Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: RegretDesi on July 08, 2013, 08:26:14 AM

Title: Touhou Bug/Glitch Thread
Post by: RegretDesi on July 08, 2013, 08:26:14 AM
Earlier, I was playing IN, and was doing really good. I captured most of Eirin's spellcards, even timing out Hourai Elixir. I never used a continue, but afterwards...
"Bad Ending #6: Try again without using a continue!"
So, that got me thinking, what other bugs are there in Touhou games? So, I decided to come here, to see if anyone here had found any.
Title: Re: Touhou Bug/Glitch Thread
Post by: Fonzi on July 08, 2013, 08:38:54 AM
It's not a bug. There are two different routes in IN. The first time you play you don't get any choices. You face Eirin in the final stage and automatically get the bad end for your team. Play again and at the end of stage 5 you get 2 choices. The first one takes you again on the same path against Eirin and the bad end and the second one takes you to Kaguya's stage. Defeat her and you'll get a good end.
The only bug in IN is Wriggle. derp.

Title: Re: Touhou Bug/Glitch Thread
Post by: Karisa on July 08, 2013, 09:10:22 AM
Doesn't defeating Eirin give you a "normal ending"? At least if the wiki is correct. It's been a very long time since I've played FinalA in a full run.

Also, IN has some bugs. The game doesn't properly keep track of the time running on the results screen, instead usually displaying something much higher. Also, apparently the last spell may activate even if you're slightly below the time orb requirement, though I've never encountered that myself. The higher damage from MAlice cannon (press the focus button repeatedly to fire both Marisa's and Alice's shots at the same time) may or may not also qualify.
Title: Re: Touhou Bug/Glitch Thread
Post by: Fonzi on July 08, 2013, 09:18:53 AM
Quote
Doesn't defeating Eirin give you a "normal ending"? At least if the wiki is correct. It's been a very long time since I've played FinalA in a full run.

If the imperishable night ever reaches 5:00 am - Bad End

If the imperishable night ends before 5:00 am - Normal End

If you want to know about the bugs in Touhou games, check the touhouwiki or try googling for them. That is all.
Title: Re: Touhou Bug/Glitch Thread
Post by: cactu on July 08, 2013, 09:49:02 AM
If you finish attacks in EoSD at certain times you don't get any items where you should get them, also if you die on specific spots you won't get items.
For example you can finish Meiling's first spell and not get any items, or if you die on Koakuma right before she dies you won't get any power items from her.
Title: Re: Touhou Bug/Glitch Thread
Post by: Fonzi on July 08, 2013, 10:09:54 AM
From the top of my head I can only recall that in SA, clearing the game on Easy after having the extra stage unlocked locks it again. And that infamous Marisa's laser bug in MoF.
Then for example at some point under unknown circumstances my character sprite started moving in one direction without gettig any input. Pressing the direction on the numeric pad in the same direction as the character was moving solved it, but not before I bit the bullet. And there's an exploit in SoEW (not sure about other PC - 98 games). Rapidly pressing the shot button fires more bullets than by holding it down, making bosses go down faster.
Title: Re: Touhou Bug/Glitch Thread
Post by: ARF on July 08, 2013, 11:16:00 AM
My favorite unintended feature is that you can bomb Stage 6 midboss Orin and Ex Sanae during dialogue with MarisaB or ReimuC and skip them entirely.

MoF, DS and StB seems to have some very rare graphical glitches during gameplay (and during the selection screen for DS). I don't know what causes it, but restarting the game fixes it.
(http://i.imgur.com/HUVvPiC.jpg)
Another good one is that you can play as Aya during the Aya scenes in the spoiler levels if you first clear SP-4 and go to the next scene from there. There's the famous 12-6 bug which makes you die from invisible stuff and desyncs replays (it can be very persistent, but quitting to the menu before retrying makes it happen only like once every 100 photos or something). In StB, if you start 6-5 and then quit the scene as soon as Chen appears, the screen shaking this effect will persist in the next scene you choose.  This will desync the replay as well. If you time out a spell card in MoF extra and bomb just as it ends, Suwako will be invincible for the following nonspell. And lots more... I think the wiki has pretty good lists for these things, you could check that out for more.
Title: Re: Touhou Bug/Glitch Thread
Post by: Sage Ω (Ultima) on July 08, 2013, 04:46:57 PM
Saving a replay for the last spell card of a stage in DS allows you to play the first spell card of the next stage. In STB playing s certain spell cards for too many times causes the boss's graphics to get stuck but due to the FPS also slowing down replays will desync. I once had Remilia and her bats show up on one of Chen's cards.

MOF and SA are known to have desync issues with replays. There used to be a glitch with the score in UFO but it was fixed. In 10D playing spell practice on a stage the character didn't make it to unlocks it for them in stage practice. So if I never played with Youmu before and I capture Miko's spell cards in spell practice with Youmu she will be able to play Stage 6. Doesn't work for Extra though.

In GFW death bombing doesn't update the bomb counter but I think it does update the PF counter.
Title: Re: Touhou Bug/Glitch Thread
Post by: Karisa on July 08, 2013, 06:20:59 PM
And there's an exploit in SoEW (not sure about other PC - 98 games). Rapidly pressing the shot button fires more bullets than by holding it down, making bosses go down faster.
Apparently that's in the manual (or at least is commonly said to be), meaning it's not an exploit, though considering SoEW's (lack of) quality it's possibly a glitch turned into a "feature".
Title: Re: Touhou Bug/Glitch Thread
Post by: Wriggle on July 08, 2013, 07:22:40 PM
it's possibly a glitch turned into a "feature".

Malice Cannon. :V

Anyway, here's the pause menu glitches thing I had recorded last year.
EoSD (http://www.youtube.com/watch?v=iyQriK8Gywo)
PCB (http://www.youtube.com/watch?v=xwSzANL8NXA)
Title: Re: Touhou Bug/Glitch Thread
Post by: Darkness1 on July 08, 2013, 11:54:16 PM
A bug which noone seems to have posted yet (unless I'm blind) is the infamous Shinki bug from MS. It seems that Shinki instantly shoots you down as in takes away one of your player lives during the start of her boss fight. I'm not really sure if this always happens or if it's just random. The fighting games also contains some weird effects, like Sakuyas time-stopping fields in Hisoutensoku messing with some of the other characters actions, like Utsuhos and Meilings shiny-orb charging moves.
Title: Re: Touhou Bug/Glitch Thread
Post by: Drake on July 09, 2013, 12:25:44 AM
There's the bug in MoF where Kanako's face comes up from the bottom of the screen when bombing or clearing.

There's also the feature in MoF where watching a replay of a stage will unlock it for practice.
Title: Re: Touhou Bug/Glitch Thread
Post by: ElDestructoe on July 09, 2013, 12:35:09 AM
I don't really know what happened here but some text started following me around. It disappeared when I died and doesn't show up in the replay.

(http://puu.sh/3ygqa.bmp)
Title: Re: Touhou Bug/Glitch Thread
Post by: Agent of the BSoD on July 09, 2013, 01:16:11 AM
If you finish attacks in EoSD at certain times you don't get any items where you should get them, also if you die on specific spots you won't get items.
For example you can finish Meiling's first spell and not get any items, or if you die on Koakuma right before she dies you won't get any power items from her.
That's more or less accurate. The reason you don't get those power items from Meiling's first card is because of some bullet cap thing. The game is trying to generate the items while the bullets are still being cleared off the screen, and it fails to do so because of a cap. This doesn't typically happen on the lower difficulties, but happens most often on hard and lunatic.

Though there is still the possibility of them just not dropping for whatever reason other than explained above. EoSD is a finicky game anyway.

EDIT:
Apparently that's in the manual (or at least is commonly said to be), meaning it's not an exploit, though considering SoEW's (lack of) quality it's possibly a glitch turned into a "feature".
As far as I know, no, it isn't in the manual. Either it was intended and ZUN didn't mention it, or it was an oversight. (which may explain why that only happens in that game)
Title: Re: Touhou Bug/Glitch Thread
Post by: Zil on July 09, 2013, 01:24:45 AM
I bet I could write a ballad about PoDD's glitches.
Title: Re: Touhou Bug/Glitch Thread
Post by: LadyScarlet on July 09, 2013, 01:26:28 AM
I was playing Shoot the Bullet when this happened:
(http://i41.tinypic.com/33vcht2.png)
In order of issues:
1. It was Chen's attack, yet Youmu's sprites were used instead of Chen's.
2. The Youmu sprites duplicated wherever they went, like someone took a Gimp brush of Youmu and painted it across the screen.
3. The title screen theme (Tengu's Notebook ~ Mysterious Note) was playing instead of Sleepless Night in the Eastern Country like it's supposed to.
Title: Re: Touhou Bug/Glitch Thread
Post by: ARF on July 09, 2013, 01:31:07 AM
I don't really know what happened here but some text started following me around. It disappeared when I died and doesn't show up in the replay.

(http://puu.sh/3ygqa.bmp)

Great that you caught it in a screenshot at least, I've had this happen with ReimuC, I believe the text replaces an option (it was easy to tell with ReimuC since her options move so much when you focus).

I'm a bit miffed that I never had the StB boss sprite replacement glitch happen to me. Kinda makes me wonder if it only happens in the english patched game or something, but I probably just need to play more!
Title: Re: Touhou Bug/Glitch Thread
Post by: Drake on July 09, 2013, 02:04:06 AM
Nope

http://www.youtube.com/watch?v=j10JjILc7ZA

Funny thing you guys mentioned it since I was going to anyways.
Title: Re: Touhou Bug/Glitch Thread
Post by: Zil on July 09, 2013, 02:46:29 AM
I got Sakuya's legs (but not her upper body) once instead of Komachi. I thought it was the symbol pi at first.
Title: Re: Touhou Bug/Glitch Thread
Post by: vctrz on July 09, 2013, 03:37:53 AM
Spell Practice 062 in IN: if Reimu goes too far off the screen, you'll fail the spellcard without actually getting hit.
Title: Re: Touhou Bug/Glitch Thread
Post by: Kaze_Senshi on July 09, 2013, 03:59:55 AM
You guys should create a specific page on the wiki with this glitch list. I think that each game page has a list with some glitches but a page made only of glitches is more interesting :P

Title: Re: Touhou Bug/Glitch Thread
Post by: yorgje on July 09, 2013, 04:50:41 AM
There's a nasty glitch in PoFV where if you've charged a level 2 spell and unleash it right around the time you take a hit that puts you at your last life, it uses up your entire spell gauge. Or something. You certainly don't end up at 3 as you're supposed to.

Also, I guess here's a small graphical bug, where you can see some crap up by the score. I guess ZUN just stores stuff up there and it's supposed to be covered up, but it seems to get uncovered rather frequently for me.
Title: Re: Touhou Bug/Glitch Thread
Post by: Blue on July 09, 2013, 06:45:57 AM
THE GRAPHICS (http://youtu.be/OHELodNPYHk)

This happened while I was watching my MarisaB 1cc replay in windowed mode. What.

EDIT: And Youtube managed to make it even more...bright than it already was.
Title: Re: Touhou Bug/Glitch Thread
Post by: Agent of the BSoD on July 09, 2013, 07:48:06 AM
I've had it happen a few times in MoF where the graphics get screwed up. The falling leaves are flickering, and the backgrounds in stages are weird. It usually gets stuttering fps when that happens and crashes within a minute or two. Hasn't happened in a long while though.

Also, Double Spoiler 12-6 for those that don't know. Dying by invisible bullets, fun stuff. (and replays will never work ever)

EDIT: Actually, I just found a youtube video of someone showing a replay of that stage just fine, that's interesting.
Title: Re: Touhou Bug/Glitch Thread
Post by: RegretDesi on July 09, 2013, 07:40:03 PM
I remember one time playing FW in fullscreen, the falling things on the title screen turned into text.
Title: Re: Touhou Bug/Glitch Thread
Post by: Karisa on July 13, 2013, 05:11:16 AM
I just remembered that a few times when playing TD, after defeating the stage 1 midboss, one of the circling spirits remained, and started circling around the post-midboss enemies instead. If the enemy it was circling around happened to be defeated, the glitchy spirit teleported to a different enemy on the other side of the screen, until it was defeated itself.
Title: Re: Touhou Bug/Glitch Thread
Post by: chirpy13 on July 14, 2013, 04:44:43 AM
Display bugs on the spell cap value when it breaks 100m/110m/120m/etc.  After these it starts going through some text characters.  It's something you'll probably never encounter unless you're a superplayer and your cherrymax gets really high though (and even then 100m is probably about the best you'll get)

(http://i.imgur.com/TjeEqDR.png)
Title: Re: Touhou Bug/Glitch Thread
Post by: I have no name on July 14, 2013, 04:56:10 AM
That's more or less accurate. The reason you don't get those power items from Meiling's first card is because of some bullet cap thing. The game is trying to generate the items while the bullets are still being cleared off the screen, and it fails to do so because of a cap. This doesn't typically happen on the lower difficulties, but happens most often on hard and lunatic.
...That could explain why Fujiyama Volcano doesn't always drop point items-hitting an internal cap of some sort?  I remember a discussion about the reason for it some months ago (and how it killed scoreruns) but hitting an internal cap was never mentioned as a potential reason...
Title: Re: Touhou Bug/Glitch Thread
Post by: Karisa on July 14, 2013, 04:57:57 AM
I've never seen that with the PCB spell bonus except in the 7b TAS. I've seen 90m bonuses in world records though (Yuyuko's 3rd/4th spells), so I wouldn't doubt it's possible non-TAS.

If you're not using the vsync patch it also happens with the cherry (not cherrymax, just the left value) at 1,000,000. That shouldn't be quite as difficult to reach.

Speaking of display glitches that are only reachable by superplayers or TASing, let's not forget the one in UFO where the displayed score loops into the negatives if you score above 231 (about 2.147b).

And in the DDC demo, reaching 30 extends causes the life part counter to stop functioning (http://www.youtube.com/watch?v=O0FaEEaV12k#t=14m17). I think it uses TD's system with the 8/10/12/etc replaced by a line of 3's.
Title: Re: Touhou Bug/Glitch Thread
Post by: Agent of the BSoD on July 14, 2013, 07:28:35 AM
...That could explain why Fujiyama Volcano doesn't always drop point items-hitting an internal cap of some sort?  I remember a discussion about the reason for it some months ago (and how it killed scoreruns) but hitting an internal cap was never mentioned as a potential reason...
I read about it somewhere some time ago, but I don't remember where. Anyway, it may in fact not be the reason at all, but it does logically work to my understanding. Do you know where you read about that other reason, by chance?
Title: Re: Touhou Bug/Glitch Thread
Post by: I have no name on July 14, 2013, 07:30:48 AM
I read about it somewhere some time ago, but I don't remember where. Anyway, it may in fact not be the reason at all, but it does logically work to my understanding. Do you know where you read about that other reason, by chance?
It was in one of the many rage/accomplishment/derp/help threads, I think I remember Seppo Hovi was the one who made the original post about it if that helps.

Yay for vague memories and possibly finally unraveling something puzzling :V
Title: Re: Touhou Bug/Glitch Thread
Post by: chirpy13 on July 14, 2013, 01:10:13 PM
I've never seen that with the PCB spell bonus except in the 7b TAS. I've seen 90m bonuses in world records though (Yuyuko's 3rd/4th spells), so I wouldn't doubt it's possible non-TAS.
It's been done!  Someone linked to something about it in IRC a while ago.  I think it was Naya that got it, but I'm not sure.
Title: Re: Touhou Bug/Glitch Thread
Post by: Blue on July 17, 2013, 07:15:05 AM
(http://i.imgur.com/l3hS8TA.png)

So apparently I've attempted Miko's first spell 5 times in-game despite only having done 4 runs(that I didn't abandon on Seiga). None of Miko's other spells are recorded at 5 attempts, so I'm not sure what happened there.
Title: Re: Touhou Bug/Glitch Thread
Post by: Agent of the BSoD on July 17, 2013, 09:05:48 PM
IaMP sprite glitch (http://www.youtube.com/watch?v=x03zQriFzAQ)
IaMP flight glitch (http://www.youtube.com/watch?v=PWMtR45cygU)
SWR unexplained death (http://www.youtube.com/watch?v=O2Vha4o_x9Q)
Title: Re: Touhou Bug/Glitch Thread
Post by: chirpy13 on July 18, 2013, 11:35:10 PM
IaMP Yukari glitch (http://www.youtube.com/watch?v=chWK2fiYF3I) (game ending, you can't attack at all once this happens)
Title: Re: Touhou Bug/Glitch Thread
Post by: brook127 on July 19, 2013, 08:58:54 PM
In Perfect Cherry Blossom one of the comets from the first prismriver spell card carried on into the second card! I wasn't able to work out why it happened or repeat it though.
Title: Re: Touhou Bug/Glitch Thread
Post by: Zil on July 21, 2013, 08:06:47 AM
(http://i.imgur.com/bVws7N7.png)

(http://i.imgur.com/OaFiz6V.png)
Title: Re: Touhou Bug/Glitch Thread
Post by: Mero on July 22, 2013, 12:05:32 AM
I remember there's a glitch in GFW where if you restart during the C2 stages and then clear the C2 route, it actually counts as a C1 clear (and trying to watch the replay crashes the game)

Also in IN when you die as Border or Scarlet team if you hold focus the entire time you respawn as Reimu/Sakuya using Yukari and Remi's shots, and it stays like that until you move horizontally
Title: Re: Touhou Bug/Glitch Thread
Post by: MaStErSpArK94 on July 25, 2013, 11:30:49 AM
So, I was playing DDC earlier, and this happened:

(http://i44.tinypic.com/9hmjpt.png)

4 bomb pieces, 3 of them appeared together. I'm not sure if it's a bug or not. Any ideas?

I have the replay if anyone's interested.
Title: Re: Touhou Bug/Glitch Thread
Post by: Quwanti on July 25, 2013, 11:47:13 AM
So, I was playing DDC earlier, and this happened:

(http://i44.tinypic.com/9hmjpt.png)

4 bomb pieces, 3 of them appeared together. I'm not sure if it's a bug or not. Any ideas?

I have the replay if anyone's interested.
SakuyaA's bomb is suppose to give her 3 bomb pieces after the timer runs out (blue circle). Plus, you were just at the POC.
Title: Re: Touhou Bug/Glitch Thread
Post by: MaStErSpArK94 on July 25, 2013, 11:55:05 AM
SakuyaA's bomb is suppose to give her 3 bomb pieces after the timer runs out (blue circle). Plus, you were just at the POC.

Oh, I see. I wasn't aware of that.
Title: Re: Touhou Bug/Glitch Thread
Post by: K.B. on July 26, 2013, 01:43:16 AM
[snip]Saigyou Ayakashi~~~~~~~~~[/snip]
Hello PoFV-san!
-Hello K.B.-kun.
I would like to save a replay.
-No, you would not.
No, I would not.

PoFV isn't buggy; it's persuasive.

I bet I could write a ballad about PoDD's glitches.
I would listen to this.
Title: Re: Touhou Bug/Glitch Thread
Post by: Zil on July 26, 2013, 02:39:38 AM
First I have to write a song about how to earn all the extends in PoFV, set to the tune of the Oompa Loompa song.

Oompa Loompa doompada dee~
So you want to score in PoFV?
Title: Re: Touhou Bug/Glitch Thread
Post by: Drake on July 26, 2013, 02:58:49 AM
Oompa Loompa doompadee doo~
Ha ha ha ha ha, too bad for you
Title: Re: Touhou Bug/Glitch Thread
Post by: Burcaresti on July 26, 2013, 10:21:58 PM
I seem to recall a glitch in the Subterranean Animism demo where you could go under the bottom of the screen and move around, but you could also shoot when you were down there.
It was impossible to get hit by a bullet. Oh, how fun that glitch was! I could clear the demo on Lunatic, yet when my friends tried they were immediately massacred by the thousands of bullets on-screen.
Title: Re: Touhou Bug/Glitch Thread
Post by: Sakurei on July 26, 2013, 11:38:58 PM
First I have to write a song about how to earn all the extends in PoFV, set to the tune of the Oompa Loompa song.

Oompa Loompa doompada dee~
So you want to score in PoFV?


Oompa Loompa doompadee da
Lucking your way will take you quite far

You can score really  high too
like the oompa loompa doompadee do


sorry I am terrible at melodies ;_; now to make like the 4 lines for the verse. cute idea Zil, in any case. go for it
Title: Re: Touhou Bug/Glitch Thread
Post by: 7TC7 on July 30, 2013, 06:53:32 PM
IaMP does some fun things when its replays glitch out, which they do a lot.

http://www.youtube.com/watch?v=LbSS92TzSnc (http://www.youtube.com/watch?v=LbSS92TzSnc)
Watch from around 2:50 if you don't care about the rest of the fight. How does the game even think she can do that in story mode...

Also, how is this not in here yet?
http://www.youtube.com/watch?v=CU2Z6VobIvc (http://www.youtube.com/watch?v=CU2Z6VobIvc)
Title: Re: Touhou Bug/Glitch Thread
Post by: BT on September 01, 2013, 01:40:22 PM
bump (http://www.youtube.com/watch?v=AFj7_BYZdNM)
Title: Re: Touhou Bug/Glitch Thread
Post by: ARF on September 06, 2013, 04:15:52 AM
Does this qualify as a glitch? (http://www.youtube.com/watch?v=1Q_lGCRxEfs)
Title: Re: Touhou Bug/Glitch Thread
Post by: TrueShadow on September 07, 2013, 07:58:27 AM
I just played TD using Youmu, and during Seiga's 2nd spell I killed Yoshika, but Seiga just keep attacking without resurrecting Yoshika. Although the time between me killing Yoshika and clearing the spellcard was quite small (2 waves of attack), so maybe she just didn't get to.
Title: Re: Touhou Bug/Glitch Thread
Post by: RegretDesi on September 07, 2013, 11:50:46 PM
So I was playing SA with MarisaC and I died at Kappa's Pororoca. Then Satori's lifebar turned blue.
Title: Re: Touhou Bug/Glitch Thread
Post by: Agent of the BSoD on September 08, 2013, 02:42:15 AM
So I was playing SA with MarisaC and I died at Kappa's Pororoca. Then Satori's lifebar turned blue.
Uh, her lifebar is always blue when going through the recollection cards. (except ReimuA which is purple)
Title: Re: Touhou Bug/Glitch Thread
Post by: cactu on September 27, 2013, 08:44:06 PM
If you finish a nonspell in EoSD at 00 seconds left, sometimes it will skip the next spellcard.
http://www.youtube.com/watch?v=L9HsMLAmMOY&
Title: Re: Touhou Bug/Glitch Thread
Post by: BT on September 27, 2013, 08:50:11 PM
Yeah it basically registered as a kill and a timeout at the same time. I had something similar happen to me with meek where I got the items but not the spellcard bonus or something like that.
Title: Re: Touhou Bug/Glitch Thread
Post by: Karisa on September 28, 2013, 12:31:47 AM
I've seen it done deliberately in a TAS before. See the second-to-last replay (titled 東方紅魔郷Extraスペカ飛ばし, the site doesn't allow direct linking) on ISM's page (http://ism.harisen.jp/file/touhou/touhou.html).
Title: Re: Touhou Bug/Glitch Thread
Post by: Kimmachinima on September 28, 2013, 12:44:47 AM
(http://i.imgur.com/mNJYoXK.png)

Happens 10% of the times I try to open Subterranean Animism. The title screen keeps flashing in black showing random textures. It gets fixed resizing the window, or even selecting anything from the menu.
Title: Re: Touhou Bug/Glitch Thread
Post by: Juubi Neion on September 28, 2013, 01:06:24 AM
So... When I try to continue on the Extra stage of Marine Benefit, it resets me to the beginning of the stage... with 4 power and 2 options.
Title: Re: Touhou Bug/Glitch Thread
Post by: Elysia on September 28, 2013, 07:02:31 PM
So... When I try to continue on the Extra stage of Marine Benefit, it resets me to the beginning of the stage... with 4 power and 2 options.
It's not quite 2 options. What's actually happening there is that the extra 2 options don't spread out like they should; they spawn at your hitbox and then just stay there instead of going out to where they normally are. They're there, just focused right over your character's hitbox. (Look very closely.)

So it doesn't really matter all that much, especially for a shot like ReimuA. If it really bothers you, quit and re-enter the stage, the glitch will fix itself.
Title: Re: Touhou Bug/Glitch Thread
Post by: Limian on September 28, 2013, 07:08:45 PM
It also, perhaps more importantly, resets you to 4 lives and 4 bombs. :V
Title: Re: Touhou Bug/Glitch Thread
Post by: CyberAngel on September 29, 2013, 02:47:56 PM
In TD, capturing a spellcard outside of Spell Practice still counts for unlocking the Overdrive version. Kinda nice, but I don't think this was intentional.
Title: Re: Touhou Bug/Glitch Thread
Post by: Mero on September 29, 2013, 06:11:01 PM
In TD, capturing a spellcard outside of Spell Practice still counts for unlocking the Overdrive version. Kinda nice, but I don't think this was intentional.

It is intentional, it says so in the manual
Title: Re: Touhou Bug/Glitch Thread
Post by: CyberAngel on September 29, 2013, 07:33:25 PM
It is intentional, it says so in the manual

Whoops. It does. Never mind then. I forgot it even exists outside of photo games or GFW :V
Title: Re: Touhou Bug/Glitch Thread
Post by: Maribel Hearn on March 07, 2014, 04:50:00 PM
It seems that when you place knives on Raiko right before she turns blue during her timeout spell Blue Lady Show, the pattern is slowed down and the musical note SFX is messed up. (It's also a cheap trick to capture the spell, because the time stays fast, unlike the pattern. The whole hard part is skipped.  :D) I might be the first person who has found this glitch since I haven't read about it or seen it anywhere. Also, I know about Sakuya-A's ability to prevent bullets from being shot, but the entire pattern slowing down... and the hard part being skipped... that's not supposed to happen! And I don't think you are supposed to be able to damage Raiko, either.. before she turns blue. In all other Extra stage timeout spells, the boss is invincible the whole time.

EDIT: Also, the spell goes back to normal if you pause.

Video here:
https://www.youtube.com/watch?v=lvWlmGgH43A
Title: Re: Touhou Bug/Glitch Thread
Post by: SomeGuy712x on March 07, 2014, 07:35:49 PM
@Maribel Hearn:
Actually, I discovered this several months ago, and I'd uploaded a video of me capturing the spell using that glitch here:
https://www.youtube.com/watch?v=pMxWhCytT28

In this case, I captured the spell before the second phase even ended, so I didn't have to face the third (and hardest) phase at all! However, I'd also experimented with this a bit afterwards, and depending on your positioning and/or the timing of sticking the knives into Raiko, the speed of the spell and the timer can vary, meaning you may or may not face the third phase of the spell (and maybe only a small part of the third phase), and the spell could take something like 1.5x as long to complete because the timer could count down slower (though it'll still likely be easier to capture than playing it normally).

However, I never managed to get this to work on a full Extra Stage run. Only in Spell Practice.
Title: Re: Touhou Bug/Glitch Thread
Post by: Maribel Hearn on March 07, 2014, 07:42:09 PM
Hm, I see. *sits in the corner of sadness because of not being the first one to discover it ;_; I was so sure of it.. I couldn't find anything about the glitch at all* At least I am the person to get the glitch attention and to make sure it will be on the Wiki.  :) *optimism*

Well, if you discovered it so long ago, then why hasn't the glitch been mentioned on Touhou Wiki yet? We should update it!
Title: Re: Touhou Bug/Glitch Thread
Post by: cactu on March 08, 2014, 12:54:36 AM
(http://i.imgur.com/5PADGSB.png)
Title: Re: Touhou Bug/Glitch Thread
Post by: Tengukami on March 08, 2014, 12:59:02 AM
(http://i.imgur.com/5PADGSB.png)
I find that if I open EoSD, click to another window, and then click back, it starts to doing this scrolling thing that is not stoppable by anything but closing the game. Is this what this is? Because if so, I'm curious to know what the fix is, too.

e: Apart from simply not clicking away from the game once opened.
Title: Re: Touhou Bug/Glitch Thread
Post by: Mero on March 08, 2014, 01:06:49 AM
Well, if you discovered it so long ago, then why hasn't the glitch been mentioned on Touhou Wiki yet? We should update it!

I guess because everyone thought it was a "Spell Practice only" bug/glitch?
A few cards have an odd behavior in Spell Practice (other than some others being "misplaced"), the sisters' midboss cards leave one behind when the spell is timed out, and Raiko's 7th spell's laser drums also bug out on time outs.

There's also the fact that is well known SakuyaA slows down boss patterns

I find that if I open EoSD, click to another window, and then click back, it starts to doing this scrolling thing that is not stoppable by anything but closing the game. Is this what this is? Because if so, I'm curious to know what the fix is, too.

e: Apart from simply not clicking away from the game once opened.

huh, would it be because of a secondary software at work (like Wine)? I usually get this issue when I plug my gamepad while the game is running
Title: Re: Touhou Bug/Glitch Thread
Post by: Maribel Hearn on March 08, 2014, 01:46:51 AM
I guess because everyone thought it was a "Spell Practice only" bug/glitch?

It's still a bug/glitch, no matter in which mode(s) it occurs.

There's also the fact that is well known SakuyaA slows down boss patterns
"the entire pattern slowing down... and the hard part being skipped... that's not supposed to happen!" Really, I am nearly sure that it was unintended by ZUN for the spell to end earlier than it's supposed to.
Title: Re: Touhou Bug/Glitch Thread
Post by: Mero on March 08, 2014, 02:45:11 AM
It's still a bug/glitch, no matter in which mode(s) it occurs.
I meant that is was probably considered just a minor glitch, not really worth a mention, since it was supposedly not possible outside of practice and cards acting weird on spell practice

"the entire pattern slowing down... and the hard part being skipped... that's not supposed to happen!" Really, I am nearly sure that it was unintended by ZUN for the spell to end earlier than it's supposed to.
agreed, maybe it was an oversight, this card is kind of an exception because it's a survival card, which makes me wonder if the same thing happens for Sukuna's survival card
Title: Re: Touhou Bug/Glitch Thread
Post by: Karisa on March 08, 2014, 05:55:38 AM
And I don't think you are supposed to be able to damage Raiko, either.. before she turns blue. In all other Extra stage timeout spells, the boss is invincible the whole time.
While not relevant to this glitch, I feel like pointing out that Mokou is not invincible during her (first) survival spell-- just shoot the familiars. The spell has even been captured by depleting the health using the MAlice cannon (though there's not much point in doing so aside from showing it's possible, or if you're trying to speedrun Mokou for some reason). Not sure if that would be considered a glitch-- it could be.

A few non-Extra timeout spells allow a negligible amount of damage too-- Marisa's spark takes damage in her Last Word, Eirin apparently takes damage from Alice's laser during Hourai Elixir, and Aya seems to take a bit of damage at the start of Illusionary Dominance/PWG.

Mamizou and Shinmyoumaru might also take damage at the start of theirs, but I can't tell since they have no health bar at that point (and I never bothered trying to find the boss health memory address).
Title: Re: Touhou Bug/Glitch Thread
Post by: Szayelaporro Granz on March 08, 2014, 09:57:47 AM
I find that if I open EoSD, click to another window, and then click back, it starts to doing this scrolling thing that is not stoppable by anything but closing the game. Is this what this is? Because if so, I'm curious to know what the fix is, too.

e: Apart from simply not clicking away from the game once opened.
I think this only happens in older Windows games.
Title: Re: Touhou Bug/Glitch Thread
Post by: Sakurei on March 08, 2014, 01:51:22 PM
(though there's not much point in doing so aside from showing it's possible, or if you're trying to speedrun Mokou for some reason).

Not true. It's beneficial for scoring. ASL depletes the health in his Magic team World Record. The cancel from that spellcard is massive due to the ridiculous amount of familiars Mokou spawn over the course of the fight. It's definitely worth more than the few timeorbs you'd get from shooting unfocused.
Title: Re: Touhou Bug/Glitch Thread
Post by: Darkchibiterasu on March 09, 2014, 01:34:10 AM
Okay, I have this thing, and I've never seen anyone else have the same issue, ever. I didn't do anything to my game, but suddenly my focus button was broken. On every game in the series, what it does is this weird thing where if I press shift to focus it does nothing at all until I hit the arrow keys. And if I'm already in motion when I press the button I remain in unfocused mode. I'm already bad enough at the games as is, but this glitch makes my gameplay much worse. I can't count the amount of times I've been screwed over on DDC stage 4 because I can't slow down, and just keep moving straight forward.

And of course, the time I died on IN for literally no reason at all. I was really far away from any bullet, and spontaneously died. I saved the replay, and am trying to upload it to YouTube. Anyone help on either of these issues?
Title: Re: Touhou Bug/Glitch Thread
Post by: Mr Jovial on March 09, 2014, 08:46:18 AM
And of course, the time I died on IN for literally no reason at all. I was really far away from any bullet, and spontaneously died. I saved the replay, and am trying to upload it to YouTube. Anyone help on either of these issues?

Could you upload the .rpy file to gensokyo.org or something like that, just to see if it still happens on another person's game?
Title: Re: Touhou Bug/Glitch Thread
Post by: Drake on March 09, 2014, 08:51:52 AM
Okay, I have this thing, and I've never seen anyone else have the same issue, ever. I didn't do anything to my game, but suddenly my focus button was broken. On every game in the series, what it does is this weird thing where if I press shift to focus it does nothing at all until I hit the arrow keys. And if I'm already in motion when I press the button I remain in unfocused mode. I'm already bad enough at the games as is, but this glitch makes my gameplay much worse. I can't count the amount of times I've been screwed over on DDC stage 4 because I can't slow down, and just keep moving straight forward.
This is very clearly a keyboard problem. Can you swap it out and try another?
Title: Re: Touhou Bug/Glitch Thread
Post by: Darkchibiterasu on March 10, 2014, 12:19:53 AM
This is very clearly a keyboard problem. Can you swap it out and try another?

This is not a keyboard problem, I'll tell you that. I've tried it with all 3 keyboards I own, and all of them have the same issue. And if it was a keyboard issue, I would be noticing it on other games besides Touhou.
Title: Re: Touhou Bug/Glitch Thread
Post by: Darkchibiterasu on March 10, 2014, 12:36:46 AM
Oh, okay, sure. Sure. I fixed the keyboard thing, but in the dumbest way possible. Run Touhou on a Mac, as opposed to my Windows. I just need Wine, and suddenly flawless. Makes zero sense.
Title: Re: Touhou Bug/Glitch Thread
Post by: Agent of the BSoD on March 10, 2014, 05:24:26 PM
Oh, okay, sure. Sure. I fixed the keyboard thing, but in the dumbest way possible. Run Touhou on a Mac, as opposed to my Windows. I just need Wine, and suddenly flawless. Makes zero sense.
Makes sense to me. Windows is a pretty bad OS. If anything can go wrong, it always will, and it will find the stupidest way to do it. I have the most strangest thing with using a controller on mine that nobody else on the internet seems to have, but I won't go into that here.
Title: Re: Touhou Bug/Glitch Thread
Post by: ARF on March 19, 2014, 10:54:11 PM
Regarding Raiko's survival freaking out from SakuyaA (https://www.youtube.com/watch?v=Ll7wgQP0ro8#t=9m20s)

replay: http://puu.sh/7BT8q
Title: Re: Touhou Bug/Glitch Thread
Post by: cactu on April 03, 2014, 02:43:06 AM
Some interesting stuff from EoSD (not necessarily bug/glitches):

If you watch a replay in EoSD, after that replay until you start a new game you can use CTRL to speed the option/difficult/shot choosing etc on 240fps.

If you timeout a midboss that flies away, you can still kill the midboss after it starts to fly away and get the items it drops, as shown in this video: http://youtu.be/VM68E0Y_qzU?t=15s
The same thing works even if the midboss has a spellcard, the boss will fly away, die and drop items, and therefore you skip the spellcard. This is possible on all bosses with a nonspell and a spellcard afterward. Something weird happens when you do this with Patchouli though, when you timeout her second nonspell and kill it off, the whole boss dies off and you skip all three spellcards afterwards. If you try this with Flandre's last nonspell, this I believe doesn't work.

If you die at the same time as a bullet cancel happens such as a spellcard ends, sometimes you get no power items from the death. http://youtu.be/_XKyGgQ0wN0?t=16s

Spell bonus is weirdly non linear in EoSD, it differs a whole bunch on every attack. For example on some attack the score difference between a spell bonus of 400k-500k is a few hundred thousand points, and on some attacks the score difference is a few million points.

You can damage attack's health bars such as Gensokyo or QED at the end of the earlier attack (very useful).

Dying or bombing affects fairy spawns, mainly with Marisa B. For example if you use a bomb on stage 6 with Marisa B, some of the fairies might not spawn. I've had this happen with ReimuB with a suicide/bomb.

If you bomb when Remilia's/Flandre's(Not sure about this one) last spellcard is about to timeout, the timer runs down so the attack ends, but the boss stays on screen due to the invincibility caused by the bomb, and will stay on screen until you shoot at her.

Sometimes if you bomb/die and instantly reset and start a new run, the game screen will shake in a weird way for a few seconds (I have no proof of this, might just be my eyes playing tricks on me but it has happened multiple times, right at the beginning of runs after restarting).

Reimu A's shot doesn't make any sound with 16-32 power.

Eternal Meek's health bar differs with shot types.

Sometimes after full powering you cannot PoC the power items that spawned on the screen before you got full power (not sure what triggers this).

AND THEN, THE MOST UNBELIEVEABLE MIND BLOWING FACT ABOUT EOSD THAT I NEVER KNEW UNTIL A WHILE AGO... The grey power meter increases in size as you get more power!
Title: Re: Touhou Bug/Glitch Thread
Post by: Mino ☆ on April 03, 2014, 03:17:06 AM
Interesting.

I knew about the Q.E.D. thing, but I didn't know you could do it with Gensokyo too.

Also, I suppose a run which skipped Patchouli's last three spells wouldn't be considered legit? I wouldn't do it, but it would be nice to skip Emerald Megalith.

Also. I wonder if Eternal Meek's different healthbars was made to balance out the spell between shots. Like intentional.
Title: Re: Touhou Bug/Glitch Thread
Post by: cactu on April 03, 2014, 03:24:03 AM
Meek's health bars are definitely intentional, but it's funny how the weakest shot type, Reimu A kills the spell the fastest, while generally the strongest shot type, Reimu B, kills it the slowest.

Also, I suppose a run which skipped Patchouli's last three spells wouldn't be considered legit? I wouldn't do it, but it would be nice to skip Emerald Megalith.
It's as legit as timing out any other nonspell and skipping any other spellcard. So if you want to NMNB the game without capturing all spellcards... Go for it. Some consider it cheesing though, but it is a very difficult frame perfect trick to pull off.
Title: Re: Touhou Bug/Glitch Thread
Post by: Karisa on April 03, 2014, 03:38:44 AM
Sometimes after full powering you cannot PoC the power items that spawned on the screen before you got full power (not sure what triggers this).
Are you referring to the power items that spawn from dying? I think the game uses different code for them for some reason (perhaps they're technically different items from standard power items?), since those specific items won't be auto-collected by the PoC.
Title: Re: Touhou Bug/Glitch Thread
Post by: cactu on April 03, 2014, 03:44:09 AM
Are you referring to the power items that spawn from dying? I think the game uses different code for them for some reason (perhaps they're technically different items from standard power items?), since those specific items won't be auto-collected by the PoC.
Probably.
Title: Re: Touhou Bug/Glitch Thread
Post by: Star King on April 03, 2014, 04:55:33 PM
If you quit out during the white fade-out after Resurrection Butterfly, the main menu screen will continue to fade to white and refresh back to normal after a bit (you can also do this in IN).

If you reset the stage during this fade, the "refresh" will still happen, but afterwards your screen will look like this (this one won't work with IN):

(http://i.imgur.com/P1cMKqU.png)

You can also get this by watching a replay, quitting out during the fade, then quickly starting a replay again. Note that any change in FPS will refresh the screen to normal, though.

Also, I don't have proof of this one, but one time when playing PCB Extra I ran down the timer on Ran's final spell and tried to kill it at the last second. She never exploded, but just disappeared and it instantly cut to the dialogue. In addition, the time-slowing effect of the final explosion was going on, and the spellcard background was still there. I'm guessing I ended the spellcard on the last possible frame or something like that. I'm not sure if I would've gotten the spellcard bonus because I had broken a border on the spell previously.

Dying or bombing affects fairy spawns, mainly with Marisa B. For example if you use a bomb on stage 6 with Marisa B, some of the fairies might not spawn.

To be specific, enemies that will normally come out of the right side of the screen won't during some of the shaky portion of MarisaB's bomb.

Sometimes if you bomb/die and instantly reset and start a new run, the game screen will shake in a weird way for a few seconds (I have no proof of this, might just be my eyes playing tricks on me but it has happened multiple times, right at the beginning of runs after restarting).

I think I've had that happen to me too, with MarisaB's bomb.

AND THEN, THE MOST UNBELIEVEABLE MIND BLOWING FACT ABOUT EOSD THAT I NEVER KNEW UNTIL A WHILE AGO... The grey power meter increases in size as you get more power!

I actually never even noticed this haha
Title: Re: Touhou Bug/Glitch Thread
Post by: cactu on April 03, 2014, 10:05:35 PM
If you quit out during the white fade-out after Resurrection Butterfly, the main menu screen will continue to fade to white and refresh back to normal after a bit (you can also do this in IN).

If you reset the stage during this fade, the "refresh" will still happen, but afterwards your screen will look like this (this one won't work with IN):

(http://i.imgur.com/P1cMKqU.png)

You can also get this by watching a replay, quitting out during the fade, then quickly starting a replay again. Note that any change in FPS will refresh the screen to normal, though.
This happens sometimes in EoSD as well, and can be gotten rid off by pressing ESC. It's quite annoying.

To be specific, enemies that will normally come out of the right side of the screen won't during some of the shaky portion of MarisaB's bomb.
Right.
I actually never even noticed this haha
Me neither! It blew my mind when I noticed it, I couldn't believe I didn't see it after all of the time I've spent with this game.
Title: Re: Touhou Bug/Glitch Thread
Post by: Agent of the BSoD on April 03, 2014, 11:07:55 PM
If you watch a replay in EoSD, after that replay until you start a new game you can use CTRL to speed the option/difficult/shot choosing etc on 240fps.
Probably a bug with the way vsync works since EoSD doesn't have an option to fast forward replays natively. That, and as far as I can tell, ZUN didn't really know what he was doing when me made EoSD as it was his first Windows game.

Eternal Meek's health bar differs with shot types.
Meek's health bars are definitely intentional, but it's funny how the weakest shot type, Reimu A kills the spell the fastest, while generally the strongest shot type, Reimu B, kills it the slowest.
This I didn't know about. I usually play with ReimuA anyway so I guess I'm clearing it faster than others.

AND THEN, THE MOST UNBELIEVEABLE MIND BLOWING FACT ABOUT EOSD THAT I NEVER KNEW UNTIL A WHILE AGO... The grey power meter increases in size as you get more power!
I actually never even noticed this haha
My gosh guys. How did you not even notice this. I noticed it when I first played the game. You are aware that PCB and IN do this too, right? Even the PC-98 games?
Title: Re: Touhou Bug/Glitch Thread
Post by: Karisa on April 04, 2014, 03:29:48 AM
My gosh guys. How did you not even notice this. I noticed it when I first played the game. You are aware that PCB and IN do this too, right? Even the PC-98 games?
I noticed it before I first played the game. I recall watching some Touhou videos, listening to the music, checking the sidebar, noticing the power bar but misinterpreting it as a literal damage-per-projectile upgrade (thinking the shot widening was something different), and trying to figure out what "Graze" meant (and whether it was really increasing by being close to bullets, when I couldn't follow the player's hitbox properly at the time). I also recall being confused about the second part of the point item count in PCB/IN back then, thinking it was the total number in the level or something... oh, the memories.

On a semi-related note that still has nothing to do with bugs, if you cheat to set the power in EoSD higher than 128, the power meter widens even more. I think if you set the power too much higher than 128 your shot reverts to minimal power though  (even though it still displays "MAX")...
Title: Re: Touhou Bug/Glitch Thread
Post by: cactu on April 04, 2014, 12:29:08 PM
Funny things happen when you mess around with cheat engine, at least in EoSD. If you freeze the timer, and just wait out the midboss until the boss appears, the midboss will disappear, and the boss will be replaced by the next enemy that you would have facen after the midboss would have timed out, so in Stage 4's case, once you fight Patchouli, you'll just fight against a single kedama that doesn't shoot anything and doesn't have a hitbox, and just spins around on the screen until you kill it. Once you do, the stage is over. This works with all of the stages iirc. I think if you timeout a spellcard however, a different thing happens. I can't exactly remember what it was, and since I don't have the adress for timestop on cheat engine anymore (does anyone know? I'd really like to know what it is), I can't test it out. I think what happened might have been something like once you kill the spell off, the boss doesn't even appear, and you just go to the next stage, assuming you spent enough time on the spell. Also if you freeze the timer on Patchouli's nonspells, after a certain period of time they become ridiculously fast like what happens if you freeze the timer on Sinking Vortex. The same thing probably happens with Cirno's first spellcard.

Unrelated to cheat engine, I noticed that rank doesn't actually immediately affect patterns (at least not all of them). For example, if you die during Flowering Vine when Meiling has started shooting bullets, the pattern will stay at the rank it started out as, no matter how low or high you set the rank at. This plays a big role in scoring, since you can't suicide in the middle of the spellcard, lower the rank and then get a good cancel, but instead you have to suicide before the pattern starts for it to be a low rank pattern.
Title: Re: Touhou Bug/Glitch Thread
Post by: cactu on April 14, 2014, 02:26:30 PM
(http://i.imgur.com/Tnhf8Ay.jpg)
Has anyone ever had this happen? One of the books were spawned half inside the wall, so it didn't shoot bullets to the bottom left side. Wonder if this is somehow exploitable. I was messing around the top of the screen and I bombed and this happened.
Title: Re: Touhou Bug/Glitch Thread
Post by: ☆ Hinalyte on April 14, 2014, 04:57:55 PM
Got stuck on a "Now Loading..." process after I beat Satori on SA. All buttons doesn't work so I had to restart the game and my run.

Maybe because I skip the dialogues too fast?
Title: Re: Touhou Bug/Glitch Thread
Post by: Agent of the BSoD on April 14, 2014, 11:11:27 PM
(http://i.imgur.com/Tnhf8Ay.jpg)
Has anyone ever had this happen? One of the books were spawned half inside the wall, so it didn't shoot bullets to the bottom left side. Wonder if this is somehow exploitable. I was messing around the top of the screen and I bombed and this happened.
I've never actually paid attention to this so I don't even know how often this happens. (maybe not at all except on rare occasions?) I'm gonna have to look through some replays for this.

Got stuck on a "Now Loading..." process after I beat Satori on SA. All buttons doesn't work so I had to restart the game and my run.

Maybe because I skip the dialogues too fast?
Probably not. I usually just skip right over the dialogue since I already know what they say, and I've never had anything like this ever happen. Probably just some loading error either when it tried to load there or when you started the game.
Title: Re: Touhou Bug/Glitch Thread
Post by: Karisa on April 15, 2014, 03:18:50 PM
That reminds me, I've had a different run-ending glitch happen to me in SA, twice I think (both on stage 2). For whatever reason, stage 2's music failed to load, and at the end of the stage or when trying to Esc-R/Q, the game crashed. No idea why.

Also, I don't think this has been mentioned-- a few times, SA/UFO's fps count always displayed 0.00fps for me, despite the game appearing to run at normal speed. During this effect (which would continue until I closed the game), any captured spells would display an actual time of 0.00s, and the slowdown on new high scores/replays was displayed as -1.$% (replay (http://replays.gensokyou.org/download.php?id=21554)). It seemed to be caused by loading the game immediately as I was logging in on my previous computer. I've never had it happen on my current computer though.
Title: Re: Touhou Bug/Glitch Thread
Post by: Agent of the BSoD on April 15, 2014, 04:18:52 PM
EoSD does something similar to me on my old Win98SE machine. (all this is without vsync because I didn't know about it back then) When the computer is first booted, if I play it quite soon after that, it plays at about an even 60 fps. Some time later (an hour?) it sticks to 58.88 fps, and more time after that (another hour?) it sticks at 62.50 fps and will never budge from that number until I reboot, thus repeating the cycle. I have no idea why it does that, and it was the only game that did that. It's also very reliable, because I don't have an instance of it not doing that. I would test it with vsync, but I managed to break the sound driver and can't repair it right now, and IIRC the games don't like no sound and won't run, though I could be wrong about that because it has been a long time since I really used that system.
Title: Re: Touhou Bug/Glitch Thread
Post by: Mero on April 15, 2014, 08:18:36 PM
(http://i62.tinypic.com/jzxrf9.png)

I managed to replicate the glitch on both games, both in the same way. If you change resolutions with F10 while playing, this happens, and it's usually accompanied by some heavy input lag. I think it has to do with how the game has to reload on every change, but alt+tab from fullscreen doesn't cause the glitch despite seeming to need the same reload process. It also happens when there are some "heavy" processes going on (like AV scans, Win's updates or livestreams), so my guess is that sometimes the games fail to load properly if there's too much going on the computer, and sometimes I've even had the game freeze on the initial loading screen and have to shut it down with task manager.
Title: Re: Touhou Bug/Glitch Thread
Post by: CyberAngel on May 03, 2014, 04:27:56 PM
During Yuyu's second spellcard. (http://replays.gensokyou.org/download.php?id=33146) I tried to deathbomb, but died, then border activated instantly and cancelled by itself and Reimu was like... that... Couldn't bomb until the next death too. I think I've heard about this one, but I guess I got really "lucky" this time.
Title: Re: Touhou Bug/Glitch Thread
Post by: snowflake247 on May 03, 2014, 05:42:28 PM
One time I was playing IN as Sakuya solo, and I wanted to test out her bombs. I stand in the path of an oncoming bullet and press X right when it's about to hit me (as if I were deathbombing in a game other than IN.) I hear the death sound, but her normal bomb activates. I try it again, this time waiting for the bullet to actually be on top of me, and this time it works and I get her proper deathbomb. Is this supposed to happen? I heard someplace that if you bomb at exactly the right time, you will activate your normal bomb and only lose 1 bomb item. Is this true or is it just some kind of bug?
Title: Re: Touhou Bug/Glitch Thread
Post by: Szayelaporro Granz on May 03, 2014, 05:52:26 PM
One time I was playing IN as Sakuya solo, and I wanted to test out her bombs. I stand in the path of an oncoming bullet and press X right when it's about to hit me (as if I were deathbombing in a game other than IN.) I hear the death sound, but her normal bomb activates. I try it again, this time waiting for the bullet to actually be on top of me, and this time it works and I get her proper deathbomb. Is this supposed to happen? I heard someplace that if you bomb at exactly the right time, you will activate your normal bomb and only lose 1 bomb item. Is this true or is it just some kind of bug?
This's 100% intentional. IIRC if you only have one bomb the long deathbomb window won't activate since you don't have enough resouce. This's just an exclusive feature for this game, really.
Title: Re: Touhou Bug/Glitch Thread
Post by: CyberAngel on May 03, 2014, 05:58:53 PM
IIRC if you only have one bomb the long deathbomb window won't activate since you don't have enough resouce.

Oh yes it will. If you deathbomb as fast as you'd need to in other games, you get a normal deathbomb. If you deathbomb during the longer period, you get the Last Spell deathbomb. It definitely works even if you have only one bomb remaining.
Title: Re: Touhou Bug/Glitch Thread
Post by: Szayelaporro Granz on May 03, 2014, 06:13:10 PM
Oh yes it will. If you deathbomb as fast as you'd need to in other games, you get a normal deathbomb. If you deathbomb during the longer period, you get the Last Spell deathbomb. It definitely works even if you have only one bomb remaining.
I might misunderstand you but, does that mean the deathbomb window will be long even if you only have one bomb remaining? I know deathbomb is possible in that situation, only that it will only be as long as in other games. Maybe my post was a bit unclear.
Title: Re: Touhou Bug/Glitch Thread
Post by: CyberAngel on May 03, 2014, 06:43:59 PM
I might misunderstand you but, does that mean the deathbomb window will be long even if you only have one bomb remaining? I know deathbomb is possible in that situation, only that it will only be as long as in other games. Maybe my post was a bit unclear.

Yes, the longer (Last Spell) deathbomb period is certainly still there. It might be a bit shorter if you deathbombed before, though, like it usually is with deathbombs in other games.
Title: Re: Touhou Bug/Glitch Thread
Post by: chirpy13 on May 03, 2014, 08:29:20 PM
Oh yes it will. If you deathbomb as fast as you'd need to in other games, you get a normal deathbomb.
The timeframe for getting a normal bomb from a deathbomb in IN is way shorter than the typical deathbomb period.  I think it was single frame, but I'm not sure.
Title: Re: Touhou Bug/Glitch Thread
Post by: Karisa on May 03, 2014, 09:01:05 PM
It seems IN's last spell deathbomb period is reduced if you have only 1 bomb remaining. It's also increased during spellcards. No idea what the exact amount is. These are a bit more noticeable if you're not using Reimu/Yukari, by the way.

I'd be interested in knowing how many frames it is in various situations, though I guess it'd require some kind of slowdown tool to test that.
Title: Re: Touhou Bug/Glitch Thread
Post by: cactu on May 03, 2014, 10:08:33 PM
http://youtu.be/Teyy1j3ZNkQ?t=9m50s
Wonder why Flandre decided to stop shooting for a wave there.
Title: Re: Touhou Bug/Glitch Thread
Post by: ILikeBulletZ on November 06, 2014, 12:32:45 AM
So, I am pretty sure this isn't intended:


Practicing PCB Stage 4 Lunatic, right after Lunasa?s opener:

(http://s28.postimg.org/5h7cs15el/th005.png)


Err, that bubble is part of your opener which I have just cleared, Lunasa, you are supposed to erase it, right?....



(http://s8.postimg.org/who3ba3t1/th008.png)


Lunasa is a cheater :/

Obviously not gamebreaking but still fairly annoying. Its very rare but it definitively exists, it has happened to me 5 or 6 times so far! LOL... But seriously that could cheaply kill you if you don't expect it (And you probably wouldn't expect such a rare bug to happen...)
Title: Re: Touhou Bug/Glitch Thread
Post by: SomeGuy712x on November 06, 2014, 03:33:36 AM
@IlikeBulletZ:
Heh, that reminds me of one time a couple years ago where I captured Kisume's spell card on Lunatic in Subterranean Animism, but as I defeated her, she somehow got off one more attack which wasn't cancelled out, and it obliterated me. I even made a video of it: Link (https://www.youtube.com/watch?v=K-PAbCbDwpo)
Title: Re: Touhou Bug/Glitch Thread
Post by: MrL1193 on November 06, 2014, 04:33:14 AM
So, I am pretty sure this isn't intended:


Practicing PCB Stage 4 Lunatic, right after Lunasa?s opener:

(http://s28.postimg.org/5h7cs15el/th005.png)


Err, that bubble is part of your opener which I have just cleared, Lunasa, you are supposed to erase it, right?....



(http://s8.postimg.org/who3ba3t1/th008.png)


Lunasa is a cheater :/

Obviously not gamebreaking but still fairly annoying. Its very rare but it definitively exists, it has happened to me 5 or 6 times so far! LOL... But seriously that could cheaply kill you if you don't expect it (And you probably wouldn't expect such a rare bug to happen...)
I've had pretty much the exact same thing happen with Merlin before (though, sadly, I no longer have the replay). In my case, Merlin fired off a couple extra aimed wisps and some extra rings of red bullets as her second attack started.

Now I wonder if Lyrica is capable of the same sort of nonsense--and if so, what form it might take. Considering the nature of her opener, I could imagine some horrifying results. :ohdear:
Title: Re: Touhou Bug/Glitch Thread
Post by: YagamiLight7 on November 07, 2014, 12:29:04 AM
EoSD crashing if I NMNB a Lunatic stage. Only happens with the MIDI soundtrack.