Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Hoeloe on July 02, 2013, 10:11:03 AM

Title: Touhou Kart!
Post by: Hoeloe on July 02, 2013, 10:11:03 AM
(http://i.imgur.com/OHWD7Y2.png)
Hey, I'm new to this site, but I thought I'd share a project I'm working on at the moment. I've been a fan of kart racing games (like Mario Kart and Crash Team Racing) for a while, and a little while ago speculated on what a Touhou themed kart racer would be like. Eventually, one thing lead to another, and I ended up making this. This is Touhou Kart! I've been working on this for a couple of months, and I have the basic engine working. I'll start you off with a video, then go into some details:

Touhou Kart Alpha Demo Video (http://www.youtube.com/watch?v=6KiVOjF0zb0)

The controls are quite similar to Crash Team Racing. Obviously you can drive and turn, but you also have your drifting, which allows you to turn more sharply, and, if you time it right, get a boost. If you drift for too long, though, you'll spin out of control, and lose a lot of speed. You can also use the drift button to jump, which you can use off ramps and such to boost when you land. There is also the brake button, which allows you to stop very quickly, but also gives you a very fast turn, for more precise driving. In the game, you will collect "Power" points. The more power you have, the faster you'll drive, and also, if you reach MAX power, you'll get a slightly better version of your spellcards. Spellcards are gained from "Bomb" boxes, and you'll be able to use these in much the same way as items in other kart racers.

There is a story mode and a versus mode planned. Versus mode will hopefully be online, and allow up to 8 players to race either other. Story mode is a little more interesting. The story mode will be segmented into 4 worlds, each with 3 tracks and a boss. If you come first in all 3 tracks, you can then race the boss. Beating the boss will open up the next world. There is also, in each world, the Sakuya Challenge. These are optional, but will allow you to unlock extra characters for use in versus mode. The Sakuya Challenge involves racing Sakuya on all 3 tracks in that world in a row. If you beat her in all 3, then you win the challenge.

Here is the list of characters that will be playable racers in the game. I know some people will be disappointed that their favourite character didn't make the cut, but I know I can't please everyone, and there are just far too many Touhou characters to fit them all into one game, at least with the time/budget (no budget, by the way) that I have.

Starting characters (also the only characters playable in story mode):

And the following are unlockable characters:

There is one stage planned for each character, and also hopefully one spell card associated with each character, too.

There is a Facebook page (https://www.facebook.com/TouhouKart) for this game, which hopefully will have updates, screenshots and the like.

That's more or less it for now! I hope you enjoy this project when I'm finished with it! Happy racing!
Title: Re: Touhou Kart!
Post by: Helepolis on July 02, 2013, 12:12:47 PM
Welcome welcome!

I am not quite sure but there was a japanese Cirno Racing (http://n216.com/hrszn/cirno_racing/index.html) which has never left the alpha development if I am not mistaking.

Quite amazing to see you're working on this and hope you get to finish it. You definitely caught my interest for future releases, especially as there is netplay involved. I shall be watching patiently while you prepare the game.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 02, 2013, 12:15:28 PM
Thanks! I did see Cirno Racing, but it looks like it hasn't been updated since 2010, so it seems like it's been cancelled. Thanks for expressing interest! I'm hoping to have netplay involved, though I'm not entirely sure exactly how it will work yet.
Title: Re: Touhou Kart!
Post by: Ciel on July 02, 2013, 12:16:06 PM
Oooh, hi!

It looks awesome so far! The models look really great for starters too! It looks like a lot of hard work, how long did you take to do this?

Good luck! I'll be watching from here! 8D
Title: Re: Touhou Kart!
Post by: Helepolis on July 02, 2013, 12:17:20 PM
Cirno racing apparently was a joke/lolproject/april fool's if I am not mistaking. Which made a lot of people quite sad. I think the owner had released the alpha at Comiket if I am not mistaking but it never was finished.

Good to see you're all fired up :V just focus on the importance of a working game first before diving into models/textures.
Title: Re: Touhou Kart!
Post by: Dark Kitsune on July 02, 2013, 02:13:53 PM
I really, really like the physics and feel of the game, at least in that video. Please finish this :D
Title: Re: Touhou Kart!
Post by: Lavalake on July 02, 2013, 04:59:16 PM
I was going to make a Touhou Kart game based off of Mario Kart, but seeing as someone has already started a Touhou racing game, looks like I'll hold off on it for a while.
This looks really nice, and the concept is really nice.
I'm interested and I want to see more.
Title: Re: Touhou Kart!
Post by: Shikieiki on July 02, 2013, 05:15:21 PM
This looks amazing, keep up the good work.  :)
Title: Re: Touhou Kart!
Post by: Imosa on July 02, 2013, 05:50:20 PM
I was going to make a Touhou Kart game based off of Mario Kart, but seeing as someone has already started a Touhou racing game, looks like I'll hold off on it for a while.
This looks really nice, and the concept is really nice.
I'm interested and I want to see more.
You should see if you can help out. Looks like there's still plenty of work to do and this stuff can't be easy.

It'd be cool to see this come to fruition. I don't play racing games but this would be an easy excuse to try one.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 02, 2013, 10:33:47 PM
You should see if you can help out. Looks like there's still plenty of work to do and this stuff can't be easy.

Absolutely! We really need people to help out, not so much on the programming front, but with environment models and music, mostly. If you feel you can help out at all, don't hesitate to drop me a message!
Title: Re: Touhou Kart!
Post by: Lavalake on July 02, 2013, 10:42:17 PM
Thing is, it takes a really long time to make music and graphics.
These graphics are also 3D so it will take really really long. I don't think I can help out in art.
If anyone has a music creating program that they like to point out to me, I might be able to make the music.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 02, 2013, 11:08:09 PM
Thing is, it takes a really long time to make music and graphics.

Yeah, you're right there. This is the main reason I need help with it! I would do it all myself, but there's just not enough time!
Title: Re: Touhou Kart!
Post by: MewMewHeart on July 04, 2013, 11:04:52 PM
Yes! Finally a Mario Kart X Touhou crossover. I would looooove to play this game.  :*
Don't give up on it if you can't help it.
Title: Re: Touhou Kart!
Post by: KrackoCloud on July 04, 2013, 11:55:38 PM
This looks wonderful. I can't wait to see the tracks and attacks.

Just out of curiosity, what're you using to make this? Is it from scratch?
Title: Re: Touhou Kart!
Post by: FamilyTeam on July 05, 2013, 01:37:18 AM
Add Hong Meiling to it or I'll rip our throat open while you are sleeping
This looks genuinely good, I'm surprised! You need to be aware of some of ZUN'S policies tough, you can't use anything from the oficial games, from text to music. Also, do you have an approximate realese date, or at least a extimated realese date for a public demo for us?
I'm really looking forward to this. Keep it up. If you want you can contact me for some ideas for cheats *winkwink*
Title: Re: Touhou Kart!
Post by: Eric on July 05, 2013, 02:11:46 AM
Quote
The controls are quite similar to Crash Team Racing

Yesssssssssssss


Overall looks really cool, can't wait till it's finished!
Title: Re: Touhou Kart!
Post by: Hoeloe on July 05, 2013, 07:47:21 AM
This looks wonderful. I can't wait to see the tracks and attacks.

Just out of curiosity, what're you using to make this? Is it from scratch?

I'm using Unity3D to make this, though I'm having to program a lot of it from scratch.

This looks genuinely good, I'm surprised! You need to be aware of some of ZUN'S policies tough, you can't use anything from the oficial games, from text to music. Also, do you have an approximate realese date, or at least a extimated realese date for a public demo for us?

Yeah, I tracked down ZUNs policies, and I'm trying my best to make sure all resources are original. I'm not sure what I'm going to do about sound effects (since it would be awesome to have a few recognisable ones in places), but I'm sure I'll work it out. I don't really have a release date, as it vastly depends on how quickly things can get done and/or how quickly I can do them, it's extremely dependent on that.
Title: Re: Touhou Kart!
Post by: Imosa on July 05, 2013, 01:30:26 PM
Thing is, it takes a really long time to make music and graphics.
These graphics are also 3D so it will take really really long. I don't think I can help out in art.
If anyone has a music creating program that they like to point out to me, I might be able to make the music.
If you're interested you could check out Alice's Art Atelier to see if they have anything.
Title: Re: Touhou Kart!
Post by: HyperGumba on July 05, 2013, 02:39:39 PM
Damn, this looks pretty neat. It seems like the usual popular characters are playable... though seeing Renko and Maribel (who I have to wonder about, what is their excuse of being in Gensokyo?) playable makes me wonder:

Will there be any more characters other than the ones in the OP in the future? I mean, not in the full release, but more patched in afterwards as DLC?

Will look out for that project, in any case. Need any test drivers anytime soon?
Title: Re: Touhou Kart!
Post by: Lavalake on July 05, 2013, 06:37:31 PM
There can be DLC.
When you release the full game, you'll only have these characters. And you can slowly work on the other characters and stages.
That can be a plan to get every character in the game.
And did you plan every map out? I can help with that if you want.
Reimu - Hakurei Shrine
Marisa - Forest of Magic
Tewi - Entrance to Eientei
Etc... I consider planning the map out the fun part of making a racing game.

Do you have any progress yet?
Title: Re: Touhou Kart!
Post by: SatorKoi57 on July 05, 2013, 07:34:17 PM
>"similar to Crash Team Racing"
 :o MY FREAKIN' CHILDHOOD RIGHT HERE! IT WAS NITRO KART, BUT IT WAS CRASH RACING NONE THE LESS!
(Sorry for the fanboy comment)

Edit: I also had ideas for a Touhou racing game witch combined the weight and type classes from Mario Kart 7 and Sonic Riders respectively. Probably going to make a thread about full detail, but that's for another time.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 07, 2013, 05:19:07 PM
There can be DLC.
When you release the full game, you'll only have these characters. And you can slowly work on the other characters and stages.
That can be a plan to get every character in the game.
And did you plan every map out? I can help with that if you want.
Reimu - Hakurei Shrine
Marisa - Forest of Magic
Tewi - Entrance to Eientei
Etc... I consider planning the map out the fun part of making a racing game.

Do you have any progress yet?

I have done some planning of stages, and those three are basically what I had in mind (except Tewi's is called Bamboo Forest). I have ideas for the locations of all the stages, but perhaps not details for some of them.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 17, 2013, 09:03:23 AM
Here are some new screenshots! The area is still temporary testing, I just made it a little less painful to look at. These are some of the Spell Cards I've been working on! Shown here are about half of them that will be available in the final game. I have most of them done, but I'll make a demo video at some point to demonstrate them better. Enjoy!

(http://i.imgur.com/mMA37t6.jpg)
(http://i.imgur.com/PRrfSFP.jpg)
(http://i.imgur.com/pAZ7rOO.jpg)
(http://i.imgur.com/Jfb7KZC.jpg)
(http://i.imgur.com/cpitPhj.jpg)
(http://i.imgur.com/RNVEuKC.jpg)
(http://i.imgur.com/PwKYik0.jpg)
(http://i.imgur.com/ahl8NQj.jpg)
(http://i.imgur.com/erElo1l.jpg)
Title: Re: Touhou Kart!
Post by: Helepolis on July 17, 2013, 09:26:40 AM
Did that sword just cut the kart in two, leaving the wheels? Also I love the drill.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 17, 2013, 09:33:54 AM
Did that sword just cut the kart in two, leaving the wheels? Also I love the drill.

Not quite - each of those images is demonstrating a different Spell Card, the vanished kart being one of them. Thanks!
Title: Re: Touhou Kart!
Post by: KLH on July 19, 2013, 06:20:24 AM
please make Fegelein (http://www.youtube.com/watch?v=WjanqQ0ANxY&t=3m10s) a playable character

Wow, it's about time someone has really decided to push this crossover idea forward. I'm surprised it hadn't already been done sooner given the nature of the fanbase, but great that it's actually being done now.

Looks like you got some awesome work going - also, very nice that you have a proof of concept to show. Approximately how long have you been working on this?
Title: Re: Touhou Kart!
Post by: Helepolis on July 19, 2013, 10:12:22 AM
I'm surprised it hadn't already been done sooner given the nature of the fanbase,
There was Cirno Racing (as posted earlier), but that was a hoax/joke/show off.

There are indeed quite some excited people around. Not sure if Hoeloe plans on promoting his video on Niconico as well once it is finished.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 19, 2013, 10:20:00 AM
please make Fegelein (http://www.youtube.com/watch?v=WjanqQ0ANxY&t=3m10s) a playable character

Wow, it's about time someone has really decided to push this crossover idea forward. I'm surprised it hadn't already been done sooner given the nature of the fanbase, but great that it's actually being done now.

Looks like you got some awesome work going - also, very nice that you have a proof of concept to show. Approximately how long have you been working on this?

Thanks! I've been working on it for 2 or 3 months, but there's still a long way to go! I'm hoping to get at least the majority done before October, though it does depend on how fast assets such as stages and characters can be made.

There was Cirno Racing (as posted earlier), but that was a hoax/joke/show off.

There are indeed quite some excited people around. Not sure if Hoeloe plans on promoting his video on Niconico as well once it is finished.

I hadn't really considered it, but it does sound like a very good idea. I may just do that once I have something a little more complete to show...
Title: Re: Touhou Kart!
Post by: Helepolis on July 19, 2013, 12:31:56 PM
As far as I know, no Touhou kart exists in the Japanese communities, unless I've missed something. It would draw attention definitely. Who knows. I'll do some Ayaya search in the background.
Title: Re: Touhou Kart!
Post by: Lawlium on July 19, 2013, 06:34:20 PM
If possible and within the range of your abilities, Would you ever consider custom special unlockable Karts as well? Instead of just the standard kart, there could be other choices with stats that could be different, or they could just be Kart Skins.  For example you could Have Genjii as a Kart or Marisa's Broomstick, or Komachi's Boat.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 19, 2013, 07:37:10 PM
If possible and within the range of your abilities, Would you ever consider custom special unlockable Karts as well? Instead of just the standard kart, there could be other choices with stats that could be different, or they could just be Kart Skins.  For example you could Have Genjii as a Kart or Marisa's Broomstick, or Komachi's Boat.

I did consider this, and decided that, this being an indie project, there was too much work that needed to go into that. I may make an unlockable "special" kart for each character, that would be something like Marisa's Broom, etc., but it vastly depends on how progress is made.
Title: Re: Touhou Kart!
Post by: Graph on July 20, 2013, 06:06:37 AM
Yeah, I tracked down ZUNs policies, and I'm trying my best to make sure all resources are original. I'm not sure what I'm going to do about sound effects (since it would be awesome to have a few recognisable ones in places)

My route for that was to use royalty-free sound effects.  I'd like to give special mention to freesound.org, which is where about 90% of the sounds in Touhou Mecha came from because of the great selection compared to other free sound sites I'm aware of.  If you can't find something usable straight out of the box, use a program like Audacity to edit and combine sounds.  Most users submit sounds with the condition that you give them credit, but if you create an account, the site keeps track of which sounds you downloaded, so you only have to copypaste that list and you'll have given credit where it's due.

E.g. ... I made something that somewhat resembles Master Spark by combining the latter half of this http://www.freesound.org/people/LegoLunatic/sounds/151243/, with this http://www.freesound.org/people/a.e/sounds/104832/ (Though since I'm an amateur, I settled for a much lower tone since I didn't know how to make the higher-pitched electric buzz without making the sound too fast)

I'm afraid I don't have any skills on the 3d modeling front, but if you need 2d art for this project for whatever reason, feel free to discuss it with me if you feel that my style is an okay fit.  Some of my own projects are linked in my sig.  So long as you're not needing art for like half the Windows cast!  Don't let feature bloat kill off a project with such promise.

Best of luck with this project!
Title: Re: Touhou Kart!
Post by: Hoeloe on July 20, 2013, 09:10:30 AM
Yeah, I probably will use mostly royalty free sounds. I do have a little experience as a foley artist, though, so I can hopefully fill in a few gaps with that. I know of freesound.org, and it does have a great selection. Thanks!

Awesome. I'm not sure yet whether I'll need much 2D art. It really depends on how I want to do conversation cutscenes. I can do them 3D animated, or 3D visual novel style, or 2D visual novel style, but I'm really not decided which would be best. It's a decision to be made later in any case, but thanks for the offer, if it turns out I need help, I'll be sure to look you up!
Title: Re: Touhou Kart!
Post by: FamilyTeam on July 20, 2013, 01:41:02 PM
Well, if you want to make some circuit in something like a city (like the Human Village) and you want to style it like Mario Kart or even Gran Turismo with Tokyo R246 to some extent you could maybe put fake advertisements in those temporary walls they put on racing tracks that are set in public highways IRL, like in Circuit de Monaco, with things like "Meiling's and Komachi's beds for slackers! Excellent for people that sleep on their job! or "Grand Theft Nitori! Wrecked your car? Leave it to me and I'll help you!
Well if you want, there is an example of an advertisement you can use in the attachments and you obviously aren't going to this exact one in game because not only it's crap because it's just an example, I used Zun's art in it. But hey, It's an example/reference.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 20, 2013, 05:02:36 PM
Well, if you want to make some circuit in something like a city (like the Human Village) and you want to style it like Mario Kart or even Gran Turismo with Tokyo R246 to some extent you could maybe put fake advertisements in those temporary walls

I always like things like this. I don't have plans for anything set in a human village, but there may be space for things like this somewhere, we'll see. Thanks for the suggestion.
Title: Re: Touhou Kart!
Post by: FamilyTeam on July 20, 2013, 06:47:41 PM
Something we would all agree that would be REALLY cool for you to sneak in the game would be an option to enable rain and/or nightime on the courses. I absolutely love courses set at night and I have a weird fetish regarding racing on rain. It would be really nice to if you coull somehow fit it into the game.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 20, 2013, 10:01:31 PM
Something we would all agree that would be REALLY cool for you to sneak in the game would be an option to enable rain and/or nightime on the courses. I absolutely love courses set at night and I have a weird fetish regarding racing on rain. It would be really nice to if you coull somehow fit it into the game.

I have a variety of courses planned, some of which are set at night, and at least one of which is set in the rain.
Title: Re: Touhou Kart!
Post by: FamilyTeam on July 20, 2013, 10:15:32 PM
Well i can't wait for it ,if you want you could contact me if you want some ideas for a few courses even if almost all of them are styled like Forza/Gran Turismo Courses... Still, I can't wait to play a game with Touhou gals driving karts on a highway while it rains at night :3
EDIT: Maybe you could have one like Nurburgring (http://en.wikipedia.org/wiki/N%C3%BCrburgring), A really long (21KM) and accident happy course. (Image also helps (http://upload.wikimedia.org/wikipedia/commons/2/20/Circuit_N%C3%BCrburgring-2002-vs-1927.svg), tough when you think about, a really long  and accident happy track can also be done to the likes of rainbow road.)
Title: Re: Touhou Kart!
Post by: Hoeloe on July 20, 2013, 11:19:49 PM
Well i can't wait for it ,if you want you could contact me if you want some ideas for a few courses even if almost all of them are styled like Forza/Gran Turismo Courses... Still, I can't wait to play a game with Touhou gals driving karts on a highway while it rains at night :3
EDIT: Maybe you could have one like Nurburgring (http://en.wikipedia.org/wiki/N%C3%BCrburgring), A really long (21KM) and accident happy course. (Image also helps (http://upload.wikimedia.org/wikipedia/commons/2/20/Circuit_N%C3%BCrburgring-2002-vs-1927.svg), tough when you think about, a really long  and accident happy track can also be done to the likes of rainbow road.)

The plan is to have them based more on Touhou locations than just racetracks, so there will be driving around indoors and such, I know of the Nurburgring, and I do have two "Rainbow Road" style tracks planned, and could easily take some ideas from there...
Title: Re: Touhou Kart!
Post by: FamilyTeam on July 20, 2013, 11:38:32 PM
Oh, okay then.
How far in the development are you? (In %?) I really can't wait to play it. Also, i'm sorry if sometimes I end up asking for too much courses that resemble racign tracks, it's mainly because, while I did play kart racers growing up, when it comes to racing games in general, I tend to realte more to games like Gran Turismo, Sega GT/Rally, and Daytona, so that's why often my suggestion have a little bit of a groove from these games.
Also, please try to balance the powerups. You don't know how much I hate Mario Kart Wii just because of them. no seriously, only my friends IRL know how much I dread MKWii just because of that
Title: Re: Touhou Kart!
Post by: Hoeloe on July 21, 2013, 12:05:55 AM
Oh, okay then.
How far in the development are you? (In %?) I really can't wait to play it. Also, i'm sorry if sometimes I end up asking for too much courses that resemble racign tracks, it's mainly because, while I did play kart racers growing up, when it comes to racing games in general, I tend to realte more to games like Gran Turismo, Sega GT/Rally, and Daytona, so that's why often my suggestion have a little bit of a groove from these games.
Also, please try to balance the powerups. You don't know how much I hate Mario Kart Wii just because of them. no seriously, only my friends IRL know how much I dread MKWii just because of that

I honestly have no idea. It's probably in the 1 or 2% margin - I don't really have a game yet, as I'm building up most of the engine first, so it's hard to judge. That's fair enough. My childhood consisted of Crash Team Racing, and later MK:DD, so I'm using those for inspiration.
I'm planning to try and balance the powerups. Obviously some will be better than others, but I'm hoping to balance them by rarity and skill (e.g., it might be possible to dodge a really powerful item if you time things correctly, or it might be difficult to aim, etc. ). Balance is key to any game, and I like to try and make my games as balanced as possible.
Title: Re: Touhou Kart!
Post by: Lavalake on July 22, 2013, 02:14:06 AM
Maybe you can add an option that disables items. Some people love to race without items, leaving it more towards skills and dedication to playing the game.
Also, Yukari's track seems Rainbow Road-ish. Also, how long are the tracks supposed to be? How many laps?
Title: Re: Touhou Kart!
Post by: SatorKoi57 on July 22, 2013, 02:21:10 AM
If you are basing if off CTR, why not make boss races in the adventure/story mode? They don't have to be 100% the same as CTR, but it maybe could work.
Title: Re: Touhou Kart!
Post by: FamilyTeam on July 22, 2013, 03:12:44 AM
Maybe you can add an option that disables items. Some people love to race without items, leaving it more towards skills and dedication to playing the game.
Also, Yukari's track seems Rainbow Road-ish. Also, how long are the tracks supposed to be? How many laps?
This person. I agree with this person. I hate items soemtimes.
And about laps, AGAIN, I know I maybe taking too much inspiration from Simulation racing genres, but maybe there could be begginner leagues, where races are 3 laps on average, (1 on the Nurburgring/Rainbow Road-Like track) on Amateur Leagues there is an average of 4 laps, and still 1 on the Raibow Gring (My new nickname for Rainbow Road+Nurburgring), an professional league, where the races are 6 laps on average and 2 on the Rainbow Gring, and maybe Endurance Races, generaly with 30 laps plus.
Again, maybe I'm sympathizing too much with Sega GT/Gran Turismo/Forza, but hey, they're still cool ideas.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 22, 2013, 09:26:25 AM
Maybe you can add an option that disables items. Some people love to race without items, leaving it more towards skills and dedication to playing the game.
Also, Yukari's track seems Rainbow Road-ish. Also, how long are the tracks supposed to be? How many laps?

That's something I hadn't considered. It sounds like a great idea. I'm not sure how long the tracks will be, it will depend on the physical length of the track.

If you are basing if off CTR, why not make boss races in the adventure/story mode? They don't have to be 100% the same as CTR, but it maybe could work.

I was planning to do just this. 4 of the unlockable characters will be bosses in the adventure mode.
Title: Re: Touhou Kart!
Post by: FamilyTeam on July 26, 2013, 01:50:25 PM
Hey Hoeloe! You have a weird name that can be easily be taken the wrong way! I finnaly had an Idea for a track that ISN'T INSPIRED BY SIMULATION RACING GAMES! I know, SHOCKING!
Maybe for some sort of "Ultimate end Race" you could have a special track where you race on the entirety of Gensokyo. So, for example, you start at the Forest of Magic, you proceed to the Human Village,  you go back to the Forest, then to the Scarlet Devil Mansion, then IN the Scarlet Devil Mansion, then after that you go up the Youkai Mountain BTW, an Idea for an Youkai Mountain Track, make it like Yoshi's Valley (http://faqsmedia.ign.com/faqs/image/article/882/882214/mario_kart_64_yoshi_valley.jpg) then down into the Hakurei Shrine, then into a gap that leads to the final stretch of the course.
Would be pretty good for some sort of ultimate race. Also, I'm basing my geography on Touhoumon Another World.
Title: Re: Touhou Kart!
Post by: Hoeloe on July 27, 2013, 11:32:38 PM
Hey Hoeloe! You have a weird name that can be easily be taken the wrong way! I finnaly had an Idea for a track that ISN'T INSPIRED BY SIMULATION RACING GAMES! I know, SHOCKING!
Maybe for some sort of "Ultimate end Race" you could have a special track where you race on the entirety of Gensokyo. So, for example, you start at the Forest of Magic, you proceed to the Human Village,  you go back to the Forest, then to the Scarlet Devil Mansion, then IN the Scarlet Devil Mansion, then after that you go up the Youkai Mountain BTW, an Idea for an Youkai Mountain Track, make it like Yoshi's Valley (http://faqsmedia.ign.com/faqs/image/article/882/882214/mario_kart_64_yoshi_valley.jpg) then down into the Hakurei Shrine, then into a gap that leads to the final stretch of the course.
Would be pretty good for some sort of ultimate race. Also, I'm basing my geography on Touhoumon Another World.

I think a course that large would have quite a few issues, not only with continuity (in that most of those courses are already in the game, but as separate courses), but also in memory storage. I'd either have to make alternative, miniature versions of the courses, which is a bit lame, or link the existing courses together into one huge course, which could seriously impact performance, especially since I'm aiming for this to be able to run on the average PC, and not just powerful gaming ones. Thanks for the suggestion, though. I like the style of the Yoshi Valley track, so I may well consider something like that. Thanks!
Title: Re: Touhou Kart!
Post by: FamilyTeam on July 28, 2013, 12:23:39 AM
Well, I was thinking that if it were for you to put it you would do it the second way you described
Quote
...or link the existing courses together into one huge course,...
But hey, you said it CAN (but not that it would) hurt performance. I'm not a programmer, so I don't know of the limitations of your project.
But still, you maybe could use a trick the Grand Theft Auto series has been using since GTA3, which is to use low polygon models for distant objects to save memory, instead of having the course materialize itself in front of you like an oldschool racing game or having to use fog. So maybe if you were to put an 40KM+ track on teh agme you would need to use these tricks extensively.
But then again, I don't know if it is possible to do this, or if it is possible, if it is actually practical. Have fun making the game, don't overdo yourself and do it your, way, everything we say here are just suggestions.
Also, after you realese some kind of demo, maybe we could use this thread to give the game reviews.
Title: Re: Touhou Kart!
Post by: KLH on July 28, 2013, 03:51:03 PM
I think a course that large would have quite a few issues, not only with continuity (in that most of those courses are already in the game, but as separate courses), but also in memory storage. I'd either have to make alternative, miniature versions of the courses, which is a bit lame, or link the existing courses together into one huge course, which could seriously impact performance, especially since I'm aiming for this to be able to run on the average PC, and not just powerful gaming ones. Thanks for the suggestion, though. I like the style of the Yoshi Valley track, so I may well consider something like that. Thanks!
FamilyTeam's suggestion of LODs should enable large courses to run adequately on mainstream computers. Memory is almost of no object anymore, given that such mainstream computers are often built with at least 8 GiB of RAM and hundreds of gigabytes of hard drive space (though I'm thinking of desktops here, rather than small portable devices like laptops or tablets. Laptops are still pretty close, though). Loading higher LODs from secondary storage into RAM as the player approaches and discarding them from RAM upon the player leaving can further help those systems that have limited main memory.

I do think there should be high-detail accommodations for high-end PCs, though :V
although I'm guessing that would take quite a bit of extra work, depending on the rendering systems used
Title: Re: Touhou Kart!
Post by: UnendingEmpire on July 29, 2013, 05:57:07 PM
A Touhou racing game?  With karts?  In the rain?
You have my unconditional support, good sir, and as a composer I'm on standby if you ever need one ^_^
Title: Re: Touhou Kart!
Post by: Hoeloe on July 30, 2013, 08:49:08 PM
I do think there should be high-detail accommodations for high-end PCs, though :V
although I'm guessing that would take quite a bit of extra work, depending on the rendering systems used

LODs are certainly one way of doing it. It is somewhat awkward with the engine I'm using, however, as I would have to manually construct each LOD for each model, and then program my own system for loading in said LODs. For now, I think I'll focus on just making the individual tracks, but we'll see how it goes.

A Touhou racing game?  With karts?  In the rain?
You have my unconditional support, good sir, and as a composer I'm on standby if you ever need one ^_^

Thank you! I'm sure I will need a composer at some point. I usually tackle music myself for projects such as this, but I'm not quite sure how to go about making some of the songs for this one...
Title: Re: Touhou Kart!
Post by: Monkeypro257 on July 31, 2013, 12:44:59 AM
The game looks cool, and I hope the completion of it goes well.  :)
Title: Re: Touhou Kart!
Post by: UnendingEmpire on July 31, 2013, 04:21:23 PM
Thank you! I'm sure I will need a composer at some point. I usually tackle music myself for projects such as this, but I'm not quite sure how to go about making some of the songs for this one...
I could pretty easily give you a 1 or 2-minute remix for the character select theme from PoDD (since I did a very short one for my own RPG, lol) and maybe a title theme too.
If you named off a few locations, I could work on tracks for those ahead of time as well :) I have way too much spare time on my hands ^_^;
Title: Re: Touhou Kart!
Post by: Hoeloe on August 02, 2013, 12:30:27 PM
I'm preparing a new video! Hopefully it will be ready today!
Title: Re: Touhou Kart!
Post by: Hoeloe on August 02, 2013, 02:42:43 PM
NEW VIDEO GET! (http://www.youtube.com/watch?v=6KiVOjF0zb0)
Title: Re: Touhou Kart!
Post by: Imosa on August 02, 2013, 02:55:10 PM
I'm surprised how far it looks like you've gotten. Good job. Of course that may just be textures.

How does the AI in a game like this even work?
Title: Re: Touhou Kart!
Post by: zferolie on August 02, 2013, 03:44:31 PM
I love Kart games, and I love touhou. This seems like a great combination.

For working on your own for 2-3 months, this is an excellent job. I have some game programming knowledge, but I never got to the 3D game programming, only 2D ones.

I never knew ZUN had policies... I guess the Touhou Pong game I made would get me in trouble. I had to make it in a month(I actually had a month and a half though because I got swim flu and had to take off that semester. My school had 1 month semesters) And I had no time to make my own assets, so I kinda ripped everything from 12.3 :( I had a lot of plans for that game that I wasn't able to get into it though. Maybe one day...

Anyway, your game. Looks really fun. You have a lot of really cool details, like the Sakuya tree's swaying in the wind and stuff. It seems drift boosting gives a really long boost though.

Question, not sure how much help I could be, but if I wanted to try and make music(which I really haven't done much of, only slight work in college), what would be a good program to use? And what Program are you using? What Coding Language?

Also, you have Tewi, my favorite touhou, in this game. You are awesome.
Title: Re: Touhou Kart!
Post by: FamilyTeam on August 02, 2013, 04:40:43 PM
From the video, I wil say that it looks quite good so far! I like the kart sounds and I like the track you have shown in the video (The map kinda reminds me of Trial Mountain (http://gran-turismo.wikia.com/wiki/Trial_Mountain_Circuit) for whatever reason)
So yeah. I can't wait.
Title: Re: Touhou Kart!
Post by: Helepolis on August 02, 2013, 05:07:57 PM
I am glad to see the gameplay it self being developed. Always a pleasure to see people focussing on the core of a project instead of the "nice looks". Though this looks very promising so far.

I noticed though one thing, not sure if you did it intentional or is under development: You seem to have weird control over your kart. Sometimes perfect controlling with instant-grip in cornering?
Title: Re: Touhou Kart!
Post by: UnendingEmpire on August 02, 2013, 06:03:17 PM
(http://thespouge.files.wordpress.com/2011/09/aww-yeaaa.jpg)
Looking forward to...everything!  My offer still stands when/if you're ready to put me to work.

also, zferolie, the program I recommend most is FL Studio, from one musician to another.  Takes a bit of learning, but pretty simple when you figure it out.  Hope that helps :)
Title: Re: Touhou Kart!
Post by: Savory on August 02, 2013, 07:59:08 PM
So many Reimus @_@
Title: Re: Touhou Kart!
Post by: MewMewHeart on August 02, 2013, 08:03:54 PM
I got a question regarding of the video Loe.

Is the smoke around the AI and you supposed to be a hazard?
Title: Re: Touhou Kart!
Post by: zferolie on August 02, 2013, 08:28:11 PM
(http://thespouge.files.wordpress.com/2011/09/aww-yeaaa.jpg)
Looking forward to...everything!  My offer still stands when/if you're ready to put me to work.

also, zferolie, the program I recommend most is FL Studio, from one musician to another.  Takes a bit of learning, but pretty simple when you figure it out.  Hope that helps :)

FL Studio huh? I'll check it out, thanks.

I got a question regarding of the video Loe.

Is the smoke around the AI and you supposed to be a hazard?

I think that is an item based off the Scarlet Mist. Each character seems to have an item based on them, like Cirno's ice block, and Yukari's Gap. I am curious what Yukari's gap does. Does it teleport you to the front? make someone behind you respawn?
Title: Re: Touhou Kart!
Post by: MewMewHeart on August 02, 2013, 08:30:18 PM
I think that is an item based off the Scarlet Mist. Each character seems to have an item based on them, like Cirno's ice block, and Yukari's Gap. I am curious what Yukari's gap does. Does it teleport you to the front? make someone behind you respawn?
Huh... that makes sense to me.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 02, 2013, 10:18:47 PM
FL Studio huh? I'll check it out, thanks.

I think that is an item based off the Scarlet Mist. Each character seems to have an item based on them, like Cirno's ice block, and Yukari's Gap. I am curious what Yukari's gap does. Does it teleport you to the front? make someone behind you respawn?

You're absolutely correct! Each character has an item based on one of their abilities or spell cards. In fact, there's a little extra detail in that all spell cards have a "max" version, which is slightly more powerful then their normal one. However, if you get the spell card associated with your character, then it's ALWAYS the max version, regardless of your power level!

The gap acts as the "blue shell". It goes after the person in first, and forces them to respawn (in the video, I went into first when I got one to show off what it does). It can, however, be dodged if you're careful.

I am glad to see the gameplay it self being developed. Always a pleasure to see people focussing on the core of a project instead of the "nice looks". Though this looks very promising so far.

I noticed though one thing, not sure if you did it intentional or is under development: You seem to have weird control over your kart. Sometimes perfect controlling with instant-grip in cornering?

Thanks. I always prefer to get some look down, but focus mainly on the engine, because unless a game plays well, fancy looks won't make it work. I'm sure quite what you mean. Turning without drifting may look as though it's giving this effect, but the purpose is to give you high-control turning without drifting, but to be slower and not allow as sharp turns, while drifting is faster, and lets you make really sharp corners. There is also handbrake turning, which allows for very high grip, very sharp turns, but at the cost of speed. If I've misunderstood, please correct me, because I want to get this right, and if there's some other flaw I haven't spotted, then it would be good to know!

Question, not sure how much help I could be, but if I wanted to try and make music(which I really haven't done much of, only slight work in college), what would be a good program to use? And what Program are you using? What Coding Language?

Well, help is always appreciated. My plan is for each track to be associated with one character, and the music for each track to be a remix of that character's theme, in a more Mario Kart-esque style. I'm using a game engine called Unity (only the free version, as I can't afford the full one, however much it would help), which supports 3 languages: Boo (Unity's own language), UnityScript (a more strongly-typed version of Javascript) and C# (which is the one I'm using for all my script, as I'm most familiar with it).

I'm surprised how far it looks like you've gotten. Good job. Of course that may just be textures.

How does the AI in a game like this even work?

Thanks. The textures do a lot, but most of the work has gone into the engine.

Glad you asked, the AI is quite simple, actually. There are a series of "bars" laid out along the track, with 3 points defined on each. The AIs will each aim for one of these points (3 provides some variety in how they move) on the next bar, and when they pass it, they then start aiming for a point on the next one. There are a few extra details to make them recover from driving into walls, when they need to drift, etc.. The drifting was what took the most time, as it was a nightmare to make them aim in the right direction even most of the time. It's still not perfect, but I think it will do, especially since this test track is a little narrower than the majority of the actual tracks will be.
Title: Re: Touhou Kart!
Post by: FamilyTeam on August 02, 2013, 11:25:14 PM
For steering, wouldn't you consider doing something like Mario Kart Wii, with Automatic Turning (can't drift, but there is absolutely no penalty for turning) And Manual (You can barely steer, but you can actually drift)?
Title: Re: Touhou Kart!
Post by: zferolie on August 02, 2013, 11:30:50 PM
You're absolutely correct! Each character has an item based on one of their abilities or spell cards. In fact, there's a little extra detail in that all spell cards have a "max" version, which is slightly more powerful then their normal one. However, if you get the spell card associated with your character, then it's ALWAYS the max version, regardless of your power level!

The gap acts as the "blue shell". It goes after the person in first, and forces them to respawn (in the video, I went into first when I got one to show off what it does). It can, however, be dodged if you're careful.

Thanks. I always prefer to get some look down, but focus mainly on the engine, because unless a game plays well, fancy looks won't make it work. I'm sure quite what you mean. Turning without drifting may look as though it's giving this effect, but the purpose is to give you high-control turning without drifting, but to be slower and not allow as sharp turns, while drifting is faster, and lets you make really sharp corners. There is also handbrake turning, which allows for very high grip, very sharp turns, but at the cost of speed. If I've misunderstood, please correct me, because I want to get this right, and if there's some other flaw I haven't spotted, then it would be good to know!

Well, help is always appreciated. My plan is for each track to be associated with one character, and the music for each track to be a remix of that character's theme, in a more Mario Kart-esque style. I'm using a game engine called Unity (only the free version, as I can't afford the full one, however much it would help), which supports 3 languages: Boo (Unity's own language), UnityScript (a more strongly-typed version of Javascript) and C# (which is the one I'm using for all my script, as I'm most familiar with it).

Thanks. The textures do a lot, but most of the work has gone into the engine.

Glad you asked, the AI is quite simple, actually. There are a series of "bars" laid out along the track, with 3 points defined on each. The AIs will each aim for one of these points (3 provides some variety in how they move) on the next bar, and when they pass it, they then start aiming for a point on the next one. There are a few extra details to make them recover from driving into walls, when they need to drift, etc.. The drifting was what took the most time, as it was a nightmare to make them aim in the right direction even most of the time. It's still not perfect, but I think it will do, especially since this test track is a little narrower than the majority of the actual tracks will be.

How does one get a max version of the skill? I wasn't able to tell. And what are all the planned items, and will the unlockable characters have items/tracks of their own?

Also, my friend is upset that Tewi has a story yet reisen doesn't. I told him it's because she is a useless fanservice rabbit, but how hard would it be for them to have a story?

well, if I can get a decent music program, like the one recommened, I'll try my hand at making Tewi's theme. No promises though. And C# huh? I used that and C++ and Visual Basic at college. And how much is the non-free version of this program?
Title: Re: Touhou Kart!
Post by: Hoeloe on August 03, 2013, 12:04:55 AM
For steering, wouldn't you consider doing something like Mario Kart Wii, with Automatic Turning (can't drift, but there is absolutely no penalty for turning) And Manual (You can barely steer, but you can actually drift)?

Well, currently there is no penalty for turning, just that you can't turn very sharply. I've always preferred the CTR style of control to MK, which only has the one setting, in which it's perfectly possible to play the game without drifting at all, but you can get much faster lap times by doing so.

How does one get a max version of the skill? I wasn't able to tell. And what are all the planned items, and will the unlockable characters have items/tracks of their own?

Also, my friend is upset that Tewi has a story yet reisen doesn't. I told him it's because she is a useless fanservice rabbit, but how hard would it be for them to have a story?

well, if I can get a decent music program, like the one recommened, I'll try my hand at making Tewi's theme. No promises though. And C# huh? I used that and C++ and Visual Basic at college. And how much is the non-free version of this program?

Max versions are acquired by collecting Power boxes. Once you reach max power, the max versions of all spell cards are available. All the items planned have now been made. Most were shown in that video, and I think all of them have at least a screenshot now. There are 17 items in total, two more than the number of playable characters. Unlockable characters will also have tracks and items of their own (or at least, it's currently planned that way).

Tewi doesn't really have a "story" as such. The "story" mode is more like the adventure mode in CTR; that is, select a character, do the same story as that character. The reason Reisen won't be playable in the story mode is that she is a boss character - she is unlockable and playable in multiplayer.

Thanks. I should warn you that I have fairly high standards (and I've already turned down one musician because the work produced didn't meet said standards), but it can't hurt to try!

I'm a big fan of C#. C++ can be a pain to deal with, and I haven't really used VB. C# nicely merges Java and C++, and it's definitely one of my favourite languages. The non-free version is about ?1200, with up to about ?300 extra for optional, yet helpful, packages.
Title: Re: Touhou Kart!
Post by: zferolie on August 03, 2013, 12:29:47 AM
Well, currently there is no penalty for turning, just that you can't turn very sharply. I've always preferred the CTR style of control to MK, which only has the one setting, in which it's perfectly possible to play the game without drifting at all, but you can get much faster lap times by doing so.

Max versions are acquired by collecting Power boxes. Once you reach max power, the max versions of all spell cards are available. All the items planned have now been made. Most were shown in that video, and I think all of them have at least a screenshot now. There are 17 items in total, two more than the number of playable characters. Unlockable characters will also have tracks and items of their own (or at least, it's currently planned that way).

Tewi doesn't really have a "story" as such. The "story" mode is more like the adventure mode in CTR; that is, select a character, do the same story as that character. The reason Reisen won't be playable in the story mode is that she is a boss character - she is unlockable and playable in multiplayer.

Thanks. I should warn you that I have fairly high standards (and I've already turned down one musician because the work produced didn't meet said standards), but it can't hurt to try!

I'm a big fan of C#. C++ can be a pain to deal with, and I haven't really used VB. C# nicely merges Java and C++, and it's definitely one of my favourite languages. The non-free version is about ?1200, with up to about ?300 extra for optional, yet helpful, packages.

Ah, that makes sense. So it's like the coins in the first mario kart, but except to speeding you up and stopping you from spinning out, it powers up your attacks.

So, mind if I ask why you picked these characters? Tewi is not that loved sadly, so seeing her as a starting character surprised me.

Well, I have a feeling I won't meet your standards, but I'll try. C# I agree was the easiest and most user friendly for programming.

So.. that's over 1000 US right? jesus that's a lot.
Title: Re: Touhou Kart!
Post by: FamilyTeam on August 03, 2013, 12:42:52 AM
So.. that's over 1000 US right? jesus that's a lot.
Don't complain about prices. 1200 Euros is around 3600BRL (My Country's currency) And the Minimum wage is 620BRL.
Seeing how everything around here tends to be WAY overpriced (even overpriced stuff around here gets even MORE overpriced) It would be probably over 5000BRL.
I HOPE I'm full of shit and that it doesn't cost that much.
Title: Re: Touhou Kart!
Post by: zferolie on August 03, 2013, 02:42:25 AM
Don't complain about prices. 1200 Euros is around 3600BRL (My Country's currency) And the Minimum wage is 620BRL.
Seeing how everything around here tends to be WAY overpriced (even overpriced stuff around here gets even MORE overpriced) It would be probably over 5000BRL.
I HOPE I'm full of shit and that it doesn't cost that much.

I didn't mean to offend. I meant  that all this tech costs so much money, It's hard to be an indie programmer...
Title: Re: Touhou Kart!
Post by: Hoeloe on August 03, 2013, 09:21:10 AM
Ah, that makes sense. So it's like the coins in the first mario kart, but except to speeding you up and stopping you from spinning out, it powers up your attacks.

So, mind if I ask why you picked these characters? Tewi is not that loved sadly, so seeing her as a starting character surprised me.

Well, I have a feeling I won't meet your standards, but I'll try. C# I agree was the easiest and most user friendly for programming.

So.. that's over 1000 US right? jesus that's a lot.

A little, yes. It's based more on the wumpa fruit from CTR, though.

These characters were picked on 3 criteria: How much people like them, how much I like them, and how much they work thematically. The levels in adventure mode are segmented into "worlds". One is set around Hakurei Shrine, one is set around Eintei, one around Youkai Mountain, and one around Scarlet Devil Mansion. Tewi fitted rather nicely into the Eintei setting, for how I have it planned.

Don't complain about prices. 1200 Euros is around 3600BRL (My Country's currency) And the Minimum wage is 620BRL.
Seeing how everything around here tends to be WAY overpriced (even overpriced stuff around here gets even MORE overpriced) It would be probably over 5000BRL.
I HOPE I'm full of shit and that it doesn't cost that much.

Using a quick online conversion, the price is about 4200 BRL (as the conversion rate between GBP and Euros isn't quite 1:1). The price for this engine is astoundingly cheap, compared to some. I looked into getting Havok a while ago, and their pricing was extreme, in the region of $40,000, if memory serves. I'm perfectly happy with the pricing of this, I just can't quite afford it.
Title: Re: Touhou Kart!
Post by: FamilyTeam on August 03, 2013, 11:13:39 AM
Using a quick online conversion, the price is about 4200 BRL (as the conversion rate between GBP and Euros isn't quite 1:1). The price for this engine is astoundingly cheap, compared to some. I looked into getting Havok a while ago, and their pricing was extreme, in the region of $40,000, if memory serves. I'm perfectly happy with the pricing of this, I just can't quite afford it.
The site I used said it was 3600. Maybe its outdated.
Still, IT'S EXPENSIVE Even if not as expensive as some

Quote
I didn't mean to offend. I meant  that all this tech costs so much money, It's hard to be an indie programmer...
You didn't offend me. It's just that everything around here costls way to much compared to your country.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 03, 2013, 11:50:36 AM
The site I used said it was 3600. Maybe its outdated.
Still, IT'S EXPENSIVE Even if not as expensive as some

True, but as someone who writes software like this, for what it is, ?1.2k is incredibly cheap, considering how much it can do, and the amount of effort involved in making something like this. In any case, the free version seems to have enough to be getting on with (though I wish I had the ability to render to a texture, as that feature is restricted to the full version).
Title: Re: Touhou Kart!
Post by: UnendingEmpire on August 03, 2013, 02:49:05 PM
Alright, I have a rough draft for a Cirno track (hopefully I'm not being a baka myself and she is indeed playable; I forgot the list when I went home lol)
It appears to have had a fair portion of its length chopped off, so I'll try to bring the full version of the draft (lolwut) on Monday :)
http://www.mediafire.com/?3js2m92v52erksz
I may also have a Reimu theme ready on Monday if I step on it...no pun intended ^_^
Title: Re: Touhou Kart!
Post by: Lavalake on August 03, 2013, 02:58:51 PM
What program do you use to create the track.
I need one for my own project.
But I think that making an outline of the track is better to make the music fit.
You wouldn't want Cirno's rock theme to be in a calm, underwater stage.
But that's just my opinion.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 03, 2013, 04:05:16 PM
Alright, I have a rough draft for a Cirno track (hopefully I'm not being a baka myself and she is indeed playable; I forgot the list when I went home lol)
It appears to have had a fair portion of its length chopped off, so I'll try to bring the full version of the draft (lolwut) on Monday :)
http://www.mediafire.com/?3js2m92v52erksz
I may also have a Reimu theme ready on Monday if I step on it...no pun intended ^_^

That sounds pretty good to me! It should fit pretty nicely. Just a little note, I don't mind how different the songs are from their original structure - it's more important that they fit the theme. This track is the sort of thing I had in mind for Reimu's theme, actually: http://www.youtube.com/watch?v=lle0HOL00qs
Title: Re: Touhou Kart!
Post by: FamilyTeam on August 03, 2013, 06:24:37 PM
Wait, Hoeloe... you are basically making a game, about Touhou, using expensive-arse tools and it's going to be free?
Jesus aren't you going to go bankrupt?
Title: Re: Touhou Kart!
Post by: Hoeloe on August 03, 2013, 06:52:46 PM
Wait, Hoeloe... you are basically making a game, about Touhou, using expensive-arse tools and it's going to be free?
Jesus aren't you going to go bankrupt?

I'm only using the free version so far, so I haven't paid a thing. This is actually somewhat of a side-project, while I work through pre-production of some original games.
Title: Re: Touhou Kart!
Post by: UnendingEmpire on August 03, 2013, 09:23:57 PM
That sounds pretty good to me! It should fit pretty nicely. Just a little note, I don't mind how different the songs are from their original structure - it's more important that they fit the theme. This track is the sort of thing I had in mind for Reimu's theme, actually: http://www.youtube.com/watch?v=lle0HOL00qs
I'm not about to let U2 upstage me :O
Weekend goal: Dream Battle remix!  I'll show those Tasofro folks who's boss! >:D

Oh, thanks for the Cirno compliment, by the way :) I'll have the full full version for you on Monday.
Title: Re: Touhou Kart!
Post by: zferolie on August 05, 2013, 12:47:00 PM
So, I listened to your ideal music for reimu, and I wanted to know if you had an Idea for tewi's music?

Also, I had a suggestion for Tewi's track. It should be like Yoshi's Valley in Mario Kart 64. A track with many branching paths. That really would fit the Bamboo forest, but I can imagine that coding the AI for a stage like that may be difficult. If you could somehow change the paths for the forest for every lap that would be even more fitting, but that may be very hard to do...
Title: Re: Touhou Kart!
Post by: Hoeloe on August 05, 2013, 06:25:45 PM
So, I listened to your ideal music for reimu, and I wanted to know if you had an Idea for tewi's music?

Also, I had a suggestion for Tewi's track. It should be like Yoshi's Valley in Mario Kart 64. A track with many branching paths. That really would fit the Bamboo forest, but I can imagine that coding the AI for a stage like that may be difficult. If you could somehow change the paths for the forest for every lap that would be even more fitting, but that may be very hard to do...

I don't really have an idea for Tewi's track, except that it should probably use marimbas (I think it would fit). The Bamboo Forest level is one that I'm hoping will be in the rain, and include parts of the track in running water inside large bamboo tunnels, so you get some thematic ideas.

I may be able to do that... It would be incredibly difficult because of how I've set up the waypoint system, but might be possible if I'm careful...
Title: Re: Touhou Kart!
Post by: zferolie on August 05, 2013, 06:35:09 PM
I don't really have an idea for Tewi's track, except that it should probably use marimbas (I think it would fit). The Bamboo Forest level is one that I'm hoping will be in the rain, and include parts of the track in running water inside large bamboo tunnels, so you get some thematic ideas.

I may be able to do that... It would be incredibly difficult because of how I've set up the waypoint system, but might be possible if I'm careful...

Hmm, interesting. Not sure if that program could do it, but maybe include the sound of those bamboo water things that fill with water and make that clinking sound might work somewhere. Once I download the program and play around with it, I'll give it a shot.

Now not sure if this could work, but maybe in that stage, depending on what rail/guidepost they hit, will depend on what path they take? Maybe you can include an If statment that only effects if they are in that stage, to make the guides work differently? Again, while I know C# and stuff, I am not sure how the coding in that program would effect anything.
Title: Re: Touhou Kart!
Post by: FamilyTeam on August 05, 2013, 08:02:14 PM
So, I listened to your ideal music for reimu, and I wanted to know if you had an Idea for tewi's music?

Also, I had a suggestion for Tewi's track. It should be like Yoshi's Valley in Mario Kart 64. A track with many branching paths. That really would fit the Bamboo forest, but I can imagine that coding the AI for a stage like that may be difficult. If you could somehow change the paths for the forest for every lap that would be even more fitting, but that may be very hard to do...
I already gave him the idea for a Yoshi's Valley like track but with the Youkai Mountain instead. I could work on the Bamboo Forest tough.
However, I think that a track that randomly generates itself every lap is... well... In kind words... a bad idea at best. I honestly think it would be worth the effort IMO.
Title: Re: Touhou Kart!
Post by: zferolie on August 05, 2013, 08:23:31 PM
I already gave him the idea for a Yoshi's Valley like track but with the Youkai Mountain instead. I could work on the Bamboo Forest tough.
However, I think that a track that randomly generates itself every lap is... well... In kind words... a bad idea at best. I honestly think it would be worth the effort IMO.

Ah, I must have missed your post about that. But yeah, I think it would fit the Bamboo forest more then Youkai mountain due to the nature of the bamboo forest. Off topic, but if somehow you could have rabbits jumping out as obstacles, that would be cool.

Well, it works in Sonic and Sega All Star's Racing transformed... but that is a much bigger budgeted game really...

Speaking of the Youkai Mountain, maybe it could be like the DK mountain stages, except there is no launcher. You drive up and down it. COuld be a really nice long cliffy track which could be very cool. Maybe drive through the Tengu area's, the Kappa Area, and the Moria Shrine and Hotspring.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 05, 2013, 09:54:03 PM
Hmm, interesting. Not sure if that program could do it, but maybe include the sound of those bamboo water things that fill with water and make that clinking sound might work somewhere. Once I download the program and play around with it, I'll give it a shot.

Now not sure if this could work, but maybe in that stage, depending on what rail/guidepost they hit, will depend on what path they take? Maybe you can include an If statment that only effects if they are in that stage, to make the guides work differently? Again, while I know C# and stuff, I am not sure how the coding in that program would effect anything.

I'd rather the music didn't include sound effects, as those will be added into the game and applied in the 3D scenario (so running water will sound louder the closer you are to it, etc. )

As for changing the AI like that, it's less about getting the AIs to follow the different routes, and more to do with how the waypoints are stored. I have a dictionary storing the waypoints in order, and a lot of the code relies on that, so using multiple waypoints at the same point is not possible, as they would require the same keys.

Ah, I must have missed your post about that. But yeah, I think it would fit the Bamboo forest more then Youkai mountain due to the nature of the bamboo forest. Off topic, but if somehow you could have rabbits jumping out as obstacles, that would be cool.

Well, it works in Sonic and Sega All Star's Racing transformed... but that is a much bigger budgeted game really...

Speaking of the Youkai Mountain, maybe it could be like the DK mountain stages, except there is no launcher. You drive up and down it. COuld be a really nice long cliffy track which could be very cool. Maybe drive through the Tengu area's, the Kappa Area, and the Moria Shrine and Hotspring.

Randomly generated terrain is possible, but not worth the effort for a single track, it's a very complicated process. As for Youkai Mountain, there are 3 tracks around that area. One is the foothills and the kappa area (Nitori's level), one is Moriya Shrine (Suwako's level) and one is the mountain heights, which will be Aya's level. The heights or Moriya Shrine could easily include the hotspring.
Title: Re: Touhou Kart!
Post by: zferolie on August 06, 2013, 02:09:18 AM
I'd rather the music didn't include sound effects, as those will be added into the game and applied in the 3D scenario (so running water will sound louder the closer you are to it, etc. )

As for changing the AI like that, it's less about getting the AIs to follow the different routes, and more to do with how the waypoints are stored. I have a dictionary storing the waypoints in order, and a lot of the code relies on that, so using multiple waypoints at the same point is not possible, as they would require the same keys.

Randomly generated terrain is possible, but not worth the effort for a single track, it's a very complicated process. As for Youkai Mountain, there are 3 tracks around that area. One is the foothills and the kappa area (Nitori's level), one is Moriya Shrine (Suwako's level) and one is the mountain heights, which will be Aya's level. The heights or Moriya Shrine could easily include the hotspring.

Yeah, I didn't think you would want it in the music, but it would be a cool thing to have as a SE in the background.

Ah. so if there are multiple routes, the computer would have no way of reading/telling apart multiple waypoints. That stinks, but I understand. I guess a good alternative is just to have many short cuts for human players to take.

yeah, not worth it for one stage really. Those sound like interesting ideas for those 3 tracks. You said Yukari's was going to be like Rainbow road? I can't wait to see how nuts it is.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 06, 2013, 10:53:23 AM
Yeah, I didn't think you would want it in the music, but it would be a cool thing to have as a SE in the background.

Ah. so if there are multiple routes, the computer would have no way of reading/telling apart multiple waypoints. That stinks, but I understand. I guess a good alternative is just to have many short cuts for human players to take.

yeah, not worth it for one stage really. Those sound like interesting ideas for those 3 tracks. You said Yukari's was going to be like Rainbow road? I can't wait to see how nuts it is.

Yukari isn't actually a playable character (at least, she's not currently planned), though she may well have a battle stage. I have 3 "Rainbow Road" style levels planned, which should be fun to make, but none of them is Yukari's.
Title: Re: Touhou Kart!
Post by: zferolie on August 06, 2013, 12:43:16 PM
Yukari isn't actually a playable character (at least, she's not currently planned), though she may well have a battle stage. I have 3 "Rainbow Road" style levels planned, which should be fun to make, but none of them is Yukari's.

Ah. I guess I misread a previous post, plus also seeing Yukari's Gap as an item must have confused me.
Title: Re: Touhou Kart!
Post by: UnendingEmpire on August 06, 2013, 03:01:08 PM
Full version of Cirno theme, complete with it looping over once if you know how to work loop points :)
http://www.mediafire.com/?f1994elrnznx8rp

least, it should be.  If not, I'm killing a puppy when I go home today.
Title: Re: Touhou Kart!
Post by: zferolie on August 06, 2013, 03:51:19 PM
Full version of Cirno theme, complete with it looping over once if you know how to work loop points :)
http://www.mediafire.com/?f1994elrnznx8rp

least, it should be.  If not, I'm killing a puppy when I go home today.

Oh, I like that a lot. It sounds like TOuhou meets F-zero. Pretty cool!
Title: Re: Touhou Kart!
Post by: UnendingEmpire on August 06, 2013, 04:47:16 PM
Oh, I like that a lot. It sounds like TOuhou meets F-zero. Pretty cool!
Falcon Brofist!  Thanks, man.
F-Zero's my favorite racing franchise, so it makes sense my racing song sounds like F-Zero  8)
I'm taking a whack next at either Remilia, Sakuya, or Nitori.
Title: Re: Touhou Kart!
Post by: zferolie on August 06, 2013, 07:23:51 PM
Falcon Brofist!  Thanks, man.
F-Zero's my favorite racing franchise, so it makes sense my racing song sounds like F-Zero  8)
I'm taking a whack next at either Remilia, Sakuya, or Nitori.

Hmmm I think knowing more about the track will help you decide how to make the music for it. Do we know anything about those stages? I think we only know Nitori's goes through the Kappa clan, so maybe having a bit of a science theme to the music could work... or maybe steam punk might be more fitting.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 06, 2013, 11:03:28 PM
Hmmm I think knowing more about the track will help you decide how to make the music for it. Do we know anything about those stages? I think we only know Nitori's goes through the Kappa clan, so maybe having a bit of a science theme to the music could work... or maybe steam punk might be more fitting.

My plan was to have Nitori's level be on and around a low cliff at the base of Youkai Mountain. Hopefully at one stage driving behind the waterfall coming off Moriya Shrine. I was also hoping to have a small segment in the underground reactor, or in some form of kappa workshop.

Sakuya's is one of the 3 "Rainbow Road" tracks. It's a little trippy, set inside a giant clock, with huge swinging pendulums and massive gears.

Remilia's is just driving around the entrance hall and corridors of Scarlet Devil Mansion (possibly with a section in the outdoor gardens).

I hope that helps. I can't listen to the Cirno track yet, as it's quite late here and I don't want to wake anyone up, but I'll listen to it tomorrow.
Title: Re: Touhou Kart!
Post by: Lavalake on August 07, 2013, 02:08:45 AM
I still need to know how you make the music remixes. I am quite jealous and want to know if you used any program for it.
Also, Sakuya's track fits the idea of the track changing itself. There is basically a big Sakuya controlling the track and making spaces/paths and closing old ones.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 07, 2013, 10:02:42 AM
I still need to know how you make the music remixes. I am quite jealous and want to know if you used any program for it.
Also, Sakuya's track fits the idea of the track changing itself. There is basically a big Sakuya controlling the track and making spaces/paths and closing old ones.

When I make music, I tend to use Fruity Loops Studio and East West Quantum Leap Symphonic Orchestra.

Possibly, I'd rather not have a giant Sakuya, but I can have the track itself move about, if I'm careful.
Title: Re: Touhou Kart!
Post by: zferolie on August 07, 2013, 01:35:20 PM
When I make music, I tend to use Fruity Loops Studio and East West Quantum Leap Symphonic Orchestra.

Possibly, I'd rather not have a giant Sakuya, but I can have the track itself move about, if I'm careful.

I don't think a giant Sakuya would fit well. I think you can just explain the movements of the track to being Sakuya's powers, and the powers of the other members of SDM, without having a giant version. Like for example, maybe you can have parts change because Remilia changed the fate of the track, or Meiling at first is asleep so the front gate is open, but later she is awake so it is blocked, or rather harder to get past her.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 07, 2013, 02:10:02 PM
I don't think a giant Sakuya would fit well. I think you can just explain the movements of the track to being Sakuya's powers, and the powers of the other members of SDM, without having a giant version. Like for example, maybe you can have parts change because Remilia changed the fate of the track, or Meiling at first is asleep so the front gate is open, but later she is awake so it is blocked, or rather harder to get past her.

I should probably point out that changing tracks has the same issue as multiple pathways, in that the waypoints are difficult, if not impossible, to move around well enough for the AIs to cope.
Title: Re: Touhou Kart!
Post by: Lavalake on August 07, 2013, 03:59:44 PM
If it's too hard, you can just change the smaller details, add some obstacles, remove some, change some.
Or you can make the terrain move around.
And is Reisen's track a rainbow road stage? I think the illusion ability fit well with those tracks.
Title: Re: Touhou Kart!
Post by: zferolie on August 07, 2013, 06:01:10 PM
I should probably point out that changing tracks has the same issue as multiple pathways, in that the waypoints are difficult, if not impossible, to move around well enough for the AIs to cope.

I was more thinking like very small changes, mainly for shortcuts that AI's would not use. The SDM being open or closed is a good example of this. Not a major shortcut, but on someone could take if they happen to be by it when Meiling is not Asleep.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 07, 2013, 09:40:36 PM
If it's too hard, you can just change the smaller details, add some obstacles, remove some, change some.
Or you can make the terrain move around.
And is Reisen's track a rainbow road stage? I think the illusion ability fit well with those tracks.

That's a possibility. Making the terrain itself move is complicated, as the waypoints that the AI aim towards are not attached to the terrain.

Reisen's track is not a "Rainbow Road" stage, but it will feature some fun quirks, which I've specifically built into the engine for this purpose (including anti-gravity sections, which were NOT inspired by Mario Kart 8 - I actually had the idea, and had programmed it into the engine, a few weeks before the announcement).

I was more thinking like very small changes, mainly for shortcuts that AI's would not use. The SDM being open or closed is a good example of this. Not a major shortcut, but on someone could take if they happen to be by it when Meiling is not Asleep.

Shortcuts are definitely a possibility. I'm hoping to have at least one shortcut on each stage. It was one of the things I really liked about CTR, so I'm going to try and include at least some shortcuts.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 20, 2013, 01:14:08 PM
Well, it's been almost 2 months since I've heard from my character modeller. He seems to have completely disappeared, so I'm now forced to assume he's not going to work on this any more. I'm now looking for someone else to take over the role of character modeller. If you or anyone you know could help with this, then please drop me a message!
Title: Re: Touhou Kart!
Post by: Helepolis on August 20, 2013, 02:26:59 PM
Ah the classic: " I WANT TO HELP OUT" -> disappear/excuses emerging later. Got to love those people.

Title: Re: Touhou Kart!
Post by: Hoeloe on August 20, 2013, 02:45:36 PM
Ah the classic: " I WANT TO HELP OUT" -> disappear/excuses emerging later. Got to love those people.

To be fair to him, I don't think that's what happened. He appears to have disappeared from several websites, so I think it may be that he has lost access to either a computer or the internet for some reason. I unfortunately cannot wait any longer, though.
Title: Re: Touhou Kart!
Post by: Helepolis on August 20, 2013, 03:04:05 PM
Is it critical to implement alternative models? not want to meddle with your creation, though if it is mere graphical improvement and not impacting your actual progress, I would suggest to be more patient and focus on the development of other things.

Perhaps your modeller might pop up again, if he/she indeed lost computer access / internet.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 20, 2013, 04:18:52 PM
Is it critical to implement alternative models? not want to meddle with your creation, though if it is mere graphical improvement and not impacting your actual progress, I would suggest to be more patient and focus on the development of other things.

Perhaps your modeller might pop up again, if he/she indeed lost computer access / internet.

It's not alternative models, it's that I only have a semi-functioning Reimu and Marisa model. I'm working on other things in the background, but I can't release a demo until I have at least Reimu and Marisa functioning. I was originally intending this project to be finished by the end of the summer. That's almost certainly not going to happen now, but I would like to get it as far along as possible before I have to return to university, and have less time to work on it. The lack of models is also impacting my ability to work on menus and HUD design, as well as the animation engine.
Title: Re: Touhou Kart!
Post by: zferolie on August 20, 2013, 04:59:25 PM
Well, it's been almost 2 months since I've heard from my character modeller. He seems to have completely disappeared, so I'm now forced to assume he's not going to work on this any more. I'm now looking for someone else to take over the role of character modeller. If you or anyone you know could help with this, then please drop me a message!

Ouch, that stinks. Sadly, i don't think I will be much help. I don't have any 3D modeling software on my comp... I should have taken my brother up on his offer to get Maya for dirt cheap from a "friend". I have only made models in school with Unreal and also this Apple Cinema 4D

http://zferolie.deviantart.com/art/Yuka-The-Ghost-Girl-93482010

You using the same program to model as to make the game?
Title: Re: Touhou Kart!
Post by: Imosa on August 20, 2013, 05:49:32 PM
Sadly, i don't think I will be much help. I don't have any 3D modeling software on my comp... I should have taken my brother up on his offer to get Maya for dirt cheap from a "friend".

Blender is free.
Title: Re: Touhou Kart!
Post by: zferolie on August 20, 2013, 06:29:42 PM

Blender is free.

Blender huh? Can't say I have looked at much.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 20, 2013, 07:35:55 PM
Ouch, that stinks. Sadly, i don't think I will be much help. I don't have any 3D modeling software on my comp... I should have taken my brother up on his offer to get Maya for dirt cheap from a "friend". I have only made models in school with Unreal and also this Apple Cinema 4D

http://zferolie.deviantart.com/art/Yuka-The-Ghost-Girl-93482010

You using the same program to model as to make the game?

I'm using Maya to model, and Vue for terrain maps, and then importing it all into Unity. Unfortunately, I'm bad at character models and rigging, so I really need help there.
Title: Re: Touhou Kart!
Post by: zferolie on August 20, 2013, 08:30:53 PM
I'm using Maya to model, and Vue for terrain maps, and then importing it all into Unity. Unfortunately, I'm bad at character models and rigging, so I really need help there.

Well, not sure if you are worse then me, haha, though when I made that one in the link I gave that was for a 3D movie maker, not a outright character model maker like Maya
Title: Re: Touhou Kart!
Post by: Hoeloe on August 20, 2013, 09:59:27 PM
Well, not sure if you are worse then me, haha, though when I made that one in the link I gave that was for a 3D movie maker, not a outright character model maker like Maya

Ah, well unfortunately, models for this game will have to be made from scratch to avoid copyright issues.
Title: Re: Touhou Kart!
Post by: zferolie on August 20, 2013, 11:53:34 PM
Ah, well unfortunately, models for this game will have to be made from scratch to avoid copyright issues.

True. THough, if you have a working reimu, can you just edit it to make it look like the others? I mean, are the clothes part of the models you are making, or are they stuff you add on to the base bod model, like they do in Street fighter 4. If they are part of the model... then yeah, it will take you longer to make each model since you need to start from scratch each time.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 21, 2013, 08:34:32 AM
True. THough, if you have a working reimu, can you just edit it to make it look like the others? I mean, are the clothes part of the models you are making, or are they stuff you add on to the base bod model, like they do in Street fighter 4. If they are part of the model... then yeah, it will take you longer to make each model since you need to start from scratch each time.

The clothes have to be part of the model so the animation system can work properly. Unfortunately, Unity's cloth system is somewhat broken, so I can't just add the clothes on top of an existing model - I have to have them as part of the model itself.
Title: Re: Touhou Kart!
Post by: Sagus on August 21, 2013, 03:36:03 PM
Hm. How many polygons can the models have?
Title: Re: Touhou Kart!
Post by: Hoeloe on August 21, 2013, 05:01:26 PM
Hm. How many polygons can the models have?

To be honest, it doesn't really matter. The ones I have have been around 2000 polys, but I think I can probably go higher than that. I will also need help rigging the models, as I am not practised at that at all.
Title: Re: Touhou Kart!
Post by: Sagus on August 21, 2013, 05:07:14 PM
Hah, you sure about that? I'm used to making models for 3D printing, they always go over one or two or five million polygons =P

I won't promise anything, because I still have some model commissions to do, and I'm not very good at humanoids, but I'll see if I can try to make one. If you could send me the Reimu model you have as a reference, it'd help a lot.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 21, 2013, 07:56:14 PM
Hah, you sure about that? I'm used to making models for 3D printing, they always go over one or two or five million polygons =P

I won't promise anything, because I still have some model commissions to do, and I'm not very good at humanoids, but I'll see if I can try to make one. If you could send me the Reimu model you have as a reference, it'd help a lot.

Well, millions is definitely too many, but a few thousand should be okay. I should be able to send you the current model, but I do also need the models rigged with a skeleton...
Title: Re: Touhou Kart!
Post by: Sagus on August 21, 2013, 09:13:23 PM
I never learned how to rig, so I'd be unable to do that for you. However, considering that the characters' body types aren't that different, can't you just re-use the skeleton on Reimu's model? Or do the skeleton reach things like her ribbon and sleeves?
Title: Re: Touhou Kart!
Post by: Hoeloe on August 21, 2013, 10:10:51 PM
I never learned how to rig, so I'd be unable to do that for you. However, considering that the characters' body types aren't that different, can't you just re-use the skeleton on Reimu's model? Or do the skeleton reach things like her ribbon and sleeves?

Ah, that's unfortunate, as I'm unable to do it also. Unfortunately, thanks to Unity's broken cloth engine, I do need bones in certain areas of clothing such as sleeves and ribbons.
Title: Re: Touhou Kart!
Post by: zferolie on August 22, 2013, 01:26:25 PM
Ah, that's unfortunate, as I'm unable to do it also. Unfortunately, thanks to Unity's broken cloth engine, I do need bones in certain areas of clothing such as sleeves and ribbons.

In Cinema 4D, which I made my Yuka in, I had to add bones to her hair to get it to flow right :x

SOunds like Unity is not what you want to be using for this... but it sounds like you have no choice. What program would you want to use for the rigging of the skeleton and cloth systems?
Title: Re: Touhou Kart!
Post by: Hoeloe on August 22, 2013, 02:01:56 PM
In Cinema 4D, which I made my Yuka in, I had to add bones to her hair to get it to flow right :x

SOunds like Unity is not what you want to be using for this... but it sounds like you have no choice. What program would you want to use for the rigging of the skeleton and cloth systems?

Well, skeleton rigging has to be done in a separate modelling program, but the problem is that for cloth to work, it has to be done within Unity, as it needs to react to the surroundings within the game engine (Unity is the development software I'm using to make the game), so cloth is not possible, sadly.
Title: Re: Touhou Kart!
Post by: Hoeloe on August 31, 2013, 10:48:25 AM
Having not posted anything in a while now, have a sneak preview of what I've been working on:

(http://i.imgur.com/xhijsPD.jpg)
Title: Re: Touhou Kart!
Post by: zferolie on September 05, 2013, 03:03:49 PM
Having not posted anything in a while now, have a sneak preview of what I've been working on:

(http://i.imgur.com/xhijsPD.jpg)

Ah that looks really nice! Is this reimu's stage? or Sanae's?
Title: Re: Touhou Kart!
Post by: Hoeloe on September 05, 2013, 06:59:11 PM
This is Reimu's stage. The Hakurei Shrine will be right behind where the camera is!
Title: Re: Touhou Kart!
Post by: zferolie on September 06, 2013, 02:38:09 PM
This is Reimu's stage. The Hakurei Shrine will be right behind where the camera is!

Cool. Now, what happens if you destroy Reimu's Donation box :p
Title: Re: Touhou Kart!
Post by: Hoeloe on September 06, 2013, 10:40:06 PM
Cool. Now, what happens if you destroy Reimu's Donation box :p

That hopefully will be possible to do, and will have a purpose behind it.
Title: Re: Touhou Kart!
Post by: Hoeloe on September 19, 2013, 11:02:21 PM
Well, I'm about to head off to bed. I just thought I'd share these previews with you first...

(http://i.imgur.com/TZ3FFXX.jpg)

(http://i.imgur.com/Tcmsy04.jpg)
Title: Re: Touhou Kart!
Post by: Monkeypro257 on September 19, 2013, 11:06:00 PM
Wow there is so much space on the landscape. Either way, awesome work you have there. :)
Title: Re: Touhou Kart!
Post by: FamilyTeam on November 24, 2013, 08:40:01 PM
Erm, Hoeloe, how is the project going? You haven't posted in this thread in two months! The site says you're not inactive...
Title: Re: Touhou Kart!
Post by: Monkeypro257 on November 24, 2013, 08:44:21 PM
Erm, Hoeloe, how is the project going? You haven't posted in this thread in two months! The site says you're not inactive...

Don't worry, he's probably still working on it as we speak. It doesn't look like a project Hoeloe will give up on.
Title: Re: Touhou Kart!
Post by: FamilyTeam on November 24, 2013, 08:58:40 PM
But damn, not even a small update in months...
Title: Re: Touhou Kart!
Post by: Imosa on November 25, 2013, 07:57:30 PM
Yeah this is nothing. I still have faith that somewhere out there, is the guy working on his touhou - rockband cross over. I'd link the thread but I couldn't find it.
Title: Re: Touhou Kart!
Post by: Hoeloe on November 30, 2013, 01:08:05 PM
Sorry guys! I'm still going ahead with this project, but I've been working on this in my spare time, and once I got back to university, I found I didn't have very much of that. Rest assured I fully intend to keep going once I get more time, which should be in about a week! I've been periodically checking the forum posts and such, but I haven't had much time to really work on the project itself.
Title: Re: Touhou Kart!
Post by: dawnbomb on December 01, 2013, 01:56:45 AM
Not quite - each of those images is demonstrating a different Spell Card, the vanished kart being one of them. Thanks!

remove the wheels, just have it as a shadow
Title: Re: Touhou Kart!
Post by: Hoeloe on December 03, 2013, 05:11:54 PM
remove the wheels, just have it as a shadow

That would serve no purpose but to make things more confusing for the player. While the shadow displays a rough location of the kart, it's not accurate enough to control the kart well, and also only works if you're on the ground (so if you make a large jump, you're literally driving blind). The point of the "invisibility" item, or "Red Eyes", is not to stop you from being seen by other players, but it allows you to "phase" through items, the wheels are there so that the player can always see where they're going.
Title: Re: Touhou Kart!
Post by: Hoeloe on January 14, 2014, 12:35:04 PM
Bang! New screenshots!

(http://i.imgur.com/yBdpX75.png?1)
(http://i.imgur.com/VAnJKzK.png?1)
(http://i.imgur.com/uxwHYCD.png?1)
(http://i.imgur.com/VkONsZl.png?1)
(http://i.imgur.com/JSThF4T.png?1)
Title: Re: Touhou Kart!
Post by: Kimidori on January 14, 2014, 12:48:28 PM
Forest of Magic? beautiful design there.  :o
Title: Re: Touhou Kart!
Post by: FamilyTeam on January 14, 2014, 12:50:46 PM
Looks bloody beautiful, mate! Good to know this thing is still going.
Title: Re: Touhou Kart!
Post by: Luizsan on January 17, 2014, 04:23:33 AM
Looking good, but I recommend the use of normal maps on textures, the models looks too much "flat".
Title: Re: Touhou Kart!
Post by: Hoeloe on January 17, 2014, 07:50:02 AM
Looking good, but I recommend the use of normal maps on textures, the models looks too much "flat".

They are using normal maps. There are resolution issues, that I can't get around, and Unity's normal map implementation creates artefacts if the mapping is too steep, so I'm having to keep it quite subtle. It's much more noticeable in motion, though.
Title: Re: Touhou Kart!
Post by: Helepolis on January 17, 2014, 12:39:51 PM
Slick work there Hoeloe, you should definitely promote this on Niconico, the asian touhou people will go nuts.

Title: Re: Touhou Kart!
Post by: Hoeloe on January 17, 2014, 03:33:38 PM
Slick work there Hoeloe, you should definitely promote this on Niconico, the asian touhou people will go nuts.

Thank you! I've looked into Niconico, and I did post up one of the earlier videos (which went more or less unnoticed). I might try again when I get another video out.
Title: Re: Touhou Kart!
Post by: Helepolis on January 17, 2014, 04:52:04 PM
Thank you! I've looked into Niconico, and I did post up one of the earlier videos (which went more or less unnoticed). I might try again when I get another video out.
Any link of this niconico video?
Title: Re: Touhou Kart!
Post by: Hoeloe on January 17, 2014, 05:59:58 PM
Any link of this niconico video?

Sure: http://www.nicovideo.jp/watch/sm21394790
Title: Re: Touhou Kart!
Post by: Fuyuumi on January 28, 2014, 11:49:51 PM
This game truly needs some manly announcer - Rinnosuke.

Also he could have few quotes for a spellcard used by it's character, like when Reimu uses Fantasy Seal Rinnosuke would say "Gensokyo is safe again with Reimu sealing her opponents away!" or with Cirno's spellcard he would whisper "Baka, baka~" in the tone of Cirno's perfect math class...
Title: Re: Touhou Kart!
Post by: Hoeloe on January 29, 2014, 08:37:12 AM
This game truly needs some manly announcer - Rinnosuke.

Also he could have few quotes for a spellcard used by it's character, like when Reimu uses Fantasy Seal Rinnosuke would say "Gensokyo is safe again with Reimu sealing her opponents away!" or with Cirno's spellcard he would whisper "Baka, baka~" in the tone of Cirno's perfect math class...

The plan at the moment is to have Alice be the announcer. I have a couple of reasons for using her over others, not least so I can fit in more IOSYS references :D
Title: Re: Touhou Kart!
Post by: 「WolverZon」 on January 29, 2014, 09:20:04 AM
The plan at the moment is to have Alice be the announcer. I have a couple of reasons for using her over others, not least so I can fit in more IOSYS references :D

Well, at least my favorite character is still in the game somehow or another.  :derp:

Really excited to see the project finished. I miss playing kart games .
Title: Re: Touhou Kart!
Post by: Monkeypro257 on February 02, 2014, 07:22:38 AM
We all solute you Hoeloe for the incredible game you're developing for us. Keep up the good work. Do you know how many stages in total your making for the game yet? (or is it going to be like a Mario kart type of choice?)
Title: Re: Touhou Kart!
Post by: Hoeloe on February 02, 2014, 10:58:49 AM
We all solute you Hoeloe for the incredible game you're developing for us. Keep up the good work. Do you know how many stages in total your making for the game yet? (or is it going to be like a Mario kart type of choice?)

I think I had 15 stages planned. Currently 2 are done, with a third in progress. You'll get to see that one when it's a little further along...
Title: Re: Touhou Kart!
Post by: Hoeloe on February 07, 2014, 09:23:54 AM
Hold on a second... where's this?

(http://i.imgur.com/Ab45gRy.png)
Title: Re: Touhou Kart!
Post by: Helepolis on February 07, 2014, 09:42:58 AM
Looks like Youkai mountain to me.
Title: Re: Touhou Kart!
Post by: Kimidori on February 07, 2014, 12:54:27 PM
Misty Lake?
Title: Re: Touhou Kart!
Post by: Hoeloe on February 07, 2014, 02:30:15 PM
You are both somewhat correct! The Misty Lake has a good view of Youkai Mountain I hear...
Title: Re: Touhou Kart!
Post by: Imosa on February 09, 2014, 03:55:32 PM
I thought I'd forward this opinion from Reddit.

Quote from: CyberDagger link=url=http://www.reddit.com/r/touhou/comments/1xdqld/nonjapanese_fan_work/cfav4y1
And here I was just the other day wondering why there wasn't a Touhou version of Mario Kart.

I like what I see so far. The driving mechanics seem to be working well.

The scenery is bland and the karts are generic, but that is to be excetted at a stage this early in development. If I had any 3D skills, I'd contact the developer offering my services as an artist. I really want to see that happen.

As for character specific karts, Marisa would have her broom, of course, Nitori would have some weird contraption, Cirno could have an ice car, Reimu coulld have a donation box on wheels, or, taking us back to the old PC-98 days, Genji.

And a Bowser's Castle like track on the Scarlet Devil Mansion is pretty much mandatory.
Title: Re: Touhou Kart!
Post by: Hoeloe on February 09, 2014, 05:49:33 PM
I thought I'd forward this opinion from Reddit.

Thanks for that, I'm not really a Redditer, so I hadn't seen this. I'll respond to some of the concerns here.

Scenery and karts are mostly because I don't have a team. I'm doing all the level design myself, and I'll be the first to admit that I'm not the best modeller. Having said that, I am also somewhat restricted by what Unity offers to free developers. There are also certain restrictions on the track layouts, so those have to stay, they take a lot of work and tweaking to make sure they're playable. I think part of the issue with the scenery is not the modelling, but the textures and normal maps. I'm not fantastic with those, and I've been making do with whatever I can make that looks passable.

I think, from the time it's taken to get this far, character specific karts are not an option. The amount of time it would take to add those in and make sure the engine still works is more than I'm willing to do, especially since I'm doing pretty much everything myself.

As for Scarlet Devil Mansion, well... that was pretty much what I had in mind, yeah.
Title: Re: Touhou Kart!
Post by: Colticide on February 09, 2014, 11:21:38 PM
This is amazing! just got done watching the early alpha footage and looked at the pictures you have set up, really looking forward to this coming out! Do you have any plans on a multiplayer option in the future?

Also do you need help with anything? I'm borderline beginner at a lot of stuff except for a few things but I'm always willing to learn more to help out.
Title: Re: Touhou Kart!
Post by: Hoeloe on February 09, 2014, 11:47:30 PM
This is amazing! just got done watching the early alpha footage and looked at the pictures you have set up, really looking forward to this coming out! Do you have any plans on a multiplayer option in the future?

Also do you need help with anything? I'm borderline beginner at a lot of stuff except for a few things but I'm always willing to learn more to help out.

I'm hoping to have online multiplayer available in the final release, we'll see how it goes. There's very little chance of local multiplayer though.

Help is always welcome! Keep in mind that if you want to help, my standards can get fairly high, but if possible, I'll try and guide you in the right direction if it's not quite good enough. Any help I can get is much appreciated, the load here is really quite huge. At the moment I'm just focussing on the game engine and level design, but there's so much more to be done!
Title: Re: Touhou Kart!
Post by: Colticide on February 10, 2014, 12:07:48 AM
Well the most experience I have is with graphics, things like UI designs or other things similar. But anything else I'm willing to try.
Title: Re: Touhou Kart!
Post by: Tempus_Spatium on February 10, 2014, 03:31:45 AM
This all looks very promising and fun to play  :)
Good luck
Title: Re: Touhou Kart!
Post by: CyberDaggerX on February 10, 2014, 12:34:35 PM
Quote from: Hoeloe on Reddit
Hey! Just jumping in here to say thanks for taking an interest in my project! I've answered some of your concerns over at MotK. I will say that I am running this on literally zero budget, and with practically no team to speak of, so please don't expect AAA quality from it! Still, I'm always one for saying that's no excuse for not improving, so I'm up for any criticism people want to offer!
I'm just happy that what I'm doing can be appreciated by so many other people!

Thanks for that, I'm not really a Redditer, so I hadn't seen this. I'll respond to some of the concerns here.

Scenery and karts are mostly because I don't have a team. I'm doing all the level design myself, and I'll be the first to admit that I'm not the best modeller. Having said that, I am also somewhat restricted by what Unity offers to free developers. There are also certain restrictions on the track layouts, so those have to stay, they take a lot of work and tweaking to make sure they're playable. I think part of the issue with the scenery is not the modelling, but the textures and normal maps. I'm not fantastic with those, and I've been making do with whatever I can make that looks passable.

I think, from the time it's taken to get this far, character specific karts are not an option. The amount of time it would take to add those in and make sure the engine still works is more than I'm willing to do, especially since I'm doing pretty much everything myself.

As for Scarlet Devil Mansion, well... that was pretty much what I had in mind, yeah.

Hehe, of course I'm not expecting AAA level stuff from this, don't worry. I can sympathize with the woes of having no budget.

I think I can see what you mean with the custom karts. Making the new models is one thing, making them work correctly is not. Collision boxes and the like would have to be set again for the new models, and that would need some extensive testing. Getting rid of all the bugs in one model is work enough. I guess we can just say Nitori made all the karts and gave them to the other characters. They're going to have different paint jobs anyway, and I guess small mods that don't really change the overall geometry aren't out of the question.

I'm curious of those restrictions on the track layouts. By the way you worded it, I guess some of the stuff I had in mind for the SDM track when I mentioned it wouldn't possibly be able to be implemented. Umm... Can I talk about it?

After seeing your video of the game in action, with my hyperactive imagination, I started sort of imagining myself playing the game, making up the tracks as I went along. I tend to do that... Anyway, I tried mapping out my idea of the SDM track, starting on the main hall, continuing through some halls, sharp turns because of the square corners, eventually going down to the library. After the library section, the kart goes into a magic circle, which teleports the player into one of the towers, which is then exited to the flat part of the roof around the clock tower, which is entered, and then the karts descend and go to the mansion's second floor, race around there a bit, then go down the stairs into the main hall (because reckless endangerment with karts is the name of the game) and the lap would be complete. While that would be awesome, it's probably too hard to do, and would require an insane ammount of assets.

My image of a Hakugyokurou track was also ambitious, though not to the same extent. Actually doable, I think. Most of it would be in the gardens, but in a small section of it you'd enter the shrine, and there would be a sharp turn around the Saigyou Ayakashi, giving you some time to look at it.

The way I see it, Mario Kart is as much about the scenery as the racing. You aren't just racing through the tracks, you're exploring them. There's plenty of stuff to see, and the tracks are designed so that you get a good look at the major landmarks while racing.

That being said, I took a look at your Facebook page and took a look at your screenshots. While the test track was a bit lacking, as is expected of a test track, your new tracks look much better. While there is some room for improvement, I really like what I'm seeing so far a lot. I'm especially a fan of you Forest of Magic track, great ambience on that one. The textures look good enough, you're selling yourself short with that "looks passable" talk. As you said, we're not expecting AAA value here.

I have been wondering why there wasn't a Touhou version of Mario Kart, and I've been thinking that there should be more western fangames. Your project is an answer to both my musings. I really, really want to see this happen.

As I said, I would love to help you out in any way I can, but I don't really think I have any skills that would be useful to you. I did make a texture (http://i.imgur.com/6DUBLyK.png) once, but that's about it. I should be acquiring relevant skills in the near future, if my plans go as I hope, so who knows, I might end up giving you a hand somewhere along the line.From the way you talk about this project, it seems like it's still going to be in development for a good while.

And since this is a racing game we are talking about, I went and fished up this article (http://www.gamasutra.com/view/feature/6477/a_rational_approach_to_racing_game_.php) I saw some time ago. Might be worth a read, if you haven't done that already.

Keep it up! I'm so looking forward to seeing where this can go.
Title: Re: Touhou Kart!
Post by: Hoeloe on February 10, 2014, 05:57:20 PM
Hehe, of course I'm not expecting AAA level stuff from this, don't worry. I can sympathize with the woes of having no budget.

I think I can see what you mean with the custom karts. Making the new models is one thing, making them work correctly is not. Collision boxes and the like would have to be set again for the new models, and that would need some extensive testing. Getting rid of all the bugs in one model is work enough. I guess we can just say Nitori made all the karts and gave them to the other characters. They're going to have different paint jobs anyway, and I guess small mods that don't really change the overall geometry aren't out of the question.

I'm curious of those restrictions on the track layouts. By the way you worded it, I guess some of the stuff I had in mind for the SDM track when I mentioned it wouldn't possibly be able to be implemented. Umm... Can I talk about it?

The restrictions are mostly about what is actually possible to race on. "Are these corners too sharp?" "Can all the characters make this jump?" "Can you see where the track will go next?" These are all concerns I have to think about when designing the tracks, and it's painful to make sure they work at least to some degree at all points.

Quote
After seeing your video of the game in action, with my hyperactive imagination, I started sort of imagining myself playing the game, making up the tracks as I went along. I tend to do that... Anyway, I tried mapping out my idea of the SDM track, starting on the main hall, continuing through some halls, sharp turns because of the square corners, eventually going down to the library. After the library section, the kart goes into a magic circle, which teleports the player into one of the towers, which is then exited to the flat part of the roof around the clock tower, which is entered, and then the karts descend and go to the mansion's second floor, race around there a bit, then go down the stairs into the main hall (because reckless endangerment with karts is the name of the game) and the lap would be complete. While that would be awesome, it's probably too hard to do, and would require an insane ammount of assets.

That is pretty ambitious, but a lot of that is somewhat like what I had planned. I actually wanted to base SDM on Cortex Castle from Crash Team Racing, with some Bowser's Castle influence there too. One thing I will say is that the cellar and the library don't need to be included, because they will have tracks of their own!

Quote
My image of a Hakugyokurou track was also ambitious, though not to the same extent. Actually doable, I think. Most of it would be in the gardens, but in a small section of it you'd enter the shrine, and there would be a sharp turn around the Saigyou Ayakashi, giving you some time to look at it.

I have some ideas for Hakugyokurou already, and I don't think you'll be disappointed with the result!

Quote
The way I see it, Mario Kart is as much about the scenery as the racing. You aren't just racing through the tracks, you're exploring them. There's plenty of stuff to see, and the tracks are designed so that you get a good look at the major landmarks while racing.

That being said, I took a look at your Facebook page and took a look at your screenshots. While the test track was a bit lacking, as is expected of a test track, your new tracks look much better. While there is some room for improvement, I really like what I'm seeing so far a lot. I'm especially a fan of you Forest of Magic track, great ambience on that one. The textures look good enough, you're selling yourself short with that "looks passable" talk. As you said, we're not expecting AAA value here.

The test track was just me painting some road on some bad geometry so I could get the engine working. I totally agree that the scenery is very important. I've tried to make the tracks interesting to look at, and I will agree that they aren't perfect, but I'm glad you're pleased with what you've seen!

Quote
I have been wondering why there wasn't a Touhou version of Mario Kart, and I've been thinking that there should be more western fangames. Your project is an answer to both my musings. I really, really want to see this happen.

I've seen a couple of projects like this before, but they all got abandoned very early in development. This actually started as a sort of "what if?" musing with a friend, and I eventually decided: "Why not?" I'm just glad that there are so many other people who are as keen as I am to see it happen!

Quote
As I said, I would love to help you out in any way I can, but I don't really think I have any skills that would be useful to you. I did make a texture (http://i.imgur.com/6DUBLyK.png) once, but that's about it. I should be acquiring relevant skills in the near future, if my plans go as I hope, so who knows, I might end up giving you a hand somewhere along the line.From the way you talk about this project, it seems like it's still going to be in development for a good while.

And since this is a racing game we are talking about, I went and fished up this article (http://www.gamasutra.com/view/feature/6477/a_rational_approach_to_racing_game_.php) I saw some time ago. Might be worth a read, if you haven't done that already.

Keep it up! I'm so looking forward to seeing where this can go.

That texture looks strangely familiar. Made for Minecraft, by any chance?

Thanks for that link, I'll give it a look! It's worth keeping in mind that different rules apply for realistic and non-realistic racers, and the most important thing is that it's fun to play!

Thanks for the comments! I'm really looking forward to being able to release even some of this for people to try out!
Title: Re: Touhou Kart!
Post by: Hoeloe on February 13, 2014, 08:11:00 AM
Well, the project has hit a bit of a setback, with our character modeller dropping out. I'm now looking for someone else to take up the role, if anyone is interested.
Title: Re: Touhou Kart!
Post by: Helepolis on February 13, 2014, 11:36:27 AM
Let me guess, the person was in the first place extremely hyped: "I WILL HELP NO PROBLEM."  >> few days later >> "Ehm, yes, well err, sorry I cannot continue this"? Finding devoted and true-to-their-word people are hard to find these days. Unless this isn't the case that is.

Title: Re: Touhou Kart!
Post by: Hoeloe on February 13, 2014, 12:08:35 PM
Let me guess, the person was in the first place extremely hyped: "I WILL HELP NO PROBLEM."  >> few days later >> "Ehm, yes, well err, sorry I cannot continue this"? Finding devoted and true-to-their-word people are hard to find these days. Unless this isn't the case that is.

Not really. He's been doing some fantastic work for the project for several months, but sadly has had to drop out for various reasons that I won't go into.
Title: Re: Touhou Kart!
Post by: Helepolis on February 13, 2014, 12:23:01 PM
I stand corrected and taken back my words. Then that is extremely unfortunate hope that you find a modeler soon.
Title: Re: Touhou Kart!
Post by: UnendingEmpire on February 13, 2014, 10:43:13 PM
Still eager to help with soundtrack, by the way :)

I have a really-freaking-early-in-development theme for the SDM track, and am just now getting started on one for the basement.  I've already remixed U.N. Owen twice before, so what could possibly go wrong? XD
Title: Re: Touhou Kart!
Post by: Hoeloe on February 14, 2014, 12:17:30 AM
Still eager to help with soundtrack, by the way :)

I have a really-freaking-early-in-development theme for the SDM track, and am just now getting started on one for the basement.  I've already remixed U.N. Owen twice before, so what could possibly go wrong? XD

The soundtrack is definitely something that is needed! I only have one song so far (Cirno's Theme), so I'm definitely looking for more help with that!
Title: Re: Touhou Kart!
Post by: Colticide on February 14, 2014, 12:56:03 AM
What parts do you need help with exactly?
Title: Re: Touhou Kart!
Post by: Hoeloe on February 14, 2014, 07:54:18 AM
What parts do you need help with exactly?

Most of all, I need someone to create 3D models of the characters, with textures and rigging, and preferably IK handles.

I do also need help with music for the different courses, too.
Title: Re: Touhou Kart!
Post by: Colticide on February 15, 2014, 12:10:27 AM
OK, I'm guessing you already have a UI and menus then?
Title: Re: Touhou Kart!
Post by: Hoeloe on February 15, 2014, 12:48:38 AM
OK, I'm guessing you already have a UI and menus then?

I don't actually, I was planning to do those myself, but to be honest, it doesn't matter too much if someone else does it!
Title: Re: Touhou Kart!
Post by: Hoeloe on March 02, 2014, 08:17:58 PM
Tadah! New screenshots day!

(http://i.imgur.com/pxb9BGF.png)
(http://i.imgur.com/BSMHbe7.png)
(http://i.imgur.com/PXMbmy9.png)
(http://i.imgur.com/6AfyadN.png)
(http://i.imgur.com/sm9TyK2.png)
(http://i.imgur.com/UgsxdbC.png)
Title: Re: Touhou Kart!
Post by: Tempus_Spatium on March 02, 2014, 10:50:10 PM
Holy shit.. those look fantastic!
Title: Re: Touhou Kart!
Post by: Fuyuumi on March 02, 2014, 11:38:17 PM
Now I wonder if my laptop would work with this game, haha!

Seriously, I love ice themed locations. And looks like players would have to drive through water? Interesting
Title: Re: Touhou Kart!
Post by: Hoeloe on March 03, 2014, 12:14:05 AM
Now I wonder if my laptop would work with this game, haha!

Seriously, I love ice themed locations. And looks like players would have to drive through water? Interesting

Hopefully. It should be possible to run on lower-end computers, just possibly not in HD.

And yup, that would be one of the themes :D
Title: Re: Touhou Kart!
Post by: Monkeypro257 on March 03, 2014, 05:54:19 AM
A racing game just wouldn't be without having random spectators, watching. Though it doesn't really matter. . . :3
(Nice work with the landscapes!)
Title: Re: Touhou Kart!
Post by: Hoeloe on March 03, 2014, 08:37:06 AM
A racing game just wouldn't be without having random spectators, watching. Though it doesn't really matter. . . :3
(Nice work with the landscapes!)

Thanks! I don't know, Mario Kart and Crash Team Racing only had random spectators on specific stages, and since those are the inspiration for this, it would seem a bit weird to include them, especially since there isn't really a place to put them.
Title: Re: Touhou Kart!
Post by: UnendingEmpire on March 03, 2014, 07:35:01 PM
Still here; Septette remix going very slowly so I'm getting started on one for the Sakuya track instead :)
(also, any plans for Renko and/or Maribel to also have their own track?)
Title: Re: Touhou Kart!
Post by: Hoeloe on March 04, 2014, 07:37:04 AM
Still here; Septette remix going very slowly so I'm getting started on one for the Sakuya track instead :)
(also, any plans for Renko and/or Maribel to also have their own track?)

Awesome! Yes, Renko and Maribel hopefully will have a track each, one of 3 "Rainbow Road" style tracks, the 3rd being Sakuya's.
Title: Re: Touhou Kart!
Post by: Koog on March 10, 2014, 12:14:20 AM
Wow! This is great! I can't believe someone is doing THIS!
Awesome! Yes, Renko and Maribel hopefully will have a track each, one of 3 "Rainbow Road" style tracks, the 3rd being Sakuya's.
Hopes Mari and Renko's tracks look great.
Good luck with the project!  ;)
Title: Re: Touhou Kart!
Post by: Fraug on March 10, 2014, 02:07:02 AM
I'm gonna try to get the Maribel and Renko music tracks done by this weekend. I've been busy these past few days.
Title: Re: Touhou Kart!
Post by: babbe107 on May 04, 2014, 02:09:20 AM
Let's ressurrect this thread to keep you guys updated :3

I have contributed to the game by making the soundtrack for Marisa's stage. Also I've been informed that Hoeloe has been working on more game mechanics such as ghost racers recently. I hope for more screenshots and a playable demo soon!
Title: Re: Touhou Kart!
Post by: Hoeloe on May 05, 2014, 08:38:17 AM
Let's ressurrect this thread to keep you guys updated :3

I have contributed to the game by making the soundtrack for Marisa's stage. Also I've been informed that Hoeloe has been working on more game mechanics such as ghost racers recently. I hope for more screenshots and a playable demo soon!

Yup, I've been working on it in the small amount of free time I have (probably more than I should, to be honest). Most of the content is there for a demo, but there are still a few things to be done yet. I've seen some previews of one of the new character models, and they are looking good. Hopefully a demo won't be more than a couple of months away! In the meantime, I may look into some more details overviews of the tracks!
Title: Re: Touhou Kart!
Post by: FamilyTeam on May 05, 2014, 01:12:00 PM
Yup, I've been working on it in the small amount of free time I have (probably more than I should, to be honest). Most of the content is there for a demo, but there are still a few things to be done yet. I've seen some previews of one of the new character models, and they are looking good. Hopefully a demo won't be more than a couple of months away! In the meantime, I may look into some more details overviews of the tracks!
I'm sure the game will be awesome! Unless there are blue shells, of course.
Title: Re: Touhou Kart!
Post by: Hoeloe on June 10, 2014, 12:10:33 AM
So, my exams are now over, and I think it's a good opportunity to let you know what's going on in my life, and about the future of this project.

First of all, exams are over. Forever. I have (with any luck) graduated from university, so education is no longer getting the way.

This does, however, bring me onto my second point. Because of this, I now need to actually make a living. My intention is to run in head-on and attempt to make my own games using my own IPs (though this needs some serious planning before anything can start). This does mean that, once my short holiday of the next few weeks is over, Touhou Kart is going to have to be secondary to this project.

Secondary, but not gone. I still completely intend to finish this, and work is still going forwards. The reason there haven't been many updates recently is because the progress has been in polishing what's already there, rather than adding new content, in preparation for a demo release which will happen once the first couple of character models are sorted out. Yup, there is a playable demo on the way. It could be a little while, as starting the character models from scratch has been a huge setback, and there's a lot that needs re-organising because of it.

There is the possibility, then, that the demo will not be released before I have to start work on my own project. Unlike Touhou Kart, this will need a budget, and I intend, at the moment, to fund it through the community. It it worth mentioning that, if and when this happens, the more money goes into the project, the more time I will be able to devote to developing Touhou Kart. Less money means I will have to shoulder more of the project, which has to take priority over this. I will post more details here in time, but there's just a little forewarning.

If you want to help Touhou Kart in the mean time, I've set up a Tumblr page which has just got a few screenshots at the moment. One of the most helpful things anyone can do at this point is to support the project. It can't be understated just how important it is to have people supporting you, even if it's just in words, it's a huge factor in contributing to the development. I am about to start one of the riskiest and most difficult ventures I have ever done in my life, and one of the best things I can receive right now is support from the community.

Sorry for rambling a little. That's just a bit of an update into how my life is going, and it's not going to be easy in the foreseeable future. You can really make a difference if you want to just by reblogging some posts on the new Tumblr (http://touhoukart.tumblr.com/), or by generally sharing around the internet. Support is vitally important, especially at this stage, so if you want to contribute to the project, that is perhaps the best way you can do it.
Title: Re: Touhou Kart!
Post by: FamilyTeam on June 10, 2014, 03:47:19 AM
So, my exams are now over, and I think it's a good opportunity to let you know what's going on in my life, and about the future of this project.

First of all, exams are over. Forever. I have (with any luck) graduated from university, so education is no longer getting the way.

This does, however, bring me onto my second point. Because of this, I now need to actually make a living. My intention is to run in head-on and attempt to make my own games using my own IPs (though this needs some serious planning before anything can start). This does mean that, once my short holiday of the next few weeks is over, Touhou Kart is going to have to be secondary to this project.

Secondary, but not gone. I still completely intend to finish this, and work is still going forwards. The reason there haven't been many updates recently is because the progress has been in polishing what's already there, rather than adding new content, in preparation for a demo release which will happen once the first couple of character models are sorted out. Yup, there is a playable demo on the way. It could be a little while, as starting the character models from scratch has been a huge setback, and there's a lot that needs re-organising because of it.

There is the possibility, then, that the demo will not be released before I have to start work on my own project. Unlike Touhou Kart, this will need a budget, and I intend, at the moment, to fund it through the community. It it worth mentioning that, if and when this happens, the more money goes into the project, the more time I will be able to devote to developing Touhou Kart. Less money means I will have to shoulder more of the project, which has to take priority over this. I will post more details here in time, but there's just a little forewarning.

If you want to help Touhou Kart in the mean time, I've set up a Tumblr page which has just got a few screenshots at the moment. One of the most helpful things anyone can do at this point is to support the project. It can't be understated just how important it is to have people supporting you, even if it's just in words, it's a huge factor in contributing to the development. I am about to start one of the riskiest and most difficult ventures I have ever done in my life, and one of the best things I can receive right now is support from the community.

Sorry for rambling a little. That's just a bit of an update into how my life is going, and it's not going to be easy in the foreseeable future. You can really make a difference if you want to just by reblogging some posts on the new Tumblr (http://touhoukart.tumblr.com/), or by generally sharing around the internet. Support is vitally important, especially at this stage, so if you want to contribute to the project, that is perhaps the best way you can do it.
A'ight, I started following the blog on Tumblr and rebloged some images, so it's something!
Just don't overdo yourself with this project, mate. Put important stuff in higher priority than this, if need be. You probably know that a good place for indie developers to start is Steam Greenlight (http://steamcommunity.com/greenlight), so maybe you can do stuff there that will build place for you to stand on. I found this video (https://www.youtube.com/watch?v=zQvWMdWhFCc) too, and it can be useful. I wish you good luck on your journey!
Title: Re: Touhou Kart!
Post by: Colticide on June 10, 2014, 04:25:03 AM
I would advise to rethink on greenlight. There was a game that went through issues a while back called Paranautical Activity, where they were on greenlight but then Adultswim games offered to publish them, and steam told them no which makes no sense. There is also almost no chance of knowing if you game will be greenlit anyway, some devs have talked about how their game is very popular on the greenlight system but random games with no publishers or first timers get right onto steam.

On the other hand, steam dominates so much that it's very unlikely to get very far without it unless your Minecraft. Here is a list of places you can start selling your game once it's done. http://www.pixelprospector.com/the-big-list-of-online-game-stores/ (http://www.pixelprospector.com/the-big-list-of-online-game-stores/) GOG is very good, DRM free and no needing to deal with Valves BS and taking profit when they offer no support. I've heard good things about Desura as well.

Another good tip on getting the name of your games out there is Youtube (duh) but instead of you putting out videos yourself, get others to play them as well and show off what the game would have to offer. Personally I'd try to keep it as spoiler free as possible and feel that gameplay is a selling point. If anything the topic that Game Theroy did with youtube, game sales, and the Diffusion of innovations is proof that the system works.

Thats about all that I can offer, I myself am working on getting to that point, but already having a full time job takes a lot of energy lol. Congratulations BTW on graduating.
Title: Re: Touhou Kart!
Post by: FamilyTeam on June 10, 2014, 05:23:03 AM
I would advise to rethink on greenlight. There was a game that went through issues a while back called Paranautical Activity, where they were on greenlight but then Adultswim games offered to publish them, and steam told them no which makes no sense. There is also almost no chance of knowing if you game will be greenlit anyway, some devs have talked about how their game is very popular on the greenlight system but random games with no publishers or first timers get right onto steam.

On the other hand, steam dominates so much that it's very unlikely to get very far without it unless your Minecraft. Here is a list of places you can start selling your game once it's done. http://www.pixelprospector.com/the-big-list-of-online-game-stores/ (http://www.pixelprospector.com/the-big-list-of-online-game-stores/) GOG is very good, DRM free and no needing to deal with Valves BS and taking profit when they offer no support. I've heard good things about Desura as well.

Another good tip on getting the name of your games out there is Youtube (duh) but instead of you putting out videos yourself, get others to play them as well and show off what the game would have to offer. Personally I'd try to keep it as spoiler free as possible and feel that gameplay is a selling point. If anything the topic that Game Theroy did with youtube, game sales, and the Diffusion of innovations is proof that the system works.

Thats about all that I can offer, I myself am working on getting to that point, but already having a full time job takes a lot of energy lol. Congratulations BTW on graduating.
Air Control also made it into the store. No, I don't get it, either, but if Valve ironed out those issues then it would be a really good place for our mate here to start.
Title: Re: Touhou Kart!
Post by: Colticide on June 10, 2014, 11:22:43 AM
I totally agree, and it might still be worth giving it a try, but also knowing the bad parts might help understand why X game made it and how Y is still in greenlight is all.
Title: Re: Touhou Kart!
Post by: Hoeloe on June 11, 2014, 11:45:03 AM
Thanks for the advice everyone! I've already done a fair amount of research into publishing and so on, and I've got a strategy in the works to make sure it doesn't get swept under the radar. It means a lot that even a few people are at all interested in things I make, and hopefully enough people will be to be able to finish Touhou Kart in reasonable time, too!
Title: Re: Touhou Kart!
Post by: Hoeloe on July 29, 2014, 12:56:51 PM
So, as I mentioned, I've been working hard on starting up a new IP, which will have to take precedence over Touhou Kart. It's in early stages yet, but our team has released some info about the project:

(http://cloud-4.steampowered.com/ugc/579028702958024279/B5E6330AF8203593D21780B38350D3CF5E8FD9CB/200x200.resizedimage) (http://arpeggiogames.com/songofthefirefly/)

I'm still very much keen to work on Touhou Kart, but I simply won't have much time in the next few weeks. The Kickstarter has not been started yet, but I hope we can get enough funding for this project. The more we get, the more easily we can complete this project, and the more time I'll get to work on Touhou Kart. Hopefully that won't be a problem, and both can be released happily, but I'll need as much support as I can get to make that happen.
Title: Re: Touhou Kart!
Post by: Hoeloe on October 21, 2014, 10:43:19 AM
Well, work on Touhou Kart has effectively reached a standstill. I've been spending all my time working on Song of the Firefly, and we're now running a Kickstarter to raise the funds to finish the project. The more successful this Kickstarter is, the more time I can spend working on projects like Touhou Kart once it finishes, so if you're able, give us a hand!

(http://blogimg.ngfiles.com/909000/909592/134082290_kickstarter-logo-light.png) (https://www.kickstarter.com/projects/arpeggiogames/song-of-the-firefly)
Title: Re: Touhou Kart!
Post by: Pesco on October 21, 2014, 12:00:48 PM
I'll see about putting ?15 in after payday and when I return from my leave.
Title: Re: Touhou Kart!
Post by: Neodymium on October 21, 2014, 09:00:15 PM
Why this all of a sudden? Everyone has school/work getting in the way of their projects. I'm just curious what the endgame plan is for this thing. A kickstarter for a non-commercial project sounds like it's taking things kind of far.

Quote
For the commercial production of derivative material, or the mass circulation of derivative material outside of doujin shops, you must seek my permission.

Just curious.

Edit: My apologies, I thought this was for Touhou Kart. Ignore this. =) (Though I'm not sure how a non-touhou project is still on topic... Anyway, pardon the confusion!)
Title: Re: Touhou Kart!
Post by: Hoeloe on October 22, 2014, 01:32:43 PM
Why this all of a sudden? Everyone has school/work getting in the way of their projects. I'm just curious what the endgame plan is for this thing. A kickstarter for a non-commercial project sounds like it's taking things kind of far.

Just curious.

Edit: My apologies, I thought this was for Touhou Kart. Ignore this. =) (Though I'm not sure how a non-touhou project is still on topic... Anyway, pardon the confusion!)

It's on topic because it's currently meaning that I can't work on Touhou Kart. The other project is my job, and has to take priority, but the more funding it receives, the more time I can get to work on other projects. Unfortunately, since I'm managing this project, it takes almost all of my time, and more money towards the project means I can hire more hands to take the weight off me somewhat, and that I don't have to spend quite as much time working out where the money to produce the game is going to come from. If this project receives a comfortable sum, then work on Touhou Kart can continue, but the less money it gets, the longer it will be until Touhou Kart can progress beyond the alpha stage, even into a playable demo.
Title: Re: Touhou Kart!
Post by: Neodymium on October 22, 2014, 04:47:34 PM
If this project receives a comfortable sum, then work on Touhou Kart can continue, but the less money it gets, the longer it will be until Touhou Kart can progress beyond the alpha stage, even into a playable demo.
Developers often bite off more than they can chew. I mean no offense but how do we know you'll really be able to continue Touhou Kart? In your first post you had a pretty solid gameplay video and things seemed to be going somewhere. Now, it's been a year and a half and still nothing playable.

Instead you're asking for help funding an unrelated project, promising that if you get enough money work on TK will continue. It just sounds like you've got less time and less of a reason to keep TK going now....

I don't mean to be negative, I actually think you're very talented and Song of the Firefly looks gorgeous. I just want to know what the numbers are now that actual money is involved and to make sure TK isn't simply turning into fund-bait.....
Title: Re: Touhou Kart!
Post by: Hoeloe on October 22, 2014, 09:21:15 PM
Developers often bite off more than they can chew. I mean no offense but how do we know you'll really be able to continue Touhou Kart? In your first post you had a pretty solid gameplay video and things seemed to be going somewhere. Now, it's been a year and a half and still nothing playable.

Instead you're asking for help funding an unrelated project, promising that if you get enough money work on TK will continue. It just sounds like you've got less time and less of a reason to keep TK going now....

I don't mean to be negative, I actually think you're very talented and Song of the Firefly looks gorgeous. I just want to know what the numbers are now that actual money is involved and to make sure TK isn't simply turning into fund-bait.....

Touhou Kart is a project I began not for profit, and with no budget, and I fully intend to keep it that way. Part of the reason it has been so long in development is that it's very difficult to ensure other people will work on it. I have had two modellers who started working on the characters, one of whom left for personal reasons (and is actually now the character modeller for Song of the Firefly), and the other disappeared. The production on the game has been falling because of that, somewhat. The thing is, if I had some time to myself, I could easily find another person to help with this. The problem is that this takes a lot of time and effort - which I can't currently expend because I need to expend it instead on the project that will earn me a living.

Touhou Kart was only ever intended to be for fun, because I'm a fan of the series, and I have fond memories of playing Mario Kart and Crash Team Racing. My reason to keep Touhou Kart going is the same as it always was - I want to see it made, and I want other people to be able to have fun with it. The only problem is that now I have less time, and more funds for the other project will help with that. I don't intend to use Touhou Kart simply as a method to fund my other game. Of course, I want to see it funded, but I also want to see Touhou Kart finished. It was immensely fun to work on, and there are still a lot of ideas and features that I haven't put in yet, and am excited about doing so.

There's not much I can do to prove this to you, but I promise you that my aims with Touhou Kart are the same as they were when I started the project.
Title: Re: Touhou Kart!
Post by: Helepolis on October 23, 2014, 07:03:17 AM
OT:
Non-profit and hobby projects will always depend on personal time and interest. This is a known element for any fan work for anything, not just Touhou Danmaku or Touhou derived games.

Either way, I wasn't intending on funding any thing but I can understand how it rubs others the wrong way. You're clearly stating yourself that if you get enough funding, you have time to work on it. That is kind of a weird argument and contradicting with the fact you're calling it a hobby/non related project. But I am not posting this to question your choices or project.

On topic:
Classic pitfall for most developers in non-profit or small-games: Dependency on others due to lack of skills to do it yourself. Humans are unstable, whether it be friends you know RL or online. If you're doing a collaborative project or counting on the effort and work of others: You might want to pick them carefully. As you already experience, your project came to a full stall because of this.

Though that kind of surprises me. Surely you could run/continue the game by just using the available model to further develop the game? You have one already afaik. Just like how Saijee did for his Touhou Smash who developed a Sakuya only and focussed on the actual game play. Also, he is more dependant on models than you are since his is a fighting game and you have a racing game. I know that each "character" steers, accelerates, etc different but that can be implemented by regardless of the graphical looks. Worst case scenario: There are also MMD models available to use as placeholders, if you're really that desperate.

Sounds to me you're just not motivated (enough) and money isn't going to change that. Whether that is due to disappointment of modellers leaving you in the cold or not, who knows.



Title: Re: Touhou Kart!
Post by: Hoeloe on October 23, 2014, 11:31:26 AM
I did make some development mistakes early on in the project, you're right. I had been developing without models, and all of the characters are already implemented without them. My major issue was that I wanted to release the demo with at least 2 fully functioning characters, animated with models, to give people a sample of what the final game will look like. You are completely right, I perhaps should have used placeholders. The trouble is that this all happened while I was at university - while I had other things taking priority, but not taking 100% of my time. That's not true any more. I'm certainly not trying to coax anyone into funding my project - if you don't want to, or aren't interested, don't. I was simply saying that funding allows extra manpower. At the moment, the majority of the work on this game is being done by a small number of people, as well as running and managing a business. Funding would allow me to delegate some of that to other people, and reduce some of the managing strain.

I will return to Touhou Kart when I can whatever happens, but this will be faster if the funding is there for this project. I do see that the way I phrased this might have rubbed people the wrong way, but that was not my intention. I was merely keeping people updated with what is happening to the project, and why it's come to a stall at the moment. I apologise for any misunderstandings that might have come from this.

I want to assure you that I am still just as motivated to make the game as I was when I started, but the time constraints are real, and unfortunately making it very difficult.
Title: Re: Touhou Kart!
Post by: zferolie on January 08, 2015, 09:04:36 PM
Man it has been months since I checked back on this. Almost a year maybe? I missed a lot it seems

Sorry I never got around to making that music for a tewi stage. life got very busy for me.

I fully understand how life and job comes first, and sadly thats how it is. Kickstarter i don't think would have been the perfect solution either. You got to focus on what you can do to put food on the table.

If possible, you may want to start a patreon. it's a monthly pay system that people can give you money based on either what you produce that month or a flat monthly rate. I see a lot of people making games go their if they never intend to actually sell the game. Might be something to look forward to. You may not get as much as kickstarter, but it may be enough to justify working on it little by little.

I wish you luck in this game. I loved the idea and test footage you had looked promising
Title: Re: Touhou Kart!
Post by: Hoeloe on January 10, 2015, 07:41:23 PM
I wish you luck in this game. I loved the idea and test footage you had looked promising

I still very much intend to finish it, and work on it when I can, but I've not been able to do much for a while now. One of the biggest issues is that I have no help for the project aside from music. I've gone through two character modellers now, both of whom disappeared (though one did come back and apologise, and later did some modelling work for my IP). If I want to make progress at speed, I'm going to need some help to achieve it.

That does sound like an interesting site, though. I may look into it - it could hugely help my situation.
Title: Re: Touhou Kart!
Post by: Hoeloe on January 14, 2015, 12:02:18 PM
So with all the little bits of works I've been able to do on this over the last few months, it's actually not far off from a demo release. The one major thing is a lack of character models, and a lack of a modeller to make them. I'm again searching round, but it's difficult to find anyone.

It's been suggested that I use temporary models, such as MMD, for now, but I have good reasons I don't want to do that. Primarily because models need animating and special treatment in order to work in the game, and using temporary models will not only mean doing this preparation twice, but hacking apart these models in order to shoehorn them into the game.

I'm really struggling to find someone. It amazes me how anyone manages to get modellers for these kind of games.
Title: Re: Touhou Kart!
Post by: zferolie on January 14, 2015, 03:49:13 PM
Another reason not to use MMD models is because of ZUN's policy of making everything yourself. I mean it it's VERY temp and you don't plan to sell then you might get away.

As for finding modelers, I wish I could help ya out. FInding someone to dedicate time to that is gonna be a pain. Best thing for you to do I think is to keep asking around, here and on art forums and such. Perhaps you can find a person that needs to do models for a project, and they are willing to kill 2 birds with one stone and make models for his class you can use in the game.
Title: Re: Touhou Kart!
Post by: Hoeloe on January 16, 2015, 10:15:45 AM
It occurs to me that the last thing I've shown from this game was quite a while ago, so I thought I'd show you a teaser of how it's progressed since then. Character models are still temporary, obviously, as are some of the UI graphics.

(http://i.imgur.com/Ref7ejB.png)
Title: Re: Touhou Kart!
Post by: ExPorygon on January 16, 2015, 03:01:13 PM
Another reason not to use MMD models is because of ZUN's policy of making everything yourself. I mean it it's VERY temp and you don't plan to sell then you might get away.
ZUN's never explicitly stated that you can't take assets from other places provided you have permission. It's his OWN assets that he doesn't allow the use of in games. In fact, many (if not all) of ZUN's spellcard backgrounds are not made by him; he has purchased them from online sources.

I believe that if you received the explicit permission from the original creators of the MMD models then they would be fine to use, but I consider that unlikely to happen.
Title: Re: Touhou Kart!
Post by: zferolie on January 16, 2015, 03:30:50 PM
ZUN's never explicitly stated that you can't take assets from other places provided you have permission. It's his OWN assets that he doesn't allow the use of in games. In fact, many (if not all) of ZUN's spellcard backgrounds are not made by him; he has purchased them from online sources.

I believe that if you received the explicit permission from the original creators of the MMD models then they would be fine to use, but I consider that unlikely to happen.

I did not know that. Interesting. I guess that has the MMD models a possibility if you can get permission, and they convert to your program.

It occurs to me that the last thing I've shown from this game was quite a while ago, so I thought I'd show you a teaser of how it's progressed since then. Character models are still temporary, obviously, as are some of the UI graphics.

(http://i.imgur.com/Ref7ejB.png)

looks like you have improved. I still think this is a good product to go after, even when that other touhou racing game coming out. yours seems to be more a traditional mario kart while this other one looks more like sonic riders.

https://www.youtube.com/watch?v=fY087fc0rkU

Granted they seem to have a lot of people working on theirs. Still, from what I have seen of yours I like. More old school mario kart
Title: Re: Touhou Kart!
Post by: Hoeloe on January 16, 2015, 03:47:37 PM
I believe that if you received the explicit permission from the original creators of the MMD models then they would be fine to use, but I consider that unlikely to happen.

This is basically the issue. The only assets I've used without explicit permission are sound effects, which are either public domain or creative commons (with minor limitations), so all the licensing checks out so far.

The issue I have is that the Touhou development community is much richer in Japan than in the west, so I'm at a disadvantage already. It's far easier to work with people if you are in at least a similar location geographically, and since the biggest Touhou fan population is in Japan, this causes a few issues for me (not least because I don't speak very good Japanese).
Title: Re: Touhou Kart!
Post by: Hoeloe on January 20, 2015, 11:36:50 AM
Little update: I've changed how text in the game works, allowing me to read external language files.

I've managed to create a rudimentary Japanese translation (though since it's primarily from Google Translate and/or copied from the Touhou Wiki, there are a lot of errors, since I don't speak much Japanese at all).

(http://i.imgur.com/M89DVhB.png)

I may try and find someone to translate all this properly before I release.
Title: Re: Touhou Kart!
Post by: zferolie on January 22, 2015, 07:44:05 AM
the text looks nice. Do you have all those stages working, or just a moke up?

As for my patreon idea.... given what happened with touhou smash, that may not be the best thing. It's not crowd funding a game really, its supporting an artist, which they seem ok with but, check with someone first
Title: Re: Touhou Kart!
Post by: Savory on January 22, 2015, 08:25:39 AM
I've managed to create a rudimentary Japanese translation (though since it's primarily from Google Translate and/or copied from the Touhou Wiki, there are a lot of errors, since I don't speak much Japanese at all).

(http://i.imgur.com/M89DVhB.png)

Hey, that looks pretty good! Glad this is still going strong.
Title: Re: Touhou Kart!
Post by: Hoeloe on January 22, 2015, 11:05:45 AM
the text looks nice. Do you have all those stages working, or just a moke up?

As for my patreon idea.... given what happened with touhou smash, that may not be the best thing. It's not crowd funding a game really, its supporting an artist, which they seem ok with but, check with someone first

Those stages are all working and in the game now. They will be playable come the demo release.

As for the crowdfunding, I never intended to crowd fund this, and if I did run a patreon, it would likely be to support me as an indie developer (for my other project), rather than to fund the development of Touhou Kart. Of course, I would check with ZUN before raising funds for or selling Touhou Kart (not that I currently intend to do either).
Title: Re: Touhou Kart!
Post by: ExPorygon on January 22, 2015, 02:51:04 PM
As for the crowdfunding, I never intended to crowd fund this, and if I did run a patreon, it would likely be to support me as an indie developer (for my other project), rather than to fund the development of Touhou Kart. Of course, I would check with ZUN before raising funds for or selling Touhou Kart (not that I currently intend to do either).
You're not terribly likely to actually get a response from ZUN. However, the miscellaneous questions thread (in TARC) would be a good place to ask for advice on Patreon and Touhou derivative works, especially in light of recent events. I'm sure there are a lot of people there who can help share insight on the matter.
Title: Re: Touhou Kart!
Post by: zferolie on January 22, 2015, 04:53:29 PM
Those stages are all working and in the game now. They will be playable come the demo release.

As for the crowdfunding, I never intended to crowd fund this, and if I did run a patreon, it would likely be to support me as an indie developer (for my other project), rather than to fund the development of Touhou Kart. Of course, I would check with ZUN before raising funds for or selling Touhou Kart (not that I currently intend to do either).

Ah I see. I am excited to play the demo. Any chance you may release more videos soon? The only video I could find on your youtube is back from 2013, and judging by the screenshots you have improved the game a lot

If you did a patreon just for your works as a developer I would glady give you money. I also know a few friends that are very excited for a touhou mario kart game thats like old school mario kart like yours.
Title: Re: Touhou Kart!
Post by: Hoeloe on January 22, 2015, 05:32:56 PM
Ah I see. I am excited to play the demo. Any chance you may release more videos soon? The only video I could find on your youtube is back from 2013, and judging by the screenshots you have improved the game a lot

If you did a patreon just for your works as a developer I would glady give you money. I also know a few friends that are very excited for a touhou mario kart game thats like old school mario kart like yours.

I'm reluctant to release more videos, because I'm still working with a single, temporary model. I hope that will change soon, and I can start releasing videos again.
Title: Re: Touhou Kart!
Post by: zferolie on January 23, 2015, 01:50:38 AM
I'm reluctant to release more videos, because I'm still working with a single, temporary model. I hope that will change soon, and I can start releasing videos again.

Thats understandable, but you could possible make videos showing the course with just 1 reimu driving it, or just the camera giving  fly by.
Title: Re: Touhou Kart!
Post by: Hoeloe on January 23, 2015, 11:05:55 AM
Thats understandable, but you could possible make videos showing the course with just 1 reimu driving it, or just the camera giving  fly by.

I considered both of those, but I decided to release a video when I get the final Reimu model sorted out. Hopefully that shouldn't be too long...
Title: Re: Touhou Kart!
Post by: zferolie on January 23, 2015, 04:17:53 PM
I considered both of those, but I decided to release a video when I get the final Reimu model sorted out. Hopefully that shouldn't be too long...

Oh cool. Did you find a modeler or you doing it yourself?
Title: Re: Touhou Kart!
Post by: Hoeloe on January 23, 2015, 08:21:39 PM
Oh cool. Did you find a modeler or you doing it yourself?

I think I've found someone. Hopefully.