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Or you could call it Touhou Diablo 2, since I'm not even sure what it actually says.
This is the squeal to kouryokutei's Touhou Diablo Treasure Hunter G, and it so far expands to the characters involved in UFO.
A demo is available at http://kouryokutei.web.fc2.com/ (http://kouryokutei.web.fc2.com/) (Warning small grey button on page is NSFW becareful.) Just look for the download that says GTR_T0, and above they have a equipment patch for the trial version.
(http://tn-skr2.smilevideo.jp/smile?i=20918565.L)
Main image used for the game, seems a very angry byakuren took it out on everyone. But from the games intro it seems they deserve it.
(http://i1.ytimg.com/vi/ZI06zTvhCYU/hqdefault.jpg)
So if you played the first game you already know most of what this game will consist of.
Your home base is on the Palanquin Ship and you travel to "dungeons" by missions from Nazrin. You also can find Nitori's shop and Reisen selling medicine like Eirin did in the first game. But I'd like to adress the changes made to this game and how it may better the game.
1: Mini map is gone. I hated the mini map in the first game, it was bare and couldn't really be called a "map" really. This time to show you enemies and items the side of the screen will you you a Orange or Blue arrow in the direction of said thing. Better change and gives a better idea of where something is.
2: Stats and weapons get a big change, When you start the demo you start off with 4 hp, yes only 4. But luckily everything else does little damage as well otherwise you would get one shot if these where the same enemies from before. Weapons also change up a but but I'm not sure what all the stats mean.
(http://imageshack.us/a/img541/6102/ykf.png)
Here you can see attack power, how much Hp the weapons gives, and skills attacked instead of prefixes.
Beside from these changes and a few animations getting redone the music still remains the same, it could just be the demo but nothing changed in the music department.
Here is some gameplay footage http://www.youtube.com/watch?v=ZI06zTvhCYU (http://www.youtube.com/watch?v=ZI06zTvhCYU)
So what are your thoughts? Did you expect this to happen? Are you excited for this one? I know I am, I loved the first one and collecting the unique weapons, can't wait to see who you get to play as and what you can collect in this one, but I do hope you can play as a majority of the characters you could in the first one.
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It looks like all items are unidentified? And item stats might be different from the previous game.
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Yes, forgot that part. From what I could tell there might be new ones but old ones are there as well. Since the demo only gives you access to wood weapons they have a preset stat but changes with skills, I can confirm that some form of vampirc or blood sucker is in the game. The twin swords are great in this game as well, before the alt attack didn't give you much mobility but they upped it somewhat and your basically a rumba with swords.
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YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!! I loved the first game, I'll wait warmly for the full version.
Byakuren: RAAAAAAAAAAAAAAWR YOU ALL CRASHED MY SHIP!!!
-thus how the picture came to be-
Also I like how they got Byakuren's hair color wrong. >.<
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I thought so at first too but when looking up info on Byakuren it seems the purple might be or might not be her hair color, I haven't found anything yet that confirms that except that her hair is light on top and darkens on the bottom. But since there games are easy to look at the files you will be able to edit it if you would like to. As of Note of the files, the first game was easy to cheat in if you figures out the codes used in the save file, taking a look at it it seems like it will be harder to do (I'm sure someone will figure it out), which is a great thing for me cause I'm a sucker for grinding for items. (thanks Castlevania HD and Borderlands 2 grrr)
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So if you played the first game you already know most of what this game will consist of.
Oh do I ever. I pretty much exhausted that game last summer, and even made a whole document covering as much of its gameplay as I could.
If I expected to see a sequel, I would have expected it to be a vast step up from the first, rather than just "Treasure Hunter G Redux". Thus, I'm not sure how excited I am for this one, even if they tweak the weapon system around a bit.
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I thought so at first too but when looking up info on Byakuren it seems the purple might be or might not be her hair color, I haven't found anything yet that confirms that except that her hair is light on top and darkens on the bottom. But since there games are easy to look at the files you will be able to edit it if you would like to. As of Note of the files, the first game was easy to cheat in if you figures out the codes used in the save file, taking a look at it it seems like it will be harder to do (I'm sure someone will figure it out), which is a great thing for me cause I'm a sucker for grinding for items. (thanks Castlevania HD and Borderlands 2 grrr)
Zun confirmed that the hair color is natural. Sometime ago... if I recall... (too lazy to look up at the moment)
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This is something I'll be looking forward to. I've played the first game quite a bit and did a LP series of it as well and it is quite nice seeing a sequel of the first game I truly let's played.
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Wow never thought I'd get to meet you! I watched that LP and thought it was pretty good, playing the game before and having knowledge for the LP is exactly how it's done. I've been thinking of trying to do something video wise with the game but I want to be original with it, but with 3 LP's of it already I need to try something different. But that's off topic, from what I read I believe the game will be released in the next week or two so it'll be out very soon.
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This is interesting... and the improved stats are a plus. The former game had only +HP or +ATK. I will be on the lookout for this.
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I do hope for a lot of verity in stats, once I find out something new I'll post ASAP. What I do hope for is that the game will be longer, instead of just going down deeper into a cave you travel in the ship to different areas to defeat bosses and collect treasure, so I hope for a lot of areas to go to since the demo had one that was VERY small.
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loved the first game. from the demo so far i'm going to enjoy this one, too.
the enemy density in the area we get to play in is great.
twin sword improvement is nice, i hope we get some with greater range that aren't broken by default though.
i just hope the game doesn't turn into a borderline-mandatory hakkero-fest in endgame though. barring the semi-unstable network play, that was my biggest disappointment with the first game.
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Hakkero was pretty OP in the first game. It does insane damage and fairly easy to aim. Plus the knockback made it impossible for a boss to interrupt you. But I wouldn't say it was mandatory. Other range weapons like Dolls and Knives work fine too, but the melee weapons were lackluster, except the unique one.
EDIT: For Hakkero, I meant only against bosses. It isn't that great against regular enemies.
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This is gonna sound weird but the Sword and shield (SnS) may not have a lot of attack power, but that block move got me to end game. With that said I'm hoping for some kind of SnS unique and maybe, just maybe, have a watermelon GS so I have more of a reason to use Cirno as a character more, if we can even play as the old ones.
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I literally joined this forum just to point out that this game is out and get some more discussion on it. And possibly someone who can get some translation on it.
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I completed the game a while ago (last boss took 1 hour to beat), when I noticed that I didn't have Kanako yet, is it a bug or do I have to complete a mission certain way...
Also, new characters are:
Nazrin, Kogasa, Ichirin, Murasa, Shou, Byakuren, Nue, Miko, Futo, Tojiko, Chen, Ran, Yukari and Kosuzu.
All this characters are playable.
All other characters from the last game, also return. Including the ones from the Oni Patch (which isn't translated).
My main team consisted of Yuuka
and Kogasa.
Also you fight almost every single character to unlock her.
There are also new unique items (Discover them yourselves).
Also a new thing is that you can upgrade items with Nitori.
There are many other things that are new in this game... but I won't mention them all (I'm tired).
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This makes me want to play it more now! Anyone know if it's on Melonbooks DL?
Also you fight almost every single character to unlock her.
There are also new unique items (Discover them yourselves).
Also a new thing is that you can upgrade items with Nitori.
Sorry I know your tired and all but for all the characters to unlock are they part of certain quests to get or just happen upon them like the first one? Also are there a lot of new areas? (hopefully bigger then the demo's level.)
I'll try my best but a few quick questions about them, is there one modeled after each characters? (EX I like to have Youmu use her swords and Alice with Shanghai and what not.) And are the Uniques OP like they were in the first or are they more balanced?
How does upgrading work?
(No rush for these answers btw don't want to bother you too much since you said your tired an all.)
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This makes me want to play it more now! Anyone know if it's on Melonbooks DL?
Sorry I know your tired and all but for all the characters to unlock are they part of certain quests to get or just happen upon them like the first one? Also are there a lot of new areas? (hopefully bigger then the demo's level.)
I'll try my best but a few quick questions about them, is there one modeled after each characters? (EX I like to have Youmu use her swords and Alice with Shanghai and what not.) And are the Uniques OP like they were in the first or are they more balanced?
How does upgrading work?
(No rush for these answers btw don't want to bother you too much since you said your tired an all.)
Hakkero's or Marisa's mini-hakkero can't go through walls, the same happens for dolls.
Suika's twin swords are a bit OP if it does appropiate damage.
Shou's pagoda is a very good weapon, but it still can't go through walls.
Youmu's twin swords haven't changed.
Sword of Hisou hasn't changed.
All weapons now do less damage. All enemies and bosses have now less life. All rings now give less live to the users. All enemies or bosses now do less damage.
All weapons, rings and enemies became nerfed.
I think I exaggerated the thing of fighting almost every character but you do fight a character a lot of times. Example:
Cirno is fought for the first time, then the next mission you've gotta fight Cirno, Mystia and Rumia toghether, next you fight Letty and Cirno...
Alice is a starter character, Youmu is unlocked once you defeat Yuyuko.
Ther are only five maps, but all of them have like 150+ enemies and 1, 2 or 3 bosses. (Except final boss map) The maps are:
The map in the demo. (I don't know where it is)
Youkai Mountain.
Hell of Blazing Fires
I think it is Mayohiga
Some snow area that I think it's from PCB.
An area above the Palanquin Ship (The final boss area).
Upgrading:
If you find a useful or unique weapon but it does like 8 damage, just upgrade it using other weapons that you've got in your inventory.
Example:
Shanghai does 10 damage, if you got a wood sword that does 12 damage you can use that sword to upgrade Shangai's damage to 13 or 14, or if you got a Mithril sword you can upgrade it to do 76 or 78 damage... once you go through the limit (which is 140 respectively)
you'll be forced to use unique weapons only to upgrade it.
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I remember playing this last summer and it left a lot to be desired. Aiming a lot of the weapons was hard, I remember there being a lot of grinding. Using ranged weapons was also really hard because of the camera angle. However, the worst part of the whole thing was how hard it was to switch weapons.
Diablo II had this neat feature where you could hit w to switch to a second pair of weapons so you could employ different strategy quickly. This game gave a very similar ability, except instead of switching weapons... you switched players... and then your weapons went with you.
lol, I remember my strategy was loading as much HP onto my partner and send them in to keep the enemy busy while I stood back and tried to kill the opponent as quick as possible using the Hakero.
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My strategy for the first game was ?LET'S KILL THEM ALL WITH 15553 DAMAGE?
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That is not a lot of areas, I'd figured you'd go to many different places. Sure the first game had a lot of the same floors but I still felt like I was traveling a long way down. So the unique weapons start weak like a normal weapons but you use other weapons to make them stronger? I kinda kinda see where this game gets grindy, gotta love that artificially lengthening tactic.
Is this game not on Melonbooks DL? I can find it on normal MB but I don't know what I'm doing on DL.
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I've actually been working on a translation for this game, it is mostly(if not completely) done, i should be able to release it very soon.
i don't think i will translate cutscenes however since they use images for the text so i cant copy paste it into a translation program.
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Well I'd hate to take on another project when I'm still not finished with the first. Are the cut scene text on a separate image layer like the first game was? Compared to editing UI to English, just a simple transparent layer is very simple and wouldn't take more than a day or two. (Work and all.)
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I've actually been working on a translation for this game, it is mostly(if not completely) done, i should be able to release it very soon.
I've also been working on a translation. Mostly focuses on items and UI, but I do have some dialogue/quest info translated. I would suggest using the item names I've come up with... especially if your translation is like the Touhou Diablo one, and literally uses the filenames as names. For instance, the "Blood Red Greatsword" (which doesn't look anything like a greatsword) is actually the "Hiryuu Katana".
I'm not sure how your translation is going to work, but with mine, I'm actually trying to preserve the original Japanese files while having completely separate exes and script files. Also, I have a translation script that find-replaces the lines I want to translate, that way the game can be easily trans-patched if it's ever updated. This also means any future translation efforts won't fall to the same fate as Touhou Diablo (we still don't have a trans-patch for the Oni Patch...).
(I would've posted about this all sooner, but I couldn't bring myself to bump the thread/make a new one, and I only just noticed the thread got bumped)
Are the cut scene text on a separate image layer like the first game was?
Eyup. Could probably make the English overlay text in Sony Vegas. Someone would just need to write out all the Japanese and translate it.
Anyways, translations aside, one major problem with the game's netplay is that flags aren't synced. Essentially, if you and a bunch of friends start up a new game, only the host will have access to things like unlockable characters, Accessory-making, and Mystia's Stall. I'm trying to see if there's anything I can do with the game's script to actually have these things synced.
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I've also been working on a translation. Mostly focuses on items and UI, but I do have some dialogue/quest info translated. I would suggest using the item names I've come up with... especially if your translation is like the Touhou Diablo one, and literally uses the filenames as names. For instance, the "Blood Red Greatsword" (which doesn't look anything like a greatsword) is actually the "Hiryuu Katana".
I'm not sure how your translation is going to work, but with mine, I'm actually trying to preserve the original Japanese files while having completely separate exes and script files. Also, I have a translation script that find-replaces the lines I want to translate, that way the game can be easily trans-patched if it's ever updated. This also means any future translation efforts won't fall to the same fate as Touhou Diablo (we still don't have a trans-patch for the Oni Patch...).
in my translation everything but the cutscenes should be done(menus, npc speech,items,quests) i only edited scene.lua, i started my patch for 1.0 and had to use a source comparer to update it to 1.04 lol
...actually i made a shoddy oni patch translation(using bytehacking so i had a nasty character limit, my fav example is naming momiji "Mmj" lol) a while back but i don't know where/if i should post it
i did do some of the basing off of touhou diablo,but i run everything through a translator to give me a hint so only somethings use the filenames
edit: i just looked through the code a bit, and in theory syncing the quest flags doesn't look too difficult,you need to add a custom mailtype and send it on looting a quest chest and have it send the quest name to set the flag.(but i wonder if the game will break if done out of sequence)
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I don't own the game yet so I can't do it myself but is there a way I can get those images? If I start now and find decent font that is close to the style of kanji used I could get it uploaded by Sunday. I'd just need to know they say and it would be very simple. (And give a an excuse to try and finish the nightmare of a sleeping girl UI heh....)
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I don't own the game yet so I can't do it myself but is there a way I can get those images? If I start now and find decent font that is close to the style of kanji used I could get it uploaded by Sunday. I'd just need to know they say and it would be very simple. (And give a an excuse to try and finish the nightmare of a sleeping girl UI heh....)
ok, i sent you a pm
Anyways, translations aside, one major problem with the game's netplay is that flags aren't synced. Essentially, if you and a bunch of friends start up a new game, only the host will have access to things like unlockable characters, Accessory-making, and Mystia's Stall. I'm trying to see if there's anything I can do with the game's script to actually have these things synced.
i fiddled around a bit more with this and i managed to make it so when the host collects the quest item everyone gets their flag set, and they also get their reward money+cutscene.
i playtested solo so i didn't even realize this was a problem, but then again this happened in the first game to.
as for there being 2 translations i'm not sure what you want to do, my translation might have a few missing pieces but is otherwise complete, but i'm pretty sure it has quite a few errors in it.
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Is there someone who can translate the cutscene images so I can edit them to English?
Edit: I could look up individual kanji but if someone knows how I could do it myself I wouldn't mind (heck I might learn something more out of it.)
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OK sorry to make a double post but just thought I should to get some more attention to this. I went ahead and did the first text of the op, had to go into google to get a text form of the image and then went on to different places to get a better translation.
Old:
(http://puu.sh/9Eenb/f64cb5989f.png)
New:
(http://puu.sh/9EeuU/838ed90828.png)
I tried to remake this as close as I could, I do see now that I could make the outlines a bit bigger to match the old ones but I'd like others opinions on it.
In the translations department there is only so much that I know. Making each Kanji in Google might take me a long time (and with limited access to the internet... yay for moving....) but unless someone has a better way of doing it I'd very much like to hear it.
Also if we are serious about making a translation for this game then we could start a topic in the Rika and Nitori's Garage Experiments thread, that might get some help on places where we are stuck at.
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The font used is good.
I'm still trying to figure out how to maneuver the menu... I keep closing the game accidentally.
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i fiddled around a bit more with this and i managed to make it so when the host collects the quest item everyone gets their flag set, and they also get their reward money+cutscene.
Oh man, that's pretty fantastic. Though, does this at all mess with who is able to accept requests from Nazrin? (The host should be the only one who can)
as for there being 2 translations i'm not sure what you want to do, my translation might have a few missing pieces but is otherwise complete, but i'm pretty sure it has quite a few errors in it.
Well, you could send me what you have and I'll try to integrate it with my translation script and merge the translations.
I went ahead and did the first text of the op
One thing would be making the outer white border slightly yellow to match the original (if feasable). Also, like you mentioned, making the black outline slightly bigger. Other than those things, it looks fine.
I'm still trying to figure out how to maneuver the menu... I keep closing the game accidentally.
Ingame menu:
Change Equipment
Switch Characters
Status
Return to Ship
Quit to Title Screen
(You press "H" to use medicine now, by the way)
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OK sorry to make a double post but just thought I should to get some more attention to this. I went ahead and did the first text of the op, had to go into google to get a text form of the image and then went on to different places to get a better translation.
Old:
(http://puu.sh/9Eenb/f64cb5989f.png)
New:
(http://puu.sh/9EeuU/838ed90828.png)
I tried to remake this as close as I could, I do see now that I could make the outlines a bit bigger to match the old ones but I'd like others opinions on it.
You just need to make the outer outline (the white part) a little grayer (like the original Japanese) and you're set IMO.
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So it is normal that when I try to switch my characters, the game closes?
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It always happened to me.
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OK I believe I fixed it, its a bit hard to find what the normal color of the outline was so I picked and and darkened it a bit to match the over all look of it. I also thickened the black outline by 1.
Old:
(http://puu.sh/9Eenb/f64cb5989f.png)
New New:
(http://puu.sh/9FAoZ/2175e7a2ae.png)
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Oh man, that's pretty fantastic. Though, does this at all mess with who is able to accept requests from Nazrin? (The host should be the only one who can)
Well, you could send me what you have and I'll try to integrate it with my translation script and merge the translations.
only the host can open the quest menu, and from what i see there is no side effects of doing the quests out of order, just unlocks things out of sequence
ok i'll pm you the script BUT, you will need edit nazrintalkcore to match mine and integrate all the points where i add the custom syncing: "MailType.QUEST"
So it is normal that when I try to switch my characters, the game closes?
do you have your game patched(1.04 is the current i believe), what does your stderror.txt say?
the characters might still switch even when it crashes as it saves when you do so
OK I believe I fixed it, its a bit hard to find what the normal color of the outline was so I picked and and darkened it a bit to match the over all look of it. I also thickened the black outline by 1.
Old:
(http://puu.sh/9Eenb/f64cb5989f.png)
New New:
(http://puu.sh/9FAoZ/2175e7a2ae.png)
it looks very nice
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Yeah, it switches, but the crashes are annoying. I think it's at 1.01, so I should get updated. Link?
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Yeah, it switches, but the crashes are annoying. I think it's at 1.01, so I should get updated. Link?
the updates are here: http://kouryokutei.web.fc2.com/GTR1/GTR1.html
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Thank you very much.
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How's the translation going?
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How's the translation going?
I'm quite interested myself. Also, what are your game progress guys?
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I haven't heard from anything yet, so i don't know what progress has been done for either the script or cutscenes.
i sent my messy completed script but it may take awhile for ryason55 to finish.
and we don't have anyone to either transcribe/translate the cutscene text AFAIK so editing the dialogue would be alot more difficult, but I'm just rehashing info.
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Yeah I'd get the cut scenes done but the translation is what's stopping me, sorry.
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Okay, thanks I just wanted to know why
did Reimu almost "killed" Kasen in the final scene
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Just up to what mission number is the game anyway? I already hit page 7 and no new stuff. I guess it's over then?
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Just up to what mission number is the game anyway? I already hit page 7 and no new stuff. I guess it's over then?
the mission on page 7 is actually a post game challenge, but yeah that's all of the missions.
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I have to admit that this game was far more challenging than the first one. Also, did anyone unlock Kanako? She doesn't seem to appear anywhere.
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I have to admit that this game was far more challenging than the first one. Also, did anyone unlock Kanako? She doesn't seem to appear anywhere.
You're right, I thought she was at the bottom of the ship with Suwako, but she isn't available.
Oh well. At least I have a handful of unique stuffs, yet I'm still fond of the bow and sniping enemies while my partner uses a melee weapon (specifically Flan's Laevtein (sp?).
Time for a new game, this Suika and the 100 oni sounds promising.
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I have to admit that this game was far more challenging than the first one. Also, did anyone unlock Kanako? She doesn't seem to appear anywhere.
Yeah, no Kanako either.
But to be honest, I find this game to be easier than the previous one. Mainly because of the reduced damage and HP.
Just upgrade your armor to increase your defense up to 300(it's easy) and you'll be nigh-invincible, no-selling everything but the attacks from the final boss and the bonus bosses.
I use Byakuren to further emphasize it. "Superhuman passing through~"
As for weapons, I think the unique ones is way easier to get than in the previous game and you'll get to use them more than normal weapons. The only downside is lower stats, but the options it gives you more than pays for that.
For your partner, best weapon without a doubt is Sakuya's knifes. They're good at aiming them and can trigger the special attack almost every time.
As for you, that varies.
For bosses, Roukanken and Hakurouken is good because other than being a twin sword, its special attack grants invincibility(and it looks like I'm using Byakuren's SC in HM).
For mobs, Suika's horns with its spin attack, that sucks enemies in, is great to soak a lot of damage while keeping yourself mobile. Also works fine on bosses too, if you know when to dodge.
Once you got these weapons, just breeze through the game while keeping them upgraded to match the enemies' strength.
But now, with a level 495 Laevanteinn, I just wipe everything that comes close. It works like the Sword of Hisou(delayed strikes has guard frames). The Four of a Kind special attack is pretty neat too.
In short, it's easier, but it's more fun to play, since you can last longer and going melee actually worth it now.
Hoping for a more challenging quests now. Maybe in some future patches.
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I did this, why? Because the 3D faces don't go pretty well there:
(http://i1077.photobucket.com/albums/w462/DawnFanTDRI/ttg22014-07-1522-35-36-366_zps18368ca8.jpg)
(http://i1077.photobucket.com/albums/w462/DawnFanTDRI/ttg22014-07-1522-37-24-219_zps5b4628cb.jpg)
(http://i1077.photobucket.com/albums/w462/DawnFanTDRI/ttg22014-07-1522-36-07-883_zps0d2d468e.jpg)
(http://i1077.photobucket.com/albums/w462/DawnFanTDRI/ttg22014-07-1522-33-22-699_zps7e2189c2.jpg)
I need to change the size of some...
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Actually, I have question for this game
How do you manage to play offline 3-4 people multiplayer in this game? When I', trying it with my friends, we only manage for 2 player game, and when we add another save data for player 3, the game just crash like that
And how do you play on-line in this game? I'm confused how to make it working
Thanks in advance
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Actually, I have question for this game
How do you manage to play offline 3-4 people multiplayer in this game? When I', trying it with my friends, we only manage for 2 player game, and when we add another save data for player 3, the game just crash like that
And how do you play on-line in this game? I'm confused how to make it working
Thanks in advance
I tried 4 player on a single machine and it worked, i opened 4 ttg2net.exe's had 1 of them host and the other 3 were able to join and they were able to see eachother ingame.
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I tried 4 player on a single machine and it worked, i opened 4 ttg2net.exe's had 1 of them host and the other 3 were able to join and they were able to see eachother ingame.
How do you make it working? Each time I open the ttg2net.exe and run the application, the game always crash
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How do you make it working? Each time I open the ttg2net.exe and run the application, the game always crash
the 3rd box is the IP in the ttg2net starting window, the host must be the first game opened(joining an unstarted game causes a crash is why) in order to host just set it to blank, then after you get the host running open more ttg2nets but this time make sure they have the IP of your machine(or just put 127.0.0.1 into the IP) and then they will connect to the hosting game, but something to keep in mind is that the message the game displays at the title screen before you can choose the options is the spot where you choose your input device,answering the message with a click causes that window to use your mouse, but pressing a gamepad button assigns the specified gamepad to that window.
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the 3rd box is the IP in the ttg2net starting window, the host must be the first game opened(joining an unstarted game causes a crash is why) in order to host just set it to blank, then after you get the host running open more ttg2nets but this time make sure they have the IP of your machine(or just put 127.0.0.1 into the IP) and then they will connect to the hosting game, but something to keep in mind is that the message the game displays at the title screen before you can choose the options is the spot where you choose your input device,answering the message with a click causes that window to use your mouse, but pressing a gamepad button assigns the specified gamepad to that window.
It's still not working for me, even tough I've left the IP box empty and while I input my IP Address in that box, the game just crash without any message,
so I can't make the host and the client running the ttg2net.exe
Does it has something to do with my pc specification, since I'm using Windows 64bit?
My spec is Windows 7 SP1,
Processor : AMD A10 5800K APU
VGA : Ati Radeon 5770 HD
Ram : 8GB
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My Gensokyo Treasure Hunting program closes whenever I press ESC. Oddly enough, the original Gensokyo Treasure Hunter G game now closes when I press ESC, too, even though it didn't when I played the game a few years ago. Anyone know how to fix this?
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That's strange, ESC is used like a save a quit function, maybe it was in a later update? I've always been able to do that. I don't know about the second one but the first one doesn't have a rebindable key for that iirc.
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Oh. What's the key for accessing the menu (for equipping and seeing stats, etc)? I guess maybe my memory is waaaay off
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Oh. What's the key for accessing the menu (for equipping and seeing stats, etc)? I guess maybe my memory is waaaay off
its space.
as for the ESC key it does save and quit in the original game as well
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Oh. Then I guess I remembered things completely wrong after all. Whew, and here I was worried I wouldn't be able to play anymore. Thanks!
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Augh, sorry about the lack of progress on the translation patch. I have way too many projects for my own good. Also doesn't help that a bunch of RSG's translations bug me and I decided to try and do some retranslations... which I just stopped doing at some point and never got around to finishing. ^^;
Anyways, besides that, posting here to notify everyone that they're planning on putting out a content patch for the game this Comiket 86:
http://kouryokutei.web.fc2.com/GTR1/GTR_g_patch.html
I believe it's called the "Gōzoku (http://en.wikipedia.org/wiki/G%C5%8Dzoku) Patch" (豪族パッチ). Looks like it adds the Taoists as bosses, similar to what the Oni Patch for Touhou Diablo did.
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So an expansion? Great!!
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So, what happened to this patch at the end?
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Augh, sorry about the lack of progress on the translation patch. I have way too many projects for my own good. Also doesn't help that a bunch of RSG's translations bug me and I decided to try and do some retranslations... which I just stopped doing at some point and never got around to finishing. ^^;
hmm are you going to do the patch for both versions or are you going to focus on the new expansion patch?
Do you think i should just make my translation released publicly as an early alpha patch?(yes it has issues especially in dialogue, but its playable)
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Not sure if you guys still need this, but I have transcribed all the cutscene texts if that helps:
http://www.mediafire.com/download/89nln3injl23gof/cutscene+texts%28jap%29.rar
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Nice, hopefully this will help with translation and then I can get to work on editing the image files.
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Well i translated the expansion patch(powerful clans) and play tested(not the second game yet though) it i can send it to ryason55 if you want it.
if you aren't sure you'll have the time for the patches i can release either of them as prerelease patches in the meantime.
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I'm just going to pre release these patches as-is until better ones are available, they will have a few mistranslations but they are very playable.
everything but cutscenes are translated of course,i haven't fixed much up in it tbh though, also the patches do include a pre-built in patch to sync progress made in multiplayer!(finishing a quest gives rewards and completion to everyone playing)
English patches:
Gensokyo treasure hunting: https://www.dropbox.com/s/paoimbt2sdvecvg/Gensokyo%20treasure%20hunting%28english%20patch%20prerelease%29.zip
Gōzoku(Powerful clan patch): https://www.dropbox.com/s/d3nt2my3i81egdi/Gensokyo%20treasure%20hunting%20-%20Gōzoku(english%20patch%20prerelease2).zip
Demo(this was a very early translation and has alot more missing from it): https://www.dropbox.com/s/jg4dgys5ha6xczx/Gensokyo%20treasure%20hunting%20demo%20english%20patch.zip
you can download the demo itself here: http://www2.dokidoki.ne.jp/combat_w/gtr/GTR_T0.zip
I did take a look at those scripts for the cutscene dialogues but i was only able to make much sense of one of them(not counting the opening),
so in general i'm not sure how much help i can be as far as those go, translation applications are fairly bad at dialogue.
EDIT:fixed powerful clans multiplayer sync patch, and added demo english translation
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Um... for some reason the game closes when it does the opening scene is there a way to fix it.
Edit: Nevermind I fixed it I forgot to extra the original files for the expansion. :colonveeplusalpha:
Gonna playthrough it and give you a yell if there's anything wrong.
Problem so far: Ok both my friend and me are playing the game and apparently the game crashes if the host defeats the boss host in multiplayer. It's so weird but, so far the game in English is working like a charm we both managed to nab so many rare drops.
Findings: Ice Fairy Wings + Killing Knives using partner is SO OP!
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Problem so far: Ok both my friend and me are playing the game and apparently the game crashes if the host defeats the boss host in multiplayer. It's so weird but, so far the game in English is working like a charm we both managed to nab so many rare drops.
oh ok that was a typo in the powerful clan patched script, i've updated the patch post with a fixed version
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oh ok that was a typo in the powerful clan patched script, i've updated the patch post with a fixed version
Perfect! It works now thanks alot RSG. :D
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I've been playing this game a lot for the past week - thanks RSG for making the english patch =w=b
Never would've learned how upgrading and accessories work without it.
This game is pretty much easier than the first one because you don't have to rely as much on grinding mobs and hoping they drop items with the skills that you want.
*And the explanations on skill levels really helped
Now I have even more game-breaking stats than in the last game with much less grinding.
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Still no Kanako for me...
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Still willing to edit the cutscenes BTW! I've tried to translate some but I'm not confident in my ability to do so.