Lunar: Dragon Song.
For me, it would have to be Bioshock. Yes, I'm sorry. The intro is nearly perfect, and it's pretty to look at, despite the distinct lack of freedom. The limitations of gameplay could have been just fine if it wasn't possible to accurately predict how the rest of the game was going to pan out from like the halfway point. Transparent, limiting and not particularly fun, I'd say it's the worst within the context of expectations.
Lunar: Dragon Song.[Inhuman wailing]
Oh, honorable mention to Oblivion. Bloated map, repetitious events in the towers, the dialogue wooden and unconvincing - especially hard to deal with in dialogue-heavy scenes, of which there are many. Deliberately became a vampire out of sheer boredom.
(http://puu.sh/iULlN/c0369a6022.jpg)
This one takes 2nd place. It also has a roulette style attack battle system, but not as bad as saga's since you can better time your inputs. Still not fun though.
The killer is you're forced to slowly walk around the map using this focus mode to detect enemies, otherwise they are invisible and will surprise you.
It got dull real fast and I gave it away to some friend.
Oh, honorable mention to Oblivion. Bloated map, repetitious events in the towers, the dialogue wooden and unconvincing - especially hard to deal with in dialogue-heavy scenes, of which there are many. Deliberately became a vampire out of sheer boredom.
Yeah... Yeah. I kind of hate Bethesda, even though I wish I didn't. I did have my fair share of fun with Oblivion, but I attribute 90% of that to mods.
puzzle and dragons
trust me I've been playing it for almost 600 days and easily have thousands of hours invested into it I know these things
Elsword, by far it's gotta be Elsword. I dumped more hours into this game than you guys can possibly believe.
I have a burning passion for Dungeon Crawl, which I played (torturously) for months before I finally got sick enough of it to kill the addiction.
I have found there are two ways to end a Dungeon Crawl game:
-You die an aggravating death
-You waste countless hours Not Dying miserably to ''''win''''
It's a roguelike, yes. By default it's Hardcore Mode where if you die you start over, all items are randomized except for your starting ones, you get a class-race choice and that's the only non-RNG thing in the game, delve to the bottom of a dungeon filled with hard monsters and head back up to win, etc.
But Dungeon Crawl is a special sort of hell.
Let's start with the first concept of the game: You WILL run into enemies you can't kill, at any stage in the game, and you WILL have to run away from them.
Unfortunately, the game makes it unreasonably difficult and RNG-dependent on if this is actually viable. Just the act of MOVING has a random chance of speeding you up or slowing you down ever so slightly, so sometimes (as in, whenever it's inconvenient), your foes will get free hits on you because you were randomly slowed down enough to let them catch up.
There are ways to speed yourself up, but it's either via spell (which requires you know magic), or a consumable, or being a naturally fast (and probably squishier) race. Naturally, most enemies that will Kill You have ranged attacks, making running unviable. Or they're faster then you by default, making running equally pointless. Or can summon to trap you in a hallway, or... you get the picture.
Then there's teleporting. Also a consumable, but it takes FOUR TURNS to teleport and it's RNG based where you go. This means you will always land in a spot that's guaranteed to put you worse off then before, because Crawl Hates You.
The only reliable method of running from things is via a Blink scroll, which is naturally fairly rare. Remember, this is a game where you will be forced to run a lot, and this is the only surefire way to distance yourself, a rare as shit scroll that on some floors of the dungeon isn't even fucking reliable because Fuck You It's Crawl.
Then we get to the enemies themselves that you will be running away from. The following cast of baddies can be found on any of the first three floors of the dungeon (of which you will have to endure around AT LEAST 50):
-Ogre. Deals Tons of Damage and has Tons of Health. Can easily one-shot squishy characters, found as early floor 3 or very rarely floor 2 or 1. You are guaranteed once every 50 games to see one spawn right next to you, right after you enter a new floor and instantly splatter you because it was Floor 3 and you have no real health bar.
-Orc Priest. Has a Line of Sight smite that deals irresistible damage. Can spam it as long as he's in LoS. Common Floor 3+ enemy, sometimes earlier.
-Orc Mage. Commonly found with blink, haste, and ranged poke attacks. Found at the same frequency as Priests.
-Gnoll. Tough melee monster. Solitary ones are uncommon on Floor 1, and beyond can be found in packs.
-Coyotes. Common Floor 1+ enemy. Travels in packs and faster then you. Deadly to squishy characters on Floor 1.
-Grinder. Boss Monster, second most lethal monster in Crawl. Found Floor 3-6. Has a ranged pain spell, blink, and paralysis. Resists almost every elemental magic you can start with.
-Sigmund. Most lethal character in Dungeon Crawl. Boss Monster found often on floors 2-4. Invisibility, Confusion, Ranged fire spell, will spam all three as often as possible. Often found with a random wand (which could be one that instant-kills you). Literally stated in the Knowledge Bot that he is "Proof that Crawl hates you and wants you to die."
The game is so deadly in the first five floors it's a wonder anyone ever wants to try venturing further past it, unless you can randomly find enough Magic Shit to make you overpowered enough to carry you through Early Game Hell. Keyword is, of course, "Randomly", because everything in the game is RNG. And the RNG hates you.
As someone who played Grand Chase for probobly... 10 years, I can say Elsword is godawful in comparison.
Ugh, Grand Chase is another can of worms entirely, honestly I dumped a fuckton of hours in Grand Chase before I dumped a fuckton of hours in Elsword and there's good reason Elsword is considered the better game of the two. Between the bullshit grabbing mechanic, the dungeons which were just as godawful as Elsword's, the equally as bad storyline with the exact same problems, the pay-to-win aspect, the horrible balance problems... Literally the only thing Grand Chase had it going for it that was better than Elsword was that was that this was not a common occurrence (https://www.youtube.com/watch?v=eOUkqlyoOHs).
There's good reason Grand Chase is dead, I hope Elsword follows suit as soon as possible. Considering how much I know about KOG's decision making both gameplay and business-wise, I would like to say that Elsword is going to be dead by the end of the year but that seems less likely by the day. Which hurts my soul.
Except they fixed a lot of those issues in the final years. Beyond players making rules; they actually added options like 'disable pet attacks' and 'disable probs/equalize stats'; which basically killed off pay2win. And I wasn't a PvP'er. Elsword has:GC Player here.... and want to say this... they even nerfed characters when people bitch and moaned especially Amy FOR NO GOD DAMN REASON at all, 4th bars broke the game, they never added good dungeons or tried to make the story line make sense, and on top of that... they tried to turn it into Elsword. GC had potential, but KoG FUCKED UP big time trying to make it more like Elsword that's probably was the reason why GC fell... I don't mind Elsword it's just they need to make it interesting.
Skill Notes which is largely cash
B slot which is borderline required for some characters and is cash only and is a massive PvP and PvE buff.
Avatar stuff which gives notable stats
Pay2Win armors with no 'equal mode' in PvP.
Pets which are pretty much cash only. [Some of the best GC pets were PvE grinding only; like Thanny Boy]
If Grand Chase was P2W Elsword is borderline P2P. Especially in PvP. THE best equipment in Grand Chase was PvE-exclusive. [Lv 85 Relic. Best cash equips were Lv 80 Relic]
Oh; and the Stamina system. That sucks too.
And PvE is better than Elsword's; aside from the lack of the stupid knockdown mechanics; you're rewarded for things such as attacking the enemy from the rear or knocking them airborne and juggleing them. There's no stoic stupidity. The PvE is more about making quick reactions to enemy super armor attacks than just looping mobs until they hit auto knockdown, waiting for them to get back up because lol 80%+ DR and repeating. Storyline is awful but hey it's the same company what do you expect?
GC died because it was more than 10 years old and Elsword existed splitting the playerbase between the shiny new game and the older one. That and they made a lot of choices people didn't like [Cough; AP system which eventually led to an overhaul of the entire skill system :/]
I'm also going to say that the physics engine, while spectacular, makes it completely impossible to neatly arrange your collection of stuff like in Morrowind, so you have to either put it in a chest (and hope it doesn't respawn), or throw everything on one chaotic pile.
BONUS OFF TOPIC THINGER: The worst game I actually love is Sonic R. Yup. I like the music, mainly.Lucky sod. My copy never had music for some reason.