Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Hinacle on June 30, 2012, 08:36:05 PM

Title: Touhou Diablo Treasure Hunter G
Post by: Hinacle on June 30, 2012, 08:36:05 PM
Touhou Diablo was released at  Reitaisai 9 and apparently at  Reitaisai SP. Equipment is everything in this game because you don't level up or anything. Gameplay video (http://www.youtube.com/watch?v=J6D7pJbloUU)
 English patch (http://www.mediafire.com/?zw5ao7i7bm511t7)
V1.02 update patch (http://www2.dokidoki.ne.jp/combat_w/t_dia/douki_patch1_02.zip)
Lastly I made a save with almost everything enabled (http://www.mediafire.com/?y8jj6lninzyjylp)
Umm i think that's it soo have a bonus (http://www.youtube.com/watch?v=Y32GJyafm9k)
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Pesco on June 30, 2012, 09:54:28 PM
The saves and items are incredibly easy to hack, which made the game a tad disappointing for me. Nonetheless it's still cool that you can play with absolutely every character. The ending seemed pretty amusing to me too considering how Diablo's story went.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: SuccinctAndPunchy on June 30, 2012, 11:44:27 PM
Oooh! How interesting!

Cheers for posting this, this probably would've flown clear under my radar if you hadn't.  :D
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Hinacle on July 01, 2012, 12:13:11 AM
The saves and items are incredibly easy to hack, which made the game a tad disappointing for me. Nonetheless it's still cool that you can play with absolutely every character. The ending seemed pretty amusing to me too considering how Diablo's story went.

It was easy. Also does anyone have any idea what the hg_unagi, sakaba, and yatai flags do?
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Darth_Sirov on July 01, 2012, 02:23:11 AM
I was able to play this a bit... eventually, my strategy was to put hp+ items to my partner and I focus on getting ranged types (arrows at the start, Hakkeros near the end)... but even the progression feels whacked from time to time. Good for a time waster, but that's about it, nothing really worth replaying a lot (except for trying to get better items and resetting the dungeon to increase difficulty)
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 01, 2012, 03:29:02 AM
Yeah, the gameplay is pretty basic in a lot of ways, but still fun at its core I think. I sort of have a warrior+wizard dynamic going on right now, with me as the durable close-range type and my AI partner the squishy long-range one (since I have more trust in a computer to aim the Hakkero correctly :V).
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Imosa on July 01, 2012, 06:00:17 PM
This game is hilarious. Couldn't get the English patch to work though so I didn't play for long.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Pesco on July 01, 2012, 07:08:37 PM
Hakkero is just a load of damage that misses often. Find Doll weapons with level 2 lifesteal. Put it on your partner and own everything. My first run gave my partner Dolls while I went with throwing knives. The unique items come with special attacks that look cool but aren't always that great.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Hinacle on July 01, 2012, 08:08:18 PM
This game is hilarious. Couldn't get the English patch to work though so I didn't play for long.

Ugh crap I knew I forgot something. Check the op for the update patch I forgot
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 02, 2012, 01:01:40 AM
Hakkero is just a load of damage that misses often. Find Doll weapons with level 2 lifesteal. Put it on your partner and own everything. My first run gave my partner Dolls while I went with throwing knives. The unique items come with special attacks that look cool but aren't always that great.
To be fair, the Hakkero weapons have much greater range than dolls, and aiming them isn't all bad, even for the AI partner. Not to mention you can abuse enemies (including bosses!) getting stuck to walls because they're trying to take the shortest path to you, and fire away with impunity. I personally don't worry too much about maxing out the AI partner's durability, since AFAIK you can't use potions on her and she continuously respawns anyway. I make sure she has enough health to last a good deal of time versus whatever new enemies I'm about to face, but that's about all I ever need.

As for unique items, can I put
Youmu's swords
among those that are actually good? Enough range to get past whatever "shields" the late-game enemies put up, and a fully invincible, HP-stealing finishing move as part of its secondary attack? Yes please.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Hinacle on July 02, 2012, 01:52:04 AM
What other unique weapons are there? I have
Youmu's, Inu-Sakuya, Hourai, and Shanghai.
I remember Alice said that they can be found in the Sunflower floor and Flan and Marisa also mention unique weapons.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 02, 2012, 03:44:53 AM
I believe I got my first unique weapon as early as the "winter" floor, though it might have been the one before that and I just didn't notice. My collection includes
the Sword of Hisou, the Mini Hakkero, Youmu's swords, Shanghai, and Inu-Sakuya
. Here's what I've gleaned from the special abilities of these weapons so far:

1)
The Sword of Hisou
deals one more hit than the average sword, so four total. The first three deal damage anywhere from x0 to x2 the listed damage, while the fourth sends out a big shockwave that deals one hit of the listed damage to any enemies inside its radius. No apparent invincibility or HP-stealing effects. The secondary attack charges up a
keystone
and fires it in the direction the arrow is pointing upon launch, however it can only deal one hit before disappearing and is subject to the same x0-to-x2 multiplier as the normal hits, so it's hardly useful.
2)
The Mini Hakkero
functions the same as other
Hakkeros
, though once you start charging the primary attack it sends out a wave of stars that deals the listed damage to whatever it hits (I haven't kept track of whether it can hit multiple targets or just one). No apparent invincibility or HP-stealing effects.
3) See my previous post for this weapon's effects. I'll add that the secondary attack needs to hit a certain number of times before the "finisher" activates, though I still need to work that number out.
4)
Shanghai
functions the same as other dolls, though the primary attack is noticeably more focused and thus easier to get all parts of the attack to hit your target. No apparent invinciblity or HP-stealing effects.
5)
Inu-Sakuya
functions the same as other dolls, though both the primary and secondary attacks feature projectiles that bounce a few times after firing. The projectiles also have HP-stealing properties, though no invincibility is granted.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Imosa on July 02, 2012, 04:20:40 AM
The patch didn't work but then I realized that I had to use my Japanese local. Seems to work now. Many thanks Hinacle.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Darth_Sirov on July 02, 2012, 04:50:57 AM
Thanks for the patch, also, do those uniques improve overtime at every NG+?
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Hinacle on July 02, 2012, 05:31:32 AM
The patch didn't work but then I realized that I had to use my Japanese local. Seems to work now. Many thanks Hinacle.
Thanks for the patch, also, do those uniques improve overtime at every NG+?

No Problem. I just completed my first NG+ and from what I can tell unique weapons drop more often, but they don't improve. The drops on the other hand do, but they're always unidentified and cost quite a lot to identify them. Also I wonder if you have to keep doing NG+ to get the last thing that Nitori keeps mentioning and it seems the max damage enemies tend to is 4000-4200 and
Yuka
does 5000.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Darth_Sirov on July 02, 2012, 06:02:20 AM
Items do improve overtime (but don't know about uniques, they appear weaker than my stuffs so I usually don't keep them).

Currently at my 1st NG+ and beat the final boss yet again, this is what I got:

Main: Something, something, something (don't feel like having to add the prefix) Hakkero w/ Something Mitril Ring = Atk 20480/Life 3136
Partner: Something, something, something Great Sword w/ Something Red Ring = Atk 3072/Life 21504

There's always the possibility of getting 1-shoted, but I usually eat eels for that purpose (doubles current health). I rarely use the secondary function (too long and greatly immobilizes you and hard to aim), so the 1st one is great. 1-2 shots kills off most enemies and it splashes. Though as Pesco have mentioned, having those dolls are great options. Making a laser wall will prevent melees from coming towards you. Up until now, I still don't know how to dodge roll (hence why I rarely do melee)
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Imosa on July 02, 2012, 03:45:12 PM
I wish weapon switching was faster. It would be awesome if the switch button switched characters as well as equipment, and then tie that to a shortcut key.

Also this may just be me but I think that if you die and your partner is still alive, you should switch to your partner instead of dieing and being kicked out of the dungeon.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 02, 2012, 05:09:27 PM
I wish weapon switching was faster. It would be awesome if the switch button switched characters as well as equipment, and then tie that to a shortcut key.

Also this may just be me but I think that if you die and your partner is still alive, you should switch to your partner instead of dieing and being kicked out of the dungeon.
Yeah, having hotkeys would help with a lot of stuff in this game. And from what I've seen, switching to your partner when you die won't save you. You'll get 1 HP, but then you get kicked out of the dungeon as usual.

Though as Pesco have mentioned, having those dolls are great options. Making a laser wall will prevent melees from coming towards you.
Their greater range is indeed helpful, but keep in mind they also have an Icicle Fall Easy-type safespot. I know
Shanghai
doesn't have this problem, not sure about
Hourai
, but it's still something to watch out for if you use normal dolls. It sucks having one of those drill-maids get past your dolls and then punch you in the face.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Imosa on July 02, 2012, 06:17:31 PM
Yeah, having hotkeys would help with a lot of stuff in this game. And from what I've seen, switching to your partner when you die won't save you. You'll get 1 HP, but then you get kicked out of the dungeon as usual.
It was a suggestion to improve the game, not a suggestion to players. Nice find though.
Man you guys are so far ahead of me. I think I'm on floor 5 or something.

Just started finding unidentified items. I miss Deckard Cain. Incidentally, am I to understand that this is supposed to be some parody of the Diablo series? There isn't that much reminiscent of the series other then the dynamic items, and identification.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: highzealot on July 02, 2012, 08:44:27 PM
Incidentally, am I to understand that this is supposed to be some parody of the Diablo series? There isn't that much reminiscent of the series other then the dynamic items, and identification.

It does have the floor system that Diablo 1 had and also shortcuts. That ending is also reminiscent of what happened in Diablo 1's ending.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Imosa on July 02, 2012, 09:51:24 PM
It does have the floor system that Diablo 1 had and also shortcuts. That ending is also reminiscent of what happened in Diablo 1's ending.
Did Diablo 1 have dynamic floor generation? I figure if you going to do a Diablo remake, you need to keep that.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Pesco on July 02, 2012, 10:36:32 PM
This game's floors are static but at least provide infinite farming. Diablo1 had random generated floors. The floors similarity is for how many levels there are and the theme transitions to an extent.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Darth_Sirov on July 03, 2012, 05:10:38 AM
Yeah, having hotkeys would help with a lot of stuff in this game. And from what I've seen, switching to your partner when you die won't save you. You'll get 1 HP, but then you get kicked out of the dungeon as usual.
Their greater range is indeed helpful, but keep in mind they also have an Icicle Fall Easy-type safespot. I know
Shanghai
doesn't have this problem, not sure about
Hourai
, but it's still something to watch out for if you use normal dolls. It sucks having one of those drill-maids get past your dolls and then punch you in the face.

That's why I use the secondary function for that, a lot more versatile.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 04, 2012, 05:30:08 PM
I went and compiled a whole bunch of information for this game, including weapon stats and modifiers, descriptions of the unique weapons, miscellaneous features, etc. I have my notes attached to this post. Any corrections or additions to these would be helpful.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Hinacle on July 04, 2012, 06:09:13 PM
I went and compiled a whole bunch of information for this game, including weapon stats and modifiers, descriptions of the unique weapons, miscellaneous features, etc. I have my notes attached to this post. Any corrections or additions to these would be helpful.

Blehhhh I feel dumb. Most likely I misread Shanghai as Hourai (somehow) or I sold it. Fun fact:If you look at the save files  Shanghai and Roukanken and Hakurouken are named after Alice and Youmu respectively ,but Mini Hakkero and Sword of Hisou are named Mini and Hisou respectively
Title: Re: Touhou Diablo Treasure Hunter G
Post by: GuyYouMetOnline on July 05, 2012, 07:07:27 AM
Since the start and end scenes (and the pre-final boss scene) aren't in English even with the patch, can someone translate them? Namely, I'd really like to know just what the hell was going on.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: highzealot on July 05, 2012, 06:06:24 PM
I went and compiled a whole bunch of information for this game, including weapon stats and modifiers, descriptions of the unique weapons, miscellaneous features, etc. I have my notes attached to this post. Any corrections or additions to these would be helpful.

I got a correction for you.

Cirno: Floor 5, gives random Gold-based or Silver-based equipment

It seems to be mostly gold but that probably just has to do with luck.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 05, 2012, 09:52:59 PM
Good find. I certainly wouldn't have found that without playing her several more times, since all I've ever found in multiple attempts was Gold weapons.

One thing in particular I should have focused more on is the identity of weapons bosses give up during battles, not just after. It'll at least be easier to rematch most bosses now that I have all the good equipment. Unidentified items are another issue, though from my experience the main thing that differs from floor to floor is the modifiers - Unidentified weapons appear to cover from Diamond to Orichalcum in most places anyway. But of course it's still something worth refining.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: GuyYouMetOnline on July 06, 2012, 03:10:21 AM
A note: I have a Hardy Martial Orichalcum Twin Sword with the stronger special you note finding on a Hardy Draining Orichalcum Twin Sword.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Darth_Sirov on July 06, 2012, 05:20:07 AM
So far, what equips are the strongest of their class type that you have found?
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 06, 2012, 02:49:06 PM
If by "strongest" you mean "highest damage output", then here's what I've found about modifier distributions.

Generally speaking, the lesser the equipment type for a particular area/boss (i.e. Diamond being lesser than Blood Red), and the later in the game said area/boss is, the better the modifiers you'll find. Only one modifier of a specific type will appear at any given time, so the most a stat can be increased by is x10 (a x2.5 plus a x4). However, I've yet to see any equipment of a higher grade than Mithril have such a combination, instead only reaching x8 at most (either for one stat or split across two, such as a Sharp Martial Orichalcum Ring giving x4 to Attack and x2 to Life). I'm also under the impression that modifiers for Orichalcum equipment tend to favor raising Life over Attack, though don't quote me on that just yet.

You can use the above logic to calculate what the "strongest" weapons of each type would be, but of course there are other factors at play that would make a weapon "better" than one with a higher damage output. All of the unique weapons have a x4 to Life modifier built in, for instance. Because
the Mini-Hakkero
has four strikes instead of three, the worst it can possibly do in overall damage output is tie with, say, a
Divine Agressive Orichalcum Hakkero
. Some variations of Twin Swords have a stronger secondary attack for currently unknown reasons, but Twin Swords in general suffer from a lack of range that makes them relatively nonviable against enemies with "shield" attacks, which you will see a lot of in the second half of the game.
Youmu's swords
don't have that range problem, and its "finisher" provides safe, reliable healing to boot.
Shanghai
is also the best doll, at least for the player, because its shot is much narrower and its secondary attack automatically locks on to any onscreen enemies. I say "for the player" here since the AI partner doesn't seem to have a problem aiming the secondary attack for normal versions. :V
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ARF on July 06, 2012, 04:46:17 PM
Divine Fierce Orichalcum Ring +
Mini Hakkero
gives 19440 attack. The best part about the
Mini Hakkero
is that you can turn while
using Masterspark
.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 06, 2012, 06:20:57 PM
You found an Orichalcum Ring with those modifiers? On what floor?

And that's another interesting find about the
Mini-Hakkero
. I usually give it to the AI partner though, who never uses it, but at least it sounds like an advantage on par with how
Shanghai
makes hitting targets easier.

EDIT: I do stand corrected on the "only one specific kind of modifier per item" thing. I saw both the Blessed and Heavenly modifiers on a Diamond Twin Sword for a total bonus of x16 to Life. I still doubt that such combinations exist for the highest grades, but I suppose if you're good enough to not get hit all that often you can afford to equip a lesser Ring with x10 or more to Attack to give yourself much more strength.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ARF on July 07, 2012, 12:29:06 AM
You found an Orichalcum Ring with those modifiers? On what floor?

Must have been somewhere in the mid-late levels on a new game+ Don't remember exactly. Having a lower level ring with massive damage bonus sounds like a good idea, I used to sell obviously lower grade unidentified items before, but I'll see if i can find one of those now.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Eliirae on July 07, 2012, 03:50:31 AM
Hmm, is it just impossible to melee anything on the later floors, or am I just bad at this?

Specifically,
fairies with drills
.  I've tried using pretty much every weapon type, and the
hakkero
+ geometry abuse seems to be the only way to not die horribly.  I'm used to these touhou related games being hard, but making all but one type of weapon more or less obsolete is pretty crazy.  My gear should be up to date for those floors, since I'm constantly getting treasure chests containing unidentified weapons and rings constantly.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 07, 2012, 04:28:13 AM
From what I've seen all the NG+ does is make enemies everywhere comparable to late-game enemies in the original run-through, including the items they drop. I'm still searching to see if I can't find that Orichalcum Ring of yours, but no such luck yet. Anyone else find something like that?

I also have a math problem I'm trying to solve, but my mind isn't cooperating right now so a little help would be appreciated. :V You know how having lots and lots of Super Potions can make you effectively invincible when your HP is high enough? I'm trying to figure out the minimum HP you'd need to pull that off given enemy attacks maxing out at around 4147 damage. Knowing this number would be useful for trying to equip those high-damage Diamond/Mithril Rings we've been talking about, seeing as different weapons give different natural handicaps to your Life.

Hmm, is it just impossible to melee anything on the later floors, or am I just bad at this?

Specifically,
fairies with drills
.  I've tried using pretty much every weapon type, and the
hakkero
+ geometry abuse seems to be the only way to not die horribly.  I'm used to these touhou related games being hard, but making all but one type of weapon more or less obsolete is pretty crazy.  My gear should be up to date for those floors, since I'm constantly getting treasure chests containing unidentified weapons and rings constantly.
Attack their sides/backs. The drills only cover the front of their bodies, and they're not as inclined to be continuously facing you as fire fairies are, so you can get them to walk in a direction and then attack them anywhere other than the front. You can also try using dolls, but keep in mind that those weapons have a big safespot right in your face, a la Icicle Fall -Easy-, and the fairies happen to like getting in your face before taking the drills out. I actually recommend giving your AI partner any good doll weapons you find - she's remarkably good at using their secondary attack, which is otherwise tricky to aim properly. But yeah, enemies having that kind of protection certainly makes ranged weapons the more viable options in later floors. Don't worry, you'll get
Youmu's swords
soon enough. :V
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Eliirae on July 07, 2012, 04:43:04 AM
Attack their sides/backs. The drills only cover the front of their bodies, and they're not as inclined to be continuously facing you as fire fairies are, so you can get them to walk in a direction and then attack them anywhere other than the front. You can also try using dolls, but keep in mind that those weapons have a big safespot right in your face, a la Icicle Fall -Easy-, and the fairies happen to like getting in your face before taking the drills out. I actually recommend giving your AI partner any good doll weapons you find - she's remarkably good at using their secondary attack, which is otherwise tricky to aim properly. But yeah, enemies having that kind of protection certainly makes ranged weapons the more viable options in later floors. Don't worry, you'll get
Youmu's swords
soon enough. :V

You mean the AI partner actually uses the secondary attack?  They've never used it on any weapon I've had them use so far.  Though I haven't tried giving them dolls yet.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Starxsword on July 07, 2012, 07:48:54 AM
Oh, I noticed it said that deadly does nothing. I believe it triples the damage of the secondary attack.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Hinacle on July 07, 2012, 12:46:37 PM
From what I've seen all the NG+ does is make enemies everywhere comparable to late-game enemies in the original run-through, including the items they drop. I'm still searching to see if I can't find that Orichalcum Ring of yours, but no such luck yet. Anyone else find something like that?

Is it this?
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 07, 2012, 03:20:12 PM
Yep, that's it. I'm either looking in the wrong places or have just been unlucky, so I haven't been able to try out one of those Rings for myself yet.

Oh, I noticed it said that deadly does nothing. I believe it triples the damage of the secondary attack.
I had suspected that Deadly might do something along those lines, but so far I'm not seeing a correlation between the two. I've seen multiple Deadly weapons that don't improve the secondary attack's strength, while some of us here have also seen the reverse, weapons without the Deadly modifier that still have the stronger secondary attack.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Darth_Sirov on July 08, 2012, 12:15:04 AM
So, have you guys compiled the bonuses from every prefix per item?

Also, someone mentioned that enemy damage caps at 4000+, so does that mean that repeating the NG+ will still have that effect & instead HP will increase?
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Starxsword on July 08, 2012, 12:53:26 AM
Yep, that's it. I'm either looking in the wrong places or have just been unlucky, so I haven't been able to try out one of those Rings for myself yet.
I had suspected that Deadly might do something along those lines, but so far I'm not seeing a correlation between the two. I've seen multiple Deadly weapons that don't improve the secondary attack's strength, while some of us here have also seen the reverse, weapons without the Deadly modifier that still have the stronger secondary attack.

I think there is. Here is what I observe, but am not sure if it is true. Deadly on either the ring or Weapon will triple the damage of the secondary weapon. However, as far as I can tell, this is not true for all weapons.
On Dolls, it triples the primary weapon damage, not the secondary. It also seems to only sometimes triple knives' secondary weapon, but I don't know how to get the triple damage. I normally just see normal damage for knives.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 08, 2012, 01:32:53 AM
So, have you guys compiled the bonuses from every prefix per item?

Also, someone mentioned that enemy damage caps at 4000+, so does that mean that repeating the NG+ will still have that effect & instead HP will increase?
As in all the modifier combinations you'll actually find in the field? I haven't yet, since I feel it'll take way too long to check every enemy type on every floor for every combination. I wouldn't worry too much about getting a specific type of weapon by a certain floor, just look for the items that cost the most to repair and use those.

As far as I know the NG+ sign only upgrades the enemies once. They have health, damage output, and item drops comparable to late-game enemies from the first run-through, which is essentially the cap to how strong they'll get. I'll add that the last point about items can be troublesome. Without any proper Diamond weapons on Floor 7, farming for yen becomes much more difficult since Unidentified items don't sell well at all. In addition, the Unidentified items are fully upgraded to match the stuff you'll find against the final bosses - problem is, those bosses never give up Mithril weapons, so if you want a high-damage Mithril Ring to maximize Attack while keeping Life somewhat balanced, you're out of luck. That sign isn't kidding when it says to make sure you have all the items you need before setting up the NG+. :V

I think there is. Here is what I observe, but am not sure if it is true. Deadly on either the ring or Weapon will triple the damage of the secondary weapon. However, as far as I can tell, this is not true for all weapons.
On Dolls, it triples the primary weapon damage, not the secondary. It also seems to only sometimes triple knives' secondary weapon, but I don't know how to get the triple damage. I normally just see normal damage for knives.
Why didn't I think of trying that before? Though I'll add that it only seems to buff the fully charged primary attack for dolls, not the regular shot. These damage increases may well be what the Deadly modifier is supposed to do, but even if it is, it certainly wasn't implemented very well.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Darth_Sirov on July 08, 2012, 01:37:40 AM
Ok, thanks for the tips.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ARF on July 09, 2012, 11:43:10 AM
I tried one life clearing the dungeon with the added challenge of not being allowed to go back up a staircase, but enemies only dropping unidentified items in the lava place and onward made it really tricky. What is the earliest level in which unique items drop? I guess grinding a unique item before continuing would make it much easier.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 09, 2012, 03:25:06 PM
I believe unique weapons start dropping at either Floor 13 or 14 - either way, it's well past when the game really jumps up in difficulty. Are you also playing under the condition that you're not repairing any weapons even if you're forced back out and have to start over?

I've sorted out all the things I wanted to sort out regarding my notes for this game, and my post with the attachment has been updated. At this point it'll just be corrections that go into it.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ARF on July 09, 2012, 03:45:44 PM
I believe unique weapons start dropping at either Floor 13 or 14 - either way, it's well past when the game really jumps up in difficulty. Are you also playing under the condition that you're not repairing any weapons even if you're forced back out and have to start over?

I've sorted out all the things I wanted to sort out regarding my notes for this game, and my post with the attachment has been updated. At this point it'll just be corrections that go into it.

Cool, thanks. It will be a grind killing mobs on floor 13 with a diamond weapon  :ohdear: One life clear/no stairs climbing means I'll restart with a new game (no items kept) if I die, but I don't care about my helper since it's inevitable that she gets killed by the time you reach those fire fairies.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Starxsword on July 11, 2012, 07:44:22 PM
Some cool things I notice about unique items. So far I have tried Youmu's swords, Shanghai, Inu Sakuya, Hisou Sword, and Mini Hakkero.
My comments are that they are all better than the normal non-unique items you can get. Their usability makes them better, even if their stats aren't as impressive. The Hisou Sword is kind of hard to use, so I am still getting used to it. On note, I don't have a deadly modifier anymore, so I cannot see how it modifies these weapons.

Youmu's sword - As already mentioned, full invincibility and life steal on ultimate makes this weapon great. AI does not use this weapon that effectively, so it is better if you use it and have the AI use a high damage range weapon, like the Mini Hakkero.

Shanghai - Auto aim as secondary makes targetting very easy. The damage is lower than Inu Sakuya and regular dolls, but it is worth the damage nerf for the targetting.

Inu Sakuya - Better range, better primary, makes this weapon a bit better than dolls. However, dolls are still better in some stages, because knives do not go through walls, unlike lasers.

Hisou Sword - This one, I still don't get how it works. It seems like you auto parry during your second and third attack patterns or maybe pattern 2 to 4, I am unsure. You always seem to do 1 damage on the second and third attack. The first attack has random damage, but it may not be random... The secondary ability for this weapon can be huge damage. It seems like damage is related to distance. At 2500ish attack power, the distance tested was in the main map, on the south side to the north side and I ran to follow the keystone. With that much distance covered, it does a really high amount, about 90,000 damage.

Mini-Hakkero - Improved primary and movable Master Spark makes this weapon much better than the Hakkeros.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 11, 2012, 10:09:08 PM
Yeah, I already covered some of these weapons. I do have a correction for the Sword of Hisou, and the attachment has been updated again.

I have another question for Catfish. For this no-death challenge, are you also requiring that you kill all the bosses (save for Mystia and Nitori)? I went and tried that particular condition out, and honestly I don't know how anyone can put up with the RNG frequently giving you shitty and/or no weapons whatsoever.

I'd also like to ask if anyone could provide a translation of the three cutscenes, just for reference. I kinda want to see what are the similarities and differences between the endings of this game and Diablo 1.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: Eliirae on July 11, 2012, 11:54:21 PM

Hisou Sword - This one, I still don't get how it works. It seems like you auto parry during your second and third attack patterns or maybe pattern 2 to 4, I am unsure. You always seem to do 1 damage on the second and third attack. The first attack has random damage, but it may not be random... The secondary ability for this weapon can be huge damage. It seems like damage is related to distance. At 2500ish attack power, the distance tested was in the main map, on the south side to the north side and I ran to follow the keystone. With that much distance covered, it does a really high amount, about 90,000 damage.

The 2nd-3rd attacks actually depend on how long you "pause" between them.  If you just rapidfire click then yes, it'll seem like it does random-1-1, but if you Click, pause, click, pause, click it'll do maximum damage for what your stats currently are.

Which then gets doubled or so if your second/third attack end up parrying an attack.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: ふねん1 on July 12, 2012, 12:13:28 AM
Another good find. Notes updated again.
Title: Re: Touhou Diablo Treasure Hunter G
Post by: EthanSilver on December 22, 2014, 11:18:44 PM
Sorry for the thread necro, but I figured it'd be best to post this here instead of starting a new thread.

I started playing this a few days ago and got fed up with the lack of minimap while hunting down bosses. So, I wrote a map-viewer.

Here it is. (http://180upload.com/aisp7d4p2qvb)

It's very rudimentary but I figured it could be of use to someone. Enjoy!

Edit: Oops. Made a small mistake changing some paths in the viewer. Fixed.