I have a 5-day weekend coming up next week, so count me in!Haha, well it is a time to learn.
I don't really know the idiomatic method for displaying spellcard names or even a full boss battle in general, though.
also this is discriminant against giant catfish, puppeteers, earth goddesses and fairies of light,
Lol.
P.S. HAHAHA Byakuren isn't allowed.
MIKO WINS.
Praise onto anyone who would do a legit Sariel script for this (Konngara?)Hnggghgfauh I was naming them all off the top of my head... *added*
Also rip Byaku ;_;
shedi-got sealed for our sins
I Might.....MIGHT......well this will also give me an excuse to script Yumemi or Kokoro XD , but i hope i wont be late since i still have Rin Kanbyou to finish...you just released it. So you have plenty of time. ^_^
...you just released it. So you have plenty of time. ^_^yeahhhh XD Alright, yumemi it is! XD
Even though Reimu is nowhere to be seen, I'll still make a script.Because technically Reimu isn't a final boss, only in the cases where the final boss is the playable character.
Because technically Reimu isn't a final boss, only in the cases where the final boss is the playable character.
Rejected. She's Aya's final boss in Scarlet Weather Rhapsody.
But that's just me being difficult. I've already started on a different Miko.
Rejected. She's Aya's final boss in Scarlet Weather Rhapsody.That's what I mean. IaMP, POFV, and SWR. But it's kind of having the "canon" final bosses. Canon being Reimu, which is most accepted for canon
But that's just me being difficult. I've already started on a different Miko.
If your boss has a pattern that first starts as a nonspell and then transitions into a spell, it is considered a spell.
-Added a clarification note:
If we're getting into technicals, I might as well just ask. Are we permitted to make a stage? If so is a midboss permitted? Finally, and this is really just for confirmation, would a cameo spellcard (like Hourai Elixir, Royal Clan's Chaotic Dance, or Joruri World) be considered as having multiple bosses in one script?
Due date: NOVEMEBER 10TH 2014
Um... PhantomSong? Spell Check?uh uh... Whatever are you talking about -totally didn't just change it right now-
Are the entries rated solely by the scripts or do you get extra points is you re-create boss sprites, cut-in and theme song (not using the ones from original Touhou games)? Also, can we use the CtC Shot Replace?The judging would be like 95% patterns/playability, and 5% would be extra stuff(mainly to settle tied scores)
The judging would be like 95% patterns/playability, and 5% would be extra stuff(mainly to settle tied scores)
Ok. Well, I already made the sprites and stuff. It feels more original when you use resources that you made instead of ripping them off from the games.
By the way; Is there any preferred difficulty level, or is the only rule that it has to be beatable with skill (Instead of luck)?
Screw it I'm doing Kanako.
I might join, but there is only 18 days left, and I am a noob and I don't know how the contests work, like where we submit our script and stuff. Please help :)
Make an account on Bulletforge and upload your script there. Please note a few things about contests:How about it doesn't matter? It's not like ill disqualify someone. I mean then 2nd versions should be banned, then. Some people don't have people readily accesible to test a script, because not everyone wants Skype or to go to the IRC chat.
1) No public reviews of scripts are allowed before the contest deadline, as it may affect the opinion of judges. All feedback (especially bug reports) should be PMmed to the scripter.
How about it doesn't matter? It's not like ill disqualify someone. I mean then 2nd versions should be banned, then. Some people don't have people readily accesible to test a script, because not everyone wants Skype or to go to the IRC chat.
I'm just repeating what Helepolis said a year ago - he cleaned up at least 3 posts that had feedback on them. As long as it's not public it's fine.As long as it's not posted on here it should be fine. I don't see an issue of posting it on bulletforge or something if that's your only way.
I feel proud. I'm sure you an guess who I'm doing now.
I actually can't tell. More importantly, is this spell possible to dodge?
I was going to show what I have done (like few other people) but seems like it's not allowed (I just edited out what I was going to show).As long as it's not the script specifically, its fine.
As long as it's not the script specifically, its fine.
Is a video of a single attack too much or are only images allowed?Not at all. Like Helepolis said its so there's not a lot of noise.
I actually can't tell. More importantly, is this spell possible to dodge?Yes. It's actually pretty easy to dodge.
I feel proud. I'm sure you an guess who I'm doing now.Yuyuko or Kanako?
(http://i.gyazo.com/7d6ad7eff63245c7a4a52435aed1d215.png)
Yuyuko or Kanako?It's Yuyuko. I never knew that Kanako could do those kinds of spell cards :o
It's Yuyuko. I never knew that Kanako could do those kinds of spell cards :oWell Yuyuko moreso kills things than makes them alive... xD
Well Yuyuko moreso kills things than makes them alive... xDI need a new name for that spellcard :derp:
Not at all. Like Helepolis said its so there's not a lot of noise.
Well here is a terrrible quality video of my tree spell.
https://www.youtube.com/watch?v=oC7YaySqjAA
I didn't expect you to be CreepyTroll.I didn't expect anyone to figure out that I am CreepyTroll. Well, unless they actually paid attention to the replay names.
I think I need to clarify something:
You cannot have a cameo of another boss in your script.
I actually feel like I should create another channel just because I don't like that name.
Can't you change your YouTube username after you link it to Google+? For me, that's the only reason I'm on Google+ because I wanted to change my username.
Can't you change your YouTube username after you link it to Google+? For me, that's the only reason I'm on Google+ because I wanted to change my username.I didn't know that. Well since I already linked it to Google+ long ago, I don't have to worry about destroying myself. Now all I need is a creative name that contains Conarnar.
In the next week or so we should be expecting floods of scripts. However I am still looking for another judge. PM me if you want to be a judge for this contest. (You cannot be a contestant. Questions will be asked to see if you fit)Suggestion if you can't happen to find a judge: You might want to try people from HME (just post a thread there asking) or irc channel #ijiyatsu.
In the next week or so we should be expecting floods of scripts. However I am still looking for another judge. PM me if you want to be a judge for this contest. (You cannot be a contestant. Questions will be asked to see if you fit)
Alicirno> Yeah. It's already done. I just want confirmation. Thanks.
Lunarethic> Fun script. I love it. But I found the last spell (not the last word) really hard, even in easy mode. And there is not real difference of difficulty between normal and hard :/ (there is less bullets but I found normal very hard).
However, good job ;)
I can't script all that much, but I can make a video! :) (Only during Friday - Sunday)
Here is my script:Errors.
http://www.bulletforge.org/u/baka94/p/incident-causer-mayhem-remilia/v/10
BTW, are the judges going to give any kind of feedback on our scripts?
I'll post here to clarify that I will indeed be participating as a judge. I think I'll even livestream my first impressions much like Drake once did once the deadline is reached.
Sparen> Your Kanako is really good and really fun. My favorite at this time.
But in Hard there is maybe some little bugs on the last nonspell (I think). When Kanako go on the right/left edge on the screen, a part of the bullets are'nt spawned and it make the nonspell easier than the normal version.
I want give you some feed back but I think is missing some files :(
(http://img110.xooimage.com/files/0/3/0/sans-titre-4863691.jpg)
I found no lib/SHOT_REPLACE/shot_replace.dnh in your script and there is no sutch file in the default danmakufu folder.
And it's unrelated with this contest but anyone can open a contest like this of it's only reserved to some people (like PhantomSong)?
Randoms lasers in the second nonspell ruin the pattern looking I think. And they are not really dangerous.
And Remilia have a lot of life and some nonspell are loooooong (and I use an overcheated player with a overcheated bomb... and it's not sufficient ><).
I forgot to mentoin that you need the CtC shot replace:It would be even better if you had just included it in your script to begin with instead of having players download a separate file.
http://www.mediafire.com/?7xq88crfst1r1u5
I guess I should add that to the project description in bulletforge.
1000-sun-studio> I found no bugs (even I found the player hitbox a bit... strange) but... it's harder than the first version isn't it?
Not to sound a bit childish, but tbh I'm a bit unclear where to redirect my efforts. Is there any point in the script where the difficulty was unfair, or where it took away from the script? Are there any specific spells/nonspells that need re-balancing or patterns that need re-worked?Nope. Difficulty is very good like that. I only lose one or two lives on a run. I just notice that's a bit harder than the previous version. But no difficulty problem and no unfair. Your script is really good on this point.
Contests are free to be run by anybody. All that we (moderation team) request is serious dedication whoever wishes to hold one. Meaning you're responsible for a good contest from begin until the end.Thanks for the answer.
There is no specific approval rule or conditions to be met (yet). As soon as I notice structured post with rules/deadlines and people who show interest, I'll sticky the thread. From there it is left to the community to figure it out.
The only preferred "rule" would be perhaps 1 contest at a time because making dnh scripts takes time and spamming contests might be overburdening the people.
Nope. Difficulty is very good like that. I only lose one or two lives on a run. I just notice that's a bit harder than the previous version. But no difficulty problem and no unfair. Your script is really good on this point.
I'll note one more thing. I will make an official post when entries will no long accepted.
But there are heavy graphic bugs on the STG frame. It's a real eye-rape at the end :(
Oh, sorry. The current version of my script is the final one. I'm happy with it and I won't have time to change anything else before the deadline anyways.
By the way Conarnar I like your Yuyuko the best so far. I'm jealous of your creativity :/
(side note: Is it fine if I update my kind of old danmakufu thread with this?)
Personally, I'd say to go for it. It's your thread after all. Alternatively, you could make a new one, but even then you'd want to link to your old one.
What? STG frame graphic bug? Now that really catches my attention, I have yet to experience any.(http://img110.xooimage.com/files/f/6/8/bug-487dde9.png)
Especially since I don't think I inserted anything that changes the frame.
[Image deleted]
But it seems that it comes from my danmakufu version (I have weird bugs like that in my other scripts but it's the first time I see that).
But it's very... interesting.
:flamingv:I use Danmakufu 0.12 for years and I never have a such bug. And I never run it with AppLocale. I test the ICM Remilia script recently and I have no bug.
Before you blame your DNH version, see if you can run it in AppLocale (with Japanese locale) and still get similar bug.
(http://img110.xooimage.com/files/f/6/8/bug-487dde9.png)
But it seems that it comes from my danmakufu version (I have weird bugs like that in my other scripts but it's the first time I see that).
But it's very... interesting.
This is NOT a graphical bug. This is due to the way 0.12m handles the score numbers. Depending on the level you placed your STG_Frame on, the numbers may act weird. Also, on the pause menu, this is much more likely.What are you talking about? You can't control the layer that the default STG frame is in on 0.12m.
What are you talking about? You can't control the layer that the default STG frame is in on 0.12m.
In other words, this is not a bug. It is something that the scripter has to figure out.
But if you use your own (IE made of effect objects), you can partially control how your STG_Frame is rendered, right?But he's not. Take a closer look, the HUD is exactly the same minus the image being used.
But he's not. Take a closer look, the HUD is exactly the same minus the image being used.
Since there still seems to be some time left, according to the countdown, I'll just post my entry here now:
Incident Causer Shinki Boss Fight:
http://www.bulletforge.org/u/darkness1/p/icm-contest-entry-shinki/v/1
YOU'RE ALIIIIIIIIIIIIIIIIIIIVE!!!: D
Hi Phantom, I'm entering ICM suddenly and here's my finished entry: http://www.bulletforge.org/u/arby26/p/incident-causer-mayhem-mima/v/10 .This post needed approval which I just did. Though looking at your post history, this is your only post.
This is a retry of my earlier post since it didn't seem to go through, which is weird because I distinctly remember the "needs approval" and even the "you double posted" page.
I know for the absolute pathing but I can't use relative pathing. I try to fix it but I can't use relative pathing with my include. Actually I have no idea how to get properly the root folder and use it in all the includes. I work on it but I just can't find any solution.
...but do note that the version I got from one of your links was 1.01c and the one in the last post is v1.01b?These version are the same at danmaku level. The 1.01c had just a cleaner code and some path modification. I dont change the 1.01b because it work well and I don't want to add some unexcepted bugs.
Alicirno: Your bgm seems to be a Homestuck remix. As a result, note that if I get a copyright notice, I will be forced to take my video of your script down.Oh, I see. That's fine, I guess. More specifically, it's a Land of Fans and Music arrange.
EDIT: Alicirno Yuyuko - DNHArt 89 (https://www.youtube.com/watch?v=JuCymWDQnjo&list=UUoRfrOZeVvFuw19kpAmOTbQ)
Baron Blade:
(http://puu.sh/cO5bX/41611eeef4.png)
Apparently your script uses files that do not exist?
Note that just because you have added files to your default system, it does not mean that everyone else has done the same.
Also, since I don't know if this is the shot sheet I used to use or perhaps something completely different, I can't fix it on my own, so you have been denied a video until you fix it (if you decide to fix it) after judging has been completed.
I feel like you're hypocritical. You tell people to read readmes, but you never do.
It states to put the included shot data files in your Default system
#include "./Shot Data (REQUIRED)/ZUNShot_Const.txt" instead of #include "script/default_system/ZUNShot_Const.txt", but sure.
OK. I don't like the fact that he could have justCode: [Select]#include "./Shot Data (REQUIRED)/ZUNShot_Const.txt"instead ofCode: [Select]#include "script/default_system/ZUNShot_Const.txt", but sure.
Heh heh, I didn't take into account that some people wouldn't bother with the readme. I changed my include path, so it should work now. Sorry for the confusion!
http://www.bulletforge.org/u/baronblade/p/icm-contest-entry-remilia/v/101
Baron Blade: You have some issues with Nonspell 3's path to the shot sheet.Wow, even when I fix things I don't fix things. :V Updated on the download page.
However, I fixed it and got a replay, so you should have a video out soon.
Attention contestants and fans of Danmakufu!
I will be streaming as many contest entries as possible this afternoon at 4:30 PM EST complete with my first impressions of them. Full judgement will follow.
www.twitch.tv/exporygon
Ozzy is there any chance that you would upload the stream on youtube? i kinda missed it because the time the stream was up i was sleepingCheck here (http://www.twitch.tv/exporygon/profile/past_broadcasts).
Wow, 2 weeks passed by real fast...
I couldn't finish my entry in time, due to time constraints in real life, but here it is
http://www.bulletforge.org/u/gtbot/p/short-yumemi-battle/ (http://www.bulletforge.org/u/gtbot/p/short-yumemi-battle/)
No way do I expect it to be judged or ranked, although I still do want to share it. :)
err:seh:setup_exception_record stack overflow 1472 bytes in thread 0009 eip 7bc322ef esp 00230d70 stack 0x230000-0x231000-0x330000It was an honor to compete among greats like arby26 and Sparen.