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Please watch the 39 minute Super Smash Bros Direct (https://www.youtube.com/watch?v=7xUWnQu2Grs) there's a lot of really cool stuff announced during it
Summer 2014 for 3DS version; Winter for WiiU version.
aka NOT SOON ENOUGH HOLY SHIT
I CAN'T WAIT FOR CITY TRIAL SMASH RUN AND CUSTOM MOVE SETS AND VOLNUTT GETTING OFF THE MOON
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Strider confirmed for smash
Seriously his final smash is ragnarok
Also RIP Squirtle, Ivysaur, and Pokemon Trainer
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I like how Charizard is not listed as a Newcomer despite never being a standalone.
Also Greninja confirmed for next Charizard-favoritism starter
Also Charizard X Final Smash? I wonder if alternate skins have Charizard Y, and Shiny versions of both?
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I kinda wish Glory mode was FD + Battlefield instead of just FD. FD only means anyone with projectiles or a chain grab will run rampant.
Also people seem to think that Greninja means no Mewtwo. Except all the Pokemon confirmed so far had significant roles in XY (with mega evolutions) and Mewtwo did as well. If anything I think Jigglypuff's chances are reduced.
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I kinda wish Glory mode was FD + Battlefield instead of just FD. FD only means anyone with projectiles or a chain grab will run rampant.
Also people seem to think that Greninja means no Mewtwo. Except all the Pokemon confirmed so far had significant roles in XY (with mega evolutions) and Mewtwo did as well. If anything I think Jigglypuff's chances are reduced.
Except Pikachu.
But yeah I think no Jiggly. Jiggly isn't even in X/Y
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Pikachu is day 1 confirmed staple never going away
plus it "announced" XY in the original trailer
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I kinda wish Glory mode was FD + Battlefield instead of just FD. FD only means anyone with projectiles or a chain grab will run rampant.
Also people seem to think that Greninja means no Mewtwo. Except all the Pokemon confirmed so far had significant roles in XY (with mega evolutions) and Mewtwo did as well. If anything I think Jigglypuff's chances are reduced.
I forget, have they announced all of the Original Twelve(tm) yet, excepting Jiggly? If so, I'd figure she'd probably stay in. If not, well...Anyone's guess.
Not sure if I wanna wait til I get a Wii U eventually or get the 3DS version.
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No Ness, Falcon, or Jiggly yet of the original 12
Also none of these three have had any relevance of late...
PLEASE NO DONT REMOVE FALCON THOUGH NO
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I seriously doubt Ness, Falcon, or Jiggly will be dropped. Despite lack of relevance, their movesets are pretty iconic. ...unless Falcon's getting wrapped into Ganonderp? But that neither of those two have been mentioned yet it seems likely we'll see Falcon again. I hope.
I expect Lucas will be dropped and that custom movesets will enable his variants of moves on Ness. Actually same with Wolf's versions for Fox (possibly Falco's too?) and Dr. Mario and hell maybe Marth will even get Roy's techniques optional.
also pong for best assist trophy I started laughing my ass off
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No Ness, Falcon, or Jiggly yet of the original 12
Also none of these three have had any relevance of late...
PLEASE NO DONT REMOVE FALCON THOUGH NO
No Ness?
*flips table, boycotts Smash 4*
Well, if it turns out that way, that is.
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Hmm
Although all stages are getting a flat FD mode, they don't all seem to be the same. Namely the lip of the stage seem to vary from version to version, which can mean a lot for characters with awkward recoveries.
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Hmm
Although all stages are getting a flat FD mode, they don't all seem to be the same. Namely the lip of the stage seem to vary from version to version, which can mean a lot for characters with awkward recoveries.
Still can't get over "No Items Final Destination" being an actual mode
The lips are different, and it seems like the stage lengths vary slightly as well. (In before fanatical pro scene starts picking apart the Final Destination stages and saying some of them need to be banned)
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If there's no Jiggly they've lost a purchase
Really though a ton of amazing stuff announced. I am so hype. When they showed Smash Run my brother and I were like CITY TRIAL CITY TRIAL and then after a few minutes they outright said it's City Trial.
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Really though a ton of amazing stuff announced. I am so hype. When they showed Smash Run my brother and I were like CITY TRIAL CITY TRIAL and then after a few minutes they outright said it's City Trial.
Exactly me.
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Same here, as well. My brother and I were thinking about City Trial the whole time.
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How could anyone NOT think City Trial when they saw the first few seconds of that segment if they'd played it before in Air Ride? Seriously.
Charizard's cool and I like him better than the others Pokemon Trainer had, so there's a plus, and Greninja looks to be pretty fun. Actually a lot of the characters do, to be honest. Part of me really wants to play Mac just to land a K.O. Punch on somebody.
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Based on how they emphasized Little Mac's terrible aerials and recovery, I think it's likely he'll be shafted, competitively speaking. You really can't explictly skew a character's balance like that and expect it to work well.
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Based on how they emphasized Little Mac's terrible aerials and recovery, I think it's likely he'll be shafted, competitively speaking. You really can't explictly skew a character's balance like that and expect it to work well.
That's exactly what I though. It won't affect me in the slightest since I don't care at all about competitiveness, but he still looks like he'll be fun to play.
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Based on how they emphasized Little Mac's terrible aerials and recovery, I think it's likely he'll be shafted, competitively speaking. You really can't explictly skew a character's balance like that and expect it to work well.
I dunno about that. Olimar's recovery was garbage but because his pikmin were so annoying to deal with on the ground he was pretty high up in the tiers.
Mac looks similar. He looks like he has incredible ground control with his crazy speed, power, super armor, and OHKO potential. Poor aerials means he won't be jumping, but he has so much ground mobility it won't matter. Like how Jigglypuff had poor ground mobility but her air mobility more than made up for it.
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If there's no Jiggly they've lost a purchase
rip pudding never forget ;_;
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Oh god I just saw it all and oh god. All my hype has been violently kickstarted anew. Sad about Mac's balance, because I like going aerial on peeps.
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I'll be disappointed if there's no Jigglypuff, but damn I can't wait to try out the new moveset for Zero Suit Samus.
Also Megaman's Final Smash is all kinds of glorious.
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As awesome as CITY TRIAL is, I also really like the idea of that Dark Samus assist being a thing.
...I dunno who else shares my thoughts, but the Prime series was among my favorites of Metroid. Also, Fusion comes right after, but that's unrelated to Dark Samus.
And all the Kid Icarus stuff wow
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Based on how they emphasized Little Mac's terrible aerials and recovery, I think it's likely he'll be shafted, competitively speaking. You really can't explictly skew a character's balance like that and expect it to work well.
Snake had pretty mediocre aerial game and really strong ground play, though admittedly he actually does have a aerial game.
I also don't see Rock Smash on Charizard. What do I do now.
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Snake had pretty mediocre aerial game and really strong ground play, though admittedly he actually does have a aerial game.
I also don't see Rock Smash on Charizard. What do I do now.
Probably grab it from his list of alternate moves.
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Actually the Alternate Move thing has me pretty hyped, although I think a lot of people that are being hoped for as returning characters will be shafted by it. Like, when Ness gets announced, I expected we'll see a mixture of his and Lucas' moves as default - and then the other variants of them available as variant moves. I'm also expecting some Roy-style moves on Marth, for instance; there'll likely be some variants of Lucario's moves based on Mewtwo; Dr. Mario moves for Mario, etc.
That's my hope anyway.
Also Megaman's Final Smash is all kinds of glorious.
It was shown like seven hours ago now and there are still aftershocks of it going on among my friends
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So Brawl had a total of 35 characters. 37 if you count Shiek/ZZS, especially since they're separate now. (39 if you count the three pokemon of PT although you had to play as all three and Squirtle/Ivysaur are pretty much gone now).
SSB4 has 29 confirmed character so far. The old characters that haven't been confirmed yet are: Wario, Ganondorf, Ice Climbers, ROB, OPKnight, Falco, Wolf, Captain Falcon, Jiggs, Ike, Ness, Lucas, Game and Watch, and Snake, for a total of 14 more potential characters. However I think Kojima said Snake wouldn't be in Smash 4 (although he is kind of a troll).
Hard to say about the others, but I think it's rather unlikely anyone else would go because Smash4's models aren't really that much different than Brawl's. From Melee to Brawl all the models had to be completely redone, but every returning character in Smash4 pretty much looks similar to how they did in Brawl so it's likely they reused the old models and did some retouching, retexturing, and updating to HD. Or at least used them as a base to remake them on. In any case they likely didn't have to start from scratch which would make it a lot easier for them to bring mostly everyone back. Hell they might even bring Ivysaur and Squirtle back as separate chars and just have a ridiculous amount of Pokemon.
So assuming everyone comes back (aside from Snake, Squirtle, and Ivy), that would put the roster at 42. Also right now there are 6 announced newcomers. And each smash bros iteration has added 14-16 new characters so assuming there are around 10 more unannounced newcomers, that would put the total at around 52.
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Why do they say that relevance matters much when it comes to new characters in SSB? Pit wasn't relevent for years before Brawl came out, yet there he was. :/
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And then Kid Icarus: Uprising became a thing. It was probably testing the waters to see if anyone was still interested in him. A lot of Brawl characters were water-testing.
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Greninja hype, they're making so many good porn of him thanks to it! :V
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I... didn't need to know that.
Also I think Jigglypuff has a better shot of being the 5th Pokemon representative over Mewtwo, since Jigglypuff's been around since Smash 64. Ganondorf I can easily see making a return as the 5th Zelda character (if you notice, Mario has 5 representatives, not including Yoshi, Wario, and Donkey Kong who all are counted as their own characters from their own series, and Mario, Zelda, and Pokemon all had the same number of representatives in the last SSB, and I think it'll be the same this time).
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Greninja hype, they're making so many good porn of him thanks to it! :V
what
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what
Do you really want to know?
Anyway, props for the most epic of all the pokemon starters for getting in.
And a moment for my farorite of pokemon starters getting the boot. I love Ivysaur, I want him back. Pok?mon Trainer was a really cool concept, they shouldn't just ditch it. I feel sad they plan to.
And custom movesets? This is news.
Can't wait to play this game and throw this thing in my 3DS.
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what
exactly what it sounds like.
Also am I the only one kind of hoping they never announce Ness/Jiggly/Falcon, but do include them, so that people are literally freaking out right up to release day?
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exactly what it sounds like.
Also am I the only one kind of hoping they never announce Ness/Jiggly/Falcon, but do include them, so that people are literally freaking out right up to release day?
I'm hoping this doesn't happen just so there's one less thing for people to gripe about before the game's even out.
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Greninja hype, they're making so many good porn of him thanks to it! :V
I don't even want to know where you found that out, if it's true.
In pokeballs, we'd better get Diggersby tho.
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And then Kid Icarus: Uprising became a thing. It was probably testing the waters to see if anyone was still interested in him. A lot of Brawl characters were water-testing.
Then what's to say they can't test out the waters with other currently-not-relevant characters?
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Because Sakurai said so
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I can't be the only who thinks ZSS's cup size increased from brawl
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I haven't seen the interview, but what was the context of this (https://www.youtube.com/watch?v=6rxg4zWutWU)?
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he did that silly hand motion in the direct
and now people have run off with it
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This was already a huge amount of reveals. If the 3DS version comes after E3 (most likely), then what more can they show? They'll at least cover stuff they've teased:
- WiiU's exclusive mode
- Compatibility with the each other's systems
- Stage-Based bosses
And obviously, returning and new characters, in that order.
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IKE CONFIRMED!
and he's looking manlier than ever :V
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IKE CONFIRMED!
and he's looking manlier than ever :V
I'm genuinely surprised by this; considering Roy was added because FE6 was a big upcoming thing and Ike was added because FE9/10 was an ongoing big thing. So I expected Chrom or Lucina
But I'm hella okay with this
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Damnit, my hype was all in on Chrom making it in. Now I'm afraid ;_;
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Damnit, my hype was all in on Chrom making it in. Now I'm afraid ;_;
Same here, I was expecting Chrom to become playable. Ike already had his chance to shine on Brawl.
But I'd honestly prefer a female FE character instead, such as Lynn or Mia. There are so many of them and they only added males so far.
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w0w Ike so manly.
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I see he's been working out since his debut
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I see he's been working out since his debut
He's been doing a lot of fighting for his friends.
But watch with his new muscles he'll hit for less. Which I would approve of since getting hit by Ike in brawl generally meant a trip into space.
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Well they're using the Radiant Dawn Vanguard sprite now, so that's good
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Lynn's already confirmed to be an Assist Trophy again iirc.
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I'm genuinely surprised by this; considering Roy was added because FE6 was a big upcoming thing and Ike was added because FE9/10 was an ongoing big thing. So I expected Chrom or Lucina
But I'm hella okay with this
Roy being the older character is the one more likely to be dropped for Chrom/Lucina.
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Roy being the older character is the one more likely to be dropped for Chrom/Lucina.
Lucina pls. ;-;
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I'd like to take a moment and say "Can we please get more F-Zero pilots up in here!?"
It's been just Captain Falcon until Brawl (while he wasn't outright confirmed, I can already tell he's still in) and he's far from the coolest pilot, I'll be honest. There's so many cool pilots they could use. Spade, The Skull, Black Shadow, Pico, Super Arrow, Mighty Gazelle, Blood Falcon, Phoenix, and so forth. Hell, why not make Deathborn one of those stage bosses? That would sure be fun!
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(http://i.imgur.com/8whDO7P.jpg)
this speaks for itself i think :* :* :*
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yes yes yes yes yes yes
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And everyone who has kept their Gamecube controllers have just punched the sky! XD
In all fairness, it had to happen. If it didn't, there would have been a demand for it; and let's face it, it was encouraged to use the controller when Brawl came out. I could not see them promoting the game without the use of the Gamecube controller.
Getting very excited for this~ :3
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They know how to drain people dry.
Not that I mind.
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PALUTENA IS PLAYABLE! HELL YEAH (https://www.youtube.com/watch?v=vsl3bNO1O0w)
MIIS ARE PLAYABLE! HELL NO (https://www.youtube.com/watch?v=jCGUBmQaDEg)
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>hating on miis
also the new smash for wii u + GC controller + adapter combo will be on sale for $99
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pit 2 kawaii
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Also, I just checked and noticed people were already commenting about the two trailers on the E3 thread, so I'm late.
Sorry about that, lol :V
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Might as well post here so other e3 stuff goes in the other thread (as if there's anything else to talk about other than smash though :V)
Swimming seems to be gone thank sakurai
ALSO SMASH TOURNAMENT HAPPENING RIGHT NOW GET HYPEEEEEEEEEEEEEE (http://www.twitch.tv/nintendo)
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SSB anime please!
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KEN ON MARTH LETS FUCKING GO
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Okay this is pretty much Brawl 2.0 :V
Tourneyfags infinitely mad :derp:
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so uh apparently pac man has been stealth announced???
or it could be fake
- Mii Fighters cannot be used in With Anyone mode online
well then looks like Miis are officially banned :V
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http://www.smashbros.com/us/characters/pac-man.html
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I'm so glad it's not this version of pac man (http://www.watchcartoononline.com/thumbs/Pac-Man-and-the-Ghostly-Adventures-Episode-1-The-Adventure-Begins-Part-I.jpg)
Seriously though WHY WAS THIS NOT SHOWN DURING THE CONFERENCE (https://www.youtube.com/watch?v=dVz-2VuAYlY)
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Because nintendo is crazytown.
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pac man...
...PAC MAN?!
(http://i.imgur.com/yopZPsM.gif)
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okay so fucking pac-man is in this and sonic is back (why.)
but ness and lucas aren't
I would be legitimately turned off from buying this if Palutena didn't look so fucking amazing
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Completely expected, since they're partnering up with NamcoBandai to make the game.
Relax, Ness and Falcon are mainstays, they'll make it in.
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Mrf. I surely hope so. I could get over Lucina not making it in I guess, but without Ness (who I've pretty much mained (alongside Marth) ever since SSB and Melee) I'd be pretty damn disappointed.
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Just out of principle, if Ness wasn't there I'd have to heavily reconsider getting the game at all. I would probably get it anyway, but still.
I'm glad I probably don't have to worry about that.
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Ness, Falcon, and Jigglypuff have always been unlockables, so they've always waited to announce them till the last minute.
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actually falcon was a starter char in melee :derp:
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and Ness.
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Melee is easily the worst Smash Bros game though, so not really the point.
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Melee is easily the worst Smash Bros game though, so not really the point.
To the smash community, that is certainly fighting words there buddy.
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Am I the only person here who's interested in the extra minigame modes they teased for the 3DS version? The "air hockey" game looks interesting.
I'm also surprised no one's mentioned the Classic/Adventure world map (or it could be for Events) and THE INTENSITY GAUGE. That'd be interesting, especially if there's a "wager" mode for versus matches.
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Melee is easily the worst Smash Bros game though, so not really the point.
What is this I don't even...
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even if you weren't a competitive player diminishing returns and tripping was horrible what are you talking about dude
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I heard Viridi in the Palutena trailer. I really doubt she'd be playable, since she didn't even get a boss fight in Uprising, but as long as she's in it and as snarky as ever I'd be so happy. Also Hades. I was excited when Rosalina was announced, but Palutena rocketed up to buy ASAP status.
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I heard Viridi in the Palutena trailer. I really doubt she'd be playable, since she didn't even get a boss fight in Uprising, but as long as she's in it and as snarky as ever I'd be so happy. Also Hades. I was excited when Rosalina was announced, but Palutena rocketed up to buy ASAP status.
Palutena was pretty much "this is one of the only characters who could distract me from maining Rosalina."
Along with Shulk who's still heavily rumoured and part of one of the most longstanding leaks (which also included fucking Pac-Man, Villager, Palutena, Little Mac, Mega Man, and others that have been slowly proven right)
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THE INTENSITY GAUGE.
THIS. I loved KI:U and everything from it. Like the cauldron. So stoked for it.
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To the smash community, that is certainly fighting words there buddy.
I don't like Melee for the same reasons tourneyjerks do like it. Mostly 'lel exploitan glitches and calling it hardcore strats'
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or you could y'know ignore them and judge it on it's own merits :derp:
New interesting thing i've noticed in the new smash: Ground bounces
Before spiking someone down into the stage would just make them faceplant, but now if you hit them hard enough they will bounce off the ground
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So, while most of the characters get custom special moves like Mario having three different fireballs, Palutena can only equip four of her Powers.
Admittedly, it does make more sense than being able to carry Rocket Jump/Warp/Jump Glide/Angelic Missile/Super Speed/Lightweight/Celestial Fireworks/Heavenly Light/Explosive Flame/Counter/Reflect Barrier/AutoReticle all at the same time. :V
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New interesting thing i've noticed in the new smash: Ground bounces
Oh hey, it's the mechanic that ruined tekken :V
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Oh hey, it's the mechanic that ruined tekken :V
if there wasn't any then how would jebailey get bopped by a little kid then???
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Smash is a bit different from tekken :V
I'm guessing that ground bounce will work like wall bounces and thus can be teched
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Yeah it'll probably be fine in smash, I just wanted to complain about it ruining tekken
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Speaking of leaks, what do you guys think about this? (http://www.gonintendo.com/s/225510-raiden-not-appearing-in-smash-bros-wii-u-3ds) Raiden was voiced by Quinton Flynn in the other game, and if you read what the guy actually said in the interview, (http://mynintendonews.com/2014/04/03/voice-actor-says-he-voiced-raiden-in-super-smash-bros/) it doesn't sound at all like he was talking about mo-cap work. I WANT TO BELIEVE
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Probably Assist Trophy :V
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Maybe taking over that other MGS character's assist slot? What was their name, Gray Fox or something? Or am I losing it and nothing like that happened to be in Brawl?
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yes Grey Fox was in Brawl as an assist
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For all those doubting/"reacting" to the news (or lack thereof) of Ness, among other characters, remember the Digital Event and the in-joke regarding Mother 3? Later, that same guy asks for Star Fox, and what did we see at the end of that video? I'm just saying some folks just need to relax. Usually they announce some characters or news to coincide with an announcement regarding that series. Maybe they'll announce Ness, Lucas, etc. after they announces something like a Mother 1-3 package for example.
As for other old-school favourites, remember that the likes of Ness and Captain Falcon have been around since the first game. I highly doubt they'll disappear that easily.
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Yeah, the chances of Ness being removed are virtually nil. Honestly, I can't see any of the would-be returning characters from Brawl getting axed except Snake and maaaaaaaaybe Lucas.
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And maybe one or two Starfox characters getting switched out.
LANDMASTER clones are getting irritating in every game.
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And maybe one or two Starfox characters getting switched out.
LANDMASTER clones are getting irritating in every game.
There was only one clone in melee and two in Brawl. There were plenty of differences between them too, especially in brawl.
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Three landmasters was pretty dumb though, like cmon at least give one of them an arwing
Also Fox's final smash in smash 4 is still landmaster so hopefully falco's isnt the same this time
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Three landmasters was pretty dumb though, like cmon at least give one of them an arwing
Also Fox's final smash in smash 4 is still landmaster so hopefully falco's isnt the same this time
True, it's surprising that they weren't in arwings in the firstplace.
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They could've given Zero Suit's new final Smash to a Star Fox character instead, but it seems we're stuck with Landmaster brigade for now
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In all fairness, Arwings are probably a lot harder to implement than Landmasters are.
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https://www.youtube.com/watch?v=N9ytrX0wweA
ALL ABOARD THE HYPE TRAIN!
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choo choo
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So is Chrom an actual character, or what? To me it looks like he's just part of Robin's Final Smash.
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So is Chrom an actual character, or what? To me it looks like he's just part of Robin's Final Smash.
Given that Robin specifically calls for Chrom during the FS, I think it's safe to say he's probably just a Final Smash accessory at this point.
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https://www.youtube.com/watch?v=N9ytrX0wweA
ALL ABOARD THE HYPE TRAIN!
I AM FUCKING SHITTING MYSELF RIGHT NOW OH MY GOD
I hope Robin can be customized like in FE
i want my Miku :>
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I didn't know I wanted the Avatar so much.
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I'm hoping Lucina plays less like Marth than it looks like she does.
All that aside hell yeah I was all hyped for Shulk and frankly that made this more of a genuine surprise.
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So Cap. Falcon can now cancel his punch? That's hella op. :V
Maybe one day there will be more characters with the Fire Emblem emblem than ones with a mushroom.
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im guessing Lucina will be a true Roy replacement ie. Marth but close range instead of tippers
Also Robin uses a Leffen sword but also an Iron sword sometimes??
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Obligatory "YES!" at the Captain's appearance.
I'm not especially familiar with the Fire Emblem games, but I'm warming up to these new additions. Too early to say how Lucina might differentiate herself from Marth, but Robin looks like a good challenge to learn, what with the seemingly limited magic he/she gets (reference to limited abilities/supers in other fighters perhaps? probably the Namco influence here).
I also love how the trailer kept taunting us about Chrom. :V There's been so much talk about him since the Gematsu leak, it only seemed natural.
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So updated character count
Now there are 11 newcomers and 25 vets, for a total of 36 characters so far. Brawl had 37 in comparison (39 if you count Pokemon Trainer as 3)
There are now 14 unconfirmed veterans: Wario, Squirtle, Ivysaur, Metaknight, Lucas, Ness, Ice Climbers, Falco, R.O.B., Game & Watch, Ganondorf, Jigglypuff, Wolf, and Snake
If they all made it back then there would be a nice round 50 characters in Smash 4 (although Squirtle, Ivysaur, and Snake are looking unlikely)
There's also Mewtwo, sakurai pls
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Funen, the limited use thing for Robin's tome is actually more likely a reference to something you wouldn't know if you're unfamiliar with FE. In that game series, all weapons(including magic tomes) have durability, with a VERY small list of exceptions. When that hits zero, the item's lost forever. So basically Robin's using up the durability on their tomes and then tossing their useless husks away. They probably won't make Robin's sword(s) limited though simply so they always have a moveset to run with. I'm guessing they'll use each tome for different moves, both A and B, and switch to a sword move for those tomes they've exhausted.
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actually maybe Robin's sword also has limited durability and then when he runs out he switches to the other sword
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I was thinking about that as well, like there'll be a stronger set of sword moves while the Levin Sword is active, but once it breaks then the Iron one comes out or something so there's a fallback. Either way Robin looks fun to play as so I look forward to that.
Wonder who all else will show up before te end of all this...?
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They seems to be covering major characters from all the larger releases between Brawl and now like FE: Awakening, Pokemon XY, Kid Icarus Uprising, Animal Crossing New Leaf, and Super Mario 3D World.
I think FE: Awakening was the big one they hadn't touched until now since a lot of others aren't first party Nintendo. There a few smaller series they might consider like Rhythm Heaven, Pushmo, and Denpamen.
Although there are still a number of non first party but still mostly Nintendo game series like Bayonetta, Professor Layton, Phoenix Wright, Xenoblade Chronicles, Shovel Knight, Monster Hunter, Rayman (his trophy is confirmed at least), and Bravely Default (omg sakurai pls)
Oh also future series are possible too I guess like Splatoon.
Oh I guess there are still plenty of characters from new existing series like Skyward Sword's Ghirahim, DK's Dixie and Cranky Kong, and uh probably others I'm forgetting
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Funen, the limited use thing for Robin's tome is actually more likely a reference to something you wouldn't know if you're unfamiliar with FE. In that game series, all weapons(including magic tomes) have durability, with a VERY small list of exceptions. When that hits zero, the item's lost forever. So basically Robin's using up the durability on their tomes and then tossing their useless husks away. They probably won't make Robin's sword(s) limited though simply so they always have a moveset to run with. I'm guessing they'll use each tome for different moves, both A and B, and switch to a sword move for those tomes they've exhausted.
Gotcha. Thanks for the clarification.
As for other characters, I'm personally awaiting Ness' return (he was one of my alts in Brawl), and Lucas would be all right to see back as well. I've seen a few people discuss making Porky Minch into a playable character (they usually describe a smaller modification of his Brawl appearance), and I'm open to the idea of more playable villains if anything. Surprisingly, I'm not that interested in Jiggs, even though she's also one of the original 12 and will probably be back anyway. I feel like it's a bit early for a Splatoon character though, and the Rayman trophy this morning, as cool as it was, still raises a lot of questions.
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Oh I guess there are still plenty of characters from new existing series like Skyward Sword's Ghirahim
Yes, please Ghirahim. I really liked him(/it?) in Skyward Sword.
And there needs to be a Tomodachi Life stage. :V
Seeing how they revealed veteran characters on the side while showing newcomers and given that there are still quite some veterans left to show up there's probably still much room for more people to join in on the roster.
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https://www.youtube.com/watch?v=N9ytrX0wweA
ALL ABOARD THE HYPE TRAIN!
Before this, I was not hype.
Now I am HYPE AS HELL GET IN
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https://www.youtube.com/watch?v=Lf9ZxmcUYWs
the Japanese voices sure sound familiar
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Given that Robin specifically calls for Chrom during the FS, I think it's safe to say he's probably just a Final Smash accessory at this point.
Final Smash is clearly a reference to Assists and/or Pair Up.
I didn't expect this outcome for FE: Awakening. Also didn't expect 4 reps. But I guess with it's MASSIVE success...
Also I don't like how they basically kicked everyone who wanted Chrom between the legs in the end. 'Yeah he's in the final smash. And he he's been beaten up by Falon. And he even says he might get his chance next time'.
Speaking of; they made Falon awesome. He beat Chrom. He was beating Lucinda; and he didn't seem hurt by Robin [Although he had to cancel his Falon Punch].
I'm a little dissapointed they didn't reveal him alongside Little Mac instead actually. You know... two fistfighters...
So updated character count
Now there are 11 newcomers and 25 vets, for a total of 36 characters so far. Brawl had 37 in comparison (39 if you count Pokemon Trainer as 3)
There are now 14 unconfirmed veterans: Wario, Squirtle, Ivysaur, Metaknight, Lucas, Ness, Ice Climbers, Falco, R.O.B., Game & Watch, Ganondorf, Jigglypuff, Wolf, and Snake
If they all made it back then there would be a nice round 50 characters in Smash 4 (although Squirtle, Ivysaur, and Snake are looking unlikely)
There's also Mewtwo, sakurai pls
Technically Squirtle; Ivysaur and Charizard are newcomers. Pokemon Trainer is the Vet.
I don't see Earthbound reps or the Climbers getting dropped. R.O.B might go; as with Jigglypuff. No way Ganon isn't in it. I'd hope for the Fox clones to be got rid of, or at least Wolf; and of course either Meta Knight to be gone or heavily nerfed.
Wario... he represents WarioWare as well as Mario. He's almost certainly staying.
Game and Watch could go either way. I get the feeling he might be gone.
Snake is probobly gone. I don't think Nintendo is working with the MGS team anymore. Might be wrong. Inb4 replaced with Raiden
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It's funny, I just started playing FE:A again and I come onto the net to see this. I say it's about time! :D I look forward to playing as these guys.
You know whom I'd like to see in this game? Raquna, Simon and Arthur from Etrian Odyssey Untold. They could be a "trio" character like the Pokemon Trainer and his mons, and each would have their own different abilities. Dunno how they'd handle character switching, but still. EO is pretty much a Nintendo classic at this point, so I'd personally like to see some EO characters make an appearance.
-
I'm pretty sure it's confirmed that there will be 0 character switching this time
oh shit I think Robin is voiced by Yuki Kaiji (Eren from Attack on Titan :V)
Female Robin sound so fucking familiar but I cant seem to remember who it is
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Game and Watch could go either way. I get the feeling he might be gone.
Wasn't he confirmed on the Pacman reveal? :V
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Also how hard can it be to model Game and watch like :V
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holy crap. game. when do you come out?
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I'm pretty sure it's confirmed that there will be 0 character switching this time
oh shit I think Robin is voiced by Yuki Kaiji (Eren from Attack on Titan :V)
Female Robin sound so fucking familiar but I cant seem to remember who it is
Oh shit it was Miyuki Sawashiro now I remember
Okay I guess that means all the voice actors are from the original games so I'm wrong on Yuki :V
It really does sound like him though and Robin had multiple VAs anyways
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holy crap. game. when do you come out?
October for the 3DS, Holiday Season for the Wii U
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Also September 13th for the Japanese 3DS version so we'll know all the characters then
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On another note, from e3 footage it seems that some old chars got new final smashes while others didn't
New ones are Kirby's Ultra Sword, Pit's 3 sacred treasures, Luigi's Poltergust 5000, Mega Lucario, Mega Charizard X, and Zero Suit's Gunship
Pretty much everyone else has their old final smash (except Peach, Ike and Diddy Kong who I didn't see).
The most disappointing ones are:
Toon Link (Triforce slash AGAIN?? Really?? Like no King of Red Lions or Weather power anything remotely wind waker???)
Sheik (Separated from Zelda but STILL uses Light Arrow :/ Meanwhile ZSS gets a brand new final smash)
Yoshi (I was hoping for Giant Egg, you know, like the one he uses in his latest game >_> but nope still a dragon for no reason)
and to a certain Extent Donkey Kong's, because it still sucks but at least they added a rhythm game bar which is cool :V
Also I have a feeling Lucina's Final Smash is just going to be Critical hit just like Marth... except just with added FE:A cutin graphics
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Shit that is a whole lot of Fire Emblem this time around
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I am very excited to see Lucina in the game. I've always had a penchant for women wielding swords, and am happy to see the newest Smash will scratch that itch. :3 Can't wait to cut people up with her~
Also I wonder if any trolls have said that Ness in unconfirmed because Robin's magic attacks are somewhat similar. :V
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he's been beaten up by Falon
they made Falon awesome
Falon Punch
(http://i.imgur.com/s0YQGC2.jpg)
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Okay... I just saw all of the stuff now, and this was my reaction:
(http://i.imgur.com/goP0CXO.png)
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Robin intrigues me the most. Really curious about how s/he plays with having to swap out tomes and swords.
(Veteran wise, I'm really hoping Game & Watch comes back.)
-
gonna put bets on it being his/her down B. Charging for better spells when it isn't empty and cycling to the next one when it is.
-
Nice to see Falcon back but I reeeeeeeeeeeeeeeeeeeally want the Puffster back too.
(and I should get started on FE: Awakening at some point)
-
jiggs where
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oh my fucking god LUCINA :* :* :*
Shit I was off the hype train to the point of not caring but oh my god I think I may be chasing it again god damn it
-
Omg Fire Emblem represent
And Falcon Interrupt! Where does all that climaxing of manliness discharge off to anyways? I half-expected all characters in the immediate vicinity to spontaneously spout facial hair or something.
Please oh please let Ray01 be a character
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Please oh please let Ray01 be a character
I wouldn't bet on that happening. Would be fucking awesome, though.
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Along with Robin, Lucina joins the battle!! Her physical ablilites are identical to Marth's--it must be in her D.N.A. However, where Marth's power is concentrated in the tip of the sword, Lucina's attack strength is balanced throughout the weapon, which might make her easier to control. She's also a little bit shorter than Marth.
Yep thought so
RIP Roy forever
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Yep thought so
RIP Roy forever
Oh yay Lucinda is a Marth clone.
As if we needed more clones.
-
clones confirmed for smash
it is kinda nice though to have a marth that doesnt have to rely on tippers all the time
also Lucina being Marth is sorta canon anyways so :V
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Lucinda
:V
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So she's basically Marth but better? I see no problems here.
-
As if we needed more clones.
To be fair I think she's the one actually confirmed clone so far?
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To be fair I think she's the one actually confirmed clone so far?
Essentially. And this is assuming that there aren't other significant differences between their movesets, which seems unlikely.
The lack of a sweetspot worries me slightly though. While this might make using her attacks easier, you'd probably still want to hit from as far away as possible as part of a normal spacing game. The question I have is whether each of her attacks will still have suitable knockback - they'll likely fall right in between Marth's sweetspot and sourspot knockback, but will her KO moves hit hard enough to kill, and will her other moves hit weakly enough to combo effectively? Though there's also the chance that certain moves will still be flat out as strong as Marth's anyway. I'm already anxious to learn more about how she'll work.
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So Robin's sword is activated with smash attacks, and only works a number of times before it breaks and becomes a bronze sword (https://miiverse.nintendo.net/posts/AYMHAAACAABnUYn9W-xLGQ). Also it looks like Robin's UpB is Elwind, Down be is Nosferatu, Side B is Arcfire, and Neutral B is Thunder and varies depending on how long you charge it. I guess if you have no Tome then you can't use specials which means you can't recover.
-
Reading the comments of that link...
Im mad chorm is part of robin's final smash i was hoping for chorm on monday
Chorm y. y u no Smush. 8(
Also that sounds interesting. I wonder how long it takes for the tomes/sword to regenerate?
-
Between Palutena; Robin; Little Mac and that... Star woman from Mario Galaxy all having gimmicks I wonder how many other newcomers have Gimmicks.
-
man even just watching the new ledge mechanic is tripping me out
definitely gonna take some unlearning to get used to it
and then its gonna mess me up if i try going back to older smashes >_>
Lucina has a taunt that lets her put on or remove the mask, in a similar fashion to Guile's "sunglasses" taunt in Ultra Street Fighter 4.
aw yisss
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Between Palutena; Robin; Little Mac and that... Star woman from Mario Galaxy all having gimmicks I wonder how many other newcomers have Gimmicks.
I think we can argue Megaman's buster as his regular attack might be a bit gimmicky when compared to everyone else's traditional punchin' and kickin' game, so you could add him to the list.
I don't know what you have against Rosalina, but I am a tad offended you don't mention her by name.
-
To be fair I think she's the one actually confirmed clone so far?
who is toon link
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mask taunt aww yesssss
maximum marth disrespect
-
who is toon link
at least toon link has some different moves
Lucina's moveset will be exactly the same :derp:
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https://www.youtube.com/watch?v=W98ni8-ox5M
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https://www.youtube.com/watch?v=W98ni8-ox5M
yes
e:"you'll never be top tier again"
;-;
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who is toon link
that's a good question
the answer is someone I completely forgot was in the game whoops
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I'm pretty sure it's confirmed that there will be 0 character switching this time
Ah well, I'd still love to see at least one EO character make it into Smash. Heck, SMT started out as a Nintendo series, there's always the possibility of an SMT4 appearance...
=====
Toon Link needs a Minish Cap clone/alt. I think he could do some interesting stuff with the items from that game. Think about it: Gust Jar as his double jump, Cane of Pacci to stun or launch enemies, use the Picori Blade to create clones of himself...I think it could be fun. :D
And yes I have been playing Minish Cap recently :V
I don't have much else to say about the characters, but now I'm curious about the stages: What will they use to represent FE? There are quite a few interesting locations, but nothing that really comes off the top of my head, though fighting on the back of Grima would be wicked awesome.
Maybe have something like Mute City in Melee where a platform carries you through various spots on a battlefield, or transport you between different maps completely.
-
that's a good question
the answer is someone I completely forgot was in the game whoops
can't blame you, he's pretty forgettable
as for lucina
if it looks like Marth and has the same abilities and hitbox as Marth, it's Marth. At this point I can't think of any other reason but laziness. This is THE biggest nintendo game after all. You'd think they'd have enough resources available to give each character a unique moveset.
Can't wait for that falcondorf confirmation. NOT.
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Ganondorf with his own unique moveset would be pretty sweet though.
They could stick with his TP incarnation or go with the Wind Waker version and have him dual-wield those swords.
Come to think of it, there's no dual-wielding character in Smash, right? (No, Pit doesn't really count)
(Or have Aghanim join. But that's really unlikely.)
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just gonna leave this here
(http://i.imgur.com/flkv0Ka.png)
gigi da bess :*
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Initially, I had considered including Lucina as one of Marth's alternate costumes. After all, she has a close relationship with him in FE:A. In such cases, even if two characters' names and voices differ, as long as they function the same way, I assign them as alternate costumes. The Wii Fit Trainers, Villagers, and Robin are examples of this setup.
However, even though Lucina shares her physical stats and techniques with Marth, the characteristics of their attacks differ. When two such similar characters function in an even slightly different manner, I give them a separate spot on the roster since that will affect battle records and whatnot. In that sense, you could say she was very lucky to join the fray!
So basically Lucina was a skin but then Sakurai was like eh fuck it give her no tippers and make her a separate char
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She's also shorter (you know, she's female so)
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Actually, that makes me curious, I wonder if both Robins have the same hitboxes despite male Rob being taller?
-
Actually, that makes me curious, I wonder if both Robins have the same hitboxes despite male Rob being taller?
All the other male/female swaps have been identical
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Okay so now if you land on the ground during an air dodge it has a lot of landing lag
So if you can bait out an air dodge while on the ground with something quick you can get a free punish
oh Megaman actually has no Ftilt
he just does his jab (pew pew) while walking :derp:
yoshi can jump out of shield now wow finally
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Okay so now if you land on the ground during an air dodge it has a lot of landing lag
literally anti-wavedash
Samus has very little landing lag for her aerials though, wonder if it applies to airdodge too.
yoshi can jump out of shield now wow finally
First thing I asked people
https://www.youtube.com/watch?v=Q5nqJIWQKzs
i am so hype for yoshi
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bitches be mad they can't take no-effort ledge hog kills no more
hi drake
about these vids, the first few videos kinda suck and they covered all the new chars so bleh
also if there really is no invincibility on ledge regrab then the new 'edgehog' is wait for them to sweetspot -> instant edgehog knock them off the edge -> let them sweetspot again but with no invincibility -> run off bair stage spike
all we can really hope for now is nerfed metaknight
sakuri pls
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hi drake
I can't even remember which video I posted that on lol
about these vids, the first few videos kinda suck and they covered all the new chars so bleh
Yeah I just watched them because they actually just showed the moves and I didn't get enough time to test during the BB event. Plus no Yoshi in my copy seriously what
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Okay so now if you land on the ground during an air dodge it has a lot of landing lag
I love how it's pretty much flipping off melee
-
I love how it's pretty much flipping off melee
???
the airdodge is nothing like melee's. it's just brawls except you cant spam it near the ground now because it has lag.
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New Bowser is op in free for alls
He's super heavy and kills easily with butt slam and his new forward smash drop kick
also in case you didnt know stuff is going on here (http://www.twitch.tv/nintendo)
Bowser's new back air is beautiful
Bowser's Fsmash is incredible
Bowser vs Bowser grand finals
Bowser confirmed God Tier
If Smash 4 becomes a big body powerfest then oh my god yes
-
The tourney last night was pretty encouraging. I only caught the Top 8, but the play among the top players was fun to watch, which is a good sign for the game's tourney viability down the road. Like everyone else, I'm also hyped at Bowser actually being good (at least from what was revealed so far). That shield break, man. :V
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Yeah watching that tourney is making me wanna play Bowser this time around. Not to say I haven't used him before in Melee and Brawl. I just never used him often. As far as heavy characters went, I stuck to Dedede and only Dedede.
Rosalina also looked pretty good, if not a bit tricky.
-
*roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll* *roll*
-
Melee players confirmed free at smash 4
except Larry but he's good at every Smash
also it seems like it's SUPER easy to drop the smash ball now
like pretty much any solid hit makes you drop it
-
Melee players confirmed free at smash 4
except Larry but he's good at every Smash
also it seems like it's SUPER easy to drop the smash ball now
like pretty much any solid hit makes you drop it
I love it, seems more chaotic.
-
Angry Birds confirmed for smash :V (https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGL6jAdQQ)
-
Still upset that Lyn from FE7 isn't in. She could've had a really nice moveset too, with bows and arrows, swords, the Sol Kati, and so on...
Hyped as heck to play Little Mac though, but then again, I'm a huge fan of Punchout.
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(http://i.imgur.com/VSHn17k.jpg)
FLAVIO IS LOVE
FLAVIO IS LIFE
-
The character who I want is already in, butt Sakurai pls give me Bandana Dee. pls
Also, hoping for a veteran reveal sometime this week. Been a while since we last had one.
#Livinlikelarry
-
I'm guessing there will be just one more direct before its jpn release in 5 weeks
-
Metaknight uh... confirmed?
-
Looks like they nerfed him pretty hard
-
Little Mac vs Captain Falcon
I'm curious about the pairing. I could actually imagine Captain Falcon in a Punchout game, too.
-
No Meta Knight on the site.
And also I noticed on the site Lucinda isn't even called a Newcomer because she's a Marth clone. [Well if you click on her she has a small ribbon saying Newcomer but it's not like the others who have an icon and Newcomer and a much larger section on the frontpage.]
-
So.. Meta Knight is Confirmed for Smash 4. (https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGOwiANZw)
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(http://www.smashbros.com/images/character/metaknight/screen-4.jpg)
please dont hurt me
also break the targets deconfirmed for the 3ds version (http://www.smashbros.com/us/3ds/gamemode/entry3.html)
kinda makes sense considering the roster is just getting larger and larger which means either more stages would have to be made or they would have to do the brawl btt which no one really liked
also why is Multi-Man Smash not called Multi-Mii Smash
-
Back cover of the game has been revealed (https://kantopia.files.wordpress.com/2014/08/backcovertranslate1.jpg)
Notable stuff:
There's a Streetpass minigame (probably the disc minigame seen in the trailer)
No 1-card download play mode
17,300 blocks for the download version oh boy
No copyright stuff for Konami or any other potential companies like Monolith listed
But also none for Ubisoft and we know there's a Rayman trophy in the game
Also at this point not including Pokemon Trainer, there are still 11 unconfirmed Brawl vets:
Wario, Ice Climbers, Ness, Falco, G&W, Ganondorf, Jigglypuff, Wolf, Lucas, ROB, Snake
also someone help me i cant stop being hype for this game just one month left aaaaa
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(http://i.imgur.com/zd3D4sL.jpg)
o-oh...
oh baby
we super lewd bros now
-
oh baby
we super lewd bros now
As if the backlash community weren't fueled enough as it were.
However, both the suit (http://img1.wikia.nocookie.net/__cb20100303233502/metroid/images/c/c4/Mfend1.png) and the palette (http://img3.wikia.nocookie.net/__cb20091018032731/metroid/images/2/24/Metroidzero08.png) are canon (Metroid Fusion) so screw those guys.
So does this confirm Project M-y alternate costumes? I'm all for that.
edit: that would be Metroid Fusion and Zero Mission, respectively, my bad
-
As if the backlash community weren't fueled enough as it were.
(http://i.imgur.com/xHHmv7d.png)
welp
in other more game related news
turns out swimming has NOT been removed (https://www.youtube.com/watch?v=ccAV3hJTRyY#t=7m54s) (since there is a stat for swim time like in brawl)
but for some reason you cant swim in the tortimer island stage water :derp:
-
oh god its that time again (http://smashboards.com/threads/potential-leaked-roster-surfaces.364880/) (possible spoiler alert)
LET THE DEBATES BEGIN
this month cant pass quickly enough ;-;
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I'm siding on it being another fake. Coming from 4chan, yea super legit.
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>Dr. Mario
>DLC characters
Nah, can't be real. Nintendo knows how to do DLC right, I'l fairly sure, and this wouldn't work.
-
I'm siding on it being another fake. Coming from 4chan, yea super legit.
stranger things have happened though :V (http://s3.amazonaws.com/data.tumblr.com/tumblr_l8g9tfSq4W1qdczyko1_1280.png?AWSAccessKeyId=AKIAI6WLSGT7Y3ET7ADQ&Expires=1408622606&Signature=bzSblGrX1nTYr%2FJr5Nk4TYbD7ew%3D#_=_)
also iirc brawl's roster was actually correctly leaked at some point and no one believed it because of R.O.B.
-
Also there's the inconsistencies of nameplates being removed and Fox's portrait color changing arbitrarily.
-
Also there's the inconsistencies of nameplates being removed and Fox's portrait color changing arbitrarily.
Also Game & Watch's hand extending outside his frame.
It's a roster I could more or less get behind but I'm willing to call fake.
-
Duck hunt makes me doubt a lot. But the ROB example was already mentioned, so I'll indulge myself in the sweet, guillible pain of wanting to believe.
-
Fox's portrait color changing arbitrarily.
actually fox's portrait was changed to blue in the back cover of the game and is blue on the official site
Also Game & Watch's hand extending outside his frame.
It's not really, it just kinda looks like it cause of the quality
(http://i.imgur.com/aoYlUTC.png)
here's something else really interesting
the famitsu scan is from TODAY, and the leak shows a really similar Tomodachi room that was never previously shown
-
I'm going to hope it's fake so we can squeeze in some more characters
cmon custom robo!!!
-
Only reason I want it to be fake is so we can get some Karate Joe in for some Rhythm Heaven represent.
Assist trophies just ain't enough
-
also no mewtwo ;__;
-
I would rather not have Dr. Mario return to swamp up the roster with more clones. Also Ice Climbers would be gone and that would be lame. So would yet another FE character.
ROB needs to return too.
-
ROB needs to return too.
(http://i.imgur.com/1rK7n4o.jpg)
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(http://i.imgur.com/zd3D4sL.jpg)
o-oh...
oh baby
we super lewd bros now
Just gotta come out and say this: Samus is *super* hot!
But.. Why high heels? Yes, you've heard it before. But I'm asking it for a different reasons: Samus has an athletic look going on. Wouldn't sneakers or boots be more appropriate? Kinda hotter too, since it matches with the tomboy motif.
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Musicians of Nintendo 3DS version (http://www.smashbros.com/us/music/)
Artist Main Compositions
Kenji Ito Romancing SaGa series
Puzzle & Dragons
oh god i cant escape
-
Even in your Smash Bros. P.A.D.!
Hadn't expected to see that crop up here. It should mean good things though, I think.
Wonder what all features and stuff will be hidden from us so that there'll still be stuff to find once it's released?
-
aaaa music clips
Michiko Naruke on another Zelda arrangement :*
I am totally going to be the worst at this game, but at least it'll sound good in the background when I'm getting my butt kicked.
-
I hope if Ganon gets back in that he'll be based on his hyrule warriors theme with new moves.
(http://puu.sh/b51bj/cc23d4bfb4.gif)
-
THE LEAK IS LEGIT (https://www.youtube.com/watch?v=WdPXbMzR7Zk&list=UUsKwxhG3ioc6FDKupmlVHZQ&index=1)
ganondorf is still a clone what the fuck sakurai
and he still looks bottom tier
-
IT'S HAPPENING
-
music for the occasion (https://www.youtube.com/watch?v=ei3-Qo9wHH4)
another (https://www.youtube.com/watch?v=od2IKLz30hM)
-
Also for anyone who is curious of what this leak ultimately means for the roster:
The following characters are essentially "confirmed":
Vets: Jigglypuff, Wario, Game&Watch, Ganondorf, ROB, Falco, Ness, Dr. Mario (clone)
Newcomers: Bowser Jr, Shulk, Duck Hunt, Dark Pit (clone)
For a total of 49 characters.
In addition there are still a few characters left that haven't been directly shown. They might appear as DLC or maybe they just weren't unlocked yet. The original list consisted of the missing Brawl vets (Wolf, Lucas, Snake, and Ice Climbers) + Chorus Boys from Rhythm Heaven.
However another previous leak (http://i.imgur.com/ERZBZqB.jpg) stated this was wrong and instead the last 4 characters are: Chorus Boys, Ridley, Dixie Kong, and Mewtwo. Said leak also correctly predicted Shulk, Bowser Jr, Dr. Mario, Dark Pit, as well as various moves of Shulk and Bowser Jr.
Still none of these have direct image or video proof like the previous stuff so who knows for now.
On another note, having those 4 characters would mean that there would be no gaps in the final character select screen with Mii fighters + random factored in (54 character slots in a 9x6 grid)
RIP Wolf, Lucas, Snake, and Ice Climbers
-
oh boy more leaks (http://imgur.com/a/PzeCw)
you can tell it's from 4chan because of all the lewd trophy shots
Tharja tho
-
Oh jeez
-
Also for anyone who is curious of what this leak ultimately means for the roster:
The following characters are essentially "confirmed":
Vets: Jigglypuff, Wario, Game&Watch, Ganondorf, ROB, Falco, Ness, Dr. Mario (clone)
Newcomers: Bowser Jr, Shulk, Duck Hunt, Dark Pit (clone)
For a total of 49 characters.
SHUUUUUULLK
I want to believe in the power of the Monado.
-
Apparently his neutral special is
Monado mode, where you can change your own stats from low def/high attack to high def/low attack
His up special and down special are similar to Marth's for w/e reason (rising slash and counter)
-
oh boy more leaks (http://imgur.com/a/PzeCw)
you can tell it's from 4chan because of all the lewd trophy shots
Tharja tho
All signs point to the leak being someone at the ESRB taking videos/screenshots of the game (The video/screen even shows ESRB#### as the player name repeatedly). Which means of course you'd see risque trophies being shown off, mentions of 'crude' content (the Wario Waft), even the betting on multiplayer mode.
-
oh that makes sense :derp:
on another note, Sakurai may have actually listened to people from the Invitational tournament because landing lag from aerial attacks seems to be way down from the demo, or at least you seem to be able to cancel some of the ending animations into other attack.
In the footage Lucina has almost no lag after landing with a fair attack and chaining it into a utilt even though we know Marth has a huge amount of lag on his fair from the demo.
Bowser seems to upsmash out of the landing frames where he is getting back up. Later he uses his dair and doesn't hit anyone and it has the same getup animation as the demo.
On the other hand Lucina was moving super fast in general probably because they're playing a game of smash run
It's still kinda hard to tell from blurry footage though
OKAY so another pic has shown up showing All Star Mode being LOCKED. That means not all characters have been shown, so I guess DLC is false and the final few characters are actually in the game.
Whoops so apparently Mii fighters replaces random when customization is on (makes sense since there would be too many options to random from). So that means there's possible up to 5 more characters?
-
Whoops so apparently Mii fighters replaces random when customization is on (makes sense since there would be too many options to random from). So that means there's possible up to 5 more characters?
So... that means we already know ALL of the characters except for one?
-
okay tl;dr roster
Vets: Jigglypuff, Wario, Game&Watch, Ganondorf, ROB, Falco, Ness, Dr. Mario (clone)
Newcomers: Bowser Jr, Shulk, Duck Hunt, Dark Pit (clone)
Also possibly: Chorus Boys, Ridley, Dixie Kong, and Mewtwo. These guys could be totally wrong though.
So we possibly know everyone, or we possibly know everyone except for up to 5 characters.
Or maybe up to 6. There are a shitton of names being thrown around right now.
e:new version is: Mewtwo, Mach Rider, Impa, Dixie, and Ridley
Yeah this shit keeps changing so we gotta wait for actual picture for real confirmation
-
Alright. I'll be waitin' warmly for more news.
Roster is fine for me. Except for Dr. Mario, Dark Pit, Falco and Ganondorf. I just wish clones were ERADICATED forever from the smash series. (Lucina can stay tho. Because she is pretty and smash needs more women~ ♥)
-
I don't think anyone would disagree with you there (except on Falco he's cool)
Sakurai sure makes some strange decisions sometimes (like tripping >_>)
-
Even more pictures (https://www.dropbox.com/sh/nhygkmysy1wzenr/AADxX8yrwbuOg0eccQ1CCvZia?dl=0#/)
Included is a higher resolution picture of the 'confirmed' roster (http://i.imgur.com/nTvOW58.jpg)
-
Nintendo of America just removed the leaked videos through copyright claim. :(
-
and thus proving they were real
good job nintendo :V
-
lol, this is exactly what I thought. :V
-
The clones are made specifically because they're low-effort. It's not like you would get different characters if they took out the clones.
Also I main Dr. Mario in melee so :V
-
aaaaa all the leaks
-
They got rid of ice climbers? Damn :(
-
They got rid of ice climbers? Damn :(
Watch out for the nintendo DLC
-
well... shit (http://mynintendonews.com/2014/08/26/rumour-nintendo-has-apparently-found-the-smash-bros-leaker/)
-
They got rid of ice climbers? Damn :(
Sakurai said something about having trouble getting ICs on 3DS without the game lagging
makes sense since ICs lagged even Melee if you had 4 of them on Fountain of Dreams
-
well... shit (http://mynintendonews.com/2014/08/26/rumour-nintendo-has-apparently-found-the-smash-bros-leaker/)
Where is this information coming from? Some random dude on Twitter?
-
Sakurai said something about having trouble getting ICs on 3DS without the game lagging
makes sense since ICs lagged even Melee if you had 4 of them on Fountain of Dreams
Well... I suppose the reason Ice Climbers lags is because there are two characters at the same time.
Simple solution: get rid of Nana and make Popo stand-alone. (Similar to how they got rid of Squirtle/Ivysaur and made Charizard a stand-alone character).
On the original Ice Climber for NES, only the second player can control Nana anyway. Popo is more of a main character than her. She was just a palette-swap with identical physics similar to how Luigi was to Mario on the original Super Mario Bros.
Where is this information coming from? Some random dude on Twitter?
I'm not completely sure yet.
-
oh hey there's actually sound (https://vid.me/5so)
-
Simple solution: get rid of Nana and make Popo stand-alone. (Similar to how they got rid of Squirtle/Ivysaur and made Charizard a stand-alone character).
That would completely defeat the point of them being playable. From what I've read, the big reason they were included in Melee to begin with was because Sakurai thought they would make an interesting fighting duo.
-
oh hey there's actually sound (https://vid.me/5so)
Already gone!
-
That would completely defeat the point of them being playable. From what I've read, the big reason they were included in Melee to begin with was because Sakurai thought they would make an interesting fighting duo.
Still better than having people complaining because they were completely removed. Something is better than nothing.
-
Already gone!
welp :V
iirc Bowser Jr. made a lot of squishy noises when his car bounced around and Shulk calls out his attacks (I think his up special was Rising something)
-
I really wanted to drag and drop the character selection counters with the touch screen.
But the normal 3DS is pretty small so I guess that was a pipe dream.
-
As if we needed more proof, today's Pic of the Day includes specific info about betting that was already shown in the leak. Also the fact that Final Destination modes are called Omega mode was also shown.
-
Also the fact that Final Destination modes are called Omega mode was also shown.
So it's like the opposite of Dissidia's omega stages
-
Not a smash leak, but a bit related
lol smash kart (http://mynintendonews.com/2014/08/26/mario-kart-8-dlc-has-been-leaked-by-nintendo-includes-new-characters-and-courses/)
-
well then
maybe we can get Lucas/Wolf/Snake/ICs back as DLC eventually
-
There will be a Japanese Nintendo Direct for 3DS tomorrow (https://twitter.com/Nintendo/status/504948327532617728)
No specific mention of any possible Smash info but the game comes out there in just 2 weeks so it might be likely they'll say something
-
(http://i.imgur.com/jMxYUuB.png)
He's heeeeeeeeeeeerrrrrrrrrrrrrreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee (http://www.smashbros.com/us/characters/shulk.html)
i wonder if this will be the last reveal or if we'll get duck hunt dog and bowser jr trailers in the next two weeks
also c sticks confirmed for new 3ds lol
oh yeah also
>his moves looked like marth's in the leak
But now we can clearly see they aren't. His UpB has an extra slash at the end if it connects and his counter actually has different followups.
-
(http://38.media.tumblr.com/d1e947a0e69373e818d6ffe8e967f251/tumblr_nb2i24bLT91s49c6co1_500.png)
That's it. Main found. Everyone else go home. His swimsuit is a legit in-game alt.
I'm curious to see if those who were pissed off about Zero Suit Samus' less-than-suit will make a peep about this at all
-
Naked Captain Falcon when
also dat bulge
we definitely super lewd bros now
OH MY GOD AT THE END OF THE TRAILER
IS THAT NORIO WAKAMOTO
-
also dat bulge
we definitely super lewd bros now
mmmmm dat bulge
EDIT: and dat ass (https://38.media.tumblr.com/69c01803326b777657f7063b636a197b/tumblr_nb2k9vXpPv1r8hguio1_500.jpg)
OH MY GOD AT THE END OF THE TRAILER
IS THAT NORIO WAKAMOTO
Yes, actually. Since that's the voice of Metal Face, the main antagonist for roughly the first half of Xenoblade Chronicles.
EDIT: also if you buy both the 3DS and WiiU versions of smash they'll give you the soundtrack for free (http://club2.nintendo.com/smash-promo/)
-
those shoes tho
they look like crocs :V
(http://i.imgur.com/VHZOVza.jpg)
also ridley deconfirmed
-
(http://i.imgur.com/jMxYUuB.png)
He's heeeeeeeeeeeerrrrrrrrrrrrrreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee (http://www.smashbros.com/us/characters/shulk.html)
AW YEAH, SON.
Stupid edit: The original English had some pretty good localization. Wonder if they'll get Adam Howden back. Also I really want to but I can't really view this stuff too much from work. :V
-
I haven't played Xenoblade but I'm pretty sure its the same voice
Dem British accents
-
I haven't played Xenoblade but I'm pretty sure its the same voice
Dem British accents
It's absolutely the same voice actors.
Even the same ones for Riki, Dunban, and Metal Face.
-
who the hell is shulk
he doesn't look like ness
-
who the hell is shulk
he doesn't look like ness
His reveal basically 100% confirms Ness
RIP Lucas
-
who the hell is shulk
u wanna fite
but yes this basically confirms the cast leak was real, so Ness is coming back
-
(http://38.media.tumblr.com/d1e947a0e69373e818d6ffe8e967f251/tumblr_nb2i24bLT91s49c6co1_500.png)
That's it. Main found. Everyone else go home. His swimsuit is a legit in-game alt.
I'm curious to see if those who were pissed off about Zero Suit Samus' less-than-suit will make a peep about this at all
RIGHT, looks like I just got another main. That makes about, oh I dunno, 50 mains to try and master when this game comes out now? :V
All them, and Ness, since he's now pretty much confirmed.
-
If you count Mii Fighters, there's at least 49 characters in Smash 4
There's also possibly up to 5 more because of the empty spaces in the leaked character select screen
Also another picture has surfaced, possibly showing the starting roster (http://i.imgur.com/Wy7Wg8u.jpg)
Everyone on the website is shown in this picture except for Lucina and Miis, which gives more credibility to this theory
On the other hand it could just be showing off everyone on the site :derp:
-
(http://38.media.tumblr.com/d1e947a0e69373e818d6ffe8e967f251/tumblr_nb2i24bLT91s49c6co1_500.png)
That's it. Main found. Everyone else go home. His swimsuit is a legit in-game alt.
I'm curious to see if those who were pissed off about Zero Suit Samus' less-than-suit will make a peep about this at all
... Fuck. Muh 20 new mains
-
I'm rather sad that Lucas is out. RIP Mother 3 virtual console hopes.
What's the possibility that the Wii U version might have a bigger roster?
Naked Captain Falcon when
-
to be fair there's still a chance that no one is actually cut, although that would leave little room for any more newcomers
also the Wii U roster will not be any different from the 3DS one. that was confirmed a long time ago.
-
Well, cross-compatibility reasons, I guess that makes sense. Kind of sad that the size of the 3DS screen is limiting the size in a way.
-
This is a thing of beauty (https://www.youtube.com/watch?v=-Epp1E8dEMo)
-
I always liked the idea of Shulk in Smash Bros. He seems a bit tricky but I'll still give him a try.
-
Okay so apparently you can play All-Star mode now even if you don't have everyone unlocked...
so this means no one was actually deconfirmed by the earlier all star leak
ANYONE IS STILL POSSIBLE
THE RIDE NEVER ENDS
-
Okay so apparently you can play All-Star mode now even if you don't have everyone unlocked...
so this means no one was actually deconfirmed by the earlier all star leak
ANYONE IS STILL POSSIBLE
THE RIDE NEVER ENDS
Whaaa? I thougt that was the POINTof AllStar. 'You unlocked everyone! Now go fight every character in the game in a massive string of battles!'
Eh, guess it doesn't really matter much.
-
Which would mean the entire roster will be revealed the second the first copy sells in Japan
Unless there's a secret All-star route with hidden characters
-
If you play all stars without all characters then you only fight who you have
-
Kind of takes the glory out of (not so) All-star, but eh whatever
I swear I think of She-Hulk whenever I see his name
-
There's a little lock symbol beside all star mode if it's incomplete so maybe something special happens once you have everyone. Like a final boss or something.
-
These are all so perfect (https://www.youtube.com/watch?v=W1W3vut8rDA&list=PLlgme8R1Sp32cX6aMXwOdwFrNAaIrMXkx)
-
These are all so perfect (https://www.youtube.com/watch?v=W1W3vut8rDA&list=PLlgme8R1Sp32cX6aMXwOdwFrNAaIrMXkx)
"This pleases me." Oh Melia.
-
"I'm really feeling it!"
"I'm really feeling it!"
"I've got a good feeling about this!"
"What are you doing Shulk..."
-
Just one week left until the Japanese release aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
AKB48 confirmed for smash welp
-
There's another demo out in Japan so here's some varied remarks about it (http://www.reddit.com/r/smashbros/comments/2fluu0/smashboardszipzos_feedback_on_the_latest_demo/)
-
Big organized doc of all impressions (https://docs.google.com/document/d/1UwjWVfcJb_o4zN9PfSRytn1jB9Uq1t9C8OOWpTftW-k/preview?sle=true)
Notable stuff:
Landing lag varies a lot of move to move (like Brawl)
Higher hitstun and falling speed. Mostly similar to Brawl but faster and more fluid looking.
Ledges however are totally different. Not magnetic like Brawl. At e3 regrabbing the ledge gave no invincibility, but now you can't even regrab the ledge at all in a certain timeframe. Seems like Sakurai really wants to cut down on m2k-esque metaknight ledge stalling, which is great.
Character stuff:
Metaknight nerfed a lot (finally)
Pac-man is slow but seems to have good range. A keepaway fighting style I guess. Alt costumes involve different gloves and shoes (his modern look i guess?)
Lucario is buffed
Peach's turnip is way worse, but her side b is better
Zelda is about the same but her UpB kills now
Sanic seems to be buffed. No Metal Sonic outfit tho
Ike is about the same
Palutena has huge range and is tanky
Robin is great. The cooldown on Levin sword and his tomes when they break are really low. Chrom appears in his victory pose. (lol) Outfits are just different hair colored Robins. No green haired female Robin though... (noooo whyyyyyyyy)
Shulk has huge range. His smash attacks hit with the monado first then it shoots out the laser beam part.
Marth's range is ass now. Counter is stronger.
LINK HAS FIERCE DEITY OUTFIT OH LAWDY
Fox has a wolf outfit RIP
Diddy nerfed. Can only have one Banana at a time (thank you Sakurai)
Captain Falcon's Knee is strong but has huge landing lag, kind of like a mini rest I guess.
Little Mac has 16 colors for some reason (8 for himself, 8 for the wireframe model. Guess the wireframe was really easy to recolor)
Dedede has a new final smash
Greninja is good
Olimar has an Alph skin
Sheik... might be OP (oh boy)
-
I'm rather happy that Sakurai is deciding to take this game somewhere new instead of some kind of Brawl/Melee inbetween some (including myself) were expecting. I'm glad that he seems to have reduced that stupid hitlag though.
It might be just because of all the attention on the newcomers, but is it just me or are they kind of leaving the veterans behind in terms of movesets?
-
(http://i.imgur.com/7jPNG5w.jpg)
dat fierce deity link
-
Majora's Mask confirmed for New 3DS
-
(http://i.imgur.com/NO8BbCz.jpg)
HYPE/
(http://i.imgur.com/08fGziy.jpg)
-
>Palutena has a stripper pole taunt.
>She plops her staff down on the ground, spins around it with one leg up, and laughs.
-
we super lewd bros now
-
DEMO CONFIRMED (https://twitter.com/NintenDaan/status/509508289403838465)
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (https://twitter.com/NintenDaan/status/509509124150013952/photo/1)
ITS OUT RIGHT NOWWWWWWWWWWWWWWWWWWWWWWWWWWif you have a jpn 3ds ._.
-
DEMO CONFIRMED (https://twitter.com/NintenDaan/status/509508289403838465)
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (https://twitter.com/NintenDaan/status/509509124150013952/photo/1)
ITS OUT RIGHT NOWWWWWWWWWWWWWWWWWWWWWWWWWWif you have a jpn 3ds ._.
OH SHIT WHAT
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
-
DEMO CONFIRMED (https://twitter.com/NintenDaan/status/509508289403838465)
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (https://twitter.com/NintenDaan/status/509509124150013952/photo/1)
ITS OUT RIGHT NOWWWWWWWWWWWWWWWWWWWWWWWWWWif you have a jpn 3ds ._.
ENGLISH DEMO COME OUT MORE FASTER!!!!! Q_Q
-
So it turns out when you play final destination mode items get turned off
so that means this demo is
MARIO LINK PIKACHU VILLAGER MEGAMAN ONLY
NO ITEMS
FINAL DESTINATION
-
http://www.twitch.tv/smoothmcgroove
Still no Jigglypuff of course.
Char Select music is good.
Oh my god the Galaxian assist item. Never get into it or die.
Chain Chomp assist good.
Smoke Ball actually makes it hard to see.
Mother Brain assist with energy drain laser.
Names longer than 5 characters lol.
Mega Man cannot into recovery.
Pikachu jabs go further than his head and have a visible hit area.
Mega Man's upsmash seems to suck you in if you're right next to him.
His upair is pretty good it looks like
Link's boomerang seems to shoot out fast, then turn into gale boomerang to come back.
Mega Man's uptilt looks nice but it's super laggy so don't miss.
Pikachu napping victory pose.
Pikachu's uptilt is god.
Thunder is fast.
Mega Man bair looks pretty much instant but I can't be sure.
Pikachu upsmash is faster.
Quick attack has more angles??
Metal Blade looks utterly useless. Wha.
BEES
Abomasnow can grab you and chuck you off the edge while frozen.
Just noticed there's still no in-game point counter in Timed mode.
Super Scope bullets are fast.
-
Mega Man cannot into recovery.
My imaginations
-
Pretty much everything abusable is gone
No chain grabs
No edgehogs
No rapid ledge regrabs
No invincible ledge hops
Combos exist but have to be very tight
You can regrab during a combo
Mario has down throw uptilt uptilt regrab down throw uptilt uptilt upair combo
Pikachu seems to be able to do something similar
Link might have something
Villager's recovery is absolutely ridiculous like Pit + ROB's recovery in Brawl
-
Okay I knew the 3DS version ran at 60 FPS but the game looks freaking gorgeous
-
Pikachu jabs go further than his head and have a visible hit area
Pikachu's uptilt is god.
Thunder is fast.
Pikachu upsmash is faster.
Bar the faster upsmash, these things were already the case in Brawl though. The visible hit box for jab might be new too, I don't remember. Looks like Pikachu has remained roughly the same from Brawl.
-
Thunder is visibly faster and his uptilt is shorter in duration. I wouldn't have mentioned them otherwise. These were just my impressions from watching the CPUs, though.
-
For some reason Megaman can UpB out of any weak hitstun (https://www.youtube.com/watch?v=y1aLKgGvQug)
Mega man is silly (https://www.youtube.com/watch?v=c2J30MCJeHw&list=UUj1J3QuIftjOq9iv_rr7Egw)
ALSO
For users outside of Japan, stay tuned for more news about the demo for Super Smash Bros. for Nintendo 3DS
-
Stay tuned?!
If the demo is out by the end of this week, my 3DS is going to start crying...
So will Puppy's~ XD
-
For some reason Megaman can UpB out of any weak hitstun (https://www.youtube.com/watch?v=y1aLKgGvQug)
Interesting.
It seems cheap at first but again, it's relegated to low hit%s... and most importantly consumes his recovery move and puts him in the air.
-
>Palutena has a stripper pole taunt.
>She plops her staff down on the ground, spins around it with one leg up, and laughs.
(http://i.imgur.com/Znu4uNp.jpg)
SAKURAIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Here's all the colors of the revealed characters (http://i.imgur.com/UHv1lyo.jpg)
-
Here's all the colors of the revealed characters (http://i.imgur.com/UHv1lyo.jpg)
That Dark Samus palette looks amazing
-
Dammit, the light blue Robin is male, RIP being Miku
-
Dammit, the light blue Robin is male, RIP being Miku
I KNOW RIGHT
oh well at least there's Anna Robin...
-
This game is getting me so hype that I can't wait anymore :getdown:
As for Lucina, I think my favorite is the red one :3
-
The Lucina colors are all Awakening girls btw
Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia
man that Tharja tho
wow okay so when Villager picks up an item and throws it back, he does so with DOUBLE POWER
Villager confirmed God Tier in Teams
Better resolution of all colors (http://i.imgur.com/Yab2WtT.jpg)
-
SOMEONE HAS THE GAME RIGHT NOW
IT'S HAPPENING
rip wolf (http://i.imgur.com/dROyqib.jpg)
IT'S NESS!!! (http://i.imgur.com/QeiHOvK.jpg)
PERSONALLY I PREFER THE AIR (https://pbs.twimg.com/media/BxOf9w4CUAAsPTI.jpg:large)
NESSS (http://i.imgur.com/J4q1QBh.jpg)
-
http://www.twitch.tv/yushako
oh my god zero suit leg stretch victory pose, we lewd bros
oh boy they're doing classic mode, incoming jigglypuff pls
dr wily theme rockin
YOU FIGHT THE NAMES IN THE CREDITS
FALCOOOOO DIDN'T EVEN WIN LOL
http://www.twitch.tv/hamayama
dark pit NEVER MIND
-
Here's another stream (http://www.twitch.tv/hamayama)
hype all up in this bitch
-
FUCKING MAGICANT CONFIRMED
AND SNES FZERO
-
LOL DARK PIT
AND HE LOST
THESE GUYS SUCK
-
HOW DO I HOME RUN
LITERALLY ANGRY BIRDS
-
THESE GUYS SUCK
pktundapktundapktunda
-
I might as well go to bed cause these guys aint unlocking shit >_>
-
he lost again rofl 「つよすぎですけど」
and again
-
Dark Pit conquered.
-
vs Dark Pit, Round 3, GO- SUICIDE
-
he just lost again and set it down to 0.0 difficulty oh my god I didn't know that was even an option
Also: The Metal characters look like classic GB palettes now instead of 'metal' and it looks amazing. (especially on that retro, flat-zone esque Dream Land stage)
-
He just waka waka'd off the stage. Am I watching a Lv1 CPU?
-
Shulk is really good apparently.
-
It appears there's some randomness to character unlock order, actually. Interesting.
-
omgomaogdagb GB kirby's dream land stage
it sucks tho
Garlyle: It might be the path taken. But I haven't been paying attention.
ness this time
CAPTAIN FALCON KNEE HOLY SHITTTT
-
Now the guy up-B's off the stage with Falco twice in the same match and lost all his lives. This is hilarious.
I thought Master Hand's new sliced cheese attack was terrible, I guess I was wrong
-
It might be the path taken. But I haven't been paying attention.
Could be this too. Hamayama didn't have a New Challenger appear after completing a run of Classic, so they might be conditional after all.
-
f-zero stage hnnngngh
-
Duck Hunt Dog
After losing to Master Hand twice
dies before I finished typing this, I started typing before the match started, didn't see shit
-
The Master Hand and Crazy Hand fight tho
all these new moves
-
Duck Hunt rematch, gets bodied in 5 seconds
This fucking dog, is there no stopping him?
Finally unlocks DHD
-
Master Core is a thing, made no sense and the character portrait was covered with black fuzzy static but no special character from it.[/spoiler
Also Ganon & G&W
-
He just got
Gannonbanned
-
He just got Gannonbanned
oh come on you can do better than that.
GAME OVER
RETURN OF GANNON
here's the two remaining streamers (http://multitwitch.tv/gema_yue/hamayama)
-
Smash 4 : Game of Clones
If it's like this, Bowser Jr. has pretty much been confirmed too then
wahahaha
-
Lucina, you look rather fat and nosy
-
Lucina, you look rather fat and nosy
You expected Lucina, but it was I, WARIO
(for those viewing at a later date: they were farming Arena Ferox matches figuring that'd unlock Lucina, only for the new challenger to be, well,)
-
Now that's a boss.
-
That thing picks up the stage and is like DO YOU EVEN LIFT BRO
-
Welp still no one unlocked that we weren't aware of previously
I guess the leak had everyone? :ohdear:
also roy confirmed kappa
-
LMAO MII KIRBY HE GETS A LITTLE TF2 SPY HAT OF THE MII (https://www.youtube.com/watch?v=I9VK4uEtAHM&feature=youtu.be)
-
Welp still no one unlocked that we weren't aware of previously
I guess the leak had everyone? :ohdear:
ESRB leaker said it wasn't everyone. We're approaching the end of the leak's roster, but it makes sense that, if there's some 'order' to when people get unlocked, any other surprises will be after R.O.B.
-
welp (http://i.imgur.com/hZVKQ1R.jpg)
RIP (http://i.imgur.com/SdecBGR.jpg)
-
Das fake doe, Shulk is clearly a photoshopped Little Mac.
Now begins the 5 stages of grief for Ridley and Mewtwo fans
-
i was just hoping for more characters since the leaked character screen had a bunch of empty spots
oh well rip hype
-
i was just hoping for more characters since the leaked character screen had a bunch of empty spots
oh well rip hype
Probably saved for potential DLC :V
-
The duck hunt dog. Are you fucking kidding me?
-
(http://i.imgur.com/1vvmpRG.jpg)
>12
one day Miku
one day
-
The duck hunt dog. Are you fucking kidding me?
nope
also smashboards is a delicious crashed on fire right now it's beautiful.
EDIT: Gema got the "everyone unlocked" on stream. Barring some DLC intervention or something, we now know our cast. I'd post it for the curious but I should really get to bed.
-
"Fighters are now all usable, the true battle begins here"
And the All-Star padlock is gone
nope
also smashboards is a delicious crashed on fire right now it's beautiful.
jesus dat ridley thread had 75k posts and 2 million views
maximum RIP (https://www.youtube.com/watch?v=GPEfsZouSLs)
-
If I'm counting right, are there only 4 unlockable characters? If so, then that's really disappointing (Speaking of which, are there even any unlockable stages?).
Also, what the hell is it about the Duck Hunt Dog that makes people swear for no reason?
-
Also, what the hell is it about the Duck Hunt Dog that makes people swear for no reason?
All that repressed childhood angst
-
Also, what the hell is it about the Duck Hunt Dog that makes people swear for no reason?
If you had that dog laugh at you every time you failed to shoot a duck in Duck Hunt, you'd understand the true reason.
I feel as if he's laughing at all of us who lost mains today, too.
RIP Lucas.
-
RIP Ice Climbers. :(
But good to see Ness back in action. Not sure if he'll play that much differently (new game mechanics aside), but I'm really anxious to see his custom specials now.
Also Master Core
looks like a very, very interesting challenge. Makes the battle feel like more of an endurance test than it used to be (and not in a bad way).
-
(http://i.imgur.com/HV2npuA.jpg)
:justasplanned:
-
The Mewtwo/Ridley salt is real
-
The truth behind Roy (http://cdn.brawlinthefamily.keenspot.com/comics/2013-11-08-526-SmashVotersMarth.jpg)
-
How would Ridley even work given that he is a giant skeleton pyrodactyl man-thing?
-
How would Ridley even work given that he is a giant skeleton pyrodactyl man-thing?
as a stage boss
which was announced back in like april
-
Aside from that, remember, Olimar (in his own games) is smaller than a bottlecap and such. Smash doesn't seem to have any problems with ignoring size.
I'm not one who was hoping for playable Ridley, but it wouldn't have been impossible.
-
How would Ridley even work given that he is a giant skeleton pyrodactyl man-thing?
By looking like an anorexic Barney the Dinosaur (http://imgur.com/CqiMPTD)
-
How would Ridley even work given that he is a giant skeleton pyrodactyl man-thing?
Hey man, they made him work once already. (http://puu.sh/bvubX.webm)
-
Aside from that, remember, Olimar (in his own games) is smaller than a bottlecap and such. Smash doesn't seem to have any problems with ignoring size.
I'm not one who was hoping for playable Ridley, but it wouldn't have been impossible.
You could make Ridley about as tall as Bowser in his standing animation, but the difference is that Bowser has fairly stubby limbs while Ridley is gangly as fuck. Ridley can easily double his height by extending himself, so it would be very awkward to design him hunched over all the time so his attacks don't have insane reach. There's also the issue of his wings/tail constantly clipping through platforms.
-
You could make Ridley about as tall as Bowser in his standing animation, but the difference is that Bowser has fairly stubby limbs while Ridley is gangly as fuck. Ridley can easily double his height by extending himself, so it would be very awkward to design him hunched over all the time so his attacks don't have insane reach. There's also the issue of his wings/tail constantly clipping through platforms.
Very fair points, there. I admit I didn't think very hard about my previous post :V
I suppose it could have been possible with his original design which wasn't much taller than Samus, but in his current state, it would be much more difficult to get it going and not look really dumb.
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Jigglypuff now has her mouth wide open when she gets hit and it's kinda freaking me out
them hats tho
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If I'm counting right, are there only 4 unlockable characters? If so, then that's really disappointing (Speaking of which, are there even any unlockable stages?).
Also, what the hell is it about the Duck Hunt Dog that makes people swear for no reason?
No, there's lots of unlockable characters - just not too many newcomers are unlocks (Lucina, Duck Hunt Dog, Dark Pit, and Bowser Jr., I think?)
. The majority of the 14(?) newcomers are unlocked immediately. There's also a number of unlockable stages, some of which are tied to the character unlocks (eg Magicant
) and some of which aren't (Gema had all characters unlocked but was still short two stages!).
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Re: Jigglypuff
>Forward throw seems to have strengthened.
YES
>Dash attack has less ending lag.
YES
>Neutral attack and up tilt have been sped up.
REST COMBOOOOS please
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new picochat doesnt have slopped edges
rip kirby earthquake (http://www.youtube.com/watch?v=MehWgHLqLWs)
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GET READY NORTH AMERICA (http://shoryuken.com/2014/09/12/super-smash-bros-for-3ds-demo-heading-to-north-america-on-september-19/)
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(http://giant.gfycat.com/RepulsiveSkeletalGrouse.gif)
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7 more days yeeeeeeeeeeeeeeees for the demo!!!!!!!!!!
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Btw if you're already a Platinum member you can gain early access to the demo as early as today (with 3 other passes to give to friends)
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So I bought the game this morning, was pleasantly surprised and disappointed at the same time. :V
Feels like single player modes are lacking, I kinda miss adventure mode. 2 tracks per stage is also a little disappointing after Brawl but I guess it's okay? It also feels like there isn't enough knockback on some things, but I'm glad combos still seem to exist though!
Edit: WHY CAN'T YOU CANCEL DASH WITH CROUCH AAAAA
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About knockback, it seems like move staleing is REALLY strong now. You can't really kill if you hit someone with the same smash over and over it wont work.
2 tracks is because if it was any more the filesize of the game would be gigantic. The Wii U is already confirmed to have way more.
Edit: WHY CAN'T YOU CANCEL DASH WITH CROUCH AAAAA
Because you cancel dashes with pivot tilts now :V
I dont know if you can double pivot to do running ftilt. Would be pretty cool if you could but for some reason no one has tried it.
Also I don't think you could crouch out of dash in brawl either
Also Metaknight is still good RIP everyonehe's not as ridiculous though just really good
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Re: Jigglypuff
>Forward throw seems to have strengthened.
YES
>Dash attack has less ending lag.
YES
>Neutral attack and up tilt have been sped up.
REST COMBOOOOS please
Bair kills at like 100% while some people's smashes cant kill at 150% holy shit
Sing still sucks but we have yet to see the custom versions
Meanwhile Little Mac seems pretty terrible. His ground game isn't really much better than most people and it's SO EASY to kill him with that recovery.
Also 2 stocks seems like the new standard, which sounds low but there's very few gimps and no infinites/chain grabs so no quick easy kills unlike every other smash. 3 stock matches take way too long but 2 stocks seems to look just right.
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Bair kills at like 100%
my pants are exploding
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Sing still sucks but we have yet to see the custom versions
Shamelessly copying from Smashboards:
Sing 2: Gives it three different hitboxes! The last hit KO'd Peach at 120% or so.
Sing 3: Gives it reflector properties like Mario's Cape, but also very slow. Because of the slow speed, it might not be useful, UNLESS Jigglypuff can cancel Sing by touching the ledge like in Brawl, then it'd be very useful.
Rest 2: Jigglypuff jumps upwards like Sonic, but falls asleep at the peak. This acts as her 3rd jump. HOWEVER, it doesn't sweetspot edges, so it's probably a bit useless. At the cost of the height, the power is reduced to Brawl's Rest.
I'd try and find where these are in the Twitch VODs but I have 77KBps DL right now :getdown: If you want to try and hunt for them: http://www.twitch.tv/gema_yue/profile/past_broadcasts The post in question was about 8~9 hours ago so I'd guess it'd be around that far back in the broadcast.
Anywho, glad to be hearing good things about Jiggs, she's definitely been my favorite character throughout the series. Hoping to see/hear more about Robin, Rosalina and Zelda soon.
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my pants are exploding
She's still super light though :V
I saw someone ledge cancel her sing so that's good
Also my current super tentative incomplete tier list. Characters are NOT ordered in tiers, I'm just grouping characters into 4 groups: Bad, Okay, Good, and Best.
Best:
FALCON - Okay I have no idea if he's actually that good but I put him at the top just because that new knee is so beautiful ;-;
Duck Hunt - This guy is the new Snake. Can set up all sorts of projectiles on the stage and has disjointed smashes. He seems amazing so get ready to see that laugh all day every day.
Wario - He was good in Brawl and he's good here. Fart charges much faster and kills at like 80%
Robin - Arcfire can hold people in place for a smash attack to kill at like 90%.
Shulk - Huge range and smashes kill. Haven't even seen people really use his Arts properly so he has huge potential.
Sheik - Super fast but has trouble killing. Has potential to be a lot better if people find ways to kill with her.
Zero Suit Samus - Ditto sheik
Bowser - Murders people but is a huge target. He might be one of the best characters in the 3DS version because of the lack of gamecube controller precision.
Good:
Meta Knight - Way nerfed but he's still good. UpB still kills if you cases someone with it, but it's much riskier.
Dedede - Seen little of him but heard he's good
Marth - Range is nerfed but is still larger than most chars. Dair tipper spike is still fast and can kill at pretty much any percent
Lucina - Like Marth
Jiggly - dat bair. Also rest kills at like 50% which sounds bad but like nothing kills at low percent in this game now
Mario - 60% grab combos oh my. Has trouble killing after that though
Okay:
Samus - Pretty slow but I saw some of her custom specials looked awesome
Game and Watch - his crazy speed and hitboxes from brawl were nerfed. He has some throw combos though
Pikachu - Fast but his upsmash seems nerfed so it's harded to get kills
Link - Better than before but his moves are a bit too slow
Falco - Hugely nerfed. Dair has a windup and lasers are nerfed even more. However his backthrow killed at 150% and his bair seems really strong so maybe he's good
Bad:
Mega Man - He's supposed to be a zoning character but his B moves kinda suck, especially his down B. Custom specials might be his saving grace though.
Little Mac - Probably the worst character in the game because of his two gigantic weaknesses: terrible air attacks and no recovery. He can't approach people and he dies super easily. Being a sniper with his KO punch might make him decent though especially in a 2 stock environment.
Everyone else I haven't seen much of yet. Generally seems pretty balanced though and there's no obvious "new metaknight"
Also in other news MIIS ACTUALLY SHOW YOUR NAME IN THE VICTORY SCREEN SO YOU CAN PUT WHATEVER YOU WANT THERE OH BOY
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Okay this is the way this game was meant to be played (http://www.youtube.com/watch?v=IjNO3WhrErM&feature=youtu.be)
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truly the divekick of smash
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oh yeah Drake Rest's hitbox is now HUGE
you don't have to overlap them anymore
you can be like right beside them and it STILL HITS
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Yeah I noticed that immediately when people were tinkering. It was pretty consistent, they just dropped near someone and got it without ever really missing.
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Man this game actually looks really balanced so far. There's are some really good and some not so good chars but the difference is not that big. The removal of chain grabs and edgehogs also help a LOT. Also charged smash attacks seem a LOT stronger now so it rewards hard reads.
Seriously pretty much every character is at least good in some way. Power chars like Bowser are finally good and look kind of OP at first but but they still have weaknesses while super fast chars are balanced by having weak KO power. There's also no obvious bottom tier except maybe Little Mac, but even he has some crazy good stuff like OHKO punch out of shield.
Maybe Megaman, he feels kinda weak overall. And Link can block his attacks with his shield by doing nothing :V :V
I sure someone will eventually find some way to totally break the game though with some infinite or something :V
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Hey Suikama
Khoa's getting both the JP and NA Smash demo right now
I'm about to play it. He might buy the full game as well digitally. :V
I'm so hype right now.
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. And Link can block his attacks with his shield by doing nothing :V :V
Link could always do that though. At least with projectiles.
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Link could always do that though. At least with projectiles.
Yeah but it's been buffed. In Melee at least Link would sometimes drop his shield with his idle animation and the size of it was really small, but now it just seems to block everything thrown at him from the front. I think it even blocks while he's moving now.
Hey Suikama
Khoa's getting both the JP and NA Smash demo right now
I'm about to play it. He might buy the full game as well digitally. :V
I'm so hype right now.
i will destroy yooooouuuuuuuuuuuu
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Yeah but it's been buffed. In Melee at least Link would sometimes drop his shield with his idle animation and the size of it was really small, but now it just seems to block everything thrown at him from the front. I think it even blocks while he's moving now.
That could actually be huge, if it does block while he's moving.
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Hey Drake (https://www.youtube.com/watch?v=ttOqhsI5mIE)
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Yeah but it's been buffed. In Melee at least Link would sometimes drop his shield with his idle animation and the size of it was really small, but now it just seems to block everything thrown at him from the front. I think it even blocks while he's moving now.
i will destroy yooooouuuuuuuuuuuu
I thought Link's was constant in Melee. Young Link however was a different story.
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Hey Drake (https://www.youtube.com/watch?v=ttOqhsI5mIE)
i may not be hbox but i totally watched it
I'm also assuming that drillrest is way better now because 1) drill connects all hits more easily and 2) new rest hitbox.
I'm really interested in how Yoshi looks now too. Jab upsmash hype!
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Been watching more higher level matches, mostly of Zero who is a top level player.
He has a crazy high winrate so far in online ranked matches. I've seen him body people with most characters and he really doesn't seem to have trouble getting kills like other people do. So far he's made almost everyone look viable to some degree. Only character's I'm not to sure of are: Luigi, Peach, Rosalina, Game and Watch, Samus, Greninja, Wii Fit, Dr Mario, Sonic, and Miis. They all look pretty viable though. Especially Greninja and Sonic because they're so fast.
Worst character so far actually looks to be Ike. He seems kinda nerfed from Brawl where he wasn't even that good to begin with. Also his recovery seems kinda bad. People generally seem to agree Mega Man is at the bottom as well.
Little Mac is super hit and miss. Some people destroy with him, some people are absolutely terrible. He's definitely one of the most extreme characters.
Best characters so far seem to be Bowser, Zero Suit Samus, Duck Hunt, and CAPTAIN FALCON (YES).
Also Jigglypuff unfortunately is REALLY light. Like she's in her own tier of being light. She's also one of the few characters Zero didn't do to well with, but he didn't go for any rests. She has potential for sure but she's a super glass cannon character.
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On the topic of online play, what's the general consensus on how well it performs? Does it have any built-in input lag like Brawl, or is it closer to offline play than before? I'm also not familiar with how well the 3DS' connection fares over longer distances, so if someone could provide their experiences I'd be grateful.
Speaking of Jigglypuff being light, I saw a match tonight on Twitch between Awestin and Dapko (sp?) with them playing Jiggs and ZSS, respectively. At one point, ZSS D-aired Jiggs from a fair height. Jiggs was sent straight down, yet still bounced up and got Star KO'd. Bounce her like a ball indeed. :V
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So I got the demo thanks to Gpop
My body is fucking ready
This game is beautiful
But why can't I change the controls. Literally every button is different from what I'm use to and I keep just jumping of the cliff and dying.
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I know man. When playing the BB demo I kept trying to hit Y and A, which should be like A and B on the 3DS but that doesn't work at all
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I'm slowly getting used to the controls on the 3DS. It's second nature for me to use the control stick to jump. Jumping with a button in this game feels foreign to me. I was most worried about how the game would look on my 3DS, given that most gameplay I've seen has been on a 3DS XL, but, as Suikama says, it's very beautiful (especially with the 3D on).
Thus far, I've mostly been using Pikachu and Link and have been winning various one-on-one matches against Lv. 8 CPUs. They're quite the challenge but of course they do their share of stupid things (but these are rare). Mario is pretty alright, even if he still has that atrocious F.L.U.D.D. MegaMan is a quirky but fun character with some solid moves (Mega Upper for the win!), but I tend to have some issues with him. I haven't touched Villager at all...
On another note, I've been noticing that I win a certain amount of coins after each match, and I hear they can be used in the full game. I just wish there was a way I could view how many I've accumulated.
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Whoever made it so Jigglypuff is the last character you unlock via number of battles fought can go soak their head.
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To be fair unlocking everyone takes like no time at all now
Like you have all characters unlocked at 120 matches, while in Melee you'd only unlock 2 characters after 100
I'm slowly getting used to the controls on the 3DS. It's second nature for me to use the control stick to jump. Jumping with a button in this game feels foreign to me. I was most worried about how the game would look on my 3DS, given that most gameplay I've seen has been on a 3DS XL, but, as Suikama says, it's very beautiful (especially with the 3D on).
Thus far, I've mostly been using Pikachu and Link and have been winning various one-on-one matches against Lv. 8 CPUs. They're quite the challenge but of course they do their share of stupid things (but these are rare). Mario is pretty alright, even if he still has that atrocious F.L.U.D.D. MegaMan is a quirky but fun character with some solid moves (Mega Upper for the win!), but I tend to have some issues with him. I haven't touched Villager at all...
On another note, I've been noticing that I win a certain amount of coins after each match, and I hear they can be used in the full game. I just wish there was a way I could view how many I've accumulated.
You can see how many coins you have in the Vault screen
Apparently coins will not carry over for the platinum unlimited demo though
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Apparently coins will not carry over for the platinum unlimited demo though
Whaaa?!
-
The story of Duck Hunt (http://beapeabear.tumblr.com/post/97517842836/and-thats-why-theyre-friends)
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Aaaand someone has already found an infinite (http://www.youtube.com/watch?v=YDikQiU9fC0)
And it belongs to the best character in the game R.I.P.
Oh it's character specific well RIP those guys
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Aaaand someone has already found an infinite (http://www.youtube.com/watch?v=YDikQiU9fC0)
And it belongs to the best character in the game R.I.P.
Oh it's character specific well RIP those guys
Oh look, it's pretty much the exact same infinite from Brawl that could only be done on Fox :V
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Fox can finally
do a barrel roll
.
Who else is patiently waiting to hear more about custom moves?
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Oh look, it's pretty much the exact same infinite from Brawl that could only be done on Fox :V
This time is seem to only work on Robin
Also meteor canceling seems to be gone now :o
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Is it only my friends, or there's an issue with demo codes? I've got both an IRL friend that had Platinum last year and another one that's currently platinum, but neither has gotten anything.
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If you opt out of receiving promo emails from nintendo you don't get the code
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Well then
That's pretty #rekt
Not like nintendo club promo emails are invasive, anyways. Or constant, they're like what, once a month?
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According to my inbox, it's around 3 times a month
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Shows you how much attention I pay to it :V
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Whaaa?!
However, it's possible that the limited demo that comes out on Friday will allow coin transfer.
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However, it's possible that the limited demo that comes out on Friday will allow coin transfer.
Do you know if there is a limit to how many coins can transfer?
Also, I've been hearing of cases where even the demo is causing people to break their 3DS, namely the control sticks and shoulder buttons. I have no idea how on earth this is happening, and I've played games like Kid Icarus Uprising, Mario Kart 7 and Kirby Triple Deluxe that extensively use such controls in their gameplay. I can only chalk it up to folks forgetting that the 3DS isn't a Gamecube controller and attempting to pull off crazy techniques whilst playing I've been playing the demo for a few days and everything is still intact.
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Woop, possibly stumbled upon the quick way to unlock Jigglypuff:
Defeat Master/Crazy (one or the other) Core in Simple mode
Haven't got any of the extra B attacks yet but she plays just like I remember. Sounds a bit different though.
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Woop, possibly stumbled upon the quick way to unlock Jigglypuff:
Defeat Master/Crazy (one or the other) Core in Simple mode
Haven't got any of the extra B attacks yet but she plays just like I remember. Sounds a bit different though.
Does that really work? From what I've heard the other way of getting puff is beat classic with Charizard on intensity 7 or higher
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Calling all Canadian Smashers! (http://www.nintendo.com/en_CA/whatsnew/detail/3GcEaA4O5Naa6bjT6V5zHXrzdLcRZFpt)
Actually, isn't it exceedingly rare for there to be a Canadian-exclusive event? I mean, I'm happy about it; I've already got Photoshop open and working on some Smash fan art right now.
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Holy shit yo Gpop one of these is actually happening at the nearby Playdium :getdown:
-
Holy shit yo Gpop one of these is actually happening at the nearby Playdium :getdown:
Wait what the hell you guys have actual arcades in Mississauga? What the hell, we've got NOTHING in the GTA save for a few bars with old arcade machines!
Hell, I'm going to the Mississauga event too, even if it's just to check that place out.
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Holy shit yo Gpop one of these is actually happening at the nearby Playdium :getdown:
Yeah I heard. I might totally go down just for all the Smash :V
Wait what the hell you guys have actual arcades in Mississauga?
You mean the only one in the entire city? :V
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Does that really work? From what I've heard the other way of getting puff is beat classic with Charizard on intensity 7 or higher
I don't remember if I used that character or not. But yeah I'm guessing that Core shows up on intensity 7 or higher
.
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Oh shit you were supposed to sign up for the smash event thing and it's already sold out RIP
-
Jesus Christ. (https://www.youtube.com/watch?v=Lqr1JJsDZGQ)
Also, DI was reworked in Smash 4 it seems. (http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/) tl;dr version: Instead of only being able to influence the angle of knockback, you can input ANY direction during hitstun, meaning you can alter both angle and distance. Seems the strength of the effect is dependent on how much damage you've taken, so maybe this won't hurt low percent combos too badly. I guess this is why people are living to 200% now though :V
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Welp Ganon is still the king of HRC (https://www.youtube.com/watch?v=VtWgqGI9JtE)
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Welp Ganon is still the king of HRC (https://www.youtube.com/watch?v=VtWgqGI9JtE)
That looks very easily improvable :|
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The game has been out for like a week man
-
Managed to play the Japanese version of the game on campus through a friend of a friend. Didn't play much really; I basically set up a one-on-one match against a Lv. 6 CPU then ended it when I got a KO. I only used a few characters that piqued my interest.
The characters I tried were Palutena, Rosalina, Kirby, Sonic, Wii Fit Trainer, Greninja, Dedede, Robin, Shulk. Here are my opinions based on what little gameplay I experienced.
Palutena: Had to use her first because I was most interested in her. Sadly, I couldn't get the hang of her moves very quickly. but she has potential. She felt a bit awkward, but I wouldn't fault her for that. I just gotta get better.
Rosalina: She impressed me the most. I blew away the CPU opponent the fastest with Rosalina. She's definitely at the peak of strength when she has the Luma by her side.
Kirby: He's still good. The end.
Sonic: He felt mostly the same as in Brawl, with some added quirks I noticed (like his kick at the end of his dash roll). Other than that, not much to say.
Wii Fit Trainer: Same situation with Palutena.
Greninja: This Pokemon is as solid as people say he is. I found myself using a lot of his aerial moves. While playing him I kinda forgot that Water Shuriken wasn't a charge move; you actually have to hold the attack button while he charges it.
Dedede: Still a fun character. I thought I would miss his Waddle Dee Toss terribly, but Gordo Toss isn't a bad attack by comparison. The Gordos also bounce along the ground when you chuck them, which opens doors for good situational moments during battle.
Robin: He's not bad, really. His Fire magic acts just like Fennekin's in that it traps the opponent and hits multiple times. One thing to note is that his running speed is quite slow. Not enough to make it a hindrance, but it's not something to disregard.
Shulk: Shulk was faster than I imagined. Overall, I liked him. I played around with the Monado Arts, but I had no idea what the heck I was doing.
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Another mechanic has been found
Everyone is now part Lucario (https://www.youtube.com/watch?v=iZPxLLaL4N8)
Oh yeah and the demo should be out now for everyone :D
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So apparently Lucario wasn't Lucario enough before. :V
I gotta say, this has been a quite productive first week in terms of discoveries. Both VI and Rage sound like very interesting concepts. They can keep the series fresh for long-time players as they'll have to adjust to this new game engine, but they're nothing overly complicated for newcomers as VI and Rage are both relatively intuitive. Other circumstances may prevent me from playing either version before 2015, but that date can't come soon enough for me.
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I like that both VI and Rage help out heavyweights more than lightweights. Having an even larger gap in longevity and kill power helps them keep up with the speedsters that have been more dominant in previous iterations. It's kind of overkill for Bowser after all his own buffs, but whatever. :derp:
I think I've already done 150+ matches in the demo, ahaha. I'm not even interested in maining any of the characters in it...I have to say though, Mario feels really good in this game. His combo game is addicting, and his bair is so good. I was a bit worried about 3DS controls at first, but it didn't take long to get used to.
The full version can't come out fast enough aaaaaaaaaa
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so Tharja's trophy was removed from the actual game...
this is an outrage
-
blasphemy
-
Played the demo. I'll just wait for WiiU :V
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Vectoring actually punishes you harder if you mess up now, but the same implication also lets you escape dthrow chains. Accidentally holding upwards at the time of a hit connecting means you can KO yourself at lower percentages. Also it appears that the 'combos' introduced in Smash 4 have also simultaneously been nerfed due to this.
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Also it appears that the 'combos' introduced in Smash 4 have also simultaneously been nerfed due to this.
Eh, people should have been attempting to vector out of these from the beginning before we even knew what it was, SDI etc. Vectoring's also based on your current %, so at low percents (combo percents) you don't have much influence. Pretty sure nothing was actually lost to this in regards to combos.
EDIT: For anyone that has the JP version of the game, how's Robin's Glide Toss? I'm baffled that I've seen nothing about using the discarded tomes or Levin Sword for Glide Tossing when it's already been confirmed to be present in the game.
EDIT2: Actually I guess it's JCT that Mega Man players have been doing and they're just calling it Glide Toss instead. Ok guess I have no idea if Glide Tossing is still in lol
Okay I can't get glide tossing to work with anyone in the demo and I can make my own guesses at how far Robin's JCT goes, never mind.
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Even if it is small, it will probably change up combos which required movement to follow through, frames could be vital. Another point would be that due to the rage mechanic, KB is also affected which can mess up combos even on fresh opponents, with this depending on your %s rather than the opponents. Also small, but things like these can still be important in specific cases.
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Played the demo. I'll just wait for WiiU :V
Same. Because I don't own a 3DS yet rip
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Got the demo. I have no idea how people are playing with all these characters and modes because all I have are Mario, Link, Pikachu, Villager, and Megaman.
Don't tell me that that's all stuff for the people who somehow got those codes, because that's extremely lame. :/
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The JP version of the full game released on the 13th, so that could be one reason why.
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so Tharja's trophy was removed from the actual game...
this is an outrage
...
Welp, now I have a reason to get the Japanese game instead of the American one. :V
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so Tharja's trophy was removed from the actual game...
this is an outrage
Nintendo made a character 2 lewd for NA/EU.
-
...
Welp, now I have a reason to get the Japanese game instead of the American one. :V
She's not in the japanese version! (http://www.youtube.com/watch?v=07So_lJQyqw)
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She's not in the japanese version! (http://www.youtube.com/watch?v=07So_lJQyqw)
Wait. This is getting confusing.
So... lemme see if I got it right. She is only on the JP demo but not on the NA demo and the retail versions of the game?
EDIT: Nevermind. Seems like she really doesn't exist on any version of the game. :ohdear:
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She existed in a pre-released version of the game because she appeared in the ESRB leak. The leak also showed there were 686 trophies.
Well now that the game's out, some people have gotten all of the trophies but only have 685 trophies, and no Tharja...
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The best trophy got removed...
(http://i.imgur.com/1fZlhrc.gif)
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The hype has taken hold and it can't stop going! Help!
Also, is it normal to dislike battlefield or am I just that scrubby?
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I don't dislike Battlefield, but I'm tired of it being the only stage in the demo.
I've been playing primarily Megaman in the demo and I noticed a few things like his aerial lemons have more knockback to them than grounded lemons. But doing "jab short hop a.jab a.jab" takes some really rough timing, actually.
Zdropping his metal blades deals 10% for a projectile, which is surprising! Zdropping metal blades also works during Leaf Shield, which is something?
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technically you get to play both Battlefield and FD in the demo
it's not really his air lemons that hit harder, rather his fist has a hitbox which hits as hard as other character's nairs
and yeah item throwing his metal blade deals more damage
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It's been too long since the last post about Jiggs.
Let's fix that. (http://puu.sh/bHkyo.webm)
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my mouth is watering
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uhhhhhhhhhhh (https://www.youtube.com/watch?v=cdpmXxQ5TIk)
Did they just...never playtest Wario at any point? I'm baffled as to how something like this sneaks its way into the finished product.
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I don't get what's wrong there ._.. Maybe it's the quality or the fact I can't see percentages?
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The sudden momentum shifts aren't recovery or anything; Wario's just a living boomerang apparently.
Here's another vid if it helps: https://www.youtube.com/watch?v=LO8frGPnyJw It happens subtly at 0:03 and more noticeably at 0:08. It seems to just happen at some point during knockback when you DI with Wario.
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So I just learned that you can destroy a smash ball with a warpstar. :VVVV
Also, I changed the date on my computer to October 3rd and nothing's happening. Please help.
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I really hope they make custom special moves easier to get in the Wii U version, because some people have been grinding this game since day 1, have every single trophy and challenge unlocked, but STILL don't have all the custom moves...
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I really hope they make custom special moves easier to get in the Wii U version, because some people have been grinding this game since day 1, have every single trophy and challenge unlocked, but STILL don't have all the custom moves...
To be fair though, if someone has every special move, they can just make an end-all-be-all set of moves that everyone's going to use due to its unsituational superiority, thus taking the point of "custom moves" away. This being a person speaking from the perspective of someone who's only played the demo.
also is it 3 October 2014 yet
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uh what? why does someone else get to choose what special moves I get to use?
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uh what? why does someone else get to choose what special moves I get to use?
No no no you didn't understand what I said.
I'm saying that eventually someone's going to develop a setup of custom moves that are unsituationally superior to any other set, thus voiding the purpose of customization in competitive play.
I'm saying that they likely made the custom moves hard to complete the set of to try to keep that kind of thing from happening.
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How does that matter at all? There's is an optimal way of playing so why even bother? Uh because it's a game of skill and each special move has trade offs and can fit different playstyles?
Hell even Pokemon, a game that's just about numbers and can be numerically optimized, still can be won with stuff like Pachirisu.
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Most of the custom moves I've seen so far looked like downgrades anyway. The only ones I remember striking me as notable were Robin's Concentrated Thunder (slightly increased charge time and more spell stock usage for a 31% Thoron? Yes pls) and Mario's Fast Fireball + Gale Cape.
That said they aren't usable online and nobody in a 50 mile radius from me plays video games so I'll never get to use them anyway :colonveeplusalpha:
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You can use them online with people you have added as friends though :V
And main reason why I want custom moves is it can really help some characters who have always had certain awful b moves *coughSINGcough*
It also allows for replacing situational moves for certain matchups, like Ness' down-B absorb is useless vs someone with no energy based projectiles, but he has a custom down-B which makes it actually deal damage.
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You can use them online with people you have added as friends though :V
And main reason why I want custom moves is it can really help some characters who have always had certain awful b moves *coughSINGcough*
It also allows for replacing situational moves for certain matchups, like Ness' down-B absorb is useless vs someone with no energy based projectiles, but he has a custom down-B which makes it actually deal damage.
...Oh, that makes sense. I thought you were talking about mii fighters having x setups. Sorry about that! ^^'
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You can use them online with people you have added as friends though :V
I completely forgot there were online modes that weren't random matchmaking :V
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...Oh, that makes sense. I thought you were talking about mii fighters having x setups. Sorry about that! ^^'
You get all of the mii fighter's custom moves unlocked by default anyways :V
But yeah the problem is right now it takes ages of grinding to get all custom moves, which will hinder potential Wii U custom move tournaments because it will be unfair to play on a system that doesn't have all the custom moves you need unlocked.
3DS tournaments should be fine though since everyone will just have their own game and can unlock just whatever moves they need.
I hear there's a way to send customized characters from the 3DS version to the WiiU though. Best case scenario would be you can unlock moves in the Wii U version by sending them from the 3DS version, so then during tournaments they just need one 3DS that has every move unlocked and use it as a key to unlock moves on every Wii U.
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But yeah the problem is right now it takes ages of grinding to get all custom moves, which will hinder potential Wii U custom move tournaments because it will be unfair to play on a system that doesn't have all the custom moves you need unlocked.
There's a save data transfer from 3DS to WiiU and vice versa. So yeah.
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WHY IS THERE NO LINK HAT FOR THE MIIS
THERE'S LINK'S UP B FOR THE SWORDFIGHTER BUT NO ACTUAL LINK HAT
WHY
Wow so someone ran tests for Pit vs Dark Pit and found they are literally EXACTLY THE SAME except for different arrows, side B, final smash, and edginess levels. THAT'S IT.
Meanwhile at least Dr Mario and Lucina have differences that actually affect their playstyles compared to their originals. Dr Mario has all his properties from Melee and Lucina deals more consistent damage than Marth.
Pit and Dark Pit? PLAY EXACTLY THE SAME
E: okay I have yet to see comparisons of their movements stats though apparently they are also the same
So actually Dark Pit is kind of a better version of Pit...
RIP Pit
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guys
what if
we add 1% damage to pit's arrows
and make his side b launch 20 degrees lower
and paint him black and make him edgy and give this pit his own character slot
everyone is going to love this i am a genius
-Sakurai
In all seriousness though, that's so damn boring and lazy compared to what could've been. There were so many rumors about Pit having tippers now and Dark Pit doing more damage pointblank, I was looking forward to having a second Marthlike character in the roster. ;____;
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Maybe it was the same deal as whatsherface. Alt skin turned actual character. Though knowing he's in and ICs aren't makes me sad. I wonder why he didn't add them. Most of the other guys who were booted were clones, right? Except Snake, though I'm assuming him being in Brawl was a special thing.
Btw, sup Eso. Haven't seen you since CB.
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Ice Climbers were actually made, but then scrapped because they lagged the 3DS. Their chants are actually in the game and can trigger sometimes by accident when Villager is playing (Killager murdered them)
And I think all 3 clones were actually skins turned characters. At least though Dr Mario has a bunch of different moves (Pills, Tornado, old dair, Electric fsmash) and different move properties (reverse strength nair, semi spike bair, the dunk fist) and Lucina has different properties on all of her attacks (since they hit at a strength inbetween Marth's tipper and non tipper hits).
Dark Pit is LITERALLY just Pit but with very slightly adjusted B and Side B. They will play EXACTLY the same, pretty much as if you just chose a different color. People just kinda assumed he would be a slower but harder hitting version of Pit since usually 'Dark" versions are like that but nope.
Instead of real gameplay differences, to make him more 'unique' they gave him HIS OWN THEME SONG (https://www.youtube.com/watch?v=ytemODJGUuI#t=1m50s) YEAH ORIGINAL CHARACTER do not steal
As what's even sadder is since he's basically a better version of Pit, there's actually no reason to play Pit over him unless you really can't stand his face
The differences are minute enough though that it doesn't really matter who you pick (ITS AS IF THEY'RE JUST SKINS OF EACH OTHER :O)
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ZeRo was playing Peach just now and pulled a stitchface.
It didn't KO a 153% Dark Pit. It didn't even come close. This is an outrage.
Btw, sup Eso. Haven't seen you since CB those years of your life that never happened.
We don't talk about that anymore. But hey, long time no see!
Also the hype for Robin and Lucina got to me and I ended up buying FE:A, damn you Super Advert Bros :getdown: Hard mode was...disappointingly a 2 day endeavor, I hope lunatic lasts me longer lol
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I really hope they make custom special moves easier to get in the Wii U version, because some people have been grinding this game since day 1, have every single trophy and challenge unlocked, but STILL don't have all the custom moves...
My wish has been granted (https://www.youtube.com/watch?v=HKby5OKOE1U&app=desktop)
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My wish has been granted (https://www.youtube.com/watch?v=HKby5OKOE1U&app=desktop)
The struggle is over
Dat Pause Buffering strat.
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I don't have words for this. (https://mtc.cdn.vine.co/r/videos/9FEB19ADCF1127240647837941760_1411729291071ade5f354c9.mp4.mp4?versionId=8zZr3HJkUXS0YES62HBccjtP0c3EKQwy)
Except for maybe "wavedashing confirmed" BV
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Somehow Jigglypuff's custom up Bs are even worse than Sing
Sakurai why
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Yoshi SWD? Amazing
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There are so many momentum glitches in this game
Wario's momentum goes crazy after getting hit
Yoshi's momentum goes crazy after landing with upB
Marth and Lucina fly off the screen if you counter after getting edge stolen
Who knows what else
Also Megaman and Diddy Kong can get out of hitstun with UpB/Neutral B
And Dedede's gordos can get stuck under him forever
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Somehow Jigglypuff's custom up Bs are even worse than Sing
Sakurai why
Are you sure about this? They both sounded like they had edgeguarding potential to me, though I don't really know how big their AoE effect is. Hyper Voice has decent kill power, and if the cape effect song can hit people before they grab the ledge that's like the holy grail of edgeguarding.
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Uh you can grab the edge backwards in this game
Also it's SO GODDAMN SLOW
I think it's both the slowest and weakest move in the game
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welp
it's okay I'm used to not doing that input with Jiggs anyway
E: aMSa found Greninja's uair can spike. (https://www.youtube.com/watch?v=yK9bAKdN_Kc) Pretty cool.
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Seriously how is this not the most useless move in the game. (https://www.youtube.com/watch?v=xe8JDmq3zHs#t=4m15s) It's so slow you can't even edge hop it because it won't start before you grab the edge again.
Rollouts are still useless as well. At least her Side Bs and Rests looks alright (which were already good so oh boy).
Wake up rest is hilarious
also why is Pikachu's custom headbutt STRONGER THAN REST
i think it's stronger than even WARLOCK PUNCH
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Well shit, that's on its own level of slow. The dream is dead.
Speaking of things being too slow, apparently Sonic's taunt is invincible now :V (https://www.youtube.com/watch?feature=player_embedded&v=DVfh9inqDOc)
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I'm pretty sure you'd have to test it a lot more before saying it's invincible because that clearly could have been just a deadzone in the attack
Also one week left oh boy
On another note the game has been out for 2 weeks now and it still seems pretty balanced. There are still definitely some characters that are overall better than others, but it's not like Melee and Brawl where there are characters that are ridiculously good and characters that are pretty much just useless. We can probably thank Namco Bandai for that :V
If a character becomes ridiculous it will only be because someone find some crazy tech or glitch or plays one of the more technical characters at their max potential like Rosalina.
At a non super hardcore level though basically what this means it you can pick whatever character you like and they won't suck.
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Seriously how is this not the most useless move in the game. (https://www.youtube.com/watch?v=xe8JDmq3zHs#t=4m15s) It's so slow you can't even edge hop it because it won't start before you grab the edge again.
Rollouts are still useless as well. At least her Side Bs and Rests looks alright (which were already good so oh boy).
Wake up rest is hilarious
also why is Pikachu's custom headbutt STRONGER THAN REST
i think it's stronger than even WARLOCK PUNCH
I'm glad they gave rest it's explosion back. It felt so neutered in Brawl with the flower.
I'm pretty sure you'd have to test it a lot more before saying it's invincible because that clearly could have been just a deadzone in the attack
Also one week left oh boy
On another note the game has been out for 2 weeks now and it still seems pretty balanced. There are still definitely some characters that are overall better than others, but it's not like Melee and Brawl where there are characters that are ridiculously good and characters that are pretty much just useless. We can probably thank Namco Bandai for that :V
If a character becomes ridiculous it will only be because someone find some crazy tech or glitch or plays one of the more technical characters at their max potential like Rosalina.
At a non super hardcore level though basically what this means it you can pick whatever character you like and they won't suck.
Makes me wonder, is Nintendo going to patch this game periodically, or is it permanent once it's out like melee and brawl were.
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All versions of Rest (I think; Rest 3 might not) still have the flower in Smash 4, and it racks up a LOT of damage if Rest doesn't manage to kill. I think Rest+flower is something like 55% damage? It's a pretty hefty hit, and with how light Jiggs is she isn't too easy to punish heavily for trying it at low percents.
Also the game has been patched...at least once, so far. The one I know of fixed a glitch where Peach players were getting banned from For Glory, as well as apparently removing ZSS' infinite on Robin. It's good that they're able and willing to apply patches, the game's honestly a pretty buggy mess at the moment.
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ZSS infinite is still in. The peach thing is the only thing patched so far.
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Hmm...people mentioned the infinite being patched in the Robin research thread on smashboards, but with how much other misinformation there's been it wouldn't surprise me if that's wrong.
One more week and we can just figure out all this crap ourselves at least.
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RIP Wario (https://www.youtube.com/watch?v=szd9f7i1Qo8)
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RIP Wario (https://www.youtube.com/watch?v=szd9f7i1Qo8)
Yeesh, good thing only a few characters can actually hit him hard enough.
I don't think that will be enough to make Wario weak, though.
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I think for most of them you could just throw -> attack kill anyways. I know ZSS can just do that on anyone.
But the Little Mac one is the worst, especially since the KO Punch does NOT ever go away on its own. You have to actually hit him to get rid of it, so you can't just run away to stall it out.
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But the Little Mac one is the worst, especially since the KO Punch does NOT ever go away on its own. You have to actually hit him to get rid of it, so you can't just run away to stall it out.
oh boy looks like Wario's going to be an adventure between that and his crazy air momentum things
Casual reminder that the game comes out Friday in NA btw
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But the Little Mac one is the worst, especially since the KO Punch does NOT ever go away on its own. You have to actually hit him to get rid of it, so you can't just run away to stall it out.
Yeah, this one is kinda overboard.
IIRC, chaingrabs were eliminated when they increased recovery on the throws, so Wario cannot do that to Little Mac to balance things out. If the Mac/Wario matchup is just stall->get K.O. punch->grab->K.O., that's gonna be boring.
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There is no increased recovery on throws. You simply become immune to grabs for 1 second after being thrown (or released).
Also Mac can't stall for a KO punch since it only charges when either he hits or gets hit.
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That doesn't sound too bad then.
I didn't search into details so I can see it by myself when the game comes out, but maybe I'll take a deeper look.
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Dammit Sheik stop trying to be OP (http://www.youtube.com/watch?v=qMgLUiPJvhc)
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4 more days for most of us.
Get Hype :yukkuri:
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Dammit Sheik stop trying to be OP (http://www.youtube.com/watch?v=qMgLUiPJvhc)
I'm starting to get the feeling most multihit moves have properties like this. Second hit of Mega Man's bair and Meta Knight's fair/bair spike, Greninja's and Sheik's uairs can spike...messing around in the demo a bit now, Mario's dair doesn't have this property, but I found both Pikachu's fair and bair spike on certain hits (hit 3 and certain later hits). Fair's isn't going to kill anything, but bair's has more knockback/hitstun to it. Though of note, you can also fastfall both offstage and it tends to bring the opponent with you...I managed to bring Villager to the bottom blast zone with ff bair and then stage spiked her off the bottom :V Interesting mechanic.
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So this (https://www.youtube.com/watch?v=gU_EClaO7Sg) is an interesting way of starting a match if only one 3DS is capable of video recording. I'm still not sure what exactly happens.
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Jigglypuff has the unique trait of being instantly star KO'd if her shield breaks. It's actually been a thing since ssb64!
So I just tripped Mario with Megaman's fsmash. What.
E: And the second hit of bair on-stage. How do hit-induced trips in this game work?
E2: 4 trips in one match with the first hit of bair. Is it just a random chance on moves that don't lift off the ground? Incidentally I found the first hit of bair has fixed knockback and can also semi spike, why is Mega Man's bair so good
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Jigglypuff has the unique trait of being instantly star KO'd if her shield breaks. It's actually been a thing since ssb64!
wait seriously
what
EDIT: Oh my god you're right (https://www.youtube.com/watch?v=l8xE0pQFQeE) this is ridiculous ahahaha
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Is it just a random chance on moves that don't lift off the ground?
http://www.ssbwiki.com/Sakurai_angle
In other news, Ness will no longer die if you slam into walls with his upB! You'll still bounce off the wall but you can UpB again right away. I think it only lets you do this once while you're in the air though to prevent stalling.
also wat (http://i.imgur.com/ZyzKN1Z.gif)
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Pac-Man looks a lot more interesting than I first gave him credit for.
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Pac-Man will probably eventually end up somewhere high up on the tiers. His slow fall speed and deceptively large hitboxes on his air attacks are reminiscent of Meleepuff. Except on top of that he has a ton of utility with his projectiles.
The Hydrant can be used as a projectile if you have an unstaled bair. You can drop the hydrant, run off it, and bair it to send it flying immediately, but this will ONLY work if bair is not stale. If you hit the opponent even once with a bair, you can't do this trick anymore until you hit with 9 (i think) other moves or die.
His Fruit in particular is crazy since it can do everything from combo to kill. Regular fruit can be picked up and z-dropped in people's faces. The Galaga ship can be caught and thrown again. The custom 3 side B is especially crazy because the ship does like 6 loops in place, locking people down for you to do whatever. And the Key just hits hard.
His biggest weakness is he has a terrible grab. If you miss with it he just sits in place shooting rays out of his hands for a second. It's like a ranged grab but it doesn't even shoot out quickly.
On an unrelated note, Kyary Pyamu Pyamu stars in the New Nintendo 3DS commercial lol (http://www.youtube.com/watch?v=9MpQSvaduzk&list=UUkH3CcMfqww9RsZvPRPkAJA)
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what. (https://www.youtube.com/watch?v=pss1GQ5qrjM)
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Yoshi has a glitch like that in almost every smash game :V
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what. (https://www.youtube.com/watch?v=pss1GQ5qrjM)
Ridley is too large small for smash
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So atm this is what the top 10 is looking something like:
Lucario - His new aura is absolutely ridiculous. Not only is it way buffed from Brawl and turns him into a monster once he hits 100%, the new rage mechanics and the fact that moves don't kill as well works hugely in his favor, allowing him to kill very easily in even games. Furthermore if he gets the first kill, he snowballs very hard because the opponent loses rage making the now super powered Lucario even harder to kill. On the other hand, he may have bad matchups against characters that can kill easily either through raw power like Ganondorf or through off stage gimps. Also Lucario really benefits from playing against people who don't know their kill %s vs him. It's likely he will not become too ridiculous when people learn not to put unnecessary % on him and how to kill him at the lowest % possible to prevent his aura from making a difference. Also with no Aura, his overall power is probably the weakest in the game.
Sheik - Just overall very fast with a good projectile like good ol Melee Sheik. People thought she had problems killing when the game came out, but she's fine with her off stage killing power and dat new down B which is really strong. She pressures really hard at a ranged distance with needles, which either forces your approach or covers her own. Then up close she can chain throws and fairs like crazy to rack up damage.
Greninja - Just like Sheik he's very fast and has a good projectile. He seems to trade off Sheiks crazy attack speed and throws with more movement speed and powerful hits. He can also do crazy gimp shenanigans with his UpB water pushback.
Rosalina - The fact that Luma can block hits for her AND still attack while Rosalina is stunned or grabbed automatically makes her good. Even solo Rosalina her self is still no slouch. I haven't seen that much of her, but she's already all around solid and she still has tons of potential to be even better with effective luma positioning tactics.
Sanic - gotta go fast. Sonic has gotten near universal buffs from Brawl where he actually wasn't even that bad, and now he's crazy. With his run speed, buffed spin dash priority, and buffed grab range, his ground control is crazy. He can dart around the stage and just pressure you like crazy while you can't hit him back. His kill moves were buffed too he he doesn't even have much trouble there. According to top player Mew2King he is the best character in the game, although his opinion tends to change a lot. :V
Zero Suit Samus - Also very fast and has a good projectile which can combo into grabs which combos into further attacks. Compared to Sheik and Greninja though she has a worse grab due to it being a tether and her killing power is very limited to her UpB and Fsmash. Her projectile also is not as fast and does not have as much range as the Ninajs and thus does not apply as much pressure. She makes up for this by having the best combos game with her down smash and throws which can combo into actual kill moves which very few other characters can do.
Robin - Arcfire and Arcthunder are nuts. They pressure, they space, they lock you down for free hits. Also he gets freaking AIR SMASHES. A well timed Arcfire/thunder lock into an air fsmash can kill very easily. Of course he's held back a bit by his limited tome and sword use system, but the recharge time is very quick and plus the used up items can be picked up and thrown for quite a bit of damage. Like the book hits for 18% wtf it's stronger than most smash attacks.
Fox - Like many other characters like Zero Suit Samus and Sonic, technically he was very good in Brawl if it weren't for the fact everyone could chaingrab him to death and also Meta knight existed. Now that all that nonsense is gone, Fox can reign once more with very fast yet powerful attacks, a blaster which forces people to come to him, and a reflector to do away with other people's projectile nonsense.
Diddy Kong - First of all he can break out of combos for free with his gun glitch whatever. Even ignoring that though, to make up for his nerfed bananas his normal moves have been buffed considerably, and his banana still isn't that bad.
Duck Hunt Duo - Yes that's their english nameokay for some reason that's their EU name but in NA they are still Duck Huntor not? im so confused right now. They have crazy zoning powers with 3 different projectile attacks and their normal moves are no slouch either. They destory slower characters like Bowser, but they seem to have a poorer matchup vs quick ones like Sheik, who can just run in and grab them before they can get out a single projectile.
Bowser is kinda falling off because large characters will always have problems with quick attacks and projectiles, but he's still really good but no way he's number 1. Day 1 Bowser is totally number 1 though :V
Worse character so far is Ike, however he's still isn't terrible. Most character are either really solid or are top tier by being solid + having several strong points while Ike is solid but overall has some weak points without many strengths to make up for it. While other power characters like Bowser and Ganondorf have received huge buffs, he's largely the same and in some cases even worse than in Brawl with some reduced ranged on his fair and reduced kill power on his smash attacks and air attacks. He can still put up a fight, but he has a very uphill battle against the fast top fighters like Sheik, who can spam projectiles and force him to approach with his slow moves.
On the bright side, custom moves potentially make him a lot better. I'll do an overview of all the good custom moves later. Generally custom moves seem to help the weaker characters more than the stronger ones so I really hope people use them. None of them seem to be blatantly overpowered, however there are some EXTREMELY silly ones :V
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I tried multiple times to write a longer, more elaborate reply, but I'm a king at rambling.
I can agree with most of that list, but imo Robin isn't top 10 material. I feel like shortcomings such as speed/melee range and weapon durability (I've seen plenty of stocks lost to Arcfire/Elwind/Levin Sword running out at the worst possible times) are really downplayed, and outside of neutral B+side B I don't see anything particularly outstanding about the character. People are sleeping hard on characters like Jiggs(heh), C.Falcon, and Dedede who will appreciate a C-stick, and I could see at least one of them being better than Robin, if not now then later down the line because Robin doesn't seem like the type of character that'll have room to develop much as the game progresses.
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I'll do an overview of all the good custom moves later.
Good luck there seem to be a shitload of them, given that basically all of them are tradeoffs/alternates more than just straight out upgrades - so a lot of them seem to be good.
Also there's actually a significant push in the smash competitive community in NA to allow custom moves, especially because they aren't straight up upgrades - the main thing holding them back seems to be the practical aspect of having them all unlocked on systems that'll be used for competition, but save data transfer should make that easy enough.
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So apparently the "Roy's our boy" chant is actually back for Roy Koopa
R.I.P.
I tried multiple times to write a longer, more elaborate reply, but I'm a king at rambling.
I can agree with most of that list, but imo Robin isn't top 10 material. I feel like shortcomings such as speed/melee range and weapon durability (I've seen plenty of stocks lost to Arcfire/Elwind/Levin Sword running out at the worst possible times) are really downplayed, and outside of neutral B+side B I don't see anything particularly outstanding about the character. People are sleeping hard on characters like Jiggs(heh), C.Falcon, and Dedede who will appreciate a C-stick, and I could see at least one of them being better than Robin, if not now then later down the line because Robin doesn't seem like the type of character that'll have room to develop much as the game progresses.
Yeah but having a spell run out at a bad time is the fault of the player not the character, since there is an exact number of charges of each spell and good players will memorize all of his numbers. For instance Elwind has 9 uses and recharges in a mere 9 seconds. Plus you can manually use up Elwind and Arcfire charges with your jab, so you can do things like after 8 uses, purposely waste your last one with a jab at a safe opportunity, run away for 9 seconds, and then you're good. There is way more potential depth to this character than you are giving him credit for.
Things will definitely be different for the Wii U version though. The lack of a Cstick means it's difficult to play characters that rely on precise aerials like Puff and Falcon.
Good luck there seem to be a shitload of them, given that basically all of them are tradeoffs/alternates more than just straight out upgrades - so a lot of them seem to be good.
Also there's actually a significant push in the smash competitive community in NA to allow custom moves, especially because they aren't straight up upgrades - the main thing holding them back seems to be the practical aspect of having them all unlocked on systems that'll be used for competition, but save data transfer should make that easy enough.
I've already taken a look at all 384 of em and made a list of all the interesting ones :V noidonthaveaproblemwhydoyouask
also why is fox's english voice SO BAD
at least Falco's isnt bad
RIP Sonic's taunts
Rofl the European Wii Fit Trainers have British accents
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Yeah but having a spell run out at a bad time is the fault of the player not the character, since there is an exact number of charges of each spell and good players will memorize all of his numbers. For instance Elwind has 9 uses and recharges in a mere 9 seconds. Plus you can manually use up Elwind and Arcfire charges with your jab, so you can do things like after 8 uses, purposely waste your last one with a jab at a safe opportunity, run away for 9 seconds, and then you're good. There is way more potential depth to this character than you are giving him credit for.
I'm aware of all this, the fact of the matter is Robin's zoning and KO tools won't be there for the entire match. Good Robin play will certainly involve careful resource management to make sure you have what you need when you need it and have it recharging when you don't, but the fact of the matter is other characters don't have to mess around with issues like whiffing an aerial or two and then suddenly not having KO power for 8 seconds against a 130% opponent. I mean, I really hope I'm underselling her because Robin's easily the character I'm most excited for (well, probably tied with Rosalina), I just think there are a few other characters being overlooked that are likely better. Incidentally, also mostly characters I'm interested in.
also why is fox's english voice SO BAD
hahaha I was in tears the first time I heard the upB "FIRE" clip
Just hope and pray we'll get the option to switch to Japanese voices :V
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Nope there's no such option
So Japan has an early tier list:
(http://i.imgur.com/enq7Wjt.png)
I'm not so sure about those low tiers but the top half seems pretty legit. So yeah robin isnt very high (dammit), but everyone else is up there + Wario and lol Yoshi top tier. I think it's universally agreed that Sheik, Greninja, Zero Suit, and Rosalina are among the best.
I don't agree with how skewed the numbers seem to be, with most characters having scores from 6-7 while the top tier are 8-10. Compared to Brawl the best characters are nowhere near Meta knight level and the worst are comparable to the D tier (as opposed to the old infamous G for Ganon tier). I believe this list is based on their tournament results so it's highly skewed against the lower tiers because people haven't really bothered with them while picking easy mode top tier Sheik. Also characters with bad matchups vs top tiers are also probably much lower than they should be.
Also pretty sure they don't take custom moves into consideration seeing Palutena's spot. Samus, Ike, Wii Fit, and Ganon all also get a lot better with custom moves.
in other news YOSHI PLS (https://vine.co/v/Om5iaLHwbJr)
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dammit shulk. we agreed when I said I'd main you I wouldn't be a pichu player.
at least that list isn't solid and there's a lot of potential to move around and learn matchups/characters and whatnot
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I'm not a big fan of tier lists based on tournament results alone, but yikes, Kirby would be back to the bottom? That's sad.
I guess it's nice to see Captain Falcon higher this time around though.
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I've seen pretty much no one play Kirby at all which is probably why he's down there.
Shulk has a high learning curve and his normals are quite unwieldy compared to mash forward a all day Sheik. He does have pretty much the longest reach in the game though but it's hard to make use of when you haven't had time to learn him so what's probably why he's so low.
Also he has the best taunts in the game.
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Nope there's no such option
So Japan has an early tier list:
(http://i.imgur.com/enq7Wjt.png)
I'm not so sure about those low tiers but the top half seems pretty legit. So yeah robin isnt very high (dammit), but everyone else is up there + Wario and lol Yoshi top tier. I think it's universally agreed that Sheik, Greninja, Zero Suit, and Rosalina are among the best.
I don't agree with how skewed the numbers seem to be, with most characters having scores from 6-7 while the top tier are 8-10. Compared to Brawl the best characters are nowhere near Meta knight level and the worst are comparable to the D tier (as opposed to the old infamous G for Ganon tier). I believe this list is based on their tournament results so it's highly skewed against the lower tiers because people haven't really bothered with them while picking easy mode top tier Sheik. Also characters with bad matchups vs top tiers are also probably much lower than they should be.
Also pretty sure they don't take custom moves into consideration seeing Palutena's spot. Samus, Ike, Wii Fit, and Ganon all also get a lot better with custom moves.
in other news YOSHI PLS (https://vine.co/v/Om5iaLHwbJr)
Well shit, why is Yoshi an A-tier? Also, I'm depressed that neither Pit nor Palutena are relatively usable. I was looking forward to using them. Also I was SO expecting Duck Hunt Dog to be A-tier
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Well shit, why is Yoshi an A-tier?
Because dem giant dinosaurs.
Also, I'm depressed that neither Pit nor Palutena are relatively usable. I was looking forward to using them. Also I was SO expecting Duck Hunt Dog to be A-tier
Be aware that this tier-list is very, very early and is probably based on tournament results, like Suikama said. I am pretty sure you can still look forward to use both Pit and Palutena.
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Well shit, why is Yoshi an A-tier? Also, I'm depressed that neither Pit nor Palutena are relatively usable. I was looking forward to using them. Also I was SO expecting Duck Hunt Dog to be A-tier
Uh Pit is pretty high up there right beside Captain Falcon. Keep in mind this game has way more characters than any other smash so of course tiers are going to be more and more divided so just because someone is "C" tier doesn't mean they're even close bad.
And uh Yoshi I dunno. Maybe people are using his glitches in tournaments. Or maybe aMSa is just wrecking house with him (although I've only seen him use Greninja so far for some reason)
Also like I said before, literally everyone is usable this time. Except maybe Miis because no one has any idea what their deal is.
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Or maybe aMSa is just wrecking house with him (although I've only seen him use Greninja so far for some reason)
He doesn't like to cross-contaminate his Melee Yoshi, so he plays other characters in other games (red Lucario in PM, red Greninja in Smash 4).
That's an interesting tier list. Yoshi finally being good at the same time they add black Yoshi is a childhood dream come true, too. :V
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He doesn't like to cross-contaminate his Melee Yoshi, so he plays other characters in other games (red Lucario in PM, red Greninja in Smash 4).
That's an interesting tier list. Yoshi finally being good at the same time they add black Yoshi is a childhood dream come true, too. :V
Makes sense, but it would be a shame if he didn't play Yoshi in a game where he's actually top tier :<
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Is it 3 October yet? :c
Also, nice to see that the characters are relatively close to usable regardless of tier. I think that tier is basically "ease of use" rather than "being outright better"; is that what you mean, Suikama?
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It's just that the tiers are closer together in this game, rather than a list saying "these are the characters that are and aren't viable". The bad characters aren't cripplingly bad, but they're worse than the characters above them, even if only slightly.
Calling it "ease of use" would be quite erroneous, as I don't think anyone will disagree that Rosalina's the most complex character.
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Is it 3 October yet? :c
Also, nice to see that the characters are relatively close to usable regardless of tier. I think that tier is basically "ease of use" rather than "being outright better"; is that what you mean, Suikama?
More like ease of winning but generally yeah.
Early Melee tier lists had Mario really high up because he was easy to use and combo with, but he fell over time while more unorthodox and technical characters like Captain Falcon and Jigglypuff started out low but shot up to the top when people discovered their potential. Very early lists will always have ease of use as a big factor but that will diminish over time.
Also Brawl's tier list pretty much when all over the place at first aside from Meta Knight always being number 1 and Ganon/Falcon/Puff/Link always being at the bottom.
Right now Sheik is up there because she has very quick moves that chain into each other and an amazing projectile. Her projectile alone is a huge pain for many characters to deal with because it's so quick and annoying and pressures you to have to fight her close up where she also excels. However over time the actual effectiveness of spamming needles can change drastically as people learn more about the game.
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I don't think ICs are the only character the 3DS has problems handling. (http://puu.sh/bVQNH.webm)
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Yeah there's an olimar bug where if you throw someone and then downsmash the pikmin get frozen and you can only fix it by dying
There's a bunch of gamebreaking bugs like this and Dedede's gordos getting frozen which i hope get patched asap
The weird Yoshi momemtum thing and the giant yoshi is kinda fun though I kinda hope they keep those ones :V
wow if you hit a starman with Ness' Bat this happens:
(http://i.imgur.com/DQO4gfe.jpg)
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wow if you hit a starman with Ness' Bat this happens:
(http://i.imgur.com/DQO4gfe.jpg)
Good going, my sides just left orbit. I'm gonna go calm down now.
is it october 3rd yet
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man Jiggs keeps looking better and better (http://www.reddit.com/r/smashbros/comments/2i1gs6/jigglypuffs_crouch_to_rest_punish_smash_bros_3ds/)
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I came here to post that.
Hfsrgrghrgrgrbhnn
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Whoops, could've sworn I replied to this.
Well shit, why is Yoshi an A-tier? Also, I'm depressed that neither Pit nor Palutena are relatively usable. I was looking forward to using them. Also I was SO expecting Duck Hunt Dog to be A-tier
Even without the glitches he's been getting attention for, Yoshi has a lot going for him in this game. He's received some nice speed, range, and knockback increases to various moves, and has new and improved (read: stolen from Fox) dash attack and usmash. His double jump starts at full speed and decelerates (opposite of previous games, gets him higher into the air quickly). He's able to jump OoS now, which helps him out a lot defensively. DownB, much like Bowser's, can now "one hit" shield break if both the drop and ground impact connect. He has setups off of jab and grab release for easy smashes. In terms of system changes, the nerf to SDI means that his dair can much more easily get its full damage (though that damage has been nerfed to lower 30%s), and the move itself was altered to even set up for followup aerials. There's probably other stuff, as I admittedly haven't been keeping up on Yoshi, but if you want to see what he's capable of I'd recommend checking out Zudenka. It's scary to think about how good he is with Yoshi so shortly after the game's release.
In fact here's some vids:
https://www.youtube.com/watch?v=iTy30AKL3gg vs Robin (ZeRo)
https://www.youtube.com/watch?v=P6vVSKAYchc vs JapanWeek (Dedede)
https://www.youtube.com/watch?v=mPE8Rb4EdlE vs somenamethatisn'tfullydisplayed (ZSS)
As for DHD, his projectile game is godly but he crumbles against characters that can get in on him (Sheik, Greninja, ZSS, probably Yoshi to name a few). Anyone else has a hell of a time dealing with his projectiles however, and I could see him moving up if people start getting creative with things like the can. I think most of the initial hype around him was sort of like Bowser's deal, where he brought something unexpected to the table and seemed like an easy top tier because of it.
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I am so excited to play Yoshi. He plays very similarly to how I played in Brawl, just... better. I can't think of anything Smash 4 has brought for him as a negative.
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I am so excited to play Yoshi.
well good because we're about 24 hours away
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I am so excited to play Yoshi. He plays very similarly to how I played in Brawl, just... better. I can't think of anything Smash 4 has brought for him as a negative.
Really the only nerf I can even think of is that some moves do less damage (and then combo into other things so who even cares). Easily the best he's been in a smash game.
well good because we're about 24 hours away
So close, and yet so far.
Maybe this'll be the first time I go pick up a game at midnight.
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i just realized i am an adult and midnight isn't even late
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it's okay, I hadn't even thought of doing it myself until a friend mentioned they were going to
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i just realized i am an adult and midnight isn't even late
That feeling.
Sadly I'll be at work but I can eShop the game when I get home from work (Yeah sure I could physical copy, but you see, if it's on my SD card I will always have access to smash whenever I want to play it)
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Will we be able to download the game at midnight or at like 9am cst?
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Will we be able to download the game at midnight or at like 9am cst?
Good question. I'm assuming at midnight because they do a midnight eShop updates for Extremely Hyped Releases, so yeah.
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FINAL DAY HYPE TRAIN (http://www.youtube.com/watch?v=ei3-Qo9wHH4)
Okay so apparently that Tier list wasn't even based on tournament results, but rather an opinion survey?
So basically it's useless :V
Wow Yoshi can jump off the edge, fair, double jump AWAY, fair, AND THEN STILL GET BACK WITH UP B
Also people have found out that his teleport glitch can be used to teleport both forwards and backwards
Yoshi is a god now
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So more info on the Yoshi glitches
Continually buffering B moves after jumping off the ledge makes Yoshi warp back to the ledge he jumped from when he eventually contacts the ground during an upB. Can be delayed with grounded neutral B/side B.
Buffering upB after a dash attack canceled pivot grab causes the super wavedash. Like with the teleport, you can use neutral B/side B to delay this, as well as changing your facing to wavedash in the opposite direction.
This makes me curious as to whether or not any other characters can do this with moves similar in property to upB, though nothing's immediately coming to mind.
wow nice job editing in yoshi teleport stuff while I was typing this V:<
Random aside, Villager's probably the best demo character for practicing dash attack canceled pivot grabs. If you do it correctly you'll see the mud fly out from the pot breaking during your grab animation.
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FINAL DAY HYPE TRAIN (http://www.youtube.com/watch?v=ei3-Qo9wHH4)
CHOO CHOO! :getdown:
I guess I should still acknowledge school work, though, shouldn't I? Luckily, I go to what might as well be a gamer college, so if I finish working on stuff early tomorrow, I can Smash with just about anyone in the building!
Actually, that also reminds me that I still need to do that Smash Club fan art...
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Hype won me over. I think I'll pick this up.
(translation: Ness is still in and this makes me happy)
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Meanwhile, right before the release, Nintendo released a patch that will ?balance the game and make for a more pleasant gaming experience.? (http://shoryuken.com/2014/10/02/super-smash-bros-for-3ds-update-released-in-preparation-for-north-american-launch-possibly-includes-balance-changes/)
Looks like a balance patch already. Apparently it also states that they removed an infinite :V
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I think it's just the same as the japanese one? Aka just removal of peach glitch and adding that whatever online mode
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That feel when you can't think of what the price of Smash 4 would be
(http://moarpowah.com/wp-content/uploads/2013/01/Hype-Train-TRAVIS-1.png)
(Yes I know that was made for pok?mon)
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You can download the game at midnight tonight but the patch they're going to apply is available to download now which I recommend.
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Oh boy, it's so close.
I'm holding off until the Wii U version comes out, so I'll just wish you a happy smashing for now.
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Some people are saying it's on the eshop at 11PM EST
so 5 hours left!
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Some people are saying it's on the eshop at 11PM EST
so 5 hours left!
Hnnnnggggggggggggg ;-;
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Well, game is downloadable here since 3 minutes. I predict a server breakdown. :v
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I'm holding off until the Wii U version comes out, so I'll just wish you a happy smashing for now.
Same here. THank god I have a Wii U at least :V
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Alright it's almost time so post friend codes
4425-1491-5645
I probably already have some of added from Pokemon :V
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3282-2913-0504
I can't wait. Three to four hours left!
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2449-4726-9834
Don't expect me online very often, but when I am online, expect Smashing good times.
And the tipping of scales.
Expect a lot of that.
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3110-4982-5919
Not my 3DS, so w/e
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0361-7368-8538
oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy 5 more hours oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy
(oh boy)
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4184-1997-2689
IT'S COMING
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1418 - 7215 - 7869
Why can't this come sooner?
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Just got back from preordering. Gonna pick up my copy in a few hours :D
So, do we have an IRC chan for matches and shit or what? I can get one set up if there isn't.
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1891 - 1618 - 5180
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Okay so no one answered here or on IRC, so I registered #smashmaidens on PPIRC (http://webchat.ppirc.net/?channels=smashmaidens). Come join us!
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Okay so no one answered here or on IRC, so I registered #smashmaidens on PPIRC (http://webchat.ppirc.net/?channels=smashmaidens). Come join us!
Thanks! I'll be on when I get Smash 4 after school tomorrow.
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Friend code.
4081 6905 9513
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IT'S TIME
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Release the Kraken!
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I have to hope it finishes downloading in the next 15 minutes because I'm heading to work soon
I want it I want it I want it give it to meeee
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Must be nice to get into the eShop
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Back from a crowded GameStop! I was #9 in line (of like 20 people :V)
...now to download the patch, which it won't let me do until my 3DS charges some more. :persona:
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Midnight release was a bad idea. Only Wal-Mart was open, nobody working there knew what the game was or that it came out today, and even after verifying they had 11 copies of the game they were nowhere to be found so I got to go on a wild goose chase through the store with three employees to find an hour later that someone had lazily left the box of Smash copies sitting open behind one of the registers. Then I get home, go to shut my car door, and...the door won't shut. So I got to have some fun diagnosing and fixing that problem for the past 10 or so minutes as well (thank God I could fix it, I thought my car door popped off one of the hinges or something at first).
Still worth it BV
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thank you based nintendo for letting me download it before I arrived at work
EDIT: Smash Run is so good it is a massive shame it is local only
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Okay so I figured out the after game picture minigame thing. You're supposed to knock the credits INTO the background. When you hit a credit, it clears the dark space of the picture right behind it, so when you're close to 100% you should only attack where there are still dark spots in the picture.
Also Global Smash Power is basically a reverse counting leaderboard
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I just can't find that last .04% of the picture until after all the credits go by rip
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I can't seem to figure out how to unlock ROB dammit
Everyone else I got pretty much just by running classic mode a bunch
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You can get every character by simply doing matches, be it vs bots or online. If you play online you just have to check once in a while against a bot which will then give you a challenge (or not).
Takes around 100 fights, maybe a bit more from what I've seen to get everyone.
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I looked it up.
Unlock Method #1: In Smash Mode play 70 VS. matches with any character, and then beat R.O.B. in a fight. ? It doesn?t matter whether you win or lose, and if it?s in offline or online matches, as long as you defeat it in the battle that follows you will unlock R.O.B. (classic Robotic Operating Buddy NES accessory) as a playable fighter.
Unlock Method #2: [Unconfirmed alternate method] Finish Classic Mode with any 6 of the unlockable secret character, on any Intensity difficulty level. The choice of 6 unlockable characters to play with are: Ness, Falco, Wario, Lucina, Dark Pit, Dr. Mario, Ganondorf, Mr. Game & Watch, Bowser Jr., Duck Hunt Dog, and Jigglypuff. And then the sixth time after the ending credits have rolled beat R.O.B. in a fight to get it.
Also according to this guide Jigglypuff is actually one of the hardest ones to get.
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The guide is wrong. I've already beat classic mode with at least 7 unlockables and still no ROB
It's wrong about Jiggly too. I think I got her for clearing classing around 15ish times.
This is apparently what the "official" guide says:
Ness - Complete Classic Mode
Falco - Complete Classic Mode without any continues
This explains why people always unlock Falco before Ness. Falco's condition is harder, so the game gives him higher priority when both conditions are satisfied.
Dark Pit - Complete Classic Mode 3 Times
Duck Hunt - Complete Classic Mode 8 Times
Game and Watch - Complete Classic Mode 10 Times
Dr. Mario - Complete Classic Mode on 4.0 with Mario
Ganondorf - Complete Classic Mode on 5.0 with Link or Zelda
Bowser Jr. - Complete Classic Mode on 6.0 with Bowser
Lucina - Complete Classic Mode with Marth with no continues
Wario - Complete 100 Man Smash
ROB - Collect 200 Trophies
Jigglypuff - Collect 30 pieces of equipment
Okay the 200 trophy thing worked sweet
Everyone GET
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Downloading it right now. So fuckin' hyped.
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I probably won't be able to get the game until it arrives at my local GameStop (i mean seriously jesus have you seen how big the downloadable version's size), but that should only be a couple more days.
inb4 lol gamestop is useless
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I probably won't be able to get the game until it arrives at my local GameStop (i mean seriously jesus have you seen how big the downloadable version's size), but that should only be a couple more days.
inb4 lol gamestop is useless
I have 2MB/s internet and I'm going to have it after an hour-long download WHILE watching a youtube video. Also, having SSB wherever you go is the greatest profit in return for a downloadable copy.
I think the file size will be fine.
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WHAT THE FUCK
ROSALINA CAN CRAWL
AND IT LOOKS SO FUCKING STUPID
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HOLY SHIT MASTER HAND AND CRAZY HAND ARE SO HARD THIS TIME ;-;
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I'm choosing to abstain from this game for now, but I'm glad to hear it's fun and that you're all enjoying it. :3
How is Lucina, for anyone who's unlocked her yet?
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How is Lucina, for anyone who's unlocked her yet?
She is Marth, with balanced damage instead of tipper sweetspots. Their moves are functionally identical otherwise (though Lucina seems to drop her sideB less often...I'm guessing Marth's issues with it stem from his mechanics?).
If that isn't what you meant, I'd say Marth and Lucina are both probably mid tier. Good KO power and the infamous sword range is always nice, no combos or projectiles and bad recovery are not.
Personally I like her a bit more than Marth, I'm noticing Marth can be punished on hit by heavyweights with a decent amount of attacks if he doesn't tipper (looking at you, fair), and this doesn't happen to Lucina. I also value consistency over a potential boost in damage/knockback, her KO power is pretty good even without tippers.
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ahahahaha this is great (https://vine.co/v/OmQW2Ltt9TA)
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ahahahaha this is great (https://vine.co/v/OmQW2Ltt9TA)
I'm just gonna go laugh my ass off now. Thanks for that.
>That feel when you are going through smash run as a Glass Cannon Pac-Man moving at the speed of light
>That feel when you shout "FUK DA POLICE" as you knock down swaths of enemies
>That feel when obnoxious redead paralyzes you and you get knocked off screen
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Downloaded Smash as soon as I could, then disregarded all of my responsibilities to play for the next ~5 hours straight! I am so happy!
Maining Kirby because HE'S MORE THAN YOU THINK HE'S GOT MAXIMUM PINK GRAYSCALE! His new hammer flip's charge capability is nice, but I'm glad they kept his old hammer swing as an alt. Also, his throws are so much better now. Me likey.
I also put my own mii in as a Gunner. Do you guys use your own miis? What do they play as?
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I made my MII a brawler. But I haven't really used it. I've been mostly playing Peach.
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Drove 45 minutes to the next town to pick this up, well worth it.
Having way too much fun with some of the characters in Multi Smash; Sonic is especially hilarious since with all the abuse of his specials it's like I'm playing a real modern Sonic game.
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Holy jesus Master Core is cool.
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Holy jesus Master Core is cool.
it keeps wrecking me
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8.5 is the highest I got to on Classic Mode. Tried 9, only for the 10 man melee to wreck my shit. The one time I got past that... GODDAMN CARD ATTACK FROM MASTER HAND!
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Holy jesus Master Core is cool.
Isn't it though?
He shows up on everything from I think 6.0 up (maybe 5.1 according to some reports); but at around 8.0... there's some extra surprises added to the fight.
hard as shit though the best I've been able to do was 8.0
Anyway I've still got people to unlock and loooots of challenges (spoiler: start working on them now there's way more than the initial 35)
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The one time I got past that... GODDAMN CARD ATTACK FROM MASTER HAND!
Jump off the right side. Ignore entirely.
but at around 8.0... there's some extra surprises added to the fight.
yeah that one destroyed me
Anyways I unlocked Jiggly first thing. Huzzah.
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Snarfed it.
Already unlocked Lucina, Wario, & Dr. Mario.
Prolly finish the first challenge wall within a week.
And how'd you unlock jigs before anyone else?
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This is my brother's 3DS and game, really. He played for a bit and unlocked Ness, Falco and Dark Pit. I mean the first thing I did was focusing on unlocking Jiggs.
Yoshi is so fun that I'll probably try to use both as much as possible. We'll see.
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My first pokeball in the game was a Mew, am I a Pokemon Master?
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>Third unlocked character
>Jigglypuff
I don't know what you guys did. I just kinda played smash run until I got sick of it, which actually took five hours.
On another note, I made my mii into a brawler as well. I'll say he looks damn good in the violet vampire outfit with his blonde hair. :VVVVVV
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I have literally 100 miis to be made into fighters
And now you can too (http://www.miicharacters.com/)
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>Third unlocked character
>Jigglypuff
I don't know what you guys did. I just kinda played smash run until I got sick of it, which actually took five hours.
You can get a pretty good amount of equipment drops from smash run, and Jigglypuff's condition for challenging you is to have at least 30 pieces of equipment.
ROB was my last unlock, but he and Jiggs can be unlocked pretty fast if you do enough Trophy Rushes.
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I'll have to wait before getting the game because I need to get wi-fi and I'm currently a bit short on money too. :c
Anyways, seems like everyone is having fun and that's great. I'm sure I'll have my own fun as well once I get my hands on it. :3
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Not sure if I want to main Ness or Pac-Man. I like both of their movesets.
Then again, Ness' specials are a bit unsavory in the heat of battle.
Also, sometimes music doesn't play during smash run. Is something wrong or is this a present flaw across all versions?
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I think it's an issue with the download version, since it has to load the music from your SD card.
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I think it's an issue with the download version, since it has to load the music from your SD card.
sssssssssssssssssssssssssssssssssssssssssssssssssshit
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On the bright side, some people have problems even playing the downloaded version since it crashes every 5 seconds so at least you don't have that problem :V
You can also try restarting your 3DS. My music was bugging out quite a bit after having my 3DS on for like a whole day, so I reset and everything was fine after.
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On the bright side, some people have problems even playing the downloaded version since it crashes every 5 seconds so at least you don't have that problem :V
You can also try restarting your 3DS. My music was bugging out quite a bit after having my 3DS on for like a whole day, so I reset and everything was fine after.
Okay, good idea. I thought that was the issue.
The good thing about downloading your 3DS games: You can have another game(s) in reserve in case your Slot1 game is boring you.
For instance: I've been playing Kirby Super Star Ultra out of hype for this. I love KSSU to death, even though I have no intention to main Kirby. I'll leave that to Pac-Man and Ness anyway
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They thought it was fun but my Internet dropped rip
-
Smash Run is a ton of fun. Kind of breaks the monotony of classic/all-star modes.
Also online play would be a whole lot more fun if there was a way to reduce all the lag :(
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I think the lag is more who you're against cause I have a few games with awful lag and others that are like flawless fun.
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Yeah it's completely connection based
Unfortunately that means if literally all of your games are lagging then the problem is your connection
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My FC is 0473-8899-0104. It isn't my 3DS, but I've added everyone who posted theirs in the last few pages.
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Apparently there's a lot of Little Mac is OP complaints flying round, so I made a handy chart to help you fight him
(http://i.imgur.com/otEnad2.png)
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Apparently there's a lot of Little Mac is OP complaints flying round, so I made a handy chart to help you fight him
(http://i.imgur.com/otEnad2.png)
How bad is Mac in the air? Surely he has SOME effect in the air.
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Some effect doesn't let you beat other characters that have aerials that actually do things though.
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Some effect doesn't let you beat other characters that have aerials that actually do things though.
Yuuuup.
Speaking of OP characters, Palutena is becoming my favourite despite being the exact opposite of OP according to most people. Having to use her default specials online though kinda hurts.
EDIT: Advance warning: There's a challenge for winning Smash Run with every character. But there's no way to check who's actually won versus just played. You have been warned.
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EDIT: Advance warning: There's a challenge for winning Smash Run with every character. But there's no way to check who's actually won versus just played. You have been warned.
What do you mean? :?
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What do you mean? :?
In the character select screen it only shows your high score, not if you've beaten each mode which was true for every other smash game. Its pretty stupid....
I basically have to clear them in order and retry immediately if I lose so I don't forget who's been cleared and who hasn't.
Also I have a higher winrate in for glory mode than I do vs lv 9 CPUs. Smash spamming Macs and Elfire spamming Robins are child's play vs POWERSHIELD INTO FSMASH PUNISH EVERY FUCKING TIME
Also Kirby is amazing why the hell do people think he's bad
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Kirby's my secret free win
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Kirby's my secret free win
EEYA HEY! EEYA HEY! EEY (ry
>:(
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I feel like at 7 difficulty master core is actually easier than master hand. You get a bunch of free hits in between form transformations so none of them really last that long, and you can gimp the final form. Master hand just attacks relentlessly though. No comparison at 8 and above though since you don't even get a choice to fight master hand :V
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I left the edges of the stage red too because you can easily bait him to go near the edge where you can throw him off. His recovery is so bad that some characters can KO him at 40%
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Why are the Kid Icarus smash run enemies so overpowered
dat sakurai bias
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Why are the Kid Icarus smash run enemies so overpowereddat sakurai bias
MIMICUTIES MIMICUTIES MIMICUT(ry
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To me, almost every enemy feels overpowered, there's just more Kid Icarus representation than anything else.
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To me, almost every enemy feels overpowered, there's just more Kid Icarus representation than anything else.
If there's an enemy I hate seeing in smash run, it's probably from Kid Icarus Uprising.
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Kirby enemies are generally super weak except for Bonkers
Also holy shit Starmen STOP TELEPORTING
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I forgot to post my FC when I picked up the game.
3282-2247-4077
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So uh the trophy shop can sell you trophies you already have
Do not waste your gold on it unless you're going for the last few trophies
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EDIT: Advance warning: There's a challenge for winning Smash Run with every character. But there's no way to check who's actually won versus just played. You have been warned.
Not 100% true. You can go into the fighter records to check under Smash Run > Victories. Granted, every second you use getting into the records menu is another second spent not smashing.
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How bad is Mac in the air? Surely he has SOME effect in the air.
His aerials are fast but have next to no range/damage/knockback/hitstun, and he has the worst recovery in Smash history. Characters with more horizontal bthrows can easily throw him offstage and edgeguard him to his death at 0%.
Also Kirby is amazing why the hell do people think he's bad
I KNOW RIGHT? I never tried him or even saw him before last night but wow he is so fast, shff aerials have little to no landing lag, and doesn't even have problems killing. I love the new dair properties too.
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omg Ike's Custom Side B move "Close Combat" is amazing. It's so ridiculously fast and unlike his default he does not stop moving after hitting someone. Like it just lets him dash across all of FD instantly to punish any roll. Also it pops them up into the air in a way where you can follow up with any attack.
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Not 100% true. You can go into the fighter records to check under Smash Run > Victories. Granted, every second you use getting into the records menu is another second spent not smashing.
Oh. Good to know.
To me, almost every enemy feels overpowered, there's just more Kid Icarus representation than anything else.
I had this for the first couple Smash Runs, then I got good then I realised I have one piece of equipment that perpetually heals me, and one that gives me 30% initial damage but shaves off 20% of the incoming damage, and I've almost never died in Smash Run since. Whatever you want for the third slot (I think - I'm not sure but I think - those pieces may be from challenge board); and for powers bring only offensive abilities to help you smite large targets.
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Also Kirby is amazing why the hell do people think he's bad
One thing that's really great with Kirby is that in smash run you can annihilate weaker enemies by swallowing them. They launch out sideways and KO lots of others nearby. You can even suck up the hiding enemies, like the Mettools and those shrub-headed things
Of course his only projectile is Final Cutter so Ghastly is a pain.
But all in all, he's got powerful b moves and quick standard attacks. His five air jumps are a great help when being launched off the side or down. Best lightweight fighter in my opinion.
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Goddammit why do I still not own this game yet
People keep talking about things that sound super awesome and keep saying why do you not own this game yet you are an idiot if you don't have this awesome game what is wrong with you and it makes me scream I don't know and ahhhhhhhhhhhh
Also Kirby is amazing why the hell do people think he's bad
I've mained Kirby in Brawl, and I don't know what you're talking about. I do admit he does have a lack of projectiles, and that in certain scenarios his neutral B is basically useless, but I've never really encountered any problems with him besides those.
Also I really need to finish beating All-Star Mode with everyone in Brawl but I'm stuck on Ganondorf and I really hate using him. I don't even like Captain Falcon's moveset, and then someone thought make him stronger but make his moves agonizingly slow. Seriously who thought that was a good idea
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532 KOs in Endless Smash
Pikachu op
also 91/105 challenges complete
the last few are super grindy though ugh
So uh the trophy shop can sell you trophies you already have
Do not waste your gold on it unless you're going for the last few trophies
okay so it does tell you if you already have a trophy in the shop
but then why even put it there?
bluh master core 8.5 is no problem but at 9 he feels so much harder for some reason
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I've unlocked all characters and have been messing around and found out something, Robin's really fun to play as. I cleared All Star mode with Palutena and was it just me or is Stage 6 harder than 7. Mostly because of Villager, it just wouldn't die. It was one of the first to come out and the last to leave.
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bluh master core 8.5 is no problem but at 9 he feels so much harder for some reason
knockback and damage might increase
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I've unlocked all characters and have been messing around and found out something, Robin's really fun to play as. I cleared All Star mode with Palutena and was it just me or is Stage 6 harder than 7. Mostly because of Villager, it just wouldn't die. It was one of the first to come out and the last to leave.
Stage 6 is probably the most dangerous; Villager's there and he's potentially fairly dangerous, but I believe that's also the one that ends in the fights with Ike (who has high KO power normally anyway) and Lucario (on higher difficulties you'd better be pretty decisive about KOing him)
Oh well, got through All-Star Hard as Palutena, it was good times. Help she's becoming my main I have a 100% For Glory win rate I can never play it again
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Got all of Captain Falcon's Custom Moves and played around with them
For Falcon Punch he has a dashing punch and a giant punch.
The Giant Punch is WAY slower, does not have armor like Warlock punch, and doesn't even hit that much harder.
The dashing punch hits a little bit weaker up close but gets a lot weaker as he travels.
The Giant Punch is kind of useless but the dashing one can be used to recover if you're hit really high up and it can catch people off guard with the dash. Seems to be strictly better than the normal Punch in 1v1s.
For Raptor Boost (side B) he has a slow power one and a fast one with where he winds back.
The slow one is super powerful, but it covers poor distance, and before he uppercuts he pauses for a moment. During this pause he has super armor.
The fast one has Falcon slide backwards before lunging forwards.
I don't really like either of these especially since the new standard Raptor Boost is so good now. The slow one can be used to beat out charged smash attack because of the super armor, but otherwise the pause before the punch gives the opponent plenty of time to shield or roll away. The fast one doesn't really start up that fast and it's also much weaker in kill power. The standard one is great because it's a quick punisher and is pretty much a guaranteed kill at like 130%. Basically if your opponent is at high %s and they make one mistake you kill them guaranteed with this move.
For Falcon Dive (UpB) he has one that does not grab but does a weak hit instead and goes much higher, and one that is really slow, has terrible distance, but has huge grab range and hits almost as hard as a falcon punch.
This is where custom moves really shine, because even the tiniest of differences in up b height can make or break a character. In this case, the high jump UpB makes Falcon's recovery AMAZING. The standard upB's grab was never really that useful anyways so Falcon greatly benefits from having a further upB. Unless you get hit at a really low angle or a strong meteor smash you can make it back from anything. You can also dip pretty low below the stage to hit people and still make it back. The edge grab box seems to be deceptively big, but only above and slightly in front of him. If you over shoot the ledge horizontally sometimes you won't grab it, but if you use it as a standard recovery in the same way you'd use his normal upB you'll pretty much always make it back. It's hitbox is also directly above him rather than in front of him which can better protect you from the opponent coming to spike you.
The slow powerful one is definitely not recommended especially since Falcon is already very powerful by himself, but it can be fun to mess around with.
For Falcon kick he has one that hits multiple times and one that kicks with lightning.
Both of them are strictly weaker than the regular falcon kick for killing. I have no idea what the advantage of the multi hit one is supposed to be. The only thing I can think off is it kind of drags your opponents forward for a bit, so it could be useful in stages with walkoffs to drag your opponent off the screen, but you still risk killing yourself as well.
The lightning kick does have the advantage of flying super far super fast plus if you use it in the air you won't rocket to your doom instantly. You can use it to surprise people, but it has a noticeable windup so they can catch on after a while.
In summary, my recommended loadout for Falcon is 2121 (format is B, SideB, UpB, and DownB, since that's the order of the custom moves in the character screen). The main thing you get from this a far superior recovery. Dashing Falcon Punch alone can probably bring you back to the stage if you use it when hit high up, but the new UpB really makes sure you'll be surviving for a long time.
If you guys have any questions about any character's custom moves then feel free to ask away.
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brb maining wii fit trainer (https://38.media.tumblr.com/979343956081ae5a7ad7aea00ce713d8/tumblr_nd0v0d0PPO1rorg8jo1_500.png) (also gameplay reasons (https://gfycat.com/ScornfulSereneHound))
but actually she's a lot of fun for someone who theoretically should be so simple.
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Apparently after getting X amount of KOs in Cruel Smash the spawn rate slows down and you start getting characters other than Miis.
I got to 24 KOs and then Meta Knight showed up out of nowhere and murdered my face.
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Random people can show up in all of the multi man smashes
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I never used Marth but since I played Fire Emblem: Awakening, I decided to go a few rounds online with Lucina. I didn't expect to enjoy her that much since I didn't like Marth that much, probably because I never knew about the sword tip for Marth, but I'm having a lot of fun with Lucina. But oh my God I counter way to much. I can't help it, her sword's CLANG is the most satisfying sound ever. I try to counter everything I can, even if it costs me the match when I screw up. I countered things I didn't know I could counter. Wario's bike, Charizard's Flamethrower, Luma's Face, Mr. Game & Watch's sausages, Bowser Jr's balls.
But I found out the hard way that if I'm not right up Dark Pit's face when he does F-Smash, my counter will miss and the second swing still hits me.
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Random people can show up in all of the multi man smashes
Are there set characters for this? Out of my attempts, I've gotten Meta Knight once, Yoshi once, and Megaman eight or so times.
I was bored so I documented all the characters that can cross under Battlefield. (http://puu.sh/c2IF6.txt)
EDIT: lol forgot about Shulk's stances, fixed
EDIT2: ahaha I had no idea this happened in Target Blast but I just more than doubled my old score with this (http://puu.sh/c2NVK.webm)
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Seems to happen after every X people
Like in 100 man melee the 50th and 100th is always a giant one i think
Also for Battlefield looping, Sonic can easily go under without the walljump. He can go under FD with a walljump as well. Fox and Diddy can also cross under Battlefield no problem.
Wow the new 3DS update actually BUFFS the pause strat. Before hitting home had a second of lag time for the 3DS to load, but now it's pretty instant :V
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Seems to happen after every X people
Like in 100 man melee the 50th and 100th is always a giant one i think
Also for Battlefield looping, Sonic can easily go under without the walljump. He can go under FD with a walljump as well. Fox and Diddy can also cross under Battlefield no problem.
I actually meant "is there a specific pool of characters it's limited to?", not "When will they show up?" Sorry if that was unclear. I've done a few more attempts and I've still only seen those three.
I tried those three out again and you're right. Not really sure how I missed Fox's before, Diddy took a few tries, I'm absolutely AWFUL at doing it with Sonic :V
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Well guys, I shall prepare myself for November 21st because all my hype will be there. (http://shoryuken.com/2014/10/07/super-smash-bros-for-wii-u-launching-in-north-america-on-november-21-european-release-planned-for-december-5/)
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Well guys, I shall prepare myself for November 21st because all my hype will be there. (http://shoryuken.com/2014/10/07/super-smash-bros-for-wii-u-launching-in-north-america-on-november-21-european-release-planned-for-december-5/)
And mine will be at December 5th.
... :c
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That's a conspiracy on behalf of America since Europe got the 3DS version ever so slightly earlier. ~
I didn't get the 3DS version (even though it looks really good and stuff) since I'm patient enough to wait for the console one.
Smash just belongs on a bigger screen imho.
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Actually it's cause NA has Black Friday :V
Also Captain Falcon is fucking amazing now. At first it seems all he does is dash attack and grab people all day long, but he has the power to just TURN IT ON. Like you can just go ham with uair combos into tilts or even knees and his edgeguarding kit is amazing. I wish I could upload some of these match replays but basically I force defensive play with dash attacks then I go in for the kill with dash attack into uair, uair, utilt, fsmash, and then Falcon Punch their recovery :V
Some other character seem to be one trick ponies but Falcon is going to be EVEN BETTER when the Wii U version comes out.
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I thought it wasn't going to be until christmastime for it to come out.
Now I'm gonna have to negotiate getting another smash bros game a month and a half later. FUCK.
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Does Yoshi have an Up-B that's actually useful for recovery, or did they just make it Yoshi's Achilles' Heel? (This is actually the first time I've said Achilles)
Also, at least in Brawl, the Multi-Man Brawls had you fight an actual character instead of an alloy every 25 opponents KOed, with the last opponent being the same character as you (In 10-Man Brawl, you still fight yourself as the last opponent). I'm not sure about this games Multi-Man Whatevers though.
GameStop's website says that it'll get shipments of the game tomorrow
son of a-
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In terms of recovery his upB is still like Brawl's. Which is honestly pretty okay with me, the eggs add quite a bit to Yoshi's horizontal movement and are an amazing projectile overall.
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Also, at least in Brawl, the Multi-Man Brawls had you fight an actual character instead of an alloy every 25 opponents KOed, with the last opponent being the same character as you (In 10-Man Brawl, you still fight yourself as the last opponent). I'm not sure about this games Multi-Man Whatevers though.
This happens in Sm4sh's stuff as well; 25/75 are an actual character, 50 is a random giant character, and 100 is giant yourself. Haven't played the other Multimans enough.
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Yoshi's recovery is so much better now that edgehogging is gone
Also Classic mode + pause strat is by far the fastest way to get custom moves and mii clothing as long as you play on as high of a difficulty as you can without having to continue.
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Yoshi's recovery is so much better now that edgehogging is gone
Also Classic mode + pause strat is by far the fastest way to get custom moves and mii clothing as long as you play on as high of a difficulty as you can without having to continue.
Idk Smash Runs seems to be better for that
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Smash run I can get like maybe 5ish custom bags in a run on average?
In Classic I can get at least 10 per run with the pause strat
Speaking of smash run, of course there's an enemy that kills you in one hit and of course it's from kid icarus
Meanwhile on the next episode of Dragon Ball Z (https://gfycat.com/YellowishHappyHen)
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Speaking of Lil Mac. (http://xxspookyvanxx.tumblr.com/post/99418851561/hirosashii-that-nair-though)
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What is this so called pause strat and how can I use it to become a MLG PRO 360 NOSCOPE SMASH BROS. CHAMPION
Ok, now that does look pretty useful. Once I finally get the game, I will use it to become a MLG PRO 360 NOSCOPE SMASH BROS. CHAMPION
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RIP Smash 4 doubles thanks Sakurai (https://www.youtube.com/watch?v=x60Rvt4kjXg)
What is this so called pause strat and how can I use it to become a MLG PRO 360 NOSCOPE SMASH BROS. CHAMPION
https://www.youtube.com/watch?v=HKby5OKOE1U
In other news Rosalina is looking like a pretty clear runner for best character in the game. Actually it's more like just Luma is OP. Like Imagine Ice Climbers but Nana respawns after just 7 seconds after dying.
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In other news Rosalina is looking like a pretty clear runner for best character in the game. Actually it's more like just Luma is OP. Like Imagine Ice Climbers but Nana respawns after just 7 seconds after dying.
Best as in melee fox super-technical-high-skill-ceiling best or high-stratum-specs-top-tier-brawl best?
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Mostly the the Brawl way, because even without doing fancy tricks with spacing Luma, the fact that Luma just hovers in front of her and not only can block attacks but can STILL attack even when Rosalina is stunned or grabbed or anything just makes her really hard to deal with. Also you can't even try to range her because her down b flat out just nullifies your projectiles. Like Rosalina in general just nullifies your options so you can't do shit. You cant use projectiles, you can't use grabs, you can't use any stunning move or shield breaks, and you can't even just attack her straight up.
I don't think she'll be Metaknight tier at all because Luma can be killed pretty easily, but just the fact that she has it makes things rather unfair in her favor, especially since it respawns in 7 seconds and solo Rosalina is still pretty decent.
e: Palewdtena pls (https://www.youtube.com/watch?v=pYSW-GVSYoU)
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So is Japan getting the Wii U version two weeks later than the US some sick kind of revenge for the 3DS version?
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Actually it's cause NA has Black Friday :V
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Whatever Little Mac
touches punches becomes a weapon (https://gfycat.com/FlickeringResponsibleGalapagosalbatross)
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On the subject of custom moves, what are Kirby and, oh, I don't know, Luigi's (:V) custom moves?
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Whatever Little Mac touches punches becomes a weapon (https://gfycat.com/FlickeringResponsibleGalapagosalbatross)
Actually you can kick back the hydrant with anyone.
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I know, the KO punch just makes it funnier
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On the subject of custom moves, what are Kirby and, oh, I don't know, Luigi's (:V) custom moves?
Dunno much about Kirby's yet, but there's a good analysis of Luigi's (and a lot of other people's) here (http://smashboards.com/threads/my-custom-moveset-analyses-recently-added-ike.367796/).
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On the subject of custom moves, what are Kirby and, oh, I don't know, Luigi's (:V) custom moves?
I don't have them all unlocked yet, but here's what they do. Bolded are the ones I like.
For neutral B Kirby has Ice Breath and Jumping Inhale.
Ice breath works kind of like Ice Climber's Ice breath where it's simply an attack that can freeze at higher %s.
Jumping inhale is just as it sounds, and it's absolutely hilarious for getting kirbycides. The only "downside" is if you spit them out it, the star you shoot doesn't do damage, but that was pretty useless anyways.
For Side B he has Hammer Bash and Giant Hammer.
Hammer Bash is like his Brawl hammer where it can't be charged. Haven't really tested it much but if you miss his old hammer well here it is.
Giant Hammer is extremely huge and slow but does like 40% when fully charged.
UpB is Wave cutter and Upper cutter.
Wave Cutter has a bigger shockwave of rocks when he lands.
Upper cutter only swings upwards, so it's basically like a Marth UpB. Not sure if it's really necessary with Kirby's recovery but I guess you could go for really deep dair spikes.
Down B is Grounding Stone and Meteor Stone
Grounding Stone buries people it lands on, and the time it takes to turn back is very quick, allowing you to punish. This is probably his best one, although there is a longer startup to it.
Meteor stone spikes people it hits, but it takes longer to transform back. Not especially useful since Kirby already has his dair for meteors, but I suppose having a spike with the added stone invincibility could be good.
Luigi's neutral B is Bouncing Fireball and Iceball
Bouncing Fireball makes it bounce like Mario's but the bounce is a bit higher, so it seems more useful.
Iceball can freeze people it hits, but only at a high %. need to really test it so see if it's actually useful.
Side B is Floating Missile and Quick Missile
Floating Missile makes Luigi defy physics and fly directly sideways. It also charges up faster but does less damage.
Quick Missile makes to rocket forward, but you slide on your face a huge distance when you land. Not really sure about which is better.
UpB is Fiery Jump Punch and Burial Header.
Fiery Jump Punch buffs the range of the power part of the upB, but it's a bit weaker and the recovery is atrocious.
Burial header is... very silly. You have no more power uppercut but instead you fall down like a rock and bury people you land on after the jump. The jump itself goes higher than the other two. I kinda like it because of the better recovery and you can catch people off guard with the bury especially since it falls so fast and follow up with a smash attack. You can also do silly things like recover way high up and UpB off the top of the screen so your opponent doesn't see you used it, then all of a sudden you just plummet down from the heavens. Just make sure you're over the stage or else :V
DownB is Mach Cyclone and Clothesline Cyclone
Mach Cyclone is awesome. His normal Cyclone has been nerfed from Brawl so it doesn't go nearly as high, but this custom one makes him fly sky high. It also pushes away opponents with wind, and at the end of the animation he hits pretty hard. Better recovery, better power, better defense, better in every way that matters imo.
Clothesline Cyclone is powerful but you can't fly with it. It's also really slow and generally seems kinda useless, especially compared to Mach Cyclone.
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Actually, Kirby's Wave Cutter doesn't hit on the way up or down, it's just the shockwave that does damage. It's not all that great, but the rocks do more damage.
One positive of Hammer Bash is that it actually launches people straight up instead of diagonally up, so it's great for killing floaty characters. I do like prepping the standard hammer to smash anyone recovering, but side 2 still is pretty great.
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omg bowser's custom moves are RIDICULOUS
SideB 2 is a DASHING command grab which you can do IN THE AIR and has ZERO LANDING LAG WHAT
You can do so many silly things with it like short hop spam it so you become a flying turtle of grabbing death
Also you can still do bowsercides with it so if any one of your grabs land it's over
It has a ton of other uses too like for recovering, for edgeguarding, for... like everything
Only weakness is it gets beat out by attacks, so you can't just mindlessly spam it. Luckily Bowser's other moves are pretty great at forcing your opponent to be defensive dashing klaw bait
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So I think I'll main Robin when playing online. He seems to be the king of mind games.
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Seems to be the king of ARCFIRE *charge*
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Classic mode 9.0 cleared yay
Also wow add Ganondorf's Down B2 to the list of amazing special moves. It's so fast compared to all his other kicks and it gives him an approaching move he desperately needs. The jump he does at the start allows him to avoid projectiles and kick them in the face for trying to camp him. It combos after a down throw because it's so fast. It covers exactly half the length of FD, and if you start on one end, then the second one will auto cancel at the ledge which can combo into uair at low percents, or into a dair if they foolishly airdodge. You can even use it to edgeguard and recover.
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Yay, got my four kills in Cruel Smash.
This means I never have to play it again, right?
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Pretty much unless you want the world record :V
Only 65 more challenges to go. Man grinding all star mode is SO BORING THOUGH. At least Classic Mode has good rewards and a boss fight and Smash Run has all sorts of things to do. All Star is just kill these same 50 dudes over and over OOPS YOU ACCIDENTALLY SUICIDED ONCE START ALL OVER NO CONTINUES.
I can't even use the hammer on this challenge because All Star gives exclusive trophies >_>
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Pretty much unless you want the world record :V
Only 65 more challenges to go. Man grinding all star mode is SO BORING THOUGH. At least Classic Mode has good rewards and a boss fight and Smash Run has all sorts of things to do. All Star is just kill these same 50 dudes over and over OOPS YOU ACCIDENTALLY SUICIDED ONCE START ALL OVER NO CONTINUES.
I can't even use the hammer on this challenge because All Star gives exclusive trophies >_>
So is it just 'clea rAll-Star wth all characters', or do they all have to be on Hard? The latter would be highly annoying, but the former would just be slightly tedious, something to work on one or two characters a day while recharging before doing other stuff.
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Any difficulty. There's one challenge for beating Hard just once.
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Hey Drake (https://www.youtube.com/watch?v=IWsLhJ9NLDs)
Other random Jiggs discovery, fair's landing lag can be jump canceled, so shff fairs are actually lagless. my bad I shouldn't assume I'm actually researching things accurately at 6am
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Any difficulty. There's one challenge for beating Hard just once.
Oh,ok. Already got the one Hard mode one since I figured it would exist anyway. Glad to know I can just go Normal for the otgers or Easy if I feel lazy.
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Hey Drake (https://www.youtube.com/watch?v=IWsLhJ9NLDs)
Other random Jiggs discovery, fair's landing lag can be jump canceled, so shff fairs are actually lagless.
I knew you could do this once, but being able to quickly turn around a second time is a pretty big deal.
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Hey Drake (https://www.youtube.com/watch?v=IWsLhJ9NLDs)
Other random Jiggs discovery, fair's landing lag can be jump canceled, so shff fairs are actually lagless.
I'm trying it right now and it clearly has landing lag.
Unless you mean it autocancels then yeah, but most characters have at least one attack that auto cancels
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oh man guys I just
saved a bunch of money on my car insurance by switching to geico ordered smash bros. on amazon and ill be getting it soon oh man
Meanwhile in Brawl I just realized that Wolf is terrible. And that I can shatter physics in two with the power of the FALCON PUNCH YEAH
also oh man villager my new main
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So uh for some reason during the master core/hand fight, Jiggly's rest automatically becomes wakie wakie instead. I guess it's cause they can't have flowers on their heads?
e: man I like Marth/Lucina but they do not work online nor do they work on 3DS well at all. They need a lot of precision and online I can't even do the full dancing blade combo properly.
Captain Falcon though is just the best 8)
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Dancing Blade doesn't even combo >_>
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It does, but the fourth slash forwards is too slow so you have to do up instead which is faster. I usually do Side-Side-Up-Up which works fine offline, but when I try it online, lag causes me to upB instead of doing the last up slash.
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I was playing local wireless with a friend and I did notice he sometimes got out of my Dancing Blade. I started testing in training and it seems the timing has to be perfect for it to count as a combo. The 4th hit on the down combo would never count as a 4 hit combo due to it's huge delay before attacking, down combo only gave me a maximum of 3 hit combo. Neutral combo was possible to get 4 hit combo if timed properly. The up combo was the easiest to get the 4 hit combo as it seems to have the fastest attacks.
I then tested it with Mario at lvl. 9 (which was annoying since he seems to have near perfect dodging before I even start the combo). He would almost always get out of the 4th hit of the down combo. It's huge delay let's the enemy shield or dodge out before hitting, if my timing was perfect then it connects. Neutral combo seemed easier to land, if Mario touched the floor before the 4th hit, he would get out, if he is above the ground, he would only get out if I waited too much. In the up combo, Mario did not dodge a single 4th hit. I landed all my up combos and he did not air dodge out of any of them.
Maybe training resets the combo counter slightly before the enemy regains control, which would explain why Mario wasn't able to dodge some of my Dancing Blades that did not count as 4 hits. Or maybe Lvl. 9 still isn't good enough to dodge out of the up combo.
EDIT: With Mario at 80% and Lucina at 0%, the 2nd attack would never hit because the 1st attack sends the opponent over your head.
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The computers are just dumb, so don't take anything you can or cant do on them as fact
On the other hand they vary a LOT from character to character. Like some just stand around and get hit by dash attacks all day, meanwhile CPU Sheik legit combos and edgeguards like holy fucking shit. She'd be actually scary if it weren't for the fact that she will always stupidly use side b if you're far away. Also CPU Palutena does SHFFL Fairs wtf
And yeah dancing blade fail at higher percents. But at that point you should just be knocking them off the edge with fairs/ftilt/throws and then go for edgeguarding kos
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I wanna test something with Little Mac's jab combo, but it seems CPU Mac doesn't know the A button exist. The only thing CPU Mac does is spam neutral B and nothing more, even Lvl 9.
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Sounds like every other match I play online
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Sounds like every other match I play online
hue
I wanna test something with Little Mac's jab combo, but it seems CPU Mac doesn't know the A button exist. The only thing CPU Mac does is spam neutral B and nothing more, even Lvl 9.
usually if something doesn't register as a combo in training mode then it can be gotten out of one way or another. With stuff like jab combos, any little opening can be escaped in someway, but in the air there's some leeway since airdodges have a 4 frame startup and generally have 22 frames of landing lag. However characters with 1 frame attacks like Marth/Lucina UpB can use them to break out.
e: Just 10 trophies left to get but they wont show up :<
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If Ike hits me with his jab before mine after I block one of his attacks, is it lag or is Lucina's jab that slow? Cuz I can never seem to hit anyone with her jab after blocking
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Marth/Lucina's jab has always been super slow, like probably the slowest in smash
Generally you want to punish with either sideB combo or a grab dthrow upair combo at low percents. Higher percents throw them off the edge. VS Ike, he dies instantly if you counter his Aether
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grab dthrow upair combo at low percents
If only that worked ;_;
Stupid increased knockback makes it impossible to combo anything out of throws since they can always just jump/airdodge
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Just cleared Classic with Robin at 8.0
with custom characters shut up ;-;
and I'm honestly somewhat impressed with my gameplay. First I win an after-school tournament (it was held over a previous club, nothing crazy), now this. Today's just going aces.
Also, post you're trophy counts.
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If only that worked ;_;
Stupid increased knockback makes it impossible to combo anything out of throws since they can always just jump/airdodge
It's character specific. Some characters it works legit at 0% others it never works at least from what I've tried.
Also airdodge punishes are really not that hard. The key is to wait for them to make the first move and to keep your own options as open as possible until the moment you attack. Sometimes when you jump way up to try to hit someone with an attack that has the same speed as airdodges, it feels like it's impossible to hit them because every time you attack they just dodge again and again.
Instead what you do is space yourself in a position where it looks like you're going to attack, but then wait. If they airdodge, then attack as it ends, if they jump, follow them on the ground and do the same.
You want to stay on the ground because you move faster and have way more options than in the air. Exceptions exist for characters like Jigglypuff who are super slow on the ground but quick in the air. Essentially being on the ground >> being in the air.
For example lets say you upthrow -> jump after them and try to uair. They will obviously just airdodge or jump out of the way. From there you don't have any other options to pursue because you've already committed to the air attack. Instead what you want to do is stay grounded. Follow where they fall and then when they are in range strike with a quick shorthopped air attack. If they air dodge, they will be too close to the ground and suffer landing lag, while you will not if you used a quick move that auto cancels, and that's a free punish. If they attack instead, you just shield and get a free punish because all air attacks are unsafe on shield.
Of course this is all character specific and some characters do this way better than others, but that's the general idea. Also doing efficient punishes are hard on the 3DS so usually I just grab them or dash attack, but a lot more should be possible with the Wii U version.
Just cleared Classic with Robin at 8.0 with custom characters shut up ;-;
and I'm honestly somewhat impressed with my gameplay. First I win an after-school tournament (it was held over a previous club, nothing crazy), now this. Today's just going aces.
Also, post you're trophy counts.
My current completion counts:
672/685 trophies
101/105 challenges
305/376 custom moves
12/12 Mii outfits
37/48 Mii hats
3 trophies are from the challenges so there's only 10 random trophies left I think, unless some are super secret or something. RNG has not been kind for these 10.
4 challenges left but still have 3 hammers. Gonna probably use them because some of these challenges are just pointless grinds like beat 100 man smash with everyone yeah no thanks.
Missing 1-3 custom moves for most characters. The pause strat is amazing, but good RNG is still needed for the last few of each character.
I got all the Mii outfits on like day 2 pause strat op.
Mii hats on the other hand never want to show up. They're so rare that you get a special notice everyone time you unlock one >_>
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Missing 1-3 custom moves for most characters. The pause strat is amazing, but good RNG is still needed for the last few of each character.
Just play Smash Run with those characters
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You're better off fishing for coins in Classic Mode and going crazy in Trophy Rush from what I see, Trophy Rush is easily broken by spamming Down+B with DK, but I managed to get a higher score early on with the game when I tried to main Pac-Man. I forgot how to use Pac-man so effectively ;-;
Also, can someone tell me what the pause buffering is?
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You're better off fishing for coins in Classic Mode and going crazy in Trophy Rush from what I see, Trophy Rush is easily broken by spamming Down+B with DK, but I managed to get a higher score early on with the game when I tried to main Pac-Man. I forgot how to use Pac-man so effectively ;-;
The main thing is that custom moves are heavily weighted towards the character you're currently playing as. But yes, DK does some silly things to that.
Also, can someone tell me what the pause buffering is?
It's been described a couple times in the thread, but basically during the roulette before every Classic stage, you can use Home to pause the game. If the one that's scrolling onto the screen next is what you want, hold A as you re-enter the game and you'll immediately select it. It allows you to pretty easily secure part-type drops for every fight in a round of Classic*
* (Though you might not want to - if you overload too much on one drop type the game starts to heavily weight the roulette towards other types and sometimes it can take more time to land the parts on the roulette again than just select whatever, do the fight, and start the next one fresh.)
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Thanks Sakurai (http://www.youtube.com/watch?v=qeT1rN4MLX0&sns=tw)
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Finally got 4 kos in Cruel Smash. Thank you, Little Mac, and your easily spammable counter.
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Finally got 4 kos in Cruel Smash. Thank you, Little Mac, and your easily spammable counter.
Same method, used Marth. Counter is amazing for that.
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So yeah, how about a Smash 4 tournament:
http://www.twitch.tv/nintendo
They're currently on the quarter-finals.
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Was worried it was going to be over already but they're using 4 stocks so loooool
EDIT: this match is pretty derpy
EDIT: this Mario needs some work fo srs, is this really finals
EDIT: he doesn't seem to know what short hop is
EDIT: yeah that was boring
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Has anyone managed to break 800k in Target Blast yet? Just got 787320 (371410+415910, my personal bests for shot 1 and shot 2 respectively) but I'm sure there's room to improve still, probably with a different approach or a character that isn't Dedede.
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I tried some matches as DK, and got a couple of Greninjas
Greninja players in a nutshell (https://gfycat.com/PlasticPowerfulBarasinga)
Y'all think you're so sneaky
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Greninja players in a nutshell (https://gfycat.com/PlasticPowerfulBarasinga)
oh my god it's so true
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Magicent is broken. (http://i2.kym-cdn.com/photos/images/original/000/846/230/4fb.gif)
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I should be getting this game tomorrow. If I don't get it by then, I should get it the next day.
In the meantime, how many challenges are there, and which ones should I focus on getting early on?
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I should be getting this game tomorrow. If I don't get it by then, I should get it the next day.
In the meantime, how many challenges are there, and which ones should I focus on getting early on?
105, the first 35 so you can unlock the rest of them
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Oh my god I managed to get a For Fun match on Battlefield.
Glory matches really shouldn't count if there's X amount of input lag. Goddamn.
EDIT: Almost back up to 70%. I feel like winning 3 matches in a row just to counterbalance the one loss sucks, even though it's really just "get slightly higher than 70% for a while".
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I should be getting this game tomorrow. If I don't get it by then, I should get it the next day.
In the meantime, how many challenges are there, and which ones should I focus on getting early on?
There's 105, as mentioned, available in sets of 35. Once you complete the first 35, the second set opens; get 60 total cleared and all characters and you get the third. The big things to note are:
* Each board has its own set of 3 Gold Hammers, they don't carry over, so use them freely.
* You can complete challenges before you can see their board. However, you can't get the rewards for those challenges until the board in question is opened up. So go out of your way to clear the first board at least. Third board stuff you'll probably only start qualifying for once you have it anyway, but I had like ten panels pop at once when I finally unlocked the second board.
* The most important challenges are those that unlock stages. There's six on the first page (two for playing as specific characters in normal matches, two for using specific final smashes, two for unlocking certain characters), but there's also one on the second page for unlocking a character, so you'll need to get the challenge in question.
* If you're in an area that you don't realistically expect to StreetPass anyone (eg you live in a really small town like me), use a Gold Hammer on the "Get 5 Hits in Street Smash" panel on the second page - this refers to Street Pass. The reward is negligible but if you're a completionist... yeah.
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Oh my god I managed to get a For Fun match on Battlefield.
Glory matches really shouldn't count if there's X amount of input lag. Goddamn.
EDIT: Almost back up to 70%. I feel like winning 3 matches in a row just to counterbalance the one loss sucks, even though it's really just "get slightly higher than 70% for a while".
100% win rate with Captain Falcon BV
I imagine Jigglypuff isn't as good online because lag rest
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Yeah Rest is hard. Jiggs overall is really hard with lag because her entire game is good spacing and careful approaches, punishes, etc. Even a little can interfere a lot with an attack connecting as intended. And she isn't fast, even in the air. Falcon at least gets the benefits of just being able to run up grab and have huge hitboxes for uair and nair and whatnot.
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I have been getting my ass kicked lately because I can't do tilts. Even more annoying against fast characters where I have to react much faster than normal and a tilt is the only thing that can hit them after I block their attacks but I end up using a smash.
This can easily be fixed by changing one of the 2 jump buttons to Smash and give the option to disable regular smashing. Seriously, do we need 2 jump buttons?
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>get hit by beetle and die
well that was kinda bullsh-
>respawn into another one
im done
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I have been getting my ass kicked lately because I can't do tilts. Even more annoying against fast characters where I have to react much faster than normal and a tilt is the only thing that can hit them after I block their attacks but I end up using a smash.
This can easily be fixed by changing one of the 2 jump buttons to Smash and give the option to disable regular smashing. Seriously, do we need 2 jump buttons?
Well, it's useful when you're playing a character that wants to shorthop B moves as well as A moves. I'd be lying if I said it doesn't happen to me once in awhile too, but it's nothing that can't be fixed with practice, and I think it'd bother me more to try and learn a new button for smashes vs tilts.
Though while we're complaining about the circle pad, I HATE how there aren't notches on it like on the Gamecube control stick. With Rosalina's upB in particular I frequently either input it slightly diagonally and do it in the wrong direction, or I try to adjust the angle but overadjust and end up aiming under the ledge or missing above it and getting punished. I've been using Cruel Smash to try and ingrain proper inputs into my mind but I still mess it up every so often, and it's even more annoying with characters like Zelda that have a kill move teleport but no notches for consistent angles to aim it with.
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Just 7 trophies (4 randoms, 3 challenges) and 27 custom moves left (just one left for 25 different characters, rosalina has 2)
However there's still 8 hats left and I feel like I haven't gotten a new one in ages. At this rate I feel like there's still a ton of grinding left for the last few hats even after getting all custom moves...
hats ruin every game :V
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Bwauuughh, too many fun characters, not enough decisive picks for mains!
Well, okay, not 100% true, I'm definitely fancying Lucina and Zelda as mains right now, but I can't help but find myself coming back to Shulk and Robin.
Say, y'know how the Pokemon X/Y thread has the friend code list on the first page? Maybe we should do something similar with our front page, just for organization. Maybe include main and sub categories, just for the heck of it.
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Main Shulk. it is your destiny
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#Garlylepls
Also I have found the secret to clearing these last few custom moves
Classic Mode 9.0 - As SOON as I get the custom move I want, suicide immediately on the next level and don't continue.
No having to fight master core and waiting through credits needed. Also you only seem to lose the earliest items you get and you don't lose anything if you die on the second level so if you quit asap then you seem to be fine.
Maybe if I do the same with Miis it will give me hats... I hope
e: FUCK nevermind you have a small chance of losing 1 item from stage 1
and of course the one item i lost WAS THE ONE I WANTED
I thought I left this RNG bullshit behind with pad >_>
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However there's still 8 hats left and I feel like I haven't gotten a new one in ages. At this rate I feel like there's still a ton of grinding left for the last few hats even after getting all custom moves...
hats ruin every game :V
Man imagine if they added crates...and keys...and Strange movesets that counts all kills you got from that custom moveset :V
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okay new theory, you only start losing stuff from stage 1 if you go over 3 items, so don't get over 3 wrenches on stage 1
Man imagine if they added crates...and keys...and Strange movesets that counts all kills you got from that custom moveset :V
volvo pls
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SURPRISE! (https://gfycat.com/CheapLeadingBluet) BUTTKNEE
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#Garlylepls
wh-what'd I do?
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SURPRISE! (https://gfycat.com/CheapLeadingBluet) BUTTKNEE
I'm loling so hard right now
FALCON DENIED
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suikama that wasn't you right
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Roll cancel pivot grabs were a really silly discovery made recently that essentially lets you do a standing pivot grab with added range by doing a back roll out of a dash and canceling the start of the roll into a grab. While the benefits are more pronounced for some characters than others (Zelda and Palutena in particular get hilarious boosts to their grab range), I think this technique boosts all characters' grab ranges to over one character width and is really useful to know.
I've been asked elsewhere like eight times about how the inputs work for this so I'll just drop this here. (https://gfycat.com/FriendlyObeseAgama) (sorry in advance for phone potato quality)
Less recently roll cancel grabs were discovered as a way to boost dash grab range for...I think it was Little Mac, Robin, Charizard, and Zelda, so if the tech in general is news to you and you main one of those characters that's also something to keep in mind.
EDIT: One final aside, Yoshi can't do this. Presumably has to do with his egg roll animation.
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suikama that wasn't you right
no :V
also finally we get something new and interesting from sakurai for the pic of the day
(http://i.imgur.com/38INFVB.jpg)
Looks to be Master and Crazy Orders (https://www.youtube.com/watch?v=BEC8m-ckNfI) BUT WHAT DOES IT ALL MEAN
Collected every custom special move! Show me your moves!
ok :V
just 6 hats and 2 random trophies now
1 trophy left
goddamn hats are impossible though
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Great, just great. First my order of this game was delayed because of Christopher Columbus Day, then Amazon appearently used the slower shipping instead of the faster one I paid for. I'll be lucky if I get it by the 16th.
On a different note, when I finally get the game, what mode should I try first? I was thinking a simple Classic run with any character, but I could give Smash Run a try.
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So they're releasing new grips for the Circle Pad. Looks pretty neat.
http://www.senpaigamer.com/nintendo-3ds/new-circle-pad-button-covers-release-14-may-3ds-ll-japan-05102013-0814
On a different note, when I finally get the game, what mode should I try first? I was thinking a simple Classic run with any character, but I could give Smash Run a try.
I'd have to say Classic. Both are fun and will give you a feel for the game. But some of the enemies can be a pain without equipment.
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After watching this clip of Wario's broken vectoring (https://vine.co/v/OAMg71Qga1m), I now have a theory as to why it happens. Someone might have figured it out already and I just haven't been keeping up with the new advanced mechanics, but I'll post it just in case.
From what people have said, Vector strength is dependent on knockback force, higher knockback, better vectoring. From what they understand, characters control around 20% of the knockback with Vectoring.
Now here's where my theory comes in. I am going to assume that every character has a Vectoring value, just like run speed, weight, etc. The clip I showed made me think they intended for Wario to have a Vector value of 20% but the might have accidentally typed in 220% or 200%. Considering he flies more than twice of his knockback distance to the point that he can Vector off the left border and SD to the right border. Seriously, some of these Wario clips are getting ridiculous.
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I'm sure there's been more instances of this than just me, but after a particularly laggy match in For Fun Teams, this happened:
(http://i.imgur.com/Sxo54Unl.jpg)
(http://i.imgur.com/mKgrzr0l.jpg)
(http://i.imgur.com/yhF74Cxl.jpg)
I returned to the character select screen as くり, and couldn't change character or get out of the menu. 2P says they were already playing, and the other two were apparently on the results screen forever, although it was likely just the indicators that were stuck. Obviously no matches ever started, but I could enter the waiting stage and then exit from there.
wat
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Finally we have figured out how to harness the energy of the Falcon Punch (https://vine.co/v/OqTmeHbhg9p)
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* If you're in an area that you don't realistically expect to StreetPass anyone (eg you live in a really small town like me), use a Gold Hammer on the "Get 5 Hits in Street Smash" panel on the second page - this refers to Street Pass. The reward is negligible but if you're a completionist... yeah.
This doesn't apply to tasks like "Get 20 or more KO's by countering in StreetSmash". Those kind of challenges can be completed in practice mode.
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I finally have Smash Bros. 4! I've played Classic, and it plays very well. The only problem I've encountered is that for some reason, I can't get Smash Balls to spawn in a normal match, but I'm sure that problem will be fixed eventually. I feel pretty happy now.
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This doesn't apply to tasks like "Get 20 or more KO's by countering in StreetSmash". Those kind of challenges can be completed in practice mode.
Wait, you can? That makes things much easier <_<
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yeah the 5 streetpass one is the only challenge you have to hammer if you have no one near you
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welp I already used all my hammers on streetsmash boxes
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Today I learned that Kirby's Down-B is broken. I've been using it to kill everything and I'm winning all the time. kirby op nerf plz k thx
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Keep using it if scrubs aren't punishing it
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It's actually not bad even on good people. It seems to be able to be canceled a lot earlier.
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The more I play Falcon the more I feel he might be one of the best characters in the entire game.
He already looked pretty good with his High speed and power. Then someone released landing lag data and found that Captain Falcon's uair has a mere 9 frames of landing lag; tied for the fastest in the game (not be including megaman's lagless pew pew).
So after messing around in training node I found that Uair into Knee is a TRUE COMBO that works at a variety of %s and will kill starting in the mere 60s and still works even in the 80-90s.
Yep in a game where people struggle to kill even at over 150%, Captain Falcon can EASILY kill at 60%. Its like Jigglypuff rest with even more speed and none of the risk. No one else has this kind of easy kill potential outside of gimps.
Single hit nair into Down throw into Nair or uair is also a true 20%+ combo at low percents so like 2-3 grabs puts your opponent into kill range.
Also the combo itself should be very viable even at high level play because Falcon is so fast. Once you hit 60 you basically can not make a single mistake or you die because Falcon can easily punish from anywhere by running up and doing short hop fast fall uair into the killer knee. It's basically just like his old stomp into knee melee combo, but with uair now since stomp is super laggy.
The main thing that is holding back Falcon is the 3DS controls. Doing shorthop fastfall uair is stupidly hard with no c stick and the circle pad. But with the Gamecube controller this combo will be very easy to do and very practical and deadly in real matches.
Meanwhile Jigglys custom upbs are still a complete joke. WHY DOES SPINPHONY GIVE THEM THIER UP B BACK LITERALLY WHAT IS THE POINT OF THIS MOVE HOW IS IT ANYTHING MORE THAN A JOKE.
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In other news, Bowser may be my new Online favorite :V
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bowser is my online favorite to play against because either i wreck them (90%) or they're good and the match ends up hilarious (10%)
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I found a DK combo that kills at 30%
However it needs a charged punch + RNG :V
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Is DK good? I've always wanted to have a pocket DK.
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Yes DK is amazing. He has raw power like no one else in this game. All of his smash attacks kill at like sub 100%. His charge punch can hit like a Mac KO punch. He's the most dangerous character to shield against in the game since both Down B and Side B just eat shields for breakfast, and if he breaks your shield you're pretty much dead. He also has great reach and isn't even very slow.
His biggest problem is fighting super fast or super campy characters like Duck Hunt who can dance around him or spew projectiles all day.
(http://i.imgur.com/o8N0akb.png?1)
lmao
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As an Ike main, kicking ass couldn't be more satisfying.
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i have played trophy rush like over 20 times in a row now and the very last trophy just wont show up
someone end my suffering
oh my god i'm so fucking stupid THE LAST TROPHY IS FOR COMPLETING ALL CHALLENGES SO I ALREADY HAVE ALL THE GODDAMN RANDOM TROPHIES
welp just 6 hats to get then
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First Smash Club event went down at District 28 last night. Pretty cool, I suppose. They had a photography studio for the venue that probably wouldn't fit much more than 300 people in it, and none of the booths had any characters unlocked when you played, so EHH...
Nice for socializing, though, assuming one would socialize instead of Smash.
I imagine the Playdium one will probably go down better, but I'm just remembering now I'd have to pay extra fare since I'd be using transit in Mississauga and the GTA, and I'd be going solo there and know absolutely nobody and would be astoundingly awkward just hanging around and occasionally smashing, so uh, if anyone wants a ticket for the next Smash Club event, feel free to message me.
In other news, oh gawd Villager and Wii Fit Trainer are actually awesome and I feel even more conflicted on who I'm maining now why can't I just be decisive!?
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First Smash Club event went down at District 28 last night. Pretty cool, I suppose. They had a photography studio for the venue that probably wouldn't fit much more than 300 people in it, and none of the booths had any characters unlocked when you played, so EHH...
Nice for socializing, though, assuming one would socialize instead of Smash.
I imagine the Playdium one will probably go down better, but I'm just remembering now I'd have to pay extra fare since I'd be using transit in Mississauga and the GTA, and I'd be going solo there and know absolutely nobody and would be astoundingly awkward just hanging around and occasionally smashing, so uh, if anyone wants a ticket for the next Smash Club event, feel free to message me.
In other news, oh gawd Villager and Wii Fit Trainer are actually awesome and I feel even more conflicted on who I'm maining now why can't I just be decisive!?
Forgive me for saying something jerkish, but how is Villager awesome? I don't understand how to use him. :(
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oh boy Wii U direct confirmed this Thursday
I totally forgot how pretty the wii u version is compared to the 3ds
also
(http://i.imgur.com/XVVKyRO.png)
BEST STAGE CONFIRMED
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Forgive me for saying something jerkish, but how is Villager awesome? I don't understand how to use him. :(
I usually just say a character's awesome when I get a good feeling toward using the character, I guess. Villager's unique approach to playing is probably what really draws me in. I can't really speak out of experience as to how to use Villager on a competitive level, but from what I have played of him and observed, here's some general advice:
- His sideSmash has pretty short range on a flat surface, but'll knock out the enemy if they get close enough. Something else it can do is act as an edge-guarding tool. Drop the bowling ball off the edge that your enemy is hanging from, and they'll fly right back out. (as opposed to being spiked, as physics would normally demand, but do we really need to apply real life physics to Smash?)
- Also a pretty good edge-guarding tool, his down B covers the edge pretty smoothly. If you can send your opponent well off the edge, you can probably grow a tree fast enough to welcome their return with said tree to the face. I wouldn't dare recommend chopping down that tree otherwise, though. Why, exactly? No sensible opponent would come close to the tree without knowing they can dodge it or reflect it. (In the case of reflecting it, you can probably pocket that tree right back up. This is untested, though, so you'll have to give me some time to investigate.) Instead, just grow the tree and proceed to chase down the enemy and chop them down with the axe.
- Up B's recovery is ridiculous in that if you aren't immediately KO'd, you WILL return. With a vengeance. It does no damage, so don't think to use it as a kill move.
-Side B's great for recovery too. Y'know what else it's good for? Riding it into your opponent's face. Get a good direct hit with this thing at around 25 - 100%, and you can immediately fair for a quick 20% combo. It's... not heavy damage-wise, but it's the best combo I've got thus far with him. I'm working on it.
- Neutral B is so very character dependent, especially now that the most common online players are swordsfolk and Little Mac. That said, I did mention before that you MIGHT be able to pocket your own tree, so characters that'll counter your tree back at you are not to be feared. Except when they move during their counter. Worry about that. So yeah, Marth, Lucina and Ike are cool, but hurt's coming from most others. Everyone else in the cast, though? If they have a kickass projectile to pocket, pocket it.
- The air game is pretty wacky. Use your fair and bair a lot like Megaman's, only considering more knock back and less spam. dair and uair are also great for damage, occasionally... dair can spike when you pull three turnips and the opponent's at high percents. nair? Basically just like anyone else's who spins in midair, so y'know, everyone else in the cast.
- upTilt and downTilt are actually great; use them commonly for damage.
- downSmash digs your opponent in a hole, and they stay in the hole longer with more percent. A lot like ZSS's downSmash. Use it just like her's and follow up with a sideSmash to knock them out with ease.
also
(http://i.imgur.com/XVVKyRO.png)
BEST STAGE CONFIRMED
OH NO THE PAINBOX IS BACK
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Villager is the
trollingcamping king (https://www.youtube.com/watch?v=cs5_K2eSRWM)
Just stand on the opposite side of the stage and plant a tree
What is your opponent gonna do now?
Projectiles? Pocket em. Sit there? Eat gyroids and slingshots. Rush you down? I hope you like axes and trees in your face.
Even in the full game his recovery is still among the best in the game.
Thing is Villager's entire moveset is very defensive oriented, so you won't get very far by trying to rush people down with slingshots. You force people to come to you with projectiles and then mess them up.
Also Villager with customs is actually kinda broken, because the tree turns into a Wobbuffet making it pretty much impossible to do anything to him if he hides behind it.
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Okay Shulk impressions time because I wanted to learn him earlier but I was distracted by the pure beauty of Falcon. But now it's Shulk time.
Shulk feels kinda meh at first but that's only because his moveset is a real mixed bag. Some of his moves are just SO BAD, namely all the ones where he stabs his sword instead of swinging it. The problem is not only do they have poor range in terms of coverage, a lot of the times the second hit won't connect which deals most of the damage and knockback. They're all also really slow. Upsmash is the greatest offender of all of this. It feels really slow, it's hard to hit with cause the range is terrible, and a lot of the times the second actually killing part won't connect. It's probably better on stages with platforms I guess. Well Shulk in general is a lot better with platforms (dammit for glory mode). Fsmash is also annoying since you want to use it for kills but then the one time it hits, the second hit fails to connect and then it's just ugh.
His other slashes though oh boy.
Nair is Shulks best attack because has amazing 360 coverage around him and can be used both offensively and defensively. Offensively because it has only 12 frames of landing lag, and defensively it can hit people who are trying to approach you from all angles, including trying to roll behind you. It's pretty much his best attacking move period. Use this move all day every day.
Up tilt is by far his best ground move. It's like Marth's uptilt in steroids. Seriously that range is just SILLY and it's not even slow. Get someone in the air and they will have a really hard time getting back down with this move swatting them up there. Downside is it only deals 7 damage but if you back it with Buster stance then by the time your opponent gets out of your juggle they could be in the red %s already. The best way to set up for this move is upthrow. Upthrow into uptilts is not a true combo, but the range is so large that even if they airdodge they still won't be in a safe position to counterattack. Also on stages with platforms, get under them, start uptilting and watch them cry.
Down smash is his best smash attack as it has huge range and covers both sides of him for a while, easily punishing any foolish attempts at rolling behind you. It also has pretty good knockback for it's utility and with the Smash stance you can KO people easily in the early 100%s.
Ftilt actually has really good knockback for a tilt move. This move + Smash art hits as hard as an average smash attack, killing at around 120%, but it's much faster and easier to land. A lot easier than Fsmash that's for sure.
Fair is a nice long range slash like Marth's fair that would be a lot better if only it could auto cancel and if it had a bit more knockback. As it is though, you don't want to be spamming this move because there is a very noticeable 21 frames of landing lag. It's a lot better off stage for swatting people off the edge because of it's large range.
Although Bair is kind of a stabbing move, it's not like the others because he doesn't do the stupid poke first then laser thing. Also it's range is CRAZY. You can poke people from a really safe range. Like fair it has a hefty 21 frames of landing lag. Also good for edgeguarding, especially at poking people out of their upB's because of that range, but it does require a lot of precision to use properly. This is one of those "separates the good Shulks from the great" kind of moves /leaguejoke.
Jab is one of those moves that day 1 Shulks use and then decide he sucks because it's not very good. It's his quickest move and it's still a lot worse than the other crazy jabs in this game *COUGHLittleMac's1frame20damagejabCOUGH*. It's not a bad move but you do not want to spam it because the full combo has noticeable cooldown if you miss. It can sometimes combo off a well spaced Nair but it is finicky. The nair can pop the opponent too far for the full jab combo to work, or in Buster sometimes the hitstun is too low for nair -> jab to combo. It IS possible though with practice, and deals good damage with the Buster bonus.
His other attacks are alright. Dash attack is pretty standard. Good speed and range but unsafe on shields so don't spam it. Spam nair instead. Uair is an awkward poke attack but it's actually pretty strong, especially if you catch someone way up after using Jump art. It pretty much functions like Link's Uair but with the annoying two hit factor to it. Dair is like uair but it can meteor. Again you can treat it like Link's dair where you have to time it just right for it to actually spike. Dtilt is just a quick little swipe. Nothing too special here. Maybe it spikes? I dunno but even if it did, dtilt spikes are impossible to land in Smash 4 because of the ledge mechanics. Upsmash and Fsmash I already talked about but yeah they're awkward and probably part of why people think Shulk sucks at first. Fsmash in particular since I think a lot of people try to use it as his primary kill move at first, and then when it fails to combo into itself people just go welp Shulk sucks. They are pretty powerful though at least.
Now for his specials.
AIR SLASH can be used as a sort of yolo kill move since it's really fast and has decent kill power, but it leaves you wide open hence the 'yolo' aspect.
BACK SLASH seems like a bad move at first because it's slow, but it has huge range and you can fake people out with it by running/jumping backwards and then turning around with a Back Slash. Moving backwards also helps space the move so that either you miss because they're too far but then they won't be able to punish easily, or they move forward and get hit.
VISION is a pretty strong counter, although sometimes it misses because of the startup animation. It has an interesting property where if you hold forward during it, the follow up slash will be different and instead send your opponent backwards. This is more useful if your back is closer to the edge than your front, which is probably most of the time when you use it to protect yourself from edgeguardsr. Also this version slashes a lot faster than the default one.
Also all of his Taunts are OP and on the Taunt Tier list he is easily one of the best in the gameyoucouldsaythatimreallyingfeelingem.
And then there's his Monado Arts. I think a lot of people defaulted to Buster when trying him out, but imo it's highly overrated. Dealing extra damage is not really helpful at all if you can't land hits, and worst of all if you can't hit your opponent at all during the duration of Buster and they just pummel you, you take EVEN MORE DAMAGE. It's most useful to use when you're in an advantageous position, such as if you have the stock lead, or you have a good read on your opponent and you want to quicken his demise. If you're in a troublesome situation or matchup, don't touch this art, it will just make things worse. It's still not a bad stance though and it CAN be very useful for getting some combos to work, like for upthrow uptilt strings because the lowered knockback means more uptilts before they fall out, and with the damage boost you can rack up a ton of damage if have a good read on your opponent's attempts to escape.
Shield is also not that good, mainly because it slows you down to a crawl. It's only use is to extend your life a bit at high percents, but the reduced movement speed severely hampers your recovery too so it doesn't actually help that much. Never use it at low percents as it just improves your opponent's ability to combo you, although maybe some kind of crouch cancel shenanigans is possible I don't really know yet. It's best used after netting a KO and you're at a really high percent. Shield stance + lack of rage on your opponent will make it very hard for your opponent to kill you in the next few attacks, giving you a chance to try to deal a bit more damage before going down.
Smash is like Buster where it mostly helps when you're already in an advantageous position. It does get bonus points though for that fact that it lets you just straight up kill people as opposed to just tacking on a few extra %. Still like Buster it helps your opponent kill you easier too since it makes you lighter. Again it's best used when in an advantageous position, like if you've just knocked your opponent off the edge but it wasn't quite strong enough to finish them off, in the time it takes for the to recover you can easily set up Smash stance and make sure your next attack finishes them off for good. In situations where you're both in neutral and at high percents though, it doesn't really help you and only serves to leave you open as you try to hit B 5 times without moving.
Now we get to the real good stuff, the Arts that actually affect one of the more important stats: Mobility. Jump Monado makes you part Zangief in that you can now protect the Russian skies. With this stance active, NOWHERE on the screen is safe. Shulk can easily jump to reach all 4 corners of the screen on any stage. You know all of those times where you knock your opponent far off the screen but they somehow haven't died yet? Well just slap on that Jump Art and go out there to finish them off yourself! It even boosts the recovery on your UpB so you'll have no problem making it back unless you go really really deep. There might even be some kind of crazy high % kill combo with like upthrow jump after them uair or something. Or you can also just use it to fly around the stage and mess with people's heads which is super super fun. Seriously try it out it's amazing.
And finally, what do Sonic, Captain Falcon, and Little Mac all have in common? They all run super fast and are extremely good in part because that speed, which allows them to pressure and punish shields even from a distance with a quick run up grab. With Speed Stance, Shulk can run at their level, being only a little bit slower than Sonic. It also makes your jump shorter, which is actually a plus because it lets you become the Nairplain of destruction- you can do rapid short hop nairs all over the stage to cover the screen with blue sword lasers.
Another huge advantage to Jump and Speed is by changing your movement stats, you can suddenly shift the pacing of the game. Say if your opponent is pressuring you with projectiles, use Jump Monado and suddenly they can't do shit because you're just leaping over everything they shoot at you. If they're playing defensively by shielding and rolling a lot, use Speed to quickly rush them down and get easy grabs. The other 3 Monado Arts don't do this at all because they don't affect the pace of the match. Buster and Smash only affect numbers and if you put on Shield, anything your opponent was doing to you before they can now do twofold because you're super slow. Jump and Speed however can completely throw a wrench in the pacing of the game and can catch people of guard when suddenly Shulk is flying through the air or blazing across the stage.
The best way to use his stances imo are in the order of Speed/Jump > Buster > Smash > Shield. Start off with Speed/Jump to pressure your opponent. Use Speed to pressure the ground since it lets you easily punish rolls, shield, and whiffed attacks with a grab into uptilts and you can pressure with short hopped nairs. Jump is for pressuring the air, either vs air fighters like Jigglypuff, or vs characters who have strong ground control like Duck Hunt. While in Jump, you can pressure with full jump fairs and cover your landing with falling Nairs. Buster is actually better at mid percents because the reduced knockback makes combos impossible at low percents, but makes then very viable in mid. Upthrow ->uptilt in particular will not work in Buster at low percents because the knockback is too low and they can just hit you after the throw, but at mid percents the lowered knockback will keep them in place for several uptilt juggles. Finally use Smash to finish them off and Shield if you have a lot of damage afterwards.
wow that's a wall of text
okay tl;dr
Use Speed/Jump stance + Nair/Uptilt/Grabs to beat people up.
Basic combos: Nair -> Jab and Upthrow -> Utilt. Add in Buster at mid percents for tons of damage.
Smash + ftilt/dsmash for easy kills.
Don't forget he has other moves. Especially his counter which can net easy kills if you counter a smash attack.
Shulk is good and you should be really feeling it wait that came out wrong
e: oh yeah custom moves
unfortunately they don't seem that good or at least they aren't really anything special.
For Arts, he has one that lasts a while but you can't change it which is annoying, or one that is extreme but lasts only 6 seconds which is not enough most of the time. Maybe it has potential though.
For UpB he has a forward moving UpB and UpB that knocks them at an upward angle but has less range on the slash. The third one might be more useful but not by a lot.
For Back slash he has one where he leaps farther forward and does like no damage, and one where he leaps high up, which might be more useful for jumping over projectiles or something.
For vision, he has a weaker one that has more range cause he dashes, and one that's slow but super strong. Nothing that really changes the utility of the move though (like some other custom counters)
e2: Well turns out sing has actually been buffed in a number of ways. (https://www.youtube.com/watch?v=AeAGbTmqzVU) Spinphony however is still complete trash.
dammit someone else post so I don't have to keep editing or double posting :derp:
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>Sing not being completely and utterly trash
what
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Sing was terrible before because not only was it slow, even if you hit with it people could wake up immediately, making it completely useless on hit or whiff.
Now not only is the sleep portion stronger, the hitbox seems to be better too, so it's pretty much buffed in every way possible.
Also rest is better so you have good followups too.
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I've been trying to test it live but it hasn't been successful. You likely have to hit them at a particular time.
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oh well still could be useful vs spammers online :V
also the one that stands out to be most practical is having it beat out Sonic's spin dash, because most Sonics abuse that move, so you might as well try to stop it with sing. Either a. he still hits you but it would have hit you anyways cause that move has insane priority, or b. he falls asleep and you murder him
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So this happened the other day. (http://gfycat.com/PointlessEntireAngelwingmussel)
NO FEAR 8)
650 For Glory matches so far. I've come to accept that Dedede and Greninja are the only characters I can play, dropped Rosalina and Jiggs oh my god this is the first smash game I'm not playing Jiggs+Luigi in help. Considering picking up Koopalings and Link, but it's probably better that I just stick to learning the characters I know I like for now.
VISION is a pretty strong counter, although sometimes it misses because of the startup animation. It has an interesting property where if you hold forward during it, the follow up slash will be different and instead send your opponent backwards. This is more useful if your back is closer to the edge than your front, which is probably most of the time when you use it to protect yourself from edgeguardsr. Also this version slashes a lot faster than the default one.
Huh, learn something every day. It makes me a bit salty that Shulk can reverse his default counter when other characters need a custom move that sacrifices counter frames to do so, but whatever.
Random fun facts about Shield stance: On top of the damage reduction, Shulk becomes the heaviest character in the game (heavier than Bowser by a fair margin even), and his actual shield receives a substantial durability buff. With the Hyper Monado Arts custom, his shield can survive a fully charged tipper Shield Breaker. :getdown:
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oops did I say Shulk was good?
I mean to say Shulk is AMAZING
Combine Speed Art and Nair and you have Shulk the Legendary British Nairplane
Seriously this combo is ridiculous. The speed combined with the range you have lets you just dance around opponents all day. Like imagine Marth's range + Fox's speed and bam you have Shulk, jumping around with that giant nair everywhere.
Jump is far more useful for off screen chases but not nearly as good as Speed is in neutral.
Goddammit I'm going to break my 3DS like this SHULK IS TOO FAST
Also his other moves are better than I gave them credit for. Dtilt is very quick and good ans a ranged poke. Fsmash angled downwards is good for edgeguarding. Uair/Dair and useful if they are right above/below you off the stage. Jab is more useful if you don't do the full sequence and just do one poke to mess with people.
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Every time I play this game, I want to just grab the 3DS and fling it down the god damn street. Seriously, fuck all this bullshit
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(http://i62.tinypic.com/2edpcuo.jpg)
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(http://i.imgur.com/DupfcCq.jpg)
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Every time I play this game, I want to just grab the 3DS and fling it down the god damn street. Seriously, fuck all this bullshit
oh god my kidneys
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TwitchPlaysPokemon (http://www.twitch.tv/twitchplayspokemon) is currently playing Smash 4 as part of its intermission. Not having much success... but at least everyone can get behind spamming B when playing as Captain Falcon. :V
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and yet
(http://i.imgur.com/aW1rfOz.png)
BETTER YET
(http://i.imgur.com/IgpdkR0.jpg)
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they keep getting banned from online
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holy shit they actually survived the Mario 3D Land stage and almost beat bowser jr
right before he died though they jumped off the cliff :V :V :V
holy shit TPP just taught me something new about the game
to rematch challengers, you don't even have to lose, YOU CAN JUST START A GAME AND QUIT
they reached master hand in classic mode and then quit :V
oh shit Charizard is adult Abby BibleThump
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okay I knew there were people bad at smash but god damn
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tbf some people online are probably literally like 7 years old
oh yeah SMASH BROS WII U DIRECT TOMORROW GIT HYPE
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tbf some people online are probably literally like 7 years old
Some of the battles I saw almost turned into a taunt party.
It's like Brawl all over again :V
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Might be in part due to the fact that they're actually encountering people who are watching the stream. If they want actual battles online, their popularity might be their own undoing. :V
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I had a taunt battle in for glory once
Basically it was so laggy we both didn't even bother to try, so we started taunting and footstooling each other and then just jumped off the edge :V
e:meanwhile Twitch still cant beat Bowser Jr :V
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tbf some people online are probably literally like 7 years old
oh yeah SMASH BROS WII U DIRECT TOMORROW GIT HYPE
oh yeah I guess that's true
also fuck yeah
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I'm pretty much the only person who doesn't like TPP.
On another note. It only took two days and now I've unlocked all the characters and stages. Nothing like all night Smashing!
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oh boy time to update my own tier list
Bluh bluh huge bitch tier:
Rosalina
Top 10 Tier:
Yoshi, Sheik, Greninja, Zero Suit
Fox, Diddy, Lucario, Sanic, Ness
Almost Top Tier:
Captain Falcon, Wario, Little Mac, Bowser, Peach, Duck Hunt, Pac-Man, Villager
Super Solid tier:
Toon Link, ROB, Bowser Jr., Metaknight, Mario
Really Good but have some main weakness tier:
Can't kill subtier: Pikachu, Pits
Gets bodied by rushdown tier: Robin, Dedede, Samus
Gets bodied by projectiles subtier: DK, Lucina, Charizard
Gets bodied by 3DS tier: Jigglypuff, Marth, Olimar
Jesus that recovery why: Luigi, Dr. Mario
Seems bad but are actually really good tier:
Megaman, Zelda, Falco, Shulk, Kirby, Game and Watch
Seems bad but those custom moves tho:
Palutena, Link, Wii Fit, Ganondorf, Ike
lolBanned tier:
Miis
Explanations
Top 10
The top 5 (Rosalina, Sheik, Yoshi, Greninja, ZSS) are pretty much universally complained agreed to be the best at this point. They all have amazing speed/priority/projectiles/combos and very few weaknesses or bad matchups. Rosalina gets her own tier because she's the most annoying character to fight in the game with all her Luma bullshit and even without Luma she's still extremely good. Nintendo pls.
The other 5 minus Ness were all basically really good in Brawl but were overshadowed by the BS the actual top tiers could dish out, and then on top of that received even more buffs going into this game.
Special mention to Ness, who still has an easy to gimp recovery, but has deadly grab combos and kills easily with back throw. He's also been doing well in tournaments which is the biggest factor, but he might fall when people move to the Wii U version and other characters who were hampered before get to shine.
Almost Top
All potentially top tier contenders being held back a bit in some way, usually because they lose to the top 5.
Wario is in a weird spot where he's probably top 10 over Ness but he has all these glitches and whatnot so I'm not totally sure.
Mac and Bowser are overrated online because of their obvious strengths, but they also have large weaknesses: Little Mac obviously has bad recovery and Bowser is a huge target for projectiles.
Peach is super underrated and is being held back the 3DS controls making float tricks really hard to execute.
Duck Hunt, PacMan, and Villager are all super good because of their projectiles but the top tiers can avoid them rather easily, unless we get Custom Moves at which point Villager becomes beyond Rosalina fuck you tier.
Falcon is just the best so you don't wanna mess 8)
Super Solid
These guys seem super solid and well rounded overall. Good projectiles, good kill moves, etc. Just maybe not quite on the level as those above them.
Toon Link and ROB just pew crap at you all day and then finish you off with upsmash.
Bowser Jr has less spammy but more coverage based projectiles and can kill in a number of ways like all of his smashes and his upb. Also he can play offensive with Kart Dash shenanigans.
Metaknight has a nub for a sword but he still has great speed and recovery and can kill with way off stage edgeguarding or his special moves.
Mario is just all around well rounded, especially with custom moves on. Although he still does have problems with range and unfortunately his 'combos' aren't really combos and can be broken out of (but you can still anticipate and follow up their escape attempts). Also cape is really good and Gust Cape is just ridiculous.
Can't kill
These guys can body people all day and would actually be top tier amazing, but have some trouble landing their actual kill moves because they're usually limited to smashes, and then they get blown up by rage or Lucario.
Pikachu actually has huge potential to be a monster for various reasons. His ability to just beat people around and wrack up damage is insane. His upair is just amazing for trapping airdodges because it's so fast. His custom moves are also amazing. The only problem is he has no solid kill move. No meteors on his attacks, his upsmash is nerfed from Brawl and has a whole bunch of dead zones, and while the thunder spike combo is cool it doesn't really kill either.
Pit/Dark Pit are similar in that they are fast and on top of that they have range, but they have to kill with either smash attacks or precise tippered air moves.
This could easily change if people find kill starts with them, like I heard some people are trying thunder cloud spikes by jumping below the stage and using thunder.
Bad vs rushdown
These guys have good projectiles and power but they have drawbacks which can be exploited by quick rushdown characters. Robin can run out of spells and has the slowest run in the game, Dedede's Gordo's can be reflected by attacks and is very easily juggled because of his weight and size, and Samus still has pretty much the worst roll in the game.
Bad vs projectiles
These guys have good range on their normals and strong kill power, but aren't the fastest and have no reflectors or any other moves that lets them deal with projectiles. DK and Charizard also have the additional problem of being big targets and unlike Bowser don't have that weird 'tough guy' armor property which lets him shrug off light hits.
Bad on the 3DS
Jiggly and Marth absolutely need C sticks to play their precise spacing games. Olimar I think might be the most screwed by the 3DS because of those hideous 30 FPS Pikmin. Although it's supposedly just aesthetic, I feel like it's affecting other things like their pathing because sometimes you swing and no pikmin is there even though they're standing right behind you.
Dat recovery
Oh lawd so Luigi's recovery was nerfed hard from Brawl, and well Luigi in general feels nerfed even though it wasn't needed. Main thing is his side B travels really slowly and gets stuck in walls ALL THE TIME which just leaves him open to get murdered. Custom moves make his recovery a lot better though, and he still has good air attacks and his UpB is still amazing as a punish.
Dr Mario is kinda of a worse Little Mac because his recovery is almost as bad, and he lacks the juggle potential of Mario and runs a lot slower than him too, but his pills feel better than Fireballs and he hits a lot harder.
Actually legit
So a lot of people have these guys marked as terrible but from what I've seen and played I think otherwise.
Zelda has a number of tricks she can do with her new UpB and DownB. UpB actually kills solidly now and have much better control and a recovery. DownB seems useless at first but you can use it to block attacks.
Megaman has a number of tricks he can do with all of his projectiles. B can be thrown as an item which causes it to do more damage, Side B has really long range and forces the opponent to block if they get hit, DownB can be used in tandom with rolls or airdodges to turn yourself into a moving hitbox to cover your landings, UpB can be used to escape sticky situations.
Falco is gutted from his Brawl version, but he has a new Bair which is great and will be even better on the Wii U version where you can do back airs more easily.
I already covered a whole lot on Shulk.
Kirby a hear a lot of people say is terrible but he feels fine to me. Dair -> uptilts combos. Back air is both faster than Jiggly's and still hits for 13%. Bair/fair works like a wall of pain better than Puff because they're so fast (but not as much range). Dair meteor isn't strong, but it combos into itself so you just drag them into the depths and then recover just fine because you're Kirby.
Game and Watch was nerfed from Brawl but his nair is still really good and combos from dthrow. Also you always have to watch out for the random 9 instant kill.
Custom moves pls
So these guys are considered by many to just suck, and yeah they kinda do, but Custom Moves give them all really good options.
Palutena gets Super Speed which lets her go fast and she can do a while bunch of things out of it.
Link gets ridiculously strong arrows, bombs that meteor, and a legit boomerang.
Wii Fit gets a whole bunch of absolutely silly stuff.
Ganondorf gets the dropkick.
Ike gets the shoulder tackle dash.
It's hard to say if these moves are actually strong enough to push them out of the lower tiers. Palutena becomes practically a new character though. Ike maybe not so much.
Miis
So yeah you can't use Miis online and they come in a whole range of sizes and shapes so people still don't really know their deal, but they have some good moves. Gunner has some really interesting normals and specials. I made a Captain Falcon Brawler with all the Falconesque special moves and found that they actually hit HARDER than the original versions lol (RIP Falcon Punch). Swordfighter kinda sucks but they have Mario's Cape as a down B, a bunch of projectiles, and dat spinning side b HURTS.
Also ONE HOUR LEFT UNTIL HYPE YEAH
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8 PLAYER SMASH CONFIREMD
WTF THIS SHIT IS CARZYAASD
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Smash Tour looks legit good.
WHAT THE HECK IS A FIFTY ANYWAY?
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OFFICIAL FUCKING ONLINE TOURNEYS
MORE THAN 50 THINGS LOL
THE RIDE NEVER ENDS
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OH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GODOH MY FUCKING GOD
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MEWTWO
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And boom, MEWTWO'S BACK BABY
...I'm concerned about that both games though, I can't do that, I have a JP 3DS.
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IT'S HAAAAPPENING
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i still cant fucking believe it oh my god
fuck it just take my money Nintendo i dont even care anymore
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I hope Mewtwo will be made as regular DLC for those without a WiiU, really. It should be interesting!
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So Mewtwo is available... only to those who have both the 3DS and the Wii U versions of the game... THERE GOES ALL MY MONEY!
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(http://puu.sh/cnXoE.png)
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Super excited for Mewtwo, and then I heard that we only get him if we have both versions of the game... Combined with amiibos and that awesome free soundtrack, Smash 4 is shaping up to be a frighteningly effective money machine. I fear for my wallet's safety.
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"Makes us look like a buncha jokers."
SAKURAI PLS
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BIGGER BATTLEFIELD. YEAH!
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...if this is how Mewtwo returns he should havr stayed gone for good. Needing both versions os just so so much moneygrubbing when it's for a character I think. If I didnt already own the 3ds one, I probably would NEVER own it once I found this out.
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Obviously there will be an option to just buy him if you don't have both versions
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Obviously there will be an option to just buy him if you don't have both versions
I sincerely hope so. Did they say as much, or is this a guess(which would be logical, of course, though that means little sometimes with games, haha)
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You know, the more I read this thread, the more I don't want to get the Wii U version. It's strange, but I feel like the hype inside of me is dying now that I now a lot more about the game, and it's not much of a surprise anymore.
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This nintendo tweet says getting him for free is only a promotional thing. (https://twitter.com/NintendoUK/status/525415360242393088) So it's basically when he's done he'll be for sale, but you can also grab him for free if you have both games when he comes out.
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Oh, ok then. That's what I get for not checking past here I suppose. Apologies.
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(http://i.imgur.com/vQgINDM.png)
its so beautiful ;-;
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Seems bad but are actually really good tier:
Zelda
Actually legit
So a lot of people have these guys marked as terrible but from what I've seen and played I think otherwise.
Zelda has a number of tricks she can do with her new UpB and DownB. UpB actually kills solidly now and have much better control and a recovery. DownB seems useless at first but you can use it to block attacks.
Unless I've missed something with her, I really don't see Zelda making waves of any sort in Smash 4. To oversimplify her issues from other Smash games, her only really notable moves have been the fair/bair lightning kicks. Laggy, precise sweetspot KO moves. In Smash 4 we have nerfs to uair's KO power, putting even more emphasis on her unreliable sweetspot KO moves, and nerfs to other moves that really didn't deserve them such as Din's Fire. UpB functions as a KO move, but the combos into it require a dthrow (lol Zelda's 11f grab) and even at the proper percents can be rendered ineffective by DI because the upB reappearance also needs to be sweetspotted. I'll give Phantom some credit for being better than Din's Fire in a decent spread of scenarios, but the fact that only the sword does damage and only while it's actually swinging it, and the fact that it only has 12 HP, really limit its effectiveness. Nairo is a smash god but even when he's playing Zelda in tournaments I'm not seeing her as much more than a cute gimmick once he gets matched up against someone with a similar skill level but better character. tl;dr she pretty much just has a new midrange "projectile" and third lightning kick and no tools that fix any of her actual problems
Also Dedede better falls under "Gets bodied by projectiles", he actually handles rushdown fairly well thanks to the massive disjoints on his ftilt/jab for ground approaches, fair/bair/uair for aerial, and shieldgrab/quick dtilt for punishes, but if a Robin or Duck Hunt just wants to run and spam off projectiles all day he can't catch up to them or even punish them with his own projectiles since Gordos are reflected on hit by nearly anything. Those two in particular are the matchups I feel are completely unwinnable for Dedede if they don't needlessly approach.
Also I've been hearing that Miis will probably be allowed in tournaments, with the restriction that they be medium size :V
I'd also argue that Meta Knight/Mario/Olimar/Rosalina are getting too much credit and Link should be around the same level as Toon Link at least, but I'm not really in the mood to defend my thoughts on those matters right now (and if we're counting custom moves I'd probably agree with Mario anyway).
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A lot of people including myself thought she was like bottom 5 but after watching Nairo there's no way she's that low. There's no way she's that high either but yeah :V
Also trying to do lightning kicks on 3ds controls etc.
Oh yeah also my list is kinda screwy because it sorta does/sorta doesn't include custom moves oops :V
Also Mewtwo for Best Tier BV
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Mewtwoooooooo
Man it's just gonna be months of torment now. Wonder what all they're going to change, what his final smash will be, hell even what they're going to do about his voice since his previous voice actor apparently died. I would've expected Mega Mewtwo X as the Final Smash, but the Mega Mewtwo X/Y trophies were shown in the direct separately from the Final Smash trophies. I somewhat fear he's just going to get Lucario's Brawl FS.
Here's hoping to being able to act after upB, but considering Palutena's I doubt they'd make that change.
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If he has the same grab game as in Melee then he will be nuts. Strongest up throw in the game? yes pls
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Do you think he'll be the only DLC character released? So far Nintendo's DLC have been packs so I think there might be more coming with him.
Here's my predictions:
Not Ridley BV
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Well it's pretty obvious at this point that Ridley's out (being able to team up with giant Ridley is cooler than having a playable character that probably would've ended up a Charizard clone anyway, imo). Isaac's and Tharja's trophies aren't in the 3DS version of the game, so if they're gone from the Wii U version as well I'd say it's possible they could be DLC characters (or Tharja was just removed completely for lewd).
Lucas seems likely.
I think Roy won't happen, considering his announcer clips were already used for Roy Koopa.
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Mewtwo has a trophy in the 3DS, so literally anyone can be a character, even Wonder Red and Isaac. But not Ridley, cuz lol. I wish there was a Ridley fan to mess with here
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Dude, I don't even care that much about Mewtwo, save for the ridiculous game one of my friends has with him. All this told me was there is hope yet for Lucas.
Be strong, Lucas. Be strong for Mother.
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Mewtwo has a trophy in the 3DS
oh
well okay
I wish there was a Ridley fan to mess with here
I'm a Ridley fan but I think this outcome is better than whatever would've possibly happened if he was playable.
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Oh snap I forgot about WiiU direct brb watching it will scream when done
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Just watched the Wii U direct.... and I'm crying tears of sadness because 3DS Smash got the shaft seriously, oh well I had a feeling it was gonna happen due to limitations on handheld compare to console systems although they could of put one of the modes on the 3DS version of smash like Event mode, also apparently there's more Easter eggs on the Wii U version.
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So I was screwing around with Marth in training and noticed his uair is actually fairly similar to Falcon's; it has a surprising amount of hitstun, and when used while landing it opens up a plethora of true combo followups.
Uair is kind of laggy (16f landing lag) but it should mostly be safe on block if tippered for added shield stun. Non-tippers and Lucina in general would be highly punishable if shielded though.
A little over 2 hours of messing around has led to the following. All combos are vs ZSS. Percentages given are ranges in which the combo works and are mostly approximate as I only loosely messed with multiples of 5.
uair>dthrow>uair = 0-20%
dthrow>uair = 0%-90%
uair>ftilt = 0-mid%; requires tipper uair at 0%
uair>utilt = 0-mid%; less likely to work at lower percents than uair>ftilt and does less damage, but is more forgiving if you slide under the opponent with uair's momentum.
uair>jab = 0-mid%; reliable at 0% (grab is more rewarding)
uair>fsmash = 40~50% with non-tipper uair, mid 30%s for Lucina. Marth can KO with this from the sides of the stage (fairly lenient, approx. left and right 1/3 of the stage). Can cross under and hit the opponent backwards with enough forward momentum after uair.
uair>usmash = 45~65% with non-tipper uair, 40~50% for Lucina. 35~40% tipper? Marth KOs at 64-67%.
uair>uair = 20-~115%, varies with tipper/nontipper. Marth can KO after 110%ish with non-tipper uair>tipper uair, combos better at lower percents with full tipper.
nair(1 hit)>utilt = Strict timing.
nair(1 hit)>ftilt = Strict timing.
nair(1 hit)>dsmash = Strict timing. Benefits Lucina more as dsmash won't tipper, but still doesn't KO until around 150%.
Unsure about nair combo %s, I didn't mess with these much but nair's hitstun/kb does seem to increase slightly at higher percents instead of being fixed as I first thought, so it likely does play a part.
e: here have a gfy (http://gfycat.com/EnormousImmenseBooby) of the smash combos
not actually sure how viable any of this is in real matches (I don't play Marth) but yeah
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loud screaming about wiiu achieved
the hype is real
the great cave offensive stage though oh my goooooood
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wrjrkrrrrwrwrwrjwjkwrjkwrjrkjrwkrjkwrkrr
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To everyone's amazement the Wii U will actually improve Ganondorf's viability. (https://vine.co/v/OAQtn1qE1L1)
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All right, I always liked DACUS anyway.
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Geez, the Directs just keep chugging so much things, to the point that they lied about it being just 50 facts.
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Uair is kind of laggy (16f landing lag) but it should mostly be safe on block if tippered for added shield stun.
Actually from what I've heard, Marth's attacks deal the same amount of shield stun when tippered or non tippered (it's always the tippered amount)
So basically Marth is WAY safer on shields than Lucina
Once the Wii U comes out I think Marth will clearly be better than Lucina in almost every way. The only advantage she has is on thrust moves like Shield Breaker and Upsmash since the tip coverage on those moves is so small.
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Finally sat through the WiiU direct.
I do like how they acknowledged that online battles kinda suck, so you can use a LAN adapter instead. :v
but really it's kind of a shame to see just how little the 3DS version has in comparison. Like I knew it it would be smaller because of course it would be, but damn, they really went all out on the WiiU release. A shame to see that Smash Run won't be in WiiU, conversely, because that's my favorite part of the 3DS version. Smash Tour looks kinda neat though, kind of like Mario Party or something.
Also I like that they let you use the 3DS and GameCube controllers in it, because it means I don't have to get a new controller just to play on my brother's WiiU (because I haven't bought one for myself yet but still might). Also kinda want the soundtracks too...
The novelty bells and whistles are kinda neat too, like the trophy dioramas and the paint feature. I look forward to seeing what people make of it. but it's probably just going to end up with a bunch of people drawing dicks everywhere
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A shame to see that Smash Run won't be in WiiU, conversely, because that's my favorite part of the 3DS version. Smash Tour looks kinda neat though, kind of like Mario Party or something.
They announced early in development that each version would have stuff unique to it, and during the initial Smash Direct when they talked mostly about the 3DS release they said straight up that Smash Run would be 3DS exclusive.
wtb patch to add online too it though.
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Ahahaha 9.0 clear. Master Shadow was way too tight.
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Classic 9.0 clear! Dem Lightning Kicks, man. I will admit to using huge attack boosting custom items and one that allows for crits, but to be fair, (hue hue hue) that match is ridiculous without some clear advantage.
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I once randomly cleared 9.0 with no customs Little Mac because man that guy hits hard. Every time you get KO punch is a free like 50% rofl
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Dedede eats bosses for breakfast, toss a pointblank Gordo for instant 48% BV
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The opening video for the Wii U version has been released
It's... nothing special :/ Just rehashed CG clips just like Brawl's opening
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The opening video for the Wii U version has been released
It's... nothing special :/ Just rehashed CG clips just like Brawl's opening
For the work they did on the Challenger videos I'm willing to overlook that.
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Teach an amiibo to up smash, he'll up smash the fuck out of everything. (http://youtu.be/aEx7D9mXFz0?t=6m40s)
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For the work they did on the Challenger videos I'm willing to overlook that.
Yeah I mean it makes sense since technically Melee's opening was ALSO the game's promotional video and they only had one while this game has one for EVERY NEWCOMER
But still Melee's opening was just so good it's hard not to want something like that again ;-;
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https://dl.dropboxusercontent.com/u/57796584/thisisgoingtosuck.ogg
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Here's some images of the mass produced amiibos (http://imgur.com/a/6ak8h)
After comparing these to the E3 versions, these are the differences I've noticed.
Marth:
Sword is thicker.
Sword might be floppy, the one in the close up has a floppy sword but the ones in the background are fine.
Skin color painted on one of the gloves, might be only the close up one.
Link:
Floppy sword, less so than Marth.
Tilted a bit more so he can be held up by the hip with amber rather than shoving a pole up his ass.
Mario:
Fireball is made of a different material, not as transparent and does not refract.
Wii Fit Trainer:
Leg now encased in ice for extra support.
Peach:
Fingers are thicker and thus, welded together now.
Gold engravings on her dress are now painted on. Kinda odd the E3 versions had inwards engravings, the official art is just painted on.
Lips are thinner, might be paintjob?
In a previous image I saw, her head was stretched vertically. But this one looks fine, the stretched one I saw could have been an old batch.
Her legs end halfway through her thighs. (NSFW (http://imgur.com/o7SGAaO))
Honestly, they're not as bad as people make it out to be. Aside from what I just listed, the general differences seem to be that light doesn't reflect as much so you cant notice some of the detail even though it's there, like the folds in Marth's clothes, and darker colors, though that might be because of the light thing too. I think the quality doesn't feel the same mostly because of the lighting.
The only things that bother me are Link's support being colored instead of clear and Wii Fit Trainers support not being more transparent.
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https://dl.dropboxusercontent.com/u/57796584/thisisgoingtosuck.ogg
wait what
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wait what
The announcer of smash/guy who shouts SUPER SMASH BROTHERS MELEEEEEEEEEEEEEEEEE was asked to sing the Pokemon intro theme. Apparently he wasn't all that confident about it.
It sounds glorious.
Here it is (https://www.youtube.com/watch?v=hQPO-5WjpFU)
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They should rename For Glory to For Fun and For Fun to For Lag because For Glory is just messing around all day with taunts and For Fun isn't playable at all
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They should rename For Glory to For Fun and For Fun to For Lag because For Glory is just messing around all day with taunts and For Fun isn't playable at all
no truer words have been spoken
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wtf is up with Olimar/Alph when they ftilt
(http://i.imgur.com/SUs86xL.jpg)
i mean just WAT
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wtf is up with Olimar/Alph when they ftilt
(http://i.imgur.com/SUs86xL.jpg)
i mean just WAT
Well you gotta hand it to him, he's certainly reaching for bigger things in life :V
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Say, about that balance patch, can anybody confirm it? That would be surprising, but eh, it's not like that would be impossible.
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People have tested, there's pretty much nothing different gameplay-wise
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Apparently from 4chan, can't tell how valid it is, so take it with a grain of salt:
From 4Chan (I know, I know, but they like Smash) they found these. Could be BS, but again, they like Smash.
-Yoshi no longer has armor on his aerials
-Wario's weird vectoring is still present
-Mega Buster (FSmash) now travels farther (Almost half the stage)
-"The Conquest Chart will no longer be displayed when Conquest Mode is active."
-ZSS Apparently nerfed, DSpecial and UpSpecial don't KO at 90%
-Ness' DAir Meteors are easier to hit
-Falcon DThrow easier to connect, knee also easier to connect
-Possible upgrade in internet servers
-Yoshi Ledge glitch unfixed
-Ganon DTilt has a different trajectory. (From straight up to up and away)
-They fixed ALL of Meta Knights hitbox problems
-Sheik has little to no landing lag on her FAir
-Shulk's FAir got a range increase, shorter landing lag
-Robin's Arcfire lasts longer (probably a frame or two, never used her much)
-DK's smashes come out faster (small amount)
-Marth's ranges are slightly longer
There's also reports of Falco's D-Air having a bigger hitbox and people are actually spiking with it again.
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Huh. If that's true, that could be either a really good thing or a really bad thing, depending on how these balance changes are made.
Either way, I will wait until it's actually confirmed or busted, but thanks anyway.
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sounds like a lot of bs ;V
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sounds like it because it is
-"The Conquest Chart will no longer be displayed when Conquest Mode is active."
Except for that. Meta Knight's sword is still half as long as it looks, Ganondorf's dtilt always sent at that angle, Sheik's fair was always that way, Shulk's fair is the way it's always been and so is probably everything else.
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Current status:
grind, grind, grind, good god Challenge Panel 3 is full of grind...
Classic on Intensity 9 and All-Star Hard will probably be the ones that get hammered.
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Remember you can use custom stuff for classic mode. The critical hit equipment is really good for beating down Master Core.
Also what the fuck is today's pic of the day (https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoVKR3RnA)
sakuraiiiiiiiiiiiiiiiiiiiiiiiii
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Current status:
grind, grind, grind, good god Challenge Panel 3 is full of grind...
Classic on Intensity 9 and All-Star Hard will probably be the ones that get hammered.
Can't hammer intensity 9 classic. It sucks.
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imo save the hammers for all smash run powers and all custom moves/hats, unless you're planning on unlocking them anyways.
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> actually using the hammers
It's like none of you scrubs ever played Kirby's Air Ride.
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> actually using the hammers
It's like none of you scrubs ever played Kirby's Air Ride.
Or, more recently, Kid Icarus: Uprising.
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> actually using the hammers
I've been wanting to say this for days, but didn't want to sound rude. :V
But man, if I wasn't trained from my years of Maplestory, I'd find all these grind-y challenges to be complete and absolute twaddle.
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I'll probably use one on stuff that just requires random grind at the very end, based on what I haven't managed to finish yet.
Also I'm using the hammers precisely because I played the shit out of Kirby's Air Ride. I kid you not I have a perfect checklist for both Top Ride and City Trial, without any hammers used (I think I used one or two initially but I eventually overwrote those by actually completing it - Smash doesn't bother to make that distinction though). There's a point at which grinding a game for super rare events to even have a chance at completing something gets old though.
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1000 matches GET (http://puu.sh/cxe7I.jpg)
What I have learned from this experience: I have no idea how I'm supposed to beat Fox.
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9.0 Classic clear with a Palutena power build oops
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Smash Bros. for Wii U just got advanced to Nov. 28 in Europe. (https://twitter.com/NintendoEurope/status/528124243695771648)
HYPE TRAIN IS SPEEDING UP
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Duck Hunt Trailer (https://www.youtube.com/watch?v=6t5DetuBMOY)
(http://i.imgur.com/NphTSbO.png)
"This seal is your assurance that Nintendo has approved and guaranteed that hunting season is open." :V
Also all characters finally revealed on the official website and we get to see how Jigglypuff looks on the Wii U. And she looks... interesting, because for some reason she has thick outlines around her eyes and mouth giving her a really cartoony look.
Also this
(http://i.imgur.com/apG5Pug.jpg)dat ass
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1000 matches GET (http://puu.sh/cxe7I.jpg)
What I have learned from this experience: I have no idea how I'm supposed to beat Fox.
>1000 matches get
>777 wins get
illuminati confirmed
So was Robin nerfed at all in the last update?
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No one has been buffed or nerfed in any way in any patch.
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No one has been buffed or nerfed in any way in any patch.
Okay. Rumors made me think my main was destroyed. :[
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The only reason this even happened is because Nintendo officially listed the patch as "game balances" and doesn't let you play online without it, which led everyone to explode into speculation and testing and thinking they found changes that didn't exist. Clearly Nintendo couldn't have made a patch that just changed some Conquest thing that nobody cares about, right?
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The only reason this even happened is because Nintendo officially listed the patch as "game balances" and doesn't let you play online without it, which led everyone to explode into speculation and testing and thinking they found changes that didn't exist. Clearly Nintendo couldn't have made a patch that just changed some Conquest thing that nobody cares about, right?
God forbid Nintendo be honest.
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All Kid Icarus special conversations (https://www.youtube.com/watch?v=zrlHPDx-LRQ) also wii u in 2 weeks hype
i cant unhear viridi as princess bubblegum
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All Kid Icarus special conversations (https://www.youtube.com/watch?v=zrlHPDx-LRQ) also wii u in 2 weeks hype
i cant unhear viridi as princess bubblegum
Hory shit who got this Never mind it's GameXplain, they probably had early access. I remember hearing that the Wii U version was done before the 3DS release in America.
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It seems that Bowser(and possibly Ganon) got nerfed (https://www.youtube.com/watch?v=noAQvTdONC8)
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Those Kid Icarus conversations were my favorite thing about the game and I love them smack talking everyone in that style. w0w!
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It seems that Bowser(and possibly Ganon) got nerfed (https://www.youtube.com/watch?v=noAQvTdONC8)
Huh, so they are doing balance tweaks between 3DS and Wii U in some form. I can't imagine that's all they would've touched on though.
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It seems that Bowser(and possibly Ganon) got nerfed (https://www.youtube.com/watch?v=noAQvTdONC8)
It could be just the stage though
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So since some people have been getting Smash Wii U early, there have been reports that things have actually been fixed in the Wii U version such as Yoshi's ridiculous teleport stuff, Wario's silly momentum, and Peach/Link/TL item toss canceling
Hopefully the 3DS gets these patches too or else RIPinpieceswiiumustardrace
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and Peach/Link/TL item toss canceling
I'm not sure if I should be really mad that ATs are being removed, or ecstatic that my Dedede won't have to try as hard to fight past (Toon) Link's projectile walls.
I will feel ridiculously cheated if 3DS doesn't get the patch too, but rip toss cancels. Here's to hoping Meta Knight's hitboxes not matching the animations gets fixed too, though that doesn't seem in line with these other fixes (unless one actually wants to classify it as a bug, but I think that's a bit of a stretch).
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it's clearly a balance change and not a bug
also you should be happy since this means Dedede's stupid gordo glitch can finally be fixed
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that glitch never happened to me once in over 1200 matches, I don't know what people are using sideB for when they already have a Gordo out in the first place :V
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Side B again will reflect a reflected Gordo :V
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yeah but you can use any attack to do that and the ones that aren't sideB don't glitch it :V
Actually airdodge and weak hit nair make it stick to Dedede for the duration of the move, but then it drops harmlessly to the ground and bounces in place with no hitbox. That still isn't getting it glitched for the rest of the match though.
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Rosalina nerf has been 100% video confirmed. Luma now takes 13 seconds to respawn, up from 8 seconds.
Greninja landing cancel, Wario crazy momentum, Yoshi teleporting stuff, and Down B item toss canceling are all reported gone.
Also custom sets can be transferred from 3DS to WiiU but custom moves themselves CANNOT. You can only transfer entire saved sets as a whole and they do not unlock anything on the Wii U, so you need to farm everything again. On the other hand, the new modes Master and Crazy Orders seem to be focused more on Custom farming so at least we have an extra option while 3DS just had trophy rush for trophies.
The Home button trick is nerfed though why
Sakurai just loves to watch us suffer
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Or, more recently, Kid Icarus: Uprising.
I got trashed in Smash Run before I picked up Uprising, and then I turned into a mob encyclopedia for my friends :V
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So for all the crap I give anyone that uses the Challenge Hammers I'm staring at "Clear All-Star with everyone" after having cleared Classic with everyone and thinking about the substantial number of characters I don't like playing as and kinda sweating a little bit.
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Eh you can just play easy mode. Also every character usually has a move that has extremely high knockback on easy CPUs, so once you can find that move just spam it to victory.
The challenge to unlock all custom moves and mii hats though
good. fucking. luck.
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Eh you can just play easy mode
DEATH BEFORE DISHONOR
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Oh yeah it's not Smash 4 but Project M 3.5 comes out this Friday (https://www.youtube.com/watch?v=HFSW_Zq-Xyg)
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Eh you can just play easy modo!?
Obligatory edit
Oh yeah it's not Smash 4 but Project M 3.5 comes out this Friday (https://www.youtube.com/watch?v=HFSW_Zq-Xyg)
Am so hyped for this, those Ike and Roy combos were so sexy. Hurray mains
On another unrelated note, a friend and I are entering a local PM and sm4sh tourney this and next week respectively which may possibly be streamed, so if it does Ill post a link for the interested and free
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Dunno if anyone watched Smash 4-Ever #6 earlier today, but Dapuffster was playing Mii Brawler and pulled off the One-Inch Punch trick (http://gfycat.com/GracefulHarmoniousFireant) multiple times, sending Dabuz into the losers bracket and nearly eliminating him from there too if not for an unfortunate SD. Chat rapidly degenerated into a saltstorm of BAN MII BRAWLER BAN CUSTOM MOVES it was glorious BV
Also first deathless 9.0 classic clear. (http://puu.sh/cOPi5.png) I really don't understand classic scoring, runs with 1~4 deaths constantly coming really close to this, then this one run that got to Master Hand at something like 1.44m GSP (screenshotted run was around 1.1m there iirc) ended up being only 950k score. For now I'll chalk it up to the game just wanting to troll me out of breaking seven digits.
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I think someone already found that the one inch punch doesnt work if you hold down :V
Also apparently if you break 7 digits you break the game and get a GSP of 0 :3
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I think someone already found that the one inch punch doesnt work if you hold down :V
Also apparently if you break 7 digits you break the game and get a GSP of 0 :3
Wouldn't surprise me but Nakat and Dabuz both clearly didn't know about it at all, puff explained how it worked to Dabuz before losers finals so he'd stop challenging him on platforms and making it free :V
lol what
well
so much for having a grind goal that'd motivate me toward getting more customs and trophies I guess
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Customs actually aren't that hard to get, eventually I found a pretty efficient way for getting them.
First you just play Classic mode regularly with each character, making sure to always get wrenches with the home trick, until you only have 1 or 2 customs left with each character.
Then at this point you hopefully have a ton of gold, so then with each character run Classic mode 9.0. Then pick the path that has NO trophies and on the roulette roll EXACTLY 3 wrenches. Then beat the level and if you get a new custom move, pick the next path that also has no trophies and then just suicide and you will be guaranteed get that new custom move. If you get any more than 3 you can get screwed by RNG which is why you don't want to pick up any trophies or roll more than 3 wrenches.
Repeat this with every character until you have every custom move. Each custom will cost about 1600 gold (2200 for 9.0 but you get 600 from the first stage). If you aren't lucky enough to get a custom move in the first stage, then just keep playing as normal, but from what I've found the odds are actually pretty good.
Unfortunately I don't think this method will work as well in the Wii U version but instead you're probably just supposed to grind out Special Orders.
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Confirmed by Sakurai, Little Mac is the biggest loser.
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it's... it's beautiful (https://www.youtube.com/watch?v=q78DmUMKY48)
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Alright so the game has been out for a while, does anyone want to play any actual matches? :derp: Maybe we could do a tournament although they're a hassle to set up with timezones and all.
edit: welp now smash keeps crashing on me for some reason
so much for that
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I'm always willing to play anyone if I can get a hold of the 3DS.
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Alright so the game has been out for a while, does anyone want to play any actual matches? :derp: Maybe we could do a tournament although they're a hassle to set up with timezones and all.
Can we set one up like Thanksgiving week? School will be out for me
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"Luma can no longer attack while Rosalina is being grabbed."
Confirmed by an actual ingame tip ahahahahahaha
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I was so overjoyed to see that. That was the number one thing I wanted to see nerfed on Rosa's part.
There's been confirmation that Greninja's usmash received an ending lag nerf too, so I'm actually pretty hopeful now that we got some legitimate balance changes along with the bugfixes.
Also I'm usually down to play, the bigger problem is it's hard to find a time to do so where someone else isn't killing our internet or asking me to do things every 5 minutes :V
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Greninja's upsmash right now is definitely silly. Fast enough that it almost combos into itself and still really strong too. I think I heard they nerfed his upb pushback as well, so basically all of his silliness is gone now which is great.
I wonder if they've nerfed Lucario's aura since it's another one of the big offenders. Then that leaves mostly Sheik and Yoshi, who are a bit more difficult to nerf because while other characters are overpowered mostly because of certain aspects (Rosalina's Luma, Geninja's silly tricks, Lucario's aura) Sheik and Yoshi just seem really strong overall.
Well maybe not so much Sheik because it's obvious her most ridiculous move is fair since everything else she has combos into it, but without it she would actually be pretty bad because she has problems killing once your opponent learns how to dodge bouncing fish. Maybe nerf her recovery so it's not completely invincible during the whole thing. Then again even if they did that she still has 2 other custom upbs lol.
Okay there are some other pretty silly things they could nerf too like Sonic's spindash, Diddy and Zero Suit's invincible flips, and some of the sillier custom moves (I wonder if Sakurai even cares about those)
Also if they just nerf the top guys and no one else, expect to see Diddy EVERYWHERE cause he'll be the new top
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I think I heard they nerfed his upb pushback as well, so basically all of his silliness is gone now which is great.
Nope that's unchanged :V Hydro Pump isn't an uniquely powerful windbox though, Pit's upB 3 and Mario's High Pressure FLUDD KO at the same percents iirc, and I managed a wind KO with Marth's neutralB 2 against a jumping ZSS CPU yesterday. It's largely just based on the opponent's momentum going into it and their percent (yes, windbox push scales with %)
I wonder if they've nerfed Lucario's aura since it's another one of the big offenders.
You'd think, but from the few scenarios I replicated on 3DS it seems unchanged! Pretty unfortunate but oh well
I think the only other possible balance tweaks I'm really concerned about right now are increased end lag on some of ZSS' and Sonic's stuff (seriously Sonic's fsmash has frame advantage on shield wtf) and Meta Knight having a bit more range (lol Kirby's usmash is a bigger disjoint than MK's usmash, and that's one of his least problematic moves range-wise).
Also I feel like Diddy's probably the top character already but eh
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The patch isn't out yet on 3DS though?
And yeah Diddy is probably already top but not enough people are whining about him :V
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Sorry I phrased that really badly, I meant I set up some percents on 3DS matching stuff in this Wii U set (https://www.youtube.com/watch?v=xDPImC5OQCo) and knockback seemed about the same.
Though now that I think about it my tests were in training, which meant no rage bonus...whatever, someone else will figure it out if I wait long enough :V
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I'm not sure if Lucario even gets his aura bonus in training mode :V
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I'm pretty sure his fsmash wouldn't do 27% uncharged and KO Rosalina at ~40% without aura bonus :V
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welp :V
also if we do have a tournament, what kind of ruleset should we have?
No items because if we're having a tournament then it's gotta be FOR GLORY TM :V
I guess 2 stocks would be a good place to start since for glory and all. 2 stocks generally does feel right for this game although it does make SDs hurt really badly vs other smash games.
I guess 3 stocks could work too. I think actual tournaments are gonna run 2 stocks because of time contraints but since that's not really an issue for us we could do 3.
For stages obviously FD, Battlefield, and Yoshi's.
I think Prism Tower is generally agreed to be at least neutral or counterpick.
Arena Ferox is usually counterpick but it's pretty annoying to play on.
Every other stage is kinda ehh, although I kinda like Tomodachi life even if no one else does.
Or maybe we make it FD and Battlefield only because all of the other stages won't be in the Wii U version anyways :V
For Miis, there really shouldn't be a problem regardless of all their variable height weight whatever, although some people just like banning everything.
Finally custom moves. Uh I think in theory it would be cool if we used them although it might not be fair for those who haven't unlocked everything. Then again it's not that hard to at least unlock the moves for the characters that you actually use.
I dunno what do you guys think?
Oh yeah no equipment though cause that shit is RNG-based :V
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So maybe that in-game tip wasn't actually accurate. (https://www.youtube.com/watch?v=kKRVKPCc6Ms&t=23) Watch the pink Rosalina falling in from the upper left, she gets grabbed and her Luma does an attack during the grab and a nair as she's being thrown.
Welp.
Regarding the hypothetical tournament, I'm okay with either between 2 and 3 stock. 3 does feel kind of long but 2's really punishing toward SDs as you said. Stages should be Magicant only are probably fine as what you mentioned, I don't really like Ferox but w/e and I have no opinion on Tomodachi Life. I have no complaints about customs until I get One-Inch Punched after which I will demand everything gets banned though I don't really care for them either so whatever. In short, I have absolutely no useful input on the matter but I'm not really opposed to anything mentioned thus far. :V
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Well in the end, no stream and I lost against some really good players. RIP Ike.
For the hypothetical tourney, it could even be Round-Robin style if we don't get that many people in.
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Sounds good, that's basically what all the current tournaments are doing. Despite being good with Ferox it is pretty annoying.
I'm pretty fine allowing customs as well, even if I won't use them.
I'd second Round-Robin or maybe Swiss. Of course I'm fine double-elim too.
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So maybe that in-game tip wasn't actually accurate. (https://www.youtube.com/watch?v=kKRVKPCc6Ms&t=23) Watch the pink Rosalina falling in from the upper left, she gets grabbed and her Luma does an attack during the grab and a nair as she's being thrown.
Welp.
Regarding the hypothetical tournament, I'm okay with either between 2 and 3 stock. 3 does feel kind of long but 2's really punishing toward SDs as you said. Stages should be Magicant only are probably fine as what you mentioned, I don't really like Ferox but w/e and I have no opinion on Tomodachi Life. I have no complaints about customs until I get One-Inch Punched after which I will demand everything gets banned though I don't really care for them either so whatever. In short, I have absolutely no useful input on the matter but I'm not really opposed to anything mentioned thus far. :V
huh, welp whatever I guess we'll just wait until Friday before talking about any other nerfs
also One inch punch isn't even a custom move since all of Mii's specials are usable with customs turned off :V
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I am totally interested in getting my ass kicked in a smash 4 tourney, just lemme know when.
I also support the allowance of Custom Moves (not custom gear though for a variety of reasons)
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Maybe we should just ban Arena Ferox cause no one likes it anyways :derp:
Also I hope Nintendo nerfs Diddy's down throw and upair. That's basically his bread and butter which not only deals damage but also kills and is super easy to land even at high percents.
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I'd be down for a tourney or anything like that if my internet wasn't so terribad. I probably wouldn't last long either way, but someone's gotta represent that Ness/Villager/Zelda game. :V
On a completely unrelated note, I forgot just how broken Project M's turbo mode can be. Especially with a sword user's air game or Ness's PK BURN! BURN THEM ALL! WAHAHAHAH! Fire.
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Wow I finally got a new Mii hat only for the game to crash and not save >___>
also who wants to play some games right now? It seem the game works fine online but freezes offline so :V
e: dammit drake
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3 stock I'm in :V
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e: dammit drake
I was playing a tournament match lol
donger power
i knew that kick was coming you dick haha
more like yoshi 2stronk
Why does Sonic dair kill from the bottom and the top
edit: more tourney sorry
I was doing well against the guy's Greninja, but got bodied by his Mac that way as well have been throwing out moves at random, I am retarded
Not to say he wasn't good with Mac, but ugh
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BV
Also Falcon v Puff matchup is pretty tricky for Falcon. My nair is pretty useless vs puff
Meanwhile Mii though ( ͡? ͜ʖ ͡?)
lag too stronk is right
yoshi is broken as shit lol
sonic is also broken as shit
dammit drake stop posting using edits so i can stop posting using edits :V
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so i think i found the problem
samus seems to be corrupted because my game crashes if any game tries to start with her in it
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That sounds like a pretty goofy problem to have. Did you try deleting and redownloading the patches?
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just tried picking samus now and RIP
her data probably got corrupted somehow cause I'm playing the eshop download version and I'm using a mini SD lol
i need a real sd card dammit
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Poor Samus getting corrupted left and right.
First the phazon and now that.
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The ledge meta has been revolutionized right before our very eyes. (http://gfycat.com/AthleticConsciousBeardeddragon)
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Well that's Corneria for ya (https://gfycat.com/SereneMiniatureBoubou)
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"Eh, I'll just toss around the ship. Way easier."
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ROB 64, set phasers to annihilate! (https://www.youtube.com/watch?v=EYL4Q1NLPCY)
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Too much Corneria love, Yoshi's Island's time to shine. (http://gfycat.com/FondTemptingCormorant)
ROB 64, set phasers to annihilate! (https://www.youtube.com/watch?v=EYL4Q1NLPCY)
ok nevermind
Step it up Ness! (https://vine.co/v/OMJe9XM7Wpp)
v1.0.4 is out now by the way. List of observed changes so far (8th update). (http://puu.sh/cVQJt.txt)
tl;dr Greninja Sheik Lucario Rosalina Dedede Mac Peach nerfed, Ike Shulk Olimar MK buffed, lots of bugs patched, other minor changes here and there.
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oh shit real balance changes get hypeeeee
Pikachu has been buffed in kill power
Pikachu is the new terror
I hope Falcon wasn't nerfed
Just tested. All of his damage is exactly the same.
WOW they GUTTED Sheik. She's pretty terrible now cause she has 0 kill power.
Yes I was right about Greninja. UpB's pushback is like Brawl FLUDD now :V
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WOW they GUTTED Sheik. She's pretty terrible now cause she has 0 kill power.
yeah lol sheik and greninja got ruined
You should try Lucario's upB out, that thing got some delicious nerfs if Lucario does anything but sweetspot the ledge with it. :V
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Wow they're balancing Custom Moves too which is very nice.
Also all hail Diddy the new god
...uhhhhhhhhhhhh did SOnic's Side B into uair combo always deal 27% FREAKING DAMAGE?!
cause it's doing that right now...
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Oh wow, seeing actual balance changes is kinda weird, and nice too. I wonder how often that will happen.
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...uhhhhhhhhhhhh did SOnic's Side B into uair combo always deal 27% FREAKING DAMAGE?!
yes
yes it did
people are sleeping on sonic so hard
Actually doesn't nair do more than uair lol
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Okay new top tier:
Diddy
Sanic
Pikachu
Zero Suit?
Still Rosalina
Lucario
Fox
Not ass anymore tier:
Ike
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Ike feels so good now, I'm actually strongly considering trying to learn him now.
The new fair almost makes him feel like a beefier Marth :V
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Wario's grab release doesn't suck anymore so Little Mac release to KO punch does NOT work
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Regarding the Wii U Version: Depending on feedback I hear about this and what I see, I may buy the Wii U specifically to play Smash (just like all my other Nintendo consoles). I've heard some disappointment regarding "things to do in the game", meaning there isn't much to do apart from battling. I enjoyed the past storymodes, subspace, and cutscenes of the previous game(s), so this was a bit of a blow to me. I can't lie that I am bit, um, annoyed (?) at seeing the Gamecube controlling making a return. While I still have my original controller, it is still frustrating knowing I can't use it unless I fork over even MORE cash ($20) to Nintendo to comfortably play "Retro Smash". It gives me a feeling Nintendo is admitting their old controller is superior on their new modern made game, but hey that's just me. Is it wrong to want a controller specifically optimized for the console it was made for? I know the common response would be "well just don't buy it!", but I already know the nagging feeling I will get knowing I could be enjoy the game more if I had the attachment. -_-
I do worry about the new "tier lists" being shoved in my face (mainly online) and seeing the same fighters being used, however. I never played for "metagame" or was hardcore, it was just frantic fun. I'm surprised at how serious gamers have gotten with Smash, to be honest.
I didn't care much for the "clones" (Pit and Dark pit, really) being added, and had hope for more unique fighters (especially Krystal and maybe someone from a Tales game), but seeing that Nintendo is doing DLC, that could be a good or bad thing. With Amiibos coming out, I fear at how much of a cash investment this new era of Smash may cost me. :( Though I really don't understand Amiibos that well yet, apart from that they level up and have stat pools. I wonder if they AI improves, or if their power just depends on their stats and move sets.
That said, I have hope for the game itself and that it will provide me some good old Smash bros fun time. :) It's a bit of a tradition to play it with my friends every time a new one comes out. I love the graphics, and I also love the inclusion of Palutena. I was hoping to enjoy Rosalina as well, but after seeing she is "top tier OP pick", I lost motivation. I'm just like that I guess, I like to play the fighters that aren't really popular. xD None of my friends are super skilled though, so I don't have to worry much about us about "elitism". When watching movies on the net or reading wikis, it feels like everyone is super amazing at this game (some of the moves people pull off are just so unreal!) but in reality it seems most really are just casual.
TL;DR: I really am excited for the game, but I am skeptical and hesitant to invest my money into the Wii U at this time. I'll just observe its progress for the time being. My best bet would probably be to wait for the inevitable "Super Smash Bros. Wii U Console Bundle".
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Zero Suit's UpB seems way more consistent now. Actually her moves in general seem more consistent in not having people randomly flopping out of all her multihits.
DACUS is gone
Yoshi might have been nerfed a bit in speed too. Dash attack I think has more lag, and possibly some other attacks too.
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DACUSdorf died before he even got his chance to shine
This is the worst day of my life ;__________________;
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Welp at least he has a legit nair now. It's pretty damn strong and fast.
Also Samus' jab is still absolute garbage sakurai whyyyyyyyy you fixed almost everyone else's jabs whyyyyyyyyyyy
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Is it really as good as people are saying though? :V It just looks like a few frames got knocked off the landing lag and that was it, it didn't look like it was by enough to actually change much of anything.
I'm really not feeling the Dedede nerfs though. I already didn't feel very good about this character prior to 1.0.4, Gordos being reflected by literally anything and his combo throw being worsened sure didn't do anything to make me feel better about him.
It's a really odd feeling that Meta Knight's bair suddenly almost has as much KO power as Dedede's, too.
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SHFF Ganon nair is terrifying yo. Ganon already wasn't actually that bad and now they've buffed him more.
Dedede on the other hand was actually butt and now he's even worse RIP welcome to the bottom tier
Eh okay Sheik still largely feels the same. She didn't actually lose anything, she just got toned down. Stuff like her edgeguarding is untouched.
Diddy popgun cancel is gone, so that's one Diddy "nerf".
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Hitstun/lag cancels were removed across the board. I forgot where I saw it but Peach could apparently use her turnip lag cancel to cancel hitstun just like Rush Canceling and Shadow Sneak was used for both too so I'm inclined to think those were all the same thing.
Unless you're just trying to justify Diddy not receiving any other nerfs in this patch or something. :V
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o7 See you, space cowboy. (https://www.youtube.com/watch?v=3u_ELdN1fqw)
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Man so many things getting confirmed and debunked
Generally though I have to say these changes are pretty on point. Almost every glitch has been removed, most nerfs are to the top characters, and most buffs are to weaker characters.
now they just need to nerf sonic's side b, diddy's dthrow/uair, and lucario's aura and we're good
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Regarding the Wii U Version: Depending on feedback I hear about this and what I see, I may buy the Wii U specifically to play Smash (just like all my other Nintendo consoles).
It's a good excuse to get a WiiU. There's some fantastic stuff out on it by now other than just Smash.
I've heard some disappointment regarding "things to do in the game", meaning there isn't much to do apart from battling. I enjoyed the past storymodes, subspace, and cutscenes of the previous game(s), so this was a bit of a blow to me.
This was more a problem on the 3DS version than the WiiU version to my understanding, but yes, there's no lengthy Subspace mode equivalent. That said the WiiU seems to have a shitload more single player variety stuff to it so yeah.
I can't lie that I am bit, um, annoyed (?) at seeing the Gamecube controlling making a return. While I still have my original controller, it is still frustrating knowing I can't use it unless I fork over even MORE cash ($20) to Nintendo to comfortably play "Retro Smash". It gives me a feeling Nintendo is admitting their old controller is superior on their new modern made game, but hey that's just me. Is it wrong to want a controller specifically optimized for the console it was made for? I know the common response would be "well just don't buy it!", but I already know the nagging feeling I will get knowing I could be enjoy the game more if I had the attachment. -_-
They do it because people want it. I don't doubt that the WiiU controller and classic controllers will be able to do everything the Gamecube controllers can, because I'm p. sure the classic controller could do everything for Brawl. People are just used to the Gamecube controller for Smash, because Smash. That's it that's all.
I didn't care much for the "clones" (Pit and Dark pit, really) being added, and had hope for more unique fighters (especially Krystal and maybe someone from a Tales game), but seeing that Nintendo is doing DLC, that could be a good or bad thing.Sakurai directly adressed this a while ago. The clones were added largely because they were just going to be alternate models and they realised they could very easily and quickly add what was necessary to make them fully selectable. Key words being quickly and easily - in terms of time investment, the only thing we would have lost from not having Lucina, Dark Pit, Dr. Mario, etc.... would've just been that they weren't there. Because adding an entire additional character is a pretty massive undertaking compared to adding one that's 95% done for you already.
With Amiibos coming out, I fear at how much of a cash investment this new era of Smash may cost me. :( Though I really don't understand Amiibos that well yet, apart from that they level up and have stat pools. I wonder if they AI improves, or if their power just depends on their stats and move sets.
Amiibo are 100% optional and just for the fun of it. I believe their AI improves as well but I don't know.
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Hitstun/lag cancels were removed across the board.
Haha I'm such a goddamn liar
Shadow Sneak might not work for canceling landings anymore but it can still hitstun cancel it seems.
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Haha I'm such a goddamn liar
Shadow Sneak might not work for canceling landings anymore but it can still hitstun cancel it seems.
Are you sure. I'm trying it right now and it doesn't work.
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Are you sure. I'm trying it right now and it doesn't work.
Pretty (http://puu.sh/cXGul.gif)
sure. (http://puu.sh/cXGwk.gif)
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Both of those clips are Shulk though, and Shulk was changed so that he first hit of all his Monado stabs have less knockback/hitstun now
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Well it only worked on those types of hits in the first place.
That first one is like, a ~65% dthrow though.
In other major news, vectoring confirmed replaced with Melee/Brawl DI in 1.0.4.
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Hmm odd I'll test it more
But before that VECTORING IS DEAD
LONG LIVE DI
on the other hand FUCK I HAVE TO RETRAIN MY REFLEXES AGAIN
also time to retest all of my combos
okay combos are pretty much untouched but the biggest change is to actually killing. No more hold down to survive to 180% for free
Good Lord Wii U's Final Destination is fuckin amazing
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I just noticed something with Meta Knight's sword. The hitbox ISN'T half the size of his sword, he just forgot how to use it (http://imgur.com/42IxMhb). Pointy bit goes forward, dummy.
I was testing Meta Knight's hitbox since I haven't seen anyone talk about it after the patch, or I just might have missed it. But I noticed that the problem isn't the sword's hitbox itself. It's the animation, motion trail, and active frames. In that first image, Meta Knight never points his sword forward during his down smash and the motion trail makes it seem longer than it is. He holds the sword sideways until the second swing, so the sword never hits the opponent despite the misleading motion trail. In Brawl, he does an overhead swing and points forward in the first swing.
The motion trail not matching the animation is one of the problems. The other is the active frames. In Meta Knight's down air, his sword will clearly go through an opponent behind him (http://imgur.com/3Dy9Uz8). Turns out, the active frames of the hitbox end the moment his sword is pointing backwards. It will hit no one, no matter how close they are. (http://imgur.com/CAufENu)
For some reason, they made the hitbox be the sword itself rather than the motion trail that's more noticeable. Same goes for his neutral B, when the hitbox is himself rather than the tornado.
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Meta Knight's hitboxes are really just a mess of them not matching animations. uair/dair are more like an upward/downward stab in terms of hitbox but they still have the wide arcing slash animations.
While a lot of the motion trails are indeed deceptive too (hi ftilt), if you keep a careful eye on his sword it frequently does no damage at the tip on most of his attacks.
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Okay so apparently Vectoring is only half gone so now DI is a complete mishmash of crap. What is certain is that holding down no longer lets you survive longer against vertical sending attacks, but that's it. Horizontal attacks are a complete mystery now.
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My guess is vectoring is still the thing but vertical influence is gone on vertical attacks because of the stupidly huge effect it had on things (i.e. Dedede nair being survivable to over 150% despite black lightning at 110%ish by holding down during multihit, Pit sideB KOing as stupidly early as ~50% if holding up).
Which I guess I'm probably okay with but VI is a total clusterfuck in how it affects knockback, despite how intuitive the name makes it sound.
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Saw some Amiibos at work yesterday (I work retail), they look really nice. Very tempted to get at least one of them. Zelda or Palutena...hmmmm.. >_< Cant' decide. No one seems to know if the AI really improves with "levels" or not, though.
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Saw some Amiibos at work yesterday (I work retail), they look really nice.
(https://dl.dropboxusercontent.com/u/142787116/Marf%20Awheeeebo.jpg)
Very tempted to get at least one of them. Zelda or Palutena...hmmmm.. >_< Cant' decide. No one seems to know if the AI really improves with "levels" or not, though.
I haven't really had much interest toward Amiibos so I don't have much input here, but my understanding was that their AI learns by what you do and that levels are their own thing (stats based on equipment you fed them or something maybe idk). Most amiibos didn't really catch my eye aside from Dedede's...from the pictures I'm seeing the hair on Zelda's looks kind of lazy, and I...can't actually find any pictures of Palutena's :V
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If I ever buy an Amiibo, I think I might just extract the chip and put it in another figure.
Except if the Captain Falcon Amiibo looks awesome, but eh... not sure about that.
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@Esoterica: HA, well the ones I saw (Pikachu and Mario) looked REALLY good. That one you linked looks pretty awful though.. ^^; I heard that only the "first edition" Amiibos will look good, then the ones after will be the more lazy/ugly ones you mentioned.
http://www.eurogamer.net/articles/2014-11-04-hands-on-with-nintendos-final-amiibo-designs
Also they will get cheaper if Nintendo takes the "card" route they are talking about.
http://www.joystiq.com/2014/11/06/nintendo-discusses-cheaper-amiibo-figures-trading-cards/
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I think we all expected it anyway but finally confirmed that Mewtwo will be available as paid DLC as well. (https://twitter.com/NintendoEurope/status/535440807214743552)
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oh yeah turns out Rosalina actually got a shitton of nerfs
Dtilt nerfed
Fsmash weaker
Usmash weaker
Nair gutted in almost every way
Fair weaker
F/B throws weaker
And of course her Luma nerfs
Comparatively Shiek just got 3 nerfs: Fair damage, Uair knockback, and Bouncing fish knockback
Basically tl;dr of this patch:
Most character based glitches fixed.
Significantly Nerfed: Rosalina, Greninja, Sheik
Noticeably Nerfed: Little Mac, Dedede, Pacman, Bowser, Lucario
Significantly Buffed: Ike, Shulk, Metaknight
Noticeably Buffed: Ganondorf, Luigi, Pikachu
Other characters got minor adjustments but they aren't really that noticable
Could be some more stuff but it would all be small adjustments to ending lag and stuff like that
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Sheik can cheat the Bouncing Fish nerf by using the customs because they weren't nerfed :V
Some of Rosalina's nerfs aren't straight-up nerfs, or are only really relevant solo; Luma's smashes weren't nerfed, just her solo ones. Weaker nair is bad but iirc it can start true combos with dash attack now or something (the hitbox nerfs are real though), and the first hits of fair are stronger so she can land before the last hit and combo into jab (before if she landed during it she'd get punished for it). I still feel like she'll be top 5 material at any rate.
I don't really feel like the Bowsercide nerf was really a big deal either but whatever. I guess he may as well not even have the attack when he could command grab a shield and have the opponent force him to suicide for it...and then make it back to the stage themselves. But I don't get the impression that sideB was really that big of a deal for him anyway.
Also I take back whatever I said before about the Ganondorf nair buff not being significant. Not really sure how the frame data works out on shield but the landing lag difference is a lot more noticeable than I first thought. And that nair is a ton stronger than I thought oh my god
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It's noticeable since you can't play him the same way as you did before. Other adjustments like small damage changes are far less noticeable in comparison.
I mean bowser that is.
oh there was another japanese tier list last week
(http://i.imgur.com/x1h10lc.jpg)
Buffs and nerfs seem to be in the right place, but they forgot to nerf Diddy so yeah he's the best now :V
I don't think Zelda is the worst, so that means in the new patch the worst character is probably... Kirby welp
It doesn't help that his customs aren't really good. Funny how they buffed Ike and Ganondorf who also already have good customs.
inb4 for glory is NO ITEMS DIDDY ONLY FINAL DESTINATION
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It kind of surprises me that Zeldas aren't complaining about their pivot grab being gutted this patch as well as the loss of roll cancel pivot grabs to do their pivot grab in place. It's a pretty average grab now, and it was definitely one of her cooler perks before particularly with the dthrow>farore combo.
As far as that list goes I think all I really disagree with are how low Sonic, Pac-Man, Marth, Robin, and Shulk are. I don't necessarily agree with some of the other placements (Mario above half the characters he's above, Doc above Falco, etc) but eh.
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The list is pretty irrelevant now anyways with the new patch, other than MetaDiddy
Although Diddy isn't really that op aside from his dthrow and uair. WHY IS HIS UAIR SO GOOD. WHY CAN I SPAM IT 50 TIMES AND STILL HAVE IT KILL AT 120%.
Side B is pretty annoying too I guess although it MIGHT have been nerfed
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I'm not even sure what the not-jab changes are for Diddy lol
scripts are hard
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I'm guessing it's a reduction of the grab hitbox of his side B because someone did report that earlier
but that's just a guess :derp:
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Well that's what I was guessing too but whatever the thing that actually has a modification like that is does 1% damage
I'm almost wondering if it was a decrease to the AoE of his pummel during his command grab but I don't care anywhere near enough to try and test that theory
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Wii U version is out! (In NA)
And I don't have it RIP
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Hooray I get to be the only person still playing 3DS :getdown:
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Hooray I get to be the only person still playing 3DS :getdown:
Not anymore! :matsurismirk:
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Wii U version is out! (In NA)
And I don't have it RIP
Don't worry, you can enjoy it with all of us tomorrow :V
You can bask in the glory of HD
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Meanwhile, in Europe...
"This just in! Sadness has taken over the continent. Everything will be officially shit for the next week."
Happy smashing though.
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Okay so turns out because you can charge smash attacks with the c stick now, it also messes with your momentum if you use it for aerials. You can circumvent this by either just tapping the c stick for 1 frame, or by changing the controls from smash to tilts, but it's still pretty annoying :/
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it also messes with your momentum if you use it for aerials.
Wait, but this is like the entire point of the c-stick
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Meanwhile, in Europe...
"This just in! Sadness has taken over the continent. Everything will be officially shit for the next week."
Happy smashing though.
I'm sorry >:
I might not get it for a few days though myself so idk
True story though: I realised technically all you need to play the WiiU is its power cord and the gamepad. You don't even need a TV to hook it up to.
I could bring my WiiU to work and smash all night long on the last couple nights.
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Wait, but this is like the entire point of the c-stick
Yup
basically the c stick sucks in smash 4 aside from doing actual smashes
maybe it will be standard to just set it to B moves for dem wavebounces (unless that doesn't work either...)
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Yup
basically the c stick sucks in smash 4 aside from doing actual smashes
maybe it will be standard to just set it to B moves for dem wavebounces (unless that doesn't work either...)
I dunno if it was just the 3DS version but I was having a shitload of trouble doing tilts on it, so I'll probably set it to the various tilt moves so I have a way to reliably do them.
Will have to see how it controls once I get my hands on a copy. (Certainly can't download it dat space)
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I got really bored and spent a few hours testing launch speeds (http://pastebin.com/sU2MNhU1) of KO moves.
Speeds aren't necessarily indicative of KO power since angles and stage position aren't factored in of course, but there's still some interesting stuff.
Lucario is dumb.
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You tested Falcon bair but not the Knee? :Vim dum
man zelda's kick is stronger than the knee? :V
Falcon Punch: 209
Warlock Punch: 195
wait wat
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Falcon Punch: 209
Warlock Punch: 195
wait wat
yeah I was very wtf over that and rechecked it like three times
I think it's because Warlock Punch is mostly BKB based and Falcon Punch is more KBG based, because Warlock Punch starts KOing at much earlier percents but these tests are on a 150% Mario.
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Wow that's super weird especially since reverse warlock has like the best scaling knockback in the game right?
Actually I think they weakened it because it has super armor now. I'm not sure if he actually has super armor if he does the turn punch. I know he doesn't if you do it in the air.
Also Falcon Punch's base knockback is so low now, so I didn't think it's scaling knockback was still good.
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Reverse warlock doesn't have superarmor, correct.
Also script dumps are love.
Falcon Punch: BKB=0 KBG=90
Warlock Punch: BKB=120 KBG=42
Reverse Warlock Punch: BKB=30 KBG=100
Mystery solved :V
...huh, reverse Falcon Punch just adds damage, it has the same knockback values.
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Wait where's Ike's fsmash?
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Wait where's Ike's fsmash?
Right next to Dedede's.
this wasn't a very thorough list, I'll get right on it
Okay, added. Ike and Dedede's fsmashes aren't as strong as I expected...
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What about Eruption is used on the last frame before max? I think it was 41% in Brawl
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As far as I can tell (both messing around in training and looking at the script dump) there isn't a stronger hit than full charge in this game.
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>gamestop has no more smash bundles
>apparently will not restock
>don't even have the controller adapter on its own
what the fuck??
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I don't think they were ever intending to sell the adapter on its own. They aren't even doing it in Japan.
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Well just picked up the Wii u version and three amiibo figures. First thing I did was head to the music section cause I need my music. Would love to play with people but looking at what everyone is talking about... Well... Guess I need to start learning the lingo then heh.
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Gonna try to pick up a Wii U and Smash tomorrow morning if I can. If I'm super lucky, I'll go full weeaboo and grab a Palutena Amiibo too.
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Is palutena out? I didn't see her at my store...
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I heard ~rumours on the internets~ about her. I haven't done much research myself, though, because, again, as few spoilers as possible, so take it for what you will.
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So Once tournaments are available do you think a MotK tourney will pop up?
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So Smash hasn't even reached my city yet, but my parents managed to find a copy during their trip out to Vancouver so I'll have it when they come back tomorrow night
yisssss
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8 player smash is fucking nuts holy shit
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So Smash hasn't even reached my city yet, but my parents managed to find a copy during their trip out to Vancouver so I'll have it when they come back tomorrow night
yisssss
oh my gosh
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Put my amiibo's in 8 player smash and they rock so hard right now, glad they don't stop learning at level 50. Also trying to get use to the wii u gamepad is gonna take some time, hopefully I can find an adapter tomorrow for GC controllers.
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So I finally got around to actually playing the game after the 1.0.4 patch hit and messed around with multiple characters.
Dedede nerfs aren't as bad as I thought, but I feel like his matchups as a whole are going to be fairly wonk compared to before; characters like Greninja, Rosalina, and Sheik being nerfed helps him out (I *almost* want to say the latter two feel like 55:45 in Dedede's favor now, but that's likely a generous assumption), but vectoring tweaks and buffs to other characters makes other low tiers more threatening; particularly Mario, who actually got nerfed even, is much scarier now that VIing up and out of his combos isn't an option. Gordo nerf hurts against Bowser/Charizard/somewhat Sheik and Megaman is an even more impossible matchup than he already was. New dthrow isn't explicitly worse than the old one until around 80% where the opponent can DI out of followups (he had fair as a guaranteed followup until awhile after 100% before), but I think dthrow>bair might work to higher percents than it used to.
Meta Knight to my surprise doesn't feel much different to me, but in fairness I had the poor luck to only play him against Sonics during my session so I was fighting an uphill battle at all times. I feel like the bair/nair buffs will make quite a bit of difference for him but he really needs his range problem addressed above all else.
I probably overestimated Ike's buffs, but it also doesn't help that he isn't the type of character I'd usually play :V The fair/dtilt speed buffs in particular are quite nice, but they don't magically fix all his problems. I think they magically fix enough of them that he's probably better than half the cast at worst, though.
I'm not quite sure what to think about Greninja yet. Usmash nerf was well-deserved, shuriken nerf was questionable but tolerable, Hydro Pump nerf is arguably a buff because it can actually gimp properly instead of moon launching now, but fair/uair nerfs felt needlessly excessive and his buffs don't feel like they do much to patch up his problems (though air sneak being a viable edgeguard move now is terrific, fair already worked for that before...). I don't think he was hurt as badly as some people seem to think, but I definitely feel like he was gutted more than he needed to be. Rather, I'd be okay with him if shuriken end lag was reduced by 2-3f and uair/fair still had KO power. Usmash isn't a ridiculously broken "use for every situation" type move anymore and his landing lag cancel was removed, those two things alone probably would've been enough nerf for now imo.
Sheik really doesn't feel much different, she just takes a bit longer to do what she did before. Vectoring tweaks might actually result in her being buffed overall in a custom move environment since Pisces/Jellyfish didn't suffer the Bouncing Fish nerf and weaker fair allows for higher percent combos.
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8 player smash is fucking nuts holy shit
Man this sounds like a blast! Can you do 4 human vs 4 AI as well? Or 2 Amiibos+2 Humans vs 4 AI?
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Man this sounds like a blast! Can you do 4 human vs 4 AI as well? Or 2 Amiibos+2 Humans vs 4 AI?
Any combo you want, 8 human, 4 human vs 4 amiibo, even 8 amiibo if you want.
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(https://33.media.tumblr.com/93ef6e8dfbfd2306f842aed37a671d5c/tumblr_nfg71cl0uk1suo2hio1_1280.jpg)
kill mii
(No Palutena Amiibos yet :<)
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Lol I had marth, samus, and peach and just picked up fox and link. Marth is gettingbsold out fast around where I am, I got kinda lucky lol. Can't wait for Rosalina, lucina, and ZS Samus!
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8 player smash is fucking nuts holy shit
There was actually an 8-player Villager match at my college's game club. It was a lumberjack's heaven.
Not sure how I feel about Smash Tour. On one hand, hey cool a party game styled thing, but on the other, it can get really tedious really fast and just imagine if you never come across any of your mains in a game.
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8 player smash is fucking nuts holy shit
As someone who played this mode with Suikama and 6 other people I can confirm that this is 100% true and holy hell fun, and we didn't even use items except smash ball.
Best part is when we couldn't even break the smash ball when there's all 8 of us there to hit it, gj everyone.
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As someone who played this mode with Suikama and 6 other people I can confirm that this is 100% true and holy hell fun, and we didn't even use items except smash ball.
Best part is when we couldn't even break the smash ball when there's all 8 of us there to hit it, gj everyone.
What mode did you all play? Stock or time?
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What mode did you all play? Stock or time?
Stock obviously. I think we should've enabled time as well because when it got down to only 2 - 3 players it started to take quite a bit of time due to big stages.
Btw 8-man smash in regular Battlefield is the dumbest thing ever :V
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As someone who played this mode with Suikama and 6 other people I can confirm that this is 100% true and holy hell fun, and we didn't even use items except smash ball.
Best part is when we couldn't even break the smash ball when there's all 8 of us there to hit it, gj everyone.
i blame lag
also the smash ball like actually runs away from you like arggg
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How is lag? I've only done spectator so far and want to get used to the controls before I start online.
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okay 8 player smash is humanity's greatest achievement
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Oh wow there seems to be a bit of lag when I'm playing, about half a second off my inputs. Still though online is fun! I may not be good but I'd still love to battle some of you!
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I made a graphic for stage legality.
(http://i.imgur.com/pgVWmvJ.jpg)
The 7 stages with question marks are being debated quite a bit right now.
IMO Pokemon Stadium 2 is fine now. No more tripping on Ice, everyone falls faster now for Air, no more infinites on Ground, and the conveyor belts move slower on Electric.
Wuhu Island has an OHKO glitch which hopefully will get fixed in a later patch.
Kongo Jungle and Pilotwings MIGHT be okay but also might be severely campable.
Mushroom Kingdom and Mario Kart 8 stages would have been okay but they have a bunch of hazards like Nabbit, falling icicles, rising spikes, damaging hard wall ceilings, and shy guy karts.
Norfair I dunno someone said it was debatable in Brawl but I don't think anyone actually like it lol.
Even without those we have at least 10 good stages. Duck Hunt is probably leaning closer to Neutral so we have 6 neutral stages and 4 transformation-type counter picks. So much better than the 3DS' stagelist like holy shit :V
For doubles/3v3/4v4 the stages that are banned just because they're too big are fine, namely Big Battlefield and Windy Hill and Hyrule Temple :V
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What am I looking at exactly? Is this for competitive or something?
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It looks like there will be no Palutena Amiibo. :( I saw nothing in the future planned (3 waves) release list. Maybe because they never plan to do anything with her, meh.
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What am I looking at exactly? Is this for competitive or something?
Yes :V
It looks like there will be no Palutena Amiibo. :( I saw nothing in the future planned (3 waves) release list. Maybe because they never plan to do anything with her, meh.
I'm pretty sure Nintendo said they will eventually have an Amiibo for everyone in Smash
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Well this bit of news is interesting.
Two armed Samus Amiibo (http://kotaku.com/defective-samus-amiibo-more-like-perfected-samus-amiib-1662368009)
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What am I looking at exactly? Is this for competitive or something?
Precisely for competitive play, actually. The idea behind it is to set up a list of stages that don't allow for cheap losses of stocks through walk-offs (wherein the stage's ground layer extends all the way to the off-stage boundary, like in the Mario Galaxy and Yoshi's Wooly World maps) and stage hazards. (karts in the Mario Kart stages and various elemental hazards in the Kalos Pokemon League) Also, if it's awkward to move around the stage, (such as with Green Hill Zone or Gaur Plains) it's banned. I'm a bit touchy on the specifics, but neutral stages speak for themselves: They're meant to be simple stages with zero stage hazards and are easy enough to move around on. Final Destination and Battlefield are automatically in that category throughout the whole series. Counterpicks have a couple of less-than-problematic hazards and are a bit more complex, I think... They're usually those "tour" kind of maps that change the map's contents every once in a while, like Halberd and Castle Siege.
But uh, like I said, I'm not very well versed in specifics.
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Someone make a new thread and I'll lock this
Also would be useful if the OP had all the friend codes :V
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Someone make a new thread and I'll lock this
#rekt
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#rekt
#work