Level 1Oh yeah level 1 is the bro level 8)
-Suikama
-Johnny Walker
Oh yeah level 1 is the bro level 8)
Sorry Suikama but I'm out from this. Can you take me away from the list, Sercan? If you like my sprite designs (CtC style), I can help with some spriting...W-walker!? What is the meaning of this!? Are you cheating on me? ;_;
W-walker!? What is the meaning of this!? Are you cheating on me? ;_;You ran out of bros, bro.
You ran out of bros, bro.:colonveeplusalpha:
What about this Suekoma? (http://www.mediafire.com/imageview.php?quickkey=zyymzn2nykj)Aw I can't use huh what's sprite of me?
and patrick alexander, i couldnt find your preferred stage anywhere, so i put you there. wanna change?
Kay, I updated the thread. Added links to character cutins.
there is 1 slot left, in stage 1 :O
take it while you can!!!
also, I hope this is better than the previous thread (???)
else these guys will get you (http://wallpapers-diq.net/wallpapers/15/Mallard_Duck%2C_Tel-Aviv_Neighbourhood%2C_Israel.jpg)
else these guys will get you (http://wallpapers-diq.net/wallpapers/15/Mallard_Duck%2C_Tel-Aviv_Neighbourhood%2C_Israel.jpg)
you can not use curvy lasers :(
and Johnny Walker, will you do all sprites?
THREAT LEVEL :I will fight youHIGHER THAN SUIKAMA'S
made new images. first one is the title screen background, second one is for the rest (music room, help screen, scene select)
So since I'm stage 1 should I have a tutorial stage like MInoriko?
Edit: Ohwait. I just reread the OP, are people still supposed to be making their own spellcards? Because if they can't I'm not as interested :<Yes, you make your own spellcards o.o;
and Johnny Walker, will you do all sprites?foremoster is you character a guy?Now it's not :V
- So, we made normal spell cards and you guys will turn it into a *Shoot the bullet* version right?
- If not, may I see an example spell card ? :ohdear:
Hi, can I be the other stage 1 boss?yes you are my bro
I don't use Danmakufu much but I'm probably familiar enough with it to make myself some derpy stage 1 cards. I have experience making joke danmaku, Suikama would know!
Edit: Ohwait. I just reread the OP, are people still supposed to be making their own spellcards? Because if they can't I'm not as interested :<
http://s477.photobucket.com/albums/rr139/namethecool/Games/?action=view¤t=Meh.jpg(http://i40.tinypic.com/10fot2s.png)
Ability: Manipulation of memories (eg read and replace a person's memories.)
Oh great...Oh, speaking of spells...
My Character was going to have Spellcards like: "Unknown Memory [Sliding Down The Mt.Blanc]".
Looks like I need to find something other for Liz then...
I have one important question: Does anyone here draw characters that are male? I personally don't want a female character representing an OC of mine, as I like to be known as who I am, and I see no reason to pretend to be what I am not. I am male- I'd greatly appreciate it if someone would help me with this. (My drawing stinks.)I think it was stated in the former topic that your character has to be female.
I have one important question: Does anyone here draw characters that are male? I personally don't want a female character representing an OC of mine, as I like to be known as who I am, and I see no reason to pretend to be what I am not. I am male- I'd greatly appreciate it if someone would help me with this. (My drawing stinks.)Oh, I got the same problem, that's why I created another OC to replace who I intended to use* for this project.
Does the StB engine support custom spell card name things?
if not, someone could just make an script whice will just load the spellcard line and it´s name onto the screen, or something like that.
I think it was stated in the former topic that your character has to be female.I really hope that gets abolished, then, because I don't really have (or want) any female OCs, and I don't want people turning mine into female characters just for this. I'm male, darn it- I'd like to be represented as such. :(
I really hope that gets abolished, then, because I don't really have (or want) any female OCs, and I don't want people turning mine into female characters just for this. I'm male, darn it- I'd like to be represented as such. :(We should have some petition to sign and show WL.
We should have some petition to sign and show WL.
All in favour, quote this post.
We should have some petition to sign and show WL.Quoted. We're not making an official Touhou game, so why would we have to restrict ourselves to only female characters? Plus, look at UFO- Unzan is male, even if he's not humanoid, and ZUN wanted to have Byakuren's BROTHER be the final boss originally, or so I heard. So why not? :D
All in favour, quote this post.
Quoted. We're not making an official Touhou game, so why would we have to restrict ourselves to only female characters? Plus, look at UFO- Unzan is male, even if he's not humanoid, and ZUN wanted to have Byakuren's BROTHER be the final boss originally, or so I heard. So why not? :D
We should have some petition to sign and show WL.
All in favour, quote this post.
I really hope that gets abolished, then, because I don't really have (or want) any female OCs, and I don't want people turning mine into female characters just for this. I'm male, darn it- I'd like to be represented as such. :(An OC is not (necessarily) you. If you don't want it to be a representation of you, then create a new character who isn't you and don't give them the same name.
An OC is not (necessarily) you. If you don't want it to be a representation of you, then create a new character who isn't you and don't give them the same name.True dat.
It's... really not that hard.
can't we just say everyone's bisexual? :VWouldn't the correct term be Hermaphrodites?
noOr this
everyone is DISCOSEXUAL
I think it's unfair to depict those who want to decide their own gender as being the unreasonable ones here. Why -must- everyone be female? You let them make their own characters. Let them decide their gender. Most'll pick female anyway.I don't think anybody's acting too seriously at this point on the 'all female' side of this argument.
I hope they're sexy. :3Mine are never sexeh :derp:
Ehhh. I'm sick of reading these arguments, so sure, you can use male characters. :<
Meet Half-Completed Etchel (sorry again). Working warmly in the remaining frames.oh god that's awesome :*
Edit: Mediafire shows some garbage on the picture :/is that the weird dust-like stuff and box-like stuff on the 2nd left and 2nd right movement frames?
i think we're full now. if you don't tell me in which stage you want to be placed i'll select one randomly :o :getdown:In StB 1, EX had 8 scenes, with 4 characters, so like, I'd like to have Rekisiju and Mikarei on EX, I'll make 2 for each of them.
btw... with the characters there are right now we have 28 characters and 3*9 is 27... oh wait.Nah. I could have one of my chars have 1 spell, and the other character has one spell. And THEN for a 3rd spell, I could have them team up.
so yeah... either Tengukami has no KS Spell or Mewkyuu,s other character has no spell.
Wait... how about Mewkyuu,s Character teaming up like Mai and Yuki for the KS Spellcard.
Nah. I could have one of my chars have 1 spell, and the other character has one spell. And THEN for a 3rd spell, I could have them team up.
I have an wierd Idea.I like this idea, but the KS stages wouldn't need to have the exact same amount of spells each, would they? If Mewkyuu didn't want to combine his characters into one spell, we could always give Level-KS3 10 spells instead of 9, right? As has been stated before, this isn't ZUN's work. It's not StB, it's not DS- we don't HAVE to restrict ourselves to the exact limits those games had. :D
How about three more levels titled "Kaleidoscope 1", "Kaleidoscope 2" and "Kaleidoscope 3"
It?s kind of a stupid Idea.
But then we can make a real hard "Last Word"-like Collection for our character(s) having a personal hellride and making all three levels available after beating 100% of the Spellcards from level 1-EX.
I mean... it?s at least an Idea and this hasn?t been in StB or DS yet.
btw... with the characters there are right now we have 28 characters and 3*9 is 27... oh wait.
so yeah... either Tengukami has no KS Spell or Mewkyuu,s other character has no spell.
Wait... how about Mewkyuu,s Character teaming up like Mai and Yuki for the KS Spellcard.
Wait I am over anylizing this... we should discuss this first, right?
So if I understand correctly, this would entail making extra-difficult spellcards?Yes, Last Word difficulty.
after beating 100% of the Spellcards from level 1-EX.this could be improved on :V
someone could just make an script whice will just load the spellcard line and it?s name onto the screenshould I make this, or not? :/ If so, can anyone suggest a nice font to use? :V or are we just gonna use the normal ZUN font (don't even know what it's called :V)
I like the idea... but I think this could be improved on :VThough "clearing all scenes from 1-EX" sounds reasonable...
maybe you unlock a certain boss' "last word kaleidoscope spell card" after defeating all of his/her scenes, or something... but having to beat all scenes to unlock every kaleidoscope spell card all at once doesn't seem like a good idea to me :o
If so, can anyone suggest a nice font to use? :V or are we just gonna use the normal ZUN font (don't even know what it's called :V)ZUN's font sounds ok. I think you could make the thing.
Instead of unlocking them all at once, you could unlock them once you get a good enough score on the particular character's spells?:V Sure, but this will probably take some coding. Also, what if say, you get a high score for Mikarei's spell(s) before you highscore Chie's? There's gonna be a gap right there where Chie's LW scene should be, which I imagine will look really weird.
:V Sure, but this will probably take some coding. Also, what if say, you get a high score for Mikarei's spell(s) before you highscore Chie's? There's gonna be a gap right there where Chie's LW scene should be, which I imagine will look really weird.Not really... Imagine Spoiler level in DS... aya's levels are locked before you beat hatate's...
Not really... Imagine Spoiler level in DS... aya's levels are locked before you beat hatate's...So basically we just have to beat each character's LWs in order (Like, St1 boss 1, St1 boss2, St2 boss1, St2 boss2, St3 boetc.
So basically we just have to beat each character's LWs in order (Like, St1 boss 1, St1 boss2, St2 boss1, St2 boss2, St3 boetc.
Hey nice! This could be a nice good Photo theme 2. Who agrees?
Exporting the Song I remixed now, it takes so effing long...
Song finally exported since some time ago.
>DOWNLOAD< (http://www.mediafire.com/download.php?jynwzmzmzij) (MediaFire)
I am not satisfied with this remix. Maybe it?s just because it sounds like something I never heard before.
I think I should change the "Organ-3 rockn" to something else, it just sounds so wierd.
Btw... The song is a remix of an WIP Shooting Game by a friend. The Beta Soundtrack was inspired by clasic Shoot?em?ups, thats why this probatly doesn?t sound fitting for DVT.
Hey nice! This could be a nice good Photo theme 2.
i think it sounds kinda bad to be honest...
how about abolishing mewkyuu's second character.This. According to the opening post, people can have a second character, but only if there's an empty slot and only once they've actually completed all their spellcards and stuff.
there's no fucking place for it anyway :|
oh, and we're gonna use walfas images as cutins. so please edit your walfas pictures by removing all white around it, as well as text.(http://img36.imageshack.us/img36/3184/shochiayumikata.png)
oh, and we're gonna use walfas images as cutins. so please edit your walfas pictures by removing all white around it, as well as text.
kingault, ohairi kudasai?
(http://dl.dropbox.com/u/4176466/ohairikudasai.png)
uhhhh... about the spell declare... I'm too lazy to bother making a completely new font sheet just for this, so can I just use one of the fonts in ascii.png? even though they kind of suck and are squares :V also, characters+numbers+what symbols should be in it? :/Hmmmmmm.
Hmmmmmm.
What symbols should be in it??
Probably the letters with the accents and stuff above/below them.
Also, if it's not too time-consuming, both sets of a-i-u-e-o's.
shh, i got nothing but paint.net :|HOLY FREAK. PAINT.NET CAN DO THAT!?
which sucks when it comes to things like this.
but it is very useful for things like
(http://dl.dropbox.com/u/4176466/stgframe2.png)
HOLY FREAK. PAINT.NET CAN DO THAT!?^ This. o-o
script_enemy_main {
#include_function ".\bosslib\Boss.dnh"
let imgBoss = GetCurrentScriptDirectory ~ "img\Catplanet.png";
let BossCutIn = GetCurrentScriptDirectory~"\boss.png";
let Frame = -120;
let Rotate = 0;
let AngA = -90;
let AngB = -90;
let AngC = -90;
let AngD = -90;
let AngE = -90;
let AngF = 0;
let Amount = 1;
let Attemp = 0;
let MinRn = 0;
let MaxRn = 0;
let ExDANMAKU = GetCurrentScriptDirectory~"DVT.txt";
@Initialize {
InitializeStbBoss;
LoadGraphic(imgBoss);
SetTexture(imgBoss);
SetGraphicRect(0, 0, 56, 56);
SetX(GetClipMinX);
SetY(GetClipMinY);
SetStbMovePosition03(GetCenterX, GetClipMinY+130, 20, 8);
LoadUserShotData(ExDANMAKU);
FakeMainLoop;
}
@MainLoop {
yield;
}
@DrawLoop {
DrawGraphic(GetX, GetY);
}
@Finalize {
if(GotSpellCardBonus){
PlaySE(GetCurrentScriptDirectory~"SFX\SpellBonus.wav");
}
}
task FakeMainLoop {
loop {
if(Frame==0){
Attack;
}
if(Frame==2){
Frame=-1;
Attemp++;
}
if(Attemp==45){
Circle;
Attemp=0;
SetStbMovePosition03(GetClipMinX+rand(20, 300), GetClipMinY+rand(20, 200), 20, 5);
}
Frame++;
Wait(1);
}
}
task Attack {
Bullets1(GetX, GetY, AngA, 17, RED);
AngA=AngA+rand(5,10);
if(GetCurrentPicture>=1){
Bullets1(GetX, GetY, AngB, 11, YELLOW);
AngB=AngB+rand(6,12);
}
if(GetCurrentPicture>=2){
Bullets1(GetX, GetY, AngC, 28, GREEN);
AngC=AngC+rand(4,8);
}
if(GetCurrentPicture>=3){
Bullets1(GetX, GetY, AngD, 37, CYAN);
AngD=AngD+rand(3,6);
}
if(GetCurrentPicture>=4){
Bullets1(GetX, GetY, AngE, 7, PURPLE);
AngE=AngE+15;
}
}
task Circle {
loop(50){
Bullets2(GetX, GetY, AngF);
AngF=AngF+360/50;
}
}
task Bullets1(x, y, angle, colorshot, particle){
let obj = ObjStbShot_Initialize(x, y, 3, angle, colorshot, 0, 50, 8, particle);
}
task Bullets2(x, y, angle){
let obj = ObjStbShot_Initialize(x, y, 1, angle, 50, 0, 50, 8, ORANGE);
}
}
thanks go to nimble, azure and google images.
i did a loading screen BG, title screen BG, scene select BG, and STG frame...
now, which background graphics do we still need?
I just had a very weird idea...
A KATAMARI SPELL CARD!
You mean like a Katamari rolling around the gameplay field collecting up ALL (User and Boss) Bullets and getting bigger and bigger and bigger and bigger and bigger and oh sh- *ZUN*More like "The boss becomes the Katamari, bullets are randomly spawned and every bullet the boss collects gets glued to it".
[Do you continue?]
We may use Thaws' shot sheet. So we will, right?
;_; Why does nobody love me!?Aw, don't feel bad. We can settle this like we always do,
SERIOUSLY... I wasted like so many hours on that stupid Shotsheet I made SPECIALLY, ONLY for Danmaku Viewing Trip, and people don?t even care!?
seriously!?!?
You know what... I don?t care anymore... Go ahead... do what you want... I don?t feel like doing anything for this anyone... (besides those stupid 3 Spellcards)
;_; Why does nobody love me!?I think I'll vote for Danieru's shotsheet this time. I fear people who will be using the delay-cloud-ish bullet graphics in their danmaku.
SERIOUSLY... I wasted like so many hours on that stupid Shotsheet I made SPECIALLY, ONLY for Danmaku Viewing Trip, and people don?t even care!?
seriously!?!?
You know what... I don?t care anymore... Go ahead... do what you want... I don?t feel like doing anything for this anyone... (besides those stupid 3 Spellcards)
I think the bullets on the sheet need to be placed a bit futher or else there'd be some weird pixels of other colours appearing in danmakus (like the red bullets in your screenshot)... I think.Yes, that is a problem. Just space the bullets out two or three pixels apart from each other and it should work fine, though. Plus make sure the image's dimensions are a power of 2. Other than that, I love that shotsheet and think it should be used here.
Also, can we have small/medium sized ADD blend round bullets :V. They're so great for spawning in a bunch and they blend into each other like a big lump of white and so the player would rage. :getdown:- Eighty Million Oni Parade The Night
what if we add some bullets from thaws' sheet to danielu's? that'd be great :D
Well, I guess the best place to start is making impossimaku. :3Make it Mew⑨ difficulty. :3 [/selfpromotion]
Well; I got somewhat of a blocade, too, but I have two cards somewhat finished and now try to figure out how to make that katamari card. Is somebody interested in testing the two I have already laying around?
All I need is some good ideas...
My problem is that I have ideas but I'm not good enough to actually make them.No, but the deadline for submitting the cutins and stuff for your character will be
That said, I'm having a somewhat tricky time making the spellcards I want to. Does this project have a deadline that I should be considering?
Fumei AkumaI know full well what that means :V
Also, I need to know what you all think of the scripts I made.
Demon Fanged Spread - Pretty Neat Attack, but otherwise boring. You can stay at the bottom of the screen and just move a bit to the left or a bit to the right to dodge the fangs, and then run up inbetween the delay. I also don't see how this gets harder, the time inbetween bursts decreases, and thats about it.
Fighting in Shibuya - I need to stop laughing long enough to write a review for this, the music got to me. *ahem* The attack is pretty boring, only having to dodge the Green bullets and the purple arrowheads. Perhaps, add an extra wave that appears kinda rapidly? And the boss is hardly a threat, make it one 8) . ooops looks like you need more candycanes :P
Originally, I wanted to spread circles all over the screen instead of the green wave, but it could randomly kill you because rand(GetClipMinX, GetClipMaxX) and rand(GetClipMinY, GetClipMaxY) don't exclude GetPlayerX and GetPlayerY D8
let x=rand(GetClipMinX, GetClipMaxX);
let y=rand(GetClipMinY, GetClipMaxY);
while(((GetPlayerX-x)^2+(GetPlayerY-y)^2)^0.5<50){
x=rand(GetClipMinX, GetClipMaxX);
y=rand(GetClipMinY, GetClipMaxY);
}
ring(x, y);
it checks if the spawn point is less than 50 pixels from the player, if it is, it randomizes everything again, otherwise, it shoots the rings... change the distance if you want, etc...
(http://dl.dropbox.com/u/4176466/DVTlogo.png)Loading screen?
do you guys know any possible use for this image? I was bored.
Loading screen?We already have a loading screen :<
Dunno. Or we can use it for like, the menu and stuff, and maybe even the ending.
DennisLol and I won't be helping with the project anymore due to circumstances.Wait, two people are dropping out?
Sorry for the inconvenience. *deep bow*
May I join my forces with Iryan, if s/he allows me to?Right now, I don't see why not. :P
make your spellcards with the engine
make your spellcards with the engine
http://www.mediafire.com/?dy3mztmqymtI still wanna know if Fighting in Shibuya is now good enough for the game...
I like it a bit, but, theres a red dot where the purple arrowheads come from, is that supposed to be thereIt's because I'm summoning these bullets with CreateShotA.
It's because I'm summoning these bullets with CreateShotA.
It's because I'm summoning these bullets with CreateShotA.
Create Shota....
(http://img.photobucket.com/albums/v163/Gamer674G/oh_you.jpg)Shotas vs Lolis! :3
why the fuck does everyone forget to mention in what stage they want to be, while they write a pagelong bio about their character? :|
You know, I think we need a little bit of clarification here. Te following question goes to everyone working on the project:Actually this is a particular good question and one that I don't think got sorted out last time anything similar was brought up.
Do you want this to be a serious project that is expect to actually be of good quality from start to finish, or do you want this to be a happy-go-lucky project where quality of the game is secondary to you being part of the project? :/
Because quite a lot of the stuff presented so far looks like it is leaning heavily towards the latter, while I am very much on the side of the former.
:derp:
The main problem would be to have all the boss sprites be in a similar style and quality. We can't have CtC-like sprites, RPG-maker-esque sprites and something like THE SUEKOMA sprite in the same game. :/Hey the actual Touhou games have things like pictures of real cats in the background and this (http://touhou.wikia.com/wiki/Double_Spoiler%3A_Level_EX_Spell_Cards#Spell_Card_EX_-_1)
Hey the actual Touhou games have things like pictures of real cats in the background and this (http://touhou.wikia.com/wiki/Double_Spoiler%3A_Level_EX_Spell_Cards#Spell_Card_EX_-_1)And this relates to the sprites in the games how exactly? :/
Well if you want sprites in particular, look at the ones in stb, the quality varies quite a bitDo they vary this much?
those look REALLY creepy :O:X
:XDo you mind if I ask Johnny Walker?
Do you mind if I ask Johnny Walker?We don't. The question is: Does Walker mind?
We don't. The question is: Does Walker mind?I wrote him a message for now. After all, he offered making sprites after he didn't want to make spell cards.
When in doubt, I'd rather use sprites of higher quality, and those of Walker look really good but still look as if I could imitate a similar style if I spend 20x as much time on a sprite as he doas. :V
Do they vary this much?:3
http://desmond.yfrog.com/Himg94/scaled.php?tn=0&server=94&filename=ssprites.png&xsize=640&ysize=640
Do you want this to be a serious project that is expect to actually be of good quality from start to finish, or do you want this to be a happy-go-lucky project where quality of the game is secondary to you being part of the project?
[20:36] <Mewkyuu> Who thinks we should keep DVT? Who thinks we should dump DVT for our other project?
[20:38] <@Azure> We should keep it, but get everyone to work faster.
[20:38] <@Azure> Give them a deadline.
[20:39] <Mewkyuu> How about Christmas?!
[20:39] <Mewkyuu> If all of us even celebrate Christmas.
[20:39] <@Azure> That's too far away.
[20:39] <Demonbman> Christ-
[20:39] <Demonbman> yeah, what Azure sad
[20:39] <Demonbman> said*
[20:39] * Azure is sad
[20:39] <Demonbman> I'd say, no later than October
[20:40] <Demonbman> It was a mistake Azure
[20:41] * Mewkyuu flops down on the ground and signs
[20:41] <Mewkyuu> How about we have the start of school?
[20:42] <Mewkyuu> Like once school starts for each person, they have to have sent their script set.
[20:42] <@Azure> That's a very arbitrary deadline.
[20:42] <Mewkyuu> :|
[20:42] <Mewkyuu> Hm...
[20:42] <Mewkyuu> How about September 9?
[20:43] <@Azure> That should work.
[20:43] <@Azure> Put it in big bold red letters in the thread.
[20:43] <Mewkyuu> Great.
[20:43] <Mewkyuu> I will! Thank you, Azure!
A link to the shot sheet and a set of standarized sound effects would be nice too (there are too many SFX in those links...i think a good idea would be to upload a file with the ones the developers are more comfortable withSums up why I haven't started working (and not much inspiration XDXD).
Sums up why I haven't started working (and not much inspiration XDXD).
Err.. I know I kinda upset Danielu earlier, but is he still working on the shotsheet/does he need help or anything... :ohdear:
Scripts mean just the attacks, right? (Implying we deal with sprites and background, etc later?)
hey Thaws!So uh, there's 214 bullets in that one already so I should choose around 40 to add?
Please complete this (http://img84.imageshack.us/img84/8893/dvtbulletspart1.png) shotsheet with your bullets (to lazy to try and find a way to finish the last bullets or what to add delete)
So uh, there's 214 bullets in that one already so I should choose around 40 to add?erm... actually delete the bullets that seem unnessecery (like the peanuts ones and add more) or make two txt. files, with around 100 on both being the same (the normal ones like pellet, round, bubbles and so on) , and the rest being different for each sheet.
Also, when I write the shot data, the id should start from 215?
Is how my bullets are not in dimensions of power of 2s a problem?
erm... actually delete the bullets that seem unnessecery (like the peanuts ones and add more) or make two txt. files, with around 100 on both being the same (the normal ones like pellet, round, bubbles and so on) , and the rest being different for each sheet.Hmm.. so I take it you haven't had the shotdata done right?
:ohdear: Over two hundred rects to set. :ohdear:can we split some of the work XD
上げI'm sitting in Oxford till 23rd. Though I've started working on a Kuzuryusen-esque attack...
Guys, why aren't you all working on the project? The deadline is September 9th, if you didn't remember.
A month isn't a lot of time, if you ask me.
A month
I script her with normal dnh instead of StBengine because don't have any player character to test TwT/
Also, people have apparently forgotten about this game. Wasn't schedule set for September 9th?
The engine comes with a playable Aya Chara.
Aya cha' that include with StB engine can't take a shot TwT/Either you got yourself a really outdated version, or you are doing it wrong. :derp:
Due to lack of control of the bullets I am not able to create any of the spellcards that I had Originally planned. Oh, and Sercan, Why didn't you tell me you downgraded me to Stage 1?
Due to lack of control of the bullets I am not able to create any of the spellcards that I had Originally planned.Since the problem seems to be the same I myself had, i.e. making bullets with accelerated motion causes massive slowdown, I'll just post the card I already have here so you can take a look at the workaround.
script_enemy_main {
#include_function ".\bosslib\Boss.dnh"
let BossImage = GetCurrentScriptDirectory ~ "img\wriggle.png";
let frame=0;
let frame2=0;
let cx=GetCenterX;
let cy=GetCenterY;
let gl=7;
let damnspeed=0;
let color1=[RED22, ORANGE22, YELLOW22, GREEN22, AQUA22, BLUE22, PURPLE22];
let color2=[RED, ORANGE, YELLOW, GREEN, CYAN, BLUE, PURPLE];
let flyangle=300;
let erad=100;
let yayarr=[true, true, true, true];
task TYarr(lol){
yayarr[lol]=false;
while(damnspeed!=0){ yield; }
yield;
yayarr[lol]=true;
}
@Initialize {
InitializeStbBoss;
LoadGraphic(BossImage);
Concentration01(60);
SetX(GetClipMinX);
SetY(GetClipMinY);
SetStbMovePosition03(GetCenterX, GetClipMinY+130, 20, 8 );
}
@MainLoop {
if(frame>0){damnspeed=GetGameSpeed; }
if(yayarr[0]==true&&frame>0&&frame%60==0){
bulletwave(0, 4, 90, 3, 0, 60, 2, 5);
TYarr(0);
}
if(yayarr[1]==true&&frame>0&&(frame)%90==45){
bulletwave(0, 2, 90, 3, 5, 60, 2, 5);
TYarr(1);
}
if(yayarr[2]==true&&GetCurrentPicture>1&&frame%150==0){
bulletwave(0, 3, 90, 3, 3, 60, 2, 10);
TYarr(2);
}
if(yayarr[3]==true&&GetCurrentPicture>3&&frame%150==75){
bulletwave(0, 3, 90, 3, 2, 60, 2, 15);
TYarr(3);
}
SetCollisionA(GetX,GetY,24);
SetCollisionB(GetX,GetY,24);
if(damnspeed>=0){
frame2+=1/(damnspeed+1);
}
frame=ceil(frame2);
yield;
}
@DrawLoop {
SetTexture(BossImage);
SetGraphicRect(0, 0, 48, 64);
DrawGraphic(GetX, GetY);
}
@Finalize {
DeleteGraphic(BossImage);
}
function bulletwave(y, v, ang, phi, graph, n, maxs, gaps){
let number=n;
let parts=rand_int( ceil(-n/(gaps*2)), ceil(n/(gaps*2)) );
while(number>0){
parts--;
if( parts < ceil(-n/(gaps*2)) ){ parts=ceil(n/(gaps*2)); }
if(parts>0){
WaveBullet(GetClipMinX+(GetClipMaxX-GetClipMinX)*number/n, y, v, ang, 360*maxs*number/n, phi, graph);
}
number--;
}
}
task WaveBullet(x, y, v, ang, dir, phi, graph){
let obj=ObjStbShot_Initialize(x, y, 0, ang, color1[graph], 0, 5, 5, color2[graph]);
while(ObjStbShot_BeDeleted(obj)==false){
if(damnspeed>=0){
dir+=phi/(damnspeed+1);
Obj_SetY(obj, Obj_GetY(obj)+v*0.5*(1+sin(dir))/(damnspeed+1) );
}
if(Obj_GetY(obj)>500){ Obj_Delete(obj); }
yield;
}
}
}
Thats helpful Iryan, but my problem is that I am using sin and cos in mine, yours responds to the Y, and I am having a devil's time trying to figure out how to make it workYou don't know hot to get from my code to what you need? :/
When I implement it in the Photography engine and try to run it, it gives me an error because you have an #include function whose target file is not there.
#include_function ".\scenedeclare\scenedeclare.txt"
There is no scenedeclare folder nor txt file in the boss folder.
Your third card is... well, I don't like it. The gimmick is interesting, but the gameplay in which it results I find not really fun. It ends up with just you running around in small circles waiting for the camera to recharge. In that way, it is similar to Komachi's card in StB, only that had extra bullets to dodge while running in a large circle, whereas your card has very small circles with little room for error. You may want to try to replicate that effect, I think.Thanks for the comments.
task TAccShot(x, y, v1, v2, t, ang){
let obj = ObjStbShot_Initialize(x, y, 0, ang, RED01, 5, 30, 8, RED]);
let v=v1;
while(Obj_BeDeleted(obj)==false){
if(GetGameSpeed>=0){
if(v<v2){ v= v+(v2-v1)/((GetGameSpeed+1)*(t)); } // reverse the < if the bullet is decelerating instead
if(v>v2){ v=v2; } // reverse the < if the bullet is decelerating instead
Obj_SetPosition(obj, Obj_GetX(obj)+va*cos(ang)/(GetGameSpeed+1), Obj_GetY(obj)+va*sin(ang)/(GetGameSpeed+1) );
}
Wait(1);
}
}
Change bullet graphics, color and score as you see fit, of course.I got configMenus.dnh in the Photography folder, but it doesn't appear when I go to the folder via Directory.You need to open the configMenus.dnh with windows notepad, not with danmakufu. How else are you supposed to change the text in the file? <.<
You need to open the configMenus.dnh with windows notepad, not with danmakufu. How else are you supposed to change the text in the file? <.<Sorry. I thought I was supposed to open the file with DNH. Stupid me -.-()
<CAsercan3> Mewkyuu ur the leader of dvt now
* * *
<~CAsercan3> cuz im done with the shit XD
12/31/2999
Holy crap you guys is it really that hard to design a few damn spellcards in a month.
I got ideas, but in the end, my cards end up being crap.
Um, we still have an entire month.
if you all drop out of this we might as well forget about this project.
dont make danmaku viewing trip y/n
Holy crap you guys is it really that hard to design a few damn spellcards in several months?!
I have travelled two weeks into the future to tell you:
If you only get crap, then present at least the crap you got. Maybe it is salvageable, maybe not, but at least you show us that you have DONE something.
There's plenty of ways to get inspiration:
Screw around with maths, especially trigonometrical functions.
Listen to inspiring music.
Play some other danmaku games.
Look at your character's design and abilities, look at related articles at wikipedia and gather flashy words, concepts and references for top-down design.
You don't have to craft the philosopher's stone here. Just make it difficult but fair without too much reliance on memorization, and you've got something.
Please. :(
Now I have to start designing a Falcon Punch card :VUse one of Suika's moves as a base :V