Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Ghaleon on August 17, 2009, 08:47:59 PM

Title: Mystical Chain
Post by: Ghaleon on August 17, 2009, 08:47:59 PM
Anybody a fan of this game (or trial rather). I hear it's supposed to be out this Comiket (so I guess it's out already). I've only just recently discovered it and I must say it really looks like a winner.

I'd appreciate any advice from people with more experience than me with this game, or a mini-translation from someone who can understand Japanese.

1: what are the Japanese words next to the character select rankings with the stars? I imagine the one that Marissa is #1 in is move speed since she's obviously the fastest. But I can't figure out the other two. Range might be one I guess, not sure.

2: I can swear master spark took 2 bars of power instead of 1 before, but it missed so I didn't see any bonus damage (was my first time using it, I really didn't expect it to shoot up lol)

3: Any ideal combos people suggest that I wont list below would be appreciated, as well as any sites regarding this game that is in english (doubtful I know).

ANYWAY, in case someone is even more noob than me in this game I'll try and describe what I've learned so far:

Marissa:
Supermove: Master spark...DUH! Be aware that it shoots 45 degrees up however. If you're in midair, it will shoot 45 degrees down. I don't think it's possible to shoot straight. Hits for 1800 damage I think (per target nailed). I swear I've had this consume 2 bars of power before, but only once, and I couldn't replicate it. I don't know if there's a way to make it a bigger meaner spark or what.

attack combo:
hit 1: pokes enemy with broom
hit 2: pokes enemy with broom again
hit 3: smacks enemy with broom
hit 4 -> up: uppercuts enemy with broom, launching them up
       -> forward/null: smacks enemy with broom across the room...
       -> down: overhead smacks enemy with broom, better than up imo for launching enemy up when they are already on the ground (they'll bounce off..doesn't launch as high but allows you easier access to combo them further).

down->forward: shoots a laser (not master spark) forward for 25 hits I think. Does decent damage, pierces thru enemies.

up-> forward: throws a grenade that blows up on contact with the ground ONLY (it will fly past enemies harmlessly), explosion hurts enemies if they are near.

down->up: rides her broom in a corkscrew mostly up but forward a bit too, will hit enemy 16 times I think. Excellent move to do after launching an enemy with your 4 hit combo. Hold on to the attack move while doing this to finish off with a overhead smack with the broom back down to the ground after

Alice
note, I do NOT know Alice or Patchy nearly as well as Marissa (whom I probably don't know well either).

Supermove: Throws a doll forward, if it connects, it will launch the enemy in the air, and piledrive them down for slightly more damage than master spark.. HAX! I only think it hits one enemy ever though.

I don't know how many hits regular combo:
shoots dolls holding lances forward hitting the enemy, I don't know how many times you push attack for the end of the combo, seemed like 8ish. I'm not sure, I forget. But I believe down+hold attack also made a doll charge along the ground forward and trample enemies for good damage. While up+hold attack made one smack an enemy over the head with a barrel, comboable with a 2nd attack making a spring burst out of the barrel launching an enemy up.

down->forward: Shoots a doll forward a bit, where it waits for an enemy to come nearby, at which point it will spin and damage them. You may do this multiple times, including in the same area. toss 20 dolls in 1 spot and watch an enemy run past them for the lulz.

up->forward: holds out a wooden featureless doll. If it hits an enemy, Alice will hammer the doll (and the enemy. yes, with an actual hammer) 8ish times. Press attack during the hammering to strike additional times

down->up: I think this was the combo, i'm not sure. But regardless, some move or another makes Alice  point forward (like her regular attack when she points and a doll lunges forward with a lance)...Only without a doll. It doesn't seem to do anything. Even if you poke the enemy with her finger, nothing happens. I really don't know what this does. I THINK it might have to do with some weird telekinetic attack where she waves her hands around and the enemy flies across the room smacking into walls and such accordingly. But I cannot seem to replicate that affect with this move, nor can I seem to do that move at all without just button mashing randomly so hard I don't know wtf I pushed.

Patchy:
Supermove: Circle appears underneath, and...uhh...... I don't want to say lasers because they aren't. But laser-like thingies fly out of the circle up into the air hitting the enemy. Sometimes if I mash the supermove button, at the end she'll re-do the spell again, only with a bigger circle and more laser thingies, without actually consuming any more power. This is the weakest move of the 3 it seems (even if she does the doubled one)

basic attack combo:
1: shoots 6ish pink magic-missle thingies forward across approximately half the screen...These are very rapid and do not require you pushing attack 6 times at all.
2: opens her book and has a gear-thingie spin foward grinding the enemy for several hits.
3: shoots a last pink-magic-missle which flies faster, further (across the screen), and harder. Holding up or down will make it angle accordingly about 15 degrees.

holding up and attack will make her jump up and make a wind-ripple thingie launch nearby enemies with her, I haven't quite figured out how to do this over her final magic missle attack.

holding down and attack will make the earth next to her spike up and launch enemies, push again and a 2nd set of earth spikes will appear. As above, I haven't figured out what is required to do this instead of the final magic missle attack thingie.

down->up: Seems like her best move if used properly...Which I cannot do. Shoots about 12 large wisp bullet missles around Patchy in a circle. At which point they will either fly off across the screen (which sucks), or home in and wtfpwn some poor enemy (which owns). They generally home in on enemies close to patchy. But I swear I've seen a video of this guy managing to make them home in on some enemy across the screen, I have not replicated this once. It also seems like I cannot cast this move EVER unless I'm not currently in any sort of a combo...Which sucks. The same video I saw with them homing in on an enemy featured the guy making good use of this move by using it DURING combos.. How the heck. I don't know, please tell me

down->forward: makes a thick vertical column of light (it travels from the very top of the entire screen to the bottom) appear about 1/3 of the screen in front of patchy hit any enemies in it for 25 hits. Pretty much a guaranteed S rank on chain for the level if you can hit multiple enemies with this move....which is easy. You can combo this after your standard combo for an even bigger combo. I believe the distance the beam appears away from patchy will adjust accordingly when used mid-combo so that it will continue to hit whatever you were hitting before. I don't think it adjusts further away ever though.

up->forward: Tosses a bubble forward, if it hits an enemy it will expand and engulf them. Making them unable to move and float up for for awhile. It bursts when hit. I don't know if bursting it deals additional damage.

It IS possible to change characters mid-combo and attack lengthening the combo. I'm too noob to do this without button mashing still however. Working on that.

So once again please add additional info if anybody knows any >=).

Title: Re: Mystical Chain
Post by: Zengar Zombolt on August 17, 2009, 11:40:48 PM
If we want to get technical, Marisa's super is Final Spark, Alice's is Return Inanimateness and Patchy's Silent Selene. About the second wave of Silent Selene, I'm pretty sure it's based on the position of the enemy, if it hits any. I mean this, because I've been able to spawn it consistently.
Title: Re: Mystical Chain
Post by: Ionasal kkll Solciel on August 19, 2009, 11:33:11 PM
Wait... Full version's out already?

Alice's DU move seems to pull an attacked enemy back toward Alice.  I haven't touched it in a while though, so I might be wrong.
Title: Re: Mystical Chain
Post by: Zengar Zombolt on August 19, 2009, 11:55:33 PM
Alice's DU move seems to pull an attacked enemy back toward Alice.
It does that when you hold the button. If you not, it slams it into a wall.
Title: Re: Mystical Chain
Post by: Ghaleon on August 20, 2009, 12:00:00 AM
Wait... Full version's out already?

Alice's DU move seems to pull an attacked enemy back toward Alice.  I haven't touched it in a while though, so I might be wrong.

I believe the full version was supposed to be out this Comiket (which is now over), along with exceed 3rd black package which I desperately need (must have the first hard mode full clear video of that on youtube. muuuust). However, I haven't heard about ANY games actually being released this Comiket (despite many that were supposed to) other than UFO, that Fighting game Touhou and "Touhouvania".

Does anybody at all have any more recent info regarding mystical chain (and perhaps exceed)?
Title: Re: Mystical Chain
Post by: Zengar Zombolt on August 20, 2009, 12:11:19 AM
Does anybody at all have any more recent info regarding mystical chain (and perhaps exceed)?
Well, the official site does have a couple of pics of the full version bosses and the boxart, so it has to be out.
I'm really amazed how low this game passed (Sure, it was due to UFO and UNL, but still, I remember there was a lot of hype for this, me included).
Title: Re: Mystical Chain
Post by: Ghaleon on August 20, 2009, 12:26:42 AM
Questions about this game if you guys know please.. Ones I forgot to ask earlier I mean:

1: wtf is up with the 1-5/3-5 thingie near your spellcard meter bar thingie? 1-5 out of 3-5 what? normally it's at 4/4 for me, and sometimes I see it go down to 1/4 but often goes straight back up to 4/4 again in seconds. I also notice this number is the number of wisp thingies that surround your circle thingie that surrounds your character, but I don't know what they do other than decorate.

Also is there any importance to the "coupling meter" at the end of each stage? how about the S-E ranks of each catagory? What are gems for? What is the exact mechanic for getting as many as possible, big chains I think but not sure.

edit: while searching for news on mystical chain via google I found this thread (on these forums)
http://www.shrinemaiden.org/forum/index.php?topic=407.0..

Strange since before creating a thread for this game I made sure I used the search function so I wouldn't create a new topic about something that already had one of its own.. doh.

I did NOT know about ambush mode though, or rezzing fallen allies. noiiice.
Title: Re: Mystical Chain
Post by: ceiling hat on August 20, 2009, 02:52:29 AM
Yuyuko & Youmu (http://www.youtube.com/watch?v=7e-KozlMeY0)
Title: Re: Mystical Chain
Post by: Ghaleon on August 20, 2009, 03:56:16 AM
Yuyuko & Youmu (http://www.youtube.com/watch?v=7e-KozlMeY0)

Damn, that looks great.
Based on the damage the guy was taking on hits, I rekon that was only easy or normal difficulty.
Title: Re: Mystical Chain
Post by: Ionasal kkll Solciel on August 20, 2009, 04:18:41 AM
Questions about this game if you guys know please.. Ones I forgot to ask earlier I mean:

1: wtf is up with the 1-5/3-5 thingie near your spellcard meter bar thingie? 1-5 out of 3-5 what? normally it's at 4/4 for me, and sometimes I see it go down to 1/4 but often goes straight back up to 4/4 again in seconds. I also notice this number is the number of wisp thingies that surround your circle thingie that surrounds your character, but I don't know what they do other than decorate.
Those indicate how many times you can switch between your two partners.  They'll recover if you aren't attacking for a short time, and (obviously) decrease when you swap back and forth.
Title: Re: Mystical Chain
Post by: Ghaleon on August 20, 2009, 04:26:35 AM
Questions about this game if you guys know please.. Ones I forgot to ask earlier I mean:

1: wtf is up with the 1-5/3-5 thingie near your spellcard meter bar thingie? 1-5 out of 3-5 what? normally it's at 4/4 for me, and sometimes I see it go down to 1/4 but often goes straight back up to 4/4 again in seconds. I also notice this number is the number of wisp thingies that surround your circle thingie that surrounds your character, but I don't know what they do other than decorate.
Those indicate how many times you can switch between your two partners.  They'll recover if you aren't attacking for a short time, and (obviously) decrease when you swap back and forth.

AHHHH!!! thank you very much. I rekon cooperation score "level up" thingies increase this value too.

edit: thanks for nothing you liar (not serious)...But thanks for trying anyway. Or maybe Gradius is the false one. Seriously though, thanks, it was driving me nuts trying to figure that out. Figuring out which between the two will be simple though now that I know what to look for.
Title: Re: Mystical Chain
Post by: Zengar Zombolt on August 20, 2009, 04:42:30 AM
AHHHH!!! thank you very much. I rekon cooperation score "level up" thingies increase this value too.
Not really. Coupling only affects the point value of gems.
Normally you get 3 CP. I think Marisa gives another CP, and you get an extra one every stage (As in, each killed boss boosts your CP by 1).
Title: Re: Mystical Chain
Post by: ceiling hat on August 20, 2009, 08:05:18 AM
The number by the spell meter (and the circling orbs) is how many specials you can do, not how many switches (of which you get infinite). Specials being down-toward, up-toward, and down-up moves. Any "switch cancels" you do during a successful hit will also cost 1 orb, although regular switches don't cost anything.

Disregard that I ⑨.

That number will turn red if you switch or set ambush mode. If it is red, you cannot switch or set ambush until it turns blue again.

Finally, if you use up all your specials, your partner will come out of ambush if they're in it.
Title: Re: Mystical Chain
Post by: Ionasal kkll Solciel on August 20, 2009, 09:03:50 AM
So that's why it didn't seem like the demo in that above battle.

It worked that way in the demo, so eh.

And if they did release a full version, it has to be the rarest of the games released this year, considering the almost complete lack of stuff.
Title: Re: Mystical Chain
Post by: Ghaleon on August 20, 2009, 09:18:06 AM
So that's why it didn't seem like the demo in that above battle.

It worked that way in the demo, so eh.

And if they did release a full version, it has to be the rarest of the games released this year, considering the almost complete lack of stuff.

Finding any info on any games whatsoever other than UFO, SWR expansion, and Touhouvania is nearly impossible. Based on  some opinions I've read however, this is unusual for Comiket (this is the first Comiket that occured since I've been aware that doujin games or whatever have existed), I assume you would agree?

Gah, I was so looking forward to eXceed 3rd black package, and it got delayed (I wish they said something sooner those punks!), If I don't discover some cool non-Zun game soon imma have an early midlife crisis.
Title: Re: Mystical Chain
Post by: LiteYear on August 20, 2009, 09:58:25 AM
There's a video of the Remilia & Flandre (http://www.youtube.com/watch?v=4yGx-2IXxA0) battle up as well (although the player dies before the final attack).
Title: Re: Mystical Chain
Post by: N-Forza on August 20, 2009, 01:31:16 PM
I looked all over Akihabara today for this game and came up with nothing, which is really weird.
Title: Re: Mystical Chain
Post by: Observer on August 20, 2009, 01:48:26 PM
I looked all over Akihabara today for this game and came up with nothing, which is really weird.

This. It seems it was a limited Comiket-only release, which sucks. No announcements about a store release yet either. =/

These guys need to urgently re-think their sales startegy. OR, it could be that this first batch of copies is buggy as hell so they are waiting to fix said bugs before a store release.
Title: Re: Mystical Chain
Post by: Ghaleon on August 20, 2009, 06:43:59 PM
Yay for Remila and Flandre video. I wonder what difficulty that was on. The first attack looked really simple, but then I noticed flandre was actually attacking too with some sorta net-web stun thingie.
Title: Re: Mystical Chain
Post by: Doomsday on August 20, 2009, 11:50:29 PM
i was thinking that this was cancelled/delayed or something. good to know that it wasn't
Title: Re: Mystical Chain
Post by: Ionasal kkll Solciel on August 21, 2009, 09:05:06 AM
edit: thanks for nothing you liar (not serious)...But thanks for trying anyway. Or maybe Gradius is the false one. Seriously though, thanks, it was driving me nuts trying to figure that out. Figuring out which between the two will be simple though now that I know what to look for.

If you haven't already figured out from the Remi-Flan battle, Gradius got it correct for the full release.  If you're still playing the demo, then mine is correct.

One thing that really seemed strange in the Remi-Flan battle was that the player didn't bother switching unless it was to dump a Final Spark.  Wonder why that is.
Title: Re: Mystical Chain
Post by: Cadmas on August 21, 2009, 10:51:01 AM
I don't think the player in that video knew much of what he was doing.
He doesn't attack when the circles go red and gets man handled quite a few times.
Or, I guess, loli handled in this case.
Title: Re: Mystical Chain
Post by: Ghaleon on August 21, 2009, 10:34:31 PM
I looked all over Akihabara today for this game and came up with nothing, which is really weird.

if and when you ever do find it for sale, gimmie a price quote please. thinking of ordering it if ever possible ='(

I live in B.C. Canada if you need that to calculate shipping.
Title: Re: Mystical Chain
Post by: nothing21 on August 22, 2009, 07:42:17 PM
Is it possible to save in this game?

It looks like you can go to certain levels during the character selections, but I got all the way past Youmu/Yuyuko and I can't seem to go straight to Stage 4.
Title: Re: Mystical Chain
Post by: Zengar Zombolt on August 22, 2009, 07:46:04 PM
Is it possible to save in this game?

It looks like you can go to certain levels during the character selections, but I got all the way past Youmu/Yuyuko and I can't seem to go straight to Stage 4.
:parseerage:
Try using the other arrow keys.
Title: Re: Mystical Chain
Post by: nothing21 on August 22, 2009, 07:57:26 PM
Figured it out...

Looks like you have to get a game over for the game to record your progress.
Title: Re: Mystical Chain
Post by: Ghaleon on August 22, 2009, 07:59:13 PM
Is it possible to save in this game?

It looks like you can go to certain levels during the character selections, but I got all the way past Youmu/Yuyuko and I can't seem to go straight to Stage 4.

I'm sorry but we're going to have to get your address if you wish to continue posting on or reading these forums. This really has nothing to do with collectively mugging you for mystical chain, really.
Title: Re: Mystical Chain
Post by: Suikama on August 23, 2009, 12:51:05 AM
I'm really bad at this game :<

Probably because I don't have the patience to wait inbetween attacks to strike. :V
Title: Re: Mystical Chain
Post by: WRATHIE_Beatrice on August 23, 2009, 02:44:15 AM
right.. now to play it after exams.
Title: Re: Mystical Chain
Post by: Zengar Zombolt on August 23, 2009, 03:21:58 AM
Heh.
Heheheh.
AhahahAHAHAHAHAHA
This game is GREAT!
Title: Re: Mystical Chain
Post by: N-Forza on August 23, 2009, 06:05:06 AM
I want to try out this game but I heard it needed a decent system to run it, and my computer barely handles the regular Touhou games at the 16-bit setting.
Title: Re: Mystical Chain
Post by: Ghaleon on August 23, 2009, 07:46:28 AM
I want to try out this game but I heard it needed a decent system to run it, and my computer barely handles the regular Touhou games at the 16-bit setting.

See how your computer handles the trial then silly.
Title: Re: Mystical Chain
Post by: Mima-sama on August 23, 2009, 01:02:45 PM
Played Mystical Chain full yesterday. Shit was so cash.
Title: Re: Mystical Chain
Post by: Kojiremi on August 23, 2009, 05:59:06 PM

Alice

down->up: I think this was the combo, i'm not sure. But regardless, some move or another makes Alice  point forward (like her regular attack when she points and a doll lunges forward with a lance)...Only without a doll. It doesn't seem to do anything. Even if you poke the enemy with her finger, nothing happens. I really don't know what this does. I THINK it might have to do with some weird telekinetic attack where she waves her hands around and the enemy flies across the room smacking into walls and such accordingly. But I cannot seem to replicate that affect with this move, nor can I seem to do that move at all without just button mashing randomly so hard I don't know wtf I pushed.


I figured out what this move does. You combo it in at the end of alice's forward or up attacks at the end of her normal attacks and a doll appears, grabs the enemy and does a body slam that sends the doll and enemy to the other end of the screen. its pretty sweet. I couldn't combo it in with her down normal attack finisher but up and null/forward finishers can use this attack.

Edit:
Nevermind its combo-able from any normal attack finisher hahah. I just finally did it
Title: Re: Mystical Chain
Post by: Ramus on August 23, 2009, 06:34:51 PM
Speaking of combos, what's your best combo?

With Patch and Alice without spell cards, it was 131 (I can do better).  With spell cards, I was able to get up to 341 combo via insane timing and luck.
Title: Re: Mystical Chain
Post by: nothing21 on August 24, 2009, 01:32:16 AM
Best here is 79 with Marisa/Patchouli (go Patchouli's metal attack).

I can't seem to go past like 40 with the infinite combo, though...
Title: Re: Mystical Chain
Post by: Zengar Zombolt on August 24, 2009, 01:38:59 AM
I pulled a 130 one with Marisa/Alice, on 5-3.
It was pure luck, tho.
Title: Re: Mystical Chain
Post by: Ghaleon on August 24, 2009, 05:01:57 AM
you guys talkinga bout on 1 mob. or do you include aoe damage on multiple mobs? I assume you mean one, cuz getting 100+ is a total joke if you consider aoe with patchy. haduken does 100 hits alone on 4 mobs.
Title: Re: Mystical Chain
Post by: Zengar Zombolt on August 24, 2009, 05:03:54 AM
you guys talkinga bout on 1 mob.
Of course, man. 5-1 is a total joke with AoE Damage.
Title: Re: Mystical Chain
Post by: Ghaleon on August 24, 2009, 05:05:59 AM
you guys talkinga bout on 1 mob.
Of course, man. 5-1 is a total joke with AoE Damage.

I figured. unfortunately it's hard to do a big combo on one mob without accidently nailing others in the process imo >=P. And if you wait until the very last mob, it's probably already near death. It seems like dead creatures only allow you to smack em around so much before exploding, even if you should be able to chain a combo further.
Title: Re: Mystical Chain
Post by: Drake on August 24, 2009, 05:18:22 AM
youkai jesus this game is incredibleeeeee
Title: Re: Mystical Chain
Post by: Ghaleon on August 24, 2009, 08:53:38 AM
Ok so stage 5-4 is a real bish on hard/lunatic. Seriously. Also what's the Marissa final boss like? I've seen alice and patchy so far. Alice is quite frankly a joke if you use Marissa's haduken to nail her dolls. Patchy on the other hand... I mean. is there any way to beat her final move without bomb spamming it? I can't seem to figure it out.
Title: Re: Mystical Chain
Post by: nothing21 on August 24, 2009, 03:28:07 PM
Break all the little seals with attacks.

I find Marisa's down+right attack (the thin laser) to be pretty useful.
Title: Re: Mystical Chain
Post by: Ghaleon on August 25, 2009, 06:08:58 AM
Anything special happen if you 1cc this on lunatic? I was going to after a really really long 2 hour game. Everythign was going smooth, I had patchy down to 1 hit from using her 2nd spellcard, I was nearly at full health on both characters...when.. well. I died.. So I rushed over to rez my ally, and died trying to.. had to continue *sobs*. I beat her, but not 1cc why goooood whyyyy.
Title: Re: Mystical Chain
Post by: Garlyle on August 25, 2009, 01:16:31 PM
I'm almost certain there's a stage 6/Extra.  Almost.  The ending really really hints at it.  It may have something to do with CP or 1cc, don't know for sure.  [Apparently you get something by clearing the game as all teams, too]

Anyway.  Best combo?  I've been playing Marisa & Patchouli, so...

Solo Combo:
Marisa: A, A, UpA, J, A, A, DownUpA, A
Patchy (Charge first two on distance only, no wall): [charge]A, [charge]A, [charge]A, [wait for bounce off wall], DownForwardA
Patchy (Target between you and wall, close): A, A, A, UpForwardA, DownForwardA

Best combo though for M/P seems to be a wallbounce combo... enemy between wall and Patchy...

Patchy: A, A, A, UpForwardA, DownForwardA, Switch
Marisa: Run up, A, A, UpA, J, DownUpA, A, Switch
Patchy: DownForwardA, Switch,
Marisa: Attack +_+

[Note: hard as heck to pull off full combo T.T Also, max length depends on Chapter, as max spells/attacks combo is 2+Chapter Number]

You can also use Patchy's DownForwardA and switch during it to lead into Marisa's basic combo or Marisa's laser, if you can't find a good way to get close to a boss.

Quote
So I rushed over to rez my ally
...Say what now?
Title: Re: Mystical Chain
Post by: Zengar Zombolt on August 25, 2009, 04:22:08 PM
Quote
So I rushed over to rez my ally
...Say what now?
Pressing the Spellcard button when you're on top of your partner, when she's already defeated, spends half of your life bar and a whole Magic point to revive her. Supposedly, it almost mitigates the CP loss for getting one of your characters killed, and well, it's obvious that you're better off with two characters.
Title: Re: Mystical Chain
Post by: Esoterica on August 26, 2009, 03:58:07 AM
Anyway.  Best combo?  I've been playing Marisa & Patchouli, so...
Just about all my combos have been solo, so...here's my three favorites.

Patchouli:
5AAA dash cancel repeat until out of points (forgot what they're called)

Marisa:
5AAA 8AA 5AAA 2A fly down repeat until out of points

Alice:
[5AAAA 28[A]] (x3) 5AAAA 28A dash repeat

Team combos usually just consist of me doing one of the above combos but ending prematurely with an attack that gets some distance (usually the last hit of 5A mashing, or 28A for Alice) then switch partners and start up their combo, or using Patchouli's bubble to temporarily put one boss on hold while bludgeoning the other with the other character (extremely useful in stage 4).
Title: Re: Mystical Chain
Post by: Drake on August 26, 2009, 04:05:16 AM
are you always playing on easy
Title: Re: Mystical Chain
Post by: Esoterica on August 26, 2009, 04:20:24 AM
are you always playing on easy
Lunatic, actually.

While the hitstun may be decreased, it's not decreased enough to the point where you can't do dash-canceled loops.
Title: Re: Mystical Chain
Post by: Ghaleon on August 26, 2009, 05:25:46 AM
I find that combos that are repeated using the same character do reduced damage after multiple iterations, but changes does not lower the damage.

For example Alice's regular doll-spam attack does 680 damage I seem to recall (or was it 604?). Using her down up move afterwards to smack the enemy into the ground/wall will then make it do somehting like 1004. however: attackspam->grab->attackspam->grab->attackspam->grab-attackspam->throw to wall doesn't do 604X4 + 324 damage.. instead it'll only do like 1670 damage. However a simple combo from one character, change, then the other often results in over 2000 damage.

I also cannot combo too many hits on lunatic regardless of how fast I'm attacking before the enemy gets a red shield. sometimes they shield in the middle of my regular attackspam, when I KNOW that it wasn't my fault. One time I've even seem them shield mid-patchy haduken. (the yellow wind that hits 25 times attack).

Title: Re: Mystical Chain
Post by: Jana on August 26, 2009, 04:31:06 PM
...I just started playing this game last night. While I can barely do Easy with some competency, I'm gonna keep practicing to clear Normal eventually.

Also, my favorite thing about this game would have to be the soundtrack.
Title: Re: Mystical Chain
Post by: Ghaleon on August 26, 2009, 05:05:35 PM
...I just started playing this game last night. While I can barely do Easy with some competency, I'm gonna keep practicing to clear Normal eventually.

Also, my favorite thing about this game would have to be the soundtrack.

The intro to Patchy's theme is absolutely amazing <3
Title: Re: Mystical Chain
Post by: Esoterica on August 27, 2009, 03:50:43 AM
Cleared the game with Patch/Marisa on Lunatic a bit ago.

Oddly enough, stage 5-4's harder than Alice is.

Going to play through with Patch/Alice next.
Title: Re: Mystical Chain
Post by: Ghaleon on August 27, 2009, 05:00:40 AM
Cleared the game with Patch/Marisa on Lunatic a bit ago.

Oddly enough, stage 5-4's harder than Alice is.

Going to play through with Patch/Alice next.

yeah stage 5-4 is a BISH on hard or lunatic. Those damn flying lightning tribbles are deadly as @%#@%. I find patchy to be harder still though.
Title: Re: Mystical Chain
Post by: Esoterica on August 27, 2009, 05:47:54 AM
Cleared the game with Patch/Marisa on Lunatic a bit ago.

Oddly enough, stage 5-4's harder than Alice is.

Going to play through with Patch/Alice next.

yeah stage 5-4 is a BISH on hard or lunatic. Those damn flying lightning tribbles are deadly as @%#@%. I find patchy to be harder still though.
Much rage was had at that stage.  I was crying tears of joy when I was down to the gray slime-faced fuzzball, just to destroy it and SUDDENLY FOUR MORE LIGHTNING FUZZIES WITH A HERD OF WHITE ONES.  I still got past that part on my first try since I didn't have fairies and red fuzzies pestering me too, but I raged so hard when I saw it all spawning.

Unfortunately I'll probably never see the Patch fight, because I refuse to use a team that doesn't have her in it.  What a shame, I thought her cards looked the most fun too.
Title: Re: Mystical Chain
Post by: Doomsday on August 27, 2009, 09:13:12 PM
I raged HARD at the
Remilia & Flandre
battle. went into it without continuing, then has to use bloody 2 of them to get through it.

Chapter 5
was dissapointing though. much much easier than the last one (at least when
Alice
was the boss)
Title: Re: Mystical Chain
Post by: Drake on August 27, 2009, 09:56:03 PM
Am I the only one who thinks the Scarlet Sisters aren't that bad? You usually get lots of time between attack openings to heal off your damage. First card is simple, second card is simple, third is just really annoying and requires massive use of Ambush, and the last is just a waiting game. Then again, I play on Normal.

Which by the way I just 1cc'ed.
Title: Re: Mystical Chain
Post by: Kojiremi on August 27, 2009, 10:03:49 PM
Am I the only one who thinks the Scarlet Sisters aren't that bad? You usually get lots of time between attack openings to heal off your damage. First card is simple, second card is simple, third is just really annoying and requires massive use of Ambush, and the last is just a waiting game. Then again, I play on Normal.

Which by the way I just 1cc'ed.
yeah i love fighting the scarlets. they are pretty hard but very fun to fight against. I played Hard and it was rough but a good fight. As you said the first is pretty easy. When Flan targets you just switch to your other partner(she'll keep the targets on the original person) Second one isn't too bad just avoid Lavaetein and kill remi or avoid/predeict remi's path and kill Flan. 3rd tricky, mostly for remi's randomly moving about imo. last is a waiting game. but not too hard. just ambush someone in the middle and switch when they get there.
Easy but if you get hit by ANYTHING it hurts a lot haha.
Title: Re: Mystical Chain
Post by: Esoterica on August 27, 2009, 11:26:34 PM
Am I the only one who thinks the Scarlet Sisters aren't that bad? You usually get lots of time between attack openings to heal off your damage. First card is simple, second card is simple, third is just really annoying and requires massive use of Ambush, and the last is just a waiting game. Then again, I play on Normal.

Which by the way I just 1cc'ed.
Scarlets are terrifying on lunatic, but only really on card 3.

Third card...oh my god, this card is hell.  I raged so many times at this one, Remi's bat swarm easily takes out 60% of your health if you so much as clip it and is too dense to fly through completely with anyone but Marisa.  Flandre's attacks aren't bad at least, but she doesn't stay vulnerable very long after taking out the clones, and Remi likes to start homing after you after you crack Flan over the head once.  Best strategy I've found is to stick to the top of the screen and use Patchouli's bubble to put combos on hold when Remilia starts getting too close for comfort.

The other three cards are simple to dodge, but if Remi bodyslams you on card 2 it can potentially be an autokill, though that shouldn't happen after you get her flight patterns down.
Title: Re: Mystical Chain
Post by: LiteYear on August 28, 2009, 02:35:49 AM
Am I the only one who thinks the Scarlet Sisters aren't that bad? You usually get lots of time between attack openings to heal off your damage. First card is simple, second card is simple, third is just really annoying and requires massive use of Ambush, and the last is just a waiting game. Then again, I play on Normal.

Which by the way I just 1cc'ed.

Well, I didn't die to them, but my first attempt on them was just under 16 minutes, because they openings are a lot less frequent and more protected than the previous bosses (however, that aspect also makes it the battle I most enjoy).  Second attempt cut it to within 6 minutes.

Also, for their final card, I think you can end it early if you can hit them enough while they're flying around.
Title: Re: Mystical Chain
Post by: Ghaleon on August 28, 2009, 06:29:04 AM
Yeah remi/flan isn't actually all that hard if you know how to ambush. I find their 2nd card to be moderately difficult though because I haven't bothered to try and memorize remi's attack patterns. So sometimes she'll just nail me. You really can't avoid that attack without knowing where exactly she's going to go in advance..

Card 3 can be pretty hard at first with 4 flans, but once you take one out it's pretty easy..

I really hate the 4th card though (which is boring as @%@#% on any difficulty but lunatic, where it suddenly becomes difficult again. you can't just camp the bottom of the screen running left to right on lunatic, you have to go flying up and down and around and such. It's still not hard per say, but it's definately not a freebie). But anyway, I really hate the 4th card because I like to open up my combos with marissa doing a hit hit,downhit, dragonpunch, smackdown, change combo. But for some reason with this spellcard on this boss only.. She moves forward too much on the first two hits, and then my 3rd swooshes. So I end up having to wait another @%#@#%ing 3 hours for them to land. sighhh.
Title: Re: Mystical Chain
Post by: Esoterica on August 28, 2009, 03:42:52 PM
which is boring as @%@#% on any difficulty but lunatic, where it suddenly becomes difficult again. you can't just camp the bottom of the screen running left to right on lunatic, you have to go flying up and down and around and such.
Not true.  When they start getting lower and faster, just take a step or two towards the wall before dashing.  I've only had to fly maybe twice out of all the times I've done this card, and one of those times was because I somehow got stuck in the middle.
Title: Re: Mystical Chain
Post by: Totaku on October 13, 2009, 07:02:38 PM
Pardon for the revival, but to everyone who has mystical Chain, there's a new patch that has come out. And it comes with a hidden surprise... which can only be revealed by meeting special conditions....
Mystical Records in the form of Loli Alice

http://www.youtube.com/watch?v=QeZaDEqP45U Video Spoil at your own risk!

And the patch for anyone who has Mystical Chain.
http://www.halt76.sakura.ne.jp/myscal/myst_111_pt.zip

Enjoy!
Title: Re: Mystical Chain
Post by: Kojiremi on October 13, 2009, 07:06:27 PM
yeah i already had that patch for a bit now haha. I  beat her but dam she was hard. It was an epic battle. but dammit now we need an english patch for the dialogue! I wanna know what's being said there haha.
Title: Re: Mystical Chain
Post by: N-Forza on October 14, 2009, 04:44:25 AM
I didn't even know there was dialog for this game. If someone were to give me a script, I'd give it a shot.

Of course, I still haven't seen this game for sale anywhere.