(post edited for more bonus material at the end)
(thread title edited to potentially encompass other machines, such as Commodore 64, the Sinclair ZX Spectrum or PC-98, because the IBM PC wasn't the only personal computer ever!)
Also click here for an entirely different, console related nostalgia trip (http://www.shrinemaiden.org/forum/index.php/topic,16733.0.html)
(http://i.imgur.com/6cAVvGB.gif)
OK, the subtitle is not exactly true. Back in the '90s I had a console, a local, illegal clone of the NES. The included cartridge contained Super Mario Bros, Battle City, Duck Hunt and some rather useless, simplistic lightgun games. Additional cartridges were expensive (for the time), mostly offered subpar platformers and often barely worked. That was not enough to keep me interested for a longer period of time. Fortunately, we also had a PC! I grew up playing classic PC games and continued to do so later on. I never really got bored with games because (not surprisingly, given how flexible the platform is) PC games are an extremely diverse lot, even if we restrict ourselves to the older titles.
The early FPS games, for example, are still very playable and enjoyable even today. Wolfenstein 3D, while not exactly the first FPS ever, established the genre's defining characteristics for years and was impossibly fun to play. The popularity that Doom managed to attract - and still holds! - is nothing short of incredible. Then there were the Build engine games, which drifted away from the somewhat abstract levels pioneered by id towards more realistic (but still not quite) locales, at the same time introducing very diverse weaponry, highly interactive environments and charismatic protagonists. And let's not forget the two great multiplayer hits, Unreal Tournament and Quake III Arena, both criticized and praised for very different gameplay aspects, and both excellent.
A bit later on, I came to appreciate PC RPG games in their full glory. My first such game was Fallout, then Fallout 2, post-apocalyptic RPGs both included as a bonus by a domestic gaming magazine. The technology was already good enough for 2D RPG developers to do pretty much anything they wanted, and so Fallout 2 (along with games like Baldur's Gate or Arcanum) had one of the most detailed and complex video game worlds ever made. Then, after a short episode with Diablo II, I discovered Morrowind (can't believe this game is already 12 years old...) and spent two full months, 6-8 hours a day, ravaging its wonderful open world. And much later on, armed with an emulator and better language and gaming skills, I rediscovered much earlier RPGs, like the fantasy/science fiction Might and Magic series, or Albion, a game about two human astronauts crash landing on a planet inhabited by cat-like intelligent beings, and trying to save it from being destructively exploited for natural resources (sounds a tiny bit familiar...). PC games were often unforgiving and less than player friendly, and this is especially visible in early RPGs. I still remember that one time when I irreversibly aged my team to death in Might and Magic III because I insisted on recklessly clicking certain mystery items...
(http://i.imgur.com/2nKNpk7.jpg)
How about strategy games? RTS fans probably know Warcraft, the game that kickstarted Blizzard's fame. A bit later on, players had an excellent choice between the famous Starcraft and Total Annihilation, a game developed by Cavedog, something of an underdog compared to Starcraft, but still nicely balanced, audiovisually excellent and just pure fun. And let's not forget about the early incarnations of Europa Universalis and Hearts of Iron! As for turn based entertainment, the military minded players could pick and choose from Panzer/Allied/Pacific/People's General, Steel Panthers, or the later Combat Mission series, but my preference was always the fantasy tactical turn based game with RPG elements called Heroes of Might and Magic III, a game so addictive and perfect in every inch, the experience is simply unforgettable.
Were there any SHMUPs (other than Touhou, that is)? Sure, although that's not exactly my area of expertise, because the two SHMUP games I used to play were so good that I never bothered looking for more. The first one, Raptor: Call of the Shadows, was simply about a mercenary making his way through numerous levels, but the execution was as close to perfection as it gets. And the other one, Tyrian 2000, was just amazingly diverse, every level a completely different environment and experience, creative bosses, loads of secret levels, ships, weapons and even minigames to unlock, and brilliant music by Alexander Brandon. There was even a detailed story, very tongue-in-cheek, but still.
Well, that's what I remember from the top of my head, and hopefully the above is a good enough discussion starter. However, this thread isn't meant to be about my memories; it's meant for YOU. If you happen to remember and enjoy some of the PC classics, here's the place to talk about them. What are your favourites? What do you like about them? Do you still play them?
Some bonus material:
Tyrian gameplay (http://youtu.be/kMgaarmADHU)
Final Doom - the Plutonia Experiment (https://www.youtube.com/watch?v=xtjT_rKC5SM)
Total Annihilation (https://www.youtube.com/watch?v=q7W5F61-rhY)
Jazz Jackrabbit 2, an outstanding platformer (https://www.youtube.com/watch?v=bGITBBoN7Cw)
Heroes of Might and Magic III music (https://www.youtube.com/watch?v=TSoPiffmSYU)
Bill Gates as the Doom Marine (https://www.youtube.com/watch?v=KN0K58EfJSg)