Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Jv The Wanderer on July 04, 2014, 01:22:46 AM

Title: Streaming a Touhou Bullet Hell Game
Post by: Jv The Wanderer on July 04, 2014, 01:22:46 AM
Howdy! (I have no Clue Where to post this so I'm trying it here.)

I'm making a Touhou Bullet Hell game with Unreal Engine 4 while Streaming on twitch.

Right now I'm building a prototype using Zun's Sprites assets temporary and the Unreal Engine content Example for the game.

I have no plans on giving demos yet. I'm just want to show the Prototype in Development.

Come if you want to see the Development of it.
http://www.twitch.tv/jvthewanderer

I can tell ya'll about what I have done and what I have in the Game.

 -I have Enemies moving around in a set movement
 -Enemy spawns When the Stage Platform Hits the Trigger
 -I have a stage That can Switch from Orthographic to Perseptive view

The One with  the Cone Shapes and the placed texture is the Stage
 (http://s26.postimg.org/fndjn0445/UE4_Bullet_Hell_WIP.jpg) (http://postimg.org/image/fndjn0445/)

Orthographic View
(http://s26.postimg.org/rqivakf6d/UE4_Bullet_Hell_WIP_Ortho.jpg) (http://postimg.org/image/rqivakf6d/)
Perspective View
(http://s26.postimg.org/tjlryw0d1/UE4_Bullet_Hell_WIP_perspetive.jpg) (http://postimg.org/image/tjlryw0d1/)

 - Power up Spawn when the enemy is destoyed, Follows  him when He gets close to it, explode when touched, and give player PP.
- I added a level where the Stage is Not Moving just to figure out on where to go with this game.

That's about it.

I will be streaming the development of the game soon, but just for a while. I will not be available to work on the game for july 4-6 because I'll be at RTX convention.
Title: Re: Streaming a Touhou Bullet Hell Game
Post by: Jv The Wanderer on July 04, 2014, 06:31:07 AM
I have a recording of the Prototype up in youtube for your view pleasure.

https://www.youtube.com/watch?v=m5ZbwLYFzt4&feature=youtu.be

I won't be back to stream the game in development until Monday.