I think we need to buff Legion CommanderI'd be down for that. :D
First for 6.82 sucks
I think we need to buff Legion Commander
Treads don't stack lol
So, apparently, I am the 32nd best Legion Commander player in the world according to Dotabuff's player rankings.
Holy shit this is awesome.
(http://i.imgur.com/CQRTN1m.png)
http://www.dotabuff.com/heroes/legion-commander/players
So, apparently, I am the 32nd best Legion Commander player in the world according to Dotabuff's player rankings.
Holy shit this is awesome.
(http://i.imgur.com/CQRTN1m.png)
http://www.dotabuff.com/heroes/legion-commander/players
why would you purchase Plustop 100 doesnt need plus to show off there rank
From Hexor's channel to Dotacinema, MotK is getting places (https://www.youtube.com/watch?v=ZzuRNImuSxk#t=26).
So, apparently, I am the 32nd best Legion Commander player in the world according to Dotabuff's player rankings.
Holy shit this is awesome.
(http://i.imgur.com/CQRTN1m.png)
http://www.dotabuff.com/heroes/legion-commander/players
Top ranked Legion here, guys (https://www.youtube.com/watch?v=orW89qdmGlg).
Impail
I haven't played in two weeks WHAT IS WRONG WITH METhe happiest 2 weeks of your life?
The happiest 2 weeks of your life?If you call two physics exams happy then yes.
Save your happiness. Don't let the lure of games ruin you :V
I'm an old man with some old tales (http://www.dotabuff.com/matches/8607022)
Oracle. I think I still prefer Diretide.
Oracle. I think I still prefer Diretide.I don't know who this is. I quit Dota 1 around 2009 or 2010 I think when I got hooked up to Brood Wars, then immediately SC2.
You can make the enemy carry take 50% more damage from your carry's right clicks while also disarming them. Which is pretty good.Is also good for a team against spell-based heroes. It helps survivability against projectile spells when you're being chased down. Have your carry get BKB, and once the duration ends, cast Edict and your carry gets a 100% Spell Resistance and still have him chop down heroes without the worry of huge nukes. Ofc he'll have to worry non-magic.
Oracle's ultimate is a 9 second Shallow Grave+Shadow Dance on a 20 second cooldown.Except Shallow Grave makes you alive, even at the end, so long as you don't get hit by some measly damage after it. :V
Alternative strats is to W E your allies in lane to give them lots of healing.Oh wow you're right. I didn't see Purifying Flames is Magical. Full 396 Heal is possible at max, but ofc it's a bit mana costly early on. Her int gain is pretty decent though. Just have her get Arcane Boots and probably a Basillius to last in a lane longer.
Merlini once played Oracle while not knowing what a single thing he did. He declared the hero broken pretty quickly.Well the skills are pretty interesting to note.
Is also good for a team against spell-based heroes. It helps survivability against projectile spells when you're being chased down. Have your carry get BKB, and once the duration ends, cast Edict and your carry gets a 100% Spell Resistance and still have him chop down heroes without the worry of huge nukes. Ofc he'll have to worry non-magic.You missed the part where the spell disarms whoever you cast it on.
Except Shallow Grave makes you alive, even at the end, so long as you don't get hit by some measly damage after it. :VIt's 9 seconds of invulnerability. Even if your carry dies at the end, it should be more than enough time for them to wipe the enemy team.
Also Shadow Dance > False Promise
I think FP is detectable through True Sight, which would make Oracle's ult most viable for early to mid game, and for letting main cores survive long in battle.
Ofc it can also act like a distraction. If the health bar on enemies' view is also delayed, it could work as so they won't focus fire on the hero with the ult buff, since of course they'll be like "I don't know, have I dealt enough damage already? Do I stop attacking or should I keep attacking?". Which actually helps tremendously. :derp:
You missed the part where the spell disarms whoever you cast it on.I should really read carefully more. :derp:
Look. You just need to cast all your spells randomly, and you will probably win the game.Pretty much how most Ogre players work.
The first skill is basically a more reliable Alch stun.
You can make the enemy carry take 50% more damage from your carry's right clicks while also disarming them. Which is pretty good.
The third skill is like the old active on SK's crit, it really helps in bursting somebody down.
Oracle's ultimate is a 9 second Shallow Grave+Shadow Dance on a 20 second cooldown.
Alternative strats is to W E your allies in lane to give them lots of healing.
Is also good for a team against spell-based heroes. It helps survivability against projectile spells when you're being chased down. Have your carry get BKB, and once the duration ends, cast Edict and your carry gets a 100% Spell Resistance and still have him chop down heroes without the worry of huge nukes. Ofc he'll have to worry non-magic.Except Shallow Grave makes you alive, even at the end, so long as you don't get hit by some measly damage after it. :V
Also Shadow Dance > False Promise
I think FP is detectable through True Sight, which would make Oracle's ult most viable for early to mid game, and for letting main cores survive long in battle.
Ofc it can also act like a distraction. If the health bar on enemies' view is also delayed, it could work as so they won't focus fire on the hero with the ult buff, since of course they'll be like "I don't know, have I dealt enough damage already? Do I stop attacking or should I keep attacking?". Which actually helps tremendously.
The effects of healing get doubled when used on someone under the effects of False PromiseI'm confused on how gamepedia says it.
just saying
I'm confused on how gamepedia says it.
The way False Promise works is very similar to the Ghost Ship's Coco Rum effect, if the damage is 100% instead of 50%. Healing and damage do not get calculated on the hero until the duration of False Promise has ended. Once FP has ended, the damage and healing take effect. Healing gets doubled, so if you spam Purifying Flames on your FP target enough like I was always wont to do during my DOTA1 days, they actually end up coming out of FP usually with 80%~100% HP. Pretty much a 9s invulnerability really.Now that is seriously broken.
"Pre-ordered Arcana bundles have the 'exalted' quality"Really? Then where's the non-exalted, already opened and used Arcanas on the market?
-not an actual quote
But Oracle isn't even hard to play, nor do you have to manage any secondary units.
Why are people so bad?
Pretty much how most Ogre players work.I only skill shot with him.
The way False Promise works is very similar to the Ghost Ship's Coco Rum effect, if the damage is 100% instead of 50%. Healing and damage do not get calculated on the hero until the duration of False Promise has ended. Once FP has ended, the damage and healing take effect. Healing gets doubled, so if you spam Purifying Flames on your FP target enough like I was always wont to do during my DOTA1 days, they actually end up coming out of FP usually with 80%~100% HP. Pretty much a 9s invulnerability really.Keine's skills comes in mind from DotS. And Keine was released before Oracle and the others were in Dota1 if I am not mistaking.
Also,Fund/support this. Seriously, if he would personally announce it, it will probably be the first DotA2 item I will buy in my life.
(http://i.imgur.com/NtBw5W3.png)
When game starts you "Smoke Weed Everyday.
When tower is getting destroyed just "Drop it Like it's Hot".
I am already thinking various shiz that's coming. :V
So I just bought the PA Arcana.
RIP wallet.
Gonna be a lot of PAs around I bet, so how best to counter her? :)
RIP wallet.Wallet? You mean my real life money? In fact I never even spent a dime.
RIP wallet.
Gonna be a lot of PAs around I bet, so how best to counter her? :)
Gonna be a lot of PAs around I bet, so how best to counter her? :)Easy (http://hydra-media.cursecdn.com/dota2.gamepedia.com/2/26/Doom_ability_doom_05.mp3).
That also means that your entire team was ahead enough to be able to farm a hex.
I don't understand how Oracle only has a 39% winrate so far when the hero is so unbalanced.
Easy (http://hydra-media.cursecdn.com/dota2.gamepedia.com/2/26/Doom_ability_doom_05.mp3).
Seriously; PA makes Ogre look like a scrub. Everything about her is a % chance to crit and a % evasion. Even her dagger can crit; and her Phantom Strike makes her attack fast which gives her a larger chance to get a crit quickly. At least Ogre is functional if he dosen't Multicast.Blademail.
and pretty decent buff.? ? ? decent?
But she can still crit your face and dodge and lifeleechDoom disables blur right?
Or everybody rushes for a hex, you don't have to be ahead to farm a hex
Seriously; PA makes Ogre look like a scrub. Everything about her is a % chance to crit and a % evasion. Even her dagger can crit; and her Phantom Strike makes her attack fast which gives her a larger chance to get a crit quickly. At least Ogre is functional if he dosen't Multicast. He still has a stun; slow and pretty decent buff.
I missed a change then because I thought Agh increased duration and kept the duration fixed as long as Lucifer and victim are in range. So now Doom disables active skills in general but with Agh also disables the passive effects (Which used to be disabled afaik before without agh)?
this was a change that happened in this patch regarding Doom. Doom now only disables actives without aghanim's.Right, I guess I missed that for sure. Thanks for the heads up.
Does a person affected by Oracle ult die, when he has Shallow Grave active?If Shallow Grave is still active after Oracle's ult. No.
What's the proper item buying order for a carry like PA?Early:
Also, I never remember that Invoker has this skill called Sunstrike whenever he is on the enemy team[/url]."Wait."
I keep missing last hits, even against bots, or just not getting to the appropriate amount. I guess I need to up my last hit game to really be able to play carries properly.Assuming you're playing a pub game. What Amra and Dormio said is practically an ideal situation.
Your farm shouldn't be contested much though though unless you're losing your lane/missing last hits for no reason.Pub games. Not everything can happen ideally for you and your team. 15 mins is still considered the average by most people even in the competitive scene, even if you consider it poorly farmed. Even Mercale managed to snag a Fury at the 15 min mark. Even KotlGuy and Maut commented that a 12 min Fury is the practical ideal average in the Pro Scene.
Like, what's an off laner going to do to you in the safe lane?
And if you're being camped by the opposing mid, that should mean that your mid wins since they should have a huge exp/gold advantage over the enemy mid.
http://www.dotabuff.com/matches/959125147 / http://www.dotabuff.com/matches/962935810 I did mediocre these games and I had a battlefury/poorman's/boots at 12.I also do mediocore on my PA. And I still get 12-13 mins Fury on PA with Phase and Poor Man's.
the point isn't 'oh fifteen is the average dw about it', it's that for the item to be really worth it you need to nab it at like 12. Otherwise you should grab some other item and stop building the battlefury.
Does that even work?https://www.youtube.com/watch?v=ZZobqKSSGPw
https://www.youtube.com/watch?v=ZZobqKSSGPwlol the refresher Sunder.
let me say this differently then: if I knew absolutely for sure that I wasn't finishing a battle fury by 15, I wouldn't start it.Well that was the point. If someone doesn't have atleast some parts of a fury by 10 mins. Then clearly he's gapped, and should just skip it.
Early:
1. Quelling Blade
2. Some tangos
3. A Stout shield
Decent early farm:
Core:
1. Phase Boots
2. Battlefury[You need it at around 13 mins at the least, if you didn't prioritize Phase Boots, or got a good early farm. 15 mins average(This is AM's max), and 20 mins max. Beyond that you're pretty much underfarmed].
3. Dominator
4. BKB
Situational/Extension
5. Skull Basher
6a. MKB
6b. Butterfly(Diminishing Evasion stack, but the new B.Fly can give you movespeed)
6c. Vladimir over Dominator
6c1. Desolator if you got Vladimir over Dominator
Luxury
5l. Abyssal Blade
3l. Satanic
1l. Boots of Travel
Contested farm/Gapped
Core:
1. Phase Boots
2. Dominator
3. BKB
4. Skull Basher
Situational/Extension
5a. Butterfly
5b. Assault Cuirass
6. MKB
Luxury
4l. Abyssal Blade
2l. Satanic
1l. Boots of Travel
Basically when I'm gapped, I take out fury, and get straight to what I can actually use to clash.
Why Phase over Threads? Simply put, mobility and damage. You last hit better with the dmg, and higher crit dmg. While threads give you bonus stats, and atk speed, the PRD on PA's ult, you rely more on Phantom Strike than the actually dps that threads give. You need mobility, to chase, to flee, and to walk(run) faster from point A to point B. Also Phasing isn't a bad thing.
That's my build. I dunno what the others do with theirs.
Followed this advice. Definitely helped me out by not being a noob with a 30-min Battlefury. Thanks, now I can feel competent. I also followed Amra's advice of not starting Battlefury if I know I won't finish it by 15 minutes, and despite feeding early to Bristleback/Sand King tagteam, I managed to carry the team late after Axe and Earth Spirit carried early. \o/Recovery Battlefury isn't bad, and can still be substantial. Pretty much the same reason for Recovery Midas.
new bloom's fucking chinese new year dude calm your ogre titties
I prefer dominating. (http://www.dotabuff.com/matches/1076652170)You call that puny 25k exp lead "dominating"? (http://www.dotabuff.com/matches/1050531734)
You call that puny 25k exp lead "dominating"? (http://www.dotabuff.com/matches/1050531734)
We took 14 minutes less to seal the deal, so regardless of XP difference, we still dominated harder. :VIf you want fast ancient destruction (http://www.dotabuff.com/matches/86851237)...
If you want fast ancient destruction (http://www.dotabuff.com/matches/86851237)...How about a game where you managed to mega creeps an Enemy team, and still managed to lose 'cause Cleave is so OP. Not just 1 cleave, but double cleave.
Or even faster (http://www.dotabuff.com/matches/182885070).
How about a game where you managed to mega creeps an Enemy team, and still managed to lose 'cause Cleave is so OP. Not just 1 cleave, but double cleave.I had the reverse happen. The enemy team got mega creeps by the 40 minute mark. 50 minutes of mega creeps later, we won.
>Meepo has 3 ebladesWe used to had Hex(3 of us, Mirana, Meepo, and me), sold it to transition to DPS carries, get BKBs and stuff. Since we can't even last 4 secs against Sven and PA's cleave. They BKB, we instantly get killed. We can't initiate first too or get a Ghost Scepter, since it's far too late in the game where an Invoker just massively counters everyone.
>0 Hexes on team
I wonder why you lost :/
I had the reverse happen. The enemy team got mega creeps by the 40 minute mark. 50 minutes of mega creeps later, we won.Cleave too stronk.
http://www.dotabuff.com/matches/630344128
TBH though, the Meepo is fast and good. Can Poof before Blink Dagger instead of usual Blink Dagger then Poof.Uh, isn't this normal? Who the fuck blinks, then poofs?
How about. How about this. You stay far away from each other. So that he can't cleave anyone? Then Hex him the instant bkb ends. Also get force/Blink so you can kite them aroundIf it was that easy, we wouldn't have lost. I told you, Invoker is at that point where he just completely counters everyone. Even if we perma hex Sven, we have to deal with PA. In this game PA > AM. We were going for BKB so we could atleast not get stunned nor disabled, so we can just disengage a fight. We just can't do it since neuts xp and g is not giving that out much anymore since all of us needs it. It's at that point where mega creeps always coming in your base gives you gold advantage.
Uh, isn't this normal? Who the fuck blinks, then poofs?Mostly everyone in the average scene as far as I'm seeing most Meepo plays in matches. You know, blink, earthbind, then poof, then earthbind, geostrike, etc.
If we had a Centaur ult we could disengage and kite easy.Mostly everyone in the average scene as far as I'm seeing most Meepo plays in matches. You know, blink, earthbind, then poof, then earthbind, geostrike, etc.This virtually never happens in my games unless it's one of the 4k account buyers (I still don't understand why anyone would buy a 4k account) playing the Meepo.
Carries should learn to stop farming when they're 6 slotted and have buyback guaranteed :/Our AM doesn't even have Abyssal. :V
Also virtually never seen in my games is the eblade Meepo.Well his reason was the stats for the rat.
Everyone buys the sheep and snowballs off it.
Also, what do you mean by "Once again"? That's the first time I've managed to get onto the fails.
@Just: Moar last hits!
Also, you shouldn't buy medallion.
If you really want that armor reduction, tell one of the supports on your team to pick it up and use it for you.
I've had some pretty good results with it, since it lets me Roshan, and get a lot of kills in. Since I go full pub drafts I usually don't get supports (that want to get it).PA crits like a truck. I also don't think you should medallion. She's certainly one of the fastest solo Roshan'ers amongst the hard carries.
Does Medallion not work with crits?It's not that. It's just that you'll be better off buying something else, and leaving the medallion to a support. :derp:
Assuming that you haven't already lost by that point, given tree farming over other heroes on the team to rush that aghs. :V
http://www.dotabuff.com/matches/1200827371
Several game lengths records were broken last night. Also game is to hard.
New Bloom Festival video, did I spot a Winter Wyvern there?
CM NEEDS ARCANA BOIS. CM BEST SUPPORT. CM BEST HERO.
new cape
Additionally, sets from Treasures will now also be giftable in the same way during their initial market/trade restricted date, so if you want to give a friend an item for his favorite hero, you will be able to use the updated gifting system.
EDIT: CM Arcana revealed. Not as impressive as I'd initially hoped for, but I'll take it. Or I would, had I the disposable income lying around. Maybe scrounge some up...!I don't think there are any other ways for a CM arcana to work...A weapon would just be too redundant, since most Arcanas, esp by carries are already weapon-based(Disappointed by PA's Arcana, when I want to also use her Immortal).
EDIT EDIT:
Thanks Volvo, now we can still trade items to our friends, but one time only.
#bought
#bought
It comes with a promise of an arcana at a later date.
Oh, yeah, I just checked, "can't be opened until New Bloom". Bah.
I toyed with Winter Wyvern on the test client, and I can't get her to work. Maybe maxing Arctic Burn is a bad idea.
Lina: I heard you also got an Arcana. Just remember this bitch, I was first.
Crystal Maiden: So what if you were first? Everyone knows you were just the testing phase. I can float more elegantly, have a better loadout and stand, and I also have this cute pup who I can summon anytime I want whenever I feel lonely. What do you have? Burning hair? OH LINA.
New Year Beast Brawl against Warlock and Undying is stupid as fuck.
TIL the puppey doge can block neutral camp spawnsUmm... that should get patched...
IMO, the newbloom event in 2014 was way better than this years but it's still better than that PA one.People want items not new game modes silly. :derp:
More like fucking techies >:(techies was really terrible i think he was like 1/7 at some point
techies was really terrible i think he was like 1/7 at some point
http://www.dotabuff.com/matches/1262229287
miracles do happen
Miracles part 2.
(http://www.dotabuff.com/matches/1243194140)
Miracles part 2.
(http://www.dotabuff.com/matches/1243194140)
Why waste time on YB for the couriers, when they're easily probably a dollar less on steam market as soon as they're marketable. o3o
Why feed Valve money when we can feed them our time?
(http://i.imgur.com/B2qJAMS.png)
So if I queue with MotK, my winrate ranges from 20~50%.
If I queue with my real life friends, my winrate ranges from 84~100%.
HMM.
Probably because Pheonix is a really strong hero who fucks up enemy heroes with W and just wins the game with E.
Q and R are okay I guess. R can really mess with the enemy's teamfighting capabilities if you use it right though.
"I love Pheonix so much!", never realising he can't spell Phoenix.
This just dropped for me (http://dota2.gamepedia.com/Lucentyr), I feel like I should start playing Luna.
How to raise my MMR I keep being stuck at ~3200 MMR (does that mean I'm a scrub?)
How to raise my MMR I keep being stuck at ~3200 MMR (does that mean I'm a scrub?)Here's my advice:
Here's my advice:
Go to your dotabuff, find the one hero which you think you're good at and pick that hero only.
I got from 4.2k to 5k this way. I can't really guarantee what worked for me will work for the others, though.
The trench is deep, especially in Europe
The trench is deep, especially in Europe
I'm so scared of the ranked TrenchYou need to learn to embrace the trench, to be the trench.
You need to learn to embrace the trench, to be the trench.
Seriously, there's no end to the trench so you might as well have fun in it.
The trench is the trench is the trench.
I actually really dislike people who discriminate based on regions because there's shit and toxic players everywhere regardless of the server you play on.
Like, seriously, you don't think there aren't hordes of high-ping (have you heard about Australian ISPs?), bad attitude, mic-spamming and swearing Australians on the AU server?
At least, on your more populated servers, you can actually get a more diverse pool of players to play and improve against unlike in my games where, if I check the dotabuff of any given player in any of my matches, I'll have played with that person at least 4 times. (Seriously, my friend with Dotabuff+ has been checking this for a while)
Also, l2AP then.
The difference is at least the Australians communicate in your language.There's no difference there, given how many people speak whatever Filipinos speak, Chinese, Indian, and the Australian slang laden version of English.
Also the Ozzies are supposed to be on the Australian server. The Russians are not supposed to be on Europe West.Do you know who's not meant to be on the Australian server?
And no; enlighten me about Australian ISP's.All you need to know is that Australian ISPs are garbage and, outside of the new NBN plan that is only available in select areas, 10~24mbps download is top tier internet.
Played two games as Zeus, won both, MMR on the rise. Picking Zeus forever now. He's actually one of the heroes I like most, since you can strike terror into the early game and in the lategame, let your allies do the brunt of carrying (as long as you're careful about LHing heroes).If you're still using zeus, here's post on reddit with some tips:
If you're still using zeus, here's post on reddit with some tips:
https://www.reddit.com/r/DotA2/comments/2zk5b2/some_5k_tips_since_i_lost_interest_in_dota/cpjqcgx
Here's my advice:
Go to your dotabuff, find the one hero which you think you're good at and pick that hero only.
I got from 4.2k to 5k this way. I can't really guarantee what worked for me will work for the others, though.
I actually really dislike people who discriminate based on regions because there's shit and toxic players everywhere regardless of the server you play on.
TI confirmed for Dular/Infinity/Pesco/Myself.
http://www.dotastacks.com/holy shit this is genius.
Time to elevate our 5-man MOTK parties to the next level.
Apparently patch 8.64 is slated 27 April. About fucking time.Is that a joke patch, or have I been out of the game for so long? :V
Is that a joke patch, or have I been out of the game for so long? :V
Can now be used on to eat Wards [Side Note: Volvo grammar masters]. Eating a ward heals for double the amount, 230 HP over 16 seconds [Because Wards Taste Better]
Attacking a ward can no longer miss (same for Sentry Wards)Not sure if to celebrate or cry.
Radiance Burn now causes affected enemies to have a 17% miss rateBecause the fire sears your eyyyyys
Divine Rapier
Damage increased from 300 to 330
I was thinking more of the fact he could eat someone about to die then rage TP out like a really messed up Wisp relocate xD
Next level:This isn't next level.
Eat someone
Infest Wisp
Wisp Tethers someone else
4 man relocate
Whats the point of Techies aghanism again? All it did is to make those mines around the sight post turn permainvisible. It doesn't really help much gameplay wise since the enemy team will know immediately that there's mines nearby when they see the sign. The enemy team can always defuse those mines by using decrefy or ghost staff. Its unnecessary and pointless buff.
Whats the point of Techies aghanism again? All it did is to make those mines around the sight post turn permainvisible. It doesn't really help much gameplay wise since the enemy team will know immediately that there's mines nearby when they see the sign. The enemy team can always defuse those mines by using decrefy or ghost staff. Its unnecessary and pointless buff.You should also realize not all players will immediately realize there are mines around a signpost. For one reason, not every player take the time to look at an enemy hero's inventory that often. It's a big surprise for them when they see a signpost and just think it's a joke to be there to begin with. Once it sets off, players will be more cautious around signposts. Which could act as a distraction for the most part, and will find alternative routes around the signposts, only to find mines in none-signposted areas.
I'm saying the item is dumb :b not that it's dumb it doesn't do both.
roshan is no longer safe lol
You should also realize not all players will immediately realize there are mines around a signpost. For one reason, not every player take the time to look at an enemy hero's inventory that often. It's a big surprise for them when they see a signpost and just think it's a joke to be there to begin with. Once it sets off, players will be more cautious around signposts. Which could act as a distraction for the most part, and will find alternative routes around the signposts, only to find mines in none-signposted areas.Alright, but its still not much different from a non-aghanim techies and i don't think making mines invisible can change his meta. Which is why I consider this a pointless buff.
It's not really about what can you do with this new aghs update with a single hero. It's about how you use it in a new team meta.
Morph agh's only stops you CASTING ults. Passive ults like Coup de Grace still work.Speaking of Morph, does Wraith king ult work?
And yet... (https://a.pomf.se/jtocay.mp4)lolz
Alright, but its still not much different from a non-aghanim techies and i don't think making mines invisible can change his meta. Which is why I consider this a pointless buff.It's not pointless, it's a nudge towards making techies viable in pro games by giving him a viable end game place. It's not that big of a nudge mind you, since he can only protect one lane and it's a 3 minute cloak on a 6 minute cooldown but hey, it's something. I imagine IceFrog is being extra cautious about buffing techies because he could get way OP way fast.
Alright, but its still not much different from a non-aghanim techies and i don't think making mines invisible can change his meta. Which is why I consider this a pointless buff.If you think that's the case, then you'd better prepare yourself with the new patch then, right after when pro streamers and pro teams use him in tournaments.
I find the most overlooked point of this patch is to encourage you to click on enemy heroes and look at their items/buffs/debuffs.
You DON'T do that?
Alright, but its still not much different from a non-aghanim techies and i don't think making mines invisible can change his meta. Which is why I consider this a pointless buff.
Speaking of Morph, does Wraith king ult work?
you'd be surprised
#1 - You would still get Aghanims on Techies even before this improved upgrade because it would make his Remote Mines a valuable defensive and farming tool, even more so than it already is. All this does is make Aghanims an even more lucrative pick up for Techies. Making his mines impossible to detect would add an extra level of mindgame to his kit.
#2 - Hybrid does not copy ultimates.
The teamspeak stack has already spent about $200 on compendiums.
The teamspeak stack has already spent about $200 on compendiums and earned some coins.
I think the teamspeak stack is on average level 150, so that'd be... What, 600$ so far?
Also, I don't think I've seen compendium points drop a single time since it came out, for anyone. The drop rate is probably absurdly low, which is basically saying "To level up, giff monies."
Whats the point of Techies aghanism again? All it did is to make those mines around the sight post turn permainvisible. It doesn't really help much gameplay wise since the enemy team will know immediately that there's mines nearby when they see the sign. The enemy team can always defuse those mines by using decrefy or ghost staff. Its unnecessary and pointless buff.You don't have to out mines there if just the sign is enough to scare people away...
According to Dotabuff I've been playing in High Skill games recently until I had a 3 loss streak.Your bracket is based on your MMR. If you don't have one, then it's based on your hidden MMR.
What is this I don't even.
Your bracket is based on your MMR. If you don't have one, then it's based on your hidden MMR.
I don't have an MMR.
And you don't get it I'm supposed to be trench level. Deep trench level. Although apparently I managed to win 7 games in a row at one point.
Also does anyone know if you Glimmer Cape before using Supernova if that makes your Pheonix Egg invisible?
I don't have an MMR.
And you don't get it I'm supposed to be trench level. Deep trench level. Although apparently I managed to win 7 games in a row at one point.
We had quite a lot of magic damage between me; CM; and Clinkz
magic damage... Clinkz
Oh I thought Searing Arrows was magic. Since you know... magicaly ignited.Searing arrows is physical which is what makes it so dangerous (combined with strafe). Now the +30% damage amp from orchid soul burn is considered magical so veil would still help somewhat, although that's a really subpar item choice. Better to just go raw damage like crit or mkb (or heck, skadi since searing arrows isn't an orb anymore, although death pact gives you a huge amount of health as it is) after orchid instead of magic amp, you're a carry and your item slots are precious.
Still, Veil helped melt people and we didn't lose a single fight after I had it.
Grats on the 5k!
Now, top 200!
ez gaem, but where is the 7k?here
Got Clockwork and Gyrocopter taunts. Would trade for Rubick/Zeus taunts. :#
Immortal II out yet?Nope. Volvo, hats pls. :V
Someone should bring back EGThrowsAfter losing the Brood/Lycan game, all downhill, sadboys.
So Source 2 has finally come. I'm guessing HL3 will come when Source 3 has been developed. :VI'm at least halfway sure that HL3 will never actually be developed if only to keep the joke alive that it will never actually be announced.
Dota 3 2 2
Still Polishing?.
Soon?.
Soon?.
AA didn't reach level 25 in a 2 hour game, RIP (http://www.dotabuff.com/matches/1602309739).you know I looked at the dotabuff again and saw the Magnus went lvl1 skewer and lvl7 reverse polarity and kinda wonder how we were losing so bad
I got the PA Immortal.
The hidden PA immortal that wasn't announced and is rarer then gold gyro lasers.
Also finally got around calibrating my mmr yesterday and got 3.4k
TA.
Too many Assassins. We have TA and NA and PA .
Too many Assassins. We have TA and NA and PA .
2nd game of EHome vs. VG GamingFuck I went to bed by then. Timezones are hard.
Fuck I went to bed by then. Timezones are hard.
(http://i.imgur.com/Cly6mqi.png)
USAB L E E D B L U E B O Y S :V :V
Having watched almost none of TI5 (still more than I saw of TI4 :V ), I can day that EG winning it is great. Everybody on that team deserves it (except probably Sumail)
Oh come on, kid has been playing longer and harder than any of us. 10 years man!
Grate to EG for the big win.