Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Zil on October 27, 2012, 04:21:21 PM

Title: STG Thread 12
Post by: Zil on October 27, 2012, 04:21:21 PM
I -think- it's the 12th one anyway. Not sure about fancy names or whatever. Here (http://www.shrinemaiden.org/forum/index.php/topic,12496.0.html) is the previous thread.

So yeah. Talk about shooting games, I guess. Personally, I've managed to get a 2-ALL of Daioujou Black Label. (http://www.youtube.com/watch?v=qLxBquEXL3Q) I'm not really sure what to say about it, but I'm glad I finally did it. I think I'm going to give Dangun Feveron a shot now. It looks like a relatively interesting game.
Title: Re: STG Thread 12
Post by: Zengeku on October 28, 2012, 01:25:26 AM
Once again, congratulations. Watching your replay has really done something to motivate me to get back to DOJ myself so thanks for uploading it.
Title: Re: STG Thread 12
Post by: Jaimers on October 28, 2012, 04:51:11 PM
Don't you mean Crawl Thread 12?

Well, I did. I won't be surprised if it doesn't go anywhere though, seeing as the old one died of inactivity in the first place.

Yeah that was kind of our bad. We've pretty much moved on to our irc channel and kind of forgot this thread existed.  :V

Congrats on the 2-ALL btw, glad to finally see that legendary <300 mil 2-ALL.
As for me I've been playing Alternative Sphere a bit lately. It's pretty fun although it's kind of silly too.
Title: Re: STG Thread 12
Post by: Zengeku on October 28, 2012, 05:54:10 PM
Yeah that was kind of our bad. We've pretty much moved on to our irc channel and kind of forgot this thread existed.  :V

Hah, you talk about shmups in there still?  :V
Title: Re: STG Thread 12
Post by: Zil on October 29, 2012, 06:02:21 AM
Once again, congratulations. Watching your replay has really done something to motivate me to get back to DOJ myself so thanks for uploading it.
As I recall, you don't even have a 1-ALL yet, right? Hop to it. BV
Congrats on the 2-ALL btw, glad to finally see that legendary <300 mil 2-ALL.
Uh, thanks. I didn't know getting a shitty score would be "legendary."

Well, moving on from DOJ. Gunbird 2 is a lot more fun than I remember it being. Getting a 2-ALL seems pretty insane.
Title: Re: STG Thread 12
Post by: Zengeku on October 29, 2012, 11:46:24 AM
As I recall, you don't even have a 1-ALL yet, right?

Oh I do. That was easy. I've only made it to Stage 2-2 though but that was a really bad run that had me die 5 times during the first loop to things that normally don't kill me at all like the first midboss in 1-5. Yeah, I said it was bad alright?

I don't think it's unrealistic to go for the 2-ALL in this game but UFO NBNUFO kinda pulls in me too so I'll see what I get the motivation to work on.  :V
Title: Re: STG Thread 12
Post by: K.B. on October 29, 2012, 10:50:46 PM
Ahaha so that was indeed your first farm post.  Hi, here's a 2-all.  So good.

And don't listen to these guys about scoring in some enemy-chaining game.  They're playing tee ball.

And since we're cross-posting...
Twinkle Star Sprites
...I'm going to pull a Naut and hurl uncontrollably.
Title: Re: STG Thread 12
Post by: DX7.EP on October 29, 2012, 11:13:33 PM
About time this showed up :V

Have been mostly playing Raizing STGs these days (Garegga and Batrider especially). Fun to play, but by no means am I doing that well on them. :V

As for cross-posting, some older stuff:
Just got to [DFK iOS, Normal difficulty] Ura with B-Strong (finally!)...And goddamn, compared to Tsuujou loop this is brutal. :V
Purchased [DDP Maximum] (iOS version), will try out later. :P I will say the OST is pretty good off the bat - lots of neat remixes of other Cave songs.
Title: Re: STG Thread 12
Post by: Erppo on October 30, 2012, 11:21:44 PM
Yeah let's start posting here again. I've been playing Power style DFK since the STGT ended, mostly with a run in a day pace. I feel like I should finally do something that can make me feel I'm done with this game but I have no idea how long that will take. Also made this funny video about chains and 2-5 Ura (https://www.youtube.com/watch?v=30vUSyG4RLw) some days ago.

I've also discovered that Raiden DX is a pretty awesome game. For some reason I used to assume the pre-Fighters Raidens were bad. It feels a bit like a Toaplan game but without most of the things wrong about Toaplan. :V
Title: Re: STG Thread 12
Post by: KLH on October 31, 2012, 01:17:23 AM
...I've managed to get a 2-ALL of Daioujou Black Label. (http://www.youtube.com/watch?v=qLxBquEXL3Q)
Congratulations! Nice to see more players successfully challenge this game!

I -think- it's the 12th one anyway. Not sure about fancy names or whatever. Here (http://www.shrinemaiden.org/forum/index.php/topic,12496.0.html) is the previous thread.
I like simplicity and minimalism

but I like references as well, so idk


And don't listen to these guys about scoring in some enemy-chaining game.  They're playing tee ball.
:V


Anyway, have been playing shmups (and video games in general) sporadically as of late, too busy with schoolwork and with watching YTPs lol

Regardless, I haven't posted here in a while, so I've been accumulating a few things that might be worth mentioning:
-DOJBL:
-Ketsui:

As for DOJBL, I think it's about time for me to assemble all of these into a complete run. My best run so far ended halfway through 2-4, so if I can do these in a full run, I should get significantly farther. Now, it's just a matter of finding the optimal time and clearing my hard drive (so I can actually record the run as an AVI file).
Title: Re: STG Thread 12
Post by: Zengeku on November 01, 2012, 12:30:40 PM
Been playing a bit back and forth with Futari, Touhou and DOJ BL.

On Futari I finally managed to pull off a decent Stage 4 run on Maniac. NM1B. The bomb being on the final moth that I've got no clue how to dodge. The boss went as it should. Kickass fight that. One of the most fun fights i've played in any Cave game.

DOJBL. Haven't played it for a long while so I decided to brush up on my first loop performances and it didn't take long before I got flawless runs of those. Everything points to me being ready to attempt full runs soon. I may decide to just stick to playing runs starting from 2-1 because I find the first loop to be a shitty and artificial extension to the games difficulty and length and a very cheap way to achieve those ends.

Finally, i played a bit of Air Gallet because it was mentioned in IRC. Not a bad game at all, it's pretty fun actually. Only problem i have with it is the damn Hunter weapon. Ruins what might've been a good solid game for me but I just can't seem to avoid accidentally picking up the blasted thing.  :(
Title: Re: STG Thread 12
Post by: Zil on November 01, 2012, 08:13:05 PM
Well I've finally got a good Xbox controller. The turbo feature is a godsend, as I seem to be in a situation where every shmup I play lacks auto-fire. (I think it's cheating in PoDD though, so I won't use it there.) The ability to alternate diagonal directions without without doing some kind of rhythm game crap is also pretty nice.

In any event, I've been jumping back and forth between Gunbird 2 and Dangun Feveron. Both seem to be great games so far. I'm definitely planning to 1cc Dangun, and maybe go for a no-miss clear, if at all possible. And I think I'll try to 2-ALL GB2, though I'm not sure how long it will take me. It won't happen until I'm actually competent at using a d-pad, at least. I think it's worth the time investment though.

Good luck with your DOJBL playing, you two.
Title: Re: STG Thread 12
Post by: Erppo on November 01, 2012, 08:53:28 PM
The hunter power up of Air Gallet is basically a different kind of bullet.

Also I get to choose the next montly game at shmups farm (http://shmups.system11.org/viewtopic.php?p=847579#p847579). Might as well ask for suggestions here too, but be quick with them. I'm currently leaning toward Giga Wing and will probably pick that unless someone manages to convince me otherwise.

E: no Cave plz, everyone plays them all the time anyway.
Title: Re: STG Thread 12
Post by: Zengeku on November 01, 2012, 10:39:41 PM
E: no Cave plz, everyone plays them all the time anyway.

PoDD  :V
Title: Re: STG Thread 12
Post by: chum on November 01, 2012, 11:38:16 PM
I think I'll try to 2-ALL GB2, though I'm not sure how long it will take me. It won't happen until I'm actually competent at using a d-pad, at least. I think it's worth the time investment though.

Good luck on this.  Just beating the first loop of that nightmare of a game took me over 10 hours of gameplay, and the second loop is so much harder It's not even funny, I think It's way out of my league. What character do you use?

Dangun shouldn't be nearly as hard, but getting a good score seems rough... If you're into the scoring in the first place.

Title: Re: STG Thread 12
Post by: K.B. on November 02, 2012, 12:42:42 AM
Ten hours doesn't sound bad.

Oh, ten hours of Psikyo.  I take it back.
PoDD  :V
Not a shmup.

The farm should love it.
Title: Re: STG Thread 12
Post by: Zil on November 02, 2012, 03:56:35 AM
Good luck on this.  Just beating the first loop of that nightmare of a game took me over 10 hours of gameplay, and the second loop is so much harder It's not even funny, I think It's way out of my league. What character do you use?

Dangun shouldn't be nearly as hard, but getting a good score seems rough... If you're into the scoring in the first place.
I've been using Tavia. As I understand it, it's either her or the gay samurai, unless you want the game to be way harder. And I have been liking the scoring in Dangun.

PoDD as the monthly game would be awesome. I'd be all over that.
Title: Re: STG Thread 12
Post by: Zengeku on November 02, 2012, 11:32:00 AM
Not a shmup.

Define shmup. This is just a multiplayer shmup   :3
Title: Re: STG Thread 12
Post by: Seppo Hovi on November 02, 2012, 11:50:54 AM
PCB Normal is my suggestion for obvious reasons (I want to get Erppo to play it), but it won't be picked.

Go with something epic and interesting with DEEP AND AWESOME scoring, like, P-47 Aces.

-

On the matter of serious games, I don't know. Some later (post SoEW) PC-98 Touhou could be interesting?
Title: Re: STG Thread 12
Post by: Zengeku on November 02, 2012, 11:53:10 AM
PCB Normal is my suggestion for obvious reasons (I want to get Erppo to play it), but it won't be picked.

Would be awesome yeah but unfortunately it has to be freeware if it's to be doujin games. :(
Title: Re: STG Thread 12
Post by: Erppo on November 02, 2012, 02:44:44 PM
It's Raiden DX, since a person really wanted to play that, which is more than what any other game game got (PoDD too but it's not a shmup :V). Also it's awesome.

PCB would have been great too but yeah, no commercial doujins allowed.
Title: Re: STG Thread 12
Post by: lumber_of_the_beast on November 02, 2012, 04:15:16 PM
Sine Mora (http://www.youtube.com/watch?v=DaO1djQMhF4) is getting a PC release on the 9th. (http://www.joystiq.com/2012/11/01/sine-mora-rains-bullets-and-pianos-on-pc-nov-9/)
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on November 03, 2012, 04:53:47 AM
I got a DoDonPachi Daifukkatsu Omote 2-All with B-Strong.

61 billion score. Not that it's any good, but I'm just glad to have the 2-all. I needed better survival strats for loop 1 so I'd have the resources to just get through loop 2 since I was being lazy and didn't practice it. Said survival strategies pretty much ended up being chaining strats.
Title: Re: STG Thread 12
Post by: Shimatora on November 03, 2012, 11:09:38 AM
I got a DoDonPachi Daifukkatsu Omote 2-All with B-Strong. Not that it's any good.

Not that it's any good? I can't even loop DFK.

So, I've been playing Akuu Gallet. My experience so far is picking up the hunter shot type then rage quitting because of ridiculous deaths caused by it. Probably wont even increase my 1.4m score, have zero motivation. This feels like STGT V-V for me.
Title: Re: STG Thread 12
Post by: Zengeku on November 03, 2012, 11:36:41 AM
I got a DoDonPachi Daifukkatsu Omote 2-All with B-Strong.

Congratulations on being able to stomach that game.  :V Now go 2-ALL something better.
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on November 03, 2012, 12:31:17 PM
I do have some things in mind, but I'd really need to practice them. In some cases I might not have even beaten the first loop on some of them.

Of course, that autobomb DFK has really did help a lot. I'd be panic bombing so much in loop 2 if it weren't for that, and I might not have had resources to clear then. At least with the autobomb I can just focus on trying to dodge and just manually bomb some of the more ridiculous stuff. If DFK didn't have autobomb, I would have died 3 times in loop 1 on that run all on stage 5, and I wouldn't have been able to 2-All.

I do need to learn how to safely get the 3rd bee in the laser wheel section in first loop(the one on the 4th set of them) if I ever want to seriously try for Ura. I did get the bees in this run, but that one just seemed like I did it wrong and got lucky I didn't get hit. I also occasionally miss a bee in the backwards scroll too. With my current strategy, it's not exactly safe on the one laser wheels bee. I mainly go in and out of all the laser wheels in those. I can actually no hyper that section in loop 1, so that's where I got most of the 61 billion points. Accidentally got hit on the final set so I didn't fully carry the chain to the midboss. Though I don't know how to chain the final part of the stage after second midboss without hypers.

Of course, I'd actually have to find out how to dodge stuff in the loop stages for either loop if I wanted a good run.

But even then, this computer I'm currently on isn't really good for any stuff. I guess I could probably run some stuff in MAME on it. I need to get the computer I was using for gaming fixed/replaced when possible. But I don't feel like playing anything on PC right now anyway. It'll be a while for that though, but at least I have 360 shooters to play.
Title: Re: STG Thread 12
Post by: Zengeku on November 03, 2012, 01:52:52 PM
Begin with Strikers 99
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on November 03, 2012, 02:51:29 PM
Begin with Strikers 99

You know I don't like that game. I'd be more likely to want to try for DFK Ura Loop, but that's quite a lot harder than Omote Loop and would therefore require that I actually grind the stages in training, even for Strong style, especially with how much I suck at Hibachi when I've tried it in training. As I mentioned elsewhere the 3 way spreads really screw up my play style.

Might try to get some DFK BL 1ccs, but I am absolutely terrible at Black Label. I'm not completely sure what the max red gauge does to the patterns, but it ruins my runs. The fact that you have to have max bombs when you pick up  bomb item to increase max bombs combined with the increased Hypering due to the harder patterns, and I don't usually even have max bombs when I pick up a bomb item.

And outside of a few of the second loop patterns, what's wrong with DFK? It's certainly a better game than DOJ BL is.

As I said it'll likely be a while before I bother with MAME stuff again anyway.
Title: Re: STG Thread 12
Post by: Zengeku on November 03, 2012, 05:41:38 PM
And outside of a few of the second loop patterns, what's wrong with DFK? It's certainly a better game than DOJ BL is.

I dunno man, it's just a pain in the ass for me. I haven't even been able to 2-miss the first loop.

First problem is those annoying laser wheels. They suck up my resources like nothing else and practicing them is quite a pain too because of how long the stage is.

Second problem is that once you're used to the first four stages, they aren't very interesting or difficult but then comes Stage 5 and then they hit you with everything at once. It feels like IN where everythings a joke and then suddenly BAM there's Kaguya.

Third problem is the goddamn looping. Looping sucks. It's the most demotivating thing ever to know that you gotta go through the first loop before being able to attempt the second. It would be like having to go through UFO Normal everytime you wanted to play Lunatic. (while having to perform well on it of course).

-------
I might some day get to appreciate it more if I ever stop sucking at Stage 5 but even so it's got loops, hypers, insufferable slow-down and a very slow start so I don't see myself enjoying it more than some of the good Touhou games or Mushi Futari.

PS: DOJBL is not that great anyway. It wastes your time with a boring first loop and only has three interesting stages in the loop. Or hell, perhabs only two. (2-4/2-5)
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on November 04, 2012, 12:02:18 AM
That would completely trivialize it though. Unlike with a looping arcade game where it's still hard even if you're going in a loop with high resources. Unless it was something like Muchi Muchi Pork's second loop in version 1.00 where you no longer get extra lives, then maybe looping from Normal to Lunatic wouldn't trivialize it. Though only UFO really had an abusable resource system.

And I also think loops suck, but I'm not going to let a flaw like that get in the way of enjoying an otherwise decent game.
Title: Re: STG Thread 12
Post by: Zengeku on November 04, 2012, 12:07:32 AM
Well yes. Let's also be honest here. I don't think that Daifukkatsu is a bad game. In fact, it's actually very good. I just got a hump that I need to get over and I don't know when that'll happen but I want to at least get a Omote 2-ALL on it one day just to get some closure on it and perhabs even start to appreciate it some more.

I have my gripes with it but I just gotta get over that I guess. I still think DOJ has more solid gameplay though.
Title: Re: STG Thread 12
Post by: Erppo on November 04, 2012, 04:53:30 PM
First problem is those annoying laser wheels. They suck up my resources like nothing else and practicing them is quite a pain too because of how long the stage is.

You could try the practice mode.
Title: Re: STG Thread 12
Post by: Zengeku on November 04, 2012, 05:00:53 PM
Sure but the closest I can get is pre-midboss and that's still quite a way off. Yeah i know, horrible excuse.  :V I'll do it eventually.
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on November 04, 2012, 08:59:29 PM
Tried to get into Ura loop a few times. Didn't get in at all. At least my stages 1-4 are mostly down.

1 of the runs even had 30 billion after ending 1-4, which is about the max I can get with my current strategies with B-Strong, then I screwed up the backwards scroll part so didn't even beat my 61 billion. I'm not sure what exactly my score would be if I got everything right up until stage 5 midboss 2. After that it seems impossible for me to keep it without Hypers.

Of course, I should probably practice Ura before making attempts at it.

Edit: Are there any good B-Strong vids? From what I've tried in Ura in practice mode, it just feels impossible to dodge for me. And then I can't exactly look at the leaderboards for good replays to see how to dodge stuff cause the EU leaderboards suck.
Title: Re: STG Thread 12
Post by: Erppo on November 05, 2012, 08:32:56 PM
One of the DVD runs is B-S. This is not very helpful though since I have no idea where to find those anymore.

Edit: Wait, that one is actually in Youtube: http://www.youtube.com/watch?v=egEZVfB5EuA
Title: Re: STG Thread 12
Post by: Esper on November 06, 2012, 04:44:23 AM
Fuck year I just 1cc'd Mushihimesama Futari 1.5 Original 4 hours ago, my first Cave 1cc.

Fuck no I just did my first clear in Normal Play meaning I have to do it again to have someone record it, likely Zengeku.
Title: Re: STG Thread 12
Post by: Zengeku on November 06, 2012, 11:00:23 AM
I don't have the means to record things from consoles yet so I wouldn't have been able to help you out with that in any case. But congratulations with clearing the game. Now please move on to Maniac mode.
Title: Re: STG Thread 12
Post by: Esper on November 06, 2012, 02:03:41 PM
I don't have the means to record things from consoles yet so I wouldn't have been able to help you out with that in any case. But congratulations with clearing the game. Now please move on to Maniac mode.

No

I will play Original until I don't suck and THEN start playing Maniac.
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on November 06, 2012, 02:07:16 PM
You'd also have to get a high enough score to get into one of the top spots to submit a replay. Unless I've been doing something wrong all the time to not let me upload.

And go to Black Label Original for scoring or Black Label God Mode.


As for the replay, it'd definitely be nice to see how the first loop went as that's where I can dodge stuff somewhat easily, so I know I could improve it a lot if I knew strats. I also wasn't expecting him to bomb a lot to lower rank, which seems like something I shouldn't do as I would need all the resources I can have, so I wouldn't want to waste them. I'm sure the better scores don't do that. I also didn't know you could bomb during the transition to a boss and keep the chain, but then why would you ever do that outside of lowering rank?
Title: Re: STG Thread 12
Post by: Esper on November 06, 2012, 02:09:39 PM
You'd also have to get a high enough score to get into one of the top spots to submit a replay. Unless I've been doing something wrong all the time to not let me upload.

And go to Black Label Original for scoring or Black Label God Mode.


As for the replay, it'd definitely be nice to see how the first loop went as that's where I can dodge stuff somewhat easily, so I know I could improve it a lot if I knew strats. I also wasn't expecting him to bomb a lot to lower rank, which seems like something I shouldn't do as I would need all the resources I can have, so I wouldn't want to waste them. I'm sure the better scores don't do that. I also didn't know you could bomb during the transition to a boss and keep the chain, but then why would you ever do that outside of lowering rank?

You're allowed to submit replays regardless IIRC and anyone on your friends' list can go to it by searching a game mode and specify friends.
Title: Re: STG Thread 12
Post by: Zengeku on November 06, 2012, 03:02:04 PM
No

I will play Original until I don't suck and THEN start playing Maniac.

I don't see you stopping at the sucking of Original. I simply don't. But if you want to stick with the mode then sure, I won't stop you. Just do me a favor by ignoring Enigma and not playing God mode please? I need you on my side on this.
Title: Re: STG Thread 12
Post by: Jaimers on November 06, 2012, 03:28:30 PM
Been playing a bit of TWilight INSantiy.

(http://img833.imageshack.us/img833/7999/twinswat.png) (http://imageshack.us/photo/my-images/833/twinswat.png/)

The TWINS series of shmups is pretty great, although it seems to be tragically obscure.
What is striking for me is that all these games have online leaderboards.  What's more is that the game also has a shitton of content with 3 separate routes through the game and it having 32 endings among other things. One of them being an Extra stage that also has a goddamn TLB.  :*
The final stage is fantastic by the way. (http://www.youtube.com/watch?v=jRwIJz2KJoI)
The story is not half bad either, it being more involved than your usual shmup plot. The first two games also recently got an English patch so it's definitely worth checking out.

More doujin shmups seriously need online leaderboards, it makes scoring way more fun.
Title: Re: STG Thread 12
Post by: Esper on November 06, 2012, 04:44:34 PM
I don't see you stopping at the sucking of Original. I simply don't. But if you want to stick with the mode then sure, I won't stop you. Just do me a favor by ignoring Enigma and not playing God mode please? I need you on my side on this.

Okay fuck god mode :V



DoDonPachi Resurrection arrived in the mail today and came surprisingly quickly. Anyway, made it to Stage 1-5 so far and I'll probably wait until tomorrow to finish because I have quite a bit of homework OTL
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on November 06, 2012, 10:47:23 PM
What's wrong with God Mode? It's not like it's Ultra.

DoDonPachi Resurrection is pretty good once you get more into it.

Still don't get 2-4. There's just 1 type of enemy in that stage that really causes way too much trouble for me, sometimes even when not combined with the other stuff.. It's definitely not an easy stage at all. I'm getting a little better at the first part of 2-5 in training but still screwing things up. Would probably screw them up in a full run too. 2-3 seems mostly easy to survive in, but I just suck at it. And I can't seem to do the extend part right without Hyper. Still sucking at 2-2. I really do want to get the Ura 2-All.

Also would love to see a good first loop for B-Strong. Just for knowing where to recharge hypers and stuff. Even without the better recharge ability of Power Style, I know that 10 billion end of stage 3/start of stage 4 probably isn't all that good. Same for 30 billion after 1-4, which I've only done once by full chaining the first 4 stages. I don't exactly plan to perfect any of the chains, but I still want at least a decent first loop in an Ura All.
Title: Re: STG Thread 12
Post by: Zengeku on November 07, 2012, 12:09:12 AM
What's wrong with God Mode? It's not like it's Ultra.

It's not as dumb as Ultra, that's definitely true.

I'll be fair and say it's actually a perfectly solid mode. I just have a personal vendetta against it because it in terms of survival play isn't very good imo. Stages are either jokes or very memo-heavy compared to 1.5 Maniac where they were just jokes outside of Stage 4's final section. Then there are the bosses. Stage 3 and 4 had some pretty cool boss fights in 1.5 Maniac but they are so lame in God mode.

Only thing I like about God mode is the Larsa fight but it's not enough to play through a half-memo half-boring game for. Again, it's probably all good and stuff if you're playing for score but I only care about the dodging so it's not interesting to me.

Not to forget that the game moves so goddamn slow that you'd think it's rewinding itself as you're playing. God damn that slow-down is tedious. For some reason it's not a problem for me in 1.5 but maybe it's because it's not there all the time making things take forever.
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on November 07, 2012, 12:38:14 AM
I need to spend more time on God Mode and actually 1cc it sometime. Probably next year I'll start putting in the effort. I'd like to defeat 2 different Cave TLBs sometime next year, or 1 if I get Hibachi this one, and those are DFK Hibachi and Spiritual Larsa.
Title: Re: STG Thread 12
Post by: Zengeku on November 07, 2012, 01:16:41 AM
Good luck with that. Spiritual Larsa is kinda underwhelming though. Insta-perfect when you unlock her.
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on November 07, 2012, 02:15:40 AM
Unless you have 3 or more bombs when you get to her, you'd want to suicide during the fight.

Considering clear bonus would be 10 million * lives * bombs then double that if you got TLB. There's some things that can go wrong with getting and staying in the safespot, especially if you're using Palm. Though I'm not sure which character I'd actually go with. I do like playing both in BL unlike 1.5 where I prefer Palm.


But the requirement is very hard, and it'd take a lot of practice. I don't know if I'd actually be able to pull that one off. But DFK Ura 2-All seems doable if I practice.
Title: Re: STG Thread 12
Post by: Erppo on November 07, 2012, 05:14:00 PM
Stage 1-5 works almost same with all styles so you can just see a Power replay (which are plentiful) to see how to do that. 1-4 and 1-3 differ somewhat in the beginning since the Power strats for those rely on the boost recharge. The best Strong 1-4 I know is a bit tricky and involves charging by auraing the big ships and you obviously need to be careful not to kill them.  Nereid has a good B-S 1-4 vid. (http://www.youtube.com/watch?v=iK3Sn5KRmCg)

I don't really remember much about Strong 1-3. Possible recharge spots are the tanks coming from the top at the beginning and auraing the first yellow ship as you activate a hyper there. Can't really remember anything good in Youtube.

1-2 is not worth much with any ship but that works pretty much the same with Power and Strong too.

For reference, that DVD first loop has a bit over 170 billion entering 1-5 and contains no boss milking. With C-P, I normally have around 180 billion at that point so the difference in potentials is not that huge.

I also wasn't expecting him to bomb a lot to lower rank, which seems like something I shouldn't do as I would need all the resources I can have, so I wouldn't want to waste them. I'm sure the better scores don't do that. I also didn't know you could bomb during the transition to a boss and keep the chain, but then why would you ever do that outside of lowering rank?

Why would it need some other reason? The end game bonus for spare resources is minimal, so why not get something useful out of the bombs?
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on November 10, 2012, 12:16:33 AM
Way too many ND3B 45 bee loop 1 runs. Have not managed 2 or less bombs even once yet.

It's even more annoying whenever these end up with max resources or 2 bombs in stock anyway.
Title: Re: STG Thread 12
Post by: Zengeku on November 10, 2012, 09:02:40 PM
Been playing some DFK of my own today. I figured it was time to do something about my shortcomings on this game and uhh... news report:

I still suck major dick at it but I've improved my strategies. I've sucked it up and worked on Stage 5 and found pretty reliable paths to do the laser wheels. I'm not gonna call myself consistent at it yet but I'll say that my chances of survival has drastically improved.

Stage 3 and 4 have been practiced a bit as well but I'm still a bit annoyed with how I can't seem to consistently do them without getting hit. I'm not using hypers in practice though so I don't know if I really do have problems with these stages. It's not more than a hit here and there anyway so it should be surviveable if all I want to do is Omote.

And then for laughs I decided to NMNBNH the 2-4 Ura boss. I'm told that this boss is pretty easy but I still got hit pretty frequently by both first attack and the final attack. I guess I was being silly by getting hit by the first attack so much but i must insist that the final is pretty hard. Please don't laugh at me.
Title: Re: STG Thread 12
Post by: Zengeku on November 13, 2012, 06:02:48 PM
Okay. With a bit of practice, i have now been able to get 54 oku from Stage 1-2. Could be considerably improved sure but I don't understand how people manage to raise their hit count to like 10000 on that midboss. I'm usually only at 2500 on that part. :(

Still, 54 oku is half the second extend so it's good progress.
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on November 13, 2012, 07:14:58 PM
That's better than what I'm at when I leave Stage 2. But then I don't even try the laser ball trick. The only reason my score's where it's at is chaining most of the laser wheels in stage 5, though I suck at some of it.
Title: Re: STG Thread 12
Post by: Zengeku on November 13, 2012, 08:46:19 PM
Well I did try a full run just now. I did die once because A; my Stage 5 path wasn't fully developed and B: I lost the URA route in Stage 3 so Stage 5 got some harder segments compared to the Ura route version. I also only got a pretty mediocre 30 oku or something from Stage 2 because I ended up being a coward and hypered during the final bit of Stage 2 (for god knows what reason, there's even a ship to refill the bomb in case i get hit so might as well try anything no matter how risky it is)

Can definitely do better. A bit disappointed I didn't loop because I had read that one death was allowed for Omote but apparently that's only as Power Ships or something. I'll just have to memorize the rest of the bee item locations then. Just to be sure even though I expect to be able to no-miss the first loop with a bit more practice sunk into Stage 5.

Also. Why did I lose the Ura route in Stage 3? I didn't die before at the very end of the laser wheels, so i don't get what caused me to lose it. Do you perhabs have to pick up all bee items to stay in it?
Title: Re: STG Thread 12
Post by: Zengeku on November 13, 2012, 11:44:40 PM
Double post because hey, i finally got somewhere.

Got a run entering the loop (somehow dying 2 times during the first loop. Stage 3 just went completely to hell) and almost made it to the cannon in 2-5 with no practice on the loop at all.
Title: Re: STG Thread 12
Post by: Erppo on November 15, 2012, 01:01:24 AM
Hey I cleared Garegga. (https://www.youtube.com/watch?v=I3sy1-UlQ1A)

It's funny, last time I played this was two or so years ago when I worked to get a letter score with Gain. Back then I never thought I would actually be able to clear the game. Now it just took two days, a rough strategy, bit of focused practice and a handful of run attempts. Yay for learning.
Title: Re: STG Thread 12
Post by: chum on November 15, 2012, 01:57:58 AM
Hey I cleared Garegga. (https://www.youtube.com/watch?v=I3sy1-UlQ1A)

It's funny, last time I played this was two or so years ago when I worked to get a letter score with Gain. Back then I never thought I would actually be able to clear the game. Now it just took two days, a rough strategy, bit of focused practice and a handful of run attempts. Yay for learning.

Miyamoto is great, I really have no idea why I read so much nonsense about him being hard to use. I haven't played Garegga that much (will get on it at some point, fantastic game and all) but even I managed to get to glowsquid as Miyamoto, with hardly any strategies, experience or skills. I can't help but feel like the supposed difficulty of clearing it is a bit overstated.
Title: Re: STG Thread 12
Post by: jc_foster on November 15, 2012, 05:30:32 AM
For no other reason than sheer craziness, I figured I take a few stabs at Futari BL God Mode. I'm amazed it took only 10-15 attempts to get out of the first stage; my best run got up to the stage 2 midboss. I can probably reach stage 3 before much longer once I get smarter about stage 1 (getting hit in stupid places hurts -.-).

I might upload that run, just because I liked how the first part of stage 2 went .... not sure yet.
Title: Re: STG Thread 12
Post by: Zengeku on November 15, 2012, 09:35:36 AM
For no other reason than sheer craziness, I figured I take a few stabs at Futari BL God Mode. I'm amazed it took only 10-15 attempts to get out of the first stage; my best run got up to the stage 2 midboss. I can probably reach stage 3 before much longer once I get smarter about stage 1 (getting hit in stupid places hurts -.-).

Stage 1 is probably the toughest survival challenge in the game before the final bit of Stage 3 so I'm sure you'll start seeing some good progress once you get that down.
Title: Re: STG Thread 12
Post by: jc_foster on November 16, 2012, 08:52:57 PM
Stage 1 is probably the toughest survival challenge in the game before the final bit of Stage 3 so I'm sure you'll start seeing some good progress once you get that down.

Yes, what I saw of stage 2 did seem a bit more forgiving than stage 1.

Also, did a quick novice maniac run and came out with 442m -- will definitely upload that one sometime over the weekend. Currently 28th on the leaderboard (120m off the top score).
Title: Re: STG Thread 12
Post by: lumber_of_the_beast on November 17, 2012, 03:09:12 PM
Got a 1CC of Contra 4!

...on Easy, but still. Onward to Normal!
Title: Re: STG Thread 12
Post by: Jaimers on November 17, 2012, 10:09:20 PM
(http://img685.imageshack.us/img685/3617/twinsen2012111621421299.png) (http://[URL=http://imageshack.us/photo/my-images/685/twinsen2012111621421299.png/)

o/

Have a video of the run. (http://www.youtube.com/watch?v=0aSmpX0xUFM)
Title: Re: STG Thread 12
Post by: jc_foster on November 19, 2012, 05:59:04 AM
God Mode, stage 3, past the midboss. Finally getting a no-miss stage 1 helped hugely with that, and stage 2 wasn't bad at all.

I'm thinking I might actually reach stage 4 soon after my Thanksgiving vacation.
Title: Re: STG Thread 12
Post by: Zengeku on November 19, 2012, 08:26:38 AM
Hmm... yes. You might want to head into practice and learn the Stage 3 boss before you proceed any further.

It's retarded and dumb wall-happy PoS that will screw you over if you don't handle it the right way.
Title: Re: STG Thread 12
Post by: lumber_of_the_beast on November 19, 2012, 10:02:05 AM
Have a video of the run. (http://www.youtube.com/watch?v=0aSmpX0xUFM)
holy shit, that game has more magic nanomachines than Metal Gear Solid 4
Title: Re: STG Thread 12
Post by: chum on November 23, 2012, 08:22:03 AM
Miyamoto is great, I really have no idea why I read so much nonsense about him being hard to use. I haven't played Garegga that much (will get on it at some point, fantastic game and all) but even I managed to get to glowsquid as Miyamoto, with hardly any strategies, experience or skills. I can't help but feel like the supposed difficulty of clearing it is a bit overstated.

Pretty hilarious, but I 1cc'd it on my first time playing it in months. I mean, the first attempt got the 1cc. Crazy.

I picked up a couple of strats from your vid Erppo (Search for later stages, saving up bombs for BH MK2) and that's the main reason I cleared. Just following those strats, the game is certainly not very hard at all.
Title: Re: STG Thread 12
Post by: Erppo on November 23, 2012, 03:25:11 PM
Just following those strats, the game is certainly not very hard at all.

Hah, indeed. Nice job!

To extend the chain, I was mainly following what ebarrett did more than a year ago and he was in turn following some of the easyclear strategies KET has on his Youtube channel. (http://www.youtube.com/user/KetGareLab)
Title: Re: STG Thread 12
Post by: Jaimers on November 23, 2012, 05:52:15 PM
(http://img15.imageshack.us/img15/6572/twinsen2012111917555460.png) (http://imageshack.us/photo/my-images/15/twinsen2012111917555460.png/)

Extra Stage time! (http://www.youtube.com/watch?v=e5KM8EsZKbk)
Title: Re: STG Thread 12
Post by: Zengar Zombolt on November 29, 2012, 03:18:55 AM
Back to the loop, sorta. DFK Omote 2-ALL wih C-S.
Title: Re: STG Thread 12
Post by: jc_foster on November 29, 2012, 04:17:42 AM
Finally got the uploads from last weekend up:

(thinking I can push 500m after I get a better handle on stages 2 and 4)
(got a perfect out of nowhere after a horrible first form)

I'm hoping to have another God video by the end of the year or so.
Title: Re: STG Thread 12
Post by: Erppo on November 29, 2012, 11:08:47 PM
Back to the loop, sorta. DFK Omote 2-ALL wih C-S.

Oh, neat! Which version are you using btw, or was this arcade?
Title: Re: STG Thread 12
Post by: RNG on November 29, 2012, 11:29:18 PM
Back to the loop, sorta. DFK Omote 2-ALL wih C-S.

Yo, beat my Dragon Blaze score please!
Title: Re: STG Thread 12
Post by: Zengar Zombolt on December 01, 2012, 02:00:23 AM
Oh, neat! Which version are you using btw, or was this arcade?
1.5 ver... On the Android port. It's what I get to have, so I ain't complaining. 'sides, it's on hard which means equivalent to the original, in patterns at least.
Title: Re: STG Thread 12
Post by: Aurora Pteriforever Dash on December 08, 2012, 12:55:50 AM
I might be getting some X360 version of DDP DFK for Christmas :) I'm quite excited
Title: Re: STG Thread 12
Post by: jc_foster on December 08, 2012, 05:11:13 AM
Found a new shmup on XBL a couple days ago called Aeternum. It's on the short side (only four stages .... or, that's all that's in the practice menu), but not a bad deal at only 80 points. I'll probably post a video of me going through the first couple stages sometime tomorrow.

Game website (http://www.aeternumgame.com)
Edit: My first 2 stages (http://youtu.be/6wEjqitbHxw)
Title: Re: STG Thread 12
Post by: Jaimers on December 10, 2012, 07:41:42 PM
(http://img29.imageshack.us/img29/6013/fmltd.png) (http://imageshack.us/photo/my-images/29/fmltd.png/)

;_____;
Title: Re: STG Thread 12
Post by: Zengeku on December 11, 2012, 04:35:33 AM
Oh my. Is that you failing a NMNB Doom fight or you game overing on an Ura run? Being you, both are quite plausible.
Title: Re: STG Thread 12
Post by: lumber_of_the_beast on December 12, 2012, 03:36:47 AM
I am about to play my first credit of Akai Katana

Advice would be appreciated

EDIT: Played one credit with each ship

Origin mode

I am fucking awful at Akai Katana
Title: Re: STG Thread 12
Post by: Erppo on December 12, 2012, 04:28:53 PM
Use the bullet reflect thing at bursts. You do practically no damage during it but you can shove bullets away and then use the damaging focus shot for a moment.
Title: Re: STG Thread 12
Post by: Sapz on December 24, 2012, 04:16:15 PM
Carbon copy of the version in HME, but relevant here too so let's do this!

2012 in STG, Past and Future!

Alright STG players, it's the end of the year so it's a great time for a retrospective as well as a time for setting future goals. I don't think we've had one of these threads before but it seems like a nice idea, so here's how this is going to work!

Personal Favourite Achievements of 2012: As the name suggests, post the stuff you're the most proud of here, whether you're a Novice mode survival player or an Ultra scorerunner. Anything that stands out to you is what you want here, no matter how silly it may be!

Personal Biggest Screw-ups of 2012: This is for those very special moments when you screw up a would-be high score right near the end by ramming Larsa. Whatever comedies/tragedies pop up most clearly to mind go here!

Favourite Achievements by Others of 2012: Whether it's a long-time goal achieved by a close friend or a new WR set in one of your favourite games (or both at the same time!), you can post whatever stuff you enjoyed seeing other people do this year here!

Goals for 2013: What do you have your eyes set on achieving next year? List all the clears, scores, and crazy challenges you want to achieve next year here. Be ambitious!

[OPTIONAL] CHALLENGES TO OTHER PLAYERS: The fun one. Throw down the gauntlet and challenge someone else to something! This might be to beat one of your scores, or a race to a certain clear, or whatever you like. Remember to keep it a little friendly, but on the other hand, go totally nuts!

Write as little or as much as you like, and this should become a nice thing to look back to in times to come. Merry Christmas, and have fun. :toot:
Title: Re: STG Thread 12
Post by: Erppo on December 24, 2012, 04:55:38 PM
Okay let's do this, people should write here more anyway!

Personal Favourite Achievements of 2012:

The first thing I honestly thought was simply getting a bit better at STGs overall. I guess stomping the STGT was pretty nice too! :V I've recently been getting a lot of progress in DFK too but I still need to actually do the runs and get the score I'm after and that probably isn't going to happen this year. Still, most of the real work is already done and I know how to do everything and have pretty nice consistency in it.

Personal Biggest Screw-ups of 2012:

Not playing enough STGs. Dropping DDP while I was doing pretty well in it.

Favourite Achievements by Others of 2012:

If we limit it to people who have some time posted in this thread or its previous incarnations, I'm going to give my shoutouts to Naut and his efforts with DOJBL, and Azinth, for his excellent performance with Strikers '99 in the STGT.

Goals for 2013:

Continue getting better. Win another STGT with the usual team.

I should also finish my work with DFK and go back and clear DDP with a decent score.

[OPTIONAL] CHALLENGES TO OTHER PLAYERS:

Beat Azinth's score! Or at least play a shmup...
Title: Re: STG Thread 12
Post by: DX7.EP on December 24, 2012, 05:40:06 PM
Saw the HME version, and might as well reply:

Achievements: Getting to Ura on DFK mobile Normal difficulty, and a ND run of Original Novice on Futari BL iOS. Also managing to get spectators watching my STG gameplay in the dorm lounge - with at least one person always asking "yo, is that Touhou?". :V

Screw-ups: I had more of these in the Touhou side of things, namely several PCB and TD Easy 1cc failures on the final bosses. Haven't been playing STGs as much as of late, especially mobile ones.

Others' Achievements: Hm, haven't followed these as well, but I did like Killah's NM of DOJ Hibachi and Jaimers' DOOM NM.

Goals: Getting to DOJ's second loop on at least the iOS version, and of course playing this genre more.
Title: Re: STG Thread 12
Post by: hyorinryu on December 24, 2012, 09:30:33 PM
Hmm...does anyone know where I can access a StellaVanity demo? I looked on the developer's site and I couldn't find it, and a lot of the links providing the demo seem to be dead. I saw a preview a while back and it looked really interesting to me. Sorry if I interupted anything, but if anyone knew I would appreciate it.
Title: Re: STG Thread 12
Post by: Zengeku on December 24, 2012, 09:50:54 PM
Personal Favourite Achievements of 2012:

Getting to 2-5 Omote in DFK or 1cc'ing Mushi Futari Maniac. I think the latter one was the toughest to get but DFK was certainly the biggest prick. I dunno, don't have much. I mostly play Touhou since that stuff is better.  :V

Personal Biggest Screw-ups of 2012: Just about anything I've done with STG's. Don't play them enough to get non-disasters out of em'.

Favourite Achievements by Others of 2012: Naut accomplishing that 2-ALL of DOJ. Playing through that first loop so many times and handling the rest of the game so beautifully. Cheers.  Also, enjoyed a lot of the stuff from Sapz and Jaimers but Sapz you've been lazy. Forget about those shitty fightan games and come back here.

Goals for 2013: Ambitious eh? I want to play some more of these things for one thing. I hardly ever play non-Touhou STG which is kinda sad. I also said to myself that I wanted to mess around with Crimzon Clover Unlimited and Mushi Futari Ultra (because God sucks and yes, I am fully aware that I'm not making sense) but clearing them is out of the question. Still, an ambitious goal eh? I'll dedicate 10% of the effort that I throw into the UFO NBNUFO clear on those projects. Or something like that.

EDIT: Let's not forget, play looping games as little as possible and stick with the good ones.  :smug:

[OPTIONAL] CHALLENGES TO OTHER PLAYERS:

Sapz are to get back into shmups. Same thing applies to Naut. Everyone on TiH need to actually PLAY Touhou  :V and everyone on Touhou is too Easy needs to actually clear UFO and PoDD Lunatic  :V
Title: Re: STG Thread 12
Post by: Thanuris on December 24, 2012, 09:58:51 PM
Personal Favourite Achievements of 2012:

Looping Strikers 1999 and two UFO Lunatic 1ccs after practicing both games a lot!

Personal Biggest Screw-ups of 2012:

Gameovering with full lives on 2-3 in strikers, and not looping GB2

Favourite Achievements by Others of 2012:
The Touhou teams getting first second and fourth places on the STGT (and from my team, the V-V 2-ALLs of Shmoop and Seppo)

Goals for 2013:

To participate in the STGT again, and to be less useless for my team this time!
Title: Re: STG Thread 12
Post by: KLH on December 25, 2012, 12:24:12 AM
Personal Favourite Achievements of 2012:



Personal Biggest Screw-ups of 2012:



Favourite Achievements by Others of 2012:



Goals for 2013:


You probably won't see any of these anytime soon - I'm refining my gameplay focus onto FPS games (yeah, I know you all want to kill me for saying that) and am also shifting my gaming-related activities to making games rather than just playing them.
However, I'll definitely throw in a few minutes of STG gameplay every now and then, like I did when I was attempting to no-miss Hibachi. So, I'll get these eventually.


[OPTIONAL] CHALLENGES TO OTHER PLAYERS:

Title: Re: STG Thread 12
Post by: Azinth on December 25, 2012, 12:32:10 AM
Personal Favourite Achievements of 2012:

My S99 run from the first week of STGT.  Not just because of beating sikraiken (though that was pretty cool!), but because I don't think I've ever felt that confident while pursuing a score.  I pretty much knew that I'd eventually get it if I just kept playing.  It wasn't like previous attempts with different games, where I was always plagued by nervousness and uncertainty during runs.  Every failure just felt like it was making me get closer to my goal.  I wish I could find this confidence with every game I play.

Personal Biggest Screw-ups of 2012:

I feel kinda bad that I burnt out on the last three weeks of STGT and didn't contribute much to the team effort for any of the games.  Ah well, at least I gave us one good score  :blush:

Favorite Achievements by Others of 2012:

Lots.  Emuser's Ketsui 2-All,  Naut's DOJBL 2-All,  Nereid's MoF score, and RNG's scores in Dragon Blaze are what immediately come to mind, I'm sure there are others that I'm forgetting about too.  And of course all the members of TiH and TiMFA who made a killing in this year's STGT.

Goals for 2013:

I probably won't be playing as much this year as the last year and a half; there are IRL things that I want to spend time with instead.  I'll definitely come back to Gunbird 2 sometime though.  If there's one shmup that I don't want to give up on, it's that one.  A 3 lives/ 9 bombs run with a 4m+ score seems very possible if I spend some more time with it.

CHALLENGES TO OTHER PLAYERS:

Sapz: beat my S99 score, it'll take you like three days to do once you sit down and actually start playing the damn thing c'mon  :V

RNG: don't forget Dragon Blaze.
Title: Re: STG Thread 12
Post by: RNG on December 25, 2012, 01:13:54 AM
Personal Favorite Achievements: Never having to play Esp Ra.De again. Also getting 7th place in Galuda Week.

Biggest Screwups:  Probably that one Progear run I had where 1-missed to the final boss and totally trainwrecked. Cleared with nothing remaining. That was really depressing. Did it in front of NTSC-J too :V Oh, and every single GB2 credit ever. STOP RUNNING INTO BULLETS VALPIRO

Favorite Achievements by Others: As I mentioned, Azinth's S99 Western Record. Zil and Naut's DOJBL 2-ALLs, Jaimers' crazy-ass Ketsui shit, Emuser's performance during STGT and Ketsui 2-ALL, and the whole of team W2WUF.

Goals for 2013: In between TD and MoF no-bomb attempts I'm planning to 1-ALL Gunbird 2 and 2-ALL Dragon Blaze as Rob or Sonia. Quaid 2-ALL is out of my reach for now. 

Challenges to other players:

Dragon Blaze. Please play it, it's the best scoring system in existence.
Title: Re: STG Thread 12
Post by: ぷしゅ on December 25, 2012, 01:46:59 AM
Personal Favorite Achievement
my 17m Batsugun run & IN Lunatic clear

Biggest Screw Up
Figuring out a "safe"  counterstop route for Batsugun Special, then completely loosing interest.

Favorite Achievements by Others
All the ones everyone else mentioned pretty much

Goals for 2013
Push my Batsugun score to 21m
Loop another Psikyo game
Suck less

Title: Re: STG Thread 12
Post by: shadowbringer on December 25, 2012, 04:08:19 PM
Personal Favourite Achievements of 2012: nothing STG-related, sadly

Personal Biggest Screw-ups of 2012: besides STGT usual low performance (and most importantly, not being able to join TimFA because I tried to get friends to play STGT with me but they decided to not to, not before all the team slots were filled), can't remember

Favourite Achievements by Others of 2012: can't remember but there were many

Goals for 2013: don't like the idea of setting goals because I usually forget them (lol) and when there are too many goals, I tend to flush them all and start a new (small) list :(  (I'd like to have a better memory, be able to learn from savestates without minding too much about variables which could make said save-states "invalid" -- like in Garegga --, be able to memorize and learn survival tricks, hitboxes, enemy placements, etc.. and also I'd like to not mind so much about first deaths -- at which point I tend to restart the game due to lower chances of scoring/surviving than if I didn't die). Scoring well in Touhou games (and some shmups) seem like a huge and steep learning curve, can't promise I'll get better at them.

[OPTIONAL] CHALLENGES TO OTHER PLAYERS: these should be rather easy to beat, because I'm mentally handicapped, etc.
- get more than 5 million in Varth (autofire allowed)
- get more than 11 million in ESP Ra De (I used JB-5th, use whoever you'd like)
- get more than 52 million in DDP (I used A-L, use whatever ship/shot type you'd like)
- get more than 1.9 million in Twinkle Star Spritess (lolno)
- get more than 72 million in RFJ
Title: Re: STG Thread 12
Post by: Jaimers on December 25, 2012, 11:46:36 PM
eXceed 3rd- JADE PENETRATE - Ultra Mode ALL Clear  (http://www.youtube.com/watch?v=tJU7vTPN2Ek)

Erm, I'll make a list later.
Title: Re: STG Thread 12
Post by: RNG on December 26, 2012, 12:03:13 AM
Actually I'[d have to say on further reflection my most embarrassing moment of the year was double KOing the final boss of S99's first loop. About a half hour before score submissions ended. That fucking sucked.
Title: Re: STG Thread 12
Post by: Ratikal on December 26, 2012, 12:14:08 AM
Personal Favorite Achievements of 2012: Eschatos Hard ALL being top of the leaderboards. Not anymore though but maybe I can take that shit back.

Personal Biggest Screw-ups of 2012: Giving up on Batsugun Special counterstop. But that game is too fucking long. I guess not looping Ketsui but I may be starting to realize I don't really like Ketsui.

Favourite Achievements by Others of 2012:
Always impressed by what the people in Ijiyatsu put out.

Goals for 2013:
Play for myself instead of playing for others. I need to stop giving a shit about what scores other people and just focus on my own damn progress. I keep getting anal-pained seeing people progress quicker than me that I forgot that these are games but more like jobs. It isn't just shmups, the same applies to LoL too. That's another thing, play more STGs than League.

 Also, just play the games that I like. I'm not doing STGT 13.

Title: Re: STG Thread 12
Post by: jc_foster on December 28, 2012, 06:21:43 AM
Hey, have a Deathsmiles IIX Arrange clear (http://www.youtube.com/watch?v=CuY5d38zgTs). Missed out on the TLB thanks to a stupid mistake in stage 4, but it might still be respectable for the ranks I chose (3-3-1-1-1).

As for a list .... I'll come back to that later.
Title: Re: STG Thread 12
Post by: saucykobold on December 28, 2012, 03:11:44 PM
I'm happy that I was able to get 5.9m in Sexy Parodius. Clearing two loops of arcade Gradius III was also pretty sweet.

Considerably less happy about the fact that I seriously neglected my favorite shooter, Raiden DX, after STGT. I focused on it pretty intently for several months prior to the tournament with the intention of getting a really good Training score but I guess shmup fatigue set in. That and the fact that I rediscovered the Infinity Engine games--beat BG twice, got far in BG2 before restarting with a fully player-created party, currently near the end of IWD on Insane difficulty and planning to do Heart of Fury mode, ROLE PLAYING EXCITEMENT.

Of all the awesome achievements this year, I thought Azinth's S99 score was the most memorable.
Title: Re: STG Thread 12
Post by: Jaimers on December 29, 2012, 12:00:38 PM
eXceed 2nd- Vampire REX - Exceed Rank ALL Clear 39 Million (http://www.youtube.com/watch?v=FZyokEM8hw0)

List? What list?
Title: Re: STG Thread 12
Post by: chirpy13 on December 31, 2012, 02:43:09 AM
Personal Favourite Achievements of 2012 - Omote 2-ALL of MLP, looping Strikers 99.

Personal Biggest Screw-ups of 2012 - Where do I start...

Favourite Achievements by Others of 2012 - Naut DOJ 2-ALL. 

Goals for 2013 - Add some of those C83 shmups to my 1cc list, maybe pick up some others from the last couple years that I didn't get into because my old PC gave me too much slowdown.

[OPTIONAL] CHALLENGES TO OTHER PLAYERS - Naut, get back into Ultra.  Jaimers, get your revenge on DOOM.  Sapz, stop not playing shmups, it's not cool man  :V.  Saucy, get to at least 4-1 in gradius 3 (5-1 if you're feeling saucy  :3).  Nereid, get your Ketsuipachi ALL if you haven't yet.  Zengeku, 2-ALL either DOJBL or DFK Ura.  And to the guys above and everyone else - do your best you have ever done.
Title: Re: STG Thread 12
Post by: Zengeku on December 31, 2012, 03:38:06 AM
DFK Ura

Sure, you just go clear that UFO in the meantime ok?  :V

Actually for Cave related things I'd rather try and see how far into Futari Ultra I can get rather than play any of those you mentioned. I don't want to play lame-ass first loops and I've grown rather fond of Mushihimesama Futari over this year so I have been toying around with the idea of playing Ultra some. Obviously my Touhou related goals will be more important.

Oh and I actually got a bit of an 'accomplishment' in that department. It's not much but I've messed around with Futari Ultra's first boss and managed to defeat it four times NMNB but it all depends on whether it uses it's Quadruple Flamethrowers of Rape or uses it's Long Streaming Bullet Spewing Flamethrower of More Manageable Rape.

It's all useless unless I can get consistent with it though. Oh and I'm playing Normal Reco. Go figure.
Title: Re: STG Thread 12
Post by: Shimatora on December 31, 2012, 07:31:52 PM
Personal Favourite Achievements of 2012:
DoDonPachi 1-ALL
Daifukkatsu 1-ALL

Personal Biggest Screw-ups of 2012:
This (http://twitpic.com/a363wn) and this (http://twitpic.com/ace4nf).

Favourite Achievements by Others of 2012:
None immediately pop to mind.

Goals for 2013:
DoDonPachi 70m.
Score on Daifukkatsu, score higher than my Novice score on Xbox 360 mode.
ALL SDOJ.
Finally clear Espgaluda and Esp Ra. De.
Clear some non-Cave games.
EDIT: 1-ALL DOJ. How'd I forget that?
Title: Re: STG Thread 12
Post by: Jaimers on January 01, 2013, 07:48:39 PM
Leiria -Stargazer- Hard Mode ALL Clear 2.3 Billion (http://www.youtube.com/watch?v=J4zLRBZ3r34)
Cool freeware Cave clone with the best ending.

List? I know of no such thing.
Title: Re: STG Thread 12
Post by: KLH on January 02, 2013, 12:25:57 AM
Goals for 2013:
1-ALL DOJ. How'd I forget that?
loop this shit
NAO


List? I know of no such thing.
this (http://www.youtube.com/user/Jaimers91/videos?view=0)

there you go, I made the list for you
Title: Re: STG Thread 12
Post by: Shimatora on January 02, 2013, 01:18:44 AM
loop this shit
NAO

Maybe, if I find the time.
Title: Re: STG Thread 12
Post by: Erppo on January 04, 2013, 11:31:09 PM
SDOJ gives some of the silliest replays ever. (http://www.ustream.tv/recorded/28239644)

Interesting things start around 18:00.
Title: Re: STG Thread 12
Post by: Maribel Hearn on January 05, 2013, 09:05:14 PM
I beat the Danmakufu script of Evaccania DOOM today, using Danmakufu's ReimuB. :D It took a lot of tries, especially because of
trying to perfect the first phase, not die during the second phase and then get lucky on the final phase too.
(In a spoiler because it spoils what is in the video)

Video here: http://www.youtube.com/watch?v=cB04o6kN_Z8

EDIT: Hibachi's down too now (Danmakufu again)! The battle mostly consisted of bombspam though.
http://www.youtube.com/watch?v=A1_Yete6W18
Title: Re: STG Thread 12
Post by: Jaimers on January 08, 2013, 07:14:29 PM
The Danmakufu version of DOOM is not quite nearly an exact copy of the original. The original is considerably harder than the Danmakufu version, especially in the first and the last phase. The bullets in the first phase are much faster and denser, the opener also likes to wall you if you're not careful.

The Hibachi script is interesting though. The first two attacks are easier because it's way slower than in the original, but the last one and the final phase are way harder because the hitboxes are huge compared to the original.

Still very nice though! The trick to DOOM's final is to be way more aggressive and tear holes in the pattern with your bombs while looking at the entire screen for openings.
Title: Re: STG Thread 12
Post by: Maribel Hearn on January 08, 2013, 07:46:10 PM
Yeah, the hitboxes are indeed bigger in Danmakufu. I noticed; it was very tricky for me to pass through the bullet streams during the last attack in Hibachi's first phase. Same for DOOM's bullet streams right before the final attack.

Thanks for the hints! :P
Title: Re: STG Thread 12
Post by: K.B. on January 12, 2013, 04:34:03 AM
Late to the party.  Probably longwinded.  The future me better get something out this, damnit.

-Favorite achievements: those sparse moments of self-actualization in shmups and the intense, lucid high that comes with it.  And the refocusing from remembering that this feeling, not any end goal, is why I play these games.
-Biggest screw-up: continuing to grind UFO despite hating it.  On the upside, with the 1cc, I'm no longer tempted to play it (outside of Shou [once I get a computer that can run hourglass]).
-Favorite achievements of others: Zil's abuse of PoDD and PoFV.  Exceedingly fun as I was into the games for most of this time and was learning from, being motivated by, and being completely outclassed by Zil.  Also: Naut's DOJ 2-all, T's TD extra and UFO extra WRs, .asp's UFO extra WR, Azinth's S99 STGT awesomeness, Zil's DOJ 2-all, and Jaimers' abuse of everything he touches.  I'm forgetting a lot, I'm sure, partially because it's hard to relate to accomplishments in games I haven't played and partially because I tend to forget the exact goals and simply remember the privilege of sharing in the ups and downs of people who I like as they work toward their goals.
-Goals for 2013: if I get back into shmup-likes, tangible goals would be a 'legit' Chiyuri lunatic 1cc and some PoFV scoring.  Any time spent on normal shmups will likely be with save states, jumping between games and skipping to their good bits.  Or I might pull a Sapz this year, as I'm enjoying this break from shmups more than I enjoyed playing them.

-Challenges to others: for the more pessimistic folk to be positive about themselves and their efforts.  And for irc to more frequently suffer from bouts of music spam.
Title: Re: STG Thread 12
Post by: Erppo on January 13, 2013, 09:57:02 PM
Recorded my current best DFK run: https://www.youtube.com/watch?v=qNMALvaE5vk

Pretty good run overall, all full chains except 2-2 and 2-3.
Title: Re: STG Thread 12
Post by: Erppo on January 15, 2013, 10:11:16 PM
Played some Ketsui:
(http://i.imgur.com/juq6R.png)
Title: Re: STG Thread 12
Post by: Omba on January 17, 2013, 10:45:42 AM
2012: lol didn't play any shmups for most of it.
Goals for 2013:
1-ALL DOJ
1cc SDOJ assuming the port comes out in time
Maybe clear one Touhou on Lunatic (yeah...)
Maybe 1cc Deathsmiles in death mode

Btw, what's the IRC channel that's been mentioned earlier in this thread?
Title: Re: STG Thread 12
Post by: Zil on January 17, 2013, 09:54:29 PM
(http://i.imgur.com/7O25A.jpg)

Accidentally put AAA into the scoreboard. Anyway I've begun working on Gunbird 2. The first loop was no miss, 2 bombs. Then I got mauled in 2-1 despite having practiced it a bit. The boss is a cakewalk though. I've never done anything with 2-2, so the run ended there. Most bombs went unused.

Btw, what's the IRC channel that's been mentioned earlier in this thread?
I think that's ijiyatsu, unless there's a different one.
Title: Re: STG Thread 12
Post by: Jaimers on January 18, 2013, 06:55:57 PM
Batsugun Special Version ~ 4-ALL Clear 99,999,990 Counterstop (http://www.youtube.com/watch?v=g782k4IcIu4)

Oh man my first counterstop/ WR sorta kinda.
Title: Re: STG Thread 12
Post by: Shimatora on January 18, 2013, 10:05:44 PM
Batsugun Special Version ~ 4-ALL Clear 99,999,990 Counterstop (http://www.youtube.com/watch?v=g782k4IcIu4)

Oh man my first counterstop/ WR sorta kinda.

Just gave it a watch and jeez, congrats again! How long did that take?

Also, what MAME did you use? (I presume it was MAME.) Shmupmame sucks with Batsugun, unless I'm missing something.
Title: Re: STG Thread 12
Post by: Jaimers on January 19, 2013, 05:43:39 PM
Thanks, it took like a couple of days to do, it honestly wasn't that bad to do. Couple of days to learn the stages and practice stuff, then actually doing it in a couple of runs.
I practiced it STGT style, got the 91 million run, didn't play if for like a week next and then got it very quickly.

As for mame I believe it was this one. (http://www.mediafire.com/?ijiks1o6d1akpfd)
It was sitting on my computer and I have no idea what it is or where I got it from.  :V
Title: Re: STG Thread 12
Post by: Shimatora on January 19, 2013, 06:19:54 PM
Thanks, it took like a couple of days to do, it honestly wasn't that bad to do. Couple of days to learn the stages and practice stuff, then actually doing it in a couple of runs.
I practiced it STGT style, got the 91 million run, didn't play if for like a week next and then got it very quickly.

As for mame I believe it was this one. (http://www.mediafire.com/?ijiks1o6d1akpfd)
It was sitting on my computer and I have no idea what it is or where I got it from.  :V

Ooh thank you! Maybe I'll actually be able to play the game now without annoying graphical glitches and no music.
Title: Re: STG Thread 12
Post by: Erppo on January 20, 2013, 06:21:36 PM
Done!
(http://i.imgur.com/QWq7Jgx.png)

Looks like that's pretty much 3 weeks after I started practicing this for now. I'm pretty happy with that.

Vid (https://www.youtube.com/watch?v=uT-LlTH2Sog)
Title: Re: STG Thread 12
Post by: Maribel Hearn on January 26, 2013, 06:04:36 PM
https://www.youtube.com/watch?v=xwuJ-Q9VOEs

Beat DOOM (script) with 1/2 left now! I'm improving!
Title: Re: STG Thread 12
Post by: Shimatora on January 28, 2013, 10:43:56 PM
Picture (http://twitpic.com/bz3lmv)

Best run I've ever had up to Stage 5-1, then I went ahead and lost all of my lives. In the stage section.
Title: Re: STG Thread 12
Post by: Azinth on February 02, 2013, 04:58:42 AM
I've been playing Gunbird 2 (http://www.youtube.com/watch?v=rlgPUdNSDYQ) :V
Title: Re: STG Thread 12
Post by: Validon98 on February 03, 2013, 12:44:08 AM
Just 1cced HELLSINKER's Short Mission with Variable Gun Kagura, with Level 3 Satisfaction and Lost Property 771 fought. Honestly, I thought I was going to not get this one.
I have 1cced the Full Mission Sequence... with Minogame and a severely laggy game. I'm going to try it again sometime now that I can play the game without it lagging to hell and back.
Title: Re: STG Thread 12
Post by: Hinacle on February 04, 2013, 04:39:11 PM
What are the conditions for fighting the TLB of Deathsmiles?
Title: Re: STG Thread 12
Post by: Drake on February 04, 2013, 05:53:05 PM
All stages on 999. Beat the first 6 without continuing, then beat both EX stages and the final stage (i.e. chapter 4) without dying, up until Tyrannosatan Jitterbug.

http://www.youtube.com/watch?v=TxWY_59XAHA
Title: Re: STG Thread 12
Post by: KLH on February 09, 2013, 03:41:19 AM
(http://i47.tinypic.com/17edm9.jpg)


Aero Chimera = best shmup of 2012
Title: Re: STG Thread 12
Post by: K.B. on February 10, 2013, 05:43:49 AM
That game is glorious.  It has just about everything I like and just about nothing that I dislike in shmups.

Coincidentally, I was thinking about it last month and checked the farm for (the lack of) a status update.  I hope SAS finishes it.  With a "demo" that good...
Title: Re: STG Thread 12
Post by: chirpy13 on February 14, 2013, 06:03:05 AM
Fuck :< (http://i.imgur.com/tenNY0L.png)

Fuck yeah! :D (http://i.imgur.com/j7sRT1G.png)
Title: Re: STG Thread 12
Post by: KLH on February 19, 2013, 04:57:12 AM
(http://i49.tinypic.com/3466v7n.png)


I'm improving.

now if only I could stay focused during Stage 3 so I can consistently get to Stage 4


Alternatively, I could just play conservatively in the first three stages and easily break 5000000 in Stage 4, because I've scored 3269250 in Stage 4 alone.


That game is glorious.  It has just about everything I like and just about nothing that I dislike in shmups.

Coincidentally, I was thinking about it last month and checked the farm for (the lack of) a status update.  I hope SAS finishes it.  With a "demo" that good...
Can't agree more.
Title: Re: STG Thread 12
Post by: Formless God on February 19, 2013, 05:24:44 AM
AC is crazy fun. My only complaints are that some sprites bug out if you retry a stage enough times, and the bullet speed on some patterns in Stage 4 Death is a bit too fast.
SAS needs to go ahead and release the full game already.
Title: Re: STG Thread 12
Post by: Jaimers on March 01, 2013, 12:48:33 AM
(http://img849.imageshack.us/img849/8771/0032m.png) (http://imageshack.us/photo/my-images/849/0032m.png/)

(http://img706.imageshack.us/img706/2337/uraaaaaa.png) (http://imageshack.us/photo/my-images/706/uraaaaaa.png/)

Ketsui Ura 2-ALL with 390 Million (http://www.youtube.com/watch?v=VNVzN6DagTA)  :dragonforce:
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on March 13, 2013, 11:54:40 PM
I figured I really need to get back to these. So I played some Muchi Muchi Pork version 1.01 earlier.

Wasn't playing on Score Attack though.

I get a run where I was doing really well up to the stage 4 boss. All the deaths were suicides to refresh bomb stock before extends. Sucky chain breaks near the end of stage 4.

Then I die to the thing 4 times.

But I actually got to stage 5 in a full run, for the first or second time ever. Did mostly well there, had a few chain breaks, and I'm at the boss with 3 spare lives. Game over on the second part of the 4 because I suddenly decide, oh I can dodge this stuff, and don't bomb quick enough. Around 98 million, so without the medal chain breaks, I might have had an extra life to actually turn things around.

I may as well try to get the 1cc soon. That was very good for a rusty run. Then none of the other runs today got past stage 3.


Edit: Got the 1cc.
Title: Re: STG Thread 12
Post by: Jaimers on March 18, 2013, 10:49:39 PM
(http://img109.imageshack.us/img109/2170/0012a.png) (http://imageshack.us/photo/my-images/109/0012a.png/)

(http://img842.imageshack.us/img842/421/doj2all.png) (http://imageshack.us/photo/my-images/842/doj2all.png/)

Aaand DOJ done.

Shmupmame 2.2 inp (http://www.mediafire.com/?x76trofx2fxx9s9)
Title: Re: STG Thread 12
Post by: Silent Harmony on March 19, 2013, 06:02:36 AM
Congrats on the clears everybody!
Title: Re: STG Thread 12
Post by: Zengeku on March 19, 2013, 07:01:57 AM
Wow, that's cool stuff man. So ehh... what's next? Futari Ultra?  :V

Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on March 19, 2013, 01:38:42 PM
He could do a Mushi 1 Ultra, Futari Ultra, Pink Sweets, or even DOJ White label if he wanted, and I wouldn't even be surprised.

Definitely looking forward to  what else you plan to do.
Title: Re: STG Thread 12
Post by: Silent Harmony on March 24, 2013, 07:26:37 AM
(http://imageshack.us/a/img577/7247/bwrbaw01.th.png) (http://imageshack.us/photo/my-images/577/bwrbaw01.png/)

That close to a no-death 5-guard BWR stage 5 (practice), and that close to perfecting the final attack.

Ah well, I was bound to join the "sliver of life" club sooner or later. At least it didn't cost me a 1cc or something, so I got a good laugh out of it.
Title: Re: STG Thread 12
Post by: Jaimers on April 16, 2013, 09:16:56 PM
URYAAAAAAAAAAAAAAAAAAAAAAA (http://www.youtube.com/watch?v=3vIa7ofNk5I)
Title: Re: STG Thread 12
Post by: Jaimers on May 03, 2013, 11:11:46 PM
Have some Sora Special match mode S ranks. (http://www.youtube.com/watch?v=kXkoYFX40RI)
Title: Re: STG Thread 12
Post by: Drake on May 04, 2013, 07:31:40 AM
So I popped open Espgaluda II for the first time since I got it.
In mode select the default is Black Label so i'm like YEAH THIS IS PROBABLY THE MODE I WANT

no it's fucking awful, i sat through the whole game with the dumb canceling everything and the dumb pushback mechanic

And then after I was done with that I went to the obvious 360 mode. Kakusei Overheat everything.

INSTANTLY A HUNDRED TIMES BETTER, GRINNING EAR TO EAR AS I PLAY
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on May 04, 2013, 05:41:07 PM
Black Label is pretty interesting for scoring, but it's probably the most complex Cave system and you have to use every mode well. the 1cc is easy though.


Good luck with Overheat. that game kicked my ass quite a bit even trying normally with Arcade/360 mode.

We really need SotW back. Or even just interest in this thread in general.
Title: Re: STG Thread 12
Post by: Erppo on May 04, 2013, 11:02:30 PM
Or even just interest in this thread in general.

I agree and I should post here more.

My last project has been Mushi Ultra, where I got to the TLB couple of times and knew how to beat it, but stopped feeling like playing it. Instead I felt like something easier for a change and started learning DFKBL with Bomb style. It's rather fun and pretty easy to learn all the basic strats. Harder than B-P though in almost every way. No real goal yet, but I know I can get at least 750b. Currently at 699. Beating Hibachi would be neat but I don't know if I want to try. Doing it without any fancy scoring strats would be pretty possible but too boring.
Title: Re: STG Thread 12
Post by: Hinacle on May 09, 2013, 02:40:40 AM
I've been wondering this for awhile; how is it that people import in PCBs? I see people with (http://www.youtube.com/watch?v=bK3X-WoTt1k) PCBs set up (http://www.youtube.com/watch?v=KEC9D-SxmJE) in their house (http://www.youtube.com/watch?v=FlPyNRZFRC0), so how do they do it? I'd like to get my hands on SDOJ (or maybe DFK [BL if possible]) since it doesn't seem like the 360 port is going to be released in the states any time soon or maybe never.
Title: Re: STG Thread 12
Post by: Shimatora on May 13, 2013, 12:03:24 AM
I've been wondering this for awhile; how is it that people import in PCBs? I see people with (http://www.youtube.com/watch?v=bK3X-WoTt1k) PCBs set up (http://www.youtube.com/watch?v=KEC9D-SxmJE) in their house (http://www.youtube.com/watch?v=FlPyNRZFRC0), so how do they do it? I'd like to get my hands on SDOJ (or maybe DFK [BL if possible]) since it doesn't seem like the 360 port is going to be released in the states any time soon or maybe never.

The SDOJ port will be region free, if that changes anything.
Title: Re: STG Thread 12
Post by: Hinacle on May 13, 2013, 12:15:00 AM
The SDOJ port will be region free, if that changes anything.

Wait, really? I'll just import that instead. Waaaay less effort and trouble to get it. Thanks~
Title: Re: STG Thread 12
Post by: DX7.EP on May 13, 2013, 01:22:49 AM
The SDOJ port will be region free, if that changes anything.
Well now! I'd immediately import if I had a X360 :V
Title: Re: STG Thread 12
Post by: Zengar Zombolt on May 13, 2013, 02:02:30 AM
Weren't there efforts to publish it on the west at the same time as the JP release, anyways?
Title: Re: STG Thread 12
Post by: Drake on May 13, 2013, 03:48:57 AM
Weren't there efforts to publish it on the west at the same time as the JP release, anyways?
There were efforts, but for whatever reasons each group didn't go through. It seems like most people from RSG were interested but it got vetoed, Aksys said DS didn't sell well enough for them, etc. I think they wanted to try to release in the west since localizing their games would be super cheap on their end, but every attempt fell through so they just spent a day or two flipping switches.
Title: Re: STG Thread 12
Post by: lumber_of_the_beast on May 31, 2013, 08:17:47 PM
https://twitter.com/shmups/status/340328628766261249
Title: Re: STG Thread 12
Post by: K.B. on May 31, 2013, 09:42:39 PM
Per the op in the farm thread (http://shmups.system11.org/viewtopic.php?f=1&t=46014), Cave has abolished all such sections and have consolidated development in one department, and this department is still likely to make shmups.  Further, the page linked in that tweet is an outside analysis of the company.
Title: Re: STG Thread 12
Post by: Jaimers on June 01, 2013, 08:36:54 AM
Silly day one 1cc of DoDonPachi Saidaioujou.  (http://www.youtube.com/watch?v=euJPd2jMnQM)

The game is really awesome everyone go get it!

Oh and I did a Sora Hard 1cc a bit back. (http://www.youtube.com/watch?v=R3_zc-fcsLA)
Title: Re: STG Thread 12
Post by: Erppo on June 21, 2013, 02:11:48 PM
Time to resurrect this once again. Inbachi clear happened. (http://www.youtube.com/watch?feature=player_detailpage&v=cujHIkGRT7U#t=1545s)

 Quite an awesome fight. As far as I know this has never been done in arcades.
Title: Re: STG Thread 12
Post by: Jaimers on June 22, 2013, 04:42:05 PM
DoDonPachi Saidaioujou - 22.2 Billion ALL Clear + Hibachi  (http://www.youtube.com/watch?v=29av1PrUX_k)

no I totally did not forget to post this what are you talking about
Title: Re: STG Thread 12
Post by: saucykobold on July 03, 2013, 07:34:37 PM
I've been chipping away at Raiden DX Novice course and I recently breached the 7 million mark (http://youtu.be/I8_G1ReueiI). 7.2m has been my goal, but that's proving elusive.
Title: Re: STG Thread 12
Post by: SAS on July 12, 2013, 01:55:33 PM
(http://i.imgur.com/tZpj75Z.png)

 :derp:
Title: Re: STG Thread 12
Post by: Drake on July 13, 2013, 06:02:41 AM
GET HYPE
Title: Re: STG Thread 12
Post by: KLH on July 15, 2013, 09:04:16 PM
(http://i.imgur.com/tZpj75Z.png)
best shmup-related anything I've seen in a while
Title: Re: STG Thread 12
Post by: Reiko on July 18, 2013, 09:23:06 PM
(http://i.imgur.com/vXfaZ9q.jpg)

Yeah, I know, easiest Cave game. Still, first 1cc of a non-Touhou shmup, so I'm happy.
I had to actually dodge the last pattern because no extra lives. This was fun.

Also, thanks Sapz for the advice on STGs.  :3
Title: Re: STG Thread 12
Post by: K.B. on July 18, 2013, 09:40:07 PM
I had to actually dodge the last pattern because no extra lives.
"had to"...

If that was your first time seeing it and you didn't have gauge, then augh.  You missed the rite of passage.

Grats on the 1cc.
Title: Re: STG Thread 12
Post by: Erppo on July 18, 2013, 09:43:25 PM
Rite of passage post:
(http://i.imgur.com/VPSj0kml.jpg) (http://imgur.com/VPSj0km)

Also congrats!
Title: Re: STG Thread 12
Post by: Kaze_Senshi on July 18, 2013, 09:44:55 PM
You guys can get eXceed collection complete pack with -50% on Steam :P
http://store.steampowered.com/sub/15960

BTW does someone here play TWIlight INSanity and knows how to change the key config. The default one is horrible :X
Title: Re: STG Thread 12
Post by: Reiko on July 18, 2013, 10:50:11 PM
If that was your first time seeing it and you didn't have gauge, then augh.  You missed the rite of passage.
Second time. The first one resulted in...something similar to Erppo's picture.
I had a full gauge, but blew all the bombs right at the start (with one of them healing the boss...).

Thanks guys.

You guys can get eXceed collection complete pack with -50% on Steam :P
http://store.steampowered.com/sub/15960
Nice !
(no idea for the key config, but you can use AutoHotKey to remap your keyboard)
Title: Re: STG Thread 12
Post by: Silent Harmony on July 19, 2013, 04:20:00 PM
As a lot of you have likely heard by now Danmaku Unlimited 2 is coming out for the PC. Well recently the games' been added to Steam Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=160831164) as well! If you already have Steam go vote it up and spread the word.
Title: Re: STG Thread 12
Post by: Jaimers on July 20, 2013, 11:27:13 AM
BTW does someone here play TWIlight INSanity and knows how to change the key config. The default one is horrible :X

Use the KeyConfig.exe in the TWINS folder. The in-game key config seems to be gamepad only for some reason.
Title: Re: STG Thread 12
Post by: Kaze_Senshi on July 21, 2013, 05:48:54 PM
Use the KeyConfig.exe in the TWINS folder. The in-game key config seems to be gamepad only for some reason.

There is no KeyConfig.exe in my folder game. I think that I'll have to use AutoHotkey to play it :(
Title: Re: STG Thread 12
Post by: Kaze_Senshi on July 24, 2013, 03:38:37 PM
I beat eXceed 1 on "Nomal" mode using 3 continues :V

That last boss is pretty aggressive, also it's strange the game has only red bullets



(http://img834.imageshack.us/img834/584/s7ri.jpg)


Did someone here have problems with that Control button that restarts the game without asking for a confirmation?   :P
Title: Re: STG Thread 12
Post by: brook127 on July 24, 2013, 11:00:30 PM
I pushed a bit too hard trying to 1cc the normal course for battle bakraid and all the repetitive movements over a long time hurt my arm so I have to take a break from shmupping, the closer i get the further I realize my goal is.. thats rank for you  :(
Title: Re: STG Thread 12
Post by: Zengeku on July 28, 2013, 03:59:46 AM
(https://dl.dropboxusercontent.com/u/14636011/0000.png)

1-alled V-V. Unfortunately I died stupidly on 1-6 and lost my perfect bonus. Cocks.
Title: Re: STG Thread 12
Post by: Zil on July 28, 2013, 04:56:13 AM
Oh right, this thread is here. It's eerily easy to ignore.

I've been playing Gunbird 2. (http://i.imgur.com/zHCZHT2.jpg)

And also 1-ALL'd V-V. (http://i.imgur.com/zHYD5yR.jpg)

Looks like Zengeku got farther than me, but I didn't die in the first loop so... 5 million more points. :derp:
Title: Re: STG Thread 12
Post by: Zengeku on July 28, 2013, 02:38:58 PM
Looks like Zengeku got farther than me, but I didn't die in the first loop so... 5 million more points. :derp:

Haha, yeah. Quality game design! People need to stop whining that MoF is unforgiving.  :V

EDIT: and update.

https://dl.dropboxusercontent.com/u/14636011/0001.png
Title: Re: STG Thread 12
Post by: Reiko on August 01, 2013, 09:21:30 AM
(http://i.imgur.com/Vbhy7LP.jpg)

Batrider Normal course 1cc.
That awkward moment when you kill the boss in stage 5, and another shows up just afterwards. With curvy lasers.

Score is ridiculously low, I'll probably get back to this game, it's strangely addicting.

Edit : got this too :
(http://i.imgur.com/bdmaV7R.jpg)
5 attempts or something.
Title: Re: STG Thread 12
Post by: Jaimers on August 05, 2013, 07:26:56 PM
DoDonPachi Saidaioujou Expert Mode Clear!  (http://www.youtube.com/watch?v=LYvaS-xAoiY)
Title: Re: STG Thread 12
Post by: Reiko on August 10, 2013, 07:35:41 PM
1-all'd Strikers 1999. (http://i.imgur.com/TSpV1Df.jpg)
So much for "I don't want to memo anything"...

Also congrats Jaimers !
Title: Re: STG Thread 12
Post by: Zil on August 19, 2013, 11:13:55 PM
I am PERFECT. MASTER OF SHOOTING. And the most scantily clad Load Ran is mine to behold.

(http://i.imgur.com/zcPlslu.png)
Title: Re: STG Thread 12
Post by: SAS on August 21, 2013, 12:49:08 PM
(http://i.imgur.com/6qj9AuZ.png)
Title: Re: STG Thread 12
Post by: Silent Harmony on August 27, 2013, 02:27:25 AM
Been a while since I played a shmup, but I was bored and decided to go for a personal goal of mine: Normal NMNB Irias (eXceed3rd 4th boss). Got it on my first attempt tonight!

Now to try and perfect Celestia (haha like that'll happen while Magma Diving exists...)
Title: Re: STG Thread 12
Post by: chirpy13 on August 30, 2013, 09:57:25 PM
I had no internet for a couple weeks.

Batrider Normal course 1cc (http://i.imgur.com/Y9uXKeh.png).  Strawman solo, 1 miss (on final), got a 3.7m run after that.
Mushi Original 1cc (http://i.imgur.com/cRdflSQ.jpg).  0/3
Salamander 2 1-ALL (http://i.imgur.com/TmpE6RO.jpg)
Title: Re: STG Thread 12
Post by: Zil on September 24, 2013, 09:21:07 PM
(http://i.imgur.com/hsmeMrM.jpg)

Three deaths in the first loop!

THREE FUCKING DEATHS IN THE FIRST LOOP! AAAARGRGRH
Title: Re: STG Thread 12
Post by: Silent Harmony on September 26, 2013, 12:37:05 AM
After weeks of casual attempts I finally sat myself down and didn't stop until I achieved my boss goals in Blue Wish Resurrection. I still don't know why I love this game so much, I just do.

Boss Battle Clears (ORIGINAL MODE):
Stage 1-3: NMNBNG (PERFECT)
Stage 4: NM1BNG
Stage 5: NM1B2G

G= [Auto]Guard


A part of me wishes I saved the replay of the Boss 4 attempt where I got hit right as the boss exploded. If I really, really wanted to I could also make the Stage 5 Boss a NM1B1G or even a NM1BNG like stage 4's, but I'm pretty happy with what I have accomplished so far. Then again, that would make for a much more interesting Youtube video.

Still, I feel like I've come a long way from when I first got an Original 1cc, even though I've been so casual in playing since then.

Attached is a zip of replay files #96-100 for BWR v1.02. If you don't want to override replays I highly suggest making a back-up first.
Title: Re: STG Thread 12
Post by: Zil on September 28, 2013, 06:37:23 AM
Guess I should post it here. GB2 2-ALL http://www.youtube.com/watch?v=AKfT6txTI_w

I hope to improve this at some point. Maybe reach 3 million or something.
Title: Re: STG Thread 12
Post by: Jaimers on September 28, 2013, 09:27:13 AM
(http://img823.imageshack.us/img823/3348/vwrd.png) (http://imageshack.us/photo/my-images/823/vwrd.png/)

wee
Title: Re: STG Thread 12
Post by: Silent Harmony on October 04, 2013, 04:42:14 PM
This just in: Ikaruga's on Steam Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=183195387)!

Vote now!
Title: Re: STG Thread 12
Post by: Jaimers on October 08, 2013, 10:00:53 AM
(http://img513.imageshack.us/img513/5044/ar.png) (http://imageshack.us/photo/my-images/513/ar.png/)

wee

Alternative Sphere - Hard Mode ALL Clear 177 Quintillion (Hoshimi Sisters) (http://www.youtube.com/watch?v=3xuy_ODurZQ)
Title: Re: STG Thread 12
Post by: Reiko on October 09, 2013, 07:37:13 PM
(http://img11.hostingpics.net/pics/755375S1999end.png)
Strikers 1999 2-ALL !

Low score, but getting a 2-ALL feels good anyway. :3
I will upload the video soon (that is, as soon as I learn how to do it).

Congrats on the Gunbird 2 clear Zil, this game is a nightmare.
Title: Re: STG Thread 12
Post by: Zil on October 09, 2013, 10:06:00 PM
Nice! You seem like quite the promising player, what with the PoFV and the Psikyo. Keep at it.
Title: Re: STG Thread 12
Post by: Sapz on October 10, 2013, 01:03:27 AM
Awesome job! Always nice to see people playing this fantastic game seriously. Any plans to take the score further?
Title: Re: STG Thread 12
Post by: Reiko on October 10, 2013, 11:33:06 PM
Thanks guys !

Awesome job! Always nice to see people playing this fantastic game seriously. Any plans to take the score further?
I'd like to get something like 2.5M, which should be feasible with a decent ending bonus and a few more techs.
Probably not anytime soon though, I need a break from this game.  :V
Title: Re: STG Thread 12
Post by: Jaimers on October 12, 2013, 10:11:07 AM
Aeternum - Story Mode - Lunatic ALL Clear 72 Million (http://www.youtube.com/watch?v=ieKqH5Je6zc)

Very cool Western shmup.

Also congrats Reiko! S99 is not an easy game.
Title: Re: STG Thread 12
Post by: Reiko on October 15, 2013, 11:09:59 PM
Got a Dragon Blaze 1-ALL. (http://img11.hostingpics.net/pics/427994DB21.png)
Nothing special, this game is fun though.

Oh, and the S99 video is up (http://www.youtube.com/watch?v=bTi_xHVYWno), if anyone cares.
Title: Re: STG Thread 12
Post by: チソウ タイゼン on October 17, 2013, 05:37:51 PM
I made a game called Lunacy Star and it would be pretty cool if I got people to play it :3 (http://www.shrinemaiden.org/forum/index.php/topic,15729.0.html)
Title: Re: STG Thread 12
Post by: Zengeku on October 23, 2013, 06:39:58 AM
EspRade 1cc. I remember Sapz recommending this one after I beat DDP's first loop SOOO many years ago. Game didn't stick with me for long enough though.

So I picked it up again, practiced it a bit and cleared it. Fun game but dumb hitbox holds it back. Scoring is also weirding me out. Scored some 10 million points, i have no idea what I did right and/or wrong.

EDIT:

Wait no, make that 14.6m
Title: Re: STG Thread 12
Post by: SAS on October 25, 2013, 04:55:15 PM
(http://i.imgur.com/xDZ5mem.png)

Ok, it might happen that Aero Chimera won't be released by this year's end because I am super-busy with my studies. I'll try, but eh.
Title: Re: STG Thread 12
Post by: CyberAngel on October 28, 2013, 09:16:22 PM
Decided to take a bit of a rest from Touhou... by playing some other shmups. In particular, finally took up Hellsinker seriously.

First of all, now I can beat all bosses in Shrine of Farewell most of the time. Couldn't even hope to do that before, and you have to do just that to unlock it for practice. Go figure. I still get demolished by segment 6 bosses, but I'm a bit better at them now, at least. That, and I can now get to them without using a continue or entering Shrine of Farewell. This finally allowed me to reach the final boss... which I didn't fight thanks to having to use a continue each time anyway. Oh well, at least I got Spirit Overload ending only once. Thankfully, I still managed to unlock Short Mission, so unlocking the rest shouldn't be much problem. Sometime later, that is. 20 runs in a row over the weekend, despite the different shottypes, seems like enough for me.

EDIT: Guess what, I went and unlocked everything, completing the game along the way. The rest of it turned out to be easy enough. Nice, couldn't hope to do this much with just pure skill last time I played some months ago. Well, a full 1cc is still beyond me, thanks to segment 6 bosses for the most part, so I'll need to practice the hell out of them someday. But that's postponed till next time (for real this time). Back to Touhou now.
Title: Re: STG Thread 12
Post by: Vanhaomena on November 05, 2013, 03:38:56 AM
I lost my non-Touhou shmup virginity to DDP. Pretty cool game if and only if played for survival.

(http://f.666kb.com/i/cix66re32o9njag1x.jpg)
Title: Re: STG Thread 12
Post by: チソウ タイゼン on November 11, 2013, 10:35:48 PM
(http://puu.sh/5fDk7.jpg)

It's a little less of an accomplishment considering I made the game, but at least I can say that I can beat it on the Hard mode :getdown:

With that, all six stages of it are complete, and are under slight difficulty revisions for now. I've got a few more things to add to it before I can compile another beta release.
Title: Re: STG Thread 12
Post by: Jaimers on November 13, 2013, 07:40:19 PM
Dimahoo / Great Mahou Daisakusen Perfect Gigafacer. (http://www.youtube.com/watch?v=GZiNsHsKLQM)

Extremely silly hard final boss.

Also:
(https://pbs.twimg.com/media/BYpvQz8CcAAr14q.png:large) (https://pbs.twimg.com/media/BYLO9n7CAAApYLY.png:large)
Title: Re: STG Thread 12
Post by: CyberAngel on November 20, 2013, 05:22:45 PM
Dang, Hellsinker Wiki is down due to spambots. Hope the place gets better soon. (Didn't they restrict/disable account registration earlier?)
Title: Re: STG Thread 12
Post by: チソウ タイゼン on December 04, 2013, 03:31:35 AM
So Lunacy Star 0.8 is now a thing! (http://www.shrinemaiden.org/forum/index.php/topic,15729.0.html)
Title: Re: STG Thread 12
Post by: Zil on December 11, 2013, 07:25:49 PM
(http://i.imgur.com/zqkpk61.jpg)

Yay, 3 million. But it was still a crummy run. Total disaster in 2-7 all because I forgot to use a charge attack on the 2-6 boss. And of a death with full bomb stock in 2-5.
Title: Re: STG Thread 12
Post by: チソウ タイゼン on December 12, 2013, 05:39:47 PM
(http://puu.sh/5KqIB.png)
Trigonometry Wars 3:
I am so close to clearing this game. It angers me that I had to go and get hit three times in rapid succession in the middle of stage 5

(http://puu.sh/5KPPD.jpg)


CAN YOU TELL THAT I HAVE NO IDEA WHAT I'M DOING?


(http://puu.sh/5KQRj.jpg)

Surprise! I got slightly better!
Title: Re: STG Thread 12
Post by: Jaimers on December 16, 2013, 01:13:16 PM
(http://i.imgur.com/GtonxZD.png) (http://i.imgur.com/LbuLi4A.png)

(http://i.imgur.com/sRw58Fe.png)

(http://i.imgur.com/hw2Cr0S.png)

I've been busy. :V
The 19XX score is a new Western Record. o/
Title: Re: STG Thread 12
Post by: Reiko on December 21, 2013, 05:59:02 PM
More Psikyo :
(http://img15.hostingpics.net/pics/236496S1945221f.png) (http://www.hostingpics.net/viewer.php?id=236496S1945221f.png)(http://img15.hostingpics.net/pics/440886GB221f.png) (http://www.hostingpics.net/viewer.php?id=440886GB221f.png)
Title: Re: STG Thread 12
Post by: saucykobold on January 08, 2014, 01:40:05 AM
(http://i.imgur.com/qzX70WG.png) (http://youtu.be/xWBVUWiI0nY)

Yesss, R-Type personal best. Irem games! More stuff trying to ram you than you can shake a stick at!
Title: Re: STG Thread 12
Post by: チソウ タイゼン on January 09, 2014, 04:10:10 AM
http://www.youtube.com/watch?v=hpwBqaJMXhc&feature=youtu.be

So what do y'all think of this? I'm working on a short Cave-like for a winter competition on 64digits. I've taken the whole shot / laser split and enemy combo chaining and junk and also have a different bullet deletion system in place. I'm also.... .......hoping to have it completely finished within the next 12 days :ohdear:
Title: Re: STG Thread 12
Post by: Reiko on January 18, 2014, 10:33:06 AM
(http://img15.hostingpics.net/pics/292815S19992M49.png)
Stupid double KO on 2-3 boss costing me more than 400k.
The hell with this game.

Also cleared Futari 1.5 Original.
Title: Re: STG Thread 12
Post by: Zil on January 25, 2014, 06:00:22 AM
(http://i.imgur.com/4sSXlcH.png)

Twinkle Star Sprites 2.37 million! I don't even have autofire!
Title: Re: STG Thread 12
Post by: SAS on January 27, 2014, 12:51:04 AM
(http://i.imgur.com/LKMb6hK.gif)
Title: Re: STG Thread 12
Post by: The Greatest Dog on January 27, 2014, 03:03:07 AM
So I know it isn't that hard compared to the vast majority of STGs but I started taking Ikaruga seriously.
Only seriously enough to A+ Reality but still no S++ outside of prototype mode. :V
Title: Re: STG Thread 12
Post by: Kaze_Senshi on January 27, 2014, 11:23:23 AM
I had beaten Sine Mora's story mode these days, that last boss is pretty meh :(
Title: Re: STG Thread 12
Post by: Reiko on February 14, 2014, 09:04:36 PM
Dragon Blaze 2-ALL (http://www.youtube.com/watch?v=zIQhFiaYAGw), with Sonia and a crappy score.
I need a serious break now.
Title: Re: STG Thread 12
Post by: Zil on February 15, 2014, 01:59:22 AM
Beast.

Please do Gunbird 2 next!
Title: Re: STG Thread 12
Post by: Reiko on February 16, 2014, 07:43:51 PM
Please do Gunbird 2 next!
Will do !
I probably won't go after your scores, but who knows.
Title: Re: STG Thread 12
Post by: Jaimers on February 25, 2014, 08:27:02 PM
This thread got really crazy. Good job guys.  :o

Uploaded my 19XX The War Against Destiny 17.4 Million ALL Clear. (http://www.youtube.com/watch?v=u0uitq6MPhU)
Current western record.
Title: Re: STG Thread 12
Post by: Zil on March 22, 2014, 04:15:11 PM
Right, GB2 2.8m with Aine.
(http://i.imgur.com/0VYrJwT.jpg)

I was thinking about this game last night, and some new strats occurred to me for utilizing Aine's invincibility frames. The first is that if I don't melee the second phase of the 2-7 midboss (which is unnecessary anyway), I can reach the pirates with a level 2 charge, which allows me to kill the third pirate after dodging only one wave of her attack. I pass through the second one and then she explodes.

The other seems harder to work in, though I would really love to use it. If I reach the 2-6 boss with a level 2 charge, I can easily do the first phase by using the charge attack on the spinning saw thing just as the walls descend upon me. This works perfectly - the only problem is that saving up enough energy to actually do it requires using almost nothing during the whole stage. I should be able to do that though. I've gotten through the stage just fine as Tavia countless times.

So I've decided now that 1) I prefer Aine over Tavia, and 2) if I keep practicing, I can NMNB the whole game without too much trouble. First though, I want to take the western record for Dragon Blaze from whoever has it, and then 2-ALL GB2 with Hei-Cob.
Title: Re: STG Thread 12
Post by: PurpleTheGuy on March 23, 2014, 03:32:15 AM
Hey guys, it's been some time since I last posted somewhere in MotK!

Yeah, earlier this month, I managed to get the limited edition of Deathsmiles, and since then, I've been half-and-half between PCB and Deathsmiles. Now, finally, after some hours of practice, getting situated with the controls (Didn't take very long to do), the rudimentaries of the scoring mechanics, figuring out routes and procedures to go about the stages, etc., I finally managed to 1cc Deathsmiles, the MBL 1.1 arranged version, as of last night!  :D

(http://i1343.photobucket.com/albums/o798/PurpleTheGuy/1stDeathsmiles1cc_zpsedee9255.jpg) (http://s1343.photobucket.com/user/PurpleTheGuy/media/1stDeathsmiles1cc_zpsedee9255.jpg.html)

Yeah, I played as Sakura in this one, and I did the 1st six stages in ranks 3, which is probably it took a little bit longer to 1cc this, since as soon as I got used to the game, which didn't take long to do, I went right up to rank 3, and practiced from there.

If you were wandering why it seems I wasn't around for a while here on MotK, this would be part of the reason.
Title: Re: STG Thread 12
Post by: SAS on April 06, 2014, 05:30:32 PM
Although I've been slow. Aero Chimera is finally ready. Woo.
Will release it after some testing - about three weeks, maybe.
Title: Re: STG Thread 12
Post by: Jaimers on April 08, 2014, 07:36:32 PM
R-Type II  2-ALL Clear No-Miss (https://www.youtube.com/watch?v=foDADP2Lecs)

And that wraps up that silly tournament.
Title: Re: STG Thread 12
Post by: CyberAngel on April 19, 2014, 11:54:24 AM
Eden's Aegis, Heaven 1cc with Maple. Doesn't seem like much, but the game feels noticeably harder than Eden's Edge and Blue Wish Resurrection (Plus), where I got Heaven 1cc no problem (sometimes even no-miss, if you don't count autobombs). I was skeptical about this bunch, given how much was borrowed from Cave games, but this just sold me. I guess I'll pick them up for regular play. Also, Maple is really cute <3

EDIT: Got one with all characters. I think I'm getting the hang of it.

One thing, though. The artificial slowdown is atrocious. The worst part is when it suddenly decides to return to normal speed while I'm still within the pattern. Considering I consistently lost lives/autobombs to that, I switched to playing with "wait" off pretty quickly. I think I might be getting myself in for a ride on higher difficulties, but I'd rather try an get my skills that high rather than use such unreliable aid.
Title: Re: STG Thread 12
Post by: Zil on April 28, 2014, 02:48:32 AM
GB2 2-ALL with Hei-Cob (https://www.youtube.com/watch?v=tvYvmItu9Nk)

I had to come up with a fuckload of new routes for this guy. I plan to get 2-ALL's with every other character as well, though I doubt any will be as difficult as this guy was.
Title: Re: STG Thread 12
Post by: Erppo on April 28, 2014, 04:01:04 PM
(http://i.imgur.com/yR9OlgQ.png)

Too good.
Title: Re: STG Thread 12
Post by: Jaimers on May 02, 2014, 10:41:05 AM
Aero Chimera - Normal Mode ALL Clear (https://www.youtube.com/watch?v=wW0uhJcxEhA)

Good job on the game SAS! It's very fun.

Also fat.
Title: Re: STG Thread 12
Post by: Silent Harmony on May 10, 2014, 09:57:12 PM
Thanks to a very nice sale on 360s I am planning on building a small library of region-free games before they disappear for good. I have questions about what stick to buy though.

I've heard some good things about the Hori VX-SA KAI (http://www.amazon.com/HORI-Xbox-360-Real-Arcade-Pro/dp/B008DDBMSK/ref=lh_ni_t?ie=UTF8&psc=1&smid=ATVPDKIKX0DER); I just was wondering if anyone had any experience with it? Would any of you recommend another stick instead? I'm not looking to spend much more than $150.

Thank you.

Also good job everyone!
Title: Re: STG Thread 12
Post by: Drake on May 10, 2014, 11:47:14 PM
Do you not have anyone/where nearby where you could test various stick options out? Even if one is considered good or recommended to you, it really depends on your preferences and possibly what kind of games you play. Dumping 150 bucks on something without knowing what you're getting is a bit reckless, even if what you get is "good enough".
Title: Re: STG Thread 12
Post by: Silent Harmony on May 11, 2014, 10:15:02 PM
Honestly I don't have many friends, and I'm the only one I know who plays shmups. The only friend I have who owns a stick has the Injustice: Gods Among Us Battle Edition one. The only arcade I can think of with an actual shmup is a nearby pizza place with one of the old 19xx games in it (I think it's 1942). Other than that I have nothing.  :(

All the arcades I can think of that are local are pretty much filled with either old SNK cabinets with Bust--A-Move/Metal Slug, massive "immersive" games, or fighting game cabinets. Neither the SNK nor fighting cabinets really appeal to me, I'm just going to mostly play shmups with the console stick. That being said I suppose I can try those kind of games out to get a feel at different types of sticks if that's what you're hinting at.

Thanks.
Title: Re: STG Thread 12
Post by: Drake on May 12, 2014, 05:24:39 AM
Yeah that's essentially what I was asking. Ideally you'd be able to try the stick out before buying, and if there was someone near you that did have a stick, particularly the one you're looking at (I think it's pretty likely, even if you wouldn't know them), being able to try them out first would be good.
Title: Re: STG Thread 12
Post by: PurpleTheGuy on May 12, 2014, 05:01:15 PM
I'm no expert on arcade sticks, and I wouldn't know what to recommend (It's been a long time, since I've last used an arcade stick of some sort, and that was at the arcade) but if you can master those, that would be quite astonishing, that's for sure! Me, I use gamepads for every single shmup and, by extension, every other game (If it can be applied, of course) I play since that's the best one for me, so using an arcade stick would be an incredible feat, as with keyboards and whatnot! (Incidentally, I've actually heard of someone who used a guitar from Guitar Hero (That's right, that guitar, and I'm not kidding, either) to beat a shmup game once, lol! (I forgot what game exactly) It was from an old thread in shmups forums, I forgot which one exactly. It had something to do with pads vs. sticks. I'll try to pull it up sometime. I should have bookmarked it, that's for sure. Dang.) I'd sure like to hear from you about how these arcade sticks are working for you, whenever you get one, Mimeslayer. Good luck in choosing what you think could be the best one! :)

Hmm, while we're on that topic, which game(s) (presumably shmups) might you be thinking of getting by any chance, Mimeslayer, besides getting a cool arcade stick, since you mention about getting region-free games? I know I'm expecting Mushihimesma Futari, the limited edition one, to be in the mail probably later on this week, or early next week, if it turns out to be that way. For the Xbox 360, I also own Deathsmiles, Akai Katana, DoDonPachi DaiFukkatsu, and Espgaluda II. Just thought I'd throw that out.
Title: Re: STG Thread 12
Post by: Silent Harmony on May 12, 2014, 10:20:07 PM
I just got DDP: Resurrection in the mail today and am expecting Deathsmiles soon. I also want to get Futari, Espgaluda II, and Saidaioujou (assuming the Platinum Edition is also region-free). There are a few region-locked games I'd love to have for the console (like the original Mushihimesama) but in the end lack of money won. I'm probably not going to master anything anytime soon so maybe I'm better off just sticking to a pad or something else for now. I'd love a stick but that's more a luxury purchase than anything at this point I suppose; one day I'll buy one but not before I take Drake's advice.
Title: Re: STG Thread 12
Post by: PurpleTheGuy on May 13, 2014, 12:23:13 AM
Ah, very nice! Yeah, I should be able to touch more on DDP DFK, now that I got much time. Deathsmiles is a lot fun to play, especially when you know how to score in that game! I think you'll have a blast with that game! I know I did, that's for sure! It's easy to get a regular 1cc, but once you start aiming higher, and go for high scores, you'll see the game really shines, and that it does have it's challenging moments :)

The biggest achievement I did yet on that game not long ago was actually doing a 1cc on the MBL 1.1 version with one of the extra stages (I call them "mystic" stages, lol) beaten, the Ice Palace one to be exact, all while getting a score that's not too shabby, 48,278,017,780 (Best part is: There can be more improvements)! It was really cool, when I did that! I beat a pretty good number of people on the Deathsmiles leaderboards in the shmup forums, haha! :D Now, I'm trying to learn how to do that dreaded gorge "Mystic" (extra) stage, so that I can do a 1cc w/ both "Mystic" extra stages done, all while improving my scoring techniques.

I hear that the difficulty curve to get into Futari isn't too bad, and that it's pretty easy to learn how the game works, to where one can learn to competently play in no time, so that's a pretty good one to get.

Espgaluda II, that one is said to be one of CAVE's harder games, so I've heard, and hmm, while I have that one, I'm going to beat the 1st Espgaluda game on the PS2 (Currently working on that 1cc clear using Tateha) before I go on to Espgaluda II.

DDP Saidaioujou, all the editions, from regular, platinum, limited, and super limited editions, are all region-free. You'll see it on play-asia.com, so you can be sure they're all region-free =)

Hmm, would you happen to have a Japanese Xbox 360, by any chance, since you mention getting the 1st Mushihimesama game, and I'm assuming you're getting the HD one for the Xbox 360 (I'm planning on getting the PS2 limited edition one real soon)?

Well, hey, pads aren't too bad to stick with. I'm a pad user myself, and I do alright. Many of the top players do just fine with pads (A most noteworthy example would be Gus counterstopping Mushihimesama Futari ultra mode using just a regular Xbox 360 controller) and I've heard of the Sega Saturn pads (Many of the top Touhou players use the Sega Saturn pads, from what I've heard, and the same people use the Sega Saturn pads to beat other games with them, and do really well. Also, I believe Jaimers, if I recall correctly, mainly uses Gamepads himself. Those guys are just a few to name off).

Well, I guess you could try to seek out some of the arcade people around, and see what they have to say about the many different arcade sticks out there. Yeah, arcade sticks are a bit on the pricey side, indeed, no matter how many times you look at it, so when picking one, yeah, you definitely want to be sure that's the one you want. I'd probably try to get the games you want to get first (If it were me, I'd be doing that, especially if I'm doing fine with whatever gamepad(s) I'm currently using), then try to seek out people who are knowledgeable about arcade sticks afterwards at some point in the future.
Title: Re: STG Thread 12
Post by: Silent Harmony on May 13, 2014, 06:02:59 AM
Once I got used to the controls I played my first blind credit of DFK Novice mode; game over on Shooty's final phase with C-Bomb. :persona: I had fun though, even if all my flailing about made me realize how rusty I am and how much practice I need. I'm curious: is the bomb item=full stock a Novice feature or a Bomb-style feature?

The pad worked a lot better than I was expecting. The layout of the buttons was very well thought out; I just have to get used to where B is vs where X is after playing PS games so long.

I'm sorry for the confusion, I do not have a J360, just a US one. I said that there are games like Mushi HD that I'd love to have and play but can't due to my decision to go with a cheaper (and easier to get) system on sale. I'm not too bummed though since really I'm pretty casual with a lot of things, especially how much I play shooters. DFK was the game I've wanted to play the most the last few years since I first learned about it, so I'm pretty stoked right now.


EDIT:
DFK Novice Mode 1cc with C-S. Finished 1/0 and with a score of 6.1 billion. Probably could've done this last night. Overall Novice mode is a little too easy survival-wise for my liking, but still a lot of fun. I suppose for someone brand-new to the genre it's perfect. Stage 5 is a bitch and a half though (lazer wheels definitely earn their infamy).

I guess it's time to take the training wheels off and actually learn the full arcade version.  :ohdear:
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on May 14, 2014, 09:13:30 PM
that or try to Novice clear Ura for the Hibachi achievement that can be gotten on Novice.

But Novice will pretty much teach you bad habits, the scoring's a bit more leniant which is nice compared to arcade. Novice also randomly decides what bullets to get rid of in a run, so you could be getting some easy pattern then through bad luck have a full arcade pattern thrown at you or close or having the patterns change up in runs so it throws you off. Arcade is more consistent with the patterns.
Title: Re: STG Thread 12
Post by: Silent Harmony on May 19, 2014, 08:42:54 AM

Yeah I'm not really an achievement person; they're nice but not essential to me. I'd rather improve myself through a beatable challenge than risk sabotaging myself by sticking to something below my level.


5 days ago I did my first credit of Arcade/360 mode. Today I doubled my score from 595 million to 1.27 billion. Really did not expect to get to the score extend after a horrible stage 3 to the point I almost restarted. Goes to show: never throw away a credit past stage 1.

However, that's not even the reason I'm posting; that reason would be how far I got. The run ended in the giant popcorn section that follows stage 5 mid-boss #1. This is significant because it marks only the second time ever that I made it to the final stage in a Cave game -1st was reaching 5-1 in Espgaluda- and really is my best performance ever since the Espgaluda run ended on the first enemy. My favorite part was going into Ray'n 1/3 but thinking that I was 0/3 so I ended up no-deathing the fight. :V Overall I'm shocked at how much I've accomplished in such a short time of owning this game.

This really tells me two things. The first is that DFK is ridiculously forgiving for an arcade game. I still remember how impossible it is for me to even get an extend of DOJ in comparison to how I salvaged this run late. The second is that maybe, just maybe, I can achieve my dream of an arcade 1cc/1-all. I'll try not to post too much until then, even if it takes as long as I fear.
Title: Re: STG Thread 12
Post by: PurpleTheGuy on May 21, 2014, 04:12:29 AM
Hey, sorry I took a while to respond. I've been away for a bit, since I'm trying to reach some STG goals of my own before this month ends, and then I have to go to summer school, to where I won't be very active in STGs for a month, so I've been busy at that, and trying to accomplish what I can before this month ends, since there's not much time for me.

Anyhow, great to hear that you've been progressing a bit at DoDonPachi DFK, Mimeslayer! Keep up at DDP DFK! That one's a ton of fun to play, indeed, especially when you figure out the scoring mechanics behind that one! Yeah, as far as I'd know, both the bomb style and the strong style both have the autobomb for them, should you get hit, and I think it's not limited to novice mode, either. Correct me if I'm wrong, but I haven't been playing the game too long, so I'm not quite as knowledgeable yet about DDP DFK to be able to speak much about it, at least not yet. I plan to play it extensively, once I get a couple other goals of mines down first.

Yeah, the Xbox 360 controller isn't that much different from the DualShock controllers (In my experience, at least, and it's out of necessity for me), so it's not too hard to adjust from one to the other, to where one can freely switch in-between. I use the DualShock 3 controller to play PC shmups, and a wireless Xbox 360 controller for the Xbox 360 games.

Ah, I see. Yeah, I thought you had a Japanese Xbox 360, since it seems suggested like you had one, Mimeslayer. Yeah, that one's pretty tough to get, I might not have one for 2 - 3 years, probably.

Right, I forgot to mention a couple more recommendations for the Xbox 360 that are worth looking into, as well. A couple you could try out that are very good are ones, like Muchi Muchi Pork & Pink Sweets! (Region-free), Eschatos (Along with Judgement Silversword and Cardinal Sins, those two come bundled with Eschatos), Ginga Force (Very good as well! In-fact, there's a Eschatos & Ginga Force bundle pack that comes complete with a soundtrack CD, and I believe that's region-free, if I'm not wrong, so it's totally worth getting, if you are interested! I'm totally planning to get that one pretty soon, if all goes well! That, and individually, Eschatos and Ginga Force are region-free as separate games, as well. That's also worth a mention, in-case you happen to own one of the two.), and Shooting Love. 10-Shuunen: XIIZeal & DeltaZeal is also a good one worth looking into, and it's region-free, as well. Otomedius seems to be a good one, as well, though apparently, there are some mixed feelings about that one, so yeah (It is released in North America as well, but I don't know about if or the Japanese one can play for the European Xbox 360 systems). Bullet Soul's also a good one to pick up, as well. That's another one I'm looking at getting later on this year. Ge-Sen Love Plus Pengo! is apparently another good one as well, and it seems to be region-free as well, if I'm not mistaken, and those are the ones I know about immediately for the Xbox 360 that are region-free.

I don't know if you have a PS3 or not, but either way, there's a couple I've heard about that I feel are worth mentioning, particularly that Caladrius Blaze will be out for the PS3 sometime later on this year! That one I'm definitely planning to get, as soon as it come out, and it will be region-free, as well! That, and a couple noteworthy ones are Mamoru-kun wa Norowarete Shimatta! (region-free), Under Defeat, and noteworthy enough, Ketsui Kizuna Shigokutachi Extra (Yes, indeed, that one's also released for the PS3, and it's region-free, unlike the Xbox 360 version (There's even a limited edition you can get, if you're interested, and that's region-free as well), so if you have a PS3, that's your chance right there to play the famed CAVE game, particularly if you don't have a Japanese Xbox 360) and those are what I know immediately for the PS3!
Title: Re: STG Thread 12
Post by: Silent Harmony on May 21, 2014, 05:14:41 PM
Hey, sorry I took a while to respond. I've been away for a bit, since I'm trying to reach some STG goals of my own before this month ends, and then I have to go to summer school, to where I won't be very active in STGs for a month, so I've been busy at that, and trying to accomplish what I can before this month ends, since there's not much time for me.

Anyhow, great to hear that you've been progressing a bit at DoDonPachi DFK, Mimeslayer! Keep up at DDP DFK! That one's a ton of fun to play, indeed, especially when you figure out the scoring mechanics behind that one! Yeah, as far as I'd know, both the bomb style and the strong style both have the autobomb for them, should you get hit, and I think it's not limited to novice mode, either. Correct me if I'm wrong, but I haven't been playing the game too long, so I'm not quite as knowledgeable yet about DDP DFK to be able to speak much about it, at least not yet. I plan to play it extensively, once I get a couple other goals of mines down first.

I'm thinking of taking summer classes as well at a local trade school. Good luck to you.

Sorry, I was confused about the bomb-refill mechanic, not the auto-bomb. In Novice mode I figured out collecting a bomb item completely refills your stock, unlike 360/Arcade mode. It makes me wonder why anyone would choose bomb over strong unless I'm missing something concerning scoring.

Quote
Yeah, the Xbox 360 controller isn't that much different from the DualShock controllers (In my experience, at least, and it's out of necessity for me), so it's not too hard to adjust from one to the other, to where one can freely switch in-between. I use the DualShock 3 controller to play PC shmups, and a wireless Xbox 360 controller for the Xbox 360 games.

I'm surprised; I've heard nothing but negative things about playing shmups with a dualshock. I'm guessing you use the stick and not the D-pad? On PC I personally use a keyboard.

Quote
*Xbox 360 games*
Thanks, I'll look into these. :)

Quote
I don't know if you have a PS3 or not, but either way, there's a couple I've heard about that I feel are worth mentioning, particularly that Caladrius Blaze will be out for the PS3 sometime later on this year! That one I'm definitely planning to get, as soon as it come out, and it will be region-free, as well! That, and a couple noteworthy ones are Mamoru-kun wa Norowarete Shimatta! (region-free), Under Defeat, and noteworthy enough, Ketsui Kizuna Shigokutachi Extra (Yes, indeed, that one's also released for the PS3, and it's region-free, unlike the Xbox 360 version (There's even a limited edition you can get, if you're interested, and that's region-free as well), so if you have a PS3, that's your chance right there to play the famed CAVE game, particularly if you don't have a Japanese Xbox 360) and those are what I know immediately for the PS3!

I browse the shmups forum a little so I knew about Ketsui. I'm debating when to buy that game because despite how brutal it is and despite how little I know about how to play it properly it's aesthetically one of my favorite Cave games. The PS3 also has a couple of good shmups for download, though nothing like what's on the 360. Most of the games are modern twin-stick style or doujin games that are on PC (Gundemonium Series comes to mind).

I never heard about Caladrius before though. Good game?
Title: Re: STG Thread 12
Post by: PurpleTheGuy on May 22, 2014, 12:15:26 AM
I'm thinking of taking summer classes as well at a local trade school. Good luck to you.

Yeah, it's a bummer I have to do a summer class, especially since this year was the year I resolved to really get better at the shmup genre, in light of what I had achieved quickly after coming back to shmups last summer, but for my case, there's a class that will be much easier to manage in the summer, and a few of my friends will be in that class (It's a mathematical statistics class), so I guess I'll just have to get that out of the way. Fortunately, it'll end very soon, since a month will pass very quickly, and then I got a two-month off time to go back to focus on shmups, and the rest of the year won't be so busy, so it'll be high tide for me again after June! :) Good luck to you too, Mimeslayer! :)

Quote
Sorry, I was confused about the bomb-refill mechanic, not the auto-bomb. In Novice mode I figured out collecting a bomb item completely refills your stock, unlike 360/Arcade mode. It makes me wonder why anyone would choose bomb over strong unless I'm missing something concerning scoring.

Ah, okay. Yeah, I never noticed that, when I first played DDP DFK back in mid-April, that when you pick up a bomb in novice mode, it fills your bomb stock all the way. Hmm, I'm not yet overly familiar with the three shot types yet, and the styles. I know I used Type-B, Strong style for the 1st 1cc I did on novice mode, where I did it in one go, and that one had an auto-bomb mechanic, for when you get hit. I'm not familiar with the bomb style to really say what would be the difference. I'll be playing the game pretty often soon enough, so I'll probably find out myself about that.

Quote
I'm surprised; I've heard nothing but negative things about playing shmups with a dualshock. I'm guessing you use the stick and not the D-pad? On PC I personally use a keyboard.

I use the DualShock 3 controller, and it does a pretty good job of what I'd like it to do, to where all the PC games I play really do feel like a proper console shmup game, especially when I hook my laptop up to my samsung TV. It's so awesome! That, and that's what I have on me immediately, as well as one that I know how to hook up to my PC and laptop, along with the appropriate software and devices needed to connect my DS3 to the PC (Better DS3 tool). An arcade stick would be incredible, if I had one, but it'll take a lot of practice to use, no doubt.

I've heard a lot of great things about the Sega Saturn controllers, however, and that many of the best use a Sega Saturn controller to play shmups in-general, including the PC games, so I'm looking into getting one pretty soon, especially since I don't know where my old Sega Saturn is, along with the controllers, and it's been a long time, since I used one of those things, so I'm looking to check into that, and maybe even try to get another Sega Saturn console to go play the shmups associated with that console, since I don't know where my old Sega Saturn console went.

Quote
Thanks, I'll look into these. :)

Yeah, those games are also quite a bit of fun to play, if you can get them! While all of them are great, the ones I'd particularly look into, I'd venture to say, in my opinion, are the Eschatos & Ginga Force Wonder Pack (Two really good games in one, and region-free, it looks like, according to the reviews on it at Amazon, and a couple of sellers on eBay on what they have to say about the Eschatos & Ginga Force Wonder Pack!), Bullet Soul (region-free), and Muchi Muchi Pork & Pink Sweets! (region-free)

Quote
I browse the shmups forum a little so I knew about Ketsui. I'm debating when to buy that game because despite how brutal it is and despite how little I know about how to play it properly it's aesthetically one of my favorite Cave games. The PS3 also has a couple of good shmups for download, though nothing like what's on the 360. Most of the games are modern twin-stick style or doujin games that are on PC (Gundemonium Series comes to mind).

I should be able to get that one for the PS3 a few months from now, if all goes well. Yeah, that one's got a reputation behind it, but I think, with some good practice in, I think it'll be fine to where you can at least do a 1-loop of that eventually. Every shmup has it's own challenges, I think it's about how you approach them. It looks like a lot of fun, so I'd say, when you get a few more of some other games and when you're able to, I'd go try to get it, indeed!

Yeah, same, many of the games found on the PSN, particularly doujin games, you can find for your PC, indeed. It's a shame Sony didn't really appeal to shmup companies very much, overall (It used to do that to some degree before the days of the PS3, and then, well... yeah), and that Microsoft ended up courting most of them, in a series of odd turn of events. :( Makes you wonder what happened, especially given the usual audience associated with the Xbox 360. Well, it is what it is, so yeah.

Incidentally, I actually own a physical copy of the Gundemonium series, it's pretty cool! :)

Quote
I never heard about Caladrius before though. Good game?

It's a new game made by the company MOSS, the same guys who developed Raiden III and Raiden IV. The game looks really nice, and a ton of fun to play, at least from what I've seen on the videos found on YouTube! I'd go check it out, I think you'll like what you see for it!

It actually was released last year for the Xbox 360. Unfortunately, however, that one was region-locked, so most people can't really play that one, if you don't have a Japanese Xbox 360, which makes the revelation of Caladrius Blaze coming region-free for the PS3 later on this year big news! :D

However, at the moment, no actual release date has been given, except that it will be released sometime on Q3, 2014.

Here's one link that shows the game, for starters:

Caladrius Blaze on play-asia.com:
http://www.play-asia.com/caladrius-blaze-paOS-13-49-en-70-7km5.html
Title: Re: STG Thread 12
Post by: Silent Harmony on May 29, 2014, 05:02:29 AM
Sorry if the following rant isn't welcome here; I can't find the old general "video game Rage thread" anywhere.

My practice seems to be getting me far and yet my goal just feels farther than before. According to my calculations, an ideal run for me, at this point, would have me entering DFK stage 5 with my resources at about 2/5, mostly thanks to me struggling to handle stage 3 and Perfect*. That's a total possible 22 "resources" if you include all the bomb drops in the stage. If you exclude every planned bomb in my route (midbosses and Shooty), you're left with about 13 extra resources to spare. All that and I still can't beat the game.

Stage 5 practice is basically 1 bomb to the 1st midboss, and then a hyper through the ensuing popcorn section. After that every run falls apart. Laser wheels, big planes, those spinning blue turret things, and basically everything else just eats up every bomb I have. I can't even enter the 2nd midboss with a spare life, which basically screams "you're screwed lol".

What's frustrating is I have no idea if all this practice means anything in the end. DFK already has a bad reputation due to auto-bombs and bullet-cancelling making it "too easy". I can't tell if I'd be better off continuing to grind out this game or if I should order and play a different game entirely and come back later.


EDIT: Today marks the day that a DFK 1cc enters the realm of "theoretically possible". Just finished my first practice run to start at the the 5th midboss (pre-laser-wheels) 2/5 and ended with me beating Shooty. Should've been 2 in a row but I still struggle with a consistent strategy for her even with bomb-spamming. If only I could get her down along with stages 3 and 4 (especially 3) I would feel more confident. Despite all of that at this pace a 1cc may come by the end of the week, which is honestly pretty exciting for me.


EDIT 2: I know nobody's gonna read this, but I would like to officially scratch that last sentence. The reason: I can't chain stages 1 & 2 for the life of me. Something that I swear was second nature is now next to impossible; if I don't simply drop the chain I ram a bullet and thus lose a bomb. It's getting to the point where the game's no longer fun, but I am afraid that taking a break and playing something else, even another shmup, will only deteriorate my skills further. *sigh*

If you're wondering why chaining is so important for me, it's my fear of losing the 1 billion extend.
Title: Re: STG Thread 12
Post by: Esper on June 06, 2014, 02:57:54 AM
EDIT: Wrong thread >///<
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on June 06, 2014, 03:24:59 AM
You shouldn't need to worry about losing the 1 billion extend.

I've been playing the Raiden Fighters series through Raiden Fighters Aces. 1cc'd the first once  and Jet on Normal difficulty twice(All3 no TLB and All3 with TLB), though I had 1cc'd RFJ Normal Difficulty with an All2 a long time ago, I've never actually gotten an All1 because I could never actually unlock Sim35, but that is the suckiest 1cc of the game anyway. Had a pretty bad medal chain break in Phase 2 on the TLB clear All3 that cost a bit of millions, but I don't really care at the moment as I was so happy that I didn't screw up Phase 2 like what almost always happened in practice and the run no missed to the TLB, though the second one in the run is too bad(double KO on the TLB, but obviously I had a spare life)

Don't know when I'll get to trying to do RF2 on Normal. I'm working on the Full Run mode that the 360 port has for Jet because I think it'd be cool to 1cc all 12 stages in the same run(though it'd be even more so if I ever pull it off on Arcade difficulty). My farthest run in that mode on Normal difficulty got all the way to phase 50. Even in that mode, I can theoretically no death the game to TLB(which will show up even if you die in Phase 1 unlike the normal mode), but that's still 5 extra stages I can mess up on that aren't even worth that many points because sims 10, 20, 35, 40, and 50 barely have any secrets.
Title: Re: STG Thread 12
Post by: Silent Harmony on June 06, 2014, 09:15:48 AM
You shouldn't need to worry about losing the 1 billion extend.
I don't know whether to agree of disagree, because every test I've done tonight shows that while I can, indeed, earn a lot of points in other sections of the game (like the first half of stage 3) I'm unfortunately inconsistent at them as well. If I want to even equal my last full run I'd need at least 600 million points entering stage 4 to feel good about the extend, and screwing up chains with full hyper gauges just kills my score (and I suck at building hypers during hypers). Maybe I'm just paranoid though considering the following.

I finally had a semi-good first 2 stages and went with it. 1.64 billion is now my new high; the run ended right after the first bomb ship of stage 5. Speaking of which, Stage 5 was atrocious. You'd swear I'd never practiced it before. I'm still so far from getting a 1cc (I need at least 1/3 after the 2nd midboss to get it) it's kinda frustrating.

Back to spamming practice mode.


EDIT: Crimzon Clover: World Ignition is now on Steam. Right now the game+soundtrack bundle is a whopping 60% off (I think it's an error, since the game by itself is only 30% off).  Best time to buy it is this week it seems, who knows if it'll be in the summer sale.
Title: Re: STG Thread 12
Post by: Jaimers on June 20, 2014, 11:27:37 AM
It's been a while.

TRP-STGT stuff:
Raiden Fighters ALL Clear 52 Million with Judge Spear Slave (https://www.youtube.com/watch?v=TB0w899oYpU)
Gemini Wing ALL Clear 1,941,910 Points (https://www.youtube.com/watch?v=G0qlCqhTYjo)
Sengeki Striker 2-ALL Clear 1.1 Billion (https://www.youtube.com/watch?v=VsdUGxq-xV8)
Cybattler ALL Clear 2,320,350 Points (https://www.youtube.com/watch?v=i7bjjotkmGE)
The last three are western records.

Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on June 21, 2014, 09:26:57 PM
Played a little of Raiden Fighters Jet on the Raiden Fighters Aces compilation since I wasn't going to start another 4 Job Fiesta Run for a while and

Raiden Fighters Jet Full Run All on Normal Difficulty obtained. I almost screwed up the run, but at least got it. So nice to beat all 12 stages in the same run, even if I ended up finishing with no spare lives or bombs left.

Now I can be fine with completely dropping Normal Difficulty unless I decide to improve my 118 million All3 or my 125 million Full Run All sometime. Time to try to get good enough at Normal Run Arcade Difficulty and Full Run Arcade Difficulty.
Title: Re: STG Thread 12
Post by: Silent Harmony on June 26, 2014, 12:01:39 AM
First off, very good job you guys.  :D

<snip>

EDIT: Well, I get the message...

I have decided to just go with the "bang my head against a wall" method and pray that it works. In other words, grind DFK stage practice and pray that I figure things out, especially the things that seem random to me. I hope it works, because honestly I have no idea what else to do.
Title: Re: STG Thread 12
Post by: CyberAngel on August 07, 2014, 07:21:19 PM
Finally remembered my first shmup ever - Twin Eagle for NES. Not too bad a game to start off with. And here I wondered why I always had a soft spot for playable helicopters :)
Title: Re: STG Thread 12
Post by: Mеа on August 08, 2014, 10:09:11 AM
Having just bought DDP DFK and Akai Katana, I'm currently just trying to go for the 1cc atm. My naivety in shmups is apparent to me because I don't really focus on scoring, Touhou or otherwise. Does anyone have any tips on how to start a scoring mindset and make it fun[ner]? I hear scoring is the best part about shmups.
At the moment, I'd be perfectly happy just to no death Hibachi, which I'm trying in training mode. Currently, I'm kind of leaning towards playing BL on DFK because of both the difficulty ramp up and being able to turn off auto-bomb.
Title: Re: STG Thread 12
Post by: CyberAngel on August 17, 2014, 04:32:00 PM
I seriously wonder whether there is ANY actual logic in DDP DOJ's "let's not give players the bomb stock extend if they die while in hyper mode" thing.
Title: Re: STG Thread 12
Post by: Esper on August 18, 2014, 06:33:12 PM
Trying to learn routes for Futari BL Original is haaaaard ;-;

Should I just focus on getting consistent enough to not die in the game with casual score play, or should I concentrate on the routes now?
Title: Re: STG Thread 12
Post by: CyberAngel on September 01, 2014, 07:00:42 PM
Reached stage 5 in ESP Ra.De. Can probably reach Garra if I don't mess up anywhere, but 1cc is out of question for now, her patterns are too tight for me at my current skill. Not that it stops me, the game's really good and enjoyable to play.
Title: Re: STG Thread 12
Post by: t_prinny on September 13, 2014, 02:53:07 PM
Anyone mind if I leave this here? Been participating in a small STG tournament that has been happening in shmups forums.

STGT Gaiden results:
2,346,671 Type B XED (https://www.dropbox.com/s/z7mjkirzhme66vl/XED%20Third%20or%20so%20Update.png)
2,203,300 Hard Twin Tiger Shark (http://i.imgur.com/KUaeCfi.png)
1,851,330 in Tumiki Fighters (http://i.imgur.com/C6M5T3a.jpg)

Not a lot of participants in this tournament. I officially participated during the second week due to complications I rather not state here.
Title: Re: STG Thread 12
Post by: Romantique Tp on September 19, 2014, 03:13:09 AM
Raiden 2 and Raiden DX will finally be playable in MAME 0.155

http://git.redump.net/mame/commit/?id=bd28be44616f9597b76824fb89e5178a17e2de9a

This is a game that was once thought to be impossible to emulate due to the strong copy protection used in the original arcade board.
Title: Re: STG Thread 12
Post by: Erppo on September 19, 2014, 03:25:05 PM
Raiden DX is an amazing game. Easily my favourite old school shooter.
Title: Re: STG Thread 12
Post by: CyberAngel on September 19, 2014, 09:25:10 PM
Why, no matter what other shmups I play, do I keep revisiting, time and again, a small and incomprehensible one named Radio Zonde? What's more, why am I doing better each time!? Either way, it sure is interesting to see all the stuff that later appeared in Hellsinker.
Title: Re: STG Thread 12
Post by: Romantique Tp on September 24, 2014, 08:26:01 AM
Raiden III is now available on Steam

http://store.steampowered.com/app/315670/

It's a funny coincidence to see this being added to Steam just a few weeks after the Raiden 2 protection was broken, after years of research.
Title: Re: STG Thread 12
Post by: t_prinny on September 28, 2014, 02:20:58 PM
I was bored last night and managed to pull off a counter stop in Score Soldier Winter Festival 2004. Run on youtube (https://www.youtube.com/watch?v=Fln5qxUBWas) (There is a lot of flashing images in the run once I really start doing suicides on stage 6).

(http://i.imgur.com/uyafh1l.png)

This run could have been faster if I didn't take the time to use the bathroom around the 700 million point.
Title: Re: STG Thread 12
Post by: Ghaleon on October 12, 2014, 08:56:18 AM
So I haven't touched STG's for awhile now (like..years) because my old keyboard died, and I bought a new one featuring anti-ghosting which is true to its word except it ghosts up the ass when shift and arrow keys are involved. I actually like this keyboard otherwise though so I just kinda dealt with it and enjoyed other games... however I'm CRAVING STGs suddenly, if someone could be so kind as to answer me questions.

1: Last time I was really active, Crimzon clover was new, and Stella Vanity was too, though it kinda lost it's English support cuz the developer blamed all piracy in the world on English speakers and gave them the middle finger or something...According to TV tropes you can get stella from English dlsite now but I don't know if it's still in English, or as up to date, or whatever, and it's tv tropes which I like as a site but I don't know if it's the best place for 100% accuracy...That said, Anyone know what's up with stella vanity?

2: Related to above, are there any new STG games of the same caliber of Crimzon clover I should check out? I really hate polarity mechanics, so if there are any I don't care about that one, but any STG's without polarity mechanics are fine with me.

3: I've recently found a store that sells books and has a game section hidden in the back under a rug thru an un-lit back-alley (ok I exaggerate...it's not a gamestore though, and the shelf IS in the very back)...And I saw a copy of "ometadeus Excellent" for only 15 bucks new. (spelling may be off). It looked like some kinda BOOOBS, with an STG game... so I ignored it. However upon further research it looks like it may actually be a pretty fun game, anyone know?

4: I love phantasm romance, love love love..and oddly enough I don't enjoy concealed to conclusion. I think most people think I'm a dope-head for that opinion but I know people mean well anyway soo... given those tastes, are there any new danfumaku mods out there similar to phantasm romance? What makes phantasm romance great? Well, the thing I think makes it more fun than CoC is that I feel the danmaku is just prettier to look at, which I like in touhou. So basically more bullets that are slower and denser tends to be prettier, while ones that are faster, more sparse, and feature technicalities like curving lazors tend to be less pretty...Not that those are bad but for some reason in Touhou, I just don't enjoy that as much.
Title: Re: STG Thread 12
Post by: Jaimers on October 14, 2014, 12:03:10 PM
are there any new STG games of the same caliber of Crimzon clover I should check out

Well the Nesica version of Crimzon Clover got released on Steam! And it's pretty much better than the doujin version in every single way. It's also 25% off right now! (http://store.steampowered.com/app/285440/?l=dutch)
And yeah you can easily buy Stella Vanity from the English dlsite here. (http://www.dlsite.com/eng/work/=/product_id/RE091855.html) As far as I know it's the latest version.

Apart from that Dodonpachi Saidaioujou got ported to 360. Eschatos and Ginga Force are very good 360 games too.

are there any new danfumaku mods out there similar to phantasm romance?

Well the same guy who made Phantasm Romance made a new game called Phantasmagoria Trues (https://www.youtube.com/watch?v=TEZbScpCyo4), which is basically Phantasm Romance 3.0.
It has a million modes, mechanics and things like extra stages and last words.

He also made Re:F/Rain (https://www.youtube.com/watch?v=EH0HiEjMup8) but it's older, shorter and less impressive.

Magical Singular Day Absolution (https://www.youtube.com/watch?v=s40UQKIqVz8) is also a super good script that is basically a mix of Touhou and Cave with hypers and everything.

ometadeus Excellent...may actually be a pretty fun game, anyone know?

It's bad.
Title: Re: STG Thread 12
Post by: Erppo on October 14, 2014, 12:18:22 PM
The Nesica/Steam version of CC is amazing. Every mode is cooler than the doujin version and Simple is replaced by Boost (PERMANENT BREAK and crazy rank) which is super awesome. It's considerably harder than the doujin too.
Title: Re: STG Thread 12
Post by: KaiserKnuckle on October 14, 2014, 01:28:29 PM
are there any new STG games of the same caliber of Crimzon clover I should check out? I really hate polarity mechanics, so if there are any I don't care about that one, but any STG's without polarity mechanics are fine with me.

∀kashicverse, since nobody else said it, which is absolutely batshit crazy in every way possible.

Linkclicky (http://endless-shirafu.com/akashicverse/),

(oh yeah also don't play this if you or any residents you live with have epilepsy)
Title: Re: STG Thread 12
Post by: CyberAngel on December 01, 2014, 09:56:18 PM
Played a random credit of Sorcer Striker, Chitta with flamethrowers as usual. Reached Gigafacer on one coin. Would probably be a 1-ALL if I knew the strategies, so wow. Hell, even Tsumujimaru's spinning knives didn't look all that fast and I dodged on reaction just fine. Am I getting better when I'm not playing or what?
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on December 01, 2014, 11:44:12 PM
Some of my best runs have come after not playing for a while.  It's not something that's recommended cause you'll be rusty, but I've gotten a few PBs while still rusty.


I've started playing Muchi Muchi Pork in version 1.00 instead of version 1.01 on the account I originally made to get the DoDonPachi Resurrection DLC. I'm currently working on route and survival at the moment. I have a pretty bad 1-All on 1.00 like my 1-All on 1.01 is pretty bad. I'm not going to be satisfied with this until I have a No Miss 1-All (this makes the game loop in version 1.00 while 1.01 only required 1cc). I then intend to try to get good enough to beat both rounds. Of course, the huge problem in that is that in loop 2, you only get one score extend and the stage 3 midboss extend, so you can only have 5-7 misses at the most depending on how many of those you actually get(I'm not sure if the 360 port fixed the bug that prevents extends in loop 2 or if that's just a change for 1.01, but even if it does, I plan to play as if it were like that and just throw away any extra lives I shouldn't have)


So far, I can no miss stage 1 and 2 pretty reliably. Stage 3 I've managed occasionally. I have never gotten a no miss of stage 4 in a run or in Training, and I've done a full No Miss of Stage 5 once so far in Training.
Title: Re: STG Thread 12
Post by: Kappa on December 04, 2014, 07:20:58 AM
I am stuck in skill limbo, help
Crimzon Clover Novice difficulty?  There's literally not a single attempt I've made where I didn't 1CC it.  I could probably NM it on a good day.
Crimzon Clover Arcade difficulty?  Game Over to the Stage 2 Boss.  Consistently.
CC Unlimited?  *exasperated DSP laugh*
Maybe it has something to do with the fact that this is my first non-Touhou shmup, but it seems like the gap between the two difficulties is massive.  It's missing that gradient that you have with Touhou.
Title: Re: STG Thread 12
Post by: Silent Harmony on December 04, 2014, 08:35:18 AM
It's not just you. One thing you have to keep in mind is that there's a huge difference between a doujin game and an arcade port. Touhou is a doujin game, and doujin STGs for whatever reason tend to have multiple difficulties to allow for smooth transitioning. Arcade ports, however, tend to only have 1-2 difficulties: the original "Arcade" and the simpler "Novice" one. On top of that, just the fact that arcade developers even include a "Novice" difficulty in a port is really a relatively recent phenomenon.

I don't have a lot of experience with arcade ports (only recently got a XBOX 360) but from what I've heard there tends to be a massive difference between Novice and Arcade and, like I said before, that's assuming the developers included a Novice difficulty at all. Crimson Clover: World Ignition follows that same trend. It's just the nature of the genre for whatever reason. Someone with more experience can maybe explain why.
Title: Re: STG Thread 12
Post by: pokemon123 on December 14, 2014, 03:05:28 AM
is daioujou supposed to be this hard! I can't get past stage 1-1 without dying twice!(I'm playing on ps2 btw)

Also out of curiosity daioujou or saidaioujou?

One last question I have considered buying some shumps on iphone. Are shumps easily playable on the iphone because i'm a bit worried about the screensize and my finger and stuff.
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on December 14, 2014, 05:21:27 PM
I'd suggest going to arcade now. You're not going to improve if you're not pushing yourself to do something that will require you to improve. Make sure to grind practice mode and watch replays for routes to use. Maybe modify the routes a bit to get rid of risky stuff that you're not able to do yet.


Daioujou is a pretty difficult game, but I don't remember 1-1 ever being that tough unless you're trying to score. The PS2 version is a port of the original release, so you have less hypers than Black Label and you get a clear bonus at the end of the first loop unlike in Black Label which means you enter loop 2 with no spare lives. There are no continues in loop 2 either while I think Black Label only has no continues allowed on stage 2-5(could be wrong about the Black Label thing but it is correct about the original).

I'd recommend original Daioujou over Saidaioujou or Daifukkatsu/Resurrection, but play all of them and see which one you prefer.
Title: Re: STG Thread 12
Post by: pokemon123 on December 15, 2014, 03:06:18 AM
daioujou is quickly turning into one of the most frustrating games i've ever played. The bullets move so fast. The difficulty also feels like way to much memorization to be fun :/. I died like 7 times on stage 1-2. Any tips?

On the bright side I got bug princess 2 black label lite and just from that brief glimpse I feel like I'm going to love the full game once I get it.
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on December 15, 2014, 04:15:48 AM
Memorization is a very important thing for survival and scoring in pretty much any STG ever.

If you are trying to survive, minimize hyper use to keep rank lower. Hyper can be used to save you if you notice you're about to die. Try to save as many hypers as you can(preferably the max of 5 but 4 should be decent too) for the postmidboss part of stage 2. It will raise the rank some, but a max Hyper on the popcorn section at the end of stage 2 is a very easy score source and is great for getting a lot of the progress for the extends. Try not to die while in Hyper because you won't get the extra bomb stock if you do.


Most people recommend Exy because you get the benefit of Shotia and Leinyan's shot/laser powers but at the cost of less bombs. The starting bombs and max bombs are 1/2(Exy), 2/4(Leinyan), 3/6 (Shotia). Picking Shotia would pretty much make the game a bit easier in terms of 1-All than the original DoDonPachi due to same amount of resources plus have Hypers to potentially save you, but the shot type is pretty bad for the loop or scoring. Leinyan gets a full shot power down on death(you lose full laser power with Shotia) but is also pretty passable if you want extra bombs but less power/scoring capability.


Someone who's more familiar with the game can maybe provide better tips for both Vanilla/White Label and Black Label. A lot of people will tell you to just play the Black Label version as it does fix an issue with getting hyper and it doesn't screw you out of the lives at the start of loop 2 plus less hyper rank.
Title: Re: STG Thread 12
Post by: t_prinny on December 15, 2014, 05:14:27 AM
I don't have much experience playing Daioujou, but I do agree that memorization is pretty important.  Something I do when learning a shmup is figuring out where I'm dying and verifying if I can't get through a spot without dropping a bomb. Outside of that, bombs I don't use for dealing with a certain sections are pretty much what I try to use whenever I feel I'm in danger. This is more general survival strategies I follow when learning a game, though.

As for what I did recently, I cleared Flame Zapper Kotsujin on Very Hard earlier in the month. Didn't annotate the run until now. I'm starting to learn how to deal with suicide bullets. I kind of got tired annotating seriously by stage 4 mostly because I couldn't really think of too many things to say about stage 4. Video with annotations here (http://youtu.be/Mkqcj2ZBZ_8).

Other things I forgot to mention here, I cleared Gekirindan (Type-C 2P) and Darius Gaiden (ABDHLQV) about a month ago. Both were in the Taito Legends 2 collection. I probably should post in this thread more often.
Title: Re: STG Thread 12
Post by: Kappa on December 29, 2014, 04:56:18 AM
That feel when you're trying to lern 2 DoDonPachi (I aspire only for the already-elusive 1-ALL), and you only notice the freebie 1-UP in Stage 3 moments before it slips off the screen.
I wasn't sure whether to be angry or just laugh my ass off, so I chose the latter.
I managed to make it to Stage 5 without continues regardless, so imagine where I could go with that damn 1-UP (and actually taking time to learn and memorize each stage, which I have done zilch of).

Also, those orange shotgun tanks.  They've gotta be the smuggest enemies ever.  Makes you wonder how many quarters people dumped into giving Stage 1 a second try after being wiped by them.  :\/

Quick poll, DDP or DFK for a trashcan pubscrub's first CAVE game 1-ALL?
Quick poll 2, C-Shot or C-Laser in DDP?
Quick poll, Edit Edition: Enabling C-Button full auto shot fire in Service Mode - legit or cheathax?
Title: Re: STG Thread 12
Post by: Chaotic Phoenixma on December 29, 2014, 05:12:28 PM
DFK is the easiest one to get a scrubby 1-All in due to the auto-bomb that only uses 1 of your bombs and the bomb stock system working like the original DDP. Just pick Strong Style or Bomb Style if you're feeling less cheap and then never use the bombs outside of autobomb unless you know for sure you're going to get hit. Use Hypers to cancel out bullets, especially if you're  using Strong or Power Style(Boost). Power Style 1-All isn't easy though, so I'd recommend Strong, but somes tips for Power since it does have some advantages are as follows. It doesn't have manual bombs is that in Boost you use the autobomb from other ships and if you're in Normal mode, you'll use the bomb you'd normally get from a manual bomb in. Power Mode also charges Hypers a bit better, outside of Hyper and point blank stuff during the invincibility, so you might get some extra cancelling in.


Depends if you have more trouble on stages or bosses, but Shot is generally recommended for Type C since losing all your shot power on death really hurts you in the stages compared to losing all your laser power. I personally found both Type C and A to be unplayable as I found C was too slow and A was too fast.


It's not cheating. It's a must for proper chaining and it's used for scoring in any of the games that require you to actually set it. Autofire is usually even put in for arcade cabs that don't have it as an option either and is considered perfectly fine for scoring. The autofire rate in the Cave games is perfectly fine, so no need to set a custom one like in other games where you may want to set a rate that helps you with your scoring and/or survival.
Title: Re: STG Thread 12
Post by: pokemon123 on December 30, 2014, 03:23:10 AM
I found dodonpachi to hard for me. Haven't tried daifukattsu though. I'm just bad at manic shooters in general though so IDK. If you have an ios device I would recommend mushihimesama(bug princess) The selectable difficulties make it much more enjoyable for me and it's the only non touhou shmup that i've found fun so far. Apparently bug princess 2 is even better but i haven't tried that.

(also I don't actually hate doj but it's just been a really frustrating game for me)
Title: Re: STG Thread 12
Post by: Silent Harmony on December 30, 2014, 04:02:44 AM
Daifukkatsu is so easy even a super-scrub like me reached the final boss on a 1-all attempt. Between bullet-cancelling with the Hyper shot and the free auto-bombs you can cheese a lot of the game. The only real cock-block for me is the stage 5, mainly the final 2/3rd of the stage (damn you laser wheels). If you don't have a Japan 360 you can pick up the EU release (Dodonpachi Resurrection) which is region-free. I love it to death, but it sometimes gets hard to practice it when I feel like I've plateaued. If you choose this game, then C-Strong is the easiest ship to learn for survival in my opinion. Because you mentioned you got to Stage 5 of DDP without the hidden 1up (something I never did when I played DDP regularly) I think you'll find this game pretty easy too.

The original DDP is better for getting better at the genre in my opinion because you don't have anything to fall back on if you mess up. No auto-bombs, no bullet-cancelling hypers, just pure bombing, route planning, and dodging skills. The first 3 stages are rather easy, though the game definitely picks up around the middle of stage 4. If you choose that game, then the standard choice for C is shot. Laser is better for A (and I think B).
Title: Re: STG Thread 12
Post by: pokemon123 on December 30, 2014, 04:07:14 AM
actually I just got mushi futari/bug princess 2. TRY THIS GAME. I suck at it but death's actually feel like my own fault unlike daioujou where I felt I simply died because I hadn't memorized a portion of the stage. Although the bullet speed can get really fast. I also feel the pace is better and you are thrust right into the action unlike the original mushi where imo it felt a bit slow.

What daifukkatsu is really hard, even with autobomb I was down to my last life by stage 3 :/. I also don't know how you get hypers, I can't seem to do it :/
Title: Re: STG Thread 12
Post by: Silent Harmony on December 30, 2014, 05:41:31 AM
What daifukkatsu is really hard, even with autobomb I was down to my last life by stage 3 :/. I also don't know how you get hypers, I can't seem to do it :/

If you're not using Power style, then BEES are what you're looking for; when they are Green or White that is. They refill a good chunk of Hyper gauge when you pick them up, and are critical for the other 2 shot styles. Yellow bees give a point bonus, but are largely ignored in favor of the other 2 colors.

You also want to have a good hyper route to minimize trouble of course.
Title: Re: STG Thread 12
Post by: pokemon123 on December 30, 2014, 05:52:51 AM
still having trouble. The bullets move way to fast for me :/.  I also don't see any green bees or white bees?

Maybe I shouldn't have despised ufo as much when I realized every other shmup was going to be similar to it in terms of patterns i.e fast bullet speeds
Title: Re: STG Thread 12
Post by: Silent Harmony on December 30, 2014, 05:57:34 AM
???

I admit I never played the iOS version (assuming that's what you're playing) but it would seem weird for it to operate that differently...

In the arcade mode, at least, when you reveal a bee it defaults to green for a while, turns white for a second, then is yellow, then turns white again, then green again. It's a pattern, if it's yellow just wait on it.

Or am I completely misunderstanding something?
Title: Re: STG Thread 12
Post by: pokemon123 on December 30, 2014, 06:06:12 AM
playing the original version actually on this one. Maybe i'm just tired,
Title: Re: STG Thread 12
Post by: Silent Harmony on December 30, 2014, 06:13:24 AM
Sorry I couldn't be more help. If it helps, here's one route (http://youtu.be/5fd72FC1Jso) if you like to watch replays/guides. The game's honestly not too bad once you know how to approach it.
Title: Re: STG Thread 12
Post by: Kappa on December 30, 2014, 07:29:57 AM
Bee [trophies?] are in the Android (demo) version of DFK, I can confirm that much.
DFK does seem to be more cheese-heavy and therefore easier to rough through, but I'm not going to attempt that until I slay the original DDP.  For me, DDP picks up in stage 3, and plateaus there for most of Stage 4, and I'm not entirely sure what comes after that.
If I might inquire, what actually causes the big red cruiser in DDP Stage 3 to drop a 1UP?  I did another run today and the compartment where I found it last time was empty. :/
Title: Re: STG Thread 12
Post by: Silent Harmony on December 30, 2014, 06:17:30 PM
There are containers along the big red ship. You must destroy all of them with either your shot or laser and destroy the compartment containing the 1-up without bombing either. Destroying any of them with a bomb will make the 1-up disappear, so your best shot is to learn how to no-bomb the entire section.
Title: Re: STG Thread 12
Post by: Kappa on December 30, 2014, 11:26:21 PM
There are containers along the big red ship. You must destroy all of them with either your shot or laser and destroy the compartment containing the 1-up without bombing either. Destroying any of them with a bomb will make the 1-up disappear, so your best shot is to learn how to no-bomb the entire section.
Hm.  Looked up a video, and I'm pretty sure I've identified these "containers" as the big orange drums off to the side.
As such, Could probably just drop Laser bombs down the middle of the corridor and use the spread shot to nail the boxes.  Thanks for the advice!
Title: Re: STG Thread 12
Post by: pokemon123 on January 03, 2015, 05:28:38 AM
Okay so yeah I get hyper now but even then ddp resurrection feels incredibly difficult. The bullets are ridiculously fast and i feel i'm getting walled constantly.
Title: Re: STG Thread 12
Post by: Kappa on January 03, 2015, 06:02:01 AM
Okay so yeah I get hyper now but even then ddp resurrection feels incredibly difficult. The bullets are ridiculously fast and i feel i'm getting walled constantly.
From what I gather, the DDP series makes Touhou look like a walk in the park.  I can say that from experience, previously being only a Touhou Normal/[Hard?] player.
Thankfully, the Hypers in DDPDFK let you steamroll over bullets, so you don't have to dodge them all.
Title: Re: STG Thread 12
Post by: pokemon123 on January 03, 2015, 06:26:39 AM
Maybe. I really wish there was some kind of easy mode so I could enjoy myself because i'm having trouble finding something I really enjoy. I really like mushi futari but even on black label the bullet speeds get insane.

I just don't think I like resurrection in general though because of the mechanics and not just because of difficulty. I'll probably keep practicing black label futari for now.
Title: Re: STG Thread 12
Post by: Silent Harmony on January 03, 2015, 06:56:20 AM
I'm shocked to hear DFK's Apple port didn't include an Easy (Novice) difficulty; even the 360 port has one. ??? Cave games (and Arcade games in general) are meant to be extremely hard so that you spend more quarters, but fair enough that you get hooked as you see a 1cc/1-all/2-all as a possibility. As I mentioned before, the idea of an Easy (Novice) difficulty is really a relatively new idea even for console/mobile ports of the games. EDIT: I'm stupid.

Games like DFK and Mushihimesama Futari Black Label are called "easy" not because they're on the level of Touhou Easy, but because compared to other arcade shmups they are much, much easier and/or more forgiving of mistakes. For instance, if you want truly fast bullets play a Raiden game or any game by Psikyo.

In an effort to help, unless I'm mistaken, typically in Resurrection when there are fast bullets most of the time they're aimed and are meant to be streamed. The rest are read-and-dodge and can be bombed; usually these occur on boss fights. For instance, DFK stage 3's boss has fast bullets in her first form that are the latter read/dodge type, but are slow enough to see the gaps. Her 2nd form's opening attack seems hard until you realize you can pretty much stream all of the pink bullets no matter how she moves. The third form is again read/dodge but is so fast that I often eat at least 1 auto-bomb. It takes practice and experimentation but eventually you see what they were thinking.

Another example of fast bullets that aren't bad is the beginning of stage 2. When the big ships arrive, they seem tough; lots of fast circle bullets with another shot mixed in. It's a trick; simply stand still until the bullets almost hit you and nudge slightly to the side; you will find out everything is aimed and will basically "graze" the entire attack. The main problem is that a tank/helicopter may snipe you with their tiny pink bullets if you're not careful (I hate when that happens).

You may already know all of that, and I'm sorry if I'm sounding redundant. If you do have any specific parts that trouble you in the game I'd be more than happy to help. I don't own any Mushi games so I'm unfortunately not much help there.  :(


Also all this DFK talk has me trying once again for that elusive arcade 1-all. I switched over to B-S from C-S and feel like it's overall a better ship for me to my shock. Some parts are definitely harder due to less spread but the higher speed (and the seemingly stronger laser) help make up for it.

I hope someone can answer this: is there a trick to N-Exy's 2nd phase opener that I'm missing? If I don't accidently ram one of the fast pink bullets I seem to always ram a tiny blue bullet that I didn't see due to focusing on said pink bullets.

Also is it just me or is the stage 3 midboss ridiculously harder than the stage 4 midboss (or is the stage 4 one that ridiculously easy)?
Title: Re: STG Thread 12
Post by: pokemon123 on January 03, 2015, 07:03:03 AM
remember i'm playing the original. I might consider firing up my 360 and buying some of these 360 ports since they have novice modes.
Title: Re: STG Thread 12
Post by: Silent Harmony on January 03, 2015, 07:05:32 AM
By "original" do you mean an actual arcade version? That would explain a lot; my bad if so. :blush:
Title: Re: STG Thread 12
Post by: pokemon123 on January 03, 2015, 07:10:13 AM
nah i've always been a little hard to understand XD. But yeah that's what i meant.
Title: Re: STG Thread 12
Post by: Kappa on January 03, 2015, 06:31:51 PM
I hope someone can answer this: is there a trick to N-Exy's 2nd phase opener that I'm missing? If I don't accidently ram one of the fast pink bullets I seem to always ram a tiny blue bullet that I didn't see due to focusing on said pink bullets.
Since I haven't played a lot of DFK, I pulled up a video and, from looking at that, figured that this is how I would handle it:
The pink shots consistently fan out, but they go faster at first, and then it spins slower.  At first, dodge between the pink streams, and then when the spinning slows down try just following the flow of the streams and dodging the occasional blue piece of popcorn along the way.
Strangely, I'm reminded of Futo's final from Ten Desires.

Also, I hope we're not talking about 2nd Loop here.  If we are, then discount everything I'm saying, and I don't have a clue how to help you.
Title: Re: STG Thread 12
Post by: pokemon123 on January 04, 2015, 06:46:22 AM
meh think i'm going to take a break from non touhou shmups, all of them except for mushihimesama futari have been bad experiences and i'm just going to try to get better at touhou then tackle some of these shmups later on.
Title: Re: STG Thread 12
Post by: Erppo on January 05, 2015, 04:53:23 AM
I hope someone can answer this: is there a trick to N-Exy's 2nd phase opener that I'm missing? If I don't accidently ram one of the fast pink bullets I seem to always ram a tiny blue bullet that I didn't see due to focusing on said pink bullets.

Not really, the attack is fairly random. Usually the best bet is to follow the lanes between the red bullets and focus on the blue ones, but you'll probably have to cross the red stream at least once in the second wave.
Title: Re: STG Thread 12
Post by: Silent Harmony on January 06, 2015, 05:41:41 AM
Once again I barely limp into Shotia (this time 0/1) and Game Over. :( That was my second run of the game today (the first I won't even discuss) and it feels like I'm getting nowhere.

Honestly I want to say my problem is simply that I really really suck plain and simple. If I have to be more specific, I'd point at stages 3 and 5 being where I suck especially. It seems like no matter how many hours of practice I put into those 2 stages I never get better. Stage 3 especially pisses me off as it eats up more resources than it should.

I like this game sure, but I really hate having this 1-all hang over my head for so long.
Title: Re: STG Thread 12
Post by: Kappa on January 06, 2015, 09:00:02 AM
Once again I barely limp into Shotia (this time 0/1) and Game Over. :( That was my second run of the game today (the first I won't even discuss) and it feels like I'm getting nowhere.

Honestly I want to say my problem is simply that I really really suck plain and simple. If I have to be more specific, I'd point at stages 3 and 5 being where I suck especially. It seems like no matter how many hours of practice I put into those 2 stages I never get better. Stage 3 especially pisses me off as it eats up more resources than it should.

I like this game sure, but I really hate having this 1-all hang over my head for so long.

Isn't Daioujou SUPER hard compared to the rest of the 'Pachis?  Tis why I started myself with the original DoDonPachi.  I feel like I can actually 1-ALL that thing, and I've been able to get to Stage 5's boss, the Citrus Dropper, on a single credit a few times with only a few days of effort.

2-ALL on the other hand... look, you know when you're playing a game and you feel like you weren't supposed to ever beat it - like by design?  Yeah, I don't aspire for a 2-ALL.  I'm willing to leave that one to the superplayers.
Title: Re: STG Thread 12
Post by: pokemon123 on January 06, 2015, 09:20:52 AM
Isn't Daioujou SUPER hard compared to the rest of the 'Pachis?  Tis why I started myself with the original DoDonPachi.  I feel like I can actually 1-ALL that thing, and I've been able to get to Stage 5's boss, the Citrus Dropper, on a single credit a few times with only a few days of effort.

2-ALL on the other hand... look, you know when you're playing a game and you feel like you weren't supposed to ever beat it - like by design?  Yeah, I don't aspire for a 2-ALL.  I'm willing to leave that one to the superplayers.

I think he's playing resurrection.

Yeah daioujou is really hard IMO(especially white label), Stage 1 and 2 aren't to bad (about a touhou hard mode i'd say) but then stage 3 and onwards 0_0

Also I find it weird how mushi futari seems to control so awkward with a keyboard but when I tried daioujou last week it felt much better.
Title: Re: STG Thread 12
Post by: t_prinny on January 06, 2015, 07:00:44 PM
I guess I'll talk about what I've been up to. I figure writing some of this down somewhere may help me figure out how to deal with things. Outside of attempting PoDD runs (among other stuff), I've sort of been working on Daioujou Black Label. My best run ends at 1-5, both in score and how far I've managed to survive on a single credit. I'm getting a better understanding on how chaining works, but not enough to maintain it (mostly going for survival). Current problem spots right now is the stage 3 boss and a good portion of stage 4 (and I still need to learn stage 5). The main thing that gives me problems with the stage 3 boss is its fourth attack during the first phase, but that is mostly because I'm not really expecting it when I should. I've for the most part got safe enough strategies I can use for the first 3 stages (and can no-miss until the stage 3 boss). I feel stage 4 shouldn't be too difficult as far as survival is concern, but I'm sort of inconsistent with my survival in it (especially the part after the 1up pickup).. Will look at some runs later to get ideas after a small break (hopefully). I did managed to pull off a full chain of stage 1 during my attempts (can't really replicate the results, though). Bee collecting could have been better, but I'm usually too scared to go after that last bee. Stage 1 of run (http://youtu.be/a-h78MWMK8I)

Also was playing Cho Ren Sha a bit. Nothing too noteworthy at the moment.  I've only managed up to 2-0. I'm also using AutoHotKey to give myself autofire.

Also got some decent progress in Eden's Aegis.  Playing with wait on at the moment, but I plan to clear Original with wait off later. One run I did with wait off did get pretty far, so I should be able to clear Original with it off after a few attempts. So far only cleared Original with wait on with Nanathy and Eve (and managed a heaven wait off clear with Nanathy).
Title: Re: STG Thread 12
Post by: Kappa on January 06, 2015, 07:52:21 PM
I think he's playing resurrection.

Yeah daioujou is really hard IMO(especially white label), Stage 1 and 2 aren't to bad (about a touhou hard mode i'd say) but then stage 3 and onwards 0_0

Also I find it weird how mushi futari seems to control so awkward with a keyboard but when I tried daioujou last week it felt much better.
Olol, I'm dumb.
still, DFK can be really tough until you figure out exactly when and where to use your Hypers.  Or a least for me.   But I haven't really practiced it a lot.  Too busy with that DDP.
And regarding DOJ... yeah it's a sh!tstorm.  Why, by the way, is Black Label supposedly easier?  Because WL is just so hard?
Title: Re: STG Thread 12
Post by: pokemon123 on January 06, 2015, 08:03:45 PM
Olol, I'm dumb.
still, DFK can be really tough until you figure out exactly when and where to use your Hypers.  Or a least for me.   But I haven't really practiced it a lot.  Too busy with that DDP.
And regarding DOJ... yeah it's a sh!tstorm.  Why, by the way, is Black Label supposedly easier?  Because WL is just so hard?

The second loops is apparently(saying apparently because i've never played the second loop) easier because you don't lose your lives when you reach black label second loop. As for me I feel like in the first loop on white label bullets go much faster and it's much harder to get hypers.
Title: Re: STG Thread 12
Post by: Kappa on January 06, 2015, 09:54:44 PM
Saying that the second loop of ANY Cave game is easier than ANYTHING is, to my understanding, a gross understatement.
Title: Re: STG Thread 12
Post by: KLH on January 07, 2015, 10:22:05 PM
The second loops is apparently(saying apparently because i've never played the second loop) easier because you don't lose your lives when you reach black label second loop. As for me I feel like in the first loop on white label bullets go much faster and it's much harder to get hypers.
With regards to resources, White Label's second loop is indeed harder, but Black Label's attack pattern difficulty in the second loop tends to be harder because the rank increases more. First loop in Black Label was also made easier than in White Label.
The difficulty in obtaining hypers in White Label is the result of a glitch in the hyper drop meter. I am still not fully aware of the specifics.
Title: Re: STG Thread 12
Post by: Erppo on January 07, 2015, 10:55:21 PM
The difficulty in obtaining hypers in White Label is the result of a glitch in the hyper drop meter. I am still not fully aware of the specifics.

Why do people keep saying this.

Actually the answer is probably "because people keep saying it".
Title: Re: STG Thread 12
Post by: Jaimers on January 14, 2015, 09:52:26 PM
Holy crap this thread is alive.

STG things I did/uploaded since last time:

Suguri - Hard Mode - Arcade Mode ALL Clear 547,661 (https://www.youtube.com/watch?v=LO3aLK1BzY8)
Espgaluda - ALL Clear 53.5 Million (https://www.youtube.com/watch?v=SB1idDgK9PM)
Dodonpachi Daioujou Black Label - 2-ALL Clear 747 Million (https://www.youtube.com/watch?v=X0myXMFpgAU)
Darius Gaiden - ALL Clear 11.5 Million (https://www.youtube.com/watch?v=0ORytwvoq5s)
Dangun Feveron - No-Miss TLB ALL Clear - 10,727,590  (https://www.youtube.com/watch?v=Bz1D-uAF2Ow)
QP Shooting ~ DANGEROUS!! - Arcade Super ALL Clear 69.9 Million (https://www.youtube.com/watch?v=TUsXD_Zy1gU)

Also I just did a Rayforce 8 Million 1cc. That game is amazing.
QP Shooting is surprisingly good, check it out on Steam and stuff.  Also Suguri.

The difficulty in obtaining hypers in White Label is the result of a glitch in the hyper drop meter. I am still not fully aware of the specifics.

Yeah I'm not sure where that rumor came from. White label just gives you less hypers because it gives you less hypers.
Title: Re: STG Thread 12
Post by: pokemon123 on January 18, 2015, 12:49:21 AM
man I really wish I could buy saidaioujou so I could play it's novice mode. Starting to get sick of just constantly dying everytime I try to play anything on arcade. It seems like the perfect difficulty, not crazy hard but not incredibly easy that I get bored.

Given up on futari original. Playing blue wish resurrection. Really love this game. Incredibly fun and I love it's accessibility.
Title: Re: STG Thread 12
Post by: KLH on January 18, 2015, 02:59:51 AM
Yeah I'm not sure where that rumor came from. White label just gives you less hypers because it gives you less hypers.
Why do people keep saying this.

Actually the answer is probably "because people keep saying it".
Yeah, that seems about right, just heard a bunch of other people saying this. Would explain why it never made sense; I'd watch the hyper meter and never see any "glitches" of any sort, but never really bothered with anything more than a cursory analysis since I was too busy with Black Label.


STG things I did/uploaded since last time:
damn why didn't you post these
Title: Re: STG Thread 12
Post by: Erppo on January 19, 2015, 12:29:55 AM
I guess it's just that  not many people have put that much time into WL. I for one still don't know how the max bomb bonus exactly works in that one.

Okay yeah lets post here more. I've currently ended up playing DFKBL Strong. It's surprisingly not that much more difficult than Bomb. I've been doing this pretty slowly though but it seems like I'm getting somewhere with it soon. One of the most confusing things about the game is how you should be optimizing your cancels with Strong since usually you can't just camp in place somewhere like with the other styles. I guess I'm not aiming high enough for that to really matter.
Title: Re: STG Thread 12
Post by: aUsernameIsFineToo on January 19, 2015, 02:58:21 AM
Just dropping by to say that RaidenX (http://www.crazymonkeygames.com/raidenx.html) is a great fan-port of the classic Raiden II some of you might remember seeing (or playing) at the arcade. In fact, I'd say it's one of the best Flash games period. Compared with the actual game, this gets everything right, from the bullets shot by enemy ships to the three shot types selectable on-the-fly by picking up the different-colored powerup items. Even the original arcade chiptune soundtrack is there, all for an authentic multi-platform experience. It's even vectorized, for smooth-looking graphics across smartphones and TVs alike! I have fond memories of playing this in the library while waiting for my parents to pick me up back when I was still in grade school.
Title: Re: STG Thread 12
Post by: Jaimers on January 19, 2015, 05:55:29 PM
I wouldn't really say that that flash game is accurate in any way to Raiden II.  :V
Besides the hilariously overpowered vulcan, homing missiles and generally really easy difficulty you'll notice a lot of inconsistencies as to how it plays if you've played the original Raiden II before. Raiden II and Raiden DX also fairly recently got added to Mame so it's not like they are incredibly inaccessible to play anymore.  It's cool it exists though.

Best brower shmup in my opinion is still TM Shooter (http://tmshooter.net/).
Title: Re: STG Thread 12
Post by: aUsernameIsFineToo on January 19, 2015, 07:26:44 PM
you'll notice a lot of inconsistencies as to how it plays if you've played the original Raiden II before

I haven't, which is probably why I made that assumption. However, I have seen gameplay videos of the PlayStation port, which is why I was only able to make a somewhat blind comparison between the two.
Title: Re: STG Thread 12
Post by: Silent Harmony on January 19, 2015, 09:33:38 PM
I'm hoping there's enough people here who know about DFK/Resurrection who can help me. I'm attempting to ask for help now instead of banging my head against a wall trying to lower my bomb count, especially since I don't have much free time due to school and work. I haven't even touched it since my last post.  :blush:

As I mentioned in the shmups forum, I have two major areas that I need to clean up but don't know how to execute them.

Quote
The first half of stage 3 always ends up eating an auto-bomb or 2. That doesn't include the manual bomb I always use on the midboss because I cannot figure out how to dodge him for the life of me. After that is fine until stage 3 boss fight; mainly the fast first attack of the final phase. Every video I've watched simply streams it, but every time I try that myself I get hit (sometimes multiple times).

The middle of stage 5 is by far my worst spot. I can't do the part immediately following the first midboss without a well-timed hyper to cancel everything; it just feels too dense to u-stream for some reason. After that all of the tanks and structures that the laser wheel [bits] protect always fuck me over. I cannot for the life of me figure out a consistent route that allows me to kill all of those evil little fuckers without ramming bits left-and-right or throwing out manual bombs like crazy. 99% of my attempts, practice or otherwise, sees me simply shooting bits instead of tanks, getting "walled", and ramming bullets like I'm magnetically attracted to them.

I primarily use B-Strong now, though I can revert to C-S if needed. Is there anybody out there anymore with ideas?
Title: Re: STG Thread 12
Post by: Erppo on January 20, 2015, 04:35:25 PM
I see a lot of this was already answered. The mid 1/3 of stage 5 shouldn't take that much resources to pass safely. You should just remember to use manual bombs if you get trapped somewhere and you don't have a hyper ready. They give you long enough invulnerability to find a good position to continue from, while autobombs are prone for taking multiple hits in a row. You will have to pass through rings on several occasions and you should probably use a hyper activation/end(if you can time it) / manual bomb for these moments unless you are sure you can pass safely.
Title: Re: STG Thread 12
Post by: Jaimers on January 27, 2015, 12:24:58 AM
Icarus is a guy that runs the Special Demonstration Project which is pretty much about making very fancy edited videos of superplays with commentary from the runner in it. And he decided to make a Special Demonstration video of my recent Rayforce run! Rayforce is an amazing game so definitely check it out as well as the other Special Demonstration videos.

 Rayforce 8 Million Special Demonstration. (https://www.youtube.com/watch?v=e12oYc87ngg)
Title: Re: STG Thread 12
Post by: Silent Harmony on January 27, 2015, 02:34:35 AM
Awe-inspiring as always Jaimers. I confess your runs are part of the reason I still play.
Title: Re: STG Thread 12
Post by: Erppo on February 01, 2015, 01:54:56 AM
Live superplay event starting about now: http://live2.nicovideo.jp/watch/lv206841086

Darius Gaiden all stages mode, DOJ, Tetris GM3 and CC Unlimited.
Title: Re: STG Thread 12
Post by: Silent Harmony on February 01, 2015, 05:30:52 AM
"OH MY GOD" - Me 5 mins ago

[attach=1]

Dodonpachi Daifukkatsu 1.5 1-ALL with C-Strong! My first arcade 1cc ever! :toot:

This credit was so perfect up until stage 4, I think I wasted 1 bomb (stage 2 boss) through the first 3 stages. Stage 4, which is usually among my best stages, went to shit when I realized I screwed up and perfect-bee'd  stage 2 by accident, putting me in the Ura route a stage earlier than I planned. This led to a lot of bombs before the Ura part ended, but everything after that went perfectly as well.

Stage 5 started off as expected: 1 bomb before the first midboss who took 2 bombs because standard midboss-1 is a jerk. After that followed a horrible laser wheels section, and a one-bomb mdboss-2. It all came down to the last gauntlet, and I performed magnificiently on it, enabling me to enter the final boss 1/2. When the final bomb exploded and she went down all I could do was silently yell "oh my god" while "giggling like a schoolgirl" as my best friend put it.

Sadly I didn't loop the game but that's always a goal for later. For now I finally have a years-long goal achieved, and that's all that matters. :D
Title: Re: STG Thread 12
Post by: チソウ タイゼン on February 06, 2015, 09:40:50 PM
so today, I was reminded that Steam exists, so I obtained the Gundemonium collection, Ikaruga, and Crimzon Clover.


I've (http://puu.sh/fyVhv/8853cd1e5f.jpg) become (http://puu.sh/fyXml/7ae4aaf28a.jpg) rusty. (http://puu.sh/fz1tv/b26e3a08dc.jpg)
Title: Re: STG Thread 12
Post by: The Greatest Dog on February 09, 2015, 04:17:30 PM
wow Kamui is really difficult. Or maybe I just have too many bombs in Touhou.

I got a 1cc on the Normal difficulty setting but holy balls the final boss on Menace is terrifying. Too many homing curvy lasers.
Title: Re: STG Thread 12
Post by: CyberAngel on February 27, 2015, 11:18:53 AM
(http://i57.tinypic.com/10eg19f.png)

Randomly played some Sorcer Striker during lunch break at work, and got my first arcade 1-ALL. No-miss till 'technonecromancer' (stage 5 boss) to boot.
Title: Re: STG Thread 12
Post by: Emerald Mint on March 01, 2015, 02:23:41 PM
Found the disc for R-Type: Final again and it feels different now. I used to just nuke nuke nuke, but now I delay kills and make use of the Force core for points. It's like grazing, but with different techniques.
It's going to be a long ride unlocking every ship again, since I started afresh. I was always a fan of the Bydo like models.