Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Esoterica on August 19, 2010, 03:12:05 PM

Title: Team Fortress 8
Post by: Esoterica on August 19, 2010, 03:12:05 PM
If you try to tell me we were adding instead of multiplying I'll cut you.

On-topic: Yay pyro buffs. (http://www.randomchatter.com/2010/08/ff-50/)
Title: Re: Team Fortress 8
Post by: Edible on August 19, 2010, 03:17:40 PM
I don't even know.
Title: Re: Team Fortress 8
Post by: Esoterica on August 19, 2010, 03:19:57 PM
I don't even know.
Good, then we're in agreement. :V
Title: Re: Team Fortress 8
Post by: Iryan on August 19, 2010, 03:37:04 PM
If you try to tell me we were adding instead of multiplying I'll cut you.
't'is awright, mate.
Title: Re: Team Fortress 8
Post by: Edible on August 19, 2010, 03:57:46 PM
wtb meet the medic
Title: Re: Team Fortress 8
Post by: Iryan on August 19, 2010, 04:37:11 PM
wtb meet the medic
Okay, I'll trade it with you for 64 hats.
Title: Re: Team Fortress 8
Post by: Esoterica on August 19, 2010, 06:50:16 PM
I made a huntsman sniper mad today. :V
Title: Re: Team Fortress 8
Post by: Barrakketh on August 19, 2010, 08:39:29 PM
I made a huntsman sniper mad today. :V
I have a habit of singling out any snipers using the razorback (but especially huntsman snipers) and killing them with the revolver.  It doesn't matter if I wasn't playing spy to begin with, they just piss me off.

And then the team loses one sniper and gains a pyro :3
Title: Re: Team Fortress 8
Post by: Esoterica on August 19, 2010, 09:44:18 PM
I really, really suck at Granary.
Title: Re: Team Fortress 8
Post by: Barrakketh on August 19, 2010, 09:58:49 PM
I really, really suck at Granary.
I tend to go engi or medic on granary, provided we have enough combat classes.

It pisses me off when we have a bunch of retards trying to scout rush when all it takes is a couple of soldiers with medics to quickly get to mid, rape them, and cap the point back.  Were it not for the indoor areas it would be completely possible for the soldiers to beat the scouts to mid.
Title: Re: Team Fortress 8
Post by: Cadmas on August 19, 2010, 10:02:05 PM
Granary is one of the map I actually like. Its not full of ridiculous demoman spam and you can be useful as a scout.
Title: Re: Team Fortress 8
Post by: hyorinryu on August 19, 2010, 10:03:12 PM
But scout-rushing is so fun...I remember on Badlands my opponents  team complained about how we repeatedly scout-rushed our way to victory.
Title: Re: Team Fortress 8
Post by: Esoterica on August 19, 2010, 10:03:17 PM
I tend to go engi or medic on granary, provided we have enough combat classes.

It pisses me off when we have a bunch of retards trying to scout rush when all it takes is a couple of soldiers with medics to quickly get to mid, rape them, and cap the point back.  Were it not for the indoor areas it would be completely possible for the soldiers to beat the scouts to mid.
Well, I usually play Scout or Pyro in 6v6, and people freak out if you play Pyro on a map other than Badlands or Gravelpit.  It's a pretty spammy map for scouts too.  Hence, I usually get slaughtered.

Then again, I've still got a terrible habit of being too aggressive as a scout, so that could be my problem.
Title: Re: Team Fortress 8
Post by: Barrakketh on August 19, 2010, 10:19:15 PM
Well, I usually play Scout or Pyro in 6v6, and people freak out if you play Pyro on a map other than Badlands or Gravelpit.  It's a pretty spammy map for scouts too.  Hence, I usually get slaughtered.

Then again, I've still got a terrible habit of being too aggressive as a scout, so that could be my problem.
I don't do 6v6 as it's usually boring as all hell for me.  Then again, I don't really care for "competitive" play in general.  I play to have fun with friends, if none of them are on I will usually play something other than TF2.

But scout-rushing is so fun...I remember on Badlands my opponents  team complained about how we repeatedly scout-rushed our way to victory.
Then their team sucked or had bad soldiers and demoman, or a lack of competent soldiers.  A soldier with some practice at rocket jumping for speed should be able to get to the point before the scouts can cap it.  I'll usually start rocket jumping to the spire after the slower classes arrive, and if there's a scout or soldier/demo with me we'll cap it right after our team has capped mid.  I actually don't mind using the Pain Train on that map since it makes for quick spire caps.

If one of the spies on my friend list is playing I can generally rely on them to be waiting on the last point for a spy cap which usually works on the first round.  Whether they prematurely build on the last point in subsequent rounds (plus the number of engineers that do so) and whether the respawn timer works in our favor will dictate whether a spy cap can be successful after that, but a spy and a scout working together can help get shit done.
Title: Re: Team Fortress 8
Post by: Esoterica on August 19, 2010, 10:42:03 PM
I don't do 6v6 as it's usually boring as all hell for me.  Then again, I don't really care for "competitive" play in general.  I play to have fun with friends, if none of them are on I will usually play something other than TF2.
I enjoy TF2 as long as my team isn't filled with morons.  That happens less often in 6v6, so I tend to like it a bit more.

Besides, you can do 6v6 with friends. :V
Title: Re: Team Fortress 8
Post by: Barrakketh on August 19, 2010, 10:48:15 PM
Besides, you can do 6v6 with friends. :V
On a busy night I have more friends on than I could have play in a 6v6 :V
Title: Re: Team Fortress 8
Post by: hyorinryu on August 19, 2010, 11:35:00 PM
Just wondering, how hard is it to spy in 6v6?
Title: Re: Team Fortress 8
Post by: Esoterica on August 19, 2010, 11:39:37 PM
Just wondering, how hard is it to spy in 6v6?
Generally speaking, you shouldn't even be trying spy in 6v6 unless there's a stalemate; after the first revolver shot, stab, or cloak sound, the other team's going to be  shouting "SPY WATCH YOUR BACK" over voice chat.  Almost every team I've watched in league play uses a spy at least once per game (I've pretty much never seen them in lobbies outside of today when we were dealing with two natascha heavies), but it's the kind of class you're only going to use for one life before switching off to Scout, Sniper, or possibly Pyro.

EDIT: Actually, I take that back.  I've seen teams use combat spies with the DR before.  Lemme see if I can find a video.
Title: Re: Team Fortress 8
Post by: Cadmas on August 19, 2010, 11:41:19 PM
http://www.youtube.com/watch?v=2HBstUb9ca0

Worms does it again.
Title: Re: Team Fortress 8
Post by: Esoterica on August 19, 2010, 11:53:10 PM
Yeah, I can't find that old video of a DR spy tearing it up on freight with the revolver.  I'm guessing the guy got banned from Youtube or something.

http://www.youtube.com/watch?v=2HBstUb9ca0

Worms does it again.
Dammit, beat me to it. :V
Title: Re: Team Fortress 8
Post by: N-Forza on August 20, 2010, 01:52:43 AM
I've been having a hard time figuring out how to use the Wrangler efficiently. Maybe I need to stop hiding the sentry and start putting it in more open areas so it will have better shots.

Also, got a Soldier's Stash from a random drop. Not too shabby.
Title: Re: Team Fortress 8
Post by: Esoterica on August 20, 2010, 05:46:48 AM
I've been having a hard time figuring out how to use the Wrangler efficiently. Maybe I need to stop hiding the sentry and start putting it in more open areas so it will have better shots.

Also, got a Soldier's Stash from a random drop. Not too shabby.
The wrangler's basically just for when your sentry can't see someone, when it's being outsmarted (i.e. getting edged from a corner), or when it's under heavy fire.

Or for sentry jumping, but that's an entirely different story. :V
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on August 20, 2010, 06:25:15 PM
Is today really TF2's birthday? It says the release date was on October 10th, at first I thought it switched to the birthday mod in my computer because it's my birthday.
Title: Re: Team Fortress 8
Post by: Esoterica on August 20, 2010, 06:30:58 PM
Is today really TF2's birthday? It says the release date was on October 10th, at first I thought it switched to the birthday mod in my computer because it's my birthday.
The official release date was October 10, the beta release was around September 20.  Maybe today's when the alpha started?  I dunno.
Title: Re: Team Fortress 8
Post by: Bananamatic on August 20, 2010, 10:09:30 PM
I made a huntsman sniper mad today. :V
you forgot about the part where I killed you with a low power arrow :V
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on August 20, 2010, 11:03:50 PM
Yay pyro buffs

It's about time.  :smug:
Title: Re: Team Fortress 8
Post by: Esoterica on August 20, 2010, 11:07:00 PM
It's about time.  :smug:
By "buff" I of course mean the following:

Flamethrower  does -45% damage
Airblast costs 10 ammo
-50 max HP to discourage Pyros from fighting in close range
200 metal added to the class
Homewrecker can now repair friendly buildings
Homewrecker moved from melee slot to primary
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on August 20, 2010, 11:36:12 PM
Damnit Rule 34. (http://steamcommunity.com/games/TF2/CommunityAvatars/view/286) I decided to check out the new avatars page but half the avatars there aren't even related to TF2. There is a "Flag as unrelated to TF2" button, so I decided to spend some time flagging them, until I found that one there. Though it'll probably be a good spray to see people's reaction. But Valve could have actually checked the avatars, it just seems that they said "Oh shit, we forgot we told people to submit avatars in the contributions page. Let's just dump them all in Steam and let everyone else sort them out."

By "buff" I of course mean the following:

Flamethrower  does -45% damage
Airblast costs 10 ammo
-50 max HP to discourage Pyros from fighting in close range
200 metal added to the class
Homewrecker can now repair friendly buildings
Homewrecker moved from melee slot to primary

Sounds about right
Title: Re: Team Fortress 8
Post by: Bananamatic on August 20, 2010, 11:48:13 PM
flaregun needs a buff
airblast needs lag compensation
particles need fixing

what about a direct damage flamer debuff, but all flamethrowers doing minicrits from behind?
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on August 21, 2010, 12:07:32 AM
I'm still waiting for the 'visually noisy' fire. When I see fire on my screen, I see it as an indication that I'm on fire, like the blood next to the healthbar. Not actually annoying. But if someone scratches my back with a wooden sword then ZOMG IM BLIND. Kind of silly really, you'd  think that being on fire would obstruct your vision more than a little cut.

what about a direct damage flamer debuff, but all flamethrowers doing minicrits from behind?
Actually, that's a good idea for the Backburner. Give it back the airblast but it does less damage from the front
Title: Re: Team Fortress 8
Post by: Bananamatic on August 21, 2010, 12:08:53 AM
I'm still waiting for the 'visually noisy' fire. When I see fire on my screen, I see it as an indication that I'm on fire, like the blood next to the healthbar. Not actually annoying. But if someone scratches my back with a wooden sword then ZOMG IM BLIND. Kind of silly really, you'd  think that being on fire would obstruct your vision more than a little cut.
Tell that to the sniper which 1 shot me after being flared
flares should disable the scope
Title: Re: Team Fortress 8
Post by: Esoterica on August 21, 2010, 12:47:24 AM
Actually, that's a good idea for the Backburner. Give it back the airblast but it does less damage from the front
I've seen that suggestion on SPUF before; swap the damage on the backburner and flamethrower, and give both the airblast.  Needless to say I wholeheartedly support it.
Title: Re: Team Fortress 8
Post by: N-Forza on August 21, 2010, 03:19:35 PM
Had an amazing moment on Upward today. I was playing Medic and we were shutting out the attacking team until the last 20 or so seconds when they almost managed to cap the first point with like 5 or 6 guys in the area of the cart. Well, throwing caution to the wind I run up to the cart, hit a Heavy firing over my head with my Ubersaw a couple times, activate my Ubercharge, and snag a passing Scout and Pyro with my beam, stopping the offense cold. I'm still shocked that it worked, but I guess I managed to slip under their vision in their rush to cap. Good times.
Title: Re: Team Fortress 8
Post by: Esoterica on August 21, 2010, 03:23:13 PM
Had an amazing moment on Upward today. I was playing Medic and we were shutting out the attacking team until the last 20 or so seconds when they almost managed to cap the first point with like 5 or 6 guys in the area of the cart. Well, throwing caution to the wind I run up to the cart, hit a Heavy firing over my head with my Ubersaw a couple times, activate my Ubercharge, and snag a passing Scout and Pyro with my beam, stopping the offense cold. I'm still shocked that it worked, but I guess I managed to slip under their vision in their rush to cap. Good times.
Makes me think of this (http://www.youtube.com/watch?v=7Cf6pYxWGlo&p=5E6EBAA85A84DE09), except you actually managed to accomplish something other than flight with your uber. :V
Title: Re: Team Fortress 8
Post by: Iryan on August 22, 2010, 08:28:28 PM
Why did nobody tell me that removing mouse acceleration makes you attractive and successful? I am instantaneously more consistent with my aim.

 :D
Title: Re: Team Fortress 8
Post by: Edible on August 22, 2010, 08:32:52 PM
Yeah, I overshoot everything with it on.
Title: Re: Team Fortress 8
Post by: Barrakketh on August 22, 2010, 08:46:36 PM
Why did nobody tell me that removing mouse acceleration makes you attractive and successful? I am instantaneously more consistent with my aim.

 :D
I've always assumed that that was common knowledge.  I keep it disabled in all of my mouse profiles.
Title: Re: Team Fortress 8
Post by: theshirn on August 22, 2010, 09:06:15 PM
son of a b--

my craptacular intarwebs at school keep giving me several second lag spikes every minute or two

I cannot play all year

screw this noise
Title: Re: Team Fortress 8
Post by: hyorinryu on August 23, 2010, 04:42:44 AM
How does your school let you download steam, let alone play TF2? You in college?
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on August 23, 2010, 04:57:22 AM
We should be getting the polycount update in a few days,
but lol valve time  :V should be accounted for. so it's probably some time mid-september

i just want to bat people with a fish already
Title: Re: Team Fortress 8
Post by: Bananamatic on August 23, 2010, 01:29:55 PM
i just want to bat people with a fish already
Thor is the best bat
Title: Re: Team Fortress 8
Post by: theshirn on August 23, 2010, 01:54:59 PM
How does your school let you download steam, let alone play TF2? You in college?
Senior in university, yes.  But the internet where I am now - or maybe it's just my wireless router, this seems possible - is crap, crap, crap.
Title: Re: Team Fortress 8
Post by: Bananamatic on August 23, 2010, 01:55:52 PM
Why did nobody tell me that removing mouse acceleration makes you attractive and successful? I am instantaneously more consistent with my aim.

 :D
I had it on all this time...I wasn't doing exactly bad either :V
Title: Re: Team Fortress 8
Post by: N-Forza on August 23, 2010, 02:33:02 PM
Finally got enough scrap to craft a Medic-specific hat.

Otolaryngologist's Mirror. Not too bad I guess, but now I want the mask to go with it.
Title: Re: Team Fortress 8
Post by: Esoterica on August 24, 2010, 06:11:16 AM
Just played a Highlander match with the world's worst medic.  To quote myself:

Quote
...normally, I try not to blame the medic, but...that was the worst lobby I've ever been in, 100% due to our medic pocketing the heavy the whole time and not spreading overheal around at all.  I'm seriously tempted to make a compilation of every moment she could've saved someone by either getting off the heavy's ass, multiubering, or PUTTING THE FUCKING BLUTSAUGER AWAY, WHY THE SHIT DO YOU EVEN HAVE THAT EQUIPPED IN THE FIRST PLACE.


Title: Re: Team Fortress 8
Post by: Barrakketh on August 24, 2010, 07:20:51 AM
Just played a Highlander match with the world's worst medic.  To quote myself:
Well, the Blutsauger could save you from a pyro and in a few other assorted instances, but I'm pretty sure the passive regen from the syringe gun has saved my ass more often than that would.  Plus, you know, your teammates should be killing that fucking scout/pyro well before you die but if you're on a pub I really wouldn't rely on that.
Title: Re: Team Fortress 8
Post by: Esoterica on August 24, 2010, 07:25:54 AM
Well, the Blutsauger could save you from a pyro and in a few other assorted instances, but I'm pretty sure the passive regen from the syringe gun has saved my ass more often than that would.  Plus, you know, your teammates should be killing that fucking scout/pyro well before you die but if you're on a pub I really wouldn't rely on that.
That's the thing, this was a comp match.
Title: Re: Team Fortress 8
Post by: Bananamatic on August 24, 2010, 11:18:31 AM
Just played a Highlander match with the world's worst medic.  To quote myself:
Normally I don't mind bad players, but I go capsrage on medics too often. Failing to notice the 3 hp scout in front of him for 30 seconds calling medic all the time isn't not being skilled, that's complete idiocy.

Either pocketing the derp heavy gives you tunnel vision or I don't know.

But on a comp match... :V
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on August 24, 2010, 12:41:22 PM
On the SourceOP arena server, there's a guy named Asshole who dominates everyone on the server. Sometimes he goes Battle Medic and still ends up winning with most of the kills. I bet he would be a better Medic even if he didn't heal.
Title: Re: Team Fortress 8
Post by: Bananamatic on August 24, 2010, 01:16:26 PM
On the SourceOP arena server, there's a guy named Asshole who dominates everyone on the server. Sometimes he goes Battle Medic and still ends up winning with most of the kills. I bet he would be a better Medic even if he didn't heal.
yeah, he's a cool guy
he usually goes melee or battle medic/huntsman and manages to destroy everyone :V

also just won 1v3 as a battle engie vs a sniper, soldier and a heavy :V

Title: Re: Team Fortress 8
Post by: Esoterica on August 24, 2010, 02:23:44 PM
On the SourceOP arena server, there's a guy named Asshole who dominates everyone on the server. Sometimes he goes Battle Medic and still ends up winning with most of the kills. I bet he would be a better Medic even if he didn't heal.
Aw, he does battle medic now?  I remember when he used to go fists heavy and shout TIGER TIGER UPPERCUUUUUUUUUUUUUUT every time he critpunched someone :C

I also saw him win two rounds in a row by standing under the bridge in badlands and taunt killing someone on top of it by aiming through a crack.  Asshole is my hero.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on August 24, 2010, 06:42:01 PM
He rarely goes Battle Medic, I've seen him play that like once or twice. But seriously, he plays better than everyone else by using the most inefficient playstyles.
Title: Re: Team Fortress 8
Post by: Esoterica on August 26, 2010, 01:54:38 AM
I can proudly say I'm the first person to have a video of this on Youtube. (http://www.youtube.com/watch?v=5vWK1ZTOCl0)
Title: Re: Team Fortress 8
Post by: theshirn on August 26, 2010, 02:01:33 AM
I have discovered the joys of playing an Engineer.  And on I think my fourth game I hit 20 points. :V  (My 24 as Medic is still my best.)
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on August 26, 2010, 02:20:29 AM
I can proudly say I'm the first person to have a video of this on Youtube. (http://www.youtube.com/watch?v=5vWK1ZTOCl0)

Are you forced to wear the hat to get the grenades, or will I be able to rock a solder's stash with a side dish of holy hand grenades?
Title: Re: Team Fortress 8
Post by: Esoterica on August 26, 2010, 02:23:17 AM
Are you forced to wear the hat to get the grenades, or will I be able to rock a solder's stash with a side dish of holy hand grenades?
It is unfortunately tied to the hat.
Title: Re: Team Fortress 8
Post by: Cadmas on August 26, 2010, 03:39:03 AM
More griefer items. :3

How do you grief as a solly anyway?
Title: Re: Team Fortress 8
Post by: Esoterica on August 26, 2010, 03:57:57 AM
More griefer items. :3

How do you grief as a solly anyway?
Equip equalizer, shout for medic repeatedly.

Also, there's a more recent glitch:

(http://img137.imageshack.us/img137/9819/zawarudo.png)

I'm not sure if I want it to get fixed so I can brag about sticky reflects and repeatedly call the demoman a mental degenerate for brainless spam, or if it should stay like this just so my stats show this. :V
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on August 26, 2010, 04:10:38 AM
According to TF2lobby, the World is my 4th best weapon.

You've been playing spy, haven't you?  :smug:
Title: Re: Team Fortress 8
Post by: Esoterica on August 26, 2010, 04:57:10 AM
You've been playing spy, haven't you?  :smug:
Unless this is some elaborate ZA WARUDO joke involving spy watches, I'm not getting it. :V

(the image is titled zawarudo.png by the way)
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on August 26, 2010, 05:44:29 PM
Unless this is some elaborate ZA WARUDO joke involving spy watches, I'm not getting it. :V

(the image is titled zawarudo.png by the way)

I forgot why exactly I made it last night.  :derp:
I still can't reflect direct hits to save my life. It doesn't help that every soldier that uses them seems to have a ping of 300 or more.
Title: Re: Team Fortress 8
Post by: Esoterica on August 26, 2010, 06:04:04 PM
Oh man, I figured out how to outsmart the sandvich's cooldown timer.

Now I can eat sandviches whenever I want, and if I throw it I don't even need to look for a medkit. BV
Title: Re: Team Fortress 8
Post by: Bananamatic on August 27, 2010, 02:15:00 PM
Also does anyone play on the UKCS servers?
Title: Re: Team Fortress 8
Post by: Esoterica on August 27, 2010, 05:40:19 PM
lol steam servers

@Banana: I'll trade the glove for the mask, but only if my drill helm for modest pile trade goes through with someone else first.  I try to keep at least one hat per class, so if that doesn't go through I'll be down a hat for my favorite class.
Title: Re: Team Fortress 8
Post by: Barrakketh on August 27, 2010, 06:26:49 PM
I still can't reflect direct hits to save my life. It doesn't help that every soldier that uses them seems to have a ping of 300 or more.
What does that have to do with it?  It's not like projectiles are lag compensated.


It's sad, but I don't feel that my aim is improving at all.  It's painfully obvious when I decide to play scout, but it is pretty awful.
Title: Re: Team Fortress 8
Post by: Esoterica on August 27, 2010, 07:20:37 PM
What does that have to do with it?  It's not like projectiles are lag compensated.


It's sad, but I don't feel that my aim is improving at all.  It's painfully obvious when I decide to play scout, but it is pretty awful.
Good Pyros look for visual cues from the scout, soldier, demoman, pyro, or sniper they're going to reflect from.  When someone's teleporting around randomly that becomes near-impossible.
Title: Re: Team Fortress 8
Post by: Bananamatic on August 28, 2010, 12:38:08 AM
What exactly are the cues? I can airblast rockets decently, but only on reflex...
Title: Re: Team Fortress 8
Post by: Esoterica on August 28, 2010, 01:42:01 AM
What exactly are the cues? I can airblast rockets decently, but only on reflex...
If you catch him off guard, the soldier looking at you.

If he's already fired four rockets, his reloading (when he touches his hand to the rocket launcher, there'll be a rocket very soon after).

With huntsman snipers, you can tell when they're pulling the string back, and when they've let go of it as well.

For mostly everything you can reflect outside of arrows, you're usually looking for the reload animation and where they're looking.
Title: Re: Team Fortress 8
Post by: Bananamatic on August 28, 2010, 01:45:11 AM
Oh, and got my first airshot today, and deflected at that.

Unfortunately, the soldier was ubered. :derp:

Sent him across the map several seconds later though :V
Title: Re: Team Fortress 8
Post by: Esoterica on August 28, 2010, 03:13:10 AM
TF2's been crashing like hell since this last update for me.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on August 28, 2010, 03:35:24 AM
Have you updated your drivers? When TF2 crashes a lot I update my drivers and that always fixes it.
Title: Re: Team Fortress 8
Post by: hyorinryu on August 28, 2010, 03:43:28 AM
Has anyone had these problems:
white screen when cloaking, random white screens everywhere,


Also, for some reason, I can't make it so that e = call for medic and e = toggle team disguise.

made the game unplayable for me.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on August 28, 2010, 03:51:55 AM
Also, for some reason, I can't make it so that e = call for medic and e = toggle team disguise.

Toggle team disguise was hard coded to E and -. People who moved with ESDF instead of WASD had difficulties with the disguise kit. Now toggle disguise team works just like every other action and it can't share keys. I changed it to Alt, it's at least better than the - key.
Title: Re: Team Fortress 8
Post by: Esoterica on August 28, 2010, 04:02:31 AM
Have you updated your drivers? When TF2 crashes a lot I update my drivers and that always fixes it.
I did, it doesn't seem to have made much of a difference.

Deleting the tf folder and reinstalling my HUD did, though.
Title: Re: Team Fortress 8
Post by: hyorinryu on August 28, 2010, 04:03:31 AM
Toggle team disguise was hard coded to E and -. People who moved with ESDF instead of WASD had difficulties with the disguise kit. Now toggle disguise team works just like every other action and it can't share keys. I changed it to Alt, it's at least better than the - key.
Aww...lame.I've been trying q, but it hasn't worked to well.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on August 28, 2010, 06:12:30 AM
Card game with TF2 and Tell Tale Games characters? (http://www.gametrailers.com/video/exclusive-debut-untitled-telltale/703721)
Title: Re: Team Fortress 8
Post by: Esoterica on August 28, 2010, 03:35:58 PM
Card game with TF2 and Tell Tale Games characters? (http://www.gametrailers.com/video/exclusive-debut-untitled-telltale/703721)
And Penny Arcade.
Title: Re: Team Fortress 8
Post by: hyorinryu on August 30, 2010, 10:03:19 PM
[attach=1]


I want skins for this now.
Title: Re: Team Fortress 8
Post by: Esoterica on September 01, 2010, 07:24:22 PM
http://etf2l.org/videos/view/31528/

this is the fastest way to get to badlands mid as a demoman i know its hard so you might not get it on the first try but keep trying and youll get it eventually
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 01, 2010, 11:50:58 PM
This is the second game on the iPhone that looks like it's trying to be TF2. (http://i51.tinypic.com/v3hyjp.jpg) I know the gameplay for these games are completely different, but that Lost Company group shot, Armed and Dangerous' class portraits (http://i53.tinypic.com/r9ndde.png), and H.A.V.E.'s trailer looking like the "Meet the Team" videos replaced with toys (http://www.youtube.com/watch?v=Gx23D90sUxk&feature=related)(it doesn't help that the only male toys look like the Soldier and Demoman) just give people a bad impression and make them think it's a bad TF2 ripoff. I know they might be paying homage/referencing/inspired by TF2, but I think they're taking it too far. If the Lost Company group shot had them in a different pose, Armed and Dangerous class portraits were different, and H.A.V.E. showed only a gameplay trailer instead of the cinematic, there would be less people complaining about them being TF2 ripoffs.

I don't hate these games, but they could be more subtle in their TF2 references. But the portraits for the Grunt and Scout from Armed and Dangerous are blatantly obvious photoshops of the Heavy and Sniper.
Title: Re: Team Fortress 8
Post by: Cadmas on September 01, 2010, 11:54:03 PM
Holy rampart copyright infringement Batman!

I seem to recall there was another game that basically had the same classes just with different names
 and they fought is some kind of battle arena and all looked like foot ball players.
Title: Re: Team Fortress 8
Post by: Esoterica on September 02, 2010, 03:07:08 AM
Holy rampart copyright infringement Batman!

I seem to recall there was another game that basically had the same classes just with different names
 and they fought is some kind of battle arena and all looked like foot ball players.
Monday Fight Night, or something absurd like that.

And oh my god I think I've found the best use for the Wrangler yet. (http://www.youtube.com/watch?v=Wd1SYdfQZrs)
Title: Re: Team Fortress 8
Post by: Cadmas on September 03, 2010, 04:17:21 AM
http://store.steampowered.com/app/31280/

I don't even.

Seeing Strong bad next to HWG makes me all fuzzy inside.
Title: Re: Team Fortress 8
Post by: theshirn on September 03, 2010, 04:52:21 AM
http://store.steampowered.com/app/31280/

I don't even.

Seeing Strong bad next to HWG makes me all fuzzy inside.
I could do without Tycho, but the rest of them together may make computers explode from awesome.
Title: Re: Team Fortress 8
Post by: Gc on September 03, 2010, 11:33:42 AM
New laptop acquired, Steam folder transfer complete, TF2 running with a decent FPS

Now I need servers to play on.
Title: Re: Team Fortress 8
Post by: hyorinryu on September 05, 2010, 01:20:53 AM
I decided to try the flare gun. I often wished for the shotgun, but flare gun kills just give you a sense of accomplishment.
Title: Re: Team Fortress 8
Post by: Esoterica on September 05, 2010, 03:54:45 AM
New laptop acquired, Steam folder transfer complete, TF2 running with a decent FPS

Now I need servers to play on.
Add me to friends, (http://steamcommunity.com/id/esoterica) stalk me like the plague. BV

I decided to try the flare gun. I often wished for the shotgun, but flare gun kills just give you a sense of accomplishment.
As unbelievably low as the flare gun's damage is, and as slow as both the firing rate and projectile are, the range it gives is just so damn useful.

That's when you know a class is in dire need of a buff; when giving it a 15 DPS tampon launcher improves its usefulness.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 05, 2010, 05:23:36 AM
With all the crit buffs the Flare Gun received, they might as well make it always crit. But seriously, I think they should increase the base damage for the initial hit and maybe lower the burn time, the Flare Gun's damage relies too much on the afterburn which can be negated by absolutely everything, or just make it reload faster. As of right now, if you're good with the Flare Gun you might as well go Sniper.
Title: Re: Team Fortress 8
Post by: Esoterica on September 05, 2010, 05:31:58 AM
With all the crit buffs the Flare Gun received, they might as well make it always crit. But seriously, I think they should increase the base damage for the initial hit and maybe lower the burn time, the Flare Gun's damage relies too much on the afterburn which can be negated by absolutely everything, or just make it reload faster. As of right now, if you're good with the Flare Gun you might as well go Sniper.
I hate how Valve tries to use mini-crits/crits as a fix for everything.  Weapons balanced that way become horribly underpowered when things like random crits, buff banner, kritzkrieg, etc. come into play.

But yeah, base damage of 50 and reload of 1.5s would make it great.  Then long range critflares would be as strong as an uncharged headshot.
Title: Re: Team Fortress 8
Post by: Iryan on September 05, 2010, 09:15:01 AM
I was thinking. People claim the reason the flamethrower is so weak is because it is so easy to use. Ignoring the facts that the particle effect causes its own aiming difficulties, that the minigun is not really more difficut to aim with than the flamethrower, that getting into the range where the weapon is effective at all is part of its difficulty of use, and that the ease of getting maximum damage is not important if the maximum damage is terribad, I think two things can be done that make the flamethrower more "challenging" to use in exchange for buffing its capabilities.

1. Reduce the size of the particle hitboxes but increase the spread of them so that the shape of the damage cone stays relatively the same.
2. Make it so that the duration of the afterburn is not a fixed 10 seconds, but that every particle that hits an enemy adds 1 to the duration, starting at 0 (obviously) and increasing to a maximum of 10.

3. In exchange for this, buff the damage of the flame, the damage of the afterburn, and the disorienting capabilities of the afterburn.


Bad players will do less damage. Good players will do more damage. Everyone is happy.

Thoughts?
Title: Re: Team Fortress 8
Post by: Esoterica on September 05, 2010, 03:43:50 PM
1. Reduce the size of the particle hitboxes but increase the spread of them so that the shape of the damage cone stays relatively the same.

Bad players will do less damage. Good players will do more damage. Everyone is happy.

Thoughts?
I'm not sure if you understand just how bad the flamethrower's spread is, because it's literally about 1.5~2 times as much as the minigun's.  A great example a few days ago: I went to puff'n'sting a medic on granary when he had his kritz charged, with the intent of picking him off before his patient could do anything about it.   First puff, take out the axe, and to my surprise/misfortune he wasn't on fire.  Bad particle, too far away, let's try that again.  Take out the flamethrower, puff again at near-pointblank, whip out the axe, and...he didn't light that time either.  At this point I'm positive his soldier's realized something's gone wrong, so I add more flames and airblast again...only one particle hits and the soldier kills me, then gets kritzed and wipes the rest of my team.

/anecdote

Less spread, 133% damage rampup, and less ways to remove afterburn is really all he needs.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 05, 2010, 04:02:46 PM
I really hate that, I don't puff anymore because I keep missing the Medic and get killed by his patient. Now I hold the fire button until I hear the Medic yell FIRE. And it's not only against a Medic, it's with every class. I can sneak up behind a Heavy, puff when I get close enough and end up getting $400,000 worth of bullets on my face because my axtinguisher didn't do any damage after the particle decided to go to the direction where the nearest wall is.
Title: Re: Team Fortress 8
Post by: Iryan on September 05, 2010, 04:07:34 PM
I'm not sure if you understand just how bad the flamethrower's spread is, because it's literally about 1.5~2 times as much as the minigun's.  A great example a few days ago: I went to puff'n'sting a medic on granary when he had his kritz charged, with the intent of picking him off before his patient could do anything about it.   First puff, take out the axe, and to my surprise/misfortune he wasn't on fire.  Bad particle, too far away, let's try that again.  Take out the flamethrower, puff again at near-pointblank, whip out the axe, and...he didn't light that time either.  At this point I'm positive his soldier's realized something's gone wrong, so I add more flames and airblast again...only one particle hits and the soldier kills me, then gets kritzed and wipes the rest of my team.
Stuff like that happened to me as well. I believe that this is a whole other problem: The damaging area of the fire particles does not coincide with the visual fire, where an enemy that is within the flame visual is not hit by a particle while merely being close to the pyro can mean you'll get lit on fire, especially if he is moving erratically. Actually, why am I saying this, you know this better than me.  :derp:
To change that, the mechanic would have to be revamped entirely, but that is not going to happen, is it?

What I meant was that aiming somewhere else than directly to where the target will be when the flames hit will make less particles hit, but if you do manage to hit with more of them, you would deal much more damage. However, now that you have reminded me of the visual problem, I see that this is a bad idea.

Although, really, why is it that there are seperate particles for visuals and effect? Why doesn't valve make it so the damage particles have a distinct visual component, and that this way you can always see where your actual damage is going? You could keep a gentle permanent graphic effect coming from the flamethrower but have the main meat of the flame visuals come from the damaging particles themselves. And if that looks weird/bad with the current particle behaviour, then the particle behaviour would need a change.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 05, 2010, 11:07:36 PM
Valve stated that the Pyro is the 'King of CQC', but let's look at some of the DPS:
Flamethrower DPS at point blank: 139.5
Flamethrower crit DPS at point plank: 427.5
Backburner DPS at point blank: 160.4
Backburner crit DPS at point blank: 472.5

Shotgun DPS at point blank: 133-150
Shotgun crit DPS at point blank: 300

Sasha DPS at point blank: 500-540
Sasha crit DPS at point blank: 1080
Natascha DPS at point blank: 320-360
Natascha crit DPS at point blank: 720

Facts:
Sasha deals more damage than a crit Flamethrower and crit Backburner
The Pyro's secondary weapon can deal more damage than the Flamethrower without crits and it is shared by 3 other classes
Natascha is more effective at taking out retreating enemies than the afterburn
Bleeding is more visually noisy than burning
Both Miniguns can still deal decent damage outside of the Flamethrower's range
An average Heavy player can notice the Pyro player burning him and can mow him down before he gets the second axtiguisher hit after the Heavy got buffed
I kill Pyros as a Bottleknight all the time
Almost every class can do something the Pyro can, but better
Title: Re: Team Fortress 8
Post by: Esoterica on September 05, 2010, 11:15:10 PM
You forgot the big one:  Unlike every other class's weapons, the flamethrower is stuck with a close-range limitation.

Also, flamethrower crits are bugged, and are the only crits in the game that still suffer from damage falloff.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on September 05, 2010, 11:55:31 PM
I find it useless to puff people for an axetinguisher kill unless they're faster than me (medic, scout), a soldier, or a huntsman sniper. It just pushes them away and makes for a slower kill, wasting more time.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 06, 2010, 05:04:30 PM
I want to end up in a server with this guy. (http://www.youtube.com/watch?v=sfCiOzL7cYs&feature=player_embedded)
Title: Re: Team Fortress 8
Post by: Esoterica on September 06, 2010, 05:09:50 PM
I want to end up in a server with this guy. (http://www.youtube.com/watch?v=sfCiOzL7cYs&feature=player_embedded)
I guessed what the vid was before I clicked it. BV


174.34.173.110:27015
Say hi for me.
Title: Re: Team Fortress 8
Post by: hyorinryu on September 06, 2010, 08:18:10 PM
I guessed what the vid was before I clicked it. BV


174.34.173.110:27015
Say hi for me.

Somehow, I did too. :V
Is that the server?
Title: Re: Team Fortress 8
Post by: Esoterica on September 06, 2010, 08:25:59 PM
Somehow, I did too. :V
Is that the server?
Yup.
Title: Re: Team Fortress 8
Post by: Barrakketh on September 06, 2010, 08:43:23 PM
Yup.
It's even posted in the video's description :V
Title: Re: Team Fortress 8
Post by: Esoterica on September 06, 2010, 08:48:17 PM
It's even posted in the video's description :V
oh goddammit, I didn't even see that

I grabbed that from page 3 on the comments.
Title: Re: Team Fortress 8
Post by: hyorinryu on September 06, 2010, 08:51:51 PM
Meh. Idk how I was able to watch all ten minutes the first time. I think I had homework, although that didn't work this time.
Title: Re: Team Fortress 8
Post by: Esoterica on September 07, 2010, 03:26:28 AM
Someone mentioned Bomb Defusal Gloves for the Pyro over on SPUF that would pretty much function as melee-slot Gunboats.

Needless to say, I had to put them in the game. :3

Quote
Loadout (http://img826.imageshack.us/img826/5987/hl22010090622050679.png)

Awesome placeholder model (http://img651.imageshack.us/img651/6042/trwalkwayrc20001.jpg)

18 HP to jump to the top floor of Walkway?  More likely than you may think. (http://img52.imageshack.us/img52/7607/trwalkwayrc20004.jpg)
Title: Re: Team Fortress 8
Post by: Tapsa on September 07, 2010, 05:08:00 PM
Awesome placeholder model (http://img651.imageshack.us/img651/6042/trwalkwayrc20001.jpg)
:X
Yo dawg...
Title: Re: Team Fortress 8
Post by: Bananamatic on September 08, 2010, 01:02:46 PM
I'll probably get probated and unprobated 2 more times before polycount comes out

goddamn valve, I have 3 refined already
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 09, 2010, 12:39:30 PM
I go to Halolz daily,and  there's a TF2 GMod video about the 'Meet the Spy' But Youtube removed the video before it appeared on Halolz. Apparently Gmod videos are copyright infringement. Last time I saw Youtube do something this stupid was when they removed the 'Meet the Scout' video from Valve's own channel, but it looks like they unbanned that video. I think the Youtube admins love to remove videos randomly.
Title: Re: Team Fortress 8
Post by: hyorinryu on September 11, 2010, 12:28:23 AM
Anyone have problems with TF2? Just about every server has >500 ping for me.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 11, 2010, 12:30:29 AM
Not me, but several people on the Steam forums have said that they are getting high ping and crashing on the load screen after the recent updates.
Title: Re: Team Fortress 8
Post by: hyorinryu on September 11, 2010, 03:50:11 AM
Ok. Well, it seems to be working for me now...

Also, did they purge the You wa ban group?
Title: Re: Team Fortress 8
Post by: Bananamatic on September 12, 2010, 04:34:14 PM
Accidentally managed to airshot a scout after launching him by luck

and goddamn why do I suck with stickies so much
Title: Re: Team Fortress 8
Post by: hyorinryu on September 12, 2010, 08:04:30 PM
Guys, I decided to try Gunslinger Engie and I can't go back, what do?

Also, it makes e realize how useful the pistol is.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 12, 2010, 08:53:07 PM
Guys, I decided to try Gunslinger Engie and I can't go back, what do?

Play defense. The normal sentry is clearly superior to the mini sentry on defense. I really hate it when people try to defend a point with a mini sentry. The thing gets 1-shotted before it can deal 10 damage and half the time the Engie isn't nearby to help the poor thing.
Title: Re: Team Fortress 8
Post by: hyorinryu on September 13, 2010, 12:25:59 AM
Play defense. The normal sentry is clearly superior to the mini sentry on defense. I really hate it when people try to defend a point with a mini sentry. The thing gets 1-shotted before it can deal 10 damage and half the time the Engie isn't nearby to help the poor thing.

Eh...My arguement is that if an uber or something similar craps on the sentry nest, a normal one can't be built in time to stop anything. Guards like that should be part sentry and part mini-sentry IMO. Also, they are easier to hide. Opponents are usually too distracted huge missile shooters to notice the little one giving me revenge crits.
Course like you said, you can't just leave it. But it isn't like you can leave a regular sentry alone anyways.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on September 13, 2010, 01:13:55 AM
Minisentries are cool on offense, except for the whole "makes scout impossible to play" thing..
Speaking of sentries, I fell in front of a sentry as a soldier and got an enemy engineer to kill himself via sentry. I should do this more often when I play DR spy. :smug:
Title: Re: Team Fortress 8
Post by: hyorinryu on September 13, 2010, 01:27:09 AM
Minisentries are cool on offense, except for the whole "makes scout impossible to play" thing..
Speaking of sentries, I fell in front of a sentry as a soldier and got an enemy engineer to kill himself via sentry. I should do this more often when I play DR spy. :smug:

I do it plenty of times as bonk scout :smug:
Title: Re: Team Fortress 8
Post by: N-Forza on September 13, 2010, 11:59:47 AM
If you don't have this mod installed, you probably get mad at video games.

http://www.youtube.com/watch?v=N7EK77pLz5I
Title: Re: Team Fortress 8
Post by: theshirn on September 13, 2010, 11:51:41 PM
played on Gravel Pit for the first time

HOLY CRAP I AM SO GOOD AS A SPY ON GRAVEL PIT
Title: Re: Team Fortress 8
Post by: Esoterica on September 14, 2010, 12:57:51 AM
played on Gravel Pit for the first time
why did it take you this long :|

I love gravelpit, I wish more (good) servers ran it.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 14, 2010, 02:11:19 AM
xCloudx hasn't made any new videos in a while, I guess this is why he was taking so long (http://www.youtube.com/watch?v=HvoiyltNgGk&feature=sub)
Title: Re: Team Fortress 8
Post by: theshirn on September 14, 2010, 06:28:14 AM
79 kills in one round as Spy on Gravel Pit oh my god this map is so much fun
Title: Re: Team Fortress 8
Post by: Barrakketh on September 14, 2010, 09:24:32 AM
79 kills in one round as Spy on Gravel Pit oh my god this map is so much fun
Sorry to be a buzzkill, but the other team is filled with morons :V
Title: Re: Team Fortress 8
Post by: Bananamatic on September 14, 2010, 10:30:39 AM
it's a sad day when your best uber is a bat scout
Title: Re: Team Fortress 8
Post by: Iryan on September 14, 2010, 11:38:33 AM
it's a sad day when your best uber is a bat scout
You take what you get. I once decided a match by ubering a huntsman sniper.  :derp:


And yeah, Gravelpit is definitely the best of the original 6 maps. Well, I never played Hydro, but I haven't really heard much good about it.
Title: Re: Team Fortress 8
Post by: Bananamatic on September 14, 2010, 11:45:04 AM
which one is gravelpit again

and yeah bad team=good spies :V
Title: Re: Team Fortress 8
Post by: Iryan on September 14, 2010, 11:52:44 AM
which one is gravelpit again

and yeah bad team=good spies :V
Gravel Pit (http://wiki.teamfortress.com/wiki/Gravel_Pit)

Attack/Defend with multiple routes and the tower at the end.

 Blu
 /   
A - B
    /
  C - Red
Title: Re: Team Fortress 8
Post by: Bananamatic on September 14, 2010, 12:04:49 PM
Oh, that one. I play too much arena :V
Title: Re: Team Fortress 8
Post by: theshirn on September 14, 2010, 05:09:00 PM
Sorry to be a buzzkill, but the other team is filled with morons :V
Obviously.  But still, I keep having consistently great rounds as Spy, consistently first place by at least 10 points, etc.
Title: Re: Team Fortress 8
Post by: Barrakketh on September 14, 2010, 06:29:55 PM
Obviously.  But still, I keep having consistently great rounds as Spy, consistently first place by at least 10 points, etc.
Like I said, bad/stacked teams.  Consistently makes it even more obvious.

The fact of the matter is that outside of the odd round where the defense is so crap that the traditional point whore classes won't be MVP (medics, engineers, heavies, and demos...especially kritzed demos) thanks to the point bonus granted by backstabs a good team will be killing spies before they get a chance to attack.  A spy will die many, many times to random bullshit (stray grenades, stickies, and rockets) and proactive spy checking.

When practically every member of the other team is shooting every teammate to check for spies and there are one or two pyros hunting for them (in my case I regularly use The Homewrecker for my engi brosefs, especially when defending), you're going to have a hard time getting a kill.  This is especially the case when multiple teammates have a mic to notify the team that there is a spy, what class it is disguised as, and whether it is using the Dead Ringer (I'll remind my team every time I notice a DR spy get "killed" that it is, in fact, a DR spy).

Sometimes spies can make MVP in generally unfavorable conditions (especially with your typical dumb engies and sapper spamming), but it should be nigh impossible against a competent team.  Spies are most valuable for work that isn't reflected on the scoreboard, namely picking off good snipers, medics (more important when they are close to an ubercharge), and engineers (sometimes cooperating with a demo/soldier to make it safe for them take out a sentry).
Title: Re: Team Fortress 8
Post by: theshirn on September 14, 2010, 06:40:56 PM
Welp, this last game they were spy-checking like crazy.  I still put up a decent total, though.  I dunno why, but for some reason I'm simply more competent as a Spy on Gravel Pit than anywhere else.
Title: Re: Team Fortress 8
Post by: Barrakketh on September 15, 2010, 01:51:32 AM
Welp, this last game they were spy-checking like crazy.  I still put up a decent total, though.  I dunno why, but for some reason I'm simply more competent as a Spy on Gravel Pit than anywhere else.
It's easier on open maps as opposed to linear ones, especially when a team is splitting itself up between two points (spawn and C to B, spawn to A and B).

If it's a good map for scouts, it's probably a good map for spies (questionable on nucleus due to its size and how spread out players usually are).  It's also dependent on the number of not-stupid scouts running around since spies and scouts take similar routes since they're supposed to ambush people and a scout that notices you first can kill you quickly.  Pyros aren't well suited for that since they're generally fucked if they are spotted first, even if they do rely on ambushing as well.

Payload maps generally suck if you're on defense, notable exceptions are open areas like the starting area of badwater (the first two points, really), the first and second goldrush maps, up to the first point of the third goldrush map, etc.  To some extent you can make the other sections doable with the Dead Ringer, but narrow choke points are spamfests that you can't really make it past without getting blown up or spotted and then shot without it.

Harvest can be a wonderful spy map if you're using the DR and the other team isn't completely paranoid, even if there are a shit-ton of pyros running around.
Title: Re: Team Fortress 8
Post by: Esoterica on September 15, 2010, 01:58:25 AM
Payload maps generally suck if you're on defense
Au contraire, Payload maps are some of the best maps to play defensive spy on.  When people push the cart, they're almost always looking forward.  Jump on the cart with them and enjoy the stabbing spree.  It's one of the few situations where I'd even recommend the backburner.
Title: Re: Team Fortress 8
Post by: Barrakketh on September 15, 2010, 07:15:29 AM
Au contraire, Payload maps are some of the best maps to play defensive spy on.  When people push the cart, they're almost always looking forward.
Getting behind them is the problem.  The stabs may be easier if you can do so, but in my experience you're usually going to die without relying on the DR.  Unless the offense is respawning there is way too much crossfire for you to sneak by.  This is mainly why I mentioned the spammy choke points: basically the entire area between the first cap point and the final point on the last map of goldrush is basically a death trap.

Speaking of death traps, I uploaded a demo (http://www.mediafire.com/?pzdp5dp8svjtiah) of me as medic on Upward from last night...this is why good snipers and spies should try and kill medics (and you'll notice that one sniper was really harassing me on defense for a while).  Despite what it might look like at times, the score board was rather even other than the demoman you see me kritzing whenever it came up and myself.  The demo was also able to reliably save me from kamikaze pyros :)  Pointing out stupid shit I did is always welcome.  Kritz madness doesn't start until late in the second (IIRC) round we have to defend...and after watching the demo it really wasn't as impressive as it felt while playing.
Title: Re: Team Fortress 8
Post by: Iryan on September 15, 2010, 08:54:44 AM
This is mainly why I mentioned the spammy choke points: basically the entire area between the first cap point and the final point on the last map of goldrush is basically a death trap.
Goldrush is bad. Badwater is a good payload map.  :derp:
Title: Re: Team Fortress 8
Post by: theshirn on September 16, 2010, 05:57:14 AM
holy hell 36 points as Spy on Gravel Pit

my old best was 24 as a Medic
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 17, 2010, 09:24:21 PM
Oh God, sentry jumping is fucking awesome! I just caught a lot of people off guard when I sentry jumped to the last point on cp_steel (http://wiki.teamfortress.com/wiki/Steel) at the start of the round. I almost capped the point by myself, unfortunately my team was so horrible that the entire enemy team was still alive and they were able to send enough people to destroy my sentry. They couldn't even get on the first point even while I was distracting half the team.
Title: Re: Team Fortress 8
Post by: hyorinryu on September 17, 2010, 09:37:33 PM
Do you think that they could make a good territory control map? It seems that Valve has given up on it, with it being the only gametype with one official map.
Title: Re: Team Fortress 8
Post by: Barrakketh on September 17, 2010, 10:34:48 PM
Do you think that they could make a good territory control map? It seems that Valve has given up on it, with it being the only gametype with one official map.
Valve isn't sure whether hydro just sucks or that the TC mode itself is flawed.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 17, 2010, 10:49:06 PM
Did anyone else notice the trading subforum in the TF2 forums? How long has that been there?

WTT Hatless Sniper and Mining Light for [EPIC] Hats. pst me... maybe the MMO joke is getting kinda old.
Title: Re: Team Fortress 8
Post by: Edible on September 17, 2010, 10:56:05 PM
Did anyone else notice the trading subforum in the TF2 forums? How long has that been there?

WTT Hatless Sniper and Mining Light for [EPIC] Hats. pst me... maybe the MMO joke is getting kinda old.

Just craft them. <_<
Title: Re: Team Fortress 8
Post by: Bananamatic on September 17, 2010, 11:02:57 PM
dear god people

STICKIES ARE A SECONDARY WEAPON
GOT IT
Title: Re: Team Fortress 8
Post by: Barrakketh on September 17, 2010, 11:11:26 PM
dear god people

STICKIES ARE A SECONDARY WEAPON
GOT IT
Until the WAR update the sticky launcher was the primary weapon, and even now you'll find that it is still treated as the primary weapon in other parts of the game (like crafting).

The sticky launcher is also the superior weapon in 99% of situations, and I refuse to kritz or uber a demo that doesn't have it.  I'll give one to a scout before a chargin' 'tard.
Title: Re: Team Fortress 8
Post by: Edible on September 17, 2010, 11:15:22 PM
I like the scottish resistance, so I literally can't use stickies as a primary weapon.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 17, 2010, 11:20:33 PM
They should just change the Sticky Launcher back to secondary on the loadout page. The Demo didn't win the Gunboats so there's no point in making people think that it is primary.

I play with the Targe and Bottle, I'm decent enough with the Grenade Launcher that I feel I don't need the sticky. Plus it's nice to have extra survivability against Pyros, Demos, and Soldiers even when I don't melee. Though I try to avoid friendly Medics when they have uber because the Stickies are a better weapon when ubered.
Title: Re: Team Fortress 8
Post by: Bananamatic on September 18, 2010, 12:36:55 AM
I'm not even sure if I am a good demomanknight

80% of the time my k:d is above 1, most kills are with pipes, I try to hit directly etc.
I'll probably record a demo tomorrow so somebody can judge that

also crit nades are hilarious, I was on my last HP and tried to hit the always annoying scout, ended up hitting 3 scouts in a single shot with a crit :V

Also got the pipe award for today...anyone else playing on UKCS?
Title: Re: Team Fortress 8
Post by: Cadmas on September 18, 2010, 02:11:13 AM
I miss how the sticky launcher was bugged during the War update and had like 0 arm time.

Muahahahahaha. 
Title: Re: Team Fortress 8
Post by: Bananamatic on September 18, 2010, 01:29:42 PM
Is anyone here willing to watch 1 hour of demos to tell me how good/bad I am and if I spam or not? :V

badwater (http://www.mediafire.com/?489dbofsf58d8bz)
cp_well (http://www.mediafire.com/?5ffjbtfv35i6921)
Title: Re: Team Fortress 8
Post by: Gc on September 18, 2010, 06:44:52 PM
[14:28]   <LAMECUBIC>   Playing TF2, ok FPS, ok game
[14:28]   <LAMECUBIC>   RANDOM CRASH TO WINDOWS LOLOLOLOL

also, it was on plr_hightower

EDIT:
It keeps happening. This time on orange. (http://dl.dropbox.com/u/3185156/TF2/RandomFailure.png)

EDIT2:
[16:14]   <Gamecubic>   CLIENT TIMEOUT WHILE PLAYING WITH BOTS ON MY OWN COMPUTER WHAT THE FUCK HOW IS THAT EVEN POSSIBLE
Title: Re: Team Fortress 8
Post by: Bananamatic on September 18, 2010, 08:17:32 PM
I don't crash all that often...maybe once a week or less.

Also, was CottonPicker playing demoman?
Title: Re: Team Fortress 8
Post by: Esoterica on September 18, 2010, 09:00:20 PM
[14:28]   <LAMECUBIC>   Playing TF2, ok FPS, ok game
[14:28]   <LAMECUBIC>   RANDOM CRASH TO WINDOWS LOLOLOLOL

also, it was on plr_hightower

EDIT:
It keeps happening. This time on orange. (http://dl.dropbox.com/u/3185156/TF2/RandomFailure.png)

EDIT2:
[16:14]   <Gamecubic>   CLIENT TIMEOUT WHILE PLAYING WITH BOTS ON MY OWN COMPUTER WHAT THE FUCK HOW IS THAT EVEN POSSIBLE
TF2 has some silly crashing issues.

System specs and OS?
Title: Re: Team Fortress 8
Post by: Bananamatic on September 18, 2010, 09:05:37 PM
It also seems to crash after facestabbing sometimes :V
Title: Re: Team Fortress 8
Post by: Gc on September 18, 2010, 09:47:12 PM
System specs and OS?
Sony Vaio VPCF121FD/B
4.00 GB Ram
Intel Core i7-740QM 1.73GHz
Nvidia GeForce 310M (512MB, IIRC)

Windows 7 Home Premium 64-bit
Title: Re: Team Fortress 8
Post by: Esoterica on September 19, 2010, 03:22:37 AM
Sony Vaio VPCF121FD/B
4.00 GB Ram
Intel Core i7-740QM 1.73GHz
Nvidia GeForce 310M (512MB, IIRC)

Windows 7 Home Premium 64-bit
Right-click the game icon in Steam, "Properties > Set Launch Options", then type "-threads x" with x being how many virtual cores you want to use (4 would obviously work, but depending on what you have for hyperthreading you can go higher if you want).

Also, "mat_queue_mode -2" in console, and disable affinity for core 0 in task manager.  Should make the game playable on a quad core, which I would bet good money is what's causing your crashes.
Title: Re: Team Fortress 8
Post by: Barrakketh on September 19, 2010, 09:58:44 AM
Right-click the game icon in Steam, "Properties > Set Launch Options", then type "-threads x" with x being how many virtual cores you want to use (4 would obviously work, but depending on what you have for hyperthreading you can go higher if you want).

Also, "mat_queue_mode -2" in console, and disable affinity for core 0 in task manager.  Should make the game playable on a quad core, which I would bet good money is what's causing your crashes.
Heh...I'm using a quad-core (AMD, not Intel) and TF2 is stable.  mat_queue_mode is -1, no -threads or affinity fuckery is necessary.
Title: Re: Team Fortress 8
Post by: Esoterica on September 19, 2010, 03:16:13 PM
Heh...I'm using a quad-core (AMD, not Intel) and TF2 is stable.  mat_queue_mode is -1, no -threads or affinity fuckery is necessary.
:<

You should've used that luck of yours to win the lottery instead.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 21, 2010, 03:21:50 AM
Lucky me, the latest optimization update has caused my game to go as low as 10 FPS. Kinda weird since I've been using multi-core rendering and it was supposed to be improved in this update.
Title: Re: Team Fortress 8
Post by: SAS on September 25, 2010, 12:08:53 PM
i good pyro
http://www.youtube.com/watch?v=TQblOtrBoHo
Title: Re: Team Fortress 8
Post by: Gc on September 26, 2010, 03:28:08 PM
Playing some dustbowl, successfully defending second point of the first round, then the usual bullshit happens.

BALANCED TO THE LOSING TEAM
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 26, 2010, 03:41:35 PM
Pssh, that's nothing. I've had the auto balance kill me when I had an ubercharge ready, or when I cap the final point and win the round by myself.
Title: Re: Team Fortress 8
Post by: Bananamatic on September 26, 2010, 04:28:43 PM
62/29 as demoknight
direct pipes>stickyvomit
Title: Re: Team Fortress 8
Post by: Barrakketh on September 26, 2010, 11:05:03 PM
Pssh, that's nothing. I've had the auto balance kill me when I had an ubercharge ready, or when I cap the final point and win the round by myself.
Or you're an engineer.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 26, 2010, 11:12:38 PM
By the way, do you guys know when the Highlander tournament might end? I think Valve won't release the Polycount update until that ends
Title: Re: Team Fortress 8
Post by: Esoterica on September 26, 2010, 11:28:17 PM
By the way, do you guys know when the Highlander tournament might end? I think Valve won't release the Polycount update until that ends
You're half-right; they're waiting on a Highlander related event to end, but it's not the tournament.  There was supposed to be a Highlander match with Valve employees (Robin included) as well as comp players from both the US and Europe in order for Valve to see firsthand how each class handles in a semi-competitive environment.  The match was slated for September 2 and the patch for September 3, but some fags DDoS'd the servers they were trying to play on, so it got postponed.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 27, 2010, 12:25:06 AM
I was looking at the Highlander page on the wiki and I saw that all participants get a medal. I wish I had accepted the Halolz admin's offer for a spot on their team, but I declined since my internet is unreliable and likes to spontaneously disconnect.
Title: Re: Team Fortress 8
Post by: Krakozhia on September 27, 2010, 05:47:47 PM
I just got TF2 recently and haven't even played it yet, but it seems to me like I shouldn't play on the steam servers.

That about right? If so, what other servers would I play on?
Title: Re: Team Fortress 8
Post by: Barrakketh on September 27, 2010, 06:49:07 PM
I just got TF2 recently and haven't even played it yet, but it seems to me like I shouldn't play on the steam servers.
There are no "steam servers".  Basically every TF2 server with decent performance is hosted by a company that sells dedicated servers with X number of slots available on them (you generally pay a certain amount per-slot) and the server's owner foots the bill.

All servers that appear in the server list (Servers, Internet tab, filter by game "Team Fortress 2") are simply ones that have registered their selves with the master server list when started.

General guidelines for picking a server:
Title: Re: Team Fortress 8
Post by: Esoterica on September 27, 2010, 07:50:30 PM
There are no "steam servers".
There are Valve servers, actually.  But they're almost always password protected for comp matches, and they're pretty crappy.
Title: Re: Team Fortress 8
Post by: Bananamatic on September 27, 2010, 10:24:39 PM
Instant respawn isn't that bad tbh, it's good for practice as you get to play more.

If you are from Europe, I'd suggest UKCS servers. Most of them are 33 slot, but one is 26.
Spawn is instant on that one though.

It also has a decent level of skill as far as pubs go...unlike some "true" pubs where pyros just zerg without a brain.
Title: Re: Team Fortress 8
Post by: Edible on September 27, 2010, 10:26:18 PM
  • no 24/7 servers (ones that run only one map - Nemu's Proving Ground is 24/7 Goldrush, Nemu's Stomping Ground is 24/7 Dustbowl).
EXCEPT 24/7 2FORT OBVIOUSLY
Title: Re: Team Fortress 8
Post by: Bananamatic on September 27, 2010, 10:29:04 PM
EXCEPT 24/7 2FORT OBVIOUSLY
http://www.youtube.com/watch?v=FzYjNXpo8Fs
Title: Re: Team Fortress 8
Post by: Barrakketh on September 28, 2010, 12:00:37 AM
unlike some "true" pubs where pyros just zerg without a brain.
If Pyros are really zerging like that I just go switch to Natascha.  It's a completely dick move, but if they're just rushing to the point (especially on KOTH maps) I'll make sure that they don't touch medic :3  Usually I prefer just mowing 'em down with Sasha, but when they're coming in numbers I found that the broken weapon works better.
Title: Re: Team Fortress 8
Post by: Krakozhia on September 28, 2010, 12:51:19 AM
Gotcha, that helps. 
stuff
Gotcha, that helps, thank you.

If you are from Europe...
Canadian, woohoo!

What exactly are "Natascha" and "sasha"? Are there any other terms I should know?

As a side, am I supposed to actually be able to beat computers?  I was playing an offline mode to try out some of the characters vs a "medium" computer team.  The only way my team could win a round was if I heavied, and even then we lost half the time. Is this simply a big "you suck" from the game, or can I expect improvements from online play and whatnot?
Title: Re: Team Fortress 8
Post by: hyorinryu on September 28, 2010, 02:11:19 AM
Gotcha, that helps.  Gotcha, that helps, thank you.
Canadian, woohoo!

What exactly are "Natascha" and "sasha"? Are there any other terms I should know?

As a side, am I supposed to actually be able to beat computers?  I was playing an offline mode to try out some of the characters vs a "medium" computer team.  The only way my team could win a round was if I heavied, and even then we lost half the time. Is this simply a big "you suck" from the game, or can I expect improvements from online play and whatnot?

Natascha and Sasha are the names of the guns you use as Heavy. You start with the latter and unlock the former. I'm pretty sure you'll find most of the other terms, we have an official wikia.

Eh...I haven't tried the game, but I heard the AI was bad. I would advise that you stick to online play.
Title: Re: Team Fortress 8
Post by: Barrakketh on September 28, 2010, 07:46:30 AM
Natascha and Sasha are the names of the guns you use as Heavy. You start with the latter and unlock the former.
Sasha is called the mini-gun in the loadout, but if you watch Meet The Heavy (http://teamfortress.com/heavy.htm) he says its name is Sasha.

Quote
I'm pretty sure you'll find most of the other terms, we have an official wikia.
The official wiki is now here (http://wiki.teamfortress.com).  No horrible advertising and pop-ups now.

Quote
Eh...I haven't tried the game, but I heard the AI was bad. I would advise that you stick to online play.
The AI can vary between retarded and aimbot.
Title: Re: Team Fortress 8
Post by: Bananamatic on September 28, 2010, 02:56:09 PM
first nade airshot
but he lived
Title: Re: Team Fortress 8
Post by: SAS on September 28, 2010, 06:24:57 PM
Soldier~ (http://i51.tinypic.com/2r2b4ec.png)

First time seriously playing soldier. Aiming at the feet and rocket jumping is fun. We really turned the tides in this map ( when I joined it was OOOOO )
Title: Re: Team Fortress 8
Post by: Bananamatic on September 28, 2010, 06:34:57 PM
Soldier~ (http://i51.tinypic.com/2r2b4ec.png)

First time seriously playing soldier. Aiming at the feet and rocket jumping is fun. We really turned the tides in this map ( when I joined it was OOOOO )
badlands is good

also I think worms was right
I got three airblast kills while Pendulum was on the radio
Title: Re: Team Fortress 8
Post by: Cadmas on September 28, 2010, 06:53:21 PM
The AI can vary between retarded and aimbot.

Nothing is more fun for a spy than Bots that walk backwards.  :V
Title: Re: Team Fortress 8
Post by: Barrakketh on September 28, 2010, 07:04:10 PM
Nothing is more fun for a spy than Bots that walk backwards.  :V
Wait until you get the ones that will turn around and stare you well before you're in backstab range (or optimal revolver range for that matter). 

We have one bot on my regular server (he holds an extra reserved slot so regular players don't get kicked) and I can say that if the AI isn't spending time being dumb (which seems to vary from life to life) he can and will ruin a spy's day.  Sometimes they even have perfect aim (I've seen him land every single shot with the pistol on a spastic scout...it's almost like the spread is predictable and he can do it).
Title: Re: Team Fortress 8
Post by: Edible on September 29, 2010, 04:12:06 AM
http://www.youtube.com/watch?v=Nds1T7U9FqY

Everybody.
Title: Re: Team Fortress 8
Post by: Garlyle on September 29, 2010, 10:34:46 AM
http://www.youtube.com/watch?v=Nds1T7U9FqY

Everybody.
Dance now.
Title: Re: Team Fortress 8
Post by: SAS on September 29, 2010, 09:06:36 PM
http://www.youtube.com/watch?v=3gx-dXVeIL8

Spies~
Title: Re: Team Fortress 8
Post by: Bananamatic on September 29, 2010, 10:16:39 PM
how does competitive tf2 work

after seeing all these fragvids, I'm a little disappointed to see that it's basically pub with 5 less classes and 100% less derp

any good demoknight demos? all i see are stickypukers
Title: Re: Team Fortress 8
Post by: SAS on September 29, 2010, 10:24:57 PM
It's a kill-compilation, not show of skill because I have none.
People on saigns.de suck. I mean premium-member are overpowered.
Title: Re: Team Fortress 8
Post by: Bananamatic on September 29, 2010, 10:32:04 PM
wasn't aimed at you, but these engineers were pig bottom tier :V

tf2 is not about skill, it's about getting a good team and not being retarded
just read the wiki and ask for tips and you are already being useful
Title: Re: Team Fortress 8
Post by: Esoterica on September 29, 2010, 10:52:25 PM
People on saigns.de suck.
Well yeah, their servers are just filled with bots. :V
Title: Re: Team Fortress 8
Post by: Bananamatic on September 29, 2010, 11:01:17 PM
Well yeah, their servers are just filled with bots. :V
pyro bots
lots and lots of pyro bots
Title: Re: Team Fortress 8
Post by: Barrakketh on September 29, 2010, 11:14:25 PM
tf2 is not about skill, it's about getting a good team and not being retarded
False, though on a pub that is generally true.

If you disagree then you've never went pub-stomping with a friend or three (you'll want a good medic) and proceeded to destroy the inevitable stacked teams.  Naturally you will be on Team Fail (the one that is otherwise filled with mental defectives and those who haven't switched teams yet).  Bring a good medic, soldier, and maybe one or two other good players (a "competitive" sniper and/or a demo are good choices, ideally they can switch classes as needed) and you're set.

Even with the rest of your team being so dumb that they can barely understand the concepts of "stand on point, stupid" and "keep pushing tiny cart" a small squad like that can destroy the "good team" on a pub.
Title: Re: Team Fortress 8
Post by: Esifex on September 30, 2010, 12:10:24 AM
Esifex has joined the fray!

I finally got around to getting myself a Steam account specifically for TF2. Hit me up, give me some pointers, if you want - my handle is Arcaeleous. I've already joined the MotK steamgroup.
Title: Re: Team Fortress 8
Post by: SAS on September 30, 2010, 12:28:04 AM
Be attitude for gains.

1. Practise offline
2. Pick class you like
3. Avoid saigns.de.

NO REFUGE
Title: Re: Team Fortress 8
Post by: Esifex on September 30, 2010, 12:54:59 AM
Are there comp-stomp games? Like, humans vs bots? Cuz if so, that'd be a good way for me to observe and learn basic class play behaviors.
Title: Re: Team Fortress 8
Post by: Deity Link on September 30, 2010, 01:30:36 AM
 :o

OH MAN

I was still checking for a month if there was new posts on Team Fortress 4. AAAAAAAAAARRRRGHH!!!
Title: Re: Team Fortress 8
Post by: Bananamatic on September 30, 2010, 05:06:39 AM
False, though on a pub that is generally true.

If you disagree then you've never went pub-stomping with a friend or three (you'll want a good medic) and proceeded to destroy the inevitable stacked teams.  Naturally you will be on Team Fail (the one that is otherwise filled with mental defectives and those who haven't switched teams yet).  Bring a good medic, soldier, and maybe one or two other good players (a "competitive" sniper and/or a demo are good choices, ideally they can switch classes as needed) and you're set.
I'm not that low to stack servers I'm a regular on :V

90% of the time it's not even about skill, it's the fact that you have a medic hanging on your ass 24/7

it's hard to do anything when the rest of your team sucks, it's almost impossible to destroy the enemy team alone like in CS.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on September 30, 2010, 06:37:00 PM
http://www.teamfortress.com/mannconomy/item_sets/

holy shit
START WORKING STEAM
Title: Re: Team Fortress 8
Post by: Bananamatic on September 30, 2010, 06:43:59 PM
pyro is still a load of shit.

Rerolling to soldier as my secondary. Sorry pybros
Also going to craft a solly hat instead
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 30, 2010, 06:55:47 PM
Set bonuses sound like a good idea, but needing a the hat for the bonus seems kind of unfair. And yea, when I saw the Degreaser stats I immediately said bullshit.
Title: Re: Team Fortress 8
Post by: Bananamatic on September 30, 2010, 07:00:12 PM
The Pyro set is basically an endless loop of nerfs
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on September 30, 2010, 07:01:39 PM
Pyro really is the Dan Hibiki of TF2. We've even got the gadouken as a taunt.  :fail:
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 30, 2010, 08:03:20 PM
I just hope Valve removes the hat requirement for the sets. The Degreaser might be worth using for the speed increase but not when need a specific hat that you will probably never get unless you buy it or someone who didn't get it from the store is willing to trade it.
Title: Re: Team Fortress 8
Post by: Cadmas on September 30, 2010, 08:21:40 PM
I like the body shot rifle and scoot natascha.

Degreaser + Axtinguisher = Fun
Title: Re: Team Fortress 8
Post by: Bananamatic on September 30, 2010, 08:36:59 PM
so instead of removing natascha, they add another
fun stuff

how many shots does the natascha shotty have anyways?
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on September 30, 2010, 09:31:18 PM
four, but it's not as effective as natascha because well, it's not a minigun. :derp:
Title: Re: Team Fortress 8
Post by: Bananamatic on September 30, 2010, 09:48:04 PM
lol did the hat craft

and I got a...

...top hat.
 :derp:
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 30, 2010, 09:49:51 PM
Does the Shortstop do any damage? Because then the Special Delivery Scout will only have a fish as the only weapon that does any damage.
Title: Re: Team Fortress 8
Post by: Bananamatic on September 30, 2010, 09:52:31 PM
(http://img822.imageshack.us/img822/9163/tophat.jpg)
Retarded or good?
Title: Re: Team Fortress 8
Post by: Cadmas on September 30, 2010, 10:12:15 PM
Very Retarded. And I just looked at the store prices. Holy shit stuffs expensive. 
Title: Re: Team Fortress 8
Post by: Bananamatic on September 30, 2010, 10:19:27 PM
Very Retarded. And I just looked at the store prices. Holy shit stuffs expensive.
Hatless tier?
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 30, 2010, 10:23:03 PM
For some reason I don't have any connection to Steam, and restarting Steam doesn't work.
Title: Re: Team Fortress 8
Post by: Esifex on September 30, 2010, 10:23:45 PM
I think it's down atm.
Title: Re: Team Fortress 8
Post by: Cadmas on September 30, 2010, 10:37:21 PM
Hatless tier?

I'd say so. Maybe lower.

Lets go back to the whole, "It doesn't match the tf2 universe."  :ohdear:

Also Sandvich (http://www.youtube.com/watch?v=MYTCwZUb59E) and lol at getting cheater's lament.
Title: Re: Team Fortress 8
Post by: Edible on September 30, 2010, 11:09:02 PM
(http://img822.imageshack.us/img822/9163/tophat.jpg)
Retarded or good?

That's great and screw anyone who says otherwise.  Dr. Seuss is awesome. >_>
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on September 30, 2010, 11:18:20 PM
In Arena servers that have first blood enabled, mackerel gives you a free first blood if you as so much hit someone with it before a death occurs. Mackerel hits count as normal kills and register as such in the system.

This makes the holy mackerel the best scout weapon in arena :V
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on September 30, 2010, 11:24:26 PM
I have a hatless Sniper, Mining Light, and second Killer Kabuto for trade. I'm looking for a Scout, Pyro, or Heavy hat. What are you guys willing to trade for those?
Title: Re: Team Fortress 8
Post by: Esoterica on October 01, 2010, 12:17:52 AM
hooray update

Too bad the game plays like shit for me now.

Also trading any not-Medic hat I have for the new Pyro hat. :V



Also, clarification on the Degreaser: That's -25% BURN damage, not FIRE damage.  It still does full damage, it's afterburn that does less.  It's an absolute upgrade and an amazing weapon.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 01, 2010, 12:40:05 AM
My pre-exiting Vintage hats were upgraded to Vintage Vintage hats.  2x the awesome.
Title: Re: Team Fortress 8
Post by: Esoterica on October 01, 2010, 12:40:35 AM
My pre-exiting Vintage hats were upgraded to Vintage Vintage hats.  2x the awesome.
If this means you have a Vintage Vintage Merryweather I want it.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 01, 2010, 12:54:03 AM
I have a vintage vintage tyrolean, but I'm not parting with that. I do have a heavy ushanka and a gentleman's gatsby that I don't want.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 01, 2010, 12:59:23 AM
You know, I think the reason Valve required hats to complete the set is because they like to players a warning about what they're facing(like how ubers glow and Demoman get a flaming eye when they have heads.) Maybe they should have the players weapons glow in a certain way with the set. Just an idea.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 01, 2010, 01:04:35 AM
I have a vintage vintage tyrolean, but I'm not parting with that. I do have a heavy ushanka and a gentleman's gatsby that I don't want.

You want any of the hats I offered?
Title: Re: Team Fortress 8
Post by: hyorinryu on October 01, 2010, 01:14:10 AM
I have an extra mirror lying around.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 01, 2010, 02:00:06 AM
You want any of the hats I offered?

I would if I didn't already have an engie, sniper, and soldier hat. Sorry. I'd have a third mystery hat to trade away, but I had to blow all my metals on the polycount weapons.  :derp:

EDIT: is it just me or is tr_walkway broken on this update?
Title: Re: Team Fortress 8
Post by: hyorinryu on October 01, 2010, 02:45:49 AM
Can I break my reclaimed metals into regular metals now?

EDIT: where did all these new hats come from? Exactly how many items were part of the polycount update?
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 01, 2010, 03:01:24 AM
You want some white paint? At least I think it's white, the picture looks white but the name is Peculiarly Drab Tincture.

Oh and Robin said they are making crafting recipes for hats that belong to sets.

Can I break my reclaimed metals into regular metals now?

yes
Title: Re: Team Fortress 8
Post by: Esoterica on October 01, 2010, 03:15:31 AM
You want some white paint? At least I think it's white, the picture looks white but the name is Peculiarly Drab Tincture.
Do you want anything for it?  White's one of my favorite colors.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 01, 2010, 03:28:55 AM
Do you have a spare Heavy, Pyro, or Scout hat?

What is the rarity of paint cans? Are they as rare as hats or less?
Title: Re: Team Fortress 8
Post by: hyorinryu on October 01, 2010, 03:29:39 AM
Ah...I have two of every weapon before the polycount update, but I don't want to craft any of them because they're vintage.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 01, 2010, 04:24:16 AM
The can I have is not white. The image kinda looks white but it's actually #C5AF91.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 01, 2010, 04:29:15 AM
I got a mann. co supply crate!
Too bad I have to spend real life money to open it. Do we know if keys are random drops or not?
Title: Re: Team Fortress 8
Post by: Garlyle on October 01, 2010, 04:45:28 AM
I got a mann. co supply crate!
Too bad I have to spend real life money to open it. Do we know if keys are random drops or not?
I believe you can.  I was playing with buds and they say they saw one drop, along with a Nametag.

Also: It's probably a bug, but the Dalokhs Bar no longer has cooldown time, despite the bar still being there.  Still can't buff over 350 HP, but you can spam for healing (insomuch as you can spam something that takes like 4 seconds to do)
Title: Re: Team Fortress 8
Post by: N-Forza on October 01, 2010, 05:27:07 AM
I got a Demo Fro I'd like to trade for a good Engie or Heavy hat.
Title: Re: Team Fortress 8
Post by: Edible on October 01, 2010, 07:18:13 AM
Crafted my hats, got an ol' snaggletooth. 8)
Title: Re: Team Fortress 8
Post by: Barrakketh on October 01, 2010, 08:27:28 AM
Also: It's probably a bug, but the Dalokhs Bar no longer has cooldown time, despite the bar still being there.  Still can't buff over 350 HP, but you can spam for healing (insomuch as you can spam something that takes like 4 seconds to do)
AFAIK it was never meant to have a cooldown.  Ditto for the Sandvich.  The patch notes that accompanied that nerf stated that the Sandvich was supposed to use a timer instead of the existing health-kit recovery mechanic, which was the only way (aside from a supply locker) to get it back after throwing it.  Can you throw the bar like you can the sandvich?
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 01, 2010, 11:54:02 AM
oh hey, I got a brown paintcan. and another locked mann co. supply crate. These things are going to pile up after a while.
Title: Re: Team Fortress 8
Post by: Esoterica on October 01, 2010, 12:28:45 PM
oh hey, I got a brown paintcan. and another locked mann co. supply crate. These things are going to pile up after a while.
Yeah, seems the rest of those items are all regular rarity.

I've got two supply crates already ;-;
Title: Re: Team Fortress 8
Post by: Deity Link on October 01, 2010, 04:10:33 PM
The first time I openned the shop, I dropped a Cheater's Lament! While I could not get one a year ago because I used SourceOP's idle.

WHAT THE HELL?
Title: Re: Team Fortress 8
Post by: Barrakketh on October 01, 2010, 04:41:05 PM
If this means you have a Vintage Vintage Merryweather I want it.
Yes, I do have a Vintage Vintage Merryweather. (And a Vintage Vintage Tyrolean.)

It's not available for trade, though.  I just found the Merryweather a couple of weeks ago (either Sept. 23 or 24), replacing my old Respectless Rubber Glove (which is still a good hat).

The first time I openned the shop, I dropped a Cheater's Lament! While I could not get one a year ago because I used SourceOP's idle.

WHAT THE HELL?
I got a Cheater's Lament even though I had items removed from using the idle app, so I'm pretty sure the drop was bugged (OTOH, there's probably a "Vintage Cheater's Lament").
Title: Re: Team Fortress 8
Post by: [K]KoaMeow on October 01, 2010, 04:42:06 PM
Wow, it seems that a couple of guys had the Cheater's Lament upon opening the shop.

Too bad I didn't get it.
Title: Re: Team Fortress 8
Post by: Esifex on October 01, 2010, 04:51:44 PM
What exactly is the Cheater's Lament supposed to do for you? I would assume being caught cheating would be bad, but everyone seems to want one. Is it a crafting mat or something?
Title: Re: Team Fortress 8
Post by: MediumSoda on October 01, 2010, 05:04:12 PM
Cheater's lament does nothing. It's just a hat alot of people didn't get the first time around Valve gave it out for using an idling program. Now that they're giving it out again, people who missed it the first time hope they can get it now.
Title: Re: Team Fortress 8
Post by: Esifex on October 01, 2010, 05:08:51 PM
...

isn't that bad, though? It's like bragging that you've gotten arrested for child molestation. Why would you want to admit to doing something you shouldn't have?
Title: Re: Team Fortress 8
Post by: Bananamatic on October 01, 2010, 06:00:03 PM
Valve gave it out for NOT using an idling program

the idlers raged like mad because they got boned out of their items
unfortunately I wasn't playing back then
Title: Re: Team Fortress 8
Post by: Cadmas on October 01, 2010, 06:14:11 PM
So far the only weapon I've gotten is the spy's pistol which is meh.
I rather have weapons that do more damage than add something that's supplementary.

Other than that Cheaters Lament and a Merryweather.

Also all these dual pistols and crates are cluttering up the backpack. 
Title: Re: Team Fortress 8
Post by: Esifex on October 01, 2010, 06:25:56 PM
Oh. I thought Cheater's Lament was like 'HAHA YOU GOT CAUGHT CHEATING'
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 01, 2010, 06:56:55 PM
It's more like "The cheaters are lamenting for not having this hat". Which they did, a lot. People even made servers that banned you for having the hat in your backpack, regardless if you equipped it or not. Kind of weird, banning people for not cheating.

EDIT: Broken Sydney Sleeper is broken (http://www.youtube.com/watch?v=ouD1O9BlIUA&feature=sub)
Title: Re: Team Fortress 8
Post by: Deity Link on October 01, 2010, 07:16:16 PM
yeah, EvilDaedalus is al/ways the first one to notice these glitchs.
Title: Re: Team Fortress 8
Post by: Esoterica on October 01, 2010, 07:48:39 PM
It's more like "The cheaters are lamenting for not having this hat". Which they did, a lot. People even made servers that banned you for having the hat in your backpack, regardless if you equipped it or not. Kind of weird, banning people for not cheating.
It's not that "cheaters" were lamenting not getting the hat; it's that people wearing halos felt the need to acquire a holier-than-thou attitude to accompany their new headpiece, and would continually talk down to idlers.  Idlers, as well as people that didn't give a damn about the whole thing in the first place (hi o/), got extremely pissed off extremely fast, and the incessant bullshit started flying from both sides.
Title: Re: Team Fortress 8
Post by: Cadmas on October 01, 2010, 08:37:18 PM
lol my brother has already put the spy gun in the "craft this crap away" bin.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 01, 2010, 08:48:23 PM
lol, I also got double killed by the piss rifle
it's a horrible concept anyways

also airshot (http://www.youtube.com/watch?v=-j7OXWIp9x4)
Title: Re: Team Fortress 8
Post by: Barrakketh on October 01, 2010, 08:55:04 PM
lol my brother has already put the spy gun in the "craft this crap away" bin.
Nah, the new spy gun isn't bad.  Hell, for the average player that uses The Ambassador you're better off with the new gun since the decrease in damage isn't much more and you probably weren't capable of getting a headshot on anything but a stationary sniper in the first place. (And if you were using the revolver it would only take one more shot than you'd need to kill them with The Ambassador, anyway.)

If you're not going to choose the superior weapon (revolver) you could at least pick the better of the unlocks.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 01, 2010, 09:00:49 PM
I never used the Ambassador, and the only reason I use the Revolver is to kill guys with less than 50hp, kill Razorback Snipers, and defend myself when I wait for my Dead Ringer recharge. This new gun will be helpful for the DR, and with the Saharan set it becomes the Silent Ringer.
Title: Re: Team Fortress 8
Post by: Cadmas on October 01, 2010, 09:13:01 PM
I'm with ya there about the Ambassador being bleh. Like I said I always prefer a more powerful gun over the chance stuff and gimmicks.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 01, 2010, 09:36:47 PM
This new gun will be helpful for the DR
You forgot that the new gun is the only other way to recharge the C&D other than by waiting.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 01, 2010, 10:00:03 PM
I love the ambassador, even though the regular revolver is probably better. Ammy-critting a spastic is so satisfying. It makes me feel pro. The over-the-top FABULOUS of the gun doesn't hurt either.
Title: Re: Team Fortress 8
Post by: Cadmas on October 01, 2010, 10:13:51 PM
Drool, degreaser drop.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 01, 2010, 11:10:17 PM
I guess I should start using stickies

some of these pubbers are almost frighteningly dedicated - not even 3 stickies on the point stop the capping attempt
Title: Re: Team Fortress 8
Post by: SAS on October 01, 2010, 11:46:35 PM
HLxstats-mod counts every hit with the Holy Mackarel as a kill.
RAMPAGE!
Title: Re: Team Fortress 8
Post by: Esoterica on October 02, 2010, 12:06:59 AM
So I've found four Degreasers now.

Trading them for new Scout, Spy, or Sniper items.  Or better yet, a Powerjack.

Also, if anyone has spare earbuds I want them, because I traded mine away for a level 97 Vintage Vintage Merryweather. :V nvm rat bastard backed out on me :<
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 02, 2010, 12:24:16 AM
So I've found four Degreasers now.

Trading them for new Scout, Spy, or Sniper items.  Or better yet, a Powerjack.

Also, if anyone has spare earbuds I want them, because I traded mine away for a level 97 Vintage Vintage Merryweather. :V nvm rat bastard backed out on me :<

I won't part with my scout weapons (they're all one of a kind right now, don't have any dupes), but I'll give my spy pistol or spy knife for a degreaser. I'm not really too fond of them to really miss them right now :V
Title: Re: Team Fortress 8
Post by: Cadmas on October 02, 2010, 12:29:19 AM
My brother traded his crates to some pyro. Pyro opened them and got a name tag and the sleepy cap.

Also now got the useless danger shield.
Title: Re: Team Fortress 8
Post by: N-Forza on October 02, 2010, 12:56:49 AM
I'm only using the Ambassador (and the Targe) until I get their respective achievements.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 02, 2010, 01:44:47 AM
Exactly how much are cans of paint and name tags worth? Also, can they be crafted.
Title: Re: Team Fortress 8
Post by: Esoterica on October 02, 2010, 02:04:48 AM
Exactly how much are cans of paint and name tags worth? Also, can they be crafted.
Name tags are $5.00 in the store, paint's $2.50 I think.  Both can drop randomly with weapon-rarity.
Title: Re: Team Fortress 8
Post by: Krakozhia on October 02, 2010, 02:59:33 AM
Aloha, me again.

...Is it just my computer or do 0 servers come up no matter what criterion I put in?  Even just "Team Fortress 2" and nothing else comes back with no servers.  Anything I'm missing? Should I be looking at the (TF2) site for any news or anything?

Sorry to keep bothering you folk with my newbish questions :o
Title: Re: Team Fortress 8
Post by: MediumSoda on October 02, 2010, 03:08:51 AM
...

isn't that bad, though? It's like bragging that you've gotten arrested for child molestation. Why would you want to admit to doing something you shouldn't have?

I think my sentence structure could use some work  :blush:
You got the hat for NOT using the idle program. Anyone who used it didn't get a halo.

Has anyone gotten a key for the crates through a random drop? Or are those story only?
Title: Re: Team Fortress 8
Post by: Esoterica on October 02, 2010, 03:31:56 AM
Has anyone gotten a key for the crates through a random drop? Or are those story only?
Store only, sadly.  I've got three of the damn things.

Also trading is the best thing ever, I traded an Ubersaw for a Magistrate's Mullet and also got a Napper's Respite <3  Might trade the nightcap for the sombrero...maybe.

EDIT: Traded the spy knife for a sombrero, scratch that :V

EDIT2: My hat collection has soared to an all-time high. (http://tf2items.com/id/esoterica)
Title: Re: Team Fortress 8
Post by: [K]KoaMeow on October 02, 2010, 04:37:44 AM
It's more like "The cheaters are lamenting for not having this hat". Which they did, a lot. People even made servers that banned you for having the hat in your backpack, regardless if you equipped it or not. Kind of weird, banning people for not cheating.

EDIT: Broken Sydney Sleeper is broken (http://www.youtube.com/watch?v=ouD1O9BlIUA&feature=sub)
Mein Leben.
Title: Re: Team Fortress 8
Post by: Esoterica on October 02, 2010, 06:08:46 AM
Got the entire Pyro pack now.  That +10% speed boost is amazingly noticeable.
Title: Re: Team Fortress 8
Post by: N-Forza on October 02, 2010, 06:11:21 AM
Store only, sadly.  I've got three of the damn things.

Also trading is the best thing ever, I traded an Ubersaw for a Magistrate's Mullet and also got a Napper's Respite <3  Might trade the nightcap for the sombrero...maybe.

EDIT: Traded the spy knife for a sombrero, scratch that :V

EDIT2: My hat collection has soared to an all-time high. (http://tf2items.com/id/esoterica)
Man, and I thought I was being a bit greedy wanting to trade my extra Vintage weapons for Refined Metal. Maybe I should look around some more.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 02, 2010, 09:14:26 AM
Got the entire Pyro pack now.  That +10% speed boost is amazingly noticeable.
Really?  I can barely notice the 7% bonus the medic has.  I don't think I'd give up the Axtinguisher for the Powerjack, either...the Degreaser makes the Axtinguisher much more attractive.
Title: Re: Team Fortress 8
Post by: Esoterica on October 02, 2010, 01:08:49 PM
Really?  I can barely notice the 7% bonus the medic has.  I don't think I'd give up the Axtinguisher for the Powerjack, either...the Degreaser makes the Axtinguisher much more attractive.
At first I was like "big deal", but then I started walking around at Badlands mid and was rather impressed with the extra mobility.

My experiences with axtinguisher + degreaser haven't been too great, either.  You can actually beat a heavy, but against classes capable of moving around enough to dodge a hit, you still need to wait for them to fall after the puff, which completely defeats the purpose.

On the other hand, Degreaser + shotty is god tier :V
Title: Re: Team Fortress 8
Post by: Gc on October 02, 2010, 02:00:24 PM
So, I found out that I had many duplicates and stuff. I started crafting them for some metal. Then I try crafting 2 paintrains, "Crafting server unavailable". Technically possible. I try crafting it again and "No known blueprint" and both paintrains disappeared. Same thing when I tried crafting 2 Cloak and Daggers.

Sometimes I think Valve's servers are intentionally made to make people rage.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 02, 2010, 02:06:17 PM
...Is it just my computer or do 0 servers come up no matter what criterion I put in?  Even just "Team Fortress 2" and nothing else comes back with no servers.  Anything I'm missing? Should I be looking at the (TF2) site for any news or anything?

I noticed no one has answered your question. Are you typing "Team Fortress 2" on the tags bar? If you are, leave it empty. The search is already looking for TF2 games by default in the filters button.
Title: Re: Team Fortress 8
Post by: Iryan on October 02, 2010, 04:02:28 PM
So hey the update actually came out in the weeks I was away, let's look at them unlocks.

...hurrrrrr...

The majority doesn't look too interesting, and I have seen better ideas on the SPUF than what actually became some of those unlocks. A Sniper Rifle without headshots? What?!
Some seem cool, though. The set bonuses are an interesting idea, but the fact that you need the hats puts me off. Also, I'd love to have the pyro set bous without having to wear the powerjack.
I am interested in what exactly the fish does and how the peppergun works now.

Wait.

The Spy knife is exactly the Idea I suggested on the TF2 forum.

WHAT.

I'll have to play to investigate further...
Title: Re: Team Fortress 8
Post by: Cadmas on October 02, 2010, 04:35:55 PM
A Sniper Rifle without headshots? What?!
Rewards for griefing.

I am interested in what exactly the fish does and how the peppergun works now.
The fish doesn't really do anything besides put a multiplier in the kill log.
Its just for dem lulz.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 02, 2010, 05:55:23 PM
heh. The craft system goofed up and gave me three extra reclaimed metal when I broke down my refined. Now I'm trading refined metals for new weapons.

Currently have:
Degreaser
Milk
BAttalions BAckup
extra mirror(vintage)
Ambassador
Want:
The other new weapons
stack of hats(Vintage)
Title: Re: Team Fortress 8
Post by: Barrakketh on October 02, 2010, 06:00:22 PM
(http://i163.photobucket.com/albums/t299/Barrakketh/temp/yay_gifts.png)

<3
Title: Re: Team Fortress 8
Post by: hyorinryu on October 02, 2010, 06:15:37 PM
Also, does are TF2 items accounts and SourceOP accounts linked? I lost my tf2 items account password.

EDIT: Thanks
Title: Re: Team Fortress 8
Post by: Barrakketh on October 02, 2010, 06:23:18 PM
Also, does are TF2 items accounts and SourceOP accounts linked? I lost my tf2 items account password.
Nope.  I did find this (http://www.sourceop.com/modules.php?name=Forums&file=viewtopic&t=3217&start=0&postdays=0&postorder=asc&highlight=) with a quick search, so you might be able to ask Drunken_F00l for help via PM if you follow those instructions.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 02, 2010, 08:05:48 PM
The Sydney Sleeper is actually hilarious as hell - bodyshot jarate, then smg spray them
Took down a soldier which thought he had me cornered that way.
Title: Re: Team Fortress 8
Post by: Cadmas on October 02, 2010, 10:08:04 PM
My brother's trying to trade his Merryweather for a Ushanka, but nobody wants Merryweather unless its vintage vintage.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 02, 2010, 10:39:55 PM
Not a crazed gunman, Dad. (http://www.youtube.com/watch?v=_KDH1gcR7ck)
Title: Re: Team Fortress 8
Post by: Cadmas on October 02, 2010, 10:42:36 PM
I'm just now noticing how many uploads you have.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 02, 2010, 10:57:50 PM
It adds up over the years :V

Also, any good weapon/hat name ideas? You can rename items with the Name Tag now.

Somebody saw a Kritzkrieg called "Adolf Kritler"

Hallmark - Big Pimpin'
Pain Train - Pimp Cane
Sydney Sleeper - Piss Rifle of Trolling +9
Title: Re: Team Fortress 8
Post by: Iryan on October 02, 2010, 11:01:10 PM
Rename you Ritzy Rick's into "Invisible Towering Pillar of Hats".

...

...yeah, I got nothing.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 02, 2010, 11:08:17 PM
I've seen a few Unlicensed Nuclear Accelerator mediguns by now.  :V

Title: Re: Team Fortress 8
Post by: Tapsa on October 02, 2010, 11:21:09 PM
Whenever I'm gonna get a name tag, Ambassadurr's getting renamed to Scoped D-Eagle.
Title: Re: Team Fortress 8
Post by: SAS on October 02, 2010, 11:50:06 PM
I am totally going to name my Degreaser "Look again, Degreaser is now Axetinguisher!".
Title: Re: Team Fortress 8
Post by: Esoterica on October 03, 2010, 12:30:00 AM
Also, I'd love to have the pyro set bous without having to wear the powerjack.
Powerjack's actually really damn good, so I'm not complaining.  Even against a soldier you can degreaser-shotty them to death before they ever touch the ground; hell, the shotty's first followup shot will be so close to them mid-air it'll actually have knockback.

I am interested in what exactly the fish does and how the peppergun works now.
Fish just displays kill messages on every hit, otherwise it's a normal bat.

Peppergun is basically a pistol with a weak Natascha effect that shoots as fast as the FaN and shoots four bullets per shot.  It replaces the primary slot and still uses pistol ammo, though...

Wait.

The Spy knife is exactly the Idea I suggested on the TF2 forum.

WHAT.

I'll have to play to investigate further...
Your suggestion is frighteningly UP then. :derp:
Title: Re: Team Fortress 8
Post by: Bananamatic on October 03, 2010, 12:31:58 AM
the spy knife is terrible
if you backstab a slow class, you are suddenly fucking slow
Title: Re: Team Fortress 8
Post by: N-Forza on October 03, 2010, 12:40:00 AM
Wait until it is safe, stab again to undisguise.

Seems pretty simple to me
Title: Re: Team Fortress 8
Post by: Bananamatic on October 03, 2010, 12:44:27 AM
I don't see the point of being silent, as the victim can simply say "spy is me" and everyone will blow the spy to pieces since he has no other disguises.
Also, sentries.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 03, 2010, 01:05:19 AM
I thought the idea was easier chainstabs.
Title: Re: Team Fortress 8
Post by: Esoterica on October 03, 2010, 01:13:50 AM
I thought the idea was easier chainstabs.
It's not easier when you start without a disguise and still display kill notifications.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 03, 2010, 01:15:31 AM
It's not easier when you start without a disguise and still display kill notifications.
sentries

also it's lol to mark enemy spies with sydney sleeper, then chase them around
Title: Re: Team Fortress 8
Post by: hyorinryu on October 03, 2010, 02:10:35 AM
sentries

also it's lol to mark enemy spies with sydney sleeper, then chase them around

I hate that happens especially when I'm using the DR. Also, anyone with these:

Both Scout items
The black Box
The piss rifle

I'll give you a reclaimed and/or throw something in if you want.
backpack here:
http://www.tf2items.com/profiles/76561198008112067

Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 03, 2010, 02:57:59 AM
Well played earlier today, Esoterica. You're a pretty good pyro. Our team was steamrolling pretty well until we got spawncamped at dustbowl 3.  Looks like the polycount pyro is a great uber target now.

EDIT: Speaking of ubers, I ended up having to uber a scout and he killed three people and an engie's nest with the fishbat.  BV
Title: Re: Team Fortress 8
Post by: Esoterica on October 03, 2010, 03:24:01 AM
Well played earlier today, Esoterica. You're a pretty good pyro. Our team was steamrolling pretty well until we got spawncamped at dustbowl 3.  Looks like the polycount pyro is a great uber target now.

EDIT: Speaking of ubers, I ended up having to uber a scout and he killed three people and an engie's nest with the fishbat.  BV
Indeed.  Degreaser and 110% speed is rape-tier :V 

Went to another server after that and got both god-tier reflect kills and god-tier ragequits (highlight: midair reflect rocketjumping off a soldier's face, then airshotting him with his followup rocket), wish I was recording :<

Speaking of Pyro playing: Round 1 of the ETF2L Highlander tournament = huge success
Title: Re: Team Fortress 8
Post by: hyorinryu on October 03, 2010, 03:38:22 AM
Heh, thanks to trading, I have all the poly count weapons except the scout ones. Oh, and the piss rifle. And the Bushwacker too.
Title: Re: Team Fortress 8
Post by: Esoterica on October 03, 2010, 03:46:50 AM
sentries

also it's lol to mark enemy spies with sydney sleeper, then chase them around
Actually it's pretty awesome around sentries.  The instant-disguise-on-stab thing means the sentry doesn't even react if you stab the engie (or anyone else in the room for that matter).
Title: Re: Team Fortress 8
Post by: Edible on October 03, 2010, 03:57:50 AM
Any sniper fans want my ol' snaggletooth?  I'll trade it for a couple older hats, if you're interested (or a towering pillar hurf :V).

I don't play sniper much (read: I'm bad at sniper).
Title: Re: Team Fortress 8
Post by: hyorinryu on October 03, 2010, 04:40:06 AM
A mirror, perhaps?
Title: Re: Team Fortress 8
Post by: Iryan on October 03, 2010, 08:04:25 AM
Your suggestion is frighteningly UP then. :derp:
It's not easier when you start without a disguise and still display kill notifications.
Huh, my idea featured no kill notifications being displayed, so yeah. I had imagined that that would be part of the "Silent Killer" thing.
Still terrible for comp, but afaik comp spys get only switched in for one life and then back every now and then for a surprise kill on the medic, so w/e.
Also, I never play Spy because I fail at it.  :derp:

Also, yeah, Powerjack looks good, but I'd like it even more if you could be 10% faster and still be able to puff & sting. Then again, what do I know.

Didn't find any of the new items yet, and I won't spend reclaimed metal on weapons which I will almost never use, anyways. Didn't touch trading, either.

Anybody interested in a VINTAGE Stainless Steel Pot?  :V
Title: Re: Team Fortress 8
Post by: N-Forza on October 03, 2010, 10:15:30 AM
it annoys me hearing people say how much they love trading

mostly because i have nothing to trade
Title: Re: Team Fortress 8
Post by: Bananamatic on October 03, 2010, 10:54:49 AM
Any sniper fans want my ol' snaggletooth?  I'll trade it for a couple older hats, if you're interested (or a towering pillar hurf :V).

I don't play sniper much (read: I'm bad at sniper).
go trollsnipe
sydney sleeper, taunt after every kill
new hats are sure to cause rage
Title: Re: Team Fortress 8
Post by: hyorinryu on October 03, 2010, 02:24:55 PM
go trollsnipe
sydney sleeper, taunt after every kill
new hats are sure to cause rage

I thought charging sniper /halo/razorback was more effective, or has it lost its touch?
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 03, 2010, 02:27:59 PM
I have learned how to top the scoreboard as a Huntsman Sniper, how much would people rage in an average server?
Title: Re: Team Fortress 8
Post by: Barrakketh on October 03, 2010, 03:38:57 PM
I have learned how to top the scoreboard as a Huntsman Sniper, how much would people rage in an average server?
That depends on how frequently you can get headshots.  If you have approximately 90% headshot accuracy (out of all arrows that actually hit) then you can expect people to rage and call you a hacker.  If not, practice moar because you're no Plush :3 
Your average pubbie will bitch about any sniper that can actually get in the top 6 players on their team.
Title: Re: Team Fortress 8
Post by: Cadmas on October 03, 2010, 03:48:48 PM
I still haven't got my huntsman back since my brother crafted it. I miss it.

Getting taunt kills before people can melee you is so fun.
Title: Re: Team Fortress 8
Post by: Esoterica on October 03, 2010, 04:03:03 PM
Also, yeah, Powerjack looks good, but I'd like it even more if you could be 10% faster and still be able to puff & sting. Then again, what do I know.
Puff'n'Shotty-jack.  About 190 damage, works with the  10% speed boost, and gives you 75 health on the kill BV
Title: Re: Team Fortress 8
Post by: Bananamatic on October 03, 2010, 04:13:38 PM
traded medic mirror for bald engie

engie is op as hell in arena tbh
Title: Re: Team Fortress 8
Post by: Barrakketh on October 03, 2010, 05:50:59 PM
traded medic mirror for bald engie
That was a terrible trade.
Title: Re: Team Fortress 8
Post by: Edible on October 03, 2010, 06:59:23 PM
That was a terrible trade.

Medic mirror looks worse than bald engie imo <_<
Title: Re: Team Fortress 8
Post by: Esoterica on October 03, 2010, 07:03:15 PM
Medic mirror looks worse than bald engie imo <_<
Agreed.
Title: Re: Team Fortress 8
Post by: Cadmas on October 03, 2010, 07:07:38 PM
Rare case of when nothing is better than something?
Title: Re: Team Fortress 8
Post by: Esoterica on October 03, 2010, 07:20:19 PM
Rare case of when nothing is better than something?
Mirror looks like crap, Cancer Engie looks like Riddick

So yeah, pretty much

Traded my Attendant away for a bomber run, drill helm, and vintage yellow belt

Robin revealed in an e-mail that polycount hats are going to be craftable for 2 refined and a class token, so I wanted a refund on my hats before that happened :V
Title: Re: Team Fortress 8
Post by: Bananamatic on October 03, 2010, 07:58:52 PM
Best hat for combat engie, because jumping off bridges to shotgun demos is 10x more badass when bald
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 03, 2010, 08:16:59 PM
I use the cowboy hat when I use the wrech and the Hot Rod when using the Gunslinger. I wish Valve would make the Hot Rod lower when using the melee. Then I would name my Hot Rod 'Ironman'
Title: Re: Team Fortress 8
Post by: Bananamatic on October 03, 2010, 10:08:42 PM
arena, 1v1, our soldier capping vs an afk in spawn
i told him to do equalizer taunt for fun

he said he'll do it once the point was almost capped and died by a split second before he actually capped it

afk won
 :V
Title: Re: Team Fortress 8
Post by: Esoterica on October 03, 2010, 10:27:51 PM
arena, 1v1, our soldier capping vs an afk in spawn
i told him to do equalizer taunt for fun

he said he'll do it once the point was almost capped and died by a split second before he actually capped it

afk won
 :V
extreme mindgames man
Title: Re: Team Fortress 8
Post by: Barrakketh on October 03, 2010, 11:19:29 PM
Mirror looks like crap
Mirror looks alright when paired with the mask.

Bald engi will always and forever suck.

Best hat for combat engie, because jumping off bridges to shotgun demos is 10x more badass when bald
False.  Texas Ten Gallon.  QED.
Title: Re: Team Fortress 8
Post by: Esoterica on October 03, 2010, 11:50:37 PM
Mirror looks alright when paired with the mask.
True, but the Tyrolean looks even better with the mask.
Title: Re: Team Fortress 8
Post by: N-Forza on October 03, 2010, 11:52:38 PM
As a proud mirror medic, I say to you
Title: Re: Team Fortress 8
Post by: Edible on October 04, 2010, 04:53:51 AM
Playing around with sword&board demoman.  Our team lost, and during humiliation I was cornered by another demoman with an eyelander.  I stopped moving so he could kill me.  He stands there looking at me.

So I crouch down and he chops my head off.

:(
Title: Re: Team Fortress 8
Post by: dustyjo on October 04, 2010, 05:02:29 AM
The can I have is not white. The image kinda looks white but it's actually #C5AF91.

White is "An Extraordinary Abundance of Tinge" and as far as I know can only be found in crates.
Title: Re: Team Fortress 8
Post by: Esifex on October 04, 2010, 05:06:00 AM
Sooooo yeah

I can't seem to connect to the servers reliably enough to actually get on with people who know wtf they're doing (read: people who I can pick their brains of and watch)

So I gotta ask here, for the sake of me fucking around in offline practice; is it possible to attack out of cloak as Spy, or do I have to manually disengage cloak before attempting to backstab/pistolfuck?
Title: Re: Team Fortress 8
Post by: Esoterica on October 04, 2010, 05:07:52 AM
or do I have to manually disengage cloak before attempting to backstab/pistolfuck?
That.
Title: Re: Team Fortress 8
Post by: SAS on October 04, 2010, 05:47:14 AM
Traded Demo's Fro for Brigade-helm. Fuck yeah!
( I don't even use Demoman.... )
Title: Re: Team Fortress 8
Post by: Cadmas on October 04, 2010, 05:54:38 AM
My brother keeps getting face stabbed and bbqed from across the map since the update.

Our internet/ping sucks but really never been this bad
Title: Re: Team Fortress 8
Post by: Esifex on October 04, 2010, 08:09:07 AM
Has anyone else gotten some serious FPS droppage since the polycount patch?

I started playin it just a day or two before it was released and was able to maintain very solid 60 FPS action regardless of what was going on, but as of lately it drops like a rock whenever anyone on-screen starts shooting... regardless of how many there are.
Title: Re: Team Fortress 8
Post by: Esoterica on October 04, 2010, 12:17:42 PM
Has anyone else gotten some serious FPS droppage since the polycount patch?

I started playin it just a day or two before it was released and was able to maintain very solid 60 FPS action regardless of what was going on, but as of lately it drops like a rock whenever anyone on-screen starts shooting... regardless of how many there are.
My fps actually went up.

Delete your tf folder, save anything in it you need (i.e. maps), start up TF2.  It'll spend a few seconds redownloading everything.  Should make the game run considerably faster.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 04, 2010, 12:45:11 PM
I have to use a fps config to get anything decent(above 35 in a gunfight)
i'm not a pixelfag so i don't mind

also trading tricorne for a pyro hat, preferably beanie
Title: Re: Team Fortress 8
Post by: Esoterica on October 04, 2010, 12:49:12 PM
Attendant #2 GET
Title: Re: Team Fortress 8
Post by: N-Forza on October 04, 2010, 01:20:30 PM
someone just give me a hotrod or a ten-gallon ok
Title: Re: Team Fortress 8
Post by: Esoterica on October 04, 2010, 01:23:46 PM
someone just give me a hotrod or a ten-gallon ok
Just traded my ten gallon for a hotrod, which I traded with a kabuto and yellow belt for my attendant :V
Title: Re: Team Fortress 8
Post by: Barrakketh on October 04, 2010, 03:40:05 PM
Traded Demo's Fro for Brigade-helm. Fuck yeah!
( I don't even use Demoman.... )
I love the demoman, but the 'fro is pretty bad.  I still like the Glengarry Bonnet the best because it fits the demoman's look so well, but the Hustler's Hallmark is pretty nice.  Also, the hallmark should be painted violet.

Attendant #2 GET
Lucky bastard, but I'm waiting for the rumored crafting recipes for the Polycount hats.  People usually ask for way too much for the things.

Just traded my ten gallon for a hotrod, which I traded with a kabuto and yellow belt for my attendant :V
Eh, about half an hour ago I traded a Safe 'n' Sound for a Texas Ten Gallon.

FYI, you're a terrible person for getting rid of a Texas Ten Gallon. 
I already have a Hotrod.
Title: Re: Team Fortress 8
Post by: Iryan on October 04, 2010, 03:49:35 PM
So I gather nobody wants a VINTAGE STAINLESS POT? Not that I'd understand why somebody would want one in the first place...  :V

On another note, I should've taken two more things with me when I came here:

1. My new mouse instead of my old mouse. Not being able to rightclick sucks as Demo and Pyo.  :derp:
2. My mouse PAD. Neither the desk material nor anything I have with me yields a mouse result that makes proper aiming possible. I can shoot in people's general direction, but precision? Nah.
Title: Re: Team Fortress 8
Post by: Gc on October 04, 2010, 04:15:18 PM
Before polycount update: Local server, 20 tf_bots, 40-60 fps
After polycount update: Local server, 11 tf_bots, 5-10 fps

AWESOME

quick edit: The fact I'm only running on my laptop battery with max screen brightness with 24% of my battery left probably has something to do with it.
Title: Re: Team Fortress 8
Post by: Esoterica on October 04, 2010, 07:51:55 PM
Lucky bastard, but I'm waiting for the rumored crafting recipes for the Polycount hats.  People usually ask for way too much for the things.
That's actually why I got #2 here; the e-mail my clanmate had posted (or saw, don't remember which) was photoshopped.

Though I found out after the trade that Valve apparently does plan to do that, I figure that even if I get screwed and it's 2 refined + token like the shopped e-mail said, I've already got at least one hat I like for each class, my favorites being included for everything but Scout (tosslecap for baker boy's a common trade anyway; I'll probably just craft a Milkman) and Engineer (R.I.P. Ten Gallon, you will be missed).

Before polycount update: Local server, 20 tf_bots, 40-60 fps
After polycount update: Local server, 11 tf_bots, 5-10 fps

AWESOME

quick edit: The fact I'm only running on my laptop battery with max screen brightness with 24% of my battery left probably has something to do with it.
Delete your tf folder (save stuff like maps or configs you want to keep), then start the game up and let it reinstall everything.  You should do that after every major update.
Title: Re: Team Fortress 8
Post by: Cadmas on October 05, 2010, 12:39:34 AM
How get? (http://forums.steampowered.com/forums/showthread.php?t=1461352) I'm too lazy to read. I guess they come out of the crates.
Title: Re: Team Fortress 8
Post by: Esoterica on October 05, 2010, 12:43:47 AM
How get? (http://forums.steampowered.com/forums/showthread.php?t=1461352) I'm too lazy to read. I guess they come out of the crates.
Yep, crates.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 05, 2010, 03:01:25 AM
I got the Heavy's Boxing hat and decided to play a few games just punching people in the face. I did surprisingly well as a boxing Heavy. Also, is it worth painting this? (http://i54.tinypic.com/ruzoea.png)
Title: Re: Team Fortress 8
Post by: Esoterica on October 05, 2010, 03:06:05 AM
[attach=1]

I'm not sure who found this more amusing; me, or the Milkman scout.

I got the Heavy's Boxing hat and decided to play a few games just punching people in the face. I did surprisingly well as a boxing Heavy. Also, is it worth painting this? (http://i54.tinypic.com/ruzoea.png)
The stripe looks better in-game than it does on the icon from my experiences.  If you're iffy on it though, I'd wait to see if you find anything that it'd look better on.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 05, 2010, 03:54:49 AM
I did it anyways. I didn't like the cap at first because I thought it looked kinda bland but the stripes makesme like it.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 05, 2010, 06:11:40 AM
In case it hadn't been linked, hat colors (http://wiki.teamfortress.com/wiki/User:RJackson/Sandbox/Painted_items).
Title: Re: Team Fortress 8
Post by: Menreiki on October 05, 2010, 07:30:07 AM
I just crafted The Milkman. It was quite a surprise.
Title: Re: Team Fortress 8
Post by: Edible on October 05, 2010, 01:58:54 PM
I got the Heavy's Boxing hat and decided to play a few games just punching people in the face. I did surprisingly well as a boxing Heavy.

Get the GRU and a medic.  Hilarity abound.
Title: Re: Team Fortress 8
Post by: Esoterica on October 05, 2010, 02:01:26 PM
Get the GRU and a medic.  Hilarity abound.
GRU has -50% damage on it though.
Title: Re: Team Fortress 8
Post by: Edible on October 05, 2010, 02:08:26 PM
GRU has -50% damage on it though.

Irrelevant when you can taunt-kill! <_<

Anywho, I now have a frenchman's beret and I never play spy, either.  Bah.  At least I finally have a hat I like (safe n' sound).
Title: Re: Team Fortress 8
Post by: Esoterica on October 05, 2010, 02:46:43 PM
tf2store.com

Greatest site ever.
Title: Re: Team Fortress 8
Post by: Tapsa on October 05, 2010, 04:26:57 PM
tf2store.com
Finally got my GRU from there :V
Title: Re: Team Fortress 8
Post by: Barrakketh on October 05, 2010, 04:53:23 PM
tf2store.com

Greatest site ever.
Oh, people there aren't morons who select every fucking thing in their backpack to screw up search results?

GRU has -50% damage on it though.
I haven't found them yet, but given how infrequently I actually punch things as a heavy (especially with the short spin-up time) I'd be willing to use them just for helping a medic build their uber when a demo/soldier won't.  If they're a bad medic that only heals the heavy then it'll be even more effective :V  Medics should be spreading the love, especially since it gets you those ubers/kritzes faster.

I've also been a bad person and taken to using Natascha more frequently as of late.  Aside from the fact that the MANN-conomy update has produced shitloads of scouts and kamikaze pyros heckling medics and engineers on open maps (the Shortstop seems to be pretty damned good at taking down buildings...much better than the pistol or scattergun at range), the number one thing that has been pissing me off is little bitches challenging you to a duel and keeping a pocket medic on their ass at all times to make sure they can run away.

Naturally, I'm not letting that happen - you engage, you stay until one of us dies :V
Title: Re: Team Fortress 8
Post by: Tapsa on October 05, 2010, 05:25:37 PM
I didn't even know that Shortstop is basically a mini-shotgun, stupid me. Probably because it reloads so fast, it looks like it's got the same amount of ammo in a mag like in the scoot pistol.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 05, 2010, 05:37:06 PM
I didn't even know that Shortstop is basically a mini-shotgun, stupid me. Probably because it reloads so fast, it looks like it's got the same amount of ammo in a mag like in the scoot pistol.
Four shots, four pellets per shot, and it's break-action like the FaN.  It also shares the same ammo pool as the pistol.  It has a very tight spread on the pellets so you don't have to try going for meatshots like you do with the scout's other primaries.

I'm not sure whether it reloads the same way as the FaN (if you only shoot one shot with the FaN and reload it takes two shells from your reserve).
Title: Re: Team Fortress 8
Post by: Edible on October 05, 2010, 05:56:21 PM
Shortstop is ridiculous.

Mad Milk is more ridiculous.

Together, they are super-ridiculous.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 05, 2010, 05:59:27 PM
you forgot the hat
pistolshotgunmedic scouts with 150 hp
Title: Re: Team Fortress 8
Post by: Cadmas on October 05, 2010, 07:15:05 PM
Seems we haven't gotten an item drop since after the day of the update. This is unfortunate.
Title: Re: Team Fortress 8
Post by: Esoterica on October 05, 2010, 07:49:38 PM
Shortstop is ridiculous.

Mad Milk is more ridiculous.

Together, they are super-ridiculous.
Scout set's gonna get nerfed about as quickly as Pyro can change weapons.

Seems we haven't gotten an item drop since after the day of the update. This is unfortunate.
The item limit resets every Wednesday night/Thursday morning.  I myself found 21 items post-update.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 05, 2010, 07:50:53 PM
21? Mine is kind off...less :derp:
Title: Re: Team Fortress 8
Post by: Esoterica on October 05, 2010, 07:56:30 PM
21? Mine is kind off...less :derp:
Yeah, it's usually like, 3-6 for me.

But half of those were Degreasers and Crates, so yeah. :derp:
Title: Re: Team Fortress 8
Post by: Barrakketh on October 05, 2010, 07:57:39 PM
Scout set's gonna get nerfed about as quickly as Pyro can change weapons.
The item limit resets every Wednesday night/Thursday morning.  I myself found 21 items post-update.
Do you never play or something?  Excluding gifts, crates (only found 1, supposedly on a separate timer), and the Cheater's Lament I only found 7 items.
Title: Re: Team Fortress 8
Post by: Esoterica on October 05, 2010, 08:12:24 PM
Do you never play or something?  Excluding gifts, crates (only found 1, supposedly on a separate timer), and the Cheater's Lament I only found 7 items.
I hadn't the previous week due to loltouhou, admittedly. :derp:
Title: Re: Team Fortress 8
Post by: Edible on October 05, 2010, 08:32:54 PM
I don't play for weeks at a time and I still have crappy drop rates though <_<
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 05, 2010, 08:41:12 PM
I don't play for weeks at a time and I still have crappy drop rates though <_<

I only got like 10 items from not playing for about three weeks since the polycount, so yeah.
Title: Re: Team Fortress 8
Post by: Cadmas on October 05, 2010, 08:45:47 PM
That drop rate is very unforgiving. The wiki says the average a week is 6 items.

Compared to the old system that's a lot less than what I was making with idling.

With all these new items I think the drops need to be buffed. Trading alone isn't going to remedy this.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 05, 2010, 09:45:50 PM
Rename Sasha to "Real Soviet Damage"

Or Natascha if you feel like trollin'
Title: Re: Team Fortress 8
Post by: Iryan on October 05, 2010, 09:47:18 PM
Rename Sasha to "Real Soviet Damage"

Or Natascha if you feel like trollin'
I like how the TF2 wiki's video showcasing the nametags is naming a natasha into "Are you raging yet?".  :trollface:
Title: Re: Team Fortress 8
Post by: Esoterica on October 05, 2010, 10:57:33 PM
I don't play for weeks at a time and I still have crappy drop rates though <_<
The drop system only rolls over the previous week's items.  Anything past that just disappears.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 06, 2010, 04:42:43 AM
I like how the TF2 wiki's video showcasing the nametags is naming a natasha into "Are you raging yet?".  :trollface:
Protascha.
Title: Re: Team Fortress 8
Post by: Gc on October 06, 2010, 12:41:31 PM
I haven't seen a Shotstop named Natascout yet.

And both Natascha and the Shortstop make me rage.

Also FaN effect from a standard Engie shotgun, then dying of fall damage :derp:
Title: Re: Team Fortress 8
Post by: Cadmas on October 06, 2010, 12:57:47 PM
 Obvious Heavy weapon name (http://www.youtube.com/watch?v=LNfHDu3qFcE)
Title: Re: Team Fortress 8
Post by: Esoterica on October 06, 2010, 01:37:42 PM
So apparently the -6 damage tick on the GRU gives knockback, which if you can time perfectly with a jump, well... (http://www.youtube.com/watch?v=UPC3hK9j7jI)
Title: Re: Team Fortress 8
Post by: SAS on October 06, 2010, 02:13:34 PM
Sasha -> REAL SOVIET DAMAGE
Degreaser -> Look again, Degreaser is now axtinguisher!
Huntsman -> Lucksman

Hmmm...
Title: Re: Team Fortress 8
Post by: Esoterica on October 06, 2010, 03:41:17 PM
Milkman GET

Also, every class except for sniper and spy is now capable of getting on top of the 2fort bridge. :V
Title: Re: Team Fortress 8
Post by: Bananamatic on October 06, 2010, 05:26:38 PM
oh god why is fish camping so addicting

managed to slap a pyro and demoman to death

heavy deathslaps also aren't rare
Title: Re: Team Fortress 8
Post by: Esoterica on October 06, 2010, 07:49:25 PM
Best kill ever today: reflected a mad milk on a scout, then reflect killed him with a black box rocket as I switched to the powerjack.

196 HP heal with a single right-click. BV
Title: Re: Team Fortress 8
Post by: Bananamatic on October 06, 2010, 08:30:28 PM
won a tosslecap from this guy, said he's giving a hat to whoever trades first
 :V
Title: Re: Team Fortress 8
Post by: Cadmas on October 06, 2010, 09:43:04 PM
won a tosslecap from this guy, said he's giving a hat to whoever trades first
 :V

Nice, now you  can trade it for a good hat.  :V
Title: Re: Team Fortress 8
Post by: Bananamatic on October 06, 2010, 09:43:56 PM
complete hatless collection y/n
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 06, 2010, 11:24:06 PM
TF2 update

now I'm glad I painted my engineer's cap. :smug:
Title: Re: Team Fortress 8
Post by: Esoterica on October 06, 2010, 11:29:34 PM
GRU superjumps and powerjack getting +75HP for any kill are still in, Sydney Sleeper got its ass nerfed.

Today was a good day.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 07, 2010, 12:11:45 AM
Milkman GET

Also, every class except for sniper and spy is now capable of getting on top of the 2fort bridge. :V

How can pyro and medic do it? Do the gloves really let the heavy go that high?
Title: Re: Team Fortress 8
Post by: Cadmas on October 07, 2010, 12:35:40 AM
How can pyro and medic do it? Do the gloves really let the heavy go that high?

Pyro can do reflect rocket jumps. I don't know about the medic.

Sydney Sleeper got its ass nerfed.

Ah well it wasn't meant to blast through targets anyways. That being said where is my sniper rifle that does penetrates targets?

The Something Something Rifle

Level 1 Sniper Rifle
Bullets penetrate targets
Mini-crits on headshots
Title: Re: Team Fortress 8
Post by: hyorinryu on October 07, 2010, 12:38:08 AM
How about calling the Penetrator? It could jarate the person too. :V
Title: Re: Team Fortress 8
Post by: Esifex on October 07, 2010, 12:38:20 AM
I'm not terribly fond of the sniper set. It's like saying 'why bother!' for headshots - and since it does a not insignificant amount of damage, it's able to one-shot my scout as I skip around 2fort :ohdear:
Title: Re: Team Fortress 8
Post by: Esoterica on October 07, 2010, 12:43:28 AM
How can pyro and medic do it? Do the gloves really let the heavy go that high?
Pyro with Attendant and Medic are both fast enough (or Pyro can reflect rocket jump).  Gloves give heavy doubled jump height, so...yeah. :V

EDIT: Here's Heavy doing it. (http://www.youtube.com/watch?v=Rn-UGc5D_yk)
Title: Re: Team Fortress 8
Post by: Cadmas on October 07, 2010, 01:04:44 AM
I'm not terribly fond of the sniper set. It's like saying 'why bother!' for headshots - and since it does a not insignificant amount of damage, it's able to one-shot my scout as I skip around 2fort :ohdear:

Headshots are for elitists. Bloody pros with their good internet connections and aiming ability.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 07, 2010, 01:20:39 AM
I usually try to headshot because it's quicker, but if I can kill with a charged bodyshot why the hell not. No reason not to.
Taunting also increases bodyshot rage, so be sure to do it when you're
t
rolling with sniper. :V

EDIT: I also got a green paint can, too bad it doesn't look good on any hats I have.
Title: Re: Team Fortress 8
Post by: Garlyle on October 07, 2010, 09:20:26 AM
Oh man, Your Eternal Reward used to let you disguise while you had the flag?

Awwww D:
Title: Re: Team Fortress 8
Post by: Esoterica on October 07, 2010, 11:37:01 AM
Oh man, Your Eternal Reward used to let you disguise while you had the flag?

Awwww D:
You could run past an ubered medic on the enemy team with the intel, poke them in the back, and run off, still with the intel, looking like that medic.  It was awesome.

Also, trading servers might be even better than tf2store.com.  While on tf2store you find people that understand how offers work, on trading servers you get people that don't understand how much their hats are actually worth.  1:1 trade of baker boy:milkman, hell yes. BV
Title: Re: Team Fortress 8
Post by: Barrakketh on October 07, 2010, 12:40:10 PM
You could run past an ubered medic on the enemy team with the intel, poke them in the back, and run off, still with the intel, looking like that medic.  It was awesome.

Also, trading servers might be even better than tf2store.com.  While on tf2store you find people that understand how offers work, on trading servers you get people that don't understand how much their hats are actually worth.  1:1 trade of baker boy:milkman, hell yes. BV
The baker boy looks much better than the milkman, though :V
Title: Re: Team Fortress 8
Post by: Esifex on October 07, 2010, 01:45:08 PM
Found a nice guy who traded me off a bunch goodies - no hats, because I'm still only on trial version and whatnot - who offered me up a Dead Ringer, Cloak and Dagger, and the Heavy Boxing Gloves for a Dueling Mini-game that I was never gonna use.
Title: Re: Team Fortress 8
Post by: Esoterica on October 07, 2010, 07:58:48 PM
The baker boy looks much better than the milkman, though :V
I disagree.

Even if that were true, +25 HP looks better than the Baker Boy. :V
Title: Re: Team Fortress 8
Post by: Bananamatic on October 07, 2010, 08:16:22 PM
any good names for the fish? already leading the UKCS killcount with it by 30 :V

If anyone confirmed that the tosslecap is going to stay that way, I'd rename it to Plastic Bag :V
Title: Re: Team Fortress 8
Post by: Iryan on October 07, 2010, 08:17:48 PM
Name the fish "Linda" for even more Psychonaut references.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 07, 2010, 08:21:19 PM
Also spawncamping as scout is hilarious :V
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 07, 2010, 10:00:01 PM
Is it just me, or does the Eternal Reward secretly increases the chance of getting a facestab. All of the stabs done against me with the Eternal Reward have been facestabs.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 07, 2010, 10:05:05 PM
Speaking of spies... (http://www.youtube.com/watch?v=tBu83-0vJbg)

Is it just me, or does the Eternal Reward secretly increases the chance of getting a facestab. All of the stabs done against me with the Eternal Reward have been facestabs.

I swear this is the case for me as well. There's been too many times I run towards a Eternal Reward spy to kill him, only to get facestabbed.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 07, 2010, 11:25:34 PM
I can't play for some reason. I keep getting Steam Validation Rejected and I have deleted the clientregistry.blob like I saw online like 3 time now. Any other way to fix it?
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 07, 2010, 11:43:09 PM
Hm, try verifying the integrity of TF2's game cache in the properties.
If that doesn't work try uninstalling TF2 and reinstalling.
Worst case, you could try to uninstall and reinstall steam, but that would take a while.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 08, 2010, 12:05:33 AM
I fixed it by trying to join a different server, but if it happens again I'll do all of that.
Title: Re: Team Fortress 8
Post by: N-Forza on October 08, 2010, 12:22:51 AM
Best (only) fish name I've seen: Codfather
Title: Re: Team Fortress 8
Post by: Esoterica on October 08, 2010, 01:32:37 AM
A guy on my Highlander team and me, both Pyro mains of similar skill, eiscovered two ninja-buffs.

1. Pyro's shotgun's initial reload speed seems to have been evened out with the other shotguns.

2. Stickies reflected midair have a rearming time of about 0.2s.  As long as you don't walk forward, an airblasted sticky is incapable of hurting you.

ilu valve
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 08, 2010, 01:37:27 AM
I got a purple paint drop. But it's light purple and not the shade of dark purple I want.
I need to find someone who wants these things, what's the value of a paint can anyways? Is the drop rate as high as any other normal item?
Title: Re: Team Fortress 8
Post by: Cadmas on October 08, 2010, 01:40:14 AM
Got me, my derp derp brother traded 3 weapons and a crate just for a white paint can. He so obsessed with getting things for the medic.
Hes looking to trade a vintage mining light for the medic mask thing now, vintage of course.
Title: Re: Team Fortress 8
Post by: Esoterica on October 08, 2010, 01:50:29 AM
Re: Paint pricecheck

Most paints are worth 1 reclaimed, one polycount weapon, a couple regular weps, etc.  Black and White paints are equivalent to a typical hat in value.
Title: Re: Team Fortress 8
Post by: Cadmas on October 08, 2010, 02:11:46 AM
Of course always gotta jack up the price of black and white just because. uugggg Guild Wars was notorious for that. 

"oh you want black dye? lol 6 platinum bitch!"

"but all the other colors are only 400 gold."

"Bitch you gotta pay for black its fuckin black!"
Title: Re: Team Fortress 8
Post by: Esoterica on October 08, 2010, 02:34:15 AM
Actually, it's because they're the only two items in the game, aside from Unusual hats,That're crate-only.
Title: Re: Team Fortress 8
Post by: Esifex on October 08, 2010, 08:15:13 AM
Sooooo.

What's everyones sprays?
I've used this (http://danbooru.donmai.us/post/show/594812/alternate_costume-ayakashi_-monkeypanch-blue_eyes-) in my spawnroom and inadvertently made one of our teams' more-skilled Pyros stand around and comment on how awesome Cirno is while the other team made off with our intel.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 08, 2010, 11:10:58 AM
disembodied bidoof head or FEELS GOOD MAN

also saw Cod Of War
Title: Re: Team Fortress 8
Post by: SAS on October 08, 2010, 11:20:30 AM
I am gonna name my name "The Carp, Bane of Dwarves".
Beer to anyone who gets the reference.

My spray is Rubberfruit's scout. Nothing special. I am going to make new one soon.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 08, 2010, 11:29:35 AM
"Hey it's Vince with SlapFish"
Title: Re: Team Fortress 8
Post by: Gc on October 08, 2010, 11:50:55 AM
Sooooo.

What's everyones sprays?
Right now, I use this (http://danbooru.donmai.us/post/show/681145/) (danbooru warning, etc.) but it changes whenever I change my Steam name... So it can change on a daily basis
Title: Re: Team Fortress 8
Post by: Iryan on October 08, 2010, 12:13:55 PM
I am gonna name my name "The Carp, Bane of Dwarves".
Beer to anyone who gets the reference.
I recently read the TvTropes article of the subject in question. Sounds ~*~fun~*~, but I am not in the mood to start delving into a game like that.

Also, I was too lazy to get me a spray.  :derp:
Title: Re: Team Fortress 8
Post by: Barrakketh on October 08, 2010, 01:24:36 PM
Sooooo.

What's everyones sprays?
The full image that my avatar was cropped from.
Title: Re: Team Fortress 8
Post by: Cadmas on October 08, 2010, 01:33:34 PM
Some Chen spray off of fpsbanana.

Also finally got the frying pan and Ellies cap. BB crappy gibus.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 08, 2010, 03:06:18 PM
What's everyones sprays?

This (http://i52.tinypic.com/nx2xkm.png), and sometimes this (http://i54.tinypic.com/vqqkhi.png)
Title: Re: Team Fortress 8
Post by: Ryuu on October 08, 2010, 03:33:49 PM
I'm still only on trial version

....huh?
Title: Re: Team Fortress 8
Post by: Esoterica on October 08, 2010, 05:50:36 PM
Sooooo.

What's everyones sprays?
I've used this (http://danbooru.donmai.us/post/show/594812/alternate_costume-ayakashi_-monkeypanch-blue_eyes-) in my spawnroom and inadvertently made one of our teams' more-skilled Pyros stand around and comment on how awesome Cirno is while the other team made off with our intel.
1.
(http://img140.imageshack.us/img140/9187/mokouspellcast150px.gif)

2.
Uh...fuck, I forgot to save it before my last reinstall.  It was Robin saying "A Pyro got TWO KILLS?" with a giant red NERF button in front of him.
Title: Re: Team Fortress 8
Post by: Iryan on October 08, 2010, 05:52:36 PM
I bet you can still find that one on the steam forums. You may just have to resize it.  :derp:
Title: Re: Team Fortress 8
Post by: Esoterica on October 08, 2010, 05:56:00 PM
I'm thinking I might just make this (http://www.youtube.com/watch?v=JVw23WyIQdI) into a spray and use that for awhile.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 08, 2010, 07:34:23 PM
Huh (http://forums.steampowered.com/forums/showthread.php?t=1487840)

So which email do you think is fake, this one, the previous one or both?
Title: Re: Team Fortress 8
Post by: Bananamatic on October 08, 2010, 08:20:20 PM
I decided to get rid of my hats because it's fucking retarded right now
keeping only hatless
Title: Re: Team Fortress 8
Post by: Iryan on October 08, 2010, 08:23:51 PM
If you have a bakerboy or a tippler's tricorne you don't want anymore, I'd be willing to rid you of their burdens.
 BV
Title: Re: Team Fortress 8
Post by: Bananamatic on October 08, 2010, 08:25:56 PM
traded tricorne

already gave away 2 hats, I want some nametags for them, then I'll give away the rest and any further hats I find/craft
Title: Re: Team Fortress 8
Post by: Esoterica on October 08, 2010, 08:31:19 PM
Huh (http://forums.steampowered.com/forums/showthread.php?t=1487840)

So which email do you think is fake, this one, the previous one or both?
Sources say both.

EDIT: But now there are confirmed recipes in-game.  Exact same as the class-specific recipes, except instead of a token it's a polycount weapon.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 08, 2010, 09:28:52 PM
alright guys, got 6 nametags, now I need names

Hatless scout: "HATS ARE FOR CASUALS"
Force-A-Nature: "SKILL CANNON"
Mackerel: No idea. No hidden references, no copied names, something simple
Rocket Launcher: Any idea?
Natascha: "REAL SOVIET DAMAGE"

and one free :V
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 08, 2010, 09:38:32 PM
Mackerel: Codsucker
Title: Re: Team Fortress 8
Post by: Iryan on October 08, 2010, 09:57:49 PM
I want either a Milkman + Milk or a Bombing Run + Mackerel (http://www.youtube.com/watch?v=Q5PI5P5yI2U) now.

Also, didn't you mean to rename the Gunslinger into "The Godhand"?
Title: Re: Team Fortress 8
Post by: Esifex on October 08, 2010, 10:01:33 PM
....huh?

Unless you gave me a full version that's not gonna time-out/expire on me, yeah. I'm playing the full version, but it won't last forever, until I get off my arse and buy a real copy.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 08, 2010, 10:03:22 PM
I want to name my Gunslinger "Dell Conagher's Masturbation Hand" if I ever get a name tag. :V
Title: Re: Team Fortress 8
Post by: Ryuu on October 08, 2010, 10:13:08 PM
Unless you gave me a full version that's not gonna time-out/expire on me, yeah. I'm playing the full version, but it won't last forever, until I get off my arse and buy a real copy.

dude gifted the game to you

you have the full thing

forever

it is purchased.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 08, 2010, 10:45:11 PM
Mackerel: Codsucker
You're Eternal Reward  :V
Title: Re: Team Fortress 8
Post by: Bananamatic on October 08, 2010, 10:48:58 PM
something tells me I should rename Jarate to BRAWNDO THE THIRST MUTILATOR
Title: Re: Team Fortress 8
Post by: SAS on October 08, 2010, 10:57:46 PM
(http://i52.tinypic.com/2quiusp.png)
Title: Re: Team Fortress 8
Post by: Iryan on October 08, 2010, 10:58:58 PM
something tells me I should rename Jarate to BRAWNDO THE THIRST MUTILATOR
I thought that was Bonk!
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 09, 2010, 12:18:55 AM
Anyone have any duplicate Polycount weapon? I have a duplicate GRU, Vita-Saw, Fish, and Croc Shield.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 09, 2010, 12:31:10 AM
In Soviet Russia, fish still slaps you

Now I need a rocket launcher name
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 09, 2010, 12:45:02 AM
Portable Nuke Gun
Title: Re: Team Fortress 8
Post by: Esifex on October 09, 2010, 12:49:03 AM
dude gifted the game to you

you have the full thing

forever

it is purchased.

Oh sweet. For some reason I was under the impression that it was just a teaser version o.O
Title: Re: Team Fortress 8
Post by: Cadmas on October 09, 2010, 01:11:54 AM
Your lucky SRSifex, people love you. Unlike my PC and internet connection which do everything possible to enrage me and crush my soul.
Title: Re: Team Fortress 8
Post by: Esifex on October 09, 2010, 01:54:44 AM
It's cuz I'm PSLs unofficial cheerleader :v

everyone's had a ride, too
Title: Re: Team Fortress 8
Post by: Bananamatic on October 09, 2010, 02:22:00 AM
Named my hatless engie "Invisible Texas Ten Gallon"

 :V
Title: Re: Team Fortress 8
Post by: N-Forza on October 09, 2010, 06:38:28 AM
That owns. I'm going to steal that idea if I ever have one drop.

Also, I got a Pugilist's Protector. Not too shabby, I'd say.
Title: Re: Team Fortress 8
Post by: Esoterica on October 09, 2010, 06:39:17 AM
Hm, what should I name my Shortstop...
Title: Re: Team Fortress 8
Post by: dustyjo on October 09, 2010, 08:20:19 AM
Sooooo.

What's everyones sprays?
I've used this (http://danbooru.donmai.us/post/show/594812/alternate_costume-ayakashi_-monkeypanch-blue_eyes-) in my spawnroom and inadvertently made one of our teams' more-skilled Pyros stand around and comment on how awesome Cirno is while the other team made off with our intel.

(http://img837.imageshack.us/img837/165/sappinsentry2.png)
Title: Re: Team Fortress 8
Post by: Iryan on October 09, 2010, 08:29:46 AM
I want to be able to put a white Hound Dog on the Medic.
Title: Re: Team Fortress 8
Post by: N-Forza on October 09, 2010, 11:27:47 AM
Traded my Protector for a Hotrod.

Mission Comprete
Title: Re: Team Fortress 8
Post by: Barrakketh on October 09, 2010, 12:49:08 PM
Traded my Protector for a Hotrod.

Mission Comprete
I have a Hotrod and Texas Ten Gallon for the engineer.  And an Engineer's Cap, but I had that thing for so long that I got tired of it.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 09, 2010, 01:38:17 PM
named the gibus "Poor and Irish"
Title: Re: Team Fortress 8
Post by: Esoterica on October 09, 2010, 01:45:31 PM
Traded a dupe Dr's Dapper Topper for a Milkman.  Greatest trade ever. :V

Also, less than 1 refined away from being able to craft another polycount hat.
Title: Re: Team Fortress 8
Post by: Cadmas on October 09, 2010, 02:21:48 PM
Hm, what should I name my Shortstop...

teh handcannon

Got another degreaser.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 09, 2010, 02:27:14 PM
"I'm going to get nerfed hard"
Title: Re: Team Fortress 8
Post by: Iryan on October 09, 2010, 02:28:34 PM
FaN v. 2.0  :derp:

Also, less than 1 refined away from being able to craft another polycount hat.
Wait, are there different recipes to get polycount hats than regular hats? Tell me more.
Title: Re: Team Fortress 8
Post by: Cadmas on October 09, 2010, 02:46:05 PM
FaN v. 2.0  :derp:
Wait, are there different recipes to get polycount hats than regular hats? Tell me more.

http://wiki.teamfortress.com/wiki/Hats#Blueprints
Title: Re: Team Fortress 8
Post by: Barrakketh on October 09, 2010, 02:52:42 PM
Traded a dupe Dr's Dapper Topper for a Milkman.  Greatest trade ever. :V

Also, less than 1 refined away from being able to craft another polycount hat.
I could craft a few Polycount hats, but I don't have most of the items so I'm not in a rush.

I also don't feel like dealing with morons in trade, so I haven't tried trading for them :derp:
Title: Re: Team Fortress 8
Post by: SAS on October 09, 2010, 03:39:24 PM
Hmmm, I got a name-tag. What should I rename..? Maybe Degreaser or FaN.
Title: Re: Team Fortress 8
Post by: Esoterica on October 09, 2010, 03:57:32 PM
I could craft a few Polycount hats, but I don't have most of the items so I'm not in a rush.

I also don't feel like dealing with morons in trade, so I haven't tried trading for them :derp:
Protip: Little kids make the best trades ever.

I should've tried to offer that little kid I saw earlier with a black unusual bombing run ;-;

also lol Avast keeps thinking tf2's a virus since this last update.
Title: Re: Team Fortress 8
Post by: SAS on October 09, 2010, 04:09:32 PM

[attachimg=1]
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 09, 2010, 04:10:45 PM
Great Unusual Hat/Particle Combo or Greatest Unusual Hat/Particle Combo? (http://i54.tinypic.com/1o0xmr.png)
Title: Re: Team Fortress 8
Post by: Bananamatic on October 09, 2010, 07:04:05 PM
"Invisible Ol' Snaggletooth"
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 09, 2010, 07:12:21 PM
Paint cans so far:
Brown, Purple, Gold, Pink.

one of these days i'll find a violet for my tyrolean.
or i'll find a hound dog/hustler's hallmark for my purple/gold
Title: Re: Team Fortress 8
Post by: Cadmas on October 09, 2010, 07:32:04 PM
My brother painted his tyrolean white. Its pretty pimp.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 09, 2010, 07:33:42 PM
My brother painted his tyrolean white. Its pretty pimp.
http://img844.imageshack.us/img844/6453/pedopimp.png
Title: Re: Team Fortress 8
Post by: Iryan on October 09, 2010, 07:37:09 PM
http://img844.imageshack.us/img844/6453/pedopimp.png
wait what?!


Also: Hustler's Hallmark in snow white would be pretty pimp-ish.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 09, 2010, 07:48:55 PM
Also: Hustler's Hallmark in snow white would be pretty pimp-ish.
Nope.  Noble Hatter's Violet for the Hallmark.  The One True Choice.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 10, 2010, 03:37:52 PM
why is everyone so wtf about hats anyways

for me they don't have any value anymore when you can trade them
Title: Re: Team Fortress 8
Post by: Esoterica on October 10, 2010, 03:51:20 PM
My brother painted his tyrolean white. Its pretty pimp.
I painted mine black.  It looks amazing in both, really.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 10, 2010, 03:53:18 PM
I want to paint hatless except for afro :V
Title: Re: Team Fortress 8
Post by: Iryan on October 10, 2010, 03:57:13 PM
Note to self: Playing TF2 with a laptop touchpad just doesn't work.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 10, 2010, 04:00:38 PM
why is everyone so wtf about hats anyways

for me they don't have any value anymore when you can trade them
They make you look more pimpin'.

And you can look down on others with their inferior taste in hats.
Title: Re: Team Fortress 8
Post by: SAS on October 10, 2010, 04:36:05 PM
[attachimg=1]
I am poor and Irish no more!
Title: Re: Team Fortress 8
Post by: hyorinryu on October 10, 2010, 05:20:30 PM
Does painting/naming a hat keep its Vintageness?
Any hat worth coloring here (http://www.tf2items.com/profiles/76561198008112067)?
Title: Re: Team Fortress 8
Post by: Bananamatic on October 10, 2010, 05:29:48 PM
And you can look down on others with their inferior taste in hats.
That doesn't matter when you got 4 fish hits in your face

also managed to break a wrangled lv3 sentry with a fish
good stuff
Title: Re: Team Fortress 8
Post by: Esifex on October 10, 2010, 06:20:22 PM
I am so tired of Scouts with the Shortstop.

Fucking thing tears through me on my Heavy in a heartbeat while I'm running around with True Nastascha effect and I can't hit the little fucks.

Also, my superpower seems to be 'gets critical shots when his target just barely dodges outside the reticle' and 'comes around corner as Pyro just to get crocketed in the face'
Title: Re: Team Fortress 8
Post by: Barrakketh on October 10, 2010, 06:43:07 PM
That doesn't matter when you got 4 fish hits in your face
Unfortunately you are nothing but a smoldering corpse and your fish is overcooked.

Fucking thing tears through me on my Heavy in a heartbeat while I'm running around with True Nastascha effect and I can't hit the little fucks.
If you're using Natascha and are having trouble hitting a scout I think you need to work on your aim.  A scout being hit by Natascha barely moves faster than a revved heavy ('barely' being 3 hammer units).
Title: Re: Team Fortress 8
Post by: Esoterica on October 10, 2010, 06:46:00 PM
I just traded a Whiskered Gentleman for:


There are some great people out there.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 10, 2010, 07:14:09 PM
So I know I'm probably incredibly late to this but Garlyle introduced me to TF2's 8bit cousin, Gang Garrison 2 (http://www.ganggarrison.com/v). It's incredibly more awesome than it seems. Also I'll just go ahead and state the fact that I've never played TF2 so I have nothing to compare it to. Either way, 2D shooting madness and SANDVICH eating is awesome.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 10, 2010, 08:12:49 PM
Got another arrow headshot today...randomly deflected an uncharged arrow, the archer dodged and the camper behind him took it :V
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 10, 2010, 08:27:31 PM
A Pyro reflected one of my arrows and headshot a cloaked spy, does that count for anything?
Title: Re: Team Fortress 8
Post by: Esifex on October 11, 2010, 05:50:30 AM
If you're using Natascha and are having trouble hitting a scout I think you need to work on your aim.  A scout being hit by Natascha barely moves faster than a revved heavy ('barely' being 3 hammer units).

Well, if the Scout is coming straight at me, yeah, I normally win. But if he comes up behind/beside me like a good Scout should, I'm wrecked. And yeah I kinda do suck at aiming when I'm not popping off snap-Flaregun shots across the map to peg Snipers who've been pestering me all round :v

And what's a hammer unit?
Title: Re: Team Fortress 8
Post by: Barrakketh on October 11, 2010, 06:42:28 AM
And what's a hammer unit?
A unit of measurement in Valve's map editor (Hammer).  The game also measures velocity in hammer units, which you can toggle the display of with cl_showpos (1 = on, 0 = off).

The heavy with the GRU active runs at 299 units/s, 230 normal, and 110 while revved.  An engineer carrying a building moves at 225, slightly slower than a heavy.
Title: Re: Team Fortress 8
Post by: Esifex on October 11, 2010, 06:23:39 PM
I'm tryin to get my Kritzkrieg - I know it's an achievement reward, but I want it nooooooow and no one is cooperative/good enough to help a Medic out.
Title: Re: Team Fortress 8
Post by: Cadmas on October 11, 2010, 07:03:53 PM
Bah I had a 12:6 kill ratio as a spy on PL, but then my isp deiced play times over. I hate Embarq.
Title: Re: Team Fortress 8
Post by: Iryan on October 11, 2010, 07:11:44 PM
I'm tryin to get my Kritzkrieg - I know it's an achievement reward, but I want it nooooooow and no one is cooperative/good enough to help a Medic out.
I probably have a spare one in my backpack, and even though playing with only a touchpad mouse is impossible, trading is no problem.

What's your steam name?  :derp:
Title: Re: Team Fortress 8
Post by: Edible on October 11, 2010, 07:32:22 PM
Friend of mine is giving me his Bill's Hat 'cause he doesn't play TF2 very much.

<3<3
Title: Re: Team Fortress 8
Post by: Esoterica on October 11, 2010, 07:45:53 PM
http://www.sourceop.com/modules.php?name=Forums&file=viewtopic&p=65387#65387

Shameless self-advertisement, because I've got a disgusting amount of spare hats, and anyone I try to get an unusual from says "oh that's a pretty good offer but I only want other unusuals now if you'll excuse me I need to go bump my thread 25 more times and not get a single offer".
Title: Re: Team Fortress 8
Post by: Edible on October 11, 2010, 07:52:43 PM
I'll give you a napper's respite for a white napper's respite ;_;

I want to be the creamsicle.
Title: Re: Team Fortress 8
Post by: Esifex on October 11, 2010, 08:28:55 PM
I probably have a spare one in my backpack, and even though playing with only a touchpad mouse is impossible, trading is no problem.

What's your steam name?  :derp:

Actually after I posted that I got on TF2 and went and got my Medic Milestone achievement with some badass Pyros, so now I have my Kritzkreig :D

Oh and my displayed name is Esifex. If you need my steam account name, lemme know.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 11, 2010, 08:32:16 PM
Bah I had a 12:6 kill ratio as a spy on PL, but then my isp deiced play times over. I hate Embarq.
Surely you mean 2:1, which doesn't look nearly as impressive.  Incidentally, Embarq (now CenturyLink) hasn't been giving me any problems lately :3

I crafted a Fez last night, haven't had much time on non-KOTH maps to play around with the set yet.  Stabbing people in the back has never been so much fun. 
Shooting Razorback snipers in the back is even more rewarding, because fuck them.
Title: Re: Team Fortress 8
Post by: Cadmas on October 11, 2010, 08:47:04 PM
Surely you mean 2:1, which doesn't look nearly as impressive.  Incidentally, Embarq (now CenturyLink) hasn't been giving me any problems lately :3

Yeah. I was just giving the real numbers 12 kills 6 deaths. I ensure all I'm a terrible player, I don't have much time because I have to use my brothers account or the internet gives out. w/e map I go to my ping is 90+ while everyone else is between 50-80 and disconnections are often.

http://www.sourceop.com/modules.php?name=Forums&file=viewtopic&p=65387#65387

My brother is looking to trade for either your bill hat or the Glengarry bonnet.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 11, 2010, 10:17:20 PM
or the internet gives out. w/e map I go to my ping is 90+ while everyone else is between 50-80 and disconnections are often.
There might be a bigger problem there, the game should be playable even with a ping around 100.  If your brother is using the Embarq-provided modem as a router he should consider getting a decent router to use along with it and let the Embarq equipment just work as a modem and not a router.

It's also possible that they are oversubscribed in your area...for a few months my internet would shit itself and I would get crazy high latency during certain hours (usually started around 6 a.m. and ended around 11, eventually it the problem would start later in the day and thus not last as long) until they upgraded their equipment.  I didn't have any issues until after the Embarq/CenturyTel merger, so it might have been a result of some changes on their end after that.
Title: Re: Team Fortress 8
Post by: N-Forza on October 11, 2010, 10:20:28 PM
I traded my Fro for a Football Helmet and I am set for now.

Although I still have this white paint I'm hanging on to because I already have a white hat but I'm not sure if now would be the right time to trade it.
Title: Re: Team Fortress 8
Post by: Cadmas on October 11, 2010, 10:29:12 PM

We use some other router we bought at walmart. Its called netgear. It seems like the internet has gotten
worse maybe due to the road workers, but we have been looking at getting the 13mbps cox connection.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 11, 2010, 11:15:28 PM
We use some other router we bought at walmart. Its called netgear. It seems like the internet has gotten
worse maybe due to the road workers
I actually had road workers cut my phone line two or three times during the process of getting the road I live on paved.  Needless to say things got worse :V

And NetGear is just a brand...unfortunately brand doesn't mean much when it comes to routers since every company has crappy products, and some formerly good products (like the Linksys WRT54G) get gimped in later product revisions.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 11, 2010, 11:32:38 PM
I traded my Fro for a Football Helmet and I am set for now.

Although I still have this white paint I'm hanging on to because I already have a white hat but I'm not sure if now would be the right time to trade it.

Why? The football helmet sucks. :(
Title: Re: Team Fortress 8
Post by: N-Forza on October 11, 2010, 11:56:12 PM
says you
Title: Re: Team Fortress 8
Post by: Bananamatic on October 11, 2010, 11:59:22 PM
he won't do REAL SOVIET DAMAGE with a WEAK AMERICAN HELMET
Title: Re: Team Fortress 8
Post by: Esoterica on October 12, 2010, 12:00:23 AM
Oh and my displayed name is Esifex. If you need my steam account name, lemme know.
I'll be adding you in a moment.  Current name on Steam is Caprice//T>hats for 2 refined, or something to that extent.

My brother is looking to trade for either your bill hat or the Glengarry bonnet.
Your brother should be looking to tell me what he'd trade for them. :getdown:

I'll give you a napper's respite for a white napper's respite ;_;

I want to be the creamsicle.
Forza has a white paint, mug him for it.

Why? The football helmet sucks. :(
Damn straight it does.

EDIT: Oh man I might be getting an Unusual Guadalajara with sunbeams.  I'm going to cream myself if everyone involved actually follows through on this.
Title: Re: Team Fortress 8
Post by: SAS on October 12, 2010, 12:17:44 AM
Saxton Hale-mod is fun.
Force-a-Nature is fun.

Testing HD etc. (http://www.youtube.com/watch?v=yHXxeWnt5Wo)


Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 12, 2010, 12:25:17 AM
If anyone gets a noble hatter's violet, I'm going to have to heckle you for it.  :V
Title: Re: Team Fortress 8
Post by: Bananamatic on October 12, 2010, 12:39:38 AM
I want to paint my gibus
Title: Re: Team Fortress 8
Post by: hyorinryu on October 12, 2010, 12:40:19 AM
I'll be adding you in a moment.  Current name on Steam is Caprice//T>hats for 2 refined, or something to that extent.
Your brother should be looking to tell me what he'd trade for them. :getdown:
Forza has a white paint, mug him for it.
Damn straight it does.

EDIT: Oh man I might be getting an Unusual Guadalajara with sunbeams.  I'm going to cream myself if everyone involved actually follows through on this.

Oh, I've been meaning to ask you, any reason you dropped the SS from your name?
Title: Re: Team Fortress 8
Post by: Cadmas on October 12, 2010, 12:48:54 AM
Your brother should be looking to tell me what he'd trade for them. :getdown:

Hes got two refined metals and a vintage mining light, and that's all hes willing to part with.
Title: Re: Team Fortress 8
Post by: Esoterica on October 12, 2010, 12:52:28 AM
Oh, I've been meaning to ask you, any reason you dropped the SS from your name?
Too many people asking about it on tf2lobby, clan being inactive, switching to [db] for etf2l highlander tournament, etc.
Title: Re: Team Fortress 8
Post by: Esifex on October 12, 2010, 01:29:58 AM
Earlier when I tried to clean out my backpack, I crafted up some scrap metals and got a stack of three. Went to go turn it into a reclaimed metal and it told me the crafting server was unavailable and my metal poofed :C

I had to leave right after trying that so maybe it just glitched out temporarily and I still have it in my bags :ohdear:
Title: Re: Team Fortress 8
Post by: Esoterica on October 12, 2010, 01:33:22 AM
Earlier when I tried to clean out my backpack, I crafted up some scrap metals and got a stack of three. Went to go turn it into a reclaimed metal and it told me the crafting server was unavailable and my metal poofed :C

I had to leave right after trying that so maybe it just glitched out temporarily and I still have it in my bags :ohdear:
Whenever that happens, you'll find it in a drop next time you die.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 12, 2010, 01:42:32 AM
testing windows movie maker HD (http://www.youtube.com/watch?v=MMUP3T-CXbU)
Title: Re: Team Fortress 8
Post by: Edible on October 12, 2010, 02:09:08 AM
testing windows movie maker HD (http://www.youtube.com/watch?v=MMUP3T-CXbU)

rofl
Title: Re: Team Fortress 8
Post by: Esoterica on October 12, 2010, 03:20:19 AM
Entire sniper polycount set GET

I now have every set except Soldier (which I dont really want anyway).

testing windows movie maker HD (http://www.youtube.com/watch?v=MMUP3T-CXbU)
oh god lol
Title: Re: Team Fortress 8
Post by: N-Forza on October 12, 2010, 04:17:52 AM
Hey if you knew anyone who was trading anything better for an afro I would've been all ears.

All I know is there's no way I'd get a Hound Dog for it.
Title: Re: Team Fortress 8
Post by: Gc on October 12, 2010, 11:39:53 AM
what I was so late ?
Title: Re: Team Fortress 8
Post by: Subnormal Halfspy on October 12, 2010, 04:31:36 PM
Haven't played for a while since there was no connection for the previous month, so back to random class playing again, especially when switching between Engineer and Pyro.
Title: Re: Team Fortress 8
Post by: Esoterica on October 13, 2010, 12:08:41 AM
lol sniper polycount pack on 2fort (http://img153.imageshack.us/img153/6336/ctf2fort0063.jpg)

They never figured it out; one of them went ragespy to get me. BV
Title: Re: Team Fortress 8
Post by: Esifex on October 13, 2010, 01:25:31 AM
lol sniper polycount pack on 2fort (http://img153.imageshack.us/img153/6336/ctf2fort0063.jpg)

They never figured it out; one of them went ragespy to get me. BV

Never thought to aim for a bodyshot, eh?

On the 24/7 2fort server I wander through on a regular basis, just about every sniper there has a Sydney Sleeper, so they never aim for headshots anymore. The standard reply to being hit with the Sleeper is 'Headshots? What's that? Why bother?'
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 13, 2010, 03:10:08 AM
The only proper way to play heavy. (http://www.youtube.com/watch?v=SM4tJkYPEcs)

 :o
Title: Re: Team Fortress 8
Post by: Esoterica on October 13, 2010, 03:13:53 AM
The only proper way to play heavy. (http://www.youtube.com/watch?v=SM4tJkYPEcs)

 :o
I can't even begin to tell you how hard I laughed.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 13, 2010, 04:09:13 AM
I'm wondering, as a Spy, can you kill an Engie with the Wrangler and then taunt kill the Sentry before it reactivates?
Title: Re: Team Fortress 8
Post by: Esoterica on October 13, 2010, 12:16:44 PM
I'm wondering, as a Spy, can you kill an Engie with the Wrangler and then taunt kill the Sentry before it reactivates?
If you time it right; the Wrangler makes even a level 2 sentry sturdy enough to survive a taunt kill, so you need to make sure the last hit lands after the shield goes down.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 13, 2010, 04:23:46 PM
lol sniper polycount pack on 2fort (http://img153.imageshack.us/img153/6336/ctf2fort0063.jpg)

They never figured it out; one of them went ragespy to get me. BV
These days whenever 2fort comes up I usually camp snipers on the deck.  The ones using the sniper set are easy kills since they can't hear me uncloak (spy set bonus) and aren't using a Razorback, so they can be silently picked off without the other snipers catching on.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 13, 2010, 06:31:54 PM
I pulled off my first proro rocket jump

unfortunately, it sent me back to our base
Title: Re: Team Fortress 8
Post by: Esifex on October 13, 2010, 08:18:17 PM
I pulled off my first proro rocket jump

unfortunately, it sent me back to our base

I did an airblast reflect of a Direct Hit rocket and ended up throwing myself over a small pit and died from the fall-damage, without killing the Soldier who shot it at me :C Am I doing it right?

I'm actually having a fair amount of fun playing Pyro. I have a Backburner, but I'm more interested in learning the proper timing for airblasting, so I'm sticking to the normal flamethrower till I get a Degreaser.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 13, 2010, 09:21:26 PM
I actually did the entire push on gorge myself as pyro, from 17 seconds left on first point to winning :V
Title: Re: Team Fortress 8
Post by: Esoterica on October 14, 2010, 03:22:09 AM
Headcrabs just dommed me on a 2fort server by pissing on me every time I crossed the bridge. :getdown:
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 14, 2010, 05:17:50 AM
Headcrabs just dommed me on a 2fort server by pissing on me every time I crossed the bridge. :getdown:

Huntsman + Jarate + Bushwacka = rambo sniper  BV
Title: Re: Team Fortress 8
Post by: Esoterica on October 14, 2010, 12:16:07 PM
Huntsman + Jarate + Bushwacka = rambo sniper  BV
I wanted to arrow reflect kill you, but I was never actually attacking you every time you killed me :<

I started killing the rest of the snipers with reflected sentry rockets later though, so it's all good.

EDIT: Also, they finally fixed the stickybomb reflect icon :3  Better yet, I found yesterday that that 0.2s rearm time on reflected stickies can be useful for stickybomb jumping as a Pyro.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 14, 2010, 10:33:34 PM
My friend bought me Orange Box on steam so I'm in the middle of downloading TF2. Anything a first time player nib should know before jumping into the game?
Title: Re: Team Fortress 8
Post by: Esoterica on October 14, 2010, 10:42:35 PM
My friend bought me Orange Box on steam so I'm in the middle of downloading TF2. Anything a first time player nib should know before jumping into the game?
-Don't start with Spy.
-Heavy is the easiest class to play.  Many would argue Engineer is easier, but it's pretty  easy to be bad at engie if you don't know where to put your stuff.  You can also get away with spamming as a Soldier or Demoman, though being good with both classes takes a lot more depth.
-Scout and Sniper are aim-reliant classes.  Pyro is reflex-heavy in addition to that, and requires a bit of map knowledge as well as being limited to close range.  Starting with said classes probably aren't the best idea.
-Don't play 2fort unless you're just screwing around, trolling, or don't have long to play and are just looking for a match you don't need to commit to.  2fort's a turtle-heavy spam map with conditions that throw every other map's sense of class balance out the window.
Title: Re: Team Fortress 8
Post by: Cadmas on October 14, 2010, 11:06:39 PM
Don't listen to Eso. Start with spy, make Gaben backstabs.
Title: Re: Team Fortress 8
Post by: Esoterica on October 14, 2010, 11:12:46 PM
Don't listen to Eso.
Hey, screw o-

make Gaben backstabs.
oh okay :3
Title: Re: Team Fortress 8
Post by: hyorinryu on October 15, 2010, 12:52:19 AM
I wouldn't completely discount 2fort though. Sure, if you want to competitive, it's not the best idea, but it's a good tutorial for the TF2. The instant respawn makes it easier to practice your airshotting/rocketflecting/other fun stuff.

As for what class to choose, I would reccomend Medic because he's relatively beginner friendly and even if you suck, people will still be happy because there's a medic on the team.
Title: Re: Team Fortress 8
Post by: Esoterica on October 15, 2010, 01:47:40 AM
I wouldn't completely discount 2fort though. Sure, if you want to competitive, it's not the best idea, but it's a good tutorial for the TF2. The instant respawn makes it easier to practice your airshotting/rocketflecting/other fun stuff.

As for what class to choose, I would reccomend Medic because he's relatively beginner friendly and even if you suck, people will still be happy because there's a medic on the team.
No, it's not even a question of competitive.  It's a horribly designed map that causes horrible skews in gameplay that you'll never see on other maps, doesn't promote teamwork in the slightest, and promotes sniper wars.  Also, it's not instant respawn, the map itself has about a 16-20 second respawn time.  Servers just usually set it to instant respawn because it's as bad of a spam map as Dustbowl, if not worse (probably worse, due to enclosed hallways).
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 15, 2010, 01:49:22 AM
I'll never understand why dustbowl is played on the competitive scene. It's a terrible map that's shut down by a good demoman or engineer. The wrangler's only made it worse.
Also: I got my vintage vintage tyrolean painted violet. Now I can medic in style. 8)
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 15, 2010, 02:29:49 AM
Well despite the advice and despite me (probably) epic failing...

Goddamn Scout is fun as hell.
Title: Re: Team Fortress 8
Post by: Esoterica on October 15, 2010, 03:02:26 AM
I'll never understand why dustbowl is played on the competitive scene. It's a terrible map that's shut down by a good demoman or engineer. The wrangler's only made it worse.
Also: I got my vintage vintage tyrolean painted violet. Now I can medic in style. 8)
DUDE YOUR NAME IS FUCKED UP IT'S ABAB NOT BABA

lol2fort

@actual quote: Dustbowl in comp's a Euro thing.  Other leagues phased it out years ago.

Well despite the advice and despite me (probably) epic failing...

Goddamn Scout is fun as hell.
Scout's a great class, it's just not recommended for beginners due to a combination of strict aiming requirements and horrible survivability.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 15, 2010, 03:04:37 AM
Yeah, my aiming needs work but I was still managing to get a somewhat decent amount of kills.

Solider is probably the closest second, much more durable and rockets are rather entertaining.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 15, 2010, 03:11:57 AM
No, it's not even a question of competitive.  It's a horribly designed map that causes horrible skews in gameplay that you'll never see on other maps, doesn't promote teamwork in the slightest, and promotes sniper wars.  Also, it's not instant respawn, the map itself has about a 16-20 second respawn time.  Servers just usually set it to instant respawn because it's as bad of a spam map as Dustbowl, if not worse (probably worse, due to enclosed hallways).

True. Crappy chokepoints are crappy. What would be a good tutorial map then? Granary? Or is there one?
Title: Re: Team Fortress 8
Post by: Esoterica on October 15, 2010, 03:15:25 AM
True. Crappy chokepoints are crappy. What would be a good tutorial map then? Granary? Or is there one?
Gravelpit's probably a good choice.  Though Blu will almost always win, it gives you a good sense of how to play both offense and defense, and now to act both out in the open and in enclosed spaces, as well as providing every terrain you'll encounter barring water (fighting on a hill, elevated platforms, towers, level ground, tight hallways...really, everything).  Also, the class balance is astounding, allowing every class to be used to the best of its ability.

Single-stage payload maps are also a safe bet.  Badwater comes to mind, but Upward isn't bad either.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 15, 2010, 03:43:34 AM
ha ha, old chap! 2fort :V

Gravelpit's probably a good choice.  Though Blu will almost always win, it gives you a good sense of how to play both offense and defense, and now to act both out in the open and in enclosed spaces, as well as providing every terrain you'll encounter barring water (fighting on a hill, elevated platforms, towers, level ground, tight hallways...really, everything).  Also, the class balance is astounding, allowing every class to be used to the best of its ability.

Single-stage payload maps are also a safe bet.  Badwater comes to mind, but Upward isn't bad either.

Gravelpit and Upward are both really nice maps that are fun to play on.
Oh, if you ever play Arena YellowYoshi, make sure you avoid watchtower. It's the 2fort of koth/arena maps.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 15, 2010, 03:58:00 AM
I played a good bit of Payload at Badwater, it was fun times.

Also, what lucky bullshit. I just got the Crockets Are B.S. achievement. On day one of playing. :smug:
Title: Re: Team Fortress 8
Post by: Cadmas on October 15, 2010, 04:26:27 AM
I used to really hate PL maps till I started playing spy on them. Its so easy to backstab the enemy team with the cart and teammates distracting.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 15, 2010, 05:59:40 AM
Consistently scoring high as pyro now, degreaser really makes the shotgun pyro much better :V


also name my degreaser, found a nametag
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 15, 2010, 08:01:04 AM
Dear lord this game is like crack. ;_;

I'm still nib and pretty bad when I get faced with good players but that's probably just something I'll get better with with more time. I'm still stuck between Scout and Soldier, I tend to epic fail anytime I touch Sniper. I haven't really given anyone else too much playtime.

What advice can you give to getting better with aim, other than "hit them". I'm guessing I might want to tinker with my mouse sensitivity a bit.

Oh and all you engies out there, I fucking hate your sentries. ;_;
Title: Re: Team Fortress 8
Post by: Garlyle on October 15, 2010, 08:35:17 AM
I... slightly like 2fort.  Kinda.  You just have to stay away from any Instant Respawn 2Fort server, because making progress on them is damn near impossible.  (Actually that's good advice in general when playing on public servers - Instant Respawn isn't bad for practice, but it ends up in way too many stalemates or giving the defending team way too much of an advantage)
Title: Re: Team Fortress 8
Post by: Bananamatic on October 15, 2010, 11:36:55 AM
I really don't get SPUF
you get lots of rep for trolling
Title: Re: Team Fortress 8
Post by: N-Forza on October 15, 2010, 11:47:19 AM
5th crate drop. First 4 had a name tag, white paint, Scottish Resistance, and something else I can't remember. This time? Napper's Respite. I would've preferred the sombrero, but I'll take it.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 15, 2010, 11:51:23 AM
You actually open them? :V

Also I want a rocket jumper. I'll give a hat for it once I get one.
Title: Re: Team Fortress 8
Post by: Esoterica on October 15, 2010, 12:44:55 PM
Random thought: Unusual Whiskered Gentleman + Unusual Napper's Respite
Title: Re: Team Fortress 8
Post by: hyorinryu on October 15, 2010, 02:14:14 PM
Crates come way too often. I want my Sydney Sleeper damnit. It's perfect for me because I can't get head shots.
Title: Re: Team Fortress 8
Post by: Cadmas on October 15, 2010, 02:40:33 PM
I got the fish, a crate, and scrap metal for this week. zzzzz. wtb old drop system back.

Random chance is way better than limited quota.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 15, 2010, 03:17:22 PM
Random thought: Unusual Whiskered Gentleman + Unusual Napper's Respite
Nah...Unusual Modest Pile of Hat + Unusual Whiskered Gentlemen. 
Personally I'd want an Unusual Vintage Merryweather, but the bowler hat with the monocle would be classy.

Preferably both of them would be on fire.
I got the fish, a crate, and scrap metal for this week. zzzzz. wtb old drop system back.

Random chance is way better than limited quota.
I found a Pyro's Beanie...the only thing that I would call notable.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 15, 2010, 05:56:11 PM
Turning the mouse sensitivity down = much better soldier is me. I still haven't really tried rocket jumping much yet though.

So far I haven't found anything Soldier wise other than a Direct Hit that Garlyle gave me. I got a Dead Ringer, L'Entranger, Gunslinger, and a Scottish something.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 15, 2010, 06:25:27 PM
Turning the mouse sensitivity down = much better soldier is me. I still haven't really tried rocket jumping much yet though.
I have my mouse DPI fairly high, but in-game sensitivity is 1.

Also, tr_walkway is your friend but you're gonna have to wait a bit since the Polycount update broke it.

Quote
So far I haven't found anything Soldier wise other than a Direct Hit that Garlyle gave me. I got a Dead Ringer, L'Entranger, Gunslinger, and a Scottish something.
The Direct Hit sucks IMO.  I know some people make decent use of it, but from a practical standpoint the reduced splash radius hurts a lot (mainly due to the reduced effectiveness of crit rockets).  And that last weapon you found is The Scottish Resistance.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 15, 2010, 07:07:54 PM
Actually it was a Scotsman's Skullcutter, my bad.  :V
Title: Re: Team Fortress 8
Post by: hyorinryu on October 15, 2010, 09:15:42 PM
I have a nametag I don't particularly care for, and I'm looking for a danger shield, and a sydney sleeper. Scrap availible too.

EDIT: I've decided to keep the nametag. I think I'll use it on the knife. What a good name for it? I'm thinking something like Posterior penetratior or something like that.

We can't name sentries, right?
Title: Re: Team Fortress 8
Post by: Bananamatic on October 15, 2010, 11:26:37 PM
I named my knife Anal Probe :V

also am I finally a good pyro (http://www.youtube.com/watch?v=1URqqIP8M1s)

tbh I like him because he requires something completely different than aiming(which I suck at)
Title: Re: Team Fortress 8
Post by: Esifex on October 16, 2010, 12:02:03 AM
also am I finally a good pyro (http://www.youtube.com/watch?v=1URqqIP8M1s)

Holy shit.

paruparuparuparu
Title: Re: Team Fortress 8
Post by: Bananamatic on October 16, 2010, 12:04:49 AM
Tactical W+M1 action (http://www.youtube.com/watch?v=hVWF3Ow_NIM)
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 16, 2010, 12:20:12 AM
I've learned to rocket jump pretty well... but not where and what I can rocket jump to. That's... kinda the more important knowledge isn't it? Oh well.

I feel like I might be improving a bit but I still die fairly easily so MOAR PRACTICE.

Also I got a Mann Co. Supply Crate, can I trade it for something? Like a Blackbox maybe?
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 16, 2010, 12:43:11 AM
So I switched to fullscreen mode instead of windowed, and now I'm suddenly a demigod at rocket jumping and aiming.
 :V
Title: Re: Team Fortress 8
Post by: hyorinryu on October 16, 2010, 01:34:11 AM
Sorry to spam the thread, but if I have two crates, is it a good idea to trade them for a reclaimed?
Title: Re: Team Fortress 8
Post by: Garlyle on October 16, 2010, 01:54:14 AM
Sorry to spam the thread, but if I have two crates, is it a good idea to trade them for a reclaimed?
Unless you have plans to open 'em yourself, yeah, it's a good idea.
Title: Re: Team Fortress 8
Post by: Esoterica on October 16, 2010, 02:16:02 AM
I named my knife Anal Probe :V

also am I finally a good pyro (http://www.youtube.com/watch?v=1URqqIP8M1s)

tbh I like him because he requires something completely different than aiming(which I suck at)
Hey, stop stealing my demos.  Damn, your pyro play is similar to mine.  :V  Particularly loved the quickswitch to reflect that rocket at the sentry before swapping back to the shotty.  Even though I knew the weaponswitch time is fast enough to do that, I've never bothered once to do so.
Title: Re: Team Fortress 8
Post by: Esifex on October 16, 2010, 02:33:20 AM
I'm really itchin' for either a Degreaser or a Shortstop. It seems like the Shortstop is the go-to weapon for equipped Scouts - I still maintain my earlier statements, that it rips through people waaaaay too fast, though it is balanced out by the Scouts' frailty.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 16, 2010, 02:57:08 AM
I'm really itchin' for either a Degreaser or a Shortstop. It seems like the Shortstop is the go-to weapon for equipped Scouts - I still maintain my earlier statements, that it rips through people waaaaay too fast, though it is balanced out by the Scouts' frailty.
It does less damage than the scattergun and can only keep up DPS-wise if you factor in a reload.  It has better range which makes it more appealing against certain classes (like pyros), but you're also not going to be taking down beefier classes in two meatshots.

And the set gives you more health while the scout still maintains his speed and double-jump, which is how you avoid getting hit in the first place.  The Milkman set is pretty ridiculous.
Title: Re: Team Fortress 8
Post by: Esoterica on October 16, 2010, 03:06:45 AM
It does less damage than the scattergun and can only keep up DPS-wise if you factor in a reload.  It has better range which makes it more appealing against certain classes (like pyros), but you're also not going to be taking down beefier classes in two meatshots.
Also, the Shortstop only shoots 4 bullets per shot in pistol-spread as opposed to the scattergun's cluster of 10 (or FaN's cluster of 12), so you need to be really accurate to keep up with scattergun damage.  Even then, pistol spread is really unpredictable, and you can get fucked over even with perfect tracking.
Title: Re: Team Fortress 8
Post by: Esifex on October 16, 2010, 05:26:29 AM
Well, I'm more than certain that you're absolutely right - wasn't doubting it to begin with - but still, it's frustrating to get chewed up by reflex shots from Scouts coming around corners and ripping my Demoman apart in two blasts of the Shortstop. I know Demomen aren't the best meatshields around, but still. It just torques me every time I see it, especially since that's all I've been seeing Scouts use lately is the Shortstop. And if they don't have that, it's the Force o' Nature, though I can understand that one.

Regardless of all that, I have finally started getting my first Scout drops. Got my own FaN, now. Went to go trade a crate I'd found for a Shortstop, and at the end of the trade, found a Holy Mackerel.
Of course, now Steam is buggering me, and I can't see the Shortstop in the Scouts loadout screen, even though I've equipped my Mackerel. I just reset Steam to see if that'll fix it; otherwise I'll just have to go a day or so and see if it straightens itself out.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 16, 2010, 05:47:44 AM
Holy bageebus, full screen makes a gigantic difference in my playing ability. I went from complete nib to actually decent. Woo!

Also, fuck random drops. I got another freaking Force-A-Nature. ;_;
Title: Re: Team Fortress 8
Post by: Bananamatic on October 16, 2010, 01:55:54 PM
119 points as pyro on cp_steel
feels good man
Title: Re: Team Fortress 8
Post by: Cadmas on October 16, 2010, 05:14:41 PM
Holy bageebus, full screen makes a gigantic difference in my playing ability. I went from complete nib to actually decent. Woo!

Yeah it would likely make a difference in my game play as well but we have like 1200Xsomthing screens.

I get blind sighted so often by melee.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 16, 2010, 08:48:35 PM
Found a Degreaser and Flare Gun which prompted me to retry the Pyro. I did surprisingly well the first few rounds then switched to a CTF game and kept getting horribly maimed before I could do anything to anyone. Am I doing it wrong?
Title: Re: Team Fortress 8
Post by: Bananamatic on October 16, 2010, 09:02:00 PM
Flaregun sucks, the shotgun is pretty much your primary. And don't charge blindly :V
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 16, 2010, 09:11:10 PM
Is it basically using the Degreaser for the weapon switch speed and then catching enemies on fire then flanking them with the shotty? I run into problems in that I constantly get killed before I can get in a decent range. I guess it does require knowledge of maps to take less used paths...

Also, I'm guessing I want the Axstinguisher as well? I haven't gotten one yet though.

I'm basically seeing that my top three classes are Soldier, Scout, and Pyro.... incidentally the 3 "Offense" classes. That's kinda fitting actually.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 16, 2010, 09:16:19 PM
Pyro isn't offensive at all tbh. And yeah, get the axtinguisher and bind melee to an easy to access button - I have it on F.

And use the airblast. Pyro without airblast is nothing.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 16, 2010, 09:24:21 PM
Flare Gun didn't seem too terrible when I used it but god it's a pain in the ass to aim. Aiming in general seems to be lol for me anyways but whatever.

I already got a few Pyro achievements at least. :3
Title: Re: Team Fortress 8
Post by: Bananamatic on October 16, 2010, 09:26:15 PM
Shotgun is much better, as the flamethrower's range is very limited.
Title: Re: Team Fortress 8
Post by: Ryuu on October 16, 2010, 09:28:28 PM
flare gun is really only useful for sniper harassment


imo the pyro is best utilized as a harassment class instead of a kill class. it's more useful to set the enemy line on fire and retreat than it is to stay trying to burn the heavy/medic down. especially since a lot of people fall back immediately after being set on fire instead of allowing the medic to heal the fire away
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 16, 2010, 09:32:04 PM
It does make more sense for the general range a Pyro tends to be in... and if you're in that range you might as well get your Axstinguisher out for on-fire buffs. At least the Flare Gun was a nice idea *in theory*. I've seen some people do some pretty painful things with it but it seems to need a lot more skill than I have to be useful.

I think in general I need to be more conscious about weapon switching. As a Soldier, I'll tend to fire rockets everywhere when people get in close range. I know it's pretty much the last thing you should do but for some reason I never just switch to my shotty or shovel.

Is it just me or is Soldier the only purely offensive class that TF2 classifies as such? Scout and Pyro seem to be more about distracting and injuring than just outright power.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 16, 2010, 09:39:31 PM
pyro can kill, just know your goddamn limits.
Don't rush in, light up/airblast/shotgun, if they don't see you or they are a heavier class light up/axtinguish.
Only time when I rush is against a setting up engie, sending back the engie back to the spawn along with his nest is worth it even if you die.

Also, know when to retreat. If you meet a heavy around the corner, light up/blast him back and run like hell. In the end, pyro is about making the correct decisions and having fast reflexes, not about godly aim.

Is it just me or is Soldier the only purely offensive class that TF2 classifies as such? Scout and Pyro seem to be more about distracting and injuring than just outright power.
It depends on medic support and overall teamwork. Any class can help with pushing...except for 99% of snipers :V
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 16, 2010, 09:45:12 PM
So wait, does airblasting an enemy push them back without putting the fire out? If so that's pretty useful. Also it might typically be a better idea to hang back a bit at the starts of matches to where you can meet people spread out rather than running head on into a giant ass group of trigger happy baddies.

I can't tell you how many pyros have killed me relentlessly.  :V

It was a class I was  honestly not expecting to like too much but randomly trying it again yielded better results than expected. I think the only thing is I'll miss having a rocket jump if I'm not playing as Soldier.  :derp:
Title: Re: Team Fortress 8
Post by: Iryan on October 16, 2010, 09:48:07 PM
Airblast can put out teammates who are on fire.

Enemies get blown away, but they stay on fire.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 16, 2010, 09:51:21 PM
Counter pyros with the shotgun, as most of them just charge like tards. If they get too close, airblast them :V
Title: Re: Team Fortress 8
Post by: Esoterica on October 16, 2010, 10:01:46 PM
Is it just me or is Soldier the only purely offensive class that TF2 classifies as such? Scout and Pyro seem to be more about distracting and injuring than just outright power.
The classifications really shouldn't be taken too seriously.  Pyros are geared more defensively than offensively, while Demomen are just as good at offense as defense.  Engineer and Heavy can also be used offensively.

The scout's definitely an offensive class, though.  With perfect aim, the scattergun has the second-highest practical DPS in the game (practical meaning, it's a DPS that should actually be expected; for example, Heavy can do 540 point-blank, but he has to rev and every class can outrun him).
Title: Re: Team Fortress 8
Post by: Bananamatic on October 16, 2010, 10:06:17 PM
Heavy takes 10x less skill to use though. I definitely wouldn't expect that DPS on pubs, as most scouts I fight are still dumb enough to get lit up.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 16, 2010, 10:11:59 PM
I actually dislike Heavy immensely. Way too slow for my tastes and even if you just light people up with crazy shots per second, the spread gets pretty awful at long distance.
Title: Re: Team Fortress 8
Post by: Esoterica on October 16, 2010, 10:37:24 PM
I actually dislike Heavy immensely. Way too slow for my tastes and even if you just light people up with crazy shots per second, the spread gets pretty awful at long distance.
I hated him until the GRU came out.

Normal-speed heavy with a jump height equal to a scout doublejump is a hell of a lot more fun. :V
Title: Re: Team Fortress 8
Post by: Bananamatic on October 16, 2010, 11:14:32 PM
He's still overpowered as fuck, most of the good players on the server I frequent agree.

I'd love heavy if you could replace the minigun with a sandvich.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 16, 2010, 11:30:01 PM
lol (http://www.tf2items.com/id/lushmoss), the things people do...
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 12:31:01 AM
Getting rocket reflection kills is hilarious and entertaining. Pyro is so much fun.  :V Also I seem to be doing rather well with the class. I've gotten some good kills here and there but my shotgun aim could use a bit of work. I will forever hate Scouts with a burning passion. I can usually set them ablaze but finishing them off is another story. I laugh in the face of Soldiers who try to rocket me.  :derp:

Also finally got one of the Soldier's taunt achievements (21 gun salute). Progress is nice. Traded my crate for an Equalizer then promptly got another one. Lolol.
Title: Re: Team Fortress 8
Post by: Cadmas on October 17, 2010, 12:35:34 AM
My brother got a new gfx card for his bday and then he put the language on French.

So I will be playing French Fortress 2 with top quality graphics and a tiny screen.
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 01:15:38 AM
am i cool yet (http://www.youtube.com/watch?v=lZukvR2Kiqw)
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 01:22:40 AM
am i cool yet (http://www.youtube.com/watch?v=lZukvR2Kiqw)
only if you tell me how to read the soldiers' minds

seriously, how am I supposed to know how long are the pauses going to be
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 01:26:10 AM
only if you tell me how to read the soldiers' minds

seriously, how am I supposed to know how long are the pauses going to be
Quote
Attack Interval: 0.8
Reload Base: 0.8
Quote
Average human reaction time: ~0.2s
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 01:28:08 AM
So you are telling me that there are soldiers which spam rockets without any pauses in competitive? :V
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 01:29:43 AM
So you are telling me that there are soldiers which spam rockets without any pauses in competitive? :V
There are soldiers that forget Pyros still exist in competitive. :V

EDIT: oh lol, just noticed the blu demo that runs by me is the spy that nearly backcapped on us
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 01:34:38 AM
There are soldiers that forget Pyros still exist in competitive. :V
6v6 or 9v9? you should expect a pyro in highlander tbh
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 01:35:27 AM
6v6 or 9v9? you should expect a pyro in highlander tbh
Maybe he's just a shitty solly then.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 01:37:23 AM
Maybe he's just a shitty solly then.
They always look like good ones until a good pyro comes :V
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 17, 2010, 02:10:02 AM
I was playing as a backup Engie for the Halolz Highlander team, and we got our asses kicked. But we already knew that was going to happen. The only things that are worth highlighting on my part are sneaking behind a Heavy guarding the second point on the first stage of Dustbowl and killing him with only my Pistol, hauling a level 3 sentry so it overlooks the second point on the second stage of Dustbowl killing anyone that tried to defend, and killing a Heavy with revenge crits at the same time his Medic activated uber.

We won 2 rounds of Granary because almost half their team kept disconnecting but once they fixed it they plowed us to the ground.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 17, 2010, 02:50:47 AM
am i cool yet (http://www.youtube.com/watch?v=lZukvR2Kiqw)

Triple domination.  :getdown:
i'm probably going to get stomped in my league match because DUSTBOWL
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 03:32:51 AM
So apparently Mad Milk is called "Mann Milk" in the game files.

God.

Dammit.

Valve.

:getdown:
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 04:48:02 AM
Oh god... as if the scout wasn't obnoxious enough... suddenly the tagline "Non-Milk Substance" makes a bit more sense... I'm afraid.  :ohdear:

I was highly amused earlier that I ninjad a Heavy with rockets. That's just freaking hilarious on so many levels. Also got the "Mutually Assured Destruction" achievement, I think my aim with rockets is improving a bit since I seem to be hitting people a bit more often. Now if only I had a Blackbox.

My skill with Pyro seems to fluctuate wildly from "decent" to "downright garbage" at an alarming rate. What is this I don't even.
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 04:58:37 AM
I think the only thing is I'll miss having a rocket jump if I'm not playing as Soldier.  :derp:
Delayed response, but http://www.youtube.com/watch?v=yrwEmPc0ZkQ
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 06:44:31 AM
Oh god I'm a lot better at Sniper than I would have imagined. I was faring rather well with with the rifle and then traded for a Huntsman and was doing pretty well too. I think I can aim a lot better when I'm not franticly running around in the fray.
Title: Re: Team Fortress 8
Post by: Esifex on October 17, 2010, 07:52:43 AM
Oh god I'm a lot better at Sniper than I would have imagined. I was faring rather well with with the rifle and then traded for a Huntsman and was doing pretty well too. I think I can aim a lot better when I'm not franticly running around in the fray.

Hint about Snipers - as long as you get a headshot on another Sniper who isn't wearing the Polycount set, you don't need to have a charge at all, to score a kill off 'em. So snap-zooming and a prompt headshot can drop them. Alternatively, no matter how many times you headshot that Polycount sniper, even if he's down to 1 hp, he'll never die. You need a bodyshot on a Polycount Sniper to kill 'em - or at least, so I've noticed. I'm a pretty terrible shot and lag likes to screw with me at times, so it could've just been me barely missing his head over and over again :x
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 08:59:41 AM
Hint about Snipers - as long as you get a headshot on another Sniper who isn't wearing the Polycount set, you don't need to have a charge at all, to score a kill off 'em. So snap-zooming and a prompt headshot can drop them. Alternatively, no matter how many times you headshot that Polycount sniper, even if he's down to 1 hp, he'll never die. You need a bodyshot on a Polycount Sniper to kill 'em - or at least, so I've noticed. I'm a pretty terrible shot and lag likes to screw with me at times, so it could've just been me barely missing his head over and over again :x
I've heard the polycount set will still let a headshot kill you if you're already at 1 HP.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 17, 2010, 02:22:49 PM
Would it be a good idea to  only wear the hat so that they may think that you're polycount, but you actually aren't?
Title: Re: Team Fortress 8
Post by: Herasy on October 17, 2010, 03:17:23 PM
I swear the polycount update made this game Scout and Soldier Fortress 2 even more than ever before.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 03:21:02 PM
I forever and always hate Scouts. They are programmed to be trolls. ;_;
Title: Re: Team Fortress 8
Post by: Herasy on October 17, 2010, 03:27:29 PM
I forever and always hate Scouts. They are programmed to be trolls. ;_;

Every server I visit is just scout scout scout soldier scout scout, all spamming either fish or shortstop. And then there is the scout with the full polycount set.
Why did the scout polycount set not get any drawback? Buy the hat and you get 25+ extra health with NO drawback! With that kind of bonus why even use anything else?
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 03:31:25 PM
I'm hoping they get balanced soon because ohgod that Shortstop is bullshit. I can't count the number of times I've been bullshitted by Scouts running around spamming that shit.

On another note, I can't decide if I like the rifle or huntsman better.  :ohdear: They're kinda different playstyles from what I've been seeing. You tend to stay closer to the edges of the battlefield and kite with the huntsman while you actually snipe with the rifle. I've gotten some bullshit kills with the huntsman though. Found a spy running up on me and fired a fully drawn arrow and actually headshot him to a wall. It was awesome. :3

I guess the Jarate does lend itself a bit more to the huntsman though, since you'll actually be a bit closer to the battlefield to throw it at people. I DUNNO. I just like being Australian.  :V
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 03:31:55 PM
And that's why I use the shovel (http://www.youtube.com/watch?v=Aj2zTHk_KZs)
Title: Re: Team Fortress 8
Post by: Herasy on October 17, 2010, 03:43:35 PM
I'm hoping they get balanced soon because ohgod that Shortstop is bullshit. I can't count the number of times I've been bullshitted by Scouts running around spamming that shit.

On another note, I can't decide if I like the rifle or huntsman better.  :ohdear: They're kinda different playstyles from what I've been seeing. You tend to stay closer to the edges of the battlefield and kite with the huntsman while you actually snipe with the rifle. I've gotten some bullshit kills with the huntsman though. Found a spy running up on me and fired a fully drawn arrow and actually headshot him to a wall. It was awesome. :3

I guess the Jarate does lend itself a bit more to the huntsman though, since you'll actually be a bit closer to the battlefield to throw it at people. I DUNNO. I just like being Australian.  :V
My main issue with the shortstop is that it allows the scout to deal fairly high damage from both long range and close distance while also being almost instantaneous to reload. This leaves you barely any chance to stop one unless you are a nastacha heavy or another scout. I even tried it myself and its just so easy to take out everything.

The huntsman is widely nicknamed called the lucksman or the
cuntsman
because you can easily get kills with it by complete accident due to its strange hit detection and the hitbox of the head area. The main drawback of using it comes around when you are facing a pyro that is really good at airblasting since they can send the arrow right back and through your head. The taunt kill is really useful if you know how to use it though.

Recently I got ahold of the Bushwacka which is SO MUCH FUN to use with Jarate. Just toss Jarate at anything and dice them in one hit. Even with the extra fire damage it's still worth using.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 03:49:47 PM
the bushwacka could use a real downside tbh
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 03:52:12 PM
I've been hearing rather mixed opinions on the Sydney Sleeper. It gives a Jarate effect upon hit right? Does it give reduced damage or something to get the hate it does? Or I guess the effect is a bit useless if you are headshotting people dead in the first place
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 03:54:55 PM
the hate is because elitists think headshots are the only way to go
Title: Re: Team Fortress 8
Post by: Iryan on October 17, 2010, 03:56:10 PM
So the scout set is as overpowered as it looked from the stats, what with the increased HP and quick reload, eh?

Good thing that this is the time my mouse got broken. I prefer playing when I am the only scout on the team, not when I am the fifth.  :derp:
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 03:59:05 PM
I like to get headshots just because they're awesome, but I won't give up a clear bodyshot if i have one. Better do significantly harm the person with a bodyshot rather that do nothing at all just because you can't get that awesome headshot.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 04:02:46 PM
yeah, the milkman set is pretty damn OP but they aren't that hard to beat if you are a pyro
Title: Re: Team Fortress 8
Post by: Herasy on October 17, 2010, 04:07:01 PM
I've been hearing rather mixed opinions on the Sydney Sleeper. It gives a Jarate effect upon hit right? Does it give reduced damage or something to get the hate it does? Or I guess the effect is a bit useless if you are headshotting people dead in the first place

The hate is mostly because it encourages the "wait for a charge and body shot the guy" sniper gameplay that everyone hates. Having the entire set on forces you to play like that really.

The bushwacka is definitely more effective without the sydney sleeper through. I prefer to use Sniper Rifle/Huntsman, Jarate, Bushwacka if only because having the polycount set on actually hinders effective use of the Bushwacka by forcing you to charge up and hit with a bodyshot followed by walking over to your target and hitting them instead of just throw a jarate at a target near you and slice and dice.  :V

yeah, the milkman set is pretty damn OP but they aren't that hard to beat if you are a pyro

man I have been playing pyro alot lately and I only seem to do really well when I'm playing drunk.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 17, 2010, 05:21:10 PM
Would it be a good idea to  only wear the hat so that they may think that you're polycount, but you actually aren't?
That isn't going to fool anyone with a brain.

Actual Croc-O-Style snipers are easy prey for spies (no Razorback for easy backstabs, and Saharan Spies can kill them without a sound).

the hate is because elitists think headshots are the only way to go
Headshots are guaranteed death.  A sniper using the Sydney Sleeper can't kill an overhealed heavy, they can't get a sure kill on anything but the 125-health classes.

And from what I've seen they still primarily engage in sniper wars instead of trying to get the Jarate effect on things that their teammates are shooting at.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 05:24:21 PM
it's meant for a more combat based sniper

jarate, then noscope them to death

also buying rocket jumper
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 05:51:13 PM
do i win yet (http://img716.imageshack.us/img716/920/ctf2fort0157.jpg)
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 05:53:31 PM
Solve that problem with MORE GUNS.

Good god anyone that goes in there is going to be bullet raped.
Title: Re: Team Fortress 8
Post by: Edible on October 17, 2010, 05:57:10 PM
do i win yet (http://img716.imageshack.us/img716/920/ctf2fort0157.jpg)

Spies would have fun in there, and you'd probably be tortured to death by audio.

"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
"Spy's sappin' mah sentry!"
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 06:21:01 PM
Spent $25 on crates.

May as well have put $25 in a blender.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 06:28:42 PM
anyone got a tradeable rocket jumper? I'll give you a vintage fro :V
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 06:34:24 PM
Well since I've had this game for like 4 days and have put 14 hours into it already, I might as well get some MotK peeps on my Steam friends list. Feel free to add "YellowYoshi1" :3

Also, does anyone know a guy that goes by "Links" in game? I played a number of games with him in it yesterday and he was hording crates from people that didn't want them. Actually got an Equalizer and Huntsman from him. Anyways, tried adding him but was unsuccessful so whatevs.
Title: Re: Team Fortress 8
Post by: Ryuu on October 17, 2010, 06:48:47 PM
rocket jumper is the best weapon in the game (http://www.youtube.com/watch?v=y3E4o6X7nQM&hd=1)
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 06:51:43 PM
Oh geebus. Does the explosion hurt enemies? I couldn't tell if it was or if he was just whacking people to death with the Equalizer.
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 06:54:02 PM
Oh geebus. Does the explosion hurt enemies? I couldn't tell if it was or if he was just whacking people to death with the Equalizer.
Grenade kill icon in top-right.

Though, it's still not really any more special than any other taunt kill for it.  Heavy, Pyro, and Sniper still have the best three. :v
Title: Re: Team Fortress 8
Post by: Cadmas on October 17, 2010, 06:54:52 PM
Lol at all dat hate in the comments.
Title: Re: Team Fortress 8
Post by: Ryuu on October 17, 2010, 06:58:18 PM
Lol at all dat hate in the comments.

it's from the luelinks server, so everyone is like that

everyone mostly gets along, though 90% of the interaction is overdone trash talk
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 06:59:11 PM
That's epic awesome amazing, though a bit impractical for most purposes I would imagine. It seems like they would have made the taunt do no damage to enemies as well since that's how the rockets work. Maybe they forgot.

Will probably be patched later but it's kinda funny to see. KABOOOM!
Title: Re: Team Fortress 8
Post by: Gc on October 17, 2010, 07:00:51 PM
I like how :

Loadout unavailable - Could not connect to Steam
* Gamecubic presses Shift+Tab
* Gamecubic is still connected to Steam
Title: Re: Team Fortress 8
Post by: Cadmas on October 17, 2010, 07:03:59 PM
That's epic awesome amazing, though a bit impractical for most purposes I would imagine. It seems like they would have made the taunt do no damage to enemies as well since that's how the rockets work. Maybe they forgot.

Will probably be patched later but it's kinda funny to see. KABOOOM!

The same thing happened with the gunboats so Its likely something with the damage reduce counting for self explosions.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 07:10:28 PM
1) shoot rocket jumper at pyro
2) laugh as he reflects
Title: Re: Team Fortress 8
Post by: Iryan on October 17, 2010, 07:36:05 PM
wait what a new rocket launcher

which doesn't do damage

where does it come why what when where how-

*breaks*
Title: Re: Team Fortress 8
Post by: Ryuu on October 17, 2010, 07:45:37 PM
wait what a new rocket launcher

which doesn't do damage

where does it come why what when where how-

*breaks*

I'm pretty sure it was released with the polycount pack so people could practice rocket jumping in offline without having to do things like ~*~respawn~*~

also so you could tauntcamp the enemy spawn, which is the best application of the weapon
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 07:45:59 PM
shotgun soldier
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 08:26:45 PM
It seems like they would have made the taunt do no damage to enemies as well since that's how the rockets work. Maybe they forgot.
Actually, looking at the game files, it appears to be intentional.  You don't take damage from the taunt because of the "no self-damage" property on the rocket launcher.  If they wanted the thing to not do that, they'd just give it the  "decreased rocket jump damage" attribute (which is also unnecessary, since the rockets to 0 damage anyway).

1) shoot rocket jumper at pyro
2) laugh as he reflects
On the other hand, zero-damage reflect jumps. :V

The trolling applications would be endless.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 17, 2010, 08:33:52 PM
On the other hand, zero-damage reflect jumps. :V

The trolling applications would be endless.
according to wiki, if the pyro hits himself with the RJ it damages him
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 08:38:34 PM
according to wiki, if the pyro hits himself with the RJ it damages him
what

but it's a zero-damage rocket

fucking stupid :|
Title: Re: Team Fortress 8
Post by: theshirn on October 17, 2010, 08:39:41 PM
So let me get this straight.  I found a crate.  I have to pay real money to do anything with it.
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 08:40:37 PM
So let me get this straight.  I found a crate.  I have to pay real money to do anything with it.
I wasted $25 opening ten crates and got nothing but shit

just trade them for a refined each or something
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 08:41:02 PM
Valve hates pyros. It's true!  :ohdear:

On another note my skill is still greatly fluctuating from "shit tier" to "bullshit luck tier". Is this supposed to happen or is something wrong with me that I'm this inconsistent?
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 08:42:06 PM
Valve hates pyros. It's true!  :ohdear:

On another note my skill is still greatly fluctuating from "shit tier" to "bullshit luck tier". Is this supposed to happen or is something wrong with me that I'm this inconsistent?
Huntsman Lucksman? :V
Title: Re: Team Fortress 8
Post by: theshirn on October 17, 2010, 08:43:44 PM
Well bleh.

Also I just kicked serious keister as a sniper on Doublecross.  Nine headshots in one life.  Awesome.
Title: Re: Team Fortress 8
Post by: Iryan on October 17, 2010, 08:44:36 PM
On another note my skill is still greatly fluctuating from "shit tier" to "bullshit luck tier". Is this supposed to happen or is something wrong with me that I'm this inconsistent?
Relevant to this realization. (http://nerfnow.com/comic/345)
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 17, 2010, 08:48:52 PM
Well I expect it with the Lucksman so no. Mainly when I try to actually snipe. I either get some crazy bullshit shots or I die repeatedly without hitting anyone or anything.
Title: Re: Team Fortress 8
Post by: Cadmas on October 17, 2010, 08:59:35 PM
"Skill always beats luck."
                                      ~Sniper.

The sniper whom said that is now pinned to a wall.
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 09:41:11 PM
Apparently taking a teleporter with multiple exits will crash a server.

brb ridding the world of 2fort one server at a time

EDIT: Or people are lying to me again
Title: Re: Team Fortress 8
Post by: theshirn on October 17, 2010, 09:49:58 PM
brb ridding the world of 2fort one server at a time
^5
Title: Re: Team Fortress 8
Post by: Esoterica on October 17, 2010, 10:05:48 PM
http://www.kritzkast.com/uncensored/

ahaha oh god
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 18, 2010, 12:10:52 AM
yeah my team's out of it. we won the first round though. would have won the second round if the server didn't crash and force a restart.

definitely hope they host more highlander tournaments in the future. I like it better than 6v6.
Title: Re: Team Fortress 8
Post by: Esoterica on October 18, 2010, 12:32:54 AM
yeah my team's out of it. we won the first round though. would have won the second round if the server didn't crash and force a restart.

definitely hope they host more highlander tournaments in the future. I like it better than 6v6.
I agree, mostly because there's payload in 9v9 and people don't bitch at you for playing Pyro. :V
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 18, 2010, 01:12:44 AM
I agree, mostly because there's payload in 9v9 and people don't bitch at you for playing Pyro. :V

I don't like 6v6 because it's all about the demomen and soldiers. Classes I really don't like playing most of the time. I'm much better with a pyro, scout, or engineer.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 18, 2010, 01:19:58 AM
So uh... is there even any reason to use a Invisi Watch over a Cloak&Dagger? I don't much see how it has any advantage unless I'm missing something. And what about the Dead Ringer? I tried using one but I have no idea how it works.

Yes this topic is becoming "YellowYoshi tries every class and fails at all of them".
Title: Re: Team Fortress 8
Post by: Esifex on October 18, 2010, 01:34:25 AM
So uh... is there even any reason to use a Invisi Watch over a Cloak&Dagger? I don't much see how it has any advantage unless I'm missing something. And what about the Dead Ringer? I tried using one but I have no idea how it works.

Yes this topic is becoming "YellowYoshi tries every class and fails at all of them".

Dead Ringer is good if you're talented at blending in with your disguises - trigger a feigned death, double back around, and kill whoever 'killed'  you.

Invisi-watch over Cloak and Dagger has various advantages - if you're always moving, using your stealth for mobile cover to get behind enemy lines, wreak havoc, and GTFO quickly, use the Invisi-watch. If you're more interested in getting behind enemy lines with it and killing one or two high-value targets (good Medics or Soldiers, for example, or an Engineer maintaining a Sentry nest), the Cloak and Dagger would help. Creep into their base slowly, assume a disguise, kill, and then flee or let yourself be killed.

Cloak and Dagger tactics like that, and Dead Ringer, are best used for one life before swapping classes, because then the other team will be spy-checking and doubting your 'deaths'.

The Invisi-watch, however, is refilled by ammo crates, so if you learn a good path, you can maintain a nigh-endless cloak.

Here, have some tutorials and examples (http://www.youtube.com/watch?v=vDrxyVk6Gvw). Very handy for understanding the uses of an Invisi-watch.
Title: Re: Team Fortress 8
Post by: Esoterica on October 18, 2010, 01:37:24 AM
So uh... is there even any reason to use a Invisi Watch over a Cloak&Dagger? I don't much see how it has any advantage unless I'm missing something. And what about the Dead Ringer? I tried using one but I have no idea how it works.

Yes this topic is becoming "YellowYoshi tries every class and fails at all of them".
The IW can be recharged by picking up ammo, weapons, scraps from destroyed buildings, or by standing next to a dispenser, while the C&D can only be recharged by either not cloaking or standing completely still.  The IW also stays cloaked longer when moving, making it the ideal watch for moving around.  The DR's more for spies that use the revolver; while you have it out, getting hit causes you to fake your death as you run off cloaked.  Since you won't have a readily-available cloak to get in close, the typical role of a DR spy is to fight with the revolver, DR when it starts getting bad, then decloak and renew your assault from a different angle.
Title: Re: Team Fortress 8
Post by: Esoterica on October 18, 2010, 03:22:48 AM
Engiecrabs were here, spycrabs are losers.

[attach=1]

I'm half-tempted to try to pass off the particle effect as my Safe'n'Sound being an unusual. :V
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 18, 2010, 05:45:24 AM
Sweet. Played a good number of Payload games and was doing rather well as a Sniper. Got some awesome headshots on some crazy targets that I don't even know HOW I hit. It was epic.

Also got Sniper Achievement Milestone 2 and another Jarate I don't need. Wooohoo.
Title: Re: Team Fortress 8
Post by: Esifex on October 18, 2010, 05:47:03 AM
Simple. Keep and use the achievement weapons, trade the spares.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 18, 2010, 07:21:38 AM
lololpeople

I was just having a really, really good game of Payload. Racked up a score of 29 towards the end until I timed out with bonky connection issues, was getting some great shots and assists in.

Friendly Pyro: "If only Yoshi wasn't retarded."

I'm like what. I had the 2nd most points of that round and I'm retarded? Ahahahaha. This game is awesome.

And for the record, I was using the sniper rifle like a real man.  :V
Title: Re: Team Fortress 8
Post by: Herasy on October 18, 2010, 10:37:05 AM
I have the whole spy polycount set and man..It just doesn't seem worth using with the Dead Ringer.
Not being able to disguise or cloak to sneak up on an enemy means they are almost always going to know there is a spy around. So muting the Dead Ringer's ring when you decloak is not nearly as useful as it sounds (lolpun). But it doesn't seem worth wearing the hat for the other watches since they are already so quiet.

I still use it on servers with derp players though. Its trolltastic  :getdown:

Also, does anyone know if Your Eternal Reward hides kill messages?
Title: Re: Team Fortress 8
Post by: N-Forza on October 18, 2010, 12:30:12 PM
Yes, it does. That's what "Silent Kill" means.

I'm still on the fence about the YER. It's great if you actually can get a stab, but you have to be really sneaky to get it. High risk, high reward. I'm still trying to figure out the best way to use it.
Title: Re: Team Fortress 8
Post by: Esoterica on October 18, 2010, 12:33:28 PM
I have the whole spy polycount set and man..It just doesn't seem worth using with the Dead Ringer.
Not being able to disguise or cloak to sneak up on an enemy means they are almost always going to know there is a spy around. So muting the Dead Ringer's ring when you decloak is not nearly as useful as it sounds (lolpun). But it doesn't seem worth wearing the hat for the other watches since they are already so quiet.

I still use it on servers with derp players though. Its trolltastic  :getdown:

Also, does anyone know if Your Eternal Reward hides kill messages?
What, the spy set was practically made for the DR.  With L'Etranger you should almost always be able to DR away from a bad situation, even if you just decloaked.  The DR cloak becomes so quiet you can literally decloak behind someone without hem hearing you, and even if they did hear you it'd sound like a far-off regular cloak anyway.

And no, kill messages are plainly visible.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 18, 2010, 02:19:16 PM
And no, kill messages are plainly visible.
On the other hand, Robin Walker said that they will be hiding them in the future.
Title: Re: Team Fortress 8
Post by: Cadmas on October 18, 2010, 04:00:25 PM
They should make it so your team can still see them. Getting kills and seeing the display is what makes my team know I'm the man.
Title: Re: Team Fortress 8
Post by: Esifex on October 18, 2010, 04:20:13 PM
If I'm not mistaken, I think YER kills are slightly delayed.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 18, 2010, 05:07:55 PM
YER seems inferior to the knife on non-chokepoint maps. Even if disguises are paper-thin (no pun intended, heh),  they let you blend in a lot better and you can see enemy HP at all time; so you can pick off low hp enemies with your revolver. You have to stab to get those benefits with YER.
Title: Re: Team Fortress 8
Post by: theshirn on October 18, 2010, 05:14:36 PM
I agree that YER is a high-risk high-reward weapon, but I think playing a spy is risky enough; with spy-checking and just the occasional bad luck you die often enough with normal disguises, and I don't think the tradeoff is worth it.
Title: Re: Team Fortress 8
Post by: Cadmas on October 18, 2010, 05:32:55 PM
I dislike having to bring up the disguise menu. There has to be a mod or something to make it smaller.
But I'd like a YER just so I wouldn't have to deal with the menu. I spend most my time invisible with the CND anyways.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 18, 2010, 05:43:02 PM
I dislike having to bring up the disguise menu. There has to be a mod or something to make it smaller.
But I'd like a YER just so I wouldn't have to deal with the menu. I spend most my time invisible with the CND anyways.

I think the same thing whenever I try to Spy, except I don't have a CND at the moment, just a Dead Ringer. I feel like you can generally be more efficient with kills or intel with CND since you can stay cloaked indefinitely just by taking a break every so often. The YER seems pretty good if you spend time picking off groups of people at the rear too since you can take out whoever is in the back and then move ahead with the group to continue.

The only thing would be that it's a much more "wait to strike" style rather than full-out aggression.
Title: Re: Team Fortress 8
Post by: Iryan on October 18, 2010, 05:46:24 PM
I almost never play spy, but wasn't there a "last-disguise" key which, as the name would rightly have you believe, directly puts on your last disguise?

I believe it was the 'b' key.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 18, 2010, 05:55:52 PM
I'd say the CND is best used with the polycount spy pack. wait at a good chokepoint for people to pass by and unlock/stab them. Shoot people to recover CND cloak, etc.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 18, 2010, 06:06:09 PM
I love how I'm discussing a class I fail at and don't play.  :V

On another note I believe Sniper is officially my main class. So much love. :3
Title: Re: Team Fortress 8
Post by: Cadmas on October 18, 2010, 07:22:08 PM
I almost never play spy, but wasn't there a "last-disguise" key which, as the name would rightly have you believe, directly puts on your last disguise?

I believe it was the 'b' key.

I'd still end up switching through the disguise case though since I don't use quick switch, but thanks for the advice.
I'll be sure to use it until I get a YER.
Title: Re: Team Fortress 8
Post by: Esifex on October 18, 2010, 08:00:48 PM
Last disguise isn't as effective as you'd think, though; as soon as someone spots you in disguising in the killcam, they usually call out to their team, 'Spy is <whatever>'. Best bet for the 'b' key would be to last-disguise and run off, cloak, and take the time while you're invisible to pick your way through the disguise list.

What I'd prefer for the disguise interface, though, would be a one-key disguise select. Trying to disguise on the run pretty much limits me to the first three or four disguises, otherwise I have to take my hand off the WSAD keys or the mouse, both of which are counter-productive towards trying to flee. Also, hitting 4 then clicking is a bit icky, too, because you can't quick-switch to your disguise case. Not that I've noticed, at least. Maybe I'm doin it wrong :v
Title: Re: Team Fortress 8
Post by: Esoterica on October 18, 2010, 08:15:35 PM
disguise # #

I bind scout disguise to mouse4, and friendly spy (basically, remove disguise) to F.

EDIT: oh dear god awesome ghost traded me an unusual modest pile
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 18, 2010, 09:23:57 PM
Oh geebus Snipers completely rape Engie nests. It's quite hilarious to headshot an engineer that is distracted by his PDA and then promptly destroy whatever he was trying to build before it even deploys.
Title: Re: Team Fortress 8
Post by: Cadmas on October 18, 2010, 09:33:44 PM
Ah yes the Engi PDAs. Another reason why I hate items that give you pop up menus.
Title: Re: Team Fortress 8
Post by: Helion on October 18, 2010, 09:42:11 PM
Your Eternal Reward is unusable whenever the map is: a. attack/defense, b. there's engineers.
Title: Re: Team Fortress 8
Post by: Cadmas on October 18, 2010, 09:55:22 PM
Engineers are still easy enough to backstab and then sap the sentry or get a disguise from some one else.
If anything it makes it easier to stab first sap later b/c the engi won't see it coming and the sentry won't attack you.
The cloak is far more important than the disguise.   

Also backstabbing someone with a medic on them automatically causes the medic to heal you which is always nice for some buff.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 18, 2010, 10:20:31 PM
Engineers are still easy enough to backstab and then sap the sentry or get a disguise from some one else.
If anything it makes it easier to stab first sap later b/c the engi won't see it coming and the sentry won't attack you.
The cloak is far more important than the disguise.   

Also backstabbing someone with a medic on them automatically causes the medic to heal you which is always nice for some buff.

Yeah, but if the medic is paying attention, he's going to call out to his team members and gangrape you with syringes/saw.
Title: Re: Team Fortress 8
Post by: Esifex on October 18, 2010, 10:27:11 PM
Stand behind the Engineer with the Sentry gun in front of him, decloak, and drop your disguise. He'll be gunned down by his own turret :D
Title: Re: Team Fortress 8
Post by: hyorinryu on October 18, 2010, 11:55:27 PM
bonus points if you're behind his dispenser.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 18, 2010, 11:58:28 PM
The sentry doesn't attack if you are behind another building.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 19, 2010, 12:09:23 AM
Really I seem to remember uncloaking behind a dispenser on gorge(2nd point.) The sentry tried to shoot me, killing it's engie.
Title: Re: Team Fortress 8
Post by: Esoterica on October 19, 2010, 12:23:13 AM
Really I seem to remember uncloaking behind a dispenser on gorge(2nd point.) The sentry tried to shoot me, killing it's engie.
They half-patched it; if it can see your chest it'll still shoot, meaning there's still an inch or two of space where it'll still harmlessly shoot the dispenser or (less harmlessly) the engie.

Speaking of engie buildings, engie crab >>>>>>>>>>>>>>>>>>> spycrab
Title: Re: Team Fortress 8
Post by: hyorinryu on October 19, 2010, 12:40:54 AM
They half-patched it; if it can see your chest it'll still shoot, meaning there's still an inch or two of space where it'll still harmlessly shoot the dispenser or (less harmlessly) the engie.

Speaking of engie buildings, engie crab >>>>>>>>>>>>>>>>>>> spycrab

Is that new? Also,if the engie builds before crawling, would that make him an engie turtle?
Title: Re: Team Fortress 8
Post by: Esoterica on October 19, 2010, 12:42:06 AM
Is that new? Also,if the engie builds before crawling, would that make him an engie turtle?
Not really.

Uh, idk. :V
Title: Re: Team Fortress 8
Post by: Herasy on October 19, 2010, 01:52:11 AM
I set up some keybinds a while ago for using the mini-sentry (a.k.a ninjaneering). I binded shift to  whip out the sentry to place it and alt immediately destroys it AND allows me to place it again. While I still have to go to the PDA to set up everything else I prefer it that way so I don't complicate things with a whole bunch of keybinds.

So I can drop a sentry instantly, distract people by shottgunning/pistoling them while it quickly sets up, leave it there to score a couple of kills and then surprise the heavy coming around the corner by destroying my sentry and blasting his face off with the critgun.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 19, 2010, 02:07:50 AM
Ninja patch fixing the infinite sentries bug.  :V

Hope all you engies out there enjoyed it while it lasted.
Title: Re: Team Fortress 8
Post by: Esoterica on October 19, 2010, 02:33:44 AM
Ninja patch fixing the infinite sentries bug.  :V

Hope all you engies out there enjoyed it while it lasted.
THEY PATCHED ENGIE CRABS TOO ;_______________;
Title: Re: Team Fortress 8
Post by: hyorinryu on October 19, 2010, 03:31:07 AM
Can't you guys ask for it to be put back in?
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 19, 2010, 03:58:57 AM
Infinite sentries? Hell no.
Crabgineers? Maybe.

Also, got a number of sniper achievements and hit milestone 3. :3 Hello Razorback. On one hand it prevents spies from outright killing me but on the other they can just shoot me full of revolver rounds. Hrm. Oh right I still need to get the backstab achievement so maybe I should take it off for the time being.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 19, 2010, 05:45:29 AM
Last disguise isn't as effective as you'd think, though; as soon as someone spots you in disguising in the killcam, they usually call out to their team, 'Spy is <whatever>'. Best bet for the 'b' key would be to last-disguise and run off, cloak, and take the time while you're invisible to pick your way through the disguise list.
Last disguise works fine, especially because most people don't have a mic and don't bother reporting spies.  If you play on a server regularly you'll learn to spot other regulars who have a mic and/or report spies through text and be more paranoid about switching.  The key also lets you switch the weapon shown by your disguise.

Also, you're supposed to cloak first and then disguise.  Any other way is doing it wrong.

Quote
What I'd prefer for the disguise interface, though, would be a one-key disguise select. Trying to disguise on the run pretty much limits me to the first three or four disguises, otherwise I have to take my hand off the WSAD keys or the mouse, both of which are counter-productive towards trying to flee. Also, hitting 4 then clicking is a bit icky, too, because you can't quick-switch to your disguise case. Not that I've noticed, at least. Maybe I'm doin it wrong :v
Simple disguise menu, only requires 1, 2, 3, and whatever you have your disguise team switch key bound to (I use c).

I set up some keybinds a while ago for using the mini-sentry (a.k.a ninjaneering). I binded shift to  whip out the sentry to place it and alt immediately destroys it AND allows me to place it again. While I still have to go to the PDA to set up everything else I prefer it that way so I don't complicate things with a whole bunch of keybinds.
For me "f" places a sentry, holding shift then pressing "f" will destroy the sentry and have a new one ready to place.

I've also removed the PDAs from the mousewheel.

Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 19, 2010, 06:15:44 AM
A revelation I should have had a long time ago.

Why the fuck am I aiming headshots on low HP classes that can be killed in a scoped body shot?  :V
Title: Re: Team Fortress 8
Post by: Esifex on October 19, 2010, 08:08:06 AM
A revelation I should have had a long time ago.

Why the fuck am I aiming headshots on low HP classes that can be killed in a scoped body shot?  :V

You mean like Scouts? Always hated getting popped by snap-shots when I'm zipping around :<
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 19, 2010, 08:11:47 AM
Hell no, have you ever tried to snipe a Scout? It's like trying to play tag with The Flash.  :ohdear:

But yes, Scouts will die in one charged body shot if you manage to even hit them. Also: Engineers, Spies, Medics, and Snipers. Pyros have just a bit too much HP but if they aren't full will certainly die in a body shot. Anyone else, aim for the head if possible.
Title: Re: Team Fortress 8
Post by: Esifex on October 19, 2010, 08:39:13 AM
If the Scout is jumping across to somewhere, you can foreshadow his landing and tag him prematurely. Nearly all the times I've been sniped as a Scout has been while I was airborne, and those few times I've sniped a Scout, same thing. In the air, bodyshot.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 19, 2010, 01:11:38 PM
Hell no, have you ever tried to snipe a Scout? It's like trying to play tag with The Flash.  :ohdear:

But yes, Scouts will die in one charged body shot if you manage to even hit them. Also: Engineers, Spies, Medics, and Snipers. Pyros have just a bit too much HP but if they aren't full will certainly die in a body shot. Anyone else, aim for the head if possible.
bodyshot pyros once then spray them down with the smg
if they kill you, you did something wrong

or just use the sydney sleeper, bodyshot then noscope them to death
Title: Re: Team Fortress 8
Post by: Cadmas on October 19, 2010, 09:27:35 PM
lol my brother is trying to get a hatless sniper some guy is like I want real money for it 17.58 euros. My brother fucking laughed at him.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 19, 2010, 11:13:49 PM
Apparently it's some popular opinion that a Sniper that doesn't take anything but headshots is a scrub. Excuse me, but why the hell should I aim a headshot on an engineer that will die to a charged body shot?
Title: Re: Team Fortress 8
Post by: Gc on October 19, 2010, 11:21:45 PM
>hatless sniper
>17.58 euros
MyFaceWhen.png (http://dl.dropbox.com/u/3185156/images/MyFaceWhen.png)
Title: Re: Team Fortress 8
Post by: Esoterica on October 19, 2010, 11:37:23 PM
Apparently it's some popular opinion that a Sniper that doesn't take anything but headshots is a scrub. Excuse me, but why the hell should I aim a headshot on an engineer that will die to a charged body shot?
Because you don't need to waste time charging if you headshot him.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 20, 2010, 12:40:04 AM
I guess maybe I need to learn to quick-scope shoot more.  :V

That aside though, there's been countless times that I've killed someone with a charged bodyshot where I wouldn't have if I had insisted on getting a headshot like a stubborn mule. I'd much rather take out the big threats (medics, engineers/sentries) faster than insist on getting a headshot and then miss because of it.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 20, 2010, 01:45:19 AM
I think it's a good idea to try headshots because even if you keep missing, you'll get better. Not saying to never try bodyshots, if you can kill someone with body shots, go fot  it by all means, but one should avoid spending as much time scoped as possible. You're not as aware and it increases vulnerability to countersnipers, spys, and on rare lulzy occasions, taunt kills.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 20, 2010, 02:21:53 AM
I think that right there is my problem. I tend to stay back behind the battle fields and stay scoped looking for shots. I think a better practice is probably to aim at people unscoped and scope and shoot when you feel you have a good shot, is that about right?

As much as I want to like the polycount sniper stuff, I'm not sure of them at the moment. Maybe if the jarate effect kicked in regardless of scoping it would be a lot better but as it is now it encourages staying scoped which usually leads to horrible deaths.
Title: Re: Team Fortress 8
Post by: Herasy on October 20, 2010, 03:58:39 AM
I think that right there is my problem. I tend to stay back behind the battle fields and stay scoped looking for shots. I think a better practice is probably to aim at people unscoped and scope and shoot when you feel you have a good shot, is that about right?

As much as I want to like the polycount sniper stuff, I'm not sure of them at the moment. Maybe if the jarate effect kicked in regardless of scoping it would be a lot better but as it is now it encourages staying scoped which usually leads to horrible deaths.

Bushwacka is still awesome though  :getdown:
Title: Re: Team Fortress 8
Post by: theshirn on October 20, 2010, 04:28:37 AM
I think that right there is my problem. I tend to stay back behind the battle fields and stay scoped looking for shots.
note to self: play spy, kill YellowYoshi
Title: Re: Team Fortress 8
Post by: Esoterica on October 20, 2010, 04:35:22 AM
Bushwacka is still awesome though  :getdown:
It's like an axtinguisher that does regular damage against non-burning targets and still gets random crits. :getdown:

Also: Buff Banner + 15 Bushwacka snipers
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 20, 2010, 06:13:21 AM
God I hate my life. I fare okay when facing random people but as soon as I meet actually skilled players I get raped repeatedly. *sigh*
Title: Re: Team Fortress 8
Post by: Esifex on October 20, 2010, 06:07:52 PM
I stumbled across a 'Snipers, Scouts, Soldiers, Demoman only' server.


...what's the point of that? Everyone just spawns as Soldiers and rocketjumps around while hoping for lucky aerial kills. Whoopdeefrikkindoo.

Needless to say, I promptly swapped over to a Prophunt server I found. More fun there :D
Title: Re: Team Fortress 8
Post by: Bananamatic on October 20, 2010, 06:15:40 PM
I stumbled across a 'Snipers, Scouts, Soldiers, Demoman only' server.
...what's the point of that? Everyone just spawns as Soldiers and rocketjumps around while hoping for lucky aerial kills. Whoopdeefrikkindoo.
That's the "competitive" TF2. You stumbled across a tourneyfag server :V
Title: Re: Team Fortress 8
Post by: Esifex on October 20, 2010, 06:34:41 PM
That's the "competitive" TF2. You stumbled across a tourneyfag server :V

:akihawhat:
Title: Re: Team Fortress 8
Post by: Iryan on October 20, 2010, 06:36:46 PM
It's sort of like "No Items, Fox Only, Final Destination".

Except that they use Ice Climbers instead of Fox and Smash-Balls only instead of no items.
Title: Re: Team Fortress 8
Post by: Esifex on October 20, 2010, 06:46:29 PM
That sucks.

There is absolutely nothing competitive about that - you turn a corner and five rockets slam into your face, what are the fucking odds of anyone surviving that?

If I see the other team start a Soldier Rush, I jump on a Pyro, no matter how mediocre I am at it - it discourages them from rocket-spamming once I get one or two good reflects in.

Shittons of Soldiers just piss me off, mostly because I seem them as the least skill-oriented class; just throw rockets around as fast as you can and let the splash damage kill for you. End up in hot water? Rocket jump away.

I have similar complaints about Rogues on WoW, in that they're the easiest class to wreck face with, because they have the ability to say 'nope, fights over, I'm out' and GTFO without any proper hope of pursuit - and they can turn it against you. Try to get somewhere they aren't, and lo and behold, there's a Soldier falling out of the sky on you.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 20, 2010, 06:48:32 PM
heavies are the worst tbh, it's hard to even miss with them and they have 100 more hp
soldier is probably the 2nd easiest, but you can tell apart a good soldier and a derpy one

Not with heavy :V
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 20, 2010, 06:57:38 PM
I was on an Arena game in Nucleus and I swear to god every time I walked out of the spawn a Soldier had rocket jumped all the way over and blasted me in the face. I was rage.

Although then we did melee only for awhile and I discovered the bullshit that is a critical Heavy fist.  :V
Title: Re: Team Fortress 8
Post by: Cadmas on October 20, 2010, 06:57:56 PM
Heavy's though are a lot easier to hard counter with a spy or sniper. Also now every soldiers got the lol box.
I'd make a server with no soldiers or demos if I could host.
Title: Re: Team Fortress 8
Post by: Esifex on October 20, 2010, 06:58:55 PM
Clever Heavies wait for you to come to them, and toss their Sandvich on the ground so they can backpedal over it as they need to.

Cleverer Heavies don't keep their guns spinning up when running halfway across the map, either :derp:

I will admit, a smart Heavy with a skilled Medic on his back can block a push and bring it to a screeching halt, but a well-placed Sniper can unblock it. It's all about checks and balances - you take away a class, and you leave a huge gaping hole to be exploited. If you take Pyros out, Soldiers and Demomen dominate. Take Snipers out and Heavies run amok. Take Heavies out and Scouts make off with your intel. Take Pyros out and Spies go ballistic against the Snipers and Engies.

Checks and balances. They were all put into the game for a very specific reason; taking a class out is like ordering an authentic Italian pizza so you can pick the toppings off til  you're just left with pepperoni and onions. What's the fucking point?
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 20, 2010, 07:28:55 PM
I wish the world has less spies when I'm trying to engineer.  :ohdear:
Title: Re: Team Fortress 8
Post by: Esoterica on October 20, 2010, 07:55:10 PM
If you take Pyros out, Soldiers and Demomen dominate
Actually, Soldiers and Demomen are both soft counters to Pyro if the soldier/demomen in question isn't terrible.  In a shotgun fight or against a solly that knows how to utilize splash to hurt you from outside airblast range, a Pyro has almost no chance of winning in a head-on fight.  Even with the sticky rearm ninja buff, Demomen can still airburst stickies on an attacking Pyro's face.

I wish the world has less spies when I'm trying to engineer.  :ohdear:
Watch your back more.  If they sap your stuff, kill the spy before the sapper.

Alternatively, enlist a terribad Pyro to W+m1 in circles around your dispenser and remove sappers for you.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 20, 2010, 07:56:28 PM
fyi everything counters pyro
Title: Re: Team Fortress 8
Post by: Esoterica on October 20, 2010, 08:02:25 PM
fyi everything counters pyro
Pretty much.  Even revolver spy outdamages Pyro if in flame range but outside melee range.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 20, 2010, 08:40:07 PM
It still amuses me how many spies still try to backstab me when I'm wearing a Razorback.  :V
Title: Re: Team Fortress 8
Post by: hyorinryu on October 20, 2010, 10:00:23 PM
They probably want to get the achievement. It's the only reason anyone would do it. That or they've never seen a razorback before.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 20, 2010, 10:05:45 PM
I accidentally facestabbed a razorback sniper once

feels bad man
Title: Re: Team Fortress 8
Post by: Esifex on October 20, 2010, 10:09:44 PM
Why is the Backburner called W+M1?
Never understood that.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 20, 2010, 10:21:31 PM
W+M1 is basically saying "Walk forward and hold down mouse 1". Basically it's a jab at saying pyros take no skill past running around blasting fire.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 20, 2010, 10:22:46 PM
Pretty much. No strafing either. The BB gets more flack for it because that's all you can do with it, since it has no airblast.
Title: Re: Team Fortress 8
Post by: Esifex on October 20, 2010, 10:32:55 PM
Eh. That lack of airblast - though I'm terrible at airblasting - is the sole reason I don't use the Backburner. Every time I decide 'eh, why not; I can probably get some people with the auto-crits', the entire enemy team becomes Soldiers shooting eye-level rockets.

In that thread...

Trading Supply Crate and spare Flare Gun and Huntsman for stuff, including a Degreaser, Vita-saw, and YER~
Title: Re: Team Fortress 8
Post by: Cadmas on October 20, 2010, 10:34:21 PM
They probably want to get the achievement. It's the only reason anyone would do it. That or they've never seen a razorback before.

I wouldn't find that surprising since I haven't seen too many Razorbacks before the update.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 20, 2010, 10:40:24 PM
Speaking of achievements, I killed a spy that had broken my razorback and didn't get the achievement for it. It might be because someone else assisted me but still. >:
Title: Re: Team Fortress 8
Post by: theshirn on October 20, 2010, 10:50:47 PM
well that was the worst game of TF2 I've ever seen

Dustbowl.  No point lasted longer than a minute and a half.
Title: Re: Team Fortress 8
Post by: Esoterica on October 20, 2010, 11:05:07 PM
Why is the Backburner called W+M1?
Never understood that.
When it was first put in the game, it also gave +50 HP.  At the same  time, Valve had also realized the Pyro was unbelievably UP (think current vanilla Pyro with even lower damage and range and no airblast), and decided to give the flamethrower no damage falloff to coincide with its lack of damage rampup.  The result was 225 HP backburner Pyros that still did max damage out to near mid-range.  It got nerfed a week or two later, but the W+M1 label stuck.
Title: Re: Team Fortress 8
Post by: Cadmas on October 21, 2010, 01:53:49 AM
Finally got my FaN back. I'm going to have to slap my brother around so he doesn't craft/trade it.

and another crate.
Title: Re: Team Fortress 8
Post by: Esifex on October 21, 2010, 02:41:13 AM
Cadmas, if you want a spare FaN, just for the in-case, I'll take that crate or any scrap metal you may have :v

I'm just the Familiar Fez off from the Spy polyset now, or the hat and Mad Milk for Scout polyset. If I can get some metal put together, I may be able to finangle a hat out of my friend :>
Title: Re: Team Fortress 8
Post by: hyorinryu on October 21, 2010, 02:48:19 AM
I like to have at least one of every weapon, even razorbacks, in case Valve decides to change things.
Title: Re: Team Fortress 8
Post by: Esoterica on October 21, 2010, 02:49:58 AM
Cadmas, if you want a spare FaN, just for the in-case, I'll take that crate or any scrap metal you may have :v

I'm just the Familiar Fez off from the Spy polyset now, or the hat and Mad Milk for Scout polyset. If I can get some metal put together, I may be able to finangle a hat out of my friend :>
Thanks for reminding me, I need to get yet another Fez after trading my most recent one to Ghost. :<

Spy set's bonus is awesome by the way.  You can usually decloak two character lengths away from someone with the dead ringer without them hearing you. :V
Title: Re: Team Fortress 8
Post by: Cadmas on October 21, 2010, 03:04:29 AM
Cadmas, if you want a spare FaN, just for the in-case, I'll take that crate or any scrap metal you may have :v

Na my brother normally uses crates to get paint and hes still looking for a hatless sniper.
I really don't care about all these vanity items, but I am sick of my brother giving weapons away for useless junk.
Still haven't got my lucksman back just keep getting gunslingers and ambassadors.
Title: Re: Team Fortress 8
Post by: Esifex on October 21, 2010, 03:05:14 AM
Oh, yeah, I had fun today defending the intel as a Demoman earlier. Couple of Engineers had the one entrance blocked off in two directions with their Sentry turrets, so all I had to worry about coming from their end was a cloaked Spy, so I just had to park my back in a corner and watch the other way with my Scottish Resistance stickies littering the floor.

Turns out one spy managed to make it by a few times, and he would try to tangle with me because he couldn't clear out enough of my stickies without me noticing them disappearing and blowing the rest of  them up in his face (they were seriously scattered around) and charging him with my regular launcher/whiskey bottle, or risk trying to pick up the intel and run by without his disguise, prompting me to gib him with the mines.

Ended up dragging him down below-decks (this was on 2fort, I know, we all agreed it's a terrible map but I still enjoy it) and murdering him a few times, and then he started getting smart about it; he realized I'd run up to the courtyard every so often to help the engineers up there deal with the Heavy+Medic, Pyro, Demoman, Scouts that would come runnin in and try to pick off their turrets (and I scored a fair amount of kills by lobbing grenades under their cover from the shed in the courtyard, wheee) that he'd wait for me to come back down and try to backstab me as I went into the resupply room.

The first time I went down I discovered he was smart to me because I was backpedaling down the stairs, shooting my grenades up, and he tried to get between me and the resupply so he could stab me - but I whirled around as I shot my last grenade to reload and steer myself better and saw him decloaking. Loaded a grenade, snap-shot it at him, missed but it bounced around and dealt some splash damage, I swapped to my bottle and ran into the resupply, then turned around and blew my SR stickies under him. Gibbed!

Later on I acted as though I was gonna run for the ammo and health kits down there, stopped and whirled and shot a pair of grenades in one smooth motion and killed him, cuz he was moving in directly behind me.

Another time I'd accidentally hurt myself a bit with a richochet'd regular grenade to my face, and went to go pick up the health kit, but it wasn't there cuz I'd just ...done the same thing a few moments earlier :>
and bumped into him. He'd taken a few shots while running down the spiral, and was waiting for the health kit to respawn under him. Kerplooey!

:3   I had fun playing defensive Demo~
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 21, 2010, 04:07:51 AM
Medic is a lot more fun that they would seem.  :ohdear:

I started getting item drops again, thank god. Got a Sandman and Vita-Saw so far.
Title: Re: Team Fortress 8
Post by: Cadmas on October 21, 2010, 05:05:55 AM
Oh yeah Shortstop. Today is good day. If my brother crafts it with the FaN. I'm going to punch him in the face.

IDk why he even bothers making scrap metal anymore. To make 3 refined metals with the drop system would take like 1/2 a year.
Title: Re: Team Fortress 8
Post by: Edible on October 21, 2010, 05:11:50 AM
Sometimes weapon models won't load for me on a certain server.  I've backstabbed a sniper with an invisible razorback before. :(
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 21, 2010, 06:45:48 AM
Why don't more people like Medic again? I actually have quite a fun time running around healing everyone and stuff, even if I don't necessarily get to kill people in the face.

Also, pocketing people as a Medic is bad and you shouldn't do it unless it could be a good ambush method (like overhealing or ubering a heavy to push on a checkpoint). I've seen Medics that just run around with their medigun on one person the entire time and want to smack them in the face.
Title: Re: Team Fortress 8
Post by: Cadmas on October 21, 2010, 07:01:44 AM
I get really bored when playing the medic. When I play the spy or scoot I get pumped up b/c there's more danger.
I like to be behind the enemy killing them rather than holding the mouse down and getting assists.

But then there are people like my brother who have the medic as there favorite class.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 21, 2010, 07:03:31 AM
Why don't more people like Medic again? I actually have quite a fun time running around healing everyone and stuff, even if I don't necessarily get to kill people in the face.
Also, pocketing people as a Medic is bad and you shouldn't do it unless it could be a good ambush method (like overhealing or ubering a heavy to push on a checkpoint). I've seen Medics that just run around with their medigun on one person the entire time and want to smack them in the face.
Pocketing is fine, ignoring everyone else isn't.  Besides, healing people that are injured charges your uber faster.

Some classes (mainly heavies) need a medic on them when you're pushing and getting shot at.  And I will totally play favorites when it comes to ubers and kritzes - if you repeatedly suck I will prefer using it on a scout instead, and if you do well you can expect getting them more often.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 21, 2010, 07:11:07 AM
That's what I mean, pocketing is fine for strategical maneuvers like pushing a point or countering an ambush. I just want to smack medics that pocket someone and then refuse to heal anyone else. Bad medics!

And I find I actually somehow manage to survive a bit better as a Medic than anyone else I've played as. I typically zip around and heal people that need it and avoid combat anyways, so if I do get into a scrape my regen will usually fix me up quick enough.

And the syringe gun is a bit better in bad situation that I would imagine. I got chased by a pyro and managed to stay just out of his flamethrower range and shower him with needles of doom. Of course, why the crazy buffoon didn't just take out his shotgun is beyond me.
Title: Re: Team Fortress 8
Post by: Esifex on October 21, 2010, 11:43:00 AM
Of course, why the crazy buffoon didn't just take out his shotgun is beyond me.
Probably had Flaregun habits. Whenever I tote around my Flaregun for a while and forget that I swapped back to my shotty, I tend to neglect it in favor of juuuuust trying to torch my target. Not a good habit to get into.

Re: Medicking

Hell yeah it's fun. I've gotten a Blutsauger and Kritzkreig, along with a Vita-Saw now, and I gotta say - on Payload maps, where everyone is constantly pushing the front lines back and forth, that Kritzkrieg fills up fast. I can count on getting at least two off in a single life if I'm near the front lines, or if I'm ducking back a ways and healing people as they retreat, I can come forward with probably four Kritz ubers. Heavies, Soldiers, and Demomen get my top priority, but one time on a whim, I attached myself to a Pyro.

We ended up pushing so hard the cart made it from the second checkpoint all the way up to right before the last one in our wake, we were torching everyone and causing so much chaos. All in all, our little rush only lasted about twenty seconds or so, but distracting the other team let the stragglers behind us pick them off as they turned around to chase us, and the Kritz'd Pyro burnt anyone who stood in his way in a damn hurry. Took out an in-progress Engy nest in a heartbeat, too. It was great.
I forget the map, but it's the one that starts out in the canyonade and then goes into the industrial park, where the last checkpoint is down in the bottom of a concrete basin, and the track veers off to the left before it dumps the bomb in.
(The map this video starts in (http://www.youtube.com/watch?v=T-1Dd60ExzM))

In short, Medicking is fuuuuuuuuuuuuuuuuuuuuuuuun and if you do it right you can turn the game in a short amount of time.
Title: Re: Team Fortress 8
Post by: Cadmas on October 21, 2010, 11:45:28 AM
Drill sergeant hat baby! 2nd hat drop since the update.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 21, 2010, 12:21:05 PM
Sometimes weapon models won't load for me on a certain server.  I've backstabbed a sniper with an invisible razorback before. :(

Are you using custom models? Some servers prevent the use of custom textures but not custom models. So instead of seeing the default model, it's either invisible or a wireframe.
Title: Re: Team Fortress 8
Post by: Esifex on October 21, 2010, 12:24:04 PM
Are you using custom models? Some servers prevent the use of custom textures but not custom models. So instead of seeing the default model, it's either invisible or a wireframe.

I've been getting invisible weapons sometimes, too; nothin like watching a Pyro run around spraying fire from his hands like some kind of stunted kamehameha wave.
Title: Re: Team Fortress 8
Post by: Edible on October 21, 2010, 12:26:21 PM
Are you using custom models? Some servers prevent the use of custom textures but not custom models. So instead of seeing the default model, it's either invisible or a wireframe.

Only custom thing I use is a crosshair.
Title: Re: Team Fortress 8
Post by: dustyjo on October 21, 2010, 04:28:23 PM
Try to get somewhere they aren't, and lo and behold, there's a Soldier falling out of the sky on you.

http://www.youtube.com/watch?v=mM83sMDwMMM
Title: Re: Team Fortress 8
Post by: Esoterica on October 21, 2010, 05:16:25 PM
...what's the point of that? Everyone just spawns as Soldiers and rocketjumps around while hoping for lucky aerial kills. Whoopdeefrikkindoo.
Luck?  Where we're going, we don't need any luck. (http://www.youtube.com/watch?v=0fCpAuxrQ_I#t=4m5s)

Also, that's not a comp server, hat's just a retarded server. :V  2 scouts 2 soldiers 1 demo 1 medic is the standard comp lineup, but the other classes get used frequently too.  I almost always play Pyro in 6v6, and always in 9v9.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 21, 2010, 06:30:06 PM
i got a sticky deflect kill

the real one with the icon and shit
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 21, 2010, 07:09:23 PM
Apparently Red Team winning Egypt never happens. It just did. I don't want to sound incredibly egotistical but damn I was keeping everyone alive well.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 21, 2010, 07:14:04 PM
just like blue team winning cp_steel
Title: Re: Team Fortress 8
Post by: Barrakketh on October 21, 2010, 07:56:35 PM
Apparently Red Team winning Egypt never happens. It just did. I don't want to sound incredibly egotistical but damn I was keeping everyone alive well.
When I'm RED on Egypt my team usually wins a good 75% of the time.  Even if the defense gets fudged (or idiots don't listen when we're losing the first point and the second gets spy capped) BLU gets beat back on either the second or third points.  The plan is the same as any dedicated defense:


just like blue team winning cp_steel
What?  Steel is very winnable by BLU, and the stats (http://www.steampowered.com/status/tf2/tf2_stats.php) show BLU with a slight lead in wins.
Title: Re: Team Fortress 8
Post by: Cadmas on October 21, 2010, 08:02:14 PM
Played some demo on pl_goldrush. Reminded me of the skill it takes to play demo.
Blindly lob pipe bombs across the map, and when in a fire fight; shot single sticky at the ground and detonate.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 21, 2010, 08:27:12 PM
I took the risk and crafted my tokens and scrap into a rocket jumper. whoop.

Worms hat, shotgun, rocket jumper, and equalizer is a top tier troll loadout. :smug:
Title: Re: Team Fortress 8
Post by: Bananamatic on October 21, 2010, 08:35:38 PM
Not if the only non 33 person server is instaspawn...winning instaspawn steel is mission impossible :V

oh and got a reflect airshot on the final gravelpit point
feels good man
I took the risk and crafted my tokens and scrap into a rocket jumper. whoop.

Worms hat, shotgun, rocket jumper, and equalizer is a top tier troll loadout. :smug:
how to troll medics:
1) rocket jumper/gunboats/equalizer
2) get ubered
Title: Re: Team Fortress 8
Post by: Esoterica on October 21, 2010, 10:42:06 PM
i got a sticky deflect kill

the real one with the icon and shit
Yeah, they fixed it finally...kinda.

I still get the "was finished off by" message every now and again.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 21, 2010, 11:30:56 PM
I was perusing the Steam TF2 forums and found a topic that is documenting crates and what people have gotten from them.

Quote
As of post 377: 1155 crates = $2875.95
As of post 457: 1369 crates = $3408.81
As of post 1051: 2579 crates = $6421.71

Dear jesus Valve is making bank from this.
Title: Re: Team Fortress 8
Post by: Cadmas on October 21, 2010, 11:38:17 PM
And still no half-life 2 episode 3. :V
Title: Re: Team Fortress 8
Post by: theshirn on October 22, 2010, 01:59:41 AM
Well that kicked all kinds of ass.

Broke my records all over the place as a Medic.  New records are:
37 points
22 assists
7 Ubercharges
10447 healing

That was frickin' awesome.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 22, 2010, 02:38:37 AM
My healing record is still 20002.  That's from the same round that earned me Specialist :V
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 22, 2010, 05:26:31 AM
More goodies... though it's kinda bittersweet at best.

Crafted a melee slot token and a medic class token. Forged those with a metal to get... a vita-saw. Did I mention I had USED a vita-saw in that crafting? Angst.

Otherwise though, good stuff. Got a crate which I was able to trade for an Axtinguisher and found a Southern Hospitality.
Title: Re: Team Fortress 8
Post by: theshirn on October 22, 2010, 05:30:14 AM
And hooray for reflecting rockets/arrows!  I'm still lousy at it, but I'm getting better, and it's ever so much fun to kill those damn soldiers with their own weapons.  Also picked up I think four achievements with one uber rush.

And the frontmost house in Dustbowl Stage 2 is Pyro heaven.
Title: Re: Team Fortress 8
Post by: Esifex on October 22, 2010, 05:38:52 AM
Sometimes I'll be on a roll, poppin' rockets back at the enemies (any hits are purely accidental at this point) and other times I'll be off by just a split second and I get gibbed. Or, alternatively, I reflect a rocket back at a Soldier as he goes around a corner or something, firing one parting shot, and I'll reflect that one, too, but it'll disappear and a heartbeat later I gib. Laaaaag :C

Still, the vast improvement I'm getting from when I first started Pyroing is fun. I know how you feel :D
Title: Re: Team Fortress 8
Post by: Edible on October 22, 2010, 06:12:45 AM
That's why I try to stay on servers that average 60 ping or less. <_<
Title: Re: Team Fortress 8
Post by: Esoterica on October 22, 2010, 06:21:58 AM
Steam games in general are still giving me horrid fps drops, soyeah.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 22, 2010, 06:48:53 AM
Traded some things and got a Wrangler and Gunslinger. Ninjaneering is fun stuff. If only I had a Frontier Justice now.
Title: Re: Team Fortress 8
Post by: Esifex on October 22, 2010, 11:11:03 AM
I have a Frontier Justice, but it's an achievement item, otherwise I'd trade it off to you in a heartbeat.
Title: Re: Team Fortress 8
Post by: Esoterica on October 22, 2010, 04:06:15 PM
Traded some things and got a Wrangler and Gunslinger. Ninjaneering is fun stuff. If only I had a Frontier Justice now.
http://www.tf2items.com/id/esoterica

Stalk the first page of my backpack, I haven't gotten any drops yet this week and page 1's the scrap page.  Something might show up while I'm idling.
Title: Re: Team Fortress 8
Post by: Gc on October 22, 2010, 09:01:35 PM
Holy... Mokou... (http://www.shacknews.com/onearticle.x/66120)
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 22, 2010, 09:44:30 PM
Are there any general tips for playing an offensive Gunslinger engie? I tend to plop mini-sentries in less visible areas but more often than not they still get picked off or everyone decides to not run around that area.  It would probably help if I had a Frontier Justice as well but oh wells.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 22, 2010, 10:04:41 PM
uhhh I played a gunslinger engie on fastlane today, got a decent 51 points

I wouldn't do it unless you already have an engie, as everyone will bitch about not having a teleport

camping gunslinger engie is useless, you have to move constantly=stuff is vulnerable to sapping

throw a dispenser near the wrench engie's nest, more metal for him plus it acts as a sapper marker for you(you might be able to save the nest)

remember, engies are bros, if you aren't going to set up teles and stuff, at least help the other engie who does.

use pistol+shotgun as you'll want to support the mini instead of letting it kill

don't be afraid to fight, you have both short and long range power and good hp, with a mini you can even 1v1 a heavy if you catch him off guard

also don't do it in campy modes, it's pretty much 5cp and arena only.
Title: Re: Team Fortress 8
Post by: Cadmas on October 22, 2010, 10:08:21 PM
Holy... Mokou... (http://www.shacknews.com/onearticle.x/66120)

Feel bad for the people that didn't win.

"I entered the polycount contest and all I got all this stinkin' badge."


~Picked up on some rumors about the medic being the secret polycount update for a Halloween event.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 23, 2010, 11:20:08 AM
most points: HEAVY

totally not overpowered
and man we shotgun pyros are such a minority
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 23, 2010, 03:30:45 PM
Okay, crates are a bullshit excuse to reduce our actual weekly drop rates. I have like five crates now.   :(
Title: Re: Team Fortress 8
Post by: Barrakketh on October 23, 2010, 05:05:19 PM
most points: HEAVY

totally not overpowered
Points aren't indicative of class power.  Since the pyro leads the soldier and demo I guess it is about time that we nerf pyros again since we all know how much rape a demo can cause.

And on average kills/hour pyro is right below the heavy.  Nerf pyros IMO :V

Quote
and man we shotgun pyros are such a minority
Flare gun doesn't even make the chart.  Besides, most shotgun pyros W+M1 all day long.  Flare gun pyros like to pretend they are snipers (ditto for your average spy using The Ambassador).

Besides, the shotgun is usually used to finish off a target so the flamethrower would constitute most of your damage.

Okay, crates are a bullshit excuse to reduce our actual weekly drop rates. I have like five crates now.   :(
Crates are supposedly on a separate drop timer and don't count towards your item limit.  They are essentially freebies.

And excluding crates, I only found four items for the week  :(
I'm still hoarding my rates in case Valve ever has a key sale or lets them drop...if they dropped the price to something like 25 cents/key or something I would probably break my "never buy anything from the MANN Co. store" policy.
Title: Re: Team Fortress 8
Post by: Bananamatic on October 23, 2010, 05:57:46 PM
And on average kills/hour pyro is right below the heavy.  Nerf pyros IMO :V

Besides, the shotgun is usually used to finish off a target so the flamethrower would constitute most of your damage.
1) Buff pub players, show them the S button :V

really though, heavy can cause unavoidable deaths in 1v1 situations, pyros are easy to counter with any class

2) checking my stats:
2009 kills from flamethrower(including afterburn kills)
1941 kills from pyro shotgun

also hooray rank 6 in reflected rocket kills on UKCS
still leading in mackerel kills

Title: Re: Team Fortress 8
Post by: Esoterica on October 23, 2010, 11:56:43 PM
Besides, the shotgun is usually used to finish off a target so the flamethrower would constitute most of your damage.
Actually the shotgun should be the primary of a good Pyro, while the flamethrower's just used for applying afterburn or blowing stuff around.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 24, 2010, 01:14:32 AM
Whoooooo! First arrow reflect kill. :toot:

Also crafted the Rocket Jumper.  :)

My father has a "new" laptop and he hasn't been using it much. Thinking I could use it for gaming(and get rid of the need to race my siblings to the computer,) I asked him for it. Oh god it's hideous. The touchpad is scrunched so far to the left that I know if I played team fortress on this the results would be disastrous. Instead of two mouse buttons, it has one button, with no visible border to tell where one key ends and another key begins. It just has an inch-long part (that can't be seen) in between the two buttons that doesn't do anyhting, and when you do click it feels like you're trying to break the darn thing.
What a waste of $700.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 24, 2010, 05:45:27 AM
Mini-sentry totin', shotgun blastin', pistol slingin' engineer is damn delicious and fun. Though people might get pissy at me if I do it when there's not a wrenchineer around I DUN CARE. I racked up a nice bit of points through all the CP and Arena games I was playing. I'm getting used to tossing down mini-sentries and anticipating when they get offed to toss another. It's quite fun.
Title: Re: Team Fortress 8
Post by: Herasy on October 25, 2010, 12:27:36 AM
Mini-sentry totin', shotgun blastin', pistol slingin' engineer is damn delicious and fun. Though people might get pissy at me if I do it when there's not a wrenchineer around I DUN CARE. I racked up a nice bit of points through all the CP and Arena games I was playing. I'm getting used to tossing down mini-sentries and anticipating when they get offed to toss another. It's quite fun.

The Ninjaneer is viable in offensive situations (Arena, Offensive Payload and Point capturing). I don't know why people get so mad at the gunslinger just because the engineer won't sit in the same spot and whack his gigantic hunk of metal. As long as you still set up teleports and dispensers along with the sentries everywhere you are still helpful to the team. I'm almost always Ninjaneering instead of classic engineer.

Also if you still want a Frontier Justice I can give you one for free, might have to wait around a couple hours after I post this though.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 25, 2010, 12:39:04 AM
I got one now but thanks for the offer. <3

Holy cow Engineer just took over my stats board. My highest point count was 22 with soldier and now it's 28 with engie.  :V
Title: Re: Team Fortress 8
Post by: Esoterica on October 25, 2010, 01:25:24 AM
It's these moments that make me question if it's worth it to play Pyro. (http://www.youtube.com/watch?v=A6yz_cs1RMk)
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 25, 2010, 02:37:05 AM
I randomly joined up with an old internet bud who I had forgotten had TF2 and he gave me a ton of extra crap. Sadly nothing new in the pile but it's nice to have stuff. Should I craft the extras to get some metal I guess?

Also I am disappoint right now. I'm mouseless and really want to play.  :ohdear:
Title: Re: Team Fortress 8
Post by: Esoterica on October 25, 2010, 02:43:58 AM
I randomly joined up with an old internet bud who I had forgotten had TF2 and he gave me a ton of extra crap. Sadly nothing new in the pile but it's nice to have stuff. Should I craft the extras to get some metal I guess?

Also I am disappoint right now. I'm mouseless and really want to play.  :ohdear:
Random question: Got any crates?

I just traded my unusual modest pile for eight keys and a bombing run, I need to make sure key #8 gets me something useless too.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 25, 2010, 02:48:17 AM
Nope, no crates on me. I'd like to point out that I still have yet to get a hat.  :V
Title: Re: Team Fortress 8
Post by: Esoterica on October 25, 2010, 02:48:56 AM
Nope, no crates on me. I'd like to point out that I still have yet to get a hat.  :V
On average, the drop system would give one for every 150some hours of playtime.

Which is now of course lower now that there's a weekly cap.
Title: Re: Team Fortress 8
Post by: theshirn on October 25, 2010, 02:49:48 AM
I've a couple crates to my name.  I'm never buying a key and don't really care about the crafting system, the hats, or pretty much anything else, so if you want them, let me know.
Title: Re: Team Fortress 8
Post by: hyorinryu on October 25, 2010, 03:00:23 AM
I randomly joined up with an old internet bud who I had forgotten had TF2 and he gave me a ton of extra crap. Sadly nothing new in the pile but it's nice to have stuff. Should I craft the extras to get some metal I guess?

Also I am disappoint right now. I'm mouseless and really want to play.  :ohdear:

I would see if I could trade some stuff off before crafting, you never know what you can get.

Btw, I feel that despite playing a lot(800 hours holy crap,) that I'm no better than your average pubbie. Any tips for getting better, preferably with support classes(those are the ones I tend to play.)

Also, in order to juggle people, you shoot them at their feet, right(Soldier/demo)?
Title: Re: Team Fortress 8
Post by: Esoterica on October 25, 2010, 03:01:10 AM
I've a couple crates to my name.  I'm never buying a key and don't really care about the crafting system, the hats, or pretty much anything else, so if you want them, let me know.
What's your name on Steam now? :V  I'm ready to trade whenever.
Title: Re: Team Fortress 8
Post by: theshirn on October 25, 2010, 04:18:20 AM
Still theshim.  I doubt I'll change my Steam name much, if ever.

I'll probably be around at about 1pm EST tomorrow or thereabouts, if that works.  Feel free to PM me.
Title: Re: Team Fortress 8
Post by: N-Forza on October 25, 2010, 04:29:29 AM
Wait, when were keys tradable? Are they now an exception from the no-trading-store-bought-stuff limitation?
Title: Re: Team Fortress 8
Post by: Cadmas on October 25, 2010, 04:54:42 AM
Is like the only way to see servers with custom maps is to download the maps before hand?
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 25, 2010, 01:31:38 PM
If you uncheck "Simplified server list" on the internet tab it will show a list of all servers, including ones running non-standard maps. You should automatically download whatever you need when you join.
Title: Re: Team Fortress 8
Post by: Cadmas on October 25, 2010, 01:46:45 PM
Well "Simplified server list" has been checked off but all I ever see are original maps, achievement idle maps, and orange.
Fps Banana is full of good custom maps and it seems no one hosts them or I can't see them.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 25, 2010, 01:50:38 PM
Oh, then I dunno then.  :derp: I have a few servers in favorites that occasionally run custom maps but that's only because they ran standards when I faved them.
Title: Re: Team Fortress 8
Post by: Cadmas on October 25, 2010, 01:52:40 PM
My favs always get deleted. Not sure if that's my brother's doing or updates.
Title: Re: Team Fortress 8
Post by: Esifex on October 25, 2010, 04:39:30 PM
Oh, Cadmas, no, that's not an issue with your computer.

Just about the only servers going right now are Achievement_Idle and trading post servers. You're lucky if you can find a good standard-playlist map and actually successfully connect to it.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 25, 2010, 05:03:47 PM
Is there even any purpose to Achievement_Idle servers with the drop limit now in place? I can't think of any achievements where you'd benefit from sitting in a room repeatedly dying.
Title: Re: Team Fortress 8
Post by: Cadmas on October 25, 2010, 05:24:56 PM
Most now are just used for trading and getting the unlocks, but the ones with just the rooms are pretty well useless.

Seems people rather spend all their time fashion modeling than playing the game or trying new maps.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 25, 2010, 05:58:25 PM
Huntsman
Darwin's Danger Shield
Tribalman's Shiv

This is incredibly awesome. My aiming skills with the bow are light years ahead of my aiming skills with the rifle and this is actually a pretty damn capable mid-range fighter. The Shiv is good for anyone that sneaks into close range and spies that wander around.
Title: Re: Team Fortress 8
Post by: theshirn on October 26, 2010, 04:55:55 AM
Ah, rounds like that one.  Where you're an Engineer with a level 3 sentry and it gets all of two kills because your team totally shuts them other side down.

Fun, but very few points. :V
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 27, 2010, 01:05:22 AM
I think I've determined that the Scout is too damn fast for me to ever play decently. *sobs*

On another note I seem to keep pumping my mouse sensitivity higher over time. I'm up to 3.0 for now.
Title: Re: Team Fortress 8
Post by: Esoterica on October 27, 2010, 02:15:27 AM
I forgot how great Medic can be.  Played a bit on SourceOP's pro rotation server and managed to coordinate the losing team enough for them to come back and score three consecutive curbstompings in a row.

Also Vita-Saw is awesome, no matter what anyone says.  I'm going to edit the game files directly so the Powerjack is a Vita-Saw too.
Title: Re: Team Fortress 8
Post by: theshirn on October 27, 2010, 02:21:08 AM
Get anything decent out of those crates, by the way?
Title: Re: Team Fortress 8
Post by: Edible on October 27, 2010, 03:47:40 AM
Also Vita-Saw is awesome, no matter what anyone says.

People who mostly play arena probably have a leg to stand on here <_<
Title: Re: Team Fortress 8
Post by: Esifex on October 27, 2010, 03:47:53 AM
I really need to get into the habit of using the melee weapons. Whenever I'm on my Pyro, I'll swap over to the Axtinguisher from the Degreaser so I can quickswap to it, but I never actually use it :x
Title: Re: Team Fortress 8
Post by: Esoterica on October 27, 2010, 04:13:46 AM
Get anything decent out of those crates, by the way?
Purple paint. :<

People who mostly play arena probably have a leg to stand on here <_<
Okay, that's a fair exception.

I really need to get into the habit of using the melee weapons. Whenever I'm on my Pyro, I'll swap over to the Axtinguisher from the Degreaser so I can quickswap to it, but I never actually use it :x
Most melee weapons rank as the second weakest weapons in the game if you aren't playing with random crits.  Even if I play Pyro I almost always use the shotgun instead of the axtinguisher, because the shotgun has more range in addition to being faster.  That's probably part of why I like the polycount set more than most people.
Title: Re: Team Fortress 8
Post by: Esifex on October 27, 2010, 04:19:35 AM
Yeah, the Shotgun is somethin I gotta get back into habit of usin, too.

Though to be fair to the flaregun, I did make some excellent use of it the other day against a Heavy who was keeping his gun spinning up to try to pick me off at range while I was carrying the Intel. The mini-crits it gives at-range to burning targets are damn handy; I forced his HP down fast enough that he switched to his Sandvich, and I rushed up and ignite/Axtinguished him to death while he was eating. Proceeded to die to a Shortstop Scout just around the corner, though.
Title: Re: Team Fortress 8
Post by: Cadmas on October 27, 2010, 04:45:48 AM
The new blog update has shown me the demo's stickies are really blitzballs.
Title: Re: Team Fortress 8
Post by: Herasy on October 27, 2010, 06:28:21 AM
The new blog update has shown me the demo's stickies are really blitzballs.

Well they are both equally as dangerous if Final Fantasy 10 is anything to go by.

I want one just so I can throw it up into the air while I'm doin nothin
Title: Re: Team Fortress 8
Post by: N-Forza on October 27, 2010, 12:57:22 PM
Hey guys, am I cool yet?

Also, I have a trade for a Fancy Fedora in the works. Should I color it grey or black?
Title: Re: Team Fortress 8
Post by: Edible on October 27, 2010, 03:46:01 PM
pink
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 27, 2010, 04:40:36 PM
Suddenly I'm imagining the Scout doing the Jecht Shot with a blitzball for the Sandman's alt fire.  :V
Title: Re: Team Fortress 8
Post by: Edible on October 27, 2010, 08:33:03 PM
Demoman should explode in a huge (damaging) ball of flame when killed by a rocket or other explosives.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 27, 2010, 08:59:07 PM
Demoman should explode in a huge (damaging) ball of flame when killed by a rocket or other explosives.
YER spies should be able to taunt with whatever weapon the person they bodysnatched had.

I mainly want this so I can backstab a soldier with using the Equalizer and then suicide bomb people.  Or taunt-kill snipers.
Title: Re: Team Fortress 8
Post by: Edible on October 27, 2010, 09:00:53 PM
YER spies should be able to taunt with whatever weapon the person they bodysnatched had.

I mainly want this so I can backstab a soldier with using the Equalizer and then suicide bomb people.  Or taunt-kill snipers.

Would literally go out of my way to backstab Heavies and pow-kill everyone all day. :(
Title: Re: Team Fortress 8
Post by: Barrakketh on October 27, 2010, 09:15:22 PM
Would literally go out of my way to backstab Heavies and pow-kill everyone all day. :(
Ah, but they would have to be using their fists at the time because you can't switch disguise weapons with YER.  Most heavies use the KGB or GRU.

The main thing that drives me nuts is that I can't taunt someone without losing a hard-earned disguise, so some form of taunting would be nice.  Being able to kill people with the taunts would just be a nice bonus in the rare event that you managed to backstab someone with the appropriate weapon (most likely to happen with Huntsman snipers and gunslinger engineers since the former usually has their primary out and the latter can have The Gunslinger and Frontier Justice equipped which both have taunts that can kill).
Title: Re: Team Fortress 8
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on October 27, 2010, 09:25:40 PM
Would literally go out of my way to backstab Heavies and pow-kill everyone all day. :(
That would be awesome, and I endorse this idea just because of it.

I totally suck at killing people with taunts though.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 27, 2010, 09:41:46 PM
That would be awesome, and I endorse this idea just because of it.

I totally suck at killing people with taunts though.
Most of the time when I kill someone with a taunt it is either an oblivious sniper (it is easy to smash their head in with a guitar) or a heavy who decides that he can easily eat a sandvich and kill the pyro who ignited him but ends up eating a hadouken instead.
Title: Re: Team Fortress 8
Post by: theshirn on October 27, 2010, 09:43:23 PM
I don't think I've ever taunt killed anyone. :(
Title: Re: Team Fortress 8
Post by: Cadmas on October 27, 2010, 10:48:19 PM
Most of my taunt kills come from snipers and people trying to melee me. Trouble is crits can happen in that instance.

That one time when I hadoukened a medic using the bonesaw and the guy goes over the mic, "wtf was that.
I got hit with some kind of fireball thing."
Classic.
Title: Re: Team Fortress 8
Post by: Esoterica on October 27, 2010, 10:51:03 PM
2fort's great for taunt kills.  Go engie, sentry jump onto the battlements, jump on a sniper's head, use FJ taunt, prepare for awesome.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 28, 2010, 12:15:30 AM
Oh god I love the Flare Gun. It's just so awesomely fun.
Title: Re: Team Fortress 8
Post by: Esoterica on October 28, 2010, 12:28:50 AM
Oh god I love the Flare Gun. It's just so awesomely fun.
I loved the flare gun until I realized it had 14 DPS compared to the shotgun's 150 :V
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 28, 2010, 12:30:53 AM
It's just fun to snipe people unexpectedly or catch snipers unaware and make them panic. Also, the rare instances when you land a burning crit is even more awesome.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 28, 2010, 12:37:45 AM
Halloween update~ (http://store.steampowered.com/news/4566/)

It's time to be a paper bag pyro again.  8)
Title: Re: Team Fortress 8
Post by: theshirn on October 28, 2010, 12:40:43 AM
Quote
Added a health penalty to the Rocket Jumper.
Now if you must troll, you'll have a slightly harder time of it. :V
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 28, 2010, 12:42:34 AM
I wonder if that means you'll damage yourself while rocket jumping at a much smaller rate or if that's a -X max health thing. Lawld.

Also Sticky Jumper what, I'm imagining Eyelander demos using this with hilarious results.
Title: Re: Team Fortress 8
Post by: Herasy on October 28, 2010, 01:24:59 AM
wee halloween

too bad I can't play :V
Title: Re: Team Fortress 8
Post by: Cadmas on October 28, 2010, 02:21:33 AM
So whats the metal do?

uuuuuuuuuuu Hustler's Hallmark get.
Title: Re: Team Fortress 8
Post by: Esoterica on October 28, 2010, 03:18:27 AM
hooray retarded fps drops are back

also rocket jumper lowers max health by 100, and sticky jumper still does damage to enemies while still doing zero to yourself. :V

EDIT: Got the pumpkin head and the metal, but I haven't seen the presents yet.  Wonder what the criteria for those spawning is.
Title: Re: Team Fortress 8
Post by: Cadmas on October 28, 2010, 03:47:11 AM
They seem random at best. Just gotta walk up and hit them.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 28, 2010, 03:56:18 AM
How to use the new metal (http://forums.steampowered.com/forums/showthread.php?t=1541324)
Title: Re: Team Fortress 8
Post by: Esoterica on October 28, 2010, 04:08:31 AM
How to use the new metal (http://forums.steampowered.com/forums/showthread.php?t=1541324)
The axe can apparently rarely drop from killing Silas Mann anyway, I wouldn't waste your metal on it.
Title: Re: Team Fortress 8
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on October 28, 2010, 04:13:22 AM
So wait. Is the headtaker essentially another Eyelander with different skin? That's a bit disappointing.
Title: Re: Team Fortress 8
Post by: Esoterica on October 28, 2010, 04:15:30 AM
So wait. Is the headtaker essentially another Eyelander with different skin? That's a bit disappointing.
Expensive as hell too.  2 refined + skullcutter + unusual scrap

Or you can do 4 refined + unusual scrap for one of the three new hats that are only available via the store for a week.

Personally I'm going to hang onto mine for awhile and see what else shows up.

Also, Saxton Hale mask is the only new hat that doesn't have a holiday restriction.
Title: Re: Team Fortress 8
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on October 28, 2010, 04:20:32 AM
Also, Saxton Hale mask is the only new hat that doesn't have a holiday restriction.
Wait, you can only wear the juju and other two limited edition buyable hats during the holiday? That's lame. :<
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 28, 2010, 04:24:39 AM
there's more than nine crafting slots now, right? then the saxton hale mask is likely crafted using all nine masks.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 28, 2010, 04:48:20 AM
I gots a Pyro and Medic Mask as well as a pumpkin head. Fuuuuun.

Also, I love the manor map. One time the boss spawned right near me in the manor and everything just started shaking violently. I turn around with enough time to see the giant thing cut my head off. It was a bit frightening.  :ohdear:
Title: Re: Team Fortress 8
Post by: Barrakketh on October 28, 2010, 05:04:43 AM
Wait, you can only wear the juju and other two limited edition buyable hats during the holiday? That's lame. :<
The hats can only be bought during the holiday, but can be worn year-round.

And while the axe is crazy expensive to craft (I think I'll pass), it has the potential to look awesome with one of the new hats:

(http://i163.photobucket.com/albums/t299/Barrakketh/temp/th_156zseh.jpg) (http://s163.photobucket.com/albums/t299/Barrakketh/temp/?action=view&current=156zseh.jpg)
Title: Re: Team Fortress 8
Post by: theshirn on October 28, 2010, 05:10:58 AM
nooooo don't change all my dustbowl maps to the manor :(
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 28, 2010, 05:29:43 AM
Oh wow, I lucked out and got an unusual metal.
Too bad the crafts for it are just plain ridiculous. I'm not dropping a refined metal just for an eyelander reskin. Nor am I dropping four refined for a hat I can only wear on halloween.  :derp:
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 28, 2010, 05:35:33 AM
You can use the craftable hats all year long I think
Title: Re: Team Fortress 8
Post by: Cadmas on October 28, 2010, 07:42:09 AM
Got the purple metal but i have no other metals and no axe.

Ah yeah 3 hours of demo man. I'm such a nub. (http://i215.photobucket.com/albums/cc110/Cadmas/demos.png)
Title: Re: Team Fortress 8
Post by: Esoterica on October 28, 2010, 12:45:14 PM
Oh wow, I lucked out and got an unusual metal.
Too bad the crafts for it are just plain ridiculous. I'm not dropping a refined metal just for an eyelander reskin. Nor am I dropping four refined for a hat I can only wear on halloween.  :derp:
I should clarify; it's only the masks (sans Saxton Hale mask) and the HHH's head that are only Halloween-wearable.  The craftable Halloween hats are year-round, and two of them are actually only available through the store for this week only.  The Voodoo Juju hat in particular is going to be worth a lot in the future, I'm betting.

Also, I've gotta figure out what triggers those damn presents.  I  need my Saxton Hale mask.
Title: Re: Team Fortress 8
Post by: Iryan on October 28, 2010, 03:58:20 PM
So now that I got my mouse back  I decided to log in after a while to check out if I could get me a polycount drop or something and OHFUCKHALLOWEENWHATISTHIS.

Still need to look through the new items which got apparently available, but what I do know for now is that despite me having gotten my good mouse, TF2 still got mouse input lag on my laptop. Ffffffff...  >:(

After crafting away most of the dupes I had stored for the polycount pack, I now have 4 refined and 4 reclaimed metal. What am I gonna do with those...

Ohyeah and I got a crate just now. What are people stupid enough to give you for one?
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 28, 2010, 04:03:22 PM
You can pretty much get any weapon you want for a crate, from my experiences. I just traded one for a degreaser last night.
Title: Re: Team Fortress 8
Post by: Iryan on October 28, 2010, 05:31:12 PM
Heh, I'll probably just yell something like "Trading Mann.Co.Crate for any weapon from the Scout of Pyro set", or something.  :derp:
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 28, 2010, 05:38:48 PM
Also, I've gotta figure out what triggers those damn presents.  I  need my Saxton Hale mask.

They spawn randomly in a server with at least six people. We can make a private server for six players and find people who will agree on taking turns for the presents. So in total we would need about 54 presents. All I have for now is the Medic Mask.
Title: Re: Team Fortress 8
Post by: Esoterica on October 28, 2010, 07:47:50 PM
They spawn randomly in a server with at least six people. We can make a private server for six players and find people who will agree on taking turns for the presents. So in total we would need about 54 presents. All I have for now is the Medic Mask.
Blargh.

Looked it up and bots allegedly don't count either. :<  Guess I can't farm this one.

EDIT: Silas Mann isn't the real boss. (http://www.youtube.com/watch?v=ZyH2KNwT7CQ)
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 29, 2010, 02:49:27 AM
I've got a spare demoman/sniper mask if anyone needs/wants them.

I just need an engie and soldier mask and my collection is complete.  BV
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 29, 2010, 02:51:06 AM
I could use both the spares if you don't need them. Currently only got Pyro, Medic, and Soldier. I'd be willing to trade the Soldier for the sakes of completing your collection for you.  :V
Title: Re: Team Fortress 8
Post by: Esoterica on October 29, 2010, 03:15:46 AM
Pretty much looking for any masks that aren't scout (only one I actually found), medic, or pyro.
Title: Re: Team Fortress 8
Post by: Cadmas on October 29, 2010, 03:37:31 AM
Finished the A Granary Adventure: The Underdog Story

Thumbs up all across the board.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 29, 2010, 04:05:21 AM
I'm just missing the Spy and Engie masks, and I have 2 extra Soldier masks.

I think I'll use the Haunted Metal for the axe. But I'll craft some off the Polycount hats first, unless Valve decides to take away the metal after Halloween.

I also saw a guy who traded his Heavy Mullet for a fish and milk, and another fish dropped for him when he traded. I wish I could trade with people like him.

EDIT: Why did Valve change the Tosslecap's paint scheme? Now I hate it again, unless I get black paint.
Title: Re: Team Fortress 8
Post by: Cadmas on October 29, 2010, 05:56:01 AM
Meh Ye Olde Baker Boy and the Whoopee Cap are the only scout hats worth getting imo,

Also this (http://www.youtube.com/watch?v=5LeceK2FQu4)
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 29, 2010, 05:11:07 PM
I'm incredibly content with my Ghastly Gibus. It's classy as hell on the pyro and someone pointed out that it makes the sniper look like Abe Lincoln.  :V
Title: Re: Team Fortress 8
Post by: Esoterica on October 29, 2010, 07:56:54 PM
Ghastlier Gibus >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ghastly Gibus

I might actually wear the thing now.
Title: Re: Team Fortress 8
Post by: Barrakketh on October 29, 2010, 08:33:52 PM
Ghastlier Gibus >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ghastly Gibus

I might actually wear the thing now.
I have two Ghastlier Gibii (TF2Items lists the one I got from the site as #3839).

I'm still torn on whether I should craft an Attendant.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 29, 2010, 08:36:12 PM
i finally got it. the sack-ton hale mask.
no more crappy present hunting.
Title: Re: Team Fortress 8
Post by: Cadmas on October 29, 2010, 10:23:50 PM
So with the new crates everyone's complaining about hats being in them and killing the "value". This "Hat Value" thing is just stupid.
You should wear a hat b/c you like it not b/c you think it has some imaginary worth over other hats.
Title: Re: Team Fortress 8
Post by: Gc on October 29, 2010, 10:28:11 PM
Server plugins and admin rights given to clan members, and why it shouldn't happen. (http://dl.dropbox.com/u/3185156/TF2/AdminRights.png)

Forgive the DirectX 8.1, my GPU is equivalent to not having any GPU.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 29, 2010, 10:37:56 PM
I am sad. I have a Degrease and Powerjack and no way of getting an Attendant anytime soon. Angst.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 29, 2010, 10:50:39 PM
Server plugins and admin rights given to clan members, and why it shouldn't happen. (http://dl.dropbox.com/u/3185156/TF2/AdminRights.png)

You can do that by creating your own empty server and using console commands. Though I'd like to see that after the Halloween event just to see chaos in the servers instead of just HHH farming.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on October 30, 2010, 03:09:38 AM
Yeah, it's so hard to play the map properly right now. I haven't found any servers that do. I just want to play the map now that I have the metal. People just run after the HHH instead of capping/defending the points.  :V
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 30, 2010, 03:29:03 AM
Play cp_mountainlab, it's exactly the same as the Mannor except less Halloween.
Title: Re: Team Fortress 8
Post by: Iryan on October 30, 2010, 10:09:25 AM
So I got me a Skull Hat. I like.   :D


To be back at home where the mouse has no input delay... feels good mang. Still need to get any of the polycount items, though, except for the Croc Shield, which already dropped.  :derp:
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 30, 2010, 01:49:52 PM
The only Polycount items I get are the fish and croc shield. I'm saving them so I can trade them for other Polycount items but everyone seems to get those first.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on October 31, 2010, 01:09:41 AM
I'm starting to get the dreaded FPS drops that other people have been talking about. I couldn't do squat in Egypt or Arena 2fort. >:
Title: Re: Team Fortress 8
Post by: Esoterica on October 31, 2010, 06:09:44 AM
Trading 1 refined for a Saxton Hale mask right now because lolfps

No more mask hunting for me.
Title: Re: Team Fortress 8
Post by: Cadmas on October 31, 2010, 07:16:20 AM
http://www.tf2items.com/id/swixel

This guy. Seriously. 
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 31, 2010, 03:07:42 PM
I'm still mask hunting so I can sell the masks for metal.
Title: Re: Team Fortress 8
Post by: Gc on October 31, 2010, 09:28:58 PM
Tried crafting a Rocket Jumper, got a Black Box.

Is it safe to assume nobody will trade a RJ for a BB and craft it some more, or should I ask for trades ?
Title: Re: Team Fortress 8
Post by: Esoterica on October 31, 2010, 09:35:54 PM
Tried crafting a Rocket Jumper, got a Black Box.

Is it safe to assume nobody will trade a RJ for a BB and craft it some more, or should I ask for trades ?
BB's a polycount wep, so you could probably get away with it.
Title: Re: Team Fortress 8
Post by: Seventh Holy Scripture on October 31, 2010, 09:55:48 PM
http://www.tf2items.com/id/swixel

This guy. Seriously.

I heard he speedhacks.

Got my medic mask at a private party, but not gonna sit there all Halloween for a Saxton Hale one. I'm looking forward to actually playing cp_manor_event once gift time is over. Hopefully the HHH still appears though, he's fun.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on October 31, 2010, 10:28:28 PM
The HHH is fun when no one tries to farm him. I love meleeing someone capturing the point when I'm IT and watch the HHH decapitate half the enemy team since they were all bunched together on the point.
Title: Re: Team Fortress 8
Post by: Iryan on October 31, 2010, 11:34:27 PM
The HHH is fun when no one tries to farm him. I love meleeing someone capturing the point when I'm IT and watch the HHH decapitate half the enemy team since they were all bunched together on the point.
This, so very much. The only way it could be better would be if I had finally gotten a Mackerel. Although suddenly becoming IT as a RED Sniper, then jumping out of the house and walking towards the blue spawn, dodging explosives along the way and then meleeing a demoknight to death was fun. :V


Regarding the masks, as of now I have only seen the present two times. None of those times could I pick it up before somebody else did. Not that I would care...
Title: Re: Team Fortress 8
Post by: Barrakketh on October 31, 2010, 11:52:18 PM
I'm still mask hunting so I can sell the masks for metal.
DIAF, plzkthx.

Regarding the masks, as of now I have only seen the present two times. None of those times could I pick it up before somebody else did. Not that I would care...
I've seen it many times, but I got so many dupes from the presents.  Dupes were either traded for masks I needed or given away to server regulars that needed them.  And after I crafted my Hale mask I was just giving away the extras to people that needed them.  I'm holding onto my Demoman mask just in case I see Max on the server (he actually pushed me off of a present and someone else got it, he gave me a Demo mask because he "felt guilty"...bitch, I would have backstabbed you for the gift if it were possible).

Also crafted The Attendant last night after someone traded me a Powerjack for a mask I had.  It's a shame so many servers are going 24/7 manor (even the rotation servers I have bookmarked did this).  At this point I just haven't been playing except to help friends collect masks.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on November 01, 2010, 12:22:19 AM
Also crafted The Attendant last night after someone traded me a Powerjack for a mask I had.

Hatate. The one thing I really really want and can't afford.
Title: Re: Team Fortress 8
Post by: Barrakketh on November 01, 2010, 12:31:05 AM
Hatate. The one thing I really really want and can't afford.
I also have seven refined metal left.
:parsee:, right?
Title: Re: Team Fortress 8
Post by: hyorinryu on November 01, 2010, 01:28:09 AM
This, so very much. The only way it could be better would be if I had finally gotten a Mackerel. Although suddenly becoming IT as a RED Sniper, then jumping out of the house and walking towards the blue spawn, dodging explosives along the way and then meleeing a demoknight to death was fun. :V


Regarding the masks, as of now I have only seen the present two times. None of those times could I pick it up before somebody else did. Not that I would care...

You need a mackeral? I have 3 of them. I'm looking masks and metal.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on November 01, 2010, 02:00:00 AM
DIAF, plzkthx.

It isn't that hard to get masks if you play as a Scout in a server with less than 16 people. I join servers with 9 or 10 people, if the number of players go over 12 I usually leave.
Title: Re: Team Fortress 8
Post by: hyorinryu on November 01, 2010, 04:10:41 AM
Anyone know how long this event is supposed to last?
Title: Re: Team Fortress 8
Post by: Esoterica on November 01, 2010, 04:13:13 AM
Anyone know how long this event is supposed to last?
This upcoming Friday is when it ends.
Title: Re: Team Fortress 8
Post by: Deity Link on November 03, 2010, 07:42:48 PM
soup' people.

I just finished the Halloween version of my Scarlet Devil Mansion map. It's just a Deathmatch map without time limit, so I could add a lot more places and features.
You'll particularly  love the basement I think ?3?

http://www.fpsbanana.com/maps/148482
Title: Re: Team Fortress 8
Post by: Esifex on November 03, 2010, 08:45:33 PM
soup' people.

I just finished the Halloween version of my Scarlet Devil Mansion map. It's just a Deathmatch map without time limit, so I could add a lot more places and features.
You'll particularly  love the basement I think ?3?

http://www.fpsbanana.com/maps/148482

Fantastic fuckin time for my computer to fry itself, that looks fun. I wanna see about sneakin through there :O
Title: Re: Team Fortress 8
Post by: Gc on November 04, 2010, 02:56:27 PM
BOT TEAMS IN TF2:
3 engies, 2 snipers, 2 medics, 1 demo, 1 human soldier.
VERSUS
2 heavies, 2 medics, 2 BSsnipers, 1 autoreflect pyro, 1 critboost-noreload soldier, 1 BSdemo.

Fuck yeah balanced.

EDIT
Another game with bots, this time on Sawmill. I'm a heavy. I drop on the point to finish capping it. Suddenly, fire out of nowhere cuts my hp by 150. there's no pyro (or pyro ragdoll) around the point. Bots can't have the flare gun. Explain.
Title: Re: Team Fortress 8
Post by: Edible on November 04, 2010, 03:56:11 PM
http://www.youtube.com/watch?v=w6HN3TsI8cw

"Beat me once, shame on me.  Beat me twice, also shame on me.  Beat me three times... I am sent to my death. :("
Title: Re: Team Fortress 8
Post by: Barrakketh on November 04, 2010, 04:42:53 PM
BOT TEAMS IN TF2:
3 engies, 2 snipers, 2 medics, 1 demo, 1 human soldier.
VERSUS
2 heavies, 2 medics, 2 BSsnipers, 1 autoreflect pyro, 1 critboost-noreload soldier, 1 BSdemo.

Fuck yeah balanced.

EDIT
Another game with bots, this time on Sawmill. I'm a heavy. I drop on the point to finish capping it. Suddenly, fire out of nowhere cuts my hp by 150. there's no pyro (or pyro ragdoll) around the point. Bots can't have the flare gun. Explain.
Depending on the team makeup I'd say it was a flaming arrow.  If there wasn't a human sniper that couldn't happen since bots don't use unlocks.
Title: Re: Team Fortress 8
Post by: Cadmas on November 04, 2010, 06:41:50 PM
Got a camera beard. Why can't the spy get a better misc. I'ma see if anyone will try it for 80 bill hats.
Title: Re: Team Fortress 8
Post by: Iryan on November 04, 2010, 07:02:31 PM
So, somebody want some orange paint? I still didn't any other polycount item than the crocback.  :derp:
Title: Re: Team Fortress 8
Post by: RainfallYoshi on November 04, 2010, 07:44:01 PM
I have a Batallion's Backup but I somehow doubt that's worth paint. Seriously why can I never find good things.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on November 05, 2010, 05:39:54 PM
I named my degreaser 'subterranean sun'.   :derp:
I need more pretty touhou names for my stuff. none of eirin's spellcards work for the medigun though.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on November 05, 2010, 06:07:56 PM
I named my degreaser 'subterranean sun'.   :derp:
I need more pretty touhou names for my stuff. none of eirin's spellcards work for the medigun though.

Hourai Elixir says hi.
Title: Re: Team Fortress 8
Post by: Iryan on November 05, 2010, 06:21:08 PM
I need more pretty touhou names for my stuff. none of eirin's spellcards work for the medigun though.
The Medigun is a utensil that heals, and it is one of the most game deciding utensils in the game.
The Medic is German.
The German word for "victory" is "Sieg".
The German word for "Heal!" is "Heil!"
Title: Re: Team Fortress 8
Post by: Garlyle on November 05, 2010, 07:20:13 PM
I have a Batallion's Backup but I somehow doubt that's worth paint. Seriously why can I never find good things.
I think only Hats can be painted.

Unless they changed that.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on November 05, 2010, 07:27:41 PM
I think only Hats can be painted.

Unless they changed that.

I think he's talking about trading it for the paint
Title: Re: Team Fortress 8
Post by: RainfallYoshi on November 05, 2010, 07:45:32 PM
I think he's talking about trading it for the paint

Bingo. I have nothing of real value atm other than 2x Reclaimed Metal.
Title: Re: Team Fortress 8
Post by: Cadmas on November 05, 2010, 07:50:15 PM
http://www.youtube.com/watch?v=Rw6uoNM787w
Title: Re: Team Fortress 8
Post by: Barrakketh on November 06, 2010, 12:07:09 AM
The Medigun is a utensil that heals, and it is one of the most game deciding utensils in the game.
The Medic is German.
The German word for "victory" is "Sieg".
The German word for "Heal!" is "Heil!"
If I get a name tag I'm naming my Kritzkrieg "Adolf Critler".  I'm sure I'll offend quite a few people with that.

I did see one medic who had his medigun named "SHUT THE FUCK UP I'M ALREADY HEALING YOU".  I understand his frustration.
Title: Re: Team Fortress 8
Post by: Esoterica on November 06, 2010, 12:55:50 AM
If I get a name tag I'm naming my Kritzkrieg "Adolf Critler".  I'm sure I'll offend quite a few people with that.

I did see one medic who had his medigun named "SHUT THE FUCK UP I'M ALREADY HEALING YOU".  I understand his frustration.
I saw someone using a Kritzkrieg with that name the week name tags came out.  If I can't think of anything better to rename, I think I may have to go with that. :V
Title: Re: Team Fortress 8
Post by: N-Forza on November 06, 2010, 01:07:04 AM
Name your Medigun "Help Eirin!" although most people won't get it.
Title: Re: Team Fortress 8
Post by: Barrakketh on November 06, 2010, 01:24:01 AM
Name your Medigun "Help Eirin!" although most people won't get it.
I might do that...

I still laugh at "You're Eternal Reward" every time someone mentions it.
Title: Re: Team Fortress 8
Post by: Cadmas on November 06, 2010, 01:27:53 AM
I'm just going to name tag YER Mr. Crowley if I can ever get one.
Title: Re: Team Fortress 8
Post by: hyorinryu on November 06, 2010, 01:29:26 AM
I'm think of naming my GRU "The hands that glow with awesome power."
Title: Re: Team Fortress 8
Post by: Barrakketh on November 06, 2010, 01:32:09 AM
I'm think of naming my GRU "The hands that glow with awesome power."
If I ever get my ultimate pyro hat (Unusual Vintage Merryweather, fire effect) it'll be named "Shining Vintage Merryweather" with the description "This hat of mine glows with an awesome power."
Title: Re: Team Fortress 8
Post by: Cadmas on November 06, 2010, 01:37:26 AM
Oh hey my brother preordered the poker game (http://www.tf2items.com/profiles/76561198010208224)
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on November 06, 2010, 04:20:31 AM
okay this is another week I hit my item limit after like three or four items.
i have eight crates ffff
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on November 06, 2010, 04:26:18 AM
This is getting annoying, I've been getting a Steam Validation Rejected error when I join the first server after getting into the game. I simply just joined a random server first then go the the one I wanted to go to after the error. But now there is a 50% chance for me losing connection to the server 10 seconds after joining and if I try to join again I get the Steam Validation Rejected error. The I have to join a different server, then come back and hope I don't disconnect in the first 10 seconds.

These are the things I've tried that people have said to fix this:
1) Delete ClientRegistry.blob
2) Delete every .dll in the Steam folder
3) Defragment TF2 files
4) Verify integrity of files
5) Installed TF2 dedicated server
6) Added a file called steammapp_id.txt with 440 written in it on the source 2007 dedicated server/tf/ folder
7) Reinstalled game
8) Steps 1 through 4 again

Is there anything else that can fix this that I'm missing? I've done everything that comes up in a Google search
Title: Re: Team Fortress 8
Post by: Barrakketh on November 06, 2010, 08:44:53 AM
6) Added a file called steammapp_id.txt with 440 written in it on the source 2007 dedicated server/tf/ folder
That was intended for people running a dedicated server, not the client.  The closest analog for the client would be tf/gameinfo.txt:

Code: [Select]
"GameInfo"
{
game "Team Fortress 2"
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0
GameData "tf.fgd"
InstancePath "maps/instances/"
advcrosshair 1


FileSystem
{
SteamAppId 440 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game tf
Game |all_source_engine_paths|hl2
}
}
}

In any event you should really file a support ticket.

Also, check your connection logs in "team fortress 2/logs" and the console after you get kicked and see if there are any details.
Title: Re: Team Fortress 8
Post by: Deity Link on November 06, 2010, 04:47:48 PM
(http://www.pooshlmer.com/wakaba/src/1288986943931.jpg)
Title: Re: Team Fortress 8
Post by: Esoterica on November 06, 2010, 11:00:11 PM
$10 left.

Now the question is; buy four keys, or buy a second Voodoo Juju?
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on November 06, 2010, 11:41:07 PM
$10 left.

Now the question is; buy four keys, or buy a second Voodoo Juju?

Gift me an Ushanka  :V
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on November 06, 2010, 11:55:21 PM
I have a spare ushanka. I don't use it because I have the tough guy's toque which is totally awesome on him :V

I wish I'd find a hard counter though, that hat is pretty nice on heavy.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on November 07, 2010, 12:03:15 AM
I don't have a Hard Counter, but I have the Pugilist's Protector. Though everyone says it has less value than other hats because you can get it in a crate.
Title: Re: Team Fortress 8
Post by: N-Forza on November 07, 2010, 12:10:52 AM
I got lucky and had a Protector drop for me back when they were still on the Series 1 crates. Traded it for a Hotrod.
Title: Re: Team Fortress 8
Post by: Cadmas on November 07, 2010, 12:26:00 AM
Ah yeah the demoman glasses are misc.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on November 07, 2010, 12:48:53 AM
I don't have a Hard Counter, but I have the Pugilist's Protector. Though everyone says it has less value than other hats because you can get it in a crate.

which is pretty dumb. If it looks nice, it's worth something. Even if you could get normal ze goggles in a crate, they'd still be the best medic hat regardless of what people say because it looks nice.
Title: Re: Team Fortress 8
Post by: Cadmas on November 07, 2010, 12:55:20 AM
Yeah everyone values the max head and its crap ugly and doesn't fit in at all.
Hat value is stupid.

I'm sure soon every drop hat will be crated
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on November 07, 2010, 01:01:50 AM
Wouldn't crate hats have more value than shop hats? Isn't it better to pay between $2.50 to $10.00 for a shop hat than paying $2.50 for a 5% chance to get a hat?
Title: Re: Team Fortress 8
Post by: Cadmas on November 07, 2010, 01:04:48 AM
Meh they can't tell if you buy a hat I think. All they see is omg you can get it from a crate so its more common me no want.
Its like pokemon cards all over again.
Title: Re: Team Fortress 8
Post by: Gc on November 08, 2010, 02:54:26 PM
Anyone knows servers that DON'T require you to download a useless .nav every time you join? Downloading stuff directly from game servers seems to crash my router :V
Title: Re: Team Fortress 8
Post by: Esoterica on November 08, 2010, 03:20:25 PM
Anyone knows servers that DON'T require you to download a useless .nav every time you join? Downloading stuff directly from game servers seems to crash my router :V
If you're downloading .nav files, it's because you're missing them for that map.  The server has nothing to do with it. :v
Title: Re: Team Fortress 8
Post by: Gc on November 08, 2010, 04:18:54 PM
if every time I joined said server (which is a 24/7 [map]) before my router started being shit, it makes me download the .nav file ? I think I should have it by now...
Title: Re: Team Fortress 8
Post by: Esoterica on November 08, 2010, 04:23:53 PM
if every time I joined said server (which is a 24/7 [map]) before my router started being shit, it makes me download the .nav file ? I think I should have it by now...
Oh, that's just weird then.  I've never had that happen before.
Title: Re: Team Fortress 8
Post by: Cadmas on November 08, 2010, 08:09:03 PM
Traded camera beard for safe n sound. Anyone want it for a Texas Ten Gallon?
Title: Re: Team Fortress 8
Post by: Iryan on November 08, 2010, 08:12:28 PM
I still have that can of orange paint. I'd trade it for any 2 of the pyro/scout polycount items. Alternatively you can give me a Milkman/Atendant. 

*is :flamingv: *
Title: Re: Team Fortress 8
Post by: Barrakketh on November 08, 2010, 08:39:16 PM
Traded camera beard for safe n sound. Anyone want it for a Texas Ten Gallon?
I actually traded a Safe 'n' Sound for a Texas Ten Gallon (both vintage) after they patched in trading.  Judging by my items history...it was Oct. 3rd.

Still, Camera Beard for that is a damn good trade IMO.  Maybe it was a new player that wasn't around when Camera Beards were dropping like water on a rainy day...or just hated the SnS.

I still have that can of orange paint. Alternatively you can give me a Milkman/Atendant. 
Hahahahahaha.

Hahahahahahaha.
Title: Re: Team Fortress 8
Post by: Cadmas on November 08, 2010, 08:43:02 PM
Seemed to me he was a spy only player maybe, he was wearing a gold unusual spy hat.
Title: Re: Team Fortress 8
Post by: Gc on November 09, 2010, 12:06:16 AM

Makes me wish Valve actually killed all server plugins.
Title: Re: Team Fortress 8
Post by: hyorinryu on November 09, 2010, 12:15:50 AM
I still have that can of orange paint. I'd trade it for any 2 of the pyro/scout polycount items. Alternatively you can give me a Milkman/Atendant. 

*is :flamingv: *

I think I have a Mackeral and a degreaser lying around. I looking for metal, not paint though.

  • Join a random Mountainlab server (even though there are never more than 10 servers running that map worldwide at a single moment)
  • Wait 10 minutes to download their stupid navmesh
  • TF2 freeze before "Sending client info"
  • Restart TF2
  • Rejoin the same server
  • Server has 20 bots and 4 actual players
  • Server is actually located in EU, 150-200 ping
  • Raegquit
  • Join a 24/7 Dustbowl server saying 23 players/32 spots
  • There's actually 4 people on the server and no bots
  • Raegquit TF2

Makes me wish Valve actually killed all server plugins.

On the bright side, you can check for these things by rightclicking the server and selecting info. You can also make it so that you don't download their stuff by selecting so in options.
Title: Re: Team Fortress 8
Post by: Cadmas on November 09, 2010, 01:30:34 AM
Well I got a YER. The swing animation seems to be bugged or something.
Title: Re: Team Fortress 8
Post by: Barrakketh on November 09, 2010, 02:15:31 AM
Well I got a YER. The swing animation seems to be bugged or something.
It frequently fails to animate.  Just hold down the attack button and you'll see what I mean.

The Pyro's shotgun reload animation is bugged, and I heard the heavy's is as well.  They infinitely reload, which is annoying because I don't have a sound queue to know when I'm really reloaded and sometimes switch before the last shell is ready.
Title: Re: Team Fortress 8
Post by: Herasy on November 10, 2010, 03:00:47 PM
Still seems like YER doesn't hide kill messages for the other team too. Buggy dagger is very buggy.

I still use it though, with the whole spy set too.

I call it Hard Mode Spy.
Title: Re: Team Fortress 8
Post by: Barrakketh on November 10, 2010, 03:05:02 PM
Still seems like YER doesn't hide kill messages for the other team too.
That is because that was never a feature of it.  Just one that Robin said they'll probably implement.
Title: Re: Team Fortress 8
Post by: theshirn on November 11, 2010, 05:40:09 AM
I love getting one of the MVP slots in a twenty-minute defense of Dustbowl stage 3.  It just fills me with...glee.
Title: Re: Team Fortress 8
Post by: Cadmas on November 11, 2010, 05:54:59 PM
Ugg my brother traded like everything for that stupid bill's hat. I hope hes happy.

Seriously 5 hats, 3 metals, and a few weapons.
Title: Re: Team Fortress 8
Post by: Esoterica on November 11, 2010, 08:58:12 PM
Ugg my brother traded like everything for that stupid bill's hat. I hope hes happy.

Seriously 5 hats, 3 metals, and a few weapons.
is he retarded, they're only worth 3 hats at best
Title: Re: Team Fortress 8
Post by: Cadmas on November 11, 2010, 09:51:32 PM
is he retarded, they're only worth 3 hats at best

Idk he gets that way. When wants something like nothing will stop him from having it.
Bill is his favorite L4D character so he got a massive boner for it.

Other things he wants are the modest pile of hats and the medic doctor mask.
Hes prone to making bad deals for things he wants.
Title: Re: Team Fortress 8
Post by: Iryan on November 11, 2010, 09:52:18 PM
Want to trade orange paint for more fps.

...  :fail:
Title: Re: Team Fortress 8
Post by: N-Forza on November 12, 2010, 02:23:15 AM
I got a Shako and a Vintage Medic Mask for my Earbuds. Probably got short-changed, but they guy really wanted them and I couldn't think of a reason to keep them so...
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on November 12, 2010, 02:24:39 AM
Third crate: got a pyro plunger. This refined for key trading business isn't going as bad as I thought.
also, is it just me or is steam being iffy with it's connection tonight? I keep losing my loadout.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on November 12, 2010, 03:13:51 AM
I finally ninja capped the final point in cp_steel by sentry jumping

Also, since when did the Scottish Resistance shoot 25% faster? That makes it really useful when there are no Pyros
Title: Re: Team Fortress 8
Post by: RainfallYoshi on November 13, 2010, 04:14:30 AM
Traded some metal for a name tag and named my Vintage Flare Gun "Attention Whore". I am vastly satisfied.
Title: Re: Team Fortress 8
Post by: Iryan on November 15, 2010, 12:54:56 PM
Found a Degreaser and traded the paint for a full milkman set (sans hat). Today is a good day.
Title: Re: Team Fortress 8
Post by: Cadmas on November 16, 2010, 10:15:48 PM
Spy around heeeeeeeeeeeeeeeere! (http://www.youtube.com/watch?v=pRxMoVn4aGA)
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on November 16, 2010, 10:33:08 PM
Spy around heeeeeeeeeeeeeeeere! (http://www.youtube.com/watch?v=pRxMoVn4aGA)

Aw, now they're going to fix it now that it's well known.  :V
Title: Re: Team Fortress 8
Post by: Esoterica on November 17, 2010, 02:14:10 AM
Spy around heeeeeeeeeeeeeeeere! (http://www.youtube.com/watch?v=pRxMoVn4aGA)
I didn't know merely placing sappers gave you points.  I've known about that trick for a year or so now, though. :V
Title: Re: Team Fortress 8
Post by: RainfallYoshi on November 17, 2010, 02:28:00 AM
Not that points mean anything anyways.  :V

I've been much more credit to team sometimes by just attention getting and distracting powerful targets with my Flare Gun while others run ahead to get to the point. Do I get points for that? Nah.
Title: Re: Team Fortress 8
Post by: Cadmas on November 17, 2010, 02:29:46 AM
You should get a point ever time a pellet touches a target.
Title: Re: Team Fortress 8
Post by: hyorinryu on November 19, 2010, 05:12:02 AM
I should use the shotgun more as pyro. I know it's more practical, but axtinguishing is so much fun. I play spy more than I should for the same reason.
Title: Re: Team Fortress 8
Post by: theshirn on November 19, 2010, 05:43:01 AM
Hooray, impracticality!

Right now I've the most time logged as Engie and Medic, and least as Scout and Demo.  I've really started to like Soldier of late, though.
Title: Re: Team Fortress 8
Post by: Esifex on November 19, 2010, 06:55:36 AM
I want my computer back up in functionality ;-;

I miss putzing around as a Pyro and wishing I were good enough to reflect sentry rockets without gibbing myself
Title: Re: Team Fortress 8
Post by: Cadmas on November 21, 2010, 06:24:27 AM
Brother got team color paint for his bill's hat. An amazing set of pixels now.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on November 21, 2010, 06:14:57 PM
I miss the infinite reload on the Pyro Shotty. It was fun to watch while I ran around.  :ohdear:
Title: Re: Team Fortress 8
Post by: Seventh Holy Scripture on November 22, 2010, 12:21:46 AM
Finally got enough metal for my halloween hat.

(http://img44.imageshack.us/img44/5392/pimpinb.th.jpg) (http://img44.imageshack.us/img44/5392/pimpinb.jpg)

I am considering naming it 'Le Mac Haitienne.'
Title: Re: Team Fortress 8
Post by: Cadmas on November 23, 2010, 03:43:58 AM
My brother got all the inventory poker items after he learned how to exploit the AI by going all in on 2 pairs.
Title: Re: Team Fortress 8
Post by: Bitmap on November 23, 2010, 11:41:00 PM
I haven't played since Halloween. I guess it's time to have some fun. My steam ID is norse55.
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on November 25, 2010, 06:29:01 AM
I had almost forgotten how fun it was to play ambassador spy in koth/arena.  :V
I'm no ghost, but I can still hit semi-regular headshots with it.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on November 27, 2010, 10:12:11 PM
I just got Ellis' Cap and the Frying Pan drop for me and I got Left 4 Dead 2 two days ago. I think the reason this happened was because my brother bought L4D2 when they made that special offer, and when he gifted me L4D2, it might have thought my purchase date was the same as my brother's.

This is only my theory though, if someone else gets a friend who owned L4D2 gift them the game we might see if it's true.
Title: Re: Team Fortress 8
Post by: Esifex on November 28, 2010, 05:07:32 AM
I just got Ellis' Cap and the Frying Pan drop for me and I got Left 4 Dead 2 two days ago. I think the reason this happened was because my brother bought L4D2 when they made that special offer, and when he gifted me L4D2, it might have thought my purchase date was the same as my brother's.

This is only my theory though, if someone else gets a friend who owned L4D2 gift them the game we might see if it's true.

/me volunteers to allow human testing on self for this case
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on November 28, 2010, 05:52:56 AM
Do you have a friend who owned L4D2 before those items were released?
Title: Re: Team Fortress 8
Post by: Esifex on November 28, 2010, 05:59:57 AM
To be frank, I honestly dunno. My computer took a nose-dive shortly after that event started, so I haven't actually fired up my Steam details in a while. I need to get my computer fixed up in the meantime before I even worry about that, anyways.

The joke was, though, that I'm up for getting a free game :>
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on November 28, 2010, 06:10:55 AM
I had to pay my brother the money since I can't buy games for some reason, Steam Support has 'fixed' the problem about 3 times now and I still get the same error when I try to buy something. It's been 11 days and the problem still hasn't been fixed, and I'm not going to ask my brother to gift me a game whenever I'm going to buy something.
Title: Re: Team Fortress 8
Post by: Iryan on November 28, 2010, 06:10:19 PM
When playing again after some time, I found a hat.

So, if anybody wants a Professional's Panama, make me an offer.

*shrugs*
Title: Re: Team Fortress 8
Post by: hyorinryu on November 28, 2010, 08:11:41 PM
I got a killer's Kabuto thursday and a whoppie cap the next day. i don't really like either hat.(Already have a double vintage merriweather.)
Title: Re: Team Fortress 8
Post by: RainfallYoshi on November 28, 2010, 10:39:28 PM
When playing again after some time, I found a hat.

So, if anybody wants a Professional's Panama, make me an offer.

*shrugs*

Oh god you have no idea how much I wish I had something worth trading for that. ;_;
Title: Re: Team Fortress 8
Post by: Bitmap on November 29, 2010, 01:17:21 AM
Someone play VS Saxton Hale mod with me.
Title: Re: Team Fortress 8
Post by: Barrakketh on November 29, 2010, 08:19:20 AM
I got a killer's Kabuto thursday and a whoppie cap the next day. i don't really like either hat.(Already have a double vintage merriweather.)
It's a good thing that none of those are for the same class, then :V
Title: Re: Team Fortress 8
Post by: hyorinryu on November 29, 2010, 09:47:25 PM
It's a good thing that none of those are for the same class, then :V

I guess. The Kabuto's cool, but it's too gaudy for me. i would rather have something like the pan or the stash(which people hate for some reason.) I suppose I could trade it away, but it might start to grow on me.
Title: Re: Team Fortress 8
Post by: theshirn on November 29, 2010, 09:57:18 PM
23 points as a Sniper, and the whole time I was going "come on someone kill me, I have to go to class!"  Damn good life.  Doesn't beat my 39 Engie or 37 Medic, but good nonetheless.
Title: Re: Team Fortress 8
Post by: Iryan on November 29, 2010, 09:58:54 PM
I guess. The Kabuto's cool, but it's too gaudy for me. i would rather have something like the pan or the stash(which people hate for some reason.) I suppose I could trade it away, but it might start to grow on me.
I have to look if I still have my steel pot, but if so, I would trade for the kabuto.  :3
Title: Re: Team Fortress 8
Post by: Gc on November 29, 2010, 10:29:51 PM
23 points as a Sniper, and the whole time I was going "come on someone kill me, I have to go to class!"  Damn good life.  Doesn't beat my 39 Engie or 37 Medic, but good nonetheless.
About sniper high scores.... (http://dl.dropbox.com/u/3185156/images/snipah.png)
It's what happens when you're the only one who can get to the end of a surf map.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on November 30, 2010, 02:13:54 AM
I'm now the proud owner of my first piece of Refined Metal. I feel so full of fail that this qualifies as an achievement.
Title: Re: Team Fortress 8
Post by: hyorinryu on December 01, 2010, 02:37:10 AM
Does adding a game on to your wishlist do anything? Does it notify you of specials related to it?
Title: Re: Team Fortress 8
Post by: Bitmap on December 02, 2010, 01:58:11 AM
Idling for items is fun, especially the legit way.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on December 02, 2010, 03:20:43 AM
That is until you reach the item limit, which you can reach in 1 or 2 days.
Title: Re: Team Fortress 8
Post by: Bitmap on December 02, 2010, 12:20:08 PM
That is until you reach the item limit, which you can reach in 1 or 2 days.

Just go on after a few hours to reset the item limit.
Title: Re: Team Fortress 8
Post by: hyorinryu on December 02, 2010, 10:07:40 PM
The item reset only happens once a week.
Title: Re: Team Fortress 8
Post by: Bitmap on December 02, 2010, 10:27:44 PM
The item reset only happens once a week.

Dang, that sucks.
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on December 03, 2010, 02:25:16 AM
Does anyone know if installing the beta installs the whole game again or just the new stuff? I don't have that much space left in my harddrive.

Out of all the new Natscha changes, I think I would prefer the slowdown falloff one. I think it's silly gluing your opponent to the ground from a mile away.
Title: Re: Team Fortress 8
Post by: Barrakketh on December 03, 2010, 02:32:45 AM
Out of all the new Natscha changes, I think I would prefer the slowdown falloff one. I think it's silly gluing your opponent to the ground from a mile away.
And if the spin-up is lengthened to the pre-buffed time pyros would also have an opportunity to actually axtinguish a heavy that they get the jump on.  After the buff that basically became suicide on an alert heavy that can aim.

I'm also liking the change where the player that a medic is healing doesn't get slowed down by hitscan weapons (this is noticeable with sentries and Sasha), though I wouldn't be surprised if that also applied to Natascha's slow-down effect.
Title: Re: Team Fortress 8
Post by: Esoterica on December 03, 2010, 03:02:15 AM
I'm also liking the change where the player that a medic is healing doesn't get slowed down by hitscan weapons
oh man, pocket pyro with degreaser + homewrecker would become awesome for sentry demolition
Title: Re: Team Fortress 8
Post by: RainfallYoshi on December 03, 2010, 04:28:59 AM
According to what I read, the slowdown falloff is on all variants.

With that said I think Natascha heavies could use less beef. I'm for the -25% damage, -25% health.  :V
Title: Re: Team Fortress 8
Post by: Herasy on December 03, 2010, 04:01:01 PM
So I got a Texas Ten Gallon.

This video illustrates perfectly how I feel about this (http://www.youtube.com/watch?v=j6fEtJpbNgg)
Title: Re: Team Fortress 8
Post by: Mounting Jaggis on December 03, 2010, 05:28:11 PM
I was having a problem where I couldn't buy Steam games since two weeks ago and Steam Support wasn't able to fix the problem. I kept getting the same error for two weeks straight when paying. Turns out the when I'm adding the game to the cart I have to make sure that I have '?cc=US' at the end of the address bar and when you browse in Puerto Rico, that isn't there despite Puerto Rico being considered a state when giving my billing address.

Anyways, I bought Poker Night to test it. I think there should be more crossovers where the character socialize rather than trying to kill each other, I really love the dialog.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on December 04, 2010, 02:45:01 AM
For those of you thinking about what Natascha variant should be used, consider this:

Variant 2 = 225 HP Heavy

That almost seems wrong.

Also, TF2 Beta somehow runs infinitely better than normal TF2. I have the "Ultimate FPS Pack" installed on normal TF2 that basically gives it terribad N64 level graphics and Beta still runs faster and smoother just on low settings. What.
Title: Re: Team Fortress 8
Post by: hyorinryu on December 05, 2010, 05:05:37 AM
Finally craftted a Sticky Launcher. With this, I have a tradable version of every regular weap in the game.
Title: Re: Team Fortress 8
Post by: RainfallYoshi on December 07, 2010, 06:48:33 PM
Thanks to randomly finding advice somewhere, I cleaned out my TF2 folder (read, renamed the default one so it made an entire new folder) and my FPS is around the same as Beta is running. I'm not sure exactly what it was that I had gotten from some of those more crazy servers that was acting as dead weight but this is great. I can actually half-decently snipe now.  :V
Title: Re: Team Fortress 8
Post by: communist unity (comm-unity) on December 08, 2010, 06:21:11 AM
Remotely related, poker night at the inventory is a great game. Loving the dialogue.
Title: Re: Team Fortress 8
Post by: theshirn on December 08, 2010, 06:44:46 AM
Indeed it is, though as with all games like that there's only a certain amount of awesome you can get out of it before you start hearing repeats.

Also 1000 posts, locking.