Maidens of the Kaleidoscope
~Hakurei Shrine~ => Alice's Art Atelier => Topic started by: ExPorygon on May 20, 2012, 06:16:28 PM
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Hello all. Although I have played piano for most of my life, I've never composed any of my own music, until now that is. Some friends and I were thinking about designing an original game. I decided that I wanted to try and make some music for it, which resulted in this (http://www.mediafire.com/?uj6fjm4samoezd7).
I think the music itself sounds fine, but I'm not so sure about the way it's arranged, as well as the instruments selected. If anyone has any advice or constructive criticism, do not hesitate to post! Thanks, hopefully this will be the first of many more if I can get better at it.
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This is a solid start. The only thing that really bothers me is that the volume of the mix goes up and down at certain parts of the song, which might be due to excessive dynamic compression or due to how your sound card manages audio clipping.
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This is a solid start. The only thing that really bothers me is that the volume of the mix goes up and down at certain parts of the song, which might be due to excessive dynamic compression or due to how your sound card manages audio clipping.
I think I noticed that as well, thought it used to be much worse. It used to happen a lot when I had more instruments at the part starting around 1:23. I couldn't figure out how to fix it, so I ended up making the problem instruments play mostly solo. That made it much less noticeable if not completely gone. Is there some way to fix it?
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In simple terms, clipping occurs when the volume of your overall mix exceeds the headroom available. To create headroom, you must lower the volume of specific elements of your mix. Instruments and effects that are very bassy, very high pitched or have a wide stereo image usually use a lot of headroom.
Note that cutting frequencies with an equalizer counts as lowering the volume.
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In simple terms, clipping occurs when the volume of your overall mix exceeds the headroom available. To create headroom, you must lower the volume of specific elements of your mix. Instruments and effects that are very bassy, very high pitched or have a wide stereo image usually use a lot of headroom.
Note that cutting frequencies with an equalizer counts as lowering the volume.
Thanks for the tip. I made some changes and fiddles with a mixer. Hopefully, it sounds better now: http://www.mediafire.com/?c22ei13l1xl3q1c
I'm still not quite satisfied with it. I think the last instrument can still be better, not to mention it still needs a name. But however it turns out, I think I'm going to use this in a stage of my own since it looks like it's not going to make it into the game that it was designed for.