Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Infy♫ on May 11, 2010, 07:32:12 PM

Title: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Infy♫ on May 11, 2010, 07:32:12 PM
Introduction
First of all, before you get confused, read this.
ChaoStar let me remake the thread. We started the wrong way, completely unorganized.
 There's been no form of communication between participants and key people, and you pretty much had to search through the old thread for minutes to find the game planning.
You should visit our IRC channel for discussion about this game~  it's #FuckTheBullet at irc.PPIrC.net
If you would be so kind, click here (http://webchat.ppirc.net/?channels=danmakufu).

Game
東方無名撮 ~ Danmaku Viewing Trip is going to be a Shoot the Bullet clone, in which the player takes pictures of several bosses while dodging their patterns.
All playable characters and bosses will be characters made by participants in this project, as well as their spellcards. Everything will be made in danmakufu.

News
deadline for submitting your spellcards is 9th of September!!
You may start making patterns. Porting them to StB style will not be a problem once we have a working shotsheet/replacer and engine.

Participating
If you want to have your own self-insert character in this game, with your selfmade danmaku, ask it here, or in IRC.
Make a post telling some stuff about your own character, along with a picture (could be made via create.swf, or a drawing).
Also tell us in which level your character should be. You can only request a level with an open spot.
The minimum requirements for a character design are a name and a cut-in.As long as you don't have submitted these, someone else can take your place in the stage.
ChaoStar, DanieluYoshikoto or RavenSquiggly will decide if your stuff is good enough.
Once you have created all patterns for your character, you may create another. Because we have too many empty spots xD

Main Characters:
Sumire Shichiyama (Tengukami) (http://i40.tinypic.com/1zd2ibs.png)

Classification
Italic means the participant has not yet given a character design. Click on a character name to see its cut-in.
Level 1 -BRO STAGE-
-
Yoshinje Nananekachi (Demonbman) (http://i600.photobucket.com/albums/tt84/Happyhobo810/Ugh.png)
Level 2
-Fumei Akuma (Nimble) (http://www.pocketonline.net/g2engine/d/65012-1/dvt_unknow.png)
-Hakkachou (durdur) (http://i936.photobucket.com/albums/ad208/blarga/Hakkachou1-1.png)
-Name (Foremoster) (http://i477.photobucket.com/albums/rr139/namethecool/de.png)
Level 3
-DgBarca (http://img17.imageshack.us/img17/6306/dvtdgbarca.png)  -MALE-
-Kareina Houseki (AweStriker Nova) (http://j.imagehost.org/0171/CrystalForTheTimeBeing.jpg)
-Michelle Nayuma (Ecthel) (http://i40.tinypic.com/2rwuvpu.png)
Level 4
-Musouka (Elementoid) (http://i684.photobucket.com/albums/vv203/Elementoid3/Danmakufu%20Sprites/Musouka2.png)
-Himewari Shiya (SiestaCephei) (http://img266.imageshack.us/img266/3812/shiya.jpg)
Level 5 -MANSTAGE-
-Kingault (http://dl.dropbox.com/u/4176466/ohairikudasai.png)
-Matthew (Pikaguy900) (http://dl.dropbox.com/u/4176466/pikaguy.JPG)
Level 6 -GERMAN STAGE-
-Sekifuka Iri (Iryan) (http://i974.photobucket.com/albums/ae223/Iryanmadayana/IryanDTVcharfinal.png)
-Yuugure Gekkou (DanieluYoshikoto) (http://img99.imageshack.us/img99/92/yugure.png)
Level 7
-Gabriel Hyakuta (Garlyle) (http://i69.photobucket.com/albums/i61/GarlyleWilds/gabriellolfas.png)
-Shōsetsu Jumon (Patrick Alexander) (http://i629.photobucket.com/albums/uu17/VGC_2009/Cut-In-1.png?t=1274458617)
Level 8
-Akiko Arakaki (RavenDevilin) (http://i985.photobucket.com/albums/ae338/Rainbowlock/StBRipoffCharImage.png)
-Kurione Seikawa (Thaws) (http://img340.imageshack.us/img340/7896/kurione.png)
Level 9 -CHINESE STAGE-
-Akemi Seigyoku (onthenet) (http://i820.photobucket.com/albums/zz128/LucasSMWC/otn.png)
-Shochi Ayumikata (Kylesky) (http://img36.imageshack.us/img36/3184/shochiayumikata.png)
Level 10 -DUTCH STAGE-
-Jin Takata (Murps) (http://dl.dropbox.com/u/4176466/jin-sama.png)
-Okuuko Kurohi (puremrz) (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=OkuukoCutin.png)
Extra
-Chie Takata(Wonderful☆Life) (on the left) (http://i39.tinypic.com/143l5lc.jpg)
-Rekisijyuu Kakosyourai (mewkyuu) (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=6073.0;attach=6526;image)
Level KS (maybe)

Game Design
We still need a few people for the main game design, that means main menu graphics, bullets, effects, music, sprites and sound effects.
If you can make any of these, please help! (it's ok if you're already in a stage)
Sound effects will be taken from this (http://www.mediafire.com/?ncyyzx4ig4m) folder and this (http://rpg2000.4players.de/index.php?inhalt=sounds2) site, unless someone makes us new ones~
Aside, we also need some 3d backgrounds for each stage. If a stage has no nonspell, we can reuse a BG of another (should only occur for the extra stage and two others max)
Appendix
We got permission for a tengukami player, naut player, and blargel allowed us to use his engine.
The game has no storyline.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 11, 2010, 07:48:40 PM
Quote
Level 1
-Suikama
-Johnny Walker
Oh yeah level 1 is the bro level 8)

Also if we moved one person from stage 3 to stage 4, one from stage 6 to stage 7, and eliminate extra and move them to stage 8 and 9, then there won't be empty space problems.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on May 11, 2010, 08:00:59 PM
You put me into Level 9?

I'm a little bit confused...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Johnny Walker on May 11, 2010, 08:02:00 PM
Oh yeah level 1 is the bro level 8)

Sorry Suikama but I'm out from this. Can you take me away from the list, Sercan? If you like my sprite designs (CtC style), I can help with some spriting...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 11, 2010, 08:10:39 PM
Sorry Suikama but I'm out from this. Can you take me away from the list, Sercan? If you like my sprite designs (CtC style), I can help with some spriting...
W-walker!? What is the meaning of this!? Are you cheating on me? ;_;
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Zengar Zombolt on May 11, 2010, 08:18:25 PM
W-walker!? What is the meaning of this!? Are you cheating on me? ;_;
You ran out of bros, bro.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 11, 2010, 08:25:44 PM
You ran out of bros, bro.
:colonveeplusalpha:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: CK Crash on May 11, 2010, 08:29:02 PM
I wanna be a bro, though preferably late game considering my novice veteranism

lolwalfas (http://i820.photobucket.com/albums/zz128/LucasSMWC/otn.png)

Name: Undecided (not for long hopefully)
Species: Keyboard Tsukumogami
Ability: Manipulation of Difficulty, ability to "code" danmaku
A keyboard from the outside world that became a tsukmogami through some outside force. Since modern objects aren't supposed to be able to turn into tsukumogami, her existence is somewhat of a mystery. The runed keyboard she holds is an extension of her, and is used to create efficient and complex danmaku beyond what magic alone is capable of.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 11, 2010, 08:31:34 PM
i'd like one of the people from stage 3 and 6 to move to another stage. There's a lack of characters in the other stages while these are full!
and patrick alexander, i couldnt find your preferred stage anywhere, so i put you there. wanna change?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 11, 2010, 09:24:30 PM
Oh yeah character profile

Okay here we go

IMAGE: (http://img440.imageshack.us/img440/3580/suikama2.gif) SPRITE: (http://i42.tinypic.com/xq98vp.gif)
WALFAS VERSION:(http://i44.tinypic.com/hst8p0.jpg)

NAME: SUEKOMA
TITLE: THE DERPMASTER
SPECIES: AWESOME PERSON
ABILITY: MANIPULATION OF BROS AND FISTS AND HARMONY HARMONY OH :kimeee:
THREAT LEVEL: OVER NINE THOUSAAAAANNNND!!!
HUMAN FRIENDSHIP LEVEL: BELIEVES IN THE POWER OF FRIENDSHIP YES
AREA OF ACTIVITY: THE INTERNET
PERSONALITY: SUEKOMA IS A COOL PERSON WHO HAS THE POWER TO SUMMONS BROS AND FISTS AND EVEN BETTER YET BROFISTS. SUEKOMA ALSO HAS THE POWER TO BRING HARMONY AND LOVE AND FRIENDSHIP SO NO BAD GUYS CAN EVER BRING ANYONE HARM EXCEPT TROLLS. SUEKOMA ALSO GIVES DEEP AND MEANINGFUL WORDS ABOUT LIFE AND EXISTANCE SUCH AS (http://i44.tinypic.com/2zswqhc.png)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on May 11, 2010, 09:58:08 PM
Awesome, I'll be working on my Cut-Ins and profile when I am at school the next few days, and i get them up ASAP.


You forgot to include your music  :toot: 
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Johnny Walker on May 11, 2010, 10:39:28 PM
What about this Suekoma? (http://www.mediafire.com/imageview.php?quickkey=zyymzn2nykj)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 11, 2010, 11:36:50 PM
What about this Suekoma? (http://www.mediafire.com/imageview.php?quickkey=zyymzn2nykj)
Aw I can't use huh what's sprite of me?

Well anyways it looks awesome except it's not derp enough :getdown:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on May 12, 2010, 12:38:38 AM
This sounds awesome.  :V

So I just finished my exams and has lots of free time, so I want to join in and make some danmaku too, is that okay?

Am I good enough for like, lv8?

I should come up with an OC or something to join, right?

...coming up with an OC is difficult. =(
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Elementoid on May 12, 2010, 01:23:31 AM
I'd also sort of like to help, but I'm probably only goo enough to be in the level 4 slot (or level 1 :V ). We just need to supply a picture (sprites?) and then make the spellcards?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: puremrz on May 12, 2010, 06:49:06 AM
Oh, STB-like game, this sounds interesting. I'd like to be in too then, around L7-9 or something.

*Finishes drawing*

I present to you, my "not so seriously designed, yet quite seriously made" (un)original Touhou character character: Okuuko Kurohi! http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=OkuukoCutin.png
And sprites: http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=OkuukoSprites.png


Name: Okuuko Kurohi
Title: Immortal Smoker
Species: Pollution Youkai
Ability: To control fusion and fission, same as Utsuho. Hers is a bit old-fashoned though, so she causes a lot of pollution in the process.
Threat level: 1/10 if you're not enemies with her, she'll ignore you. Otherwise... 10/10, she'll vaporize you.
Human/youkai friendship: Very low. She hates everyone equally <3 Ah, but this was before her accident too, so don't worry about it.
Living area: Places that seem interesting to her.
Personality: Extremely moody and antisocial. But once she warms up to you, she turns into a tease.
Backstory: Er-hum, I made some crap up while drawing her, let's see...
She's the result of a human drinking the elixir of immortality which was poisoned with Utsuho's nuclear waste.
Althought it's uncertain if this unpure elixir really made her immortal, she claims to be so.
The control rods on her back is actually a set of her 3rd, 4th, 5th and 6th leg. She'll get mad if you call her a spider though, so don't try that.
A black smoke always fumes from her extra legs, which contains traces of the poisoned elixir of immortality. The tips of those legs always glow out of heat, so she borrowed some of Mokou's amulets to not catch anything on fire.
The rope and the guncannon resemble Kanako's because, after all, she's responsible for Utsuho's powers, and thus this gal's too. I wonder if Eirin has anything to do with it too.
She carries a fan with her to blow the smoke away if the wind isn't in her favor.

Anyway, don't take this character too seriously, I just have too much imagination. The cheap stolen design parts are the result of messing around on Walfas. :P
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 12, 2010, 11:35:11 AM
Kay, I updated the thread. Added links to character cutins.
there is 1 slot left, in stage 1 :O
take it while you can!!!
also, I hope this is better than the previous thread (???)
else these guys will get you (http://wallpapers-diq.net/wallpapers/15/Mallard_Duck%2C_Tel-Aviv_Neighbourhood%2C_Israel.jpg)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on May 12, 2010, 11:41:56 AM
and patrick alexander, i couldnt find your preferred stage anywhere, so i put you there. wanna change?

Well, I was originally Stage 6, but considering that 5 and 6 are already full... put me into stage 7.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: puremrz on May 12, 2010, 11:47:20 AM
Kay, I updated the thread. Added links to character cutins.
there is 1 slot left, in stage 1 :O
take it while you can!!!
also, I hope this is better than the previous thread (???)
else these guys will get you (http://wallpapers-diq.net/wallpapers/15/Mallard_Duck%2C_Tel-Aviv_Neighbourhood%2C_Israel.jpg)

I'll make a real cutin when I have the time, so please don't use this horrid sketch for that :V
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 12, 2010, 12:03:20 PM
i meant designs, sorry :V
a real artist will have to redraw these characters. all pictures we currently have are just a general design, not the official cut-in.

and Johnny Walker, will you do all sprites?

foremoster is you character a guy?

and to clear some things up, you need to have at least an image of your character and a name. and of course everyone may make their scripts now, wether they got no sprite or not.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: ChaoStar on May 12, 2010, 12:16:25 PM
else these guys will get you (http://wallpapers-diq.net/wallpapers/15/Mallard_Duck%2C_Tel-Aviv_Neighbourhood%2C_Israel.jpg)

Godspeed, Duckling Assassin.

Bro. Any updates from Blargel on the happenings of lasers? I need them for one of my cards. Oh, shall we post Speel card names? Currently, I'm working on one called

1st Heaven: Shangri-La

'tis epic.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on May 12, 2010, 12:43:02 PM
The spell card I'm working on is called Fiction "Demon Fang Spread".

...and I'm thinking about making a Neku Sakuraba type of card, too (as in the boss charges at the character with curving lasers spinning around him, fires a few aimed bullets at him and then shooting random circles all over the screen.)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 12, 2010, 12:48:53 PM
you can not use curvy lasers :(
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on May 12, 2010, 12:53:33 PM
you can not use curvy lasers :(

FUCK!

Erm, I mean, I'm just gonna use bullets with zero speed which disappear a few frames later.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Foremoster on May 12, 2010, 02:06:02 PM
Ehh ? Alot of people are using walfas  :/
Sorry, I don't have a tablet so I can't draw the sprite :(

http://fc02.deviantart.net/fs48/f/2009/230/2/1/Random_Background_____by_Demon_Hitori.jpg
Random picture,  :V Maybe you'll need it

http://s477.photobucket.com/albums/rr139/namethecool/?action=view&current=de.png

Foremoster have joined the party [ please use this instead  :) ]

Character infomation
Name : Name
TITLE :  :V
SPECIES : Half Human Half Ghost

ABILITY : Can control ghost ,

THREAT LEVEL : HIGHER THAN SUIKAMA'S  
Low

HUMAN FRIENDSHIP LEVEL : Ghost are her friendz  :V oh wait, that's not human

AREA OF ACTIVITY : A Graveyard in the middle of nowhere [Ghost heaven]

PERSONALITY: VERY SHY   :blush: AND STUFF will run away like Nitori. But If talk with ghost, she is friendly and happy and gay and stuff and awesome. like to fly really fast :o

Extra infomation: Was never found in Gensoyko because her graveyard is in the middle of nowhere, only Youmu / Yukuri knows her existance. When people die in Gensoyko, they can hang out here or go to the neither world. In the Graveyard, Ghost there will have more power so ghost there can summon things like sake, cake, pie,apples, danmakufu, computers, tv, sofas, and other stuff. But the nowhere graveyard is unknown so there are not so many ghost there. The grave yard is a growing place  :]

Nowhere Graveyard population = 10 []Including Name[]

 
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Johnny Walker on May 12, 2010, 08:29:26 PM

and Johnny Walker, will you do all sprites?


I can make some sprites for those who can't. Another spriter will be great if your character does not fit with my "style".

Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 12, 2010, 08:58:24 PM
THREAT LEVEL : HIGHER THAN SUIKAMA'S  
I will fight you
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 12, 2010, 09:20:44 PM
made new images. first one is the title screen background, second one is for the rest (music room, help screen, scene select)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Elementoid on May 12, 2010, 09:41:16 PM
The first one is preeeeetty  :derp:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Elementoid on May 12, 2010, 11:10:03 PM
*fails at drawing* (http://i684.photobucket.com/albums/vv203/Elementoid3/Danmakufu%20Sprites/Musouka2.png)

Name: Musouka

Title: The Weaver of Dreams

Species: Youkai of dreams

Ability: The power to soothe bad dreams and help make people's dreams come true. She can physically enter the dreamscape at will.

Threat level: 6/10

Human friendship: Above average

Living Area: She usually resides within the dreamscape, but recently she's been spending more time outside, in Gensokyo. You can usually find her strolling around staring at nothing in particular.

Personality: She's usually curt and a little uptight, but this is because she's very busy. In the rare times when there are no bad dreams in Gensokyo, she's quite cheerful and happy.

Backstory: Musouka emerged from the stuffed bunny she carries after the young child who last owned it died in his sleep. She's not a particularly old youkai, but she takes her job very seriously to make up for it.

She's very knowledgeable about recent events in Gensoyko. Since she can enter the dreamscape as she pleases and see what people are dreaming about. Because of this, she can also get along quite well with other people. She's acquainted with some higher-level youkai, like Yukari and Yuyuko, and has even managed to become friends with the terrible Yuka.

Although she's of average strength normally, her powers increase dramatically when she's asleep. Then she can bring her own dreams into reality to become more powerful. She's at the height of her power when she's within the dreamscape, but you can only meet her there if you too are asleep. Be sure not to trifle with her there, or she'll make sure your dreams aren't pleasant ones.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on May 13, 2010, 01:56:10 AM
made new images. first one is the title screen background, second one is for the rest (music room, help screen, scene select)

oh god, those are awesome :]


question... how many spell cards do we make and are there gonna be nonspells? I know it'll probably vary by stage, but it would be nice to have an overall layout on how many scenes you're going to be assigning to people...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 13, 2010, 02:01:37 AM
For reference in StB and DS, each character typically has either 1 nonspell and 2-3 spellcards or 3-4 spellcards depending on thier stage and rank (as in like follower and boss eg StB stage 10 Komachi has 1 noncard and 3 spells but Shikieiki has 4 spells)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on May 13, 2010, 06:01:10 AM
Okay, here's my OC.

Name : 静川くりおね (Kurione Seikawa)          (Got the romanji from a kanji to romanji convertor, so if it's wrong or something, please correct me. :/)
Sei 静 means quiet, kawa 川 means river, Kurione is Clione (http://en.wikipedia.org/wiki/Clione).

Species : Kappa

Appearance/Design : (http://img340.imageshack.us/img340/7896/kurione.png)
That's a thermometer in her hand. Can't think of what to let her hold so I threw in a thermometer.

Ability : Manipulation of Internal Energy
Elaboration : Things like changing the temperature of substances, changing the physical state of substances (melting, freezing, etc).
Limitation : The lower the purity of what she uses her ability on, the more difficult it is for her to do so. For example, blood would contain too much impurities (like blood cells, glucose, metabolic wastes, etc), so she cannot use her ability on blood at all, thus she can't be running around solidifying people's blood to kill them. Edit: Energy can't be created and she can only control it to go from one body to another. Her abilities doesn't work on living things for who knows what reasons.

She also knows a bit of Water and Metal magic for summoning chemicals for her experiments.

Threat Level : Low. As mentioned above, she can't use her ability to affect living beings. Besides, she don't like getting into fights and arguments, so chances of her attacking anyone is very low.

Human Friendship Level : Like most Kappas, she's shy at first but really friendly to humans once she gets to know them.

Personality : Pretty shy to people she doesn't know well, even to Kappas. To friends, she is cheerful and easygoing.

Backstory : None, her life is pretty normal for a kappa.

Area of Activity : Base of Youkai Mountain, it's where most kappas live.

Likes : Unlike most kappas, which are obsessed with being mechanicians building all kinds of gadgets or researching about nuclear energy brought by the Mountain God that moved in a few years ago, her interests lies in Chemistry, despite her ability being more related with physics. Her ability does come in handy as she can boil solutions without a burner, or make dry ice with cardon dioxide easily.

Dislikes : Cucumber. She doesn't hate eating it, but she thinks it's overated.


By the way, are we going to be using the same sound effects, bullet sprite sheet, etc so it's easier to organize or something when all our submissions are put together?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 13, 2010, 10:59:52 PM
So since I'm stage 1 should I have a tutorial stage like MInoriko?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: puremrz on May 14, 2010, 10:33:30 AM
I already finished Okuuko's first spellcard~

http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=zomghuge.png (http://s32.photobucket.com/albums/d49/puremrz/?action=view&current=zomghuge.png)
*lack of thumbnail*

The SA zsuns will be replaced by custom graphics later.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: ChaoStar on May 14, 2010, 11:45:14 AM
So since I'm stage 1 should I have a tutorial stage like MInoriko?

Make a corrupt testing stage. *cough*portal*cough*
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 14, 2010, 01:28:52 PM
level KS should, lyk, be a stage with fairies n stuff
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 14, 2010, 04:04:16 PM
sorry for the double post, but i think it needs attention.
http://dl.dropbox.com/u/4176466/okuu.MP3 < yet another final stage theme, remix of Nuclear Fusion. puremrz requested it :3 it's called Destructive Prescription ~ Genetic Wasteland
we've got 3 songs for the game now, so we need just 2 more. could you do one, danieluyoshikoto?

and this is a rough estimate of the current title screen. the picture of okuuko will be replaced by the main character. once a picture becomes available
[nsfw]http://i43.tinypic.com/1z3xxg9.jpg[/nsfw]
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on May 15, 2010, 04:23:29 AM
Hi, can I be the other stage 1 boss?

I don't use Danmakufu much but I'm probably familiar enough with it to make myself some derpy stage 1 cards. I have experience making joke danmaku, Suikama would know!


Edit: Ohwait. I just reread the OP, are people still supposed to be making their own spellcards? Because if they can't I'm not as interested :<
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Garlyle on May 15, 2010, 04:34:42 AM
Edit: Ohwait. I just reread the OP, are people still supposed to be making their own spellcards? Because if they can't I'm not as interested :<
Yes, you make your own spellcards o.o;
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Foremoster on May 15, 2010, 09:59:00 AM
I have some questions.


and Johnny Walker, will you do all sprites?   

foremoster is you character a guy?   Now it's not  :V

- So, we made normal spell cards and you guys will turn it into a *Shoot the bullet* version right?
- If not, may I see an example spell card ?  :ohdear:

P.S Suikama , I like to see you try Ha ha, old chap!.

http://s477.photobucket.com/albums/rr139/namethecool/Games/?action=view&current=Meh.jpg


Update

http://www.mediafire.com/?muthmjlkwhn

1 Non spell
2 Spell cards

- No  sprite yet
- No background
- Cut In can improve
 :)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 15, 2010, 10:57:17 AM
- So, we made normal spell cards and you guys will turn it into a *Shoot the bullet* version right?
- If not, may I see an example spell card ?  :ohdear:

I think it?s most likely:

make a possible spellcard, then after every/each second/whenever photo it should get more difficult (more faster/dense/whatever).
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 15, 2010, 07:28:42 PM
Hi, can I be the other stage 1 boss?

I don't use Danmakufu much but I'm probably familiar enough with it to make myself some derpy stage 1 cards. I have experience making joke danmaku, Suikama would know!


Edit: Ohwait. I just reread the OP, are people still supposed to be making their own spellcards? Because if they can't I'm not as interested :<
yes you are my bro

http://s477.photobucket.com/albums/rr139/namethecool/Games/?action=view&current=Meh.jpg
(http://i40.tinypic.com/10fot2s.png)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Johnny Walker on May 15, 2010, 07:56:08 PM
I'm working on some sprites. If you want a sprite sheet made by me, send me a PM please so I can work in "First come-First serve" mode.


*walker goes to buy some boxes of colombian coffee*
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Elementoid on May 16, 2010, 01:45:59 AM
I basically suck at drawing and spriting in general forever, so I would be very grateful for sprites. Here (http://i684.photobucket.com/albums/vv203/Elementoid3/Danmakufu%20Sprites/Musouka2.png)'s the picture I made in walfas. More realistically, I imagine her looking sort of like Jessica (http://honya-ch.com/wp-content/uploads/2009/05/09-05-14-jessica.gif), from Umineko (minus jacket and a longer skirt). All I really need is the basic left/right/floating and attacking animations, and an animation where she falls asleep and floats on her back.

Thanks in advance  :V

EDIT: So I got one of my cards to work, which for me is cause for celebration. This measly thing (http://bulletforge.org/u/elementoid/p/tick-tock-insomniacs-nighttime-peril/v/05) is all it is right now. I just have to work out some kinks and get the mechanics right.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Tengukami on May 16, 2010, 03:51:56 AM
Hey guys. Here then is my submission.

(http://i40.tinypic.com/1zd2ibs.png)

Name: Sumire Shichiyama*
Species: Crow Tengu
Ability: Fast Zoom, longer time to overexpose.
Limitations: Not as fast as most tengu. Kind of a slowpoke.
Age: Unknown
Occupation: Freelance journalist
Human friendship level: High - she finds humans fascinating.
Personality: Genuinely curious but a little on the shy side, Sumire prefers using a camera that can get her better zoom shots without overexposing the shot, so she doesn't have to fly around so much. Quite friendly though.
Brief history: Sumire originally tried to start her own paper, but found it difficult to interview people, because of her shyness. So the paper didn't sell very well. Nonetheless, she pressed on and started freelancing instead.

*(Unless you plan on using my name, wasn't sure on that point.)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 16, 2010, 01:57:20 PM
[picture to be added later... my internet is way too crappy to allow me to make a picture, upload it, then put it here all in one sitting. probably i can add it later]
Name: Rekisijyuu Kakosyourai (過去将来 歴史獣)
Title: Deep Trauma Remembrance
Species: ???
Age: unknown
Ability: Manipulation of memories (eg read and replace a person's memories.)
Threat Level: Medium-low
Human Friendship Level: Very low.
Personality: Usually ignores those she doesn't know well, and sometimes even those she's very close to.
Area of Activity : Around the Moriya Shrine

EDIT:
Backstory: Not really anything, she hid it from all, even herself.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 16, 2010, 02:31:22 PM
Ability: Manipulation of memories (eg read and replace a person's memories.)

Oh great...
My Character was going to have Spellcards like: "Unknown Memory [Sliding Down The Mt.Blanc]".

Looks like I need to find something other for Liz then...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 16, 2010, 03:43:15 PM
Oh great...
My Character was going to have Spellcards like: "Unknown Memory [Sliding Down The Mt.Blanc]".

Looks like I need to find something other for Liz then...
Oh, speaking of spells...
Does the StB engine support custom spell card name things?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Nimono on May 16, 2010, 11:12:02 PM
I have one important question: Does anyone here draw characters that are male? I personally don't want a female character representing an OC of mine, as I like to be known as who I am, and I see no reason to pretend to be what I am not. I am male- I'd greatly appreciate it if someone would help me with this. (My drawing stinks.)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: CK Crash on May 17, 2010, 12:40:11 AM
I made 9-1, sorta. (http://sites.google.com/site/onthenet9999/StBOTN.zip) Since this hasn't been StB-ized yet, it instead switches to the next phase after 10 seconds. This is more for testing random effects though. Unfortunately the awesome pseudo-3D spell circle is either behind the boss or in front of it, not both at the same time.
:dealwithit:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Elementoid on May 17, 2010, 02:38:09 AM
Schrodinger's magic circle?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Garlyle on May 17, 2010, 03:41:36 AM
I have one important question: Does anyone here draw characters that are male? I personally don't want a female character representing an OC of mine, as I like to be known as who I am, and I see no reason to pretend to be what I am not. I am male- I'd greatly appreciate it if someone would help me with this. (My drawing stinks.)
I think it was stated in the former topic that your character has to be female.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 17, 2010, 03:49:47 AM
I have one important question: Does anyone here draw characters that are male? I personally don't want a female character representing an OC of mine, as I like to be known as who I am, and I see no reason to pretend to be what I am not. I am male- I'd greatly appreciate it if someone would help me with this. (My drawing stinks.)
Oh, I got the same problem, that's why I created another OC to replace who I intended to use* for this project.

* I'll release an EX boss for him some time this month.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 17, 2010, 04:59:40 AM
Does the StB engine support custom spell card name things?

if not, someone could just make an script whice will just load the spellcard line and it?s name onto the screen, or something like that.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on May 17, 2010, 05:36:14 AM
if not, someone could just make an script whice will just load the spellcard line and it´s name onto the screen, or something like that.

I can make that :3 DS style I assume? I'll have it ready in a few hrs if needed :V (still doing some other stuff right now)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Nimono on May 17, 2010, 04:56:38 PM
I think it was stated in the former topic that your character has to be female.
I really hope that gets abolished, then, because I don't really have (or want) any female OCs, and I don't want people turning mine into female characters just for this. I'm male, darn it- I'd like to be represented as such. :(
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 18, 2010, 12:40:43 AM
I really hope that gets abolished, then, because I don't really have (or want) any female OCs, and I don't want people turning mine into female characters just for this. I'm male, darn it- I'd like to be represented as such. :(
We should have some petition to sign and show WL.
All in favour, quote this post.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on May 18, 2010, 12:46:32 AM
We should have some petition to sign and show WL.
All in favour, quote this post.


Lets break tradition!
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Nimono on May 18, 2010, 11:48:22 AM
We should have some petition to sign and show WL.
All in favour, quote this post.
Quoted. We're not making an official Touhou game, so why would we have to restrict ourselves to only female characters? Plus, look at UFO- Unzan is male, even if he's not humanoid, and ZUN wanted to have Byakuren's BROTHER be the final boss originally, or so I heard. So why not? :D
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: ChaoStar on May 18, 2010, 12:33:04 PM
Quoted. We're not making an official Touhou game, so why would we have to restrict ourselves to only female characters? Plus, look at UFO- Unzan is male, even if he's not humanoid, and ZUN wanted to have Byakuren's BROTHER be the final boss originally, or so I heard. So why not? :D

next, you'll be asking if you can have bugs, and various farm animals, right? Honestly, just

:dealwithit:
Title: Breaking news
Post by: Tengukami on May 18, 2010, 12:46:47 PM
My character is female, but I see nothing wrong with letting people decide their gender. If you insist on forcing everyone to be female, consider me out.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kittyrose405 on May 18, 2010, 12:55:18 PM
Umm... .I have a question.
I don't know how to make Danmaku, can I still be in if I can design the card and the character by myself?
I mean, I'm more than willing to learn, but I have school to worry about for now so I'll be a late bloomer.
[Sorry if this has already been asked.]
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 18, 2010, 01:45:11 PM
We should have some petition to sign and show WL.
All in favour, quote this post.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Garlyle on May 18, 2010, 02:54:03 PM
I really hope that gets abolished, then, because I don't really have (or want) any female OCs, and I don't want people turning mine into female characters just for this. I'm male, darn it- I'd like to be represented as such. :(
An OC is not (necessarily) you.  If you don't want it to be a representation of you, then create a new character who isn't you and don't give them the same name.

It's... really not that hard.

Either way I don't care whether the restriction's in or not.  Maybe slightly on the side of not restricting it, but this is still a game set within Gensokyo, even if the cast is completely original, so I'm just deciding to fencesit on this one.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 18, 2010, 03:19:23 PM
An OC is not (necessarily) you.  If you don't want it to be a representation of you, then create a new character who isn't you and don't give them the same name.

It's... really not that hard.
True dat.
I could roll out ideas like grass. It's just that most of these ideas are male OCs. :/
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 18, 2010, 03:22:17 PM
does it really matter that much? :V

I don't even know what gender SUEKOMA is supposed to be

but if I had to say, it would be FABULOUS :getdown:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on May 18, 2010, 03:25:58 PM
can't we just say everyone's bisexual? :V
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 18, 2010, 03:27:59 PM
no

everyone is DISCOSEXUAL
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Garlyle on May 18, 2010, 03:32:34 PM
can't we just say everyone's bisexual? :V
Wouldn't the correct term be Hermaphrodites?

no

everyone is DISCOSEXUAL
Or this


I don't know.  I'm fine with male characters so long as they're not Mannosuke-esque manly or anything like that.
Title: Breaking news
Post by: Tengukami on May 18, 2010, 03:38:04 PM
I think it's unfair to depict those who want to decide their own gender as being the unreasonable ones here. Why -must- everyone be female? You let them make their own characters. Let them decide their gender. Most'll pick female anyway.
Title: Re: Breaking news
Post by: Garlyle on May 18, 2010, 03:47:36 PM
I think it's unfair to depict those who want to decide their own gender as being the unreasonable ones here. Why -must- everyone be female? You let them make their own characters. Let them decide their gender. Most'll pick female anyway.
I don't think anybody's acting too seriously at this point on the 'all female' side of this argument.

It's ultimately up to whoever happens to be project leader, I suppose - and that's up to their interpretation of how close they want it to feel to a "serious" Touhou fan project (In which case, well, look at men in Danmaku - it doesn't happen much at all) and whether that is justification of whether or not to restrict things.  And if so, a project leader has every right to say "But, I don't want characters that are x or y", and if you aren't willing to meet a couple limitations set, well, nobody's forcing you into the project.

If, on the other hand, the project is going to be more relaxed in terms of intended mood and design, well, then there shouldn't be a problem.
Title: Breaking news
Post by: Tengukami on May 18, 2010, 04:06:18 PM
I don't see how all female cast = SERIOUS project. What makes originality less serious?

Sure, it's your game, but if you cannot bend on what gender people choose, then you need to ask yourself if you're really looking for creative input.

Yes, people are free to opt out. That's obvious on its face. I just find the idea of a gender restriction that not even Touhou has to be weird and narrow-minded.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: ChaoStar on May 18, 2010, 07:18:28 PM
Ehhh. I'm sick of reading these arguments, so sure, you can use male characters. :<

I hope they're sexy. :3
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 18, 2010, 07:33:35 PM
I hope they're sexy. :3
Mine are never sexeh :derp:
Mine look like 9 year olds. :V

I'll port one of my new Ex boss's attacks to StB and see how it is.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Azure Lazuline on May 18, 2010, 08:42:59 PM
Well, this argument brought up another point - should you be copying ZUN's style exactly? It seems like almost everything so far aside from the spellcards and characters is made to be as close as possible to StB and DS. I'm not a part of this project, so my opinion doesn't matter much, but be more original! Make this your own game, rather than ZUN's game with your spellcards! Make your own scoring system or cut-ins or menu, and maybe even add a new gameplay element or two. You're not restricted at all, so why force everything to be a copy of something that already exists?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kingault on May 18, 2010, 08:49:31 PM
Ehhh. I'm sick of reading these arguments, so sure, you can use male characters. :<


EXCELLENT!

(http://img153.imageshack.us/img153/5285/unknownr.png)

Name: Kingault(Real name unknown)
Title: Embodiment of Spam(No, not the food)
Threat Level: Usually around 8/10
Level: Most likely one of the upper levels.
Species: Used to be human, now the Embodiment of Spam
Ability: Kingault has the ability to spam anything and everything. He has an obsession with spaghetti, toasters. He can also take the form of any being. His top hat is said to suppress his tendency to spam. For some reason, he shoots mainly red bullets, and is known to say completely random things.  Also, he  plays the ocarina.  Also has a love for Polish food such as Goulash, Zurek, and Pierogi. Most of his spell cards are random and few of them have a distinct pattern.
Human/Youkai Friendship level: Either friendly or hostile, completely random.
Relationships: Cirno (Good friend)
                            Scarlet Sisters (Good friends)
                            Mokou (Good Friend) 
                            Hong Meiling (Good friend)
                            Eirin (Life Saver)
                            Marisa Kirisame  (TOP SECRET)
                            Reimu Hakurei (TOP SECRET)
                            Yukari and Yuyuko (Friends)
                           
Background: Once a human who hunted Youkai, he never gave a thought if they had good intentions or were friendly. One day , he met an unknown god disguised as one, and Kingault assaulted it. In rage, the god punished him by transforming him into the embodiment of spam.He wasn't seen again for several hundred years until the events of Kingault's Revenge(Danmakufu Script I'm working on) After that, he decided to explore Gensokyo.
Area of Activity: Usually the area surrounding his hidden home. Also known to appear in random locations.
Quotes:
"Ah, another one. Meet your end!"
"You know what I say, all toasters toast bread."
"I hope he/she made lotsa spaghetti!"
"This zurek is delicous!"
"Duro, monstakado!"
"I would congratulate you for making it this far, but your journey was in vain. I am already unstoppable.
" For hundred of years, I've been stuck with this curse. No more! You will pay, EACH AND EVERY ONE OF YOU!"


Note: I'm willing to give you the two spell cards script I made for my character. Other that, you'll have to make the rest if I don't find any inspiration.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: CK Crash on May 18, 2010, 08:53:13 PM
I've decided to name my character Akemi Seigyoku, which means bright sapphire. Anyways, 9-3 is done-ish, and it's pretty much VoWG plus aimed bubbles. :V

I'm too lazy to navigate Google Sites's horrible attachment page, so attaching to this post :V
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 18, 2010, 10:29:20 PM
Added cut-i n for Rekishijyuu. (http://h.imagehost.org/download/0265/rekisiju)

Also, I'm going to include my (not-at-all-)recently-created OC, whose name and everything shall be revealed when I edit this post.

Cut-in
 VVVVV Crappy drawing VVVVV

Name: Mikarei Ryousatsu(霊殺 甕霊)
Title: Dead Vacuum
Species: Ghost
Age: unknown, 500+
Ability: Manipulation of FOOD
Elaboration: TBA
Threat Level: Medium-high
Human Friendship Level: Depends on mood
Personality: Usually can't help minding others' businesses.
Area of Activity : Around Hakugyokurou
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: durdur on May 18, 2010, 11:31:40 PM
I want to participate :3
I'm still a novice at scripting, but id like to post my idea in case a spot needs to be filled.

Walfas Cut-in:

(http://i936.photobucket.com/albums/ad208/blarga/Hakkachou1-1.png)

Name: Hakkachou (means minty butterfly, i think. Please correct me if i'm wrong)
Species: Butterfly Youkai
Abilities: Precognition, Magic (specially that which nullifies other's magic/abilities)
Description: when she turned into a Youkai her wings fell. She keeps them on her crown. This caused her, along with her precognition ability, to lose her carefree nature and become nervous whenever there is a more powerful being nearby. This motivated her to learn magic that suppresses other people's talents. As a result, she is disliked by the more powerful youkai (like Flandre and Yuka) and loved by the lesser ones (such as Kogasa or Mystia). She is very imaginative and seems self centered and proud, but in fact she is ambitious and quite the entrepreneur (going as far as to negotiate trade treaties between the humans and Yukari, which, it seems, did not work properly   ::) ). 
Location: Wanders aimlessly, but is usually seen in Hakugyokurou, eating flowers.

Notes: I made her powers level independent, so that she can fill any spot as needed. I imagine her in the higher levels, but i don't really mind in which tier she ends up.  :) 
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kingault on May 19, 2010, 12:18:05 AM
Edited my profile a bit, added my cutin.
Anything else needed?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on May 19, 2010, 07:37:42 AM
So... many... AWESOME faces...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Johnny Walker on May 19, 2010, 08:19:03 AM
Do you like this style?

Meet Half-Completed Etchel (sorry again). Working warmly in the remaining frames.

(http://www.mediafire.com/imgbnc.php/be1734000cb59bf27448eeec850d34e92g.jpg) (http://www.mediafire.com/imageview.php?quickkey=eqnww0zzc4z&thumb=5)

Edit: Mediafire shows some garbage on the picture :/
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on May 19, 2010, 08:42:21 AM
Meet Half-Completed Etchel (sorry again). Working warmly in the remaining frames.
oh god that's awesome :*

Edit: Mediafire shows some garbage on the picture :/
is that the weird dust-like stuff and box-like stuff on the 2nd left and 2nd right movement frames?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 19, 2010, 03:05:00 PM
i think we're full now. if you don't tell me in which stage you want to be placed i'll select one randomly :o :getdown:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 19, 2010, 05:41:03 PM
i think we're full now. if you don't tell me in which stage you want to be placed i'll select one randomly :o :getdown:
In StB 1, EX had 8 scenes, with 4 characters, so like, I'd like to have Rekisiju and Mikarei on EX, I'll make 2 for each of them.
Which means we need one more spot for EX stage.
If we follow StB 2, the spots for EX are full, and I have to code 3 attacks fro each of Reki and Mika.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 19, 2010, 06:47:40 PM
so i guess the stages above stage 2 should have between 8 and 10 spells.
if you're with 3 people you can each do 3 cards, or one of them could do 2 cards. for instance, StB stage 4. and DS extra.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 19, 2010, 09:50:21 PM
I have an wierd Idea.
How about three more levels titled "Kaleidoscope 1", "Kaleidoscope 2" and "Kaleidoscope 3"
It?s kind of a stupid Idea.
But then we can make a real hard "Last Word"-like Collection for our character(s) having a personal hellride and making all three levels available after beating 100% of the Spellcards from level 1-EX.
I mean... it?s at least an Idea and this hasn?t been in StB or DS yet.

btw... with the characters there are right now we have 28 characters and 3*9 is 27... oh wait.
so yeah... either Tengukami has no KS Spell or Mewkyuu,s other character has no spell.

Wait... how about Mewkyuu,s Character teaming up like Mai and Yuki for the KS Spellcard.

Wait I am over anylizing this... we should discuss this first, right?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 19, 2010, 10:16:10 PM
btw... with the characters there are right now we have 28 characters and 3*9 is 27... oh wait.
so yeah... either Tengukami has no KS Spell or Mewkyuu,s other character has no spell.

Wait... how about Mewkyuu,s Character teaming up like Mai and Yuki for the KS Spellcard.
Nah. I could have one of my chars have 1 spell, and the other character has one spell. And THEN for a 3rd spell, I could have them team up.

Shoot!
過去将来 歴史獣

霊殺 甕霊
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 19, 2010, 10:20:01 PM
Nah. I could have one of my chars have 1 spell, and the other character has one spell. And THEN for a 3rd spell, I could have them team up.

erm... that would be 29 Spellcards then... but I don?t think it would look food to have 3 filled KS pages and one with just like... two.

So... are you accepting the idea now?
because if so, we can?t allow a new character and all places are filled (whice would be 27 bosses, counting both of your characters).
That would mean Tengukami would only be playable character. I hope he will be alright with that, then.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Nimono on May 19, 2010, 11:49:44 PM
I have an wierd Idea.
How about three more levels titled "Kaleidoscope 1", "Kaleidoscope 2" and "Kaleidoscope 3"
It?s kind of a stupid Idea.
But then we can make a real hard "Last Word"-like Collection for our character(s) having a personal hellride and making all three levels available after beating 100% of the Spellcards from level 1-EX.
I mean... it?s at least an Idea and this hasn?t been in StB or DS yet.

btw... with the characters there are right now we have 28 characters and 3*9 is 27... oh wait.
so yeah... either Tengukami has no KS Spell or Mewkyuu,s other character has no spell.

Wait... how about Mewkyuu,s Character teaming up like Mai and Yuki for the KS Spellcard.

Wait I am over anylizing this... we should discuss this first, right?
I like this idea, but the KS stages wouldn't need to have the exact same amount of spells each, would they? If Mewkyuu didn't want to combine his characters into one spell, we could always give Level-KS3 10 spells instead of 9, right? As has been stated before, this isn't ZUN's work. It's not StB, it's not DS- we don't HAVE to restrict ourselves to the exact limits those games had. :D
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Elementoid on May 20, 2010, 12:46:54 AM
So if I understand correctly, this would entail making extra-difficult spellcards?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 20, 2010, 01:08:25 AM
So if I understand correctly, this would entail making extra-difficult spellcards?
Yes, Last Word difficulty.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on May 20, 2010, 02:11:30 AM
I like the idea... but I think
Quote
after beating 100% of the Spellcards from level 1-EX.
this could be improved on :V

maybe you unlock a certain boss' "last word kaleidoscope spell card" after defeating all of his/her scenes, or something... but having to beat all scenes to unlock every kaleidoscope spell card all at once doesn't seem like a good idea to me :o

also,
Quote
someone could just make an script whice will just load the spellcard line and it?s name onto the screen
should I make this, or not? :/   If so, can anyone suggest a nice font to use? :V or are we just gonna use the normal ZUN font (don't even know what it's called :V)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Elementoid on May 20, 2010, 02:19:03 AM
Instead of unlocking them all at once, you could unlock them once you get a good enough score on the particular character's spells?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 20, 2010, 02:48:07 AM
I like the idea... but I think this could be improved on :V

maybe you unlock a certain boss' "last word kaleidoscope spell card" after defeating all of his/her scenes, or something... but having to beat all scenes to unlock every kaleidoscope spell card all at once doesn't seem like a good idea to me :o
Though "clearing all scenes from 1-EX" sounds reasonable...

If so, can anyone suggest a nice font to use? :V or are we just gonna use the normal ZUN font (don't even know what it's called :V)
ZUN's font sounds ok. I think you could make the thing.

Instead of unlocking them all at once, you could unlock them once you get a good enough score on the particular character's spells?
:V Sure, but this will probably take some coding. Also, what if say, you get a high score for Mikarei's spell(s) before you highscore Chie's? There's gonna be a gap right there where Chie's LW scene should be, which I imagine will look really weird.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on May 20, 2010, 02:54:41 AM
:V Sure, but this will probably take some coding. Also, what if say, you get a high score for Mikarei's spell(s) before you highscore Chie's? There's gonna be a gap right there where Chie's LW scene should be, which I imagine will look really weird.
Not really... Imagine Spoiler level in DS... aya's levels are locked before you beat hatate's...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 20, 2010, 04:34:58 AM
Not really... Imagine Spoiler level in DS... aya's levels are locked before you beat hatate's...
So basically we just have to beat each character's LWs in order (Like, St1 boss 1, St1 boss2, St2 boss1, St2 boss2, St3 boetc.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on May 20, 2010, 04:42:37 AM
So basically we just have to beat each character's LWs in order (Like, St1 boss 1, St1 boss2, St2 boss1, St2 boss2, St3 boetc.

no... what I meant was... we could just have locked and unlocked last words.

the locked ones are blacked out and are unselectable while the unlocked ones are in normal font color... it won't look weird at all...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Drake on May 20, 2010, 08:56:29 AM
There is no "ZUN font". If you're talking about THSpatial, it's something else that wasn't even used by ZUN. As far as graphics go there's really no 'one font'.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: RavenEngie on May 20, 2010, 12:05:00 PM
I think the minumum score cap is good, but hell, you'd unlock the first few fairly quickly if all you had to do was score high enough on each of their patterns. Maybe make them available after you beat a couple of pages more, like, Stage 1's are unlockeable after you unlock Stage 4 or something, Stage 2 after unlocking stage 5, etc. And since the last few stages are gonna be BULLSHIT, make them unlock as soon as you beat them all with high enough scores?
Title: Merp
Post by: Tengukami on May 20, 2010, 12:19:06 PM
I'm fine with being just a PC if it makes things easier.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 20, 2010, 04:04:01 PM
how about abolishing mewkyuu's second character.
there's no fucking place for it anyway :|
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 20, 2010, 04:16:11 PM
Character decided. YES!

(http://img99.imageshack.us/img99/92/yugure.png)
(he is suposed to have a lantern - like this one (http://www.vega-direct.com/IMAGE_POOL/wga/5419/laterne_wga_5419_97201_2.jpg), but with blue flame inside - but I didn?t feel like Photoshoping something in)

Name: Yūgure Gekkō (japanese name order)

Title: <Title Pending>

Species: human (male)

Ability: Soul Collecting and controlling

Threat level: 5/10

Living Area: Unknown

Personality: <Personality Pending>

Backstory: <Backstory Pending>



Exporting the Song I remixed now, it takes so effing long...



Song finally exported since some time ago.
>DOWNLOAD< (http://www.mediafire.com/download.php?jynwzmzmzij) (MediaFire)

I am not satisfied with this remix. Maybe it?s just because it sounds like something I never heard before.
I think I should change the "Organ-3 rockn" to something else, it just sounds so wierd.
Btw... The song is a remix of an WIP Shooting Game by a friend. The Beta Soundtrack was inspired by clasic Shoot?em?ups, thats why this probatly doesn?t sound fitting for DVT.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 20, 2010, 07:44:56 PM


Exporting the Song I remixed now, it takes so effing long...



Song finally exported since some time ago.
>DOWNLOAD< (http://www.mediafire.com/download.php?jynwzmzmzij) (MediaFire)

I am not satisfied with this remix. Maybe it?s just because it sounds like something I never heard before.
I think I should change the "Organ-3 rockn" to something else, it just sounds so wierd.
Btw... The song is a remix of an WIP Shooting Game by a friend. The Beta Soundtrack was inspired by clasic Shoot?em?ups, thats why this probatly doesn?t sound fitting for DVT.
Hey nice! This could be a nice good Photo theme 2. Who agrees?
Or that "Shrine of the Wind" song from TH01.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 20, 2010, 08:12:53 PM
Hey nice! This could be a nice good Photo theme 2.

I was thinking of Photo Theme 2.
I doesn?t fit for the very beginning, nor the later stages.
so Theme 2 would be nice, oh wait I think my Stage in also covered by this theme. ^^"
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 20, 2010, 08:33:36 PM
i think it sounds kinda bad to be honest...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 20, 2010, 08:48:13 PM
i think it sounds kinda bad to be honest...

I think the drums kill it...
I will try to export it without the drums later.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Garlyle on May 21, 2010, 03:05:08 AM
how about abolishing mewkyuu's second character.
there's no fucking place for it anyway :|
This.  According to the opening post, people can have a second character, but only if there's an empty slot and only once they've actually completed all their spellcards and stuff.

...Anyway though.

I like the idea of a "Bonus" stage with absurd difficulty for all characters.  The question of how to unlock it is the big one.  I don't mind the idea of "You only get their KS card after beating all of a character's normal cards", but invariably some of them are going to be a pain.  I think I lean a bit more towards a total-score-based or total-capture-based unlocking system.  Since all of the stages are open from the start anyway (Assuming nothing has changed on this idea since I first read it)... yeah.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 21, 2010, 01:32:56 PM
idea:
You unlock a last word of a character by capturing at least 3 spells of that character, or you capture x cards in total.
another idea:
finish your current boss before you make a new one.

oh, and we're gonna use walfas images as cutins. so please edit your walfas pictures by removing all white around it, as well as text.

with this number of characters we could have 3 bosses in every stage given more people join us or participants make more bosses. the only problem is you can't be sure if everyone really makes something, for instance nimble, karanum and dennislol haven't reacted or submitted any character yet :|
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on May 21, 2010, 01:44:52 PM
oh, and we're gonna use walfas images as cutins. so please edit your walfas pictures by removing all white around it, as well as text.
(http://img36.imageshack.us/img36/3184/shochiayumikata.png)
done :3
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: CK Crash on May 21, 2010, 02:48:29 PM
(http://i820.photobucket.com/albums/zz128/LucasSMWC/AkemiCutin-1.png)

Cutin-ized. Also 3 out of 4 attacks done. (http://sites.google.com/site/onthenet9999/StBOTN.zip)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on May 21, 2010, 03:18:39 PM
oh, and we're gonna use walfas images as cutins. so please edit your walfas pictures by removing all white around it, as well as text.

Am I stupid if I ask how?

EDIT:

(http://i629.photobucket.com/albums/uu17/VGC_2009/Cut-In-1.png?t=1274458617)
Title: Danmaku viewing trip
Post by: Tengukami on May 21, 2010, 03:27:05 PM
1. Open image in Photoshop or Gimp.
2. Paste onto transparent background.
3. Magic Wand white background.
4. Right-click>Cut>Save.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kingault on May 21, 2010, 06:51:16 PM
Well, I don't have Gimp or PS, and I usually fail at image editing, so.... can someone do it for me?
Also, I have 3 spells one(1 of which is extremely easy, another in which it's impossible to stay still without dying , and another which is comepletely random)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 21, 2010, 07:52:05 PM
this is level KS boss , name hypnotoad tenma (very mighty so no yamabushi hat)
(http://dl.dropbox.com/u/4176466/hypnotoad%20tenma.png)
and this is level ks boss music preview
http://dl.dropbox.com/u/4176466/eyb.MP3
seem like big success for foremoster


fuck no. (j/k)

kingault, ohairi kudasai?
(http://dl.dropbox.com/u/4176466/ohairikudasai.png)

Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kingault on May 21, 2010, 07:53:53 PM

kingault, ohairi kudasai?
(http://dl.dropbox.com/u/4176466/ohairikudasai.png)

It's great!
Thanks
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: durdur on May 21, 2010, 10:33:56 PM
(http://i936.photobucket.com/albums/ad208/blarga/Hakkachou1-1.png)

there  :)

oh by the way, i changed my char a bit, hope thats ok?

Also edited new pic in original post.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 21, 2010, 11:00:02 PM
I'm ok with not having that second character actually.
Maybe I'll just have him appear alongside Rekishijyuu in her last word.
Also, cut-in-ized Rekishijyuu. Could someone please Walfas-ize Mikarei for me?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on May 22, 2010, 03:54:29 AM
uhhhh... about the spell declare... I'm too lazy to bother making a completely new font sheet just for this, so can I just use one of the fonts in ascii.png? even though they kind of suck and are squares :V also, characters+numbers+what symbols should be in it? :/
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 22, 2010, 04:29:50 AM
uhhhh... about the spell declare... I'm too lazy to bother making a completely new font sheet just for this, so can I just use one of the fonts in ascii.png? even though they kind of suck and are squares :V also, characters+numbers+what symbols should be in it? :/
Hmmmmmm.
What symbols should be in it??
Probably the letters with the accents and stuff above/below them.
Also, if it's not too time-consuming, both sets of a-i-u-e-o's.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on May 22, 2010, 04:39:00 AM
Hmmmmmm.
What symbols should be in it??
Probably the letters with the accents and stuff above/below them.
Also, if it's not too time-consuming, both sets of a-i-u-e-o's.

can someone make a font sheet or something we could use, with any nice font :/

I can do the script easily, if only I had the graphics... and honestly... I don't think I can make a good font sheet :ohdear:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 22, 2010, 01:29:00 PM
So here's my character pic
(http://dl.dropbox.com/u/4176466/jin-sama.png)

Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on May 22, 2010, 05:05:15 PM
nice edges :getdown::getdown::getdown::getdown:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 22, 2010, 05:38:46 PM
shh, i got nothing but paint.net :|
which sucks when it comes to things like this.

but it is very useful for things like
(http://dl.dropbox.com/u/4176466/stgframe2.png)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 22, 2010, 09:28:29 PM
shh, i got nothing but paint.net :|
which sucks when it comes to things like this.

but it is very useful for things like
(http://dl.dropbox.com/u/4176466/stgframe2.png)
HOLY FREAK. PAINT.NET CAN DO THAT!?

*goes to make an stg_frame.png*

Also, I'm done my project now, so I can start on my own spell cards for this project. Yay!
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Primula on May 22, 2010, 09:35:07 PM
HOLY FREAK. PAINT.NET CAN DO THAT!?

^ This. o-o
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Azure Lazuline on May 22, 2010, 10:28:19 PM
Any image editing program can make any image (unless you're trying to make alpha transparency) - it just depends on how well you can use it. I remember seeing a Youtube video of someone painting an almost-perfect replica of the Mona Lisa in Microsoft Paint.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on May 23, 2010, 01:27:22 AM
(http://img692.imageshack.us/img692/8868/kurioneseikawa.png)
Walfas-ized (sounds weird o_o)


Also, holy crap that frame looks awesome.  :o
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 23, 2010, 09:38:56 AM
First Non-spell done (Picture due to 768x448) (http://img683.imageshack.us/img683/9243/comparej.png)

Here is a comparision picture.
left is the beta version (3 photos of 5 done) and on the right we have the final version (4 photos out of 5).
I decided to add the orange star circles... I don?t know if i should make them more dense.
First I decided 100 bullets... but that way too dense and 50 seem a little to open.
And I am thinking that this is waay too easy for Level 4. Every bullet except for stars are moving 3 ppf while stars move only 2ppf (Pixels per Frame).

I am still using the old build (without the timer thing)
anyways, code for anyone who cares (use only with the Engine please)

Code: [Select]
script_enemy_main {
  #include_function ".\bosslib\Boss.dnh"
  let imgBoss = GetCurrentScriptDirectory ~ "img\Catplanet.png";
  let BossCutIn = GetCurrentScriptDirectory~"\boss.png";
  let Frame = -120;
  let Rotate = 0;
  let AngA = -90;
  let AngB = -90;
  let AngC = -90;
  let AngD = -90;
  let AngE = -90;
  let AngF = 0;
  let Amount = 1;
  let Attemp = 0;
  let MinRn = 0;
  let MaxRn = 0;
  let ExDANMAKU = GetCurrentScriptDirectory~"DVT.txt";
  @Initialize {
    InitializeStbBoss;
    LoadGraphic(imgBoss);
    SetTexture(imgBoss);
    SetGraphicRect(0, 0, 56, 56);
    SetX(GetClipMinX);
    SetY(GetClipMinY);
    SetStbMovePosition03(GetCenterX, GetClipMinY+130, 20, 8);
    LoadUserShotData(ExDANMAKU);
    FakeMainLoop;
  }

  @MainLoop {

    yield;
  }

  @DrawLoop {
    DrawGraphic(GetX, GetY);
  }

  @Finalize {
    if(GotSpellCardBonus){
      PlaySE(GetCurrentScriptDirectory~"SFX\SpellBonus.wav");
    }
  }
 
  task FakeMainLoop {
    loop {

      if(Frame==0){
        Attack;
      }

      if(Frame==2){
        Frame=-1;
Attemp++;
      }

      if(Attemp==45){
Circle;
Attemp=0;
        SetStbMovePosition03(GetClipMinX+rand(20, 300), GetClipMinY+rand(20, 200), 20, 5);
      }

      Frame++;
      Wait(1);
    }
  }
   
  task Attack {
    Bullets1(GetX, GetY, AngA, 17, RED);
    AngA=AngA+rand(5,10);

    if(GetCurrentPicture>=1){
    Bullets1(GetX, GetY, AngB, 11, YELLOW);
    AngB=AngB+rand(6,12);
    }

    if(GetCurrentPicture>=2){
    Bullets1(GetX, GetY, AngC, 28, GREEN);
    AngC=AngC+rand(4,8);
    }

    if(GetCurrentPicture>=3){
    Bullets1(GetX, GetY, AngD, 37, CYAN);
    AngD=AngD+rand(3,6);
    }

    if(GetCurrentPicture>=4){
    Bullets1(GetX, GetY, AngE, 7, PURPLE);
    AngE=AngE+15;
    }
  }

  task Circle {
  loop(50){
    Bullets2(GetX, GetY, AngF);
    AngF=AngF+360/50;
    }
  }

  task Bullets1(x, y, angle, colorshot, particle){
      let obj = ObjStbShot_Initialize(x, y, 3, angle, colorshot, 0, 50, 8, particle);
  }

  task Bullets2(x, y, angle){
      let obj = ObjStbShot_Initialize(x, y, 1, angle, 50, 0, 50, 8, ORANGE);
  }
}

Btw... isn?t it bad when everyone uses thier own UserShotData? If so there will be like too many of them, that?s why I created that bulletsheet (Started working on a ShotData, got every 16x16 from circle to droplet).
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 23, 2010, 12:59:35 PM
thanks go to nimble, azure and google images.
i did a loading screen BG, title screen BG, scene select BG, and STG frame...
now, which background graphics do we still need?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 23, 2010, 02:48:28 PM
thanks go to nimble, azure and google images.
i did a loading screen BG, title screen BG, scene select BG, and STG frame...
now, which background graphics do we still need?

Stage BGs and Boss Backgrounds... and erm... Music Room?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on May 24, 2010, 10:15:26 AM
Done (http://bulletforge.org/u/kylesky/p/spell-declaration/v/1oops/archive)

Spell Declaration script... may have some wrong values cause the graphics won't display properly here for some reason (hope it displays properly on everyone else's)

Put it anywhere you can easily call it with #include_function... put the image file FontSheet.png in the same directory as the script calling it (or change the directory in the code) and put the image in the img folder (ascii.png) in an img folder in the same directory as the script calling it or change the directory in the script again...

3 different types... just call SpellDeclare(type, string) in @Initialize... type can be either 1, 2 or 3... 1's the actual thing ZUN uses (or at least in the english patches) and 2 and 3 were just made cause I was bored :V

Thanks to GameCubic for showing me the program I used to make the font sheet... also, the script can only use 176 characters in that sheet because of my, danmakufu's and notepad's limits on typing characters... if the character you used can't be used... it'll just skip that character and leave a blank (apostrophe was replaced with the thing under the tilde on the keyboard, btw)

I think that's it... Enjoy!
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 24, 2010, 05:53:46 PM
Done. (http://dl.dropbox.com/u/4176466/scenedeclare.zip)

Scene opening effect... May be a bit less pretty than ZUN's, but who cares :V
this is supposed to be called when you start a scene, like in DS.
Put it anywhere you can easily call it with #include_function... put the   image files in the same directory as the script calling it   (or change the directory in the code)
You call it using the simple function intro;

graphics are all made by me. there's only 1 type of scene declaration (unlike ZUN's) but i think it would work well. nobody noticed the differences in DS anyway XD

I think that's it... enjoy!

Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: durdur on May 24, 2010, 10:20:04 PM
I finished Hakka's level 2 spellcard patterns :D they are missing a few things though, like graphics, sound and phase change (i did add some notes as to what should be increased after taking a photo).

Here they are, if anyone wants to judge/play them, as i can never find anyone in the IRC channel. Difficulty is based on DS level 2 spellcards and Name's cards.

http://www.mediafire.com/?wjm2lmmmti2 (http://www.mediafire.com/?wjm2lmmmti2)
 
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: ChaoStar on May 25, 2010, 10:41:33 PM
...I'm glad people are doing things... good job...


*dies*
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 26, 2010, 04:30:59 AM
I'll be uploading Reki's EX-3 and EX-4 when I finish both of them.
Finished: Ex-3
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on May 26, 2010, 07:06:30 AM
I just had a very weird idea...

A KATAMARI SPELL CARD!
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 26, 2010, 10:17:36 AM
I just had a very weird idea...

A KATAMARI SPELL CARD!

You mean like a Katamari rolling around the gameplay field collecting up ALL (User and Boss) Bullets and getting bigger and bigger and bigger and bigger and bigger and oh sh- *ZUN*

[Do you continue?]
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on May 26, 2010, 10:43:08 AM
You mean like a Katamari rolling around the gameplay field collecting up ALL (User and Boss) Bullets and getting bigger and bigger and bigger and bigger and bigger and oh sh- *ZUN*

[Do you continue?]

More like "The boss becomes the Katamari, bullets are randomly spawned and every bullet the boss collects gets glued to it".
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: DgBarca on May 26, 2010, 06:50:05 PM
(http://img17.imageshack.us/img17/6306/dvtdgbarca.png)
Name : DgBarca (yep, it's a guy)
Species : Apprentice Shinigami
Title : The left ankle of the death
Ability : Manipulation of the immaterial.
Threat Level : Not great for now...6/10. But when he will finish his learning, you'll better run.
Human/youkai friendship: He shows no mercy against those he doesn't like, but is very kind with anyone else.
Living area: As a shinigami, he spends his time on the way of Hakugyokurou, the Sanzu River having a shinigami, Hakugyokurou is the only way to carry souls in the world on the dead.
Personality: Fickle. He can become a true intellectual rapist (what do you think, everyone ?) if you piss him, but he is actually kind and happy.

Backstory : He was born in the human world, but when he died, the Yama judged him able to handle the duties of a Shinigami.
The Yama send him to Gensokyo, and he started to learn magic thanks to the youkai's souls in the Netherworld. He is friend with Youmu and Yuyuko. ( :V).

Style of finting : Experimantal danmaku, using souls as familiars.

Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 30, 2010, 05:29:24 PM
We may use Thaws' shot sheet. So we will, right?
you can find it here. (http://bulletforge.org/u/thaws/p/thaws-shotsheet/v/1)
looks pretty good, and has a shot replacer. imo it's better than the ZUN shotsheet or default dnh shots.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 30, 2010, 05:43:20 PM
We may use Thaws' shot sheet. So we will, right?

;_; Why does nobody love me!?
SERIOUSLY... I wasted like so many hours on that stupid Shotsheet I made SPECIALLY, ONLY for Danmaku Viewing Trip, and people don?t even care!?

seriously!?!?

You know what... I don?t care anymore... Go ahead... do what you want... I don?t feel like doing anything for this anyone... (besides those stupid 3 Spellcards)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Ecthel on May 30, 2010, 06:16:16 PM
;_; Why does nobody love me!?
SERIOUSLY... I wasted like so many hours on that stupid Shotsheet I made SPECIALLY, ONLY for Danmaku Viewing Trip, and people don?t even care!?

seriously!?!?

You know what... I don?t care anymore... Go ahead... do what you want... I don?t feel like doing anything for this anyone... (besides those stupid 3 Spellcards)
Aw, don't feel bad. We can settle this like we always do, using other people's things without permission voting!
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 30, 2010, 09:44:14 PM
;_; Why does nobody love me!?
SERIOUSLY... I wasted like so many hours on that stupid Shotsheet I made SPECIALLY, ONLY for Danmaku Viewing Trip, and people don?t even care!?

seriously!?!?

You know what... I don?t care anymore... Go ahead... do what you want... I don?t feel like doing anything for this anyone... (besides those stupid 3 Spellcards)
I think I'll vote for Danieru's shotsheet this time. I fear people who will be using the delay-cloud-ish bullet graphics in their danmaku.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on May 31, 2010, 01:33:37 AM
First of all, I'd like to say sorry.  :ohdear: I should've considered Danielu's feelings.... ._. I'm sorry.

I'd vote using Danielu's shotsheet, but I think the bullets on the sheet need to be placed a bit futher or else there'd be some weird pixels of other colours appearing in danmakus (like the red bullets in your screenshot)... I think. Needs someone more knowledgable on shotsheets to confirm though.

However, I know resetting all shot data rects are very tedious, which is why I hope someone can confirm...but if we really need to do so, there's like 20 people in this project and if we each do a bit it shouldn't be difficult. :)

Also, can we have small/medium sized ADD blend round bullets :V. They're so great for spawning in a bunch and they blend into each other like a big lump of white and so the player would rage.  :getdown:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Azure Lazuline on May 31, 2010, 01:52:51 AM
I think the bullets on the sheet need to be placed a bit futher or else there'd be some weird pixels of other colours appearing in danmakus (like the red bullets in your screenshot)... I think.
Yes, that is a problem. Just space the bullets out two or three pixels apart from each other and it should work fine, though. Plus make sure the image's dimensions are a power of 2. Other than that, I love that shotsheet and think it should be used here.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on May 31, 2010, 05:42:55 AM
Also, can we have small/medium sized ADD blend round bullets :V. They're so great for spawning in a bunch and they blend into each other like a big lump of white and so the player would rage.  :getdown:
- Eighty Million Oni Parade The Night
- Stage5Midboss!Nazuurin's non-spell

Do want.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on May 31, 2010, 05:54:41 AM
Well the Problem is... I can?t just change the size of the file... I would have to make a new one and know beforehand how big it is.

oh btw... I changed a few things (http://img375.imageshack.us/img375/9824/dvtbullets.png)...
I removed the smaller bubbles and replaced them with two 50x50 Talisman objects (orange/red "Dream" and blue/aqua "Soul").
removed the tiny 8x8 bullets and replaced them with 16x16 cards, and also made the icicles look more like it.

Will try to remake it when I get home from school.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 31, 2010, 02:17:47 PM
what if we add some bullets from thaws'  sheet to danielu's? that'd be great :D
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on May 31, 2010, 02:58:58 PM
what if we add some bullets from thaws'  sheet to danielu's? that'd be great :D

I have no problem with this idea, but we should see if Danielu's okay with this first.

Well.. no matter if we're doing this or not, considering more commonly used bullets, in my opinion, Danielu's shotsheet lack some ADD bullets and medium-sized round bullets, and I know you just removed them, but small pellets and large bubbles (preferrably ADD blended :P) are pretty useful too...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on May 31, 2010, 04:45:15 PM
those glowing animated bullets ZUN uses often really make stuff prettier, see DS if you don't believe it :V
we really need such things too. as well as bubbles, and the most basic of basic shots: rice shots. and inverted ones!
and those 6-pointed shots there dont look very usable... they're not round, but oval.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Nimono on June 07, 2010, 02:41:08 PM
I'm gonna drop out of this now. I'm all out of spellcard ideas, and quite honestly, I have other things to do.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: ChaoStar on June 07, 2010, 02:52:37 PM
Go for it. I'll be back in about 2 weeks. Exams will finally be over.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Nimono on June 07, 2010, 03:20:21 PM
Actually, scratch what I just posted. I'll stay with it for a bit longer. No sense in giving up before I've done anything. That would be just wrong. All I need is some good ideas... Well, I guess the best place to start is making impossimaku. :3
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on June 07, 2010, 03:21:27 PM
Well, I guess the best place to start is making impossimaku. :3
Make it Mew⑨ difficulty. :3 [/selfpromotion]
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on June 07, 2010, 03:58:41 PM
Well; I got somewhat of a blocade, too, but I have two cards somewhat finished and now try to figure out how to make that katamari card. Is somebody interested in testing the two I have already laying around?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on June 07, 2010, 04:22:47 PM
Well; I got somewhat of a blocade, too, but I have two cards somewhat finished and now try to figure out how to make that katamari card. Is somebody interested in testing the two I have already laying around?

*raises hand*

All I need is some good ideas...

Same here.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on June 07, 2010, 06:58:42 PM
It is lower than even a retard's expectations.
This happens when I stop trying.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Elementoid on June 08, 2010, 01:31:36 AM
My problem is that I have ideas but I'm not good enough to actually make them.

That said, I'm having a somewhat tricky time making the spellcards I want to. Does this project have a deadline that I should be considering?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on June 08, 2010, 02:11:05 AM
My problem is that I have ideas but I'm not good enough to actually make them.

That said, I'm having a somewhat tricky time making the spellcards I want to. Does this project have a deadline that I should be considering?
No, but the deadline for submitting the cutins and stuff for your character will be some time in June 26. See first post.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on June 08, 2010, 10:43:30 AM
Download link for he two scripts:
http://www.mediafire.com/?gmfuz44byez
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Nimble on June 08, 2010, 08:49:20 PM
(http://www.pocketonline.net/g2engine/d/65013-2/dvt_unknow.png) (http://www.pocketonline.net/g2engine/d/65012-1/dvt_unknow.png)
(click to enlarge)
Name : Fumei Akuma (common name from villager)
Title : The Shapeless Mist
Species : Devil
Age : Unknown, at most 50 years.
Occupation : Don't have any.
Ability : Shapeshifting.
Threat Level : 4/10
Location : Found mostly in magic forest. Sometime she might wondering around.
Personality : Childish and naughty, seem to avoid strong human and youkai.
Back story : Appear from nowhere. People start to see this strange girl in the magic forest from time to time. She seem to be harmless to human. Her ability also be use to avoid her enemy or trick them.

Because of her young. She seem to be innocent and very childish compare to any older youkai. Enjoy to live and search for her hobbies. Play with other yousei, weak youkai as a child. Learning other thing from older.

Although she's harmless to human. But if provoke, she can be aggressive and dangerous due to her ability. Her level of power greatly increase during provoke. Result in more strength and agility in shapeshifting.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on June 08, 2010, 10:04:07 PM
Fumei Akuma
I know full well what that means :V

Also, I need to know what you all think of the scripts I made.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on June 09, 2010, 07:50:49 AM
Also, I need to know what you all think of the scripts I made.

You're not alone there.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on June 09, 2010, 08:25:47 AM
Mewkyuu ~
Ex-3 - I believe this is Sanae's spell is it not? Otherwise, its pretty wally. The knives can cause you to dodge a certain way only to be blocked by the slow arrows, causing you to slam into a laser.


Ex-4 - Easy, Straight forward attack, I would add something else to it, its a bit boring


Ex-2 - Cheap Attack, kind of like Chen's Monster Attack in StB All of a sudden the boss rushes to the bottom of the screen without any warning, make it like Youmu and have a laser show the path. Otherwise, if you live past the knives, the slow, blue wall of Talismans will surely get you if you don't take the picture in time. A very Cheap attack indeed


Ex-2_Old - Silence the Motion, I wouldn't call this a recollection, you took two parts from Balance of Motion and Stillness, and otherwise made it pretty cheap, only being able to take a picture when the boss is spawning the bullets


Patrick Alexander ~


Demon Fanged Spread - Pretty Neat Attack, but otherwise boring. You can stay at the bottom of the screen and just move a bit to the left or a bit to the right to dodge the fangs, and then run up inbetween the delay. I also don't see how this gets harder, the time inbetween bursts decreases, and thats about it.


Fighting in Shibuya - I need to stop laughing long enough to write a review for this, the music got to me. *ahem*  The attack is pretty boring, only having to dodge the Green bullets and the purple arrowheads. Perhaps, add an extra wave that appears kinda rapidly? And the boss is hardly a threat, make it one  8) . ooops looks like you need more candycanes  :P
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on June 09, 2010, 08:41:27 AM
Demon Fanged Spread - Pretty Neat Attack, but otherwise boring. You can stay at the bottom of the screen and just move a bit to the left or a bit to the right to dodge the fangs, and then run up inbetween the delay. I also don't see how this gets harder, the time inbetween bursts decreases, and thats about it.

I haven't made the phases until now, because I'm a lazy bum.

Quote
Fighting in Shibuya - I need to stop laughing long enough to write a review for this, the music got to me. *ahem*  The attack is pretty boring, only having to dodge the Green bullets and the purple arrowheads. Perhaps, add an extra wave that appears kinda rapidly? And the boss is hardly a threat, make it one  8) . ooops looks like you need more candycanes  :P

Originally, I wanted to spread circles all over the screen instead of the green wave, but it could randomly kill you because rand(GetClipMinX, GetClipMaxX) and rand(GetClipMinY, GetClipMaxY) don't exclude GetPlayerX and GetPlayerY D8

Well, thanks for the review anyway.

And (apparently) for reminding my birthday. Misread "candycanes" as "candles".
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on June 09, 2010, 12:10:52 PM
Originally, I wanted to spread circles all over the screen instead of the green wave, but it could randomly kill you because rand(GetClipMinX, GetClipMaxX) and rand(GetClipMinY, GetClipMaxY) don't exclude GetPlayerX and GetPlayerY D8

Code: [Select]
let x=rand(GetClipMinX, GetClipMaxX);
let y=rand(GetClipMinY, GetClipMaxY);
while(((GetPlayerX-x)^2+(GetPlayerY-y)^2)^0.5<50){
    x=rand(GetClipMinX, GetClipMaxX);
    y=rand(GetClipMinY, GetClipMaxY);
}
ring(x, y);
it checks if the spawn point is less than 50 pixels from the player, if it is, it randomizes everything again, otherwise, it shoots the rings... change the distance if you want, etc...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on June 10, 2010, 05:28:07 PM
(http://dl.dropbox.com/u/4176466/DVTlogo.png)
do you guys know any possible use for this image? I was bored.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on June 10, 2010, 06:09:07 PM
(http://dl.dropbox.com/u/4176466/DVTlogo.png)
do you guys know any possible use for this image? I was bored.
Loading screen?
Dunno. Or we can use it for like, the menu and stuff, and maybe even the ending.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on June 10, 2010, 06:46:41 PM
Loading screen?
Dunno. Or we can use it for like, the menu and stuff, and maybe even the ending.
We already have a loading screen :<
But yeah, Most likely going to put it in the title screen
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Hyouga Kazu on June 10, 2010, 08:40:29 PM
DennisLol and I won't be helping with the project anymore due to circumstances.
Sorry for the inconvenience. *deep bow*
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on June 11, 2010, 06:34:06 PM
So, I "improved" my scripts a little:

http://www.mediafire.com/?dy3mztmqymt

I've changed little at Demon Fang Spread, because I have no fucking idea how to make that one better. It could be a lot better; but I just don't know HOW.

Fighting in Shibuya, however...

Just look at it for yourself.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on June 11, 2010, 06:39:31 PM
DennisLol and I won't be helping with the project anymore due to circumstances.
Sorry for the inconvenience. *deep bow*
Wait, two people are dropping out?

Does that mean that there are empty again?

Because, well, when the project started I had real life stress going on, and by the time it hat resolved itself, the slots were all taken already...  :blush:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on June 11, 2010, 07:50:24 PM
go for it, design your character! what level would you like to be in? i could ask other people if they'd like to move, if you wanna be in a full stage.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on June 12, 2010, 08:03:14 PM
May I join my forces with Iryan, if s/he allows me to?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on June 15, 2010, 12:11:32 PM
May I join my forces with Iryan, if s/he allows me to?
Right now, I don't see why not.  :P


Anyways, here the overdue...
(http://i974.photobucket.com/albums/ae223/Iryanmadayana/IryanDTVcharfinal.png)
Fukaseki Iri ( 深析 井理 )

Title: The Wandering Mind

Species: Monocle Tsukumogami

Abilities: Manipulation of Perception, Incredibly Analytical Skills

Gender: Unknown

Human Friendship Level: 6/10. They are interesting subjects, just like everything else.

Threat Level: 3/10. While not that dangerous per se, Iri's incredible analytical skills let him/her fight most opponents to a draw if necessary. If, for some reason, you find yourself losing to Iri, you can simply run away. (S)he will eventually get distracted by an interesting pattern in a field of nearby flowers or the need to ponder the ambivalence of good and evil.

History: Like all tsukumogami, Iri started out as an object. In this case, it was a monocle that got passed down as an heirloom for many generations in a family of thinkers, scientists and philosophers alike. Eventually, the family failed to give birth to a proper heir. Not wanting to let go of them, the eldest daughter hid the valuables of the family in a small cavern not far from the village where they lived. There they rested for many years and finally became forgotten. Imbued with the thoughts and curiosity of several generations, eventually the monocle turned into a tsukumogami and started to walk the earth. Iri regularly returns to the cave to see whether or not any of his/her fellow antiquities have become sentient yet, but so far all the tests were negative.

Personality: Highly intelligent and incredibly curious, with a noticable lack of tact. Iri's main occupation is wandering around and (over)-analyzing anything that (s)he sees or that comes to his/her mind. While generally friendly/neutral towards everybody, his/her antics usually leave people in confusion or annoyance, which makes actual friendships difficult.

Factoids:
- Iri does not have visible eyes but wears the monocle anyways.
- Due to Iri's perception manipulation, it is yet unkown whether (s)he is male or female.


Edit: I had the last name the wrong way round.  :derp:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on June 15, 2010, 01:28:16 PM
So that means my Character is Level 6 now...  :V

I should start working on my Spellcards already. (Kinda got an Idea for spellcard names and spellcards, but only one where I got both.)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on June 15, 2010, 01:32:05 PM
Oh yeah, and since we are going to be using the StB Engine, make your spellcards with the engine, so that way we know that we can use those, due to the restrictions on it ATM and all that jazz~
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on June 15, 2010, 01:33:17 PM
we should make an effect file we could use for the cards, so that you dont have to make your own effects...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on June 15, 2010, 01:39:59 PM
make your spellcards with the engine

I was planing on doing that in the first place.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on June 15, 2010, 01:50:03 PM
make your spellcards with the engine

main reason why I didn't make anything yet :V
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on June 15, 2010, 02:04:58 PM
http://www.mediafire.com/?dy3mztmqymt
I still wanna know if Fighting in Shibuya is now good enough for the game...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on June 15, 2010, 02:15:05 PM
I like it a bit, but, theres a red dot where the purple arrowheads come from, is that supposed to be there
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on June 15, 2010, 03:08:16 PM
I like it a bit, but, theres a red dot where the purple arrowheads come from, is that supposed to be there
It's because I'm summoning these bullets with CreateShotA.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: ChaoStar on June 15, 2010, 03:10:30 PM
It's because I'm summoning these bullets with CreateShotA.

Create Shota....
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on June 15, 2010, 03:12:15 PM
It's because I'm summoning these bullets with CreateShotA.


There shouldnt be a red dot though,


*goes to look at code*
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on June 15, 2010, 08:23:34 PM
Create Shota....

(http://img.photobucket.com/albums/v163/Gamer674G/oh_you.jpg)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on June 16, 2010, 02:01:48 AM
(http://img.photobucket.com/albums/v163/Gamer674G/oh_you.jpg)
Shotas vs Lolis! :3
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Elementoid on June 23, 2010, 04:42:46 AM
So... due to computer troubles I haven't really gotten anything done in the past few weeks, and what I already have done isn't that great (and also not in the new engine).

I think for the sake of the project I should probably be replaced with someone else. I don't really want to but at this rate I'll just end up dragging behind everyone else  :ohdear:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on June 23, 2010, 12:00:25 PM
it's not like we're doing anything

especially since the OC deadline is over 2 days... and there are still people who havent done shit.
i'll remove those right now as they arent going to do shit tomorrow either...

 please dont just drop out... we need people.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on June 23, 2010, 03:11:45 PM
I don?t think the list in the first post is up to date, as I decided to switch to a higher level to join Iryan,s "Stage".
Also... there seem to be 3 empty spot left.
I hope we will still find someone.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on June 23, 2010, 06:01:30 PM
message to demonbman

Dear  demonbman,
post that OC or you're out.
A team of commando ducks will be sent to execute you and wipe all traces out.
Cheers,
Not  demonbman

remember, danielu, you may make multiple bosses after you've completed your first. so we can fill up those spots that way.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Nimono on June 23, 2010, 06:15:04 PM
(thanks to sercan for making my OC in create.swf 'cause I couldn't think of a good design)
BLATANT LIES

(http://dl.dropbox.com/u/4176466/pikaguy.JPG)
Mysterious and Unknown Aura Thief
Name: Matthew
Gender: Male

Species: ???
I am an eternal mystery! Also a part-time aura thief. :3 *nom nom nom*

is this enough?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on June 24, 2010, 11:02:47 AM
Freak yeah.

You can steal code from CtC Suika for the aura effect. :V

Or, lemme paste some code.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on June 24, 2010, 01:34:37 PM
The deadline is the 26th correct? Its the 24th here. And all I need to do is finish the last name, make the bio, and scan the picture so just hang on.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on June 26, 2010, 01:43:42 AM
Wooo Its Finished!


Name : Yoshinje Nananekachi (Four Deaths Seven Treasures)
Title : The One who's Sins Fight for Him
Species : Poltergeist Oni
Age : over 1200
Occupation : Wonders the world in search of Evil Souls to devour
Ability : Manipulation of Sin and Virtue
Threat Level : 7/10
Location : Anywhere, he could be right behind you >_>
Personality : Doesn't speak much, Gets what he wants and leaves.
Back story : He was an Oni from long ago, when he lost his arms in a war he swore to make sure that this kind of war would never happen again. So he became able to manipulate Sin, more importantly the Seven Deadly Sins and their Counterparts.
Greed : Charaity
Envy : Kindness
Lust : Chasity
Pride : Humility
Gluttony : Temperance
Sloth :Diligance
Wrath : Patience
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on June 26, 2010, 11:07:36 AM
the deadline was the 25th, we are going to use walfas cutins, and why the fuck does everyone forget to mention in what stage they want to be, while they write a pagelong bio about their character? :|
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on June 26, 2010, 11:12:06 AM
why the fuck does everyone forget to mention in what stage they want to be, while they write a pagelong bio about their character? :|

Because they think they'll just get assigned to a random one? :V
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on June 26, 2010, 11:35:21 AM
You know, I think we need a little bit of clarification here. Te following question goes to everyone working on the project:

Do you want this to be a serious project that is expect to actually be of good quality from start to finish, or do you want this to be a happy-go-lucky project where quality of the game is secondary to you being part of the project?  :/

Because quite a lot of the stuff presented so far looks like it is leaning heavily towards the latter, while I am very much on the side of the former.

 :derp:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Garlyle on June 26, 2010, 01:52:23 PM
You know, I think we need a little bit of clarification here. Te following question goes to everyone working on the project:

Do you want this to be a serious project that is expect to actually be of good quality from start to finish, or do you want this to be a happy-go-lucky project where quality of the game is secondary to you being part of the project?  :/

Because quite a lot of the stuff presented so far looks like it is leaning heavily towards the latter, while I am very much on the side of the former.

 :derp:
Actually this is a particular good question and one that I don't think got sorted out last time anything similar was brought up.

Of course I'm fine with either way.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on June 26, 2010, 02:25:03 PM
I thought that we already chose what stages we wanted to be in...umm....if not wtf is this (http://www.shrinemaiden.org/forum/index.php?topic=6073.msg336252#msg336252) sercan?


And also I was told by you and Mewkyuu that the deadline was the 26th, and you didn't even specify the time so wth?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on June 26, 2010, 02:35:44 PM
i removed it from the OP, since it has passed.
Now, if you wont make a walfas cutin, please tell me the colors so i can make it for you.
about the stage, well, there was only place in stage 1 and 5... :V
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on June 26, 2010, 02:38:19 PM
The reason I didn't use Walfas is because my character is different from all yours cant you tell? It has sleaves but no arms and it has no lower body. I'll make the walfas myself Sercan. Just give me a minute.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on June 26, 2010, 02:48:55 PM
Tch, here you go

(http://i600.photobucket.com/albums/tt84/Happyhobo810/Ugh.png)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on June 26, 2010, 04:59:30 PM
Ohh, so level 9 is where all the Chinese hang out?
I'm Chinese too...  :ohdear:
but don't worry I'm okay with being in level 8. :3

One thing I want to ask, do you expect the whole game's graphic to be of good quality?
I mean, we all need boss sprites and I think over 90% of us here can't draw well. (Look, I tried my best (I've given up trying to do pixel art, I suck ;-;) and the best I could do is something like that cat orin sprite in my avatar....)
We can't expect someone like Walker to do one for everyone...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on June 26, 2010, 05:03:11 PM
The main problem would be to have all the boss sprites be in a similar style and quality. We can't have CtC-like sprites, RPG-maker-esque sprites and something like THE SUEKOMA sprite in the same game.  :/
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on June 26, 2010, 05:42:10 PM
The main problem would be to have all the boss sprites be in a similar style and quality. We can't have CtC-like sprites, RPG-maker-esque sprites and something like THE SUEKOMA sprite in the same game.  :/
Hey the actual Touhou games have things like pictures of real cats in the background and this (http://touhou.wikia.com/wiki/Double_Spoiler%3A_Level_EX_Spell_Cards#Spell_Card_EX_-_1)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on June 26, 2010, 05:43:50 PM
Hey the actual Touhou games have things like pictures of real cats in the background and this (http://touhou.wikia.com/wiki/Double_Spoiler%3A_Level_EX_Spell_Cards#Spell_Card_EX_-_1)
And this relates to the sprites in the games how exactly?  :/
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on June 26, 2010, 05:45:31 PM
Well if you want sprites in particular, look at the ones in stb, the quality varies quite a bit
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on June 26, 2010, 05:50:52 PM
Well if you want sprites in particular, look at the ones in stb, the quality varies quite a bit
Do they vary this much?

http://desmond.yfrog.com/Himg94/scaled.php?tn=0&server=94&filename=ssprites.png&xsize=640&ysize=640
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on June 26, 2010, 05:51:31 PM
those look REALLY creepy :O
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on June 26, 2010, 05:53:43 PM
those look REALLY creepy :O
:X

ahahahahahaha
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on June 26, 2010, 05:54:12 PM
:X
Do you mind if I ask Johnny Walker?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on June 26, 2010, 05:56:05 PM
Do you mind if I ask Johnny Walker?
We don't. The question is: Does Walker mind?

When in doubt, I'd rather use sprites of higher quality, and those of Walker look really good but still look as if I could imitate a similar style if I spend 20x as much time on a sprite as he doas.  :V
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on June 26, 2010, 05:59:57 PM
We don't. The question is: Does Walker mind?

When in doubt, I'd rather use sprites of higher quality, and those of Walker look really good but still look as if I could imitate a similar style if I spend 20x as much time on a sprite as he doas.  :V
I wrote him a message for now. After all, he offered making sprites after he didn't want to make spell cards.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on June 26, 2010, 06:03:02 PM
Do they vary this much?

http://desmond.yfrog.com/Himg94/scaled.php?tn=0&server=94&filename=ssprites.png&xsize=640&ysize=640
:3
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Menreiki on June 26, 2010, 07:17:30 PM
I'm no good in danmakufu, actually I barely know a thing, but I have created a character, hopefully it is good enough.

(http://img101.imageshack.us/img101/1121/shiyafinal4.png)

(http://img266.imageshack.us/img266/3812/shiya.th.jpg) (http://img266.imageshack.us/i/shiya.jpg/)

Name: Himawari Shiya

Species: Youkai

Ability: Control over sadness. Can summon sadness in the heart of the people.

Age: Unknown (not more than 100).

Occupation: None

Residence: Most of the time near the Sanzu no Kawa river, but she can be seen around the human villages.

Descripton: A small youkai of 140cm height. Short hair to the shoulders, color deep blue with a pair of  white ribbons which fall to her hips. She always looks like she is going to break/looks weak. She wears a white kimono with golden flowers on it, uses socks and a pair of sandals. She got a collar made of mix of shiny objects she collects; she holds a small oil lantern powered by her youkai powers, it creates a small green flame which  activates her power on any human that gets close to her.

The character was made by me as well as the sprites. The artwork was made by a friend, but I'll eventually make my own (which is kind of pointless since my friend did an excellent job).
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: durdur on June 27, 2010, 02:01:06 AM
Quote
Do you want this to be a serious project that is expect to actually be of good quality from start to finish, or do you want this to be a happy-go-lucky project where quality of the game is secondary to you being part of the project? 

i would like it if our goal was to at least try to make a good quality project. There's already a lot of good stuff done and it would be a shame if it all went to waste. I can make the effort, at least on my part (even though i'm not very good with danmakufu or drawing  :derp:).

 Also...is the engine done? i would like to get started on my spellcards but theres no link in the first post (i already made tentative spells without it). A link to the shot sheet and a set of standarized sound effects would be nice too (there are too many SFX in those links...i think a good idea would be to upload a file with the ones the developers are more comfortable with since ZUN sound effects are just a few, like 7 or so, and that helps make the game seem more organized).

Another idea: for spriting, maybe we can ask for help in the art section of the forums? maybe host an art contest? lots of good artists there, and it might be a viable solution to our lack of spriters/cut-ins (although the latter are not the main priority anyways).
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on June 27, 2010, 11:14:33 AM
You're right, durdur. We need to have a meeting on irc about this... i hope we can do it today.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: durdur on June 30, 2010, 06:44:19 AM
That would be awesome. Too bad i?m not on when everyone is  :(
I hope it goes well  :)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on July 15, 2010, 03:44:40 AM
Age, sorry!

Quote from: #danmakufu
[20:36] <Mewkyuu> Who thinks we should keep DVT? Who thinks we should dump DVT for our other project?
[20:38] <@Azure> We should keep it, but get everyone to work faster.
[20:38] <@Azure> Give them a deadline.
[20:39] <Mewkyuu> How about Christmas?!
[20:39] <Mewkyuu> If all of us even celebrate Christmas.
[20:39] <@Azure> That's too far away.
[20:39] <Demonbman> Christ-
[20:39] <Demonbman> yeah, what Azure sad
[20:39] <Demonbman> said*
[20:39]  * Azure is sad
[20:39] <Demonbman> I'd say, no later than October
[20:40] <Demonbman> It was a mistake Azure
[20:41]  * Mewkyuu flops down on the ground and signs
[20:41] <Mewkyuu> How about we have the start of school?
[20:42] <Mewkyuu> Like once school starts for each person, they have to have sent their script set.
[20:42] <@Azure> That's a very arbitrary deadline.
[20:42] <Mewkyuu> :|
[20:42] <Mewkyuu> Hm...
[20:42] <Mewkyuu> How about September 9?
[20:43] <@Azure> That should work.

[20:43] <@Azure> Put it in big bold red letters in the thread.
[20:43] <Mewkyuu> Great.
[20:43] <Mewkyuu> I will! Thank you, Azure!
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on July 15, 2010, 04:33:45 AM
A link to the shot sheet and a set of standarized sound effects would be nice too (there are too many SFX in those links...i think a good idea would be to upload a file with the ones the developers are more comfortable with
Sums up why I haven't started working (and not much inspiration XDXD).

Err.. I know I kinda upset Danielu earlier, but is he still working on the shotsheet/does he need help or anything...  :ohdear:

Scripts mean just the attacks, right? (Implying we deal with sprites and background, etc later?)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on July 15, 2010, 05:04:25 AM
Sums up why I haven't started working (and not much inspiration XDXD).

Err.. I know I kinda upset Danielu earlier, but is he still working on the shotsheet/does he need help or anything...  :ohdear:

Scripts mean just the attacks, right? (Implying we deal with sprites and background, etc later?)

I believe the scripts mean just the danmaku patterns... I think we're gonna be fitting the sprites and backgrounds and shots in later.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on July 15, 2010, 11:28:21 AM
Oh, noes! D8 I still have to come up with two cards! And the two I already have still need polishing!
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on July 15, 2010, 01:25:37 PM
School has already started here... also, September 9 (aka cirno day) is 4 days after my birthday :getdown:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on July 15, 2010, 02:11:33 PM
hey Thaws!

Please complete this (http://img84.imageshack.us/img84/8893/dvtbulletspart1.png) shotsheet with your bullets (to lazy to try and find a way to finish the last bullets or what to add delete)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on July 15, 2010, 04:14:49 PM
hey Thaws!

Please complete this (http://img84.imageshack.us/img84/8893/dvtbulletspart1.png) shotsheet with your bullets (to lazy to try and find a way to finish the last bullets or what to add delete)
So uh, there's 214 bullets in that one already so I should choose around 40 to add?
Also, when I write the shot data, the id should start from 215?

Is how my bullets are not in dimensions of power of 2s a problem?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on July 15, 2010, 04:46:40 PM
So uh, there's 214 bullets in that one already so I should choose around 40 to add?
Also, when I write the shot data, the id should start from 215?

Is how my bullets are not in dimensions of power of 2s a problem?
erm... actually delete the bullets that seem unnessecery (like the peanuts ones and add more) or make two txt. files, with around 100 on both being the same (the normal ones like pellet, round, bubbles and so on) , and the rest being different for each sheet.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on July 15, 2010, 05:05:45 PM
erm... actually delete the bullets that seem unnessecery (like the peanuts ones and add more) or make two txt. files, with around 100 on both being the same (the normal ones like pellet, round, bubbles and so on) , and the rest being different for each sheet.
Hmm.. so I take it you haven't had the shotdata done right?
 :ohdear: Over two hundred rects to set. :ohdear:can we split some of the work XD

I'm also confused if I should still sect the rect as 16x16 or something for the oval-like ones, etc?

Anyways, I think 1 file is enough unless we need more than just  bubbles + ADD bullets (Maybe some inverted bullets...? ???)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on July 15, 2010, 06:52:28 PM
:ohdear: Over two hundred rects to set. :ohdear:can we split some of the work XD

Actually I did a shotdata (http://www.mediafire.com/?ngqiwgtdd3mmljz).
But it was only for testing (http://img683.imageshack.us/img683/9243/comparej.png).
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on July 16, 2010, 03:54:51 AM
Okay, so you've probably noticed that pixels from nearby bullets often get into the bullet you want, right?

I'm trying to change the GraphicRects around (moving left/up a pixel etc) to get rid of them, but this might result in the graphics getting a bit cut off. Just letting you all know.  : /

(tbh The cut off parts are not noticable in most bullets (many bullets don't even have the problem of having weird pixels anyways. :P), it's most noticable in the small round ones, because it doesn't look as round now. :(  )

Edit2 : Oh I just realise this also means I screwed up the 16x16 dimensions on many of them, is that a problem?

Edit3 : Most 32x32 bullets doesn't have this problem because Danielu spaced them far enough. :P
By the way, is there anyone that needs the musical note bullets? I find them really weird shaped for a bullet and its hitbox would be weird. So I'm not including them unless someone needs it... (I also did not include Peanuts, the 2nd kind of mid-sized bullets, and the star within star ones. Let me know if you need them, otherwise they'll stay not included. :P)

Edit4 : Are the crosses supposed to spin? (Should I set its angular velocity to 0 or 2?)

Edit5 : Not including anchors as well, as someone has mentioned earlier, they're better off made as familiars, besides, they have really vague hitboxes when used as bullets.

Edit6 : I realise I have enough space to include 10 bullet types from my shotsheet.
Well I've chosen Bullets with Outer Ring, Knife, Kunai, Crystal, those with the U shaped thing covering it to include as well as the ADD bullets (Small, medium-size, Bubbles, Straight laser)
Do we need inverted bullets? Neither of us have made any, so is there any specific kinds anyone would be needing?

Edit7 : Okay, I've pretty much finished the shotsheet (all 255 id used).
I still haven't really used the Stb engine, but we have to set the size of the bullets hitbox with camera? Should I include the size of each bullet in the readme.txt (It's radius, right?)?

Edit8 : Why is no one posting anything? Since no one answered my question, I assume size = radius. Since alot of these are oval (arrows, spears, knives, etc) the radius is just something I estimated for your reference.

ANYWAYS, Finished typing up the shotdata! Hurray! (No shot replace. :3 )
Omg Click here for download (http://www.mediafire.com/?1m7y9cgiuucwgfs)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on August 11, 2010, 01:24:02 AM
上げ

Guys, why aren't you all working on the project? The deadline is September 9th, if you didn't remember.
A month isn't a lot of time, if you ask me.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on August 11, 2010, 12:21:37 PM
上げ

Guys, why aren't you all working on the project? The deadline is September 9th, if you didn't remember.
A month isn't a lot of time, if you ask me.
I'm sitting in Oxford till 23rd. Though I've started working on a Kuzuryusen-esque attack...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on August 11, 2010, 01:04:34 PM
A month

That's quite a lot, if you ask me :V

anyway... I'll try working on them in a week or two... have 7 big tests coming up next week, so I'm too busy to even bother opening danmakufu...

Also, where's the download to the engine anyway?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on August 11, 2010, 01:09:11 PM
I've one card done and ideas for the others, but I'd like to focus the next two weeks on making the final choices and matriculating at a university.


And kyle, you can download the engine on bulletforge.  :3
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on August 11, 2010, 03:02:41 PM
O_O

I can't believe I forgot it was there...

That's what I get for not visiting for at least a month :V
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on August 11, 2010, 03:07:34 PM
Hey... here's a theme for dem last spells! (http://www.youtube.com/watch?v=Ae2RD-JqAe4)
it's a remix of pandora's box, the stage 9/10 theme.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Nimble on August 22, 2010, 12:54:14 PM
I think about how can I script each phase of pattern - I never touch StB but I saw that the bullet pattern change harder for each successful photo.

Akuma will be finish in next week... may be =w=a
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on August 22, 2010, 02:52:04 PM
In Blarge's engine, there is a function that checks how many pictures are taken in the given run, so that is not a problem.


Though I wonder, now that a new version of danmakufu is in the works...  :derp:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on August 22, 2010, 04:09:49 PM
If we switch over to the new danmakufu, we'd have to do everything from the start (well not exactly the start) again. :/
(Though I really hope syntax for Shotsheets are unchanged. :ohdear: )

I don't see any problem sticking with old danmakufu.
Though I'd imagine scripts in the future would have to be posted along with something like [FOR OLD DANMAKUFU] or something. :/

Anyways, asdfasdfasdfhaskdhfgasdfNEEDINSPIRATIONFORSPELLCARDS.
Haven't touched danmakufu for like 2 weeks :ohdear:.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on August 23, 2010, 11:13:06 AM
staying with old dnh is the best for now since the new one doesnt have a full release yet. i think.
all depends if blargo wants to port his stb engine to the new one. which he probably won`t.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on August 23, 2010, 11:44:47 AM
he just wants a Collision_Box_Box function, really...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Nimble on August 29, 2010, 07:09:29 AM
Fumei Akuma spell concept done(?) in normal only. I guess she's too easy with StB style.

http://www.mediafire.com/?bqr92ab9a1b4z2d

I script her with normal dnh instead of StBengine because don't have any player character to test TwT/
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on August 31, 2010, 11:26:24 AM
Actually, how far are you all with your cards? I currently have 3, but they still need polishing.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on August 31, 2010, 04:00:38 PM
Uni is coming up and I don't really have much time anymore so I've gotta drop out :derp:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kylesky on September 03, 2010, 12:10:37 PM
Uhhh... so how many spell cards are we supposed to make? :ohdear:
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Danielu Yoshikoto on September 03, 2010, 05:41:28 PM
I script her with normal dnh instead of StBengine because don't have any player character to test TwT/

The engine comes with a playable Aya Chara.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on September 03, 2010, 06:56:33 PM
Hey, Danielu, you're back!

How long has it been since I read a post from you?

Also, people have apparently forgotten about this game. Wasn't schedule set for September 9th?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on September 03, 2010, 08:09:46 PM
Also, people have apparently forgotten about this game. Wasn't schedule set for September 9th?

Yes. What a shame. School is coming up, but at least I made a base for me to port Rekishiju's spell cards into StB style.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Nimble on September 05, 2010, 12:08:20 PM
The engine comes with a playable Aya Chara.

Aya cha' that include with StB engine can't take a shot TwT/
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on September 05, 2010, 12:15:18 PM
Aya cha' that include with StB engine can't take a shot TwT/
Either you got yourself a really outdated version, or you are doing it wrong.   :derp:

It works just fine, and I already have successfully transliterated one card into blargel's engine.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on September 06, 2010, 11:18:34 AM
Due to lack of control of the bullets I am not able to create any of the spellcards that I had Originally planned. Oh, and Sercan, Why didn't you tell me you downgraded me to Stage 1?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on September 06, 2010, 11:35:11 AM
Due to lack of control of the bullets I am not able to create any of the spellcards that I had Originally planned. Oh, and Sercan, Why didn't you tell me you downgraded me to Stage 1?

Lack of control? You can only use object bullets so what can't you control? O_o
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on September 06, 2010, 12:03:09 PM
Due to lack of control of the bullets I am not able to create any of the spellcards that I had Originally planned.
Since the problem seems to be the same I myself had, i.e. making bullets with accelerated motion causes massive slowdown, I'll just post the card I already have here so you can take a look at the workaround.

It could be done even more directly and more clearly, but I am too lazy/busy to modify the code yet again right now.

Code relevant to the photography slowdown and to prevent the actual engine slowdown is in red. It should be noted, however, that events depending on the "frame" variable need to have further precautions that prevent that stuff from happening multiple times in a row should you decide to take a picture during that "frame".

Alternatively you can do it like blargel intended and simply use task-based scripting where you yield; during slowdown, but that method could cause minor imperfections in the patterns, I believe. Well, whatever.

Quote
script_enemy_main {
    #include_function ".\bosslib\Boss.dnh"

    let BossImage = GetCurrentScriptDirectory ~ "img\wriggle.png";

    let frame=0;
    let frame2=0;

    let cx=GetCenterX;
    let cy=GetCenterY;
    let gl=7;

   let damnspeed=0;

   let color1=[RED22, ORANGE22, YELLOW22, GREEN22, AQUA22, BLUE22, PURPLE22];
   let color2=[RED, ORANGE, YELLOW, GREEN, CYAN, BLUE, PURPLE];

   let flyangle=300;
   let erad=100;

   let yayarr=[true, true, true, true];

   task TYarr(lol){
      yayarr[lol]=false;
      while(damnspeed!=0){ yield; }
      yield;
      yayarr[lol]=true;
   }

    @Initialize {

   InitializeStbBoss;

        LoadGraphic(BossImage);

   Concentration01(60);
   SetX(GetClipMinX);
   SetY(GetClipMinY);
   SetStbMovePosition03(GetCenterX, GetClipMinY+130, 20, 8 );

    }

    @MainLoop {

   if(frame>0){damnspeed=GetGameSpeed; }

   if(yayarr[0]==true&&frame>0&&frame%60==0){
      bulletwave(0, 4, 90, 3, 0, 60, 2, 5);
      TYarr(0);
   }

   if(yayarr[1]==true&&frame>0&&(frame)%90==45){
      bulletwave(0, 2, 90, 3, 5, 60, 2, 5);
      TYarr(1);
   }

   if(yayarr[2]==true&&GetCurrentPicture>1&&frame%150==0){
      bulletwave(0, 3, 90, 3, 3, 60, 2, 10);
      TYarr(2);
   }

   if(yayarr[3]==true&&GetCurrentPicture>3&&frame%150==75){
      bulletwave(0, 3, 90, 3, 2, 60, 2, 15);
      TYarr(3);
   }

        SetCollisionA(GetX,GetY,24);
        SetCollisionB(GetX,GetY,24);

   if(damnspeed>=0){
      frame2+=1/(damnspeed+1);
   }
   frame=ceil(frame2);
        yield;

    }

    @DrawLoop {


        SetTexture(BossImage);
        SetGraphicRect(0, 0, 48, 64);
        DrawGraphic(GetX, GetY);
       
    }

    @Finalize {
        DeleteGraphic(BossImage);
    }


   function bulletwave(y, v, ang, phi, graph, n, maxs, gaps){
      let number=n;
      let parts=rand_int( ceil(-n/(gaps*2)), ceil(n/(gaps*2)) );
      while(number>0){
         parts--;
         if( parts < ceil(-n/(gaps*2)) ){ parts=ceil(n/(gaps*2)); }
         if(parts>0){
            WaveBullet(GetClipMinX+(GetClipMaxX-GetClipMinX)*number/n, y, v, ang, 360*maxs*number/n, phi, graph);
         }
         number--;
      }
   }

   task WaveBullet(x, y, v, ang, dir, phi, graph){


      let obj=ObjStbShot_Initialize(x, y, 0, ang, color1[graph], 0, 5, 5, color2[graph]);

      while(ObjStbShot_BeDeleted(obj)==false){


         if(damnspeed>=0){
            dir+=phi/(damnspeed+1);
            Obj_SetY(obj, Obj_GetY(obj)+v*0.5*(1+sin(dir))/(damnspeed+1) );
         }

         if(Obj_GetY(obj)>500){ Obj_Delete(obj); }

         yield;
      }
   }

}
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Demonbman on September 06, 2010, 12:44:55 PM
Thats helpful Iryan, but my problem is that I am using sin and cos in mine, yours responds to the Y, and I am having a devil's time trying to figure out how to make it work
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on September 06, 2010, 01:05:42 PM
Thats helpful Iryan, but my problem is that I am using sin and cos in mine, yours responds to the Y, and I am having a devil's time trying to figure out how to make it work
You don't know hot to get from my code to what you need?  :/

Replace...

Obj_SetY(obj, Obj_GetY(obj)+v*0.5*(1+sin(dir))/(damnspeed+1) );

with...

Obj_SetPosition(obj, Obj_GetX(obj)+v*cos(angle)/(damnspeed+1), Obj_GetY(obj)+v*sin(angle)/(damnspeed+1) );

In my original version, 0.5*(1+sin(dir)) was only there because of the way the bullets accelerate and decelerate in my card, so you can take that away and then simply insert the regular cos(angle) for x and sin(angle) for y in its place.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on September 08, 2010, 09:54:24 AM
http://www.mediafire.com/?pty329867yl584j

1 nonspell + 3 spells.

Very gimmicky and I don't know if it's balanced. All of them is designed to have 5 photos taken and they get harder as more photos are taken.
Also I assume the shotsheet folder is to be put in the boss folder. (Link on reply #231 (http://www.shrinemaiden.org/forum/index.php/topic,6073.msg382947.html#msg382947) on page 8 if you set it as 30 posts per page)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on September 08, 2010, 10:53:33 AM
When I implement it in the Photography engine and try to run it, it gives me an error because you have an #include function whose target file is not there.

  #include_function ".\scenedeclare\scenedeclare.txt"

There is no scenedeclare folder nor txt file in the boss folder.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on September 08, 2010, 10:57:49 AM
When I implement it in the Photography engine and try to run it, it gives me an error because you have an #include function whose target file is not there.

  #include_function ".\scenedeclare\scenedeclare.txt"

There is no scenedeclare folder nor txt file in the boss folder.

Oh that thing was written by Sercan I think it was posted somewhere in this thread. I don't know how to make it work so I just left it there without it doing anything :X

Fakeedit: http://www.shrinemaiden.org/forum/index.php/topic,6073.msg346633.html#msg346633 there it is
I think Sercan should update the opening post with all these resources already written (Scene declaration, his scene opening thing, the shotsheet, etc).

Realedit : Reuploaded the scripts without the scenedeclare #includefunction part.

This reminds me, I don't know if I am just not doing it right or it's the engine's problem but my scripts crash when I try to use Kyle's spellcard declaraction scripts and I can't get Sercan's spell opening to do anything either. >_<
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kingault on September 08, 2010, 11:30:54 AM
I'll get my cards done...
Just give me several weeks....
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on September 08, 2010, 11:36:44 AM
Idk. I never tried out any of the custom scene declaration scripts of anybody.  :derp:

So far, your noncard is simple but solid.
I like your first card, but the difficulty makes a ridiculous jump after the third picture, I believe. Wasn't able to take a fourth.
Your second card is okay, but this one also gets a little too fast for my taste. You had the player intended to stay out of the bullet box that forms, right?  :ohdear:
Your third card is... well, I don't like it. The gimmick is interesting, but the gameplay in which it results I find not really fun. It ends up with just you running around in small circles waiting for the camera to recharge. In that way, it is similar to Komachi's card in StB, only that had extra bullets to dodge while running in a large circle, whereas your card has very small circles with little room for error. You may want to try to replicate that effect, I think.


Now, I should have implemented the DVT shotsheet in my own attacks much sooner. I was under the impression that the triangle bullets were turning when they are not. That shouldn't be a problem, though, I can make them turn manually, afterall.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Thaws on September 08, 2010, 12:08:03 PM
Your third card is... well, I don't like it. The gimmick is interesting, but the gameplay in which it results I find not really fun. It ends up with just you running around in small circles waiting for the camera to recharge. In that way, it is similar to Komachi's card in StB, only that had extra bullets to dodge while running in a large circle, whereas your card has very small circles with little room for error. You may want to try to replicate that effect, I think.
Thanks for the comments.
This happens a lot to me because I tend to think of a gimmick then try to implement it into a spellcard. So as a result, it may turn out difficult and not fun at all. >_< I'll try to make amends to that card I guess...

Yea, my 2nd card was intended to have the player run out before the box forms, but they can quickly charge up to take a photo of the whole box and boss (which is why she's located in the middle) if they're at a high charge percentage. Again, the last one or two photo might be too difficult as I actually didn't manage to win any of the four attacks myself tbh... :ohdear:

The ridiculous jump in difficulty was kinda intended because it seemed to me in some scenes (especially later scenes in StB) the last one or two photos go insane XD. (Seamless Ceiling, Komachi's rain card, Suika's Ex-8 whatevernameitwas, etc)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on September 08, 2010, 12:09:59 PM
Wait. This can't be.

*rechecks*

DAMN IT!

 It looks like the triangle bullets have a graphic problem that is nigh invisible im windowed mode but readily apparent in fullscreen: there is a very fine line of the circle bullets in the shotsheet visible on the upward tip.  :(
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on September 08, 2010, 10:49:29 PM
Double post for great justice!


Got all four attacks implemented. Beta versions to be found attached to this post.

 :dragonforce:

I know that there is room for improvement on some of them, but I want to get them out and see what you think first. As I said, the triangle bullet graphics are a little off, but that is not an issue with the attack themself. You obviously need the DVT shotsheet folder inside the boss folder.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Infy♫ on September 10, 2010, 03:51:55 PM
i hope you guys let me take some more time, i'm really busy these days, but im not giving up.
that said, sure many people posted their stuff for the deadline
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on September 10, 2010, 04:57:56 PM
Well, I got 3 cards with phases, but they need serious polishing and they aren't implented into the engine and I have to get the shotsheet and change the bullets. So yeah...
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on September 10, 2010, 08:17:48 PM
If you have accelerating bullets, you will get massive slowdown after the transliteration unless you give the bullets "fake" speed instead. Since several people might be having problems with that, I'll just put here what I did in those situations.

Let's say you have a bullet that starts at v1 and accelerates to v2 during a timespan of tv frames.

Code: [Select]
task TAccShot(x, y, v1, v2, t, ang){
        let obj = ObjStbShot_Initialize(x, y, 0, ang, RED01, 5, 30, 8, RED]);

let v=v1;

while(Obj_BeDeleted(obj)==false){
if(GetGameSpeed>=0){

if(v<v2){ v= v+(v2-v1)/((GetGameSpeed+1)*(t)); }      // reverse the < if the bullet is decelerating instead
                if(v>v2){ v=v2; }                                                        // reverse the < if the bullet is decelerating instead

Obj_SetPosition(obj, Obj_GetX(obj)+va*cos(ang)/(GetGameSpeed+1), Obj_GetY(obj)+va*sin(ang)/(GetGameSpeed+1) );
}
Wait(1);
}
}
Change bullet graphics, color and score as you see fit, of course.


For those who'd like to play some of the cards here but don't know how:

- Download the StB engine, put the Photography folder into your standard danmakufu script folder
- Download the script files and place them in Photography\boss
- Download shotsheet (http://www.mediafire.com/?1m7y9cgiuucwgfs) and place the DVT_Shotsheet folder in Photography\boss
- Go to the Photography folder and open configMenus.dnh. Scrolling down, you will find long multidimensional arrays.
- In the Level2Strings array, replace the cirno1.dnh, letty1.dnh etc. file names with the name of the files you want to play.
- Start the StB engine in danmakufu, go to the Stage 2 levels and select the scene where you put the file name.

Please do this, we would like some feedback on our attacks, and this is a group endeavour, after all.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on September 11, 2010, 12:42:52 PM
I got configMenus.dnh in the Photography folder, but it doesn't appear when I go to the folder via Directory.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Iryan on September 11, 2010, 02:08:58 PM
I got configMenus.dnh in the Photography folder, but it doesn't appear when I go to the folder via Directory.
You need to open the configMenus.dnh with windows notepad, not with danmakufu. How else are you supposed to change the text in the file? <.<
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: KomeijiKoishi on September 11, 2010, 03:34:22 PM
You need to open the configMenus.dnh with windows notepad, not with danmakufu. How else are you supposed to change the text in the file? <.<
Sorry. I thought I was supposed to open the file with DNH. Stupid me -.-()
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on September 12, 2010, 02:20:34 PM
Quote from: #danmakufu
<CAsercan3> Mewkyuu ur the leader of dvt now
* * *
<~CAsercan3> cuz im done with the shit XD

Also, the deadline has already, well, died.
I'll happily extend it to, um, I dunno. Someone quickly say a date.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kingault on September 12, 2010, 05:20:33 PM
12/31/2999
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Suikama on September 12, 2010, 06:08:22 PM
12/31/2999
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kingault on September 12, 2010, 09:58:50 PM


Oh wait.
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on September 13, 2010, 12:28:22 AM
Sure. New deadline is then. Check back here when it passes lol.

Actually let's make it New Year's 2012. :V
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kingault on September 13, 2010, 12:44:29 AM
Wait, deadline for what?
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Chronojet ⚙ Dragon on September 13, 2010, 01:16:05 AM
Kingault, take a look at this. (http://www.shrinemaiden.org/forum/index.php/topic,6073.msg382393.html#msg382393)
Title: Re: 東方無名撮 ~ Danmaku Viewing Trip
Post by: Kingault on September 13, 2010, 01:41:40 AM
Crap.
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Infy♫ on September 14, 2010, 08:51:45 PM
oh look, the topic changed.
there's your deadline! in big letters!
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Kingault on September 14, 2010, 10:16:21 PM
I wonder if I can create a time machine in that time.....
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: DgBarca on September 15, 2010, 12:50:47 PM
I give up on my entry. Not enough time and no inspiration for that.
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Nimono on September 15, 2010, 04:37:33 PM
I don't have any inspiration or ideas, either, but I'll try to come up with something before november...
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: KomeijiKoishi on September 15, 2010, 05:58:01 PM
I just got up with an idea for my fourth and final card for this.

It'll involve a broken, golden bat.
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Danielu Yoshikoto on October 01, 2010, 12:13:15 PM
Sorry for update, but I think the deadline is very close now.

So erm...

Yeah... I?ve got nothing but some blue-prints for my spellcards, or atleast half of them.
Looks like I will drop out of this.

Oh well at least I have contributed something to this  :V
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: KomeijiKoishi on October 01, 2010, 02:08:52 PM
Um, we still have an entire month.
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Drake on October 01, 2010, 02:38:46 PM
Holy crap you guys is it really that hard to design a few damn spellcards in a month.
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: KomeijiKoishi on October 01, 2010, 06:14:04 PM
Holy crap you guys is it really that hard to design a few damn spellcards in a month.

I got ideas, but in the end, my cards end up being crap.
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Kingault on October 01, 2010, 06:15:47 PM
I got ideas, but in the end, my cards end up being crap.
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Drake on October 01, 2010, 06:27:19 PM
Then learn to "design patterns" instead of "brainstorm a gimmick".
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Danielu Yoshikoto on October 02, 2010, 09:41:26 AM
Um, we still have an entire month.

wow... that?s what I get for not looking at my computer clock the right way. Oh well... I guess I still won?t be able to do it anyways. Too lazy and can?t be bothered.
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Infy♫ on October 02, 2010, 10:04:40 AM
if you all drop out of this we might as well forget about this project.

dont make danmaku viewing trip y/n
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Kingault on October 02, 2010, 01:19:58 PM
if you all drop out of this we might as well forget about this project.

dont make danmaku viewing trip y/n


There's still hope!

You, the player, can make all the spellcards for us!
I'm too busy trying to make a IWBTG clone.
Turns out there's already a Touhou version of it...

DAMNIT!
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Iryan on October 02, 2010, 03:39:54 PM
I have travelled two weeks into the future to tell you:

Holy crap you guys is it really that hard to design a few damn spellcards in several months?!

If you only get crap, then present at least the crap you got. Maybe it is salvageable, maybe not, but at least you show us that you have DONE something.

There's plenty of ways to get inspiration:
Screw around with maths, especially trigonometrical functions.
Listen to inspiring music.
Play some other danmaku games.
Look at your character's design and abilities, look at related articles at wikipedia and gather flashy words, concepts and references for top-down design.

You don't have to craft the philosopher's stone here. Just make it difficult but fair without too much reliance on memorization, and you've got something.

Please.  :(
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Kingault on October 03, 2010, 01:36:07 PM
I have travelled two weeks into the future to tell you:

If you only get crap, then present at least the crap you got. Maybe it is salvageable, maybe not, but at least you show us that you have DONE something.

There's plenty of ways to get inspiration:
Screw around with maths, especially trigonometrical functions.
Listen to inspiring music.
Play some other danmaku games.
Look at your character's design and abilities, look at related articles at wikipedia and gather flashy words, concepts and references for top-down design.

You don't have to craft the philosopher's stone here. Just make it difficult but fair without too much reliance on memorization, and you've got something.

Please.  :(

Well, seeing as I gave up on my script barely anyone knows about, I might as well submit the cards I made for that.
Gimme a day or two.
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: KomeijiKoishi on October 14, 2010, 10:57:24 AM
Here you got at least three of my cards. (http://www.mediafire.com/?9gqoyujoz504nh7) I changed the shotsheet already, so I only need somebody to insert them into the engine, 'cause I coded the phases as seperate spell cards.

Now I have to start designing a Falcon Punch card  :V
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Chronojet ⚙ Dragon on October 14, 2010, 03:05:40 PM
Now I have to start designing a Falcon Punch card  :V
Use one of Suika's moves as a base :V
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Danielu Yoshikoto on October 29, 2010, 04:24:33 PM
Deadline is close, again.

Btw... do we have to have Engine finished cards yet, or just bases?

Since I actually have some spellcard Ideas writen down and ready to go on a papersheet (as in, Barrage X appears in range "here" and "there", has ** amounts of bullets and is an expanding Ring.)
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Nimono on October 29, 2010, 04:52:20 PM
Yeah, it looks like I'm not going to be done in time. I have no ideas whatsoever, and I don't have many usable cards at the moment since I seem to enjoy using lasers a lot. Sorry. I do have 3 usable cards, though! ...IIRC.
Title: Re: Danmaku Viewing Trip (DEADLINE FOR SCRIPT SUBMISSION IS 1NOVEMBER! (東方無名撮)
Post by: Kingault on October 30, 2010, 11:19:02 PM
Crap, the deadline is tommorow.
And I only have 2/3 Alpha Stage cards done.