Maidens of the Kaleidoscope
~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: RuneDevros on July 10, 2009, 01:01:53 AM
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Game Design
The 13 Basic Principles of Gameplay Design (http://www.gamasutra.com/view/feature/3949/the_13_basic_principles_of_.php?print=1)
Beginning Level Design, Part 1: Level Design Theory (http://www.gamasutra.com/features/19990416/level_design_01.htm)
Beginning Level Design Part 2:
Rules to Design By and Parting Advice (http://www.gamasutra.com/features/19990423/level_design_01.htm)
Difficulty is Difficult: Designing for Hard Modes in Games (http://www.gamasutra.com/view/feature/3787/difficulty_is_difficult_designing_.php?print=1)
Art, Writing, Music
Better Programmer Art (http://www.gamedev.net/reference/art/features/CoderGameArt/)
Programming, Algorithms, Math
A* Pathfinding for Beginners (http://www.policyalmanac.org/games/aStarTutorial.htm)
Amit?s Game Programming Information (http://www-cs-students.stanford.edu/~amitp/gameprog.html)
A nice collection of links to articles on a number of different subjects (Shortest Paths, AI, Objects, Scripting, Tiles, Hexagons, Adventure, Economics
C++ FAQ (http://www.parashift.com/c++-faq-lite/)
Comprehensive guide into the peculiarities of C++
Interpolation Tricks or How I Learned to Stop Worrying and Love the 0..1 Range (http://sol.gfxile.net/interpolation/)
Tile/Map-Based Game Techniques: Handling Terrain Transitions (http://www.gamedev.net/reference/articles/article934.asp)
Did anyone happen to have captured the links from the thread before the upgrade?
I'll repost the ones from my bookmarks. Let's gather any useful game design resources that you might have found.
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Needs some more basic stuff in the programming side, I guess. Y'know, Update+Draw loop, managing gameStates, that kind of shit.
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http://www-cs-students.stanford.edu/~amitp/gameprog.html (http://www-cs-students.stanford.edu/~amitp/gameprog.html)
A nice collection of links to articles on a number of different subjects (Shortest Paths, AI, Objects, Scripting, Tiles, Hexagons, Adventure, Economics
C++ FAQ (http://www.parashift.com/c++-faq-lite/)
Comprehensive guide into the peculiarities of C++
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@vile lasagna - I don't have any of that stuff in my bookmarks.
@anoNL - Added your stuff to the top. I'll try and keep this list updated with whatever people add to it and whatever stuff I find roaming on the internet.
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@vile lasagna - I don't have any of that stuff in my bookmarks.
Yeah, me neither, or else I'd have linked some stuff. Will keep an eye out for that kind of thing and see if I can help