Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: DLS on October 11, 2015, 12:26:53 AM

Title: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 11, 2015, 12:26:53 AM
RaNGE 15 is here! And right on October, the month of halloween. That said, this contest's theme will be halloween. Prepare your torches, brooms or whatever you have, because a halloween contest full of pumpkins and ghosts awaits you! Trick or Shoot!

RULES:
* All scripts must have a minimum of 4 patterns and a maximum of 12 patterns
* If you're using Danmakufu, you must use ph3. Non-Danmakufu engines such as GameMaker are also allowed.
* Midbosses are optional, and they have a maximum of 3 patterns.
* Multiple difficulties are recommended but the number of patterns per difficulty must remain the same.
* You may include other patterns, but they must be standalone singles and should clearly state that they are not to be judged.
* You're not allowed to pick fanmade Touhou characters, or characters from other games.

RESOURCES FOR BEGINNERS:
* Danmakufu Wiki (http://dmf.shrinemaiden.org/wiki/Main_Page)
* Helepolis's Danmakufu Video Tutorials (http://www.youtube.com/playlist?list=PLsqimF6_OUHBNeOrp_k2t9bPk5Q6PsB_P) (Assumes no prior knowledge of Danmakufu)
* Sparen's Danmakufu Tutorials (http://sparen.github.io/ph3tutorials/ph3tutorials.html) (Assumes no prior knowledge of Danmakufu or coding; more comprehensive than Helepolis's tutorials)

CONTESTANTS (and their chosen Touhou characters):
* DLS - Lily White and Wriggle Nightbug (Submitted (http://www.bulletforge.org/u/ps/p/range-15-entry-lily-white-and-wriggle-nightbug))
* Tres - Hecatia (Submitted (http://www.bulletforge.org/u/tressert/p/range-15-hecatias-house-of-hooorroors-tresserts-entry))
* Vigor - Koishi (Submitted (http://www.mediafire.com/download/r01dvvuc0hecti1/Maudit+Cadran.7z))
* Lunar - Youmu (Submitted (http://www.bulletforge.org/u/lunarhazuki/p/range-15-pumpkin-of-the-afterlife-by-lunarethic))
* Tyrz - Flandre (Submitted (https://www.dropbox.com/s/f2i5r1fasiiuwhi/TyrZ_RaNGE_15.zip?dl=0))
* Alice Matroy - Doremy (Submitted (http://bulletforge.herokuapp.com/u/skn/p/range15-entry-doremy-bitter))
* WishMakers - Kogasa (Submitted (https://www.dropbox.com/s/ovimkslxuwkgh5n/RaNGE15%20-%20Kogasa-1.1.0.3b.zip?dl=0))
* auto2112 - Yukari (Submitted (http://www.bulletforge.org/u/auto2112/p/range-15-border-of-phantasm))
* Kirbio - Koishi (Submitted (http://www.bulletforge.org/u/kirbio/p/range15-entrykoishitale))

Judges: Trickysticks, Sparen and AJS.

Judgement Criteria:
- Creativity, originality, and overall quality of danmaku (quality > quantity)
- Quality of execution and theme implementation (if applicable)

Note that although making a Halloween themed script is highly preferred, it is not required.

Deadline: October 31st
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TresserT on October 11, 2015, 12:29:34 AM
My name is Tres (it's pronounced like "Tray") Adams and I approve this message want Sumireko. She's mine. I've claimed her. Hisses
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 11, 2015, 12:37:46 AM
I'll pick Reisen before anyone else does!

That's it, I got my rabbit of innocence and illusions and you can do nothing about it!
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lollipop on October 11, 2015, 01:08:32 AM
wait how do we decide when to have range
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 11, 2015, 01:29:04 AM
Well, when to have RaNGE depends on the condition of other people. If most of them are up to another contest to judge / participate, then someone makes a RaNGE.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: AJS on October 11, 2015, 02:55:21 AM
I'll put myself down as a big "MAYBE" on participating in the contest, as I'm not sure if I'll have the time or motivation to work on an entry.  But if I can't participate, then I will definitely be judging.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Dark Kitsune on October 11, 2015, 03:23:49 AM
Woop, I'm in.
I hope to not create QUITE as much of a disaster this time.

Might bring back Undead Minoriko. Many souls shall be harvested.
Komachi will probably work better for my idea.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Trickysticks on October 11, 2015, 03:29:10 AM
I'd certainly be willing to judge this!
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 11, 2015, 04:56:03 AM
I'd certainly be willing to judge this!

ikb4 creepypasta ExSakuya with a dose of Microintervals
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Vigor (NecroHeart) on October 11, 2015, 07:33:54 AM
Count me in with Koishi!

Quote
* Patterns are very important, of course, but be sure to balance sounds and graphics properly.
* Any character can be chosen, but since this is about Halloween, please make spooky-based spells.
So the priority was like
pattern
sound and graphic
spooky-based
Am I right?

Also, is it possible to use more than one character as like a minor support inside the script?
Like Yukari and Ran, or Ran and Chen, or maybe Prismrivers
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TalosMistake on October 11, 2015, 07:48:05 AM
I will join this.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lefkada on October 11, 2015, 08:32:35 AM
A new RaNGE  :getdown:
I'm in. And I choose... I don't know for the moment.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Miplouf Saigyouki on October 11, 2015, 09:47:15 AM
4 letters, 1 being of spoopiness.

M I M A .

S o  s p o o p . . .
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: SuppatenkoMaster on October 11, 2015, 10:11:55 AM
 Any links to general rules, for those who are first time here and don't know what "RaNGE" is?
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Python on October 11, 2015, 10:56:03 AM
Mmh...'nother contest, eh? Are characters from fangames allowed as entries?
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Monothemeerp on October 11, 2015, 11:25:13 AM
Man, I have the greatest idea, but I most likely won't be able to actually do something. Sad face. (Though I would definitely share my idea for those who want to hear it!) Good luck to all entrants!
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 11, 2015, 12:58:33 PM
Mmh...'nother contest, eh? Are characters from fangames allowed as entries?

No, they aren't. Sorry mate, but you've got to choose canon Touhou characters.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 11, 2015, 01:00:09 PM
Count me in with Koishi!
So the priority was like
pattern
sound and graphic
spooky-based
Am I right?

Also, is it possible to use more than one character as like a minor support inside the script?
Like Yukari and Ran, or Ran and Chen, or maybe Prismrivers

Yes, patterns, sound and graphics and spooky-based. And yes, it's possible to have a boss battle with multiple characters.

Any links to general rules, for those who are first time here and don't know what "RaNGE" is?

RaNGE is a contest where you make danmaku "scripts" (just saying danmaku "scripts" because there's no engine restriction on this RaNGE) and compete with other people for the victory. If you make a great script, you have more chances to win, or be on the top 10 (obviously). I don't have that much to say about RaNGE because this is the first time I participate too (but this is the second RaNGE I presenciate, though, so I know a bit of what to do). :V

The general rules are the rules listed on the main post.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Vigor (NecroHeart) on October 11, 2015, 01:18:43 PM
No, they aren't. Sorry mate, but you've got to choose canon Touhou characters.
That counts PC-98 casts as well, right?
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 11, 2015, 01:25:12 PM
That counts PC-98 casts as well, right?

Why not? After all, that makes things more interesting... :D
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 11, 2015, 01:59:09 PM
Any links to general rules, for those who are first time here and don't know what "RaNGE" is?

Although DLS basically explained it, I'll just go into slightly more detail.

In Rika and Nitori's Garage Experiments, there will occasionally be contests, as seen in the Info/FAQ thread (https://www.shrinemaiden.org/forum/index.php/topic,6181.msg345034.html#msg345034). In these contests, which are hosted by a denizen of RaNGE, the theme can vary depending on time of year, the person doing it, etc.

Generally speaking, contests marketed as official 'RaNGE' contests already have a number of guaranteed participants at startup and tend to have a very specific base set of unwritten rules, including but not limited to:
-There is a requirement for minimum and/or maximum number of attacks
-Touhou characters are required (depending on the theme)
-All attacks must be in-character (depending on the theme)
-The overall aesthetic of your script must fit with the theme of the contest
-Danmaku quality is the most important aspect of your script
etc.

Anyone can host a contest here, but there is definitely a responsibility aspect that is required of all hosts. Hosts are allowed to participate in their own contests. The main job of the host, once they have decided to make a contest, is to select the judges and deadlines, address participant concerns, make sure rules and guidelines are clear, and, at the end, make sure that the judges are doing their job.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TresserT on October 11, 2015, 03:33:37 PM
Just a friendly reminder; "claiming" someone doesn't actually mean anything. Two people can make the same character, and you can always go back and change your mind. As long as you don't pick Sumireko.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Vigor (NecroHeart) on October 12, 2015, 10:59:03 AM
Not gonna wait too long till the deadline~
3 midboss nonspell + 3 boss nonspell 4+1 spell +
occult ball
https://www.mediafire.com/?0q2oq4p84x4j0qd
source/link for the music(s) located inside "plural.txt", inside the script folder
there are several patterns that I took from internet, but I -completely- forgot the source :v
edit : by that i meant graphically not bullet pattern, literally refers to system background & spell background
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lunarethic on October 12, 2015, 11:16:51 AM
The Lead Actress of this Crazy Night,
Is It Another Bad∞End∞Night?!
(http://i57.tinypic.com/2ytpnk4.png)
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 12, 2015, 03:09:11 PM
Changed dealine to October 31st because it's kind of pointless to make a halloween script 1 week after Halloween.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Helepolis on October 12, 2015, 04:54:56 PM
Yamame-san shot some webbing around and the whole thread became sticky. Thanks Yamame-san!

Just want to note indeed the "Claiming" thing as mentioned above. Best to avoid that word usage to prevent confusion among people participating. We don't want the: "Oh, already taken then no need for me to join" type of thoughts.

Gl to the contestants.  :D
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Searinox119 on October 12, 2015, 06:24:46 PM
Is there a rule against joke scripts? If not, I'm participating with Reimu.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Chronojet ⚙ Dragon on October 12, 2015, 07:06:38 PM
Personally, I feel that you wouldn't be taken seriously enough. But if the judges beg to differ, then sure, why not. As long as the script doesn't have three survival rave spells in a row you should be fine.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: tyrz_939 on October 12, 2015, 07:41:32 PM
If i get time I'll do something :'c!
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DemonSorcerer on October 13, 2015, 12:41:27 AM
Is GameMaker 8.1 allowed? If yes, then I choose Remilia 'cause, y'know, she's a vampire.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Chronojet ⚙ Dragon on October 13, 2015, 06:11:54 AM
Indeed, as with the RaNGE Contest #14, there is no reason why engines other than Danmakufu should be excluded from this contest.
Please do confirm with the judges that your engine does work on their computers, however. For example, you can give them a test build that has nothing to do with the contest, in order to prevent patterns or characters (if you so choose to hide your selection of character) from being spoiled.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: tyrz_939 on October 13, 2015, 07:35:29 AM
Can I confirm judges can play a GM:S created thingo? I'll do my entry in this engine.
http://bit.ly/1F6A9hz (This is not my entry!)
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 13, 2015, 01:46:12 PM
Can I confirm judges can play a GM:S created thingo? I'll do my entry in this engine.
http://bit.ly/1F6A9hz (This is not my entry!)

I can play it but when the stage ends (Hard Mode), I get this:


___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_boss

memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER

############################################################################################

So yeah. I can play it but you might want to fix some issues. :)

Also it's amazing.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 13, 2015, 04:10:58 PM
So, I was PMing with Tres and I decided that he will also be the one in charge of RaNGE 15, since I feel like I won't administrate well this contest alone and I'm also new around here.

I suppose two in charge of RaNGE 15 is OK...right?
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: tyrz_939 on October 13, 2015, 09:06:09 PM
I can play it but when the stage ends (Hard Mode), I get this:


___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_boss

memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER

############################################################################################

So yeah. I can play it but you might want to fix some issues. :)

Also it's amazing.

I don't know if you're maybe playing in wine?
If it's in windows, that crash will only happen if you don't have "directx_Jun2010_redist" or newer (or on very old graphics hardware).
I've thrown in a check to see if the shaders compiled properly, they just won't run now if doing so will cause a crash.
I'll make sure my entry works with wine, at least under linux (no osx here). Thank you for pasting the info!

edit: I'll do Flandre, I have a feeling she would get up to mischief on Halloween.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: AJS on October 13, 2015, 10:59:42 PM
I think I've already told this to some people in LoCAA, but I'm just gonna say it here for clarification.  It seems real life has other plans for me, so I'm not going to have the time to work on a contest entry, so I'll definitely be judging.

In other news, I may see if I can release a mini-script for Halloween just for the spirit of the season anyway :D
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DemonSorcerer on October 13, 2015, 11:44:43 PM
Hey, just made a little HUD background for people to use: http://triplesnowrepeater.deviantart.com/art/Halloween-themed-Touhou-HUD-Background-566059538?ga_submit_new=10%253A1444779706
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: SKN SMR [Alice Matroy] on October 15, 2015, 12:07:21 PM
So............
It my very first script, So I want Doremy Sweet in my script  :3
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: PhantomSong on October 15, 2015, 04:31:31 PM
I guess I'll do Marisa...? (Or Yukari, whatever I feel like, maybe both)
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: WishMakers on October 15, 2015, 10:44:12 PM
Uh oh...is it too late to sign up?  I'd like to do it if I can, but if I can't I understand.
Hmm...for a spooky character, I'm surprised nobody took Kogasa yet.  I'd like Kogasa.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 15, 2015, 11:31:15 PM
Lol there's no "it's too late to sign up, no more folks can sign up now", so yeah, you can enter. Also Kogasa is a quite good choice. :P
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: WishMakers on October 16, 2015, 12:36:52 AM
"Lol there's no "it's too late to sign up, no more folks can sign up now", so yeah, you can enter. Also Kogasa is a quite good choice." (Can't quote on mobile)

Ah, good.  I'm glad.  Well, I'll get started then!
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: SuppatenkoMaster on October 17, 2015, 06:13:45 PM
Sparen, DLS, thanks for explaining.

Had thought of participating, using my stage-4 script ideas and re-implementing them as Halloweenish, but no - this way there still won't be anything really halloweenish except for game dialogue.

Just a friendly reminder; "claiming" someone doesn't actually mean anything. Two people can make the same character, and you can always go back and change your mind. As long as you don't pick Sumireko.
Just want to note indeed the "Claiming" thing as mentioned above. Best to avoid that word usage to prevent confusion among people participating. We don't want the: "Oh, already taken then no need for me to join" type of thoughts.
...and for a short time I really was sure that you must hurry and claim some character before someone else takes it!
 that was important explanation. :V
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 17, 2015, 06:37:52 PM
A few notes I would like to make

- If you do NOT use Bulletforge to host your script, you MUST inform all judges when you release another version. This is specifically aimed at Vigor.
- BGM in the form of .ogg is preferred.
- There is a chance I will stream all contest entries at the deadline. This will not be an official judging, but if your script crashes or runs at 20 FPS, or if there are other problems, keep in mind that it *will* detract from your score. In other words, make sure your script is well tested.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: WishMakers on October 17, 2015, 07:27:49 PM
Quote
A few notes I would like to make

- If you do NOT use Bulletforge to host your script, you MUST inform all judges when you release another version. This is specifically aimed at Vigor.
- BGM in the form of .ogg is preferred.
- There is a chance I will stream all contest entries at the deadline. This will not be an official judging, but if your script crashes or runs at 20 FPS, or if there are other problems, keep in mind that it *will* detract from your score. In other words, make sure your script is well tested.

Thanks for explaining that Sparen.
Especially using .ogg.  I usually use other formats, but if it's better, I'll use it.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 17, 2015, 08:29:55 PM
Thanks for explaining that Sparen.
Especially using .ogg.  I usually use other formats, but if it's better, I'll use it.

For Danmakufu at least, it is much easier to loop BGM using ogg files. Additionally, there are a number of other benefits.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 17, 2015, 08:36:54 PM
Well, I give up making my entry. It seems I don't have enough motivation for doing this.

However, I *will* continue to change the main topic and administrating RaNGE 15.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DemonSorcerer on October 17, 2015, 10:23:07 PM
Well, I think I'm giving up on this contest, because I can't think of any spooky-themed danmaku...
So yeah, remove me.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TTBD on October 18, 2015, 09:17:57 AM
Ahh, i'm late to enter a contest once again (::)). If it's okay, could I enter with a Yamame script?~
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Chronojet ⚙ Dragon on October 18, 2015, 09:41:53 AM
The only late entries are those that are submitted after the due date. No sense in excluding people for noticing a contest after most people do.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TTBD on October 18, 2015, 10:10:56 AM
The only late entries are those that are submitted after the due date. No sense in excluding people for noticing a contest after most people do.

I only meant it as I have less time to make the script (but thank god it was only one week). Welp, this sure is going to be fun!

Edit:
Alright so nevermind, like a certain person said (Looking at you, DemonSorcerer), I can't think of any Spooky-themed Danmaku. If it's alright, I can leave the contest, right?~
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 18, 2015, 03:34:27 PM
Alright so nevermind, like a certain person said (Looking at you, DemonSorcerer), I can't think of any Spooky-themed Danmaku. If it's alright, I can leave the contest, right?~

Uh... it's completely up to you. If you don't make the deadline, you don't make the deadline. :|

And honestly, as long as your danmaku is in-theme and in-character, it doesn't really matter how spooky it is. If you give us a jumpscare with bland and uninspiring danmaku, your score will be lower than if you have few 'spooky' elements and amazing danmaku that is in-theme yet still in-character.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 18, 2015, 07:04:24 PM
Well, guess I'll be in on the contest again, this time with Lily White.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Helepolis on October 19, 2015, 06:42:28 AM
Well, guess I'll be in on the contest again, this time with Lily White.
You're not a judge?
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 19, 2015, 03:40:18 PM
The judges are Sparen, Tricky and AJS only. I'm still somewhat new (if 2.5 months of Danmakufu is still considered "new") to Danmakufu and I'm only the host of this contest. :V

Also, Miransu and ExPorygon are backup judges if anything happens to one of the current judges.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Helepolis on October 19, 2015, 04:31:36 PM
Hmmm. Usually I expect the host(ers) to be one of the judges or headjudge at minimum, since he/she has best overview of the rules / ideas and what should be done or not.

You're the one who set the rules, how are you going to make sure the scripts are judged fairly based on the judgement viewpoint of you?

Also regarding the rules, don't you think they are bit vague or not proper explained? Example:

> * If you're using Danmakufu, you must use the version ph3 for your script. However, you can use other engines without any problems. I guess you mean: Non-danmakufu engines, since a script in 0.12m can be just as functional as let us say: GameMaker.

> Groups. Not quite sure getting this. Why is a midboss obligatory in a group script? And how is this going to exactly be judged against something who decided not to make a midboss?

> What is exactly judged? Graphics? Game play? Theme (since this is halloween).
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 19, 2015, 09:58:02 PM
Well, I'm the host, but well, it doesn't mean I have to judge, and really, if I had to judge, I guess I wouldn't be a fair judge, I dunno my judging skills. (But say, if the judges want to give me a test...)

Yes, I indeed meant non-Danmakufu engines.

And I knew basing off too much on RaNGE 14's main post would give me problems...I guess I should remove that. >_>

What's judged is pretty much how creative, how beautiful / interesting / good the danmaku was and, if you're going to make a joke script, how funny it was. If your script is in theme with Halloween, that also counts, but that's just an extra score.

Like how Sparen said above, your script will get more points if the danmaku is interesting / quite beautiful with few to no spooky elements rather than having a bunch of scary sections and no interesting danmaku.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Helepolis on October 20, 2015, 07:47:55 AM
Perhaps a good moment in time to offer my opinion and viewpoints and arguable subjects regarding contests lately.

What I am worried about personally is not the fact that contests are made but the contest are lately vague.

Contests on RikaNitori are forum-wide and should entail clarity and completion. We encourage the community members to come up with ideas, combine forces and then launch a contest having fun. The fun factor here will always outweigh any other opinion or judgement. We give the community freedom without the hassle of "asking permissions" and such. When a contest has gained popularity or enough interest, I slam it with a sticky so it becomes more visible. But sadly, as a moderator, I hold the responsibility to make contests also accessible to our entire forum. And not just a select group of people. With each contest, the hope is to expand the fanbase and make more people comfortable with toho-derived shmup games.


That is why I asked how you're exactly going to lead this contest. Being a host means you need to take responsibility for the contest entirely. Just because you're not a judge, doesn't mean things will be ok. You remain responsible for the entire contest. Can't just launch a contest and then move aside. Take a look at the previous contest for example and note how elaborate and extensive the description is. The background (idea), the rules and judgement is all explained in detail so there won't be surprises or misunderstanding. In my honest opinion, your current contest explanation is shallow, not proper elaborated and possibly not newbie friendly.

RikaNitori lately has lots of new people, and I am happy to see that. They've probably never joined a contest before and therefore might be worried or insecure to attend. Your job as a host is to make these people comfortable by making the contest as attractive as possible. Halloween is a lovely theme to get creative, so it is a highly valuable moment. Did you all thought this out? Hence I asked how you are fairly going to judge or hand out the judgement criteria to your judges.

Additionally, RikaNitori is more than just RikaNitori members you know? For one of my contest I asked people from Eirin to help out judging. Do you know that you can get interesting and more fair results from people who don't much pay attention to this section? Just saying.


Example thoughts:
A new member scripter will be unable to produce proper plurals, let alone stages. Minimum of 4 patterns is probably already quite the challenge. But let us say this person is keen with patterns and therefore produces great boss fight. However, due to lack of artist skills the sprites are zun/ctc based and nothing else.

How is the above going to reflected against full fledged with bells and whistle scripts who have equal interesting patterns or perhaps slightly less. From gameplay POV: the new member will definitely outscore the skilled and long-time member. How am I, as final responsible moderator, going to ensure new members are comfortable with our community?


Verdict
BLACK!!!!!! No, but on a serious note:  I am going to request you to proper elaborate the contest description, rules + judgement. We still got time so it shouldn't be an issue.

Fun factor+++++++++. If you got the time, make it more fun and displaying. Not just boring text. Add a banner or a picture. Or draw something awesome in paint (See Youkai Exterminator Extermination). Make it look and sound fun. Contests are not for teaching. We're not in 101 Danmaku either. We're not judging people here on how great their math knowledge is for making that awesome pattern or how well their plural/stage is composed. A funny script with interesting danmaku can be more interesting then plain standard boss fight. Maybe take a look at the first Halloween contest entries, mainly the infamous spider script and other interesting ones.

Rules are for boundaries to avoid unwanted things and judgement criteria are set to reward the contestant, not to punish them. Judgement criteria should be rewarding to encourage and hopefully improve that fun factor. (Did I word this correctly? English is hard)

Also I am going to make a constraint that only the host/organiser will do the communicating, submission handling, presentation. Basically everything. If you think this is too much job, assign a co-host to help out with certain things. Judges are judges, not organiser or giving the shots. General questions can be handled by the entire community, but specific contest related questions are to be handled by the responsible person, aka you.

(Co-)Hosts and judges can be contestants but cannot be judged (their submission is for fun). To prevent unwanted biasm. Not saying it will, but just in case.

Not a constraint but encouragement: Assigned judges who are from outside the usual RikaNitori roamers will earn in my eye ++respect for their efforts and community relations. Keep this in mind for future contests.


Edit
The above post and my personal opinions is not to discourage contest creation in future but to encourage innovation and "Stay Freeeeeesh!" development. A short-term and inexperienced member is just as eligible to create a contest than a long-term member. All I ask is a careful and well thought out contest and +++++FUN factor for every one. Meet these simple requirements and suddenly you'll realise how easy it is to run a contest. And also how fun it can be too!

Damn, this has become a big ass post, I am sorry Ojousama!
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Vigor (NecroHeart) on October 20, 2015, 10:53:02 AM
Other than fun factor itself
I think there should be a consideration for balancing the difficulty while you were creating the script

Script that is too hard might be hard to be judged
Like how often you died or by dying you clear all the bullets in field (aka. erasing the pattern you want to be judged with)
Or the worst, fraps gonna kill you (fps goes down below drastically, around 30 or 40)

On the other side, script that is too easy might be safer
But it lacks of challenge and the fun to dodge
And I'm not saying you should make your script in easy
But consider the difficulty to enjoyable level
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Helepolis on October 20, 2015, 11:18:35 AM
Very good point Vigor! In the past we encouraged scripters to release more than one difficulty mode for the exact same reasons you're pointing.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: tyrz_939 on October 20, 2015, 01:16:16 PM
Very good point Vigor! In the past we encouraged scripters to release more than one difficulty mode for the exact same reasons you're pointing.

I removed difficulty options initially thinking I'll tune it to what I find fun but I'm adding it back and re-tuning since it's so little work.
It's only an extra 5% or so work to make 4 difficulties I find, at least in my setup.

It's hard to come up with spooky themed spells but I have some candy danmaku. http://i.imgur.com/M62bRy7.png  :V NOM... I need a creativity burst.

How is everyone else going?  :ohdear:
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Dark Kitsune on October 20, 2015, 07:38:57 PM
For some reason my pause menu just crashes now...
But otherwise it's coming along great. http://puu.sh/kRo4q/8d7e9b2585.png

I'll be replacing a lot of those numbers and stuff with my own fonts later.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: WishMakers on October 22, 2015, 02:13:35 AM
I had considered difficulty even when making my first two attacks, especially because my engine is different from Danmakufu (and unfortunately not completely fine tuned yet).  I don't want to make it too hard, because I don't want my lesser engine to completely undermine people's enjoyment of my entry.

(Note my engine is based around GameMaker but I have my own unique way of making bullet patterns and doing movement, focus mode for example is slightly different)

In any case, school projects have recently been limiting my time lately.  I hope to meet the deadline, but it may be difficult for me.  If I don't make it this time, that is why.

Tl;dr My engine is inferior, and I spend a lot of time working on difficulty so my engine doesn't ruin the player's enjoyment of the game.  I also have very little time due to school and I may not finish as a result.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lunarethic on October 22, 2015, 06:17:05 AM
http://www.bulletforge.org/u/lunarhazuki/p/range-15-pumpkin-of-the-afterlife-by-lunarethic
Lol Done, Rush, Have Fun, 1 difficulty
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 22, 2015, 09:53:33 PM
My Lily White is ready for being judged~ (http://www.bulletforge.org/u/ps/p/range-15-entry-lily-white)
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 22, 2015, 10:20:53 PM
As of now, the Opening Post has been cleaned up significantly and the rules, judgement criteria, and some of the guidelines should be much cleaner and less vague. More may be added, but we will not change the rules significantly as people have already begun submitting entries.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Vigor (NecroHeart) on October 23, 2015, 02:09:52 PM
I'm kinda late to say this, but oh well...
If you want feedback for your entry, ask someone else via messages or something else
Don't ask / give feedback here
It might affect the judging process for later on...
Also, no need afraid to ask for feedback as long you're ready to accept the feedback...
Well, I'm certainly open for feedback asking if you ask
Not to mention, my entry has been submitted long ago...
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TTBD on October 23, 2015, 04:19:44 PM
Note that although making a Halloween themed script is highly preferred, it is not required.
Welp, I didn't know about this! I'm entering back in with Yukari Yakumo instead.  :3

Also I should note that i'm not trying to get a high score this time. I'm just entering the contest for fun, not to win~
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: WishMakers on October 23, 2015, 11:44:24 PM
To the judges (specifically, Sparen)...

Do I need to export to Mac to be able for you to judge it?
GameMaker:Studio is extremely dumb in the way it exports to Mac, so I need to know if this will be necessary come exporting time. :V
Thanks!
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: tyrz_939 on October 24, 2015, 01:16:24 AM
To the judges (specifically, Sparen)...

Do I need to export to Mac to be able for you to judge it?
GameMaker:Studio is extremely dumb in the way it exports to Mac, so I need to know if this will be necessary come exporting time. :V
Thanks!

I believe as long as you put a check to see if shaders compiled right and disable all shaders if they don't, then games can be played played under wine (albeit without shaders).
Danmakufu has to be run under wine I think.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 24, 2015, 02:10:11 AM
To the judges (specifically, Sparen)...

Do I need to export to Mac to be able for you to judge it?
GameMaker:Studio is extremely dumb in the way it exports to Mac, so I need to know if this will be necessary come exporting time. :V
Thanks!

It should not be too much of a problem. I've been able to play Game Maker games in the past (although I need to change my input settings from Japanese to English). If you're worried, send me a sample game using a similar system in Windows and I'll see what I can do.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: WishMakers on October 24, 2015, 03:54:49 PM
Quote
I believe as long as you put a check to see if shaders compiled right and disable all shaders if they don't, then games can be played played under wine (albeit without shaders).
Danmakufu has to be run under wine I think.

Tyrz, I think you know a bit more about GM:Studio than I do, so I trust your word :V
I can get Wine going on a school laptop, so I'll try that Monday and see what happens.

Quote
It should not be too much of a problem. I've been able to play Game Maker games in the past (although I need to change my input settings from Japanese to English). If you're worried, send me a sample game using a similar system in Windows and I'll see what I can do.

Okay, I just needed to make sure that you could play GM games.  If you've played them before, you should be fine.  I currently haven't used shaders, so maybe it won't be a problem.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 25, 2015, 11:31:13 PM
A reminder that there is less than one week remaining until the submission deadline!
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TTBD on October 26, 2015, 10:45:34 PM
http://www.bulletforge.org/u/auto2112/p/range-15-border-of-phantasm

Happy early Halloween! I'm pretty tired, so i'll upload a video tomorrow.

Also reminder that I only made this for fun, so i'm not expecting to get high points. (And I should note that the "lastspell" one that says it's optional ISN'T. If you play the Plural, it will be there, and IT'S MEANT TO BE JUDGED. I was tired so I forgot to edit that part out, sorry.)
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: tyrz_939 on October 27, 2015, 09:22:42 AM
I don't know how "fun" the actual game play will be as it's the 2nd fight I've done and I haven't got anything fancy happening.
I'm hoping people can tell me how I can improve! I'm not that good at Touhou yet but I did my best to make a do-able(??) Lunatic, just note I can't test it properly.

I've tested in Wine on Linux Mint 17.2 and removed some shader crashes, presumably it should work in OSX although I can't confirm.

My RaNGE 15 Download Link (http://bit.ly/1kKMn6F)

http://i.imgur.com/SAzdue0.png (http://i.imgur.com/SAzdue0.png)
http://i.imgur.com/hRGxWrY.png (http://i.imgur.com/hRGxWrY.png)
http://i.imgur.com/Ed3Cvbc.png (http://i.imgur.com/Ed3Cvbc.png)


I post known bugs in the engine on my site (https://tyrzblog.wordpress.com/gmdanmaku-engine/). This is in version 0.92.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 27, 2015, 03:56:35 PM
http://www.bulletforge.org/u/auto2112/p/range-15-border-of-phantasm

Happy early Halloween! I'm pretty tired, so i'll upload a video tomorrow.

Also reminder that I only made this for fun, so i'm not expecting to get high points. (And I should note that the "lastspell" one that says it's optional ISN'T. If you play the Plural, it will be there, and IT'S MEANT TO BE JUDGED. I was tired so I forgot to edit that part out, sorry.)

Remember that you still have time to update if you want to.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TTBD on October 27, 2015, 04:45:18 PM
Remember that you still have time to update if you want to.

My internet goes slow most of the time, so I doubt i'll be able to do so.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 27, 2015, 07:33:11 PM
My internet goes slow most of the time, so I doubt i'll be able to do so.

After actually taking a good look at the Bulletforge page, 250+ MB for a single script is not acceptable. Entire 7 stage games can fit into 100 MB. Given this fact, you have no right to complain about your internet speed.

Now, I *highly suggest* (i.e. I'm not the only judge that has complaints) that the following be implemented before the contest deadline:
-I don't know what you're doing with a 140 MB audio thing, but if you have any form of unused audio or super-extended versions of tracks, you should definitely address those issues. You can use Audacity to find loop points and export as .ogg. PlayBGM(music,0,907); is not acceptable.
-Please merge your two sound effect libraries. Unorganized redundancy results in code pointing everywhere and duplicate sound effects
-Whatever is in thimg.dat should actually be *used* in the actual script. Otherwise, please remove any textures you do not use and do not plan to use. If you are using Dairi's raw cut ins, scale them down before adding them into your script.
-Additionally, please (for the sake of whoever plays your game) move your plural someplace where it can be found easily. As of right now, you have to go into the scripts directory to find the executable. It is also recommended that you comment out the #TouhouDanmakufu on your dialogue scripts. They all crash with something along the lines of
Code: [Select]
Next(Text):すでに終端です -> Junko[
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Helepolis on October 27, 2015, 08:14:24 PM
@Sparen, perhaps a more friendly approach to the situation would be in place, now don't you agree. There is no need for the current kind of approach.

Though a good question raised: Auto2112, how did you manage to get the filesize that large? Plain wav files? Overusage of mp3?

Edit:
Checking the file out of curiosity. Why are there 2 dat files in the package? One is 99mb and other is 140mb. That doesn't look right :V :V :V
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TTBD on October 27, 2015, 08:46:02 PM
The PlayBGM(music,0,907); part was actually just something I left there for some reason, the music file is only about 2 minutes long~

Also I actually have no idea why it's so big. I don't have that many unused files (there's a couple, but I can't actually remember what ones are unused and what are =3=) but i'll try to find them and delete them ASAP.

EDIT: Alright, I've done what Sparen said, and all my future scripts will have lower file sizes (I probably won't have enough time to edit the Yukari script, but if I get the time I will edit it, and upload a new version (new version uploaded now, 29.3 MB is good now, right?)).
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 27, 2015, 08:54:58 PM
The PlayBGM(music,0,907); part was actually just something I left there for some reason, the music file is only about 2 minutes long~

Also I actually have no idea why it's so big. I don't have that many unused files (there's a couple, but I can't actually remember what ones are unused and what are =3=) but i'll try to find them and delete them ASAP.

Just a note about archiving: Although it compresses its contents, its main purpose is to protect assets. Danmakufu's archiver does not do a significant amount of compression on certain file types.

In other words, if you have nothing to protect, it may be better to leave the music assets (at the very least) available in their normal form. I.E. it's not possible for me to run your script at all without going to a computer lab or dual booting Windows because I can't export assets I cannot access.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Helepolis on October 27, 2015, 09:06:53 PM
Also I actually have no idea why it's so big.
Why are there 2 dat files in the package? One is 99mb and other is 140mb. That doesn't look right :V :V :V



I guess a personal choice and people's own decision but I always found the DAT archiving a bit awkward thing. 95% (or maybe more) of the world who does Danmakufu doesn't bother with protection of file contents. Usually because generally plagiarism in Japanese Doujin activities is considered bad manners by default so people don't bother. Why the remaining 5% or less really intends to do that is a mystery for me.

Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 27, 2015, 09:35:30 PM
@auto2112: Thank you for decreasing the size of your script by 220 MB. :)

Just out of curiosity, what was in that 100 MB worth of images?
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TTBD on October 27, 2015, 09:54:52 PM
@auto2112: Thank you for decreasing the size of your script by 220 MB. :)

Just out of curiosity, what was in that 100 MB worth of images?

Actually (you're not going to believe this), it was an image extraction from Phantasmagoria of Imagine Breaker. I once planned to use some of the images from it, but never got to it. It's the exact same with the bgm file. I've deleted them now though, so no need to worry.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lefkada on October 28, 2015, 07:42:37 PM
Actually, I can't do anything enough good and Halloween fiting with Touhou characters for the contest. So, I do something with fandom characters.
For sure, I can't participate to the contest and the final results. But can I still submit it for judging/feedback and eventually live and video (but like a out entry that don't count for the final results)?
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 28, 2015, 09:00:47 PM
Actually, I can't do anything enough good and Halloween fiting with Touhou characters for the contest. So, I do something with fandom characters.
For sure, I can't participate to the contest and the final results. But can I still submit it for judging/feedback and eventually live and video (but like a out entry that don't count for the final results)?

You can release it and post it here, but it will not be counted as a submission if you used fanon characters. If you would still like feedback, just remind us.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Vigor (NecroHeart) on October 29, 2015, 01:37:27 PM
Sorry for the inconvenience for deleting the link for previous version
So, here's the updated version
https://www.mediafire.com/?r01dvvuc0hecti1
What's the change you say?
- I add Ultimata's DDC Reimu as default player (to keep everything in sync)
- Make all the "unfair" attacks becomes more "fair" enough
- Some of the pattern was resist to spell, to make the pattern still visible
- No spellcard bonus (There are some troubles with this one so I skipped it away)
- You can play each part separately if you want, Midboss part, Boss part, and Last Spell part
*PS : You can quick-finish the last spell if you know the "what-to-do"
Just stand near the place the ball was summoned, the rest, well... no need to explain...
I was planning to make more "Undertale"-ish at the end, but the deadline won't wait that long... *sigh*
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: WishMakers on October 30, 2015, 02:40:34 AM
The hope that I may one day finish this contest entry...
...it fills me with DETERMINATION.

I'm gonna be honest guys, this project has taken a bit of a toll on me.
I've been working all week to get it right, with parental restrictions and all as well.
And, I think I have it in the best shape possible at the moment.

So, yes!  I am finished!
Here is the Dropbox link (v.1.1.3)
https://www.dropbox.com/s/uumicf4hjjmed4r/RaNGE15%20-%20Kogasa-Default-1.1.0.3.zip?dl=0

HOORAY!  FINALLY DONE! :V
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: AJS on October 30, 2015, 05:09:34 AM
Wishmakers, I'm not entirely sure why, but your game runs at an incredibly slow speed for me.  I haven't heard other people have this same complaint yet, but I highly doubt it was that way for me due to system limitations.  For the record, I have Windows 7, if that helps.  If you have any inkling on what the problem might be, I'd appreciate it if you could look into it.

EDIT: I figured out the problem.  It seems playing as Needle-type Reimu causes slowdown that intensifies throughout the script until the game's practically running at a snail's pace during the final spell...  at least for me.  With Homing-type, I experienced no issues whatsoever.  I dunno if anyone else is having this problem, but perhaps it's something worth looking into?  In the meantime, if this is your final draft, I'll just judge based on my Homing-type playthrough.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 30, 2015, 05:24:04 AM
Wishmakers, I'm not entirely sure why, but your game runs at an incredibly slow speed for me.  I haven't heard other people have this same complaint yet, but I highly doubt it was that way for me due to system limitations.  For the record, I have Windows 7, if that helps.  If you have any inkling on what the problem might be, I'd appreciate it if you could look into it.

EDIT: I figured out the problem.  It seems playing as Needle-type Reimu causes slowdown that intensifies throughout the script until the game's practically running at a snail's pace during the final spell...  at least for me.  With Homing-type, I experienced no issues whatsoever.  I dunno if anyone else is having this problem, but perhaps it's something worth looking into?  In the meantime, if this is your final draft, I'll just judge based on my Homing-type playthrough.

This is what I got during the cutscene (which, by the way, you should provide instructions for. Do you press a button to move forwards? Does it move forwards on its own? I was confused. It's not in the README):

minFPS, maxFPS, avgFPS
-72, 3816, 386

Don't know if it helps.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: WishMakers on October 30, 2015, 02:00:22 PM
Quote
Quote
Wishmakers, I'm not entirely sure why, but your game runs at an incredibly slow speed for me.  I haven't heard other people have this same complaint yet, but I highly doubt it was that way for me due to system limitations.  For the record, I have Windows 7, if that helps.  If you have any inkling on what the problem might be, I'd appreciate it if you could look into it.

EDIT: I figured out the problem.  It seems playing as Needle-type Reimu causes slowdown that intensifies throughout the script until the game's practically running at a snail's pace during the final spell...  at least for me.  With Homing-type, I experienced no issues whatsoever.  I dunno if anyone else is having this problem, but perhaps it's something worth looking into?  In the meantime, if this is your final draft, I'll just judge based on my Homing-type playthrough.

This is what I got during the cutscene (which, by the way, you should provide instructions for. Do you press a button to move forwards? Does it move forwards on its own? I was confused. It's not in the README):

minFPS, maxFPS, avgFPS
-72, 3816, 386

First of all, thank you both for the fast feedback!
First of all, I tried on a friend's Windows 10 laptop and the needle type issue seems to be exclusive to Windows 7.
Not sure why, but I will look into it.   :3

And, I apologize to Sparen for not stating controls for cutscenes.
They move forward automatically, at about 7 seconds for longer textboxes and 4 seconds for shorter ones.
You can press Control to skip a cutscene if you wish. :V

Of course, all of these issues will be addressed in a patch later today.
I am in school at the moment, but I will provide a newer version today with these issues being addressed, if not fixed.
This will include a new version of the readme with any other information I may have missed.

Like I said before, thank you for fast feedback so I still have a little time to finish these :D
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: DLS on October 30, 2015, 04:02:04 PM
I just gave a huuuge update on my script and added Wriggle Nightbug. (http://www.bulletforge.org/u/ps/p/range-15-entry-lily-white-and-wriggle-nightbug)
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 30, 2015, 04:12:25 PM
This is a reminder that the deadline is tomorrow.

There will be a post tomorrow or the day after clearly stating that no other entries will be judged past that point. If you have yet to submit, please consider submitting as soon as possible.

If you have submitted and would like to update your script, please do so. If you have not gotten testers to play your script, please do so now. If your script crashes mid-stream, that is on you. (And yes, I do plan to stream the entries)
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: WishMakers on October 30, 2015, 08:32:39 PM
Well, I tried.
I tried to address the issue in my game with needle type, but nothing appears to be working.
However, this issue only occurs on Windows 7 for some odd reason.  8, 8.1, and 10 were all tested by myself today with none of the same results.
(However I tested this on my Windows 7 laptop, and the issue did occur.  Must be something with the OS.)

I'm not entirely sure what it is, but I may just work in the future on a new way to create players.
Only one player in my games ever seems to work, I don't understand

In any case, I also included an updated version of the readme.
This includes the info I said about how cutscenes work (again, my apologies for not explaining that up until now)

https://www.dropbox.com/s/ovimkslxuwkgh5n/RaNGE15%20-%20Kogasa-1.1.0.3b.zip?dl=0
There is the new link.  It's not a huge change, but it is a necessary one.

Also, that last spell is intended to be ludicrous on all levels, including difficulty.
This, in addition to engine problems like the aforementioned slowdown, is why I gave the player infinite lives.
Alright.  Now I have Halloween festivities to attend to.  It will be interesting seeing all of the contest entries on livestream, that's for sure.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: kirbio on October 30, 2015, 09:52:38 PM
--SURPRISE!!!!-- :P
*Wild Unexpected Contestant Appeared!
(Actually I've informed Sparen and DLS long before so yeah)

And here's my entry,have fun!
http://www.bulletforge.org/u/kirbio/p/range15-entrykoishitale

do note that I kinda rushed this a bit because I will be away tomorrow,bugs maybe still not completely get rid yet. But there shouldn't be any fatal bugs.
If anyone encountered a bug,please inform me in PM immediately.

If I can,I might be update this again tomorrow before the deadline with some bug fix if there's any.
----------------------------------------------------
Also...
you guys(especially judges) will have a bad time for sure!
*evil laugh*
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TTBD on October 30, 2015, 09:55:04 PM
you guys(especially judges) will have a bad time for sure!
*evil laugh*

I'm definitely not going to win, i'll say that. I certainly will have a bad time.  :V

EDIT: Just played it. My mind is dead.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: AJS on October 30, 2015, 10:20:59 PM
Kirbio, that was beautiful.  Absolutely freaking beautiful.  I'm going to play it a couple more times come the end of the contest to judge it from an objective viewpoint to see where it stands score-wise, but personally I loved it. 
I can't freakin' believe you made it recognize my name.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 31, 2015, 02:52:48 AM
Note

The official submission deadline will be 11:59 PM GMT (7:59PM EST) on Oct 31, 2015.

However, until I actually post stating that the deadline has passed, you may continue to submit and/or update your entries.

Immediately afterwards, I will prepare a stream, so please make sure that I get your final versions of the scripts. I will use Bulletforge to retrieve the latest versions of a given script except in cases where entries are not hosted on Bulletforge (in which case I will check the Opening Post for this thread).
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: SKN SMR [Alice Matroy] on October 31, 2015, 05:09:02 AM
ok! our script is finish have fun!
 :V
http://www.bulletforge.org/u/skn/p/range15-doremy-bitter
-EterNal Lantern.S
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TresserT on October 31, 2015, 05:11:39 AM
Done for now. (http://www.bulletforge.org/u/tressert/p/range-15-hecatias-house-of-hooorroors-tresserts-entry) If anyone has any criticisms or suggestions, or finds any bugs, please pm me or message me on skype.

(re-used resources are re-used o_o)
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 31, 2015, 03:10:42 PM
ok! our script is finish have fun!
 :V
http://www.bulletforge.org/u/skn/p/range15-doremy-bitter
-EterNal Lantern.S

For the sake of judging and everything, what should we call you? You seem to have three different names.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lollipop on October 31, 2015, 05:11:15 PM
holy sh*t, kirbio's script is so cool i can't even describe it
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: AJS on October 31, 2015, 05:53:40 PM
ok! our script is finish have fun!
 :V
http://www.bulletforge.org/u/skn/p/range15-doremy-bitter
-EterNal Lantern.S
Your script crashes Danmakufu upon starting for me.  You might want to look into that before the deadline hits :ohdear: (Your "TEST" and bonus spell work fine, so I'm guessing you made a coding error somewhere in your stage code.  I'll try looking into it now)

EDIT: Since your script doesn't crash IMMEDIATELY, I think I've isolated the problem to "Doremy.txt"  I'd advise you look into it ASAP, but I'll try to find the problem now in the meantime.

EDIT (again): I found the problem.  Your code calls for "Copy of DoremyNon1.txt" to start the script, but there's no such file in your script folder.  In fact, there don't seem to be ANY nonspell codes in here, only spells.  It seems you forgot to put those in here.  Please fix this as soon as you can.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lefkada on October 31, 2015, 06:57:18 PM
Please, someone can tell me how many time it last before the deadline? I'm not from america and I have absolutly no idea what time is it for the contest staff.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TresserT on October 31, 2015, 07:03:30 PM
11:59 pm GMT. Which is in about 5 hours. If you know anything about timezones, GMT is ?0.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 31, 2015, 08:09:27 PM
This is a reminder that your scripts must not crash on startup

If you have not yet done so, please find someone to test your script. If it crashes on startup, you will be disqualified.

Additionally, your script must be complete when we download it.

@Alice Matroy: You must upload a SINGLE version of your script with both spells and non spells. Uploading the non spells separately is not allowed. Create a version of your project with all the necessary files before you upload.

@Kirakishou7
If you happen to read this, I recommend not making more videos until the contest deadline has passed. Some of the scripts may be updated in the near future.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 31, 2015, 09:16:18 PM
Notes to contestants

DLS: RaNGE 15 Entry - Lily White and Wriggle Nightbug version 1.00
 -- In the future, please consider using .ogg

Lunarethic: [RaNGE #15] Pumpkin Of The AfterLife? By Lunarethic version 1
 -- In the future, please consider including the players within the script itself (and overriding #Player) rather than just providing a copy in the folder. It becomes very difficult to keep track of which version of a player we have.

Tressert: RaNGE 15 ~ Hecatia's House of Hooorroors (Tressert's Entry) version 0.1
 -- Hooorrooors = "Horrors", not "Ho-or-o-ors" :P

auto2112: RaNGE 15 - Border of Phantasm version *gapped*
 -- You should really consider merging your sound libraries in your next script. It will make things easier for yourself and for us.
 -- You should really consider not keeping a stash of every single STG_Frame known to man in your contest entry. I noticed that you have a 7.3 MB stash of the HUDs of every major fan game and official Touhou game inside your contest entry. You're obviously not using all of these, and some people may not appreciate the blatant resource theft.

@TyrZ: I wanted to download your script in advance, but Dropbox isn't working right now so I can't check on it

@Alice Matroy: Answer the question on what you want us to call you and make sure your script is in submittable form by the deadline.

As a reminder, please post in-thread if or when you update your script. Most of us have already downloaded your scripts and it is good to tell us when you update.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: kirbio on October 31, 2015, 09:28:51 PM
As a reminder, please post in-thread if or when you update your script. Most of us have already downloaded your scripts and it is good to tell us when you update.
Oh,alright, I've updated my entry to version 1.00b a while ago.(around 3-4 hrs-ish)
This version fixed the replay desync and name bug,as well as revising some of dialogues.
Anyone who downloaded 1.00a,please update it too!
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lunarethic on October 31, 2015, 09:35:30 PM
Lunarethic: [RaNGE #15] Pumpkin Of The AfterLife? By Lunarethic version 1
 -- In the future, please consider including the players within the script itself (and overriding #Player) rather than just providing a copy in the folder. It becomes very difficult to keep track of which version of a player we have.

Well you see Sparen, You aren't really required to use my players for the entry in the first place unlike my other entries, and if you already do have my players just extract the script .w.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 31, 2015, 09:37:18 PM
Well you see Sparen, You aren't really required to use my players for the entry in the first place unlike my other entries, and if you already do have my players just extract the script .w.

Wait, so the DPS won't beg for mercy on this script? I can use a normal player? *gasps*
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lunarethic on October 31, 2015, 09:39:53 PM
Wait, so the DPS won't beg for mercy on this script? I can use a normal player? *gasps*

If you have a player that is not ILS players that can match the DPS, then yes. :V :V :V
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lefkada on October 31, 2015, 10:41:35 PM
I can do it in time!

My unvalid entry for RaNGE15 contest. Featuring Satsujin Fuan & Hitori from Nansei series.
http://www.bulletforge.org/u/lefkada/p/night-of-yanderenansei-halloween-nonrange-15 (http://www.bulletforge.org/u/lefkada/p/night-of-yanderenansei-halloween-nonrange-15)
Sorry for script and danmaku poor quality. I miss time at the end and I rushed it before the deadline. I'm really not proud of this. Maybe it will desapear definitivly if people thinks it's to bad.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on October 31, 2015, 10:49:59 PM
I can do it in time!

My unvalid entry for RaNGE15 contest. Featuring Satsujin Fuan & Hitori from Nansei series.
http://www.bulletforge.org/u/lefkada/p/night-of-yanderenansei-halloween-nonrange-15 (http://www.bulletforge.org/u/lefkada/p/night-of-yanderenansei-halloween-nonrange-15)
Sorry for script and danmaku poor quality. I miss time at the end and I rushed it before the deadline. I'm really not proud of this. Maybe it will desapear definitivly if people thinks it's to bad.

Unfortunately, the guidelines prohibit non-Touhou characters, so this won't be judged. I'll add it to the stream and DNHArt queue though
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lefkada on October 31, 2015, 11:30:59 PM
I know I know. This is why I say "unvalid entry".
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: WishMakers on November 01, 2015, 12:08:53 AM
Quote
As a reminder, please post in-thread if or when you update your script. Most of us have already downloaded your scripts and it is good to tell us when you update.

I don't know if this got lost in the sea of posts, so I'm gonna say it anyway :V
I did update my game earlier.  It wasn't a major change but there was a major miscommunication on how cutscenes work.
More data was added to my readme as well, specifically regarding the needle type issue in my "script" that AJS noted earlier.
The problem is oddly Windows 7 specific, so I recommend to consider using mainly Homing type as it seems to run MUCH smoother.
(Wink wink Sparen, though as a judge I'm sure you've noticed the problem as well...unless it doesn't appear on Mac through Wine or something.)

I'll repost the link here, since I believe DLS still has the previous link on the homepage.
Quote
https://www.dropbox.com/s/ovimkslxuwkgh5n/RaNGE15%20-%20Kogasa-1.1.0.3b.zip?dl=0
Btw, Sparen, if your Dropbox is still not functioning properly, I can send a quick Google Drive link.
After tonight, I'll be going off the grid for a while.  This project took a bit of my soul and my schoolwork with it, so I can't afford to do something like this again until next summer.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on November 01, 2015, 12:12:14 AM

I have the updated version. I'll share the linked version with the other judges
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on November 01, 2015, 12:20:09 AM
SUBMISSIONS ARE HEREBY CLOSED

No more new submissions or updates to existing submissions will be accepted at this time. Any updates between now and the conclusion of judging will result in immediate disqualification unless we as judges are told otherwise.

It is 8:18 PM EST.

Stream will begin at 8:30 (in 10 minutes) at http://www.twitch.tv/sparenofiria/
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on November 01, 2015, 02:47:59 AM
The stream has concluded and judging has begun. I will link the stream here in the description after it has uploaded to Youtube.

STREAM PART 1 (ALL BUT KOISHITALE)
https://www.youtube.com/watch?v=Il3eOTpjSRA
KOISHITALE
https://www.youtube.com/watch?v=8AJioyvQslA
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lefkada on November 01, 2015, 09:27:53 AM
Thanks for the live. It was pretty good entry.

And I'm really sorry for the lag on mine. I don't know what I fail to have so much lag. Also sorry for the Marisa's option. I never think it can be an issue. I certainly change this in a way or another.

edit:
I found the source of the main lag. It was the default TWaveCircle() I use. I'll fix it and upload a new cleaner version.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: SKN SMR [Alice Matroy] on November 01, 2015, 09:57:40 AM
For the sake of judging and everything, what should we call you? You seem to have three different names.
ok but first i've to sorry everything for mega mistake.
So first question is: What you can call me?
A:SKN or Alice
Next question:Error thing?
A:I'm don't know how to fix it btw. :V but plz understand. Next time I'll make it better
Extra question you didn't ask:Pattern things?
A:*point at haru*

Thank for reply me btw   :D
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Vigor (NecroHeart) on November 01, 2015, 11:08:43 AM
The live result
Well, it was very very bitter for me... Really...
Either someone didn't get the references and meanings or I'm really at blame here...
No salting on the wounds...
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: SKN SMR [Alice Matroy] on November 01, 2015, 02:35:23 PM
The live result
Well, it was very very bitter for me... Really...
Either someone didn't get the references and meanings or I'm really at blame here...
No salting on the wounds...
my script ???
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lefkada on November 01, 2015, 04:25:34 PM
Since I can't be juged, I makean update to fix (I hope) the lag and Marisa's option.
I also change a bit Marisa's shot and add a easier difficulty.
http://www.bulletforge.org/u/lefkada/p/night-of-yanderenansei-halloween-nonrange-15
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on November 01, 2015, 04:53:43 PM
Just letting you guys know, I'm almost finished with my side of the judging.

@SKN: Honestly, the first half of your script (spell-wise) was good. It was the second half where I really started taking off points.

Note:
I will actually not be doing DNHArt videos for most of the entries. Currently, only Lunarethic will be getting one. Tres and Vigor may get videos depending on whether or not I can get a good replay.

Lefkada: Acknowledged. If you want me to do a video, PM me so I can discuss the script in further detail with you.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on November 07, 2015, 04:08:23 AM
As a notice, judging is around 2/3 complete and should be done once Trickysticks has gotten around to judging the remainder of his entries.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lollipop on November 07, 2015, 05:27:15 AM
can't wait to see who won!  :)
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on November 09, 2015, 02:04:17 AM
Without further ado...

THE RESULTS ARE OUT!

1 - Lunarethic
2 - TresserT
3 - Kirbio
4 - tyrz_939
5 - Vigor
6 - auto2112
7 - DLS
8 - Alice Matroy
9 - WishMakers

For those who want to see the spreadsheet (and the comments/judging results), please refer here:
https://docs.google.com/spreadsheets/d/1EQGjCRsbDzAgzhI3G4b5Khg7Li4u-NodUbEr2sBL1ME/edit?usp=sharing (https://docs.google.com/spreadsheets/d/1EQGjCRsbDzAgzhI3G4b5Khg7Li4u-NodUbEr2sBL1ME/edit?usp=sharing)

At this point in time, contestants are free to update their scripts with no penalty.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Uruwi on November 09, 2015, 02:06:14 AM
Hmm, I wonder if I'd be #10 if I did participate.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on November 09, 2015, 02:21:27 AM
Hmm, I wonder if I'd be #10 if I did participate.

You'd probably be #9 because WishMakers lost most of his points on the malfunctioning controls and an assortment of other miscellaneous problems.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Helepolis on November 09, 2015, 06:40:29 AM
Congratulations to the winner and runner ups  :toot:
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TalosMistake on November 09, 2015, 07:16:13 AM
Congratulation to the winner!
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: tyrz_939 on November 09, 2015, 08:25:44 AM
Congratulations Lunarethic & runner ups!  ;)

I'm surprised I came 4th without using danmakufu. I'm happy with that!  :derp:
I hope I'll improve on the "fun" factor next time! I had to have this ready early and, more importantly, 100% stable early because I went camping for Halloween.  :V

I'm using the engine for a PC-98 style main project so that's why it has a mixed PC-98/eosd feel to it.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: kirbio on November 09, 2015, 12:33:55 PM
Congratulations Lunar and every contestant!  :toot:

I'm actually surprised I got 3th place,I thought that with my wacky entry,I'd get disqualified lol.
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Lunarethic on November 09, 2015, 03:39:46 PM
Oh my ,I didn't expect first  :o :o :o
Wow, I didn't expect to beat Kirbio considering his entry was amazing,  :toot: :toot:
Congrats to the other contestants too  :) :3 :3

What's the prize? Oh ask the mods? *bugs Helepolis for the prize*
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: TTBD on November 09, 2015, 06:52:52 PM
Congratulations Lunarethic, and everyone else~  :toot:

I'm glad I got better than last time, and I was honestly surprised that Lunarethic beat Kirbio himself. Even so, everybody's entry was amazing, too! Nice job, everyone!  :D

At this point in time, contestants are free to update their scripts with no penalty.

Sweet, I might update mine, but ehh, who knows?~  :V
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: WishMakers on November 13, 2015, 03:55:25 PM
You'd probably be #9 because WishMakers lost most of his points on the malfunctioning controls and an assortment of other miscellaneous problems.

Just another reason to switch to Danmakufu for whenever I start entering these again :V
VERY Late congratulations Lunarethic  :toot:
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: tyrz_939 on November 15, 2015, 09:24:36 AM
Just another reason to switch to Danmakufu for whenever I start entering these again :V

Or.. More incentive to fix the issues people found?  ???
Title: Re: RaNGE 15 Contest - Trick or Shoot!
Post by: Sparen on November 15, 2015, 03:55:28 PM
Or.. More incentive to fix the issues people found?  ???

Tyrz is absolutely correct. If you have your own engine, you can think of the contest as a boatload of feedback on how you can improve your engine as a whole. Additionally, the danmaku itself needed work, so you may want to take that into account as well.