Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: theshirn on August 07, 2011, 04:59:25 PM

Title: Team Fortress 32
Post by: theshirn on August 07, 2011, 04:59:25 PM
POWERS OF TWO ARE AWESOME

REPENT

EDIT: the unofficial MotK server, where we do things and kill each other from time to time:

chen.lolmaiden.com:28000
Title: Re: Team Fortress 32
Post by: InfernalExuro on August 07, 2011, 05:24:01 PM
That they are.

...Oh hey, this would be the perfect place to plug shameless advertising.  :getdown:

Anyways, I've got an extra Cloak and Dagger, two Your Eternal Rewards, a Shortstop, a Winger, and a Crossbow all up for grabs for any random weapon each. I'm going to craft them otherwise, so someone may as well get some use out of them. Then a Dead Cone that was the result of crafting a hat I just traded for the last Dead Cone that I had, if any hatless Pyro needs a hat.
Title: Re: Team Fortress 32
Post by: Gpop on August 07, 2011, 05:45:52 PM
Post for updates
Title: Re: Team Fortress 32
Post by: Gc on August 07, 2011, 06:19:49 PM
POWERS OF TWO ARE AWESOME

REPENT
Where have I seen this before...

hint: <--
Title: Re: Team Fortress 32
Post by: theshirn on August 07, 2011, 06:20:29 PM
Where have I seen this before...

hint: <--
Well I totally did not notice that.  Huh.
Title: Re: Team Fortress 32
Post by: Iryan on August 07, 2011, 06:28:22 PM
Technically I was hoping this thread to be Team Fortress 256, since it went from 2 to 4 to 16 IIRC, but whatever.  :V

Also, I do like me them Mantreads. You sure you don't have a spare crossbow though, Shazam?
Title: Re: Team Fortress 32
Post by: theshirn on August 07, 2011, 06:36:39 PM
Technically I was hoping this thread to be Team Fortress 256, since it went from 2 to 4 to 16 IIRC, but whatever.  :V

Also, I do like me them Mantreads. You sure you don't have a spare crossbow though, Shazam?
It went to 8 first, actually.  And the only Crossbow I have is a) Vintage, and b) equipped, so nope. >:(

Here's my backpack.  Take a look if you want anything besides the Mantreads. (http://www.tf2items.com/id/theshim)

EDIT: oh derp derp derp I do have a spare crossbow, tossing that on
Title: Re: Team Fortress 32
Post by: Iryan on August 07, 2011, 06:46:33 PM
Here's my backpack.  Take a look if you want anything besides the Mantreads. (http://www.tf2items.com/id/theshim)
Are you collecting sandwiches and gunslingers?  :P

Alright, let's make it the treads, the gardener and the crossbow for all three dueling minigames then, ok?


Other than that, until I get me an Attendant I wouldn't need a powerjack anyways, so yeah.
...on that note, if anybody has an Attendant to spare, I'd give a way two or three regular hats for one.  :derp:
Title: Re: Team Fortress 32
Post by: [K]KoaMeow on August 07, 2011, 07:21:28 PM
It went to 8 first, actually.  And the only Crossbow I have is a) Vintage, and b) equipped, so nope. >:(

Here's my backpack.  Take a look if you want anything besides the Mantreads. (http://www.tf2items.com/id/theshim)

EDIT: oh derp derp derp I do have a spare crossbow, tossing that on
Holy schnitzels that's a ton o' dupes.

If ya don't mind, can I have the a Nessie Nine Iron, Disciplinary Action, Gunboats and Flare Gun for four duelies?
Title: Re: Team Fortress 32
Post by: theshirn on August 07, 2011, 07:26:11 PM
Holy schnitzels that's a ton o' dupes.

If ya don't mind, can I have the a Nessie Nine Iron, Disciplinary Action, Gunboats and Flare Gun for four duelies?
I'd like to hold on to Nessie's as I just got one, but I'll trade the other three!

I'm probably going to do a scrapping run after these trades again.  I tend to scrap everything that I have more than one of and that is non-vintage or above.
Title: Re: Team Fortress 32
Post by: Aya Reiko on August 07, 2011, 07:28:08 PM
My Pack (http://www.tf2b.com/?id=AyaReiko)

My stuff available for trade:  Razorback, Backburner, Frontier Justice, Southern Hospitality, Pain Train, Scottish Resistance, Crusader's Crossbow, and Ubersaw.
Title: Re: Team Fortress 32
Post by: theshirn on August 07, 2011, 07:29:29 PM
Oh, and if anyone's got a spare Enforcer, I'll take it.  Otherwise I'm just going to craft one.
Title: Re: Team Fortress 32
Post by: Iryan on August 07, 2011, 07:35:48 PM
I usually only scrap stuff if I have not only one for my own use but also at least one spare lying around of that I could potentially trade away or give to a friend who starts playing.  :3
Title: Re: Team Fortress 32
Post by: [K]KoaMeow on August 07, 2011, 07:36:11 PM
I'd like to hold on to Nessie's as I just got one, but I'll trade the other three!

I'm probably going to do a scrapping run after these trades again.  I tend to scrap everything that I have more than one of and that is non-vintage or above.
Okay, change the Nessie to a normal Direct Hit then. How's that?
Title: Re: Team Fortress 32
Post by: theshirn on August 07, 2011, 07:37:42 PM
Okay, change the Nessie to a normal Direct Hit then. How's that?
Sounds good.  Add me on Steam (theshim, as always) and hit me up later.
Title: Re: Team Fortress 32
Post by: [K]KoaMeow on August 07, 2011, 07:39:21 PM
Alright, done.
Title: Re: Team Fortress 32
Post by: Esifex on August 07, 2011, 08:20:42 PM
Am I doin it right? (http://www.tf2b.com/76561198031203423)

I seriously have no idea how to work this site. Anyways, if it's not equipped or I have duplicates of it, it's probably for trade.

Cue the few people asking for stuff ending up asking for the few things I'm holding on to
Title: Re: Team Fortress 32
Post by: Molten on August 07, 2011, 08:29:12 PM
Might throw mine out there as well (http://www.tf2items.com/id/MoltenTruros)
Page 1 is where i keep all of my doubles, so there is no need to scroll around unless you want to see my non-trade stuff (note that metals on page 1 aren't up for trade).
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on August 07, 2011, 08:33:56 PM
http://www.tf2items.com/profiles/76561198043676570

This is my pack. Don't steal any of my stuff you damn spies.
Title: Re: Team Fortress 32
Post by: theshirn on August 07, 2011, 09:06:58 PM
Thanks!

I finally got around to trying the Flare Gun.  It's okay, kind of like a weaksauce ranged axtinguisher with mediocre hit detection, but it makes enemy Pyros a lot harder to deal with.  I'll stick with my strange shotgun.
Title: Re: Team Fortress 32
Post by: wooterz on August 07, 2011, 09:07:27 PM
oh hey thar (http://www.tf2items.com/id/dustyjo)

primeval warrior :3c
Title: Re: Team Fortress 32
Post by: Iryan on August 07, 2011, 09:14:40 PM
On the one hand, it seems mantreads and crossbow both suck, as was expected.

On the other hand, I found a brainslug.  :*
Title: Re: Team Fortress 32
Post by: DX7.EP on August 07, 2011, 09:55:57 PM
Backpack. (http://www.tf2items.com/id/apr0396)

Feel free to look around. As for trades, I'll only trade items which I have duplicates of, most hats (ie. non-Vintage, non-promotional, and not currently equipped), or those I find little use for (paint, crates, tags, dueling games).
Also my loadout's more oriented towards VSH play, so....
Title: Re: Team Fortress 32
Post by: InfernalExuro on August 07, 2011, 10:01:38 PM
Backpack. (http://www.tf2items.com/id/apr0396)

Feel free to look around. As for trades, I'll only trade items which I have duplicates of, or those I find little use for (paint, crates, tags, dueling games).
Also my loadout's more oriented towards VSH play, so....
In that case, I'll give ya a Reclaimed each for those Nametags I see in your backpack. And I doubt you'll do it, but if I could get that Napper's Respite for my Dead Cone and maybe something else tossed on on the side on my part...
Title: Re: Team Fortress 32
Post by: DX7.EP on August 07, 2011, 10:15:21 PM
You have a deal with the name tags. As for the Napper's Respite, I don't find hats that useful anyway (they're just things I randomly find, or, much less commonly, craft after getting all the craftable weapons) so instead of trading it for a Dead Cone I'll accept duplicate / unneeded weapons (3-4 is a good number).

I'll try to get on tonight (~8PM EST) for that.
Title: Re: Team Fortress 32
Post by: theshirn on August 07, 2011, 10:16:29 PM
Deal with the name tags. As for the Napper's Respite, I don't find hats that useful anyway (they're just things I randomly find, or, much less commonly, craft after getting all the craftable weapons) so instead of trading it for a Dead Cone I'll accept duplicate / unneeded weapons (3-4 is a good number).
I'd take that in a heartbeat, and I don't care about hats at all.  But I didn't offer the deal, so I'll see what Exuro has to say first.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on August 07, 2011, 10:18:39 PM
Anyone wants one of my duplicate items, or some vintage I've been given to?
Title: Re: Team Fortress 32
Post by: InfernalExuro on August 07, 2011, 11:23:29 PM
You have a deal with the name tags. As for the Napper's Respite, I don't find hats that useful anyway (they're just things I randomly find, or, much less commonly, craft after getting all the craftable weapons) so instead of trading it for a Dead Cone I'll accept duplicate / unneeded weapons (3-4 is a good number).

I'll try to get on tonight (~8PM EST) for that.
Works for me. I should be on around 8-ish too, give or take a couple of minutes.
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 08, 2011, 08:41:50 AM
Oh right backpacks. (http://www.tf2b.com/?id=JesIsaive)

Pretty much trading anything that's a dupe or isn't equipped. And those stranges with no kills. (Minigun, Scattergun and Grenade Launcher.)

And my friend wants me to get him the two laser weapons for a Ushanka + Key (!?), so if someone would be willing to trade me them for anything I've got in there, I'd probably love you forever. I'm actually just planning on turning the hat into metal, so I could just give it to you afterwards too. I already have a Hound Dog anyways, so I don't really need it.
Title: Re: Team Fortress 32
Post by: theshirn on August 08, 2011, 12:35:24 PM
I got a Bison drop yesterday, I can throw that your way later.
Title: Re: Team Fortress 32
Post by: Deity Link on August 08, 2011, 01:06:25 PM
soup' guys, it's been a while. I was busy but I'm back with candies (http://www.gamebanana.com/skins/110764)!
Oh and I recently fixed the animations of the Suika Launcher (http://www.gamebanana.com/skins/109544).

also, backpacks (http://www.tf2items.com/id/DeityLink).
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on August 08, 2011, 02:50:01 PM
o hey. Mini Suika's all over the place.
Title: Re: Team Fortress 32
Post by: wooterz on August 08, 2011, 05:51:37 PM
That's cool, but I was just thinking...why is there no gordo stickybomb model?
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 08, 2011, 05:54:51 PM
I got a Bison drop yesterday, I can throw that your way later.
Cool, add me on steam and let me know what you wanted for it later.
Title: Re: Team Fortress 32
Post by: Deity Link on August 08, 2011, 08:09:19 PM
That's cool, but I was just thinking...why is there no gordo stickybomb model?
gordo?
Title: Re: Team Fortress 32
Post by: wooterz on August 08, 2011, 08:15:12 PM
You know, the spiky guys from Kirby.
Title: Re: Team Fortress 32
Post by: Iryan on August 08, 2011, 08:15:37 PM
gordo?
gordo (http://kirby.wikia.com/wiki/Gordo)
Title: Re: Team Fortress 32
Post by: theshirn on August 08, 2011, 11:00:08 PM
Cool, add me on steam and let me know what you wanted for it later.
I'll have to toss it your way tomorrow night.  I guess I'd take the key, if you and your friend are okay with that?
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 08, 2011, 11:17:52 PM
I'll have to toss it your way tomorrow night.  I guess I'd take the key, if you and your friend are okay with that?
It was the only reason I was doing this trade with him in the first place. :<
Title: Re: Team Fortress 32
Post by: Yukarin on August 09, 2011, 04:42:45 AM
Post for updates.
Title: Re: Team Fortress 32
Post by: Esifex on August 09, 2011, 04:52:20 AM
Trying out Spy some more. I've already clocked about 8 or so hours as Spy, but I'm still absolute bunk at it. I'm trying my hand at the YER playstyle, and swapping that out with regular knifing if I have to get behind a turtling team to sap their turrets. Playing mind games with Engineers is a lot of fun, too - the ones who hang back on the CP maps and try to build up their stuff before bringing it to the front lines. Stab 'em, sap a few things, wander off with the Cloak and Dagger. The second any of his friends come along to help him out, though, I back off and go do something more productive, like backstab Medics, but it's just fun watching Engineers whack at their gear, then randomly whirl around HA CAUGHT YOU Oh wait no one's there... welp, back to upgrading.
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 09, 2011, 05:21:32 AM
Playing mind games with Engineers is a lot of fun, too - the ones who hang back on the CP maps and try to build up their stuff before bringing it to the front lines.
What, like this? (http://www.youtube.com/watch?v=kp2XWml3mlo)

Also, Deep Undercover is the second worst achievement ever, next to Got a Light?, because no spy taunts with the case EVER.
Title: Re: Team Fortress 32
Post by: N-Forza on August 09, 2011, 08:43:49 AM
I got Deep Undercover totally without trying. It was on Viaduct and I managed to kill the same Heavy 3 times. I was really glad because that meant I could stop using that piece of junk.
Title: Re: Team Fortress 32
Post by: E-Nazrin on August 09, 2011, 12:35:59 PM
What, like this? (http://www.youtube.com/watch?v=kp2XWml3mlo)

Why didn't you link this (http://www.youtube.com/watch?v=Nu5pOPumYmI)?
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 09, 2011, 03:17:06 PM
Why didn't you link this (http://www.youtube.com/watch?v=Nu5pOPumYmI)?
That's a good point. It's a SupaGoGoMan video and something I do ALL THE TIME. It's even better on valve servers, since no one seems to know what the hell a C&D is, and also because no one actually realizes that you're there, since no one can see you move, in the dawkness. (http://www.youtube.com/watch?v=Cz-DqKaYF3c)

There was no better way for me to link that and be witty, I tried.
Title: Re: Team Fortress 32
Post by: Cadmas on August 10, 2011, 12:44:46 AM
http://youtu.be/OjEPzPYKHa0
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 10, 2011, 05:42:25 PM
TF2 Blog updated. (http://www.teamfortress.com/post.php?id=6040)

:teaspit:

If this means I can play TF2, get hats, and then use these hats to buy games I'm going to flip the fuck out. But I'm pretty sure it doesn't, and that picture involving L4D is just really misleading.
Title: Re: Team Fortress 32
Post by: DX7.EP on August 10, 2011, 05:46:20 PM
If this means I can play TF2, get hats, and then use these hats to buy games I'm going to flip the fuck out. But I'm pretty sure it doesn't, and that picture involving L4D is just really misleading.
Indeed.
Or, L4D also gets an in-game hat customization store. :ohdear:
Title: Re: Team Fortress 32
Post by: InfernalExuro on August 10, 2011, 06:09:03 PM
You can trade said hats to people for games, yeah. Valve got tired of people bitching about getting scammed, most likely.
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 10, 2011, 10:17:35 PM
Ah, so it's really just trade other people hats for games? I guess that ruins any game/hat trade scams people had going on. Friend groups are nice too I guess, since I can actually separate people from one another. (People here, People I actually know, People that add me for some reason, etc.)
Title: Re: Team Fortress 32
Post by: Aya Reiko on August 12, 2011, 03:42:27 AM
Just got a Strange Flame Thrower and another Southern Hospitality, both up for trade if anyone wants them.  Looking mainly for Sniper Rifles.

I'll probably turn a couple of my medic items into scrap and make a Jag.
Title: Re: Team Fortress 32
Post by: E-Nazrin on August 12, 2011, 03:47:53 AM
I can see if I have a spare Jag, actually. I know I have at least one...
Title: Re: Team Fortress 32
Post by: Esifex on August 12, 2011, 04:40:45 AM
I have a spare Jag, actually. I'll swap it and a crate for the Strange Flamethrower, if you want.
Title: Re: Team Fortress 32
Post by: Aya Reiko on August 12, 2011, 05:43:31 AM
I have a spare Jag, actually. I'll swap it and a crate for the Strange Flamethrower, if you want.
Sounds good.

-edit

Trade done.  Crate #20 turned out to be... Killer Kabuto.  Awesome.
Title: Re: Team Fortress 32
Post by: Esifex on August 12, 2011, 08:23:41 AM
\o/
Hooray! And I still haven't equipped the Strange Flamethrower, cuz I'm currently using the Gas Jockey set.
Title: Re: Team Fortress 32
Post by: Yukarin on August 12, 2011, 08:37:48 AM
I love the Degreaser.

My first hour with it, I got 4 dominations, a ton of shotgun kills, and pissed off enemies that were telling me to GTFO. Fun shit.

Also, F2P Pyros are shit. "hurrdurr never use my shotgun because it is worthless hurrhurr"
Title: Re: Team Fortress 32
Post by: Esifex on August 12, 2011, 08:49:12 AM
Also, F2P Pyros are shit. "hurrdurr never use my shotgun because it is worthless hurrhurr"
:ohdear: I never use my shotgun either

Mainly because I'm using my Detonator to 'rocket' jump around places where you wouldn't expect a Pyro to come from (Stage 1 capture point 2 on Dustbowl, that gate that opens up right next to the shed? Yeah, Pyros can Detonator jump across the chasm to get to the open sniper's platform. Also can jump straight up the side of the cliffs if you angle it just right... and you can leap into the hallway on Stage 3 that the defender spawn opens up to where Engineers will usually park a turret/teleporter to back-attack the attackers... or leap up to the healthpacks in the shed thing right before the final capture in Stage 2, or leap up to the first capture point from the ground, or come up from the drop-off right there to the right of the attackers spawn... or any other myriad of uses! :D)

But if I don't feel like doing that sort of thing I tend to switch to the Shotgun and run as a Shotty Pyro - which unfortunately is still nowhere near as often as it should be.
Title: Re: Team Fortress 32
Post by: Nem on August 12, 2011, 08:49:52 AM
I think I only have about 4 kills on my Strange Flamethrower. I always use a shotgun or the Axetinguisher to finish someone off.

Also, F2P Pyros are shit. "hurrdurr never use my shotgun because it is worthless hurrhurr"

I love watching F2P Pyros deflect my Direct Hit rockets with their face.
Title: Re: Team Fortress 32
Post by: Gpop on August 12, 2011, 02:43:42 PM
:ohdear: I never use my shotgun either

Mainly because I'm using my Detonator to 'rocket' jump around places where you wouldn't expect a Pyro to come from (Stage 1 capture point 2 on Dustbowl, that gate that opens up right next to the shed? Yeah, Pyros can Detonator jump across the chasm to get to the open sniper's platform. Also can jump straight up the side of the cliffs if you angle it just right... and you can leap into the hallway on Stage 3 that the defender spawn opens up to where Engineers will usually park a turret/teleporter to back-attack the attackers... or leap up to the healthpacks in the shed thing right before the final capture in Stage 2, or leap up to the first capture point from the ground, or come up from the drop-off right there to the right of the attackers spawn... or any other myriad of uses! :D)

But if I don't feel like doing that sort of thing I tend to switch to the Shotgun and run as a Shotty Pyro - which unfortunately is still nowhere near as often as it should be.

I gave up on flare guns when I realized that a lot of the times I fight other pyros, and shotguns are still good for medium-long-distance shooting (where the backburner/degreaser won't reach). I've been using it quite frequently because of this.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on August 12, 2011, 03:21:26 PM
For some reason, I prefer the Flare Gun even if it does less damage than the shotgun. If I land two correct hits, it'll instantly take out any weak class. I find this useful for annoying scouts and snipers that are out of reach.
Title: Re: Team Fortress 32
Post by: DX7.EP on August 12, 2011, 07:01:50 PM
Shotgun user here. I find it significantly more versatile and perfect for finishing off weaker classes I've just ignited.

I love watching F2P Pyros deflect my Direct Hit rockets with their face.
Me too, though I use Liberty Launcher. It's made the main game almost too easy....
Title: Re: Team Fortress 32
Post by: Esifex on August 12, 2011, 11:59:10 PM
I have issues reflecting things, still. Though I think it's mostly because of my computer, and issues with lag.
Seeing as how I can train my flamethrower on someone while we're both moving, and I'll clearly see the flames wash over their character model, but they won't ignite - and if I'm strafing alongside someone, I have to lead an almost ludicrous distance for the flames to hit - even if I'm literally running right there next to them. I know the flame is a weird projectile-particle effect and whatnot but still - it shouldn't be that bad, should it? Every Pyro video on YouTube that I watch shows them just holding the flame and doing a ballerina whirl and everyone around them is ignited all of a sudden.
Title: Re: Team Fortress 32
Post by: E-Nazrin on August 13, 2011, 12:09:36 AM
I have a strange Pyro loadout: I usually like to go with Degreaser/Flaregun/Homewrecker, because fuck spies. I'm not really good enough at scoring melee hits and using three weapons at a time to make use of the Axtinguisher... so the flaregun tries to fill in for that a little as I try and rely more on a puff&flee style of play, hoping to cripple/kill with flaregun crits instead of sticking around to get mowed down. Now if only I could aim...

That said, the shotgun is probably still the best for straight combat.
Title: Re: Team Fortress 32
Post by: Stuffman on August 13, 2011, 12:16:30 AM
because fuck spies.

This is a good attitude to have.
Title: Re: Team Fortress 32
Post by: E-Nazrin on August 13, 2011, 12:28:59 AM
This is a good attitude to have.

I'm not the best spychecker and I can handle mediocre spies well enough as most classes (though really good ones are still rage-inducing), but there's something gratifying to igniting and poofing away a spy that snuck into an engineer nest, then denying them of the effectiveness of their sappers on top of that.
Title: Re: Team Fortress 32
Post by: Yukarin on August 13, 2011, 01:00:58 AM
:ohdear: I never use my shotgun either

You have the flare gun, that's an exception. What I mean by "not using shotgun" is pyros who have the shotgun in their loadout just stick to the w+m1 trick even if they are fighting a pyro as well when using the shotgun in fights like that is much better and stronger.

Example: I was a pyro on Fort and there was a pyro chasing me on their base. He kept on w+m1 while i was backpedaling with shotgun. Needless to say, I won.

Seriously. someone needs to put some sense into these F2P pyros
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on August 13, 2011, 01:03:20 AM
You have the flare gun, that's an exception. What I mean by "not using shotgun" is pyros who have the shotgun in their loadout just stick to the w+m1 trick even if they are fighting a pyro as well when using the shotgun in fights like that is much better and stronger.

Example: I was a pyro on Fort and there was a pyro chasing me on their base. He kept on w+m1 while i was backpedaling with shotgun. Needless to say, I won.

Seriously. someone needs to put some sense into these F2P pyros

butt teh w=m1 is teh srtong!
Title: Re: Team Fortress 32
Post by: Gpop on August 13, 2011, 01:05:47 AM
You have the flare gun, that's an exception. What I mean by "not using shotgun" is pyros who have the shotgun in their loadout just stick to the w+m1 trick even if they are fighting a pyro as well when using the shotgun in fights like that is much better and stronger.

Example: I was a pyro on Fort and there was a pyro chasing me on their base. He kept on w+m1 while i was backpedaling with shotgun. Needless to say, I won.

Seriously. someone needs to put some sense into these F2P pyros

because obv constant damage > huge damage bursts :V :V

I've grown to love my shotgun so <3
Title: Re: Team Fortress 32
Post by: wooterz on August 13, 2011, 02:21:25 AM
Anyone want this Bison I just found?
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 13, 2011, 02:33:39 AM
And so, at 7:49 PM on August 8th, 2011, I added the final weapon only weapon left which does not work as another weapon with a different skin to my arsenal.

That means that I've actually completed the goal I set for myself when I started playing this game. Cool. I guess I should make a new goal, like make some montages with music.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on August 13, 2011, 02:39:02 AM
Anyone want this Bison I just found?

I want it. What do you want in return?
Title: Re: Team Fortress 32
Post by: wooterz on August 13, 2011, 02:50:58 AM
I want it. What do you want in return?

Got an Original?
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on August 13, 2011, 03:33:13 AM
Don't have the Original.
Title: Re: Team Fortress 32
Post by: wooterz on August 13, 2011, 03:51:36 AM
what do you have, then?

also how the hell do I get this game to stop freezing for no reason
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on August 13, 2011, 04:03:31 AM
You can take a look at my backpack. I believe I posted it on page 1?


I close out stuff to get the game faster. Try that?
Title: Re: Team Fortress 32
Post by: wooterz on August 13, 2011, 05:47:29 AM
I close the same amount of stuff as I always have, it just randomly freezes for around 5 seconds, sometimes with the screen turning blank, and then going back to normal.

It only seems to do it on certain maps, though...

also, someone traded me the original. thank you person who was playing as saxton hale and just kinda stood there for about 10 minutes and pissed everyone off :V
Title: Re: Team Fortress 32
Post by: Myschi on August 13, 2011, 06:05:21 AM
It was the best game ever :V

also thank you me because she wanted some of my stuff :3
Title: Re: Team Fortress 32
Post by: Esifex on August 13, 2011, 07:55:21 PM
I have a strange Pyro loadout: I usually like to go with Degreaser/Flaregun/Homewrecker, because fuck spies.

In that case you're better off with a Backburner. The Degreaser's reduced afterburn damage will fuck you out of a LOT of kills because it just doesn't hurt your targets enough before they get to a health kit, Medic, or some water of some sort. The improved weapon swap won't help you if you're using the Flaregun to score ignited crits - if you're just puffing them and then putting distance between you and them, you don't need the immediate weapon swap to pull the Axtinguisher out while you're still right next to them. Letting them get a few steps out of melee range because you're switching weapons isn't so bad if you're using the Flaregun instead of the Axtinguisher.
Also I like your loadout too :3
Title: Re: Team Fortress 32
Post by: E-Nazrin on August 16, 2011, 04:59:27 AM
It's mostly getting that Homewrecker smashing sappers faster that concerns me about the Degreaser, I think. And I do like to be able to spam airblasts for utility purposes (extinguishing teammates, stalling ubers, protecting others from stray pipebombs, etc), so I don't think I'd like the 3-realistic-max restriction on the Backburner. Would the default flamethrower be a better choice?
Title: Re: Team Fortress 32
Post by: Barrakketh on August 16, 2011, 06:04:19 AM
Would the default flamethrower be a better choice?
No.

And don't worry about the afterburn damage, IMO Esifex is being silly and overrating it.  Using the Degreaser means you lose a whopping 1.5 damage/sec (average) from it, and that isn't going to mean shit 99% of the time.  Even more so if you hit them with a flare because it overwrites the afterburn with its own.
Title: Re: Team Fortress 32
Post by: Esifex on August 16, 2011, 06:50:51 AM
Degreaser only does like 40 afterburn, whereas the others do 60, on top of the Degreasers' initial bonus damage.

Though the ability to airblast reliably is a good concern.
To be fair I really don't use the Backburner that often (see prior posts in TF2 threads by yours truly) so all I can really say about it is theorycrafting.
Title: Re: Team Fortress 32
Post by: Yukarin on August 16, 2011, 10:05:21 AM
I use the Degreaser for the incredibly fast switch time. It saved me a lot of times.

On another note, if you sort all my pyro kills, i got more shotgun kills than flamethrower kills.
Title: Re: Team Fortress 32
Post by: Molten on August 16, 2011, 01:54:56 PM
Why does the random drop part of the game hate me right now? I want class doubles so that i can get some metals and guess what, i have one double for every class except for pyro. But before this happened i got lot's of weapond that i didn't have. RNG can be a douche sometimes.
Title: Re: Team Fortress 32
Post by: Barrakketh on August 16, 2011, 02:34:19 PM
Degreaser only does like 40 afterburn, whereas the others do 60, on top of the Degreasers' initial bonus damage.
45 afterburn.  And what do you mean "on top of the Degreasers' initial bonus damage"?

The Degreaser does as much damage from direct flames as the default flamethrower (the damage penalty has always applied only to the afterburn), the afterburn damage reduction is negligible almost all of the time.  Scouts are basically the only class that would normally have a problem with it assuming they let you set them on fire in the first place, and they have Bonk and Mad Milk to deal with the afterburn.
Title: Re: Team Fortress 32
Post by: Esifex on August 16, 2011, 08:12:50 PM
....


Backburners initial bonus damage. Herpderp. The 10% isn't really a lot for just a single puff, but it DOES add up compared to the damage lost from the Degreaser's lower burn damage.

And you'd be surprised how often that little bit of extra burn damage can secure kills. If you ignite enough people, only one of them is gonna be able to get the health drop to put themselves out - the rest will continue to burn unless they have a friendly Pyro nearby or a Medic that you didn't manage to kill/weaken enough for the burn to kill.
It's all incredibly circumstantial, but with how quickly the round can change, there really isn't any way you can reliably come up with a step-by-step plan that actually works. Unless you're playing against an enemy team of players who refuses to change classes and always does the same thing - like a Sniper who always goes to the same spot to snipe from, which is dumb, and you should never count on it, because it'll never happen unless it's an F2P kid, and then you can just go Spy and farm kills on him :p

Anyways the point about using the Flaregun afterwards is perfectly valid anyways compared to the concerns with the Degreaser's afterburn.
But just to make it clear, I've gotten a fair amount of kills on just about every class, save Heavies, with the afterburn. Even with the Degreaser and its reduced burn - it just matters on how long you hold the flame on someone.
Now that I'm using the Gas Jockey set, I don't have the Axtinguisher anymore, so I'm relying more on W+M1 burns and Detonator mini-crits, in turn meaning more time spewing flame or trying to score mini-crits than following up on burn damage with something else.
Title: Re: Team Fortress 32
Post by: Barrakketh on August 16, 2011, 11:51:48 PM
And you'd be surprised how often that little bit of extra burn damage can secure kills. If you ignite enough people, only one of them is gonna be able to get the health drop to put themselves out - the rest will continue to burn unless they have a friendly Pyro nearby or a Medic that you didn't manage to kill/weaken enough for the burn to kill.
Or a Scout (Mad Milk), or Sniper (Jarate), or an Engineer (because there will be a dispenser nearby).

Quote
But just to make it clear, I've gotten a fair amount of kills on just about every class, save Heavies, with the afterburn. Even with the Degreaser and its reduced burn - it just matters on how long you hold the flame on someone.
See, with the people I play with you will almost never burn to death because there will be someone to put you out.  I don't rely on afterburn because it's useless if you're up against competent players.  You have a perfectly usable weapon at your disposal (the shotgun) that can finish people off.  If they are so low on health that the afterburn will kill them in a moment, your shotgun will do just as good of a job.
Title: Re: Team Fortress 32
Post by: Aya Reiko on August 17, 2011, 07:37:18 AM
Currently up for trade:
Backburner, Frontier Justice, Southern Hospitality x 2, Pain Train, Scottish Resistance, Crusader's Crossbow, Ubersaw, Shortstop x 2, Fan O'War, Equalizer x 2, Quick-Fix, Wrangler x 2, Claidheamh Mor, Scottish Skullcutter.

Want's:  Whatever I don't have; Dalokoh's Bar. Degreasser, Mad Milk, Black Box, Sydney Sleeper, Danger Shield, Bushwacka, Rocket Jumper, Sticky Jumper, Ullapool Caber, Warrior's Spirit, Volcano Fragment, Sun-on-a-Stick, Detonator, Wee Booties, Reserve Shooter, Family Business, Eviction Notice, Disciplinary Action, Soda Popper, Winger, Atomizer, 3-Rune Blade, Postal Pummeler, Maul, and The 9 Iron.

Finally got Scout Milestone 3.  Now it's down to just Engie.
Title: Re: Team Fortress 32
Post by: E-Nazrin on August 17, 2011, 10:23:49 PM
Remind me what you don't have, Reiko. :V I have few extras, but I want to fill out my collection sooner or later...
Title: Re: Team Fortress 32
Post by: Esifex on August 18, 2011, 08:31:04 AM
What's the average conversion rate for Crates to Hats as a trading currency?
I wanna get the Scout hat for the Shortstop+Mad Milk set and try that one out, since I'm having so much fun with the Gas Jockey set for Pyro.

Also, if anyone has a Tomislav, I'll love you forever if you trade it to me for something :D
Title: Re: Team Fortress 32
Post by: wooterz on August 18, 2011, 09:17:31 AM
Still trying to get rid of this bison :V
Title: Re: Team Fortress 32
Post by: Iryan on August 18, 2011, 10:44:47 AM
Still trying to get rid of this bison :V
If you want to get rid of it so badly then give it to me.  :V
Title: Re: Team Fortress 32
Post by: N-Forza on August 18, 2011, 12:51:31 PM
If I didn't already have a Genuine I got through a connection, I'd take it.
Title: Re: Team Fortress 32
Post by: theshirn on August 18, 2011, 01:38:09 PM
What's the average conversion rate for Crates to Hats as a trading currency?
I wanna get the Scout hat for the Shortstop+Mad Milk set and try that one out, since I'm having so much fun with the Gas Jockey set for Pyro.

Also, if anyone has a Tomislav, I'll love you forever if you trade it to me for something :D
I crafted a Milkman way back when but I'm probably not going to use the set much anymore (lol Soda Popper), so I might consider trading it.  But not for crates, needless to say.
Title: Re: Team Fortress 32
Post by: Esifex on August 18, 2011, 02:55:18 PM
I crafted a Milkman way back when but I'm probably not going to use the set much anymore (lol Soda Popper), so I might consider trading it.  But not for crates, needless to say.

Well, I have a Foster's Facade, the Pyro hat that you get for owning Killing Floor. It's viiiiiiiiiiiiiiiintaaaaaaaaage~
Obviously I don't wear it anymore whatwith having the Attendant.
Title: Re: Team Fortress 32
Post by: Barrakketh on August 18, 2011, 03:13:49 PM
What's the average conversion rate for Crates to Hats as a trading currency?
Crates are practically worthless, though the crates containing strange items can be worth about a scrap.

Now that you can see crates in terms of metal, see this spreadsheet (https://spreadsheets.google.com/ccc?key=0AtNiAB1uGacPdDZZVllaelBuaFlRdUE4YUQ3VFFuTXc&hl=en&authkey=CIfKwP4M#gid=0) for a rough idea of what it'll cost you.
Title: Re: Team Fortress 32
Post by: Wisp on August 18, 2011, 05:12:53 PM
This happened to a guy on another forum I go to.

Guy: Hey, do you play Team Fortress 2?
CoD Fan: OH YEAH, ALL THE TIME, I LOVE IT!
Guy: So what's your best class?
CoD Fan: I use the M16.
*poker face*
Title: Re: Team Fortress 32
Post by: DX7.EP on August 18, 2011, 05:38:17 PM
This happened to a guy on another forum I go to.

Guy: Hey, do you play Team Fortress 2?
CoD Fan: OH YEAH, ALL THE TIME, I LOVE IT!
Guy: So what's your best class?
CoD Fan: I use the M16.
*poker face*
:getdown: and *facepalm*
Title: Re: Team Fortress 32
Post by: Esifex on August 18, 2011, 07:26:54 PM
Clearly the M16 is some new unlockable SMG for Snipers that we just don't know about yet. Since it'd clearly be put in to attract CoD players, and we all know how they like to camp and try to get killstreak rewards to get their I Win buttons.
Title: Re: Team Fortress 32
Post by: InfernalExuro on August 18, 2011, 10:48:02 PM
Alright, so I have a bunch of Polycount and Uber weapons building up, yet there's a couple that I still need to get my hands on.

I have...

Amputator x2
Your Eternal Reward x2
Conniver's Kunai
Mad Milk
The Dead Ringer
The Solemn Vow
The Shortstop
The Chargin' Targe
The Back Scratcher
The Blutsauger
The Razorback
Darwin's Danger Shield x2
The Black Box
The Ubersaw
The Brass Beast

And the ones that I need are...

The Reserve Shooter
The Soda Popper
The Cow Mangler 5000
The Righteous Bison
Three-Rune Blade
The Original
The Disciplinary Action
The Persian Persuader
The Shahanshah

Might be willing to go 2:1 for some of them.  :V
Title: Re: Team Fortress 32
Post by: omgkitties on August 19, 2011, 12:25:04 AM
Been trying to not be bad at soldier anymore recently. I was wondering what gear setups other people have been using and possibly any tips.
Title: Re: Team Fortress 32
Post by: theshirn on August 19, 2011, 12:28:54 AM
My personal setup as Soldier...

I alternate between the default, the Liberty Launcher, and the Direct Hit for my primary.
Usually use the Buff Banner secondary.
Equalizer all the way for melee.

I tend to rely on my rockets for damage, so people up close can be a problem, but I can usually take them out with minimal damage.  The Equalizer is fantastic for quick getaways, and a good Buff Banner can really help a push as either side.
Title: Re: Team Fortress 32
Post by: Myschi on August 19, 2011, 12:35:13 AM
Equalizer is your best friend, if only for the movespeed.

Nearly dead? Swap out for Equalizer, run the fuck away, heal, go back in. Repeat as needed.
Title: Re: Team Fortress 32
Post by: Hideki on August 19, 2011, 01:09:41 AM
Also if you shout medic, please don't equip the equalizer.  I cannot tell how many times I've seen this happen, and it kinda gets on my nerves.
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 19, 2011, 01:36:54 AM
TF2.
+
DEUS EX. (http://www.teamfortress.com/deus-ex/)
=
THOSE GLASSES
+
NAME TAG
=
"MY VISION IS AUGMENTED"

I MUST MAKE THIS HAPPEN
Title: Re: Team Fortress 32
Post by: InfernalExuro on August 19, 2011, 01:49:05 AM
Oh dear lord those weapons are pretty.  :*

...Good thing I already have Deus Ex preordered.
Title: Re: Team Fortress 32
Post by: wooterz on August 19, 2011, 01:51:03 AM
Alright, so I have a bunch of Polycount and Uber weapons building up, yet there's a couple that I still need to get my hands on.

I have...

Amputator x2
Your Eternal Reward
Conniver's Kunai
Mad Milk
The Dead Ringer
The Solemn Vow
The Shortstop
The Chargin' Targe
The Back Scratcher
The Blutsauger
The Razorback
Darwin's Danger Shield x2

And the ones that I need are...

The Reserve Shooter
The Soda Popper
The Cow Mangler 5000
The Righteous Bison
Three-Rune Blade
The Original
The Disciplinary Action
The Persian Persuader
The Shahanshah

Might be willing to go 2:1 for some of them.  :V

I could give you my Bison. It sucks.
Title: Re: Team Fortress 32
Post by: N-Forza on August 19, 2011, 02:00:28 AM
The best secondary in almost every situation is the shotgun. The banners are good if you can coordinate your team, but especially if you're going to be an uber target, you should have your shotgun.
Title: Re: Team Fortress 32
Post by: Barrakketh on August 19, 2011, 02:20:01 AM
Neat trick that I learned about the banners: they don't activate unless you release the mouse button.  Which means that if you know you're about a push (or you heard an enemy medic get a kritz charged and know a soldier/demo is coming your way) you can switch and hold down M1, then release when you're ready for the effect.
Title: Re: Team Fortress 32
Post by: Hideki on August 19, 2011, 03:07:59 AM
TF2.
+
DEUS EX. (http://www.teamfortress.com/deus-ex/)
=
THOSE GLASSES
+
NAME TAG
=
"MY VISION IS AUGMENTED"

I MUST MAKE THIS HAPPEN
MY GOD

ENGINEER WEAPONS   :o :D
MUST HAVE
Title: Re: Team Fortress 32
Post by: Barrakketh on August 19, 2011, 03:33:17 AM
Heavy looks badass in that image.  And that sniper rifle looks awesome.
Title: Re: Team Fortress 32
Post by: DX7.EP on August 19, 2011, 03:51:00 AM
Those weapons...! They look great but don't suit my play style very well.
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 19, 2011, 03:57:51 AM
Why can't we Deus Ex owners get like a $10 discount ;-;
Title: Re: Team Fortress 32
Post by: InfernalExuro on August 19, 2011, 04:10:51 AM
The specs do wonderful things for the Foster's Facade and Pyromancer's Mask. (http://cloud.steampowered.com/ugc/577805776685294327/932B1238A7AB989A1B774ABD21C8E4C85DB9B432/) Good thing I had an orange paint still on me.

And I'm eager to test out the new Engineer stuff, but the new Sniper Rifle looks like it will be perfect for my playstyle. I'll need to start bringing along my SMG for close-range combat, though.

...Oh, and I'll give you your choice of any weapon listed for the Bison.
Title: Re: Team Fortress 32
Post by: Esifex on August 20, 2011, 10:45:01 PM
I can wholeheartedly say that there is only one thing that truly pisses me off more than anything else in this game.

Nevermind the Huntsman arrows that come flying across the map and should rightfully miss you, but since they have the bounding box of a bus, they murder you anyways.

Nevermind the fact that Heavies always manage to pop up somewhere and you're right at point blank range and they kill you in under a second flat.

Nevermind that the Demoman will miss every grenade he shoots at you except the critical shot.

Nevermind the Soldiers who do the same thing with rockets.

Nevermind the Scouts who are painfully accurate with their scatterguns and can drop you before you even hear them coming.

Nevermind the Righteous Bison projectile looking almost exactly like the Cow Mangler projectile, so in the heat of combat you can't tell which is which and waste time, ammo, and health trying to airblast it.

Nevermind Demoknights who seem to have a ten yard melee radius with all their weapons, not just the Eyelander - the only weapon that explicitly says it has an extended range.

I am sick and fucking tired of the slightest bit of lag throwing everything off for me. Try to land a Fan o' War hit to mark someone? They lagaport behind me, and kill me. Try to close in to an effective range for my Soda Popper minicrits to be dangerous? They lagaport 90? to the side, and kill me. Try to close in for any meaningful use of a flamethrower of any flavor, and the server assumes I'm lagging so the flame projectiles are behind me (I literally had this happen. I was running forward, spotted a Pyro just outside of range, and instinctively sprayed a puff of fire... and ignited the Spy that was right behind me who in turn backstabbed me). Try to flank someone with the flamethrower, and again, the flames are three feet behind me, meaning I need to be in front of them, spraying at an angle so I can't see where they are anymore... and they kill me. Try to maneuver around someone as a Scout, using my superior agility to my advantage, but somehow I'm apparently trying to run through my target, and we're both wearing suits made of velcro... and they kill me. Try to airblast grenades and rockets as they get shot towards me at medium-to-close range, but somehow the Soldier does the firing animation, the rocket launcher shows the puff of smoke and the recoil, but the rocket doesn't go anywhere for a second, just hovering in space before hurtling towards me... right after my airblast, leaving me on cooldown, so it kills me.
If anyone is playing a Sniper, they should have top priority for server connectivity, followed right after by Pyros. Those two classes really need to be completely up-to-date on the true location of other players. I'm tired of the server thinking I'm fixing to sprint forward on the battlements of 2fort, when I'm just taking a step, and remain completely behind cover... but get sniped anyways. From an angle that has absolutely no line of sight to where I'm standing. Because I projected an image of myself poking out from behind cover that lingered for just a moment, but since 2fort is a Sniper breeding ground, there's no less than two Snipers staring at where I 'am'. I'm tired of being sniped after I've turned two corners and am a step and a half away from a health kit. I'm tired of trying to airblast rockets just for them to sit still for a moment before deciding they're ready to start flying. I'm tired of trying to close into melee range as ANY class - Demo, Scout, Pyro, Sniper - and having my target start immediately lagaporting around me, flailing their weapon around like a moron, and suddenly my head flies off on a jet of blood. I'm sick of actually facing the Spy who was just creeping up behind me, and seeing him swing his dagger, but it still registers as a backstab because he's playing with 380 ping, so my reflexive whirl upon hearing his Dead Ringer turn off didn't show up on his screen yet, and the server takes pity on him.

Everything else annoys me slightly, but I can handle it. I can even handle exceptionally talented Spies who are good at what they do and manage to dominate me with backstabs, keeping me dead for half the match.

I can't stand a kill being snatched away from me, or handed to someone, just because they're playing on dial-up.

Also,
Also if you shout medic, please don't equip the equalizer.  I cannot tell how many times I've seen this happen, and it kinda gets on my nerves.

I tell the Soldier in teamchat that I won't heal him if he does it again - first because I can't while it's out. After that, I won't heal him period, so he needs to make up his mind. It's especially annoying having them whip it out while you're Ubering with the Quick Fix. Just cuz you don't turn all shiney doesn't mean you're not being Ubered.
Title: Re: Team Fortress 32
Post by: Barrakketh on August 21, 2011, 12:16:10 AM
Quote
I tell the Soldier in teamchat that I won't heal him if he does it again - first because I can't while it's out. After that, I won't heal him period, so he needs to make up his mind.
Well, they changed it so you can't call for medic while it's out.  If someone is repeatedly calling for medic and switching to the Equalizer they are probably griefing.

And are you sure you don't get a lot of choke on your connection?  Those kind of problems are indicative of connection problems on your end, or a shitty server.  If people were lagging like that all the time on my usual servers an admin would ban them.  They shouldn't be warping around even with bad lag...all the servers I play on are in the US, and during the time I usually play we have people from the UK, Australia, New Zealand, and one Aussie who is currently living in S. Korea who don't have problems like that even with high pings (none near 400ms, though).
Title: Re: Team Fortress 32
Post by: Fetch()tirade on August 21, 2011, 01:41:35 AM
I'm tired of trying to close into melee range as ANY class - Demo, Scout, Pyro, Sniper - and having my target start immediately lagaporting around me, flailing their weapon around like a moron, and suddenly my head flies off on a jet of blood.

Melee is a joke. The only really good classes for it are demos and pyros, except for the fact that demos need the charge ability to be worth the trouble and most of the time pyros are better off just using the flamethrower at that distance (axtinguisher set-ups somewhat excluded).

While we're listing grievances, I'mma go ahead and say that the number one problem that I encounter on pubs is retarded teammates. THAT'S RIGHT YOU DUMBFUCKS. YOU'RE FUCKING RETARDS. How the hell do you expect to hold a point with 4 snipers, 3 spies, and an engi who does that stupid thing where they build all their buildings next to the spawn room then move them out after half the game has passed (and no teleporters btw because it's not like he actually wants to help the team or anything). Once, I even had the pleasure of playing with an engi who DIDN'T KNOW HOW TO BUILD SHIT. I'm the type of guy who doesn't main a class in particular and just plays based on what the team needs, but how the flying fuck is me being the only major source of firepower on a team of halfwits going to do jack? When I call them out on it, all I get is "NO U" and our team proceeds to lose every round until the teams are auto-scrambled.


On another note, here's a shameless self-plug: I've got about 8 crates I can't do anything with, a Powerjack, an Ullapool Caber, an Overdose, a spare Jarate, a Dead Ringer (I'm a terrible spy), and maybe an Equalizer I'm willing to trade out. I'm looking for nothing in particular (all I really want is metal), but if anyone wants only the crates, I'll just give them to you.
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 22, 2011, 05:10:22 AM
Oh dear. (http://www.youtube.com/watch?v=6hBSs1q7cFg&feature=feedlik)

Also, if anyone ever has a spare name tag, please throw it my way, I'll give you a reclaimed and a scrap, or two weapons in the absence of a scrap.
Title: Re: Team Fortress 32
Post by: theshirn on August 22, 2011, 05:48:13 AM
Hey, my ping went down enough for me to play!

Cue several rounds at the top of the scoreboard with six dominations.

Gooooooood to be giant man.  But I was medic.
Title: Re: Team Fortress 32
Post by: InfernalExuro on August 22, 2011, 08:11:14 AM
Rage Medic is the best way for me to play Medic. Helps ease the pain of an off day for my other classes when I have one.  :V
Title: Re: Team Fortress 32
Post by: Edible on August 22, 2011, 02:21:06 PM
So is the Widowmaker as boss as it looks?
Title: Re: Team Fortress 32
Post by: Eliirae on August 22, 2011, 09:31:22 PM
So is the Widowmaker as boss as it looks?

Only if you can do more than 60 damage per hit, and only hit one enemy (due to a bug).  If you can't at the very least break even every shot, you're wasting metal.
Title: Re: Team Fortress 32
Post by: Esifex on August 22, 2011, 10:17:08 PM
So is the Widowmaker as boss as it looks?

Though I've heard someone cackling maniacally about being able to wreck Heavies with it without even breaking a sweat, so I suppose so.
Title: Re: Team Fortress 32
Post by: InfernalExuro on August 22, 2011, 10:45:36 PM
So is the Widowmaker as boss as it looks?
I'm honestly not too big of a fan. I usually play Gunslinger Engie, so I can't camp a Dispenser to replace the metal that I inevitably chew through. As it's been said, you have to have incredible aim in being able to break even.
Title: Re: Team Fortress 32
Post by: Esifex on August 23, 2011, 05:29:38 AM
You know what's less rage inducing than a Gunslinger Engy?

Any other kind of Engy. I'd much personally rather have one - and yes, even play one - that tends to their teleporters and dispensers, helping to keep the front-lines where WE want them.

I have almost never seen a Gunslinger Engy with anything but his mini sentries out.



Oh yeah, in other news... my friend traded me an Ellis' Cap and a Winger for a Splendid Screen and Ali Baba's Wee Booties. Dunno if I wanna hold on to the Ellis' Cap or not, or if I should trade it out for either the Delivery Boy or the Bonk Boy and get a Scout set going, or just swap it out for another universal hat of some sort.
Title: Re: Team Fortress 32
Post by: Iryan on August 23, 2011, 07:34:33 AM
I have almost never seen a Gunslinger Engy with anything but his mini sentries out.
:(
Title: Re: Team Fortress 32
Post by: Esifex on August 23, 2011, 10:20:26 AM
Almost, Iryan. Though to be blunt, no, you didn't have anything else that one time we were playing on Coldfront. It was just you and your mini sentries.
Title: Re: Team Fortress 32
Post by: DX7.EP on August 23, 2011, 10:38:15 AM
I have almost never seen a Gunslinger Engy with anything but his mini sentries out.
Gunslinger Engie here, and this annoys me a bit as well. It is very odd that others do this since dispensers and teles remain a core part of Engie gameplay regardless of loadout...I haven't seen many Gunslinger Engies recently, however, but that may be to my playing VSH most of the time.
Title: Re: Team Fortress 32
Post by: Iryan on August 23, 2011, 11:23:21 AM
Almost, Iryan. Though to be blunt, no, you didn't have anything else that one time we were playing on Coldfront. It was just you and your mini sentries.
If I drop the tele in front of our spawn and then immediately win the combat for the middle point so that our team doesn't spawn at the same spawn anymore then I fail to see the need for dropping a teleporter, especially when, as was the case with that map, just you and me combined where a greater force than the rest of our team combined so the time spent dropping teles would be better spent mowing down the enemy.

I generally place teles on payload and attack/defend maps, but when playing symmetrical cp and the tempo is high, I don't see the point.  :derp:

Also, dispensers.

Then again, playing Gunslinger Engy on payload or A/D defense gets me flamed anyways, no matter if I have the top score of the team.  :derp:
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on August 23, 2011, 11:29:23 AM
If I drop the tele in front of our spawn and then immediately win the combat for the middle point so that our team doesn't spawn at the same spawn anymore then I fail to see the need for dropping a teleporter, especially when, as was the case with that map, just you and me combined where a greater force than the rest of our team combined so the time spent dropping teles would be better spent mowing down the enemy.

I generally place teles on payload and attack/defend maps, but when playing symmetrical cp and the tempo is high, I don't see the point.  :derp:

Also, dispensers.

Then again, playing Gunslinger Engy on payload or A/D defense gets me flamed anyways, no matter if I have the top score of the team.  :derp:

Don't mind them, they're just jealous of your skills.
Title: Re: Team Fortress 32
Post by: N-Forza on August 23, 2011, 11:48:10 AM
Teles and Dispensers are needed when you're trying to hold a point. When the point keeps moving back-and-forth, they aren't all that useful.
Title: Re: Team Fortress 32
Post by: Esifex on August 23, 2011, 12:39:42 PM
Don't mind them, they're just jealous of your skills.

skills
laiurhgieughaleiuhg;erh;aeiuha;ihagldkfhgkayrhlvrhlaeiuhg
 >:(

NO

MINI SENTRY IS A LITTLE BITCH
IT HIDES AND THEN STEALS KILLS WHILE EVERYONE IS DISTRACTED
girhiehgalrghaelrigur;auihgl

Yes, I've been fucked over far too often by mini-sentries that the rest of my team just straight up ignores for me to tolerate anyone even using the damn things on my own team
Title: Re: Team Fortress 32
Post by: Fetch()tirade on August 23, 2011, 11:52:35 PM
I have almost never seen a Gunslinger Engy with anything but his mini sentries out.

:(


N-Forza speaks the truth.

Using teleporters on CP maps is hard because spawn points are dictated by which points are held. On a standard map like Granary (A, B, C, D, E - points A and E are red/blue home spawns), a set of teleporters A -> B would become useless after C is captured because then the team would start spawning at B. A good theoretical teleporter strategy would involve 2 engis building teleporters A -> B and B -> C (the rapid capture rate of E would not warrant a teleporter imo), but alas that would never happen. Thus, in general CP maps see compositions of relatively mobile units, which is basically anything but heavies, non-Hunstman snipers, and non-Gunslinger engis.


Like Iryan, in payload and attack/defend, I usually care more about getting forward teleporters and dispensers to keep reinforcements fresh and fueled but use mini-sentries to provide minor defense and if necessary, store up emergency mini-crits.


And a little incident that happened yesterday but am still slightly miffed over:
(playing medic)
UBER IS READY
LET'S GO FUCK SOME SHIT, SOLDIER
(blowing stuff up)
OH YEAH
GET THAT SENTRY
(ubercharge disabled)
WAIT WHY DID YOU EQUIP THE EQUALIZER
(ubercharge finishes)
NOOOO
(sentry kills us both)
WHYYYYYYYYYY
Title: Re: Team Fortress 32
Post by: Gpop on August 24, 2011, 12:22:41 AM
Nah you know what I hate the most when playing Medic?

*Heals Heavy and others around him*
Me: I AM CHARGED
Heavy: Let's go!
*uses Uber*
*Heavy doesn't notice I used it until it's almost over*
*tries to go in with remaining, get killed quickly due to short uber remaining*

Seriously, I hate it when they plan on attacking with UBER, but then don't attack because they didn't notice =/.
Title: Re: Team Fortress 32
Post by: Esifex on August 24, 2011, 01:12:02 AM
I personally think the Quick Fix needs a more pronounced on-screen indicator of being Uber'd for the target - since the Medic only gets the 300% self-heal speed if he's actually healing someone, the Soldier switching to Equalizer gets both of you killed very quickly.
It doesn't help too that everyone seems to think reduced bullet shove and speed-healing is apparently useless. What I've discovered? If you can afford it, having a regular Medi-gun and a Quick Fix on the same Heavy when pushing forward. The Quick Fix keeps him more topped off and the Medi-gun will give little bits and pieces of overheal once the QF gets him topped - though the benefit here is less the overhealing and more the Quick Fix being able to rapidly heal while under fire.
This only really is worth using if the rest of your team has no clue how to defend their Medics, though. Or if the three of you are friends and don't mind ticking off the rest of your team while making nigh-unstoppable pushes without an Uber.

inb4 'sniper headshots and spy stabs nurhur' I SAID 'NIGH' UNSTOPPABLE
Title: Re: Team Fortress 32
Post by: N-Forza on August 24, 2011, 01:20:39 AM
Quick Fix actually gives you more survivability than the Kritz because of the increased self-heal. If you use it right, you can even out-heal the damage caused by a regular Uber. It's like Rock, Paper, Scissors. Uber beats Kritz beats Quick beats Uber.
Title: Re: Team Fortress 32
Post by: Esifex on August 24, 2011, 05:34:21 AM
And if you have two medics who don't have an Uber ready yet, a Quick and a Medi-gun on a single target is like a mini-Uber, like i said. I suppose the Medi-gun could be swapped for a Kritzkrieg for the same effect, only, plus crits upon Ubering.

Hmm. This calls for experimentation.
Title: Re: Team Fortress 32
Post by: InfernalExuro on August 24, 2011, 06:37:53 AM
I find your concept of 2medics1heavy interesting.

...wait  :colonveeplusalpha:

No but really, I'd volunteer to help test this theory out if you feel like getting people together for it at some point. I've got the Quick-Fix and Kritz for any of the roles.
Title: Re: Team Fortress 32
Post by: Esifex on August 24, 2011, 08:24:38 AM
As do I.

And I tested it already, though my friend was on a Soldier and the other Medic was using Kritzkrieg. We managed to shove through the tunnel that the payload has to go through on Upward and cleared out an Engy nest and two Heavies without even having to pop the Quick Fix's uber.
Title: Re: Team Fortress 32
Post by: Entropy on August 24, 2011, 06:20:41 PM
Speaking about idiots with equalizers...

I was playing heavy the other day on nucleus. I ran into a soldier/medic pair, had minigun revved up jumping around a corner. The medic decided to deploy is uber from his standard medigun. Remembering my shiny new Fists of Steel had a ranged damage resist or something, I pulled them out, hoping for a safer getaway. The now uber'd soldier, being as pro as he was, must've identified my 100% weakness  to melee and opted to exploit it, pulling out his pickaxe, compelling his now down-a-charge and pissed-off medic to pull out what, if I remember correctly, was an ubersaw, perhaps in hope of making up his losses.

"POW!"

Critical on the medic. 

(   :D )

I felt sorry for that guy.

Come to think of it, a heavy with the FoS generally really isn't all that worse off in melee than his an opponent. 300 health puts him on just about even terms with everyone else, with the double damage taken into account. They do move and attack a little less quickly, but they hit pretty hard. I don't know if it really could be called equal, but before this I always felt that they were dead in the water if forced into in a melee fight with them on...

huh...
Title: Re: Team Fortress 32
Post by: Esifex on August 24, 2011, 06:30:51 PM
Speaking of Medics and Quick-Fixes, I really wish Scouts would catch on that Medics can't double jump, so if they want the Medic to hang out with them at a control point or something, they shouldn't be leaping over walls the Medic can't. Otherwise yeah a Medic healing a Scout with a Quick Fix... sure, it doesn't overheal, so the Scout is still as fragile against explosives as normal, but against anyone else, he's now twice as lethal.
Title: Re: Team Fortress 32
Post by: Wisp on August 24, 2011, 09:32:32 PM
Off topic: http://bit.ly/o9YtsY
On topic: Been playing as engie today. Lots of fun, but too many people (sucky F2Ps too) play as him. I use gunslinger and mini-sentry, any tips?
Title: Re: Team Fortress 32
Post by: omgkitties on August 24, 2011, 11:53:18 PM
Speaking of Medics and Quick-Fixes, I really wish Scouts would catch on that Medics can't double jump, so if they want the Medic to hang out with them at a control point or something, they shouldn't be leaping over walls the Medic can't. Otherwise yeah a Medic healing a Scout with a Quick Fix... sure, it doesn't overheal, so the Scout is still as fragile against explosives as normal, but against anyone else, he's now twice as lethal.

Generally when I play scout, I only expect a medic to stay to top me off. A scout does a poor job protecting a medic because their mobility is their main defense. I think if the only thing at the front is a scout, the medic should probably fall back and wait for meatier classes to respawn as to not take a chance at losing ubercharge.
Title: Re: Team Fortress 32
Post by: Stuffman on August 25, 2011, 12:04:26 AM
Yeah when I play scout I honestly expect medics to ignore me, it's for their benefit. It's like, "why are you following me, I can't defend you". I'll run away and find a health kit if I need healing.

Do you guys have a server you normally play on together?
Title: Re: Team Fortress 32
Post by: Gpop on August 25, 2011, 12:55:33 AM
Yeah when I play scout I honestly expect medics to ignore me, it's for their benefit. It's like, "why are you following me, I can't defend you". I'll run away and find a health kit if I need healing.

Do you guys have a server you normally play on together?

Nah, I usually join whatever server they might be on from my friends list. But we should do another TF2 meet-up, this saturday maybe once again? :3
Title: Re: Team Fortress 32
Post by: Esifex on August 25, 2011, 01:11:32 AM
Well, in regards to healing a Scout, I mean like... in control point games, right at the beginning, when that first point is latchkey to success. Having a highly mobile Medic around to stay pinned to the Scout can help all the more during the first few seconds while the rest of the classes are catching up - don't forget, while healing someone faster with the Quick Fix, the Medic moves at their speed, too - now the Medic has the Scout's mobility for their own defense. Moreso if they're using the Overdose, because then they have the additional 40% movespeed even when not pinned to the Scout.

However, all it'd take is one or two seconds of exposure to a good enemy Scout and the Medic is done for, but still. The sheer sight of a Medic at the control point so early can make someone pause for a second - and a moment's hesitation is really all you need, isn't it?
Title: Re: Team Fortress 32
Post by: yuyukos on August 27, 2011, 06:52:05 PM
I guess I updated TF2 and started playing again.
http://www.tf2b.com/?id=76561198001014739
http://www.tf2items.com/id/yuyukos
If you want anything, let me know.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on August 28, 2011, 12:06:46 AM
FUCK CRAFTING WITH TOKENS

Every time I've tried crafting for rocket launchers, I've gotten nothing but useless-ass rocket jumpers. THREE FUCKING TIMES IN A ROW. :colonveeplusalpha:

I'm never doing it again.


9 crates ('cause who doesn't love crates? ), a Dead Ringer, a Powerjack, an Overdose, this fucking Rocket Jumper (if you're looking to complete a collection or some shit, really who wants one), and a Dueling Game (unused, so actually 5) is all I have left to trade. I am looking for any other rocket launcher (a Liberty Launcher would be fantastic, but a Black Box or Direct Hit would also be pretty cool beans) or scrap metal. If you just want the crates, I'll give them out for free.
Title: Re: Team Fortress 32
Post by: N-Forza on August 28, 2011, 12:18:07 AM
Quite a few people want Rocket Jumpers. In fact, I'll take it off your hands, along with the Dueling Game.

http://steamcommunity.com/id/PenguinMan26/
Title: Re: Team Fortress 32
Post by: Esifex on August 28, 2011, 12:26:16 AM
Probably only for crafting. The damage vulnerabilities it causes tends to counteract the use of Goomba stomping with Mantreads. If they weren't so severe - as in, don't bother using it in an actual game for added mobility, but instead for practicing your rocket jumps in an empty server - then maybe it'd be worthwhile in combination with the Market Gardener and Mantreads.

It's a nice troll weapon, though, if you like griefing your teammates.
Title: Re: Team Fortress 32
Post by: E-Nazrin on August 28, 2011, 02:51:42 AM
I would like to have one for completion's sake, but I won't really push for it. Especially for free. :V
Title: Re: Team Fortress 32
Post by: InfernalExuro on August 28, 2011, 07:02:32 AM
I'll take the crates off your hands, as well.  :V
Title: Re: Team Fortress 32
Post by: Fetch()tirade on August 28, 2011, 09:53:04 PM
Probably only for crafting. The damage vulnerabilities it causes tends to counteract the use of Goomba stomping with Mantreads. If they weren't so severe - as in, don't bother using it in an actual game for added mobility, but instead for practicing your rocket jumps in an empty server - then maybe it'd be worthwhile in combination with the Market Gardener and Mantreads.

It's a nice troll weapon, though, if you like griefing your teammates.

Kritzkrieg + Rocket Jumper = Maximum trolling

Forza, if you want the jumper, you'll have to add me to your friends list and not the other way around because of account restrictions.

So:
Forza - Rocket Jumper, Dueling Game (the duels are guaranteed to you, badges are worthless to me)
Mouse - Rocket Jumper
Exuro - 9 Worthless Crates (keep them, I could care less)

The two of you who want the jumper, either one of you want to sweeten your offers on it? I might be tempted to favor one over the other... >:D
If not, I'll just flip a coin, best out of 3 'cause I suck at flipping coins.
Forza is heads, Mouse is tails.
Title: Re: Team Fortress 32
Post by: N-Forza on August 28, 2011, 10:56:57 PM
I have an Original. It's technically no different from the stock launcher, but for the most part, the stock is the most versatile anyway.
Title: Re: Team Fortress 32
Post by: Gpop on August 28, 2011, 10:59:29 PM
Anyways, I finally got a Premium account for buying Your Eternal Reward (for $0.99), so now there's a point in showing my backpack :3

http://www.tf2b.com/76561198025012260

Yeah not much because I had to limit it to 50 spaces x.x
Title: Re: Team Fortress 32
Post by: E-Nazrin on August 28, 2011, 11:24:57 PM
The two of you who want the jumper, either one of you want to sweeten your offers on it? I might be tempted to favor one over the other... >:D
If there are any weapons you still need that I have duplicates of, I'd be willing to hand one over for it. I just don't know what ones I have extras of at the moment.
Title: Re: Team Fortress 32
Post by: Jes_Isaive on August 28, 2011, 11:36:26 PM
Anyways, I finally got a Premium account for buying Your Eternal Reward (for $0.99), so now there's a point in showing my backpack :3

http://www.tf2b.com/76561198025012260

Yeah not much because I had to limit it to 50 spaces x.x
*renamed huntsman*

Dude what the hell why am I the only one who can't get name tags

Also I got an Original that I can give/trade in a random drop so whoever wants it tell me.
Title: Re: Team Fortress 32
Post by: Barrakketh on August 29, 2011, 12:21:32 AM
I have an Original. It's technically no different from the stock launcher
Not true.  The rockets shoot straight down the crosshair instead of to the right of it (or the left you've flipped the viewmodels).  Some people like this because that's how they are used to rockets behaving in other games.

That also provides an advantage compared to the default launcher when you need to shoot around a corner to the left of you in exchange to not being as good at shooting around things to your right, and when you're rocket jumping.  You usually want to jump to your "left" since the rocket comes out the right (default launcher) and is further away you get more horizontal momentum and less height.  That's important for not taking fall damage.  With The Original both left and right is neutral so the behavior is more consistent for less experienced rocket jumpers.

Other than that they are the same.
Title: Re: Team Fortress 32
Post by: Esifex on August 29, 2011, 04:06:02 AM
Also The Original sounds wicked awesome.

Does anyone have a Sticky Jumper hanging around? I'd like to get ahold of one.
Title: Re: Team Fortress 32
Post by: Aya Reiko on August 29, 2011, 06:48:16 PM
Also The Original sounds wicked awesome.

Does anyone have a Sticky Jumper hanging around? I'd like to get ahold of one.
No, that would be the Machina when you get a penetration kill. (http://www.youtube.com/watch?v=s1XCz5v7J_A&feature=related&t=19s)
Title: Re: Team Fortress 32
Post by: Barrakketh on August 29, 2011, 07:13:02 PM
The Original sounds awesome all the time.

The Machina still sounds much better than all of the rifles, though the Bazaar Bargain is pretty close.
Title: Re: Team Fortress 32
Post by: Esifex on August 29, 2011, 07:53:29 PM
You get a similar ear-piercing screech if you manage to hit multiple targets with the entire spray from a Force-a-Nature, if I'm not mistaken.

Anyways still lookin for a Sticky Jumper :O
There are many shenanigans to be had with it.
Title: Re: Team Fortress 32
Post by: TAKE IT CACODEMON!! on August 29, 2011, 08:13:01 PM
Is it me, or is the Machina's cons kinda redundant? Most servers has killcam on to reveal your location anyway.
Title: Re: Team Fortress 32
Post by: Edible on August 29, 2011, 08:33:25 PM
Is it me, or is the Machina's cons kinda redundant? Most servers has killcam on to reveal your location anyway.

It's not the person you just headshot that you should be worrying about, really.
Title: Re: Team Fortress 32
Post by: Gpop on August 29, 2011, 08:57:37 PM
It's not the person you just headshot that you should be worrying about, really.

"Oh no my friend was just headshot'd."

*looks at trace*

Oh there you are *hides somewhere else or snipes back*
Title: Re: Team Fortress 32
Post by: theshirn on August 29, 2011, 09:25:31 PM
Crafted a Machina.  Fun, but I'm not sure I'd replace the default rifle with it.
Title: Re: Team Fortress 32
Post by: Edible on August 29, 2011, 09:36:09 PM
"Oh no my friend was just headshot'd."

*looks at trace*

Oh there you are *hides somewhere else or snipes back*

Realistic version:

"YE GADS ME BONNIE WAS JUS' SPLATTERED"

*looks at trace*

ACH THERE YE ARE *a million grenades descend upon the sniper* I'M DRUNK
Title: Re: Team Fortress 32
Post by: Esifex on August 29, 2011, 10:40:01 PM
Realistic version:

"YE GADS ME BONNIE WAS JUS' SPLATTERED"

*looks at trace*

ACH THERE YE ARE *a million grenades descend upon the sniper* I'M DRUNK
I love you Edible please never change
Title: Re: Team Fortress 32
Post by: Fetch()tirade on August 30, 2011, 12:12:29 AM
I've never played any of the Doom or Quake games before, so I'm very interested in how the different perspective of the Original will affect my gameplay. For other launchers, I'm looking for either a Direct Hit or a Black Box. I realize that asking for a Liberty Launcher is a bit too much for just a Rocket Jumper, so I'll go through the crafting route to get it because yeah. (Speaking of the Direct Hit, I've seen some people running around with DHs with a +50% ammo bonus. What's up with that?) The Cow Mangler is cool and all, but it didn't take very long for me to find out that it wasn't my type of launcher. Its only real pro is the extra shot in the mag, and its drawbacks are too severe to be worth using it: reduced damage to everything, unable to be crit-boosted, a charged shot that is only marginally better than the standard round, and slow firing and reload times.

Realistic version:

"YE GADS ME BONNIE WAS JUS' SPLATTERED"

*looks at trace*

ACH THERE YE ARE *a million grenades descend upon the sniper* I'M DRUNK

You forgot the part where half of the team completely forgets about the offense/defense and switches to Sniper to try and get him back even though he only killed one guy.
Title: Re: Team Fortress 32
Post by: TAKE IT CACODEMON!! on August 30, 2011, 07:25:18 AM
You also forgot the headshotted target flying into a rage at the fact he got bodyshotted.
Title: Re: Team Fortress 32
Post by: Esifex on August 31, 2011, 04:50:10 PM
Man. All these F2P kids are making me think I'm a pro Pyro now.
I have, however, completely mastered the art of Detonator jumping, and it's a lot of fun to see people react to it;
2Fort, top of the bridge - "WTF stop shooting rockets at that Pyro he's using it to rocket jump to the top of the bridge!" Followed by me lighting up the snipers and dancing around constantly so they can't do shit
Gravel Pit, the tunnels that lead to BLU spawn - "Goddamn hacking Pyro! Pyros can't get up here! Votekick, votekick!"
Badwater Basin, the big room near the Final Terminus... hoping up over the railing and jumping through the door that leads to their spawn - "Oh shit I gotta stop playing Sniper if these Pyros are getting all the way up next to me without me noticing"
Additionally, launching across the chasm between those two buildings overlooking the tracks is a lot of fun, too. It's easy to go one way - from Defending towards Offense team, but going from Offense to Defense requires a Scout, Soldier, or Demo aided jump to make it across. I think. Haven't seen anyone else do it.
Title: Re: Team Fortress 32
Post by: Yukarin on September 01, 2011, 12:44:43 PM
Man. All these F2P kids are making me think I'm a pro Pyro now.

Trust me, I feel the same way too, and I was part of the F2P bandwagon.

Degreaser + shotgun + axtinguisher is amazing setup. I kill heavies with it no fucking problem. People yell at me for killing them way too fast.

I don't know. People think that you must suck as much as they do. That's one of the reasons they shout "HACKS" anyway.

I feel badass when I get accused of hacking though. :V
Title: Re: Team Fortress 32
Post by: Esifex on September 01, 2011, 01:01:16 PM
It's even better when I'm on the 2Fort-Saraya server that I have favorited; that's an established server, hosted by a long-running clan, and even they get surprised when they see me on top of the bridge. Several of them have tried to make it over, themselves, but they're not using the Gas Jockey set. That 10% movespeed bonus is critical to getting up there, unless you're airblasting a rocket at the ground and launching yourself up. I bounce across and meet the Scouts that are up there harassing our Snipers and they're like WTF JUST HAPPENED WHY IS THERE A PYRO BURNING ME

But no I also mean just the sheer mobility that comes with being a Detonator Pyro - and on top of that, I've gotten pretty good at nailing people with it twice/when they've been ignited already. Since I'm using the Degreaser, that overwrites the weaker afterburn. It's gratifying to have a long range fight with a Heavy+Medic pair and knock out the Medic without the Heavy even realizing what just happened, though again I'm sure that's because of F2P kids not realizing they can throw their Sandvich on their Medics. A mini-crit from a Detonator is enough to wipe out any over-healing the Heavy has, too.
The only thing that I *really* have trouble with is either coming around the corner and bumping directly into a Heavy with his Tomislav spun up, and getting mowed down, or another Pyro wielding the Backburner. My latency issues making it hard for me to keep a flame trained on such a mobile target combined with the 10% bonus damage their flame deals usually results in me dying. Feels bad, man. I always taunt them by saying 'Damn, curse the Frontburner!' as a sort of anger-filled jab at them W+M1 the Backburner.

Anyways, enough about me. Has anyone been tempted to rename a Medi-gun to 'Strange Medi-gun' and using a description tag to mimic the '0 kills' line on it? Just to screw with people's heads?
Title: Re: Team Fortress 32
Post by: Yukarin on September 01, 2011, 01:17:49 PM
Anyways, enough about me. Has anyone been tempted to rename a Medi-gun to 'Strange Medi-gun' and using a description tag to mimic the '0 kills' line on it? Just to screw with people's heads?

I only got a name tag with me right now, so I can't do that.

I remember making a mistake though with the name tags. I renamed my (crafted) Degreaser "Sukima Generator", but I miss clicked and renamed my other, dropped one instead. I'm not currently using Sukima Generator. I want to pick up another name tag and rename my crafted one the "Sukima Generator" and discard my other Degreaser.

I don't know. I like it better when I use weapons that have "Crafted by Yukarin" on the description.
Title: Re: Team Fortress 32
Post by: Esifex on September 01, 2011, 02:15:19 PM
I happen to have a description tag. I was tempted to use it on my Backburner, and say 'Works well as a Frontburner, too' but I never use the Backburner anyways so no

Also I don't use the Medi-gun nearly as often as I should, opting instead for the Quick Fix (who's Ubercharge is just as effective so long as you're not trying to bum-rush the entire enemy team, and it charges much faster and heals the Medic as well) so perhaps we could find something to trade for the Description Tag? I'm especially interested in a Sticky Jumper, but there's probably other things I'd be interested in, too.
Title: Re: Team Fortress 32
Post by: Yukarin on September 02, 2011, 01:25:06 AM
I have an F2P account. Cannot trade for shit.

I'll try to get a premium one as soon as possible though.
Title: Re: Team Fortress 32
Post by: theshirn on September 02, 2011, 01:57:36 AM
Mmmmm, finally got some good sniping in.  Feels good man.
Title: Re: Team Fortress 32
Post by: Gpop on September 02, 2011, 01:58:45 AM
So I still have $4.01 from using a $5 transaction, just to buy something for $.99 to get a Premium. What should I use the rest on? :3
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 02, 2011, 03:54:29 AM
That depends on what you want, really. If you're going for gameplay, I'd get one of the discounted bundles. Otherwise, perhaps a tag or two if you have any ideas for naming your favorite weapons.

Speaking of weapons, though, all the weapons on the last page of my backpack are up for grabs. Still have some Uber update ones lurking in there.
Title: Re: Team Fortress 32
Post by: Edible on September 02, 2011, 04:44:57 AM
Get bored, craft magistrate's mullet I never use with brain bucket I never use, get Blighted Beak.

I'm okay with this.
Title: Re: Team Fortress 32
Post by: N-Forza on September 02, 2011, 05:13:06 AM
Blighted Beak would be so much better if the paint affected the entire mask, but it's still pretty cool.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 02, 2011, 02:33:09 PM
Degreaser + shotgun + axtinguisher is amazing setup.
AGREED. (even though Axtinguisher is banned in VSH)

I haven't played in a while, I've noticed. Hopefully I can at least get one OS (Win2k3 / Win7 / Mac SL / Mac Lion) working again on my desktop for some quality TF2 time. And even then I'll have to re-obtain the files (HDD with TF2 files and Steam is about to fail >:()....

Speaking of which, since this weekend is a long one for US/Canada based players how about another public server hijack event? :3
Title: Re: Team Fortress 32
Post by: Esifex on September 02, 2011, 02:37:46 PM
My friends' brother just started playing, and because of how I play Pyro, he likes the class, so I set him up with a Degreaser/Axtinguisher combo, too. He's already doin pretty good, but I can never tell if he uses the Flaregun I gave him or the shotty, because he only switches between Degreaser and Axtinguisher.
Title: Re: Team Fortress 32
Post by: Edible on September 02, 2011, 03:18:14 PM
Give him a Detonator and he'll find a use for it, I'm sure. :O
Title: Re: Team Fortress 32
Post by: yuyukos on September 02, 2011, 03:29:38 PM
Speaking of which, since this weekend is a long one for US/Canada based players how about another public server hijack event? :3
Sure, I'd be interested  :V.
Title: Re: Team Fortress 32
Post by: Iryan on September 02, 2011, 03:44:05 PM
Sure, I'd be interested  :V.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 02, 2011, 04:01:18 PM
Sure, I'd be interested  :V.
Ah, good to see some interest building up!

I guess we'll do it same way as last time where one player joins in and the rest follow suit.

Two things though:
(1) We'll have to coordinate a time for all to join.
(2) My desktop's still out of service (plan to set up Win2k3 and 7 today) but of course I can always play on my crappy laptop if it be needed. ^^;;. I think someone else should lead the way as a result for which servers why opt to play on.
Title: Re: Team Fortress 32
Post by: Esifex on September 02, 2011, 05:16:27 PM
Give him a Detonator and he'll find a use for it, I'm sure. :O

If I had another one, he would, yeah, but so far I've only gotten the one I use.
Title: Re: Team Fortress 32
Post by: Wisp on September 02, 2011, 05:33:22 PM
I got back into this game because I wanted to try playing as Demoknight, and it's tons of fun. I'm not that good, but I can say I'm better than most F2Ps :V
Also, spies and scouts are fucking annoying >:U
Title: Re: Team Fortress 32
Post by: Iryan on September 02, 2011, 05:40:54 PM
If I had another one, he would, yeah, but so far I've only gotten the one I use.
I may have another one besides the one I named "Happiness". Just ask me some time when I happen to be ingame and you are on Steam.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 02, 2011, 06:01:01 PM
I'll be up for server-hijacking goodness. Not busy this time around.  :V
Title: Re: Team Fortress 32
Post by: yuyukos on September 02, 2011, 06:09:18 PM
I need people to add or add me to not fall off this MotK server train.
Title: Re: Team Fortress 32
Post by: Molten on September 02, 2011, 06:10:56 PM
Why is Dead Ringer Spy so fun to play? And I'm starting to get somewhat good at it. Usually if i play it for a whole map, i will be topping the list.

Also, i will try to join you guys when/if it happens, but it will be hard due to timezones, as always
Title: Re: Team Fortress 32
Post by: Gpop on September 02, 2011, 06:18:23 PM
Well since I got a lot of ya on my friends list already from the last hijack y'all can follow what servers I can find anyways.

And I promise I'll try to find replay-ready, non-Valve servers :3
Title: Re: Team Fortress 32
Post by: Hyper Dunk on September 02, 2011, 07:15:41 PM
I'd be down for a hijack. Its been awhile since the last time I really sat down to play some TF2 and I enjoyed the hijack last time.
Title: Re: Team Fortress 32
Post by: Iryan on September 02, 2011, 07:19:27 PM
Oh, that will put a dent in my F?P-boosted perception of self-skill again.  :V
Title: Re: Team Fortress 32
Post by: Wisp on September 02, 2011, 08:15:10 PM
Up for server hijack. *prepares to get owned*
Title: Re: Team Fortress 32
Post by: E-Nazrin on September 02, 2011, 08:19:21 PM
With visitors over and such I might be a bit busy, but I'll see if a bunch of you hosers are on the same server when I have downtime.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 02, 2011, 08:54:15 PM
I have a good host of servers to choose from that are usually empty and available to hijack. Hell, I'd be down for a little practice later tonight if anyone else is feeling like they want to brush up on their skills.
Title: Re: Team Fortress 32
Post by: Gpop on September 02, 2011, 09:32:17 PM
Well I'll be working today though x.x Prefer tomorrow, though I need to know what times are best for all of you guys. I was thinking same time as last time though, 8pm sound good? If not when are you guys best available?
Title: Re: Team Fortress 32
Post by: Wisp on September 02, 2011, 10:08:22 PM
8pm sound good?
Damn it. If it's in the evening or night, I won't be able to come. I'm available in late afternoon, though.
Title: Re: Team Fortress 32
Post by: Iryan on September 02, 2011, 10:22:33 PM
Well I'll be working today though x.x Prefer tomorrow, though I need to know what times are best for all of you guys. I was thinking same time as last time though, 8pm sound good? If not when are you guys best available?
*cough* Timezone? *cough*

-5, I suppose?
Title: Re: Team Fortress 32
Post by: DX7.EP on September 02, 2011, 11:36:27 PM
Tomorrow at 8pm (GMT - which one?) sounds good. Gives me time to fix my desktop at least.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 03, 2011, 12:13:12 AM
I'm good with 8:00 PM if it's EST, as well.
Title: Re: Team Fortress 32
Post by: E-Nazrin on September 03, 2011, 12:15:21 AM
Yeah, 90% sure gpop is EST.

I probably won't be able to join due to work, unfortunately.
Title: Re: Team Fortress 32
Post by: Esifex on September 03, 2011, 12:44:14 AM
We'll probably be going on for several hours at least, especially if more people trickle in as the night goes on.
Title: Re: Team Fortress 32
Post by: Gpop on September 03, 2011, 01:05:13 AM
Yeah EST here. Sorry bout that again.

Well looks like maybe we'll need it earlier then? How about 4 or 5pm EST? or 1 or 2pm?
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 03, 2011, 01:15:56 AM
I'm going to be holed up somewhere until the evening tomorrow thanks to my knee. I can still join up around 8 EST if it starts before, though.
Title: Re: Team Fortress 32
Post by: Gpop on September 03, 2011, 02:54:44 AM
Hmm how about a heads up on best times for this thing tomorrow then? When will you guys be available?
Title: Re: Team Fortress 32
Post by: yuyukos on September 03, 2011, 02:59:09 AM
Any time between 12 and 10 PM EST.

Also, add me on Steam! http://steamcommunity.com/id/yuyukos I'll try to remember to leave Steam logged in during the day.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on September 03, 2011, 04:01:38 AM
Hopefully, between 2 and 8 Central time (3 to 9 EST I think).
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 03, 2011, 06:11:43 AM
With any luck, I should be back by 6:00 EST. Whether or not I can play by then is a whole different matter entirely.
Title: Re: Team Fortress 32
Post by: Nem on September 03, 2011, 06:56:14 AM
I have a dental appointment at 11AM EST :( so I'll be able to make it.
Title: Re: Team Fortress 32
Post by: Wisp on September 03, 2011, 02:50:00 PM
Best available 3PM-6PM PST, but earlier is good, too.
Title: Re: Team Fortress 32
Post by: Yukarin on September 03, 2011, 03:28:41 PM
GMT +8 weekends 3PM onwards.

Also, my steam profile. (http://steamcommunity.com/id/YakumoSilver) Add me so I can join you guys.
Title: Re: Team Fortress 32
Post by: Gpop on September 03, 2011, 03:41:54 PM
So looks maybe 3 or 4pm EST seems like a good time for a majority of all of you eh? :P
Title: Re: Team Fortress 32
Post by: Wisp on September 03, 2011, 03:45:48 PM
So looks maybe 3 or 4pm EST seems like a good time for a majority of all of you eh? :P
12 or 1pm PST? Fine by me.
Title: Re: Team Fortress 32
Post by: Yukarin on September 03, 2011, 04:06:43 PM
So looks maybe 3 or 4pm EST seems like a good time for a majority of all of you eh? :P

Wait when is that for me?
Title: Re: Team Fortress 32
Post by: omgkitties on September 03, 2011, 04:14:06 PM
Wait when is that for me?

Right now it is 12:18 pm EST. So 3 pm is in about 2 hours and 40 min.
Title: Re: Team Fortress 32
Post by: Gpop on September 03, 2011, 04:16:40 PM
Bingo.

And yeah, if you don't see me play pyro much it's because I'm just playing around with spies :derp:
Title: Re: Team Fortress 32
Post by: Yukarin on September 03, 2011, 04:18:44 PM
ADD ME ON STEAM SO I CAN JOIN

I WONT SLEEP MUCH BECAUSE IM DOWNLOADING GOSICK SO YEAH
Title: Re: Team Fortress 32
Post by: Wisp on September 03, 2011, 04:51:29 PM
ADD ME ON STEAM SO I CAN JOIN
ME TOO
LINK BE IN SIGGY

I'll be on around 12:00 noon PST (3pm EST?) if my dad doesn't force me to go to the library with him.

EDIT: So... we use the "Friends" tab in Browse Servers to join the server, right?
Title: Re: Team Fortress 32
Post by: Gpop on September 03, 2011, 05:30:01 PM
P.much. Looks like we got a set time then :D
Title: Re: Team Fortress 32
Post by: DX7.EP on September 03, 2011, 05:31:32 PM
P.much. Looks like we got a set time then :D
Meet you guys shortly. I guess I'll have to play on my laptop since my new DIY desktop want to commit suicide or something instead.
Title: Re: Team Fortress 32
Post by: Yukarin on September 03, 2011, 06:00:04 PM
Please, someone give me a quick message when server starts. I'm watching Gosick so yeah.

Also, bear the lag.
Title: Re: Team Fortress 32
Post by: Wisp on September 03, 2011, 06:31:47 PM
Gpop's finding us a server, right? Or has it already started?
Title: Re: Team Fortress 32
Post by: DX7.EP on September 03, 2011, 06:34:41 PM
Gpop's finding us a server, right? Or has it already started?
I think one of us will hunt down and find a server, probably me or Gpop.

Prepare to get burned if VSH is on the menu. >:D (it won't be the first one though, to make it a bit easier)

EDIT: 10 minutes remaining, get on already!
Title: Re: Team Fortress 32
Post by: Gpop on September 03, 2011, 06:55:24 PM
Hunting down servers already :P
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on September 03, 2011, 07:19:32 PM
Sorry, I won't be playing TF2 as much at the moment. I'll play with you all again soon hopefully.
Title: Re: Team Fortress 32
Post by: Gpop on September 03, 2011, 07:27:33 PM
fuuuu I hate the keys on my other laptop, took me out the game
Title: Re: Team Fortress 32
Post by: Jes_Isaive on September 03, 2011, 07:50:49 PM
Reinstalling the game. Guess I'll see you all in 2 hours. ;_;
Title: Re: Team Fortress 32
Post by: Esifex on September 03, 2011, 09:36:29 PM
My computer was like WANNA TAKE PART IN A FIGHT? NO TOO BAD ENJOY YOUR THREE FRAMES PER SECOND
GO STARE AT A WALL IF YOU WANT MORE THAN TEN FRAMES, BITCH

So I ragequit :>
Title: Re: Team Fortress 32
Post by: Esifex on September 03, 2011, 09:50:34 PM
Unrelated to server shenanigans, but I found this and thought it was hilarious
Left 4tress 2: BLU Jockey Class (http://www.youtube.com/watch?v=UijP_GDK1M4&feature=mfu_in_order&list=UL)
Title: Re: Team Fortress 32
Post by: DX7.EP on September 03, 2011, 10:16:04 PM
Aw, didn't join our TF2 server shenanigans?

Played a few good CP and PL matches then we all went to VSH. Took a few of us a lot of time to DL contents, but it's all good!

I think some of you wanted in around 8PM EST...I can do that too! TF2Ware this time? :D
Title: Re: Team Fortress 32
Post by: Iryan on September 03, 2011, 10:20:42 PM
I did alot better in the regular rounds than expected (i.e. dominated the scoreboard). How did that happen? The last time I got burned, shot and naded into the ground iirc  :derp:

Also, VSH is...  :derp:
Title: Re: Team Fortress 32
Post by: DX7.EP on September 03, 2011, 10:23:47 PM
Also, VSH is...  :derp:
It makes more sense than Zombie Fortress (another mod I played a lot of - this was before Randomizer and VSH were really around), at least. :V
Title: Re: Team Fortress 32
Post by: Molten on September 03, 2011, 10:24:17 PM
That was fun, even though i was doing quite bad on all of the normal maps, with the exception of Hoodoo. But when we switched over to VSH things got hilarious, mass engineers, Hale literally flying, those damn taunts. Overall, this was great and i can't wait for it to happen again.
Title: Re: Team Fortress 32
Post by: Jes_Isaive on September 03, 2011, 10:27:42 PM
I think some of you wanted in around 8PM EST...I can do that too! TF2Ware this time? :D
I completely forgot about that time. I'm happy now because that means get to play an actual match for more than 2 minutes at a time because the game felt like there was too much violence. Assuming we do something other than TF2 ware.

Also, please let me know if I haven't added you yet.
Title: Re: Team Fortress 32
Post by: Iryan on September 03, 2011, 10:29:37 PM
By the way, did anybody record the playing this time? (The regular games in particular? :V )
Title: Re: Team Fortress 32
Post by: yuyukos on September 03, 2011, 10:32:54 PM
Iryan is credit to (other) team.  :ohdear:

Hope everyone had fun on the normal maps and on the VSH server, looking forward to doing this again in the future.

Also, have a look at some of the sprays.
Title: Re: Team Fortress 32
Post by: Nem on September 03, 2011, 10:36:23 PM
I only recorded some footage due to being tired and not turning on Fraps in between matches like a dumbass.
Title: Re: Team Fortress 32
Post by: Hyper Dunk on September 03, 2011, 10:36:40 PM
Those VSH matches today gave me a good laugh  :V
Title: Re: Team Fortress 32
Post by: DX7.EP on September 03, 2011, 10:38:03 PM
But when we switched over to VSH things got hilarious, mass engineers, Hale literally flying, those damn taunts. Overall, this was great and i can't wait for it to happen again.
'SCREW GRAVITY!' *engie camp in Granary keeps shooting away*

I completely forgot about that time. I'm happy now because that means get to play an actual match for more than 2 minutes at a time because the game felt like there was too much violence. Assuming we do something other than TF2 ware.
Hahaha.

I suggested TF2Ware since that is one of my favourite mods for TF2 (VSH being the other). Of course if you all want more vanilla play we can do that too. Hell, if more VSH is clamoured for, that works!

Quote
Also, please let me know if I haven't added you yet.
You're already on my Friends list, so we're good there.

By the way, did anybody record the playing this time? (The regular games in particular? :V )
Ah, the regular games...Iryan was wiping the floor in them, while I kept feeding yuyukos Caber explosions :V. Good matches even though performance wasn't as expected.

Hope everyone had fun on the normal maps and on the VSH server, looking forward to doing this again in the future.
As I said earlier I'll likely do an encore run with others who either couldn't make it or just want more. I'm going for this since my desktop is still stuck installing Windows (need some way to kill the time), MC server has problems, and my laptop hates MC with a passion while TF2 runs 30+FPS most of the time on 720p.

Quote
Also, have a look at some of the sprays.
Ehe, and mine (Rampaging Sakuya on upper-right) was also animated for even greater effect :V
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 03, 2011, 10:44:19 PM
...So I guess I missed it again?  :getdown:
Title: Re: Team Fortress 32
Post by: DX7.EP on September 03, 2011, 10:45:57 PM
...So I guess I missed it again?  :getdown:
Yes and no. I plan for another run in about an hour, assuming interest is there.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 03, 2011, 10:53:13 PM
Yes and no. I plan for another run in about an hour, assuming interest is there.
Oh, good. In that case, I'm going to just hope that this storm has passed by that time and drag my crippled self upstairs.
Title: Re: Team Fortress 32
Post by: Iryan on September 03, 2011, 10:55:03 PM
Hmm, I should probably get a hold of a proper spray some time...
Title: Re: Team Fortress 32
Post by: Gpop on September 03, 2011, 11:04:31 PM
Well I dunno if anyone got replays since the server EP chose didn't allow replays, which is why I tried looking for those that time.

But yeah, VSH is always fun <3 Had to leave early though since dad needed to use the comp for something x.x
Title: Re: Team Fortress 32
Post by: DX7.EP on September 03, 2011, 11:19:38 PM
Well I dunno if anyone got replays since the server EP chose didn't allow replays, which is why I tried looking for those that time.
Whoops! I'll take that into account on the next server I choose, provided there is one that has the Replay option.

EDIT: 25 minutes left until next one :V
Title: Re: Team Fortress 32
Post by: Esifex on September 03, 2011, 11:48:13 PM
I've got a couple of servers on my favorites list that allow replays but I can't guarantee if they'll be empty, and they're all vanilla TF2 maps - some CP, some PL.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 03, 2011, 11:49:23 PM
I'm on a TF2Ware server right now with ample play slots if anyone's interested. :V
Title: Re: Team Fortress 32
Post by: Barrakketh on September 04, 2011, 02:03:34 AM
By the way, did anybody record the playing this time? (The regular games in particular? :V )
Demos.  PREC (http://orangad.com.ua/).  Set to record all matches.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 04, 2011, 02:24:58 AM
Well, that was a good bit of TF2Ware and more VSH. :D
Now if only I can figure out why my system decides to throttle itself when playing Source games in the evening hours...Task Manager hints at Windows services being culprits.
Title: Re: Team Fortress 32
Post by: Yukarin on September 04, 2011, 03:57:56 AM
Grarr.

I fell asleep while downloading VSH. Great.

Fun vanilla games though. Gamecubic is fucking awesome.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 04, 2011, 04:48:47 AM
I'd never played TF2ware up until then. Have to say that it's pretty fun... then the fact that I actually won as Hale in VSH was pretty surprising.
Title: Re: Team Fortress 32
Post by: theshirn on September 04, 2011, 06:44:22 PM
So sadness :(
Title: Re: Team Fortress 32
Post by: Gpop on September 04, 2011, 06:47:18 PM
Also, the reason why I didn't get as many kills last time was because I was too busy fucking around with the Spy. Fun to backstab MotK'ers BV

I dunno, if we had our own server it'd be nice to do this more weekly, like every Saturday or weekend
Title: Re: Team Fortress 32
Post by: DX7.EP on September 04, 2011, 06:59:07 PM
I dunno, if we had our own server it'd be nice to do this more weekly, like every Saturday or weekend
I'm sure we could in theory have our own. As proven by Stuffman/Strafe and the MotK Minecraft server, we don't need to host a server on TSO's systems to be considered official. A dedicated host will do! :D

However, there are leagues of empty servers available, and someone has to know how to manage needed plugins such as HLStatsX, SourceOp, TF2Items, and any plugins for any custom gamemodes we may have (I'd suggest having VSH, TF2Ware, and Randomizer Arena preloaded). And then there's server management overall to deal with...it proved cumbersome at times for DDRMANIAC007, Stuffman, and Strafe on their Minecraft servers (support ticket denials, host implosions, plugin conflicts, etc.).

Alternatively we could do this more often, like every 2-3 weeks instead of every month.
Title: Re: Team Fortress 32
Post by: Gpop on September 04, 2011, 07:03:39 PM
True, which is why I don't really feel like actually hosting one myself, but having one anyways would be nice x.x

But yeah, it'd be nice to do it a little more frequently. It's always fun to play with the entire group.
Title: Re: Team Fortress 32
Post by: omgkitties on September 05, 2011, 12:04:15 AM
I actually was thinking about getting a VPS to play around with, maybe I will take a swing at setting up a server. No prior experience before, though, so no promises.
Title: Re: Team Fortress 32
Post by: Gpop on September 05, 2011, 12:15:30 AM
Well if you're willing to get us a private server (with a pass and all so we don't get bombarded with random players), then that'd be awesome, we'd highly appreciate your efforts. Seriously.
Title: Re: Team Fortress 32
Post by: Hideki on September 05, 2011, 12:20:35 AM
It seems you guys had a lot of fun.  Too bad I couldn't join you, I had a wedding to go to.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 05, 2011, 12:27:09 AM
I actually was thinking about getting a VPS to play around with, maybe I will take a swing at setting up a server. No prior experience before, though, so no promises.
Hehe, neat.

I'd consider this too but my only experience with it is being a moderator on the MC server for a week. Don't mind learning commands though.

And password system won't work, since anyone can read this thread. Whitelist is IMO best (as we have done on the MC server since Stuffman and Strafe took over).
Title: Re: Team Fortress 32
Post by: Gpop on September 05, 2011, 01:12:36 AM
Well anyone can read the thread but I mean random people don't join it if they didn't. It's just so it's more than likely that people who are in MotK can join.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 05, 2011, 04:44:48 AM
Well anyone can read the thread but I mean random people don't join it if they didn't. It's just so it's more than likely that people who are in MotK can join.
Of course...but we're still publicly advertising the server in a way.

One thing I must make clear though is that the server IP does NOT get advertised outside the TF thread. Major griefer problems occurred after DDR (server admin) did so for a server event.
Title: Re: Team Fortress 32
Post by: Nem on September 05, 2011, 09:44:02 AM
Hm... I have a Machina, Name Tag, and a Description Tag. I don't have any other ideas besides having Remilia's Gungir as the theme.

"You've been penetrated by sheer CHARISMA!"

...

Any other suggestions?
Title: Re: Team Fortress 32
Post by: Esifex on September 05, 2011, 08:09:58 PM
Taunt kill with Detonator on someone who was Dominating me

lololololololol
Title: Re: Team Fortress 32
Post by: TAKE IT CACODEMON!! on September 05, 2011, 09:14:13 PM
I wish I had a Machina and a Widowmaker. The latter I'm not too concerned about with the metal requirements, since I'm planning on going Gunslinging and it only usually kills idiot scouts on offensive/defensive to get any real crits for the F-Justice.
Title: Re: Team Fortress 32
Post by: Esifex on September 05, 2011, 11:32:34 PM
A well-placed Mini-sentry will oftentimes snatch kills from your teammates when they're fighting others - seeing as how the turrets have no firing lag and are attacking with perfect accuracy and frequency, whereas anyone but a Pyro or a Heavy at point-blank range has gaps between their firing.
Title: Re: Team Fortress 32
Post by: Yukarin on September 06, 2011, 09:58:28 AM
A well-placed Mini-sentry will oftentimes snatch kills from your teammates when they're fighting others - seeing as how the turrets have no firing lag and are attacking with perfect accuracy and frequency, whereas anyone but a Pyro or a Heavy at point-blank range has gaps between their firing.

...Which makes Mini-sentries so effective. Position one on a point, and if it is a good position, nobody can reach it.

I actually find mini-sentries WAY more effective in the front line rather than level 3 sentries. Level 3 sentries are more suited for defense, while Mini-sentries, due to their mobility and ease of deployment, are far more useful in front line offense and defense.
Title: Re: Team Fortress 32
Post by: Iryan on September 06, 2011, 10:04:14 AM
I actually find mini-sentries WAY more effective in the front line rather than level 3 sentries.
Mann Manor.  :smug:

Which apparently was a new damage record for engineer for me.  :V
Title: Re: Team Fortress 32
Post by: Esifex on September 07, 2011, 02:14:25 PM
What really torques me the most though is when Engineers deliberately put their turrets in obscure places (for example, 2Fort - in the water, by a corner of the center pond so that it shoots up to the top of the bridge and the side nearest it without revealing itself, and onto the front deck of the base opposite to it) so that it'll only get kills when a very specific fight breaks out nearby, and ends up snatching every kill because of it just so they can power up their Frontier Justice... and then realizes that because of where the turret is, no one will blow it up and he'll never get his crits.

The good news about this though is they'll usually put it back in the same spot, so when you DO find it and break it, just hang around a bit for him to come back and start rebuilding it and murder him dead. No crits when you're dead, jackass.

I get bitter about battle Engineers for some reason. Probably because of how goddamn cheap the turrets are. If you have a tiny spot of lag, you're fucked compared to a turret. The only way I've been able to destroy turrets is either the tried-and-true Demospam, a Soldier from long range, or god forbid I come around the corner face to face with one as a Pyro and react quick enough to stay in front of its circle-strafe. And on top of that, they have just ridiculous amounts of bullet-shove, even at level 1, or even as Mini-Turrets. They're already a formidable obstacle as a defensive measure - when used offensively, it's like a giant 'Fuck you!' to the enemy team. If it's a level 3 sentry, they have to focus it down - and meanwhile the Engy runs away and starts rebuilding. If he's a Wrangler Engy, the turret is so damn durable and that shield stays up for three seconds after switching to his wrench to reload and repair it, and since it only takes two wrench swings to repair pretty much every Engineer building ever, that's plenty of time to switch back to the Wrangler and let 'er rip. Of course, Wrangler Engies tend to have tunnel vision and are susceptible to Snipers or Spies, so that's an easy counter - especially for a Spy, since lololol sappers when the shield drops. But otherwise that damn turret is in my opinion the single strongest weapon in the game, whatwith its perfect accuracy and nearly flawless reaction time.

Damn turrets (http://www.youtube.com/watch?v=CjhrIsSCcjs&feature=results_video&playnext=1&list=PLD69E159709B077F4)
Title: Re: Team Fortress 32
Post by: Fetch()tirade on September 07, 2011, 03:29:59 PM
To be fair, engies themselves are very weak. Their shotguns are the only reliable source of damage, (relying on revenge crits only works up to a certain distance), and they lose their only source of mid-range firepower (which is still not very strong) if they have the Wrangler equipped.

Also, engies on offense (like on payload and attack/defend maps) tend to be retards. I cannot tell you how many times engies on my team spend all their metal on building level 3 sentries and dispensers at home base or at some random location nowhere near the front lines with an unfinished teleporter sitting outside the spawn, only for them and their buildings to be killed when they finally decide to move out. Even worse is when your team decides to hunker down and fill a hallway with sentries WHEN THEY'RE STILL ON OFFENSE. And it urks me that every time they're told to switch to a more useful class like a Medic, they respond "no u."
Title: Re: Team Fortress 32
Post by: Iryan on September 07, 2011, 03:36:26 PM
To be fair, engies themselves are very weak. Their shotguns are the only reliable source of damage, (relying on revenge crits only works up to a certain distance), and they lose their only source of mid-range firepower (which is still not very strong) if they have the Wrangler equipped.
1. Gunslinger Engineers have 150 health, so they aren't as squishy.
2. You are severely underestimating the Shotgun.

Really, a well-played Gunslinger Engy without his mini-sentry is still almost as much of a threat as a Pyro, except against projectile spam.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 07, 2011, 04:14:25 PM
1. Gunslinger Engineers have 150 health, so they aren't as squishy.
2. You are severely underestimating the Shotgun.

Really, a well-played Gunslinger Engy without his mini-sentry is still almost as much of a threat as a Pyro, except against projectile spam.
Distant 3: Skilled pistol use can be lethal, and the boatload of ammo helps.

But yes, Gunslinger Engies don't always need mini-sentries to be effective. :V

Also, engies on offense (like on payload and attack/defend maps) tend to be retards. I cannot tell you how many times engies on my team spend all their metal on building level 3 sentries and dispensers at home base or at some random location nowhere near the front lines with an unfinished teleporter sitting outside the spawn, only for them and their buildings to be killed when they finally decide to move out.
Clearly most Engies can't build in situ for better team assistance. I find this 'upgrade THEN go' strategy too often, and usually if this occurs with 2+ Engies on my team we lose easily.

Quote
Even worse is when your team decides to hunker down and fill a hallway with sentries WHEN THEY'RE STILL ON OFFENSE. And it urks me that every time they're told to switch to a more useful class like a Medic, they respond "no u."
Such is the irony of team games - we play them for individual interest and don't care about the gains of the whole really!
Title: Re: Team Fortress 32
Post by: Barrakketh on September 07, 2011, 06:10:43 PM
What really torques me the most though is when Engineers deliberately put their turrets in obscure places (for example, 2Fort - in the water, by a corner of the center pond so that it shoots up to the top of the bridge and the side nearest it without revealing itself, and onto the front deck of the base opposite to it) so that it'll only get kills when a very specific fight breaks out nearby, and ends up snatching every kill because of it just so they can power up their Frontier Justice... and then realizes that because of where the turret is, no one will blow it up and he'll never get his crits.
You'll get the crits if you blow up your own sentry, mang.

Quote
I get bitter about battle Engineers for some reason. Probably because of how goddamn cheap the turrets are. If you have a tiny spot of lag, you're fucked compared to a turret. The only way I've been able to destroy turrets is either the tried-and-true Demospam
Loch-N-Load for true sentry fucking superiority.  Even funner when you kill the engineer trying to repair his gun (if he didn't die in one hit).

Damn turrets (http://www.youtube.com/watch?v=CjhrIsSCcjs&feature=results_video&playnext=1&list=PLD69E159709B077F4)
Erectin' an annoyance (http://www.youtube.com/watch?v=i5CG0qP7Bm0&feature=related)


Also, skilled spy (http://www.youtube.com/watch?v=wKAcRQAMltY). Seriously, stabby stabby is fucking amazing.
Title: Re: Team Fortress 32
Post by: Stuffman on September 07, 2011, 06:24:22 PM
1. Gunslinger Engineers have 150 health, so they aren't as squishy.
2. You are severely underestimating the Shotgun.

Most classes have the shotgun as their secondary weapon. You are fighting people with rocket launchers, miniguns, and flamethrowers. Furthermore, the Engineer has a low move speed. Engineers have nothing but disadvantages against combat classes in a straight fight.

The mini-sentry isn't strong enough to win fights in a prompt manner; the only way to gain a real advantage is to get the jump on someone, and if you're spending a significant amount of time trying to ambush people you'd be better off playing Pyro.

Gunslinger Engie is a viable alternative when your team is on the move, but the real reason you're going along should be to drop dispensers and teleporters for support. Shooting stuff is a secondary objective.
Title: Re: Team Fortress 32
Post by: theshirn on September 07, 2011, 06:33:05 PM
Also, skilled spy (http://www.youtube.com/watch?v=wKAcRQAMltY). Seriously, stabby stabby is fucking amazing.
holy what

brb playing spy for 30 hours
Title: Re: Team Fortress 32
Post by: Barrakketh on September 07, 2011, 06:47:33 PM
holy what

brb playing spy for 30 hours
He has over 2,000 hours as spy :o

I love you, Badwater (http://www.youtube.com/watch?v=9rvbkLBnmOg)
Title: Re: Team Fortress 32
Post by: omgkitties on September 07, 2011, 07:17:22 PM
So for now I put up a fairly bare bones server, running with sourcemod, tfitems and vsh (VSH currently disabled). I am not too sure if HLStatsX is super necessary, but I'll give it a look.  And I will get tf2ware and randomizer after I'm sure that VSH is working fully first.

I'm also in need of a non-generic motd and server name so post suggestions.

96.126.104.196:27015

No server password or whitelist yet.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 07, 2011, 07:18:54 PM
He has over 2,000 hours as spy :o

I love you, Badwater (http://www.youtube.com/watch?v=9rvbkLBnmOg)
That is one DAMN GOOD SPY.

So for now I put up a fairly bare bones server, running with sourcemod, tfitems and vsh (VSH currently disabled). I am not too sure if HLStatsX is super necessary, but I'll give it a look.  And I will get tf2ware and randomizer after I'm sure that VSH is working fully first.

I'm also in need of a non-generic motd and server name so post suggestions.

96.126.104.196:27015

No server password or whitelist yet.
YEAH! I'll see if I can get on later today.

If popularity grows we can call this the official MotK TF2 server. (and maybe give it its own thread on Genji's)
Title: Re: Team Fortress 32
Post by: omgkitties on September 07, 2011, 07:28:45 PM
Honestly this would have been getting done faster, but classes, dead island and space marine all this week gets me distracted. >.>
Title: Re: Team Fortress 32
Post by: theshirn on September 07, 2011, 07:32:30 PM
Played a bunch of spy, came in second.  I'm terribly inconsistent as spy, some lives I just run in and die and others I'll take out ten people clean.  I also suck horribly at the DR, need to work on that.
Title: Re: Team Fortress 32
Post by: Gpop on September 08, 2011, 01:38:19 AM
Played a bunch of spy, came in second.  I'm terribly inconsistent as spy, some lives I just run in and die and others I'll take out ten people clean.  I also suck horribly at the DR, need to work on that.

Spies are really really fun, but really hard to get good at because it's all situational. But I still find him REALLY fun to play as, but I never do too well.
Title: Re: Team Fortress 32
Post by: Esifex on September 08, 2011, 04:42:47 AM
I rarely pull off more than two or three kills as a Spy and maybe one or two successful saps before getting killed - and it's usually after having done a lot of face-wrecking as a Pyro, so they don't really expect a Spy all of a sudden, which is probably my only saving grace. Enemy team prefers to move in pairs at the least so it's pretty simple to sidle right up alongside someone and shank them, but after that I'm usually toast.
Title: Re: Team Fortress 32
Post by: theshirn on September 08, 2011, 10:07:06 PM
My sister sends one of the kids to come get me to set the table.

I say "sure, next time I die".

I then have an amazing life in which I set my new highest kills record (19), new point record (23 as Soldier), and generally kick copious amounts of ass.  But it took me a while to get downstairs!

Also found two hats in the past two days - Professional's Panama yesterday and a Fancy Fedora today.  Crafted another hat with all my metal lying around, got The Anger.

Fun!
Title: Re: Team Fortress 32
Post by: Jes_Isaive on September 08, 2011, 10:41:59 PM
found two hats
:qq:
Title: Re: Team Fortress 32
Post by: Barrakketh on September 09, 2011, 02:23:59 AM
I rarely pull off more than two or three kills as a Spy and maybe one or two successful saps before getting killed
I frequently stab the engineer and kill all of his toys in one go.  Even if the engineer is paranoid, asking a teammate to shoot at his gun (using voice) is usually more than enough to distract them.  Stab-n-sap is so good.

Quote
Enemy team prefers to move in pairs at the least so it's pretty simple to sidle right up alongside someone and shank them, but after that I'm usually toast.
Dead Ringer and Saharan Spy solves that problem in their own way.  Depending on who you didn't kill you can fake people out with your invis watch by moving in one direction while cloaking and quickly changing direction, but a soldier/demo/heavy will probably kill you too quickly (and the heavy will constantly reveal you).  The Enforcer can also be a godsend because of the crazy damage it does if you take the ballsy approach.

And of course, stabbing people when they are distracted.  Going after not-dumb people while they aren't in combat is frequently suicidal, but if they're busy with something else you can get a few stabs in.  And medics are always worth dying for.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on September 09, 2011, 02:53:12 AM
Been trying out the Dead Ringer recently. It's a bit harder to use than the Cloak and Dagger, but it's a lot more entertaining. I usually disguise as a friendly squishie (scout or sniper), get shot up a couple times, cloak and disguise as quickly as I can before the cloak runs out.

And mass scout battles are fun, even if I really really suck at being a scout.
Title: Re: Team Fortress 32
Post by: Esifex on September 09, 2011, 06:02:39 AM
I suppose I'd use the DR more if I switched to the alternate disguise kit setup, where it only uses like 1 through 4 instead of 1 through 9, because it really is tricky for me to keep moving and set a disguise at the same time, unless I'm disguising as one of the first few classes on the list - and I prefer Medic, because it makes more sense for a solitary Medic to be withdrawing from the front lines.
Except I also always use the Cloak and Dagger, so I can slip behind the lines at my own pace while invisible, soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Title: Re: Team Fortress 32
Post by: Fetch()tirade on September 09, 2011, 10:13:38 PM
Oop. Just got a description tag. Now all I need is a Strange Minigun and a Name Tag to create:

Mini-Hakkero Gun
Annihilating with the power of love, da ze~
Title: Re: Team Fortress 32
Post by: DX7.EP on September 10, 2011, 01:31:28 PM
Had some fun with Rgwefwef, Shady, and 1 other player here whose MotK name I can't tie it to yesterday on the unofficial TF2 server, after a few rounds of vanilla payload (with Shady).

Rgwefwef was testing the Randomizer mod...result? We ended up playing pl_badwater with that on and a few bots. Surprised to see how well bots could adjust to most of their new weapons (minus the food items, they kept eating those).
Maybe we should play a few rounds sometime soon on there with that mod for comedic effect (and it involves less downloading unlike VSH)! :D
Title: Re: Team Fortress 32
Post by: Gpop on September 10, 2011, 02:31:30 PM
Will do so if my sister stops being retarded with her comp :<
Title: Re: Team Fortress 32
Post by: DX7.EP on September 10, 2011, 03:13:29 PM
Have you tried some performance modifications to your game on your system? I run mine with -dxlevel 81 on my laptop to get a tolerable ~20-30FPS most of the time.

Depending on things on both my and others' ends I may go and play more Randomizer whatever on that server. Randomizer VSH sounds especially fun but could break Hale :D

Also, speaking of yesterday's play...gah, I've gotten leagues better as Demoknight somehow. Either that or everyone on the other team just sucked hard. Kept blowing up groups with Loch-n-Load, then charged at a couple others with Targe + Nine-Iron (thanks Exuro) to cleave the opposition and cap quite a few points.
Title: Re: Team Fortress 32
Post by: Gpop on September 10, 2011, 04:03:46 PM
I still prefer my sister's laptop anyways. And I don't really use mods. I'm fine with how the game is already lol.
Title: Re: Team Fortress 32
Post by: Aya Reiko on September 11, 2011, 05:11:31 AM
Anyone want an Original?  Will trade it for scrap.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 11, 2011, 07:58:50 AM
I've found a ground total of three hats (Professional's Panama, Detective Noir, and Whiskered Gentleman) in my time playing. Since 2008. I've come to the conclusion that it's retribution for all of the Gaben fat jokes I've made over the years.

@EP: My pleasure. Wonderful Bioshock-ish head-lopping devices are a gift best shared with the people. :moogy:
Title: Re: Team Fortress 32
Post by: theshirn on September 11, 2011, 04:30:27 PM
I've found a ground total of three hats (Professional's Panama, Detective Noir, and Whiskered Gentleman) in my time playing. Since 2008. I've come to the conclusion that it's retribution for all of the Gaben fat jokes I've made over the years.
Huh.  I don't find hats often, but they do come now and again.  The two in two days was some kind of freak accident.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 11, 2011, 06:01:18 PM
Only hats I've actually found are a Ye Olde Baker Boy, Sergeant's Drill Hat, Ze Goggles, and Napper's Respite (given to Exuro) since first playing (Aug 2008). First two are vintage. Crafted 2 more as well (pre-Mannconomy - now I'm busy using that metal for weapons). Haven't found any new hats this year, either.

Not that I mind anyway.
Title: Re: Team Fortress 32
Post by: Esifex on September 11, 2011, 10:00:35 PM
I wonder how many of my crates I can swap out for a Familiar Fez... hmm. Worth looking in to, I suppose. Might play Spy a little more aggressively if I had the set.
Title: Re: Team Fortress 32
Post by: N-Forza on September 11, 2011, 10:26:49 PM
You'd have more luck trying to trade the crates away for scrap first, then the scrap for the hat.
Title: Re: Team Fortress 32
Post by: Barrakketh on September 11, 2011, 11:04:18 PM
I wonder how many of my crates I can swap out for a Familiar Fez... hmm. Worth looking in to, I suppose. Might play Spy a little more aggressively if I had the set.
The trick to playing spy more aggressively is to not use the C&D :D

Also, crates aren't worth that much.  You might get lucky, but it'll probably take around 6 or so for one scrap.  Newer crates you might get a better deal on (series 19+).  A Familiar Fez is worth about 2.33 refined, and if you have any random hats you don't care for you should be able to get at least one refined for each of 'em.
Title: Re: Team Fortress 32
Post by: Esifex on September 12, 2011, 07:47:31 AM
I only have 19+ series crates. Bunch of 22s, some 20s, a 24, and I think a 23? No 21s if I'm not mistaken. And I have like 8 crates. I think. I just sort of gloss over them when I look into my backpack.

Also I have an Ellis' Cap but I really don't want to get rid of it - it's a global hat and Sniper looks funny wearing it :3
If only I played Sniper, lol
Title: Re: Team Fortress 32
Post by: Bio on September 12, 2011, 07:48:54 AM
Anyone here have enough to buy a team captain burning flames? :L
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 12, 2011, 08:05:54 PM
Burning Team Captains easily go past the $1,000 USD range, as sad as that may sound. They're the most highly-demanded unusual, next to Burning/Sunbeams Modest Piles of Hat and high-tier Soldier unusuals like the Killer's Kabuto.

Hats are srs bznss.  :V
Title: Re: Team Fortress 32
Post by: Bio on September 12, 2011, 09:55:23 PM
Friend's selling a burning flame team captain for 2000, keep telling him to lower so that he gets more acceptable offers, but he doesn't listen.
Title: Re: Team Fortress 32
Post by: Esifex on September 13, 2011, 04:02:18 AM
Welp, something got broken again with that last update. Now every time I change server I go back to the default loadouts for each class, and when I change them to something else, I can't see the stock items anymore. Equipped Your Eternal Reward on Spy to try it out for a life or two? TOO BAD YOU CAN'T GO BACK TO REGULAR DISGUISE KIT NOW SUCKER HA HA
KRITZKRIEG OR QUICK-FIX ONLY IF YOU CHANGE IT FUCK THE REGULAR UBER MIRITE

And I can't see anyone's weapons unless it's one of the new ones, which sucks balls when I'm looking for a Pyro hiding around corners. No more flame-thrower snout to tip me off.


Still interested in landing a Familiar Fez if anyone has access to one.
Title: Re: Team Fortress 32
Post by: Shady_Ghost on September 14, 2011, 12:39:23 AM
Oh hey look now im playing this game too  :V  My steam id is ShadyK171 if ya wanna add me.  Btw im still relatively new to the game so expect some derp from meh  :derp:
Title: Re: Team Fortress 32
Post by: Esifex on September 14, 2011, 12:46:56 AM
Btw im still relatively new to the game so expect some derp from meh  :derp:

That's fine, all you gotta do is just hold W and your Mouse1 button while playing Pryo, and you'll be a-okay :trollface:

Er, what? I mean, uh. We all gotta start somewhere.
Title: Re: Team Fortress 32
Post by: Shady_Ghost on September 14, 2011, 12:49:53 AM
I prefer grenade spam :getdown: 
Title: Re: Team Fortress 32
Post by: DX7.EP on September 14, 2011, 01:03:01 AM
I prefer grenade spam :getdown:
That won't get you very far, you know.

I suggest trying to actually aim your grenades directly at enemies and buildings so that they explode on contact. Much cleaner, more effective, and gets your enemies out of the way better.
As for which grenade launcher to use, well, your choice (standard one for delayed explosions, indirect attacks, or grenade jumping; Loch-n-Load for harder & faster damage and clearing crowds and/or sentry nests head-on).

No comment on stickies from me, since I do terribly with them and resort to Demoknight strategies instead.
Title: Re: Team Fortress 32
Post by: Shady_Ghost on September 14, 2011, 01:09:54 AM
Well of course I aim. I dont just shoot them every which direction that's just stupid.  Maybe I'm describing my tactics incorrectly.... 
Title: Re: Team Fortress 32
Post by: Barrakketh on September 14, 2011, 01:33:19 AM
Loch-N-Load is great for sentries.  It's so easy to destroy engy nests after you learn the arc and get used to the speed.  I have a hard time switching between the two launchers at will when it comes to nailing people with pipes, so I usually main the LnL and temporarily switch to the grenade launcher when I know there are some nice spammable spots that are hard to break into.

That won't get you very far, you know.
Left-click right-click.  Rinse and repeat.
Title: Re: Team Fortress 32
Post by: Esifex on September 14, 2011, 02:20:07 AM
I don't remember if it was this thread or one of the servers I frequent but someone suggested renaming a LnL to the 'I'm Already Good At Demoman So I Am Playing To My Strengths'
Title: Re: Team Fortress 32
Post by: yuyukos on September 14, 2011, 02:34:32 AM
Ahh, that feeling when you cap in 2fort sudden death on Medic. :V
Title: Re: Team Fortress 32
Post by: Gpop on September 14, 2011, 03:21:13 AM
You know why I love the Dead Ringer?

So many times I've killed Engineers, thinking they're so safe beside a sentry, when I (after killing someone else for their disguise) kill them while they pound away on their sentries.

Did that one glorious time today, their entire team was pushing up towards the spawn, I managed to sneak past them (hooray cloak and dagger), and killed another engineer at the spawn as he was tending the dispenser, away from the sentry's sight.

Killed the engineer just still beside his sentry, sapped them all, capped the last point quickly before the team could get back.

Aww yeah game changers ftw BV
Title: Re: Team Fortress 32
Post by: Esifex on September 14, 2011, 04:10:24 AM
It's a toss-up for me now between regular Invisi-Watch and the Dead Ringer. I'm trying to stay away from the Cloak and Dagger watch, because honestly, there really IS enough ammo lying around for you to make a marathon run to wherever you need to be, provided you don't cloak before you run out of your spawn.
Title: Re: Team Fortress 32
Post by: Esifex on September 14, 2011, 07:09:46 AM
Well, now my entire item loadout has vanished, and trying to open any one class loadout screen results in an instantaneous hard-crash to desktop with no error messages whatsoever.

Wonderful.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 14, 2011, 07:23:44 AM
The Hatless Update broke TF2 like that for me, minus the loss of loadout. It took them a good two weeks to fix. I'd add onto the Spy discussion, but I'm a god-awful Spy and have no right to speak on the subject.
Title: Re: Team Fortress 32
Post by: Gpop on September 14, 2011, 11:50:02 AM
I'm awful too, but I don't really care, I'm just having fun with him :V
Title: Re: Team Fortress 32
Post by: DX7.EP on September 14, 2011, 12:56:02 PM
The Hatless Update broke TF2 like that for me, minus the loss of loadout.
It also sadly broke VSH for a bit. :(

It's a toss-up for me now between regular Invisi-Watch and the Dead Ringer. I'm trying to stay away from the Cloak and Dagger watch, because honestly, there really IS enough ammo lying around for you to make a marathon run to wherever you need to be, provided you don't cloak before you run out of your spawn.
C&D is quite meh - it's therefore joked as the 'Camp & Dagger' by some players.

Switched to DR from C&D upon playing VSH (where DR really aids in survival), and haven't gone back to any of the other watches since, even in vanilla play,
Title: Re: Team Fortress 32
Post by: Barrakketh on September 14, 2011, 07:06:52 PM
Stabby uploaded a new video (http://www.youtube.com/watch?v=W-XnHDIvobo&feature=feedu).
Title: Re: Team Fortress 32
Post by: theshirn on September 14, 2011, 09:21:58 PM
Stabby uploaded a new video (http://www.youtube.com/watch?v=W-XnHDIvobo&feature=feedu).
Every time he uploads a video I want to play Spy for a few more hours.
Title: Re: Team Fortress 32
Post by: yuyukos on September 15, 2011, 02:16:48 AM
Every time he uploads a video I want to play Spy for a few more hours.
The same feeling here man, his spy makes me :ohdear:
Title: Re: Team Fortress 32
Post by: Jes_Isaive on September 15, 2011, 04:33:06 AM
Okay, tried kunai spy for the first time since it came out. I didn't die, so that's an improvement.

Plus I figured out what kept crashing the game! Turns out having 7 sound mods that don't work on valve or any sv_pure servers was the problem. Or one of my skins. Somehow.

Also I need name suggestions for weapons/hats. That or I name my Brigade Helm "The SOS Brigade Helm" and watch as no one gets it.
Title: Re: Team Fortress 32
Post by: Esifex on September 15, 2011, 06:57:36 AM
Wait... I have a perfectly vanilla TF2 folder and I still get crashes. Though, I kinda play on a fossil, so that could be it.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 15, 2011, 07:10:37 AM
I had to take all of my sound mods out for that reason, too. I have the folder saved somewhere in the depths of my spare sound files. I really do miss my Utsuho ubercharge sounds.
Title: Re: Team Fortress 32
Post by: Wisp on September 15, 2011, 02:05:05 PM
Stabby uploaded a new video (http://www.youtube.com/watch?v=W-XnHDIvobo&feature=feedu).
This made me play as spy for a few rounds of payload. Most of my kills were with the revolver, very few backstabs.
Found the revolver that does 20% more damage, prefer it over the sniper one.
But I still need to practice using good disguises, backstabbing, and taking out engie nests. :(
What do you guys prefer, C&D or DR?
Title: Re: Team Fortress 32
Post by: Molten on September 15, 2011, 02:20:02 PM
Personally i prefer DR since i have gotten quite used to it and quite good with it lately. Usually when i play spy for a decent amount of time, i usually get one of the highest (if not the highest) score on the servers. That said, i haven't been playing against the brightest people in the world, usually trying to get on the Valve servers.
Title: Re: Team Fortress 32
Post by: theshirn on September 15, 2011, 02:29:12 PM
I played a bunch of DR+Enforcer last night and ended up in first by a considerable amount.  I don't care for the C&D though - given a choice I'll stick with the regular IW.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on September 15, 2011, 02:32:56 PM
This made me play as spy for a few rounds of payload. Most of my kills were with the revolver, very few backstabs.
Found the revolver that does 20% more damage, prefer it over the sniper one.
But I still need to practice using good disguises, backstabbing, and taking out engie nests. :(
What do you guys prefer, C&D or DR?

The C&D is good for traversing long distances entirely cloaked and camping out areas, waiting for a good time to strike or relaying information about the other team's setup (usually just counting sentries). The DR is for more aggressive spies who like to use the element of surprise to catch the other team off-guard, especially after they see that first rag-doll drop. I personally prefer the C&D because it lets me creep around the map without being seen, but I find myself being drawn to the front lines (and getting a stab or two more) when using the DR.

Picking the best disguise mostly has to do with what you want to do at the moment. Engis are usually seen around buildings, so disguising as one will help in sapping them. Any offensive class except a soldier (they'll notice your not-rocket-spam) will help stop a push. Snipers who aren't using the Huntsman will shoot from a vantage point away from combat, so a fellow "sniper" in the roost will not draw a lot of attention from the enemy team (usually only the sniper(s) you keep stabbing will know you're there, and they'll either move or switch classes).
Title: Re: Team Fortress 32
Post by: Aya Reiko on September 15, 2011, 04:53:39 PM
The C&D is good for traversing long distances entirely cloaked and camping out areas, waiting for a good time to strike or relaying information about the other team's setup (usually just counting sentries). The DR is for more aggressive spies who like to use the element of surprise to catch the other team off-guard, especially after they see that first rag-doll drop.

That is, until Pyros start coming after you.  Then the DR becomes worthless as you'll still be burning and visible after "death".
Title: Re: Team Fortress 32
Post by: Iryan on September 15, 2011, 05:00:30 PM
That is, until Pyros start coming after you.  Then the DR becomes worthless as you'll still be burning and visible after "death".
Mmh, that depends. If you activate it while they are spraying their flame unto you, yes, obviously.
However, if you manage to get out of his spray, or even better out of his range, you can activate it from the afterburn, and you will cease to burn.

Sure makes it more difficult though, no question there.
Title: Re: Team Fortress 32
Post by: Jes_Isaive on September 15, 2011, 10:28:12 PM
Now do this with the rocket jumper, and I will be a happy mantreads. (http://wiki.teamfortress.com/wiki/Sticky_Jumper)
Title: Re: Team Fortress 32
Post by: Esifex on September 16, 2011, 01:39:09 AM
Bananamatic managed to send a Familiar Fez my way! Hooray!

Unfortunately I can't open any class loadouts without the game crashing, and everyone is defaulting to their stock loadouts, so I can't try it out for a while, until this gets straightened out.
Title: Re: Team Fortress 32
Post by: Wisp on September 16, 2011, 01:49:16 AM
Got a C&D, pretty fun, but now I want to try the DR, and it'll probably take me forever to get 17 Spy achievements.
*fiddles around with crafting and gets 2 reclaimed*
Title: Re: Team Fortress 32
Post by: DX7.EP on September 16, 2011, 02:51:30 AM
Got a C&D, pretty fun, but now I want to try the DR, and it'll probably take me forever to get 17 Spy achievements.
*fiddles around with crafting and gets 2 reclaimed*
Or you'll have to find it, purchase it, or gamble with crafting (though this is unlikely).
Title: Re: Team Fortress 32
Post by: Esifex on September 16, 2011, 02:55:17 AM
Well, there aren't many Spy watches. It's a 50/50 chance if you can get the secondary slot token put together.
Title: Re: Team Fortress 32
Post by: Gpop on September 16, 2011, 03:51:25 AM
Got a C&D, pretty fun, but now I want to try the DR, and it'll probably take me forever to get 17 Spy achievements.
*fiddles around with crafting and gets 2 reclaimed*

I can trade you one of mine if you got something special :V
Title: Re: Team Fortress 32
Post by: Iryan on September 16, 2011, 04:12:02 PM
I found a Baker Boy.

...  :V
Title: Re: Team Fortress 32
Post by: Wisp on September 17, 2011, 12:50:51 AM
I can trade you one of mine if you got something special :V
Got nothing, just 2 reclaimed :colonveeplusalpha:
Title: Re: Team Fortress 32
Post by: Gpop on September 17, 2011, 02:26:14 AM
Got nothing, just 2 reclaimed :colonveeplusalpha:

Hmm...maybe I got something that I can craft with that, I can be generous, but I doubt it. I like most of the weapons that I have :V
Title: Re: Team Fortress 32
Post by: Fetch()tirade on September 17, 2011, 02:46:34 AM
I don't know why I don't use the Huntsman more often. I played it for a couple of payload games, and I went on a total rampage, picking off just about every Heavy I saw. Some games I made it through the entire round without dying. It was totally awesome, and it' making me second=guess possibly using it to make a Sydney Sleeper.
Title: Re: Team Fortress 32
Post by: Gpop on September 17, 2011, 04:10:16 AM
Yeah, the Huntsman has a huge hitbox for the arrow lol, making it easier to use for midrange especially, since it was designed for that.
Title: Re: Team Fortress 32
Post by: Esifex on September 17, 2011, 04:31:29 AM
Hurhur, Huntsman (http://www.nerfnow.com/comic/345)
Title: Re: Team Fortress 32
Post by: Esifex on September 17, 2011, 08:14:11 AM
Well, thanks to the new patch (that unfortunately for you demoknight players, removed the ability to air-charge, from what Bananamatic tells me) my item loadouts no longer crash my game. Also thanks to Bananamatic, I now have the Familiar Fez to go with my YER and L'estranger. Time to flail about until I learn to be ballsy with my gear as a spy!
Title: Re: Team Fortress 32
Post by: DX7.EP on September 17, 2011, 04:42:25 PM
Well, thanks to the new patch (that unfortunately for you demoknight players, removed the ability to air-charge, from what Bananamatic tells me) my item loadouts no longer crash my game.
Hooray for latter, and as for the former it was re-added in another patch. (http://wiki.teamfortress.com/wiki/September_16,_2011_Patch)

I rarely air-charged as Demoknight, though.
Title: Re: Team Fortress 32
Post by: Wisp on September 18, 2011, 04:46:43 PM
>Log in to TF2
>Go to a Valve payload server
>Guy asks "any girls here"
>Leave server along with 3 others

Also got a Dead Ringer (sapped sentry, backstabbed engineer, somehow get 5 achievements) and a Conniver's Kunai renamed "Your Back's Best Friend" (trade). Gotta get used to it.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 18, 2011, 06:26:51 PM
My trading pays off once again. After a bit of deal-brokering, my Pyro now has a radioactive head-plunger.  :V

Also, I have no idea why I never used the Direct Hit before, but holy hell. My aim with rockets has improved considerably over the past year since last trying to use it, apparently, because I'm able to actually score direct shots on people from most ranges. There's few things more satisfying than one-shotting an airborne Scout.
Title: Re: Team Fortress 32
Post by: Gpop on September 18, 2011, 07:34:49 PM
>Log in to TF2
>Go to a Valve payload server
>Guy asks "any girls here"
>Leave server along with 3 others

Also got a Dead Ringer (sapped sentry, backstabbed engineer, somehow get 5 achievements) and a Conniver's Kunai renamed "Your Back's Best Friend" (trade). Gotta get used to it.

I remember many guys going over this one girl player who was talking on the mic and all.

She was a pretty decent medic to say the least though.

Also, I've found that a lot of the times, I tend to be great with one class one day, and good with others on other days.

For example, yesterday I've been getting 4 dominations ON AVERAGE as demoman. Holy hell I was loving him.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 18, 2011, 07:50:32 PM
Also, I've found that a lot of the times, I tend to be great with one class one day, and good with others on other days.

For example, yesterday I've been getting 4 dominations ON AVERAGE as demoman. Holy hell I was loving him.
Impressive! Now try your shots against ShadyK (another newcomer who specialises in Demoman)! :D

EDIT: Can anyone else (particularly in US and Canada) get access to your loadouts ATM? DDR, Shady, and I cannot regardless of server, almost everyone else on them also have defaults (or Unusual versions of them), and the Mann Co. Store is down as well....
Title: Re: Team Fortress 32
Post by: Fetch()tirade on September 18, 2011, 08:21:04 PM
Nope.

Actually, I don't think I can even play. Says my account's not connected.
Title: Re: Team Fortress 32
Post by: theshirn on September 18, 2011, 08:32:23 PM
Looks to be pretty global for now.  Give it a little while.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 18, 2011, 09:34:07 PM
Loadout issue seems to be fixed for this area at least.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 18, 2011, 10:04:54 PM
I think they fixed it for pretty much everybody now.
Title: Re: Team Fortress 32
Post by: Gpop on September 19, 2011, 01:26:04 AM
You know, I was watching this video (http://www.youtube.com/watch?v=K51rcIzJU64#t=2m20s) and it got me thinking about being an engineer during the set up phases to help out other engineers build before going back to another class to defend or attack. It would really help them for sure without ever worrying about your own buildings and even strengthening attacks and defense.

Man I should've thought of that lol
Title: Re: Team Fortress 32
Post by: Jes_Isaive on September 19, 2011, 01:38:59 AM
You know, I was watching this video (http://www.youtube.com/watch?v=K51rcIzJU64#t=2m20s) and it got me thinking about being an engineer during the set up phases to help out other engineers build before going back to another class to defend or attack. It would really help them for sure without ever worrying about your own buildings and even strengthening attacks and defense.

Man I should've thought of that lol
I've always done it with level 1 teleporters, so long as they had an exit built, but never thought about doing it with the other buildings during setup. Then again, I never really see any engies building everything during setup. It's usually just that one sentry that gets destroyed right away.
Title: Re: Team Fortress 32
Post by: Barrakketh on September 19, 2011, 01:58:16 AM
I have binds so I can switch to engy and back to my previous class with one key.  Every millisecond saved can get a sapper off a tele before it's destroyed.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 19, 2011, 02:03:03 AM
You know, I was watching this video (http://www.youtube.com/watch?v=K51rcIzJU64#t=2m20s) and it got me thinking about being an engineer during the set up phases to help out other engineers build before going back to another class to defend or attack. It would really help them for sure without ever worrying about your own buildings and even strengthening attacks and defense.

Man I should've thought of that lol
That is a very underappreciated startegy. Admittedly I rarely do that myself.

Also seems one of my RL friends was on said vid, but that's not the point. :V
Title: Re: Team Fortress 32
Post by: Fetch()tirade on September 19, 2011, 02:19:20 AM
You know, I was watching this video (http://www.youtube.com/watch?v=K51rcIzJU64#t=2m20s) and it got me thinking about being an engineer during the set up phases to help out other engineers build before going back to another class to defend or attack. It would really help them for sure without ever worrying about your own buildings and even strengthening attacks and defense.

Man I should've thought of that lol

I've always done it with level 1 teleporters, so long as they had an exit built, but never thought about doing it with the other buildings during setup. Then again, I never really see any engies building everything during setup. It's usually just that one sentry that gets destroyed right away.

Yeah, I used to do this once in awhile,, but nowadays too many engies focus on getting a lvl 3 sentry up and maybe a lvl 1 dispenser if they even remember they can build those. And those poor, lonely teleporter entrances, sitting at the spawn point until they get destroyed at the end of the round without ever being completed.
Title: Re: Team Fortress 32
Post by: Esifex on September 19, 2011, 08:47:04 PM
I was kicking ass and taking names on Badwater, wrecking some faces as a Pyro, chasing Scouts all over the place and bouncing them off walls with the airblast, reflecting about twice as many rockets as I normally do, having a fuckin' awesome time

Then Skype decides 'Hey I wanna behave like a pop-up ad!' and hijacks the screen. Because my computer is a fossil and is very temperamental, this caused TF2 to Stop Responding, and I had to End Task to close it while my soundcard played the last half-second of sound on an obnoxious loop.

Fucking computer. At least I got a Persian Persuader before it crashed.
Title: Re: Team Fortress 32
Post by: Hideki on September 19, 2011, 11:07:57 PM
that's a problem with all source engine games it seems.  the way I fixed it is to go into the properties>set launch options  and type in

-window -noborder

That seems to allow alt-tabbing between the game and whatever else you have up without crashing the game.  This also works for all the other valve-made games using the source engine.
Title: Re: Team Fortress 32
Post by: theshirn on September 20, 2011, 04:26:13 PM
New demo record today.  Only 15 kills though.  Still a damn good life, and the 13 kill one two lives later was also pretty snazzy.
Title: Re: Team Fortress 32
Post by: Esifex on September 22, 2011, 05:32:21 AM
Now, before I get started here, let me dispel any illusions anyone may have about me;
I am not a computer whiz. I just use them. Please don't gnash your teeth and wail if the following sentence hurts your mind.

Is there any way I can force Steam to maintain a connection by giving it a higher priority through my router or whatever? I keep getting disconnected from Steam services while I'm playing. The Steam Chat thingy, and more importantly, the Valve Anti-Cheat. I'm tired of having a good game going, then suddenly WHOOPS NO MORE LOADOUT FOR YOU HUR HUR
OH WHAT YOU CAN'T RECONNECT? DROP GAME, SUCKS TO BE YOU
Title: Re: Team Fortress 32
Post by: wooterz on September 22, 2011, 08:00:36 AM
I'm being disconnected from games left and right lately. I join a server and it works fine, low ping, great connection, then all of a sudden (about 30 minutes or more later) it just disconnects. No lagspike, no server crash, it just says "Connection Problem" in the top right and disconnects me. I can type "retry" in the console and rejoin the server and everything's fine again. And yes, this happens on every single server I join, and not in any other games.

This is absolutely infuriating.
Title: Re: Team Fortress 32
Post by: theshirn on September 22, 2011, 04:29:33 PM
~25 points per round/over 4:1 k:d ratio as DR Spy on KotH Harvest.

I think I'm getting the hang of this.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 23, 2011, 05:09:55 PM
I've been having major slowdown issues when firefights start lately. There's nothing more irritating than starting to lag with full health and coming out of it after the screen finishes locking up dead/in the respawn room.

...On a positive note, I'm an absolute pain in the ass with the Direct Hit now. I think it needs to be tagged like my Black Box.
Title: Re: Team Fortress 32
Post by: yuyukos on September 23, 2011, 07:06:31 PM
I've actually had similar problems recently (last week or so) of my game freezing for a second or two right at the start of a fight.
Title: Re: Team Fortress 32
Post by: Wisp on September 25, 2011, 04:57:38 PM
Hmm... the game is working fine for me. Maybe it was fixed? Or not?

Also, as Spy, I'm doing better with C&D than DR. I still want to use DR, though. Disguise as friendly team, feign death, run behind enemies, disguise, and backstab enemies. Am I doing it wrong?
And I got a Loch-N-Load. It's great, but I wish it would explode on surfaces instead of shattering.
Title: Re: Team Fortress 32
Post by: Esifex on September 25, 2011, 05:11:11 PM
LnL is prime Engie-nest destroying toy. Although there is something to be said about being able to bounce the grenades around the corner to hit things, if you're able to get line of sight with the LnL, you usually only need the two grenades its loaded with to either kill the Engy huddling between his turret and dispenser, or to blow up one or the other piece. Then its just a matter of reload, and fire again~
A little less Demospam than normal, but eh. That's what the Sticky Launcher is for.
Title: Re: Team Fortress 32
Post by: Wisp on September 25, 2011, 05:47:33 PM
Demoknight with LnL isn't that good isn't it? I should start using the sticky launcher again and get a Scottish Resistance. I'm done with Demoknight for now.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 25, 2011, 06:03:14 PM
I started using the LnL within the past few days, myself. Dear god, I've never scored so many multiple kills (though considering I've never liked Demospam, that might not be saying much). Just firing the thing once is enough to wipe out entire clusters of low-health classes, and both shots can gib almost anything if both hit. Still not a fan of sticky spamming, so I just go with the Targe and Half-Zatoichi to increase my survivability at close range.

...And on the note of weapons, I rearranged my Backpack again, so all of my spare weapons are now on the last page if anyone needs something and wants to take a look.
Title: Re: Team Fortress 32
Post by: lumber_of_the_beast on September 25, 2011, 08:27:22 PM
Tried it with a friend. Played as medic (because the server didn't have one), and then soldier (after someone else switched to medic).

Spent more time dead than alive, hit perhaps five times total with rockets.

Not really seeing the fun here.
Title: Re: Team Fortress 32
Post by: Barrakketh on September 25, 2011, 08:42:40 PM
Spent more time dead than alive, hit perhaps five times total with rockets.

If you're dying a lot as medic, either your team is generally incompetent or you're being too clingy with the people you're healing.  Your life is more important than all of theirs combined, and if they charge into an obviously suicidal situation then feel free to back off and let them die.

As to your soldier problems, sadly the only real response is to learn to aim.  You want to be shooting at your target's feet instead of aiming directly at them, and this means predicting where they are going and shooting the ground a few feet ahead of them (exactly how many depends on their movement speed - a revved up heavy and a demoman require different distances)  If the target is on the ground and you're not shooting at their feet, then you're doing it wrong :derp:
Title: Re: Team Fortress 32
Post by: Fetch()tirade on September 25, 2011, 08:51:59 PM
Tried it with a friend. Played as medic (because the server didn't have one), and then soldier (after someone else switched to medic).

Spent more time dead than alive, hit perhaps five times total with rockets.

Not really seeing the fun here.

It takes some time getting used to the controls.
The tutorials have you start out with the soldier not only because he's got plenty of health and reliable damage output at all ranges, but also because he needs some mastery of the keyboard to play correctly. Lord knows I still suck major testicles as a soldier (my sensitivity is probably too high but whatever), but spending some time with him gave me a better understanding of how to play. It's just another case of "practice makes perfect" here, like all video games.

However, if you're really having a hard time, go heavy. Everyone knows you don't need skill to be a heavy. :P
Title: Re: Team Fortress 32
Post by: Myschi on September 25, 2011, 09:26:47 PM
However, if you're really having a hard time, go heavy. Everyone knows you don't need skill to be a heavy or pyro. :P

Fixed. :V
Title: Re: Team Fortress 32
Post by: Barrakketh on September 25, 2011, 09:37:09 PM
Fixed. :V
Not really.  The better the other players are, the harder the life of a pyro becomes.  A competent heavy is always dangerous unless your team has a) good snipers, and b) the area of the map you're on is sniper-friendly).

You can trivially deny a pyro access to your team because they have to be close to do damage.  A heavy does more damage than a pyro at any range, has more health, and usually has a medic healing them.
Title: Re: Team Fortress 32
Post by: Gpop on September 25, 2011, 09:48:45 PM
Also, airblasts :derp:
Title: Re: Team Fortress 32
Post by: Esifex on September 25, 2011, 11:00:45 PM
A Pyro isn't supposed to be running along with their team; they're supposed to be taking the side routes so they can pop up alongside the enemy when their team comes down the main alleyway.

Detonator jumping goes a long way to being able to do that - gets you access to some parts of the map you otherwise wouldn't be able to~
Title: Re: Team Fortress 32
Post by: Yukarin on September 26, 2011, 12:42:25 PM
Pyros never take the direct route. They flank. Also airblast is the bane of most heavies because it makes their aim shit the bed. Then you could circle-strafe around him and flamethrower, while changing directions often. Medics aren't a pain though. They die from one degreaser puff + postal pummeler.

w+m1 pyros are stupid and should die
Title: Re: Team Fortress 32
Post by: DX7.EP on September 26, 2011, 12:53:09 PM
w+m1 pyros are stupid and should die
Don't worry, their idiocy makes them that much easier to kill! :getdown:
Title: Re: Team Fortress 32
Post by: Barrakketh on September 26, 2011, 06:15:28 PM
Also airblast is the bane of most heavies because it makes their aim shit the bed.
Airblast is the bane of all pyros because you can't do anything.  And it only impacts a heavy's aim if they are bad ;)  Good ones are going to kill you before they land.
Quote
Then you could circle-strafe around him and flamethrower, while changing directions often.
Again, that only works on bad heavies.  If you've playing with people that are TF2 "veterans" that actually bother trying to improve their play, circle-strafing works about as well as a W+M1 pyro.
Title: Re: Team Fortress 32
Post by: Esifex on September 26, 2011, 08:34:12 PM
In which case you're better off sniping him with a flaregun or Detonator than trying to get close to him :(

Which never works because even bad medics will immediately heal a Heavy when they see one - nevermind the burning Scout who just needs a little bit of a top-off to survive the afterburn so he can run and get a health kit, naaah, he's fine, he'll just Mad Milk it off or get a health kit with his high speed jogging, even though he just used his Mad Milk in combat and the Demoman just sticky-jumped his way across the map and gobbled up the health kits, nope, nope, the Scouts fine


No I'm not bitter about F2P medics
Title: Re: Team Fortress 32
Post by: Jes_Isaive on September 26, 2011, 10:59:00 PM
So I guess there's going to be an update soo-  (http://forums.steampowered.com/forums/showthread.php?t=2141666)

HOLY SHIT THAT MEDIC HA- (http://dl.dropbox.com/u/2672923/stahlhelmmedicsample7.jpg)

HOLY SHIT THAT PYRO MISC (http://dl.dropbox.com/u/1835520/models/dollies3.PNG)
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 27, 2011, 12:17:22 AM
The funny thing is that people yell at me sometimes for not exclusively pocketing them as a Medic. Of course, it's always a suicidal Heavy who hasn't learned from the last five time he tried rushing the Engie nest that's lurking around the corner. Of course, this also means he doesn't understand that not only does healing the dying teammates running by keep our push alive, but it also builds my Uber faster so we can mow down the entire nest and send their line scattering in one fell swoop.

And words cannot describe my reaction to this update, so have what they screwed up instead. (http://forums.steampowered.com/forums/showthread.php?t=2141900)
Title: Re: Team Fortress 32
Post by: Wisp on September 27, 2011, 01:21:56 AM
And words cannot describe my reaction to this update, so have what they screwed up instead. (http://forums.steampowered.com/forums/showthread.php?t=2141900)
>Widowmaker uses 30 metal
*logs on to play Engie for the first time in a while*
>Sees that the changes have been reverted
Darn.

Also, got me a Scottish Resistance. :D
Title: Re: Team Fortress 32
Post by: Gpop on September 27, 2011, 01:37:23 AM
Also, did anyone try that server that other guy made before?
Title: Re: Team Fortress 32
Post by: DX7.EP on September 27, 2011, 05:39:00 AM
Also, did anyone try that server that other guy made before?
I did a bit and it seems fine. It was fun to test Randomizer Payload :V

I will try to use that server for the next group play.
Title: Re: Team Fortress 32
Post by: Esifex on September 27, 2011, 06:02:46 AM
Oh dammit that last link got my hopes up, with the 'Pryo equips Reserve Shooter'. I was wondering when Pyro was gonna get a new shotgun for the secondary weapon slot - don't get me wrong, I like my Detonator and all, but another shotgun would be nice sometime soon, y'know. Since Soldier, Heavy, and Engineer all use shotguns and have multiple different types to play with now. Why not Pyro?
Title: Re: Team Fortress 32
Post by: DX7.EP on September 27, 2011, 07:23:42 AM
Oh dammit that last link got my hopes up, with the 'Pryo equips Reserve Shooter'. I was wondering when Pyro was gonna get a new shotgun for the secondary weapon slot - don't get me wrong, I like my Detonator and all, but another shotgun would be nice sometime soon, y'know. Since Soldier, Heavy, and Engineer all use shotguns and have multiple different types to play with now. Why not Pyro?
As someone who much favours the shotgun over the Flare Gun and Detonator, I am also hoping for this.
Title: Re: Team Fortress 32
Post by: Esifex on September 27, 2011, 09:05:15 AM
Strangely, I can't actually hit very well with the shotgun. Somehow I'm able to snipe with the Detonator and Flaregun, though, even at quasi-close ranges. Yes, I know. It's a shotgun. You really shouldn't need to aim with it. For some reason, I just never seem to win in a straight Pyro vs Pyro shotgun fight, so I simply stopped trying.
Title: Re: Team Fortress 32
Post by: Yukarin on September 27, 2011, 11:50:30 AM
NEW SHOTGUN FOR PYRO WHERE

OH WAIT THERES NONE SHIIIIIIT

I like the default shotgun better than the flare gun though. Can't say anything about the Detonator because I really don't have it right now.
Title: Re: Team Fortress 32
Post by: Barrakketh on September 27, 2011, 12:47:51 PM
Detonator? (http://www.youtube.com/watch?v=Gk5wdQWIYOQ)
Title: Re: Team Fortress 32
Post by: Gpop on September 27, 2011, 02:25:21 PM
New shotgun would be very nice, being a shotty user as well :(
Title: Re: Team Fortress 32
Post by: yuyukos on September 27, 2011, 02:46:18 PM
I feel like the standard Shotgun is fine. Flare Gun and Detonator are both good options as secondary for the Pyro, but they kind of overlap.
I usually use BB/Shotgun/Homewrecker. Engineers and their buildings must die :V.
Title: Re: Team Fortress 32
Post by: Esifex on September 27, 2011, 09:52:52 PM
I would probably go back to using a Shotgun if I could equip the Reserve Shooter (if that's the one that gives mini-crits against airborne targets). Could still use the Gas Jockey set with that, which includes the Degreaser already, so it'd be like a different kind of puff'n'sting - light 'em up, airblast them into the air, and whip out the R.S. and load 'em up with minicrits while they're flying through the air.
I could dig it :O
Title: Re: Team Fortress 32
Post by: Gpop on September 27, 2011, 10:07:34 PM
Alright, well I talk to omgkitties (I forgot his username here x.x) if we could use his server for another MotK TF2 party this weekend. What do you guys say?

Why this weekend, well it's Thanksgiving weekend here in Canada, so I'd like to use to play TF2 with others again. And we can easily do it again in the US Thanksgiving weekend as well :V

You guys up for it?
Title: Re: Team Fortress 32
Post by: DX7.EP on September 27, 2011, 10:17:12 PM
Alright, well I talk to omgkitties (I forgot his username here x.x) if we could use his server for another MotK TF2 party this weekend. What do you guys say?

Why this weekend, well it's Thanksgiving weekend here in Canada, so I'd like to use to play TF2 with others again. And we can easily do it again in the US Thanksgiving weekend as well :V

You guys up for it?
Canadian Thanksgiving TF2 fest? I'm down!

BTW his name here is Rgwefwef, IIRC.
Title: Re: Team Fortress 32
Post by: yuyukos on September 27, 2011, 10:21:57 PM
Thanksgiving in October? Crazy Canadians. :V
I'll be around Saturday I think.
Title: Re: Team Fortress 32
Post by: DX7.EP on September 27, 2011, 10:55:00 PM
Thanksgiving in October? Crazy Canadians. :V
I'll be around Saturday I think.
So what, the Korean one was 2-odd weeks ago. :V

I'll likely be on (and playing on my POS laptop due to another desktop nukefest) after 4pm EST Friday and most all day Saturday.
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 27, 2011, 10:57:38 PM
I should be free both days. I might actually not miss a TF2 get-together for once.  :getdown:
Title: Re: Team Fortress 32
Post by: Gpop on September 27, 2011, 11:09:03 PM
Yeah I was thinking about Saturday. It's usually the day we're all mostly free.

Maybe 5pm or 8pm again like always?
Title: Re: Team Fortress 32
Post by: DX7.EP on September 27, 2011, 11:29:26 PM
/me always forgets Gpop's time zone XD
I should be fine on either time, whether it be your local or my time zone (though if it's PST I may have headed off to Minecraft by then :V).
Title: Re: Team Fortress 32
Post by: Gpop on September 27, 2011, 11:37:14 PM
Oh damn keep forgetting. EST obv :V
Title: Re: Team Fortress 32
Post by: Molten on September 28, 2011, 04:56:38 AM
I will hopefully join in again. It might be the first time that i play TF2 on my new computer. And im somewhat bad with timezones, so if im online when it starts, just give me a poke or something.

 Anyways, queue the vsh and mini-senty spam!
Title: Re: Team Fortress 32
Post by: DX7.EP on September 28, 2011, 05:13:16 AM
Anyways, queue the vsh and mini-senty spam!
I'm hoping for VSH + Randomizer, personally, just to see what kinds of idiocy result. :getdown:
Title: Re: Team Fortress 32
Post by: Hideki on September 28, 2011, 05:53:59 AM
Count me in for this time, I'm ready.
Title: Re: Team Fortress 32
Post by: Iryan on September 28, 2011, 04:28:28 PM
Saturday afternoon (meaning evening/night for me)? Sounds like I am likely to show up.

Don't expect me to be as good as last time, though, I still have no idea how I did that. My skill is a sine wave.  :derp:
Title: Re: Team Fortress 32
Post by: Gpop on September 28, 2011, 04:59:27 PM
I'll either be Spy or Demoman this time. Having so much fun with Demo :V
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 28, 2011, 06:09:03 PM
Timing sounds good to me, seeing how I don't have any plans for once. I'll be my usual trade-off of Pyro, Soldier, and random couple minutes of other classes.
Title: Re: Team Fortress 32
Post by: Esifex on September 30, 2011, 04:43:05 AM
I am getting very fucking tired of Steam deciding it doesn't need to stay connected, leading to me losing my class loadouts, then a few minutes later being booted from the server because of the lack of VAC logins.

Fucking A. I know it's not my internet randomly cutting out because, even though it's not the fastest around, it never locks up or drops service. Why can't Steam keep its shit together? I know it's Steam and not just TF2, because I'll randomly lose connection to my friends list even if I'm not playing a game, and I'll get repeated 'so and so is now playing this game!' pop-ups for like five people at once when it reconnects me.

WTF, Steam, WTF
Title: Re: Team Fortress 32
Post by: InfernalExuro on September 30, 2011, 05:48:46 AM
...Huh. Looks like the family decided to make plans at the very last minute for Saturday only, so once again I can't make it. Depending on how many people are on tomorrow, it would be nice to try get some people together at some point too.  :V
Title: Re: Team Fortress 32
Post by: Hyper Dunk on September 30, 2011, 06:11:17 PM
I should be free all of Saturday, so count me in.
Title: Re: Team Fortress 32
Post by: Wisp on September 30, 2011, 06:52:38 PM
Thanksgiving in October? Crazy Canadians. :V
I'll be around Saturday I think.
Yeah, Thanksgiving in Canada comes before Halloween. Count me in for TF2 party, I'm free.
Title: Re: Team Fortress 32
Post by: N-Forza on September 30, 2011, 11:49:26 PM
I had a Chief's Challenge drop for me a few days ago, but I changed my mind about trading it since they recently introduced customizable loadouts to the beta. Kind of wish I had not had given my Hound Dog to my brother too but oh well.
Title: Re: Team Fortress 32
Post by: DX7.EP on October 01, 2011, 02:21:08 AM
OK, all of you who are interested in tomorrow's Canadian Thanksgiving TF2 Slugfest, Rgwefwef has given me in Steam chat (amid various discussion on the server, which included adding new VSH/Arena maps and possibly other admins too) the new IP for the Unofficial MotK TF2 Server:

chen.lolmaiden.com:27015

See you all tomorrow! ^^

EDIT: One caveat - we won't be able to put up Replay support there in time for the event, it seems. Rgwefwef claims it'll be fixed eventually, though, hopefully by the next meet-up (Halloween?),
Title: Re: Team Fortress 32
Post by: Barrakketh on October 01, 2011, 02:40:35 AM
I had a Chief's Challenge drop for me a few days ago, but I changed my mind about trading it since they recently introduced customizable loadouts to the beta. Kind of wish I had not had given my Hound Dog to my brother too but oh well.
Eh, I'm not even concerned about using loadout profiles for cosmetic stuff.  It's to make switching between certain loadouts that have you swapping most of your items (fez spy and demoknight in particular, plus the "medieval medic" because switching back after Degroot annoys me).

If you want to quickly switch hats, it's actually available through quickswitch.  Just try pressing keys that are higher than 3 (since 1-3 are for your primary/secondary/melee).  You can access spy watches, hats, and accessories.
Title: Re: Team Fortress 32
Post by: Shady_Ghost on October 01, 2011, 03:58:21 AM
Oh hey im totally joining in on this party.  It should be fun.  :V 
Title: Re: Team Fortress 32
Post by: Gpop on October 01, 2011, 04:15:29 PM
Well...this is emberassing, but Thanksgiving is actually NEXT weekend. My spanish course just put in the schedule we have no class this Monday because they thought it was Thanksgiving already x.x

Ah well, I guess we can still do our party, and maybe do another one next weekend as well :V
Title: Re: Team Fortress 32
Post by: DX7.EP on October 01, 2011, 04:43:19 PM
:derp:, but double dosage YEAH! We need to remember to do this as well for US Thanksgiving, and add a Halloween slugfest as well. ^^

@Gpop: Going by Steam chat with Rgwefwef and a few tests, it seems that you and I have admin privileges on the MotK TF2 server since we seem to be the ones organizing said meet-ups. We indeed can do Randomizer VSH (or even melee-only :ohdear:) even if he isn't on. >:D
I also got Shady to test along yesterday (just to see if permissions were setup incorrectly), but he didn't seem to give a clear reply in-game.

To the rest of you: No need to worry about admin power abuse XD. We'll start easy and standard vanilla to get the general tone going, and then go crazier from there.
Title: Re: Team Fortress 32
Post by: Myschi on October 01, 2011, 04:54:25 PM
Why don't we just do one of these things every few weeks or something?
Title: Re: Team Fortress 32
Post by: Gpop on October 01, 2011, 05:52:51 PM
:derp:, but double dosage YEAH! We need to remember to do this as well for US Thanksgiving, and add a Halloween slugfest as well. ^^

@Gpop: Going by Steam chat with Rgwefwef and a few tests, it seems that you and I have admin privileges on the MotK TF2 server since we seem to be the ones organizing said meet-ups. We indeed can do Randomizer VSH (or even melee-only :ohdear:) even if he isn't on. >:D
I also got Shady to test along yesterday (just to see if permissions were setup incorrectly), but he didn't seem to give a clear reply in-game.

To the rest of you: No need to worry about admin power abuse XD. We'll start easy and standard vanilla to get the general tone going, and then go crazier from there.

Aww yeah baby I like how this is going :3
Title: Re: Team Fortress 32
Post by: Esoterica on October 01, 2011, 07:16:51 PM
hnng

you guys are making me want to play again ;__;

EDIT: http://tf2items.com/id/esoterica

one whole fucking year after the tournament and i finally get my medal

hurr
Title: Re: Team Fortress 32
Post by: Gpop on October 01, 2011, 10:44:02 PM
We're done for now, but I'll most likely return at 8 to see if we'll go again, less randomizers though :V
Title: Re: Team Fortress 32
Post by: Iryan on October 01, 2011, 10:47:55 PM
...I like how I come online in Steam later than anticipated, see that "GPop is playing TF2 now", start up TF2, and once I've started it up, you no longer are anymore.  :derp:

~*~Timing~*~

I suppse "8" is in about an hour, yes? Hope I am not getting my timezones wrong...
Title: Re: Team Fortress 32
Post by: Gpop on October 01, 2011, 11:22:01 PM
Yeah, I saw you get online. Sorry bout that.

BUt yeah, well now it's in half an hour, I'll try to get around by then :V
Title: Re: Team Fortress 32
Post by: DX7.EP on October 01, 2011, 11:56:15 PM
Yeah, I saw you get online. Sorry bout that.

BUt yeah, well now it's in half an hour, I'll try to get around by then :V
Afraid I cannot get back on. Both my laptop and desktop are down, and while I can try and service the latter myself (with very low chances of recovery into TF2 within 24hrs) I have to wait until tomorrow for the former.

It sure was fun, though, but next time - less admin power usage is a must. ^^
Title: Re: Team Fortress 32
Post by: Iryan on October 02, 2011, 01:58:25 AM
less admin power usage is a must. ^^
Wait what happened? :V
Title: Re: Team Fortress 32
Post by: DX7.EP on October 02, 2011, 02:35:49 AM
Well, Gpop and I played a good bit with our new admin powers, such as a round of Randomizer melee-only Mann Manor. :V

While fun, it was in retrospect a bit silly and thus I recommended less active use of them next time.

(also goddamned computer repairs, and posting by phone is a bitch)
Title: Re: Team Fortress 32
Post by: E-Nazrin on October 02, 2011, 03:54:06 AM
Piss in a fuck, why do I have work every day this happens? :(
Title: Re: Team Fortress 32
Post by: Nem on October 02, 2011, 05:15:33 AM
I remember getting a randomized Rocket Jumper+Buff Banner+The Eternal Reward loadout. I felt so useless having no ranged attack.

But I nailed someone with a rocket jumped backstab.  :o

Also, Engineers with stickies are OP.
Title: Re: Team Fortress 32
Post by: Esifex on October 02, 2011, 05:32:36 AM
Could you imagine a randomized Scout with a Flamethrower, Kritzkrieg, and K.G.B.?

ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooomFWWOOOOOOOOOSH
Title: Re: Team Fortress 32
Post by: Hanzo K. on October 02, 2011, 02:28:03 PM
Holy crap that would be awesome.
Title: Re: Team Fortress 32
Post by: Gpop on October 02, 2011, 03:47:15 PM
Yeah, the second time the only time I ever used my admin powers were for map voting, and kicking a butthurt player who would keep spamming HACKZ HACKZ SHUT UP THAT WAS HACKZ =/

PS: Sorry it's always Saturdays though E-mouse :( It's usually the only day most of us are free for it, but next weekend we could do it on Sunday if everyone's down for it :V
Title: Re: Team Fortress 32
Post by: theshirn on October 02, 2011, 09:18:55 PM
goddamnit guys less saturdays more sundays :ohdear:
Title: Re: Team Fortress 32
Post by: Gpop on October 02, 2011, 09:25:32 PM
Next weekend (the REAL thanksgiving) I think it'll be Sunday this time. Let me know if any of you will be there.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on October 02, 2011, 10:43:45 PM
I'm having troubles logging into my Steam account, and I know the answer to my Secret Question, but I forgot how I typed it in.

I need assistance in recovering my Steam account ;-;
Title: Re: Team Fortress 32
Post by: E-Nazrin on October 03, 2011, 01:28:35 AM
Actually, my working days are very erratic; I don't think it's the meeting on Saturday part that really does it as much as getting put to work on that day on a regular basis for whatever reason.

... or maybe it isn't coincidence, which would suck. But eh, whatever works.

(And this weekend I worked both days anyway, so yeah :V)
Title: Re: Team Fortress 32
Post by: Esifex on October 06, 2011, 02:12:47 AM
You know what's really annoying? Two Scouts moving in a pack on multi-point CP maps. If they catch you out of place they pretty much run alternating circles around you while singing 'We Are Siamese If You Please'.

In other words YOU DEAD SON
Title: Re: Team Fortress 32
Post by: Gpop on October 06, 2011, 02:17:08 PM
So how's everyone for Sunday this weekend for TF2 REAL Canadian Thanksgiving meet up? :V Sunday at 5PM EST again :V

Actually, since we have our own server, we should just meet up every Saturday :V
Title: Re: Team Fortress 32
Post by: DX7.EP on October 06, 2011, 03:43:23 PM
So how's everyone for Sunday this weekend for TF2 REAL Canadian Thanksgiving meet up? :V Sunday at 5PM EST again :V

Actually, since we have our own server, we should just meet up every Saturday :V
Doubt I can make it to that TF2 meet T_T

On the other hand, I approve of weekly TF2 weekend fests, maybe with a few mid-week ones for those whose weekend schedules can't accommodate TF2 at the former times.
Title: Re: Team Fortress 32
Post by: Gpop on October 06, 2011, 03:54:18 PM
Actually, yeah Sunday might be bad because I might have family over for Thanksgiving that day. Might put it back to Saturday, just that there are some people here that never make it because of that exact time x.x
Title: Re: Team Fortress 32
Post by: InfernalExuro on October 06, 2011, 04:05:08 PM
This time, I'll try to make it this Saturday. Don't have any plans, far as I know.  :V
Title: Re: Team Fortress 32
Post by: theshirn on October 06, 2011, 07:50:57 PM
Make it Saturday and I will come and forcibly remove whatever optics you have.  With a knife.

 :(
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on October 06, 2011, 08:54:01 PM
You said about having your own server?

Gimme link
Title: Re: Team Fortress 32
Post by: Gpop on October 06, 2011, 08:58:24 PM
theshim, go update the OP
Title: Re: Team Fortress 32
Post by: theshirn on October 06, 2011, 09:03:48 PM
Good call, server address added to OP.
Title: Re: Team Fortress 32
Post by: Wisp on October 06, 2011, 11:05:15 PM
Ah, I forgot about the TF2 meeting last time, cause of Cosmic Break. :V
I'll try to make it this time, tho. :D

And I got a Conniver's Kunai renamed "Your Back's Best Friend" in TF2. Don't want it anymore. Anyone?
Title: Re: Team Fortress 32
Post by: Gc on October 07, 2011, 04:17:33 AM
That is all. (http://steamcommunity.com/id/gamecubic/screenshot/540655515217220376?tab=public)

I hope weapon skins are whitelisted on the MotK server  :ohdear:
Title: Re: Team Fortress 32
Post by: DX7.EP on October 07, 2011, 04:27:43 AM
Good call, server address added to OP.
You may also want to add info on the server op (Rgwefwef / omgkitties) as well as the admins (Gpop and me), as the MC server thread does the same.

That is all. (http://steamcommunity.com/id/gamecubic/screenshot/540655515217220376?tab=public)
Haha! Now we need a Yukari skin for the portal gun over in Portal land, for one.
Title: Re: Team Fortress 32
Post by: Esifex on October 07, 2011, 04:56:51 PM
That is all. (http://steamcommunity.com/id/gamecubic/screenshot/540655515217220376?tab=public)

I actually saw that as Reimu's hair ribbon at first and thought [Hax Sign: Burn Everything]
Title: Re: Team Fortress 32
Post by: DX7.EP on October 07, 2011, 06:02:17 PM
Turns out I can probably make it to the stated Saturday time. May also be able to host one for Sunday, depending on my schedule.
Title: Re: Team Fortress 32
Post by: InfernalExuro on October 07, 2011, 07:35:16 PM
Oh hey, my fourth ever hat drop. Well, technically it's a misc... a Rouge's Col Roule. Not that I'm complaining, what with the two misc slot update coming soon.
Title: Re: Team Fortress 32
Post by: omgkitties on October 07, 2011, 11:28:07 PM
Server should be replay enabled now.
Title: Re: Team Fortress 32
Post by: Gpop on October 08, 2011, 01:15:26 AM
Server should be replay enabled now.
Oh thank you. I was hoping not to record everything I do with FRAPs, I'll just stick to Replays :V
Title: Re: Team Fortress 32
Post by: Barrakketh on October 08, 2011, 02:47:11 AM
Oh thank you. I was hoping not to record everything I do with FRAPs, I'll just stick to Replays :V
Even if you had to resort to demos, you don't have to use FRAPS.  After you're done with the older demo editor, you can use:

startmovie sick_pwnage_frags.mov h264 (http://www.youtube.com/watch?v=pYWlWxOUJWc)

And have it render a video for you.  Or export it to tga/wav files if you really wanted.  I record demos all the time just in case the replay system breaks on a server or a download fails.
Title: Re: Team Fortress 32
Post by: Gpop on October 08, 2011, 03:09:05 AM
Yeah, I know the replay editor thingy lets your export the movies in the end, which is awesome. Just saying for general gameplay instead of taking segments of replays and mash it together :V
Title: Re: Team Fortress 32
Post by: Esifex on October 08, 2011, 05:51:00 AM
I just wrecked the ever-loving crap out of a Gravel Pit server. I'm pretty sure it was chalk-full of newbies, though, because at Red teams' round end, pretty much everyone got the Impossible Defense achievement.
I was seriously booking it that game, having ended up clearing out both capture points by myself multiple times, and Detonator jumping up to the hallways to harass the Snipers and Soldiers who were trying to spam projectiles out at CP: B.

There's also something incredibly gratifying about reflecting every rocket fired at you by one Soldier and using them to kill his allies as he fires. I almost cried I was laughing so hard, and I know that'll never happen again.
Title: Re: Team Fortress 32
Post by: Yukarin on October 08, 2011, 06:13:18 AM
So DR with Kunai and default revolver.

I'm loving the setup. I've very much underestimated the DR.
Title: Re: Team Fortress 32
Post by: TAKE IT CACODEMON!! on October 08, 2011, 06:56:38 AM
Still need a goddamn Widowmaker, CURSE YOU LACK OF MONEY!

Complementing getting a low-res player pack, my laptop is lagging terribly when I play a round... are there any low-res texture packs out there, besides for the players?
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on October 08, 2011, 12:29:45 PM
Still need a goddamn Widowmaker, CURSE YOU LACK OF MONEY!

Complementing getting a low-res player pack, my laptop is lagging terribly when I play a round... are there any low-res texture packs out there, besides for the players?

http://www.fakkelbrigade.eu/chris/configs/

You mean this?
Title: Re: Team Fortress 32
Post by: Gpop on October 08, 2011, 02:47:01 PM
I just wrecked the ever-loving crap out of a Gravel Pit server. I'm pretty sure it was chalk-full of newbies, though, because at Red teams' round end, pretty much everyone got the Impossible Defense achievement.
I was seriously booking it that game, having ended up clearing out both capture points by myself multiple times, and Detonator jumping up to the hallways to harass the Snipers and Soldiers who were trying to spam projectiles out at CP: B.

There's also something incredibly gratifying about reflecting every rocket fired at you by one Soldier and using them to kill his allies as he fires. I almost cried I was laughing so hard, and I know that'll never happen again.

I wish I had more matches filled with servers. It'd be fun to spy the hell out of them :V
Title: Re: Team Fortress 32
Post by: Stuffman on October 08, 2011, 03:14:26 PM
Arrrrgh I hate being a Medic in the setup phase, as soon as my cursor leaves the Heavy he starts mashing the medic button

I'M GOING TO UBER YOU OKAY, I JUST WANT TO OVERHEAL EVERYONE FIRST

NO DON'T MOVE TO COME FOLLOW ME, IT MAKES IT HARDER TO FIND YOU WHEN THE ROUND STARTS, JUST STAY WHERE YOU ARE

fffff
Title: Re: Team Fortress 32
Post by: Esifex on October 08, 2011, 04:11:19 PM
If I'm healing someone and they continue to spam for a Medic while they're overhealed, I'll deliberately stop healing them and work on overhealing someone nearby before going back to them. If they get hit by a crit rocket? Oh well.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on October 08, 2011, 05:46:13 PM
being medic is suffering

I hate how people throw their lives away to an uber'd heavy+medic (especially when i'm using the kritz) and then flame me for being a shitty medic because I'm not willing to heal their stupid asses.
Title: Re: Team Fortress 32
Post by: DX7.EP on October 08, 2011, 08:43:45 PM
TF2 slugfest commencing in ~15 minutes, everyone! Get on!

EDIT: Well, that was quite fun. Low-gravity Randomizer Payload was pretty damned hilarious (and made the Direct Hit almost trivial to use).
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on October 08, 2011, 11:31:36 PM
TF2 slugfest commencing in ~15 minutes, everyone! Get on!

EDIT: Well, that was quite fun. Low-gravity Randomizer Payload was pretty damned hilarious (and made the Direct Hit almost trivial to use).

I missed another one? T_T
Title: Re: Team Fortress 32
Post by: Stuffman on October 08, 2011, 11:46:43 PM
Can we get another one going at 9 (EST)? I gotta go grocery shopping but I'll be back in time for it.
Title: Re: Team Fortress 32
Post by: DX7.EP on October 09, 2011, 12:40:34 AM
I have to get dinner first, but after that I may consider going back in, especially if non-vanilla play is being considered.
Title: Re: Team Fortress 32
Post by: InfernalExuro on October 09, 2011, 01:46:54 AM
I'd join in on this one, but I'm kinda held up at the moment. Can't run Skype and TF2 at the same time without destroying everything.  :V
Title: Re: Team Fortress 32
Post by: Gpop on October 09, 2011, 02:36:41 AM
I'd rather vanilla play :V
Title: Re: Team Fortress 32
Post by: DX7.EP on October 09, 2011, 03:00:40 AM
I'd rather vanilla play :V
I'd rather mod play :V

No big deal with either, though. :P
Title: Re: Team Fortress 32
Post by: Iryan on October 09, 2011, 06:25:38 AM
My computer crashed during the low grav randomizer payload, and since it was late (well for me), I didn't get back in. That thing is absolutely hilarrrible.  :V

It can make for fun time every now and then, and would be a great way to end a night like this, but in the end,
I'd rather vanilla play :V
Title: Re: Team Fortress 32
Post by: Barrakketh on October 09, 2011, 06:26:56 AM
Vanilla + mirrored maps (where things tend to feel weird).
Title: Re: Team Fortress 32
Post by: DX7.EP on October 09, 2011, 06:59:15 AM
Vanilla + mirrored maps (where things tend to feel weird).
That sounds like a hell of a lot of fun. We should do this next time! :V

That thing is absolutely hilarrrible.  :V

It can make for fun time every now and then, and would be a great way to end a night like this, but in the end, I'd rather vanilla play :V
Good thinking, moving these shenanigan gamemodes towards the end of things next time.
Title: Re: Team Fortress 32
Post by: Wisp on October 09, 2011, 05:00:14 PM
That was kinda fun even though I played only 2 or 3 rounds.

Also, I love Cloak&Dagger + Your Eternal Reward combo. :D
Title: Re: Team Fortress 32
Post by: Gpop on October 09, 2011, 05:43:14 PM
That was kinda fun even though I played only 2 or 3 rounds.

Also, I love Cloak&Dagger + Your Eternal Reward combo. :D

Hi-5 brah :V
Title: Re: Team Fortress 32
Post by: Esifex on October 11, 2011, 08:36:32 AM
Ahahahahahahaha (http://www.youtube.com/watch?v=jHAvSGSVWvM)
Especially at 1:10 or so, when he just floats up over the railing and looks around, then comes flying up over the Pyro and lands behind him
WTB Sticky Jumper
Title: Re: Team Fortress 32
Post by: Esifex on October 12, 2011, 11:29:10 PM
Weird, like 7/8s of my favorites list erased itself.

Also, I'm serious about wanting a Sticky Jumper :B
If anyone has one or the parts to craft into one, let me know and I'll see if I can't coax it off you.
Title: Re: Team Fortress 32
Post by: DX7.EP on October 12, 2011, 11:33:08 PM
IIRC Sticky Launcher is only obtainable with the Demo primary weapon blueprint, which basically means  random chance of getting one. That, or purchase.
Title: Re: Team Fortress 32
Post by: Gpop on October 13, 2011, 12:34:01 AM
Gonna upload two random videos soon of me killing two invisible spies (one by pure luck, the other because I saw him nearby and guessed where he could be :V)

Feels good brah.

Might also upload another video of me during our MotK meet up last weekend :V
Title: Re: Team Fortress 32
Post by: Esifex on October 13, 2011, 01:21:11 AM
Something about playing Soldier and running around, then coming upon two enemy Soldiers in a pair

Get blasted into the air, air strafe to dodge their air shots, and come down with the Equalizer and kill them both
Title: Re: Team Fortress 32
Post by: InfernalExuro on October 13, 2011, 05:26:41 AM
Something about playing Soldier and running around, then coming upon two enemy Soldiers in a pair

Get blasted into the air, air strafe to dodge their air shots, and come down with the Equalizer and kill them both
*Equalizer brofist

Good stuff. Equalizer kills are some of the most satisfying things in the game for me.  :V
Title: Re: Team Fortress 32
Post by: DX7.EP on October 13, 2011, 07:40:48 PM
So I heard you wanted a Sticky Jumper Esi? Well, turns out I've crafted one. Since I already have one (purchase), I can give this new one by trade. ;)

EDIT: Manniversary Update whoo. (http://www.teamfortress.com/manniversary/index.html)
Item tryouts are a great idea, though! And of course, having presets and decals are great.

Updated just now, but I think the Valve servers are having issues or something since I can't even access the store or change my loadouts yet :V
Title: Re: Team Fortress 32
Post by: Jes_Isaive on October 13, 2011, 10:15:05 PM
Loadout presets and a 2nd misc slot is the best thing I've heard all day.

Oh, and apparently the reserve shooter can be equipped by pyro now. So there's that. Shame I reserved my face melting shotgun for him and him alone.

Edit: OH AND FUCKING VUVUZULAS (http://www.youtube.com/watch?v=7KW7f9XafXs&feature=feedlik)
Title: Re: Team Fortress 32
Post by: DX7.EP on October 13, 2011, 10:19:55 PM
Oh, and apparently the reserve shooter can be equipped by pyro now. So there's that.
OH YES! That will make things even more fun after airblasting. :V
Title: Re: Team Fortress 32
Post by: Wisp on October 13, 2011, 11:14:53 PM
Hi-five taunts? Cool!

Crafted me an Original rocket launcher. Crotch rockets! Critical rockets! Crocket crockets!

EDIT: ARRRRRRRRRRRRRGH. Having trouble changing loadout sets and connecting to loadout servers. >:U
Title: Re: Team Fortress 32
Post by: Esifex on October 14, 2011, 12:39:55 AM
So I heard you wanted a Sticky Jumper Esi? Well, turns out I've crafted one. Since I already have one (purchase), I can give this new one by trade. ;)

I love you I love you I love you I love you I love you I love you I love you I love you I love you I love you I love you I love you
Title: Re: Team Fortress 32
Post by: DX7.EP on October 14, 2011, 01:04:08 AM
EDIT: ARRRRRRRRRRRRRGH. Having trouble changing loadout sets and connecting to loadout servers. >:U
Same here...had a hard time accessing the store as well for a few goodies (namely the hi-five taunt).

So I've opted to set my general loadouts as such:
A - VSH loadout (default - also works well in vanilla play)
B - Vanilla loadout (doesn't work as well in VSH though :V)
C - Miscellany (usually either alternate playstyles or joke loadouts in the case of Demo and Soldier)
D - stock (why not)

*too many 'I love you's*
I can get on soon, but not yet (argh forgot to grab dinner amid this TF2 stuff).
Title: Re: Team Fortress 32
Post by: omgkitties on October 14, 2011, 01:13:57 AM
No randomizer on the server for now. It blows up the server after update.

[Edit] Any extra reserve shooters around before I waste 2 reclaimed making one? >.>

[Edit2] Nevermind, crafted my own. I guess I also never said that any of my dupes are up for grab, just ask.

http://tf2b.com/?id=omgkitties
Title: Re: Team Fortress 32
Post by: Gpop on October 14, 2011, 02:41:37 AM
Anyways, who's gonna be there for this Saturday? I'm gonna test if I can record while playing the game a bit to post on YT if it works well enough. Gonna be mostly Vanilla play though, too much random fun last week x.x
Title: Re: Team Fortress 32
Post by: Jes_Isaive on October 14, 2011, 03:54:30 AM
A little disappointed once I realized there were no new weapons, but this next bit makes up for it a little.
Quote
>Removed "I didn't need your help y'know" line if being healed by a Medic
Thank god. It was the one that came up more often than any other "Thanks!" line for me, and I don't really like saying "yeah even though you just brought me back from nearly dying I didn't need you so piss off >:C".
Anyways, who's gonna be there for this Saturday? I'm gonna test if I can record while playing the game a bit to post on YT if it works well enough. Gonna be mostly Vanilla play though, too much random fun last week x.x
I should be there this time, I lost interest in the game for a while, but I should be good for this weekend. Also, replays can record voice chat now. Neat.
Title: Re: Team Fortress 32
Post by: Aya Reiko on October 14, 2011, 06:38:50 AM
Major update to the loadouts.  So all your configs will need to be re-done.

You can now have two misc items on the character now, plus you now have 4 different loadouts available for use for each class.

Also...

Anyone want a Strange Syringe Gun?  I have an extra one.
Title: Re: Team Fortress 32
Post by: Gpop on October 14, 2011, 12:16:22 PM
I'll take it for the simple fact that it's strange :V
Title: Re: Team Fortress 32
Post by: N-Forza on October 14, 2011, 01:09:22 PM
Bought the Birdcage, painted the bird black. Now I just need some tags and I will have my very own crow buddy just like Aya.
Title: Re: Team Fortress 32
Post by: Gpop on October 14, 2011, 02:01:52 PM
Okay so I can't get on the weapons loadout AT ALL, not even on the online backpack viewers =/
Title: Re: Team Fortress 32
Post by: Esifex on October 14, 2011, 04:53:30 PM
Yeah the loadout seems to be down for everyone.

Typical instability after an update - for any game, even.
Title: Re: Team Fortress 32
Post by: DX7.EP on October 14, 2011, 07:11:45 PM
It's (barely) up for me - I usually get it running after clicking the Shop, letting it load, and then going back to items. Even then it's sometimes slow.

Considering that the Valve servers have to deal with 4x the loadouts compared to pre-update, this makes some sense....
EDIT: Yeah, in-game I can't get loadouts >_<
Title: Re: Team Fortress 32
Post by: Gpop on October 15, 2011, 12:40:11 AM
Meanwhile...back in the days where people can ACTUALLY use i... (http://www.youtube.com/watch?v=lkyK110Gs4s)
Title: Re: Team Fortress 32
Post by: Esifex on October 15, 2011, 01:53:06 AM
Even though they've hopefully fixed that, I'm kind of regretting doing whatever it was I did with the Reserve Shooter I had.

Oh well, I'm more of a Detonator/Gas Jockey Pyro anyways, not a Puff'n'Sting (Now with Poppers!) Pyro :>
Title: Re: Team Fortress 32
Post by: DX7.EP on October 15, 2011, 02:33:40 AM
Rage, Super Duper Jump, (seems) Christian Brutal Sniper's Huntsman, and even the queue system are broken in VSH ;_;

EDIT: Yeah I can make a few matches tomorrow. 5PM EST again?
Title: Re: Team Fortress 32
Post by: N-Forza on October 15, 2011, 04:11:59 AM
Never mind, found what I wanted.
Title: Re: Team Fortress 32
Post by: yuyukos on October 15, 2011, 04:17:54 AM
I got a paper hat! :derp:
Anyone tried the new Engi item that explodes projectiles and consumes metal?
Title: Re: Team Fortress 32
Post by: Gpop on October 15, 2011, 04:24:39 AM
Wut? New Engi item? I should check that out.

Tomorrow, more Vanilla matches for TF2. I think we need it :V
Title: Re: Team Fortress 32
Post by: Fetch()tirade on October 15, 2011, 04:47:20 AM
I got a paper hat! :derp:
Anyone tried the new Engi item that explodes projectiles and consumes metal?

You mean the Short Circuit? I don't have one, but I assume it'd be really useful for defending an engie nest/farm if there was a dispenser nearby.
Also paper hat bros.
Title: Re: Team Fortress 32
Post by: yuyukos on October 15, 2011, 04:50:40 AM
You mean the Short Circuit? I don't have one, but I assume it'd be really useful for defending an engie nest/farm if there was a dispenser nearby.
Also paper hat bros.
Yeah the Short Circuit. It seems useful but I haven't had time to play around with it.
Title: Re: Team Fortress 32
Post by: N-Forza on October 15, 2011, 05:12:14 AM
http://steamcommunity.com/id/PenguinMan26/screenshot/540656382509294094

Came out pretty good, although the bomb item looks a little washed out.
Title: Re: Team Fortress 32
Post by: Yukarin on October 15, 2011, 05:59:35 AM
So pyro with Reserve Shooter = a counter to w+m1.

They charge at me, i backpedal, then charge + airblast. 3 shots is enough to kill a pyro normally. Uberhealed I am not sure, but I have killed pyro-medic teams with it.

Verdict: if you don't have it, then make one. Pyros really needed that extra burst damage.
Title: Re: Team Fortress 32
Post by: Esifex on October 15, 2011, 06:31:00 AM
I typically withdraw when I come upon another Pyro while I'm running Gas Jockey + Detonator; otherwise, I pop them into the air into a corner and get under them with my Powerjack and let fly (but that is RARE for me). If I lay hands on a Reserve Shooter, though, I'm definitely going to make a loadout with it equipped - probably with my Strange Flamethrower/Homewrecker set.

In other news, EP has gotten me a Sticky Jumper! I now have the same loadout as the Flying Caber video I linked earlier - Wee Booties for the + to HP, Sticky Jumper, and Caber. There's just something very hilarious to me about flying across the map and landing right in front of someone out of the sky and blowing him to pieces. FUCKING DEMOMAN OUT OF NOWHERE

I was in a Badwater Basin game and jumped clear over the tunnel (because of course I'm gonna immediately start stickyjumping with all 8 pipebombs at once to start with, bahahahaha), and since I've kinda been practicing air-strafing already, I was able to literally land directly on a Pyro as he was looking up at me, and blew both of us up either immediately before I landed, or right as I landed. Can't remember, it was happening so fast. In all chat, I said 'Look! Up in the sky!' to which he responded, ':C'
Title: Re: Team Fortress 32
Post by: InfernalExuro on October 15, 2011, 06:49:24 AM
I have a spare Reserve Shooter still if anyone needs it.  :V
Title: Re: Team Fortress 32
Post by: Yukarin on October 15, 2011, 08:08:14 AM
The Reserve Shooter takes a little getting used to, but it's well worth it. Like I said, it's an effective way to take out w+m1 pyros all because of that minicrit.

Title: Re: Team Fortress 32
Post by: Cadmas on October 15, 2011, 10:26:30 AM
What has science done? (http://www.youtube.com/watch?v=b62AqenNhvs)
Title: Re: Team Fortress 32
Post by: Esifex on October 15, 2011, 04:24:39 PM
Reserve Shooter isn't a high priority for me right now since I'm a flaregun Pyro over shotty and just withdraw if I see too many Pyros. If someone else is looking for that Shooter, Exuro, go for them first. I'll try crafting one later one if I decide I absolutely want one, and you've already traded it off.
Title: Re: Team Fortress 32
Post by: Gpop on October 16, 2011, 01:48:20 AM
Gotta love backstabbing invisible spies :V (http://www.youtube.com/watch?v=UFi9ue1IPa0)

Extra (http://www.youtube.com/watch?v=vkQaws-ACkk)
Title: Re: Team Fortress 32
Post by: K on October 16, 2011, 06:42:53 AM
Play for the first time in weeks.

"Where did my framerate go?"
Title: Re: Team Fortress 32
Post by: Esifex on October 17, 2011, 05:39:15 AM
Got a Reserve Shooter as a drop earlier today. Now I just need to work on my aim, and to get used to popping people into the air a little better.
Title: Re: Team Fortress 32
Post by: Yukarin on October 17, 2011, 06:54:20 AM
Got a Reserve Shooter as a drop earlier today. Now I just need to work on my aim, and to get used to popping people into the air a little better.

Very nice. I'm sure you'll kill a lot of pyros with it too.

Speaking of killing pyros, here are statistics.

3-5 dmg (contact damage from flamethrower) + airblast + 85-100 damage x2 (two shots, minicrit from Reserve shooter) = roughly 175 health in less than 2 seconds, assuming you hit both hits of reserve shooter.

Kills one pyro. 3 shots to kill everything else besides a heavy. You add the POSTAL PUMMELER IN YO FACE for heavies.
Title: Re: Team Fortress 32
Post by: Gpop on October 17, 2011, 12:17:54 PM
I was bummed when I found out Reserve Shooter only does minicrits :(

But other than that, been having lots of fun blasting some in the air and shooting them down with it :V
Title: Re: Team Fortress 32
Post by: Esifex on October 17, 2011, 01:41:01 PM
My only issue thus far is that I'm having a hard time actually hitting other Pyros with a good enough airblast to pop them high enough into the air for me to nail them with the Shooter. Unless I continue to airblast them. Then I can nail them with all three shots. Heehee
Title: Re: Team Fortress 32
Post by: Yukarin on October 17, 2011, 01:42:46 PM
Do you use the Degreaser, Esi? If you do, then it should be easy to airblast twice then shoot.
Title: Re: Team Fortress 32
Post by: Gpop on October 17, 2011, 01:45:06 PM
Yeah all puffs for me puts them in the air at least long enough to get ONE shot on them, which I usually get since most don't know how to move through the air :V
Title: Re: Team Fortress 32
Post by: Esifex on October 17, 2011, 01:49:39 PM
Do you use the Degreaser, Esi? If you do, then it should be easy to airblast twice then shoot.

I currently have the Reserve Shooter equipped with my Strange Flamethrower and Homewrecker, for playing Whack-a-Spy. I could probably stand to equip it with one of my Degreaser loadouts, though.
Title: Re: Team Fortress 32
Post by: Barrakketh on October 17, 2011, 06:14:38 PM
Do you use the Degreaser, Esi? If you do, then it should be easy to airblast twice then shoot.
Or you could just waltz up to them and shoot them in the face.  Twice.  And you can do it in less time that it's going to take you to airblast twice, switch weapons (even with the Degreaser) and shoot them.
Title: Re: Team Fortress 32
Post by: Esifex on October 17, 2011, 08:11:34 PM
Except the Reserve Shooter only does bonus damage while your target is airborne, which is the issue. If I wanted to just have a rough-n-tussle fight with another Pyro, and I wasn't using the Reserve Shooter, I'd have my Detonator equipped, which means I'd be doing better damage with the flamethrower I have equipped. I don't normally pack the shotgun because I don't like to hang around fights for any longer than I absolutely have to. The Detonator is good for mobility and for overwriting the Degreaser's reduced afterburn, or re-igniting someone right when they pick up a medkit. It's easy enough, even for someone as twitchy as me, to predict where someone is going to end up if there's a healthkit nearby and they're on fire. That's a simple shot with either of the flareguns.

Even when I'm running with the Gas Jockey set, I tend to keep a Detonator on hand, even though the shotgun would be better for pulling off an ignite-for-a-DoT, airblast-to-disorient, shotgun burst damage to finish the job. I just can't aim the shotguns for shit, so it's less reliable damage for me than the afterburn from a flaregun shot. It's also why I don't play Scout or Battle Engineer that much; I'm a terrible shot at close range.
Title: Re: Team Fortress 32
Post by: Barrakketh on October 17, 2011, 10:35:29 PM
Except the Reserve Shooter only does bonus damage while your target is airborne, which is the issue.
Yeah.  Which is why the shotgun is better 99% of the time.  You don't need the target to be in the air, and you're not wasting time and flamethrower ammo to put more bullets in them.

Quote
I don't normally pack the shotgun because I don't like to hang around fights for any longer than I absolutely have to.
And the shotgun is good for ending fights quickly if you can aim.  Burst damage is king in this game.

Quote
The Detonator is good for mobility and for overwriting the Degreaser's reduced afterburn
The shotgun is great for making up for the Degreaser's reduced afterburn.  Even a shitty shot (2-3 pellets hit) will do enough damage to make up for the 15 damage you lose on the Degreaser's afterburn.  And in the TF2 beta the Degreaser does normal afterburn damage.

As for the mobility argument...maybe in certain limited circumstances.  If the beta incarnation of the Detonator was in the game I could agree with you.  As it exists now it isn't really good for mobility but acceptable at getting to certain locations on certain maps that may surprise people simply because they aren't used to it.

Quote
Even when I'm running with the Gas Jockey set, I tend to keep a Detonator on hand, even though the shotgun would be better for pulling off an ignite-for-a-DoT, airblast-to-disorient, shotgun burst damage to finish the job. I just can't aim the shotguns for shit, so it's less reliable damage for me than the afterburn from a flaregun shot. It's also why I don't play Scout or Battle Engineer that much; I'm a terrible shot at close range.
Well, that explains everything :V
Title: Re: Team Fortress 32
Post by: Wisp on October 17, 2011, 11:26:28 PM
One day I logged on because I wanted to play a little attack/defense. Searched for a random server and got a Valve one. Sweet, time to kill some F2Ps.
So I joined RED, picked engie, and started to set up a sentry and dispenser at point B.
When they got to level 3, an enemy spy came in (disguised as friendly soldier), saps the sentry and dispenser, and one-shot crit-kills  me before I could take them off. With a default revolver.
As I was waiting to respawn, I checked the leaderboard and saw that the enemy spy had at least 500 or so points.
Either that Spy found a way to hack into TF2 (even though it's a Valve server) or it's a Valve admin or developer or whatever.
Title: Re: Team Fortress 32
Post by: Esifex on October 18, 2011, 12:16:38 AM
As for the mobility argument...maybe in certain limited circumstances.  If the beta incarnation of the Detonator was in the game I could agree with you.  As it exists now it isn't really good for mobility but acceptable at getting to certain locations on certain maps that may surprise people simply because they aren't used to it.

RED team on Gravel Pit, jumping up into the exit tunnels coming from the BLU spawn. If I jump in near a Medic, they can heal up the damage to replace what I used to hurt myself with jumping up.

In the first map of Dustbowl, again on RED team, you can leap from the shed that drops down into the final capture point from the one-way gate in the mining tunnel across the chasm and into the sniper's lookout, and slip in that way for a big surprise. For BLU team, on the same map, you can leap up onto the wooden 'balcony' next to the stairs that lead to the mining tunnel from the first capture point. Coming in from that window makes it easier to corner-kill Sentries tucked in the corner, or just straight-up catch the defenders by surprise. On the final map, as BLU team you can jump up into the tunnel that Engineers like to build their sentries in so they shoot out the window as people come around the corner (right there to the right of the first capture point) and blow up any teleporters they may have built back in the tunnel, around the corner, and away from lucky rocket shots or grenades. You can also use the Detonator to jump clear across the chokepoint by the silo, to get upstairs quickly with easy access to the healthpack and ammo crate there if necessary or to flank a Soldier, Sniper, or someone camping in the bottom of the silo without running past them and making it clear that you're about to come into their door. If you're on RED team for that map, you can jump across the ravine that leads to the bottom tunnel to get to that little room across from the chokepoint/silo, just in case someone ducked in there for a breather or something of the sort. Or just to surprise the shit out of the advancing team as they come past that staircase. On the second map in Dustbowl, you can jump up the middle of that shed with the two healthkits and ammo crates inside it, right there across from the final capture point, if you stand on the stacks of lumber and jump off that. I don't think Scouts can make that jump - though I haven't tried.

On Badwater Basin, you can clear the gap between The Roof of the second checkpoint and the storage crates behind them to get to the balcony with ease. You can get back up out of the Computer Room (the one with the windows overlooking the final terminus) and through the door there to attack (or withdraw to) the spawn room of RED team. You can jump across that... one place, with the stack of giant tractor tires, to get up to that balcony above the staircase that leads down to the final terminus. On the canyon above BLU spawn, you can hop up from the lower ledge to the upper ledge without having to run around to the staircase or the ramp next to BLU.

There's a few more on other maps but I imagine they're either fairly obvious or I just don't play the map often enough to remember them all. Not to say that these points aren't obvious, either.
Title: Re: Team Fortress 32
Post by: Barrakketh on October 18, 2011, 12:22:10 AM
one-shot crit-kills  me before I could take them off. With a default revolver.
Are you 100% sure that wasn't the Enforcer?

Also, spies can get stupid amounts of points thanks to sappers (seriously, just spam sappers on teleporters while engineers keep trying to remove them and get massive points) and backstabs (because newbies are so ridiculously easy to stab).  Medics can earn lots of points in short order as well (I did this on a 24/7 Goldrush server in 1 1/2 hours, the demo above me was a demoknight):

(http://i163.photobucket.com/albums/t299/Barrakketh/temp/pl_goldrush0002.jpg)
Title: Re: Team Fortress 32
Post by: Esifex on October 18, 2011, 12:26:21 AM
RE: Medics earning points. I got 28 points in one five minute life because I was juggling between two Heavies who were skilled enough to rotate in front of each other and take hits for their wounded ally while I went back and forth between healing them, and they taught me how to Ubercharge two people at once. It was amazing :O

I've never been able to get teammates that coordinated again, but it was awesome when it happened.
Title: Re: Team Fortress 32
Post by: Barrakketh on October 18, 2011, 12:55:33 AM
In the first map of Dustbowl, again on RED team, you can leap from the shed that drops down into the final capture point from the one-way gate in the mining tunnel across the chasm and into the sniper's lookout, and slip in that way for a big surprise.
You can do that as any class with 100% movement speed by jumping from the across from that sniper spot.  If you'd rather go from the one-way gate there's some building geometry you can stand on.

Quote
For BLU team, on the same map, you can leap up onto the wooden 'balcony' next to the stairs that lead to the mining tunnel from the first capture point. Coming in from that window makes it easier to corner-kill Sentries tucked in the corner, or just straight-up catch the defenders by surprise.
If you're talking about the wooden platform next to the first cap point's building, any class can jump up there.  Hop on the wheel in the corner (between the main entrance and the platform), then onto the platform.

Quote
On the final map, as BLU team you can jump up into the tunnel that Engineers like to build their sentries in so they shoot out the window as people come around the corner (right there to the right of the first capture point) and blow up any teleporters they may have built back in the tunnel, around the corner, and away from lucky rocket shots or grenades.
Yeah, but a demo or soldier can do that too (and they almost always do).  They are also better equipped to kill any sentries that may be built there near the teles and multiple people that have taken the tele since the point was capped.

Quote
You can also use the Detonator to jump clear across the chokepoint by the silo, to get upstairs quickly with easy access to the healthpack and ammo crate there if necessary or to flank a Soldier, Sniper, or someone camping in the bottom of the silo without running past them and making it clear that you're about to come into their door.
In practice I find that is less than practical.  There is almost always a sentry either on the bridge or on the stairs across from that building and they will wreck you if you are trying to jump there.  That kind of ties into the next jump you mention on that map, because holding that building is an extremely high priority and it stays clear since at least one engineer will be built there.

Quote
On the second map in Dustbowl, you can jump up the middle of that shed with the two healthkits and ammo crates inside it, right there across from the final capture point, if you stand on the stacks of lumber and jump off that. I don't think Scouts can make that jump - though I haven't tried.
The Detonator's jump is smaller than the Scout's double jump, never mind using the FaN or Atomizer for more height.

The FaN is fun is some circumstances, because you can jump up from the main room of Well's second/fourth points to the attack from each level, or jump from the ground floor of the intel room to the upper level (to go to the attic without taking the long route).  See this (http://www.youtube.com/watch?v=hAIcCFeSius) for examples.

The big problem with the Detonator is that a lot of what it lets you do isn't practical in most circumstances.  When I'm playing pyro I never find myself wishing I had the Detonator equipped.  It's way too situational for me and what little height it gives is definitely not worth the damage you take in the process.
Title: Re: Team Fortress 32
Post by: Esifex on October 18, 2011, 01:12:30 AM
Different strokes, I guess. I get some very good mileage out of the Detonator, not just for jumping around but also offensively. Yes, it restricts me to mostly W+M1 kills, unless I chase someone into the water and whip out the Powerjack (for the Gas Jockey set. If I'm running Degreaser + Axtinguisher I use the Detonator only for counter-sniping Snipers or jumps, and use the Puff'n'sting tactic). Until I start getting better with aiming the shotties, I suppose.

Something for me to work on.
Title: Re: Team Fortress 32
Post by: Wisp on October 18, 2011, 01:15:02 AM
Are you 100% sure that wasn't the Enforcer?
I'm pretty sure I something black on that revolver. It could've been a diamondback. The Enforcer is also my main revolver, and I've never one-shot crit-killed anyone with it.
Title: Re: Team Fortress 32
Post by: Barrakketh on October 18, 2011, 01:27:59 AM
I'm pretty sure I something black on that revolver. It could've been a diamondback. The Enforcer is also my main revolver, and I've never one-shot crit-killed anyone with it.
The Enforcer does 144 damage on a crit, so it's the only revolver capable of one-shotting a 125 HP class (or a Medic using the Vita-Saw).

And it has absolutely no downsides if you're using the Dead Ringer.

Until I start getting better with aiming the shotties, I suppose.
Same principle as any other hitscan weapon in the game.  I play engi a lot so I use it quite a bit, and it's also my default secondary for soldier and pyro.

The pistol is also another underrated weapon, and engis have oodles of ammo for it.
Title: Re: Team Fortress 32
Post by: Esifex on October 18, 2011, 03:10:24 AM
I've been discovering just how much fun being an aggressive Engineer can be. Nothing like starting fights near your Sentry and backpedaling lots; makes everyone hesitate for a second while they decide if they want to chase you closer to your turret or not, while you wing 'em with the pistol. Or shotgun if they're close enough.
Title: Team Fortress 2
Post by: pczete on October 18, 2011, 04:03:29 AM
http://www.youtube.com/watch?v=iqVJRC4HLRE&feature=channel_video_title
Title: Re: Team Fortress 2
Post by: Yukarin on October 18, 2011, 04:08:40 AM
hurr durr durr :V

Thanks to whoever did merge that one.
Title: Re: Team Fortress 32
Post by: Esifex on October 20, 2011, 03:05:29 AM
Anyone else having issues with TF2 just randomly deciding to quit to desktop without any warning whatsoever since the latest update?
Title: Re: Team Fortress 32
Post by: E-Nazrin on October 20, 2011, 03:12:25 AM
The Bucket o' Brains (http://tf2wiki.net/wiki/Bucket_o%27_Brains) I found is a new item, isn't it?

Since I don't really want it, what're the odds I could swindle a Googly Gazer out of someone for it?
Title: Re: Team Fortress 32
Post by: InfernalExuro on October 20, 2011, 03:18:50 AM
The Bucket o' Brains (http://tf2wiki.net/wiki/Bucket_o%27_Brains) I found is a new item, isn't it?

Since I don't really want it, what're the odds I could swindle a Googly Gazer out of someone for it?
I think you found a Brain Bucket. The one you linked to is an unreleased version of the hat. That's been out since early this summer as a promotion for Plants vs. Zombies, but they still semi-seldom drop.
Title: Re: Team Fortress 32
Post by: E-Nazrin on October 20, 2011, 03:22:39 AM
Ah, should have known. Oh well, it's something.

Now if only the game would run halfway decently again ;_;
Title: Re: Team Fortress 32
Post by: Stuffman on October 20, 2011, 03:26:41 AM
Anyone else having issues with TF2 just randomly deciding to quit to desktop without any warning whatsoever since the latest update?

TF2 is crashing for lots of people ever since the last few updates, myself included.
Title: Re: Team Fortress 32
Post by: Gpop on October 20, 2011, 03:42:48 AM
yeah it crashed on both my friend and I TWICE while we were in the same room playing
Title: Re: Team Fortress 32
Post by: Esifex on October 20, 2011, 05:08:36 AM
There seems to be an update going out for it right now. Hopefully its a stability hotfix.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on October 21, 2011, 03:06:35 AM
I don't know if it's supposed to be fixed now, and it's updated twice. I'm having some lag issues, but that may just be on my part. I might just need to restart Steam or something.

I've been making up for the down time by watching videos about Valve's next release (http://www.youtube.com/watch?v=R9Yd4Fyq1qo).
Title: Re: Team Fortress 32
Post by: DX7.EP on October 25, 2011, 01:03:04 PM
Seems like this thread has been sitting idly for a bit in an offline achievement_idle server.

Well, either way, trying to gather interest here for a Halloween weekend TF2 meet. I'm considering doing this twice (both Friday and Saturday, ~5-6PM EST),,,any takers?
Title: Re: Team Fortress 32
Post by: Wisp on October 25, 2011, 02:26:19 PM
Oh sweet, I'm in. I could use some tips and practice for Pyro. Want to try out a different class.
Title: Re: Team Fortress 32
Post by: Esifex on October 25, 2011, 02:45:52 PM
Best thing you can do is practice airblasting a bunch of different things, learning the timing on it. Huntsman arrows, Jarate, the three different speeds of rockets (Direct Hit, Liberty Launcher, regular rockets), Demoman grenades, Sandman balls.

And even though I play with a flaregun (the Detonator), which means my primary killing weapon is usually my flamethrower and W+M1 kills (that means 'hold the forward key, 'W', and your Mouse1 button to fire'), learning how to use the shotgun as a primary weapon will make you better suited for pretty much any situation. If you have a Degreaser and Axtinguisher, that's a pretty good combo to try out. Use the Shotgun for mid-range kills, but if you can sneak up on someone unaware, switch to the Degreaser, tap them once to light 'em up, and whip out the Axtinguisher. This also helps you be ready for quick airblasts if a big bad Soldier comes around the corner at you while you have your shotgun out.

Otherwise it's just lots of playtime to learn a class, more or less.
Title: Re: Team Fortress 32
Post by: OmegaFlonne on October 25, 2011, 03:01:16 PM
Seems like this thread has been sitting idly for a bit in an offline achievement_idle server.

Well, either way, trying to gather interest here for a Halloween weekend TF2 meet. I'm considering doing this twice (both Friday and Saturday, ~5-6PM EST),,,any takers?
Sure! What will be the server?
Title: Re: Team Fortress 32
Post by: Jes_Isaive on October 25, 2011, 03:15:45 PM
Sure! What will be the server?
EDIT: the unofficial MotK server, where we do things and kill each other from time to time:

chen.lolmaiden.com:27015
:derp:

If I'm lucky, I'll get my laptop back sometime this week, so then it's just a matter of waiting 5 hours for the game to re-download.
Title: Re: Team Fortress 32
Post by: theshirn on October 25, 2011, 03:22:11 PM
Don't the DH and LL have the same speed modifier for rockets?
Title: Re: Team Fortress 32
Post by: Gpop on October 25, 2011, 03:42:09 PM
Don't the DH and LL have the same speed modifier for rockets?

Direct Hit has 80% speed increase while Liberty only as 40%
Title: Re: Team Fortress 32
Post by: yuyukos on October 25, 2011, 04:45:38 PM
I'll probably have to miss this one, but I'll see if I can get on in the later portion of the day.
Title: Re: Team Fortress 32
Post by: Esifex on October 25, 2011, 05:03:47 PM
The Liberty Launcher is what you use when you want to troll Pyros with faster rockets without missing out on splash damage. The Direct Hit is what you use when the enemy team is heavy on Brass Beast Heavies, teehee
Title: Re: Team Fortress 32
Post by: Gpop on October 25, 2011, 06:53:03 PM
I prefer the LL anyways, I don't mind the lack of one rocket. It takes 3 at most to kill the heavier portion of the enemies, and 2 for the lighter portion.

Also, I've definitely grown to hate plr_hightower now, especially with many camping pyros at the cliff waiting to airblast you out.
Title: Re: Team Fortress 32
Post by: InfernalExuro on October 25, 2011, 08:16:57 PM
I find the lack of a rocket much more of a hindrance than slower rocket speed, personally. That one rocket can be the breaking point for destroying a level 3 Sentry before the Engineer who built it can get a chance to do repairs or land the killing rocket on a Heavy whose Medic you just finished off. I used to uset he Black Box more than anything, but the Original and Direct Hit eventually took over that spot.
Title: Re: Team Fortress 32
Post by: Esifex on October 25, 2011, 09:25:19 PM
Black Box angers me :C

SUDDENLY HE'S FULLY HEALED BECAUSE NO ONE ON MY TEAM UNDERSTANDS THE CONCEPT OF 'SPLASH DAMAGE' AND 'GROUPED TARGETS'

:qq:
Title: Re: Team Fortress 32
Post by: Wisp on October 25, 2011, 11:11:51 PM
I saw a Frontier Justice renamed "Kurt Cobain's Microphone."
:qq:

About pyro, I prefer setting enemies on fire, airblasting them into the air, and shooting them with my shotgun. I'll probably need a Reserve Shooter, then. I don't like melee, though, but I try to melee kill them if they survive my Degreaser and shotgun.
Title: Re: Team Fortress 32
Post by: Gpop on October 26, 2011, 12:10:54 AM
I saw a Frontier Justice renamed "Kurt Cobain's Microphone."
:qq:

About pyro, I prefer setting enemies on fire, airblasting them into the air, and shooting them with my shotgun. I'll probably need a Reserve Shooter, then. I don't like melee, though, but I try to melee kill them if they survive my Degreaser and shotgun.

That's my basic strategy with pyros since I can't burn+sting
Title: Re: Team Fortress 32
Post by: Esifex on October 26, 2011, 04:52:42 AM
I saw a Frontier Justice renamed "Kurt Cobain's Microphone."
:qq:

About pyro, I prefer setting enemies on fire, airblasting them into the air, and shooting them with my shotgun. I'll probably need a Reserve Shooter, then. I don't like melee, though, but I try to melee kill them if they survive my Degreaser and shotgun.

Well, since I'm absolute bunk at aiming a shotgun at a moving target - even one I've airblasted up myself - I can probably wing you my Reserve Shooter and just stick to the standard shotty for my shotgun loadouts. The 3 round clip doesn't really help against other Pyros that well if I can't get in close enough and reliably airblast juggle them.
Title: Re: Team Fortress 32
Post by: ArteShy on October 26, 2011, 12:11:33 PM
http://www.youtube.com/watch?v=aYAGB11YrSs&feature=related


Genius.
Title: Re: Team Fortress 32
Post by: Wisp on October 26, 2011, 02:39:11 PM
Well, since I'm absolute bunk at aiming a shotgun at a moving target - even one I've airblasted up myself - I can probably wing you my Reserve Shooter and just stick to the standard shotty for my shotgun loadouts. The 3 round clip doesn't really help against other Pyros that well if I can't get in close enough and reliably airblast juggle them.
Ahahaha~ I already crafted one myself, but I lost my Quick-fix, Loch-n-load, and Enforcer in the process. :P
But then again, I don't use them much anyways.

As for the video Arte posted, fucking brilliant.
Title: Re: Team Fortress 32
Post by: DX7.EP on October 27, 2011, 08:36:15 AM
@omgkitties: Let's put on this plugin (http://forums.alliedmods.net/showthread.php?t=141720) on our server. I was on a Mann Manor server with this on, and the several HHHs running around since the admin kept spawning them was just hilarious. :V
Of course, remember to let Gpop and me use it as well, ehe.
Title: Re: Team Fortress 32
Post by: Barrakketh on October 27, 2011, 09:12:07 PM
I find the lack of a rocket much more of a hindrance than slower rocket speed, personally.
The faster rocket speed (plus normal splash) makes the LL easier to aim, especially at a distance.  If you're not good at predicting enemy movement then the loss of a rocket isn't so bad since you'd probably miss at least one of them anyway.  Where it sucks is when you're rocket jumping at someone and are down yet another rocket.  Personally, I like the Original.

On the subject of shotguns, the Widowmaker is so good now.  Not running out of ammo after killing spies when their Derpburner pyro buddy tries to clear you out (normally you'd be low/out of ammo without time to reload since you probably had sappers to remove) is great.  It would also be horribly OP on the soldier/pyro.
Title: Re: Team Fortress 32
Post by: N-Forza on October 28, 2011, 12:27:04 AM
New comic up hinting at the upcoming event: http://www.teamfortress.com/bombinomicon/
Title: Re: Team Fortress 32
Post by: Barrakketh on October 28, 2011, 12:45:58 AM
New comic up hinting at the upcoming event: http://www.teamfortress.com/bombinomicon/
There was a notice on the HLDS mailing list (At 3:37 P.M. Eastern Time) that an update would be dropping tonight (including the map rotation that Valve will be using on their TF2 servers), so I imagine it'll be live SoonValve Time.
Title: Re: Team Fortress 32
Post by: Gc on October 28, 2011, 02:07:43 AM
Got the update.

Started the game, got a special event crate (no key required)

:3 :3 :3 :3 :3 :3 :3 (http://steamcommunity.com/id/gamecubic/screenshot/594700612563015964)
Title: Re: Team Fortress 32
Post by: DX7.EP on October 28, 2011, 02:12:15 AM
Hilarious comic. The new Halloween map is the first thing I'm putting up for the slugfest, just 'cause.
Title: Re: Team Fortress 32
Post by: K on October 28, 2011, 02:27:54 PM
Beep boop. (http://www.youtube.com/watch?v=bwCClbsYOJM)
Title: Re: Team Fortress 32
Post by: theshirn on October 28, 2011, 02:42:57 PM
Beep boop. (http://www.youtube.com/watch?v=bwCClbsYOJM)
This is oh my god this is the best ahaha the best thing ever
Title: Re: Team Fortress 32
Post by: DX7.EP on October 28, 2011, 07:56:17 PM
Beep boop. (http://www.youtube.com/watch?v=bwCClbsYOJM)
:getdown:

TF2 slugfest in an hour, all of ya :V
EDIT: No VSH will be involved since Hale rage seems borked ATM (thanks useless Thriller taunt). OK it still works but not in the case of CBS, oddly enough.
Title: Re: Team Fortress 32
Post by: Gpop on October 28, 2011, 08:32:54 PM
Wait what it's today? I thought it was tomorrow at Saturdays as usual
Title: Re: Team Fortress 32
Post by: DX7.EP on October 28, 2011, 08:40:20 PM
I was planning on doing one both today and tomorrow. :V
Title: Re: Team Fortress 32
Post by: Gpop on October 28, 2011, 08:44:24 PM
ah okay, I'll see if I'll be there, I'm at the anime club with Suikama here, but if I do I'll be a little late because I'm getting my car back here :V
Title: Re: Team Fortress 32
Post by: E-Nazrin on October 28, 2011, 08:53:17 PM
Argh, but I promised Ult I'd do studying...!

... I should probably be good, even if it means missing this. Sorry guys. ;_; But Fridays are welcome!
Title: Re: Team Fortress 32
Post by: DX7.EP on October 28, 2011, 11:24:37 PM
Today's TF2 meet went a bit sleepy at first but ended well. :V

Went between Eyeaduct and Mann Manor, with occasional bits of Randomizer and 2-3 Horsemanns running around (yep that plugin was installed :getdown:). Most of the time, though, we were at 5-7 players (5 or so of us from MotK and maybe a pubbie or two).

However, the second time we went to Eyeaduct quite a few more joined in (Gpop, a couple of pubbies) so we easily got about a 6v6 match there...and of course, Monoculus madness, which really made things more interesting. Managed to beat him once, though I've yet to hit Loot Island.

Also surprised I've gotten better with using the Original for rocket needs, and that the beloved Sandman isn't quite needed for my type of play...all while Gpop and Bananamatic were exchanging backstabs between the teams. :3
Title: Re: Team Fortress 32
Post by: Gpop on October 28, 2011, 11:46:51 PM
More like I was having fun backstabbing tirade :derp:
Title: Re: Team Fortress 32
Post by: Shady_Ghost on October 28, 2011, 11:50:30 PM
Aw yeah nothin quite like settin off sticky bombs off on the unexpected.   :V  And I cant forget my trusty ol caber  :3
Title: Re: Team Fortress 32
Post by: Fetch()tirade on October 29, 2011, 02:42:02 AM
More like I was having fun backstabbing tirade :derp:

Imagine a boot stamping on Koishi's face ? forever.

Also, the Monoculus hat reminds me of a satori's third eye. Which is why I'm putting it on all of my classes.
Title: Re: Team Fortress 32
Post by: Gpop on October 29, 2011, 04:08:47 AM
Imagine a boot stamping on Koishi's face ? forever.

Also, the Monoculus hat reminds me of a satori's third eye. Which is why I'm putting it on all of my classes.

Moreso because it reminds me of this pool (danbooru):
http://danbooru.donmai.us/pool/show/2696
Title: Re: Team Fortress 32
Post by: DX7.EP on October 29, 2011, 10:11:26 PM
Starting another TF2 fest in 30 minutes-1 hour if anyone's interested.
Title: Re: Team Fortress 32
Post by: theshirn on October 30, 2011, 12:08:56 AM
Okay, seriously, is there any reason we can't do Sundays?  Because this is like the fourth in a row I'm missing.  Not cool, guys. :(
Title: Re: Team Fortress 32
Post by: DX7.EP on October 30, 2011, 12:12:53 AM
It is possible, definitely, and I know some players are even asking we do this also on weekdays.
Title: Re: Team Fortress 32
Post by: InfernalExuro on October 30, 2011, 04:42:46 AM
I'm actually up for the Sunday/weekday meet-ups, myself. :V
Title: Re: Team Fortress 32
Post by: Gpop on October 30, 2011, 05:00:54 AM
Sunday we should do it, just last week not enough said they'd be down for it =/
Title: Re: Team Fortress 32
Post by: Jes_Isaive on October 30, 2011, 05:44:02 AM
I'm good for tomorrow, I would've been on today, but I was at a friend's house. Also I can't be held accountable for how terrible I'm going to be, I didn't play for about a month, and once I did I had the whole laptop problem for two weeks, so yeah.
Title: Re: Team Fortress 32
Post by: DX7.EP on October 30, 2011, 08:07:08 AM
I see....in that case, what time will it be on? 5PM EST as normal? (and we began at ~7PM today :V)

May not be on this one, seeing as I admin'd this last run (no VSH or Randomizer was involved).
Title: Re: Team Fortress 32
Post by: Yukarin on October 30, 2011, 11:17:36 AM
5PM EST is what in GMT+8 and what day is it? I might be able to attend.
Title: Re: Team Fortress 32
Post by: DX7.EP on October 30, 2011, 11:33:22 AM
5PM EST is (including Daylight Savings in US and Canada) GMT-4 (normally -5). It would be 5AM in GMT+8, assuming no Daylight Savings or Summer Time.
Title: Re: Team Fortress 32
Post by: Gpop on October 30, 2011, 02:25:52 PM
5PM or 7PM EST, would rather the former though

Wasn't there yesterday since I was at a wedding reception/party, etc
Title: Re: Team Fortress 32
Post by: Aya Reiko on October 31, 2011, 07:49:08 AM
I saw that Kurt Cobain's Microphone bit and had a laugh.  Also saw a Flame Thrower named Mokou no Fujiwara.

Also, I now go by the nick "Flutterspy".
Title: Re: Team Fortress 32
Post by: Gc on October 31, 2011, 11:54:23 AM
Fujiwara no Mokou.
Fixed for that one is mine. Also, it's a Degreaser. Named like that for a reason :3 (http://steamcommunity.com/id/gamecubic/screenshot/540655515217220376/?)



Also, I tried a boots+sticky jumper+eyelander demoman loadout in some arena/open space surf (inb4 lolsurf) maps. Why do I still rank second of my team, AND have 5 times more kills than deaths :V
Title: Re: Team Fortress 32
Post by: Yukarin on October 31, 2011, 12:23:23 PM
Mine is named "Sukima Generator"

It doesn't have a gap in the middle of it though.
Title: Re: Team Fortress 32
Post by: DX7.EP on October 31, 2011, 01:13:47 PM
Gamecubic's Degreaser was quite a hit on the Saturday TF2 meet.

The only custom-named item I have would be the Sandman called '화이팅 ~ ! ホームラン ~!' (Fighting! Home Run!). Considering that the former is common in sports events in Korea and the latter quite a common saying in Japanese baseball leagues, it fits appropriately.
However, I'm seeing less of a use for it now that I'm getting more acquainted with Scattergun - Milk - Bat/Fish for Scout.
Title: Re: Team Fortress 32
Post by: Gpop on October 31, 2011, 01:29:50 PM
Gotta love facestabbing at degroot :V
Title: Re: Team Fortress 32
Post by: DX7.EP on October 31, 2011, 02:30:39 PM
I lost count how many times BSoD and I died to Gpop's facestabbing :V (man, I really under-appreciate those....)

Gotta love Half-Zatoichi Ali Baba's Demoknight at that too...until a crit Caber comes along to disrupt things. :getdown:
Title: Re: Team Fortress 32
Post by: Nem on October 31, 2011, 03:07:01 PM
Had a lot of fun with the Demoknight matches. I was destroying heads with a random Skullcutter I had in my inventory. Good to see my melee skills didn't rot away in time.

I kinda wish I was more consistent with TF2. The only time I launch TF2 now is for the MotK meets. You can tell I'm rusty by my piss poor aim. :derp:
Title: Re: Team Fortress 32
Post by: Gpop on October 31, 2011, 03:14:49 PM
That Medic's weapon EP had had ridiculous amounts of random crits.
Title: Re: Team Fortress 32
Post by: DX7.EP on October 31, 2011, 03:52:37 PM
My Amputator is quite a crit generator, I'll say. It just crits so often that I tend to do best (as far as vanilla gameplay is concerned) as a combat rage Medic and wipe the floor of Spies and retreating enemies.
Title: Re: Team Fortress 32
Post by: Yukarin on October 31, 2011, 04:03:15 PM
I MISSED ANOTHER MEETUP GODDAMIT

When would the next one be?
Title: Re: Team Fortress 32
Post by: Gpop on October 31, 2011, 06:29:41 PM
Most likely US thanksgiving since most will be off that time.
Title: Re: Team Fortress 32
Post by: lumber_of_the_beast on October 31, 2011, 10:42:29 PM
Well, I now have a premium account.

May the Creator show mercy to my misguided soul.
Title: Re: Team Fortress 32
Post by: Wisp on October 31, 2011, 10:52:46 PM
Ahahaha~ For some reason I do better as Caberknight instead of Flying Caber. Need to practice sticky jumping :derp:
Title: Re: Team Fortress 32
Post by: Fetch()tirade on November 01, 2011, 03:07:43 AM
TF2 is the only game in which this is a viable strategy. (http://www.youtube.com/watch?v=zOR3snVKW0E) And that's why I love it.
Title: Re: Team Fortress 32
Post by: yuyukos on November 01, 2011, 03:21:43 AM
TF2 is the only game in which this is a viable strategy. (http://www.youtube.com/watch?v=zOR3snVKW0E) And that's why I love it.
That was fantastic. Makes me want to do the same, because it's definitely happened to me.
Title: Re: Team Fortress 32
Post by: lumber_of_the_beast on November 01, 2011, 03:32:43 AM
I was given a Cloak and Dagger by a friend earlier today.

Later, while playing Medic on Mann Manor, I got a Your Eternal Reward.

Is it time for fun? :D
Title: Re: Team Fortress 32
Post by: Gpop on November 01, 2011, 03:43:31 AM
I was given a Cloak and Dagger by a friend earlier today.

Later, while playing Medic on Mann Manor, I got a Your Eternal Reward.

Is it time for fun? :D

Totally, that is my strategy, and it's working for me :D
Title: Re: Team Fortress 32
Post by: Fetch()tirade on November 01, 2011, 04:36:37 AM
Totally, that is my strategy, and it's working for me :D

:colbert:
Title: Re: Team Fortress 32
Post by: Wisp on November 02, 2011, 02:53:11 AM
TF2 is the only game in which this is a viable strategy. (http://www.youtube.com/watch?v=zOR3snVKW0E) And that's why I love it.
I want to do this but I'm afraid I'll get banned from the servers I go to.

So I'm trying to choose between using this spray (http://i485.photobucket.com/albums/rr220/afterlife37/crimrose2.jpg) or this spray (http://i485.photobucket.com/albums/rr220/afterlife37/waifu.jpg). (Borderline NSFW)
Title: Re: Team Fortress 32
Post by: E-Nazrin on November 02, 2011, 05:16:42 AM
clearly the best option is gay furry sex gifs

Also my backpack is way too full of crates ahhhhh

Who was offering to unload and trade those? I'll admit I'd kinda like a cut but merchanting is not something I enjoy.
Title: Re: Team Fortress 32
Post by: Jes_Isaive on November 02, 2011, 07:21:29 AM
clearly the best option is gay furry sex gifs

Also my backpack is way too full of crates ahhhhh

Who was offering to unload and trade those? I'll admit I'd kinda like a cut but merchanting is not something I enjoy.
Oh hey crate simulator. (http://www.kongregate.com/games/stripedypaper/tf2-crate-sim?acomplete=tf2) And I just delete mine, if I knew someone wanted them I'd give them like 20 crates every month.
Title: Re: Team Fortress 32
Post by: InfernalExuro on November 02, 2011, 07:35:16 AM
Some of the crates actually go for quite a bit... depends on the series. Hell, Series 30 ones I've seen go for 6 Keys because of how few dropped. Lower-series ones and ones like Series 20 are good too.
Title: Re: Team Fortress 32
Post by: Wisp on November 02, 2011, 02:04:50 PM
clearly the best option is gay furry sex gifs

Also my backpack is way too full of crates ahhhhh
Straight furries are a nearly extict species. :qq:
My backpack's full of crates too. How the hell did I get that many?
Also, traded away one of my series 30 crates for a Sticky Jumper :D
Title: Re: Team Fortress 32
Post by: Gpop on November 02, 2011, 02:56:04 PM
Just...avoid the furry servers and you'll be fine. Furry servers ALWAYS have gay NSFW furry sprays somewhere lurking in the level x.x
Title: Re: Team Fortress 32
Post by: DX7.EP on November 02, 2011, 03:03:04 PM
And I just delete mine, if I knew someone wanted them I'd give them like 20 crates every month.
I use my alternate account (F2P-turned-premium) as a crate disposal. Who knows when they'll come in handy?
Title: Re: Team Fortress 32
Post by: InfernalExuro on November 02, 2011, 06:45:21 PM
On the topic of crates, I'd be interested in any Series 1, 19, 20, or 30 Crates that anyone has.  :V Might work out for anyone who's looking for specific weapons, seeing how my last page is filling with spares again.
Title: Re: Team Fortress 32
Post by: theshirn on November 02, 2011, 07:52:03 PM
I've got two of 19 and a 20.  A weapon for each?
Title: Re: Team Fortress 32
Post by: E-Nazrin on November 02, 2011, 08:41:57 PM
Four 1s, two 19s and two 20s. :{

Hm, let's look at stuff I don't have... that backpack viewer is useful. Bushwacka, Rocket Jumper, Sticky Jumper, Buffalo Steak Sandwich, Sharpened Volcano Fragment, Sun-on-a-stick, Persian Persuader, Eviction Notice, Cow Mangler, Winger, Original, Machina, and Short Circuit are all things I don't have a functional equivalent for. There's also like three cosmetic things I'd kinda like to have, but that's probably way too much to ask for crates. (Willing to trade away most non-set headgear I have for them, though!)

So yeah, any of those would be welcome. Are 1st edition crates actually rare/valuable yet :V

EDUT: Backpack for the curious. (http://tf2b.com/profiles/76561197995129717)
Title: Re: Team Fortress 32
Post by: theshirn on November 02, 2011, 08:52:29 PM
I've got a Bushwacka I could throw your way for something.
Title: Re: Team Fortress 32
Post by: InfernalExuro on November 02, 2011, 10:16:15 PM
I've got a Cow Mangler and Eviction Notice as well, and likely more after I get my drops for the week tonight if you want to swap for crates. Series 1 Crates are starting to get more valuable, yeah, and I see you also have tags in there. Those I'm interested in, as well, so feel free to look through my backpack for anything you'd might like.  :V
Title: Re: Team Fortress 32
Post by: Gpop on November 02, 2011, 11:04:55 PM
I only have crate 29 but I'm looking for the Tomislav for the Heavy if anyone's got one for me.

Here's my bag if there's anything of interest for you guys (http://www.tf2items.com/profiles/76561198025012260#)
Title: Re: Team Fortress 32
Post by: Wisp on November 03, 2011, 03:11:42 AM
Got a Tomislav for you Gpop. You can give me that Persian Persuader if you don't use it anymore.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 03, 2011, 03:46:48 AM
Too much Monoculus killing...got the book achievement, finally, and racked up a crapton of points on a public server (along with Shady, Exuro, BSoD, E-Mouse, Jes, and Strafe).

It was funny though that the server admins made efforts to keep people from capping and winning a round, instead wanting to fight Monoculus. Saw similar things last year with the Horsemann, but eh.

Also finally got one of those damned Halloween gifts after over a year. >:)
Title: Re: Team Fortress 32
Post by: Gpop on November 03, 2011, 04:43:55 AM
Got a Tomislav for you Gpop. You can give me that Persian Persuader if you don't use it anymore.

Hmm...I like to use it for Demoman survival though. THought I had two though.
Title: Re: Team Fortress 32
Post by: lumber_of_the_beast on November 03, 2011, 11:46:55 PM
One thing I'm not going to miss at the end of the week - retarded scouts, pyros, and spies not grasping that the point can't be capped when Monoculus is around, and thus that ammo not shot at the eye is ammo wasted.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 04, 2011, 12:13:16 AM
One thing I'm not going to miss at the end of the week - retarded scouts, pyros, and spies not grasping that the point can't be capped when Monoculus is around, and thus that ammo not shot at the eye is ammo wasted.

Been in so many games that everyone kept killing each other as if Monoculus didn't exist, then rages once they got killed by it.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 04, 2011, 12:16:12 AM
Yeah, I've seen that happen as well on many public Eyeaduct servers.

However, the server I was on (one of Exuro's preferred ones, and also where many of us joined en masse for Monoculus killing) most of the time didn't have nearly as much of this issue. Both teams ended up complementing one another to kill the thing once he showed up. The major non-participants to that would be the Engies with non-Wrangled sentries all over the place.

EDIT: Oh, and we set 'tf_allow_taunt_switch' to 2 on our server. Reason being that not only does it enable the notorious weapon switch taunt bug of old, but you can also switch weapons anytime during the taunt animation (a difference over the original version). Cue the Heavies twirling their Miniguns with one finger again! :getdown:
To do so, press the taunt and any of the weapon keys in quick succession. Having fast weapon switching on helps.
Title: Re: Team Fortress 32
Post by: Gpop on November 04, 2011, 02:01:26 AM
Actually, every server I've been on had both teams focused on killing Monoculus a majority of the time, except maybe one or two pyros killing others at first, but quickly getting killed soon after :V
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 04, 2011, 02:32:39 AM
After months of getting distracted, I've finally become active on TF2. :V Track me down sometime~

I'm taking a real liking to the Engineer, just as I had expected to. Now, if I could only get some better gear for him..
Title: Re: Team Fortress 32
Post by: yuyukos on November 04, 2011, 02:38:21 AM
Looking for an The Under Cover, so my spy can be classy.
Title: Re: Team Fortress 32
Post by: Gpop on November 04, 2011, 02:41:32 AM
After months of getting distracted, I've finally become active on TF2. :V Track me down sometime~

I'm taking a real liking to the Engineer, just as I had expected to. Now, if I could only get some better gear for him..
Gimme your steam, I'm gonna help you out as either a Spy or Soldier/Pyro :V
Title: Re: Team Fortress 32
Post by: Yukarin on November 04, 2011, 04:12:41 AM
You know what fucking sucks?

When you're the only one trying to kill Monoculus.
Title: Re: Team Fortress 32
Post by: Barrakketh on November 04, 2011, 03:48:53 PM
You know what fucking sucks?

When you're the only one trying to kill Monoculus.
I usually go around backstabbing engineers with unwrangled sentries and anyone else I see shooting at teammates.

Or I'm whoring all the gifts as scout, one or the other.
Title: Re: Team Fortress 32
Post by: Yukarin on November 04, 2011, 04:36:24 PM
I can't even fucking pick up a gift.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 04, 2011, 04:53:12 PM
No worries, it took me a year to even pick up one, and even then I have no idea how I managed to get it.
Title: Re: Team Fortress 32
Post by: InfernalExuro on November 04, 2011, 04:57:15 PM
If we wanted to cheat the system, we can always just gather up enough of us on the MotK server to get the gifts to spawn, then password-protect it so we can get all the gifts that we can handle. :getdown:
Title: Re: Team Fortress 32
Post by: Gpop on November 04, 2011, 05:55:39 PM
I'm totally down for it :V
Title: Re: Team Fortress 32
Post by: DX7.EP on November 04, 2011, 06:04:48 PM
I'd say it'd be okay but that means Gpop, omgkitties, and I will have to announce password here, send in bulk PM, or use multi-user/group chat with password. Moreover we should set a time for this to occur.
Title: Re: Team Fortress 32
Post by: lumber_of_the_beast on November 04, 2011, 06:06:58 PM
I'm in, if I can manage to join the damn server in the first place...
Title: Re: Team Fortress 32
Post by: Gpop on November 04, 2011, 06:07:14 PM
Or we could just leave it in the OP. Not like every TF2 player would come here for it :V
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 04, 2011, 07:43:12 PM
I'd be down with that. (I already made a suggestion over TS about that yesterday :V) I've gotten one present from Mann Manor now, which was the Engineer Mask. 8 more to go!
Title: Re: Team Fortress 32
Post by: omgkitties on November 04, 2011, 08:09:09 PM
If we're talking about the Holloween gifts here, not sure if we can easily cheat it.
Taken from the wiki,
Quote
Ten player connections to the server are required (meaning players who are on a team, in spectator, or actively joining the server) for the gift to drop; additionally, servers must be registered with TF2 Quickplay on Steam, to prevent cheating or farming to gain items. The total player count only includes actual Steam clients, not bots or the replay user.

The important part being that you need to be registered for Quickplay and Quickplay servers can not be password protected.
Title: Re: Team Fortress 32
Post by: Barrakketh on November 04, 2011, 08:27:28 PM
That's not true.  It must be registered with Steam, it does not have to be eligible for quick play (you can even use "tf_server_identity_disable_quickplay 1" to disable quick play for a registered server). See the KB article (https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513).

And yes, I've done the private server thing and got gifts/Monoculus spawns.  Stopped doing it because being a ninja on pubs was more "profitable" as far as getting gifts goes.
Title: Re: Team Fortress 32
Post by: omgkitties on November 04, 2011, 08:52:12 PM
Hm. In that case, thank you for the correction. I'll go set that up.
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 05, 2011, 01:14:16 AM
In Mann Manor, HHH appeared and we got the last control point, where he was, anyway. :V
I call that luck that he didn't slaughter us that fast when he was right in our faces.
Title: Re: Team Fortress 32
Post by: Gpop on November 05, 2011, 02:11:45 AM
In Mann Manor, HHH appeared and we got the last control point, where he was, anyway. :V
I call that luck that he didn't slaughter us that fast when he was right in our faces.

HAY GUIZ CAN I BE ON YOUR TEAM TOO!? I'M JUST GONNA STAND HERE WITH YO- OOOOH SORRY I ACCIDENTALLY SWUNG MY AXE THAT WA- OOOH SORRY SCOUT I DIDN'T SEE YOUR FACE THE- OOH YOUR ARM WAS IN THE WAY HEAVY O- WAIT, WE GOT IT!! HOOORAAAYYY!!!!!1111ONE!!! *swings axe aimlessly in celebration*
Title: Re: Team Fortress 32
Post by: Aya Reiko on November 05, 2011, 05:02:06 PM
Been in so many games that everyone kept killing each other as if Monoculus didn't exist, then rages once they got killed by it.
The server I'm usually at was quite good at targeting Monoculus, even going as far a farming him at one time.  Though they don't go to there that map much anymore.

Also-

I've named my Strange Backburner, "Mokou's Cigarette Lighter".

I have a Strange Eyelander and a Strange Half-Zatoichi for trade, will trade either for another Strange I don't already have.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 05, 2011, 05:11:29 PM
The server I'm usually at was quite good at targeting Monoculus, even going as far a farming him at one time.  Though they don't go to there that map much anymore.

Also-

I've named my Strange Backburner, "Mokou's Cigarette Lighter".

I have a Strange Eyelander and a Strange Half-Zatoichi for trade, will trade either for another Strange I don't already have.

I have a Strange Kunai. Want to trade that for your Half-Zatoichi?
Title: Re: Team Fortress 32
Post by: Gpop on November 05, 2011, 05:16:28 PM
So last night when looking for servers to join I noticed that there were actually 2 people randomly lurking our server.

So I decided to join and see what's up just to see them fool around.

Naturally, I decided to fool around with them too by slapping them around silly.

Then I decided to fool around with some of the functions.

Sadly, the blind function was a bit broken. I blinded one of them for a bit, but it seems that you can't unblind them later. So it seems to be buggy in this sense :(
Title: Re: Team Fortress 32
Post by: Aya Reiko on November 05, 2011, 05:38:29 PM
I have a Strange Kunai. Want to trade that for your Half-Zatoichi?
Deal!

I also have an ordinary, but not usable in crafting Eyelander, Axtinguisher, and Equalizer for trade as well.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 05, 2011, 05:42:40 PM
Deal!

I also have an ordinary, but not usable in crafting Eyelander, Axtinguisher, and Equalizer for trade as well.

I am online right now, send me a request and I'll add you.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 05, 2011, 08:07:40 PM
Sadly, the blind function was a bit broken. I blinded one of them for a bit, but it seems that you can't unblind them later. So it seems to be buggy in this sense :(
The blind function works for a set duration (usage: blind <player> <value>) or until they are killed, whichever comes first.
I was playing with admin controls and cvar adjustment as well overnight (with BSoD and Shady), much to their chagrin. :V

We can't set server password though.

EDIT: On another note, YER with standard watch is freaking brilliant...kept stabbing opponents and forced half of them to go Pyro. I'm normally a DR user, though, but it's a bit harder to use that when there's no disguising function to better fool things around. :V
Title: Re: Team Fortress 32
Post by: InfernalExuro on November 06, 2011, 02:31:02 AM
Welp, went and traded my Rack for a Pyromancer's with the same effect. Bubbling Pyros... almost as bad as storming or blizzardy Pyros as far as oxymorons go. :getdown:
Title: Re: Team Fortress 32
Post by: Gpop on November 06, 2011, 03:19:48 AM
What I love more about YEW is that I can not only fool medics into thinking I'm still the same guy, but also when going into engineer nests, if they're too busy building, I can easily stab them first then sap sentries, it makes it easier to kill dumb engineers :V
Title: Re: Team Fortress 32
Post by: Barrakketh on November 06, 2011, 04:42:18 AM
when going into engineer nests, if they're too busy building, I can easily stab them first then sap sentries, it makes it easier to kill dumb engineers :V
You should already be able to do that unless there are multiple sentries.
Title: Re: Team Fortress 32
Post by: Gpop on November 06, 2011, 04:48:11 AM
You should already be able to do that unless there are multiple sentries.

Generally the case :V
Title: Re: Team Fortress 32
Post by: Esifex on November 06, 2011, 06:52:25 AM
I've given up on the stab'n'sap technique on my computer. It's like it knows when I'm about to do it and times a half-second lockup or framerate chop perfectly between the stab and the sap, and I tend to get ripped apart.

WTB better processor computer
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 06, 2011, 07:24:26 AM
I've given up on the stab'n'sap technique on my computer. It's like it knows when I'm about to do it and times a half-second lockup or framerate chop perfectly between the stab and the sap, and I tend to get ripped apart.

WTB better processor computer
This sounds like my computer. When I'm about to do something is when it decides "Oh hey, you're doing something? Let me help!"
*lagzilla*
*death*
FFFFFFFFFFF

Also, I had the stupidest engineers ever on Mann Manor's map. They were bunched around the main entrance to the final control point, 2 of them, and I was disguised. I sapped both sentries and both dispensers, spun around and kept doing it because they were fixing them, and kept that up for quite a while till one decided to actually hit me. :V Least I got one sentry to blow up though.
Took them that long to figure it out. :derp:
Title: Re: Team Fortress 32
Post by: Iryan on November 06, 2011, 09:24:03 AM
So I played a bit of Eyeaduct.

Most of the time people seem to be more interested in shooting each other than killing Monoculus. Highlight of the session was finally getting to kill the thing, entering the island, running up to the book, waiting for the cage to open... and getting killed right before it becomes touchable so I see the guy who killed me entering it in the killcam.

Whee.  :derp:
Title: Re: Team Fortress 32
Post by: Fetch()tirade on November 06, 2011, 03:33:35 PM
Yeah, getting an Eyeaduct server that actually cares about killing Monoculus is pretty tough. I don't understand why people don't just go play koth on a normal server if they're not going to bother with the event.

On a completely unrelated note, this is why I don't like playing Medic anymore (http://www.youtube.com/watch?v=d8GxQg2uwxI).
Title: Re: Team Fortress 32
Post by: Gpop on November 06, 2011, 04:16:38 PM
Fuck guys let's add this to for our server:
http://www.youtube.com/watch?v=LMDzVxfo564

I would love it if this guy added CP to this.
Quote
CP_ClockTown

5 points- roof across the clock tower, plaza at 6:34, plaza opposite that one, and underground balloon room

Once those 4 are capped, the clock slides up revealing the staircase that leads to the final point above the tower.

Day/Night cycle is sped up to make the map last 10 minutes

If the defending team successfully defends, the moon falls and everything explodes

If the attacking team succeeds, Song of Time is played and everything is good, attacking team can kill defending.

FUND IT

Though it'd be more fitting if the first 4 points are on each clock town areas (north, south, east, and west side).
Title: Re: Team Fortress 32
Post by: InfernalExuro on November 08, 2011, 09:59:52 PM
Last night was quite entertaining. I hopped into a server that Strafe and Shady were on and ended up on top of the leaderboard with the two of them. I can't begin to describe how awful the teams were, but it was actually kinda fun rampaging around on fiery murder sprees. I added ~70 kills to my Axe through the course of that one match alone.  :V

...You know the other team is bad when a lone Pyro can take out a team's entire backline, then move on to two Heavy/Medic pairs and bring them down too. :getdown:
Title: Re: Team Fortress 32
Post by: Gpop on November 08, 2011, 11:54:34 PM
Damn, that would've been fun to spy around :V
Title: Re: Team Fortress 32
Post by: Suikama on November 09, 2011, 12:09:26 AM
Quote from: Steam stats
34,338   66,616       Call of Duty Modern Warfare 3 - Multiplayer
27,987   40,180       Team Fortress 2
welp :V
Title: Re: Team Fortress 32
Post by: KLH on November 11, 2011, 08:57:42 PM
Just tried playing on an actual online TF2 server for the first time yesterday (after ~180 hours of offline practice), and it was AWESOME.
I did a lot better than I thought I would against actual people (8:1 peak KDR, 3:1 average).

Then today I got myself a 20:1 KDR (40:2 total stats), and a 8:1 average (56:7 total stats after a couple of really stupid deaths where I wasn't paying attention.)
While playing, I noticed a spy wearing what looked suspiciously like Remilia's wings and hat. Anybody know what those are?

Also, anybody actually up for some Team Fortress 2?
Title: Re: Team Fortress 32
Post by: DX7.EP on November 11, 2011, 09:06:11 PM
We're usually on here and there, though we don't plan on another organized meetup until around US Thanksgiving.

Oh, and have two idiocy replays from yesterday's meet (with BSoD, Shady, Dusty, Exuro; Strafe left beforehand and I was spectating them on the MotK server to pull admin shenanigans :P).
http://www.youtube.com/watch?v=I0_M2jvCPkI
http://www.youtube.com/watch?v=2In698m_1lo
Dusty captured these, so credit him :V
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 12, 2011, 04:09:05 AM
And I'm the other pyro on the same team in both of those. :V
Those videos make me laugh so hard every single darn time.

Also, what I found: http://www.youtube.com/watch?v=_jPsXY_b6To
(they fixed that a while back too)
Title: Re: Team Fortress 32
Post by: Fetch()tirade on November 12, 2011, 01:52:35 PM
> "You have found: Decal Tool"
 :]
> Nothing to use it on
 :fail:
Title: Re: Team Fortress 32
Post by: Yukarin on November 12, 2011, 02:10:56 PM
So I have 5 dollars in steam.

WHAT DO I BUY

Also, the mann-co store is going wanky, transaction error.
Title: Re: Team Fortress 32
Post by: Gpop on November 13, 2011, 10:28:30 PM
Man getting 100 points in one round from being a spy and backstabbing everyone is just SO AWESOME. Especially when you realize that without you the team would've lost since they don't know how to place Sentries properly for defense.
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 13, 2011, 10:49:42 PM
Being a spy was especially awesome for me in 2fort when most of the players were bots. (ep and shady were on it too, can't remember if exuro was) I was cloaked, and a bot stood in the way, started yelling spy, and not letting me move, and you know what he did? HE STOOD THERE!
Pro AI is pro. (I didn't die after that either :V)
Title: Re: Team Fortress 32
Post by: theshirn on November 13, 2011, 10:58:28 PM
Bots are way, way, WAY too easy to spy on.  More than any other class, you can rack up insane kill streaks as a Spy against bots.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 13, 2011, 11:09:04 PM
They are also absurdly easy to headshot with any Sniper primary (minus Sydney Sleeper) or Ambassador. :V

After all, they are made as training dummies. :D
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 13, 2011, 11:17:49 PM
Bots are way, way, WAY too easy to spy on.  More than any other class, you can rack up insane kill streaks as a Spy against bots.
That is until you jeopardize your cover or accidentally bump into one of the bots. Then, they are on you full force.
Title: Re: Team Fortress 32
Post by: Shady_Ghost on November 13, 2011, 11:31:08 PM
While you guys had your fun getting kills I was stuck with 80% of my team being bots  :colbert:
Title: Re: Team Fortress 32
Post by: InfernalExuro on November 14, 2011, 12:23:32 AM
The Heavy/Medic bots are ridiculous on that 2fort server though. Perfect perception and tracking with their Miniguns kinda hurts. :getdown:
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 14, 2011, 02:23:24 AM
That is until you jeopardize your cover or accidentally bump into one of the bots. Then, they are on you full force.
That's what I was trying to say though. The bot was in my face, and he could see me, but didn't do anything.
Title: Re: Team Fortress 32
Post by: TAKE IT CACODEMON!! on November 15, 2011, 06:04:12 AM
The Heavy/Medic bots are ridiculous on that 2fort server though. Perfect perception and tracking with their Miniguns kinda hurts. :getdown:

If anything, H/M bots tend to not uber as often, thankfully.
Title: Re: Team Fortress 32
Post by: Esifex on November 15, 2011, 09:42:10 AM
If anything, H/M bots tend to not uber as often, thankfully.
But when they do, it's always at the worst possible time for you.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 15, 2011, 03:01:20 PM
On the other hand, Engineer bots exhibit some of the most moronic AI in the game. They hardly ever set up sentries, and if they do, they don't repair them. They spend all of their metal hiding dispensers and teleporters around the map. Then they charge at you with the shotgun, with no desire to ever touch their buildings ever again. I played one map that had four enemy engineer bots, and they all set up the teleporters in the same formation: Entrance at spawn, Exit in the center of the map. I guess the AI just isn't diverse enough in strategy. :V

One thing about bots that I've noticed is that they don't really like to push a front line. Well, at least on Freight...
Title: Re: Team Fortress 32
Post by: lumber_of_the_beast on November 15, 2011, 03:03:21 PM
Traded a scrap for a Backburner. Am pleased with this.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 15, 2011, 07:58:12 PM
Well, the Engie bots loves to make concentrated nests, but yeah, their placement is very odd. Most actual players would put them behind map geometry or the like and try to cover choke points (eg. the main route to the second round 1 CP in Dustbowl). These guys just tend to stick them out in the open.
Plus they, from my experience, rarely upgrade dispensers and teleporters.

It still beats the Spy AI though. Granted, that class would be difficult to code to approximate human behaviour, but it is still absurdly easy to tell a bot Spy (usually on servers that impose class limits and/or Highlander mode). At least it can cloak, disguise, and backstab :V (originally they just revolver-spammed to victory).

Traded a scrap for a Backburner. Am pleased with this.
And thus we have another Frontburning W+M1 Pyro

Speaking of Spies, defending Spy on Dustbowl and Badwater is just getting too effective. Backstab after backstab after backstab after Enforcer kill...easily racked up 30+ points in a single round. I have no idea why I haven't done this beforehand.
Title: Re: Team Fortress 32
Post by: Esifex on November 15, 2011, 08:48:46 PM
And thus we have another Frontburning W+M1 Pyro

Welp. Looks like you got it covered for me.

Backburner would be nicer if it had a liiiiiittle bit of a bigger 'back' range on it. Nothing absurd like the Spy backstab being able to stab from off to the side, but not so tiny as it is right now, either. Either that, or an afterburn caused by a Backburn crit should mini-crit each tick, or something. At the cost of the 10% damage bonus.

Said it before, I'll say it again; that 10% bonus makes more Pyro's just W+M1 with the Backburner into peoples' faces rather than actually try to ambush with it. 'Hurr durr why go for back-crits when I can just burn their faces off in the same amount of time it'd take for me to line up a shot to the back'
Title: Re: Team Fortress 32
Post by: InfernalExuro on November 15, 2011, 09:30:45 PM
But when they do, it's always at the worst possible time for you.
Exactly. They love camping outside of spawn when ubered too... not that they don't do that otherwise. Not to mention their bot ESP tells them to trigger uber when they aren't even looking at the bubbling Pyro getting ready to axe murder the both of them from behind. They just know I'm coming. :getdown:
Title: Re: Team Fortress 32
Post by: lumber_of_the_beast on November 15, 2011, 11:24:39 PM
And thus we have another Frontburning W+M1 Pyro
but but but I actually try to flank and ambush :<
Title: Re: Team Fortress 32
Post by: DX7.EP on November 16, 2011, 02:51:18 AM
but but but I actually try to flank and ambush :<
I rarely see a Backburner Pyro actually do this. It's 85% of the time going to be a Frontburner.

Personally, I find the Degreaser almost a straight upgrade from the Flamethrower. The very fast weapon switch allows for easy Puff & Sting gameplay (ie. light them up, airblast, Axtinguish) and afterburn damage is not that significant.
Title: Re: Team Fortress 32
Post by: Gpop on November 16, 2011, 03:51:34 AM
I rarely see a Backburner Pyro actually do this.

Hey remember when I did this a lot at pipeline that one time? :3
Title: Re: Team Fortress 32
Post by: DX7.EP on November 16, 2011, 04:19:52 AM
Hehe, that was quite a bit of fun.

Also, what the.... (http://steamcommunity.com/id/apr0396/screenshot/648745380540432217)
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 16, 2011, 04:29:29 AM
Looks like that Pyro needs to call for a Medic badly. Too bad you can't understand the poor bastard. :V

Invisible helmet, or ragdoll failure?
Title: Re: Team Fortress 32
Post by: InfernalExuro on November 16, 2011, 04:33:44 AM
That was me, actually. Apparently my Pyromancer's Mask had some render failure, which took the rest of my head with it. I could see it fine in world view, but it was broken for him.
Title: Re: Team Fortress 32
Post by: Gpop on November 16, 2011, 04:34:37 AM
We need more meet ups :V
Title: Re: Team Fortress 32
Post by: DX7.EP on November 16, 2011, 12:06:12 PM
I heartily agree with that. Right now our server is used for quick small-group (as in, 4-6 players) skirmishes between several of us (usually because at the times we play bots dominate most vanilla US/CA servers, and EU ones are too laggy for some).

Having a few more players on a regular basis would be neat.
Title: Re: Team Fortress 32
Post by: CadrinHaverit on November 16, 2011, 09:35:33 PM
Sniper's Machina. Look at it, it's beautiful. Also, dat serverwide sound when you kill two or more people in one hit. Especially when you kill more than two d00dz in one hit.
I am excited. Shame it's so hard to craft. I really want it, though. I want to make people go deaf with stacked, ultra-loud fanfare sounds.
Title: Re: Team Fortress 32
Post by: Gpop on November 16, 2011, 09:43:21 PM
I think I got a spare. I'll trade if you have a Tomislav

Edit: Nevermind, I have only one x.x
Title: Re: Team Fortress 32
Post by: CadrinHaverit on November 16, 2011, 10:05:20 PM
I think I got a spare. I'll trade if you have a Tomislav
Woah. And I gave my Tomislav away to my friend just yesterday.

Quote
Edit: Nevermind, I have only one x.x
Ah well, I don't even have any other Sniper's sniper rifles, plus I kinda forgot how fun Huntsman sniping can be. There is plenty fun to be had in other ways. I can wait warmly until it drops for me.
Title: Re: Team Fortress 32
Post by: Gpop on November 16, 2011, 10:20:38 PM
Woah. And I gave my Tomislav away to my friend just yesterday.
Ah damn, everyone ALWAYS just give it away. Otherwise I'd find something else to give if you want other sniper items that I might have :V
Title: Re: Team Fortress 32
Post by: yuyukos on November 16, 2011, 11:24:10 PM
We need more meet ups :V
Every time I log on, the server is empty :(
So, American Thanksgiving weekend?
Title: Re: Team Fortress 32
Post by: Gpop on November 16, 2011, 11:43:55 PM
Every time I log on, the server is empty :(
So, American Thanksgiving weekend?
Most likely yes. Seems very appropriate to do so
Title: Re: Team Fortress 32
Post by: Fetch()tirade on November 17, 2011, 06:56:21 AM
Finally upgraded to premium. Oh man. Oh god oh man oh god.
Bought a key, uncrate Strange Fists. I will probably trade them off or something, 'cause I can't melee for shit.

Sniper's Machina. Look at it, it's beautiful. Also, dat serverwide sound when you kill two or more people in one hit. Especially when you kill more than two d00dz in one hit.
I am excited. Shame it's so hard to craft. I really want it, though. I want to make people go deaf with stacked, ultra-loud fanfare sounds.

I've got a spare.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 17, 2011, 07:14:43 AM
Today's opposition to my tour:
50% Engie sentry spam (AKJFKAJFIA I hate multi-sentry Engie nests - absurdly difficult to deal with)
30% Demo grenade/sticky spam
10% W+M1 Spam
5% Rocket Spam
3% Single-class dominated teams (usually Engies)
2% Fail Spies who I managed to easily kill

But still made a fortune of backstabs, saps, and points. Forced a few to ragequit as well :V

In the meanwhile Shady went nuts with Machina sniping...too many puncture kills. He also happens to have a Your Eternal Revolver. (http://steamcommunity.com/id/apr0396/screenshot/649871686497834365) :getdown:
Title: Re: Team Fortress 32
Post by: Esifex on November 17, 2011, 08:25:23 AM
The fastest way to make me rage is to spam mini-sentries.

Play a class that doesn't have a 100% perfectly accurate independent aim-bot doing all the work for you, god dammit
Title: Re: Team Fortress 32
Post by: Iryan on November 17, 2011, 12:31:34 PM
The fastest way to make me rage is to spam mini-sentries.

Play a class that doesn't have a 100% perfectly accurate independent aim-bot doing all the work for you, god dammit
...sorry, but Scout with a 200~300 latency sucks  :derp:
Title: Re: Team Fortress 32
Post by: Esifex on November 17, 2011, 06:30:28 PM
I can understand one or two battle Engies running around.

But four? No, fuck that. Those damn mini-sentries have too fast of a reaction time, and deal too much damage by themselves. You HAVE to deal with them as soon as you see one - and while you are, the Engineer is loading you up with pistol or shotgun shots as well. Suddenly you put two of them covering each other and you pretty much just fall over dead instantly unless you're an overhealed Heavy.

And then, when you finally DO destroy one or the other, or both, they're rebuilt in under a second, likely with both of them facing you specifically and deliberately now.
Title: Re: Team Fortress 32
Post by: CadrinHaverit on November 17, 2011, 06:42:32 PM
Finally upgraded to premium. Oh man. Oh god oh man oh god.
Bought a key, uncrate Strange Fists. I will probably trade them off or something, 'cause I can't melee for shit.
Wait, you mean heavy's default melee weapon, his fists? Woah, never seen those being of strange quality. I'd hold on to them. It sounds fun to be able to make Heavy's bare hands legendary.
"MY FISTS, THEY ARE MADE OF STEEL!"

Quote
I've got a spare.
Could you give me one? Maybe I could give you something in return, but I am kinda noob at trading. There are online services for showing your inventory I think, but I am not using any and don't know any. Plus I really don't know how to trade with people. So far I've only traded with my IRL friend and it was pretty easy. I hope we don't have to be both online at the same time? Because you know, time zones.

The fastest way to make me rage is to spam mini-sentries.
Dammit. I was considering starting playing an engineer with mini-sentries. And maybe with Widowmaker (when I get one). Run and gun without having to reload, spam mini-sentries and other random structures wherever you go... Sounds cool to me, but apparently not that cool to anyone else.

Also, I noticed that The Shortstop's reload time was doubled while I was away from TF2. It made me moderately angry. It really shows.
Well, apparently The Shortstop deserved a nerf. I liked barraging people with a non-stop rapid shower of pellets, though.
Though not that long ago i killed about 15 people during a single life with the nerfed Shortstop, and I only lived like 5 minutes or so, but we were basically camping their spawn on a payload map. Mad Milk + Fan-o-War + The Shortstop = a pretty fun way to play a Scout in my book.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 17, 2011, 07:05:17 PM
Wait, you mean heavy's default melee weapon, his fists? Woah, never seen those being of strange quality. I'd hold on to them. It sounds fun to be able to make Heavy's bare hands legendary.
"MY FISTS, THEY ARE MADE OF STEEL!"
It's all about those crates and keys. Or a good trading deal. :V

Quote
Could you give me one? Maybe I could give you something in return, but I am kinda noob at trading. There are online services for showing your inventory I think, but I am not using any and don't know any. Plus I really don't know how to trade with people. So far I've only traded with my IRL friend and it was pretty easy. I hope we don't have to be both online at the same time? Because you know, time zones.
Both players have to be online to trade (for offline, gift wrap is needed). However they don't have to be in TF2 - Steam Trading will work.

TF2Items and TF2B are two online sites for checking backpacks. Former is more similar to the TF2 backpack interface and has loadouts (though that feature is ATM broken) but is limited to 6 pages; latter has as many spaces as your backpack has and shows equipped items directly in backpack viewer, not to mention the stats above.

Quote
Dammit. I was considering starting playing an engineer with mini-sentries. And maybe with Widowmaker (when I get one). Run and gun without having to reload, spam mini-sentries and other random structures wherever you go... Sounds cool to me, but apparently not that cool to anyone else.
The issue is that you could run out of metal quickly, reducing the opportunities for setting up buildings and moving around without finding ammo packs or dropped weapons. At least bring a Pistol with you in case you do run low on metal.

Also, mini-sentries are more of an annoyance, but they are very effective. That is, if it's just 1 or 2 Engies doing so, and not a Engie party. Then it becomes a total pain in the ass.

Quote
Also, I noticed that The Shortstop's reload time was doubled while I was away from TF2. It made me moderately angry. It really shows.
Well, apparently The Shortstop deserved a nerf. I liked barraging people with a non-stop rapid shower of pellets, though.
I didn't like this much either. Loved using that quick-reload Shortstop on VSH in conjunction with a Crit-a-Cola.

Quote
Though not that long ago i killed about 15 people during a single life with the nerfed Shortstop, and I only lived like 5 minutes or so, but we were basically camping their spawn on a payload map. Mad Milk + Fan-o-War + The Shortstop = a pretty fun way to play a Scout in my book.
Spawncamping penalty go :V

For me, a Scattergun - Milk - Bat loadout works well in vanilla, with a Scattergun - Crit-a-Cola - Sandman for VSH (where the likelihood of being overhealed enough to survive a hit is very unlikely)
Title: Re: Team Fortress 32
Post by: InfernalExuro on November 17, 2011, 10:03:04 PM
I've always thought that Mini-Sentries are fairly balanced. I mean sure, a ton of them in one place aside (and that's why you have Demos), they aren't too much of a threat. Any offensive class, possibly aside from a Scout, should be able to finish off two of them out in the open without dying, and most Engineers aren't competent enough to pose a real threat to the firepower of an offense class. When they're hidden it's more of an issue, but I find plenty more things capable of that (OH HI W+M1 BACKBURNER PYROS AND STICKY SPAM DEMOS) to be more annoying than Mini-Sentries.
Title: Re: Team Fortress 32
Post by: Esifex on November 17, 2011, 11:06:54 PM
The problem with the mini-sentries though is when it's not just a lonesome Engineer around a corner, but rather one in a group of his friends in a fire zone. The sentry has perfect aim through all the chaos, and the Engineer can duck and juke around your shots if you're aiming at him while his turret eats you alive, and if you're focusing on the mini-sentry, he just pops a few shots at you and gets another mini-sentry ready the second you blow the other one up.

While chasing him? Drops one after going around a corner and keeps going, possibly turning around and backpedaling away from the corner to shoot you in tandem with his turret, likely turning a chase-n-kill into a suicide run with no gain on your part.

And on top of that, the damn things have tremendous bullet-shove. It's like being hit by a level two Sentry Turret. They'll stop a Pyro dead in his tracks and will EASILY throw off a Scout's jumping patterns/landings, as well as throw a rocket-jumping Soldier aside.
Title: Re: Team Fortress 32
Post by: N-Forza on November 18, 2011, 12:05:11 AM
If you're looking to trade, there's www.tf2tp.com where you can search through offers people have made or make one yourself.

There's also www.tf2wh.com which works more like a store. You sell them items for points and then exchange those points for whatever you want. They only accept so much of a certain item so common things like normal weapons might be kind of hard to dump now, but hats, accessories and metal can get you a good amount. I'd recommend only selling them refined if you do though.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on November 18, 2011, 12:10:00 AM
The whole point of the mini-sentry is to make the engie a more combat-oriented class. Instead of having to camp at a nest in order score some kills, he can be more mobile and still do a fair amount of damage. In exchange, he loses is the power of a level 3, which can lock down areas with its tremendous firepower.

The mini-sentry keeps the edge the engie had over the lighter combat classes (scouts and pyros), who have no natural counter to sentries of any kind (excluding ubers, bonk, and possibly reflecting sentry rockets), while making him weaker to the other classes (excluding medics), who have enough health and/or damage output at range to easily destroy them and him. If the mini-sentry wasn't strong enough to deal with at least those two, then it would be absolutely worthless, as then the engi would lose the power of the level 3 and gain nothing in return.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 20, 2011, 04:39:14 PM
In VSH news, Kyo Tanaka and I have proven that Booties Demoknight is a legitimate strategy in VSH, provided that many (6+) go Demoknight rush on Hale. Not as effective vs. CBS or in Lumberyard, Sawmill, or Nucleus, though.

And, seeing that this week is US Thanksgiving, I say it's perfect time to W+M1 that turkey, stuff it with stickybombs, bake the dinner rolls with some Mad Milk, etc. In other words, TF2 meets on our server are in good consideration for this week!

I think Thursday, Friday, and Saturday are good in terms of days; however, I am not sure about times (help me here Gpop :V).

Expected: plenty of CP and Payload, along with VSH.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 20, 2011, 04:52:20 PM
In VSH news, Kyo Tanaka and I have proven that Booties Demoknight is a legitimate strategy in VSH, provided that many (6+) go Demoknight rush on Hale. Not as effective vs. CBS or in Lumberyard, Sawmill, or Nucleus, though.

And, seeing that this week is US Thanksgiving, I say it's perfect time to W+M1 that turkey, stuff it with stickybombs, bake the dinner rolls with some Mad Milk, etc. In other words, TF2 meets on our server are in good consideration for this week!

I think Thursday, Friday, and Saturday are good in terms of days; however, I am not sure about times (help me here Gpop :V).

Expected: plenty of CP and Payload, along with VSH.

So you were The_EP I saw. :V

Each hit with demoknight on VSH does about 195 damage, and with 4 heads on Eyelander a demoknight can survive a crit hit from Hale and have enough speed to escape from him.

Thursday and Friday are perfect time to do the Thanksgiving Fest, but I think I may have to miss one of those days because I have to go have a Thanksgiving dinner with my family and friends.
Title: Re: Team Fortress 32
Post by: Gpop on November 20, 2011, 06:07:19 PM
I think Thursday, Friday, and Saturday are good in terms of days; however, I am not sure about times (help me here Gpop :V).
5PM EST as always? :V
Title: Re: Team Fortress 32
Post by: DX7.EP on November 21, 2011, 02:28:16 AM
Perhaps, along with a 8 or 9PM EST encore play.

Each hit with demoknight on VSH does about 195 damage, and with 4 heads on Eyelander a demoknight can survive a crit hit from Hale and have enough speed to escape from him.
Hm, good thinking. I tend to go 1001 Demoknights loadout in VSH, though, with a Half-Zatoichi for vanilla Demoknight madness.
Title: Re: Team Fortress 32
Post by: N-Forza on November 21, 2011, 05:36:27 AM
I traded for a Strange Degreaser last night but then I thought about it for a minute. Would I be actually getting those kills with the Degreaser itself or the Reserve Shooter/Postal Pummeller? Maybe if it counted reflect kills, it would be nice, but I think I'll trade it for a regular flame thrower or a Backburner.
Title: Re: Team Fortress 32
Post by: Wisp on November 22, 2011, 12:51:48 AM
Half-Zatoichi
All of a sudden I want one of those.
Trading for one. :3
Or trading for 2 Eyelanders so I can craft it myself.
Here's mah backpack. (http://www.tf2items.com/id/inkyuubeytor)

EDIT: Oh, nevermind. Traded away my Sticky Jumper (I'm going to miss it, but I barely ever use it anymore XD) for one.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 22, 2011, 01:12:39 AM
I know I traded my Eyelander to Exuro recently, so look him up. If I'm not mistaken, I traded him my Half-Zatoichi a couple weeks ago..
Title: Re: Team Fortress 32
Post by: Gpop on November 22, 2011, 02:08:20 AM
I'm looking for any strange degreaser, though I dunno if I have anything valuable for them trade for it atm :(

The only strange weapon I have is the Strange Medic gun atm,
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 22, 2011, 02:33:42 AM
I'm looking for any strange degreaser, though I dunno if I have anything valuable for them trade for it atm :(

The only strange weapon I have is the Strange Medic gun atm,
I have one, but sadly, I am using it.. I've taken a liking to collecting Strange weaponry. (I have the Strange Medi Gun as well)
Title: Re: Team Fortress 32
Post by: Gpop on November 22, 2011, 04:08:37 AM
Ah well, it's very understandable.

Anyways, just recently tried to play as battle engie. Felt good being an effective offensive engie with the mini sentries. It's always nice to try something new for a change :V
Title: Re: Team Fortress 32
Post by: DX7.EP on November 22, 2011, 04:19:29 AM
That was a good play there Gpop, while I was doing worse than normal and kept running into multi-Engie nests (GAH I HATE THOSE THINGS) and Heavies/Pyros/Soldiers turning the corner.

I'd go for Strange Amputators, Half-Zatoichis, and YERs, but I really don't care about the stat-tracking too much.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 22, 2011, 04:23:25 AM
A Strange Your Eternal Reward would be so awesome. But I do like my Strange Knife. :3
Title: Re: Team Fortress 32
Post by: Gpop on November 22, 2011, 04:25:51 AM
I just want stranges so I get rewarded for kills/points/whatever is needed to get better, so it's not just mindless killing and wait for new drops anymore.
Title: Re: Team Fortress 32
Post by: yuyukos on November 22, 2011, 04:28:15 AM
Thursday sounds good for me.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on November 22, 2011, 06:13:51 AM
GOD STRANGE MINIGUNS ARE WORTH SO MUCH
I Just want to make my Mini-Hakkero so I can unleash the power of love upon my enemies. Is that so much to ask?

3 Dueling Games. 3 Scrap. I don't care if they're worth more. I need metal.
And I still have an extra Machina, if anyone wants it.

And Thursday sounds great.
Title: Re: Team Fortress 32
Post by: Esifex on November 22, 2011, 06:16:14 AM
I has a strange Flamethrower, but I won't be around... starting tomorrow, until like Saturday :(
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 22, 2011, 11:49:23 AM
Hey, I don't know if you guys already know this or not. You can go to the Mann Co. Store and Rent a weapon of your choice.
Title: Re: Team Fortress 32
Post by: Gpop on November 22, 2011, 04:44:44 PM
Ooh nice. Though I prefer owning weapons on my own :V

Also, I guess the reason why my mini sents worked that time because I've always been more the, "take alternate path and ambush/sneak behind team" type of guy (which is why my top two classes are pyro and spy). So using that same tactic I always placed my mini sentries in places they never expect, creating a bit of chaos as they searched for that one sentry that keeps shooting them.

Plus, I hate going head first just to get killed :V
Title: Re: Team Fortress 32
Post by: DX7.EP on November 22, 2011, 05:45:37 PM
Hey, I don't know if you guys already know this or not. You can go to the Mann Co. Store and Rent a weapon of your choice.
It's been implemented in Manniversary Update. As the only unique weapon I lack is the Fan O' War (and upon playing with it in Randomizer I've come to not really like), I probably won't be using that feature yet.

Also, I guess the reason why my mini sents worked that time because I've always been more the, "take alternate path and ambush/sneak behind team" type of guy (which is why my top two classes are pyro and spy). So using that same tactic I always placed my mini sentries in places they never expect, creating a bit of chaos as they searched for that one sentry that keeps shooting them.
That's a proper way to play Gunslinger Engie. Distract them with mini-Sentries while the rest of the team pushes forward using your established base further back from the frontlines.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 22, 2011, 06:06:17 PM
Hey, I doubt that I'll be able to play by the Thanksgiving day due to the computer failing on me. This computer has the game, but only runs 10 FPS at most.

EDIT: Nevermind about this post. I think I can still play.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 22, 2011, 07:05:59 PM
Oh dear that isn't good. Have you tried using -dxlevel 81 in Launch Options?

As for mine, I can play 30FPS easily with that option on on my laptop...except that every now and then the entire system will lag horrendously for 30 secs - 1 minute due to CPU throttling (one problem ThinkPads have - interestingly I've only had it happen while actively running TF2 and Portal 2), even with a cooling pad running at full blast. Have to get out of game a bit to let it cool down before going back in to repeat the process, or apply ice to the bottom of the laptop every few minutes. It also tends to shut itself down due to overheating after about 2 hours of straight play and don't use a cooling pad (usually I do, though).
Title: Re: Team Fortress 32
Post by: Gpop on November 22, 2011, 07:17:21 PM
That's a proper way to play Gunslinger Engie. Distract them with mini-Sentries while the rest of the team pushes forward using your established base further back from the frontlines.
Perfect. I feel right at home then :V

*adds Gunslinger Engie into 3rd class to be on offense*
Title: Re: Team Fortress 32
Post by: Molten on November 22, 2011, 07:20:22 PM
Oh man, more gunslinger engies. Next meetup will be fun.

I also managed to beat my previous point record as a Gunslinger Engy. Just put that sentry down and start shotguning down people close or using the pistol to take down people who are a bit further away.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on November 22, 2011, 07:21:56 PM
Personally I use mini-sentries to support a demo/soldier comp so that pyros and scouts don't have an easy time picking them off. I also use them passive-aggressively by placing them ahead of a friendly push and trying to soften up the enemy team. I usually don't try and salvage the sentry if it's too far back and prefer to just blow them up and rely on drops or boxes for more metal.
Title: Re: Team Fortress 32
Post by: Gpop on November 22, 2011, 07:24:09 PM
I usually don't try and salvage the sentry if it's too far back and prefer to just blow them up and rely on drops or boxes for more metal.
I do the exact same really, anytime we push up, I just blow up the sentry and place another one. It's much faster anyways than to carry something weak and small anyways :V
Title: Re: Team Fortress 32
Post by: CadrinHaverit on November 22, 2011, 07:24:44 PM
And I still have an extra Machina, if anyone wants it.
I still kinda want it, but how the heck do I trade with you in this game?
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 22, 2011, 08:19:09 PM
Oh dear that isn't good. Have you tried using -dxlevel 81 in Launch Options?
Uh, you said it was -dxlevel 80 before. :V (and it's what I have and it works)

You know, if I was smart, I would've saved a replay of me killing you at the exact moment the gates opened up with a taunt. :getdown: That was just too hilarious.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 22, 2011, 09:06:58 PM
My method of Gunslinger Engie is not quite as aggressive as Gpop's or Molten's. It's used more as a supportive device directly in the front during a rush, or usually as a deterrent in a hidden corner to distract the other team and keep them pinned in an area (such as with the final CP of Gold Rush area 2 as BLU). I also don't bother picking up or refilling mini-sentry ammo - it's cheaper and faster to make a new one.
I don't do too well with this combination, but I'm not really an Engie player to start with (usually I go Engie as a helper unit in setup time or when the team is lacking one - and sitting back with upgraded sentries is too boring for me). But it does its job.

I still kinda want it, but how the heck do I trade with you in this game?
Inside TF2:
Items -> Trading. There you can use anyone from your friends list (provided they are playing TF2 as well at that moment), the current server, or any player whose Steam Community URL you know (though they'll need to get on TF2 as well).

Steam Trading:
Send a trade invite to anyone on your friends list provided they are online.

Uh, you said it was -dxlevel 80 before. :V (and it's what I have and it works)
I say use -dxlevel 81 first, then 80 if problems persist.

Quote
You know, if I was smart, I would've saved a replay of me killing you at the exact moment the gates opened up with a taunt. :getdown: That was just too hilarious.
People can and will do that on real matches, usually failing miserably of course. :V

I should've saved a replay of us tauntkilling each other at the same time...if that even happened. Gah, busy busy....
(for some reason though the replay editor crashes on my system)
Title: Re: Team Fortress 32
Post by: Gc on November 22, 2011, 10:03:20 PM
Anyone wants a Strange Brass Beast and/or Strange Fists ?
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 22, 2011, 10:07:44 PM
Anyone wants a Strange Brass Beast and/or Strange Fists ?
Sure. Is there anything in particular that you're looking for?
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 22, 2011, 11:27:16 PM
Anyone have a spare Gunslinger? I'd like to trade an item for that.
Title: Re: Team Fortress 32
Post by: Gc on November 22, 2011, 11:49:21 PM
Sure. Is there anything in particular that you're looking for?
The only stranges I want are a postal pummeler (or axtinguisher) and a quick fix
*mainly plays medic and pyro*

Also, see if you want any of my duplicates/crates before I craft metal for 30 minutes straight (http://tf2b.com/?id=Gamecubic)
Title: Re: Team Fortress 32
Post by: Gpop on November 23, 2011, 01:44:49 AM
Also, see if you want any of my duplicates/crates before I craft metal for 30 minutes straight (http://tf2b.com/?id=Gamecubic)
I'll take the Cow Mangler and Bison, been looking for that.
Title: Re: Team Fortress 32
Post by: Gc on November 23, 2011, 02:04:29 AM
sdlrghgrlkhger
Trading will have to wait. TF2 item server died just at the right moment. Even Steam can't show my TF2 inventory.

GABE
Y U EAT MY ITEMS


Nothing to see here, move along.
Title: Re: Team Fortress 32
Post by: Gpop on November 23, 2011, 02:07:26 AM
sdlrghgrlkhger
Trading will have to wait. TF2 item server died just at the right moment. Even Steam can't show my TF2 inventory.

GABE
Y U EAT MY ITEMS
Sucks

Anyways, if there are any duplicate items I have that you want to trade for as well you can take a look
http://tf2b.com/?id=Gpop
Title: Re: Team Fortress 32
Post by: DX7.EP on November 24, 2011, 07:06:33 AM
GAAAH! I'm really going to hate the next sets of community slugfests and TF2 for the next few days.

This laptop's (ThinkPad x201) ridiculous tendency to throttle itself in moments of high CPU/GPU usage strikes again (and within 10 minutes of starting TF2 too). Happens regardless of settings or if other CPU-intensive tasks like MSE are closed.
Details have been moved to here (http://www.shrinemaiden.org/forum/index.php/topic,11193.msg751660.html#msg751660) for those with solutions or the sort.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 24, 2011, 03:17:15 PM
Just making sure, is the Thanksgiving game going to be at 2 PM? If so, I can't play then. At the latest I can get back on is like... 5 PM or so.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 24, 2011, 03:40:33 PM
5PM EST (GMT-5) is what we have planned. There may be another round at 8PM, however, though chances are most US-based players will be busy by then.

On another note, may be a bit old news here but hooray another bad TF2 clone (http://www.youtube.com/watch?v=5Vz2FFk087M). And I thought HAVE Online / MicroVolts / Toy Wars (JP) (http://www.youtube.com/watch?v=Gx23D90sUxk) was bad enough at that....
Title: Re: Team Fortress 32
Post by: Wisp on November 24, 2011, 03:44:01 PM
On another note, may be a bit old news here but hooray another bad TF2 clone (http://www.youtube.com/watch?v=5Vz2FFk087M). And I thought HAVE Online / MicroVolts / Toy Wars (JP) (http://www.youtube.com/watch?v=Gx23D90sUxk) was bad enough at that....
WTF... I think I saw this before. Soldier from TF2 + Battlefield Heroes maps.
:colonveeplusalpha:
Title: Re: Team Fortress 32
Post by: Gpop on November 24, 2011, 05:34:45 PM
Yeah the Chinese TF2 game was known about before, except that they have a new class which is pretty much a CoD class that's mostly likely gonna be OP :V

And that H.A.V.E game isn't as much of a TF2 clone as you think. You can only choose 4 characters to be, and give them any weapons. But the only thing that strikes a resemblance are some of the weapons really.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on November 24, 2011, 10:41:51 PM
Is the meet-up happening right now? Because if it is, I dunno where. The MotK server has disappeared from my favorites list.

And now I have 2 sets of strange fists.
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 24, 2011, 10:56:01 PM
Is the meet-up happening right now? Because if it is, I dunno where. The MotK server has disappeared from my favorites list.

And now I have 2 sets of strange fists.
I don't think it is. No one on my friends list is even on TF2. And yeah, the server likes to change IP addresses, so you're gonna have to find it again. I've had that issue before.
Title: Re: Team Fortress 32
Post by: yuyukos on November 24, 2011, 10:58:20 PM
Yes, we're playing! Me Gpop and someone else anyway. Come join us, bots make me cry :(.Add Gpop or me to friends and follow us to game, the server in the OP has changed.

edit: or this!

Gpop: chen.lolmaiden.com:28000
Title: Re: Team Fortress 32
Post by: Fetch()tirade on November 24, 2011, 11:13:09 PM
Sorry guys, something came up and I won't be able to make it today.  :(

Is there another one tomorrow?
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 24, 2011, 11:17:35 PM
Sorry guys, something came up and I won't be able to make it today.  :(

Is there another one tomorrow?

I'd hope so.
Title: Re: Team Fortress 32
Post by: Gpop on November 24, 2011, 11:21:47 PM
Most likely yes tomorrow. I won't be at the 8PM one on this one because lol evening classes.

But tomorrow for sure.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 25, 2011, 12:31:50 AM
Agh, I just slept through that 5PM time.

This is why I also had 8PM booked as well...I'll be ready to play then.
Title: Re: Team Fortress 32
Post by: Gpop on November 25, 2011, 12:48:19 AM
You know what'd be interesting?

MotK vs Dstyle or some other forum TF2 play :V

If it's okay I'm sure we could actually get that to work :V Make things more interesting :V

Title: Re: Team Fortress 32
Post by: DX7.EP on November 25, 2011, 01:12:53 AM
Indeed, that'd be interesting.

Well, it seems that many of us are busy today. Hehe, not surprised. I guess tomorrow will be more fit, as killing each other with silly hats equipped seems to be another way to give sacrifices to the great god of Consumerism (better known as Black Friday). :V
Title: Re: Team Fortress 32
Post by: Gpop on November 25, 2011, 04:10:13 AM
Yeah it would be interesting, though think of it more like...Marvel vs Capcom. We don't HAVE to have everyone on MotK vs everyone on Dstyle. Mix it up, meet new people from other boards and communities. I think it'd be a great idea :P
Title: Re: Team Fortress 32
Post by: Gpop on November 25, 2011, 07:15:16 PM
Looks like we got 2 people from Dstyle coming for tonight's meeting :V
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 25, 2011, 09:09:04 PM
Looks like we got 2 people from Dstyle coming for tonight's meeting :V
:getdown: Oh man, this will be so fun. And my wrist is much better today, albeit still aching.
I can't wait to start playing with everyone and another forum.
Title: Re: Team Fortress 32
Post by: Gc on November 25, 2011, 09:59:36 PM
Let's all add [MotK] at the beginning of our Steam names so we know who is from where :V
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 25, 2011, 10:08:47 PM
Did the server change the IP again? If so, can someone tell me
Title: Re: Team Fortress 32
Post by: Fetch()tirade on November 25, 2011, 10:18:52 PM
There's only me and Lishy here. Did it get moved to a different time or something?
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 25, 2011, 10:21:12 PM
There's only me and Lishy here. Did it get moved to a different time or something?

I think it's because the server changed IP again.
Title: Re: Team Fortress 32
Post by: Gc on November 25, 2011, 11:05:27 PM
> Launch TF2 to get on the server
> SURPRISE 1.4 GB OR MORE UPDATE TO ALL SOURCE-BASED GAMES

Fuck Steam and everything about it.
Title: Re: Team Fortress 32
Post by: omgkitties on November 25, 2011, 11:57:40 PM
Oops I guess no one mentioned that the port changed.
Atm the server is at

chen.lolmaiden.com:28000
Title: Re: Team Fortress 32
Post by: Suikama on November 26, 2011, 12:17:42 AM
Dat Notch hat :V (http://i.imgur.com/vMt9R.png)
Title: Re: Team Fortress 32
Post by: Gpop on November 26, 2011, 12:35:49 AM
Oops I guess no one mentioned that the port changed.
Atm the server is at

chen.lolmaiden.com:28000
It was mentioned last page. theshim hasn't updated the OP x.x
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 26, 2011, 09:02:15 AM
Let's all add [MotK] at the beginning of our Steam names so we know who is from where :V
And thus, the MotK TF2 clan is born. :V
Title: Re: Team Fortress 32
Post by: DX7.EP on November 26, 2011, 10:27:24 AM
And thus, the MotK TF2 clan is born. :V
Hehe. We already had a Shrinemaiden BF3 platoon during the Beta of that game, though. Not sure if it's still there now....
Title: Re: Team Fortress 32
Post by: Gpop on November 26, 2011, 03:57:55 PM
Okay, since there's so much confusion apparently, I'm just gonna remind everyone that today there's another meeting at 5PM EST and 8PM EST at chen.lolmaiden.com:28000 if everyone's okay with it.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 27, 2011, 12:38:33 AM
Didn't someone in this thread wanted a Tomislav?
Title: Re: Team Fortress 32
Post by: Esifex on November 27, 2011, 01:32:05 AM
I did, but I don't play Heavy often enough for it to be important.
Also, I'm not at my actual Steam-installed computer, so I won't be able to take it off your hands right now anyways.
Title: Re: Team Fortress 32
Post by: theshirn on November 27, 2011, 02:46:05 AM
OP updated.  Need real interwebs so I can join next time. :(
Title: Re: Team Fortress 32
Post by: Molten on November 27, 2011, 07:36:52 PM
God dammit, the first time i get myself some keys, "Hey let's open all of my series 24 crates in hopes of a Strange Knife", and i managed to get almost everything besides the knife, just my luck. Got two strange Revolvers, a Strange Kunai and a Strange Ambassador. :/
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 27, 2011, 09:03:43 PM
God dammit, the first time i get myself some keys, "Hey let's open all of my series 24 crates in hopes of a Strange Knife", and i managed to get almost everything besides the knife, just my luck. Got two strange Revolvers, a Strange Kunai and a Strange Ambassador. :/

Do you want anything in return for that Strange Kunai?
Title: Re: Team Fortress 32
Post by: Molten on November 27, 2011, 09:19:13 PM
It depends on what you have.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 27, 2011, 09:24:30 PM
http://www.tf2items.com/profiles/76561198043676570

Here are all of the items I have. I only got 2 and a half pages filled.
Title: Re: Team Fortress 32
Post by: Molten on November 29, 2011, 07:33:16 AM
Yes, i finally managed to get a Strange Knife. Naming suggestions anyone :)
http://www.tf2items.com/profiles/76561198043676570

Here are all of the items I have. I only got 2 and a half pages filled.
I see you have two Cabers, i have always wanted one of those :P
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 29, 2011, 08:14:36 AM
Welp, this didn't go as planned. The wiki lies to me. I needed to reset my stats because achievement server momentarily = engie's points are 422. :V Resetting wiped the scores (no duh) and the playtime, where the wiki said it didn't. It also said that any ongoing achievements would be wiped, but that didn't happen. Time to start over, somewhat!
Title: Re: Team Fortress 32
Post by: Molten on November 29, 2011, 08:31:19 AM
I know how it feels, way back, around the scout update, i went ti a achivement server to get the unlocks for him. I ended up with somewhere around 220 points as a class which im terrible at. So i reset score, hoping that it would only wipe the score and not the time,.
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 29, 2011, 09:21:21 AM
Yeah, now I have it asking me for a coach before a match again. :V LIKE I NEED ONE.

It'll take some getting used to. Hours spent on the game, even in Steam's stats list, wasn't affected, just time for each class. So yeah "This sucks!" Oh well. I should probably update the wiki then, since their info was inaccurate.

EDIT: Done! =D Now it should be more clear and accurate for others.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 29, 2011, 02:07:34 PM
Welp, this didn't go as planned. The wiki lies to me. I needed to reset my stats....
Admittedly I've done this before back on the Scout, Sniper, and Spy updates, especially. Oddly I still haven't reset my statistics, but I don't care at all about the score and want to keep track of my time. Good to know that the stat reset takes that away too.

Yeah, now I have it asking me for a coach before a match again. :V LIKE I NEED ONE.
TBH I suggest taking a few Pyro pointers, in your case. Frontburning makes everyone on your team unhappy.

Quote
EDIT: Done! =D Now it should be more clear and accurate for others.
And then Valve patches it in yet another 1.1GB TF2/Source update. Alternatively, you get a Wiki Cap. :V
Title: Re: Team Fortress 32
Post by: InfernalExuro on November 29, 2011, 09:31:06 PM
My Medic top score is in the 1000s thanks to farming out Medic achievements for weapons back in 2008. :V A few others are skewed, but that one's the worst. I don't want to lose my 1000 hours of TF2 time by resetting it, either.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 29, 2011, 09:38:52 PM
God dammit, the first time i get myself some keys, "Hey let's open all of my series 24 crates in hopes of a Strange Knife", and i managed to get almost everything besides the knife, just my luck. Got two strange Revolvers, a Strange Kunai and a Strange Ambassador. :/
Dammit. It's not too late to make a bid on that Kunai, is it? The only Strange weapons I have to offer for the trade are an Eyelander, a Syringe Gun, and a Shotgun. The good thing about the Shotgun is that it is shared by 4 different classes.

Anyway, I've taken a liking to collecting Strange weaponry here lately. I like how the stats are tracked and how it gains more notoriety during the process. It give me more of an incentive to use the classes that I don't play as often.

If anybody stumbles upon a Strange Jag, Backburner, or Ubersaw that they don't want, I'll gladly offer whatever I can in exchange. I'd have more to offer, but I smelted most of my duplicate items before coming back to this thread. :/
Title: Re: Team Fortress 32
Post by: Molten on November 29, 2011, 09:43:12 PM
Dammit. It's not too late to make a bid on that Kunai, is it? The only Strange weapons I have to offer for the trade are an Eyelander, a Syringe Gun, and a Shotgun. The good thing about the Shotgun is that it is shared by 4 different classes.

Anyway, I've taken a liking to collecting Strange weaponry here lately. I like how the stats are tracked and how it gains more notoriety during the process. It give me more of an incentive to use the classes that I don't play as often.

If anybody stumbles upon a Strange Jag, Backburner, or Ubersaw that they don't want, I'll gladly offer whatever I can in exchange. I'd have more to offer, but I smelted most of my duplicate items before coming back to this thread. :/
Strafe, you make me really interested in that Strange Shotgun, seeing as the Gunslinger Enginees is one of the lost fun things ever and a have recently got better at aiming shotgun-ish weapons. But i would like to be as fair as possible, so first priority goes to Kyo.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 29, 2011, 09:45:46 PM
Strafe, you make me really interested in that Strange Shotgun, seeing as the Gunslinger Enginees is one of the lost fun things ever and a have recently got better at aiming shotgun-ish weapons. But i would like to be as fair as possible, so first priority goes to Kyo.

I will log on right now. Are you online?
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 29, 2011, 09:50:26 PM
Strafe, you make me really interested in that Strange Shotgun, seeing as the Gunslinger Enginees is one of the lost fun things ever and a have recently got better at aiming shotgun-ish weapons. But i would like to be as fair as possible, so first priority goes to Kyo.
That's fine by me. The Strange Ambassador or Revolver would be just as good. :D The offer still stands.
Title: Re: Team Fortress 32
Post by: Gpop on November 29, 2011, 09:51:57 PM
I got a strange Boston Basher and Strange Syringe gun I'm willing to trade for a strange I'm interested in.
Title: Re: Team Fortress 32
Post by: Gc on November 29, 2011, 11:40:53 PM
Oh, by the way. I have a bonus copy of the original Portal1 to give. If anyone doesn't already have it2 just ask and we'll see what we can do.

1 That means NOT Portal 2. Only the first one with no Wheatley.

2 And why the hell wouldn't you have it yet. It's been on sale for free twice.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on November 30, 2011, 12:03:45 AM
Oh, by the way. I have a bonus copy of the original Portal1 to give. If anyone doesn't already have it2 just ask and we'll see what we can do.

1 That means NOT Portal 2. Only the first one with no Wheatley.

2 And why the hell wouldn't you have it yet. It's been on sale for free twice.

I'd like to get a copy of Portal.

Only reason why I didn't get it on them sale for free is because I missed both of them.
Title: Re: Team Fortress 32
Post by: Molten on November 30, 2011, 06:24:42 AM
I will log on right now. Are you online?
Sorry that i wasn't online, but i wrote that just before going to bed. I will try to gove you a poke when i see you online.
That's fine by me. The Strange Ambassador or Revolver would be just as good. :D The offer still stands.
So you're interested in a Strange Revolver? Im kind of using the ambassador at the moment. :)
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on November 30, 2011, 10:11:18 AM
You know what, it's really fun shooting a dead corpse of an enemy that mysteriously appears in your base right when a new round starts. :V Especially as a Heavy. I was able to move that corpse so far. Just too darn hilarious.

Still not sure why that happens though
Title: Re: Team Fortress 32
Post by: Esifex on November 30, 2011, 10:24:12 AM
Usually from someone on your team being autobalanced to the other team.

You can also, if you time it perfectly with a teensy bit of helpful lag, cause blood spatters and scorch marks to stay in the enemy spawn room before the round starts over again.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 30, 2011, 10:57:14 AM
Sorry that i wasn't online, but i wrote that just before going to bed. I will try to gove you a poke when i see you online.So you're interested in a Strange Revolver? Im kind of using the ambassador at the moment. :)
Sure! My Spy could use a Strange gun. I like the Enforcer, but that added de-cloak time is the death of me sometimes.
Title: Re: Team Fortress 32
Post by: DX7.EP on November 30, 2011, 11:01:32 AM
Enforcer is more suited to DR Spies anyway, as the extra time does not affect them at all.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on November 30, 2011, 11:04:19 AM
Enforcer is more suited to DR Spies anyway, as the extra time does not affect them at all.
Indeed. I use that with my DR-YER spy :V

EDIT because it's not important enough to warrant a double post- My Strange Collection is coming along nicely! 20/50! I ended up trading for the Ambassador anyway :D
Title: Re: Team Fortress 32
Post by: Molten on December 04, 2011, 02:57:06 PM
So, i got the idea of getting a Safe'N'Sound, coloring it purple and baming it either "Miko's Headphones" or "Toyosatomimi's Headphones" but i can' decide on which of the names to go with and a fitting description. I have also been thinking of doing something similar to that with my Strange Knife and perhaps also with an Caber ( personally, i think that "Deathbomb" could be quite fitting :P ). Any suggestions?

Man im bad at deciding stuff
Title: Re: Team Fortress 32
Post by: InfernalExuro on December 04, 2011, 07:55:12 PM
My armory of last-page spares is starting to build up again if anyone's looking for weapons. Have a S. Mad Milk and S. Degreaser in there, in terms of Stranges.

...If you name your Caber that, you need to make the description piccu~n or something along those lines. You know, however you pronounce the death sound. :getdown:
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 04, 2011, 10:28:48 PM
I have a S. Brass Beast called the Mini-Hakkero (s. minigun's too expensive, and it's a fitting name). For awhile, I totally considered putting "Bullet Sign [Crit Spark]" as the description. Actually, I'm still considering it. I just need to get my hands on a tag.
I also need to get a Disciplinary Action and make it Reimu's Gohei.

IMO, "Miko's Headphones" is better because the other one is too long.
Title: Re: Team Fortress 32
Post by: N-Forza on December 04, 2011, 11:58:51 PM
I named my knife "Another Murder" ages ago, but I've been thinking about naming the Big Earner, Kunai and YER as well, eventually.

Also my Kritzkrieg is "Master Kritz."
Title: Re: Team Fortress 32
Post by: theshirn on December 05, 2011, 12:27:45 AM
I've only gotten a couple nametags.  So my default knife is "theshiv", and my Iron Curtain is "Chaos Tack".  There are a few things I'd still like to name, but eh.

Oh!  And my Kritz, of course, is "SCIENCE!" - description: "WHAT DOES WHAT"

My armory of last-page spares is starting to build up again if anyone's looking for weapons. Have a S. Mad Milk and S. Degreaser in there, in terms of Stranges.
Milk maybe, degreaser probably.  Don't really have anything to trade for them, though.  Anything you'd consider? (http://www.tf2b.com/?id=theshim)
Title: Re: Team Fortress 32
Post by: InfernalExuro on December 05, 2011, 01:40:15 AM
I've renamed a good portion of my weapons, really. Mostly my Pyro stuff, but I have some of my favorites from each class renamed.

...And there's actually quite a bit in there that I would be interested in. Those Series 19 and 20 Crates, a V. Scottish Resistance, a V. Skullcutter, a V. Wrangler, a V. Frontier Justice, a V. Gunslinger, a V. Southern Hospitality, and the V. Crossbow if you'd part with them. You have duplicates of all the vintages but the Crossbow, and I'd add plenty more to my offerings if you were interested. :getdown:
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on December 05, 2011, 02:37:02 AM
I want to rename my items too D:

Name tag is a scrap right?
Title: Re: Team Fortress 32
Post by: theshirn on December 05, 2011, 02:50:25 AM
I've renamed a good portion of my weapons, really. Mostly my Pyro stuff, but I have some of my favorites from each class renamed.

...And there's actually quite a bit in there that I would be interested in. Those Series 19 and 20 Crates, a V. Scottish Resistance, a V. Skullcutter, a V. Wrangler, a V. Frontier Justice, a V. Gunslinger, a V. Southern Hospitality, and the V. Crossbow if you'd part with them. You have duplicates of all the vintages but the Crossbow, and I'd add plenty more to my offerings if you were interested. :getdown:
Everything that I've got a duplicate of I'm willing to trade, and I'll chuck any crates you want your way.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 05, 2011, 05:35:49 AM
I want to rename my items too D:

Name tag is a scrap right?

I'm pretty sure it's 1 ref.
Title: Re: Team Fortress 32
Post by: InfernalExuro on December 05, 2011, 05:53:16 AM
Sounds good to me. Anything else on the last page on my Backpack interesting to you? I have another Stately Steel Toe that dropped for me, as well, if you're into wearing boots on your head. :V
Title: Re: Team Fortress 32
Post by: N-Forza on December 05, 2011, 08:06:10 AM
1 ref? They must have jumped up in price. Last I checked they were around 2 reclaimed.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 05, 2011, 08:48:54 AM
What a lovely assortment of crates you have there, Shim. :3

Here's a quick run down of what just happened to me:
-Join server
-Server mostly full of bots? Okay, I can live with that.
-Dr.Strafe must join RED, where the other five members of his team were all Medics, all focused on healing themselves in a pack.
-Dr.Strafe gets completely steamrolled.

oh yeah. -Ragequit.
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on December 05, 2011, 08:19:36 PM
Here's a quick run down of what just happened to me:
-Join server
-Server mostly full of bots? Okay, I can live with that.
-Dr.Strafe must join RED, where the other five members of his team were all Medics, all focused on healing themselves in a pack.
-Dr.Strafe gets completely steamrolled.

oh yeah. -Ragequit.
AHAHAHAHAHA! How did they think they were going to win if they were all medics? :V What, did they uber each other at the same time too? Double uber would be very amusing to say the least.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 05, 2011, 08:39:13 PM
If they were actual players, a Medic train would be the intended outcome. 2+ Medics with Mediguns and Ubersaws - one Ubers, the other attacks to gain Ubercharge, then switch quickly. Other Medics either do the same, add supporting fire with their Syringe Guns/Crossbow, or use supporting Ubers from Kritzkrieg or Quick-fix.

If they were bots like in this case...:ohdear:

...next TF2 meetup, we should all play single-class only for a few rounds. :V
Title: Re: Team Fortress 32
Post by: Gpop on December 05, 2011, 09:21:03 PM
If they were actual players, a Medic train would be the intended outcome. 2+ Medics with Mediguns and Ubersaws - one Ubers, the other attacks to gain Ubercharge, then switch quickly. Other Medics either do the same, add supporting fire with their Syringe Guns/Crossbow, or use supporting Ubers from Kritzkrieg or Quick-fix.

If they were bots like in this case...:ohdear:

...next TF2 meetup, we should all play single-class only for a few rounds. :V
SPY RUUUUUUUUUUUSH
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 05, 2011, 09:27:10 PM
SPY RUUUUUUUUUUUSH

Can only disguise as other spies.

Strangely enough, this tactic actually worked for me once. It was badwater and we (blue) were being contained until I and 4 other spies sneaked out and capped the first point. Many lols were had that day.
Title: Re: Team Fortress 32
Post by: Gpop on December 05, 2011, 09:30:53 PM
It's either that or ENGINEER SENTRY SPAM RUUUUUUUUUUSH
Title: Re: Team Fortress 32
Post by: DX7.EP on December 05, 2011, 09:33:45 PM
Oh god, not a server where everyone gets a Sentry farm...though I have ideas for this. Lousy ones, though.

SPY RUUUUUUUUUUUSH
I bet that the popular Enforcer + DR + YER will make up a plurality of the Spy loadouts amongst us here. Those that don't have it have Stranges. :V
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 05, 2011, 11:13:56 PM
As of the latest update, Your Eternal Reward now has a Strange version. I WANT IT.

Another note about the Medic bot screw-over: They all did get behind me and occasionally heal me when headed into battle, but they didn't focus on me. I'd get a burst of healing for a few seconds, and then nothing. My guess is that they kept getting in each others' way. :V No ubers at all. Just the unending "Thank you Herr Doctor. Danke Herr Doctor.", etc. Oh, and the lag, since there were so many Mediguns in such close proximity. Next thing I knew, my character got sniped, and a critical rocket took out the medic rave.

Now, I have seen a bot strategy with 3 Medics healing one Demoman. It was pretty effective. So effective, that the team did that setup twice. The only thing is that the Medics only cared about healing themselves and/or the Demo, and nothing else. Damn racist bots. :V
Title: Re: Team Fortress 32
Post by: Gc on December 05, 2011, 11:36:10 PM
Welp, I've unboxed 2 Strange Flare Guns, one Strange Crusader's Crossbow and a Respectless Rubber Glove.

I'm using one of the Flare Guns, the Glove and the Crossbow.

That leaves me with:
to trade.

Make your offers.



(Fucpotassiuming colors are not easy to read on this forum background... Yes they're the exact in-game colors)
Title: Re: Team Fortress 32
Post by: Gpop on December 05, 2011, 11:48:04 PM
Would totally get that Strange Flare Gun, but all I have are S. Boston Basher and S. Syringe Gun to trade. Unless I have something else for you to have in my bag?
Title: Re: Team Fortress 32
Post by: DX7.EP on December 06, 2011, 12:00:15 AM
As of the latest update, Your Eternal Reward now has a Strange version. I WANT IT.
Oh hey, I finally have a reason to buy keys again :V

EDIT: I have a Strange Brass Beast and Strange L'?tranger now available for trade. Only ones I'd actively look for are the YER (no Series 33 crates on me now), Enforcer (once that becomes available), Equalizer, and Axtinguisher.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 06, 2011, 12:47:05 AM
Oh hey, I finally have a reason to buy keys again :V

EDIT: I have a Strange Brass Beast and Strange L'?tranger now available for trade. Only ones I'd actively look for are the YER (no Series 33 crates on me now), Enforcer (once that becomes available), Equalizer, and Axtinguisher.
I'm interested in both of those, more slanted toward the L'Etranger. The Stranges I have to offer are Syringe Gun, Eyelander, Fists, and 2 Degreasers. :V
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 06, 2011, 01:02:13 AM
After a lot of trading, I finally have enough ref to buy a s. minigun. Too bad I've already got my Mini-Hakkero :V

Fakeedit: And now I have a s. pistol called Reisen's Handgun.
One day all of my weapons will be Touhou-related. One day.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 06, 2011, 01:04:18 AM
I'm interested in both of those, more slanted toward the L'Etranger. The Stranges I have to offer are Syringe Gun, Eyelander, Fists, and 2 Degreasers. :V
Sure, I'll trade mine, and in exchange for the Eyelander and a Degreaser. :V Pricing wise (https://spreadsheets.google.com/spreadsheet/pub?key=0AnM9vQU7XgF9dFM2cldGZlhweWFEUURQU2pmOGJVMlE&gid=0), I believe it works as well (both groups of items are worth 1.33 ref on the open market).

Actually, I can do so right now if ya like.
Title: Re: Team Fortress 32
Post by: theshirn on December 06, 2011, 01:46:27 AM
Sounds good to me. Anything else on the last page on my Backpack interesting to you? I have another Stately Steel Toe that dropped for me, as well, if you're into wearing boots on your head. :V
Link me thy backpack, and I shall see.
Title: Re: Team Fortress 32
Post by: InfernalExuro on December 06, 2011, 01:49:31 AM
Link me thy backpack, and I shall see.
Bam. (http://www.tf2b.com/?id=infernalexuro) Like I said, anything on the last page is fair game, along with the steel toe.
Title: Re: Team Fortress 32
Post by: theshirn on December 06, 2011, 02:34:27 AM
Only things I see that I want are the stranges.  Say...half a dozen Vintages and the two crates for the two of them?
Title: Re: Team Fortress 32
Post by: Shady_Ghost on December 06, 2011, 05:24:50 AM
Haha I love it when this happens this is like maybe the 3rd time I've done this  :V
Lol medic (http://steamcommunity.com/profiles/76561198048052017/screenshot/596955603827628947)
It's funny when they expect me to do something too when all i do is stare at them :V
Title: Re: Team Fortress 32
Post by: Esifex on December 06, 2011, 05:57:52 AM
Hey, if everyone is going ga-ga for stranges, maybe I can get some non-strange, but higher-class items (a la Tomislav, Sydney Sleeper, and the like) for cheaper! 8D

I'm not terribly concerned with flaunting my kill-count on my weaponry, so I'd rather just have the guns that do what they're supposed to without making me feel like I'm flexing my e-peen at the same time :V

Also because I won't likely get that many kills regardless cuz my average K/D ratio hovers at around 2:1 or 2:1.5
Title: Re: Team Fortress 32
Post by: InfernalExuro on December 06, 2011, 06:04:31 AM
Only things I see that I want are the stranges.  Say...half a dozen Vintages and the two crates for the two of them?
Three crates actually - the two 19s and the 20. I can toss in a Reclaimed Metal and any weapons you don't have from my last page to help balance it out more, too.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 06, 2011, 06:29:49 AM
Haha I love it when this happens this is like maybe the 3rd time I've done this  :V
Lol medic (http://steamcommunity.com/profiles/76561198048052017/screenshot/596955603827628947)
It's funny when they expect me to do something too when all i do is stare at them :V
Same thing happened to me the other day. I went and stabbed his teammate anyway.

Hey, if everyone is going ga-ga for stranges, maybe I can get some non-strange, but higher-class items (a la Tomislav, Sydney Sleeper, and the like) for cheaper! 8D

I'm not terribly concerned with flaunting my kill-count on my weaponry, so I'd rather just have the guns that do what they're supposed to without making me feel like I'm flexing my e-peen at the same time :V
That's not exactly my goal with Stranges. I don't have anything to prove. I just like to have the counter to see how often and how well I use specific weapons. I don't really care about the other classifications.(Vintage, Genuine, etc.) Strange weaponry is about as "special" as I'll go with that.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 06, 2011, 12:11:20 PM
So, speaking of trades I have crafted another Sticky Jumper that I'm willing to trade out.
Also, as crates are all the rage here I might note that I also have a F2Premium account that acts as mostly a crate disposal, but can also be used for trades. Link. (http://www.tf2b.com/?id=nullptex)
Title: Re: Team Fortress 32
Post by: Molten on December 06, 2011, 01:52:07 PM
Oh series 30 crate, y u so rare? I would really want to get my hands on a Strange Gunslinger but it never drops and i can't find someone with it. I want full Combat Engneer Strange Weapon loadout dammit!
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 06, 2011, 02:31:39 PM
Yeah Series 30 is quite rare. I'm in it for the Strange Machina as well as the Gunslinger. :3
Title: Re: Team Fortress 32
Post by: Molten on December 06, 2011, 03:24:38 PM
Yeah, i'll just have to wait until there's another series of crate which can drop it.
Title: Re: Team Fortress 32
Post by: theshirn on December 06, 2011, 10:04:57 PM
Three crates actually - the two 19s and the 20. I can toss in a Reclaimed Metal and any weapons you don't have from my last page to help balance it out more, too.
Aight, toss on the Short Circuit and we've a deal.  Poke me on Steam when you want to trade.
Title: Re: Team Fortress 32
Post by: Gc on December 08, 2011, 12:23:02 AM
I really don't think the other team was trying hard enough. Even though is was just team deathmatch, 61-5 is not normal (http://cloud.steampowered.com/ugc/596956238288510440/CB8B22D541BF642C5FA07F1BF6A455CBF9CAFB33/)
Title: Re: Team Fortress 32
Post by: Gpop on December 08, 2011, 01:43:18 AM
I really don't think the other team was trying hard enough. Even though is was just team deathmatch, 61-5 is not normal (http://cloud.steampowered.com/ugc/596956238288510440/CB8B22D541BF642C5FA07F1BF6A455CBF9CAFB33/)

Well it is a surf map and all :V
Title: Re: Team Fortress 32
Post by: DX7.EP on December 08, 2011, 02:45:09 AM
Well it is a surf map and all :V
Even so, that is far from normal.
Title: Re: Team Fortress 32
Post by: Yukarin on December 08, 2011, 10:36:20 AM
I really don't think the other team was trying hard enough. Even though is was just team deathmatch, 61-5 is not normal (http://cloud.steampowered.com/ugc/596956238288510440/CB8B22D541BF642C5FA07F1BF6A455CBF9CAFB33/)

Cubic, how do you get that console of yours? I have CommunityHUD but it only shows 6 people.

Also goddamn 61-5
Title: Re: Team Fortress 32
Post by: Gc on December 08, 2011, 01:04:55 PM
Cubic, how do you get that console of yours? I have CommunityHUD but it only shows 6 people.

Even if you manage to fuck up on a step, TF2 will restore the default scoreboard. If it happens, try it again :V
Title: Re: Team Fortress 32
Post by: Wisp on December 08, 2011, 04:53:56 PM
  • Go to: [TF2 folder]\tf\resource\ui\addons
  • Copy ScoreBoard_16.res to the ui folder
  • Delete ScoreBoard.res
  • Rename ScoreBoard_16.res to ScoreBoard.res

Even if you manage to fuck up on a step, TF2 will restore the default scoreboard. If it happens, try it again :V
Hah, is there a way to see someone's death counter?

I played around with my Strange Half-Zatoichi and got it to the 100-kill rank, but then I decided that I like the Persian Persuader more.
Anyone want? I want this hat (http://wiki.teamfortress.com/wiki/Tough_Guy%27s_Toque) for it but I don't think that's a fair trade...
Ah well, to the trading forums I go~
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 09, 2011, 05:36:23 AM
Hah, is there a way to see someone's death counter?

I played around with my Strange Half-Zatoichi and got it to the 100-kill rank, but then I decided that I like the Persian Persuader more.
Anyone want? I want this hat (http://wiki.teamfortress.com/wiki/Tough_Guy%27s_Toque) for it but I don't think that's a fair trade...
Ah well, to the trading forums I go~

Here's a place where you can find out how much something is worth. (http://tf2spreadsheet.blogspot.com/) Another good place is to browse the trading post (http://tf2tp.com) and see what people want are offering or are asking in terms of price.

Based the former, the Toque is worth 2.33 ref.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on December 09, 2011, 11:50:25 PM
Umm, when I try to use "start playing," it says it cannot find any games, but the servers over on "Browse Server" still loads with several results. How do I fix this?
Title: Re: Team Fortress 32
Post by: Gc on December 09, 2011, 11:57:11 PM
If you've just installed the update, It's because the servers haven't been updated/restarted

Otherwise, ???
Title: Re: Team Fortress 32
Post by: Gpop on December 10, 2011, 02:45:07 AM
Yeah haven't been able to find ANY servers whatsoever, so I was just playing in my history.

Man I forgot how FUN the ponyville server is. Always fun to talk to the guys there.
Title: Re: Team Fortress 32
Post by: Gc on December 10, 2011, 04:00:51 AM
OH MY! HOLIDAY CRATES HAVE STARTED DROPPING!
Title: Re: Team Fortress 32
Post by: Wisp on December 12, 2011, 03:34:06 PM
Umm, when I try to use "start playing," it says it cannot find any games, but the servers over on "Browse Server" still loads with several results. How do I fix this?
I'm getting this problem, too, except when I choose random.

And now I see how awesome the sticky launcher is and why teams are allowed only one Demo in competitive TF2.
Title: Re: Team Fortress 32
Post by: Deity Link on December 12, 2011, 06:54:27 PM
I believe I haven't yet presented my new map here! (http://www.gamebanana.com/maps/161788)
Title: Re: Team Fortress 32
Post by: Gpop on December 12, 2011, 07:50:56 PM
Grah!

So I was planning on making a mini-montage of my Pyro Reserver Shooter kills I got, showing that it can easily be effective if you know how to use it, but I think something with the Ponyville server has broken replays, as I keep getting errors from the replays I got from them (but all my other replays are perfectly fine though)
Title: Re: Team Fortress 32
Post by: DX7.EP on December 13, 2011, 03:27:46 AM
I believe I haven't yet presented my new map here! (http://www.gamebanana.com/maps/161788)
YES MORE VSH MADNESS

/me recommends to omgkitties to upload this map to the server
Title: Re: Team Fortress 32
Post by: yuyukos on December 13, 2011, 04:29:20 AM
YES MORE VSH MADNESS

/me recommends to omgkitties to upload this map to the server
A suitable map for a winter meeting?
Title: Re: Team Fortress 32
Post by: Gpop on December 13, 2011, 04:42:52 AM
Can we do one this weekend? I won't be here after that since I'll be in Cuba, so it'd be a nice final TF2 meeting before I go :V
Title: Re: Team Fortress 32
Post by: DX7.EP on December 13, 2011, 06:33:18 AM
Perhaps, perhaps...though I would prefer it closer to Christmas and Boxing Day.

On another note, looking at your destination I will say 'inb4 jealous faces from Americans here :V'. :3
Title: Re: Team Fortress 32
Post by: Gc on December 14, 2011, 01:43:54 AM
TF2 Warehouse.png (http://i.imgur.com/F4wo6.png)

And while I'm in a bitchy mood, The-Magnificent-And-Totally-Not-Broken Steam Store (http://i.imgur.com/vnemC.png). It's been like that for a few weeks in here. Makes shopping for games wonderful.
Title: Re: Team Fortress 32
Post by: N-Forza on December 14, 2011, 02:05:57 AM
Looks like Pyro's getting some new hardware for Australian Christmas.
Title: Re: Team Fortress 32
Post by: Gpop on December 14, 2011, 02:13:49 AM
Holy shit new flamethrower for pyro coming up?

<3333333
Title: Re: Team Fortress 32
Post by: Barrakketh on December 14, 2011, 02:29:28 AM
It's going to be terrible, or nerfed to hell and back until it is terrible.

And it'll still be inferior to the Degreaser.  Calling it now.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 14, 2011, 02:47:44 AM
From what I heard, the Engineer will be getting a new weapon as well. Here's hoping that it is a shotgun or pistol alternative that will be worth a damn.
Title: Re: Team Fortress 32
Post by: Gpop on December 14, 2011, 03:00:59 AM
The Frontier Justice is awesome though if you can keep your sentries well enough and actually kill people with them.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 14, 2011, 03:14:57 AM
Looking forward to whatever comes up! Hopefully the new Engie shotty fits my needs well. As for new flamethrowers:
And it'll still be inferior to the Degreaser.  Calling it now.

It better have some radical alternative to my beloved Degreaser - RS - Postbox setup.
Title: Re: Team Fortress 32
Post by: Esoterica on December 14, 2011, 04:15:17 AM
It's going to be terrible, or nerfed to hell and back until it is terrible.

And it'll still be inferior to the Degreaser.  Calling it now.
Golden rule of TF2: Pyro gets nothing.  And if he does get something, it will be nerfed into nothing.
Title: Re: Team Fortress 32
Post by: Gpop on December 14, 2011, 04:16:24 AM
If it's better than degreaser it shouldn't be kept that way, it should be patched to be as effective as the degreaser, but also effective to change a pyro's playstyle like they usually try to do with other weapons for other classes.
Title: Re: Team Fortress 32
Post by: yuyukos on December 14, 2011, 05:06:24 AM
Looks like Pyro's getting some new hardware for Australian Christmas.
There is no emoticon to appropriately display my joy.

Also Saturday should be fine for me. Let's pick a time and see who shows up.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 14, 2011, 05:10:34 AM
Golden rule of TF2: Pyro gets nothing.  And if he does get something, it will be nerfed into nothing.

Unless it's the Frontburner.

For the engie's new gun, it better be something at least as good as the post-patch widowmaker. I can't think of anything good that could replace the pistol, but I'll wait and see.
Title: Re: Team Fortress 32
Post by: theshirn on December 14, 2011, 05:18:58 AM
SATURDAY

8PM EST

EXPLOSIONS
Title: Re: Team Fortress 32
Post by: Gpop on December 14, 2011, 06:04:56 AM
SATURDAY

8PM EST

EXPLOSIONS

Let's do it then if everyone else is fine with it.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 14, 2011, 07:22:49 AM
SATURDAY

8PM EST

EXPLOSIONS
I'm down for this.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on December 14, 2011, 12:38:41 PM
I'll join as well, as long as something doesn't come up.
Title: Re: Team Fortress 32
Post by: Gc on December 14, 2011, 01:56:31 PM
"yay new TF2 comi---"
http://i.imgur.com/vTbpC.png
"VALVE! FIX YOUR SHIT"
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 14, 2011, 04:13:57 PM
I think I can make that time.

Also, I have a non-genuine pip boy if anyone wants one. The green hurts my eyes, so  BV
Title: Re: Team Fortress 32
Post by: Gpop on December 14, 2011, 04:42:24 PM
I think I can make that time.

Also, I have a non-genuine pip boy if anyone wants one. The green hurts my eyes, so  BV
I'll take it then, I need something new to look at when playing battle Engie :V
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 14, 2011, 07:45:18 PM
I'll take it then, I need something new to look at when playing battle Engie :V

I don't give things away for free. Be prepared to give something up :P

Also, I don't have you on steam.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 14, 2011, 08:03:04 PM
Also, I don't have you on steam.
I don't have you either - that would be helpful during TF2 meets for organization purposes.

My Steam page is in my sig - feel free to send a friend request!
Title: Re: Team Fortress 32
Post by: Gpop on December 14, 2011, 11:39:28 PM
I don't give things away for free. Be prepared to give something up :P

Also, I don't have you on steam.
Steam is on my siggy :P
Title: Re: Team Fortress 32
Post by: yuyukos on December 15, 2011, 01:32:24 AM
I decided to blow some cash on keys, so if anyone wants to trade for any of the following, let me know:
2xStrange Bonesaw
Strange Sniper Rifle
Strange Jarate
Strange Half-Zatoichi
Strange Brass Beast
Strange Equalizer

Title: Re: Team Fortress 32
Post by: theshirn on December 15, 2011, 01:59:39 AM
I'd like the Rifle, and possibly the Jarate.  Don't have much to trade, though.

Exuro, you still want that trade, by the way?
Title: Re: Team Fortress 32
Post by: DX7.EP on December 15, 2011, 02:15:39 AM
That Half-Zatoichi and Equalizer look very nice, but I don't think I've much I can trade (feel free to look at my pack - duplicates and some hats are fine).
Title: Re: Team Fortress 32
Post by: yuyukos on December 15, 2011, 02:58:39 AM
I'd like the Rifle, and possibly the Jarate.  Don't have much to trade, though.

Exuro, you still want that trade, by the way?
I'll take a look, do you have a backpack link?

That Half-Zatoichi and Equalizer look very nice, but I don't think I've much I can trade (feel free to look at my pack - duplicates and some hats are fine).
2 Reclaimed? I'm not really a hat person unless they're part of a set.
Title: Re: Team Fortress 32
Post by: Gpop on December 15, 2011, 03:17:52 AM
I decided to blow some cash on keys, so if anyone wants to trade for any of the following, let me know:
2xStrange Bonesaw
Strange Sniper Rifle
Strange Jarate
Strange Half-Zatoichi
Strange Brass Beast
Strange Equalizer



Only two stranges I have that I'm willing to trade are the Boston Basher and Syringe Gun. Are they something you'd trade for any of those?
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 15, 2011, 03:39:04 AM
I'm interested in the Equalizer and one of the Bonesaws, as I have everything else on that list. Strange-wise, I can offer up a Degreaser, Fists, and a Syringe Gun. Alternatively, I can offer you keys. Everyone likes keys.

I haven't played much this week, so I haven't gotten any of the fancy new crates. I should probably correct that. :V
Title: Re: Team Fortress 32
Post by: DX7.EP on December 15, 2011, 03:39:26 AM
2 Reclaimed? I'm not really a hat person unless they're part of a set.
Price seems about right according to the TF2 item pricing guide, deal.

Also, Australian Christmas 2011 P1 is out! (http://www.teamfortress.com/australianchristmas2011/) Posmon 6000 and Manmelter look great (though I bet former is like Short Circuit and not for heavy-damage or offensive Engies). Philogistinator may just become the new Frontburner...:ohdear:
Title: Re: Team Fortress 32
Post by: yuyukos on December 15, 2011, 03:50:05 AM
Half-Zatoichi and Equalizer are reserved to The EP.
Forgot to mention, but items are bound until Friday, since the keys were my first purchase from the Mann Store.
If anyone has a Your Eternal Reward (strange or not), I'd be interested in it since I got a Fez drop last night.

Only two stranges I have that I'm willing to trade are the Boston Basher and Syringe Gun. Are they something you'd trade for any of those?
I'd take a Syringe Gun if there's anything left you want.

I'm interested in the Equalizer and one of the Bonesaws, as I have everything else on that list. Strange-wise, I can offer up a Degreaser, Fists, and a Syringe Gun. Alternatively, I can offer you keys. Everyone likes keys.

I haven't played much this week, so I haven't gotten any of the fancy new crates. I should probably correct that. :V
EP wants the Equalizer, but I'd trade a Bonesaw and something (like metal or other items from my backpack) for a s.Degreaser.

On the topic of new items, Eureka Effect looks nuts and all of the Pyro weapons are DESIRE.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 15, 2011, 03:58:39 AM
Is it just me, or are they encouraging w+m1?
That flamethrower better require a lot of burn damage in order to activate the alt-fire.

I like the new wrench, though. I think it'd be best used by building a tele from spawn to wherever, then constantly warping back to spawn for metal instead of waiting on ammo boxes or a dispenser.
Title: Re: Team Fortress 32
Post by: theshirn on December 15, 2011, 04:08:27 AM
W+M1 SO YOU CAN W+M1 SOME MORE

or

YO PYRO I HEARD YOU LIKE W+M1 SO WE GOT YOU SOME W+M1 ON YOUR W+M1 SO YOU CAN W+M1 WHILE YOU W+M1

Also worth noting is that the flamethrower and shotgun are useless together. :V

New wrench has...potential...but a) wonder how long it'll take to warp back, and b) means you'd better have your nest set.  Still, in some maps, this could be very powerful.

Shotgun still looks gimmicky, though.
Title: Re: Team Fortress 32
Post by: Gpop on December 15, 2011, 04:09:39 AM
I'd take a Syringe Gun if there's anything left you want.
Well was going for the Equalizer but if that's taken then I guess I'll take the Sniper Rifle.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 15, 2011, 04:28:37 AM
I can tell that quite a few veteran (pre-Engie update) Engies will be more comfortable with the new wrench than those from after said time...definitely trying this out once I get one (too much Gunslinger Engie here when I do Engie :V).
Title: Re: Team Fortress 32
Post by: Esifex on December 15, 2011, 04:29:03 AM
New wrench has...potential...but a) wonder how long it'll take to warp back, and b) means you'd better have your nest set.  Still, in some maps, this could be very powerful.

Potential as in OH SHIT I'M OUT OF PLACE AND GOT JUMPED BY A PYRO whoosh HOME FREE SUCKER
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 15, 2011, 04:38:40 AM
EP wants the Equalizer, but I'd trade a Bonesaw and something (like metal or other items from my backpack) for a s.Degreaser.
Disappointing, but understandable. I'll take you up on that deal for the Bonesaw.

As far as the new Christmas gear is concerned.. The new wrench looks mighty interesting, and FUCK YES I WANT THE NEW ENGINEER HAT/GOGGLES. Doctor Wily Engineer GO. Everything else is pretty "meh". Sure, they would be nice to have, but I can wait until a future drop.

By the way, this gear only drops during the Christmas season? Or are they available for drops from now on? (or even purchasable?)
Title: Re: Team Fortress 32
Post by: DX7.EP on December 15, 2011, 04:40:25 AM
Assuming the same as last Christmas update these items will be permanently in the game. So have at it!

And lol Dr. Wily Engie. Never noticed that...now I want a set! :V
Title: Re: Team Fortress 32
Post by: Gpop on December 15, 2011, 04:41:50 AM
I'm sure it's from now on, like all other weapons for the most part, especially since they don't seem very festive, just something to add for Christmas, etc :V
Title: Re: Team Fortress 32
Post by: InfernalExuro on December 15, 2011, 08:50:41 AM
I'd like the Rifle, and possibly the Jarate.  Don't have much to trade, though.

Exuro, you still want that trade, by the way?
Still am, but I just can never catch you online. Steam's been acting up on me lately too and booting me off the connection, so it looks like I'm offline when I'm not.

And the new Pyro secondary might just give my Reserve Shooter the boot in some cases. I'm always extinguishing people, so I'd actually be able to cover long-range fighting better with a shower of crit lasers.

...Plus I just LOVE discombobulating people. :getdown:
Title: Re: Team Fortress 32
Post by: DX7.EP on December 15, 2011, 03:44:14 PM
Two attempts for a Strange YER got me two Strange Amputators, one of which is available for trade.
Title: Re: Team Fortress 32
Post by: theshirn on December 16, 2011, 12:07:18 AM
Still am, but I just can never catch you online. Steam's been acting up on me lately too and booting me off the connection, so it looks like I'm offline when I'm not.
I'm online for the rest of tonight.  If you get on, poke me.
Title: Re: Team Fortress 32
Post by: yuyukos on December 16, 2011, 02:29:09 AM
Well was going for the Equalizer but if that's taken then I guess I'll take the Sniper Rifle.
That's fine, I actually have two so I can trade you one and theshim the other.

I also got some more boxes today so, again, the following:
Strange Jag
Strange Razorback
Strange Amputator
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 16, 2011, 02:42:41 AM
Strange Razorback please.
Title: Re: Team Fortress 32
Post by: yuyukos on December 16, 2011, 03:29:29 AM
Strange Razorback please.
A scrap and it's yours (on Saturday).
Title: Re: Team Fortress 32
Post by: DX7.EP on December 16, 2011, 04:02:12 AM
YES! Part 2 is live! (http://www.teamfortress.com/australianchristmas2011/part2.html)

...GDI THE COMMUNITY ITEMS AND LIGHTED WEAPONS ARE STUCK BY TIME AND CRATE FOR NOW >:(
(I just hope we don't have to buy special keys again for more of them)
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 16, 2011, 05:05:50 AM
actually, strike this comment
Title: Re: Team Fortress 32
Post by: yuyukos on December 16, 2011, 05:17:34 AM
Spy-cicle sounds awesome and I want one.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 16, 2011, 05:27:20 AM
I saw someone trading a strange festive rocket launcher. :o
Title: Re: Team Fortress 32
Post by: Gpop on December 16, 2011, 06:25:51 AM
asjlkdhsdjkcsdch

I found a HIGHLY abusable glitch :V

Gonna upload tomorrow but EP Shady and BSOD were playing around with it more like I was using them as test subjects for recording >w>
Title: Re: Team Fortress 32
Post by: DX7.EP on December 16, 2011, 07:05:08 AM
Managed to craft the Phlogistinator, Manmelter, and Pomson today; bought other things for decor.

And gah, Foundry is a blast to play.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 16, 2011, 08:04:31 AM
I'm really liking the Posmon. I... forgot to try out the Eureka Effect, as I was too focused on earning the achievements for Foundry.

Pretty fun map, by the way.
Title: Re: Team Fortress 32
Post by: Gpop on December 16, 2011, 08:53:33 AM
Alright got the glitch showcase up:
http://www.youtube.com/watch?v=QkDFASoYs74

Inb4 patch :V

EDIT: Someone post it in the Steam forums (apparently admins never activated my account :<) so others can abuse it :V
Title: Re: Team Fortress 32
Post by: DX7.EP on December 17, 2011, 12:54:32 AM
It was fixed already :V
Quote from: TF2 patch notes
- Fixed the Frontier Justice getting infinite crits
So good, no one will be exploiting this on Saturday. :D
Title: Re: Team Fortress 32
Post by: Gpop on December 17, 2011, 01:41:53 AM
Aww, was so looking forward to crit pistol-ing everyone :V

nah, but that's good, it was a necessary sacrifice. Back to being spy now :V

Btw, since we have our own server, shouldn't we post it in a new thread or move this board to Genji's Battle Arena? It'd make sense for gatherings.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 17, 2011, 01:56:46 AM
I think it'll be a good idea for the next thread to be there, with special emphasis on what occurs on our server and trading, along with more frequent meets.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on December 17, 2011, 02:24:46 AM
Just to be sure... the event's coming on at Saturday 8 EST?

Title: Re: Team Fortress 32
Post by: DX7.EP on December 17, 2011, 02:27:36 AM
Yeah, you've got the right time. We'll likely start on another CP map to warm up then go to Foundry once we have a good number of players (both MotK and pubbie), and end with some VSH (which means I recommend just joining any VSH server beforehand to download its content ahead of time).

Also, I'm leaning toward disabling respawn times to keep the action going.
Title: Re: Team Fortress 32
Post by: Gpop on December 17, 2011, 02:34:16 AM
Foundry is a must for the meet up

Also, anyone got any spare spy-cicles yet? I want one :<

PS: How does one get a "nice" gift? Is is a normal drop?
Title: Re: Team Fortress 32
Post by: DX7.EP on December 17, 2011, 02:40:51 AM
Both Nice and Naughty crates drop normally, but they require Nice / Naughty keys (store only) to open (though Valve may give everyone a free key at Christmas this year too).
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on December 17, 2011, 03:07:58 AM
Just making sure what the time was just in case.

Anyone happen to got a spare of the new weapon? I'd like to trade one of my weapon to get my hands on one.
Title: Re: Team Fortress 32
Post by: Freyband on December 17, 2011, 05:31:10 AM
It almost seems my TF2 might be up and running again. I shall now commence my reign of dying terror and stupidity pain.  :V
@Gpop: Want one of the icicles myself. They look like fun (except the whole burning away my weapon thing).
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 17, 2011, 08:57:14 AM
All I got for the Australian Christmas (so far) is a dumb Festive Rocket Launcher. I wanted a Spy-cicle dammit! I guess I'll need to keep trying then.

EDIT- I got the Spy-cicle after all! Oh man, this thing is fun. :3
Title: Re: Team Fortress 32
Post by: Wisp on December 17, 2011, 05:26:19 PM
Spy-cicle? All of a sudden I want to try playing Spy again, even though I suck so bad as him.

For the world's strangest reason, I want the new Pyro flamethrower. It means W+M1 but it looks so much fun. Maybe the new flaregun too. I'm kind of tired of airblasting and reserve shooter-ing.

Also, I need more reasons why building your sentry at your base (as engie) and taking it to the battle is bad. My idiot little brother just won't listen to me.
Title: Re: Team Fortress 32
Post by: Gpop on December 17, 2011, 05:36:07 PM
So I got a Nice crate, but I got a Heavy lunchbox :(

ah well, next time~
Title: Re: Team Fortress 32
Post by: InfernalExuro on December 17, 2011, 05:44:47 PM
So I got a Nice crate, but I got a Heavy lunchbox :(

ah well, next time~
If you don't want it, I do have a Spy-cicle. :V
Title: Re: Team Fortress 32
Post by: Gpop on December 17, 2011, 05:52:41 PM
If you don't want it, I do have a Spy-cicle. :V
Lunch box for a spycicle? SURE!

Since I play spy a lot yes I do want it :V I rarely play heavy at all
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 17, 2011, 08:31:28 PM
Unfortunately I can't make the meetup.
My parents have informed me that they've been invited to a party, and everyone has to go.
I am a sad panda right now.
Title: Re: Team Fortress 32
Post by: Esifex on December 17, 2011, 08:32:35 PM
Also, I need more reasons why building your sentry at your base (as engie) and taking it to the battle is bad. My idiot little brother just won't listen to me.

Aside from disguised Spies, turrets have perfect reflexes and aim, and can react even while you're beating on them for upgrades. They can help keep the pressure up at the front lines and support your teammates, and potentially keep them from losing ground with just its sheer presence. A Level 1 turret throwing support fire into a crowd of enemies is better than a Level 3 turret staring at a wall.

Lugging it from the spawn to the front line leaves you susceptible to Spies who are waiting for just that sort of thing, to come and stab you in the back while you're holding a Level 3 building.

There's usually plenty of ammo crates around the first CP, near the front of the carts' rail, and of course people will be dying all around  you, dropping guns for scrap metal. There's no reason not to build at the battlefield. Start with a Dispenser, and while it's building itself gather up ammo crates to build the turret. Whack the Dispenser so it builds faster, and let the turret build normally while you dump the rest of your metal into shoving some upgrades into the Dispenser. Once it's level 2, it'll recharge juuuuust enough metal between circuits to grab more ammo boxes that it can help sustain your upgrade pattern. Depending on the map.
Title: Re: Team Fortress 32
Post by: Freyband on December 17, 2011, 10:32:05 PM
So something going on with the server at 8... same time as the concert I have to go to :V (doesnt help that I mighta been wrong about my tf2 running fine again).   :X _  :X
Title: Re: Team Fortress 32
Post by: Barrakketh on December 17, 2011, 11:29:12 PM
Lugging it from the spawn to the front line leaves you susceptible to Spies who are waiting for just that sort of thing, to come and stab you in the back while you're holding a Level 3 building.
You usually take the building through a teleporter, which is much safer.

Some maps can leave engineers starved for metal.  Badlands in general, or on some maps multiple engineers that have to compete for a limited metal supply to get buildings up in a short amount of time.  For instance, quickly getting built on the roof of Badwater.  If an engineer already has a tele there, they can simply bring a dispenser/sentry through it.

Douchebag teammates taking your metal can be a problem.  If it's in setup they should really be doing what comp players do and have some non-medics suicide so the engi can use their weapons for metal, but otherwise they should have the common sense to wait for the dispenser to be built.  Them taking the metal I was going to use to construct it isn't helping any.

Personally, I build first where I need to be and let any engineers that are going to be carrying a teleporter use my tele.  If it is in setup people that aren't playing engineer can handle tele and sentry upgrades.  That's one reason why I like the Eureka Effect...I don't drag buildings everywhere, I just make slight position adjustments as needed so the loss of it isn't a big deal.  You can head to the frontlines, drop a teleporter and dispenser, teleport back to spawn to upgrade the tele and/or get metal then head back.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 18, 2011, 12:26:58 AM
All right, we'll be starting in about 30 minutes from now, so get your fighting gloves on!
Title: Re: Team Fortress 32
Post by: Gc on December 18, 2011, 12:57:37 AM
well, then. I'll be sitting on the server
Title: Re: Team Fortress 32
Post by: Hideki on December 18, 2011, 01:02:12 AM
I'm having dinner soon so I'll get on when i can

Title: Re: Team Fortress 32
Post by: yuyukos on December 18, 2011, 01:31:11 AM
Still playing this PTQ on MTGO, but I'll be on soon.
Title: Re: Team Fortress 32
Post by: theshirn on December 18, 2011, 02:38:11 AM
Not too many people tonight :(
Title: Re: Team Fortress 32
Post by: Yukarin on December 18, 2011, 02:45:23 AM
GODDAMIT

I was about to join when steam crashed.

Booted it up again, then fuck, steam had no connection.

When it finally had, there was no more meet.

I seem to just have bad luck this week.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 18, 2011, 02:55:45 AM
Not too many people tonight :(
I guess they are waiting for a Christmas slugfest. Myself, I was more tired than expected so I left early on.
Title: Re: Team Fortress 32
Post by: Gpop on December 18, 2011, 02:59:49 AM
Mini-sentries in da house :V
Title: Re: Team Fortress 32
Post by: Hideki on December 18, 2011, 03:58:05 AM
I was on for a little while but between my brother torrenting, and me having to cook tempura, I had less time than I had hoped for. 
Title: Re: Team Fortress 32
Post by: Aya Reiko on December 18, 2011, 06:49:43 AM
4 down, 3 to go...

But good lord they made the Foundry achievements frickin' absurd.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 18, 2011, 09:50:12 AM
But good lord they made the Foundry achievements frickin' absurd.
Indeed. I had to really work at getting Classassin in time. Get a kill, class-change suicide, run to get another kill, repeat. As for the Claim Jumper, and the Five in Five (or whatever it's called), I just relied on my Engineer skills
on an empty server with idle bots.
:V

I came sooo close to getting that one achievement where you win after your opponent attempts to capture your final control point. It was a long struggle, with a rather inept team. But we were managing to tilt the scales back in our favor. As we were rushing in to their final point, TF2 crashes. Oh, man.. Rage was flowin' through mah veins, it was.

EDIT- Is it just me, or are players adamant (even demanding!) about getting the new Christmas stuff? This one guy kept badgering me constantly about my Spy-cicle. Like I'm giving that thing up, much less for a Dr. Grordbort's Crest. :V "I trade good stuff" my ass! Another guy kept spamming trades until I finally met with him. He didn't even want to trade. He just wanted me to GIVE him the Christmas stuff. Fuck that!

Anyway, I discovered that some of the items within the Naughty Crates were Stranges. I saw one guy with a Strange Festive Sniper Rifle, to which I thought "oh man Strange Spy-cicle.. gotta have that one :3". But I guess only the Naughty crates have Strange variations. Interesting to have, but I'm not hurting for those. So far, I've ended up with a Festive Rocket Launcher and a Festive Stickybomb Launcher. I'm thinking of keeping the Sticky.. but probably won't ever use the Rocket Launcher. It will just sit on the shelf unless one of you fine folks might be interested.

Also, Agent. I keep forgetting to ask you about your Emerald Jarate (backpack for Medic). I am interested in trading you for that, but I'm unsure if you're willing to part with it.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 18, 2011, 03:49:40 PM
But good lord they made the Foundry achievements frickin' absurd.
Definitely. Not surprised that a few servers are just on that map for achievement farmers, with admins angrily shouting at some players to stop hindering progress.

EDIT- Is it just me, or are players adamant (even demanding!) about getting the new Christmas stuff? This one guy kept badgering me constantly about my Spy-cicle. Like I'm giving that thing up, much less for a Dr. Grordbort's Crest. :V "I trade good stuff" my ass! Another guy kept spamming trades until I finally met with him. He didn't even want to trade. He just wanted me to GIVE him the Christmas stuff. Fuck that!
This always happens after major updates. It also doesn't help that the items are either obtained with keys or crafted with the generic 'make class weapon' blueprints only.

Quote
Anyway, I discovered that some of the items within the Naughty Crates were Stranges. I saw one guy with a Strange Festive Sniper Rifle, to which I thought "oh man Strange Spy-cicle.. gotta have that one :3". But I guess only the Naughty crates have Strange variations. Interesting to have, but I'm not hurting for those.
The Naughty Crates have a chance for Strange items. Stange Spy-cicle would be lovely, indeed.

I too have a Festive Stickybomb Launcher which I probably will rarely use (as in, mostly in VSH), so it's up for trade.

One more thing concerning our server. omgkitties and I discussed the possibility of adding Taunt Crits, Amplifier, and Goomba Stomp to our server. He, Gpop, and I would be able to enable/disable them as needed with cvars, will be set to work well in both vanilla and VSH, and for the first one I am intending to make it just mini-crits. However, he also suggested that I discuss this with the rest of you just to make things certain.
Title: Re: Team Fortress 32
Post by: Aya Reiko on December 18, 2011, 04:40:18 PM
Indeed. I had to really work at getting Classassin in time. Get a kill, class-change suicide, run to get another kill, repeat. As for the Claim Jumper, and the Five in Five (or whatever it's called), I just relied on my Engineer skills
on an empty server with idle bots.
:V

I came sooo close to getting that one achievement where you win after your opponent attempts to capture your final control point. It was a long struggle, with a rather inept team. But we were managing to tilt the scales back in our favor. As we were rushing in to their final point, TF2 crashes. Oh, man.. Rage was flowin' through mah veins, it was.
edit- make that 5 done.
edit 2- make it 6.

Clasassin is more luck on having the game go on for awhile.  Getting the Medic kill is a bitch.
Cap Trap is the easiest.  Pyro + Backburner.
Claim Jumper, Two Minute Warring, Five the Fast Way, and Dead Heat are soloable. 
-- For CJ, go Engie on an empty server an build both tele entrance and exit near the cap point.
-- For TMW, the Scout is fast enough to do it alone on an empty server.
-- For 5tFW, go Engie and build the exit on the last cap point and the entrance on the next to last cap point.  With a bit of luck, teleport just as you cap the next to last point.
-- For DH, just cap the middle three points and switch teams.  Obviously, Scout will get this done the fastest.
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on December 18, 2011, 07:44:20 PM
Also, Agent. I keep forgetting to ask you about your Emerald Jarate (backpack for Medic). I am interested in trading you for that, but I'm unsure if you're willing to part with it.
Ehe, I'm kinda attached to that item. It just makes the medic look cooler, so I'd rather keep it. Unless I happen to find another one if they come out next Halloween.....
Title: Re: Team Fortress 32
Post by: Barrakketh on December 18, 2011, 09:07:58 PM
I keep forgetting to ask you about your Emerald Jarate (backpack for Medic). I am interested in trading you for that, but I'm unsure if you're willing to part with it.
I have an extra Emerald Jarate.
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on December 18, 2011, 09:40:23 PM
Freakin YES! I went into a server, that by the time I connected there was no one on, and the map changed, and I came in as spectator. So I left and got an item, the Cow Mangler 5000! YESSSSSSSSSSSSSS! That's one way to get a good weapon! :3
Title: Re: Team Fortress 32
Post by: DX7.EP on December 18, 2011, 09:45:02 PM
The Mangler's a lot of fun to use. Great for anti-group attacks and for shutting down Engie nests for other teammates.

Plus there is little that can beat discombobulating people :3
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 18, 2011, 09:52:05 PM
I have an extra Emerald Jarate.
Is there anything in particular your looking for? Is there anything from my backpack (first two pages) that you might be interested in?
Title: Re: Team Fortress 32
Post by: Barrakketh on December 18, 2011, 10:25:41 PM
Is there anything from my backpack (first two pages) that you might be interested in?
Nope.  Might as well get rid of it anyway since they aren't even worth a scrap :V
Title: Re: Team Fortress 32
Post by: N-Forza on December 18, 2011, 11:58:19 PM
The Mangler's a lot of fun to use. Great for anti-group attacks and for shutting down Engie nests for other teammates.

Plus there is little that can beat discombobulating people :3
The DH is better for sentries. Also, why discombobulate when you can kill?
Title: Re: Team Fortress 32
Post by: Barrakketh on December 19, 2011, 12:27:29 AM
The DH is better for sentries. Also, why discombobulate when you can kill?
Because you enjoy the fact that it takes 5-7 hits to destroy a mini sentry?
Title: Re: Team Fortress 32
Post by: DX7.EP on December 19, 2011, 01:07:45 AM
The DH is better for sentries. Also, why discombobulate when you can kill?
Of course, of course, and thus I don't use the Mangler (more of a BB/Original user).

The Bison, however...yeah, that suits my love of killing via discombobulation >:V
Title: Re: Team Fortress 32
Post by: Romantique Tp on December 19, 2011, 02:47:09 AM
Just downloaded this, this game is fun.
Though it would be better if you could run as fast as Doomguy.
hmmmmmm
Title: Re: Team Fortress 32
Post by: KLH on December 20, 2011, 01:59:27 AM
Just downloaded this, this game is fun.
Though it would be better if you could run as fast as Doomguy.
hmmmmmm
Welcome to Team Fortress 2, one of the best games ever made!

Yeah, Doomguy runs HELLA fast. Faster than Scout. Although I imagine that the game would be hard to control if everyone ran at a comparable speed to Doomguy.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 20, 2011, 05:28:40 AM
The new flamethrower is retarded. I was a heavy, shooting at a pyro who was just activating the alt-fire from about 5 to 7 feet away. Not only did I not kill him, he then charged our spawn (blue's for dustbowl stage 2) and killed me, the medic healing me, and 3 other people who had just walked out the door.

People say, "Oh it's not OP because it doesn't have airblast." Horseshit. Unless you happen to be a pyro who knows how to airblast properly, you stand no chance against a pyro with a full charge. I don't even know why Valve decided to add the health restore. Hell, they might as well just have thrown in a health and speed boost to fully recreate the Nighteam experience.
Title: Re: Team Fortress 32
Post by: Barrakketh on December 20, 2011, 07:38:41 AM
People say, "Oh it's not OP because it doesn't have airblast." Horseshit. Unless you happen to be a pyro who knows how to airblast properly, you stand no chance against a pyro with a full charge.
He can be killed after the taunt is completed, while he is taunting it is like having the DR damage reduction.  If you couldn't kill a pyro (or stayed close enough to him that he was already in flamethrower range then you really need to learn to aim/play smarter, especially since you had a medic on you.

Do you know what does more damage than a crit flamethrower?  The minigun at close range.  And that is without critting.  You should've been more than capable of killing him before he reached you.
Title: Re: Team Fortress 32
Post by: Esifex on December 20, 2011, 01:54:32 PM
Do you know what does more damage than a crit flamethrower?  The minigun at close range.  And that is without critting.  You should've been more than capable of killing him before he reached you.

As a long-time Pyro player, I am seconding that. Getting up close to a Heavy who sees you coming is usually suicide.
Title: Re: Team Fortress 32
Post by: InfernalExuro on December 21, 2011, 11:34:02 AM
For everyone who had planned a trade with me, I should be off 13-hour nights as of tomorrow morning. I should finally be able to get around to trading. Now, if you'll excuse me, I'm off to collapse into bed. :getdown:
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on December 21, 2011, 11:53:04 AM
Anyone got the new Pyro weapons up for trade? I'd like to get my hands on one, and for some reason I keep getting duplicates of the same weapons in a row. Like the Sleeper sniper.
Title: Re: Team Fortress 32
Post by: yuyukos on December 22, 2011, 04:12:07 AM
Tried to craft a Phlogiston.
>Pyro Token
>Primary Token
>Scrap Metal
... Degreaser. Crafting is suffering. At least I unboxed a strange YER today, but my holiday crates have been nothing but Misc. slots.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on December 22, 2011, 04:27:59 AM
Tried to craft a Phlogiston.
>Pyro Token
>Primary Token
>Scrap Metal
... Degreaser. Crafting is suffering. At least I unboxed a strange YER today, but my holiday crates have been nothing but Misc. slots.

I tried to craft it three times. I got 2 backburners and a Degreaser.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 22, 2011, 06:46:46 AM
While trading with yuyukos, we thought that a Christmas meet-up (probably 5-8PM EST again) would be a good idea, and a great place to use those Secret Saxtons we all got. Any takers?
Title: Re: Team Fortress 32
Post by: lumber_of_the_beast on December 22, 2011, 08:06:12 AM
Isn't the holiday stuff uncrate-only right now?
Title: Re: Team Fortress 32
Post by: Aya Reiko on December 22, 2011, 08:06:48 AM
I have a Phlogiston via random drop.  Want it?  What do you got?
Title: Re: Team Fortress 32
Post by: DX7.EP on December 22, 2011, 08:07:15 AM
Isn't the holiday stuff uncrate-only right now?
It was, but now it can be purchased at will, among other methods.
Title: Re: Team Fortress 32
Post by: Kyo Tanaka on December 22, 2011, 12:13:51 PM
I have a Phlogiston via random drop.  Want it?  What do you got?

I can trade a strange Half-Zan and a bit of Vintages.
Title: Re: Team Fortress 32
Post by: N-Forza on December 22, 2011, 12:28:11 PM
Anybody want a regular, non-craftable Powerjack? I'll just give it away, since it's better than just deleting it. I have a Strange one so I don't need it anymore.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 22, 2011, 06:27:46 PM
I don't have a Powerjack yet, so if you're "donating" it, I'll take it off your hands. Alternatively, I can just trade you something for it.
Title: Re: Team Fortress 32
Post by: N-Forza on December 23, 2011, 12:47:05 AM
Invitation sent, my name is Japanese that begins with a ⑨. If you really want, you can just give me some other weapon you don't want anymore.
Title: Re: Team Fortress 32
Post by: yuyukos on December 23, 2011, 01:56:28 AM
I have a Phlogiston via random drop.  Want it?  What do you got?
If you want anything from my backpack, just let me know. Relevant links should be in my signature.
Title: Re: Team Fortress 32
Post by: Romantique Tp on December 24, 2011, 05:07:15 PM
Are there any servers you guys go to regularly ?
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 24, 2011, 06:53:40 PM
Are there any servers you guys go to regularly ?
Most of the time, I'll just let the auto-select find a server for me. Lately, I've just been joining servers that have a decent ping and amount of players. I'll play whichever map that the server has at the time, but every now and then, I get the urge to play specific maps. (more like when I want to escape Dustbowl..)

As for specific servers, I find that I frequent LotusClan and NightTeam servers the most. I don't really have problems with the Lotus servers, except for the lack of map diversity. NightTeam servers, however.... :V Well, you can play a decent game on there until one of their stupid "Premium" members joins. Then, everything goes to shit because those members get game-breaking abilities and perks.

Sadly, I don't go to the MotK server that much. My ping is too high for my liking, and... well... there never really is a decent amount of players on there.
Title: Re: Team Fortress 32
Post by: DX7.EP on December 24, 2011, 07:03:16 PM
I typically favour LotusClan and No Heroes servers for public matches; ATG, FernandoUnited, and Saxton Hell for VSH; random servers for other mod gamemodes (eg. TF2Ware).

The MotK server is more for events and match-ups we announce ahead of time. Speaking of which, seems there is no one taking interest in a Christmas meet there, which I asked about in an earlier post.
Title: Re: Team Fortress 32
Post by: Fetch()tirade on December 24, 2011, 07:38:31 PM
A Christmas meet would be awesome, but I'm not sure if I'd be able to make it. My family's been sent invites for something tonight and something tomorrow morning, and I have no idea how long they'll last.

In terms of servers, Lotus has pretty good servers. I have that one server with the demon-cat-thing on my favorites for when I just want to mess around. I also have a Block Party Dallas crit server which has the Mario Kart map 24/7 for the same purpose. Nighteam can go eat a dick.
Title: Re: Team Fortress 32
Post by: yuyukos on December 24, 2011, 08:35:06 PM
I usually play on LotusClan servers. I like their Payload maps.
Title: Re: Team Fortress 32
Post by: Gc on December 24, 2011, 09:10:16 PM
I'd join the meetup, if there was one.

(and then we'd all D/C after one hour because 2v2 seems to be common :V)
Title: Re: Team Fortress 32
Post by: Hideki on December 24, 2011, 10:47:23 PM
The server I spend 90% of my time on is joe.to's tf4 server.  A few friends introduced it to me before I started playing TF2, and I've been playing it ever since.  It's gotten to the point where I feel weird playing on non-frendly fire servers. 
Title: Re: Team Fortress 32
Post by: theshirn on December 24, 2011, 11:26:16 PM
I used to play a lot on Top Notch servers, but they're usually empty these days :(

eGO is also fairly good.
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on December 25, 2011, 12:04:38 AM
Lotus servers here. Ping is good, and there's usually a good amount of players on. (don't have to deal with premium players either) But other than that, I just pick randomly, similarly to how Strafe picks.

A Christmas meet would be good, but I won't know if I could make it. I'd like to use up my Secret Saxton during one of our meets, although my internet doesn't want me to do anything with TF2 lately. Staying in a server for more than 2 minutes is near impossible, and one server I joined got me disconnected the moment I was on. (I didn't even get to the page to select a class yet)
Title: Re: Team Fortress 32
Post by: Freyband on December 25, 2011, 01:02:46 AM
I would likely join the meet tomorrow if it wern't for 2 things... 1) TF2 likes having random issues so I might not be able to stay on for long or might have to take awhile to to get fixed in. 2) One thing requested for christmas by my dad is that neither me nor my brother are on games for christmas day (which isnt going to happen most likely, but is likely an issue). I typically play on a bot server (:V) that is typically occupied by other friends of mine who know of touhou (don't think they're MoTK though). When I told one of them I knew of a touhou server he was pretty damn suprised.  :3
Title: Re: Team Fortress 32
Post by: Gc on December 26, 2011, 04:15:01 AM
My medic weapon loadout is complete. (http://i.imgur.com/Tnacf.jpg)
Now I only need one of those shiny unusual medic hats and I never stop playing medic ever.

Also 14-1 as medic :derp: (http://i.imgur.com/WjVxY.jpg) (then I stopped playing)
Title: Re: Team Fortress 32
Post by: theshirn on December 26, 2011, 04:23:10 AM
I'd forgotten how much fun it is to sit at the top of the leaderboard for over an hour and a half solid.

A god of destruction.
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on December 26, 2011, 06:36:38 AM
Also 14-1 as medic :derp: (http://i.imgur.com/WjVxY.jpg) (then I stopped playing)
I'd forgotten how much fun it is to sit at the top of the leaderboard for over an hour and a half solid.

A god of destruction.
Stop being better than me darn it! >:(
Title: Re: Team Fortress 32
Post by: Gc on December 26, 2011, 07:04:05 AM
Stop being better than me darn it! >:(
I'm really not that good...

To be fair, most people suck at deathmatching in TF2 surf. They should play more Serious Sam or Quake 3. FPSes for real men where everything that moves wants you to die, unlike little-babychild-CoD.


Also,
(http://i.imgur.com/LF9j3.png)
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on December 26, 2011, 07:10:15 AM
Also,
(http://i.imgur.com/LF9j3.png)
AHAHAHAHAHA! I was looking at that picture of him too just like that. That face is just priceless. :getdown:
Title: Re: Team Fortress 32
Post by: DX7.EP on December 26, 2011, 07:17:33 AM
To be fair, most people suck at deathmatching in TF2 surf. They should play more Serious Sam or Quake 3. FPSes for real men where everything that moves wants you to die, unlike little-babychild-CoD.
Agreed there, definitely; shame most players now don't understand the FPS basics from those games.

My medic weapon loadout is complete. (http://i.imgur.com/Tnacf.jpg)
Now I only need one of those shiny unusual medic hats and I never stop playing medic ever.
That looks great! Now on to giving each Touhou names :V

Stop being better than me darn it! >:(
Play more, get more experience, improve, wipe the floor out. I suggest learning how to Puff & Sting as I've seen you W+M1 a lot going by the past few games. ^^
Title: Re: Team Fortress 32
Post by: Gc on December 26, 2011, 08:49:44 AM
That looks great! Now on to giving each Touhou names :V
Went on Eirin's page on the Touhou wiki (http://en.touhouwiki.net/wiki/Eirin_Yagokoro) (because Eirin is the Medic) to get some ideas for names/descriptions

Here's what I managed to gather

Crusader's Crossbow

Medigun

Amputator

Opinions/ideas ?

ninjaquick edit: And I totally need to rename the Summer Shades to "DWI Shades"

edit: fixing stuff
Title: Re: Team Fortress 32
Post by: Aya Reiko on December 26, 2011, 08:52:57 AM
I'm usually at the San Jose Ponyville server.  The place is usually packed.

I've named my Strange Backburner, "Mokou's Cigarette Lighter".
Title: Re: Team Fortress 32
Post by: Esifex on December 26, 2011, 09:37:34 AM
Crusader's Crossbow
  • Kochoumugan / Butterfly Dream Pill
    This will feel so good, you just may not wake up. Ever.

  • Artemis
    Selenium is good for you! Large doses may kill you, however.

Medigun
  • Game of Rising
    Just like the game of life, but you live longer.

  • Hourai Elixir
    A healthy dose of forbidden magic, since 100000 AC!

  • Lunar Incense
    This fragrance is strong enough to drive men wild.

Amputator
  • Omoikane's Device
    You'll think more clearly when your brain won't have a body to control.

Opinions/ideas ?

Only as long as you promise to change that AC to either BC or AD, lol
Title: Re: Team Fortress 32
Post by: yuyukos on December 26, 2011, 09:39:21 AM
I like the Game of Rising one, seems appropriate.
Title: Re: Team Fortress 32
Post by: Iryan on December 26, 2011, 02:24:40 PM
Now you are making me ponder renaming the Holy Mackerel to "Unnamed Giant Catfish"...

...actually I haven't played at all since halloween. Huh. Maybe I should again?  :derp:
Title: Re: Team Fortress 32
Post by: Gc on December 26, 2011, 02:47:46 PM
Only as long as you promise to change that AC to either BC or AD, lol
This is a rare instance of checking something up on Wikipedia and not fact checking anywhere else, and possibly being wrong.



ALSO, I'll need 4 name tags and 3 description tags...
See if there's anything you want in there (http://tf2b.com/?id=Gamecubic) (Just cleaned it up a bit)
Title: Re: Team Fortress 32
Post by: InfernalExuro on December 26, 2011, 08:58:04 PM
I've finally managed to catch up on my trading. Last one I still need to do is with Gpop, if that Spy-cicle is still needed.

...And on the topic of renaming stuff, I swear I don't have an addiction. Not at all. :V
Title: Re: Team Fortress 32
Post by: Wisp on December 26, 2011, 11:13:42 PM
*puts Naughty Winter Crate on table*
Fight over it.

Also, crafted myself a PholgistasfhgjlvdnIdontcarewhatitscalled (took 2 tries), super fun. Miss the ability to airblast, though. If only I had that new flaregun.
Title: Re: Team Fortress 32
Post by: Esifex on December 26, 2011, 11:14:48 PM
This is a rare instance of checking something up on Wikipedia and not fact checking anywhere else, and possibly being wrong.
Huh? I'm lost D:

ALSO, I'll need 4 name tags and 3 description tags...
See if there's anything you want in there (http://tf2b.com/?id=Gamecubic) (Just cleaned it up a bit)
Think I have a description tag loafing around, but we'll need to do the trade via the Steam Client, as I can't get in-game anytime soon.
I'll take that spare Enforcer off your hands, for lack of anything else (provided I still have it, I'll have to check). There really isn't much else that you have that I want that's the same value of a tag, I think. It's not like I'd get a Milkman for a Tag :p
Or that you have one
Or that I'm even playing currently
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on December 27, 2011, 08:34:04 AM
Hahaha, that was the best match I've ever had. Dustbowl, on Red, I planted my sentry at the perfect spot, near the second CP (on 3rd part of map), and gosh how long I lived and how well I did. (being near the top of the list for a change :derp:) My first life lived for more than half the entire match (14:35) and I was dominating 5 players at one point (on a team of 10 - 12, somewhere in there) and my gosh, that was amazing. We won in the end too. Never underestimate a good engie and his sentry. Period. (I was dominating Shady as well :getdown:, cept he was actually the first to get revenge)

Also, my score for engie is now 26, which trumps my previous 10.

[attach=2]

EDIT: Haha, found another server that knows about Touhou (least, the one who maintains the server does)
[attach=1]
Title: Re: Team Fortress 32
Post by: Yukarin on December 27, 2011, 04:09:05 PM
:getdown:

Strange Festive Sticky Bomb Launcher for my first ever uncrating of a naughty crate.

Title: Re: Team Fortress 32
Post by: Wisp on December 27, 2011, 05:07:31 PM
:getdown:

Strange Festive Sticky Bomb Launcher for my first ever uncrating of a naughty crate.
As a Demo player, I am SO...
Title: Re: Team Fortress 32
Post by: Gpop on December 27, 2011, 05:07:58 PM
Still looking for a spycicle :V

Dunno where Flash is though :<
Title: Re: Team Fortress 32
Post by: Gc on December 27, 2011, 06:56:47 PM
One of my friends who will not play TF2 again in the foreseeable future gave me a name tag. Didn't even have to give a coal. :D

My medigun is now named "Game of Rising", and I still need 3 name tags and 3 description tags
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on December 27, 2011, 10:52:24 PM
My gosh, I opened the crates I could with those keys EP gave me, (2 series 27 crates, 1 nice, 1 naughty) and I got a Strange Bushwacka, Strange Sniper Rifle, The Holiday Punch, and Festive Sniper Rifle. Does the game want me to play as a sniper or something? I mean come on, having 3 versions of the Sniper Rifle (which includes the stock one) is :derp:.

EDIT: And to be even better, the main background is a sniper with a Festive Sniper Rifle. Talk about ironic. :V
Title: Re: Team Fortress 32
Post by: Gpop on December 27, 2011, 10:58:17 PM
I'm still waiting for my Strange Sniper trade :V
Title: Re: Team Fortress 32
Post by: DX7.EP on December 28, 2011, 02:14:56 AM
My gosh, I opened the crates I could with those keys EP gave me, (2 series 27 crates, 1 nice, 1 naughty) and I got a Strange Bushwacka, Strange Sniper Rifle, The Holiday Punch, and Festive Sniper Rifle. Does the game want me to play as a sniper or something? I mean come on, having 3 versions of the Sniper Rifle (which includes the stock one) is :derp:.

EDIT: And to be even better, the main background is a sniper with a Festive Sniper Rifle. Talk about ironic. :V
Good to know the keys were well put to use. (^-^)

Want to trade that F. Sniper for a F. Stickybomb? (well, after I get back home as I'm out of town for the week :3)
Title: Re: Team Fortress 32
Post by: Freyband on December 28, 2011, 02:44:48 AM
Anyone want any crates? Got a naughty and a nice Im not going to use (I never buy keys) so they may as well go to someone who'll use em. I also went on the server for awhile and it was pretty empty for a long time. Should get a server tracker set up on here so people can see if anyones in while they're here.  :V
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on December 28, 2011, 03:54:29 AM
Good to know the keys were well put to use. (^-^)

Want to trade that F. Sniper for a F. Stickybomb? (well, after I get back home as I'm out of town for the week :3)
Eh, I'll keep the Rifle, I'm better with it than a demoman anyway. :V

Anyone want any crates? Got a naughty and a nice Im not going to use (I never buy keys) so they may as well go to someone who'll use em. I also went on the server for awhile and it was pretty empty for a long time. Should get a server tracker set up on here so people can see if anyones in while they're here.  :V
Our server is pretty much used for some events, like a weekend meet or stuff. There's never really anybody on it at all other times.

EDIT: So, for the other 2 nice crates, I got The Sandvich Safe and The Stocking Stuffer. :derp:
Title: Re: Team Fortress 32
Post by: Mounting Jaggis on December 28, 2011, 04:51:23 AM
I started playing again after a long time and I feel like I'm out of practice. There also seems to be a ton of items I haven't seen before, and I like the firing sound of the Original. If anyone is interested in trading this is my backpack (http://www.tf2items.com/id/SSkye), though I doubt I have anything worthwhile since I haven't played in a long time.
Title: Re: Team Fortress 32
Post by: Yukarin on December 28, 2011, 06:50:50 AM
Anyone want any crates? Got a naughty and a nice Im not going to use (I never buy keys) so they may as well go to someone who'll use em. I also went on the server for awhile and it was pretty empty for a long time. Should get a server tracker set up on here so people can see if anyones in while they're here.  :V

I'll take the Naughty Crate.

http://steamcommunity.com/id/YakumoSilver
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 28, 2011, 07:02:21 AM
Anyone want any crates? Got a naughty and a nice Im not going to use (I never buy keys) so they may as well go to someone who'll use em. I also went on the server for awhile and it was pretty empty for a long time. Should get a server tracker set up on here so people can see if anyones in while they're here.  :V
Sure! I'll liberate any crates that people don't want or need.

Eh, I'll keep the Rifle, I'm better with it than a demoman anyway. :V
:Sniper Brofist: I unboxed a Festive Rifle a couple days ago, myself. It might not ever get used (as I love my Strange Rifle) but I like it as part of the collection. If only it was a Strange Festive...
Title: Re: Team Fortress 32
Post by: yuyukos on December 28, 2011, 07:24:00 AM
I'm still waiting for my Strange Sniper trade :V
Message me sometime  :V
Title: Re: Team Fortress 32
Post by: Agent of the BSoD on December 28, 2011, 08:51:13 AM
[attach=1]
It was pretty hilarious when they signed in. :getdown: (think I was the only other person on the server who understood their name) Wonder if they're on MotK, cause I have no idea who this person is. :\
Title: Re: Team Fortress 32
Post by: InfernalExuro on December 28, 2011, 09:18:27 AM
Traded in my Napper's to a good home. Now I've got a Brigade Helm with Ghosts. :V

On the topic of trading, that Spy-cicle is still going to Gpop, and I now have a Wrap Assassin, Holiday Punch, and Festive Wrench up for trade. Most interested in getting rid of the wrench really, and the excess weapons on Page 6 are beginning to creep over to other pages so feel free to throw out those offers for weapons you need.
Title: Re: Team Fortress 32
Post by: Dr.Strafe on December 28, 2011, 09:48:33 AM
I'm interested in the Wrap Assassin. Although, I'm not sure if I have anything that you would be interested in trading for it.. I already have a Festive Wrench, and the Holiday Punch is kinda... dumb.  :V

Also, I guess it's time to start a new thread, eh?
Title: Re: Team Fortress 32
Post by: Yukarin on December 28, 2011, 10:33:56 AM
It is, yeah.

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