Maidens of the Kaleidoscope
~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Gesh86 on September 14, 2014, 09:50:00 AM
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I've seen a good few people import this game in N-Forza's Kourindo thread, so this shouldn't be too obscure :D.
"Touhou Koukishin - Adventures of Scarlet Curiosity" is Ankakesupa's C86 release and a game very much in the vein of their other, Youyou Kengeki Musou ("Dat3DYoumuGame"). With level-ups and equipment, it's now a lot closer to the Ys-series which they're spoofing. I've played through it as Sakuya and will likely soon start a new game as Remilia. Apart from a few minor gripes I have with it, it's a lot of fun! I'd recommend it (which is why this thread exists).
Well, it also exists because I have a question about it. For anyone who has the game and figured it out or is just able to read Japanese, what does the character stat on the very bottom right of the pause menu mean? This one:
(http://i.imgur.com/4vOnC0r.png)
At first, I thought it might have been your movement speed, but that seems to be pretty consistent. My best guesses now are a) Item find rate / finding items of better quality or b) the rate at which your charge-meter for spellcards fills up.
Also, for anyone who might be put off by the game being untranslated right now, it's not too inaccessible because of language barrier in my opinion . I wouldn't say it's more complicated than the Katsugeki Kidan series. Not that I'd mind a translation...
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It means Item drop (rate).
One of my all time favorites. I haven't start on Sakuya's story yet because i didn't have the time, but I'll get that done one day.
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Katakana is relatively easy to translate as long as you have access to a chart to know what means what.
https://www.google.ca/search?q=katakana+chart&client=firefox-a&hs=thx&rls=org.mozilla:fr:official&channel=nts&source=lnms&tbm=isch&sa=X&ei=rPwVVKbjNoG1sQTWxYGQDw&ved=0CAgQ_AUoAQ&biw=1440&bih=740
If you keep playing game in Japanese, I suggest you to print one, it's a good investment. ^^
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Thanks you two! And I see what you mean with that chart. Did it just for fun on that one. "Aitemutorotsufu". With a bit of imagination...
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While on this topic, what's the second to the top one do? I've been casually speedrunning the game and it would help a lot to know what each thing does.
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That should be the energy for Skills. It increases with level. Maybe there's some rare equipment that raises it as well.
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While on this topic, what's the second to the top one do? I've been casually speedrunning the game and it would help a lot to know what each thing does.
Skill recovery amount.
When you play a lot of Japanese game, you learn that 回復 is used for "healing". : P
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Thanks you two! And I see what you mean with that chart. Did it just for fun on that one. "Aitemutorotsufu". With a bit of imagination...
Actually it would be moreso "Aitemudoroppu," or "item drop." You can barely see the little modifer on what would normally be "hu/fu" to change it to "pu," and the tiny "tsu" is used to double the next consonant.
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So it's item drop rate?
*I finished Remi's story a while back, still working with Sakuya, but too busy to keep playing. Remi's really fast with her jump attacks, allowing you to hit/avoid enemies much faster.
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So it's item drop rate?
*I finished Remi's story a while back, still working with Sakuya, but too busy to keep playing. Remi's really fast with her jump attacks, allowing you to hit/avoid enemies much faster.
Yup, it's exactly that.
I've started playing as Remilia yesterday. It's true that she is a lot more mobile than Sakuya with her moves, especially with that aerial divebomb. However, still getting used to her and being more used to Sakuya, Remilia's quickness also comes off as more uncontrollable. There are a good few times when I wish I had a simple attack in mid-jump. I would jump over a boss's danmaku in her face and attack before hitting the ground out of habit. With Remi, I kind of fling myself who knows where doing that :D. Her second spellcard though is ridiculously badass to make up for that.
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Sakuya is more like Youmu... but I guess I'm just used to Remi's moves that I prefer her more than Sakuya.
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Oh a thread for Adventures of Scarlet Curiosity.
Like said above: Critical rate/chance, Critical damage, Item drop change are the ones listed there. You will find many many items that will alter any of these stats. You really want to achieve a high critical rate so you don't have to keep grinding the aura fairies or stronger enemies in latter stages.
Too bad the game has no difficulty settings. I've played through Remilia on streaming. Usually equipped high % item find to find better crit items then near bosses or certain areas equip the crit dmg and crit chance items. Makes bosses pretty easy that way.
Remilia can put enemies in stunlock if you abuse her 4-hit into SpinToWin skill. You can easily pull off a major damage combo if you keep repeating this and then finish with the aoe spiked multi hit thing (I forgot all the names to be honest). Honestly the whole RPG element was daring but contributed little to the actual game play.
The entire game I used: SpinToWin + Needle pit. For the snake and hisou boss I used Gungnir (needle) shot. Spell card: Spear the Gungnir. All the other skills are fun to see but provide almost no effective play through. Like the Demon Road or the giant silver cross.
edit: I'll see if I can reload my savegame and upload the names of all the attacks she has.
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Hah, Hele, that's pretty much how I finished with Remi.
I have a friend who did a pacifist run (no killing normal enemies), he ended up @ lvl 18 against the final boss.
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[attach=1]
Top to bottom (spell cards are the ones costing --):
- Vampire Turn (spin to win) 100
- Vampire Spin (slower spin) 200
- Heart Break (needle/mini gungnir. Easy to spam) 100
- Demon Lord Cradle (drilling dive) 300
- Scarlet Accelerator (blink/dash) 0
- Stigmatise (tosses cross. Slow to fire) 200
- Trident Break (three way needle/mini gugnir. Slightly slow to fire) 200
- Thousand Needles (spike pit multi hit, stuns enemies. Remilia cannot move entire duration) 400
- Scarlet Bomb (GRENADE!) 200
- Vampire Cradle (extended drilling dive) 400
+ Divine Spear - 「Spear the Gungnir」 (really, do I have to explain this? A Charismatic LARGE SPEAR is going to THRUST into the enemy) Spell Card
+ Destiny - 「Miserable Fate」 (AoE chains of fate dealing damage) Spell Card
+ Scarlet Sign - 「Red the Nightless Castle」 (AoE Charisma~) Spell Card
As you can guess, almost all are based on her SWR moves.
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Also to note, there are special skills. You can get them by equipping certain equipments.
They are:
360 degree mini-Gungnir spears
Mokou's Phoenix
Alice's dolls
Mishaguji's Stone Spikes
Okuu's Sun Bullet
Charisma Guard
They'll be available in certain chests and gold urns when you can revisit previous stages.
[attach=1]
+ Divine Spear - 「Spear the Gungnir」 (really, do I have to explain this? A Charismatic LARGE SPEAR is going to THRUST into the enemy) Spell Card
As you can guess, almost all are based on her SWR moves.
グングニィァル
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Also to note, there are special skills. You can get them by equipping certain equipments.
They'll be available in certain chests and gold urns when you can revisit previous stages.
Oh sweet didn't know that. If that is the case, then I need to play this game a little longer as I had ditched it after playing through as Remi.
グングニィァル
Oh you :V
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Also to note, there are special skills. You can get them by equipping certain equipments.
They are:
360 degree mini-Gungnir spears
Mokou's Phoenix
Alice's dolls
Mishaguji's Stone Spikes
Okuu's Sun Bullet
Charisma Guard
They'll be available in certain chests and gold urns when you can revisit previous stages.
Didn't know about those as well. Now I feel bad knowing that I probably got some of them and sold them to Rinnosuke out of ignorance. They are of yellow/gold-quality, right?
Also, wow to people beating it as a pacifist-run. I do think as well that the game isn't particularly challenging if you use all the means that it gives you. One could always try to beat it with those 3 garbage items that make all your stats worse from Rinnosuke, though. By the way, what are those in English anyway? I imagine they're some sort of joke or at least cursed or something.
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My guess is that those stat weakening items have a hidden effect or something that is more beneficial, but because how easy it is to spam Remi's moves, all you need are stat boosts and nothing else. Still, would be nice to have an english patch so I know what all those stuff means and those special effect items.
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I too might have accidentally sold them to Rinnosuke as some of them were low value but yellow/purple etc.
But if such an item grands an ability. Does it instantly becomes visible when you "carry" the item or you really need to first equip the item before it is listed in the skill set?
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This game needs a Nightmare difficulty badly.
Or Inferno.
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This game needs a Nightmare difficulty badly.
Or Inferno.
yeah you really need the three gold equipments in Kourindou. :derp:
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I'd really like to play this game, but sadly I'm currently stuck with watching playthrough videos as my laptop overheats like it's on the receiving end of Wing Zero Custom's BUSTER RIFLE spam when I tried to play. :V Any recommendations on who I should watch? I prefer someone who's at the very least decent and shows off neat secrets if there are any.
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This game needs a Nightmare difficulty badly.
Or Inferno.
I kind of view the unlocking of all stages near the end of the game as somewhat of a Nightmare difficulty, or New Game+. Even better would be a harder mode that you selected right at the start.
Browsing through the inventory of my first playthrough, I noticed that I did actually still keep two of the special items, the ones of Mokou and the Mishaguji. The items are for the weapon-slot and are indeed of gold-quality. They're pretty cool looking, but so far I was only able to test them out in Patchy's library :3. Don't know if they're actually strategically worthwhile or just a novelty.
Something important: Patch 1.05 became available on Ankakesupa's homepage on this very day! It doesn't seem like a huge update, at least I haven't found any Extra Stage on the map or anything. One new thing is that you can adjust the volume of bgm and sound on the title screen. A more relevant change that I found is that there's another option on the pause menu where you can look at articles of the Bunbunmaru, adding to the story and all. I think they gradually unlock as you go through the game. On my clear-file, I have 8 of them.
The patch notes look long enough to make it seem that there's more than these two things. Bugfixes, maybe?
I'd really like to play this game, but sadly I'm currently stuck with watching playthrough videos as my laptop overheats like it's on the receiving end of Wing Zero Custom's BUSTER RIFLE spam when I tried to play. :V Any recommendations on who I should watch? I prefer someone who's at the very least decent and shows off neat secrets if there are any.
The 2.4 GHz requirement is pretty crazy for a Doujin-game, yeah. As far as complete playthroughs and not just sample videos go, I could only find two silent playthroughs and one Let's Play in Spanish on Youtube. Game's still pretty young though, so maybe some Touhou-enthusiast LPer will do it in a few months. And maybe even post it on this forum. Could happen...
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Is someone working on an english patch for this brilliant game?
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Seeing as this game's only been out for a relatively short time, I guess not yet.
Just be patient and wait though, didn't the previous game with Youmu eventually get a translation?
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Apparently something is funny on my end in that all skills and items display in question marks but everything else is fine. I can't determine why that is.
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Did you try setting the system locale to Japanese before playing?
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I figured that's the first thing that'd be asked. I'm always in Japanese locale. First thing I do almost after reformats. That's why I'm puzzled.
Edit: Reinstallation does nothing. Literally everything is displaying correctly except skills and items (even the text by spellcard names is in Japanese but not the spell itself!)
http://i.imgur.com/g59stR9.jpg in a nutshell. I cannot on the life of me find out why this is occurring. Japanese locale, reinstallations, etc. No dice. Still question marks for items and skills.
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I used to encounter this problem too. What I did to fix it was changing the date and time format to Japanese (Japan).
(In case you didn't know where that is, go to the Format tab of the Region and Language window.) (http://i.imgur.com/8V5U0mI.png?1)
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Odd, I'm running standard English OS with Dutch location. Game is running in JP through applocale and no issues with the text.
An idea which I have no idea if it might work. Have you installed the game with AppLocale too? Run the setup as JP language AppLocale and then boot the game in JP Local too.
Otherwise I am pretty clueless.
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I used to encounter this problem too. What I did to fix it was changing the date and time format to Japanese (Japan).
(In case you didn't know where that is, go to the Format tab of the Region and Language window.) (http://i.imgur.com/8V5U0mI.png?1)
What
Why does this even work? Well apparently I can see Japanese text on items and skills now! I'll have to make note of this fix if I ever reformat or forget.
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By the way, how's the soundtrack guys? Does it contain any Falcom Sound Team jdk-style Rock?
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By the way, how's the soundtrack guys? Does it contain any Falcom Sound Team jdk-style Rock?
The soundtrack is excellent, so much that I'll likely purchase the OST soon. Except for a few boss themes, it doesn't have much Rock though I think. The music is more often atmospheric and calm, a good example is the Human Village. Dang, do I love the track from the Human Village...
If there are any themes that are references to the Ys-series, I probably couldn't say. I know shamefully little about those games :(. I can think of one track pretty late in the game that I can't pinpoint to any Touhou music. That might be one.
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The music is more often atmospheric and calm, a good example is the Human Village. Dang, do I love the track from the Human Village...
You would almost say it is like music in RPG games, ambient/background. It felt personally underwhelming for a lot of the fights and bosses. Only the final boss had something to get a hold on.
All arrangements are lovely though, just personally think they didn't had the same energetic booming tempo/melody as Youyou Kengeki. I mean, the first stage song in Youyou was also what made me inspire to make this fan movie (https://www.youtube.com/watch?v=pUBOnOarjRw).
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I enjoyed most everything about the game with the exception of the overabundance of healing items and lack of difficulty. Something is off when I can assault most early bosses with no regards to dodging or taking defensive action.
It's still a really nice looking game. I enjoyed most of the music, especially songs like the SA stage 6 theme or human village (and a certain point in the last level, and because I might list most everything I'll stop by saying MoF stage 3 theme is cool too, it's cool in everything).
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All arrangements are lovely though, just personally think they didn't had the same energetic booming tempo/melody as Youyou Kengeki. I mean, the first stage song in Youyou was also what made me inspire to make this fan movie (https://www.youtube.com/watch?v=pUBOnOarjRw).
I loved Jun.A's remixes, though I felt that he leaned a bit too much towards synth/techno for them to properly fit a Ys parody. Maybe if next time they team up with Dobu Usagi or Yoshiki Ara (CarrotWine) instead...
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All arrangements are lovely though, just personally think they didn't had the same energetic booming tempo/melody as Youyou Kengeki. I mean, the first stage song in Youyou was also what made me inspire to make this fan movie (https://www.youtube.com/watch?v=pUBOnOarjRw).
Maybe you should post it to Nico nico douga? : )
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This is shenanigans. I play Remi more so why did my Sakuya run get better gear.
On a random note even though they recently updated to 1.06 I ended up finding an amusing bug in the final dungeon. One of those cartwheel guys hit me near a wall towards the end and I fell through the wall downwards for awhile. I then randomly respawned like 2 rooms back unharmed.
Now if only I could get gear on par with my Sakuya. I definitely have gear for power but it's lacking on crit rate and damage in comparison.
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Since people have finished this game already is it worth the buy? This game and one other that's coming out in C87 are what making me really want to order through N-Forza (Not saying he's bad I just have a habit of getting things myself since it's easier.), Not sure how much you can explore in the game but watching the trailer for the game I saw the SDM and Kourindo and it did something to me when I saw those, a chance to explore parts of Gensokyo that are 3d models, it just felt more of what I've wanted in touhou games. (Most I've seen of Gensokyo has been 2d sprites or images and never made a huge impact on me, which is why I love the Gensokyo map being made in minecraft!)
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Well I do say it's an improvement over the Youmu game (other than the lack of difficulty settings, game isn't exactly hard). For a Doujin game it easily ranks among my favorites if not so. It has a big soundtrack (due to being larger than the Youmu game). I appreciate music so I enjoy listening to most of the tracks.
The only cons I can see is it can get repetitive over time as it's a lot of the same, just in different areas and its severe lack of difficulty. The only boss that makes me even try to avoid getting hit too much is the final boss due to high health and power (and no healing items).
I'd say it's worth the buy. By all means it isn't a perfect game but it's a very good game to me.
edit: Apparently I can't complain about my item rate though, I am currently at 286%
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Since patch 1.05, combo-multipliers have been introduced. I don't know if the effects have just been invisible before or are in place only now, but now you want to hold onto a high combo if you can. Can anyone who is able to read the symbols please tell me what the marked effect means?
(http://i.imgur.com/ohykiOh.png)
I know that the one above is a multiplier for your attack-power. Those letters are in so, so very many Doujin games that they're easy to recognize :D Plus, you can easily tell the difference once you reach a 100-hit combo. No clue what the one below is. Maybe experience/money? Wouldn't bet on it though.
Since people have finished this game already is it worth the buy?
Absolutely in my opinion! As for factual stuff, what Mesarthim already said.
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経験値=Experience value
ボーナス=Bonus
You are right, it's a multiplier for EXP gained.
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Excellent, thank you very much!
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I just realized that there's a v1.05, any links to where to get the updates?
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I just realized that there's a v1.05, any links to where to get the updates?
Here you go. (http://ankake.iza-yoi.net/downloads.htm) (by the way, it's been updated to version 1.06 as of the writing of this post)
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What did they add on 1.06?
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Heya, got some good news... We're doing a TL-patch (https://ocv.me/kks) and it's almost done! Only thing left is editing/proofreading and our editor's got his hands full right now but still
Oh and we're trying to fix some of the most annoying bugs while we wait, like bosses glitching through walls and camera being annoying, stuff like that.
We'll be done in some 2 weeks from now, a month at most. Please watch warmly (https://www.youtube.com/watch?v=X_9hf3TJS3E)!
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What did they add on 1.06?
Just a minor bug fix regarding something about changing equipment at the world map doesn't change the status. (I can only tell that much from Google Translate :blush:)
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Heya, got some good news... We're doing a TL-patch (https://ocv.me/kks) and it's almost done! Only thing left is editing/proofreading and our editor's got his hands full right now but still
Oh and we're trying to fix some of the most annoying bugs while we wait, like bosses glitching through walls and camera being annoying, stuff like that.
We'll be done in some 2 weeks from now, a month at most. Please watch warmly (https://www.youtube.com/watch?v=X_9hf3TJS3E)!
Yes! More of a reason to buy it!
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This might be a stupid question, but I don't know Japanese and I can't find the option to save the game when I'm playing.
Can someone help me? xD
Thanks.
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To save, just talk to Patchouli in the SDM's library.
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The game should also auto-save every time you leave a zone.
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The game should also auto-save every time you leave a zone.
It does auto-save, but you need to go to the overworld map so it can save (so after beating the 1st boss, get to Patchy so you can begin the saving).
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Thanks! Now I can progress in the game without worrying about saving :D
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Translation patch is out! Direct download link (https://ocv.me/kks/koukishin-translate-130.exe) for the patch, and FAQ here (https://ocv.me/kks/). Should work on any version of the game :)
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Translation patch is out! Direct download link (https://ocv.me/kks/koukishin-translate-106.exe) for the patch, and FAQ here (https://ocv.me/kks/). Should work on any version of the game :)
Thank you for the patch. However, I'm getting this error and help would be appreciated.
(http://i.imgur.com/nvJluj6.png?1)
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Patch works just fine on my end. I decided to take it for a test on my Remilia file and do the final dungeon.
On that note I found an amusing bug unrelated to the patch. I used my gungnir spell after beating the final boss right before the screen transition and she is constantly flinching as if she's being hit during the conversation.
Edit: On that note the box option to return to the main menu from the world map is blank.
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Well now, today really has to be the best Sunday in the history of forever! (Off-topic: Apart from this here, a Madoka-mod for Civ: Beyond Earth also got released)
Really liking it so far. At first, I thought the switch to controlling the camera was very cumbersome, but then I discovered the hotkey-option. Excellent idea that one!
I have one question to perhaps add to your Q&A: When applying the custom difficulty during patching, the more difficult presets all have the stats "Enemy Health" and "Boss Health" lowered. This confuses me. Is this slider perhaps inversely proportional, as in a value of <1 means it takes longer for enemies and bosses to die? ???
On patching, I have now chosen 1.5 for power of enemies/bosses and 1.1 for health of enemies. Does that mean I actually kill enemies quicker? If so, I should reinstall at 0.9 or something. That's kind of what I wanted :V
Last but not least, on my Sakuya clear-file, I found this when trying to save at the library:
(http://i.imgur.com/v1qzr82.jpg?1)
Way to be rude, Patchy, I'm right here!
I'm 99% sure this is something that only Remilia should see. Not a 100%, as I haven't beaten a patched game yet, so perhaps it's right in the context.
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Mesarthim: Oh bollocks. Fixed!
DTM: The new patch should work for you. That said, I'm pretty sure your windows environment variables are messed up... Whoever edited them (either you or a program) probably intended to add ";c:\ffmpeg\bin" to the PATH and not the TEMP variable. Just saying, since this could cause problems for other programs.
Gesh86: Glad you liked the camera tweaks! As for the difficulty presets, it's true that setting the enemy health to 2.0 makes them twice as hard to kill. We figured it would be more fun if the enemies hit you for more HP... But at the same time, each enemy lasting for a lifetime was boring, so we reduced their health slightly. Evens it out a bit. So yeah, you want to increase the slider if you want to grant enemies more HP.
Also, regarding the sakuya line... We never figured out what those lines were used for, so we didn't get to test any of them :p should be much better now!
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Well it does seem to fix my desire of a harder game. I did the final dungeon again but this time rushed to the boss. I tripled their health and doubled their power. Let's see how this plays out. Was never fond of the short boss battles. Final boss is going to be amusing.
Edit: Oh man. Well now I can't be sloppy at all. She's an absolute tank. Don't click if you haven't played (unless you know who the boss is already)
http://i.imgur.com/8EzAzsN.jpg
You have no idea how many hits that took to get her that far. I can avoid her if I wanted but I didn't really dodge when she was spinning on me. Now it's probably advised.
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Thanks for the fix! And yeah, I checked the variables and managed to get that all sorted out so thanks for that too!
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Well my massive final boss buff didn't make it any harder because I have found a cheese method on Remilia.
Spin to win. I have a skill point rate of 37 (crit rate is nonexistent with this gear) but I can spam skills almost endlessly if not so as long as they're 1 cost. The recovery is so fast. Even though I tripled the boss health I took her from half to a quarter and the final boss couldn't fight back
:(
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Well my massive final boss buff didn't make it any harder because I have found a cheese method on Remilia.
Spin to win. I have a skill point rate of 37 (crit rate is nonexistent with this gear) but I can spam skills almost endlessly if not so as long as they're 1 cost. The recovery is so fast. Even though I tripled the boss health I took her from half to a quarter and the final boss couldn't fight back
:(
All bosses can be Remi-spinned easily. Sakuya will have a problem with bosses.
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TL-patch for v1.30 (https://ocv.me/kks/koukishin-translate-130.exe) is now up!
Changes since v1.06:
- True End
- Flandre event
- Sortable item lists (press action2)
- Game machine in the Kourindou
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Well I was waiting for the Flandre patch for a long time now (kind of expected from the OST and how they released the Youmu game's extra). It was a bit more expansive than I originally expected.
I do love the new skills (I was only level 38 before the patch and after like 15~ factory runs). It is a very satisfactory end game for me considering I tweaked the enemy stats a lot. Those armored suit enemies...
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It was a bit more expansive than I originally expected.
Yeah, it's quite a lot of new content (hit what I believe is the halfway-point this morning). It's also pretty darn hard so far! I'm still using my 160/125/175/110 custom difficulty, but it feels almost meant to be played at vanilla settings. Almost.
The gambling machine I've got to say is also an excellent addition. Perfect for people like me who have just made way too much money getting to level 40 before the patch :D.
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I'm running a
3.0 boss health
2.0 boss damage
1.0 enemy hp
2.0 enemy attack
1.0 player special
run. Suffice to say the bosses definitely feel like bosses now. The default stats just don't cut it. Edit: Though I am instead playing as Remilia while I think you're Sakuya. Remilia definitely has it easier from when I tried out Sakuya so I'm all for upping the difficulty! The game is too easy otherwise if left alone.
Edit again: I have an entire playlist on my channel up but unlike yours I don't have commentary on mine. Don't really ramble much and don't have a mic available anymore to do it for some time. As of this edit I have 15 videos up, each covering a different level (or a return to a level) up to the first half of the new dungeon. My upload speed is so slow, gotta do it overnight :(
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Anyone likes the music in this game? I love the way Satori Maiden and Immortal Smoke as well as other sounds sound!
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Edit again: I have an entire playlist on my channel up but unlike yours I don't have commentary on mine.
I do like how you've titled episode 5. "A Repetitive Library" - true dat. Not going to be easy for me to stay at all optimistic when I make mine :V.
Anyone likes the music in this game? I love the way Satori Maiden and Immortal Smoke as well as other sounds sound!
I think the music was a subject much earlier in the thread. If I remember right, people were partial. Some appreciated it, some felt a little let down when comparing it to what Dat3DYoumuGame had.
I've bought the OST from N-Forza a few weeks ago. That should tell you where I stand. :D
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Well I'm still trying to farm and see what gears drop in the new dungeon (namely from the highest leveled enemies). While I seem to be the unluckiest person in the world for armor I have a super good weapon and accessory.
Weapon has a drawback of -50% life, -4 skill point and -3 recovery but my crit POWER is 529% right now. My armor is only purple since I'm not finding anything yet that beats a Sagittarius Form. So right now if I didn't use item drop rate boosting gears I have a 42% chance of doing 529% (found a second one that brings it closer to 600%) damage. Take that you stupid armor enemies.
End result of the run: 49% crit chance, 584% crit power. That is about 4,600~ damage with just a regular attack when triggered. I have 960 attack with this setup. Only 6 skill orbs though at 15 recovery.
Overkill: http://i.imgur.com/Sbijs6o.jpg
More edits: Apparently at 70+ you gain another skill. On my Remilia I was also gaining 60 attack every level so far so I have 1300+ attack even without my highest attack power weapon on (getting me to 2000).
Level 99 Remilia can or should have 2500~3300 attack power, the lower end being a critical build weapon. Flandre even with triple health can be downed in under a minute.
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Flandre? There's an EX stage? Haven't fought her.
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So I have been getting into this one game.
Its pretty cool!
I am playing it on Hard (Patched in) difficulty. Its on the easy side, yet I came somewhat close to dying in the first 2 boss fights (Then again I am not playing seriously so theres that).
I cant imagine how easy the vanilla game would be without this patch... lol.
BTW Playing on Keyboard... I think a gamepad would actually fit better for this game, but meh. Keyboard FTW.
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The game is effortless on vanilla difficulty as you do not need to even dodge bosses really until the final boss. I've also destroyed the three faries boss fight in under 30 seconds (or was it even less?) on Sakuya.
The games by design don't have much of a difficulty factor to them. The Youmu game before this had 3 difficulties but the only difference between Normal and Hard for the most part was the damage you took doubled (and a negligible increase of health healed from items I think).
I don't know why they didn't include difficulties in this game but the patcher solves that problem. I have to earn my boss fight victories now.