Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: AnonymousPondScum on December 05, 2012, 04:24:52 am

Title: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: AnonymousPondScum on December 05, 2012, 04:24:52 am
Touhou has spored its way to just about every genre and form of merchandise imaginable, but it oddly doesn't have a huge presence in tabletop gaming circles. This is partly due to the paper-and-pen RPG scene in Japan being vibrant-but-small and only a few of its gems having been translated and brought stateside (shameless pimp: Tenra Bansho Zero is friggin' boss).

Aside from fanmade hacks to put Touhou characters in existing games like Dungeons and Dragons 3.5 and the like, there have been two paper-and-pen Touhou RPGs of note:

Touhou Danmaku Yuugi Flowers. (http://cbvanguard.wordpress.com/2010/07/21/danmaku-yuugi-flowers/) It is nigh-unplayable and as far as the "role-playing" elements goes it features precious little info on Gensokyo, which is a shame as it's a rather unique setting. On the plus side, the illustrations are wonderful and feature character fanart from some of the big names in the Touhou doujin scene in Japan.

The other, better one is Tales of Phantasmal Land (http://wgs.no-ip.org/trpg.pdf), featuring point-buy character generation, a ton more races, and some unique character mechanics, some of which are amusingly unique, others of which need work.

However, Tales of Phantasmal Land is at least playable and has promise, and features spell cards as a much more meaningful (and playable) mechanic.

To that end, our very own Ikari of these forums has made it a personal project to gut the parts that didn't work, balance the parts that were off, and add things that make the game more canon, more playable, and more fun.

With a boon of free time coming up in my near future, I plan on helping assist him to make it the best damn Touhou RPG we've got on either side of the Pacific right now, and one well worth playing at that.

To that end I will let him explain himself the changes he has made. Take it away, Ikari!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 05, 2012, 04:36:23 am
Aww, thank you! Looks like my math homeworks will have to wait. I'll do these in segments, for easier reading

TABLE OF CONTENTS

Here is the list of every topic that was discussed through this thread so far.

Stats: This very post.
Fandom Points: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg919087.html#msg919087
Aesthetics: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg919088.html#msg919088
Character Creation: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg919092.html#msg919092
Character Sheet So Far: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg924062.html#msg924062
Miscellaneous Rules: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg919099.html#msg919099
Classes/Races: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg919487.html#msg919487
Religions: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg919644.html#msg919644
Common Sense/Gensokyo's Rules: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg919932.html#msg919932
Magic: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg919952.html#msg919952
Spells: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg923826.html#msg923826
Spellcards: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg925277.html#msg925277
Endearments: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg919966.html#msg919966
Skills: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg920961.html#msg920961
Traits: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg925342.html#msg925342
Scenarios: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg923804.html#msg923804
Money and Items: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg926293.html#msg926293
Artifacts/Precious Things/Relics: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg926293.html#msg926293

Bonus: Ethan's MAGEEK DICE ROLL: http://www.shrinemaiden.org/forum/index.php/topic,13885.msg922558.html#msg922558


STATS

First of all, the stat system was an horrible mess. The way it worked is; ''Spend x fandom points to raise a stat by 1, where x is the current stat + 1''.

If you've ever played an rpg, you know min-maxing is a sure death. The stat up system indirectly encourages you to do so. For example, you have 2 initially in everything, and you can spend 12 points through 6 stats. Let's make math, kay?

Let's say our goal is reaching 8 in every stat, to make a very strong, balanced character. Let's make character A and B.

A:
stat 1: 2
stat 2: 6
stat 3: 2
stat 4: 6
stat 5: 2
stat 6: 6

Now, to get to 8 in every stat, if you do the math, character A would require 198 points.

B:
Stat 1: 4
Stat 2: 4
Stat 3: 4
Stat 4: 4
Stat 5: 4
Stat 6: 4

To get 8, character B would require 210 points. It's a small difference, but that's only when aiming for a general amount of points; Basically, the more you min-max, the less points you spend. It's weirdly done.

The new stat system

It works with good old fashioned levels, with or without exp (depending on your likings) You once again start with 2 in everything, get 12 points to spend, and get 2 stats point to spend per level. Very simple, effective, and doesn't encourages min-maxing.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 05, 2012, 04:39:45 am
I'd like to note that naturally it's recommended to read and understand Phantasmal Land's normal rules before checking out Ikari's rules so you know what's being stacked here.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 05, 2012, 04:45:30 am
^ What Alliterator said. Read Phantasmal Land, and then this. We may rewrite it fully if we have determination and time once we set all the new rules, but that's for later.

FANDOM POINTS

While it was an excellent concept by itself, it's very lacking when it comes to one major point; Giving the points.

The original version has an insanely awkward way of gaining them, by making players borrow them by taking bad stuff, gain them when doing said bad stuff (like being lazy), etc. It's silly, and encourages the player to milk that problem, making it very bizarre and boring.

The new version is to give a fixed 15 fan points at the character creation and give them to players based purely on their accomplishments and participations. You stopped Flandre from destroying the world? Good for you, here's a whole bunch of them. You did a small quest for Reimu? Here's a little amount of them. It's more of a way to encourage player to do greater things, and also capping naturally the amount they gain; If they start the game, they won't be able to do grandiose things, limiting them to lower fandom points gains, and thus increasing said gains by doing greater things as they level up.

Again, spending them on fixed spells and stuff isn't a good idea; If you're open-minded enough, let players propose things against fandom points and act like it was actual currency.

Examples:
- Letting players start with a custom artifact
- Having a unique, home-made spell
- Be a unique case (for example, being a satori who cut off his third eye)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 05, 2012, 04:47:52 am
AESTHETICS

It was an horrible, horrible thing and you should die if you think it was a great idea.

This was completely scrapped out.  There's no traces of it left.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 05, 2012, 04:52:27 am
AESTHETICS

Yeeeeeeaaah.

Did wardrobe ever have ANY mechanical impact in the games?

No. No it didn't. Away with the Aesthetics mechanic!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 05, 2012, 04:56:08 am
CHARACTER CREATION

A character sheet will be made later for your convenience, as the one in Phantasmal Land was awkward. For now, let's discuss what will be removed.

- Have +15 yen when starting the game by paying 1 fan point (for obvious reasons. It'll cost you a LOT more now.)
- A main attack: That's basically saying ''YOU'LL ALWAYS ATTACK IN THE SAME FASHION. DEAL WITH IT''. So, yeah, no.

...Yeah. Now for the added things:

- A power: This will allow the player to have, like every Touhou character ever made, a theme. You can't be a Kitsune who can cast fire magic, summon dolls, use swords and summon water elementals. A power is basically a theme for your character in the form of the usual vague Touhou power. Classes such as magicians will have ''magic'' as their power, but with a theme. It can be a single element, it can be a set, just make it so it's themed and makes you unique.

- Pre-set abilities like cooking, fishing, etc... Those require fan points, will start low except under special conditions (like being a gardening youkai), OR being a human, which will be explained later.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 05, 2012, 05:02:57 am
MISCELLANEOUS RULES

Things that will be changed here and here without belonging in a set category.

- The rule that says ''Your spellcard must have a deep meaning''. I mean, it'll be highly recommended, but absolutely necessary? No. Feel free to make simple spells. You'll look childish, but that's fine.

- The hat rule. I... I can't even begin to explain why it was a stupid idea. ''You don't have a hat, you have -1 life''. What.

- The drinking rule become optional. Getting bonus points by being drunk can make the game a fun drinking game, but making it absolute it silly.

- The difficulties are now more subjective. No bonus or penalties, the GM will shape the spellcards and adventures with the difficulty you feel like playing.

- The ''no melee'' rule. While it DOES work in the traditional Touhou, it can makes some characters boring to play with, as classes like Onis rely on physical attacks, and saying ''I throw x color bullets because... that's all I have'' is very sad.

- The whole damn point system is silly as fuck. It's completely removed. It doesn't deserve to exist in a Touhou RPG.

This section may re-appear later on, as there are many silly rules.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 05, 2012, 05:05:51 am
Stay tuned for a (possibly downloadable, due to it's sheer size) class list later on. Some of them are just OP while others are a real joke.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 05, 2012, 05:25:12 am
- The ''no melee'' rule. While it DOES work in the traditional Touhou, it can makes some characters boring to play with, as classes like Onis rely on physical attacks, and saying ''I throw x color bullets because... that's all I have'' is very sad.

Doesn't Suika just take the best of both worlds and use danmaku made from torn-up boulders?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 05, 2012, 05:27:25 am
Doesn't Suika just take the best of both worlds and use danmaku made from torn-up boulders?

Yeah, Suika just did a huge middle finger to that, but I was thinking of Yuugi.

No seriously, before DS, her spellcards were like Flandre's; Oh it's a pattern alright, but good luck guessing what the hell she's throwing at you. (Aside from the Mt. Ooe thing.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 05, 2012, 05:31:33 am
Yeah, Suika just did a huge middle finger to that, but I was thinking of Yuugi.

No seriously, before DS, her spellcards were like Flandre's; Oh it's a pattern alright, but good luck guessing what the hell she's throwing at you. (Aside from the Mt. Ooe thing.)

Ahhhhhh, okay.

/me apparently needs to play the photo games more
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Validon98 on December 05, 2012, 10:21:56 pm
This sounds like a pretty good  idea so far! I've been using Tales of Phantasmal Land myself, so I've noticed some of the brokenness (like the skills, which get way too many bonuses in my opinion). I can't wait to see the final result.

On a different subject, what are your profile pics and where can I find them because they look so cute!  :3
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 05, 2012, 10:23:11 pm
On a different subject, what are your profile pics and where can I find them because they look so cute!  :3

Awaken, brethern, and behold the glory that is your birthright. (http://www.shrinemaiden.org/forum/index.php/topic,12837.msg916045.html#msg916045)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 05, 2012, 11:34:38 pm
...I think all of MoTK is going to be converted.

IT'S CLASSES TIME!

Y'know, you probably noticed how most classes were either broken or insanely weak and useless. Not anymore! I've tweaked things AND created a whole bunch of classes, including special ones that allow veterans to heavily change their gameplay.

I'll skip over the classes that haven't changed at all, so unless specified, I haven't taken out any classes in the game.

Nekomata: Added bonus; Any form of dark magic receives a +2 roll, excluding attacks.

Rabbit Youkai: Changed the cooldown from 1 day to x time. It depends on your style of playing; You can stick to the Touhou style (barely a day for an incident) or a full blown out campaign. (several days) and change it according to it. I recommend once per few hours.

Spider youkai: Same as the rabbit youkai, the cooldown is subject to change.

Artifact Spirits: They now are unique as they don't need any form of food nor drinks, aren't affected by the weather or general exterior factors. On the other side, they need to feed off a particular emotion from humans.

Poltergeist: They had no powers. Now they can create illusionary sounds at will. (Like the spell, but with no cooldown)

New challenger: Nagashi-Bina (Curse Doll)

Ability: Wheel of Sorrow: During battle or in a very crowded area, can spend a turn collecting misfortune around them (or an hour if out of battle). Every misfortune collection gives them a misfortune counter. They are unnaffected by penalties caused by luck and turn the penalty into a misfortune counter. (For example, if a rabbit youkai uses their power on them, they gain +2 misfortune counter and are unaffected). They can use their misfortune counters to give people around them penalties on their rolls. They can spend as many counters in one shot as they wish. Each counter adds a -1 penalty. The maximum amount of misfortune counters available is the same as their Might stat.

Playstyle: It's meant to be a direct counter to luck based abilities, and a bane for dice rolls. They'll bring despair wherever they appear and will make every dice throw a real nightmare. They certainly need help to do so, as a -2 penalty requires 2 wasted turn. Defensive, they are meant to be played carefully.

Ghosts: Since continues aren't widely used, they also gain a new power: They can phase through solid walls that weren't exorcised to prevent any ghosts from approaching it. That gives them a whole new way to explore the world to their whims.

Half-Ghosts: They had no powers. It was sad. They now have one! They can attack twice per turn, once physically with their human half, once magically with their ghost half. A powerful ability, it also has many drawbacks; for one, their human half MUST be at melee range to attack and two, they must pay 1.5 times what others pay to increase the number of basic attacks they can do.

Humans: A whole new class, in a way. Forget everything about the Phantasmal land. Humans are meant to be some sort of Hard Mode, or a peaceful mode. (It's an oxymoron, hah!) Humans start with only 8 stat points to spend in their character creation and cannot use danmaku, thus must find various ways to attack from afar or using spellcards. On the bright side, if they turn into youkais later, they get +6 stat points to spend. Humans also have a big advantage; They start as a member of the human society (unless the player does not wish so), and usually with a job. Thus, humans can start with a journeyman-like level in a specific skill (like making food, or gardening) and with a job that actually gives them income. It's closer to real life than Touhou.
IMPORTANT: Mikos are NOT classified as humans. Please read on.

New challenger: Shrine Maidens

Abilities: Divine Link: Shrine Maidens start the game with no spellcards, spells or abilities. They must go on a pilgrimage to find a god that they will bind themselves to, and become their shrine maiden. Every god gives different bonuses and powers, along with a theme for their spellcards. The GM can make up gods and make up bonuses for already existing ones. Furthermore, the God class for players (explained later) will allow God-player to link themselves with a Miko-player, something that will be extremely useful for both of them.

Gameplay: Mikos are meant to act as servants to their gods and will act on their behalf. The class itself is impossible to define because of the infinite amount of gods available and multiple powers and bonuses they give. This class can become tremendously fun if they bind themselves to a god-player, allowing a bond of trust to be made between the two.

New Challenger: Celestials

Abilities: Poisonous Blood: A trivial skill, it makes every youkai who drinks a Celestial's blood from its veins lose a life and fall unconscious for an hour.
Iron Skin: Celestials cannot be harmed by non-combat attacks. This means every natural hazards or traps will become trivial and barely cause a scratch, allowing them to take a landslide to the face without any life loss, or get a tree branch in the face without any harm.

Gameplay: Due to their abilities, they are meant to cancel out non-battles tricks, making them only defeatable through a danmaku duel. Fair play is the name of the game when you're a celestial.

New Challenger: Hakutakus

Ability: History Manipulation: Once every night (and this is not debateable), Hakutakus can prevent a dice roll before it actually happens and decide the outcome completely. (The GM has the rights to refuse a certain change, however)

Gameplay: A class that will look over-powered at first, then weak in practice, its potential depends heavily on the user; this ability can cause life-changing events... or a mere annoyance.

New Challenger: Kashas

Ability: Nekoromancy: Once per scenario, a Kasha can resurrect a corpse as a faithful servant. The corpse will copy the player's stats -1, including lives. They will not have any bombs nor spellcards. If a player is reduced to 0 lives, the Kasha can resurrect them as if they were a corpse.

Gameplay: A very strategic class, it all depends on how you manage your minion; If you make him run straight into a fight, your once-per-scenario ability is ruined. If you carefully plan your moves, it can be a very useful ally. The flaw in this ability is the need for a corpse in your surroundings, and of course, people's reaction to Necromancy.

New Challenger: Tanukis

Ability: Transformation: Tanukis can, once per hour, change their appearance, which will function exactly like its spell counterpart. A very simple spell with many possibilities.

Gameplay: Simple as simple can be, Tanukis are meant to be what they are; Tricksters using their shape-shifting abilities. In the hands of a skilled player, the tanuki can be scarily strong, if not in the way you'd expect them to be.

New Challenger: Nues

Ability: Non-Identification: Their ability allows them to change an object into another every hour, tricking every 5 senses into thinking it's actually what it seems to be. It cannot act like the object it's meant to look at, though, making it dangerous to use.

Gameplay: Works like a more complicated version of the Tanuki, it allows the player to cause mischief in many ways. The wits of the player will directly affect the power of this race.


SPECIAL CLASSES

Those classes require the GM permission, as they require maturity and experience.

Satori

Abilities:
- Mind Reading: Players who are satoris will carry a notepad with them. Whenever they're close enough to someone, they will write whatever they want to know on the paper and the other player is forced to answer to every questions truthfully without taking out any details. This ability is impossible to prevent in any way, and allow the player to know every person he faces perfectly.
- Recollection: Once per day, a Satori can cast a spell which, during their turn, will recollect every memories of a player, allowing them to copy someone. Either they copy all of the target's spellcards, or all of the spellcards of a foe the target has fought in the last day.

Drawbacks:
- Satoris are hated through all of Gensokyo, preventing them from ever making any allies or friends, unless a very special case comes up. The GM must and will make sure that no other players can ignore this problem and befriend the Satori.
- They do not have any spellcards, leaving them powerless if they cannot find someone to recollect.


Gods

Abilities:
- Faith Meter: Gods cannot level up or gain stats through any means aside from this power. Gods' strength will go up as their faith meter goes up, giving them 1 stat point to spend for every 5 faith points they have. Every followers the God will have will grant them a faith point. The goal of every gods is thus to gain followers. The player starts with an initial 10 faith points.
- Miracles: Gods can spend their Faith Meter to cast powerful spells, called Miracles. The strength of the miracle will depend on the faith used, and it will require the player to discuss with the GM to define its cost. Miracles MUST be directly related to the god's domain. A fire god can thus only accomplish fire miracles.

Drawbacks
- You will lose followers if you do anything rash or cause harm to the human community, and you will thus require a shrine maiden to accomplish certain tasks should the need arise. Miracles are also meant to be used to help those who pray you and give you their faith.
- If your faith meter reaches 0, your character will be erased forever without any chances of getting it back or to create a similar character. You will officially be banned from the God class as well.


Youkai

Abilities: None. That's right. The youkai class is a blank sheet for players, allowing them to unleash their creativity and to make a unique character. No limits, no restrictions. They will start the game with a bonus 5 fan points for their customization needs. Obviously, it requires experience and imagination to use such a class.

Drawbacks: None, except that if the player lacks creativity, this class can quickly turn into a disaster of OOC-ness and horrible characterization. The GM has the right to refuse this class to you if he judges you are not imaginative and mature enough to make your own race.

NEW
Beast Youkai

Abilities: Similar to the youkai class, it's simply giving the player the chance to pick their favorite animal and make a youkai class out of it. They do have default abilities though.
Animal Form: Allows the player to switch to their animal form, giving some form of bonus, but preventing any actions.
Animalistic Ability: A bonus ability based on the animal you were before. Must be discussed and defined along with the GM.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 06, 2012, 12:35:06 am
You forgot the Yama class, bro! :getdown:

Also, best part of the new classes is that they actually allow for different approaches to problems. The old classes...Well, even when the abilities weren't underpowered, they didn't add much to the characters. (Also, the Half-Ghost's original ability was that you could do things like use the Ghost half to safely snoop around corners, but I think I like the new one far more.)

That much said, isn't Houjuu Nue implied to be one-of-a-kind in the Touhou universe? (Not that canon should stop us if it makes the game more fun.)

EDIT: And in case you're wondering why there's no Hermit class, it's because according to the Touhou lore they'd be nigh-unplayable---one hour a day of game time to actually get anything done in the world does not a fun time make.

Your best bet is to play a Human and get equipped with Taoism (which is another thing that Ikari will explain).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 12:57:14 am
That much said, isn't Houjuu Nue implied to be one-of-a-kind in the Touhou universe? (Not that canon should stop us if it makes the game more fun.)

Nue's are indeed implied to be more of a shape-shifter race, but that would make it too similar to the tanukis; That's why I highly recommend Nue players to use themed shape-shifting as their abilities and the object shape-shift as an extra, to contrast with the Tanukia who's extra is to shapeshift.

You forgot the Yama class, bro! :getdown:

It's more of a joke class! :V

Your best bet is to play a Human and get equipped with Taoism (which is another thing that Ikari will explain).

Indeed, it's my next goal on the list!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 06, 2012, 01:06:37 am
Nue's are indeed implied to be more of a shape-shifter race, but that would make it too similar to the tanukis; That's why I highly recommend Nue players to use themed shape-shifting as their abilities and the object shape-shift as an extra, to contrast with the Tanukia who's extra is to shapeshift.

Ah. Er...Well, I meant isn't there supposed only be one nue---as in one creature CALLED the nue---in Touhou? In that nue is a species but Houjuu Nue is the only member of said species?

Quote
It's more of a joke class! :V

Any class that lets me tell the other players what horrible people they are = best class! :getdown: :getdown: :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 01:11:27 am
Ah. Er...Well, I meant isn't there supposed only be one nue---as in one creature CALLED the nue---in Touhou? In that nue is a species but Houjuu Nue is the only member of said species?

...Good point. We could take the class out if it bugs anyone, as it would go somewhat against vague canon. There's a lot of other things available anyway.

Any class that lets me tell the other players what horrible people they are = best class! :getdown: :getdown: :getdown:

Indeed! <3
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 06, 2012, 01:20:13 am
Oh yeah, did throw out the Cunning lockdown for fairies, or are we sticking with Fairies unilaterally being varying degrees of morons? :V

Also, I think to make Poltergeists more interesting they must perform a certain action X number of times per day that relates to something they did in their time amongst the living. Matches well with their origins and makes them a counterpart of sort to Artifact Spirits.

Speaking of which, how do they work given that you viciously remodelled the Fandom Point mechanics?

Also also, the Construct class in the book kinda confuses me as it doesn't list any characters as examples.

Also also also, I'm guessing Jiang-shi wouldn't be a class given that they're dependent on external orders and have fairy-grade IQ?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 01:29:20 am
Oh yeah, did throw out the Cunning lockdown for fairies, or are we sticking with Fairies unilaterally being varying degrees of morons? :V

Oh we're totally keeping the moron thing. You want to be a fairy? You're gonna be a fairy :smug:

Also, I think to make Poltergeists more interesting they must perform a certain action X number of times per day that relates to something they did in their time amongst the living. Matches well with their origins and makes them a counterpart of sort to Artifact Spirits.

I totally agree, except that would go with the class description and how you should logically play it, thus being less of a rule and more of an expectation. I wouldn't make it a set rule, but rather a heavy recommendation and expectation for Poltergeist players.

Speaking of which, how do they work given that you viciously remodelled the Fandom Point mechanics?

Remember the contruct thing? That was supposed to include the classes that follow. (Thus artifact spirit and poltergeist were included in that). You're right though, their skill are now indeed ineffective, leaving them only with the fact they don't need anything to survive other than feeding off an emotion. I guess they ARE weak youkais, so I don't think it's such an unfair move. If you think of an ability to give them, be my guest  ???

Also also also, I'm guessing Jiang-shi wouldn't be a class given that they're dependent on external orders and have fairy-grade IQ?

Jiang-Shi would indeed not work as a race, but it'll be a state! You may be turned into a zombie and controlled by someone!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 06, 2012, 03:25:11 am
Oh we're totally keeping the moron thing. You want to be a fairy? You're gonna be a fairy :smug:

ALL-FAIRY PARTY, ALL THE TIME.

Quote
I totally agree, except that would go with the class description and how you should logically play it, thus being less of a rule and more of an expectation. I wouldn't make it a set rule, but rather a heavy recommendation and expectation for Poltergeist players.

Quote
Remember the contruct thing? That was supposed to include the classes that follow. (Thus artifact spirit and poltergeist were included in that). You're right though, their skill are now indeed ineffective, leaving them only with the fact they don't need anything to survive other than feeding off an emotion. I guess they ARE weak youkais, so I don't think it's such an unfair move. If you think of an ability to give them, be my guest  ???

Ohhh, okay, I read the entry box wrong then.

Maybe make it so that poltergeists get some sort of bonus if they accomplish a ghostly goal, and have them start out with some ghostly goals to aim for? Like "return family heirloom to rightful place" or something like that?

OTOH I'd have to wonder whether that would be more fitting for the actual ghost class, though given that Touhou ghosts don't seem to be of the unfinished-business/Indian-burial-mound type maybe it wouldn't be fitting.

Quote
Jiang-Shi would indeed not work as a race, but it'll be a state! You may be turned into a zombie and controlled by someone!

Fair enough. It beats boring ol' stock status effects like "poison" "sleep" "stone" by a long shot.

EDIT: ALSO! Remember how I was talking about Shrine Maidens and there being a need for a miko-esque-but-not-quite class for characters like Shou? PM me, I think I'm onto the solution.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 03:33:44 am
Self-Bump for Great Justice.

RELIGION

Yeah, Phantasmal Land did not include any religious system. Can't blame it, I guess.

I've created 3 religions (or rather, adapted them to the game) that players can optionally stick to.

Shinto: The easy, all-around religion with little effort, little gain.

Buddhism: Youkai-aimed religion, large effort, large gain.

Taoism: Human-aimed religion, very large effort, very large gain.

Shinto

A very easy religion, in which both youkai and humans can participate easily in different ways. Humans will pray the gods, and get a random amount of divine energy. The GM will randomly trigger and spend that divine energy to bless you with miracles if the god you pray is an NPC, or it will simply act as a gauge for how good you are for the god and thus convince him to grant you gifts if it's a player god. A simple prayer, maybe a little shrine visiting once in a while, will do. Youkais have to actually visit the god and accomplish tasks, make a pact or other negotiation to receive their miracles, as youkai faith doesn't do much to Shinto gods.

Buddhism

A youkai oriented religion which consists of the youkai doing an heel face turn to their youkai nature, and actively try to make peace with humans, meditate, go to the Myouren temple to recite sutras, and accomplish other various tasks for aforementioned temple. It'll require dedication and will turn you into some sort of more human-accepted youkai. The gifts it'll bring you are more concrete than Shinto; Humans will fear you less and you'll gain buddhist abilities later on, ranging from the very simple ability to meditate to calm your spirit and attune to your surrounding, up to more concrete abilities, all the way to being able to accomplish the sacred ability that is syncretism, that is, the ability to summon gods from your very being for a special spell.

Taoism

Pretty much a human-only religion, it has a strict code of conduct, requires more dedication than any other religions, but gives you a tremendous amount of advantages. First of all, you'll need to convince the DJ-Miko crew to teach you the way of Taoism, namely Seiga. Then, you'll need to rigorously follow the rules and traditions of Taoism, that is to free yourself from your human nature and become an hermit, albeit a tweaked one; Like Seiga, you'll become an hermit when it comes to your abilities and strength, but do not have to completely bind yourself to the whole set of rules.

What's the point of all that anyway? As a human-magical being, you are now stronger physically, live longer, have magical powers and can hold a fight against most youkai.

On the down side, you are now actively hunted by wild youkais, have to follow a conduct code and will be hunted once per year by a shinigami.

OTOH I'd have to wonder whether that would be more fitting for the actual ghost class, though given that Touhou ghosts don't seem to be of the unfinished-business/Indian-burial-mound type maybe it wouldn't be fitting.

That sounds like evil spirit buisness. And that race is hardly clear at all, if even playable.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Validon98 on December 06, 2012, 04:06:58 am
Somehow, in the hours between now and when I first saw this, this has become even more amazing. Keep it up!
The religion thing seems well thought out so far. Perfect for those who want a little religious conflict (and religious roleplaying opportunity, of course) before Hopeless Masquerade.

P.S.: So Pasu. Yeah. Cuter than my old "Koishi gonna screw up yo mind" pic.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 04:11:09 am
Somehow, in the hours between now and when I first saw this, this has become even more amazing. Keep it up!
The religion thing seems well thought out so far. Perfect for those who want a little religious conflict (and religious roleplaying opportunity, of course) before Hopeless Masquerade.

Thank you! I actually thought of all of that myself during my free time.

I...procrastinate a lot.

P.S.: So Pasu. Yeah. Cuter than my old "Koishi gonna screw up yo mind" pic.

It's lovely!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 06, 2012, 06:34:51 am
Leaving this IRC quote here for posterity:

Quote from: Ikari
We're in Gensokyo, fucks are given in the form of battles.

EDIT: Hey Ikari, I think for the character sheet spellcards and everything related to them should be on a separate second page and name/stats/skills/character info should be on the first.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 07:07:43 am
Leaving this IRC quote here for posterity:

EDIT: Hey Ikari, I think for the character sheet spellcards and everything related to them should be on a separate second page and name/stats/skills/character info should be on the first.

Yeah, since I expect players to have a bunch of them later in game. Obviously it'll have it's own page, for easier re-printing :D
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 05:09:09 pm
I don't normally say stuff like this, but this is getting damn interesting. The guide didn't say anything about how to improve your stats outside of a few items though, which kinda befuddles me. And apparently the only way to get FP is through endearments and stuff. And you need FP to get CP, which you need for spellcards. You also need FP to continue. I get the funny feeling that the system's almost too reliant on it.

I've already got a few character concepts in mind too, which is nice. Too bad I'm all tapped out for incident/campaign material. Which is a Very Sad Thing. (See what I did there?)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 06, 2012, 06:14:44 pm
I don't normally say stuff like this, but this is getting damn interesting. The guide didn't say anything about how to improve your stats outside of a few items though, which kinda befuddles me. And apparently the only way to get FP is through endearments and stuff. And you need FP to get CP, which you need for spellcards. You also need FP to continue. I get the funny feeling that the system's almost too reliant on it.

I've already got a few character concepts in mind too, which is nice. Too bad I'm all tapped out for incident/campaign material. Which is a Very Sad Thing. (See what I did there?)
Yeah, I'm liking the looks of this myself, and heck I even mentioned something about a proper P&P DnD style Touhou game  Here (http://www.shrinemaiden.org/forum/index.php/topic,13306.msg918525.html#msg918525), and now this topic pops up, safe to say, I'm keepin my eyes on this :P

Although as I've never played a P&P RPG before, I don't really know how the systems for such games work, though I've been wanting to learn for a while now, but I don't know anywhere nearby that does DnD Tournaments and such, probibly the closest thing to it is Games Workshop that does Warhammer 40k, although I have a feeling Warhammer 40k and DnD don't have much in common as far as rule sets and game mechanics go.

So hopefully when these revised rules are all finished and useable, we can find a way to play online together or something and maybe you guys could help teach me to play? :3
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 06:16:28 pm
Get in line mate, I'm wanting to learn too y'know. 8)
I got so many character concepts it ain't funny. Which one should I use though? :smokedcheese:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 07:49:55 pm
I've already got a few real life players, so if anyone wants to learn to play or stuff, I can help :P Fun to see people are interested in actually playing it!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 07:57:20 pm
We'd have to do it via IRC or something though, like webchat, mibbit, or what have you.
And in games like this, character generation is always the most challenging part to me. Not coming up with the character concept, but finagling the little details that make it complete.
At least this seems to have a point-buy system, as opposed to random dice rolls. (D&D and it's derivatives, I'm looking square at you.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 08:22:25 pm
We're working around the dice rolls thing, but it'll most definitely keep the basic concept of Phantasmal Land; Instead of having a dice roll that is influenced by your stats, it'll be your stats that will be influenced by dice rolls, which will represent luck.

Haven't you ever seen a pro screw up in something easy? Or a newbie accomplish a miraculous thing through sheer luck? Obviously you have. Does bring surprise and excitement? It sure does! That's why we're trying to work around it a bit (because it's very flawed already >_>)

Now, I'll talk about something vital that every players should know if they want to make this game enjoyable.

COMMON SENSE, DAMN IT

There ARE a few rules that have to be respected as basic Gensokyan knowledge, not as gameplay rules.

- Do not always treat every fight as a life or death situation, because unlike D&D and its other derivatives, most of the fight you'll have are going to be about having fun and challenging your ability in a game. That means several things.
*This will cause your loss, but unless your life count reached 0, you'll still be fully conscious and available to function, if only tired. That's why it's highly reccomended to set a life loss cap, since losing all your lives will incapacitate you.

- Think like your race should. A youkai does not see time the same way as a human does, and a fairy couldn't care less about dying because they'll just forget and reincarnate anyway. If you're not sure, ask around to other players and they may give you tips. Being out of character will make the GM lose his respect toward you, and you do not want to lose the respect of the guy who controls your adventure.

- The original Phantasmal Land pretty much asks every time you'll play to turn into an incident. I'm sorry, but that will not be the case in this one. Incidents may pop up, you may even create one, but for god sake, don't you dare to tell me you want this game to turn into a linear series of quests that you'll have to do or I'll punch your ovaries.

Pretty sure that's all I can think of for now.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 08:36:23 pm
You're gonna keep the point-buy system for the stats right? Because I freakin' liked that about this. I can't tell you how many times I've been screwed over by bad stat rolls.
And I rather like these characters, so I don't wanna lose them to bad stat rolls. I'd rather be able to customize them according to how the character is.
(One universal constant is that for the female characters, they'll always have high Cunning. And varying 'endearments?' in the breed of sarcasm, or otherwise similar. Such as this one Kitsune type I've got running around in my head.)

(PS: She needs to learn that my mindscape isn't a jungle gym! :getdown: )
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 08:44:05 pm
You're gonna keep the point-buy system for the stats right?

Uh, yeah, what else could we use-

I can't tell you how many times I've been screwed over by bad stat rolls. I'd rather be able to customize them according to how the character is.

OH DEAR HEAVEN, YOU MEAN THOSE HORRIBLE ''your stats are decided by a dice roll'' THINGS? OH FUCK NO, I WON'T LET ANYTHING REMOTELY CLOSE TO THAT EVEN APPROACH THIS GAME. NO WAY. EVER.

Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 08:49:17 pm
 8)
We're on the same page then! I liked D&D, but how a lot of folks left the stats up to a roll of the dice really hurt me more often than not.

And that's not getting into the handheld/console D&D games where you have to sit there for hours just to get the one stat you like for that character to be remotely good.
...Only to find out that another, almost-as-crucial stat, is complete and utter garbage. (Who ever heard of a Sorc with less than 10 Charisma?! That's just insane!)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 08:59:57 pm
It's time to cover a very important piece of gameplay that was NOT present in Phantamal Land!

MAGIC

I don't mean magic as in the spell sections of Phantasmal Land, nor how using spells will work, etc...

Do you remember how the original pdf had a set list of spells with a set cost? I'm sorry, but we're talking about Touhou here.

Do magicians use set spells in Touhou? Is magic a pre-determined thing with pre-made spells? Of course not. People make up their spells by using a domain of magic and being creative about it. Marisa has light magic, Alice has remote object manipulation and Patchouli has elemental magic. I'm 95 % sure all of them made up their own spells (Okay, Marisa DID do a few remixes, but you get my point >_>). Why would your character have to follow a rulebook?

Magic in Touhou works in a very simple way; Some races are able to use magic naturally, and a few of them have a set domain of magic. Kitsune have illusion magic, Rabbits have luck magic, Nekomatas have dark magic, Kashas have necromancy, etc... Magicians DO have a ''choose your own domain'' thing though.

Basically, if you're going to be a magic user in Touhou (which is surprisingly not obligatory), don't expect me to throw a 10 pages list of spells and tell you to pick those you'd like. You'll have to make up your own spells, research them, work on them, and spend FP on them. Is that lazy from me, expecting you to do all the work? Probably. Is it a bad thing? Certainly not. Creativity is a major part of Touhou and there is no way I'm taking it out.

TL;DR: Magic will work in split domains and you will create your own spells, with their own names. Knock yourself out!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 09:05:30 pm
So for example, say, that Kitsune I was talking about earlier, would have something in the Illusion school that is actually useful for attacking. Seeing as the stock set listed in the .pdf has attacks only in the elemental schools.
The idea being based on the ever-popular 'Kitsunebi'. Fox Fire. A time-honored staple of all things Fox.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 09:12:58 pm
So for example, say, that Kitsune I was talking about earlier, would have something in the Illusion school that is actually useful for attacking. Seeing as the stock set listed in the .pdf has attacks only in the elemental schools.
The idea being based on the ever-popular 'Kitsunebi'. Fox Fire. A time-honored staple of all things Fox.

I was sorely disappointed in the lack of offensive spells in the illusion category, as Kitsune would be limited to defensive spells unless they went OOC >_>

At the same time, Kitsune AREN'T supposed to have a heavy arsenal of offensive magic. None at all is harsh, though. At the same time, elemental spells were pretty limited too. Minor fire control and fire bolts, how powerful. I know spellcards are supposed to be the higher notch of magic, but spells should also have their places in the game, right?

Also we already have 4 very active players with defined characters, so I might as well list them before we get a copy of those.

Ikari Kanashimi (character came first, username second): Magician, magic based on the three basic emotions and their respective elements; The flames of Anger (fire), The tears of Melancoly (water) and the Winds of Joy (wind).

Akimi Tsuki: A Kitsune who favors swordsmanship over magic, and uses illusions that create the actual impression of a physical contact, making her spells very scarce as they require a lot of energy.

Usagi Akuma: A Rabbit youkai with luck magic, and has spellcards that specializes in lucky/unlucky artifacts; 4-leafs clovers, the box of Pandora, etc.

Manabu Tadao: A magician youkai that strayed from the path of regular magic and specializes in the manipulation of books; Shooting text, summoning material beings from stories, etc...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 09:16:01 pm
...Nothing there I had concepts for. Though I have to agree that they are nice.
See, the concept in particular for the Kitsune I had was based heavily on the most famous one of all, Tamamo-no-Mae.
Seeing the item "Tamamo's Garb", merely solidified the idea for me.

Of course, as opposed to the more common interpretations as seen in such series as Fate/Extra, she's more the demure snarker sort.
(Which, obviously, would mean she'd come at default with Tsundere. Something I have no trouble with portraying, being given to equal moments of snark and warmth.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 09:22:22 pm
Sounds great. And, you reminded me of another subject!

ENDEARMENTS

I wouldn't say I removed the whole thing, but I kinda did. You won't have official endearments that will give you fan points when you pick them and act like them. Two major reasons;

1) That's basically calling players idiots and saying ''GUYS, GUYS, MARY SUES AREN'T GOOD, GET SOME FLAWS''. I mean, I think everyone here knows a character needs flaws, without having to poke at them every single minute and saying ''LOOK, I'M A FORGETFUL PERSON, AREN'T I JUST QUIRKY''.

2) Most of them were ridiculous. Tail humpers? Trap? Come on, we're not in a cheap, badly made anime where we need some HILARIOUS moment caused by some player >_> It feels forced and weird. Plus, the endearments were meant to be played without nuances, which turns the very nice trait that can be a good Tsundere into a bad anime stereotype.

So yeah, no endearments, but no Mary Sues either.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 09:25:16 pm
So....How do we even get FP any ways? The way I was reading it, it talked like Endearments were the only way aside from the 'Very Bad Things'.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 09:26:50 pm
FANDOM POINTS

While it was an excellent concept by itself, it's very lacking when it comes to one major point; Giving the points.

The original version has an insanely awkward way of gaining them, by making players borrow them by taking bad stuff, gain them when doing said bad stuff (like being lazy), etc. It's silly, and encourages the player to milk that problem, making it very bizarre and boring.

The new version is to give a fixed 15 fan points at the character creation and then give some to players based purely on their accomplishments and participations during the game. You stopped Flandre from destroying the world? Good for you, here's a whole bunch of them. You did a small quest for Reimu? Here's a little amount of them. It's more of a way to encourage player to do greater things, and also capping naturally the amount they gain; If they start the game, they won't be able to do grandiose things, limiting them to lower fandom points gains, and thus increasing said gains by doing greater things as they level up.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 09:31:08 pm
Ah! Danke. 15 at outset, and earn 'em like EXP for doing various things. I get it!

So...The .pdf also talked about increasing stats after creation. That seems to imply an almost Level Up-ish mechanic.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 09:33:36 pm
Ah! Danke. 15 at outset, and earn 'em like EXP for doing various things. I get it!

So...The .pdf also talked about increasing stats after creation. That seems to imply an almost Level Up-ish mechanic.

Yep. As explained in the stats section in the first page, it worked weirdly, advantaged min-maxing and generally sucked because leveling up = wasting a LOT of fp on what could be spellcard material or spells.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 06, 2012, 09:49:42 pm
Just curious but is reading the original rules absolutely required before your modified rules can be used?

We'd have to do it via IRC or something though, like webchat, mibbit, or what have you.
And in games like this, character generation is always the most challenging part to me. Not coming up with the character concept, but finagling the little details that make it complete.
At least this seems to have a point-buy system, as opposed to random dice rolls. (D&D and it's derivatives, I'm looking square at you.)
Also Skype and Mumble/Teamspeak/Ventrillo are some other options to consider though skype is probably the most used as it's free and easy to use in the long run, plus it has video chat too, and you can even stream your desktop through it if you ever needed to do visual instructions on how the character sheet works and so on.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 09:51:17 pm
To be fair, I'd consider trying to max everything as an effort in insanity. (ignoring the fact that you can also come across resistance/immunity to that. :V)
Everyone's got their weak points and strong points after all. (I mean, look at me. I'm a whiz at reading and such, but as a cost, numbers are my weakest matter.)

I was actually just recently thinking about a way to salvage the aesthetics mechanic. Instead of say, specific aesthetics, certain things give direct bonuses to specific things on a ranking system.
Let's use something like Tamamo's Garb as an example. Instead of just doing a bonus to say, Noble Aesthetic, like it logically would, it instead gives bonuses on rolls for bluff, and other social rolls. Given how it's said to be the legendary clothes that Tamamo-no-Mae was famed for. And as she was a Kitsune, the bluff bit's perfectly sensible.

For another example, thick gloves meant specifically for gardening would give bonuses to that particular skill, as opposed to the whole 'Tradesman/Merchant Aesthetic'. (They ARE meant for Gardening after all, and I've found that a good pair of gloves makes the job easier.)


So say we're looking at the Tokin that all the Tengu wear. Note how there's different varieties in canon. Different Tokin, made specifically for that strain of Tengu, are better-suited to the specific task that kind does.
I know it might sound somewhat confusing, but just look at it like they're not quite a 'Precious Thing/Artifact', but also fill a better role than merely window dressing.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 09:57:51 pm
Just curious but is reading the original rules absolutely required before your modified rules can be used?

To be understood clearly, the original needs to be read. Although, know that this thread is made to be an info dump in preparation for the entire re-write that this pdf will get. I'm posting sections to gauge people's reactions.


Excellent point, but that isn't aesthetics; That's practicality and enchanted objects, which will naturally be included.

Aesthetics was basically getting bonuses that didn't make sense based only on how you look. I'm sorry, wearing scholar's clothes will not make me smarter. Yet Phantasmal Land said it would :V

To be fair, I'd consider trying to max everything as an effort in insanity. (ignoring the fact that you can also come across resistance/immunity to that. :V)
Everyone's got their weak points and strong points after all. (I mean, look at me. I'm a whiz at reading and such, but as a cost, numbers are my weakest matter.)

Scary how we have the same strong points and flaws.

And min-maxing as much as you can will kill you :V Seriously.

Because one day, you'll become like me. Oh sure, my aim was fantastic so I usually hit my opponent more often. My dodging stat? Horrible. In the end, I fought someone with a good evade and ok accuracy. I was curb-stomped because I couldn't hit him especially often, but HE sure did.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 06, 2012, 10:01:27 pm
I'll say it again: I think the Endearments were meant less as an anti-Mary Sue mechanism and more as an attempt at humor revolving around how much of Touhou's content is fanmade.

Unfortunately it still wasn't well-executed and thus we are using Ikari's system since it actually gets results. That and the tail-humper and trap "endearments" were probably reason enough to scorch the entire concept anyway.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 10:03:17 pm
I'll say it again: I think the Endearments were meant less as an anti-Mary Sue mechanism and more as an attempt at humor revolving around how much of Touhou's content is fanmade.

Unfortunately it still wasn't well-executed and thus we are using Ikari's system since it actually gets results. That and the tail-humper and trap "endearments" were probably reason enough to scorch the entire concept anyway.

Good point. Well, whatever it was meant to represent, it's gone now, like all the other silly rules that pokes fun at classical Touhou memes, like the hat rule. If you're making a game, for heaven's sake, make it playable plz.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 10:11:12 pm
Numbers aren't my only weak point though. There's quite a few actually. Some...Well, let's just say folks have to earn my trust to learn those.
I'm also ass at writing things down without a computer. Get me in front of a computer or typewriter though, and hoo-wee! Look at them fingers fly!
I'm also dismal with drawing, coding, and the like. (Coding due to my aforementioned weakness in the numbers field. I get a severe headache if I mess with anything math-related that's higher than the basics.)


Either way, it's good that you could understand what I'm getting at. After all, as they say, "Clothes do make the man". And the right gear can do a world of help.
For example, a proper outfit like the oft-mentioned Tamamo's Garb would improve social rolls simply because of two reasons.
It looks damn nice, and won't get dirty or wrinkled no matter what you do with it.
And, it just plain looks convincingly 'Elite'.
(In fact, said item's actually one such 'Precious THing' I plan to start with on the aforementioned Kitsune. Because she's modeled heavily on her. (More like a slightly weaker one who looks up to her.))

Admittedly though, some of those 'endearments' could have worked out if played properly. For example, how I play Tsundere characters in various mediums is pretty damn close to how Alice herself is in Canon. Snippy, quick to pull out a scathing remark or two if the timing's right, but will occasionally have a Pet The Dog moment or two.
Then again, that's how I am in person to begin with. Just a bit more or less Ham depending on how my mental/emotional state is that day. :V
And whatever you do, for the love of Shinki, don't get me started on puns. (If any of you have read the groaners I've belted out in Dark Quest, you know what you're in for.)

But enough about me, let's get back to discussin' the game!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 10:19:29 pm
I'm also ass at writing things down without a computer. Get me in front of a computer or typewriter though, and hoo-wee! Look at them fingers fly!

Story of my life.

Either way, it's good that you could understand what I'm getting at. After all, as they say, "Clothes do make the man". And the right gear can do a world of help.
For example, a proper outfit like the oft-mentioned Tamamo's Garb would improve social rolls simply because of two reasons.
It looks damn nice, and won't get dirty or wrinkled no matter what you do with it.
And, it just plain looks convincingly 'Elite'.
(In fact, said item's actually one such 'Precious THing' I plan to start with on the aforementioned Kitsune. Because she's modeled heavily on her. (More like a slightly weaker one who looks up to her.))

Starting the game with a precious thing can actually make your character's style be based on said artifact, which isn't bad at all. Look at Tenshi, her entire power set is based on keystones and the sword of Hisou!

Admittedly though, some of those 'endearments' could have worked out if played properly.

I agree, but the whole part where they give you points when you do something to your endearment was pressuring the players into forcibly acting dumb to be rewarded. I just removed all of that and assumed people are smart enough to create an enjoyable character with enough characterization to feel real and be interesting.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 06, 2012, 10:23:49 pm
I agree, but the whole part where they give you points when you do something to your endearment was pressuring the players into forcibly acting dumb to be rewarded. I just removed all of that and assumed people are smart enough to create an enjoyable character with enough characterization to feel real and be interesting.
So essentially, if you want a Tsundere character, just make a character that's a Tsundere, just make sure they're actually believable  and your not just forcing it on or somethin.

Speaking of Character creation and customisation, I really should develop my character some more for this, though I'd like to get my hands on a character sheet first so then I can focus on actually making the character
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 10:31:03 pm
So essentially, if you want a Tsundere character, just make a character that's a Tsundere, just make sure they're actually believable  and your not just forcing it on or somethin.

I don't think anyone could possibly say it better than this.

Speaking of Character creation and customisation, I really should develop my character some more for this, though I'd like to get my hands on a character sheet first so then I can focus on actually making the character

Of course. Since I'm currently working on the spellcard and spells system, it'll include more informational parts of the character instead of gameplay related things.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 10:32:41 pm
And then there's Flan and Remi with their items. And Marisa and her Hakkero.

Of course, I have more than just a Kitsune planned out, there's just the matter of using the right one for the right events. (Alt-itis? Maybe. I just like a little variety yo.)
Like a Vampire who hardly ever talks(She prefers to just convey her emotions via looks and a notepad. Unfortunately for her, she's not terribly emotive.) outside of singing(which the only occasionally does when she's in a good enough mood. She also is an erstwhile associate of the scarlet crew, having fallen into working the library with koa and patchy.), And a certain sort of Magician who, like Marisa, is partial to unloading massive beams of fuckyou as a means to resolving her combat-based problems, but like Alice, also seeks to create life in her own special way. (Mostly by trying to pump items with enough magic to artificially produce Tsukumogami. She's more of a legacy character than anything else though. Also insanely snarky, and possibly less moral than Umbrella when it comes to making progress. She certainly doesn't follow Human Morals, that's for sure.)


And that's just the tip of the iceberg. There's many more who still sleep inside my mindspace, waiting for the right time to awaken.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 10:58:52 pm
Ooh boy, you sure seem to have a lot of characters.

Here's a tip, though; making too many characters will end up in some of them being abandonned for better, more characterized characters that you particularly prefer. I've actually made 2 other characters, and they all ended up being NPCs because playing as them felt dull compared to being Ikari.

Attached to this post is the very crappy and basic character sheet meant for simple character creation without touching the game rules too much.

There's the basic Stat allocation included, so I guess an explanation of them is required.

Regular Stats

Might: It defines your endurance and physical strength. Pretty simple, right?
Finesse: Synonym of dexterity, it does things like making sneaking easier, stealing, pick-pocketing, evading, doing acrobatics, etc.
Resolution: Your ability to endure pain and be less harmed when something dangerous happens out of a danmaku duel. Also defines your mental and physical fortitude, such as resisting status effects, mind readings/controls and such.
Will: Your magical limit, it will define your ability to USE magic and such. Thus, a high will means higher power spells are available for you to cast. See Cunning as well.
Charm: Charisma!!! Social skills are pretty important, and it also defines your empathy, thus ability to sense others emotions without it being all magical >_>
Cunning: Your ability to understand magic and to comprehend certain things, it's necessary when it comes to researching magic, or to comprehend and see things others cannot.

Battle Stats

Lives: Duh.
Bombs: *cough*Magical-Reserves-for-Spellcards*cough*
Hitbox: If an attack is grazed, an hitbox roll will be done to see if you barely dodge it, or actually get hit. Some effects activate when someone grazes, so do not take grazing as dodging.
Evasion: Dodge rolls in battle.
Accuracy: Your hit rolls are based on this.
Initiative: Will define who goes when in battle, the highest acting faster.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 11:10:27 pm
Well, some of them are also awaiting the right thing as well, which might not be this game either.
The magician in particular is a sort of Legacy Character/AU Character from another, more jRPG-ish game run and created by another forum member. She's one of two 'Player Characters' I use in that game. (She's also very much The Napoleon. But you try being anything but that when you manage to become a full Magician at the young age of 12. It was by accident due to her just being more mentally there than most her age.)

The other one's a Tsukumogami made from a cursed sword, and she was also created by the aforementioned Magician. She's also quite possibly even MORE out there than the typical depiction of Flandre. And in little outside gameplay moments, which we've termed 'Gaiden Moments', she's pretty much the quirky comic relief who shouts about all sorts of things. Like turnips and how they'll make you eat cheese. She too is also surprisingly cute. After all, the Cute but Psycho trope was a core trope to her design.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 11:13:41 pm
The magician in particular is a sort of Legacy Character/AU Character from another, more jRPG-ish game run and created by another forum member. She's one of two 'Player Characters' I use in that game. (She's also very much The Napoleon. But you try being anything but that when you manage to become a full Magician at the young age of 12. It was by accident due to her just being more mentally there than most her age.)

That character tickles my fancy. I've always liked the idea of a young magician, and all the things it implies.

Anyway, if anything isn't clear with the character sheet, or if you want to add/remove something, just go ahead and say it, I'm open to suggestions.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 11:20:50 pm
Well, she was very much designed with the whole 'Creepy Child' aesthetic in mind. (Right down to wearing that perennial favorite of the Creepy Child, GothLoli style. On occasion of course.)
Basically, despite her young appearance, she's frighteningly mature in a mental regard. (She was already like that to begin with, and living for 200 years as a Magician just added to it. As such, she often knows what makes people tick, and will use a well-thought-out barb to rile them up.
(In fact, one of her two mechanics as a bonus boss for future players in said game revolves around having a barb for every kind of class or youkai. Occasionally they're custom-tailored for the character as an individual. The other one's more akin to Ozma from FF9. Barrierchange Boss Ahoy!)

So far things are looking okay though.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 06, 2012, 11:25:56 pm
I've got...

...An oni who's a wine snob and thinks other oni are boorish for drinking beer and thus got kicked up to the surface.

:getdown:

Also, an out-of-time Princess Guineverre protected by animated armors of the Knights of the Round a Valkyrie who's wondering where the Norse pantheon went, and heard that some time ago a pair of suspicious characters made off with two of the mightiest weapons of the Norse gods...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 11:26:28 pm
u gaiz suk becuz ur caracters is not as good as mine

my character is Stephenia GoldenHeart Lavender-Rose, and shes a princcess who is byooteefull n can beet every1, lik even yuka, but dosent becuz shes so nice n reimu luv her.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 06, 2012, 11:31:40 pm
u gaiz suk becuz ur caracters is not as good as mine

my character is Stephenia GoldenHeart Lavender-Rose, and shes a princcess who is byooteefull n can beet every1, lik even yuka, but dosent becuz shes so nice n reimu luv her.

STFU

MANPUNCH MCKILLFIST IS BEST CHARKTER
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 11:31:51 pm
Pffff...The quintessential Mary-Sue.

...Ironically, one event that took place with the original Suzu(The aforementioned Magician Girl), was a spark-off with Marisa. Using the party's tank as the test dummy. (He's the chew toy, and the butt of every joke. It helps that he's insanely durable. And emphasis on 'dummy'.)
Needless to say, Marisa won that one at the time. There'll be a rematch once things actually get started back up again. (Read: When things get properly scheduled)
Needless to say, she also falls strongly into the Heroic Sociopath category, much like Richard from LFG, or Belkar from OoTS. But with an added helping of Vaarsuvius(OoTS).
Though there's more, but that's just a general overview of her personality. (She's also the second strongest 'Fragment' that resides in my mindscape.)
(She also has a strong dislike of most Crow Tengu, given their typically arrogant and cocky nature.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 11:33:42 pm
MANPUNCH MCKILLFIST IS BEST CHARKTER

I appear to have misplaced my excrements.



Anyway, if anyone on this thread fills out the aforementioned character sheet, I'd like to receive it so I can compile them and stuff.

Plus I love reading about new characters...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 11:36:41 pm
I'll see what I can do over the night. Shouldn't take too much finagling to make sense of things with the help of the basic guide yeah?
I just need to find out how many stat points a specific class starts with to customize and such, and go from there.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 11:39:08 pm
I'll see what I can do over the night. Shouldn't take too much finagling to make sense of things with the help of the basic guide yeah?
I just need to find out how many stat points a specific class starts with to customize and such, and go from there.

I've already set all stats to 2, and you have 12 points to spend wherever you want.

The rest is pretty much all about characterization, so understanding the (weird) rules of the game isn't necessary anyway.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 06, 2012, 11:45:51 pm
Yeah, I just like making the stats fit the characterization too. You wouldn't see a Fairy known to be a Leeroy Jenkins with maxed-out cunning after all.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 06, 2012, 11:51:33 pm
Yeah, I just like making the stats fit the characterization too. You wouldn't see a Fairy known to be a Leeroy Jenkins with maxed-out cunning after all.

Yeah, though exceptions can be made, nobody expects the Spanish inquisition magicians to have a high Might stat. A Byakuren-like-buffing-magician could work, but not a randomly bodybuilder-like magician.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 07, 2012, 12:08:31 am
Byakuren's the notable exception, given her heritage as a Monk. Which naturally means she's just as capable of busting heads as your average musclebound bloke.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 07, 2012, 12:10:13 am
Byakuren's the notable exception, given her heritage as a Monk. Which naturally means she's just as capable of busting heads as your average musclebound bloke.

Yeah, but normal humans wouldn't be able to crack oni skulls like she can. :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 07, 2012, 12:11:53 am
Oni fall under that category of 'average musclebound bloke', given how most male Oni are regarded as total bricks.
(As compared to the female Oni, who are generally more Amazonian in nature. If Yuugi's anything to go by.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 07, 2012, 12:16:44 am
Okay then, how about a CELESTIAL skull for reference? :getdown: I always figured oni were at minimum as tough/strong as a well-built human.

EDIT: Also Suika is a loli-midget but apparently hits harder with her fists than Yuugi so let's just go with "Byakuren hits really hard" because common sense will only avail us so far in Gensokyo. :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 07, 2012, 12:25:43 am
Well, it's also been shown that as of right now(until others are revealed), Suika was pretty much the de-facto leader of The Four Mountain Deva. So her ass-kickingness comes par for the course. Plus, Two-horned Oni. Rare as fuck, even among the already rare Oni.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 07, 2012, 12:26:27 am
Byakuren's the notable exception, given her heritage as a Monk. Which naturally means she's just as capable of busting heads as your average musclebound bloke.
I think your thinking of Shaolin monks, Byakuren's a BUDDHIST Monk, and as far as I'm aware, Buddhism doesn't teach any kind of martial arts :P

Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 07, 2012, 12:28:45 am
Actually, Monks in general know at least a little. They did get accosted by less-scrupulous bandits on their travels after all. So it's a common thing for them to know at least a little.
That, and the primary religion for Shaolin varied between Taoism and Buddhism. So it's not too much of a stretch to figure she picked up at least a little along the way. Monks in general were all about being both physically, spiritually, and mentally fit. "The Body is a Temple", as some say.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 07, 2012, 12:29:53 am
I think we're derailing quite a bit here :P

Let's agree on the fact Yuuka is da bess.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 07, 2012, 12:31:33 am
Actually, Monks in general know at least a little. They did get accosted by less-scrupulous bandits on their travels after all. So it's a common thing for them to know at least a little.
That, and the primary religion for Shaolin varied between Taoism and Buddhism. So it's not too much of a stretch to figure she picked up at least a little along the way. Monks in general were all about being both physically, spiritually, and mentally fit. "The Body is a Temple", as some say.
Oh yeah, dunnow how I forgot about that :V

Also, what should I open this character sheet in seeing as I don't have Office installed?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 07, 2012, 12:33:35 am
Oh yeah, dunnow how I forgot about that :V

Also, what should I open this character sheet in seeing as I don't have Office installed?

Allow me to make a notepad version. It'll be attached to this post in a minute or two.

Edit: Done. Notepad file, attached!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 07, 2012, 12:35:00 am
Ah, that'll make it much easier on me as well. I already had a similar idea, but it didn't get much further than showing the stats, and how much of each point that's pertinent at creation is left to work with. (CP excluded, because I don't think we've gotten the ruling on that, or if it even IS different from the guidebook.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 07, 2012, 12:37:20 am
Oh yeah, CP is still a very undetermined area. I'll have to tweak a few things about it.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 07, 2012, 12:38:27 am
THE YUUKA TRAIN HAS NO BRAKES.

(http://i.imgur.com/RZBSjl.jpg)

Also, that is why you don't use fire magic in the vicinity of the Garden of the Sun.

And yeah, monks often picked up at least some judo basics for self-defense.

As for the game...Hey, Ikari, you think you can post the charsheet materials here as an attachment for me to work with?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 07, 2012, 12:40:41 am
THE YUUKA TRAIN HAS NO BRAKES.

(http://i.imgur.com/RZBSjl.jpg)

That is why you don't use fire magic in the vicinity of the Garden of the Sun.

And yeah, monks often picked up at least some judo basics for self-defense.

As for the game...Hey, Ikari, you think you can post the charsheet materials here as an attachment for me to work with?

That picture will give me nightmares forever. WHY WOULD YOU POST THAT.

Also by charsheet material, you mean?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 07, 2012, 12:43:13 am
That picture will give me nightmares forever. WHY WOULD YOU POST THAT.

Also by charsheet material, you mean?

Because it's metal as Hell. :dragonforce:

And I meant the notepad document that I just now noticed you already posted so NEVERMIND. :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 07, 2012, 12:49:13 am
That's alliterator for you. He's an oddball like that. I remember when I first saw that while browsin' danbo for Yuuka images for a little project I finished a while back.
My reaction? "Shit. Somebody dun goofed. I'm outta here!"

Either way, that text file's a major help. Maybe you could rework CP by improving the gains from using an FP. Because the guide says it's 2 CP for every 1 FP.
I don't know about you, but some folks like to start off with a relatively reliable spellcard. Marisa in particular comes to mind.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 07, 2012, 12:55:52 am
That's thing; So many possibilities;

- Keep it as it is right now with some minor tweaks

- Remove CP completely and substitute it for FP

- Gain CP through other ways

- Increase CP gains
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 07, 2012, 01:00:14 am
I think a combination of the last two would work quite well. Increase CP gains by trading in FP, and make it so that you can also get CP for similar reasons as FP. For example, a low level quest might reward some FP, and maybe the same amount in CP. or a little less.

Removing CP altogether would just make FP even more of a valuable commodity.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 07, 2012, 01:02:15 am
Hmm...

I have an idea, tell me what you think.

Cp would still exist, and would be traded as 2 cp for 1 fp.

PLUS! The player would get 5 CP at each level up, making his spellcards grow stronger even if he doesn't spend his FP on them.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 07, 2012, 01:10:02 am
That could work! But I think that to allow for stuff on par with what some of the stronger ones can do(since I know some of us will want to pit our strength against the shining example of their chosen race for the hell of it(because you don't need common sense in gensokyo!), and not have them have to hold anything back), it miiight also make sense to have CP as an occasional quest reward too. Or as brownie points of a sort for pulling something off with aplomb. Like say, managing to outfox Ran, or out-charisma Remilia...Eh, or out-crazy Flan.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 07, 2012, 01:12:16 am
Yeaaaah, like one can be normal EXP just for getting something done, the other is like style points. Or something.

Or maybe fandom points can be spent on external things and function as fate/karma/whatever dice, though I think we already have enough luck-fudgey mechanical things.

I'm rambling.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 07, 2012, 01:12:39 am
That could work! But I think that to allow for stuff on par with what some of the stronger ones can do(since I know some of us will want to pit our strength against the shining example of their chosen race for the hell of it(because you don't need common sense in gensokyo!), and not have them have to hold anything back), it miiight also make sense to have CP as an occasional quest reward too. Or as brownie points of a sort for pulling something off with aplomb. Like say, managing to outfox Ran, or out-charisma Remilia...Eh, or out-crazy Flan.

True, that's indeed a very good idea.

*snaps his fingers*

How about awarding CP by accomplishing bonus goals set by the GM when doing a certain mission for someone or something?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 07, 2012, 01:13:41 am
How about awarding CP by accomplishing bonus goals set by the GM when doing a certain mission for someone or something?

That's pretty much exactly what I was getting at! :D
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 07, 2012, 01:14:48 am
True, that's indeed a very good idea.

*snaps his fingers*

How about awarding CP by accomplishing bonus goals set by the GM when doing a certain mission for someone or something?

So basically CP are XBox Live Achievements? :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 07, 2012, 01:16:38 am
So basically CP are XBox Live Achievements? :V

They are gained through *bonus* achievements. And in small quantity >u>
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 07, 2012, 01:18:33 am
They are gained through *bonus* achievements. And in small quantity >u>

Ah.

I'm still going to write them down on my sheet with ACHIEVEMENT UNLOCKED next to them and you can't stop me. :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 07, 2012, 03:46:13 am
(god damn I spent too long playing NSMBU :V)

finally too a proper look at the character sheet, though I'm still inthe midst of converting one of my pre existing Touhou OC's, I just though that when youve finished making all the info that's gonna be used on the sheet, perhaps the actual sheet could be arranged and done in photoshop/gimp simmilar to this DnD sheet I found after a little google search
(http://img838.imageshack.us/img838/8231/dnd.gif)
Only our sheet will be Touhou Themed of course and (possibly) be in colour? :P

Also apparently that "Kinsey" bos is related to the characters sexual orientation /shrug
http://www.glasswings.com.au/comics/unicornjelly/dndchar.html read it here for yourself

Alright, uploaded the sheet to imageshack so it shouldnt be borking now :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 07, 2012, 09:10:46 pm
So far I've gotten a few things taken care of, I just need to getsome clarification on a few things, which might already be here to begin with.
I'm mostly after that one Kitsune trait, the one where they get better stats the more tails they have. The guidebook says they get more Skill Points based on the tails. with 8 tails having 15 instead of 12 I think. Or they might just get a bonus 15 points, I dunno.


EDIT: Here's what I have so far for the Kitsune in question, I'm not sure if I can get improvements in the stats area due to her being an Eight-Tailed Fox or not with the bonus SP(If it's even still a thing), but there are a few areas that are a bit lower than I'd like 'em.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 08, 2012, 02:08:54 am
right now I'm actually designing one of my Touhou OC's in the form of a drawing, then I'll write out the actual character sheet when I'm done. :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: The Hating Hater on December 08, 2012, 02:59:17 am
Hanzo led me here and I find everything really interesting. Complicated, but interesting. There are some changes that I disagree, but they're really minor. However, you're doing a great job.

Also making character
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 08, 2012, 05:31:21 am
hmmm.....Seems interesting as of late. I still gotta read all the rules and stuff (only about 152 pages left  :derp:), but I decided to make a character. I'm not exactly sure how the stats part works so I need some help on this. Also I decide to do "youkai," so do I need to include spellcards, traits, and abilities? (I have them already, just wasn't sure if I should add them here.

Anyway, here's my character: 迷要 影御 (Maiyou Kagami) [*note it's "last name, first name]. And sorry for the long and somewhat overly-dramatic biography.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 08, 2012, 07:54:25 am
Nice to see more people interested in this. The more the merrier :V

Also I've pretty much got my characters design sketched and inked, I'm just trying to come up with a design for her staff, and I can't think of anything! D:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 08, 2012, 08:21:03 am
If u think of the staff as something like a "spear" with a jewel or something at the base of the "blade," it's a little easier to come up with something. For example, an ivory-colored staff topped off with a crescent moon with a blue brooch in the center (held in place by 3 small "sticks" [for lack of a better word]) with a "spearpoint" at the top of the crescent. Then add a single angel-like wing from the base of the top of the staff that curves inwards on the pen part of the crescent. Or something like that. It's easier to be spontaneous thinking in a different view.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 08, 2012, 05:18:04 pm
So, got another character hammered out mostly. Still need to riddle out how to allot the FP and such.
So far though, she's a rather nicely-designed one thus far, I just need to resolve her appearance and build fully. I do have it hammered out that she's roughly the same height as Remi though. (Which actually factors into her relationships and background.)
I'll be putting the profile here as well, once her physical look and clothing appearance is hammered out. I'll tell you guys right now though, that I've put a LOT more detail into this one than I have into the Kitsune from before.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 05:31:04 pm
So many questions @__@

Only our sheet will be Touhou Themed of course and (possibly) be in colour? :P

Yeah, I aim for that <3

EDIT: Here's what I have so far for the Kitsune in question, I'm not sure if I can get improvements in the stats area due to her being an Eight-Tailed Fox or not with the bonus SP(If it's even still a thing), but there are a few areas that are a bit lower than I'd like 'em.

Yeah, I forgot about that. I'm probably gonna take it out because it limits the age you want your Kitsune to be. I guess Kitsunes should get a bonus in cunning and a bonus in illusion spells. How much they'll be is still to be determined.

Also I decide to do "youkai," so do I need to include spellcards, traits, and abilities? (I have them already, just wasn't sure if I should add them here.

You get a bonus +5 FP (which is basically a ''do whatever you want to do with them" currency), so you'll have more things to decide later, when the spellcards, spells, etc. will be added to the character sheet.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 08, 2012, 05:57:36 pm
I actually have no trouble with the age limit. Makes it more believable.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 06:10:33 pm
I actually have no trouble with the age limit. Makes it more believable.

I meant that as in ''What if someone wants to make an older Kitsune but doesn't care much for the tails bonus, and doesn't want to put all of his fandom points into it?''

Age by itself already gives your character experience and knowledge, that's already pretty interesting  :3

P.S.: Would a +2 Cunning and +2 to rolls when casting an illusion work as a racial ability? It could be named... ''Illusionary Tactician''?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 08, 2012, 06:15:34 pm
So how're those rules coming along, got any updates for us? :P

P.S.: Would a +2 Cunning and +2 to rolls when casting an illusion work as a racial ability? It could be named... ''Illusionary Tactician''?
Sounds resonable to me, though I don't have any actual experience with P&P RPG's so I wouldn't know :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 08, 2012, 06:26:31 pm
Reasonable-sounding, yeah, but the original trait also gave bonus skill points, in addition to boosting charm.
It feels like a pretty important thing for them, come to think about it. Maybe leave that particular feature in, but as a GM Rule similar to the Youkai/God/Satori classes?

Besides, it's pretty fun to do research on history to make things mesh up.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 07:01:47 pm
Reasonable-sounding, yeah, but the original trait also gave bonus skill points, in addition to boosting charm.
It feels like a pretty important thing for them, come to think about it.

Skill points are kinda removed, as I'll make it less number-like, and more human like. For example, you'll have to learn said thing you want to be good at, and practice, instead of just saying ''herp derp, I put 10 fandom points in it, I am now a master blacksmith.''

Charm point bonus is a bit more loosely related to the Kitsune than the illusions and intelligence, so I substituted the charm bonus by the spell bonus. The problem is, if I put all three (charm, cunning, illusions), the Kitsune will be OP, but if I put back the Fandom Point cost, I take out the chance of some players to make an old Kitsune without paying all their fandom points.

To even top that, removing cunning or illusions is pretty much not an option, as it's the very definition of a Kitsune. So, hopefully you don't mind the charm bonus being removed.

Anyway, here's my character: 迷要 影御 (Maiyou Kagami) [*note it's "last name, first name]. And sorry for the long and somewhat overly-dramatic biography.

Love the character. The biography was really interesting too. I like those kind of stories  :D One little thing, you forgot to allocate your stats (or you haven't chosen yet), so just put them in a post whenever they're ready and I'll edit your character sheet. (Which I saved)

Here's what I have so far for the Kitsune in question, I'm not sure if I can get improvements in the stats area due to her being an Eight-Tailed Fox or not with the bonus SP(If it's even still a thing), but there are a few areas that are a bit lower than I'd like 'em.

Read it, loved it as well. *thumbs up*

Death by fox tails suffocation doesn't seem so bad  :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 08, 2012, 07:11:25 pm
Okay, so I still have about...7 FP to work with then? She's also a work in progress. And what a piece of work she is! To quote Phoebus from The Hunchback of Notre Dame, "What a woman!"
("Isn't it only natural that I be that way dear~?"(Oh be quiet already and go eat your tofu.("Ah~! I had almost forgotten about that~!"(Speaking of which, I'm hungry too.))))
Also, I was referring to the bonuses from the number of tails being up to the GM. For example, if someone wants to be a nine-tailed one, they'd better make a damn convincing argument that they can pull it off.


Aaaanyhow, would you mind precisely explaining how skills like Cooking and such work in this rework?
Like, does it make sense for a certain sort of character to have a certain skill at a certain level when they 'make their debut'?
For example, the Vampire I mentioned earlier is trying to learn how to brew the right cup of tea(to use an example from the book itself), so it stands to reason she has a certain ranking in Cooking. (Her stats are even influenced by her very nature, just to make things more believable.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 07:22:17 pm
I guess it is possible to make a ''higher class'' character by using FP with, as you said, damn good reasons, so it's still pretty loose. What I mean is that you do not have to pay FP to get tails-related stat bonuses, but you can still do it. Besides, your character has a lively past, so it would be weird for her to start at the same level as everyone else. (As unfair as it sounds, it's the hard truth of Gensokyo; some people are just born better <3)

I believe I could allow a specialization to be chosen, and to thus begin as a novice in a specific skill, like cooking, for no costs. Anything better than that (starting as a journeyman, or even a master) will require FP costs during character creation. (Except for humans, as explained earlier.)

Cooking skills would be pretty easy to level though; Buy and read recipes books, practice a lot, try to learn from chefs, etc.

Included Ikari's character sheet, since you guys made and shared yours. :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 08, 2012, 07:29:51 pm
Whoa, that's a pretty cheerful-yet-heavy backstory. I guess I'd better share that Vampire I've been working on then if I'm gonna keep up!
Given her history with the scarlets(a fact I touched upon earlier), and the fact that she's trying to learn from Sakuya herself, would it make sense for her to start with Lv3 or so in Cooking?

It's still largely a work in progress, given her lack of a physical form as of right now, and the Spellcard itself is subject to change.
But all in all, she's a pretty sad character when you think about it. I guess a lot of young Vampires have some kind of trauma or something to work past.
It's obvious that Remi and Flan may well have. (Also, as noted in the section of the background detailing relationships, she and Flan do not know of each other.)

I also reworked and enhanced the Kitsune's profile the other night as well, while I was working on the Vampire.
Come to think of it, she's a LOT like Caster from F/SN. The Kitsune I mean. Even if she's got more of a Rider feel. (To the point that I consider Rider's Image Song to be a tune that expresses her character quite well.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 08:08:51 pm
Whoa, that's a pretty cheerful-yet-heavy backstory.

Add to that the subtle implication that using magic taps into his mental disorder, and thus eating away his sanity bit by bit, which won't affect him until it's too late and turns him into a blood-crazed monster, and you've got a happy story.  :D

Given her history with the scarlets(a fact I touched upon earlier), and the fact that she's trying to learn from Sakuya herself, would it make sense for her to start with Lv3 or so in Cooking?

Yeah, it does. In fact, I'm just gonna do this right now.

SKILLS

Skills aren't passive abilities or spells or techniques, but rather your character's ability at doing mundane things like drawing, tailoring, cooking, etc.

There is multiple levels of skills, and they are grouped into categories, each of them bringing bonuses.

You create your character with 5 skill levels to distribute, while the maximum level you can reach with this method is 3.

0 - 1  Novice: Gives no bonus to your rolls.

2 - 3 Apprentice: Gives a +2 bonus to your rolls related to that domain.

4 - 6  Journeyman: Gives a +3 bonus to your rolls, and allows more complicated things to be made, as well as increasing the quality by a noticeable amount.

7 - 9  Expert: Gives a +4 bonus to your rolls and reduces the time it requires you to accomplish something to 66%, as well as GREATLY increasing the quality of your accomplishments.

10  Master: Gives a +5 bonus to your rolls and allows insanely hard or complicated things to be made or accomplished. Also makes the time required to accomplish your tasks become 33%.


Domains

Domains are different kinds of skills. Each domains are part of a Domain Set, which has 3 skill domains.

Art
- Creative: Drawing things out of nothing but your imagination and expressing yourself. Can be sold.
- Copying: Drawing things out of things you see or remember, allowing them to be sold AND act as map/proof/picture of something.
- Building: Creating art out of any material. Harder to learn than the two aforementioned domains.

Nourishment
- Gourmet Food: Your ability to make high-class recipes that are sure to tickle the fancy of the rich and pretentious.
- Nutritive Food: Your ability to make food that, while not high-class, are sure to fill an empty stomach and give energy to keep up with Gensokyo's crazy antics.
- Drinks: Your ability to make and mix any drinks with the purpose of enjoying the taste or getting smashed. Unrelated to alchemy.

Social
- Lying: Your ability to make up a convincing lie on the spot without even thinking about it or having a prepared alibi.
- Charming: Your ability to butter up your words to manipulate others and make them appreciate you more.
- Presence: Your ability to look good and noble, making those around you believe you are part of a royal family and treat you as their superior without getting to know you.

Nature
- Taming: Your knowledge in how to calm down animals and turn them into your loyal pets. Takes a long time.
- Gardening: Your knowledge on how to plant things and take care of them to grow some great harvests.
- Herbology: Your ability to recognize specific plants and mushrooms, knowing how to gather them and use them for other purposes.

Magical
- Alchemy: Your ability to mix ingredients and potions to create potent liquids or powders with specific effects.
- Lore: Your ability to recognize specific spells and types of magic while knowing their strengths and their weaknesses.
- Enchanting: Your ability to make and seal enchants on items and weapons while detecting pre-existing enchants.

Literature
- Writing: Your ability to write texts and make them good in whatever genre you're writing.
- Reading: Your reading speed and ability to comprehend and remember specific aspects of a book that some may miss.
- Deciphering: Your ability to pierce through a code and understand encrypted messages.

Stealth
- Sneaking: Your ability to hide in the shadows so that no one notices you, or to escape and hide from a threat.
- Quick Hands: Pick-pocketing people without them noticing, grabbing a nearby object without getting caught or even slipping something in someone's drink when they look away...
- Agility: Your reflexes and ability to avoid and prevent traps from activating or hurting you, or to recognize them before they even activate.

Creation
Tailoring: Your ability to make clothes and such out of specific materials.
Forging: Your blacksmithing abilities. Pretty simple, right?
Working: Building things out of your own hands, like chairs, tables, a house, etc.

NEW: Medical
Pharmacology: Making medicines of all kinds, knowing witch ones to prescribe and how to identify them.
Physiology: First aid, setting broken bones, closing wounds, doing surgeries and diagnosing physical problems.
Psychology: Counselling, diagnosing mental health issues and providing therapy.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 08, 2012, 08:25:06 pm
That looks good. So how precisely do Domain Sets work? Do you just sink points into the domain itself, and they give you levels in the respective skills?
Or do you have to specifically choose a set one from a domain?


Also, what's your thoughts on the reworks I did to two of my characters?

As well as that, how are we approaching Bad Endings? Personally, I'd just like to see a bad ending during an incident as a sort of "Well, I'm all tapped out. Seeya at the afterparty I guess!".
While one not during an incident is more of an "Oof...Looks like that's all I can do today, time to turn in."
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 08:29:15 pm
That looks good. So how precisely do Domain Sets work? Do you just sink points into the domain itself, and they give you levels in the respective skills?
Or do you have to specifically choose a set one from a domain?

Sorry, it was explained very awkwardly xD

Basically, as you've seen, there are Sets. Ex: Art, Nourishment, etc.

Each sets has 3 skills. Ex: Nourishment - Food, Art - Creative, etc.

You have 5 points to put wherever you want to level up a specific skill by one level. (Up to a maximum of 3)

For example, Nameless Fairy could have as her starting skills;

Creative Art level 2
Taming Animals level 1
Magical Lore level 2
Sneaking level 1

The sets are really just there for practical purposes of not having to look through a bazillion skills to find the one you search.

edit: hah, forgot to answer you ^^;

Also, what's your thoughts on the reworks I did to two of my characters?

They're great! You're good at making varied interesting characters.

As well as that, how are we approaching Bad Endings? Personally, I'd just like to see a bad ending during an incident as a sort of "Well, I'm all tapped out. Seeya at the afterparty I guess!".
While one not during an incident is more of an "Oof...Looks like that's all I can do today, time to turn in."

I kinda changed the bad endings a bit. Once you reach 0 lives, you black out, waking up a few hours later with 1 life, so you can go back home to finish the day.

It's meant that way to make a clear difference between fun duels and REAL battles where the winner is guaranteed to get what he wants. (going through a door, taking something from you, etc...)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 08, 2012, 08:34:39 pm
Okay, that makes sense. How exactly is having Magic approached though? Given how my Kitsune used her own abilities to adjust her cavern home to her own liking, it stands to reason she'd have at least Earth Cantrip.

Also, what's your thoughts on the Vampire in particular?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 08:38:55 pm
Also, what's your thoughts on the Vampire in particular?

Well, one thing particularly stood out to me, and I figured I should probably point it out.

As I stumbled on the words ''While Satori are generally feared and despised by most of Gensokyo, Hibiki has no qualms about them.'', I was a bit surprised, but then I read on and realized that a Satori's best friend is one who cannot or dislikes speaking and has nothing to hide, which fits your character perfectly. Thumbs up for thinking of that.

Okay, that makes sense. How exactly is having Magic approached though? Given how my Kitsune used her own abilities to adjust her cavern home to her own liking, it stands to reason she'd have at least Earth Cantrip.

That's the next thing on my list. As you can imagine, it's quite a heavy piece of work. It'll look a bit like the skills, that is, put together in sets, but being different categories altogether.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 08, 2012, 08:44:06 pm
I made sure to clarify that Matter in fact. In fact, there could be a pretty good comedy team born from Hibiki and a Satori. (Given that, despite her general nature as a blank, she has quite a dry sense of humor. Much like my own at times. Likely the Tsukkomi, if it wasn't for her general inability/reluctance to speak.)

So, what did you like about the characters, and what did you dislike about them?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 08, 2012, 09:04:35 pm
I found this topic to be highly interesting and the fact that i love tabletop rpgs really helps that fact so i thought i would think up a character
here is the link
https://www.dropbox.com/s/81zw1zv9rk4qcx7/misora%20hinonami%20oc%20chracter%20sheet.txt
its a dropbox link so its huge
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 09:06:13 pm
Minako Yukishiro

Pros
- Interesting backstory; it's always fun to have a character who simply has a past without it explaining it's entire life. (Like mine for example ._.)
- Simple and well-made (If that makes sense?); It's not an overcomplicated character with a bazillion mary sue-ism qualities and faux flaws (Oh I'm lol-clumsy, aren't I just quirky!?), but a real, believable character; every details fits with another, making an interesting being.
- I'm sorry, the Nitori Vs Momiji drinking game made me laugh just by imagining how drunk they end up being.
- Realistic relationships; There is one thing I hate with passion, and it's the ''My character is like, best friends forever with this other character, like it would sacrifice itself for my character''. Your relationships (and that includes Hibiki) aren't exaggerated, but actually makes sense.

Cons
- OMG UR CARACTER SUK IN NARUTO TEH KITSUNE HAZ 9 TAILZ SO ITS BETER Couldn't help myself.
- Maybe expand a bit more of her means of attacking? Phantasmal Land's battle style will be some sort of mix between Touhou from the shooting games AND from the fighting games, so more details on how she intends to fight in a duel would be welcome.

Hibiki

Pros
- Interesting variant of the shy, quiet girl. *thumbs up*
- The stats are very interesting. Kudos for making a play on her personality through her abilities.
- You did something incredibly rare, and that is to make your character part of the SDM faction without going full blown-out ''I'm loved by everyone there, I am their new GOD :I'' Sounds stupid, but god knows how many people did that in their fanfictions.
- You even thought of the ''Where was she during the EoSD incident?'' thing. Good job. (Again, it's often forgotten >_>;)

Cons
- Uncompleted when it comes to appearances and powers. Probably doesn't count as a con though, but that's all I have.

Note: Spellcards must have a description, to know what the character is throwing at his opponent and how it'll affect his surroundings.

Example: [Destruction Sign - Rain of Apocalypse]
Round 1: 2 volleys
Round 2: 2 volleys
Description: A huge orange glyph appears in the sky and breaks, revealing a portal which rains fireballs unto the surroundings for a while.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 08, 2012, 09:40:32 pm
Whoa, that's a pretty cheerful-yet-heavy backstory. I guess I'd better share that Vampire I've been working on then if I'm gonna keep up!
Given her history with the scarlets(a fact I touched upon earlier), and the fact that she's trying to learn from Sakuya herself, would it make sense for her to start with Lv3 or so in Cooking?

It's still largely a work in progress, given her lack of a physical form as of right now, and the Spellcard itself is subject to change.
But all in all, she's a pretty sad character when you think about it. I guess a lot of young Vampires have some kind of trauma or something to work past.
It's obvious that Remi and Flan may well have. (Also, as noted in the section of the background detailing relationships, she and Flan do not know of each other.)

I also reworked and enhanced the Kitsune's profile the other night as well, while I was working on the Vampire.
Come to think of it, she's a LOT like Caster from F/SN. The Kitsune I mean. Even if she's got more of a Rider feel. (To the point that I consider Rider's Image Song to be a tune that expresses her character quite well.)

God damn I'm jealous of your story writing skills, doubt I could ever some up with a backstory as in depth as that (I don't write fanfics for a reason ya know :P)

and my god, in the the time it's taken me to design and draw one character (due to my lack of being able to describe clothes in detail I just prefer to draw an image of the character) you guys have made several, I REALLY need to pick up the pace.

I made sure to clarify that Matter in fact. In fact, there could be a pretty good comedy team born from Hibiki and a Satori. (Given that, despite her general nature as a blank, she has quite a dry sense of humor. Much like my own at times. Likely the Tsukkomi, if it wasn't for her general inability/reluctance to speak.)

So, what did you like about the characters, and what did you dislike about them?
Once I give your character sheets a proper read, I've only skimmed over them due to me trying to focus on designing my own character (I blame coming up with a staff design, which I've said "srew it" to for the time being the reason it's taken me so long to actually get the picture done :V

Speaking of which, maybe an optional thing could be that, instead of describing what your character looks like, you could instead have an image of the character? though this option would only be useful for people who can either actually draw, or can get someone to draw for them. so I dunno? :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 08, 2012, 09:41:04 pm
All the cons are pretty much stuff I'm still hammering out. So they're less cons, and more 'Things to do'.
As for the spellcards, I've got some much better ones in mind for Minako, mostly bouncing off the use of her tails. (Represented by the Beam and Large Beam modifiers. Possibly with persist as well.)
(You really thought I'd leave the bit about her tails as mere 'fluff'? Think again!)

I'm still working on Hibiki's looks and outfit. I would think that, due to Remi's fondness for 'Instant Cosplay Surprise' on her part, she'd end up with a starting outfit pretty much for free, yeah?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 09:48:57 pm
Let's just agree that we all start with a free outfit. For science.

Also Ikari's updated sheet, go-go!

And finally, yes, it's possible to use a picture instead of a description. Except the picture has to show everything you'd include in your description.

All the cons are pretty much stuff I'm still hammering out. So they're less cons, and more 'Things to do'.

Yeah, I know. I'm just not really good at pointing out bad things unless they're obvious. Have a Kitsune instead.
(http://gyazo.com/bd7e87a583682b80a613c0c3dba4b4dc.png)

...How do I do thumbnails anyway?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 08, 2012, 10:08:57 pm
Ooh, the classic Red Fox. Very nice. 3-Tail?
If I could get in touch with a friend of mine, I could get some concept art cranked out, then see about one of the artists here doing their own version.
Perhaps Aoshi. I've always liked her Art, so it'd be an honor(to me) for her to draw the likes of Hibiki and Minako.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 10:15:04 pm
Just for clarification, I didn't draw that. A friend did, and that's her character, Akimi. (Who is heavily different from your Kitsune)

Author notes: She actually has 4 tails, but man, they're a pain to draw. Just imagine a fourth.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 08, 2012, 10:18:33 pm
Aaaah. The swordfighter, right? I bet they'd be like a Betty and Veronica kinda matchup. One's the stoic and serious sort, while the other's essentially like Zelos from Tales of Symphonia.
Ironic that the younger of the two is the serious one, eh? (Having 4 tails almost always means you're gonna be younger than one with 8. it's just a mythologically-correct fact.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 08, 2012, 10:36:00 pm
Holy cow I only started this topic 3 days ago and it's moving so fast aaaaaaaaaaaaaaaaaaaaaa
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 08, 2012, 11:16:22 pm
True, but isn't it mainly the "Pasu" gang and Hanzo that's making all the comments :derp:.
Anyway here's an updated version of my character. Although I still don't know how many points i have to spend (only 107 pages left to read >.>). Seems everyone elses' is fleshing out quickly. It's tough being in a different time zone. Also what do you guys like/dislike abut my character.

Note: the spellcard section of my character is in the format of Original Kanji (with reading), translated meaning, stage and difficulty (I was thinking in terms of stages when making them because I didn't know how we are supposed to do them), and description (with comments from me)(not finished yet).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 11:26:09 pm
Aaaah. The swordfighter, right? I bet they'd be like a Betty and Veronica kinda matchup. One's the stoic and serious sort, while the other's essentially like Zelos from Tales of Symphonia.

Hah, excellent comparison. Unless you bring booze, then she'd become quite the crazay foxay.

Ironic that the younger of the two is the serious one, eh? (Having 4 tails almost always means you're gonna be younger than one with 8. it's just a mythologically-correct fact.)

Yep, she's pretty much half her age. It IS ironic  :3

Holy cow I only started this topic 3 days ago and it's moving so fast aaaaaaaaaaaaaaaaaaaaaa

Isn't it? I think it's great <3

Note: the spellcard section of my character is in the format of Original Kanji (with reading), translated meaning, stage and difficulty (I was thinking in terms of stages when making them because I didn't know how we are supposed to do them), and description (with comments from me)(not finished yet).

Ah, I assume you haven't reached the spellcard section of the pdf?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 08, 2012, 11:32:12 pm
NOPE. 182 pages of walls of text is hard to get through.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 11:46:12 pm
NOPE. 182 pages of walls of text is hard to get through.

Hah, I agree it is. Well, you'll reach it in due time, I didn't change a lot of things anyway.

About Kagami's special powers...

Super Unlucky: -1 on ALL rolls.

This makes sense, with the whole breaking mirrors thing. Yeah, this could compensate for another thing.

Absolute Reversal: if the the plus and minus die are equal (thus equaling zero), the outcome is flipped to the maximum (five). [reflect minimum to maximim]

Interesting... This power is definitely overpowered if it always activates every time it happens (Trust me, it happens often xD), but yeah, this is a very interesting power.

Exorcism: Stronger Against Spirit and Ghost type Youkai [increases certain spellcards' effectiveness as well]

That is somewhat unclear and it's very complicated to change every spellcards, so I would give you a +1 at aiming and dodging when fighting spirits and ghosts, as it would compensate with her super unlucky trait.

Skill: Fortune Telling

The whole thing is pretty powerful, so it would be a high level spell, but yeah it's fully possible. A very interesting spell.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 08, 2012, 11:50:02 pm
NOPE. 182 pages of walls of text is hard to get through.
Ain't that the truth! though probably when I'm finished this character image I'll give the original PDF a proper read through.

On a character related note, my character uses magic that has astronomy as the theme, such as she uses magic that's related to the planets, stars, galaxies and so on, though I can't think of the right word/term you use, and its driving me nuts! /headdesk
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 08, 2012, 11:54:21 pm
On a character related note, my character uses magic that has astronomy as the theme, such as she uses magic that's related to the planets, stars, galaxies and so on, though I can't think of the right word/term you use, and its driving me nuts! /headdesk

Astrology?

Also *thumbs up* for the idea!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 08, 2012, 11:58:55 pm
Astrology?

Also *thumbs up* for the idea!
Thats what I was thinking but I wasn't too sure.

Also I can't see anywhere to put the characters actual Special Ability (http://en.touhouwiki.net/wiki/Characters/Abilities) unless thats what the Racial Powers are?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 09, 2012, 12:01:53 am
That is somewhat unclear and it's very complicated to change every spellcards, so I would give you a +1 at aiming and dodging when fighting spirits and ghosts, as it would compensate with her super unlucky trait.

I should have been specific here: I meant Kagami's "protective charm" series of spellcards, since they have to do with warding, capturing and sealing spirits/ghosts/etc.

Skill: Fortune Telling

The whole thing is pretty powerful, so it would be a high level spell, but yeah it's fully possible. A very interesting spell.

I meant this as a skill, each increase in level has a different level would add a level of depth to the "prediction."
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 09, 2012, 12:02:45 am
Thats what I was thinking but I wasn't too sure.

Also I can't see anywhere to put the characters actual Special Ability (http://en.touhouwiki.net/wiki/Characters/Abilities) unless thats what the Racial Powers are?

It's the ''Power'' line in the short paragraph at the start.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 09, 2012, 12:04:19 am
Sorry double post >_>

I should have been specific here: I meant Kagami's "protective charm" series of spellcards, since they have to do with warding, capturing and sealing spirits/ghosts/etc.

That, I know, I meant that making spellcards ''more effective'' isn't a concrete effect, and will require you to think of a special Ghost+ effect every time you make a spellcard.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 09, 2012, 12:07:45 am
182 pages? That's not really a lot for me. But considering I read 1000-page doorstoppers often...Yeah, it evens out.
Hey, not everyone can be a speed-reader after all.

On the matter of the four-tailed fox, I get the feeling she'd end up attending a game between Momiji and Nitori sometime down the road. One that Minako's also attending.
Pop Quiz time! What can you do with A Four-Tailed Kitsune, an Eight-Tailed Kitsune, A Kappa, a White Wolf Tengu, a Dai-Shogi Board, a rubber duck, and copious amounts of booze? (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoodleImplements)
The Answer? I dunno, but where does the rubber duck fit in? (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoodleIncident)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 09, 2012, 12:12:36 am
Pop Quiz time! What can you do with A Four-Tailed Kitsune, an Eight-Tailed Kitsune, A Kappa, a White Wolf Tengu, a Dai-Shogi Board, a rubber duck, and copious amounts of booze? (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoodleImplements)
The Answer? I dunno, but where does the rubber duck fit in? (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoodleIncident)

Hah xD Well done, good sir.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 09, 2012, 12:16:56 am
Hah xD Well done, good sir.

Quite a number of things I would assume

 
That, I know, I meant that making spellcards ''more effective'' isn't a concrete effect, and will require you to think of a special Ghost+ effect every time you make a spellcard.

Oh, that is simple then. Since those spells are a "series" the amount added could be different. But learning them will take a while.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 09, 2012, 12:20:18 am
Oh, that is simple then. Since those spells are a "series" the amount added could be different. But learning them will take a while.

You might want to skip directly to the spellcards section of the pdf >_>
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 09, 2012, 12:20:48 am
[edgeworthbow.gif] But of course. Can't say that I don't know how to apply a trope well after all!
(Even if I sometimes run wild with 'em at times.)

All in all, I should figure things out more later. I think I've even got a family name in mind for Hibiki. (She's forgotten it, but eventually she'll remember.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 09, 2012, 12:40:58 am
You might want to skip directly to the spellcards section of the pdf >_>

Probably a good idea  :derp:. Do you know what section it's in, it'll be faster than going back all the way to the first page then back...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 09, 2012, 12:43:20 am
If you're using adobe or something, you can Ctrl+F spellcard, and just keep going until you find it.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 09, 2012, 12:47:48 am
Probably a god idea  :derp:. Do you know what section it's in, it'll be faster than going back all the way to the first page then back...

There's also a table of contents around the first page, so it would take 1 minute finding the page, then going to it.

Keep in mind that for now, the only thing that I tweaked with spellcards are that you need a description of what the spellcard does and look like.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 09, 2012, 03:19:46 am
Urg, thinking of my characters personality is haaaaaaaaaard D: I can't really think of a way to describe her personality and it ANNOYS ME!!! =/
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 09, 2012, 03:30:27 am
Hey Ikari, I'm a bit busy at the moment to make a sample character but it seems like you've got an abundance of volunteers anyway. I can still discuss the actual mechanics between now and when I leave for home, though. Is that alright?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 09, 2012, 03:51:01 am
Well I got some of my characters chgaracter sheet done, though I still haven't come up with her Personality or Bio yet.

Also here's the image I did of her :3
(http://fc01.deviantart.net/fs71/f/2012/343/6/7/touhou_oc__yuzuki_natsura_by_zork_787-d5nkgk4.png)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 09, 2012, 03:16:35 pm
Bah...Have I ever told you guys that I suck at using metric? (Why's this book gotta use metric...*grumble*...Makes it a bit more confusing...*grumble*)
Anyhow, I've got most of the two characters I have hammered out, and even expanded a bit more in the case of Hibiki's relations with the SDM crew, including more of the day-to-day things.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 09, 2012, 04:24:41 pm
Hey Ikari, I'm a bit busy at the moment to make a sample character but it seems like you've got an abundance of volunteers anyway. I can still discuss the actual mechanics between now and when I leave for home, though. Is that alright?

Yeah, though I won't be able to update this thread much today, if at all. Gotta get something very very important done for tomorrow/tonight.

Also here's the image I did of her :3

Pwetty  :D

Bah...Have I ever told you guys that I suck at using metric? (Why's this book gotta use metric...*grumble*...Makes it a bit more confusing...*grumble*)

Silly 'murica, you and your thumbs and feet.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 09, 2012, 05:49:59 pm
Well, guess I oughta get some art done for my characters too.

You'd think that with all the female characters I've created, It'd be prime material for a harem comedy. But it's more like they're fragments of me, y'know?

Also Ikari, what's your take on the updated profiles? Same as before, tell me what you like about 'em, and what you don't.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 09, 2012, 07:48:28 pm
I can't do a whole pro/cons list like last time, though >_>

As for the vampire, the "wings" are a good idea, it's pretty original. I was surprised at her skills; Magical Lore and Sneaking... interesting~

As a general comment for both, the spellcards are interesting (especially Hibiki's), and I'm terribad I'm imagining things in my head, so I'll try my best to visualize them  :fail:

I'm myself working on Ikari's spellcards (Without the gameplay mechanics included), and I may post them here for the sake of showing of great I am at making themed spellcards. (not)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 09, 2012, 07:53:56 pm
Well, consider where she works. Voile Library. it's also stated in her info that on her off time she can usually be found reading the various books contained in there.
So it stands to reason that she'd know a little.
The sneaking's just because due to her wings being how they are, and her general inability/reluctance to talk, she's ended up accidentally picking it up along the way.
(She's also not quite Shy per se, more like she just doesn't emote.)

Also, were Traits removed, or are they getting a rework? This is pretty important after all.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 09, 2012, 07:56:01 pm
*unsure tone*...Traaaiiits?

What were those already?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 09, 2012, 08:03:55 pm
Well, I suppose I should've defined it more. The book used Traits as an umbrella term for Spells, Special Abilities, and Precious Things.
Now, I know Precious Things are obviously being left as-is for the most part, since you haven't said anything about changing those just yet.
And I know that Spells are getting a rework, so the last thing left to fully figure out is the Special Abilities sort of thing.

Such as Martial Art, Spell Specialist, and Weapon Specialist, to name a few combat-related examples. Though the Aesthetic Bonuses are obviously out the window.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 09, 2012, 08:10:08 pm
Oh dear heavens, that.

Well, let's do a quick poll; How about precious things become Artifacts or Relics? I can't see myself playing seriously by referencing a touhou meme every time I talk about rare items.

Spells are the next thing, so yeah...

Finally, special abilities... I say we keep the idea, but scrap 90 % of the special abilities that were given to us. Instead, like I do with most things, let's think of our own. Genso made some himself for his character and they were pretty good.

Of course, some of them, like double attacks special abilities, will stay.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 09, 2012, 08:18:39 pm
Well, I got to the spellcard section and read it (still at the half-way point, the pdf keeps freezing if I pass a certain point. Can it be save any way?). *sigh*......the stupidity from ignorance orz. *perks up* Oh well, that's all past now. Anyway I changed and added some stuff. So some feedback would be welcome. I wonder if I still have that drawing I did...... Just to clarify, it's 15 fan points (+5 for Youkai class), 6 card points, 5 skill points, and 15 yen, correct?

On another note, I really like Hibiki. Her personality is really interesting, although her ability is the most intriguing thing that comes to mind. I don't know about you guys, but I'm always interested in how characters use their powers, kinda tired of all the stock powers you can see anywhere. She kinda reminds me of Roselinde from Shining Blade.

As for the traits, seems like that's probably the best course of action, I value originality pretty highly. Also, are all the precious items going to stay the same or do certain characters that normally keep an item around all the time have them to begin with (at the cost of some FP)?

EDIT: Added just a few minor changes and details, mainly in the attacks section and an added "hobbies" section.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 09, 2012, 08:27:54 pm
15 fan points (+5 for Youkai class), 6 card points, 5 skill points, and 15 yen, correct?

Yep, 'cept for the card points, which aren't *quite* defined yet, so the amount is subject to change. Players WILL start with card points though.

Can it be save any way?

I got it, I'll attach it to this post.

As for the traits, seems like that's probably the best course of action, I value originality pretty highly. Also, are all the precious items going to stay the same or do certain characters that normally keep an item around all the time have them to begin with (at the cost of some FP)?

You can actually start with precious objects. Some races would actually look weird without starting with an artifact. *Looks at Celestials*
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 09, 2012, 08:33:41 pm
Makes sense. Also, thanks for the .pdf.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 09, 2012, 08:42:12 pm
Hibiki's power is actually a holdover from her short life as a Human. The closest equivalent to what her power can do is found in Macross 7.
Of course, sometimes it lets the listener feel what she's feeling. She herself doesn't realize it yet, but she's sad.
I still don't have Minako's all hammered out, she's a harder one to read.


As for the Special Abilities, I always saw them as specific talents that anyone can have, but they just happen to be particularly predisposed towards such a thing.
For example, Alchohol Tolerance and Animal Magnetism. Some folks just aren't born with traits like that.
Take me for example, I'm innately good with animals by default, no special training was needed for that.

So Skills are like things you train to get better at, while Traits/Special Abilities are something you're naturally born with.


Also, I have no qualms about calling the special items whatever. I've used Artifacts as an interchangable term anyhow.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 09, 2012, 09:04:22 pm
So how do you determine cp or for now do we just use the old way using fp to buy it for our character

https://www.dropbox.com/s/81zw1zv9rk4qcx7/misora%20hinonami%20oc%20chracter%20sheet.txt
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 10, 2012, 12:16:39 am
As for the Special Abilities, I always saw them as specific talents that anyone can have, but they just happen to be particularly predisposed towards such a thing.
For example, Alchohol Tolerance and Animal Magnetism. Some folks just aren't born with traits like that.
Take me for example, I'm innately good with animals by default, no special training was needed for that.

Thus, if I understand what you mean, you think special abilities should be something innate and available right from the start...

...Genius. Screw my visions of thing, yours is genius. GENIUS I SAY!

How does starting with 3 native abilities sound like?

Makes sense. Also, thanks for the .pdf.

You're welcome! Also I just read the part about vampires and Remilia and stuff on Kagami's sheet, and I find it extremely interesting. Very good concept.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 10, 2012, 12:18:30 am
That would work I guess. I wonder if there should still be an FP cost associated with them or something.
Another matter would be if we can use most of the ones listed in the book, or if we have to develop our own. (There can only be so much customization before things just get silly.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 10, 2012, 12:37:20 am
Hibiki's power is actually a holdover from her short life as a Human. The closest equivalent to what her power can do is found in Macross 7.
Of course, sometimes it lets the listener feel what she's feeling. She herself doesn't realize it yet, but she's sad.
I still don't have Minako's all hammered out, she's a harder one to read.


As for the Special Abilities, I always saw them as specific talents that anyone can have, but they just happen to be particularly predisposed towards such a thing.
For example, Alchohol Tolerance and Animal Magnetism. Some folks just aren't born with traits like that.
Take me for example, I'm innately good with animals by default, no special training was needed for that.

So Skills are like things you train to get better at, while Traits/Special Abilities are something you're naturally born with.


Also, I have no qualms about calling the special items whatever. I've used Artifacts as an interchangable term anyhow.
I personally prefer the term "Equipment" myself, but in saying that gave me an idea, why not have, for example, the name be "Special Items" and then have sub categories for each type of item. For example, Tenshi's Sword of Hisou would be under the Relic's Category, Marisa's Mini Hakkero would be under One-of-a-Kind Items and so on, and players who's characters have items on them, like mine does for example, would have to say what category each item goes into and describe what each item is used for and does if it also has a function of some kind, and if any of their characters items have a specific name they refer to them as, they would just refer to them as said name rather than "Grimoire" or "Staff" or "Sword" or whatever :P .

For example, Yuzuki has a Staff (still haven't designed it yet :V), a Grimoire, and a small pouch. The Staff goes into the "Magic Equipment" Category, and she uses it to help Channel and utilise her more powerful spells when in combat or Spell Card Duels, but also uses it similarly to how Marisa uses the Mini-Hakkero in Magical Experiment's and Research, only Yuzuki uses her staff to help enhance her ability to gaze into Deep Space among other things. The Grimoire goes into the "Magical Books & Scrolls" Category and she uses it mainly for writing down notes in her Astronomy Research, though she does have a section of it dedicated to Writing Spells and Spell Card idea's down. Now what makes Yuzuki's Grimoire unique is that it, whenever a Page is ripped out, another page will appear in the back of the Grimoire to replace the torn out page, meaning that the book will never run out of blank pages to use. The Pouch goes into the "Bags" Category, her pouch doesn't really have anything special about it, she generally uses it as a purse/wallet, only instead of money, it usually contains some Spell, Spellcard and Magical Experiment ingredients for on the go, although it does have a feint magical aura about it due to all the magical items that have been inside it over the years.

Well that's the gist of how the Item categorization could work, though it's just an idea I had that I thought could be useful? But what do I know, I haven't even come up with my characters personality yet. :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 10, 2012, 01:15:12 am
How about having one (or more than one if it's split up like Ikari) special ability based on your character's specific power and having secondary abilities like the ones listed in the book. Traits would probably stay the same (unless your making a unique character like me). The special ability would be limited to one while secondary abilities have a cost to get. Traits would be innate traits about your character's race and can be positive or negative. Well that's what I think anyway.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 10, 2012, 01:38:02 am
That would work I guess. I wonder if there should still be an FP cost associated with them or something.
Another matter would be if we can use most of the ones listed in the book, or if we have to develop our own. (There can only be so much customization before things just get silly.)

Most of the special abilities in the book are based on the aesthetics or the old skill system, so a huge majority of them are going to be scrapped out >_> I agree on keeping some of them like ''living clock/gps/barometer/thermometer'' or the one that makes your mind harder to read into, etc...

Making them ourselves sounds more interesting, but you can just take one out of the book if it stills fit the revamp, yeah.

How about having one (or more than one if it's split up like Ikari) special ability based on your character's specific power and having secondary abilities like the ones listed in the book. Traits would probably stay the same (unless your making a unique character like me). The special ability would be limited to one while secondary abilities have a cost to get. Traits would be innate traits about your character's race and can be positive or negative. Well that's what I think anyway.

Hmmm... Yeah, I guess it would work. Let's establish something, then, before I make the whole article on those.

- The primary ability must be directly related to your character's ~power~, and not a personality trait or whatever.
- Secondary abilities can be based on anything related to your characters, and must be more passive things, not active abilities.

There would only be one primary, but how many secondary? 2?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 10, 2012, 02:15:03 am
how about two or four, having four costs FP. However, for both cases, there should be an equal number of positive and negative traits for fairness. They also need to be balanced overall.

Also I just read the part about vampires and Remilia and stuff on Kagami's sheet, and I find it extremely interesting. Very good concept.

Thank you, good sir.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 10, 2012, 02:18:46 am
how about two or four, having four costs FP. However, for both cases, there should be an equal number of positive and negative traits for fairness. They also need to be balanced overall.

Agreed, although I have an idea to reduce FP costs (since we're starting to have too many things that require FP); How about having 2 positive and 2 negatives by default?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 10, 2012, 02:23:37 am
Sounds reasonable. I was thinking that I was gonna have pretty much nothing left for FP in the end. I might end up making another character too, as soon as I find that drawing from before...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 10, 2012, 02:27:27 am
I think the number of abilities you start with should be determined by...One of your stats, maybe?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 10, 2012, 02:47:46 am
I think the number of abilities you start with should be determined by...One of your stats, maybe?

Wouldn't that take it to a crazy amount of skills? Or a ridiculously low amount of skills? I think a fixed number is better.

Btw I love your new avatar <333
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 10, 2012, 02:55:55 am
Btw I love your new avatar <333

Couldn't help but laugh. I like it as well.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 10, 2012, 03:02:43 am
I have a feeling my idea was completely ignored =/

Regardless, I've managed to come up with something for my characters personality and would like to know what you guys think and if there's anything that could do with improving?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 10, 2012, 03:06:53 am
Wouldn't that take it to a crazy amount of skills? Or a ridiculously low amount of skills? I think a fixed number is better.

I meant ability-to-the-extent-of-manipulating-fire type abilities, not skills.

Btw I love your new avatar <333
Couldn't help but laugh. I like it as well.

y thank yew :] Suikama is the best, I swear.

I have a feeling my idea was completely ignored =/

I looked at it and while it's a bit complicated-looking I think there's things from it we can use.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 10, 2012, 03:23:58 am
Hmmm i have an idea about skills we could start off about with 6 skill points to put into various skills that we want our character to have and then get 1 skill point per level
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 10, 2012, 03:28:27 am
Hmmm i have an idea about skills we could start off about with 6 skill points to put into various skills that we want our character to have and then get 1 skill point per level

I believe this answers your question.

Add to that the subtle implication that using magic taps into his mental disorder, and thus eating away his sanity bit by bit, which won't affect him until it's too late and turns him into a blood-crazed monster, and you've got a happy story.  :D

Yeah, it does. In fact, I'm just gonna do this right now.

SKILLS

Skills aren't passive abilities or spells or techniques, but rather your character's ability at doing mundane things like drawing, tailoring, cooking, etc.

There is multiple levels of skills, and they are grouped into categories, each of them bringing bonuses.

You create your character with 5 skill levels to distribute, while the maximum level you can reach with this method is 3.

0 - 1  Novice: Gives no bonus to your rolls.

2 - 3 Apprentice: Gives a +2 bonus to your rolls related to that domain.

4 - 6  Journeyman: Gives a +3 bonus to your rolls, and allows more complicated things to be made, as well as increasing the quality by a noticeable amount.

7 - 9  Expert: Gives a +4 bonus to your rolls and reduces the time it requires you to accomplish something to 66%, as well as GREATLY increasing the quality of your accomplishments.

10  Master: Gives a +5 bonus to your rolls and allows insanely hard or complicated things to be made or accomplished. Also makes the time required to accomplish your tasks become 33%.


Domains

Domains are different kinds of skills. Each domains are part of a Domain Set, which has 3 skill domains.

Art
- Creative: Drawing things out of nothing but your imagination and expressing yourself. Can be sold.
- Copying: Drawing things out of things you see or remember, allowing them to be sold AND act as map/proof/picture of something.
- Building: Creating art out of any material. Harder to learn than the two aforementioned domains.

Nourishment
- Gourmet Food: Your ability to make high-class recipes that are sure to tickle the fancy of the rich and pretentious.
- Nutritive Food: Your ability to make food that, while not high-class, are sure to fill an empty stomach and give energy to keep up with Gensokyo's crazy antics.
- Drinks: Your ability to make and mix any drinks with the purpose of enjoying the taste or getting smashed. Unrelated to alchemy.

Social
- Lying: Your ability to make up a convincing lie on the spot without even thinking about it or having a prepared alibi.
- Charming: Your ability to butter up your words to manipulate others and make them appreciate you more.
- Presence: Your ability to look good and noble, making those around you believe you are part of a royal family and treat you as their superior without getting to know you.

Nature
- Taming: Your knowledge in how to calm down animals and turn them into your loyal pets. Takes a long time.
- Gardening: Your knowledge on how to plant things and take care of them to grow some great harvests.
- Herbology: Your ability to recognize specific plants and mushrooms, knowing how to gather them and use them for other purposes.

Magical
- Alchemy: Your ability to mix ingredients and potions to create potent liquids or powders with specific effects.
- Lore: Your ability to recognize specific spells and types of magic while knowing their strengths and their weaknesses.
- Enchanting: Your ability to make and seal enchants on items and weapons while detecting pre-existing enchants.

Literature
- Writing: Your ability to write texts and make them good in whatever genre you're writing.
- Reading: Your reading speed and ability to comprehend and remember specific aspects of a book that some may miss.
- Deciphering: Your ability to pierce through a code and understand encrypted messages.

Stealth
- Sneaking: Your ability to hide in the shadows so that no one notices you, or to escape and hide from a threat.
- Quick Hands: Pick-pocketing people without them noticing, grabbing a nearby object without getting caught or even slipping something in someone's drink when they look away...
- Agility: Your reflexes and ability to avoid and prevent traps from activating or hurting you, or to recognize them before they even activate.

Creation
Tailoring: Your ability to make clothes and such out of specific materials.
Forging: Your blacksmithing abilities. Pretty simple, right?
Working: Building things out of your own hands, like chairs, tables, a house, etc.

As for Magic:
It's time to cover a very important piece of gameplay that was NOT present in Phantamal Land!

MAGIC

I don't mean magic as in the spell sections of Phantasmal Land, nor how using spells will work, etc...

Do you remember how the original pdf had a set list of spells with a set cost? I'm sorry, but we're talking about Touhou here.

Do magicians use set spells in Touhou? Is magic a pre-determined thing with pre-made spells? Of course not. People make up their spells by using a domain of magic and being creative about it. Marisa has light magic, Alice has remote object manipulation and Patchouli has elemental magic. I'm 95 % sure all of them made up their own spells (Okay, Marisa DID do a few remixes, but you get my point >_>). Why would your character have to follow a rulebook?

Magic in Touhou works in a very simple way; Some races are able to use magic naturally, and a few of them have a set domain of magic. Kitsune have illusion magic, Rabbits have luck magic, Nekomatas have dark magic, Kashas have necromancy, etc... Magicians DO have a ''choose your own domain'' thing though.

Basically, if you're going to be a magic user in Touhou (which is surprisingly not obligatory), don't expect me to throw a 10 pages list of spells and tell you to pick those you'd like. You'll have to make up your own spells, research them, work on them, and spend FP on them. Is that lazy from me, expecting you to do all the work? Probably. Is it a bad thing? Certainly not. Creativity is a major part of Touhou and there is no way I'm taking it out.

TL;DR: Magic will work in split domains and you will create your own spells, with their own names. Knock yourself out!

As for Spellcards, nothing as been specified for them yet I do believe
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 10, 2012, 03:31:19 am
I have a feeling my idea was completely ignored =/

Gah, sorry! What was it? There's just so many things going on, from ideas, to character discussion, I'm just getting lost @_@

Hmmm i have an idea about skills we could start off about with 6 skill points to put into various skills that we want our character to have and then get 1 skill point per level

Well, we already start with 5 as a pre-determined amount, and since skills are far from a vital part of gameplay, they're more of an optional thing.

Kinda like ''Y'know you could make a garden, with carrots and stuff. Or beat up people.''

I meant ability-to-the-extent-of-manipulating-fire type abilities, not skills.

...Eh? Sorry, not native english user here, and I'm particularly dense, you'll need to be more precise.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 10, 2012, 03:32:43 am
Gah, sorry! What was it? There's just so many things going on, from ideas, to character discussion, I'm just getting lost @_@
Ah fair enough

I personally prefer the term "Equipment" myself, but in saying that gave me an idea, why not have, for example, the name be "Special Items" and then have sub categories for each type of item. For example, Tenshi's Sword of Hisou would be under the Relic's Category, Marisa's Mini Hakkero would be under One-of-a-Kind Items and so on, and players who's characters have items on them, like mine does for example, would have to say what category each item goes into and describe what each item is used for and does if it also has a function of some kind, and if any of their characters items have a specific name they refer to them as, they would just refer to them as said name rather than "Grimoire" or "Staff" or "Sword" or whatever :P .

For example, Yuzuki has a Staff (still haven't designed it yet :V), a Grimoire, and a small pouch. The Staff goes into the "Magic Equipment" Category, and she uses it to help Channel and utilise her more powerful spells when in combat or Spell Card Duels, but also uses it similarly to how Marisa uses the Mini-Hakkero in Magical Experiment's and Research, only Yuzuki uses her staff to help enhance her ability to gaze into Deep Space among other things. The Grimoire goes into the "Magical Books & Scrolls" Category and she uses it mainly for writing down notes in her Astronomy Research, though she does have a section of it dedicated to Writing Spells and Spell Card idea's down. Now what makes Yuzuki's Grimoire unique is that it, whenever a Page is ripped out, another page will appear in the back of the Grimoire to replace the torn out page, meaning that the book will never run out of blank pages to use. The Pouch goes into the "Bags" Category, her pouch doesn't really have anything special about it, she generally uses it as a purse/wallet, only instead of money, it usually contains some Spell, Spellcard and Magical Experiment ingredients for on the go, although it does have a feint magical aura about it due to all the magical items that have been inside it over the years.

Well that's the gist of how the Item categorization could work, though it's just an idea I had that I thought could be useful? But what do I know, I haven't even come up with my characters personality yet. :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 10, 2012, 03:35:43 am
...Eh? Sorry, not native english user here, and I'm particularly dense, you'll need to be more precise.

When you said "abilities" you apparently meant "skills", which refers to ordinary mundane trained talents like sneaking around unaided by technology or magic, disguising yourself with clever wardrobes and makeup instead of illusion magic, or using ordinary horticulture to grow a garden instead of magically manipulating flowers or the like. Basically the list that Zork quoted below.

However, when you said "abilities" I thought you were referring to things like Reisen's ability to manipulate confusion and waves, Mamizou's ability to magically disguise herself, or Yuuka's ability to make flower's grow real good. Or any of those powers as replicated by a Magician's spell.

Hope that clarifies things!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 10, 2012, 03:39:37 am
When you said "abilities" you apparently meant "skills", which refers to ordinary mundane trained talents like sneaking around unaided by technology or magic, disguising yourself with clever wardrobes and makeup instead of illusion magic, or using ordinary horticulture to grow a garden instead of magically manipulating flowers or the like. Basically the list that Zork quoted below.

However, when you said "abilities" I thought you were referring to things like Reisen's ability to manipulate confusion and waves, Mamizou's ability to magically disguise herself, or Yuuka's ability to make flower's grow real good. Or any of those powers as replicated by a Magician's spell.

Hope that clarifies things!

*facepalms with the strength of 10 giga flares*

Silly brain. Anyway, I think the number of skills (5) should be pre-determined, to make it fair, and same for the number of abilities (which can range from 0 to 2), as those can be played with by having negative points. Or having one nuanced ability.

Ah fair enough

*facepalms with the strength of a triple-spark*

Your idea. That's exactly what I had in mind for the equipment things. My brain probably thought ''Well duh, that's obviously how it'll go  :derp:'' and skipped it. Sorry about that :fail:

Yeah, having enchanted stuff and giving a description will be something that happens often. Although, unless you place a lot of FP in it, you can't just start with a bundle of magic stuff.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 10, 2012, 03:48:12 am
Regardless, I've managed to come up with something for my characters personality and would like to know what you guys think and if there's anything that could do with improving?

It's hard to say much with just the personality and "equipment," But I can match the personality to the picture you posted earlier. She reminds a little of Phiased Pescar from Last Comer. She was also a magician and her power was the ability to reading the future from the stars. She was also an oddball as well.

Btw, for the name. I want to ask about the meaning of 夏空優月. I know the first two are summer sky (Don't think I'm going with summer void in this case <.< ), but what about the last two. I'm not really sure what it means. I know that 優 is excellent/superior/great (also happens to be the kanji for my Japanese name, Yuu, although it's more commonly used for girls >.> ) and 月 is moon. So is it great moon? Maybe I'm just over analyzing things and it's just a name... (great moon in the summer sky?)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 10, 2012, 04:04:07 am
It's hard to say much with just the personality and "equipment," But I can match the personality to the picture you posted earlier. She reminds a little of Phiased Pescar from Last Comer. She was also a magician and her power was the ability to reading the future from the stars. She was also an oddball as well.

Btw, for the name. I want to ask about the meaning of 夏空優月. I know the first two are summer sky (Don't think I'm going with summer void in this case <.< ), but what about the last two. I'm not really sure what it means. I know that 優 is excellent/superior/great (also happens to be the kanji for my Japanese name, Yuu, although it's more commonly used for girls >.> ) and 月 is moon. So is it great moon? Maybe I'm just over analyzing things and it's just a name... (great moon in the summer sky?)

I've never actually played The Last Comer before I wouldn't know who that character is :P

as for her name, yeah, teh Kanji of her Surname, Natsura, are indeed Summer Sky, as for her first name, Yuzuki, I took the Kanji from this page (http://www.babynames.ch/Info/Language/laJapanese?listType=LanguageOfUse&page=2), its at the bottom of the page, and only saw that it meant moon, so I just rolled with it :V

Edit: Ah, The Last Comer is a Danmakufu game script :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 10, 2012, 04:24:57 am
Last Comer is a Touhou danmaku-type fangame with characters based on Christianity (basically "let's make Christianity moe just like what happened to Buddhism, Shintoism, and Taoism") The theme of the game is Astronomy: Marry Shephard (a shepard), Colin Sharite (a vampire who needs very little blood to survive), Phiased Pescar (an astronomer magician [think 3 wise men]), Mumumu Mikaboshi (Lucifer/Satan), Janet Arc'Angelo (an angel [specifically, one of the trumpeters when the world ends]), Michel Sant'Angelo (archangel Michael), Sanae, Iesua Nazarenus (Jesus), and Elfin Mint (an elf/fairy).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Validon98 on December 10, 2012, 11:51:14 am
Checking this again, it seems like you did skills! Which used to be very broken. I had a player who could probably intimidate any other character in Gensokyo. Yeah.

Also, hurray, I'm not the only one who knows about The Last Comer! A character that is like Phiased would be... weird. She herself looks really out of place in Gensokyo.

P.S. If anyone is reading this that is good at translating stuff, The Last Comer's script still needs to be translated. The script itself is on my post on this thread here (http://www.shrinemaiden.org/forum/index.php/topic,13077.60.html).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 10, 2012, 01:45:04 pm
A character that is like Phiased would be... weird. She herself looks really out of place in Gensokyo.
That would be my character, at least according to Genso she is, though I haven't played The Last Corner, as I usually just stick with the main Touhou games and not Danmakufu scripts, I wouldn't know what Phiased is like, and apart from seeing her art and her theme, I don't actually know anything about her, but any similarities are coincidental at best though, as I never knew anything about The Last Comer before Genso mentioned it in this thread.

Back on topic, I'm actually writing out my characters Biography now and I'm at her childhood, and I'm stuck to weather she should have been the kid that had something special about them, or was just the Average Jane and stuff happens, not really sure what would sound more interesting to read (You can tell I'm not really a Writer can't you :P). And I should probably mention that she was born in 12th Century Scotland if that helps.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 10, 2012, 07:46:20 pm
me and my friend were going through his old rpg stuff and found a copy of the pdf for this in  it and some other old touhou stuff but what got my attention was a race of his here it is

Gap youkai:
Once every 3 rounds in combat if an opponent is using a spellcard the gap youkai can use it power of boundaries to redirect one attack volley back at the opponent with -2 to its hit roll

the gap youkai gives no bonus outside of combat besides being able to see a person u know from anywhere in gensokyo

just thought it might be interesting to u guys
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 10, 2012, 10:41:03 pm
Hmm...Kagami's got an interesting bit of info. Wonder why Vampires are her natural enemy? Playing off the old 'No Reflection' bit of lore are you?
Knowing Hibiki, she'd just stare blankly. (The only emotion she can express in any remotely easy way is confusion. Until she's defined/re-defined herself, you could say she's on autopilot.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 11, 2012, 12:04:04 am
Hmm...Kagami's got an interesting bit of info. Wonder why Vampires are her natural enemy? Playing off the old 'No Reflection' bit of lore are you?

You got it. Since it's said that a vampire has no reflection (as well as certain other creatures in western mythologies), I thought that it would make sense that most mirror-related attacks and spellcards would be less effective. Although apparently, it wasn't as well known as I thought. "Modernism, What have you done to mythology!" That said, she still has a certain attack she can use to combat vampires, although it's risky to use normally (This shall be my ace against vampires).

I'm stuck to weather she should have been the kid that had something special about them, or was just the Average Jane and stuff happens, not really sure what would sound more interesting to read (You can tell I'm not really a Writer can't you :P). And I should probably mention that she was born in 12th Century Scotland if that helps.

You should go with your gut. But in the case that your asking because you don't trust it, I shall arbitrarily say that stuff happens. As far as I can tell, I don't recall any sort of link between Scotland and astronomy since many discoveries about the universe occurred later. Perhaps she's one of the first astronomers in Scotland?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 11, 2012, 12:12:15 am
Usually with something like that though, there's always more than that. Like how in the touhou-verse, there's the Tanuki-Kitsune Feud, which has been presumed by some to be over land, or something inane like a bad prank gone horribly wrong.
Is there more of a motivation to it? Like say, her not liking how she can't reflect them.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 11, 2012, 12:16:18 am
I was actually gonna mention it later during actual game play where she would reveal why she hates vampires during an incident involving one. But if you want to hear it now, I'm fine with it. Although it'll ruin the "surprise" I guess  ;).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 11, 2012, 12:19:46 am
You can always just PM it, it'll be useful for bouncing things during an incident where they end up having to work together.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 11, 2012, 12:33:23 am
Interesting thought having Hibiki and Kagami work together. Perhaps this will be one of those cases where character development is possible *nods head up and down while crossing arms with eyes closed* Anyway, I would have to type if up somewhere (probably in another notepad) since I was planning t add it in the main notepad when the "event" is triggered. So I guess I will send it some time later once I get things in order; most likely friday since I have an exam this week.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 11, 2012, 12:42:56 am
Who knows? There might be a potential reason for them to have to work together. And like I said earlier, Hibiki would just be puzzled by it. (After all, she's pretty much 'on autopilot'.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 11, 2012, 12:51:38 am
I think the magnificient (friendly :I) pairing I can imagine already is an Ikari and Hibiki adventure.

Ikari is basically a Large Ham with a love for over-emotive reactions, dramatic speeches, putting feelings in all he does and getting people to feel things.

Also I've realized that all of you guys made such interesting characters, it's almost a shame to use them in a pen and paper rpg instead of an actual roleplay thing.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 11, 2012, 12:55:46 am
I know, right? Oh well, at least Minako and Hibiki have potential for use in other things.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 11, 2012, 12:58:04 am
True, but it's hard to find RPs that last. So I thought this might be interesting since it's all "written" out.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 11, 2012, 01:00:07 am
We should all RP together sometime.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 11, 2012, 01:27:51 am
We should all RP together sometime.
I'm liking this idea, but first I need to finish my characters Bio :P though if we did, how'd we go about it, MSN, Skype, IRC?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 11, 2012, 01:30:09 am
O.O Pasuhead Koishi.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 11, 2012, 01:31:13 am
I'm liking this idea, but first I need to finish my characters Bio :P though if we did, how'd we go about it, MSN, Skype, IRC?

Any of them is fine by me <3

Skype would probably be the most practical for me, but really, anything goes.

O.O Pasuhead Koishi.

It's all in your subconcious.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 11, 2012, 01:43:24 am
O.O Pasuhead Koishi.
The Pasuhead shall dominate ALL!!!

Skype would probably be the most practical for me, but really, anything goes.
Then we could probably organise something then, though the only issue is Timezones, plus having direct contact with each other would be a good way to discus ToPL Redux too.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 11, 2012, 01:46:20 am
The Pasuhead shall dominate ALL!!!

Oh god I love your avatar.

Then we could probably organise something then, though the only issue is Timezones, plus having direct contact with each other would be a good way to discus ToPL Redux too.

Yeah, organizing in advance is pretty much the only way we'll manage >_> And I agree, skype would be indeed more useful for the Redux.

Who's in so far?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 11, 2012, 01:52:06 am
Who's in so far?

I don't mind joining, but I'm the farthest from you guys (inferring) I'm guessing you guys are 2-3 hours ahead in the Central time Zone.

The Pasuhead shall dominate ALL!!!

It's a dream come true! *・゜゚・*:.。..。.:*・'(*゚▽゚*)'・*:.。. .。.:*・゜゚・*
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 11, 2012, 01:54:23 am
I don't mind joining, but I'm the farthest from you guys (inferring) I'm guessing you guys are 2-3 hours ahead in the Central time Zone.

I have a weird (lack of) sleep cycle.

It's a dream come true! *・゜゚・*:.。..。.:*・'(*゚▽゚*)'・*:.。. .。.:*・゜゚・*

It is! But seriously, we've taken cute Touhou chibi heads into a cult. HOW AWESOME IS THAT!?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 11, 2012, 02:42:33 am
Oh god I love your avatar.
I know rite!

Who's in so far?

Dat be me!

I don't mind joining, but I'm the farthest from you guys (inferring) I'm guessing you guys are 2-3 hours ahead in the Central time Zone.
I'm in the UK myself but.

I have a weird (lack of) sleep cycle.
Same goes for me :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 11, 2012, 02:44:04 am
I hesitate to say I'll be able to join until at least the 21st.

God knows I'd love to have time before then, though. :(
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 11, 2012, 02:50:53 am
Same goes for me :P

I do too... -_-' Not sure how this'll work...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 11, 2012, 02:59:14 am
I hesitate to say I'll be able to join until at least the 21st.

God knows I'd love to have time before then, though. :(

I don't even know if I'll have time as well. My school is terribly unpredictable, considering this is my last year before college.

''OH HEY SURPRISE, 10000 PROJECTS!''
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 11, 2012, 03:05:05 am
I do too... -_-' Not sure how this'll work...
I'm sure we'll figure something out.

I don't even know if I'll have time as well. My school is terribly unpredictable, considering this is my last year before college.

''OH HEY SURPRISE, 10000 PROJECTS!''
Seems that I'm the only one with ANY sort of free time at the moment :V

And by free time I mean all I do all day is lurk on the forums and watch Youtube videos all day :P

Aaaaaaaaaaaaand I believe this topic has gone completely off the rails :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 11, 2012, 03:06:50 am
Seems that I'm the only one with ANY sort of free time at the moment :V

And by free time I mean all I do all day is lurk on the forums and watch Youtube videos all day :P

*flails around wildly while trying to yell out in rage, the continuous river of foam coming out of his mouth making it a difficult task*

I'm sure we'll figure something out.

Yeah, we will :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 11, 2012, 03:09:21 am
*flails around wildly while trying to yell out in rage, the continuous river of foam coming out of his mouth making it a difficult task*
Believe me, when thats been your life for the past several years, you get kinda sick of it
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 11, 2012, 03:10:07 am
Believe me, when thats been your life for the past several years, you get kinda sick of it

At least your school probably hasn't almost completely mismanaged your life for that length of time like mine has.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 11, 2012, 03:22:25 am
At least your school probably hasn't almost completely mismanaged your life for that length of time like mine has.
Nope, they just completely screwed me over when it came to dealing with bullies. But that's a story for another topic :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 11, 2012, 05:12:51 pm
Well, skype might work, but it doesn't have a dice functionality. I don't really do MSN either, and it's got the same problem.
So the best course of action would be IRC. You can rig up a dicebot for that y'know, I know a few folks who could help with that.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 12, 2012, 01:45:45 am
Yeah, IRC would be a great idea for playing the game, but we're talking about roleplaying through non-game mechanics here :P

And uh... Silly question, what's IRC anyway?

Nevermind, Googled it.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: EthanSilver on December 12, 2012, 02:35:19 am
I wrote a dice-rolling script for message boards a little while back. I put it up on my host right here (http://diceroller.site40.net/dice/index.php).
First a game must be created by someone (ignore the password given to you, it's useless). Players can then generate rolls through the link given when the game is created (which are returned as images generated by the server, so there's no altering them).

(http://diceroller.site40.net/dice/image.php?id=3) (http://diceroller.site40.net/dice/newResult.php?game=1)
The sequence number is incremented by 1 whenever someone generates a roll. If someone posts a roll that doesn't follow the previous roll's sequence number, it's good cause to go and review the rolls generated during this game to see if any cheating took place. For instance...

(http://diceroller.site40.net/dice/image.php?id=18) (http://diceroller.site40.net/dice/newResult.php?game=1)
...There's a pretty big gap in sequence numbers (3 for the roll to hit, then suddenly 18 for the next roll; where are the missing 15 rolls???) so one can review the rolls (here, game number = 1 (http://diceroller.site40.net/dice/viewResult.php)) and see that I really just re-rolled until I got the best value possible and posted that - cheat attempt fail! ;(

If it's any useful to you guys, enjoy. :)

(Edit: Cleaned it up a bit. The interface should now be viewable without the need to bleach one's eyes clean afterwards.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 12, 2012, 02:40:06 am
Oh, wow, thanks Ethan!

I was wondering if you'd take interest in this but I didn't think you'd give us a dieroller!  :]
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 12, 2012, 02:43:30 am
あれれ?! It's Silver-dono! It's been a while since he's appeared anywhere. 久しぶりだな~.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 12, 2012, 02:45:32 am
That dice rolling program is fantastic  :] Thanks!

You're awesome.  :smug:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 12, 2012, 03:31:29 am
I wrote a dice-rolling script for message boards a little while back. I put it up on my host right here (http://diceroller.site40.net/dice/index.php).
First a game must be created by someone (ignore the password given to you, it's useless). Players can then generate rolls through the link given when the game is created (which are returned as images generated by the server, so there's no altering them).

(http://diceroller.site40.net/dice/image.php?id=3) (http://diceroller.site40.net/dice/newResult.php?game=1)
The sequence number is incremented by 1 whenever someone generates a roll. If someone posts a roll that doesn't follow the previous roll's sequence number, it's good cause to go and review the rolls generated during this game to see if any cheating took place. For instance...

(http://diceroller.site40.net/dice/image.php?id=18) (http://diceroller.site40.net/dice/newResult.php?game=1)
...There's a pretty big gap in sequence numbers (3 for the roll to hit, then suddenly 18 for the next roll; where are the missing 15 rolls???) so one can review the rolls (here, game number = 1 (http://diceroller.site40.net/dice/viewResult.php)) and see that I really just re-rolled until I got the best value possible and posted that - cheat attempt fail! ;(

If it's any useful to you guys, enjoy. :)

Ooo very nice, that'll definetly come in useful, and it reminded me or something I saw a while back while looking for the Cthulhu P&P Games, but I forget where I found it and if we are gonna use Skype, you can get my Skype by clicking the little Skype icon under my signature, that's what it's there for :P

Edit: Alright, I was kinda curious as to how Moon Rabbits are in original ToPL, and after looking at there racial trait in the original pdf, their main Racial Trait doesn't really make em all that useful
Quote
Racial Ability: Grace Under Fire
All Moon Rabbits are capable of sending
telepathic messages to any other Moon Rabbit,
regardless of the distance between them. Messages
sent are directed at a specific individual, are
instantaneous, and are comprised only of words akin
to hearing the voice of the sender in the recipient’s
head. There is no limit to the length of the message
that can be sent. Moon Rabbits can choose to block
out any incoming messages, though the sender won’t
know that the recipient did not hear her message. It
is not possible for a third Moon Rabbit to eavesdrop
on the telepathic conversation between two others.
Kinda really only makes them useful as Messengers really, and their other Racial Trait is essentially nullified in the Redux's new default Hitbox size of -1, so they could use liek some kind of new Racial Ability to replace the hit box one, possibly related to the manipulation of waves similar to Reisen, since as far as I'm aware of, all Moon Rabbits can manipulate waves in a similar fashion to Reisen.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 12, 2012, 03:33:01 pm
Maybe give them a bonus when teamed up with other Rabbits(Both Rabbit Youkai, and Moon Rabbits)?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 12, 2012, 05:59:26 pm
Oh hey, Ikari, regarding when we were talking about poltergeists and evil spirits and stuff---maybe have vengeful ghosts (i.e. Murasa) be yet another subclass of ghosts or constructs or whatever class included poltergeists and animate objects?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 12, 2012, 06:58:15 pm
Maybe give them a bonus when teamed up with other Rabbits(Both Rabbit Youkai, and Moon Rabbits)?

That could work. Give them telepathy + -1 hitbox rate when fighting along another rabbit would be fine.

Oh hey, Ikari, regarding when we were talking about poltergeists and evil spirits and stuff---maybe have vengeful ghosts (i.e. Murasa) be yet another subclass of ghosts or constructs or whatever class included poltergeists and animate objects?

Isn't a vengeful ghost/spirit just a ghost with malicious intents?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 12, 2012, 07:12:38 pm
Typically, that's what they are.


Also, I'm having trouble thinking up an ability for Minako. Hibiki's came naturally to me, but Minako's proving to be more troublesome.
...Then again, considering who it is...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 12, 2012, 07:45:19 pm
Typically, that's what they are.

Then making a ghost with evil intents should work fine, right?  :3

Also, I'm having trouble thinking up an ability for Minako. Hibiki's came naturally to me, but Minako's proving to be more troublesome.
...Then again, considering who it is...

My memory is failing me. Minako was...?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 12, 2012, 07:47:49 pm
The Kitsune, remember?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 12, 2012, 08:09:48 pm
The Kitsune, remember?

*hits his forehead*

Stupid memory. I'm not too good with names, sorry. I remembered everything about her but that ._.

Ability... I'm bedafuzzled as well.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 12, 2012, 08:11:49 pm
Isn't a vengeful ghost/spirit just a ghost with malicious intents?

I...Frack, I can't remember.

I don't know the term for a ghost that exhibits behavior and/or haunts territory related to the time/place/circumstances of its death! That is what I am aiming at here, but I forget the name.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 12, 2012, 08:19:16 pm
I believe you're looking for this (http://en.wikipedia.org/wiki/Onry%C5%8D)?


As for Minako, something that was a possibility was something to do with Magnetic Fields. But I dunno if that'd fit her whole character.
I mean, she's essentially a model for the various Tengu Newspapers, she hangs out with Momiji and Nitori when she can, and she herself looks up to Tamamo-no-Mae.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 12, 2012, 08:24:28 pm
I believe you're looking for this (http://en.wikipedia.org/wiki/Onry%C5%8D)?

Either that or yurei. (http://en.wikipedia.org/wiki/Y%C5%ABrei)

EDIT: Maybe it'd just be better to make them as custom youkai than have them as a species baked into the rules, 'cause apparently Touhou metaphysics are wack since Yuyuko's death was pretty dang traumatic and she doesn't have any sort of vengeful ghostly OCD, whereas Murasa does. :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 12, 2012, 08:51:50 pm
Well, it's presumed that Yuyuko also flat-out forgot it.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 12, 2012, 09:22:31 pm
Well, it's presumed that Yuyuko also flat-out forgot it.

Oooh, right. Forgot about that big glaring character-central detail. :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 12, 2012, 09:32:28 pm
So central that it was a big-time mechanic to the class itself. :V
Ah well, I still need to find out a power for Minako.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 12, 2012, 09:38:39 pm
I still say "ghost" should be an overarching category with various subclasses beneath it.

Then again I seem to be making a mistake in classifying poltergeists as ghosts when they're more like echoes of the original person's behavior rather than a lost soul.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 12, 2012, 11:50:32 pm
Ah well, I still need to find out a power for Minako.

I actually have quite a few powers in stock if you need any (all of them pass being both strong when used correctly and unique for the most part [compared to normal powers] in my opinion). Although there is one specific one that comes in mind when reading about Minako-san. Although I think I'll PM it since it may seem weird at first and needs explaining to understand.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 12, 2012, 11:54:21 pm
Vengeful ghosts also differ in that they can summon thunder and, if they're powerful enough, make lightning fall  ("Making thunder fall is actually a common ability for vengeful spirits [...] For small vengeful spirits, they can only make a rumbling sound at most, but as their level of resentment increases they can make crackling sounds, and great vengeful spirits can actually cause thunder").

Regarding their creation, Kanako says "Vengeful spirits are a kind of phantom and are basically the same, but a phantom that comes from a human that gave in to malice or carries a strong grudge, and strays from the cycle of reincarnation by remaining a phantom eternally is called a vengeful spirit".
So they come from both bad people ("Humans that are condemned to Hell after death often become vengeful spirits") and people that have strong grudges (like Tojiko; I'd guess her grudge was against Futo for killing her).

It also seems that, although losing their grudge makes them stop being classified as vengeful spirits, they retain their lighting related powers ("Fortunately, her grudge has almost dissipated, and she is turning into an mere thunder-causing ghost")

BTW, Murasa isn't a "vengeful spirit"; she's a "restless spirit", a phantom that could not even cross the Sanzu river because of lingering attachments to the world.

The ghost category will end up having more sub-entries than the whole race list if you take ZUN's full ghost taxonomy into account :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 12, 2012, 11:55:39 pm
Although there is one specific one that comes in mind when reading about Minako-san. Although I think I'll PM it since it may seem weird at first and needs explaining to understand.

Awwwrrr, it seemed interesting  :(

*Great Info*

Basically, they're ghosts with specific abilities. But essentially, if I'm not mistaken (or very dense), they're a sub-class of ghost, thus players can make vengeful spirits with the ghost class template.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 12, 2012, 11:56:07 pm
I actually have quite a few powers in stock if you need any (all of them pass being both strong when used correctly and unique for the most part [compared to normal powers] in my opinion). Although there is one specific one that comes in mind when reading about Minako-san. Although I think I'll PM it since it may seem weird at first and needs explaining to understand.

Oh? Do tell.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 12, 2012, 11:59:58 pm
Awwwrrr, it seemed interesting  :(
Oh? Do tell.

Should I just post it here?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 13, 2012, 12:01:19 am
Basically, they're ghosts with specific abilities. But essentially, if I'm not mistaken (or very dense), they're a sub-class of ghost, thus players can make vengeful spirits with the ghost class template.
Yeah, I think that'd work fine; there should only be an extra stat like "grudge-level" or something to determinate their thunder powers. Maybe something like the modifiers based on the number of tails a kitsune have.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 13, 2012, 12:02:37 am
Should I just post it here?

Sure, I'd like to see what you have in mind  :D

Yeah, I think that'd work fine; there should only be an extra stat like "grudge-level" or something to determinate their thunder powers. Maybe saomething like the number of tails a kitsune have.

Yeah, something like that could be worked out. That's actually a good idea.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 13, 2012, 12:05:52 am
Is the yurei/onryo idea still a good one, Ikari?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 13, 2012, 12:06:38 am
Go for it, we can all see how it fits after all.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 13, 2012, 12:12:43 am
Is the yurei/onryo idea still a good one, Ikari?
Seems pretty cool, I agree with hanzo and say go for it.

As for Yuyuko, I do believe she is a Bourei type, which according to Perfect Memento in Strict Sense:
Quote
The souls of the dead who don't realize that they have died or whose unwillingness to recognize death is too strong will be unable to achieve nirvana, becoming ghosts.
Ghosts are different from phantoms, since they keep the appearance they did while alive, can touch and speak, and can't be told apart from a normal human by a casual observer.
Their body temperature isn't low, and the only living things that can become ghosts are humans.
As a large number of ghosts are unable to traverse the river, they remain in the realms of the living, or cross over to the Netherworld or to Hell.
In any case, there is absolutely no chance of reincarnation.
If you become a ghost one day, until you accomplish your objective or your body is ceremoniously buried, you won't achieve nirvana (*1).
Ghosts can easily influence the human heart with just their voices, so it is dangerous to carelessly talk to one.
Ghosts who carry grudges are a particularly dangerous threat, so you should somehow find the body (*2) and have the burial ceremony.
Therefore, a ghost's weak point is its body (*3).
Ghosts hide their corpses and never reveal them to people.
They don't have bodies of flesh, but they aren't as insubstantial as phantoms, so they can touch things.
On the other hand, they find it difficult to pass through objects (*4).
However, since they don't have physical bodies, even if they touch you, they can't harm you.

Though it's probably better to read the whole page on it here or something :V (http://en.touhouwiki.net/wiki/Perfect_Memento_in_Strict_Sense/Bourei)

Also Alliterator, your signature seems to have gone to poop :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 13, 2012, 12:21:51 am
Yyyyeah, I know, I'm waiting for the randomizer service to refresh my quota sometime within the next several hours. :V

I'll probably write up yurei/onryo material sometime this weekend.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 13, 2012, 12:24:35 am
Well here it is: Ability to the extent of "Erotica" and "Entertainment"

I know, sounds odd at first. Basically it relies on the principle of "the body is like a temple." Basically it's the concept that the only ones who are allowed to touch Minako are those she wishes "to wither away for." In other words, the only ones who can lay a hand on her are people she likes (probably no one >.>). So as long as she continues to entertain her opponents, she is an untouchable fortress to all attacks. "Entertainment" could be a dance, song,  posing (modeling), etc. That is what I mean by "Erotica," which is something in the "entertainment" that enthralls her opponents. [This ability would only continue as long as Minako can offer the "entertainment."]

Those of you who notice where this power is based from, you got pretty interesting taste, just as I do. I will explain a little more as soon as I make sure you guys get the jist of what I was saying.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 13, 2012, 12:31:48 am
Eeeh, Seeing how pretty much all characters are a fragment of me, I really can't see that working quite well. (For one, I don't feel confident enough to try to translate that to spellcards.)
In a way, she's got a personality that's not unlike Yukari in her whimsical nature. Then again, just about every Youkai over 400 tends towards the whimsical.
Ran excluded, due to being the Comically Serious. Guess I'll just try and come up with something when I get some booze or something. Works for ZUN after all!


EDIT: That, and she's not THAT heavily inspired by Tamamo.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 13, 2012, 12:38:30 am
Eeeh, Seeing how pretty much all characters are a fragment of me, I really can't see that working quite well. (For one, I don't feel confident enough to try to translate that to spellcards.)
In a way, she's got a personality that's not unlike Yukari in her whimsical nature. Then again, just about every Youkai over 400 tends towards the whimsical.
Ran excluded, due to being the Comically Serious. Guess I'll just try and come up with something when I get some booze or something. Works for ZUN after all!

Thought you'd say that, it's a lot more effective in practice (an actually pretty overpowered in some aspects, i.e. defensive). Anyway, alcohol may be a good choice in this case since all the interesting ideas come from being weird. Think I'll finish up deciding a second character later after I do Kagami's story on why she doesn't like vampires. Good luck.

EDIT: That, and she's not THAT heavily inspired by Tamamo.

Guess that's where I messed up :derp:. I was thinking a little more towards her so yea; although I am curious as to what "fragment" of you, Minako is a part of.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 13, 2012, 01:26:07 am
Well here it is: Ability to the extent of "Erotica" and "Entertainment"

I know, sounds odd at first. Basically it relies on the principle of "the body is like a temple." Basically it's the concept that the only ones who are allowed to touch Minako are those she wishes "to wither away for." In other words, the only ones who can lay a hand on her are people she likes (probably no one >.>). So as long as she continues to entertain her opponents, she is an untouchable fortress to all attacks. "Entertainment" could be a dance, song,  posing (modeling), etc. That is what I mean by "Erotica," which is something in the "entertainment" that enthralls her opponents. [This ability would only continue as long as Minako can offer the "entertainment."]

Those of you who notice where this power is based from, you got pretty interesting taste, just as I do. I will explain a little more as soon as I make sure you guys get the jist of what I was saying.
While I'm not saying this is a bad ability, it's actually kinda interesting if I'm honest, but if it was me, I'd try and come up with a somewhat different word than "Erotica" but still imply a similar meaning, just to be safe, as I believe if you tried to use her in a real DnD tournament and one of the GM's is reviewing your character, they see the word "Erotica" and might either become really sceptical or just outright not let you use her. But I've never actually been to a DnD Tournament before I don't have any idea of what the rules actually are for what words you can use in your character sheet :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 13, 2012, 01:36:42 am
While I'm not saying this is a bad ability, it's actually kinda interesting if I'm honest, but if it was me, I'd try and come up with a somewhat different word than "Erotica" but still imply a similar meaning, just to be safe, as I believe if you tried to use her in a real DnD tournament and one of the GM's is reviewing your character, they see the word "Erotica" and might either become really sceptical or just outright not let you use her. But I've never actually been to a DnD Tournament before I don't have any idea of what the rules actually are for what words you can use in your character sheet :V

I guess that's something I should of thought about, but I'm a blunt person. I just like to ask permission to state my thoughts :derp:. I've never been to a DnD tournament either. Then again I've only played once so that's probably why. Anyway, I normally try to connect ability and personality (as well as name) in order for things to seem to "fit" more naturally. So I'm somewhat subjective (I try not to be) when viewing characters by other people.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 13, 2012, 01:49:31 am
I think it's an interesting and good idea, except it's a lot too specific to be a power that can be used as a theme for spellcards and stuff  :( Could be a spell or something, but definetely not the whole ''Power'' thing.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 13, 2012, 01:58:39 am
Yeah, it's a lot broader than I explained, but I needed specific examples for it to actually make sense. Although this was actually just a spur of the moment while playing a certain game. It's easier for me to make a character when I do name and power first so it's a little harder for me to go "backwards" in some cases.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 13, 2012, 02:11:06 am
What was your inspiration anyway?  :)

Also, I think I can throw a few suggestions...

''Ability to manipulate the relativity of time''. It's special, so bear with me.

See, Kitsunes use illusions. Your character is a carefree, whimsical person. This power, being broad enough to have spellcards related to it, can cause time to go slower or faster, not physically, but rather mentally. I mean, we've all felt like this boring thing lasted hours while it only lasted 15 minutes, or that a whole day flew by in a second, right? The ability to create the illusion of slowness and quickness in relative time in someone's mind could be interesting... It is to me, at least. It fits with her habit of "lazing around" if you will, letting time feel slower so she can enjoy life, and skip the boring moments, without actually affecting time itself.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 13, 2012, 02:32:00 am
What was your inspiration anyway?  :)

Also, I think I can throw a few suggestions...

''Ability to manipulate the relativity of time''. It's special, so bear with me.

See, Kitsunes use illusions. Your character is a carefree, whimsical person. This power, being broad enough to have spellcards related to it, can cause time to go slower or faster, not physically, but rather mentally. I mean, we've all felt like this boring thing lasted hours while it only lasted 15 minutes, or that a whole day flew by in a second, right? The ability to create the illusion of slowness and quickness in relative time in someone's mind could be interesting... It is to me, at least. It fits with her habit of "lazing around" if you will, letting time feel slower so she can enjoy life, and skip the boring moments, without actually affecting time itself.

While the actual description of the ability is pretty cool, the name makes it sound a lil too much like its a copy of Sakuya's Time Manipulation ability, even though her's is the "Manipulation of the Flow of Time around her" but you can see where I'm coming from though :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 13, 2012, 02:37:55 am
While the actual description of the ability is pretty cool, the name makes it sound a lil too much like its a copy of Sakuya's Time Manipulation ability, even though her's is the "Manipulation of the Flow of Time around her" but you can see where I'm coming from though :V

I know it sounds a lot like Sakuya, but think of the possibilities! :3

- Make someone incredibly tired by making him feel like time has been brought to a standstill

- Make a particular event pass by very fast for someone

- Enjoy a particular moment

It can't be used like Sakuya's powers at all, despite the word ''time'' in it >_> Sakuya's powers affect the world around her save for her personally, while what I'm talking about would do the opposite; Affect someone's mind to FEEL as if time was controlled, while the world actually goes on freely. I know where you get the resemblance idea, I did see it too, but in practice, it couldn't be more different.


Oops, read your comment wrong, you meant the name. Well, it's just a name right? ;-;
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 13, 2012, 02:44:22 am
''Ability to manipulate the relativity of time''. It's special, so bear with me.

Reminds me of Accel World where people can accelerate their minds to 10-1000X their normal range. Similar concept but still a good idea.

What was your inspiration anyway?  :)

*Looks far off deep into the distance* "I'm not sure..." Well I made Kagami during a contest between me and my friend on who can make a believable Touhou character. I made the powers and species and names before anything else then developed background. During this time, I made Kagami (Ungaikyou), Miu (Fallen Angel with one wing), and Yumekuko (a baku) and decided to use Kagami because she was my favorite and is a little like me in a way, personality-wise. After that little contest, she never really got to see the light of day, so I decided to use her her since I still had the profile I made for her. So I guess my inspiration was "being in competition." The idea for her character and ability were from trying to make interesting powers that seemed mundane at first but powerful in actuality. Well that's it for Genso's talk corner. Thank you for your patronage.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 13, 2012, 02:47:49 am

I know it sounds a lot like Sakuya, but think of the possibilities! :3

- Make someone incredibly tired by making him feel like time has been brought to a standstill

- Make a particular event pass by very fast for someone

- Enjoy a particular moment

It can't be used like Sakuya's powers at all, despite the word ''time'' in it >_> Sakuya's powers affect the world around her save for her personally, while what I'm talking about would do the opposite; Affect someone's mind to FEEL as if time was controlled, while the world actually goes on freely. I know where you get the resemblance idea, I did see it too, but in practice, it couldn't be more different.


Oops, read your comment wrong, you meant the name. Well, it's just a name right? ;-;
Haha yeah that true, it is XD

Also how the heck are you guys able to write characters backstories so easilly, I'm still having trouble coming up with Yuzuki's backstory! Though it is coming along slowly. But seriously, can I haz your guys story writing skills or something!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 13, 2012, 02:50:45 am
Also how the heck are you guys able to write characters backstories so easilly, I'm still having trouble coming up with Yuzuki's backstory!

I actually edited Ikari's backstory like... a bazillion times? He's been created for a looong while now and only very recently has I got his backstory the way I like. Aside from that, I always had a knack for characters with mental disorders.

But seriously, can I haz your guys story writing skills or something!

YOU NO TAKE CANDLE WRITING SKILLS!!!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 13, 2012, 03:04:25 am
Also how the heck are you guys able to write characters backstories so easilly

I think it's because I've played a lot of video games; watched lots of anime; read lots of manga, books, and light novels; etc. I never really thought myself as was much of a writer. It just flows for me easily I guess. It's all in details I think.

YOU NO TAKE CANDLE WRITING SKILLS!!!

NOPE.jpg
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 13, 2012, 03:08:55 am
I actually edited Ikari's backstory like... a bazillion times? He's been created for a looong while now and only very recently has I got his backstory the way I like. Aside from that, I always had a knack for characters with mental disorders.
That would happen with a character you've had for a while, though Yuzuki is a relatively new character so that could be why? /shrugface

I think it's because I've played a lot of video games; watched lots of anime; read lots of manga, books, and light novels; etc. I never really thought myself as was much of a writer. It just flows for me easily I guess. It's all in details I think.
Could be the lack of books I've read over the years is finally coming back to bite me in the ass here :V

YOU NO TAKE CANDLE WRITING SKILLS!!!
NOPE.jpg
(http://cache.ohinternet.com/images/d/d5/Nope_speech_bubble.png)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 13, 2012, 03:14:22 am
That would happen with a character you've had for a while, though Yuzuki is a relatively new character so that could be why? /shrugface

I guess. On the other hand, a mexican youkai named popo who's backstory is that he's a tacos youkai born from a lonely taco bell preeetty much sucks no matter how you make it >_>

Could be the lack of books I've read over the years is finally coming back to bite me in the ass here :V

I've read so many books, my ass is made of PURE TITANIUM :I
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 13, 2012, 03:21:11 am
I guess. On the other hand, a mexican youkai named popo who's backstory is that he's a tacos youkai born from a lonely taco bell preeetty much sucks no matter how you make it >_>
That is fucking TERRIBLE!!! XD

I've read so many books, my ass is made of PURE TITANIUM :I
(http://cdn.memegenerator.net/instances/400x/24728970.jpg)
had to be done!

Anyway, I'm HOPING that I'll finally have this bio done before much longer cos I'd like to possible start working on a new character soon, got a few ideas but nothing too solid at the moment.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 13, 2012, 03:25:41 am
That is fucking TERRIBLE!!! XD

Meh, can't be worse than my mary sue example earlier in this thread xD What was it again, stephanie lavender-rose goldenheart or something?

(http://cdn.memegenerator.net/instances/400x/24728970.jpg)
had to be done!

Things like this make me laugh, amaze me, then make me wonder where this thread is going. xD

Anyway, I'm HOPING that I'll finally have this bio done before much longer cos I'd like to possible start working on a new character soon, got a few ideas but nothing too solid at the moment.

I think your character is really great so far, so I'm excited to see what it'll be like c:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 13, 2012, 04:02:44 am
I think your character is really great so far, so I'm excited to see what it'll be like c:
Well so far I've got about a Page and a half done on her bio, and I'm nowhere near done yet! so hopefully the finished thing won't disappoint.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 13, 2012, 03:38:41 pm
although I am curious as to what "fragment" of you, Minako is a part of.

I think one can guess. Each of my characters, as I said before, are assigned to a different fragment. I have no short supply of those thanks to an....'earlier incident'.
Also how the heck are you guys able to write characters backstories so easilly, I'm still having trouble coming up with Yuzuki's backstory! Though it is coming along slowly. But seriously, can I haz your guys story writing skills or something!

Ahaha, it just happens naturally really. What I like to do is think of the type of Youkai I want them to be, find a 'mental fragment'(for other people, those would be personality facets), then listen to the music you associate with it to put yourself in that mindset, and just write from the heart.
For example, in Hibiki's case, I listen to stuff like this (https://www.youtube.com/watch?v=-xFr6N0YtSc).
For Minako, stuff like this (https://www.youtube.com/watch?v=0i--iskog8w) is the order of the day.

''Ability to manipulate the relativity of time''
I kinda like that. It'd take a little hammering to get it to be fully compatible with her after the little rework I did the other night though. Might be doable.
Sadly, I couldn't get any booze because the only booze we found stashed away was this old bottle of bacardi superior rum that hadn't even been opened. Had the original import label and everything. Going by the design, I'd say it was bought back in the 70's-80's. So it's obviously worth something to a collector. *grumble*

Also, fun fact! Hibiki and Minako? Created 'em especially for this.
EDIT: Also. Another thing about Minako? She gets....'weird (http://tvtropes.org/pmwiki/pmwiki.php/Main/TalkativeLoon)' when she's past her booze limit.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 14, 2012, 05:53:19 am
Just for the sake of SCIENCE!, what would the rules for a half-youkai be?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 14, 2012, 06:33:52 am
I would assume it would be the same as the human class except with different traits. I'm just basing this off Rinnosuke.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 14, 2012, 08:13:15 am
I would assume it would be the same as the human class except with different traits. I'm just basing this off Rinnosuke.

well reading the trivia section on Rinnosuke
Quote
Apparently, he doesn't have any fighting abilities like Reimu or Marisa do, which makes him an ideal character to describe typical daily life in Gensokyo. ZUN has stated in an interview that Rinnosuke isn't the type to use spell cards. Perfect Memento in Strict Sense states that he is not very strong due to a lack of training. Additionally, in a reply to the second question on Gensou Bulletin Board on the date stamped 031212, it was stated that he actually cannot fight with Reimu and other characters using danmaku.
also
Quote
Being half-youkai, according to Curiosities of Lotus Asia Chapter 26, Rinnosuke only needs to drink a cup of sake with a couple of side vegetables to provide enough sustenance for a meal. However, full meals are preferred. As stated in Perfect Memento in Strict Sense, his life span is longer than a human's. In Curiosities of Lotus Asia Chapter 20, he states he avoids staying in the human village for long because his lack of aging brings unease to the humans there
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 14, 2012, 08:26:51 am
He pretty much acts human in every way (albeit quirky) is what I meant. there's not much of a difference between him and a random person from the human village.

stuffz*

Can't help but be reminded of Hidefu Kitayan's Rinnosuke manga during the Keine x Rinnosuke parts. Trollsuke, please never change.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 14, 2012, 09:11:36 am
Maybe just make it like a basic human but with a custom youkai ability added on?

OTOH Keine is also a half-youkai and she a tough cookie in either form, whereas Rinnosuke...Isn't. :V I get the feeling one size isn't going to fit all here.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 14, 2012, 09:23:49 am
Maybe just make it like a basic human but with a custom youkai ability added on?

OTOH Keine is also a half-youkai and she a tough cookie in either form, whereas Rinnosuke...Isn't. :V I get the feeling one size isn't going to fit all here.

Actually, She's a ware-hakutaku, which is essentially the Japanese equivalent of  a ware-wolf , but was not born as one as she explains to Yukari in Imperishable Night as this explains
Quote
Keine fits the description in Perfect Memento in Strict Sense of one who acquired therianthropy, rather than one who was born with it. Her transformation into a were-hakutaku is not a full body-transformation, which she points out to Yukari in Imperishable Night, whereas one who is born as a were-beast takes on a full body beast form during a full moon. If this is the case, it would mean Keine was once human but cursed to be a were-hakutaku.
Taking that into account, she probably still ages like a normal human as she wasn't born a Ware-Hakutaku, but rather became one at some point in her life, weather willingly or not is unknown, although that does bring up the fact that human PC's could have the option to become a Ware-Hakutaku willingly if they want, once they find out how. Or unwillingly, if say for example, they get cursed by another Ware-Hakutaku cos they pissed it off or something :V though the transformation would take say, a full incident to become permanent thus giving them that amount of time to find a way to reverse it.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 14, 2012, 09:28:07 am
Ohhhhh, okay.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 14, 2012, 09:30:23 am
although that does bring up the fact that human PC's could have the option to become a Ware-Hakutaku willingly if they want, once they find out how. Or unwillingly, if say for example, they get cursed by another Ware-Hakutaku cos they pissed it off or something :V though the transformation would take say, a full incident to become permanent thus giving them that amount of time to find a way to reverse it.

Edited this into my previous post and just bringing it to the next page so it doesn't get missed :V

also, PC = Player Character, just fyi.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 14, 2012, 05:50:08 pm
There's also the possible option for them to become Magicians as well. That's a canon thing too.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 12:22:03 am
EDIT: Also. Another thing about Minako? She gets....'weird (http://tvtropes.org/pmwiki/pmwiki.php/Main/TalkativeLoon)' when she's past her booze limit.

Oh this sounds fantastic.

There's also the possible option for them to become Magicians as well. That's a canon thing too.

Yep, that's actually in the human class description, back in the thread.

''Humans have a lot of potential when it comes to becoming something else. They start with a -4 penalties in starting stat points, but get a +6 the moment they stop being a "normal" human''

So, were-hakutakus, hermits, youkai, magician, blablabla, that's how it works. Plus, they'd gain abilities, of course.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 12:32:12 am
Yeah, she's pretty normal otherwise. Still trying to hammer out her power and all though.


On another note that's mildly relevant to you guys, I just don't get how pasuism is so popular. If you want cute, Aoshi does it better.
I mean, they're just doodled heads. I'll be frank with you, it's getting just a mite creepy having all those heads staring at me in nearly every thread I visit.
Nevermind some of the more insistent members coming off as a bit creepy in their insistence(I don't care if they ain't trying to be, but they still are.).
Sorry if I come off jerkish, but this is the best way I could word it, and I've been wanting to find out about this thing that's been nagging at me to find out the reason behind.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 15, 2012, 12:34:36 am
It's easily exploitable for humor and they look cute in a derpy sort of way.

And if anyone's pressuring you to join they're probably just saying it in jest to poke fun at how the concept just sort of exploded here. :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 12:35:23 am
On another note that's mildly relevant to you guys, I just don't get how pasuism is so popular. If you want cute, Aoshi does it better.
I mean, they're just doodled heads. I'll be frank with you, it's getting just a mite creepy having all those heads staring at me in nearly every thread I visit.

That's totally why I photoshopped mine on a Koishi picture. It brings a whole new shade of creepiness.

Nevermind some of the more insistent members coming off as a bit creepy in their insistence(I don't care if they ain't trying to be, but they still are.).
Sorry if I come off jerkish, but this is the best way I could word it, and I've been wanting to find out about this thing that's been nagging at me to find out the reason behind.

Yeah, I kinda get what you mean. It's mostly a tongue-in-cheek obsession, but I do agree some of them, especially on the Pasu thread are... taking it a bit too seriously >_>

Suikama's game was just hilarious though.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 15, 2012, 12:38:14 am
Sorry if I came across as too strong in the Pasu thread, on that note. I just couldn't pass up the chance to make a cutesified reference to System Shock 2. :V

And yes, Suikama's game was a hoot.

WOLOLO~
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 12:40:06 am
Sorry if I came across as too strong in the Pasu thread, on that note. I just couldn't pass up the chance to make a cutesified reference to System Shock 2. :V

Oh I wasn't referring to you in particular, I meant... *goes back to the pasu thread*

Purvosan.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 12:41:08 am
I'll be honest, I'm just not seeing it. I ain't getting pressured, but seeing a lot of folks with the pasuvatars acting sorta cult-ish is kinda creepy too.
Like, legit creepy. I understand the humor aspect, but still. Creeps me the fuck out.
Also wondering just what's up with Purvis' posts there. I mean, he's already hard to peg as it is, but those are totally new levels of mind-bogglingly confusing jargon and lingo and whatnot. I don't think he's on board with the pasuism, he'd have a pasuvatar otherwise. I think he's somehow making his own commentary on everyone falling into the fad in his own mind-numbingly weird way.

On another note, new laptop! Next time you see me, I'll be using a brand-new one! Gahahaha! So much to do to get it ready for my use though.
Eh, Win8, but that's what shell-swapping is for.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 15, 2012, 12:42:38 am
Pretty sure Purvosan is just putting on his best GlaDOS imitation for humor's sake there. :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: EthanSilver on December 15, 2012, 12:43:44 am
*coughcatheadavatarcultcough*

:)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 12:43:58 am
I'll be honest, I'm just not seeing it. I ain't getting pressured, but seeing a lot of folks with the pasuvatars acting sorta cult-ish is kinda creepy too.
Like, legit creepy. I understand the humor aspect, but still. Creeps me the fuck out.

Most of the pasuheads are cute until you stare too long in their eyes.
Deep, dark, soulless eyes...

Anyway, sorry for creeping you out :ohdear: I'll try to find a christmas Koi-Koi avatar or something.

I'll try to update this thread with, y'know, actual stuff soon xD
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 15, 2012, 12:49:38 am
That's totally why I photoshopped mine on a Koishi picture. It brings a whole new shade of creepiness.

I did it cos I thought it looked hilarious XD

Yeah, I kinda get what you mean. It's mostly a tongue-in-cheek obsession, but I do agree some of them, especially on the Pasu thread are... taking it a bit too seriously >_>
Pretty much this

Suikama's game was just hilarious though.
My mind still goes derp when I think of that game :V

Anyway, sorry for creeping you out :ohdear: I'll try to find a christmas Koi-Koi avatar or something.

I'll probibly just christmasaffy my pasu or something :V

I'll try to update this thread with, y'know, actual stuff soon xD

Yeah, cos I noticed you guys went REALLY off topic, and without me?! *RAEGFAEC!!!!!*
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 01:06:21 am
Done! New avatar, AND a weird signature/Title! You made me lose my icon as a fellow pasuist, you better be grateful >:c

SCENARIOS

Surprise! It's not spells! :P

Anyway the original Pdf DOES have a "How to make a scenario" but it's very very silly. It's basically a thing full of points, bonus lives, and cut in stages.

I DO understand the desire to look as much as possible like the original Touhou games, but really? Points and stages in an rpg? What?

I may not be an expert, but here's how to make a fun playing session without actually having a whole ''To do'' plan prepared.

1) The Incidento! : Basically the bread-and-butter of Touhou, it's the story of someone who does something and it somehow pisses some people off, but not everyone, so people fight and shit happens. Yeah, it's the basic scenario, but here's how it should happen if you do decide to make a pre-made incident;

- Do not start the day/game as the start of the incident and give a briefing and go ''Now you guys solve this!''. You must start the game as any other normal game would, then show in a subtle (or not) way the effects of a weird incidents, making players decide whether they solve it, prevent people from solving it, or just do other stuff.

- Encourage players to participate by making it worthwhile. Nobody wants to risk their asses to solve some dangerous incident if the reward is just ''Well, that's done, so bye bye!''

- Don't have a pre-set reward unless they're useful in general or make a lot of sense. Nobody wants to finish an incident, get a reward then realize that, would you just look at that, it's completely worthless to their character. Either give multiple reward options, or just make the one who gives them out make the players suggest what they'd want. It's not that hard, really.

- Don't push the player toward the right direction constantly, AKA don't hold their hands like you were their mom. Gensokyo isn't that huge, let them figure it out.

2) The DIY Incident

That one is tricky, because you can't choose that. The players do. Either one of them makes an incident, and the others stop him, or vice versa, or they all team up and NPC attacks them, basically, a or multiple player(s) will cause an incident. It can be really fun, and a battle between two players for a battle that has great implications is insanely exciting for all of you competition fans. There aren't rules, but rather things to avoid.

- Not being successful isn't failing, because chances are, if your incident would flat-out destroy Gensokyo, I can think of a few HAX characters that will go tell you personally how they feel about it. Think of creating an incident as a strategical survival as long as you can.

3) The Regular Day

Why not? Gensokyo isn't ALWAYS incidents, for Various Shinto Gods' sake, let the players have a few days of normal-ness where they can just do whatever they want for fun. Not only can that end up in a DIY incident, but it can cause some great character development.

Please note that those are suggestions and recommendations, not an absolute code of conduct. If you want to handle things differently, or end up hosting a game with players who have a strong preference for a thing or another, don't push that specific part in their faces while yelling ''YOU BROKE DAH RULEZ''. The whole goal is to have fun, and fun can come out of any of those 3 scenarios.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 15, 2012, 01:26:18 am
Done! New avatar, AND a weird signature/Title! You made me lose my icon as a fellow pasuist, you better be grateful >:c

SCENARIOS

Surprise! It's not spells! :P

Anyway the original Pdf DOES have a "How to make a scenario" but it's very very silly. It's basically a thing full of points, bonus lives, and cut in stages.

I DO understand the desire to look as much as possible like the original Touhou games, but really? Points and stages in an rpg? What?

I may not be an expert, but here's how to make a fun playing session without actually having a whole ''To do'' plan prepared.

1) The Incidento! : Basically the bread-and-butter of Touhou, it's the story of someone who does something and it somehow pisses some people off, but not everyone, so people fight and shit happens. Yeah, it's the basic scenario, but here's how it should happen if you do decide to make a pre-made incident;

- Do not start the day/game as the start of the incident and give a briefing and go ''Now you guys solve this!''. You must start the game as any other normal game would, then show in a subtle (or not) way the effects of a weird incidents, making players decide whether they solve it, prevent people from solving it, or just do other stuff.

- Encourage players to participate by making it worthwhile. Nobody wants to risk their asses to solve some dangerous incident if the reward is just ''Well, that's done, so bye bye!''

- Don't have a pre-set reward unless they're useful in general or make a lot of sense. Nobody wants to finish an incident, get a reward then realize that, would you just look at that, it's completely worthless to their character. Either give multiple reward options, or just make the one who gives them out make the players suggest what they'd want. It's not that hard, really.

- Don't push the player toward the right direction constantly, AKA don't hold their hands like you were their mom. Gensokyo isn't that huge, let them figure it out.

2) The DIY Incident

That one is tricky, because you can't choose that. The players do. Either one of them makes an incident, and the others stop him, or vice versa, or they all team up and NPC attacks them, basically, a or multiple player(s) will cause an incident. It can be really fun, and a battle between two players for a battle that has great implications is insanely exciting for all of you competition fans. There aren't rules, but rather things to avoid.

- Not being successful isn't failing, because chances are, if your incident would flat-out destroy Gensokyo, I can think of a few HAX characters that will go tell you personally how they feel about it. Think of creating an incident as a strategical survival as long as you can.

3) The Regular Day

Why not? Gensokyo isn't ALWAYS incidents, for Various Shinto Gods' sake, let the players have a few days of normal-ness where they can just do whatever they want for fun. Not only can that end up in a DIY incident, but it can cause some great character development.

Please note that those are suggestions and recommendations, not an absolute code of conduct. If you want to handle things differently, or end up hosting a game with players who have a strong preference for a thing or another, don't push that specific part in their faces while yelling ''YOU BROKE DAH RULEZ''. The whole goal is to have fun, and fun can come out of any of those 3 scenarios.
I'd also like to recommend watching the Touhou Fantasy Kaleidoscope animations too as those are probably the most accurate depiction of how a Incident actually gets resolved, just watch the first one to see what I mean (http://www.youtube.com/watch?annotation_id=annotation_940002&feature=iv&src_vid=2qLtwP6fPGE&v=2l6P4eKWFTI). Also the reaosn I like them is because they stay pretty true to the source material.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 01:34:06 am
I'd also like to recommend watching the Touhou Fantasy Kaleidoscope animations too as those are probably the most accurate depiction of how a Incident actually gets resolved, just watch the first one to see what I mean (http://www.youtube.com/watch?annotation_id=annotation_940002&feature=iv&src_vid=2qLtwP6fPGE&v=2l6P4eKWFTI). Also the reaosn I like them is because they stay pretty true to the source material.

Yeah, although I have an even better (In my opinion!) suggestion, and that is the Fantasy Maiden Wars story. It's not a clear depiction of how incidents happen in (the older) Touhous, but it's a good example of how to make an interesting incident.

I mean, EoSD, PCB and IN were pretty much ''Oops, no idea where I'm going, let's just beat up people'' then suddenly ''Hey look, the culprit's hideout!''
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 15, 2012, 01:34:22 am
I'd also like to recommend watching the Touhou Fantasy Kaleidoscope animations too as those are probably the most accurate depiction of how a Incident actually gets resolved, just watch the first one to see what I mean (http://www.youtube.com/watch?annotation_id=annotation_940002&feature=iv&src_vid=2qLtwP6fPGE&v=2l6P4eKWFTI). Also the reaosn I like them is because they stay pretty true to the source material.

Wonder when the second, third, and fourth ones will come out. One of my favorite animations. Kinema-Kan's are also good. Also, since scenarios have come up as a topic, I won't post the story about Kagami's hatred for vampires like I promised until an actual incident  ;). I'll be much better as a filler during an incident. YEEEEAAAA for character development and traumatic past revealation!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 01:55:39 am
Since I'm very excited at the thought of making you guys play, let's get some MORE progress!

SPELLS

Spells are a...special case, to say the least. I made 2 categories. Because god damn do I love categories. Be aware that they pretty much function the same way in general, but are treated differently.

Magician Spells: Spells that magicians or youkai use that are the cliché of a magic spell, and what is commonly depicted as ''Magician's magic''. It requires a chant (either mutter it incomprehensibly or do like Ikari and make up big, loud dramatic chants) and uses the basic ability that is magic. Not every youkai can do this particular kind of magic as it's the kind of magic you get out of research.

Youkai Magic: A vague case of magic, it's basically magical abilities used by youkais. Nekomatas' curses, rabbits' hexes, Kashas' necromancy, those kind of things. They don't need chanting (not that it changes something, to be honest) and use the actual abilities of the youkai in an innate way.

Now, let's go for actual kinds of magic!

Elemental Magic: Magic that uses elements of nature in a more controlled way, it works like the traditional wheel of weakness/strength you see in rpgs. I'm not going to make a specific list of weakness/strength because it's a very touchy thing. Just use logic and remember that elemental magic can be nullified or countered using another kind of elemental magic. For example, water can douse fire, but will be frozen by ice.

Note that this include Light and Darkness in a literal sense, and is not to be confused with Dark and Holy magic later on. It also includes more ephemeral concept like Life magic, as it is some form of Nature magic.

Dark Magic: Anything related to curses and such, it's the traditional magic of nekomatas, usually causing status effects or other bad things. It's less of a direct offense and more strategic, but can also do more brutal things like shooting orbs of dark energy.

Holy Magic: Light magic, it's usually used by priests or Mikos, which acts as a counter to dark magic and necromancy. It's usually used as Youkai Sealing Magic and is a common ''Human'' kind of magic. It's also special in the sense that a human can use it through the means of sacred tools like enchanted amulets and such. It can also take the form of blessings and counters to Dark Magic.

Necromancy: Necromancy is a magic that revolves around the dead, resurrecting corpses, toying with souls, etc. It's a rather powerful kind of magic, and is thus rarely used. It's also heavily frowned upon by many people, as disturbing the dead is a very, very immoral thing.

Illusionary Magic: Usually related to Kitsunes, Illusions are spells that revolve around tricking the enemy and using the minds of those around you to your advantage, sometime even helping your allies. (By covering up a phobia they have, for example) It can range from a simple afterimage to a full blown out mind-control or invisibility, but it's a kind of magic that can be resisted or ignored by sharper minds.

Summoning Magic: The act of summoning any creatures, may it be magical beings or gods. This isn't the kind of magic you can just cast like any other and usually requires rituals. It also includes loosely the act of animating objects.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 15, 2012, 02:11:50 am
Reading the spells, I've just realised, while I have the theme for Yuzuki's magic and spell cards, Astrology, nailed, I never actually though about just WHAT kind of magic she uses.  :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 02:13:56 am
Reading the spells, I've just realised, while I have the theme for Yuzuki's magic and spell cards, Astrology, nailed, I never actually though about just WHAT kind of magic she uses.  :V

Weeeell, it's all about how she uses it :3

- If she summons constellations (chinese zodiac, or just a plain old BEAR), it would be summoning.

- If she uses blasts of light stars, it's technically light magic.

- Etc, etc, etc.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 15, 2012, 03:39:01 am
Weeeell, it's all about how she uses it :3

- If she summons constellations (chinese zodiac, or just a plain old BEAR), it would be summoning.

- If she uses blasts of light stars, it's technically light magic.

- Etc, etc, etc.
Yeah, She'll probably use a variety of different Elemental types as well as summoning for summoning the Constellations and the Chinese Zodiac among other things such as creatures made of stars and so on, though the summoning part will mainly reside with Spell Card use as Summoning takes quite a lot of effort on her part and cause her to get tired rather quickly. So she'd rather just fight using her Elemental Magics in ways such as creating meteorites to hurl around, creating large psudostars akin to things like White Dwarfs and Yellow Hypergiants and even goes so far as to give them the correct colour when she does so, but the colour is more for aesthetics, which has actually given me an idea for her character but I'll keep it a secret for now :3

And I also had a fun little idea, lets try and see if we can giev our characters some theme music, though I doubt any of us are composers, so just pick a piece of music that you think fits the character, or better yet, if it was a piece of music that helped inspire the character, then you can consider that there theme music! And the music doesn't HAVE to be from Zuns Music CD's (i.e Magical Astronomy, Changeability of Strange Dream, ect), could be anything really, just not to use a piece of music that's already a characters theme if you can :V (i.e Love Colored Master Spark, Gensokyo Millennium: History of the Moon, Necrofantasia, ect). :V

For Yuzuki, Celestial Wizardry ~ Magical Astronomy (http://www.youtube.com/watch?v=XgSuRDXSywY) is her theme as that was the track that helped me decide to make Yuzuki themed around Astrology as well as have her ability be "Ability to gaze into Deep Space" and would probably be the music you hear when you fight her if she was in one of the Shooters (if I knew how to do Danmakufu, I'd just do that :V)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: The Hating Hater on December 15, 2012, 03:45:18 am
Oi, what spells would apply with Celestials?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 03:47:35 am
I've actually browsed themes and thought that Ikari can't have 1 theme, what's with multiple personas and all.

His sad side would definitely be Ultimate Truth, happy theme would be MoF Stage 3, Angry theme would be white noise with garbled satanic chants.

I guess his regular theme would be Last remote. Sadness, yet passion, all together in one theme.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 15, 2012, 04:18:26 am
I guess I would go with Magical Astronomy as well.  This version of Greenwich in the Sky came to mind (although the original is fine) since it fits with Kagami since she likes to go stargazing. Maribel also manipulated a boundary using the reflection of the moon during the Magical Astronomy story, so I thought that it was a good piece of trivia. Also, the intervals during some parts seem to be mirrored (you may notice it if you reverse the song).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 15, 2012, 05:05:10 am
I've actually browsed themes and thought that Ikari can't have 1 theme, what's with multiple personas and all.

His sad side would definitely be Ultimate Truth, happy theme would be MoF Stage 3, Angry theme would be white noise with garbled satanic chants.

I guess his regular theme would be Last remote. Sadness, yet passion, all together in one theme.

Maybe try to find a theme that fits a character with multiple persona's, though it might end up being something a bit on the chaotic side, but hopefully that would work for Ikari.

I guess I would go with Magical Astronomy as well.  This version of Greenwich in the Sky came to mind (although the original is fine) since it fits with Kagami since she likes to go stargazing. Maribel also manipulated a boundary using the reflection of the moon during the Magical Astronomy story, so I thought that it was a good piece of trivia. Also, the intervals during some parts seem to be mirrored (you may notice it if you reverse the song).

That's actually a pretty cool remix of Greenwich in the Sky if I do say so myself, and I'll need to try listening to it in reverse at some point.

And I just realised that Yuzuki's backstory could be a god damn novel there's that much too it! And the version I'm writing on the character sheet is the SHORT version! :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 05:45:13 am
Well that arrange of greenwich in the sky was awesome <333

This be my Ikari remix of Last Remote! http://www.youtube.com/watch?v=vFKKVlE06mk
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 15, 2012, 05:54:12 am
Dat Avatar~ By the way, how far are you in your bio and is it the entire history or your character to be able to be a short story?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 15, 2012, 06:23:38 am
Dat Avatar~ By the way, how far are you in your bio and is it the entire history or your character to be able to be a short story?
Well in the Bio I'm mainly outlining the important parts of her life, but, SO MUCH DETAIL!!!!

Also I think Celestial Wizardry ~ Magical Astronomy will be the theme that represent's Yuzuki's more Astronautic side, now to find some music that represents her more Magical Side.

And I think I found it! :3 (http://www.youtube.com/watch?v=GTg7yqtUQpo)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 15, 2012, 06:58:01 am
Oh, uh, also, would Enhancement Magic fall under Light or Dark Magic?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 15, 2012, 11:31:29 am
Your not gonna believe this, but I ACTUALLY finished Yuzuki's backstory! ITS A FUCKING MIRACLE I TELLZ YA!!!!!!

I recommend you read the .doc version as that's probably the neater looking version.

Oh, uh, also, would Enhancement Magic fall under Light or Dark Magic?
That's a very good question actually. Hopefully Izami can shed some light on that later or something?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 02:46:45 pm
It wasn't you that was creeping me out though Ikari. It was the OTHER pasuists.

In other news, Win8's not so bad. Runs all my games and shit real well. Had to copy some Dll files from the loaner to get errything to run, but all things considered, it works nicely.
Could do without having to deal with the gorram metro UI. There's really no point to it on something without a touchscreen. Why couldn't they have just made two versions of it...
/me grumbles about how developers these days have no sense of what works well

Ah well, I'm proud to introduce Suzu! The girl who came before Minako and Hibiki! In a way, she's also another fragment of me. Just by reading her info, you can easily tell which part of me she came from.
And for kicks, I've even included her eventual 'Last Word' type spellcard!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 07:59:24 pm
Oh, uh, also, would Enhancement Magic fall under Light or Dark Magic?

Well, it all depends on the source. Here's a few examples.

- Ikari uses Wind Magic to speed up his movements by creating a strong gust that pushes him foward. Elemental Magic.

- HumanPriestA asks for the blessings of the gods to protect him from harm by making his body tougher. Holy Magic.

- NekomataB uses the power of demons to infuse his body with demonic energy, increasing the potency of his spells. Dark Magic.

Well, time to read everyone's things!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 08:33:59 pm
So, be honest with me, what's your thoughts on Suzu? I spent most of last night translating her from GensoQuest to this.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 15, 2012, 08:42:11 pm
Your not gonna believe this, but I ACTUALLY finished Yuzuki's backstory! ITS A FUCKING MIRACLE I TELLZ YA!!!!!!

I read it and it's really interesting, don't know why you think you have no writing skills. I couldn't help be think (I should stop this, everything reminds of something else) of the grimoires from Index as soon as I read the book fell off the shelf. they have a mind of their own and their true intent is to spread their contents in their pages.

Ah well, I'm proud to introduce Suzu! The girl who came before Minako and Hibiki! In a way, she's also another fragment of me. Just by reading her info, you can easily tell which part of me she came from.
And for kicks, I've even included her eventual 'Last Word' type spellcard!

This is also good. Although contrary to how most people see Yuuka, I see her more as a mother figure who'll protect her children (plants) and less of a sadist.

I noticed two things: "boy, are there a number of magicians popping up in Gensokyo" and it seems religion is getting pretty important here as most characters have something to do with the Buddhists and Taoists (even Kagami if you look carefully). It seems that something huge is gonna happen in Gensokyo's future (apart from Hopeless Masquerade).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 08:47:40 pm
I actually see Yuuka as both really. And when you consider Suzu's main goal, they're quite similar.
Also, Suzu's neutral towards most religions, short of the Taoists, who she feels might impede her goals. One could say that she doesn't have a religion in particular, just like yours truly.
She's of the opinion that "As long as they do not interfere in my goals, I could care less." (This is a legit quote.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 08:48:22 pm
Interesting, to make it short.

Pros!

- Interesting variant of the sadist archetype.
- Hey, a goal in life!
- Interesting details, such as her hatred for Tengus, for example.

Cons

- Biography is pretty cliché.


Well, just for fun, I included Ikari's spellcards/Last Word as well as his innate abilities in a doc. file. I didn't put them in a ''x volley per x round'' but rather as a graphic explanation and a hidden meaning. Ikari's spellcards ARE based on emotions after all! Linked to this post :3



When Zork said he had no writing abilities, I was like ''Well... I'll brace for the worst''.

Now you're a liar, Zork >:C
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 08:56:05 pm
She mostly hates their incessant jabbering. They don't give her much chance to give her a word in edgewise, which always serves to infuriate her.
Which, as mentioned prior, has...'explosive results'. And that's not getting into how their jabbering interrupts her train of thought.
She really hates that.  Otherwise, she's neutral towards any Tengu that isn't a Crow Tengu. That includes Daitengu, Wolf Tengu, and etc. It's only Crow Tengu in particular that piss her off. (Blame Aya for that.)


EDIT: After reading Yuzuki's bio, it occurred to me that her and Suzu are probably neighbors in a way.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 09:06:29 pm
Oops, sorry I meant Crow Tengu.



CHARACTER SHEET (Pt. 1)

Alright guys, time for a recap.

So far, what you should have on your character sheet, to consider it "completed so far", in that order on your character sheet:

Name
Race
Age
Sex (and sexual orientation in mind)
Hair Color
Eye Color
Height
Weight (Can be a secret :P)
Racial Powers
Power
Location
Title(s)

Level
Distributed Stats
Lives (Don't forget to add up the bonus ones from the Might stat!)
Evasion
Hitbox
Accuracy
Bombs (Don't forget to add up the bonus ones from the Charm stat!)
Initiative

Fan Points: Should still be 15 so far, or at least will be considered as such.
Card Points: Should still be 10.

Physique

Apparel

Personality

Biography

Basic Attacks

Spellcards (For now, the basic 2 volley 2 rounds one)

Skills (Arranged like Hanzo did, a list of them and their levels)

Innate abilities

Spells (Will be explained later in this post!)

Relationships

Religious Views


That's it for now, folks. Now, since spells are a very gray area between the GM and the player, we'll actually start defining them. Since we'll be clogging up this thread if we ask for each spells and idea, I would ask you all to PM me for a list of spells and magic types you'd like to use, and we'll discuss possible nerfing as well as Fan Points cost.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 09:15:05 pm
Interesting. I'll need to figure out the innate traits for some of them though. I would assume that most of the non-aesthetic 'traits' like Weapon/Spell Mastery are still in though, aye?
Some folks are just naturally predisposed towards certain combat styles after all. Take me for example, like Minako, I favor incapacitating and restrictive holds due to them just feeling right.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 09:22:50 pm
Weapon and Spell Mastery are still in effect, but will have level requirements. It would break the game to let someone have 2 attacks per round at level one when it's considered a ''spellcard level'' thing, right? :P

Fighting styles will depends on spells, which, I forgot to mention, can also include non-magic abilities, like special skills. (such as, say, a swordsmanship technique)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 09:24:27 pm
So pretty much all the 'traits' are still in, with the exception of the Aesthetic ones, aye?
So say, Silver Tongue is still a thing. (Which meshes well with Minako.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 09:28:28 pm
Traits can be a bonus to skills or something, but I somewhat don't recommend it.

Innate traits are a chance for you to make up your own passive skills. If it fits, go on though. Lemme list Ikari's traits for the sake of example.

Primary: Magic Triad: Ikari can use Water, Fire and Wind magical attacks as his basic attack.

Secondaries

1) Elemental Magician: Ikari cannot use non-elemental magic as his basic attack

2) Troubled Mind: -4 to any mind-controlling or emotions reading things, reading his mind will always yield three responses.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 09:34:39 pm
Coming up with two more traits is gonna be quite a puzzler. At least Minako and Hibiki I have some measure of ideas for.
(Guarded Mind in Hibiki's case, due to her condition rendering her difficult to read. And Silver Tongue for Minako, due to Kitsune being naturally inclined towards using clever words.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 09:38:36 pm
Remember that you can only have 1 primary (which is noticeable better than secondaries) and for each secondaries you have, you need a second one that actually acts as a bad thing.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 09:43:17 pm
Hmm.....Those are hard to come up with. I did consider some kind of ability that applies Minako's level as a bonus to Charm-related rolls.
That'd probably end up being her primary. The secondaries are noticeably more difficult to figure out.

And Hibiki? Enigma, as always.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 15, 2012, 10:32:23 pm
*sigh* seems like Miu (the fallen angel I mentioned earlier) is too overpowered, so I'm gonna have to scrap her character so far. If your curious as to why, her ability was "the ability to the extent of manipulation of the four magic traditions." Eventually, it seemed like she would be like Yorihime status and would be nigh unbeatable. Here's a piece of trivia for you guys, the four magic principles can also refer to the law of the world (see the problem now).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 10:34:37 pm
*sigh* seems like Miu (the fallen angel I mentioned earlier) is too overpowered, so I'm gonna have to scrap her character so far. If your curious as to why, her ability was "the ability to the extent of manipulation of the four magic traditions." Eventually, it seemed like she would be like Yorihime status and would be nigh unbeatable. Here's a piece of trivia for you guys, the four magic principles can also refer to the law of the world (see the problem now).

Exdeath-tan? (http://www.youtube.com/watch?v=qKNaeM7Z29E) Is that you?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 15, 2012, 10:45:11 pm
ふふふ. entertaining, but not like that. It refers to the four archangels/sacred beasts/dieties, four positions/directions, the four elements, the and the four colors (sometimes this includes the four seasons). it's based on the principle that when matching "principles" overlap or coincide, you can manipulate the laws of the world (magic) by borrowing power from God or a sacred diety.

EDIT: forgot to mention that it also includes the "four worlds" : Atziluth (World of Emanation), Beri'ah (World of Creation), Yetzirah (World of Formation), Assiah (World of Action). Seems more like a God-level character in retrospect...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 10:49:32 pm
Sounds more like a Cheat level character xD
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 10:53:28 pm
I know what you were getting at, but I couldn't resist the reference. xD
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 10:56:38 pm
I know what you were getting at, but I couldn't resist the reference. xD

It made me laugh xD God I miss that game.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 15, 2012, 10:57:44 pm
If I ever make a game, she'll be one of those unwinnable boss characters XD. I think Patchouli would have the most reason to not like this character (lucky you patchy).

It made me laugh xD God I miss that game.

I do too, it's been a while...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 10:59:39 pm
Speaking of which, I'm also working on an RPG with the characters my friends and all made. I may share it if I ever finish it -_-

I do too, it's been a while...

My PSP broke. I hate life.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 11:06:07 pm
We seem to have a habit of getting sidetracked. I blame Koishi. :V


Anyhow, I find it mildly interesting that you even went as far to include preferences and religious views as required fields.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 11:07:24 pm
I probably wouldn't if we didn't have 3 defined factions now.

I mean, you gotta at least agree with ONE of the four mindsets.

- Atheism
- Shintoism
- Buddhism
- Taoism
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 11:11:13 pm
Well, given how my characters are fragments of me, it stands to reason they have the same beliefs and preferences as myself.
Well, Minako's an odd bird, due to her habit of flirting with everything(even such things as tables, chairs, and her own reflection), but that's more a speech quirk than anything else.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 11:13:28 pm
Same goes for Ikari. He's kind of part of me, while being far from me.
He's an odd one as well. While Patchouli and Alice mutter their magic chants quickly, Ikari does a great dramatic dance while shooting out overly dramatic poetry.

Plus, he loves throwing out expressions and sayings while having no idea what they actually mean nor if he's getting them right. Ever heard of ''Grab life by the horn and make it moo until the cows come home''?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 11:17:07 pm
Yeah, methinks Drunk!Minako would get along with him. Given her propensity for Word Salad Philosophy, Ice Cream Koans, and just being a talkative loon in general while under the influence.
(At least in Gensokyo, you don't get arrested for being like that in public!)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 11:27:21 pm
(At least in Gensokyo, you don't get arrested for being like that in public!)

Hell, it's almost considered a regulation!

While I'm at it, I might as well list Ikari's odd habits.

- He hates drinking. He says it's because of the taste, but it's also because it weakens the seal on his emotions, making him have radical moodswings. ''I'LL MURDER ALL OF YOUR FAMILY! *cries like there's no tommorow* I really love life and all of you guys!''

- He can't stand seeing someone being depressed and will try to cheer up this person through any means.

- He has a soft spot for kids, including kid-like youkais.

- He LOVES to rant on and on about anything magic related.

- Death doesn't frighten him, losing those that are truly close to him does.

...Sorry for this random outburst of random facts :c
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 11:31:29 pm
Ah, a moody sorta guy, eh? He'd probably be determined to try to cheer up Suzu. Despite the fact that her expression is always deadpan.
Same goes for Hibiki, even though she can't really even feel emotions much until she's 'defined herself'.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 11:33:58 pm
Moody is a pretty good word to describe him <3

He despises liars and sadists, and all the others who pick on the weak for fun. It reminds him of his parents, killed by some mindless beast youkai.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 11:37:55 pm
Suzu's brand isn't quite the normal though. It's more a case of "They knew what they were getting into when they challenged me, so I'm allowed to have at least a little fun aren't I?"
Basically, it's not wanton sadism, she's pretty neutral outside of fights.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 11:40:21 pm
Aah, interesting. Makes sense.

We haven't touched that subject much, but what are your characters views on money?

Ikari pretty much doesn't care. He doesn't need anything that money can buy, so he just gives it away to whoever he likes and needs it. He always keeps a bit just in case, though.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 15, 2012, 11:40:45 pm
\(゜ロ\)ココハドコ? (/ロ゜)/アタシハダアレ?

D-damn, listening to you guys talk makes me want to post Kagami's "sidestory" but I know I shouldn't. When will we start this anyway?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 11:43:12 pm
Well, I'm still waiting for you guys to PM me any spells you'd like to have.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 11:44:27 pm
Well, I'll list their views on cash like so.

Hibiki: THinks it's something that's just there.
Suzu: Finds it an irksome necessity to maintain research.
Minako: Finds it helpful, if only to keep food and drink in good supply.

As for my own views?
Hanzo: "I don't have enough! :colonveeplusalpha:"


As for spells, I'm gonna spend most of my night working out those on my own, as well as birth traits.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 11:46:25 pm
As for spells, I'm gonna spend most of my night working out those on my own, as well as birth traits.

Just don't forget to PM me the finished list so we can tag the Fandom Points costs on them. (And possibly nerf/power them)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 15, 2012, 11:48:31 pm
I have them but I still need to add descriptions to some of them as well as work on homework and work on a second character while finishing a computer model I've been working on.........I hate life......... too much to do, never any time.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 11:49:56 pm
Just don't forget to PM me the finished list so we can tag the Fandom Points costs on them. (And possibly nerf/power them)

That's the plan! I was thinking that Minako's primary would be something like "Adds her current level as a bonus to charm-related rolls" or something.
I'm not sure on Hibiki's or Suzu's though.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 15, 2012, 11:54:22 pm
Nice names to the innate abilities would be good too <3

I hate life......... too much to do, never any time.

Story of my life ;__;
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 15, 2012, 11:56:28 pm
That's the other 50% of my trouble. I'm sure I can get some inspiration from playing Disgaea or something. They've got just the kind of humor I like using.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 16, 2012, 12:25:02 am
God damn you guys are posting too quickly I can't keep up!

Well for one, I'm glad you guys liked Yuzuki's backstory, second I'm surprised no one has considered that she might be a tad OP in her current state, since arne't Youkai suppose to get stronger the older they are, and she's what she's over 800 Year's old, heck she's even been in Gensokyo since the Great Hakurei Barrier was formed! Even if she was just passing through when it happened :V

Though the main thing that makes her OP is her age, as she has learned quite a lot about magic in her lifetime, learning all about magic from different parts of the world before being trapped in Gensokyo, and due to all her travelling, her magical powers have become really quite potent and powerful, so much so that even everyone's favourite overpowered sunflower youkai Yuuka would have some trouble in a fight with Yuzuki, but I do have a plan in mind to resolve this, though I'll leave it for when she makes her grand entrance into an actual Scenario in the game itself :P

as for why I didn't touch her stats, mainly because I wasn't sure what to do with them at the moment.

As for Spellcards, well due to Yuzuki being in isolation when the spell card rule was created, has pretty much no idea that such a thing even exist, and one thing Yuzuki hates, is having her power limited so when she does find out about the spell card rules, she ain't exactly gonna be too chuffed about it and will probably just outright refuse to use em, though how she comes around to the idea of using spell cards is tied in with what I have in mind for resolving her OPness.

As for the traits, I think I have something in mind that could work for her.

That's the other 50% of my trouble. I'm sure I can get some inspiration from playing Disgaea or something. They've got just the kind of humor I like using.
Disgaea, fuck yeah!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 16, 2012, 12:29:07 am
Yyyyyyyyeaaaaaahhh that's a major issue.

We will all start on a similar foot of equality, so OPness is a big no-no :I
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 16, 2012, 12:40:34 am
Yyyyyyyyeaaaaaahhh that's a major issue.

We will all start on a similar foot of equality, so OPness is a big no-no :I
Yeah I know, and the more I think about it, more I think, "maybe I should just have what happens to her happen in the form of a flashback" or something and just have her enter the game on equal footing to everyone else, that'll probably work better in the long run, though we'll see,

Unless if you want, I can just explain the idea I have here and then we can see what we can do with it, though I was hoping it would be a bit of a surprise but oh well :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 16, 2012, 12:42:23 am
Well for one, I'm glad you guys liked Yuzuki's backstory, second I'm surprised no one has considered that she might be a tad OP in her current state, since arne't Youkai suppose to get stronger the older they are, and she's what she's over 800 Year's old, heck she's even been in Gensokyo since the Great Hakurei Barrier was formed! Even if she was just passing through when it happened :V

Kagami is over 1000 years old so I think it's fine. Although she was a bit of a recluse until recently. She was actually a pretty weak youkai at first that became stronger because of a certain event (the mentioned "sidestory") So she's still gaining power. I guess that's what makes the difference.

As for Spellcards, well due to Yuzuki being in isolation when the spell card rule was created, has pretty much no idea that such a thing even exist, and one thing Yuzuki hates, is having her power limited so when she does find out about the spell card rules, she ain't exactly gonna be too chuffed about it and will probably just outright refuse to use em, though how she comes around to the idea of using spell cards is tied in with what I have in mind for resolving her OPness.

This could be the thing that limits her power to be less OP. The fact that she's not used to the spellcard rules can mean that she's unknowiingly underpowering some spellcards while overpowering some other ones. If you guys look closely at the Spellcard rules, you may be able to get a glimpse of Kagami's past ;).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 16, 2012, 12:52:33 am
This could be the thing that limits her power to be less OP. The fact that she's not used to the spellcard rules can mean that she's unknowiingly underpowering some spellcards while overpowering some other ones. If you guys look closely at the Spellcard rules, you may be able to get a glimpse of Kagami's past ;).

I'm actually  REALLY looking forward to haveing some fun with the fact that Yuzuki is very new to the spell card system that's for sure! An example of what could possibly happen include but are not limited to, Underpowered Spellcards, Patterns not going correctly, less danmaku being fired than there should be, and finally my favourite! The spellcard blows up in your face!

Hell, it's almost considered a regulation!

While I'm at it, I might as well list Ikari's odd habits.

- He hates drinking. He says it's because of the taste, but it's also because it weakens the seal on his emotions, making him have radical moodswings. ''I'LL MURDER ALL OF YOUR FAMILY! *cries like there's no tommorow* I really love life and all of you guys!''

- He can't stand seeing someone being depressed and will try to cheer up this person through any means.

- He has a soft spot for kids, including kid-like youkais.

- He LOVES to rant on and on about anything magic related.

- Death doesn't frighten him, losing those that are truly close to him does.

...Sorry for this random outburst of random facts :c

Perhaps there could be a Trivia section on the character sheet for any little bits of random info on your character you weren't able to include anywhere else or something?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 16, 2012, 12:59:55 am
I'm actually  REALLY looking forward to haveing some fun with the fact that Yuzuki is very new to the spell card system that's for sure! An example of what could possibly happen include but are not limited to, Underpowered Spellcards, Patterns not going correctly, less danmaku being fired than there should be, and finally my favourite! The spellcard blows up in your face!

You'd be surprised at how often that happened during the games I had with my friends ;__;

Perhaps there could be a Trivia section on the character sheet for any little bits of random info on your character you weren't able to include anywhere else or something?

Sure, though not everyone likes showing off their little trivial bits. I prefer showing mine through actually roleplaying the game, but since we were still far from ready, I just shared them ^^
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 16, 2012, 01:45:16 am
Sure, though not everyone likes showing off their little trivial bits. I prefer showing mine through actually roleplaying the game, but since we were still far from ready, I just shared them ^^
yeah that's a good point and probably the better thing to do really.

And I should probably with a few basic spell cards for Yuzuki as well as some traits for her or something though Ill do it later when I can think of something :V

You'd be surprised at how often that happened during the games I had with my friends ;__;

lol, I can imagine, though in yuzuki's case, it's gonna be a case of unpredictable things are gonna happen with her spellcards untill she gets the hang with how they work, which shouldn't take more than the length of an incident or two. So overall, not that long, since she isn't exactly suppose to me a comic relief character, though I probably will make a comic relief character at some point :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 16, 2012, 01:48:54 am
lol, I can imagine, though in yuzuki's case, it's gonna be a case of unpredictable things are gonna happen with her spellcards untill she gets the hang with how they work, which shouldn't take more than the length of an incident or two. So overall, not that long, since she isn't exactly suppose to me a comic relief character, though I probably will make a comic relief character at some point :V

Ikari's more of a comic relief with a hidden deep side.

Let's just say spellcards working in mysterious ways didn't have anything to do with the user, but rather with the fact that when you combine a magician with a love for nuking things with huge fireballs with a rabbit that controls luck and a Kitsune who uses illusions, it gives FUN RESULTS.

Even more so in a battle royale involving a lazy reaper, a drunk oni and a demonic nekomata.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 16, 2012, 03:01:01 am
Ikari's more of a comic relief with a hidden deep side.

Let's just say spellcards working in mysterious ways didn't have anything to do with the user, but rather with the fact that when you combine a magician with a love for nuking things with huge fireballs with a rabbit that controls luck and a Kitsune who uses illusions, it gives FUN RESULTS.

Even more so in a battle royale involving a lazy reaper, a drunk oni and a demonic nekomata.
Did you just reference Inaba of the Moon and Inaba of the Earth?

and I did have something else say, but I lost my train of though :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 16, 2012, 03:03:46 am
Did you just reference Inaba of the Moon and Inaba of the Earth?

I don't think so? If so, how? O_o

and I did have something else say, but I lost my train of though :V

I messed with your subconscious :3

Anyway, someone just PM me spells or something :I
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 16, 2012, 03:41:36 am
I don't think so? If so, how? O_o
I dunno, I just remembered the fight that Yorihimi had with the main cast in Chapter 6, which funilly enough was the first time the Spell Card rules was used at the Lunar Capital.

I messed with your subconscious :3
FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!-

Anyway, someone just PM me spells or something :I

Patience Padawan, only soon will you realise the TRUE POWER of the Dark Side of the Spell Card Rules!

idontevenfuckingknow

But in all seriousness, I'll get right on it :V

Also I've been meaning to ask you to do that pros and cons thing you've been doing with Yuzuki.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 16, 2012, 03:53:30 am
Pros:

- Yay for starrrrs! No seriously I think that's a pretty interesting concept.
- Dat Biography. Dat. Biography.

Cons

- Girls have cooties :I
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 16, 2012, 04:16:01 am
- Girls have cooties :I
Oh gawd.... COOTIES!!!! RUN FOR THE HILLZ!!!!

Though in regards to the spell cards, had no luck coming up with anything solid yet, so I'll probably just think on it for the time being.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 16, 2012, 03:08:48 pm
I would've come up with some spells and stuff the other night, but I kinda got sidetracked by my bed. ^^;
I can't help it! It's so warm and comfortable!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 16, 2012, 05:07:46 pm
I would've come up with some spells and stuff the other night, but I kinda got sidetracked by my bed. ^^;
I can't help it! It's so warm and comfortable!

Aren't they!? I'm 90 % sure beds are just evil energy-leeching aliens who ensnare us in their malicious embrace of pure heavenly warmth  :ohdear:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 16, 2012, 05:29:12 pm
Then why do we end up so well-rested afterwards?! :ohdear:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: EthanSilver on December 16, 2012, 06:53:34 pm
Aren't they!? I'm 90 % sure beds are just evil energy-leeching aliens who ensnare us in their malicious embrace of pure heavenly warmth  :ohdear:
Express delivery: confirmation (http://www.youtube.com/watch?v=kjA8gbfvDRA) of the above in 1980s movie format.

Enjoy! :)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 16, 2012, 06:59:09 pm
Then why do we end up so well-rested afterwards?! :ohdear:

They obviously inject a powerful brain toxin in your brain right before you wake up, making you not only more awake but also more addicted to the act of ''Sleeping''.  ::)

Express delivery: confirmation (http://www.youtube.com/watch?v=kjA8gbfvDRA) of the above in 1980s movie format.

Enjoy! :)

Is there any crazy idea that DIDN'T become a movie?!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 16, 2012, 07:05:49 pm
Is there any crazy idea that DIDN'T become a movie?!

Not that I've found. And I've had some crazy ideas myself.


On another note, it looks like the pasuists quieted down after being told they were getting creepy.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 16, 2012, 10:38:49 pm
I'm busy today, but I'll post up my second character. Her bio is actually pretty short since she's a fairly young youkai. Again, I went with something different from the norm. She's not completely finished yet, just thought I would put up what I had so far. Just for fun, I'll also include the theme I had picked for her.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 01:02:15 am
You're scaring me Genso.

Your character is almost exactly the same as a character I made for the very first scenario I built... 1 year ago.

In almost every single details, from the appearances, to the power, even downright to the name.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 17, 2012, 01:12:15 am
You're scaring me Genso.

Your character is almost exactly the same as a character I made for the very first scenario I built... 1 year ago.

In almost every single details, from the appearances, to the power, even downright to the name.

Really? Hmmmmm, just to make sure of one thing, I would like to PM you something to see if everything in the universe is all right.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 01:14:26 am
Really? Hmmmmm, just to make sure of one thing, I would like to PM you something to see if everything in the universe is all right.

Sure thing.

Although note I was joking about the perfect similarities, the personality, backstory, purpose and clothing are different.

I just find it creepy/awesome someone else made a very young girl youkai who can eat dreams :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 17, 2012, 01:23:41 am
One year ago..........*shudder*............That was about the same time as me......... Although I should note that I chose that power for her since some of the other ones are a little harder to implement as danmaku. It was either ability to eat/restrict dreams or ability to use spirits as an energy source.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 01:25:55 am
Both of them are pretty interesting  :3

Also guys, I might as well say that I DO have an introduction scenario to the game once you'll all be finished with making your main character.

So hopefully we'll be able to play it soon  :D
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 17, 2012, 01:36:26 am
Guess I'll finish everything soon then. After this week is over, my winter break will finally begin. I'll do drawings for my characters then.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 01:48:53 am
Oh god mine too. I can't wait to finally get free time.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 17, 2012, 02:19:22 am
Oh god mine too. I can't wait to finally get free time.
Hopefully then we can all get on Skype together and have some direct conversations with each other :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 17, 2012, 04:14:13 pm
Also guys, I might as well say that I DO have an introduction scenario to the game once you'll all be finished with making your main character.

So hopefully we'll be able to play it soon  :D
*spits coffee* argh what gods damnit I thought it'd take longer

need to make my character soon then

Hey did you decide on how the grudge for vengeful spirits will work? I wanted to try making one.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 17, 2012, 05:04:48 pm
This went alot faster then what i expected its only been about 2 to 2.5 weeks most projects on this forum take a couple of months to get done if they ever even do get finished. So i'm rather excited to see where this will continue to go.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 10:01:47 pm
This went alot faster then what i expected its only been about 2 to 2.5 weeks most projects on this forum take a couple of months to get done if they ever even do get finished. So i'm rather excited to see where this will continue to go.

Our "real" project is to make a nice pdf like Phantasmal Land had, so THAT part will probably take months.

I prefer to priorize making the rules and stuff in a way that'll make the game playable, so that you guys don't have to wait months to get a pdf that I can just make here bit by bit. Practicality over beauty, right?

Hey did you decide on how the grudge for vengeful spirits will work? I wanted to try making one.

I've tried to think of something, but I didn't come up with anything. Any suggestions are welcome!

Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 10:05:35 pm
Practicality over beauty, right?

Minako would beg to differ, but I certainly get it.
In a Minako-related note, I had a possible power that would potentially fit with her. I just need to rework her ever so slightly to make it feel right.

How about: 'Ability to the extent of Causing Mirages'?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 17, 2012, 10:06:20 pm
One of my ideas for vengeful spirits involves their grudge/obsession playing out like a cocaine addiction. :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 10:08:41 pm
Minako would beg to differ, but I certainly get it.
In a Minako-related note, I had a possible power that would potentially fit with her. I just need to rework her ever so slightly to make it feel right.

How about: 'Ability to the extent of Causing Mirages'?

Haha, I do see Minako disagreeing.

That ability is a really great idea! Makes sense with both her race and personality quite well.

One of my ideas for vengeful spirits involves their grudge/obsession playing out like a cocaine addiction. :getdown:

Soooo they'd pay Seiga to snort her pretzel hair and inhale her evilness?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 10:13:29 pm
Quote from: Alliterator/Ikari
Pretzels, Drugs, Evil Spirits, & Seiga.

....You guys have no idea how much I cracked up here. :getdown::getdown::getdown::getdown:


Would you believe the idea for that power came from me watching a vid for Super Robot Wars(The Japanese game Fantasy maiden Wars was based on)?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 10:15:40 pm
Would you believe the idea for that power came from me watching a vid for Super Robot Wars(The Japanese game Fantasy maiden Wars was based on)?

I won't believe you until I see the aforementioned video :I
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 10:18:15 pm
Well, here (http://www.youtube.com/watch?v=lVB9t3HkxLE&feature=player_detailpage#t=144s) you are then. It's not really that spoilery for those yet to play this newest installment either. Given how they already know she's a thing.

I saw it and thought; "Mirages.......That's it! I found her power!"
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 10:21:59 pm
Thank you!

- Dat jiggling made me laugh.

- Mirages was a surprisingly obvious idea, too. I'm almost ashamed for not thinking of it. :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 10:26:47 pm
It's Super Robot Wars, they're said to spend half the budget on gainaxing. :V
And over 75% in the case of some of the handhelds. :V :V (Because those have a lower budget to begin with.)


To be honest though, I'm kicking myself for not having thought of Mirages sooner myself.
Now to translate it into spellcards. I think Murasa had a spellcard in one of the picture games that had an effect I liked. The one where she fades out into doubleimages, and then they come back together somewhere else on the screen?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 10:31:25 pm
Yep. It has a similar effect to the old glitching TV effect in poltergeists movies, being green, shaking and making some sort of weird buzz.

Akimi (My friend's Kitsune) uses her illusions by probing into the opponent's mind and creating sensory illusions, such as being stabbed, and combines it with pretty stuff like butterflies as decorations. (She's a girl after all)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 10:34:29 pm
Yeah that one. I was thinking of doing a heat haze version of that for Minako's 'Last Word/Survival'.
After all, don't survivals/last words generally relate deeply to the user? I mean, look at Reisen's, and then there's Hourai Elixir, which may as well be a Last Word itself, with how legendarily difficult it is.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 10:37:29 pm
Yeah, they are. I think the most fitting example is ''Look at Yuyuko'', which is said to be the re-creation of her death, her ''forbidden, forgotten memory''.

Ikari's Last Word is pretty much him doing the number one thing he'd rather not do, hence why it's his ''Last'' Word.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 10:45:41 pm
So basically, Last Words are almost like Reality Marbles in a way, they're the crystallized concept of a character's very existence.
Of course, Ikari, due to his nature, is quite a different case.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 10:47:41 pm
So basically, Last Words are almost like Reality Marbles in a way, they're the crystallized concept of a character's very existence.

Reality Marbles?

Of course, Ikari, due to his nature, is quite a different case.

Yeah, I'll give you that.  :D

On an unrelated note, I should probably post how spellcards will work soon....
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 17, 2012, 10:48:29 pm
Reality Marbles?

Something from Fate/Stay Night, which has a convoluted enough lore to give Touhou a run for its money. :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 10:53:43 pm
Here (http://typemoon.wikia.com/wiki/Reality_Marble). I happen to be a fan of the Nasuverse as well myself, so don't be surprised if you see a reference you don't quite understand.
Odds are pretty good that it's either SRW, F/SN, or something else to do with the Nasuverse.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 10:57:03 pm
My head hurts by just reading what's on the page @__@

So, I've been wondering, should we really start with just 1 spellcard? Sounds boring.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 17, 2012, 10:58:25 pm
I vote either 2 minimum or tie the amount to a character stat.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 11:00:19 pm
I vote either 2 minimum or tie the amount to a character stat.

I would've liked the idea of 3 kinds of spellcards.

1) Attack spellcards: The usual Phantasmal Land spellcards, except with no invincibility

2) Bombs: A one round attack that dispells every bullets at the moment, and sends your own volleys.

3) Survival spellcards: Like the attack spellcards, but invincible during the whole thing.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 17, 2012, 11:01:30 pm
Do you think there's room for support cards like in the fighting games?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 11:01:43 pm
2 minimum sounds good. The original had a set amount of effects you could stick in a round after all, so I assume that's still in.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 11:02:23 pm
I proppose we keep the 3 kinds of spellcards I mentionned, and give at the beggining 1 attack spellcards and 1 bomb.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 11:13:59 pm
I dunno, I'd rather keeps the cards mostly how they are from the original source.
They just feel easier to tinker with, y'know? Feels natural in a way.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 11:16:01 pm
Yeah, but I speak by experience when I say the invulnerability thing absolutely broke the game.

Removing bombs would be fine, but I think the separation between attack and survival is vital.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 11:33:20 pm
Maybe put a limit on how many rounds the invincibility had?
Like how the starter card only ever has 1 round. It's kinda like a bomb in that regard, which is what they were going for methinks.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 11:36:28 pm
Maybe put a limit on how many rounds the invincibility had?
Like how the starter card only ever has 1 round. It's kinda like a bomb in that regard, which is what they were going for methinks.

Yeah, you're right, we should keep the 1 round thing. And... maybe make the number of invincible turns always half of the number of total rounds, rounded down, minimum of 1?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 11:41:29 pm
That could work. There'd have to be a special set of cards that specifically have all 5 rounds though.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 11:46:41 pm
Well, Last Words automatically have 5 rounds by default, and you get it for free at level 10.

Survival have minimum 3 rounds.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 17, 2012, 11:52:12 pm
That works. Of course, in Minako's case, her Last Word wouldn't be the only Mirage-themed card.
I'm thinking that I can do some crazy things with the Options function. Something like This (http://www.youtube.com/watch?v=I3ERqKVk14w&feature=player_detailpage#t=46s) in a way methinks.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 17, 2012, 11:56:07 pm
Pacifist Pasuhead and I have actually re-made the options thing. I'm sure you guys will like it  :D
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 18, 2012, 12:09:02 am
You guys went really far ahead while I was gone today, guess I'll have to hurry up and finish. Just 95 hours until my break starts.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 18, 2012, 12:25:08 am
I've tried to think of something, but I didn't come up with anything. Any suggestions are welcome!
Why not just make it exactly like the kitsune tails, only instead of giving bonuses to stats, it gives then a thunder related power?
Grudge level could be like:

"bitter" - spirit can make a rumbling sound
"angry" - spirit can cause thunder
"furious" - spirit can make lighting fall

Maybe there could be some stat alteration based on level; like, higher grudge levels could give an increase to will but badly decrease charm (representing the fact that the spirit wants to carry out its vengeance very badly, and that they're not very nice because of that)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 18, 2012, 12:29:13 am
That's actually a great idea.

So, bitter: + 1 will, - 2 charm, can cause rumbling

Angry: + 2 will, - 4 charm, can cause thunder

Furious: + 3 will, - 6 charm (yep, negative charm!), can make lightning fall (giving early access to powerful lightning magic), costs fandom points. (5?)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 18, 2012, 02:01:34 am
Yes yes, that looks good.

Rumbling and thunder could also give some small bonuses to things like intimidation, so they can have some meta-game application.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 18, 2012, 02:04:45 am
Yes yes, that looks good.

Rumbling and thunder could also give some small bonuses to things like intimidation, so they can have some meta-game application.

Well, I'm expecting the player to do that in-game by thinking of it themselves :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 18, 2012, 06:18:55 am
Hay for the people who don't/can't participate in the first test play, could it perhaps recorded in some manner?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 18, 2012, 08:16:30 am
I actually planned to do this myself as something to look back on for fun but I think a compilation of all the events, by the GM, is probably a good idea.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 18, 2012, 09:01:00 am
I actually planned to do this myself as something to look back on for fun but I think a compilation of all the events, by the GM, is probably a good idea.

yeah, have the Skype conversation recorded and put it on Youtube :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 18, 2012, 09:07:11 am
then I guess it'll just be a matter of asking  for it to be put up that's reassuring. I've been folowing this and I'd hate miss that mile stone completely just because I couldn't get my character together in time (more likely) or my time zones incompatible. By the way I whant to put what I've got so far in the character sheet department and a skitch of her but couldn't figure it out I read the help but didn't what find I was looking for (It's quite possible that I'm just being an Idiot).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 18, 2012, 07:57:50 pm
Hey, I had an idea, and it's related somewhat to what I do in Youkai Quest.
Have specific BGM Cues(Find a vid on youtube of the specific song, and link it) for certain situations.

For example, a Big Damn Heroes moment could be signaled by this (http://www.youtube.com/watch?v=T13Ma7U65gU), much as it was in the series it's from.
I'll admit, the music to seed was great, but the protags were a bit...lacking. At least until Kira got the Freedom, then he was a bit more of a man.
While moments involving Hibiki's introduction would be this (http://www.youtube.com/watch?v=-xFr6N0YtSc) tune. I've kinda considered it her Leitmotif almost.



On a semi-related note, I wanna get better at playing the Organ, if only so I can mess with people by playing this (http://www.youtube.com/watch?v=n226M5ZzkOE).
If folks react how I would, it's bound to be hilarious.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 18, 2012, 08:47:57 pm
I actually planned to do this myself as something to look back on for fun but I think a compilation of all the events, by the GM, is probably a good idea.

I will indeed compile the events, but in three radically different ways;

1) There will be the ''Skype conversation Copy and Paste'' version.

2) There will be the GM summary version.

3) There will be a Aya/Hatate's article version of the events, written by yours truly, if something was to happen, and it will be written depending on what is known to the two tengus, thus not entirely reliable, but enjoyable to read.

You guys could also hold a journal written by your characters and share it in some way, if you want. Makes the immersion even more fun.

then I guess it'll just be a matter of asking  for it to be put up that's reassuring. I've been folowing this and I'd hate miss that mile stone completely just because I couldn't get my character together in time (more likely) or my time zones incompatible. By the way I whant to put what I've got so far in the character sheet department and a skitch of her but couldn't figure it out I read the help but didn't what find I was looking for (It's quite possible that I'm just being an Idiot).

Do you mean you don't have the blank character sheet, or that you don't know how to attach things to your posts?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 18, 2012, 09:38:15 pm
That sounds good but if it's Aya the first issue will be in print before the quest is over.

Do you mean you don't have the blank character sheet, or that you don't know how to attach things to your posts?

I've got the character sheet and I've only got to name her and wright like all of her bio so help attaching things would be appreciated. sorry I'm new to this posting biz
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 18, 2012, 11:21:52 pm
Alright, I think I mostly finished my character; she's lacking her accuracy and initiative because I didn't find where it's written how I calculate those.

She has three spells and three innate abilities, hopefully they're ok.

Anyway, here's my vengeful spirit (complete with bad art! :V), Kake Josei:

Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 18, 2012, 11:22:30 pm
Initiative is Cunning, and Finesse is Accuracy.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 18, 2012, 11:23:37 pm
Initiative is Cunning, and Finesse is Accuracy.
As in, they are identical to those stats?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 18, 2012, 11:23:54 pm
Yup.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 18, 2012, 11:26:11 pm
Yup.
...huh. Alright then.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 18, 2012, 11:38:06 pm
Yeah, it's a little weird, but eh. In Minako's case, she has 6(+2) Cunning, for a grand total of 8 Initiative.
Which means that no matter what party she's in, she'll usually be the one to react first.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 18, 2012, 11:41:29 pm
Well, Sagus, I have to say I am very impressed.

First, the appearance? Creepy as hell at first, not that bad after a few seconds. (Just as ghosts should be, in my opinion)

Based on her powers and appearance, I had a rather heavy ''dafuq'' moment when I read her personality and, after reading her biography, realized it couldn't make more sense.

The biography is not only what you'd expect of a traditional japanese legend, but is also terribly realistic.

Her title and religious views are such perfect details, I can only applaud.

Your spells and spellcard being completed as well as every other aspects, you're the one who has the best progress in terms of character creation, even including myself.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 18, 2012, 11:45:15 pm
Wow, and here I thought I was the top guy. If Ikari says you've outdone even me, then I'll have to accept the loss gracefully.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 18, 2012, 11:49:36 pm
Wow, and here I thought I was the top guy. If Ikari says you've outdone even me, then I'll have to accept the loss gracefully.

You aren't far at all, though!

I just like the traditional Japanese style of simple legends and stories, and I had a few Fridge Brillance Moments through my reading, giving me pleasant surprises every 5 seconds. It's really all on my personal preferences, not an absolute ranking.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 18, 2012, 11:52:05 pm
Y'know what there needs to be though? More Beast Youkai than merely the types already presented.
I mean, there's only the Insect, Spider, Nekomata, Kitsune, and the two Rabbits. It's been shown that Shou was once a regular old Tiger Youkai before falling in with Bishamonten.

Incidentally, I might eventually make a Spider Youkai myself eventually.
You guys thought Minako was neat? She'll be even moreso. There's a lot of legends about Spider Youkai that are just ripe for the picking~!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 18, 2012, 11:54:23 pm
Yeah, the original ToPL hadn't had a chance to integrate any material post-Subterranean Animism into the book. We should rectify this at some point. Naturally we will be remedying this.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 18, 2012, 11:56:45 pm
Indeed. I did create the most obvious classes, but I am indeed lacking in the UFO and + department. I'll rectify that sometimes later, once the game will be playable.

I will probably do the spellcard section tonight, I'll get to it right now and post it once I'm done.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 19, 2012, 12:13:58 am
Thank you very much for the compliments, Ikari, I'm rather proud of her^^

About other beast classes, what about Hell Crows? They could be resistant to fire attacks and have a bonus for their own.

It's been shown that Shou was once a regular old Tiger Youkai before falling in with Bishamonten.
Actually, she was always a youkai; since tigers don't exist in Japan, she was a youkai that represented what the people at the time thought a tiger was like.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 12:15:15 am
Oooh, I like that idea.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 12:15:47 am
Hell crows are 100% sure to be un-usable, because unlike fairies, there is no case of a Hell Crow that grew powerful without being fed a sun god, or that use spellcards.

That would be like playing as a kedama or a fairy maid in the SDM; It would be very very meh.

Sorry  :(
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 12:19:55 am
That we know of at least. At the very least, they're bound to show up as NPCs/Enemies in the spot that Okuu's also most likely found.
Also, do keep in mind that there's a few particularly nasty Fairy Maids at the SDM. We just haven't seen any that ARE powerful enough to have spellcards. Nothing stopping someone from making a Fairy Character that is one.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 12:25:15 am
Yeah, but the fairy race are a very fickle race; They DO have numerous examples of powerful, boss-worthy characters.

The crows have none. Okuu was fed a god by another god, and it's general knowledge that hell crows are particularly weak.

If someone does want to make a x or y that is boss-worthy out of a mook race, I recommend the "Youkai" class, which allows you to make your own race and give you more freedom.

While I'm not the kind of person that is ever-so-afraid of straying from canon, considering boss worthy mooks such as hell crows or kedamas as a "common occurence" (that is, making a race for them) is too far from the truth.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 19, 2012, 12:29:10 am
Hm, but by this logic, making a Kasha race or a Nekomata race also doesn't make much sense, as the only examples of them we have in canon is Rin (which is thousands of years old and, therefore, exemplary) and Chen (which is the shikigami of a nine tailed fox).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 19, 2012, 12:29:56 am
I just read Kake's sheet and it was good like Ikari said. I can't help imagining Kagami and Kake together due to the similarities: both like to frighten people, both carry knives/a knife, and both have some sort of "tragic" past (hooray for dark and tragic pasts). I wonder......do ghosts sleep?

Also, do keep in mind that there's a few particularly nasty Fairy Maids at the SDM. We just haven't seen any that ARE powerful enough to have spellcards. Nothing stopping someone from making a Fairy Character that is one.

I see lots of videos with fairies that use master spark and other spellcards before.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 12:31:11 am
Well here's an idea. how about the more general 'Crow Youkai'?
That way if say, someone wanted to be a crow, but not be a crow tengu specifically.
This would allow for the potential of both Mountain Crows(As seen in MoF Stage 4), Hell Crows(As seen in SA Stage 5), or just a normal Crow(As seen everywhere).
After all, they're animals, and thus, just as possible to become Youkai themselves like all the other animals.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 12:36:02 am
Nekomatas and Kashas (which are kind of cousin races, actually) are also noteworthy for being weak, since they're actual cats, and all.

The thing is, Chen and Rin show that it's possible for (Touhou) Nekomatas to take on a humanoid form and actually be a playable, strong (...Kinda?) characters.

While those two aren't the best examples, they didn't get their powers from an exterior source. (Chen isn't ALL about being Ran's shikigami)


 If you guys REALLY want an hell crow race, I can just make one. It's no big deal. I see you guys really want one, so why not? It's a first draft, though.

Hell Crows

Abilities

- 2hot4u: Naturally immune to fire elemental attacks or effects.
- Crow Form: Works exactly like the Vampire's bat form: allow them to fly faster, but prevents any action other than flying.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 12:39:02 am
We could work that into my prior idea of 'Crow Youkai'.
For example, Hell Crow types would have fire immunity by default, while Mountain Crows would likely have an advantage against Wind element.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 12:39:26 am
Immunity to wind instead of fire sounds ok.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 12:42:22 am
It's also been shown that there's plenty of crows of both examples, so odds are pretty likely that one or two are bound to become a youkai. Or in other occasions, a Tengu.
It's all up to how they go about things while as their respective pre-youkai states. One crow might be destined to live out a normal life. Others might have the potential to become a Youkai, and still another might have the potential to elevate themselves to Tengu-hood.

Youkai are something I happen to have quite a vast knowledge of. Even before I joined this fandom, I specialized in mythology.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 12:47:06 am
Yeah, every single animal can become a youkai, and that's why I'm very reluctant in making more beast races.

Virtually every single animal can, as you said, become one with the right backstory. That means quasi-unlimited races potential, each with different powers. While I agree to make a Hellcrow/Crow race, I will not include a whole new race for every kind of animal that exists. That's what the Youkai Class is for; To make your own things.

Thus, I hereby declare the arrival of the ''Beast'' race.

It works like the Youkai race, except you do not get a +5 fandom points bonus. Instead, you start with the skill ''animal form'' and an ability that will depend on your animal type.

Is that ok?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 19, 2012, 12:47:10 am
Youkai are something I happen to have quite a vast knowledge of. Even before I joined this fandom, I specialized in mythology.

You and me both~
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 12:53:09 am
That works pretty well. it's another freeform class, but hey. It's easy to work with.
While the Youkai Class works for concept-types like Rumia, the Beast Class allows for the creation of the Youkai that comes BEFORE Nekomata, Bakeneko.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 12:54:47 am
Exactly! And come to think of it, it's almost silly of me to NOT have included that in the beginning. So, everyone's ok with a separate freeform class for beasts?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 19, 2012, 12:57:19 am
I just read Kake's sheet and it was good like Ikari said. I can't help imagining Kagami and Kake together due to the similarities: both like to frighten people, both carry knives/a knife, and both have some sort of "tragic" past (hooray for dark and tragic pasts). I wonder......do ghosts sleep?
Indeed, I think they would make a good pair. Even their colors match, both having a lot of blue, heh~

I don't think they need to, but there is a reference about Yuyuko sleeping (PMiSS, Youmu's entry: "She wakes up early in the morning before the mistress of the estate to patrol the gardens"). They probably can sleep if they want, but don't actually need to do it (like eating).

It's also been shown that there's plenty of crows of both examples, so odds are pretty likely that one or two are bound to become a youkai. Or in other occasions, a Tengu.
Wait, crows can become tengu? I don't recall reading this anywhere in canon material; Tengu aren't treated as beast youkai at all, after all, and as far as I know animals can only become beast youkai.

Although if it came from mythology, I suppose it's valid.

Exactly! And come to think of it, it's almost silly of me to NOT have included that in the beginning. So, everyone's ok with a separate freeform class for beasts?
Yeah, that might be better actually! The specific abilities one might have related to their animaç species can be discussed with the GM, like spells are.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 01:00:25 am
Works for me! With the bonus racial ability being something based on the base animal, that's room for creativity/common sense.
For example, a Beast Youkai using Eagle/Hawk/Falcon as the base animal would naturally have an eyesight-related racial.



And it's actually stated about the animal-based Tengu that they were once animals. By the original definition, it was a 1000-Year Animal if memory serves.
Which would qualify Tewi as a Rabbit Tengu in a way. And it's been implied that she's not just a White Hare, but the White Hare of Inaba.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 01:02:43 am
I don't think they need to, but there is a reference about Yuyuko sleeping (PMiSS, Youmu's entry: "She wakes up early in the morning before the mistress of the estate to patrol the gardens"). They probably can sleep if they want, but don't actually need to do it (like eating).

I'm pretty sure as well that they don't need to. Yuyuko is hilarious whimsical even in death, and I'm sure Youmu told her a dozen of times that she doesn't actually need to sleep or eat.

I guess I'd sleep and eat too if I was a ghost like her, though, since it would be just as fun, without the consequences. (Getting fat and wasting time, respectively)


Currently working on spellcards, should be posted soon. It's quite a heavy chunk of stuff.

Beast race is now official then! I'll go update the races post.

Edit: Done. It's at the end of the page!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 01:07:35 am
I'll be looking forward to the spellcards.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 19, 2012, 01:07:50 am
I don't think they need to, but there is a reference about Yuyuko sleeping (PMiSS, Youmu's entry: "She wakes up early in the morning before the mistress of the estate to patrol the gardens"). They probably can sleep if they want, but don't actually need to do it (like eating).
I'm pretty sure as well that they don't need to. Yuyuko is hilarious whimsical even in death, and I'm sure Youmu told her a dozen of times that she doesn't actually need to sleep or eat.

That's what I thought since I happened to remembered that entry. I usually see a lot of fanworks where Yuyuko dreams about her past life too. Just asking since Yumekuko's ability requires sleep.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 01:11:35 am
Genso raises a very interesting point.

"Well gee Ikari, if ghosts don't need sleep, can they fall asleep?''

Making them unable to fall asleep through magic can destroy any sleep-based character, so yes they can. Here's my whacky explanation.

Youkai uses magic, and thus do not actually use the biological version of sleep, but rather invokes in a person the desire to sleep. A ghost is still, fundamentally, a human, and thus have lingering memories of sleep. Sleep can thus be invoked in them, and that is why sleep-based spells will work on them.

Possibly breaking canon ftw.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 01:13:01 am
That actually makes sense. Ghosts were once human after all, so it fits.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 19, 2012, 01:15:53 am
And it's actually stated about the animal-based Tengu that they were once animals. By the original definition, it was a 1000-Year Animal if memory serves.
Which would qualify Tewi as a Rabbit Tengu in a way. And it's been implied that she's not just a White Hare, but the White Hare of Inaba.
Not really doubting you (since it's not nonsensical) but can you give the source for that?

Genso raises a very interesting point.

"Well gee Ikari, if ghosts don't need sleep, can they fall asleep?''

Making them unable to fall asleep through magic can destroy any sleep-based character, so yes they can. Here's my whacky explanation.

Youkai uses magic, and thus do not actually use the biological version of sleep, but rather invokes in a person the desire to sleep. A ghost is still, fundamentally, a human, and thus have lingering memories of sleep. Sleep can thus be invoked in them, and that is why sleep-based spells will work on them.

Possibly breaking canon ftw.
Canon don't mention anything about how ghosts deal with their ex-biological issues, so we aren't even really breaking canon :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 01:17:40 am
I'll have to give it in the morning, I gotta get off for the night, so we'll discuss this more tomorrow.


On a ghost-related note, you'd be surprised how common they are where I live. But that's for another thread, eh?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 01:19:15 am
Indeed. I did create the most obvious classes, but I am indeed lacking in the UFO and + department. I'll rectify that sometimes later, once the game will be playable.

I will probably do the spellcard section tonight, I'll get to it right now and post it once I'm done.

Finally, the section we've all been waiting for :V

Also don't forget that any inanimate object can become a youkai as well, or have you guys forgotten about a certain "Umbrella" Youkai that loves to scare everyone :P

Also I'd like to point out that Rin isn't a Nekomata, but a Kasha (http://en.touhouwiki.net/wiki/Kasha)
And you guys are posting too fast again I can't keep up :V

And now for something, completely different (http://www.youtube.com/watch?feature=player_detailpage&v=u0WOIwlXE9g#t=151s)
(http://25.media.tumblr.com/tumblr_mabcrmyfjp1qmh4wbo1_500.png)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 01:19:58 am
(One last post before I ka-poof!)

Those are covered under Artifact Spirit.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 19, 2012, 01:20:26 am
Sweet youkai Jesus you people post fast.

Hey Ikari, I know I said earlier I was skeptical about the idea of a Nue race, but the wiki doesn't CONFIRM she's one of a kind, and I doubt any part is going to all choose the same race, much less an entire party of Nues,

Therefore I think a Nue race is still reasonable as long as the total Nue headcount in Gensokyo is limited to Houjuu + any Nues in the party. :V And at any rate, who's going to dock us for tweaking canon a little if it makes the game more fun?*

Either that or just make a "Shapeshifter" youkai supercategory.




*Don't answer that because that just tempts fate. :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 01:27:02 am
Warning Long post incoming!

A
Akuryou
Android
Angel
Animal
Arahitogami
Assassin
Atheism
Automaton
B
Bake-danuki
Bakeneko
Beast
Buddha
Buddhism
C
Cat
Celestial
Chimera
Christianity
Crab
Crow
Cryptid
Cyborg
D
Daidarabotchi
Dapeng
Demon
Devil
Divine spirit
Dog
Doll
Dragon (Species)
E
Engineer
F
Fairy
Firefly
Funayuurei
G
Gashadokuro
Gatekeeper
Ghost
God
H
Hakurou Tengu
Hakutaku
Hashihime
Hermit
H cont.
Hobgoblin
Human
Humanoid
I
Immortal
Inugami
J
Jiang Shi
Jubokko
K
Kahaku
Kappa
Karakasa obake
Karasu Tengu
Kasha
Katawa-guruma
Kirin
Kitsune
Kuda-gitsune
L
Lunarian
M
Magician
Maid
Monk
Mouse
N
Namazu
Night Sparrow
Nue (Species)
Nyuudou
O
Oarfish
Okuri-inu
Oni
Outsider
P
Phantom
Plant
Poltergeist
R
Rabbit
Raijuu
Raven
Robot
S
Saigyou Ayakashi
Saint
Samurai
Satori (Species)
Scientist
S cont.
Sea Eagle
Shikaisen
Shikigami
Shinigami
Shinto
Shrine Maiden
Shuchuu
Spirit
T
Tanuki
Taoism
Tengu
Therianthrope
Three Fairies of Light
Tiger
Toad
Tsuchigumo
Tsuchinoko (Species)
Tsukumogami
Tsurube-otoshi
Turtle
U
Ungaikyo
V
Vampire
Vengeful spirit
W
Wanyuudou
Wind Priestess
Wolf
X
Xian
Y
Yaksha
Yama
Yamabiko
Yamainu
Yaoyorozu no Kami
Yatagarasu
Yokurei
Youkai
Yuki-onna
Z
Zashiki-warashi
Zokurei
Zombie

Figured I'd post the Bestiary from the Touhou Wiki for those too lazy to look it up themselves :P Also if I knew what the tags were for openable spoilers rather than the "hidden by black highlight" spoilers I'd have used one, unless someone doesn't mind telling me the tags I can then edit them in :V
Also http://en.touhouwiki.net/wiki/Category:Bestiary
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 01:30:00 am
>Atheism
>Engineer
>Assassin
>Maids

 :fail:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 01:31:26 am
dun look at me, I just did a direct copy and paste of what was there :V

But I do agree, some thing's really SHOULDN'T be there, Andriod being another one, since when was the last time an Andriod was in Windows Cannon, and don't say VIVIT as she isn't even a Touhou character :V

Also http://en.touhouwiki.net/wiki/Category:Species_from_Chinese_Mythology
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 01:38:47 am
Spellcards

Spellcards will still work the same as before, except with a few new things.

Types of Spellcards

Regular Spellcard
-   Maximum of 4 rounds
-    Invincibility is half the length of the spellcard, rounded down, minimum being 1.

Survival Spellcard
-   Minimum of 3 rounds, maximum of 4 rounds.
-   Invincible during the whole duration of the spellcard.
-   Can only be used once per battle.
-   Costs 2 bombs.
-   Can only be created at level 10.
-   Can only have 1 per characters, 2 once reaching level 20.

Last Word
-   5 rounds by default.
-   Can only be used once per campaign
-   Requires the user to have 1 life left.
-   Requires the situation to be more than a friendly duel with no consequences.
-   Can only have 1 per character.
-   You can create your own at level 15 for free, and upgrade it every 5 levels. Requires the spellcards mechanics to be discussed with the GM.
-   The user is not invincible, but the user has to be hit 5 times in order to break the spellcard.

Spellcards’ Effects.

The list of costs and effects of the original pdf was pretty bad. Allow me to show you the new one!

Volley: Costs 1 FP, and works like an attack. The “Number of Volley Per Rounds = Might” rules still stands.

Speed Boost: Costs 5 FP. Prevents any form of escape and greatly speeds you up, making it useful out of battle as well.

Hindrance: A fancy rename of beams. Gives a -1 to your opponent’s dodging roll during this round. Beams aren’t the only thing that can hinder dodging, y’know.

Status Infliction: Costs depends on the status effect and the amount of people that will be inflicted with the status. Statuses will be discussed later and put in an order of power so that you can estimate the costs.

World Effect: Things like time slow, time stop, acceleration, massive scale illusions, etc. are considered World Effects. They will usually cost quite a lot of FP, but makes them not only useful in battle, but also out of. Can only be 1 per round, and the round must contain nothing more than a world effect.

Ungrazable: A very expensive effect, it’s actually a new name for the ‘’Wide Beam’’ effect, which caused the attack to be impossible to graze, and outright killed the target instead. I changed it because it’s not limited to being a Wide Beam; It’s anything you consider impossible to graze, like an explosion an AoE, a humongous volley, etc. Again, only 1 per round, and they can only be the only effect during that particular round.

And finally, my masterpiece (not),

Options!

That’s right, they get their own section. Options are radically different now.

The old Options used to let you fire moar volleys, but that’s silly because paying more for what you could just spend 1 FP on is silly.

The new Options are considered everything that isn’t you in a spellcard. That means things like dolls, portals, etc. Their use is not meant to be shooting bullets, but rather giving spellcards extra effects. Note that you can technically use options without special effects for free. (Like using dolls, but getting no advantages whatsoever from it) Here’s a few examples;

Movement: Summoning dolls that fire for you means you’ll be able to run away while still firing, dodge more easily, etc.

Hindrance: Accompanying your attacks with, for example, orbs of wind that create gusts to prevent flight and disrupts your opponent’s ability to dodge.

Other uses: Anything you can think of. Kamikaze teletubbies, for example! Just think of something, tell the GM what you want it to do, and I’ll tag a price on it!



Volley Effects

1 FP: Element: Infuses your volley with an element.
2 FP: Immobile/Persistent: -1 to the next round’s dodge roll of your opponent’s.
3 FP: Big: -1 to your opponent’s dodge roll.
4 FP: Unpredictable/Curvy: +1 to your hitbox hit roll.
5 FP: Huge: -2 to your opponent’s dodge roll.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 19, 2012, 01:40:01 am
>Maids

 :fail:

Quote from: ZUN
"A maid is a mythical being that all of us have heard about, but have never seen."

:getdown:

EDIT:

Quote from: Ikari
4 FP: Unpredictable/Curvy: +1 to your hitbox hit roll.

FUCK YES! NOW I CAN MAKE MY OWN BULLSHIT CHEAPSHOT BUDDHIST CHARACTER! :getdown: :getdown: :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 19, 2012, 01:49:26 am
Maids

Does going to Japan and going to a Maid Cafe count as seeing one?

FUCK YES! NOW I CAN MAKE MY OWN BULLSHIT CHEAPSHOT BUDDHIST CHARACTER! :getdown: :getdown: :getdown:

What a nightmare. My least favorite of all bullets: Curvy Lasers and Master Sparks.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 19, 2012, 01:52:47 am
At least no one's used a curvy Master Spark in the games. :V

...

Not yet at least. :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 01:56:01 am
AH HEAVENS, I DID IT.

My first post in this thread now has a handy-dandy (and huge) table of contents of every topics we've went over so far.

....It feels like we haven't done much, yet done so much.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 19, 2012, 01:57:54 am
At least no one's used a curvy Master Spark in the games. :V

...

Not yet at least. :getdown:

GODS NO! Six Master Sparking fairies and self-destructing Nuke fairies was hell enough to just watch! Not to mention random Unzan fists flying everywhere!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 19, 2012, 01:59:21 am
so will there be a level cap likes dungeons and dragons which is capped at 30 for pcs and 40 for monsters
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 02:00:03 am
Ungrazable you say? (http://www.youtube.com/watch?feature=player_detailpage&v=jIi-S9AMQKI#t=124s)

Also I'd like to point out that in the fighters, ungrazable attacks are usually blockable instead, but there are some attacks that just can't blocked or grazed full stop, though those are mainly grab attacks, but there are a few danmaku attacks and spell cards that you can only graze though I forget what they are, then I remember Yukari's Train is unblockable and ungrazeable, so yeah :V

What a nightmare. My least favorite of all bullets: Curvy Lasers and Master Sparks.

Whats so bad about the Master Spark :V (http://www.youtube.com/watch?feature=player_detailpage&v=8GZfGrsaS_I#t=177s)

Also Stardust Reverie! (http://www.youtube.com/watch?feature=player_detailpage&v=8GZfGrsaS_I#t=24s)

Also dat table of contents!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 02:04:36 am
Actually, the first thing that came to mind when I wrote Ungrazeable was a fight I had with Yamame in a game I did a while ago. She'd throw small orbs of miasma that would explode into clouds of poisonous vapors with various effects.

Grazing it means the orb would explode next to you, and actually infect you. Since Ikari is very very grazey, he was freaking tripping at the end of that fight >___>

so will there be a level cap likes dungeons and dragons which is capped at 30 for pcs and 40 for monsters

Probably no level caps, in the sense that the GM will increase the difficulty as the player grows stronger through better youkais and in bigger quantity.

Level 1: Kedama x1
Level 40: Kedama x6   Fairies x3    Cirno x1
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 19, 2012, 02:08:58 am
Whats so bad about the Master Spark

If your the one going against it, it's a pain. Imperishable Night and Double Spoiler Marisa fights were so damn hard.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 19, 2012, 02:12:27 am
ok i believe i've finished my characters backstory if its missing anything you guys can tell me and i'll add it
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 02:15:59 am
Ooh, I like! A monk crow tengu, uh? Nice  :D

I like the name. Misora has such a nice ring to it <3

The only thing left is for you to choose your innate traits and your spells.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 19, 2012, 02:27:29 am
Just  a quick question but the innate ability is different from their racial ability and her general power right. so can you give me an example of a innate ability please.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 19, 2012, 02:27:41 am
I'm guessing 美空(Misora) = "Beautiful Sky" right. Although I wouldn't know what Hinonami would be since I don't know how the kanji would be split up for the name. Then again, a name can just be a name.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 02:29:36 am
Just  a quick question but the innate ability is different from their racial ability and her general power right. so can you give me an example of a innate ability please.

The table of contents has two links in the section ''Traits''

The first is examples and a small but vague explanation, and the second is a rule about secondary innate abilities.

If these don't answer your questions, feel free to ask me to clarify things for you!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 19, 2012, 02:30:56 am
yes  美空(Misora) you are right on the name but hinonami is just a name me and friends use for some of our original characters or some variation thereof like hinogami or hoshinami
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 19, 2012, 02:37:38 am
so would this work for an innate: Accelerated movement: Misora naturally uses her wind manipulation ability to boost her speed during fights so that she can get to her opponent faster then she normally would
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 02:40:40 am
so would this work for an innate: Accelerated movement: Misora naturally uses her wind manipulation ability to boost her speed during fights so that she can get to her opponent faster then she normally would

Yeah, a ''Default first turn'' primary ability would be a great idea. Strategic, simple, nice.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 02:59:22 am
Double Post because I can.

Traits

Traits are basically passive abilities that are meant to make your character unique. The passive abilities must be related to either your race, personality, abilities or background story.

It serves as filling the holes in your characters when it comes to gameplay. There will be two kind of traits; Primary and Secondary

Primary Trait: You can only have one. Its effect is considered quite good, and it’s more of a passive ability than something you can activate. (Although some rare exceptions can be made, such as Vengeful Spirits’ Thunder abilities)

Secondary Traits: You can have up to two, and for each secondary trait, you need a “flaw Trait”. A secondary trait works like a primary trait, except its effect is less powerful than the primary trait. It’s more of a small detail or slightly useful thing than a great passive thing.

Flaw Traits: They compensate for your Secondary Traits, and work the same, except they’re meant as a bad thing. The more powerful your secondary traits are, the worse your flaw traits are going to be.

I think this covers traits nicely?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 03:07:26 am
Yeah, a ''Default first turn'' primary ability would be a great idea. Strategic, simple, nice.

I still need to come up with Yuzuki's traits myself, think I'll go do that in a bit, though after a rather derpy death I had in Imperishable Night I had just now against Reimu COLLIDING WITH ME AS SHE CAME BACK ON SCREEN AFTER THE CHASE SEQUENCE when I was collecting powerups! :V (Miko Kick? :3)

Anyway, what I was thinking was that possibly, maybe we could take unique moments from the main series games, such as Imperishable Night's Stage 4 where Remi/Marisa actually RUN AWAY from the fight and the characters your playing are actually forced to chase after them. Though I cant really think of any other moments quite as unique as that though /shrug
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 03:10:25 am
Of course. I think we all assumed that I'd probably be the GM for a while, and I've got plenty of things planned.

I like the chase idea though. Makes things more challenging.

Though I cant really think of any other moments quite as unique as that though /shrug

Bitch get out the way!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 19, 2012, 03:16:16 am
I still need to come up with Yuzuki's traits myself, think I'll go do that in a bit, though after a rather derpy death I had in Imperishable Night I had just now against Reimu COLLIDING WITH ME AS SHE CAME BACK ON SCREEN AFTER THE CHASE SEQUENCE when I was collecting powerups! :V (Miko Kick? :3)

Anyway, what I was thinking was that possibly, maybe we could take unique moments from the main series games, such as Imperishable Night's Stage 4 where Remi/Marisa actually RUN AWAY from the fight and the characters your playing are actually forced to chase after them. Though I cant really think of any other moments quite as unique as that though /shrug

How about Yuugi (shots danmaku during stage starting from midstage) and Mystia (go straight from midboss to boss)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 03:19:06 am
On a more serious notes, there is also;

- Several Midboss return + sudden, no-nonspell spellcard
- Wriggle kick
- Kaguya X Eirin Team Up
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 19, 2012, 03:19:31 am
OK. this is as far as i'll get tonight on my character cause i have had finals all week because the teachers decided that multi-part finals would be a good idea so here is misora hinonami mostly finished
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 03:25:42 am
I'd probably put gameplay related effects to your spells and traits, or they're pretty useless xD
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 19, 2012, 03:28:19 am
Though I cant really think of any other moments quite as unique as that though /shrug

When you think about it, every fourth stage boss is a special case as well. Patchy has different spellcards depending on playable character in EoSD, fight 3 characters in PCB, fight Reimu/Marisa in IN, Aya has survival spell in MoF, Satori has different spells depending on partner in SA, Murasa has survival spell in UFO, fight 2 characters in TD.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 19, 2012, 03:28:58 am
On a more serious notes, there is also;

- Several Midboss return + sudden, no-nonspell spellcard
- Wriggle kick
- Kaguya X Eirin Team Up

Also also also Toyo no Miko/Futo/Tojiko triple combo and Seiga/Yoshika tank-healer tag team.

Aaaaaaalso, did you see my post about Nues, Ikari?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 03:31:59 am
And a very very vital part of IN, the choice of final boss.

BUT ANYWAY, ENOUGH DERAILING! IT'S GENGETSU RAEP TIEM TIME TO TELL IKARI WHAT HE NEEDS TO MAKE NEXT.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 19, 2012, 03:33:37 am
did u explain precious artifacts/objects?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 03:37:17 am
Aaaaaaalso, did you see my post about Nues, Ikari?

Yup, I did! Forgot to reply, but yeah c:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 03:39:55 am
did u explain precious artifacts/objects?

Ah, I didn't yet. It's next on the list, but really, it's helluva easy and simple.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 04:00:09 am
IT'S GENGETSU RAEP TIEM (http://www.youtube.com/watch?v=v0FkEZXVqjk)

Fixed :V

Also Stage 6 Bosses (as well as Extra Stage Bosses) are immune to bombs during there last card, with extra stage bosses being immune to bombs during all there cards regardless, and I do believe it's been like this since MoF that STage 6 Bosses are immune to bombs during there last card, Even Utsuho, I should know, I just checked it a moment ago to be sure :V

Also just to be sure, Say for example, Marisa had a character sheet, her Illusion Lazar and Magic Missile would be under her basic attacks yeah?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 04:14:39 am
It's seems as though my post got left behind by the rest of the thread whilst waiting to be moderated.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 04:15:24 am
It's seems as though my post got left behind by the rest of the thread whilst waiting to be moderated.

Ah, did it? I'm sorry :( What was it?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 04:21:44 am
it's alright, those days are over Yay! 
This was the one
That sounds good but if it's Aya the first issue will be in print before the quest is over.

I've got the character sheet and I've only got to name her and wright like all of her bio so help attaching things would be appreciated. sorry I'm new to this posting biz

thanks

also
I just read Kake's sheet and it was good like Ikari said. I can't help imagining Kagami and Kake together due to the similarities: both like to frighten people, both carry knives/a knife, and both have some sort of "tragic" past (hooray for dark and tragic pasts). I wonder......do ghosts sleep?

ya well my character is a knife! (seriously) her past could be darker. Man I've seriously got to read these things.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Usagi on December 19, 2012, 05:00:00 am
Hi everybody, i'm Usagi ( one of the first of the original game ) and i might as well take part of that gaming sessions Ikari and you will have. :D If you want to know a bit of what happened and how did things worked in the dice rolling style of game we did and know about some characters Ikari didn't mentioned ( bad Ikari bad ) like a certain celestial that control acid or an oni that control gravity and got a pirate suit ( the 1 from the girl in tales of vesperia ) and that got both a gun AND a hammer  :derp: I will gladly talk with you guys :)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 05:22:29 am
Attaching things are quite easy. You gotta write a post, then use ''Attachements and other options'' under the white rectangle. Then, just attach it and post your message.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 05:35:51 am
I'm only getting  Notify me of replies. Return to this topic. and Don't use smileys tick box's?

this is my 5th post if that helps
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 05:38:29 am
I'm only getting  Notify me of replies. Return to this topic. and Don't use smileys tick box's?

this is my 5th post if that helps

Aaah, I don't think you can attach things until you reach 10 posts, with which you become a real member.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 05:46:46 am
figures, well I'd better get posting then.

about class's can a PC god (or any for that mater) have more then one Shrine Maiden? 
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 05:52:32 am
figures, well I'd better get posting then.

about class's can a PC god (or any for that mater) have more then one Shrine Maiden?

Eeeh, not really. It's kind of like having a shikigami, it's a bond in which you devote your entire being to, and become the most trusted and reliable person for the other.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 01:39:17 pm
so can a PC god have a NPC Miko?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 19, 2012, 02:44:02 pm
Ikari for the most part the with my characters innate abilities i tried to make them unimpactful to the game because i tend to go towards the big and extravagant when it comes to abilities and spells for my original characters
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 05:21:36 pm
...Huh, could've sworn I'd read something about animals having the potential to become Tengu instead....
I can't find it, but I know I read something to that extent. I usually don't forget what I read after all.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 05:45:50 pm
...Huh, could've sworn I'd read something about animals having the potential to become Tengu instead....
I can't find it, but I know I read something to that extent. I usually don't forget what I read after all.
そーなのかー

I'm sorry I had to XD

In all seriousness though, I am interested in what it is you read so if you ever find it, feel free to post it :V

Also, what do you guys think of the concept of a Youkai that is also a Miko? cos I have a character concept where they're both a Youkai and a Miko, though more like a Youkai with the powers or a Miko/miko like powers, so I was just wondering what you guys thought of the idea, and how she acquires said powers is in her backstory, though I haven't actually started on her character sheet yet since she's just in the concept stage at the moment, and I still haven't managed to come up with any spell card ideas for Yuzuki yet :V kinda stumped for ideas with that at the moment.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 05:49:42 pm
I'll keep that in mind. I'm sure I'll find it eventually.

As for the Youkai Miko, it does sound a bit interesting. Reminds me a bit of Byakuren, who used to be a Monk, but evolved to a Magician.



EDIT: Also, methinks I've found a possible 'Main Theme' for the sessions. Here (http://www.youtube.com/watch?v=Im2yCikKIIk).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 08:13:24 pm
As for the Youkai Miko, it does sound a bit interesting. Reminds me a bit of Byakuren, who used to be a Monk, but evolved to a Magician.
yeah, only in this case, she started off as a Youkai, and then gained Miko Powers

EDIT: Also, methinks I've found a possible 'Main Theme' for the sessions. Here (http://www.youtube.com/watch?v=Im2yCikKIIk).
personally I would have chose something Touhou related myself, like maybe a remix of one of the Title Screen theme's or something? but thats just me :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 08:17:28 pm
There'll be plenty of opportunities for touhou music during the sessions though. :V
I just felt we needed something that was suitable for a 'New Adventure', y'know?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 09:00:24 pm
Oh boy, so many questions.

"Can a PC god have a NPC Miko?''

Excellent question. I am tempted to say ''No, but there will be exceptions, if you REALLY can't get anyone to become your Miko.'' There's also the other possibility which is presented in the next question. But anyway, a god is by far the "highest VIP class" in the game, and creating a god is not possible until you've become more than familiar with the game, so there's no need to worry about that now.

''Can a youkai be a Miko?''

Sorry, but that's nowhere near possible. Hardworking Mikos who form a strong bond with gods cause their shrine to become a real youkai repellent, so it's physically impossible. What IS possible, however, is that a youkai becomes the servant or close friend of a god and helps him out and serves him. It's a very touchy relationship because youkai's faith don't give any faith points to the gods, so miracles have to be out of sheer generosity or rewards. Gods by themselves also usually hunt youkais and are meant to be the ''higher ones'' for humans only.

"Byakuren and Miko in the same sentence"

This kinda made me cringe. Byakuren is extremely far from being a Miko. The reason she was sealed is because she, to put it bluntly, sold her soul to the devil by using the art of dark magic to make herself immortal, which is by itself an insanely huge act of heresy against life itself. She does have a few "light spells", but they're more or less linked to her magician side fused with her beliefs, as she use light elemental magic (rather than holy magic). While she does pray Bishamonten, he is far from being a simple god; He's the very embodiment of war and battle, a concept that simply CANNOT be erased. Furthermore, even her life as a buddhist monk is more of an encouragement for youkaiXhuman lifestyles. In the end, Byakuren is a magician due to her dark magic and a monk due to her beliefs.

Besides, a Miko is the very embodiment of the shinto religion, while Byakuren is a Buddhist; Her being a Miko would be pure heresy.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 09:06:47 pm
In that case though, how do you explain how Kanako could hold feasts at the shrine for the Tengu and Kappa?
That was actually a legit thing she did in canon. That's how she got on their good side, as well as got their faith in a way.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 09:10:56 pm
Ah, was it? Uh.

I always thought she did those kind of things to get their respect and faith in a less ''faith fo powah'' sense and more in a ''faith so they'll stop snooping around my conspiracies'' sense.

Youkai faith may be worth something in the end, but it's clearly stated human faith is worth more... right?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 09:15:38 pm
I seem to recall something to the effect of Youkai Faith being sufficient enough.
It's like food. Fancy Food(Human Faith) may taste better, but Normal FoodYoukai Faith) is just as good for satisfying your stomach when you need it.
Well, her whole reason for moving to Gensokyo in the first place was because they were running out of Faith.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 19, 2012, 09:21:43 pm
Ikari Ikari Ikari!

Regarding youkai-as-mikos, do you still remember my idea for an Avatar class/perk/whatever?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 09:24:28 pm
Ikari Ikari Ikari!

Regarding youkai-as-mikos, do you still remember my idea for an Avatar class/perk/whatever?

I do! I'll explain it later through the special classes thing. Now shush! This is a secret extra!  :o

I seem to recall something to the effect of Youkai Faith being sufficient enough.
It's like food. Fancy Food(Human Faith) may taste better, but Normal FoodYoukai Faith) is just as good for satisfying your stomach when you need it.
Well, her whole reason for moving to Gensokyo in the first place was because they were running out of Faith.

Well, that makes sense. I'll keep that in mind, but I'm still making human faith worth more than youkai faith, though, because god knows the results of an all-youkai god.

Still, good point! We're one stop closer to canon now :D
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 09:27:35 pm
There's already an example as it is. Kanako. And indirectly, Suwako.
The majority of their faith comes from the Mountain Youkai, and it's implied due to the most recent game that the Human Villagers just don't care about the Moriya shrine much.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 19, 2012, 09:29:30 pm
I don't actually recall people ever differentiating youkai and human faith anywhere; Kanako is incredibly blazé regarding tradition (I mean she's a god that encourages the scientific method ffs) and claims that faith can be gained simply by interacting in a friendly way with ones' subjects (partying and drinking with them), with no mention of the subjects' species.

I don't really get why you want to make youkai faith be worth less than human faith.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: The Hating Hater on December 19, 2012, 09:30:17 pm
Well, this is how far I got for one of my characters. I think I got something wrong though.

Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 09:30:30 pm
Indeed, but Kanako does have an obsession over getting human faith, proving that they prefer it over youkai faith. I'll have to look this up... I may as well ditch it for now, until proof of the opposite. Humans = Youkai faith.

the Human Villagers just don't care about the Moriya shrine much.

Doesn't prevent Sanae from trying
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 19, 2012, 09:33:33 pm
Indeed, but Kanako does have an obsession over getting human faith, proving that they prefer it over youkai faith. I'll have to look this up... I may as well ditch it for now, until proof of the opposite.

I theorize it's because humans are squishier and shorter-lived, and therefore are more desperate for help and therefore likely to be more fervent and faithful.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 19, 2012, 09:34:17 pm
Indeed, but Kanako does have an obsession over getting human faith, proving that they prefer it over youkai faith. I'll have to look this up... I may as well ditch it for now, until proof of the opposite. Humans = Youkai faith.
I think she has an obsession in getting faith, period. It's probably just that the humans are the only large group left for her to try; she already have the kappa and the tengu, which are the only other two large, concentrated groups in Gensokyo. Getting faith from the individual youkai from all around Gensokyo would probably be too troublesome.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 09:34:36 pm
The way I see it, it's like chocolate. Sure, there's different kinds of it, but different people have a preference for different types and brands.
Take me for example, I'm partial to the Godiva Dark w/Raspberry Filling. But my kid sis prefers the more typical Crunch, or Kit Kats.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 09:40:19 pm
I think she has an obsession in getting faith, period. It's probably just that the humans are the only large group left for her to try; she already have the kappa and the tengu, which are the only other two large, concentrated groups in Gensokyo. Getting faith from the individual youkai from all around Gensokyo would probably be too troublesome.

True dat.

I theorize it's because humans are squishier and shorter-lived, and therefore are more desperate for help and therefore likely to be more fervent and faithful.

And they probably need help when it comes to youkai-related issue-*is pushed away*

Sanae: YOUKAI? WHERE??? MUST EXTERMINAAAATE! FOR FAITH! AND FRUITS! TEE-HEE!

Well, this is how far I got for one of my characters. I think I got something wrong though.

The info is great and the idea is original. Plus, your spells are flawless. The only problem is giving your traits a concrete effect in the game, rather than just a name.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 09:41:26 pm
There'll be plenty of opportunities for touhou music during the sessions though. :V
I just felt we needed something that was suitable for a 'New Adventure', y'know?
yeah I suppose thats true, though to be honest, not really too keen on that song specifically, not saying its bad or anything, just not a fan of it.

And while we're on the subject of music, methinks this might actually be a good opportunity to get a soundtrack for our game sessions sorted out :V

right off the bat I have Our Hisouten Soku extended cut! (http://www.youtube.com/watch?v=fX05ATHcVJ0) I have no idea (http://www.youtube.com/watch?v=t348e24vDyA) were we can use it but I'm sure we can come up with something, its just too epic not to use it! :P

I seem to recall something to the effect of Youkai Faith being sufficient enough.
It's like food. Fancy Food(Human Faith) may taste better, but Normal FoodYoukai Faith) is just as good for satisfying your stomach when you need it.
Well, her whole reason for moving to Gensokyo in the first place was because they were running out of Faith.
Yeah, I do remember Sanae saying to Reimu in one of her MoF endings that exact thing.

''Can a youkai be a Miko?''

Sorry, but that's nowhere near possible. Hardworking Mikos who form a strong bond with gods cause their shrine to become a real youkai repellent, so it's physically impossible. What IS possible, however, is that a youkai becomes the servant or close friend of a god and helps him out and serves him. It's a very touchy relationship because youkai's faith don't give any faith points to the gods, so miracles have to be out of sheer generosity or rewards. Gods by themselves also usually hunt youkais and are meant to be the ''higher ones'' for humans only.
Well I guess saying "Miko" was a bad example of what I'm trying to do, I guess I should have said "Youkai with Miko-like abilities" or something along those lines, like for example, the magic she would use wouldn't exactly be holy magic per-say, but rather more like some kind of psudo-holy magic, like I was gonna have the character be a healer mainly, basing it off of a character from a MMO I've been playing for a few days now, I've even got a Moon Rabbit Character that's based off another character form the same MMO, but I'll talk about her later, and the character in question is essentially the Priest Class, so I guess my real question is, "How could you incorperate Holy magic into a Youkai when Youkai can't exactly use Holy Magic? :V" though I have a feeling you guys are gonna say "Light Magic" which is probably the closest thing to Holy magic Youkai can use I guess.

The way I see it, it's like chocolate. Sure, there's different kinds of it, but different people have a preference for different types and brands.
Take me for example, I'm partial to the Godiva Dark w/Raspberry Filling. But my kid sis prefers the more typical Crunch, or Kit Kats.

I prefer Kit Cat Chunky Caramel myself :V
(http://www.chocablog.com/wp-content/uploads/2009/09/kitkat-chunky-caramel-1.jpg)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 09:45:07 pm
One of the chocolate types that I adore above all else though, is White Chocolate. There's just something soothing about the smooth, slightly sweet flavor.
And you'll see that as a common trait amongst most of my characters. Them having similar tastes in food as I do. (With the exception of one, but we'll discuss her later. She's the black sheep of the group.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 09:47:16 pm
Obviously you guys have no taste in music. Everyone knows every song HAS to be a remix of Hartmann's youkai girl.

I'm kidding...subconciously~

Well I guess saying "Miko" was a bad example of what I'm trying to do, I guess I should have said "Youkai with Miko-like abilities" or something along those lines, like for example, the magic she would use wouldn't exactly be holy magic per-say, but rather more like some kind of psudo-holy magic, like I was gonna have the character be a healer mainly, basing it off of a character from a MMO I've been playing for a few days now, I've even got a Moon Rabbit Character that's based off another character form the same MMO, but I'll talk about her later, and the character in question is essentially the Priest Class, so I guess my real question is, "How could you incorperate Holy magic into a Youkai when Youkai can't exactly use Holy Magic? :V" though I have a feeling you guys are gonna say "Light Magic" which is probably the closest thing to Holy magic Youkai can use I guess.

Oh, youkai CAN use holy magic. There's the exorcism side of holy magic, and the heaing/buff/support side of holy magic. Obviously, youkai can use the latter but not the first one.

Miko = magic that comes from the god, which is not holy magic by itself. Their powers ARE usually related to exorcism due to their duties, so that's why it seems like ''holy magic = exorcism = Miko''.

While we're on food notes, I am going to break canon in a very EVULZ way.

Everybody will need some form of sustenance, be it faith, food, or humans.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 19, 2012, 09:53:15 pm
Given that Remi gets semi-"kosher" food for herself and Flandre through Yukari (freshly-imported would-be suicides from the outside world), I don't think that's *entirely* a dealbreaker.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 09:54:56 pm
I meant the very very BS rule that magicians does not require food.

That makes no sense in many ways, as Byakuren and Alice are implied to eat. (If only for the hell of it), as well as Patchouli for mysterious reasons.

Soooo, that would be a gamebreaker (as it would break the artifact spirits power) and thus, magicians need food.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 09:55:29 pm
Humans with there belief, fears and imagination unintentionally created all gods and Youkai so the source is cleaner.

chocolate? CHOCOLATE!!!

also don't poach my only advantage grrr, magicians these days!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 09:56:58 pm
That's true. And some types, such as the spider I'm working on, dines that way.


Hang-on, would-be suicides...I wonder if they come from that one forest. Aokigahara was it?
I have wanted to explore that place anyhow, so maybe if Gensokyo really does exist then..

Anyhow, it's been implied that they don't actually need to eat. But rather, that they eat more for the flavor(Patchy?), to be polite(Alice when she has guests), or out of some belief in keeping a bit of their humanity(Byakuren).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 19, 2012, 09:57:18 pm
I meant the very very BS rule that magicians does not require food.

That makes no sense in many ways, as Byakuren and Alice are implied to eat. (If only for the hell of it), as well as Patchouli for mysterious reasons.

Soooo, that would be a gamebreaker (as it would break the artifact spirits power) and thus, magicians need food.

I thought magicians basically subsisted on raw magic. Maybe they need to cast a certain spell/sit on a leyline and eat raw mana like candy every so often?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 09:58:53 pm
I thought magicians basically subsisted on raw magic. Maybe they need to cast a certain spell/sit on a leyline and eat raw mana like candy every so often?

I really wonder. It's explicit that they don't *need* food, but the mana thing needs to be worked on.

Goddamnit ZUN, you and your weird rules.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 10:01:28 pm
Obviously you guys have no taste in music. Everyone knows every song HAS to be a remix of Hartmann's youkai girl.

Ya mean like this? :V (http://www.youtube.com/watch?v=Cgf3YhIP_qU)

Oh, youkai CAN use holy magic. There's the exorcism side of holy magic, and the heaing/buff/support side of holy magic. Obviously, youkai can use the latter but not the first one.

MY CHARACTER CONCEPT IS SAFE THANK GOD! that's all I needed to know!

Everybody will need some form of sustenance, be it faith, food, or humans.
I can't remember exactly what it was I read, but I do remember reading somewhere in the official written works that Patchouli said that Youkai can live off a diet of nothing but some bread and a glass of water every once in a while if they, or something like that though I think that might have just been magician Youkai or something I can't remember exactly.

Also, ther Perfect Memento in Strict Sense Article on Magicians states:
Quote
In the case of those who were originally human, in continuing their study of magic, it is when they learn "abandon food" magic (*3) that they become magicians.

3: Magic that allows you to compensate for not eating food via magic power. It can only be used on oneself.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 19, 2012, 10:03:48 pm
Also, tradeoff for being a magician = frequent exposure to arsenic/mercury/phosphorus etc or cashing in one's soul.

I think we basically need to rethink the Magician class from the ground up a little. ZUN doesn't go into much depth about them, probably because they're the most "human" youkai in Gensokyo and therefore are relatively mundane by the standards of the natives.

Also, what Zork said. Told ya there was a mana-food spell.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 10:06:07 pm
when in doubt, look up Perfect Memento in Strict Sense, Symposium of Post-mysticism and maybe Bohemian Archive in Japanese Red :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 10:07:06 pm
Ya mean like this? :V (http://www.youtube.com/watch?v=Cgf3YhIP_qU)

...Is that... Is that a jazz remix of Hartmann's Youkai Girl...?

INSTANT LEVEL 99 :I
INFINITE FP
MARRY ME

Erm, I mean, thankies <3

MY CHARACTER CONCEPT IS SAFE THANK IKARI, OUR ALL POWERFUL LEADER! that's all I needed to know!

Fix'd.

live off a diet of nothing but some bread and a glass of water every once in a while if they, or something like that though I think that might have just been magician Youkai or something I can't remember exactly.

I thought that was phase 1 of becoming an hermit or something too. Anyway~

Also, ther Perfect Memento in Strict Sense Article on Magicians states:

Well damn. Ikari still loves food, so forget about him not eating.

I'll give a magician page too, because it seems to be a very complex case. I wrote an essay about Gensokyo's magicians once for school, so eh.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 10:09:57 pm
Well, I've already said how I see things. They can eat, but they generally don't need to. They do eat for their own personal reasons though, which I illustrated prior.
Hell, even if I was a Magician myself, I'd still gorge myself on sweets.
Speaking of that, it's kinda like I have the Hakurei Orbs myself. I eat, and eat, and eat, but never really get fat. But that's for another thread, eh?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 10:12:15 pm
how much of the adventure are we going to spend eating anyway? (aside of the fests of course)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 10:13:44 pm
...Is that... Is that a jazz remix of Hartmann's Youkai Girl...?

INSTANT LEVEL 99 :I
INFINITE FP
MARRY ME

Erm, I mean, thankies <3

I lol'd XD

also speaking of Perfect Memento in Strict Sense and Symposium of Post-mysticism, perhaps we should include the friendship/Danger Levels of our characters like the ones that have been included in both those works

heres SoPM's as an example:
(http://img854.imageshack.us/img854/5374/lologu.png)

I lol'd when I saw Utsuho's friendship/danger level XD
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 10:20:44 pm
@Zork: Well, I don't think it should be an obligation on the character sheet, but hey, let's discuss it here!

...I think I'll write my own Ikari SoPM article for the hell of it later.

Ikari Kanashimi

Human Frienship Level: High; He treats them like his equal and is always up to helping them using his magic.

Danger Level: Medium; He won't attack anyone without being challenged or provoked, but he is prone to mood swings in real battles, which may end up in collateral damage.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 10:21:26 pm
wait what nitori so dangerous?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 10:22:27 pm
wait what nitori so dangerous?

She still drowns, eats and ass-rapes people for their Shirikodama. She's a Kappa anyway.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 10:27:48 pm
@Zork: Well, I don't think it should be an obligation on the character sheet, but hey, let's discuss it here!

...I think I'll write my own Ikari SoPM article for the hell of it later.

Ikari Kanashimi

Human Frienship Level: High; He treats them like his equal and is always up to helping them using his magic.

Danger Level: Medium; He won't attack anyone without being challenged or provoked, but he is prone to mood swings in real battles, which may end up in collateral damage.

That isn't actually a bad idea actually, I might do one for Yuzuki later too, though I was also thinking that once the pdf is made, we could also make some kind of wiki for resources such as character sheet download and a Character info archive, and it could also be used for SoPM and BAiJR articles too.

She still drowns, eats and ass-rapes people for their Shirikodama. She's a Kappa anyway.
Pretty much this, heck one of her Spell Cards in DS, she uses Shirikodama's as danmaku! (http://www.youtube.com/watch?v=7Miri6dGhlg)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 10:29:36 pm
That isn't actually a bad idea actually, I might do one for Yuzuki later too, though I was also thinking that once the pdf is made, we could also make some kind of wiki for resources such as character sheet download and a Character info archive, and it could also be used for SoPM and BAiJR articles too.

This would be an amazing idea. We could also put the Aya/Hatate Articles, the scenarios, etc.... We could even do it before the pdf, as a compilation of everything we have here would be great. I am getting lost in all the character sheets ;__;

YOU ARE DEM GENIUS.

Pretty much this, heck one of her Spell Cards in DS, she uses Shirikodama's as danmaku! (http://www.youtube.com/watch?v=7Miri6dGhlg)

Aya and Hatate's commentaries made it ever so disturbing too.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 10:33:20 pm
and for there safety.

In other news heres my Character Sheet so far
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 10:36:07 pm
Ooh, this I like. I'll have to orient all my characters though. I can tell you that Minako's probably damn close to Nitori's rating.
Sure, she's neutral towards them, and occasionally gives shelter to the occasional traveler, but she is a Youkai of some power, with all that entails. (Haha, 'tails'.)
After all, she's a rather Youkai-ish youkai, so she has her own fits and quirks. You can't fool yourself into thinking that she runs on the same thought trains as a human. (Unsurprisngly enough, the same can be said of yours truly.)

Hibiki's pretty much roomies with Okuu in the Unknown/Unknown department. Given how the only humans she's had contact with at all are Sakuya and Marisa.
And, in the words of da Orkz, "dey ain't 'xactly normal 'umies."

Suzu...Well, she's pretty much roomies with Hina and Murasa. She's not exactly friendly in general after all.
And the Spider I'm working on...Well, let's just say that she's on the same register as Yoshika and Satori(Oddly enough, I always saw Satori as more the mildily anti-social sort, due to her ability.).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 10:37:10 pm
This would be an amazing idea. We could also put the Aya/Hatate Articles, the scenarios, etc.... We could even do it before the pdf, as a compilation of everything we have here would be great. I am getting lost in all the character sheets ;__;

YOU ARE DEM GENIUS.
I try :V

Aya and Hatate's commentaries made it ever so disturbing too.

Quote from: Aya Shameimaru
The shirikodama, with its eye-watering stench, isn't that bad
if it's dried out. Even so...how many humans were sacrificed to
create this many shirikodama? This is something of endless interest.
Quote from: Hatate Himekaidou
Eek, shirikodama~! These are way stinky~!
I wonder if she's actually a gourmet. I mean, she eats delicacies like these.
But I think meat is totally better than that offal kinda stuff.

Dude thats creepy (http://www.youtube.com/watch?v=Cq8_tDJpePk)
I appologise in advance for this one but the quote just works plus I cant find a better response :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 10:44:15 pm
My subconcious are screaming at me to change the subject, as we're derailing to a VERY dangerous end.

I dare you to read Ammy's survey thread in Dai's storage.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 10:47:10 pm
Dammit Ikari, what is it with you and Shirikodama? Are you a Kappa or something? :V
Yah, that's exactly what I'll think of you as. Some kappa putzing around on the internet.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 10:49:46 pm
My subconcious are screaming at me to change the subject, as we're derailing to a VERY dangerous end.

I dare you to read Ammy's survey thread in Dai's storage.
I was actually about to say that, when we actually get around to making the wiki, are we gonna make it a wikia wiki or a mediawiki wiki in a simmilar fashion to the touhou wiki, personally I prefer the mediawiki style as it has a more professional look to it overal, but thats just my opinion.

Though probably what we should be discussing at the moment is Youkai magicians since, s we found out a few pages ago, theyre a lot more complex of a Youkai type than we first though so going over them from scratch seems to be in order.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 10:50:31 pm
Satori and Yoshika are at the no friendship for very different reasons than being mean.

Satori is anti social and avoids every contacts, rather than actively hating humans.

Yoshika is dumb.

Dammit Ikari, what is it with you and Shirikodama? Are you a Kappa or something? :V
Yah, that's exactly what I'll think of you as. Some kappa putzing around on the internet.

Shhhhhhhhhhhh.

I was actually about to say that, when we actually get around to making the wiki, are we gonna make it a wikia wiki or a mediawiki wiki in a simmilar fashion to the touhou wiki, personally I prefer the mediawiki style as it has a more professional look to it overal, but thats just my opinion.

When I read that, I almost choked mentally due to the lack of periods.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 10:52:44 pm
Well, when you consider that the Spider I'm working on isn't a Tsuchigumo, but rather, a Jorogumo (http://en.wikipedia.org/wiki/Jor%C5%8Dgumo), it kinda makes snese for her to be on the more hostile end of the spectrum.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 10:54:12 pm
Then that would be low or very low, instead of no friendship. No friendship means you just don't give a damn about them in every sense.

Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 10:56:31 pm
Well, she regards them more as food than anything else. It's like how people regard fish, or cows. They're just there, and something that's coincidentally tasty.
(Surprisingly, she actually isn't ascribed to any one fragment in particular. You might say she's the 'Inner Darkness'.)


Oh an unrelated note, have some cute (http://www.youtube.com/watch?NR=1&v=wBpjZ7PzVaA&feature=endscreen).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 10:57:37 pm
Then I'd go for low friendship level and high danger level, if I were you.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 10:58:05 pm
the human friendship level is almost necessary weather they'll let you through the gates (Keine lets you know it whereabouts)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 10:59:47 pm
the human friendship level is almost necessary weather they'll let you through the gates (Keine lets you know it whereabouts)

Not at all. Yuuka's friendship level is at the most ridiculously low level you could imagine, as well as her danger level, yet she goes in and out to buy stuff or shop.

A lot of factors depends on your entrance to the human village.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 11:00:09 pm
Well, she's immensely unfinished, but I can provide what I do have done of her.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 11:03:59 pm
When I read that, I almost choked mentally due to the lack of periods.
I've been up for almost 24 hours now, your grammar would start to get crappier than normal if you had been up for that long too :V

As for me, I'll try getting Yuzuki's spell cards done tommorrow and start writing out my other characters sheets too.

though Yuzuki has Low Friendship and Very High Danger Level since, while she can Tolerate Humans, if they annoy her too much, she just does to them what she did to those Villagers in her bio but she outright refuses to eat Humans as she just find eating humans plain disgusting, why you might ask, due to the tiny bit of her humanity that remains within her, although that is slowly fading as it is.

And yet despite that she still finds time to go to the human village to shop, though Keine always keeps an eye on her when she does :V

As for Yuuka, she'll generally just leave you alone unless A: You pester the hell outta her or B: You damage her sunflowers even a tiny bit, if you do the latter, consider yourself as good as dead
(http://en.touhouwiki.net/images/c/c9/PMiSS_yuka.jpg)
Seriously would you want to piss off someone who give you that kind of look?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 11:06:44 pm
I have a favor to ask out of all of you guys ;_;

Please limit yourself to 2, at maximum 3 characters for now. I'll never be able to keep up with all of you if this goes on Dx

I've been up for almost 24 hours now, your grammar would start to get crappier than normal if you had been up for that long too :V

My grammar never ever changes, not even when I am dead tired.

It always remains as it is; Mediocre/crappy!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 11:12:29 pm
These are more creative exercises than anything else. I'm doing it because it's fun.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 19, 2012, 11:18:07 pm
My grammar never ever changes, not even when I am dead tired.

It always remains as it is; Mediocre/crappy!
Haha, I wish my grammar didn't fluxuate depending on how tired I am XD

I have a favor to ask out of all of you guys ;_;

Please limit yourself to 2, at maximum 3 characters for now. I'll never be able to keep up with all of you if this goes on Dx
Aww, but I got so many character ideas I wanna do D:

But in all seriousness, 2/3 characters would be a good idea for now, though that did make me wonder about something.

Player Created NPC's, essentially characters that we create, but don't actually play as, I remeber you said something about this a while ago, something like you had so many characters you turned a few of em into NPC's or something.

Like I had an idea for a NPC that could open portals to other dimensions that others could pass through, think Yukari's gaps but instead of manipulating borders, he/she would just open portals to other dimension's, including the Outside world, though what I was thinking was that from time to time, some kind of monster from another dimension would get through these portals from time to time and that could create an incident or something, essentially, the character would be used as Incident creation fodder :V Though this wouldn't happen that often as Yukari would have assigned Ran to Keep an eye on this character to stop them from constantly opening these portals, but that just an example I came up with on how it could work?

These are more creative exercises than anything else. I'm doing it because it's fun.
tru dat!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 11:20:26 pm
These are more creative exercises than anything else. I'm doing it because it's fun.

That, I agree it is. But it's hard from my point of view to differentiate "real/playable" characters from the "for fun" characters. @__@ Anyway I'm not asking you guys to stop having fun, but at least not to post every character sheet and then expect me to remember them all xD My memory is already horrible as it is.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 11:22:19 pm
So just save 'em into Player-Based Folders. Problem solved. That way you can consult the most recent editions even when you don't have a connection to the net.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 11:24:34 pm
Here is a darwing of my character the one I intend to play with.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 11:24:49 pm
So just save 'em into Player-Based Folders. Problem solved. That way you can consult the most recent editions even when you don't have a connection to the net.

That's exactly what I'm doing. And it's even divided in ''Users'' folders. (Like Hanzo folder, etc.)

Now I need help.

...Who made Misora, the wind-controlling Crow Tengu monk again?

Here is a darwing of my character the one I intend to play with.

Did you draw it yourself?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 11:26:44 pm
That'd be Sol35 methinks.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 19, 2012, 11:29:19 pm
Did you draw it yourself?
Yes. I've got be above average at something right?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 19, 2012, 11:30:09 pm
As for Yuuka, she'll generally just leave you alone unless A: You pester the hell outta her or B: You damage her sunflowers even a tiny bit, if you do the latter, consider yourself as good as dead
She does enjoy annoying the crap out of everyone too, though. Just look at every interaction she has with everyone else.
And she can be creepy as hell too... her encouter with Mystia on the poor bird's scenario in Phantasmagoria comes to mind ("Sunflowers spin and spin, body blow~♪ And that's where the bird is fried in spices~♪")
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 11:31:35 pm
That's right, thanks.

Well, folders and characters organized.

We have officially 7 people interested in the game, and who are currently making a/some character(s).

Yes. I've got be above average at something right?

I like it  :D It's pretty good.

She does enjoy annoying the crap out of everyone too, though. Just look at every interaction she has with everyone else.
And she can be creepy as hell too... her encouter with Mystia on the poor bird's scenario in Phantasmagoria comes to mind ("Sunflowers spin and spin, body blow~♪ And that's where the bird is fried in spices~♪")

Yuuka's profile gave a good view of her; She rubs you off the wrong way because creeping out people and pissing them off, knowing all too well it's all empty threats, is just amazingly fun.

I can relate.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 11:33:39 pm
Yeah, that's why, along with Yukari and Remi, Yuuka's one of the characters I identify with.
...Now if only I had a Ran of my own to handle the more tedious stuff for me....It'd give me more time to mess around, that's for sure.


...Come to think of it, I'd make a damn good Youkai. I already think like one as it is.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 19, 2012, 11:41:37 pm
We all have a bit of youkai inside of us. I can hear my inner Koishi at all time in my mind.

I swear one day she'll make me jump out a window and scream ''THE GLOOMY FREEDOM OF LOVE!'' while taking the Glico pose.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 19, 2012, 11:46:58 pm
About all I'm missing in being a Youkai is the whole eating habits, the magic, and the fact that I'm still Human.
It's kinda like I'm a Youkai trapped in a Human's body. Kinda weird when you think about it.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 20, 2012, 12:00:44 am
I'm gone for such a short while and there's an explosion of replies. There's so much I want to say but I won't because it will take to long. Instead I will say this, "Love the drawing foxtide, now if only I could draw like that."
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 12:02:53 am
I'm gone for such a short while and there's an explosion of replies. There's so much I want to say but I won't because it will take to long. Instead I will say this, "Love the drawing foxtide, now if only I could draw like that."

Even I got lost, and I updated the page ever 5 seconds.

If you have anything to say, go on, this time is usually more calm.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 12:05:04 am
Ahaha, yeah. It is a pretty damn good drawing. I'm seriously wondering if he shouldn't draw a group shot of all the Phantasmal Land characters sofar.
I bet it'd turn out great. Draw 'em up, then shop it so they're all together and stuff.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 12:06:27 am
Ahaha, yeah. It is a pretty damn good drawing. I'm seriously wondering if he shouldn't draw a group shot of all the Phantasmal Land characters sofar.
I bet it'd turn out great. Draw 'em up, then shop it so they're all together and stuff.

If you keep your normal rhythm of character creation, by the time he'll have 1 done, you'll have created 3 more!

Impossible Request; Drawing Hanzo's OCs

I'm just kidding <3
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 12:11:44 am
...You gave me an ideeeeaaaaa~!
Or not~!

Who knows?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 20, 2012, 12:13:00 am
I swear one of these days I'll need to inject you all with tranquilizers to slow the thread to a readable rate.

RE: Nitori and friendship rating, she's actually friendly to Reimu in her scenario in Mountain of Faith OTOH she's a bit snarkier if she's chosen as Reimu's gunbuddy in Subterranean Animism.

Dammit ZUN for the sake of our sanity please send a non-mixed message for once in your beer-hazed life.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 12:14:14 am
I think you meant Marisa yo, since she only partners with her.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 20, 2012, 12:17:41 am
Oh right, got 'em mixed up.

That makes for a much more sensible explanation as to why she'd be cranky through SA, too. :V Marisa has such a gift for being a lovable pest.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 12:19:44 am
As Hibiki knows all too well.  :D
In all honesty about her though, she's functionally blank. Before she can properly be 'herself', she's got to define or redefine herself.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 12:21:08 am
OMAIGAWD IKARI X MARISA 5EVAHHRRRR
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 20, 2012, 12:24:33 am
Roll 1d6 to see if the orgy is successful.

Failure = Master Spark to the face and/or crotch. Repeatedly.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 12:28:11 am
Roll 1d6 to see if the orgy is successful.

Failure = Master Spark to the face and/or crotch. Repeatedly.

*winces*

I've seen creepier dice rolls.

Remember the celestial and the young girl? YEEEAAAAH.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 20, 2012, 12:40:11 am
thanks guys
Ahaha, yeah. It is a pretty damn good drawing. I'm seriously wondering if he shouldn't draw a group shot of all the Phantasmal Land characters sofar.
I bet it'd turn out great. Draw 'em up, then shop it so they're all together and stuff.

I'll think about it and only the ones where using.

I got to get my bio done
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 20, 2012, 12:57:52 am
I'll try to shorten everything to be concise (I Lied).

Regarding Mikos and the holy element: Reminds me of a youkai I made a long time ago with "the ability to the extent to purge impurities/purify"

Regarding Faith: Gods can live solely on Youkai faith the same way as human faith. Kanako and Suwako moved to Gensokyo have recieved the faith of the youkai first before any humans allowing the to mantain their existence. So Youkai faith does have value in some regard, whether it's less than or equal to human faith is another matter. Although I don't think that there is much difference. Faith can be obtained through just common interactions and even just believing that a god exists (how often have I seen this trend in games and light novels). I'm just going to disregard Reimu since no one even knows who her god is. I know it's been discussed but I thought I should confirm with what I know.

Regarding music: I think arranges should be the way to go or if someone can make something that fits.

Regarding chocolate: They're all delicious, but then again, I'm not that picky.

Regarding sustenance: Yumekuko: "Delicious dreams~"

Regarding Hanzo: I actually went to Aokihagara during my trip to Japan and I sadly saw nothing. If something exists, mere humans cannot see it nor wander in so easily as thought. I think making so many characters might become a problem later on for you in terms of practicality.

Regarding Magicians: Literally, it's all because of magic, not much to discuss. Youkai and Human Magicians learn different spells to become full-fledged. I think it was abandon temper and food if I remember correctly. They don't need any sustenance but most do just because food tastes good. It's similar to how Rinnousuke prefers to eat full meals when he can just survive on bread and water. As for hermits, they must abandon worldly desires, including food (WHO COULD LIVE LIKE THAT).

Regarding grammer: most people's writing stays constant; it's a matter if you really want to put in the effort. Also, all-nighters are fun.

Regarding character limitation: Guess I can't make the other 20 or so characters :derp:.

Regarding Hanzo again: Not to be rude, but you strike me as a person with quite a large "Id".

Regarding my characters: Kagami: Friendship=Medium, Threat Level=Medium
                                             Yumekuko: Friendship=Unknown, Threat Level=Very High

Sorry for the long list of randomness. (*´∇`*)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 01:01:42 am
I didn't actually think you'd go over all those topics, but I'm very pleasantly surprised. This thread eats away replies like it was popcorn, so it's easy to get lost and come back overwhelmed.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 01:09:57 am
Big Id eh? Well, I am Chaotic Neutral by default, it comes with the territory.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 20, 2012, 01:20:38 am
As for misora her danger level is low because she does jobs for humans and doesn't really attack them and for friendship level medium high
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 20, 2012, 02:34:26 am
we are only using one Character in the campaign right? at this point I feel I have to ask
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 20, 2012, 02:50:46 am
I would assume so for practical reasons to prevent teaming up with yourself and to make things easier to manage.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 02:54:10 am
As Genso said, only one character per campaign. Feel free to use a different one when the campaign is over.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 20, 2012, 03:19:52 am
so will there be any set time for the first meet of the test or has it yet to be decided

Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 20, 2012, 04:00:51 am
Hey while I was rummaging around looking for something, I found the old drawing I did of Kagami. It's doesn't match the current Kagami entirely (due to changes) but at least it'll give you guys some sort of idea of what she looks like. This was quite a while ago, wonder if I can draw still (I probably lost quite a bit of ability by now).
[attach=1]
Sorry for the crappy quality :ohdear:.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 04:27:26 am
...I think I'm the only one here who can't draw ANYTHING.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 20, 2012, 04:29:54 am
it's just practice.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 20, 2012, 04:38:26 am
...I think I'm the only one here who can't draw ANYTHING.

大丈夫だ、問題ない。(Don't Worry, it's not a problem.) Besides, this was quite a whiles back when I forced myself to learn to draw. I'm not sure if I have any skills left from that since I haven't practiced that much (then again, I only drew for 4 months......).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 20, 2012, 07:48:42 am
Besides every ones good at diffrent things, it's what makes life interesting.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 08:51:46 am
I have a feeling my question about player created NPC's was either ignored, or missed =/

Also liking those character designs, could use some colour though, colour's always nice.

so will there be any set time for the first meet of the test or has it yet to be decided

Yet to be decided I believe
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 20, 2012, 09:14:27 am
Most likely missed, given how fast this thread is moving. :V Just be patient~
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 20, 2012, 09:20:45 am
I have a feeling my question about player created NPC's was either ignored, or missed =/

Also liking those character designs, could use some colour though, colour's always nice.
Oh I'm curious about that too.

I might, I don't like the way I color things

I"m sad I can't use an Animated gif for an avatar.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 02:31:00 pm
...I think I'm the only one here who can't draw ANYTHING.

Hey, yet another odd similarity, eh? I can't really draw either.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 05:01:56 pm
Hey, yet another odd similarity, eh? I can't really draw either.
It's all about practice really, though some people do tend to have a more natural talent for it than others, and not everyone is good at the same kind of art either, just a matter of finding what you ARE good at and working from that :V

Also (I tend to use also at the start of my sentences a lot don't I :V) , I was thinking that since there are a few of use that have some kind of skill related to art, that we could possibly do the actual artwork for the Redux, such as Character Art, Background Art and so on.

Naturally, I'm up for taking up one of the character art positions as that's generally what I'm better at, and the fact that I have very little experience drawing backgrounds :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 05:05:46 pm
Ooooh. I like that idea. I've noted my talent lies more in creating characters. So I guess in place of Izanami, we could use...Say, Hibiki, or someone else's character instead.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 05:48:14 pm
So I guess in place of Izanami, we could use...Say, Hibiki, or someone else's character instead.
I don't quite get what you mean by using someone else's character,maybe elaborate a bit more or something?

I'd also like to bring up the new Hopeless Masquerade trailer that was leaked today, mainly the gameplay part (http://www.youtube.com/watch?feature=player_detailpage&v=2DUjUPzIfBk#t=45s), I'd actually like to point out the fact that there is an actual audience, which in this case, seem's to be comprised of The Three Fairies of Light, Yukari, Ran, Chen, Sakuya, Remelia, Patchouli and 2 Fairy Maids, though who is in the audience isn't super important, but rather that there is an ACTUAL AUDIENCE watching the Duel, and what I was thinking is we could see how to incorporate this, along with other stuff from the trailer into the Redux in some way or another?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 05:49:17 pm
As an Example Character, like Izanami was in the original's PDF.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 05:50:33 pm
As an Example Character, like Izanami was in the original's PDF.

Ah ok I gotchya now, couldn't think of what you ment for some reason. :V

And I say we use Ikari as the example character for 2 reasons, 1: if it wasn't for Ikari we wouldn't even be doing this and 2: because Ikari is a male character, and how often do you see a Male Touhou OC that ISNT a Gappy  Stu or something? :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 06:27:49 pm
Well, there's also potential for having examples for each class if we wanted to go the extra mile.
That's up to Ikari though.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 07:22:48 pm
Well, there's also potential for having examples for each class if we wanted to go the extra mile.
That's up to Ikari though.
That's an even better idea, means that everyone currently involved can have at least one character as an Example, I call dibs on Yuzuki being the Magician Example :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 07:25:52 pm
I think Ikari's a Magician too though. But Hibiki definitely qualifies as the Vampire Example. (Nevermind that she's the only PC Vamp.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 07:43:31 pm
I think Ikari's a Magician too though. But Hibiki definitely qualifies as the Vampire Example. (Nevermind that she's the only PC Vamp.)

Well for now she is, but that'll probably change in time when (hopefully) more people pick up on the Redux.

I also just finished reading Wild and Horned Hermit Ch14 and my God! I will never look at Yukari in the same way again! But also I recommend reading it as it introduced 2 new Youkai into Touhou, the Zashiki Warashi and the Hobgoblin, also Yukari has a new outfit in it too, I also love what happens at the end of the chapter  but I won't say anymore about it for spoiler reasons seeing as it was just released recently.

but I do recomend you guys give it a read, as one thing it does reveal is the Youkai's main food source of humans and this is something we were talking about previously so its kinda related to that.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 07:52:51 pm
That's true. I gotta wonder where you saw this aside from the wiki though. Because none of the translations have been released yet.
I am surprised that the hobgoblins ended up working at the SDM though. Guess that's more to work with for Hibiki.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 08:07:49 pm
That's true. I gotta wonder where you saw this aside from the wiki though. Because none of the translations have been released yet.
I am surprised that the hobgoblins ended up working at the SDM though. Guess that's more to work with for Hibiki.

Yep, thats one of the main reasons I mentioned it, as well as what we find out about Yukari too, which has made even more scared of her than I was before.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 08:10:31 pm
For the sake of fun, Ikari will be the pdf's narrator, and many sections will be explained by other of our characters depending on their specialization.

Please refrain from calling dibs on specific parts to narrate as they will be ignored and pretty much clog up the thread for something that isn't relevant as of now.



Anyway, what was the missed NPC question? This thread moves faster than Aya on drugs attached to a nuclear jetpack  :ohdear:



Finally, the date for our first game has not yet been decided. We still need to explain some parts of the gameplay, although they are insanely easy to do. I may write a few today/tonight.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 08:16:28 pm
For the sake of fun, Ikari will be the pdf's narrator, and many sections will be explained by other of our characters depending on their specialization.

Please refrain from calling dibs on specific parts to narrate as they will be ignored and pretty much clog up the thread for something that isn't relevant as of now.
I was only joking :P

Anyway, what was the missed NPC question? This thread moves faster than Aya on drugs attached to a nuclear jetpack  :ohdear:

Here:
Quote
But in all seriousness, 2/3 characters would be a good idea for now, though that did make me wonder about something.

Player Created NPC's, essentially characters that we create, but don't actually play as, I remeber you said something about this a while ago, something like you had so many characters you turned a few of em into NPC's or something.

Like I had an idea for a NPC that could open portals to other dimensions that others could pass through, think Yukari's gaps but instead of manipulating borders, he/she would just open portals to other dimension's, including the Outside world, though what I was thinking was that from time to time, some kind of monster from another dimension would get through these portals from time to time and that could create an incident or something, essentially, the character would be used as Incident creation fodder  Though this wouldn't happen that often as Yukari would have assigned Ran to Keep an eye on this character to stop them from constantly opening these portals, but that just an example I came up with on how it could work?

I'm also still wondering what were gonna use for the wiki when we finally get around to making it, Mediawiki, Wikia or some other wiki site thing?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 08:17:30 pm
I'm good most days, as long as it's from 10AM EST to 7PM EST. I can't always go past 7PM.

So on this note, does this mean that Minako would likely explain how Kitsune or Illusion Magic works?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 08:21:17 pm
I have no experience with Wikis whatsoever. My guess is as good as that of a flying brick of cheese.

As for the NPCs, things like services (teleportation or such things) are going to be pretty absent; Keep in mind Gensokyo is still pretty small and requires very little needs for such things.

Also please no, we already have enough incident creation fodder in the canon Touhou :fail: To me, it's more of a cheap excuse of a plot to make something/someone for the sake of creating conflict. Let's try to be original.

I'm good most days, as long as it's from 10AM EST to 7PM EST. I can't always go past 7PM.

So on this note, does this mean that Minako would likely explain how Kitsune or Illusion Magic works?

My knowledge of timezones is inexistant...

And yes, you got it.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 08:29:53 pm
EST = Eastern Standard Time.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 08:45:54 pm
I have no experience with Wikis whatsoever. My guess is as good as that of a flying brick of cheese.

As for the NPCs, things like services (teleportation or such things) are going to be pretty absent; Keep in mind Gensokyo is still pretty small and requires very little needs for such things.

Also please no, we already have enough incident creation fodder in the canon Touhou :fail: To me, it's more of a cheap excuse of a plot to make something/someone for the sake of creating conflict. Let's try to be original.

My knowledge of timezones is inexistant...

And yes, you got it.

Yeah the character concept I had I knew probably wouldn't work, and figured I'd use it as example fodder, other PC NPC's could be things like a resturaunt owner, innkeeper and so on, just minor things like that? /shrug

As for your timezone issue, timeanddate.com is your firend :P

Another thing, since we're gonna have articles simmilar to those in BAiJR and SoPM, we should be sure to include images for the articles that are just about general stuff like they have in said books like this one, which is actually a personal favourite of mine, can ya guess why :P
(http://en.touhouwiki.net/images/5/5d/ThGKPartII.png)

Though I do hope Yuzuki can be the one to do the Magician Example in the PDF when we get there, but we can discuss that when we're actually making the PDF, for now, lets focus on the more immediate stuff, such as those gameplay elements that haven't been talked about yet.

And at the moment I can help with test games whenever as my life is kinda at a standstill at the moment so I'm available whenever ya need me, though for the next few days due to my Dad visiting, I probably won't be available after midnight GMT, but when he goes home I'll be available whenever :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 08:59:55 pm
Yeah, NPCs are bound to appear, but their role will usually be minor; Usually (keyword: Usually), people like innkeepers or stuff aren't incident solvers or causers, but rather do their job :P Of course, you can affect your relationship with those NPCs, but only to a certain extent. (That means no abusing your stats/spells/abilities all the time to get free or better stuff.)

Of course the articles are going to be filled with such pictures, preferably in but not limited to, that style. When we'll have enough, we could compile it as our own SoPM-ish thing.

Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 09:02:30 pm
I can get behind that.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 09:07:03 pm
Alright, I think I'll need help here.

So far, we've got a lot of necessary-for-gameplay things done. I'm gonna have to ask for help so I can remember what's left to do.

- Precious Things / Relics / Artifacts

- Money / Items (Will be very brief)

- Equipment

- Special Page about magicians

...So, what's left?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 09:12:23 pm
I can get behind that.
As can I.

Alright, I think I'll need help here.

So far, we've got a lot of necessary-for-gameplay things done. I'm gonna have to ask for help so I can remember what's left to do.

- Precious Things / Relics / Artifacts

- Money / Items (Will be very brief)

- Equipment

- Special Page about magicians

...So, what's left?
Surprisingly, I'm actually coming up with a blank on what we HAVEN'T done yet o_o; But I can tell we're missing SOMETHING, but I can't think of what it is.

I'm also feeling up to doing some kind of compilation image of our characters, but I'm not sure how I should pose your characters, so gimmie a pose (perhaps there battle pose?) and I'll try my best to replicate it :V Also linking your characters sheets again will help a bit
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 09:17:23 pm
Surprisingly, I'm actually coming up with a blank on what we HAVEN'T done yet o_o;
Seconded. I don't think here's anything we haven't covered aside from Youkai Eating Habits.
Incidentally, Hibiki has a fondness for both Sea-Salt Icecream, and Cinnamon Rolls. The latter practically being her 'Iconic Food'.
(Speaking of which, I need to add more trivia related to that for her. Something to tie in with the Fairy Maids perhaps.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 09:31:21 pm
Well, that means we'll soon be able to play sooner than I expected.

Money And Items

Prepare for a disappointing statement.

I didn't change much, if at all. To be fair, the money system was well made, it included a list of stuff for those who don't know much about japanese objects and food, etc... The costs and stuff may not have been great, but that's for the GM to decide anyway. (And there's sooo many things that influence the price, since we're not talking about a multi-national company) Examples of what can influence the price:

- Various events. (Death of a relative of the producer of the items)

- Relationship with the vendor and bargaining: Will use the charm stat, as well as your characters actions.

- Amount left / Popularity of the vendor: The whole Offers and Demands thing. Prices goes up as they have fewer, down as they have many.

Quality of the Item: A particularly good object or particularly bad of a said category will have a different price... If you can point out that it deserves a different price.

Items will require a proportional method of carrying, and will be divided in categories.

Weapons: The weapons you carry. Can be used for attacks and other uses.

Clothes: Both wearing and carrying. Must be specified.

Food and Drinks: Obviously, will need something to be carried.

Misc: Random objects your character may be carrying on him for various reasons. Sakuya's pocketwatch, for example.

Books and Manuscripts: Includes blank sheets.

Others: Anything else. Shouldn't include much, unless your character has a magic bag of furniture holding.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 09:35:51 pm
So under this, the Tamamo's Garb, Minako's default outfit, falls under Clothing. Sensible really.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 09:36:39 pm
So under this, the Tamamo's Garb, Minako's default outfit, falls under Clothing. Sensible really.

Yep, but as explained later, it will need a ''Artifact'' tag.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 09:45:18 pm
Makes sense. Guess I'll work a bit more on a few small things. I've had to put the Jorogumo on the back burner to refine other matters though.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 09:48:11 pm
I'm gonna guess Yuzuki's Grimoire would come under the "Artifat" Category too? though I already categorised her stuff in her Character sheet :P

I'm also still needing your character sheets for this image I'm doin as well as some kind of pose to draw em in :V I've already started to draw Ikari though the pose is kinda blade and not very dynamic =/ and as for Ikari's robe, just how baggy are we talking here?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 09:52:10 pm
Artifacts / Precious Things / Relics

This is a pretty short thing. Now every single items that has a magical effect (may it be through enchanting or natural special effects) is considered an Artifact, a Relic or a Precious Thing. Those 3 words are more or less the same thing, but they do have a little signification.

Relics: Old, lost objects of ancient times with ancient powers. Cannot be made, only bought or discovered.

Artifacts: Magical items that has gone through the ages, and now belongs to your character character. Can be made, but only with a context that implies that it has belonged to your character for a long time.

Precious Things: Enchanted items made by your character either very recently or during the game.

Those 3 things will be put in the inventory in their respective categories, but will have a R, A or PR tag. They can be acquired during character creation, for a cost in FP proportional to the effect.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 09:52:35 pm
I'm also still needing your character sheets for this image I'm doin as well as some kind of pose to draw em in :V I've already started to draw Ikari though the pose is kinda blade and not very dynamic =/ and as for Ikari's robe, just how baggy are we talking here?

Would you mind if I PM'ed you Ikari's details?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 09:55:12 pm
if that's what you'd prefer sure, plus that way I have a place I can access it at any time so its probably the better thing to do lol
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 20, 2012, 10:02:00 pm
I'll provide what I can. Hibiki's pretty much likely to be the shortest of the group, given her close physical similarities to Remi.
(But when you consider they were turned around the same age, it makes a lot of sense.)

I'm doing some last minute adjustments weight-wise and the like for most of my characters. Feel free to omit Suzu though, I was more making the Phantasmal Land version of her to show off and have fun.

EDIT: Also, we miiiight be having another player. xD I've been talking about all this with a friend of mine, and he's pretty interested.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 20, 2012, 10:08:33 pm
I'll provide what I can. Hibiki's pretty much likely to be the shortest of the group, given her close physical similarities to Remi.
(But when you consider they were turned around the same age, it makes a lot of sense.)

I'm doing some last minute adjustments weight-wise and the like for most of my characters. Feel free to omit Suzu though, I was more making the Phantasmal Land version of her to show off and have fun.

EDIT: Also, we miiiight be having another player. xD I've been talking about all this with a friend of mine, and he's pretty interested.

The more the merrier I always say!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 20, 2012, 10:23:51 pm
Hm, regarding my character (Kake, that vengeful ghost) clothes, her kimono with the nooses drawn in it, would it be considered an artifact? I mean, her ability is making those nooses solid so she can use them. It's more like a part of her than actual clothing.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 20, 2012, 10:29:31 pm
Hm, regarding my character (Kake, that vengeful ghost) clothes, her kimono with the nooses drawn in it, would it be considered an artifact? I mean, her ability is making those nooses solid so she can use them. It's more like a part of her than actual clothing.

Oh, good question, I was pretty vague about that.

What I meant is anything that affects gameplay in giving you things you shouldn't have, such as buffs and bonuses, or spells. You can tag her kimono as an artifact, but in the proper sense, it's not really one.

For example, if someone was to attack using only his clothes, his clothes simply allow him to do something anyone can (and must) do: attacking.

If the clothes were to give a +1 accuracy bonus, then it would become an Artifact in the proper sense of the term.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 20, 2012, 11:24:40 pm
Ah, good good, that makes sense.

Well, I modified her sheet a bit: added two Flaw traits to compensate her two Secondary traits, added an option to her spell card, and added an artifact for her. Can you check to see if everything is ok, and what else needs to be done/changed regarding what we already defined? If it isn't a problem, of course.
I'm also still needing your character sheets for this image I'm doin as well as some kind of pose to draw em in :V
If she's included in the image, the sheet I uploaded here also has the pic I made of her for reference. Her pose could be of her sticking out her tongue and "hanging" herself with one of her black nooses. Or a "battle ready" pose with her knives (like this (http://fonfon29.free.fr/ftp/renders/divers/Girl%20knife%20fighter.png)), whichever you feel is more interesting or more comfortable to drawn^^.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 20, 2012, 11:54:55 pm
Another influx of replies. I start break tomorrow so I'll be free then. As for the pose, I need to think a little. I'll reply later but I'll say one thing about Wild and Horned Hermit: HOLY SHIT, A ZASHIKI WARASHI!!! YOU GUYS DON'T KNOW HOW LONG I'VE BEEN WAITING FOR A CHARACTER LIKE THAT.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 12:02:54 am
Right, im interested in this. *Making a character currently.*

Did you remove the humans +5 Natural Skill points and lucky god just curious? i didnt notice they got removed if they did and im just double checking.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 21, 2012, 12:03:18 am
And on Genso's note, HOBGOBLINS, MOTHERFUCKERS.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 21, 2012, 12:05:12 am
Another influx of replies. I start break tomorrow so I'll be free then. As for the pose, I need to think a little. I'll reply later but I'll say one thing about Wild and Horned Hermit: HOLY SHIT, A ZASHIKI WARASHI!!! YOU GUYS DON'T KNOW HOW LONG I'VE BEEN WAITING FOR A CHARACTER LIKE THAT.
Well they're cannon now so there ya go :P

Ah, good good, that makes sense.

Well, I modified her sheet a bit: added two Flaw traits to compensate her two Secondary traits, added an option to her spell card, and added an artifact for her. Can you check to see if everything is ok, and what else needs to be done/changed regarding what we already defined? If it isn't a problem, of course.If she's included in the image, the sheet I uploaded here also has the pic I made of her for reference. Her pose could be of her with her sticking out her tongue and "hanging" herself with one of her black nooses. Or a "battle ready" pose with her knives (like this (http://fonfon29.free.fr/ftp/renders/divers/Girl%20knife%20fighter.png)), whichever you feel is more interesting or more comfortable to drawn^^.

I actually have a rather funny idea in mind for her in the image, hopefully it won't end up being out of character or anything, though should be worth it anyway I hope :V

And on Genso's note, HOBGOBLINS, MOTHERFUCKERS.
If your gonna say spoilers to the newest W&HH chapter, at least put it in a spoiler tag like I did :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 21, 2012, 12:15:05 am
Hobgoblins in the SDM maybe ZUN played the Genius of Sappheiros?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 21, 2012, 12:16:54 am
fixed :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 21, 2012, 12:25:27 am
Ikari as for misora you said i should have spells and traits that affect gameplay but i really can't think of any if you could help em it would be appreciated.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 21, 2012, 12:29:10 am
I'm happy to draw peoples characters to just ask, I'll be real busy for the next five days though.

With Artifact Spirits what dose the Artifact side count as? Since it a part of (is) there body.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 21, 2012, 12:31:30 am
Hey, no rush man, gotta do what you gotta do, eh?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 21, 2012, 12:35:47 am
I actually have a rather funny idea in mind for her in the image, hopefully it won't end up being out of character or anything, though should be worth it anyway I hope :V
Damn, now I'm curious :P

You know, if hobgoblins exist, then nothing stops us from making european monsters. Which means I'll go make a Nuckleave  (http://en.wikipedia.org/wiki/Nuckelavee)now. Ohohoho.

That thing would make a fiiiiine final boss, yes.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 21, 2012, 12:37:01 am
If your gonna say spoilers to the newest W&HH chapter, at least put it in a spoiler tag like I did :P

You actually left it without the spoiler tag which is why I just left it as is.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 21, 2012, 12:47:15 am
Damn, now I'm curious :P

You know, if hobgoblins exist, then nothing stops us from making european monsters. Which means I'll go make a Nuckleave  (http://en.wikipedia.org/wiki/Nuckelavee)now. Ohohoho.

That thing would make a fiiiiine final boss, yes.

Funilly enough, originally Yuzuki was gonna be a Cait Sith, which bileave it or not, is actually of Scottish Origin, though after thinking about it, I decided to make her a Magician instead as it her Ability and magic suited a Magician Youkai more overall.

So theres a lil bit of trivia for ya :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 21, 2012, 12:55:25 am
You know, if hobgoblins exist, then nothing stops us from making european monsters. Which means I'll go make a Nuckleave  (http://en.wikipedia.org/wiki/Nuckelavee)now. Ohohoho.

brb making Toho fangame featuring the Circles of Hell and cutesified Baelzebub. :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 21, 2012, 01:00:15 am
brb making Toho fangame featuring the Circles of Hell and cutesified Baelzebub. :getdown:
Sorry, ZUN already did cute Lucifer.
We call her Shinki =P

Anyway, I was just kidding, but you know, making a Nuckelavee a convincing touhou char would be quite an exercise in creativity.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 21, 2012, 01:02:30 am
I'm happy to draw peoples characters to just ask, I'll be real busy for the next five days though.
I wouldn't mind seeing Yuzuki drawn in your style seeing as how you have had a lot more practice at drawing than me as I only started drawing again recently , though I will be going to college on a Art Course after the Summer though hopefully. That and I'd just like to see her drawn in your style, when your able too of course.

Sorry, ZUN already did cute Lucifer.
We call her Shinki =P

(http://i487.photobucket.com/albums/rr239/Sachouli/Tasogare%20Frontier/swr_shinki.jpg): You called?
(I had to I'm sorry XD)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 21, 2012, 01:23:06 am
D'oh! Speak of the Devil! :getdown:

Curses. And I thought it would be the perfect counterpart to the fangame with moe Jesus.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 21, 2012, 01:42:10 am
Curses. And I thought it would be the perfect counterpart to the fangame with moe Jesus.

I'm pretty sure Mumumu from Last Comer counts. After all, it said this in her profile: "Her true form comes from the God of the Stars of the paganism from across the ocean, where the power of the pantheon of the Myriad Gods of Shinto do not reach. A more general name would be Lucifer, or Satan. Most likely, the most famous and most powerful god of evil in the world."
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 21, 2012, 01:50:59 am
GOD DAMMIT EVERYONE ALWAYS PRE-EMPTS MY GREAT IDEAS.

Fine. Australian mythology. In the NEXT Touhou fangame, at ANY TIME on ANY STAGE, an adorable DROP BEAR YOUKAI can appear directly above you at the top of the screen, at which point it will DROP STRAIGHT DOWN, and if it COLLIDES WITH YOU it will UTTERLY END YOU.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Usagi on December 21, 2012, 04:46:52 am
Ikari call me tomorrow 7pm at my dad gotta ask you something (PS: c'est nico ) and do will you guys focus on the fighter type of playing ( more attack or chances to not get hit ) mental ( charm and intelligence trying to avoid battle ) or completely social with charisma all the way to the sky~~desu? Thanks for your answers :)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 04:54:29 am
Hey, is there any of the 'staff' (I guess thats what i can call them?) here who can help cross check my crunch?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 21, 2012, 05:16:29 am
Not sure who you're referring to by staff, but most likely most of them are asleep, except for Hanzo and I usually. I'm up the latest (being in the farthest timezone) so I guess I can answer questions if I'm able to.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 05:19:40 am
Ah, mind if I send you a character sheet? Not sure. If i'm doing this right.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 21, 2012, 05:26:35 am
I don't mind, but you can just attach it here, most of us take a look at it and give our opinions. We'll tell you if you are missing anything, but most of us aren't completely finished either because we haven't discussed everything yet. So no need to worry.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 05:30:28 am
Oh wait, that's right. i can do that. o_o

I don't have fluff yet, so no biography... but other then that, should be all there.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 21, 2012, 05:43:30 am
Not sure about the skill allocation, I think Ikari removed that part about humans getting 5 extra points. Other than that it seems fine. Just to clarify, you have one primary ability and up to 2 secondary traits, but for every secondary trait you need a flaw trait. I'm not sure which is which in yours but that can be solved by labeling it :derp:. Try to add spellcards and spells. Spells don't always refer to magic and can be any attack that your character can use that's not a normal attack (ninjitsu in your case). Everything seems fine though besides that.

This reminded me of a conversation I had before. How come there are no ninja or samurai girls in Gensokyo?

EDIT: Does your character's name have a meaning? Using my knowledge all I got for the possible meaning was "The Great House of the Shaded Forest" (lit. superior house forest shadow). Sorry, can't help but analyze the name of a Japanese sounding name :P.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 05:49:58 am
I actually asked that one earlier and got no response.... if i really don't get the extra five to start, that could epically suck/really make a hard mode hard.

AH, yeah, sorry about that.

Really? i thought it was a global ban on spells for humans. well, give one, take one, and i like what i got.  :V

Thanks for taking the time to read it. and to answer that, ITS BECAUSE I AM MAKING THE FIRST ONE! MUAHAHAHAHA!
Ahahaha... ahhh... i cant laugh evily.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 21, 2012, 05:56:50 am
Really? i thought it was a global ban on spells for humans. well, give one, take one, and i like what i got.  :V

You could be right, but I'm assuming everyone has something since this is Gensokyo. Besides, humans can become youkai eventually, so you may get spells later anyway if you decide to become a youkai.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 21, 2012, 05:58:50 am
Not sure about the skill allocation, I think Ikari removed that part about humans getting 5 extra points. Other than that it seems fine. Just to clarify, you have one primary ability and up to 2 secondary traits, but for every secondary trait you need a flaw trait. I'm not sure which is which in yours but that can be solved by labeling it :derp:. Try to add spellcards and spells. Spells don't always refer to magic and can be any attack that your character can use that's not a normal attack (ninjitsu in your case). Everything seems fine though besides that.

Pretty sure the humans getting extra skill points is/was a holdover from the original author's experience with various D&D editions. :V


This reminded me of a conversation I had before. How come there are no ninja or samurai girls in Gensokyo?

Uhhhh, Youmu, dude? :derp:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 21, 2012, 06:00:22 am
Uhhhh, Youmu, dude? :derp:

She's technically a gardener. Also I wouldn't count her as a samurai either, but that's debatable.

EDIT: Oh wait, I forgot about Meira. Guess samurai do exist in Gensokyo, but no ninjas.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 06:07:40 am
Pretty sure the humans getting extra skill points is/was a holdover from the original author's experience with various D&D editions. :V

I'll assume thats a yes then, so yay. XD

Youmu Sort of counts, kinda a 50/50 there.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 21, 2012, 09:24:22 am
I wouldn't mind seeing Yuzuki drawn in your style seeing as how you have had a lot more practice at drawing than me as I only started drawing again recently , though I will be going to college on a Art Course after the Summer though hopefully. That and I'd just like to see her drawn in your style, when your able too of course.

Can do I'm going to give everyones sheets a thorough read so I can get a clear idea of there Character and try to draw from the impression I get for the most part.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 04:43:36 pm
Oh god this thread.

Yesterday, my body decided to celebrate my release from school by completely dying. I went to sleep at 5 PM, only to wake up today at 11. I thus learned that sleeping 18 hours fucks up your mind and coordination. I am completely stoned with whatever sleep gave me. I'll try to answer things, but I can't remember most of the questions. So I'll just say this;

Post 2 includes a nice table of contents for 90 % of the questions I was asked so far. Please check out the corresponding sections before asking anything. If they still don't answer you (or aren't clear), ask away.

Humans don't get the +5 skill points (as we completely removed the skill system in a way), but instead start with a Level 5 in one category as well as having a job in the human village. (If it tickles your fancy). Edit: Also they get 3 other skill points to spend.

As for the character sheets, I'll go through them today. Since I cannot remember who made who, I'll make a next post (or an edit, whatever) listing the character names and stuff instead of your username.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 05:33:47 pm
Sorry for double posting, but since this thread moves at the speed of light, making an edit would probably end with it getting lost.

Kake Josei: Great character and organization on the Word document. Since you've already got an artifact and spells, I consider your fan points spent. The rest is perfect, and you can consider your character sheet pretty much complete and usable. (Since ghosts don't have much of a starting inventory, you don't need to do one)

Sarutana Morikage: Oooh, I love your character. Well made, the traits are original too. The only two things you have left to do is to re-allocate your skill points by giving you a level 5 skill, then spending 3 bonus points. Note that while this is slightly weaker than the original human effect (and that luck of gods was removed), skill points are much harder to get now, so a level 5 skill is godly. The second thing is, you haven't really spent your Fan Points, so maybe give yourself Ninjutsu/Gadgets spells?

Misora Hinonami: Traits and spells don't have a defined effect, so allow me to give them some, and you'll tell me if that suits you, kay?

Traits

Accelerated Movement: Allows Misora to act first in every battles, regardless of her Cunning stat

Physical Endurance: +1 hitbox when targeted by a physical attack. (includes thrown objects, for example)

Magic Vulnerability: -1 hitbox when targeted by a magical attack.


Spells

Wind Fist (8 FP): Causes her attack to be imbued with the element of Wind and has different effects depending on how the opponent dodges. Has a 3 turns cooldown.
- Dodge: Causes a 2 meter knockback, as well as a slight disorientation that causes a -1 accuracy for its next attack
- Graze: Causes a 3 meter knockback and stuns the opponent, making him skip his next turn.
- Hit: 4 meter knockback, as well as the usual life lost.

Blast of Wind (7 FP): Distracts the opponent and makes him lose his concentration, giving him a -1 penalty in accuracy and evasion until his turn. A basic attack follow-up can be done after casting this spell. Has a 2 turns cooldown.

If you were to accept those traits and spells, your Fan Points would be spent, and you'd have very little left to do until your character sheet is considered completed.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 21, 2012, 06:00:49 pm
Come to think of it, Minako would probably act first in most battles as well, due to her 6 Cunning, and the 2-point bonus from the racial.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 06:04:13 pm
Yeah, but that's the advantage of a Primary Trait. In the end, you'd just be second against one particular character. I doubt that wrecks your character, right?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 21, 2012, 06:05:47 pm
That's kosher with me. Acting as fast as possible's always nice.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 06:07:18 pm
Indeed. Furthermore, think of the possibilities; Acting first means you can choose how to react when faced with an opponent; Running away is much easier when it's the very first thing that happens, right?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 21, 2012, 06:15:44 pm
Yup. So being able to act first in almost any other situation when someone with a trait like Misora's isn't involved is always nice.
Admittedly, Aya will probably have a similar trait come to think of it.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 06:18:53 pm
The other advantage with a high cunning stat is the ability to cast your spells first.

Also I'm wondering if we should change the whole Stage Limit thing on spells to turn cooldown and time restriction.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 21, 2012, 06:20:32 pm
Cooldown works for me.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 06:51:51 pm
Oh wow, didnt expect an response like that. glad i satisfied. XD

Still, i can get 'magic'? Sweet~
Actually, i'll throw up some ideas i had here, im still iffy on balance so mind giving these a grade? thanks ^^:

-Dark Magic-
Tsushigiri - Shadow Slash
A Darkness elemented melee strike from darkness, used with Gokujin.
On hit, it curses the target with Slow and a -1 to mental atributes.

-Illusionary Magic-
Kawarimi - 'Misdirection' (A smoke spell that gives sarutana precious time to misdirect an enemy. Can be as sterotypical as throwing his jacket on a log and bailing, or can be as complicated as dumping his equpiment on an enemy to fool foes into beliving ally is enemy.)

Kage Bunshin - 'Shadow Doppleganger' (A spell to play tribute to the 'repuation of Ninjas'. Summons a illusionary Doppleganger (Emualating as a real person) to disorient and distract foes. Can be combined with Kawarimi for a 'fake death', used to mask an attack amongst many other uses. Cannot Inflict damage normally.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 06:58:12 pm
-Dark Magic-
Tsushigiri - Shadow Slash
A Darkness elemented melee strike from darkness, used with Gokujin.
On hit, it curses the target with Slow and a -1 to mental atributes.

-Illusionary Magic-
Kawarimi - 'Misdirection' (A smoke spell that gives sarutana precious time to misdirect an enemy. Can be as sterotypical as throwing his jacket on a log and bailing, or can be as complicated as dumping his equpiment on an enemy to fool foes into beliving ally is enemy.)

Kage Bunshin - 'Shadow Doppleganger' (A spell to play tribute to the 'repuation of Ninjas'. Summons a illusionary Doppleganger (Emualating as a real person) to disorient and distract foes. Can be combined with Kawarimi for a 'fake death', used to mask an attack amongst many other uses. Cannot Inflict damage normally.)

Shadow Slash is a good idea, though I'd define what Slow and mental attributes are. Also note that a hit means a life lost, and is rather hard to land, compared to grazing, which implies contact without losing a life.

Misdirection and Shadow Doppleganger are excellent ideas, but they'd have high costs due to their very wide variety of effects. In the end, I think your starting 15 FP could only serve as getting Shadow Slash and one of the other two.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 21, 2012, 07:01:26 pm
I'm pretty sure he's using the stereotypical Slow effect like from Final Fantasy.
Or Decrease AGI for the more RO inclined.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 07:04:09 pm
There's no slow effect? Sorry, will fix that!

-Idea Corner-
Slow - Lower Initiative to roll them back on the turn counter or less actions?
Mental Attributes - Resolution, Will and Cunning.

As for the spells, I'd take Shadow Slash and Misdirection.

(Yeah, meant what hanzo said.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 07:08:23 pm
There's no slow effect? eep, sorry!

...*Suddenly opens eyes, filled with the light of the Dharma*

STATUS EFFECTS. THAT'S THE DAMN PART I FORGOT TO DO! I KNEW IT! *calms down* Hey, thanks for reminding me!

-Idea Corner-
Slow - Lower Initiative to roll them back on the turn counter or less actions?
Mental Attributes - Resolution, Will and Cunning.

Could do all of those, and would be considered a Slow status:

- Halves moving/Flying speed, usually preventing any form of escape.
- Halves initiatie
- Prevents double castings
- Causes any spells to activate a turn later

And good idea for the Mental Attributes!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 07:16:47 pm
...*Suddenly opens eyes, filled with the light of the Dharma*

STATUS EFFECTS. THAT'S THE DAMN PART I FORGOT TO DO! I KNEW IT! *calms down* Hey, thanks for reminding me!

Hey, No problem! Do you need any help, just curious?

Could do all of those, and would be considered a Slow status:

- Halves moving/Flying speed, usually preventing any form of escape.
- Halves initiatie
- Prevents double castings
- Causes any spells to activate a turn later

And good idea for the Mental Attributes!

Owch, thats really nasty.
Fits that kind of effect is slapped onto my sabotage/Assassination move.  :V
It miiiight need a little balancing, but i say stress test it first.

I thought the book implied it, sorry to be kind of a derp and take a random leap.  :derp:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 07:22:16 pm
Owch, thats really nasty.
Fits that kind of effect is slapped onto my sabotage/Assassination move.  :V
It miiiight need a little balancing, but i say stress test it first.

Well, it does seem pretty nasty on paper, but isn't THAT bad in practice. How many people regularly double cast things or cast spells non-stop?

I thought the book implied it, sorry to be kind of a derp and take a random leap.  :derp:

...The original pdf did list a few status effects, so I'm even more derp for forgetting that vital part of gameplay.

Hey, No problem! Do you need any help, just curious?

Of course, help will be tremendously welcome in that part. In my opinion, we should go over status effects little by little and then re-make a huge post containing them all for the table of contents.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 07:28:31 pm
Well, it does seem pretty nasty on paper, but isn't THAT bad in practice. How many people regularly double cast things or cast spells non-stop?
Point made! it would be too exhausting. Might prevent a uber last word gank, and the day is saaaved~ :V

...The original pdf did list a few status effects, so I'm even more derp for forgetting that vital part of gameplay.
Meant the attribute alignments (Fluff statements sort of state 'this is the mental defense!' for resolve, etc.) but didn't know that. Its all good, we all make mistakes. XD

Of course, help will be tremendously welcome in that part. In my opinion, we should go over status effects little by little and then re-make a huge post containing them all for the table of contents.
Alright, sounds good! Here, Skype or otherwise, there shall be discussion!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 07:33:36 pm
Point made! it would be too exhausting. Might prevent a uber last word gank, and the day is saaaved~ :V

lol raymoo u kant yuz ur fantehzy heevunz wat ur gona doo

Meant the attribute alignments (Fluff statements sort of state 'this is the mental defense!' for resolve, etc.) but didn't know that. Its all good, we all make mistakes. XD

Indeed, as I also realized I forgot many other parts of the game, such as Ex-Modes. :fail:

Alright, sounds good! Here, Skype or otherwise, there shall be discussion!

We could start it on this thread, since there are a few obvious ones, but Skype could be useful too.

Speaking of which, to everyone, my skype is dancing.moogle  :D Don't you judge me for the name- DAMNIT I CAN HEAR YOU ALL JUDGING ME!  >:(
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 21, 2012, 07:38:17 pm
Heh. Moogle. Nice. Always wondered why their designs changed so much.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 07:41:09 pm
lol raymoo u kant yuz ur fantehzy heevunz wat ur gona doo
'imma chaeng da ruelz so eye ween.'

Indeed, as I also realized I forgot many other parts of the game, such as Ex-Modes. :fail:

Not like you've kind of been shouldering plenty of the 'Rule correction train' thing. For free. You get a fuck up card. many of those.

We could start it on this thread, since there are a few obvious ones, but Skype could be useful too.

Speaking of which, to everyone, my skype is dancing.moogle  :D Don't you judge me for the name- DAMNIT I CAN HEAR YOU ALL JUDGING ME!  >:(
Not judged. Its kinda cool actually. Moogles are awesome. Like mog, mog was a definition of awesome.  :3
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 07:47:07 pm
I just find it funny how it's the only username I've ever had in my entire life that doesn't have the number 6 in it.

'imma chaeng da ruelz so eye ween.'

nu dunt doo dat, ur cheetinz wit ur plawt armroawr

Heh. Moogle. Nice. Always wondered why their designs changed so much.

Never really understood either. I always loved the more poofball versions, rather than the humanoid, though. They're just so HNNNNNNNNG.

Anyway, should I explain Ex-Modes, which is a completely new function I added that will remain obscure until level 5? Seems pointless for now.

I'll start listing the basic effects then post them on here.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 21, 2012, 07:47:51 pm
Yes Ikari those would be fine. So is there anything else i need to do is it fine for now
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 07:49:53 pm
Yes Ikari those would be fine. So is there anything else i need to do is it fine for now

Uuuh, I think you're set for now. I might be wrong, as I've got a terrible, terrible headache right now.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 21, 2012, 07:53:32 pm
nu dunt doo dat, ur cheetinz wit ur plawt armroawr
'Muahahahaha, zun sho ez briebd'

Anyway, should I explain Ex-Modes, which is a completely new function I added that will remain obscure until level 5? Seems pointless for now.
Yeeeah, best to chill for right now. no need to introduce a new mechanic until we're ready. XD
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 21, 2012, 08:16:01 pm
so will the enemy layout be the same as normal or will that be changed for this. An example would be the ordinary fairies or kedamas
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 21, 2012, 08:32:44 pm
I go out for the day and you guys go zoom once again!

And Status Effects! I KNEW THERE WAS SOMETHING WE FORGOT TO COVER!!!!

And you guys can get my skype by checking the little skype icon under my signature, but here it is anyway zork_the_hedgehog

I was a part of the sonic fandom once I'm ashamed to admit.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 21, 2012, 08:33:50 pm
I think everyone was at some point. it's just one of those awkward phases.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 21, 2012, 08:35:55 pm
I think everyone was at some point. it's just one of those awkward phases.

Ain't that the truth!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 21, 2012, 08:37:33 pm
so will the enemy layout be the same as normal or will that be changed for this. An example would be the ordinary fairies or kedamas

Eh, deciding enemies stats and stuff is a GM thing, don't fret over it.

As for the updates, I may not even do any today. Turns out not only was I stoned on sleep, but also dead sick, which now brings me the inability to talk and think straight. It's getting worse and worserer @____@

Ain't that the truth!

A cold, unforgiving truth :smug:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 21, 2012, 08:42:31 pm
As for the updates, I may not even do any today. Turns out not only was I stoned on sleep, but also dead sick, which now brings me the inability to talk and think straight. It's getting worse and worserer @____@
Yeah, sounds like a bad cold to me, best thing to do is just get plenty of rest and drink plenty of drinks, preferably orange juice, but if your like me you'll just keep drinking soft drinks regardless of how ill you are :P

But really, If you really feeling that unwell you really should just get some rest.

A cold, unforgiving truth :smug:
Don't remind me! DX
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 21, 2012, 08:46:10 pm
Well, if you need the sleep, then you need the sleep man. Bein' sick ain't fun. I know.
Take it from me.



It's a bitter one too. Like coffee (http://www.youtube.com/watch?v=wGcyKEZtWuE).
Yeah, just like coffee.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 21, 2012, 08:55:49 pm
Well, if you need the sleep, then you need the sleep man. Bein' sick ain't fun. I know.
Take it from me.
Yep, I can also vouch as I've had the flu a number of times in the past myself, and that's the worst =/

So get yourself some rest and wait till your feeling better before doing any more. Cos don't think for a second that your own health doesn't come first!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 21, 2012, 09:07:15 pm
Ikari, take a break for a while. You need some rest to recover from your cold, I need to rest to recover from finals and my upcoming flight home, and everyone else needs some rest so they'll stop posting faster than I can keep up. :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 21, 2012, 11:16:19 pm
Don't be too sure there man, folks'll still go all zoom and stuff.

Anyhow, I can safely say that Minako's finished, now to work further on Hibiki.
...Is what I'd like to say, but I need to read the newest WaHH chapter for more info.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 22, 2012, 06:44:39 am
As for the updates, I may not even do any today. Turns out not only was I stoned on sleep, but also dead sick, which now brings me the inability to talk and think straight. It's getting worse and worserer @____@
get plenty of rest you've earned it.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 22, 2012, 07:48:54 am
Jesus, noticed this late but Ikari. Dude. one thing to say.

(http://en.touhouwiki.net/images/e/e1/Yukkuri_MarisaReimu.png)

Seriously.
Get some rest, get something nice to eat, stop doing your thankless work for a bit. unshoulder that burden and go soak in a hot ass bath. Something to get you relaxed and chill XD
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 22, 2012, 09:49:43 am
Have to say, I think that this (http://www.youtube.com/watch?v=lx3Tq0QLoOU) is probably the best example of what an actual Touhou Danmaku fight works, this too (http://www.nicovideo.jp/watch/sm19585978) (with sound effects (http://www.youtube.com/watch?v=kTA4X3Z1OZw)) and a third one! (http://www.nicovideo.jp/watch/sm18223239) so What I think we should do is use these videos as reference material for our Danmaku Battles in our games when we finally get around to playing!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 22, 2012, 03:51:28 pm
Yeah, that, though I figured it was slightly less DBZ-ish.

OTOH I only play on Normal and Easymodo so maybe I'm just not used to mach 3 deathswarm booletz. :V

EDIT: On the other hand, this (http://ogikaze.up.seesaa.net/image/toukengeki_m.jpg) is definitely going in the highlight reel.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 22, 2012, 04:07:26 pm
I sometimes start my morning with a quick blast of whatever game on Lunatic Mode.
Really forces you to wake up I tell ya. Also gives me ideas for spellcards too.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 23, 2012, 01:07:53 am
Ah yes, the legendary dogfight videos.

Those kick ass  :V
Like that image. that image also kicks major ass.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 01:08:29 am
*Kicks down the door*

Gooooood Mooooorniiiiing~ <3

...Okay it's probably not morning for most of you. And it's not for me either. Anyway! I simply want to thank you all a lot lot lot for all those nice words  :* I love you all, guys.

Secondly, I'm feeling much better; Nothing incredibly foul-tasting medicine can't fix, eh? I still go through very weird phases such as sudden exhaustion and extreme nausea, but they barely last a few minutes.

THIRDLY! Time to start some of those status effects!

STATUS EFFECTS

Status effects are, as the name implies, buffs/debuffs that are inflicted on someone. There's an insanely wide range of those, and it's even possible to make your own. (Custom poisons or evil magic, you get the point). How to apply the status effect is also something very wide as there's a lot of ways you can get one. Basically, this list is the "pre-made effects" list, removing the need for a thorough description of the effects of a spell or attack each time.

Application of a Status Effect

- Getting hit by a Status Effect Bullet (Doesn't make you lose a life, but inflicts a status effect instead. Probably the less expensive way, FP wise.)
- Being stuck in an AoE inflicting area. (Think poison clouds or larger scale magical statuses)
- Grazing a bullet that contains a Status Effect. If you do get hit, not only will you lose a life, but you may also get the Status Effect anyway, depending on what it is.
- Other specific means that usually comes logically along with the Status Effect itself.

As a general rule, whenever you're afflicted by a Status Effect, you do a Resolution roll to see how badly it affects you, if at all.

Status Effects

Name: Death
Effect: Cause a 2 turn countdown (based on the afflicted's turns) in which the character is infected/afflicted/targeted by anything that slowly goes through him or is about to, making it a race against the clock unless cured or prevented. Out of battle, since the body is more calm, the turns are counted in spans of 15 minutes.
Resolution Roll: Will extend the number of turns required for it to activate, or completely negate the effect.
Removal at Death: Yes.

Name: Sleep
Effect: Cause the character to fall asleep for a certain amount of time. Each turn, the player must roll the dice to determine if they wake up; A positive result means they do, a negative result means they don't. A 0 cause them to be half-awake, halving all of their rolls for this turn. The character can be woken up by others, making them do an additional wake-up roll for their turn.
Resolution Roll: Can grant a small bonus at each dice roll, or completely negate the effect.
Removal at Death: Yes.

Name: Sleepwalking
Effect: A very rare effect, it can only be induced by a specific thing (flaw trait, relics, curse, etc) or by special persons with sleep-related ability. It causes the sleeping target to be under the user's control, making them act as controllable allies. Furthermore, they cannot wake up on their own; They must either be woken up with a wake-up roll by another player or upon losing a life.
Resolution Roll: Technically, none. It's impossible to resist.
Removal at Death: Yes.

Name: Paralysis
Effect: A fearsome effect, it completely paralyses the character, making them unable to act, but still fully aware. Works with a set duration (usually short), but also includes a dice roll after half the duration, which allows them to break free earlier than usual.
Resolution Roll: Reduces the duration, or completely negates the effect.
Removal at Death: Yes.

Name: Root
Effect: The target is ensnared, preventing them from moving and switching between air and ground. (Depending on the cause itself and the conditions) Allows them to attack, but prevents any movement or movement-related abilities. Lasts a set amount of turn.
Resolution Roll: None; Uses a Finesse roll instead, to dodge the source of the effect.
Removal at Death: Yes, in some very rare cases, No.

Name: Frozen
Effect: The target is frozen in place through ice-related causes. Prevents any action as well as awareness, but also has its advantage; An attack targeting a frozen target will require a dice roll to see if it harms them (negative, yes, positive, no.) and will shatter their icy prison. Furthermore, a fire source or attack will always thaw them and cause no harm. The target is also immune to ice and water attacks or spells.
Resolution Roll: May cause a turn limit to the status or completely negate the effect.
Removal at Death: Explained in the effect section.

Name: Slow
Effects: The target is slowed down, halving is moving and flying speed, preventing any form of escape. Furthermore, his initiative is halved and he cannot do any form of double actions. (Double casting or double attacks, for example). Even worse, any spells cast will activate a turn later and take up their second turn. Lasts a certain amount of turns, or spans of 10 minutes while outside battle.
Resolution Roll: May reduce the number of turns required for the effect to dissipate, or completely negate the effects.
Removal at Death: No.

Name: Berserk
Effects: The target is unable to differentiate friends from foes and attacks indiscriminately any target randomly. A dice roll done by the GM will determine who is targeted.However, the user gains a +2 in Might and Will. The effects lasts a specific amount of turns. Once out of battle, the target will simply attack anything nearby, or do nothing in a single spot if there's no one to attack.
Resolution Roll: Can reduce the number of turns the affliction lasts if cast by an enemy, or give bonuses when rolling for the target when cast by an ally. Can also completely negate the effect, regardless of the caster.
Removal at Death: No.

Name: Confusion
Effects: The target can only use basic attacks. During each of his turns, he must roll a dice to determine who he attacks; Negative means he attacks his allies, positive means he attacks the enemies and 0 means he attacks himself, in which case a resolution roll is done to determine if he managed to wound himself enough to lose a life. In case of a lack of ally, any negative result is considered a self-attack with a +50 % bonus to the result of the roll. Lasts a specific amount of turns.
Resolution Roll: Reduces the duration or completely negates the effect.
Removal at Death: Yes, in some very rare cases, No.

Name: Blindness
Effects: Prevents any form of sight, thus making the target unable to aim or dodge properly. Any evasion or accuracy roll is stripped of any bonuses, and is considered an "Instinct" roll. (Instinct Bonuses/Penalties can be given, in which case they will affect this roll). Furthermore, the victim is unable to see and may cause injuries to himself through many means, all of which are at the GM's discretion. Lasts a specific amount of turns, or spans of 5 minutes outside of battle.
Resolution Roll: Reduces the duration of the effect, or completely negates the effect.
Removal at Death: Yes.

Name: Jiang-Shi
Effects: A very very very rare status effect, it can only be inflicted through the bite of a Jiang-Shi. It has many special effects, which will be listed here, and due to its removal conditions, is a horribly frightening effect.

Positive Effects: The victim gets 3 bonus lives, all of which are taken away once the effect dissipates. The target of this status effect can infect other people.

Negative Effects: The victim is under the control of the Necromancer who put the Seal on his forehead. Any Holy elemental attacks cannot be grazed.

Removal Effects: The effect will dissipate after a set number of turns. If the Seal on the Jiang-Shi is removed, he will receive the Confusion state for 2 turns before being able to control his actions. A very important factor of this status is that if the afflicted victim loses all of its lives, it becomes a Jiang-Shi permanently and upon removing the Seal, will simply go into Confusion without any chances of controlling his actions. Once he becomes a Jiang-Shi forever, he can control his actions, but must always act upon his master's desires. The master cannot drive a Jiang-Shi to self-harm to make it lose its lives in order to become a real Jiang-Shi.

Resolution Roll: None. Cannot be resisted under any means.
Removal at Death: I find that part hilariously ironic.

That's the first part. I probably forgot a lot, so suggest things and give me your opinions on the current statuses.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 01:13:13 am
Eeeeh....I really don't like the Jiang-Shi effect. That's essentially a death certificate for any character right there to me.
Everything else seems okay though.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 23, 2012, 01:14:39 am
I find it more than a bit ironic that the first thing you do after recovering from debilitating illness is post a chapter on status effects. :V

And good compromise on the severity of the Jiang-Shi effect there.

I'm not sure how this makes sense with Yoshika being made as a necromancy experiment rather than a secondary jiang-shi though.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 01:20:53 am
Eeeeh....I really don't like the Jiang-Shi effect. That's essentially a death certificate for any character right there to me.
Everything else seems okay though.

Jiang-Shis won't ALWAYS try to bite you; It's not as if every of their attacks was infected. This status is more of a ''Don't fuck with Jiang-Shis'' and a way to follow the traditional legend. I'm 98 % sure nobody will go around, infecting people with this to rule the world-

Oh wait. Seiga.

I find it more than a bit ironic that the first thing you do after recovering from debilitating illness is post a chapter on status effects. :V

I swear I almost wrote ''Ikari's Disease: Effects; You can't update your fucking thread, GTFO to bed.'' as a listed status.

I'm not sure how this makes sense with Yoshika being made as a necromancy experiment rather than a secondary jiang-shi though.

Yoshika was "made" by Seiga, and well know Seiga broke soooo many rules of her own canon.

Besides, the whole infection and "Permanent if death ensues" thing is from the direct Jiang-Shi mythology, so it makes more sense than trying to respect Yoshika's infinite list of what doesn't make her a real Jiang-Shi.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 23, 2012, 02:05:05 am
Do jiang-shi work the same way that Western vampires are traditionally told to work, in that you have to nom them wholly dry before they turn? Or is it more-recent infectious-bite modern-zombie type stuff?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 02:12:24 am
Do jiang-shi work the same way that Western vampires are traditionally told to work, in that you have to nom them wholly dry before they turn? Or is it more-recent infectious-bite modern-zombie type stuff?

If I'm not mistaken, their bites are poisonous, turning humans (and in our case, youkais as well) into Jiang-Shis after a single (but thorough) nom (As in, barely making a very minor scratch on the skin won't do anything). Since it's a simple "venom", it dissipates fairly quickly, usually in less than an hour or two.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 23, 2012, 02:14:53 am
Ahhhhhh, okay.

I take it secondary-infection jiang-shi don't immediately have joint problems?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 23, 2012, 02:15:47 am
Good to have you back Ikari. Hope you had a good rest.

First of all, that Jiang-Shi status effect scares the shit out of me. Secondly, now that status ailments are up, I would like to discuss with you (via PM) about a certain mechanic for one of my characters. I'm assuming that positive status effects will come later so I'll wait for other questions to be asked later.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 02:30:53 am
I take it secondary-infection jiang-shi don't immediately have joint problems?

Yep, that's what I was going for when I didn't mention it, as well as the 2 turns cooldown to go back to normal; Secondary Jiang-Shis brains aren't rotten and their limbs didn't go stiff yet.

Good to have you back Ikari. Hope you had a good rest.

Thanks! I actually slept 6 hours to get back from my 16 hours sleep. It did wonders, strangely.

Good to have you back Ikari. Hope you had a good rest.

First of all, that Jiang-Shi status effect scares the shit out of me.

Doesn't it? It's very very scary. At least, you get 3 bonus lives when you are infected. The whole moral of the story is; Don't go hang around Jiang-Shis alone. I think that the status effect explains why I don't allow a starting Jiang-Shi class. Imagine the possibilities... *shudders*

Secondly, now that status ailments are up, I would like to discuss with you (via PM) about a certain mechanic for one of my characters. I'm assuming that positive status effects will come later so I'll wait for other questions to be asked later.

Feel free to PM me about anything! It's probably the most efficient way to ask more specific and complex questions, as well as making sure I won't skip over it accidentally or forget to answer it. Positive status effects will indeed be covered later, but if you've already got a question in mind, go on ahead and ask it, to make sure you get a clear answer.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 23, 2012, 02:52:13 am
Can jiang-shi infect ghosts?

Can jiang-shi infect western vampires?

I take it constructs/artifact spirits are immune to jiang-shi bites?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 02:59:44 am
Can jiang-shi infect ghosts?

Not really, as ghosts can't die anyway.

Can jiang-shi infect western vampires?

I... I don't know. I mean, we're talking about Touhou here, our only reference is Remilia. (Since Flandie never goes out) And god knows Remilia isn't the most reliable source. Are they undead like the original Dracula? Are they not-undead like more popular vampires? Everyone in Touhou keeps poking fun at Remilia with undead jokes, yet she denies them / insults them back. Thing is, is that in pride, snark, or honesty?

I take it constructs/artifact spirits are immune to jiang-shi bites?

The main advantage of a construct / Artifact Spirit is that they are completely immune to any physical illness and poisons (Like ghosts and poltergeists). Since the Jiang-Shi bite works with poison, they are indeed immune. That's also why I personally find the Kogasa X Yoshika pairing to be adorabubble.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 23, 2012, 03:03:45 am
>Yoshika is a forgetful zombie

>Yuyuko is a forgetful ghost

>They're immune to each other's power

...

OTP.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 03:05:31 am
>Yoshika is a forgetful zombie
>Yuyuko is a forgetful ghost
>They're immune to each other's power

...This makes a surprising amount of sense.

Anyway, does anyone have any suggestions for positive statuses? (Or more negative?)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 23, 2012, 03:30:44 am
a negative status from me
amnesia: The affected being cant use spells or spellcards and outside of battle has a hard time remembering stuff until this effect wears off
 
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 23, 2012, 04:02:38 am
Impulse: Target being must subconsciously follow certain influences on their train of thought until effect wears off/influencer leaves/etc.

Out-of-body experience: Your soul is temporarily jarred from your body, leaving your spirit doubly vulnerable to magical effects and your body inert. Plus side: Your spirit can waltz through walls and other barriers until the condition is fixed.

Possessed: Exactly what it sounds like. Roll opposed die for each party: Winning party decides where the body wanders next. On a tie, a compromise of varying awkwardness is reached, whether for horror or comedy.

Irradiated: Exactly what it sounds like. How much of a problem this is depends on how soon you can get to Eirin and whether or not you are a creature that even physically gives a crap about things like nuclear fallout.

Jealous: Your character is jealous of someone for some reason and said character will stop at NOTHING to acquire what they have, regardless of who or what gets in the way, until the effect wears off. Cries of "PARU PARU~" optional.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 04:08:10 am
a negative status from me
amnesia: The affected being cant use spells or spellcards and outside of battle has a hard time remembering stuff until this effect wears off

...I forgot silence. *adds it to mental list*

The whole ''no spells nor spellcards'' effect definitely belongs to Silence, which is the classic RPG status effect, and usually, any RPG fan won't even need to read the description to know what they mean.

However, a status effect that makes you forget things is pretty interesting. It could work in the illusion school of magic, too.

Impulse: Target being must subconsciously follow certain influences on their train of thought until effect wears off/influencer leaves/etc.

That's interesting :P Definitely feeling a... Gloomy Power of Love vibe here. I love the idea of acting under your ''true self'' though.

Out-of-body experience: Your soul is temporarily jarred from your body, leaving your spirit doubly vulnerable to magical effects and your body inert. Plus side: Your spirit can waltz through walls and other barriers until the condition is fixed.

That's very hermit/buddhist-y. That would be more of a skill than a state, however.

Possessed: Exactly what it sounds like. Roll opposed die for each party: Winning party decides where the body wanders next. On a tie, a compromise of varying awkwardness is reached, whether for horror or comedy.

Excellent idea. Ô the trolling, the comedy!

Irradiated: Exactly what it sounds like. How much of a problem this is depends on how soon you can get to Eirin and whether or not you are a creature that even physically gives a crap about things like nuclear fallout.

As far as Touhou goes, I don't think radiation even exists, or has negative effects. It fixed Reimu's skin color!

Jealous: Your character is jealous of someone for some reason and said character will stop at NOTHING to acquire what they have, regardless of who or what gets in the way, until the effect wears off. Cries of "PARU PARU~" optional.

That was meant to be a specific, secret Parsee skill, so I will not include it in the list, but you can be 100 % sure to see it appear if anyone wanders around Dat Bridge. Bloody murders guaranteed!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 23, 2012, 04:20:18 am
I actually got the idea for out-of-body experience from all the stuff about the Astral Plane from D&D. And it's not very beneficial if you're FORCIBLY kicked out of your body and have trouble getting back in. :P

That much said, yes, does sound like an ability the Buddhists and Hermits could use. Also your idea sounds more plausible as I hadn't really thought of what would be keeping your soul dislodged.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 23, 2012, 05:17:55 am
I actually got the idea for out-of-body experience from all the stuff about the Astral Plane from D&D. And it's not very beneficial if you're FORCIBLY kicked out of your body and have trouble getting back in. :P

It's all fun and games until someone casts protection from good on your chaotic good sorcerer whilst  hes' out of his body.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 23, 2012, 05:56:08 am
Thinking about status effects reminds me of something: Are there weather effects like in the fighting games?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 06:00:00 am
Thinking about status effects reminds me of something: Are there weather effects like in the fighting games?

Excellent question!

The weather will indeed affect a lot of things, such as rain making it harder to see, ice making the ground more slippery, cold making you numb, etc... But there is no ''Each weather has a specific effect'' thing.

Thing is, the weather system in the fighting game was caused by Tenshi's Scarlet Sword of Temperament Perception, and thus, the classic SWR weather system will only appear if Tenshi decides to mess with the temperament of the weather again.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 23, 2012, 07:26:30 am
you forgot the most common status in all the Touhouvurse!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on December 23, 2012, 07:27:59 am
Drunk? :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 23, 2012, 07:31:12 am
I was going to say intoxication. It's not well covered in the original.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 07:54:33 am
Being drunk will be explained later on. It won't be a fixed thing, but will actually act differently on each person; Some will be prone to violence, some to sudden affection, some to crazy talking, etc...

And if you're Ikari, then it's all three at once!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 23, 2012, 08:49:49 am
Nice to see your feeling better Ikari, though I'll need to give those Status Effects a proper rad later as I had to skim so you guys wouldn't get too far ahead of me post wise :P

Anyway, I watched that Reimu vs Remelia (http://www.nicovideo.jp/watch/sm18660554) fight again and saw that when Remelia used her Chains of Fate, just before they dissapear, Reimu grinds on em for a bit, which is pretty cool yeah, though what I was thinking is that depending on the type of danmaku, there could be some kind of physical interaction with it, such as Remelia's Chains of Fate being actual Physical chains that can be grind on, but more energy based Danmaku, such as a Majority of Utsuho's Danmaku can't be directly touched Full Stop as all of hers a Energy Based.

Also in this Marisa vs Flandre Preview (http://www.nicovideo.jp/watch/sm19585978) trailer, one thing you'll notice is that they're both constantly moving through the mansion, though in this case it's more a case of Flandre playing a game of "Tag" with Marisa though it's still something we could do, also at the end of the video, FLan can be seen deflecting Marisa's Danmaku with Lævateinn, which brings me to my next thing, in essentially all Touhou Dogfight video's, whoever takes the first hit seems to be the loser of that round, though they seem to move on to the next spellcard, regardless of who was hit, so essentially, Danmaku Battles seem to be a 1 Hit and lose scenario for both combatants, though it seems that the challenger is more limited to what they can use.

And I hit post before I was finished writing my post instead of preview :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 23, 2012, 09:15:37 am
Being drunk will be explained later on. It won't be a fixed thing, but will actually act differently on each person; Some will be prone to violence, some to sudden affection, some to crazy talking, etc...

thats more or less what I had in mind
*runs of to get one hundred cookies out of the oven*
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 03:08:53 pm
Even if it's in keeping with the traditional mythos of the Jiang-Shi, I still do not like it. I've brought this up with Ikari in more detail via PM.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 23, 2012, 03:10:28 pm
Being drunk will be explained later on. It won't be a fixed thing, but will actually act differently on each person; Some will be prone to violence, some to sudden affection, some to crazy talking, etc...

And if you're Ikari, then it's all three at once!

A Drunk mechanic you say? LET THE SHENANIGANS COMMENCE!

Even if it's in keeping with the traditional mythos of the Jiang-Shi, I still do not like it. I've brought this up with Ikari in more detail via PM.
I'm not too botherd about it myself, just means if you don't want your character to get turned, just be cautious around Jiang-Shi is all
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 03:18:06 pm
It really bothers me. Like, dealbreaker-level.(To the point that I'm actually considering giving up on this game completely.) I've brought up how potentially broken it could get.
Plus, no resist(you'd think resolution would work!), and you're still technically under the original's control. That too is a major problem.
Just the fact that it IS a thing is a big problem for me.

Besides, this game won't properly work right without someone giving the harsh criticism it needs. I guess I'm the one to give it.
Everything else has been great, aside from that status effect. The whole 'Custom Spell' thing means that some characters can devise a spell to turn someone without a jiang-shi's bite. And since there's no resisting it, you can imagine how bad this could get.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 03:30:19 pm
I've responded to the Jiang-Shi worries of Hanzo, so everything should be fine and happy and sugar and rainbows and kittens. Or happy rainbow kittens made of sugar.

A Drunk mechanic you say? LET THE SHENANIGANS COMMENCE!

Due to the girls' drinking habits in Touhou (and their physical size), I'm really wondering if they just aren't on a massive drunk rampage every game. You can totally imagine a young girl stomping graves while screaming ''I, REIMU HAKUREI, WILL BEAT THE SHIT OUT OF YOU, ROTTEN ZOMBIE!'' and then kicking down your door to request a danmaku duel.

The whole 'Custom Spell' thing means that some characters can devise a spell to turn someone without a jiang-shi's bite.

Seriously, this is borderline offensive; Obviously, I'd totally allow someone to make an AoE Jiang-Shi infection spellcard, right?  :derp:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 03:32:07 pm
I was referring to the custom spells themselves, not the cards.
Plus, Seiga. if anyone in in Gensokyo does things based on amusement value the most, it's her. (She beats out even Yukari and Minako in that regard.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 03:36:05 pm
Plus, Seiga. if anyone in in Gensokyo does things based on amusement value the most, it's her. (She beats out even Yukari and Minako in that regard.)

I'll give you that, but this is still Gensokyo; Supposing you're turned into a Jiang-Shi without provoking her, that implies she's pretty much trying to take over the world. God knows what Reimu would think of that, or if Yukari would allow Seiga to turn her beloved land into a Zombie Land.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 03:38:57 pm
What's stopping her from aiming for one of them first, eh? This is Seiga after all. She does shit for the hell of it.
(I mean, she is the girl who got inspired by Santa to pull a reverse Santa. if that doesn't count as 'For The Lulz/For the Evulz', then I don't know what does.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 03:41:52 pm
What's stopping her from aiming for one of them first, eh? This is Seiga after all. She does shit for the hell of it.
(I mean, she is the girl who got inspired by Santa to pull a reverse Santa. if that doesn't count as 'For The Lulz/For the Evulz', then I don't know what does.)

The fact that she doesn't give two shits about anyone? I mean, Seiga is an evil bitch because she says "fuck you" to the laws of nature and is generally a self-centered bitch, but she doesn't go around infecting people. Ever.

Also the reverse Santa is absolutely hilarious, and technically adorable; She did that because material possessions prevents illumination and because she thought ''Hey, christmas!''. Plus, Yoshika the reindeer.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 03:44:16 pm
Well, she does do shit for the hell of it. So what's stopping her from getting the idea of "Hey, I need more underlings. Maybe I'll grab a few of gensokyo's notables."
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 03:48:19 pm
Well, she does do shit for the hell of it. So what's stopping her from getting the idea of "Hey, I need more underlings. Maybe I'll grab a few of gensokyo's notables."

Many things.

1) Do you really think she'd go after YOU, of all people? Really? If I was Seiga, I'd aim for Reimu and Marisa; Two careless humans who are total domination machines.

2) Even if reason 1 doesn't convince you, I'd like to point out the sole reason as to why I am 100 % sure it'll never happen; I'm the freaking GM, and unless she pops out from the wall of my house and threatens to kill me if I don't make it so she turns you (which, y'know, literally CAN'T happen), she won't just evily go around and infect you.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 03:49:49 pm
#1's exactly what I'm trying to point out.
Also, there's the shot that, as players grow in power, she'll end up taking an unhealthy interest in them. That's just how she is.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 03:53:15 pm
Actually, the only interest I've ever seen her show is stalking around common humans for fun. She doesn't seem too impressed by any of Gensokyo's locals.

Again, I'll repeat it once more, and please re-read a few times to make sure you get what I'm implying;

I am the GM. I literally will be her if she ever appears in the game. She cannot do anything without me being in total agreement, because she doesn't exist and because this is a role playing game.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 03:55:59 pm
*sigh* Fine.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 03:57:56 pm
*sigh* Fine.

Thank you for your understanding. I do get your point, Jiang-Shi is a frightening status, but I won't go around and spread it like butter on a warm toast.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 03:59:02 pm
Well, that's just you at least. What's stopping someone else from starting their own session and using/abusing it?
Better safe than sorry if you ask me.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 04:01:58 pm
Well, that's just you at least. What's stopping someone else from starting their own session and using/abusing it?
Better safe than sorry if you ask me.

*Looks around*

I don't think anyone here wants the zombie apocalypse to happen. And if they do, they aren't suitable to be a GM.

Besides, should I remove a mechanic because some GM may abuse it? If you ask me, anything, and I mean ANYTHING, in the game can be abused by the GM. Oops, suddenly 30 fairies! Oh my, Yukari randomly wants to fight you! What's that? You lose, you disappear forever? Well isn't that exciting!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 04:03:24 pm
I'm not referring to anyone present in the thread. I'm referring to potential lurkers that might come across things by randomly browsing.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 04:05:58 pm
I'm not referring to anyone present in the thread. I'm referring to potential lurkers that might come across things by randomly browsing.

Well, just don't play in their sessions? I mean, the whole point of being a GM is to be responsible and able to make nice stories using the players' creativity. If someone randomly pops in, says he's a GM and then causes a zombie apocalypse, what's preventing you from saying ''Dude, you're a fucking bad GM, I'm outta here''?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 04:09:28 pm
Well, I know a guy who had a pretty asshole gm for D&D(In fact, he's the one with the Ninja.). He didn't really have much leeway in going against the guy because he had to deal with the guy on a daily basis.
He didn't want trouble after all, so he couldn't easily go against him like that. Though it did lead to awesome bardness. (Even though the guy was insisting he play a Paladin.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 04:17:33 pm
Yeah, but I don't see this game getting anything close to the popularity of D&D, and I doubt we'll ever go beyond, what, 2, 3 GMs? I haven't got any mention whatsoever of someone who would be interested to host their own games yet, and I intend on being a fair GM, so stick with me if you're that scared of being Jiang-Shi-fied.

Anyway, I think I've listed enough reasons as to why the Jiang-Shi status wasn't an OMGHAXXX status both in this thread and in the PMs I sent, so can we just end this whole nonsense? Moral of the story, if someone infects people with the Jiang-Shi status for fun, he's a fucking idiot and does not deserve to be a GM. Let's call it ''The highest offense of all'', and that if that ever happens, Alliterator and Me will come along bearing our secret Yama class (Which actually exists!) and we deliver divine judgement.

Touhou style.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 04:20:20 pm
Well, don't say I didn't warn you....
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 04:39:57 pm
STATUS EFFECTS PT.2

Whooptie doo!

Name: Possessed
Effect: The character is temporarily possessed by a spirit, and thus, each of his turns or actions is determined by a dice roll; negative means the spirit gets to choose what you do, positive means you get to choose.
Resolution Roll: Actually, two rolls are done; The resolution roll can prevent the effect completely, and a Will roll will be made to determine if you get a bonus during each of your possession roll.
Removal at Death: No, but lives lost in the body of the victim will weaken the ghost, and reach 0 lives will also drop the ghost lives to 0.

Name: Silence
Effect: The victim cannot talk or emit any sounds, preventing spells and spellcards from being used, as well as communicating through words and activating voice-related things.
Resolution Roll: Can reduce the duration, or completely prevent the effect. Certain abilities (such as Luna Child) are impossible to resist, but also affect the user and works as an AoE rather than a proper status effect.
Removal at Death: No.

Name: Impulse
Effect: Target being must subconsciously follow certain influences on their train of thought until effect wears off. Prevents logical thinking and will make you still in control, but act as you would like to deep inside, instead of as you'd like to in the current situation.
Resolution Roll: Can reduce the duration or completely negate the effect.
Removal at Death: Depends on the source of the status effect. Weaker infliction of the status will be removed at death, stronger ones won't.

Name: Drunk
Effect: The target is intoxicated, and will act in a whole new way. Simply mentally define how your character acts when he's drunk, and stick to it. In addition to acting differently, the character receives a varying penalty in Finesse, Will, Resolution and/or Cunning, but may also get a bonus in Charm and/or Might. It is possible to pass out from drinking too much.
Resolution Roll: None, technically, but your Resolution defines how many drinks you need to be considered ''Very drunk''. Wine counts as 0.5 drinks, Sake as 1 and Sochu as 2. Specific drinks may have different values.
Removal at Death: No, but losing a life does reduce the drunken count by half.

Name: Sealed
Effect: The target's magical powers are sealed away, preventing any form of magic. Spells, spellcards AND basic attacks or anything else involving magic is completely taken away. This state is thus a "Magician's Bane''.
Resolution Roll: Can reduce the duration or completely negate the effect.
Removal at Death: Sometimes yes, sometimes no.

Name: Exhausted
Effect: The target's melee and physical powers are sealed away, making it impossible for any actions or attacks involving any form of physical activity to be used. This state is thus a "Fighter's Bane".
Resolution Roll: Can reduce the duration or completely negate the effect.
Removal at Death: Sometimes yes, sometimes no.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 23, 2012, 05:11:35 pm
Name: Drunk
Effect: The target is intoxicated, and will act in a whole new way. Simply mentally define how your character acts when he's drunk, and stick to it. In addition to acting differently, the character receives a varying penalty in Finesse, Will, Resolution and/or Cunning, but may also get a bonus in Charm and/or Might. It is possible to pass out from drinking too much.
Resolution Roll: None, technically, but your Resolution defines how many drinks you need to be considered ''Very drunk''. Wine counts as 0.5 drinks, Sake as 1 and Sochu as 2. Specific drinks may have different values.
Removal at Death: No, but losing a life does reduce the drunken count by half.
(http://i33.photobucket.com/albums/d55/Human-Bahamut/DrunkenFrenzy.jpg)

Oh the fun that's going to be had with that! And perhaps there should be a section on the character sheet to describe how the character acts while drunk as well, just in case you forget.

Also I'm guessing Impulse will mainly be a Koichi thing I take it, and I like how Silence isn't just "Oh hey I can't use any magic for a while" and you actually become a Mute for the duration of the effect too
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 05:14:01 pm
Come to think of it, Hibiki herself is sorta under that effect herself. She's still able to use cards and magic, she just doesn't talk much at all.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 05:15:39 pm
(http://i33.photobucket.com/albums/d55/Human-Bahamut/DrunkenFrenzy.jpg)

Oh the fun that's going to be had with that!

Gurl, you know it! :V

Also I'm guessing Impulse will mainly be a Koichi thing I take it

Indeed! It's kind of too specific, but I thought it was a very good idea, so I made it into a status.

I like how Silence isn't just "Oh hey I can't use any magic for a while" and you actually become a Mute for the duration of the effect too

Yeah, it's silly to just put Silence and expect the person to simply be unable to do spells or spellcards. Magic in general isn't taken away though, as basic attacks can still be used. Speaking of which, you have me an idea for two new statuses! Will be added to Pt.2

Come to think of it, Hibiki herself is sorta under that effect herself. She's still able to use cards and magic, she just doesn't talk much at all.

She's more of a quiet person than actually mute, though, right?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 05:22:21 pm
She's just so quiet that she passes for it.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 23, 2012, 06:08:55 pm
You know what we could use, a glossary of everyones character sheets on the front page so that way there all in one place or something.

And Hanzo, ya don't mind posting Hibiki's character sheet again for me cos I'd like to have a look at it if that's alright?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 06:20:21 pm
Ah, sure. I still need to figure out most all of her traits. I do figure they'll be dualtyped. One version is what she has currently, the other is when she has that development needed to regain herself. Or establish a new self.
I also need to be able to read Ch14 of WaHH, as it affects her.
I also need to finish the rest of her traits.


I have finished and reworked Minako to my satisfaction for the most part. I'll be attaching her most current version as well.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 06:25:00 pm
You know what we could use, a glossary of everyones character sheets on the front page so that way there all in one place or something.

I'll do that once the character sheets are officially completed. It's almost completely done, so that would be pretty soon.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 23, 2012, 06:36:21 pm
I'll do that once the character sheets are officially completed. It's almost completely done, so that would be pretty soon.

Ah ok, though I still haven't managed to come up with any spellcards or traits for Yuzuki yet, Traits shouldn't be too bad though I am having trouble coming up with spell cards for her so I could a hand with that.

ALso Hanzo, did you ever way what Hibiki's theme music was, if she has any as I can't remember nor can I find the post you said it in if you did.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 06:42:46 pm
Well, it's less a theme, and more a leitmotif. In the fact that if this were a jRPG, it'd play during certain things involving her.
Here (http://www.youtube.com/watch?v=-xFr6N0YtSc).

As for Spellcards, you do get the default 2-round card with 2 attack volleys. I guess the problem is envisioning how that basic card behaves.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 23, 2012, 06:51:05 pm
Well, it's less a theme, and more a leitmotif. In the fact that if this were a jRPG, it'd play during certain things involving her.
Here (http://www.youtube.com/watch?v=-xFr6N0YtSc).
Yeah leitmotif, thats what I ment.

As for Spellcards, you do get the default 2-round card with 2 attack volleys. I guess the problem is envisioning how that basic card behaves.
That's EXACTLY the problem I'm having :V if I had any danmakufu skills, I'd probably just do her spellcards in that and go from there.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 06:53:37 pm
I have absolutely zero Danmakufu skills myself, but I can do fine.
Just picture something in your mind, and put it to paper. That's what I do.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 23, 2012, 06:55:40 pm
Well, finished up on adapting the fluff/biography for sarutana. with no sleep.

...it kind of sucks and reads like crap, but here we are!

Edit: Oh, for that person who wanted to do character drawings... um... if your still up for it/willing;
(http://i239.photobucket.com/albums/ff314/Yugian/ForestshadowStand.png) (http://i239.photobucket.com/albums/ff314/Yugian/Sartanaforestshadow.jpg)
Hope these help!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 07:24:53 pm
That's EXACTLY the problem I'm having :V if I had any danmakufu skills, I'd probably just do her spellcards in that and go from there.

I have zero none myself. Actually, none of my spellcards involve bullets and colors and patterns and stuff. I prefer having spellcards à la Hisoutensoku, if you get what I mean.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 07:36:29 pm
I suppose I could create Alternate Versions of the cards for those sorts of fights though.

Also, what do you think of Hibiki's primary there Ikari? It's meant to change when she herself changes. I plan to have that same duality for both her secondary and her flaw.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 08:01:33 pm
It's pretty good. If I were you, and that's just my personal opinion, it's not even a useful recommendation, I'd make two character sheets; One as her quiet self, one as her redefined self. Would make it easier than constantly repeating that this or that will change, and since redefining is (presumably?) permanent, would allow easier switching to the latter. That's just me, though.

Quote from: Hibiki
[She holds up a piece of paper with the question "What is Religion?" written on it]

Meh, mostly hippies and DJ people. You aren't missing anything exciting.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 08:05:14 pm
I'd have to make the new one once she does though. Via using the original as a baseline. Because presumably, since she's still kinda the same person, things would carry over.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 08:11:05 pm
I'd have to make the new one once she does though. Via using the original as a baseline. Because presumably, since she's still kinda the same person, things would carry over.

Yeah, that makes sense.

Speaking of which, do you already have in mind what will trigger / when will be her... return to herself?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 08:13:13 pm
I was thinking once she reaches a certain level with Will/Resolution over 4. Of course, hitting that stat requirement afterwards would also trigger it.
Afterall, thematically-speaking, that's why she has those stats so low. She's on the verge of being a blank.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 23, 2012, 08:21:14 pm
I quickly checked her stats, and realized you still have two stats left to distribute. Do you intend on leaving it that way, or was it an accident?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 23, 2012, 08:22:48 pm
Oh, I do? Huh. Better fix that. I thought I assigned all 12 points.

EDIT: And fix'd.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 23, 2012, 08:59:07 pm

Name: Drunk
Effect: The target is intoxicated, and will act in a whole new way. Simply mentally define how your character acts when he's drunk, and stick to it. In addition to acting differently, the character receives a varying penalty in Finesse, Will, Resolution and/or Cunning, but may also get a bonus in Charm and/or Might. It is possible to pass out from drinking too much.
Resolution Roll: None, technically, but your Resolution defines how many drinks you need to be considered ''Very drunk''. Wine counts as 0.5 drinks, Sake as 1 and Sochu as 2. Specific drinks may have different values.
Removal at Death: No, but losing a life does reduce the drunken count by half.

are Artifact Spirits immune?

Edit: Oh, for that person who wanted to do character drawings... um... if your still up for it/willing;

Hope these help!
yay sprites I love Sprites.  I'm still a bit busy and I need to finish my character sheet first, but after that.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 23, 2012, 09:06:38 pm
You know something, we got 2 day's till Christmas and I propose we do something Christmas related with ToPLR, only thing is, I have no idea what to do :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 23, 2012, 10:06:21 pm
It's Chritmas eve where I am.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 24, 2012, 12:39:15 am
bleh, coming up with Yuzuki's Traits is just as hard as coming up with her Spell Cards =/
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 24, 2012, 12:41:23 am
Well, you could give her a trait that boosts cunning-based rolls. Give it a flavor based on her 'Reading the Stars to Divine the Future's Path'.
Or something like that. That'd probably be a primary or something. Look at Minako's traits for reference.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 24, 2012, 03:21:43 am
You know something, we got 2 day's till Christmas and I propose we do something Christmas related with ToPLR, only thing is, I have no idea what to do :V

Reimu the stooge meets the three ghosts of Christmas.

Anyway, I just want to officially announce that since I technically have 4 families, (Plus a clingy friend  :V) I thus have 5 Christmases this year. I don't think I'll be able to do much during the first week of the holidays :fail:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 24, 2012, 01:20:54 pm
Wow. I get home, and suddenly? Creativitisplosion!
Seriously, I come up with a whole slew of Traits and Flaws.
As well as canning the Jorogumo in favor of a Blacksmith. (Ikari knows I'm good at playing the larger-than-life Old Blacksmith.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 24, 2012, 03:30:11 pm
Wow. I get home, and suddenly? Creativitisplosion!
Seriously, I come up with a whole slew of Traits and Flaws.
As well as canning the Jorogumo in favor of a Blacksmith. (Ikari knows I'm good at playing the larger-than-life Old Blacksmith.)

Don't you love when that happens :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 24, 2012, 03:38:20 pm
...It kept me up most of the night. :V
Anyhow, here's a compilation of the ones I came up with. I'll also attach what I have of the Blacksmith sofar.
I can't remember much about how Humans work, but eh. Details details!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 24, 2012, 05:02:44 pm
have to say that he kinda reminds me of someone But I'm not sure who (http://elderscrolls.wikia.com/wiki/Eorlund_Gray-Mane) :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 24, 2012, 05:06:54 pm
He's actually nothing like that guy though. He's much closer to Ferghus from Mabinogi.
Only not an alcoholic, hella jolly and spirited, and- Hold on to your hats, because this one's the biggest of all.- Actually good at fixing metal things without breaking them!


Also, what's your thoughts on the traits?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 24, 2012, 05:11:39 pm
Hibiki having a Cinnamon addiction made my day XD also I wanna see a situation where Suzu runs into Aya, just for the hell of it :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 24, 2012, 05:15:16 pm
In the game she was originally made for, Gensokyo Quest(jRPG-ish game somewhat like this.), there was one such encounter.
It did not end favorably for Aya. (Curbstomp ahoy!) Then again, Suzu was terribly overleveled at the time.


As for the Cinnamon Addiction...Well, I have a notable fondness for Cinnamon Rolls myself. Not to the over-exaggerated scale as Hibiki's, but it's still pretty strong.
(There's not much I wouldn't do to get my hands on a good Cinnamon Roll.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 24, 2012, 05:58:41 pm
Curbstomping your enemies is always a fun thing to do :V

Also have a preview of Hibiki that I'm drawing :V

(http://img195.imageshack.us/img195/7173/previewqg.png)

And since you only gave a very brief description of her hair and clothing, I just got creative, and you also didnt say anything about if she was wearing any shoes I gave her a pair these (http://www.body360.co.uk/shopimages/products/normal/Black_Gusset_Pli_4be1532039edb.jpg) since theyre pretty basic footware and go well with the rest of her outfit

Also not too sure how I'm going to do the haze effect for the wings though but I'll figure something out
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 24, 2012, 06:06:55 pm
She actually eschews footwear and socks in general. Something about 'em makes her uncomfortable. (This is based on my own youth, where I refused to wear socks.)
Overall though, looks nice! In fact, looks pretty much how I see her in my mind.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 24, 2012, 06:17:06 pm
She actually eschews footwear and socks in general. Something about 'em makes her uncomfortable. (This is based on my own youth, where I refused to wear socks.)
Overall though, looks nice! In fact, looks pretty much how I see her in my mind.

Ah alright, I'll fix that easilly, though I still haven't the slightest idea on what sort of effect to do for the wings seeing as how theyre like some kind of haze or something
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 24, 2012, 06:17:51 pm
Just use the airbrush or something. It's like thin smoke.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 24, 2012, 07:59:43 pm
I can't help but want to stick Yumekuko and Suzu in a single room.

The drawing looks pretty good. I should really get back to drawing again. Also, Zork, I see you're learning hiragana like you said. ぜったいに、ぜったいにまけないぞ!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 24, 2012, 08:11:41 pm
That's the Baku, aye? Or was that a different person.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 24, 2012, 08:12:34 pm
Yes, the one who cannot speak.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 24, 2012, 08:17:43 pm
I think you were meaning Hibiki then. Suzu's the Magician.
Hibiki's the borderline mute.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 24, 2012, 08:19:27 pm
Oh, my bad. You keep coming up with characters, that it's hard to keep track of everyone.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 24, 2012, 08:32:07 pm
Come to think of it, in the eventual PDF, it'd be kinda funny to see both Suzu, Ikari, and that other Magician(Yuzuki I think?) all covering it.
I have a strong suspicion it would suffer from occasional sidetracking due to occasional side comments that spark debates.
Alternately, Yuzuki and Ikari debating what sort of magic is better to use to, say, clean a muddy hound,. All while Suzu just plain snarks about the whole mess.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 24, 2012, 08:48:20 pm
Yep, Yuzuki is also a Magician :V

Anyway, I got most of the flats added in though Im not too sure about the shade I used for her hair

(http://img694.imageshack.us/img694/6742/preview2s.png)

I can make it darker if you want, and I apologise for the terrible looking feet but feet are fucking hard to draw bare!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 24, 2012, 08:53:58 pm
Dark enough for me! Also, those feet actually look good enough to me.


EDIT: Incidentally, I have no idea how Hibiki's gonna explain the Vampire Class.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 25, 2012, 01:51:15 am
Anyway, I got most of the flats added in though Im not too sure about the shade I used for her hair

(http://img694.imageshack.us/img694/6742/preview2s.png)

I can make it darker if you want, and I apologise for the terrible looking feet but feet are fucking hard to draw bare!

It's comeing along keep it up.

and it's to hot Christmas and the Southern Hemisphere don't mix
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 25, 2012, 02:05:22 am
it's to hot Christmas and the Southern Hemisphere don't mix

It's not even Christmas yet where I am, so I'm guessing a 12 hour difference in time zones.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 25, 2012, 03:41:59 am
and as far as I am aware, Hibiki is done!

(http://img818.imageshack.us/img818/108/hibikijo.png)

I could always draw her sigil behind her if you want just to add a little extra somethin to it? or anything else for that matter.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 25, 2012, 05:28:44 am
It's not even Christmas yet where I am, so I'm guessing a 12 hour difference in time zones.

THAT TO... it's 6:30pm over here
and as far as I am aware, Hibiki is done!

(http://img818.imageshack.us/img818/108/hibikijo.png)

I could always draw her sigil behind her if you want just to add a little extra somethin to it? or anything else for that matter.

Nice, I'll be doing some soon too one more day and my schedule will have returned more or less normal.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 25, 2012, 05:37:06 am
THAT TO... it's 6:30pm over here

Hmmmm.......New Zealand.........maybe.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 25, 2012, 05:43:43 am
DING! someone get this one a prize!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 25, 2012, 05:49:55 am
DING! someone get this one a prize!

Wow, that's pretty cool. 21 hours ahead of me and Yugian. 18 hours ahead of Ikari. 13 hours ahead of Zork.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 25, 2012, 07:26:15 am
*Playing dungeon defenders*

Love the indy bundle. :3

...still, whoa, you live in new zealand o_o
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 25, 2012, 08:44:11 am
...still, whoa, you live in new zealand o_o
I know! There are people living on this collection of rocks.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 25, 2012, 05:03:47 pm
I know! There are people living on this collection of rocks.
Thats amazing! its sort of like that one place we annexed years ago.

Cant remember it though, but hey, at least we have Hawaii.  :V
'
(Kidding aside, thats awesome. XD)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 26, 2012, 01:32:14 am
Well Canada has snow! And cold air! And cold wind! COLD EVERYTHING!

YAY. I BET YOU'RE JEALOUS. /sarcasm

*Currently reading Hanzo's traits*

...I'm probably going to get absolutely mauled for this, but Minako reminds me more and more of Rarity. ''MY PRECIOUS, MAGNIFICENT TAILS!!!''

*Reads Hibiki's*

...That's... That's so damn cute. Like, hilarious and cute and... Goddamnit I crave cinnamon rolls too now >:I

*Reads Suzu's*

Holy f- Yeah, the primary trait is just INSANELY OP. That's... Yeah. To put it in perspective, with about two opponent, every of her rolls will be around 20 at the end. That's ridiculously high. I can't really find a way to make it better.

Her 2nd secondary trait's quote made me laugh till I choked while coughing violently. I think I lost a life.

*Now reading Hanzo's blacksmith (Dear god this will be amusing)*

Awwwwww-*reads religious beliefs*-wwaahahahahahaha*cough cough cough*

Goddamnit Hanzo.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 26, 2012, 01:55:17 am
Merry Christmas you guys.

I'm a Canadian more less.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 26, 2012, 02:45:30 am
hey foxtide you were the one who said they would be willing to do character drawings right. so i was wondering if u could do a drawing of my character.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 26, 2012, 03:41:54 am
hey foxtide you were the one who said they would be willing to do character drawings right. so i was wondering if u could do a drawing of my character.
ya that's me.

I've got finish of my bio (it'll probably be tomorrow maybe) then I'll look at yours, zork's and Yugian's since they asked.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 26, 2012, 01:54:48 pm
hey foxtide you were the one who said they would be willing to do character drawings right. so i was wondering if u could do a drawing of my character.

 I'm still gonna be drawing everyone's characters, weather they ask me or not :V

ya that's me.

I've got finish of my bio (it'll probably be tomorrow maybe) then I'll look at yours, zork's and Yugian's since they asked.
Cos it's always nice to see your characters dawn in other people's styles I always say.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 27, 2012, 03:26:41 am
I'm still gonna be drawing everyone's characters, weather they ask me or not :V
Me to I'm just starting with you three.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 27, 2012, 05:31:13 pm
Me to I'm just starting with you three.

ah ok, though you wouldn't mind posting your character sheet, I don't remember if I ever got yours or not?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 27, 2012, 08:43:47 pm
Well, Suzu's primary is also a prototype, so it's to be expected. I know that something in that sort of vein that showcases her casual sadism would be a good fit.


On the topic of the HibikiArt though.
Holy damn. :o


Also; Why must this blizzard be such an annoyance.
This Snow. This Snow. This Snow is an eyesore. [Flips the freaky-freak out while shouting about snow]
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 28, 2012, 12:41:29 am
ah ok, though you wouldn't mind posting your character sheet, I don't remember if I ever got yours or not?

here, my bios only like 1/4 done and I have to name her still.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 28, 2012, 12:44:33 am
Freaky, that kid's a LOT like another character I made for the same game as Suzu. I've been meaning to port her to Phantasmal Land as well really.
Well, one difference, Yours is a knife, mine's a sword.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 28, 2012, 01:51:28 am
Freaky, that kid's a LOT like another character I made for the same game as Suzu. I've been meaning to port her to Phantasmal Land as well really.
Well, one difference, Yours is a knife, mine's a sword.
I think we discussed this here before but, didn't we set a limit on characters until later, 2/3 maximum.

here, my bios only like 1/4 done and I have to name her still.
It's really interesting so far and makes me wonder more and more about your character's origin. Good luck with writing the rest.

Also, Hanzo, Foxtide-san, Sol-san, do you guys have a skype? Conversing on skype will be a little easier for everyone I think.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on December 28, 2012, 01:53:38 am
my parents have skype. they might let me use it but i dont have an account
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 28, 2012, 01:55:11 am
I think we discussed this here before but, didn't we set a limit on characters until later, 2/3 maximum.
I agree, besides, Ikari actually mentioned this already a while ago.

I have a favor to ask out of all of you guys ;_;

Please limit yourself to 2, at maximum 3 characters for now. I'll never be able to keep up with all of you if this goes on Dx

Mind I point out the date that's makred on the quote., Just wanna throw that out there
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 28, 2012, 02:05:13 am
my parents have skype. they might let me use it but i dont have an account

It's free so it shouldn't be too much of a problem for them. If you need help, just ask.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 28, 2012, 07:45:47 am
It's really interesting so far and makes me wonder more and more about your character's origin. Good luck with writing the rest.

Also, Hanzo, Foxtide-san, Sol-san, do you guys have a skype? Conversing on skype will be a little easier for everyone I think.

Thanks I'll need it the Physical act of writing/ typing is difficult for me at best.
getting skype is on to do list.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 28, 2012, 03:15:24 pm
Well, it's more as an exercise in fleshing the kid out as a character. I mean, all she's got going for her right now is that she's an Artificial Tsukumogami created by Suzu, and was made from a Hazanken.
Y'know, that mythical sword you can only swing once, but it can cleave even a mountain. Too bad it ended up to be a cursed one. Which means she's probably just as unbalanced as Flan is.

And Ikari, you know I've got a Skype, I already got in touch with you that way.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: The Hating Hater on December 28, 2012, 04:55:23 pm
I finally finished up my second character. Now my third is coming up soon.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 28, 2012, 06:01:02 pm
Cavestory +, why u betray with yer music.
cry in a corner.

...Oh, how are things progressing here?  :derp:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 28, 2012, 10:58:15 pm
I finally finished up my second character. Now my third is coming up soon.

First up, LOLIs AHOY! The ability is really interesting and is actually one of my stock abilities that I even thought about using for this. Just a note on what I noticed about this power myself: It's subjective depending on the thinker's/speaker's knowledge, which means that if something is in reality a lie but for so whatever reason the person believes it to be true, then it'll be perceived as true by the viewer. As long as the opposite is not known, then the real answer can be obscured. However, in another sense, the asker can perceive anything as a truth or lie question and can get valuable information in a roundabout manner. Try to think of strategies to use when doing this, it may help in the long run. The character is very cute though, I have a feeling she'll get along with everyone just for the sweets thing. I mean who doesn't like sweet food (thank you evolution)!

EDIT: forgot to post something. I was bored so I drew a random sketch so I ended up drawing Zork's character, Yuzuki. I should note that I SUCK at drawing curly hair, so yeah, I drew Yuzuki with somewhat wavy and straight hair instead. Sorry Zork for making your character my test subject for practice. m_O_m
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 29, 2012, 02:39:05 am
Yuzuki would probably kill you if she saw you have lolified her XD
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 29, 2012, 09:08:52 am
hay Zork I can't find a post with Yuzuki's Sheet attached?(I went back to about page ten)

found one on 11 wheres the most resint
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 29, 2012, 10:04:17 am
these should be the most up to date. and Have the ref image I drew too

(http://fc01.deviantart.net/fs71/f/2012/343/6/7/touhou_oc__yuzuki_natsura_by_zork_787-d5nkgk4.png)

Also, as for her Constellation Orbs, generally what she does with these is during combat she'll summon em and they essentially allow her to use her more powerful danmaku and spell cards, and when she uses one, it'll shatter and she'll need to resummon it. As for there appearance, they're about the size of a Football (Soccer ball to you Americans), the orb itself is the colour of the night sky and each one depicts a different constellation or Zodiac sign, though she usually has a maximum of 12 summoned at once, but they can be a mix of any kind of constellation or zodiac sign or any other kind of star formation that you would find on a star chart.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 29, 2012, 11:26:04 am
thank you.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 29, 2012, 07:05:49 pm
...So hey, actual question. How are we going to run the game? like, once everyone is past planning and character sheet? Are we doing this thread style? skype call? Overlords secret chamber in the back room in which the monsters of the underworld play poker?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 29, 2012, 07:27:59 pm
...So hey, actual question. How are we going to run the game? like, once everyone is past planning and character sheet? Are we doing this thread style? skype call? Overlords secret chamber in the back room in which the monsters of the underworld play poker?

We probably have to wait until after New Years when Ikari comes back to find out.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 30, 2012, 02:36:40 am
*bashes head against a wall*

So many things going on. So close to finally being able to play the game.

And I played Terraria like a madman upon receiving it. I'm a horrible person, but goddamn, it was fun.

...So hey, actual question. How are we going to run the game? like, once everyone is past planning and character sheet? Are we doing this thread style? skype call? Overlords secret chamber in the back room in which the monsters of the underworld play poker?

Eeeeeeeeh....... Uuuhhhmmmmmmmm....

No idea. Probably using the chat use of Skype, since it allows players to send me questions or stuff during the game without everyone seeing it.

Speaking of which, here's a short list of who I know so far is "ready to play". I may have forgotten someone, or you may have no idea what is missing, so just post your finished Character Sheet and say that you're ready.

So far, characters who are finished;
- Kake Josei (Sagus)
- Misora Hinonami (Sol)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: The Hating Hater on December 30, 2012, 05:32:08 am
Mostly done with this character. Now I just need to work on all the Spell Cards my Characters will have and I'll be done.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 30, 2012, 05:38:09 am
Mostly done with this character. Now I just need to work on all the Spell Cards my Characters will have and I'll be done.

Absolutely lovely. Her traits are great, and I find the character very interesting.

edit: You listed her lives / bombs as 3 and 4 respectively, but it's actually 4 and 3. I did the change for the one I saved, might want to do the same.

Side note, your bard character was almost done. I think the only thing left was the spellcard(?), and the traits. (They had names, but no effects)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: The Hating Hater on December 30, 2012, 07:17:33 pm
There we go. Everything for Merodi. I haven't got the values done since I'm not really sure about them.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 31, 2012, 06:12:55 am
Hey Ikari. Whats your steam?  :3

Skype sounds good!

Also, my finished character sheet was two pages ago i think... i dont remember you having a problem with it so...
RELINK

http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=13885.0;attach=30482
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 31, 2012, 07:40:49 am
Holy- Well that's a major brain derp from me. I knew your character was completed, but it looks like I didn't put it in the list. Aren't I just the strongest smartest?

My steam? It's a SECRET :I

Ok, it's not. It's http://steamcommunity.com/profiles/76561198007092103/

Don't... Just don't ask any questions about my profile. It's a funny short story involving a creepy brony. Oh and my best friend's ex-girlfriend.

There we go. Everything for Merodi. I haven't got the values done since I'm not really sure about them.

I'll probably have to nerf/upgrade some spells and stuff. I'll PM it sometime.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 31, 2012, 07:44:05 am
Holy- Well that's a major brain derp from me. I knew your character was completed, but it looks like I didn't put it in the list. Aren't I just the strongest smartest?
smarter Stronger then Cirno!

Don't... Just don't ask any questions about my profile. It's a funny short story involving a creepy brony. Oh and my best friend's ex-girlfriend.
PFT-*Coughing, hacking lung*

Y-you dont know how tempted i am to ask... but i wont, because you asked.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 31, 2012, 09:18:45 am
FIRST CAMPAIGN

Because why not?

Anyway, the sign-ups for the first game ever of XXXXXXXXXX (Name has yet to be decided!), starts now.

Rules
- You need to have a finished, confirmed character.
- The game will happen sometime this week.
- Maximum of 3 players for this one (Hey, I'm not used to GMing plenty of people yet)

1) Yugian as Sarutana
2) Genso as Kagami
3) Hanzo as Minako
4) Zork as Megumi


Also due to the multiple characters issue, every player as to mention with WHICH character he signs up in a campaign. Some of them will have level restrictions. Not before a while though.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 31, 2012, 09:30:30 am
FIRST SIGNED UP.

FIRST.

VARIATION OF THE FIRST COMMENT.

FLAME WAR STARTED.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 31, 2012, 12:21:37 pm
Well Ikari I would like to sign up with Kagami if that's possible. Here's the info. The stuff I spent FP on will have SOLD OUT at the end.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 31, 2012, 12:26:37 pm
I'd like to sign up for it as well with my Sheep Character Megumi, though I haven't actually finished her character sheet yet, though I can have it done today if your willing to hold on a bit.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on December 31, 2012, 12:46:47 pm
Damn, this week will be hard to participate... But it seems there's already 3 people anyway, so I'll wait for the next opportunity.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on December 31, 2012, 12:47:26 pm
I'll probably have to sit this one out but here is what I've got for my characters sheet so far and a drawing I did of her not long after the one I posted before.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 31, 2012, 03:44:02 pm
Ah what the hell, looks like I'm in with Minako. I still don't have spells for Hibiki after all. I got an idea or two, but..
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 31, 2012, 03:58:08 pm
well this brings up a problem, 4 people wanna take part in the first campaign, but only 3 slots are available...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: The Hating Hater on December 31, 2012, 04:10:27 pm
I'm going to wait this one out. There are still things I need to edit out before my character are playable.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 31, 2012, 04:23:46 pm
Four's a pretty rounded number really. It shouldn't be that much harder to GM for than 3.
Hell, Taizen, the guy behind Gensokyo Quest, started with 4, and he's not had too much trouble. Heck, he started up a second session of four players.
(Since I had my fingers in the metaphorical pie, I ended up playing in both.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on December 31, 2012, 04:26:11 pm
if thats the case then 4 should be alright, we'll just need to wait for Ikari to say something first.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 31, 2012, 10:43:45 pm
Sure, 4 is do-able.

I'd like to sign up for it as well with my Sheep Character Megumi, though I haven't actually finished her character sheet yet, though I can have it done today if your willing to hold on a bit.

Of course, we still have to determine who's ready when anyway.

I'm absolutely horrible with timezones, so I'll just use a website for that...

Apparently, I'm at GMT+/-5:00  And for the record, it's 5:42~ as I'm writing this post.

I'm available all day until 6 AM here, so basically for the next 12 hours. Yeaaah, that's what I meant by weird sleep cycle.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 31, 2012, 10:46:21 pm
Amusingly enough, it's 5:45PM as of this post. So we're pretty much on the same schedule!
(Right down to the weird sleep schedule. Did someone use a Magic Mirror to make a copy of one of us? ._.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 31, 2012, 10:49:23 pm
Amusingly enough, it's 5:45PM as of this post. So we're pretty much on the same schedule!
(Right down to the weird sleep schedule. Did someone use a Magic Mirror to make a copy of one of us? ._.)

Woah, that's cool  :D Less timezones for me to memorize... And now timezones sounds like a mechanic Sakuya would have.

I'm probably the copy if that was the case, or you'd be younger  :3
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on December 31, 2012, 10:51:15 pm
Ready to go when these leaves are done. stupid raking.  :smokedcheese:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 31, 2012, 10:53:15 pm
True! Now, who do I know has a Magic Mirror...Well, there's Caster Extra from Fate/Extra, but I never met the lady.
Hmm...Well, I'll just blame Yukari. Or Kanako. Or Eirin. One of those three.

Anyhow, as for when I'm free, that varies depending on my aunt's work schedule, and the weather. I'm usually able to go anywhere from 10AM to 7PM.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 31, 2012, 11:01:29 pm
I'd like to announce the method of playing.

We'll be using Chatzy, a website meant to create chatrooms that can be used by others. Here's the advantages!

- Built-in Dice Roller, Coin Flipper, Decision Maker
- No registration required. Ever.
- Works through sharing links, so it's all private.
- Did I mention no registration? That's great.

Here's the link to the chatroom: http://us6.chatzy.com/61720445755286

And here are the rules:
- Pick a color, and make it unique among the other users.
- Even though you are not part of the 4 players, you may join and look at the game. Please refrain from commenting, as it's meant as a spectating option.

Also, news number 2, due to the heavy changes the game went through, it has been given another name. As suggested by Yugian, and approved by me gushing over the name, I officially brand this game;

Beyond the Border
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on December 31, 2012, 11:06:58 pm
Heh, a somewhat common name really. But I got no complaints.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on December 31, 2012, 11:17:59 pm
Heh, a somewhat common name really. But I got no complaints.

I felt the same way...weird. Anyway Ikari before we start. Is there anything you missed or anything we should know before we start. Also, is there going to be a list of positive status effects?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on December 31, 2012, 11:29:39 pm
I don't think anything is missing. Most status effect can be made up and played around with, so we can still play without any problems.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on January 01, 2013, 03:50:31 am
I think the Traits are done?

also Zork can you post Megumi's Sheet please? I want to draw her.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on January 02, 2013, 01:30:07 am
I think the Traits are done?

also Zork can you post Megumi's Sheet please? I want to draw her.

Lemmie draw her first as there's a few things related to her appearance I don't really know how to explain in words and a visual depiction would be better, hope that's all right.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on January 02, 2013, 09:38:21 am
I had guessed as much

here a pic of Yuzuki I did.
big bear little bear cos the dippers are lame
[attach=1]
god I need a new scanner.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on January 02, 2013, 09:50:44 am
I had guessed as much

here a pic of Yuzuki I did.
big bear little bear cos the dippers are lame
(Attachment Link)
god I need a new scanner.

ooo very nice, would love to see that coloured and a background added at some point, might give it a go myself too, though I've never really attempted a background before as I'm not exactly a background artist lol
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on January 02, 2013, 11:43:52 am
ooo very nice, would love to see that coloured and a background added at some point, might give it a go myself too, though I've never really attempted a background before as I'm not exactly a background artist lol
It's kind of asking for it "Colour me!"

I also did Sarutana killing the wildlife
[attach=1]
and Kagami buying drugs of Reisen but I'm not that fond of it
[attach=2]
I was going to draw Megumi talking with Keine or looking sad after the crowd dispersed in front of her house/church but it can wait.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on January 02, 2013, 08:06:30 pm
just though I'd show you guys a small in-progress preview of Megumi's ref image :V
(http://img210.imageshack.us/img210/4963/derprj.png)
I think I improved somewhere but I can't put my finger on it :P Though Im not really too happy with her lower legs, but at least that reference image is gonna be the one of her in her Priest robes so they'll be covered for the most part, though the image on the right side will be of her in her Yukata, and her legs are gonna be uncovered in that one so thats gonna be a problem :V

Also lol I forgot I had my dual monitors set up lol

Also I was having some trouble drawing her hair so I used this as a reference
(http://images.wikia.com/fairytail/images/0/0f/Mavis_Full_Body.jpg)
Not sure what she's from but I essentially made Megumi's hairstyle a shorter version of hers, with some differences of course :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on January 02, 2013, 08:29:25 pm
Oooo. Thanks FoxTide, that looks pretty good!  :3

Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on January 02, 2013, 10:05:31 pm
Pretty good Foxtide, but I can't help but point out a few things. Kagami's hair isn't in a ponytail and she has thicker bangs. She also wears geta. Sorry if it sounds like I'm complaining. I really need to draw her soon, her yukata's design is hard to put into words.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on January 02, 2013, 10:13:09 pm
Whooptie doo, here I am!

Sorry for being away yesterday, New Years family reunion and all. It was boring as hell, but hey, food.

By the way FoxTide, those drawings are mighty fine!  :3
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on January 02, 2013, 10:31:59 pm
Thanks
just though I'd show you guys a small in-progress preview of Megumi's ref image :V
(http://img210.imageshack.us/img210/4963/derprj.png)
I think I improved somewhere but I can't put my finger on it :P Though Im not really too happy with her lower legs, but at least that reference image is gonna be the one of her in her Priest robes so they'll be covered for the most part, though the image on the right side will be of her in her Yukata, and her legs are gonna be uncovered in that one so thats gonna be a problem :V
That face so cute. chugga? you to?
Pretty good Foxtide, but I can't help but point out a few things. Kagami's hair isn't in a ponytail and she has thicker bangs. She also wears geta. Sorry if it sounds like I'm complaining. I really need to draw her soon, her yukata's design is hard to put into words.
I got the impression that I didn't have it quite right which is part of the reason I'm not so fond of the picture
IKariiiiiiiiiiiiiiiiiii!!!!!!!!!!!!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on January 02, 2013, 11:19:55 pm
I got the impression that I didn't have it quite right which is part of the reason I'm not so fond of the picture
IKariiiiiiiiiiiiiiiiiii!!!!!!!!!!!!

If you want, I can give you the old drawing I have of her. Not much has changed except the design of her yukata and probably the "waist ribbon/sash" length.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on January 03, 2013, 11:26:13 am
here the chat feed it's probably a little messy. and theres a small piece missing at lest I think there is.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on January 03, 2013, 06:29:52 pm
When will the next session be because i want to be a part of it
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on January 03, 2013, 10:41:35 pm
When will the next session be because i want to be a part of it
you and me both by the way here that drawing you asked for.
[attach=1]
It might not be what you had in mind.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on January 03, 2013, 10:44:42 pm
the picture is great . its certainly better then anything i could churn out.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on January 03, 2013, 10:47:03 pm
but is it who your character is?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on January 03, 2013, 11:59:10 pm
Yes it is. I'm just hopeing ikari comes on here with the next date for the next session
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on January 04, 2013, 12:19:32 am
Actually, I was thinking. In order to prevent from anyone from taking part in too many incidents that may cause for other players to not be able to play, I think maybe we should have it so that you MUST sit out an incident if you have played as an active character two incidents in a row.

you and me both by the way here that drawing you asked for.
(Attachment Link)

Love the drawing, especially how you did the wings.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on January 04, 2013, 12:22:05 am
here's one of Minako
[attach=1]
sorry you didn't describe Tamamo's Garb and I couldn't resist
thanks Genso
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Hanzo K. on January 04, 2013, 12:27:09 am
Actually, I was thinking. In order to prevent from anyone from taking part in too many sessions that may cause for other players to not be able to play, I think maybe we should have it so that you MUST sit out a session if you have played as an active character two sessions in a row.

Ah, but by using that logic, around 3/4ths of the current one would have to sit things out. And even that's only balanced by the fact that I missed out on the first one.
And then you gotta think about the times where everyone starts at the same time. Consider the possibility of none of them missing a session. What now? Story ends up on ice due to that little rule, because by that reasoning, they'd all have to sit out a session. But they can't have one because none of them have missed any.

I can see the reasoning, but the potential for slipups like that is a bit bothersome.


here's one of Minako
(Attachment Link)
sorry you didn't describe Tamamo's Garb and I couldn't resist
thanks Genso

Niiiiice.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on January 04, 2013, 12:30:10 am
Ah, but by using that logic, around 3/4ths of the current one would have to sit things out. And even that's only balanced by the fact that I missed out on the first one.
And then you gotta think about the times where everyone starts at the same time. Consider the possibility of none of them missing a session. What now? Story ends up on ice due to that little rule, because by that reasoning, they'd all have to sit out a session. But they can't have one because none of them have missed any.

Messed up and meant to say incident earlier ^.^;

EDIT: WHAT'S WRONG WITH ME!? TWICE?! SAME MISTAKE?!  As an apology, I'll say something about the next incident. There will be a special surprise for those that can reach the end of it, A special "rule".~~~

EDITEDIT:
And even that's only balanced by the fact that I missed out on the first one.
And then you gotta think about the times where everyone starts at the same time.

This is something else I've thought about. If the times don't match, then when some people leave, they force the others to stop if they are plot related. So it may be wise that you have people in a similar time that will be on, or it will freeze the plot as well.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on January 04, 2013, 12:31:12 am
and by that he means incidents
 
edit: yay the you have a hangover that lasts till the end of the next incident rule!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on January 04, 2013, 11:27:21 am
edit: yay the you have a hangover that lasts till the end of the next incident rule!

XD I wish, but it'll be something better~.

Also I'm posting a "raw" version of the sessions so far that include only things relevant to the game while all unnecessary commentary has been removed. I also edited a few sections so that the dialogue and actions flow better and make chronological sense.

EDIT: for some reason the file won't attach to this post....................sorry about that.
[attach=1]
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on January 07, 2013, 12:39:06 pm
man we really seem to have come to a complete standstill haven't we?

Well anyway, I finished Megumi's Priestess outfit for the most part, the only thing she's really missing is her Bible, though I'll get around to designing that later.

Also if you'r wondering why she has the Yin Yang and Lotus symbols on her, well its to do with there meanings, Yin and Yang being Balance and Lotus being Purity , obviously the rest of the symbols are Christian Symbols, though the sheep with the halo came with a set of Photoshop brushes of Christian Symbols I used for this so I just felt like adding it cos I can, though not sure if I'll keep it as part of the final design as its more of a joke thing really :V

(http://img855.imageshack.us/img855/4249/megumiseijopreview2.png)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on January 07, 2013, 07:07:19 pm
Oooo, nice work Zork. THats really good! XD
So thats what sheep priest looks like. I still wanna hug her. XD

*Only does low grade Sprite work. kinda the odd one out here.*
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on January 07, 2013, 10:54:59 pm
If any thing it makes me whant to hug her more.

I like makeing Sprites too.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Zork787 on January 13, 2013, 02:38:00 pm
Suddenly the topic become VERY inactive, so have a random picture of Megumi as a Touhoumon Trainer while we wait for something relevant to be posted!

(http://fc00.deviantart.net/fs71/f/2013/013/1/4/megumi_the_touhoumon_trainer_by_zork_787-d5rcxct.png)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on January 16, 2013, 06:08:34 am
Bump-age.

Ikari, if you're reading this, is there still room for one more (when I actually have the time :V )?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on January 17, 2013, 05:14:43 am
We're almost done with the current scenario. then we're gonna discuss how we're gonna do these things. XD
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on January 17, 2013, 05:57:31 am
Bump-age.

Ikari, if you're reading this, is there still room for one more (when I actually have the time :V )?

We're so close to done, you'll be able to join bandwagon 2 in no time.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sulac on January 17, 2013, 09:58:48 pm
I registered an account on this forum just to get in on this, so I'm happy to hear that! Also hi, I've always wanted to play a tabletop RPG and I like Touhou so why not. Still working on my character though. >_>

By the way, have you folks heard of this thing called Gametable? It's a program that lets you play tabletop games over the internet with people.  It uses a grid system for the game, and it has a built-in dice rolling script. In fact, you can create custom dice macros to automatically roll for you. So you just press a button and it rolls [d6 - d6 + modifier] whenever you need it. From the log I read, it looks like you guys have been manually rolling two dice and adding the modifiers in yourselves, which seems like it takes a bit of time (it did for me).

So yeah, just felt like sharing that at least. >_>
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on January 17, 2013, 11:41:00 pm
I did that too. just so you know you can't attach things to posts untl you've made three.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sulac on January 18, 2013, 12:02:40 am
If people want to try using Gametable, I'd just link to a site they can download it from. Although I did make a variety of Touhou pogs for just such an occasion...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: The Hating Hater on January 18, 2013, 05:38:50 pm
Just finished drawing my characters.

(http://i784.photobucket.com/albums/yy125/brian7789/hpqscan0001-1_zpsa24200a5.jpg)
Merodi
(http://i784.photobucket.com/albums/yy125/brian7789/hpqscan0003_zps4199133d.jpg)
Mercy
(http://i784.photobucket.com/albums/yy125/brian7789/hpqscan0002_zps203a3296.jpg)
Satou
(http://i784.photobucket.com/albums/yy125/brian7789/hpqscan0004_zps78752010.jpg)
Mercy (side)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Validon98 on January 22, 2013, 11:45:24 pm
We're so close to done, you'll be able to join bandwagon 2 in no time.

You are? If I have the time (real life seems to want to fight against me at every turn), I'd like to join too.
I also just have to grasp all of the new rules. The whole primary and secondary trait thing is a bit confusing, but besides that I think I understand mostly everything else.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on January 23, 2013, 04:28:08 am
You are? If I have the time (real life seems to want to fight against me at every turn), I'd like to join too.
I also just have to grasp all of the new rules. The whole primary and secondary trait thing is a bit confusing, but besides that I think I understand mostly everything else.

If you have questions, you can contact any one of us. The next one will be decided once Ikari comes back and we can finish the current one. I'll send you my skype if you want/need it.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on January 23, 2013, 02:30:54 pm
You are? If I have the time (real life seems to want to fight against me at every turn), I'd like to join too.
I also just have to grasp all of the new rules. The whole primary and secondary trait thing is a bit confusing, but besides that I think I understand mostly everything else.

I'd be glad to answer anything! Traits are pretty simple in retrospect. Feel free to PM me any questions you have~
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 01, 2013, 06:05:06 am
Hello everyone!

Now, many of you may have noticed I wasn't on at all lately. That can be easily explained by a fuckton of exams and projects, as my second third of the year is almost done, and thus grades must be collected.

And thus, on Wednesday, I was glad to say ''Hey, I got free time! I can finally go on skype and continue the game!" My computer, being a horrible person, decided that it shall not be so. Lately, my computer's performances have RADICALLY dropped for no apparent reasons. I can't open music or videos, can't use most websites that has anything more than pictures (No youtube, for example, but I can still use say, Imgur) and most of all, can't open any program such as Skype, Steam or MSN. I'm limited to MoTK and a handful of websites, but not much else. Even Chatzy is being uncooperative.

I hope it'll go away soon, as I don't even have anything open. I literally closed every program I had open and my computer still runs at 100 % capacity, howling and shooting hot air like a dragon would.

Conclusion: Hopefully this explains why the first avatar I ever had on this forum was Hina, with the title and personal text; "Embodiment of Misfortune / Proud to be Unlucky".
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on February 01, 2013, 07:00:13 pm
:<

Well at least you can still post here, so that's good. Maybe the game could continue on IRC in the interim, since it's a bit less demanding of a program than Skype? (Also you can have dicebots and stuff in the channel to expedite things.)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 01, 2013, 07:31:54 pm
Sure, no problem~

It's in those times that I sometime gaze at the stars, and with a mellow sigh, whisper to god;

"I fucking hate my computer."
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Validon98 on February 01, 2013, 08:00:42 pm
Sure, no problem~

It's in those times that I sometime gaze at the stars, and with a mellow sigh, whisper to god;

"I fucking hate my computer."

Yeah, those times...
In hindsight, my laptop randomly crashing isn't nearly as bad as your situation. I hope it gets better.  :(
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 02, 2013, 03:14:40 am
I love how mine has dozens of glitches, and how I can recognize them all.

- Sudden Blue Screens
- Speakers automatically shutting off (And requiring to be turned on again through console commands)
- Not opening at all (Recognizable by the Wireless Connection light being orange)
- Turning off the keyboard (Making it impossible to use)
- Fan turning off (Leading to insane performance reduction and crashes, due to extreme overheat)
- Internet not working
- The usual crashes and freezings.
- Battery suddenly failing and closing the computer if not plugged.
- Not recognizing any USB keys
- Randomly closing.

And those are a small handful of them.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sulac on February 02, 2013, 03:47:20 am
Sounds kinda like my old laptop. Half the keys didn't work, the mousepad was completely nonfunctional, the usb mouse I used instead didn't click properly, the battery was straight up broken which would cause the thing to turn off if it got unplugged, and it was a Mac, so the power cable's plug was massive, which kept it from staying in the socket properly.

Your situation's obviously a lot worse, but I know your pain, man.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 02, 2013, 06:20:42 pm
Good news! My computer crashed again because of his goddamn battery problem and it somehow improved the performances upon opening it again. It removed a few of my files and still doesn't work too well however.

Conclusion: My computer's Ebola ate away his AIDS, but caused its Polio to worsen and didn't completely remove his cancer.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on February 02, 2013, 08:50:03 pm
Out of curiousity, who the flying frak made your laptop? I've had some derpy computers but none that...Uhhh...Continually devoured themselves in a constant ouroboros of bad code like yours does. :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 02, 2013, 09:11:50 pm
It's a Compaq.

Fun fact: The hole in which the hot air comes out is huge and on the underside of my computer, making it heat up to magma-like temperatures if set down on a desk. It actually made the black color melt off around it. Even funnier; My dad blames ALL of those glitches mentioned earlier on me because "If I'd just set it down on a desk, it wouldn't over-heat and none of that would happen." Even funnier; He knows I can't set it down on a desk, and still says that.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on February 02, 2013, 09:39:29 pm
Since you're on, guess now is a good chance to mention the little "side projects" we've been working on. A few of the others and I thought of doing side stories of the main player characters of each incident a while after each incident (not an epilogue). So I was wondering whether whatever happens in the side stories and would have any effect on the main incident scenarios. If you want them, I can send them later.

EDIT: Yea, I wasn't paying attention since I just woke up when I wrote that. The side stories are just mini-stories about everyday events for the characters or sometimes an event with other characters or backstory. Just a little background for the characters.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 03, 2013, 03:05:17 am
Uuuh.... Define "Side-stories".

So I was wondering if it's okay to have it where whatever can happen in the side stories

Also this sentence.

Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on February 09, 2013, 09:57:27 pm
Well, good news people. We FINALLY finished the first incident. After 23 days of absence from the last session, we finally finished. I will finish putting together the "raw" version of the first game and put it in this post later.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on February 09, 2013, 10:06:38 pm
Hell yeaaaaah. :]

Would you also be able to combine the previous sessions into the same doc for those of us who have been in and out?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: EthanSilver on February 09, 2013, 11:14:51 pm
Well, good news people. We FINALLY finished the first incident. After 23 days of absence from the last session, we finally finished.
Sweet! Congrats on your first resolved incident everyone. :)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on February 09, 2013, 11:30:21 pm
Well here's the raw. Now that that's finished, I would like to introduce something new we decided.

SIDE STORIES.

The main player characters of each incident get 1 side story to play through. At the end of the side story, you shall be rewarded for your efforts. The stories can range from simple slice of life, to random battles, or whatever you want. This will be how you can get special items or extra bonuses, such as extra FP, CP, or skill points. No experience is gained during most side stories. There will also be one special group side story that anyone/everyone can play in. This one is particularly hard, so expect lots of GAME OVERs and BAD ENDs. So, I would like to ask now before the second incident comes around; Who wants to participate in the group side story (which I will probably be GM'ing as I have GM'ed all the other side stories so far >.>)?

Oh yeah, I forgot to mention, I'll post the side stories some other time after all have been completed.

Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 09, 2013, 11:47:17 pm
/me raises his hand and jumps around happily

I'd like to participate, since I never really played the damned game xD

I'll probably be using my new character. Sheet included in this post.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on February 10, 2013, 12:12:31 am
He-yo Cheerio, i'd like to throw my hat in if im allowed.

Cant level up until the 18th though ;.;
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on February 10, 2013, 12:18:18 am
Hey Ikari, do you think a Norse valkyrie would fit under any existing classes or is this something I'd have to 1-on-1 with you about?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on February 10, 2013, 12:27:10 am
Hey Ikari, do you think a Norse valkyrie would fit under any existing classes or is this something I'd have to 1-on-1 with you about?
:wat:
 :3
 :]
Yessssss~ Thats awesome~~ XD
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on February 10, 2013, 12:33:22 am
Actually, those who want to join, send me a PM with your chosen character, your country/time zone, and anything I might need to know. It'll be simpler for me and it'll make things interesting.

EDIT: The premise has to do with sake.~ So expect a drinking party afterwards if you guys beat it.~
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on February 10, 2013, 12:53:40 am
Would freshly-joining players need to wait until after this sideshow thingie to join?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on February 10, 2013, 01:03:27 am
Would freshly-joining players need to wait until after this sideshow thingie to join?

Here's your answer:
There will also be one special group side story that anyone/everyone can play in.

So answer's yes, you can play. Knock yourself out, expect large meteor like objects to randomly crash into the earth as well.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 10, 2013, 01:05:37 am
Hey Ikari, do you think a Norse valkyrie would fit under any existing classes or is this something I'd have to 1-on-1 with you about?

I uh... I'm 100 % sure this doesn't fit in any of the classes, and if you want to make a special gimmick of something with it, then sure, go ahead and PM! <3

Edit: Found the right reaction.

:wat:
 :3
 :]
Yessssss~ Thats awesome~~ XD
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Validon98 on February 10, 2013, 01:06:59 am
Oh? This sounds fun! I might as well throw in the character I made a while back.
Also, Norse Valkyrie? What is this, Valkyrie Profile?
If only...
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sulac on February 10, 2013, 01:34:58 am
I should probably finish my character already. Although I really just need to quickly write up her personality and finish her biography.

Although I haven't used my fandom points, but that's largely because I can't imagine my character using any spells. Would I be allowed to spend them on an extra spellcard instead?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 10, 2013, 01:41:51 am
I should probably finish my character already. Although I really just need to quickly write up her personality and finish her biography.

Although I haven't used my fandom points, but that's largely because I can't imagine my character using any spells. Would I be allowed to spend them on an extra spellcard instead?

Of course, you can trade 'em for 2 CP per FP. Hell, you can start with a collection of spellcards instead of spells, that's a legitimate strategy.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sulac on February 10, 2013, 01:45:42 am
Cool, although I'm having a bit of an issue with that. Namely the lack of consistency in the spell card post. (http://www.shrinemaiden.org/forum/index.php/topic,13885.msg925277.html#msg925277) You tell me there's CP, but in the post it says effects are bought with FP, and not everything has a price either. It's a little frustrating, to say the least.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on February 10, 2013, 01:50:40 am
Of course, you can trade 'em for 2 CP per FP. Hell, you can start with a collection of spellcards instead of spells, that's a legitimate strategy.

Wish you told us before >.> Anyway, the start of the side story will be expected to start sometime next week. It's lunar new years, so I may be busy most of the time during this weekend.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 10, 2013, 01:55:58 am
Wish you told us before >.>

I did. It's even in the handy-dandy guide I've spent much time writing on this thread. >___>

Oookay, it's not in the guide, but I've stated it a few times.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sulac on February 10, 2013, 02:18:15 am
I'd just like to reiterate that not everything on the spell card post has a point price on it and it bothers me greatly. Given that I effectively have 30 CP to spend I could easily afford the spells I want but I like being sure.

Oh, and you haven't added Status Effects to the table of contents post on the first page yet.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on February 10, 2013, 03:40:55 am
I'm trying to figure out whether a valkyrie would be some sort of human or a youkai.

Closest Gensokyo already has to one is shinagami, and they work waaay differently.

EDIT: Ikari, tell me how legit/broken this sounds:

Quote from: Charsheet
Race ability: Instinctively able to identify the greatest threat and also able to read runes.
Personal ability: +1 to might and will for every 2 lives lost.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 10, 2013, 04:30:56 am
I'd just like to reiterate that not everything on the spell card post has a point price on it and it bothers me greatly. Given that I effectively have 30 CP to spend I could easily afford the spells I want but I like being sure.

Oh, and you haven't added Status Effects to the table of contents post on the first page yet.

I'll make sure to fix those soon.

EDIT: Ikari, tell me how legit/broken this sounds:

Race ability sounds great, if a bit too vague. I'd make the threat thing in the shape of a spell who could tell you the intentions and general aggressiveness / strength of a person in a stats-like appearance. Think of SoPM and such.

The personal ability would become a bit too OP late game, what's with high number of lives and such. Could be a +25 % boost to might and will once you reach the 1/2 lives threshold. (Rounded down)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on February 10, 2013, 10:41:20 pm
Ah, yes, that makes more sense. Although now that I think about it I think I'm going to make a different ability for race and make the current race ability into her personal ability instead of the might/will boost.

Now then, some other questions...:

A) What element would lightning be?

B) How many Fandom Points do you think Mjolnir would cost?

C) What's a good time to Skype later this week so I can make sure I know what the Hell I'm doing?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 11, 2013, 05:03:24 am
Now then, some other questions...:

A) What element would lightning be?

B) How many Fandom Points do you think Mjolnir would cost?

C) What's a good time to Skype later this week so I can make sure I know what the Hell I'm doing?

1) Lightning would be Lightning. It's a legit element. It's mostly effective against water, but weak against earth.

2) With our conversation, about 9 FP.

3) I'll be on more often, so probably any nights.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sulac on February 11, 2013, 07:26:27 am
Oh, that reminds me. Here (http://gametableproj.sourceforge.net/) is that online tabletop program I mentioned in my first post. You can download it for free and play around with it. It's pretty barebones, but it allows for some graphical representation of what's going on, and it does have an in-game chat and customizable dice rolling scripts.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on February 15, 2013, 04:44:28 am
Okay, I should be free tomorrow. So I think we can start the group side story tomorrow. Those who aren't ready can tell me and I'll arrange so that they can still play later (I'll think of someway to add them in~) if you happen to miss it. The second incident should be available soon as well, probably after the side story is complete.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on February 15, 2013, 04:49:01 am
Which time tomorrow? (Not that I'm doing anything anyway. :V )
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on February 15, 2013, 04:59:04 am
Probably from 4:30p.m. to 3:00a.m. will be the time (in my time zone) when the session will take place if nothing comes up suddenly. It is about 9:00p.m. as I write this, so you guys can figure out the time for yourselves by doing the math.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on February 15, 2013, 05:03:16 am
Alright. (Although I think 3:30 AM might be a bit late for me.)

May or may not show up.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sulac on February 15, 2013, 05:16:24 am
So I've been thinking up a character, and it's a beast youkai. A lion, specifically. But I can't for the life of me think of any special "Animalistic Ability" that she should have. Would anyone like to help me figure something out?

Edit: Many thanks to Genso for this:

Keen Pride
Allows the character to redo a single roll if the dice result is less than a -3. (Or another incredibly low number)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on February 15, 2013, 03:21:59 pm
What will we be using for this skype or will we be using the chatzy thing?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on February 16, 2013, 12:26:57 am
We shall use chatzy. Although we usually have skype on too sometimes to ask questions and such. I will make a room soon. Just hold on a moment.

EDIT: http://www.chatzy.com/64230146519256

Those who still want to join/missed the first session can still do so as long as you guys make it to the next session. I will probably be busy this week, so I will try to find a date when I'm free and tell you guys.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on February 17, 2013, 03:16:56 am
well i finished a new character her name is nagisa shirasawa or 白沢渚. she is a shellfish youkai. the character sheet will be attached to this post.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 18, 2013, 12:24:17 am
Sent my message too late. Damn it.

ANYWAY.

Keen Pride
Allows the character to redo a single roll if the dice result is less than a -3. (Or another incredibly low number)

I'd say -4, since we're talking about a whole dice re-roll.



Secondly, I'll start posting actual informative things here. Remember the big whole sections I did before? More to come. Involving Ex-Modes, fixing the older stuff (spellcards for example), editing the older ones, changing some very important rules, and the new traits, much similar to the original pdf's.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: The Hating Hater on February 18, 2013, 03:31:48 am
So how about them Merodi things you said to PM me :P
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 19, 2013, 03:07:23 am
So how about them Merodi things you said to PM me :P

I thought maybe Genso answered you, but I guessed wrong... As much as I owe you, you may want to read the rest of that post.


And now an important announcement. As I've tried to re-work things, I realized that the version I ended up making is far from perfect, and still quite a distance away from great.

I'm really proud (although it probably isn't that justified) of what I did with Tales of Phantasmal Land, but I can't stand an unfinished project, and I can't change things as there is too many players currently finished with their characters. The solution to this is more than obvious.

I thus hereby give up my GM duties for now, and intend on re-working on the project, and making that darned pdf I spoke of a long while ago. Genso's version of the game is pretty successful and does a nice job at making plot-twists and such. It's not my thing, but I'm glad that it works out for people. I've been saying a lot lately that I shouldn't GM much, because to be frank, I'm not good at it, but that doesn't make me improve. I'm just gonna re-work on it and turn this rough beta game into a better project, all while trying to learn more about GMing.

I got to see the problems in what I thought was close to finished, and I'm thankful that Genso made his own game with it so that the current players can keep playing, and that other people can also apply for it. I'm not sure I'll make a thread about it, but I'm certain that hosting games isn't my role anymore and I gladly resign my place.

Finally, I'm taking a break from roleplaying or failing to participate in Genso's version, (I seriously am horrible on this point) and I'm going to be re-working what I've done as well as what Tales of Phantasmal Land did. My true goal isn't really to spread it around MoTK, and I don't think I'll be making a thread about it. What I'd like is getting a few people to work with, as partners, instead of throwing out my ideas on a forum and screwing up.

Thanks to everyone who participated, and to those I didn't manage to help to make them do so. Also, special thanks to you Al; Without you, none of this would have happened.

Special note about Merodi; You can go with Genso's version and finish your character's details to join his game, as I won't be doing much of that right now. I owe you, though, so I'll keep ya a number one place if my project ever works out.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on February 19, 2013, 05:56:47 pm
Double post because I dropped Da Bomb a bit too roughly and quickly.

I'll make a few things clear;

- The side-stories are still going to be on while I work on the guidebook and take a break. I'd be crazy to ban the whole thing!

- This is nowhere near a permanent "Whelp, this was fun, kthxbai" thing! I'm just switching from making this game as playable as possible for now and fixing things along the way, to actually making a clear, established rulebook. I was going insane with all the questions and flaws I saw in the project, and I need to think them out instead of giving stupid solutions to fix it as quick as possible.

- I'll be GMing one day. And I'll be better at it, damn it~!

Send me PMs if you really want answers about things that are unclear, because I don't want anyone thinking this is a Game Over to that project. I'm merely using a continue and restarting the stage!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on February 20, 2013, 01:40:57 am
Aww, glad I could help Ikari! (Sorry I didn't directly participate more myself but life happens. :V)

Lemme know if you want any other help on it from me!
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on February 22, 2013, 01:05:08 am
The next session will most likely be tomorrow, 2/22/13. So those who still want to join should come tomorrow.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Yugian on February 27, 2013, 03:19:12 am
Right, So whos simply 'here and waiting'? just doing a roll call here.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on February 27, 2013, 02:30:10 pm
I am just waiting for this to be over so that i can see if i can get people to join a game gm'd by me
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on March 21, 2013, 02:51:21 am
Soooo who is where on what with this at the moment?

I want to join a game if I can but I have no clue what everyone's doing relative to this thread now.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on March 21, 2013, 03:04:04 am
Wow, it's been quite a while since the last post. We talk a lot more on skype now instead of here, but I guess it would be good to post her occasionally. Anyway, contact one of our skypes and we'll talk about it since Ikari seems to disappear from the face of the earth occasionally. The next one will definitely happen during early April if not earlier than that.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Sagus on March 21, 2013, 03:07:22 am
Can a person suddenly drop in the game? I'd really like to play.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on March 21, 2013, 03:46:52 am
Hmm, perhaps. I added my skype info to my profile, so just contact me and I'll see what I can do.

EDIT: It's better to contact Ikari for stuff so yeah, just contact him. As for what I meant for "I'll see what I can do." I meant that I will try to speed things up so the players can play the next incident already.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on March 21, 2013, 12:57:23 pm
Unyeh, I'm more and more present compared to before.  :P

But yeah, we're not a secret sealed club or whatever, anyone can drop by anytime.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on March 22, 2013, 01:02:59 am
It's true

provided they survive the initiation!
all jokes aside drop in we don't bite
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on March 28, 2013, 06:02:05 pm
*Dynamics entry into the thread*

Actual update! The entire stat, spell and battle system are being heavily revamped right now. I'm still working out the details with my trusty acolyte, Alliterator, and we're hoping to bring a whole new, much better battle system.

Things that doesn't work and will be removed;

- Dodge and Aim stats are stupidly exploitable.
- Having two stats (Will and Finesse) tied to Aim and Dodge makes them absolutely necessary, preventing GOOD character builds.
- Battles are more or less repetitive.
- Will is a ridiculously useless stat.
- 4 stats out of 6 aren't used concretely in battle.
- Graze roll is the bane of everything ever.

So, for now nothing much can be done, buyt once we're done making it all functional and all, we'll introduce it publicly.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on March 28, 2013, 07:30:23 pm
Also, coming soon in the realm of whole-cloth additions to the game, Formations! A.k.a. a way to properly replicate the Prismriver/Mischievious Fairies/Toyo no Miko fights, and more importantly a way to make group fights actually interesting instead of a nightmarishly tedious dice slog.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on March 29, 2013, 12:55:45 am

- Will is a ridiculously useless stat.

did you meen Resolution?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on March 30, 2013, 06:43:07 pm
did you meen Resolution?

No, I meant Will.

Resolution protects against wounds and statuses, (and while it's use is limited), it's nowhere near as useless as Will- Out of battle, that is.

I dare anyone to find me three uses *out of combat* for Will.

Hint: You'll fail.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on April 01, 2013, 05:29:45 am
alright introducing a new skill tree

Medical Skills witch where missing in the original tales of Phantasmal land now have there own tree it goes a little something like this

Medical-Pharmacology: Lv0
Medical-Physiology: Lv0
Medical-Psychology: Lv0

Pharmacology: making medicines of all kinds, knowing witch ones to prescribe and how to identify them

Physiology: first aid, setting broken bones, closing wounds, doing surgeries and diagnosing physical problems

Psychology: counselling, diagnosing mentel health issues and providing therapy
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on April 01, 2013, 06:39:27 pm
what about dentistry :V
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: FoxTide on April 01, 2013, 10:34:28 pm
It uses all three Pharmacology too administer just to little pain killer so they can still feel everything Physiology so you know just how close you can drill to nerves without doing any damage but still causing the most exquisite agony Psychology so you can be the creepiest dentist possible and still get paid
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on April 01, 2013, 11:50:50 pm
I approve wholeheartedly of this new addition to the skill tree, in that case. :getdown:
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on April 03, 2013, 02:59:03 am
Ok an update this time from the forges of sols mind. The experince system.
it will be kinda like fire emblems 100 xp to level where xp is given by gm. The formula is players power vs defeated opponents power so if a level 10 beats a llowly fairy he won't get as much xp as if a level one beat the same fairy, also if the player loses they still get experince based off how well they did.  In this system xp  given is mostly be decided   by the gm. if any further info is needed pm or talk to me on skype.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on April 05, 2013, 11:08:05 pm
(sorry about the double post)

My incident will most likely start on monday.
there are 5 slots for players so if your interested please tell me in a post
1.ikari
2.
3.
4.
5.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on April 05, 2013, 11:23:11 pm
I might also be able to start my incident next week as well. I need to see when I can finalize the date since I may be busy on different days. However, Sol and I planned to have our sessions on alternating days. I plan on having 4 players in mine, but 5 may be okay. If there is extra space, players might be able to double dip.

1. Foxtide
2. Sulac
3. Silent Hill
4. Sol35
5. Zork787
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on April 06, 2013, 02:53:17 am
Count me in for your incident, Sol. Hopefully other people will join :c
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on April 06, 2013, 04:09:23 am
Depending on the time I'm game for sol's incident.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on April 07, 2013, 06:29:05 pm
as for the start time of my incident tomorrow it will be at 6:00 pm my time most likely. If you live on the east coast add 2 hours and if you live on the west coast subtract an hour.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on April 07, 2013, 08:55:56 pm
as for the start time of my incident tomorrow it will be at 6:00 pm my time most likely. If you live on the east coast add 2 hours and if you live on the east coast subtract an hour.

I uh... I'm not even out of school at that hour. (I think)
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: sol35 on April 08, 2013, 07:19:22 pm
the incident will be happening in this chatzy room http://us14.chatzy.com/44935081471804 at around 6:00 pm my time tonight
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on April 26, 2013, 06:17:21 pm
Just poppin' in to say that holy crap making a char for this is a lot more involved than I thought it would be.

Apocalypse World/Dungeon World have spoiled me. :getdown:

EDIT: Also, Ikari, did you do a writeup on status effects yet?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on May 02, 2013, 08:18:25 pm
Status effects were covered a while ago, yeah?

Though by definition, those are just the basic, logical ones; Anyone is free to make a skill that can inflict a different kind of state. I just wrote the general ones, like poison/death, paralysis, sleep, etc. The bread and butter, basically.

New Skills

For those interested, here's a new domain of skills.

Performance

Singing; Basically using your voice to sing and impress others. As simple as simple can be.
Dancing: Performing on a scene using dance and whatnot; Again, pretty simple!
Instrumental: It's about playing an instrument and whatnot; However, your character should specialize in a specific instrument, which also means that when playing an arguably similar instrument, your character should get a bit of the skill bonus. (But not in its totality).
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on May 02, 2013, 08:58:38 pm
I think there should be a Theater skill, too, though I imagine it's trivial to add that to that skill grouping.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: AnonymousPondScum on May 02, 2013, 11:45:00 pm
Doubleposting because we were talking about new rules for starting with an artifact item and I can't not post this:

Quote
[4:30:00 PM] s.charles.01: ikari can i get an artifact electric guitar
[4:30:08 PM] s.charles.01: s.charles.01 giggles like a 5-year-old
[4:30:18 PM] Ikari: "Eletric guitar...? Wood isn't electric :I"
[4:30:20 PM] Iannandru meredith: Awwww yeh
[4:30:42 PM] s.charles.01: Deaf Sign: POWER CHORD.
[4:30:51 PM] Ikari: Deaf to all but the FUCKIN' DEATH METAAAAAAAAAAL
[4:30:57 PM] Ikari: Mystia IS part of a metal punk band.
[4:31:16 PM] s.charles.01: Mystia, Kyouko, the Prismrivers and Reginleif all just WAILING.
[4:31:19 PM] Iannandru meredith: ROFL
[4:31:27 PM] s.charles.01: And when the residents of Gensokyo ask who won that day
[4:31:31 PM] s.charles.01: The answer was simply
[4:31:37 PM] s.charles.01: "The audience"
[4:31:39 PM] s.charles.01: Alternatively
[4:31:47 PM] s.charles.01: "SPEAK UP, MY HEARING'S GONE"
[4:31:53 PM] Ikari: @Ian: Perfect.

@Al: You mispelled "Died- xDDD
[4:32:02 PM] Iannandru meredith: Saru- 'God, this makes it so easy to sneak around.'
[4:32:07 PM] s.charles.01: Pfffffft
[4:32:09 PM] Ikari: Pfffffff xD
[4:32:28 PM] Ikari: Ikari: THE VOICES IN MY HEAD ARE GONE. THEY HAVE BEEN REPLACED BY AN ANNOYING BUZZING.
[4:32:38 PM] Ikari: - Death Metal. Cures schizophrenia since 1967
[4:33:05 PM] Iannandru meredith: Tenra - *Spazing on,the ground. in pain.*
[4:33:13 PM] Ikari: ...Dog ears.
[4:33:14 PM] Ikari: Ow.
[4:33:16 PM] Ikari: OOOOOWWWWWWWWW.
[4:33:21 PM] Iannandru meredith: Yuuuuup.
[4:33:34 PM] s.charles.01: If we can rope someone into doing cover art for this, THAT is going to be it.
[4:33:54 PM] Iannandru meredith: p-poor tenra ;w;
[4:33:55 PM] s.charles.01: Alternate subtitle: "WELCOME TO GENSOKYO, THIS SHIT HAPPENS ALL THE TIME, DEAL WITH IT"
[4:34:08 PM] Iannandru meredith: Her life is suffering ;w;
[4:34:32 PM] Ikari: xD
[4:34:35 PM] Ikari: Poor Tenra ;~;
[4:34:36 PM] Iannandru meredith: his*
[4:34:58 PM] Iannandru meredith: I HAVE MALE CHARACTERS, HERESY
[4:35:00 PM] Ikari: [4:34 PM] Iannandru meredith:

<<< Her life is suffering ;w;Suddenly Tenra grew a mangina.
[4:35:03 PM] Ikari: <3
[4:35:17 PM] Iannandru meredith: Really. xD
[4:35:18 PM] s.charles.01: The music rocked her cock off
[4:35:23 PM] Ikari: PFFFFFFFFFFFFFFFFFFFFFFFFT
[4:35:24 PM] s.charles.01: ...Kill me
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Validon98 on May 03, 2013, 12:19:08 am
Doubleposting because we were talking about new rules for starting with an artifact item and I can't not post this:

...I honestly have to ask: Were you guys on something when you were doing this?
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Ikari on May 03, 2013, 12:43:58 am
...I honestly have to ask: Were you guys on something when you were doing this?

Yes. It's called fun <3
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: The Hating Hater on May 04, 2013, 12:42:09 am
Yes. It's called fun <3

Fun is one hell of a drug.
Title: Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
Post by: Genso on May 04, 2013, 04:07:00 am
This is a normal occurrence for them. Please wait warmly until they get their sanity back. In the meantime, there seems to be some actual progress coming soon from various areas.
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: AnonymousPondScum on May 04, 2013, 06:38:28 am
Changed the original thread title as Sol is recruiting for his game!
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Yugian on May 05, 2013, 10:23:11 pm
*Still here.*
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Ikari on May 07, 2013, 02:47:32 pm
And thus, slowly, the new system is being tested. This has put the campaigns on hold quite a bit, but caused some nice progress to be made. Lots of it.

Lots and lots.

And because of that, I can safely say this; Tales of Phantasmal Land is probably going to be its own standalone thing, while the new mechanics that compose the tests I'm conducting will have to get a new name; Because it's just way too different to be the same game.

To any current players: It will be required to do a character re-work in order to fit within the new rules. It's not forced at all, and you are free to stick to campaigns that use Tales of Phantasmal Land rules. (Because heavy nerfs for some, heavy buffing for others)

To any future players: You're free to either make a character for a specific ruleset, or make two; One for each.

To both: If you do re-work your character to have the 2 versions for both rulesets, they will be independant from each other. AKA what happens to one does not necesarily happen to the other.
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Usagi on May 07, 2013, 03:13:21 pm
Can someone help me find a ex-mode for my new character?
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: AnonymousPondScum on May 08, 2013, 02:52:16 am
The new rules system is henceforth officially known as Loli Bullet Tea Theater 3000 until we can think of something better. :getdown:
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: AnonymousPondScum on May 08, 2013, 05:02:34 am
In today's episode of Loli Bullet Tea Theater 3000, a valkyrie goes on a scavenger hunt and discovers the merits of crowdsourcing drunk oni loli midgets.
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Ikari on May 10, 2013, 01:18:55 pm
Good news!

My laptop broke. Silently praying it won't stay broken forever, or that I'll be able to get back my files if it doesn't.
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: AnonymousPondScum on May 10, 2013, 02:31:26 pm
:ohdear:

Worst-case scenario, about how much stuff would we need to recreate from scratch?

Maybe we should set up a Dropbox for all the material from now on.
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Validon98 on May 10, 2013, 11:58:00 pm
This. Sucks. I was looking forward to doing more stuff, but I guess the chances of that happening are about zero to none for right now. I hope nothing got deleted. That would suck even worse. >.<
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Genso on May 11, 2013, 05:40:06 am
What did u lose exactly? Some of the information is spread out among the players and some of the new work can be found in other conversations. So there should be maybe half that needs to be recovered?
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Ikari on May 14, 2013, 01:35:55 pm
News update!

The problem was the plug; Using some tie wrap, I managed to make it work again. But that's too easy.

So my laptop decided to not turn on anymore. Hoping it's not the motherboard who's giving me the middle finger and making me lose everything. (Then again, it isn't the first time it won't open, so I'll give it some time)

Conclusion: I first wanted to get a job to pay for my driving classes. Now I know what I'll be saving for. >___>
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: sol35 on May 14, 2013, 01:41:39 pm
Well hopefully everything gets fixed before everything is lost.
Title: ATTN: Genso & others
Post by: AnonymousPondScum on May 14, 2013, 08:48:49 pm
On that note, if anyone does have any useful pieces of the playtest rules, please PM me with your email so I can add you to the dropbox and we can start making useful backups.
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Validon98 on May 14, 2013, 09:03:49 pm
I don't think I have anything that other people don't have. I was only told stuff related to character creation and a little bit about combat and that's it. And I think anyone else involved with testing would already have all that, so... yeah.
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: AnonymousPondScum on May 15, 2013, 04:50:47 am
I don't think I have anything that other people don't have. I was only told stuff related to character creation and a little bit about combat and that's it. And I think anyone else involved with testing would already have all that, so... yeah.

If it's something you've got that's not mentioned already in Ikari's posts in this thread, we can use it, and at any rate I want to set up a Dropbox for character sheets and the like and all resources related to the game.

Also I get more storage space if you accept my invite. :getdown:
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Ikari on May 16, 2013, 02:34:01 am
So. My data was first impossible to access, then it magically worked.

Good news: Didn't lose any data.

Bad news: No acess to a computer before a looong time. There won't be much of me for quite a while.
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: AnonymousPondScum on May 16, 2013, 03:19:11 am
Machines can be repaired/replaced. Hard work can't. Let us be thankful you made out with that much!
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: sol35 on May 17, 2013, 09:38:53 pm
well it looks like we will need a new thread soon as this one is nearing the hard lock on posts
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: AnonymousPondScum on May 17, 2013, 10:06:10 pm
Ikari was pondering doing that anyway as the new system is so far removed from the original ToPL that this thread's information is semi-out of date. :V
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Validon98 on May 18, 2013, 12:44:25 am
Ah man, that means my offline copy of a lot of the information from this thread is pretty much useless. I was going to put it on the Dropbox, too. Well, I still have the logs from that conversation. I'll see if I can't get that up.
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: AnonymousPondScum on May 18, 2013, 03:14:40 am
Put it up on the Dropbox anyway, just so we know how recent it was.

Also good for historical purposes.
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Validon98 on May 18, 2013, 03:25:53 am
Alright, it's up. Considering there's a place for character sheets, I'll put the old and new versions of my character sheet in there as well, just in case.
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Genso on May 18, 2013, 06:37:35 am
I should mention that both versions of the system for ToPL is in use. Ikari is testing the new mechanics while I add stuff to the old one to make it more workable. The difference is mainly the battle system. The one is use is the more Touhou-ish one with dodging as it's main focus. Ikari's new system is more of an RPG type with HP and a focus on minimizing damage taken (I guess like Soku). Players can choose whichever system they want to play. Though I do plan to somehow create a dual system later on to somehow mix both systems for a third option if the players want to play a different version of the game. And I can't really tell what was lost or not because Ikari tends to be secretive to the main active group, so I don't know if there is anything I have that might need to be backed up (Though I do have all my own stuff on a flash drive).
Title: Re: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)
Post by: Helepolis on May 18, 2013, 12:41:49 pm
As this thread reached 1000 posts, please create a new thread and link in the opening post to this one for archive purposes.

Thanks.