than Valkyrie on the team I posted above? Valkyrie is mainly of interest because mine will be max everything by the time I have this team ready to go. Is it worth trying to focus on red? If so should I do anything else? I've got Merlin, he could work maybe since he's part red, lets me rearrange the board for easier combos sometimes, and doesn't actually remove any colors from the board with his orbchange. I guess that's something I can decide later since I wouldn't have to farm anything new for it.

To put it simply, main-red vs rainbow is Burst vs consistency.

You put Gigas there not for *When you don't have red orbs you can make them*, it's for when you're at boss, you make loads of red orbs which then 4 of your 6 mons can take advantage of (2 Horus, Echidna, Gigas) of course this leaves you very little choice on your remaining 2 members to cover the elements.
When you put valk in, it's for consistency so that when you lack a colour, you'd still make it through if it happens to be blue. (or if you're fighting a red descent, even the extra burst with blue orbs help alot)

I personally think if you're putting orb changers for consistency, I'd rather have a delay-er or damage reducer (because if you lack a colour, only 20% of the time it'd be the colour you happen to have the orb changer for, but damage reducers would save you from dying regardless), but as I said, putting orb changers that is the weakness of the dungeon boss helps your damage output significantly.
But when blue valkyrie is your best mon, there's nothing wrong with putting her in. I've put Bastet in my Ra team before simply because all my +eggs are on her.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 21, 2014, 08:57:24 PM
>Go do 6th Goemon Legend run of the day
>Battle 1/5

(http://i.imgur.com/G2fePSp.png)

Oh come the fuck on are you kidding me

Well ok I'll just store hearts, whatever dood

>Accidentally skyfall 4 hearts away, have 2 hearts left, no more drop for 2 turns despite 8+ combos

(http://i.imgur.com/M3LSqRA.png)

(http://i.imgur.com/a1GA0pD.jpg)

Stoned and finished, so whatever. Ultimate Athena on Friday for me!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 21, 2014, 10:01:24 PM
To put it simply, main-red vs rainbow is Burst vs consistency.

You put Gigas there not for *When you don't have red orbs you can make them*, it's for when you're at boss, you make loads of red orbs which then 4 of your 6 mons can take advantage of (2 Horus, Echidna, Gigas) of course this leaves you very little choice on your remaining 2 members to cover the elements.
When you put valk in, it's for consistency so that when you lack a colour, you'd still make it through if it happens to be blue. (or if you're fighting a red descent, even the extra burst with blue orbs help alot)

I personally think if you're putting orb changers for consistency, I'd rather have a delay-er or damage reducer (because if you lack a colour, only 20% of the time it'd be the colour you happen to have the orb changer for, but damage reducers would save you from dying regardless), but as I said, putting orb changers that is the weakness of the dungeon boss helps your damage output significantly.
But when blue valkyrie is your best mon, there's nothing wrong with putting her in. I've put Bastet in my Ra team before simply because all my +eggs are on her.

When I talk about putting orbchangers on my rainbow teams it's not with the expectation that I'll often find myself short on that color orb and with everything else. Rather, it's with the idea that if I flood the screen with a color then the increased number of that orb will mean that I either won't have to bother matching it or I won't have to try very hard, which should make matching all six five colors easier. Does that make sense? I haven't really tried this in practice, so maybe it works better in my head. At any rate, a team of Horus/Echidna/Hera-Is/Asgard/Gigas/Horus sounds pretty solid to me. It lets me make use of Horus' active, the lack of utility of which does bother my sense of symmetry. I'll probably try a number of versions of this team, but I like the sound of that one.

Thanks for the advice, by the way. This has been very educational.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 21, 2014, 10:06:46 PM
rainbow teams

Since Kali doesn't exist yet, and is not a realistic option even if she did, Maybe Mastering/King Mastering might be okay? Really short cooldown and gives you a new, random board - also protects you indirectly from things like Beelzebub's fullboard poison attack. Also he's a giant HP stick and is Fire.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 21, 2014, 10:10:28 PM
Since Kali doesn't exist yet, and is not a realistic option even if she did, Maybe Mastering/King Mastering might be okay? Really short cooldown and gives you a new, random board - also protects you indirectly from things like Beelzebub's fullboard poison attack. Also he's a giant HP stick and is Fire.

Definitely considered it. I don't have one, but I'll be getting one next time Poring Tower is around for sure (unless I stumble onto a Kali before then, but that's not going to happen). Seems like he makes beating bosses that orbchange often easier. My rainbow teams tend to want to be way too red-heavy anyway unfortunately, but as a situational sub I like him a lot in theory.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 22, 2014, 04:17:39 AM
so I've been thinking of a Takeminakata team that I could definitely put together IF I EVER GET A FUMA OR APOLLO

Takeminakata/TAMADRApurin/Sakuya/Cinderella/???/Takemina

like sure Sakuya could be replaced with Fuma and ??? could be Apollo but ugh why can't I get the good orb converters

Also I've gathered seven Ruka fodders over the course of two days. I'm not pleased.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 22, 2014, 04:35:39 AM
Better than my luck! No Gryps skillup fodder so far :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 22, 2014, 05:08:24 AM
Yup, still just one Ruka fodder. This is insane. And I just watched my roommate get three of them in two runs of Expert. Maybe Legend isn't the way to go after all for some reason.

From what I've seen so far it seems like the Finn one is the rarest to see appear, but I've seen it drop quite a few times. The Ruka one is either the most common or tied for the most common with the white and red ones, but it never drops.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 22, 2014, 05:15:59 AM
Stoned and finished, so whatever. Ultimate Athena on Friday for me!
8 runs mythical, no appearances.
One day Athena, one day.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 22, 2014, 07:33:58 AM
Yup, still just one Ruka fodder. This is insane. And I just watched my roommate get three of them in two runs of Expert. Maybe Legend isn't the way to go after all for some reason.

From what I've seen so far it seems like the Finn one is the rarest to see appear, but I've seen it drop quite a few times. The Ruka one is either the most common or tied for the most common with the white and red ones, but it never drops.

I'm considering dropping ABE already because it's just not worth the stamina. The EXP is shit and the fodder is pathetic, and the Gryps skillup drop rate is absolutely pathetic (and we all know how much fun skillups themselves are).

Gryps is great and a perfect addition to my DMeta team and will always be that way. But the point remains that I scarcely use his skill because I rarely need it. I haven't even evo'd him if not only because while double TPA is amazing, a row team scarcely utilizes it.

There are better things to waste my time on. I may try AB regular to see if the drop rate for Valk and Kurone skillups are any better.

I doubt it.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 22, 2014, 08:16:40 AM
Gryps is great and a perfect addition to my DMeta team and will always be that way.

You won't need him anymore after your DMeta ults a few months later anyways :V

Ahhh craaapppp Pink Gacha is coming to JP also arggggg
Muracollection or pink gacha ahhhhhh
Go for Hatsume or Ruka  :ohdear: :ohdear: :ohdear: :ohdear: :ohdear:
whyyyyy now

Maybe I should just roll both, then I won't roll any godfes until the new egypts are in.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 22, 2014, 08:35:08 AM
Maybe I should just roll both, then I won't roll any godfes until the new egypts are in.

Don't make promises you know you won't keep..... even to yourself!  :V


OT: i've been meaning to ask you for a while: who is the catgirl in your avatar? It looks like the redhaired sister of Bastet  :3
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 22, 2014, 09:06:37 AM
RE: Pink Rem

It's gonna hit midday tomorrow for us too... but the only addition is Ame aside from colored Valks and Beachtron. I think Ame's a pretty cool character, but really??? I can't imagine anyone wanting to pull for her that hard. Skipping this one.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 22, 2014, 09:07:42 AM
Don't make promises you know you won't keep..... even to yourself!  :V


OT: i've been meaning to ask you for a while: who is the catgirl in your avatar? It looks like the redhaired sister of Bastet  :3

Well, the only series I still care enough to roll for are Greek 2.0 and ninjas, so unless those comes up I'm good.
Though my best record was only ignoring 3 godfeses consecutively :ohdear:

Pretty sure the avie's a love live character cosplaying Bastet. I don't know details/source since I just got it from trance's bday thread from a while ago :V

http://www.youtube.com/watch?v=Rd9DwQJgKd0
This is genius

RE: Pink Rem

It's gonna hit midday tomorrow for us too... but the only addition is Ame aside from colored Valks and Beachtron. I think Ame's a pretty cool character, but really??? I can't imagine anyone wanting to pull for her that hard. Skipping this one.
They're just including her because AB has a skill up for her.
I already have two Ames so pls don't come anymore :qq:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 22, 2014, 09:21:36 AM
Ahhh craaapppp Pink Gacha is coming to JP also arggggg
Muracollection or pink gacha ahhhhhh

Murakore is a freaking trap, don't do it!! Do Pink REM instead!!!

OT: i've been meaning to ask you for a while: who is the catgirl in your avatar? It looks like the redhaired sister of Bastet  :3

I'll answer this since I'm the one who give Thaws the avatar; it's Hoshizora Rin from LoveLive! cosplaying as Bastet.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 22, 2014, 09:51:02 AM
Murakore is a freaking trap, don't do it!! Do Pink REM instead!!!

I'll answer this since I'm the one who give Thaws the avatar; it's Hoshizora Rin from LoveLive! cosplaying as Bastet.

Gotta check that out later....

Oh and I beg to differ, EVERY REM is a trap!  :V


EDIT: I COULDN'T KEEP MY MOUTH SHUT FOR A MINUTE, COULD I?  >.<

Just tried 3 rolls at Pink REM hoping for Kurone and especially Thumbelina. Of the girls in the list i only had Red Riding Hood, Snow White and Ruka.

Gold egg+
Gold egg+
Gold egg

Fire Courier Mitsuki
Wind Courier Kano
Light Courier Fuu

 :trollface:

Why does this game loves to give me awesome drops that i WASN'T AIMING FOR?  :colonveeplusalpha:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 22, 2014, 09:51:35 AM
Oh and I beg to differ, EVERY REM is a trap!  :V

I'll believe it, I'm still unable to get over Japan PCGF giving me literally trash...

also holy crap I checked your PADherder and what the fuck your box is like three times better than mine and I started before you :fail:

PAD, folks. It is unforgiving,
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 22, 2014, 10:30:32 AM
Damage testing with a friend's Lv90 Athena in anticipation

(http://i.imgur.com/tHap3Hi.png)

1.91m damage on a 9x multiplier? seems legit

They're just including her because AB has a skill up for her.

Ah, excellent point. I somehow didn't think of that.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 22, 2014, 12:26:50 PM
Okay, so this morning out of superstition and/or academic curiosity I tried ABE on Master rather than Legend. Four drops, all four of them were blue birds. Fed two of them, got a skillup. I'm happy Project Ruka is moving forward, but what does this mean? Should I be farming Master now, or is this just incredibly unlikely coincidence? Well, almost back on schedule at any rate. And I'll rank up today, so I imagine I should be able to more than pull ahead if my luck stays anywhere close to that.

RE: Pink Rem

It's gonna hit midday tomorrow for us too... but the only addition is Ame aside from colored Valks and Beachtron. I think Ame's a pretty cool character, but really??? I can't imagine anyone wanting to pull for her that hard. Skipping this one.

I guess I never really looked at Ame before now, but I really like her. She seems like she would be fun to use. No way I'm going to roll fishing for her (don't have the stones even if I wanted to), but I'd be happy to pull her from the normal machine.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 22, 2014, 12:54:19 PM
I was looking around PDX for some good subs for GZL, so i went to the monster book and searched every monster available in US that is wood/attacker and have a TPA....

Demon Slayer, Susano no Mikoto
Four Leaf Clover Princess, Thumbelina
Guardian of the Sacred City, Athena
Marine Rider, Bard Robin
Dino Rider, Wild Drake
Gusting Prodigy, Sasuke

if you add mons that atm are JP-only there are also:

Earth Defender, Tenshinhan
Decisive General, Zhang Fei
Wood Magician, Risa (evolved form)

....and they say DMeta is REM-heavy?  :wat:
At the moment the only one for US players which isn't a REM monster is Athena.....
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 22, 2014, 12:55:54 PM
The thing is GZL's Leader skill affects all Wood types so you don't need to field a team full of attackers. You only need 2 GZL (yours and your friend) and one or two Wood/Attackers to deal metric tons of damage from his active.

Before DMeta got her uevo, her leader skill only affected ATTACKERS so you have to have had Dark Attackers which were REM-heavy, case in point: Hanzo.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 22, 2014, 01:14:46 PM
GZL

I can get GZL to hit over a million damage by himself, and mine is only level 65 without any plus eggs. It is /not/ required that your team have TPAs, or even all be attackers. You can use stuff like GGY/CuChu to make wood orbs and whatnot to churn out even more consistent damage without running out of steam. Sure it helps if they meet both those criteria, but the fact of the matter is that at very high levels, the GZL's themselves and one of those premium subs alone can probably do millions of damage that almost no boss will survive being oneshot by unless they're Fire.

Also case and point by my above screenshot - you don't even have to use him as a leader. He hits plenty hard on his own.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 22, 2014, 01:18:07 PM
I can get GZL to hit over a million damage by himself, and mine is only level 65 without any plus eggs. It is /not/ required that your team have TPAs, or even all be attackers. You can use stuff like GGY/CuChu to make wood orbs and whatnot to churn out even more consistent damage without running out of steam. Sure it helps if they meet both those criteria, but the fact of the matter is that at very high levels, the GZL's themselves and one of those premium subs alone can probably do millions of damage that almost no boss will survive being oneshot by unless they're Fire.

Also case and point by my above screenshot - you don't even have to use him as a leader. He hits plenty hard on his own.

Also worth mentioning that Cu Chu himself gets a TPA in his keeper form.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 22, 2014, 01:20:19 PM
I can get GZL to hit over a million damage by himself, and mine is only level 65 without any plus eggs. It is /not/ required that your team have TPAs, or even all be attackers. You can use stuff like GGY/CuChu to make wood orbs and whatnot to churn out even more consistent damage without running out of steam. Sure it helps if they meet both those criteria, but the fact of the matter is that at very high levels, the GZL's themselves and one of those premium subs alone can probably do millions of damage that almost no boss will survive being oneshot by unless they're Fire.


Not to mention, if we're going to talk about Japan-only monsters, G/D Piccolo has more TPA than Tenshinhan and his active is much safer than Tenshinhan's.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 22, 2014, 01:29:35 PM
Honestly you could even slot Zeal in and it'd work. The faster the cooldown the better. You just have to keep swinging. Sacrificing teamslots for skillboosts may also not be a terrible idea depending on what dungeon it is.

Also worth mentioning that Cu Chu himself gets a TPA in his keeper form.

I did consider this for further down the line, but my team for KoG isn't going to be ready for a while, and I'd like to save the last one I have for something that won't just be a one-off sub.

Not to mention, if we're going to talk about Japan-only monsters, G/D Piccolo has more TPA than Tenshinhan and his active is much safer than Tenshinhan's.

Depending on how hard you're trying to run though, I'd say God Piccolo simply because you're going to get far more mileage out of more wood orbs than blasting for 300k~800k. Also from what I imagine you want to keep heart orbs on the board to a minimum if you lead with GZL. The dark damage from subelement no one cares about, so we can probably sacrifice that as well.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 22, 2014, 01:58:32 PM
Depending on how hard you're trying to run though, I'd say God Piccolo simply because you're going to get far more mileage out of more wood orbs than blasting for 300k~800k. Also from what I imagine you want to keep heart orbs on the board to a minimum if you lead with GZL. The dark damage from subelement no one cares about, so we can probably sacrifice that as well.

God Piccolo is a better Athena sub than GZL sub imo. No downside average CD 200xATK nuke is pretty solid no matter how you look at it though. Poor man's Solar Lazer on one target
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 22, 2014, 01:59:51 PM
The dark damage from subelement no one cares about, so we can probably sacrifice that as well.

About this sentence.... do GZL teams care about "color coverage" or they literally go full-wood and damn the torpedoes?

What i mean is: does it matter if i field mons like Marine Rider/Susano to get Water and Light coverage over Thumbelina/Sasuke?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 22, 2014, 02:57:13 PM
About this sentence.... do GZL teams care about "color coverage" or they literally go full-wood and damn the torpedoes?

What i mean is: does it matter if i field mons like Marine Rider/Susano to get Water and Light coverage over Thumbelina/Sasuke?

The latter. Unless a team explicitly says you need x and x element to work, it's usually better to focus in on just one color.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 22, 2014, 03:03:56 PM
But you use Marine Rider because he's a changer and double 2prong.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 22, 2014, 03:08:17 PM
But you use Marine Rider because he's a changer and double 2prong.

His is a double-changer. Good thing is that Water covers the Fire weakness.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 22, 2014, 04:41:27 PM
Alriiiight, while getting the Blue Mask to evolve my Idunn&Idunna into their Eternal Twin Stars form, I got a stray mask to evolve a Cockatrice. Another Gabriel skillup, get!

even if I don't do anything else in PAD today, this is a good day
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 22, 2014, 07:55:29 PM
Is storing +eggs in low level carbuncles still the good way to save gold?

I've got 3 of them with around +35 eggs each and it seems is becoming a bit pricey to add +eggs to them.

Is there a limit i should stop adding and start using another "storage" mon or i'm just being stingy?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 22, 2014, 08:40:38 PM
Mm, the fire Skydragon dungeon was too good to me.  First time through and I got the boss drop, AND got a Naga that skilled my conditionals Ecchi up!

Currently doing attempt two of Green Skies though since first clear did not yield a Horai.  Hoping also for a Dryad so I can either try skilling my Alraune or save it and try evo'ing it to twinlit-modo so I have both.  Though Horai is my main prize I want from there.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 22, 2014, 08:53:25 PM
Is storing +eggs in low level carbuncles still the good way to save gold?

I've got 3 of them with around +35 eggs each and it seems is becoming a bit pricey to add +eggs to them.

Is there a limit i should stop adding and start using another "storage" mon or i'm just being stingy?

I actually see 31 on some people, so about there is good.

I just do it on things that have a low maximum level and are easily obtainable to slightly decrease the costs of feeding.

twinlit alraune

yes come join the masterrace
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 22, 2014, 09:13:21 PM
yeah um people probably noticed with my TAMADRApurin and Byakko that I tend to add +'s in groups of six and I've never had any issues in money. I mean, that might change when we can buy dungeons but that might still be a while.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 22, 2014, 09:38:26 PM
I do my +s in balls of ten. Also might change my tune when coins become more useful, but I want to be able to make use of them relatively quickly. They don't do me much good just aging in a box.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 22, 2014, 09:41:01 PM
I do 10~15. Depends on how badly I want to make Leilan more intimidating that day.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 22, 2014, 09:42:19 PM
Alraune

yes come join the masterrace

Why Dryad is the only healer girl that refuses to meet me?  :qq:

And until last godfest i almost thought all those pissed comments about getting loads of golems/ripper dragons from REM/PAL were jokes..... since i began playing PAD i got exactly one golem and one ripper dragon from rolls (and even after reaching Starlight Sanctuary i still miss the blue and green ripper!)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 22, 2014, 09:55:23 PM
Why Dryad is the only healer girl that refuses to meet me?  :qq:

And until last godfest i almost thought all those pissed comments about getting loads of golems/ripper dragons from REM/PAL were jokes..... since i began playing PAD i got exactly one golem and one ripper dragon from rolls (and even after reaching Starlight Sanctuary i still miss the blue and green ripper!)
Give it time; the PAL machine will eventually drop you the missing rippers, I promise.  Don't know when, but you'll wind up with em eventually.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 22, 2014, 11:28:40 PM
Give it time; the PAL machine will eventually drop you the missing rippers, I promise.  Don't know when, but you'll wind up with em eventually.

Yeah, unless you want them for their art, I wouldn't worry about it. They kinda suck right now.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 23, 2014, 01:15:30 AM
Yeah, unless you want them for their art, I wouldn't worry about it. They kinda suck right now.

the uevos really arent that bad, high hp and serviceable atk combined with an orb changer that does damage. Iffy cs but rhey dont SUCK.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 23, 2014, 01:23:31 AM
Ahh, so much lighter on stones now.  3 stones burned, but got two things maxed and one got some decent progress.

-a Vert from my box is maxed now
-my GZL is max level base form, just missing a dub-amelit and Dragon Fruit
-Archangel Raphael is level 43 base form.

It's not a huge amount, but it's a few major steps towards some good stuff.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 23, 2014, 01:26:01 AM
I think the worst thing about the Rippers is that they keep giving us lower max cooldowns but nothing to skill them up with. 8 turns is great, but we can't plausibly get them past 15. :\
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 23, 2014, 02:11:56 AM
I think the worst thing about the Rippers is that they keep giving us lower max cooldowns but nothing to skill them up with. 8 turns is great, but we can't plausibly get them past 15. :\

generate earth dragon/hurricane volcano dragon/blast aurora dragon all have skillups that are Japan-only (the PADZ Descend dungeon). so yeah =(

At the very least, Tornado Holy Dragon and Cyclone Devil Dragon have NA--

oh wait what the hell Skeggiold and Bapho aren't in NA yet are they? FFFFFF
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 23, 2014, 04:12:46 AM
the uevos really arent that bad, high hp and serviceable atk combined with an orb changer that does damage. Iffy cs but rhey dont SUCK.

Yeah, that's why I said kinda. For most cases I'd rather have a Mystic Knight or a healer girl. Their stats are mediocre, they awakenings aren't great, and 15 turns for an orbs change is pretty subpar. They don't feel fun to use anymore. If they're in a team, they're placeholders until you something better. They should have gotten more for trifruits tbh.
generate earth dragon/hurricane volcano dragon/blast aurora dragon all have skillups that are Japan-only (the PADZ Descend dungeon). so yeah =(

At the very least, Tornado Holy Dragon and Cyclone Devil Dragon have NA--

oh wait what the hell Skeggiold and Bapho aren't in NA yet are they? FFFFFF

Those places are awful and no one likes them though. I ran it once and was like "never again." Also, light ripper skill up is rare while the black one takes as much xp as a noel and has dark keepers.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 23, 2014, 04:29:19 AM
Those places are awful and no one likes them though. I ran it once and was like "never again." Also, light ripper skill up is rare while the black one takes as much xp as a noel and has dark keepers.

Arg, reminds me of when I ran the thing for a whole week and only got 1 skill lv up out of it. I never used it too lol

Murakore is a freaking trap, don't do it!! Do Pink REM instead!!!

Against my better judgment, one last roll on muracore net me a Guivre Chimera *orz*

I quickly headed for the pink gacha and did a roll.
FIRE. VALKYRIE.

And I just got two coloured valkyries from muracore too.
All I need is the dark one now. :V

The strongest team  :getdown:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 23, 2014, 04:45:56 AM
Yeah, that's why I said kinda. For most cases I'd rather have a Mystic Knight or a healer girl. Their stats are mediocre, they awakenings aren't great, and 15 turns for an orbs change is pretty subpar. They don't feel fun to use anymore.

but max skill cd is 8 turns!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ugh, as if thats ever going to happen

I quickly headed for the pink gacha and did a roll.

PREM gave me Kurone 4*

Oh well :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 23, 2014, 04:53:02 AM
You might say the Ripper Dragon stats are mediocre, but their weighted totals seem to be just shy or even better than some gold egg pulls like F/L Horus (lol) or TAMADRApurin. I don't think they could ever be discounted entirely except for the obscenely long base cooldown of their conversions. And even a singular Skill Boost is a valid enough awakening for me.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 23, 2014, 05:21:34 AM
a new series of knights got unveiled just now, I'll update this post after i get back from eating lunch

EDIT:

https://twitter.com/pad_sexy/status/525145030118227968
Azure Flame Guard Nym
Attacker / Healer
R / B
Red Orb Enhance | Skill Boost | TPA
HP 2068 / ATK 1404 / RCV 410
AS: Deal 30x ATK damages to an enemy; all Attacker types get x2.5 ATK for 1 turn
LS: Boosts ATK and HP of Attacker types by x2

https://twitter.com/pad_sexy/status/525147658801782784
Radiant Greatsword Guard Arcline
Healer / God
L / B
Light Orb Enhance | Skill Boost | TPA
HP 2308 | ATK 1214 | RCV 452
AS: Deal 30x ATK damages to an enemy; all Healer types get x2.5 ATK for 1 turn
LS: Boosts ATK and HP of Healer types by x2

https://twitter.com/pad_sexy/status/525171322251276288
Azure Duelsword Guard Kruze
Physical / Devil
D / B (!!)
Dark Orb Enhance | Skill Boost | TPA
HP 3505 | ATK 1420 | RCV 0
AS: Deal 30x ATK damages to an enemy; all Physical types get x2.5 ATK for 1 turn
LS: Boosts ATK and HP of Physical types by x2

https://twitter.com/pad_sexy/status/525171804441047040/photo/1
Crimson Storm Guard Delgado
Balanced / Dragon
R / G
Green Orb Enhance | Skill Boost | TPA
HP 2655 / ATK 1418 / RCV 225
AS: Deal 30x ATK damages to an enemy; all Balanced types get x2.5 ATK for 1 turn
LS: Boosts ATK and HP of Balanced types by x2

https://twitter.com/pad_sexy/status/525172647085080576
Jade Frost Guard Muse
God / Physical
B / G
Blue Orb Enhance | Skill Boost | TPA
HP 3308 / ATK 1235 / RCV 140
AS: Deal 30x ATK damages to an enemy; all God types get x2.5 ATK for 1 turn
LS: Boosts ATK and HP of God types by x2
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 23, 2014, 06:42:13 AM
I want Muse. He'll be a ton of fun on my future Athena and DMeta teams. :*

(even though why the hell is he blue, what an off color)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 23, 2014, 06:51:29 AM
I want Muse. He'll be a ton of fun on my future Athena and DMeta teams. :*

(even though why the hell is he blue, what an off color)

nah. clearly he is there for making ISIS GOD TEAM

(Muse is the 2nd blue/green physical after Hrungnir ROFL)

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 23, 2014, 07:02:29 AM
I don't like how three of them has the same element+typeEnhance combination as the King Slimies, I guess red attacker and green balanced needed a better enhancer than King Slimes, though I'm glad they realize they should stop giving devil types more goodies and left the dark one for physical. (Otherwise it'd have been a Lu Bu without the hp to 1 thing.)

If only green was healer, all other colour healers have their own enhance already. Light healer one is kinda worse than Sandalphon but depends on how hard skilling up these will be I guess.

I totally didn't expect there'd be a god enhance among the series when the first two was announced first! Whooaaaa Gods x2.5, lol I believe izanagi deserves some better awakenings now :V

Wonder where these will be coming from... the new descent?

nah. clearly he is there for making ISIS GOD TEAM

(Muse is the 2nd blue/green physical after Hrungnir ROFL)



Whooaa... you're right, godly Isis team sub there.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 23, 2014, 07:07:49 AM
I don't like how three of them has the same element+typeEnhance combination as the King Slimies, I guess red attacker and green balanced needed a better enhancer than King Slimes, though I'm glad they realize they should stop giving devil types more goodies and left the dark one for physical. (Otherwise it'd have been a Lu Bu without the hp to 1 thing.)

If only green was healer, all other colour healers have their own enhance already. Light healer one is kinda worse than Sandalphon but depends on how hard skilling up these will be I guess.

I totally didn't expect there'd be a god enhance among the series when the first two was announced first! Whooaaaa Gods x2.5, lol I believe izanagi deserves some better awakenings now :V

I am pretty sure Arcline/Nym/Kruze/Delgado were meant to just be straight-up literal upgrades to King slimes, though of course the King Slimes should still be worth noting by being far more accessible. Since we don't know where these knights are from.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 23, 2014, 07:22:18 AM
I am pretty sure Arcline/Nym/Kruze/Delgado were meant to just be straight-up literal upgrades to King slimes, though of course the King Slimes should still be worth noting by being far more accessible. Since we don't know where these knights are from.

Well damnnnn, it was just announced they'll be in REMstarting this friday. Explains why they're so good.
Guess they really liked the muracore questionnaire thing and wants more non-god gold eggs in the gacha.  :(

Another PREM roll later I got my 2nd Fuu. ;-; Come on where's my Ruka/Kano
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 23, 2014, 07:28:55 AM
Well damnnnn, it was just announced they'll be in REMstarting this friday. Explains why they're so good.
Guess they really liked the muracore questionnaire thing and wants more non-god gold eggs in the gacha.  :(

Another PREM roll later I got my 2nd Fuu. ;-; Come on where's my Ruka/Kano

Figures, that explains their absurd stats for their cost and their AS (Muse's is notable for now being the strongest God enhance in the whole game)

EDIT: Turns out the D/B Knight is actually named Creuset, and it's a lady under that armor. Woop woop.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 23, 2014, 10:57:35 AM
I have no idea why it took me so long to attempt/0stone this one. Was pretty scary though.

(http://i.imgur.com/DRp7kZD.png) (http://i.imgur.com/BGjbKOp.png) (http://i.imgur.com/diZhq5e.jpg)

I accidentally hit the baby tama down to 1 HP in the confusion of wave 3, and I bit my nail pretty hard. Thankfully you get infinite time to fix yourself if it still lives.

Zhuge nearly oneshot the blue fruit by himself with only a single set of 4 wood orbs being the only green matched out of my manual CtW. Maybe I should have popped the Attacker boost then, but it didn't matter. The red one ended up surviving last due to Fire element, and fighting it by itself was pretty funny for a while. It's kinda weak without its buddies.

I actually came in here hoping for at least a Dragon Fruit since I was out, but I got a Baby Tama and a Red Trifruit instead. I guess I can't complain??
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 23, 2014, 12:17:59 PM
So what're everyone's thoughts on ABE on 1.5x drops? Master probably? Given how low the drop rates are under normal conditions I almost want to try to push it and go expert, but the fact that evolved materials can't drop kind of rules that out.

https://twitter.com/pad_sexy/status/525147658801782784
Radiant Greatsword Guard Arcline
Healer / God
L / B
Light Orb Enhance | Skill Boost | TPA
HP 2308 | ATK 1214 | RCV 452
AS: Deal 30x ATK damages to an enemy; all Healer types get x2.5 ATK for 1 turn
LS: Boosts ATK and HP of Healer types by x2

Yup, that'll do. Kind of wish it had main blue and sub white, but that's being greedy. At least a little damage is way better than King Shynee's no damage. I mean, just the stats and awakenings are enough, but that'd be even better. Maybe their ultimate evolutions will have two options, one for each color. But I'll be using it either way, that's pretty great. And maybe skillups will be available at some point?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 23, 2014, 12:24:42 PM
So what're everyone's thoughts on ABE on 1.5x drops? Master probably? Given how low the drop rates are under normal conditions I almost want to try to push it and go expert, but the fact that evolved materials can't drop kind of rules that out.

Thinking about doing Master. Also questioning saving for starvault later because Athena and co. need eggs very very soon.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 23, 2014, 12:43:09 PM
Thinking about doing Master. Also questioning saving for starvault later because Athena and co. need eggs very very soon.

Yeah, I thought about that too. If I was going to rank up from it I would probably save for Star Vault, but instead I ranked up last night and wasted every stamina I got from it on completely dry ABE runs. I sure am glad Ruka only needs five skillups and not six, or I don't know what I would do. :ohdear:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 23, 2014, 01:20:21 PM
I guess it depends on how badly you want/need Ruka skilled over anything else.

I personally am putting my money where my mouth is and betting on coin dungeons+half stam after that maintenance, and going all in on making the Athena team as big as possible before it can hit us. After that it's infinite rank-ups for me until I run out of money.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 23, 2014, 01:35:05 PM
So what're everyone's thoughts on ABE on 1.5x drops? Master probably? Given how low the drop rates are under normal conditions I almost want to try to push it and go expert, but the fact that evolved materials can't drop kind of rules that out.

Yup, that'll do. Kind of wish it had main blue and sub white, but that's being greedy. At least a little damage is way better than King Shynee's no damage. I mean, just the stats and awakenings are enough, but that'd be even better. Maybe their ultimate evolutions will have two options, one for each color. But I'll be using it either way, that's pretty great. And maybe skillups will be available at some point?

king shynee's enhance gets a x10 atk nuke lmao

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 23, 2014, 02:17:03 PM
I personally am putting my money where my mouth is and betting on coin dungeons+half stam after that maintenance, and going all in on making the Athena team as big as possible before it can hit us. After that it's infinite rank-ups for me until I run out of money.

I really, REALLY, hope that you are right.... all of you that reached big ranks/powerful teams with the actual regeneration, you have my admiration.   :smokedcheese:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 23, 2014, 02:24:24 PM
I really, REALLY, hope that you are right.... all of you that reached big ranks/powerful teams with the actual regeneration, you have my admiration.   :smokedcheese:

You're not doing too bad yourself. You're actually the only Karin on my list, and it's good to see that she's level 99.

By the way, I couldn't help but notice you have Sarasvati. Have you considered something like this?

Double Sarasvati + Sieg/Kamui+Hatsume to make ammo + Siren/Snow White to make hearts + Berry Dragon for rows + Karin for stat stick+7star makes a LOT of water orbs

I think it could do a lot of damage. Needs testing though because 9 orbs to wipe a wave gets costly really fast.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 23, 2014, 02:28:03 PM
I guess it depends on how badly you want/need Ruka skilled over anything else.

I don't even want or need it that badly, I'm just excited because I never thought we'd get skillups for her. And I'm taking this as a personal challenge at this point. I don't take no sass from video games.

king shynee's enhance gets a x10 atk nuke lmao

Hey, that's a big deal. I can count the number of times I&I enhance locked me out of using King Shynee in a relevant situation on one hand, but each of those times hurt.

Should have been 1x attack for maximum goofs though.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 23, 2014, 02:32:06 PM
Hey, that's a big deal. I can count the number of times I&I enhance locked me out of using King Shynee in a relevant situation on one hand, but each of those times hurt.

Should have been 1x attack for maximum goofs though.

yeah all the King Slimes get x10 nukes attached to their enhance to stop that situation from happening
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 23, 2014, 03:20:49 PM
nah. clearly he is there for making ISIS GOD TEAM

(Muse is the 2nd blue/green physical after Hrungnir ROFL)
well fuck time to save stones i guess?

but this team needs Bodin too ugh are you kidding me

But yeah Isis, Bodin, Muse, Orochi covers all colors and haha it's basically my team but better in every way. Only 14 turns for Orochi after skillups and skill boosts. Muse destroys Bubblie in stats. Final sub just have a blue orbchanger like Gabirel and do rows + orb matches.

Actually since it's God and not Physical I guess I don't HAVE to BOdin and can just Hera-Is instead
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 23, 2014, 03:31:00 PM
You're not doing too bad yourself. You're actually the only Karin on my list, and it's good to see that she's level 99.

By the way, I couldn't help but notice you have Sarasvati. Have you considered something like this?

Double Sarasvati + Sieg/Kamui+Hatsume to make ammo + Siren/Snow White to make hearts + Berry Dragon for rows + Karin for stat stick+7star makes a LOT of water orbs

I think it could do a lot of damage. Needs testing though because 9 orbs to wipe a wave gets costly really fast.

Damage would probably be really nice, but keeping all those orbs flowing..... maybe for dungeons with 5 or less battles or tricolors?

At the moment i'm thinking about focusing on GZL and Ronia and actually build good teams out of them. Until now i literally used Karin+GOdin to clear anything but now that i reached King of the Gods and want to start doing descents i need a real team....

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 23, 2014, 03:45:35 PM
Damage would probably be really nice, but keeping all those orbs flowing..... maybe for dungeons with 5 or less battles or tricolors?

At the moment i'm thinking about focusing on GZL and Ronia and actually build good teams out of them. Until now i literally used Karin+GOdin to clear anything but now that i reached King of the Gods and want to start doing descents i need a real team....


RSonia is REALLY easy to build a starter team for.  My typical team uses entirely farmable subs, for example.

RSonia/Hellfire Pyro Demon or Ecchi/Awoken Hera/Lilith/King Baddie/RSonia is one of the versiobs I roll with.  Take out Baddie if I go with Lu Bu for a friend and have both the demon and Ecchi.

I will replace the Demon with Hera-Ur when I get her who is ALSO farmable IF you can take her dungeon on.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 23, 2014, 03:50:56 PM
Damage would probably be really nice, but keeping all those orbs flowing..... maybe for dungeons with 5 or less battles or tricolors?

At the moment i'm thinking about focusing on GZL and Ronia and actually build good teams out of them. Until now i literally used Karin+GOdin to clear anything but now that i reached King of the Gods and want to start doing descents i need a real team....

When you say "real team", like...

Take a look at my Leilan team. It's made almost entirely of farmable subs that I chose based on personal preference+other successful Leilan users guides. Grodin can easily replace Bastet as the one REM sub I have. I've cleared virtually every possible Legend descend with this team iirc, and slowly getting up to be able to do Mythical. I don't see why Karin couldn't do the same over time.

Unless you've got the components for Ronia, I'd probably level GZL instead. He can also sub on Karin, and he hurts. Taking a note from jq, Hera-Ur should be a joke if you get working subs for Karin. Use her team to farm subs for the others that apply.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 23, 2014, 04:01:29 PM
Currently my D/D haku team consists of DQ Hera, Vamp, Echidna and Lilith, and I've been using them to wreck descends right now soooo don't lose faith in heeeeerrr
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 23, 2014, 04:38:20 PM
When you say "real team", like...

With real team i mean a team whose members have already been tested to be a good team for descent and similar, not "Karin+Godin and then toss in anything that have somewhat decent stats"  :V

My actual team up until now has been: Karin, Godin, Keeper of Rainbow, Chaos Devil Dragon, Awoken Hera, friend Godin/Karin

CDD is lv23 and Awoken Hera (lv36) is a recent addition (before i used Siegfried the Blue Champion)....

Quote
RSonia/Hellfire Pyro Demon or Ecchi/Awoken Hera/Lilith/King Baddie/RSonia is one of the versiobs I roll with.
Quote
Unless you've got the components for Ronia, I'd probably level GZL instead. He can also sub on Karin, and he hurts. Taking a note from jq, Hera-Ur should be a joke if you get working subs for Karin. Use her team to farm subs for the others that apply.

I already have all of those except the Hellfire (although King Baddie is literally lv1 with no skillup or awakening  :derp:), but i don't plan to stop using Karin at all.

Right now my plan is this: farm T5/Super King Descent with Karin till kingdom come. Every red drop fed to RSonia and her subs, every green drop fed to GZL and his subs (if i ever get them  :V), anything else goes to Karin and her subs (especially Hera)....


EDIT: as for Light drops.... well, there is a reason Verche is my 3rd highest level mon after Karin and Godin  :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Calamity on October 23, 2014, 08:30:30 PM
tfw when I burn 100 stam trying to pick up a regular dragonfruit from green dragon den and it still hasn't dropped
http://i.imgur.com/TlS3SOP.gif


Come now, tell me of your BASIC MATERIALS woes.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 23, 2014, 08:31:47 PM
Come now, tell me of your BASIC MATERIALS woes.

I need 17 red evo masks and 34 rubylits to try and get a single skillup for my Horus.

RNG pls
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 23, 2014, 08:32:30 PM
HEY EDIBLE

STOP STONING FOR MORE ATTEMPTS AT RED DRAGON FRUITS
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 23, 2014, 08:38:07 PM
tfw when I burn 100 stam trying to pick up a regular dragonfruit from green dragon den and it still hasn't dropped
http://i.imgur.com/TlS3SOP.gif


Come now, tell me of your BASIC MATERIALS woes.

Yeeesh. 2x drops not being up right now might be playing into that, but I've run it looking for plants before and not gotten fruits for 10ish runs as well. The awful part is that I'm empty right now.

LF> 12 rubylit for 4 attempts at flare drall ups
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 23, 2014, 08:43:46 PM
Come now, tell me of your BASIC MATERIALS woes.

I'm looking at my material page on padherder:

Keeper of Rainbow: 10/36    :(

Mythlit: 0/8  :fail:

Dragon Fruit: 5/34  :qq:

Dub-Mythlit: 0/33  :colonveeplusalpha:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 23, 2014, 08:44:05 PM
I spent around 400 stamina last weekend grinding for saphilits, blue masks, and dragon seeds as Ruka food ingredients. Got 10 'lits, 13 seeds, and 11 masks. And that was on 1.5x drops too.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 23, 2014, 09:07:27 PM
Got a Blue Jewel on my 3rd run of Hercules Myth
Ulted DMeta
No skill ups

Tempted to keep running and re-ulting her until I get the skill up... :ohdear:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 23, 2014, 09:13:34 PM
Tempted to keep running and re-ulting her until I get the skill up... :ohdear:

Wouldn't you be better off going for the guaranteed skillup monster?  Probably less infuriating.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 23, 2014, 09:25:03 PM
Wouldn't you be better off going for the guaranteed skillup monster?  Probably less infuriating.

Hard to say.
http://minpuzz.com/blog-entry-4328.html
Japanese players have collected data of 6000 ura tech dungeon runs and the concluded drop rate is 1 in 171. :V (This should clear up the misconception around here that Piis are the ultimate solution to everything that's wrong with the skill up system around here.)

As for jewels, doing mythicals during 1.5x encounter rate, my experience is 1 jewel in 3~5 runs, and it's Hercules today which is one of the easiest myths out there. Theoretically, each skill up is 20% so I should get the skill up in 5 ults. That's 5 Devilits, 5 Blue Jewels, 5 Rainbow Keeper, 5 Mythlits (which you'd get more than enough trying to get devilits) and 5 Ancient blue mask (I needed green ones for Avalon skill ups anyways).
Of course, anything not 100% is going to screw us up in the most unlikely way but... Both methods sound infuriating to me :V
but it still seems to me that going for the ult skill up is worth it.

Also, JP will be getting a free Dark Pii later thanks to maxmurai no-stoning Cauchemar, so if I get the skill up first then use that, my DMeta is 1 lv from skill max.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 23, 2014, 10:26:26 PM
Japanese players have collected data of 6000 ura tech dungeon runs and the concluded drop rate is 1 in 171. :V

:colonveeplusalpha:

And oh right, I forgot that 1.5x jewel encounter rate is a thing in Japan.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 23, 2014, 11:23:22 PM
i need roughly 14 dark keepers, 12 dark masks and 14 dark lits for these chasers sitting in my box
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 24, 2014, 01:56:43 AM
i need roughly 14 dark keepers, 12 dark masks and 14 dark lits for these chasers sitting in my box

Where do you go to farm dark keepers (or light ones)? That sounds like a real nightmare. Colored keepers sound bad enough. Although honestly the stamina exchange rate probably works out to being about the same as one 'lit. :derp:

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 24, 2014, 02:26:54 AM
so i got a guy

EDIT: http://postimg.org/image/eidw84fvl/

because apparently my image wasnt showing up for some people
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 24, 2014, 06:05:30 AM
With only a short break from the 5MM downloads event, we're immediately slapped with another array of descends and 10 stones. Of special note...

For Newer Players/Anyone that lacks these

10/27 - 10/31 - Lightless Devils? Nest (Vampire)
11/1 - 11/3 - Gleaming Dragon (Angelion)

10/25 - 11/04 Mystic Knights Special Appearances in "Castle of Satan" and "Castle of Satan in the Abyss"

These guys are pretty useful if you don't have them already. Dates are here for quick reference so you don't have to eyestrain on the gigantic list on PDX.

Everyone Else

-10 more Magic Stones. I wouldn't advise using these on the Director's Choice since it's only 2x, though.
-5x Technical Dungeon +Egg Drop Rate. If you do technicals a lot or that crazy conditional rush strat, this might be for you.
-Various Descends w/ Possible Chinagirl invades. Of note are popular ones like Valk, all Heras, and the (very quick) return of Thoth and Sopdet. The list is huge, so go see which ones you want.

New Incoming Descend for NA

10/30 - 11/1 - ? ? ? ? ? ? ? ? ? ? ? ? ?

Apparently either Mephisto or Zhang Fei, but I believe it is the SKELETON WAR These are some quick JP content releases they're dropping on us!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 24, 2014, 06:13:11 AM
this looks suspiciously like an event Japan had a couple of months ago, but I'm glad that NA has been trying to catch up descend-wise
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 24, 2014, 07:52:00 AM
Where do you go to farm dark keepers (or light ones)? That sounds like a real nightmare. Colored keepers sound bad enough. Although honestly the stamina exchange rate probably works out to being about the same as one 'lit. :derp:

When I was skill uping Haku, I did some golden gatekeepers just to get Dark gatekeepers :V
Nowadays I lack Rainbow keepers all the time and whenever I stock up some rainbows, I got lots of excess Light/Dark ones, and I'd hate to sell them because I know one day I'd need loads of them for skill ups. T_T

PREM!!!! whyyyy 4 total rolls now still no ruka or kano, got a mitsuki also but I don't need her == (Great, now I have all sticker girls except the two I want). someone gets these fairy tale girls out of the PREM I just want my sticker girls. ;-;

so i got a guy

EDIT: http://postimg.org/image/eidw84fvl/

because apparently my image wasnt showing up for some people

GJ! How'd you get all the golden keepers?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 24, 2014, 08:43:56 AM
This game......

Shrine of Spirit Expert
I need Dub-Mythlit, Dub-Sapphilit, Dub-Rubilit, Dub-Amelit....... i dropped Dub-Topalit and Dub-Emelit  :matsuriscowl:

Quote
now I have all sticker girls except the two I want). someone gets these fairy tale girls out of the PREM I just want my sticker girls

Almost same situation here: i want Kurone and Thumbelina and i got practically everyone bar them  :V

Quote
Various Descends w/ Possible Chinagirl invades. Of note are popular ones like Valk, all Heras, and the (very quick) return of Thoth and Sopdet.

(https://lh5.ggpht.com/YjtkDYyW3qzlrJ-pb5-nlTuj4lkXPVdifBk1Iq9DNZoz_Fy1eUVIMydJo2WT8QgXjmcL=s50) HELL YEAAHHHH!!!!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 24, 2014, 08:48:38 AM
After two hilariously bad runs of twinlits, a stone used, an eh run that got me a devilit, and followed what was probably the most intense twinlits run I've done yet with way too many clutch saves, I got the Angelit.

I did it.

I finally fucking did it.

With tears on my fingers and soul ablaze with manliness, I scrapped it all together.

(http://i.imgur.com/pgg39TJ.png)

Today is a fucking good day to be non-IAP.

Extra: Rare 9 combo manual CtW. I wonder if the full 10 is possible.

(http://i.imgur.com/6QZ3AQY.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 24, 2014, 09:22:08 AM
With tears on my fingers and soul ablaze with manliness, I scrapped it all together.

Today is a fucking good day to be non-IAP.

I am so close to put this in my sig......  :dragonforce:

Congrats!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 24, 2014, 12:07:47 PM
GJ! How'd you get all the golden keepers?

PEM pulls

Almost same situation here: i want Kurone and Thumbelina and i got practically everyone bar them  :V

I got a Kurone from PREM, want to trade?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 24, 2014, 12:35:33 PM
I got a Kurone from PREM, want to trade?

If only.....  :(

I honestly think that if they implemented a trade feature that you can use only once every 1 or 2 months it wouldn't destroy the game..... or am i deluding myself? Have anyone proposed anything like this in the past?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 24, 2014, 12:41:01 PM
In continuing with ABE's incredibly bizarre behavior, ever since yesterday I can no longer get anything to drop at all from the third floor. I've had seven runs since the last time anything dropped. On 1.5x drops every other floor dropped every time, including the boss, but nothing drops from that floor ever. So no evolved blue birds for me any more I guess. That's cool, it's not like I wanted them or anything.

 :fail:

In other news, how about that upcoming event? Ten stones is good news, that's the kind of thing I need in abundance to refill my stockpile before I get a shot at Sun Quan at some point. x5 +eggs on technical dungeons might be a big deal if it effects Mechdragons. Does it? And of course the x2 skillup rate coming back is important, since I'm going to need to be trying a lot of skillups.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 24, 2014, 01:44:33 PM
https://www.youtube.com/watch?v=D9XAn8fmPy4

Good video from kosuke discussing Rainbow teams using R/L Horus.

He suggests different options for subs to cover the various colors, and various different types of R/L Horus teams.

If anyone's interested in translations, hit me up.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 24, 2014, 01:48:56 PM
Huzzah, GZL evo'd and boosted to level 61.

Now I guess I'll work on Raphael to get him ready to evo.  At least I already have the GKeeper for when I do so I can immediately ult him when I have the other materials.

Also cool, I'll be getting Super Golds on Sunday, two of em if I remember right.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 24, 2014, 02:27:13 PM
In other news, how about that upcoming event? Ten stones is good news, that's the kind of thing I need in abundance to refill my stockpile before I get a shot at Sun Quan at some point. x5 +eggs on technical dungeons might be a big deal if it effects Mechdragons. Does it? And of course the x2 skillup rate coming back is important, since I'm going to need to be trying a lot of skillups.

Actually I glossed over this, not sure how I missed it.

But apparently it's been said that Mechdragons on x5 +eggs is less efficient than Forbidden Tower 4 for solely farming +eggs. If you want to have a good split of EXP value then maybe can consider Mechdragons. Theoretically it should, that's how it is so far for JP, but not sure for NA. Also this is considering +egg/stam ratio. Mechdragons is still OK if you are considering +egg/hour ratio.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 24, 2014, 04:06:16 PM
https://www.youtube.com/watch?v=D9XAn8fmPy4

Good video from kosuke discussing Rainbow teams using R/L Horus.

He suggests different options for subs to cover the various colors, and various different types of R/L Horus teams.

If anyone's interested in translations, hit me up.

*hit*

this is interesting
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 24, 2014, 05:23:20 PM
https://www.youtube.com/watch?v=D9XAn8fmPy4

Good video from kosuke discussing Rainbow teams using R/L Horus.

He suggests different options for subs to cover the various colors, and various different types of R/L Horus teams.

If anyone's interested in translations, hit me up.

This is of interest to me. Any translations/summaries you can offer, particularly in regards to the non-REM stuff, would be appreciated.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 25, 2014, 03:22:36 AM
This is of interest to me. Any translations/summaries you can offer, particularly in regards to the non-REM stuff, would be appreciated.

kosuke emphasizes that King Masterring is a very good Fire non-REM sub for Horus teams because of his active, Orb Refresh, which gets rid of Jammers/Poisons. Meanwhile, Echidna of course is a good Red non-REM sub for obvious reasons. For Blue, you can use Hera-Is for Ultra Gravity and having decent-ish stats for a Descend monster. The remaining color is Green, which he suggests to use Viz Asgard as a poor man's Susano. 50% damage mitigation plus he has a shitton of HP. His ATK is lower but when you are using F/L Horus to start with x25 is pretty strong already so yeah.

A recurring theme for this video is that B/G Lakshmi is pretty good for this setup. B/G is a very weird and sub-optimal coloring combo, which makes it perfect to fit niches in F/L Horus team when a lot of the strong monsters are of R, and D/L colors. Furthermore, Lakshmi is a God type, which means you can form God-based F/L Horus teams, which he discusses at length. Sadly such a team is REM-heavy, with key players being Izanagi (for 8cd God enhance) and your choice of ROdin/BOdin. He prefers ROdin for the Poison nuke active, and he uses Ares along with Izanagi and ROdin to add more damage. Since he lacks B and G in such a team, he slots it in with Lakshmi, who is also a God type and thus benefits from Izanagi's enhance. As well, Lakshmi is a bind recoverer and has a burst heal with her active. Her main issue is that she's not bind resistant.

He talks about the Japan-exclusive I LOVE P&D Bear monster as an alternative to Izanagi, because his active is a x1.5 God enhance. Furthermore, he has 9 resistance awakenings and is bind resistant himself. He also doesn't need to be evolved and has average God-tier HP. His ATK is suboptimal but salvaged by Double Horus F/L and his awakenings and active are still very valuable and thus he is occasionally run in high-level teams - Rijicho has used him a couple of times for instance. Another defensive monster he discusses is Indra. His active is incredibly good. Unfortunately his awakenings in NA aren't the same as in JP, where Indra now has 2 skill blocks and 1 finger,  which makes him absolutely perfect for a Horus team. He's less optimal in NA because of this, but 75% damage reduction for 3 turns is still fucking nuts, and the turn requirement can be salvaged if you include ROdin/BOdin in your lineup.

Now, in Japan, F/L Horus recently gained Attacker as a subtype. This means you can theoretically make Attacker-dominant Horus teams. Of course this means GZL has to be a sub in there somewhere. His G/D coloring is a very good complement because this means all you need is B, which kosuke jokingly suggests to include Kenshin as an attacker sub due to his being an incredibly fat stat-stick. His more serious suggestion is to use Marine Rider. He also includes ROdin in the lineup because he is the most fitting Odin to use in an Attacker team. As an alternative to GZL, kosuke discusses using Awoken Neptune, who is Devil/Attacker - his main niche is his bind immunity and poison resistance, which allows him to use his x2 enhance active without fear of being binded.

Dino Rider Wild Drake is an honorable mention for being R/G. But that's about it really.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 25, 2014, 03:36:32 AM
kosuke emphasizes that King Masterring is a very good Fire non-REM sub for Horus teams because of his active, Orb Refresh, which gets rid of Jammers/Poisons. Meanwhile, Echidna of course is a good Red non-REM sub for obvious reasons. For Blue, you can use Hera-Is for Ultra Gravity and having decent-ish stats for a Descend monster. The remaining color is Green, which he suggests to use Viz Asgard as a poor man's Susano. 50% damage mitigation plus he has a shitton of HP. His ATK is lower but when you are using F/L Horus to start with x25 is pretty strong already so yeah.

A recurring theme for this video is that B/G Lakshmi is pretty good for this setup. B/G is a very weird and sub-optimal coloring combo, which makes it perfect to fit niches in F/L Horus team when a lot of the strong monsters are of R, and D/L colors. Furthermore, Lakshmi is a God type, which means you can form God-based F/L Horus teams, which he discusses at length. Sadly such a team is REM-heavy, with key players being Izanagi (for 8cd God enhance) and your choice of ROdin/BOdin. He prefers ROdin for the Poison nuke active, and he uses Ares along with Izanagi and ROdin to add more damage. Since he lacks B and G in such a team, he slots it in with Lakshmi, who is also a God type and thus benefits from Izanagi's enhance. As well, Lakshmi is a bind recoverer and has a burst heal with her active. Her main issue is that she's not bind resistant.

He talks about the Japan-exclusive I LOVE P&D Bear monster as an alternative to Izanagi, because his active is a x1.5 God enhance. Furthermore, he has 9 resistance awakenings and is bind resistant himself. He also doesn't need to be evolved and has average God-tier HP. His ATK is suboptimal but salvaged by Double Horus F/L and his awakenings and active are still very valuable and thus he is occasionally run in high-level teams - Rijicho has used him a couple of times for instance. Another defensive monster he discusses is Indra. His active is incredibly good. Unfortunately his awakenings in NA aren't the same as in JP, where Indra now has 2 skill blocks and 1 finger,  which makes him absolutely perfect for a Horus team. He's less optimal in NA because of this, but 75% damage reduction for 3 turns is still fucking nuts, and the turn requirement can be salvaged if you include ROdin/BOdin in your lineup.

Now, in Japan, F/L Horus recently gained Attacker as a subtype. This means you can theoretically make Attacker-dominant Horus teams. Of course this means GZL has to be a sub in there somewhere. His G/D coloring is a very good complement because this means all you need is B, which kosuke jokingly suggests to include Kenshin as an attacker sub due to his being an incredibly fat stat-stick. His more serious suggestion is to use Marine Rider. He also includes ROdin in the lineup because he is the most fitting Odin to use in an Attacker team. As an alternative to GZL, kosuke discusses using Awoken Neptune, who is Devil/Attacker - his main niche is his bind immunity and poison resistance, which allows him to use his x2 enhance active without fear of being binded.

Dino Rider Wild Drake is an honorable mention for being R/G. But that's about it really.

Okay, thanks. Much of the farmable stuff that had already been discussed here (interesting to see even more support for King Masterring though, I'll be making one for sure I suppose). The only thing that I don't remember talking about was the bear, and we don't have him. He does seem like an interesting fit though, all of those resists are valuable. Maybe something similar will come along here some day.

The REM stuff doesn't apply to me directly, but the fact that riders are worth mentioning is interesting. I think I was wondering out loud about that a few days ago, and now I might have to level one up and try it out. Unfortunately I don't have any green ones, since green is the biggest hole in my team right now.

The mention of bluegreen being a valuable color combination makes me think, is DroidDragon worth considering for Horus do you think? His active seems really dubious, since a x25 team should be able to burst down high defense numbers anyway, but it might be useful in rare cases for mask/dublit floors or something? The main draw is his awakenings and colors, but not sure if they're worth the spot. And of course this is all hypothetical for me, since I wasn't around when he came out.

Again, thanks for the translation. This is handy stuff.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 25, 2014, 04:38:47 AM
Thing is that King Mastering has the best stats for a NON-REM orb refreshing sub.

That's a really big deal, especially when he's plussed up.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 25, 2014, 04:59:46 AM
thanks for the translation

i guess it's time for me to get that Susanoo up and running
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 25, 2014, 05:25:47 AM
thanks for the translation

i guess it's time for me to get that Susanoo up and running

G/G Susanoo for more balance and durability, G/L if you just want to kill stuff and you're confident about not dying
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 25, 2014, 06:35:18 AM
G/G Susanoo for more balance and durability, G/L if you just want to kill stuff and you're confident about not dying

G/L's stat sucks though...

Also I've pulled a total 6 rolls from PREM hoping for a Ruka or Kano now hahaha orz this can't be that hard, the stockpile of stones I worked so hard to maintain ;-; it's slowly eaten away by this evil pink REM
and I just got my 3rd Uzume. fuck
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 25, 2014, 07:27:52 AM
Well. That was easy. First try, hell yeah.

(http://i.imgur.com/pehDG46.png)

I had to use a stone because Leilan managed to skillbind me-- and being skillbound on a no RCV dungeon pretty much equals death, especially in Satan dungeon, because if Suzaku didn't kill me, Satan would. But it was worth one stone.

Athena Jewel Progress: 1/1 Light, 0/1 Wood
Dark Fagan Progress: 1/1 Fire, 1/1 Water (but DMeta gets priority) 0/1 Wood (Athena gets priority), 2/2 Dark
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 25, 2014, 09:11:41 AM
G/L's stat sucks though...


only his HP is atrocious

i mean you don't see people whining about Hanzo's sub 1500 HP because his active's so damn strong. can't see why people don't see ANY value in G/L Susano
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 25, 2014, 09:38:08 AM
only his HP is atrocious

i mean you don't see people whining about Hanzo's sub 1500 HP because his active's so damn strong. can't see why people don't see ANY value in G/L Susano

Hmm, okay I've taken a look through the list of attackers and I guess there really isn't any better attackers for Horus teams if you're needing a defensive skill.
I just find it counter-intuitive to put a defensive member for better survival but go for the one with 1000 less hp.
Hanzo is kinda is a whole other world because Fire->Dark 5 cd is godly and combos with Haku extremely well, also teams with Hanzo tend to try to kill everything before they hit you, while rainbow teams sometimes do get screwed by lack of colours and you can do nothing but stay alive.
So I tend to prefer higher hp/rcv over attack in my rainbow teams but that's just me.
I think a better analogy would be Echidna, which has even worse stats but is widely used for defensive purpose, so I think you do have a point too.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 25, 2014, 10:17:30 AM
only his HP is atrocious

i mean you don't see people whining about Hanzo's sub 1500 HP because his active's so damn strong. can't see why people don't see ANY value in G/L Susano

because unlike hanzo his active is defensive and his awakenings did not take advantage of his strong points, and an alternatively there were a better option for why you -would- run him

now he can be on GZL which gives him a use.

edit: and for echidna her active is simply leagues above susano who's active is actually somewhat mediocre
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 25, 2014, 11:17:17 AM
because unlike hanzo his active is defensive and his awakenings did not take advantage of his strong points, and an alternatively there were a better option for why you -would- run him

now he can be on GZL which gives him a use.

edit: and for echidna her active is simply leagues above susano who's active is actually somewhat mediocre

coloring doe

the context was green subs as to why susano was even being put in the discussion in the first place

and yes now that he has a TPA he's probably relegated to "eh GZL sub"

EDIT: and if we are going by the logic of defensive actives might as well just use Viz Asgard then :D
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 25, 2014, 02:44:26 PM
I LOVE HERA! :*

There is nothing that can be added to that....

I love the art, i love the active skill, i love that she comes with every possible element, i love that she have 100% drop rate from her dungeon, i love that Queen of the Gods is 100% safe to farm with Godin and gives truckloads of gold and exp, and i love that the same dungeon just gave me a Dub-Mythlit in the first run of the day!

Really, if only they kept her cute pose and smile from the base form she would be perfect.....

Aaaand i also finally dropped Dryad from Skydragon Horai dungeon! Healer girls set complete!  :toot:


Quote
big translation from auri.ca

thanks for the info, although my Horus is sitting in the box this will really help when i finally decide to work on him  ;)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 25, 2014, 02:53:19 PM
i love that Queen of the Gods is 100% safe to farm with Godin

I feel like I have to say this, even though it's probably obvious, but I have a buddy who really messed himself up doing that... Be careful with green Odin. Don't get reliant on him. He's useful, but my buddy didn't learn any actual PAD skills during earlygame because he relied on Grodin to do everything for him, and now that he's in midgame he won't even attempt anything that he can't do with a damage reduction or resist team because he doesn't know how to combo or stall or time his actives or anything. I know you use Karin normally, who does teach good combo skills, so you probably won't have this problem, just try not to rely on Grodin as a leader too much. He is a sinister trap for new players. :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 25, 2014, 03:18:57 PM
I feel like I have to say this, even though it's probably obvious, but I have a buddy who really messed himself up doing that... Be careful with green Odin. Don't get reliant on him. He's useful, but my buddy didn't learn any actual PAD skills during earlygame because he relied on Grodin to do everything for him, and now that he's in midgame he won't even attempt anything that he can't do with a damage reduction or resist team because he doesn't know how to combo or stall or time his actives or anything. I know you use Karin normally, who does teach good combo skills, so you probably won't have this problem, just try not to rely on Grodin as a leader too much. He is a sinister trap for new players. :V

i kinda agree but at the same time there was no way i was getting my hera without running Neptune+Grodin because my box is really weird

i'm kinda at the point where I barely have enough HP to get by and my burst is still always somehow lacking
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 25, 2014, 03:35:06 PM
I feel like I have to say this, even though it's probably obvious, but I have a buddy who really messed himself up doing that... Be careful with green Odin. Don't get reliant on him. He's useful, but my buddy didn't learn any actual PAD skills during earlygame because he relied on Grodin to do everything for him, and now that he's in midgame he won't even attempt anything that he can't do with a damage reduction or resist team because he doesn't know how to combo or stall or time his actives or anything. I know you use Karin normally, who does teach good combo skills, so you probably won't have this problem, just try not to rely on Grodin as a leader too much. He is a sinister trap for new players. :V

Funny thing is that i had the same worry about 1 week ago, and after checking how i actually played i discovered i did often get low combos but for a different reason.

Basically, i played so fast that i literally didn't have the time to check how many combos were available. I am talking about watching the screen for no more than 4, 5 seconds and then start making combos on the fly..... of course i often couldn't get over 5 combos  :derp:
So now i'm trying to restrain myself and actually take my time before moving.....

I guess my old playstyle will be useful when i get to bosses that obscure the orbs  :V

As for using Godin as a crutch, there is a really fast and effective cure for that bad habit: bosses with multiple hits or skills.... no safe net against those ;)


And since we are speaking about attempting dungeons without safe nets.... i'll take on Two Heroes later today, but do you think i have a chance against Satan Descended or King of the Gods? My main concern is that i don't have enough firepower to bring down the final bosses even after a gravity and 7star....
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 25, 2014, 03:40:06 PM
Funny thing is that i had the same worry about 1 week ago, and after checking how i actually played i discovered i did often get low combos but for a different reason.

Basically, i played so fast that i literally didn't have the time to check how many combos were available. I am talking about watching the screen for no more than 4, 5 seconds and then start making combos on the fly..... of course i often couldn't get over 5 combos  :derp:

Don't get comfortable with this. This is only acceptable on trash floors, and even then it may be bad if you run color leads, as you may use up all your ammo without knowing, and then you're screwed on an actual fight. I combo 5+ even on trash now just so I don't get lax.

And since we are speaking about attempting dungeons without safe nets.... i'll take on Two Heroes later today, but do you think i have a chance against Satan Descended or King of the Gods? My main concern is that i don't have enough firepower to bring down the final bosses even after a gravity and 7star....

King of the Gods is utter bullshit, and even decent teams have trouble clearing it without stoning. Trying to take on Satan now will almost certainly get you killed as well. Unless you've been clearing descends left and right, you WILL get destroyed.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 25, 2014, 04:06:27 PM
i kinda agree but at the same time there was no way i was getting my hera without running Neptune+Grodin because my box is really weird

i'm kinda at the point where I barely have enough HP to get by and my burst is still always somehow lacking

There's nothing wrong with using Odin, sometimes you gotta do that because REM is dumb. No shame in doing it to beat Hera, since she's still (especially now) basically early-game and she herself is a decent tool to be able to beat bosses without gimmicks later on. The thing to watch out for is the mentality my buddy has where whenever he sees a descend he looks it up, checks to see if he can cheese it, and immediately gives up if he sees anything at all that counters all of his ultra-safe strategies. There's a big difference between using a safe strategy as a tool and deciding that you won't play if there's a chance you could lose.

As for using Godin as a crutch, there is a really fast and effective cure for that bad habit: bosses with multiple hits or skills.... no safe net against those ;)

Well, sometimes color resist still works as a safety net against those. Not always because of midbosses and binds and stuff, but occasionally it works.

And since we are speaking about attempting dungeons without safe nets.... i'll take on Two Heroes later today, but do you think i have a chance against Satan Descended or King of the Gods? My main concern is that i don't have enough firepower to bring down the final bosses even after a gravity and 7star....

I doubt I could 0-stone either of those. They're hard. At least, they're something my current kind of team is awful at handling.

Don't get comfortable with this. This is only acceptable on trash floors, and even then it may be bad if you run color leads, as you may use up all your ammo without knowing, and then you're screwed on an actual fight. I combo 5+ even on trash now just so I don't get lax.

Yeah, this is the bad habit my particular path through early-game gave me. My team is very forgiving about orbs, being mono-color with a lot of low-cooldown orbchangers, so I'm often very lazy about orb management on the trash waves. My combo skills are not what they should be. I'm practicing and I have gotten better, but I still don't really have the skills I should. Presumably Horus will fix that when I get his team finished.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 25, 2014, 04:25:30 PM
Satan has so much HP. I cut it pretty close the first time I ran him with Sakuya,  though it was a pretty low level team.

Gotta keep those combo skills up and run Anubis in Endless once in a while.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 25, 2014, 07:06:14 PM
YESSSSS I got my Ruka on my 7th roll!
Now I can join you guys in talking about how ABE screws us up when trying to skill up Ruka. :V

Funny thing is that i had the same worry about 1 week ago, and after checking how i actually played i discovered i did often get low combos but for a different reason.

Basically, i played so fast that i literally didn't have the time to check how many combos were available. I am talking about watching the screen for no more than 4, 5 seconds and then start making combos on the fly..... of course i often couldn't get over 5 combos  :derp:
So now i'm trying to restrain myself and actually take my time before moving.....

It's easier to reliably get 5+ combos without much thought when you have a few time extend awakens on your team actually. Though I'd only recommend doing that on easy stuff. (If you'd like to practice that, you can probably play around with the PAD Challenge app, the apk should be available somewhere I think. The anubis team there in particular has loads of time extends for you to play around with)
I tend to have two playstyles, one for casually bursting through bi-weekly dungeons and stuff (usually for skill up) where I wouldn't really put much thought and just aim for 5c so I can activate bastet, and a "serious mode" for mythicals and stuff where I'd force myself to do at least 7c most of the time. :p
Though since you're still kinda new at the game, wouldn't be a bad idea to try to put more thought in making moves, your puzzle skills will improve naturally as you constantly make more combos.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 25, 2014, 07:40:08 PM
Yeah, this is the bad habit my particular path through early-game gave me. My team is very forgiving about orbs, being mono-color with a lot of low-cooldown orbchangers, so I'm often very lazy about orb management on the trash waves. My combo skills are not what they should be. I'm practicing and I have gotten better, but I still don't really have the skills I should. Presumably Horus will fix that when I get his team finished.

It... depends.

Leilan only demands that you match three colors, and technically two if you go the non-twinlit ultimate and discount Hearts because it's a non-attacking color. Now I'm at the point to where the moment a board loads up, my mind immediately sections off R/G/L orbs. If insufficient, I look for hearts. Everything else becomes an obstacle, but should attempted to be matched as elegantly as possible in order to inflate the combo meter. Hell, after watching JP streams and cascade talk here, I'm now at the point where I can constantly bash things like Twinlits with 8+ combos every turn when I can't afford to lose. It's a weird mindset that evolved over time at looking at the same three colors over and over, so I assume it's possible to do on any team that only uses a few colors.

I feel all Horus will do is make you more adept at matching more colors in a turn at once, but this will not necessarily increase your overall combo skill. It's hard to say what I mean in words, but I was running into this issue a lot when Shingen was around. For some reason even using my Athena team which only attacks with tpa G/L, I feel like my combo average is straight up lower. Yet going back to using the Leilan team suddenly my finger burns with an awesome power again.

I guess it's really a matter of "how used are you to/how much do you like this team, and how you can make it over its shortcomings of inferior multipliers and give it more damage". The skill can also carry over to new teams, which helps a lot when transitioning to a harder leader.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 25, 2014, 08:14:57 PM
It... depends.

Leilan only demands that you match three colors, and technically two if you go the non-twinlit ultimate and discount Hearts because it's a non-attacking color. Now I'm at the point to where the moment a board loads up, my mind immediately sections off R/G/L orbs. If insufficient, I look for hearts. Everything else becomes an obstacle, but should attempted to be matched as elegantly as possible in order to inflate the combo meter. Hell, after watching JP streams and cascade talk here, I'm now at the point where I can constantly bash things like Twinlits with 8+ combos every turn when I can't afford to lose. It's a weird mindset that evolved over time at looking at the same three colors over and over, so I assume it's possible to do on any team that only uses a few colors.

I feel all Horus will do is make you more adept at matching more colors in a turn at once, but this will not necessarily increase your overall combo skill. It's hard to say what I mean in words, but I was running into this issue a lot when Shingen was around. For some reason even using my Athena team which only attacks with tpa G/L, I feel like my combo average is straight up lower. Yet going back to using the Leilan team suddenly my finger burns with an awesome power again.

I guess it's really a matter of "how used are you to/how much do you like this team, and how you can make it over its shortcomings of inferior multipliers and give it more damage". The skill can also carry over to new teams, which helps a lot when transitioning to a harder leader.

Yeah, case in point, me. I use Kirin and I'm still bad at combos. 8+? I wish.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 25, 2014, 08:18:53 PM
YESSSSS I got my Ruka on my 7th roll!
Now I can join you guys in talking about how ABE screws us up when trying to skill up Ruka. :V

Congratulations. Get on ABE right now while it's on double drops and don't stop until it isn't. I still can't ever, ever, ever get evolved blue birds to drop, but I'm actually getting reasonable stamina-to-birds. Good luck, you may need it for this stupid dungeon. :D

It... depends.

Leilan only demands that you match three colors, and technically two if you go the non-twinlit ultimate and discount Hearts because it's a non-attacking color. Now I'm at the point to where the moment a board loads up, my mind immediately sections off R/G/L orbs. If insufficient, I look for hearts. Everything else becomes an obstacle, but should attempted to be matched as elegantly as possible in order to inflate the combo meter. Hell, after watching JP streams and cascade talk here, I'm now at the point where I can constantly bash things like Twinlits with 8+ combos every turn when I can't afford to lose. It's a weird mindset that evolved over time at looking at the same three colors over and over, so I assume it's possible to do on any team that only uses a few colors.

I feel all Horus will do is make you more adept at matching more colors in a turn at once, but this will not necessarily increase your overall combo skill. It's hard to say what I mean in words, but I was running into this issue a lot when Shingen was around. For some reason even using my Athena team which only attacks with tpa G/L, I feel like my combo average is straight up lower. Yet going back to using the Leilan team suddenly my finger burns with an awesome power again.

I guess it's really a matter of "how used are you to/how much do you like this team, and how you can make it over its shortcomings of inferior multipliers and give it more damage". The skill can also carry over to new teams, which helps a lot when transitioning to a harder leader.

Interesting. Not sure I totally follow you, but I think that makes sense. At any rate, it should give me a new skill, which presumably can help me transition into additional skills as necessary. Although that new skill will might be one that doesn't generalize to all teams I guess.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 25, 2014, 08:26:15 PM
Congratulations. Get on ABE right now while it's on double drops and don't stop until it isn't. I still can't ever, ever, ever get evolved blue birds to drop, but I'm actually getting reasonable stamina-to-birds. Good luck, you may need it for this stupid dungeon. :D



He plays on JP, so it already ended for him this morning.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 25, 2014, 09:00:50 PM
Interesting. Not sure I totally follow you, but I think that makes sense. At any rate, it should give me a new skill, which presumably can help me transition into additional skills as necessary. Although that new skill will might be one that doesn't generalize to all teams I guess.

It's like... I'll assume you run B/L Healer with Valk here, and therefore only care about attacking with those two colors.

I would guess the progression in that case goes like this, if I were to outline how my mindset has gone playing this game. (Not considering Row or TPA with this outline since I never used either.)

1) l2match b/l
2) l2match more b/l than just one of each
3) realize that you can match the b/l and heal at the same time with hearts
4) i already match all the b/l, now wat
5) realize that there are more orbs than just b/l on the board
6) repeat number 3 for a long time, slowly trying to add one or two extra matches of some offcolor while still matching all the b/l
7) start to realize that you can match all the b/l and more with this awesome move, but you can never pull it off in time
8a) start trying to fit time extends in team. if rem is being jerk, go to 8b
8b) realize that you have something better than time extend - a working finger. finger becomes as fast as greased lightning
9) you feel that your skill and finger speed is maxXxXxxXxd out. pride increases. watch jp videos to try and compare yourself to them.
10) realize that the jp guys make you look like a scrub, especially the anubis guys. you start to pick up on the secret method they use called the "cascade".
11) using your maxXxxXxXd out skillz, you slowly start making note of the bottom of the board first before anything else, and start fitting in little 1-2 baby cascades every time you play now
12) become addicted to cascades, start making every single move cascade based and start making cascade chains so big that orb animations/damage calculations taking so long make you go through a dungeon as slow as a stall team
13) one day you actually take a look at your moves while you're playing, and realize that it repeatedly says "7/8/9/10 combo"
14) realize that you are truly maxXxXxXd out (disclaimer: may be relative to actually being maxXxXxXd out)

At least, this is the most layman terms way I can put my PAD journey progression.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 25, 2014, 09:12:06 PM
He plays on JP, so it already ended for him this morning.

I also has the PADZ thingy that get skill ups from the boss pig so I'm just running Legend now, so drop rates don't really matter.

Congratulations. Get on ABE right now while it's on double drops and don't stop until it isn't. I still can't ever, ever, ever get evolved blue birds to drop, but I'm actually getting reasonable stamina-to-birds. Good luck, you may need it for this stupid dungeon. :D

It seriously feels like I rarely see unevolved blue birds appearing, and loads of yellow birds.
It's not that bad if other evolved stuff drops I guess, since I have Dark Rider, Fire Rider, Fuu and Ruka so almost every drop is useful. Though I only care about ruka skillups
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 25, 2014, 09:19:44 PM
It's like... I'll assume you run B/L Healer with Valk here, and therefore only care about attacking with those two colors.

I would guess the progression in that case goes like this, if I were to outline how my mindset has gone playing this game. (Not considering Row or TPA with this outline since I never used either.)

Well, right there my team is basically just mono-blue. I often orbchange away all of my light orbs. And rows do kind of matter to me.

Still, I guess I sort of get you. I don't experience much of that because I'm still not that well-informed on basic combo theory and I rarely try to directly compare myself to other people. I was watching videos this morning trying to learn it in fact and I didn't get much out of it. I can't get jealous of the skills of others so much when I don't even follow what they're doing. :wat:

I also has the PADZ thingy that get skill ups from the boss pig so I'm just running Legend now, so drop rates don't really matter.

It seriously feels like I rarely see unevolved blue birds appearing, and loads of yellow birds.
It's not that bad if other evolved stuff drops I guess, since I have Dark Rider, Fire Rider, Fuu and Ruka so almost every drop is useful. Though I only care about ruka skillups

Huh. Well, good luck anyway. I've just got Ruka and Cinderella, and I'm like 0/7 now on Cinderella skillups (I can't be bothered to try evolving anything for her, but she's been fruitlessly getting all of my evolved yellow wizard birds).
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 25, 2014, 10:02:35 PM
-horus translation-

Hey, thanks. I'm personally surprised there was no real mention of GOdin as a good way to get over F/L Horus's atrocious RCV, and the massive push towards Mastering surprised me as well, though I suppose I could run him in place of Yomi.

I'm not all interested in making an Attacker team for him since RCV/HP problems, it's good to see that I have a few of the subs recommended for it, GZL and Izanagi being the most obvious, as well as Neptune for B/B Neptune madness.

Thanks again Trance, lots of food for thought.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 25, 2014, 10:05:28 PM
Red birds have an annoying drop rate. Haven't even gotten 5 yet.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 26, 2014, 03:55:01 AM
Red birds have an annoying drop rate. Haven't even gotten 5 yet.

i got 5 in like 3 runs :derp:

You prolly just have a bad luck?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 26, 2014, 04:41:55 AM
i got 5 in like 3 runs :derp:

You prolly just have a bad luck?

Bad luck is one thing, but for this collab Gungho is deploying their space-age box scanning technology to determine what skillups you need and denying you of them. That's the only explanation as to why every single person who plays it gets nothing of the one thing they want. I'm swimming in black pirate birds somehow despite their alleged rarity. Got my second Ruka skillup, but it has been a goddamn investment. I'm to the point where theoretically I could probably back off outside of 1.5x and 2x drops and make it, and I might. But then if I get really unlucky and can't finish her I'll feel bad that I didn't try harder.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 26, 2014, 05:21:52 AM
i got 5 in like 3 runs :derp:

You prolly just have a bad luck?
Meant evolved. Fed four of them for no skill-up. How important is it that Ame be maxed out anyway.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 26, 2014, 05:28:11 AM
See, I have a Cinderella, Gryps Rider, and Ruka (no Fuu or Dino Rider, though) so 3/5s of the midboss drops are things I can use.

Except they usually drop from the first wave and so everything on wave 5 is kinda moot

As far as skill maxing Ame goes, you can permanently have 1.5x RCV with them as leads?
and as far as having two spare Ames goes, you can get the guaranteed skillup off fusing a max level ult as well, right?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 26, 2014, 06:05:54 AM
Meant evolved. Fed four of them for no skill-up. How important is it that Ame be maxed out anyway.

Oh, okay. I thought you meant the Knight Reds. Which I need for Dino Rider. :derp:

I've got Ruka and Dino Rider so ya. :V

As far as skill maxing Ame goes, you can permanently have 1.5x RCV with them as leads?
and as far as having two spare Ames goes, you can get the guaranteed skillup off fusing a max level ult as well, right?

In Japan, yes this works.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 26, 2014, 08:02:54 AM
Looks like Antonio VS Mephisto(?) on the 30th. Place your bets.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 26, 2014, 08:46:35 AM
Looks like Antonio VS Mephisto(?) on the 30th. Place your bets.

It was Mephisto after T&S so yeah prolly him.

If the last stream was anything to go by he might stone or two.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 26, 2014, 01:31:45 PM
Hope I get to watch this one.  Seems like these streams are probably fun, minus people bashin him or beggin for stuff in the chat which I think I saw a tiny bit of when I watched a couple minutes of the first one.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 26, 2014, 02:21:16 PM
Hope I get to watch this one.  Seems like these streams are probably fun, minus people bashin him or beggin for stuff in the chat which I think I saw a tiny bit of when I watched a couple minutes of the first one.
Streams are always fun...especially chatbox. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-8eed21805f6217ce-27x29.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 26, 2014, 05:40:40 PM
Streams are always fun...especially chatbox. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-8eed21805f6217ce-27x29.png)

That's the worst part though. Everyone's so goddamn obnoxious when actual good questions get ignored. Pretty much as bad as Facebook comments, really.

You know, good questions like "Android 5.0 Lollipop will be coming out soon, and it runs exclusively on ART runtime, which PAD currently is not compatible with. Are you aware of this, and do you have any information on whether or not people should upgrade until you guys can fix it?"
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 26, 2014, 11:48:25 PM
My phone just came so close to becoming a flying mobile....

Farming Queen of the Gods during 1.5x drop rate. Dub-Mythlit spawn 3 STAGES IN A ROW and i dropped everything bar them.

try to guess how happy i was  :colbert:

and the window besides my bed was open too.....
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 27, 2014, 12:45:29 AM
https://mobile.twitter.com/trancehime/statuses/526525280639135744

1-stoned Master becayse i fucked up and forgot to use goku's Active on Karin. But I got guan yinping anyway so fukken worth it!!!

edit: accually is master difficulty ROFL
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 27, 2014, 03:12:22 AM
I didn't know that Kirin absolutely destroys Beelzebub.

and i was graced with Amon too so it was pretty easy.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 27, 2014, 08:09:30 AM
Egyptian 2.0

https://twitter.com/pad_sexy/status/526636536658264065
Scorching God Seth
God
R/G
Red Orb Enhance / Skill Boost / Green Orb Enhance / Red Orb Enhance
HP 3250 / ATK 1589 / RCV 126
AS: Hearts -> Red, Enhances Fire types by x1.5 for 1 turn (12 CD)
LS: Boosts HP and RCV of Fire types by a bit, increases ATK by x3.5 when matching 4 elements (or 3 + hearts)

https://twitter.com/pad_sexy/status/526636666274869248
Nebula God Nuit
God / Physical
B
Blue Orb Enhance / TPA / Finger / Blue Orb Enhance
HP 3360 / ATK 1282 / RCV 288
AS: Leftmost column becomes Water orbs (4 CD)
LS: Boosts HP and RCV of Water types by a bit, increases ATK by x3 when reaching 5 combo or above

https://twitter.com/pad_sexy/status/526637124963938305
Nether Harvest God Osiris
God / Balance
G
Green Orb Enhance / TPA / Finger / Green Orb Enhance
HP 2990 / ATK 1417 / RCV 308
AS: Rightmost column becomes Wood orbs (4 CD)
LS: Boosts HP and RCV of Wood types by a bit, increases ATK by x3.5 when reaching 6 combo or above

More will be introduced tomorrow and day after

important warning: Orb Enhance awakenings are going to be buffed, the Egyptian 2.0 may showcase this buff, so let's wait for it before making assumptions about the awakenings
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 27, 2014, 08:29:41 AM
Maybe I should just roll both, then I won't roll any godfes until the new egypts are in.

Looks like I can keep my own promise afterall, by not having any godfes in between :getdown:

Though I might take that back.
The current ones are kinda disappointing, at least to me. What I think is that, the idea of combining hp/rcv up along with puzzle LS is that when you have trouble activating the LS, you have enough hp/rcv to survive and prepare your board/gather enough colours/etc. However, these LS aren't difficult at all to consistently activate, and they have lower multipliers than their counterparts.
Light's LS is already revealed which was 5 out of 6 colours (which according to my experience with Ra, lack of colour doesn't happen often.) so I'm not really convinced either.
My opinion's might change if the Dark one is Anubis-level leader skill.

For example, Sarasvati could really use the extra hp/rcv rather than this Nuit here, because you need extra turns for skill cooldowns and trying to save blue orbs on the bottom of your screen, while Nuit here has such a low multiplier there's no reason not to just use water healers or whatever...
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 27, 2014, 08:49:10 AM
yolo-pulled because I wanted a knight

got Snow White and Chester

I'm okay with this
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 27, 2014, 08:49:49 AM
Water goddess is actually Nut (pronounced noot)

Orb enhance better get good because while the concept is good, the execution is extremely underpowered.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 27, 2014, 08:53:14 AM
Water goddess is actually Nut (pronounced noot)

Orb enhance better get good because while the concept is good, the execution is extremely underpowered.

they're both acceptable spellings IIRC

but w/e
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 27, 2014, 09:05:10 AM
Huh. I actually didn't know about the other spelling. The more you know I guess.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 27, 2014, 09:17:49 AM
RGB are seeming the best right now.

Best ease of use conditionals (5 colors for 4x is completely trash, regardless of how 'easy' you think 5 colors is.) to take advantage of the tank.

Honestly, they look like shit till we see these enhance buffs though.

They'll either be NEW TPA META or shit.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 27, 2014, 09:36:44 AM
Chester

Nice. All your worries regarding Skill binds are gone. :V

RGB are seeming the best right now.

Best ease of use conditionals (5 colors for 4x is completely trash, regardless of how 'easy' you think 5 colors is.) to take advantage of the tank.

Honestly, they look like shit till we see these enhance buffs though.

They'll either be NEW TPA META or shit.

Reminds me of when Egpyts 1.0 first came out they were heavily underpowered (Isis 3 colours 2.5x, Horus 4 colours 3 or 3.5 I forgot, Ra 5 colours 5x) and they all shortly got buffed and the rest is history.
So either enhance orbs are gonna be the newest fad with this buff or people will be complaining like mad on twitter and force gungho to buff everything :V

I'm intrigued though. Enhance orbs totally doesn't work in combo teams before, due to its formula benefitting orbs being stuck as one big combo, but it seems they're pushing for orb enhances on the combo leader, so either they have no idea what they are doing or the enhance buff might be supporting combo teams somehow? (without making it benefit row teams even more :V )

Actually, why the heck did they NOT tell us what the enhance buff is before revealing new series that apparently banks completely on the enhance buff to be worthwhile or not? :V gungho logic
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 27, 2014, 10:00:11 AM
Looks like I can keep my own promise afterall, by not having any godfes in between :getdown:

And i was so looking forward to tempt you into breaking it  :D

Buff orb enhance? Uh, let see how that goes because i really don't know what to think atm....


EDIT: what do i have to do to get dub-mythlit and mythilit to drop? Voodoo rituals? Mass murder? Offer them candies?  :fail:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 27, 2014, 12:15:02 PM
EDIT: what do i have to do to get dub-mythlit and mythilit to drop? Voodoo rituals? Mass murder? Offer them candies?  :fail:

all of the above

it took me 5 runs of technical dungeon to get 1 mythlit on x1.5 drop rate =)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 27, 2014, 12:15:56 PM
Egyptian 2.0

https://twitter.com/pad_sexy/status/526636536658264065
Scorching God Seth
God
R/G
Red Orb Enhance / Skill Boost / Green Orb Enhance / Red Orb Enhance
HP 3250 / ATK 1589 / RCV 126
AS: Hearts -> Red, Enhances Fire types by x1.5 for 1 turn (12 CD)
LS: Boosts HP and RCV of Fire types by a bit, increases ATK by x3.5 when matching 4 elements (or 3 + hearts)

https://twitter.com/pad_sexy/status/526636666274869248
Nebula God Nuit
God / Physical
B
Blue Orb Enhance / TPA / Finger / Blue Orb Enhance
HP 3360 / ATK 1282 / RCV 288
AS: Leftmost column becomes Water orbs (4 CD)
LS: Boosts HP and RCV of Water types by a bit, increases ATK by x3 when reaching 5 combo or above

https://twitter.com/pad_sexy/status/526637124963938305
Nether Harvest God Osiris
God / Balance
G
Green Orb Enhance / TPA / Finger / Green Orb Enhance
HP 2990 / ATK 1417 / RCV 308
AS: Rightmost column becomes Wood orbs (4 CD)
LS: Boosts HP and RCV of Wood types by a bit, increases ATK by x3.5 when reaching 6 combo or above

More will be introduced tomorrow and day after

important warning: Orb Enhance awakenings are going to be buffed, the Egyptian 2.0 may showcase this buff, so let's wait for it before making assumptions about the awakenings

Huh. As someone who's still honking around in descends with a 1/9/1 (or 1.35/9/1, which is even more relevant) team I can see the appeal of  these leader skills, but I agree that they seem a little underwhelming. I guess it depends on what "a little/a bit" is. Do we have precedent for that? 1.35 seems kind of exciting, 1.2 maybe not so much.

What do we think of these as subs? It's too bad Set didn't get time extend like the rest or I could see him as a Horus sub for sure. He could still make the cut, since his colors are very relevant and his active seems solid. Osiris seems like a great Athena sub too. Adds a 2-prong and a time extend and periodically guarantees prong activation.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 27, 2014, 02:48:59 PM
oh man if orb enhance awakening is buffed then I am hype for buffed Isis BV

Nuit + Isis oh babyyyy


Isis with Nuit and Muse Knight is already 5 +orb awakenings + a skill boost, time up, and some two prongs

I like where this is going


If they changed Isis' light orb awakening to two prong then oh boy
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 27, 2014, 03:45:30 PM
Just ran Thot+Sopdet on my break to burn stamina (and maybe beat up Meimei and steal her snowglobe, but no dice). It was really fun. Talk about a puzzle. More dungeons like that please.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 27, 2014, 03:47:47 PM
Like an idiot I ran in there without looking at what the dungeon had in it.

Oh...uh hi Rainbow, how ya doing?

Oh, you're gonna cut me in half with that shiny rainbow sword of yours, huh?  Yeeeaah.  Bringing GZL in there in my team's current form will NOT work at ALL.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 27, 2014, 04:39:37 PM
Thanks for the 1.5x drop rate + x5 +egg drop rate in technical dungeons today.
Finally a reason for me to finish the Challenge mode of my remaining tech dungeons, even if you can't feel the x5 +egg drop rate.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 27, 2014, 04:56:20 PM
x5 +eggs has always been hit and miss for me. It's always nothing nothing nothing, 3 eggs from one dungeon, nothing.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 27, 2014, 05:08:38 PM
I just realized I'm still not sure how TPA teams work.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 27, 2014, 05:48:25 PM
I just realized I'm still not sure how TPA teams work.
Careful balamce between enough orbs to get 4matches with but not too many to break up groups of 4 with, it seems.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Moogs Parfait on October 27, 2014, 05:55:40 PM
Max skilled the the kingdoms twins and am just now using them. It's like a brand new game. Also got my first gold keeper out of pem. Probably going to save it for when a rem only monster needs it.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 27, 2014, 06:14:57 PM
x5 +eggs has always been hit and miss for me. It's always nothing nothing nothing, 3 eggs from one dungeon, nothing.

That literally just happened to me  :V

A question: i have an Awoken Hera (that is part of my team) and a second Hera that i just got to max level. When i evolve the second one, should i keep it for a second team slot or should i use it as Awakening fodder for the main one (like i originally intended to do)?

I ask because i noticed that certain descents requires 2 gravity users, and being a Karin user i'm not sure if i would be better off with double Hera or Hera + Hera-Is for double gravity....
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 27, 2014, 06:54:21 PM
i got hype for new isis subs so i finally made myself a new sig :derp:

That literally just happened to me  :V

A question: i have an Awoken Hera (that is part of my team) and a second Hera that i just got to max level. When i evolve the second one, should i keep it for a second team slot or should i use it as Awakening fodder for the main one (like i originally intended to do)?

I ask because i noticed that certain descents requires 2 gravity users, and being a Karin user i'm not sure if i would be better off with double Hera or Hera + Hera-Is for double gravity....
tamadra get passed out like candy now, so screw awakening and just keep the two heras
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 27, 2014, 06:56:40 PM
TIME TO FOOLISHLY YOLO ON THE PINK REM

e: oh boy my third kano
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 27, 2014, 07:22:47 PM
i was gonna yolo roll pink rem but now i actually have things to save my stones for :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 27, 2014, 07:49:55 PM
... pfffft

Dragon Zombie isn't a technical so Genbu doesn't skill bind or use her hard-hitting ability :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 27, 2014, 10:56:20 PM
Updates on the ABE farming: Ruka is at skill level 4 and I have 25 unevolved Trickster Blues chilling out in my box now. I think it'd be way easier to call it quits here and focus on other things...

I also got that Captain Guard skillmaxed which is "oh okay that's neat I guess"
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 27, 2014, 11:31:22 PM
Updates on the ABE farming: Ruka is at skill level 4 and I have 25 unevolved Trickster Blues chilling out in my box now. I think it'd be way easier to call it quits here and focus on other things...

I also got that Captain Guard skillmaxed which is "oh okay that's neat I guess"

Daaaamn. What'd you do to get that many skillups and birds? I've spent less than a hundred stamina on anything else since this dungeon started and I'm nowhere near that.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 27, 2014, 11:47:35 PM
im never using coin dungeon again

trief to do ishtar snd failed horribly

EDIT: discovered a girl i got to play pad pulled bmeta

gib me good luck in pad
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 27, 2014, 11:57:06 PM
EDIT: discovered a girl i got to play pad pulled bmeta

bmeta is the lame nickname

true PAD pros use wetatron
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 27, 2014, 11:59:10 PM
bmeta is the lame nickname

true PAD pros use wetatron
im on my phone a nd its really hard to type
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 28, 2014, 01:26:26 AM
Daaaamn. What'd you do to get that many skillups and birds? I've spent less than a hundred stamina on anything else since this dungeon started and I'm nowhere near that.

Well the first skillup came from a duplicate Ruka pull that I used to awaken, except it also happened to give a skillup. I spent maybe one or two stones on 2x drop rate to get more unevolved fodder, but overall I've just been plugging my stamina in this and going for King of the Gods to get my stamina refill a bit faster when I can.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 28, 2014, 01:42:51 AM
Well the first skillup came from a duplicate Ruka pull that I used to awaken, except it also happened to give a skillup. I spent maybe one or two stones on 2x drop rate to get more unevolved fodder, but overall I've just been plugging my stamina in this and going for King of the Gods to get my stamina refill a bit faster when I can.

Sounds about right. I should get there, but to be safe I've gotta keep running it. Haven't spent a stone yet, I'll have to see where I am on the next 2x drops before I make that call. But yeah, it sounds like you should be safe.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 28, 2014, 06:44:53 AM
Dark Egypt 2.0 is 3 out of 6 colours 3x attack.
Wut. Why do they even create this.
I'll just wait for their ultimates 1 year later. Right now they're very underwhelming because of the generally easiness of the LS activation condition. They have extra hp/rcv and they all have easier activation condition than Egypts 1.0. Does not compute.

Although it seems their hp/rcv boost are both 1.35?
1.8/9/1.8 does sound powerful I guess?

Light Egypt 2.0 got a 25% gravity and her LS is 5 out of 6 colours 4.5x along with the hp/rcv boost. Sounds the most promising out of the bunch to me?

Drop Enhance buff is disappointingly simply increasing the damage of +orbs. the exact mechanics is still unknown but right now it sounds to me it'll continue be useless in combo/rainbow teams but makes row teams even more powerful by stuffing in a fruit dragon (RGB fruit dragon has 3 orb enhances in addition to 2 rows, so yea GG)

The 2nd wave of buffs are also in.
http://mobile.gungho.jp/news/pad/141028_powerup.html
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 28, 2014, 07:09:12 AM
Drop Enhance buff is disappointingly simply increasing the damage of +orbs. the exact mechanics is still unknown but right now it sounds to me it'll continue be useless in combo/rainbow teams but makes row teams even more powerful by stuffing in a fruit dragon (RGB fruit dragon has 3 orb enhances in addition to 2 rows, so yea GG)

You misread it. The description says that matched Enhance orbs from the awakening give monsters of the same color as those enhanced orbs a damage increase. Each individual Orb Enhance awakening is a 4% damage increase, according to Murako's tweet.


Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 28, 2014, 07:23:42 AM
DOUBLE TWO PRONG HINO, FINALLY HE HAS A USE.
This is also not the Okuni buff I was looking for.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 28, 2014, 07:25:39 AM
You misread it. The description says that matched Enhance orbs from the awakening give monsters of the same color as those enhanced orbs a damage increase. Each individual Orb Enhance awakening is a 4% damage increase, according to Murako's tweet.

Oh okay.
Hmm.. So say a team with orb enhances would mean all orbs that skyfell naturally would be +orbs and they kind of have a permanent 1.2x?
That sounds ok I guess. Not gamebreaking like rows/TPA but a good boost.

Means quite a lot for Umiyama/Kirin teams maybe? They have 4 orb enhances by double leaders already, and the small boost means alot more when multiplied to x25.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 28, 2014, 07:28:03 AM
L/R Divinegon is physical to match Takeminakata, L/B Divinegon is Balanced and matches L. Izanami, and D/R Basilisk is physical to match dark Izanami... L/D Divinegon is also Mephisto compatible with this.

Light Zhuge Liang got "Increase HP of Water attribute, plus 4x attack for Healer types" literally all I can say is wat

The Late Bloomer stat buffs are really huge overall. It took them a while to get strong :V

I don't really understand the orb enhance buff but I still pretty much have to keep LZL on my Sakuya team anyways so whatever.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 28, 2014, 07:31:12 AM
Means quite a lot for Umiyama/Kirin teams maybe? They have 4 orb enhances by double leaders already, and the small boost means alot more when multiplied to x25.

keep in mind a shitton of monsters are also suddenly getting orb enhances. Like the elemental spirits are getting 2 orb enhances of their color ON THEIR OWN. Same with the new Egyptian gods. Gungho really want to push this new buff.

I don't really understand the orb enhance buff but I still pretty much have to keep LZL on my Sakuya team anyways so whatever.

the orb enhance buff turns them from "literally pointless" to "better than RCV on Zaerog" so I'll take it
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 28, 2014, 07:37:17 AM
Light Zhuge Liang got "Increase HP of Water attribute, plus 4x attack for Healer types" literally all I can say is wat

Yea, seriously :V
Also did I just missed it or did SQ and Liu Bei not get boosted to 3.5 along with the others? I know they like Devils but what the hell.
And why do they still think above half HP, rcv x1.5 is a good idea.

keep in mind a shitton of monsters are also suddenly getting orb enhances. Like the elemental spirits are getting 2 orb enhances of their color ON THEIR OWN. Same with the new Egyptian gods. Gungho really want to push this new buff.

the orb enhance buff turns them from "literally pointless" to "better than RCV on Zaerog" so I'll take it

No matter it becomes the next meta or not, it's still good they're trying to fix obsolete awakenings I guess :)
The elemental spirits are getting orb enhance as an extra effect to their skill too, maybe they'll finally have a use besides niche ones like tanking a huge pre-emp in that one specific dungeon.

(http://i.imgur.com/B8WaBLt.jpg)
btw Nephthys
inb4 running into Seth on her way to school w/ toast in her mouth (ry
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 28, 2014, 09:56:32 AM
(http://i.imgur.com/B8WaBLt.jpg)
btw Nephthys
inb4 running into Seth on her way to school w/ toast in her mouth (ry

Running into SETH? What is this, an odd modern/ancient Egypt version of Red Riding Hood?  :derp:


OT: Dear Game, i understand that you want me to build an healer and/or light team, (giving me healer-types left an right, dropping Hatsume, and dropping me light monsters in haft the stages even if there is only one in the entire dungeon were kind of giveaways) but really, i don't need more Keeper of Light... i already have 3 TIMES the number i need for any mon i actually possess atm.....
Why not giving me some Keeper of Dark for a change?  :V


EDIT
Quote
So say a team with orb enhances would mean all orbs that skyfell naturally would be +orbs and they kind of have a permanent 1.2x?
That sounds ok I guess. Not gamebreaking like rows/TPA but a good boost.

Uhmm, maybe i understood it wrong but wouldn't that give a nice boost to rows team too? Since when they go burst they clear most of the orbs on the screen they would get a truckload of "superenhanced" skyfell orbs that if comboed....


EDIT 2: Heh, as sad as it is, complaining always work  :3 Keeper of Dark invaded for 2 consecutives run of the Green dungeon  :D
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 28, 2014, 12:00:08 PM
colored valks getting tpa

ares becoming even huger

multiple guys getting 2 tpa and mainstay subs like susano and parvati getting more hp

update looks pretty scary
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 28, 2014, 12:21:30 PM


(http://i.imgur.com/B8WaBLt.jpg)
btw Nephthys
inb4 running into Seth on her way to school w/ toast in her mouth (ry

She looks like young school girl Isis. Btw, are you guys reading Japanese or is it translated somewhere?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 28, 2014, 12:22:33 PM
pdx has the translations already
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 28, 2014, 12:35:28 PM
Can someone who fully understands the new orb enhance rules give a simple model with before and after examples for what it actually functionally does? I guess maybe I didn't understand what they did before, and maybe it's just because it's early, but I still don't follow.

Looks like Valkyrie losing her +HP for a Two-Prong. I'm sure that is ultimately a large buff, but I'm not sure yet how much it actually helps my specific team. It's basically a row team and Valk is the only thing on it (so far) with a Two-Prong. I guess once I get the Beyzul version up and running that becomes a bigger deal. Yes, I think I'm very happy with that. Kind of wish it would've been a new awaken rather than replacing one, and still waiting warmly for her to get a subtype, but this is good.

Addendum: Just saw that they buffed Valk's raw HP by the amount she lost to the awakening as well. So this basically is just a new awakening. Okay, that's pretty smooth. I&I stat buff is nice as well.

Horus change of one of his element resists for a +fire seems kind of weak. He already has that as his active and as far as I know they still don't stack. And he still needs to get rid of the rest of those resists. Stat buffs are again nice.

Edit: Just took a close look at Nephthys' art after just scanning it the first time. What on Earth is happening there? Is this one of those things where it started as normal art but her pose reminded them of an anime schoolgirl so they just kept adding stuff until the whole piece became a joke, or is there some bizarre reference going on that went over my head? Either way, pretty funny.

Also, she seems kind of good to me. I'd say that as leaders her and Hathor are the standouts so far (surprise, light and dark are the best ones, surprise). Hathor definitely seems best, but Neph will always get activated unless she wants to not, which very nearly makes her strictly better than x3 leaders and a strong contender against x3/x1.35 leaders. I guess she does need a rainbow team though, which might be limiting. Dark has a lot of options for sub-colors, but it would restrict her subs.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 28, 2014, 02:26:30 PM
Holy shit I thought Neph was a new ultimate Isis evo for a sec and my heart skipped a beat

Turns out she's Isis' sister so yeah that's why she looks exactly like Blue Moon Isis, with the same Sphinx pet and arm wing things


Dammit though if she had a better active I would totally use her on a team with Isis. Gotta have the whole family together (I mean we did get Nuit who is Isis' mom :>)


oh shit Isis stat buffs *-* *-* *-*


also wow that orb enhance buff is basically a free 20% extra damage for me all the time? hell yes


wow Orochi buffs too? dammit Gungho fine you can have my money (as long as you don't take forever to release these here >_>)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 28, 2014, 02:51:24 PM
help neph is actually really cute (way cuter than isis ;v)

i don't want to save stones for actual rem mons ;w;
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 28, 2014, 02:54:48 PM
i'll agree that neph is cuter only because she looks like a younger moe moe isis :v

isis is still hotter tho
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 28, 2014, 03:15:39 PM
Do you guys think we'll ever get pharaoh puppy descended?


Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 28, 2014, 03:25:31 PM
Do you guys think we'll ever get pharaoh puppy descended?

Oh my god yes please

I don't even have an isis and I want one

Edit: Also orochi is a fucking monster now, holy shit.  I think he just became a top tier sub.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 28, 2014, 03:28:53 PM
Either pharaoh puppy or babby horus :>
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 28, 2014, 03:30:30 PM
i'll agree that neph is cuter only because she looks like a younger moe moe isis :v

isis is still hotter tho

(isis' mom has got it goin' on)

now that i look at it she's... arguably the worst of the set though? Her attack is actually -worth- the effort put into it on top of the hp/rcv boost, but it's only 3x.

Depends on awakenings.

...i also just realized to roll for her i'd have to roll against Egypt 1.0 (which I have all of) too...
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 28, 2014, 03:37:57 PM
So someone on PDX is asking if JP players have noticed more skyfalls with the enhance orbs awakening or if it's just that person. Anyone from JP able to confirm or deny that?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 28, 2014, 03:41:51 PM
All of their leader skills are kinda odd since they're just more limited versions of Bastet/Isis + stat boots except for Hathor

But yeah on top of that Neph has the weakest leader skill AND weakest active? Maybe she has a Devil subtype though or something. It's very likely her awakenings will be two dark orb+ and then two other things

Also Set is not an attacker for reason? I guess he does have a sub color though...


Oh hey Nut's active skill has an even lower cooldown than the magician series heh. Hopefully it won't be too hard to farm skillups for these guys
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 28, 2014, 03:54:23 PM
pdx has the translations already

i post material here in the thread usually before.pdx gets them posted

edit: look what i goy this morning
https://mobile.twitter.com/trancehime/status/527127085177774082/photo/1
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 28, 2014, 04:17:35 PM
Dammit they gave Okuni orb time+ over his useless second awakening but no change to Isis' :<

I guess Isis could pull off a Light God team with Izanagi, Yomi, and Kirin  for 100% light orb+ awakenings though


lmao they buffed horus' hp instead of his horrid RCV
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 28, 2014, 05:39:16 PM
I went insane and yoloroleld twice more on the pink rem

Got a blue and red valk.

notbad.jpg
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 28, 2014, 05:39:57 PM
I went insane and yoloroleld twice more on the pink rem

Got a blue and red valk.

notbad.jpg

Holy shit.

You're not allowed to complain about bad rolls any more ;w;
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 28, 2014, 05:44:47 PM
I-it's not like I was rolling for wetatron or anything

Anyway, red valk is going straight into my shiva team as soon as I get her skilled, and blue valk has a home in a few of my lesser-used teams like U&Y.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 28, 2014, 05:49:12 PM
All of their leader skills are kinda odd since they're just more limited versions of Bastet/Isis + stat boots except for Hathor

Yea this is what I think too. but then after thinking about it for a while, it's likely they're afraid to break game balance because 1.8/1.8 hp/rcv sounds pretty good when you have 9x or 12.5x atk. Sounds like a solid stall-ish team. Nuit/Osiris are combo leaders so they still have good burst capabilities, but Set/Nephthys not so much though.

Hathor is definitely the most promising. I was hoping the dark one would be Anubis-like :< Like, 8+ combos condition, but it's nephthys and they wanted her LS to be similar to Isis probably so can't be helped.

https://mobile.twitter.com/trancehime/status/527127085177774082/photo/1
Your light healers is shaping up to be amazing. :o

I went insane and yoloroleld twice more on the pink rem

Got a blue and red valk.

notbad.jpg
Just notbad? what are your expectations :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 28, 2014, 05:49:32 PM
I went insane and yoloroleld twice more on the pink rem

Got a blue and red valk.

notbad.jpg

You.... you.... please transfer at least a bit of that luck to me because i'm feeling the itch to try the pink rem again (and i KNOW i shouldn't).....
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 28, 2014, 05:52:45 PM
Don't worry, I forsee many golems in my future for upcoming godfests
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 28, 2014, 06:06:43 PM
triangles, however, should pink REM yoloroll BV
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 28, 2014, 06:39:09 PM
One of you goofs has to get a Umeta so I can play with it. I only know one and it's not up very often.

I'd roll myself but the only things I want at all are Meta and Ame. And I guess maaaaybe red Valk for Horus.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 28, 2014, 06:41:38 PM
I advise against wanting ame no uzume, because you might accidentally get one and that's terrible
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 28, 2014, 06:46:55 PM
hey she's getting some buffs :derp:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 28, 2014, 06:51:50 PM
I advise against wanting ame no uzume, because you might accidentally get one and that's terrible

You really think so? She seems fun to me. Ame/Echi/Echi/Gigas/Horus/Ame sounds interesting. She's certainly not great, but I'm trucking in "sort of passable" territory right now anyway. And didn't she just get a notable buff?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 28, 2014, 07:03:36 PM
You really think so? She seems fun to me. Ame/Echi/Echi/Gigas/Horus/Ame sounds interesting. She's certainly not great, but I'm trucking in "sort of passable" territory right now anyway. And didn't she just get a notable buff?

Yea, she's getting a hp boost by little bit thingy (1.25x or 1.35x? probably 1.25 going by LMeta?)
and also Ame/Ame teams basically have permanent 1.5x rcv
So her team is basically 1.5/12.5/1.5 at 50%hp or above, and also loads of fire rows.

... and I just realize I probably have a really good team to make use of my ames
Ame/Chiyome/Leilan/Minerva/FireValk/Ame
except I lack jewels to evolve my Minerva and the whole team is not levelled up.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 28, 2014, 07:16:42 PM
triangles, however, should pink REM yoloroll BV
I did a 2nd yoloroll and got a Kano who is already a cutie and as soon as I get BABY LEOPARD CUDDLE Fuu I'll just have more cuties so that's ok.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 28, 2014, 07:19:56 PM
Rule of cute wins again.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 28, 2014, 07:23:27 PM
You know how I operate.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 28, 2014, 07:41:44 PM
I think LZL is pretty cute...

As far as L/B healers go, LZL can boost the HP of Sandalphon, DQXQ, L/B Archangel, and Light Metatron.
This is incredibly underwhelming. I could probably use Tornado Holy Dragon and Valkyrie for conversions, too, but...

Dual LZL with Sandalphon and DQXQ would have four row enhances on its own, and with Fuu and Valkyrie the conversion game would be pretty strong. IF I ONLY HAD A FUU AND DQXQ. :c
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 28, 2014, 07:55:54 PM
You know how I operate.

Now you just need to find a team that uses both fuu and :3c-vati
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 28, 2014, 08:20:08 PM
So what was the change to enhanced orbs anyway? "Enhanced orbs deal bonus damage?" That it? That's what I've been hearing anyway, a +4% increase per orb though don't quote me on this.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 28, 2014, 08:25:00 PM
That does sound potentially pretty good.  A full board would be an extra 120% damage which is pretty nice.  Well, if the 4% turns out to be accurate.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 28, 2014, 08:28:57 PM
You know how Espa and I operate.

Fixed  :D ...and that will be my undoing (or at least the undoing of my wallet  :derp:)

I need some suggestions:

1) Should i try the Pink Rem again? I want Kurone and Thumbelina (of course valks, ame or wetatron would be awesome) but i already have all the other Sticker Girls + Red Riding Hood and Snow White..... should i try or skip it and wait the next godfest?

2) Should i attempt Hera-Beorc? I don't think my Karin team would fare well (even if i can go full Dark/Wood with only Karin as Water)..... i do have Ronia and some good Fire subs....

3) How the <BEEEP> do i get S-Rank at Lightless Devil Nest? I don't usually have a high combo count (i have an average of 5) and in my best attempt i got about 240k  :(
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 28, 2014, 08:32:12 PM
Quote
Drop enhance buff: for each awakening, 4% to that element's attack.

I think it's every +orb awakening increases that element's damage by 4% if +orbs are consumed.

So if I have 5 +orbs awakenings and I match 3 +orbs that's a x1.18 multiplier for the +orbs themselves, and then on top of that another 20% or a x1.20 multiplier.

Basically a free 1.2x multiplier for mono teams that have 5 +orbs awakenings
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 28, 2014, 09:06:27 PM
Hera-Beorc

If you can answer the following question with "Yes", then you can beat it.

"Can I defeat Hades in six turns while my movement time is reduced greatly for five of them?"
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 28, 2014, 09:11:13 PM
If you can answer the following question with "Yes", then you can beat it.

"Can I defeat Hades in six turns while my movement time is reduced greatly for five of them?"

I'd think Leviathan would be a bigger issue.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 28, 2014, 09:14:00 PM
I'd think Leviathan would be a bigger issue.

mos def

Unless you're running a skill bind resist team, he's the only seriously difficult part of the dungeon
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 28, 2014, 09:14:32 PM
I'd think Leviathan would be a bigger issue.

mmm... this depends.

I have -never- ever died to Leviathan, because my color spread is pretty even, and high wood combos will wreck him in 2-3 turns, and I've even oneshotted him. Karin doesn't use Fire at all, and Espadas has the all-powerful Grodin, so that should automatically be more than enough wood damage to defeat Leviathan as fast as I do. I have however, died to Hades multiple times when I was first trying this, even stacking Light. He's just that annoying.

I could probably roll him over now with Athena subbed in but I'm just going to run with my team that I know works and hasn't failed Hera-Beorc 30+ times in a row.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 28, 2014, 10:38:26 PM
mmm... this depends.

I have -never- ever died to Leviathan, because my color spread is pretty even, and high wood combos will wreck him in 2-3 turns, and I've even oneshotted him. Karin doesn't use Fire at all, and Espadas has the all-powerful Grodin, so that should automatically be more than enough wood damage to defeat Leviathan as fast as I do. I have however, died to Hades multiple times when I was first trying this, even stacking Light. He's just that annoying.

I could probably roll him over now with Athena subbed in but I'm just going to run with my team that I know works and hasn't failed Hera-Beorc 30+ times in a row.

True. Then again my experience was with Kirin.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 12:07:33 AM
パズドラ ヘラべオーク降臨! 創樹妃 超地獄級  地獄の魔神王サタンパーティ ノーコン: http://youtu.be/4cxucS267D4

no stone hera-beorc clear with uevo satan

dat skill bind resist luck
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 29, 2014, 12:29:26 AM
mmm... this depends.

I have -never- ever died to Leviathan, because my color spread is pretty even, and high wood combos will wreck him in 2-3 turns, and I've even oneshotted him. Karin doesn't use Fire at all, and Espadas has the all-powerful Grodin, so that should automatically be more than enough wood damage to defeat Leviathan as fast as I do. I have however, died to Hades multiple times when I was first trying this, even stacking Light. He's just that annoying.

I could probably roll him over now with Athena subbed in but I'm just going to run with my team that I know works and hasn't failed Hera-Beorc 30+ times in a row.

This also really -really- depends on how much your actives matter.

I can tell you that leviathan is a kick in the nuts for my team.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 29, 2014, 01:24:34 AM
You know Neph might not be so bad if you build the right team. She covers damage enhance and orb enhance at the same time so with your other subs you can just run a ton of orb changers, and since you only need 3 colors to activate Neph you're fine. You also have plenty of stalling power since you have HP and RCV boost from her leader skill.

パズドラ ヘラべオーク降臨! 創樹妃 超地獄級  地獄の魔神王サタンパーティ ノーコン: http://youtu.be/4cxucS267D4

no stone hera-beorc clear with uevo satan

dat skill bind resist luck
dat regular bind resist luck. If hera's binding punch hit anyone else then that would have been it
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 01:55:35 AM
dat regular bind resist luck. If hera's binding punch hit anyone else then that would have been it

he would have been fucked by hera anyway if he got skill binded by leviathan because its 10 turns

in other news

there's a new emergency/guerilla dungeon in Japan server right now and nobody knows wtf it is aside from that it's 30 STAM for one run and it is 5 fights long (edit: also that it's tricolor)

it's at uhhh 7 PM for me so I will try it later

EDIT:

https://twitter.com/pad_sexy/status/527279536954560512
Armored Dark Knight Gravis
Physical / Devil
D / R
Bind Resist / Dark Orb Enhance / Red Orb Enhance
HP 5028 / ATK 1024 / RCV -200
AS: Hearts -> Dark, restores binds by 1 turn. (6 CD max)
LS: RCV gets halved, but Physical types get ATK boosted by x4

bad version of yomi izanami with an arguably better active.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 29, 2014, 02:14:47 AM
Devil, too.  Gimme.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 02:23:59 AM
Devil, too.  Gimme.

he's a really good UEVO Satan sub because of his massive HP. All you just need is a G/D Ceres for ez heals.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 29, 2014, 02:33:36 AM
he would have been fucked by hera anyway if he got skill binded by leviathan because its 10 turns

in other news

there's a new emergency/guerilla dungeon in Japan server right now and nobody knows wtf it is aside from that it's 30 STAM for one run and it is 5 fights long (edit: also that it's tricolor)

it's at uhhh 7 PM for me so I will try it later

People guessing it's money from how it's tricolor, makes a lot of sense if you think about it.

3AM for me since I'm in the US now ;-; I need to save the stamina for ABE ruka skill ups anyways so I'll just pass.
I also want to skill up Uzume now that she got a buff but hers is the other AB dungeon, arrggghhh

You know Neph might not be so bad if you build the right team. She covers damage enhance and orb enhance at the same time so with your other subs you can just run a ton of orb changers, and since you only need 3 colors to activate Neph you're fine. You also have plenty of stalling power since you have HP and RCV boost from her leader skill.
Building a mono-dark with all the elements while stuffing in orb changers might be a bit hard? ...
...Persphone covers red, Duke covers blue, Grape dragon covers green.. hmm this might actually be ok. lol
Still, Nuit/Osiris have a way easier time taking advantage of the hp/rcv boost since they're combo teams.
And 1.8 hp/rcv does sound nice now that I think about it.

On the topic of team building, actually how viable would building a mostly mono-light Hathor team be?
good subs I can think of are LKali (red), LMeta (blue), Valkyrie(green), Baal for dark? Or simply give up one member for color purpose and fit more light stuff.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 03:11:03 AM
LMeta would probably be the perfect blue sub because bind-immune.

LKali is ridiculous since she's special god; but you should definitely use for L/R if you have got her. Otherwise... you have Raphael or Apollo or Takeminakata. Yeah.

Valk and Baal seem alright to me. But Baal depends on when does NA get the balance changes
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 29, 2014, 03:15:05 AM
Aaaaah shit. I thought ABE 1.5x drops was tomorrow, not today. Timed my runs all wrong. I thought I was getting unusually good drops (got my first evolved blue bird in what, seven days of near-nonstop runs?).
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 07:08:57 AM
http://mobile.gungho.jp/news/pad/141029_new_dungeon.html

Dark Knight Descended dungeon.

Restrictions: Physical and Devil types only, primary.

Happy Halloween!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 29, 2014, 08:01:22 AM
http://mobile.gungho.jp/news/pad/141029_new_dungeon.html

Dark Knight Descended dungeon.

Restrictions: Physical and Devil types only, primary.

Happy Halloween!

Sounds like it's time for Cauchemar/Astaroth teams to shine.

D/B Vampire Duke is main Balanced type and cannot enter this dungeon LOL :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 08:06:39 AM
Sounds like it's time for Cauchemar/Astaroth teams to shine.

D/B Vampire Duke is main Balanced type and cannot enter this dungeon LOL :V

Meanwhile Arcane Monarch Vampire Duke is Physical/Devil himself like Gravis, so he can enter no problems :D

And yeah, looks like this is the perfect dungeon for a G/D Astaroth team in lieu of the x3.5 ATK buff she gets on the same day! Hopefully I can do Master difficulty like I did with Guan Yinping!

EDIT:

https://www.youtube.com/watch?v=YYo1PTW6MfQ&feature=youtu.be Fun using Tree Spell
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 29, 2014, 08:42:20 AM

EDIT:

https://www.youtube.com/watch?v=YYo1PTW6MfQ&feature=youtu.be Fun using Tree Spell

Holy crap, the meaning of board arrangement (整地) just rise to a whole new level with the ability to precisely modify the number of orbs of different colours by these new skills.
Makes it even more of a shame Nuit or Osiris wasn't a 8+ combos leader like Anubis to make use of their 4 turn orb column change skill for this.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 10:10:12 AM
People guessing it's money from how it's tricolor, makes a lot of sense if you think about it.

It is a money dungeon.

Boss is Goemon.

Average 500~600K money per trip. Pretty good. I'll do it once for the stone :)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 29, 2014, 10:56:15 AM
GODFEST INCOMING! Archangel, Chinese and Norse Gods!

Welp, that settles it, no more Pink Rem attempts for me..... Thumbelina and Kurone will wait .


On a side note, i decided against trying Hera-Beorc. My average level is still way too low for my liking and even tho i finally evolved GZL his team cost would have crippled my last slot selection... (and for the same reason i'll probably don't try Hera-Sowilo either)

So i used the stamina i stored to clear Two Heroes that i had forgot to do friday..... did normal and challenge back-to-back and got my second Berserk and first Highlander ;)


EDIT: Wtf? PDX says Pink Rem should still be up for 19 hours and yet ingame it's already gone? :wat:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 29, 2014, 12:06:32 PM
EDIT: Wtf? PDX says Pink Rem should still be up for 19 hours and yet ingame it's already gone? :wat:

The banner/ticker/advertisement ingame did say yesterday was the last day... all day
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 12:15:15 PM
https://twitter.com/trancehime/status/527432567012618241

piss-easy tricolor dungeon

occasional king gold dragon invade but doesn't seem to increase final gold total as much as you'd expect

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 29, 2014, 12:38:55 PM
Didn't we have a Norse/Archangel carnival recently? Pretty sure that's where I got my Gabriel from.

Probably won't be rolling on this one. I wouldn't mind Uriel, I&I, another Gabriel, or any of the Chinese, which is quite a big chunk of the available things, but I feel like I should be saving up still for Three Kingdoms. Was kind of hoping that would get paired with Chinese this time actually, since I still don't have a Chinese. None of them particularly do anything for me right now and I don't have time to start a new team, it just feels weird that I don't have one. Starter dragons replaced with Chinagirls when? They seem like the best thing we've got for new players.

I don't know, maybe I'll do one roll. I'm due for some good luck on my single rolls.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 29, 2014, 12:41:31 PM
I'm going to finish my Chinese with Haku this time for sure.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 01:04:16 PM
I'm going to finish my Chinese with Haku this time for sure.

>finishing your Chinese girl set
>be me
>not have a single one of them despite PCGF and a godfest with them in it

:fail:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 29, 2014, 01:31:32 PM
Didn't we have a Norse/Archangel carnival recently? Pretty sure that's where I got my Gabriel from.

Probably won't be rolling on this one. I wouldn't mind Uriel, I&I, another Gabriel, or any of the Chinese, which is quite a big chunk of the available things, but I feel like I should be saving up still for Three Kingdoms. Was kind of hoping that would get paired with Chinese this time actually, since I still don't have a Chinese. None of them particularly do anything for me right now and I don't have time to start a new team, it just feels weird that I don't have one. Starter dragons replaced with Chinagirls when? They seem like the best thing we've got for new players.

I don't know, maybe I'll do one roll. I'm due for some good luck on my single rolls.

Chinagirls barring Kirin are thankfully extremely easy to build a team around. They are one of the most versatile leads in the entire game.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 29, 2014, 02:00:55 PM
At this point I would probably trade half my roster for a haku.  She's just such a vital member of a lot of teams I can run.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 02:03:08 PM
At this point I would probably trade half my roster for a haku.  She's just such a vital member of a lot of teams I can run.

you'd probably trade your soul for a D/D Haku, huh?

In other news, I've reset my PADherder and completely updated it so that it reflects my current state in PAD. Please check it and provide advice on new directions to take my teams and help improve my teambuilding skills.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 29, 2014, 03:00:53 PM
fuck chimera double strikes. I'm like 500 HP away from being able to survive them which means i have to farm 50 more +eggs just so i dont die to this bs
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 29, 2014, 03:09:01 PM
Chinagirls barring Kirin are thankfully extremely easy to build a team around. They are one of the most versatile leads in the entire game.

Kirin is pretty easy  too. Doesn't need any REM stuff either.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 03:21:01 PM
Kirin is pretty easy  too. Doesn't need any REM stuff either.

>doesn't need any rem stuff
>the best alternatives are takeminakata / sandalphon / valk / angelion

you keep telling yourself that hyorinryu. :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 29, 2014, 03:22:01 PM
If anyone wants my second Haku you can have her...

ahh if only
I have uses for Thor, Loki, Freyja, Karin, Genbu... but I probably won't roll.
There's still the DC comics thing approaching and I think I'd rather save stones for that.

Also Ruka hit skill level 5 off a feed today.
-the dream is becoming real-
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 29, 2014, 03:24:25 PM
>doesn't need any rem stuff
>takeminakata / sandalphon / valk / angelion

you keep telling yourself that hyorinryu. :V

... but none of that is REM ???
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 03:27:21 PM
... but none of that is REM ???

no my point is the non-REM subs are mostly goddamn DESCENDS so newer players who get "lucky" and pull Kirin end up having to make ghetto rainbow teams

evolved nepthys art (http://i.imgur.com/XHJr3Y0.jpg)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 29, 2014, 03:32:51 PM
I made it through the entire game just fine with my 'ghetto rainbow team' so
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 03:35:17 PM
I made it through the entire game just fine with my 'ghetto rainbow team' so

and i got through a good chunk of the game using rainbow healers... :|

but when i'm discussing optimal team setups... :|
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 29, 2014, 03:38:00 PM
but we weren't talking about optimal teams?

Chinagirls barring Kirin are thankfully extremely easy to build a team around. They are one of the most versatile leads in the entire game.
Kirin is pretty easy  too. Doesn't need any REM stuff either.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 03:40:51 PM
it is way easier to build a good RGL team for Leilan than it is to build a good L-primary team for Kirin

that is basically my argument in a one-liner comparison

there's no point in just using the "ease" of building a team as a metric for that because you could literally just make any shitty RGBL team for Kirin and somehow make it work because theyre huge-ass stat sticks or they have a billion pluses on them or you're some goddamn PAD god like LUKA who can consistently trigger huge-ass combos with x25

for real this is pissing me off :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 29, 2014, 03:46:31 PM
well I disagree

I think Kirin + echinda + orb changers works just fine as a solid farmable team

for real this is pissing me off :V
am I not allowed to disagree without pissing you off?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 03:50:41 PM
am I not allowed to disagree without pissing you off?

i'm seriously just getting the impression that my view on the matter is just being totally dismissed

maybe i'm just fucking shit at this game but i sure as hell aren't going to get work done on even legend descends with my scrub-tier bastet team

it just gives me the mindset where something "simple" like the core you suggested just won't cut it without pluses

EDIT: then again why am i even bothering when x25 is basically non-trivially huge anyway lol
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 29, 2014, 04:21:42 PM
It's not about the +eggs, it's the orb changers and heart breakers in particular. Having orb changers isn't just about giving you enough colors to activate Kirin, it also can tremendously boost your damage.
Basically you can think of it like a multiplier, since every orb you consume increases damage. If you pull off a regular Kirin burst vs a Kirin burst with Valk + Verche the damage difference is huge, like way better than King Slimes or any of those guys huge.

Like here's some numbers:
Lets say you have a 5k light attack Kirin team and you do a basic x25 match with 3 orbs of each of the 4 necessary colors. The Damage calculator says that would deal 218750 light damage.
Lets say you have some sort of x3 light active skill in there. That's 656250 damage.
Now on the other hand if you run orb changers instead of a x3 active skill. Let's say you have a valk and a verche and each provides just 4 extra light orbs which you match separately. That's 1093750 damage! Much more than the x3 active gives.
Even if you match all of those light orbs in a big cluster and miss out on damage from having more combos, that's still 656250 damage. Yep having just 8 more light orbs gives as much damage as a x3 active.
Of course it's possible to have more or less than this depending on your board, but if you can properly manage your orbs the damage potential is huge.

My point is you don't need stuff like Sandalphon or Takemina or whatever to deal good damage because Orb changers make the biggest initial difference.
Of course to hit the next level of damage you then stack multiplers on top of orb changers, but you can never neglect orb changers because that's where most of the damage comes from.


This goes for Bastet too. You can get a lot more damage if you build mono green with rainbow subtypes and have Chu somewhere in there. And then if you have a slime burst on top of that you're golden.


Oh yeah on another note though base stats do matter a LOT. If you don't have plus eggs then at least you want to farm Super Dragons until everyone is level 99 before you try tackling descends.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 29, 2014, 04:35:42 PM
The reason cookie cutter kirin is a thing is because valk/verche/echidna/insert-blue-thing-here is not only easy to farm, it's also highly efficient and safe.

The goal with high multiplier teams like kirin is to be able to activate the multiplier whenever possible, and stall when you can't.  Orb changers make the former much easier, and echidna makes the latter much easier.  The blue thing is a stat stick more often than not, but damage reduction through midgard or light izanami is hugely beneficial, and hera-is is a great all-around stat stick with gravity.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 29, 2014, 04:43:13 PM
Also Valk is pretty hard to get at first, but you still can get pretty good mileage with Sieg/Chu, or any other dark/heart clearing REM orb changer that you might just happen to have


Echinda + Two heroes is just a favorite combo of mine, especially since my REM luck was just GARBAGE. Covers all colors but light, has good stats, and heartbreaking gives good damage.

Way back when Isis had no ult evos I used Uriel in the final slot and did Uriel + heart breaker as my boss clearing combo. It wasn't that strong but was good enough for my level at the time.

Then we got Physical Isis so I dropped Uriel for King Bubblie and I've used that until now where I've swapped Chu for Grape Dragon for the additional utility.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 29, 2014, 05:04:37 PM
Right now I only uses phys isis with my best color rainbows, it's really mashed up and can cause clashing - Bastet right now has better compatiability with my rainbow.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 29, 2014, 05:05:49 PM
The reason cookie cutter kirin is a thing is because valk/verche/echidna/insert-blue-thing-here is not only easy to farm, it's also highly efficient and safe.

The goal with high multiplier teams like kirin is to be able to activate the multiplier whenever possible, and stall when you can't.  Orb changers make the former much easier, and echidna makes the latter much easier.  The blue thing is a stat stick more often than not, but damage reduction through midgard or light izanami is hugely beneficial, and hera-is is a great all-around stat stick with gravity.

Yeah. Pretty much. The only problems are Valk and Hera-Is/Izanami. I used Bleu/Siren/Siren/Midguard/A. Hera/Gabby for Valk and DJ/double Siren/Midguard/A Hera/Odin. I blew 1 stone on Valk and 5 on Hera-Is, but when you using that team for everything in the game, it's worth like 10-15 stones.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 29, 2014, 05:41:25 PM
- math about orb changers and burst damage -

Wow, never thought orb changers would be that much of a burst multiplier! Since i don't like King Slimes this is a really good news for possible alternatives....

Quote
Oh yeah on another note though base stats do matter a LOT. If you don't have plus eggs then at least you want to farm Super Dragons until everyone is level 99 before you try tackling descends.

This is basically what i'm dealing with right now....
My only real powerhouses atm are Karin and GOdin (although GZL will be getting there thanks to tomorrow's Super Emerald) while everyone else is either too low level or doesn't want to skill up (I'M LOOKING AT YOU ECHIDNA! :colbert:)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 29, 2014, 05:42:22 PM
Out of curiosity, when you guys use descend prize monsters on your teams how many skillups do you have on them? Aside from maybe Hera they seem really rough to skill up. I kind of want my Noah skillmaxed but that sounds like such a crazy investment of time, especially since it would be spread out over many months.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 29, 2014, 05:49:22 PM
There's no point (other than for some like Hera)

All descend bosses have like really high skill levels so basically the only way to skill them up is if you can consistently clear them on mythical without a problem and you are high enough rank that you can get many runs with a stone. At that point you'll already have a super strong team so there's no point other than for collection's sake or for trying out fancy teams like mono red with max skilled Goemon or something.

Besides since descends are limited in time, you literally HAVE to spend stones to skill them up, or you can skill them up very very slowly over time I guess.

On the other hand skilling up Hera is actually much easier now though since Hera is a normal dungeon.

Oh yeah Two Heroes is too, which means technically you don't have to do poring tower to skill them up anymore :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 29, 2014, 06:05:54 PM
That makes sense. I suppose few of them work in such a way that they're unusable without skillups.

 Japan has some kind of guaranteed skillup system for max-level same-name monsters, right? But doesn't that only work on REM monsters? If it worked on descend prizes I could see myself snagging a Noah every time she rolls around to work on maxing for skillups as a side project.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 29, 2014, 06:57:57 PM
That makes sense. I suppose few of them work in such a way that they're unusable without skillups.

 Japan has some kind of guaranteed skillup system for max-level same-name monsters, right? But doesn't that only work on REM monsters? If it worked on descend prizes I could see myself snagging a Noah every time she rolls around to work on maxing for skillups as a side project.

It only works for monsters with ult-evos.
And most descents gets a skill change after ult evos anyways so that is the main way to skill those up.

I actually skill maxed my Hera-Is before Hera became a normal dungeon, it took me over a year. :V and then gravities stopped being a thing in rainbow teams and I never actually used my skill maxed Hera-Is's skill. :V inb4 her skill gets changed when she ults
I also skilled up my Sandalphon to like skill lv7 by being extremely lucky (6/17), but his cd is still so long I've never used him.
I have no idea what I'm doing. :V

For us non-iAPs I feel like the better approach is to just snags some skill ups here and there when hunting for jewels. :/
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 29, 2014, 07:08:16 PM
I think gravities might actually work well with the new Egypt 2.0, since they don't hit as hard BUT they have much better tanking and stalling ability than normal burst teams.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 29, 2014, 07:14:12 PM
The more I look at them the more I like new Egypts. They're an interesting attempt to stabilize the metagame away from "spike or go home". I assume we'll be seeing descends that suit their particular strengths to match.

I have no idea if they're actually competitive enough to facilitate any kind of actual meta shift, but they at least give people the tools to play teams that function a little differently and maybe like different subs.

Edit: In fact, the argument could be made that SopThot already is a descend that suits the strengths of New Egypt.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 29, 2014, 07:17:28 PM
I think gravities might actually work well with the new Egypt 2.0, since they don't hit as hard BUT they have much better tanking and stalling ability than normal burst teams.

Indeed. I really want a Hathor right now :V
1.8/20.25/1.8 sounds too good on paper.
Hera-Is isn't light though, but she can cover two elements so I have greater freedom on the rest of the team so it should be fine.
Nephthys could really use the gravity and Hera-Is is part-dark, maybe that would work better.

The more I look at them the more I like new Egypts. They're an interesting attempt to stabilize the metagame away from "spike or go home". I assume we'll be seeing descends that suit their particular strengths to match.

I have no idea if they're actually competitive enough to facilitate any kind of actual meta shift, but they at least give people the tools to play teams that function a little differently and maybe like different subs.

The new *something* RUSH dungeons all have insane pre-emps and high damage so most non-all +297 teams don't really have a chance. They might open up new possibilities for less iAP-heavy teams to clear them, like how new Roman ults became the best choice for the Lv10 challenge dungeon last time.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 29, 2014, 07:46:18 PM
Just got a text from my roommate, who works in a comic book store. Apparently DC is running PAD ads in their new books this week.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 29, 2014, 08:01:12 PM
Hopefully we get more details on that collab soon.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 29, 2014, 08:08:08 PM
I asked him if the ad had a date or any other details but I haven't heard back.

Gold egg Superman is inevitable and is going to kill me.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 29, 2014, 09:26:10 PM
The data is in JP.

It's coming.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 29, 2014, 10:08:43 PM
Two Ruka skillups today. Bad. Ass. I can just completely stop running ABE now if I want to. Still might on 2x drops to try to finish her off without evolving any more blue birds, we'll see. But I have 13 left to get that last skillup.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 29, 2014, 10:21:32 PM
(http://i.imgur.com/WnKHoQG.png)

i can't
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 29, 2014, 10:41:58 PM
New 52 costume, unsubscribe.

 :V

Naw, that's neat.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 29, 2014, 10:52:22 PM
New 52 costume

Wow, nice catch.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 29, 2014, 11:18:43 PM
Wow, nice catch.

Can't help it. I have a comic book-related job, so I've absorbed a lot of comic book minutia, especially relating to visual cues about book era. And beside that I really like Superman and really hate that outfit. :derp:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 29, 2014, 11:37:16 PM
Finally max-skilled King Bubblie. Any reason to max a 2nd one? I just have a ton of Big Bubbles from last time Poring happened.

EDIT: Haku went 0/8

:(
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 29, 2014, 11:42:54 PM
reverse shangri-la and reverse elysion got snuck in without anyone announcing it.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 29, 2014, 11:57:26 PM
Finally max-skilled King Bubblie. Any reason to max a 2nd one? I just have a ton of Big Bubbles from last time Poring happened.

EDIT: Haku went 0/8

:(
I have two King Bubblies but have yet to find a use for the second one. Maybe for low cost dungeons or whatever but not really. Those stats are just too poor to have more than one of.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 30, 2014, 12:08:30 AM
I have two King Bubblies but have yet to find a use for the second one. Maybe for low cost dungeons or whatever but not really. Those stats are just too poor to have more than one of.

I'll probably feed off the rest then. If I need to, I can just wait till Porings again. I don't know if I want to skill up baddie. I rarely like to use him. In fact, I'll team with Lu Bus to avoid using him.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 12:23:30 AM
The slimes are all going to be even more obsolete once the Knights come out. Lower cooldowns, universally better stats, and better awakenings (except for King Bubblie having two skill boosts).

The only advantage of slimes is they are easily farmed and deal 0.5x more damage, but other than that they aren't really worth the investment in the longer term. Especially since rather than buff the slimes Gungho instead made these Knights.


Also Muse >> everything because he boosts goddamn GOD TYPES. And his boost is better than Izanagi's RIP
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 30, 2014, 12:42:35 AM
I'll be posting my anslysis of the new orb enhance buff soon in case anyone cares
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 12:47:22 AM
Is there an official statement about it yet? Cause I keep hearing conflicting reports on how it actually works.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 30, 2014, 12:56:25 AM
no but i can get pictures for proof

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 01:47:13 AM
Oh it's out on the JP server? Sweet
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 30, 2014, 02:13:25 AM
In the name of science I present to you my findings regarding the buff to Enhanced Orb Awakenings which was pushed out in the 7.2.2 Update literally hours ago.

Since there's a LOT of confusion regarding how the bonus actually works, I've decided to do some testing.

http://i.imgur.com/ecjzYdI.png
Team:
Leader: G/L Bastet - We want to know if Orb Enhance buff's stacks with combo multipliers.
Subs
Friend Leader: F/F Horus - Provides 1 Fire Orb Enhance in Japan server and a Fire Orb Enhance Active

Total Fire Orb Enhance Awakenings: 3, for +12% damage bonus and a 60% chance of orbs to appear

http://i.imgur.com/ZPwUZqp.png
Matching 1 set of Red orbs with 1 Enhanced Red Orb.
Math: x1.00 base + x0.06 from enhanced Red Orb + x0.12 from Awakenings = x1.18
Actual: x1.18

http://i.imgur.com/4sxzkKf.png
Matching 2 sets of Red orbs, both are fully Enhanced Red Orbs (3 orbs).
Used Horus Active
Math: x1.00 base + x0.18 from enhanced Red Orb + x0.12 from Awakenings = x1.30
Actual: x1.32 for both sets. This is important - they are calculated as separate hits
Errata
Trying to figure out where the extra 0.02 came from

http://i.imgur.com/QkdntFV.png
Matching a set of Red orbs, two are Enhanced Red Orbs, and are in a 4-hit combo (triggers Bastet)
Math: x1.00 base + x0.12 from enhanced Red Orb + x0.12 from Awakenings = x1.24 (x2.50)
Actual: x1.25 (x2.50) They do stack
Errata
Trying to figure out where the extra 0.01 came from

http://i.imgur.com/8MaZLwI.png
http://i.imgur.com/erZh1U4.png
Matching a full Enhanced Red Orb row. Did it twice to verify the math.
Used Guan Yinping and Horus actives
Math: x1.00 base + x0.36 from enhanced Red Orbs + x0.12 from awakenings = x1.48
Actual: x1.52
Conclusion:
Row bonus - 10%; 10% of 0.48 = 0.048
x1.48 + 0.048 = x1.528 --> x1.52

That's all I got for now
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 02:22:04 AM
I think the new row bonus actually stacks multiplicatively rather than additively which is why the actual damage is higher than what you're calculating.

So then we have:
Math: x1.00 base + x0.18 from enhanced Red Orb * 1.12 from Awakenings = x1.32
Math: x1.00 base + x0.12 from enhanced Red Orb * 1.12 from Awakenings = x1.25 (x2.50)
Math: x1.00 base + x0.36 from enhanced Red Orbs * 1.12 from awakenings = x1.52

Yep seems legit
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 30, 2014, 02:23:34 AM
I think the new row bonus actually stacks multiplicatively rather than additively which is why the actual damage is higher than what you're calculating.

Yep seems legit

oh i'm fucking dumb the enhance bonus stacking multiplicatively was already announced

HAHAHAHA thanks for the correction

EDIT:

yep. Gungho just turned orb enhance awakenings into something people should actually legitimately care about.

5 color orb enhance awakenings for 100% rate + 1 row = x1.63
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 30, 2014, 02:24:32 AM
Trance, apparently the bonus multiplies.

fake edit: ninja'd

So, while yes, this might appear to benefit full boards/rows more at first glance,
but then you realize that full boards already overkill bosses anyways, and normally row teams bring 0 to 1 orb enhancers anyways. (orbs changed to your colour by orb changers doesn't become +orbs automatically afterall)
The real benefit this brings is that certain teams like Kirin or Umiyama just got extra boost for waves before bosses out of nowhere, since these teams usually don't use orb changers except on bosses, all the naturally skyfell orbs will be 100% +orbs, and the base multiplier of clearing +orbs is basically raised to 1.416x assuming 5 orb enhance awakenings. (before, these teams would only get 1.18x from clearing a set of 3 +orbs).
Their LS gives them 25x already, with this, they basically have permanent 35.4x.  :o :o :o
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 02:25:26 AM
So basically Isis buuuuuuuuuffffffffffffffffff :getdown: :getdown: :getdown:


They're still super weak compared to Rows and TPA though, but unlike those awakenings it's 100% free damage all the time :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 30, 2014, 02:32:03 AM
They're still super weak compared to Rows and TPA though, but unlike those awakenings it's 100% free damage all the time :V

except i'm pretty sure the Row and TPA bonuses stack

so they actually get buffed from it, as if they really needed it

Orb Enhance Awakenings were fucking pointless and garbage trash useless tier before so any improvement is good
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 30, 2014, 02:35:27 AM
Hmm. I wonder if it'd be worth awakening Verche and Valkyrie at this rate on my TAMADRApurin team, in addition to slotting Sakuya and Regulus as my other two subs. I'd lose the regen and a skill boost for Sakuya, but...

5 orb enhance awakenings suddenly became a nifty thing.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 02:35:55 AM
Yeah they stack so hard you can deal over 6 million damage even with a x9 Neph team lol (http://www.youtube.com/watch?v=_YP0vJV_ZoU)

It's actually a pretty nice buff for subs that are just overloaded with awakenings like Fruit Dragons and Chinese girls since they usually have some random +orb awakenings stuffed in there.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 30, 2014, 03:00:22 AM
Yeah they stack so hard you can deal over 6 million damage even with a x9 Neph team lol (http://www.youtube.com/watch?v=_YP0vJV_ZoU)

It's actually a pretty nice buff for subs that are just overloaded with awakenings like Fruit Dragons and Chinese girls since they usually have some random +orb awakenings stuffed in there.

Grape Dragon = 3
Vamp Duke = 1
Nepthys = 2 (x2, because there are two)
Haku = 1
Total = 9

welp
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 03:13:11 AM
Grape Dragon = 3
Vamp Duke = 1
Nepthys = 2 (x2, because there are two)
Haku = 1
Total = 9

welp
Actually grape dragon only has 2 because one of them is replaced with an orb time+
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 30, 2014, 03:17:02 AM
Actually grape dragon only has 2 because one of them is replaced with an orb time+

8 still doe :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 03:23:59 AM
It's nice to see that the awakenings still stack after 5, which means there's actually a use for having more than 5 +orb awakenings while before it was literally completely useless
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 30, 2014, 05:20:01 AM
I think defour just got a team spot on just about every team ever after this buff  :wat:

I mean, sure, I don't think he'll ever be the absolute best sub for anyone, but you can't deny those awakenings  :V

taste the frickin' rainbow
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 30, 2014, 05:55:44 AM
I think defour just got a team spot on just about every team ever after this buff  :wat:

I mean, sure, I don't think he'll ever be the absolute best sub for anyone, but you can't deny those awakenings  :V

taste the frickin' rainbow

defour's weakness is that in PAD a monster can only have 2 colors :V

EDIT:

http://mobile.gungho.jp/news/pad/ww4000m.html

japan - 40M Global Downloads event!

Godfest: Egyptian 2.0 / Egyptian 1.0 / Indian 2.0
GGY and RGY are phased out of Special Gods

New content:
TAMADRA's Secret Land guerilla dungeon

PADZ Collab RENEWAL! Cost Restriction changed from <5 Star to <6 Star rarity!!



Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 30, 2014, 06:31:15 AM

https://www.youtube.com/watch?v=YYo1PTW6MfQ&feature=youtu.be Fun using Tree Spell

So I was very impressed by this vid, and seeing how this guy was using this with Anubis in actual dungeons, I was thinking this is totally workable and not just some fancy things that you can only do once in a blue moon.

I only have one magician, the light time one, so I just brought that with me and went testing in the Endless Corridor.
Turns out Light Time Magician might be very suited for this job, because he comes with 2 Time Extends and also delays the opponent a turn, so if you can take a hit from the boss, you have two turns for board arrangement. Finally, he makes hearts so him+HeartBreaker can be splashed into any colour team for 10 combo fun times.

Don't know if any one cares except me but here's sort of a mini-guide to what I did to try to mimic the guy in the vid.

(http://i.imgur.com/J6YhydO.png)
First, we look at the board and start counting orbs. Here, we're turning heart to green and they're our main attack orb, so just focus on the other four colours.
Red - 8 (excess 2)
Blue - 4 (excess 1)
Light - 7 (excess 1)
Dark - 3 (excess 0)
We are trying to make all orbs count a multiple of 3, and we can only turn 6 orbs, so you might realize by now that 10 combos is actually doable in most cases! Only the most unlucky of excess 2,2,2,1 or 2,2,2,2 combination would render you powerless. (But you can at least fix the board to 9 combos, which is still very impressive)
So here, we want to remove 2 red, 1 blue, 1 light. The rest will be hearts or green.
Since my magician is not evolved(no awakens)/these orbs are in the middle and in the way/my puzzling skills not good and fast enough, I've decided to simply devote my first turn to brining these 6 determined colours to the middle row, and try to do a little board arrangement (like moving far away orbs together, or preparing for the bottom row combos.)

Here's the result of my first move after using magician's skill:
(http://i.imgur.com/9lyQozg.png)
Magician's skill will delay enemy by 1 turn, so if this was a boss fight, I'd have another extra turn to arrange orbs before going for the kill!
The next move's aim is to prepare 4-5 easy combos so that it makes 10 combos ultimately easier. There are different techniques for this, but the common one is actually making the combos, then "move through it" to break it apart, then your next turn you can easily move in the reverse direction to recover them.

Result after 2nd move and using GreenValk:
(http://i.imgur.com/cIDsoXP.png)
Was holding the blue orb and moving it to the rightmost-bottom, but time ran out. Nevertheless, this is still a very fine board now, one thing to take care of when attempting 10 combos is that the I find that the top most rows are usually the most difficult to deal with when arranging combos like this beforehand. This time, I made use of the fact that there were two dark orbs at the top so I kept them up there and by starting from the top-left Light orb I can easily make a dark combo to start off.

(http://i.imgur.com/9XfwLSR.png)
The end. :V

This is the most fun I've had with puzzling since practicing making 3 rows with 18-20 main colour orbs. It still amazes me how PAD continues to evolve and people discover more techniques.
Now I've definitely going to lv up this magician, and try splashing him in my various teams! At first I only saw him as an inferior LMeta, who would've thought he'd turn out to be so fun to use!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 30, 2014, 07:25:54 AM
Did Lightless Devil's Nest 20 times. Still no Vampire drop. :qq:
Atleast the +egg drop is decent.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 30, 2014, 12:19:56 PM
Don't know if any one cares except me but here's sort of a mini-guide to what I did to try to mimic the guy in the vid.


I have the same Magician guy and I plan to level him up next since I just gave all my Gold Dragons to Arcline and plan to evolve him tomorrow

I have maxed Chester too, but his Active gets rid of Jammers and Poisons, which has its own applications
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 30, 2014, 03:46:54 PM
Btw, is the DC Comics, only a collab dungeon? Or will we be getting some REM shiz?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 03:51:48 PM
Btw, is the DC Comics, only a collab dungeon? Or will we be getting some REM shiz?
(http://i.imgur.com/WnKHoQG.png)

i can't
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 30, 2014, 03:51:54 PM
Btw, is the DC Comics, only a collab dungeon? Or will we be getting some REM shiz?

Both.

There's music assets for the collab dungeon, and the super-gacha graphic posted previously.

Edit: Also, I want Superman's active to do this

(http://i.imgur.com/sn8Yc0I.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 04:52:14 PM
that would be pretty op

then again it IS superman the king of op :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 30, 2014, 05:32:41 PM
Do you ever get that thing where you're about to  beat a boss, like, say, a stone dragon, but your fingers briefly gain a mind of their own and are like "Fuck it, I want to lose" and activate Vast Dawn and then botch the combo to either kill the boss before it Metal Burtsts or heal you back up to survivable range by a tiny amount either way? And also none of that is necessary and there's no reason you had to do it on turn three of the boss' three-turn countdown? Sometimes I have that.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on October 30, 2014, 05:36:20 PM
Yeaahh, I once set up a 27/3 light/fire board on the ABE boss with TAMADRApurin... before his combo shield was down.

Random skyfalls saved me anyways, so I totally relate.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 05:37:59 PM
Do you ever get that thing where you're about to  beat a boss, like, say, a stone dragon, but your fingers briefly gain a mind of their own and are like "Fuck it, I want to lose" and activate Vast Dawn and then botch the combo to either kill the boss before it Metal Burtsts or heal you back up to survivable range by a tiny amount either way? And also none of that is necessary and there's no reason you had to do it on turn three of the boss' three-turn countdown? Sometimes I have that.
>use echinda
>6 combo
>8 combo
>7 combo
>alright time for the finishing blow, all actives gooo-oops
>2 combo
>RIP

yep just another day in pad
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 30, 2014, 05:53:42 PM
"Ok, like usual, i just have to match something till the skills are up so let get to...."

1) ATCHOOOO!

2) Mosquito up my nostril (true story)

3) Phone call

*OHKOed from Queen of the Gods*


I'm accepting bets on what will be the fourth reason that will make me die.....  :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 30, 2014, 05:57:32 PM
So I just looked at the comments on the facebook page for the DC announcement and it's pretty much an internet re-enactment of this: https://www.youtube.com/watch?v=0MW9Nrg_kZU
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 30, 2014, 06:08:24 PM
I feel for the people who want DBZ, I really do. It sucks that they can't get the thing they like. But we got the long end of the stick on this one.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 30, 2014, 06:12:08 PM
I feel for the people who want DBZ, I really do. It sucks that they can't get the thing they like. But we got the long end of the stick on this one.

... no we didn't.  Japan is getting the collab too. <_<

I suspect the only reason we haven't gotten the collab is funimation being a bitch about it
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 30, 2014, 06:28:48 PM
... no we didn't.  Japan is getting the collab too. <_<

I suspect the only reason we haven't gotten the collab is funimation being a bitch about it

Oh, okay. I was misinformed by a guy yesterday. Fair enough.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 06:31:24 PM
Is there any collab that Japan doesn't have?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 30, 2014, 06:35:57 PM
Is there any collab that Japan doesn't have?

No, but we did get the batcha first iirc
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 06:36:44 PM
No, but we did get the batcha first iirc
Which ended up completely screwing up the monster number system :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 30, 2014, 07:32:39 PM
So what do yoy guys predict for this collab based on what we know? Presumably the REM is heroes and the dungeon is villains. How much overlap do you think we'll get with Batman? Will there be a new Joker and Deathstroke? Who are your long-shot picks and hopes?

My plausible long-shot pick is Black Canary. My super-unlikely hail mary hope is John Constantine, since he's more heavily tied in to the mainstream DC universe recently. He probably wouldn't fit into the REM well, but they could do a lot of cool stuff with him.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 30, 2014, 07:37:02 PM
Not sure about villains, but since it's a new 52 collab intended for advertising I think you'd know better than us.  What are the biggest stories atm?  It's probably related to those.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 30, 2014, 07:41:50 PM
So what do yoy guys predict for this collab based on what we know? Presumably the REM is heroes and the dungeon is villains. How much overlap do you think we'll get with Batman? Will there be a new Joker and Deathstroke? Who are your long-shot picks and hopes?

My plausible long-shot pick is Black Canary. My super-unlikely hail mary hope is John Constantine, since he's more heavily tied in to the mainstream DC universe recently. He probably wouldn't fit into the REM well, but they could do a lot of cool stuff with him.
The ad said Superman, Wonder Woman, Green Arrow, Doomsday and more
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 30, 2014, 09:16:37 PM
Finally cleared Thursday dungeon. Took forever stalling for Goemon though. I don't feel like doing it again for a while.

EDIT: Also, I vote Music Meister for the DC collab.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 30, 2014, 09:36:50 PM
Not sure about villains, but since it's a new 52 collab intended for advertising I think you'd know better than us.  What are the biggest stories atm?  It's probably related to those.

Big events move fast in comics, so if this has been in development for any amount of time it can't be too timely. But to the best of my limited knowledge of up-to-the-moment DC events they have a big villain focus right now, with Lex Luthor joining the Justice League and a lot of books doing villain-centric arcs. That doesn't seem like it would make too much of a difference in PAD since it mainly involves iconic characters who would be in the collab anyway. I guess they could refer to it by making the heroes the dungeon prizes and the villain the REM drops, but that seems unlikely.

The ad said Superman, Wonder Woman, Green Arrow, Doomsday and more

Yeah, I remember that. Happy to see Green Arrow in there, I like him a lot. Batman notably not included. Maybe it's just because he's not worth mentioning since we already have a few, but maybe there's a chance he's not even in it..?

Doomsday is a little weird though. Presumably he's the final boss of the dungeon, which I would have guessed to be Darkseid based on New 52's structure up to where I stopped actively following it. I don't even know how Doomsday works or what he looks like in modern DC.

Edit: Apparently he looks pretty similar (http://static.comicvine.com/uploads/original/10/105634/3841122-dooomss.jpg). So I think we can safely assume he'll be a big 'ol physical monster.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 30, 2014, 10:00:38 PM
I don't really want any more batmans, we have enough :V

I doubt they'll stray too far from the usual path, so for heroes we're probably getting Supes/Wonder Woman/Green Arrow/Aquaman/Green Lantern/Flash, then maybe Martian Manhunter or Captain Marvel.  Maybe Supergirl/Black CanaryZatanna since pazudora loves the girls.

Who knows where they're gonna go with villains.  I just know I want a Bizarro.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Calamity on October 30, 2014, 11:32:29 PM
0 vamps out of 10 runs in Lightless. I must pray harder.

Edit: HAHAHAAHAHA WHAT IS 20%
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 31, 2014, 12:06:44 AM
Hello and welcome to Puzzles and Dragons where the probabilities are made up and the REM rolls don't matter!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 31, 2014, 12:50:25 AM
Hello and welcome to Puzzles and Dragons where the probabilities are made up and the REM rolls don't matter!

Let's move on to a game called "Dungeons From A Hat".  What happens is, before you run a dungeon we write down suggestions from JP on what invades to put in the dungeon, take the good ones, and don't let them appear. I draw them at random and see what you could have gotten if they did show up. Starting with... "what Izanami would have been like if Genbu was an insult comic".
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 31, 2014, 12:52:52 AM
Get your Kappas ready cause it's Gungho stream time
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 31, 2014, 01:10:43 AM
Oh shit, a godfest is up. Well, let's waste my stones because fuck it.

First pull: Ur-Chimera. Not good, but it's a water healer. Whatever.

Should I even pull again? I feel like I'm going to and it's going to be trash.

(http://i838.photobucket.com/albums/zz304/dummy2205/Screenshot_2014-10-30-21-03-45.png)

Well shit. The game's crazy boner for me playing green attackers continues. Fine, I'll step up the pace.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 31, 2014, 01:13:03 AM
Gungho pls

And this is why you run King Mastering in any dungeon with Poison/Jammer spam
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 31, 2014, 01:14:24 AM
Just pulled Karin, that's my second Chinese god then.

So I guess I have a blue team now.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 31, 2014, 01:15:37 AM
WOW GUNGHO PLS
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 31, 2014, 01:22:20 AM
0 vamps out of 10 runs in Lightless. I must pray harder.

Edit: HAHAHAAHAHA WHAT IS 20%
Got mine after three 110 stamina refills.

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on October 31, 2014, 01:33:40 AM
oh hey loook a loki

would this  be beneficial for my Haku team or do i just let him rot in my mon box?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 31, 2014, 01:34:17 AM
How many times has Antonio stoned so far?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on October 31, 2014, 01:40:13 AM
He used 4 stones total I believe.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 31, 2014, 01:47:21 AM
My rolls for this godfest because I got drunk and spent too many stones:

Freyr
Thumbelina
Sleeping Beauty
Fuma Kotaro
Apocalypse <3<3<3
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 31, 2014, 01:48:10 AM
So for GZL how does GZL/Thumbelina/Zhang Fei/Athena/Chu/GZL sound? I've got Michael too, maybe he should be on there instead of someone (Zhang?) but I'm a little worried by his heartmaking and autoheal, even if it is just one. And I like Gaia a lot so I'm a little sad to see a green attacker team that she doesn't quite seem to fit on. I guess she's a retainer sub for preemptive dungeons.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on October 31, 2014, 01:51:52 AM
11 rolls. Forever no Freya or Karin. Oh well. I did better than expected.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 31, 2014, 02:01:04 AM
Oops I rolled more

Neptune
Krishna
Leilan

Time to stop rolling <_<
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 31, 2014, 02:04:22 AM
Holy shit I'm drunk what the fuck
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 31, 2014, 02:05:15 AM
Gabriel
+1 Freyr
+1 Vritra

Also, regarding Android L: PAD is currently not supported, so hold off on updating. They said on the stream that they're working to fix that issue and will let people know when things are resolved.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 31, 2014, 02:06:08 AM
edible pls
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 31, 2014, 02:18:17 AM
oh hey loook a loki

would this  be beneficial for my Haku team or do i just let him rot in my mon box?

Go D/B to fill the blue requirement in your team while stacking up those dark row enhances. :) Now that DMeta has an ult and become D/B she's the better choice but not everyone has one.

11 rolls. Forever no Freya or Karin. Oh well. I did better than expected.

Kushi GRonia Meimei MelonDragon that's 4/5 of your wood Kushi team completed :V (Not to mention already 5 row enhances and 5 +orb enhances.) Wow.
Lately your rolls are all like *You can form a team already with just these rows*
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 02:24:12 AM
Evolved Arcline to his L/W form. Lv20, he now has higher stats than King Shynee at max level.  What a goddamn upgrade.

Evolved Chester to his D/D Dragon/Devil form.

Saving some mythlits to evolve Wijass (Time Magician) to L/L form so I have an alternate LMeta sub or Light sub

Will be pulling later and seeing what I get from the godfest!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 31, 2014, 02:26:26 AM
Berserker Z  ???
Mystic Stone Knight no skillup  :(

LET'S PLAY SCENES FROM A HAT GOLD DRAGON OF CRUSHING DISAPPOINTMENT
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 02:27:56 AM
Berserker Z  ???
Mystic Stone Knight no skillup  :(

prometheus has a sick orb changer active and is a good stat-stick for Red-heavy devil teams

i wouldn't complain too much about that pull (plus he'll probably get his 2nd red sub-color in a later update)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 31, 2014, 02:33:29 AM
The only red devil I have is half of Lucifer though  :ohdear:
I just had no idea what he was, mostly but I do have mono-red so beats getting another G O L E M
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 02:37:49 AM
Yeah, Berserker Z evolves to Prometheus who is a Red devil, and his orb changer changes two colors to Red so yeah he's a good alternative to Gigas if you don't have him or already have him but want a slightly higher CD orb changer but gets rid of two things - hearts and I think Water

he has low RCV (or was it 0?) but good HP and ATK so yeah, he's not bad at all
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 31, 2014, 02:45:18 AM
Oh god dammit I rolled again and got a ... genbu

Happy day ;_;
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 31, 2014, 02:47:27 AM
I do have a max skill/level ~manly gigas~ already but this guy does wood and hearts so he's got that going for me.  I'm used to garbage RCV haha.

I had ~the spirit of Edible~ roll me a Cursed Dragon who looks pretty baller and the first good dragon in a game with dragon in the title I've gotten so  :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on October 31, 2014, 02:49:09 AM
Roommate did one roll and got red Guan Yu. All of this luck flying everywhere is kind of making me want to buy some more stones.

Not gonna do it though. Going to be happy with my reasonable luck and save my credit card for DC if necessary.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 31, 2014, 02:50:37 AM
Oh, btw

I heard that JP is taking guan yu out of the REM?  What does that mean?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 31, 2014, 02:56:54 AM
Is it a rotation of GF exclusives?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 03:06:43 AM
Oh, btw

I heard that JP is taking guan yu out of the REM?  What does that mean?

Is it a rotation of GF exclusives?

^--

When Kali was first introduced, DMeta and LMeta were taken out of the Special God x3 rate. 

Guan Yu is still in the REM, he just doesn't get the x3 bonus.

Basically there are too many Special Gods now lol
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 31, 2014, 03:16:23 AM
Wow, huh.  interesting.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 31, 2014, 04:17:15 AM
Getting the evolved blue birds to drop in ABE wasn't my problem.
Ruka 2 ups out of 19....  :qq:

So I said screw this to myself, saved up 15 unevolved birdies, and went to try Black Knight for an extra stone right before the godfes.

(http://i.imgur.com/hF3cnKX.png)

Legend cleared on first try  :toot:
Cauchemar OP
Team was made from sorting my BOX by type and putting the best devil stuff I had. Loki losing his god type turned out to be useful. :3

I thought I was so dead at wave 4, I got my heart orbs turned to Ojama like one-third of the time, it was annoying. (Pattern of wave 4 was, 6k damage+turn 1 colour to ojama, If ojama exists then ojama->dark and 11k damage, otherwise turn more ojamas)
And then I was always low on hearts at wave 5, almost died at one point since I was just at 3k hp and astaroth's 1.5x rcv doesn't kick in when hp is low, then I got like 2 combos of skyfall hearts, then Gryph Rider decided to bind Loki instead of neither leader, the rest was easy. (Gryph Rider under half hp binds a random mon for 3 turn, then attacks for 8k for 2 turns and repeat)
Boss is just Cauchemar->Astaroth->KingBaddie->make 9 combos. :V

Now that I've given up on ABE, time to do AB for Uzume skillups...  :colonveeplusalpha:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 31, 2014, 04:32:44 AM
Rolled a Michael, Dragon Rider (I still haven't maxed my other one and can only run one on LKali anyway) and a Cinderella.
Maybe I will try a bit more later.
I need this Haku man.

e: Uriel & Snow White. Archangels were the one thing I didn't want.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on October 31, 2014, 05:27:25 AM
Rolled Mike here too. Might be able to do something with him, but not for a while.

At least I can stop feeding off the centaurs I get from Hera-Beorc for once and use them for their intended purpose.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 06:12:18 AM
godfest results:

(http://i.imgur.com/r7IRjn6.png) (http://i.imgur.com/px02rH6.png)

8)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 31, 2014, 06:14:22 AM
godfest results:

(http://i.imgur.com/r7IRjn6.png) (http://i.imgur.com/px02rH6.png)

8)

so jelly
I got Guivre Chimera AGAIN. this time in gold egg form :qq: someone release me from this curse
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 06:18:00 AM
so jelly
I got Guivre Chimera AGAIN. this time in gold egg form :qq: someone release me from this curse

I also got Gold Egg Sylph lol

the Green x16 team is real
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 31, 2014, 06:22:35 AM
I also got Gold Egg Sylph lol

the Green x16 team is real

Right after the buff too :V

Wait... did you seriously just changed your avie to GZL and then proceed to pull him in the godfes?

welp tiem to change mine to Hathor  :getdown:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 06:37:35 AM
Right after the buff too :V

Wait... did you seriously just changed your avie to GZL and then proceed to pull him in the godfes?

welp tiem to change mine to Hathor  :getdown:

The superstition is real.

And the best part is I only changed my avatar because the GZL art was fukken hot
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 31, 2014, 06:51:49 AM
okay so

there are now 12 Egyptian Gods in PAD so far and since I'm bored tonight I did some research about them to see how they were all related.

The results... well...

(https://i.imgur.com/AV7KRL4.jpg)

Results inconclusive.

Basically everyone is everyone's parent, sibling, and offspring. The end. (Not really but good lord)

Let's just put it this way: Egyptian Mythology is really, really bizarre. Like this little story about Set and Horus! (http://netjeru.comicgenesis.com/d/20070313.html)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 31, 2014, 08:24:50 AM
And then there's the unconfirmed story where Anubis is actually the son of Osiris not Set. Nephthys seduced Osiris (husband of Isis) and they had anubis. :V
(Because of this?) Set got angry and killed Osiris. Isis and Nephthys revived him by collecting his pieces of corpses (hence the difference between the pre-evolve and post-evolve pictures).
Then Horus was born to avenge his father Osiris, and literally kicked Set in the balls (okay probably not kick because of lack of legs but yea).

like... wtf did I just read.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 08:50:12 AM
like... wtf did I just read.

there are several rationales stated for why Set got pissed off at Osiris. One of them is, as mentioned, the fact Osiris had sex with Nephthys (but not that the latter seduced him!). Another possible reason is that Set is getting revenge for a time when Osiris actually kicked him. Actually, it was a thing with the Egyptians that written words could change and/or affect reality, so they avoided writing about direct events like this, they just alluded to it.

Further allusion to the story with regards to Osiris' evolution is that his revival is actually incomplete, and Osiris eventually becomes the ruler of Duat, a distant and mysterious realm of the dead, which is directly referenced in the title of Osiris in his evolution, and his distinctly otherworldly appearance compared to his unevolved form where he actually looks human.

Incidentally, I got curious about some details in Contendings, which I had never read until Matsy linked the excerpt where Set tries to violate Horus in the post. Apparently there's some accounts where Thoth was actually produced instead of the golden disk above Set's head. In others, Thoth puts the disk over his own head.

We don't know if Horus actually literally kicked Set in the balls but we do know he either damaged them or stole them. That's right. In some accounts Horus actually stole Set's balls. But then again, Set stole one of Horus' eyes...
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 31, 2014, 08:54:53 AM
I'm still trying to wrap my head around the concept of Sleipnir (the horse of Odin) being the son of Loki and an humongous stallion, WITH LOKI AS THE PREGNANT MOTHER!

You know, Ancient Greek mythology might actually be the "normal" one, and that is a scary concept....  :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 31, 2014, 09:04:46 AM
I'm still trying to wrap my head around the concept of Sleipnir (the horse of Odin) being the son of Loki and an humongous stallion, WITH LOKI AS THE PREGNANT MOTHER!

You know, Ancient Greek mythology might actually be the "normal" one, and that is a scary concept....  :V

(http://i.imgur.com/wo62ltp.png)
girl!Loki ultimate evolution when gungho pls
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 31, 2014, 10:37:07 AM
Godfest results:

1) Echidna +1 (already have one ultevoed)
2) Snow White +1 (right after pink rem? already have one)
3) Angelion (tomorrow we have his specific dungeon)
4) Drawn Joker (already have one ultevoed and max awoken)

at this point i was swearing up a storm......  :(

5) Bearded Deity, Guan Yu
6) Archangel Lucifer

Lucifer saved the day, since i really wanted him..... don't know what to think about GGY, don't know much about him apart from his frickin' awesome beard+mustache (and what is with me and Special Gods?  :V)

at least i got a skill up out of the Echidna....


EDIT: cleared on my first attempt The Thief Legend but only got coins from Jiraiya Goemon.... this doesn't seems to be a lucky day  :X

EDIT2: got it on second run, now i might have a reason to level up my long lost Gigas that stayed in the box since i started playing PAD  :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 01:18:27 PM
any particular reason you want AA Luci when FA Luci is better in almost every single way imaginable (even the buffs he got compared to AA Luci's)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on October 31, 2014, 01:25:20 PM
any particular reason you want AA Luci when FA Luci is better in almost every single way imaginable (even the buffs he got compared to AA Luci's)

Espadas is still pretty early on in the game, and AA Luci sleeps through every dungeon and early descend until endgame content.

I agree he's of limited use in the endgame but until then, he's still really really good.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 01:33:18 PM
Espadas is still pretty early on in the game, and AA Luci sleeps through every dungeon and early descend until endgame content.

I agree he's of limited use in the endgame but until then, he's still really really good.

he's gotten further than me in the game and I started a whole month before him

Q____Q
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 31, 2014, 01:43:53 PM
Godfest results:

1) Echidna +1 (already have one ultevoed)
2) Snow White +1 (right after pink rem? already have one)
3) Angelion (tomorrow we have his specific dungeon)
4) Drawn Joker (already have one ultevoed and max awoken)

at this point i was swearing up a storm......  :(

5) Bearded Deity, Guan Yu
6) Archangel Lucifer

Lucifer saved the day, since i really wanted him..... don't know what to think about GGY, don't know much about him apart from his frickin' awesome beard+mustache (and what is with me and Special Gods?  :V)

at least i got a skill up out of the Echidna....


EDIT: cleared on my first attempt The Thief Legend but only got coins from Jiraiya Goemon.... this doesn't seems to be a lucky day  :X

EDIT2: got it on second run, now i might have a reason to level up my long lost Gigas that stayed in the box since i started playing PAD  :V
Sorry to break it to you, but that AA Lucifer will be trash once you play "Puzzle and Boredom". AA Lucifer had it's time in the spotlight, not anymore.
Heck, Noah is better, and she's droppable.

Anyways, I did three rolls, 'cause it's Chinese Gods. But ofc, I got no Chinese God, instead I got 1.) Mystic F*cking Knight; 2.) Thor; 3.) Gryps Rider.
If I hadn't roll during the Director's Choice coinciding with the Godfest, I might've gotten something better with that third roll.

Oh well, with a Thor pull, atleast I can get my hands on this...
edit: not genderbended Loki...
(http://i.imgur.com/wo62ltp.png)
Anyways, since the >only worthwhile God series for non-IAPs to roll on< has passed. Time to save stones until Egyptian 1.0 again.
he's gotten further than me in the game and I started a whole month before him

Q____Q
I played 1 and a half month ahead of commander cool, and he's near my rank and most likely has cleared more descends than me. I'm currently sitting around 2-4 ranks above him.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 02:06:01 PM
oh yeah because i forgot about it this morning

(http://i.imgur.com/R3XzSRZ.png)

yeah he is a bamf
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 31, 2014, 02:30:28 PM
godfest results:

(http://i.imgur.com/r7IRjn6.png) (http://i.imgur.com/px02rH6.png)

8)
༼ つ ◕_◕ ༽つ Give Nut ༼ つ ◕_◕ ༽つ
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 31, 2014, 02:33:04 PM
Ok I am seriously digging Nut's design so pretty :*
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 02:38:46 PM
Ok I am seriously digging Nut's design so pretty :*

I'm actually pretty underwhelmed by Egyptian 2.0. Nephthys is literally the only Egyptian 2.0 whose leader skill can compete with Egyptian 1.0 and it takes some effort to make them good as subs. Oh well~

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 31, 2014, 02:40:14 PM
Espadas is still pretty early on in the game, and AA Luci sleeps through every dungeon and early descend until endgame content.

I agree he's of limited use in the endgame but until then, he's still really really good.

Pretty much this. I know later on he will be less useful but first i've got to REACH the later part  :getdown:

(i admit i would rather drop something different from this godfest but since it is an unwritten rule that i cannot drop what i actually want and instead get other powerful stuff i'm more than fine with AA Luci  :V )
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on October 31, 2014, 02:46:45 PM
Ok I am seriously digging Nut's design so pretty :*

Like I said, Isis' mom has got it goin' on.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on October 31, 2014, 02:47:31 PM
Okay, so I'm also now using JP Pad.
And thanks to "Clear Data", I don't need to keep reinstalling for Rerolls.

Anyways, Blonia is strong. But, do you think I should keep this as my starter? Or just try to get the, obvious recommended starter rolls?
(http://i60.tinypic.com/2cdtmpc.png)

Edit:
Why is JP Pad's screen is smaller? Lol.

Cost is 40. Welp time to reroll.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Bio on October 31, 2014, 03:20:47 PM
Blue Sonia has no subs. Plus 0 RCU makes it even more difficult.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on October 31, 2014, 03:34:18 PM
Blue Sonia has no subs. Plus 0 RCU makes it even more difficult.

Nah, she has subs.

That are named Blodin and other Blonia

EDIT:

https://twitter.com/trancehime/status/528208994385412097

Nut looks like she could have potential after all.

And yes that is 14000 HP with Nut being Lv6 and Kamui being Lv21. :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 31, 2014, 04:07:02 PM
because everyone relevant to the discussion left IRC before I got to my computer

[12:02:34] <~Nadeshiko-Matsuri> Re: disappointment with egyptian 2.0
[12:02:38] <~Nadeshiko-Matsuri> don't forget that these are new
[12:02:45] <~Nadeshiko-Matsuri> they have ults eventually
[12:02:59] <~Nadeshiko-Matsuri> hell even isis was 3x only before ult
[12:03:08] <~Nadeshiko-Matsuri> and now she's the queen
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 31, 2014, 04:16:02 PM
Egypt 2.0 are fine. HP/RCV increase abilities are not to be underestimated

Not to mention dual egypt 2 is x1.8 for both HP AND RCV, which is pretty ridiculous for a spike team


Like if my team had that I'd have almost 40K HP and 6k RCV :V

Also the team in my sig has 50K hp if I set the leader to Nut and everyone has +297. That's reaching early Luci territory :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on October 31, 2014, 05:01:12 PM
I'm actually pretty underwhelmed by Egyptian 2.0. Nephthys is literally the only Egyptian 2.0 whose leader skill can compete with Egyptian 1.0 and it takes some effort to make them good as subs. Oh well~

Hathor is undoubtably better than Netero from HxH though. Same multiplier same condition but with extra hp/rcv.
She was announced as 4x back in the stream, so that was quite a nice surprise.

Since Max HP 4x atks also are getting inflated (See LZL), next time HxH revive the three gold eggs are definitely getting ults/buffs.
Yeah.... when HxH revives.... :V haha....

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 31, 2014, 06:46:00 PM
okay now this dungeon is just fucked up (http://www.puzzledragonx.com/en/mission.asp?m=828)

i mean come on
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on October 31, 2014, 06:59:39 PM
okay now this dungeon is just fucked up (http://www.puzzledragonx.com/en/mission.asp?m=828)

i mean come on
Ah, you hadn't seen the Rare Evo Material Rush before?  Still messed up, but still.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 31, 2014, 07:16:37 PM
I never bothered looking up coin dungeons until now

that mechdragon rush looks pretty sweet for farming rank ups oh man i should start farming coins


lmao nvm that dungeon is super easy compared to this (http://www.puzzledragonx.com/en/mission.asp?m=948)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 31, 2014, 07:25:37 PM
Ah, you hadn't seen the Rare Evo Material Rush before?  Still messed up, but still.

Ok that is quite scary, but the REALLY messed up part for me is that despite 99 stamina, 5 millions coins and a compilation of hellish battles THERE ISN'T A SINGLE GUARANTEED DROP!

This is just plain stupid Gungho.....  :colbert:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Janitor Morgan on October 31, 2014, 07:32:04 PM
lmao nvm that dungeon is super easy compared to this (http://www.puzzledragonx.com/en/mission.asp?m=948)

Trance actually told us about a team that did manage to clear that dungeon:
GOdin/Damascus/Android 17/Android 18/<one of those androids again, I'm not sure which>/Amaterasu
. No idea how, except it did have some way to deal with Beelzebub so :V

Friend leader was apparently hypermax too.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: triangles on October 31, 2014, 07:38:08 PM
Yeah I was about to say THIRTY THOUSAND HIT PRE-EMPTIVE kinda limits your choices.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 31, 2014, 07:45:59 PM
I never bothered looking up coin dungeons until now

that mechdragon rush looks pretty sweet for farming rank ups oh man i should start farming coins


lmao nvm that dungeon is super easy compared to this (http://www.puzzledragonx.com/en/mission.asp?m=948)

Where's the video of someone no-stoning this with Anubis again?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 31, 2014, 07:50:22 PM
Where's the video of someone no-stoning this with Anubis again?
oh of course paprika can pull this shit off (https://www.youtube.com/watch?v=rcW545dI9vA)

what a god
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on October 31, 2014, 08:18:01 PM
How to win at PAD forever:
1. Get Anubis
2. Be good at Anubis
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 31, 2014, 08:26:22 PM
How to win at PAD forever:
1. Get Anubis
2. Be good at Anubis

Ok, first step complete.

Now for the second st...... errr, can you come back in a few years?  :smokedcheese:


EDIT: after watching the video of paprika i don't know what is more awesome: his hack-level skill or the fact that after all that the game offer him "TIPS".....  :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on October 31, 2014, 08:50:49 PM
Man after the balance changes, the team in my sig is pretty much a blue TPA team

Gungho pls give Isis TPA too :V (or anything other than that light orb enhance)


Also Wadatsumi actually works pretty well over Hera-Is. For multi-boss descends I can Nut+Wadatsumi TPA the first boss, then on the next Orochi and then do whatever until Nut's active is up again (lol 4 turns)

Of course he takes like 10 levels to max skill though >_>
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on October 31, 2014, 09:23:17 PM
Someone please stop Suikama! He is drunk on Isis-ness!

He will soon descend into Mad Science if not sedated!
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 01, 2014, 12:20:05 AM
Oh man even better, Karin has an ult evo that's Water/Dark and has a TPA. TPA Isis yessss :getdown:

Someone please stop Suikama! He is drunk on Isis-ness!

He will soon descend into Mad Science if not sedated!
it was already too late the day i started playing pad :V

which according to my game was 550 days ago god damn
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 01, 2014, 12:24:05 AM
Trance actually told us about a team that did manage to clear that dungeon:
GOdin/Damascus/Android 17/Android 18/<one of those androids again, I'm not sure which>/Amaterasu
. No idea how, except it did have some way to deal with Beelzebub so :V

Friend leader was apparently hypermax too.

he had 2 android 17s

edit=
rijicho did it with d/l anubis too

http://www.puzzledragonx.com/en/simulator.asp?q=1662.99.1.99.99.99.4..835.99.1.99.99.99.2..823.99.1.99.99.99.3..920.99.1.99.99.99.3..1333.99.1.99.99.99.4..1662.99.1.99.99.99.4
10 enhanced water orb awakenings for x1.40 bonus multiplier on enhanced orbs. This team is with monsters currently in my box
HP ~40000 RCV ~6000

lol
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on November 01, 2014, 03:27:36 AM
Kurone -> Feed 2 skillup 2 lvs
Uzume -> Feed 4 skillup 3 lvs (instant skill max)

What just happened

Edit: Rolled a Durga. Dunno how to feel. Not bad? An okay sub for DMeta?
I have a thing for rolling 4 colours 5x stuff. I have 2 kirins and a U&Y. Why won't a LKali come out.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 01, 2014, 04:06:43 AM
Against my better judgment and going against Matsy's advice I pulled from the REM one final time today

3* Shardra

Well at least now I'm only missing Drawn Joker.

...

:fail:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on November 01, 2014, 04:17:11 AM
oh of course paprika can pull this shit off (https://www.youtube.com/watch?v=rcW545dI9vA)

what a god
All hail Frenda lover, Paprika. :yukkuri:
Ok, first step complete.

Now for the second st...... errr, can you come back in a few years?  :smokedcheese:


EDIT: after watching the video of paprika i don't know what is more awesome: his hack-level skill or the fact that after all that the game offer him "TIPS".....  :V
It'll be better to start off with something small. Go get a Bastet or something and practice. I mean, Karin uevo 1 is good, but you're still limited to specific orb types. You need to be able to get all orb types down.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on November 01, 2014, 04:29:43 AM
ABE isn't gonna last much more. Cinderella and Ruka are both sitting at skill level 5 out of 6.
Not sure why Cinderella has a two-prong when her base ATK is less than stellar. But her having a six turn conversion is just as good as Angelion's five turn because Cinderella has a skill boost!

If I could skill max either Cinderella or Ruka off the wave-3 midboss I could immediately toss all of my Chucks or Blues and have actual box space again. But nooooo.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on November 01, 2014, 04:57:09 AM
oh right

i gave up on ABE

i'll just...i'll just do it next time.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on November 01, 2014, 06:15:11 AM
Exactly one more day of ABE left for JP after I've just skill maxed my Uzume from AB. I'm just going to stockpile like 20~30 blue birds and hope for the best. Ruka's still at skill lv 3 :/



http://minpuzz.com/blog-entry-4508.html

lmao guys.
This guy proposes an heavy iAP party for quickly clearing dungeons as an alternative(?) to full ROdin party.
GZL/Osiris (Skill Max) x4/GZL
Get hit on first turn to get into under 80%.
Proceed to infinitely loop Osiris active every turn. Use 4 of the 5 orbs for a two-way. Save the last one in a corner or something.
By the boss stage, up all your saved up green orbs and 5 more new ones from Osiris to make as many two-ways as you can.


...the way iAP people think... I'll never understand it.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on November 01, 2014, 06:26:35 AM
I found a PAD pun in the wild (http://thequeenmeme.tumblr.com/post/101458161211/bloodyarmin-imaginarycomics-i-am-the)

EDIT: oh shit

(http://puu.sh/cyzb0/5051c1934c.jpg)

(http://i.imgur.com/iGe5Oeo.png?1)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 01, 2014, 07:42:40 AM
All hail Frenda lover, Paprika. :yukkuri:It'll be better to start off with something small. Go get a Bastet or something and practice. I mean, Karin uevo 1 is good, but you're still limited to specific orb types. You need to be able to get all orb types down.

nothing is stopping him from matching off-color orbs to rack up combo you know that...

EDIT:

2/6 for Phoenix Knight skillups. Yay. >>

EDIT 2:

GungTroll ninja'd in a new set of Coin Dungeons.

Reverse Hyperion Lava Flow up to Reverse Clayus Prison. No dupes restriction too.

New ones:
Dragon Plant Swarm! 500K / 1hr
Pengdra Village 1.5M / 1 hr

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Calamity on November 01, 2014, 09:27:23 AM
Two rolls, mermaid and fucking water golem, sasuga GungTroll
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 01, 2014, 10:51:30 AM
Two rolls, mermaid and fucking water golem, sasuga GungTroll

https://www.youtube.com/watch?v=vH0QjHJPuQY

:V You aren't the only one getting GungTrolled

(Rijicho ony rolls Egyptian 2.0 on the 10th roll LOL)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on November 01, 2014, 12:28:17 PM
Pengdra Village 1.5M / 1 hr

This might just be me talking, but this seems... extremely expensive for what it is. By the time you're at that point in the game where you can get this kind of money, you can probably take King Carnival.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 01, 2014, 12:32:12 PM
This might just be me talking, but this seems... extremely expensive for what it is. By the time you're at that point in the game where you can get this kind of money, you can probably take King Carnival.

you can earn more money doing king carnival than the amount you spent to unlock it for  one hour

it's kinda funny :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on November 01, 2014, 01:17:10 PM
Still haven't decided what to do on ABE. My Ruka needs one more skillup and I have 13 unevolved birds left, so I should be good. If I could finish her without wasting time grinding for more materiaks it would be nice, but ABE is so expensive and capricious there's a decent chance I would just waste a day of (ten minute) stamina. And now that I have a reason to need a uvo Athena I feel like I should start farming for Meimeiballs.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 01, 2014, 04:02:06 PM
https://twitter.com/trancehime/status/528574450665410560

the burst is real.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Jq1790 on November 01, 2014, 05:01:33 PM
https://twitter.com/trancehime/status/528574450665410560

the burst is real.
I look forward to when I can do stuff like that, but with light.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 01, 2014, 05:18:20 PM
I found a PAD pun in the wild (http://thequeenmeme.tumblr.com/post/101458161211/bloodyarmin-imaginarycomics-i-am-the)

EDIT: oh shit

(http://puu.sh/cyzb0/5051c1934c.jpg)

(http://i.imgur.com/iGe5Oeo.png?1)
ALSO REMINDER TO ALL NA PLAYERS

Use up ALL of your stamina today before the maintenance because we get a free refill tomorrow
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on November 01, 2014, 07:02:43 PM
Total of 6 rolls
4 gold including yet another valkyrie
Notable rolls were Durga and the Balanced type knight.
No Egypts 2.0 in sight.
*cries*

Was green balanced ever a thing :V I don't have any good balanced stuff anyways so whatever

Operation change avie to hathor to roll her is a failure :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on November 01, 2014, 07:04:43 PM
If any of you playing on NA have a full awoken Amaterasu Ohkami could you please set her up as leader? Would be perfect to take on Izanami Descend
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on November 01, 2014, 07:13:48 PM
If any of you playing on NA have a full awoken Amaterasu Ohkami could you please set her up as leader? Would be perfect to take on Izanami Descend

I have one, but she's only level 40 so <_<
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on November 01, 2014, 08:14:56 PM
Total of 6 rolls
4 gold including yet another valkyrie
Notable rolls were Durga and the Balanced type knight.
No Egypts 2.0 in sight.
*cries*

Was green balanced ever a thing :V I don't have any good balanced stuff anyways so whatever

Operation change avie to hathor to roll her is a failure :V
Mun
There's Woodsie, ADK, Cuchu, Genbu, Freya, the pig  from MH, a decent amount. If green balanced wasn't a thing then balanced was pretty much never a thing.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on November 01, 2014, 08:56:08 PM
Green pretty much always has been the quintessential balanced color. Where have you been?

Same with red = attackers, blue = physical, light = healer, and dark = devil. The spread of diversity in types is a fairly recent thing.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on November 01, 2014, 09:03:36 PM
Green pretty much always has been the quintessential balanced color. Where have you been?

Same with red = attackers, blue = physical, light = healer, and dark = devil. The spread of diversity in types is a fairly recent thing.

In his defense, I don't think they really pushed that until the heartbreakers got their ults.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on November 01, 2014, 09:14:43 PM
Well, my woodsie is now obsolete.
I have no Freya, Artemis, Genbu so you can just say I have none of the core members...

What I meant was Cuchu never was anything other than a beginner's team, but was always overshadowed by valkyrie healers in terms of easiness to acquire.

Green's type that brought them fame is definitely Attackers now. Green Dragon is rising up to be a thing. Though both are a very recent thing.

Tbh, if I recall correctly Osiris is balanced so that may finally be Green Balanced's ticket to fame.

And I'm secretly hoping for Green Healers to be a thing, as I have Kushi/GreenValk/Astaroth/PadBTArtemis and the only thing I needed was the green knight to be a healer instead of balanced... Oh well :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on November 01, 2014, 09:30:50 PM
Well, my woodsie is now obsolete.
I have no Freya, Artemis, Genbu so you can just say I have none of the core members...

What I meant was Cuchu never was anything other than a beginner's team, but was always overshadowed by valkyrie healers in terms of easiness to acquire.

Green's type that brought them fame is definitely Attackers now. Green Dragon is rising up to be a thing. Though both are a very recent thing.

Tbh, if I recall correctly Osiris is balanced so that may finally be Green Balanced's ticket to fame.

And I'm secretly hoping for Green Healers to be a thing, as I have Kushi/GreenValk/Astaroth/PadBTArtemis and the only thing I needed was the green knight to be a healer instead of balanced... Oh well :V
t
I wouldn't say that Green Dragon is a recent thing. It's more a super old thing that just became relavent again considering how popular ADK used to be.  Green balanced was alright, people would farm Hera-Is with it. I wish Zeus-Dios had a row though. I have never seen anyone use him ever.  Hera probably took his job.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Shizumarashi Mayuzumi on November 01, 2014, 09:37:20 PM
So I wanted an I&I or a Gabriel or an anything fest-only.

Uh... I completed a cycle of REM gods instead. :V

(http://puu.sh/czkre/dfb18878a6.png)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on November 01, 2014, 09:55:28 PM
t
I wouldn't say that Green Dragon is a recent thing. It's more a super old thing that just became relavent again considering how popular ADK used to be.  Green balanced was alright, people would farm Hera-Is with it. I wish Zeus-Dios had a row though. I have never seen anyone use him ever.  Hera probably took his job.

You're right, I totally forgot back in early 2013 I'd get loads of ADK friend requests for my Bastet :V

YamaMotoP said Zeus-Dios would be very powerful before he was out, and you know what happens when he says something is good. /_\

Really though, green balanced might actually had a chance if Freya had Loki's LS, 1.35 hp is much better than rcv. Osiris is like, the first OP green balanced leader since forever.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on November 01, 2014, 11:00:44 PM
You're right, I totally forgot back in early 2013 I'd get loads of ADK friend requests for my Bastet :V

YamaMotoP said Zeus-Dios would be very powerful before he was out, and you know what happens when he says something is good. /_\

Really though, green balanced might actually had a chance if Freya had Loki's LS, 1.35 hp is much better than rcv. Osiris is like, the first OP green balanced leader since forever.

Wow I  saw Osiris. Haha. Get rekt Okuni. Don't think Freya's too bad, though. Not gamebreaking, but alright. I still want her for Perseus.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on November 01, 2014, 11:27:22 PM
Botched both of my attempts at Izanami so far on the first floor. I wasn't paying complete attention either time which probably didn't help, but both times I had enough blue orbs to make a row and kill one of the oni on the second turn and I managed to fail to put the row together right even though I thought I had it both times. Try again one more time tonight right before the maintenance starts I guess.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 02, 2014, 12:02:27 AM
I just remembered half of the subs I want I actually have (Karin and Orochi)...

on my alt... gunghoplslemetradeee ;-;
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on November 02, 2014, 12:24:38 AM
I just remembered half of the subs I want I actually have (Karin and Orochi)...

on my alt... gunghoplslemetradeee ;-;

I've been gunning for Karin too. Still haven't gotten her yet.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Shizumarashi Mayuzumi on November 02, 2014, 12:33:20 AM
I am so sorry I have all these Chinagirls I'll never use oops.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 02, 2014, 01:14:41 AM
I am so sorry I have all these Chinagirls I'll never use oops.

GIVE ME ONE OF THEM ANY OF THEM I DON'T CARE WHICH ONE  :qq:

:/ I had two chances to roll for a chinagirl and I never got one in either of them :/

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Shizumarashi Mayuzumi on November 02, 2014, 01:38:16 AM
I would if I could ;_;
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on November 02, 2014, 01:39:15 AM
GIVE ME ONE OF THEM ANY OF THEM I DON'T CARE WHICH ONE  :qq:

For whatever it's worth, if I could I'd give you my Genbu and Suikama my Karin, I have no interest in either of them, and the two of you would probably use them much better than I would anyway.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on November 02, 2014, 02:07:50 AM
For whatever it's worth, if I could I'd give you my Genbu and Suikama my Karin, I have no interest in either of them, and the two of you would probably use them much better than I would anyway.

YOU ARE A HEATHEN AND I SHALL MEET YOU IN RABBIT HELL
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on November 02, 2014, 02:46:52 AM
Okay, beat light Izanami on the third try. She didn't drop, continuing my run of never getting legend descends to drop on the first try ever (0/8? 40% my ass. It's 0%, then 100%), but whatever, I didn't really need her. I just wanted the slim chance to fight Meimei and to know that I can do it. And damn, that dungeon is something. It's incredibly easy for any of my teams except for the first floor, which is crazy, and potentially light 'Nami herself if you get orbtrolled, since orbchangers and defensive skills don't work against her. I didn't though, so that's a thing. The first floor seems like it shuts down a lot of teams. Not really sure how consistently I'll ever be able to do this, even on legend, since it seems so contingent on what the opening screen looks like.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 02, 2014, 03:08:47 AM
oh boy time for maintenance
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on November 02, 2014, 05:26:35 AM
GIVE ME ONE OF THEM ANY OF THEM I DON'T CARE WHICH ONE  :qq:

:/ I had two chances to roll for a chinagirl and I never got one in either of them :/

Superstition: Whenever I sell dark chasers I get a Haku.
When Dark Chaser questionnaire first came, I did some runs to skill up a Hamahime :V and sold like 5 chasers, Haku came during the godfes after one week since the dungeon was released.
I did the dungeon like it's the only thing in the world for the next week, got 23 chasers, Haku skilled up 5 in 15, sold the excess chasers, I got a 2nd Haku three godfeses later when its chinese girls up again.
So yeah... :V

Okay, beat light Izanami on the third try. She didn't drop, continuing my run of never getting legend descends to drop on the first try ever (0/8? 40% my ass. It's 0%, then 100%), but whatever, I didn't really need her. I just wanted the slim chance to fight Meimei and to know that I can do it. And damn, that dungeon is something. It's incredibly easy for any of my teams except for the first floor, which is crazy, and potentially light 'Nami herself if you get orbtrolled, since orbchangers and defensive skills don't work against her. I didn't though, so that's a thing. The first floor seems like it shuts down a lot of teams. Not really sure how consistently I'll ever be able to do this, even on legend, since it seems so contingent on what the opening screen looks like.

Plan 1. Screenshot the screen before it darkens and plan your route;
Plan 2. Hold each orb (without moving) one-by-one to make note of what each orb is (maybe mark it down somewhere if you want to) and plan your route;
Plan 3. Get a few time extends, make note of an easy 2~3 combo before the screen darkens, immediately make that combo, swipe the rest of the screen clean, and use the extended time to extend your combo as much as possible;
Plan 4. Have at least one Darken resist awaken and pray to RNG god.

When you pull off a good combo with plan 3, you feel so freakin' awesome.  8)

I've gotten 3 Dark Izanamis and still 0 Light ones too. so you're not alone.



Woot. A Blue jewel on my first Hera-Beroc Myth run for today :V Bastet team ftw. Dungeon keeps giving you green orbs why did I even bring orb changers. :V
Also, I feel like skyfall rate increases by 100% whenever I face Karin, I was so scared a skyfell combo of 5 green orbs would hit her to below 20% danger zone but thankfully since it was 5 orbs so it killed her, but phew it was scary. :V

Wish me luck on my 2nd time ulting DMeta, seriously hope it won't take more than 5 tries. Don't have a devilrit yet so that has to wait though.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 02, 2014, 06:07:11 AM
Dark Izanami goes well with Gravis so at least you have the makings of a Dark/Fire physical team? Maybe?????
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on November 02, 2014, 02:00:05 PM
It's here bois.  It's finally here. (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-3a624954918104fe-19x27.png)
(http://i.imgur.com/oZ9LvyD.png)

Edit:
New Ult Evos are here too...well, the ult evos for Minerva, Bastet, U&Y and etc.
As for Ronia and the others. Not yet, I think.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on November 02, 2014, 02:09:14 PM
so uhh

where are the coin dungeons
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on November 02, 2014, 02:09:27 PM
Everything I predicted has arrived. Excellent.

Note for people who can't read: Coin Dungeons aren't available right now due to DST synchronization stuffs. Should be up later or something.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on November 02, 2014, 02:17:11 PM
:D
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on November 02, 2014, 02:18:52 PM
huge text

oh

OH
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: The Greatest Dog on November 02, 2014, 02:25:09 PM
This happened. (http://i.imgur.com/nWhpYyI.png)

That left me with a huge number of max level but unevolved birds that I didn't know what to do with, so I fed them to Sarasvati.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Zerviscos on November 02, 2014, 02:28:31 PM
oh

OH
I think Edible edited that. I'm pretty sure that was small when I first saw it. :derp:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on November 02, 2014, 02:40:32 PM
Today has been a good day for PAD so far, and I've only played for like 20 minutes. Halved stamina, got a dark jewel out of the pal machine, got a bunch of +eggs doing Gleaming Dragon to get the stone. Not bad. If there was a godfest on I'd go do another pull.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 02, 2014, 02:50:44 PM
i hope you guys realize that it's impossible for NA to get Awoken Neptune because Zeus mercury isn't in NA yet

Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 02, 2014, 02:51:17 PM
Oh shit we even got Bastet/UY/Kushi evos

ty based gungho we finally catching up
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on November 02, 2014, 03:00:11 PM
suikama may i ask where did you make dat sig of yours
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 02, 2014, 03:05:44 PM
i just used the ol photoshoop :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 02, 2014, 03:12:34 PM
Survey Dungeon 11 out in Japan at last.

Time to spend a while farming Lightning Chasers for LMeta skillups. I guess. :fail:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on November 02, 2014, 03:22:46 PM
I want to switch my bastet to MOON FORM

But I also want to keep her as-is.

2 bastet pls ;_;
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on November 02, 2014, 03:36:24 PM
I want to switch my bastet to MOON FORM

But I also want to keep her as-is.

2 bastet pls ;_;

give in to the moon form

and then regret it 2 hours later when you can't combo anymore
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 02, 2014, 03:48:16 PM
I want to switch my bastet to MOON FORM

But I also want to keep her as-is.

2 bastet pls ;_;
do it

join the dark side :v


also as a dark devil you can slap ronia on her team for shits n giggles
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on November 02, 2014, 03:51:37 PM
give in to the moon form

and then regret it 2 hours later when you can't combo anymore

I'm not sure man

Aside from the typing, sub-element, and some stat rearranging, you're essentially trading in harmony bastet's 2.5x damage at the low end for moon bastet's 4.5x damage at the high end

They both still get 4x damage at 7 combos for instance

And unless you're being lazy, it's impossible to only get a 4 combo, so there's really no downside except for some minor stalling applications

THAT SAID

I'm not going to switch her over yet, because I just don't have the support for a green devil team yet.  Later down the road though, I can totally run Moon Bastet / Devil Genbu / Cauchemar / Piccolo / Cell :V

You know, assuming we ever get dbz.

Edit: Actually what's the point of running devil teams in that situation, nevermind
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on November 02, 2014, 03:54:28 PM
I need muh rcv and the extra light attack for things like T&S Ra so I won't be joining the dark side anytime soon, I'm afraid.

Though I'm happy enough with the active buff. Spread cats no longer useless in 70% of scenarios.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 02, 2014, 03:56:31 PM
I'm not sure man

Aside from the typing, sub-element, and some stat rearranging, you're essentially trading in harmony bastet's 2.5x damage at the low end for moon bastet's 4.5x damage at the high end

They both still get 4x damage at 7 combos for instance

And unless you're being lazy, it's impossible to only get a 4 combo, so there's really no downside except for some minor stalling applications

THAT SAID

I'm not going to switch her over yet, because I just don't have the support for a green devil team yet.  Later down the road though, I can totally run Moon Bastet / Devil Genbu / Cauchemar / Piccolo / Cell :V

You know, assuming we ever get dbz.

Edit: Actually what's the point of running devil teams in that situation, nevermind
you know what this means

you need a lu bu

YOU MUST PURSUE LU BU
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on November 02, 2014, 03:57:05 PM
Man

The wood damage bonus her ability gets is really shitty though, so I'm still pretty sure it's mostly useless :V

PDX has it at 1.15x, which is...

you need a lu bu

I've needed one of these for a while.  Also a fa luci and a haku and another haku and a third haku
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on November 02, 2014, 04:00:10 PM
i hope you guys realize that it's impossible for NA to get Awoken Neptune because Zeus mercury isn't in NA yet

We're very aware.


Anyway, working on preparing UmiYama for ult firm. Took almost a whole stamina bar to get a dubmyth. Got bored trying to farm a dub-emelit. It just hit me that I had played so much that I still had a lot of stamina left when I got bored instead of none at all because it was all gone before I even had the chance to be.

I think I'll just wait for coin dungeons to be up.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 02, 2014, 04:14:00 PM
I think I'll just wait for coin dungeons to be up.
They won't be up until thursday
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on November 02, 2014, 04:16:17 PM
Wow, I actually need to start running wednesday mythical now. ;_;  Stupid two umiyamas to evolve.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: MatsuriSakuragi on November 02, 2014, 05:06:35 PM
They won't be up until thursday

...I thought they were just delaying it because of DST. Why the hell do we have to wait four days?

Guess I'll go back to farming. :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on November 02, 2014, 06:28:38 PM
Oh god, this stamina rate is so nice
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on November 02, 2014, 06:41:59 PM
Man

The wood damage bonus her ability gets is really shitty though, so I'm still pretty sure it's mostly useless :V

PDX has it at 1.15x, which is...

I've been running Moonstet/PADBTArtemis(a real artemis would be nice :<)/Sasuke/Avalon/Kushi/Moonstet and it's doing me well.
As you said, no point in going devils at all.
1.15x is... okay, can't really ask for more. It's pretty much a permanent thing so your multipliers become 10.35->14.0875->18.4->23.2875 which isn't bad at all.
Also you get a two way which is pretty useful for midbosses sometimes, 8 combo every turn is just too hard afterall, not everyone is a paprika.
This team can dash out a few millions after using artemis or avalon not screwing me over, and Kushi gives you an extra turn in case you can't kill the boss in 1 hit, so Lu Bu is redundant I think for most bosses.
You can also go Izanagi/Muse for god enhances, but I haven't felt that I needed enhances yet.
Anyways I have two bastets muahahahahaha but they're both in Devilstet form because Gungho tricked me into thinking devilstet is the inferior form at first (when it was like GGD 3 combos for 3.5x) and I evolved my inferior bastet to devil first. :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on November 02, 2014, 06:49:46 PM
Oh god, this stamina rate is so nice

No kidding. Having been playing with it for just a couple of hours it's much nicer even than I had anticipated. The fact that evo masks now take just 25 minutes worth of stamina to attempt has made my pile of unevolved blue angry birds look a lot less daunting, for example. We can now do 5-6 descends in a day, which makes ranking up to get even more stamina to do even more descends easier. I would definitely have had Ruka skillmaxed by now. Etc. It's good.

Edit: Just read the changelog and noticed the data recovery thing. That's a huge deal, I have seen peoples' installs break because of bad updates before. I feel a lot safer about updating my game in the future now. Excellent.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Chaore on November 02, 2014, 08:31:29 PM
I'm not sure man

you forgot she got tpa on moonstet didn't you
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on November 02, 2014, 11:09:34 PM
Oh god, this stamina rate is so nice

Hear, hear! Game-changer at its finest  :)

On a different note, today marks the first time i've got legitimately angry at B/G Karin's easiness of activation.... tried FOUR times Hera-Ur Legend, every single time when i was stalling on first/second stage super-duper-skyfall-combo activated the multiplier and i wiped.
In the end i found a strategy posted by someone on PDX with double Godin and cleared it without problem and got her to drop in the first attempt.

Kinda sad that despite maining Karin i had to clear a Fire-based dungeon with a team without a single drop of water and two Wood-based leader.....  :V
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on November 02, 2014, 11:16:28 PM
I guess was the only one who decided to use my stamina bar to suicide in 99 stamina dungeons and mythical descends.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on November 03, 2014, 12:37:20 AM
Hera-Ur

I don't think it's that difficult to kill just one ogre at the start? I forget if they start with fire HP or their off-element, but it normally takes me like 2-3 turns to beat one of them down with just fire damage.

How were you stalling on Formula, though?
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 03, 2014, 12:42:31 AM
I guess was the only one who decided to use my stamina bar to suicide in 99 stamina dungeons and mythical descends.
I'm prepping my exp bar for maximum +egg farming tomorrow

on an unrelated note :bastet: (http://masamunemaniac.tumblr.com/image/90550079654)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on November 03, 2014, 01:13:32 AM
So turns out farming for Hera skillups on 1.5x drops barely matters. Just gives slightly more gold and still just one drop from my experience. I was hoping Hera would at least drop + more often, but I have yet to see a single + from the whole thing over many runs. Oh well. Still worth it overall.

I guess was the only one who decided to use my stamina bar to suicide in 99 stamina dungeons and mythical descends.

I keep eyeing Legendary Seaway thinking that maaaaybe my farm team is close enough to done... (It isn't).

I'm prepping my exp bar for maximum +egg farming tomorrow

Likewiiiise. It's supposed to be Forbidden Tower 4 for maximum eggs, right?

I suppose I'll probably grab a toydragon while it's on double drops tomorrow too, since I don't have one.

on an unrelated note :bastet: (http://masamunemaniac.tumblr.com/image/90550079654)

It is said that in Ulthar, which lies beyond the river Skai, no man may throw a cat...
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 03, 2014, 01:19:17 AM
but bastet isn't a man, she's a god

in fact she the goddamn goddess of cats so she can do what she wants :V


and yes it's Forbidden Tower 4: Door of Light and Shadow

the plus rate is supposedly DOUBLE that of Ocean of Heaven
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: commandercool on November 03, 2014, 01:27:23 AM
but bastet isn't a man, she's a god

in fact she the goddamn goddess of cats so she can do what she wants :V

Clearly that's how she keeps getting away with it.

and yes it's Forbidden Tower 4: Door of Light and Shadow

Neat. It's nice to be free from the curse of the anger birds so that I can do some real coolguy stuff again.

the plus rate is supposedly DOUBLE that of Ocean of Heaven

Jimminy jillackrs, Radioactive Man. :wat:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Mr. Sacchi on November 03, 2014, 01:41:11 AM
Hey, for everyone here that has a Persephone they might wanna skillup (probably just me but)

Gleaming dragon is dropping evolved charming temptresses, they can invade on floors 1~3 and have a 100% spawn rate on floor 4, don't forget that tomorrow is a x2 on gleaming dragon.

Plus, you know, Fairlio skillups and all.

This does remind me to ask, as far as Pandora team goes, how good is Persephone as a sub? And as far as LMeta team go... Angelion or Raphael?

I'm guessing a max-skilled Angelion is better than a no-skill raphael, but I still wanna make sure.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: hyorinryu on November 03, 2014, 02:12:49 AM
Hey, for everyone here that has a Persephone they might wanna skillup (probably just me but)

Gleaming dragon is dropping evolved charming temptresses, they can invade on floors 1~3 and have a 100% spawn rate on floor 4, don't forget that tomorrow is a x2 on gleaming dragon.

Plus, you know, Fairlio skillups and all.

This does remind me to ask, as far as Pandora team goes, how good is Persephone as a sub? And as far as LMeta team go... Angelion or Raphael?

I'm guessing a max-skilled Angelion is better than a no-skill raphael, but I still wanna make sure.

Persy is great for Pando. Only problem is that she doesn't have a row, but if you have enough, you're good. Angelion >>>>>> Raph. You probably aren't doing rows, nor playing with orb enhance actives, so Raph lets you blow all your actives for a not that much damage. You can probably get more with Angelion through comboing. Also, Angelion is still technically a dragon, though I don't think it looks like one.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on November 03, 2014, 02:26:50 AM
Persephone is also getting TPA which makes her significantly more useful as a sub.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on November 03, 2014, 02:41:17 AM
I don't think it's that difficult to kill just one ogre at the start? I forget if they start with fire HP or their off-element, but it normally takes me like 2-3 turns to beat one of them down with just fire damage.

How were you stalling on Formula, though?

Killing the first one wasn't the problem, keeping Karin from obliterating the other one before my skills were up was the real trouble.....

I usually used 2 turns to kill the Blazing Ogre first but EVERY SINGLE TIME one supposedly harmless 3-orbs match for stall turned into a 5/6 combo with 12.25x thanks to absurd skyfall.....

And then i had to face Formula and Ifrit without actives.....
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 03, 2014, 02:43:41 AM
Persephone is also getting TPA which makes her significantly more useful as a sub.

she's also getting a whopping 50 extra RCV!!! get hype.

I usually used 2 turns to kill the Blazing Ogre first but EVERY SINGLE TIME one supposedly harmless 3-orbs match for stall turned into a 5/6 combo with 12.25x thanks to absurd skyfall.....

try to make your "harmless" 3-orb matches near the top of the board to minimize the chance of "absurd skyfall"
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 03, 2014, 02:44:15 AM
everyone's getting TPA nowadays

except isis

Although I did actually find a use for her light +orb awakenings. Since +orbs stay + even when changed, I can just store light +orbs on the left side of the screen for Nut active so that way I can get the orb awakening damage boost (since I need at least 1 +orb to get any damage boost).
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 03, 2014, 02:46:18 AM
everyone's getting TPA nowadays

except isis

Well at least she's getting +100 ATK and +40 RCV? :ohdear:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on November 03, 2014, 02:53:15 AM
she's also getting a whopping 50 extra RCV!!! get hype.

That and some of the other ones like the valkyrie stat buffs were just compensation for replacing their stat boost awakenings...

But yea... TPA is pretty useless in Pandora teams. You need to match 6+ orbs anyways. You can use TPA maybe for clearing, like, very small fries, but you don't really have those anymore except in old normal/technical dungeons and biweekly dungeons.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Suikama on November 03, 2014, 02:56:26 AM
Well at least she's getting +100 ATK and +40 RCV? :ohdear:
Oh right :V

Anyways she's fine, it's just weird when she'll be the one who deals the least amount of damage on the team when usually the leaders hit the hardest
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: trancehime on November 03, 2014, 03:04:21 AM
That and some of the other ones like the valkyrie stat buffs were just compensation for replacing their stat boost awakenings...

But yea... TPA is pretty useless in Pandora teams. You need to match 6+ orbs anyways. You can use TPA maybe for clearing, like, very small fries, but you don't really have those anymore except in old normal/technical dungeons and biweekly dungeons.

On the other hand, Persephone won't be that bad in a UEvo DMeta team, I guess?

Well, if you don't have HakuHanzo core, which is also Pandora team core... anyway

But yeah, seconded on TPA not being particularly great on Pandora teams. At the best you're only going to have space to fit in 1 4-orb match when you want to trigger the x16... I mean the OPTIMAL scenario allows you room for 2 4-orbs, but that's... quite specific
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: OverlordChirei on November 03, 2014, 04:12:18 AM
Killing the first one wasn't the problem, keeping Karin from obliterating the other one before my skills were up was the real trouble.....

I usually used 2 turns to kill the Blazing Ogre first but EVERY SINGLE TIME one supposedly harmless 3-orbs match for stall turned into a 5/6 combo with 12.25x thanks to absurd skyfall.....

And then i had to face Formula and Ifrit without actives.....

Ah. I see the problem. I assume you don't run a heartmaker? That's usually what lets me beat down Formula+Ifrit with little trouble and no actives (I try very hard not to expend actives on them if I can help it anyway.)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Yukarin on November 03, 2014, 09:12:13 AM
who's next threadmaker we're getting really really close to 1000
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on November 03, 2014, 09:19:59 AM
Today's a lucky day.
a whooping SEVEN plus eggs in TWO mechanical dragon runs. :V
Usually it's 1 + egg per run on 1.5x drop rate, 5x +egg up days. :V

New Tamadora Guerilla starting in JP for the first group in less than an hour. Hope it doesn't suck.
It's 50 stam and 4 battles.
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Espadas on November 03, 2014, 09:35:40 AM
Ah. I see the problem. I assume you don't run a heartmaker? That's usually what lets me beat down Formula+Ifrit with little trouble and no actives (I try very hard not to expend actives on them if I can help it anyway.)

First 2 runs i didn't run one, last 2 i did pick Siren but i still got owned because she isn't max skilled (i stopped counting how many skillups fodder i gave her and Echidna because it was getting depressing  :V)

Oh well, someday.... for the time being Big 'n Green Badass solved the problem  :D

Quote
a whooping SEVEN plus eggs in TWO mechanical dragon runs.

Holy.... could you please lend me some of that? I did around 10 runs of Beautiful Being in the weekend and i didn't drop even one Dragon Fruit.  :fail:
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Thaws on November 03, 2014, 10:12:36 AM
New Tamadora Guerilla starting in JP for the first group in less than an hour. Hope it doesn't suck.
It's 50 stam and 4 battles.

First three battles are harmless Tamadoras or babytamadoras.
Suddenly Boss battle is two chibidoras + 1 Tamadora
The chibidoras attack 6666 and makes ojama drops. (There's two of them so a total of 13332 damage per turn.)
The Tamadora at boss also uses pure smile occasionally.
Totally took me off-guard there. Luckily I survived though.
Got a tamadora on the first wave which I guess is pretty lucky. You'd most likely be getting more babies than adult ones from here.
chibidoras are exp fodder (15k a piece)
Title: Re: Puzzle and Dragons 13: Always evolving to ensure you're always screwed over
Post by: Edible on November 03, 2014, 12:11:14 PM
HA HA HA HA