Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Savory on June 24, 2015, 03:04:22 AM

Title: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Savory on June 24, 2015, 03:04:22 AM
Hello, everyone! Savory here! I've put off mentioning this here until the flames started by the group who shall not be named had petered out. I think now is a good time to announce this.

A group of Touhou fans (yours truly included) have begun to work on our own Touhou x Smash Bros. fan game. We are currently looking for members to move the progress of the game's creation along.

While we plan on starting small with a demo of 3 characters and 3 stages, we plan to include a total of 8 characters and an additional number of stages by the time we reach v1.0. We plan to include game play modes such as a classic arcade mode and online multiplayer if possible, as well as a "conquest" mode. Additionally, should the game be developed to full, more stages and characters will be developed in the future.

Characters confirmed to appear in the demo (art courtesy of my friend, who goes by Profit Shame)

Reimu Hakurei
(http://i.imgur.com/2D2qMbo.jpg)

Marisa Kirisame
(http://i.imgur.com/5btrPIe.jpg)

Wriggle Nightbug
(http://i.imgur.com/p7uPvll.jpg)

And here is a little sneak peek at the modeling progress for our Reimu fighter!

(http://i.imgur.com/pJBaXwh.jpg)

---

Now! Here is where I ask for help. What are we looking for? While we do have members of our team working on everything we need, we do not have nearly enough people to develop the game in a timely fashion. Here are some positions we need filled:

Unity programmers - These are the guys who actually make the game, obviously implementing what everyone else gives them. We are looking for people who know how to work in Unity 5 and program in C#. If you need access to the code, you can find it at our Github repo (https://github.com/james7132/GensoShojokosen).

Concept Artists - We have concepts, but can you illustrate them? We are looking for people who can turn ideas into things that are actually usable to the people developing the game.

2D and 3D artists - We are looking for people who can flesh out various models, including characters, stages, and other items. Additionally, we are looking for 2D artists who can assist with creating various elements of the UI, among other things. 3D art can be done in anything, though keep in mind that rigging will be done in Maya, so keep in mind that your files need to be compatible with Maya.

Animators - Characters don't move by themselves. We are looking for people who have sufficient enough 3D rigging and animation skills to get the characters to do what we want. Most of this will likely be done in Maya.

Musicians and Foley Artists - As we all know, Touhou is known for its iconic music themes, and thus music is an integral part to completing the game. We are looking for musical artists who can contribute arranges of classic Touhou themes to be used throughout the game. As per ZUN's guidelines, we are not allowed to use the games' official sounds, and thus we are looking for people who can create sound effects.

Finally, to alleviate some potential concerns, we have learned from the mistakes of that group who shall not be named.  We are an unpaid team making this for fun, not profit. We have decided to use donationware as a means of attaining funds, as allowed in ZUN's guidelines.

Thank you for your time and please wish us luck!

Also, please cast your vote in the Genso Shojokosen Character Poll (https://docs.google.com/forms/d/1zMAbPKsysPKVzpc4OqRg5bHPU2Muwr4tQvKq1vSsAAE/viewform)! This will be ongoing until further notice.

---

UPDATES

Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Leon゠Helsing on June 24, 2015, 08:54:25 AM
Finally, to alleviate some potential concerns, we have learned from the mistakes of that group who shall not be named.
That's all I needed to hear, good luck.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Drake on June 24, 2015, 09:58:00 AM
Neat. I'm quite interested in how you intend to develop this alongside OpenSmash, which also seems to be early-ish in its development. I'm sure you've thought about how to reconcile this, so can I spare some thoughts from the managers or programmers themselves?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Paz legalces on June 24, 2015, 12:35:12 PM
Wow, that Reimu's model is truly delicious from the look of it 'v'b
Do you mind if I was to... spread this news around a bit or would you still prefer for this to stay underwrap within the forum for development reason right now?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: aUsernameIsFineToo on June 24, 2015, 01:38:30 PM
As someone who followed a certain project similar to this one, I'm intrigued by your efforts in combining two of my favorite video game franchises.

I can likely help with 2D art, such as UI elements and iconography. PM me if there's anything specific you have in mind.

EDIT: I won't be able to contribute until mid-August.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Validon98 on June 24, 2015, 02:27:09 PM
That model alone even as a WIP is still much better than that previous project in style. I am already looking forward to this! I don't think I have the skills to help out, unfortunately, but I wish you luck all the same (and I'm pretty sure you'll be able to avoid the controversy that surrounded that project).
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: gtbot on June 24, 2015, 02:34:55 PM
Ooh I was waiting for another project to eventually appear, good luck!  :D

What iteration of Smash do you plan to closely resemble? (64/Melee/Brawl/Sm4sh)
please tell me you won't have a wavedash button
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 24, 2015, 03:13:59 PM
Neat. I'm quite interested in how you intend to develop this alongside OpenSmash, which also seems to be early-ish in its development. I'm sure you've thought about how to reconcile this, so can I spare some thoughts from the managers or programmers themselves?

I will get back to you once I relay this to them.

Do you mind if I was to... spread this news around a bit or would you still prefer for this to stay underwrap within the forum for development reason right now?

Oh, by all means! We'd appreciate that.

What iteration of Smash do you plan to closely resemble? (64/Melee/Brawl/Sm4sh)

Sm4sh. And no, no wavedash button.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Leon゠Helsing on June 24, 2015, 03:22:59 PM
By the way, are you going to try implementing...uh, "mechanically unusual" fighters? *cough*ryu*cough*
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: SuperVehicle-001 on June 24, 2015, 03:28:20 PM
The other 5 characters aren't decided yet, right? I can foresee this game getting popular when it's done (and if it has netplay), so I think it'd be nice if the other 5 characters are those who didn't get to appear in a fighting game yet.
Or add Sumireko, you can never have enough Sumireko.

Is development of this going to be transparent (for lack of a better word), like the previous Smash was? With in-dev videos showing progress and stuff.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Spotty Len on June 24, 2015, 03:38:38 PM
Characters confirmed to appear in the demo (art courtesy of my friend, who goes by Profit Shame)
I knew I saw that style before, he's a nice dude.

Sm4sh. And no, no wavedash button.
Ah, well, can't have everything, I guess...

Good luck anyway.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 24, 2015, 03:45:06 PM
By the way, are you going to try implementing...uh, "mechanically unusual" fighters? *cough*ryu*cough*

At the moment, we are not sure if we'd implement the same mechanics as Ryu for any other character in our current roster or otherwise.

The other 5 characters aren't decided yet, right? I can foresee this game getting popular when it's done (and if it has netplay), so I think it'd be nice if the other 5 characters are those who didn't get to appear in a fighting game yet.
Or add Sumireko, you can never have enough Sumireko.

Is development of this going to be transparent (for lack of a better word), like the previous Smash was? With in-dev videos showing progress and stuff.

All of the characters are decided for the most part. As for development, we'd like for it to be transparent, but we cannot say just yet.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Leon゠Helsing on June 24, 2015, 03:49:06 PM
By the way, speaking of cribbing from other fighting games, Wriggle totally needs a Genocide Cutter. :V
#Genocide4Wriggle
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: nac0n on June 24, 2015, 06:08:44 PM
Signed up to the forums to say that i'm excited for this! Love the 3D model and hope to see more WIP soon!  :]
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Flandre5carlet on June 24, 2015, 06:11:41 PM
Nice! I'm glad to see another project like this pop up.

Finally, to alleviate some potential concerns, we have learned from the mistakes of that group who shall not be named.  We are an unpaid team making this for fun, not profit. We have decided to use donationware as a means of attaining funds, as allowed in ZUN's guidelines.
Thank you, I'm already reassured as far as that's concerned.

At the moment, we are not sure if we'd implement the same mechanics as Ryu for any other character in our current roster or otherwise.
All of the characters are decided for the most part. As for development, we'd like for it to be transparent, but we cannot say just yet.
I'd personally like to see unusual mechanics like Ryu's (which really aren't that unusual for fighting games, but for a smasher they are) but it's your decision. Also who are all the planned characters? PleasesayKaguyaFlanorReisen. Or are you not saying yet?

Sm4sh. And no, no wavedash button.
Nice, closer to Sm4sh than Melee. I like that.

By the way, speaking of cribbing from other fighting games, Wriggle totally needs a Genocide Cutter. :V
#Genocide4Wriggle
Yes, please.

Anyway, I hope this one goes better than the last one. That said, I can't do any of what is required, so I can't help beyond giving feedback. Good luck.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 24, 2015, 06:15:02 PM
Also who are all the planned characters?

Sorry, that information is confidential and I'm sure you know that.  :3

We might reveal more as time goes on though.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Flandre5carlet on June 24, 2015, 06:31:12 PM
Sorry, that information is confidential and I'm sure you know that.  :3

We might reveal more as time goes on though.
Yeah, so I thought. I just hope my favourites get in. ^^'
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Gabo7 on June 24, 2015, 06:42:48 PM
Hello guys!

3D modeler reporting for duty.

Some of my works: http://gabo-7.deviantart.com/

I could help with the levels and items. I'm not that good at characters (yet)

Currently I'm helping another touhou fangame so my free time isn't much for now, but would like to help!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Phoxfire on June 24, 2015, 06:48:08 PM
I don't have experience with C#/Unity but I do know several other languages. If you still need more programmers I'd love to help.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: ashgro on June 24, 2015, 06:51:59 PM
Im interested in joining (from 20 july ). I might be able to help as 3d artist or concept artist.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: DLRevan on June 24, 2015, 07:04:19 PM
I'm interested in helping out with programming. Was quite disappointed when the previous take on a Touhou Smash deflated. Currently I'm working on a commercial Unity-based game though, and have engagements all the way up to the end of the year. So at least for now I'd ask whats your rough timetable for development? If you expect it to run well into 2016 and still need an additional programmer then, I'd love to join in. C# is also what I work with for Unity.



Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Trickster-kun on June 24, 2015, 07:44:47 PM
Thank you for taking the time to do this! I will look forward to the finished product.  :3
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Chichok on June 24, 2015, 08:05:15 PM
Programmer question: Do you have some sort of version control in place right now?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 24, 2015, 08:44:36 PM
Thanks, guys! I will be PMing those who offered to help.

Programmer question: Do you have some sort of version control in place right now?

Not as of yet.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Peachems on June 24, 2015, 09:16:15 PM
Oh man, I am not good with a lot of things but drawing, so I'd love to help out with concept arts if you haven't got too many people yet!


Here's my new sliver of hope for orin to be playable somewhere ever
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on June 24, 2015, 11:01:23 PM
I don't have experience with C#/Unity but I do know several other languages. If you still need more programmers I'd love to help.

Programmer question: Do you have some sort of version control in place right now?

Sup, y'all. I'm currently the de facto main programmer on this project, and we could definitely use some help. I have been pretty busy as of late due to job searching, so not much has been done on the programming front for a long while. If you want, the code is currently viewable at this Github repo (https://github.com/james7132/GensoShojokosen).

Last commit was in March (-_-). Feel free to fork it and change whatever you like. If you have any issues, it would be best to either PM me here or better yet log the issue on the github tracker.

There's currently an issue with dealing with large git repos, which is temporarily getting solved with a git submodule to contain all of the large binary files (models, music, etc). I applied for Github's LFS (large file service) and hopefully that will alleviate any issue we related to clunky large repos. If you have trouble accessing the assets repo, please contact me.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 24, 2015, 11:07:28 PM
Edited the main post, adding the link to our Github near the topic of Unity programmers.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Eiburine on June 24, 2015, 11:49:48 PM
Hmm :3c I'd like to help out with concept and 2d art.

I'm glad someone decided to make a Touhou Smash :D
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 25, 2015, 12:55:37 AM
Ladies and gentlemen, we are happy to announce the opening of our
Genso Shojokosen: Battle Maiden Character Poll  (https://docs.google.com/forms/d/1zMAbPKsysPKVzpc4OqRg5bHPU2Muwr4tQvKq1vSsAAE/viewform). Here you will be able to vote for three characters (based on your preferences) that you'd like to appear as playable in the game.

The poll will go on indefinitely until further notice.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: MewMewHeart on June 25, 2015, 02:02:45 AM
My friends and I are rooting for this project do your best!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Miziful on June 25, 2015, 04:06:41 AM
I'm a 3D artist and I'd like to help with the project
just send me a PM so we can talk

here's my portfolio:

http://balaguerart.com/ (http://balaguerart.com/)

regards
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Sanzuri on June 25, 2015, 07:19:05 AM
I can help out with concept art and 2d designs. I have a friend who is a musician that can create music and/or sound effects who is interested in helping as well.
I'm looking forward to this project!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Flandre5carlet on June 25, 2015, 08:18:06 AM
Ladies and gentlemen, we are happy to announce the opening of our
Genso Shojokosen: Battle Maiden Character Poll  (https://www.surveymonkey.com/r/X8DR66T). Here you will be able to vote for three characters (based on your preferences) that you'd like to appear as playable in the game.

The poll will go on indefinitely until further notice.

Voted. Hope my favourites get in.
Hope there won't be any Mima
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Miziful on June 25, 2015, 10:57:49 AM
sent you a PM

@savory

looks like I'm not allowed to send private messages or even look at your profile for check if you have your skype in it (you guys REALLY should take off all these restrictions if you want people to help you, its really uncomfortable to try to communicate with someone and end up by posting in a thread without any privacy)

send me another one with your skype and I will add you.

Mod Edit: Well, with all fairness we have our valid and well supported reasons for these restrictions. As Tengukami linked, the thread contains those reasons. -Helepolis
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Tengukami on June 25, 2015, 01:06:37 PM
looks like I'm not allowed to send private messages or even look at your profile for check if you have your skype in it (you guys REALLY should take off all these restrictions if you want people to help you, its really uncomfortable to try to communicate with someone and end up by posting in a thread without any privacy)

You might find this information (https://www.shrinemaiden.org/forum/index.php/topic,3652.0.html) helpful.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 25, 2015, 01:52:58 PM
Send me another one with your skype and I will add you.

Done.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: ZXNova on June 25, 2015, 02:20:46 PM
So this game will more closely resemble Sm4sh huh? Well, I'm good with this. I dislike brawl, and Sm4sh is supposed to be a mediator of Melee and Brawl, so yeah it's fine by me. You said there would be no wavedash button, but will there be no wavedash in general? Will there be land canceling? Will air dodging encompass both Melee and Brawl's airdodge? (non-directional airdodging would do Brawl's, directional is Melee). How will guarding work? Will this work be simply the smash system with Touhou characters in it, or will you add your own unique Touhou mechanics?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 25, 2015, 03:07:36 PM
So this game will more closely resemble Sm4sh huh?

For the most part, yes.

You said there would be no wavedash button, but will there be no wavedash in general? Will there be land canceling? Will air dodging encompass both Melee and Brawl's airdodge? (non-directional airdodging would do Brawl's, directional is Melee). How will guarding work?

Most of these question I cannot answer just yet.  At the moment, we don't even have a fully functional character, let alone mechanics.

Will this work be simply the smash system with Touhou characters in it, or will you add your own unique Touhou mechanics?

Though we haven't come to that point yet, we are thinking of adding such a unique mechanic, perhaps in a fighting mode. But it's too early to say.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Momito on June 25, 2015, 03:35:04 PM
GOSH I hope my favorites make it ;_;

Btw, I sent you a PM, I wonder if you received it D: If not I can try sending you an email <3
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: ferancisco on June 25, 2015, 03:42:43 PM
Excuse me Savory :3
How can i talk to you, i don't want a fight, or argue with you, actually i'm interested in the project :3
is there a way to talk to you more properly?
Thank you for the announcement
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 25, 2015, 03:51:43 PM
Ladies and gentlemen, we are happy to announce the opening of our
Genso Shojokosen: Battle Maiden Character Poll  (https://docs.google.com/forms/d/1zMAbPKsysPKVzpc4OqRg5bHPU2Muwr4tQvKq1vSsAAE/viewform). Here you will be able to vote for three characters (based on your preferences) that you'd like to appear as playable in the game.

The poll will go on indefinitely until further notice.

UPDATE! The link to the poll has changed due to issues concerning SurveyMonkey! Those who have already voted, kindly cast  your vote once again. We apologize for the inconvenience.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Spotty Len on June 25, 2015, 04:15:47 PM
Most of these question I cannot answer just yet.  At the moment, we don't even have a fully functional character, let alone mechanics.
Following on that, do you have any intention of correcting balance if necessary like, say, Project M? Or will you just playtest it for a while and leave it at that? Balance is a tough thing.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Peachems on June 25, 2015, 04:35:42 PM
I would love to help out with Concept art, but haven't received a PM yet. If you're full, then that's fine.

So is it time for everyone to post their favorite character's moveset ideas yet?  :derp:
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 25, 2015, 04:55:45 PM
Following on that, do you have any intention of correcting balance if necessary like, say, Project M? Or will you just playtest it for a while and leave it at that? Balance is a tough thing.

Well of course we'll do our best to balance the characters.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Spotty Len on June 25, 2015, 05:11:50 PM
I meant balance after the game get released.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 25, 2015, 05:37:13 PM
I meant balance after the game get released.

I suppose that's also within the realm of possibility.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Flandre5carlet on June 25, 2015, 06:14:04 PM
So is it time for everyone to post their favorite character's moveset ideas yet?  :derp:
As much as I want certain characters in (mostly my top 3 Kaguya/Flan/Reisen but a bunch of others as well), I have no idea what their movesets would be, lol.

EDIT: Regarding the poll, what happens if someone votes 3 times the same character?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 25, 2015, 06:32:04 PM
Regarding the poll, what happens if someone votes 3 times the same character?

Good question. We will only count said character once. It's merely pointless to vote thrice.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: ZXNova on June 25, 2015, 07:47:35 PM
And in the case of someone voting three times, will you only count it as 1 or 3 points?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Gabo7 on June 25, 2015, 08:02:16 PM
And in the case of someone voting three times, will you only count it as 1 or 3 points?

It will count as 3 points.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 25, 2015, 08:31:36 PM
And in the case of someone voting three times, will you only count it as 1 or 3 points?

It is only counted as three points, the points awarded to your most wanted characters. The duplicates are not acknowledged.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: JumboShrimp on June 25, 2015, 11:25:41 PM
I'd like to see if there's anything I can help out with as a programmer. I've done coding before, mostly from university and high school, but I've never used Unity or C# (although when I heard about this project I went ahead and downloaded Unity, and am currently going through the tutorials).
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on June 26, 2015, 12:13:37 AM
A small update:
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Reu on June 26, 2015, 01:20:26 AM
Ah, was wondering when this was gonna pop up.

I wonder if Wriggle will have some Captain Falcon inspired moves.

That's the best I can think of when it comes to her, maybe with some bug projectiles here and there.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: PhantomSong on June 26, 2015, 01:46:25 AM
I can assist coming up with some movesets if you wish V:
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: SuperVehicle-001 on June 26, 2015, 02:35:51 AM

Genso Shojokosen: Battle Maiden Character Poll (https://docs.google.com/forms/d/1zMAbPKsysPKVzpc4OqRg5bHPU2Muwr4tQvKq1vSsAAE/viewform)

Is this the only way? I'd like to vote, but I don't have a Google account.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Zerviscos on June 26, 2015, 03:28:05 AM
Just saw this.

Tally-Ho on the Hype Train!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 26, 2015, 04:26:51 AM
Is this the only way? I'd like to vote, but I don't have a Google account.

You...don't need one...  ???
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Reu on June 26, 2015, 04:30:37 AM
You...don't need one...  ???

You do to use forms, won't let ya past without logging in.
Just tried it.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: DLRevan on June 26, 2015, 04:31:56 AM
  • Forking the project and creating your own derivative of it will be fully allowed. Don't like something about how we're doing it? Fork it, fix whatever you see fit, make a pull request. If we like it too, we will incorporate it.

I take it this won't be the primary mode of development then? ie, you will have a core team with set goals and objectives.[/list]
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Spotty Len on June 26, 2015, 05:47:05 AM
I wonder if Wriggle will have some Captain Falcon inspired moves.
That Captain Falcon spot is reserved for Mokou. Cause she's on the same fire.
(*something something shameless plug* (https://www.youtube.com/watch?v=tKKmDwTh2pM))

By the way, you might wanna add a link to the poll in the OP.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 26, 2015, 06:18:44 AM
By the way, you might wanna add a link to the poll in the OP.

Done.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Reu on June 26, 2015, 06:27:29 AM
That Captain Falcon spot is reserved for Mokou. Cause she's on the same fire.
(*something something shameless plug* (https://www.youtube.com/watch?v=tKKmDwTh2pM))

By the way, you might wanna add a link to the poll in the OP.

Eh, I was mostly referring the amount of kick related moves Ol Falcon has.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: ferancisco on June 26, 2015, 07:09:36 AM
Hello, everyone! Savory here! I've put off mentioning this here until the flames started by the group who shall not be named had petered out. I think now is a good time to announce this.

A group of Touhou fans (yours truly included) have begun to work on our own Touhou x Smash Bros. fan game called Genso Shojokosen: Battle Maiden (working title). While the game will run on the OpenSmash engine (http://www.gamedev.net/classifieds/item/4205-opensmash/), we are currently looking for members to move the progress of the game's creation along.
Excuse me Savory :3
How can i talk to you, i don't want a fight, or argue with you, actually i'm interested in the project :3
is there a way to talk to you more properly?
Thank you for the announcement (i know i do this comment twice but maybe he didn't see my message XD)
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on June 26, 2015, 07:17:23 AM
    I take it this won't be the primary mode of development then? ie, you will have a core team with set goals and objectives.

Of course, we will have a main team working on the game with direct access to the main repository. However, those changes we make and the decisions to add/remove content are public, and can be commented on, expanded upon, changed, or removed in forks, just like any other open source project.

It was my decision to make this open source, for good reason. I decompiled the assemblies included in TSSB. (Rest assured, none of the code that is present now in the repository is copied from FSS. This was purely for the sake of understanding how they approached the development of such a game). Needless to say, Saijee/FSS's code was absolutely atrocious. It was completely unmaintainable from the get-go. No wonder he took so long to develop so little. I want to avoid such a situation as much as possible. Having it open encourages more community involvement in the development, and public critique and review of changes makes for a better managed code and better received game. It also made our intentions of never commercializing the game very clear. Plus, everyone likes free shit, right?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Sanzuri on June 26, 2015, 08:52:02 AM
Hey could you pm me your skype, i can't seem to pm you. Thanks!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 26, 2015, 01:25:18 PM
Excuse me Savory :3
How can i talk to you, i don't want a fight, or argue with you, actually i'm interested in the project :3
is there a way to talk to you more properly?

I assume you're unable to message me?

Hey could you pm me your skype, i can't seem to pm you. Thanks!

Do you mean me or James?

Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Helepolis on June 26, 2015, 01:57:31 PM
Hello to all the new people posting here or signing up at MotK.

Always enjoyable for me to see interested people and guests signing up as members, how ever the restrictions for PM / posting are all with a certain reason. Previous page I already noted (and responded) for such "complaints" though they are clearly reported in the rules.

If you're truly interested and decide to hang around, it won't be hard to get rid of those restrictions fast.


Welcome and enjoy your stay.

Helepolis
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: SuperVehicle-001 on June 26, 2015, 02:12:21 PM
You...don't need one...  ???

Really? I've tried a couple different things, but it always just sends me to a page that tells me to make an account to access the form.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: ferancisco on June 26, 2015, 03:58:07 PM
I assume you're unable to message me?

Yes xD, and i really want to talk to you about the project, is there a way to talk to you?
salu2 :3
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Paz legalces on June 26, 2015, 04:28:34 PM
Hey Savory, I have PMd your inbox a few days ago but the message seems didn't reach somehow, so I guess I will just post directly onto a thread then '3'
An artist has asked me to forward his message of interest in this project. *He doesn't have a MoTK account so he has asked me to relay for him*
This is his portfolio: http://shrapnel-sama.deviantart.com/
He wishes to partake in this project as well and that if he could be of help, please contact him at either his DA account or FB page facebook.com/vinson.chu
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 26, 2015, 06:22:27 PM
Hey Savory, I have PMd your inbox a few days ago but the message seems didn't reach somehow, so I guess I will just post directly onto a thread then '3'
An artist has asked me to forward his message of interest in this project. *He doesn't have a MoTK account so he has asked me to relay for him*
This is his portfolio: http://shrapnel-sama.deviantart.com/
He wishes to partake in this project as well and that if he could be of help, please contact him at either his DA account or FB page facebook.com/vinson.chu

I actually received your email (along with many others, which I did not notice because they found their way into my Junk folder) and have responded accordingly.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 26, 2015, 07:18:23 PM
Alrighty, folks! As of now, we have reached 500 votes on the poll and counting! Thanks a lot for your enthusiasm!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: PhantomSong on June 26, 2015, 07:33:15 PM
Alrighty, folks! As of now, we have reached 500 votes on the poll and counting! Thanks a lot for your enthusiasm!

prays for Yuyuko
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Giratina93 on June 27, 2015, 05:10:07 AM
Come on, Shinki and Yuuka! I expect you both to get some glorious fighting spots here!

Really, this already looks alot better than the previous take on a Touhou smash bros game. Color me interested.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: SuperVehicle-001 on June 27, 2015, 04:48:08 PM
Well, never mind my previous problems at voting, got that resolved.

So here's hoping Sumireko, Seija and/or Rika make it in. Also really looking forward to seeing some gameplay footage.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: MewMewHeart on June 27, 2015, 06:31:39 PM
Alrighty, folks! As of now, we have reached 500 votes on the poll and counting! Thanks a lot for your enthusiasm!
Sukuna, Miko, and Reisen pwease.~
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on June 28, 2015, 02:54:34 AM
Small progress post. Regarding the base game engine, as of now, we have the following working parts finished:

All of these "work" in that they work in the barebones sense at the current moment. We don't have any non-danmaku attacks for now, and damage/knockback don't work currently, but we are working on them.

Oh and from a while back we received some menus designs:
(https://cloud.githubusercontent.com/assets/11096942/6405173/03e64032-bdff-11e4-906f-d52ed0df0ac3.jpg)

Courtesy of Kaze_Senshi. Those names were from way back in February, when this project was in it's "planning stages", so none of them outside of the three we mentioned are thus far confirmed for development.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Leon゠Helsing on June 28, 2015, 03:42:37 AM
Pfft, Paz is still gonna spin it for his namu-propaganda. :V
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: aUsernameIsFineToo on June 28, 2015, 07:01:10 AM
Oh and from a while back we received some menus designs:
There's already someone working on menus and UI? Does the current development team have a design in mind?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on June 28, 2015, 07:22:35 AM
There's already someone working on menus and UI? Does the current development team have a design in mind?

It's pretty easy to do menus and UI in Unity. Most of it can be done without a single line of code.  Though a complex thing like Smash's character select isn't a short task. For now all we have are preliminary designs or layouts, nothing more. All of the menu functionality needs to be coded.

Also, we're trying our hardest to keep the game scalable and maintainable. One of my goals is to write the code so that all one needs to do to make a new character is add the assets in the right places and fill in a few fields, so stuff like automatically populating the roster based on present character data is on our todo list.

As for design choices, we're trying to stick to the original Smash menu design, though if anyone has any alternatives, we're glad to hear/see them.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Paz legalces on June 28, 2015, 11:48:06 AM
Pfft, Paz is still gonna spin it for his namu-propaganda. :V
Impossibru, even I can't sell something as non-publishable as "early rough concept design menu from Feb, none except 3 is confirmed for actual development" =3=
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: wobuffet3 on June 28, 2015, 07:43:51 PM
I'd love to help but I don't know what I could do
Maybe something music related?

Also, might I suggest a Vivit alt for Marisa?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on June 29, 2015, 07:09:06 AM
As of just a moment ago, we have officially cut all ties with OpenSmash. Why one may ask? The reason is twofold:

After asking for them to change their direction and considerations, we found no compromise and subsequently cut all ties.

What does this mean for the project? A few minor setbacks. All OpenSmash contributed code has been removed from our codebase, and vice versa. This includes ledge grabbing and a number of other features. This will set us back when it comes to the programming for the engine, as these features would need to be reimplemented. This will take some additional time, unfortunately, but nothing too serious.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: RicePuddin on June 29, 2015, 07:17:01 AM
Hello everyone!
I'm a character artist for the team currently working on Marisa, Reimu, and Wriggle. Modeling is going smooth and we wanted to share some of our Progress with everyone!

Here is a WIP image of our Marisa model:
(http://i.imgur.com/plMKxVk.jpg)

Thank you everyone for your great support!  :3
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Drake on June 29, 2015, 07:23:15 AM
You made appropriate choices, unfortunately. I very much agree with these conclusions and find it strange that they would think implementing Nintendo IP into their project would actually slide, rather than making a generic engine and a solid API to push characters on top of (even making a "direct copy" of the mechanics is potentially sketchy: see any recent lawsuit between companies regarding claims of patented game mechanics). If they want to crowdfund such a project and gamble with other people's money in front of Nintendo, they're playing with live wires.

Well, I guess this also answers my earlier question.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Spotty Len on June 29, 2015, 03:53:26 PM
  • OpenSmash was intending to be funded by a crowdfunding campaign in the near future. Something we clearly do not want to be associated with, especially after the whole fiasco with TSSB.
Yikes, that won't end well.

I agree, you were better off cutting ties with that project. Good luck for the rest.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Zhelot on June 30, 2015, 01:23:36 AM
After asking for them to change their direction and considerations, we found no compromise and subsequently cut all ties.

It's a shame you lose all that code, but I I'm with you on this. It sounds like you have your priorities on order.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Sanzuri on June 30, 2015, 05:47:27 AM
could you pm me your skype, Savory?
Thanks
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on June 30, 2015, 06:24:31 AM
could you pm me your skype, Savory?
Thanks

And done.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Guitargamer on June 30, 2015, 07:44:51 AM
Everything here seems to be going fine, constantly increasing.
So if you're taking suggestions for the game: what about a Story mode? Similar to those from the official fighting spin-off games. And maybe you'll need writers for that (and might concept artists be too).
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Peachems on June 30, 2015, 06:57:16 PM
Small question: I saw something about shooting danmaku. Would those actions be included in a standard smash-style button inputs of neutrals + direction and special + direction, or will there be a different way of inputting danmaku attacks?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 01, 2015, 01:02:48 AM
So if you're taking suggestions for the game: what about a Story mode? Similar to those from the official fighting spin-off games.

We've only considered an Adventure Mode at the moment. A Story Mode hasn't even surfaced as a possibility. However, we did have plans for what we call "Conquest Mode", but we will not be disclosing the details of that anytime soon.


Small question: I saw something about shooting danmaku. Would those actions be included in a standard smash-style button inputs of neutrals + direction and special + direction, or will there be a different way of inputting danmaku attacks?

This we are still working on.


Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Moogs Parfait on July 01, 2015, 01:48:18 AM
we did have plans for what we call "Conquest Mode", but we will not be disclosing the details of that anytime soon.

Harem route confirmed
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 01, 2015, 02:48:27 AM
Harem route confirmed

Not THAT kind of conquest, you goof.  :3
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Your Everyday NEET on July 01, 2015, 04:19:22 AM
we did have plans for what we call "Conquest Mode", but we will not be disclosing the details of that anytime soon.
(http://vignette3.wikia.nocookie.net/hyperdimensionneptunia/images/8/8d/Conquest_Ending.jpg/revision/latest/scale-to-width/250?cb=20130529001634)
NOOOOOOOOOOOOOO!!!!!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: LJSTAR on July 01, 2015, 02:23:22 PM
This project sounds amazing so far, can't wait to see more of it ! (really nice looking models by the way)

Also, I have a question about this project, since it'll be a "Smash Bros"-like game, will there be... Items ?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: ShadowNCS on July 01, 2015, 02:27:38 PM
Oof, it sucks that OpenSmash is going in such a dangerous direction. Makes you wonder what they are thinking...
I hope the code you need to reimplement won't take too much time. It's always stupid having to write code on your own that technically exists somewhere else because of legal reasons.
Either way, I'm wishing best luck to you guys! ^^
(I'd really like to help out, but sadly, I can't really help since all I can do is code, and I'm not familiar enough yet with Unity to be of any help. ^^; )

RicePuddin, the 3D Marisa looks great so far!

I'm really hoping Yuuka, Meiling and Orin get in. Especially Rin. I imagine she'd be a great fighting character. ^^
Although there are a lot of characters who would make good fighting game characters, I'd assume. ^^
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: WishMakers on July 01, 2015, 06:58:39 PM
Oh man...this is going to be good.
Smash + Touhou was a good idea already, but with the ideas currently out this is looking to be an amazing project!
I wish I was experienced in Unity to help you out...but I wish the best of luck to all of you!  :3
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 01, 2015, 10:17:55 PM
Also, I have a question about this project, since it'll be a "Smash Bros"-like game, will there be... Items ?

Touhou doesn't have many notable items unless you count the point cards and P-cards. We might base something around said cards. But that is something we will handle later on in development.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 02, 2015, 01:03:16 AM
Also, I have a question about this project, since it'll be a "Smash Bros"-like game, will there be... Items ?

We've joked about having a Sinsack as one would have Sandbag in Smash, but the extra time and animation that would go into it may not be worth it.

If someone makes items (models, code, animations) that they want in the game, and wouldn't mind us twiddling with their work to balance it, I don't see reason why we wouldn't.

However, no, as Savory said, they are currently not on our development roadmap.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Prime32 on July 02, 2015, 01:05:00 AM
Reimu Hakurei
(http://i.imgur.com/2D2qMbo.jpg)

Marisa Kirisame
(http://i.imgur.com/5btrPIe.jpg)

Wriggle Nightbug
(http://i.imgur.com/p7uPvll.jpg)

Here is a WIP image of our Marisa model:
(http://i.imgur.com/plMKxVk.jpg)
Seeing these pictures next to each other makes me fear that Marisa will not be a midget. :colbert:
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: LJSTAR on July 02, 2015, 06:07:18 AM
Touhou doesn't have many notable items unless you count the point cards and P-cards. We might base something around said cards. But that is something we will handle later on in development.

I see... When I said "items", I thought more about items related to characters.
for example, mini hakkeros that if a player grab one, it'll add few projectiles to the danmaku attacks or Aya's hauchiwa fan that would work as low-damage melee weapon but with greater knockback and so on.

We've joked about having a Sinsack as one would have Sandbag in Smash, but the extra time and animation that would go into it may not be worth it.

If someone makes items (models, code, animations) that they want in the game, and wouldn't mind us twiddling with their work to balance it, I don't see reason why we wouldn't.

However, no, as Savory said, they are currently not on our development roadmap.
Well, that's perfectly understandable, I wish I could help with that too, the only thing I could do is low-poly 3D models (that I used to do for SSBB hacking), so... yeah, I can't do a thing...

Also, thanks for your response !
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Peachems on July 02, 2015, 07:27:34 AM
Actually Touhou has a lot of items, Even by looking at the special use cards in the fighting games you'll find the bomb ofuda, potions, grimoire, stopwatch, folding fan, several weapons, frozen frog, mushrooms etc etc. Not saying they have to be used of course, but it would be sad if forgotten if there would be items used similary to the regular smash franchise.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Spotty Len on July 02, 2015, 08:59:37 AM
Although I never use them in Smash games, if you want some a good examples of items, you should look at Touhou Dai Undousai.

Running while drinking was so silly.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: monhan on July 03, 2015, 03:52:55 AM
Or if you want canon ones, you can just, you know, use Seija's cheat items in ISC. Each with their own effects already.
Anyone can use them, right?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Peachems on July 03, 2015, 07:48:32 PM
Well either way, here's some personal imagination about some touhou character's special moveset ideas if they'd be in a regular smash input system, which I just like to speculate about, so please don't think of it as some demand kind of thing. Feel free to share critique and other opinions.

Murasa:
Neutral B: Her chained anchor that she can aim in multiple directions, range isn't extremely long but it returns and a sweetspot at the very end would be cool. Maybe could also function as a tether for recovery and meteor spike if hit from above. Probably has a lot of ending lag when used on ground.
Side B: A short range forward splash from her ladle that doesnt do damage, but pushes the enemy with a windbox like FLUDD. The more you use it, the weaker the knockback gets, but it recharges slowly if you don't use it.
Up B: The green ghost warp thing, does damage at reappearance like Zelda's Farore Wind, though probably way less range.
Down B: hitstun water vortex around her that lasts a few seconds, also ending lag probably.

Orin:
Neutral B: Fiery Wheel object danmaku that rolls along the ground for a bit rather than flying forward.
Side B: Wheelbarrow rush, kind of like Wario's Bike lol, though perhaps you can't make wheelies or something.
Up B: Cat walk, where she transforms into a cat and takes a sorta aimable leap, may deliver a slight shockwave but is more of a recovery-focused special.
Down B: Plants a zombie fairy or evil spirit in place (also midair) which acts like a mine or so, either detonatable  yourself, or automatic detonation when in contact- Also either multiple out at once with weaker detonations, or only one with bigger knockback.

Doremy:
Neutral B: A point blank range dream eater attack that works like a grab but slowly drains health/recovers percentage.
Side B: Holds a dream aura in front of her, hits when people are in the center sweetspot when released, like Lucas' PSI Magnet effect, but focused on dealing damage rather than absorbing things. The damage would increase the longer it's being held out. (Based on her Dream Catcher spellcard)
Up B: Phases in and out of dream world, a non-damaging leap where she is transparent/invincible, but likely very punishable.
Down B: A sleeping aura that makes opponents around her fall asleep for a short while, big ending lag probably.


Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: WishMakers on July 04, 2015, 07:55:27 PM
Quote
personal imagination about some touhou character's special moveset ideas

Well...if we're doing this...

Sakuya
-----------
A button playstyle: Aerial combat is primary focus, not as good on the ground.

Neutral B - "Silverbound" (Creates a ring of knives around Sakuya, bounces off of floor and walls) (1% per knife, little knockback)
Side B - "Killer Doll" (Throws a glowing large knife that homes in slightly on nearest opponent, explodes into energy) (8%, high knockback)
Up B - "Shadowstep" (Sakuya steps on a knife platform and jumps high, double jump renewed afterward) (No damage, meteors upon high jump if opponent is under knives)
Down B - "Private Square" (Square reflector forms around Sakuya and follows her, when hit with a projectile, breaks into shard-like projectiles) (3% per shard, little knockback)

Super Move/Final Smash/Whatever: Eternal Meek (Fires large and fast random bullets for about 7 sec.) (5% each bullet, high knockback)

Youmu
-----------
A Button playstyle: High damage sword usage, aerial combat is bad.
Myon is similar to Rosalina's Luma in Smash 4, attack consists of an energy ring (3% per Myon hit)

Neutral B: Myon Lock-On (Myon moves towards the opponent)
Side B: Karmic Punishment (Dashes to the side very fast, bullet trail deals damage) (Dash: 7%, Trail: 2% per bullet)
Up B: 2000 Yojana in One Slash (Bullet appears over Youmu, Youmu slashes upward and destroys bullet) (Slash: 8%, high knockback)
Down B: Myon Recall (Myon returns to following Youmu)

Super Move/Final Smash/Whatever: Konpaku's Ultimate Slash (30%, high knockback)

Komachi
------------
A Button playstyle: High damage in air AND on land, slow movement speed

Neutral B: Yesterday's Pay (Throws coins at the nearest opponent) (2% per coin)
Side B: Higan Tour (Moves horizontally in boat) (Deals no damage)
Up B: Spacial Thrust (Slashes downward which moves Komachi upwards, blast of wind below) (Slash: 7%, Wind: 2%, medium-high knockback)
Down B: Game of Life (If in grabbing range of opponent, swaps Komachi and opponent's damage percentage) (Damage and/or healing varies)

Super Move/Final Smash: Higan Retour (Sucks in opponent, Komachi spins and throws opponent upwards and to the side) (20%, high knockback)

These are just a couple ideas, similar to Peachems' post.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: RicePuddin on July 05, 2015, 08:19:40 AM
Hello again~
Here to share another work in progress with the character modeling. This time a teaser of Wriggle!

Wriggle WIP (not textured):
(http://i.imgur.com/Xkk4M6t.jpg)

Thanks again!  :D
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 05, 2015, 04:50:47 PM
Just clearing some logistical things:

What the software license means is that the code can be replicated and used anywhere, as long as the people release their source code under the same license (the intention is by forcing them to open source, there is very little incentive to commercialize). Likewise any content submitted is redistributable, can have derivatives made of it, but cannot be used commercially, some form of attribution must be made to the creator(s) must be made, and must be released under the same or similar licenses.

This is simply to protect all contributors to this project and prevent random individuals from trying to commercialize this supposedly free fan project.

If anyone feels like anything is under documented, please log an issue on the main repository.

About 90% of the stuff OpenSmash implemented has been recreated. Only a few features are currently missing. We are also missing a bit of UI/2D art.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 06, 2015, 12:56:02 AM
The original post has been updated with this information.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: GamidameK on July 07, 2015, 05:47:24 AM
wanted to reply on this thread time ago but I couldnt until now
this project looks already way better than the other one, keep it going dude! as I said at the forums, I would like to help with the models for the game but I guess I cant do it because I only use 3ds max and I only model edits. I can tell you are modeling from scratch which is way ahead to what I do with my brawl hacks
btw just wondering... will there be Kaguya?...
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 08, 2015, 03:54:43 AM
Expect a "playable" demo within the next week or two.

For now it is simply a proof of concept, it should be possible to "play" a match from start to finish, for varying definitions of play. Replicated from the Github milestone, the functional requirements are as follows:

More than likely this is going to end up with just a bunch of moving capsules or just moving T-poses, since the models we have are not ready for animation yet, but is proof enough that the game can be played.

As for why stage hazards are being implemented before attacks: dynamic hitboxes are harder to create than static ones.

One may ask "why this all is taking so long to implement?". The answer is simple: a lot of this core gameplay implementation has a lot to do with the background architecture of how the game is coded. Either we could expedite development like FSS did and create a giant mess of code that grew organically and is absolutely unmaintainable and not extendable, or we can slowly create a well thought out architecture for the game's engine and ensure the game is maintainable beyond just a few releases.

So please wait warmly. It will be here before you know it.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: LJSTAR on July 08, 2015, 10:16:53 AM
So, basically, it'll be some kind of "tech" demo or something among those lines, right ? Nice, I'll be looking forward to it (I find those kind of "demo" interesting, it's like seeing the early steps of a game).

Also, you guys should check this out, it's about the "OpenSmash" creator.
http://forums.kc-mm.com/index.php?topic=74075.msg1342413#msg1342413
Seems like there was a misunderstanding about the whole "partnership" thingy since he doesn't agree with what was said earlier, I thought I should leave this here.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Gabo7 on July 08, 2015, 03:38:25 PM
Hello guys, Enviroment Artist here!

Here's a WIP preview of the Forest of Magic stage:

(http://i.imgur.com/e20jjHX.png)

The pits will have giant mushrooms that will serve as platforms; they will grow/shrink randomly from time to time.

Any feedback is appreciated!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: GamidameK on July 08, 2015, 03:43:35 PM
just wondering about that stage.. will it use 2D trees? or 3D?, it seems very high poly already and I like it

lets not drop that topic here, it is futile to start a war between these 2 sides, the old Project drama hasnt been an issue nor an important thing in this topic and I think it should remain like that, lets simply forget about it and ignore that other side of the story, since this one is not that really connected

Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Gabo7 on July 08, 2015, 05:16:17 PM
just wondering about that stage.. will it use 2D trees? or 3D?, it seems very high poly already and I like it


Glad you like it! It will use full 3D trees, the only 2D elements will be grass blades, leaves and some flowers.
But fear not, people with low end machines, I'll try to balance eye candy with optimization, so hopefully it will run fine in most systems :)
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Ozzy on July 08, 2015, 06:22:21 PM
I just wanted to mention that I had offered to contribute music to the old project until the controversy hit. I'd love to extend the same offer to you guys.

I'm developing a game as well with a soundtrack mostly consisting of arrangements of official Touhou tracks. Do you guys have any favorite tracks you'd like arranged for the game? You can talk to me on skype if you want: eric.oswald136

I'll show some examples when I get home.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Peachems on July 08, 2015, 06:49:30 PM
Random thought: What about bouncy trampoline mushrooms?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Gabo7 on July 08, 2015, 07:52:00 PM
Random thought: What about bouncy trampoline mushrooms?

Maybe.

I want to leave the gameplay-affecting enviroment stuff for after the main geometry is ready; there was also a suggestion for mushrooms that give different effects to the players, but we'll see.
Thanks for the suggestion, I'll try these out after I'm done with the model and textures!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 10, 2015, 01:47:40 AM
Good news everyone! The demo (still expected for late next week) will not feature capsules, but this naked, untextured, unshaded Marisa. Also animated with stock animations.
(http://i.imgur.com/qe2RXoa.png)
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: PhantomSong on July 10, 2015, 03:43:53 AM
Good news everyone! The demo (still expected for late next week) will not feature capsules, but this naked, untextured, unshaded Marisa. Also animated with stock animations.
(http://i.imgur.com/qe2RXoa.png)
ᕕ( ͡? ͜ʖ ͡?)ᕗ

Wooo Hype Train!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: DLRevan on July 12, 2015, 11:24:04 AM
Of course, we will have a main team working on the game with direct access to the main repository. However, those changes we make and the decisions to add/remove content are public, and can be commented on, expanded upon, changed, or removed in forks, just like any other open source project.

It was my decision to make this open source, for good reason. I decompiled the assemblies included in TSSB. (Rest assured, none of the code that is present now in the repository is copied from FSS. This was purely for the sake of understanding how they approached the development of such a game). Needless to say, Saijee/FSS's code was absolutely atrocious. It was completely unmaintainable from the get-go. No wonder he took so long to develop so little. I want to avoid such a situation as much as possible. Having it open encourages more community involvement in the development, and public critique and review of changes makes for a better managed code and better received game. It also made our intentions of never commercializing the game very clear. Plus, everyone likes free shit, right?

Yes, of course. Open source development is now quite commonplace and I also contribute to a few Github projects that interest me. I just wanted a clarification on the process, because some projects are entirely open source and grow only from external submissions where 1 or 2 individuals act as "curators", which for a fan project would be tempting to leverage but concerning for game development.  Though, from what else has been posted in the thread since, it seems you have a good process set up.

In any case I do agree with these reasons. Since I do not have much time to contribute at the moment, an open source project where I can think about misc bits to add/improve works well for me rather than committing to be main staff for the foreseeable future (till end of 2015 atm). See how long I've taken to respond here at all  :V
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: TTBD on July 12, 2015, 03:06:18 PM
If Wriggle's final smash (Last Word(?) in this case) is Wriggle Kick I will love you.

Honestly, I can't wait to play this. So far it looks amazing!  :D
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 12, 2015, 05:00:12 PM
If Wriggle's final smash (Last Word(?) in this case) is Wriggle Kick I will love you.

Honestly, I can't wait to play this. So far it looks amazing!  :D

If I remember correctly, we were planning on making it her down aerial attack.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: TTBD on July 12, 2015, 05:36:12 PM
If I remember correctly, we were planning on making it her down aerial attack.

Oh, well, at least Wriggle Kick's in anyway! :P
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 13, 2015, 12:52:20 AM
Oh, well, at least Wriggle Kick's in anyway! :P

Can't have Wriggle without her kicks, of course.  :3
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: RicePuddin on July 14, 2015, 01:42:19 PM
Here's another character update!
finished modeling Marisa's clothes and our next step is baking normal maps and color maps  for texturing.
We are also working with her in engine with a placeholder rig and animations for the time being.

Marisa WIP:
(http://i.imgur.com/YaIdVjy.jpg)

Thanks again!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 14, 2015, 11:13:17 PM
Just to clarify, yes, that model will be used in the upcoming early demo.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 17, 2015, 10:03:50 PM
Looks like a little color goes a long way.   :D

(http://i.imgur.com/uPvmrNM.png)
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: deice on July 18, 2015, 08:26:15 AM
Wow, I can without a doubt say that this looks amazing!

The models and textures look rather polished, and very detailed! Can't wait to see more progress!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 22, 2015, 05:39:27 AM
Guh, I'm about to crash from caffeine. But here it is! https://github.com/HouraiTeahouse/GensoShojokosen/releases/tag/v0.1.0-pre-alpha (https://github.com/HouraiTeahouse/GensoShojokosen/releases/tag/v0.1.0-pre-alpha). The demo I promised two weeks ago is finished and unfinished. Finished in that we WAYYYY overshot our visual requirements. Marisa's model is almost entirely done, we even have (randomized) alternative colors for her. The Forest of Magic stage is coming along very nicely, and looks absolutely amazing with the work Gabo has with it. However, at the same time, programming a proper version of Smash Bros like mechanics required far more careful planning and architecture than I expected, so damage and knockback aren't 100% in just yet. Feel free to try it out. If there are any issues, please notify us as soon as possible.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Spotty Len on July 22, 2015, 06:00:58 AM
I could only try for like 10 minutes before going to work, but I found out that if you hold the stick towards a vertical wall, all vertical momentum is gone, so you can just stay in the wall as long as your holding the correct direction. I don't know if it works because it's a inclined wall (like, not 90?), but it worked with the left platform too.

I managed to play with my GC Controller so I'll use that to see if it feels similar to Smash games when gameplay gets more advanced.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 23, 2015, 12:19:33 AM
Okay, folks, this is a very important poll. We've been discussing the perfect final name to give to this project and we need your help to decide.

Click here to vote! (http://strawpoll.me/5001157)
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Sagus on July 23, 2015, 01:13:50 AM
There seems to be a considerable imput lag for the attack button if I do things like walk and attack; the music doesn't loop; if I mash the jump button Marisa will jump REALLY high; and running against walls stops falls completely. Otherwise, this shaping up very well. I was a bit unsure about the models when I first saw them, but Marisa looks really good in-game. Loved her alternate color schemes so far! How many each character will have?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: N-Forza on July 23, 2015, 02:16:38 AM
Okay, folks, this is a very important poll. We've been discussing the perfect final name to give to this project and we need your help to decide.
Unless you're purposely going for that Engrish-y flavor (for whatever reason), I'd suggest adding an 's' to 'Phantasm' in the second one, but otherwise that's the better of the two.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: PhantomSong on July 23, 2015, 02:58:41 AM
I'll also extend this out again, if you need any help with moveset concepts, I'm always will to help~
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: SuperVehicle-001 on July 23, 2015, 04:44:05 AM
Okay, folks, this is a very important poll. We've been discussing the perfect final name to give to this project and we need your help to decide.

Click here to vote! (http://strawpoll.me/5001157)

>Engagement of Phantasm: Smash Maiden
Is there no option to only keep the "Smash Maiden" part? I really like it, but it doesn't sound as good with that big title behind it.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Phasm on July 23, 2015, 12:04:12 PM
I actually love the name Engagement of Phantasm: Smash Maiden.

Though it could be better if it didn't have the :
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 23, 2015, 02:52:04 PM
I actually love the name Engagement of Phantasm: Smash Maiden.

Though it could be better if it didn't have the :

Would you rather it be "Engagement of Phantasm ~ Smash Maiden."? ;)
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Peachems on July 23, 2015, 07:41:45 PM
Would you rather it be "Engagement of Phantasm ~ Smash Maiden."? ;)

I'll have to agree with this.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Flandre5carlet on July 23, 2015, 09:15:23 PM
That second name feels... needlessly long and cluttered. I much prefer Phantasm Reverie in that regard. It's more original and simple, if a bit less descriptive.
That and I'd rather have an original name that does not include the word "Smash" in it.

But anyway, I'm not sure Strawpolls are ever a good idea considering how easy they can be abused by a malicious individual...
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Phasm on July 23, 2015, 09:30:43 PM
Would you rather it be "Engagement of Phantasm ~ Smash Maiden."? ;)

Much better :)

Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Gabo7 on July 23, 2015, 10:09:42 PM
That second name feels... needlessly long and cluttered. I much prefer Phantasm Reverie in that regard. It's more original and simple, if a bit less descriptive.
That and I'd rather have an original name that does not include the word "Smash" in it.

But anyway, I'm not sure Strawpolls are ever a good idea considering how easy they can be abused by a malicious individual...

I fully agree with all of your points.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Sagus on July 23, 2015, 11:17:06 PM
That second name feels... needlessly long and cluttered. I much prefer Phantasm Reverie in that regard. It's more original and simple, if a bit less descriptive.
That and I'd rather have an original name that does not include the word "Smash" in it.
Agreed. Phantasm Reverie just sounds more elegant, in my opinion.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: MewMewHeart on July 23, 2015, 11:48:45 PM
Engagement of Phantasm ~ Smash Maiden YESH PLEASE.~
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Phasm on July 24, 2015, 08:53:49 AM
What about uniting the 2 names.

"Engagement of Phantasm ~ Maiden Reverie"
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: deice on July 24, 2015, 11:54:55 AM
What about uniting the 2 names.

"Engagement of Phantasm ~ Maiden Reverie"

Doesn't sound bad. You could also use: "Smash Maiden ~ Phantasm Reverie"
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Ozzy on July 24, 2015, 01:26:52 PM
Personally I think Smash Maiden sounds awkward and is a silly analogue to Smash Bros. I like the Engagement of Phantasm(s) part though.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Gabo7 on July 24, 2015, 02:22:39 PM
What about uniting the 2 names.

"Engagement of Phantasm ~ Maiden Reverie"

I like this one, sounds better without the smash part.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Sagus on July 24, 2015, 03:46:25 PM
What about uniting the 2 names.

"Engagement of Phantasm ~ Maiden Reverie"
Ohhh, this one is good!
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Prime32 on July 24, 2015, 04:19:48 PM
Okay, folks, this is a very important poll. We've been discussing the perfect final name to give to this project and we need your help to decide.

Click here to vote! (http://strawpoll.me/5001157)
Actually using "Smash" in the name sounds like a bad idea. For legal reasons.

What about "Clash of Maidens ~ Phantasm Reverie"?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: SuperVehicle-001 on July 24, 2015, 06:17:26 PM
"Engagement of Phantasm ~ Maiden Reverie"
"Clash of Maidens ~ Phantasm Reverie"
Forget the strawpoll, I want one of these two.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: WodofGar on July 24, 2015, 09:51:48 PM
Down+B better be a Wriggle Kick.
Even though the it still gives me nightmares.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 24, 2015, 11:02:19 PM
Actually using "Smash" in the name sounds like a bad idea. For legal reasons.

I get what you mean, but I don't think the word "Smash" is copyrighted. "Smash" is merely there as a reference; a hint to what our game is based on. That way, it's easier for people to identify it. However, some of these other name suggestions aren't bad either.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Flandre5carlet on July 25, 2015, 12:49:27 AM
What about "Clash of Maidens ~ Phantasm Reverie"?

Yo this. This is perfect. 10/10.
"Clash of Maidens" conveys the idea the game is about without the use of the word smash, it's a "two parts name" like many Touhou games, and Phantasm Reverie just.. sounds Touhou-ish.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 25, 2015, 03:19:21 AM
Yo this. This is perfect. 10/10.
"Clash of Maidens" conveys the idea the game is about without the use of the word smash, it's a "two parts name" like many Touhou games, and Phantasm Reverie just.. sounds Touhou-ish.

It sounds a bit too close to Clash of Clans for my taste.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Flandre5carlet on July 25, 2015, 11:47:44 AM
It sounds a bit too close to Clash of Clans for my taste.
Well, now that you mention it... Hm.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Gabo7 on July 25, 2015, 03:59:04 PM
Well, now that you mention it... Hm.

How about Skirmish of Maidens ~ Phantasm Reverie ?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Peachems on July 26, 2015, 12:12:15 AM
In that sense, "Maiden Skirmish" sounds better imo.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Phasm on July 26, 2015, 01:09:54 AM
Thought of a few more names you guys might like

1- Engagement of Maidens ~ Phantasm Mayhem

2- Engagement of Phantasm ~ Mayhem of Maidens

3- Engagement of Phantasm ~ Performance of Maidens

4- Engagement of Maidens ~ Performance of Phantasm

5- Engagement of Maidens ~ Extra Performance

6- Gathering of Maidens ~ Extra Reverie

7- Gathering of Maidens ~ Eastern Reverie

8- Eastern Performance ~ Maidens of Gensokyo

My favorites are 3 , 6 , 7, 8
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 26, 2015, 03:12:14 AM
I'm liking "Clash of Maidens" to be honest.  :3
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 26, 2015, 06:25:31 AM
Sup, y'all. Thanks for all the feedback in both comments and votes in the poll. Due to the poll being so close and the various other ideas we saw, we decided to completely rethink the name, with the feedback received. After a bit of talk (and argumentation) we think we came up with a good name in Dream Crescendo ~ Border of Battle.

We wanted to keep to our dream theme (it is a good excuse as to why all the girls are fighting each other: it is all in their dreams), but also show that the game was about fights among them (as was the Engagement names). There were some mentions of names being too long, so we used Battle to keep it nice and short. As for Crescendo and Border, we simply though they were nice and short names that were very Touhou in feeling. The Maiden part did denote that we were dealing with our favorite girls, but didn't add much meaning to the name.

If you feel like there are some adjustments that would make it better, please do tell.

As for updates since the demo, we have an experienced animator on board now (under the alias of nineball). Marisa's model is almost complete outside a few touches to her face and hair. The Forest of Magic is improving, now with a basic view of Marisa's house in the background. Finally, we have zero progress on the functionality on the game, because I have been on vacation since the demo release :D.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 26, 2015, 07:32:49 AM
I hope l can come out and be frank in saying that I'm not necessarily fond of the name we settled on. I admittedly got attached to the idea of Touhou All-Stars being part of the title after James jokingly suggested it during our brainstorming session. I didn't like it at first, but when I went with it, it seemed to fit the idea of a game like Smash.

Not to say that Dream Crescendo ~ Border of Battle is a bad name per se. Quite the contrary. But to me, it doesn't have much energy to it. It just seems a bit...gray, for lack of a better term. I mean in regards to a fighting game. Though again, that's just me.

In any case, we decided to see what you guys thought of the name. As James said, feel free to give your feedback and two cents on it.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Eiburine on July 26, 2015, 08:32:27 AM
Hmm I think the Dream Crescendo part sounds nice. Rolls off the tongue I'll say :)
But the Border of Battle part kinda sticks out. It sounds blocky and out of place.
I think the word Boundary would sound a lot nicer, but idk about the Battle part.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Kasei on July 26, 2015, 09:26:30 AM
The new name sounds nice, it both fits in with the touhou universe as well as being both short and able to convey what the game is about.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: ShadowNCS on July 26, 2015, 09:57:00 AM
I think the new name sounds nice, but...
We wanted to keep to our dream theme (it is a good excuse as to why all the girls are fighting each other: it is all in their dreams)
please don't let the story be that it's all just a dream. Unless it's some sort of collective dream (Yukari is fooling around with the borders again/ some youkai is putting them all in the same dream to do something again, so this being an actual incident rather than Meiling's story from Soku), it will suck out all the agency the game would otherwise deliver. Why try when nothing is real and just a dream to begin with, after all?

Either way, I'm glad this game is making progress and can't wait to soo more of this game being finished. ^^
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: monhan on July 26, 2015, 12:06:31 PM
Well, if it's not too late, here's one from me.

Maiden's Scrimmage ~ Phantasm Reverie

Gotta keep the Italian of the original Maiden's Capriccio. Though this seems more fitting for a song name, especially if you want to keep the "dream" theme.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 26, 2015, 02:30:46 PM
But the Border of Battle part kinda sticks out. It sounds blocky and out of place.

I think I'm inclined to agree with this. But then again, I'd still prefer to use Touhou All-Stars in some fashion.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Gabo7 on July 26, 2015, 03:49:56 PM
I think I'm inclined to agree with this. But then again, I'd still prefer to use Touhou All-Stars in some fashion.

imo, 'All-Stars' is a bit overused. And it reminds me of basketball.

I'm all for Dream Crescendo ~ Border of Battle. However, some variations could be nice:

Phantom Crescendo ~ Boundary of Battle

Suggestions are welcome
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: game2011 on July 26, 2015, 04:32:39 PM
I'm friends with Savory through Skype, and I actually offered him moveset ideas and also know the entire roster, though he said as of now, he won't confirm or deny if the roster he told me is finalized.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 26, 2015, 04:53:16 PM
imo, 'All-Stars' is a bit overused. And it reminds me of basketball.

Frankly, I get what you mean. But I feel "All-Stars" is spot on for a Smash game. While you do say it's overused, I can't think of many fighters that have used it apart from Playstation All-Stars and JoJo's Bizarre Adventure: All-Star Battle.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Helepolis on July 26, 2015, 07:13:05 PM
Frankly, I get what you mean. But I feel "All-Stars" is spot on for a Smash game. While you do say it's overused, I can't think of many fighters that have used it apart from Playstation All-Stars and JoJo's Bizarre Adventure: All-Star Battle.
Non-fighter titles have it too. Probably that is why people mention the overuse. Example: Blizzard attempt to get "DotA" as their own game, Blizzard all-Stars, which was eventually renamed.

Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 26, 2015, 08:33:46 PM
Non-fighter titles have it too. Probably that is why people mention the overuse. Example: Blizzard attempt to get "DotA" as their own game, Blizzard all-Stars, which was eventually renamed.

Ah. Well I stand corrected then. I wasn't that much aware of many titles that used "All-Stars".
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Kaze_Senshi on July 26, 2015, 09:43:38 PM
Hiho, while I was talking with Savory about possible new names, we had these following ideas:

One idea that we liked is the name "Rumble Dream Ensemble" since it mixes the fight feeling with the "Rumble Dream" but at the same time it shows a peaceful and harmonic side with the "Dream Ensemble".

Other idea would be to include the "Fantasy" theme in the name, maybe using the words "Reverie" or "Fantasy" itself. So we get names like "Maiden Reverie" ,"Maiden Fantasy" or "Reverie All-Stars"

Mixing these ideas, my favorite choose was:

Maiden Fantasy ~ Rumble Dream Ensemble that sounds cool also as a Japanese name (乙女夢想 ~ Rumble Dream Ensemble)


imo, 'All-Stars' is a bit overused. And it reminds me of basketball.

I'm all for Dream Crescendo ~ Border of Battle. However, some variations could be nice:

I agree with the "All-stars" think, it is a bit overused, maybe we could choose a synonym for that.

"Dream Crescendo" sounds ok for me but we also could use other "music dynamics" names like "forte" or "marcato".
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: monhan on July 27, 2015, 03:02:08 AM

Maiden Fantasy ~ Rumble Dream Ensemble that sounds cool also as a Japanese name (乙女夢想 ~ Rumble Dream Ensemble)


Ooh, I like the first part. The "musou" from the "otome musou" can also make the kanji 無双, meaning unrivalled or simply fight/war, like in Sengoku Musou.

This one got my vote.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Peachems on July 27, 2015, 09:25:43 AM
I kinda like "Rumble Ensemble" because it has a semi-rhyme feel to it.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Flandre5carlet on July 27, 2015, 10:48:18 AM

Mixing these ideas, my favorite choose was:

Maiden Fantasy ~ Rumble Dream Ensemble that sounds cool also as a Japanese name (乙女夢想 ~ Rumble Dream Ensemble)

I have to say, I really really like this name. Sounds good, doesn't feel too long/cluttered, etc.

Personally I'd rather avoid at all costs names that contain generic names or such like "All-Stars" or "Smash".

I also like Dream Crescendo ~ Border of Battle, especially the Dream Crescendo part, but Border of Battle sounds a bit... odd.
I think mixing them both could work out in some way, maybe. But as it stands I prefer Maiden Fantasy ~ Rumble Dream Ensemble, myself.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Gabo7 on July 27, 2015, 12:08:05 PM
I have to say, I really really like this name. Sounds good, doesn't feel too long/cluttered, etc.

Personally I'd rather avoid at all costs names that contain generic names or such like "All-Stars" or "Smash".

I also like Dream Crescendo ~ Border of Battle, especially the Dream Crescendo part, but Border of Battle sounds a bit... odd.
I think mixing them both could work out in some way, maybe. But as it stands I prefer Maiden Fantasy ~ Rumble Dream Ensemble, myself.

Maybe Dream Crescendo ~ Rumble Ensemble?
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 27, 2015, 12:52:27 PM
Honestly, I do like Kaze's name idea. Dream Crescendo still sounds strange to me.  I can fully go with Maiden Fantasy ~ Rumble Dream Ensemble though.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Zhelot on July 28, 2015, 12:08:16 AM
+1 for  Dream Crescendo ~ Border of Battle

I like the musical reference ^^
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: james7132 on July 28, 2015, 04:27:20 PM
We got a rather large update here!

First and foremost, we did a bit of compromise and landed on a final name of Fantasy Crescendo ~ Rumble Dream Ensemble (Sounds like a rhythm game, lol, but cool nonetheless). Took freaking forever to decide on a name, so we're sticking with it.

Second! We now have a character animator on the team, so custom animations for Marisa are coming. a small preview (https://www.youtube.com/watch?v=8xVUcurLpf8).

Third! Marisa's model is almost complete! Her eyes and hair have been updated. All that remains is just a bit of detailing.
(http://i.imgur.com/gSfQRoq.jpg)
(http://i.imgur.com/N4rvx3D.jpg)

Fourth! Almost all bugs mentioned in the demo have been fixed (except for that about canceling momentum on slopes, I can't seem to find the source of that bug).

Fifth! Networking! Yes, networking is underway, and we're likely to be using the Minecraft networking model: local games are played as a client-server combo, while full-on networked games will have either someone hosting a server, or one of the participants hosting the other participants.

Sixth! We've decided to do month demo releases, just to keep you guys up to date. The next expected demo release date is August 30th.

Seventh! Now that we have made a push for further animations, we're also looking for some people to help give some personality to the girls, so if you have a female (or female sounding) voice. Please consider helping by voice acting some bits. We also put an audition on the Voice Acting Alliance (http://voiceactingalliance.com/board/showthread.php?98045-OPEN-Fantasy-Crescendo-Rumble-Dream-Ensemble-Touhou-x-Super-Smash-Bros) if anyone wants to take a look at that.

That's it, one hell of an update.
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Fulisha of Light on July 28, 2015, 09:10:57 PM
Second! We now have a character animator on the team, so custom animations for Marisa are coming. a small preview (https://www.youtube.com/watch?v=8xVUcurLpf8).

Damn, that dress animation is really smooth  :o
Title: Re: Genso Shojokosen (Touhou Smash Bros.)
Post by: Savory on July 28, 2015, 09:22:39 PM
(Sounds like a rhythm game, lol)

You can say that again...

...so we're sticking with it.

For the time being. It's still tentative.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on August 11, 2015, 12:42:07 AM
Long time no update. We've gotten a decent amount done thus far.

Marisa is visually complete. She just needs to be animated now.
(http://i.imgur.com/RE44r8J.jpg)
(http://i.imgur.com/O9pmwvb.png)
Speaking of animation, we've got an updated animation preview: https://www.youtube.com/watch?v=uRqset5IWjE.

With Marisa done, Reimu is also progressing nicely. Here's her side by side with Marisa.
(http://i.imgur.com/Hy0AhT8.jpg)

and we've added a number of image effects to sharpen the look of the game in general. In constrast to the dryer still renders, Marisa looks rather vibrant in-game.
(http://i.imgur.com/sPApsW8.png)

With why we've been silent for so long, it's because of the  roadblocks we are starting to hit, and the lack of good "seeable" updates.

With animation, Jacob, our animator, ran into a big roadblock with the skirts/dresses that many Touhous like Marisa have. We initially were just going to do a vertex animation00, but we soon found out that it isn't supported by Unity (or many game engines for that matter). We then tested two different ideas of either boning her skirt (animation talk for adding effectors that deforms meshes like your bones and muscles deform your skin) and manually animating it, or using a simulation. This testing took a long time, and we soon found that cloth simulation was both very heavy for lower end computers and often produced a lot of clipping.

On the programming side of things, there's not much that can be seen per se. A lot of it has been working on underlying engine and editor work. I guess, one big thing is that we've worked out a dynamic damage and knockback formula (https://github.com/HouraiTeahouse/FantasyCrescendo/wiki/Damage-Formula). The other would be a nearly fully functioning hitbox/general character editor. I had designed a hitbox system that is too complicated and too tedious for normal use in unity. To make things easier for us to make in the coming future, I decided to dedicate some time to creating a editor for hitboxes, or characters in general, so people could create new characters without touching the code. I'll post a video on how to use this later.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Sagus on August 11, 2015, 11:45:40 PM
Looking good, pretty smooth animation and a nice range of alternate palletes for Marisa.

Reimu is looking good as well. Kinda disappointed she has the same face as Marisa but it's understandable that you wouldn't focus on changing it.

I'm wondering, will you guys animate facial expressions? I ask because I know it's a pretty damn challenging thing to do, and you guys seem to have your hands full already.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on August 12, 2015, 04:19:07 AM
Looking good, pretty smooth animation and a nice range of alternate palletes for Marisa.

Reimu is looking good as well. Kinda disappointed she has the same face as Marisa but it's understandable that you wouldn't focus on changing it.

I'm wondering, will you guys animate facial expressions? I ask because I know it's a pretty damn challenging thing to do, and you guys seem to have your hands full already.

You are right that faces aren't exactly the point of focus right now, though they are planned. It's not that they're extremely hard, just a bit time consuming for a smaller detail. It's just that there are far more important animations and systems to develop before hitting the details like that, like actual attack animations.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: theoryofnekomata on August 12, 2015, 08:08:43 AM
Hello guys. I'm new to the forums. I'm seeing this thread on Facebook for some time, and I was wondering if you need more people working on this? I make music, so if you would like to include me in the team, it would be much appreciated.

BTW, here's my sample music: https://soundcloud.com/temoto-kun (https://soundcloud.com/temoto-kun). I'm not limited to any specific genre on requests.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: sagaciousCejai on August 12, 2015, 06:05:25 PM
Hey guys, this is looking really good so far!
One question I got for you guys: Do you think there will be any community influence on the character movesets (especially the special moves)?
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on August 12, 2015, 09:20:08 PM
Hey guys, this is looking really good so far!
One question I got for you guys: Do you think there will be any community influence on the character movesets (especially the special moves)?

While I would like to say yes, we are already having trouble deciding on the movesets ourselves. We may have some submission process set up soon though. Hopefully when we get the Hourai Teahouse website up.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on August 22, 2015, 09:06:48 PM
(http://i.imgur.com/nrZiaGR.png)

I hate GUI design/programming. That is all.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Moogs Parfait on August 22, 2015, 09:14:51 PM
Yeah, it's awful 100% of the time.

(http://i.imgur.com/Yy3oYYSm.jpg) (http://imgur.com/Yy3oYYS)
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: ShadowNCS on August 22, 2015, 09:25:17 PM
I hate GUI design/programming. That is all.

I can relate. Nothing ever wants to look good on the first try, and things keep getting unaligned and stuff. ^^;
But once everything is done, you've got something nice to look at, so it's worth the trouble.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Helepolis on August 23, 2015, 07:33:48 AM
Confirming GUI / look / design is always major pain in the rear. For my game it took me also several iterations to get the "feeling" right. Don't break your mind too much about it.

Even major games change their GUI at a certain point in time. For example MMORPG.

Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Savory on September 23, 2015, 11:43:22 PM
Good news, everyone! We officially have a spot in AWA's Touhou Project panel this Friday! There will be a short 10-minute presentation on the game detailing its progress and future plans.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Reu on October 11, 2015, 02:58:10 AM
Good news, everyone! We officially have a spot in AWA's Touhou Project panel this Friday! There will be a short 10-minute presentation on the game detailing its progress and future plans.

Is there any way to see this presentation?
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Sombres on October 11, 2015, 09:04:15 PM
Is there any way to see this presentation?

I wonder if they have anything recorded. In any case, they have a tweet showing a couple pictures, which I just remembered that it exists - https://twitter.com/HouraiTeahouse

Also, Sakuya and Youmu are confirmed, that's neat.

PS: Their twitter seems to be their primary update vehicle now due to it being easier to update to them (https://www.reddit.com/r/touhou/comments/3ob35p/decompiled_fromsoysauces_only_publicly_released/cvw9t58?context=3). Those who follow this project should keep an eye on it.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on October 12, 2015, 07:35:21 PM
Man, you guys are literally everywhere.

Yeah, we've been stagnating a bit due to lots of IRL commitments and internal team shenanigans.  I keep saying we should keep this thread updated, but it's becoming harder and harder as a lot of things we are working on right now is not visible to the eye.

I guess we have a few organizational updates: we have a public roadmap/to-do list if anyone is interested in what we all are currently doing right now. Hosted on our Trello (https://trello.com/b/jxA31518/fantasy-crescendo). (We're so far behind schedule... TT_TT)

The hitbox system was a LOT harder than I previously estimated, and is what is requiring most of my attention, that and bugs are starting to crawl out of the woodwork. That aside, things are progressing, slowly, but progressing nonetheless.

I don't know about the rest of the team, but I definitely am easier to reach via email, reddit, or Twitter (arguably) than here.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on October 17, 2015, 07:03:32 PM
In lieu of not updating this thread enough. Here are some screenshots of our current progress.

Forest of Magic:
(http://i.imgur.com/K7QVZk9.png)
Very Rough Start to Hakurei Shrine:
(https://slack-files.com/files-tmb/T0B1VMY83-F0CKZLKQF-ee8f4d0781/pasted_image_at_2015_10_16_05_30_pm_1024.png)
Hitboxes:
(http://i.imgur.com/ZQGkIAX.png)

It's taking a long time to get implement the hitboxes correctly. Especially when, we don't want it to end up looking like how FromSoySauce did it (https://github.com/james7132/TSSB-Code-Dump/blob/master/Assembly-CSharp/CharacterBehavoir.cs).
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: ShadowNCS on October 17, 2015, 07:40:28 PM
In lieu of not updating this thread enough. Here are some screenshots of our current progress.
Even if you don't update often, as long as you create a high quality product (and a game that you have fun creating, too), we're going to be fine with waiting a while in between updates. ^^
That said, the Forest of Magic looks pretty sweet! Keep up the good work!

It's taking a long time to get implement the hitboxes correctly. Especially when, we don't want it to end up looking like how FromSoySauce did it (https://github.com/james7132/TSSB-Code-Dump/blob/master/Assembly-CSharp/CharacterBehavoir.cs).
How bad could their code possibly be?
*checks it*
... 4500+ lines of code... in one class. How were they able to productively work in this mess of a code? O_o
Heck, they've got 170 lines of nothing but variable declaration. This should usually be a sign that tells you to split up your one class into multiple smaller ones... well, so does the 4500 line of code, to be fair.

Yeah, I think I'm talking for everyone if I say that we appreciate a slower development if it means more manageable classes/ code in the end. ^^;
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on October 18, 2015, 03:29:27 AM
Even if you don't update often, as long as you create a high quality product (and a game that you have fun creating, too), we're going to be fine with waiting a while in between updates. ^^
It's an inevitability that this happened. We did were doing fine until the complexity exploded and we suddenly realized some of the stuff we were imagining were well out of reach for a reasonable time scale., as per usual with most game development. Since there were no free tools to help develop the systems we needed, a lot of focus has been on working on a flexible system and a fast editor to help reduce development time, which is why there has been very little visible updates or public releases of builds.

Usually under the general strategy of development, we should, by now have a MVP, minimum viable product, of at least a playable match of some kind, which, somehow, we've completely ignored. However, we also don't want to rush development and create a crappy solution to a difficult problem, and stick with it until it becomes unmaintainable.

To that end, I somewhat blame myself, as the one who contributed 99%+ of the current codebase for creating a undocumented/uncommented mess. The code is well written, but it's not easy for others to jump straight into it and help out with. As a result, it's mostly just me working on the code right now, and while we do have others who said they would help with the game programming, not many have contributed much.

... 4500+ lines of code... in one class. How were they able to productively work in this mess of a code? O_o
They didn't. Without proper tests (something we're also working on: automated testing), there were dozens of unsolvable bugs in the demo.

Yeah, I think I'm talking for everyone if I say that we appreciate a slower development if it means more manageable classes/ code in the end. ^^;
As I said before, it's somewhat expected that development is slow: we're trying to make a cross between Touhou and a AAA game with a bunch of amateurs that met on the internet. This was also one of the biggest reasons why the game is open source: to keep us honest about our practices and intentions, which, to be straight with you, hasn't been completely achieved on our end, as much of our development has not been publicly shared. I was sort of hoping for this to become more of a community based endeavor too, but that hasn't come to fruition yet, and comes with a number of challenges, largely with management of the whole thing, that we haven't created solutions for.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: ShadowNCS on October 18, 2015, 05:32:06 PM
automated testing
*akward laughing* Yeah. I know the pain of having to create automated tests. ^^;
I wonder how automated tests in Unity work. ( Then again, I barely know how to code in Unity to begin with. xD; ) *goes off to look for Unity testing frameworks*

As I said before, it's somewhat expected that development is slow: we're trying to make a cross between Touhou and a AAA game with a bunch of amateurs that met on the internet. This was also one of the biggest reasons why the game is open source: to keep us honest about our practices and intentions, which, to be straight with you, hasn't been completely achieved on our end, as much of our development has not been publicly shared. I was sort of hoping for this to become more of a community based endeavor too, but that hasn't come to fruition yet, and comes with a number of challenges, largely with management of the whole thing, that we haven't created solutions for.
A not so smooth start is to be expected with any project, but I'm sure things will work out more smoothly once you're further into development. ^^
Also, I'm sure more people willing to help will come once you have an MVP or a demo of some sorts.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Fulisha of Light on October 19, 2015, 04:51:45 AM
It's taking a long time to get implement the hitboxes correctly. Especially when, we don't want it to end up looking like how FromSoySauce did it (https://github.com/james7132/TSSB-Code-Dump/blob/master/Assembly-CSharp/CharacterBehavoir.cs).

 :o :o :o :o
Whoa, is all that coding even necessary? How do you even maintain all of that without missing a particular line?
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on October 31, 2015, 07:31:54 PM
Happy Halloween, y'all! (https://files.slack.com/files-pri/T0B1VMY83-F0DJ35UEM/halloween_test_3.png?)
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Spotty Len on October 31, 2015, 07:41:00 PM
 (http://i.imgur.com/xZpVY44.png)

Welp.

EDIT :

I'm guessing this is what is supposed to appear.

(https://i.imgur.com/CxvQK8f.jpg)
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on October 31, 2015, 08:37:25 PM
I keep  forgetting that you need to login the view that... (=.=")

Yeah that's the pic.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Plastic Vortex on November 02, 2015, 02:46:41 AM
It's just a suggestion but could you not make it so that the light blue mushrooms have a rather big contrast with the background. It's kinda bright. You don't have to take this into consideration but if you do, thanks.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on November 03, 2015, 12:40:10 AM
The lighting and some of t he colors are temporary setups. Gabo, the stage artist said he wanted the Forest of Magic to look similar to what is seen in this image. (http://i.imgur.com/ayn691v.jpg), so the colors and the lighting is probably going to be changed.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on November 05, 2015, 08:30:35 PM
We have been doing a few internal educational tutorial streams between members of the team. Here's a vod of me covering the basics of Unity, and a bit of the animation system we have: http://www.twitch.tv/james7132/v/23571465 (http://www.twitch.tv/james7132/v/23571465).

Jacob (our animator) is currently streaming basics of animating in 3DS Max here: http://www.twitch.tv/the_nineballer (http://www.twitch.tv/the_nineballer)
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: THchen on November 21, 2015, 04:51:38 PM
What is the reason you have chosen spheres as a collision detection? The cpu has more difficulty calculating spheres than a cube. I am interested in your reason.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on November 21, 2015, 10:45:35 PM
In the general case, the difference between spheres and boxes is minimal,  as both are reduced to their bounding boxes then checked for general collision via spatial hashing. Only when their bounding boxes intersect does the difference between the two become an issue, and when that comes to mind, the issue lies more in the dimensionality of the collider representations. Spheres are rotation agnostic: rotate a sphere any which way and it still is geometrically the same. Whereas rotating a box does not always produce the same geometry. The collision check between boxes usually involves a number of geometric calculations involving multiple dot and cross products. Whereas the collision check between spheres is simply a distance check. A lot of people would say that a square root operation is slow. I would say otherwise. If I remember correctly, most hardware architectures have a built in square root instruction, and even then you don't need it since:

Code: [Select]
sqrt(dx^2 + dy^2 + dz^2) < r1 + r2 is the same as dx^2 + dy^2 + dz^2 < (r1 + r2)^2
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Alcoraiden on November 27, 2015, 08:49:08 PM
Sorry if these questions have been asked before; I kinda skimmed the thread.

1. Savory, sorry immensely for flipping the fuck out at you over PMs during The Last Situation With This Kind Of Project. Everyone's tempers were high, and after a while even I was kind of a ragebucket. I honestly assumed this was a project made out of spite and to ride the hypetrain from the last project, but apparently it's totally legit. So, you have my formal "I fucked up, sorry." That's not a question, but even so, apologies. I'm ready to wave my flag for this one. :)

2. Who's the initial lineup?

3. Any love for the characters who don't get fighters? Will any of them be in?

4. Any danmaku elements, or is this purely a Smasher?

5. Will you expand the cast over time via patches, etc?, or is this a one-off sort of thing of "you get who you get"?

6. What stages are you anticipating? Will you be adding stages over time?
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: james7132 on November 28, 2015, 09:55:28 PM
Sorry if these questions have been asked before; I kinda skimmed the thread.

No problem, some things have changed since we last talked about them, anyway, and probably should be answered again.

2. Who's the initial lineup?
3. Any love for the characters who don't get fighters? Will any of them be in?
5. Will you expand the cast over time via patches, etc?, or is this a one-off sort of thing of "you get who you get"?
6. What stages are you anticipating? Will you be adding stages over time?

After evaluating how much time it takes to develop this game, we've decided to switch to a rolling release model. The v1.0.0 release, planned before March 2016, unfortunately, doesn't have much: Marisa, Reimu are the only characters, and the Hakurei Shrine and the Forest of Magic are the only stages. HOWEVER, the goal is to then iterate and incrementally add new characters, stages, and features over time. Most of the time we've spent so far has not been on the characters and stages in themselves, but rather building the engine the game runs on. From what I see right now, by the time v1.0.0 is rolled out, the pipeline for adding new content will be very streamlined.

Following Marisa and Reimu, we have Wriggle, Youmu, and Sakuya planned, but all of them (save for Wriggle) hasn't been touched since Marisa and Reimu are our priority tasks right now. There were talks of a Makai and SDM stage, but nothing definitive yet.

4. Any danmaku elements, or is this purely a Smasher?

Is this even a question? What is Touhou without danmaku?  :D

I'm REALLY sorry that this is taking so long. The fact is that none of us are getting paid to make this, and all of us have our own IRL work to deal with. Progress is slow.
Right now, I'm just trying to get us back into a stable build (a lot of stuff broke recently). Once we're there, would you guys want to see some more regularly released test builds? I tell you all now, none of what we currently looks remotely like a full Smash game yet.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Uruwi on November 29, 2015, 12:07:50 AM
Is this even a question? What is Touhou without danmaku?  :D

HGoC?

Anyway, nice to hear. Would probably take some time to add other gamemodes, though.
Title: Re: Fantasy Crescendo ~ Rumble Dream Ensemble (Touhou Smash Bros.)
Post by: Alcoraiden on December 01, 2015, 03:25:56 AM
Dude it's fine. :) Better to have it done this way than have it explode or be a shitty incomplete game, y'know?

I'M SO GLAD TO HEAR MAKAI MIGHT HAPPEN AS A STAAAAAGE.