I know for a fact that that is a lie. The attack will knock you out of that loop during the back dash part.Again, replay.
And how does one avoid getting hit during Supermassive Conflageration, hmm?
Oh Donut. No one plays IaMP for it's story mode.
Shouldn't it still be in the recycling bin?Saved over, not deleted. Instead of clicking "..." I clicked "New" without even realizing it :c
WTF @ Double Pain
You obviously can't graze (Double Pain)Protip: Ghosts are classified as bullets.
Komachi's second spell card: This one really confused me after going at it in spell practice. It seems self-explanatory: Don't get caught in the purple fog and dash to avoid the incoming aerial strike. The problem is that I proceeded to evade the fog, dashed...and kept getting hit. No matter how many times I tried, I could not outrun the attack. It being unblockable makes this seem like an undodgeable attack. Yet sometimes when I'm caught in the fog and am just dashing madly I mysteriously dodge it. o_O I'm just confused.Story Mode Newbie coming through (in other words, me).
Reached Iku's LOL LIGHTNING last spell card before losing my last life.
But that doesn't seem to work. :| I'll try it just for you though.If it doesn't work, then you're (still) doing one of the following things:
Also I apprently need help on Reimu's second spell card too. :(My method is hard to explain :V
Reached Iku's LOL LIGHTNING last spell card before losing my last life.
WELCOME TO HELL
If it doesn't work, then you're (still) doing one of the following things:
- You're still in the purple field, so the quick dash doesn't go very far
- You're still dashing too early
- You're dashing too late
- You're backdashing
Hmm. I seem to have covered up that problem with Komachi's second by simply doing well enough on the rest of her to not die....
The one biggest obstacle I'm having now is Tenshi's third spell card, I'm dead serious.Yeah, well I can't even get past Komachi without expending all continues + all lives, so there.
The one biggest obstacle I'm having now is Tenshi's third spell card, I'm dead serious. :| At this point I never have any spell cards left.(http://i35.tinypic.com/52xezs.png)
Actually one of her alternate 236BCs is a graze attack, and powered up can take nearly a third of a spell card's meter. The problem is that those lasers punish me whenever I use it. It doesn't help that all the keystones block my bullets. :<You mean alt.214? I don't use it, so I wasn't sure if that was a graze attack or not.
lol that move. I replace it with the green whirlwind move ASAP because it's USELESS. I'm pretty sure no story mode spell card bullets can be reflected though, so yeah.Smart move. :V
Huh, the solution to it is the same as like every other spell card: Stop being so impatient and wait for an opening to present itself. There's a sizable amount of time after Tenshi is finished laser spamming where she leaves herself open.Well, whatever works. :V
Also for curiosity's sake I tried using the reflecting move in spell practice and it didn't work. Of course. O bet that counterattack move she has wouldn't work either.
Doppler Effect(http://i80.servimg.com/u/f80/12/80/32/92/th/untitl48.jpg) (http://www.servimg.com/image_preview.php?i=318&u=12803292)
[/sad]He does this a lot to me too.
[/disappointed]
If I could somehow keep one until Scarlet Weather Rhapsody of all Mankind, I could take out an entire phase of it in one blow. I'm still wanting help for that attack by the way...lol, this spell
I guess while we're here... Is there any reliable way to dodge Yukari's Flying Insect's Nest? That's about all that messes up my (normal mode) plays of Reisen. If not for that I'm sure I could 1CC it, but I try to graze, I try to misdirect, those nonstop lasers keep getting me and Yukari doesn't stop long enough for any of my attacks to do any reasonable damage to her.Top half of the screen is completely open for you to spam whatever you want at her.
Top half of the screen is completely open for you to spam whatever you want at her.I tried that. The lasers just began spawning higher up and fire at me from there.
I tried that. The lasers just began spawning higher up and fire at me from there.Unless it's somehow harder on normal than lunatic, they shouldn't even get a chance to redirect.
I tried misdirecting them by bringing them up and then firing the ground before jumping up again to dodge when they start to fire from the ground, but I kept getting caught.
lol, this spell
First phases, just graze the bullets and hit her in the face (obviously). After the lasers come in, misdirect them by jumping and flying down (you'll probably want to dash under her when you land as well). If you get stuck in one, Border Escape ASAP or you'll get looped by it until you eventually die. It seems like bullshit at first, but once you get used to redirecting the lasers you'll see it's probably the easiest final card in the series.
And I'd recommend against flying over her, if only because you'll drain a massive chunk of your spirit doing so.
First, unless you're mistaken in thinking I'm using Yukari, I have no idea what "border escape" means.
Border Escape - Press D twice during blockstun, plus a direction. This will cancel blockstun with a red flash at the cost of crushing one spirit orb, and move you in the direction that correlates to the direction you held. Hold 4 when tapping D to backdash, 6 to forward dash, 1 to highjump 7, 2 to highjump 8, and 3 to highjump 9.Basically, it lets you escape an attack you are blocking at the cost of one spirit orb.
Finally, Baity I look forward to this video. ;DHere you go (http://www.youtube.com/watch?v=90W62nwNfiw). Note that I don't use anything complicated because too many button inputs = high risk of messing up. So I naturally played it quite safe.
Unless it's somehow harder on normal than lunatic, they shouldn't even get a chance to redirect.Are we talking about the same attack?
Are we talking about the same attack?Yes, we are. (http://www.youtube.com/watch?v=oRncabTD4Js)
That...doesn't sound like that card at all.That's because I suck at explaining things~
First, unless you're mistaken in thinking I'm using Yukari, I have no idea what "border escape" means.Serela already touched on this, so I have nothing more to say.
Second, you can't "misdirect" the lasers in the second phase, and you didn't answer the most crucial question of how I am supposed to deal with the slow moving lasers Tenshi shoots out. >_>Either these are the same thing and you aren't realizing they're aimed, or you lost me completely. The massive red lasers Tenshi shoots are all aimed, the tiny thin ones (which I referred to as bullets for differentiation purposes) should be completely self-explanatory.
Yes, we are. (http://www.youtube.com/watch?v=oRncabTD4Js)Something isn't right... If you look at my Reisen video you'll see that even when Reisen bounces from being hit the lasers follow her when she moves up, yet for some reason Remilia can fly over them to fire her bats and they won't follow her...
Actually, it IS the bullet lasers I'm talking about. >:D If they're so self-explanatory, explain how.They come in waves.
...http://www.youtube.com/watch?v=wzkP37F26mA
>:(
Clearly that is not the case. I can graze as much as I want, it is inevitable that I either get hit or get caught in a block, and either way by the time she's open for attack she's already fired another wave.
Also I think everything may change if someone can tell me a strategy (that works) for Reimu's second spell card. I've taken to using one of my four spell cards on it so I can keep that extra life, but now that I think about it if I can preserve that spell card until SWRoaM I can knock a whole wave off of it.Can't speak for anyone else, but I personally prefer to stay in close proximity to Reimu since the yinyang orbs bounce upward before down, giving you time to figure out where a gap is going to be and get there before they come back down.
Also I think everything may change if someone can tell me a strategy (that works) for Reimu's second spell card. I've taken to using one of my four spell cards on it so I can keep that extra life, but now that I think about it if I can preserve that spell card until SWRoaM I can knock a whole wave off of it.
Hope you haven't seen this yet. (http://www.youtube.com/watch?v=USG3TarLxZ0)
Hope you haven't seen this yet. (http://www.youtube.com/watch?v=USG3TarLxZ0)
EDIT: PFFFFFFFFHAHAHAHAHA. That's absolutely no fucking help at all. This guy clearly has super reflexes and can put button inputs in with perfect timing. I obviously cannot do that.You say that like he does something other than flying around and spamming B bullets. :V
Is there some magic word I'm missing to make this 100%?2 words:
WORK GODDAMMIT
FLYING AROUND....there's a limit to the number of times you can change directions in the air. I recommend high jumping, then flying horizontally down and repeating the motions to dodge the orbs. You might have to fly up a bit more as well.
FUCKING SHIT.
I tried copying this jerk's movements. Let me sum it up: If I can't even put in button inputs correctly, what makes you think the game will let me change directions in the air as smoothly as this guy? Basically, this is telling me how a skilled player would beat it. I'm asking how I can beat it.
This is why I don't feel qualified to give tips to a normal-mode player in the shooters even though I'm lunatic level.Is that so~
Explain why something that is distinctly inputted as a 214 is interpreted as a 236. EXPLAIN IT.Protip: The motions are relative to where are you looking. I think you might know this, but maaaaybeeeee~
learn combos and use varied gameplay
Donut/me has a thought
I have little doubt I will come whining for help on UNL when the time comes, so until then~Fill your deck with perma-buff system cards and skillcards instead of spellcards. This is a GIANT help in Story Mode since they last through the entire game, 4 Utsuho/Alice/Patchy system cards make your character god.
the final opponent left for me to crush in the entire series
you still need a legit PoFV lunatic 1cc
AlexX: I think that the card will retain its buffs through the stages (because the skillcards will stack through stages, at least from the last time I've tested them)So in theory I could make my "Story Mode Reisen" deck dedicated completely to buffing her up into a walking tank of badassery and it will stay active the whole way through? Good to know.
Blah blah blah. :V Aya is an easy way out, but she's not cheating. Cheap, yes,If I can beat PoFV Lunatic with Sikieiki, you can.just like Aya herselfbut it's not like I'm abusing a game-breaking bug like Marisa B in MoF. Besides, I really can't stand the game and its mechanics (a shame, because Fate of 60 Years is a good song and I wish I had a better environment to fight to it). If I ever get really masochistic I'll try for real, but I promise nothing.
Mind Explosion x3Now I just wish I knew how to make a good 'Vs Mode Reisen' deck.
Ultraviolet Field/Undersense Break x3Yeah, I'm trying to get 2 more copies of this thing. I really like Reisen, but I absolutely can't stand how her bullets are just as spread as everyone else's, yet only ONE out of each wave is real.
I know that you have to drain the spell card meter and then whale away on them while they're down, but how effective are spell cards? Do any of them work during the spell gauge? More importantly, which moves are most useful for story mode? I may as well get this all out of the way before even worrying about spell cards.If I remember right, spell cards were highly ineffective for dealing damage compared to the other options. Stuff your deck with system and skill cards. I'm not sure which of Meiling's skillcards are best for story mode, but you should have 4 of Alice/Utsuho/Patchy system cards. Thats the one with puppets on it, the one with Utsuho's control arm thing, and the one with the book. These increase defense, attack power, and spirit gauge regain. Then you have room for 2 skillcards to pick.
Among other things, her alt.236 rainbow crystal rain could be useful since it does about 2700 damage point-blank at level 1 alone, and you'll have a grounded, stunned opponent to spam it on.
Oh, wow. Those dolls look like an absolute must.Dolls are kind of useless at first since the first 3 are only +5% defense each, but the last one's +15% I think. You either use four, or you use none at all. And odds are very high you want four at all times.
I hear her normal 236 is pretty effective at breaking the gauges in the first place though.
Hmm, I think I created a deck I can use. From memory:-2 grimoires will barely make any difference. Not that I can think of anything else to put in there, though.
4 default 236s for wonderful golden chi
4 alt 214s for surprisingly effective and practical fists of fury
4 doll system cards because 30% damage reduction is holy shit
2 grimoire system cards because regaining spirit faster is pretty cool
2 alt 22s for MEILING KICK (will probably come in handy for those pesky spell cards where they won't come the fuck down)
2 alt 623s for getting up close and personal with certain unnamed giant barnsides, alternatively fodder for...
2 lower level whirlwind spell cards for when I want to bring the cost effective pain.
Thoughts? I should probably test it out myself on normal once I get motivated, but it seems pretty good.
Is refilling my gauge quickly really that important? I can't even find a way to drain more than two bars without enemy interference. Even at level 2 that 623 move does a lot of damage. Usually it'd be useless due to its ridiculously short range, but against the catfish it could really help out on the final spell card.The default 623 does the same amount of damage as Scarlet Inch Punch, so it's not worth the speed and range decrease. And if you don't even use that much spirit then I'd forget the grimoires altogether.
Also thanks for the tip of trying out the default 214 again. It didn't appeal to me at first but after powering it up holy crap. Combined with 3 hits from standard auto-comboing and then activating it (something so simple even I can do it70% of the time), I have a 5 hit combo that can do do over 2000 damage. What really sold me was the idea that it would let me quickly jump over to the opponent after their spell gauge breaks.
We can't be thinking the same card, because it is most definitely not a kick. Heck, I don't know WHAT she's doing other than looking really angry. Hold on.I was talking about both her 623 and 214. Sorry if I confused you. I assure you the default 623 is better, but if you want to use Scarlet Inch Crush then I'm not stopping you.
...
Oh wait, it is. I have the Scarlet Inch Crush. I dunno, something about the fist one doesn't appeal to me. It seems slower in any case.
I'll keep your deck in mind, but I wanna try this one first. We'll see how it fares in the story mode proper.Good luck. I'm going to bed. :V
Wow. The default 214 is more useful than I could have ever imagined. Powered up to max, it is the only thing to do once the spell gauge is broken. It guarantees the enemy will be dead within two iterations. Just beat normal with only one death on Marisa. I don't know why people seem to think the fighting games get worse with each installment; I think they get better and better.That's because you're only playing story mode. :V But I'm not going to bother writing a huge essay on why IaMP > SWR, that's for another thread.
I love how some people still think I'm going to play the real game after story mode. :VI don't. You asked why people think the games get continually worse, and I told you you wouldn't see why because you don't actually play the games beyond story mode. :V
You know, the thread title isn't exactly accurate anymore: This is more "aid Donut in learning how to play fighting games." >_>Not really :V If "we" were going to teach you, I'm fairly certain it would be for competitive play. All you're getting most of the time are general rules, tips and referrals. You're not being taught anything really.
I just constructed a deck for Sanae. Is it just me, or does Sanae really...suck? There's barely a good move among her arsenal. She has some sick spell cards (so much I actually put 9 Syllable Stabs in my deck), but generally those are useless in story mode.Ugh, Story Mode Spell Card choices. I have no idea how well these actually work for said scenario, but from the way that I think the Story Mode Spell Cards work, I recommend taking a look at Falling Stars, Heaven Goddess: Wind (unfortunately, you and 623 issues), Cobalt Spread, and "Night with Overly Bright Guest Stars"*. There might be other interesting ones that you can use (note that I recommended mostly Alternate Skill Cards), but I wouldn't know :V
I haven't tried UNL's story mode yet and I've only tried Suwako's last card twice with Sanae, so I can't really help you with that. My first thought though: if there's a Bad Lady Scramble-esque card, you should be able to fly over it.
Mayhaps it has to do with my score.dat? Someone mind lending me theirs for science?Very unlikely that it would be because of the score.dat .
Ooh no, that's the beauty. The stray bullets are flung so high attempting this will just lead to you getting guardbroken or if nothing else trapped in the block animation long enough for Patchy to escape.Yet another reason to use the alt.214 kick; when you're down to your last orb of flight, airdash then 214C.
Very unlikely that it would be because of the score.dat .
Besides, I use the Full Unlock.dat that they conveniently have up at mizuumi.net :V
...and upon closer "inspection", it would seem that this is a common problem. In other words, I tried to do "Spell Practice" against Patchy with Cirno; guess the results?
Yet another reason to use the alt.214 kick; when you're down to your last orb of flight, airdash then 214C.
Okay, I think you'd better enter Meiling's scenario and actually LOOK at the spell card I'm talking about. If you did that you'd see why that doesn't work.I could if I would, but this computer doesn't have UNL, and it's extremely buggy on the virus-infested one I have gathering dust in a corner upstairs.
spell gauge is vulnerable when the opponent's spell circle is redAnd you just discovered this.
And you just discovered this.
Goddamnit
Royal Flare versus Pandemonium, who'll win?
(http://img442.imageshack.us/img442/56/iamplun1cc.jpg) (http://img442.imageshack.us/i/iamplun1cc.jpg/)
Gensokyo fighting is much more intense than boxing m'boy. There you continue to fight until you cannot fight anymore!
For Minus K on Hard at least, I kind of break the Ice chunks with her down B, and try to clear a path to Cirno. If she is all the way above the screen and in red, hit the down C right under her, she will lose a lot of Spell bar that way.This doesn't really work so well in Lunatic, there are just too many things clogging the screen. The 2C part is the right thing to do I believe, but I usually end up getting mass comboed by icicles before I can start dashing out of it. Default 236 works great since it grazes and good damage but the same thing generally happens.
Then I tried Story Mode. It ended at Stage 4, during Youmu's spellcard First Sign [Double Pain], in which Myon turns into a body double of Youmu and attacks. I can't do this card, Myon always catches me in hitstun until I get out, only for Youmu to catch me instead.
So I got IaMP a few days ago, v1.11, English patched and everything. I only have the starting six girls, and I think I have a fairly good grip on the game mechanics so far, enough to get me through Arcade Mode Normal.Whenever the clone attacks, dash through it (all of its attacks are grazable despite appearances) and punch Youmu in the face.
Then I tried Story Mode. It ended at Stage 4, during Youmu's spellcard First Sign [Double Pain], in which Myon turns into a body double of Youmu and attacks. I can't do this card, Myon always catches me in hitstun until I get out, only for Youmu to catch me instead.
I'm using Sakuya. First spellcard is Illusion Sign [Killing Doll], second is Scarred Soul [Soul Sculpture]. D:
EDIT: These requirements for unlocking the rest of the cast for Story Mode are making me cry.
By the way, how do you do that Stage Practice thing for the fighters?
FEKSASAFSFADSKFJKLERUIOSADJFKLDSJF IDSA F INFINITE SPEED FLYING OBJECTUnblockable and ungrazable and Yukari blocks 2/3 of the time. Yeah.
HOW
WHAT IS THIS BULLSHIT
This was so much easier with Patchouli where you could just spam A-bullets the whole time and have the card over in seconds. This is fucking impossible ;_;