Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Raikaria on December 20, 2013, 12:43:43 PM

Title: Hearthstone
Post by: Raikaria on December 20, 2013, 12:43:43 PM
OP Hijacked.

Quote from: Kiro
For the new people:

- The ranked grind will be difficult. Don't play casual mode; it is not casual in there because there's no actual matchmaking rating in effect. Play ranked mode and see how far you can get. You will improve with time, more cards, and knowledge of the meta decks.

- Try every class and level them to 10 as you will get quest gold and unlock new cards for all those classes. And it may also give you a feel as to which class you enjoy the most, which cards you might want to get and also if you have the patience to play the game in its current noob-unfriendly state.

- Before you jump into Arena, try to check out a few arena streams and see how they draft and play. I'd recommend Hafu, GuardsmanBob, and I'm hearing about another really skilled guy named ratsmah.

- The biggest issue right now for new players is that Arena only rewards the GvG expansion packs. This is a huge problem for new players as there are far more "required" cards in the Classic packs and Naxxaramas adventure. You have to buy Classic Packs with gold now and that sucks. If you are inclined to spend money in the game, buy the full Naxxaramas adventure and go and enjoy that. I highly recommend dropping the $25 or so for that (time is money and ain't nobody got time to grind 3,500 gold for all of Naxxaramas).

- I would recommend not to craft any cards for awhile. You can find servicable soulbound alternatives and you will understand how your deck works and will get a feel for what you truly need down the line.

- While you can get a Legend worthy cheap deck with Deathrattle Hunter and Zoo Warlock or some other deck you can find on the internet, experimenting and playing the game on a clean account can be really fun.

- Add some of us to your friends list. You can now spectate friends and it does make the game more enjoyable if you are not Skype screen sharing. I play mostly Arena and have a 5 win average and over 2,600 arena wins so that's a lot of experience. Kiro#1584.

- Good luck and have fun.

Battletags:
US
Kiro - Kiro#1584
PX - PXTfD#1418
Pesco - Pesco#2881
Dormio - Dormio#1616
Suikama - Suikama#1233
Trickysticks - Trickysticks#1950
Conqueror - Conqueror#1507
Aya Reiko - AyaReiko#1901
ActionDan - ActionDan#1906
qMyon - Scurry#1937

EU
Raikaria - Raikaria#2480
CF7 - EriFelvuck#2242
Title: Re: Hearthstone
Post by: Edible on December 20, 2013, 02:50:27 PM
I've been playing for a while now.  Mostly constructed, since I had a run of a few really bad arena decks.  I think I prefer the arena format but hey.
Title: Re: Hearthstone
Post by: Raikaria on December 20, 2013, 05:24:27 PM
The mage ended up going 7/3. Turns out Consecrates own that deck.

Also I managed to go 0/3 with a Preist that had both Hogger and Ragneros. One particually blood-boiling battle had my Rag refuse to finish off the Preist; and then my Faceless'ed Rag also refuse to do so.

Then he topdecks Mind Control.

TWICE.

Both Rgas proceed to hit me every time and I lose 27 HP against 7.
Title: Re: Hearthstone
Post by: Ionasal kkll Solciel on December 20, 2013, 06:45:21 PM
So apparently the game doesn't take lag spikes well. My jumpy router made it so that I missed three turns in a row with me just staring at the endphase, then a flurry of activity where my opponent starts flinging cards like it's gone out of style.
Title: Re: Hearthstone
Post by: Edible on December 20, 2013, 07:00:31 PM
Yeah, the game is still really buggy especially when it comes to finicky connections.
Title: Re: Hearthstone
Post by: Zerviscos on December 21, 2013, 01:35:45 AM
Well; Blizzard sent out Beta keys to everyone who had signed up for one before the 16th December yesterday.
GIVE ME ONE. If you have any extras.

It's weird how ALL of my friends who have both SC2 games, and Diablo 3 have been handed out free beta keys even when they didn't sign up for one...but I didn't get any.
Title: Re: Hearthstone
Post by: PX on December 21, 2013, 01:41:21 AM
I WANT ONE

Seriously, I made an account and opted in like a month ago, and it never did until yesterday ;_;
Title: Re: Hearthstone
Post by: hyorinryu on December 22, 2013, 02:29:34 AM
If keys are being given out, I'll take one.
Title: Re: Hearthstone
Post by: Edible on December 22, 2013, 02:44:46 AM
I wish I had spare keys to give, but I've only ever received the one.
Title: Re: Hearthstone
Post by: Doll.S CUBE on December 22, 2013, 07:25:35 PM
Currently running a mage deck and all I have to say is that double fireball finishers are great :D

Also, that one game where I was one weapon swing away from death but I just kept freezing that warrior with my water elemental was funny.
Title: Re: Hearthstone
Post by: Edible on December 23, 2013, 05:35:03 PM
And soon, double fireballs will give way to double pyroblast.
Title: Re: Hearthstone
Post by: Kiro on December 23, 2013, 06:03:46 PM
Apparently, there is a way to get beta keys as follows:

http://www.reddit.com/r/sharehearthstone/comments/1t6g41/guaranteed_beta_key_official_korean_blizzard/?sort=new

The key should work for any region even if you are getting it from KR Blizzard.

My battle tag is Kiro#1584 if anyone wants to add me. I tend to play every night and can stream my games too.
Title: Re: Hearthstone
Post by: Edible on December 23, 2013, 06:22:25 PM
Wow, what the heck >_>

Worth a shot, I guess.  Kiro, I added you a bit ago but I haven't really been online often due to steam sales.  We should play and stuff!
Title: Re: Hearthstone
Post by: Raikaria on December 23, 2013, 10:39:51 PM
And soon, double fireballs will give way to double pyroblast.

Double Pyroblasting for 16 mana when you have a max of 10 is difficult.
Title: Re: Hearthstone
Post by: Pesco on December 24, 2013, 01:40:52 AM
There was a presentation panel of this at the mall I go through on my way to work. Would probably have gotten a key if I bothered to stop by. Gonna try that KR giveaway for a key now.
Title: Re: Hearthstone
Post by: Doll.S CUBE on December 24, 2013, 04:58:24 AM
My battle tag is Kiro#1584 if anyone wants to add me. I tend to play every night and can stream my games too.

Sent request, I'm StarrySkyS~
Title: Re: Hearthstone
Post by: Raikaria on December 24, 2013, 11:22:22 AM
Currently 2-1 in arena with a warrior and a hilarious deck. [The 1 was a very good Rouge deck]

How do I put this warrior deck into words:

Spell-based Whirlwind Combo Warrior with a Gorehowl.

Seriously I have 3 Whirlwinds; 2 Battle Rages; Commanding Shout; 2 Slams; Inner Rage; a Gorehowl; an Arcanite Reaper; 2 Excecutes. I even have Blood Knight + Silvermoon. Which I pulled off. An a Raging Worgen. And Double Knife Juggler. And Frothing Berzerker. I have more spells than you'd expect from a mage! [And a buttload of draw power]

This deck is absolutely hilarious. My personal favorite moment was against a Rouge. I was somewhat low on HP; he was about 25. I had a Gorehowl out and field control.

I Whirlwinded to kill one of his minions and damage my full HP Stormwind Knight + Frothing. Then I Battle Raged for 3. Then I pulled a second Battle Rage. 3 more cards. Then I got a Commanding Shout; another card; and cleared his board. But then he put stealth/weapon lethal on the board.

Unfortunetly my draws included a Knife Juggler; Inner Rage; Warsong Commander; and a couple of other low-cost minions.

I had about 50 damage on the board suddenly and insta-killed him. [Although I didn't actually need the Charges. Inner Rage on the Frothing Berzerker + the Knife Juggler's hit on a minion was enough considering Gorehowl and Stormwind]

That was hilarious.

I don't care if I go 2-3. This deck is such a riot it's worth it.
====
About to hit 7 wins [I'm 6-2]

My attacks are going in..

YOU HAVE BEEN DISCONNECTED

But I did get 135 gold for 6 wins.

Also I curbstomped like 4 Preists.
Title: Re: Hearthstone
Post by: PX on December 26, 2013, 08:49:55 AM
Just got Beta Key not even 3 days, thanks Kiro!
Title: Re: Hearthstone
Post by: Zerviscos on December 26, 2013, 03:21:23 PM
Just got Beta Key not even 3 days, thanks Kiro!
Me too. I love you Korea.
Title: Re: Hearthstone
Post by: Pesco on December 26, 2013, 06:04:51 PM
Got my key. I'll try this out if I'm not too tired when I get home.
Title: Re: Hearthstone
Post by: PX on December 26, 2013, 07:21:48 PM
PXTfD#1418

Let's do this!
Title: Re: Hearthstone
Post by: Pesco on December 27, 2013, 01:02:53 AM
Pesco#2881

OP should keep a list.
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on December 27, 2013, 02:51:02 AM
Dormio#1616
Title: Re: Hearthstone
Post by: Suikama on December 31, 2013, 04:16:11 PM
i suck at arena and keep wasting gold

Suikama#1233
Title: Re: Hearthstone
Post by: Trickysticks on December 31, 2013, 06:50:36 PM
Coin into defias ringleader is funny on turn 1.
Trickysticks#1950
Title: Re: Hearthstone
Post by: Raikaria on December 31, 2013, 06:57:44 PM
i suck at arena and keep wasting gold

Suikama#1233

I suck on Arena and keep facing people who literally get exactly what they need while I get awful drafts. As in 'I never get Consecrates as a Pally' awful. Or 'I have to take Goldshire Footman' awful.

Most recent one I got Legendaries. The options being No-weapon Greenskin; Nozdormu and Millhouse Manastorm. Yeah.

Raikaria #2480 [EU]
Title: Re: Hearthstone
Post by: Suikama on December 31, 2013, 07:04:31 PM
once i picked deathwing because fuck it why not

then when i finally summoned him he got polymorphed
Title: Re: Hearthstone
Post by: Chaore on December 31, 2013, 07:39:08 PM
i suck at arena and keep wasting gold

Suikama#1233

Well it's not really wasted, even if you consistently go 0-3. pack pays most of the gold off.

and it's only 3-wins to pay of soooo
Title: Re: Hearthstone
Post by: Raikaria on December 31, 2013, 07:46:27 PM
Actually since a pack is 100 and arena entry is 150 if you don't get 50 gold you're losing gold.

I just wish I'd get a decent draft. I had a couple of awesome ones for my first couple of runs which put me 7 wins; but the last week my drafts have been awful. At one point I had to consider taking a Wisp. [Which is ironic because today I lost because of a Wisp on a Rouge which let her combo 2 Cold Bloods].

In fact that Rouge game ended in like 5 turns because the Rouge literally had near-perfect cards for the situation. It went something like CoinScrub->Dagger->Questing->WispDoubleCB the Questing -> Deadly Poison + some Charge creature I forgot.

Also I've not even had the option of a Mage in my last 4 drafts. And when I get Pally; no Consecrates or Truesilvers in sight. [Although I always manage to get 3 Aldors ._.]
Title: Re: Hearthstone
Post by: Chaore on December 31, 2013, 08:12:16 PM
Actually since a pack is 100 and arena entry is 150 if you don't get 50 gold you're losing gold.

Yyyyes, Like I said the pack pays MOST of the gold off. Not all of it.

What I mean is you're not really wasting it because you're still getting most of the gold back in form of the pack, and what you don't is pretty much paid as fee for the chance to get more gold back- In sense, it's not wasted because you paid for the opportunity cost.

Not to mention even going 0-3 you're still getting experience for characters, so even if it's a sharp cost you're still getting more than the pack. Oh and the second box besides the pack has some dust or something.

So basically even if you 'lose' the 50 gold you make it up anyway through experience, opportunity cost, and the shinies pretty easily :v
Title: Re: Hearthstone
Post by: Raikaria on December 31, 2013, 08:57:52 PM
Speaking of shinies; what shinies do you have? [Not counting the Lv up ones]

I has a Lightwell and a Cruel Taskmaster.
Title: Re: Hearthstone
Post by: Suikama on December 31, 2013, 09:10:43 PM
so far the only thing remotely rare or shiny i've pulled is one epic :/
Title: Re: Hearthstone
Post by: Edible on December 31, 2013, 09:15:43 PM
I have a gold dust devil, dragonhawk, violet teacher, abomination, and molten giant.  Currently have a smattering of other epics and onyxia, cho, and jaraxxus for legendaries.
Title: Re: Hearthstone
Post by: Chaore on December 31, 2013, 09:26:44 PM
I have all the mage cards gold and every gold legendary ever BV

i do not actually have a beta key
Title: Re: Hearthstone
Post by: Raikaria on January 01, 2014, 06:31:24 PM
I have a really bad habit of losing to lucky topdecks in arena.

I lost 2 games in a row that run due to incredible topdecks. One was a Preist who pulled Mind Blast [PEOPLE DRAFT MIND BLASTS?!] and the other as a Mage who pulled a Sunwalker [I had Lethal on the board and Sunwalker was the only card which a Mage has that could have saved him because I had Ravenholtd out to destroy any taunt to clear the way for the weenies to finish the Mage who was 3 HP. But they didn't have enough to finish a Sunwalker; nor the Mage after popping the Sunwalker's D.Sheild]

Oddly all 4 wins that run came from Doomguard. Be it a Doomguard I kept in my hand for a while waiting for value Doomguard; or a topdeck/Life Tapped Doomguard.

Also Mana Wraith is the best value. Especially when you pull it back when you no longer mess with the enemy's tempo with a Brewmaster after the enemy wasted a Hunter's Mark on it thinking it would go to 1 while I had a Blood Imp [It went to 1; then got buffed back to 2. He had 1 damage charge boar on the board]. Not before I traded the Wraith for the boar; of course.

Then the Turn 5 Silver Hand came out the following turn while the enemy had no board control already. That game did not last long.
Title: Re: Hearthstone
Post by: Trickysticks on January 01, 2014, 07:16:01 PM
That feel when your Pyroblast gets Mind Visioned and immediately used on you.
Title: Re: Hearthstone
Post by: Raikaria on January 01, 2014, 07:57:50 PM
I had a great Preist v Preist moment.

We're both in topdeck scenarios and we end up doing Thoughtsteal shenanigans [He had like 3; I Mind Visioned one]

At one point he thoughtstole my only Shadow Word: Death.

A good 10 turns later; I keep a card in my hand and end my turn. I have lethal on the board [Thanks to an Inner Fire'd Stormwind Knight of all things which has been wrecking havok for the last 3 turns being pumped full of heals]

He plays a Booty Bay Bodyguard.

He then pauses for a few moments.

I just say 'My Apologies'; and hover over my Shadow Word: Death

He figures out what that card must be since he Thoughtstole it earlier and had not seen me use it yet [We had like 4 cards left at this point] and just conceded.

That was amusing. Almost as amusing as the Hunter who conceded immediately after I Shadow Word: Death'ed his Gruul.

I usually stomp Preists but I find it so amusing to play my own in Arena. Always seem to do OK on em.
Title: Re: Hearthstone
Post by: Edible on January 01, 2014, 09:01:01 PM
That feel when your Pyroblast gets Mind Visioned and immediately used on you.

Mind Vision is pretty terrible but the people who use it do so for moments like this.
Title: Re: Hearthstone
Post by: Suikama on January 01, 2014, 09:08:03 PM
at first i thought it actually stole the card from the opponent's hand and i was like oh shit this card is so good

then i actually read the card
Title: Re: Hearthstone
Post by: Raikaria on January 01, 2014, 10:49:14 PM
Mind Vision is pretty terrible but the people who use it do so for moments like this.

I used it because the other options were Sheildbearer and Arcane Golem
Title: Re: Hearthstone
Post by: Kiro on January 01, 2014, 11:07:50 PM
[Although I always manage to get 3 Aldors ._.]

Funny you mention that.
[attach=1]

I always screenshot my decks at 7 wins because at that point, they are successful and I try to find patterns with them. In general, a spike in 2s and 4s is probably the most important thing I notice. You also probably need at least 2-3 big bodies (Venture Co./Boulderfist Ogre size). This is my first 12 win deck a few nights ago. The 3 Aldor Peacekeepers and Tirion were my MVPs. Thoughts about this deck:

Dropping a Faerie Dragon from a 3/2 to a 1/2 with Aldor Peacekeeper on Turn 3 can be pretty devastating for the enemy's board control.

I think Pally secrets are probably the best class secrets in the game. Throw down Knife Juggler, then following turn throw down Redemption and sack Knife Juggler into enemy 3/2, boom, just like Divine Shield.

Dire Wolf Alpha is a fantastic card. It's the cheapest attack boost you can give to a card you already have on the board sans Abusive Sergeant. But it won't die to hero powers either. Great trade ups with it.

I didn't like Holy Wrath for a long time, but I saw Trump use it and now I feel it is situationally good. It is card draw while trying to do damage to an enemy minion (or hero). If you have minions you were going to trade into an enemy's, you might as well throw the Holy Wrath into it first and see if you can trade more efficiently based on the damage the card dealt.

I ended up playing the same Shaman two times in a row at 9 and 10 wins. In the first game, I played Sunwalker Turn 7 to see if he had a Hex. He didn't and had to trade some minions to kill it. Then I played Tirion Turn 8. PUT YOUR FAITH IN THE LIGHT!!!. I beat him, then in the second game, see if he can beat me. He can't because when I play Tirion again around Turn 12 or so, he doesn't have a Hex or Silence in hand. Meaning, his deck doesn't have one. We also Mind Control Teched each other. I stole his Wrath of Air Totem, then he stole it back with his own Tech next turn.

Paladin board control is fantastic late game just because you can always summon a 1/1 in a topdeck war. Keep an equality on hand and you will win that race more often than not.
Title: Re: Hearthstone
Post by: Kiro on January 01, 2014, 11:16:17 PM
I used it because the other options were Sheildbearer and Arcane Golem

I feel Arcane Golem is a better than average card. Charge damage is something an enemy can never properly account for, especially if you're not a class that runs spells. It is ok to play before Turn 10 if 1) you are close to Turn 10 so the mana he gains is pretty inconsequential, 2) if he has almost no cards in hand so it's highly unlikely he'd be able to make use of the extra mana he gains, 3) if you are almost boned and need some sort of answer. It's a great finisher and cheaper than Reckless Rocketeer (which I also think is situationally good). It's a better Constructed card, but it has won me Arena games.
Title: Re: Hearthstone
Post by: Kiro on January 02, 2014, 02:36:30 AM
Check it out, me vs Kripp in arena. First time I've run across a popular streamer.
http://www.twitch.tv/kirowind/c/3480516
Title: Re: Hearthstone
Post by: Chaore on January 02, 2014, 02:43:47 AM
I am watching this and you better have won.

Edit: Kiro i am disappointed.
Title: Re: Hearthstone
Post by: Kiro on January 02, 2014, 04:17:42 AM
I am watching this and you better have won.

Edit: Kiro i am disappointed.

Haha, me too. So after rewatching the video as well as from Kripp's side http://www.twitch.tv/nl_kripp/b/491903619?t=50m06s :

1) I should have healed myself. The Argent Commander hitting me in the face was the red flag I chose to ignore. If I did that and still wanted to keep my Ogre at full health, I would have sacked my Guardian of Kings into the Argent Commander. That would have given me 3 minions such that he couldn't Mind Control Tech me. But in this hypothetical situation, he also drew the Swipe that turn so he unfortunately could have killed the full health Ogre if he so chose with Swipe+Starfire, or Swipe+Druid of the Claw and all I'd have is an enraged 5/2 Amani Berserker and 16 health. Or he could have played the 1 card that I don't know about (which turned out to be Ancient Mage now that I watched it from his PoV).

2) If I went for his face and ignore the Argent, I'd be at 20 health, he'd be at 10 health and I would have had a 5/2, 6/7, 2/3, and 1/1. The 6/7 would have been MC'ed and my 5/2 and 2/3 killed by a combination of the Argent/Swipe/Druid of the Claw. So that feels unsatisfactory to me since my hand didn't have minions at the time.

3) If the MC Tech actually took my Guardian of Kings, my Amani Berserker would have taken that out. So most likely his Druid of the Claw would have gone into Cat Form, killed my Amani Berserker while surviving. That'd leave his board with a 3/3, 5/2, and 4/2. So I might have decided to normal Consecrate that instead which would still have resulted in a loss.

4) If the MC Tech took either of the other 2 weak minions, he might have played that differently. But if not, I would have certainly used Lay on Hands and clear the board accordingly.

5) Kripp's comments included: Playing the first Aldor like I did was a bit greedy when I could have BoK my Dire Wolf, but that's probably a playstyle preference. I should have hit his face with the 7/7 buffed Aldor and he's right. When I killed the 4/4 buffed Keeper instead of the 4/4 Dark Iron Dwarf, I was scared of him bouncing the Keeper back. He's right that if I can silence the Keeper's +2 attack, the Dark Iron Dwarf is more dangerous and that's a great tip from him. And I felt he played damn well. I clearly underestimated the damage a Druid can do to me with spells.

And I went 9-3 with the deck because my computer crashed while I was playing for my 10th win (which was at a neutral board state so unknown if I would have won or not). For Kripp to say my deck could go 12-1 is probably not an overstatement.

So, lesson of the day: If the enemy starts hitting your face instead of board clearing and you can heal yourself, you probably should heal yourself.
Title: Re: Hearthstone
Post by: Pesco on January 02, 2014, 05:58:56 AM
Draft a deck with 4 Naturalize. Win game by decking the opponent 8)
Title: Re: Hearthstone
Post by: Raikaria on January 02, 2014, 09:05:22 AM
Draft a deck with 4 Naturalize. Win game by decking the opponent 8)

That's a strategy that you'll never see coming!

Also I came across a Hunter that was actually trying to run Merlocks in Arena yesterday. It did not go well.

Also I really dislike Arcane Golem because I face a lot of Druids for some reason. That and mages; and an earlier Flamestrike is ew. I also don't like the fact he has 2 HP for giving the foe a mana crystal; usually he'll 1 for 1 at best. That's not value.

Once I am more awake it's back to finishing my current arena run with my Preist. Currently 2-1 on it.

Also I notice quite often that I either draft too many spells; or not enough endgame. That said; the draft keeps giving me the option between a good spell and trash monsters.
Title: Re: Hearthstone
Post by: Pesco on January 02, 2014, 10:24:47 AM
Think of creatures with charge as burn spells instead of creatures. They're meant to trade 1 for 1, 2 for 1 during their lifetime if you have backup for them. The extra mana crystal is really inconsequential. If they want to blow a big spell or creature a little earlier, you should not be overextending when you know they have a sweeper or have a removal answer for the latter.
Title: Re: Hearthstone
Post by: Raikaria on January 02, 2014, 10:47:36 AM
Think of creatures with charge as burn spells instead of creatures. They're meant to trade 1 for 1, 2 for 1 during their lifetime if you have backup for them. The extra mana crystal is really inconsequential. If they want to blow a big spell or creature a little earlier, you should not be overextending when you know they have a sweeper or have a removal answer for the latter.

Putting the enemy ahead on the mana curve is 'inconsequential'? I bag to differ. And that's basically saying 'don't play it against a class with a big scary card' which is every class ever.

I mean Druids have a lot of scary high cost monsters like Ironbark and Ancient of War; Mages have Flamestrike and Pyroblast and everything; Preists have Mind Control. I guess it's not *that* bad against the others but you're still giving that Warrior an early Gorehowl or something. The only class that it dosen't seedm awful against is a Warlock who overall lacks lategame cards. [And then he pulls out Jaraxxus knowing my luck]

I certainly wouldn't draft an Arcane Golem in Arena. 1 for 1 [Due to 2 HP] and a Mana Disadvantage is not good; especially when the most common arena classes seem to be Mage; Pally and Druid.

====

> Mind Vision on a Pally
> Truesilver Champion
> 'I wonder if Preists have attack quotes?'
> BY THE LIGHT
Oh Blizzard.

Also Faceless Manip the built-up Questing when I have a Taunt up; and then SWD'ing the Questing of the enemy. Fun times.

STEALING IS FUN [I basically MC'ed and gave the Questing an extra +1 for 8 mana. Albeit 2 cards.]

...

I swear when I actually have cards I will make a MarisaPreistisame deck and COPY ALL THE SPELLCARDS. It will be an awful deck but who cares.
Title: Re: Hearthstone
Post by: Pesco on January 02, 2014, 01:21:48 PM
If the other guy wants to use the extra mana to empty out his hand faster, then it's card advantage to you when you sweep his board. Arcane Golem isn't a creature you play just for the sake of a 3-drop. Like Kiro said, you can use it as a finisher because it's through-damage the turn it hits the board. The point is that you play it to be a threat since it's power is high for its cost. You want the opponent to react by using an answer earlier than they would like to.

4 Naturalize deck (http://puu.sh/66rzd.jpg) from earlier for comments.
Title: Re: Hearthstone
Post by: Raikaria on January 02, 2014, 01:43:02 PM
If the other guy wants to use the extra mana to empty out his hand faster, then it's card advantage to you when you sweep his board.

The issue here is that I am playing Preist; who has exactly 1 AoE spell. [And I drafted 0 Holy Novas] If I was a mage with a potential Flamestrike then maybe.
Title: Re: Hearthstone
Post by: Chaore on January 02, 2014, 01:46:02 PM
even then honestly it's not that great a card and you probably shouldn't be picking it over most things because it's pretty situational

like it is actually pretty bad, there's better minions with charge flat out
Title: Re: Hearthstone
Post by: Raikaria on January 02, 2014, 03:03:46 PM
even then honestly it's not that great a card and you probably shouldn't be picking it over most things because it's pretty situational

like it is actually pretty bad, there's better minions with charge flat out

Exactly. Why not just use Wolfrider? Since if you gotta charge at hitting 3 mana nothing's gonna have 4+ HP except like; a Sheildbearer; and not that much that is played has 1 Attack; and you probobly wouldn't charge it down either. The one use I see over Wolfrider is Chargeing a Demolisher.

Golem is a Wolfrider with +1/+1 that gives the enemy an extra mana crystal. That just isn't good. Hence why I chose a Mind Vision over it :P. At least with that I have a chance of getting something decent.

I can see him working in a Pally or Mage deck; however. [Pally with Redemption; Mages simply to rush down and then facenuke with Pyroblast later]. Or; of course; Warlock. Which are usually aggro-rush decks.

====

(http://i.imgur.com/j2Gnygd.jpg)

THIS ISN'T EVEN MY FINAL STEALING FORM [Seeing as I lack a second Mindgames and some good cards in general]

Archmage in a Preist Deck is hilarious however. I got like a 6 for 1 with it because IT WOULD NOT DIE. [Also Holy Nova with an Archmage out]

Killing Mages with their own Pyroblast has a nice karmatic ring.
Title: Re: Hearthstone
Post by: Edible on January 02, 2014, 06:04:11 PM
I'm somehow 5-2 with a really awful mage deck that gave me almost no spells of note.  Get win number 6 against a paladin who was taking forever every turn.  Game gets to the win screen!

... Game quits in between the win screen appearing and my arena screen loading, due to scheduled maintenance.  If it registered as a loss I'm going to be very upset.
Title: Re: Hearthstone
Post by: Raikaria on January 02, 2014, 06:58:06 PM
... Game quits in between the win screen appearing and my arena screen loading, due to scheduled maintenance.  If it registered as a loss I'm going to be very upset.

If it quit in the win screen I think you *should* be alright.

Currently 3-1 as a Druid which basically plays for the mid/endgame, with 2 Savage Roars and 2 Wild Growths. The amount of 'NOPE YOU DON'T WIN I HAVE ROAR' wins I've got so far is 2.

On the other hand the only AoE I have in this entire deck is a Starfall which I am yet to draw. [I do have 2 Wraths and a Claw tho]
Title: Re: Hearthstone
Post by: Edible on January 02, 2014, 07:03:24 PM
Savage Roar is quite underrated as a card, imo.  It's an okay card made great by the fact that it gives your hero extra attack as well.
Title: Re: Hearthstone
Post by: Raikaria on January 02, 2014, 07:05:51 PM
Savage Roar is quite underrated as a card, imo.  It's an okay card made great by the fact that it gives your hero extra attack as well.

Well it's Bloodlust that also effects your hero; but costs 2 less but grants 1 more attack.

If you have 2 or less monsters Savage Roar is an outright better Bloodlust. A case due to mana cost can be made for 3 and even 4 minons as well. [You get 1 more total attack from Bloodlust for 2 extra mana for 3 minions; and 2 extra power with 4]

Usually Bloodlust is regarded as pretty good; yet Savage Roar is technically more cost-effective; that said; Shamans spit out Totems so they flood easier than a Druid does.

====

End 3-3 due to a really horrible Palidin match where he basically got dream cards; and a Mage match where I had Letha... oh wait TOPDECK PYROBLAST

Freaking Mages...

But the pack pulled King Krush at least. Sure it's the Legendary for the worst class in the game but it's still my first Legendary.
===

Woo 10-3 Shaman!
Title: Re: Hearthstone
Post by: Suikama on January 04, 2014, 10:52:06 PM
warlock vs mage is fucking agony
Title: Re: Hearthstone
Post by: Raikaria on January 05, 2014, 10:45:01 AM
warlock vs mage is fucking agony

Warlock: I'mma use my HP for spells and minions
Mage: You do that *Pyroblast*
Title: Re: Hearthstone
Post by: Mounting Jaggis on January 06, 2014, 03:18:44 PM
Something is wrong here, can you see what? (http://imgur.com/KP3n6JM)

I mostly play Priest, but I had to remove a lot of Priest cards because they  are really gimmicky and countered easily like the Divine Shield+Divine Shield+Inner Fire combo. I still keep my Thoughtsteal because (http://imgur.com/ziHWAgV)
Title: Re: Hearthstone
Post by: Suikama on January 06, 2014, 03:29:24 PM
Thoughtsteal is amazing because it's a +1 in terms of card advantage

The fact that it takes the opponent's cards just makes it hilarious


Also I main priest for Ranked and it's OP as fuck

So much goddamn card advantage holy shit fucking Northshire Cleric is one of the most broken cards in the game

Combine that with all the 1 for 1 cards like Shadow Words and late game is an easy guaranteed win unless you get killed before then or have your combos countered
Title: Re: Hearthstone
Post by: Raikaria on January 06, 2014, 03:59:45 PM
I go into Arena.

Get mage.

Draft 5 Fireballs and a Pyro.

10-3. [Getting to 10-0]

Yep. Mage is fair.
Title: Re: Hearthstone
Post by: Mounting Jaggis on January 06, 2014, 06:06:24 PM
I decided to never play arena again. The last 5 times I wasn't offered any 1-3 cost minions and went 0-3 every time. Even when I got 3 Pyro as a Mage.
Title: Re: Hearthstone
Post by: Edible on January 06, 2014, 06:10:23 PM
I go into Arena.

Get mage.

Draft 5 Fireballs and a Pyro.

10-3. [Getting to 10-0]

Yep. Mage is fair.

Yeah, pretty much why I always pick mage if I have the option.  On the offchance I get a mess of spells like that, it's free win city.

Unfortunately, I tend to wind up with closer to no spells and a bunch of bad minions.  I did wind up with 4 flamestrikes once, though
Title: Re: Hearthstone
Post by: Pesco on January 06, 2014, 07:34:15 PM
I want to draft a 30 Naturalize Druid :D
Title: Re: Hearthstone
Post by: PX on January 06, 2014, 08:37:48 PM
I smacked a rogue with a 18 damage Sea Giant :D

Then proceeded to lose to Gorehound and another warrior with perfect draws. Fuck Arena
Title: Re: Hearthstone
Post by: Mounting Jaggis on January 07, 2014, 02:51:08 AM
It's a good thing 90% of decks I see have Ragnaros in them. That means I don't have to craft him. (http://imgur.com/Lh95PQI)

EDIT: This seemed like a good idea at first (http://i.imgur.com/fd1IQ9g.jpg)
Title: Re: Hearthstone
Post by: Suikama on January 08, 2014, 06:12:14 PM
at least you dont auto lose for decking out like in every other card game
Title: Re: Hearthstone
Post by: Raikaria on January 09, 2014, 12:37:46 PM
*Is using Hunter because King Crush*

*Preist uses Thoughtsteal; I draw KK next turn*

*Turn 9*

*Preist plays Thoughtstolen KK*
Me: Of course. *Gets misdirected into Preist's face*
*Plays my own KK and kills his taunt*
*Preist Mind Control*

OF COURSE. PREEEEEISTS
Title: Re: Hearthstone
Post by: Chaore on January 09, 2014, 12:47:17 PM
*Is using Hunter because King Crush*

*Preist uses Thoughtsteal; I draw KK next turn*

*Turn 9*

*Preist plays Thoughtstolen KK*
Me: Of course. *Gets misdirected into Preist's face*
*Plays my own KK and kills his taunt*
*Preist Mind Control*

OF COURSE. PREEEEEISTS

PRIESTS SECOND WORST CLASS GET BETTER SCRUB B)
Title: Re: Hearthstone
Post by: Raikaria on January 09, 2014, 04:32:52 PM
BUT WHO'S WORST?

HUNTER.

[I'm playing Hunter because I have most Hunter cards; and my only Legendary is Krush so I wanna use Krush :V]

So yeah. I'm allowed to whine about Preists as Hunter :V

And I had like 24 cards in my deck when he used Thoughtsteal I'm allowed to be a little annoyed he stole Krush.

But hey; if anyone should be favored by RNGeus it's the Preists. Being holy and all.

Also if Misdirection had hit his Tazdingo instead of his face we would have traded Krushes so no MC. I had a huge lead but when you're suddenly taking 16 per turn to the face... yeah.
Title: Re: Hearthstone
Post by: Suikama on January 09, 2014, 04:44:51 PM
once i was playing priest vs mage

they kept spamming burn damage cards so all i did was spam heals on myself every turn

eventually they had no cards left and i still had a full hand so they just surrendered :v
Title: Re: Hearthstone
Post by: Edible on January 09, 2014, 04:56:06 PM
My last two arena runs were 0-3 and 1-3.

:colonveeplusalpha:
Title: Re: Hearthstone
Post by: Raikaria on January 09, 2014, 09:32:15 PM
Conversely; I just got a Mage with like 0 spells. I got some Mirror Images and 1 Fireball and that's like it.

0-1 retire after I got stomped by a Hunter who didn't even have any good Hunter cards.
Title: Re: Hearthstone
Post by: PX on January 11, 2014, 08:38:36 AM
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_1112014003732.png~original)
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_1112014003548.png~original)

Uhhhhhh, I had all 3 Rockbiters in my opening hand that game....

EDIT:
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_1112014005051.png~original)

This was pretty... a thing
Title: Re: Hearthstone
Post by: Raikaria on January 11, 2014, 12:41:06 PM
I missed the screenshot but I probobly annoyed this Druid so much:

He plays Onyixia with an empty board.

I use a Thoughtstolen Swipe on his face. Kills all the Whelps.

I use Shadow Word: Death on Onyxia.

The next turn I use mindgames and steal an Ironbark.

(http://i.imgur.com/WgbwF1n.png)

Preist in a nutshell. He be stealin' your spells; stealin' your cards; stealing your precious things.

And yes I made that godawful paint edit.

Anduin is actually Marisa.
Title: Re: Hearthstone
Post by: PX on January 11, 2014, 08:27:28 PM
My opponent just played Malygos. Then Tinkmaster. Then The Beast. Then Bloodmage Thalnos. Then copied Bloodmage Thalnos. Then played Ragnaros. Then played Caine Bloodhoof. Then Sylvanas. This game is fucking retarded.
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on January 13, 2014, 06:19:40 AM
I think I made Yado hate Northshire Clerics forever.

(http://i.imgur.com/OLXeIfw.jpg)

(http://i.imgur.com/RKmtHUz.jpg)
Title: Re: Hearthstone
Post by: Edible on January 13, 2014, 09:50:06 PM
Quote
We will be making changes to the following cards: Unleash the Hounds, Sylvanas Windrunner, Blood Imp, Defender of Argus, Pyroblast, Dark Iron Dwarf, Abusive Sergeant, Warsong Commander, Charge and Novice Engineer.

Unleash the Hounds? mana cost is now 2 (down from 4)
Unleash the Hounds was intended to give Hunters their own form of AoE and to have synergy with other beast cards, but its old cost was too prohibitive.


Pyroblast?s mana cost is now 10 (up from 8 )
The 8-cost Pyroblast made for an un-interactive experience where the Mage only needed to do 10 damage during the course of a game and then double Pyroblast you for the win. We want Mages to be more interactive with the opponent to achieve victory, rather than delay the game until they can Pyroblast.


Blood Imp is now a 0/1 and now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health.
The Warlock has three very strong 1-cost minions and that made the Warlock rush deck slightly stronger than we were comfortable with.


Warsong Commander has been reworked and now reads: Whenever you play a minion with 3 or less Attack, give it Charge.

Charge (the spell, not the keyword) has been reworked and now costs 3 mana. The card?s new power reads: ?Give a friendly minion +2 Attack and Charge?.
Both of these cards were key components in ?One Turn Kill? or ?OTK? decks that kill your opponent in one turn without requiring any cards on the board. We want the game to be about playing minions and fighting for board control rather than just waiting until you can play your big combo and win in one turn with no interaction from your opponent.


Abusive Sergeant now reads: Battlecry: Give a minion +2 Attack until end of turn.
Abusive Sergeant was changed to make its power the same as the Dark Iron Dwarf and to give it additional versatility.


Dark Iron Dwarf?s buff now only lasts until the end of the turn.
This change was made to reduce the Dark Iron Dwarf?s overall power slightly. We also wanted to make the Battlecry effect the same as Abusive Sergeant?s as to not force you to permanently buff one of your opponent?s creatures.


Defender of Argus is now a 2/3 (down from 3/3)
Defender of Argus was a card that found itself automatically included in many decks due to its power and stats. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.


Novice Engineer is now a 1/1 (down from 1/2)
The Novice Engineer was played in most non-rush decks (and even some rush decks) due to its cost and power. Similar in reasoning to our Defender of Argus change, we want players to have an option of what cards they put in their decks.


Sylvanas Windrunner?s mana cost is now 6 (up from 5)
Sylvanas had power and stats that made it a bit too powerful compared to other 5-cost cards, which made it automatically included in many decks. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.

:derp:
Title: Re: Hearthstone
Post by: Chaore on January 13, 2014, 10:00:45 PM
hahaha there goes warriors

rest i'm out on because i haven't played the actual game
Title: Re: Hearthstone
Post by: Zerviscos on January 16, 2014, 01:25:23 PM
I did find Warrior hard 'cause of Warsong Commander.
Title: Re: Hearthstone
Post by: Raikaria on January 16, 2014, 03:18:38 PM
Strange; my most successful constructed deck after this patch...

Is my Warrior deck. Which is more of a buff-oriented deck with Rampages and Worgens and Gurubashis; it's more of a slow grind deck too. Only thing that actually hurts it is the fact that since Engineer is now I HP I can't Taskmaster it or something. Or get it hurt and then have a 4/3 very early.

I've actually got to the point where I am frequently playing against decks with Rag and Sylvanas and stuff now with this deck. I do not have these cards.
Title: Re: Hearthstone
Post by: Chaore on January 16, 2014, 09:16:07 PM
HELL YEAH FLAGGED FOR ACCESS

HEARTHSTONE HYPPPEEE
Title: Re: Hearthstone
Post by: Suikama on January 16, 2014, 09:27:03 PM
i keep pulling unleash the hounds, although before it was a lot worse so i just sacrificed them for 40 dust

now that it's buffed should i keep them or just go for the dust?
Title: Re: Hearthstone
Post by: Raikaria on January 16, 2014, 09:54:13 PM
I found use for it when it was 4 mana.

So I'd say keep. Hyena/Buzzard and Hound shenanigans are fun.
Title: Re: Hearthstone
Post by: Chaore on January 16, 2014, 11:25:06 PM
i keep pulling unleash the hounds, although before it was a lot worse so i just sacrificed them for 40 dust

now that it's buffed should i keep them or just go for the dust?

it's really situational but uh it's basically still a decent hunter card for lack of better options :derp:

i'd vote for keeping it, it's not great but it's hunter
Title: Re: Hearthstone
Post by: Edible on January 17, 2014, 06:36:12 AM
I noticed this morning that if I crafted one murloc, I'd have the set.

And now I'm a murlock.  Lord have mercy on my soul.

(incidentally, the blood imp "nerf" wasn't)
Title: Re: Hearthstone
Post by: Kiro on January 17, 2014, 07:47:22 AM
12-2 Arena Deck.
[attach=1]

Memorable battles include a Warlock that played 4 blood imps. I was on the verge of losing but had a 4/7 chance to top deck a Swipe or Starfire for direct damage and got it.  2 victories occurred with me drawing my last card. Beat a warrior who had 3 Kor'Kron Elites and 2 Arcanite Reapers (got lucky and was able to put up a last ditch taunt with Mark of the Wild on my Oasis Snapjaw). We rematched and he crushed me the second time since he went all out aggression and also got his Fiery War Axe to counter my Turn 2/3 play.

Rewards were 2 packs, Golden Mirror Entity, 225 gold, and 20 dust..... grr. At least one pack had a Doomhammer which I needed.

i keep pulling unleash the hounds, although before it was a lot worse so i just sacrificed them for 40 dust

now that it's buffed should i keep them or just go for the dust?
If you are thinking long term, I would disenchant all the patched common cards that you aren't immediately using. You stockpile multiple commons pretty fast because you tend to average 3-4 commons a pack. 40 dust vs 5 is a huge jump for all those repeat commons. UtH at 2 mana is really damn good now though. I need a Snake Trap and then I'd be ready to give a beast Hunter deck a go.
Title: Re: Hearthstone
Post by: Raikaria on January 17, 2014, 05:32:05 PM
This is the weirdest Warrior draft ever.

0 weapons. [Except a Weaponsmith]
3 Epics [Brawl/2 Giants]
Bloodhoof.

As Rampages + Stormwind Knights came up a lot.

I went 4/3
Title: Re: Hearthstone
Post by: Edible on January 17, 2014, 05:38:20 PM
Well done, Kiro.  I was wondering why you were playing for so long, haha.
Title: Re: Hearthstone
Post by: Dular on January 20, 2014, 08:19:04 AM
So I finally got my Hearthstone key, only took a very long time.  I was all "Yeee, I can finally play hearthstone." and it gives you the first arena run free, right?  I choose druid since it was either druid, hunter, or warlock and I felt like druiding it up.

And then the entire draft was basically picking stonetusk boar, wisp, and thrallmar farseer.  The deck in the end was so bad because I didn't get.. ANY good cards.  One swipe and one druid of the claw for Druid stuff.  It was like.. What on earth was I supposed to do with a deck like that.  I then promptly went 0-3.

Sad times.
Title: Re: Hearthstone
Post by: Raikaria on January 20, 2014, 10:39:30 AM
And then the entire draft was basically picking stonetusk boar, wisp, and thrallmar farseer.  The deck in the end was so bad because I didn't get.. ANY good cards.  One swipe and one druid of the claw for Druid stuff.  It was like.. What on earth was I supposed to do with a deck like that.  I then promptly went 0-3.

I feel similar. I did a Paladin draft yesterday.

0 Truesilvers
0 Consecrates
0 Aldors
0 Kings
Hell the only buff that came up in the entire draft was a single Blessing of Might.

But wait; it gets worse:
0 Yetis
0 Dark Irons
1 3/2 2 drop [A Bloodfen Raptor]
0 Sheildmastas/Fen Creepers

This was Paladin drafting: HARD MODE. Pally without any good Pally cards.. or neutrals.

That said I had just gone 8/3 with Shaman followed by 6/3 with Warrior [Which only gave me like 65 gold ._.]. So I had a bad draft coming. But this was godawful.
Title: Re: Hearthstone
Post by: Edible on January 21, 2014, 11:06:08 PM
Game's in open beta now, fyi.
Title: Re: Hearthstone
Post by: Chaore on January 21, 2014, 11:18:27 PM
Game's in open beta now, fyi.

'okay we nerfed pyroblast we're good now hit the open button'
Title: Re: Hearthstone
Post by: Suikama on January 22, 2014, 03:20:39 AM
>Leeroy Jenkins
lol they actually put him in this game. too bad he isn't that good because he summons creeps on the enemy's side of the f-

>Unleash the hounds
oh right

hmm i might want to try this
Title: Re: Hearthstone
Post by: Chaore on January 22, 2014, 04:03:44 AM
>Leeroy Jenkins
lol they actually put him in this game. too bad he isn't that good because he summons creeps on the enemy's side of the f-

>Unleash the hounds
oh right

hmm i might want to try this

actually leeroy sees a lot of use because he's a high attack charger
Title: Re: Hearthstone
Post by: Edible on January 22, 2014, 05:40:53 AM
Leeroy was arguably top 5 legendaries even before UTH got changed.
Title: Re: Hearthstone
Post by: Raikaria on January 23, 2014, 01:46:06 PM
Not Open Beta in EU yet; but it is in NA!

Also drafted a Warrior. 2 FWA. 2 AR. A Gorehowl.

No Weaponsmiths but still ALL THE WEAPONS. [I also have some H.Strikes]

3 Scarlet Crusaders and an Argent Commander.

DIVINE SHEILD THE DECK [Well; as close anyone who's not Uther is getting anyway]. Also extra fun since they can get free trades even after the D.Sheild is down with Commanding Shout.

And just in case I somehow lose board control after all of this; I have a Brawl; and a Cleave.

I also have quite a bit of draw power and a Twilight Drake.

2 wins; and I think I'll sit on the deck until the influx of new players from OBT.

But guess what?

NO YETIS OR DARKIRONS AGAIN.
Title: Re: Hearthstone
Post by: Suikama on January 24, 2014, 02:46:32 PM
i just killed myself

with archenai soulpriest

i'm so fucking stupid
Title: Re: Hearthstone
Post by: Raikaria on January 24, 2014, 02:52:38 PM
i just killed myself

with archenai soulpriest

i'm so fucking stupid

Is it bad that I see this happening frequently?

Also I think I just made a Warlock cry. He was moderate health. He plays Flame Imp.

I pull out Gorehowl and have Lethal because of the Flame Imp.

:3
Title: Re: Hearthstone
Post by: Edible on January 25, 2014, 05:12:33 PM
Went 7-3 with a hunter deck.  It had 4-5 scavenging hyenas, which is incredibly comical.
Title: Re: Hearthstone
Post by: Conqueror on January 27, 2014, 01:56:12 AM
Conqueror#1507
Title: Re: Hearthstone
Post by: Kiro on January 28, 2014, 07:23:16 AM
12-0 THE DREAM!!!!!
And you won't believe which class I did it with... it was a
Mage,haha
[attach=1]
[attach=2]
It was a straightforward beatdown style with decent minions, 3 fireballs and plenty of pyroblast finishers. Doomsayer actually never had an impact (but it was nice to have just in case) and Alexstrasza was only played once to help me survive to win a game. Got 2 packs, 255 gold and a Gold Flame Imp (which I will have to keep as a glorious memento).

And as a bonus... I also got a SouthSea Captain in one of my decks and...
[attach=3]
Title: Re: Hearthstone
Post by: Suikama on January 30, 2014, 04:44:21 PM
(http://i.imgur.com/7lSr1Zv.jpg)

Oh :3
Title: Re: Hearthstone
Post by: O4rfish on January 30, 2014, 04:50:01 PM
oh hey, installed this game, went 1-3 and 8-3 in my first two arena duels. Jaina was second ofc.
Does everybody start the tutorial with Jaina? She is ... really nice.
Title: Re: Hearthstone
Post by: Raikaria on January 30, 2014, 10:16:17 PM
(http://i.imgur.com/7lSr1Zv.jpg)

Oh :3

Oh yeah I got Nozdormu I forgot to say that.

Why are legends always top-left?
Title: Re: Hearthstone
Post by: PX on February 09, 2014, 07:01:34 AM
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_272014015521.png)

9-3 B)
Title: Re: Hearthstone
Post by: Ryuu on February 09, 2014, 01:09:28 PM
I Suck At This Game
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on February 09, 2014, 01:18:27 PM
9-3 B)
Meanwhile my mage deck with only 4 spells total only manages to go 3-3. :(
Title: Re: Hearthstone
Post by: Suikama on February 12, 2014, 02:22:59 AM
>full board but 1 HP left vs hunter
>summon Alexstrasza

:3
Title: Re: Hearthstone
Post by: Raikaria on February 12, 2014, 06:49:46 PM
>full board but 1 HP left vs hunter
>summon Alexstrasza

:3

I think you're missing a trade somewhere :3
Title: Re: Hearthstone
Post by: Conqueror on February 12, 2014, 11:14:31 PM
(http://gyazo.com/0b6b3026d454bd9a6dd99dbea004ff64.png)
gud mana curve for arena
Title: Re: Hearthstone
Post by: Suikama on February 15, 2014, 01:21:15 AM
i just lost

to topdeck deathwing

:/
Title: Re: Hearthstone
Post by: PX on February 15, 2014, 02:42:06 AM
Fuck rush decks
Title: Re: Hearthstone
Post by: Suikama on February 15, 2014, 04:16:46 AM
i fucking hate warlock so much

i cant win with this piece of shit class
Title: Re: Hearthstone
Post by: Aya Reiko on February 18, 2014, 03:16:06 AM
I think I will go and do something very, very stupid...

or crazy...

or lulzy...

and buy 40 packs.

Maybe.
Title: Re: Hearthstone
Post by: Suikama on February 19, 2014, 07:30:57 PM
i just won a game in one turn

>he plays coin + stormaxe
>i play acid ooze
>surrender
Title: Re: Hearthstone
Post by: PX on February 19, 2014, 07:36:40 PM
I've had a guy who I played the game before ragequit before I even got my cards
Title: Re: Hearthstone
Post by: Polttopallo on February 20, 2014, 03:21:43 PM
i fucking hate warlock so much

i cant win with this piece of shit class

If it's arena then don't play warlock. Choose something else.

If it's constructed then you have to do either murlock warlock deck or giants/handlock.
Title: Re: Hearthstone
Post by: Suikama on February 24, 2014, 10:51:39 PM
so i was playing vs warlock and he played twisting nether

dat animation :o :o
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on February 25, 2014, 12:08:34 AM
Quote
[10:19:08] <Kazuko_Dormakami> i had an amazing arena run yesterday
[10:19:12] <Kazuko_Dormakami> 0-3 LIVING THE DREAM
[10:19:15] <Kazuko_Dormakami> so i was like fuck this
[10:19:19] <Kazuko_Dormakami> and went back to the arena
[10:19:29] <Kazuko_Dormakami> paladin
[10:19:32] <Kazuko_Dormakami> 0 blessings of kings
[10:19:36] <Kazuko_Dormakami> 0 equalities
[10:19:38] <Kazuko_Dormakami> 0 truesilvers
[10:19:40] <Kazuko_Dormakami> 0 humility
[10:19:43] <Kazuko_Dormakami> 0 follow the rules
[10:19:48] <FFMaster> fuck Arena
[10:19:52] <Kazuko_Dormakami> HOWEVER
[10:19:54] <Kazuko_Dormakami> i do have
[10:19:57] <Kazuko_Dormakami> 4 guardians of kings
This is the deck:
(http://i.imgur.com/7FrupEA.jpg)
And somehow it finished 7-3. I don't get it.
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on February 25, 2014, 04:05:20 AM
Quote
[14:31:31] <~Kazuko_Dormakami> http://imgur.com/HEJTCYV
[14:31:41] <~Kazuko_Dormakami> + 1x sunwalker/3x stormwind champion (wtf?)
(http://i.imgur.com/YjLhAHi.jpg)
Title: Re: Hearthstone
Post by: Conqueror on February 25, 2014, 04:38:04 AM
it's only downhill from here now
Title: Re: Hearthstone
Post by: Kiro on February 25, 2014, 09:06:50 AM
And somehow it finished 7-3. I don't get it.
I bet those Sunwalkers put in a lot of work too. And 2 consecrations and hammers. Looks reasonably fine because Pallys are awesome in arena.

Grats on the 12-1. What's the loot dude?

I'm sitting here hoping my win in Arena counted just now because the client kicked me off right on the victory screen but before I could hit a button to return to the key page. That maintenance timing... I better be seeing 6-2 tomorrow instead of 5-3.
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on February 25, 2014, 09:14:19 AM
I bet those Sunwalkers put in a lot of work too. And 2 consecrations and hammers. Looks reasonably fine because Pallys are awesome in arena.
I rarely even drew the sunwalkers. It was the guardians and their healing carrying me lol.

Grats on the 12-1. What's the loot dude?
A shitton of gold and a golden headcrack. Nothing notable out of the pack.
Title: Re: Hearthstone
Post by: Kiro on February 25, 2014, 10:26:02 AM
Whee. Judging by Reddit replies, it's possible that the servers will allow games to finish and then automatically kick you from the server if you are still within the time period before the servers actually shut down. Would seem to make sense because I checked my time and it wasn't 1:00 AM yet when things froze up for me.

Arenas on average are getting harder for me. I've been having some bad runs. But as I lament about my inability to get easier wins and put off going to sleep, here are a few general guidelines I'm starting to follow in terms of deciding whether to rush the face or clear the board:

-While any class can have Shattered Clerics and Dark Iron Dwarves, clear the board against pallies since they also can have BoK and Argent Protectors.

-Clear totems early game against Shamans since early flametongue totems will wreck you.

-Against mages, try to fill up your own board on Turn 7 in such a way that they can't be efficient with their spells. In essence, on their Turn 7, make it such that they have to make a tough decision on whether to Fireball/Poly that Venture Co Merc, or Flamestrike those 3 other 4 health minions. If you can't do anything about a possible Flamestrike, hold back your cards and make them burn it on you. Same on their Turn 9 if you consider a Flamestrike + Ping turn.

-When you play a minion, always be prepared that you can immediately lose it and think to yourself, will you regret making that choice? This particularly applies to Mind Control and MC Tech so if you can do so, make sure you have the ability to kill off any of your own minions "efficiently" if they are stolen from you (generic example: don't use Cold Blood on that one super buff Questing Adventurer, put it on that 2/2 so you still have some damage elsewhere in case the worst happens).

-Practice good positioning. Pretend like you're always playing against a Rogue who has Betrayal in his hand. Stealthed/Faerie/weakest minions always in between your most important minions when possible. Don't get lazy on where you put that Silver Hand Knight; that 2/2 should end up spawning in the middle.

-And for god's sake, don't use Druid's Wrath spell to draw a card if there is no good reason why you can't hit the minion with your face. You will regret not having that 3 damage spell 2 turns later.

Zzz...
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on February 25, 2014, 10:39:20 AM
-Practice good positioning. Pretend like you're always playing against a Rogue who has Betrayal in his hand. Stealthed/Faerie/weakest minions always in between your most important minions when possible. Don't get lazy on where you put that Silver Hand Knight; that 2/2 should end up spawning in the middle.
I've been owned so many times by cone of cold etc. because I never do this. :derp:
Title: Re: Hearthstone
Post by: Suikama on February 26, 2014, 06:04:11 PM
>rogue plays leroy
>attacks
>return to hand
>plays leroy
>attacks
>return to hand
>leroy
>attack
>im ded

welps :/
Title: Re: Hearthstone
Post by: Polttopallo on February 26, 2014, 09:12:34 PM
>rogue plays leroy
>attacks
>return to hand
>plays leroy
>attacks
>return to hand
>leroy
>attack
>im ded

welps :/

You should watch this video: http://www.twitch.tv/kolento/c/3645917 (http://www.twitch.tv/kolento/c/3645917)

Kolento's miracle rogue. 30 damage in 1 turn.

That deck is little bit old now. he doesnt use coldlight oracle anymore
Title: Re: Hearthstone
Post by: Suikama on February 26, 2014, 09:20:13 PM
"Goddammit Leeroy"
Title: Re: Hearthstone
Post by: Polttopallo on February 26, 2014, 11:28:59 PM
On turn 4 your opponent plays:

Coin -> Defias Ringleader -> Shadowstep -> Defias Ringleader - > Shadowstep - > Defias Ringleader -> Preparation -> Edwin VanCleef

How do you deal with the 16/16 Edwin VanCleef?

The answer is mind control tech http://www.youtube.com/watch?v=hFs-x0HHiE8 (http://www.youtube.com/watch?v=hFs-x0HHiE8)



also new card backs coming! so cool


http://imgur.com/a/UK6m4 (http://imgur.com/a/UK6m4)
Title: Re: Hearthstone
Post by: Suikama on March 05, 2014, 07:52:57 PM
is it just me or does defender of argus not work sometimes

i CLEARLY put him between two minions but then he spawns to one side and only one monster gets taunt like wtf????


okay i give up on ranked and arena

this is the third time i've been randomly dced and it counts as a loss every time


IT DCED AS I WAS DELIVERING THE FINAL HIT ARE FUCKING KIDDING ME

/uninstall
Title: Re: Hearthstone
Post by: PX on March 06, 2014, 12:13:58 AM
Look, it's not as bad as when I lost because someone played Flare, drew Leroy, and lethal'd me
Title: Re: Hearthstone
Post by: Suikama on March 06, 2014, 10:06:16 PM
the defender glitch keeps happening and i keep losing games because of it :/
Title: Re: Hearthstone
Post by: PX on March 06, 2014, 10:42:24 PM
the defender glitch keeps happening and i keep losing games because of it :/

All I can say is "Play slower"
Title: Re: Hearthstone
Post by: Suikama on March 06, 2014, 11:14:18 PM
i did

the first time it happened i though oh maybe i played it too fast so it didnt register my monster order properly

so i took my second argent, hovered it between the two monsters, waited for them to split then let go

then the monster order completely randomized for no reason and i ended up with one taunt

blizzard pls
Title: Re: Hearthstone
Post by: Edible on March 07, 2014, 12:41:17 AM
/uninstall
Title: Re: Hearthstone
Post by: Suikama on March 07, 2014, 06:17:28 PM
everytime jaraxxus is played i cry ;_;

maybe i should just ditch priest and stick to mage since they seem to be able to do everything well

YOU FACE JARAXXUS, LORD OF THE BURNIN-*pyroblast*
Title: Re: Hearthstone
Post by: Aya Reiko on March 08, 2014, 05:04:40 AM
Started 0-2 on my current Arena run (the first loss I ended up running into someone who drafted 2 LEGENDARIES), then won the next two using the same move;  Swipe-Swipe

Not that difficult with this deck, I have 5 Swipes in it.

BTW.  What's everyone's BattleTag?  Mine's AyaReiko#1901.
Title: Re: Hearthstone
Post by: PX on March 08, 2014, 07:47:34 AM
Started 0-2 on my current Arena run (the first loss I ended up running into someone who drafted 2 LEGENDARIES), then won the next two using the same move;  Swipe-Swipe

Not that difficult with this deck, I have 5 Swipes in it.

BTW.  What's everyone's BattleTag?  Mine's AyaReiko#1901.

Have I ever said about that time I drafted 3 legendaries? :V
Title: Re: Hearthstone
Post by: Suikama on March 08, 2014, 08:10:58 PM
(http://i.imgur.com/ak4cbom.jpg)

someone explain this
Title: Re: Hearthstone
Post by: Edible on March 08, 2014, 08:23:18 PM
(http://i.imgur.com/ak4cbom.jpg)

someone explain this

/uninstall
Title: Re: Hearthstone
Post by: PX on March 08, 2014, 09:37:59 PM
1) Stop moving your mouse
2) Uninstall
3) You're cursed
Title: Re: Hearthstone
Post by: Suikama on March 11, 2014, 03:57:45 PM
>argus glitch and disconnects patched

ty blizzardo

also gg pagle
Title: Re: Hearthstone
Post by: PX on March 11, 2014, 05:27:27 PM
Guess it's time for more hyper aggro decks, gg
Title: Re: Hearthstone
Post by: Aya Reiko on March 12, 2014, 04:40:39 PM
Hearthstone is now live.  Well... officially out of beta that is.

So your chance to get a Golden Gelbin Mekkatorque has passed.
Title: Re: Hearthstone
Post by: Raikaria on March 13, 2014, 08:36:25 AM
Hearthstone is now live.  Well... officially out of beta that is.

So your chance to get a Golden Gelbin Mekkatorque has passed.

*free Golden Gelbin.

You can still craft one.
Title: Re: Hearthstone
Post by: Ryuu on March 13, 2014, 11:01:03 AM
*free Golden Gelbin.

You can still craft one.

no you can't

you can only craft the normal one
Title: Re: Hearthstone
Post by: Raikaria on March 13, 2014, 11:04:44 AM
Oh.

Well that's :/
Title: Re: Hearthstone
Post by: PX on March 13, 2014, 08:14:22 PM
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_3132014131210.png)

Let's see how horribly this goes
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on March 13, 2014, 08:19:18 PM
Dat 5x Unleash.
Title: Re: Hearthstone
Post by: Conqueror on March 13, 2014, 08:40:09 PM
and then px drew so many cards he had to discard half of them and decked himself, gg :V
Title: Re: Hearthstone
Post by: PX on March 13, 2014, 10:09:14 PM
12-2, get shit from packs
Title: Re: Hearthstone
Post by: Suikama on March 13, 2014, 11:57:00 PM
>play normals to test internet connection
>seems fine
>play arena
>lag out

:fail:
Title: Re: Hearthstone
Post by: Ryuu on March 14, 2014, 10:53:36 AM
my favorite thing to do in this game is to play sylvanas, and then immediately kill her with shadow word death
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on March 14, 2014, 11:18:00 AM
So I started up Hearthstone again and went into ranked mode and it feels like I've gone against the same three decks every game.
Everyone with the same deck is pretty bad though so whatever.
Title: Re: Hearthstone
Post by: Mounting Jaggis on March 14, 2014, 02:20:47 PM
I just had one of the silliest games. I was playing against priest as priest. I was using Thoughtsteal and kept getting Thoughtsteals. Even one Thoughtsteal gave me 2 Thoughtsteals. I didn't care I never played anything for 5 turns straight, I just kept using Thoughtsteal. I stopped getting Thoughtsteal the turn he had lethal, so I summoned 3 Golden Northshire Clerics in a row. It would've been 5 if I didn't use my own Northshire Clerics before the Thoughtsteal-a-thon.
Title: Re: Hearthstone
Post by: Conqueror on March 15, 2014, 05:12:42 AM
we bought a zoo
Title: Re: Hearthstone
Post by: Raikaria on March 17, 2014, 05:44:46 PM
I'm in Arena.

I use Arcane Intellect and draw Dark Iron and Big Game Hunter, which allows me to kill anything with 5+ damage he pulls out while bringing 2 minions onto the field

Warrior pulls out Alexstraza and uses it on me

Laugh like a maniac as I Big Game it immediately, get board control with my Dark Iron [Buffing my Azure that was out] and Pyroblast for the win two turns later.

I've never seen Alexstraza in Arena, and that was so anti-climatic it was hilarious. Currently 5-2 with a Mage deck that didn't get a single Flamestrike or Poly in the draft, and one of those losses was actually a D/C. Oddly I have a strong earlygame with this deck [Mages usually don't get that strong earlys], backed up by a Ravenholt, x2 Fireballs and a Pyroblast to end it.

Also shiny new effects.
Title: Re: Hearthstone
Post by: Aya Reiko on March 18, 2014, 05:10:53 AM
*free Golden Gelbin.

You can still craft one.

no you can't

you can only craft the normal one

Golden Gelbin is a Soulbound reward card and cannot be crafted.  Other reward cards are...
* Old Murk-eye (get at least one of each murlok card)
* Golden Murkeye (get at least one of each golden murlok card)
* Captain's Parrot (get at least one of each pirate card)
* Golden Captain's Parrot (get at least one of each golden pirate card)
* Golden Elite Tauren Chieftan (purchase a ticket or virtual ticket to Blizzcon 2013)
Title: Re: Hearthstone
Post by: Raikaria on March 26, 2014, 12:30:28 AM
OK, this Preist has no cards in his hand, already has used one MC and has 15 cards left in his deck. I have lethal next turn if I play King Krush.

*Plays King Krush*

*Preist topdecks Mind Control*

Of. Course.
Title: Re: Hearthstone
Post by: PX on March 29, 2014, 10:54:06 PM
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_3292014155240.png)

GG
Title: Re: Hearthstone
Post by: Raikaria on March 30, 2014, 12:01:40 AM
How does Uther even have that many cards in his hand yet has not lost yet against that board? Paladins are not known for their card-draw, even if they have alright card mill with HoW.

If it wasn't your turn I'd have expected the next cards played to be Equality and Consecrate; but the Triple Rag was sure to kill him.
Title: Re: Hearthstone
Post by: Suikama on March 30, 2014, 01:01:32 AM
im guessing he played divine favor last turn
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on March 30, 2014, 01:04:47 AM
Hint: That deck that PX is playing runs Lorewalker Cho.
Title: Re: Hearthstone
Post by: PX on March 30, 2014, 02:02:59 AM
I only gave him 2 mind visions, or maybe 3, 2 thoughtsteals, and he stopped playing 3 turns ago before I played my first Rag
Title: Re: Hearthstone
Post by: Conqueror on March 31, 2014, 05:59:39 AM
PX is playing the kind of deck that floods the opponent with useless mind visions. I had 6 coins in my hand at one point playing against him.
Title: Re: Hearthstone
Post by: PX on April 01, 2014, 08:41:02 AM
EVERYWHERE I LOOK. HUNTARDS. HUNTARDS EVERYWHERE. TAKE YOUR BRAINDEAD CANCER TO MTG OR YGO
Title: Re: Hearthstone
Post by: Suikama on April 01, 2014, 04:02:48 PM
vs hunters always assume they have dogs in their hand and never have more than 2-3 monsters on the field at once until they've played all of them


lmao

>opponent has 10 hp left
>i dc
>come back
>opponent has full board
>i have only one card
>pyroblast

o/ MAGE o/
Title: Re: Hearthstone
Post by: Suikama on April 05, 2014, 11:54:27 PM
Pulled Grommash in a pack

well it was fun priest but it's time to switch to warrior :V


Also got Millhouse rofl I'm tempted to play him in a fun deck to see if I can get turn 2 killed :V
Title: Re: Hearthstone
Post by: PX on April 06, 2014, 12:05:16 AM
Ranked Climb progress report Day 5: Rank 8, game is hard since I just keep seeing the same druid/warrior/warlock. You actually don't see hunters here anymore

Edit: Millhouse is actually pretty great as a turn 1/2 play if your opponent doesn't have a hand. Then I'm reminded of the rogue that played two sprints on the same turn :V

Edit2: Warriors are the new Hunter, literally all this P2W shit everywhere
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on April 06, 2014, 08:48:37 AM
(http://i.imgur.com/ZzWs1Q4.jpg)
I must continue spreading the message of Northshire.
Title: Re: Hearthstone
Post by: Think Komachi with a Rifle on April 06, 2014, 05:04:51 PM

I must continue spreading the message of Northshire.
My first experience of that was a lightwell, very much an oh god where is my silence/ guaranteed clear I die now moment.
Title: Re: Hearthstone
Post by: Suikama on April 08, 2014, 06:01:13 PM
Every single fucking time I've used brawl it leaves their strongest monster

EVERY

SINGLE

FUCKING

TIME


not having shield slam makes handilock a nightmare

>turn 4 drop drake
>okay i guess i just gotta hold onto this brawl and stall this out
>drop giant + argus
>okay it's time
>brawl
>giant lives
>alt+f4
Title: Re: Hearthstone
Post by: PX on April 08, 2014, 07:38:39 PM
Welcome to P2W Warriors. You're gonna need Cairne, Ysera, Baron Geddon,  Grommash, 2 shield slams, Rag, etc. in order for it to work
Title: Re: Hearthstone
Post by: Suikama on April 08, 2014, 07:50:57 PM
I actually have most of those because of lucky arena packs

I'm only missing Rag and Shield Slams (And Ysera but she's not as important as the others)

Shield slams are really important though because I can't deal with high HP enemies otherwise (other than execute which I only get 2 of)


I also almost have Handilock but no Mountain Giants, Jaraxxus, and Leeroy

And Hunters but no Leeroy

Yeah somehow I managed to almost have every top tier deck without paying anything :derp:


Also I WISH I would face more hunters because I can hold them off no problem but it's all been DRUID DRUID HANDILOCK DRUID lately ughhh


Ugh another Druid and it's always just an auto lose. Without more big minions (ysera/rag) and removal (shield slam) it's just impossible to keep up lategame

The mirror match though I can handle really well
Title: Re: Hearthstone
Post by: PX on April 08, 2014, 09:42:11 PM
Well yeah, the control druid was built to counter the control warrior which was designed to counter the facroll huntard, which was made to counter the aggro warlock, which counters the handlock, which loops back around. Also, all the hunters either already reached legend or they're stuck around rank 10
Title: Re: Hearthstone
Post by: Suikama on April 08, 2014, 09:43:08 PM
What counters druid though? Handilock or hunter?

E: I guess handilock since druid lack removal.

I need some mountain giants then
Title: Re: Hearthstone
Post by: Raikaria on April 09, 2014, 01:22:46 PM
PX is playing the kind of deck that floods the opponent with useless mind visions. I had 6 coins in my hand at one point playing against him.

This sounds like that gimmick game between TB and Crendor where somehow both sides got hands of nothing but coins.
Title: Re: Hearthstone
Post by: PX on April 10, 2014, 03:33:13 AM
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_492014201737.png~original)

This is so fun
Title: Re: Hearthstone
Post by: Kiro on April 11, 2014, 05:03:38 PM
New Adventure mode announced! (http://us.battle.net/hearthstone/en/blog/13665269)

Wonder if I have a spot for Nerubian Eggs in my Shaman deck. It's just like a totem, but stronger in the whole, after trading up with Rockbiter/Flametongue due to that deathrattle. Still works against me against damn Hunters so maybe not.

I always had a soft spot for Mass Dispel. Now it's going to be more relevant. And who knows what the other cards are going to be like, but probably not too many more vanilla creatures.
Title: Re: Hearthstone
Post by: Cadmas on April 12, 2014, 02:50:42 AM
Oh, I can buy packs for 100g. Why do I even do arena?
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on April 12, 2014, 03:59:05 AM
Because Arena is fun and you can get much more value in terms of gold:cards from it.
Title: Re: Hearthstone
Post by: Chaore on April 12, 2014, 04:02:31 AM
I am sad you can not fit nearly enough dancing swords along with rivendale to make your opponent deck themselves.

Come on, Blizzard.
Title: Re: Hearthstone
Post by: Raikaria on April 12, 2014, 06:42:25 AM
As each wing is released, the cards available in each wing will also show up in your Arena picks, even if you have not earned them for your personal collection yet.

I really do not like how you have to 'unlock' these cards in arena by beating each wing. The entire point of Arena is that ALL cards can show up.

Arena players who ignore these new cards effectivly can game the Arena system, especially if these new cards are bad/situational in general [Or there is something like 4 and 5 contain situational cards which would be bad Arena picks], and have a higher chance of getting better cards that already exist.

I mean, with all the deathrattle stuff on the revealed cards that is clearly pretty situational, you can wager that at least some of these cards are going to be too situational to be good arena picks. And having 6 less cards in the pool per wing you ignore is still better odds...

And if the cards at the later wings ARE good? Then that's buying power in Arena and a disadvantage to those who want to spend on packs and such.
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on April 12, 2014, 06:59:13 AM
Uh, I think your reading comprehension needs work.
Because, unless Blizzard news posts are written by people with no knowledge of how english works, that statement reads that you do not have to beat each wing in order for the cards to show up in Arena drafts.
Title: Re: Hearthstone
Post by: Raikaria on April 12, 2014, 07:25:18 AM
Actually I interpreted it as meaning you had to unlock the cards, but not actually own them. Especially as that line comes right after:

If you wish to venture further into Naxxramas to collect all of the new cards for your collection, each wing besides the Arachnid Quarter can be purchased with in-game gold or real money, whichever you prefer.

I guess I just misinterpreted how the whole thing works.
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on April 12, 2014, 07:29:10 AM
Put the two sentences together.
1. Even if you don't have the cards in your personal collection, the cards bound to each wing will be added to your Arena draft when they are released.
2. If you want the cards for your personal collection, clear the associated wing.
Personally, I don't really see all that much room for misinterpretation but there it is.
Title: Re: Hearthstone
Post by: Cadmas on April 12, 2014, 01:54:19 PM
Because Arena is fun and you can get much more value in terms of gold:cards from it.

I never get enough wins to even get a second pack or enough gold to cover to 60 extra from paying the arena fee.
The highest Ive ever gotten was silver.
Title: Re: Hearthstone
Post by: Raikaria on April 12, 2014, 02:21:03 PM
Arena is 50 gold more than a pack, not 60.

And generally it's worth it at 3+ wins, and you get another go at 7+.
Title: Re: Hearthstone
Post by: Conqueror on April 13, 2014, 01:49:05 AM
arena is funner than vanilla hearthstone; that's why i play it. where else can you combo 5 ice lances in a row or justify putting DEATHWING into your deck? sure i can buy a pack but it might have like one useful card...and i only play casual anyway so it hardly even matters.
Title: Re: Hearthstone
Post by: PX on April 13, 2014, 06:14:35 AM
Quote
justify putting DEATHWING into your deck

I AM POWER INCARNATE! (https://www.youtube.com/watch?v=gHf003hIue4)
Title: Re: Hearthstone
Post by: PX on April 16, 2014, 06:37:49 PM
Welp, just played the best game of Hearthstone ever. Once I played Cho, the game just died as I started mind visioning mind visions. Quick summary:
Mind Visions played: around 40 probably
Mind Controls played: around 10
Guardian of Kings played: around 10
Lightwells played: 6
Mind Control Techs played: around 6
Title: Re: Hearthstone
Post by: Raikaria on April 16, 2014, 08:52:16 PM
-How did I post this in the Hearthstone thread?-
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on April 16, 2014, 09:09:15 PM
When did they introduce all these new heroes to Hearthstone?
Title: Re: Hearthstone
Post by: PX on April 16, 2014, 09:11:48 PM
Why is Rexxar not number one
Title: Re: Hearthstone
Post by: Suikama on April 16, 2014, 09:32:28 PM
Well in actual Hearthstone news it's out for iPad now :V
Title: Re: Hearthstone
Post by: Raikaria on April 16, 2014, 10:00:41 PM
When did they introduce all these new heroes to Hearthstone?

They didn't. Somehow I misclicked the wrong thread.
Title: Re: Hearthstone
Post by: Suikama on April 19, 2014, 01:40:33 AM
>I have 6 HP
>he double hellfires
>I have armorsmith on the field
>I have 1 hp left
>surrender :V
Title: Re: Hearthstone
Post by: PX on April 19, 2014, 01:48:56 AM
I hit level 60 on my Warlock, max level :V
Title: Re: Hearthstone
Post by: Suikama on April 19, 2014, 01:53:01 AM
(http://i.imgur.com/3LMUJBg.jpg?1)

Well this should be interesting

I hit level 60 on my Warlock, max level :V
Damn around how many games did that take

Also dem golden normal minions
Title: Re: Hearthstone
Post by: PX on April 23, 2014, 12:54:21 AM
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_4212014220441.png~original)

The dream
Title: Re: Hearthstone
Post by: Aya Reiko on April 26, 2014, 02:03:04 AM
Couldn't resist making this:

(http://imagizer.imageshack.us/v2/xq90/835/45pq.png)

Card sauce: http://achievementgen.com/hearthstone/index.php
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on April 26, 2014, 02:21:16 AM
Why.

(http://i597.photobucket.com/albums/tt56/haeun0719/RanCard.png)
Title: Re: Hearthstone
Post by: Conqueror on April 26, 2014, 06:50:55 AM
11-3 the dream

also, my opponents got easier as I went up for some reason.

edit 2: like i think my 11th match was against a druid who turn 1 naturalized my mana wyrm, and then played arcane golem to naked board turn 3.

edit: counterspell is the real hero of this deck. single handedly responsible for several wins, including at least 2 canceled pyroblasts, one starfall, and a bunch of other stuff. skillstrike + blizzard combo was pretty nice too if it ever came up.

(http://i.gyazo.com/4b04291a1fad2e0a739c8b929a43db39.png)
(http://i.gyazo.com/bc05de81298a8ce276fb33b0e5f81302.png)
Title: Re: Hearthstone
Post by: Suikama on April 26, 2014, 08:03:07 PM
>vs warlock
>2 executes
>well this should be good if im vs handilock
>ITS MULOCKS
>IN RANKED
>LOSE TURN 4

>:/
Title: Re: Hearthstone
Post by: PX on April 26, 2014, 08:21:50 PM
Never expect handlock :V
Title: Re: Hearthstone
Post by: Suikama on April 26, 2014, 08:37:43 PM
Then I have cleave + whirlwind vs 2 taunted golems
Title: Re: Hearthstone
Post by: Conqueror on April 26, 2014, 08:44:10 PM
I once lost to a murlock deck on turn 3. NEVER FORGET.
Title: Re: Hearthstone
Post by: PX on April 27, 2014, 02:39:37 AM
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_4262014184532.png~original)

12-2. From 5-2. I don't even fucking. Last 2 games were against the same warrior as well
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on April 27, 2014, 02:48:07 AM
The crab was hungry for some wins.
Title: Re: Hearthstone
Post by: Suikama on May 07, 2014, 01:48:12 AM
HUNTER NERF (http://us.battle.net/hearthstone/en/forum/topic/12673778812#1)
Title: Re: Hearthstone
Post by: Cadmas on May 07, 2014, 01:50:12 AM
Not much of a nerf. Unleash the OPs tend to kill in the late game.
Title: Re: Hearthstone
Post by: Raikaria on May 08, 2014, 10:51:06 PM
You know what, twice in arenas I have played the Sea Giant.

And both times it's been immediately taken by a Mind Control Tech. And it's the only time a MCT ever gets it's battlecry.

Seriously RNG? At least the second time I had my Big Game Hunter in hand.

Speaking of, currently I think 4/1 with a Preist deck which is working a lot better than expected. Divine Spirit Mogushan Warden is hilarious, even if I don't have Inner Fire; it can protect things like an Enraged Worgen.

Also had *ANOTHER* Mage draft where Fireball did not show up at all. That's 2 in a row. At least I got one Flamestrike.

The loss was a very close game against a Hunter who then pulled out a King Krush on me.

Edit: 2nd loss at 6 wins... against someone of Legend Rank.

Edit #2:

I have a little brainteaser for you:

How many different things can you think of that would allow Gul'Dan [Not Lord Jaraxxus, Gul'Dan], or Jaina [Spelling?] to attack?

I can think of 10. Most of them involve legendaries, and those which do not involve epics.

Have any of you ever done this? And if so, what's the quote?
Title: Re: Hearthstone
Post by: Suikama on May 16, 2014, 01:07:48 AM
>Have a full board
>Try to play another card to win
>Somehow dragged Brawl onto the field
>Kill all of my own cards
>lose

i dont know if i hate this game more than it hates me
Title: Re: Hearthstone
Post by: PX on May 16, 2014, 11:29:51 PM
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_5162014155834.png~original)

8-3 Miracle Rogue draft. 8th win was against a mage who missed lethal and suicided :V
Title: Re: Hearthstone
Post by: Cadmas on May 17, 2014, 12:13:49 AM
Hunters officially worst than mages with the throw spells at your hero to win the game tactic.
Title: Re: Hearthstone
Post by: Raikaria on May 17, 2014, 04:35:44 AM
Hunters officially worst than mages with the throw spells at your hero to win the game tactic.

And Rouges are worse than that.

Also I play Spellpower Druid. With spellpower Swipe becomes a Consecrate that deals 5 damage to the hero instead of 2, but you can also choose where the 5 damage lands.

I wish I had Malygos, who I'd be able to get out early with Inervate/Wild Growth.

Swipe: Deal four 9 damage to one target and 1 6 damage to all others.

Just a wee bit broken. [And today I learnt that strikethrough and 4 do not work well together]
Title: Re: Hearthstone
Post by: PX on May 17, 2014, 06:57:33 AM
And Rouges are worse than that.

Also I play Spellpower Druid. With spellpower Swipe becomes a Consecrate that deals 5 damage to the hero instead of 2, but you can also choose where the 5 damage lands.

I wish I had Malygos, who I'd be able to get out early with Inervate/Wild Growth.

Swipe: Deal four 9 damage to one target and 1 6 damage to all others.

Just a wee bit broken. [And today I learnt that strikethrough and 4 do not work well together]

I've been hit by double malygos swipe. It's not fun :|
Malygos Druid doesn't really work though since it's extremely gimmicky
Title: Re: Hearthstone
Post by: Cadmas on May 18, 2014, 08:12:39 PM
All these steady shot till round 6 then play highmane hunters have gotten old.

(http://puu.sh/8RB4o.png)
Title: Re: Hearthstone
Post by: Aya Reiko on May 19, 2014, 10:11:46 PM
A fun way to end the game...

My Turn 9:  RAGNAROS!

Opponent (a druid) doesn't touch rag on his turn.

My Turn 10:  Double Faceless Manip into Rag!  TRIPLE RAGNAROS POWAAAAAAAAAAAA!!!

I win at the end of Turn 11.  (Which, for lulz, I played Ysera.)
Title: Re: Hearthstone
Post by: Cadmas on May 20, 2014, 09:22:34 PM
Had a mage today, played nothing but spells until the turn he could play ragi. Then I used whirlwind and execute on it.

Seriously these all spell decks, get some board control. Spell damage minions are great.
Title: Re: Hearthstone
Post by: Raikaria on May 20, 2014, 09:31:59 PM
On the other hand, I was playing a [pretty bad due to lack of cards] Shaman deck for my daily quests today.

The deck is rather weak to rushdown.

Guess what I play against four times in a row? Brainless rushdown Warlocks. with no strategy beyond 'dump everything in your hand by Turn 3'. The fourth one topdecked Jaxxaus just as I was about to win and turned it around, and I actually saw a spell [A soulfire which got discarded when he played a Succubus]
Title: Re: Hearthstone
Post by: PX on May 20, 2014, 10:12:53 PM
Board control? Fuck that while I hit your face and freeze everything.

EDIT:


(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_5202014203732.png~original)
How
Title: Re: Hearthstone
Post by: Suikama on May 31, 2014, 02:22:30 AM
>i have 6 hp left
>he has absolutely nothing
>well only way i lose is if he topdecks leeroy
>yeah of course

infinite hate
Title: Re: Hearthstone
Post by: Cadmas on May 31, 2014, 02:48:39 AM
(http://puu.sh/97UPo/3c27cc8dcc.png)

What happens when two priests don't draw any minions the whole game.
Title: Re: Hearthstone
Post by: Suikama on June 02, 2014, 07:02:44 PM
(http://i.imgur.com/kDHOhU7.jpg)

aw yiss

now all i need are leeroy, rag, black knight, bloodmage, and ysera for the full set of top tier legendaries :V
Title: Re: Hearthstone
Post by: Raikaria on June 02, 2014, 07:04:20 PM
And all I get is a Nozdorumu and a King Krush.
Title: Re: Hearthstone
Post by: Think Komachi with a Rifle on June 02, 2014, 07:35:36 PM
And all I get is a Nozdorumu and a King Krush.
I dusted my Nozdorumu and used him to finish my set of murlocs. Games ending on turn 3 too fun.
Title: Re: Hearthstone
Post by: Kiro on June 03, 2014, 06:49:12 AM
itshappening.gif
12 Win Warlock has been achieved!

(http://i.imgur.com/e4EE17d.jpg)

MVP of the deck is pretty obviously Leeroy. Thoughts while drafting and playing some of these cards:

- The Leeroy plays that weren't game winners often cleared taunts (including a Fen Creeper and an Argus'ed Ravenholdt). It combos amazingly with both Dread Infernal and Mortal Coil.

- Hellfire is an amazing card and did as much work for me regaining control of the board as Leeroy did in finishing the game. #2 card in the deck.

- Summoning Portal was the most controversial pick, but I think it's a card that deserves a chance in Arena. It's pretty much a Shieldbearer (due to unofficial taunt) that allows you to play 2 minions on a turn that you may have only been able to play one. One of the best combos was Turn 7 Summoning Portal + Fen Creeper. Wait till at least Turn 5 to play it although if you have to play it on Turn 5, you are in trouble. Summoning Portal was never a wasted card in my hand and I will definitely try to draft with it when I can.

- Soulfire, and Power Overwhelming are probably mandatory cards in a good Warlock draft. Dread Infernal is very high on the list as well.

- I took a Bloodfen Raptor over a Flame Imp late in the draft. In a late game topdeck war, the Flame Imp is a huge liability. I'm now thinking it's ok to skip turn 1 just to play the Raptor turn 2. The tempo advantage is not THAT good in the early game.

- 2 Kodos is surprisingly good. You can throw one out just as a minion and still have a second one for the value kill. And it gets them in Gnomish Inventors, Dire Wolf Alpha, Silver Hand Squires, Acolyte of Pain, Keeper of the Groves, and unbuffed Gurubashis.

- 1 incidental damage from your hand is so good (to kill weak minions and break Divine Shields) which is why I also value Elven Archer higher than average. You draft her for the 1 mana Battlecry, not the body. She has quite a few kill shots on enemy heroes. On that note...

- I have an undying love for Mad Bomber. He is my bro and always a workhorse in my decks. The chance for him to be amazing outweighs the risk of him backfiring if you can frame the odds in your favor.
Title: Re: Hearthstone
Post by: PX on June 06, 2014, 08:58:16 AM
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/Hearthstone_Screenshot_662014010621.png~original)

11-3 So close
Kiro was amused by how this deck was winning

Probably the most amusing game involved a turn 1 Shieldbearer killing 3 Silver Hand Recruits and a Silver Hand Knight
Title: Re: Hearthstone
Post by: Suikama on June 09, 2014, 06:30:51 PM
>watching Amaz
>twitch chat gets him to pull 40 packs
>nothing in the first 20 packs
>man what bad luc-
>YSERA
>RAG
>LEEROY


im jelly
Title: Re: Hearthstone
Post by: Cadmas on June 12, 2014, 01:04:31 AM
This is our town, scrub.
(http://puu.sh/9pDzh/81ed00a145.png)

Yeah, beat it.
(http://puu.sh/9pDF1/9919dd9205.png)
Title: Re: Hearthstone
Post by: Suikama on June 16, 2014, 08:14:28 PM
welp dreamhack was going well but then ༼ຈل͜ຈ༽_?︻̷̿┻̿═━一
Title: Re: Hearthstone
Post by: Raikaria on June 16, 2014, 09:06:23 PM
welp dreamhack was going well but then ༼ຈل͜ຈ༽_?︻̷̿┻̿═━一

What happened; I'm watching other stuff.
Title: Re: Hearthstone
Post by: Suikama on June 16, 2014, 09:21:43 PM
Stream sniping happened during the Grand Finals of RDU vs Amaz. RDU's friends were PMing him the cards in Amaz's hand during the match as it was happening live, although it did not seem to be RDU's intent as he called for the refs after the match.

The referees decided to just delete his friends list and let the match go, leaving a bad taste in everybody's mouths, especially since RDU ended up winning the grand finals and an extra $5000 (http://i.imgur.com/24lbZdD.png).

Situation was pretty shitty for everyone involved.
People are hating on RDU because of the possibility that he did intend to cheat from the start, but there is an equal chance that they were trolling him and ruined his otherwise legit tournament win.
Amaz having the grand finals stolen from him after his crazy performance with his signature 'bottom tier' Priest deck.
Also Blizzard and Dreamhack basically looking like a joke for having such a blatant exploit available which could have been avoided by something as simple as a Do Not Disturb mode or an offline tournament realm server or even just having everyone delete all their friends from the start.

rip esports :V

Oh yeah also not to mention the fact that the whole tournament was streamed on some random shitty site that would crash every 5 minutes instead of just using Twitch because they were sponsored by that site.
Title: Re: Hearthstone
Post by: PX on June 16, 2014, 09:26:27 PM
Quote
Oh yeah also not to mention the fact that the whole tournament was streamed on some random shitty site that would crash every 5 minutes instead of just using Twitch because they were sponsored by that site.

Are you sure it wasn't twitch, because it sure sounds like it :V
Title: Re: Hearthstone
Post by: Suikama on June 16, 2014, 09:33:14 PM
Kappa

seriously though it was so bad it actually crashed my entire internet connection

like i had a twitch stream and world cup stream open at the same time working fine, but then as soon as it opened the hearthstone one my entire connection would just keep crashing even after i closed the other two

and there was no other options to watch it because they paid off everyone to only allow that site to stream it
Title: Re: Hearthstone
Post by: Aya Reiko on June 17, 2014, 05:40:12 AM
Decided to buy a pack for 100 coins...

(http://imagizer.imageshack.us/v2/xq90/837/apkc.png)

Not the best, but still...
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on June 17, 2014, 05:45:29 AM
Meanwhile I'm here with my pleb 2 legendaries total over however many packs.
Title: Re: Hearthstone
Post by: trancehime on June 17, 2014, 06:29:52 AM
Oh yeah also not to mention the fact that the whole tournament was streamed on some random shitty site that would crash every 5 minutes instead of just using Twitch because they were sponsored by that site.

it is a pretty strange feeling when the guy who originally came up with the freezemage deck RDU used there is a guy who regulars in a channel you are in and started out playing Hearthstone just like any regular guy, and now his deck is gonna become very popular, even Artosis complimented it at some point.
Title: Re: Hearthstone
Post by: Raikaria on June 17, 2014, 08:26:32 AM
Meanwhile I'm here with my pleb 2 legendaries total over however many packs.

Join the club! Which two do you have Dormio?

Gotta beat Nozdormu and King Krush.
Title: Re: Hearthstone
Post by: Conqueror on June 17, 2014, 08:29:49 AM
Please. King Mukla and THE MIGHTY MILHOUSE MANASTORM
Title: Re: Hearthstone
Post by: PX on June 17, 2014, 08:34:12 AM
3 grommash hellscreams.... :V
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on June 17, 2014, 09:10:51 AM
Ragnaros value.
And this Black Knight that I use to cut down things that I mark of the wild I guess.
Title: Re: Hearthstone
Post by: Bio on June 17, 2014, 11:16:54 AM
Complaining about the two best legendaries bar Cenarius for Druid control.
You have to live with the cards you are dealt.
Title: Re: Hearthstone
Post by: PX on June 17, 2014, 03:07:54 PM
Complaining about the two best legendaries bar Cenarius for Druid control.
You have to live with the cards you are dealt.

Fuck that, I've disenchanted so much shit (2 Groms, Cenarius, almost all my cards at one point)
Title: Re: Hearthstone
Post by: Raikaria on June 17, 2014, 07:29:22 PM
In Arena.

'Now is the prefect time to play this Earth Elemental!'

*Topdecked by a Black Knight*

FML.

===

Also, I present Priest Aggro Version 2; because if I have to play Constructed I'll do it in the weirdest way damnit!
(http://i.imgur.com/dws2GF3.png)

Priest Aggro Version 1 was more of a 'I steal your bursty cards and whittle you down then Double Mind Blast'. This deck, while not exactly 10/10 is a great laugh to play and is actually quite flexiable.

At the start of the game, it simply looks like a Normal Priest deck. You've got your Clerics; your PWS; your beefy minions like Yhetees and Harvests; Holy Smites...

And it seems most people don't really notice the cumulative damage happening due to things like the Abominations [Which work really well in this deck I've been finding] and the Gnomes. But they aren't too out there for Priests.

But I'm really doing two things:
1- Milling cards to get my burst. There's quite a lot of card-draw in this deck! Acolyte; PWS; Cleric and Drake.
2- Slowly building up attrition damage.

And then suddenly out of nowhere they're tipped off something is up when I dump down a Nightblade and they realize they're on 10 HP.

You think Mage 10 Mana burst is bad [Fireball x2 and Frostbolt]? This deck can match it, 15 for 15. [Mind Blast x2 and Holy Fire]. Except NO-ONE EXPECTS A PRIEST TO HAVE THAT KIND OF FIREPOWER.

In fact, between all of the cards in the deck, without even attacking I can deal:
4 Damage - Gnomes
+ 4 Damage = 8 [Smites]
+ 4 damage = 12 [Novas]
+ 6 damage = 18 [Nightblades]
+ 4 damage = 22 [Abominations]
+10 damage = 32 [Holy Fires]
+ 10 damage = 42 [Mind Blasts]

42 direct damage in a Priest deck? Yeah that's pretty scary.

I'm considering dropping the Mind Controls. There's quite a few options of what I could really go for. I could go Soulpreist or even Shadowform, I could go Shadow Madness or Shadow Words. I could add something like a Sheildmasta or some low-cost neutral minion to help smooth my curve away from 5. Or I could just dump in something that gives me even more staying power like Earthen Ring or more milling power like a Loot Hoarder.

Also Nightblade I've found isn't even that useful in this sort of deck. Might drop those too. I spike too much at 5/6 with the Drakes, Holy Fires Aboms and Novas anyway.

...

I wish I had a couple of Legends to help this deck out. *Cough; Velen*

What would you guys do to polish this deck up? Try not to suggests Legends or too many Epics; I don't have that many cards. Most Rares and below are fine tho.
Title: Re: Hearthstone
Post by: Suikama on June 17, 2014, 10:51:34 PM
i'm sick of fighting all these otk decks

26 damage lethal rogue and 24 damage lethal handiock yeah okay that's fair and fun
Title: Re: Hearthstone
Post by: PX on June 17, 2014, 10:58:49 PM
i'm sick of fighting all these otk decks

26 damage lethal rogue and 24 damage lethal handiock yeah okay that's fair and fun

More taunts/aggro
Title: Re: Hearthstone
Post by: Conqueror on June 17, 2014, 11:58:15 PM
What would you guys do to polish this deck up? Try not to suggests Legends or too many Epics; I don't have that many cards. Most Rares and below are fine tho.
I'd drop the Nightblades for Soulpriests, but that's because I'm a fan. Plus it helps with the curve. Granted I haven't played constructed in ages.
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on June 18, 2014, 12:01:41 AM
Two mind controls is overkill, one or none.
I also get the feeling that either of the northshire clerics or acolytes of pain should get the cut.
Title: Re: Hearthstone
Post by: PX on June 18, 2014, 01:01:31 AM
What Dormio and Conq said, Archenais would be good, and the acolytes should go because they accomplish nothing. You can also tech in 1 shadowform over one of the MCs because having 2 in hand is complete suffering
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on June 18, 2014, 01:30:23 AM
To be honest I think that both the northshires and the acolytes should go.
Title: Re: Hearthstone
Post by: Conqueror on June 18, 2014, 01:31:05 AM
B-b-but northshires D:
Title: Re: Hearthstone
Post by: Raikaria on June 18, 2014, 11:54:37 AM
I actually have a few cool combos with the Acolytes; like using them in tandem with an Abom which guarantees two cards.

No way are the Clerics going. A big thing this deck does is mill through the deck to get the burst.

Thing that makes me hesitant on Soulpreist is it makes me kill myself with Novas and Holy Fires.

I guess I could drop the Acolytes. Could always stick in Loot Hoarders, or even Coldlights for the deck mill power to find my burst. Or get utility like SWP.

===

Edit: Made me some changes:

Out:
Mind Controls
Nightblades
Acolytes

In:
Senjin Sheildmasta
Coldlight Oracle
Earthen Ring Farseer

Basically; more reliable mill; and more sticking power. Oracles have saved me twice already with lategame draws into lethal. Also this gives me a second win condition; particularly against other Priests: Deck them out and simply deal more damage to win Fatigue. Oracles are strictly for extra card-draw lategame; they get tossed if they turn up in the starting hand. Drawing into a Holy Fire is very useful!

Hit Rank 15 [High as I've ever bothered because I don't have good Legends] and still winning.

Also dear god I've never appreciated Holy Fire before this deck.
Title: Re: Hearthstone
Post by: Suikama on June 18, 2014, 11:05:28 PM
Holy Fire is super good in priest because they have relatively poor lethal power

Also +5 HP heal is pretty amazing too
Title: Re: Hearthstone
Post by: Raikaria on June 19, 2014, 03:59:38 PM
Played some more constructed and this Priest deck has now gotten me to Rank 13; on a large win streak [Got 3 stars for my last win]

I've never been above Rank 15 partly for not bothering and partly for not having a good deck.

But man, if there were three legendaries I could add to make this deck even better it's Velen, Rag and Geddon [Fits the attrition damage]

Seriously this is the most passive-aggressive deck I've ever seen.

Also I feel really sorry for every single Warlock I fight with tbhis deck. 'Oh it's a Preist I'm safe to get my HP low with Life Taps and Flame Imps and 'BOOM'*. Turn 7 or sooner kills are not uncommon. Once I had a game vs Warlock go:

Warlock - Flame Imp
Me - Leper Gnome
- Warlock - Tap; Trade for Gnome
*Commence rubbing hands in glee as I play a Harvest Golem and basically win on Turn 6*

Seriously; Warlocks do my job for me.

Rouges and Shamans like to suicide too. Warriors less so.
Title: Re: Hearthstone
Post by: Suikama on June 22, 2014, 03:54:44 PM
(http://i.imgur.com/lZqHEtt.jpg)

YOU FACE GOLDEN JARAXXUS

EREDAR LORD OF THE BURNING LEGION



(http://i.imgur.com/IWqgMa8.jpg?2)

it's beautiful T▽T
Title: Re: Hearthstone
Post by: Cadmas on June 23, 2014, 02:43:08 AM
Welcome to club Jaraxxus, be sure to stop all trifling gnomes.
Title: Re: Hearthstone
Post by: Suikama on June 23, 2014, 02:59:42 AM
(http://i.imgur.com/napyr52.jpg)

i just had to

INFERNOOOOOOO
Title: Re: Hearthstone
Post by: Raikaria on June 29, 2014, 01:18:12 PM
I finally got my 3rd legendary.

Mukla.

DUSTING.

90 dust off being able to craft a legendary that's actually useful [And not Krush]
Title: Re: Hearthstone
Post by: Shimatora on July 05, 2014, 01:05:07 AM
Just started playing this again, seeing as my PC can run it again! \o\

Just unlocking all the default cards right now. Only fully unlocked Mage and Warlock.

So, how do I add people?!
Title: Re: Hearthstone
Post by: PX on July 05, 2014, 01:21:31 AM
Just started playing this again, seeing as my PC can run it again! \o\

Just unlocking all the default cards right now. Only fully unlocked Mage and Warlock.

So, how do I add people?!

Bottom left, hit that little squarish thing, then add friends
Title: Re: Hearthstone
Post by: Shimatora on July 05, 2014, 02:48:40 AM
Are regions separated?
Title: Re: Hearthstone
Post by: PX on July 05, 2014, 03:01:39 AM
Are regions separated?

Yup.
Title: Re: Hearthstone
Post by: Shimatora on July 05, 2014, 03:07:32 AM
Gotcha, thanks for the info~
Title: Re: Hearthstone
Post by: Raikaria on July 05, 2014, 06:43:41 AM
I'm starting to get just a little annoyed of a recent inability to get past 5 wins in arena because my opponents literally always have the exact answer they need; while my drafts don't give me core cards.

I had 2 Mage Drafts in a row without any Flamestrikes showing up; and one had No Polys while the other had No Fireballs.

I had a Rouge which had no Eviscerates.

I had a Hunter with no Hounds or Companions

Meanwhile; I've had nearly certain wins due to things like a Rouge having a Sap and Cold Blood in hand and topdecking LEEROY
Title: Re: Hearthstone
Post by: PX on July 05, 2014, 07:16:24 AM
I'm starting to get just a little annoyed of a recent inability to get past 5 wins in arena because my opponents literally always have the exact answer they need; while my drafts don't give me core cards.

I had 2 Mage Drafts in a row without any Flamestrikes showing up; and one had No Polys while the other had No Fireballs.

I had a Rouge which had no Eviscerates.

I had a Hunter with no Hounds or Companions

Meanwhile; I've had nearly certain wins due to things like a Rouge having a Sap and Cold Blood in hand and topdecking LEEROY

Git gud, look at my shit drafts
Title: Re: Hearthstone
Post by: Suikama on July 06, 2014, 05:37:45 AM
I finally got my 3rd legendary.

Mukla.

DUSTING.

90 dust off being able to craft a legendary that's actually useful [And not Krush]
Mukla is good though for coldlight rogue decks

Fill their hand with useless junk and watch all their precious cards burn away >:D
Title: Re: Hearthstone
Post by: Bio on July 06, 2014, 05:58:25 AM
Mukla Divine Favor. Now it's at worst draw 2 cards and get a big body.
Title: Re: Hearthstone
Post by: Suikama on July 08, 2014, 07:05:25 PM
Curse of Naxxramas expansion info is out (http://us.battle.net/hearthstone/en/blog/14601010/curse-of-naxxramas%E2%84%A2-wing-entry-details-and-heroic-mode-7-8-2014)

Price is 700 gold or $7 bucks per wing but $5 if you buy them in a bundle

First wing is free if you grab it during the first month, so if you've saved up 2800 gold you can grab the whole thing right off the bat

If you haven't saved up gold then you can grab the first wing and buy the rest as a bundle deal for $20 overall

I've been saving gold though BV


Also in other news Trump is now part of TSM :V :V :V
Title: Re: Hearthstone
Post by: Raikaria on July 09, 2014, 12:15:51 PM
Just went 10-3 as a Shaman

Why?

Decklist~

Earth Shock
Forked Lightling
Lightling Bolt x2
Stormforged Axe x2
Ancestral Spirit
Flametounge Totem
Kobold Geomancer
Mad Bomber
Murloc Tidehunter
Injured Blademaster
Scarlet Crusader
Unbound Elemental
Sheildmasta x2
Violet Teacher
Doomhammer
Bloodlust
Silver Hand Knight
Venture Co Mercenary
Argent Commander
Boulderfist Ogre
Fire Elemental x4
Molten Giant

Yeah... the 4 Fire Ellys are stupid.

Games I lost were naturally those in which I didn't draw Fire Ellys somehow; and against Paladins who basically exploited my lack of card-draw by making my good cards useless with things like Aldor or Equality. [Well shaman as a whole has card-draw issues]
Title: Re: Hearthstone
Post by: Suikama on July 17, 2014, 06:39:58 PM
Naxx release date July 22 (23 for EU lol) (http://us.battle.net/hearthstone/en/blog/14832730)
Title: Re: Hearthstone
Post by: Raikaria on July 17, 2014, 08:20:50 PM
Hype ready. Gold for the 2nd wing already saved up. Halfway saved for Wing 3.

Also started playing a Shaman deck in ranked which uses funny combos like Ancestral Healing and Injured Blademaster or Ancestral Spirit and Abomination [Just shut down a Grommash using that]. I basically make big minions which don't die to hide a Mana Tide Totem behind so my aggression continues. It's probobly one of the few Shaman decks without huge card draw issues because of how well I can protect Mana Tides. If they burn removal on it; they still have a 4/7 Taunt that came out on Turn 2 with the coin to care about.

Added the Aboms specifically because of all of the mindless; neckdecked Zoolocks around. While a taunt combo shuts them down I don't always get that and I can at least trade and hold out until Abom which completely wrecks Zoo. My Preist beats them quite well as well; but that dosen't change the fact that Zoolock is stupidly effective for how mindless it is. An ant could probobly play Zoolock properly. Also added some Bombers to add some arly removal and trade potential to shut down Zoo.

Because seriously; screw Zoo. Most other common netdecks aren't an issue. Miracle struggles against heavy taunt which I bring out; Druids hate Earth Shocks; and Handlocks loathe Earth Shocks [1 mana = dead Twilight Drake] and Hexes.

Kinda wish I had Earth Ellies but sadly I do not.
Title: Re: Hearthstone
Post by: PX on July 17, 2014, 09:25:03 PM
Naxx release date July 22 (23 for EU lol) (http://us.battle.net/hearthstone/en/blog/14832730)

See you in 11 years
Title: Re: Hearthstone
Post by: Suikama on July 17, 2014, 10:54:02 PM
(http://i.imgur.com/ZR2qz6R.png)

oh look it's shadowstep for shamans

leeroy reincarnate leeroy reincarnate rockbiter leeroy ded
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on July 18, 2014, 03:36:13 AM
leeroy reincarnate leeroy reincarnate rockbiter leeroy ded
A minor problem with this plan would be that it costs 17 mana to enact.
Title: Re: Hearthstone
Post by: Suikama on July 18, 2014, 03:55:09 AM
A minor problem with this plan would be that it costs 17 mana to enact.
wat

Leroy is 4
2 reincarnate is another 4
rockbiter is 1
that's 9 mana
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on July 18, 2014, 04:01:21 AM
Oh, I'm dumb. I read the card but the mention of Shadowstep made me assume that it was basically Shadowstep without the 2 reduced cost.
Title: Re: Hearthstone
Post by: PX on July 18, 2014, 04:25:52 AM
Leroy 4
Windfury 6
Rockbiter X2 8
Lightning Bolt x2 10
= 30

Just leaving this out here. Also you're about a month slow on that
Title: Re: Hearthstone
Post by: Suikama on July 18, 2014, 06:43:38 PM
Quote
Lotheb
5 mana 5/5
Enemy spells cost 5 more next turn
ahahaha get fucked miracle rogue
Title: Re: Hearthstone
Post by: Raikaria on July 18, 2014, 08:05:47 PM
ahahaha get fucked miracle rogue

And Miracle Shaman mentioned above.

And Hounds combos.

And Flamestrike. [Throw it down with the large board against a Mage about to hit 7 mana when playing Aggro]

You get the picture.

5/5 for 5 with what is a spell prevention for 1 turn seems a bit OP tho.
Title: Re: Hearthstone
Post by: Suikama on July 18, 2014, 08:20:30 PM
yeah it's probably gonna be a staple in a lot of decks and end up shifting the meta

also it buffs zoo whoops

luckily i hear there will be new anti early game aggro too (something like a 3 mana 2/8 taunt)
Title: Re: Hearthstone
Post by: Raikaria on July 18, 2014, 08:25:46 PM
3 mana 2/8 Taunt?

That's like 2 Silverbacks for the price of one. That's gotta have a drawback. Hell; that's better than Mogushan and he's 4 mana.

Just a good earlygame taunt or even a miniature abomination would work wonders for stemming Zoo somewhat. [3 mana; 2/3 Taunt; Deathrattle: Deal 1 damage to ALL characters.]

But yeah it's a buff for Zoo. A strong 5 cost minion in it's own right that comes out just in time to mess up the heavier clear spells? Hell it can screw with Concsecrate/Swipe/Hellfire with the Coin; not to mention Starfall; Flamestrike/Blizzard; Brawl and Holy Nova which it completely screws. The only major boardclear spell it dosen't mess with is Lightning Storm; but that has a heavy overload so if you throw that out Turn 3 you're probobly just getting swarmed again.

And delaying that boardwipe for 1 turn lets the 'Lock get more damage off. Which in Turn 4/5 is usually quite a lot.

... Why do people even call it Zoo? The tactic is like a Zerg Rush [And takes about as much thought process]. Starcraft is another Blizzard game. Why not call it 'Zerglock'?
Title: Re: Hearthstone
Post by: Suikama on July 18, 2014, 08:49:54 PM
I think the drawback was something like your opponent draws a card so it's actually really bad vs non-zoo but it could be a good option for decks that have a lot of trouble zoo normally


Also Lotheb is a legendary so you can't delay 2 turns with him or play two of him in one turn to prevent your opponent from playing any spells
Title: Re: Hearthstone
Post by: Raikaria on July 18, 2014, 10:03:51 PM
I think the drawback was something like your opponent draws a card so it's actually really bad vs non-zoo but it could be a good option for decks that have a lot of trouble zoo normally


Also Lotheb is a legendary so you can't delay 2 turns with him or play two of him in one turn to prevent your opponent from playing any spells

But it's still enough to delay that boardwipe on a Zoo board for 1 turn giving them an extra turn of damage; includeing damage done by the 5/5. Which makes it that much easier to Soulfire or Doomguard or Leeroy for the win later.

Also since no AoE is strong enough to kill the 5/5 except Ysera Awakens [Which you won't have at this point] this means the 5/5 will usually live two turns unless traded out... which won't be easy because of the board control Zoos have until the big board clears hit them; Zoo can throw an Imp at something to save a 5/5 happily and still have 4/5 minions out.

Also the turn brought with that guy isn't just damage; it's a turn where the Lock basically gets 2 extra cards [Draw+Tap] giving them more in the battery to re-flood after the wipe.

Lotheb's main weakness is a Zoo deck is not being drawn by the time the boardclear comes. But delaying that Boardclear even for one turn with a big Zoo board is massive.

2/8 Battlecry: Opp draws a card isn't that bad for 3 mana. The only 4 drop that has a favorable trade with this thing is a Yeti. Even Sen'Jin trades 1 for 1. It's usually getting 2 for 1. And that's while it protects your little guys.

And personally if someone has to blow hard removal on a 3 cost minion; I'm perfectly happy with that. [It's not like anything except hard removal will clear 8 health]. And you can't ignore it that much because it hits twice as hard as Mogushan and it is a great minion to buff with something like SSC. [3/9 with Taunt anyone?] If it gets Blessing of Kings Turn 4 by a Paladin and you don't have hard removal [*Cough; Paladins*] you might as well just GG because you are not coming back from a Turn 4 6/12 Taunt if you cannot remove that pronto.

It's a bad card against Shamans because they might Hex it; and against Preists because of SW:P; but Shamans generally want to use Hex on larger things than a 3 drop.
Title: Re: Hearthstone
Post by: PX on July 19, 2014, 12:23:24 AM
It's called Zoo because that's what Reynad named the deck when he made it

That said, I doubt he'll see much popularity in Zoo decks since that one slot could be better used for early board presence/aggression/burst
Title: Re: Hearthstone
Post by: Suikama on July 19, 2014, 12:26:01 AM
You could trade an Argent commander/Dark Iron Dwarf for him and trade a little bit of damage for a potential guaranteed lethal board
Title: Re: Hearthstone
Post by: PX on July 19, 2014, 12:36:21 AM
But the DID/AC have immediate effects that help you clear out your opponent's board and still provide a body on the field. The goal of Zoo is to always maintain a board advantage, not aggro up. You play this guy for all your mana, and all you get out of it is a 5/5 for 5 and delaying your opponent's spells for 1 turn. It doesn't do much for zoo
Title: Re: Hearthstone
Post by: Suikama on July 19, 2014, 01:09:43 AM
eh depends on the matchup

although i guess with this guy's existence people will be using a lot less spells anyways making him less useful or least result in a revolving meta kinda like Black Knight
Title: Re: Hearthstone
Post by: Aya Reiko on July 19, 2014, 07:52:29 AM
Getting HYPE for Naxx.

BTW, what's the highest anyone here has gotten on ranked play?  Somehow, I've made it to Rank 15.
Title: Re: Hearthstone
Post by: PX on July 19, 2014, 08:05:25 AM
Getting HYPE for Naxx.

BTW, what's the highest anyone here has gotten on ranked play?  Somehow, I've made it to Rank 15.

I think 4. Then I gave up
Title: Re: Hearthstone
Post by: Raikaria on July 19, 2014, 09:50:42 AM
But the DID/AC have immediate effects that help you clear out your opponent's board and still provide a body on the field. The goal of Zoo is to always maintain a board advantage, not aggro up. You play this guy for all your mana, and all you get out of it is a 5/5 for 5 and delaying your opponent's spells for 1 turn. It doesn't do much for zoo

And preventing Conscreate/Swipe/Flamestrike/Holy Nova/Blizzard ect from wiping your built-up board of small minions at a critical time is not maintaining a board advantage... how? Zoo is a rush deck. If Zoo dosen't win early it simply gets overpowered by large minions and boardclear. If they do not get get the enemy low enough to finihs off with Charges/Hellfires early they are usually done. All those 3/2's are not doing anything when that Druid throws down a 5/10 Taunt Ancient or War.

Highest I reached was 10 playing a Preist with no Legendary cards.
Title: Re: Hearthstone
Post by: Suikama on July 19, 2014, 05:37:34 PM
last month i was stuck at rank 8 for weeks and then when i finally broke through to rank 7 i just said fuck it im done
Title: Re: Hearthstone
Post by: PX on July 19, 2014, 06:20:43 PM
And preventing Conscreate/Swipe/Flamestrike/Holy Nova/Blizzard ect from wiping your built-up board of small minions at a critical time is not maintaining a board advantage... how? Zoo is a rush deck. If Zoo dosen't win early it simply gets overpowered by large minions and boardclear. If they do not get get the enemy low enough to finihs off with Charges/Hellfires early they are usually done. All those 3/2's are not doing anything when that Druid throws down a 5/10 Taunt Ancient or War.

Highest I reached was 10 playing a Preist with no Legendary cards.


...What? I think you're confusing Zoo with retardlock
Title: Re: Hearthstone
Post by: Raikaria on July 19, 2014, 07:01:27 PM
...What? I think you're confusing Zoo with retardlock

There isn't much of a difference. Every Zoolock I play follows this formula:

'Do I have a card I can play that dosen't discard?'
Y - Play it; return to start
N - Move on

'Do I have 2 mana?'
Y - Tap
N - Skip next stage

'Do I have a card I can play now?'
Y - Play it; next stage
N - Move on

Attack with minions

'Will discarding cards get me lethal?'
Y - Do it
N - Don't do it

That is basically the skillcap of Zoolock; something every other clas does' when to trade. Zoo has no Plan B if they can't win with their hordes of little minions. So delaying one of the biggest loss conditions even by one turn is massive.
Title: Re: Hearthstone
Post by: Conqueror on July 19, 2014, 08:30:04 PM
I basically stop playing ranked once I reach 20, at which point I go casual or arena.

That reminds me, I haven't gotten the card back threshold for this month. Or last month now that I think about it. :V
Title: Re: Hearthstone
Post by: Raikaria on July 21, 2014, 06:53:53 PM
Breaking News!

I finally found a Rouge Deck I can play without making myself sick!

It's entirely based around a gimmick and was inspired by one of TB's better gimmick decks; but instead of Shaman; it's Rouge for a few reasons. It's a Chip Damage deck.

Why Rouge?

1 - Shiv = card draw
2 - SI7 Agent
3 - Perdition's Blade
4 - Assassinates for large minions
5 - Sprint lets you reload your hand
6 - Vanish can be used for resetting your battlecries to finish off with them a second time.

Basically; the earlygame control of this deck is stupid because of all of the Battlecry deal 1/2 damage. Then I deal early damage and apply pressure and for the finale I can either Sprint to get more damage or 'reload' with Vanish to give me the battlecries AGAIN and face them. [Or open up a face hit with Perdition's Blade or something]

Deck is kinda impotent if earlygame fails but still it's fun. I want to put in FoK but I can't find room. I guess I could swap out Shivs but I'm usually dealing with only 1 minion on the board anyway due to my early control. Eh; I'll experiment.
Title: Re: Hearthstone
Post by: Suikama on July 21, 2014, 07:22:31 PM
holy shit a whole bunch of new cards revealed: http://imgur.com/a/xQWIO/all

priest is gonna be so fucking op

wait no there's anti priest cards too

i dont even know

holy shit these cards are nuts

new meta inc

lets take a look at these dudes:
Mad Scientist: wow so it doesn't just get you a secret, it plays it right away for no mana cost?? Secrets mage and hunters ahoy
Stone skin gargoyle: meh, heal only happens at the start of your turn and it's stats suck. could be nicefor fun decks like divine spirit priest
Stalagg and Feugen: oh boy fun fun for ramp druid and any lategame deck. even though silencing either one of them ruins the combo, they have good stats and are worth it on that alone.
Sludge belcher: Anti aggro woo, although 5 mana isn't too great for really early aggro
Maexxna: add houndmaster for op
Zombie chow: omg, AMAZING for priest and terrible for aggro. early game it gives you board control right away, late game combine it with archenai for 5 damage to face
Deathlord: super duper anti aggro, but absolutely terrible vs anything else. late game control decks might try running just one for anti aggro
Echoing ooze: interesting for buff paladin, since the clone will have all the buffs that you put on the original
Spectral Knight: oh lord nic cage pls have mercy. if you turn 1 drop him with druid you pretty much won :derp:
Haunted Creeper: goddamn so many beast cards for hunters thanks blizzard
Kel'Thuzad: super fun but ultimately one of those only good if you were winning in the first place cards. combo it with cairne and silvanas for so much fun, but you need those cards already on the field in the first place so eh
Neruar Weblord: LEERO-fuck. WHO DARES SUMMO-fuck.
Unstable Ghoul: now THIS is anti aggro. mini abomination for just 2 mana yes yes pls
Wailing soul: okay now THIS is interesting. can combo with cards that have negative effects like low hp deathlord, watchers, dancing blades, and also can stop freeze mage's stupid freeze

From the looks of it for the legendaries, first wing gets you Maexxna, second gets you Loatheb, third gets Baron Rivendale, fourth and fifth get you Feugen and Stalagg, and beating everything gets you Kel'Thuzard
So if you just want Lotheb then you just have to buy the second wing :V
Also each of the first four wings has 1 rare and the final ones has two epics
Title: Re: Hearthstone
Post by: Conqueror on July 21, 2014, 08:14:13 PM
Well, now I'm properly hype. Time to actually start farming. :V
Title: Re: Hearthstone
Post by: Suikama on July 21, 2014, 08:21:15 PM
you're only starting to farm gold now? :V

2800 gold is 70 40-gold quests :V

well i guess it's not like all wings will open tomorrow anyways :derp:
Title: Re: Hearthstone
Post by: Conqueror on July 21, 2014, 08:31:02 PM
I have a ton of quest refreshes saved up so I can go for the 100 every time. I mean, that's how quest refreshes work, right?  :ohdear:
Title: Re: Hearthstone
Post by: Suikama on July 21, 2014, 08:31:52 PM
I'm pretty sure it's once quest refresh per day :derp:
Title: Re: Hearthstone
Post by: Raikaria on July 21, 2014, 08:47:51 PM
Oh hey look it's the mini-Abomination I wanted/called. Just to point out; this is great for Enrage creatures too. Like Raging Worgen. Plonk it down behind this and let it blow up and enrage it.

1/3 Neutral Common as well. Well; that's easily the best pre-4 Taunt drop in the game.

Except the 2-8 Taunt with the summon deathrattle that's practically 'screw you Zoo'.

So many cards here I want. They seem to be pretty much designed to screw the current meta too.

Giant Legendary Cobra is annoying; and Spectral Knight is possibly now the best 5 drop in the game seeing as it WILL trade barring AoE.

Deathlord doesn't specify RANDOM minion. Do you get to choose? How would you even do that?
Title: Re: Hearthstone
Post by: Suikama on July 21, 2014, 09:00:31 PM
Pretty much every deathrattle in the game is random i'm pretty sure


man i'm thinking druid might be top now with all these anti spell/aggro cards and meanwhile they have easy silences to deal with other people using the same cards

druid is already a top deck but with everyone else getting nerfed they might be number 1


oh echoing ooze says at the end of THE turn not just THIS turn so does that mean it triggers at the end of EVERY turn?? so if I dropped one, buffed it with blessing to a 5/6, then it clones and if the opponent cant kill it then next turn i get ANOTHER 5/6 for free??? or maybe not
Title: Re: Hearthstone
Post by: Conqueror on July 21, 2014, 09:15:10 PM
I'm pretty sure it's once quest refresh per day :derp:
I refreshed a quest about 20 times once. :v
Title: Re: Hearthstone
Post by: Suikama on July 21, 2014, 09:17:21 PM
huh it only lets me do it once per day even if i havent played in a while <_>


also so it turns out deathlord actually summons the monster from the opponent's deck

so if it triggers vs a miracle rogue and pulls out their Leeroy then gg :V

also also we're getting the Battlecry cost +2 spider tomorrow which could already mean a nerf to miracle rogue since while it's on the field the rouge can at most use leeroy shadowstep leeroy for 10 mana. 1/4 isn't very hard to remove though...


Okay going by the themes of each quarter here are the cards of each wing (not including class cards)

First wing (tomorrow): Haunted Creeper, Nerub'ar Weblord, Nerubian Egg, Maexxna
Second wing: Undertaker, Zombie chow, Wailing Soul, Loatheb
Third wing: Dancing swords, Deathlord, Spectral Knight, Baron Rivendare
Fourth wing: Mad Scientist, Unstable ghoul, Stoneskin Gargoyle, Sludge Belcher, Stalagg/Feugen (5 cards op)
Final wing: Echoing Ooze, Shade of Naxx, Stalagg/Feugen, Kel'thuzad


omg if you emote kel'thuzard he'll actually respond ahahaha


e: okay i'm a bit off on the cards. Stalagg AND Feugen are fourth wing and a lot of the second and fourth ones are mixed around.
Title: Re: Hearthstone
Post by: Suikama on July 22, 2014, 12:44:38 PM
(http://i.imgur.com/2iPySHU.png)

Behold the best legendary in the game


also it's out now
Title: Re: Hearthstone
Post by: Aya Reiko on July 22, 2014, 06:51:02 PM
(http://i.imgur.com/2iPySHU.png)

Behold the best legendary in the game


also it's out now
Unfortunately, the servers are getting crushed right now...   :fail:
Title: Re: Hearthstone
Post by: PX on July 22, 2014, 07:46:54 PM
How to beat Naxxramas:

Step 1: Pick Hunter
Step 2: TO THE FACE
Step 3: 6 turn win
Title: Re: Hearthstone
Post by: Raikaria on July 22, 2014, 08:06:06 PM
I beat the first boss with my 'Chip Rouge' abuseing the 3/1's and the 2nd with Aggro Preist.

Then Hearthstone died and never came back.
Title: Re: Hearthstone
Post by: Suikama on July 22, 2014, 08:26:45 PM
MCT vs Max

play MCT, steal a card, she hero powers, returns MCT, play MCT, steal a card, etc
Title: Re: Hearthstone
Post by: Aya Reiko on July 22, 2014, 09:09:30 PM
Aggro (with board clear or taunts) is the way to go.  The opponent rarely brings out a taunt creature and often favors low health creatures.

Heroic mode... forget it.  When they said that mode wasn't remotely fair, they weren't kidding!

MCT vs Max

play MCT, steal a card, she hero powers, returns MCT, play MCT, steal a card, etc

Maxxy isn't the brightest of opponents.  It constantly sent back cards with battlecries that constantly bit it in the ass.
Title: Re: Hearthstone
Post by: Suikama on July 22, 2014, 09:34:14 PM
oh yeah i also forgot to mention MCT stole a webspinner, which gave me King Krush BV
Title: Re: Hearthstone
Post by: Conqueror on July 22, 2014, 09:37:26 PM
So the option for unlocking the other wings with gold isn't available until they're released each week, right?
Title: Re: Hearthstone
Post by: Suikama on July 22, 2014, 09:43:41 PM
yep

Beat Heroic Anub with Ramp druid. Just drop innervates and wild growths asap and then from there the constant 4/4s are nothing compared to giant 8/8 and 5/10 taunts
Grand Widow is super easy with Zoo... except on the turn i had lethal she lethaled me whoops
Okay swapped out some higher cost cards for neubian eggs. taunted them up and zoo'd my way to victory

Rofl Heoric maexxna cheese strat. Get her to stuff her board with useless 1/1s so she can't play anything else, then play two earthen ring farseers every turn to just stay alive until you can draw alextraza/lethal combo/beat her down with spells weapons/whatever you want
oh fucking hell i lost by 1 hp
ahahaha i'm just dropping alextraza every turn this is hilarious
FUCK I MISPLAYED
NO GOD FUCKING DAMMIT
ugh getting the 7th minion to not fuck you is just rng it's bs
okay this time i finally got it's board stuffed up properly
FINALLY IT WORKED
Title: Re: Hearthstone
Post by: Aya Reiko on July 23, 2014, 07:41:36 AM
So the option for unlocking the other wings with gold isn't available until they're released each week, right?

Yup, the same applies for Class Challenges.

Beat Heroic...
1.  Can I see the deck lists
2. Is the any reward aside from XP?
Title: Re: Hearthstone
Post by: Raikaria on July 23, 2014, 08:52:44 AM
Aggro (with board clear or taunts) is the way to go.  The opponent rarely brings out a taunt creature and often favors low health creatures.

Heroic mode... forget it.  When they said that mode wasn't remotely fair, they weren't kidding!

Maxxy isn't the brightest of opponents.  It constantly sent back cards with battlecries that constantly bit it in the ass.

Yeah I beat it's normal mode using my Battlecry = damage Rouge deck easily.

I guess I *might* be able to beat Heroic with it with luck but yeah... 0 mana return 2? Screw that; I don't have Alex or something along those lines to abuse it.

Also Maexxna is so OP. It's a 6 cost minion that trades with EVERYTHING IN THE GAME. At worst. The only cards it dosen't get 2 for 1 trades with are Giants and some Legendaries with 8 attack; and Tryion/Sunwalker/Argent Commander. I guess Rag can beat it but it's not like Rag is a perfectly balanced card either.

I for one am making room for it in my Shaman deck. What's worse than Maxenna? Maexxna with Ancestral Healing after it's already traded for something. And then Ancestral Spirit. Just because.

... I want Rebirth already so I make make my minions multiply and make my 'Rattle of Ancestors' deck.
Title: Re: Hearthstone
Post by: Suikama on July 23, 2014, 03:38:21 PM
Yup, the same applies for Class Challenges.
1.  Can I see the deck lists
2. Is the any reward aside from XP?
No the only reward is a card back for beating ALL heroics which is pretty lame :derp:
But the fight themselves are an actual fun challenge

decklists:
(http://i.imgur.com/tVLSuYJ.png)
druid deck has no force of nature because i have none :<
Title: Re: Hearthstone
Post by: PX on July 23, 2014, 05:01:42 PM
> Anti Widow Zoo

That's not zoo that's full retard >_>
Title: Re: Hearthstone
Post by: Suikama on July 23, 2014, 05:14:25 PM
it was zoo before

then i had to change it to actively discard stuff from my own hand so that her hero power wouldn't annihilate me

i kept the name zoo just so i remember to change it back later
Title: Re: Hearthstone
Post by: Edible on July 23, 2014, 05:42:22 PM
I logged in for the first time in months, first to get the hearthsteed and second to beat naxx wing 1.

Turns out my murlock deck still works!
Title: Re: Hearthstone
Post by: Raikaria on July 23, 2014, 05:51:53 PM
I just had a mage draft where Frostbolt; Flamestrike; Blizzard; Fireball and Polymoprh all never showed up.

There were 6 Water Ellys however; which I picked 4.

Also I somehow got bad enough rare drafts that I have 2 Mana Wraiths; I also have a Weblord. Screwing with minion costs FTW?

Edit: Played against a Mage with 3 fireballs; 2 flamestrikes and a Pyro with this weird deck.

AND TOOK HIM TO FATIGUE. [Still lost]

Edit2: I guess 4 wins is acceptable for a Mage deck without the best Mage cards.
Title: Re: Hearthstone
Post by: Conqueror on July 23, 2014, 07:49:27 PM
> Anti Widow Zoo

That's not zoo that's full retard >_>
What's the difference
Title: Re: Hearthstone
Post by: Aya Reiko on July 23, 2014, 08:01:50 PM
Time for me to craft a new legendary, but which one?

My current stable:
(http://imageshack.com/a/img746/924/12937e.png)
(http://imageshack.com/a/img913/1965/41f49b.png)
(http://imageshack.com/a/img745/6931/82ef2b.png)
Title: Re: Hearthstone
Post by: Suikama on July 23, 2014, 08:07:36 PM
leeroy :derp:

or alextraza so you can have all the dragons and fuse them together to make Five God Dragon :V
Title: Re: Hearthstone
Post by: Raikaria on July 23, 2014, 09:24:30 PM
I heard you can get the golden naxx cards as drops for heroic; you just have to keep fighting them and they might drop.

I beat the first Heroic boss with my Aggro Preist deck; but I haven't beaten the other two yet. I don't really have the required cards for the strats I've seen. [Eg: Alex for Spider]
Title: Re: Hearthstone
Post by: Suikama on July 23, 2014, 09:31:55 PM
you don't really need Alex since as long as you can get the loop going with two farseers + hero power then you can use all your other cards to just whittle her down

Alex makes it less of a grind though since you just Alex her face and then lethal her with charges and weapons
Title: Re: Hearthstone
Post by: Raikaria on July 24, 2014, 06:45:44 PM
*Plays Maexxna for the first time*

*Cabal Shadow Preist*

*Inner Fire*

Me: :/

That sucked. What sucked ven more was that I didn't have a Deadly Shot in hand or anything to counter it.
Title: Re: Hearthstone
Post by: Aya Reiko on July 27, 2014, 11:34:43 PM
No the only reward is a card back for beating ALL heroics which is pretty lame :derp:
I'm assuming you mean all heroics for all 5 weeks.  I've beaten this week's and no reward.
Title: Re: Hearthstone
Post by: Suikama on July 28, 2014, 12:08:13 AM
Yeah I mean all 15 bosses
Title: Re: Hearthstone
Post by: Raikaria on July 28, 2014, 05:15:52 AM
I've made a fun Druid deck that actually makes good use of Poison Seeds. [Them Deathrattles man; those Imp Masters]
Title: Re: Hearthstone
Post by: Suikama on July 30, 2014, 05:53:39 PM
(http://i.imgur.com/magfRb9.jpg)

goddamn heroic loatheb is a huge pain so i had to go full huntard
Title: Re: Hearthstone
Post by: Conqueror on July 30, 2014, 06:48:09 PM
so, how did you manage to get 3 25+/1 hounds on the board? :v
Title: Re: Hearthstone
Post by: Suikama on July 30, 2014, 07:00:52 PM
Loatheb's gimmick is he has ridiculous HP and does a ton of damage to you every turn but his removal spells drop spores that give all your minions +8 attack

So after he drops a bunch of spores just unleash the dogs and everything dies
Title: Re: Hearthstone
Post by: Suikama on August 03, 2014, 02:14:39 AM
(http://i.imgur.com/2SOpWeT.jpg)

rip meta
Title: Re: Hearthstone
Post by: Bio on August 03, 2014, 06:15:51 AM
but the meta is zoo
its all zoo from here
Title: Re: Hearthstone
Post by: Raikaria on August 03, 2014, 06:18:00 PM
but the meta is zoo
its all zoo from here

And then the Military Quarter comes out and Deathknight stomps them. What does Zoo do about a 2/8 taunt? Except trade 3-for-1 at best and lose all their required earlygame momentum.

But yes egg is stupid for Zoo. 'Hey you ant to use that boardclear to regain board control after the earlygame? NOPE. ENJOY MY FOUR FOUR.
Title: Re: Hearthstone
Post by: Bio on August 04, 2014, 03:12:09 AM
The concept of the Death Lord is pretty nice, by putting it into your decks your matchup against rush improves, but against late-game control it could be devastating especially against efficient removal like Kodo. The card isn't released yet and it might actually end up on the slightly 'too good' side with the current format but god damn I just want to play my Druid (RIP battlecries).
Title: Re: Hearthstone
Post by: Aya Reiko on August 04, 2014, 07:37:03 AM
Finished Heroic Plague Wing, bring on the Military Quarter!
Title: Re: Hearthstone
Post by: Raikaria on August 04, 2014, 10:01:34 AM
Playing around with Mage decklists. Having some success currently in Casual with a Mage deck based around drawing/milling HEAVILY to get damage cards while at the same time putting down pressure.

Things like a lot of cheap spells and Apprentice/Wyrm to survive the earlygame; while also gaining cards with Intellect; Loor Hoarder and Novice Engineer.

However; to increase the drawing power of the deck and also to preserve important creatures like my Azure Drakes; I'm running Duplicate. Oh; you just spent removal to kill my Drake? Well now I have 2 more in my hand. Thanks for the extra cards.

Against a Druid just now because I had so many cards in my hand and he triggered Duplicate on the Drake; my turn went Azure Drake - Apprentice - Double Arcane Missiles  - Mirror Image

Also the sheer amount of draw in the deck makes it rather easy for me to pull a Kirin'Tor mage for free Duplicates. I'm also running Mirror Entity so if my enemy summons something big I can potentially get three of them.

Also Loatheb is hilarious when you can use him 3 times.

I might actually consider dropping Rag from the deck [But Duplicated Rag is so fun] for a 2nd Twilight Drake; because this deck draws [Or creates cards] so heavily Twilight Drakes come out big. I mean I'm even running Novices for extra mill. I'd even consider running Mountain Giants but I don't have any.

Basically: Mage has answers; but they need the right answer at the right time. This deck accelerates Mage getting answers while also putting threats out.
Title: Re: Hearthstone
Post by: Aya Reiko on August 04, 2014, 06:42:28 PM
I've been kicking around a Druid deck idea with Ancient watchers. Gargoyles, Arguses, MotWs, and KotGs.  I lack any Arguses right now (they're 2 of the last 17 rares I don't have).  Prolly include Innervates for early nightmares.
Title: Re: Hearthstone
Post by: PX on August 04, 2014, 07:10:38 PM
I'd make a mage deck if I had ice blocks and didn't want to have fun
Title: Re: Hearthstone
Post by: Raikaria on August 05, 2014, 09:27:02 AM
I'd make a mage deck if I had ice blocks and didn't want to have fun

But I don't use Ice Blocks.

When I make a deck I do what I want; I don't netdeck [Aside from the fact that I lack the Legends/Epics to do it and refuse to play the brain-rotting Zoo]

Also I've been thinking about something.

Zombie Chow. It's a powerful 2/3 for 1. It's deathrattle is decent but honestly if it does T2 tradeing for a 3/2 it's negiligable.

Preist has this little card called Alchenai Soulpreist which turns effects fom his cards that heal into damage.

So Zombie Chow's deathrattle becomes 'Deal 5 damage to the enemy hero'.

And then you have fun stuff like Dark Cultist and existing things like Mind Blast and Holy Fire and an aggressive Preist suddenly seems a lot stronger than before.
Title: Re: Hearthstone
Post by: Aya Reiko on August 05, 2014, 06:14:36 PM
(http://imageshack.com/a/img674/8866/LwS4WF.jpg)

... I can work with that.

What card are any of you?

http://us.battle.net/hearthstone/en/blog/14685350/
Title: Re: Hearthstone
Post by: Bio on August 06, 2014, 04:33:00 AM
Zombie Chow. It's a powerful 2/3 for 1. It's deathrattle is decent but honestly if it does T2 tradeing for a 3/2 it's negiligable.
It's not negligible at all. The Zombie Chow can give you the tempo swing against the coin if they play a 3/2 (else they'll take some damage and you still get the tempo).
Consider the normal play:
You go first. No coin, just a 2,3,4 curve.
The opponent coins out a 2 and then you play a two. Opponent has tempo probably for the next few turns.

If you play Zombie Chow. They coin out a 3/2 like Knife Juggler. You trade for it, heal them for nothing, and then get to play your own 2 drop.  It's a really good card (for mid-range and aggro at least). The only downside to it is that it would be the most soul-crushing thing to topdeck.
Title: Re: Hearthstone
Post by: Raikaria on August 06, 2014, 07:14:15 AM
No I mean the deathrattle is negligable if the zombie trades out before a lot of damage is done because they're still 30 HP.

Reincarnate is out in this wing. Miracle Shaman Gogogogo [Shaman has some cheap/0 cost spells too. Totemic Might for mill anyone :V. But seriously the only thing stopping a Reincarnate shaman being worse than Miracle Rouge is Shamans inherently lack good card-draw.]

===

Baron Rivendare is not easy... but interesting. I beat him with my newest deck; 'Rockydin' which is basically Paladin that heals a ton. Although I never drew the exact thing I needed to win so had to do it the hard way; my healing carried me.

I imagine a certain Warlock card which is never used is key to defeating him on Heroic.

Also why is the 2nd boss always the easiest?
Title: Re: Hearthstone
Post by: Bio on August 06, 2014, 10:11:19 AM
Oh the wording was strange.
Baron Rivendare is beaten quite handedly with Priest cheap not-4 attack removal, Kodo and cheap direct damage spells. It's like the fight was built just for Anduin.
Title: Re: Hearthstone
Post by: Raikaria on August 06, 2014, 01:23:32 PM
Oh the wording was strange.
Baron Rivendare is beaten quite handedly with Priest cheap not-4 attack removal, Kodo and cheap direct damage spells. It's like the fight was built just for Anduin.

Somehow I forgot about Shadow Word:Pain. Although idk what the horsemen are like on Heroic.

I was expecting his allies to be stupidly high HP on Heroic and maybe be untargetable by spells; making Twisting Nether or Equality+Conscecrate the way to go.

Also speaking of Warlock cards; Warlock class challenge; Voidcaller called out Jaraxxus.

The Horsemen never stood a chance; especially as he decided to use his removal on the 6/6 I played after it.
Title: Re: Hearthstone
Post by: Suikama on August 06, 2014, 03:14:57 PM
Heroic Razuvious you piece of shit stop top decking your fucking 20 damage blade when i have lethal


Okay finally found the secret to all of these bosses: Lightwell

Most of the time they will just ignore it and attack your face, letting them heal you for tons every turn until you can get a decent hand and mana to start wrecking

Baron Rivendale is pretty easy once you kill the Horsemen and Ooze the weapons. He has 0 other minions in his deck so all he can do from there is cast spells and eventually he'll run out.

Razurious you have lightwell + tons of taunts. Early game steal the students and buff them with inner fire +divine spirit and wreck his face until he uses his stupid weapon to kill them.

Gothik is annoying but again use lightwell + removal to get ghosts and then taunt them up. If you can stall long enough then he will eventually just kill himself with his hero power.
Title: Re: Hearthstone
Post by: Raikaria on August 06, 2014, 04:54:08 PM
I can't actually see what you are playing Suikama; your image stops at the ropeline.

Is the weapon 5/2 with quad hero damage or 10/2?

Either way; I guess Ramp Druid is the answer. Those fat taunts.

Or just heavy taunt in general.

Also no Death Lord. Another week of Zoo being almost unstoppable and everywhere.
Title: Re: Hearthstone
Post by: Suikama on August 06, 2014, 04:56:46 PM
The weapon is 10/2 and deals 20 damage to face which is stupid

You can try to rng him and thought steal his weapon and kill him asap but he usually pulls out his own and kills you first
Title: Re: Hearthstone
Post by: Raikaria on August 06, 2014, 04:58:20 PM
BY THE LIGHT! *Hits for 10*

And wow he oneshots an Ancient of War. Forget Ramp Druid; just play tauntspam or something. He can only swing once after all. [Shaman? Them Spirit Wolves and Totems with a Sunfury/Argus and Earth Elly and so on]

===

Edit: Apparently Kel'Thazard shts down a few select cards against the Heroic Four Horsemen.

Equality dosen't work
Doomsayer dosen't work

But apparently Mass Dispel works fine :D
Title: Re: Hearthstone
Post by: Edible on August 06, 2014, 08:25:33 PM
http://www.youtube.com/watch?v=30oTLYBKj9A

:getdown:
Title: Re: Hearthstone
Post by: Raikaria on August 06, 2014, 08:56:10 PM
I already knew that was possible.

Welcome to Miracle Shaman. I hope you liked triple Leeroy. Cause we got even more chicken.

I'd be playing it... if I had Leeroy.
Title: Re: Hearthstone
Post by: PX on August 06, 2014, 09:39:30 PM
I already knew that was possible.

Welcome to Miracle Shaman. I hope you liked triple Leeroy. Cause we got even more chicken.

I'd be playing it... if I had Leeroy.

Please, Miracle Shaman already existed before Reincarnate was revealed. Reincarnate just makes it more hilarious
Title: Re: Hearthstone
Post by: Conqueror on August 07, 2014, 05:37:55 AM
Playing against a deathlord is fun, except when it wastes a battlecry. :(
Title: Re: Hearthstone
Post by: Raikaria on August 07, 2014, 12:04:10 PM
I am going through slowly and upgradeing my decks with the new naxx cards.

The first was my deathrattle-based Druid; which causes a near-endless swarm of minions and Treants when it goes right building up the board for PotW/Roar. Rivendare and Sludge Belcher fit right in.

===

Just beat a Shaman the the best way with my Preist.

He's on 7HP.

My hand is Holy Fire and Shadow Madness

He has a taunt totem.

He plays AL'AKIR.

I laugh as I Shadow Madness the Windlord for the win.
Title: Re: Hearthstone
Post by: Suikama on August 11, 2014, 02:17:51 AM
so i guess this is the shaman miracle (https://www.youtube.com/watch?v=tqVzAkm14Gc)
Title: Re: Hearthstone
Post by: Raikaria on August 11, 2014, 07:09:03 PM
You know I can just imagine the enemy's face when they THINK I'm a braindead Zolock and then I start pulling out Shadow Bolts; Hellfires; Siphon Soul ERF's and take them to lategame. This is a CONTROL Warlock that's not a braindead 'play every card in your hand' Zoolock.

The eggs hatching from the Hellfires is simply a bonus designed to be anti-aggro.

Just beat this Pally who was spamming THANK YOU after everything I did in a long game where I just kept healing myself and clearing with Hellfires. He finally realised he was in trouble after the 2nd Hellfire which wiped out 5 minions and started spamming 'JUSTICE DEMANDS RETRIBUTION' instead.

Needless to say; when I double Power Overwhelming'ed an ERF at the end of the game into a 12/12 and smashed his face in [It was Argus'ed] I gave him a thank you as well.
Title: Re: Hearthstone
Post by: Aya Reiko on August 11, 2014, 11:30:05 PM
Finally beat the pain in the ass known as Heroic Gothik using a freeze/Taunt mage deck.

Also, got a Cenarius in a recent pack.  I currently have 14 rares, 31 epics, and 22 legendaries left until I have every (non-golden) card in the game.
Title: Re: Hearthstone
Post by: PX on August 12, 2014, 05:00:43 AM
Nothing is as aggravating as all these retarded aggro paladins I keep finding.
Title: Re: Hearthstone
Post by: Raikaria on August 12, 2014, 04:33:53 PM
Preists incoming.

Dark Cultist and Zombie Chow is this week.

I was expecting them to put Dark Cultist in the 5th wing being easily the best class card and thus people wanting it had to use 3,500 gold to get it.

Also we get Mad Scientist. So those Mage Secret decks just get a whole lot more reliable.
Title: Re: Hearthstone
Post by: Suikama on August 14, 2014, 03:03:51 AM
oh god gluth is like razuvious all over again

you try to stay alive and then all of a sudden 30 DAMAGE WEAPON HAHAHAHAHA


patchwork is easy. if you hogger you auto win with him on the field + water elemental. otherwise just bring freezes.

glob can be handled with priest. heal spamming minions like lightwell and gargolye negate his hero power and then you just divine/inner fire up

gluth is just fucking ridiculous though. you HAVE to have a weapon breaker or you just have 0 chance

for thaddius, corruption + soulfire lets you kill the two big guys at the start. they wont summon another thaddius like the player card version
Title: Re: Hearthstone
Post by: Conqueror on August 14, 2014, 05:57:00 AM
Ah, I figured out why I could keep refreshing my quests. Apparently it's a known bug(?) where you can reroll your quests infinitely within a certain time period.

http://www.liquidhearth.com/forum/hearthstone/464565-hearthstone-easy-way-to-make-more-gold-na

Also, the warrior class challenge is obnoxious. Why is gargoyle in that deck?
Title: Re: Hearthstone
Post by: Bio on August 14, 2014, 06:26:48 AM
It's because it's an enrage deck and being able to continually restore your health on every second turn would work out.
Title: Re: Hearthstone
Post by: Conqueror on August 14, 2014, 06:56:36 AM
It's too bad it's completely irrelevant considering the deck you're up against. :V
Title: Re: Hearthstone
Post by: Raikaria on August 14, 2014, 07:04:41 AM
Ah, I figured out why I could keep refreshing my quests. Apparently it's a known bug(?) where you can reroll your quests infinitely within a certain time period.

http://www.liquidhearth.com/forum/hearthstone/464565-hearthstone-easy-way-to-make-more-gold-na

Also, the warrior class challenge is obnoxious. Why is gargoyle in that deck?

*Shrugs* Maybe it takes damage and you can Rampage it then it heals?

I beat the Warrior challenge first try, although it wasn't *easy*.
Title: Re: Hearthstone
Post by: PX on August 20, 2014, 08:05:11 AM
(http://imgur.com/HVaTnkj.jpg)

He coined Cho. Nobody was prepared

I wish more people played Cho
Title: Re: Hearthstone
Post by: Schezo on August 20, 2014, 08:16:19 AM
Auchenai and zombie chow is goofy
Title: Re: Hearthstone
Post by: PX on August 20, 2014, 08:19:35 AM
Auchenai and zombie chow is goofy

https://www.youtube.com/watch?v=9k332RR1xlk
The dream in action
Title: Re: Hearthstone
Post by: Schezo on August 20, 2014, 08:36:35 AM
godbless that burst
Title: Re: Hearthstone
Post by: Raikaria on August 20, 2014, 08:43:44 AM
Auchenai and zombie chow is goofy

I dumped Chow from my deck. Anyone with half a brain dosen't let Chow die first out of the two; and having both and a CoH at the same time is too unreliable.

Meanwhile Chow is worse than a dead draw beyond... turn 3?

Zombie Chow is possibly THE worst card to have at 10 mana in the entire game. Unless you have the specific cards needed to combo it. And haven't already burned them for boardclears.

Honstly Leper Gnome is more reliable and trades for MOST of the things Chow does. [Argent Squire and Voidwalker get away; as do 2/3's but those tend to be very rare.]

Also don't quite have the gold for the new wing but honestly I might not even unlock it. Shade of Naxxramus is pretty bad; Echoing Ooze is 'meh'; especially in the decks I run [I mainly play Priest; Shaman; Mage and Warrior], and Kel'Thazard is only good in specific senarios. And as an 8 drop he leaves a lot to be desired. Avenge is... alright I guess but I don't play Pally.
Title: Re: Hearthstone
Post by: Aya Reiko on August 20, 2014, 09:04:46 AM
Unlike previous opponents, Kel has different responses for your e-motes, and has different opening lines for each of the classes.
Title: Re: Hearthstone
Post by: FinnKaenbyou on August 20, 2014, 05:56:37 PM
>Beat Naxxramas, get Kel
>Throw him into my warrior deck
>Play ranked
>Mage
>Shit
>Control through early game, get to 8 mana
>Summon rag
>Insta polymorph
>Cool, I lured it
>Summon Kel
>Second polymorph
>15 cards left in his deck
>FUCKING CHRIST
>Win anyway because he had no damage and I had armour out the wazoo

Unlike previous opponents, Kel has different responses for your e-motes, and has different opening lines for each of the classes.
Yeah, the Kel fight is great fun just for how he reacts to stuff. Then he ends your turn for you and the fun stops. :<
Title: Re: Hearthstone
Post by: Raikaria on August 20, 2014, 06:31:37 PM
Unlike previous opponents, Kel has different responses for your e-motes, and has different opening lines for each of the classes.

Ah but does he have a 6-response chain mantra like Gothik?
Title: Re: Hearthstone
Post by: Suikama on August 22, 2014, 05:09:40 PM
>survive to heroic kel's final form
>have a board of small minions + a kel
>he uses chains
>takes kel

i'm so done
Title: Re: Hearthstone
Post by: Raikaria on August 24, 2014, 03:28:42 PM
*Climbs to Rank 10 almost non-stop*

*Stumbles and loses streak at Rank 10 3 stars*

*Streaks back up to Rank 8 1 star*

STILL GOING. I've seriously only lost like 2 games out of 20+ since I removed Zombie Chow from this Priest deck.
Title: Re: Hearthstone
Post by: FinnKaenbyou on August 28, 2014, 12:12:05 PM
OK I just had my new favourite play ever.

>Be Priest
>Thoughtsteal Warrior
>Get Grimmash + Cruel Taskmaster
>Play Grimmash a few turns later
>Next turn, divine spirit + inner fire
>Grimmash is now an 18/18
>Cruel Taskmaster Grimmash
>26/17
>Go into face
>GGWP

Switching to Priest has done amazing things to my rank
Title: Re: Hearthstone
Post by: Bio on September 12, 2014, 01:11:50 PM
Hunters are dead.
Title: Re: Hearthstone
Post by: Suikama on September 17, 2014, 04:38:44 PM
Now that's a sandstorm (https://www.youtube.com/watch?v=U_qh6QDrZrA&feature=youtu.be)
Title: Re: Hearthstone
Post by: Edible on September 17, 2014, 04:49:26 PM
ahaha god dammit
Title: Re: Hearthstone
Post by: Raikaria on September 17, 2014, 07:30:17 PM
I like how it seems they have a lot less than 15 seconds too. And from the Fatigue animations it doesn't look like they've sped it up either.

Also no more Huntards. Between Sludge, Loatheb and the Leeroy nerfs Miracle could be dead too.

Although Hunters still probobly have better card-draw than Shamans...
Title: Re: Hearthstone
Post by: PX on September 17, 2014, 08:40:20 PM
I'd put Nozdormu in all my decks if he just worked as intended. Stupid blizzard. All the changes mean is that Leeroy combos are either worse, harder to pull off, or rarely dead. Leeroy will still be run, otherwise Arcane Golem will fill his role. Hunters lose the really easy card draw (overnerf imo), but the core of the deck still stands. It just relies more on having a good starting hand/draw than having the combo and drawing everything, negating bad early draws
Title: Re: Hearthstone
Post by: Raikaria on September 17, 2014, 09:18:18 PM
Considering Leeroy x2 Shadowstep is impossible unless you have the coin, and Leeroy+Overwhelming+ Faceless Power is also impossible without the coin, and those were the two primary Leeroy combos, I'd say 'rarely' dead is an understatement PX.

The only commonplace Leeroy combo that still works is Leeroy+Windfury [Or Windspeaker]+Rockbiter from Shaman. Even Leeroy+ Ancestral + Double Rebirth is gone. [Although Leeroy*3 is still possible in a single turn by Shaman; Shaman's card-draw is the exact opposite of Miracle Rouge.]

And Arcane Golem dosen't fill Leeroy's space. It's 2 less damage on a single hit; 6 less on the Double SS combo [And seeing as this is Miracle's main damage and wincon this is MASSIVE] and 4 less on the Faceless combo for Handlock [As well as any Windfury Shaman combos]

I'd go so far as to say Miracle Rouge as we know it is dead. It was already suffering, and not only has it lost it's primary combo and the entire thing the entire deck was geared towards but the alternative does not get the job done. Other Rouges might crop up more instead. Like FaceRouge and I've even seen some people saying Malygos-based Miracle Rouge [Stealth Malygos if required; unleash direct damage spells next turn with +5 spellpower.]. The common Huntard which requires about as much brainpower to play as Zoo is also probobly dead, but this doesn't mean Hunter as a class is dead as some people are claiming.
Title: Re: Hearthstone
Post by: PX on September 17, 2014, 09:30:19 PM
Arcane Golem + 2 power overwhelming + faceless = 24 damage,  10 mana. It was always better than Leeroy, and I have both of them in my handlock

For miracle rogue, Arcane Golem costing 3 mana means the double SS uses only 5 mana, meaning you have FIVE MANA to use your other cards like Cold blood eviscerate etc
Title: Re: Hearthstone
Post by: Raikaria on September 17, 2014, 10:05:28 PM
Arcane Golem + 2 power overwhelming + faceless = 24 damage,  10 mana. It was always better than Leeroy, and I have both of them in my handlock

For miracle rogue, Arcane Golem costing 3 mana means the double SS uses only 5 mana, meaning you have FIVE MANA to use your other cards like Cold blood eviscerate etc

4 card combo compared to 3 card combo. Better is subjective since the wincon is more difficult to achieve. While you can run 2 Golems that means you are running 2 Golems which can be a dead card unless the enemy is already at 10 mana or you have the combo for lethal, since the last thing Handlock wants to do is let the enemy get more mana than him, since Handlock is basically a ramp deck which likes to pump out big minions sooner than it should. The payout is higher and I never said Handlock was dead, only the Leeroy combo for Handlock was.

And again, for Miracle you need more cards to reach the same burst, and Miracle often needs to use Eviscerate for board control so they don't outright die before they can pull off the miracle. Hitting face with Eviscerate is a luxury. Other than Eviscerate they don't actually run much direct face damage. They run 1 Blade Flurry sometimes but that needs deadly to deal notable face damage and Shiv [1 damage]. Deadly Poison is often Board control but I guess it can count too.
Title: Re: Hearthstone
Post by: PX on September 18, 2014, 04:06:09 AM
But this is how broken Nozdormu is (https://www.youtube.com/watch?v=3bKFdNI1K4A)
Title: Re: Hearthstone
Post by: Raikaria on September 24, 2014, 01:59:11 PM
I am doing the stupidest thing which is somehow winning some games.

'Miracle' Warrior. Complete with Charge and Mana Addicts, as well as cards like Violet Teacher to spawn stuff when I Shield Block/Slam/Inner Rage/and so on. It's a silly deck that isn't supposed to work but it's hilarious when it does. And Battle Rage + Acolytes + Sheild Blocks and ArmorSmith give me quite a bit of staying power and draw.

Then there's the hilarious anti-synergy when I whirlwind and kill all my tokens :V

I was actually amazed to see I had 2 Shield Slams.

I mean I managed to beat a standard Hunter deck with it. Somehow. But he admittedly got so confused when I played Teacher and then Inner Raged it.

Edit:

Then found out I'm impotent against 4 classes [Druid; Preist; Paladin; Warrior]

Then I made an Enrage deck, and a Preist had the bright idea of using Crazed Alchemist on my 10/3 Frothing.

The end result was this:

(http://i.imgur.com/fUoiC4Y.jpg)
Title: Re: Hearthstone
Post by: PX on October 17, 2014, 07:03:17 AM
(http://i.imgur.com/puIxtrD.jpg)
YOU FACE JERRAXUS, ERADAR LORD OF THE BURNING LEGION
Title: Re: Hearthstone
Post by: Raikaria on October 17, 2014, 07:04:18 PM
I decided to play Arena for the first time in a while.

I pick Mage since it is the only option I have dailies for.

My draft:
Arcane Missiles
Mana Wyrm x2
Undertaker [Wouldn't normally take this in arena but the other options were complete pants and I had some deathrattles]
Frostbolt x2
Haunted Creeper
Loot Hoarder x2
Novice Engineer
Pint-Sized Summoner [It was this; Chicken or Mana Addict.]
Arcane Intellect
Counterspell
Duplicate
Ice Barrier
Vaporise
Deathlord
Harvest Golem
Silvermoon Guardian
Azure Drake
Silver Hand Knight
Venture Co Mercanary
Argent Commander
Windfury Harpy [Again, garbage draft here]
Flamestrike x2
Kel'Thuzad
Pyroblast x2


Currently sitting at 2-0 before I went to work. One win was by Kel combined with Counterspelling an enemy Pyroblast; and the other was a Warlock who put himself to 10 HP in Turn 9; only to get CoinPyro'ed [I curved well]

Edit: Went to 9 wins; losses were against some equally insane decks where I lost early control. However; the pack gave me Malygos.
Title: Re: Hearthstone
Post by: Raikaria on October 21, 2014, 08:44:05 PM
Double post but it's been a while and it's a different topic to the above.

Obtaining Malygos has made my revive my old Spellpower Druid. I don't know why it isn't played actually. It's doing well. There's actually a lot of cycle/draw in the deck between Azures; Starfires and Wrath. Not to mention Swipe is insane with Spellpower; and even Moonfire is actually worth the card slot with spellpower backing it up. [0 mana deal 2+ damage? Suddenly becomes a great board control move. It's backstab without the damaged minion limitation that can also go face. And Backstab is a great card!]. The only decks I find that outpace this deck's draw is Miracle if it gets going. Not bad for Druid.

Basically the deck goes for board control with spellpower removal while cycleing as many cards as possible [I even run Nourishes; I don't have Ancient of Lore and that comes too late for this deck anyway and the early momentum often lets me use one around Turn5 anyway to dig for Drakes; Druids; Starfires or Malygos. Basically I have enough tempo and boardclear to allow me to use a turn Nourishing]. Chargeing Druids of the Claw is common. Finisher tends to be Malygos Moonfire; and I get that pretty often due to all the cycle and draw power in the deck.

Basically it's spellpower minions to increase the value of every spell; and value minions to increase the deck's overall sticking power. There's even potential for a fast end; since I run Powers of the Wild as well so if I get board control; which I often do...

Also Malygos Swipe is just insane. 9 damage to primary target; 6 AoE. You can literally swipe the face for 9 [Almost Pyroblast]; and boardclear almost any minion.

On the other hand I can make Malygos Miracle Rouge now; tried it; loathed playing it. Druid is far more fun.

Honestly having 10+ cards which can deal damage to minions/face and Shapeshift automatically makes my boardclear insane. Especially since 2 of those cards are Keepers of the Grove which is also a 2/4 body.

I wish I had Thalnos for more spellpower; another early minion and an extra cycle.
Title: Re: Hearthstone
Post by: Kiro on October 21, 2014, 11:23:07 PM
Spellpower Druid

Hmm, bored and trying to piece together your deck based on your comments. Here's what I've got. How close or far am I?

2 Innervates
2 Moonfire

2 Power of the Wild
2 Wraths
1 Mark of the Wild

2 Harvest Golems
1 BGH

2 Swipes
2 Keepers

2 Druid of the Claw
2 Azure Drakes
2 Sludge Belcher
1 Nourish

2 Starfires
2 Sunwalkers
1 Black Knight

1 Ancient of War

1 Malygos

Curious to see how you're approaching the deck type.

Edit: Derp, Faceless would be amazing. Replace 1 Sunwalker or Sludge Belcher with 1 Faceless.
Title: Re: Hearthstone
Post by: Raikaria on October 22, 2014, 07:02:15 PM
Hmm, bored and trying to piece together your deck based on your comments. Here's what I've got. How close or far am I?

2 Innervates
2 Moonfire

2 Leper Gnomes [Simply for an early play/chip/to trade with a 3/2. Probobly prime replacement material.]

2 Power of the Wild
2 Wraths
1 Mark of the Wild
2 Kolbolt Geomancers

2 Harvest Golems
1 BGH [Don't have any]

2 Swipes
2 Keepers
2 Ogre Magi

2 Druid of the Claw
2 Azure Drakes
2 Nourishes [The draw power is vital to keep my clear potential up. I often can get away with playing this lategame]
1 Starfall [I find 1 useful for it's flexibility as a 5 damage nuke or boardclear. 2 feels like overkill.]

2 Starfires
2 Sunwalkers
1 Black Knight [Again don't have any]

1 Ancient of War [Don't have it]

1 Malygos

Curious to see how you're approaching the deck type.

Edit: Derp, Faceless would be amazing. Replace 1 Sunwalker or Sludge Belcher with 1 Faceless.

Basically while the spellpower minions don't have excellent statlines the spellpower itself lets me get board control. And honestly you don't see that many 2/3's these days and 1/3's are only really seen in 3 classes; and one of those only uses them sometimes [Warlock]

I'd have put in Belchers but I'm too heavy at 5 IMO. Gnomes can certainly be swapped out. Ogre Magis prove pretty useful and simply having more spellpower in the deck helps out when you have a large amount of cards which benefit from spellpower. Not the best body but the spellpower is invaluable.
Title: Re: Hearthstone
Post by: PX on October 22, 2014, 07:14:27 PM
If you want strong early game control 1 drop, replace gnomes with Zombie Chows
Title: Re: Hearthstone
Post by: Raikaria on October 22, 2014, 07:16:13 PM
Except I severely risk running out of steam if I use Chows.
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on October 22, 2014, 07:48:09 PM
Replace Leper Gnome or some other shitty card (Nourish/Starfall ?) with Ancient of Lore.
Title: Re: Hearthstone
Post by: Raikaria on October 22, 2014, 07:53:26 PM
Replace Leper Gnome or some other shitty card with Ancient of Lore.

I don't have Ancient of Lore D:
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on October 22, 2014, 07:58:55 PM
I guess it is time for you to start grinding card packs then. :derp:
Title: Re: Hearthstone
Post by: Raikaria on October 22, 2014, 09:01:46 PM
I guess it is time for you to start grinding card packs then. :derp:

You mean time for me to start getting lucky with Epics?

I probobly pull Golden Siphon Soul more than Epics. [No; seriously. I get so many of those darn things]
Title: Re: Hearthstone
Post by: PX on October 26, 2014, 05:20:58 AM
(http://i.imgur.com/pLL6kpy.jpg)

I... think I won
Title: Re: Hearthstone
Post by: Raikaria on November 07, 2014, 09:52:23 PM
Goblins vs Gnomes Announced for next month! (http://eu.battle.net/hearthstone/en/expansions-adventures/goblins-vs-gnomes/?utm_expid=68589644-24.yOgsCsWhSz-gOSDIbl82Wg.0&utm_referrer=http%3A%2F%2Feu.battle.net%2Fhearthstone%2Fen%2Fblog%2F16515629%2Fgoblins-vs-gnomes-explosive-new-cards-to-debut-this-december-07-11-2014)

The cards seem NUTS.

For example. Madder Bomber. 5 Mana 5/4; deals 6 random damage.

Piloted Shredder - 4 mana 4/3; deathrattle: Summon a RANDOM 2 cost minion. There's a 6 mana 6/4 who summons a random 4 cost when he dies, and a legendary 8 mana 5/7 who summons a random legendary when he dies [Que Deathwing]

Recombobulator: 2 mana 3/2; battlecry: change freindly into a random minion of the same cost.

Or a 4/8 who is summoned by special means with MEGA WINDFURY [Can attack 4 times] and Charge.

Strangely quite a few Priest-specific cards have been revealed. Includeing the ability to give minions +Spell Damage... which they don't use much 0_o. Mage has a few class specifics revealed too.

But seriously. So much random.

Also Mages are getting this:

Flamecannon: Deal 4 damage to a random enemy minion. 2 MANA.
Title: Re: Hearthstone
Post by: Suikama on November 07, 2014, 10:08:28 PM
rip meta

also holy shit DR. DOOMBOOM YESSS

His entrance animation better be a footdive


V07TRON wow that's some yugioh shit right there :V
Title: Re: Hearthstone
Post by: Raikaria on November 07, 2014, 10:19:13 PM
I've already seen people calling out V07 in Miracle Rouge Decks.  [It would probobly be mech-heavy, but still]

Concel ya mechs, get your 16 damage Windfury, play whatever, Cold Blood. 32 damage in 1 turn.

I thought Blizzard did not want OTK's.
Title: Re: Hearthstone
Post by: Suikama on November 07, 2014, 10:26:33 PM
more cards here (http://imgur.com/a/wgONI#20)

Clockwork giant is a reverse mountain giant and if you opponent has a full hand it's a 2 mana 8/8 :getdown:


also uh that priest card

Shrinkmaster + Cabal Shadow Priest = Steal yo Ysera
Title: Re: Hearthstone
Post by: Kiro on November 08, 2014, 04:40:21 AM
Kolento vs Kranich just finished. HOLY SHIT!!!!!!!!!!!!!
Title: Re: Hearthstone
Post by: Raikaria on November 10, 2014, 07:53:29 PM
> Plays Mage Arena [Because quests]

> Game 1; enemy has Rag

> Game 3; Enemy has Geddon AND Yesera

Goddamnit my luck
Title: Re: Hearthstone
Post by: Kiro on November 17, 2014, 01:05:41 AM
I need to grind gold for arena in December when GvG comes out and only expansion packs get rewarded in Arena. So I'm making a push for Legend in constructed this month (first serious attempt). Currently at Rank 5 where the real grind begins.

Was playing a Shaman deck that I saw on Strifecro's stream (Reincarnate, Sylvanas, Al'Akir, Kel'thuzad), but it's having a rough time against all the aggro Warlock and Hunters. I'm thinking, I need a deck that can beat those 2 monstrosities. Then I came up with the following Aggro Priest deck:

2 Circle of Healing

1 Holy Smite (cheap reach)
2 Power Word Shield
1 Northshire Cleric (just 1, can be an early drop against Hunter if they drop a Webspinner)
2 Undertaker
1 Zombie Chow

1 Shadow Word Pain (this card is less for Zoo/Warlock and is more of a Sludge Belcher counter)
1 Haunted Creeper
2 Loot Hoarder (preferring 2 card draw vs another Haunted Creeper at the moment)
1 Wild Pyromancer

2 Shadow Word Death (for Doomguards, Savannahs, and sometimes Loatheb)
2 Dark Cultist
1 Deathlord (this card does so much work on Turn 3, the worst case scenario is it eats a Hunter's Mark)
2 Injured Blademaster

1 Mass Dispel (best against Warlock who constantly Argus Eggs)
2 Shadow Madness (great way to pop Deathrattles for yourself or kill the highest threats on the board)
2 Auchenai Soulpriest

2 Holy Nova

2 Cabal Shadow Priest

It is working fabulously so far against those 2 decks; I'm probably over a 75% win rate there at the rank 7-5 level. There are lots of valid mulligan strategies with the deck. Undertakers are preferred, but if you see a Circle of Healing, you can tailor your game plan to either the Injured+Circle combo or the Auchenai+Circle combo. I'm not even sure I really need to tweak the deck against Zoo and Hunter.

The obvious downside is that any Control deck will wreck you. Priest mirror is impossible because I'm not running Thoughtsteal. Like any other aggro deck, you have to push against Control and I've gotten a few wins here and there, but it's very rare.

I wanted to share the deck because all the aggro annoys the hell out of me and I'm finding this deck to be a lot of fun.
Title: Re: Hearthstone
Post by: PX on November 17, 2014, 01:59:43 AM
Pretty similar to the Priest deck that's running around everywhere. Just less control in your deck compared to the popular one
Title: Re: Hearthstone
Post by: Raikaria on November 19, 2014, 06:38:41 PM
You know what?

Out of about my last 6 arenas 5 of them have gone 7+ wins. And 3 of these were 10/11.

I'm apparently going infinite in arena now. I've gone from just having enough to enter to having almost 700. A little's from quests but still.

Suddenly gaining Infinite Arena levels of Arena-ing just before GvG seems pretty good :V
Title: Re: Hearthstone
Post by: Kiro on December 03, 2014, 08:21:50 AM
So it's time to tell a tale. I'm sitting there minding my own business Turn 1 and thinking... it's taking a long time for the rope to go on his end. Then suddenly... [attach=1]

Of course, I'm miffed that this happened to me, but gotta play it out.

My turn 4: Equip Truesilver, kill Southsea Captain.

His turn 5: Shadowform (omfgimsodead), ping my face, attack with minions. I'm at 12 HP.

My turn 5: Hammer of Wrath the Raptor, Truesilver the Dark Cultist. I'm at 11 HP. Board is clear.

His turn 6: He Mad Bombers and pings my face. I'm at 8 HP.

My turn 6: I equip my second Truesilver, kill the Bomber and play my Master Swordsmith. I'm at 7 HP.

His turn 7: He plays a Dark Iron Dwarf and then buffs it to 5/5 with a Shattered Sun Cleric 3/2.

My turn 7: I Equality (2 mana), Argent Protector my now 1/1 Swordsmith (2 mana), kill the now 5/1, use my face to kill the 3/1, play Razorfen Hunter (3 mana). The Swordsmith buffs the Boar to a 2/1. I have a 2/3, 2/1, 2/2, and 1/1 on the board. I'm at 6 HP.

His turn 8: he Mad Bombers again, hits each of my 2 attack minions once, pings another minion dead and plays Cult Master. He's starting to shift back into a control mode.

My turn 8, I play Guardian of Kings to heal myself to 12 and a Hand of Protection on my remaining 2/1 to kill his Cult Master.

Some of the rest of this is blurry, but it boils down to the following:

He plays a 3/2 and Mind Visions my Fen Creeper and drops it down (thank goodness he didn't Mind Vision my Venture Co). I kill it with my Guardian of Kings that got buffed to 6/6 by the Swordsmith.

We trade on the board a bit until we're about clean. Around Turn 11, there's nothing on his board and I have 1 recruit. I play my Ravenholdt Assassin and another recruit.  He War Golems and pings my face. I play my second Argent Protector to shield my Ravenholdt and kill the War Golem. At this point, he's just about topdecking and I get my Raid Leader and Venture Co out. That's 6 minions on the board (3 recruits, Ravenholdt, Venture, and Raid Leader) representing 24 damage on the board. He plays a Pint Sized Summoner and his own Fen Creeper and pings my Raid Leader. I kill the Fen Creeper with Venture, kill the Summoner with 2 recruits, equip my 3rd (and last) Truesilver and hit his face. He then Mind Controls my Ravenholdt, but it's over because I still have lethal.

And I have no victory screenshot. :( But yeah, what a rush. The deck is currently 4-1. I am hoping it goes much farther than that now. The miracle did happen!

Also, GvG hype. Curious to see how the Murloc Shaman deck will do compared to the traditional midrange Shaman.

Edit: Added my decklist.[attach=2]
Title: Re: Hearthstone
Post by: PX on December 03, 2014, 06:14:17 PM
Yeah fuck these disconnecting issues
Title: Re: Hearthstone
Post by: Kiro on December 04, 2014, 10:21:51 PM
GvG in arena and spectator mode hype! Can't wait for work to end. Viewing parties anyone?
Title: Re: Hearthstone
Post by: PX on December 05, 2014, 04:17:26 AM
I'm up for testing it out
Title: Re: Hearthstone
Post by: Kiro on December 05, 2014, 09:20:27 AM
I did some Arena matches with Dormio and Conq watching on Skype share screen. It was pretty fun. The advantage there is they can watch the Arena draft and stay continuously on my viewpoint instead of having to click Spectate after every match. But the latter still works and at least there's the Teamspeak server if there's no Skype share.

Also, Chugga Chugga hype!
Title: Re: Hearthstone
Post by: Raikaria on December 05, 2014, 01:21:23 PM
So far my arenas in GvG have been bad due to awful RNG.

Like; I kill a Druid's Shredder; it summons an Ancient Watcher. He then plays Mark of the Wild. I kill a Preist's and it summons MILLHOUSE. With no downside.

===

Edit:

Then on my 4th GvG Arena after going 3-3 3 times [Seriously I get a Defias or two is good but don't give me drafts where I pick 4 because you are giving me Wisps and Magma Ragers as alternatives and dump my whole hand by Turn 5 with no draw] I get this:

(http://i.imgur.com/O2vculO.jpg)

Wow. Such Yeti. Many Values.
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on December 09, 2014, 10:35:28 AM
So I was drafting a deck with Kiro. We ended up with this weird deck.
(http://i.imgur.com/r7OyIs0.png)

Kiro's reaction to the deck (https://www.youtube.com/watch?v=qoAyq5N9oeQ).

I don't even know how to describe this one (https://www.youtube.com/watch?v=LoOy7YYDg48).
Title: Re: Hearthstone
Post by: PX on December 09, 2014, 10:38:12 AM
Golden Tirion and JERAXXUS, ERADAR LORD OF THE BURNING LEGION :smug:
Title: Re: Hearthstone
Post by: Kiro on December 09, 2014, 05:54:42 PM
Kiro's reaction to the deck (https://www.youtube.com/watch?v=qoAyq5N9oeQ).

I don't even know how to describe this one (https://www.youtube.com/watch?v=LoOy7YYDg48).
Didn't know you were recording at the time. I'll have to look at these later tonight. Did you finish your run?

Golden Tirion and JERAXXUS, ERADAR LORD OF THE BURNING LEGION :smug:
Because you bought the wrong packs  :derp:, but I guess Sanae saw it fit to bless you. Good girl.
Title: Re: Hearthstone
Post by: PX on December 09, 2014, 07:37:15 PM
It went 6-3 rip
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on December 09, 2014, 08:06:09 PM
I drew a hand of answers at the start and it reached the late game where the other guy's deck was just better than mine. ;_;

Also, I never drew any of my windfury minions in the last game.
Title: Re: Hearthstone
Post by: Raikaria on December 10, 2014, 08:36:33 PM
Most people would go and craft something sensible like Windrunner with enough gold to craft any Legendary.

Me? I go and craft Mimiron's head, and create the dumbest deck ever:

Assassino Mekarino

Mimiron's head is a gimmick, but it's part of a gimmick conga line that happens to fit in with the OTHER gimmick. The decklist is:

Deadly Poison x2
Clockwork Gnome x2
Blade Flurry
Eviscerate
Sap x2
Goblin Auto-Barber x2
Mechwaper x2
Harvest Golem x2
Iron Sensei x2
SI7 x2
Tinkertown Technician x2
Tinker's Sharpsword Oil x2
Mechanical Yeti x2
Assassin's Blade x2
Mimiron's Head
Gadgetzan Autioneer x2
Sprint

Gimmick/wincon #1 is Mimiron's head.
Gimmick/wincon #2 is simply a Mech Rush
Gimmick/wincon #3 is a stupidly buffed Assassin's Blade [This is actually reliable]
And it can all be driven by a soild earlygame which leads into Spear Parts + Gatgetzan as a draw engine to find said Assassin's Blade ampers. There's 6 ways to pump Assassin's Blade in the deck, and even then, I'm happy to throw some on basic knives if I must.

Currently only lost a single game with the deck. Against a Mage who literally had the most godly card-draws possible. [Coin 3/2 Mage Girl + Mirror Image -> 2nd 3/2 -> Frostbolt -> Arcane Intellect -> Good RNg Missiles -> Another Mirror Image -> Water Elly]

THEY CAN'T BEAT ALL THE GIMMICKS.

[Note: Deck is not final. I'm probobly insane not using Backstabs but Saps are great for Taunt removal when I buff my Assassin's Blade, or to make V-07 win.]
Title: Re: Hearthstone
Post by: Taido on December 14, 2014, 01:30:11 PM
I've been playing this for a while, having a blast so far!
Title: Re: Hearthstone
Post by: PX on December 14, 2014, 10:04:51 PM
So sad that games like these are only one in a hundred
(http://i.imgur.com/OorUacX.jpg)
Title: Re: Hearthstone
Post by: Raikaria on December 23, 2014, 08:39:06 PM
I just won a game by Hammer of Wrathing my own Cult Master. I don't even...

[I needed to make room for a Quartermaster for Leathal, I was on 9 after a Mage Coin Pyroblasted so obviously had a 2nd]
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on December 24, 2014, 11:23:44 PM
Goddamn Panda (https://www.youtube.com/watch?v=Uqh5KkeStww).
Title: Re: Hearthstone
Post by: PX on December 25, 2014, 02:10:22 AM
Goddamn Panda (https://www.youtube.com/watch?v=Uqh5KkeStww).

YOU LOSE SIR. GOOD DAY
Title: Re: Hearthstone
Post by: Bio on December 28, 2014, 02:41:49 PM
Today out of the portal came:
One Ironbark protector
Two Neptulons
One Coldlight
One Thalnos
One Sneeds
One King Krush
I feel this card is pretty bad, not even an 80% chance for a legendary.
Title: Re: Hearthstone
Post by: theshirn on December 29, 2014, 11:25:34 PM
just started yesterday

kill me
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on December 29, 2014, 11:40:38 PM
I'm having too much fun throwing away half my deck with fel reavers.
Sucks when I don't draw them until I'm already halfway through my deck though.
Title: Re: Hearthstone
Post by: PX on December 30, 2014, 01:31:35 AM
just started yesterday

kill me

Welcome to the top deck aggro concede on turn 3 meta
Title: Re: Hearthstone
Post by: Bio on December 30, 2014, 06:43:13 AM
More like 'Welcome to the game where anyone who still plays has been playing for ages".
Title: Re: Hearthstone
Post by: gankord on December 30, 2014, 06:10:10 PM
Love this game, have tons of fun playing my rogue deck.
Title: Re: Hearthstone
Post by: [sGs] Paradox on January 03, 2015, 01:23:42 PM
Anyone here play in Hearthstone Asia? Most of my friends are either playing in US or EUR ;_;
Title: Re: Hearthstone
Post by: Raikaria on January 03, 2015, 05:10:03 PM
Playing at the start of a new season is suffering.

My matchups:

Zoo-Zoo-Zoo-Handlock [Well. I think it was Handlock. He dropped 2 Twilight Drakes Turn 3/4 and then died Turn 6 because he tried to facerush me and ignored my 3 SoJ'ed dudes who then got Quartermastered... twice]-Hunter-Zoo-Zoo. That's 5/7 Zoo; 6/7 mindless aggro.

Admittedly I am playing what is arguably Aggro Paladin [Although honestly it's more midrange], but seriously; at least my deck has a Plan B unlike these mindless rush decks. [Also I only lost 1 game. And it was against a Zoo where I had an awful starting hand. Turns out Zoo dosen't work when you can match Zoo's earlygame and then drop Bolvar or a massive Frostwolf or Quartermaster.]. And it's not like I see anyone else playing a Token Paladin.

These guys are not even good. The last one tried to Implosion a Shielded Minibot's Divine Shield; paused a while after doing so as if waiting for Imps then realized he did 0 damage so gets 0 Imps and then said 'That was a mistake' before he proceeded to Soulfire his own face and concede.

You can't even put it down to 'I wanna play games fast so I rise fast' because half of these guys sandbag like no business. I mean seriously. If you are a Hunter how long do you have to think about Undertaker-Coin-Webspinner on Turn 1? Because apparently mine had to burn the rope. And he wasn't AFK. He mulliganed.

I mean, I get that it's easy ranks for me but seriously. Play something else. I wanna know something other than 'This deck wrecks Zoo/Huntards'.
Title: Re: Hearthstone
Post by: Iryan on January 05, 2015, 01:02:05 PM
So a bunch of people really really want me to play this. Thus, question:

Assuming I am never going to spend any money on the game, how bad of an idea is it to start playing? Will I be grinding forever just to have a chance to get the absolute staples everyone needs, while still never going to see more than 2~3 legendaries, which will probably be something like Blingtron anyways? Because that is what I feel it is gonna be like.

Then again, arena might be pretty cool I guess?
Title: Re: Hearthstone
Post by: qMyon on January 05, 2015, 01:48:48 PM
Just started on US/SEA. Any tips for an utter newb?
Title: Re: Hearthstone
Post by: Kiro on January 05, 2015, 05:42:45 PM
For the new people:

- The ranked grind will be difficult. Don't play casual mode; it is not casual in there because there's no actual matchmaking rating in effect. Play ranked mode and see how far you can get. You will improve with time, more cards, and knowledge of the meta decks.

- Try every class and level them to 10 as you will get quest gold and unlock new cards for all those classes. And it may also give you a feel as to which class you enjoy the most, which cards you might want to get and also if you have the patience to play the game in its current noob-unfriendly state.

- Before you jump into Arena, try to check out a few arena streams and see how they draft and play. I'd recommend Hafu, GuardsmanBob, and I'm hearing about another really skilled guy named ratsmah.

- The biggest issue right now for new players is that Arena only rewards the GvG expansion packs. This is a huge problem for new players as there are far more "required" cards in the Classic packs and Naxxaramas adventure. You have to buy Classic Packs with gold now and that sucks. If you are inclined to spend money in the game, buy the full Naxxaramas adventure and go and enjoy that. I highly recommend dropping the $25 or so for that (time is money and ain't nobody got time to grind 3,500 gold for all of Naxxaramas).

- I would recommend not to craft any cards for awhile. You can find servicable soulbound alternatives and you will understand how your deck works and will get a feel for what you truly need down the line.

- While you can get a Legend worthy cheap deck with Deathrattle Hunter and Zoo Warlock or some other deck you can find on the internet, experimenting and playing the game on a clean account can be really fun.

- Add some of us to your friends list. You can now spectate friends and it does make the game more enjoyable if you are not Skype screen sharing. I play mostly Arena and have a 5 win average and over 2,600 arena wins so that's a lot of experience. Kiro#1584.

- Good luck and have fun.
Title: Re: Hearthstone
Post by: ActionDan on January 05, 2015, 08:37:56 PM
I can get around 4-5 wins now on arena even with no epic/legendary draws (unless I get really really really shitty choices.  Please no pirates T_T)
Title: Re: Hearthstone
Post by: PX on January 05, 2015, 11:54:59 PM
I'll be taking control of the OP and putting usertags on there, just repost them if you can so I don't have to dig through the thread
Title: Re: Hearthstone
Post by: ActionDan on January 06, 2015, 01:02:44 AM
ActionDan#1906 (I think)
Title: Re: Hearthstone
Post by: Bio on January 06, 2015, 01:32:26 AM
Arena is less stale than ranked most of the time too. And there ain't no barriers for that like getting Haunted Creepers,  Chows and Belchers.
Title: Re: Hearthstone
Post by: PX on January 06, 2015, 11:17:25 AM
OP updated, RIP EU
Title: Re: Hearthstone
Post by: qMyon on January 06, 2015, 12:26:46 PM
Thanks for the tips!

Scurry#1937
Title: Re: Hearthstone
Post by: ActionDan on January 06, 2015, 06:31:41 PM
I dislike playing hunters.
Title: Re: Hearthstone
Post by: ActionDan on January 12, 2015, 11:13:45 PM
I came across a deck that had 5 legendaries in it.   I only have 2 polymorphs and 2 fireballs T_T :(
Title: Re: Hearthstone
Post by: PX on January 13, 2015, 12:21:13 AM
I came across a deck that had 5 legendaries in it.   I only have 2 polymorphs and 2 fireballs T_T :(

Want to fight my 30 legendary deck? :V (Note: It sucks)
Title: Re: Hearthstone
Post by: Bio on January 13, 2015, 04:51:40 AM
I came across a deck that had 5 legendaries in it.   I only have 2 polymorphs and 2 fireballs T_T :(
The only way to win against Control Warrior with a F2P deck is to hope they draw into none of their legendaries.
As for the other decks, Loatheb can't even be answered with spells the turn he's played.
At least we can all wait for that eventual Dr Boom nerf, right?
Title: Re: Hearthstone
Post by: PX on January 13, 2015, 06:08:23 AM
The only way to win against Control Warrior with a F2P deck is to hope they draw into none of their legendaries.
As for the other decks, Loatheb can't even be answered with spells the turn he's played.
At least we can all wait for that eventual Dr Boom nerf, right?

No, way to beat warrior is to rush them and pray they have all their legendaries.
Title: Re: Hearthstone
Post by: Raikaria on January 13, 2015, 02:09:16 PM
The way to defeat control warrior is to keep up a sustained offense.

If you overextend Brawl will wreck you, otherwise their removal is actually somewhat single-target based, unless you're flooding 1HP minions. So you always need to keep something in reserve.

Otherwise Warriors only really do one thing per turn. Most of their threats are above 5 mana.

Also, Preist kinda wrecks Warrior. Warrior relies on their lategame threats; Priest can steal them and has Shadow Word: Death. It usually becomes a fatigue game that Priest wins because it's Priest. Sadly the brainless aggro Hunters and Zoos and almost as bad Mechmage beat Preist unless he gets Alchenai-Circle.

Edit:

I am a bad person who deserves to burn in Hearthstone Hell.

(http://i.imgur.com/kvLQBhB.png)
Title: Re: Hearthstone
Post by: ActionDan on March 30, 2015, 04:25:09 PM
I made legend.

Thought I'd brag

I'm using this deck for fun for the one day I'll be in legend:

Arcane missile x 2
Clockwork Gnome x 2
Mana Wyrm x 2
Frostbolt x 2
Annoy-o-Tron x 2
Mechwarper x 2
Soot Spewer x 2
Tinkertown Technician x 2
Fireball x 2
Polymorph x 2
Goblin Blastmage x 2
Mechanical Yeti x 2
Azure Drake x 1
Mimiron's Head
Gazlowe
Toshley
Flamestrike x 1
Antonidas

It's what you might call garbage, but, it's won 3/4 games so far!
Title: Re: Hearthstone
Post by: qMyon on March 30, 2015, 04:43:46 PM
I made legend.

Thought I'd brag

I'm using this deck for fun for the one day I'll be in legend:

Arcane missile x 2
Clockwork Gnome x 2
Mana Wyrm x 2
Frostbolt x 2
Annoy-o-Tron x 2
Mechwarper x 2
Soot Spewer x 2
Tinkertown Technician x 2
Fireball x 2
Polymorph x 2
Goblin Blastmage x 2
Mechanical Yeti x 2
Azure Drake x 1
Mimiron's Head
Gazlowe
Toshley
Flamestrike x 1
Antonidas

It's what you might call garbage, but, it's won 3/4 games so far!

I saw you there, you cancerous mech mage, you!  ;) But seriously, gratz.

I'm surprising myself just making it to rank 16 at the moment with a simple Priest deck. If I don't have legendaries, I'm taking them from others! Afraid to play any more ranked for fear of losing out on extra stars. Currently derping around with a Shaman windfury OTK deck - or at least, with bits and pieces of one.

And tasted other regions - seriously, how does Asia have fully optimized netdecks at rank 25?? And Europe, Europe......play casual, basic deck after basic deck, then suddenly WHAM - Dr Boom, Sylvanas, Rag and Ysera galore. There's really no middle ground there.
Title: Re: Hearthstone
Post by: Mr. Sacchi on March 30, 2015, 05:58:42 PM
So Blackrock Mountain will give you a Legendary that literally turns you into Ragnaros.

And Nefarian allows you to Double Pyroblast the enemy's face.

Also Hungry Dragon doesn't seem as good as first believed at first glance.

And Grim Patron seems to be really good at late game.

(PS: Everything about this last stream was hilarious.)
Title: Re: Hearthstone
Post by: Raikaria on March 30, 2015, 07:18:02 PM
So Blackrock Mountain will give you a Legendary that literally turns you into Ragnaros.

Including Emotes; DIE INSECTS! and 8 max HP.
Title: Re: Hearthstone
Post by: Kiro on March 30, 2015, 09:03:36 PM
Grats to Dan.

The Shaman 4 drop is damn good. Only one overload too. Thaurissian throws everyone's mana calculations off. It'll probably be auto include in almost every deck just to put fear into your opponents. Druid combo at 7 mana is terrifying for example.

Another 2 mana 3 dmg removal. Too many paladin 5 mana cards even though they do things with mana cost. Not quite feeling that.
Title: Re: Hearthstone
Post by: Raikaria on March 30, 2015, 09:18:25 PM
I for one will be using the Paladin draw 2. I play tokens heavily in my Paladin [Echoing Ooze; Haunted Creeper; Muster for Battle; Hero Power; Harvest Golems... it's a Bolvar deck]; so that thing is hardly ever costing 5.

I will probobly drop my Hammers of Wrath for them. They're mostly filler/cycle anyway.

Or I can drop my Swords of Justice. They're a bit slow these days.

Newest experimentation with the deck is because people tend to not trade for my minions; expecting Avenge [I run two Avenges because I run a lot of tokens]; and just try to facerush me; is to try out Illuminator. Ignore the minions and try to facerush? 4 hp per turn. It's a tech card because the meta has sped up and face hunters.

And honestly a 2/4 body for 3 ain't bad; especially when you might get it with a +3/+2 buff.
Title: Re: Hearthstone
Post by: qMyon on March 31, 2015, 04:56:30 AM
"Gang Up works on opponent's minions."
https://twitter.com/TrickonometryHS/status/582608272949010432

The stealing intensifies.
Title: Re: Hearthstone
Post by: PX on March 31, 2015, 04:57:11 AM
(http://i.imgur.com/eQW7nAC.png?1)

BEST FUCKING DECISION I EVER MADE WITH THIS GAME
Title: Re: Hearthstone
Post by: Bio on March 31, 2015, 05:16:52 AM
Including Emotes; DIE INSECTS! and 8 max HP.
This card is the embodiment of BM. Setting yourself up to lose the next turn so you can win in style.
Title: Re: Hearthstone
Post by: Raikaria on March 31, 2015, 11:48:54 AM
"Gang Up works on opponent's minions."
https://twitter.com/TrickonometryHS/status/582608272949010432

The stealing intensifies.

Rouge can finally steal things? Preist be gettin jelly. Until he steals Gang Up. Then Marisa Preistisame intensifies.

(http://i.imgur.com/eQW7nAC.png?1)

BEST FUCKING DECISION I EVER MADE WITH THIS GAME

What? Clicking no?
Title: Re: Hearthstone
Post by: qMyon on April 01, 2015, 06:18:39 AM
What? Clicking no?

He clearly clicked no, I saw him in Play mode today....... :3
Title: Re: Hearthstone
Post by: Iryan on April 02, 2015, 04:03:52 PM
I disapprove of the way the cards are divided between the Black Rock Mountain sections. Several of the cards are in the completely wrong place. A core hound in Black Rock Spire, Blackwing Technician in MC, dark iron dwarves in BWL? This is madness!

(this is totally not because several of the cards I want are associated with BRD/MC yet appear in BWL/BWD, what are you talking about)
Title: Re: Hearthstone
Post by: Mr. Sacchi on April 02, 2015, 05:03:13 PM
BRM IS UP
Title: Re: Hearthstone
Post by: Raikaria on April 02, 2015, 05:07:59 PM
BRM IS UP

It's up and you can listen to the new 'narrators'.

Oh god Kel'Thuzad is gonna be out-hammed isn't he?
Title: Re: Hearthstone
Post by: Mr. Sacchi on April 02, 2015, 05:48:15 PM
Thaurissan is a shitty husband, his wife in Heroic is a 3/1, and he plays things like Abomination and Unstable Ghoul :V
Title: Re: Hearthstone
Post by: Suikama on April 02, 2015, 05:52:52 PM
omg they did it

they did the mage challenge

this is the best
Title: Re: Hearthstone
Post by: Raikaria on April 02, 2015, 08:05:33 PM
Thaurissan is a shitty husband, his wife in Heroic is a 3/1, and he plays things like Abomination and Unstable Ghoul :V

And then he murders YOU if she dies!
Title: Re: Hearthstone
Post by: PX on April 02, 2015, 09:36:51 PM
(http://i.imgur.com/typkhH6.jpg)

Umm, gg?

E:
And then he murders YOU if she dies!

I... just... MCT'd his wife. He proceeded to "Rogues do it from behind her" then blasted my face off.
Title: Re: Hearthstone
Post by: Mr. Sacchi on April 02, 2015, 11:14:49 PM
Thaurissan confirmed worst husband in Azeroth.
Title: Re: Hearthstone
Post by: Suikama on April 02, 2015, 11:30:48 PM
shes basically your waifu at this point since youre the one who has to protect her :V
Title: Re: Hearthstone
Post by: Mr. Sacchi on April 02, 2015, 11:31:38 PM
A waifu who tries to kill you as hard as possible. :getdown:
Title: Re: Hearthstone
Post by: Raikaria on April 03, 2015, 10:02:00 PM
I have literally lost to Dr.Boom in arena twice in 10 games.

And another game I lost to The Black Knight.

THEY'RE NOT EVEN GETTING BAD OR AVERAGE LEGENDS.
Title: Re: Hearthstone
Post by: Suikama on April 05, 2015, 12:36:46 AM
Grim Patron is the fucking best card ever

(http://i.imgur.com/kKxs3ZP.jpg)

he had a full board before this turn
Title: Re: Hearthstone
Post by: PX on April 05, 2015, 02:48:30 AM
Grim Patron is the fucking best card ever

(http://i.imgur.com/kKxs3ZP.jpg)

he had a full board before this turn

EVERYBODY!
Title: Re: Hearthstone
Post by: Suikama on April 06, 2015, 04:39:58 AM
Step 1: Play Frothing
Step 2: EVERYONE GET IN HERE
Step 3: Turn 7 Lethal

(http://i.imgur.com/fhJSV7q.jpg)
Title: Re: Hearthstone
Post by: qMyon on April 09, 2015, 02:29:43 PM
Playing burst shaman is fun -

Druid at full health. Two fire elementals on board. Windfury -> Rockbiter -> Crackle -> Lightning Bolt -> No more druid.
Title: Re: Hearthstone
Post by: Mr. Sacchi on April 09, 2015, 07:55:57 PM
(http://i.imgur.com/TkBJVyb.jpg)

What the fuck blizzard.

(every single one of these were summoned FROM HIS HAND, no steals, no faceless manips, nothing, just straight up has 6 molten giants in his deck)
Title: Re: Hearthstone
Post by: Suikama on April 09, 2015, 07:59:12 PM
i dont have enough gold for the next wing lol rip
Title: Re: Hearthstone
Post by: PX on April 10, 2015, 03:31:16 AM
(http://i.imgur.com/TkBJVyb.jpg)

What the fuck blizzard.

(every single one of these were summoned FROM HIS HAND, no steals, no faceless manips, nothing, just straight up has 6 molten giants in his deck)

He played 4 of them on me before I destroyed him with my superior Wallet Warrior board

Also, Grim Patron deck is the greatest thing to ever happen. Now with Axe Flinger + Bouncing Blade combo for 10 damage to face
Title: Re: Hearthstone
Post by: gammaraptor on April 10, 2015, 07:25:11 AM
Curious, what is your guys' favourite decks?

Albeit not the most competitive, favourite for me is definitely Secrets Mage.

(http://i.imgur.com/jg81WVQ.png)

The amount of unstable portals that I've gotten, followed by duplicate fun and echo of medivhs has been absolutely stupid.

Have you ever gotten 5 Ragnaros' in a game? Well yeah I did that (Unstable 1, Duplicate 2, echo 1, I have one in deck). Speaking of unstable I have some really retarded luck with it.

Second one is definitely as I like to call it, "Bullshit Shaman", better labeled as 11/11 with rice. The amount of times I've seen the board drastically change over 1 turn with a Baron + Reincarnate is pretty hilarious.

(http://i.imgur.com/WfWbvbb.png)
Title: Re: Hearthstone
Post by: Mr. Sacchi on April 10, 2015, 07:28:45 AM
I want to unlock all of the solo adventure wings before spending gold on packs, so my decks are all very, very basic, but I think I would love to play Miracle Rogue.
Title: Re: Hearthstone
Post by: Iryan on April 10, 2015, 10:14:17 AM
I want to unlock all of the solo adventure wings before spending gold on packs, so my decks are all very, very basic, but I think I would love to play Miracle Rogue.
So that you can beat the adventures with just basic cards? I am not sure why you would want to commit to this self-imposed challenge, but if you do, I don't think there is anything stopping you from building a basic-only-deck even if you have other cards. If you buy adventures with gold only, depending on how much you play you need about 2~1 week to unlock a wing, assuming you don't buy anything else. So I'd advise to at least get a pack or two every once in a while. You'll get some fresh cards in those 2 week waiting periods and will be able to make interesting decks more quickly than by just buying adventure stuff.


So... Executus. Is he just kinda meh, really bad, or does he simply need an iceblock (which I don't have) in order to be played properly? I expected him to be bad (at least without ice block support), and in trying him out so far... well. When I got him and won, it was because he was just a big dude. Any big dude would have done in that situation. But there were plenty of times where I couldn't afford to play him since I had to play other things to prevent me from completely losing board (or my life), or where I would have to fear getting killed by suddenly getting my life lowered to 8 (which, indeed, has killed me once so far). So yeah. Is he better if you have access to iceblock (or are a control warrior with loads of armor stacked up, perhaps), or is he bad even then?
Title: Re: Hearthstone
Post by: PX on April 10, 2015, 06:00:30 PM
The classic favorite deck ever, along with the more modern counterpart
(http://i.imgur.com/rTGb1yc.png) (http://i.imgur.com/sQJyape.png)

Newest favorite deck
(http://i.imgur.com/GCb75zs.png)
Title: Re: Hearthstone
Post by: gammaraptor on April 10, 2015, 06:17:21 PM
I actually only want to get the first wing because the Emperor is just really strong and makes Druid insane. Gotta save up gold.

For the record I've only spent money on Naxx and around 20-30 packs or so. Everything else has been a pretty hard grind, I got a majority of the "important" legendaries, and have most of the important class epics.
Title: Re: Hearthstone
Post by: Mr. Sacchi on April 10, 2015, 06:57:04 PM
So that you can beat the adventures with just basic cards? I am not sure why you would want to commit to this self-imposed challenge, but if you do, I don't think there is anything stopping you from building a basic-only-deck even if you have other cards. If you buy adventures with gold only, depending on how much you play you need about 2~1 week to unlock a wing, assuming you don't buy anything else. So I'd advise to at least get a pack or two every once in a while. You'll get some fresh cards in those 2 week waiting periods and will be able to make interesting decks more quickly than by just buying adventure stuff.

Nah, it's more like I'm a really solo player, so sometimes I just randomly go online just to pick on bosses and stuff, more wings = more enemies for me to choose from the list of "who to punch in the face today".

It's more my thing, really, nothing even remotely related to "efficiency" or "self-imposed challenge".
Title: Re: Hearthstone
Post by: Suikama on April 10, 2015, 08:12:41 PM
(http://i.imgur.com/Cy1buHz.jpg)
oh hey would you look at that

(http://i.imgur.com/eKim1su.jpg)
i had lethal BV BV BV
Title: Re: Hearthstone
Post by: Suikama on April 14, 2015, 08:40:27 PM
Hearthstone is now out for iphone and android oh boy :V
Title: Re: Hearthstone
Post by: Kiro on April 14, 2015, 09:02:49 PM
Lunchtime will never be the same again.
Title: Re: Hearthstone
Post by: Mr. Sacchi on April 14, 2015, 10:48:17 PM
Hearthstone is now out for iphone and android oh boy :V

I am currently playing hearthstone on my phone while I wait for Hearthstone to finish updating on my computer  BV

For the record, my battletag is Sacchi#1545, i'll be sending friend requests to everyone as soon as the PC update is done.
Title: Re: Hearthstone
Post by: Suikama on April 14, 2015, 11:14:24 PM
it doesnt work on either my phone or ipod because they're both too old rip
Title: Re: Hearthstone
Post by: Raikaria on April 16, 2015, 09:49:21 PM
Grim Patron is fun and dumb.

It also is one of those neutral cards that is basically a Warrior Class Card because no other class even comes close to Warrior's use with it.
Title: Re: Hearthstone
Post by: qMyon on April 17, 2015, 02:18:06 AM
Priest (me) vs Warlock

- Suicides his Voidcaller into my stuff. Spawns Mal'ganis.
- Nope. Shadow Word DEEESSSSS.
- Clears my board, then Bane of Dooms his own minion. Spawns Mal'ganis.
- LOLNOPE Mind Control.
- Warlock concedes.

Priest decks - dealing with Legendaries you don't have since 2014.
Title: Re: Hearthstone
Post by: Raikaria on April 22, 2015, 08:47:03 PM
Me [Funky Patron Miracle Warrior with tons of carddraw mechanics and extra armor. Like Control Warrior but more aggressive and less legends.] vs Hunter [Not quite face Hunter but very similar; he had the imagination to run Gah'Zilla]

Hunter is on 14 HP

His board: Huffer

My Board: Rag and Axe Flinger [Both full HP; Axe Flinger played this turn]

I play Bouncing Blade; the idea being to kill Huffer; maybe get a little damage from Axe Flinger and hit him for 8 with Rag.

I reduce Rag to 4 and kill my Axe Flinger without touching Huffer.

Hunter proceeds to take a Pyroblast from the Axe Flinger and then Rag hits him.

Everything simultaneously went better and worse than expected.

Also Bounceing Blade is cool. Like; I can trade out if the enemy has a board advantage to keep them with 1 strong minion and mine empty; and that's suddenly hard removal for 3. Or in the Axe Flinger event it's a Pyroblast for 7.

Also speaking of my Miracle Patron deck I'm toying with it to find the best cards for it still. Currently testing out Pyromancers. In Warrior. For extra clear/triggers. I mean I already run Commanding Shout [The deck has a total of 9 spells; 4 of which are cantrips] and stuff like Acolyte and Armorsmith; so why not experiment with Pyromancer?

===

The current decklist:
(http://i.imgur.com/20uNkUO.png)

Previous iteration ran x2 Ghouls and Kel'Thuzad in place of the Pyros. Might switch to x1 Pyro x2 Ghoul or x2 Ghoul x2 Execute. Or maybe even a Shield Slam. Or a SheildMaiden for extra sticking power and later punch. I'd run Grom over Rag but I don't actually have Grom. Also considering Rampage; since it's rather easy to get into a situation where it can be played, and a lot of my minions have effects which benefit from it. [EG: Flinger]. Frothings are underwhelming but tend to be huge removal bait so meh. Might swap them out.

Also have I mentioned I really like Axe Flinger's mechanic/design? I'd kill for a card like this in Priest.
Title: Re: Hearthstone
Post by: Mr. Sacchi on April 24, 2015, 05:37:07 AM
(http://i.imgur.com/xhU91gQ.jpg)

Considering that he had a headcrack on his hand, this could not have been more down to the wire even if I tried.

(I would have died if Ragnaros hadn't given me the 6/3 with the 6 damage battlecry that turn.)
Title: Re: Hearthstone
Post by: PX on April 24, 2015, 09:16:27 AM
Quote from: Ragnaros
I'M SENDING MY MINIONS TO DESTROY YOU, BLACKWING!

Quote from: Nefarian
Not in Heroic Mode.
Title: Re: Hearthstone
Post by: Mr. Sacchi on May 01, 2015, 02:26:37 PM
How does one go about dealing with Priests?

Like, I'm not even talking about thoughtsteal, shadow madness or any of that stuff, I'm talking about how the fuck do you deal with the priest minions that won't just fucking die no matter what you throw at them because of a combination of heals power word: shields and dark cultists?

Because the ONE TIME I managed to keep board control against a priest I lost simply because I only had 2 cards left in the deck and he was still at 30 health.

(Or are control-ish decks just outright countered by priest? Because that's basically what I run :derp:)
Title: Re: Hearthstone
Post by: qMyon on May 01, 2015, 05:40:39 PM
How does one go about dealing with Priests?

Like, I'm not even talking about thoughtsteal, shadow madness or any of that stuff, I'm talking about how the fuck do you deal with the priest minions that won't just fucking die no matter what you throw at them because of a combination of heals power word: shields and dark cultists?

Because the ONE TIME I managed to keep board control against a priest I lost simply because I only had 2 cards left in the deck and he was still at 30 health.

(Or are control-ish decks just outright countered by priest? Because that's basically what I run :derp:)

(Speaking as a rank 15 lowbie here, but one who plays priest quite a bit) In short, yeah. Controlly decks with big lategame minions are pretty well-countered by priest, I feel. What I have a hard time dealing with as a priest are early-game aggro decks (a priest has to draw into Wild Pyro to have a chance - a card I don't have yet) and - I think it's midrange stuff? Whatever deck type does 4-6 mana minions together with some burst. When playing against priest, focus on playing around heals - go for the kill on an enemy minion over weakening multiple ones, things like that. A silence could be handy too. Think about focusing on minions with 4 attack - the sweet spot to prevent control, and 3 health - just out of Holy Nova range. Burst damage helps by lowering health so that the Priest has to expend heals on himself instead of minions.

I usually have most trouble with early-game unless I draw into my Chows. Usually have a lot of difficulty with Face Hunters and Mech decks - strangely enough, Zoolock is bearable.

I play Priest almost all the time when I'm not dealing with quests. I find it handy to have answers to most of the people who like to put down legendaries (I'm looking at you, Boom). Plus that golden Faceless Manipulator I was lucky enough to get.
Title: Re: Hearthstone
Post by: Suikama on May 06, 2015, 08:23:37 PM
(http://i.imgur.com/qw7Llwj.jpg)

BabyRage BabyRage BabyRage BabyRage BabyRage BabyRage BabyRage BabyRage BabyRage
Title: Re: Hearthstone
Post by: Suikama on May 07, 2015, 06:46:28 PM
(http://i.imgur.com/K1AtPvh.jpg)

I am now a heroic boss
Title: Re: Hearthstone
Post by: qMyon on May 08, 2015, 08:22:36 AM
Been having quite a bit of fun with this deck:
(http://i.imgur.com/6ewpkgl.jpg)

Probably resembles a Freeze Mage deck, but it was actually built (when I was new) around the idea of almost everything I have that boosts spellpower (except Dalaran Mage, that thing's just not worth it) and lots of nice spells. If you get a Mana Wyrm early and keep it alive, you're as good as done.

Down here at lower levels, I can get some work done. I can almost see the gears turning in my opponents' heads when I dump a Kobold Geomancer on board - people expect netdecks, it seems. With the amount of spellpower I have, I can get Arcane Explosion up enough to do a lot of work. Board filled with Grim Patrons? Kobold - Azure/Ogre - Arcane Explosion. Who needs Flamestrike when you can get stuff done for about a third of the mana? And beware letting me maintain a board - I've won quite a few games through 2xFireball + Frostbolt to the face.

Don't have Thalnos, Antonidas or Malygos yet, still looking for another Flamecannon+Azure Drake. Considering adding Thaurissan, but not too sure what to cut. Any other suggestions for what I can put in?
Title: Re: Hearthstone
Post by: Raikaria on May 10, 2015, 08:08:34 PM
How on earth have I won 5/6 games I have played with an aggressive Dragon Warrior which uses Charge?

And weirder yet I haven't even won a game with the intended finisher; Blackwing Crusher + Charge [9 mana 11 damage charge]. I've been winning with Axe Flinger combos or the 3/5 dragon with Charge + Inner Rage
Title: Re: Hearthstone
Post by: Iryan on May 15, 2015, 07:53:18 PM
Finally crafted my first cards, two Coldlight Oracles, in order to make my now currently favorite deck (after the novelty of the party warrior has worn off a bit).

I don't have all the cards I would like to have (only one of shadowstep and eviscerate each, for instance) and the deck is definitely weaker than some of my other decks, but it is fun to play. Nothing quite like killing an opponent who has 20 life and a strong board by dropping 4 Coldlight Oracles in a single turn.  BV
Title: Re: Hearthstone
Post by: Mr. Sacchi on May 16, 2015, 10:35:45 AM
I've been loving mechdecks recently, I'm almost done crafting my Mechrogue deck (Just need two arcane nullifiers now) and am good on my way to finishing my Mechmage deck.

I've also hit rank 13 on the ladder. I know it's not exactly great but it's still among the best 20% players so I'm happy :derp:

@Edit

So I just had the best fucking thing ever happen to me in the Drakkisath battle. Specifically the class challenge (Priest).

So I had a full board, one of these monsters was a Sneed's Old Shredder, I am just fucking around since he was at 2 health so I could kill him at any time I wanted, so I was just playing around with the deck.

Then he pulls out Twisted Nether and destroys my entire board and I'm like "Oh, well, I'll just kill him with whatever then."

Except, guess what did Sneed's pop out?

Kel Thu-Freaking-Zad.

Cue ALL OF MY BOARD BEING RESURRECTED ON THE EXACT SAME TURN

I fucking love this class challenge.
Title: Re: Hearthstone
Post by: Suikama on May 21, 2015, 03:55:34 AM
(http://i.imgur.com/VopY7sb.jpg)
OH BABY THE DREAM IS REA-

(http://i.imgur.com/7euLHrk.jpg)

fuck


(http://i.imgur.com/ZSmhGAz.jpg)
(http://i.imgur.com/OtYsiu5.jpg)

okay guess i cant complain too bad :3
Title: Re: Hearthstone
Post by: Suikama on May 28, 2015, 03:35:10 AM
(http://i.imgur.com/iPUp20i.jpg)
holy shit finally rank 5

I was one game away like a dozen times but then something stupid would always happen on the final game like I lag out for no reason and then I go on a losing streak and have to climb again bluhh
Title: Re: Hearthstone
Post by: Bio on May 28, 2015, 03:46:10 AM
Are five out of your nine decks patron.
Title: Re: Hearthstone
Post by: Suikama on May 28, 2015, 04:10:57 AM
yes :V

I only use the last one though. I was testing different versions and didn't bother deleting them even though I only use the last one
Title: Re: Hearthstone
Post by: Iryan on May 28, 2015, 12:26:41 PM
Hmm...
Among the cards I got by opening packs, a sixth of my rares and a third of my epics are hunter cards, including such sweet stuff as getting 4x Call Pet within 13 GvG packs, as well as 3x Bestial Wrath. I think Blizzard is trying to tell me something.  :V
Title: Re: Hearthstone
Post by: PX on May 28, 2015, 06:51:15 PM
Hmm...
Among the cards I got by opening packs, a sixth of my rares and a third of my epics are hunter cards, including such sweet stuff as getting 4x Call Pet within 13 GvG packs, as well as 3x Bestial Wrath. I think Blizzard is trying to tell me something.  :V

That you're getting crappy Hunter cards? :V
Title: Re: Hearthstone
Post by: Suikama on May 29, 2015, 02:01:33 AM
Holy shit I was stuck on some Heroic bosses so then I decided hey why not try Patron

I fucking destroyed them
Title: Re: Hearthstone
Post by: Suikama on May 29, 2015, 02:51:58 AM
(http://i.imgur.com/kaU9fLz.jpg)
haha get rek-

WAIT FUCK I'M ONE DAMAGE OFF NO STO-

(http://i.imgur.com/WIGQlth.jpg)
OH GOD NO WHY I WAS SO CLOS-


(http://i.imgur.com/5o4xkPL.jpg)
oh ok

all heroics cleared :derp:
Title: Re: Hearthstone
Post by: Suikama on June 01, 2015, 12:02:14 AM
(http://i.imgur.com/NMLwgbQ.jpg)

this deck is silly

too bad i probably wont have enough time to hit legend
Title: Re: Hearthstone
Post by: Raikaria on June 01, 2015, 05:49:00 PM
The way to beat Randuin.

Have a deck fill of literal garbage while being a Warlock.
Title: Re: Hearthstone
Post by: qMyon on June 02, 2015, 11:20:17 AM
In case some of you haven't seen it yet:

https://www.youtube.com/watch?v=PAWYAFKLWe0

And Hearthstone goes advertising:

https://www.youtube.com/watch?v=I3KpSFHoBo4
Title: Re: Hearthstone
Post by: Raikaria on June 02, 2015, 08:34:59 PM
In case some of you haven't seen it yet:

https://www.youtube.com/watch?v=PAWYAFKLWe0

This is awesome.

Also on the topic of Randuin, it almost feels like you're King Midas when you're using golden Thoughtsteals; Mindgames and Mind Visions. Everything you steal turns to gold~
Title: Re: Hearthstone
Post by: Raikaria on June 04, 2015, 04:23:52 PM
Double post but this is big enough news I feel it's needed:

http://us.battle.net/hearthstone/en/blog/19534827/the-innkeepers-tale-a-mysterious-patron-6-3-2015

It appears we are getting alternate heroes. Only time will tell if this is purely cosmetic or we get something like new hero powers for these heroes. [Eg: New Warrior dosen't get Armor Up; but gets some other hero power which suits a different playstyle to control]

Edit: Then they post a trailer and an explanation:

It's purely cosmetic [Alebit awesome]; but is also only proper ???; specifically $9.99. First alt hero will be Magni Bronzebeard.

Also they specifically state the art is 'never before seen in the Blizzard Universe' which is a change from most HS art which is just lifted off the TCG.

====

In other news; I upgraded my 'Swarm Paladin' deck with a more reliable lategame. Now the swarm provides a mixture of earlygame pressure and trade power [Knife Jugglers; Dire Wolf Alphas; Equality...]; as well as draw engines with Cult Master/Solemn Vigil. While Bolvar is still in; now I'm running double Dragon Consort together with Nefarian [Can give me burst; which Pally lacks severely]; Onyxia [Whelps work with the deck's entire setup already] and Chromaggus [See: Onyxia]. Also I don't have Ysera or I'd run her as well.

But with the amount of draw I can get with this deck [I usually mulligan with the aim of getting a Cult Master and a decent couple of early drops] and the fact I can dictate the earlygame very well; it's quite reliable that I get a Consort -> Big Dragon.

Also there's those hilarious moments when you get two Nefarians thanks to Chromaggus. Work mentioning Consort lowers Chromaggus to 6; making Chro-Cult a 10 mana combo which literally refills the hand if I have a decent group of expendable minions.

Played against a Preist who knew he'd lost but stayed on just to see what on earth Chromaggius had done. I dropped double 9/7 Bolvar. Because.
Title: Re: Hearthstone
Post by: Iryan on June 04, 2015, 09:14:21 PM
So, alternate avatars. It was only a matter of time. And the new warrior one is Magni Bronzebeard, king of the dwarves (http://us.battle.net/hearthstone/en/blog/19508175/heroes-emerge-new-hearthstone-heroes-are-coming-6-4-2015). Hm. I was expecting either Varian Wrynn or Muradin Bronzebeard, not his older brother, heh.

Now to speculate who the other alternates are gonna be...  :V
Mage: Kael'thas?
Druid: Hamuul Runetotem?
Priest: Tyrande? A troll maybe?
Rogue: Garona?
Paladin: Lady Liadrin? Or maybe a sunwalker?
Warlock: ...Fizzlebang??
Hunter: ...Nessignwary???
Shaman: ...some draenei? I have no idea...
Title: Re: Hearthstone
Post by: Suikama on June 06, 2015, 09:26:18 PM
note to patron warrior players

(http://i.imgur.com/ukBL934.jpg)

using all your cards to gain armor isn't a good idea

(http://i.imgur.com/8qpyThw.jpg)

RIP
Title: Re: Hearthstone
Post by: Suikama on June 07, 2015, 02:49:40 AM
(http://i.imgur.com/C15zRDN.jpg)
:O

(http://i.imgur.com/XnjPnmy.jpg)
(http://i.imgur.com/bNKCGNl.jpg)
:D

Also have exactly 1000 play mode wins wow how did that line up so perfectly
(http://i.imgur.com/c3cw9Ae.jpg)
Title: Re: Hearthstone
Post by: Iryan on June 07, 2015, 03:48:38 PM
I've been playing a bit more arena recently, and I was wondering how well everyone here tends to do there, as a point of reference.  :3

I am currently sitting at 83 wins over the course of 19 arena runs for an average of ~4.4, with my highest number of wins so far having been 8 (twice). Even though I don't think this is particularly good, I am rather happy with it, since from what I can tell, an average of more than 4 means running arena is worth it in terms of gold-spending.

Too bad it only gives gvg-packs, but whatever. Interested to see how it will be handled when another -big- expansion hits.
Title: Re: Hearthstone
Post by: Bio on June 07, 2015, 04:33:07 PM
I go 6-0 then lose 3 times. 70% of the time. It's become an in joke with my friends.
Title: Re: Hearthstone
Post by: Kiro on June 08, 2015, 06:11:42 AM
In regards to arena, here's my HearthArena profile with numbers I am reasonably proud of:

http://www.heartharena.com/profile/kiro

I highly recommend HearthArena and use it for all my runs now, primarily to act as a second opinion while drafting. After using it for long enough, I value its recommended picks most of the time even if my initial gut reaction is a different card. Trust in the numbers and amount of raw data they are collecting. There are a few exceptions though (for instance, my current draft is a Warlock and I absolutely despise drafting Succubus so I passed on those). Also, Fel Reaver is a difficult card to use and should not be taken at all unless you're very comfortable in arena. Otherwise, put your trust in their numbers, read their basic deck archetype description and try to play it that way even if it's not your style.

It amuses me that if I always go second, I'm a 5 win player and if I always go first, I'm a 7 win player. I guess based on this, the ability to swing the game with the Coin is the hardest thing to master in Arena as it is only a 1 turn swing. While playing a mirror match, my heart drops if I go second because it allows the opponent to get their Druid of the Claw, or Fire Elemental out before you, as a rough example. On the flip side, if the opponent makes a Coin play, devote your stronger resources to deal with it if you can as that is the only real swing they will get due to being one mana behind through the first 10 turns. At the moment, one of the best Coin plays I can think of in recent times is to Coin a Piloted Shredder on Turn 3. That card is such a pain to deal with.

It really does suck that we are forced into GvG packs as Arena rewards and not given a choice, but otherwise, Arena is the best way to get better at Hearthstone. Once you've seen the meta decks in Constructed, there seems to be very little growth you can achieve until the meta shifts dramatically. Arena is often an interesting mix of bad cards, bad players, and the occasional bullshit comboes and starts that make you shake your head in futility. I love it. Feel free to add me on NA Kiro#1584 and I will tend to spectate Arena matches if I see Friends playing.
Title: Re: Hearthstone
Post by: Iryan on June 08, 2015, 10:02:42 AM
In regards to arena, here's my HearthArena profile with numbers I am reasonably proud of:

http://www.heartharena.com/profile/kiro
...damn those statistics are nice. I might make a profile there just for that.

Quote
starts that make you shake your head in futility
I think the decisively GrEaTeSt start I have seen was when watching a friend play. The enemy druid started with coin + innervate + swipe to the face. Just...  :V


Edit:
New hero silhuettes revealed. Mage is like 95% Medivh, hunter is a female elf of some kind, likely Sylvanas's youngest sister or maybe the night-elven archer general.

Also new game mode (http://us.battle.net/hearthstone/en/blog/19508176/brace-yourself-for-tavern-brawl-6-10-2015) announced. How about that.
Title: Re: Hearthstone
Post by: Raikaria on June 12, 2015, 08:07:42 PM
EVERYONE GET IN HERE! (http://www.pcgamer.com/blizzard-announces-hearthstone-tavern-brawls-coming-mid-june/) [Not actually to do with Patrons; but a new game mode]
Title: Re: Hearthstone
Post by: Suikama on June 12, 2015, 10:29:16 PM
Hunters.mp3 (https://www.youtube.com/watch?v=-jenlSf2E8o)
Title: Re: Hearthstone
Post by: Raikaria on June 13, 2015, 06:34:16 AM
Found that days ago from Trolden.

It's pretty much perfect.

===

Edit:

I just played against a Preist. Nothing strange there.

What was strange is that he played THREE Shrinkmeisters. In a single turn. I'm a Paladin so he didn't Thoughtsteal one.
Title: Re: Hearthstone
Post by: Iryan on June 13, 2015, 09:33:43 PM
I just played against a Preist. Nothing strange there.

What was strange is that he played THREE Shrinkmeisters. In a single turn. I'm a Paladin so he didn't Thoughtsteal one.
Pandas?
Title: Re: Hearthstone
Post by: Raikaria on June 13, 2015, 09:35:12 PM
Pandas?

No; he played #1; #2; #3 in a row. All three on the board simultaneously. This was constructed. Not Arena. And no it wasn't Faceless. They were all played from the hand.

I should have screenshotted it; 3 different screenshots proving each in the log didn't say 'created by X'. Also I was Pally; so no he didn't thoughtsteal Echo of Mediev either [If I was playing my 'Random Fire' deck then maybe]. I can only assume it was some weird bug; since I doubt if somewere were to actively cheat to have multiple of a card; they wouldn't choose Shrinkmeisters.

It was on his last turn; he'd lost anyway. I'd thrown down a 21 attack Bolvar [Thanks Onyxia] after he'd used a Mind Control [Chromaggius] and 2 SWD [Onyxia and a Consort]

Speaking of; I've been playing a RNG mage. Great fun. Wins surprisingly often. About the only cards in the deck which are technically not RNG are Duplicate [But it's duplicateing cards with RNG]; Fireball [But it fits the explosions and fire everywhere]; and Arcane Intellect [But Mage draw sucks]. Although I guess calling Clockwork Gnomes and Mech Yetis 'RNG' for their spare parts might be pushing it.

But hey; it's using ALL THE BOMBERS [Spoiler: Madder Bomber is the least useful card in the deck] and Demolishers and Flamewakers and everything. It's almost hilarious how much damage i can spray and pray. The deck basically auto-loses to Warrior but most mage decks do.

(http://i.imgur.com/jUElh6r.png)
Title: Re: Hearthstone
Post by: Mr. Sacchi on June 14, 2015, 12:35:04 AM
...he'd used a Mind Control [Chromaggius]...

(http://media-hearth.cursecdn.com/avatars/198/44/14451.png)

...I think I found your "bug".
Title: Re: Hearthstone
Post by: Raikaria on June 17, 2015, 05:10:05 PM
Ah. But even then; usually a card created by Chromaggus says 'created by Chromaggus'.

Also Tavern Brawl is out in EU. Nefarian OP. He's won every game I've played so far.

Also in case anyone is wondering; his attack quote is just roaring.

Edit: Took 6 games to see a Rag win; and that was me winning, because I got 2 early Moltens while Nef didn't get a 'screw you' card from his hero power like he did a couple of times before. [Seriously; open the gates into Soul of the Forest? Bane of Doom into Mal'Ganis?] And he didn't draw Velestraz. 6 games for a Rag win. Yeeeah.
Title: Re: Hearthstone
Post by: Iryan on June 17, 2015, 07:40:15 PM
Nef does seem stronger than Rag. I think the two main reasons for that is mainly that Rag's lower starting amount of mana crystals mean he cannot play much if anything of the normal cards in his deck until the game has gone on for some time, so he can get screwed by the RNG there and generally has less options until later in the game. I think ragnaros is stronger in the late game though, partially due to his cards just costing virtually nothing at that point (and he still has card draw in his deck as well!), and unless your opponent has a ton of little minions, which does not happen that often, his hero power is actually really powerful, whereas Nefarian's will quite frequently give you such useful cards as sense demons, deadly poison, moonfire or Tree of Life (heal yourself to 30 and your enemy to 60? Sure!).

All in all, yes, it is not balanced, but it isn't meant to be. It is just silly fun, and it definitely provides that. Plus, free card pack!  :]
Title: Re: Hearthstone
Post by: Raikaria on June 17, 2015, 09:29:33 PM
I always see Nef's hero power giving clutch cards when needed.

And people keep saying Rag wins late but of all the combined games I've played and stream games I've seen that is very rarely the case. Nef basically gets 2 draws every turn and probobly has an insane lead already. And his lategame can still trade blow for blow with Rag; all it needs is Rag's hero power to hit face once or twice for Nef to be almost assured the win.

Assumeing Rag even lives to Turn 6.

I mean I'm hearing of people just instaconcedeing when they get Rag because it's that imbalanced. From personal experience and what I've seen; the matchup is no better than 15:85.
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on June 17, 2015, 10:28:41 PM
I've lost every time I played as Nefarian and won most of my games as Ragnaros.
Then again, for some reason I never draw that 7/7 discount card among some of the other snowballing legendaries whenever I play Nefarian.
Title: Re: Hearthstone
Post by: Iryan on June 18, 2015, 06:46:47 AM
And his lategame can still trade blow for blow with Rag; all it needs is Rag's hero power to hit face once or twice for Nef to be almost assured the win.
Nef's hero power is actually far less reliable than Rag's, in my experience. A lot of the spells you can get have very little effect compared with the powerful cards that make up the decks of both players. Sure, you can get something like Sprint or Mind Control, but you sure can't bank on it. I'd say a good third of the spells you can get don't affect the state of the game all that much.

Quote
I mean I'm hearing of people just instaconcedeing when they get Rag because it's that imbalanced.
That  could also be because Nef is just plain more FUN to play as, since you have more leeway to use your mana early on and your hero power is a lot more interesting.
Title: Re: Hearthstone
Post by: PX on June 18, 2015, 07:14:55 AM
That  could also be because Nef is just plain more FUN to play as, since you have more leeway to use your mana early on and your hero power is a lot more interesting.

Hey, Magma Ragers is a great hero ability :V
Played only as Rag, 2-1 without ever using the hero ability :V
Title: Re: Hearthstone
Post by: Iryan on June 24, 2015, 03:16:17 PM
So. Apparently new brawl mode is pretty bananas. I immediately made a deck
with lots of "on spell" triggers like mana wyrm and violet teacher, as well as minions that spawn stuff when they die
. Seems to work quite nicely, despite being unrefined.   :3

...made the deck, 5/0 so far.  Maybe I should try something else at some point.  :derp:
Title: Re: Hearthstone
Post by: Raikaria on June 24, 2015, 04:43:51 PM
This mode is a lot better than last week's. I won against a mill Druid using my Swarm Pally.

I fully intend to try and make a deck which abuses Troggs; and Warrior deck with that '+1+1 every targeted cast' dragon + Charge.

Also we got a 10th deckslot [Apparently Blizzardo thinks more than 1 brawl deck is too confusing]
Title: Re: Hearthstone
Post by: Suikama on June 24, 2015, 10:13:00 PM
i won without seeing a single banana somehow

so much for the gimmick
Title: Re: Hearthstone
Post by: PX on June 25, 2015, 04:00:55 AM
Lorewalker Cho is literally the best legendary for this brawl
Title: Re: Hearthstone
Post by: Raikaria on June 25, 2015, 07:48:09 AM
i won without seeing a single banana somehow

so much for the gimmick

Were you playing Rouge/Mage?
Title: Re: Hearthstone
Post by: Aya Reiko on June 25, 2015, 08:35:53 AM
Lorewalker Cho is literally the best legendary for this brawl
I wouldn't say so, not unless you like having your hand flooded with bananas and you end up watching your deck burn.

Demonlock is what I used to win in one try for me.
Title: Re: Hearthstone
Post by: Iryan on June 25, 2015, 08:46:14 AM
Has anyone tried Gazlowe in this mode? I'd imagine him to be pretty sweet.  :V

otherwise,
2x Mana Wyrm
2x Sorc's apprentice
2x Flamewaker
2x Violet Teacher
2x Dragonkin Sorcerer (or I would, if I had the final wing yet :v )

Rest of the deck is little shit minions like Haunted Creepers (and holy crap mirror image) (also, owls) and removal. Works just as well as you'd expect.   :derp:
Title: Re: Hearthstone
Post by: PX on June 25, 2015, 08:49:14 AM
Has anyone tried Gazlowe in this mode? I'd imagine him to be pretty sweet.  :V

otherwise,
2x Mana Wyrm
2x Sorc's apprentice
2x Flamewaker
2x Violet Teacher
2x Dragonkin Sorcerer (or I would, if I had the final wing yet :v )

Rest of the deck is little shit minions like Haunted Creepers (and holy crap mirror image) (also, owls) and removal. Works just as well as you'd expect.   :derp:

Questing Adventurer is godly with all the bananas
Title: Re: Hearthstone
Post by: Iryan on June 25, 2015, 09:29:18 AM
Questing Adventurer is godly with all the bananas
Don't have that one either.
Title: Re: Hearthstone
Post by: qMyon on June 25, 2015, 10:21:48 AM
Using a Shadow Madness Priest with extra Divine Spirit/Inner Fire bolted on. The plays with SW:D and bananas. Oh, and all the troggs (except the legendary, since I don't have it).
Title: Re: Hearthstone
Post by: Raikaria on June 25, 2015, 10:54:15 AM
I wouldn't say so, not unless you like having your hand flooded with bananas and you end up watching your deck burn.

EXACTLY.

Then you just feed Cho every single Banana and lay the Chodown. After all; if everyone's hand is full of bananas thanks to Cho; Cho wins. Bonus points when the enemy knows he's doomed and feeds your Cho bananas too.
Title: Re: Hearthstone
Post by: Suikama on June 26, 2015, 01:42:46 AM
a mage got a kezan mystic from an unstable to kill me

it was literally the only card they could of gotten to win

what the fuck
Title: Re: Hearthstone
Post by: Kiro on June 26, 2015, 01:55:12 AM
Not too invested in this week's brawl, but one suggestion is add Mountain Giants as a cheap big drop.
Title: Re: Hearthstone
Post by: Iryan on June 26, 2015, 08:06:29 PM
First time twelve wins, babyyyyyy!~~~  :]

Uther ftw. I know mage is supposed to be the king of arena, but my overall best performance on average is with Uther. Plus I like his emotes.

Rewards were a golden common, 330 gold + 1 card pack.
Title: Re: Hearthstone
Post by: Raikaria on June 26, 2015, 09:04:28 PM
First time twelve wins, babyyyyyy!~~~  :]

Uther ftw. I know mage is supposed to be the king of arena, but my overall best performance on average is with Uther. Plus I like his emotes.

Rewards were a golden common, 330 gold + 1 card pack.

I currently have a Mage area with 3 Fireballs and Dr.Boom. I guess I was due him; after facing him like 10 times in arena.

I'm only playing it when I have a Mage mission however. I actually lost a game because the game gave me almost nothing but high drops. So I can get rushed down.
Title: Re: Hearthstone
Post by: PX on June 26, 2015, 11:37:35 PM
(http://i.imgur.com/SrQe00V.jpg)

Adventurer + 4 Mirror Images from hand :V

EDIT:
(http://i.imgur.com/pVJDCW3.jpg)
You know when a game has gone to shit

EDIT2:
(http://i.imgur.com/oqHPVCT.jpg)
SO CLOSE TO THE TURN 3 LETHAL DREAM D:
Title: Re: Hearthstone
Post by: Iryan on July 01, 2015, 08:43:05 AM
SO CLOSE TO THE TURN 3 LETHAL DREAM D:
Turn 1: coin, 2x Dust Devil
Turn 2: attack for 12
Turn 3: flametongue, attack for 20

 :3
Title: Re: Hearthstone
Post by: qMyon on July 01, 2015, 12:50:10 PM
Use minions? Pah. REAL Warriors do their own dirty work.


Yeah, I know, essentially a face deck. But it's fun if only for the shock value :3
Title: Re: Hearthstone
Post by: Raikaria on July 01, 2015, 09:33:32 PM
You know that Hunter Naxx Class Challenge?

Now you can pick your class; get ~10 random spells of that class on top of ~20 Spinners [This is an estimate; it's somewhere between 5 and 10]; and play against another person.

Warrior kinda obviously gets the short end of the stick here. All these 'damaged minion' or 'deal 1 damage' spells... which don't work on webspinners. And no weapons. Priest is a close 2nd; since stealing is pointless usually. Everyone else is actually pretty even; even Hunter.
Title: Re: Hearthstone
Post by: PX on July 08, 2015, 09:11:44 PM
4-0 with Freeze Mage
Easiest Brawl of my life
Title: Re: Hearthstone
Post by: Raikaria on July 08, 2015, 09:27:56 PM
Honestly? Only time I've lost to a Mage in this Brawl is when they got a topdeck Pyroblast into Deathwing.

I've lost against every Druid however. Too much boardclear and generally good spells; and Tree of Life is a free 9 drop... which is probably something absurd like Ysera. But what really makes Druids a pain is stuff like Coin Power of the Wild for +1/+1 to start the gasme with a 0 and 2 drop with +1/+1. Or 3 minions. Then you start spamming Wraths and Swipes and Bites and Starfall and Starfires and Nourish for more cards and... you get the idea. And then you die to Savage Roar.

I had some success with Warlock [Shadowflame Voidwalker into Dread Infernal and 4 drop; Siphon Soul and get a 6 drop. Ect]; but I'm doing quite well with Hunter. A lot of people are spamming low cost spells so if I go face and play Explosive Traps and Misdirections it tends to do wonders.

Also Cobra Shot isn't absolute garbage. 5 cost 'summon a random 5 drop and deal 3 damage to face and minion'. is passable :V. That and Cobra Shot is actually a Hunter's highest manacost spell. [The other option being Explosive Shot]

Worth noting I've not seen anyone [besides me] playing Warlock; Hunter or Warrior. I have seen a Shaman. It lost to my Hunter.

And let's face it. Warrior is autogimped in any spell-heavy gamemode. I think his highest manacost spell is Brawl... which then immediately throws your summon into said brawl anyway. Well; there's Crush; but the thing is you get a summon based on the mana you paid; not the base cost. So that dosen't count. Also Warrior has such great synergies and playing Whirlwind; summoning a 1HP minion and immediately killing it off.

Which leads to things like playing a Loatheb'd Explosive Trap and getting Malorne.

Also if you wanna laugh at mages in this mode; go Preist. Steal their 10 mana minion and get another one for yourself with MC; and clear out their trashspam with Novas and Shadow Madness. Flamewakers are great SW:P.
Title: Re: Hearthstone
Post by: PX on July 08, 2015, 09:49:05 PM
That's just idiots trying to make a specific deck for this. I'm playing actual freeze mage :V
Although I should stop trying for the gimmicky infinite fireball works and put some molten giants in here
Title: Re: Hearthstone
Post by: Raikaria on July 08, 2015, 10:16:50 PM
Well I switched to Druid and I've not lost a game yet.

Highlight was Nozdormu from Tree of Life vs Mage who couldn't play fast enough :V Said game had me hit Fatigue on the last turn. That's how much boardclear there was. Also Savagery is surprisingly useful because Counterspells; and you should be running Bite and Claw in your Druids here; and 4 damage for 1 mana isn't bad.

Also; I pulled Thaurissan from a Starfire. I think this actually hurt me more than it helped [I had an 8 mana Tree in my hand but I wanted to roll for Ysera or something].

And I don't even have Force of Nature. So I'm lacking 6 drops I should have.
Title: Re: Hearthstone
Post by: Iryan on July 09, 2015, 07:32:04 AM
And let's face it. Warrior is autogimped in any spell-heavy gamemode. I think his highest manacost spell is Brawl... which then immediately throws your summon into said brawl anyway. Well; there's Crush; but the thing is you get a summon based on the mana you paid; not the base cost. So that dosen't count. Also Warrior has such great synergies and playing Whirlwind; summoning a 1HP minion and immediately killing it off.
My first two games were as warrior and I won those. Cards like Battle Rage and Shield Block are pretty great for the mode actually. I'd agree that it is one of the weaker classes, but given how much randomness is in the summons themselves, you can win with any class.

Have tried all clases except mage and warlock so far. Usually went with a 28 spells + 2x Auctioneer deck, and that worked out just fine. Out of the ones I have played, druid and priest seemed strongest so far.
Title: Re: Hearthstone
Post by: qMyon on July 12, 2015, 03:12:15 PM
Cool, a legendary, hope it's something useful.......

LOLNOPE

So......I now have Sneed's, Illidan and Hemet. Think it's worth dusting the latter two for Sylvanas?
Title: Re: Hearthstone
Post by: Raikaria on July 12, 2015, 07:36:24 PM
Cool, a legendary, hope it's something useful.......

LOLNOPE

So......I now have Sneed's, Illidan and Hemet. Think it's worth dusting the latter two for Sylvanas Dr.Boom?

Fixed
Title: Re: Hearthstone
Post by: PX on July 12, 2015, 08:22:10 PM
Cool, a legendary, hope it's something useful.......

LOLNOPE

So......I now have Sneed's, Illidan and Hemet. Think it's worth dusting the latter two for Sylvanas Lorewalker Cho?

You know you want to embrace the fun. Also the joy of having 10 coins in both players' hands
Title: Re: Hearthstone
Post by: Suikama on July 14, 2015, 03:35:30 AM
(http://i.imgur.com/ylPsCav.jpg)
uh

(http://i.imgur.com/0SfVJZQ.jpg)
i guess hearthstone cards are confirmed super flat :V
Title: Re: Hearthstone
Post by: Raikaria on July 16, 2015, 07:24:12 AM
New Brawl is out.

- Choose a class
- Get a deck of 15 neutrals and 15 class cards; ignoring limits [So you can have 3 of a card or 2 of a legendary]
FIIIGHT

So you gotta be ready for class legends since the odds are pretty good they have at least 1. I'm finding Shaman pretty good here; since the number of 'weak' spells they have is... Totemic Might, and they are less likly to get screwed by curve [Their only class cards above 5 mana are Fire Elly; Earth Elly; Neptunelon and Al'akir] Shamans also generally have pretty good class minions, with Fire Elemental fighting with Highmane for 'Most OP non-legendary in the game'.

I have been screwed by curve however. Losing Turn 5 to a Paladin who doubler King'ed a Tauren Warrior sucks.
Title: Re: Hearthstone
Post by: qMyon on July 17, 2015, 12:20:29 PM
Tavern Brawl has been.....interesting. Just came out of a match where I had 5 Flamestrikes in my deck, plus a Pyroblast. Poor Rogue.......and after he used a Sabotage on my Ysera too.

Edit:
Galaxy Gifts cardback +3 packs is out. To emulate or not to emulate.......
Title: Re: Hearthstone
Post by: Aya Reiko on July 18, 2015, 09:02:51 PM
Worst Brawl yet.  Feels like they took a piss break on this one.

Galaxy Gifts cardback +3 packs is out. To emulate or not to emulate.......
If you do emulate, mind letting us know how to do it ourselves?
Title: Re: Hearthstone
Post by: qMyon on July 22, 2015, 03:03:00 PM
Worst Brawl yet.  Feels like they took a piss break on this one.
If you do emulate, mind letting us know how to do it ourselves?

Well, it was some time, and they haven't said not to do it, so......

https://www.reddit.com/r/hearthstone/comments/3dmd15/get_galaxy_s6_card_back_packs_with_andy_the/

I just followed these instructions. Worked A-OK for me.
Title: Re: Hearthstone
Post by: Raikaria on July 22, 2015, 08:22:34 PM
Nah; worst Brawl is this one; Pay 2 Win.

Or Priest 2 Win.

I had a particually dumb foe who played Ysera into my Chromaggius. Chromaggius duplicated Mind Control; and I MC'ed Ysera.

That's not the dumb part. The dumb part is that; knowing I had a 2nd MC; he proceeds to play... Kel'Thuzad.

EDIT:

THE GRAND TOURNAMENT IS COMING. [New expansion]
Title: Re: Hearthstone
Post by: Suikama on July 22, 2015, 10:23:06 PM
damn some of these new cards are nutsss


that hero power combo what the fuck

hunter deals 20 dmg get 10 cards
Title: Re: Hearthstone
Post by: Kiro on July 22, 2015, 11:35:43 PM
Those Shaman cards!!! I'm so excited.

That 2 mana 3/4! I don't care if it overloads 1, it's the most viably powerful 2 drop yet and it's a totem!

The 4/4 that buffs with totems on board (viable substitute for Fireguard Destroyer or Piloted Shredder)!

The 5 mana 3/6 that inspires +2 atk to totems has potential. A 7 mana play to give you something stronger than Paladin recruits. And if it stays alive, you can get another +2 minion next turn. Actually it might be really good because 6 health is annoying to get rid of.

The card I'm dreading so far with today's reveal is the new Mage secret Effigy. Summon a random minion of the same mana cost when it dies. That's really strong with Mad Scientist and you don't have Poly or Hex. They get almost equal value for the death of their minion, potentially better than Piloted Shredder. I don't want to fucking tech in Kezan into every deck I have (not to mention it's way harder to play around in Arena).
Title: Re: Hearthstone
Post by: PX on July 23, 2015, 06:14:58 AM
(http://i.imgur.com/hw3xtuN.jpg)

The Coin Mana Wraith that won the entire game from turn 1
Title: Re: Hearthstone
Post by: Iryan on July 23, 2015, 06:40:45 AM
Yissssss! Since I saw steamwheedle sniper and shadow form, I thought there was a ton of design space revolving around modifying or interacting with one's hero power. Then they make that a core theme of the new expansion.  :getdown:

Nah; worst Brawl is this one; Pay 2 Win.
I thought this at first. Then I made a brawl-appropriate version of oil rogue and repeatedly crushed my enemies. And the only legendary it uses is like, Loatheb. I don't even have arcane golems!

Granted, that still means the games are strongly decided by the opening hand, but at least games are also usually over rather quickly. And they DO make for some interesting happenstances.
Title: Re: Hearthstone
Post by: Bio on July 23, 2015, 06:53:35 AM
After this expansion, every class can feasibly obtain every card in the game.
Title: Re: Hearthstone
Post by: Aya Reiko on July 23, 2015, 08:18:14 AM
In the current Brawl, I just won in 2 turns as a Druid.

Ms vs. Priest--

Turn 1: Alexzstraza (He drops to 15 HP)
He plays Ysera
Turn 2: Alex punches him (8 Dmg) + Force of Nature (6 Dmg) + Shapeshift (1 Dmg)

Dead Priest.
Title: Re: Hearthstone
Post by: qMyon on July 23, 2015, 11:04:04 AM
So much love for Shaman - clearing totems will be so much more important. Lots of interesting Mage stuff as well. A bit shorter on the other classes, though. Hopefully they're expanding the Pirate group besides the new legendary alone - and I hope Priest/Pally get some more good stuff.

And that Frost Giant - sounds like a Handlock auto-include, IMHO. And for any other deck that uses hero power plenty.

Also, Majordomo viable?

I thought this at first. Then I made a brawl-appropriate version of oil rogue and repeatedly crushed my enemies. And the only legendary it uses is like, Loatheb. I don't even have arcane golems!

Reminds me of a rogue I faced, who did Assassin's Blade+Tinker's+Deadly Poison on turn 1, then Deadly Poison again on T3. And me stuck without taunt/heal besides hero power. Thankfully I topdecked Holy Fire on the turn before he had lethal - he conceded, since I would have had lethal in turn.

And there was a chap who came 1 card short of Inner Fire/Divine Spirit killing me.

And one of my first games - I didn't bring Holy Nova. Much to my regret - I got utterly wrecked by an Aggro Paladin with a slightly boosted curve. He drew 7 cards with Divine Favor  :(.
Title: Re: Hearthstone
Post by: PX on July 23, 2015, 03:39:11 PM
I had a guy assassin's blade + poison me on turn 1. I played Harrison Jones :V

EDIT: New cards (http://www.hearthpwn.com/guides/950-the-grand-tournament)
Holy shit, improved hero abilities
Title: Re: Hearthstone
Post by: Raikaria on July 23, 2015, 09:53:42 PM
Yep; the 'upgraded hero powers' are all basically twice as good; except Shaman; which is basically 4 times as good; Warlock; which isn't quantifiable; and Hunter; which is x1.5 and is now useless against Warriors and Preists since they out-heal it.

Which pretty clearly sums up Blizzard's balance goals with this expansion to be honest. Shamans are targets for buffs.

Also; this this a battlecry; not a persistent effect. Mages can OTK with hero power now from 40 in a blue moon. And since it only works on starting hero powers; it won't work on DIE, INSECT!; INFERNO! or the Shadowform abilities.
Title: Re: Hearthstone
Post by: qMyon on July 24, 2015, 01:05:12 AM
EDIT: New cards (http://www.hearthpwn.com/guides/950-the-grand-tournament)
Holy shit, improved hero abilities

Hoo, boy, staggering implications. Choosing totems - taunt totem every time when low, use the neutral so you can get 2/turn, Heal for 4 becomes 4 dmg nuke with Auchenai, Warriors become near-impossible to kill without overwhelming advantage, Pallys get even more Quartermaster value, and I wonder how the improved Rogue power interacts with Poisoned Blade. Sounds like it may become a must-have for control decks.
Title: Re: Hearthstone
Post by: Raikaria on July 25, 2015, 09:35:37 PM
More new cards; these are not revealed on US/EU yet but China revealed them at an event.

Warlock Class Legendary: Wilfred Fizzlebang
6 mana 4/4. Anything you draw with hero power while he lives costs 0.

Priest Common: Sacred Warrior
4 mana 3/5 with Lightwarden's effect
^
Calling this one the best revealed card so far

Warrior Rare Weapon: King's Defender
3 mana 3/2; Battlecry: Gain +1 Durability per Taunt you have

Neutral Common: North Sea Kraken
9 Mana 9/7. Battlecry: Deal 4 damage
^ this one was the card reveal vote

Neutral Common: Tournament Medic
4 mana 1/8; Inspire: Heal hero for 2.
Title: Re: Hearthstone
Post by: PX on July 29, 2015, 09:18:31 PM
Went to Fatigue against a Warrior who got FIVE Legendaries from portals compared to my ONE. Fucking RNG
Title: Re: Hearthstone
Post by: Aya Reiko on July 31, 2015, 10:41:38 AM
More new cards; these are not revealed on US/EU yet but China revealed them at an event.

Warlock Class Legendary: Wilfred Fizzlebang
6 mana 4/4. Anything you draw with hero power while he lives costs 0.

Priest Common: Sacred Warrior
4 mana 3/5 with Lightwarden's effect
^
Calling this one the best revealed card so far

Warrior Rare Weapon: King's Defender
3 mana 3/2; Battlecry: Gain +1 Durability per Taunt you have

Neutral Common: North Sea Kraken
9 Mana 9/7. Battlecry: Deal 4 damage
^ this one was the card reveal vote

Neutral Common: Tournament Medic
4 mana 1/8; Inspire: Heal hero for 2.
Kripp revealed a few more cards on his YT channel (https://www.youtube.com/watch?v=hpMTwLUk36I) including a Epic Mage card that allows the use of your Hero Powers any number of times, a Rare Mage card that increases the Hero Power's damage by 1, and a Common card for any class that reduces the cost of your Hero Power to 1.
He also predicts the release date for the expansion will be August 24th.
Title: Re: Hearthstone
Post by: qMyon on July 31, 2015, 11:29:30 AM
Kripp revealed a few more cards on his YT channel (https://www.youtube.com/watch?v=hpMTwLUk36I) including a Epic Mage card that allows the use of your Hero Powers any number of times, a Rare Mage card that increases the Hero Power's damage by 1, and a Common card for any class that reduces the cost of your Hero Power to 1.
He also predicts the release date for the expansion will be August 24th.

Those were revealed the day of the announcement.

Also, new cards:

Argent Watchman - 2 mana 2/4, Cannot Attack - Inspire: Can attack as usual.

Spellslinger - 3 mana 3/4, Mage class, Battlecry: Add a random spell to each player's hand.

And 2 neutral legendaries, Fjola Lightbane and Eydis Darkbane, on the TGT site. They feel like they're handy in most decks. What to cut, though........

Title: Re: Hearthstone
Post by: Mr. Sacchi on July 31, 2015, 11:04:38 PM
Also, Trump got an exclusive look at one other card.

Silent Knight, a 3 Mana 2/2 With Stealth and Divine Shield - a common neutral.

Nothing impressive of course, but still.
Title: Re: Hearthstone
Post by: qMyon on August 02, 2015, 04:44:07 AM
My last GvG pack.....

3 commons - meh.

Ooh, 2 epics - Clockwork Giant, Golden Clockwork Giant :(
Title: Re: Hearthstone
Post by: Raikaria on August 02, 2015, 07:30:35 AM
My last GvG pack.....

3 commons - meh.

Ooh, 2 epics - Clockwork Giant, Golden Clockwork Giant :(

Make a mill deck.

Or DE that golden giant for any other Epic.

Also I finally crafted Dr.Boom!

Anyway; I'mma talk about my opinions in TGT cards so far. So if you don't want to be spoiler-ed; skip. I'll be going in roughly reveal order.

====

Lowly Squire
Outside of possibly Rouge; who often hero powers Turn 2; I don't see this getting any play at all. Turn 1 Squire Turn 2 Knife; and the Squire can trade for 3/2's or trade and knife 2/3's. And even in rouge it's questionable.

Totem Golem
Vanillia 3/4 for 2... but you pay Overload [1]. Makes sense. You basically take out a mana loan for a Spider Tank which is a Totem not a Mech.

Silver Hand Regent
3/3 for 3 that summons a 1/1 Silver Hand Recruit on Inspire. It's an alright body and is actually pretty good value if you Inspire. But what class wants to hero power Turn 4? And will this thing even live?

Tuskarr Totemic:
It's a 2 drop's body for 3; but summons any random totem. Worst case it's a Razorfen Hunter with a Crazed Alchemist effect. Best case it summons Totem Golem and you probobly win the game. But everything inbetween except Mana Tide Totem is medicore at best.

King's Defender:
A worse Fiery War Axe unless you play a Turn 1/2 Taunt. Warriors do run Unstable Ghouls; so it's not 100% garbage. It's usually garbage.

Tournament Medic
People are bashing this card as a 1/8 for 4. But it has a soft taunt due to it's inspire; and quite a few minions with 1 health are played right now in aggro; which this card helps deal with. Priests and Warriors suddenly recover 4 per turn using this card. Warlocks get free Hero Powers. I also think it's pretty decent against Druid; who tends to chip you down to 14. This helps you stay above 14. Also; even as a 2/8 this guy would be broken. Then there's the old Mogushan Warden style Inner Fire Divine Spirit play to make a 16/16. Or just an 8/8. And unlike the Warden double Spirit Inner Fire is an OTK. [32 vs 28]

Maiden of the Lake
2/6 for 4 is a... passable body; although it gets wrecked by 4/5's it takes 2 rounds. Hero Powers costing 1 is nice while it lives as well. It's a nice card. But is it good enough? I dunno.

North Sea Kraken
Bad. Bad. Bad. Even in Arena which seems to be it's purpose; Force Tank Max is better.

Fallen Hero
Good as a coin play; as it punishes any 3/2 answers. Otherwise; I see no world where this lives to be useful.

Effigy
I doubt this will see play. It's cool but Duplicate is more reliable.

Dranai Totemcarver:
Does Frostwolf Warlord see play? No. This is Frostwolf Warlord for 1 less but only counts Totems. Is it worth playing mostly 0/2's until Turn 4 to summon a 1 mana less Frostwolf Warlord? No. It is not. Unless Shaman gets Muster for Totems; I don't see this used.

Thunder Bluff Valiant:
Mechtooth Leaper for Totems. Is Mechtooth used? No. Will this be used? Probably not. Also; compare Quartermaster; who gives a specific group of minions for a class +3/+3 while his just gives +2.

Ball of Spiders:
Ball of garbage. 3 webspinners is not 6 mana. These webspinners then sit there for a turn and have to die before you can use the Beasts they give. Then the Beasts have to wait a turn due to being played. So 2 turns before you get unreliable value. And that 'value' you're paying 6 for; and then whatever the beasts cost is. Also; most spells basically have Charge. This one dosen't.

It MIGHT be usable if the Webspinners spawned with Charge. But no. This is worse than Cobra Shot.

Garrison Commander:
Cool Effect. Never going to live to be used and playing a 2/3 and using hero power twice isn't exactly a stellar Turn 6 play. I would mention stealthing it with Master of Disguise... but Rouge doesn't want to HP twice ever.

Lock and Load:
Seems alright. Until you realize Hunters don't actually play that many spells usually. And Hunters in general have a lot of awful cards. Bestial Wrath. Cobra Shot. Ball of Spiders. Even most of their class minions are subpar. And do you really think Hunter players will play a style that's not FACE. If Face Hunter is no longer a thing, they'll just play Zoo or Mechmage of whatever the new SMOrc deck is.

Poisoned Blade:
Garbage Rouge Epic. Free dust. Like most Rouge Epics.

Kodo Rider: It's two 3/5's for 8; which is... fair actually. And if the main body lives it can then start spitting out more. If you happen to have 10 mana and a Garrison Commander already out [Or a Coldarra Drake] this card is crazy.

Coldarra Drake: Fair body. Dragon synergy. Fair effect if it lives. Not saure it'll be used outside of gimmick Fireblast decks that go for the dream 40 damage turn.

Frost Giant: I can see Priests; Warriors and perhaps Paladins running this

Nexus-Champion Saraad: Will people let this live? Probably not. Is it's effect reliable? No. Is it worth effectively 7 mana? Probably not.

Justicar Trueheart: It's heavily biased to Shaman; who effectively gets a x4 multiplier to his Hero Power; while everyone else gets x2 [If you consider Warlock not Steady Shotting himself as 2 mana]; and Hunters get x1.5. 6/3 for 6 is an awful body, but it's effect is huge, particularly in longer games and for more control classes. Especially Priest and Warrior; who it helps stick around even more.

Wilfred Fizzlebang: 4/4 for 6 is awful. It;s never going to live so it's basically an 8 drop. At which point to be worth it it has to draw Jaraxxus or Mal'Ganis. So... yeah. Warlock legendary is garbage. Also makes no lore sense seeing as he died in the Argent Tournament. So can't be at TGT.

Skycap'n Kragg: Hey look Warriors and Rouges will try Pirates again.

Colleseum Manager: Free dust

Holy Champion: Great card for Priests

Flame Juggler: Outclassed by Mad Bomber; who is far more reliable at killing 1 HP minions and can sometimes kill 2 or even 3.

Clockwork Knight: Solid card.

Savage Combatant: If he was a 4/5 he'd be autoinclude. 5/4 isn't as good and Druids already have loaded 4 slots... if it wasn't a Druid card he'd be great.

Darkbane and Lightbane: Both are Spider Tanks without Mech [So a downgrade]; until you start pumping them with extra cards for medicore effects. Darkbane fires a [Random] Darkbomb which is probobly worth 1 mana; and Lightbane casts Hand of Protection on herself; a 1 mana effect. Is that really worth pumping them with extra cards? Who knows yet. These are certainly solid, but are they good enough?

Silent Knight: Actually not as garbage as it seems. He's a Stealth who is resistant to AoE's as well. This is a card you want to buff. Playing him on Turn 3 as a Paladin guarantees a King's target unless he gets hit 3 times by double Mad Bomber or something. And 6/6 Divine Shield is great. Also you can do things like play him and be sure he is safe for a Bloodlist or a Savage Roar setup later in the game. He's gimmicky; but not unplayable.

Argent Watchman: Can someone say GARBAGE?

Spellslinger: So he's a Spider Tank with a potential downside; or a potential upside. Why would you play this over Kirin Tor?

Demonfuse: Dear lord this is godawful. Firstly; you can't even use it as a nuke like Demonfire. Secondly; an extra +1/+1 is NOT WORTH CASTING Wild Growth [A 2 mana spell] on your enemy. I've seen people joke this is an 'I concede' card. It's that bad.

Argent Horserider: Excellent anti-aggro card. A lot of people seem to be under-rating it. But it comes out with Charge on Turn 3; trades for anything with 2 HP or less [Most aggro minions. Snipe a Juggler. Respond to a Huffer/Wolfrider/Arcane Golem.] and then it probobly trades with another aggro minion as well. I can actually see this getting play, and I'm probobly going to take Shielded Minibot out of my Paladin deck for this; since my 2 drops are overcrowded anyway and this guy does the same job but is better as a reactionary play any point after Turn 2.

Flame Lance: A lot of people are asking 'why' on this, but Mage has a lot of good 4 drop cards. It's entirely possible for a Mage to trade out Fireball for this; especially if they are something like an Echo Mage; or using Archmage Antonidas. This is not a bad card. Fireball is just OP in itself.
Title: Re: Hearthstone
Post by: Bio on August 02, 2015, 08:56:50 AM
Effigy will see play because unlike Duplicate, it gives you tempo.
So when you want to have pseudo-sticky minions, you can use this. Also most people mention that this replaced Counterspell in tempo mage which was there just to stop mad scientists from not getting value.
Title: Re: Hearthstone
Post by: PX on August 03, 2015, 08:09:16 AM
(http://i.imgur.com/OxVLTN0.jpg)

12-2 dream, last game was a revenge match against the pally that brought me to 11-2
Title: Re: Hearthstone
Post by: Kyo Tanaka on August 03, 2015, 11:54:31 AM
Hey, I've noticed that this game has been growing rather pretty well lately, and I am interested in a good TCG...

Would someone here would like to show this scrub the ropes and ruin him? Seems like a game I could enjoy.
Title: Re: Hearthstone
Post by: PX on August 03, 2015, 04:32:57 PM
If you want a good TCG, this is not a good CCG :V

Watch tons of Kripp/Trump videos
Title: Re: Hearthstone
Post by: Raikaria on August 03, 2015, 05:50:18 PM
Hey, I've noticed that this game has been growing rather pretty well lately, and I am interested in a good TCG...

Would someone here would like to show this scrub the ropes and ruin him? Seems like a game I could enjoy.

You are not a Tradeing Card Game if you cannot Trade Cards.

Hearthstone is a Collectable Card Game :V
Title: Re: Hearthstone
Post by: Mr. Sacchi on August 04, 2015, 05:15:40 AM
That said, if you still want to play this despite it not being a TCG (:V) I highly recommend that, after you go through the tutorial, you watch Trump's Basic Teachings series. (https://www.youtube.com/watch?v=2KjtRokhpvM&list=PLvEIxIeBRKSjprrvlbAcbVjzHsnH9PjDX) As the name implies, it teaches all of the basics of the game.

Later on, if you're interested, you can also watch the series that he's making right now which teaches you how to play the more advanced decks that are currently part of the meta. Like the name implies, this is significantly more advanced, but if once you feel like you have a good grip on the basics you should give them a watch as he does teach you how to play each type of deck and what their weaknesses are (which also allows you to understand what your deck is and what its weaknesses are and etc). Link Here (https://www.youtube.com/watch?v=DBjJ_H3GDNk&list=PLvEIxIeBRKShebsK_0f5_WbnaMVmWVXDL&index=1).

Trump is a great youtuber if you want to learn more about the game, he was voted the best educational hearthstone streamer for a reason, after all.
Title: Re: Hearthstone
Post by: gammaraptor on August 05, 2015, 07:59:01 AM
(http://i.imgur.com/2dsNwPU.png) (http://imgur.com/2dsNwPU)

I love being the raidboss.
This deck is okay, if they can kill your Majordomo and subsequently deal 8 damage to you before you can Alextrasza/armor-up/equip a weapon/play the other damn raganaros, then it sucks. Otherwise its absolutely raidboss hilarity. Subsequently it also functions as a normal control warrior deck.
Title: Re: Hearthstone
Post by: qMyon on August 06, 2015, 02:38:14 PM
Oh, come on! Tavern Brawl pack.......
Title: Re: Hearthstone
Post by: PX on August 06, 2015, 03:14:09 PM
Oh, come on! Tavern Brawl pack.......

But Millhouse on turn 2 wins like half the games
Title: Re: Hearthstone
Post by: Raikaria on August 06, 2015, 07:58:25 PM
I do not like this Tavern Brawl.

That's the first one I've said that about.
Title: Re: Hearthstone
Post by: Aya Reiko on August 06, 2015, 10:07:19 PM
My Keys to Victory (for this week's brawl)

Zoo isn't key, Silence is.
Mountain Giant is awesome.  (1) If you can fill your hand up, you can have one out by turn 4 or 5.  (2) The only things it will spawn are other giants or, as my unfortunate Pally opponent found out, DEATHWING.

It's also hilarious to see your opponents discover Zombie Chows will DEAL 5 damage if you also have a Soulpriest on the board.
Title: Re: Hearthstone
Post by: Suikama on August 07, 2015, 12:57:02 AM
(http://i.imgur.com/JOaAr4n.jpg)

wat

welp now everyone can play tirion
Title: Re: Hearthstone
Post by: Bio on August 07, 2015, 02:10:35 AM
You can even play that Healbot+.
Title: Re: Hearthstone
Post by: Raikaria on August 07, 2015, 10:04:27 PM
My Keys to Victory (for this week's brawl)

Zoo isn't key, Silence is.
Mountain Giant is awesome.  (1) If you can fill your hand up, you can have one out by turn 4 or 5.  (2) The only things it will spawn are other giants or, as my unfortunate Pally opponent found out, DEATHWING.

It's also hilarious to see your opponents discover Zombie Chows will DEAL 5 damage if you also have a Soulpriest on the board.

Yeah I got my pack playing Priest; Mass Dispel. I also snowballed and got a lot of early damage with Undertaker because everything is Deathrattle [Hunter was down to 14 by the time it was dead]. Lil'Exorcist is godly too. So is Baron Rivendare.

Feign Death is also a card.

Dosen't change the fact I hate this brawl.

Also Priests are getting a 1 mana Heal 5 spell.

Paladins and Druids everywhere are looking at their 2 for 6 and 3 for 8 heals and crying.
Title: Re: Hearthstone
Post by: qMyon on August 08, 2015, 12:40:46 AM
Also Priests are getting a 1 mana Heal 5 spell.

Yikes - Auchenai + 1 turn Thaurissan = 20 damage to face

Fist of Jaraxxus also sounds pretty interesting. A card that activates even when discarded is new. Living Roots sounds like it might help with resurrecting Token Druid. And Warhorse Trainer gives a little boost to Muster.
Title: Re: Hearthstone
Post by: Suikama on August 08, 2015, 01:00:30 AM
(http://i.imgur.com/Em7us0Z.jpg)

....

this was on an ALT :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha:
Title: Re: Hearthstone
Post by: Raikaria on August 08, 2015, 08:21:34 AM
Yikes - Auchenai + 1 turn Thaurissan = 20 damage to face

Actually 4+2+2+1+1 = 10. You can pull that combo without Thaurissan.
Title: Re: Hearthstone
Post by: qMyon on August 08, 2015, 09:15:59 AM
Actually 4+2+2+1+1 = 10. You can pull that combo without Thaurissan.

*Mentally reboots*

You're right. For some reason I had Auchenai costing 6 mana in my head. Hmmmm......

Thaurissan 36dmg OTK: Auchenai+2xMind Blast+2xFlash Heal+2xZombie Chow+Circle+2xLight of the Naaru - and still got 5 mana left over.

It's making me want to think of a Miracle Priest deck with Gadgetzan etc. Lightbombs, Novas, Shadow Words, Holy Fire, Shadow Madness to stall, Acolytes, Gnomes, PW:S, Mass Dispel, Northshires for draw, Justicar Trueheart to amplify heal, Prophet Velen/Malygos for alt win condition, and there's the rumored Power Word:Fortitude.........

Probably gimmicky as heck, but it would be interesting.
Title: Re: Hearthstone
Post by: Aya Reiko on August 08, 2015, 07:24:45 PM
*Mentally reboots*

You're right. For some reason I had Auchenai costing 6 mana in my head. Hmmmm......

Thaurissan 36dmg OTK: Auchenai+2xMind Blast+2xFlash Heal+2xZombie Chow+Circle+2xLight of the Naaru - and still got 5 mana left over.

It's making me want to think of a Miracle Priest deck with Gadgetzan etc. Lightbombs, Novas, Shadow Words, Holy Fire, Shadow Madness to stall, Acolytes, Gnomes, PW:S, Mass Dispel, Northshires for draw, Justicar Trueheart to amplify heal, Prophet Velen/Malygos for alt win condition, and there's the rumored Power Word:Fortitude.........

Probably gimmicky as heck, but it would be interesting.
Don't forget Justicar Truehart + Auchenai + Valen = Ragnaros with aim!

edit--

Circle of Healing is minion only.
Title: Re: Hearthstone
Post by: Raikaria on August 08, 2015, 08:37:10 PM
(http://media-hearth.cursecdn.com/avatars/248/213/635746400047499178.png)

ARE YOU READY FOR RAMP?

Coin-Innervate this. Have 10 mana Turn 2 [And no cards but you'll run draw obviously]
Title: Re: Hearthstone
Post by: qMyon on August 09, 2015, 01:28:08 AM
Don't forget Justicar Truehart + Auchenai + Valen = Ragnaros with aim!

edit--

Circle of Healing is minion only.

Circle's to proc the two Zombie chows, dealing another 10 damage.
Title: Re: Hearthstone
Post by: Suikama on August 09, 2015, 01:41:05 AM
(http://media-hearth.cursecdn.com/avatars/248/213/635746400047499178.png)

ARE YOU READY FOR RAMP?

Coin-Innervate this. Have 10 mana Turn 2 [And no cards but you'll run draw obviously]
kinda useless right now, but if we get more cards that do stuff like put cards on the top of your deck or more discard effects like fist of jaraxxus or something it could be legit

e: actually wait, it gives you 10 FULL crystals?
so you could do something like drop cult master + some charge minions and then drop this to get full mana and then cult master to restore your hand and then you can play even more stuff
Title: Re: Hearthstone
Post by: Kiro on August 09, 2015, 06:04:03 AM
e: actually wait, it gives you 10 FULL crystals?
so you could do something like drop cult master + some charge minions and then drop this to get full mana and then cult master to restore your hand and then you can play even more stuff

At that point, you'd be at 5 mana maybe since you had to get the Cult Master out first (and have it survive). Doesn't seem a reliable strategy; this card would best be innervated out for the quickest possible ramp at Turn 1 or 2. Similar to Deathwing, you're a bit at the mercy of your topdecking, but you don't have an actual win condition on the board yet. It'll be great gimmicky fun, but inconsistent. You'd only use it once, but maybe you'd still run 2 for the better consistency at getting it. Actually, now that I think about it, it might not be as inconsistent if you hard mulligan for this strategy and stack top heavy. If such a Druid got really good/popular, we might see some of the less common removal teched back in like Deadly Shot.

Priest 1 mana heal probably won't be run by the most successful Priest decks because Light of the Naaru is better overall. Still a nice card to have in existence.

Ancestral Knowledge!!!!! Shaman card draw!!! We've been waiting for years for this card! It's fair too and is probably auto-include for every Shaman deck now.

And ranked rewards! Gotta push for 5 every month now so now there's motivation to eventually get all the golden portraits.
Title: Re: Hearthstone
Post by: Suikama on August 09, 2015, 06:48:49 AM
You don't need to have Cult Master survive a turn if you use it later instead of on curve

Like say you both have a bit of a board built up and it's turn 8, you drop cult master, then drop this card which boosts you to 10 mana, then you trade your board in for a new hand and you have 10 mana to play whatever you get


Rank rewards is super nice finally

I just hope my internet doesn't lag to hell like it does sometimes during important matches...
Title: Re: Hearthstone
Post by: Bio on August 09, 2015, 08:43:27 AM
But then you'd have to run a cult master which isn't that great unless you play token.
Title: Re: Hearthstone
Post by: Mr. Sacchi on August 09, 2015, 11:51:56 AM
I decided that the last wing of naxx wasn't worth the 700 gold for me and spent my 400 saved up gold on 4 packs.

They gave me like 3 rares, 2 epics, 1 golden stormforged axe and Grull, my first legendary...

...I promptly proceeded to disenchant him and all of the cards I knew I wouldn't use to finish my Patron/Face Hunter decks :V

(Yes, I play face hunter when I'm not playing Mechrogue, come at me.)
Title: Re: Hearthstone
Post by: Suikama on August 09, 2015, 03:38:22 PM
But then you'd have to run a cult master which isn't that great unless you play token.
Token druid could be legit now with that card that gives you two 1/1s for just 1 mana
Title: Re: Hearthstone
Post by: Raikaria on August 09, 2015, 07:08:54 PM
Token druid could be legit now with that card that gives you two 1/1s for just 1 mana

Token Druid has always been legit. Savage Roar is, and has always been, one of the most OP cards in the entire game. [Compare Savage Roar to Bloodlust. It's a joke. Bloodlust costs 2 more mana but needs a 2 minion advantage just to break even]
Title: Re: Hearthstone
Post by: PX on August 11, 2015, 02:09:44 AM
Blizzardplz
(http://i.imgur.com/k8HkNT6.jpg)
Title: Re: Hearthstone
Post by: Aya Reiko on August 11, 2015, 10:06:47 AM
Blizzardplz
(http://i.imgur.com/k8HkNT6.jpg)
That basically happens whenever I leave any game.
Title: Re: Hearthstone
Post by: Suikama on August 12, 2015, 10:17:39 PM
(http://i.imgur.com/bEUJFLD.png)

jesus fucking christ i want this card 10/10 would pledge alliegence to the alliance
Title: Re: Hearthstone
Post by: Aya Reiko on August 13, 2015, 11:20:33 AM
(http://i.imgur.com/bEUJFLD.png)

jesus fucking christ i want this card 10/10 would pledge alliegence to the alliance
This better have a special summoning quote when played against a priest.
Title: Re: Hearthstone
Post by: Raikaria on August 13, 2015, 12:14:35 PM
'Let me show you how it is done; Anduin'.

Also that awkward moment when you Thoughtsteal a Gorehowl and use it to oneshot your own father.
Title: Re: Hearthstone
Post by: qMyon on August 13, 2015, 01:40:31 PM
(http://i.imgur.com/bEUJFLD.png)

jesus fucking christ i want this card 10/10 would pledge alliegence to the alliance

Sees "Varian Wrynn".

Gets hyped for Priest legendary.

LOLNOPE.
Title: Re: Hearthstone
Post by: Raikaria on August 13, 2015, 09:11:19 PM
Sees "Varian Wrynn".

Gets hyped for Priest legendary.

LOLNOPE.

Varian is a Warrior; that's his in-game class and that's what he is.

Him being a Priest card would make about as much sense as Rouges getting Kael'thas as a legendary because they're both Blood Elves.
Title: Re: Hearthstone
Post by: Suikama on August 13, 2015, 10:36:31 PM
Also Priest got Voljin anyways

so now they just have to make a deal to give each other's leaders back :V
Title: Re: Hearthstone
Post by: qMyon on August 13, 2015, 11:29:32 PM
Varian is a Warrior; that's his in-game class and that's what he is.

Him being a Priest card would make about as much sense as Rouges getting Kael'thas as a legendary because they're both Blood Elves.

Yeah, I get it. It was just my first impulse given I'm not all that familiar with the lore.
Title: Re: Hearthstone
Post by: PX on August 14, 2015, 06:58:13 PM
These new cards  (https://m.facebook.com/Hearthstone/mediaset?album=pb.498467596862680.-2207520000.1439578581.&refid=17) are RIDICULOUS. Also, Bear Trap is hilarious.
Title: Re: Hearthstone
Post by: Raikaria on August 14, 2015, 10:17:14 PM
Warlock has received a grand total of 0 playable class cards this expansion.
Wilfred Fizzlebang: Sucks unless you draw one of your other class legends.
Demonfuse: The less said the better
Wrathguard: Seems cool until you remember it has 3 HP so trades with most 2 drops anyway; while even if it 2 for 1's with a 2-1 first you still are eating 5 face damage. This is the best card Warlocks have got.
Farsome Doomguard: Well... I guess it's a Bane of Doom buff? You're not gonna put him in your deck.
Tiny Knight of Evil: Most of the time this is a vanillia 3/2.
Fist of Juraxxus: You're not using deck slots for this
Void Crusher: SUICIDE DEMON! Also 5/4 for 6 sucks.
Dreadsteed: Garbage. Complete garbage.
Dark Bargain: If you are in a position where using this [And it's a 3 for 2 RANDOM trade] is a good idea you've probobly already lost.

Also TGT might as well be renamed to HUCK [Face] FUNTERS the expansion.

And Blizzard really want Pirate Rouges to be a thing. Hilariously Buccaneer is good enough in it's own right to probobly see play. Also Mill Rouges get a spell for them. Place 3 Ambushes in the enemy deck. These work like Burrowing mines. Except they summon you a 4/4 Nerubian. [Then the enemy draws so you're not giving them more cards to prevent fatigue]

And Druids got a hard removal card which dosen't have a completely crippleing downside. Because, you know, apparently Druids are not allowed weaknesses.

Also Mages can literally turn things into Huffers now. To quote someone: 'Face Hunter conformed deads. Huffer quits and goes to work for Mage'

Also:

Ice Rager - 3 mana 5/2 [Neutral]. Compare Magma Rager; 3 mana 5/1 Neutral
Evil Heckler: 4 mana 5/4 Taunt [Neutral]. Compare Booty Bay Bodyguard; 5 mana 5/4 Taunt. [Neutral].

Two cards have been outright powercreeped. Admittedly they didn't see play in the first place; but they're still power-creeped when instead they should have been buffed. This isn't even DrBoom vs War Golem where Dr.Boom has the un-printed downside 'you may only run 1 Dr.Boom'. This is 100% pure unadulterated power creep. It's on cards which were garbage and didn't see play but that's not the point. The point is it happened and Blizzard made 2 cards completely obsolete.
Title: Re: Hearthstone
Post by: Suikama on August 14, 2015, 10:59:01 PM
Oh boyo time to look at some of the better cards

Druid gets decent hard removal now with Mulch. I think on average the card they'll get added to their hand won't be very useful (think of all the crap you get from portals + there's no mana reduction) and if you hit a big minion then there's a very small chance the minion they get will actually be better so I think this will see play.

Hunter got a shitload of control cards lol. Elekk looks like the best of them since at worst it's a Bloodfen Raptor and at best you draw a Highmane or something.
Dreadscale looks okay, basically a mini Geddon which is good for keeping the board clean.

Mage gets Huffer all day every day. On one hand it's worse than poly because you cant transform -> ping to remove something with this. On the other hand you can do things like poly your own dying minion and it still has the same silencing utility to screw over deathrattles.

Paladin gets Murloc Knight which is by far the best card in the game bar none not even close.
Challenger might help Paladin secrets be a thing, but it is kind of slow and I'm not sure if paladin secrets really have that much value turn 6 even if you get a whole bunch at once i dunno

Priest gets a 2 drop yay. And also shadow priest which looks silly especially when aggro is dying. Well then again maybe shadow priest can be a burst combo deck i dunno it's too hard to tell right now. Anyways more importantly Wyrmrest Agent gives more dragon synergy and anti aggro. Also the Priest legendary is just silly.

Rogue err, got Pirates yay? Buccaneer seems alright, makes your hero power a 2/2 like auto barber but it can further buff weapons if somehow it lives more turns and it also has a lower cost which means it has better combo synergy and of course it's a pirate.
Shady Dealer is potentially a 5/4 for 3 mana which is crazy especially if you coin it turn 2 but you need a turn 1 pirate to live somehow. Well it's still 4/3 with no pirates so you aren't really screwed if you cant.
Valiant is a weaker SI agent which could be useful. Turn 1 coin this guy removes stuff like Lepers which SI cant do.
Beneath the Grounds might be nice in like Mill Rogue? It basically gives you potential minion value as you mill. It's still a useless card on the turn you use it though. Also it makes their deck bigger which is counter intuitive to milling so eh.

Shaman gets... jesus christ Mistcaller looks crazy. Between this guy and the Totem stuff + new draw card, Shamans got the biggest buff by far, which was needed. Mistcaller is kind of slow by himself, but I think he works well in a generally low-curve minion-heavy deck, which would normally lose steam lategame, but now you get a 2 for 1 draw card and this guy buffing all your minions so you should be much better off.

Warlock...... okay yeah these cards suck not even gonna touch em. The discard archetype still needs way more support for it to be viable. Something like when this card is discarded draw a card would work as it turns discard negative effects into cycling. But right now there's literally just fist of jaraxxus. Yeah nope. Also all of these crappy demons effectively nerf Bane of Doom too.

Warrior gets Taunts and more taunts. Sparring partner is pretty much the perfect card to make taunt warrior a thing. Him with bolster is gonna result in some crazy value combos. Plus you can use him + black knight to kill anything. And taunt warrior should also be amazing with Varian.

As for neutrals, a lot of these look like arena cards, with all the common vanillas and POWERCREEP RIPMAGMARAGERANDBOOTYBAY.
Refreshment Vendor imo is probably one of the biggest nail in the coffins for aggro. Neutral 4 drop with a decent body, a solid heal, and effectively no drawbacks when used vs aggro. Now you can easily live to mid-lategame with turn 3 earthen, turn 4 vendor, turn 5 healbot.
Fencing coach might result in some cool inspire combos and decks, although being a 2 for 3 mana kind of sucks. 2 mana would have been much better but I guess they didnt want him to basically be a totally free hero power MEANWHILE MAD SCIENTIST
Twilight Guardian is finally a dragon with taunt. 4 mana 3/6 with taunt is better than senjin so yeah he'll fit great into dragon decks.
Chillmaw is another taunt dragon and supposedly look to be created to be anti patron. An interesting this is you can kind of play around his own ability by having or not having dragons in your hand.


Personally I'm looking forward to Taunt warrior. It's too hard to tell now if it will be better or worse than Control or Patron, but man Varian is just too goood BV
Title: Re: Hearthstone
Post by: Kiro on August 14, 2015, 11:03:36 PM
Warlock has received a grand total of 0 playable class cards this expansion.

The Warlock already got great flexibility in decks due to their Hero Power. I also agree they didn't get too much, but it doesn't really doom any of their current decks. The most interesting card of theirs might be Dark Bargain because there is no single card removal that actually removes 2 enemy minions (Twisting Nether and Deathwing aside). If the meta does slow down, I think that card has a place.

If anything, Rogues got seriously shafted. I don't think they got enough support for a Control archetype despite Anub'Arak. Cutpurse might be their most impactful minion, but it has to stay alive a turn. It's going to be Oil Rogue and Pirate Rogue, but it's hard to say if Pirate Rogue will be any good otherwise, it's just more of the same. Rogues are not very exciting at all.

High impact cards are most definitely there and it's unfortunate not every class got them.
Shaman: Mistcaller, Healing Wave, Ancestral Knowledge
Druid: Mulch, Darnassus Aspirant and Living Roots (1 mana choose). And Aviana.
Hunter: Acidclaw+Dreadscale, King's Elekk (2 drop with Joust draw) Powershot, and Ram Wrangler for their control archetype, much more exciting than any Rogue control.

I think only the above 3 classes truly got really exciting cards. The rest:

Paladin: Mysterious Challenger (6/6 with secrets), Seal of Champions (their version of Velen's Chosen). And a bunch of weird psuedo removal.
Priest: Holy Champion (solid 4 drop at last), Wyrmrest Agent (2/5 taunt if running Dragon Priest) to pair with Twilight Guardian.
Mage: Effigy. Not so much other things, but possibly Coldarra Drake and Fallen Hero.

Warriors got relative crap with the exception of Varian.

If Warlock, Rogue and Warrior get any deck types, it'll probably have to come from the unique neutrals for TGT.

Cut: Looks like my opinions are more or less mirrored with Suikama's.
Title: Re: Hearthstone
Post by: Suikama on August 14, 2015, 11:15:27 PM
I think Taunt Warrior should be good. Sparring Partner is a great card even if it didn't give taunt (3/2 + taunt for just 2 mana). But because it does you can put taunt onto any minion you want, friend or foe, and synergize with a bunch of things like Black Knight. And then there's Bolster which looks poor by itself, but with a deck full a taunts + this guy giving taunt to everyone else, it would be too hard to get a good bolster off.
And the deck as a whole has synergy with Varian, since he can pull out a whole bunch of taunts in one turn, and that could save you from dying or even win you the game.

And of course you gotta run KT to make everyone's life completely miserable BV
Title: Re: Hearthstone
Post by: Kiro on August 14, 2015, 11:49:58 PM
I think Taunt Warrior should be good. Sparring Partner is a great card even if it didn't give taunt (3/2 + taunt for just 2 mana). But because it does you can put taunt onto any minion you want, friend or foe, and synergize with a bunch of things like Black Knight. And then there's Bolster which looks poor by itself, but with a deck full a taunts + this guy giving taunt to everyone else, it would be too hard to get a good bolster off.
And the deck as a whole has synergy with Varian, since he can pull out a whole bunch of taunts in one turn, and that could save you from dying or even win you the game.

And of course you gotta run KT to make everyone's life completely miserable BV

Sparring Partner is good, but it pretty much is like a Sunfury Protector. The application on the enemy + Black Knight is obviously excellent to counter the 3/2's weak body late game. The thing is it feels like Taunt minions contradict the Warrior playstyle of swinging weapons and taking personal hero damage to leave your minions unscathed. To make Bolster worthwhile, you'd run more than average number of taunts, which means slightly fewer high impact legendaries. Taunt doesn't stop spell based removal which has almost always been the threat against such legendaries.

On the other hand, maybe the only taunts you need are Sludge Belchers and Twilight Guardians along with the Sparring Partner. And maybe 1-3 more taunts amongst Senjin and Sunwalker and maybe a Defender of Argus. Taunt Warrior is probably tantamount to Dragon Warrior in this case. It should be alright, but deck space is getting tight here.
Title: Re: Hearthstone
Post by: Suikama on August 15, 2015, 12:13:07 AM
I'm not sure if you even need legendaries. Like you're thinking of basically control warrior + taunts, but with bolster working like a weaker but meatier and permanent savage roar, it might work better as a midrange deck that plays a bunch of taunts and sticky minons, clears the board with weapons and spells, and then threatens lethal with bolster or maybe even warsong + frothing lol

Or maybe dragons + taunts is best, i dunno it's too early to say. Warrior does have Alexstraza's champion for that

Gorehowl might be good in the deck since you have a ton of taunts protecting your face

Oh yeah another good thing about sparing partner is be can 'bypass' taunts. Like if they have belcher + KT, you taunt the KT and then you can attack it etc.
Title: Re: Hearthstone
Post by: Raikaria on August 15, 2015, 07:47:38 AM
The Warlock already got great flexibility in decks due to their Hero Power. I also agree they didn't get too much, but it doesn't really doom any of their current decks. The most interesting card of theirs might be Dark Bargain because there is no single card removal that actually removes 2 enemy minions (Twisting Nether and Deathwing aside). If the meta does slow down, I think that card has a place.

If anything, Rogues got seriously shafted. I don't think they got enough support for a Control archetype despite Anub'Arak. Cutpurse might be their most impactful minion, but it has to stay alive a turn. It's going to be Oil Rogue and Pirate Rogue, but it's hard to say if Pirate Rogue will be any good otherwise, it's just more of the same. Rogues are not very exciting at all.

High impact cards are most definitely there and it's unfortunate not every class got them.
Shaman: Mistcaller, Healing Wave, Ancestral Knowledge
Druid: Mulch, Darnassus Aspirant and Living Roots (1 mana choose). And Aviana.
Hunter: Acidclaw+Dreadscale, King's Elekk (2 drop with Joust draw) Powershot, and Ram Wrangler for their control archetype, much more exciting than any Rogue control.

I think only the above 3 classes truly got really exciting cards. The rest:

Paladin: Mysterious Challenger (6/6 with secrets), Seal of Champions (their version of Velen's Chosen). And a bunch of weird psuedo removal.
Priest: Holy Champion (solid 4 drop at last), Wyrmrest Agent (2/5 taunt if running Dragon Priest) to pair with Twilight Guardian.
Mage: Effigy. Not so much other things, but possibly Coldarra Drake and Fallen Hero.

Warriors got relative crap with the exception of Varian.

If Warlock, Rogue and Warrior get any deck types, it'll probably have to come from the unique neutrals for TGT.

Cut: Looks like my opinions are more or less mirrored with Suikama's.

Warlocks got nothing. The best card they got this expansion is... uh... Frost Giant? Which is a completely optional card.

Rouge's not shafted. Buccaneer is good enough to run outside of Pirate Rouge. Beneath the Grounds is an awesome card in mill. Shado-Pan should find it's way into Oil as a 7HP body; and might even revive Tempo. Burgle is a 2 for 1 carddraw; which should never be under-estimated.

My opinions on each class; including usable Neutrals:

Druid:
Firstly; I was wrong about Astral Commune; apparently you only get the Excess Mana if you play it at 10; not always. This means the best standalone cards they got were Mulch [Which plugs Druid's only weakness and mill Druid can work around the downside] and Living Roots. Aviana is good but only in specific situations. It's not as niche as Fizzlebang. Blizzard are REALLY pushing Beast Druid now, to the point it might actually be a thing. Question is if Knight of the Wild reduces it's cost when you summon 'Druid of the X' which is summoned as a non-beast but then transforms into one.

It is worth noting Druids only got 1 class card which interacts with hero powers at all. I also don't really see many Neutrals making the cut in Druid; but Druid class cards are so good anyway in general. The only card Druid is getting that probobly won't see play is Wildwalker.

Hunter:
The only card in the entire set geared towards Face Hunter is Brave Hunter. Which is garbage. But as I said earlier; it seems Blizzard really; really want to kill Face Hunter [Which is one half of the stranglehold on deckbuilding atm; the other being Patron which I'll talk about later]. Every single other card in Hunter's set is heavily pushing a control hunter; either being higher-cost cards, or defensive in nature. Hell; Hunters might actually be one of the best anti-aggro decks out there now between Explosive Trap and Powershot. King's Elekk is also pretty nice in midrange/contrfol Hunters; provided the meta doesn't slow down so much midrange only wins on a highmane pull.

Again, I do not see much for Hunters in the neutral department. Justicar Trueheart is the worst value in Hunter. Control Hunters might run one of Sideshow Spelleater to trade their hero powers for something better. Maybe.

Mage:
I find the Mage cards the most interesting. The only one which stands out as potentially powerful on it's own right is Effigy. However, most of the cards have niche uses. Even Flame Lance can be run to conserve Fireballs for face damage. Also honestly I'd rather see Arcane Blast cost 2 but be able to go face. But I guess a 12 damage nuke for 2 mana from Malygos is a thing that Blizzard are scared of, even if Malygos would have to survive a turn. Not liking how Rhonin is basically useless unless you have Antonidas. Boar is a finisher in Face Mage; and is probobly the single best aggro card revealed. [IT'S ALWAYS HUFFER]. Everything else will see play in gimmicky decks, and due to mage having a lot of hero power class cards this is where you might see a full-on inspire deck.

Paladin:
No Paladin card is bad [Except maybe Argent Lance; even Murloc Knight isn't bad], but no Paladin card except Tuskkar Jouster really stands out either. Enter the Colosseum would be bad on any class except one with such a heavy focus on Divine Shield; allowing their champion to trade with the enemy one for free. Mysterious Challenger is a decent body with a mild upside. Warhorse Trainer would be awesome if it cost 4 mana; had a bigger body because of MFB.

Also; in the neutrals; pretty significant Dragon Pally buffs.

Preist:
I'm hyped. I'm so hyped. Not a single card here is unplayable, and literally every Priest archetype except Randuin got something cool [And Randuin got the Legendary at least :P]. Aggressive Priests have Flash Heal which they can Alchenai into Burst; Spawn of Shadows; and Refeshment Vendor [Alchenai is 4 damage to each hero]. Combo Priests got Confuse. Generic Priests got literally every card in the set. Holy Champion might be one of the set's top cards; especially with Refreshment Vendor healing both heros thus giving her +4. Even Dragon Priests got toys.

And yes; I'm hyped for Refreshment Vendor in Priest.

Rouge:
Nowhere near as shafted as most people are claiming. Yes their legendary sucks.  So does Poisoned Blade. None of the other cards are outright bad, and Beneath the Grounds [Mill]; Shado-Pan [Tempo/Oil] and Buccaneer [Any] should easily find deckslots. Burgle; Cutpurse and Undercity are also all certainly playable.

Shaman:
We knew Blizzard were gonna buff Shamans. They buffed Shamans. They did get 2 pieces of complete garbage [Totemcarver and Elemental Destruction which is a Flamestrike which you pay 1 more for in total and nukes your own board too] but everything else ranges from borderline broken [Healing Wave; Mistcaller; Totem Golem] to powerful; with the possible exception of Charged Hammer; which is certainly playable. Also; Shamans tend to press the button quite a lot; and Justicar Trtueheart gives them an effective x4 hero power boost; by far the best.

Warlock:
Every card here is garbage, and they got nothing from neutrals. Truely shafted.

Warrior:
Firstly; with the exactly 0 ways to deal with Patron added into the game, and the fact that Blizzard actually does nerf low-interaction decks [Freeze Mage; Miracle Rouge] and OTK decks [Giant Warrior; Miracle Rouge], I consider a Patron Nerf either with the release of TGT or shortly afterwards when Blizzard sees it's still stupid as inevitable at this point. Especially since Sea Reaver is a potential Patron Buff; and Sparring Partner can help stem off the Warrior getting rushed.

Varien and Sparring Partner are easily the best cards here. Bolster is not garbage because Sparring exists. Everything else is average at best.

I think the winners of TGT were Priest; Shaman and Druid. The loser was certainly Warlock.
Title: Re: Hearthstone
Post by: qMyon on August 15, 2015, 09:32:31 AM
Preist:
I'm hyped. I'm so hyped. Not a single card here is unplayable, and literally every Priest archetype except Randuin got something cool [And Randuin got the Legendary at least :P]. Aggressive Priests have Flash Heal which they can Alchenai into Burst; Spawn of Shadows; and Refeshment Vendor [Alchenai is 4 damage to each hero]. Combo Priests got Confuse. Generic Priests got literally every card in the set. Holy Champion might be one of the set's top cards; especially with Refreshment Vendor healing both heros thus giving her +4. Even Dragon Priests got toys.

And yes; I'm hyped for Refreshment Vendor in Priest.

*snip*

I think the winners of TGT were Priest; Shaman and Druid. The loser was certainly Warlock.

I'm pretty happy for the Priest cards. Could result in some elevation of Priest decks to more competitive levels.

The only thing I'm concerned about is how so much of the new stuff is banking on Auchenai as an enabler. It feels as though Priest will become more and more combo-reliant - which may not turn out well. One of the big problems I notice with Priest is how it is very reliant on synergy to compete. Furthermore, existing Priest decks already feel fairly clogged with mini-combo pieces - which makes it difficult to decide what to cut.

Granted, Warlock got shafted - but I'm pretty stumped as to what could improve on what's there without being pretty overly strong. Handlock and Zoolock variants have been strong for ages, so I doubt they will get too hurt.

I'm very interested to see if new deck archetypes like Taunt Warrior or Inspire Mage will go anywhere.
Title: Re: Hearthstone
Post by: PX on August 15, 2015, 09:36:25 AM
Quote
Not liking how Rhonin is basically useless unless you have Antonidas.

Dude, 3 mana Avenging Wrath +1 Damage
Or just throw one spell damage and it's 12 damage flying around
Title: Re: Hearthstone
Post by: Mr. Sacchi on August 15, 2015, 09:49:16 AM
Or use it with Malygos and you suddenly have 24 damage flying around.

Or just pop your flamewakers or something.

I mean it isn't even impossible if you get bad card draw and go for lategame.

Flamewaker -> Flamewaker -> Arcane Missiles x3 = 15 damage dealt to random enemies. That's a lot.

I don't really see Patron getting nerfed too hard tbh, they'll probably just reduce Grim Patron's damage from 3 > 2 and call it a day.
Title: Re: Hearthstone
Post by: Iryan on August 15, 2015, 12:51:36 PM
Beneath the Grounds might be nice in like Mill Rogue? It basically gives you potential minion value as you mill. It's still a useless card on the turn you use it though. Also it makes their deck bigger which is counter intuitive to milling so eh.
Actually, if it works anything like the iron juggernaut (which I am pretty sure it does), drawing a trap immediately makes them draw one card after, so if they DRAW the trap, then you do not increase their deck size at all. The question is, what happens when a trap is "drawn" while they already have 10 cards in hand. If that burns the nerub without drawing extra cards, then this card would not be too good for straight-up mill but might still be useful in... well, I'd think of something. If it would trigger the nerubs but not draw a new card, or does draw another card without triggering the nerub, it would be a decent card for mill. If milling it does trigger the nerub AND makes them draw the additional card, it would be pretty sweet.


Unrelatedly... booya, best arena run yet. 12/1 with mage.  :D
Title: Re: Hearthstone
Post by: PX on August 15, 2015, 04:23:53 PM
If you burn the mine from too many cards, it doesn't activate because you never drew it. I'm assuming the same thing happens here
Title: Re: Hearthstone
Post by: Suikama on August 15, 2015, 05:47:45 PM
I don't really see Patron getting nerfed too hard tbh, they'll probably just reduce Grim Patron's damage from 3 > 2 and call it a day.
i assume you havent seen the real patron combo :V

the problem isn't the patrons, it's frothing being able to otk for over 50 dmg in one turn with no counterplay whatsoever. if you play minions they get more damage, if you play taunts they get executed, if you play nothing then they STILL BURST FOR 50
Title: Re: Hearthstone
Post by: Raikaria on August 15, 2015, 05:55:42 PM
And the OTK is what I think will get hit.

I think they'll make it so Warsong Commander is an aura; not 'when you summon give charge so if a Frothing goes to 5000 attack it loses charge.

Boom; OTK gone; and Patron as a cool alternate decktype of control is still usable.
Title: Re: Hearthstone
Post by: Suikama on August 15, 2015, 06:03:54 PM
yep that's pretty much the perfect nerf. stops the stupid frothing bs while hurting nothing else

the frothing combo would still even work if you can get frothing to live one turn, but one turn is all you need for actual counterplay so it would be way more fair than it is now
Title: Re: Hearthstone
Post by: Suikama on August 15, 2015, 10:47:41 PM
(http://i.imgur.com/dhOlEdL.jpg)

Triple Oil OP

e: LMAO I even got oil from my packs
Title: Re: Hearthstone
Post by: Bio on August 16, 2015, 12:45:22 PM
RIP Booty Bay Bodyguard, Magma Rager.
Title: Re: Hearthstone
Post by: Raikaria on August 16, 2015, 02:16:23 PM
> Mage Arena
> Epic picks
> All bad; best choice is Fel Reaver since my deck is rushy anyway
> Play Fel Reaver 1st game
>< Instant Humility
Lose

Of course the enemy has the exact card needed to screw me.
Title: Re: Hearthstone
Post by: Mr. Sacchi on August 16, 2015, 03:35:17 PM
i assume you havent seen the real patron combo :V

the problem isn't the patrons, it's frothing being able to otk for over 50 dmg in one turn with no counterplay whatsoever. if you play minions they get more damage, if you play taunts they get executed, if you play nothing then they STILL BURST FOR 50

And what could they do to fix frothing? Raising his mana wouldn't work cause of Thaurissan, turning him into a 4/2 would make him literally unplayable, making him a 2/3 makes him far too vulnerable, and restricting his effect to himself would also gut the card.

At best, they could make it so that only your minions count but then EVERYONE GET IN HERE happens and that changes the 50 damage to 40, or they could make it so that only enemy minions count and then it becomes good against aggro and that's about it.
Title: Re: Hearthstone
Post by: Suikama on August 16, 2015, 04:50:13 PM
make it so warsong doesnt charge him if he goes above 3 attack. Then the otk is impossible unless you can get your frothings on board to survive a turn. This also prevents later shenanigans if they make a frothing 2.0 or something
Title: Re: Hearthstone
Post by: Sahgren on August 16, 2015, 06:48:54 PM
I'm not certain that's actually the answer. Charge (the card) would reenable it, as would any other card that grants charge that they decide to make in the future. Sure it's an extra card in the combo, but that's still a counterplay-less OTK. For the sake of getting rid of reactionless gameplay it would probably be more efficient to just nerf Frothing itself somehow and not have to keep designing around it in the future.
Title: Re: Hearthstone
Post by: Suikama on August 16, 2015, 06:57:53 PM
one extra combo would actually make a significant difference. Right now the whole patron deck just has so much synergy and versatility. Like frothing and warsong can be used to OTK BUT you can also use them for removal vs more aggressive decks like face hunter.

Charge on the other hand is a pretty garbage card outside of otk decks, and forcing it to be included hurts the deck severely. Charge otk decks exist already with wargens but it's nowhere near as good as patron because it's not consistent thanks to charge being terrible.

Also charge only gives ONE minon charge. Warsong gives EVERYONEGET IN HERE
Title: Re: Hearthstone
Post by: PX on August 16, 2015, 07:22:26 PM
Honestly Frothing is not the problem since it pretty much requires a full board to activate properly. The problem is Patron which just floods the board instantly. Maybe nerfing Warsong Commander is the way, but I love the card to death. Fuck Patron though
Title: Re: Hearthstone
Post by: Raikaria on August 16, 2015, 07:26:24 PM
Patron Warrior's wincon is 90% of the time an OTK with Frothing after/during a Patron flood however.

Patron flood is cool. It's like a bigger UTH. Which needs multiple cards and at LEAST 8 mana.

OTK's are not cool.
Title: Re: Hearthstone
Post by: Suikama on August 16, 2015, 07:29:31 PM
lol no you dont need a board at all to otk

you can deal over 50 damage from your hand on an empty board (http://www.twitch.tv/amazhs/v/10771408?t=4h54m15s)
Title: Re: Hearthstone
Post by: Sahgren on August 16, 2015, 08:48:44 PM
one extra combo would actually make a significant difference. Right now the whole patron deck just has so much synergy and versatility. Like frothing and warsong can be used to OTK BUT you can also use them for removal vs more aggressive decks like face hunter.

Charge on the other hand is a pretty garbage card outside of otk decks, and forcing it to be included hurts the deck severely. Charge otk decks exist already with wargens but it's nowhere near as good as patron because it's not consistent thanks to charge being terrible.

Also charge only gives ONE minon charge. Warsong gives EVERYONEGET IN HERE

Yes, Charge sucks. The problem isn't just that Charge exists and could reenable the combo. It's that any card that grants charge, like Charge, they produce from now on has the potential to reenable the OTK combo. I seriously doubt that people aren't going to find a card they can afford to cut from the current decks if it allows them the chance of getting 50+ damage in a single turn without any possible reaction or preempted defense. Especially if the card is halfway decent enough to stand on its own outside of the combo. And frankly, designing future cards around the fact that they might bring back a OTK combo because they don't want to nerf one card for being a problem strikes me as bad game design.

I guess they could also try nerfing Grim Patron to 3/2. That'd cut down on the number of activations they could get.
Title: Re: Hearthstone
Post by: PX on August 16, 2015, 09:01:50 PM
lol no you dont need a board at all to otk

you can deal over 50 damage from your hand on an empty board (http://www.twitch.tv/amazhs/v/10771408?t=4h54m15s)

Congratulations, you found a 16 mana combo. Every single deck can do that
And my point still stands that the entire enabler to that is commander and patron. Without either of those, the Frothing does nothing, and you're punishing a card that can get enabled
Title: Re: Hearthstone
Post by: Suikama on August 16, 2015, 09:19:32 PM
Yes, Charge sucks. The problem isn't just that Charge exists and could reenable the combo. It's that any card that grants charge, like Charge, they produce from now on has the potential to reenable the OTK combo. I seriously doubt that people aren't going to find a card they can afford to cut from the current decks if it allows them the chance of getting 50+ damage in a single turn without any possible reaction or preempted defense. Especially if the card is halfway decent enough to stand on its own outside of the combo. And frankly, designing future cards around the fact that they might bring back a OTK combo because they don't want to nerf one card for being a problem strikes me as bad game design.
I mean by that logic nerfing frothing is bad too because they still need to balance all future cards around not being able to snowball off charge

Congratulations, you found a 16 mana combo. Every single deck can do that
And my point still stands that the entire enabler to that is commander and patron. Without either of those, the Frothing does nothing, and you're punishing a card that can get enabled
okay so I said frothing is the problem but I also said warsong is the one that should technically be nerfed

patrons by themselves aren't op at all. if they were then you'd see them in other decks but you only ever see warrior

in any case blizzard is going to either gut the whole deck like they did to miracle (nerf patron + warsong + frothing all at the same time riot games style Kappa), or just nerf the otk and see what happens first (which imo would be smarter)
Title: Re: Hearthstone
Post by: Kyo Tanaka on August 16, 2015, 09:39:25 PM
I finally decided to try out this damned game since I'm sick of all the ones I have. Sent out friend requests to everyone on the US Battlenet in hopes of having someone to play with.

Anything I ought to know?
Title: Re: Hearthstone
Post by: Suikama on August 16, 2015, 10:02:24 PM
At first you get a bunch of cards really quickly and some of the initial quests give a lot of gold, but then progress slows down a lot. Then most of your gold income is restricted to daily quests, unless you learn to get really good at Arena. But that's also a grind since you need to win a lot of games for it to be really good.
Title: Re: Hearthstone
Post by: Sahgren on August 16, 2015, 10:32:00 PM
I mean by that logic nerfing frothing is bad too because they still need to balance all future cards around not being able to snowball off charge

Nerfing a problem card doesn't become a bad thing just because they have to continue balancing the game so there aren't OTKs. The alternative is to nix the idea of having cards grant minions charge completely, which sounds like a wasted opportunity to me.

That or they could introduce instants. And eventually Hearthstone will transform into the decently implemented Magic the Gathering Online we've all been waiting for.
Title: Re: Hearthstone
Post by: Suikama on August 16, 2015, 10:42:34 PM
Having counter cards would be interesting, but I think Blizzard wants to keep this game simple compared to other card games, and having traps/instants/whatever would require them to add a whole WOULD YOU LIKE TO ACTIVATE A CARD? HOW ABOUT NOW? WHAT ABOUT NOW system and I'm pretty sure they don't want that
Title: Re: Hearthstone
Post by: Mr. Sacchi on August 17, 2015, 01:19:21 AM
make it so warsong doesnt charge him if he goes above 3 attack. Then the otk is impossible unless you can get your frothings on board to survive a turn. This also prevents later shenanigans if they make a frothing 2.0 or something

That would require dynamic checks from warsong's part which would also affect any patrons that get inner raged/cruel taskmaster'd and would need a change of wording from "When you summon a minion" to "give a minion".

Basically it would be a coding nightmare and would probably have some serious side effects that none of us can really predict since "buffing a charged minion's damage" is a super common tactic. It would, at the very least, be a mega nerf to warsong.
Title: Re: Hearthstone
Post by: Suikama on August 17, 2015, 01:34:35 AM
Changing the wording pretty much would be the nerf, and I don't think it would be too hard to do since there are already situations where charge can be removed under certain circumstances like silence
Title: Re: Hearthstone
Post by: PX on August 17, 2015, 01:52:23 AM
Or give it the Tundra Rhino's effect where "Your minions with 3 or less attack have Charge."
Title: Re: Hearthstone
Post by: Bio on August 17, 2015, 02:21:27 AM
Warsong such a grear card that it needs to be nerfed twice for being the crux of OTKs. We also can't remove Grim Patron from the equations once they are such a good way to completely flip control and gain cards, but I can't quite predict what the strength of the deck will be if Warsong only applies to GP.
Basically it would be a coding nightmare and would probably have some serious side effects that none of us can really predict since "buffing a charged minion's damage" is a super common tactic.
You can't say something being a coming nightmare is a reason against implementing it.  We don't have an idea how the game is implemented and just a check every action actually doesn't seem that bad. More importantly saying you can't implement something because it is too hard is quite a poor reason to give to the community. Warsong is pretty much unplayed elsewhere too.
Title: Re: Hearthstone
Post by: Raikaria on August 17, 2015, 10:52:00 AM
Or give it the Tundra Rhino's effect where "Your minions with 3 or less attack have Charge."

That is literally what I am suggesting.
Title: Re: Hearthstone
Post by: Iryan on August 17, 2015, 02:47:33 PM
That would require dynamic checks from warsong's part which would also affect any patrons that get inner raged/cruel taskmaster'd and would need a change of wording from "When you summon a minion" to "give a minion".
In case you haven't noticed, Tundra Rhino's effect already works like this. If, for some reason, a minion on your board would suddenly become a beast (for instance, you got the rhino from unstable portal and can then polymorph one of your minions into a sheep, which is a beast), it will gain charge even if it didn't have before. This would be in no way difficult to code or to word.

And that is not even going into other aoe buff cards like stormwind champion or reaid leader.

So yes, changing the commander effect to behave like the rhino effect seems like a reasonable nerf if patron continues to be the top dog of decks with TgT.
Title: Re: Hearthstone
Post by: Mr. Sacchi on August 17, 2015, 11:19:28 PM
Oh, Tundra Rhino works like this?

I was not aware, never mind then.

Title: Re: Hearthstone
Post by: Suikama on August 17, 2015, 11:45:42 PM
i just played the dumbest game in my entire life

patron vs patron

whole game is armor up

then he does him combo and leaves me with 2 hp

then i do my combo AND MY LAST ATTACK DOESNT GO OFF BECAUSE THE ANIMATIONS TOOK SO LONG SO HE LIVED WITH 1 HP :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha:

blizzard pls nerf animations


okay and then my next game actually gets drop hacked

i didnt even know that was possible in this game

what

the

fuck
Title: Re: Hearthstone
Post by: Raikaria on August 18, 2015, 08:35:10 AM
TGT stuff has been datamined.

We're getting win 3 games with 1 class missions for 50 gold; and a 60 gold 'Win 5 Tavern Brawls' called Everyone! Get in Here!

Some of the flavor text is hilarious.  Either references to other cards; or to the community; or to well... other things; such as:

Polymorph: Boar - It's always Huffer.
Confessor Paletress - She sees into your past and makes you face your fears. Most common fear: Getting Majordomo out of Sneed's Old Shredder.
Fist of Jaraxxus - * Not actually Jaraxxus' fist. [After all; the card art *is* Archimonde :V]
Druid of the Saber - That's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades. [I just found this one funny and a lot of people were saying it was a dumb name]
Brave Archer - This is a "bearly" concealed reference.
Lock and Load - Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load." This card pays homage to that special moment.
Seal of Champions - "Arf! Arf! Arf!" - Seal of Champions
Enter the Coliseum - You have to get past the vendors first. So many are lost to shopping... [So apparently this card works by sending the weakings into a sea of SHOPPING!]
Frigid Snobold - Ironically, the natural enemy of the snobold is THE CANDLE.
Crowd Favorite - The crowd ALWAYS yells lethal. [Twitch Chat reference]
The Skeleton Knight - Apparently it really was just a flesh wound. [It's funny because he's the 2nd form of The Black Knight boss]

Also the voices have been datamined but I'm too lazy to watch the video; although apparently there is a special interaction between Fizzlebang and Jaraxxus.
Title: Re: Hearthstone
Post by: [Y]oukai [J]esus on August 18, 2015, 09:47:01 AM
Wheres my +9 armor Ragnaros buff

and interaction between Sylvanas and Alleria
Title: Re: Hearthstone
Post by: Bio on August 20, 2015, 01:23:00 AM
Hunter brawl deck inconsistent as fuck. Or for me consistently never winning any jousts versus Frost Giant Mage.
Title: Re: Hearthstone
Post by: PX on August 20, 2015, 01:25:43 AM
Hunter brawl deck inconsistent as fuck. Or for me consistently never winning any jousts versus Frost Giant Mage.

This is just like Ragnaros again, and just like Ragnaros, I won with the Hunter. I also won every joust :V
Title: Re: Hearthstone
Post by: Raikaria on August 20, 2015, 07:15:43 AM
This is just like Ragnaros again, and just like Ragnaros, I won with the Hunter. I also won every joust :V

The decks are nowhere near as skewed as in Rag v Nef. I'd say globally Rag v Nef was like; 80-20 Nef bias at BEST. There were many, many scenarios where Nefarian could kill Rag before he could even respond, and even if that did not happen Wild Magic basically means he drew twice per turn and always had a chance to get a solution.

I've won with both decks, and lost with both only once. Weirdly enough; I've seen 2 mages instaconcede to me; but most people I've spoken with seem to think mage is the stronger deck.

But it is infinitely more balanced than Nef v Rag.
Title: Re: Hearthstone
Post by: Suikama on August 20, 2015, 10:42:42 PM
the hunter deck has goddamn cobra shot in it

who at blizz thought that would be a good idea
Title: Re: Hearthstone
Post by: qMyon on August 23, 2015, 09:07:13 AM
Was playing my midrange pally against an oil rogue, going down to the rogue fatiguing with 2 cards left and me on 5 health. Even though I had 2 minions on board, I had thought he still had an Eviscerate.

Nope, 2 Piloted Shredders. With the amount of health I had, the best I could do would be to trade away my 2 minions on board and hope for the best, even if he most likely would have lethal. I emote "Well Played" and pop the two shredders.

Lorewalker Cho and Ancient Watcher drop.

Instant rogue concede.

I think I just burned my RNG favor for the next couple of months.

Edit: and yep, no more luck. Facing nothing but Patron Warrior and Face/Mid Hunters, aside from a single control Priest where both my Mustards and my Chow were in the last 3 cards.
Title: Re: Hearthstone
Post by: PX on August 23, 2015, 10:15:38 PM
Quote
Edit: and yep, no more luck. Facing nothing but Patron Warrior and Face/Mid Hunters, aside from a single control Priest where both my Mustards and my Chow were in the last 3 cards.

Welcome to ranks 18-Legend
Title: Re: Hearthstone
Post by: Suikama on August 23, 2015, 11:05:03 PM
Rank 5 get

gimme dat golden epic
Title: Re: Hearthstone
Post by: Raikaria on August 24, 2015, 05:00:43 PM
I am going to be able to get 67 packs on release.

To make the opening a little more... statistical, and since I need something to do while waiting, I'm gonna make a Google Doc to keep track of every card I pull.

And I'll post it here, along with what I dusted + dust I already had + what I crafted to show you all my TGT SWAG.

EDIT: NEVERMIND IT'S OUT NO TIME TO DO THAT.
Title: Re: Hearthstone
Post by: PX on August 24, 2015, 05:45:25 PM
(http://i.imgur.com/DhAgBVn.png)
FIrst pack, this is already going to be awful
Title: Re: Hearthstone
Post by: Raikaria on August 24, 2015, 06:11:58 PM
(http://i.imgur.com/sUDpHf1.jpg)
MY 4TH PACK.

1st ever golden legend.

EDIT: I GOT VARIAN TOO.

edit2: AND JUSTICAR MY MOST WANTED LEGEND

Edit 3: Crafted a bunch of epics, a couple of rares and Paletress. DE'ed a Bolf and a bunch of other stuff includeing every Warlock Card I had. Made a Malygos Shaman which apparently I am not allowed to use and cannot even open in the collection. I then made a Priest; ran over someone in a ranked game because Holy Champion IS AS ABSURD AS I THOUGHT IT WAS and then crashed.

Also Paletress gave me a Hemet.
Title: Re: Hearthstone
Post by: Suikama on August 24, 2015, 10:51:35 PM
OH BOY A LEGENDAR-acidmaw fucking hell
Title: Re: Hearthstone
Post by: PX on August 24, 2015, 11:16:35 PM
So I just played a game where my opponent managed to get ALL 3s on Lightning Storm. Best way to lose a game
Title: Re: Hearthstone
Post by: Suikama on August 24, 2015, 11:35:39 PM
of course i get Aviana on my joke alt account which also has GOLDEN DR BOOM
Title: Re: Hearthstone
Post by: Suikama on August 25, 2015, 03:16:10 AM
(http://i.imgur.com/MZw8Imp.jpg)

today I got to play constructed Mage in arena
Title: Re: Hearthstone
Post by: Kiro on August 25, 2015, 06:42:35 AM
Opened 25 packs. Got Varian Wrynn on my 21st. 6 epics (2 golden) as well. Overall acceptable.

Also, the Innkeeper sends you a message at a 12 win arena now. He says "Ooh! You have claimed the top arena prize, the Lightforge Key!" (Screenshot failed MotK security check or whatever).

Argent Horserider is pretty good. A mini-Argent Commander is not to be trifled with. Saboteur is also a really freakin' solid 3 drop. That hero power penalty can screw over the opponent really bad, especially those that want to ping. That was probably the most surprising card to me. And Powershot is amaze balls. Still draft early game tempo if possible, it should still do pretty well.
Title: Re: Hearthstone
Post by: Raikaria on August 25, 2015, 05:04:32 PM
How have I reached Rank 15 playing a gimmicky SUMMONS ALL THE DOODZ deck?

And why are 90% of the guys I am playing against still drooling face hunters.
Title: Re: Hearthstone
Post by: Iryan on August 25, 2015, 06:49:27 PM
Bought 16 packs for a start (leaving enough gold to buy one of the 2 adventure wings I don't have yet, which I may want to do at some point).
16 packs, 6 silent knights. And only 2 epics so far... both of which are the awful new rogue dagger. However, I also get the Skeleton Knight, which is my 3rd legendary among 130 packs. So... yay?  :V
Title: Re: Hearthstone
Post by: Raikaria on August 27, 2015, 02:37:04 PM
How does my RNG Mage beat a full-fledged Patron Warrior?

Why am I gaining ranks playing my RNG Mage? As in; on a streak levels of gaining ranks.

Why am I even playing Ranked?

But seriously; one of the first things I did with TGT was revamp my RNG Mage. Every card in the deck either is RNG or makes more RNG happen. This deck is wild fun and barring the three legends at the end which you can swap out for other stuff anyway [x2 Mirror Entity since copying enemy cards is out of your control; and an extra Madder Bomber]; very cheap to make.

(http://i.imgur.com/mfRhj6m.png)

It's like Tempo Mage and Mech Mage had a baby and then that baby was raised by Randuin. I'm not sure if I win by skill; luck; or just sheer CONFUSION FU.

And yes I am playing Demolisher in Constructed. With the amount of 'BLOW UP STUFF' removal I have and the fact it's a Mech thus enabling Blastmage it's actually pretty scary.

Also while the deck itself has no card-draw; it MAKES cards. Nefarian; Spellslinger; Portals; Spare Parts...

And no I do not have Rhonin or Archmage Antonidas. And the latter dosen't even fit the random. [The former you could argue Arcane Missiles is RNG thus he's legit]. I mean if I was playing SERIOUSLY and I had those cards I'd probobly run them over Madder Bomber and Nefarian, but I'm not.

Did I mention Spellslinger is hilarious? Also a 3/4 body ain't bad. It's made the deck a lot stronger. [Him and Effigy.]
Title: Re: Hearthstone
Post by: Iryan on August 27, 2015, 05:59:47 PM
Nice.

I have only gotten 20 tgt packs so far and have as of yet been reluctant in crafting anything, but I have been able to make something nice with the cards I got, which I had been meaning to make for a while; a feral druid. There are a bunch of cards I would try out or replace, if I had them, but the way it is right now it seems to be doing pretty well. Then again, I am far from high-ranked, and people are playing lots of more experimental stuff atm, rather than patron and face hunter all the time. Which is nice.  :D

[attach=1]

Feral Combatant is basically a fire elemental, except you can play it on turn 4 in some situations. Living Roots is just all around nice. Knight of the Wild and Druid of the Fang bring some pretty sweet tempo swings. Druid of the Saber is also great. 3/2 stealth for 2 is solid, especially if the stealth helps triggering a Fang; the 2/1 charge can also be great as removal or as a finisher in the right situation, in particular when compined with savage roar or power of the wild.
Title: Re: Hearthstone
Post by: Mr. Sacchi on August 29, 2015, 03:22:04 AM
Don't you love it when someone decides to BM you and you wreck them in return?

I Went into the Tavern Brawl today when I was bored as a Warrior and got matched up against a Warlock, I got a stupidly slow curve (Absolutely no minions on my hand besides Sylvanas and Lord of the Arena.) So of course he flooded the board on turn 5, I responded by putting up my Lord of the Arena... which he responded by saying "Well Played", sacrificing his Voidcaller into it and getting Mal'Ganis out, then putting me at 11 life.

I immediately wiped his board by using Revenge, Mortal Strike and Whirlwind., later on he answered one of my drops by attacking it with one of his minions, saying "Thank You" and then popping bane of doom... Which gave him Wrathguard, how cute, just so happens I have a motherfucking Gorehowl in my hand.

By the end of the game I was at 9 life and he had a Frost Giant up, I had a flooded board and had lethal, when his turn came about he started spamming "Sorry" emotes and hovering something over my head... I called out his bluff with a "Thank You" emote and he surrendered seconds later :V
Title: Re: Hearthstone
Post by: PX on August 29, 2015, 04:46:06 AM
I had a hunter bring me to 2 hp in tavern brawl earlier, he Well Played me, I responded with Tree of Life. He surrendered a few turns later :V
Bastard even had justicar!
Title: Re: Hearthstone
Post by: Raikaria on August 30, 2015, 07:23:08 PM
Varien Wrynn: Battlecry: Smack your opponent with your wallet
Title: Re: Hearthstone
Post by: PX on August 30, 2015, 07:36:57 PM
Wallet Warrior is the best deck because fuck aggro :V
Title: Re: Hearthstone
Post by: Iryan on August 30, 2015, 09:03:58 PM
On the topic of control decks, as well as people surrendering instantly when you gain a large amount of life... has anyone else tried to make a control shaman with Healing Wave yet?

I made one (since I got two of them as well as one Elemental Destruction from my packs so far), and although I am of course lacking a bunch of good cards (like a second earth elemental or more powerful legendaries maybe), it seems to be doing alright. Then again, I am only around rank 11~10, but hey.  :3

Title: Re: Hearthstone
Post by: PX on August 31, 2015, 11:32:08 PM
First game I won with Malygos Ancestral Call Shaman, 30 to 0 easy :V
Title: Re: Hearthstone
Post by: PX on September 03, 2015, 06:16:33 AM
LITERALLY WHAT THE FUCK (http://i.imgur.com/wBFWMFq.jpg)
Title: Re: Hearthstone
Post by: Iryan on September 03, 2015, 06:52:47 AM
LITERALLY WHAT THE FUCK (http://i.imgur.com/wBFWMFq.jpg)
Typical arena right there.

Meanwhile... I now know the soul-crushing despair of having MC-Tech steal your by far biggest minion, which was only possible because you used your paladin hero power last turn, leading to a loss of an otherwise totally closed-out game, when you are currently 6/2 in arena. ...yeah.  :colonveeplusalpha:
Title: Re: Hearthstone
Post by: Raikaria on September 03, 2015, 07:30:56 AM
Brawl is Druid mode again. Literally finding everyone playing standard Druid.

I managed to win with an Inspire-Token Paladin but that was mostly because the Druid I faced was a potato and opted to go face over killing my Murloc Knight. Who made a Spiritfin 2nd. I then played Chomaggius.

Also 6/5 Dudes [Chromaggius gave me Quatermaster Dupes + Warhorse Trainer] and the Druid used both Swipes before I dropped Onyxia. [He already knew I was playing Dragons. I'd played Chro and Consort after. He knew my deck was token-heavy. I wonder if he figured it out after I said THANK YOU after Swipe #2?]
Title: Re: Hearthstone
Post by: Suikama on September 24, 2015, 10:32:25 PM
(http://i.imgur.com/0aXDJhQ.jpg)

The blessing of kings dream :V
Title: Re: Hearthstone
Post by: Suikama on October 13, 2015, 05:52:51 PM
RIP in patrons
Title: Re: Hearthstone
Post by: Raikaria on October 13, 2015, 05:55:21 PM
RIP in patrons

Specifically:
The following balance change will be made in an upcoming patch:

Warsong Commander now reads: Your Charge minions have +1 Attack.

About time. Not the nerf I WANTED [This outright removes Patron instead of nerfing it] but it probobly fixes Warsong Commander from being abused again.

But seriously Patron was fixed simply by making Warsong work like Tundra Rhino; giving it's Charge as a conditional as long as the target remains under the threshold [And Warsong stays alive]. Because that stops the idiotic Frothing OTK's.

Although; Warsong Commander is now more or less a strictly worse Raid Leader. [It has +1 HP but only buffs Charge...]
Title: Re: Hearthstone
Post by: PX on October 13, 2015, 06:42:24 PM
Warsong Commander has literally been nerfed to absolute worthless. Fuck everybody on the Hearthstone balancing team, they don't know how to balance for shit
Title: Re: Hearthstone
Post by: Mr. Sacchi on October 13, 2015, 07:18:40 PM
And this, my friends, is why we should never allow Blizzard to actually buff or nerf cards.
Title: Re: Hearthstone
Post by: Iryan on October 14, 2015, 08:55:24 AM
. . . seriously? What?

Any chance a community outburst against that is gonna cause them to change this? Because...  this is worse than Riot balancing.

"Hey guys, this card has worked like X forever, lets change it a bit to work well with the newly released card"
*works TOO well when combined with the newly released card and a few others*
"Hm. Instead of reverting the functionality, lets make the card completely useless."

Reverting the bug-fix (and changing the text to match that functionality) would have been kinda dumb, but alright, you could at least still play regular math warrior. Changing it to Tundra Rhino functionality would have been best, still enabling the basic Patron combo without the cheesy addons (and frothing in particular). This is... no.

What's next? Nerfing Dr. Boom by summoning the boom bots to your opponent's side of the field?
Then again, in that case, you would at least still be able to disenchant it. Unlike Warsong Commander.
Title: Re: Hearthstone
Post by: Bio on October 14, 2015, 08:59:35 AM
All the meta cards before have been nerfed to unplayable (unless there were a combination of cards nerfed together which formed the crux of the deck). There haven't really been nerfs in Hearthstone that bring a card to just balanced only.
Title: Re: Hearthstone
Post by: Raikaria on October 21, 2015, 12:06:55 PM
All the meta cards before have been nerfed to unplayable (unless there were a combination of cards nerfed together which formed the crux of the deck). There haven't really been nerfs in Hearthstone that bring a card to just balanced only.

Blizzard is still playable.
Unleash the Hounds is still playable [Although that got buffed back up]
Warsong Commander was playable until this 2nd nerf
Sylvanas Windrunner is still playable
Eaglehorn Bow is still playable
Dark Iron Dwarf is still playable in the place it was played [Arena]
Abusive Sargent is still playable [Used to be able to target enemies too to enable Shadow Words/BGH]
Defender of Argus is still playable
Frost Nova is still playable
Flame Imp is still playable
Argent Commander is still playable
Sunfury Protector is still playable
Twilight Drake is still playable
Ancient of Lore is still playable [Used to heal 8]
Wrath is still playable [In beta this used to hit face too]


Not gonna go any deeper than those Beta changes.
Title: Re: Hearthstone
Post by: Bio on October 21, 2015, 12:51:40 PM
Out of those cards, the only extremely polarising cards were Twilight Drake and  Sylvanas which were too strong to not be nerfed. Warsong wasn't really played post-nerf pre-Patron. UTH was reworked, so I guess that's a valid card that was changed from non interactivity into a playable combo piece. Flame Imp and Argus also probably fit with Twilight Drake and Sylvanas for being noticeably ahead of other cards to and nerfed to a still playable stage.

Probably the best examples of a good nerf would be those and Wrath/Eaglehorn which bumped a deck down in strength, keeping the idea of the deck the same but lowering its power level.
Title: Re: Hearthstone
Post by: Raikaria on October 21, 2015, 12:54:37 PM
Out of those cards, the only extremely polarising cards were Twilight Drake and  Sylvanas which were too strong to not be nerfed. Warsong wasn't really played post-nerf pre-Patron. UTH was reworked, so I guess that's a valid card that was changed from non interactivity into a playable combo piece. Flame Imp and Argus also probably fit with Twilight Drake and Sylvanas for being noticeably ahead of other cards to and nerfed to a still playable stage.

You didn't see pre-nerf Freeze Mage did you? Cone of Cold; Blizzard and Frost Nova were all nerfed by 1 mana [And Pyroblast by 2] and Freeze Mage is still going on strong virtually unchanged.

And Frothing combo decks were playable before Patron. They just were nowhere near as obnoxious. Warsong also saw play in Hobgoblin decks as rare as those were they were *playable*.

Still; they#re a pretty big list of cards Blizzard has nerfed that are still playable or even strong. Blizzard doesn't just nerf cards out of the game. The only cards Blizzard has nerfed out of the game entirely are Starving Buzzard and now Warsong Commander, both of which had caused problems and been nerfed before. [Buzzard was a 2/2 initially; I forgot to list that one in my last post]

It seems that if a card requies nerfing a 2nd time Blizzard kills it.
Title: Re: Hearthstone
Post by: Bio on October 21, 2015, 01:20:59 PM
Though they probably would not be played today, I consider the Pagle and Tinkmaster nerfs to be quite significant in terms of % inclusion during their day.
Title: Re: Hearthstone
Post by: O4rfish on October 24, 2015, 06:26:49 PM
(http://i.imgur.com/sEHPdpm.jpg)

A winning deck can be very inexpensive. This is all basics, commons, and a couple adventure-mode cards.
Of course, if I had more things it would be better (Knife Juggler, another MotL, etc)

Edit: I forgot Ice Block is not common, sorry
Title: Re: Hearthstone
Post by: Mr. Sacchi on October 27, 2015, 02:59:46 AM
(http://i.imgur.com/5NffyAt.jpg)

Two rares and a WAAAAAAAAH GOLDEN LEGENDARY!

Ok should I disenchant this and make something like Mal'Ganis or keep it?

(I've been trying to make a demonzoolock.)

(Also I got this pack from watching Kiro for a daily, so thanks Kiro o/)
Title: Re: Hearthstone
Post by: Kiro on October 27, 2015, 03:13:59 AM
(http://i.imgur.com/5NffyAt.jpg)

Two rares and a WAAAAAAAAH GOLDEN LEGENDARY!

Ok should I disenchant this and make something like Mal'Ganis or keep it?

(I've trying to make a demonzoolock.)

Isn't that the pack you just got from spectating my game? If so...

<----- Lucky charm!

Harrison is a steady tech choice, but mostly used by other control decks (Druid, Warrior, some Paladin). Even if you are worried about enemy Paladins in the upcoming meta, I'm not sure it's "that" useful. Muster comes on Turn 3 and most charges are used up while the 5/4 body is iffy on Turn 5. Destroying one Truesilver charge is ok. In all honesty, Harrison is better used against Warriors to deny the Death's Bite deathrattle on their own terms. And people seem to be shying away from Control Warrior a bit as we get more aggro-y again.

Edit: Harrison is extremely good against Rogue, but Rogue is in such the dump that I'd not be worried about it. Ditto with Shaman and Doomhammer (I'm so happy my Shaman can Doomhammer freely without too much fear of Harrison, pretty much only see Druids use it this month).

Mal'Ganis does have a pretty strong impact on Warlock demonzoo and Warlock in general. Only pure zoolock can't fit him in. He pretty much gets value by being cheated out with a Voidcaller. I don't really see Demonzoo enough to judge how much Mal'Ganis truly swings the board but in a close game, it's pretty much a 7 health taunt.

Mal'Ganis is way more fun and will always be viable even if you have to manually play him on Turn 9 so I think it's fine dusting Golden Harrison for it.
Title: Re: Hearthstone
Post by: Dormio Ergo Sum on October 27, 2015, 03:45:26 AM
<----- Lucky charm!
Where was my Sylvanis? I had to craft her. >:(
Title: Re: Hearthstone
Post by: PX on October 27, 2015, 04:41:02 AM
I got plenty of my legendaries from going 1-2 in Arena
Title: Re: Hearthstone
Post by: CF7 on October 27, 2015, 02:06:52 PM
Recently started playing this horrible (because it's addicting) game. Got Deathwing from my first pack of cards. Had a hilarious moment in one of the matches, when the opponent played Faceless Manipulator and then Assassinate on it.
So far mainly playing Warlock and Hunter.
Title: Re: Hearthstone
Post by: Suikama on November 12, 2015, 06:09:01 PM
so uh new adventure is out and stuff :derp:
Title: Re: Hearthstone
Post by: Kiro on November 12, 2015, 09:15:37 PM
so uh new adventure is out and stuff :derp:

You would imagine that would be the top post on the /r/hearthstone subreddit, but instead, we have this huge tussle between ADWCTA/Merps and the Heartharena programmer at over 2,500 upvotes from each side's post. This is legitimate juicy drama which I find fascinating to read about from a business perspective.

I also am not going to play the adventure until I go home to my PC rather than play it on my phone.
Title: Re: Hearthstone
Post by: Raikaria on November 12, 2015, 10:18:25 PM
For those of you wanting spoilers about LoE:

www.hearthpwn.com/guides/1079-the-league-of-explorers-a-hearthstone-adventure

All the cards. 45. Far more than other adventures.

Murloc Tinyfin is powercreep on Wisp [It has Murloc]
Huge Toad is powercreep on Bloodfen Raptor [It's even a Beast!]

Can't see anymore outright powercreep but having as many cards made completely irrelevant in a 45 card expansion as TGT made irrelevant is somewhat worrying. Even if they are bad cards. It's the first non-basic card made obsolete [Even if it IS Wisp].

Also first 10 mana spell in the game is coming for... Merloc Paladin. That is so wrong. Murloc decks should not be reaching Turn 10 anyway
Title: Re: Hearthstone
Post by: Mr. Sacchi on November 12, 2015, 11:42:48 PM
Murloc Tinyfin is powercreep on Wisp [It has Murloc]
Huge Toad is powercreep on Bloodfen Raptor [It's even a Beast!]
If the card released is a strictly better version of a card that was simply bad (which is the case of both), it is not powercreep, not by a long shot.
Title: Re: Hearthstone
Post by: Bio on November 13, 2015, 01:59:03 AM
I'll have you know raptor is a perfectly baseline pick in arena.
Title: Re: Hearthstone
Post by: PX on November 13, 2015, 02:13:36 AM
Quote
Also first 10 mana spell in the game is coming for... Merloc Paladin. That is so wrong. Murloc decks should not be reaching Turn 10 anyway

Mega Blast, Mind Control, Pyroblast
Title: Re: Hearthstone
Post by: PX on November 25, 2015, 11:36:43 PM
I changed my mind, this tavern brawl is AMAZING

(http://i.imgur.com/tvgu9m9.jpg)
My board was empty btw
Title: Re: Hearthstone
Post by: CF7 on November 29, 2015, 01:25:10 PM
Ugh, i am sick as hell of agro-hunters and secret padladins. Made it to rank 15 and called it. Now things are fun again, since usually you don't face this bullshit in casual. My kinda experimental warlock deck not helping the issue, but usually i win most of the time against anything else, save for a dragon priest with a good initial hand.

Title: Re: Hearthstone
Post by: Iryan on November 29, 2015, 04:02:41 PM
Well, seeing as we are on the very end of the season, a lot of people play strong decks that tend to have fast games, to grind ladder quickly and rank up. So long as you reach rank 15, probably a good idea to stop right now. Even if you have a good enough deck to reach rank 5 in that time, probably not worth the rage.

You >could< try to capitalize on this by making a specific anti-aggro deck, but eh...

I've thought about trying to fight to rank 5, but I'd rather just fiddle around with silly decks in casual right now, honestly.  :derp:
Title: Re: Hearthstone
Post by: Raikaria on November 29, 2015, 05:13:03 PM
Personally whenever the meta gets really aggro I stop playing to win.

I just cram my deck filled with cards that will extend the game as long as possible as Druid or Paladin and FORCE those brainless aggro decks to play beyond Turn 6.

I go for the moral victory.
Title: Re: Hearthstone
Post by: CF7 on November 29, 2015, 08:44:36 PM
Well that was definitely something magical. And beautiful. You can't exactly do the shit like this in ranked and get away with it too.
http://www.ljplus.ru/img4/h/o/holy_flayer/Hearthstone-Screenshot-11-29-15-23.32.35.jpg
Title: Re: Hearthstone
Post by: PX on November 30, 2015, 04:16:25 AM
Thankfully Reno Jackson is the hero we need because he's bring control back

Also if you guys want to post BNet IDs so I can add you to the front page feel free to
Title: Re: Hearthstone
Post by: CF7 on November 30, 2015, 07:48:41 AM
Eh, might as well.
EriFelvuck#2242 (EU).
Title: Re: Hearthstone
Post by: qMyon on December 01, 2015, 12:16:56 AM
Don't think I'm in the OP yet.
Scurry#1937 (US)

Been playing midrange pally since before it was cool. Now I just play whatever my quests tell me to.

Aside from warlock.
Title: Re: Hearthstone
Post by: CF7 on December 11, 2015, 10:19:37 AM
I think 3rd wing of League should have never been released. Murlocs are fucking everywhere. Murloc Paladins (well, that's nothing new), Murloc Shamans (Everyfin + Bloodlust = Much Face), Murloc Hunters (well it's more or less face-hunter, just murlocs themed) and i even saw Murloc Priests.
Title: Re: Hearthstone
Post by: PX on December 11, 2015, 06:35:27 PM
I'll take Murlocs over Secret Paladin, Aggro Paladin, MechMage, Tempo Mage, Zoo, and Mechs everyday
Title: Re: Hearthstone
Post by: Petroesjka on December 22, 2015, 06:20:32 AM
I have been addicted to playing Freeze Mage as of late. The deck feels so broken, especially with the high number of priests I've been seeing on ladder.

Add me if you like. Lint#1509 (NA)
Title: Re: Hearthstone
Post by: PX on January 16, 2016, 07:20:43 PM
The last guy refused to die
(http://i.imgur.com/4A4DqnO.png)
Title: Re: Hearthstone
Post by: Raikaria on April 27, 2016, 07:11:08 PM
Bumping this back up because Whispers of the Old Gods.

Yogg-Saron is crazy. The newest Trolden Video shows some examples.

Also my current deck is the new Casino Mage. So much spell generation. I've burnt through mega-heal C'Thun Preists and Warriors.
Title: Re: Hearthstone
Post by: CF7 on April 27, 2016, 08:01:47 PM
So far having fun with weird control'ish hunter.
And my new Cthulhu Zoolock.
Title: Re: Hearthstone
Post by: Edible on April 28, 2016, 02:34:29 PM
I hopped back into this for Whispers, because fun.

Running Paladin Murloc.  <3 Vilefin Inquisitor.
Title: Re: Hearthstone
Post by: Raikaria on April 28, 2016, 05:30:56 PM
It's funny because Vilefin Inqu makes Anyfin can happen worse.

But that said Old Murk-Eye is gone from standard [Or SHOULD BE. It's bugged and can still be summoned my Murloc Knight] so the old 'try to summon loads of charge murlocs with Anyfin' tactic dosen't work anymore.
Title: Re: Hearthstone
Post by: CF7 on April 28, 2016, 10:04:08 PM
No, Hearthstone, i do not want to play Shaman. Like at all. (http://i.imgur.com/LYRfxDV.jpg)
Title: Re: Hearthstone
Post by: Iryan on April 29, 2016, 06:40:58 AM
Trying out a range of various decks, mostly in casual. One thing I had quite a bit of success with is something that nobody else seems to be playing: Giant Paladin (http://www.hearthpwn.com/deckbuilder/paladin#23:1;94:2;95:1;260:2;264:2;283:1;293:2;355:2;368:1;383:1;503:1;542:2;614:1;14454:1;22262:1;22315:2;22316:2;22362:2;33147:1;35233:2;). Possibly because it barely uses cards from the new expansion, and the ones it does use are not central to it working. Or possibly because noone else realizes how sweet this deck can be.  :V
The deck needs some additional refining, which also might require some additional cards, but I am rather happy with how it performs at the moment. (in particular, the Raging Worgen is basically a placeholder, but I am not sure what card to put there. It basically has to be a 3 mana card that is good proactively rather than reactively, else I would just slap in Peacekeeper #2... but I might try that anyway)

Basically, comparable to Handlock in a way, where at some point you start winning from a tempo swing (or, rarely, start out with tempo immediately if you have a good opener) and then steamroll from there, with a ton of healing to stabilize against aggro. One thing to note is that the average "heaviness" or threat level of this deck is just very high. With 6 giants and 2 Ragnaros, with Thaurissan and Murloc Knight being additional high-threat minions, and even a 5/5 tuskarr drawing removal frequently... often you will go into a situation where you slam down a threat, they remove it, you slam down another, they remove it... and then on the 3rd or 4th consecutive threat, they don't have answers anymore and you just win from there. The high amount of big stuff is also why the deck is low on big-stuff-removal. You don't need much of it because almost always, you will be the person with the big stuff that has to be removed. Which is also why I would rather have a >threatening< 3-drop as the 30th card, rather than one that is just reactive, but eh.

Oh, and of course you get Yolowins from throwing a Holy Wrath at the opponent's face every now and then. In particular, happened when I was at 1 health from an Aggro Shaman beatdown, while they were at 27 (I had a weapon equipped). Molten Giant. 25 Damage. Well played.  :justasplanned:


Aside from that... Evo-Shaman, Pirate Warrior, various C'thun decks, Mill Rogue... the usual.  :V

I am also sitting on about 6k dust, but don't really have any idea what to craft because I don't know if I would enjoy playing the deck it would allow me to build, or would be any good. Maybe I should just play with what I have for a bit and then figure out what I might want, either from WotoG or Classic, based on that...
Title: Re: Hearthstone
Post by: Raikaria on April 29, 2016, 09:04:07 AM
Speaking of dust I; with no intention to play anything outside of a couple of specific decks in Wild [For me; wild exists to play an unrestrained Casino Mage]; was absolutely merciless with my dusting. DE'ing the 3 useless Naxx legends [Feugen/Stallagg/Maexxna] is almost a legendary of your choice from Whispers or TGT or Base. I also DE'ed my Golden Avianna.

After all my DE'ing I had about 14k dust. I still have about 6k. I didn't even spend it all on WoG; I crafted Edwin too. [Also Whispers has very few actually decent legends outside of the... well... Old Gods. And even then one of those is meh. I might have spent more dust on Whispers Epics than Legends.]

Somehow I've gone from Rank 18 to Rank 12 playing RNG Mage. And while my insane winstreak got broken any game I lose now is very drawn out and close; amusing, and I'm still winning more than I lose. Note I hardly ever play Ranked; I almost always play Casual.
Title: Re: Hearthstone
Post by: CF7 on April 29, 2016, 10:11:04 AM
DE'ing the 3 useless Naxx legends [Feugen/Stallagg]
They are quite good if used in some sort of a combo. F/S have decent stats for their cost and they are easily combo'ed by warlock. Drop F on turn 7 (6 if you have coin in hand)  followed by S next to F and Void Terror between them on the next turn. Now you have 2 Thaddiuses and 14/? Void Terror which is pretty solid. While it requires some setup it's pretty easy to combo it. And 4/7 stats are quite good on its own so you can probably trade it with something and have F survive or hit face for 4 before dropping S/Void Terror. If F doesn't survive, you still have the other minion with the threat of Thaddius still being there.
Actually my sorta deathrattle warlock deck with eggs, void callers and other stuff was quite fun to play.
Title: Re: Hearthstone
Post by: qMyon on April 29, 2016, 11:08:58 AM
Messing about with antiaggro C'Thun Priest on ladder, and Renoman in casual - controlly Shaman with Elise for the win condition.
Title: Re: Hearthstone
Post by: PX on June 02, 2016, 01:01:21 AM
Wild Mode was fun until I met a Anyfin Can Happen OTK Paladin at rank 20 roping every single turn and stopped
Title: Re: Hearthstone
Post by: Iryan on June 03, 2016, 09:03:19 PM
The most blood-boilingly frustrating game I ever had was shortly before the pre-standard nerf patch. My opponent was playing a very standard face hunter. So, just, play stuff, point at the enemies face, hope you win. And my opponent did that. They did it fast. Except after finishing the actions for their turn, which took like 5 seconds at most, they would rope. Every. Single. Time.
I was even thinking of surrendering, but I did not want to give the asshole on the other side the satisfaction of winning that way. So I muscled through and (barely) won the game in the end. Which took like 15~20 minutes. Just because of all the unnecessary roping.

Meanwhile, what are you guys still playing at the moment?
I got up to rank 5 (technically 4) last season with a Pirate Warrior tempo deck (no not what online websites list as "Pirate Warrior", nor what they list as "Tempo Warrior", an actual tempo deck, focussing on weapons and pirates). Aside from that, I've been playing my Giant Paladin (now without molten giant; the nerf made it basically unplayable, and having it as a dead card solely to boost jousts and holy wrath wasn't worth it), Kleptomaniac Priest (featuring Yogg), Mill Rogue, and a couple different Shaman decks, including one I built solely to make good use of the Y'shaarj I pulled. Basically it is a midrange-y Overload Shaman with a large number of taunts. Since a good portion of the earlygame is in the form of spells, and since a lot of the minions are large for their place in the deck's mana curve due to being overload cards, the average size of what Y'shaarj pulls will usually either be pretty big, have taunt, or both.
Title: Re: Hearthstone
Post by: CF7 on June 05, 2016, 06:57:06 PM
Been playing my wombo combo warlock zoo lately and i usually don't bother going above rank 15, because seing all the same shit netdecks is kind of boring.
Also finally got my golden portrait for Gul'dan yesterday.
Aside from that i am playing my sorta weird control'ish warlock deck, C'Thun rogue with lots of return effects, trap based hunter with CotW x2 for the finisher and some kind of combo priest i guess.