Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Topic started by: Failure McFailFace on January 10, 2015, 03:22:11 AM

Title: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 10, 2015, 03:22:11 AM
The Random Number God has spoken! He is bored, and you are his entertainment.

Fight 50 bosses in a row using attacks monitored by the RNG! He will be very happy if you defeat them all.


Feel free to come back to life if you are knocked out, but you will have your roll cut in half for the next turn.

And anything OOC from me will be in this text.

Post in this thread to join, but feel free to join anytime you want. You have until 10 AM EST to sign up. I'll use an online 6-sided die to determine your stats. And when I mean stats, I mean HP and Attack. There is no defense here.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kappa on January 10, 2015, 03:28:41 AM
HEEEEEERE WEEEEE GOOOOOOOOO

Code: [Select]
kappa@motk:~$ rtd join -load auto0.sav
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on January 10, 2015, 04:01:50 AM
YES YES YES I'M IN, LET'S DO THIS!!!!11!1!!!1!!!!ONE!!!!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on January 10, 2015, 05:32:19 AM
Alright. This sounds pretty amazing, so count me in.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 10, 2015, 03:21:25 PM
Here are your stats:

Code: [Select]
Kappa:
HP: 240 [4x6]
ATK: 60 [2x3]

aUsernameIsFineToo:
HP: 120 [6x2]
ATK: 90 [3x3]

Kasu:
HP: 360 (!!) [6x6]
ATK: 300 (!!) [5x6]

The RNG has favored Kasu as his entertainer! (Not that it means anything.)

Your first boss is THE ROCK

HP: 600 [3x4x5]
ATK: 10 [1]

Call your attacks now!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on January 10, 2015, 03:32:33 PM
The Rock, as in Dwayne "The Rock" Johnson, or some fictional being you've created?

Regardless, attack the enemy out of sight. Years of JRPG experience has told me that I'm in no position for a full-on assault, at least with stats like that.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on January 10, 2015, 04:58:31 PM
Oh lawd what.

> Charge in and suplex.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 10, 2015, 05:40:40 PM
The Rock, as in Dwayne "The Rock" Johnson, or some fictional being you've created?
a literal 6-foot tall boulder

Regardless, attack the enemy out of sight. Years of JRPG experience has told me that I'm in no position for a full-on assault, at least with stats like that.
[6]
You punch the boulder. It splits in half! (Rock loses 90 HP)

> Charge in and suplex.
[4]
You pick up and throw the now-split rock, but your fingers get crushed. -10 HP. (Rock loses 200 HP)

Current stats:
Code: [Select]
Current Boss: The Rock
HP: 310
ATK: 10

Kappa:
HP: 240
ATK: 60

aUsernameIsFine:
HP: 120
ATK: 90

Kasu:
HP: 350
ATK: 300
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on January 10, 2015, 06:18:26 PM
> Use Rock Smash.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on January 10, 2015, 06:45:15 PM
Use the powers of alchemy to turn the remains of the rock into gold.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Zengar Zombolt on January 10, 2015, 07:00:23 PM
/in
>Apply fist.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on January 10, 2015, 07:09:21 PM
You started another rtd without me?!

>Load Nuclearfusion.exe from last game, purge the rock in holy fire!

(I hope I'm not too late, I didn't see this thread until just now T_T )
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on January 10, 2015, 09:43:03 PM
>Set Class to Bard . Let's musical support erryone!
>Boost allies' attacks with an uplifting song!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 10, 2015, 11:25:52 PM
> Use Rock Smash.
[4]
The rock breaks in half! But your hand is now broken. -20 HP. (Rock loses half HP-> 155 HP)

Use the powers of alchemy to turn the remains of the rock into gold.
[5]
The broken off pieces of the rock all turn into gold ore.

/in
Stats:
HP: 100
ATK: 90
Quote
>Apply fist.
[1]
Your arm is broken. -60 HP.

You started another rtd without me?!
Stats:
HP: 200
ATK: 30
Quote
>Load Nuclearfusion.exe from last game, purge the rock in holy fire!
[4]
The rock is now a glowing blue. (Rock loses 20 HP)

>Set Class to Bard . Let's musical support erryone!
Stats:
HP: 40
ATK: 40
Huh, quite fitting for a healer.
Quote
>Boost allies' attacks with an uplifting song!
[3]
Your song increases everyone's attacks, but it makes everyone's ears bleed. -1 to the next rolls, +30 ATK for three rolls

Code: [Select]
Current Boss: Rock
HP: 135
ATK: 10

Kappa:
HP: 240
ATK: 60 +30

aUsernameIsFine:
HP: 120
ATK: 90 +30

Kasu:
HP: 330
ATK: 300 +30

Yuuna Zobolt
HP: 40
ATK: 90 +30

an unmatched sock
HP: 200
ATK: 30 +30

LaserTurtle
HP: 40
ATK: 40 +30
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on January 10, 2015, 11:56:05 PM
Collect the gold and create a sword with it.
Cut down the remaining rock slab using said sword.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on January 11, 2015, 12:11:58 AM
>Using knowledge of geology, remove all of the heat instantaneously to make it freeze, crack, and break!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kyo Tanaka on January 11, 2015, 12:36:18 AM
Too late for me to join?

> Head on Rock. Apply directly to the forehead.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Zengar Zombolt on January 11, 2015, 12:58:19 AM
Oh, come on!
>More fist.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on January 11, 2015, 01:11:19 AM
> Finish the rock off with the awesome power of lasers.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on January 11, 2015, 01:14:08 AM
>Hit resonance frequency of rock, shake it apart!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on January 11, 2015, 01:30:53 AM
Also join in.

>"I've learned more than last time! Yet I feel that a greater being sees over our luck..." Strike the boulder with a waterfall from above.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on January 11, 2015, 01:43:39 AM
Ack! I'm late to the party!

> Job Class - Scout
> Maintain distance from the enemy, and launch a ranged assault!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Validon98 on January 11, 2015, 02:14:09 AM
Suddenly a Roll to Dodge game that is perhaps more silly (and that I might keep on top of).

>Class: Mage
>UNLEASH THORO- oh wait I start at tome level E. Right. CAST THUNDER THEN.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kappa on January 11, 2015, 03:32:27 AM
> Be part of game.
> Punch rock... WITH MAGNETS.  Rocks have traces of metal in them, no?
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Hanzo K. on January 11, 2015, 05:06:46 PM
Oh hell yeah.


>Time for me to pull out the Stone Mask (http://jojo.wikia.com/wiki/Stone_Mask) and get to showing these puny humans how you really break stone!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on January 11, 2015, 05:20:01 PM
I wanna join in, looks fun :>

>Cover rock with paper
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 11, 2015, 08:17:37 PM
stahp dah mads

CURRENT AFFECTS:
-1 to next rolls
+30 attack for 3 rolls


Collect the gold and create a sword with it.
[2] -1
The sword is not even a sword.

Quote
Cut down the remaining rock slab using said sword.
[1] -1 (!!!)
FAIL! The sword shatters and stabs you in the heart and brain. YOU ARE DEAD. FOR THE NEXT 2 TURNS.

>Using knowledge of geology, remove all of the heat instantaneously to make it freeze, crack, and break!
[1] -1 (!!!)
The rock melts into a very runny lava flow that catches you in it. YOU ARE DEAD. FOR THE NEXT 2 TURNS.

Too late for me to join?
Stats:
HP: 40
ATK: 120 +30

Quote
> Head on Rock. Apply directly to the forehead.
[4] -1
You break your skull in the process. -40 HP. YOU ARE DEAD. (lost HP) (Rock loses 75 HP)

ROCK IS DEAD!

Oh, come on!
>More fist.
[4] -1
Your other hand breaks. -20 HP. (Rock loses 60 HP)

> Finish the rock off with the awesome power of lasers.
[3] -1
You accidentally hit everyone else and the rock. -30 HP to everyone (Rock loses 110 HP)

>Hit resonance frequency of rock, shake it apart!
[2] -1
You hit the resonance frequency of yourself. YOU ARE DEAD.

Also join in.
HP: 30
ATK: 160

Quote
>"I've learned more than last time! Yet I feel that a greater being sees over our luck..." Strike the boulder with a waterfall from above.
[6] -1
The boulder shatters into pieces, but they hit your teammates. -10 HP to everyone. (Rock loses 133 HP.)

Ack! I'm late to the party!

> Job Class - Scout
HP: 120
ATK: 300
Quote
> Maintain distance from the enemy, and launch a ranged assault!
[4] -1
Some of the bullets ricochet and hit you. -10 HP. (Rock loses 150 HP.)

Suddenly a Roll to Dodge game that is perhaps more silly (and that I might keep on top of).

>Class: Mage
HP: 120
ATK: 10 oh, dear.
Quote
>UNLEASH THORO- oh wait I start at tome level E. Right. CAST THUNDER THEN.
[2] -1
You hit yourself. YOU ARE DEAD.

> Be part of game.
> Punch rock... WITH MAGNETS.  Rocks have traces of metal in them, no?
[3] -1
Only the smallest rock fragments are attracted to the magnets.

Oh hell yeah.
HP: 50
ATK: 240

Quote
>Time for me to pull out the Stone Mask (http://jojo.wikia.com/wiki/Stone_Mask) and get to showing these puny humans how you really break stone!
[5] -1
The mask chafes your face, but the rock breaks anyway. -10 HP. (Rock loses 160 HP)

I wanna join in, looks fun :>
HP: 30
ATK: 50

Quote
>Cover rock with paper
[6] -1
The paper covers the rock nicely. (Rock loses 40 HP)

damn, this post got long.

Code: [Select]
Current Boss: Rock
HP: -593
ATK: 10

NEW BOSS: A 60-foot tall tree
HP: 1080
ATK: 160

Kappa:
HP: 210
ATK: 60 +30

aUsernameIsFine: (DEAD FOR 2)
HP: 90
ATK: 90 +30

Kasu:
HP: 300
ATK: 300 +30

Yuuna Zobolt (DEAD FOR 1)
HP: -10
ATK: 90 +30

an unmatched sock (DEAD FOR 2)
HP: 200
ATK: 30 +30

LaserTurtle (DEAD FOR 1)
HP: 40
ATK: 40 +30

Kyo Tanaka (DEAD FOR 1)
HP: 40
ATK: 120 +30

Hanzo K.
HP: 10
ATK: 240 +30

Mr Jovial (DEAD FOR 1)
HP: 0
ATK: 50 +30

As a note, read the entire post for effects and things that could affect you.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on January 11, 2015, 08:31:43 PM
> Climb that tree. Show it who's boss.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on January 11, 2015, 08:33:21 PM
inb4 whomping willow
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on January 11, 2015, 08:38:20 PM
> Douse the base of the tree in gasoline and light it on fire.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on January 11, 2015, 08:40:58 PM
>Accelerate time around me to revive a turn earlier
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Validon98 on January 11, 2015, 09:30:17 PM
>Not sure how a Thunder spell killed me when I clearly got rolled with Magic as my weakness. Regardless, use Invoke Feather on self from beyond the grave.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on January 11, 2015, 10:36:12 PM
Glass Cannon gogogo!

Strike the tree down with flames!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kappa on January 11, 2015, 11:32:01 PM
> Ascend to tree level and rapidly begin pulling leaves off of it
> Assemble leaves into appealing-looking salad
> Give it to somebody else, cuz salad ain't your game

> Oh, and shoot the tree with bullets, because for whatever reason the RTD hivemind has deemed this tree to be hostile and dangerous.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on January 12, 2015, 12:38:15 AM
inb4 whomping willow

inb4 Mourning Wood

(http://hydra-media.cursecdn.com/terraria.gamepedia.com/9/93/Mourning_Wood.png?version=e0ef994828c13dd185f712d82e407dc0)

what? this is what I meant get your mind out of the gutter
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 12, 2015, 07:13:04 PM
CURRENT EFFECTS;
+30 Attack for the next 2 turns


> Climb that tree. Show it who's boss.
[1]
You fall off the tree and crack your head. YOU ARE DEAD.

inb4 whomping willow
Yes it is

inb4 Mourning Wood

(http://hydra-media.cursecdn.com/terraria.gamepedia.com/9/93/Mourning_Wood.png?version=e0ef994828c13dd185f712d82e407dc0)

what? this is what I meant get your mind out of the gutter
no it isn't

> Douse the base of the tree in gasoline and light it on fire.
[4]
The tree gets some serious scorch marks, but you get burned in the face. -100 HP. (Tree loses 220 HP.)

>Accelerate time around me to revive a turn earlier
[4]
You revive, but you have broken arms and legs. Something must have went wrong with the time acceleration. You are at half health.

>Not sure how a Thunder spell killed me when I clearly got rolled with Magic as my weakness. Regardless, use Invoke Feather on self from beyond the grave.
[1]
You managed to die after you died. +1 turns needed to revive.

Glass Cannon gogogo!

Strike the tree down with flames!
[5]
All of the leaves and thin branches are burned off. (Tree loses 133 HP.)

> Ascend to tree level and rapidly begin pulling leaves off of it
> Assemble leaves into appealing-looking salad
> Give it to somebody else, cuz salad ain't your game

> Oh, and shoot the tree with bullets, because for whatever reason the RTD hivemind has deemed this tree to be hostile and dangerous.
[/quote]
[1]
You are knocked off by a huge branch. YOU ARE DEAD.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on January 12, 2015, 08:16:05 PM
Well that hurt.

> Let loose some moles to damage the root system
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on January 12, 2015, 08:46:33 PM
Let's see if I can revive a turn earlier. If that ends up being successful, spawn with laser rifles and tear the tree apart with my newly acquired weapons. If not, I'll wait until the next turn to slay the beast.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on January 12, 2015, 09:01:47 PM
>Low bass! Not dropping it, just low and rhythmic enough to shake the ground!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on January 12, 2015, 10:07:09 PM
>Pick up a twig and snap it, traumatizing the tree and dealing massive damage
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on January 12, 2015, 11:48:24 PM
> Call upon the powers of the Scout's Code to revive swiftly.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on January 12, 2015, 11:50:32 PM
>Be dead for one more turn. Since that's all that's left.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on January 13, 2015, 12:37:06 AM
>Attempt to create a protective barrier around our team, for the opportunity to live longer.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Zengar Zombolt on January 13, 2015, 01:12:58 AM
Time to return!
FIST.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Validon98 on January 13, 2015, 01:30:15 AM
>So I guess I'm just chilling here? Uh... sure? Just wait for eventual revival or something?
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 13, 2015, 02:01:32 AM
god it's hard to keep track of stats

CURRENT EFFECTS:
+30 ATTACK FOR THIS TURN/size]

Well that hurt.

> Let loose some moles to damage the root system
[1]
The moles damage you. YOU ARE DEAD.

Let's see if I can revive a turn earlier.
[5]
Congrats, and you only lost an eyebrow this time!
Quote
If that ends up being successful, spawn with laser rifles and tear the tree apart with my newly acquired weapons. If not, I'll wait until the next turn to slay the beast.
[2]
You point 'em backwards. WHY DO THESE LASERS HAVE BOTH ENDS LOOK THE SAME DAMMIT -who knows how much HP, but YOU ARE DEAD. AGAIN.

>Low bass! Not dropping it, just low and rhythmic enough to shake the ground!
[4]
Magnitude 3! A branch falls on your head. -Some number than is greater than 40but YOU ARE DEAD. The tree loses 50 HP, though.

>Pick up a twig and snap it, traumatizing the tree and dealing massive damage
[1]
Turns out the twig was actually a mini-trunk. DEATH BY MINI TRUNK

> Call upon the powers of the Scout's Code to revive swiftly.
[4]
Revived with half HP.

>Be dead for one more turn. Since that's all that's left.
[6]
Congrats, you have double health and attack for your next roll! And a die with all ones. (aka +1 roll for next roll)

>Attempt to create a protective barrier around our team, for the opportunity to live longer.
[1]
The barrier utterly fails and literally drains the life out of you. DIED FROM A MEAT SHIELD

Time to return!
FIST.
[1] Seriously how many times have we gotten ones now
APPARENTLY THE RNG DOESNT WANT YOU ALIVE NOW.

>So I guess I'm just chilling here? Uh... sure? Just wait for eventual revival or something?
[5]
While in spirit, the RNG hands you a die with all ones on it. +1 to next roll

Death count this post: 6.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 13, 2015, 02:08:14 AM
Some formulas I'm going to try to follow from now on:

HP: Roll1*Roll2*10
ATK: Roll1*Roll2*10

Boss HP: Roll1*Roll2*Roll3*10
Boss ATK: Roll1*Roll2*10

Player/Boss Attack: ((Roll + Additional modifiers)/6)*ATK

Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on January 13, 2015, 02:23:32 AM
> Right, administer a fire unto the tree using proper kindling methods.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on January 13, 2015, 02:29:04 AM
Damnit, again?!
Well, try again when I respawn. At least I know which side's the firing end!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Validon98 on January 13, 2015, 02:35:51 AM
>Okay, waiting time's over, come back to life in all my magey glory with the power of this unlucky as fuck die.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on January 13, 2015, 02:38:15 AM
>Dynamic respawn! Equip particularly sturdy instrument and whack that tree!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on January 13, 2015, 02:42:14 AM
>Respawn using the life force of those lost souls who have already passed away.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on January 13, 2015, 03:36:38 AM
> Cast Samerecarm on self.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on January 13, 2015, 04:21:59 AM
Glorious revival!

>Blast the tree with the power of the SUN! Overload its photosynthesis to the point of burning!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Zengar Zombolt on January 13, 2015, 05:39:34 AM
This dice needs some discipline.
>Fist Discipline.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on January 13, 2015, 08:02:37 PM
>Use magick to life again. (http://youtu.be/4jHVlmXy3f0?t=3m34s)
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 13, 2015, 11:49:05 PM
> Right, administer a fire unto the tree using proper kindling methods.
[3]
You burned yourself. -150 HP. HOW DID YOU DIE FROM KINDLING? (Tree loses 150 HP)

Damnit, again?!
Well, try again when I respawn. At least I know which side's the firing end!
[2]
You apparently didn't learn from your last death. -60 HP.

>Okay, waiting time's over, come back to life in all my magey glory with the power of this unlucky as fuck die.
[2] +1
congrats, half health

>Dynamic respawn! Equip particularly sturdy instrument and whack that tree!
[5]
*whack whack whack* (Tree loses 40 HP)

>Respawn using the life force of those lost souls who have already passed away.
[2]
The lost souls scream at you for leaving them. Half health.

> Cast Samerecarm on self.
[3]
Half Samerecarm must mean quarter health, right? revive with quarter health

Glorious revival!

>Blast the tree with the power of the SUN! Overload its photosynthesis to the point of burning!
[4] +1
It burns all right. (Tree loses 30)

This dice needs some discipline.
>Fist Discipline.
[5]
Tree loses 90

>Use magick to life again. (http://youtu.be/4jHVlmXy3f0?t=3m34s)
[4]
u lifd again with quartr helth misng -1/4 of full HP
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on January 14, 2015, 12:00:20 AM
>Apply first aid AOE to all players
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on January 14, 2015, 12:02:47 AM
> Act as an example as to why it is good to maintain good fire starting safety. Oh, and revive.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on January 14, 2015, 12:14:52 AM
THE STATS!!! WHAT HAPPENED TO THE STATS???

It looks like that tree is still alive, so fire another shot at it. I've only got so long to live this life, so I might as well live it to its full worth!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on January 14, 2015, 12:38:16 AM
Owww, the lost souls aren't a fan. Oh well, not like I had any health to begin with.
>Well, just brute force it. Engulf my arms in flames, and punch the ever-living hell out of the tree.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Validon98 on January 14, 2015, 12:58:33 AM
>Okay, NOW WE USE THU- ...oh, I lost it in the underworld or wherever I was. Screw it, Fire then!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Zengar Zombolt on January 14, 2015, 01:38:47 AM
Come to me.
>GIGA FIST.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on January 14, 2015, 02:02:00 AM
> Rain down heavenly fire upon that tree.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on January 14, 2015, 02:49:22 AM
This tree is resilient. Strange.

>Apply more burning to the tree, unless dead, in which case wait and use this fire against the next boss!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Hanzo K. on January 14, 2015, 05:46:37 AM
Well, it works out. now to find some way to activate it, but first....

>Let's nail down that tree with a literal nail! A really big one to be exact.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on January 14, 2015, 07:23:08 AM
>Unleash a swarm of like a bazillion woodpeckers.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 16, 2015, 02:39:54 PM
>Apply first aid AOE to all players
[3]
Everyone has their HP healed to max.

> Act as an example as to why it is good to maintain good fire starting safety. Oh, and revive.
[3]
Half HP

THE STATS!!! WHAT HAPPENED TO THE STATS???
2 lazy

Quote
It looks like that tree is still alive, so fire another shot at it. I've only got so long to live this life, so I might as well live it to its full worth!
[2]
Shot rebounds and grazes you in the face. -10 HP

Owww, the lost souls aren't a fan. Oh well, not like I had any health to begin with.
>Well, just brute force it. Engulf my arms in flames, and punch the ever-living hell out of the tree.
[4]
You successfully burn through a large branch. (Tree loses 160 HP)

>Okay, NOW WE USE THU- ...oh, I lost it in the underworld or wherever I was. Screw it, Fire then!
[3]
Fire is burn. (Tree loses 5 HP)

Come to me.
>GIGA FIST.
[1]
The shockwave from the punch breaks... Pretty much everything. YOUR INSIDES HAVE BEEN SHATTERED

> Rain down heavenly fire upon that tree.
[4]
Tree burn. (Tree loses 130 HP)

This tree is resilient. Strange.

>Apply more burning to the tree, unless dead, in which case wait and use this fire against the next boss!
[5]
Burns (Tree loses 30)

Well, it works out. now to find some way to activate it, but first....

>Let's nail down that tree with a literal nail! A really big one to be exact.
[6]
A thundercloud comes in. Lightning strikes the tree.
A giant point sinks down from this ominous dark cloud. Slowly, a metal shaft appears.
BAM!
A huge nail fifty feet wide smashes the tree into the ground, instantly killing it.

The RNG congratulates you for your 6. Have a guaranteed 2. (If the roll is 1, it is changed to 2.)

>Unleash a swarm of like a bazillion woodpeckers.
[2]
You don't have enough badges to control a bazillion woodpeckers! -20 HP

NEW BOSS: A certain ice fairy
HP: 2000
ATK: 300


The RNG calls out to you:

"This fairy is more aggressive than the tree or the rock. She will be using the opposite of your rolls to attack you."

AKA if you have a 5, the fairy has a 2, a 6 means 1, 4 means 3, 3 means 4, etc.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on January 16, 2015, 04:07:55 PM
> Cast Ragnarok.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on January 16, 2015, 04:21:31 PM
> Set laser rifle to focused-fire mode.
> Point at fairy.
> FIRE AWAY!!!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Hanzo K. on January 16, 2015, 04:51:29 PM
Hmm...Brilliant idea me! Seeing as I can't use this foe to activate the Stone Mask....I'll just go the comedy route!


>Cram a giant traffic cone onto her noggin as an impromptu headgear!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on January 16, 2015, 05:14:31 PM
>Dump a bucket of water onto the ice fairy. If she's truly an ice fairy it should freeze and encase her in ice which is totally a good idea.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on January 16, 2015, 05:48:23 PM
>Ice? We'll need a bit more heat, then. Cause a miniature contained supernova around this fairy!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on January 16, 2015, 09:20:29 PM
> Administer fire!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on January 16, 2015, 10:12:08 PM
>Neutralize attacks with the power of ROCK (music, but literal rocks too if it helps)
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on January 16, 2015, 10:34:40 PM
>Fight with Danmaku! Fire some laser shots at it to lower motivation!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kyo Tanaka on January 16, 2015, 10:38:45 PM
>Do I revive now?

If Yes

>Engage the certain ice fairy in a staring contest!


If not

>Become alive
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Zengar Zombolt on January 16, 2015, 11:40:59 PM
OH NO
I AM A BLOB
>Slime fist.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 19, 2015, 07:46:11 PM
stat template, just copy and paste

Code: [Select]
Kappa:
HP: 240
ATK: 60

aUsernameIsFineToo:
HP: 120
ATK: 90

Kasu:
HP: 360
ATK: 300

Yuuna Zombolt
HP: 100
ATK: 90

an unmatched sock
HP: 40
ATK: 40

Kyo Tanaka
HP: 40
ATK: 120

FlamingRok
HP: 30
ATK: 160

Patorikku
HP: 120
ATK: 300

Validon98
HP: 120
ATK: 10

Mr Jovial
HP: 30
ATK: 50

Hanzo K.
HP: 50
ATK: 240

LaserTurtle
HP: 40
ATK: 40
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 19, 2015, 08:15:40 PM
> Cast Ragnarok.
[2]
The fairy will attack you all next turn. this is what you mean, yes? (http://en.wikipedia.org/wiki/Ragnar%C3%B6k)

> Set laser rifle to focused-fire mode.
[2]
The handle breaks. You can only use focus fire mode.
Quote
> Point at fairy.
[3]
Your hand becomes sweaty, your breathing heavy. Mom's spaghetti
Quote
> FIRE AWAY!!!
[5]
BOOM! Chest shot. Fairy loses 90 HP.

Hmm...Brilliant idea me! Seeing as I can't use this foe to activate the Stone Mask....I'll just go the comedy route!


>Cram a giant traffic cone onto her noggin as an impromptu headgear!
[6]
Hanzo uses Traffic Cone! It's super-effective! Critical hit! Fairy loses 240 HP! Fairy is afflicted with Blindness! (-2 to dice roll for afflicted)

>Dump a bucket of water onto the ice fairy. If she's truly an ice fairy it should freeze and encase her in ice which is totally a good idea.
[1]
YOU get encased in ice. You suffocate to death in there, too. ENCASED IN ICE FOR 2 TURNS

>Ice? We'll need a bit more heat, then. Cause a miniature contained supernova around this fairy!
[4]
It works. Somewhat. Fairy loses 26 HP.

> Administer fire!
[4]
It also works. Somewhat. Fairy loses 200 HP.

>Neutralize attacks with the power of ROCK (music, but literal rocks too if it helps)
[4]
It is now raining rocks for the next 3 turns. Fairy loses 26 HP

>Fight with Danmaku! Fire some laser shots at it to lower motivation!
[1]
You misaim and hit yourself. Somehow. PICH'UUUUNNN

>Do I revive now?

If Yes

>Engage the certain ice fairy in a staring contest!


If not

>Become alive
[1]
NO REVIVE 4 U

OH NO
I AM A BLOB
>Slime fist.
[4]
You use the last of your bones to slap the fairy. Fairy loses 60 HP

Code: [Select]
Boss: A certain ice fairy
HP: 1358
ATK: 300
Status Effects: Demotivated (-1), Blindness (-2)
----------------------
Current effects:
Rock Rain (2 more turns)
-----------------------
Kappa:
HP: 240
ATK: 60

aUsernameIsFineToo:
HP: 120
ATK: 90

Kasu:
HP: 360
ATK: 300

Yuuna Zombolt
HP: 100
ATK: 90

an unmatched sock
HP: 40
ATK: 40

Kyo Tanaka (Dead for 1)
HP: 40
ATK: 120

FlamingRok (Dead for 1)
HP: 30
ATK: 160

Patorikku
HP: 120
ATK: 300

Validon98
HP: 120
ATK: 10

Mr Jovial (Dead for 2)
HP: 30
ATK: 50

Hanzo K.
HP: 50
ATK: 240

LaserTurtle
HP: 40
ATK: 40
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on January 19, 2015, 08:20:30 PM
[2]
The fairy will attack you all next turn. this is what you mean, yes? (http://en.wikipedia.org/wiki/Ragnar%C3%B6k)
[2]
Eh. Kinda. (http://persona4.wikia.com/wiki/Ragnarok)

> Hit the fairy with magma.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on January 19, 2015, 08:56:50 PM
Well, it wasn't like I was planning on setting it to wide-spread firing mode ever... Right...?
I sure hope I'll never have to.

> Anyhow, BLAST HER AGAIN!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on January 19, 2015, 09:04:17 PM
> Continue to prove just how good of a scout you are by purposely setting things on fire, as opposed to accidentally setting everything on fire.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on January 19, 2015, 09:41:22 PM
>Ice type? time to use Hi Jump Kick!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kyo Tanaka on January 19, 2015, 10:02:40 PM
>Attempt to revive again!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on January 19, 2015, 11:23:53 PM
Apologize to those lost souls I had aggravated previously, and pray that they don't send me to a even lower form than death.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Hanzo K. on January 20, 2015, 10:58:44 PM
Well, it won't be good enough to activate the Stone Mask's secondary power, but I may as well chip in a bit at least.

>Let's try doing this beyblade Hina style! Spin 2 Win!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on January 22, 2015, 01:33:33 PM
CURRENT EFFECTS:
Rock Rain for 1


The fairy attacks!
[1] -2 -1 (-2!!!)
She sends out a huge swarm of ice! It impales her! Loses 1000 HP!


Eh. Kinda. (http://persona4.wikia.com/wiki/Ragnarok)

> Hit the fairy with magma.
[4]
She melts a little bit. She loses 200 HP

Well, it wasn't like I was planning on setting it to wide-spread firing mode ever... Right...?
I sure hope I'll never have to.

> Anyhow, BLAST HER AGAIN!
[5]
Her wings get blasted off. She loses 90HP

> Continue to prove just how good of a scout you are by purposely setting things on fire, as opposed to accidentally setting everything on fire.
[5]
The fairy melts a little more. She loses 300 HP

>Ice type? time to use Hi Jump Kick!
[4]
Normal damage. She loses 22 HP

>Attempt to revive again!
[6]
Your corpse literally explodes with life, and a die with all ones falls into your hand. +1 to next roll

Apologize to those lost souls I had aggravated previously, and pray that they don't send me to a even lower form than death.
[2]
With the souls of the lost clawing at your legs, you reach your corpse to respawn. -1 to next roll from the souls still on your legs

Well, it won't be good enough to activate the Stone Mask's secondary power, but I may as well chip in a bit at least.

>Let's try doing this beyblade Hina style! Spin 2 Win!
[4]
Fairy loses 160 HP.

Code: [Select]
Boss: A certain ice fairy
HP: -414
ATK: 300
Status Effects:
----------------------
NEW BOSS: A flying ball of darkness
HP: 1000
ATK: 120
----------------------
Current effects:
Rock Rain (1 more turns)
-----------------------
Kappa:
HP: 240
ATK: 60

aUsernameIsFineToo:
HP: 120
ATK: 90

Kasu:
HP: 360
ATK: 300

Yuuna Zombolt
HP: 100
ATK: 90

an unmatched sock
HP: 40
ATK: 40

Kyo Tanaka (+1 roll)
HP: 40
ATK: 120

FlamingRok (-1 roll)
HP: 30
ATK: 160

Patorikku
HP: 120
ATK: 300

Validon98
HP: 120
ATK: 10

Mr Jovial (Dead for 1)
HP: 30
ATK: 50

Hanzo K.
HP: 50
ATK: 240

LaserTurtle
HP: 40
ATK: 40
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Zengar Zombolt on January 22, 2015, 02:09:04 PM
Pierce the darkness with your fire!
>Drill Fist.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on January 22, 2015, 03:18:26 PM
> Shoot a laser beam into the darkness, because why not!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on January 22, 2015, 03:36:33 PM
>"Well I can see we still have some loose ends..."
>Fire stars into the center of the darkness.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on January 22, 2015, 04:16:13 PM
> Banish the darkness with the power of holy water.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Hanzo K. on January 22, 2015, 04:58:42 PM
Hm, darkness eh...? I know just the thing!

>Magic Missile!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on January 22, 2015, 06:07:12 PM
> Continue to solve your problems by setting fires, seeing as the enemy continuously proves to have some weakness to it.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on January 22, 2015, 09:20:29 PM
>Dark type? FOCUS BLAST!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on January 22, 2015, 09:33:09 PM
>Revive (early) and reappear making the flashiest entrance possible.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on January 22, 2015, 10:35:16 PM
>Burn away the foul shadows with the light of THE SUN!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on February 03, 2015, 02:37:17 AM
... and i'm back. It's nice having an actual laptop and keyboard

Pierce the darkness with your fire!
>Drill Fist.
[6]
The ball of darkness disappears! A blond girl is inside, and is knocked out! Boss loses 90, gains status effect "Knocked Out" (can't attack)

> Shoot a laser beam into the darkness, because why not!
[1]
HOW DID YOU NOT FIGURE OUT HOW TO WORK THIS THING EARLIER (dead for 2)

>"Well I can see we still have some loose ends..."
>Fire stars into the center of the darkness.
[2] -1
THESE SPIRITS ARE VERY CLINGY. (Dead for 2)

> Banish the darkness with the power of holy water.
[6]
The girl in the darkness's hair gets set on fire, for some reason. +1 to next roll (Boss loses 300)

Hm, darkness eh...? I know just the thing!

>Magic Missile!
[5]
boss loses 240 hp

> Continue to solve your problems by setting fires, seeing as the enemy continuously proves to have some weakness to it.
[5]
this enemy does not have a weakness to fire (boss loses 300)

>Dark type? FOCUS BLAST!
[3]
For some reason it has normal damage. (boss loses 20)

>Revive (early) and reappear making the flashiest entrance possible.
[1]
welcome back to the spirit world, now you've blinded everyone (-1 to next roll for everyone)

>Burn away the foul shadows with the light of THE SUN!
[3]
boss loses 20 hp

congrats, you guys managed to almost knock it out in 1 turn
Code: [Select]
Boss: A flying ball of darkness
HP: 30
ATK: 120
Next attack: 3 turns
----------------------
Current effects:
Blinded (-1 to next roll)
-----------------------
Kappa:
HP: 240
ATK: 60

aUsernameIsFineToo (dead for 2)
HP: 120
ATK: 90

Kasu:
HP: 360
ATK: 300

Yuuna Zombolt
HP: 100
ATK: 90

an unmatched sock
HP: 40
ATK: 40

Kyo Tanaka
HP: 40
ATK: 120

FlamingRok (dead for 2)
HP: 30
ATK: 160

Patorikku
HP: 120
ATK: 300

Validon98
HP: 120
ATK: 10

Mr Jovial
HP: 30
ATK: 50

Hanzo K.
HP: 50
ATK: 240

LaserTurtle
HP: 40
ATK: 40
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on February 03, 2015, 03:35:20 AM
> Take a new approach to fighting this enemy: throw rocks at it.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on February 03, 2015, 05:22:26 AM
> Fling crosses at it this time.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on February 03, 2015, 05:38:39 PM
I'm in the spirit world but not dead? Alright I guess.

>Buff the boss. My rolls are so bad that this should backfire and have beneficial effects for the team.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on February 08, 2015, 05:24:59 PM
obligatory bump to show that I'm not dead

still waiting for everyone else to put in their move, since this is the turn where the boss attacks
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on February 08, 2015, 07:44:38 PM
>Sing a music! Cure blindness!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on February 08, 2015, 08:21:47 PM
>Converse with souls to spend time.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on February 08, 2015, 09:01:13 PM
Guess there's really not much to do but

> Stay dead

for a few turns.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on February 11, 2015, 03:58:46 AM
> Take a new approach to fighting this enemy: throw rocks at it.
[3]
A tooth comes loose. It's just a baby tooth. Just unusually sharp. -200 HP boss

congrats boss is now dead

NEW BOSS: A humanoid firefly
HP: 7200 (upgraded to 5 dice)
ATK: 120


> Fling crosses at it this time.
[5]
They get stuck in all sorts of, unwanted locations. Boss -300 HP

I'm in the spirit world but not dead? Alright I guess.

>Buff the boss. My rolls are so bad that this should backfire and have beneficial effects for the team.
you are dead
[3]
Congrats, the boss now has 150% HP.

>Sing a music! Cure blindness!
[6]
Everyone has double attack for the next 2 turns (this turn doesn't count)
The RNG physically teleports down to you.
"Your singing has done my ears well. I shall give you 2 to your next turn for my new eyesight!" (+2 to next roll)

>Converse with souls to spend time.
[6]
You sweet-talked the spirits into letting you out. They liked you so much, they decided to help your next roll! (+2 to next roll)

Guess there's really not much to do but

> Stay dead

for a few turns.
[2]
THE SPIRITS DO NOT ENJOY YOUR COMPANY. (dead for +1 turn)



Code: [Select]
Boss: a humanoid firefly
HP: 10800
ATK: 120
Next attack: 3 turns
----------------------
Current effects:
Attack x2 for all players (2 turns left)
-----------------------
Kappa:
HP: 240
ATK: 60

aUsernameIsFineToo (dead for 2)
HP: 120
ATK: 90

Kasu:
HP: 360
ATK: 300

Yuuna Zombolt
HP: 100
ATK: 90

an unmatched sock
HP: 40
ATK: 40

Kyo Tanaka
HP: 40
ATK: 120

FlamingRok (+2 next roll)
HP: 30
ATK: 160

Patorikku
HP: 120
ATK: 300

Validon98
HP: 120
ATK: 10

Mr Jovial (dead for 1)
HP: 30
ATK: 50

Hanzo K.
HP: 50
ATK: 240

LaserTurtle (+2 to next)
HP: 40
ATK: 40
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on February 11, 2015, 05:07:10 AM
> Trap it in a glass jar WITHOUT air holes.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on February 11, 2015, 06:20:24 AM
>Create a small sun in Kasu's jar. We'll see how this firefly can deal with REAL fire!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on February 11, 2015, 02:28:35 PM
> Bring down a flying kick upon this firefly.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on February 11, 2015, 03:46:29 PM
>Redemption! Time to screw this up royally actually do something! Chant a ritual to freeze the bug with the coldest of ice!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on February 11, 2015, 04:03:15 PM
> Hope for an early revival.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on February 11, 2015, 04:22:40 PM
>Equip samurai sword, attack firefly with rhythm cues. (https://www.youtube.com/watch?v=jyZbt5obvQg)
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on February 11, 2015, 07:39:55 PM
you are dead
Am I actually dead? The black and white stat screen doodah doesn't indicate I am ??? Either way...

>Do absolutely nothing. It's absolutely impossible to mess things up if I do nothing...right?
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on February 11, 2015, 07:56:10 PM
Am I actually dead? The black and white stat screen doodah doesn't indicate I am ???

fixing that right now
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on March 05, 2015, 04:00:50 AM
> Trap it in a glass jar WITHOUT air holes.
[6]
The glass jar traps the firefly, suffocating it. -600 HP, the firefly has the status condition Trapped (-1 to roll) and Suffocating (-10 HP per turn)

>Create a small sun in Kasu's jar. We'll see how this firefly can deal with REAL fire!
[4]
Small burns appear on the firefly's clothes. -52 HP

> Bring down a flying kick upon this firefly.
[2]
You break the glass! Your foot now has glass in it (-100 HP). The firefly loses Suffocating and Trapped.

>Redemption! Time to screw this up royally actually do something! Chant a ritual to freeze the bug with the coldest of ice!
[6] (+2) HOLY SHIT CRAZY 8
BGM (https://www.youtube.com/watch?v=ZtS34aPkl-s)
(0:00) You start chanting the ritual. You start floating, with an eerie glow.
(0:24) A huge blinding blue ball appears in front of you. It gets larger with every passing second.
(0:48) Your teammates help out, adding more colors to the ever growing ball.
(1:00) You launch the now 30-foot rainbow ball of light into the sky.
(1:12) The ball comes back down with an amazing speed, directly hitting the firefly!

Damage: 160 * (8 / 6) * 2 = 426 damage!!!!

The firefly now has the status Frozen (cannot move for 5 turns)

> Hope for an early revival.
[1]
nope.avi (dead for 2)

>Equip samurai sword, attack firefly with rhythm cues. (https://www.youtube.com/watch?v=jyZbt5obvQg)
[2] (+2)
B rank. Boss loses 53 HP

>Do absolutely nothing. It's absolutely impossible to mess things up if I do nothing...right?
[2]
You mess up doing nothing. YOU ARE DEAD (from existence failure) (dead for 1)


trying a new stats organization system
Code: [Select]
Boss: a humanoid firefly
HP: 9669 (teehee)
ATK: 120
Next attack: 5  + 2 = 7 turns
Status: Frozen (5 turns)
----------------------
Current effects:
Attack x2 for all players (1 turn left)

Kappa:
HP: 240
ATK: 60
aUsernameIsFineToo (dead for 2)
HP: 120
ATK: 90
Kasu:
HP: 360
ATK: 300
Yuuna Zombolt
HP: 100
ATK: 90
an unmatched sock
HP: 40
ATK: 40
Kyo Tanaka
HP: 40
ATK: 120
FlamingRok
HP: 30
ATK: 160
Patorikku
HP: 120
ATK: 300
Validon98
HP: 120
ATK: 10
Mr Jovial (dead for 1)
HP: 30
ATK: 50
Hanzo K.
HP: 50
ATK: 240
LaserTurtle
HP: 40
ATK: 40
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on March 05, 2015, 04:26:44 AM
> Fill the jar with water.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on March 05, 2015, 05:32:45 AM
Keep /rolling for an early revival.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on March 05, 2015, 11:25:01 AM
Haha good lord that is something.
>Laugh at the unfortunate firefly who is now frozen for an extended period of time, and fire stars at it.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on March 05, 2015, 07:31:18 PM
> Fire hard light beams at the firefly. Give her a taste of her own medicine.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on March 05, 2015, 07:34:20 PM
My luck is atrocious. I can't even do nothing properly. I'll play my ultimate move next turn, I need to be alive for it (well not really but the effect might be more fun if I'm living :V)
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on March 05, 2015, 07:36:13 PM
My luck is atrocious. I can't even do nothing properly. I'll play my ultimate move next turn, I need to be alive for it (well not really but the effect might be more fun if I'm living :V)
if you want to wait, i'll let you stay out of this turn

EDIT: I'm guessing you guys don't know about how you can just do a buff/debuff on yourselves/the boss, and you can get a higher/lower/catastrophic/universe-ending roll?

I guess not then.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on March 05, 2015, 09:19:00 PM
>Roll dice at the firefly. Like, literal dice. Huge ones, if I have to.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on March 05, 2015, 10:29:55 PM
>Demoralize firefly for being frozen.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on March 07, 2015, 01:01:29 AM
> Fill the jar with water.
[5]
The ice freezes the water. -250 HP

Keep /rolling for an early revival.
[5]
Congrats! You live again

Haha good lord that is something.
>Laugh at the unfortunate firefly who is now frozen for an extended period of time,
[3]
You laugh so hard, you start coughing blood. Whoops. -10HP

Quote
and fire stars at it.
[2]
While you have a coughing fit, you shoot stars at the jar. Thing is, these stars reflect like light and hit you instead. -106HP
YOU ARE DEAD

> Fire hard light beams at the firefly. Give her a taste of her own medicine.
[4]
The light pierces through the jar at least. -200HP

My luck is atrocious. I can't even do nothing properly. I'll play my ultimate move next turn, I need to be alive for it (well not really but the effect might be more fun if I'm living :V)
You are exempt from this turn

>Roll dice at the firefly. Like, literal dice. Huge ones, if I have to.
[2]
They crush you. Luckily, these are those huge foam dice you see at elementary school gymnasiums. -26HP

>Demoralize firefly for being frozen.
[1]
You get demoralized instead.
You huddle down in despair, thinking that you will never win this fight.
YOU GO GET COUNSELING IN THE OTHER WORLD

Code: [Select]
Boss: a humanoid firefly
HP: 9219
ATK: 120
Next attack: 6 turns
Status: Frozen (4 turns)
----------------------
Current effects:
None

Kappa:
HP: 240
ATK: 60
aUsernameIsFineToo
HP: 120
ATK: 90
Kasu:
HP: 360
ATK: 300
Yuuna Zombolt
HP: 100
ATK: 90
an unmatched sock (Counseling for 2)
HP: 40
ATK: 40
Kyo Tanaka
HP: 40
ATK: 120
FlamingRok (dead for 2)
HP: 30
ATK: 160
Patorikku
HP: 120
ATK: 300
Validon98
HP: 120
ATK: 10
Mr Jovial
HP: 30
ATK: 50
Hanzo K.
HP: 50
ATK: 240
LaserTurtle
HP: 14
ATK: 40
[/quote]
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on March 07, 2015, 01:05:02 AM
Table format, just copy paste

BASE STATS ONLY

Kappa:
HP: 240
ATK: 60
aUsernameIsFineToo:
HP: 120
ATK: 90
Kasu:
HP: 360
ATK: 300
Yuuna Zombolt
HP: 100
ATK: 90
an unmatched sock
HP: 40
ATK: 40
Kyo Tanaka
HP: 40
ATK: 120
FlamingRok
HP: 30
ATK: 160
Patorikku
HP: 120
ATK: 300
Validon98
HP: 120
ATK: 10
Mr Jovial
HP: 30
ATK: 50
Hanzo K.
HP: 50
ATK: 240
LaserTurtle
HP: 40
ATK: 40
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on March 07, 2015, 01:55:23 AM
>(Innermost Thoughts) REALLY?! STOP BEING SAD! Ah well, let's wait it out.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on March 07, 2015, 02:22:38 AM
> Continue the process of firing hard light beams at the firefly!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on March 07, 2015, 02:28:00 AM
That was fun while it lasted!
>"Gotta learn to work on my laughing..." Converse with said souls once more, not much else I'm going to accomplish here.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on March 07, 2015, 04:12:54 AM
> Use the jar as a football and go for the touchdown.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on March 07, 2015, 10:50:43 PM
ultimate move next turn
LET'S GO MANH.
http://youtu.be/UT9w0PGykZ0?t=3s
>Roll a low number. Watch universe implode as paradox has occured. Even reverse logic failed me before so it's time to get meta.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on March 07, 2015, 11:24:14 PM
> Cast thunder and lightning onto the enemy.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on March 08, 2015, 01:38:57 AM
>USE THE MYSTERY CARD oh wait wrong forum game
>Sing song of dealing damage to firefly youkai
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on March 14, 2015, 09:50:24 PM
>(Innermost Thoughts) REALLY?! STOP BEING SAD! Ah well, let's wait it out.
[5]
You are no longer sad. Still counseling, because your counselor insists to do so.

> Continue the process of firing hard light beams at the firefly!
[3]
You pump in light from the sun. The firefly melts, and is now kicking at the lid. Your hair is also on fire -150HP. death from flame hair

> Use the jar as a football and go for the touchdown.
[3]
You just barely reach the end zone, with the firefly being in it, and the jar being heavy as hell. You collapse from exhaustion (-10HP for the next 2 turns). Boss loses 150HP

LET'S GO MANH.
http://youtu.be/UT9w0PGykZ0?t=3s
>Roll a low number. Watch universe implode as paradox has occured. Even reverse logic failed me before so it's time to get meta.
[6]
wh-what??? wh-what am i suppfjasdfkl;fkjsl;afjwjuopj sjklfo2u 9-klsdjfio; w

(congrats. you killed the universe. Nice job breaking the universe, Jovial. (http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobBreakingItHero)) Boss loses 240HP

> Cast thunder and lightning onto the enemy.
[2]
Jovial's universe-imploding aside...

You fail to pierce the incredibly hard glass. You hit yourself. Twice. -120HP death by misfire

>USE THE MYSTERY CARD oh wait wrong forum game
>Sing song of dealing damage to firefly youkai
[3]
You are being dragged into the hole of the universe that is Mr. Jovial...

It does some damage. -20HP


Code: [Select]
Boss: a humanoid firefly
HP: 8809
ATK: 120
Next attack: 5 turns
Status: None
----------------------
Current effects:
None

Kappa:
HP: 240
ATK: 60
aUsernameIsFineToo (dead for 2)
HP: 120
ATK: 90
Kasu:
HP: 350
ATK: 300
Exhausted: -10 HP per turn (2 turns)
Yuuna Zombolt
HP: 100
ATK: 90
an unmatched sock (Counseling for 1)
HP: 40
ATK: 40
Kyo Tanaka
HP: 40
ATK: 120
FlamingRok (dead for 1)
HP: 30
ATK: 160
Patorikku (dead for 2)
HP: 120
ATK: 300
Validon98
HP: 120
ATK: 10
Mr Jovial
HP: 30
ATK: 50
Hanzo K.
HP: 50
ATK: 240
LaserTurtle
HP: 14
ATK: 40
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on March 14, 2015, 10:16:40 PM
> Fill the jar with bugspray.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on March 14, 2015, 10:41:47 PM
Finally roll a good number on a turn where my action was to roll low, I don't think I won that round...
So I guess I either have a knack for paradoxes or messing up the universe, not got any other paradoxes so let's go with universe bending :V

>Glue the universe back together. Throw the universe at the firefly. Figure out what the hell throwing the universe actually involves.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on March 14, 2015, 10:52:36 PM
>"Y'know, I think I'm finally understanding where to go with my life, Doc. I have my own power, and I can help others as well as myself. Fusion will help the world! I can't thank you enough, Doc."
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on March 14, 2015, 11:45:48 PM
>Prepare to close the lovely conversation I had with the souls in the underworld. "It's been a pleasure having this conversation. Do not fret, I'll probably be back again."
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on March 15, 2015, 01:43:39 AM
Too anime to live.

> Take your time in the afterlife in clearing up your character arc. No one likes a rushed plot.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on March 16, 2015, 03:06:54 AM
>Sing song of universe stability for everything except for the bug youkai
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on March 27, 2015, 11:29:26 PM
not dead, just lazy

> Fill the jar with bugspray.
[1]
Whoops. You pulled out a can of Human-icideTM by mistake. DEAD FOR 2

Finally roll a good number on a turn where my action was to roll low, I don't think I won that round...
So I guess I either have a knack for paradoxes or messing up the universe, not got any other paradoxes so let's go with universe bending :V

>Glue the universe back together.
[5]
The hole you accidentally summoned just disappears instantly.

Quote
Throw the universe at the firefly.
[4]
-33 HP

Quote
Figure out what the hell throwing the universe actually involves.
[6]
You have a revelation. Perhaps you don't need to throw the universe for damage. The RNG comes down and congratulates you on figuring out how to use the universe on your behalf. You are now his avatar for [2] turns. (Damage * 100)

>"Y'know, I think I'm finally understanding where to go with my life, Doc. I have my own power, and I can help others as well as myself. Fusion will help the world! I can't thank you enough, Doc."
[6]
Your counselor says that you are doing great in your counseling. You leave the counseling office with a huge smile and an amazing posture somehow. You are now confident for [5] (*10 damage)

>Prepare to close the lovely conversation I had with the souls in the underworld. "It's been a pleasure having this conversation. Do not fret, I'll probably be back again."
[4]
The souls want you to come back, but they let you go.

Too anime to live.

> Take your time in the afterlife in clearing up your character arc. No one likes a rushed plot.
[4]
Your big finale in the afterlife was a decent success. SPOILER: It ended up with half the main cast alive by the end. Good for you.

>Sing song of universe stability for everything except for the bug youkai
[2]
Wrong song, dammit! You shouldn't have sung "All About that Base," because it shook the base of the universe! (wink wink nudge nudge)
And you will die in a universe rift in the next [4] turns


Code: [Select]
Boss: a humanoid firefly
HP: 8776
ATK: 120
Next attack: 4 turns
Status: None
----------------------
Current effects:
None

The difference between attack and damage:
Attack is multiplied by the roll to get the Damage.
If your Attack is negative, you heal the boss.


Kappa:
HP: 240
ATK: 60
aUsernameIsFineToo (dead for 1)
HP: 120
ATK: 90
Kasu:
HP: 340
ATK: 300
Exhausted: -10 HP per turn (1 turns)
Yuuna Zombolt
HP: 100
ATK: 90
an unmatched sock (Confident for 5) (Damage * 10)
HP: 40
ATK: 40
Kyo Tanaka
HP: 40
ATK: 120
FlamingRok
HP: 30
ATK: 160
Patorikku (dead for 1)
HP: 120
ATK: 300
Validon98
HP: 120
ATK: 10
Mr Jovial (RNG avatar for 2) (damage * 100)
HP: 30
ATK: 50
Hanzo K.
HP: 50
ATK: 240
LaserTurtle (will die in a rift in 4)
HP: 14
ATK: 40
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on March 28, 2015, 12:07:26 AM
> Use Samerecarm on self.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on March 28, 2015, 12:21:45 AM
>"Oh dear, it appears as if LaserTurtle has himself in a difficult situation there..."
>Well, let's see if we can change this. Perform wind magic to try and manipulate strong winds to drag him further away from the rift.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on March 28, 2015, 12:51:40 AM
>Transfer rift in universe to target the bug youkai.  with the power of ROCK! Not literal rocks this time.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on March 28, 2015, 07:47:54 AM
> Prepare yourself to join the world of the living once more!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on March 28, 2015, 11:02:36 AM
Huh. So the RNG just came down to me? Well, doing completely nonsensical stuff seems to be working out so far sooo....

>Wield the RNG like a club or something and beat that firefly into submission with it.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on April 04, 2015, 03:27:27 PM
> Use Samerecarm on self.
[6]
It works so amazingly, you have double HP for [4] turns

>"Oh dear, it appears as if LaserTurtle has himself in a difficult situation there..."
>Well, let's see if we can change this. Perform wind magic to try and manipulate strong winds to drag him further away from the rift.
[2]
LaserTurtle is knocked over by the winds, but at least he isn't moving.

>Transfer rift in universe to target the bug youkai.  with the power of ROCK! Not literal rocks this time.
[2]
Your rock song shifts the rift a few feet. boss loses 13 HP

> Prepare yourself to join the world of the living once more!
[1]
Nope, still dead for [1]

Huh. So the RNG just came down to me? Well, doing completely nonsensical stuff seems to be working out so far sooo....

>Wield the RNG like a club or something and beat that firefly into submission with it.
[2]
The RNG does not appreciate being used as a club. Boss loses 1666 HP


Code: [Select]
Boss: a humanoid firefly
HP: 7097
ATK: 120
Next attack: 3 turns
Status: None
----------------------
Current effects:
None
Kappa:
HP: 240
ATK: 60
aUsernameIsFineToo (dead for 1)
HP: 120
ATK: 90
Kasu:
HP: 360 (x2)
ATK: 300
Double HP for 4
Yuuna Zombolt
HP: 100
ATK: 90
an unmatched sock (Confident for 4) (Damage * 10)
HP: 40
ATK: 40
Kyo Tanaka
HP: 40
ATK: 120
FlamingRok
HP: 30
ATK: 160
Patorikku
HP: 120
ATK: 300
Validon98
HP: 120
ATK: 10
Mr Jovial (RNG avatar for 1) (damage * 100)
HP: 30
ATK: 50
Hanzo K.
HP: 50
ATK: 240
LaserTurtle (will die in a rift in 3)
HP: 14
ATK: 40
[/quote]
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on April 04, 2015, 04:45:14 PM
I'm still amazed at how I can consistently come back to life with that command in every RtD I've ever played. Too bad it only works once a game. ;>;

> Apply flamethrower to firefly.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on April 04, 2015, 06:16:56 PM
>Engulf fist in flames, and punch the firefly.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on April 04, 2015, 07:08:44 PM
>Engulf firefly in nuclear fire. Then add more fire to that.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on April 04, 2015, 07:35:30 PM
> Shoot, forgot my toothbrush, lemme just grab that and... Okay, return to the living properly this time.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on April 04, 2015, 07:46:31 PM
>Break fourth wall to move the (will die in a rift in 3) text to the boss current effects list
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on April 04, 2015, 08:37:27 PM
> Upon revival, cause the enemy to die out of sheer will.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on April 05, 2015, 09:14:44 PM
The RNG does not appreciate being used as a club. Boss loses 1666 HP
>Fiiine, wield it completely differently and use it like a mace, which is 100% completely unrelated to a club  :derp:
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on April 09, 2015, 03:27:18 AM
it's spring break i should be updating more

I'm still amazed at how I can consistently come back to life with that command in every RtD I've ever played. Too bad it only works once a game. ;>;

> Apply flamethrower to firefly.
[2]
In this case, a glass (ground?)/bug type is resistant to fire. -100HP

>Engulf fist in flames, and punch the firefly.
-106 HP

>Engulf firefly in nuclear fire. Then add more fire to that.
[1]
Whoops. You put the fire right where you're standing. DEAD OF RADIATION POISONING FOR [3]

> Shoot, forgot my toothbrush, lemme just grab that and... Okay, return to the living properly this time.
[6]
When you when to grab you're toothbrush, the dead give you a trinket from the living. [ITEM ACQUIRED] "Living Trinket": raises roll by [4] when used. Can be used once.oh shit

>Break fourth wall to move the (will die in a rift in 3) text to the boss current effects list
[4]
... I don't know how to do this one. Maybe you put the rift far enough away from the boss so that it's now 5 turns away from instadeath? idk (lost "Will die in a rift", Boss gains "will die in a rift" in 5)

> Upon revival, cause the enemy to die out of sheer will.
[5]
The firefly's will to live is now gone. -75 hp

>Fiiine, wield it completely differently and use it like a mace, which is 100% completely unrelated to a club  :derp:
[2]
The RNG at least likes being a mace rather than a club. -1,666 hp. The RNG returns to his heavenly throne.


WARNING: BOSS ATTACK IN 2

Code: [Select]
Boss: a humanoid firefly
HP: 5150
ATK: 120
Next attack: 2 turns
Status: Rift Death in 5
----------------------
Current effects:
None
Kappa:
HP: 240
ATK: 60
aUsernameIsFineToo
HP: 120
ATK: 90
Kasu: (Double HP for 2)
HP: 360 (x2)
ATK: 300
Yuuna Zombolt
HP: 100
ATK: 90
an unmatched sock (Confident for 3 [Damage * 10]) (dead for 3)
HP: 40
ATK: 40
Kyo Tanaka
HP: 40
ATK: 120
FlamingRok
HP: 30
ATK: 160
Patorikku
HP: 120
ATK: 300
Item: "Living Trinket" (x1): Increases roll by 4
Validon98
HP: 120
ATK: 10
Mr Jovial
HP: 30
ATK: 50
Hanzo K.
HP: 50
ATK: 240
LaserTurtle
HP: 14
ATK: 40
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on April 09, 2015, 03:48:17 AM
> Ranged assault on the bug! Throw many pointy and not-so-pointy objects at it. Except that trinket; don't throw that.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on April 09, 2015, 04:33:49 AM
> BIRD OF PREY JAB.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on April 09, 2015, 04:40:53 AM
>Heal self with the power of smooth jazz.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on April 09, 2015, 04:46:33 AM
> Become immortal.

(I'm sure nothing can go wrong...)
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on April 09, 2015, 08:57:02 AM
It's a firefly right? Therefore:

>Spray firefly with fire extinguisher, a CO2 one specifically. That should hopefully inflict a cold debuff and slow down the next boss attack. This will never work; I'm doing the logic.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on April 10, 2015, 01:31:48 AM
>Cast a wind spell to blow the firefly closer to the rift!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on June 05, 2015, 07:36:18 PM
I'M BACK AFTER 2 MONTHS OF LAZY

> Ranged assault on the bug! Throw many pointy and not-so-pointy objects at it. Except that trinket; don't throw that.
[3]
Mildly effective. -150 hp

> BIRD OF PREY JAB.
[1]
YOU BRED RAPTORS?!?!?!? Eaten by velociraptors for [1]

>Heal self with the power of smooth jazz.
[note]healing = negative damage. Healing is limited by your attack.
The HP given to you is a "base" HP for when you die. You can exceed this "base" by healing or heart containers or golden apples or something else[/note]
[5]
Healed 33 HP.

> Become immortal.

(I'm sure nothing can go wrong...)
[3]
Half-immortal. You can live for [1]*[5]*[5] = 25 years. AKA 25 insta-revives.
ITEM ACQUIRED: 25 insta-revives

It's a firefly right? Therefore:

>Spray firefly with fire extinguisher, a CO2 one specifically. That should hopefully inflict a cold debuff and slow down the next boss attack. This will never work; I'm doing the logic.
[1]
You froze yourself. Will thaw out in [3].

>Cast a wind spell to blow the firefly closer to the rift!
[6]
Your wind spell was so powerful, the firefly gets thrown into the rift, dies, and the rift closes. [size=20]BOSS IS DEAD[/size]

The RNG congratulates you all on your second boss kill. You are granted the "Lucky" buff for [2] turns. Will increase roll by [1].

NEW BOSS: BIRD-BIRD-KILL-IT-IT'S-EVIL

Code: [Select]
Boss: A Bird Girl
HP: [1]*[5]*[5]*[1]*10 = 250 //wat is this
ATK: [6]*[6]*[6] = 216
Next attack: [5] turns
Status: None
----------------------
Current effects:
Lucky (for 2):
+1 to roll
Kappa:
HP: 240
ATK: 60
aUsernameIsFineToo
HP: 120
ATK: 90
Item: 25 insta-revives
Kasu: (Double HP for 1) (Digesting for 1)
HP: 360 (x2)
ATK: 300
Yuuna Zombolt
HP: 100
ATK: 90
an unmatched sock (Confident for 2 [Damage * 10]) (dead for 3)
HP: 40
ATK: 40
Kyo Tanaka
HP: 40
ATK: 120
FlamingRok
HP: 30
ATK: 160
Patorikku
HP: 120
ATK: 300
Item: "Living Trinket" (x1): Increases roll by 4
Validon98
HP: 120
ATK: 10
Mr Jovial (Thawing in 3)
HP: 30
ATK: 50
Hanzo K.
HP: 50
ATK: 240
LaserTurtle
HP: 47
ATK: 40
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Neovereign on June 05, 2015, 10:27:53 PM
Mini: "Aha! Finally another RNG to defy. Send me into that dimension Sky! Sokyuusayaa: Okay. Good luc-err, do your best!"
>/In
"Now RNG, it's time to show you how Adaption triumphs against luck!"
>Summon someone to aid me in this fight.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on June 06, 2015, 12:17:15 AM
>Whoops, forgot to do anything last time. Anyway, devil bird with satan-power attack.
>Like that Greek fellow who made wings with feathers and wax, let's melt this bird's wings off! Burn it with sun power!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on June 06, 2015, 12:20:02 AM
> Continued ranged assault!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on June 06, 2015, 04:40:54 AM
> Take control of the velociraptors and allow them to acquire a taste for chicken.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on June 06, 2015, 04:03:55 PM
Well looks like I'm going to update my game sometime today too

Engulf fist into flames once more and punch that bird. I'm looking for a nice meal at the very least.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on June 07, 2015, 01:48:25 AM
>Those stats are terrifying. Debuff its attack, quick!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on June 07, 2015, 04:43:38 PM
>Gravitate over to the nearest source of warmth, regardless of what it is, in an attempt to not look like I lost to Cirno.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on June 11, 2015, 03:12:18 AM
Mini: "Aha! Finally another RNG to defy. Send me into that dimension Sky! Sokyuusayaa: Okay. Good luc-err, do your best!"
>/In
Stats:
HP: [6](+1)*[1](+1)*10 = 170
ATK: [6](+1)*[5](+1)*10 = 420 BLAZE IT
you chose a great time to /in. gratz, you have the highest attack

Quote
"Now RNG, it's time to show you how Adaption triumphs against luck!"
>Summon someone to aid me in this fight.
[4] (+1)
You summon a(n) (insert name here). It will be gone in [5](+1) = 6 turns.
Summon stats:
HP: [6](+1)*[1](+1)*10 = 140
ATK: [5](+1)*[1](+1)*10 = 120

>Whoops, forgot to do anything last time. Anyway, devil bird with satan-power attack.
[5] (+1)
Satan was bored and decided to be your ally, and release you from death. He has [6][6][4] HP and [4][3][4] ATK. He will be gone in [4]+1 = 5 turns.dammit so close
-40 * 10  = -400 HP - 434 = -834 HP. No kill like overkill. gratz you killed the boss with a single attack. *clap clap*

Quote
>Like that Greek fellow who made wings with feathers and wax, let's melt this bird's wings off! Burn it with sun power!
[3]+1
Some feathers molt off. -26 - 434 = -460 HP I SAID NO MORE OVERKILL

> Continued ranged assault!
[5]+1
-300 HP STOP

Well looks like I'm going to update my game sometime today too

Engulf fist into flames once more and punch that bird. I'm looking for a nice meal at the very least.
[6]+1
Tada~ free KFC! Boss is dead. (even though we killed it on the second person)

>Those stats are terrifying. Debuff its attack, quick!
[1]+1
You accidentally debuff your attack so much that you're barely strong enough to stand up. -40 ATK for [6]+1 = 7 turns.

> Take control of the velociraptors and allow them to acquire a taste for chicken.
[4]
Clever girl. They're happily eating FlamingRok's family recipe oven-roasted fried chickenTM.

>Gravitate over to the nearest source of warmth, regardless of what it is, in an attempt to not look like I lost to Cirno.
[1]+1
nope no heat except for the fried chicken. you're still thawing, but you get rid of a turn, at least.

NEW BOSS: AAAAAAAAA IT'S A GIANT SPIDER NOPE NOPE NOPE NOPE NOPE

Code: [Select]
Boss Number: 7
Boss: GIANT SPIDER
HP: [5][6][2]*10 = 5620
ATK: [2][6][5]
Next attack: [1] turns //WHAT WHAT WHAT WHAT
Status: None
----------------------
Current effects:
Lucky (for 1):
+1 to roll
Kappa:
HP: 240
ATK: 60
aUsernameIsFineToo
HP: 120
ATK: 90
Item: 25 insta-revives
Kasu:
HP: 360
ATK: 300
Yuuna Zombolt
HP: 100
ATK: 90
an unmatched sock (Confident for 1 [Damage * 10])
HP: 40
ATK: 40
Ally: Satan (HP: 664 | ATK 434) (gone in 5)
Kyo Tanaka
HP: 40
ATK: 120
FlamingRok
HP: 30
ATK: 160
Patorikku
HP: 120
ATK: 300
Item: "Living Trinket" (x1): Increases roll by 4
Validon98
HP: 120
ATK: 10
Mr Jovial (Thawing in 1)
HP: 30
ATK: 50
Hanzo K.
HP: 50
ATK: 240
LaserTurtle
HP: 47
ATK: 0 (for 7, revert to 40)
Miniking
HP: 170
ATK: 420
Summon (gone in 6): HP: 140 | ATK: 120
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Neovereign on June 11, 2015, 04:15:03 AM
//As I've mentioned before, "the greatest aren't always tall and intimidating"
//(Insert Name Here=Shmup Loon)
>"Hey it's S***p L**n! Alright, Vocally harm that giant spider there Shmup Loon. (Short for Shoot-em-up_Lunatic of course~ :derp:)!"
>Adapt to the need for a weapon and get a melee one, then dashing slice to the spider's limbs!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on June 11, 2015, 04:30:05 AM
> Keep a particular distance from that thing as you continue your ranged assault on all things apparently hoping to eat you!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on June 11, 2015, 04:49:55 AM
>...
>Place debuff on metaphorical table.
>Metaphorical table flip.
>Aim at the spider.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: aUsernameIsFineToo on June 11, 2015, 05:04:24 AM
A spider, huh?

> KILL IT WITH FIRE
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on June 11, 2015, 05:40:48 AM
>Obligatory "Thanks, Satan"
>Satan should use hellfire on spider. Fires can cancel each other out, so this should work?
>Fry the spider with sun power too. Because why not.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on June 11, 2015, 11:34:45 AM
I could be cool and chill out for a bit or....
>Flip debuff on its head and get ice armour/weapons instead. Also pray that good RNG doesn't keep giving me the cold shoulder :V
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on June 11, 2015, 12:24:16 PM
Eat part of the cooked bird for a boost of energy, as everyone else just burns the spider down.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on June 11, 2015, 03:10:23 PM
> Sic the raptors on the spider.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on June 11, 2015, 11:37:16 PM
You guys have items to spend, you know

//As I've mentioned before, "the greatest aren't always tall and intimidating"
//(Insert Name Here=Shmup Loon)
>"Hey it's S***p L**n! Alright, Vocally harm that giant spider there Shmup Loon. (Short for Shoot-em-up_Lunatic of course~ :derp:)!"
Your summon has been named "Shmup Loon."
[1]+1
The spider's ear drums vibrate many times per second. -40 HP
Quote
>Adapt to the need for a weapon and get a melee one,
[2]+1
You find a dull steel sword on the ground. +[2]*5 = +10 permanent ATK, until the sword gets disappeared, devoured, erased from existence, broken, (http://tvtropes.org/pmwiki/pmwiki.php/Main/ArsonMurderAndJaywalking) etc.
Quote
then dashing slice to the spider's limbs!
[4]+1
The spider loses [4] legs. -358 HP
> Keep a particular distance from that thing as you continue your ranged assault on all things apparently hoping to eat you!
[5]+1
You find a random crumbling stone pillar on the plain plain, and climb up it. It seems to be holding you up, and you determine that it's going to collapse in [5]+1 = 6 turns. -300 HP
>...
>Place debuff on metaphorical table.
>Metaphorical table flip.
[4]+1
The debuff goes flying everywhere, but it comes back, weakened. You will lose your debuff in 6-[5] = 1 turn.
Quote
>Aim at the spider.
[4]+1
You have great aim, by the way.
A spider, huh?

> KILL IT WITH FIRE
[5]+1
aUsernameIsFineToo used Flamethrower! It's super effective! -90 HP
>Obligatory "Thanks, Satan"
>Satan should use hellfire on spider. Fires can cancel each other out, so this should work?
[3]+1
Half works. Somewhat. -289 HP
Quote
>Fry the spider with sun power too. Because why not.
[2]+1
It starts sizzling, at least. -20 HP
I could be cool and chill out for a bit or....
>Flip debuff on its head and get ice armour/weapons instead. Also pray that good RNG doesn't keep giving me the cold shoulder :V
[1]+1
The RNG gives you the cold shoulder. A literal one. It's sitting right next to your ice block. It doesn't seem to want to hammer you out of the ice.
Eat part of the cooked bird for a boost of energy, as everyone else just burns the spider down.
[4]+1
Mmm, chicken. Healed 133 HP.
> Sic the raptors on the spider.
[3]+1
Around half of them attack the spider. The other half are still eating chicken. -200 HP

BOSS ATTACK
The spider decides to shoot some web.
[2]+1
A coin flip and dice roll determine [Tails] (=odd) and [1], which means Kappa gets hit. Kappa loses 132 HP.

Code: [Select]
Boss Number: 7
Boss: GIANT SPIDER
HP: 5620 - 1207 = 4413
ATK: 265
Next attack: [6] turns
Status: None
----------------------
Current effects:
None
Kappa:
HP: 108
ATK: 60
aUsernameIsFineToo
HP: 120
ATK: 90
Item: 25 insta-revives
Kasu:
HP: 360
ATK: 300
Yuuna Zombolt
HP: 100
ATK: 90
an unmatched sock
HP: 40
ATK: 40
Ally: Satan (HP: 664 | ATK 434) (gone in 4)
Kyo Tanaka
HP: 40
ATK: 120
FlamingRok
HP: 163
ATK: 160
Patorikku
HP: 120
ATK: 300
Item: "Living Trinket" (x1): Increases roll by 4
Validon98
HP: 120
ATK: 10
Mr Jovial
HP: 30
ATK: 50
Hanzo K.
HP: 50
ATK: 240
LaserTurtle
HP: 47
ATK: 0 (for 1, revert to 40)
Miniking
HP: 170
ATK: 420 + 10 (sword) = 430
Shmup Loon (gone in 5): HP: 140 | ATK: 120
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Neovereign on June 12, 2015, 12:01:35 AM
>Throw sword like boomerang as a ranged attack and curve it to the back of the spiders neck. Yea, this'll work well.
>Shmup Loon: "Gonna go get us some items bro. Stay cool."
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on June 12, 2015, 12:33:37 AM
>My attack may be zero, but I can at least heal everyone!
>...right?
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on June 12, 2015, 01:27:11 AM
> Break it's legs. All of them.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on June 12, 2015, 01:41:13 AM
>"Hmm, exquisite!"
>Ride on the spider and tame it with magic.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on June 12, 2015, 09:39:44 AM
My rolls so far: 1 4 2 1 1 3 2 6 5 2 2 1 1(+1) 1(+1) this game is 500% rigged :< (wtf 14 rolls, 6 1s)
In honour of my amaaaazing luck...
>Dice the boss into many pieces even though I have nothing that would allow me to do that.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on June 12, 2015, 08:25:16 PM
> Remain steadily perched on the pillar and fire many more projectiles at the enemy spider!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on June 24, 2015, 08:33:15 PM
>Throw sword like boomerang as a ranged attack and curve it to the back of the spiders neck. Yea, this'll work well.
[4]
It works decently. -286 hp

Quote
>Shmup Loon: "Gonna go get us some items bro. Stay cool."
[1]
Remember that rock pillar from a few posts ago? Well a piece fell off and killed Smup Loon. Sorry.

>My attack may be zero, but I can at least heal everyone!
>...right?
[5]
Sure, why not? Everyone gets 33 hp back.

> Break it's legs. All of them.
[5]
You couldn't break exactly one pair of its legs, but it can't believe that you broke 3 pairs of legs... -250 hp

>"Hmm, exquisite!"
>Ride on the spider
[5]
You get on the spider without a hitch.
Quote
and tame it with magic.
[2]
You dig deep into the spider's thoughts. You hear a girl's voice for some reason.
Who are you?
I'm trying to tame you.
Why?
I don't know.
THEN GET OUT!
You failed to give a good reason....

My rolls so far: 1 4 2 1 1 3 2 6 5 2 2 1 1(+1) 1(+1) this game is 500% rigged :< (wtf 14 rolls, 6 1s)
In honour of my amaaaazing luck...
>Dice the boss into many pieces even though I have nothing that would allow me to do that.
[1] LOL
lol nope dead for [3]

> Remain steadily perched on the pillar and fire many more projectiles at the enemy spider!
[5]
You keep your balance and shoot [4] projectiles. -250 * 4 = -1000 hp


Code: [Select]
Boss Number: 7
Boss: GIANT SPIDER
HP: 4413 - 1536 = 2877
ATK: 265
Next attack: 4 turns
Status: None
----------------------
Current effects:
None
Kappa:
HP: 108 +33 = 141
ATK: 60
aUsernameIsFineToo
HP: 120 +33 = 153
ATK: 90
Item: 25 insta-revives
Kasu:
HP: 360 +33 = 393
ATK: 300
Yuuna Zombolt
HP: 100 +33 =133
ATK: 90
an unmatched sock
HP: 40 +33 = 73
ATK: 40
Ally: Satan (HP: 664 +33 | ATK 434) (gone in 3)
Kyo Tanaka
HP: 40 +33 = 73
ATK: 120
FlamingRok
HP: 163 +33 = 196
ATK: 160
Patorikku
HP: 120 +33 = 153
ATK: 300
Item: "Living Trinket" (x1): Increases roll by 4
Validon98
HP: 120 +33 = 153
ATK: 10
Mr Jovial
HP: 30 +33 = 63
ATK: 50
Hanzo K.
HP: 50 +33 = 83
ATK: 240
LaserTurtle
HP: 47 +33 = 80
ATK: 40
Miniking
HP: 170 +33 = 183
ATK: 430
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on June 24, 2015, 09:10:29 PM
>Assuming I'm still on the spider, let's delve further.
>"Look here, at the moment it's either help us out in the future or you're going to get killed!"
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on June 24, 2015, 09:32:03 PM
[1] LOL
lol nope dead for [3]
>I'm probably going to be returning here many times in the future :x Befriend some of the....whatever is near me (preferably something that's not an inanimate object)
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Neovereign on June 24, 2015, 10:18:07 PM
>Respawning in : Next Match. "Crap whens that? Next Forum game!? Aww man." Shmup Loon has Disconnected.
>"Darnit RNG, You've bested Shmup Loon with your randomness once again!"
>Shoot spider web at spider. If I know how to that is...
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on June 24, 2015, 11:00:59 PM
> Ranged assault, because it has yet to fail me!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on June 26, 2015, 08:02:34 PM
>"Whoops, forgot about us being here...let's go, Satan. We can resume our card game in a bit."
>Combo attack with Satan! Unholy Magic Attack; Hellfire Star!
>Consume the spider with combo flames!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on June 27, 2015, 01:08:28 AM
>Hit the spider with a big rolled-up newspaper.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on June 27, 2015, 05:29:54 AM
> Bop it on the head.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on July 02, 2015, 03:25:44 AM
i was bored

I want to know, do you guys want me to use Keine-sama on IRC more for the non 1d6 dices? I feel that it could help with the boss stats and a bunch of other things.

>Assuming I'm still on the spider, let's delve further.
[5]
You get a bunch on information from the spider. Apparently she doesn't like getting hit in the thorax (+[3]*[2]*10 damage = +60 damage)

Quote
>"Look here, at the moment it's either help us out in the future or you're going to get killed!"
[5]
FIIINNEE. I'll surrender and help you... if you can beat me first!

>I'm probably going to be returning here many times in the future :x Befriend some of the....whatever is near me (preferably something that's not an inanimate object)
[2]
Turns out the nearest ...thing is the soul of a something that came out of the nether regions pits of Tartarus. It doesn't like humans, apparently. It ignores your requests until it swats at you, dealing forcing you to retreat [6]/2 = 3 more turns.

>Respawning in : Next Match. "Crap whens that? Next Forum game!? Aww man." Shmup Loon has Disconnected.
>"Darnit RNG, You've bested Shmup Loon with your randomness once again!"
[5]
OH WELL. DEAL WITH IT PUNY HUMAN. I'LL GIVE YOU A CONSOLATION PRIZE FOR THAT. [4] RUBIK'S CUBES OF RANDOMNESS. USE THEM WISELY.
Item get: 4 Rubik's Cubes of Randomness (gives a random effect to the holder when used. Odds are bad, evens are good.)

Quote
>Shoot spider web at spider. If I know how to that is...
[1]
No, Mr. Robot, you can't shoot spider webs out of your butt. Nor your hands. You die of embarrassment after straining for a few minutes. Dead for [4]

> Ranged assault, because it has yet to fail me!
[3]
You shift your balance, and you fall to the ground as the pillar you're on collapses. It hits the spider, though. -150 hp

>"Whoops, forgot about us being here...let's go, Satan. We can resume our card game in a bit."
>Combo attack with Satan! Unholy Magic Attack; Hellfire Star!
>Consume the spider with combo flames!
[1]
You two consumed yourselves in the hellfire. *clap clap* Dead for [6]

>Hit the spider with a big rolled-up newspaper.
[6]
You hit it right on its thorax. It also splits into two parts! The abdomen dies immediately, but the spider is still alive. -1/2 current HP + 60

> Bop it on the head.
twist it, turn it, pull it
[2]
Didn't do much. -100 hp


Code: [Select]
Boss Number: 7
Boss: GIANT SPIDER
HP: 2877 - 1748 = 1129
ATK: 265
Next attack: 3 turns
Status: None
Weak Point: Thorax (+60)
----------------------
Current effects:
None
Kappa:
HP: 141
ATK: 60
aUsernameIsFineToo
HP: 153
ATK: 90
Item: 25 insta-revives
Kasu:
HP: 393
ATK: 300
Yuuna Zombolt
HP: 133
ATK: 90
an unmatched sock (dead for 6)
HP: 73
ATK: 40
Ally: Satan (HP: 697 | ATK 434) (gone in 2)
Kyo Tanaka
HP: 73
ATK: 120
FlamingRok
HP: 196
ATK: 160
Patorikku
HP: 153
ATK: 300
Item: "Living Trinket" (x1): Increases roll by 4
Validon98
HP: 153
ATK: 10
Mr Jovial (dead for 6)
HP: 63
ATK: 50
Hanzo K.
HP:  83
ATK: 240
LaserTurtle
HP: 80
ATK: 40
Miniking (Dead for 4)
HP: 183
ATK: 430
Item: Rubik's Cubes of Randomness (x4)
(gives a random effect to the holder when used. Dice roll.
Odds are bad, evens are good.
2nd dice roll determines severity.)
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on July 02, 2015, 03:59:30 AM
> Summon birds.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Neovereign on July 02, 2015, 04:51:15 AM
>"Hey other dead guys."
> Roll Rubik's cube to dodge
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Patorikku on July 02, 2015, 05:32:59 AM
> Ow my butt.
> Well, I'm still not intent on getting close to that thing. Throw rocks at the spider!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on July 02, 2015, 09:55:27 AM
Mr Jovial (dead for 6)
This is getting ridiculous...maybe dying is like negative life and negative life x negative life = positive life2 ? Assuming that's true (and that I get better luck doing stuff that makes next to no sense)...
>Kill self until I die to death. It's not like I can get even deader probably
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on July 02, 2015, 01:14:03 PM
>"If that's how you want his to happen..."
>Fire lightning at the thorax. This surely won't backfire at all!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on July 02, 2015, 02:25:16 PM
>...and THIS is your spider on critical hits.
>Now that the monster is only a head-part, cut off its head! That's how we do things, right?
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on July 09, 2015, 06:30:08 PM
I think my inactivity made some players leave.

Whoever doesn't make an order next turn will be removed from the stats list. There's way to many inactives for me to keep track of.


> Summon birds.
[2]
A really derpy bird came. He's hungry, and will leave in [6] for food.
Stats: HP: [3] * [4] * 10 = 120
ATK: [6] * 10 = 60

>"Hey other dead guys."
> Roll Rubik's cube to dodge
You roll a Rubik's Cube of Randomness.
[1]
Poor thing. You got poisoned!
[6]
Luckily for you, it will remove 31 HP per turn for [2] turns.

...Wait. You're dead. Then your revive HP will be lower, then.

> Ow my butt.
> Well, I'm still not intent on getting close to that thing. Throw rocks at the spider!
[3]
You have a 3/6 shot get the thorax (1,2, or 3 hits).
[4]
No thorax hitting today. -150 HP

This is getting ridiculous...maybe dying is like negative life and negative life x negative life = positive life2 ? Assuming that's true (and that I get better luck doing stuff that makes next to no sense)...
>Kill self until I die to death. It's not like I can get even deader probably
[2]
Congrats! You have died to life. Barely. You lost [6]0 HP in the life-suicide, though. (Alive, but 3 HP left. Better have burn heal!)

>"If that's how you want his to happen..."
>Fire lightning at the thorax. This surely won't backfire at all!
[2]
Eh. You got a glancing blow. -53 HP

>...and THIS is your spider on critical hits.
>Now that the monster is only a head-part, cut off its head! That's how we do things, right?
[2]
The neck is too thick to chop off in one clean slice. Your cutting device is now stuck inside of the neck. -13 HP


Code: [Select]
Boss Number: 7
Boss: GIANT SPIDER
HP: 1129 - 216  = 913
ATK: 265
Next attack: 2 turns
Status: None
Weak Point: Thorax (+60)
----------------------
Current effects:
None
Kappa:
HP: 141
ATK: 60
aUsernameIsFineToo
HP: 153
ATK: 90
Item: 25 insta-revives
Kasu:
HP: 393
ATK: 300
BIRD: HP: 120 | ATK: 60 (Leaves in 6)
Yuuna Zombolt
HP: 133
ATK: 90
an unmatched sock (dead for 2)
HP: 73
ATK: 40
Ally: Satan (HP: 697 | ATK 434) (gone in 1)
Kyo Tanaka
HP: 73
ATK: 120
FlamingRok
HP: 196
ATK: 160
Patorikku
HP: 153
ATK: 300
Item: "Living Trinket" (x1): Increases roll by 4
Validon98
HP: 153
ATK: 10
Mr Jovial
HP: 3
ATK: 50
Hanzo K.
HP:  83
ATK: 240
LaserTurtle
HP: 80
ATK: 40
Miniking (Dead for 3) (Poison for 2 --> -31HP)
HP: 183
ATK: 430
Item: Rubik's Cubes of Randomness (x3)
(gives a random effect to the holder when used. Dice roll.
Odds are bad, evens are good.
2nd dice roll determines severity.)
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on July 09, 2015, 06:54:25 PM
> Get that bird to attack with all his derpy might.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on July 09, 2015, 07:02:41 PM
>Wait guys, let me keep going with the stabbing until I have a bit more health
>Ok quick, allocate stat points into the healer/paladin/cleric/priest/support/whatever-else-you-want-to-call-it tree and cast a heal spell on myself. Or an area heal if I have enough points for that :V. If that tree hasn't been released yet, just eat the stat points.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Neovereign on July 09, 2015, 07:35:56 PM
Darnit, more RNG business.
>Roll dice again. "Cmon baby, Escalators Escalators Escalators!"
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on July 10, 2015, 03:08:12 PM
>*whips out cell phone* Yeah Satan? It's me, the guy you lit on fire. No, I'm not in hell, just respawn purgatory. Look, just hit the spider with some fire while I'm still dead, a'ight? Also, if you can, tell that miniking guy to throw one of those Pick-Me-Ups my way, and that if he hits the timed command well enough, he might get a freebie. Thanks, Satan. *hangs up*
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on July 10, 2015, 04:50:14 PM
>debuff its attack! With the power of suggestion!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on July 10, 2015, 06:24:23 PM
>Well, that could've been way worse, let's search the area for any useful objects.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on July 13, 2015, 02:06:37 AM
PURGE MODE, ACTIVATE!!!
Players removed: Hanzo K., Kappa, aUsernameIsFineToo, Yunna Zombolt, Kyo Tanaka, Patorikku, Validon98

You guys will not be missed.


The RNG was not pleased at how many people were standing at the battlefield, doing nothing. He removed them from existence.

> Get that bird to attack with all his derpy might.
[1]
Derped too hard. RIP in pizzas (Bird has left)

>Wait guys, let me keep going with the stabbing until I have a bit more health
>Ok quick, allocate stat points into the healer/paladin/cleric/priest/support/whatever-else-you-want-to-call-it tree and cast a heal spell on myself. Or an area heal if I have enough points for that :V. If that tree hasn't been released yet, just eat the stat points.
[6]
You heal everyone on the battlefield (except the enemy!) by 50 * [1] * 2 = 100 HP!

Darnit, more RNG business.
>Roll dice again. "Cmon baby, Escalators Escalators Escalators!"
[1]
Shoot. Eels. You got zapped by eels. DEAD FOR -[6] --> 1 TURNS

>*whips out cell phone* Yeah Satan? It's me, the guy you lit on fire. No, I'm not in hell, just respawn purgatory. Look, just hit the spider with some fire while I'm still dead, a'ight? Also, if you can, tell that miniking guy to throw one of those Pick-Me-Ups my way, and that if he hits the timed command well enough, he might get a freebie. Thanks, Satan. *hangs up*
[5]
Satan comes out of the ground for a bit to spit out some fire. -361 HP

>debuff its attack! With the power of suggestion!
[4]
"Come on! Lower your attack!"
Fine. Just a little bit, though.
You can't believe that worked. Boss ATK is lowered by [2]0 points

>Well, that could've been way worse, let's search the area for any useful objects.
[5]
Found a decently sharp sword. +[4]0 ATK.


WARNING: BOSS ATTACK NEXT TURN!

Code: [Select]
Boss Number: 7
Boss: GIANT SPIDER
HP: 913 - 361 = 552
ATK: 265 - 20 = 245
Next attack: 1 turns
Status: None
Weak Point: Thorax (+60)
----------------------
Current effects:
None

Kasu
HP: 493
ATK: 300
an unmatched sock (dead for 1)
HP: 173
ATK: 40
FlamingRok
HP: 296
ATK: 160 + 40 = 200
Inventory: Sword (+40 ATK)
Mr Jovial
HP: 103
ATK: 50
LaserTurtle
HP: 180
ATK: 40
Miniking (Dead for 1) (Poison for 1 --> -31HP)
HP: 252
ATK: 430
Item: Rubik's Cubes of Randomness (x3)
(gives a random effect to the holder when used. Dice roll.
Odds are bad, evens are good.
2nd dice roll determines severity.)
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on July 13, 2015, 03:14:45 AM
> Defend.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Neovereign on July 13, 2015, 03:24:41 AM
>Pass a Rubik's cube to An Unmatched Sock
>Activate Spellcard! "Cruise of Bkub: Send Romans" (It took forever to make an anagram of "Rubik's Cube of Randomness")
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on July 13, 2015, 08:32:35 PM
>Redirect spider's attack to target the sun. With the power of suggestion psychokinesis!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on July 13, 2015, 09:03:42 PM
All those stat points to get to an AoE heal must have unlocked some other stuff right?
>Cast some buffs on our rather small team, preferably something that will block some of the damage from the incoming attack. Doesn't look like it's going to die before it can attack :<
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on July 13, 2015, 11:04:55 PM
>Solve the Rubik's Cube. Maybe something cool will happen.
>>Alternatively, scramble it, then switch two of the color stickers and give it to the boss.

Provided I can still do this from the grave, that is. Otherwise, I'll just sit here, being dead.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on July 14, 2015, 12:08:37 AM
>Enhance the sword with fiery proportions, and slash at the spider with a never-ending fury of flames!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on July 24, 2015, 11:45:08 AM
WARNING: BOSS ATTACK THIS TURN! IT WILL ATTACK AFTER ALL OF YOU!

> Defend.
[4]
You shield your head in your arms. +[2]0 HP for [5] turns
[22:07] *Keine-tan* @dice 1d3
[22:07] <Keine-tan> 2
[22:09] <bigyihsuan> dice 1d5
[22:09] <Keine-tan> 5


>Pass a Rubik's cube to An Unmatched Sock
Done
Quote
>Activate Spellcard! "Cruise of Bkub: Send Romans" (It took forever to make an anagram of "Rubik's Cube of Randomness")
[2]
You messily use the Cube while the spider is prepping her attack.
[2]
[22:15] <bigyihsuan> choose heal or free item or summon_helper
[22:15] <Keine-tan> I choose...heal! ^_^V

[1]
You heal for 71 hp.

>Redirect spider's attack to target the sun. With the power of suggestion psychokinesis!
[1]
Your psychokinesis doesn't work ant it seems to be pulling the boss towards you. U gon die dis turn

All those stat points to get to an AoE heal must have unlocked some other stuff right?
>Cast some buffs on our rather small team, preferably something that will block some of the damage from the incoming attack. Doesn't look like it's going to die before it can attack :<
[6]
You rolled a 6. YOU WON AMAZING PRIZES!!!!!!11!!111one!!1!
[22:20] <bigyihsuan> choose free_item or heal or summon_ally_player or RNG_help
[22:20] <Keine-tan> I choose...summon_ally_player! ^_^V

An ally is summoned to help. He will leave in [4] turns

Stats:
HP: 500
ATK: 80
[22:22] <bigyihsuan> dice 2d10
[22:22] <Keine-tan> 5 and 10
[22:22] <bigyihsuan> dice 2d10
[22:22] <Keine-tan> 2 and 4


>Solve the Rubik's Cube. Maybe something cool will happen.
[1]
You die. THE CUBE WAS NEVER MEANT TO BE SOLVED dead for [3]
Quote
>>Alternatively, scramble it, then switch two of the color stickers and give it to the boss.
[1]
you can't scramble it because you're dead.

Quote
Provided I can still do this from the grave, that is. Otherwise, I'll just sit here, being dead.
You rose from the grave, then immediately died :P

>Enhance the sword with fiery proportions, and slash at the spider with a never-ending fury of flames!
[1]
RIP in pepperoni FlaminkgRok, who perished in flaming his sword
dead for [2]

BOSS ATTACK

Due to LaserTurtle's botched psychokinesis, the boss will hit LaserTurtle without fail.
[1] -> 6 for boss
The spider swipes at LaserTurtle with its legs!
245 damage!
LaserTurtle is dead for [5] turns

Next Boss attack: [2] turns

Code: [Select]
Boss Number: 7
Boss: GIANT SPIDER
HP: 552
ATK: 245
Next attack: 2 turns
Status: None
Weak Point: Thorax (+60)
----------------------
Current effects:
None

Kasu (+20 hp for 5)
HP: 493 (+20)
ATK: 300
an unmatched sock (dead for 3)
HP: 173
ATK: 40
FlamingRok (dead for 2)
HP: 296
ATK: 160 (+40 from sword)
Inventory: Sword (+40 ATK)
Mr Jovial
HP: 103
ATK: 50
LaserTurtle (dead for 5)
HP: 180
ATK: 40
Miniking
HP: 292
ATK: 430
Item: Rubik's Cubes of Randomness (x1)
(gives a random effect to the holder when used. Dice roll.
Odds are bad, evens are good.
2nd dice roll determines severity.)

Ally: (leaves in 4)
HP: 500
ATK: 80
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: an unmatched sock on July 24, 2015, 02:48:00 PM
Dangit miniking, you sabotaged me! How could you ;_;

>Be dead. Again.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Neovereign on July 24, 2015, 03:32:55 PM
"It was the RNG! mumbles: The only times I get something good is when others have to suffer..."
>Actually read the guide then use the Rubik's cube.
Remark on Kasu's charismatic defensive position.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on July 24, 2015, 04:48:53 PM
> Rain down fire on the spider.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on July 24, 2015, 05:07:22 PM
>Send Mr unidentified ally in to attack while I do cheer leading maneuvers to motivate my only friend meat shield ally!
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on July 24, 2015, 06:10:06 PM
(I mean I tanked the attack right? that helps...?)
>Flip metaphorical tables
>Psychokinesis myself alive again
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on July 28, 2015, 10:53:21 PM
Ow.
>Once again converse with the dead.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Vilikusan on July 31, 2015, 03:35:11 PM
 /IN,  Let's join the fry ^^.

> Seeing how the things got nasty and how RNG made part of team cease to exist, an esper called Maxwell's Demon decided to come out of hidden and help out the heroes.
> Showing up on the stage is very important☆. Thus, thinking short-sightedly about the showy first attack, I pray for great attack rolls, even if my HP rolls were to suffer some penalties and be meager. (I hope I won't get negative HP though >.>)
> If I don't die by jumping out of bushes, another plane of existence, or wherever I was hidden, I try to land on spider, hitting him with plasmatic fireball I did mid-air, by gathering heat energy from surroundings.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on August 11, 2015, 04:50:24 PM
lol im lazy

WARNING, BOSS ATTACK NEXT TURN

/IN,  Let's join the fry ^^.
Stats:
HP: [2] * [2] * 10 = 40
[12:27] <bigyihsuan> dice 2d10
[12:27] <Keine-tan> 2 and 2

ATK: [5] * [10] * 10 = 500 !!!!!
[12:28] <bigyihsuan> dice 2d10
[12:28] <Keine-tan> 5 and 10


Quote
> Seeing how the things got nasty and how RNG made part of team cease to exist, an esper called Maxwell's Demon decided to come out of hidden and help out the heroes.
> Showing up on the stage is very important☆. Thus, thinking short-sightedly about the showy first attack, I pray for great attack rolls, even if my HP rolls were to suffer some penalties and be meager. (I hope I won't get negative HP though >.>)
> If I don't die by jumping out of bushes, another plane of existence, or wherever I was hidden, I try to land on spider, hitting him with plasmatic fireball I did mid-air, by gathering heat energy from surroundings.
[12:30] <bigyihsuan> dice 1d6
[12:30] <Keine-tan> 4

You hit the spider with a huge fireball. It's super effective! -333 HP

Dangit miniking, you sabotaged me! How could you ;_;

>Be dead. Again.
[12:31] <bigyihsuan> dice 1d6
[12:31] <Keine-tan>

You continue being dead.

"It was the RNG! mumbles: The only times I get something good is when others have to suffer..."
>Actually read the guide then use the Rubik's cube.
Remark on Kasu's charismatic defensive position.
You use your last Cube.
[12:33] <bigyihsuan> dice 1d6
[12:33] <Keine-tan> 2

Even. CONGERASTUASHUN, U WONE:
[12:34] <bigyihsuan> choose hp or item or damage or atk
[12:34] <Keine-tan> I choose...item! ^_^V

A ITEHM
[12:35] <bigyihsuan> dice 1d6
[12:35] <Keine-tan> 5

You throw the cube on the ground. It smashes, and you get:
[12:36] <bigyihsuan> choose rolls or attack or hp
[12:36] <Keine-tan> I choose...attack! ^_^V

... a stick. A Stick to be precise. (http://www.wikibound.info/wiki/Stick)
[12:40] <bigyihsuan> choose stick or better or good or very_good or master
[12:40] <Keine-tan> I choose...stick! ^_^V
[12:40] <bigyihsuan> dice 1d6
[12:40] <Keine-tan> 2

+[2] * 10 = +20 ATK (permanent)

> Rain down fire on the spider.
[12:44] <bigyihsuan> dice 1d6
[12:44] <Keine-tan> 1

Nope. RIP in pepperoni Kasu, dead for [3]
[12:44] <bigyihsuan> dice 1d3
[12:44] <Keine-tan> 3


>Send Mr unidentified ally in to attack while I do cheer leading maneuvers to motivate my only friend meat shield ally!
[12:45] <bigyihsuan> dice 2d6
[12:45] <Keine-tan> 4 and 3

You can't motivate your ally, but he chops off 53 HP!

(I mean I tanked the attack right? that helps...?)
>Flip metaphorical tables
>Psychokinesis myself alive again
[12:47] <bigyihsuan> dice 1d6
[12:47] <Keine-tan> 1

Nope, still dead.

Ow.
>Once again converse with the dead.
[12:48] <bigyihsuan> dice 1d6
[12:48] <Keine-tan> 1

They don't like you.


Code: [Select]
Boss Number: 7
Boss: GIANT SPIDER
HP: 166
ATK: 245
Next attack: 1 turns
Status: None
Weak Point: Thorax (+60)
----------------------
Current effects:
None

Kasu (+20 hp for 4)
HP: 513 (+20)
ATK: 300
an unmatched sock (dead for 2)
HP: 173
ATK: 40
FlamingRok (dead for 1)
HP: 296
ATK: 160 (+40 from sword)
Inventory: Sword (+40 ATK)
Mr Jovial
HP: 103
ATK: 50
LaserTurtle (dead for 4)
HP: 180
ATK: 40
Miniking
HP: 292
ATK: 450
Vilikusan
HP: 40
ATK: 500

Ally: (leaves in 3)
HP: 500
ATK: 80
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on August 11, 2015, 05:12:24 PM
> Resurrect.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on August 11, 2015, 05:23:22 PM
>bribe the RNG with blood sacrifice for resurrection.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Neovereign on August 11, 2015, 07:20:39 PM
Oh boy, now there's a glass cannon on the team...
>"How to get rid of a giant spider? with an even GIANT-er Foot!"
>Summon giant giant to stomp on the giant spider.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on August 11, 2015, 08:49:05 PM
Kasu (+20 hp for 4)
HP: 513 (+20)
ATK: 300
an unmatched sock (dead for 2)
HP: 173
ATK: 40
FlamingRok (dead for 1)
HP: 296
ATK: 160 (+40 from sword)
Inventory: Sword (+40 ATK)
Mr Jovial
HP: 103
ATK: 50
LaserTurtle (dead for 4)
HP: 180
ATK: 40
Miniking
HP: 292
ATK: 450
Vilikusan
HP: 40
ATK: 500

Ally: (leaves in 3)
HP: 500
ATK: 80
Vilikusan stole my ally :C
(I'm assuming that's a typo and I wasn't just roobed)
>Do a shockingly bad dance routine with my ally to form happy memories before he disappears forever ;-; smite the boss with lightning. Or just confuse the heck out of it with terrible dance moves, whichever works.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on August 11, 2015, 10:39:15 PM
Vilikusan stole my ally :C
(I'm assuming that's a typo and I wasn't just roobed)
yes it's a typo, i just put it outside of the table because i'm lazy :p
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: FlamingRok on August 12, 2015, 10:52:24 AM
:<

>Alright I guess I'll just wait out my death sentence here.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Vilikusan on August 13, 2015, 09:00:58 PM
Thinking that I had really stolen Mr Jovial's ally, I feel a blend of very strong emotions in my mind: joy from having a new ally, and sadness from robbing Mr Jovial. I want to get rid of this tumult and use it as an attack.
> As I should still be quite close to the enemy, I try to use these exploding emotions as an attack. (http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Spell_Cards/Hata_no_Kokoro#Spell_Card_2)
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Goomba98 on August 19, 2015, 10:29:48 PM
Does this have the Fairy type in it? If so, I'm totally joining (assuming we can still join).
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Failure McFailFace on December 16, 2015, 04:44:27 AM
Quote
Warning: this topic has not been posted in for at least 14 days.
Unless you're sure you want to reply, please consider starting a new topic.
yeah no

> Resurrect.
[1] Died from resurrecting. Dead for [2] turns.

>bribe the RNG with blood sacrifice for resurrection.
[6] You successfully donate blood to the RNG Blood Drive. The RNG rewards you for your generosity by resurrecting you with some luck. You get +[2] for [2] turns.

Oh boy, now there's a glass cannon on the team...
>"How to get rid of a giant spider? with an even GIANT-er Foot!"
>Summon giant giant to stomp on the giant spider.
[6] A giant foot falls from the sky. It crushes the spider, instantly killing it! The foot smells nice. You get an air freshener hanging from a rather large hair. +[2] for [2] when used.
BOSS IS DEAD

>Do a shockingly bad dance routine with my ally to form happy memories before he disappears forever ;-; smite the boss with lightning. Or just confuse the heck out of it with terrible dance moves, whichever works.
[3] The spider is dead, and the foot is still here. Your dancing amuses the foot.

>Alright I guess I'll just wait out my death sentence here.
[3] You wait warmly, but then your death counter finishes. You're alive now.

Thinking that I had really stolen Mr Jovial's ally, I feel a blend of very strong emotions in my mind: joy from having a new ally, and sadness from robbing Mr Jovial. I want to get rid of this tumult and use it as an attack.
> As I should still be quite close to the enemy, I try to use these exploding emotions as an attack. (http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Spell_Cards/Hata_no_Kokoro#Spell_Card_2)
[6] Since the boss is dead, you send the exploding emotions at the foot. It flees in pain, with spider guts still mushed under the heel. You get a questionable air freshener from a rather large hair the foot dropped. +[1] for [1] turn when used.

Does this have the Fairy type in it? If so, I'm totally joining (assuming we can still join).
HP: [9] * [1] * 10 = 90
ATK: [10] * [4] * 10 = 400


New Boss: A mermaid. That likes to slap people with her tail.
Code: [Select]
Boss Number: 8
Boss: Tail-Slapping Mermaid
HP: 6 * 2 * 3 * 5 * 4 * 10 = 7200
ATK: 5 * 4 * 10 = 200
Next attack:  6 turns
Status: None
----------------------
Current effects:
None

Kasu (+20 hp for 2) (dead for 2)
HP: 513 (+20)
ATK: 300
an unmatched sock (dead for 1)
HP: 173
ATK: 40
FlamingRok
HP: 296
ATK: 160 (+40 from sword)
Inventory: Sword (+40 ATK)
Mr Jovial
HP: 103
ATK: 50
LaserTurtle (+2 for 2)
HP: 180
ATK: 40
Miniking
HP: 292
ATK: 450
Inventory: Air Freshener (+2 for 2 when used)
Vilikusan
HP: 40
ATK: 500
Inventory: Questionable Air Freshener (+1 for 1 when used)
Goomba98
HP: 90
ATK: 400

Ally: (leaves in 2)
HP: 500
ATK: 80
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Neovereign on December 16, 2015, 05:06:24 AM
>"How to get rid of a slapping mermai-..."
>Summon giant giant to slap the slapping mermaid.
>Repeat process for preceding bosses until Exodia the forbidden is fully summoned.

>Apply Air Freshener
>Put the mermaid halfway in a lake, tail/bottom half submerged, then freeze the lake.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Kasu on December 16, 2015, 05:41:56 AM
> Revive.
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: LaserTurtle on December 16, 2015, 07:50:36 AM
>revive all allies with the power of LOVE blood sacrifice carefully worded contracts
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: Mr Jovial on December 16, 2015, 10:41:56 AM
>Go into half-asleep frenzy due to being woken up in the middle of winter after 2 months >:(
Title: Re: Roll to Dodge 2: Boss Rush Edition
Post by: DNAbc on December 16, 2015, 12:07:51 PM
>Telefrag the mermaid