Maidens of the Kaleidoscope

~Hakurei Shrine~ => Alice's Art Atelier => Topic started by: Patorikku on April 24, 2011, 04:49:37 PM

Title: [Art] Pato's Re-Established Art Office
Post by: Patorikku on April 24, 2011, 04:49:37 PM
One of these days, I swear, I will get this right and update regularly, and never have to worry about the "14 days expiration date" thing... I'll try and update on here weekly from now on, be it a sketchbook page, random doodles I did in class, full pencil works, or digital stuffs. Hell, I'll even post an MSPaint doodle, if it keeps me at my weekly update speed!

With that in mind, watch the rose petals fly by in this one.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_RoyRoseSlash.jpg) (http://patorikkudoiru.deviantart.com/art/ID-Extra-A-Rose-Undying-206199461)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: ItsRagtime on April 24, 2011, 07:17:23 PM
Wow, awesome drawing. As someone who regularly draws in more of a portrait style, I really like the realistic expression and pose. =D
Title: Re: [Art] Pato's Re-Established Art Office
Post by: [HJD]Red_Herring on April 27, 2011, 04:23:38 AM
Nicely done, my friend.

I look forward to meet you at the AN (if I can make it, I will certainly be pleased).
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on April 30, 2011, 05:46:26 PM
Oh snap, you knew I'd be at AN!  :o  Thanks for the support thus far on my work. Well, like I said before, I'd probably post doodles of stuff I do when I'm uber bored in class, but now I'm wondering why I said that...

There is nothing safe about this. (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/Reactiontastic.jpg) Giving it the NSFW tag would be generous. It's got cursing, suggestive content, anger, and a poor imitation of the Scott Pilgrim style of western drawing. But this is what I do when I'm bored in class and my regular artistic senses won't turn on. It's also what happens when I discover FunnyJunk. The only things that can save this "work" from being un-postable is that I censored anything that was just crossing all borders of reason. I presume anyone that's viewing my work is mature enough to refrain from going mental over it, which is the main reason why I felt that it was even capable of being posted.

tl;dr: VIEW THE ABOVE LINK AT YOUR OWN RISK!
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on May 08, 2011, 02:19:04 AM
Yeah... So since last week's update was so silly, I decided to post something slightly more serious. We can't have my kind of funny without it being mixed together with some dark and edgy works.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KenKeikoBackStory.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KenKeikoBackStory.jpg)

Now, I could post a story for this, if you want one. Granted, it might seem a tad rushed.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on May 15, 2011, 12:47:55 AM
Well, at least I'm updating weekly like I said I would, right?  :ohdear:

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Sketchiness.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Sketchiness.jpg)

Boredom galore! Yay!
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on May 22, 2011, 11:56:18 PM
A day late, but hey, nearly nobody looks at my stuff to begin with.  :derp:

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_RoyCostumePic-1.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=RoyCostumePic-1.jpg)

Now, this next one, I warn you, is scary as all hell. I also created it nearly a year ago. View at your own risk. It's actually pretty scary...

Oh lawdy. (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=JustAsBieberd.jpg)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: [HJD]Red_Herring on May 23, 2011, 02:04:51 AM
Heck, I follow your thread. Now, my thread is something that everybody SHOULD AVOID.

Anyway, I can see gradual improvement and that alone is enough can make me jealous of you. However, I feel your drawings are not 'planted'; your figures look unstable and  are not mapped out. Maybe

it is just me going crazy and green with envy.

ps. I am forced to call my lawyer due to the improper warning label. Sheer and irreparable damage was made to my retina and cornea while I am traumatized for life. I demand more drawings from you

in compensation. 
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on May 23, 2011, 10:48:50 PM
Oh lawdy. (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=JustAsBieberd.jpg)

Reminds me of Kira. Death Note time!  :V
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on May 27, 2011, 12:43:49 AM
"Unstable and not mapped out?" Oh, you're so silly~
Oh shoot, he knows too much!
Yeah, I've fallen into my own sad trap of going freestyle in about 90% of my works. With how they work themselves out, that's not always a bad thing, but it's not necessarily good for me, since I KNOW better. Not the end of the world, though.  :V

Since I'm gonna be at Anime North this weekend, Ima post my weekly post early.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Sketchiness2.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Sketchiness2.jpg)

This page here is really here because Yuna is pretty. She's probably my newest video game crush.  :blush:

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Sketchiness3-1.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Sketchiness3-1.jpg)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on May 27, 2011, 12:57:30 AM
Freestyle isn't so bad, you might discover something cool along the way.
WHY AM I BEING SO CLICHE.
  :colonveeplusalpha:

Have fun at Anime North, and post lots of pictures for us, okaaay~?
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on June 07, 2011, 01:59:17 AM
I was gonna post a con report and such, but stuff came up and I was like "Augh, man!"

Instead, haven't you ever wondered how I come up with so many OCs? ... Yeah, I wasn't really expecting that you did. Still gonna show you how I do it, because this is my office.  :V

So let's start off with the ideas. Sometimes, it's from trying to draw something else, and it turns out completely off from what I want it to be. Sometimes, it's beautiful, and I want to make more of it. Sometimes, I just copy off of characters I already know a lot about. I'm not denying it, I have a lot of heavily "inspired" characters. But let's focus on that second point.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MattSketchProcess1.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MattSketchProcess1.jpg)

See that guy on the bottom left? The one with the glasses that looks like a more realistic interpretation of my persona. He's our focus here. Basically, I drew this, and thought, "I wanna draw more specs-wearing versions of me!" So I did, and that's how we evolve things.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MattSketchProcess2.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MattSketchProcess2.jpg)

Basically, we get a bunch of rough sketches together that try and characterize this newfound breed of OC. Whether or not they succeed is irrelevant right now. Basically, this is how my most recent of OCs, Matthew Graves, is born. How I come up with names is... Well, in this case, I was thinking that he sort of reminded me of Gideon Graves from Scott Pilgrim, if only for the glasses and the fact that I decided to set him up in Toronto. And, if you know me, you know that no character is going to be a simple "sit back and watch all the others swing swords around" character. At least, not for long.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MattSketchProcess3.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MattSketchProcess3.jpg)

I have recently entered my Dragoon phase of my Final Fantasy Fanboy days. That, and lances are cool in general. You might have noticed that I've used that sort of curved blade shape before. I like to connect characters somehow. In this case, Matt has a blade on his lance kind of like Mikoto/Roy's sword from a few posts back. Wait, what? You can't see the resemblance? I've never shown the whole sword? Well, nevermind all that rabble, then. Moving on!

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MattSketchProcess5.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MattSketchProcess5.jpg) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MattSketchProcess4.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MattSketchProcess4.jpg)

After that, I just fool around with the character/s. Like with that Toaster vs. People thing, wherein Walfas inspired me to make something silly. Stat screens are also incredibly awesome, and you should feel awesome for looking at it.

And that concludes our unnecessary trip through the world of Creating OCs! Join us next time for a Convention Report and Prom Report, because I find these large write-ups amusing!

Also, if I may ask, can you guys post a few good questions for me to answer in the up-coming reports? I'd do it myself, but I'm writing the dang thing, so asking myself questions like that is kind of awkward...  :V
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on June 07, 2011, 02:22:54 AM
Uh hmm, let's see...

For right now:

How often do you up with a new OC? Is it successful?

Who is your favorite OC and why?

For the reports:

Did the Convention meet your expectations? Anything about it that surprised you?

A few people from this forum went to the convention, you meet them?

Buy anything awesome?
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on June 14, 2011, 01:32:08 AM
Well, I never asked for more questions for OC stuff, but it's not hurting anyone! It's just delaying that of which I've been trying to post for the last three weeks but kept delaying due to laziness...  :V

Regardless, let's get rollin'!

As far as how often I come up with a new OC, it's a really huge and unpredictable variable. On average, I'd say that since I've been working on the characters and plot of Imperishable Dream (yeah I know, real unique name, totally not ripping off anything) more than anything, I'd have to say about every two to four months since I first made the series. Their success level is a bit of a subjective thing for me. If I feel that I can write them into the story well, and they make sense as characters within the plot, then yes, they're successful, which means almost all of my OCs were successes. I've only ever ditched one character from that story for another, and even that character might get a small role.

My favourite OC? That's a toughie for me, but I managed to make a list of my OCs that appeal to me the most, without them being clear self-inserts.
Yeah, I've self-inserted, but I have some reason behind it!

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_TopOC.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=TopOC.jpg)

Generally, Kensei tops my list for numerous reasons. He's the one OC that I've had the longest, and he connects to me surprisingly well. He's also an overall appealing character. He was originally based off of Inuyasha, my first anime series. Generally, he's a hot-headed teenager that has so many cliche character traits (father vendetta, dead mother, large sword, half-human half-animal, etc) that I wonder why he tops my list, but what he lacks in overall originality, he makes up for in his endearing character traits. He's the headstrong, stubborn badass that I can imagine myself actually becoming, and despite that, he's still quite intelligent. I think it's because I've worked on him the most that I find him my favourite. Maybe I'm a sucker for cliches, I dunno.

Edmund is pretty much the polar opposite of Ken, in which he's the shy guy in the army that you can barely take seriously and is always worrying over every single detail. He's more like the person I come off as before I open up to others, unlike Ken, who is me when I'm actually excited about something. If you want a good comparison for him, think Noel Vermillion from Blazblue.

Jack is not directly connected to ID, and is a light-hearted Irish mercenary with a sub-machine gun. Pretty much Laguna Loire of Final Fantasy 8. His simple, easy-going attitude is his most appealing trait, next to the fact that he's Irish.

I'd explain the rest on the list, but I'd be here all day if I did... Instead, I'll give short answers for the con questions in order to lead into when I actually remember to do the report.

The con was not the same as I expected it to be. I don't think I expected the right things of it. It was certainly successful, though.

Although I SAW them in person, I never really spoke to them. We had four or five forum members running the Touhou panel, and I didn't say a dang word.

Yes. Yes I did. Like I said, I'll go into detail when I post the con report.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on June 27, 2011, 12:47:40 PM
(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_ArtBlock.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=ArtBlock.jpg)

I swear, this is the reason I haven't posted in a while, beyond my usual procrastination. And since I'm here and posting, I think I'll just give a written report of the con, rather than the sort-of-accompanied-by-pictures report I wanted to do... Been a whole month, for the love of God...

---

Considering that this was my first con, I wasn't exactly sure what to expect from Anime North '11. I've read one manga series based around a convention, and seen some con videos, but I never really saw what the con itself was like. Let's just say I had a few surprises from it all.

I might actually edit this later and post a mediocre drawing of my actual self with a description, so for now, imagine a seventeen-year-old that looks a bit like a nineteen-year-old carrying around a Reimu plushie. I swear that my description is remotely accurate.

Now, from what I knew about conventions, I could tell only this: there would be lots of people with similar interests to myself, there would be stuff to buy, and there would be cosplay. LOTS OF COSPLAY. Needless to say, my expectations on those notes were met. There were three separate areas where stuff could be purchased, which was split amongst used items, artist work, and commercial goods that haven't been owned by others before purchase. The cosplay was so vast, I'll dedicate an actual paragraph to it later. It was only when it came to the stuff that I didn't really know much about that I was caught off guard. The panels, as far as I understood them before the event, were just rooms of people talking about stuff, particularly the topic of the room. As for the games and such... Well, I didn't know what to expect of those.

I carpooled and roommated with about sixteen other people from my school and town, and most of them had at least one year of experience with AN. They kind of agreed that the con was slightly less exciting than the year before that. I'll admit, the weather on the first two days was rather gloomy, and I myself couldn't get into the mood of it all. The con was still pretty successful, though, no doubt about it.

I only went to two panels during the span of the three days, one of those being the Touhou panel, naturally. Like I said, I thought panels were just where people discussed stuff about a certain topic. I found that I wasn't that far off the point, but it was more like a group of people were leading the discussion with occasional audience input in one scenario and slightly more constant in the Touhou example. I was incredibly surprised by the absolute maturity held within the panels, as most people listened and entered logical input to the conversation. This isn't to say that I was expecting some sort of chaotic mess within the room, but considering that the con is a place to have fun and enjoy, I didn't see a polite and sophisticated discussion of Great Fairy Wars, Ten Desires, and other recent developments, occurring. After the panel, they apparently set up some computers with some of the series games, but I never got a chance to check it out.

The cosplay at the con, I will admit, was absolutely amazing, both by the sheer amount of cosplayers and the amazing effort they made in their outfits. Props to all those that crossplayed for two reasons: you have more guts than I do, and with you, there'd probably be half as many Touhou cosplays. There were certainly outfits that still stand out to me today. As I might have said before, there was a Medicine Melancholy cosplayer that actually looked doll-like, and I snapped a nice pic of her on my phone. Don't think I can upload from my phone, sadly, but someone else on the forums probably has a good shot of her. There was also a well-made Utsuho crossplayer, wings and all, along with an arm-cannon that lit up on the inside. There was also several amazing Final Fantasy cosplayers, such as an absolutely gorgeous Yuna that I saw as I was walking back to the hotel, and one pair of Panty and Stocking cosplayers. As far as obscurity goes, though, two teen cosplayers took the cake, as they were dressed up as characters from S4 League, an MMO that I happened to have experience within. An MMO, mind you, with no real NPCs.

Like I said before, there was a huge shopping district, which took up a large majority of the actual con centre. One section of the shopping area, the used items, I browsed through. Didn't buy anything, since nothing piqued my interests that much. The artist corner was where I bought the most items. Several of the people in the district had dA accounts, unsurprisingly, and all made me look amateur. Or at least, they made me look more amateur than usual. Though there wasn't much, I found a few Touhou artists here and there, and I bought quite a few pieces of con gear, i.e. two keychains, five PINS, and two posters. I think I might've bought more, but I can't remember for the life of me what else. Moving on, there was the big part of the con shopping, being the Dealer's Market. This is where all the commercial stuff was. Needless to say, there was Final Fantasy, Kingdom Hearts, Naruto, Bleach, and furry gear ALL OVER THE PLACE. The mainstream had its way with this place, but that didn't mean the slightly more underground stuff didn't pop up. You'd still see work from series such as Ouran High School Host Club and such. There was also some nice weapon dealers, with one of them selling me a bokken.

What really caught me was this one seller which had a particular plushie in sight. First thing to catch my eye on that table, and I'm pretty sure I already mentioned it, there was a Reimu doll sitting in the middle of the table. I checked around quickly, after picking up the doll, to see if there was any more of the Touhou merchandise. Nothing. I saw my opportunity, though, to finally own some Touhou merchandise. As I purchased it, and began to walk happily out of the Dealer's Market, I decided I would carry this Reimu plushie with me for the rest of the con. Several people asked me where I got it from. I swear, everytime was the same conversation about the plushie: "Where'd you find that Reimu plushie?" "Oh, I got it at the, eh, marketplace." (Kept pausing, trying to remember the exact name. One or two confirmed it as the Dealer Market) "Cool. Did you see any others." "No, this was the only one I saw." "Dang. Touhou merchandise is pretty rare." etc. etc.. Not hating on anyone who asked, but it felt like I was in an infinite recursion of time. It felt like I was in an infinite recursion of time. It felt like I was in an inf-- *shot*

The gaming was vast. I'm exaggerating, really... There were a few rooms near where the Touhou panel took place that were dedicated to games, with the 24/3 DDR directly beside the panel room. That was actually really annoying during the panel, since I stood right beside the door, and couldn't hear a word whenever someone opened the door. I embarrassed myself horribly at the DDR room, actually. Apparently, even Standard mode is too much for me. Basically, I screwed over on both the DBu Doll Judgment, and the regular version of Heian Alien. Basically, after I finished, I just said, "Well, that was fun." And then I abandoned ship.

So yeah, in general, it was a pretty good con, for my first con. If I can still remember details like this after a month, then clearly it was worth the time. At least I think that's how it works... Regardless, I had a fun time, and it was worth the group fee I paid to the others of $140 CAD. Fun times were had, and my only big regret was that I didn't talk to people there! I'll make up for that next year, and I'll even try to give some input at the panel, so that some forum people can validate my existence.

Right, now it's time for me to actually wrap my mind around doing the visual novel wor-- Wait, what's that? My graduation ceremony's in two days? Well, great... Way to stress and distract me, Brain... Not like you haven't done that for the past few weeks already.

I'll post my progress on the Visual novel next time, I swear.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on June 28, 2011, 09:18:07 PM
(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_ArtBlock.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=ArtBlock.jpg)

Sort of looks different from your usual style. Or is that just me?

What really caught me was this one seller which had a particular plushie in sight. First thing to catch my eye on that table, and I'm pretty sure I already mentioned it, there was a Reimu doll sitting in the middle of the table. I checked around quickly, after picking up the doll, to see if there was any more of the Touhou merchandise. Nothing. I saw my opportunity, though, to finally own some Touhou merchandise. As I purchased it, and began to walk happily out of the Dealer's Market, I decided I would carry this Reimu plushie with me for the rest of the con.

Sounds like how I came into the possession of my Reimu doll.  :3

Also, can I request a Yoshika from you~? Yoshika is cute~ (I'll draw you something else in return if you'd like.)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on July 05, 2011, 01:34:21 AM
Sort of looks different from your usual style. Or is that just me?

Sounds like how I came into the possession of my Reimu doll.  :3

Also, can I request a Yoshika from you~? Yoshika is cute~ (I'll draw you something else in return if you'd like.)
Seeing as I fidget from style to style, this happens. A lot... Consider that my chibi style, I guess. I'll get out that Yoshika in due time, as well. No guarantee that I'll do too well with her, since I don't feel much connection to the new characters of Ten Desires.

Anyway, let's do a quick progress report on what I have done thus far for the Visual Novel project.
(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_AliceShots1.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=AliceShots1.jpg) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_ReimuShots1.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=ReimuShots1.jpg)

Well, personally, I prefer the works on Alice. I made the mistake of taking the Reimu page with me to school, wherein some silliness was applied to the side shot... Yeah... I don't like the Reimu ones as much as the Alice ones, and the right-most Alice is one I want to work on again later.

Sideboobs are difficult to draw, by the way.

Also, for the heck of it, have some lineart-ish stuff. I felt like relating this character to Yuna from FFX, so yeah... I think that my characters are now becoming slightly more unique. If not, then they're even more clich?.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MarisaDanceLine.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MarisaDanceLine.jpg)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on July 05, 2011, 01:43:53 AM
I agree that the pictures of Alice do look better than the Reimu ones. (And to point out, the arm in the air of the Reimu on the left is too long.)

Although, one piece of criticism I'd like to offer is that you need to make the necks on your females thinner. They're noticeably thinner than boys. I guess it's because they're just really muscular. Just making them a tiny bit thinner should solve the problem. (If that helps.  :ohdear:)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on July 05, 2011, 04:22:44 PM
I agree that the pictures of Alice do look better than the Reimu ones. (And to point out, the arm in the air of the Reimu on the left is too long.)

Although, one piece of criticism I'd like to offer is that you need to make the necks on your females thinner. They're noticeably thinner than boys. I guess it's because they're just really muscular. Just making them a tiny bit thinner should solve the problem. (If that helps.  :ohdear:)
Oh, so my girls really DO look like boys! I never could figure out if it was that, vice versa, or if I was a master of the ambiguity.  :V

On a note only related by the broader category of the Arts, I've been trying to compose a song for the last while, and it is a pain in the neck! God knows the amounts of Pogos and Coca-Cola I've consumed trying to create this stuff... I could post the MIDI, but I've only got the intro set in stone thus far, and even that might change. Yeah...
Title: Re: [Art] Pato's Re-Established Art Office
Post by: [HJD]Red_Herring on July 05, 2011, 09:47:45 PM
Hello, my friend, diligent as ever I see.

Good to see you keep drawing despite the sheer temptation from great weather. Still, unlike the majority of your upload, I see more mistakes that could use some tweaking.

(http://i1230.photobucket.com/albums/ee492/Burning_Mutt/th_AliceShots1.jpg) (http://s1230.photobucket.com/albums/ee492/Burning_Mutt/?action=view&current=AliceShots1.jpg)

Alright let's start with the Alice piece. As you can see, all three were bull-necked Alice who could grapple down a UFC champion. Reduce the width. On the second Alice, the neck looks disjointed from the head.

Shift the whole body towards to the left and it should look better. Also, I can see you drawing clothing straight off from the start as there were some weird curves and disjointed pelvic girdles; don't be hesitant

starting off with drawing the naked body to get the posture right. Lastly, I am seeing some slanting towards to the right in horizontal shoulder line. So, I am assuming you are right-handed or have unique

posture while drawing. To check whether you have made such mistakes, just simply flip the scanned drawing vertically (so left becomes right and vice versa). You will be surprised.

(http://i1230.photobucket.com/albums/ee492/Burning_Mutt/th_ReimuShots1.jpg) (http://s1230.photobucket.com/albums/ee492/Burning_Mutt/?action=view&current=ReimuShots1.jpg)

Alright, sideview is a pain in the ass to draw. Especially that of adolescent girl. Break down her body parts in to sections and it will become clear to you. After all, breasts are just blob of fat on the rib cage.

So, draw the rib cage first (just simple elongated circle would do it) and add another circle to get the silhouette right. Also, I see the spinal line and quater-view of her rear; combining these with her breast area

, her whole body is twisted in some ways. Rotate the lower half to the side view would be far easier solution than redrawing the breast area in from-bottom-quarter view (one of the professional's nightmare,

I heard).

These are the technical changes that could be considered. Now, let's talk about postures. That Reimu on the right just exude the atmosphere of being a tomboy; not a lot of girls - especially the ones from

the Asian culture - don't spread their legs like that. Seriously, how many girls do you see on the TTC with their legs wide open? I know a lot of artists portray Reimu as more of an easy-going and confident

person but she still is a girl. Keep that in mind.

Anyhow, this is the end of my ranting. Hope you are not offended and if so, I apologize in advance.

PS. Made a mistake of deleting the uploads. Maybe I am losing far too many screws in my head.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: noodles on July 05, 2011, 10:19:04 PM
wherte are the pictors
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Dizzy H. "Muffin" Muffin on July 05, 2011, 10:26:47 PM
Yeah, uh, those are all "this picture has been moved or deleted"s :o
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on July 11, 2011, 07:52:00 PM
After you mentioned it, I realized the necks were, indeed, just too damn big. I guess I keep putting it in my head that "real necks are big", but the truth is that my style isn't realistic, and I keep forgetting that at times. :V

Yeah, I have a tendency to start with clothes, generally because I have this odd feeling that someone will randomly walk into my room, see my work mid-way through production, and go, "zOMG yur dr4win pr0nZ!!1!" Please note the slight exaggeration. Even though, I'll admit, I've drawn some explicit content from time to time, I don't really want people thinking that's what I do, which is why I usually start off works with clothing, why there are very few of those explicit works ever seen by other people, and why absolutely none of those explicits are ever uploaded. I know drawing the basic anatomy is a huge part of art in general, but with the general Eastern style's reputation, those are bullets you want to dodge by a long shot.

As for the right-handed/unique posture thing, apparently I have both. People have commented on how the way I write is different from the norm, so that may have carried over to my drawing posture.

And that last bit with Reimu's posture, I'll admit, I'm far too used to drawing male characters, so when I think of characters like Reimu or Marisa, whom are known to have a confident sort of personality, I usually end up thinking of a more masculine stance.

I do have to thank you for that, by the way. It's not nearly often enough that I get critiqued so heavily. I actually used most of your advice and, thus far, redrew one of Alice's poses, and it turned out much better. I'd get right on the others, but I have three obstacles: 1) I can rarely commit myself 100% to a project, since I always want to work on whatever comes to mind, 2) My tuition for college apparently hasn't been paid, and now I'm trying to get that under control, praying to God that they'll at least respond back to my e-mail so that I can fix that mess and 3) I work part-time, and I always get afternoon shifts, which tense me into not working on anything because of my stupid fear that I'll get too involved and forget to go to work, like today. tl;dr: I'd keep working on the project, but DRAMA! No less, thank you for the critique, good sir.

Also, you still have no right to be jealous of me. :V

RIGHT, now about this week's post. Like I was saying above, I've been stressing my head off because my family and I completely blanked on the tuition, and now it's overdue. I blame myself. I've been trying to work it out with the college, but because of that, I've only gotten one pic done, and in my own opinion, I could've fixed it up. I used HJD's advice (that I knew before but didn't follow because above rant) and worked first and foremost on the anatomy.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KenseiActionColour.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KenseiActionColour.jpg)

I think I made his arm into a tree trunk, though... Yay for traditional colour~
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Yakitori on July 11, 2011, 08:02:59 PM
(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KenseiActionColour.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KenseiActionColour.jpg)

...Is that Cloud from Final Fantasy? :V
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on July 12, 2011, 01:23:11 AM
...Is that Cloud from Final Fantasy? :V
You know, as much as I should have expected that one, I really didn't see it coming. Lemme leave the answer at this: His hair may be spiky, he may have angst, he may have an oversized sword, and he may look like he belongs in some sort of modern-day JRPG, but he is not Cloud or any other character from the Final Fantasy franchise. If you wish to attempt to understand this character further, check out my deviantArt page (http://patorikkudoiru.deviantart.com/) and indulge in my OC-obsessed work.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Yakitori on July 12, 2011, 01:44:23 AM
You know, as much as I should have expected that one, I really didn't see it coming. Lemme leave the answer at this: His hair may be spiky, he may have angst, he may have an oversized sword, and he may look like he belongs in some sort of modern-day JRPG, but he is not Cloud or any other character from the Final Fantasy franchise. If you wish to attempt to understand this character further, check out my deviantArt page (http://patorikkudoiru.deviantart.com/) and indulge in my OC-obsessed work.

Ah, now I get it. Thanks for helping me to understand. I really like your characters, by the way.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on July 24, 2011, 05:58:28 PM
Christ, I forgot to post so many times... So what stopped me? Procrastination. Still trying to fix that... Regardless...

So, I'm sure you've heard of Deathly Hallows part 2 coming out. I went to see it last Saturday in 3D. Now, the 3D did seem pretty thrown together, but I got Harry Potter styled 3D glasses, so I'm not complaining. It's a pretty powerful movie for myself, since I've grown up with the series.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_DeathlyHallowsResponse.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=DeathlyHallowsResponse.jpg)

Anyway, I've also been playing this MMO known as Elsword, and I must admit, the character art reminded me as to how unusual Koreans and Japanese game designers make their costumes. The Rune Slayer, in particular for the game, made me think that Elsword was a girl for half a second, because of the exposed midriff. So I designed a mock costume that was just for fun.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_PattyRuneSlayer.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=PattyRuneSlayer.jpg)

Before you ask, yes, I do love to make my work completely colourless. It's useful in case I ever find the desire to colour it on the comp.

People at my high school always seemed to praise my work, even though I can safely say it's not that great... One thing they really enjoyed about some of my work is the tribal-like sigils and wings. Y'know, stuff like this:

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_BlackRose.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=BlackRose.jpg)

Yeah, there are some semi-spoilers for the people who are actually reading my fiction...

I swear, when I want to do one thing, it ends up weirdly distorted from my original thought. This one here had the issue of being too old! Tell me, how old does he look?

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_RoyFullBody.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=RoyFullBody.jpg)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on August 07, 2011, 05:41:51 PM
Augh, why can't I remember to upload my stuffs... Okay, I haven't any real drawings because I've been working a lot, and I haven't gotten any real "two-day break" thing. Y'know how, on the first day off after work, you don't feel like doing ANYTHING, and you kinda don't? And then, that second day that you got off in a row by chance, where you actually feel like you can do something, and might actually do something? That's what I haven't gotten much of.

Also, I was busy attending to my musical side recently. It allowed me to work on a little ditty like this:

http://www.megaupload.com/?d=HHJXVR0A

I'm no ZUN or Daisuke Ishiwatari, so yeah, it's gonna suck a little, but I have enough musical experience to at least make it worth a small listen.

Also, the whole Visual Novel project? I'm putting myself on a bit of a hiatus, since I haven't felt the spark to create the poses, and personally, I find working on something without the proper motivation to be what ruins most work. That's kind of why I was working on this little song for the past little while: I had the spark to make some music, rather than put the pencil to paper, so to speak. I swear, I'll get on the Visual project, but I want to do a good job on it, and if the spark's not there, then I won't be able to do that.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: DX7.EP on August 07, 2011, 05:57:00 PM
Also, I was busy attending to my musical side recently. It allowed me to work on a little ditty like this:

http://www.megaupload.com/?d=HHJXVR0A

I'm no ZUN or Daisuke Ishiwatari, so yeah, it's gonna suck a little, but I have enough musical experience to at least make it worth a small listen.
Someone else trying to learn DaiZUNke Senouwatari style? YES!

Listened to it, and found it good, but hold a bit and I'll take another look at it with hardware synths, where it'll sound leagues better. ;)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Suikama on August 07, 2011, 06:45:17 PM
Also, the whole Visual Novel project? I'm putting myself on a bit of a hiatus, since I haven't felt the spark to create the poses, and personally, I find working on something without the proper motivation to be what ruins most work. That's kind of why I was working on this little song for the past little while: I had the spark to make some music, rather than put the pencil to paper, so to speak. I swear, I'll get on the Visual project, but I want to do a good job on it, and if the spark's not there, then I won't be able to do that.
http://www.youtube.com/watch?v=IdHTnpgpLDc&feature=related
Title: Re: [Art] Pato's Re-Established Art Office
Post by: DX7.EP on August 07, 2011, 07:14:37 PM
Not surprisingly, GM1 fare. (BTW which DAW, software, hardware, synthesizers, etc. do you use?)
So I'll be a little kinder here and judge this based on what my SD-90, SC-8850, and MU1000 EX (hardware synths) tell me.

The backing distortion guitar has too much release. Either cut the note off earlier, or adjust instrument parameters to lower release.

Melody's a bit lonely at times - cue the counter-melodies or additional backing tracks such as a random run of arpeggiated notes. This is a little better by the second violin melody.

Often rock MIDIs use Power or Rock kits (instrument 17) if drums are more of a concern.

Use panning! Everything's stuck in the dead centre. This is a good idea for the melodies and the backing guitar bits, which I like to put onto 2 tracks and have at opposite left-right directions to convey the centre bits.

Depending on what synth and DAW you used you may be able to adjust the parameters such as release, attack, cutoff, resonance, delay, etc. that make things a lot more effective.

I'd ask you to also try using GM2 instruments (http://en.wikipedia.org/wiki/General_MIDI_Level_2) at least, but that is a bit more technical and depends on synth.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on August 21, 2011, 11:44:23 PM
Welcome to VGCats... Updates every Monday...

Well, after reading over your analysis, I should probably say that I'm not even a beginner at this stuff. I just wanted to put a composition idea of mine into sound. Though, I do have enough experience with it to understand most of what you were saying, but in the long run, not even the MIDI composing program I'm using would allow me to do some of the things you're recommending, even if I knew how to do that. No less, thank you for the critique.

RIGHT. Moving right along. I got a new laptop, and it's KICKASS! For starters, the sound card isn't b0rked, so now whenever I want to listen to stuff, I don't have to make an MP3 of it and put it on my iPod or anything, and instead I can just hear it! It's super awesome, and it distracted me ever since I got it.

But hey, here's something cool that popped up thanks to it!

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_AliceDollLine.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=AliceDollLine.jpg)

I was listening to the EastNewSound remix of Doll Judgement, and this sort of popped into my head. Also sort of fits with the Visual Novel project, but let's not get ahead of ourselves here...

Also, here's some sketches and stuff.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_SketchyFun1.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=SketchyFun1.jpg)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on September 05, 2011, 02:08:32 AM
Yeah, I'm not sure I can guarantee many posts these days. I moved into my residence, and my scanner seems to be working pretty well, but I don't have any proper drawing tools at the moment.

You'd think, for a traditional artist, I'd remember to at least bring one pencil, sharpener, and eraser.

Right now, I've found that I can now work at digital work much better, since I have a mouse that won't randomly double-click or triple-click whenever it feels like doing such... Currently, I'm seeing a LOT of free time in my future, so I'll certainly work on that sort of thing, and probably post whatever I draw in class, so long as it's not a major project.

So for now, have this Pokemon Trainer OC that I was inspired to make from NTDevont and his friends.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_TrainerJacob.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=TrainerJacob.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on September 05, 2011, 02:13:35 AM
Your digital work... is just....
<3


I can tell you're improving with each update; keep it up!

(Although, his right leg seems to be thinner than his left.)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on September 12, 2011, 12:15:57 AM
A bit of an experimental piece here. I decided to both colour an old line art and toy around with my current program's possibilities. Say what you will about GIMP, but it does the job I want it to do, and I decided to see if it could do a little bit more. It did a little bit more, but I'm not sure if that's a positive or negative thing. Background-wise, it makes backgrounds much easier for me, so that's a plus.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MarisaDance.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MarisaDance.png)

Yeah, thus far, the lectures lead me to doodle. I could post those now, but they're about as good as any of my other doodle pages, that is to say not really worth the time and kind of immature.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on September 23, 2011, 01:32:28 AM
Okay, I should say it now: I like Persona 3 quite a lot. With that in mind, this next image should be much less shocking.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Persona.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Persona.jpg)

Yeah, updates are slowed, I know, but like I said, most of my stuff recently have been doodles. Do you really wanna see doodles, and for that matter, doodles with little to no intelligent background behind them? I know they're usually kind of amusing, but still.

Also, I had this other work I could've posted, but I saved it as a PNG without saving the original GIMP file, and I forgot to erase the palette I used. GO ME.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on September 23, 2011, 03:49:34 AM
I really like the way you drew and shaded the hair. The white spots or highlights are a nice touch. Although I think you should add another level of shading to the hair to make it a bit realistic. (Or don't, whichever you think is best.)

I think the left side of his face is a little wider than the right.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on October 05, 2011, 10:54:01 PM
After you mentioned the width of the face, I sort of noticed it too. This tends to happen a lot with my work and sketches: The left side is usually heavier or wider. I think it's mostly subconscious or having to do with my right hand. Realistic's not the style I often aim for, excluding general, gender-shared proportions. IE - Height is around 7 to 7 1/2 heads, (I still make it more like 5 or 6, but whatever) arms reach down  about 1/3 of the leg, (often a broken rule) etc.

In other news...

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_RAGE.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=RAGE.jpg)

Yeah, so college is a mountain of homework, or at least one class most certainly is. All sorts of major projects seem to be due all on one week, (next week, that is) and for the most part, I feel like I'm repeating high school with more art classes. This weekend, I head back to my home in Countrytown # 531, where I'll be doing a vast majority of my work due that week. No less, I have gotten some useful tips out of the school, such as "Don't get residence at a hotel when you know you'll need space for work," and "Make sure your kids never take a foundation course for a subject they already know plenty about when they get to college/university."

But enough about my complaints. Here, have this pic I drew almost a month back but never scanned for some unknown reason. I guess it wasn't good enough at the time or something...

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_BlackBlood.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=BlackBlood.jpg)

By the way, if you want me to go off the hook on some topic, feel free to tell me what it is, and I'll make sure to rant about it for a paragraph or two. I need to let out some steam, and I don't have MMO access at my residence.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on October 25, 2011, 03:50:30 AM
(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_OhCrapImLateForUpdate.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=OhCrapImLateForUpdate.png)

Yeah, college has been a wrecking ball to my drawing time, ironically enough. This actually reminds me of when I collab'd with this one guy here on making a little Adventures Of thing with create.swf. I'd start it up again, but if I did, it'd just be a bit silly, and I'd actually write a script this time.

That's just one of many things I want to do again. That Exquisite Corpse thing I did with Muffin and some others was also pretty cool. If ti comes around again, and I join in, I'd digitally colour my work before submitting...

Though I should consider getting the visual novel thing done before joining or doing any of the above, albeit updates.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on November 05, 2011, 04:42:51 AM
Here's our chance for an All Out Attack!

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_AllOutAttack.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=AllOutAttack.png)

Lemme at 'em!
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on November 12, 2011, 02:59:37 AM
(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_CollegeWeights.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=CollegeWeights.png)

It's been getting both better and worse. I've at least got some decent material to post, though, so it's not as bad as I claim it is.

DERP, forgot the rest of the post.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_AllOutAttackColour.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=AllOutAttackColour.png)

I just cannot get enough of the Persona series right now.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_AliceDollCreepyColour.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=AliceDollCreepyColour.png)

Decided to hand-colour that Alice pic from a while back. Worked out pretty well, I'd say.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on November 21, 2011, 02:32:26 AM
By God, what have I done? Although I did complete that Yoshika sketch, I've done two more things to easily topple it over. People in the streets now want me dead for these heinous crimes that I have committed upon humanity.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_WhatHaveIDoneFinished.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=WhatHaveIDoneFinished.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on November 21, 2011, 03:04:10 AM
....Coffee with hot sauce just sounds plain gross. B-but so badass!

Also, you have neat handwriting.  :V
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on November 29, 2011, 05:41:50 AM
A lot of my college classmates are pretty cool people, especially this one guy who is probably about three or four years my senior and more professional than most of the class. He's also pretty interested in comics and the sort, like myself, but he's got more of a western style to him. He did tell me a bit about one of his stories in the making, I guess you could say, and I recall him saying that I could help with character designs or something along those lines. I can't remember exactly; it was a few weeks ago. No less, this got me down to trying to draw ideas based on what he told me, since I was interested. The original thought I'll keep between myself and him, but it involved cloaks and child assassins. My Persona-driven mind added a bit onto the first design I made, I came up with a few more ideas, and somehow another character was born.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Shiki.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Shiki.png)

Sometimes, I really wonder when I'll start straight from scratch and not throw in elements I like from other stories... I mean, I know these elements are pretty cool, but I could probably come up with a few intriguing ideas that haven't been touched upon before if I just aimed at doing that more than anything else! I'm ashamed of myself, really. :|

ANYWAY, here's some stuff from September that I only deemed post-able now. One page is NSFW'd simply because it's SLIGHTLY more sexual than usual.

[NSFW]http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/PattyRamonaSketchPage.png[/NSFW]  (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Naraku.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Naraku.png)

And something from October too. Or maybe just earlier in November... Eh, it looks pretty cool, and that's the big thing here.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_PatoDevilScythe.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=PatoDevilScythe.png)

And here's a girl that I don't give enough attention. Hanyuu Moriya, as you might know if you've read much of my written work on dA, is a rich vampire girl. I know vampires in today's media (especially the media aimed at teenagers) have not been getting a good reputation simply because they're not nearly as much "vampires" as they are figures of pubescent females' fantasies. I'll admit: Hanyuu doesn't deviate far from today's "romantic" vampires, but she also doesn't deviate far from the old roots of class and blood-sucking. Think Evangeline from Negima, since she was one of the top inspirations for her character. Naturally, our own Remilia-sama still takes the cake for top, but I digress.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_HanyuuCutinTest.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=HanyuuCutinTest.png)

I seriously need to give more of my females more page-time. Especially Marisa, since she's supposed to be the female lead...
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on November 29, 2011, 06:42:32 AM
(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Shiki.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Shiki.png)

I really like the hair on him; do you mind if I do a fan art of him sometime in the future?

Also, the NSFW picture is just a tiny blip.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on November 29, 2011, 02:40:02 PM
I really like the hair on him; do you mind if I do a fan art of him sometime in the future?

Also, the NSFW picture is just a tiny blip.

Go for it. I encourage it.

Oh-- Oh right. I forgot. I used the thumbnail link there. Hang on, lemme just tweak that a bit...
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on December 01, 2011, 04:22:39 AM
KINDA emo story here. I dunno, I just put together some slightly connected thoughts of mine into one image, and it's kinda depressing. The middle picture was the main point of it all, and it didn't end up too badly.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KindaEmoStory1.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KindaEmoStory1.png)

And a create.swf comic. Because I can.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_HanyuuRemilia.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=HanyuuRemilia.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on December 09, 2011, 03:22:25 AM
Hurray, only one more week after this, then Christmas Break!~ For those who might remember something about the Visual Novel, I'm definitely going to use free time during my break to get at least one character done. I'm not gonna cop out of that by just doing a one-pose character. If I did that, I'd do at least TWO characters, and then a CG scene. Still leaves a lot to do, but that's just my "at least" territory.

RIGHT, posting time. Introducing for maybe the second time or so, Keiko Kawazaki! She's probably the only character I use that wasn't actually conceived by my mind, though I've morphed her into my own character from my friend's base character. She does such fun things as confusing my high school buddies by looking somewhat like other characters of mine and posing like Yukari Takeba, derpy arm and all.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KeikoCutIn.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KeikoCutIn.png)

And Chiko Nagato, a character that I have not fleshed out enough. She looks kind of like a boy, so my idea was that she'd be a reverse trap, but I've only gone that far with her. She also uses crossbows that launch icicles, so what's not to like?

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_ChikoCutIn.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=ChikoCutIn.png)

I've been getting into Umineko quite a bit. Can you tell? Persona 3 is nothing new, but I'm quite into it as well.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_CHECKMATE.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=CHECKMATE.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on December 23, 2011, 08:19:02 PM
Man, you'd think that since I'm on Christmas break, I'd be posting on time a little more, but man, I am so easily distracted it hurts. No really, my neck gets a horrible kink whenever I... Alright sorry, that's just silly.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_scan0001.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=scan0001.jpg)

Yeah, I've been playing League of Legends a lot, and BY GOD, is Teemo ever a beast late-game! If you don't start running the moment you see him, you are DEAD. Also, anybody have some decent foreshortening techniques? My layering system doesn't really work.

Wait, what? The visual novel thing? Oh, damn, I was hoping you had forgotten that. It's not that I did, but I was hoping to get away with one more sketch page before posting my progress. Nono, I am actually doing it, I swear. I have one Reimu pose and Eirin done, but I kinda wanna rework Eirin, and I can't find a good pose for Marisa. No, please, I am doing it, just don't shout at me, okay? What does popcorn even have to do with this!?
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on December 23, 2011, 09:25:16 PM
Is that an Adachi I see in the corner? :V

About foreshortening: My illustration class went over foreshortening for a breif time, so I don't really remember what was said. But, I shall tell you what I know with the most common example of perspective; the road! While the sides of a straight road are in fact parallel to each other, at a distance they do not appear to be. (It's in that "v" shape.) It's sort of the same with foreshortening. The closer a body part is to the viewer, the larger the body part appears to be.

It doesn't sound like I'm making any sense here, so let me try another example. Pick up a pencil and hold it eye level (Hold it sideways, so you can see pencil lead to eraser.) Now, slowly turn the pencil in any direction. You'll see the the end of the pencil looks bigger to you because it is closer than the other end of the pencil. You can also see that the pencil looks smaller lengthwise; since you can't see all of the pencil.

But other than telling you what you already know on the matter, one technique that I use for foreshortening is to sketch out a kind of v shape (not too wide like a normal v, but just subtle enough to make the body part slightly larger.) If it was, say, an arm, then I would draw the arm, but not as long as it shoould be. Then I would draw the hand a little larger than it should be. If that doesn't help at all, then you can just use a pencil and position at the desired angle.

Hope that helps.  :ohdear:
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on December 27, 2011, 07:43:54 AM
I think I can use those tips to my advantage. Although I'm familiar with the textbook example of perspective, I haven't exactly touched on using any particular shape to give an image of perspective, so the V trick could do me some good. I just try and imagine them all in separate layers, and connect the layers together through the shapes of the limbs and whatnot.

Also, yes, that is an Adachi.  :V

Alright, so I did as I said I would before and do some work on the Visual Novel project. It's been a bit over a week, and I'm personally disappointed that I haven't completed more than two poses, but with what I have done, I did make it good enough that it's at least progressive and better than the first attempts I did months ago.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_scan0002.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=scan0002.jpg) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_scan0003-1.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=scan0003-1.jpg)

The first one is essentially Reimu's neutral, or as it says in the PM, the "Looking ?happy?" pose. There's also a jealous look, and since I like how I did the body, I might just draw an extra face to fit in this pose. The Eirin one is supposed to be disappointed, but I'm not a big fan of most of the Eientei crew, and since I don't really care much for Eirin, I almost feel as if I half-assed her pose. I mean, I'm sure you can tell it's her, and you can see a light pencil line separating her dress into the imaginary red and blue, but I still feel as if I could have done better.

Also, I did put a silly little comic-thing onto my Photobucket, but I thought it might've been a bit too "manly" to post here. Take that as you will.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on January 05, 2012, 02:55:15 AM
Time for a blast from the past! This is a bunch of stuff that I either never got around to scanning, or just didn't deem worthy of posting at the time. Now? I've posted silly enough stuff that this can be considered normal. Almost.

So yeah, there was this running gag at my high school. Nobody else really played Blazblue or had any familiarity with the characters, so nobody really knew that I was drawing Carl Clover on a bunch of boards along with the message "Complete World Hat-uration". For me, it was amusing, and I imagine a bunch of others thought the same. Another thing about it: Carl's hat was infinite. That led to this:

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_scan0005.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=scan0005.jpg)

Alright, now some more silliness. So my fabulous friend and I had a tendency to goof off during Philosophy class, despite it being the most interesting class I have ever taken in my life. I guess at the time, I was a doodle maniac, which isn't exactly uncommon, considering the maturity of most of my year. So yeah, although most of the drawings were of my own doing, understand that there was more fabulosity than my own put into this. Also, the absolute worst stuff in here is cursing and slight amounts of suggestive content, and I know you guys are mature, because I post stupid, zany crap, and you're okay with that, and the stuff I have here isn't even really worth mention as "mature", so no NSFW tag here!

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_scan0006.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=scan0006.jpg) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_scan0007.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=scan0007.jpg)

Also, this one is kinda generic. Villain puts knife to protagonist's neck and all. Nothing out of the ordinary, really.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_scan0008.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=scan0008.jpg)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on January 11, 2012, 05:03:10 AM
OH MY GOD TODAY WAS SO BORING. It was so boring that I came up with a crossover picture between Homestuck and Tsukihime. Do you know how bored you have to be for something like that!?

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_ShikiJohn.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=ShikiJohn.png)

Yes, John is only a couple inches shorter than Shiki. Shush, you.

Also, I didn't post these before I left because... I don't actually know why for the CG scene, but the Alice one was because I actually did it Sunday night.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_cgscene_1.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=cgscene_1.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_alice_1.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=alice_1.png)

Yeah, I know, I should use a better eraser and such, and I should probably use the space of my paper better, but you know what I have to say to all that? I hope you do, because I don't. Also, is there any particular characters anyone wants drawn in my barely-consistent style? I do have the time for it for at least a week or two. Probably longer, if I'm lucky enough to not have much homework this semester.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Suikama on January 11, 2012, 06:20:20 AM
you might be the only artist still working on the vn :V
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on January 17, 2012, 12:55:02 AM
you might be the only artist still working on the vn :V

Then I shall diligently push forward!

Alrighty then, first four are more serious, and although I like them, I'm cool with redoing them, if they're just off course. Also, I'm aware that the hand on the first Alice looks weird. Once again, foreshortening is not my strength, as ironic as that is with consideration to my somewhat-shonen style of drawing.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_alice_2.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=alice_2.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_alice_6.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=alice_6.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_reimu_2.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=reimu_2.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_reimu_5.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=reimu_5.png)

And this one is just silly, considering the context. Take it and use it as you please.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_alice_8.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=alice_8.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on January 21, 2012, 07:04:01 AM
So I decided to try my hand at some more digital work. Here's what I've got so far after about six or so hours of on-and-off work due to my miniature ADHD that I like to call "laziness".

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_RoyWindsorRough1.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=RoyWindsorRough1.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on February 02, 2012, 06:21:06 AM
Just a quick update here. I think most of my work throughout the past week or so has been done in my sketchbook, but I do have a MIDI file that's pretty much finished. What's good about it? What's not good about it? Well, other than the silly attempts at guitar solos and bridges, it's got a nice beat to it.

S'right here. (http://www.mediafire.com/?a81cdtg90toe1hi) Just give it a listen, and tell me what works and what definitely needs fixing. I'll post some more drawn work in due time.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on February 06, 2012, 09:18:55 PM
I don't know why, but I was very much inspired by my death in the Roll To Dodge game in the game subforum to draw this. I dunno, I guess I just thought it'd make a really nice concept. Sharp, pointy things, Boos flying around, blood everywhere and a guy in terror with glasses that couldn't even leave the grassy knoll.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_DEADED.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=DEADED.png)

Yeah... I might need help of the psychological kind.  :V
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on February 15, 2012, 02:19:42 AM
So have I ever mentioned how much I hate this alleged holiday? Because I do. I view it similar to Christmas in which the general idea of the holiday could just be associated with the rest of the year, but you also have the leeway that you can't exactly have the entire family over at your house for a nice dinner every day of the week or afford to buy presents of clothing and games for each of these people. When the idea behind St. Valentine's Day (or at least the way the media masks it) is showing that one person how much you love them with material goods, then isn't that essentially a date night? Why should an entire day be dedicated to that, exactly? Plus, why should it be material goods?

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_AllOfMyHate.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=AllOfMyHate.png)

I apologize if I've ruined your entire day, but I really do despise this day. Not because I've never gotten a date, no. When the concept is that messed up and everybody just plays along with it, there are few times where you can just shrug your shoulders and say, "Why the hell not?"
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Suikama on February 15, 2012, 02:37:32 AM
Quote
5ever
evertim
Title: Re: [Art] Pato's Re-Established Art Office
Post by: DX7.EP on February 15, 2012, 02:43:40 AM
So have I ever mentioned how much I hate this alleged holiday? Because I do....
This illustration is well-done, agreeing a lot with your post here as well. Good use of shading on the face and neck; could have had a bit more on the rest of the body, but the stylistic differences between the masses and the dissident is still contrasting enough to get the point across.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on February 23, 2012, 05:34:25 AM
This illustration is well-done, agreeing a lot with your post here as well. Good use of shading on the face and neck; could have had a bit more on the rest of the body, but the stylistic differences between the masses and the dissident is still contrasting enough to get the point across.
Thanks for the mini-critique! I'll keep that in mind for any other rants of hatred I may have to come or just general shading. On a semi-related note, two people posted in my thread before I posted an update! It's amazing~!  :V

With that in mind, let's look at this girl here that goes by the name of Rachael "Ryan" Tantomei. (last name subject to change, because it sounds silly) Now, when I came up with this character, I had previously watched most of, if not all, of the Kara no Kyoukai anime movies. I'll give you three guesses as to who was the inspiration, and the first two guesses don't count. Despite the inspiration point, I had changed her personality so that she acted like a tomboy. Also, she tends to be a bit of a murderer, but don't mind that.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_RachaelRyanConcept.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=RachaelRyanConcept.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_RachaelRyanConcept2.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=RachaelRyanConcept2.png)

And yeah, I also started and finished FMA Brotherhood recently. Could this possibly be another spark of my so-called inspiration? Alright, you can call me a copycat all you want, but I did some research behind this one so that I at least SOME sort of legitimacy behind this recent design for a pre-existing/borrowed character made by a friend and guildie of mine.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KeikoAlchemistConcept.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KeikoAlchemistConcept.png)

There was one more sketchbook page looking at a character I posted a while back, but I won't link it directly here, because it's kinda spoilers and kinda gruesome. It's on my Photobucket, though.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on March 08, 2012, 05:14:29 AM
Small update, because I did not use my intersession week very well, other than for helping my mother move into her new house, which I ended up being quite a decent help within. I digress. Here, have a lazy college senior.

N-no, not me. I'm a lazy college FRESHMAN. I'm talking about the "meme." I only call it a meme because I forget the other possible name that will evade anger.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_LazyCollegeSeniorCrop.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=LazyCollegeSeniorCrop.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on March 16, 2012, 02:58:06 AM
I bet you thought I was all anime-like drawings and all that, didn't you? I decided to do a pencil sketch for a concept I want to do for my most recent project. For those who care to know, the project requires me to make a mixed media work on 15x20 illustration board using three textures and twenty-seven colours: Three different hues and their complementary hues, each of their tints, tones and shades, as well as each complementary set's chroma. Other than the fact that it sounds mind-numbingly difficult to put together, I like it thus far for the creativity boundaries that barely exist.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_ContemporaryMonk.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=ContemporaryMonk.png)

The face is what annoys me the most. I can't seem to get it right, regardless of how I try.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on March 18, 2012, 11:21:02 PM
Despite this coming week being quite hellish as far as what I need to finish and hand in, I seem to have been able to find the time to get this sketched out.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_PatAwesomeness.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=PatAwesomeness.png)

Yeah, this is pretty inspired too, but at least it's mostly reality this time. The other bit is actually from Lost Saga, which has a character from Special Forces, so it's pretty much just copying the copycats, y'know...
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on March 31, 2012, 09:35:55 PM
So since the college year's end is just around the corner, I've got a small update, but compared to all the other updates, that's normal sized.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_SomeMinorCharacters.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=SomeMinorCharacters.png)

Maybe I should get back to actually writing Imperishable Dream sometime soon. I should also think about getting a better (and probably shorter) title for it.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on April 02, 2012, 01:22:02 AM
Decided to post my current progress on my class project I mentioned earlier. Thus far, I'd say it's only about 32% complete. I did the bare skin with chalk pastels and everything else that's completed(?) with the most unholy medium that is gouache.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_2012-04-01211051.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=2012-04-01211051.jpg)

I still need to get the hands coloured, which I skipped doing for some reason or another, and the background is probably going to be filled with chromas. I kinda wanna redo the hair, but it's a pain in the ass to use gouache to begin with. I know what I'm doing with the lower body, though, which I'll get to doing tomorrow. Anatomy-wise, I overdid the size of his pecs and under-did the size of the abdomen.

So yeah, all in all, I use more than just pencils and digital. Hurray!
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on April 02, 2012, 01:35:53 AM
Wow. Chalk pastels are a pain in the ass to use (Well, for me, anyways.), but the skin colors are looking really great there!

I can see what you mean with the hair; it looks a bit flat to me.
Derp Edit: Seeing as he has short hair, I would have probably put in short, individual strokes with the pastels to give it that feel of short-ish hair.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on April 03, 2012, 08:15:13 PM
Since graphite and coloured pencils are my main medium, I don't really touch such things as chalk pastels or gouache or acrylic paints, (though to be fair, acrylic is my main wet medium) but I'd say that this work turned out nicely. This was yesterday's work on it...

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_2012-04-02231350.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=2012-04-02231350.jpg)

... wherein I added the clothing colours and actually worked on the hands, and here...

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_2012-04-03160028.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=2012-04-03160028.jpg)

... is today's work and what is probably the finished work. I tried to make the hair appear more three-dimensional by using white and black coloured pencil on the gouache, however the end results may vary. I tried throwing in the chromas of my three complementary pairs together as the background, but that didn't work so well because I quite plainly suck at landscapes and backgrounds. If there's one thing that I will keep to photographic work, it's landscapes. The work still appears kinda rough around the edges, and I might touch it up a bit to fix that, but other than that, I'm relatively pleased with what I have.

I should've posted progress on my projects more often during the year.  I realize that now, since I could've gotten some good critiques on the work. I digress. Semester's almost over, and albeit idiots at the dorm, I'm just about free. Two and a half more weeks of whips being cracked at my back, and I get to relax for at least a few days before I try to snatch up a part-time job for the next year, as well as a business fundamentals course at a campus that's within 5 miles of my home. I'll probably post some sketchbook updates after Easter weekend, or maybe a few of my other projects that I've done over the term.

I should get a blog.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on April 10, 2012, 01:32:33 AM
(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KorraSketch.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KorraSketch.png)

So yeah, I'm a big fan of both Avatar: The Last Airbender, and naturally the sequel, the Legend of Korra, is pretty big on my list. So Ima just leave a sketch of miss main character here.

Oh look at that, I didn't go on for several lines about the sketch. Oh snap.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on April 24, 2012, 02:32:46 AM
Sorry I don't have any visual updates to bring around, but I am proud to announce that I have passed at least a majority of my classes. Ten of them, at the very least. I've never failed anything before that's not a practical driving test, (to this day, I still blame the hours right before the test spent on practicing and preparing, which I never do for any other tests) and if I fail the remaining two classes, it's not gonna be too nice for me, but I have a feeling I'll escape failure, if only narrowly so.

Instead of some silly drawings to look at, have some silly music to listen to. I've probably toyed around with this for a few months now, and I'm still not done with it.

So here, listen well. (http://www.hamienet.com/index.iva?i=43&id=7be07105c438da3deb62ad1748b0542527895) Feedback would be appreciated, and if you have any idea where I can go with it, do tell. I'm having fun with this composing stuff.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on April 28, 2012, 03:44:50 AM
Alright, since last update was a little silly, have some actual notes on stuff. To be fair, I know next to nothing on the subject of prosthetics, and therefore anything that I make that connects to the subject should not be taken too literally. This is purely for the sake of fiction work, and if you try and make it into something real, I will find you and fire rainbow lasers into your eyes.

Noidontknowwhatimonaboutlookattheprettysketchesalready!

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KenProstheticRough.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KenProstheticRough.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on May 11, 2012, 06:39:24 PM
So one thing I've noticed throughout the last little while is that I was absolutely absurdly sucky two/three years ago. I mean it, I look back at those 2:5 head ratio things and I can't help but think, "I want to toss myself through a window right now." Not just because it'd look epic from any other angle, but out of hatred, too. Hindsight and I have a complicated love/hate relationship because of stuff like this: we love to hate one another. What, you think I was actually good back then? I was just developing? Well, lemme just pull something up from the depths of my Photobucket and we'll see just how that is.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_hpqscan0001-1.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=hpqscan0001-1.jpg) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Koishi.jpg) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Koishi.jpg)

Now, contrast. Not compare and contrast, just contrast, because really, there's not enough to compare.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_DeviConcepts.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=DeviConcepts.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_GarretWindsor.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=GarretWindsor.png)

I dunno if it's fair to judge by my current standards, though, because even throughout the past month or two, I've actually managed to become notably better at proportions and such.

Actually, this kinda reminds me that I should get back to the visual novel project, and now I'm thinking I should redo all the poses, and possibly the CG, too.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: [HJD]Red_Herring on May 11, 2012, 08:37:49 PM
It has been a long time since I left a reply at your thread. About what you said about yourself 2-3  years ago, I could not pass up the opportunity  of leaving few worlds. I feel the exactly same way as you do; whenever I manage to find some old drawings that I did about 3,4 years ago, I feel strong urge of gouge my eyeballs out. Nonetheless, when you think this as a part of getting better at it, it is not so bad. I remember Inoue Takehiko (author of Slam Dunk series and Vagabond) saying making progress in drawing is like whipping yourself as hard as you can or something like that. I find those words to be very true.  Also when you have some free time on you, try to look up the artist who goes by the pen-name of Ishikei; you will realize Darwin's theory of revolution can hold itself true and right even in the area of manga-drawing! So, in short, there is nothing to be ashamed of your past drawing. In addition, you seem to have the drive to get better at it. So, keep it up and make your hands busy as always.

ps. Just came to my mind, about Ishikei, be prepared to face a lot of NSFW materials. It is strongly advisable to make that search during the private hours.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on May 29, 2012, 02:33:53 AM
Most of what you've mentioned is actually how I usually feel about my work, especially the whole Darwinism angle. Honestly, I think my work is evolution on overdrive, since my style evolves so rapidly and makes itself more detailed and accurate by the month, it seems. I guess this drive you've mentioned that I don't tend to believe in myself has been a big part of this, so I'll keep at it and keep pushing forward as you've recommended!

In other news, I'm horrible at updating.  :V  At the moment, because I ended up staying at my father's house longer than I had originally expected, I have nothing recent scanned. Most of it, I'd rather not have scanned anyway. I have done a variety of work over the few days, such as helping my father put down wood flooring, composing some fun, kinda-jazzy moosic, and rethinking my plans for the next year or so, such as going into the Winter/Spring 2013 semester classes for Game Development at George Brown rather than taking the year off.

So yeah, as a half-apology for not updating, have plenty of half-finished half-moosics that have a lot more than half of my effort poured into each one of them! (http://www.mediafire.com/?dhvcmm66bkd82lb,7bdm8hg8ck1jc6m,p8r55v15uu27p18,dibyin2xdsr3694,dpij31hblshw3ov,bl02a9hi9yygj0s) Or at least most of them.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: ruikomatsu on May 30, 2012, 03:40:30 PM
(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KorraSketch.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KorraSketch.png)

So yeah, I'm a big fan of both Avatar: The Last Airbender, and naturally the sequel, the Legend of Korra, is pretty big on my list. So Ima just leave a sketch of miss main character here.

Oh look at that, I didn't go on for several lines about the sketch. Oh snap.

All my love for Korra
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on June 09, 2012, 04:00:40 AM
You know, I just thought of something, and I can't be the only one who thought this: Lighten Korra's skin a tad, let her hair at the back down depending on your choice of game, and Miko-icize her outfit, and you might just recognize a bit of someone else we all know and donate to.

Right, moving down the line, I decided to actually update on time because that's a good thing to do. First off, remember that snake guy that I listed as a minor character? Of course you don't, but I thought I'd check first. Soren Slange is from a danish line of assassins that were modified into beastmen somewhere down the line. Probably voluntarily, too. I dunno if it's what his parents taught him or if he's just plain insane on his own, but Soren is nuts. He enjoys kicking ass in a way you probably shouldn't enjoy kicking ass, and claims that killing is its own reward.

So if you couldn't guess yet, he's kind of an antagonist and The Dragon to The Big Bad.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Soren2.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Soren2.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Soren1.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Soren1.png)

Also, mini-comic done in my "I only did this for the lulz" fashion, as I do everything.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Mornings.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Mornings.png)

"The morning is evil."
Title: Re: [Art] Pato's Re-Established Art Office
Post by: [HJD]Red_Herring on June 12, 2012, 04:32:45 AM
I guess you are busy nowadays as I can see some works done in haste. It is good thing that you are quite prolific, but on same time, it is good once in a while to put everything you have in a single drawing. I know that would be exhaustive, but hey, they say the results are sweeter when the waiting gets longer. Still, I do enjoy seeing your work! Keep those hands busy.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on June 24, 2012, 06:02:59 PM
Put everything I have into a single drawing, huh? Jeez, I actually forget the last time I legitimately did that, albeit perhaps a project or two in college and some of my life drawing stuff. Shame I don't have those life drawings on me, because I'd definitely post those if I d-- Oh hang on they're nude models, I'm not allowed to do that. In that case, what I'll try to do over the next few weeks is the following, to try and get my hand back in shape: I've noticed that I don't colour a lot of my work, which is definitely something I should do. I've also noticed that I haven't touched the Visual Novel project since about the start of my second semester. That's why I'm going to attempt to draw both a character pose for the VN project as well as draw and colour a character of my own. That way, I might be able to actually finish the VN project and stop being a slacker about it, and at the same time I can give some colour detail on my own creations for both my own and for any interested persons'... interest. Yeah. I'm not gonna post them daily, because people are going to get tired of seeing my thread at the top of the list daily. (if they're not tired of its bi-weekly revival already) I'll shoot for weekly or every five days.

But for now, a small update on the guy I like to call "A shameless self-insert."

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Patty2012Edition.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Patty2012Edition.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on June 27, 2012, 09:06:27 PM
This plan is working out better than I expected. Here, have three pics right now. I'll toss in a fourth after I edit it a bit.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_reimu_4.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=reimu_4.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_reimu_3.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=reimu_3.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_alice_3.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=alice_3.png)

A tad light, I admit. I should've edited the contrast a bit. I also have a problem with Reimu and fitting the entire page. :V
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on June 28, 2012, 01:39:22 AM
Gahhh, both of your Reimus are absolutely adorable~
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on July 03, 2012, 09:26:37 PM
Gahhh, both of your Reimus are absolutely adorable~
Well, I do try to keep my Reimus cute when I can...  :blush:

Alright, so I got together the work I got done in the last four days. The coloured works of my own characters? I've only got one actually coloured, and I still wanna fix it up a tad before I say it's actually good. But hey, I'm posting it anyway because I said I would at some point.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_CharacterColoured1.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=CharacterColoured1.png)

And here we have some more cut-ins. Personally, I dunno if I like the Hourais...

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_alice_2-1.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=alice_2-1.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_hourai_1.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=hourai_1.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_hourai_2.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=hourai_2.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_marisa_1.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=marisa_1.png)

And as an added bonus, the work on the second page of OC nonsense!

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_CharacterColoured2.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=CharacterColoured2.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on July 15, 2012, 01:21:22 AM
Bwaugh... Got a job at the local KFC as a cook, and my manager has been working me back-to-back closing shifts. This wouldn't be so bad if I wasn't nocturnal and did most of my work at night time like the scrub I am. So yeah, I've gone and thrown myself completely off-schedule from that. Crappiest reason to toss myself off schedule ever, really.

So what I'm gonna leave is yet another MIDI. And a link to my Mediafire in case I haven't done that already, so all those who care can download swiftly and listen to all my silly little compositions.

Here's the particular song (http://www.mediafire.com/?t4cwt53cm4fuw27), and-- Oh wait how the hell do I even get a link to the rest aw hell.

Alright, scratch that jazz, but have fun with that other MIDI. I should note that I rather like Daisuke Ishiwatari and base myself off him a lot, (if I can) so be prepared for that. I guess.

Okay, with that out of the way, more coloured stuff.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_CharacterColoured3.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=CharacterColoured3.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KeikoColouredDemo.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KeikoColouredDemo.png)

It's come to my attention that I should put names under the actual characters for those who are interested. I guess I'll do that with the final draft.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on July 28, 2012, 03:34:14 AM
I should stop being lazy.  :|

Alright, so I tossed together a bunch of sketchbook stuff that has either material I'm actually gonna use in my work, or is just for the hell of it. Actually, I think I'm using it all, albeit Patty in Noel Vermillion's uniform. Definitely not using that.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_PatGatesofCopyright.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=PatGatesofCopyright.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KenseiSketchpage.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KenseiSketchpage.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_JackODonnell.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=JackODonnell.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_HanyuuMarisaBacksAndStuff.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=HanyuuMarisaBacksAndStuff.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_EotPStuffs.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=EotPStuffs.png)

I know I didn't mention it on the page, but for those that care, the Eye of the Philosopher only really activates as a compensation for eyesight in people who have SPOILERS due to the SPOILERS SPOILERS. There are probably variations of it somewhere in-universe, but I felt I needed to justify all the glowy-eye nonsense I was doing with Rachel and Patty.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on August 16, 2012, 03:16:28 AM
Alright, I know I'm super-late on this update, but I didn't really get much done that seemed worth uploading. Nothing, that is, until now!

School-related plans: I am now 99.9% certain that I want to apply for the Game Development program at George Brown College in Toronto, the same college that I went to this last year, and while I'm not sure if I'll need it, (since I was in a course that has links to Game Development) I am preparing a portfolio of work for it, which includes 3 traditional and 2 digital works as well as an idle and action pose for a character from a commercial game. While I'm not particularly sure about any Touhou game counting, I am certain that Blazblue counts, which is why I drew Noel Vermillion in her new Chrono Phantasma gear in two separate poses that (mostly) match the criteria of the last part. As for the traditional and digital, I think I have enough in stock, but in case I'm not satisfied with what I have, I want to ask you guys for possible digital works that I should send in, mainly because you are my main audience and I think you should see something you want in here at some point. A coloured character, some quick sprite animation, just name it and I'll see if I can pull it off.

And now it's time for the show~!

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_NoelStanding.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=NoelStanding.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_NoelFighting.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=NoelFighting.png)

So yeah, if you're a Noel Vermillion player or a big enough fan, you can probably name the move Noel's pulling off in the second image. For those of you who never got a chance to play Calamity Trigger, I just re-drew her character select pose as best as I could with her new outfit. On the note of her outfit, am I the only one in love with it without thinking of her as showing off too much skin? Might be the whole me being quite fabulous thing, but...

Yeah moving on.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KenseiProstheticPage.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KenseiProstheticPage.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_CasualOutfitAndRita.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=CasualOutfitAndRita.png)

More concept art-type stuff! Because you definitely haven't had enough of that!
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Merp on August 16, 2012, 05:23:05 AM
Alright, I know I'm super-late on this update, but I didn't really get much done that seemed worth uploading. Nothing, that is, until now!

School-related plans: I am now 99.9% certain that I want to apply for the Game Development program at George Brown College in Toronto, the same college that I went to this last year, and while I'm not sure if I'll need it, (since I was in a course that has links to Game Development) I am preparing a portfolio of work for it, which includes 3 traditional and 2 digital works as well as an idle and action pose for a character from a commercial game. While I'm not particularly sure about any Touhou game counting, I am certain that Blazblue counts, which is why I drew Noel Vermillion in her new Chrono Phantasma gear in two separate poses that (mostly) match the criteria of the last part. As for the traditional and digital, I think I have enough in stock, but in case I'm not satisfied with what I have, I want to ask you guys for possible digital works that I should send in, mainly because you are my main audience and I think you should see something you want in here at some point. A coloured character, some quick sprite animation, just name it and I'll see if I can pull it off.

And now it's time for the show~!


Oh man you went to George Brown :v do you know any1 from the design program named Kirill Popov or Paul Lapkin? also DYNAMICS

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_NoelStanding.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=NoelStanding.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_NoelFighting.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=NoelFighting.png)

So yeah, if you're a Noel Vermillion player or a big enough fan, you can probably name the move Noel's pulling off in the second image. For those of you who never got a chance to play Calamity Trigger, I just re-drew her character select pose as best as I could with her new outfit. On the note of her outfit, am I the only one in love with it without thinking of her as showing off too much skin? Might be the whole me being quite fabulous thing, but...

Yeah moving on.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KenseiProstheticPage.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KenseiProstheticPage.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_CasualOutfitAndRita.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=CasualOutfitAndRita.png)

More concept art-type stuff! Because you definitely haven't had enough of that!
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on August 16, 2012, 05:46:35 AM
Oh man you went to George Brown :v do you know any1 from the design program named Kirill Popov or Paul Lapkin? also DYNAMICS

Actually, I was in the Art and Design Foundation program, which was a 1-year thing that opens up to the Graphic Design and Game Development programs. While it's totally possible that I was in the same building as them, I barely interacted with the people in my own program, let alone those outside of it. I take the usual anti-social quality and turn it up to eleven in the real world. It's a mix of the terminal shy and the lone wolf syndrome. I should probably see a doctor about those...
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Merp on August 16, 2012, 05:49:55 AM
Just wondering because i probably bumped into you at some point hoho
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on September 06, 2012, 05:33:33 AM
Oh jeez, why have I not updated? I am quite the bad thread holder.  :blush:

I dunno if I stood out much at the School of Design, but if you saw a teenager who wore a suit vest over top of a striped dark-grey shirt with rolled-up sleeves or just a cool blazer-jacket type thing, that would've been me. I wore a cool cap-like black hat during the wintertime. Come to think of it, I HAD to stand out. Everyone else just wore tee-shirts and affordable clothing all the time, and here I am wearing my fanciest clothes like a prep! :V  Also, I was a loudmouth of insane proportions at times, so if you did encounter me, you probably kept your distance for your own safety.

ALRIGHT, now for some actual content, because if you did meander into this thread, you'll at least want to see some cute little thumbnails or links to nice music bits or something!

So you've seen all these little concept sketches and all that fun stuff about "Oh hey it's some original characters for some original story" from me. If you haven't already guessed, I'm pretty serious about this series, despite never getting written or legit drawn work out in the open for the last year or so. I probably could be on chapter 16 or up if I actually worked on the writing... So now what I've done with that fun stuff is put it together in a more structured format in a book actually focused on fleshing out how the characters look, some of their physical statistics, and stuff that'd make them into half-decent fighting game characters if I was even half the game programmer I needed to be for that sort of deal. If you couldn't make heads or tails of the stuff I posted before, then hopefully this'll make more sense. HOPEFULLY.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_ConceptBookMarisa1.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=ConceptBookMarisa1.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_ConceptBookPatty2.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=ConceptBookPatty2.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_ConceptBookTadako3.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=ConceptBookTadako3.png)

So yeah, you saw that attempt at a landscape there. Pretty mediocre, right? That's what happens when you free-hand straight ledges, but I digress, since this is just a segway. While I was in the Art and Design Foundation program, I did some photography work and found that while my portraits were pretty mediocre, my landscapes seemed to please me greatly. I mean, I'm not saying they're good or amazing or anything like that, because I can't have an ego for the life of me, but considering I didn't like photography before that course, I was rather pleased by my ability to take landscape photos. I'm not gonna post them here since this thread is more of a drawing/digital/moosic sort of thread, but I will have them uploaded on my Photobucket so that people actually interested can take a look.

I also would post some more music as an apology for being this bloody late, but the only new thing I have is my own little remix of EMIYA and some completely incomplete work. It's not that good of an EMIYA remix, because if I tried to make something out of gold like that, it'd just be bronze by the end of it, but I might upload it later just because I myself enjoyed toying with things and stuff to make a silly remix that probably steered a bit too far off course.

By the way, from you musical types that have composed plenty of tracks before, you probably know what makes a rhythm track work well, so is it alright if I ask that you share your knowledge in the ways of the drum beats?
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on September 20, 2012, 02:27:40 AM
Alright, like I said last update, I was probably going to end up uploading my silly little remix of EMIYA. I did that, AND figured out how to link multiple items on Mediafire. I didn't figure it out before because I am a derp. So yeah, here's the link to the musicstuffs (http://www.mediafire.com/?3dri87o39l9lmps,2sy26otmk8830cn,1wvqj436554apzk,gcgnurbf421oq5h,mqqp40kjd4bffo9,7bdm8hg8ck1jc6m,3fyuua88rx3ajz6,nyvxkmvb4ahn9xl,dhvcmm66bkd82lb,dpij31hblshw3ov,9qckf04r94p0f9g) that you may or may not have been waiting for.

With that out of the way, I've also got some more recent work, one of which I shall be attempting to complete for my portfolio for getting back into college this January. I'm a pretty big fan of the Persona series, (particularly Persona 3) and naturally draw inspiration from it in the same way as I do everything else that I like. So what I shall show right now is the lineart and where I'm pretty much at now.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MaskedPersona.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MaskedPersona.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MaskedPersonaColourRough1709.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MaskedPersonaColourRough1709.png)

I seem to have developed a liking for tartan-patterned pants.

And lastly, some more "I got bored and decided to just play around with stuff" stuff.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_RoyExpressionPage.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=RoyExpressionPage.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_BoredlyImitatingStyles.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=BoredlyImitatingStyles.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Aoshi-shi on September 20, 2012, 02:36:30 AM
(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_RoyExpressionPage.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=RoyExpressionPage.png)

I love the way you draw your figures and I certainly love the range of emotions on this one.
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on October 03, 2012, 05:39:48 AM
Oh hey look at that. Touhou related stuff.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_OhHeyLookTouhou.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=OhHeyLookTouhou.png)

Yes, that would be Sakuya in the top left, a genderbent Marisa to her right, Alice in Carl Clover's garb below them, and Minato being a badass beside her. Apparently, I can't go one page without deviating from the original idea.

But hey, more sketched work.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_NotABadWeek.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=NotABadWeek.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Youmei1.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Youmei1.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_Youmei2.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=Youmei2.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_KeikoDaisuke.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=KeikoDaisuke.png)

The Youmei stuff is from months ago, so quality is not guaranteed. Also, some more rough coloured work.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MaskedPersonaColourRough2609.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MaskedPersonaColourRough2609.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on October 18, 2012, 05:12:58 AM
Jeez, I cannot keep at this thread that well, can I? Well, regardless, for those of you who're still looking for me, for whatever reason, I'm still around. And what, pray tell, do I have for this update? A possibly finished piece of work! HOLY F--  :o

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MaskedPersonaMightBeFinished0818.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MaskedPersonaMightBeFinished0818.png)

Wow, I mean I actually finished something for once! Well, I think it might be finished, anyway, but if there are glaring flaws that you guys or some other people catch, I'll probably be on those in a millisecond.

So, what's wrong with this update other than an actually completed and coloured work? The lack of uncoloured and impulsive sketch pages, of course! I have some, of course, but I haven't scanned them for one reason and one reason alone: I'm lazy. Lately, I've been getting into League of Legends a LOT, which really isn't a good idea for a few reasons, (mainly losing sleep in favour of planting shrooms and firing skill shots across the map) and while I've still got my sketching hand going, it's not moving as often.

Also, I seem to be slipping back into drawing Touhou characters, sort of. Maybe my laziness is preventing me from going full-force back into Touhou territory, since any given girl in the series is more detailed than any given character in my own as far as outfits are concerned, but I dunno. If you want me to draw one of the girls, two of the girls, or whatever amount of the girls, I'll try dedicating an entire page to them for the sake of practice. Recommend a pose, too, because I do too many portrait images!

Oh, and here's the rough that I would've posted earlier had I not finished(?) the above pic.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_MaskedPersonaRough0815.png) (http://s654.photobucket.com/albums/uu263/PatorikkuDoiru/?action=view&current=MaskedPersonaRough0815.png)
Title: Re: [Art] Pato's Re-Established Art Office
Post by: Patorikku on November 01, 2012, 07:31:57 PM
So I got some stuff done last night after my internet crapped out in the middle of a League match. FFFFF--

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_LetsSeeAMovie.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/LetsSeeAMovie.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_VeigarKennen.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/VeigarKennen.png)

I like yordles.

Also, here's some stuff I didn't do yesterday night within the span of one hour, but probably took just as long to do.

(http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_SadAmumu.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/SadAmumu.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_TheMagicHeadband.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/TheMagicHeadband.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/th_OneWingedYordle.png) (http://i654.photobucket.com/albums/uu263/PatorikkuDoiru/OneWingedYordle.png)

I've done it again, though. I've committed a crime against humanity. One Winged Yordle. This is the image that will forever haunt my nightmares. By the way, support Amumu actually rocks. Don't let anyone ever tell you different.

EDIT: Beta Photobucket doesn't have the usual [URL whateverwhatever /URL] nonsense it usually has for the thumbnail link. Joy.